CURRENT REPORT FOR ISSUERS SUBJECT TO THE
                         1934 ACT REPORTING REQUIREMENTS

                                    FORM 10-K

                       SECURITIES AND EXCHANGE COMMISSION
                              WASHINGTON, DC 20549


  Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act

                   For the Fiscal Year Ended December 31, 2007

                            EMAZING INTERACTIVE, INC.
             (Exact name of registrant as specified in its charter)

          Nevada                       333-138111               20-4672080
(State or other jurisdiction     (Commission File Number)   (IRS Employer
 of incorporation)                                           Identification No.)

              101 C North Greenville, Suite 255, Allen, Texas 75002
               (Address of principal executive offices (zip code))

                                  972-983-1453
              (Registrant's telephone number, including area code)



                                (Former address)

Securities registered pursuant to Section 12(b) of the Act:  NONE
Securities registered pursuant to Section 12(g) of the Act:  Common Stock

Indicate by check mark whether the registrant (1) has filed all reports required
to be filed by Section 13 or 15(d) of the Securities Act of 1934 during the past
12 months  and (2) has been  subject  to such  filing  requirement  for the past
90days Yes [X] No [ ].

Indicate by check mark whether the registrant is a large  accelerated  filer, an
accelerated filer, a non-accelerated  filer, or a smaller reporting company. See
the definitions of "large accelerated  filer,"  "accelerated filer" and "smaller
reporting company" in Rule 12b-2 of the Exchange Act:

      Large Accelerated Filer [  ]           Accelerated Filer [  ]

      Non-Accelerated Filer [  ]             Smaller Reporting Company [ X ]

Indicate by a check mark  whether the company is a shell  company (as defined by
Rule 12b-2 of the Exchange Act: Yes [ ] No [ X ].


Aggregate  market  value  of the  voting  stock  held by  non-affiliates  of the
registrant as of December 31, 2007: $ 309,500


Shares of common stock outstanding at December 31, 2007:    5,659,500








<PAGE>


PART I.


FORWARD-LOOKING STATEMENTS

This annual report on Form 10-K includes  forward-looking  statements within the
meaning of Section 27A of the Securities Act of 1933, as amended, which we refer
to in  this  annual  report  as  the  Securities  Act,  and  Section  21E of the
Securities  Exchange Act of 1934,  as amended,  which we refer to in this annual
report as the Exchange Act.  Forward-looking  statements  are not  statements of
historical  fact but rather  reflect our  current  expectations,  estimates  and
predictions about future results and events. These statements may use words such
as "anticipate," "believe," "estimate," "expect," "intend," "predict," "project"
and similar  expressions  as they relate to us or our  management.  When we make
forward-looking  statements,  we are basing them on our management's beliefs and
assumptions,  using information currently available to us. These forward-looking
statements are subject to risks,  uncertainties  and assumptions,  including but
not limited to, risks,  uncertainties  and assumptions  discussed in this annual
report.  Factors that can cause or contribute to these differences include those
described  under the headings  "Risk  Factors" and  "Management  Discussion  and
Analysis and Plan of Operation."

If one or more of these or other risks or uncertainties  materialize,  or if our
underlying assumptions prove to be incorrect, actual results may vary materially
from what we projected.  Any  forward-looking  statement you read in this annual
report  reflects our current  views with respect to future events and is subject
to  these  and  other  risks,  uncertainties  and  assumptions  relating  to our
operations, results of operations, growth strategy and liquidity. All subsequent
written and oral  forward-looking  statements  attributable to us or individuals
acting  on our  behalf  are  expressly  qualified  in  their  entirety  by  this
paragraph.  You should  specifically  consider  the factors  identified  in this
annual  report  which  would cause  actual  results to differ  before  making an
investment  decision.  We are under no duty to update any of the forward-looking
statements  after the date of this annual report or to conform these  statements
to actual results.



ITEM 1.  DESCRIPTION OF BUSINESS


We were  incorporated on April 21, 2006 in the State of Texas and redomiciled to
become a Nevada corporation in October 2006. In this report, we refer to Emazing
Interactive, Inc. as "we," "us", "eMg" or "Emazing" unless we specifically state
otherwise or the context indicates otherwise.  We are a gaming organization that
is working with prominent  marketing  services connected to the gaming scene. We
specialize  in  providing  marketing  awareness  of products and services of our
customers to millions of on-line gaming players and enthusiasts.


To date, our business development activities have primarily been concentrated in
web server  access and  company  branding  in hosting  web based  e-games.  This
activity is  structured  whereby our partners and sponsors are provided  premium
web site exposure identifying their company, name, and product offerings.


We generate revenues through our partnerships and sponsors.  Sponsoring  Emazing
will bring a product  and/or brand name into the spotlight of gamers  worldwide.
Our customer's brand will be synonymous with the youthful intelligent image that
pro-gaming has. Our customers have prime advertising  space on our website,  IRC
channel every hour 24/7 and clothes,  which we will wear at  competitive  events
all year round. It is primarily  through our fee structure for web server access
that we generate  revenue.  Although our web site creates product  awareness for
our sponsors and  partners,  our revenue is generated by fees which our partners
and sponsors remit to us for that exposure.  In the e-gaming industry,  partners
and  sponsors  will pay top  dollar  for a popular  gaming  web site as they can
maximize their product and name exposure.

We also  generate  revenue  through  renting  game servers for players to play a


                                       2
<PAGE>

<TABLE>


computer game of their choice. We rent game servers for over 32 different games,
the most popular being Half Life's  Counter  Strike and variations of this game.
We rent by the hour, day or month. This rental program is unique for our type of
service as most companies  choose to rent by the month.  We feel this gives us a
competitive advantage over our competition.



We have three  standard  packages  designed for our  prospective  partners.  Our
"Gold" package is aimed to give maximum  publicity to our prospective  partners,
forcing their product into the world of pro-Gaming  and showing  everybody  that
their company  really cares about the gamers.  The "Silver"  package is aimed at
companies with a lower budget that are looking to get their product noticed. The
"Bronze"   package  is  for  companies  with  limited  budgets  but  still  want
involvement in the eSports industry. Following is a chart outlining the benefits
of our partnerships/sponsors at the Gold, Silver and Bronze levels.


------------------------------------- ----------------------------------- -----------------------------------
       GOLD PARTNER FEATURES               SILVER PARTNER FEATURES             BRONZE PARTNER FEATURES
------------------------------------- ----------------------------------- -----------------------------------
<S>                                                                       <C>

1.   High priority branding on        1.   Branding on our website        1.   Branding on IRC for a
     our website, clothing,                and IRC                             limited time
     computer cases and IRC channel
2.   High priority advertising        2.   Limited advertising on         2.   Listed as a supporter
     on television, radio, eSports         television, radio, eSports          for a limited time
     websites and magazine                 and magazine special features
     interviews
3.   Main sponsor image, banner       3.   Listed as an official          3.   Special features
     and description of company on         supporter on our website            negotiable
     our website                           with a rotational banner and
                                           a small logo

4.   Special features on your         4.   Special features on your
     products: e.g. news and reviews       products: e.g. news and
                                           reviews
5.   Product/brand endorsement        5.   Product endorsement on
     on our website and at events          our website and limited
                                           endorsement at events
6.   Availability for press
     attendances and media events.
     Product testing and feedback
     Price: $5,000.00 per month            Price: $2,500.00 per month          Price: One time payment of
                                                                                      $1,500.00+
------------------------------------- ----------------------------------- -----------------------------------
</TABLE>


During 2006 we filed and had  approved  form SB-1 to raise funds which we raised
in 2006 and 2007.  A portion of the  proceeds of the  offering are being used to
further develop  e-gaming  software and lease server capacity and access through
server lease  agreements.  The  development of software is the key aspect of our
business model in that it is through the game itself that a company such as ours
achieves  notoriety and industry  following thereby affording us the opportunity
to promote our sponsors and partners on a fee  structured  basis.  This software
development is the game itself and as it achieves  acceptance  and  favorability
(more players  playing it) the more our company  positions it self as a provider
of leading edge e-gaming  programs.  Part and parcel to this is providing access
to the game itself on the World Wide Web. To achieve  this,  we lease servers or
portals,  web based access points to allow e-game players to access our web site
and therefore our on-line games. These servers are a major source of revenue for
us as we charge access fees to these servers.


