#include <bits/stdc++.h>
using namespace std;

// #define int long long
#define rep(i, n) for (int i = 0; i < (int) (n); i++)
#define reps(i, n) for (int i = 1; i <= (int) (n); i++)
#define all(x) (x).begin(), (x).end()
#define uniq(x) (x).erase(unique(all(x)), (x).end())
#define bit(n) (1LL << (n))
#define cdiv(a, b) (((a) - 1) / (b) + 1)
#define dump(x) cerr << #x " = " << (x) << endl
using vint = vector<int>;
using vvint = vector<vint>;
using pint = pair<int, int>;
using vpint = vector<pint>;
template<typename T> using priority_queue_rev = priority_queue<T, vector<T>, greater<T>>;
constexpr double PI = 3.1415926535897932384626433832795028;
constexpr int DY[8] = {0, 1, 0, -1, 1, 1, -1, -1};
constexpr int DX[8] = {1, 0, -1, 0, 1, -1, -1, 1};
int gcd(int a, int b) {
    while (b) { swap(a %= b, b); }
    return a;
}
int lcm(int a, int b) { return a / gcd(a, b) * b; }
template<typename T> void fin(T mes) {
    cout << mes << endl;
    exit(0);
}
template<typename T, typename U> bool chmax(T &a, const U &b) {
    if (a < b) {
        a = b;
        return true;
    }
    return false;
}
template<typename T, typename U> bool chmin(T &a, const U &b) {
    if (b < a) {
        a = b;
        return true;
    }
    return false;
}
template<typename T, typename U> ostream &operator<<(ostream &os, const pair<T, U> &rhs) {
    os << "(" << rhs.first << ", " << rhs.second << ")";
    return os;
}
template<typename T> ostream &operator<<(ostream &os, const vector<T> &rhs) {
    os << "{";
    for (auto itr = rhs.begin(); itr != rhs.end(); itr++) {
        os << *itr << (next(itr) != rhs.end() ? ", " : "");
    }
    os << "}";
    return os;
}
struct setup {
    static constexpr int PREC = 20;
    setup() {
        cout << fixed << setprecision(PREC);
        cerr << fixed << setprecision(PREC);
    };
} setup;

long long xor64(long long range) {
    static unsigned long long x = 1145141919810ULL;
    x ^= x << 13;
    x ^= x >> 7;
    return (x ^= x << 17) % range;
}

struct timer {
    unsigned long long begin_cycle;
    double cycle_per_sec = 2.8e9;
    unsigned long long get_cycle() {
        unsigned low, high;
        __asm__ volatile("rdtsc":"=a"(low), "=d"(high));
        return ((unsigned long long) low) | ((unsigned long long) high << 32);
    }
    double get_time() { return (get_cycle() - begin_cycle) / cycle_per_sec; }
    void init() { begin_cycle = get_cycle(); }
} timer;

void simulated_annealing() {
    timer.init();
    double T = 5.95;
    double start_temp = 0.01;
    double end_temp = 0.01;
    int it = 0, pre_score;
    double time;
    while ((time = timer.get_time()) < T) {
        it++;
        double temp = start_temp + (end_temp - start_temp) * time / T;
        int new_score;
        // スコアが高いほどいい
        double prob = exp((new_score - pre_score) / temp);
        if (prob < (double) xor64(10000000) / 10000000) {
            // rejected
        } else {
            // accepted
        }
    }
}

int D;
int c[33];
int s[440][33];
int A = 26;
struct state {
    int val = 0;
    vint last = vint(A + 1, 0);
    vint history{0};
    state() {}
};
state beam_search() {
    int T = D;
    int beam_width = 50;
    vector<state> pre_states = {state()};
    reps(i, T) {
        vector<state> next_states;
        rep(j, pre_states.size()) {
            state pre_state = pre_states[j];
            int penalty = 0;
            reps(k, A) { penalty += c[k] * (i - pre_state.last[k]); }
            reps(k, A) {
                state next_state = pre_state;
                next_state.val += s[i][k] + c[k] * (i - pre_state.last[k]) - penalty;
                next_state.last[k] = i;
                next_state.history.push_back(k);
                next_states.push_back(next_state);
            }
        }

        // pre_statesから次の状態を計算しnext_statesに突っ込む
        vector<int> idx(next_states.size());
        for (int i = 0; i < idx.size(); i++) { idx[i] = i; }
        nth_element(idx.begin(), idx.begin() + beam_width - 1, idx.end(), [&](int l, int r) {
            // lのほうが優先度が高い時、true
            return next_states[l].val > next_states[r].val;
        });
        pre_states.clear();
        for (int i = 0; i < min(beam_width, (int) idx.size()); i++) {
            pre_states.push_back(next_states[idx[i]]);
        }
    }
    state ret;
    ret.val = INT_MIN;
    for (int i = 0; i < pre_states.size(); i++) {
        if (ret.val < pre_states[i].val) { ret = pre_states[i]; }
    }
    return ret;
}

int score(vint history) {
    vint last(A + 1);
    int ret = 0;
    reps(i, D) {
        ret += s[i][history[i]];
        last[history[i]] = i;
        reps(j, A) { ret -= c[j] * (i - last[j]); }
    }
    return ret;
}

int main() {
    cin >> D;
    reps(i, A) { cin >> c[i]; }
    reps(i, D) {
        reps(j, A) { cin >> s[i][j]; }
    }
    state res = beam_search();
    reps(i, D) { cout << res.history[i] << endl; }
    dump(res.val);
}

Measured memory_bytes: 6000