#include <bits/stdc++.h>

using namespace std;
using Point = complex< double >;
const double EPS = 1e-10, PI = acos(-1);

bool eq(double a, double b){ return fabs(a-b) < EPS; }

istream &operator>> (istream &is, Point &p) {
  double a, b;
  is >> a >> b;
  p = Point(a, b);
  return is;
}

ostream &operator<< (ostream &os, Point &p) {
  return os << fixed << setprecision(10) << p.real() << " " << p.imag();
}

bool operator<(const Point &a, const Point &b) {
  return a.real() != b.real() ? a.real() < b.real() : a.imag() < b.imag();
}

// rotate Φ(rad)
// x = r * cos(θ + Φ)
//   = r * cos(θ) * cos(Φ) - r * sin(θ) * sin(Φ)
//   = x * cos(Φ) - y * sin(Φ) (∵ cos(θ) = x/r, sin(θ) = y/r)  
Point rotate(double phi, const Point &p) {
  double x = p.real(), y = p.imag();
  return Point(x * cos(phi) - y * sin(phi), x * sin(phi) + y * cos(phi));
}

double radian_to_degree(double r) {
  return (r * 180.0 / PI);
}

double degree_to_radian(double d) {
  return (d * PI / 180.0);
}

struct Line{
  Point a, b;

  Line() = default;

  Line(Point a, Point b) : a(a), b(b){}

  Line(double A, double B, double C){
    //ax + by = c
    if(eq(A, 0)){
      a = Point(0, C/B), b = Point(1, C/B);
    }else if(eq(B, 0)){
      a = Point(C/A, 0), b = Point(C/A, 1);
    }else{
      a = Point(0, C/B), b = Point(C/A, 0);
    }
  }

  friend istream &operator>>(istream &is, Line &a) {
    return is >> a.a >> a.b;
  }
  friend ostream &operator<<(ostream &os, Line &a) {
    return os << a.a << " to " << a.b;
  }
};

struct Segment: Line {
  Segment() = default;

  Segment(Point a, Point b) : Line(a, b) {}
};

struct Circle {
  Point p;
  double r;

  Circle() = default;

  Circle(Point p, double r): p(p), r(r){}
};

using Points = vector<Point>;
using Polygon = vector<Point>;
using Segments = vector<Segment>;
using Lines = vector<Line>;
using Circles = vector<Circle>;

double cross(const Point &a, const Point &b) {
  return a.real() * b.imag() - a.imag() * b.real();
}

double dot(const Point& a, const Point &b) {
  return a.real() * b.real() + a.imag() * b.imag();
}

//https://mathtrain.jp/projection
Point projection(const Line &l, const Point &p){
  double t = dot(p - l.a, l.a-l.b) / norm(l.a - l.b);
  return l.a + (l.a - l.b) * t;
}

Point projection(const Segment &l, const Point &p){
  double t = dot(p - l.a, l.b-l.a) / norm(l.a - l.b);
  return l.a + (l.b - l.a) * t;
}

Point reflection(const Line &l, const Point &p){
  return p + (projection(l, p) - p) * 2.0;
}

int ccw(const Point &a, const Point &b, const Point &c) {
  if(cross(b-a, c-a) > EPS) return 1;   // "COUNTER_CLOCKWISE"
  if(cross(b-a, c-a) < -EPS) return -1; // "CLOCKWISE"
  if(dot(b-a, c-a) < -EPS) return 2;    // "ONLINE_BACK" c-a-b
  if(norm(b-a) < norm(c-a) - EPS) return -2;  // "ONLINE_FRONT" a-b-c
  return 0;                         // "ON_SEGMENT" a-c-b
}

bool parallel(const Line &a, const Line &b){
  return eq(cross(a.a-a.b, b.a-b.b), 0.0);
}
bool orthogonal(const Line &a, const Line &b){
  return eq(dot(a.a-a.b, b.a-b.b), 0.0);
}
//直線の交差判定
bool intersect(const Line &a, const Line &b) {
  if(parallel(a, b)) return 0;
  return 1;
}

//線分が重なる/端点で交わるときtrue
bool intersect(const Segment &a, const Segment &b) {
  return ccw(a.a, a.b, b.a) * ccw(a.a, a.b, b.b) <= 0 && ccw(b.a, b.b, a.a) * ccw(b.a, b.b, a.b) <= 0;
}

Point crosspoint(const Line &a, const Line &b){
  double d = cross(b.b-b.a, a.b-a.a);
  if(eq(d, 0.0)) return Point(1e9, 1e9);
  
  return a.a + (a.b - a.a) * cross(b.b-b.a, b.b-a.a) / d;
}

Point crosspoint(const Segment &a, const Segment &b){
  return crosspoint(Line(a.a, a.b), Line(b.a, b.b));
}
int main(){
  int q;
  cin >> q;
  while(q--){
    Segment a, b;
    cin >> a >> b;
    Point x = crosspoint(a, b);
    cout << x << endl;
  }
}


Measured memory_bytes: 3280