#include <bits/stdc++.h>
using namespace std;

template<class T>
bool chmax(T& a, const T& b) {
    if (a < b) { a = b; return true; }
    return false;
}
template<class T>
bool chmin(T& a, const T& b) {
    if (b < a) { a = b; return true; }
    return false;
}

// std::vector Declaration
template<typename T>
vector<T> make_v(size_t a) { return vector<T>(a); }
template<typename T, typename... Ts>
auto make_v(size_t a, Ts... ts) {
    return vector<decltype(make_v<T>(ts...))>(a, make_v<T>(ts...));
}

// std::vector Declaration and Initialization
template<typename T>
vector<T> make_vector(size_t a, T x) { return vector<T>(a, x); }
template<typename T, typename U, typename... Ts>
auto make_vector(size_t a, U b, Ts... ts) {
    return vector<decltype(make_vector<T>(b,ts...))>(a, make_vector<T>(b, ts...));
}

// std::vector Input
template<typename T>
istream& operator>>(istream& is, vector<T>& v) {
    for (auto &e : v) is >> e;
    return is;
}

// std::vector Debug
template<typename T>
ostream& operator<<(ostream& os, const vector<T>& v) {
    os << "[";
    bool a = 1;
    for (auto e : v) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::array Debug
template<typename T, size_t n>
ostream& operator<<(ostream& os, const array<T, n>& v) {
    os << "[";
    bool a = 1;
    for (auto e : v) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::deque Debug
template<typename T>
ostream& operator<<(ostream& os, const deque<T>& d) {
    os << "[";
    bool a = 1;
    for (auto e : d) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::pair Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const pair<T, U>& p) {
    os << "(" << p.first << " " << p.second << ")";
    return os;
}

// std::set Debug
template<typename T>
ostream& operator<<(ostream& os, const set<T>& st) {
    os << "{";
    bool a = 1;
    for (auto e : st) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "}";
    return os;
}

// std::multiset Debug
template<typename T>
ostream& operator<<(ostream& os, const multiset<T>& st) {
    os << "{";
    bool a = 1;
    for (auto e : st) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "}";
    return os;
}

// std::map Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const map<T, U>& mp) {
    os << "{";
    bool a = 1;
    for (auto e : mp) {
        os << (a ? "" : " ");
        os << e.first << ":" << e.second;
        a = 0;
    }
    os << "}";
    return os;
}

// std::tuple Debug
template<int N, class Tuple>
void out(ostream& os, const Tuple& t){}
template<int N, class Tuple, class H, class ...Ts>
void out(ostream& os, const Tuple& t) {
    if (N) os << " ";
    os << get<N>(t);
    out<N+1,Tuple,Ts...>(os, t);
}
template<class ...Ts>
ostream& operator<<(ostream& os, const tuple<Ts...>& t) {
    os << "(";
    out<0,tuple<Ts...>,Ts...>(os, t);
    os << ")";
    return os;
}

// Debug
#define DUMP(x) cerr<<#x<<" = "<<(x)<<endl

// Weighted edge
template<typename T>
struct edge {
    int src, to;
    T cost;

    edge() {}
    edge(int to, T cost) : src(-1), to(to), cost(cost) {}
    edge(int src, int to, T cost) : src(src), to(to), cost(cost) {}

    friend ostream& operator<<(ostream& os, const edge& e) {
        return os << "(" << e.src << "->" << e.to << ":" << e.cost << ")";
    }
};

using LL = int64_t;

