# Patent

## Title
Method and apparatus for testing request-response service using live connection traffic

## Abstract

The subject matter herein provides for a method and apparatus for comparison of network systems using live traffic in real-time. The inventive technique presents real-world workload in real-time with no external impact (i.e. no impact on the system under test), and it enables comparison against a production system for correctness verification. A preferred embodiment of the invention is a testing tool for the pseudo-live testing of CDN content staging servers, According to the invention, traffic between clients and the live production CDN servers is monitored by a simulator device, which then replicates this workload onto a system under test (SUT). The simulator detects divergences between the outputs from the SUT and live production servers, allowing detection of erroneous behavior. To the extent possible, the SUT is completely isolated from the outside world so that errors or crashes by this system do not affect either the CDN customers or the end users. Thus, the SUT does not interact with end users (i.e., their web browsers). Consequently, the simulator serves as a proxy for the clients. By basing its behavior off the packet stream sent between client and the live production system, the simulator can simulate most of the oddities of real-world client behavior, including malformed packets, timeouts, dropped traffic and reset connections, among others.

## Background
This application is a continuation of Ser. No. 11/317,139, filed Dec. 24, 2005, now U.S. Pat. No. 7,406,627, which application was a continuation of Ser. No. 09/810,982, filed Mar. 16, 2001, now U.S. Pat. No. 6,981,180, which application was based on Ser. No. 60/189,734, filed Mar. 16, 2000.
This application includes subject matter that is protected by Copyright Law. All rights reserved.


BACKGROUND OF THE INVENTION
1. Technical Field
The present invention relates generally to testing a request-response service using live connection traffic. One such request-response service involves high-performance, fault-tolerant HTTP, streaming media and applications delivery over a content delivery network (CDN).
2. Description of the Related Art
It is well-known to deliver HTTP and streaming media using a content delivery network (CDN). A CDN is a self-organizing network of geographically distributed content delivery nodes that are arranged for efficient delivery of digital content (e.g., Web content, streaming media and applications) on behalf of third party content providers. A request from a requesting end user for given content is directed to a “best” replica, where “best” usually means that the item is served to the client quickly compared to the time it would take to fetch it from the content provider origin server. An entity that provides a CDN is sometimes referred to as a content delivery network service provider or CDNSP.
Typically, a CDN is implemented as a combination of a content delivery infrastructure, a request-routing mechanism, and a distribution infrastructure. The content delivery infrastructure usually comprises a set of “surrogate” origin servers that are located at strategic locations (e.g., Internet network access points, Internet Points of Presence, and the like) for delivering copies of content to requesting end users. The request-routing mechanism allocates servers in the content delivery infrastructure to requesting clients in a way that, for web content delivery, minimizes a given client's response time and, for streaming media delivery, provides for the highest quality. The distribution infrastructure consists of on-demand or push-based mechanisms that move content from the origin server to the surrogates. An effective CDN serves frequently-accessed content from a surrogate that is optimal for a given requesting client. In a typical CDN, a single service provider operates the request-routers, the surrogates, and the content distributors. In addition, that service provider establishes business relationships with content publishers and acts on behalf of their origin server sites to provide a distributed delivery system. A well-known commercial CDN service that provides web content and media streaming is provided by Akamai Technologies, Inc. of Cambridge, Mass.
CDNSPs may use content modification to tag content provider content for delivery. Content modification enables a content provider to take direct control over request-routing without the need for specific switching devices or directory services between the requesting clients and the origin server. Typically, content objects are made up of a basic structure that includes references to additional, embedded content objects. Most web pages, for example, consist of an HTML document that contains plain text together with some embedded objects, such as .gif or .jpg images. The embedded objects are referenced using embedded HTML directives. A similar scheme is used for some types of streaming content which, for example, may be embedded within an SMIL document. Embedded HTML or SMIL directives tell the client to fetch embedded objects from the origin server. Using a CDN content modification scheme, a content provider can modify references to embedded objects so that the client is told to fetch an embedded object from the best surrogate (instead of from the origin server).
In operation, when a client makes a request for an object that is being served from the CDN, an optimal or “best” edge-based content server is identified. The client browser then makes a request for the content from that server. When the requested object is not available from the identified server, the object may be retrieved from another CDN content server or, failing that, from the origin server.
A well-managed content delivery network implements frequent upgrades to its production software, e.g., the software used to provide HTTP content delivery from its edge-based content servers. Thus, for example, as new content or “edge” server functionalities are added to the network, they need to be tested, debugged, rewritten and, ultimately, deployed into production across the network as a whole. An ongoing challenge is testing such new software is the inability to reproduce real-world workload on new versions of the software short of deploying them in the field. While testing a CDN server with real-world traffic (a “live load test”) would be desirable, it has not been possible to do so without having the CDN server interact with the outside world. This interaction may cause significant problems if the version under live test has bugs or otherwise interferes with conventional server functions. Additionally, when field-deployment is used, there is no convenient mechanism for checking if a new version of the software under test produces equivalent output to the old version, namely, the production version.
Generally, there are a number of known approaches to testing software. Regression testing refers to the technique of constructing test cases and executing the software against those cases. Regression testing, while effective in avoiding repeat of bugs, is labor-intensive and thus costly. Stress or “load” testing refers to the technique of simulating the working environment of the software using a testbed or equivalent architecture. While stress/load testing is useful in evaluating system limits, finding representative workloads to use for the test is always difficult. Trace-based testing refers to the technique of playing back to the software under test a trace of activity obtained from a production version. This technique, although generally useful, may lead to inaccurate conclusions as, in some applications (like a CDN caching server), traces go stale very quickly and/or do not include information that might be needed to evaluate the new version effectively. Field-deployment testing, as its name suggests, refers to the technique of testing a version of the software with a real-world workload. As noted above, when field-deployment is used, there is no convenient way of isolating the software under test from interacting with real users and customers, and there is no mechanism for checking if a new version of the software under test produces equivalent output to the old version, namely, the production version. Error detection is hard, and debugging is difficult because there is limited information capture and the developer is often unable to deploy instrumented code. In addition, during live field-testing, the developer is not able to destructively test the code, i.e., to make the software less robust (e.g., letting it crash) in the face of problems instead of patching over them, in order to assist in tracking down problems.
It would be desirable to be able to provide a way to test IP-networking-based servers (either software, hardware, or some combination thereof) with live traffic and to compare the results of these tests with currently running CDN traffic. Such a method also could be used to test network-based servers before their actual deployment. The present invention addresses this need in the art.
BRIEF SUMMARY OF THE INVENTION
The present invention provides for a method and apparatus for comparison of network systems using live traffic in real-time. The inventive technique presents real-world workload in real-time with no external impact (i.e. no impact on customers of the service, nor the system providing the service), and it enables comparison against a production system for correctness verification.
A preferred embodiment of the invention is a testing tool for the pseudo-live testing of CDN content staging servers, although this is not a limitation of the invention. When deployed, production content staging servers (also referred to as reverse proxies or surrogate origin servers) sit behind a switch providing connectivity to the Internet. These switches often have a port-monitoring feature, used for management and monitoring, which allows all traffic going through the switch to be seen on the configured port. According to the invention, traffic between clients and the live production CDN servers is monitored by a simulator device, which replicates this workload onto a system under test (SUT). The simulator provides high-fidelity duplication (ideally down to the ethernet frame level), while also compensating for differences in the output between the system under test and the live production system. Additionally, the simulator detects divergences between the outputs from the SUT and live production servers, allowing detection of erroneous behavior. To the extent possible, the SUT is completely isolated from the outside world so that errors or crashes by this system do not affect either the CDN customers or the end users. Thus, the SUT does not interact with end users (i.e., their web browsers). Consequently, the simulator serves as a proxy for the clients. By basing its behavior off the packet stream sent between client and the live production system, the simulator can simulate most of the oddities of real-world client behavior, including malformed packets, timeouts, dropped traffic and reset connections, among others.
In a preferred embodiment, the main functionality of the tool is provided by an External World Simulator (EWS). The EWS listens promiscuously on a CDN region switch interface, rewrites incoming client packets bound for a production server to be routed to a beta server being tested, optionally compares the content and headers of the beta reply to the production reply, and black-holes (i.e. terminates) the client bound traffic from the beta server. A primary advantage this tool provides is the ability to put servers of an unknown quality into a live environment and to receive notification if the client experience differs from a known standard (as provided by the production servers).
The simulator may provide varying degrees of validation. Thus, for example, the simulator may provide substantially limited validation that suffices for testing new versions for crashes and long-term memory leaks. The simulator may test for “identical” output, wherein the output of the system under test is checked for byte-for-byte equality with the production system. The simulator may also check for “equivalent” output, wherein the output of the SUT and the production system are checked for logical equivalence (isomorphism). This type of validation typically involves use of specific application-level logic. The particular equivalence checking logic will depend on the functionalities being implemented, of course.
The foregoing has outlined some of the more pertinent features and technical advantages of the present invention. These features and advantages should be construed to be merely illustrative. Many other beneficial results can be attained by applying the disclosed invention in a different manner or by modifying the invention as will be described. Accordingly, other features and a fuller understanding of the invention may be had by referring to the following Detailed Description of the Preferred Embodiment.



BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a block diagram of a known content delivery network in which the present invention may be implemented;
FIG. 2 is a simplified block diagram of a known CDN content server;
FIG. 3 is a simplified block diagram of how a CDN region may be implemented in the prior art;
FIG. 4 is a block diagram of the inventive live-load testing system infrastructure of the present invention;
FIG. 5 is a block diagram illustrating a preferred architecture of the software modules that comprise the External World Simulator;
FIGS. 6-7 are state diagrams illustrating how the EWS manages (opens and closes) connections between the production ghost(s) and the invisible ghost(s) according to the preferred embodiment; and
FIGS. 8-14 illustrate the operation of the EWS for a given connection between a requesting client and a production server.



DESCRIPTION OF THE PREFERRED EMBODIMENT OF THE INVENTION
FIG. 1 is a diagram showing an illustrative content delivery network in which the present invention may be implemented. The content delivery service comprises a preferably global content delivery network (CDN) 100 of content delivery server regions 102a-n, a domain name service (DNS) system 104, and a content modification or “initiator” tool 106 that allows content to be tagged for inclusion on the network. DNS system 104 receives network mapping data from a map maker 107, which receives inputs from monitoring agents 109 distributed throughout the Internet. Agents typically perform various tests and monitor traffic conditions to identify Internet congestion problems. The map maker 107 takes the data generated from the agents and generates one or more maps detailing Internet traffic conditions. Generally, the content delivery service allows the network of content delivery server regions 102a-n to serve a large number of clients efficiently. Each region may include one or more content servers, with multiple content servers typically sharing a local area network (LAN) backbone. Although not meant to be limiting, a typical server is an Intel Pentium-based caching appliance running the Linux operating system with a large amount of RAM and disk storage. As also seen in FIG. 1, the content delivery service may include a network operations control center (NOC) 112 for monitoring the network to ensure that key processes are running, systems have not exceeded capacity, and that subsets of content servers (the so-called CDN regions 102) are interacting properly. A content provider operates an origin server (or server farm) 115 from which requesting end users 119 would normally access the content provider's Web site via the Internet. Use of the CDN avoids transit over the Internet for selected content as described below. The content provider may also have access to a monitoring suite 114 that includes tools for both real-time and historic analysis of customer data.
High-performance content delivery is provided by directing requests for web objects (e.g., graphics, images, streaming media, HTML and the like) to the content delivery service network. In one known technique, known as Akamai FreeFlow content delivery, HTTP and/or streaming media content is first tagged for delivery by the tool 106, which, for example, may be executed by a content provider at the content provider's web site 115. The initiator tool 106 converts URLs that refer to streaming content to modified resource locators, called ARLs for convenience, so that requests for such media are served preferentially from the CDN instead of the origin server. When an Internet user visit's a CDN customer's site (e.g., origin server 115) and, for example, selects a link to view or hear streaming media, the user's system resolves the domain in the ARL to an IP address. In particular, because the content has been tagged for delivery by the CDN, the URL modification, transparent to the user, cues a dynamic Domain Name Service (dDNS) to query a CDN name server (or hierarchy of name servers) 104 to identify the appropriate media server from which to obtain the stream. The CDN typically implements a request-routing mechanism (e.g., under the control of maps generated from the monitoring agents 109 and map maker 107) to identify an optimal server for each user at a given moment in time. Because each user is served from the optimal streaming server, preferably based on real-time Internet conditions, streaming media content is served reliably and with the least possible packet loss and, thus, the best possible quality. Further details of a preferred dDNS-based request-routing mechanism are described in U.S. Pat. No. 6,108,703, which is incorporated herein by reference.
FIG. 2 is a representative CDN content server 200. Typically, the content server 200 is a Pentium-based caching appliance running an operating system kernel 202 (e.g., based on Linux), a file system cache 204, CDN global host (or “ghost”) software 206, TCP connection manager 208, and disk storage 210. CDN ghost software 206 is useful to create a “hot” object cache 212 for popular objects being served by the CDN. In operation, the content server 200 receives end user requests for content, determines whether the requested object is present in the hot object cache or the disk storage, serves the requested object via HTTP (if it is present) or establishes a connection to another content server or an origin server to attempt to retrieve the requested object upon a cache miss. In a CDN such as described above with respect to FIG. 1, a set of CDN content servers may be organized and managed together in a peer-to-peer manner as a CDN region. FIG. 3 illustrates one such CDN region. In this example, which is merely representative, the CDN region comprises two (2) sets of four (4) production servers 300a-h that are interconnected over a common backnet 302, which may be a conventional ethernet 100BT switch as illustrated. One or more ethernet switches 304a-b may be used as a front end to interconnect the CDN region to the public Internet 306, an intranet, a virtual private network, or the like. Although not meant to be limiting, the production servers may be architectured as illustrated in FIG. 2 and described above.
A well-managed CDN has production servers that are frequently upgraded and enhanced with new software version. As a CDN grows in size, however, it becomes very difficult to test such new software and/or software versions given the scale of the network, the size of the codebase, the problems and deficiencies associated with laboratory or field-testing that have been discussed above. The present invention addresses this problem through a novel live-load systems testing infrastructure and methodology which are now illustrated and described.
FIG. 4 illustrates an implementation of the testing infrastructure 400 in the context of a CDN region, which is an exemplary application testing environment. In this example, the infrastructure comprises an External World Simulator 402 that sits between the production system and the system under test (SUT) 404. The EWS listens promiscuously on a CDN region switch interface, rewrites incoming client packets bound for a production server to be routed to a beta server being tested, optionally compares the content and headers of the beta reply to the production reply, and black-holes (i.e. terminates) the client bound traffic from the beta server. An advantage this tool provides is the ability to put servers of an unknown quality into a live environment and to receive notification if the client experience differs from a known standard (as provided by the production servers). In this example, the production system is illustrated by the CDN production region comprising four (4) production ghost servers 406a-d and the ethernet front-end switch 408. The backnet is omitted for clarity. The SUT comprises a set of four (4) so-called “invisible” ghost servers 410a-d and the front-end switch 412. A backnet may be used as well. Preferably, there is one invisible ghost server under test for every production ghost server, although this is not a requirement. As noted above, the External World Simulator 402 monitors live traffic between the live production system and requesting clients (not shown) and replicates this workload onto the SUT 404. The EWS 402 provides high fidelity duplication (ideally down to the ethernet frame level), while compensating for differences in the output between the SUT and the live production system. Additionally, the EWS detects divergences between the outputs for corresponding pairs of SUT and live production servers (e.g., servers 406a and 410a, 406b and 410b, etc.), thereby allowing detection of erroneous behavior.
Although FIG. 4 illustrates a SUT with multiple invisible ghosts, this is not a limitation. The number of machines under test is variable, and may include just a single invisible ghost server, a full region of servers (such as illustrated), multiple regions, and the like. In addition, while preferably the infrastructure uses live system load for testing (i.e., CDN traffic is monitored and its traffic replicated in real-time to drive the SUT), a recorded trace may be captured by the EWS and replayed to the SUT at a later time for testing purposes.
The term “invisible” is merely a shorthand reference to the fact that the SUT is completely isolated from the outside world so that errors or crashes by this system do not affect either the CDN's customers (content providers) or end users. In particular, the basic constraint that is enforced is that the SUT never interacts with end users (namely, their web browsers). Consequently, the EWS serves as a proxy for the clients. By basing its behavior off the packet stream sent between clients and the live production system, the External World Simulator can simulate most of the oddities of real-world client behavior including, without limitation, malformed packets, timeouts, dropped traffic and reset connections. Ideally, the SUT is able to emulate all outside entities (e.g., end user web browsers, customer web servers, DNS servers, network time services, and the like) to which the production ghost server talks in a conventional CDN operation.
