# Patent

## Title
Video gaming device having a system and method for completing wagers and purchases during the cash out process

## Abstract

The present invention is a method for completing wagers and purchases from a gaming device when a player presses or selects the cash out feature on the device. The present invention provides for a more convenient method for players to make additional gaming wagers and purchases directly from a gaming device. The player can select the option to make a wager on a sporting event, lottery game, Keno game or any game of chance offered by the gaming establishment. The present invention also enables the player to select the option to make purchases for among other things show tickets, sporting events, movies, retail items or even credit the proceeds from the gaming device to the players hotel room account.

## Background
CROSS REFERENCE TO RELATED APPLICATIONS
The present application claims the benefit of priority of U.S. Provisional Patent Application Ser. No. 60/636,733, filed Dec. 16, 2004 and entitled “Gaming Device Having A System and Method For Completing Wagers and Purchases During the Cash Out Process”, the entirety of which is incorporated by reference herein as part of the present disclosure.


BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates generally to the video electronic game of chance and more particularly, to a system and method for allowing a player to make additional gaming wagers on games offered by the gaming establishment and also purchase items available for sale during the cash out process.
2. Description of Prior Art
The gaming industry has been using video electronic games of chance such as video poker for many years to entertain players and generate revenue for its establishments. While the number of different types of video games available to the player has increased dramatically over the past few years, the versatility of the electronic gaming devices to allow the player to use his winnings for other purposes besides playing that game has not changed much.
A typical video electronic game of chance requires the player to insert a wagerable amount of money into that particular device each time the player wishes to play a certain game. If the player wants to play video poker, he must find a video poker machine which is available and insert money into the device to play. If the player wants to play video Keno, he must find a video Keno machine which is available and insert money into the device to play. If the player wants to place a wager on a sporting event he must go to the gaming establishments sports book and place a separate wager. If the player wants to go to a show that is playing in town, he must go to the gaming establishments event reservations to purchase the tickets. All of this takes time away from the player from gambling and creates inefficiencies for the gaming establishment.
A need exists for a more flexible and versatile use of the video electronic game of chance cash out system. The gaming establishment can increase revenue and improve patronage efficiency and overall experience by providing versatility to the video electronic game of chance.
SUMMARY OF THE INVENTION
Video electronic games of chance have become extremely popular over the past few years. Casinos which have grown tremendously in popularity generate a large amount of their daily revenue from video electronic games of chance (Video Poker is just one example of these video slot machine games). This invention involves allowing a player playing a video electronic game of machine to make a separate wager on a different game of chance such as lottery or keno being conducted at the gaming establishment or elsewhere prior to the player ending its gaming session on the video electronic game of machine. Currently, when a player ends their session of play on a video electronic games of chance they typically push a “cash out” button to have any money or credits owed to them returned either through cash or voucher. In the present invention, when the player pushes the “cash out” button a menu pops up on the screen asking the player whether they would be interested in making a wager or purchasing a ticket related to a different game of chance such as a lottery ticket, keno ticket of sports wagering. The cost of the ticket will then be deducted from the money or credits on the video slot machine and the machine will then dispense the wagering ticket to the player along with any monies owed to the player. The player will also be give an option to purchase items sold by the gaming establishment such as tickets to a show.
An objective of this invention is to provide additional options for the player during the cash out process while playing a video electronic game of chance other than receiving money or ticket voucher.
An objective of this invention is to allow a player to play other games of chance offered by the gaming establishment such as placing a wager on a sporting event while playing on a video electronic game of chance.
An objective of this invention is to allow a player to purchase items offered by the gaming establishment such as purchasing a ticket to a show while playing a video electronic game of chance.
An objective of this invention is to have a device that allows a player to have the option to play many different game of chance from the same device and also purchase items using the money the player has accrued while playing a video electronic game of chance.



BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is an example of the gaming device's cash out menu window.
FIG. 2 is an example of the gaming device's wager option window.
FIG. 3 is an example of the gaming device's purchase option window.
FIG. 4 is an example of the gaming device's wager menu window
FIG. 5 is an example of the gaming device's purchase menu window.
FIG. 6 is a flow chart illustrating the operation of the gaming device.
FIG. 7 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.



DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
FIG. 1 shows an enlarged front view of the video monitor of the gaming device illustrating the preferred cash out menu embodiment of the present invention. When the player presses or selects the cash out button or selector on the gaming device, the monitor displays a cash out menu similar to the menu shown in FIG. 1. A method for operating the present invention is discussed below in association with FIG. 6.
As illustrated in FIG. 7, the general electronic configuration of the invention preferably includes: a primary computer processor 701 which allows communications to occur between the gaming devices 702 and the gaming establishments event/show reservation system 740, video poker gaming devices 720, Keno game 730, Race and Sports book and any other gaming or non-gaming electronic system the gaming establishment wants to allow access too. The present invention is preferably embodied in a video monitor having a touch screen 704 and associated touch screen technology along with a controller 703.
FIG. 6 shows a schematic flow diagram illustration one operating method of the present invention. It should be understood that individuals skilled in the art of computer programming and video gaming device design can most certainly create many different but similar operating methods in the future for the embodiments described herein. The following disclosure is not meant to limit the present invention to the operating method described in FIG. 6 herein.
Referring to FIG. 6, preferably upon the player's selection of the cash out button or selector 601 on the gaming device such as a video poker slot machine or any other gaming device that contains a monitor, the game displays a cash out menu 602 as indicated in FIG. 1. According to FIG. 1, after the cash out menu is displayed, the player can: (i) execute a ticket cash out as indicated by 101; (ii) execute a cash cash out as indicated by 102; or (iii) return to the game that was being played as indicated by 103. These option are completed when the player touches the video screen in the area indicated by 101, 102 and 103 on FIG. 1.
Upon the player selecting a ticket cash out option 101 or cash cash out option 102, a wager option window is displayed on the monitor which asks the player whether the player would like to make a wager on a sporting event or game of chance 603 as shown in FIG. 2 and represented by 201. If the player selects yes by touching the screen as indicated by 202, a wager menu window is displayed on the monitor indicating what wagers can be made 604 similar to what is shown in FIG. 4. The preferred embodiment gives the player several different options including: (i) wagering on a keno game 401; (2) wagering on a lottery game 402; (iii) wagering on a sporting event 403; (iv) wagering on some other game of chance 404; (v) cashing out 405; or (vi) returning to the game that was being played on the gaming device 406. The Player selects which option he would desire by touching the video screen in the appropriate location. If the player places a wager 605, the amount of the wagered amount is then deducted from the cash out amount being held in memory by the gaming device 607. After the wager transaction is completed, the player is issued a wager ticket from the gaming device 608. After the wager ticket is issued, the monitor redisplays the wager option window asking whether the player would like to make a wager on a sporting event or game of chance 603.
Referring to FIG. 2, if the player selects No by touching the video screen as indicated by 203, a purchase option window is displayed asking whether the player would like to purchase a show ticket, sporting event ticket, etc. similar to what is shown in FIG. 3 and represented by 301. If the player selects yes by touching the screen as indicated by box 302, a purchase menu window is displayed on the monitor indicating what purchases can be made 610 similar to what is shown in FIG. 5. The preferred embodiment gives the player several different options including: (i) purchasing a Ticket to a show 501; (2) purchasing a ticket to a sporting event 502; (iii) purchasing a certificate to a restaurant 503; (iv) purchasing a ticket to a movie 504; (v) transferring the credit on the gaming device to the players hotel room account 505; (vi) purchasing a gift or other item 506; (vii) cashing out 507; or returning to the game that was being played on the gaming device 508. The Player selects which option he would desire by touching the video screen in the appropriate location 611. If the player makes a purchase 612, the amount of the purchase is then deducted from the cash out amount being held in memory by the gaming device 613. After the wager transaction is completed, the player is issued a purchase ticket or certificate from the gaming device 614. After the purchase ticket or certificate is issued, the monitor redisplays purchase option window asking whether the player would like to make a purchase 609. If the player selects No, the gaming device cashes the Player out based upon the option chosen during the cash out menu display 602.
If the player selected cash cash out option then the gaming device will dispense coins or currency to the player while if the player selected ticket cash out the gaming device will dispense a ticket or voucher representing the amount owed to the player.
Another preferred embodiment of the invention has the cash out option menu is displayed when the player initially inserts money, credit card or the gaming establishments player's card into the gaming device.

