March 2011 

NASA/CP-2011-217069/Part 2 

 

Selected Papers and Presentations Presented at 

MODSIM World 2010 Conference & Expo 

Edited by 

Thomas E. Pinelli 

Langley Research Center, Hampton, Virginia 
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March 2011 

NASA/TM-2011-217069/Part 2 

 

Selected Papers and Presentations Presented at 

MODSIM World 2010 Conference & Expo 

Edited by 

Thomas E. Pinelli 

Langley Research Center, Hampton, Virginia 

 Proceedings of a conference sponsored by the 

National Aeronautics and Space Administration 

 and held in Hampton, Virginia 

 October 13–15, 2010 
Available from: 

NASA Center for AeroSpace Information 

7115 Standard Drive 

Hanover, MD 21076-1320 

443-757-5802 

The use of trademarks or names of manufacturers in the report is for accurate reporting and does not 

constitute an official endorsement, either expressed or implied, of such products or manufacturers by the 

National Aeronautics and Space Administration. 
iii 

Preface 

Modeling and simulation-based (MODSIM) engineering and science is rapidly becoming an 

essential scientific methodology for nearly all areas of engineering and many branches of science 

and for research, development, concept generation, product design and manufacturing, and 

consumer marketing. Continuing advances in computational science and networking 

technologies have made MODSIM-based engineering and science a “powerful and ubiquitous 

tool” for engineers and scientists and have made it possible to extend the range, depth, and 

applications of MODSIM vastly, especially when the phenomena being investigated are not 

observable or measurements are impractical or too expensive. According to a National Science 

Foundation Blue-Ribbon Panel, MODSIM-based engineering and science (1) is an equal and 

indispensable partner, along with theory and experiment, in the quest for enhanced technological 

innovation; (2) holds great promise for the pervasive advancement of knowledge and 

understanding through discovery; (3) is indispensable to the nation's continued leadership in 

innovation and economic global competitiveness; and (4) is “key” to advances in a variety of 

fields − biomedicine, manufacturing, systems engineering, nanotechnology, health care, 

atmospheric and climate science, energy and environmental sciences, advanced materials, and 

product development. MODSIM-based engineering and science is also essential to the success of 

NASA’s research, missions, and projects. 

The MODSIM World Conference and Expo began in 2007 when the Hampton Roads 

Partnership’s, Center for Public/Private Partnership (CP3) saw the need to share information 

about and interests in the vast amount of MODSIM-based research and development occurring in 

the Hampton Roads region of Virginia. Because of the synergy created by the efforts of Joint 

Forces Command; Virginia Modeling, Analysis and Simulation Center (VMASC); Eastern 

Virginia Medical School (EVMS), the NASA Langley Research Center (LaRC), etc., it became 

obvious to the CP3 membership that there was a need to establish an “interdisciplinary” forum 

for sharing of MODSIM knowledge and achievement. Their efforts created MODSIM World 

Conference & Expo. The MODSIM Conference & Expo is now in its fourth cycle. 

MODSIM World 2010 was held in Hampton, Virginia, October 13−15, 2010. The theme of the 

2010 conference & expo was “21st Century Decision-Making: The Art of Modeling& 

Simulation”. The conference program consisted of seven technical tracks – Defense, Engineering 

and Science, Health & Medicine, Homeland Security & First Responders, The Human 

Dimension, K-20 STEM Education, and Serious Games & Virtual Worlds. Selected papers and 

presentations from MODSIM World 2010 Conference & Expo are contained in this NASA 

Conference Publication (CP). Section 8.0 of this CP contains papers from MODSIM World 2009 

Conference & Expo that were unavailable at the time of publication of NASA/CP-2010-216205 

Selected Papers Presented at MODSIM World 2009 Conference and Expo, March 2010. 

As a condition for inclusion in the conference proceedings, the first author was responsible for 

securing/obtaining all permissions associated with the general release and public availability of 

the paper/presentation. Further, the first authors also had to grant NASA the right to include their 

work in the NASA CP. There are 62 papers and 41 presentations in this NASA CP. There are 

two appendices in this publication. Appendix A contains the names and affiliations of the 

conference organizers. Appendix B includes a description of the technical tracks and the names 
iv 

of the individuals who organized each track. Preparing the proceedings of this conference 

required the collaborative efforts of many individuals. 