Although not meant to be limiting, the EWS preferably is a dual NIC, Intel/Linux-based machine running appropriate control routines for carrying out the above-described testing functionality. The production environment may be any commercial or proprietary Internet-, intranet- or enterprise-based content delivery network. An advantage this tool provides is the ability to put servers of an unknown quality into a live environment and to receive notification if the client experience differs from a known standard (as provided by the production servers). The tool may be augmented to allow one to route traffic from multiple production servers at a single test server—enabling a more realistic performance projection tool. In addition, to handle greater throughout, HTTP comparison can be disabled.
EWS enables monitoring of a production system to generate network-packet level accurate traffic. This provides an extremely high-fidelity workload for the test system. The external interaction may be at selectable test levels such as: HTTP request, IP packet, IP packet and timing, IP packet, timing and fragmentation. The EWS preferably handles various protocols, such as HTTP, HTTPS, and the like. The SUT response stream validation can be of varying degrees, such as limited, identical output and/or equivalent output. Thus, for example, the simulator may provide substantially limited validation that suffices for testing new versions for crashes and long-term memory leaks. The simulator may test for “identical” output, wherein the output of the system under test is checked for byte-for-byte equality with the production system. The simulator may also check for “equivalent” output, wherein the output of the SUT and the production system are checked for logical equivalence (isomorphism). This type of validation typically involves use of specific application-level logic (e.g., checking dates in HTTP headers to determine if two different versions of an object being returned to a requesting client are valid comparing the output of persistent multi-GET connection versus several simple GET requests, etc.). The particular equivalence checking logic will depend on the functionalities being implemented, of course. As noted above, the scale of the system under test may be a single server (or given processes or programs running thereon), a full region of servers, multiple regions, and the like, and the testing environment may be used with live system load or with recorded client traces.
FIG. 5 illustrates one possible implementation of the External World Simulator. The EWS 500 comprises a set of software modules: a collector 502, a state machine 504, a logger 506, an emitter 508, and a comparator 510. Preferably, the modules communicate via frame queues and operate in both time-slice and threaded modes of operations. The collector 502 is responsible for acquiring packets from the network, preferably using a sniffing library routine, and it also receives responses from the invisible ghosts (because it is the entry point for the EWS). In particular, and although not meant to be limiting, preferably the collector 502 takes advantage of the port-monitoring feature of existing ethernet switches in the CDN region. The port-monitoring feature, used for management and monitoring, allows all traffic going through the switch to be seen on the configured port. The collector 502 pulls traffic from the switch port-monitor (using the sniffing library), performs filtering for interesting packets (e.g., HTTP traffic on the production ghost server), and then feeds those packets into the state machine 504 and the logger 506. The state machine 504 is the core logic of the EWS. It decides what packets should be sent and when. The state machine opens and closes connections between the participating entities, namely, the client, the production ghost server, and the invisible ghost server, as will be described in more detail below. The state machine also absorbs invisible ghost server responses to ensure that the SUT never interacts with the production servers. In particular, these response packets follow the path through the collector (the input to the EWS), and the state machine recognizes them as client-bound traffic and absorbs them.
As illustrated, the state machine 504 feeds packets into the emitter 508 and the comparator 510. The emitter 508 sends packets onto the network if needed, and isolates the state machine from the other functions. The comparator 510 assembles HTTP requests/responses from the TCP packets. It performs equivalence checking (depending on the application logic included) between the production ghost response and that of the invisible ghost. In one example, the checking verifies that HTTP response codes match. There may be some cases when the codes match but the content handed back (from the respective production ghost and the invisible ghost) differs, or the response code may not match when the content handed back is the same, and so on. The comparator may filter the data based on given criteria. Typically, the comparator writes given data to a log for later analysis. The comparator typically is HTTP-specific, and the other modules need not have any knowledge of what protocol is being used.
As noted above, the various modules that comprise the EWS enable the EWS to masquerade (to the SUT) as clients. As connections are opened and closed, the EWS duplicates the TCP traffic flowing through the production system. It parses the ghost TCP streams into HTTP responses, checks for equivalence (or other application-level logic validation), records mismatches for human or automated analysis, and facilitates performance analysis of the SUT or the components thereof. As noted above, the EWS (specifically, the state machine) absorbs or “black-holes” the SUT responses passed from the invisible ghosts through the collector to isolate the SUT from the real-world.
FIGS. 6-7 illustrate state changes of the state machine in response to receiving packets from the various endpoints of the connections. Normal TCP connections only have two (2) endpoints, namely, the client and the production server. In the testing infrastructure, on the contrary, three (3) endpoints exist, namely, the client, the production system server and the invisible ghost server. FIG. 6 is the opening state diagram, and FIG. 7 is the closing state diagram. This separation is for clarity and omits some possible states. For instance, the production system may start closing the connection before the invisible system has finished establishing it. In addition, the effect of reset packets is ignored for convenience as those packets are not considered part of a normal traffic flow. Familiarity with basic TCP operation is presumed. In the opening diagram (FIG. 6), the states are denoted by three (3) binary digits, a “1” in the position indicates that a particular packet has been received, and a “0” represents that it has not been received. For the opening states, the leftmost bit represents the client's first ACK, the middle bit the production server SYNACK, and the rightmost bit the invisible server SYNACK. It is assumed that the client SYN has already been received or the state machine would not be entered. There are more control packets sent as part of connection tear-down, as illustrated in the closing diagram (FIG. 7). The relevant packets examined are the invisible ghost fin (I_FIN), production server fin (P_FIN), client fin (C_FIN), and client finack of the client fin (I_ACK(C_F). Some packets that are part of the tear-down process for normal TCP connections are not relevant to the state machine. Different line types denote which packet was received that triggered the state change, and optionally what packet was sent as a result (indicated by an S( ), S(A) being an ACK, and S(F) being a FIN). Dashed lines are used for those state changes that include sending out a packet.
FIGS. 8-14 illustrate representative data generated by the testing infrastructure for a given connection. FIG. 8 illustrates the client-production server conversation for the connection. FIG. 9 illustrates how the EWS duplicates the connection open and how the invisible ghost under test responds. FIG. 10 illustrates how the EWS duplicates the client's first ack packet and the client request. FIG. 11 illustrates the production and invisible ghost responses. FIG. 12 illustrates the client acknowledgement, the EWS acknowledgement and FIN. FIG. 13 illustrates the connection close, and FIG. 14 illustrates a representative comparator report.
The present invention provides a number of new features and advantages. First, EWS enables monitoring of a production system to generate network-packet level accurate traffic that is then duplicated onto a SUT. This provides an extremely high-fidelity workload for the test system. Second, the output of the system is compared against the results of a running production system, which provides a very detailed check (if the new system is producing the desired results) without requiring the construction of a large number of test cases. Finally, the system under test is subjected to real world workload, but the system has no interactions with the outside.
The following illustrates various routines and data structures that may be used to implement the EWS modules described above:
Collector










