Regular Tic-Tac-Toe is boring.

That's why in this Kata you will be playing  Tic-Tac-Toe in **3D** using a 4 x 4 x 4 matrix!



# Kata Task

Play the game. Work out who wins.

Return a string

* `O wins after  moves`
* `X wins after  moves`
* `No winner`

# Rules

* Player `O` always goes first
* Input `moves` is list/array/tuple of `[x,y,z]` (zero based)
* Each player takes a turn until you find a winner, or there are no moves left
* Four of the same symbols in a row wins
* There may be more moves provided than are necessary to finish the game - that is for you to figure out



Good Luck!
DM

```python

USER_FILENAME = "<user_code>"
import sys, json, builtins
import math, heapq, bisect, itertools, functools, collections, statistics, fractions, decimal, operator, array, random, re, string, os, pathlib
try:
    import resource as _res
except Exception:
    _res = None
from collections import Counter, defaultdict, deque, OrderedDict
from functools import lru_cache, reduce
from itertools import accumulate, permutations, combinations, product
from math import gcd, ceil, floor, sqrt
from decimal import Decimal
try:
    from typing import *
except Exception:
    pass
try:
    sys.setrecursionlimit(1_000_000)
except Exception:
    pass
try:
    import site as _site
    try:
        _sys_sites = _site.getsitepackages() if hasattr(_site, "getsitepackages") else []
        for _p in _sys_sites:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
    try:
        _usp = _site.getusersitepackages()
        if isinstance(_usp, str):
            _usp = [_usp]
        for _p in _usp:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
except Exception:
    pass

def _disabled_input(*args, **kwargs):
    raise RuntimeError("input() is disabled in callable mode")
builtins.input = _disabled_input

ns = {"__name__": "__judge__"}  # prevent if __name__ == "__main__" blocks
for _k, _v in list(globals().items()):
    if not _k.startswith("_"):
        ns[_k] = _v
_CODE = "def print_board(board):\n    for x in board:\n        for y in x:\n            for z in y:\n                print(z,end=' ')\n            print()\n        print()\n\ndef check_if_win(board, x, y, z):\n    diags = [\n    [(0,0,0), (1,1,1), (2,2,2), (3,3,3)],\n    [(0,0,3), (1,1,2), (2,2,1), (3,3,0)],\n    [(0,3,0), (1,2,1), (2,1,2), (3,0,3)],\n    [(0,3,3), (1,2,2), (2,1,1), (3,0,0)],\n    \n    [(0,0,0), (0,1,1), (0,2,2), (0,3,3)],\n    [(0,0,3), (0,1,2), (0,2,1), (0,3,0)],\n    [(1,0,0), (1,1,1), (1,2,2), (1,3,3)],\n    [(1,0,3), (1,1,2), (1,2,1), (1,3,0)],\n    [(2,0,0), (2,1,1), (2,2,2), (2,3,3)],\n    [(2,0,3), (2,1,2), (2,2,1), (2,3,0)],\n    [(3,0,0), (3,1,1), (3,2,2), (3,3,3)],\n    [(3,0,3), (3,1,2), (3,2,1), (3,3,0)]\n    ]\n    \n    for diag in diags:\n        if (x,y,z) in diag:\n            d = []\n            for i,j,k in diag:\n                d.append(board[i][j][k])\n            if diag[0] != '_' and are_the_same(d): return True\n    \n    hold_xy = []\n    hold_yz = []\n    hold_xz = []\n    \n    for i in range(4):\n        hold_xy.append(board[x][y][i])\n        hold_yz.append(board[i][y][z])\n        hold_xz.append(board[x][i][z])\n    \n    if hold_xy[0] != '_' and are_the_same(hold_xy): return True\n    if hold_yz[0] != '_' and are_the_same(hold_yz): return True\n    if hold_xz[0] != '_' and are_the_same(hold_xz): return True\n    \n    return False\n\ndef are_the_same(array):\n    first = array[0]\n    for c in array[1:]:\n        if first != c: return False\n    return True\n\ndef play_OX_3D(moves):\n    P=({},{})\n    for counter,(x,y,z) in enumerate(moves,1):\n        A=(x,x,y,x  ,x  ,y  ,y  ,z  ,z  ,x+y,y+x,z+x,x-y)\n        B=(y,z,z,y+z,y-z,x+z,x-z,x+y,x-y,x+z,y+z,z+y,y-z)\n        C=P[counter%2]\n        for x in zip(range(13),A,B):C[x]=C.get(x,0)+1\n        if 4 in C.values():return'XO'[counter%2]+' wins after %d moves'%counter\n    return'No winner'\n    \ndef play_OX_3DS(moves):\n    turn = 'O'\n    counter = 0\n    board = [[['_' for k in range(4)] for j in range(4)] for i in range(4)]\n    \n    for move in moves:\n        x,y,z = move\n        board[x][y][z] = turn\n        counter += 1\n        \n        if check_if_win(board, x, y, z):\n            return f'{turn} wins after {counter} moves'\n            \n        if turn == 'O':\n            turn = 'X'\n        else:\n            turn = 'O'\n            \n        print_board(board)\n        print(counter)\n    \n    return 'No winner'"
_co = compile(_CODE, USER_FILENAME, "exec")
exec(_co, ns, ns)

_target = None
_fn_name = 'play_OX_3D'
if _fn_name:
    if "Solution" in ns:
        try:
            _obj = ns["Solution"]()
            if hasattr(_obj, _fn_name):
                _target = getattr(_obj, _fn_name)
        except Exception:
            _target = None
    if _target is None and _fn_name in ns and callable(ns[_fn_name]):
        _target = ns[_fn_name]
# Fallback: if there's exactly one user-defined function, use it
if _target is None:
    _cands = [v for k, v in ns.items() if callable(v) and getattr(v, "__module__", "") in ("__judge__", "__main__")]
    _user_funcs = [c for c in _cands if getattr(c, "__name__", "").startswith("_") is False]
    if len(_user_funcs) == 1:
        _target = _user_funcs[0]
if _target is None:
    raise RuntimeError(f"Could not resolve callable '{_fn_name}'")

_raw = sys.stdin.read().strip()
if _raw:
    _parsed = json.loads(_raw)
    if isinstance(_parsed, dict):
        _kwargs = _parsed.get("kwargs", {})
        _args = _parsed.get("args", [])
    else:
        _args, _kwargs = _parsed, {}
else:
    _args, _kwargs = [], {}
if not isinstance(_args, (list, tuple)):
    _args = [_args]
_res = _target(*_args, **_kwargs)
try:
    sys.stdout.write(repr(_res) + "\n")
except Exception:
    pass

```

Measured memory_bytes: 5880