BUSINESS OPERATIONS:

GOVERNMENT REGULATION:
At the  present  time there are no federal  government  regulations  on computer
games over the internet or on dedicated servers.


                                       3
<PAGE>


OUR QUALIFICATIONS

Our qualifications are our reputation and experience in the industry.  G. Edward
Hancock,  President,  and our contract workers and volunteers have over 50 years
of experience in the egaming industry between them.

INDUSTRY & COMPETITION:

Market Analysis Summary:

Gamers are just as fanatical  about  pro-gaming  teams as football fans are with
their NFL teams.  They watch their  matches,  attend  events,  emulate what they
wear,  buy the hardware they use, and follow the new trends players bring about.
Counter-Strike  1.6 is the world renown FPS (First  Person  Shooter) game and is
the #1 online  action  game in the  world.  Counter-Strike  1.6  offers the most
competition  and  biggest  prize pots in the gaming  industry.  With all the new
advancements  within the esports  community it also brings about new games, such
as Counter-Strike  Source.  Source is the newest addition to the  Counter-Strike
family  bringing  amazing  graphics,  new maps,  and different  techniques  than
Counter-Strike  1.6.  The  graphics  on this  engine are  amazing and offer high
quality  details to this game as well.  Bringing  in this game  offers  computer
companies  and  hardware  companies  more  sales due to gamers  needing a better
computer           to          run           the           video           game.
(Source:http://www.csnation.net/articles.php/cssguide_200/)


Online  gaming has emerged as one of the biggest  growing  industries in the new
millennium.  The Far East has  played a  significant  role in paving the way for
recognition  for online gamers.  Multiplayer  online games have generated over 1
billion  dollars in revenue for the first time,  in 2004. A large  proportion of
this figure has come from player  subscription  games such as Everquest and Star
Wars  Galaxies,  but a  significant  amount has also come from the first  person
shooter  game sales.  This figure does not include the  emergence  of  sponsored
players  and teams as has been  seen in Asia  over the last 18 months  with many
players earning above $100,000 in sponsorship  deals.  These players have become
cult figures in their  respective  countries and "national  heroes".  The way it
stands now, is that this status  will start  migrating  to the already  maturing
gaming  markets  such as the US,  where  global  events here now command  higher
earnings for the winners.  Typical  earnings of a team range between $20,000 and
$40,000 for the larger  events,  though this is small  compared to the events of
Asia.


These  events have caused an influx  from many large  companies  wanting to gain
access to this emerging market.  Names such as Nike, Pepsi, Red Bull, and Oakley
have begun  their  sponsorship  programs  globally  with an  emphasis  on the US
Market.  Gaming leagues and  competitions  such as WSVG,  CPL, ESWC, WCG and WEG
have become very popular in the US and the world, culminating in the Asian model
for sponsored clans and players  increasingly  hugely as a result. News of these
events is  starting  to hit  mainstream  television  and press  with news of the
winning tournaments being broadcasted on channels such as:

1. BBC News Online
2. CNN 3. ABC
4. Fox News
5. MTV
6. Fuse Network 7. CBC Television in Canada
8. Many major online news services such as Yahoo, MSN, Reuters

As more  mainstream  media becomes  involved in promoting  gaming  events,  this
allows more  companies  outside the gaming  community  to get  involved as named
above.


                                       4
<PAGE>


Besides  these  news  sites and  television,  there are  various  ways to follow
events.  These methods include online radio,  such as TSN  (www.tsncentral.com),
streaming video and in-game  viewing tools such as  HalfLife-TV.  These programs
allow the  viewer to watch the actual in game  action  from the point of view of
any player they like or if preferred a map overview.  Over 30,000 people watched
the  last  CPL   (www.thecpl.com)   finals  on   HalfLife-TV   alone.   (Source:
http://www20.tomshardware.com/game/200408071/cyberathlete-14.html)

                                GAMING STATISTICS


     1    The global  gaming market was  approximately  $137 Million in 2003 and
          industry  experts  forecasted  the  industry to grow at an  impressive
          compound  annual  growth  rate (CAGR) of 40 per cent  through  2007 to
          become the second largest online gaming sub-sector behind Multi-player
          Online Games. (Source: http://www.screendigest.com/ezine/0404/#games)

     2    Screen Digest forecasts that the total online PC games market will top
          $2.2 Billion by 2007.
          (Source:http://www.screendigest.com/ezine/0404/#games)

     3    Nick  Gibson,  a games  industry  analyst and the author of the report
          states: "The casual online gaming market has matured rapidly since the
          end of the dotcom boom era and a number of new,  high  margin  revenue
          models have emerged that have, following a three year hiatus, returned
          rapid growth to this sector. Amazingly,  every single one of the major
          casual games  service  providers  reported  that this growth was being
          predominantly fuelled by middle-aged and female gamers, the antithesis
          of     the     MMOG      and      hard-core      gaming      markets."
          (Source:http://www.screendigest.com/ezine/0404/#games)

     4    The  barriers  that keep the  average  gamer from  having a say in the
          future of his or her hobby are falling  away and the doors are opening
          for new talent.  Having just passed the 11 billion  dollar  mark,  the
          gaming  industry  has started to assume a position as a true  defining
          force  in  culture  and a  shaper  of  our  digital  future.  (Source:
          http://www4.tomshardware.com/business/20040401/gdc-11.html#conclusion)

     5    Clearly,  the most powerful force driving the games market is consumer
          demand.  According  to a new  study  from the  Entertainment  Software
          Association (ESA),  "Essential Facts about the Computer and Video Game
          Industry,"  more  than half (54  percent)  of all US  households  have
          purchased   or  plan  to  purchase   one  or  more  games  this  year.
          (Source:http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=
          Articles&Subsection=Display&Article_ID=209404)

     6    By 2010, 450 million homes worldwide will have broadband  connectivity
          at speeds greater than 1Gbit/second.  In addition,  of the more than 2
          billion  mobile  phones in use, at least half will be  connected to 3G
          networks,   which  will  feature  data   transfer   speeds  in  excess
          100Kbit/second and make the downloading of games and assets practical.
          (Source:http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=
          Articles&Subsection=Display&Article_ID=209404)

     7    The report concludes that the electronic  gaming market will expand at
          a compound  annual  growth rate of 20 percent and will top $55 billion
          in    annual     revenue     by    the    end    of    the     decade.
          (Source:http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=
          Articles&Subsection=Display&Article_ID=209404)

Themis Group (a community and communications services company catering to games,
technology,  and entertainment  enthusiasts) CEO and co-founder Alex Macris says
"It's  clear  that the  online  gaming  portion  of the  industry  continues  to
experience surging growth, especially in the area of subscription-based  games."
The age  demographic of videogame and computer game users  converges to a median
point of 29 years.  Younger  players  raised on a steady diet of fantasy  action


                                       5
<PAGE>

shooters  were raving about the whole squad  concept of working  with  teammates
online  toward a shared goal while living with the reality that one bullet kills
and getting  maimed slows a soldier  down.  The same trend is  emphasized by the
success of Half-Life and its  squad-based  add-ons,  Team  Fortress  Classic and
Counter-Strike.


OUR BUSINESS STRATEGY


Emazing is a gaming  organization that works with prominent  marketing  services
connected to the gaming scene.  Currently,  the entire team consists of contract
workers  including  management,  sales,  technical  development,  press  and our
primary  team / players  department.  We  comprise  of people who have  specific
gaming  experience  -  a  pre-requisite  for  employment  with  our  company  is
experience in the gaming world.  Combined,  our organization  holds well over 50
years of experience in management alone.

Management  consists of our  President  and CEO. As CEO, he is  responsible  for
coordinating and leading the entire  organization to achieve optimal results and
goals. This includes directing  contract workers and measuring results.  He also
manages  the budget to satisfy  needs for  traveling  and  accommodations  to PR
events and  tournaments.  Additionally,  our CEO is  responsible  for  strategic
thinking and placement within the E-Gaming industry,  constantly looking for new
opportunities.  As such, he is instrumental in building and maintaining  sponsor
and partner relationships.

The sales  department  handles  contacts to other  companies  and  controls  all
marketing possibilities.  They make proper detailed statistics and documentation
on the amount of exposures that the partner in question receives.  Also includes
the research of the impact of the investments. These workers are on contract and
are paid only for hours worked.

