#include<iostream>
#include<stdio.h>
#include<math.h>
#include<algorithm>
#include<string>
#include<map>
#include<vector>
#include<set>
using namespace std;

#define EPS (1e-10)
#define equals(a,b) (fabs((a)-(b))<EPS)
#define BOTTOM 0
#define LEFT 1
#define RIGHT 2
#define TOP 3


class Point {
public:
	double x, y;


	Point(double x = 0, double y = 0) :x(x), y(y) {}

	Point operator + (Point p) { return Point(x + p.x, y + p.y); }
	Point operator - (Point p) { return Point(x - p.x, y - p.y); }
	Point operator * (double a) { return Point(a * x, a * y); }
	Point operator / (double a) { return Point(x / a, y / a); }

	double abs() { return sqrt(norm()); }
	double norm() { return x * x + y * y; };

	bool operator < (const Point& p)const {
		return x != p.x ? x < p.x : y < p.y;
	}

	bool operator ==(const Point& p)const {
		return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS;
	}

};

typedef Point Vector;

class Circle {
public:
	Point c;
	double r;
	Circle(Point c = Point(), double r = 0.0) :c(c), r(r) {}
};

double dot(Vector a, Vector b) {
	return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b) {
	return a.x * b.y - a.y * b.x;
}

bool isOrthogonal(Vector a, Vector b) {
	return equals(dot(a, b), 0.0);
}

bool isParallel(Vector a, Vector b) {
	return equals(cross(a, b), 0.0);
}
struct Segment {
	Point p1, p2;
	Segment() {}
	Segment(Point p1, Point p2) :p1(p1), p2(p2) {}
};
typedef Segment  Line;

double norm(Vector a) {
	return a.x * a.x + a.y * a.y;
}
double abs(Vector a) {
	return sqrt(norm(a));
}

Point project(Segment s, Point p) {
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / norm(base);
	return s.p1 + base * r;
}

Point reflect(Segment s, Point p) {
	return p + (project(s, p) - p) * 2.0;
}
double getDistance(Point a, Point b) {
	return abs(a - b);
}

double getDistanceLP(Line l, Point p) {
	return fabs(cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1));
}

double getDistanceSP(Segment s, Point p) {
	if (dot(s.p2 - s.p1, p - s.p1) < 0.0)return abs(p - s.p1);
	if (dot(s.p1 - s.p2, p - s.p2) < 0.0)return abs(p - s.p2);
	return getDistanceLP(s, p);

}


static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2) {
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if (cross(a, b) > EPS)return COUNTER_CLOCKWISE;
	if (cross(a, b) < -EPS) return CLOCKWISE;
	if (dot(a, b) < -EPS)return ONLINE_BACK;
	if (a.norm() < b.norm()) return ONLINE_FRONT;

	return ON_SEGMENT;


}
bool intersect(Point p1, Point p2, Point p3, Point p4) {
	return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 && ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0);
}
bool intersect(Segment s1, Segment s2) {
	return intersect(s1.p1, s1.p2, s2.p1, s2.p2);
}

double getDistance(Segment s1, Segment s2) {
	if (intersect(s1, s2))return 0.0;
	return min(min(getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2)),
		min(getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2)));
}

Point getCrossPoint(Segment s1, Segment s2) {
	Vector base = s2.p2 - s2.p1;
	double d1 = fabs(cross(base, s1.p1 - s2.p1));
	double d2 = fabs(cross(base, s1.p2 - s2.p1));
	double t = d1 / (d1 + d2);
	return s1.p1 + (s1.p2 - s1.p1) * t;
}


pair<Point, Point> getCrossPoints(Circle c, Line l) {
	//assert(intersect(c, l));
	Vector pr = project(l, c.c);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	double base = sqrt(c.r * c.r - norm(pr - c.c));
	return make_pair(pr + e * base, pr - e * base);
}

double arg(Vector p) { return atan2(p.y, p.x); }
Vector polar(double a, double r) { return Point(cos(r) * a, sin(r) * a); }

pair<Point, Point>getCrossPoints(Circle c1, Circle c2) {
	//assert(intersect(c1,c2);
	double d = abs(c1.c - c2.c);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.c - c1.c);
	return make_pair(c1.c + polar(c1.r, t + a), c1.c + polar(c1.r, t - a));



