#include <bits/stdc++.h>
// #include <atcoder/all>
#define rep(i, a) for (int i = (int)0; i < (int)a; ++i)
#define rrep(i, a) for (int i = (int)a - 1; i >= 0; --i)
#define REP(i, a, b) for (int i = (int)a; i < (int)b; ++i)
#define RREP(i, a, b) for (int i = (int)a - 1; i >= b; --i)
#define pb push_back
#define eb emplace_back
#define all(x) x.begin(), x.end()
#define rall(x) x.rbegin(), x.rend()
#define popcount __builtin_popcount
using ll = long long;
constexpr ll mod = 1e9 + 7;
constexpr ll INF = 1LL << 60;

// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
template <class T>
inline bool chmin(T &a, T b)
{
	if (a > b)
	{
		a = b;
		return true;
	}
	return false;
}
template <class T>
inline bool chmax(T &a, T b)
{
	if (a < b)
	{
		a = b;
		return true;
	}
	return false;
}

ll gcd(ll n, ll m)
{
	ll tmp;
	while (m != 0)
	{
		tmp = n % m;
		n = m;
		m = tmp;
	}
	return n;
}

ll lcm(ll n, ll m)
{
	return abs(n) / gcd(n, m) * abs(m); //gl=xy
}

using namespace std;
// using namespace atcoder;

template< typename Monoid, typename OperatorMonoid = Monoid >
struct LazySegmentTree {
  using F = function< Monoid(Monoid, Monoid) >;
  using G = function< Monoid(Monoid, OperatorMonoid) >;
  using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >;

  int sz, height;
  vector< Monoid > data;
  vector< OperatorMonoid > lazy;
  const F f;
  const G g;
  const H h;
  const Monoid M1;
  const OperatorMonoid OM0;


  LazySegmentTree(int n, const F f, const G g, const H h,
                  const Monoid &M1, const OperatorMonoid OM0)
      : f(f), g(g), h(h), M1(M1), OM0(OM0) {
    sz = 1;
    height = 0;
    while(sz < n) sz <<= 1, height++;
    data.assign(2 * sz, M1);
    lazy.assign(2 * sz, OM0);
  }

  void set(int k, const Monoid &x) {
    data[k + sz] = x;
  }

  void build() {
    for(int k = sz - 1; k > 0; k--) {
      data[k] = f(data[2 * k + 0], data[2 * k + 1]);
    }
  }

  inline void propagate(int k) {
    if(lazy[k] != OM0) {
      lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]);
      lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]);
      data[k] = reflect(k);
      lazy[k] = OM0;
    }
  }

  inline Monoid reflect(int k) {
    return lazy[k] == OM0 ? data[k] : g(data[k], lazy[k]);
  }

  inline void recalc(int k) {
    while(k >>= 1) data[k] = f(reflect(2 * k + 0), reflect(2 * k + 1));
  }

  inline void thrust(int k) {
    for(int i = height; i > 0; i--) propagate(k >> i);
  }

  void update(int a, int b, const OperatorMonoid &x) {
    thrust(a += sz);
    thrust(b += sz - 1);
    for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if(l & 1) lazy[l] = h(lazy[l], x), ++l;
      if(r & 1) --r, lazy[r] = h(lazy[r], x);
    }
    recalc(a);
    recalc(b);
  }

  Monoid query(int a, int b) {
    thrust(a += sz);
    thrust(b += sz - 1);
    Monoid L = M1, R = M1;
    for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if(l & 1) L = f(L, reflect(l++));
      if(r & 1) R = f(reflect(--r), R);
    }
    return f(L, R);
  }