The  technical   development  area  works  with  the  organizations'   technical
structure, which includes the website, design material,  marketing channels, and
technical  equipment.  Also provides  technical  solutions and services with the
integration of the partners'  products and the  popularity/demand  of the latest
hardware. These workers are on contract and are paid only for hours worked.

Team/Players:  The current team of players the backbone to the organization. The
team  practices  and  competes  in  order  to keep  Emazing  as a world  leading
organization.  The team is the primary  marketing  channel for  sponsors and the
organization.  The team wears  branded  clothing and as they perform and succeed
spectators  and  other  participants  are  drawn to play the same  games.  These
workers are on contract and are paid only for hours worked.

Press department:  Works to provide the public with the latest updates regarding
the team and e-sports through our website and other means of communication. Also
provides  detailed  coverage of the teams'  progress in tournaments and leagues.
These workers are on contract and are paid only for hours worked.

Emazing has three major  financial  objectives to reach its goal as the best and
highest-ranking Professional Counter-Strike team in the world:


     1.   Maintain  Equipment on the Cutting Edge - It goes without  saying that
          when competing in the  technologically  advanced arena of professional
          gaming,  you want to  remain  on the  leading  edge of the  technology
          curve.  Faster machines,  graphics cards, and other equipment can mean
          the difference between winning and losing at this level.

     2.   Ability  to  Travel  to  Tournaments  -  There  is  no  use  in  being
          professional  if one can't afford to travel to the various  events and
          tournaments  here  at  home  and  abroad.  Travel  and  accommodations
          represent majority significant portion of our costs.

     3.   Ability to Train -  Professional  gamers  train for up to 12 hours per
          day,  every day to stay at the top of their game.  This does not allow
          much time for work, and often  professional  gamers are forced to drop
          out because they need financial stability to survive. A monthly living
          allowance  would not only allow us to focus on training,  but it would
          also bring greater stability to the team members.

                                       6
<PAGE>

<TABLE>

Emazing  utilizes their website,  www.emazinggaming.com,  as the portal to which
e-games are accessed on the World Wide Web.  Through links on the website we are
able to better  manage our  visitors,  game  selection,  and  visitor  profiles,
effectively  providing us the ability to ultimately understand our customers and
their  playing  habits  from  which we can then  develop  more  challenging  and
exciting game content.

All games currently  provided by Emazing are third party developed.  Through the
proceeds of this offering,  we will use a portion of the proceeds to develop our
own game portfolio.  Game  development is a capital and time intensive  process,
usually  taking  18-24  months to take a game from concept form to fee based web
play.  It is our intent to be an  industry  leading  game  developer  as well as
content provider through our interactive website.

Industry and Competitors

The Industry:

The eSports industry is highly competitive. eSports is technologically based and
through the medium of the internet is readily  accessible  to most anyone with a
computer  and a credit  card.  Barriers  to entry are high due to  server  costs
(owned and/or leased),  travel expenses,  and general living expenses.  The more
successful  and  enthusiastic  eSport  competitors  are reliant on sponsors  and
partners to generate funds to undergird living, travel and equipment maintenance
costs.  Although highly  competitive,  it is also highly fragmented.  eSports is
worldwide in scope and  difficult  to assess from a  competitive  standpoint  as
games are often hot and therefore  streaky in play before  another  company puts
out a more desirable game program. Even so, server capacity,  speed and graphics
generally determine the amount of play a game will generate.

Marketing Strategy:

We  aim  to  fit  our  partners'  needs  and  their  marketing  strategies  when
customizing  a partnership  between eMg and our partners.  We are always open to
new input and ideas and we put our partners' needs first.

The following highlights our business sponsorships:


<S>                                                                             <C>
--------------------------------------------------------------------------------------------------
                                              EXPOSURE OF PARTNERS
----------------------- --------------------------------------------------------------------------
       PARTNER                                                EXPOSURE
----------------------- --------------------------------------------------------------------------
HEAD PARTNERS           CLOTHING (FRONT, BACK), GAME, PC'S, WEB SHOP, HOMEPAGE, CHAT, QUIZ, MISC.
MAIN PARTNERS           CLOTHING (COLLAR, SLEEVES AND THIGHS), WEB SHOP, HOMEPAGE, CHAT, MISC.
PARTNERS                WEB SHOP, HOMEPAGE, CHAT, MISC.
----------------------- --------------------------------------------------------------------------
                                               EXPOSURE EXPLAINED
----------------------- --------------------------------------------------------------------------
CLOTHING:               CHEST, BACK, COLLAR, THIGH AND SLEEVES
PC:                     STICKERS ON THE SIDE OF PC TOWER
GAME:                   BANNER IN MESSAGE OF THE DAY IN OUR COUNTER-STRIKE SOURCE SERVER
WEB SHOP:               PRINT ON PRODUCTS (IF POSSIBLE)
HOMEPAGE:               BANNERS, SPONSOR SECTION AND FRONT PAGE
CHAT:                   JOIN MESSAGE, TEXT COMMERCIALS
QUIZ:                   PRODUCT AND COMPANY ENDORSEMENTS
MISC.:                  CS-MOVIES, WALLPAPERS, CUSTOM CS, SCREENSAVERS ETC.
----------------------- --------------------------------------------------------------------------
</TABLE>


                                       7
<PAGE>


Future products and services:
The Company plans to gravitate  away from leasing  servers and instead  purchase
their own servers.  This will greatly  reduce  overhead  costs  associated  with
operations.  Additionally,  the Company will  annually be  upgrading  equipment,
graphics, and technology to increase speed.

Sources and Availability of Raw Material:
We are a service  business  and do not use raw  materials.  We use  products  in
performing our service that are readily available from many sources.

Dependence on One or a Few Major Customers:
We rely heavily on sponsors and partners.  Sponsors  receive greater  visibility
whereas  partners  are  provided  advertising  and  media  coverage.  We are not
dependent on any one sponsor or partner.

Costs and Effects of Compliance with Environmental Laws:
We are not aware of nor do we anticipate  any  environmental  laws with which we
will have to comply.

Number of Employees:
We have one employee, the President.  The day to day duties are performed by the
President, contract workers and volunteers.

Operations and Technology:
We are highly dependent on technology. Our operations and customer service model
is dependent  on internet  servers,  software,  computer  graphics  programs and
memory

Research and Development:
The company has in development  numerous products that will require the use of a
material amount of the assets of the company.  Since inception,  the Company has
capitalized $48,888 on software  development.  The Company expenses research and
development  costs as  incurred.  Future  expenditures  will be dependent on the
operating income generated.



ITEM 2.  DESCRIPTION OF PROPERTY

The company shares an office at 101 C North Greenville,  Suite 255, Allen, Texas
75002.


ITEM  3. LEGAL PROCEEDINGS

The company is not involved in any legal proceedings.


ITEM 4.  SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS

The Company did not submit any matters to a vote to the security  holders during
2007.


                                       8
<PAGE>


PART II

ITEM 5.       MARKET FOR REGISTRANT'S COMMON EQUITY AND RELATED STOCKHOLDERS
              MATTERS

The common  stock is currently  quoted on the  over-the-counter  Bulletin  Board
under the symbol "EMZG."

The  following  table sets forth the  quarterly  high and low bid prices for the
common stock since the quarter ended March 31, 2006.  The prices set forth below
represent inter-dealer quotations, without retail markup, markdown or commission
and may not be reflective of actual transactions.

                                             HIGH        LOW
                                             -----       ---
  Quarter ended March 31, 2006                N/A        N/A
  Quarter ended June 30, 2006                 N/A        N/A
  Quarter ended September 30, 2006            N/A        N/A
  Quarter ended December 31, 2006             N/A        N/A
  Quarter ended March 31, 2007                N/A        N/A
  Quarter ended June 30, 2007                 N/A        N/A
  Quarter ended September 30, 2007            N/A        N/A
  Quarter ended December 31, 2007 $0.50      $1.00


At December 31, 2007, the closing price of the common stock was $1.00 and we had
approximately  67 record holders of our common stock.  This number  excludes any
estimate  by us of the number of  beneficial  owners of shares  held in names of
various security brokers, dealers and registered clearing agencies for which the
accuracy  cannot be  guaranteed.  The  transfer  agent for our  common  stock is
Signature Stock Transfer Inc.


