#include <string>
#include <vector>
#include<iostream>
#include<cstdio>
#include<cstdlib>
#include<stack>
#include<queue>
#include<cmath>
#include<algorithm>
#include<functional>
#include<list>
#include<deque>
#include<bitset>
#include<set>
#include<map>
#include<unordered_map>
#include<unordered_set>
#include<cstring>
#include<sstream>
#include<complex>
#include<iomanip>
#include<numeric>
#include<cassert>
#include<random>
#define X first
#define Y second
#define pb push_back
#define rep(X,Y) for (int (X) = 0;(X) < (int)(Y);++(X))
#define reps(X,S,Y) for (int (X) = (int)(S);(X) < (int)(Y);++(X))
#define rrep(X,Y) for (int (X) = (int)(Y)-1;(X) >=0;--(X))
#define rreps(X,S,Y) for (int (X) = (int)(Y)-1;(X) >= (int)(S);--(X))
#define repe(X,Y) for ((X) = 0;(X) < (Y);++(X))
#define peat(X,Y) for (;(X) < (Y);++(X))
#define all(X) (X).begin(),(X).end()
#define rall(X) (X).rbegin(),(X).rend()
#define eb emplace_back
#define UNIQUE(X) (X).erase(unique(all(X)),(X).end())
#define Endl endl
#define NL <<"\n"

using namespace std;
using ll=long long;
using pii=pair<int,int>;
using pll=pair<ll,ll>;
template<class T> using vv=vector<vector<T>>;
template<class T> inline bool MX(T &l,const T &r){return l<r?l=r,1:0;}
template<class T> inline bool MN(T &l,const T &r){return l>r?l=r,1:0;}
//#undef NUIP
#ifdef NUIP
#include "benri.h"
#else
#define out(args...)
#endif
#ifdef __cpp_init_captures
template<typename T>vector<T> table(int n, T v){ return vector<T>(n, v);}
template <class... Args> auto table(int n, Args... args){auto val = table(args...); return vector<decltype(val)>(n, move(val));}
#endif
const ll MOD=1e9+7; //998244353

using Weight=ll;
using weight=ll;
struct Edge {
  int src, dst;
  Weight weight;
  Edge(int src, int dst, Weight weight) :
    src(src), dst(dst), weight(weight) { }
};
bool operator < (const Edge &e, const Edge &f) {
  return e.weight != f.weight ? e.weight > f.weight : // !!INVERSE!!
    e.src != f.src ? e.src < f.src : e.dst < f.dst;
}
typedef vector<Edge> Edges;
typedef vector<Edges> Graph;

typedef vector<Weight> Array;
typedef vector<Array> Matrix;

vector<int> hungarian(const Matrix &a) {
	const ll inf=1e17;
  int n = a.size(), p, q;
  Array fx(n, inf), fy(n, 0);
  vector<int> x(n, -1), y(n, -1);
  for (int i = 0; i < n; ++i)
    for (int j = 0; j < n; ++j)
      fx[i] = max(fx[i], a[i][j]);
  for (int i = 0; i < n; ) {
    vector<int> t(n, -1), s(n+1, i);
    for (p = q = 0; p <= q && x[i] < 0; ++p)
      for (int k = s[p], j = 0; j < n && x[i] < 0; ++j)
        if (fx[k] + fy[j] == a[k][j] && t[j] < 0) {
          s[++q] = y[j], t[j] = k;
          if (s[q] < 0)
            for (p = j; p >= 0; j = p)
              y[j] = k = t[j], p = x[k], x[k] = j;
        }
    if (x[i] < 0) {
      weight d = inf;
      for (int k = 0; k <= q; ++k)
        for (int j = 0; j < n; ++j)
          if (t[j] < 0) d = min(d, fx[s[k]] + fy[j] - a[s[k]][j]);
      for (int j = 0; j < n; ++j) fy[j] += (t[j] < 0 ? 0 : d);
      for (int k = 0; k <= q; ++k) fx[s[k]] -= d;
    } else ++i;
  }
	return x;
  // weight ret = 0;
  // for (int i = 0; i < n; ++i) ret += a[i][x[i]];
  // return ret;
}

using AR=array<int,26>;

int main(){
  ios_base::sync_with_stdio(false); cin.tie(0);
  cout<<fixed<<setprecision(0);
	int D;
	cin>>D;
	AR cs;
	for(auto &c:cs) cin>>c;
	vector<AR> ss(D);
	rep(i,D)rep(j,26) cin>>ss[i][j];
	Matrix wei(26,vector<ll>(26));
	rep(i,26)rep(j,26){
		ll s=0;
		int last=-1;
		rep(d,D){
			if(d%26==j){
				s+=ss[d][i];
				last=d;
			}
			s-=cs[i]*(d-last);
		}
		wei[j][i]=s;
	}
	auto perm=hungarian(wei);
	rep(i,D) cout<<perm[i%26]+1 NL;
  return 0;
}


Measured memory_bytes: 3704