#region いつもの
using System;
using System.Collections.Generic;
using System.Linq;
using IEnumerable = System.Collections.IEnumerable;
using IEnumerator = System.Collections.IEnumerator;
using BigInteger = System.Numerics.BigInteger;
using TextReader = System.IO.TextReader;
using static Global;
using static NumGlobal;

static class Global
{
    public static T[] NewArray<T>(int len0, T value) => new T[len0].Fill(value);
    public static T[] NewArray<T>(int len0, Func<T> factory)
    {
        var arr = new T[len0];
        for (int i = 0; i < arr.Length; i++) arr[i] = factory();
        return arr;
    }
    public static T[][] NewArray<T>(int len0, int len1, T value) where T : struct
    {
        var arr = new T[len0][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, value);
        return arr;
    }
    public static T[][] NewArray<T>(int len0, int len1, Func<T> factory)
    {
        var arr = new T[len0][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, factory);
        return arr;
    }
    public static T[][][] NewArray<T>(int len0, int len1, int len2, T value) where T : struct
    {
        var arr = new T[len0][][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, value);
        return arr;
    }
    public static T[][][] NewArray<T>(int len0, int len1, int len2, Func<T> factory)
    {
        var arr = new T[len0][][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, factory);
        return arr;
    }
    public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, T value) where T : struct
    {
        var arr = new T[len0][][][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, value);
        return arr;
    }
    public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, Func<T> factory)
    {
        var arr = new T[len0][][][];
        for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, factory);
        return arr;
    }
    private class ComparerReverseImpl<T> : Comparer<T> where T : IComparable<T> { public override int Compare(T y, T x) => x.CompareTo(y); public override bool Equals(object obj) => obj != null && GetType() == obj.GetType(); public override int GetHashCode() => GetType().GetHashCode(); }
    public static IComparer<T> ComparerReverse<T>() where T : IComparable<T> => new ComparerReverseImpl<T>();
    public static string AllLines<T>(IEnumerable<T> source) => string.Join("\n", source);
    public static string AllJoin<T>(IEnumerable<T> source) => string.Join(" ", source);
}
static class NumGlobal
{
    public static int Pow(int x, int y)
    {
        int res = 1;
        for (; y > 0; y >>= 1)
        {
            if ((y & 1) == 1) res *= x;
            x *= x;
        }
        return res;
    }
    public static BigInteger ParseBigInteger(string s)
    {
        // MonoのBigInteger.Parseが遅いので自前実装
        var res = BigInteger.Zero;
        var splited = new string[(s.Length + 7) / 8];
        for (var i = 0; i < splited.Length - 1; i++)
        {
            splited[i] = s.Substring(8 * i, 8);
        }
        splited[splited.Length - 1] = s.Substring(8 * (splited.Length - 1));
        foreach (var sp in splited)
        {
            res *= (int)Math.Pow(10, sp.Length);
            res += int.Parse(sp);
        }
        return res;
    }
    public static int BitCount(int x) { x -= (x >> 1) & 0x55555555; x = (x & 0x33333333) + ((x >> 2) & 0x33333333); x = (x + (x >> 4)) & 0x0f0f0f0f; x += x >> 8; x += x >> 16; return x & 0x3f; }
    public static int BitCount(long x) { x -= (x >> 1) & 0x5555555555555555; x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333); x = (x + (x >> 4)) & 0x0f0f0f0f0f0f0f0f; x += x >> 8; x += x >> 16; x += x >> 32; return (int)(x & 0x0000007f); }
    public static int MSB(int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return BitCount(x) - 1; }
    public static int MSB(long x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x |= x >> 32; return BitCount(x) - 1; }
    public static int LSB(int x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; return 32 - BitCount(x); }
    public static int LSB(long x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; x |= x << 32; return 64 - BitCount(x); }
}
static class Ext
{
    public static T[] Fill<T>(this T[] arr, T value)
    {
        for (var i = 0; i < arr.Length; i++) arr[i] = value;
        return arr;
    }
    public static T[] Sort<T>(this T[] arr)
    {
        Array.Sort(arr);
        return arr;
    }
    public static string[] Sort(this string[] arr)
    {
        Array.Sort(arr, StringComparer.OrdinalIgnoreCase);
        return arr;
    }
    public static T[] Reverse<T>(this T[] arr)
    {
        Array.Reverse(arr);
        return arr;
    }