Dividends
We have not paid cash  dividends on any class of common  equity since  formation
and we do not anticipate paying any dividends on our outstanding common stock in
the foreseeable future.

Warrants
The Company has no warrants outstanding.


ITEM 6.       SELECTED FINANCIAL DATA

Not required


ITEM 7.       MANAGEMENT DISCUSSIONS AND ANALYSIS OR PLAN OF OPERATION


The following  discussion  should be read in conjunction  with our  consolidated
financial  statements  provided in this annual  report on Form  10-KSB.  Certain
statements contained herein may constitute forward-looking statements within the
meaning  of  the  Private  Securities  Litigation  Reform  Act  of  1995.  These
statements involve a number of risks, uncertainties and other factors that could
cause actual results to differ materially, as discussed more fully herein.

The  forward-looking  information  set forth in this annual  report is as of the
date of this filing,  and we undertake no duty to update this information.  More
information about potential factors that could affect our business and financial
results is  included  in the  section  entitled  "Risk  Factors"  of this annual
report.


                                       9
<PAGE>


SUMMARY OF 2007

Since we began, we started testing three  approaches with different  hardware as
we needed to set a standard performance benchmark.  This was done with Intel and
AMD processors and the third differential was the physical memory. We found that
certain  configurations  had better  performance  and as we  injected  these new
configurations  into our customer  servers we found and created the XDEF service
(proprietary to eMI). This was a great breakthrough for the company as it set us
apart from the competition.

In the latter  part of 2006,  we filed a  registration  statement  with the U.S.
Securities & Exchange  Commission in order to raise funds to expand our business
and execute our business plan. The filing became  effective on December 21, 2006
which gave us the opportunity to sell up to 1,000,000  shares of common stock at
$0.50 per share. In September,  when we cut off our offering and started trading
on the OTCBB under the symbol EMZG,  we had raised  $154,750 by selling  309,500
shares of common stock under that registration statement.

In 2007 we revamped our gaming platform and have added some other  opportunities
for generating income through the use of popular games and creating competitions
with prizes.

Results for the Twelve  Months Ended  December  31, 2007  compared to the Period
from April 11 (date of  inception)  to December 31, 2006 (herein  referred to as
the "short period").

Revenues  (net of refunds) for the twelve  months  ended  December 31, 2007 were
$35,089 compared to $11,963 for the short period ended December 31, 2006.

Total  operating  expenses for the twelve  months  ended  December 31, 2007 were
$161,299  compared  to $93,352  for the short  period in 2006  generating  a net
operating loss of $125,126 at December 31, 2007 compared to a loss of $81,389 at
December 31, 2006.  Our largest  expenses  for the year were  Computer  (server)
Expense of $36,399 in 2007 and $24,234 in 2006, and Contract Services of $11,588
in 2007  compared to $19,869 in 2006.  Since we started our business in 2006, we
had many costs that were  non-recurring one time costs in 2006 which we estimate
at $10,000.

We had interest income in 2007 of $1,054 and we had none in 2006.

Net loss for the twelve months ended December 31, 2007 was $125,126  compared to
a loss of $81,389 for the short  period from April 11, 2006 (date of  inception)
to December 31, 2006.


ITEM 7A.      QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK

Not applicable


ITEM 8.       FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA


The financial statements of the Company, together with the independent auditors'
report thereon of The Hall Group,  CPAs appear on pages F-1 through F-13 of this
report.


<PAGE>




ITEM 9.       CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND
              FINANICAL DISCLOSURES

None.


                                       10
<PAGE>


ITEM 9A.      CONTROLS AND PROCEDURES


Evaluation of Disclosure Controls and Procedures
------------------------------------------------

Disclosure  controls and procedures include,  without  limitation,  controls and
procedures  designed to ensure that  information  required to be disclosed by an
issuer in the reports that it files or submits under the Securities Exchange Act
of 1934, as amended (the "Act") is accumulated and  communicated to the issuer's
management,  including its principal executive and principal financial officers,
or  persons  performing  similar  functions,  as  appropriate  to  allow  timely
decisions regarding required  disclosure.  It should be noted that the design of
any  system of  controls  is based in part upon  certain  assumptions  about the
likelihood of future events,  and there can be no assurance that any design will
succeed in achieving  its stated goals under all  potential  future  conditions,
regardless  of how  remote.  As of the end of the period  covered by this Annual
Report,  we  carried  out an  evaluation,  under  the  supervision  and with the
participation of our President,  also serving as our Chief Financial Officer, of
the  effectiveness  of the design and operation of our  disclosure  controls and
procedures.  Based on this  evaluation,  our President  has  concluded  that the
Company's  disclosure  controls and procedures are not effective  because of the
identification  of a material  weakness in our internal  control over  financial
reporting  which is identified  below,  which we view as an integral part of our
disclosure controls and procedures.

Changes in Internal Controls over Financial Reporting
-----------------------------------------------------

We have  not yet  made any  changes  in our  internal  controls  over  financial
reporting  that occurred  during the period  covered by this report on Form 10-K
that has materially affected,  or is reasonably likely to materially affect, our
internal control over financial reporting.

Management's Annual Report on Internal Control Over Financial Reporting
-----------------------------------------------------------------------

Our management is responsible for establishing and maintaining adequate internal
control over financial reporting, as such term is defined in Rules 13a-15(f) and
15d-15(f) of the  Exchange  Act.  Our  internal  control  system was designed to
provide reasonable  assurance  regarding the reliability of financial  reporting
and the preparation of financial statements for external purposes, in accordance
with generally accepted accounting principles.  Because of inherent limitations,
a system of internal control over financial  reporting may not prevent or detect
misstatements.  Also,  projections of any evaluation of  effectiveness to future
periods  are  subject to the risk that  controls  may become  inadequate  due to
change in  conditions,  or that the degree of  compliance  with the  policies or
procedures may deteriorate.

Our  management  conducted an  evaluation of the  effectiveness  of our internal
control over financial  reporting  using the criteria set forth by the Committee
of  Sponsoring  Organizations  of the  Treadway  Commission  (COSO) in  Internal
Control--Integrated Framework. Based on its evaluation, our management concluded
that  there is a  material  weakness  in our  internal  control  over  financial
reporting.  A material  weakness is a deficiency,  or a  combination  of control
deficiencies,  in internal control over financial reporting such that there is a
reasonable  possibility that a material  misstatement of the Company's annual or
interim  financial  statements  will not be  prevented  or  detected on a timely
basis.

The material  weakness relates to the lack of segregation of duties in financial
reporting, as our financial reporting and all accounting functions are performed
by xternal  accountants  who may not always get full  information  and therefore
something  is  not  recorded  appropriately.  Our  President  does  not  possess
accounting  expertise  and our company  does not have an audit  committee.  This
weakness  is due to the  company's  lack of working  capital to hire  additional
staff. To remedy this material weakness,  we intend to engage another accountant
to assist with financial reporting as soon as our finances will allow.

This  annual  report  does not include an  attestation  report of the  Company's
registered  public  accounting  firm regarding  internal  control over financial


                                       11
<PAGE>

reporting.  Management's  report  was  not  subject  to the  attestation  by the
Company's  registered  public accounting firm pursuant to temporary rules of the
SEC that permit the Company to provide only  management's  report in this annual
report.

The Company's  management  carried out an assessment of the effectiveness of the
Company's internal control over financial reporting as of December 31, 2007. The
Company's management based its evaluation on criteria set forth in the framework
in Internal Control--Integrated  Framework issued by the Committee of Sponsoring
Organizations of the Treadway Commission.  Based on that assessment,  management
has concluded that the Company's  internal control over financial  reporting was
not effective as of December 31, 2007.



ITEM 9B.      OTHER INFORMATION


The  Company  filed no reports on Form 8-K  during the year ended  December  31,
2007.
















                                       12
<PAGE>


PART III.

ITEM 10.      DIRECTORS AND EXECUTIVE OFFICERS OF REGISTRANT


As of December 31, 2007,  the following  person serves as a director and officer
of the Company.


         G. Edward Hancock          21      Chief Executive Officer, President,
                                            Chief Financial Officer and Director
                                            Since April 11, 2006


G. Edward Hancock,  21, started in eSports at age 13, being a very talented game
player at an early age  opened  doors for him at such an early age for the level
of competition offered. From the conception of the most popular game he has been
in the in the top 15% of American players. Coupled with his 10 year computer and
internet  experience and knowledge of Game Servers this helped him to understand
all  aspects  of the online  gaming  industry,  particularly  game  servers  and
performance.

