#include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <queue>
#include <cmath>
#include <set>
using namespace std;
#define EPS  (1e-10)
#define equals(a,b) (fabs((a) - (b)) < EPS)

// 点类
class Point {
public :
	double x, y;
	Point() {};
	Point(double x, double y) :x(x), y(y) {}

	Point operator + (Point p) { return Point(x + p.x, y + p.y); }
	Point operator - (Point p) { return Point(x - p.x, y - p.y); }
	Point operator * (double a) { return Point(x * a, y * a); }
	Point operator / (double a) { return Point(x / a, y / a); }
	
	bool operator < (const Point &p) const {
		return x != p.x ? x < p.x : y < p.y;
	}

	bool operator == (const Point &p) const {
		return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS;
	}
};
// 线段类
class Segment {
public:
	Point p1, p2;
	Segment() {};
	Segment(Point p1, Point p2) :p1(p1), p2(p2) {};
};
// 圆类
class Circle {
public:
	Point c;
	double r;
	Circle() {};
	Circle(Point c, double r) :c(c), r(r) {}
};
// 定义向量
typedef Point Vector;
// 定义直线
typedef Segment Line;
// 定义多边形
typedef vector<Point> Polygon;

/***************************点、向量****************************/

double norm(Point p) { return p.x * p.x + p.y * p.y; }
double abs(Point p) { return sqrt(norm(p)); }

// 向量的内积
double dot(Point a, Point b) {
	return a.x * b.x + a.y * b.y;
}
// 向量的外积
double cross(Point a, Point b) {
	return a.x * b.y - a.y * b.x;
}

// 向量a，b是否正交 <==> 内积为0
bool isOrthogonal(Vector a, Vector b) {
	return equals(dot(a, b), 0.0);
}
bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
	return equals(dot(a1 - a2, b1 - b2), 0.0);
}

// 向量a，b是否平行 <==> 外积为0
bool isParallel(Vector a, Vector b) {
	return equals(cross(a, b), 0.0);
}
bool isParallel(Point a1, Point a2, Point b1, Point b2) {
	return equals(cross(a1 - a2, b1 - b2), 0.0);
}

// 点p在线段s上的投影
Point project(Segment s, Point p) {
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / norm(base);
	return s.p1 + base * r ;
}

//以线段s为对称轴与点p成线对称的点
Point reflect(Segment s, Point p) {
	return p + (project(s, p) - p) * 2.0;
}

// 点a到点b的距离
double getDistance(Point a, Point b) {
	return abs(a - b);
}

// 线段l和点p的距离
double getDistanceLP(Line l, Point p) {
	return abs( cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1) );
}

// 线段s与点p的距离
double getDistanceSP(Segment s, Point p) {
	if (dot(s.p2 - s.p1, p - s.p1) < 0.0)
		return abs(p - s.p1);
	if (dot(s.p1 - s.p2, p - s.p2) < 0.0)
		return abs(p - s.p2);
	return getDistanceLP(s, p);
}



/*************************线段********************************/
// 线段s1，s2是否正交 <==> 内积为0
bool isOrthogonal(Segment s1, Segment s2) {
	return equals(dot(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}

// 线段s1，s2是否平行 <==> 外积为0
bool isParallel(Segment s1, Segment s2) {
	return equals(cross(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}

// 逆时针方向ccw（Counter-Clockwise）
static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2) {
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if (cross(a, b) > EPS) return COUNTER_CLOCKWISE;
	if (cross(a, b) < -EPS) return CLOCKWISE;
	if (dot(a, b) < -EPS) return ONLINE_BACK;
	if (norm(a) < norm(b)) return ONLINE_FRONT;
	return ON_SEGMENT;
}

// 判断线段p1p2和线段p3p4是否相交
bool intersect(Point p1, Point p2, Point p3, Point p4) {
	return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 &&
		ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0);
}

//判断线段s1和s2是否相交
bool intersect(Segment s1, Segment s2) {
	return intersect(s1.p1, s1.p2, s2.p1, s2.p2);
}

// 线段s1和线段s2的距离
double getDistance(Segment s1, Segment s2) {
	// 相交
	if (intersect(s1, s2))
		return 0.0;
	return min(min(getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2)),
		min(getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2)));
}

// 线段s1与线段s2的交点
Point getCrossPoint(Segment s1, Segment s2) {
	Vector base = s2.p2 - s2.p1;
	double d1 = abs(cross(base, s1.p1 - s2.p1));
	double d2 = abs(cross(base, s1.p2 - s2.p1));
	double t = d1 / (d1 + d2);
	return s1.p1 + (s1.p2 - s1.p1) * t;
}

/***************************圆****************************/

// 圆c和直线l的交点
pair<Point, Point> getCrossPoints(Circle c, Line l) {
	Vector pr = project(l, c.c);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	double base = sqrt(c.r * c.r - norm(pr - c.c));
	return make_pair(pr + e * base, pr - e * base);
}

