#include <bits/stdc++.h>

using namespace std;

using int64 = long long;
const int mod = 1e9 + 7;
// const int mod = 998244353;

const int64 infll = (1LL << 62) - 1;
const int inf = (1 << 30) - 1;

struct IoSetup {
  IoSetup() {
    cin.tie(nullptr);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(10);
    cerr << fixed << setprecision(10);
  }
} iosetup;


template< typename T1, typename T2 >
ostream &operator<<(ostream &os, const pair< T1, T2 > &p) {
  os << p.first << " " << p.second;
  return os;
}

template< typename T1, typename T2 >
istream &operator>>(istream &is, pair< T1, T2 > &p) {
  is >> p.first >> p.second;
  return is;
}

template< typename T >
ostream &operator<<(ostream &os, const vector< T > &v) {
  for(int i = 0; i < (int) v.size(); i++) {
    os << v[i] << (i + 1 != v.size() ? " " : "");
  }
  return os;
}

template< typename T >
istream &operator>>(istream &is, vector< T > &v) {
  for(T &in : v) is >> in;
  return is;
}

template< typename T1, typename T2 >
inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); }

template< typename T1, typename T2 >
inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); }

template< typename T = int64 >
vector< T > make_v(size_t a) {
  return vector< T >(a);
}

template< typename T, typename... Ts >
auto make_v(size_t a, Ts... ts) {
  return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...));
}

template< typename T, typename V >
typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) {
  t = v;
}

template< typename T, typename V >
typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) {
  for(auto &e : t) fill_v(e, v);
}

template< typename F >
struct FixPoint : F {
  FixPoint(F &&f) : F(forward< F >(f)) {}

  template< typename... Args >
  decltype(auto) operator()(Args &&... args) const {
    return F::operator()(*this, forward< Args >(args)...);
  }
};

template< typename F >
inline decltype(auto) MFP(F &&f) {
  return FixPoint< F >{forward< F >(f)};
}

// https://tubo28.me/compprog/algorithm/minball/

using ld = long double;
const ld eps = 1e-10;
using P = complex< ld >;

ld cross(const P &a, const P &b) { return a.real() * b.imag() - a.imag() * b.real(); }

ld dot(const P &a, const P &b) { return a.real() * b.real() + a.imag() * b.imag(); }


template< class iter >
std::pair< P, ld > min_ball(iter left, iter right, int seed = 1333) {
  const int n = right - left;

  assert(n >= 1);
  if(n == 1) {
    return {*left, ld(0)};
  }

  std::mt19937 mt(seed);
  std::shuffle(left, right, mt);
  // std::random_shuffle(left, right); // simple but deprecated

  iter ps = left;
  using circle = std::pair< P, ld >;

  auto make_circle_3 = [](const P &a, const P &b, const P &c) -> circle {
    ld A = std::norm(b - c), B = std::norm(c - a), C = std::norm(a - b),
        S = cross(b - a, c - a);
    P p = (A * (B + C - A) * a + B * (C + A - B) * b + C * (A + B - C) * c) / (4 * S * S);
    ld r2 = std::norm(p - a);
    return {p, r2};
  };

  auto make_circle_2 = [](const P &a, const P &b) -> circle {
    P c = (a + b) / (ld) 2;
    ld r2 = std::norm(a - c);
    return {c, r2};
  };

  auto in_circle = [](const P &a, const circle &c) -> bool {
    return std::norm(a - c.first) <= c.second + eps;
  };

  circle c = make_circle_2(ps[0], ps[1]);

  // MiniDisc
  for(int i = 2; i < n; ++i) {
    if(!in_circle(ps[i], c)) {
      // MiniDiscWithPoint
      c = make_circle_2(ps[0], ps[i]);
      for(int j = 1; j < i; ++j) {
        if(!in_circle(ps[j], c)) {
          // MiniDiscWith2Points
          c = make_circle_2(ps[i], ps[j]);
          for(int k = 0; k < j; ++k) {
            if(!in_circle(ps[k], c)) {
              c = make_circle_3(ps[i], ps[j], ps[k]);
            }
          }
        }
      }
    }
  }
  return c;
}

int main() {
  int N;
  cin >> N;
  vector< P > ps(N);
  for(int i = 0; i < N; i++) {
    double x, y;
    cin >> x >> y;
    ps[i] = P(x, y);
  }
  cout << sqrt(min_ball(begin(ps), end(ps)).second) << endl;
}


Measured memory_bytes: 256