#include <iostream>
#include <string>
#include <cstdlib>
#include <cmath>
#include <vector>
#include <map>
#include <set>
#include <algorithm>
#include <queue>
#include <stack>
#include <functional>
#include <bitset>
using namespace std;
typedef long long ll;
typedef vector<ll> vl;
typedef vector<vl> vvl;
typedef vector<char> vc;
typedef vector<string> vs;
typedef vector<bool> vb;
typedef vector<double> vd;
typedef pair<ll,ll> P;
typedef vector<P> vpl;
#define rep(i,n) for(ll i=0; i<(n); i++)
#define REP(i,a,b) for(ll i=(a); i<(b); i++)
#define all(x) (x).begin(), (x).end()
#define rall(x) (x).rbegin(), (x).rend()
const int inf = 1<<30;
const ll linf = 1LL<<62;
const int MAX = 510000;
ll dy[8] = {0,1,0,-1,1,-1,1,-1};
ll dx[8] = {1,0,-1,0,1,-1,-1,1};
const double pi = acos(-1);
const double eps = 1e-7;
template<typename T1,typename T2> inline bool chmin(T1 &a,T2 b){
	if(a>b){
		a = b; return true;
	}
	else return false;
}
template<typename T1,typename T2> inline bool chmax(T1 &a,T2 b){
	if(a<b){
		a = b; return true;
	}
	else return false;
}
template<typename T1,typename T2> inline void print2(T1 a, T2 b){cout << a << " " << b << endl;}
template<typename T1,typename T2,typename T3> inline void print3(T1 a, T2 b, T3 c){
	cout << a << " " << b << " " << c << endl;
}
const int mod = 998244353;

template< typename Monoid >
struct SegmentTree {
  using F = function< Monoid(Monoid, Monoid) >;

  int sz;
  vector< Monoid > seg;

  const F f;
  const Monoid M1;

  SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) {
    sz = 1;
    while(sz < n) sz <<= 1;
    seg.assign(2 * sz, M1);
  }

  void set(int k, const Monoid &x) {
    seg[k + sz] = x;
  }

  void build() {
    for(int k = sz - 1; k > 0; k--) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }

  void update(int k, const Monoid &x) {
    k += sz;
    seg[k] = x;
    while(k >>= 1) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }

  Monoid query(int a, int b) {
    Monoid L = M1, R = M1;
    for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if(a & 1) L = f(L, seg[a++]);
      if(b & 1) R = f(seg[--b], R);
    }
    return f(L, R);
  }

  Monoid operator[](const int &k) const {
    return seg[k + sz];
  }

  template< typename C >
  int find_subtree(int a, const C &check, Monoid &M, bool type) {
    while(a < sz) {
      Monoid nxt = type ? f(seg[2 * a + type], M) : f(M, seg[2 * a + type]);
      if(check(nxt)) a = 2 * a + type;
      else M = nxt, a = 2 * a + 1 - type;
    }
    return a - sz;
  }


  template< typename C >
  int find_first(int a, const C &check) {
    Monoid L = M1;
    if(a <= 0) {
      if(check(f(L, seg[1]))) return find_subtree(1, check, L, false);
      return -1;
    }
    int b = sz;
    for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if(a & 1) {
        Monoid nxt = f(L, seg[a]);
        if(check(nxt)) return find_subtree(a, check, L, false);
        L = nxt;
        ++a;
      }
    }
    return -1;
  }

  template< typename C >
  int find_last(int b, const C &check) {
    Monoid R = M1;
    if(b >= sz) {
      if(check(f(seg[1], R))) return find_subtree(1, check, R, true);
      return -1;
    }
    int a = sz;
    for(b += sz; a < b; a >>= 1, b >>= 1) {
      if(b & 1) {
        Monoid nxt = f(seg[--b], R);
        if(check(nxt)) return find_subtree(b, check, R, true);
        R = nxt;
      }
    }
    return -1;
  }
};


int main(){
	ll n; cin >> n;
	vpl v(n);
	rep(i,n) cin >> v[i].first >> v[i].second;
	sort(all(v));
	vl vv(n);
	rep(i,n) vv[i] = v[i].first;
	vl ind(n,0);
	rep(i,n) ind[i] = i;
	SegmentTree<ll> seg(n,[](ll a, ll b){return max(a,b);},0);
	rep(i,n) seg.update(i,i);
	for(ll i=n-1; i>=0; i--){
		auto itr = lower_bound(all(vv),v[i].first+v[i].second);
		if(itr != vv.begin()){
			itr--;
			ll d = distance(vv.begin(),itr);
			ind[i] = seg.query(i,d+1);
			seg.update(i,ind[i]);
		}
	}
	//rep(i,n) cout << ind[i] << " ";
	vl dp(n+1,0);
	dp[n] = 1;
	dp[n-1] = 2;
	for(ll i=n-2; i>=0; i--){
		dp[i] = (dp[i+1] + dp[ind[i]+1]) % mod;
	}
	cout << dp[0] << endl;
}

Measured memory_bytes: 12160