PHANTOM PILOT TRAINING GUIDE 

Earning Your Stripes Vl .l 

Learn More: www.dji.com 
& CAUTION 

This product is not suitable for people under the age of 18. Please carefully read the 

"Quick Start Guide", "User Manual", "Disclaimer", and ful ly watch the tutorial videos 

before using the PHANTOM. Users should make ever y effort to fly regularly in order to 

improve their flight skills as an advanced level pilot ( * **) . Please fly safely and 

responsibly. 

Please follow these guidelines prior to flying your Phantom: 

0 Always turn on the Remote Controller prior to turning on the Phantom. 

f) Toggle Sl, S2 to the top. 

8 Be sure there are no distractions when you're flying. 

C) When starting your training, be SLJre you are in a very large open area. Be aware of your 

surroundings. Always fly in areas void of obstacles and away from traffic and people. 

~ Before actually taking off, be sure you have calibrated the compass and you have full 

GPS satellite reception (Slow Continuous Green Flashing). 

~ Never fly higher than 400 feet. 

fl During training, stay behind your imaginary barrier and never fly behind yourself. 

8 When in doubt, gently pull down on the throttle stick and land. 

0 DO NOT PANIC. 

The aircraft nose should face AWAY 

from the pilot before takeoff. 

DO NOT fly the Phantom within a 

radius of 2 meters. 

DO NOT touch the propellers after 

the Phantom has been started. 

CAUTION 

FORBIDDEN 

Tail 

NO TOUCH 
Basic Flight Maneuvers ( * ) 

D Take off and land with battery facing you. 

El 

B 

Hover in one spot keeping battery facing you, make 

sure to control Left/Right/Forward/Back movement. 

Rotate left, rotate right but try to keep the battery 

pointed at yourself. 

c.... 
Basic Flight Maneuvers ( * ) 

Slowly fly forward/back/left/right with back of 

Phantom pointed at yourself. 

Fly forward to a spot 20-30 feet away. 

Then fly back keeping the battery pointed at yourself. 

Mark a spot (B) on the ground lOft away from the Phantom's 

take off point. Hover and fly towards that spot and land at 

the spot (B). Then go back into a hover and bring the Phantom 

back to its origina l position (A) and land again. 

B• 

-- ~ 

0 
Basic Flight Maneuvers ( * ) 

Fly left 3 meters away from your take-off point, then fly right 

10ft from your take-off point all while keeping battery 

pointed at yourself. 

3 meters 3 meters 

Then, while keeping the aircraft nose pointed forward, 

fly a 4 point square box formation going clockwise. 

Be sure to be in control and stop and hover in place 

at each point before proceeding to the next point. 

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Do the same as above but fly the 4 point box formation 

counter-clockwise. Be SLtre to be in control and stop 

and hover in place at each point before proceeding 

t o the next point. 

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Skilled Flight Maneuvers ( * * ) 

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In a hover, starting with the batter y pointed at yourself, 

rotate 360 degrees clockwise. 

In a hover, starting with the battery pointed at yourself, 

rotate 360 degrees counter-clockwise. 

Starting w itn the battery pointed at yourself, go into a nover. 

Tnen rotate tne Phantom 90 degrees facing left, and fly a 4 

point square box formation going clockwise. Be sure to be in 

control and stop and nover in place at each point before 

proceeding to the next point. 

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Skilled Flight Maneuvers ( * * ) 

Starting with the battery pointed at yourself, go into a hove r. 

The n rotate the Phantom 90 degrees facing right, and fly a 4 

point square box formation going counter-clockwise. 

Be sure to be in control and stop and hover in place at each 

po int before proceeding to the next point. 

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With the battery pointed at yourself, fly a circle. Try to 

keep the altitude and also the circle as uniform as possible. 

Hover with the aircraft nose pointed at yourself and try 

to keep the Phantom in one place. 
Advanced Flight Maneuvers ( * * * ) 

II Fly a circle and keep the aircraft nose pointed towards you. 

Be sure to keep the altitude the same and the circle as 

uniform as possible. 

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Fly a 4 point square box clockwise while keeping the aircraft 

nose facing in your direction. 

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El Fly a 4 point square box counter-clockwise while keeping 

the aircraft nose facing in your direction. 

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Advanced Flight Maneuvers <* * * ) 

a Fly a 4 point square box clockwise and rotate the 

phantom in the d irection of travel. 

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IJ Fly a circle counter-clockwise and keep the a ircraft 

nose pointed in the d irection of travel. Be sure to keep 

the altitude the same and the circle as uniform as possible. 

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g Fly a circle counter-clockwise with the aircraft nose 

pointed at the center of the circle. Be sure to keep 

the a ltitude the same and the circle as uniform as 

possible. 

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Advanced Flight Maneuvers <* * * ) 

IJ Fly a figure 8 without rotating the Phantom. Be sure to keep 

the altitude the same and the circle as uniform as possible. 

------ • ---------

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Fly a Figure 8 with the aircraft nose of the Phantom 

pointed in the direction of travel. Be sure to keep the 

altitude the same and the circle as uniform as possible. 

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Fly Figure 8 patterns while experimenting with different orientations. 

For example, aircraft nose always pointed in a given direction or 

opposite/left/right the direction of travel, etc. Be sure to keep the 

altitude thesame and the circle as uniform as: possible. 

------ --- • -----
Emergency Situations 

D Return Home & Land Mode 

Be sure you are in a large open area. Before you take off, 

make sure you have a good GPS lock by ensuring your LED 

indicators are flashing Green. Fly the Phantom at least 50ft 

away from your take off point. Turn off the Remote Controller. 

The Phantom wil l enter it's failsafe Return· T o·Home lVI ode. 

Let the Phantom finish it ' s routine and land itself within 2 meters 

of the take off point. 

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I 

• 15 meters 

Intercepting Return Home & Land Mode 

Be sure you are in a large open area. Before you take off, make 

sure you have a good GPS lock by ensuring your LED indicators 

are flashing Green. Fly the Phantom 50ft away from your take 

off point. Turn off the Remote Controller. The Phantom wil l 

enter it' s failsafe Return· To-Home lVI ode. When the Phantom 

is returning home, you can inter cept RTH Mode by switching 

the Sl Switch from the top position to the middle or lower 

position, then continue flying the Phantom . 

..... . . . . . . 

' 

• 15 meters 
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