import math
from typing import Union


class Point(object):
    __slots__ = ['x', 'y']

    def __init__(self, x, y):
        self.x = x
        self.y = y

    def __add__(self, other):
        return Point(self.x + other.x, self.y + other.y)

    def __sub__(self, other):
        return Point(self.x - other.x, self.y - other.y)

    def __mul__(self, other: Union[int, float]):
        return Point(self.x * other, self.y * other)

    def __repr__(self):
        return f"({self.x},{self.y})"


class Vector(Point):
    __slots__ = ['x', 'y', 'pt1', 'pt2']

    def __init__(self, pt1: Point, pt2: Point):
        from_pt1_to_pt2 = pt2 - pt1
        super().__init__(from_pt1_to_pt2.x, from_pt1_to_pt2.y)
        self.pt1 = pt1
        self.pt2 = pt2

    def dot(self, other):
        return self.x * other.x + self.y * other.y

    def cross(self, other):
        return self.x * other.y - self.y * other.x

    def norm(self):
        return pow(self.x, 2) + pow(self.y, 2)

    def abs(self):
        return math.sqrt(self.norm())

    def __repr__(self):
        return f"{self.pt1},{self.pt2}"


class Segment(Vector):
    __slots__ = ['x', 'y', 'pt1', 'pt2']

    def __init__(self, pt1: Point, pt2: Point):
        super().__init__(pt1, pt2)

    def projection(self, pt: Point)-> Point:
        t = self.dot(Vector(self.pt1, pt)) / pow(self.abs(), 2)
        return Point(self.pt1.x + t * self.x, self.pt1.y + t * self.y)

    def reflection(self, pt: Point) -> Point:
        return self.projection(pt) * 2 - pt

    def is_intersected_with(self, other) -> bool:
        if (self.point_geometry(other.pt1) * self.point_geometry(other.pt2)) <= 0\
                and other.point_geometry(self.pt1) * other.point_geometry(self.pt2) <= 0:
            return True
        else:
            return False

    def point_geometry(self, pt: Point) -> int:
        """
        [-2:"Online Back", -1:"Counter Clockwise", 0:"On Segment", 1:"Clockwise",  2:"Online Front"]
        """
        vec_pt1_to_pt = Vector(self.pt1, pt)
        cross = self.cross(vec_pt1_to_pt)
        if cross > 0:
            return -1   # counter clockwise
        elif cross < 0:
            return 1    # clockwise
        else:           # cross == 0
            dot = self.dot(vec_pt1_to_pt)
            if dot < 0:
                return -2    # online back
            else:       # dot > 0
                if self.abs() < vec_pt1_to_pt.abs():
                    return 2    # online front
                else:
                    return 0    # on segment

    def cross_point(self, other) -> Point:
        d1 = abs(self.cross(Vector(self.pt1, other.pt1)))       # / self.abs()
        d2 = abs(self.cross(Vector(self.pt1, other.pt2)))       # / self.abs()
        t = d1 / (d1 + d2)
        return other.pt1 + other * t

    def __repr__(self):
        return f"{self.pt1},{self.pt2}"


def main():
    num_query = int(input())
    for i in range(num_query):
        p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y = map(int, input().split())
        seg_1 = Segment(Point(p0_x, p0_y), Point(p1_x, p1_y))
        seg_2 = Segment(Point(p2_x, p2_y), Point(p3_x, p3_y))

        pt = seg_1.cross_point(seg_2)
        print(f'{pt.x:.10f} {pt.y:.10f}')
    return


main()


Measured memory_bytes: 7336