  Monoid operator[](const int &k) {
    return query(k, k + 1);
  }

  template< typename C >
  int find_subtree(int a, const C &check, Monoid &M, bool type) {
    while(a < sz) {
      propagate(a);
      Monoid nxt = type ? f(reflect(2 * a + type), M) : f(M, reflect(2 * a + type));
      if(check(nxt)) a = 2 * a + type;
      else M = nxt, a = 2 * a + 1 - type;
    }
    return a - sz;
  }

  template< typename C >
  int find_first(int a, const C &check) {
    Monoid L = M1;
    if(a <= 0) {
      if(check(f(L, reflect(1)))) return find_subtree(1, check, L, false);
      return -1;
    }
    thrust(a + sz);
    int b = sz;
    for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if(a & 1) {
        Monoid nxt = f(L, reflect(a));
        if(check(nxt)) return find_subtree(a, check, L, false);
        L = nxt;
        ++a;
      }
    }
    return -1;
  }


  template< typename C >
  int find_last(int b, const C &check) {
    Monoid R = M1;
    if(b >= sz) {
      if(check(f(reflect(1), R))) return find_subtree(1, check, R, true);
      return -1;
    }
    thrust(b + sz - 1);
    int a = sz;
    for(b += sz; a < b; a >>= 1, b >>= 1) {
      if(b & 1) {
        Monoid nxt = f(reflect(--b), R);
        if(check(nxt)) return find_subtree(b, check, R, true);
        R = nxt;
      }
    }
    return -1;
  }
};

template<int mod>
struct Modint{
    int x;
    Modint():x(0){}
    Modint(int64_t y):x((y%mod+mod)%mod){}

    Modint &operator+=(const Modint &p){
			if((x+=p.x)>=mod)
				x -= mod;
			return *this;
		}

		Modint &operator-=(const Modint &p){
			if((x+=mod-p.x)>=mod)
				x -= mod;
			return *this;
		}

		Modint &operator*=(const Modint &p){
			x = (1LL * x * p.x) % mod;
			return *this;
		}

		Modint &operator/=(const Modint &p){
			*this *= p.inverse();
			return *this;
		}

		Modint operator-() const { return Modint(-x); }
		Modint operator+(const Modint &p) const{
			return Modint(*this) += p;
		}
		Modint operator-(const Modint &p) const{
			return Modint(*this) -= p;
		}
		Modint operator*(const Modint &p) const{
			return Modint(*this) *= p;
		}
		Modint operator/(const Modint &p) const{
			return Modint(*this) /= p;
		}

		bool operator==(const Modint &p) const { return x == p.x; }
		bool operator!=(const Modint &p) const{return x != p.x;}

		Modint inverse() const{//非再帰拡張ユークリッド
			int a = x, b = mod, u = 1, v = 0;
			while(b>0){
				int t = a / b;
				swap(a -= t * b, b);
				swap(u -= t * v, v);
			}
			return Modint(u);
		}

		Modint pow(int64_t n) const{//繰り返し二乗法
			Modint ret(1), mul(x);
			while(n>0){
				if(n&1)
					ret *= mul;
				mul *= mul;
				n >>= 1;
			}
			return ret;
		}

		friend ostream &operator<<(ostream &os,const Modint &p){
			return os << p.x;
		}
};

constexpr ll m=998244353;

using modint = Modint<m>;


struct S{
	modint x;
	modint sz;
};
void solve(){
	int n,q;
	cin>>n>>q;
	S e={0,1};
	ll id=0;
	auto f=[](const S& a,const S& b)->S{
		return S{a.x*b.sz+b.x,a.sz*b.sz};
	};
	auto g=[](const S &a,ll b)->S{
		return S{(a.sz-1)/9*b,a.sz};
	};
	auto h=[&](ll x,ll y)->ll{
		if(y==id)return x;
		else return y;
	};
	LazySegmentTree<S,ll>seg(n,f,g,h,e,id);
	rep(i,n)seg.set(i,S{1,10});
	seg.build();
	while(q--){
		ll l,r,d;
		cin>>l>>r>>d;
		l--;r--;
		seg.update(l,r+1,d);
		cout<<seg.query(0,n).x<<"\n";
	}
}

int main()
{
	ios::sync_with_stdio(false);
	cin.tie(nullptr);
	cout << fixed << setprecision(15);
	solve();
	return 0;
}


Measured memory_bytes: 11384