Structure Detail















frame_header_t - frame_header_t is the header structure that occurs


inside all frames, a basic unit of memory management. A frame is the


basic unit of allocation in IG. time_stamp is set by the collector (or replay


logic) when a packet is generated. ref_count is a bitmap, indicating which


subsystems have interest in this frame. When becomes zero, the frame


should be freed.


typedef struct _frame_header_t {


u_int32 frameno;


struct timeval time_stamp;









u_int16 refcount;



u_int16 from_our_hw_addr:1;



u_int16 to_our_hw_addr:1;



u_int16 pad:13;



u_int16 packet_size;



u_int16 frame_size;



u_int16 ip_start;



u_int16 tcp_start;



u_int16 ip_tot_len;



u_int32 ip_csum;



u_int32 tcp_csum;



u_int32 * page_cnt;



struct _frame_t * sm_qnext;



} frame_header_t;










Fields:




frameno
unique id, used for debugging



time_stamp
time of receipt of packets



refcount
reference count, used to determine




frame liveness



from_our_hw_addr:1
indicates whether frame originated




locally



to_our_hw_addr:1
indicates whether frame originated




elsewhere



pad:13
bits reserved for future use



packet_size
size of payload in this frame



frame_size
size of this frame, not including the




header



ip_start
byte offset of ip data in the data area



tcp_start
byte offset of tcp header in the data area



ip_tot_len
length of ip payload, in bytes



ip_csum
calc'ed during copy from collector



tcp_csum
calc'ed during copy from collector



page_cnt
pointer to counter used for batch frame




allocation



sm_qnext
linking pointer used by state machine.











frame_t - frames hold packet data inside IG. The actual length of the data


array is stored in hdr.frame_size; Data contains the IP packet/fragment.


typedef struct _frame_t {









frame_header_t hdr;



byte data[4];







} frame_t;










Fields:




hdr
frame header



data[4]
byte array holding packet data.











frame_ptr_array_t - the frame_ptr_array_t is a structure holding


a fixed number of pointers to frame. It is used to pass frames from the


collector to the state machine and logger.


typedef struct _frame_ptr_array_t {









struct _frame_ptr_array_t * next;



u_int32 n_ptrs;



frame_t * frm_ptrs[PTRS_PER_FPA];







} frame_ptr_array_t;










Fields:




next
used for linked listing



n_ptrs
number of live pointers in the




array



frm_ptrs[PTRS_PER_FPA]
array of frame pointers




















Routine Detail















frm_collector_frame_alloc


Allocated as frame for use by the collector. The frame_size argument


specifies the data payload size of the frame. The frame header is initialized


by this routine, but the frame data is not zero filled.









frame_t * frm_collector_frame_alloc(
u_int16
frame_size,



frm_blk_t **
fb)










Parameters:




frame_size
size of frame to be allocated



Returns:



frame_t
* allocated frame, not necessarily zero-filled, NULL




if unable to allocate frame.











frm_fpa_alloc


allocates frame pointer arrays


frame_ptr_array_t * frm_fpa_alloc( )










Returns:




frame_ptr_array
is successful, NULL if unable to allocate









Notes:



Uses an internal memory pool, using the first word of each element



as a chaining pointer. Allocates in groups of fpa_increment.











frm_fpa_free


frees frame pointer array


void frm_fpa_free( frame_ptr_array_t * fpa)










Parameters:




fpa
frame pointer array to free











frm_frame_set_interest


Sets reference count bits indicating specified sources using the frame. Any


module is allowed to set bits indicating that another module will be


processing this frame. It is not an error to set an interest bit that is already


set.









void frm_frame_set_interest(
frame_t *
frm,



u_int8
interest_bits)










Parameters:




frm
frame of interest



interest_bits
bit mask sources of interest.









Example:



// logger is in replay mode, wants to make frames



 // of interest to state machine before handing off.



 frame_t * frm;



 // ... read frame from disk



 frm_frame_set_interest(frm, FRM_BIT_SM);



 // queue frame to state machine











frm_frame_clear_interest


Clears the interest bit indicated by the model. An module should only clear


its own interest bit. If them mask drops to zero, the frame will be freed


as a side effect of this routine. Clearing an already clear bit is an error.









void frm_frame_clear_interest(
frame_t *
frm,



u_int8
interest_bit)










Parameters:




frm
frame of interest



interest_bit
bit to clear











frm_blk_frame_clear_interest


Clears interest bit in all the frames in the frame block









extern void frm_blk_frame_clear_interest(
frm_blk_t *
blk,



u_int8
interest_bit)










Parameters:




blk
Block of interest



interest_bit
interest bit to be cleared










State Machine










Routine Detail















sm_init


configuration entry point of state machine


extern void sm_init(config_info_t * ci)










Parameters:




ci
configuration information











sm_dowork


event entry point of state machine system. Will yield after procesing


yield_frames (or slightly more) or when runs out of work.


extern void sm_dowork(u_int32 yield_frames)










Parameters:




yield_frames
after how many frames to yield.







sm_shutdown







Called on shutdown. Use to dump summary stats, etc


void sm_shutdown(v oid)



















Routine Detail















sti_update_cur_time (internal)


update notion of current time.


void sti_update_cur_time( )





sti_delayed_ack_timeout (internal)


update/start delayed partial ack timer









void sti_delayed_ack_timeout(
sm_state_ply_t *
ply,



u_int32
ackval)










Parameters:




ply
connection to update



ackval
value to ack











sti_drain_ack_timeout (internal)


update/start drain ack timer


void sti_drain_ack_timeout(sm_state_ply_t * ply)










Parameters:




ply
connection to update











sti_set_zero_timeout (internal)


set zero timer. basically means there is more ci data to send.


void sti_set_zero_timeout(sm_state_ply_t * ply)










Parameters:




ply
connection to update











sti_set_cfn_delay_timeout (internal)


don't delay sending the CFN too long.


void sti_set_cfn_delay_timeout(sm_state_ply_t * ply)










Parameters:




ply
connection to update











sti_delayed_ack_timeout_cancel (internal)


Cancel delayed ack timer


void sti_delayed_ack_timeout_cancel(sm_state_ply_t * ply)










Parameters:




ply
connection to update











sti_update_idle_timeout (internal)


update idle timer for the connection


void sti_update_idle_timeout(sm_state_t * state)










Parameters:




state
connection to update











sti_restart_idle_timeout (internal)


Restart idle timeout, or indicate connection death


u_int32 sti_restart_idle_timeout(sm_state_t * state)










Parameters:




state
connection to update



Returns:



0
connection should be terminated



1
connection is ok, idle time reset.









