# A History Lesson

Tetris is a puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov. The first playable version was completed on June 6, 1984. Pajitnov derived its name from combining the Greek numerical prefix tetra- (the falling pieces contain 4 segments) and tennis, Pajitnov's favorite sport.

# About scoring system

The scoring formula is built on the idea that more difficult line clears should be awarded more points. For example, a single line clear is worth `40` points, clearing four lines at once (known as a Tetris) is worth `1200`.

A level multiplier is also used. The game starts at level `0`. The level increases every ten lines you clear. Note that after increasing the level, the total number of cleared lines is not reset.

For our task you can use this table:


        .demo {
    width:70%;
                border:1px solid #C0C0C0;
                border-collapse:collapse;
                padding:5px;
        }
        .demo th {
                border:1px solid #C0C0C0;
                padding:5px;
        }
        .demo td {
                border:1px solid #C0C0C0;
                padding:5px;
        }



Level
Points for 1 line
Points for 2 lines
Points for 3 lines
Points for 4 lines


0
40
100
300
1200


1
80
200
600
2400


2
120
300
900
3600


3
160
400
1200
4800


...


7
320
800
2400
9600


...
For level n you must determine the formula by yourself using given examples from the table.



# Task

Calculate the final score of the game using original Nintendo scoring system

# Input

Array with cleaned lines.  
Example: `[4, 2, 2, 3, 3, 4, 2]`  
Input will always be valid: array of random length (from `0` to `5000`) with numbers from `0` to `4`.

# Ouput

Calculated final score.  
`def get_score(arr) -> int: return 0`

# Example
```python
get_score([4, 2, 2, 3, 3, 4, 2]); # returns 4900
```
Step 1: `+1200` points for 4 lines (current level `0`). Score: `0+1200=1200`;\
Step 2: `+100` for 2 lines. Score: `1200+100=1300`;\
Step 3: `+100`. Score: `1300+100=1400`;\
Step 4: `+300` for 3 lines (current level still `0`). Score: `1400+300=1700`.\
Total number of cleaned lines 11 (`4 + 2 + 2 + 3`), so level goes up to `1` (level ups each 10 lines);\
Step 5: `+600` for 3 lines (current level `1`). Score: `1700+600=2300`;\
Step 6: `+2400`. Score: `2300+2400=4700`;\
Step 7: `+200`. Total score: `4700+200=4900` points.

# Other  

If you like the idea: leave feedback, and there will be more katas in the Tetris series.

* 7 kyuTetris Series #1 — Scoring System
* 6 kyuTetris Series #2 — Primitive Gameplay
* 6 kyuTetris Series #3 — Adding Rotation (TBA)
* 5 kyuTetris Series #4 — New Block Types (TBA)
* 4 kyuTetris Series #5 — Complex Block Types (TBA?)

```python

USER_FILENAME = "<user_code>"
import sys, json, builtins
import math, heapq, bisect, itertools, functools, collections, statistics, fractions, decimal, operator, array, random, re, string, os, pathlib
try:
    import resource as _res
except Exception:
    _res = None
from collections import Counter, defaultdict, deque, OrderedDict
from functools import lru_cache, reduce
from itertools import accumulate, permutations, combinations, product
from math import gcd, ceil, floor, sqrt
from decimal import Decimal
try:
    from typing import *
except Exception:
    pass
try:
    sys.setrecursionlimit(1_000_000)
except Exception:
    pass
try:
    import site as _site
    try:
        _sys_sites = _site.getsitepackages() if hasattr(_site, "getsitepackages") else []
        for _p in _sys_sites:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
    try:
        _usp = _site.getusersitepackages()
        if isinstance(_usp, str):
            _usp = [_usp]
        for _p in _usp:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
except Exception:
    pass

def _disabled_input(*args, **kwargs):
    raise RuntimeError("input() is disabled in callable mode")
builtins.input = _disabled_input

ns = {"__name__": "__judge__"}  # prevent if __name__ == "__main__" blocks
for _k, _v in list(globals().items()):
    if not _k.startswith("_"):
        ns[_k] = _v
_CODE = 'd = {0: 0, 1: 40, 2: 100, 3: 300, 4: 1200}\n\ndef get_score(arr) -> int:\n    level, score, line = 0, 0, 0\n    for n in arr:\n        score += d[n] * (level + 1)\n        line += n\n        level = line // 10\n    return score'
_co = compile(_CODE, USER_FILENAME, "exec")
exec(_co, ns, ns)

_target = None
_fn_name = 'get_score'
if _fn_name:
    if "Solution" in ns:
        try:
            _obj = ns["Solution"]()
            if hasattr(_obj, _fn_name):
                _target = getattr(_obj, _fn_name)
        except Exception:
            _target = None
    if _target is None and _fn_name in ns and callable(ns[_fn_name]):
        _target = ns[_fn_name]
# Fallback: if there's exactly one user-defined function, use it
if _target is None:
    _cands = [v for k, v in ns.items() if callable(v) and getattr(v, "__module__", "") in ("__judge__", "__main__")]
    _user_funcs = [c for c in _cands if getattr(c, "__name__", "").startswith("_") is False]
    if len(_user_funcs) == 1:
        _target = _user_funcs[0]
if _target is None:
    raise RuntimeError(f"Could not resolve callable '{_fn_name}'")

_raw = sys.stdin.read().strip()
if _raw:
    _parsed = json.loads(_raw)
    if isinstance(_parsed, dict):
        _kwargs = _parsed.get("kwargs", {})
        _args = _parsed.get("args", [])
    else:
        _args, _kwargs = _parsed, {}
else:
    _args, _kwargs = [], {}
if not isinstance(_args, (list, tuple)):
    _args = [_args]
_res = _target(*_args, **_kwargs)
try:
    sys.stdout.write(repr(_res) + "\n")
except Exception:
    pass

```

Measured memory_bytes: 5384