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## Breadcrumb

            -  Funding Search 
            -           Grants.gov      

# Grants.gov

Grants.gov provides information on more than 1,000 grant opportunities for 26 federal grantmaking agencies. youth.gov has developed a customized search of Grants.gov to help you find **open grant announcements** for **programs that serve youth and their families**.
                      - Search for open grant announcements using the checkboxes below
                      - Register and apply through Grants.gov

Do you have a recommendation for a federally-funded youth program to search for? Let us know! Email the program name and CFDA number to youthgov@air.org.

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### Filter by Topic

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##   Interactive Digital Media STEM Resources for Pre-College and Informal Science Education Audiences (STTR) (R41/R42 Clinical Trial Not Allowed)

06/25/2020

09/02/2022

The purpose of this Funding Opportunity Announcement (FOA) is to provide opportunities for eligible small business concerns (SBCs) to submit NIH Small Business Innovation Research (SBIR) grant applications to develop interactive digital media science, technology, engineering and mathematics (STEM) resources that address student career choice and health and medicine topics for: (1) pre-kindergarten to grade 12 (P-12) students and pre- and in-service teachers and famlies or (2) Informal science education (ISE), i.e., outside the classroom resources for the general public. Interactive digital media (IDM) are defined as products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games. There is a large body of evidence that IDM technology has the potential to support learning in a variety of contexts from primary and secondary schools, to universities, adult education and workplace training. IDM is widely used to train, educate, and encourage behavioral changes in a virtual world format where progressive learning, feedback on success and user control are combined into an interactive and engaging experience. It is anticipated that this SBIR FOA will facilitate the translation of new or existing health and medicine-based, P-12 STEM curricula and museum exhibits into educational Interactive Digital Media STEM (IDM STEM) resources that will provide a hands-on, inquiry-based and learning-by-doing experience for students, teachers and the community.

327830

93.859

##   Interactive Digital Media STEM Resources for Pre-College and Informal Science Education Audiences (SBIR) (R43/R44 Clinical Trial Not Allowed)

06/25/2020

09/02/2022

The purpose of this Funding Opportunity Announcement (FOA) is to provide opportunities for eligible small business concerns (SBCs) to submit NIH Small Business Innovation Research (SBIR) grant applications to develop interactive digital media science, technology, engineering and mathematics (STEM) resources that address student career choice and health and medicine topics for: (1) pre-kindergarten to grade 12 (P-12) students, and pre- and in-service teachers and famlies ("Teachers") or (2) Informal science education (ISE), i.e., outside the classroom resources for the general public. Interactive digital media (IDM) are defined as products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games. There is a large body of evidence that IDM technology has the potential to support learning in a variety of contexts from primary and secondary schools, to universities, adult education and workplace training. IDM is widely used to train, educate, and encourage behavioral changes in a virtual world format where progressive learning, feedback on success and user control are combined into an interactive and engaging experience. It is anticipated that this SBIR FOA will facilitate the translation of new or existing health and medicine-based, P-12 STEM curricula and museum exhibits into educational Interactive Digital Media STEM (IDM STEM) resources that will provide a hands-on, inquiry-based and learning-by-doing experience for students, teachers and the community.

327831

93.859

##   Interactive Digital Media (IDM) Biomedical Science Resources for Pre-College Students and Teachers (SBIR) (R43/R44 Clinical Trial Not Allowed)

06/15/2023

09/05/2025

The purpose of this Notice of Funding Opportunity (NOFO) is to provide opportunities for eligible small business concerns (SBCs) to develop interactive digital media (IDM) biomedical science resources for pre-college students and teachers.

348737

93.859

##   Trinidad and Tobago Youth Development and Diversion Grant

07/19/2023

09/30/2023

Overview: The Bureau of International Narcotics and Law Enforcement Affairs of the U.S. Department of State announces an open competition for organizations to submit applications to carry out a project providing a community-based solution to counter gang recruitment in selected communities of Trinidad and Tobago (TT). Countering the spread of criminal gangs is an INL Priority goal under mission goal 1, “Enhanced Citizen Security and Rule of Law’, objective 1.2 ‘Institutions support at-risk communities to address the underlying drivers of crime, gang involvement and violent extremism’, Sub Objective 1.2.1 ‘TT expands youth development and diversion programs to disincentivize gang involvement, strengthens juvenile justice systems, and improve relationships between law enforcement and at-risk communities’ Criminal gang activities drive violent crime and homicides in TT. This undermines public safety, negatively impacting livelihood, consumer confidence, foreign investment, and the ability of every citizen to enjoy peaceful and friendly communities. Lack of sustainable economic opportunities creates a climate for recruiting vulnerable youth into criminal gangs, leading to a decrease in the productive capacity of the young adult population between the ages of 18-35, especially males. Youth between the ages of 10 and 18 are more susceptible to societal and cultural ‘push’ factors, and ‘pull’ factors within the gang itself. Familial factors such as parental drug and alcohol abuse, violence at home, and parental criminality or gang membership are amongst the strongest predictors or delinquency and gang involvement. Community ‘push’ factors linked to joining gangs include social disorganization, availability of firearms, access to drugs and cultural norms supporting gang behavior. Youth may be pushed towards gang culture to resist structural violence they experience in their own community. In addition, the presence of pre-existing gangs correlates strongly with furth

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