#include<bits/stdc++.h>

#define REP(i,s,n) for(int i=s;i<n;i++)
#define rep(i,n) REP(i,0,n)
#define IINF (INT_MAX)
#define EPS (1e-10)
#define COUNTER_CLOCKWISE 1
#define CLOCKWISE -1 
#define ONLINE_BACK 2
#define ONLINE_FRONT -2
#define ON_SEGMENT 0
#define equals(a,b) (fabs((a)-(b)) < EPS)

using namespace std;

// Library - template - begin

class Point{
public:
  double x,y;

  Point(double x = -IINF,double y = -IINF): x(x),y(y){}

  Point operator + (Point p){return Point(x+p.x,y+p.y);}
  Point operator - (Point p){return Point(x-p.x,y-p.y);}
  Point operator * (double a){return Point(a*x,a*y);}
  Point operator / (double a){return Point(x/a,y/a);}
  Point operator * (Point a){ return Point(x * a.x - y * a.y, x * a.y + y * a.x); }

  bool operator < (const Point& p) const{ return !equals(x,p.x)?x<p.x:y<p.y; }

  bool operator == (const Point& p)const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; }

};

struct Segment{
  Point p1,p2;
  Segment(Point p1 = Point(),Point p2 = Point()):p1(p1),p2(p2){}
  bool operator == (const Segment& p)const { return p.p1 == p1 && p.p2 == p2; }
};

typedef Point Vector;
typedef Segment Line;
typedef vector<Point> Polygon;

ostream& operator << (ostream& os,const Point& a){ os << "(" << a.x << "," << a.y << ")"; }

ostream& operator << (ostream& os,const Segment& a){ os << "( " << a.p1 << " , " << a.p2 << " )"; }

double dot(Point a,Point b){ return a.x*b.x + a.y*b.y; }

double cross(Point a,Point b){ return a.x*b.y - a.y*b.x; }

double norm(Point a){ return a.x*a.x+a.y*a.y; }

double abs(Point a){ return sqrt(norm(a)); }

Point rotate(Point a,double rad){ return Point(cos(rad)*a.x - sin(rad)*a.y,sin(rad)*a.x + cos(rad)*a.y); }

double toRad(double agl){ return agl*M_PI/180.0; }

// Library - template - end

// Library - CCW - begin

int ccw(Point p0,Point p1,Point p2){
  Point a = p1-p0;
  Point b = p2-p0;
  if(cross(a,b) > EPS)return COUNTER_CLOCKWISE;
  if(cross(a,b) < -EPS)return CLOCKWISE;
  if(dot(a,b) < -EPS)return ONLINE_BACK;
  if(norm(a) < norm(b))return ONLINE_FRONT;
  return ON_SEGMENT;
}

// Library - CCW - end

// Library - intersect - begin


bool intersectLL(Line l, Line m) {
  return abs(cross(l.p2-l.p1, m.p2-m.p1)) > EPS || // non-parallel
         abs(cross(l.p2-l.p1, m.p1-l.p1)) < EPS;   // same line
}
bool intersectLS(Line l, Line s) {
  return cross(l.p2-l.p1, s.p1-l.p1)*       // s[0] is left of l
         cross(l.p2-l.p1, s.p2-l.p1) < EPS; // s[1] is right of l
}
bool intersectLP(Line l,Point p) {
  return abs(cross(l.p2-p, l.p1-p)) < EPS;
}
bool intersectSS(Line s, Line t) {
  return ccw(s.p1,s.p2,t.p1)*ccw(s.p1,s.p2,t.p2) <= 0 &&
         ccw(t.p1,t.p2,s.p1)*ccw(t.p1,t.p2,s.p2) <= 0;
}
bool intersectSP(Line s, Point p) {
  return abs(s.p1-p)+abs(s.p2-p)-abs(s.p2-s.p1) < EPS; // triangle inequality
}