Notes:



(internal)



An idle timeout has expired. Check if state->last_packet_time



to determine if this connection has really been idle long enough to



be terminated. If connection should be kept alive, idle timer is reset.











sti_restart_cfn_timeout (internal)


Restart client fin delay timeout, or indicate fin should be sent.


u_int32 sti_restart_cfn_timeout(sm_state_t * state)










Parameters:




state
connection to update



Returns:



0
connection should be terminated



1
connection is ok, idle time reset.











sti_timer_syn_rexmit_start (internal)


Start CSN retransmit timer


void sti_timer_syn_rexmit_start(sm_state_ply_t * ply)










Parameters:




ply
state block











sti_timer_syn_rexmit_cancel (internal)


Start CSN retransmit timer


void sti_timer_syn_rexmit_cancel(sm_state_ply_t * ply)










Parameters:




ply
state block











sti_set_timeout (internal)


Set or update absolute timer.









void sti_set_timeout(
void **
timer,



void *
data,



u_int32
index,



u_int32
datum,



struct timeval *
time)










Parameters:




timer
pointer to timer to be set or reset



data
opaque ptr index



index
integer index



datum
integer item stored



time
time to expire









Notes:



(internal)



Upon return *timer will point to the timer. If *timer is non-NULL



upon the call, it is a presumptive old timer with the same (data,



index) and will be freed.











sti_set_rel_timeout (internal)


Update or set relative timer









void sti_set_rel_timeout(
void **
timer,



void *
data,



u_int32
index,



u_int32
datum,



struct timeval *
rel_time)










Parameters:




timer
pointer to timer to be set or reset



data
opaque ptr index



index
integer index



datum
integer item stored



rel_time
time to expire (from now).









Notes:



(internal)



Same as sti_set_timeout, except computes the absolute time of the



timeout based on the current time and rel_time.











sti_remove_timeout (internal)


Removes the timeout specified by *timer. Error to remove a non-present


timeout. Will set *timer to NULL on return.


void sti_remove_timeout(void ** timer)










Parameters:




timer
pointer to timer











sti_remove_all_timeouts (internal)


Clean up timeouts


void sti_remove_all_timeouts(sm_state_t * state)










Parameters:




state
structure to clear









Notes:



(internal)



Removes all timeouts with this state structure, including subtypes.











sti_min_timeout (internal)


determine waiting time


void sti_min_timeout(struct timeval * wait_time)










Parameters:




wait_time
see below









Notes:



(internal)



wait_time, on input, should be set to the maximum time (relative



to the last call to sti_do_expired) that we should block.



On return, wait_time is the time to block for. It will be no more



than the input value, and possibly shorter.











sti_do_expired (internal)


invoke and remove expired timers


void sti_do_expired( )









Notes:



(internal)



Finds set of expired timers, copies them and calls back



smt_expired_timer. It is safe from the callback to manipulate



the current timer.




















Structure Detail

















epkt_t - struct containing the head of a TCP packet. Used to



building packets from scratch or rewrite existing packets.



typedef struct_epkt_t {



  struct iphdr ip;



  struct tcphdr tcp;



} epkt_t;










Fields:




ip
ip header



tcp
tcp header




















Routine Detail















smu_state_hash (internal)


looks up entry in tcp hash table. Tries both the src and dst pairs as possible keys. src_is_client is


set to TRUE if the src_ip address corresponds to the client, and FALSE otherwise.


sm_state_t * smu_state_hash(u_int32 src_ip,


              u_int16 src_port,


              u_int32 dst_ip,


              u_int32 dst_port,


              u_int32 src_class,


              u_int32 dst_class,


              u_int16 seq_id)










Parameters:




src_ip
ip address of source



src_port
tcp port of source



dst_ip
ip address of destination



dst_port
tcp port of destination



src_class
SMT_IP_PG, SMT_IP_IG or SMT_IP_CI



dst_class
SMT_IP_PG, SMT_IP_IG or SMT_IP_CI



seq_id
DNS sequence id, or 0 for any other protocol.



Returns:



—
hash entry, if it exists



NULL
entry not in table











smu_state_hash_alloc (internal)


Creates a hash entry for the specified datum.


sm_state_t * smu_state_hash_alloc(u_int32 src_ip,


                u_int16 src_port,


                u_int32 dst_ip,


                u_int32 dst_port,


                u_int32 src_class,


                u_int32 dst_class,


                u_int32 conntype,


                u_int16 seq_id)










Parameters:




src_ip
ip address of source



src_port
tcp port of source



dst_ip
ip address of destination



dst_port
tcp port of destination



src_class
SMT_IP_PG, SMT_IP_IG or SMT_IP_CI



dst_class
SMT_IP_PG, SMT_IP_IG or SMT_IP_CI



conntype
on of SM_C_*



seq_id
DNS sequence id, or 0 for any other protocol.



Returns:



—
hash entry, after creating it.











smu_state_hash_free (internal)


Releases memory and pointers to the named hash entry. All removes any times associated with


the state or the type specific state structures.


void smu_state_hash_free(sm_state_t * lamb)










Parameters:




lamb
hash entry to be freed.











smu_classify_ip (internal)


Checks an IP address against known tables of invisible and production ghosts, and returns a


classification.


u_int32 smu_classify_ip(u_int32 ip)










Parameters:




ip
ip address



Returns:



SMT_IP_IG
if address of an invisible ghost



SMT_IP_PG
if address of a production ghost



SMT_IP_UN
otherwise.











smu_valid_tcp_packet (internal)


Validates that the packet contains properly checksumed IP header and TCP header and data. As a


side effect, fills in many of the fields.


int smu_valid_tcp_packet(frame_t * frm,


            u_int32 ip_start)










Parameters:




frm
frame to verify



ip_start
start of ip data in frame



Returns:



0
if not a valid TCP or IP packet



1
if valid IP packet



2
if valid TCP packet









Notes:



Assumes packet header and payload are aligned on word boundaries.











smu_flush (internal)


Flush any remaining work items before blocking.


void smu_flush(v oid)


smu_forward_frame (internal)


queue frame for emission by the emitter. The sm module is done with the frame. Before the sm


blocks, it should call sm_flush. This frame is known to be a valid IP frame


void smu_forward_frame(frame_t * frm)










Parameters:




frm
frame to be forwarded











smu_send_packet (internal)


queue frame for emission by the emitter. This is the fully generic version of the function which


takes all params.


void smu_send_packet(emt_work_t * pinfo,


           int     opcode)










Parameters:




pinfo
all of the information about the packet-to-be



opcode
EMT_PK_REWRITE_DATA or EMT_PK_SEND









Notes:



send_fin is only examined for opcode type EMT_PK_REWRITE_DATA.