    public static Tuple<TSource, TMax> MaxBy<TSource, TMax>
        (this IEnumerable<TSource> source, Func<TSource, TMax> maxBySelector)
        where TMax : IComparable<TMax>
    {
        TMax max;
        TSource maxByItem;

        var e = source.GetEnumerator();
        e.MoveNext();
        maxByItem = e.Current;
        max = maxBySelector(maxByItem);
        while (e.MoveNext())
        {
            var item = e.Current;
            var next = maxBySelector(item);
            if (max.CompareTo(next) < 0)
            {
                max = next;
                maxByItem = item;
            }
        }
        return Tuple.Create(maxByItem, max);
    }
    public static Tuple<TSource, TMin> MinBy<TSource, TMin>
        (this IEnumerable<TSource> source, Func<TSource, TMin> minBySelector)
        where TMin : IComparable<TMin>
    {
        TMin min;
        TSource minByItem;

        var e = source.GetEnumerator();
        e.MoveNext();
        minByItem = e.Current;
        min = minBySelector(minByItem);
        while (e.MoveNext())
        {
            var item = e.Current;
            var next = minBySelector(item);
            if (min.CompareTo(next) > 0)
            {
                min = next;
                minByItem = item;
            }
        }
        return Tuple.Create(minByItem, min);
    }
    public static IComparer<T> Reverse<T>(this IComparer<T> comparer) => Comparer<T>.Create((x, y) => comparer.Compare(y, x));
    public static Dictionary<TKey, int> GroupCount<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) => source.GroupBy(keySelector).ToDictionary(g => g.Key, g => g.Count());
    public static Dictionary<TKey, int> GroupCount<TKey>(this IEnumerable<TKey> source) => source.GroupCount(i => i);
}
#pragma warning disable CA1819
[System.Diagnostics.DebuggerNonUserCode]
public class ConsoleReader { private string[] ReadLineSplit() => textReader.ReadLine().Split(Array.Empty<char>(), StringSplitOptions.RemoveEmptyEntries); private string[] line = Array.Empty<string>(); private int linePosition; private TextReader textReader; public ConsoleReader(TextReader tr) { textReader = tr; } public int Int => int.Parse(String); public int Int0 => Int - 1; public long Long => long.Parse(String); public double Double => double.Parse(String); public string String { get { if (linePosition >= line.Length) { linePosition = 0; line = ReadLineSplit(); } return line[linePosition++]; } } public class SplitLine { public SplitLine(ConsoleReader cr) { String = cr.ReadLineSplit(); cr.line = Array.Empty<string>(); } public int[] Int => String.Select(x => int.Parse(x)).ToArray(); public int[] Int0 => String.Select(x => int.Parse(x) - 1).ToArray(); public long[] Long => String.Select(x => long.Parse(x)).ToArray(); public double[] Double => String.Select(x => double.Parse(x)).ToArray(); public string[] String { get; } } public SplitLine Split => new SplitLine(this); public class RepeatReader { ConsoleReader cr; int count; public RepeatReader(ConsoleReader cr, int count) { this.cr = cr; this.count = count; } public T[] Select<T>(Func<ConsoleReader, T> factory) { var arr = new T[count]; for (int i = 0; i < count; i++) arr[i] = factory(cr); return arr; } public string[] String => this.Select(cr => cr.String); public int[] Int => this.Select(cr => cr.Int); public int[] Int0 => this.Select(cr => cr.Int - 1); public long[] Long => this.Select(cr => cr.Long); public double[] Double => this.Select(cr => cr.Double); } public RepeatReader Repeat(int count) => new RepeatReader(this, count); }
public class Program
{
    [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)] private ConsoleReader cr;

    public Program(ConsoleReader consoleReader) { this.cr = consoleReader; }
    static void Main() => Console.WriteLine(new Program(new ConsoleReader(Console.In)).Calc());