In 2001 Mr.  Hancock,  in  conjunction  with a few other  gamers,  opened a game
server rental company in Southern  California  offering game servers to the west
coast of United  States;  this was a very good learning  experience.  One of the
biggest lessons of this venture is the shelf life of the computer  equipment and
facilities  that housed them.  If the data center was not set up for online play
then the performance suffered, and this business is all about performance.

In 2003 Mr.  Hancock  helped open a LAN Game Center in Lake Forest,  California;
this facility  offered game play by the hour and was a very profitable  business
in both  financially and  educationally.  This business was sold and Mr. Hancock
re-located to Dallas Texas,  the home of the biggest online gaming league in the
world,  CAL, The Cyber Athletic League and CPL , The Cyber  Professional  League
where twice a year teams and players from all over the world come to compete for
over 100,000 in money and prizes.  Mr. Hancock is now  concentrating on managing
teams as well as  competing  as  Emazing's  sponsored  teams,  (called  eMg) now
represent over 15 teams  throughout  the world.  Most of the teams are in the US
and Canada and are supplied game servers from the eMg XDEF network.


In late 2005 Mr. Hancock started up eMg's XDEF network, a high end gaming server
rental company specializing in high performance game servers as well as low cost
economical  game  servers for  beginners.  Over the next year this  business has
grown to one of the top US game server  rental  companies  offering the high end
consistent service game servers demand.


ITEM 11. EXECUTIVE COMPENSATION

Our sole officer and director received the following  compensation for the years
of 2007 and 2006. He has no employment contract with the company.

     Name of Person         Capacity in which he served        Aggregate
Receiving compensation        to receive remuneration         remuneration
----------------------     ---------------------------------------------------
G Edward Hancock           President, Secretary               2007 - $ 3,232
                                and Treasurer                 2006 - $    -0-

As of the date of this offering,  our sole officer is our only employee. We have
no employment agreements with any officer, director or employee.




                                       13
<PAGE>



ITEM 12.      SECURITY OWNERSHIP OF MANANGEMENT AND BENEFICIAL OWNERS

As of December 31, 2007, the following person is known to the Company to own 10%
or more of the Company's Voting Stock:

Title / relationship                                 Number of
to Issuer                      Name of Owner        shares owned        Percent
--------------------------------------------------------------------------------

President, Secretary
and Director                   G. Edward Hancock     5,000,000           88.35%


All officers, directors, and
10% shareholders as a group                          5,000,000           88.35%










                                       14
<PAGE>



ITEM 13.      CERTAIN RELATIONSHIPS AND RELATED PARTY TRANSACTION

As of the  date of this  filing,  there  are no  other  agreements  or  proposed
transactions,  whether direct or indirect,  with anyone,  but more  particularly
with any of the following:

     o    a director or officer of the issuer;
     o    any principal security holder;
     o    any promoter of the issuer;
     o    any  relative  or spouse,  or relative  of such  spouse,  of the above
          referenced persons.


ITEM 14.      PRINCIPAL ACCOUNTANT FEES AND SERVICES

(1) AUDIT FEES

The aggregate fees billed for  professional  services  rendered by our auditors,
for the audit of the registrant's annual financial  statements and review of the
financial  statements  included in the registrant's Form 10-KSB or services that
are  normally  provided by the  accountant  in  connection  with  statutory  and
regulatory  filings or engagements  for fiscal year 2007 was $13,000 and in 2006
was $3,660.


(2) AUDIT-RELATED FEES
NONE

(3) TAX FEES
NONE

(4) ALL OTHER FEES
NONE


(5) AUDIT COMMITTEE POLICIES AND PROCEDURES AUDIT COMMITTEE FINANCIAL EXPERT

The Securities and Exchange  Commission has adopted rules  implementing  Section
407 of the  Sarbanes-Oxley  Act of 2002 requiring  public  companies to disclose
information  about "audit committee financial  experts."  As of the date of this
Annual report,  we do not have a standing Audit Committee.  The functions of the
Audit Committee are currently  assumed by our Board of Directors.  Additionally,
we do not have a member of our Board of  Directors  that  qualifies as an "audit
committee  financial expert." For that reason, we do not have an audit committee
financial expert.





                                       15
<PAGE>


PART IV

ITEM 15.          EXHIBITS, FINANICAL STATEMENTS AND REPORTS ON FORM 8-K

(a) The following  documents are filed as part of this report:  Included in Part
II, Item 7 of this report:


         Report of Independent Registered Accounting Firm

         Consolidated Balance Sheet as of December 31, 2007

         Consolidated Statements  of  Operations  - the year ended  December 31,
         2007 and the period April 11, 2006 (date of inception) to December 31,
         2006

         Consolidated  Statements of Cash Flows for the year ended  December 31,
         2007 and the period April 11, 2006 (date of  inception) to December 31,
         2006

         Consolidated  Statements of Stockholders  Equity - the period April 11,
         2006 (date of inception) to December 31, 2007

         Notes to Financial Statements


(b) The Company filed no reports on Form 8-K during the year ended  December 31,
2007.


(c)      Exhibits

Exhibit Number    Name of Exhibit

  31.1         Certification  of  Chief  Executive  Officer,  pursuant  to  Rule
               13a-14(a) of the  Exchange  Act, as enacted by Section 302 of the
               Sarbanes-Oxley Act of 2002.

  31.2         Certification  of  Chief  Financial  Officer,  pursuant  to  Rule
               13a-14(a) of the  Exchange  Act, as enacted by Section 302 of the
               Sarbanes-Oxley Act of 2002.

  32.1         Certification  of Chief  Executive  Officer  and Chief  Financial
               Officer,  pursuant to 18 United  States  Code  Section  1350,  as
               enacted by Section 906 of the Sarbanes-Oxley Act of 2002.






<PAGE>



                                   SIGNATURES

Pursuant  to the  requirements  of the  Securities  Exchange  Act of  1934,  the
Registrant  has duly caused this Annual  Report on Form 10-K to be signed on its
behalf by the undersigned hereunto duly authorized.


EMAZING INTERACTIVE, INC.

By:  /s  G. Edward Hancock
     ---------------------
         G. Edward Hancock
         Chief Executive Officer & Chief Financial Officer

Dated: March 31, 2008





<PAGE>









                            EMAZING INTERACTIVE, INC.

                              FINANCIAL STATEMENTS

                                DECEMBER 31, 2007











<PAGE>




                            EMAZING INTERACTIVE, INC.
                              FINANCIAL STATEMENTS

                                TABLE OF CONTENTS


                                                                        PAGE (S)

BASIC FINANCIAL STATEMENTS

      Independent Auditor's Report                                            1

      Consolidated Balance Sheet as of December 31, 2007                      2

      Consolidated Statements of Operations for the years ended               3
      December 31, 2007 and 2006

      Consolidated Statements of Cash Flows for the years ended               4
      December 31, 2007 and 2006

      Consolidated Statement of Stockholders' Equity for the Period from      5
      April 11, 2006 (date of inception) to December 31, 2007

      Notes to the Consolidated Financial Statements                        6-13













                                       i
<PAGE>

             REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM


To the Board of Directors and Management of
Emazing Interactive, Inc.
Allen, Texas

We  have  audited  the  accompanying   consolidated  balance  sheet  of  Emazing
Interactive,   Inc.  and  subsidiary  of  December  31,  2007  and  the  related
consolidated  statements of operations,  cash flows and stockholders' equity for
the years  ended  December  31,  2007 and  2006.  These  consolidated  financial
statements   are  the   responsibility   of  the   Company's   management.   Our
responsibility  is  to  express  an  opinion  on  these  consolidated  financial
statements based on our audit.

We conducted our audit of these consolidated  financial statements in accordance
with the  standards of the Public  Company  Accounting  Oversight  Board (United
States).  Those  standards  require that we plan and perform the audit to obtain
reasonable assurance about whether the financial statements are free of material
misstatement.  An audit includes examining, on a test basis, evidence supporting
the amounts and disclosures in the financial statements.  An audit also includes
assessing the  accounting  principles  used and  significant  estimates  made by
management,  as well as evaluating the overall financial statement presentation.
We believe that our audit provides a reasonable basis for our opinion.