Note send_fin = 0 means a FIN should be surpressed in the header



if it was already there.











smu_cmp_frame (internal)


SM is done with this frame; hand it off to the comparator. Whom is one of


SMT_IP_{IG,PG,UN}. Before the sm blocks, it should call sm_flush.


void smu_cmp_frame(frame_t *  frm,


          sm_state_t * state,


          u_int32   whom)










Parameters:




frm
frame to comparator



whom
flag indicating who sent this packet











smu_cmp_done (internal)


Queue end of stream comparision indicator to comp


void smu_cmp_done(sm_state_ply_t * ply)










Parameters:




ply
state structure











smu_unknown_connection_frame (internal)


recieved a frame for whom we can't find a connection;


void smu_unknown_connection_frame(sm_state_t * state,


                 frame_t *  frm,


                 u_int32  whom)










Parameters:




state
connection



frm
frame



whom
what to with frame











smu_q_drop_all (internal)


Walk a link-list (linked by sm_qnext), freeing (smu_drop_frame'ing) all the frames.


int smu_q_drop_all(sm_f_t * 1)










Parameters:




1
sm_f_t list to free



Returns:



—
number of packets freed











smu_q_frm (internal)


Insert frame at tail of fifo


void smu_q_frm(frame_t * frm,


        sm_f_t * 1)










Parameters:




frm
frame to insert



1
Fifo











smu_enter_timewait (internal)


Entering timewait state; trigger comparision.


void smu_enter_timewait(sm_state_ply_t * ply)










Parameters:




ply
state block











smu_send_reset (internal)


generate a reset against the specified packet.


void smu_send_reset(frame_t * frm)










Parameters:




frm
packet which triggered the reset











smu_send_ack (internal)


generate an ack packet on the specified connection.


void smu_send_ack(sm_state_ply_t * ply,


         u_int32    ack,


         u_int32    win)










Parameters:




ply
connection state structure



ack
absolute ack sequence number to send











smu_send_fin (internal)


generate an ack packet on the specified connection.


void smu_send_fin(sm_state_ply_t * ply)










Parameters:




ply
connection state structure











smu_send_syn (internal)


generate a SYN packet on the specified connection.


void smu_send_syn(sm_state_ply_t * ply)










Parameters:




ply
connection state structure











smu_cmp_state_done (internal)


Queue end of stream comparision indicator to comp


void smu_cmp_state_done(sm_state_t * state)


spc_ack (internal)


Helper function to spc_dack that does ack transmission.


int spc_ack(sm_state_ply_t * ply,


      u_int32 *    ack,


      u_int32 *    window)










Parameters:




ply
state structure



ack
ack to send



window
window to send



Returns:



0
if nothing needs to be done



1
if the ack/window should be sent immediately



2
if the ack/window sending can be delayed









Notes:



(internal)



Logic: Acks are queued in the order received, and processed in the same order. Loop over



the queued acks, sending all acks that are less than the last byte of data sent by the



invisible ghost. If an ack is found to be in the ahead of the data, call smc_determine_ack



to see if a frame boundary near the ack can be found. If a frame boundary bigger than the



last sent ack is found, we consider it for sending. This ack is sent if (1) the suggested ack



equals the recorded ack or (2) force_partial_ack is set. If an ack is fully consumed, we



delete it.



Drain states arrive when we expect no more acks from the client, but want to pull all



remaining data from the invisible ghost. In the drain state, we simply generate an ack



every time we see there is unacked IG data.



Once we have started sending acks because of drain, we ignore any clients acks from then



on.



Force partial acks is overloaded: in drain mode, force_partial is a signal to generate an



ack.











spc_data (internal)


Helper function to spc_dack that does data transmission.








void spc_data(sm_state_ply_t *
ply,


       u_int32 *
data_seq,


       char **
data,


       u_int16 *
data_len,


       frame_t **
frm)










Parameters:




ply
state structure



data_seq
sequence number of data start



data
pointer to data



data_len
length of data



frm
frame which data points into









Notes:



(internal)



Logic: loop over data, sending any data currently allowed by the ig transmission window.



If the window causes a packet to be fragmented, we fragment it and send it on. Once a



packet is completely sent, we move it from the outside_window list to the sent_not_acked



list. Both lists are maintaining in increasing order.



One complication may arises from HTTP persistent connections. If a browser has a



persistent connection open to a production ghost (PG), and the PG initiates the close, one



will typically see the sequence:



pg_data ci_ack (long pause) pg_fin ci_fin_ack (long pause)



then when the browser tries to reuse the connection



c_data p_reset. This is followed by the browser opening a new connection to the server to



fetch whatever URL-get was reset.



In order to avoid the IG from processing these URLs twice, we don't send on any client



data received after a PFN/CFA until we see an IFN. Once the IFN recieved, we push on



client data, which should then generate a reset.











spc_determine_ack (internal)


determine an ack value


u_int32 spc_determine_ack(sm_state_ply_t * ply,


             u_int32     new_ack,


             int       examine_sna)










Parameters:




ply
state block



new_ack
base of new ack



examine_sna
boolean, wether to look at sent not acked.



Returns:



0
if no ack to be generated



—
0 relative ack otherwise.









Notes:



(internal)



If examine_sna == FALSE, just use ply->ci.acks + spontaneously acked.



if there is data in ply->ig.sent_not_acked, see if it is now covered. Lots of crufty segment



alignment logic



Caller should sweep ig.sent_not_acked and outside_window.











spc_release_ig_data (internal)


spc_release_ig_data is invokved whenever the EWS sends the IG a new ack. The routine walks


through the invisible ghost sent_not_acked list, looking for packets that have been fully acked.


void spc_release_ig_data(sm_state_ply_t * ply,


            u_int32     ack)










Parameters:




ply
state block



ack
new client ack value, 0 relative











spc_release_cli_data (internal)


spc_release_cli_data is invoked whenever the IG sends a greater ack value. The routine walks


through the cli sent_not_acked list, looking for packets that have been fully acked. Uses ply-


>ig.acks as the ack value.


void spc_release_cli_data(sm_state_ply_t * ply)










Parameters:




ply
state block











spc_timeout_ack (internal)


The timer associated with a delayed partial ack has gone off. If we have not advanced beyond


that ack, force a partial ack transmission.


void spc_timeout_ack(sm_state_ply_t * ply,


          u_int32    ackno)










Parameters:




ply
state block



ackno
delayed ack number




















Structure Detail















sm_state_t - primary state vehicle for TCP connections.


The index into the hash table will be the (client ip,prt).


typedef struct _sm_state_t {


  struct _sm_state_t * next;


  struct _sm_state_t * lru_next;


  struct _sm_state_t * lru_prev;


  u_int32 ci_ip;


  u_int32 pg_ip;


  u_int32 ig_ip;


  u_int16 ci_port;


  u_int16 pg_port;


  u_int16 ig_port;


  u_int16 conntype;


  u_int32 hash_index;


  struct timeval last_frame_time;


  void * timer_idle;


  void * type_specific;


  u_int16 ipproto;


  u_int16 rec_pkts;


} sm_state_t;










Fields:




next
linked list construction



lru_next
linked list for old connection removal



lru_prev
linked list for old connection removal



ci_ip
client ip address



pg_ip
production ghost ip address



ig_ip
invisible ghost address



ci_port
client TCP port



pg_port
production ghost TCP port



ig_port
invisible ghost port



conntype
which of SM_C_*



hash_index
index into the hash table for sm



last_frame_time
timestamp at which last frame arrived



timer_idle
pointer to idle timer



type_specific
info specific to conntype



ipproto
packet protocol (tcp/udp/ip)



rec_pkts
origin of received packets on this




state (ci | ig | pg)











sm_f_t - Helper structure used to maintain FIFO connections.


