#include <cassert>
#include <cstdio>
#include <cmath>
#include <iostream>
#include <iomanip>
#include <sstream>
#include <vector>
#include <set>
#include <map>
#include <queue>
#include <numeric>
#include <algorithm>

using namespace std;
using lint = long long;
constexpr int MOD = 1000000007, INF = 1010101010;
constexpr lint LINF = 1LL << 60;

#ifdef _DEBUG
#include "../../library/library/debug_template.cpp"
#define DMP(...) dump(#__VA_ARGS__, __VA_ARGS__)
#else 
#define DMP(...) ((void)0)
#endif

struct init {
	init() {
		cin.tie(nullptr); ios::sync_with_stdio(false);
		cout << fixed << setprecision(10);
	}
} init_;

template<class T = int>
struct Point2D {
	T x, y;
	constexpr Point2D(T x = 0, T y = 0) noexcept : x(x), y(y) {};
	constexpr Point2D(pair<T, T> p) noexcept : x(p.first), y(p.second) {};
	constexpr bool operator==(const Point2D& rhs) const noexcept { return x == rhs.x && y == rhs.y; }
	constexpr bool operator!=(const Point2D& rhs) const noexcept { return !((*this) == rhs); }
	constexpr bool operator< (const Point2D& rhs) const noexcept { return x < rhs.x || (x == rhs.x && y < rhs.y); }
	constexpr bool operator> (const Point2D& rhs) const noexcept { return rhs < (*this); }
	constexpr bool operator<=(const Point2D& rhs) const noexcept { return !((*this) > rhs); }
	constexpr bool operator>=(const Point2D& rhs) const noexcept { return !((*this) < rhs); }
	constexpr Point2D  operator+ (const Point2D& rhs) const noexcept { return { x + rhs.x, y + rhs.y }; }
	constexpr Point2D  operator- (const Point2D& rhs) const noexcept { return { x - rhs.x, y - rhs.y }; }
	constexpr Point2D  operator* (const T& k) const noexcept { return { k * x, k * y }; }
	constexpr Point2D  operator/ (const T& k) const noexcept { return { x / k, y / k }; }
	constexpr Point2D& operator+=(const Point2D& rhs) noexcept { return ((*this) = (*this) + rhs); }
	constexpr Point2D& operator-=(const Point2D& rhs) noexcept { return ((*this) = (*this) - rhs); }
	constexpr Point2D& operator*=(const T& k) noexcept { return ((*this) = (*this) * k); }
	constexpr Point2D& operator/=(const T& k) noexcept { return ((*this) = (*this) / k); }
	constexpr Point2D  operator- () const noexcept { return { -x, -y }; }
	constexpr T operator* (const Point2D& rhs) const noexcept { return x * rhs.x + y * rhs.y; }
	constexpr Point2D nor() const noexcept { return { y, -x }; }
	constexpr long double hypot() const noexcept { return ::hypotl(x, y); }
	friend istream& operator>>(istream& is, Point2D& p) { return is >> p.x >> p.y; }
	friend ostream& operator<<(ostream& os, const Point2D& p) { return os << p.x << " " << p.y << "\n"; }
	template<class U> U& operator[](vector<vector<U>>& v) { return v[x][y]; }
};

using pnt = Point2D<>;

template<class T>
inline bool chmin(T& a, const T b) { return a > b && (a = b, true); }

int main() {

	int H, W, K;
	cin >> H >> W >> K;

	pnt st, go;
	cin >> st >> go;
	st -= pnt(1, 1);
	go -= pnt(1, 1);

	vector<vector<char>> grid(H, vector<char>(W));
	for (int i = 0; i < H; i++) for (int j = 0; j < W; j++) cin >> grid[i][j];

	auto in_grid = [&H, W](pnt& p) {
		return 0 <= p.x && 0 <= p.y && p.x < H&& p.y < W;
	};

	vector<vector<int>> used(H, vector<int>(W, INF));
	st[used] = 0;
	queue<pnt> que;
	que.emplace(st);
	while (!que.empty()) {
		
		pnt now = que.front();
		que.pop();

		vector<pnt> dxdy{ {-1, 0}, {1, 0}, {0, -1}, {0, 1} };
		for (const auto& e : dxdy) {
			for (int i = 1; i <= K; i++) {
				pnt next = now + e * i;
				if (!in_grid(next) || next[grid] == '@' || next[used] <= now[used] ) break;
				if (chmin(next[used], now[used] + 1)) que.emplace(next);
			}
		}
	}

	cout << (go[used] == INF ? -1 : go[used]) << "\n";

	return 0;
}



Measured memory_bytes: 11964