#include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < int(n); i++)
#define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--)
#define reps(i, n) for (int i = 1; i <= int(n); i++)
#define rreps(i, n) for (int i = int(n); i >= 1; i--)
#define repi(i, a, b) for (int i = int(a); i < int(b); i++)
#define each(x, y) for (auto &x : y)
#define all(a) (a).begin(), (a).end()
#define bit(b) (1ll << (b))
#define uniq(v) (v).erase(unique(all(v)), (v).end())
#define rsort(v) sort(all(v)); reverse(all(v))

using namespace std;

using i32 = int;
using i64 = long long;
using f80 = long double;
using vi32 = vector<i32>;
using vi64 = vector<i64>;
using vf80 = vector<f80>;
using vstr = vector<string>;

inline void yes() { cout << "Yes" << '\n'; exit(0); }
inline void no() { cout << "No" << '\n'; exit(0); }
inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); }
inline i64 lcm(i64 a, i64 b) { return a / gcd(a, b) * b; }
void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; }
template<typename T> class pqasc : public priority_queue<T, vector<T>, greater<T>> {};
template<typename T> class pqdesc : public priority_queue<T, vector<T>, less<T>> {};
template<typename T> inline void amax(T &x, T y) { if (x < y) x = y; }
template<typename T> inline void amin(T &x, T y) { if (x > y) x = y; }
template<typename T> inline T power(T x, i64 n) { T r = 1; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; }
template<typename T> istream& operator>>(istream &is, vector<T> &v) { for (auto &x : v) is >> x; return is; }
template<typename T> ostream& operator<<(ostream &os, const vector<T> &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; }

template< typename Monoid >
struct SegmentTree {
  using F = function< Monoid(Monoid, Monoid) >;

  int sz;
  vector< Monoid > seg;

  const F f;
  const Monoid M1;

  SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1)
  {
    sz = 1;
    while (sz < n) sz <<= 1;
    seg.assign(2 * sz, M1);
  }

  void set(int k, const Monoid &x)
  {
    seg[k + sz] = x;
  }

  void build()
  {
    for (int k = sz - 1; k > 0; k--) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }

  void update(int k, const Monoid &x)
  {
    k += sz;
    seg[k] = x;
    while (k >>= 1) {
      seg[k] = f(seg[2 * k + 0], seg[2 * k + 1]);
    }
  }

  Monoid query(int a, int b)
  {
    Monoid L = M1, R = M1;
    for (a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if (a & 1) L = f(L, seg[a++]);
      if (b & 1) R = f(seg[--b], R);
    }
    return f(L, R);
  }

  Monoid operator[](const int &k) const
  {
    return seg[k + sz];
  }
};

void solve() {
  int N, Q;
  cin >> N >> Q;
  i64 X[N];
  vector<pair<i64, pair<int, int>>> tasks;
  for (int i = 0; i < N; i++) {
    i64 S, T;
    cin >> S >> T >> X[i];
    tasks.push_back({ S - X[i], { i, 0 } });
    tasks.push_back({ T - X[i], { i, 1 } });
  }
  int INF = 1e7;
  for (int i = 0; i < Q; i++) {
    i64 D;
    cin >> D;
    tasks.push_back({ D, { INF, 2 } });
  }
  sort(all(tasks));
  SegmentTree<i64> seg(N, [](i64 a, i64 b){ return min(a, b); }, INT_MAX);
  for (int i = 0; i < N; i++) {
    seg.set(i, INT_MAX);
  }
  seg.build();
  for (auto x : tasks) {
    int num = x.second.second, index = x.second.first;
    if (num == 0) {
      seg.update(index, X[index]);
    } else if (num == 1) {
      seg.update(index, INT_MAX);
    } else {
      i64 ans = seg.query(0, N);
      if (ans == INT_MAX) {
        cout << -1 << '\n';
      } else {
        cout << ans << '\n';
      }
    }
  }
}


Measured memory_bytes: 19816