#include<iostream>
#include<complex>
#include<vector>
#include<iomanip>

using namespace std;

typedef complex<double> P;
typedef vector<P> G;
#define EPS 1e-9
#define shosu(x) fixed<<setprecision(x)

struct L : public vector<P> {
  L(const P &a, const P &b) {
    push_back(a); push_back(b);
  }
  L(){;}
};
struct C{
  P c;double r;
  C(const P &c,double r):c(c),r(r){}
};

namespace std{//演算子の定義
  bool operator < (const P& a,const P& b){
    return real(a)!= real(b) ? real(a) < real(b) : imag(a) < imag(b);
    //return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b)
  }
  bool operator == (const P& a,const P& b){
    return a.real()==b.real() && a.imag()==b.imag();
  }
}

double dot(P a,P b){
  return real(conj(a)*b);
}

double cross(P a,P b){
  return imag(conj(a)*b);
}

int ccw(P a, P b, P c) {//3点の関係性
  b -= a; c -= a;
  if (cross(b, c) > 0)   return +1;       // counter clockwise
  if (cross(b, c) < 0)   return -1;       // clockwise
  if (dot(b, c) < 0)     return +2;       // c--a--b on line
  if (norm(b) < norm(c)) return -2;       // a--b--c on line
  return 0;                               // a--c--b on line
}

P projection(const L &l, const P &p){//pの直線l上の射影の点
  double t=dot(p-l[0],l[0]-l[1])/norm(l[0]-l[1]);
  return l[0]+t*(l[0]-l[1]);
}

P reflection(const L &l, const P &p){//点pの直線lに関して対称な点
  return p+2.0*(projection(l,p)-p);
}

bool isorthogonal(const L &l, const L &m){//2直線の直交判定
  return fabs(dot(l[1]-l[0], m[1]-m[0])) < EPS;
}

bool isparallel(const L &l, const L &m){//2直線の平行判定
  return fabs(cross(l[1]-l[0],m[1]-m[0])) < EPS;
}

bool intersectLL(const L &l, const L &m){//2直線の交差判定
  return !isparallel(l,m);
}

bool intersectSS(const L &s, const L &t) { //2線分の交差判定(完全に交差してないとだめ)
  return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
         ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
}

bool intersectSP(const L &s, const P &p) { //直線と点の交差判定
  return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
}

P crosspointSS(const L &a, const L &b){ //2線分の交点
double t1=abs(cross(a[1]-a[0],b[0]-a[0]));
double t2=abs(cross(a[1]-a[0],b[1]-a[0]));
return b[0]+(b[1]-b[0])*t1/(t1+t2);
}

double distanceSP(const L &s, const P &p) {//直線と点との距離
  const P r = projection(s, p);
  if (intersectSP(s, r)) return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}

double distanceSS(const L &s, const L &t) {//2線分の距離
  if (intersectSS(s, t)) return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}

double area(const G &g){ //多角形の面積
    double S =0;
    for(int i = 0; i < g.size(); i++){
        S +=(cross(g[i],g[(i+1)%g.size()]));
    }
    return abs(S/2.0);
}

bool isconvex(const G &g){ //凸かどうか(全ての内角の大きさが180度以下)
	int n=g.size();
  for(int i = 0; i < n; i++)
    if(ccw(g[(i+n-1)%n],g[i%n],g[(i+1)%n])==-1)return false;
	return true;
}

int inconvex(const G& g, const P& p) { //多角形と点の関係
	bool in = false;
	int n = g.size();
	for(int i = 0; i < n; i++){
		P a=g[i%n]-p;
		P b=g[(i+1)%n]-p;
		if(imag(a)>imag(b))swap(a, b);
		if(imag(a)<EPS&&0<imag(b))if(cross(a,b)<0)in=!in;
		if(abs(cross(a,b))<EPS&&dot(a,b)<EPS)return 1;//ON
	}
	return in?2:0;//IN : OUT;
}

P inP(){
  double x,y;
  cin >> x >> y;
  P p(x,y);
  return p;
}

L inL(){
  P p1=inP();
  P p2=inP();
  L l(p1,p2);
  return l;
}

int main(){

  int n;
  cin >> n;
  G g;
  for(int i = 0; i< n; i++){
    P p = inP();
    g.push_back(p);
  }
  int q;
  cin >> q;
  for(int i = 0; i < q; i++){
    P p = inP();
    cout << inconvex(g, p) << endl;
  }
}



Measured memory_bytes: 3216