#include<bits/stdc++.h>
#define range(i,a,b) for(int i = (a); i < (b); i++)
#define rep(i,b) for(int i = 0; i < (b); i++)
#define all(a) (a).begin(), (a).end()
#define show(x)  cerr << #x << " = " << (x) << endl;
using namespace std;

template<typename T>
ostream& operator << (ostream& os, vector<T>& v){
	rep(i,v.size()){ os << v[i] << (i == v.size() - 1 ? "" : " "); } return os;
}
template<typename T>
istream& operator >> (istream& is, vector<T>& v){
	for(T& x: v){ is >> x; } return is;
}

const double INF = 1e6;

typedef complex<double> Point;
typedef Point Vector;
struct Segment{					//線分を表す構造体
	Point p1, p2;
	Segment(Point p1 = Point(), Point p2 = Point()) : p1(p1), p2(p2) {}
	void out(){
		cout << p1 << ' ' << p2 << endl;
	}
};
typedef Segment Line;			//直線を表す構造体
typedef vector<Point> Polygon;	//多角形を表す構造体

namespace std{
	bool operator < (const Point &a, const Point &b){
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
	}
	bool operator == (const Point &a, const Point &b){
		return a.real() == b.real() && a.imag() == b.imag();
	}
	bool operator == (const Segment &a, const Segment &b){
		return (a.p1 == b.p1 and a.p2 == b.p2) or (a.p1 == b.p2 and a.p2 == b.p1);
	}
}

class Circle{
	public:
		Point p;
		double r;
		Circle(Point p = Point(), double r = 0.0): p(p), r(r) {}
};

// 許容する誤差
#define EPS (1e-10)
#define INF (1e10)

// ベクトルaの絶対値を求める
//double length = abs(a);

// 2点a,b間の距離を求める
//double distance = abs(a-b);

/*
// ベクトルaの単位ベクトルを求める
Point b = a / abs(a);

// ベクトルaの法線ベクトルn1,n2を求める
Point n1 = a * Point(0, 1);
Point n2 = a * Point(0, -1);
*/

int ccw(Point, Point, Point);

// 2つのスカラーが等しいかどうか
bool EQ(double a, double b){
	return (abs(a - b) < EPS);
}

// 2つのベクトルが等しいかどうか
bool EQV(Vector a, Vector b){
	return ( EQ(a.real(), b.real()) && EQ(a.imag(), b.imag()) );
}

// 内積 (dot product) : a・b = |a||b|cosΘ
double dot(Point a, Point b) {
	return (a.real() * b.real() + a.imag() * b.imag());
}

// 外積 (cross product) : a×b = |a||b|sinΘ
double cross(Point a, Point b) {
	return (a.real() * b.imag() - a.imag() * b.real());
}

// 2直線の直交判定 : a⊥b <=> dot(a, b) = 0
bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
	return EQ( dot(a1-a2, b1-b2), 0.0 );
}
bool isOrthogonal(Line s1, Line s2) { return isOrthogonal(s1.p1, s1.p2, s2.p1, s2.p2); }

// 2直線の平行判定 : a//b <=> cross(a, b) = 0
bool isParallel(Point a1, Point a2, Point b1, Point b2) {
	return EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isParallel(Line s1, Line s2) { return isParallel(s1.p1, s1.p2, s2.p1, s2.p2); }

// 点cが直線a,b上にあるかないか
bool isPointOnLine(Point a, Point b, Point c) {
	return EQ( cross(b-a, c-a), 0.0 );
}
bool isPointOnLine(Line s, Point c) { return isPointOnLine(s.p1, s.p2, c); }

// 点a,bを通る直線と点cとの距離
double distanceLPoint(Point a, Point b, Point c) {
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLPoint(Line s, Point c) { return distanceLPoint(s.p1, s.p2, c); }

// 点a,bを端点とする線分と点cとの距離
double distanceLsPoint(Point a, Point b, Point c) {
	if ( dot(b-a, c-a) < EPS ) return abs(c-a);
	if ( dot(a-b, c-b) < EPS ) return abs(c-b);
	return abs(cross(b-a, c-a)) / abs(b-a);
}
double distanceLsPoint(Segment s, Point c) { return distanceLsPoint(s.p1, s.p2, c); }

// a1,a2を端点とする線分とb1,b2を端点とする線分の交差判定
// 端点が重なる場合も、線分が交差しているとみなす
bool isIntersectedLs(Point a1, Point a2, Point b1, Point b2) {
	return ( ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0 &&
			ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0 );
}
bool isIntersectedLs(Segment s1, Segment s2) { return isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2); }

// 端点が重なっているかを検出する
bool isContainSamePoints(Segment s1, Segment s2){
	if(abs(s1.p1 - s2.p1) < EPS) return true;
	if(abs(s1.p1 - s2.p2) < EPS) return true;
	if(abs(s1.p2 - s2.p1) < EPS) return true;
	if(abs(s1.p2 - s2.p2) < EPS) return true;
	return false;
}

// a1,a2を端点とする線分とb1,b2を端点とする線分の交点計算
Point intersectionLs(Point a1, Point a2, Point b1, Point b2) {
	Vector base = b2 - b1;
	double d1 = abs(cross(base, a1 - b1));
	double d2 = abs(cross(base, a2 - b1));
	double t = d1 / (d1 + d2);

	return Point(a1 + (a2 - a1) * t);
}
Point intersectionLs(Segment s1, Segment s2) { return intersectionLs(s1.p1, s1.p2, s2.p1, s2.p2); }

// a1,a2を通る直線とb1,b2を通る直線の交差判定
bool isIntersectedL(Point a1, Point a2, Point b1, Point b2) {
	return !EQ( cross(a1-a2, b1-b2), 0.0 );
}
bool isIntersectedL(Line l1, Line l2) { return isIntersectedL(l1.p1, l1.p2, l2.p1, l2.p2); }