We were not engaged to examine management's assertion about the effectiveness of
Emazing  Interactive,  Inc.'s  internal  control over financial  reporting as of
December 31, 2007 and, accordingly, we do not express on opinion thereon.

In our opinion, the consolidated  financial statements referred to above present
fairly, in all material respects, the financial position of Emazing Interactive,
Inc. and  subsidiary as of December 31, 2007,  and the results of its operations
and its cash flows for the years ended  December 31, 2007 and 2006 in conformity
with accounting principles generally accepted in the United States of America.

The  accompanying  financial  statements  have been  prepared  assuming that the
Company  will  continue  as a  going  concern.  As  discussed  in  Note 7 to the
financial  statements,  the Company  has  suffered  significant  losses and will
require  additional capital to develop its business until the Company either (1)
achieves a level of revenues  adequate to  generate  sufficient  cash flows from
operations; or (2) obtains additional financing necessary to support its working
capital  requirements.  These  conditions  raise  substantial  doubt  about  the
Company's ability to continue as a going concern.  Management's  plans in regard
to these matters are also  described in Note 7. The financial  statements do not
include any adjustments that might result from the outcome of this uncertainty.



/s/  The Hall Group, CPAs
-------------------------
The Hall Group, CPAs
Dallas, Texas

March 21, 2008


                                       1
<PAGE>


                            EMAZING INTERACTIVE, INC.
                           Consolidated Balance Sheet
                               December 31, 2007


ASSETS

  Current Assets
       Cash and Cash Equivalents                                      $  17,513
                                                                      ---------
            Total Current Assets                                         17,513
                                                                      ---------

  Fixed Assets
       Computer Equipment                                                27,950
       Less: Accumulated Depreciation                                   (11,216)
                                                                      ---------
            Total Fixed Assets                                           16,734
                                                                      ---------

  Intangible Assets
       Gaming Software                                                   48,488
       Less: Accumulated Amortization                                   (23,285)
                                                                      ---------
            Total Intangible Assets                                      25,203
                                                                      ---------

                TOTAL ASSETS                                          $  59,450
                                                                      =========

                        LIABILITIES AND STOCKHOLDERS' EQUITY

  Current Liabilities
       Accounts Payable                                               $  42,217
       Accounts Payable-Related Parties                                  21,500
       Due to Related Parties                                             5,678
                                                                      ---------
            Total Liabilities (All Current)                              69,395
                                                                      ---------

  Stockholders' Equity
       Common stock, $.001 par value, 50,000,000 shares authorized,
            5,659,500 shares issued and outstanding                       5,659
       Additional Paid-In Capital                                       190,941
       Retained Earnings (Deficit)                                     (206,545)
                                                                      ---------
            Total Stockholders' Equity (Deficit)                         (9,945)
                                                                      ---------

                TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY            $  59,450
                                                                      =========


   The accompanying notes are an integral part of these financial statemens.



                                       2
<PAGE>


                          EMAZING INTERACTIVE, INC.
                    Consolidated Statements of Operations
                   For the Year Ended December 31, 2007 and
    For the Period April 11, 2006 (Date of Inception) to December 31, 2006

                                                         2007           2006
                                                     -----------    -----------

REVENUES                                             $    35,089    $    11,963

OPERATING EXPENSES
           Accounting and Professional                    49,075          5,820
           Computer Expenses                               6,749         22,434
           Contract Services                              11,588         19,869
           Depreciation & Amortization                    20,619         13,882
           Licenses and Fees                               4,659          4,322
           Office Expense                                  4,592          3,241
           Marketing Expense                               5,357              0
           Server Hosting                                 36,399          1,800
           Telephone & Server Expense                      2,331         16,592
           Travel Expense                                 19,930          5,392
                                                     -----------    -----------
           TOTAL OPERATING EXPENSES                      161,299         93,352
                                                     -----------    -----------

NET OPERATING (LOSS)                                    (126,210)       (81,389)

OTHER INCOME (EXPENSE)
      Interest Income                                      1,054              0
                                                     -----------    -----------
           TOTAL OTHER INCOME (EXPENSE)                    1,054              0
                                                     -----------    -----------

NET (LOSS) BEFORE INCOME TAXES                          (125,156)       (81,389)

      Provision for Income Taxes (Expense) Benefit             0              0
                                                     -----------    -----------

NET (LOSS)                                           $  (125,156)   $   (81,389)
      Beginning Retained Earnings (Deficit)              (81,389)             0
                                                     -----------    -----------

ENDING RETAINED EARNINGS (DEFICIT)                   $  (206,545)   $   (81,389)
                                                     ===========    ===========


EARNINGS PER SHARE

      Weighted Average of Outstanding Shares           5,573,709      5,350,000
                                                     ===========    ===========
      Income (Loss) for Common Stockholders          $     (0.02)   $     (0.02)
                                                     ===========    ===========

   The accompanying notes are an integral part of these financial statemens.

                                       3

<PAGE>

<TABLE>

<CAPTION>

                           EMAZING INTERACTIVE, INC.
                     Consolidated Statements of Cash Flows
                   For the Year Ended December 31, 2007 and
    For the Period April 11, 2006 (Date of Inception) to December 31, 2006


                                                                          2007         2006
                                                                       ---------    ---------
<S>                                                                    <C>          <C>
CASH FLOWS FROM OPERATING ACTIVITIES
      Net (Loss)                                                       $(125,156)   $ (81,389)
      Adjustments to reconcile net income to net cash
       provided by operating activities:
           Common Stock Issued for Services                                    0        1,250
           Depreciation & Amortization                                    20,619       13,882
           Increase in Accounts Payable                                    3,498       60,218
           Increase (Decrease) in Due from Related Parties               (18,269)      23,948
                                                                       ---------    ---------
               Net Cash Provided by Operating Activities                (119,308)      17,909

CASH FLOWS FROM INVESTING ACTIVITIES
      Purchase of Fixed Assets                                           (18,000)     (27,838)
                                                                       ---------    ---------
               Net Cash (Used) by Investing Activities                   (18,000)     (27,838)

CASH FLOWS FROM FINANCING ACTIVITIES
      Sale of Common Stock for Cash                                      151,750       10,000
      Conversion of Debt to Stock                                          3,000            0
                                                                       ---------    ---------
               Net Cash Provided by Financing Activities                 154,750       10,000
                                                                       ---------    ---------

NET INCREASE IN CASH AND CASH EQUIVALENTS                                 17,442           71

CASH AND CASH EQUIVALENTS AT BEGINNING OF YEAR                                71            0
                                                                       ---------    ---------

CASH AND CASH EQUIVALENTS AT END OF YEAR                               $  17,513    $      71
                                                                       =========    =========

SUPPLEMENTAL DISCLOSURES

      Cash Paid During the Year for Interest Expense                   $       0    $       0
                                                                       =========    =========

      Noncash Investing Activity
           Issuance of 5,000,000 shares of Common Stock for the following:
               Computer Equipment                                              0       15,600
               Services                                                        0        1,250
               Gaming Software                                                 0       15,000
                                                                       ---------    ---------
                    Total Noncash Investing Activity                           0       31,850
                                                                       =========    =========
</TABLE>



   The accompanying notes are an integral part of these financial statemens.

                                       4
<PAGE>

<TABLE>

<CAPTION>

                            EMAZING INTERACTIVE, INC.
            Consolidated Statement of Changes in Stockholders' Equity
          From April 11, 2006 (Date of Inception) to December 31, 2007

                                                                                                 Retained
                                                           Common Stock           Paid-In        Earnings
                                                       Shares        Amount       Capital        (Deficit)        Totals
                                                     -----------  ---------------------------  --------------  --------------
<S>                                                                            <C>             <C>             <C>

Stockholders' Equity at April 11, 2006 (Inception)            0   $        0   $           0   $           0   $           0

2006
     Common Stock Issued For:
     Assets                                           5,000,000        5,000          25,600                          30,600
     Services                                           250,000          250           1,000                           1,250
     Cash                                               100,000          100           9,900                          10,000
     Net Income (Loss)                                        0            0               0         (81,389)        (81,389)
                                                     -----------  -----------  --------------  --------------  --------------

Stockholders' Equity (Deficit) at December 31, 2006   5,350,000   $    5,350   $      36,500         (81,389)  $     (39,539)
                                                     ===========  ===========  ==============  ==============  ==============

2007
     Common Stock Issued for Cash                       303,500          304         151,446                         151,750
     Conversion of Debt for Stock                         6,000            6           2,994                           3,000
     Net Income (Loss)                                        0            0               0        (125,156)       (125,156)
                                                     -----------  -----------  --------------  --------------  --------------

Stockholders' Equity (Deficit) at December 31, 2007   5,659,500   $    5,660   $     190,940        (206,545)  $      (9,945)
                                                     ===========  ===========  ==============  ==============  ==============
</TABLE>


   The accompanying notes are an integral part of these financial statemens.

