using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using static System.Math;
using static System.Array;
using static AtCoder.Tool;
namespace AtCoder
{
    class AC
    {
        const int MOD = 1000000007;
        const int INF = int.MaxValue / 2;
        const long SINF = long.MaxValue / 2;
        const double EPS = 1e-8;
        static readonly int[] dx = { 0, 1, 0, -1 };
        static readonly int[] dy = { 1, 0, -1, 0 };
        static List<List<int>> G = new List<List<int>>();
        //static List<List<Edge>>G = new List<List<Edge>>();
        //static List<Edge> E = new List<Edge>();

        static void Main(string[] args)
        {
            //var sw = new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false };
            //Console.SetOut(sw);
            var cin = new Scanner();

            int N = int.Parse(Console.ReadLine());
            for (var i = 0; i < N; i++) G.Add(new List<int>());
            for(var i = 1; i < N; i++)
            {
                var a = int.Parse(Console.ReadLine()) - 1;
                G[a].Add(i);
            }
            var dp = new int[N];//自分が優勝するトーナメントの最小深さ

            var nd = Topological_Sort();
            nd.Reverse();
            foreach(var v in nd)
            {
                var Q = new PriorityQueue<int>(true);
                int depth = 0;
                foreach(var nx in G[v])
                {
                    Q.Enqueue(dp[nx]);
                }
                int num = 1;
                while (Q.Count() > 0)
                {
                    depth = Max(depth, Q.Dequeue() + num);
                    num++;
                }
                dp[v] = depth;
            }
            Console.WriteLine(dp[0]);
            //Console.WriteLine(string.Join(",", dp));
            
            //Console.Out.Flush();
        }
        static public List<int> Topological_Sort()
        {
            var ret = new List<int>();
            var Nodes = new Queue<int>();
            int N = G.Count();
            var Link = new int[N];
            for (var i = 0; i < N; i++) { Link[i] = 0; }
            for (var i = 0; i < N; i++)
            {
                foreach (var nx in G[i]) { Link[nx]++; }
            }
            for (var i = 0; i < N; i++)
            {
                if (Link[i] == 0) { Nodes.Enqueue(i); }
            }

            while (Nodes.Any())
            {
                var nd = Nodes.Dequeue();
                ret.Add(nd);
                foreach (var nx in G[nd])
                {
                    Link[nx]--;
                    if (Link[nx] == 0)
                    {
                        Nodes.Enqueue(nx);
                    }
                }
            }

            return ret;
        }
        struct Edge
        {
            public int from;

            public int to;
            public long dist;
            public Edge(int t, long c)
            {
                from = -1;
                to = t;
                dist = c;
            }
            public Edge(int f, int t, long c)
            {
                from = f;
                to = t;
                dist = c;
            }

        }
    }
    public class PriorityQueue<T> where T : IComparable<T>
    {

        private List<T> Q;
        private readonly int r;

        public PriorityQueue(bool ascending)
        {
            if (ascending)
            {
                r = 1;
            }
            else
            {
                r = -1;
            }
            Q = new List<T>();
        }


        private void PushHeap(List<T> list, T item)
        {
            int n = list.Count();
            list.Add(item);

            while (n != 0)
            {
                int pIndex = (n - 1) / 2;

                if (list[n].CompareTo(list[pIndex]) * r > 0)
                {
                    Swap(Q, n, pIndex);
                }
                else { break; }

                n = pIndex;
            }
        }

        private void PopHeap(List<T> list)
        {
            int n = list.Count() - 1;
            list[0] = list[n];
            list.RemoveAt(n);

            int cur = 0;
            int comp;

            while (2 * cur + 1 <= n - 1)
            {
                int c1 = 2 * cur + 1;
                int c2 = 2 * (cur + 1);
                if (c1 == n - 1)
                {
                    comp = c1;
                }
                else
                {

                    comp = list[c1].CompareTo(list[c2]) * r > 0 ? c1 : c2;
                }

                if (list[cur].CompareTo(list[comp]) * r < 0)
                {
                    Swap(Q, cur, comp);
                }
                else { break; }

                cur = comp;
            }
        }

        private void Swap(List<T> list, int a, int b)
        {
            T keep = list[a];
            list[a] = list[b];
            list[b] = keep;
        }

        public void Enqueue(T value)
        {
            PushHeap(Q, value);
        }

        public T Dequeue()
        {
            T ret = Q[0];
            PopHeap(Q);
            return ret;
        }

        public T Peek()
        {
            return Q[0];
        }

        public int Count()
        {
            return Q.Count();
        }

        public bool Contains(T obj)
        {
            return Q.Contains(obj);
        }
    }
    public class Scanner
    {
        public int[] ReadSplitInt()
        {
            return ConvertAll(Console.ReadLine().Split(), int.Parse);
        }
        public long[] ReadSplitLong()
        {
            return ConvertAll(Console.ReadLine().Split(), long.Parse);
        }
        public double[] ReadSplit_Double()
        {
            return ConvertAll(Console.ReadLine().Split(), double.Parse);
        }
    }
    public static class Tool
    {
        static public void Initialize<T>(ref T[] array, T initialvalue)
        {
            for (var i = 0; i < array.Length; i++)
            {
                array[i] = initialvalue;
            }
        }
        static public void Swap<T>(ref T a, ref T b)
        {
            T keep = a;
            a = b;
            b = keep;
        }

        static public void Display<T>(T[,] array2d, int n, int m)
        {
            for (var i = 0; i < n; i++)
            {
                for (var j = 0; j < m; j++)
                {
                    Console.Write($"{array2d[i, j]} ");
                }
                Console.WriteLine();
            }
        }

        static public long LPow(int a, int b)
        {
            return (long)Pow(a, b);
        }
    }
}


Measured memory_bytes: 31640