}

typedef vector<Point> Polygon;

int contains(Polygon g, Point p) {
	int n = g.size();
	bool x = false;
	for (int i = 0; i < n; i++) {
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if (fabs(cross(a, b)) < EPS && dot(a, b) < EPS)return 1;
		if (a.y > b.y)swap(a, b);
		if (a.y < EPS && EPS<b.y && cross(a, b)>EPS)x = !x;
	}
	return (x ? 2 : 0);
}



Polygon andrewScan(Polygon s) {
	Polygon u, l;
	if (s.size() < 3)return s;
	sort(s.begin(), s.end());

	u.push_back(s[0]);
	u.push_back(s[1]);

	l.push_back(s[s.size() - 1]);
	l.push_back(s[s.size() - 2]);




	for (int i = 2; i < s.size(); i++) {
		for (int n = u.size(); n >= 2 && ccw(u[n - 2], u[n - 1], s[i]) == COUNTER_CLOCKWISE; n--) {
			u.pop_back();
		}
		u.push_back(s[i]);
	}


	for (int i = s.size() - 3; i >= 0; i--) {
		for (int n = l.size(); n >= 2 && ccw(l[n - 2], l[n - 1], s[i]) == COUNTER_CLOCKWISE; n--) {
			l.pop_back();
		}
		l.push_back(s[i]);
	}

	reverse(l.begin(), l.end());

	for (int i = u.size() - 2; i >= 1; i--)l.push_back(u[i]);

	return l;

}

class EndPoint {
public:
	Point p;
	int seg, st;
	EndPoint(){}
	EndPoint(Point p,int seg,int st):p(p),seg(seg),st(st){}


	bool operator<(const EndPoint& ep) const {
		if (p.y == ep.p.y) {
			return st < ep.st;
		}
		else return p.y < ep.p.y;
	}
};

EndPoint EP[2 * 100000];

//manhattan

int manhattanIntersection(vector<Segment>S) {
	int n = S.size();

	for (int i = 0, k = 0; i < n; i++) {
		if (S[i].p1.y == S[i].p2.y) {
			if (S[i].p1.x > S[i].p2.x) {
				swap(S[i].p1, S[i].p2);
			}
		}
		else if (S[i].p1.y > S[i].p2.y)swap(S[i].p1, S[i].p2);

		if (S[i].p1.y == S[i].p2.y) {
			EP[k++] = EndPoint(S[i].p1, i, LEFT);
			EP[k++] = EndPoint(S[i].p2, i, RIGHT);
		}
		else {

			EP[k++] = EndPoint(S[i].p1, i, BOTTOM);
			EP[k++] = EndPoint(S[i].p2, i, TOP);
		}
	}

	sort(EP, EP + (2 * n));

	set<int>BT;
	BT.insert(1000000001);
	int cnt = 0;

	for (int i = 0; i < 2 * n; i++) {
		if (EP[i].st == TOP) {
			BT.erase(EP[i].p.x);
		}
		else if (EP[i].st == BOTTOM) {
			BT.insert(EP[i].p.x);
		}
		else if (EP[i].st == LEFT) {

			set<int>::iterator b = BT.lower_bound(S[EP[i].seg].p1.x);
			set<int>::iterator e = BT.upper_bound(S[EP[i].seg].p2.x);
			cnt += distance(b, e);

		}
	}
	return cnt;

}

int main() {
	int n,x1,x2,y1,y2;
	vector<Segment> S;
	cin >> n;
	Segment s1, s2;
	for (int i = 0; i < n; i++) {
		cin >> x1 >> y1 >> x2 >> y2;
		S.push_back(Segment(Point(x1, y1), Point(x2, y2)));

	}
	int cnt = manhattanIntersection(S);

	cout << cnt << endl;
}


Measured memory_bytes: 16360