    #endregion
    public object Calc()
    {
        var N = cr.Int;
        var points = cr.Repeat(N).Select(cr => new Point(cr.Int, cr.Int));
        {
            var xs = new SortedSet<int>(points.Select(p => p.x)).Select((n, i) => Tuple.Create(n, i)).ToDictionary(t => t.Item1, t => t.Item2);
            var ys = new SortedSet<int>(points.Select(p => p.y)).Select((n, i) => Tuple.Create(n, i)).ToDictionary(t => t.Item1, t => t.Item2);
            for (int i = 0; i < points.Length; i++)
            {
                points[i] = new Point(xs[points[i].x], ys[points[i].y]);
            }
        }
        var left = new BinaryIndexedTree(N);
        var right = new BinaryIndexedTree(N);
        var all = new BinaryIndexedTree(N);
        List<int>[] gp = NewArray(N, () => new List<int>());
        for (int i = 0; i < points.Length; i++)
        {
            gp[points[i].x].Add(points[i].y);
            right.Add(points[i].y, 1);
            all.Add(points[i].y, 1);
        }
        Mod res = 0;

        for (int i = 0; i < N; i++)
        {
            gp[i].Sort();
            foreach (var y in gp[i])
                left.Add(y, 1);


            for (int j = 0; j < gp[i].Count; j++)
            {
                var y = gp[i][j];
                var ue = (int)all.Sum(y, N);
                var shita = (int)all.Sum(y + 1);
                var hidari = (int)left.Sum(N);
                var migi = (int)right.Sum(N);

                Mod c = Mod.Pow(2, N) - 1;
                c -= Mod.Pow(2, ue - 1) - 1;
                c -= Mod.Pow(2, shita - 1) - 1;
                c -= Mod.Pow(2, hidari - 1) - 1;
                c -= Mod.Pow(2, migi - 1) - 1;

                c += Mod.Pow(2, (int)all.Sum(y, y + 1) - 1) - 1;
                c += Mod.Pow(2, gp[i].Count - 1) - 1;


                c += Mod.Pow(2, (int)right.Sum(y, N) - 1) - 1;
                c += Mod.Pow(2, (int)left.Sum(y, N) - 1) - 1;
                c += Mod.Pow(2, (int)right.Sum(y + 1) - 1) - 1;
                c += Mod.Pow(2, (int)left.Sum(y + 1) - 1) - 1;


                c -= Mod.Pow(2, (int)right.Sum(y, y + 1) - 1) - 1;
                c -= Mod.Pow(2, (int)left.Sum(y, y + 1) - 1) - 1;
                c -= Mod.Pow(2, j) - 1;
                c -= Mod.Pow(2, gp[i].Count - j - 1) - 1;


                res += c;
            }

            foreach (var y in gp[i])
                right.Add(y, -1);
        }


        return res;
    }
}
class BinaryIndexedTree
{
    public void Add(int i, long w)
    {
        for (++i; i < tree.Length; i += (i & -i))
            tree[i] += w;
    }
    public long Sum(int toExclusive)
    {
        long res = 0;
        for (var i = toExclusive; i > 0; i -= (i & -i))
            res += tree[i];
        return res;
    }
    public long Sum(int from, int toExclusive) => Sum(toExclusive) - Sum(from);

    private long[] tree;

    public BinaryIndexedTree(int size)
    {
        tree = new long[size + 1];
    }

    public class BinaryIndexedTreeDebugView
    {
        private BinaryIndexedTree bit;
        public BinaryIndexedTreeDebugView(BinaryIndexedTree bit)
        {
            this.bit = bit;
        }