#define fs first
#define sc second

const int64_t MOD = 1e9+7;


template<int64_t mod>
struct modint {
    using LL = int64_t;
    LL val;
    modint(LL val=0) : val(((val % mod) + mod) % mod) {}

    const modint operator+() const { return *this; }
    const modint operator-() const { return (-val + mod) % mod; }
    const modint inv() const { return pow(mod-2); }

    modint& operator+=(const modint& rhs) {
        (val += rhs.val) %= mod;
        return *this;
    }
    modint& operator-=(const modint& rhs) {
        return *this += -rhs;
    }
    modint& operator*=(const modint& rhs) {
        (val *= rhs.val) %= mod;
        return *this;
    }
    modint& operator/=(const modint& rhs) {
        return *this *= rhs.inv();
    }

    const modint operator+(const modint& rhs) const {
        return modint(*this) += rhs;
    }
    const modint operator-(const modint& rhs) const {
        return modint(*this) -= rhs;
    }
    const modint operator*(const modint& rhs) const {
        return modint(*this) *= rhs;
    }
    const modint operator/(const modint& rhs) const {
        return modint(*this) /= rhs;
    }

    const modint pow(LL n) const {
        modint ret = 1, tmp = val;
        while (n > 0) {
            if (n & 1) ret *= tmp;
            tmp *= tmp; n >>= 1;
        }
        return ret;
    }

    bool operator==(const modint& rhs) const { return val == rhs.val; }
    bool operator!=(const modint& rhs) const { return !(*this == rhs); }

    friend const modint operator+(const LL& lhs, const modint& rhs) {
        return modint(lhs) + rhs;
    }
    friend const modint operator-(const LL& lhs, const modint& rhs) {
        return modint(lhs) - rhs;
    }
    friend const modint operator*(const LL& lhs, const modint& rhs) {
        return modint(lhs) * rhs;
    }
    friend const modint operator/(const LL& lhs, const modint& rhs) {
        return modint(lhs) / rhs;
    }

    friend bool operator==(const LL& lhs, const modint& rhs) {
        return modint(lhs) == rhs;
    }
    friend bool operator!=(const LL& lhs, const modint& rhs) {
        return modint(lhs) != rhs;
    }

    friend ostream& operator<<(ostream& os, const modint& a) {
        return os << a.val;
    }
    friend istream& operator>>(istream& is, modint& a) {
        LL tmp; is >> tmp;
        a = tmp;
        return is;
    }
};

template<typename Ring>
struct Factorial {
    vector<Ring> fact;

    Factorial(int n) {
        fact.resize(n);
        fact[0] = Ring{1};
        for (int i = 1; i < n; ++i) {
            fact[i] = fact[i-1] * Ring{i};
        }
    }

    inline Ring operator()(int i) const {
        return fact.at(i);
    }
};

template<typename Field>
struct Combination {
    Factorial<Field> _fact;

    Combination(int n) : _fact(n) {}

    inline Field fact(int n) const {
        return _fact(n);
    }

    Field operator()(int n, int r) const {
        if (n < 0 || n-r < 0 || r < 0) {
            return Field{0};
        }
        return fact(n) / (fact(n-r) * fact(r));
    }
};

int main()
{
    cin.tie(0);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(10);

    int n; cin >> n;
    string s; cin >> s;
    vector<int> a(n);
    for (int i = 0; i < n; ++i) {
        a[i] = s[i] - '1';
    }

    bool has_one = false;
    for (int i = 0; i < n; ++i) {
        if (a[i] == 1) {
            has_one = true;
            break;
        }
    }

    vector<int> sum(n);
    for (int i = 1; i < n; ++i) {
        int tmp = i;
        while (tmp % 2 == 0) {
            tmp >>= 1;
            ++sum[i];
        }
    }
    for (int i = 1; i < n; ++i) {
        sum[i] += sum[i-1];
    }

    if (has_one) {
        for (int i = 0; i < n; ++i) {
            a[i] &= 1;
        }

        int total = 0;
        for (int i = 0; i < n; ++i) {
            int num = sum[n-1] - sum[i] - sum[n-1-i];
            total ^= ((num == 0) && a[i]);
        }

        cout << total << endl;
    }
    else {
        for (int i = 0; i < n; ++i) {
            a[i] >>= 1;
        }

        int total = 0;
        for (int i = 0; i < n; ++i) {
            int num = sum[n-1] - sum[i] - sum[n-1-i];
            total ^= ((num == 0) && a[i]);
        }

        cout << total * 2 << endl;
    }

    return 0;
}


Measured memory_bytes: 9244