                                       5

<PAGE>




                            EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007




NOTE 1 - NATURE OF ACTIVITIES AND SIGNIFICANT ACCOUNTING POLICIES
-----------------------------------------------------------------

         Nature of Activities, History and Organization:
         -----------------------------------------------

         Emazing Interactive,  Inc. (The "Company") operates as an online gaming
         facilitator  through its subsidiary  Emazing Gaming,  LLC. Online games
         are  rented  by the hour,  day or month.  The  Company  also  generates
         revenue through partnerships and sponsors.

         The Company is located in Allen,  Texas and was  incorporated  on April
         11, 2006 under the laws of the State of Texas.  On October 2, 2006, the
         Company converted its corporate charter to domicile in Nevada.

         Significant Accounting Policies:
         --------------------------------

         The  Company's  management  selects  accounting   principles  generally
         accepted in the United  States of America and adopts  methods for their
         application.  The  application  of accounting  principles  requires the
         estimating,  matching  and timing of revenue  and  expense.  It is also
         necessary for management to determine,  measure and allocate  resources
         and  obligations  within  the  financial  process  according  to  those
         principles.  The accounting policies used conform to generally accepted
         accounting  principles  which  have been  consistently  applied  in the
         preparation of these financial statements.

         The financial statements and notes are representations of the Company's
         management  which is responsible for their  integrity and  objectivity.
         Management  further  acknowledges  that it is  solely  responsible  for
         adopting sound  accounting  practices,  establishing  and maintaining a
         system of internal  accounting  control and  preventing  and  detecting
         fraud. The Company's system of internal  accounting control is designed
         to assure, among other items, that 1) recorded  transactions are valid;
         2) valid transactions are recorded; and 3) transactions are recorded in
         the proper  period in a timely manner to produce  financial  statements
         which present fairly the financial condition, results of operations and
         cash flows of the Company for the respective periods being presented.

                  Basis of Presentation:
                  ----------------------

                  The Company  prepares its financial  statements on the accrual
                  basis of accounting. All intercompany balance and transactions
                  are eliminated. Investments in subsidiaries are reported using
                  the equity method.

                  Reclassification:
                  -----------------

                  Certain  prior  year  amounts  have been  reclassified  in the
                  consolidated  balance  sheets,   consolidated   statements  of
                  operations  and  consolidated  statements  of  cash  flows  to
                  conform    to    current    period     presentation.     These
                  reclassifications   were  not  material  to  the  consolidated
                  financial  statements  and  had  no  effect  on  net  earnings
                  reported for any period.


                                       6
<PAGE>


                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007


NOTE 1 - (CONTINUED)
--------------------

                  Recently Issued Accounting Pronouncements:
                  ------------------------------------------

                  The Company  does not expect the  adoption of recently  issued
                  accounting  pronouncements to have a significant impact on the
                  Company's  results of operations,  financial  position or cash
                  flow.   See  Note  10  for  a  discussion  of  new  accounting
                  pronouncements.

                  Cash and Cash Equivalents:
                  --------------------------

                  Cash and cash equivalents  includes cash in bank with original
                  maturities  of three  months or less are  stated at cost which
                  approximates market value, which in the opinion of management,
                  are subject to an insignificant risk of loss in value.

                  Fixed Assets:
                  -------------

                  Fixed assets are depreciated  over their useful lives of three
                  years.  Repairs  and  maintenance  is  charged  to  expense as
                  incurred.

                  Revenue:
                  --------

                  The Company  recognizes  revenue  from the sale of products in
                  accordance with the Securities and Exchange  Commission  Staff
                  Accounting Bulletin No. 104 ("SAB 104"),  "Revenue Recognition
                  in Financial Statements." Revenue will be recognized only when
                  all of the following criteria have been met:

                    o    Persuasive evidence of an arrangement exists;
                    o    Ownership  and all risks of loss have been  transferred
                         to buyer, which is generally upon shipment;
                    o    The price is fixed and determinable; and
                    o    Collectibility is reasonably assured.

                  Revenue  from game rental is all paid at the point of purchase
                  online through Paypal.

                  Earnings (Loss) per Share:
                  --------------------------

                  Earnings  (loss) per share  (basic) is  calculated by dividing
                  the net income (loss) by the weighted average number of common
                  shares outstanding for the period covered.  As the Company has
                  no potentially  dilutive  securities,  fully diluted  earnings
                  (loss) per share is  identical  to  earnings  (loss) per share
                  (basic).


                                       7

<PAGE>


                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007

NOTE 1 - (CONTINUED)
--------------------

                  Website Software Development Costs:
                  -----------------------------------

                  The  Company  adopted  EITF  00-02,  "Accounting  for  website
                  developments  costs". In accordance with EITF 00-02, the costs
                  incurred for the (i) website  application  and  infrastructure
                  development;  (ii)  graphics  development;  and (iii)  content
                  development,  which  took the  website to a  functional  stage
                  where  it  could  receive  server  and  gaming  orders,   were
                  capitalized   and  are  being   amortized  over  three  years.
                  Maintenance  expenses  or  costs  that  do not  result  in new
                  revenue  producing  features  or  functions,  such as updating
                  information  and  products  or  maintenance  of the website or
                  promotion of the website using search engines, are expensed as
                  incurred.  Prior to this development,  Emazing had no website.
                  As of and for the  years  ended  December  31,  2007 and 2006,
                  $48,488 and $38,488 was  capitalized  and $11,588 and $790 was
                  expensed, respectively.

                  Use of Estimates:
                  -----------------

                  The  preparation  of financial  statements in conformity  with
                  generally accepted  accounting  principles requires management
                  to make estimates and assumptions that affect certain reported
                  amounts and  disclosures.  Accordingly,  actual  results could
                  differ from those estimates.

                  Comprehensive Income:
                  ---------------------

                  SFAS No. 130, "Reporting  Comprehensive  Income",  establishes
                  standards for reporting  and display of  comprehensive  income
                  and its components in a full set of general-purpose  financial
                  statements.  For the years ended  December  31, 2007 and 2006,
                  the  Company  had no  items  of  other  comprehensive  income.
                  Therefore,  the net  loss  equals  comprehensive  loss for the
                  years then ended.


NOTE 2 - FIXED ASSETS
---------------------

         Fixed assets at December 31, 2007 are as follows:

                  Computer Equipment                          $ 27,950
                  Less: Accumulated Depreciation               (11,216)
                                                              ---------

                           Total Fixed Assets                 $ 16,734
                                                              =========

         Depreciation  expense  was  $20,619  and  $13,882  for the years  ended
         December 31, 2007 and 2006, respectively.


