//includes
#include<iostream>
#include<vector>
#include<set>
#include<tuple>
#include<algorithm>
#include<cmath>
#include<string>
#include<stack>
#include<map>
#include<queue>
#include<iomanip>
#include<numeric>
#include<assert.h>
#include<cstring>
#include<unordered_map>
#include<bitset>

//macros and consts
#define REP(i, n) for(int i = 0; i < (int)(n); i++)
#define all(a) (a).begin(),(a).end()
#define FOR(i,a,b) for(int i = (a); i < (b); i++)
#define FORE(i,a) for(auto &i : a)
#define pb push_back
#define mp make_pair
#define eb emplace_back
#define accm accumulate
#define Fi first
#define Se second
#define INF 1e9
#define llINF (1LL<<60)
#define mINF -1e9
#define mllINF -(1LL<<60)
#define endl "\n"
#define CONT continue
#define BRK break
#define modulo(n, m) (((n)%(m)+(m))%m)

//shorter types
using namespace std;
using ll = long long;
using vi = std::vector<int>;
using vc = std::vector<char>;
using vll = std::vector<long long>;
using vs = std::vector<string>;
using Mi = map<int,int>;
using Mll = map<ll,ll>;
using UMi = unordered_map<int,int>;
using UMll = unordered_map<ll,ll>;
using Pi = pair<int,int>;
using Pll = pair<ll,ll>;
using vPi = vector<Pi>;
using vPll = vector<Pll>;
using vvi = vector<vector<int>>;
using vvll = vector<vector<ll>>;
using vvc = vector<vector<char>>;
using vvs = vector<vector<string>>;
using pqgi = priority_queue<int,vector<int>,greater<int>>;
using pqsi = priority_queue<int,vector<int>,less<int>>;
using pqgll = priority_queue<int,vector<int>,greater<int>>;
using pssll = priority_queue<int,vector<int>,less<int>>;
template<class T>
using vec = vector<T>;
#define int long long

template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; }
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; }

using DD = double;
const DD EPS = 1e-10;
const DD PI = acosl(-1.0);
DD torad(int deg) {return (DD)(deg) * PI / 180;}
DD todeg(DD ang) {return ang * 180 / PI;}

/* Point */
struct Point {
    DD x, y;
    Point(DD x = 0.0, DD y = 0.0) : x(x), y(y) {}
    friend ostream& operator << (ostream &s, const Point &p) {return s << '(' << p.x << ", " << p.y << ')';}
};
inline Point operator + (const Point &p, const Point &q) {return Point(p.x + q.x, p.y + q.y);}
inline Point operator - (const Point &p, const Point &q) {return Point(p.x - q.x, p.y - q.y);}
inline Point operator * (const Point &p, DD a) {return Point(p.x * a, p.y * a);}
inline Point operator * (DD a, const Point &p) {return Point(a * p.x, a * p.y);}
inline Point operator * (const Point &p, const Point &q) {return Point(p.x * q.x - p.y * q.y, p.x * q.y + p.y * q.x);}
inline Point operator / (const Point &p, DD a) {return Point(p.x / a, p.y / a);}
inline Point conj(const Point &p) {return Point(p.x, -p.y);}
inline Point rot(const Point &p, DD ang) {return Point(cos(ang) * p.x - sin(ang) * p.y, sin(ang) * p.x + cos(ang) * p.y);}
inline Point rot90(const Point &p) {return Point(-p.y, p.x);}
inline DD cross(const Point &p, const Point &q) {return p.x * q.y - p.y * q.x;}
inline DD dot(const Point &p, const Point &q) {return p.x * q.x + p.y * q.y;}
inline DD norm(const Point &p) {return dot(p, p);}
inline DD abs(const Point &p) {return sqrt(dot(p, p));}
inline DD amp(const Point &p) {DD res = atan2(p.y, p.x); if (res < 0) res += PI*2; return res;}
inline bool eq(const Point &p, const Point &q) {return abs(p - q) < EPS;}
inline bool operator < (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x < q.x : p.y < q.y);}
inline bool operator > (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x > q.x : p.y > q.y);}
inline Point operator / (const Point &p, const Point &q) {return p * conj(q) / norm(q);}
struct Line : vector<Point> {
    Line(Point a = Point(0.0, 0.0), Point b = Point(0.0, 0.0)) {
        this->push_back(a);
        this->push_back(b);
    }
};
int simple_ccw(const Point &a, const Point &b, const Point &c) {
    if (cross(b-a, c-a) > EPS) return 1;
    if (cross(b-a, c-a) < -EPS) return -1;
    return 0;
}
vector<Point> crosspoint(const Line &l, const Line &m) {
    vector<Point> res;
    DD d = cross(m[1] - m[0], l[1] - l[0]);
    if (abs(d) < EPS) return vector<Point>();
    res.push_back(l[0] + (l[1] - l[0]) * cross(m[1] - m[0], m[1] - l[0]) / d);
    return res;
}
Point gaisin(Point a, Point b, Point c) {
    Line ab((a+b)/2, (a+b)/2 + rot90(a-b));
    Line bc((b+c)/2, (b+c)/2 + rot90(b-c));
    return crosspoint(ab, bc)[0];
}

//here begins your code
signed main(){
  std::ios::sync_with_stdio(false);
  std::cin.tie(0);
  int N;
  vector<Point> v;
  cin >> N;
  v.resize(N);
  for(int i = 0 ; i < N ; i++){
  	cin >> v[i].x >> v[i].y;
  }
  vector<Point> alt;
  for(int i = 0 ; i < N; i++){
  	for(int j = i+1 ; j < N ; j++){
  		alt.push_back((v[i] + v[j]) / 2);
  		for(int k = j + 1; k < N; k++){
  			if(simple_ccw(v[i],v[j],v[k]) == 0){
  				continue;
  			}
  			auto r = gaisin(v[i],v[j],v[k]);
  			alt.push_back(r);
  		}
  	}
  }
  DD res = llINF;
  for(auto r : alt){
  	DD tmp = 0;
  	for(auto p : v){
  		chmax(tmp, abs(p - r));
  	}
  	chmin(res,tmp);
  }
  cout << fixed << setprecision(10) << res << endl;
  //check types
  //do not eb if you resize
  //resize before you access by idx
  return 0;
} 

Measured memory_bytes: 888