// IO
#include <cstdio>
#include <iomanip>
#include <ios>
#include <iostream>

// algorithm
#include <algorithm>
#include <cmath>
#include <numeric>

// container
#include <vector>
#include <string>
#include <tuple>
#include <set>
#include <map>
#include <unordered_map>
#include <stack>
#include <queue>
#include <deque>

// others
#include <random>
#include <limits>
#include <functional>
#include <ctime>
#include <cassert>

// type alias
using lint = long long;
using ldouble = long double;
template <class T>
using greater_priority_queue = std::priority_queue<T, std::vector<T>, std::greater<T>>;

/* ----- class ----- */

template <int MOD>
class ModInt {
    using lint = long long;

public:
    int val;

    // constructor
    ModInt(lint v = 0) : val(v % MOD) {
        if (val < 0) val += MOD;
    };

    // assignment
    ModInt& operator=(const ModInt& x) {
        if (this != &x) { this->val = x.val; }
        return *this;
    }

    // unary operator
    ModInt operator+() const { return ModInt(val); }
    ModInt operator-() const { return ModInt(MOD - val); }
    ModInt operator~() const { return *this ^ (MOD - 2); }

    // increment / decrement
    ModInt& operator++() { return *this += 1; }
    ModInt& operator--() { return *this -= 1; }
    ModInt operator++(int) {
        ModInt before = *this;
        ++(*this);
        return before;
    }
    ModInt operator--(int) {
        ModInt before = *this;
        --(*this);
        return before;
    }

    // arithmetic
    ModInt operator+(const ModInt& x) const { return ModInt(*this) += x; }
    ModInt operator-(const ModInt& x) const { return ModInt(*this) -= x; }
    ModInt operator*(const ModInt& x) const { return ModInt(*this) *= x; }
    ModInt operator%(const ModInt& x) const { return ModInt(*this) %= x; }
    ModInt operator/(const ModInt& x) const { return ModInt(*this) /= x; }
    ModInt operator^(const ModInt& x) const { return ModInt(*this) ^= x; }

    // compound assignment
    ModInt& operator+=(const ModInt& x) {
        if ((val += x.val) >= MOD) val -= MOD;
        return *this;
    }
    ModInt& operator-=(const ModInt& x) {
        if ((val -= x.val) < 0) val += MOD;
        return *this;
    }
    ModInt& operator*=(const ModInt& x) {
        val = lint(val) * x.val % MOD;
        return *this;
    }
    ModInt& operator%=(const ModInt& x) {
        val %= x.val;
        return *this;
    }
    ModInt& operator/=(const ModInt& x) { return *this *= ~x; }
    ModInt& operator^=(const ModInt& x) {
        int n = x.val;
        ModInt b = *this;
        if (n < 0) n = -n, b = ~b;

        *this = 1;
        while (n > 0) {
            if (n & 1) *this *= b;
            n >>= 1;
            b *= b;
        }
        return *this;
    }

    // compare
    bool operator==(const ModInt& b) const { return val == int(b); }
    bool operator!=(const ModInt& b) const { return val != int(b); }
    bool operator<(const ModInt& b) const { return val < int(b); }
    bool operator<=(const ModInt& b) const { return val <= int(b); }
    bool operator>(const ModInt& b) const { return val > int(b); }
    bool operator>=(const ModInt& b) const { return val >= int(b); }

    // I/O
    friend std::ostream& operator<<(std::ostream& os, const ModInt& x) noexcept { return os << x.val; }
    friend std::istream& operator>>(std::istream& is, ModInt& x) noexcept { return is >> x.val; }
};


template <class Cost = int>
struct Edge {
    int from, to;
    Cost cost;
    Edge(int from = -1, int to = -1, Cost cost = 1)
        : from(from), to(to), cost(cost){};

    bool operator<(const Edge<Cost>& e) const { return this->cost < e.cost; }
    bool operator>(const Edge<Cost>& e) const { return this->cost > e.cost; }
};

template <class Cost = int>
using Edges = std::vector<Edge<Cost>>;

template <class Cost = int>
class Graph {
public:
    int size;
    std::vector<std::vector<Edge<Cost>>> path;

    explicit Graph(int N = 0) : size(N), path(size) {}
    void span(int from, int to, Cost cost = 1) {
        path[from].push_back(Edge<Cost>(from, to, cost));
    }
    std::vector<Edge<Cost>>& operator[](int v) { return path[v]; }
};

/* ----- Output Functions for Debugging ----- */

template <class T>
std::ostream& operator<<(std::ostream& os, std::vector<T> v);
template <class T>
std::ostream& operator<<(std::ostream& os, std::set<T> v);
template <class L, class R>
std::ostream& operator<<(std::ostream& os, std::pair<L, R> p);
template <class K, class T>
std::ostream& operator<<(std::ostream& os, std::map<K, T> v);
template <class T>
std::ostream& operator<<(std::ostream& os, std::stack<T> s);
template <class T>
std::ostream& operator<<(std::ostream& os, std::queue<T> q);
template <class T>
std::ostream& operator<<(std::ostream& os, std::priority_queue<T> q);
template <class T>
std::ostream& operator<<(std::ostream& os, std::priority_queue<T, std::vector<T>, std::greater<T>> q);
template <class T>
std::ostream& operator<<(std::ostream& os, Edge<T> e);