## Claims

1. A method of operating a gaming device, said method comprising:
(a) if a physical item is received via an acceptor of the gaming device, establishing a credit balance of the gaming device based, at least in part, on a monetary value associated with the received physical item, said physical item being selected from the group consisting of: a cash-in ticket associated with the monetary value and a unit of currency;
(b) receiving a wager on a play of a wagering game, said credit balance being decreasable based on said received wager on the play of the wagering game;
(c) for the play of the wagering game:
(i) causing at least one processor to randomly determine a game outcome,
(ii) causing at least one electronic display device to display information regarding said randomly determined game outcome, and
(iii) causing said at least one electronic display device to display any award associated with the randomly determined game outcome, said credit balance being increasable based on any displayed award associated with the randomly determined game outcome;

(d) receiving an input from a player, via a cashout device of the gaming device, to cash-out said credit balance;
(e) causing said at least one electronic display device to display an indication of a first option to utilize at least part of said credit balance to participate in an additional wagering event, said additional wagering event associated with a first ticket having a predefined cost and having an outcome being determined independently of and remotely from said gaming device;
(f) receiving a first input from said player, via at least one player input device, to: (i) participate in said additional wagering event, or (ii) decline said first option;
(g) for each first input received from said player to participate in said additional wagering event, causing at least one printer to print the first ticket associated with said additional wagering event;
(h) regardless of whether said player participates in said additional wagering event or declines said first option, and, without said player requesting the display of any indication of any second option:
(i) automatically causing said first option to no longer be displayed,
(ii) thereafter, automatically causing said at least one electronic display to display an indication of a second option to utilize at least part of said credit balance for a non-wagering event,
(iii) receiving a second input from said player, via said at least one player input device, to: (A) utilize at least part of said credit balance for the non-wagering event, or (B) decline said second option, and
(iv) for each second input received from said player to utilize at least part of said credit balance for the non-wagering event, causing the at least one printer to print a second ticket corresponding to said selected non-wagering event; and

(i) after receiving said second input from said player, causing the at least one printer to print a cash-out ticket corresponding to any remaining credit balance of said gaming device.

2. The method of claim 1, which includes, if said player participates in said additional wagering event, presenting a first menu of at least two different wagering events.

3. The method of claim 2, wherein said additional wagering event is selected from the group consisting of: a keno game, a lottery game and a sporting event.

4. The method of claim 1, which includes, if said player utilizes at least part of said credit balance for the non-wagering event, presenting a second menu of at least two non-wagering events.

5. The method of claim 4, wherein said non-wagering event is selected from the group consisting of: a sporting event, a movie, a show, a gift, a lodging service and a food service.

6. The method of claim 1, which includes, if said player participates in said additional wagering event, presenting a first menu of at least two wagering events and an option to cashout and if said player utilizes at least part of said credit balance for the non-wagering event, presenting a second menu of at least two non-wagering events and said option to cash-out.

7. The method of claim 6, which includes, if said player by elects said cash-out option from said first menu, causing said first menu to no longer be displayed and causing said indication of the second option to be displayed.

8. The method of claim 6 wherein if said first ticket associated with said wagering event is printed, re-presenting said first option.