#include <bits/stdc++.h>

using namespace std;


using int64 = long long;

const int64 infll = (1LL << 62) - 1;
const int inf = (1 << 30) - 1;

struct IoSetup {
  IoSetup() {
    cin.tie(nullptr);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(10);
    cerr << fixed << setprecision(10);
  }
} iosetup;


template< typename T1, typename T2 >
ostream &operator<<(ostream &os, const pair< T1, T2 > &p) {
  os << p.first << " " << p.second;
  return os;
}

template< typename T1, typename T2 >
istream &operator>>(istream &is, pair< T1, T2 > &p) {
  is >> p.first >> p.second;
  return is;
}

template< typename T >
ostream &operator<<(ostream &os, const vector< T > &v) {
  for(int i = 0; i < (int) v.size(); i++) {
    os << v[i] << (i + 1 != v.size() ? " " : "");
  }
  return os;
}

template< typename T >
istream &operator>>(istream &is, vector< T > &v) {
  for(T &in : v) is >> in;
  return is;
}

template< typename T1, typename T2 >
inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); }

template< typename T1, typename T2 >
inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); }

template< typename T = int64 >
vector< T > make_v(size_t a) {
  return vector< T >(a);
}

template< typename T, typename... Ts >
auto make_v(size_t a, Ts... ts) {
  return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...));
}

template< typename T, typename V >
typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) {
  t = v;
}

template< typename T, typename V >
typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) {
  for(auto &e : t) fill_v(e, v);
}

template< typename F >
struct FixPoint : F {
  FixPoint(F &&f) : F(forward< F >(f)) {}

  template< typename... Args >
  decltype(auto) operator()(Args &&... args) const {
    return F::operator()(*this, forward< Args >(args)...);
  }
};

template< typename F >
inline decltype(auto) MFP(F &&f) {
  return FixPoint< F >{forward< F >(f)};
}

namespace FastFourierTransform {
  using real = double;

  struct C {
    real x, y;

    C() : x(0), y(0) {}

    C(real x, real y) : x(x), y(y) {}

    inline C operator+(const C &c) const { return C(x + c.x, y + c.y); }

    inline C operator-(const C &c) const { return C(x - c.x, y - c.y); }

    inline C operator*(const C &c) const { return C(x * c.x - y * c.y, x * c.y + y * c.x); }

    inline C conj() const { return C(x, -y); }
  };

  const real PI = acosl(-1);
  int base = 1;
  vector< C > rts = {{0, 0},
                     {1, 0}};
  vector< int > rev = {0, 1};


  void ensure_base(int nbase) {
    if(nbase <= base) return;
    rev.resize(1 << nbase);
    rts.resize(1 << nbase);
    for(int i = 0; i < (1 << nbase); i++) {
      rev[i] = (rev[i >> 1] >> 1) + ((i & 1) << (nbase - 1));
    }
    while(base < nbase) {
      real angle = PI * 2.0 / (1 << (base + 1));
      for(int i = 1 << (base - 1); i < (1 << base); i++) {
        rts[i << 1] = rts[i];
        real angle_i = angle * (2 * i + 1 - (1 << base));
        rts[(i << 1) + 1] = C(cos(angle_i), sin(angle_i));
      }
      ++base;
    }
  }

  void fft(vector< C > &a, int n) {
    assert((n & (n - 1)) == 0);
    int zeros = __builtin_ctz(n);
    ensure_base(zeros);
    int shift = base - zeros;
    for(int i = 0; i < n; i++) {
      if(i < (rev[i] >> shift)) {
        swap(a[i], a[rev[i] >> shift]);
      }
    }
    for(int k = 1; k < n; k <<= 1) {
      for(int i = 0; i < n; i += 2 * k) {
        for(int j = 0; j < k; j++) {
          C z = a[i + j + k] * rts[j + k];
          a[i + j + k] = a[i + j] - z;
          a[i + j] = a[i + j] + z;
        }
      }
    }
  }

  vector< int64_t > multiply(const vector< int > &a, const vector< int > &b) {
    int need = (int) a.size() + (int) b.size() - 1;
    int nbase = 1;
    while((1 << nbase) < need) nbase++;
    ensure_base(nbase);
    int sz = 1 << nbase;
    vector< C > fa(sz);
    for(int i = 0; i < sz; i++) {
      int x = (i < (int) a.size() ? a[i] : 0);
      int y = (i < (int) b.size() ? b[i] : 0);
      fa[i] = C(x, y);
    }
    fft(fa, sz);
    C r(0, -0.25 / (sz >> 1)), s(0, 1), t(0.5, 0);
    for(int i = 0; i <= (sz >> 1); i++) {
      int j = (sz - i) & (sz - 1);
      C z = (fa[j] * fa[j] - (fa[i] * fa[i]).conj()) * r;
      fa[j] = (fa[i] * fa[i] - (fa[j] * fa[j]).conj()) * r;
      fa[i] = z;
    }
    for(int i = 0; i < (sz >> 1); i++) {
      C A0 = (fa[i] + fa[i + (sz >> 1)]) * t;
      C A1 = (fa[i] - fa[i + (sz >> 1)]) * t * rts[(sz >> 1) + i];
      fa[i] = A0 + A1 * s;
    }
    fft(fa, sz >> 1);
    vector< int64_t > ret(need);
    for(int i = 0; i < need; i++) {
      ret[i] = llround(i & 1 ? fa[i >> 1].y : fa[i >> 1].x);
    }
    return ret;
  }
};


int64_t mod_pow(int64_t x, int64_t n, int64_t mod) {
  int64_t ret = 1;
  while(n > 0) {
    if(n & 1) (ret *= x) %= mod;
    (x *= x) %= mod;
    n >>= 1;
  }
  return ret;
}

map< int64_t, int > prime_factor(int64_t n) {
  map< int64_t, int > ret;
  for(int64_t i = 2; i * i <= n; i++) {
    while(n % i == 0) {
      ret[i]++;
      n /= i;
    }
  }
  if(n != 1) ret[n] = 1;
  return (ret);
}

int main() {
  int P = 200003;

  int N;
  cin >> N;
  vector< int > A(P);
  int64 ret = 0;
  for(int i = 0; i < N; i++) {
    int x;
    cin >> x;
    if(x > 0) {
      A[x]++;
      ret -= 1LL * x * x % P;
    }
  }


  int root = 2;
  auto d = prime_factor(P - 1);
  for(; root < P; root++) {
    bool ok = true;
    for(const auto &p : d) {
      const uint q = p.first;
      const uint per = (P - 1) / q;
      if(mod_pow(root, per, P) == 1) {
        ok = false;
        break;
      }
    }
    if(ok) { break; }
  }

  vector< int > C(P - 1), D(P - 1);
  int tap = 1;
  for(int i = 0; i < P - 1; i++) {
    C[i] = A[tap];
    D[i] = A[tap];
    (tap *= root) %= P;
  }
  auto E = FastFourierTransform::multiply(C, D);
  tap = 1;
  vector< int64 > F(P - 1);
  for(int i = 0; i < E.size(); i++) {
    F[tap - 1] += E[i];
    (tap *= root) %= P;
  }
  for(int i = 0; i < P - 1; i++) {
    ret += (i + 1) * F[i];
  }
  cout << ret / 2 << "\n";
}


Measured memory_bytes: 27556