                                       8
<PAGE>

                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007


NOTE 3 - INTANGIBLE ASSETS
--------------------------

         Intangible assets at December 31, 2007 are as follows:

                  Gaming Software                             $  48,488
                  Less: Accumulated Amortization                (23,285)
                                                              ----------

                           Total Intangible Assets            $  25,203
                                                              ==========


NOTE 4 - COMMON STOCK

         The Company is  authorized to issue  50,000,000  common shares at a par
         value of $0.001 per share.  These  shares have full voting  rights.  At
         December 31, 2007, there were 5,659,500 shares outstanding as follows:
                                                                 Shares

                  At Inception                                5,000,000
                  During 2006                                   350,000
                  During 2007                                   309,500
                                                              ---------

                           Total Shares Outstanding           5,659,500
                                                              =========















                                       9
<PAGE>

                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007

NOTE 5 - INCOME TAXES
---------------------

         The Company  follows FASB Statement  Number 109,  Accounting for Income
         Taxes.  Deferred  income  taxes  reflect  the  net tax  effects  of (a)
         temporary  differences  between  the  carrying  amounts  of assets  and
         liabilities for financial  reporting  purposes and the amounts used for
         income  tax  reporting  purposes,  and (b)  net  operating  loss  carry
         forwards.  For Federal  income tax purposes,  the Company uses the cash
         basis of  accounting,  whereas the accrual  basis is used for financial
         reporting purposes. In addition,  certain assets are charged to expense
         when acquired under Section 179 of the Internal Revenue Code for income
         tax purposes. The cumulative tax effect at the expected tax rate of 25%
         of significant  items comprising the Company's net deferred tax amounts
         as of December 31, 2007 and 2006 are as follows:

                                                      12/31/07         12/31/06

         Deferred tax assets attributable to:
           Prior years                               $  20,347        $       0
           Tax benefit for current year              $  47,218        $  20,347
                                                     ---------        ---------

                  Total Deferred Tax Benefit         $  67,565        $  20,347
                                                     =========        =========

         Components of the current provision (benefit) for taxes on income for
         the current year are as follows:


                                                      12/31/07         12/31/06

         Income tax before extraordinary item:
           Tax benefit on current year operations    $ (47,218)       $ (20,347)

         Valuation Allowance                         $  47,218        $  20,347
                                                     ---------        ---------

                  Net Provision (Benefit)            $       0        $       0
                                                     =========        =========

         The  realization  of deferred  tax benefits is  contingent  upon future
         earnings and is fully reserved at December 31, 2007.


NOTE 6 - RELATED PARTY TRANSACTIONS
-----------------------------------

         During 2007,  the Company was billed  $30,341 from entities with common
         ownership  to  shareholders  of the  Company,  of which  $21,500 was in
         Accounts Payable - Related Party at December 31, 2007.

         Amounts due to four different  shareholders  who have funded  operating
         expenses totaled $5,678 at December 31, 2007 are reflected as "Due From
         Related Parties".


                                       10
<PAGE>

                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007


NOTE 7 - FINANCIAL CONDITION AND GOING CONCERN
----------------------------------------------

         Emazing has an accumulated  deficit through  December 31, 2007 totaling
         $206,545 and had negative  working capital of $51,882.  Because of this
         accumulated loss,  Emazing will require  additional  working capital to
         develop its business  operations.  Emazing intends to raise  additional
         working capital either through  private  placements,  public  offerings
         and/or bank  financing.  There are no  assurances  that Emazing will be
         able to either (1)  achieve a level of  revenues  adequate  to generate
         sufficient  cash  flow  from  operations;   or  (2)  obtain  additional
         financing  through either private  placement,  public  offerings and/or
         bank  financing   necessary  to  support   Emazing's   working  capital
         requirements.  To the extent  that  funds  generated  from any  private
         placements,  public offerings  and/or bank financing are  insufficient,
         Emazing will have to raise additional working capital. No assurance can
         be given that additional financing will be available,  or if available,
         will be on terms acceptable to Emazing.  If adequate working capital is
         not available Emazing may not continue its operations.

         Emazing  faces many  factors  in its  ability  to  continue  as a going
         concern,  including  but not  limited to, the  promotion  of its gaming
         website,  competition from larger and better capitalized companies, and
         its ability to create  traffic to its website  and  virtual  store.  To
         date, much of Emazing's activities have been focused on advertising and
         promotion to create its identity in the  community,  and its  continued
         existence is dependent upon the gaming public  purchasing  more time on
         its gaming servers.

         Should the above concerns  materialize,  it is conceivable that Emazing
         would have to suspend or discontinue  operations.  Management  believes
         that the efforts it has made to promote its site will  continue for the
         foreseeable  future.  These  conditions raise  substantial  doubt about
         Emazing's  ability  to  continue  as a  going  concern.  The  financial
         statements   do  not   include   any   adjustments   relating   to  the
         recoverability  and  classification  of asset  carrying  amounts or the
         amount and classification of liabilities that might be necessary should
         Emazing be unable to continue as a going concern.


NOTE 8 - SUBSEQUENT EVENT
-------------------------

         In March 2008, the Company  secured an increase in their line of credit
         from  $20,000 to $40,000.  The line of credit is secured by 100% of the
         common stock owned by the President of the Company.





                                       11
<PAGE>

                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007


NOTE 9 - NEW ACCOUNTING PRONOUCEMENTS
-------------------------------------

         In June 2003, the Securities and Exchange  Commission  ("SEC")  adopted
         final  rules  under  Section  404 of  the  Sarbanes-Oxley  Act of  2002
         ("Section  404"), as amended by SEC Release No. 33-8760 on December 15,
         2006.  Commencing with the Company's  Annual Report for the year ending
         December  30,  2008,  the  Company is  required  to include a report of
         management on the Company's internal control over financial  reporting.
         The internal  control  report must include a statement of  management's
         responsibility  for  establishing  and  maintaining  adequate  internal
         control  over  financial  reporting  for the Company;  of  management's
         assessment of the effectiveness of the Company's  internal control over
         financial  reporting  as of  year-end  and of  the  framework  used  by
         management  to evaluate the  effectiveness  of the  Company's  internal
         control over financial reporting. Furthermore in the following year the
         Company's  independent  accounting  firm has to  issue  an  attestation
         report  separately on the  Company's  internal  control over  financial
         reporting on whether it believes  that the Company has  maintained,  in
         all  material  respects,  effective  internal  control  over  financial
         reporting.

         In July 2006, the FASB issued FASB  Interpretation  No. 48,  Accounting
         for  Uncertainty  in  Income  Taxes  (FIN  48).  FIN 48  clarifies  the
         accounting  for  income  taxes by  prescribing  a  minimum  probability
         threshold  that a tax position  must meet before a financial  statement
         benefit is recognized.  The minimum threshold is defined in FIN 48 as a
         tax  position  that  is  more  likely  than  not to be  sustained  upon
         examination by the applicable taxing authority, including resolution of
         any related  appeals or  litigation  processes,  based on the technical
         merits of the position. The tax benefit to be recognized is measured as
         the largest amount of benefit that is greater than fifty percent likely
         of being realized upon ultimate  settlement.  FIN 48 must be applied to
         all existing tax positions upon initial adoption. The cumulative effect
         of  applying  FIN 48 at  adoption,  if  any,  is to be  reported  as an
         adjustment to opening retained  earnings for the year of adoption.  FIN
         48 is effective for the Company's year-end 2007, but is not expected to
         have a material impact on our consolidated  financial statements,  with
         the  possible  exception  of certain  disclosures  relative  to our net
         operating loss carryovers and the related valuation allowance.

         In 2006, the Financial Accounting Standards Board issued the following:

                - SFAS No. 155: Accounting for Certain Hybrid Financial
                  Instruments

                - SFAS No. 156: Accounting for Servicing of Financial Assets

                - SFAS No. 157: Fair Value Measurements

                - SFAS No. 158: Employers' Accounting for Defined Benefit
                  Pension and Other Postretirement Plans


                                       12
<PAGE>

                          EMAZING INTERACTIVE, INC.
                 NOTES TO THE CONSOLIDATED FINANCIAL STATEMENTS
                                DECEMBER 31, 2007

NOTE 9 - (CONTINUED)
--------------------

         In 2007, the Financial Accounting Standards Board issued the following:

                - SFAS No. 159: The Fair Value Option for Financial Assets and
                  Financial Liabilities; Including an amendment of FASB
                  Statement No. 115

                - SFAS No. 141: (Revised 2007), Business Combinations

                - SFAS No. 160: Noncontrolling Interest in Consolidated
                  Financial Statements

         Management has reviewed these new standards and believes that they have
         no impact on the financial statements of the Company.


NOTE 10 - LINE OF CREDIT
------------------------



         The Company entered into a line of credit ("LOC") in November 2007. The
         LOC had a credit line of $20,000 and accrues  interest at a rate of 10%
         per annum,  compounded  monthly.  It is secured by 100% of the stock of
         Emazing  Interactive,  Inc. that is beneficially owned by the President
         and his father.

         As of December 31, 2007,  the balanced owed pursuant to the LOC was $0.
         As discussed in Note 8, the LOC increased in March 2008 to $40,000. The
         Company  borrowed  $20,000  from this LOC during  the first  quarter of
         2008. The LOC is due in full on May 31, 2008.












                                       13