using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    static int N;
    static int M;
    static Dictionary<int, List<W>> WsDic = new Dictionary<int, List<W>>();

    static void Main(string[] args)
    {
        var s = new Scanner();
        N = s.ReadInt();
        M = s.ReadInt();

        for (int i = 0; i <= M; i++)
        {
            WsDic[i] = new List<W>();
        }
        for (int i = 0; i < N; i++)
        {
            var w = new W();
            w.A = s.ReadInt();
            w.B = s.ReadInt();
            if (w.A <= M)
            {
                WsDic[w.A].Add(w);
            }
        }

        Solve();
    }

    static void Solve()
    {
        var q = new PriorityQueue<int>(N);
        var ans = 0;

        for (int i = 1; i <= M; i++)
        {
            foreach (var w in WsDic[i])
            {
                if (w.A == i) q.Enqueue(w.B);
            }
            if (q.Count > 0)
            {
                ans += q.Dequeue();
            }
        }
        Console.WriteLine(ans);
    }

    struct W
    {
        public int A;
        public int B;
    }
}

class Scanner
{
    string[] S = new string[0];
    int Index = 0;
    char[] Separators = new char[] { ' ' };

    public string Next()
    {
        if (this.Index < this.S.Length) return this.S[this.Index++];
        var line = "";
        while (line == "") line = Console.ReadLine();
        this.S = line.Split(this.Separators, StringSplitOptions.RemoveEmptyEntries);
        if (this.S.Length == 0) return this.Next();
        this.Index = 0;
        return this.S[this.Index++];
    }

    public string ReadStr()
    {
        return this.Next();
    }

    public char ReadChar()
    {
        return this.Next()[0];
    }

    public int ReadInt()
    {
        return int.Parse(this.Next());
    }

    public uint ReadUInt()
    {
        return uint.Parse(this.Next());
    }

    public long ReadLong()
    {
        return long.Parse(this.Next());
    }

    public int[] ReadIntArray(int n)
    {
        var array = new int[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadInt();
        }
        return array;
    }

    public long[] ReadLongArray(int n)
    {
        var array = new long[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadLong();
        }
        return array;
    }

    public char[] ReadCharArray(int n)
    {
        var array = new char[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadChar();
        }
        return array;
    }

    public string[] ReadStrArray(int n)
    {
        var array = new string[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadStr();
        }
        return array;
    }
}

class PriorityQueue<T> where T : IComparable<T>
{
    public readonly T[] Array;
    public readonly bool Greater;
    public int Count { get; private set; } = 0;

    public PriorityQueue(int capacity, bool greater = true)
    {
        this.Array = new T[capacity];
        this.Greater = greater;
    }

    public void Enqueue(T item)
    {
        this.Array[this.Count] = item;
        this.Count += 1;
        this.UpHeap();
    }

    public T Dequeue()
    {
        this.Swap(0, this.Count - 1);
        this.Count -= 1;
        this.DownHeap();

        return this.Array[this.Count];
    }

    public T Peek()
    {
        return this.Array[0];
    }

    private void UpHeap()
    {
        var n = this.Count - 1;
        while (n != 0)
        {
            var parent = (n - 1) / 2;

            if (this.Array[n].CompareTo(this.Array[parent]) > 0)
            {
                this.Swap(n, parent);
                n = parent;
            }
            else
            {
                break;
            }
        }
    }

    private void DownHeap()
    {
        var parent = 0;
        while (true)
        {
            var child = 2 * parent + 1;
            if (child > this.Count - 1) break;

            if (child < this.Count - 1 && this.Compare(this.Array[child], this.Array[child + 1]) < 0)
            {
                child += 1;
            }

            if (this.Compare(this.Array[parent], this.Array[child]) < 0)
            {
                this.Swap(parent, child);
                parent = child;
            }
            else
            {
                break;
            }
        }
    }

    private int Compare(T a, T b)
    {
        var c = a.CompareTo(b);
        if (!this.Greater)
        {
            c = -c;
        }
        return c;
    }

    private void Swap(int a, int b)
    {
        var tmp = this.Array[a];
        this.Array[a] = this.Array[b];
        this.Array[b] = tmp;
    }
}

Measured memory_bytes: 36500