Uses frame->hdr.sm_qnext for its linked lists.


typedef struct _sm_f_t {


  frame_t * head;


  frame_t * tail;


} sm_f_t;










Fields:




head
head of linked list



tail
tail of linked list











sm_h_t - Helper structure used inside sm_state_ply_t


typedef struct _sm_h_t {


  u_int32 seqbase;


  u_int32 sent;


  u_int32 acks;


  u_int32 win;


  sm_f_t sent_not_acked;


  sm_f_t outside_window;


  u_int32 fin_sno;


  u_int16 ip_id;


  u_int16 options;


  u_int16 mss;


  u_int16 win_scale;


} sm_h_t;










Fields:




seqbase
initial sequence number



sent
0-relative highest data sequence number sent



acks
0-relative highest ack sent



win
current window



sent_not_acked
link-listed of packets sent, but not acked



outside_window
data packets outside the send window



fin_sno
fin sequence number (not zero-relative)



ip_id
id field of last ip packet seen; used to detect




out of order packets



options
options sent with SYN



mss
advertised mss



win_scale
window scale in this direction




(currently unused)









Notes:



(internal)



One is maintained for each of the client, production ghost and



invisible ghost.











sm_state_ply_t - state holder for play'd (split descriptions)


typedef struct _sm_state_ply_t {


  u_int32 m_state;


  u_int32 syn_retries:27;


  u_int32 cmp_done:1;


  u_int32 reuse_protect:1;


  u_int32 started_draining:1;


  u_int32 timewait:1;


  u_int32 spontaneously_acked;


  u_int32 ci_lastack;


  u_int32 ci_ack;


  u_int32 ci_win;


  void * timer_dack_xmit;


  sm_state_t * sm_state;


  sm_h_t ci;


  sm_h_t pg;


  sm_h_t ig;


  sm_f_t ci_acks;


} sm_state_ply_t;










Fields:




m_state
internal TCP state.



syn_retries:27
syn rexmit counter



cmp_done:1
flag: has smu_cmp_done been invoked?



reuse_protect:1
flag: SYN arrived on live connection



started_draining:1
flag: has a drain mode ack been sent



timewait:1
flag: wait a bit before removing connection



spontaneously_acked
number of bytes spontaneously acked



ci_lastack
last ack sent to ig



ci_ack
last ack received from ci



ci_win
last window received from ci



timer_dack_xmit
timer for DACK rexmit



sm_state
backpoint to parent



ci
client state



pg
production ghost state



ig
invisible ghost state



ci_acks
FIFO of client acks ahead of data









Notes:



(internal)



reuse_protect is set when a connection is draining and new a syn



from the same client (ip/port) arrives. Reuse_protect causes all



packets from the pg and client to be thrown away, giving the ig a



chance to finish the first connection.



m_state = state bits from internal open state machine or'ed with



state bits from close state machine << 5;



The index into the hash table will be the (client ip, prt).




















Routine Detail















smt_process_log (internal)


Processes a packet in the tcp subsystem. If processed, the frame may have been freed. Assumes


caller has determined that this a valid TCP/IP frame.


void smt_process_log(frame_t *  frm,


          sm_state_t * state)










Parameters:




frm
frame to be processed



state
structure associated with the connection



Returns:



0
if processed frame



1
if did not process frame











smt_process_fwd (internal)


Processes a packet in the tcp subsystem. If processed, the frame may have been freed. Assumes


caller has determined that this a valid TCP/IP frame.


void smt_process_fwd(frame_t *  frm,


          sm_state_t * state)










Parameters:




frm
frame to be processed



state
structure associated with the connection



Returns:



0
if processed frame



1
if did not process frame











smt_ply_h_nullx (internal)


Processes a packet in the tcp subsystem. This is the workhorse routine for the state machine.


Preferably, it is split up into 3 sections, depending on where the packet originated from. The


entire state machine can be implemented in one function by noting that the states are path


invariant, i.e., it does not matter how the state was arrived at, only that it is in a given state.


Because of this, behavior can be determined based on specific packets by doing simple checks to


make sure appropriate packets have been seen earlier. In addition to managing the state


according to the state machine, all the data flow/aknowledgement logic is handled either in this


routine or by helper functions. Often, the acks generated by the client will not line up with the


data packets sent by the invisible ghost.


void smt_ply_h_nullx(sm_state_t * state,


          frame_t *  frm)










Parameters:




state
structure associated with the connection



frm
frame to be processed



Returns:



0
if processed frame



1
if did not process frame











smt_process_ply (internal)


Processes a packet in a split stream. Assumes caller has determined that this a valid TCP/IP


frame.


void smt_process_ply(frame_t *  frm,


          sm_state_t * state)










Parameters:




frm
frame to be processed



state
strucutre associated with the connection



Returns:



0
if processed frame



1
if did not process frame











smtcp_doframe (internal)


Determines if a packet is part of an existing connection. If not, do we need to create a connection


for it, and if so, what type of connection? If processed, the frame may have been freed. Assumes


caller has determined that this a valid TCP/IP frame.


u_int32 smtcp_doframe(frame_t * frm,


           u_int32 ip_start)










Parameters:




frm
frame to be processed



ip_start
byte offset of the start of the TCP header



Returns:



0
if processed frame



1
if did not process frame











smt_ply_free (internal)


Closing down a smt_ply structure. Let the comparator know its time to compare these streams.


static void smt_ply_free(sm_state_ply_t * ply)










Parameters:




ply
state block to be freed











smt_idle_timeout (internal)


handle idle timer expiration


void smt_idle_timeout(sm_state_t * state)










Parameters:




state
control block of timeout









Notes:



(internal)



Idle timeout has gone off for this connection. The idle timeout of a connection is updated



lazily, so this does not mean the connection has been necessarily idle for this long. Call



sti_idle_restart to restart the timer (if not really expired) or otherwise really expire the



connection.










Logger/Replay










Design















The logger module is intended to provide the following pieces of


functionality.


First, to log all frames as they are gathered by the collector. (Optionally,


one might want the logger to be selective - for example, to only log


the client generated packets.)


Second, to be able to play back a saved packet trace, simulating the


collector. Additional desired functionality would be to compare the world


simulator output from a saved run to a new run to check for regression.



















Routine Detail

















lgg_init



configuration entry point of logging subsystem



extern void lgg_init( config_info_t * ci,



         int     nowrite)










Parameters:




ci
configuration information



nowrite
if set, force the logger to not log













lgg_shutdown



Shut down logger/write last disk block



void lgg_shutdown( v oid)







lgg_dowork



event entry point of logging subsystem.



extern void lgg_dowork( )







lgg_replay



Entry point for log replay



int lgg_replay( int tcpdumpmode)










Parameters:




tcpdumpmode
(boolean) if set, just dump instead of replaying



Returns:



0
if the replay completed successfully.









