#pragma region Macro_and_Function
#pragma region Basic
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef vector<ll> vl;
typedef vector<vi> vvi;
typedef vector<vl> vvl;
#define REP(i, n) for (int i = 0, i##_len = (n); i < i##_len; ++i)
#define FOR(i, a, b) for (int i = (a), i##_len = (b); i < i##_len; i++)
#define FORD(i, a, b) for (int i = (a), i##_len = (b); i > i##_len; i--)
#define FORR(t, a) for (auto t : a)
#define ALL(x) (x).begin(), (x).end()  // sortなどの引数を省略したい
#define GET(i, j) get<j>(i)
#define MT(x, ...) make_tuple(x, __VA_ARGS__)
#define SZ(x) ((int)(x).size())
#define PB push_back
#ifdef _DEBUG
#define PRE_COMMAND             \
    std::cin.rdbuf(in.rdbuf()); \
    cout << fixed << setprecision(15);
#else
#define PRE_COMMAND cout << fixed << setprecision(15);
#endif
const double EPS = 1e-10;
const double PI = acos(-1.0);
template <class T>
T DEG_2_RAD(T deg) {
    return deg * PI / 180;
}
template <class T>
T RAD_2_DEG(T rad) {
    return rad * 180 / PI;
}
template <class T>
auto MAX(T& seq) {
    return *max_element(seq.begin(), seq.end());
}
template <class T>
auto MIN(T& seq) {
    return *min_element(seq.begin(), seq.end());
}
template <class T>
auto SUM(T& seq) {
    T temp{0};
    auto& temp2 = temp[0];
    return accumulate(seq.begin(), seq.end(), temp2);
}
template <class T>
void SORT(T& seq) {
    sort(seq.begin(), seq.end());
}
template <class T, class S>
void SORT(T& seq, S& sort_order) {
    sort(seq.begin(), seq.end(), sort_order);
}
template <class T>
void SORTR(vector<T>& seq) {
    sort(seq.begin(), seq.end(), greater<T>());
}
template <class T>
void CHMAX(T& a, const T& b) {
    if (a < b) { a = b; }
}
template <class T>
void CHMIN(T& a, const T& b) {
    if (b < a) { a = b; }
}
template <class T>
set<T> VECTOR_2_SET(vector<T>& v) {
    set<T> s;
    for (auto ele : v) { s.insert(ele); }
    return s;
}
template <class T>
vector<T> SET_2_VECTOR(set<T>& s) {
    vector<T> v;
    for (auto ele : s) { v.push_back(ele); }
    return v;
}
#pragma endregion Basic
#pragma region overload
template <class T, class S>
void operator+=(vector<T>& l, S& r) {
    for (auto i : r) { l.push_back(i); }
}
template <class T, class S>
void operator+=(set<T>& l, S& r) {
    for (auto i : r) { l.insert(i); }
}
template <class T, class S>
void operator+=(multiset<T>& l, S& r) {
    for (auto i : r) { l.insert(i); }
}
void operator*=(string& l, const size_t& r) {
    string str = l;
    for (size_t i = 0; i < r - 1; i++) { l += str; }
}
template <class T, class S>
vector<T> operator+(vector<T>& l, S& r) {
    vector<T> l_copy = l;
    for (auto i : r) { l_copy.push_back(i); }
    return l_copy;
}
template <class T>
vector<T> operator+(const vector<T> l, const vector<T>& r) {
    vector<T> l_copy = l;
    for (auto i : r) { l_copy.push_back(i); }
    return l_copy;
}
template <class T, class S>
set<T> operator+(set<T>& l, S& r) {
    set<T> l_copy = l;
    for (auto i : r) { l_copy.insert(i); }
    return l_copy;
}
template <class T>
set<T> operator+(const set<T> l, const set<T>& r) {
    set<T> l_copy = l;
    for (auto i : r) { l_copy.insert(i); }
    return l_copy;
}
template <class T, class S>
multiset<T> operator+(multiset<T>& l, S& r) {
    set<T> l_copy = l;
    for (auto i : r) { l_copy.insert(i); }
    return l_copy;
}
template <class T>
multiset<T> operator+(const multiset<T> l, const set<T>& r) {