The preparation of NASA/CP-2011-217069 would not have been possible without the expertise 

and contributions of Ms. Leanna “Dee” Bullock (ATK Space Systems, INC.) and Ms. Jennifer 

McNamara (BreakAway, LTD.). 
v 

Table of Contents 

Part 1 

1.0 DEFENSE TRACK ............................................................................................................ 1 

2.0 ENGINEERING AND SCIENCE TRACK...................................................................... 97 

3.0 HEALTH & MEDICINE TRACK ................................................................................. 373 

Part 2 

4.0 HOMELAND SECURITY & FIRST RESPONDERS TRACK .................................... 470

5.0 THE HUMAN DIMENSION TRACK ........................................................................... 550

6.0 K-20 STEM EDUCATION TRACK .............................................................................. 846

7.0 SERIOUS GAMES & VIRTUAL WORLDS TRACK .................................................. 898

8.0 PAPERS FROM MODSIM WORLD 2009 (PREVIOUSLY UNPUBLISHED) .......... 972

Appendix A MODSIM World 2010 Conference & Expo Organization CP3 Board 

Members, Directors, Advisors, and Conference Committee ........................... 979

Appendix B MODSIM World 2010 Conference & Expo Track Chairs and Track 

Descriptions ..................................................................................................... 980
470 

4.0 HOMELAND SECURITY & FIRST 

RESPONDERS TRACK 

4.1 Examining Passenger Flow Choke Points at Airports Using Discrete Event 

Simulation ....................................................................................................................... 471

4.2 Integrating Advanced Airspace System Components in a NAS-Wide Simulation ........ 478

4.3 NextGen Future Safety Assessment Game ..................................................................... 491

4.4 Consequence and Resilience Modeling for Chemical Supply Chains ............................ 509

4.5 Integrated Modeling, Mapping, and Simulation (IMMS) Framework for Exercise and 

Response Planning .......................................................................................................... 534

4.6 Virtual Worlds and Homeland Security .......................................................................... 541
471 

4.1 Examining Passenger Flow Choke Points at Airports Using Discrete 

Event Simulation 
472 
473 
474 
475 
476 
477 
478 

4.2 Integrating Advanced Airspace System Components in a NAS-Wide 

Simulation 
479 
480 
481 
482 
483 
484 
485 
486 
487 
488 
489 
490 
491 

4.3 NextGen Future Safety Assessment Game 
492 
493 
494 
495 
496 
497 
498 
499 
500 
501 
502 
503 
504 
505 
506 
507 
508 
509 

4.4 Consequence and Resilience Modeling for Chemical Supply Chains 
510 
511 
512 
513 
514 
515 
516 
517 
518 
519 
520 
521 
522 
523 
524 
525 
526 
527 
528 
529 
530 
531 
532 
533 
534 

4.5 Integrated Modeling, Mapping, and Simulation (IMMS) Framework for 

Exercise and Response Planning 
535 
536 
537 
538 
539 
540 
541 

4.6 Virtual Worlds and Homeland Security 
542 
543 
544 
545 
546 
547 
548 
549 
550 

5.0 THE HUMAN DIMENSION TRACK 

5.1 The Army’s Human Dimension ...................................................................................... 551

5.2 Human Performance Modeling Tools for Better System Design ................................... 562

5.3 ACT-UP: A Toolkit for Hampton, Cognitive Modeling Composition, Reuse and 

Integration ....................................................................................................................... 570

5.4 Examining the Relationships Between Education, Social Networks and Democratic 

Support With ABM ......................................................................................................... 584

5.5 Connections, Fallacies, and Potential Directions ............................................................ 600

5.6 Design and Evaluation of a Cross-Cultural Training System ......................................... 619

5.7 Technophiles to Newbies: The Challenge of Supporting Distributed Teams to 

Maintain Engagement in Virtual Worlds ........................................................................ 629

5.8 A Systematic Approach for Engagement Analysis under Multitasking Environments .. 634

5.9 Modeling Pilot State in Next Generation Aircraft Alert Systems ................................... 651

5.10 Imbalanced Learning for Functional State Assessment .................................................. 675

5.11 Predicting the Consequences of Workload Management Strategies with Human 

Performance Modeling.................................................................................................... 701

5.12 Simulating Visual Attention Allocation of Pilots in an Advanced Cockpit 

Environment .................................................................................................................... 713

