#include<complex>
#include<vector>
#include<iostream>
#include<stack>
#include<cmath>
#include<set>
 
enum CCW{FRONT=0x01,RIGHT=0x02,BACK=0x04,LEFT=0x08,OVER=0x10};
enum CIRCLE_RELATION{CIRCLE_SAME=0x01,CIRCLE_CONTAIN=0x02,
		     CIRCLE_NO_CROSS=0x04,CIRCLE_ONE_CROSS=0x08,
		     CIRCLE_ONE_INSIDE_CROSS=0x10,CIRCLE_TWO_CROSS=0x20};
#define sc second
#define fr first
 
#define REP(i,n) for(int i = 0; i < (int)(n); ++i)
 
using namespace std;
 
typedef double elem;
typedef complex<elem> point, vec;
typedef pair<point, point> line, hline, seg, pp;
 
const double infty = 1e40;
const double eps = 1.0e-10;
const double pi = acos(-1.0);
point base(0,0);
 
// oÍ
ostream &operator<<(ostream &os, const pair<point,point> &p){
  os << p.fr << "-" << p.sc;
  return os;
}
 
// lZ
inline elem sq(elem a){ return a*a; }
inline elem cq(elem a){ return a*a*a; }
 
// pxÏ·
elem rad(elem deg){ return (deg/180)*pi; }
elem deg(elem rad){ return (rad*180)/pi; }
 
// ®¬_Ìô¢AÈÇ
bool eq(elem a, elem b){ return abs(a-b) < eps; }
bool eqv(vec a, vec b){ return eq( abs(b-a),0); }
 
// _Iy[^
bool far(point a, point b){ return abs(b-a)>eps; }
bool near(point a, point b){ return abs(b-a)<=eps; }
elem dot(vec a, vec b){ return (a.real() * b.real() + a.imag() * b.imag() ); }
elem cross(vec a, vec b){ return ( a.real() * b.imag() - a.imag() * b.real() ); }
 
// a©çbÜÅvñèÌpxAàpA]ñ]
elem varg(vec a, vec b){
  elem ret=arg(a)-arg(b);
  if(ret<0)ret+=2*pi;
  if(ret>2*pi)ret-=2*pi;
  if(eq(ret,2*pi))ret=0;
  return ret;
}
elem varg2(vec a, vec b){
  elem ret = varg(a,b);
  if(ret>pi)return 2*pi-ret;
  return ret;
}
elem arg(vec a, vec b){ return acos( dot(a,b) / ( abs(a) * abs(b) ) ); }
point rot(point p, elem theta){ return p * polar((elem)1.0, theta); }
point rotdeg(point p, elem deg){ return p * polar((elem)1.0, rad(deg)); }
point proj(line l, point p){
  double t=dot(p-l.first,l.first-l.second)/abs(l.first-l.second);
  return l.first + t*(l.first-l.second);
}
point reflect(line l, point p){ return p+2.0*(proj(l,p)-p); }
 
// ñ_Ô£A¼üÆ_ÌÅZ£AüªÆ_ÌÅZ£
elem dist(point a, point b){ return abs(a-b); }
elem dist_l(line l, point x){ return abs(cross(l.sc-l.fr,x-l.fr)) / abs(l.sc-l.fr); }
elem dist_seg(seg s, point x)
{
  if( dot(s.sc-s.fr,x-s.fr)<0 ) return abs(x-s.fr);
  if( dot(s.fr-s.sc,x-s.sc)<0 ) return abs(x-s.sc);
  return dist_l(s,x);
}
 
// PÊxNgA@üxNgAPÊ@üxNg
vec uvec(vec a){ return a / abs(a); }
vec nmr(vec a){ return a * vec(0,-1); }
vec nml(vec a){ return a * vec(0,1); }
vec unmr(vec a){ return uvec( nmr(a) ); }
vec unml(vec a){ return uvec( nml(a) ); }
 
// ¼ðA½s»è
bool orth(point a1, point a2, point b1, point b2){ return eq( dot( a2 - a1, b2 - b1 ), 0 ); }
bool orth(vec v1, vec v2){ return eq( dot(v1, v2), 0 ); }
bool prll(point a1, point a2, point b1, point b2){ return eq( cross( a2 - a1, b2 - b1 ), 0 ); }
bool prll(vec v1, vec v2){ return eq( cross(v1, v2), 0 ); }
 
// CCW oXg¾ªA¸xÉæé
inline int ccw(const point &a, point b, point x){
  b -= a;
  x -= a;
  if( eq(cross(b,x),0.0) && dot(b,x) < 0 ) return BACK;
  if( eq(cross(b,x),0.0) && abs(b) < abs(x) ) return FRONT;
  if( eq(cross(b,x),0.0) ) return OVER;
  if( cross(b,x) > 0 ) return LEFT;
  if( cross(b,x) < 0 ) return RIGHT;
}
 
// üªg£
line expandLine(line l, elem mag){
  line ret = l;
  vec vf(l.first - l.second);
  vec vs(l.second - l.first);
  ret.first = l.second + mag * vf;
  ret.second = l.first + mag * vs;
  return ret;
}
 
// üªÌð·»è
inline bool intersectedSS(const seg &a, const seg &b)
{
  int cwaf=ccw(a.fr,a.sc,b.fr);
  int cwbf=ccw(b.fr,b.sc,a.fr);
  int cwas=ccw(a.fr,a.sc,b.sc);
  int cwbs=ccw(b.fr,b.sc,a.sc);
  if( cwaf==OVER || cwas==OVER || cwbf==OVER || cwbs==OVER ) return true;
  return ( cwaf | cwas ) == (LEFT|RIGHT) && ( cwbf | cwbs ) == (LEFT|RIGHT);
}
 