Notes:



The specified log file will be opened in turn and played back.



Play back means to send each logged packet back through the



logger interface and into the state machine













debug_print_frame



tcpdump style description of the packet in frm.



void debug_print_frame( frame_t * frm,



           FILE *  filedes)










Parameters:




frm
frame to be printed.



filedes
stream in which to write the information.









Notes:



This routine is primarily for debugging.










Comparator
CWT_PER_CWA—number of cmp_work_t pointers in a cmp_work_array_t
#define CWT_PER_CWA 10










Structure Detail















cmp_work_t - If frame is non-NULL, then this a frame for the


comparator to analyze, and type indicates the source of the frame:


SMT_IP_{PG,IG,UN} for invisible ghost, production ghost and


unknown (presumptive client) respectively. If frame is NULL, this packet


indicates a set of flows that ready to compare. Included is a triple of


ci, production, and invisible ghost ip and ports, respectively. The ports are


in host order, while the ip addresses are in network order.


typedef struct {


  frame_t * frame;


  u_int32 conn_id;


  u_int32 ci_ip;


  u_int32 pg_ip;


  u_int32 ig_ip;


  u_int16 ci_port;


  u_int16 pg_port;


  u_int16 ig_port;


} cmp_work_t;










Fields:




frame
TCP frame



conn_id
Connection id



ci_ip
clientip (network order)



pg_ip
production ghost ip (network order)



ig_ip
invisible ghost ip (network order)



ci_port
client port (host order)



pg_port
production ghost port (host order)



ig_port
invisible ghost port (host order)











cmp_work_array_t - Batched vector of work items for the comparator


to process.


typedef struct _cmp_work_array_t {


  struct _cmp_work_array_t * next;


  u_int32 n_elt;


  cmp_work_t work_elt[CWT_PER_CWA];


} cmp_work_array_t;










Fields:




next
next work array in the list



n_elt
number of live work items



work_elt[CWT_PER_CWA]
array of work items










Emitter










Structure Detail















pseudo_hdr_t - The pseudo header for UDP/TCP checksumming


as defined by the TCP/IP spec.


typedef struct _pseudo_hdr_t {


  u_int32 saddr;


  u_int32 daddr;


  u_int8 zero;


  u_int8 proto;


  u_int16 len;


} pseudo_hdr_t;










Fields:




saddr
source IP address.



daddr
dest IP address.



zero
pad byte.



proto
protocol number.



len
UDP/TCP packet length including header.











emt_work_t - Contains a single unit of work for the emitter thread.


typedef struct _emt_work_t {


  char * data;


  char options[40];


  frame_t * frm_ptr;


  int opcode;


  u_int32 saddr;


  u_int32 daddr;


  u_int32 seq;


  u_int32 ack;


  u_int32 frm_win;


  u_int16 sport;


  u_int16 dport;


  u_int16 data_len;


  u_int16 opt_len;


  u_int8 flags;


} emt_work_t;










Fields:




data
TCP payload pointer.



options[40]
TCP options.



frm_ptr
Frame to build new packet off of.



opcode
Specifies some work to be done on the frame.



saddr
Source address.



daddr
Destination address.



seq
sequence number.



ack
ack sequence number.



frm_win
TCP window value



sport
Source port.



dport
Destination port.



data_len
Length of data.



opt_len
Length of options.



flags
TCP flags.









Notes:



All values which are also contained in network packets are assumed



to be in network order.











emt_work_array_t - Convenience type for passing around


batches of emt_work_t's.


typedef struct _emt_work_array_t {


  struct _emt_work_array_t * next;


  int n_elt;


  emt_work_t work_elt[CWT_PER_EWA];


} emt_work_array_t;










Fields:




next
linked list overhead.



n_elt
Number of emt_work_t's




contained herein.



work_elt[CWT_PER_EWA]
Array of data to be worked on.




















Routine Detail

















emt_init



Handles initialization for the emitter module.



void emt_init( config_info_t * ci)










Parameters:




ci
information read from the config file.



Returns:



−1
on error



0
otherwise













emt_shutdown



Handles shutdown for the emitter module.



void emt_shutdown( )







emt_dowork



Does work for a little while, then yields.



void emt_dowork( )










Although the present invention has been described and illustrated in the context of testing a CDN content staging server, this is not a limitation of the present invention. One of ordinary skill in the art will recognize that systems infrastructure underlying the present invention is suitable for testing a variety of network-based systems including web servers, proxy servers, DNS name servers, web server plugins, browsers, and the like. Thus, another illustrative production environment is a web hosting environment with the system under test being any generic web server. Moreover, by adapting the test logic used to determine “equivalent output” between a production system and the SUT, real-world workloads can be used to test and validate new functionalities, regardless of the specific nature of the SUT.
Having thus described our invention, the following sets forth what we now claim.

## Claims

1. Apparatus for testing software in a production environment handling live traffic between clients and at least one production server, wherein a system under test is connected into the production environment, comprising:
a collector module that pulls live traffic between clients and at least one production server onto the system under test;
a comparator module; and
a state machine module that controls the comparator module to compare a response from the production server with a corresponding response from the system under test to evaluate the system under test;
wherein the state machine module terminates the response from the system under test before the response reaches the production environment.

2. The apparatus as described in claim 1 wherein, as the system under test is evaluated, the state machine module opens and closes connections among a client, the production server and the system under test.

3. The apparatus as described in claim 1 further including a logger module that records data to a log for subsequent analysis.

4. The apparatus as described in claim 1 wherein the comparator module performs application-level logic validation between the production server and the system under test.

5. The apparatus as described in claim 1 further including an emitter module, wherein the state machine module also controls the emitter module to send data packets onto a network as needed by the system under test.

6. A system, comprising:
a production environment handling live traffic between clients and at least one production server;
a system under test connected into the production environment; and
an apparatus for testing software, comprising:
a collector module that pulls live traffic between clients and at least one production server onto the system under test;
a comparator module; and
a state machine module that controls the comparator module to compare a response from the production server with a corresponding response from the system under test to evaluate the system under test;
wherein the state machine module terminates the response from the system under test before the response reaches the production environment.

7. The system as described in claim 6 wherein the production server is one of: a web server, a proxy server, a name server, and network-based code.

8. The system as described in claim 6 wherein the production environment is a content delivery network (CDN) and the system under test is a CDN content server.

9. The system as described in claim 8 wherein the CDN comprises a set of production servers and the system under test comprises a corresponding set of content servers.

10. The system as described in claim 6 wherein the production environment includes a switch, and wherein the collector module pulls live traffic by port scanning the switch.

11. A method for field-testing operative in a request-response production environment handling live TCP-based traffic between clients and a production server, wherein a system under test (SUT) is integrated into the production environment, comprising:
using the live TCP-based traffic to generate load on the SUT;
parsing TCP-based traffic into application-level data;
performing an application-level logic validation between the production server and the SUT using the application-level data; and
preventing any response from the SUT from reaching the production environment.

12. The method as described in claim 11 wherein the request-responses production environment is a content delivery network (CDN) and the production server is a CDN caching appliance.

13. The method as described in claim 11 wherein the application-level logic validation compares an HTTP response from the production server and the system under test (SUT).

14. The method as described in claim 11 further including the step of logging TCP packets from the live TCP-based traffic as the given test is carried out.

15. The method as described in claim 11 wherein the production server is one of: a web server, a proxy server, a name server, and network-based code.