# Skilled Flight Maneuvers (
Startin g wit h th e batter ypointe d a tyourself , g o int o a hover . The n rotat e th e Phanto m 9 0 degree s facin g right , an d fl ya 4 poin t square ? bo xformatio n goin g counter-clockwise . B e sur e t o b e i n contro l an d sto p an d hove ri n plac e a teac h poin tbefor e proceedin g t o th e nex tpoint . 

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Wit h th e batter ypointe d a t yourself , fl ya circle . Tr yt o kee p th e altitud e an d als o th e circl e a s unifor m a s possible .

Hover - wit h th e camer a pointe d a tyoursel fan d tr yt o kee p th e Phanto m i n on e place .

# Advance d Flight Maneuvers ( Fl ya circl e an d kee p th e camer a pointe d toward s you . B e sur e t o kee p th e altitud e th e sam e an d th e circl e a s unifor m a s possible . 

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Flya 4 poin t squar e boxclockwis e whil e keepin g the camer a facin g i n you rdirection .

Fl ya 4 poin t squar e bo xcounter-clockwis e whil e keepin g th e camer a facin q i n you rdirection .



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# Advance d Flight Maneuvers H e a 4- poin tsquar e bo xclockebs e an d oooec o th e phanto m i n th e directio n o ftravel .

M ya circl e counter-clockwis e an d kee p th e camer a pointe d i n th e directio n o ftravel . B e sur e t o kee p th e altitud e th e sam e an d th e circl e a s unifor m a s possible .

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Fl ya circl e counter-clockwis e wit h th e camer a pointe d a tth e cente ro fth e circle . B e sur e t o kee p th e altitud e th e sam e an d th e circl e a s unifor m a s possible . 

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# Advance d FlightManeuvers (7 T^TIT) H ya figur e 8 withou t rotatin g th e Phantom , B e sur e t o kee p th e altitud e th e sam e an d th e circl e a s unifor m a s possible .



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Fl ya Figur e 8 wit h th e camer a o fth e Phanto m pointe d i n th e directio n o ftrave l B e sur e t o kee p th e alt.itud e 'di e sam e an d th e circl e a s unifor m a s possible .

Fl yFigur e 8 pattern s whil e experimentin g wit h differen torientations . Fo rexample , camer a alway s pointe d i n a give n directio n o ropposite / left/righ tth e directio n o ftrave l etc . B e sur e t o kee p th e altitud e th e sam e an d th e circl e a s unifor m a s possible .

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# Emergenc

ySituation s Retur n Hom e &Lan d Mod e B e sur e yo u ar e i n alarg e ope n area . Befor e yo u tak e off , mak e sur e yo u hav e agoo d GP S loc k b yensurin g you rLE D indicator s ar e flashin g Green . Fl yth e Phanto m a tleas t50f t awa yfro m you rtak e of fpoint . Tur n of fth e Remot e Controller . Th e Phanto m wil l ente rit' s failsaf e Return-To-Hom e Mode . Le tth e Phanto m finis h it' s routin e an d lan d itsel fwithi n 2 meter s o fth e tak e of fpoint .

1 5 meter s Interceptin g Retur n Hom e &Lan d Mod e B e sur e yo u ar e i n alarg e ope n area . Befor e yo u tak e off , mak e sur e yo u hav e agoo d GP S loc k b yensurin g you rLE D indicator s ar e flashin g Green . Fl yth e Phanto m 50f tawa yfro m you rtak e of fpoint . Tur n of fth e Remot e Controller . Th e Phanto m wil l ente rit' s failsaf e Return-To-Hom e Mode . Whe n th e Phanto m i s returnin g home , yo u ca n intercep tRT H Mod e b yswitchin g th e d i Sv/itc h fro m th e to p positio n t o th e middl e o rjo-we r position, the n continu e flyin g th e Phantom .

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