5.13 Modeling Being “Lost”: Imperfect Situation Awareness .............................................. 730

5.14 Investigating Intrinsic and Extrinsic Variables During Simulated Internet Search ........ 738

5.15 Following Human Footsteps: Proposal of a Decision Theory Based on Human 

Behavior .......................................................................................................................... 760

5.16 Use of Inverse Reinforcement Learning for Identity Prediction .................................... 764

5.17 Social-Cognitive Biases In Simulated Airline Luggage Screening ................................ 782

5.18 EEG Artifact Removal Using A Wavelet Neural Network ............................................ 820
551 

5.1 The Army’s Human Dimension 
552 
553 
554 
555 
556 
557 
558 
559 
560 
561 
562 

5.2 Human Performance Modeling Tools for Better System Design 
563 
564 
565 
566 
567 
568 
569 
570 

5.3 ACT-UP: A Toolkit for Hampton, Cognitive Modeling Composition, 

Reuse and Integration 
571 
572 
573 
574 
575 
576 
577 
578 
579 
580 
581 
582 
583 
584 

5.4 Examining the Relationships Between Education, Social Networks and 

Democratic Support With ABM 
585 
586 
587 
588 
589 
590 
591 
592 
593 
594 
595 
596 
597 
598 
599 
600 

5.5 Connections, Fallacies, and Potential Directions 
601 
602 
603 
604 
605 
606 
607 
608 
609 
610 
611 
612 
613 
614 
615 
616 
617 
618 
619 

5.6 Design and Evaluation of a Cross-Cultural Training System 
620 
621 
622 
623 
624 
625 
626 
627 
628 
629 

5.7 Technophiles to Newbies: The Challenge of Supporting Distributed 

Teams to Maintain Engagement in Virtual Worlds 
630 
631 
632 
633 
634 

5.8 A Systematic Approach for Engagement Analysis under Multitasking 

Environments 
635 
636 
637 
638 
639 
640 
641 
642 
643 
644 
645 
646 
647 
648 
649 
650 
651 

5.9 Modeling Pilot State in Next Generation Aircraft Alert Systems 
652 
653 
654 
655 
656 
657 
658 
659 
660 
661 
662 
663 
664 
665 
666 
667 
668 
669 
670 
671 
672 
673 
674 
675 

5.10 Imbalanced Learning for Functional State Assessment 
676 
677 
678 
679 
680 
681 
682 
683 
684 
685 
686 
687 
688 
689 
690 
691 
692 
693 
694 
695 
696 
697 
698 
699 
700 
701 

5.11 Predicting the Consequences of Workload Management Strategies with 

Human Performance Modeling 
702 
703 
704 
705 
706 
707 
708 
709 
710 
711 
712 
713 

5.12 Simulating Visual Attention Allocation of Pilots in an Advanced 

Cockpit Environment 
714 
715 
716 
717 
718 
719 
720 
721 
722 
723 
724 
725 
726 
727 
728 
729 
730 

5.13 Modeling Being “Lost”: Imperfect Situation Awareness 
731 
732 
733 
734 
735 
736 
737 
738 

5.14 Investigating Intrinsic and Extrinsic Variables During Simulated 

Internet Search 
739 
740 
741 
742 
743 
744 
745 
746 
747 
748 
749 
750 
751 
752 
753 
754 
755 
756 
757 
758 
759 
760 

5.15 Following Human Footsteps: Proposal of a Decision Theory Based on 

Human Behavior 
761 
762 
763 
764 

5.16 Use of Inverse Reinforcement Learning for Identity Prediction 
765 
766 
767 
768 
769 
770 
771 
772 
773 
774 
775 
776 
777 
778 
779 
780 
781 
782 

5.17 Social-Cognitive Biases In Simulated Airline Luggage Screening 
783 
784 
785 
786 
787 
788 
789 
790 
791 
792 
793 
794 
795 
796 
797 
798 
799 
800 
801 
802 
803 
804 
805 
806 
807 
808 
809 
810 
811 
812 
813 
814 
815 
816 
817 
818 
819 
820 

5.18 EEG Artifact Removal Using A Wavelet Neural Network 
821 
822 
823 
824 
825 
826 
827 
828 
829 
830 
831 
832 
833 
834 
835 
836 
837 
838 
839 
840 
841 
842 
843 

