# Connect Four

Take a look at wiki description of Connect Four game:

[Wiki Connect Four](https://en.wikipedia.org/wiki/Connect_Four)

The grid is 6 row by 7 columns, those being named from A to G.

You will receive a list of strings showing the order of the pieces which dropped in columns:

```python
  pieces_position_list = ["A_Red",
                          "B_Yellow",
                          "A_Red",
                          "B_Yellow",
                          "A_Red",
                          "B_Yellow",
                          "G_Red",
                          "B_Yellow"]
```

The list may contain up to 42 moves and shows the order the players are playing.

The first player who connects four items of the same color is the winner.

You should return "Yellow", "Red" or "Draw" accordingly.

```python

USER_FILENAME = "<user_code>"
import sys, json, builtins
import math, heapq, bisect, itertools, functools, collections, statistics, fractions, decimal, operator, array, random, re, string, os, pathlib
try:
    import resource as _res
except Exception:
    _res = None
from collections import Counter, defaultdict, deque, OrderedDict
from functools import lru_cache, reduce
from itertools import accumulate, permutations, combinations, product
from math import gcd, ceil, floor, sqrt
from decimal import Decimal
try:
    from typing import *
except Exception:
    pass
try:
    sys.setrecursionlimit(1_000_000)
except Exception:
    pass
try:
    import site as _site
    try:
        _sys_sites = _site.getsitepackages() if hasattr(_site, "getsitepackages") else []
        for _p in _sys_sites:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
    try:
        _usp = _site.getusersitepackages()
        if isinstance(_usp, str):
            _usp = [_usp]
        for _p in _usp:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
except Exception:
    pass

def _disabled_input(*args, **kwargs):
    raise RuntimeError("input() is disabled in callable mode")
builtins.input = _disabled_input

ns = {"__name__": "__judge__"}  # prevent if __name__ == "__main__" blocks
for _k, _v in list(globals().items()):
    if not _k.startswith("_"):
        ns[_k] = _v
_CODE = 'def who_is_winner(pieces_position_list):\n\n    grid = [[0,0,0,0,0,0,0],\n            [0,0,0,0,0,0,0],\n            [0,0,0,0,0,0,0],\n            [0,0,0,0,0,0,0],\n            [0,0,0,0,0,0,0],\n            [0,0,0,0,0,0,0]]   \n            \n    columns = 7\n    rows = 6\n    rowPosition = 0\n    winner = None\n    drawCount = 0\n    \n    for piece in pieces_position_list:\n        if piece[2] == "Y":\n            code = 2\n        else:\n            code = 1\n            \n        if piece[0] == "A":\n            columnPosition = 0\n        elif piece[0] == "B":\n            columnPosition = 1\n        elif piece[0] == "C":\n            columnPosition = 2\n        elif piece[0] == "D":\n            columnPosition = 3\n        elif piece[0] == "E":\n            columnPosition = 4\n        elif piece[0] == "F":\n            columnPosition = 5\n        elif piece[0] == "G":\n            columnPosition = 6\n            \n        while grid[rowPosition][columnPosition] != 0:\n            if grid[5][columnPosition] == 1 or grid[5][columnPosition] == 2:\n                break\n            rowPosition += 1       \n        grid[rowPosition][columnPosition] = code\n        rowPosition = 0\n        \n        #check horizontal positions for winner\n        for row in range(rows):\n            for column in range(columns-3):\n                if grid[row][column] == 1 and grid[row][column+1] == 1 and grid[row][column+2] == 1 and grid[row][column+3] == 1:\n                    winner = "Red"\n                elif grid[row][column] == 2 and grid[row][column+1] == 2 and grid[row][column+2] == 2 and grid[row][column+3] == 2:\n                    winner = "Yellow"\n                    \n        #check vertical positions\n        for row in range(rows-3):\n            for column in range(columns):\n                if grid[row][column] == 1 and grid[row+1][column] == 1 and grid[row+2][column] == 1 and grid[row+3][column] == 1:\n                    winner = "Red"\n                elif grid[row][column] == 2 and grid[row+1][column] == 2 and grid[row+2][column] == 2 and grid[row+3][column] == 2:\n                    winner = "Yellow"\n                    \n        #check left vertical positions\n        for row in range(3,rows):\n            for column in range(columns-3):\n                if grid[row][column] == 1 and grid[row-1][column+1] == 1 and grid[row-2][column+2] == 1 and grid[row-3][column+3] == 1:\n                    winner = "Red"\n                elif grid[row][column] == 2 and grid[row-1][column+1] == 2 and grid[row-2][column+2] == 2 and grid[row-3][column+3] == 2:\n                    winner = "Yellow"\n        \n        #check right vertical positions\n        for row in range(rows-3):\n            for column in range(columns-3):\n                if grid[row][column] == 1 and grid[row+1][column+1] == 1 and grid[row+2][column+2] == 1 and grid[row+3][column+3] == 1:\n                    winner = "Red"\n                elif grid[row][column] == 2 and grid[row+1][column+1] == 2 and grid[row+2][column+2] == 2 and grid[row+3][column+3] == 2:\n                    winner = "Yellow"\n\n        #check winning condition\n        if winner == "Red":\n            return "Red"\n            break\n        elif winner == "Yellow":\n            return "Yellow"\n            break\n            \n    if winner == None:\n        return "Draw"\n    \n        \n        \n'
_co = compile(_CODE, USER_FILENAME, "exec")
exec(_co, ns, ns)

_target = None
_fn_name = 'who_is_winner'
if _fn_name:
    if "Solution" in ns:
        try:
            _obj = ns["Solution"]()
            if hasattr(_obj, _fn_name):
                _target = getattr(_obj, _fn_name)
        except Exception:
            _target = None
    if _target is None and _fn_name in ns and callable(ns[_fn_name]):
        _target = ns[_fn_name]
# Fallback: if there's exactly one user-defined function, use it
if _target is None:
    _cands = [v for k, v in ns.items() if callable(v) and getattr(v, "__module__", "") in ("__judge__", "__main__")]
    _user_funcs = [c for c in _cands if getattr(c, "__name__", "").startswith("_") is False]
    if len(_user_funcs) == 1:
        _target = _user_funcs[0]
if _target is None:
    raise RuntimeError(f"Could not resolve callable '{_fn_name}'")

_raw = sys.stdin.read().strip()
if _raw:
    _parsed = json.loads(_raw)
    if isinstance(_parsed, dict):
        _kwargs = _parsed.get("kwargs", {})
        _args = _parsed.get("args", [])
    else:
        _args, _kwargs = _parsed, {}
else:
    _args, _kwargs = [], {}
if not isinstance(_args, (list, tuple)):
    _args = [_args]
_res = _target(*_args, **_kwargs)
try:
    sys.stdout.write(repr(_res) + "\n")
except Exception:
    pass

```

Measured memory_bytes: 8048