#include "bits/stdc++.h"
using namespace std;

//wierd debugging stuff
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
  enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return rge<c>{i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << "\n" ; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
  ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
  *this << "[";
  for (auto it = d.b; it != d.e; ++it)
    *this << ", " + 2 * (it == d.b) << *it;
  ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] "
//end of weird debugging stuff
using ll= long long;
using ld = long double;
using vi = vector<int> ;
using ii = pair<int,int>;
using vll = vector<ll> ;
using vvi = vector<vi>;
#define all(c) (c).begin(), (c).end()
#define sz(x) (int)(x).size()
 
#define F_OR(i, a, b, s) for (int i = (a); ((s) > 0 ? i < (b) : i > (b)); i += (s))
#define F_OR1(e) F_OR(i, 0, e, 1)
#define F_OR2(i, e) F_OR(i, 0, e, 1)
#define F_OR3(i, b, e) F_OR(i, b, e, 1)
#define F_OR4(i, b, e, s) F_OR(i, b, e, s)
#define GET5(a, b, c, d, e, ...) e
#define F_ORC(...) GET5(__VA_ARGS__, F_OR4, F_OR3, F_OR2, F_OR1)
#define fo(...) F_ORC(__VA_ARGS__)(__VA_ARGS__)
#define foe(i,x) for(auto& i: x)
#define ar array
#define pb push_back
#define vt vector
#define F first
#define S second

template<class T> bool umin(T& a,const T& b){return b<a?a=b,1:0;}
template<class T> bool umax(T& a,const T& b){return b>a?a=b,1:0;}

template<class A> void read(vt<A>& v);
template<class A, size_t S> void read(ar<A, S>& a);
template<class T> void read(T& x) {cin>>x;}
void read(double& d) {string t;read(t);	d=stod(t);}
void read(long double& d) {	string t;read(t);d=stold(t);}
template<class H, class... T> void read(H& h, T&... t) {read(h);read(t...);}
template<class A> void read(vt<A>& x) {	foe(a, x)read(a);}
int nxt(){int a;read(a);return a;}   // iota(all(v),0); genrate(all(v),nxt);

// no change 
const ll MOD = 1e9+7;  
const int mx = 2e5+1;
int n,m;
void Titan(){
	cin >> n;
	vi v(n);
	read(v);
	int ans =0;
	sort(all(v));
	fo(n){
		for(int j = i+1;j<n;j++){
			for(int k = j+1;k<n;k++){
				if(v[i] == v[j] || v[i] == v[k] || v[j] == v[k])continue;
				ll sq = v[i] + v[j];

				if(sq>v[k])ans++;

			}
		}
	}
	cout << ans;
	
}

	

int main() {
	ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0);
	int T = 1;
	//cin >> T;		//cmt if one test case
    fo(T){
		//cout << "Case #" << i+1 << ": " ;
		Titan();
	}
}
/*///////////////////////////////////////////////////////////
Important Notes : 
* check long long 
* check base cases
* do not loose Hope
* if case fails on 2nd test case maybe some cases are missing check them
* do not sit idle
* try to do it using pen/paper.
* in recurance first build a base case then preprocessig(means the the tasks to be perform everyturn the recrursice calls the then post processing which you do after hitting the base case or the last possibble values of recursrion"
*/


Measured memory_bytes: 3656