// ¼üÌð·»è
bool intersectedLL(line a, line b){ return !eq( cross(a.sc-a.fr,b.sc-b.fr), 0.0 ); }
 
// ð_vZ
point intersectionSS(seg a, seg b)
{
  elem d1 = dist_l(b,a.fr);
  elem d2 = dist_l(b,a.sc);
  return a.fr + ( d1 / (d1 + d2 ) ) * (a.sc-a.fr);
}
point intersectionLL(line a, line b)
{
  vec va = a.sc - a.fr;
  vec vb = b.sc - b.fr;
  return a.fr + va * ( cross(vb, b.fr - a.fr) / cross(vb,va) );
}
 
// üªð_êÅ
bool intersectionLL(line a, line b, point &ret){
  return intersectedLL( a, b ) ? ret = intersectionLL( a, b ), true : false;
}
bool intersectionLH(line a, hline b, point &ret){
  point tmp;
  return intersectionLL(a,b,tmp) ? ( ccw(b.fr,b.sc,tmp)&(OVER|FRONT) ? ret=tmp, true : false ) : false;
}
bool intersectionLS(line l, seg s, point &ret){
  point tmp;
  return intersectionLL(l,s,tmp) ? ( ccw(s.fr,s.sc,tmp)&OVER ? ret=tmp, true : false ) : false;
}
bool intersectionHH(hline a, hline b, point &ret){
  point tmp;
  return intersectionLL(a,b,tmp) ? ( ccw(a.fr,a.sc,tmp)&(OVER|FRONT)&&ccw(b.fr,b.sc,tmp)&(OVER|FRONT) ? ret = tmp, true : false ) : false;
}
bool intersectionHS(hline a, seg s, point &ret){
  point tmp;
  return intersectionLS(a,s,tmp) ? ( ccw(a.fr,a.sc,tmp)&(OVER|FRONT) ? ret = tmp, true : false ) : false;
}
bool intersectionSS(seg a, seg b, point &ret){
  return intersectedSS(a,b) ? ret = intersectionSS(a,b), true : false;
}

void make_bisectors(int t, const vector<line> &vl, vector<line> &ret){
  for(int i = 0; i < (int)vl.size(); ++i){
    if( i != t ){
      point is;
      if(intersectionLL( vl[t], vl[i], is )){
	vec va;
	vec vb;
	
	if( far(is,vl[t].fr) ){
	  va = uvec(vl[t].fr-is);
	}else{
	  va = uvec(vl[t].sc-is);
	}
	
	if( far(is,vl[i].fr) ){
	  vb = uvec(vl[i].fr-is);
	}else{
	  vb = uvec(vl[i].sc-is);
	}
	
	ret.push_back( line( is, is+va+vb ) );
	ret.push_back( line( is, is+va-vb ) );
	
      }else{
	elem d = 0.5 * dist_l( vl[i], vl[t].fr );
	point is;
	intersectionLL( line(vl[t].fr, vl[t].fr+unmr(vl[t].sc-vl[t].fr) ), vl[i], is );
	
	point cfr = d * uvec(is-vl[t].fr) + vl[t].fr;
	point csc = d * uvec(is-vl[t].fr) + vl[t].sc;
	ret.push_back( line(cfr,csc) );
      }
    }
  }
  return ;
}
const double MAG = 800;

int main()
{
  while(true){
    int n;
    scanf("%d", &n);
    if ( n == 0 ) break;

    vector<line> vl;
    for(int i = 0; i < n; ++i){
      elem x1,y1,x2,y2;
      scanf("%lf%lf%lf%lf", &x1, &y1, &x2, &y2);
      x1 /= MAG;
      y1 /= MAG;
      x2 /= MAG;
      y2 /= MAG;
      point a(x1,y1);
      point b(x2,y2);
      vl.push_back(line(a,b));
    }

    if( n<=2 ){
      puts("Many");
      continue;
    }

    vector<line> bisector1;
    vector<line> bisector2;
    vector< point > res;

    make_bisectors(0,vl,bisector1);
    make_bisectors(1,vl,bisector2);

    for(int i = 0; i < (int)bisector1.size(); ++i){
      for(int j = 0; j < (int)bisector2.size(); ++j){
	point is;
	
	if( prll(bisector1[i].sc-bisector1[i].fr,bisector2[j].sc-bisector2[j].fr) ) continue;
	//(ccw(bisector1[i].fr,bisector1[i].sc,bisector2[j].fr) & (OVER|FRONT|BACK)) &&
	//(ccw(bisector1[i].fr,bisector1[i].sc,bisector2[j].sc) & (OVER|FRONT|BACK)) ) continue;
	
	if( intersectionLL( bisector1[i], bisector2[j], is ) ){
	  elem d = dist_l( vl[0], is );
	  bool ng = false;
	  for(int k = 1; k < n; ++k){
	    if( !eq( d, dist_l( vl[k], is ) ) ){
	      ng = true;
	      break;
	    }
	  }
	  if( !ng ){
	    res.push_back(is);
	  }
	}
      }
      if(i==1)
	break;
    }
    
    for(int i = 0; i < (int)res.size(); ++i){
      for(int j = i+1; j < (int)res.size(); ++j){
	if( near(res[i],res[j]) ){
	  res.erase( res.begin() + j );
	  i = -1;
	  break;
	}
      }
    }
    
    if( res.size() > 1 ){
      puts("Many");
    }else{
      if( res.size() == 1 ){
	printf("%.12lf %.12lf\n", MAG*res[0].real(), MAG*res[0].imag());
      }else{
	puts("None");
      }
    }
  }
  return 0;
}

Measured memory_bytes: 0