\ 
844 
845 
846 

6.0 K-20 STEM EDUCATION TRACK 

6.1 Virginia Demonstration Project Encouraging Middle School Students in Pursuing 

STEM Careers ................................................................................................................. 847

6.2 Using Game Development to Engage Students in Science and Technology .................. 853

6.3 Computational Experiments for Science and Engineering Education ............................ 859

6.4 Digi Island: A Serious Game for Teaching and Learning Digital Circuit 

Optimization ................................................................................................................... 869

6.5 Longitudinal Study: Efficacy of Online Technology Tools for Instructional Use ........ 890
847 

6.1 Virginia Demonstration Project Encouraging Middle School Students in 

Pursuing STEM Careers 
848 
849 
850 
851 
852 
853 

6.2 Using Game Development to Engage Students in Science and 

Technology 
854 
855 
856 
857 
858 
859 

6.3 Computational Experiments for Science and Engineering Education 
860 
861 
862 
863 
864 
865 
866 
867 
868 
869 

6.4 Digi Island: A Serious Game for Teaching and Learning Digital Circuit 

Optimization 
870 
871 
872 
873 
874 
875 
876 
877 
878 
879 
880 
881 
882 
883 
884 
885 
886 
887 
888 
889 
890 

6.5 Longitudinal Study: Efficacy of Online Technology Tools for 

Instructional Use 
891 
892 
893 
894 
895 
896 
897 
898 

7.0 SERIOUS GAMES & VIRTUAL 

WORLDS TRACK 

7.1 Leveraging Gaming Technology to Deliver Effective Training ..................................... 899

7.2 Optimizing Decision Preparedness by Adapting Scenario Complexity and 

Automating Scenario Generation .................................................................................... 920

7.3 Leveraging M&S in Soft Skills Training for the DoD ................................................... 929

7.4 Defining and Leveraging Game Qualities for Serious Games........................................ 944

7.5 GIS Data Based Automatic High-Fidelity 3D Road Network Modeling ....................... 952
899 

7.1 Leveraging Gaming Technology to Deliver Effective Training 
900 
901 
902 
903 
904 
905 
906 
907 
908 
909 
910 
911 
912 
913 
914 
915 
916 
917 
918 
919 
920 

7.2 Optimizing Decision Preparedness by Adapting Scenario Complexity 

and Automating Scenario Generation 
921 
922 
923 
924 
925 
926 
927 
928 
929 

7.3 Leveraging M&S in Soft Skills Training for the DoD 
930 
931 
932 
933 
934 
935 
936 
937 
938 
939 
940 
941 
942 
943 
944 

7.4 Defining and Leveraging Game Qualities for Serious Games 
945 
946 
947 
948 
949 
950 
951 
952 

7.5 GIS Data Based Automatic High-Fidelity 3D Road Network Modeling 
953 
954 
955 
956 
957 
958 
959 
960 
961 
962 
963 
964 
965 
966 
967 
968 
969 
970 
971 
972 

8.0 PAPERS FROM MODSIM WORLD 

2009 (PREVIOUSLY UNPUBLISHED) 

8.1 Category Learning Research in the Interactive Online Environment Second Life ......... 973
973 

8.1 Category Learning Research in the Interactive Online Environment 

Second Life 
974 
975 
976 
977 
978 
979 

Appendix A — MODSIM World 2010 Conference & Expo Organization CP3 

Board Members, Directors, Advisors, and Conference Committee 

Members 

Chairman 

Josh Jackson, SAIC 

Vice Chairman 

William L. Younger, Jr. MYMIC, LLC 

President 

Thomas Reese, VMASC 

Secretary/Treasurer 

E. Dana Dickens, III, HRP 

Directors 

Jeff Bergenthal, Lockheed Martin 

Wayne Buck, NATO 

Don Combs, EVMS 

Randy Garrett, Northrop Grumman 

Fred Lewis, NTSA 

Bill Waite, Aegis 

Advisors 

Dan Abahazy, USJFCOM/J7 

Sharon Welch, NASA Langley 

Conference Committee 

Conference Chair 

Robert “Bob” Armstrong, Booz | Allen | Hamilton 

Program Chair 

Jennifer McNamara, BreakAway, Ltd. 