        [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.RootHidden)]
        public string[] Tree
        {
            get
            {
                var res = new string[bit.tree.Length - 1];
                for (var i = 0; i < res.Length; i++)
                {
                    res[i] = $"real:{bit.tree[i + 1]} num:{bit.Sum(i, i + 1)}";
                }
                return res;
            }
        }
    }
}
struct Mod : IEquatable<Mod>
{
    public const long mod = 998244353;
    public readonly long val;
    public Mod(long val, bool isValid) : this(isValid ? val % mod : val) { }
    public Mod(long val) { this.val = val; }
    public override bool Equals(object obj) => (obj is Mod) ? this == ((Mod)obj) : false;
    public bool Equals(Mod obj) => this == obj;
    public override int GetHashCode() => val.GetHashCode();
    public override string ToString() => val.ToString();
    public static implicit operator Mod(long x) => new Mod(x);
    public static Mod operator +(Mod x, Mod y) => (x.val + y.val) % mod;
    public static Mod operator -(Mod x, Mod y) => x.val >= y.val ? (x.val - y.val) % mod : (x.val - y.val) % mod + mod;
    public static Mod operator *(Mod x, Mod y) => (x.val * y.val) % mod;
    public static Mod operator /(Mod x, Mod y) => x * y.Inverse();
    public static bool operator ==(Mod x, Mod y) => x.val == y.val;
    public static bool operator !=(Mod x, Mod y) => x.val != y.val;
    public Mod Inverse()
    {
        long a = val, b = mod, u = 1, v = 0;
        while (b > 0)
        {
            long t = a / b;
            var b2 = a - t * b;
            a = b; b = b2;
            var v2 = u - t * v;
            u = v; v = v2;
        }
        u %= mod;
        if (u < 0) u += mod;
        return u;
    }
    public static Mod Pow(Mod x, int y)
    {
        Mod res = 1;
        for (; y > 0; y >>= 1)
        {
            if ((y & 1) == 1) res *= x;
            x *= x;
        }
        return res;
    }

    public static Factor CreateFactor(int max) => new Factor(max);
    public class Factor
    {
        private readonly Mod[] fac, finv;
        public Factor(int max)
        {
            ++max;
            var inv = new Mod[max];
            fac = new Mod[max]; finv = new Mod[max];
            fac[0] = fac[1] = 1;
            finv[0] = finv[1] = 1;
            inv[1] = 1;
            for (var i = 2; i < max; i++)
            {
                fac[i] = fac[i - 1] * i;
                inv[i] = mod - inv[mod % i].val * (mod / i) % mod;
                finv[i] = finv[i - 1] * inv[i];
            }
        }

        // 二項係数計算
        public Mod Combine(int n, int k)
        {
            if (n < k) return 0;
            if (n < 0 || k < 0) return 0;
            return fac[n] * finv[k] * finv[n - k];
        }

        public Mod Factorial(int n) => fac[n];
        public Mod FactorialInvers(int n) => finv[n];
    }
}

struct Point : IEquatable<Point>, IComparable<Point>
{
    public int x;
    public int y;
    public Point(int[] arr) : this(arr[0], arr[1]) { }
    public Point(int x, int y)
    {
        this.x = x;
        this.y = y;
    }

    public int Inner(Point other) => x * other.x + y * other.y;
    public int Cross(Point other) => x * other.y - y * other.x;
    public static Point operator +(Point a, Point b) => new Point(a.x + b.x, a.y + b.y);
    public static Point operator -(Point a, Point b) => new Point(a.x - b.x, a.y - b.y);

    public int CompareTo(Point other) => this.x.CompareTo(other.x);

    public bool Equals(Point other) => this.x == other.x && this.y == other.y;
    public override bool Equals(object obj)
    {
        if (obj is Point) return Equals((Point)obj);
        return false;
    }
    public override int GetHashCode() => ((x << 5) + x) ^ y;
    public override string ToString() => $"[{x}, {y}]";
}

Measured memory_bytes: 61460