#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
#define __builtin_ctz __builtin_ctzll
#define __builtin_clz __builtin_clzll
#define __builtin_popcount __builtin_popcountll
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',') { cerr<<*sdbg++; } cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }
template<class T> ostream& operator<<(ostream& out, set<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }
template<class L, class R> ostream& operator<<(ostream& out, map<L, R> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }


int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  
  vector<int> dims(2);
  cin>>dims[0]>>dims[1];
  int n;
  vector<int> begs(2);
  cin>>n>>begs[0]>>begs[1];
  vector<string> strs(2);
  cin>>strs[0]>>strs[1];
  
  int win = 0;
  REP (tr, 2) {
    int dim = dims[tr];
    int beg = begs[tr];
    vector<vector<int>> guys(2);
    REP (guy, 2) {
      for (auto x : strs[guy]) {
        if (x == 'L' && tr == 1) {
          guys[guy].PB(-1);
        } else if (x == 'R' && tr == 1) {
          guys[guy].PB(1);
        } else if (x == 'U' && tr == 0) {
          guys[guy].PB(-1);
        } else if (x == 'D' && tr == 0) {
          guys[guy].PB(1);
        } else {
          guys[guy].PB(0);
        }
      }
    }
    debug(guys[0], guys[1]);
    int mi = beg, ma = beg, span = 0;
    int win_mi = 0, win_ma = 0, win_span = 0;
    REP (i, n) {
      if (guys[0][i]) { span++; }
      if (guys[0][i] == -1) { mi--; }
      if (guys[0][i] == 1) { ma++; }
      if (span >= dim) { win_span = 1; }
      if (mi < 1) { win_mi = 1; }
      if (ma > dim) { win_ma = 1; }
      if (guys[1][i]) { span--; }
      if (guys[1][i] == -1) { ma--; }
      if (guys[1][i] == 1) { mi++; }
      maxi(span, 0ll);
      if (tr == 1 && i == 1) { debug(mi, ma, span); }
    }
    debug(win_mi, win_ma, win_span);
    if (win_mi || win_ma || win_span) {
      win = 1;
    }
  }
  if (win) {
    cout<<"NO\n";
  } else {
    cout<<"YES\n";
  }
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  return 0;
}


Measured memory_bytes: 6860