Deputy Program Chair 

Dr. Thomas E. Pinelli, NASA Langley 

Outreach Chair 

Tammy Van Dame, Naval Sea Systems Command, Dam Neck 

STEM Coordinator 

Mark Clemente 

Logistics chair 

Andrew M. Sinclair, HRP 

Conference Coordinator 

Bonnie B. Stewart, Organization Management Group 
980 

Appendix B — MODSIM World 2010 Conference & Expo Track Chairs and 

Track Descriptions 

Defense Track 

Chair, Steve Husak, Steve Husak & Associates 

Deputy Chair, Thomas J. Sides, Global Maritime Security Systems, Combat Directions Systems 

Activity, Dam Neck 

The Hampton Roads, Virginia, area is home for many Department of Defense major commands. 

It is also home to the U.S. Joint Forces Command and NATO’s Allied Command 

Transformation. Together, these organizations create a unique synergy that makes the Hampton 

Roads region a focal point for the development and use of modeling and simulation (M&S) to 

meet complex training requirements. The Defense Track provides academic, government and 

industry participants the opportunity to address M&S technologies relative to their ability to 

resolve or mitigate current and projected operational challenges. The Defense Track will 

specifically focus on the following five key aspects of M&S: (1) currently available products and 

training tools; (2) new and emerging technologies and related tools; (3) best practices and case 

studies of successful applications of M&S; (4) the use of M&S for decision-making, support and 

risk assessment; and (5) discussions and predictions about the future of M&S for use in defense. 

Other aspects of interest include the development and advancement of M&S for: defense-related 

training, assessment and evaluation; technology integration; protection of critical infrastructure 

and infrastructure resiliency; disaster (contingency) planning, implementation, response and 

recovery; interoperability; standards; and the development of policy and strategies for managing 

global, national and regional events. 

Engineering & Science Track 

Co-Chair, C. Matthew O’Connor, Combat Directions Systems Activity, Dam Neck 

Co-Chair, Dr. Daniel P. Schrage, School of Aerospace Engineering, Georgia Tech 

Deputy Chair, Kevin Stenstrom, Raytheon 

Modeling and simulation-based engineering and science is rapidly becoming an essential 

scientific methodology for research (theoretical and experimental) and development; concept 

generation and consumer marketing; product design and manufacturing; systems development 

and integration; project management; systems engineering; logistics; new methods for 

verification, validation and uncertainty quantification; and integration and interoperability. 

Continuing advances in computational science and networking technologies have made modeling 

and simulation (M&S) a powerful and ubiquitous tool for engineers and scientists, and have 

made it possible to vastly extend the range, depth and applications of modeling and simulation—

especially when the phenomena being investigated are not observable or measurements are 

impractical or too expensive. 
981 

The Engineering & Science Track provides a forum for individuals to meet, exchange and debate 

ideas, network, foster future research opportunities, and learn from national and international 

experts on a wide variety of engineering and science topics and issues. By exploring the 

challenges, applications, technologies and future directions, this track will challenge traditional 

perspectives, cultivate new ideas, and foster dialogue on how M&S can address the present and 

future challenges facing engineering and science. 

Health & Medicine Track 

Chair, Jennifer Arnold, Booz | Allen | Hamilton 

Deputy Chair, Christine Shamloo, Booz | Allen | Hamilton 

Deputy Chair, Rachel Spencer, SiTEL MedStar Health 

Deputy Chair, Brian Levine, SAIC 

The scale and complexity of the health care sector is almost as daunting as the unprecedented 

levels of change this sector is facing. It is becoming increasingly clear that modeling and 

simulation (M&S) can be instrumental in addressing the multi-faceted challenges health care is 

facing. The Health and Medicine Track recognizes that M&S tools, techniques and standards are 

playing an increasingly important role in improving patient safety. M&S is also changing the 

way medicine is taught and practiced, how health care professionals are trained, the development 

of solutions to health problems, how we respond to public health issues, and the conduct of basic 

and applied medical research in a variety of areas including genetics, neuroscience and 

population dynamics. Fundamental to the application of M&S is the underlying assumption that 

insight into the behavior of a system can be developed or enhanced from a model that adequately 

represents a selected subset of the health care system’s attributes. This track provides a forum for 

individuals to meet, exchange and debate ideas, network, foster future research opportunities, 

and learn from national and international experts on a wide variety of health and medicine topics 

and disciplines. By exploring applications, technologies and future directions, this track will 

challenge traditional perspectives, cultivate new ideas, and foster dialogue on how M&S can 

address the present and future challenges health and medicine face. 

