#include "bits/stdc++.h"
using namespace std;
using     ll=long long;
using    vll=vector<   ll>;
using   vvll=vector<  vll>;
using  vvvll=vector< vvll>;
using vvvvll=vector<vvvll>;
constexpr ll INF = 1LL << 60;
struct Fast{ Fast(){ cin.tie(0); ios::sync_with_stdio(false); cout<<fixed<<setprecision(numeric_limits<double>::max_digits10); } } fast;
#define REPS(i, S, E) for (ll i = (S); i <= (E); i++)
#define REP(i, N) REPS(i, 0, (N)-1)
#define DEPS(i, S, E) for (ll i = (E); i >= (S); i--)
#define DEP(i, N) DEPS(i, 0, (N)-1)
#define rep(i, S, E)  for (ll i = (S); i <= (E); i++)
#define dep(i, E, S)  for (ll i = (E); i >= (S); i--)
#define each(e, v) for (auto&& e : v)
#define ALL(v) (v).begin(), (v).end()
#define RALL(v) (v).rbegin(), (v).rend()
template<class T> inline bool chmax(T &a, T b) { if (a < b) { a = b; return true; }return false; }
template<class T> inline bool chmin(T &a, T b) { if (a > b) { a = b; return true; }return false; }
template<class T> inline T MaxE(vector<T>&v,ll S,ll E){ T m=v[S]; rep(i,S,E)chmax(m,v[i]); return m; }
template<class T> inline T MinE(vector<T>&v,ll S,ll E){ T m=v[S]; rep(i,S,E)chmin(m,v[i]); return m; }
template<class T> inline T MaxE(vector<T> &v) { return MaxE(v,0,(ll)v.size()-1); }
template<class T> inline T MinE(vector<T> &v) { return MinE(v,0,(ll)v.size()-1); }
template<class T> inline T Sum(vector<T> &v,ll S,ll E){ T s=T(); rep(i,S,E)s+=v[i]; return s; }
template<class T> inline T Sum(vector<T> &v) { return Sum(v,0,v.size()-1); }
template<class T> inline ll sz(T &v){ return (ll)v.size(); }
inline ll CEIL(ll a,ll b){ return (a<0) ? -(-a/b) : (a+b-1)/b; }
inline ll FLOOR(ll a,ll b){ return -CEIL(-a,b); }

//vector用テンプレート
template<class T> inline vector<T>& operator+=(vector<T> &a,const vector<T> &b){ for (ll i=0; i<(ll)a.size(); i++) a[i]+=b[i];  return a; }
template<class T> inline vector<T>& operator-=(vector<T> &a,const vector<T> &b){ for (ll i=0; i<(ll)a.size(); i++) a[i]-=b[i];  return a; }
template<class T> inline vector<T>& operator*=(vector<T> &a,const vector<T> &b){ for (ll i=0; i<(ll)a.size(); i++) a[i]*=b[i];  return a; }
template<class T> inline vector<T>& operator/=(vector<T> &a,const vector<T> &b){ for (ll i=0; i<(ll)a.size(); i++) a[i]/=b[i];  return a; }
template<class T> inline vector<T>& operator%=(vector<T> &a,const vector<T> &b){ for (ll i=0; i<(ll)a.size(); i++) a[i]%=b[i];  return a; }
template<class T,class S> inline vector<T>& operator+=(vector<T> &a,S b){ for (T &e: a) e+=b;  return a; }
template<class T,class S> inline vector<T>& operator-=(vector<T> &a,S b){ for (T &e: a) e-=b;  return a; }
template<class T,class S> inline vector<T>& operator*=(vector<T> &a,S b){ for (T &e: a) e*=b;  return a; }
template<class T,class S> inline vector<T>& operator/=(vector<T> &a,S b){ for (T &e: a) e/=b;  return a; }
template<class T,class S> inline vector<T>& operator%=(vector<T> &a,S b){ for (T &e: a) e%=b;  return a; }
template<class T,class S> inline vector<T> operator+(const vector<T> &a,S b){ vector<T> c=a; return c+=b; }
template<class T,class S> inline vector<T> operator-(const vector<T> &a,S b){ vector<T> c=a; return c-=b; }
template<class T,class S> inline vector<T> operator*(const vector<T> &a,S b){ vector<T> c=a; return c*=b; }
template<class T,class S> inline vector<T> operator/(const vector<T> &a,S b){ vector<T> c=a; return c/=b; }
template<class T,class S> inline vector<T> operator%(const vector<T> &a,S b){ vector<T> c=a; return c%=b; }
template<class T,class S> inline vector<T> operator-(S b,const vector<T> &a){ vector<T> c=-a; return c+=b; }
template<class T> inline vector<T> operator-(const vector<T> &a){ vector<T> c=a; return c*=(-1); }
template<class T> inline ostream &operator<<(ostream &os,const vector<T> &a){ for (ll i=0; i<(ll)a.size(); i++) os<<(i>0?" ":"")<<a[i];  return os; }

#if 0
#include <atcoder/all>
using namespace atcoder;
#endif


void solve()
{
	ll x;  cin >> x;
	cout << 1-x << '\n';
}


int main(){
#if 1
	solve();
#else
	ll t;  cin >> t;
	rep(i, 0, t-1){
		solve();
	}
#endif
	return 0;
}


Measured memory_bytes: 3644