#include <bits/stdc++.h>
using namespace std;
using P = pair<long long, long long>;

// 0-indexed
template <class T, class E>
struct SegmentTreeLaze {
  // a,b:T c,d:E e:E(unit)
  // g(f(a,b),c) = f(g(a,c),g(b,c))
  // g(g(a,c),d) = g(a,h(c,d))
  // g(a,e) = a
  typedef function<T(T, T)> F;
  typedef function<T(T, E)> G;
  typedef function<E(E, E)> H;
  int n, height;
  F f;
  G g;
  H h;
  T tunit;
  E eunit;
  vector<T> dat;
  vector<E> laz;
  SegmentTreeLaze(){};
  SegmentTreeLaze(int newn, F f, G g, H h, T nt, E ne)
      : f(f), g(g), h(h), tunit(nt), eunit(ne) {
    init(newn);
  }
  SegmentTreeLaze(const vector<T> &v, F f, G g, H h, T nt, E ne)
      : f(f), g(g), h(h), tunit(nt), eunit(ne) {
    int _n = v.size();
    init(v.size());
    for (int i = 0; i < _n; ++i) dat[n + i] = v[i];
    for (int i = n - 1; i; --i) dat[i] = f(dat[i << 1], dat[(i << 1) | 1]);
  }
  void init(int newn) {
    n = 1, height = 0;
    while (n < newn) n <<= 1, ++height;
    dat.assign(n << 1, tunit);
    laz.assign(n << 1, eunit);
  }

  inline T reflect(int k) {
    return laz[k] == eunit ? dat[k] : g(dat[k], laz[k]);
  }

  inline void eval(int k) {
    if (laz[k] == eunit) return;
    laz[k << 1] = h(laz[k << 1], laz[k]);
    laz[(k << 1) | 1] = h(laz[(k << 1) | 1], laz[k]);
    dat[k] = reflect(k);
    laz[k] = eunit;
  }

  inline void thrust(int k) {
    for (int i = height; i; --i) eval(k >> i);
  }

  void recalc(int k) {
    while (k >>= 1) dat[k] = f(reflect(k << 1), reflect((k << 1) | 1));
  }
  // [a,b)
  void update(int a, int b, E newdata) {
    thrust(a += n);
    thrust(b += n - 1);
    for (int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if (l & 1) laz[l] = h(laz[l], newdata), l++;
      if (r & 1) --r, laz[r] = h(laz[r], newdata);
    }
    recalc(a);
    recalc(b);
  }

  void set_val(int k, T newdata) {
    thrust(k += n);
    dat[k] = newdata;
    laz[k] = eunit;
    recalc(k);
  }

  // [a,b)
  T query(int a, int b) {
    thrust(a += n);
    thrust(b += n - 1);
    T vl = tunit, vr = tunit;
    for (int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if (l & 1) vl = f(vl, reflect(l++));
      if (r & 1) vr = f(reflect(--r), vr);
    }
    return f(vl, vr);
  }
};

struct HeavyLightDecomposition {
  int root;
  vector<vector<int>> g;
  vector<int> sz, par, in, out, head;
  HeavyLightDecomposition(int n = 1, int _root = 0)
      : root(_root), g(n), sz(n), par(n), in(n), out(n), head(n) {}
  HeavyLightDecomposition(const vector<vector<int>> &_g, const int _root = 0)
      : root(_root),
        g(_g),
        sz(_g.size()),
        par(_g.size()),
        in(_g.size()),
        out(_g.size()),
        head(_g.size()) {
    build();
  }
  void add(int a, int b) {
    g[a].push_back(b);
    g[b].push_back(a);
  }
  void build() {
    dfs_sz(root, -1);
    int t = 0;
    dfs_hld(root, -1, t);
  }
  void dfs_sz(int now, int bf) {
    par[now] = bf;
    sz[now] = 1;
    if (g[now].size() && g[now][0] == bf) swap(g[now][0], g[now].back());
    for (auto &to : g[now]) {
      if (to == bf) continue;
      dfs_sz(to, now);
      sz[now] += sz[to];
      if (sz[g[now][0]] < sz[to]) swap(g[now][0], to);
    }
  }
  void dfs_hld(int now, int bf, int &t) {
    in[now] = t++;
    for (auto &to : g[now]) {
      if (to == bf) continue;
      head[to] = (g[now][0] == to ? head[now] : to);
      dfs_hld(to, now, t);
    }
    out[now] = t;
  }
  int lca(int x, int y) {
    for (;; y = par[head[y]]) {
      if (in[x] > in[y]) swap(x, y);
      if (head[x] == head[y]) return x;
    }
  }
  //[l,r)
  template <typename F>
  void for_each(int x, int y, const F &f) {
    for (;; y = par[head[y]]) {
      if (in[x] > in[y]) swap(x, y);
      f(max(in[head[y]], in[x]), in[y] + 1);
      if (head[x] == head[y]) return;
    }
  }
  //[l,r)
  template <typename F>
  void for_eachedge(int x, int y, const F &f) {
    while (1) {
      if (in[x] > in[y]) swap(x, y);
      if (head[x] != head[y]) {
        f(in[head[y]], in[y] + 1);
        y = par[head[y]];
      } else {
        if (x != y) f(in[x] + 1, in[y] + 1);
        break;
      }
    }
  }
  template <typename T, typename F>
  void update(int node, T x, const F &f) {
    // f(in[node], x);
    // f(out[node], -x);
    // laze pattern
    f(in[node] + 1, out[node], x);
  }
};

int n, q;
vector<vector<int>> edge;
HeavyLightDecomposition hld;
SegmentTreeLaze<P, long long> seg;

int main() {
  cin >> n >> q;
  edge.resize(n);
  for (int i = 0; i < n - 1; ++i) {
    int x, y;
    cin >> x >> y;
    edge[x].push_back(y);
    edge[y].push_back(x);
  }
  hld = HeavyLightDecomposition(edge);
  auto f = [](P l, P r) { return P(l.first + r.first, l.second + r.second); };
  auto g = [](P l, long long r) { return P(l.first + r * l.second, l.second); };
  auto h = [](long long l, long long r) { return l + r; };
  seg =
      SegmentTreeLaze<P, long long>(vector<P>(n, P(0, 1)), f, g, h, P(0, 0), 0);
  for (int i = 0; i < q; ++i) {
    int a, b, c;
    cin >> a >> b >> c;
    if (!a) {
      long long res = 0;
      auto func = [&](int l, int r) { res += seg.query(l, r).first; };
      hld.for_eachedge(b, c, func);
      cout << res << endl;
    } else {
      auto func = [&](int l, int r, long long x) { seg.update(l, r, x); };
      hld.update(b, c, func);
    }
  }
  return 0;
}



Measured memory_bytes: 44028