    set<T> l_copy = l;
    for (auto i : r) { l_copy.insert(i); }
    return l_copy;
}
string operator*(const string l, const size_t& r) {
    string str = l;
    for (size_t i = 0; i < r - 1; i++) { str += l; }
    return str;
}
#pragma endregion overload
#pragma region Input
template <class Head>
void INPUT(vector<Head>& head);
template <size_t N, class Head>
void INPUT(array<Head, N>& head);
template <class T1>
void INPUT(tuple<T1>& t);
template <class T1, class T2>
void INPUT(tuple<T1, T2>& t);
template <class T1, class T2, class T3>
void INPUT(tuple<T1, T2, T3>& t);
template <class T1, class T2, class T3, class T4>
void INPUT(tuple<T1, T2, T3, T4>& t);
template <class T1, class T2, class T3, class T4, class T5>
void INPUT(tuple<T1, T2, T3, T4, T5>& t);
template <class Head>
void INPUT(Head& head);
template <class Head, class... Tail>
void INPUT(Head& head, Tail&... tail);
//本体
template <class Head>
void INPUT(vector<Head>& head) {
    for (size_t i = 0; i < head.size(); i++) { INPUT(head[i]); }
}
template <size_t N, class Head>
void INPUT(array<Head, N>& head) {
    for (size_t i = 0; i < head.size(); i++) { INPUT(head[i]); }
}
template <class T1>
void INPUT(tuple<T1>& t) {
    cin >> get<0>(t);
}
template <class T1, class T2>
void INPUT(tuple<T1, T2>& t) {
    cin >> get<0>(t) >> get<1>(t);
}
template <class T1, class T2, class T3>
void INPUT(tuple<T1, T2, T3>& t) {
    cin >> get<0>(t) >> get<1>(t) >> get<2>(t);
}
template <class T1, class T2, class T3, class T4>
void INPUT(tuple<T1, T2, T3, T4>& t) {
    cin >> get<0>(t) >> get<1>(t) >> get<2>(t) >> get<3>(t);
}
template <class T1, class T2, class T3, class T4, class T5>
void INPUT(tuple<T1, T2, T3, T4, T5>& t) {
    cin >> get<0>(t) >> get<1>(t) >> get<2>(t) >> get<3>(t) >> get<4>(t);
}
template <class Head>
void INPUT(Head& head) {
    cin >> head;
}
template <class Head, class... Tail>
void INPUT(Head& head, Tail&... tail) {
    INPUT(head);
    INPUT((tail)...);
}
#pragma endregion Input
#pragma region Print
template <class T1>
void PRINT2(tuple<T1> t);
template <class T1, class T2>
void PRINT2(tuple<T1, T2> t);
template <class T1, class T2, class T3>
void PRINT2(tuple<T1, T2, T3> t);
template <class T1, class T2, class T3, class T4>
void PRINT2(tuple<T1, T2, T3, T4> t);
template <class T1, class T2, class T3, class T4, class T5>
void PRINT2(tuple<T1, T2, T3, T4, T5> t);
template <class Head>
void PRINT2(vector<Head> head);
template <class Head>
void PRINT2(vector<vector<Head>> head);
template <size_t N, class Head>
void PRINT2(vector<array<Head, N>> head);
template <class... Head>
void PRINT2(vector<tuple<Head...>> head);
template <size_t N, class Head>
void PRINT2(array<Head, N> head);
template <class Head>
void PRINT2(Head head);
template <class Head, class... Tail>
void PRINT2(Head head, Tail... tail);
template <class Head>
void PRINT(Head head);
template <class... Head>
void PRINT(Head... head);
template <int N, class Head>
void PRINT(Head head);
template <class T1>
void PRINT2(tuple<T1> t) {
    PRINT2(get<0>(t));
}
template <class T1, class T2>
void PRINT2(tuple<T1, T2> t) {
    PRINT2(get<0>(t), get<1>(t));
}
template <class T1, class T2, class T3>
void PRINT2(tuple<T1, T2, T3> t) {
    PRINT2(get<0>(t), get<1>(t), get<2>(t));
}
template <class T1, class T2, class T3, class T4>
void PRINT2(tuple<T1, T2, T3, T4> t) {
    PRINT2(get<0>(t), get<1>(t), get<2>(t), get<3>(t));