// 圆c1和圆c2的交点
double arg(Vector p) { return atan2(p.y, p.x); }
Vector polar(double a, double r) { return Point(cos(r) * a, sin(r) * a); }

pair<Point, Point> getCrossPoints(Circle c1, Circle c2) {
	double d = abs(c1.c - c2.c);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.c - c1.c);
	return make_pair(c1.c + polar(c1.r, t + a), c1.c + polar(c1.r, t - a));
}

/***************************多边形****************************/
// 点的内包
/*
	IN 2
	ON 1
	OUT 0
*/
int contains(Polygon g, Point p) {
	int n = g.size();
	bool x = false;
	for (int i = 0; i < n; i++) {
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if (abs(cross(a, b)) < EPS && dot(a, b) < EPS) return 1;
		if (a.y > b.y) swap(a, b);
		if (a.y < EPS && EPS < b.y && cross(a, b) > EPS)
			x = !x;
	}
	return (x ? 2 : 0);
}
int cmp(Point A, Point B)                     //竖直排序  
{
	return (A.y<B.y || (A.y == B.y&&A.x<B.x));
}
// 凸包
Polygon andrewScan(Polygon s) {
	Polygon u, l;
	int len = s.size();
	if (len < 3) return s;


	// 以x，y为基准升序排序
	sort(s.begin(), s.end());
	// 将x值最小的两个点添加到u
	u.push_back(s[0]);
	u.push_back(s[1]);

	// 将x值最大的两个点添加到l
	l.push_back(s[len - 1]);
	l.push_back(s[len - 2]);

	// 构建凸包上部
	for (int i = 2; i < len; i++) {
		for (int j = u.size(); j >= 2 && ccw(u[j - 2], u[j - 1], s[i]) >= 0; j--) {
			u.pop_back();
		}
		u.push_back(s[i]);
	}
	// 构建凸包下部
	for (int i = len - 3; i >= 0; i--) {
		for (int j = l.size(); j >= 2 && ccw(l[j - 2], l[j - 1], s[i]) >= 0; j--) {
				l.pop_back();
		}
		l.push_back(s[i]);
	}

	reverse(l.begin(), l.end());
	for (int i = u.size() - 2; i >= 1; i--)
		l.push_back(u[i]);
	
	return l;
}


#define BOTTOM 0
#define LEFT 1
#define RIGHT 2
#define TOP 3

class EndPoint {
public :
	Point p;
	int seg, st; // 线段的ID，端点的种类
	EndPoint() {}
	EndPoint(Point p, int seg, int st) :p(p), seg(seg), st(st) {}

	bool operator < (const EndPoint &ep) const {
		// 按y坐标升序排序
		if (p.y == ep.p.y) {
			return st < ep.st;
		}else {
			return p.y < ep.p.y;
		}
	}

};
EndPoint EP[2 * 1000010];

// 线段相交问题，曼哈顿几何
int manhattanIntersection(vector<Segment> S) {
	int n = S.size();

	for (int i = 0, k = 0; i < n; i++) {
		//调整端点p1、p2，保证左小右大
		if (S[i].p1.y == S[i].p2.y) {
			if(S[i].p1.x > S[i].p2.x)
				swap(S[i].p1, S[i].p2);
		}else if(S[i].p1.y > S[i].p2.y){
			swap(S[i].p1, S[i].p2);
		}

		// 将水平线段添加到端点列表
		if (S[i].p1.y == S[i].p2.y) {
			EP[k++] = EndPoint(S[i].p1, i, LEFT);
			EP[k++] = EndPoint(S[i].p2, i, RIGHT);
		}else { // 将垂直线段添加到端点列表
			EP[k++] = EndPoint(S[i].p1, i, BOTTOM);
			EP[k++] = EndPoint(S[i].p2, i, TOP);
		}
	}

	//按照端点的y坐标升序排序
	sort(EP, EP + (2 * n));

	set<int> BT;			// 二叉搜索树
	BT.insert(10000000001); // 设置标记
	int cnt = 0;

	for (int i = 0; i < 2 * n; i++) {
		if (EP[i].st == TOP)
			BT.erase(EP[i].p.x); //删除上端点
		else if (EP[i].st == BOTTOM)
			BT.insert(EP[i].p.x);
		else if (EP[i].st == LEFT) {
			set<int>::iterator b = BT.lower_bound(S[EP[i].seg].p1.x);
			set<int>::iterator e = BT.upper_bound(S[EP[i].seg].p2.x);

			// 加上b到e距离
			cnt += distance(b, e);
		}

	}
	return cnt;
}
int main() {
	vector<Segment> S;
	Segment seg;
	int n;
	scanf("%d", &n);
	for (int i = 0; i < n; i++) {
		scanf("%lf %lf %lf %lf", &seg.p1.x, &seg.p1.y, &seg.p2.x, &seg.p2.y);
		S.push_back(seg);
	}

	printf("%d\n", manhattanIntersection(S));
	return 0;
}


Measured memory_bytes: 16520