Homeland Security & First Responders Track 

Chair, Bruce Milligan, Booz | Allen | Hamilton 

Deputy Chair, Jay Allen, OUSD (P&R), ADL Initiative 

Deputy Chair, Tammy Van Dame, Combat Directions Systems Activity, Dam Neck 

One key factor that both first responders and those involved with homeland security have in 

common is that the level of their professional training and their ability to quickly and effectively 

respond to threats to our national security, natural disasters and other catastrophic events, is 

something that could have a potential impact upon any citizen of this nation. Therefore, effective 

training using the most robust and best-developed methods and technologies is a critical 
982 

component to the personal safety of each and every American. The Homeland Security & First 

Responder Track focuses on computer models, simulations and serious games that relate to 

homeland security. Many such tools are currently in use, or are in development by, groups 

ranging from emergency preparedness personnel (including police, firefighters, public works, 

National Guard and others), to those involved in domestic counter-terrorism or 

counterintelligence, border security, maritime and aviation security, and many similar realms. 

Conference speakers will range from well-known authors and game designers to those who have 

been in the front lines of disaster response, law enforcement and homeland security. 

Human Dimension Track 

Chair, Dr. Kara Latorella, Crew Systems & Aviation Operations Branch, NASA Langley 

Deputy Chair, Phil Jones, MYMIC, LLC 

Modeling Human Behaviors & Interactions: Understanding the human dimension cuts a broad 

swath; from individual performance and thought to the behaviors of humans in complex 

human/machine systems, cultures and personal interactions. This track focuses on modeling and 

simulation as it relates to individual human behavior (information-seeking and monitoring, 

decision-making and controlling) and the influence of effect and environmental conditions on 

behavior, as well as the interaction of individuals− especially as participants in complex 

human/machine systems, and human social networks and organizations. This track will address 

the utility of models and simulations in terms of their application to solving design and analysis 

problems such as: characterizing individual differences; predicting human performance and 

errors; designing and evaluating human/system integration and human/automation interaction; 

team construction and performance; and predicting communication dynamics, or other emergent 

social behaviors. Innovative approaches to requirement definition, validation and verification, 

and data collection and analysis will also be presented. 

K-20 STEM Education Track 

Chair, Mark Clemente, Educator-in-Residence, National Institute of Aerospace/Virginia Beach 

City Public Schools 

Deputy Chair, Dr. Vincent Charles Betro, STEM Outreach Coordinator, University of 

Tennessee, SimCenter at Chattanooga: National Center for Computational Engineering 

Accepting the Challenge: The K-20 Science, Technology, Engineering and Math (STEM) 

Education Track will be a forum organized to draw national attention to the need to educate and 

train the next generation of engineers and scientists in the theory and practice of modeling and 

simulation-based (M&S) engineering and science and the myriad of associated technologies. 

Maintaining our competitive advantage and full utilization of M&S-based engineering and 

science requires fundamental changes in America’s K-20 education system—especially in the 

teaching/learning of STEM—and the integration of M&S into the K-20 curriculum, as both 

content and as an instructional strategy. The forum’s purpose is to create a dialogue that will lead 

to the development of: (1) a national plan for integrating M&S-based engineering and science 
983 

into K-20 education; (2) a literacy framework for M&S; and (3) a research agenda. This forum 

brings together nationally known speakers and panelists from academia, business, education, 

government and industry, and will include some of the nation’s foremost thinkers and 

practitioners. This forum is designed for K-20 STEM educators and administrators; legislators; 

state and local school board members and superintendents; college faculty and administrators; 

engineers and scientists; state and federal policy makers; business, corporate and civic leaders; 

and members of workforce boards, consortia, partnerships and alliances. 