}
template <class T1, class T2, class T3, class T4, class T5>
void PRINT2(tuple<T1, T2, T3, T4, T5> t) {
    PRINT2(get<0>(t), get<1>(t), get<2>(t), get<3>(t), get<4>(t));
}
template <class Head>
void PRINT2(vector<Head> head) {
    for (auto i = head.begin(); i != head.end(); i++) {
        PRINT2(*i);
        if (i != head.end() - 1) { cout << " "; }
    }
}
template <class Head>
void PRINT2(vector<vector<Head>> head) {
    for (auto i = head.begin(); i != head.end(); i++) {
        PRINT2(*i);
        if (i != head.end() - 1) { cout << endl; }
    }
}
template <size_t N, class Head>
void PRINT2(vector<array<Head, N>> head) {
    for (auto i = head.begin(); i != head.end(); i++) {
        PRINT2(*i);
        if (i != head.end() - 1) { cout << endl; }
    }
}
template <class... Head>
void PRINT2(vector<tuple<Head...>> head) {
    for (auto i = head.begin(); i != head.end(); i++) {
        PRINT2(*i);
        if (i != head.end() - 1) { cout << endl; }
    }
}
template <size_t N, class Head>
void PRINT2(array<Head, N> head) {
    for (auto i = head.begin(); i != head.end(); i++) {
        PRINT2(*i);
        if (i != head.end() - 1) { cout << " "; }
    }
}
template <class Head>
void PRINT2(Head head) {
    cout << head;
}
template <class Head, class... Tail>
void PRINT2(Head head, Tail... tail) {
    PRINT2(head);
    cout << " ";
    PRINT2((tail)...);
}
template <class Head>
void PRINT(Head head) {
    PRINT2(head);
    cout << endl;
}
template <class... Head>
void PRINT(Head... head) {
    PRINT2((head)...);
    cout << endl;
}
template <int N, class Head>
void PRINT(Head head) {
    PRINT2(head);
    cout << endl;
}
#pragma endregion Print
#pragma endregion Macro_and_Function

struct DICE {
    array<int, 6> s;
    DICE(array<int, 6> temp) : s(temp) {}
    void roll(char& c) {
        if (c == 'E') {
            s = {s[3], s[1], s[0], s[5], s[4], s[2]};
        } else if (c == 'N') {
            s = {s[1], s[5], s[2], s[3], s[0], s[4]};
        } else if (c == 'S') {
            s = {s[4], s[0], s[2], s[3], s[5], s[1]};
        } else {
            s = {s[2], s[1], s[5], s[0], s[4], s[3]};
        }
    }
    int question_b(int& a, int& b) {
        if ((a == s[1] && b == s[2]) || (a == s[2] && b == s[4]) ||
            (a == s[4] && b == s[3]) || (a == s[3] && b == s[1])) {
            return s[0];
        } else if ((a == s[0] && b == s[3]) || (a == s[3] && b == s[5]) ||
                   (a == s[5] && b == s[2]) || (a == s[2] && b == s[0])) {
            return s[1];
        } else if ((a == s[0] && b == s[1]) || (a == s[1] && b == s[5]) ||
                   (a == s[5] && b == s[4]) || (a == s[4] && b == s[0])) {
            return s[2];
        } else if ((a == s[0] && b == s[4]) || (a == s[4] && b == s[5]) ||
                   (a == s[5] && b == s[1]) || (a == s[1] && b == s[0])) {
            return s[3];
        } else if ((a == s[0] && b == s[2]) || (a == s[2] && b == s[5]) ||
                   (a == s[5] && b == s[3]) || (a == s[3] && b == s[0])) {
            return s[4];
        } else {
            return s[5];
        }
    }
};

int main() {
    PRE_COMMAND
    array<int, 6> point;
    INPUT(point);
    DICE dice(point);
    int n;
    INPUT(n);
    REP(i, n) {
        int a, b;
        INPUT(a, b);
        PRINT(dice.question_b(a, b));
    }
}



Measured memory_bytes: 3088