// include
//------------------------------------------
#include <bits/stdc++.h>

using namespace std;

// conversion
//------------------------------------------
inline int toInt(string s) {
    int v;
    istringstream sin(s);
    sin >> v;
    return v;
}
template <class T>
inline string toString(T x) {
    ostringstream sout;
    sout << x;
    return sout.str();
}

// math
//-------------------------------------------
template <class T>
inline T sqr(T x) {
    return x * x;
}

// typedef
//------------------------------------------
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef long long LL;

// container util
//------------------------------------------
#define ALL(a) (a).begin(), (a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define PB push_back
#define MP make_pair
#define SZ(a) int((a).size())
#define EACH(i, c) \
    for (typeof((c).begin()) i = (c).begin(); i != (c).end(); ++i)
#define EXIST(s, e) ((s).find(e) != (s).end())
#define SORT(c) sort((c).begin(), (c).end())

// repetition
//------------------------------------------
#define FOR(i, a, b) for (int i = (a); i < (b); ++i)
#define REP(i, n) FOR(i, 0, n)
#define REPI(itr, ds) for (auto itr = ds.begin(); itr != ds.end(); itr++)

// constant
//--------------------------------------------
const double EPS = 1e-10;
const double PI = acos(-1.0);
const int INF_INT = 2147483647;
const LL INF_LL = 9223372036854775807;

// clear memory
//--------------------------------------------
#define CLR(a) memset((a), 0, sizeof(a))

// vector
//--------------------------------------------
template <typename T>
istream &operator>>(istream &is, vector<T> &vec) {
    for (T &x : vec) is >> x;
    return is;
}

// pair
//--------------------------------------------
template <typename T, typename U>
ostream &operator<<(ostream &os, pair<T, U> &pair_var) {
    os << "(" << pair_var.first << ", " << pair_var.second << ")";
    return os;
}

// vector
//--------------------------------------------
template <typename T>
ostream &operator<<(ostream &os, const vector<T> &vec) {
    os << "{";
    for (int i = 0; i < vec.size(); i++) {
        os << vec[i] << (i + 1 == vec.size() ? "" : ", ");
    }
    os << "}";
    return os;
}

// list
//--------------------------------------------
template <typename T>
ostream &operator<<(ostream &os, const list<T> &lst) {
    os << "{";
    REPI(itr, lst) {
        os << *itr;
        itr++;
        if (itr != lst.end()) os << ", ";
        itr--;
    }
    os << "}";
    return os;
}

// map
//--------------------------------------------
template <typename T, typename U>
ostream &operator<<(ostream &os, map<T, U> &map_var) {
    os << "{";
    REPI(itr, map_var) {
        os << *itr;
        itr++;
        if (itr != map_var.end()) os << ", ";
        itr--;
    }
    os << "}";
    return os;
}

// set
//--------------------------------------------
template <typename T>
ostream &operator<<(ostream &os, set<T> &set_var) {
    os << "{";
    REPI(itr, set_var) {
        os << *itr;
        itr++;
        if (itr != set_var.end()) os << ", ";
        itr--;
    }
    os << "}";
    return os;
}

// dump
//--------------------------------------------
#define DUMPOUT cerr

void dump_func() { DUMPOUT << endl; }
template <class Head, class... Tail>
void dump_func(Head &&head, Tail &&... tail) {
    DUMPOUT << head;
    if (sizeof...(Tail) > 0) {
        DUMPOUT << ", ";
    }
    dump_func(std::move(tail)...);
}
#ifdef DEBUG_
#define DEB
#define dump(...)                                                       \
    DUMPOUT << "  " << string(#__VA_ARGS__) << ": "                     \
            << "[" << to_string(__LINE__) << ":" << __FUNCTION__ << "]" \
            << endl                                                     \
            << "    ",                                                  \
        dump_func(__VA_ARGS__)
#else
#define DEB if (false)
#define dump(...)
#endif

struct Node {
    int key;
    Node *right, *left, *parent;
};

Node *root, *nil;

void insert(int k) {
    Node *y = nil;
    Node *x = root;
    Node *z;

    z = (Node *)malloc(sizeof(Node));
    z->key = k;
    z->left = nil;
    z->right = nil;

    while (x != nil) {
        y = x;
        if (z->key < x->key) {
            x = x->left;
        } else {
            x = x->right;
        }
    }

    z->parent = y;
    if (y == nil) {
        root = z;
    } else {
        if (z->key < y->key) {
            y->left = z;
        } else {
            y->right = z;
        }
    }
}

Node *find(Node *u, int k) {
    while (u != nil && k != u->key) {
        if (k < u->key)
            u = u->left;
        else
            u = u->right;
    }
    return u;
}

Node *treeMinimum(Node *x) {
    while (x->left != nil) {
        x = x->left;
    }
    return x;
}

Node *treeSuccessor(Node *x) {
    if (x->right != nil) {
        return treeMinimum(x->right);
    }
    Node *y = x->parent;
    while (y != nil && x == y->right) {
        x = y;
        y = y->parent;
    }
    return y;
}

void treeDelete(Node *z) {
    Node *y;
    if (z->left == nil || z->right == nil)
        y = z;
    else
        y = treeSuccessor(z);

    Node *x;
    if (y->left != nil)
        x = y->left;
    else
        x = y->right;

    if (x != nil) x->parent = y->parent;

    if (y->parent == nil) {
        root = x;
    } else {
        if (y == y->parent->left) {
            y->parent->left = x;
        } else {
            y->parent->right = x;
        }
    }

    if (y != z) {
        z->key = y->key;
    }

    free(y);
}

void inorder(Node *u) {
    if (u == nil) return;
    inorder(u->left);
    cout << " " << u->key;
    inorder(u->right);
}

void preorder(Node *u) {
    if (u == nil) return;
    cout << " " << u->key;
    preorder(u->left);
    preorder(u->right);
}

int n;

int main(void) {
    cin >> n;
    REP(i, n) {
        string com;
        cin >> com;
        if (com == "insert") {
            int x;
            cin >> x;
            insert(x);
        } else if (com == "print") {
            inorder(root);
            cout << endl;
            preorder(root);
            cout << endl;
        } else if (com == "find") {
            int x;
            cin >> x;
            Node *y = find(root, x);
            if (y != nil) {
                cout << "yes" << endl;
            } else {
                cout << "no" << endl;
            }
        } else if (com == "delete") {
            int x;
            cin >> x;
            treeDelete(find(root, x));
        }
    }
    return 0;
}



Measured memory_bytes: 21920