class Dice:
    def __init__(self, dice):
        self.dice = dice
        self.buff = [n for n in dice]
        self.t = dice[0]
        self.s = dice[1]
        self.e = dice[2]
        self.w = dice[3]
        self.n = dice[4]
        self.b = dice[5]
    def east(self):
        self.dice[0] = self.buff[3]
        self.dice[2] = self.buff[0]
        self.dice[5] = self.buff[2]
        self.dice[3] = self.buff[5]
        self.buff = [n for n in self.dice]
    def west(self):
        self.dice[0] = self.buff[2]
        self.dice[2] = self.buff[5]
        self.dice[5] = self.buff[3]
        self.dice[3] = self.buff[0]
        self.buff = [n for n in self.dice]
    def north(self):
        self.dice[0] = self.buff[1]
        self.dice[1] = self.buff[5]
        self.dice[5] = self.buff[4]
        self.dice[4] = self.buff[0]
        self.buff = [n for n in self.dice]
    def south(self):
        self.dice[0] = self.buff[4]
        self.dice[1] = self.buff[0]
        self.dice[5] = self.buff[1]
        self.dice[4] = self.buff[5]
        self.buff = [n for n in self.dice]
    def spin(self):
        self.dice[1] = self.buff[3]
        self.dice[2] = self.buff[1]
        self.dice[4] = self.buff[2]
        self.dice[3] = self.buff[4]
        self.buff = [n for n in self.dice]
    def to_be_the_same_direction(self, anotherDice):
        if self.t == anotherDice.t:
            pass
        elif self.t == anotherDice.e:
            anotherDice.west()
        elif self.t == anotherDice.w:
            anotherDice.east()
        elif self.t == anotherDice.n:
            anotherDice.south()
        elif self.t == anotherDice.s:
            anotherDice.north()
        else:
            anotherDice.north()
            anotherDice.north()
    def isSameDice(self, anotherDice):
        if  self.dice[0] == anotherDice.dice[0] and \
            self.dice[1] == anotherDice.dice[1] and \
            self.dice[2] == anotherDice.dice[2] and \
            self.dice[3] == anotherDice.dice[3] and \
            self.dice[4] == anotherDice.dice[4] and \
            self.dice[5] == anotherDice.dice[5]:
                return True
        return False
    def compare(self, anotherDice):
        self.to_be_the_same_direction(anotherDice)
        for k in range(4):
            if self.isSameDice(anotherDice):
                return True
            else:
                self.spin()

        self.north()
        self.to_be_the_same_direction(anotherDice)
        for k in range(4):
            if self.isSameDice(anotherDice):
                return True
            else:
                self.spin()

        self.north()
        self.to_be_the_same_direction(anotherDice)
        for k in range(4):
            if self.isSameDice(anotherDice):
                return True
            else:
                self.spin()

        self.north()
        self.to_be_the_same_direction(anotherDice)
        for k in range(4):
            if self.isSameDice(anotherDice):
                return True
            else:
                self.spin()

        self.north()
        self.west()
        self.west()
        self.to_be_the_same_direction(anotherDice)
        for k in range(4):
            if self.isSameDice(anotherDice):
                return True
            else:
                self.spin()
        return False

nums1 = [int(x) for x in input().split()]
nums2 = [int(x) for x in input().split()]
dice1 = Dice(nums1)
dice2 = Dice(nums2)

if dice1.compare(dice2):
    print("Yes")
else:
    print("No")



Measured memory_bytes: 5632