#include <bits/stdc++.h>

#define ln                '\n'
#define all(dat)           dat.begin(), dat.end()
#define loop(i, to)        for (int i = 0; i < to; ++i)
#define cont(i, to)        for (int i = 1; i <= to; ++i)
#define circ(i, fm, to)    for (int i = fm; i <= to; ++i)
#define foreach(i, dat)    for (__typeof(dat.begin()) i = dat.begin(); i != dat.end(); ++i)

typedef long long          num;

using namespace std;

const int nsz = int(2e5);
bool vis[nsz + 5];
int n, rt = 1, a[nsz + 5], pr[nsz + 5];
vector<int> p[nsz + 5];

struct link_cut_tree {
	#define dir(u)    (rs[pr[u]] == u)
	#define s(u, d)   (d ? rs[u] : ls[u])
	#define is_rt(u)  (ls[pr[u]] != u && rs[pr[u]] != u)
	
	bool rev[nsz + 5];
	int sz, pr[nsz + 5], ls[nsz + 5], rs[nsz + 5];
	int siz[nsz + 5], vsz[nsz + 5];
	
	void inline up(int u) {
		siz[u] = siz[ls[u]] + siz[rs[u]] + 1 + vsz[u];
	}
	
	void inline down(int u) {
		if (rev[u]) {
			int v1 = ls[u], v2 = rs[u];
			if (v1)  swap(ls[v1], rs[v1]), rev[v1] ^= 1;
			if (v2)  swap(ls[v2], rs[v2]), rev[v2] ^= 1;
			rev[u] = 0;
		}
	}
	
	void inline push_down(int u) {
		static int stk[nsz + 5];
		int s = 0;
		for (; !is_rt(u); stk[s++] = u, u = pr[u]);
		for (stk[s++] = u; s; down(stk[--s]));
	}
	
	void inline rotate(int u) {
		int p = pr[u], g = pr[p], d = dir(u), v = s(u, !d);
		!is_rt(p) && (s(g, dir(p)) = u); pr[u] = g;
		s(p, d) = v, pr[v] = p;
		s(u, !d) = p, pr[p] = u;
		up(p), up(u);
	}
	
	void inline splay(int u) {
		push_down(u);
		for (int p = pr[u]; !is_rt(u); rotate(u), p = pr[u]) {
			if (!is_rt(p))  rotate(dir(u) != dir(p) ? u : p);
		}
	}
	
	int inline access(int u) {
		int v = 0;
		for (; u; v = u, u = pr[u]) {
			splay(u);
			vsz[u] += siz[rs[u]] - siz[v];
			rs[u] = v, up(u);
		}
		return v;
	}
	
	void inline set_rt(int u) {
		access(u), splay(u);
		swap(ls[u], rs[u]), rev[u] ^= 1;
	}
	
	int inline rt_of(int u) {
		u = access(u);
		for (; ls[u]; down(u), u = ls[u]);
		splay(u);
		return u;
	}
	
	bool inline link(int u, int v) {
		set_rt(u);
		if (rt_of(v) == u)  return 0;
		access(v), splay(v);
		rs[v] = u, pr[u] = v;
		up(v);
		return 1;
	}
	
	bool inline cut(int u, int v) {
		set_rt(u), access(v), splay(v);
		if (ls[v] != u)  return 0;
		pr[u] = ls[v] = 0;
		up(u);
		return 1;
	}
	
	int inline node() {
		int u = ++sz;
		ls[u] = rs[u] = siz[u] = vsz[u] = rev[u] = 0;
		return u;
	}
};
link_cut_tree tr;

struct graph {
	int sz, hd[nsz + 5];
	
	struct edge {
		int nxt, to;
		
		edge(int nxt = 0, int to = 0) {
			this->nxt = nxt, this->to = to;
		}
	} e[2 * nsz + 5];
	
	inline edge& operator [] (int id) { return e[id]; }
	
	void inline link(int u, int v) {
		e[++sz] = edge(hd[u], v), hd[u] = sz;
		e[++sz] = edge(hd[v], u), hd[v] = sz;
	}
};
graph g;

int main() {
	scanf("%d", &n);
	cont (i, n) {
		scanf("%d", &a[i]);
		tr.node();
		p[a[i]].push_back(i);
	}
	cont (i, n - 1) {
		int u, v;
		scanf("%d%d", &u, &v);
		g.link(u, v);
		tr.link(u, v);
	}
	
	cont (c, n) {
		if (!p[c].size()) {
			printf("0\n");
			continue;
		}
		loop (i, p[c].size()) {
			int u = p[c][i];
			for (int i = g.hd[u]; i; i = g[i].nxt) {
				int v = g[i].to;
				tr.cut(u, v);
			}
		}
		
		num res = (num) n * (n + 1) / 2;
		static int stk[nsz + 5];
		int s = 0;
		loop (i, p[c].size()) {
			int u = p[c][i];
			for (int i = g.hd[u]; i; i = g[i].nxt) {
				int v = g[i].to, p = tr.rt_of(v), sz = tr.siz[p];
				if (v == pr[u] || a[v] == c || vis[p])  continue;
				res -= (num) sz * (sz + 1) / 2;
				vis[p] = 1;
				stk[s++] = p;
			}
		}
		printf("%lld\n", res);
		
		loop (i, p[c].size()) {
			int u = p[c][i];
			for (int i = g.hd[u]; i; i = g[i].nxt) {
				int v = g[i].to;
				tr.link(u, v);
			}
		}
		for (; s; vis[stk[--s]] = 0);
	}
}

Measured memory_bytes: 22168