Point projection(Line l,Point p) {
  double t = dot(p-l.p1, l.p1-l.p2) / norm(l.p1-l.p2);
  return l.p1 + (l.p1-l.p2)*t;
}
Point reflection(Line l,Point p) {
  return p + (projection(l, p) - p) * 2;
}
double distanceLP(Line l, Point p) {
  return abs(p - projection(l, p));
}
double distanceLL(Line l, Line m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m.p1);
}

double distanceLS(Line l, Line s) {
  if (intersectLS(l, s)) return 0;
  return min(distanceLP(l, s.p1), distanceLP(l, s.p2));
}
double distanceSP(Line s, Point p) {
  Point r = projection(s, p);
  if (intersectSP(s, r)) return abs(r - p);
  return min(abs(s.p1 - p), abs(s.p2 - p));
}

double distanceSS(Line s, Line t) {
  if (intersectSS(s, t)) return 0;
  return min(min(distanceSP(s, t.p1), distanceSP(s, t.p2)),
             min(distanceSP(t, s.p1), distanceSP(t, s.p2)));
}

Point crosspoint(Line l,Line m){
  double A = cross(l.p2-l.p1,m.p2-m.p1);
  double B = cross(l.p2-l.p1,l.p2-m.p1);
  if(abs(A) < EPS && abs(B) < EPS){
    vector<Point> vec;
    vec.push_back(l.p1),vec.push_back(l.p2),vec.push_back(m.p1),vec.push_back(m.p2);
    sort(vec.begin(),vec.end());
    assert(vec[1] == vec[2]);
    return vec[1];
  }
  if(abs(A) < EPS)assert(false);
  return m.p1 + (m.p2-m.p1)*(B/A);
}

// Library - intersect - end

// Library - area - begin

double getArea(const vector<Point>& vec){
  double sum = 0;
  rep(i,vec.size())sum += cross(vec[i],vec[(i+1)%vec.size()]);
  return fabs(sum)/2.0;
}

// Library - area - end

// Library - PolygonCut - begin

Point getCrossPointLines( Line s1, Line s2){
    Point a = s1.p2 - s1.p1;
    Point base = Point(s2.p2.x - s2.p1.x,s2.p2.y - s2.p1.y);
    return s1.p1 + a * (cross(base, s2.p1 - s1.p1)/cross(base, a));
}

Polygon cutPolygon( Polygon P, Line l ){
    Polygon u;
    for ( int i = 0; i < P.size(); i++ ){
        Point a = P[i], b = P[(i+1)%P.size()];
        if ( ccw(l.p1, l.p2, a) != CLOCKWISE ) u.push_back(a);
        if ( ccw(l.p1, l.p2, a) * ccw(l.p1, l.p2, b) == -1 ){
      u.push_back(getCrossPointLines(Segment(a, b), l));
        }
    }
    return u;
}

// Library - PolygonCut - end

int N;
Polygon poly;
Vector o,e;
double area;

inline bool check(double rad){ // if left polygon's area < right polygon's area return true
  Vector v = rotate(e,rad);
  double tmp_L = getArea(cutPolygon(poly,Line(o,v)));
  double tmp_R = area - tmp_L;
  return !equals(tmp_L,tmp_R) && tmp_L < tmp_R;
}

int main(){
  o = Vector(0,0);
  e = Vector(1,0);
  while(cin >> N,N){
    poly.resize(N);
    rep(i,N)cin >> poly[i].x >> poly[i].y;

    area = getArea(poly);

    double L = 0, R = toRad(180.5), M = IINF;

    double tmp_T = getArea(cutPolygon(poly,Line(Point(0,0),e)));
    double tmp_B = area - tmp_T;

    if( !equals(tmp_B,tmp_T) && tmp_B > tmp_T ) swap(L,R);

    rep(_,60){
      M = ( L + R ) * 0.5;
      if(check(M)) R = M;
      else         L = M;
    }
    Point ans = rotate(e,L);
    printf("%.15f %.15f\n",ans.x,ans.y);
    //double AREA = getArea(cutPolygon(poly,Line(o,ans)));
    //cout << AREA << " " << area - AREA << endl;
  }
  return 0;
}

Measured memory_bytes: 1260