Serious Games & Virtual Worlds Track 

Chair, Dr. Benjamin Bell, CHI Systems, Inc 

Deputy Chair, Dr. Winston "Wink" Bennett, Warfighter Readiness Research Division,

Human Effectiveness Directorate, Air Force Research Laboratory 

Committee Members: Paul Cummings, ICF International; Dr. Jerzy Jarmasz, Defence 

Research & Development Canada; Dr. Stephanie Lackey, University of Central Florida 

Institute for Simulation & Training; Dr. Sae Schatz, University of Central Florida Institute 

for Simulation & Training; and Lt. Joel Walker, USAF, Air Force Research Laboratory 

Rapid advances in computer hardware and software continue to transform technologies and blur 

the distinctions between simulations and games. Paralleling this trend, aggressive progress in 

bandwidth, compression and animation technologies have moved virtual worlds from the 

shadows of technophilic oddity into the bright light of productive work. This cross-cutting track 

focuses on the related but distinctive areas of serious games and virtual worlds—disciplines that 

share a focus on simulation and interaction, but possess distinctive approaches, technologies and 

cultures. The Serious Games & Virtual Worlds Track will explore all dimensions of serious 

games and virtual worlds, including those relating to the broader MODSIM World 2010 tracks: 

Defense, Engineering & Science, Health & Medicine, Homeland Security & First Responders, 

The Human Dimension, and K-20 STEM Education. By exploring the applications, technologies 

and future directions of serious games and virtual worlds, this track intends to challenge 

traditional perspectives, cultivate new ideas, and foster dialogue focusing on how these 

capabilities can extend the reach of modeling and simulation. 
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OMB No. 0704-0188

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Conference Publication

 4. TITLE AND SUBTITLE

Selected Papers and Presentations Presented at MODSIM World 2010 

Conference & Expo

5a. CONTRACT NUMBER

 6. AUTHOR(S)

Pinelli, Thomas E. (Editor)

 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES)

NASA Langley Research Center

Hampton, VA 23681-2199

 9. SPONSORING/MONITORING AGENCY NAME(S) AND ADDRESS(ES)

National Aeronautics and Space Administration

Washington, DC 20546-0001

 8. PERFORMING ORGANIZATION

 REPORT NUMBER

L-20001

10. SPONSOR/MONITOR'S ACRONYM(S)

NASA

13. SUPPLEMENTARY NOTES

Thomas E. Pinelli, NASA Langley Research Center, Strategic Relationships Office; thomas.e.pinelli@nasa.gov; Phone: (757) 864-2491

12. DISTRIBUTION/AVAILABILITY STATEMENT

Unclassified - Unlimited

Subject Category 66 System Analysis and Operations Research

Availability: NASA CASI (443) 757-5802

19a. NAME OF RESPONSIBLE PERSON

STI Help Desk (email: help@sti.nasa.gov)

14. ABSTRACT

MODSIM World 2010 was held in Hampton, Virginia, October 13-15, 2010. The theme of the 2010 conference & expo was 

"21st Century Decision-Making: The Art of Modeling& Simulation". The conference program consisted of seven technical 

tracks - Defense, Engineering and Science, Health & Medicine, Homeland Security & First Responders, The Human 

Dimension, K-20 STEM Education, and Serious Games & Virtual Worlds. Selected papers and presentations from MODSIM 

World 2010 Conference & Expo are contained in this NASA Conference Publication (CP). Section 8.0 of this CP contains 

papers from MODSIM World 2009 Conference & Expo that were unavailable at the time of publication of 

NASA/CP-2010-216205 Selected Papers Presented at MODSIM World 2009 Conference and Expo, March 2010.

15. SUBJECT TERMS

Modeling and simulation; Agent-based modeling; Game theory; Discrete event simulation; Cognitive modeling; Visualization

18. NUMBER

 OF 

 PAGES

522

19b. TELEPHONE NUMBER (Include area code)

(443) 757-5802

a. REPORT

U

c. THIS PAGE

U

b. ABSTRACT

U

17. LIMITATION OF 

 ABSTRACT

UU

Prescribed by ANSI Std. Z39.18

Standard Form 298 (Rev. 8-98)

3. DATES COVERED (From - To)

5b. GRANT NUMBER

5c. PROGRAM ELEMENT NUMBER

5d. PROJECT NUMBER

5e. TASK NUMBER

5f. WORK UNIT NUMBER

736466.01.04.07.08

11. SPONSOR/MONITOR'S REPORT

 NUMBER(S)

NASA/CP-2011-217069/Part 2

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PLEASE DO NOT RETURN YOUR FORM TO THE ABOVE ADDRESS.

1. REPORT DATE (DD-MM-YYYY)

01- 03 - 2011