#include <iomanip>
#include <vector>
#include <iostream>
#include <cmath>
#include <limits>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
namespace libcomp {
namespace geometry {
static const double EPS = 1e-9;
inline double abs(double x){ return std::abs(x); }
inline bool tolerant_eq(double a, double b){ return abs(a - b) < EPS; }
}
}
namespace libcomp {
namespace geometry {
struct Point {
	double x;
	double y;
	explicit Point(const double &x = 0.0, const double &y = 0.0) :
		x(x), y(y)
	{ }
	static Point invalid(){
		double qnan = numeric_limits<double>::quiet_NaN();
		return Point(qnan, qnan);
	}
	bool is_valid() const { return !(std::isnan(x) || std::isnan(y)); }
	Point operator+(const Point &p) const { return Point(x + p.x, y + p.y); }
	Point &operator+=(const Point &p){ return *this = *this + p; }
	Point operator-(const Point &p) const { return Point(x - p.x, y - p.y); }
	Point &operator-=(const Point &p){ return *this = *this - p; }
	Point operator*(double s) const { return Point(x * s, y * s); }
	Point &operator*=(double s){ return *this = *this * s; }
	Point operator*(const Point &p) const {
		return Point(x * p.x - y * p.y, x * p.y + y * p.x);
	}
	Point &operator*=(const Point &p){ return *this = *this * p; }
	Point operator/(double s) const { return Point(x / s, y / s); }
	Point &operator/=(double s){ return *this = *this / s; }
	bool operator==(const Point &p) const { return x == p.x && y == p.y; }
	bool operator!=(const Point &p) const { return x != p.x || y != p.y; }
	bool operator<(const Point &p) const {
		return (x == p.x) ? (y < p.y) : (x < p.x);
	}
	double abs() const { return sqrt(x * x + y * y); }
	double norm() const { return x * x + y * y; }
	Point unit() const { return *this / abs(); }
	Point ortho() const { return Point(-y, x); }
};
inline Point operator*(double s, const Point &p){ return p * s; }
inline bool tolerant_eq(const Point &a, const Point &b){
	return tolerant_eq(a.x, b.x) && tolerant_eq(a.y, b.y);
}
inline double cross(const Point &a, const Point &b){
	return a.x * b.y - a.y * b.x;
}
inline double dot(const Point &a, const Point &b){
	return a.x * b.x + a.y * b.y;
}
inline int ccw(const Point &a, const Point &b, const Point &c){
	Point d = b - a, e = c - a;
	if(cross(d, e) > 0.0){ return 1; }
	if(cross(d, e) < 0.0){ return -1; }
	if(dot(d, e) < 0.0){ return 2; }
	if(d.abs() < e.abs()){ return -2; }
	return 0;
}
}
}
namespace libcomp {
namespace geometry {
struct Line {
	Point a;
	Point b;
	explicit Line(const Point &a = Point(), const Point &b = Point()) :
		a(a), b(b)
	{ }
	static Line invalid(){
		Point inv = Point::invalid();
		return Line(inv, inv);
	}
	bool is_valid() const { return a.is_valid() && b.is_valid(); }
	bool operator<(const Line &l) const {
		return (a == l.a) ? (b < l.b) : (a < l.a);
	}
	Point projection(const Point &p) const {
		double t = dot(p - a, b - a) / (b - a).norm();
		return a + t * (b - a);
	}
	Point reflection(const Point &p) const {
		return p + 2.0 * (projection(p) - p);
	}
};
inline bool tolerant_eq(const Line &a, const Line &b){
	const double x = abs(cross(a.b - a.a, b.b - b.a));
	const double y = abs(cross(a.b - a.a, a.b - b.a));
	return x < EPS && y < EPS;
}
inline bool directed_tolerant_eq(const Line &a, const Line &b){
	if(!tolerant_eq(a, b)){ return false; }
	return tolerant_eq((a.a - a.b).unit(), (b.a - b.b).unit());
}
inline bool is_parallel(const Line &a, const Line &b){
	return abs(cross(a.b - a.a, b.b - b.a)) < EPS;
}
}
}
namespace libcomp {
namespace geometry {
inline vector<Point> crossing_points(const Line &a, const Line &b){
	vector<Point> ret;
	if(tolerant_eq(a, b)){
		ret.push_back(a.a);
		ret.push_back(a.b);
	}else{
		const double x = cross(a.b - a.a, b.b - b.a);
		const double y = cross(a.b - a.a, a.b - b.a);
		if(abs(x) >= EPS){ ret.push_back(b.a + y / x * (b.b - b.a)); }
	}
	return ret;
}
}
}
namespace geom = libcomp::geometry;
int main(){
	ios_base::sync_with_stdio(false);
	cout << setiosflags(ios::fixed) << setprecision(10);
	int T;
	cin >> T;
	while(T--){
		geom::Line a, b;
		cin >> a.a.x >> a.a.y >> a.b.x >> a.b.y;
		cin >> b.a.x >> b.a.y >> b.b.x >> b.b.y;
		const geom::Point p = geom::crossing_points(a, b)[0];
		cout << p.x << " " << p.y << endl;
	}
	return 0;
}

Measured memory_bytes: 1308