template <class T>
std::ostream& operator<<(std::ostream& os, std::vector<T> v) {
    os << "[";
    for (auto vv : v) os << vv << ",";
    return os << "]";
}
template <class T>
std::ostream& operator<<(std::ostream& os, std::set<T> v) {
    os << "{";
    for (auto vv : v) os << vv << ",";
    return os << "}";
}
template <class L, class R>
std::ostream& operator<<(std::ostream& os, std::pair<L, R> p) {
    return os << "(" << p.first << "," << p.second << ")";
}
template <class K, class T>
std::ostream& operator<<(std::ostream& os, std::map<K, T> v) {
    os << "{";
    for (auto vv : v) os << vv << ",";
    return os << "}";
}
template <class T>
std::ostream& operator<<(std::ostream& os, std::stack<T> s) {
    os << "[";
    while (!s.empty()) {
        os << s.top() << ",";
        s.pop();
    }
    return os << "]";
}
template <class T>
std::ostream& operator<<(std::ostream& os, std::queue<T> q) {
    os << "[";
    while (!q.empty()) {
        os << q.front() << ",";
        q.pop();
    }
    return os << "]";
}
template <class T>
std::ostream& operator<<(std::ostream& os, std::priority_queue<T> q) {
    os << "{";
    while (!q.empty()) {
        os << q.top() << ",";
        q.pop();
    }
    return os << "}";
}
template <class T>
std::ostream& operator<<(std::ostream& os, std::priority_queue<T, std::vector<T>, std::greater<T>> q) {
    os << "{";
    while (!q.empty()) {
        os << q.top() << ",";
        q.pop();
    }
    return os << "}";
}
template <class T>
std::ostream& operator<<(std::ostream& os, Edge<T> e) {
    return os << "(" << e.from << "->" << e.to << ":" << e.cost << ")";
}

/* ----- Short Functions ----- */

template <class T>
inline T sq(T a) { return a * a; }

template <class T>
inline T iceil(T n, T d) { return (n + d - 1) / d; }

template <class T>
T gcd(T a, T b) {
    while (b > 0) {
        a %= b;
        std::swap(a, b);
    }
    return a;
}

template <class T, class U>
T ipow(T b, U n) {
    T ret = 1;
    while (n > 0) {
        if (n & 1) ret *= b;
        n >>= 1;
        b *= b;
    }
    return ret;
}

// 0-indexed
template <class T, class U>
inline T kthbit(T a, U k) { return (a >> k) & 1; }

template <class T, class U>
inline T mask(T a, U k) { return a & ((1 << k) - 1); }

template <class T>
std::map<T, int> compress(std::vector<T>& v) {
    std::sort(v.begin(), v.end());
    v.erase(std::unique(v.begin(), v.end()), v.end());

    std::map<T, int> rev;
    for (int i = 0; i < v.size(); ++i) rev[v[i]] = i;
    return rev;
}

template <class T>
T Vec(T v) { return v; }

template <class T, class... Ts>
auto Vec(size_t l, Ts... ts) {
    return std::vector<decltype(Vec<T>(ts...))>(l, Vec<T>(ts...));
}

/* ----- Constants ----- */

// const int INF = std::numeric_limits<int>::max() / 3;
// const lint INF = std::numeric_limits<lint>::max() / 3;
// const ldouble PI = acos(-1);
// const ldouble EPS = 1e-10;
// std::mt19937 mt(int(std::time(nullptr)));

using namespace std;

using mint = ModInt<1000000007>;

int main() {
    int N;
    cin >> N;

    vector<int> S(N + 1);
    S[0] = 0;
    for (int i = 1; i <= N; ++i) {
        int A;
        cin >> A;
        S[i] = S[i - 1] ^ A;
    }

    mint ans = 0;
    if (S.back() != 0) {
        vector<vector<mint>> dp(N, vector<mint>(2, 0));
        // dp[i][b] = S[i]まで見た時点で、(b ? 0 : X)にいる

        dp[0][0] = 1;
        for (int i = 1; i < N; ++i) {
            for (int j = 0; j < 2; ++j) dp[i][j] = dp[i - 1][j];

            if (S[i] == S[N]) dp[i][1] += dp[i - 1][0];
            if (S[i] == 0) dp[i][0] += dp[i - 1][1];
        }

        ans = dp[N - 1][0];

    } else {
        mint zero = 0;

        vector<vector<mint>> cnt(1 << 20);
        for (int i = 1; i <= N; ++i) {
            if (S[i] != 0) {
                cnt[S[i]].push_back(zero);
            } else {
                ++zero;
            }
        }

        // X = 0
        ans = mint(2) ^ (zero - 1);

        for (int n = 1; n < (1 << 20); ++n) {
            if (cnt[n].empty()) continue;

            vector<mint> dp(2, 1);
            // dp[b] = i個目のXまで見たときに、(b ? 0 : X)にいる

            for (int i = 1; i < cnt[n].size(); ++i) {
                mint z = cnt[n][i] - cnt[n][i - 1];  // 0の数

                dp[0] += dp[1] * z;  // X -> 0
                dp[1] += dp[0];      // 0 -> X
            }
            ans += dp[1];
        }
    }

    cout << ans << endl;
    return 0;
}


Measured memory_bytes: 35712