// a1,a2を通る直線とb1,b2を通る直線の交点計算
Point intersectionL(Point a1, Point a2, Point b1, Point b2) {
	Point a = a2 - a1; Point b = b2 - b1;
	return a1 + a * cross(b, b1-a1) / cross(b, a);
}
Point intersectionL(Line l1, Line l2) { return intersectionL(l1.p1, l1.p2, l2.p1, l2.p2); }

// 線分s1と線分s2の距離
double distanceLL(Segment s1, Segment s2){
	if(isIntersectedLs(s1.p1, s1.p2, s2.p1, s2.p2) ) return 0.0;
	return min(
			min(distanceLsPoint(s1.p1, s1.p2, s2.p1),
				distanceLsPoint(s1.p1, s1.p2, s2.p2)),
			min(distanceLsPoint(s2.p1, s2.p2, s1.p1),
				distanceLsPoint(s2.p1, s2.p2, s1.p2)) );
}
double distanceLL(Point p0, Point p1, Point p2, Point p3){
	Segment s1 = Segment{p0, p1}, s2 = Segment{p2, p3};
	return distanceLL(s1, s2);
}

// 線分sに対する点pの射影
Point project(Segment s, Point p){
	Vector base = s.p2 - s.p1;
	double r = dot(p - s.p1, base) / norm(base);
	return Point(s.p1 + base * r);
}

//線分sを対象軸とした点pの線対称の点
Point reflect(Segment s, Point p){
	return Point(p + (project(s, p) - p) * 2.0);
}

//点pをangle分だけ時計回りに回転
Point rotation(Point p, double angle){
	double x, y;
	x = p.real() * cos(angle) - p.imag() * sin(angle);
	y = p.real() * sin(angle) + p.imag() * cos(angle);
	return Point(x, y);
}

//円cと線分lの交点
pair<Point, Point> getCrossPoints(Circle c, Line l){
	Vector pr = project(l, c.p);
	Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1);
	double base = sqrt(c.r * c.r - norm(pr - c.p));
	return make_pair(pr + e * base, pr - e * base);
}

//円c1と円c2の交点
double arg(Vector p) { return atan2(p.imag(), p.real()); }
Vector polar(double a, double r) { return Point(cos(r) * a, sin(r) *a); }

pair<Point, Point> getCrossPoints(Circle c1, Circle c2){
	double d = abs(c1.p - c2.p);
	double a = acos((c1.r * c1.r + d * d - c2.r * c2.r) / (2 * c1.r * d));
	double t = arg(c2.p - c1.p);
	return make_pair(Point(c1.p + polar(c1.r, t + a)), Point(c1.p + polar(c1.r, t - a)));
}

static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

int ccw(Point p0, Point p1, Point p2){
	Vector a = p1 - p0;
	Vector b = p2 - p0;
	if( cross(a, b) > EPS ) return COUNTER_CLOCKWISE;
	if( cross(a, b) < -EPS ) return CLOCKWISE;
	if( dot(a, b) < -EPS ) return ONLINE_BACK;
	if( abs(a) < abs(b) ) return ONLINE_FRONT;

	return ON_SEGMENT;
}


typedef string::const_iterator State;
typedef pair<Point,Point> P;
double number(State&);
P factor(State&);
P expression(State&);

bool isPoint(P &p){
	return p.second == Point(INF,INF);
}

double number(State &begin) {
	double ret = 0;
	bool minus;
	if(*begin == '-'){
		minus = true;
		begin++;
	}else minus = false;

	while (isdigit(*begin)) {
		ret *= 10;
		ret += *begin - '0';
		begin++;
	}

	if(minus) ret *= -1;
	return ret;
}

Point point(State &begin){
	double x, y;
	x = number(begin);
	begin++;
	y = number(begin);
	return Point(x,y);
}

// 括弧か数をパースして、その評価結果を返す。
P factor(State &begin) {
	if (*begin == '(') {
		begin++; // '('を飛ばす。
		P ret = expression(begin);
		begin++; // ')'を飛ばす。
		return ret;
	} else {
		P res;
		res = make_pair(point(begin), Point(INF,INF));
		return res;
	}
}

// 四則演算の式をパースして、その評価結果を返す。
P expression(State &begin) {
	P ret = factor(begin);

	for (;;) {
		if (*begin == '@') {
			begin++;

			P p = factor(begin);
			if(isPoint(ret) and isPoint(p)){
				ret = P(ret.first, p.first);
			}else if(isPoint(ret) and not isPoint(p)){
				ret = P(reflect(Segment{p.first, p.second}, ret.first), Point(INF,INF));
			}else if(not isPoint(ret) and isPoint(p)){
				ret = P(reflect(Segment{ret.first, ret.second}, p.first), Point(INF,INF));
			}else{
				ret = P(intersectionL(Line{ret.first, ret.second}, Line{p.first, p.second}), Point(INF,INF));
			}
		} else {
			break;
		}
	}

	return ret;
}

//beginがexpectedを指していたらbeginを一つ進める。
void consume(State &begin, char expected) {
	if (*begin == expected) {
		begin++;
	} else {
		cerr << "Expected '" << expected << "' but got '" << *begin << "'" << endl;
		cerr << "Rest string is '";
		while (*begin) {
			cerr << *begin++;
		}
		cerr << "'" << endl;
		//throw ParseError();
	}
}

int main(){
	string s;
	while(cin >> s, s != "#"){
		State tmp = s.begin();
		P res = expression(tmp);
		cout << fixed << setprecision(10) << res.first.real() << ' ' << res.first.imag() << endl;
	}
}



Measured memory_bytes: 3264