#ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>

//#ifdef __GXX_EXPERIMENTAL_CXX0X__
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
//#endif

#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>

#include <array>
//#include <atomic>
#include <chrono>
//#include <condition_variable>
#include <forward_list>
//#include <future>
#include <initializer_list>
//#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <system_error>
//#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>

using namespace std;

template<typename T>
class UF
{
public:
	UF ()
	{
		count = 0;
	}

	void push ( T a )
	{
		M[a] = count;
		V.push_back ( count );
		rank.push_back ( 0 );
		count++;
	}

	void unite ( T a , T b )
	{
		long long int x = find ( M[a] );
		long long int y = find ( M[b] );
		if( x == y )return;
		if( rank[x] < rank[y] )
		{
			V[x] = y;
		} else
		{
			V[y] = x;
			if( rank[x] == rank[y] )rank[x]++;
		}
	}
	void merge ( T a , T b )
	{
		unite ( a , b );
	}
	bool same ( T a , T b )
	{
		return find ( M[a] ) == find ( M[b] );
	}
	long long int group ()
	{
		set<long long int>S;
		for( long long int i = 0; i < V.size (); i++ )
		{
			S.insert ( find ( V[i] ) );
		}
		return S.size ();
	}

private:
	vector<long long int> V , rank;
	map < T , long long int>M;
	long long int count;

	long long int find ( long long int x )
	{
		if( V[x] == x )return x;
		else return V[x] = find ( V[x] );
	}
};

const long double EPS = 1e-10;
class D3
{
public:
	long double x;
	long double y;
	long double z;


	//?????????????????????
	D3 ( long double x_ = 0.0 , long double y_ = 0.0 , long double z_ = 0.0 )
	{
		x = x_;
		y = y_;
		z = z_;
	}

	//??????
	D3 Cross_product ( D3 partner )
	{
		D3 ret ( y*partner.z - z*partner.y , z*partner.x - x*partner.z , x*partner.y - y*partner.x );
		return ret;
	}

	//??????
	long double Inner_product ( D3 partner )
	{
		return x*partner.x + y*partner.y + z*partner.z;
	}

	//?????????????????????????????????
	D3 Make_vector ( D3 partner )
	{
		D3 ret ( partner.x - x , partner.y - y , partner.z - z );
		return ret;
	}

	//???????§????2????????????????????¢???????±???????
	long double S_vec ( D3 A , D3 B )
	{
		D3 G;
		G = A.Cross_product ( B );
		return sqrt ( G.Inner_product ( G ) ) / 2;
	}

	//??????????????¢???????±???????
	long double S_point ( D3 A , D3 B , D3 C )
	{
		return S_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) );
	}

	//???????§????3????????????????????????????±???????
	long double V_vec ( D3 A , D3 B , D3 C )
	{
		D3 G;
		G = A.Cross_product ( B );
		return G.Inner_product ( C ) / 6;
	}

	//4???????????????????±???????
	long double V_point ( D3 A , D3 B , D3 C , D3 D )
	{
		return V_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) , A.Make_vector ( D ) );
	}

	D3 operator+( D3 partner )
	{
		return D3 ( x + partner.x , y + partner.y , z + partner.z );
	}

	D3 operator-( D3 partner )
	{
		return D3 ( x - partner.x , y - partner.y , z - partner.z );
	}

	D3 operator*( D3 partner )
	{
		return D3 ( x * partner.x , y * partner.y , z * partner.z );
	}

	D3 operator/( D3 partner )
	{
		return D3 ( x / partner.x , y / partner.y , z / partner.z );
	}

	D3 operator*( double d )
	{
		return D3 ( x * d , y * d , z * d );
	}

	D3 operator/( double d )
	{
		return D3 ( x / d , y / d , z / d );
	}

	bool operator==( D3 partner )
	{
		return abs ( x - partner.x ) < EPS&&abs ( y - partner.y ) < EPS&&abs ( z - partner.z ) < EPS;
	}

	long double length ()
	{
		return sqrt ( x*x + y*y + z*z );
	}

	//???????????????????????????
	//????????¨???
	D3 Unit_vec ()
	{
		return D3 ( *this ) / ( *this ).length ();
	}

	//????????????????????????
	D3 Inverse_vec ()
	{
		return D3 ( *this )*-1;
	}

	//?????´????????????
	bool Vertical ( D3 partner )
	{
		return abs ( ( *this ).Inner_product ( partner ) ) < EPS;
	}

	//??????????????????
	bool Parallel ( D3 partner )
	{
		return  ( *this ).Unit_vec () == partner.Unit_vec () || ( *this ).Unit_vec ().Inverse_vec () == partner.Unit_vec ();
	}

};

int main ()
{
	int N;
	cin >> N;
	for( size_t i = 0; i < N; i++ )
	{
		double a[8];
		for( size_t i = 0; i < 8; i++ )
		{
			cin >> a[i];
		}
		D3 A ( a[0] , a[1] ) , B ( a[2] , a[3] ) , C ( a[4] , a[5] ) , D ( a[6] , a[7] );
		D3 AB = B - A;
		D3 CD = D - C;
		if( AB.Parallel ( CD ) )
		{
			cout << "YES" << endl;
		} else
		{
			cout << "NO" << endl;
		}
	}
	return 0;
}

Measured memory_bytes: 1232