#include <iostream>
#include <vector>
#include <algorithm>
#include <cmath>
#include <queue>
#include <string>
#include <map>
#include <set>
#include <stack>
#include <tuple>
#include <deque>
#include <array>
#include <numeric>
#include <bitset>
#include <iomanip>
#include <cassert>
#include <chrono>
#include <random>
#include <limits>
#include <iterator>
#include <functional>
#include <sstream>
#include <complex>
#include <cstring>
using namespace std;

using ll = long long;
using P = pair<int, int>;
constexpr int INF = 1001001001;
// constexpr int mod = 1000000007;
constexpr int mod = 998244353;

template<class T>
inline bool chmax(T& x, T y){
    if(x < y){
        x = y;
        return true;
    }
    return false;
}
template<class T>
inline bool chmin(T& x, T y){
    if(x > y){
        x = y;
        return true;
    }
    return false;
}

template<int mod>
struct ModInt{
    int x;

    ModInt() : x(0) {}
    
    ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {}
    
    ModInt &operator+=(const ModInt &p){
        if((x += p.x) >= mod)   x -= mod;
        return *this;
    }
    
    ModInt &operator-=(const ModInt &p){
        if((x += mod - p.x) >= mod) x -= mod;
        return *this;
    }

    ModInt &operator*=(const ModInt &p){
        x = (int)(1LL * x * p.x % mod);
        return *this;
    }

    ModInt &operator/=(const ModInt &p){
        *this *= p.inverse();
        return *this;
    }
    
    ModInt operator-() const {return ModInt(-x);}

    ModInt operator+(const ModInt &p) const {return ModInt(*this) += p;}

    ModInt operator-(const ModInt &p) const {return ModInt(*this) -= p;}

    ModInt operator*(const ModInt &p) const {return ModInt(*this) *= p;}

    ModInt operator/(const ModInt &p) const {return ModInt(*this) /= p;}

    bool operator==(const ModInt &p) const {return x == p.x;}

    bool operator!=(const ModInt &p) const {return x != p.x;}

    ModInt inverse() const{
        int a = x, b = mod, u = 1, v = 0, t;
        while(b > 0){
            t = a / b;
            swap(a -= t * b, b);
            swap(u -= t * v, v);
        }
        return ModInt(u);
    }

    ModInt pow(int64_t n) const{
        ModInt ret(1), mul(x);
        while(n > 0){
            if(n & 1)   ret *= mul;
            mul *= mul;
            n >>= 1;
        }
        return ret;
    }

    friend ostream &operator<<(ostream &os, const ModInt &p){
        return os << p.x;
    }

    friend istream &operator>>(istream &is, ModInt &a){
        int64_t t;
        is >> t;
        a = ModInt<mod>(t);
        return (is);
    }

    static int get_mod() {return mod;}
};

using modint = ModInt<mod>;

template<typename Monoid, typename OperatorMonoid = Monoid>
struct LazySegmentTree{
    using F = function<Monoid(Monoid, Monoid)>;
    using G = function<Monoid(Monoid, OperatorMonoid)>;
    using H = function<OperatorMonoid(OperatorMonoid, OperatorMonoid)>;
    using C = function<OperatorMonoid(OperatorMonoid, int)>;

    int sz;
    vector<Monoid> data;
    vector<OperatorMonoid> lazy;
    const F f;
    const G g;
    const H h;
    const Monoid M1;            // モノイドの単位元
    const OperatorMonoid OM0;   // 作用素モノイドの単位元
    const C c;

    LazySegmentTree(int n, const F f, const G g, const H h, const Monoid &M1,
        const OperatorMonoid OM0, const C c = [](OperatorMonoid a, int b){return a;})
        : f(f), g(g), h(h), M1(M1), OM0(OM0), c(c)
    {
        sz = 1;
        while(sz < n)   sz <<= 1;
        data.assign(sz << 1, M1);
        lazy.assign(sz << 1, OM0);
    }

    void set(int k, const Monoid &x){
        data[k + sz] = x;
    }

    void build(){
        for(int k = sz - 1; k > 0; --k){
            data[k] = f(data[k << 1], data[k << 1 | 1]);
        }
    }

    void propagate(int k, int len){
        if(lazy[k] != OM0){
            if(k < sz){
                lazy[k << 1] = h(lazy[k << 1], lazy[k]);
                lazy[k << 1 | 1] = h(lazy[k << 1 | 1], lazy[k]);
            }
            data[k] = g(data[k], c(lazy[k], len));
            lazy[k] = OM0;
        }
    }

    Monoid update(int a, int b, const OperatorMonoid &x, int k = 1, int l = 0, int r = -1){
        if(r == -1)     r = sz;
        propagate(k, r - l);
        if(r <= a || b <= l)    return data[k];
        else if(a <= l && r <= b){
            lazy[k] = h(lazy[k], x);
            propagate(k, r - l);
            return data[k];
        }
        else{
            return data[k] = f(update(a, b, x, k << 1, l, (l + r) >> 1),
                                update(a, b, x, k << 1 | 1, (l + r) >> 1, r));
        }
    }

    Monoid query(int a, int b, int k = 1, int l = 0, int r = -1){
        if(r == -1)     r = sz;
        propagate(k, r - l);
        if(r <= a || b <= l)    return M1;
        else if(a <= l && r <= b)   return data[k];
        else{
            return f(query(a, b, k << 1, l, (l + r) >> 1),
                        query(a, b, k << 1 | 1, (l + r) >> 1, r));
        }
    }

    Monoid operator[](const int &k){
        return query(k, k + 1);
    }
};

int main(){
    ios::sync_with_stdio(false);
    cin.tie(nullptr);

    int N, Q;
    cin >> N >> Q;
    struct Data{
        modint sum, val;
        Data(modint sum, modint val) : sum(sum), val(val) {}  
    };
    auto f = [](Data a, Data b){
        return Data(a.sum + b.sum, a.val + b.val);
    };
    auto g = [](Data a, int x){
        a.sum = a.val * x;
        return a;
    };
    auto h = [](int x, int y){
        return y;
    };
    LazySegmentTree<Data, int> seg(N, f, g, h, Data(0, 0), 0);
    for(int i = 0; i < N; ++i){
        modint val = modint(10).pow(N - i - 1);
        seg.set(i, Data(val, val));
    }
    seg.build();
    for(int i = 0; i < Q; ++i){
        int L, R, D;
        cin >> L >> R >> D;
        --L;
        seg.update(L, R, D);
        cout << seg.query(0, N).sum << '\n';
    }
}

Measured memory_bytes: 9288