using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters;

public static class Ex
{
    public static bool IsNullOrEmpty(this string s) { return string.IsNullOrEmpty(s); }
    public static List<string> FastSort(this List<string> s) { s.Sort(StringComparer.OrdinalIgnoreCase); return s.ToList(); }
    public static void yesno(this bool b) { Console.WriteLine(b ? "yes" : "no"); }
    public static void YesNo(this bool b) { Console.WriteLine(b ? "Yes" : "No"); }
    public static void YESNO(this bool b) { Console.WriteLine(b ? "YES" : "NO"); }
    public static int PopCount(this int bits)
    {
        bits = (bits & 0x55555555) + (bits >> 1 & 0x55555555);
        bits = (bits & 0x33333333) + (bits >> 2 & 0x33333333);
        bits = (bits & 0x0f0f0f0f) + (bits >> 4 & 0x0f0f0f0f);
        bits = (bits & 0x00ff00ff) + (bits >> 8 & 0x00ff00ff);
        return (bits & 0x0000ffff) + (bits >> 16 & 0x0000ffff);
    }
}



partial class Program
{
    public string GetStr() { return Console.ReadLine().Trim(); }
    public char GetChar() { return Console.ReadLine().Trim()[0]; }
    public int GetInt() { return int.Parse(Console.ReadLine().Trim()); }
    public long GetLong() { return long.Parse(Console.ReadLine().Trim()); }
    public double GetDouble() { return double.Parse(Console.ReadLine().Trim()); }
    public string[] GetStrArray() { return Console.ReadLine().Trim().Split(' '); }
    public string[][] GetStrArray(int N)
    {
        var res = new string[N][];
        for (int i = 0; i < N; i++) res[i] = Console.ReadLine().Trim().Split(' ');
        return res;
    }
    public int[] GetIntArray() { return Console.ReadLine().Trim().Split(' ').Select(int.Parse).ToArray(); }
    public int[][] GetIntArray(int N)
    {
        var res = new int[N][];
        for (int i = 0; i < N; i++) res[i] = Console.ReadLine().Trim().Split(' ').Select(int.Parse).ToArray();
        return res;
    }
    public long[] GetLongArray() { return Console.ReadLine().Trim().Split(' ').Select(long.Parse).ToArray(); }
    public long[][] GetLongArray(int N)
    {
        var res = new long[N][];
        for (int i = 0; i < N; i++) res[i] = Console.ReadLine().Trim().Split(' ').Select(long.Parse).ToArray();
        return res;
    }
    public char[] GetCharArray() { return Console.ReadLine().Trim().Split(' ').Select(char.Parse).ToArray(); }
    public double[] GetDoubleArray() { return Console.ReadLine().Trim().Split(' ').Select(double.Parse).ToArray(); }
    public double[][] GetDoubleArray(int N)
    {
        var res = new double[N][];
        for (int i = 0; i < N; i++) res[i] = Console.ReadLine().Trim().Split(' ').Select(double.Parse).ToArray();
        return res;
    }
    public char[][] GetGrid(int H)
    {
        var res = new char[H][];
        for (int i = 0; i < H; i++) res[i] = Console.ReadLine().Trim().ToCharArray();
        return res;
    }
    public T[] CreateArray<T>(int N, T value)
    {
        var res = new T[N];
        for (int i = 0; i < N; i++) res[i] = value;
        return res;
    }
    public T[][] CreateArray<T>(int H, int W, T value)
    {
        var res = new T[H][];
        for (int i = 0; i < H; i++)
        {
            res[i] = new T[W];
            for (int j = 0; j < W; j++) res[i][j] = value;
        }
        return res;
    }
    public T[][][] CreateArray<T>(int H, int W, int R, T value)
    {
        var res = new T[H][][];
        for (int i = 0; i < H; i++)
        {
            res[i] = new T[W][];
            for (int j = 0; j < W; j++)
            {
                res[i][j] = new T[R];
                for (int k = 0; k < R; k++) res[i][j][k] = value;
            }
        }
        return res;
    }

    Dictionary<int, List<int>> GetUnweightedAdjacencyList(int N, int M, bool isDirected, bool isNode_0indexed)
    {
        var dic = new Dictionary<int, List<int>>();
        foreach (var e in Enumerable.Range(0, N)) { dic.Add(e, new List<int>()); }
        for (int i = 0; i < M; i++)
        {
            var input = GetIntArray();
            var a = isNode_0indexed ? input[0] : input[0] - 1;
            var b = isNode_0indexed ? input[1] : input[1] - 1;
            dic[a].Add(b);
            if (isDirected == false) dic[b].Add(a);
        }
        return dic;
    }
    Dictionary<int, List<Edge>> GetWeightedAdjacencyList(int N, int M, bool isDirected, bool isNode_0indexed)
    {
        var dic = new Dictionary<int, List<Edge>>();
        foreach (var e in Enumerable.Range(0, N)) { dic.Add(e, new List<Edge>()); }
        for (int i = 0; i < M; i++)
        {
            var input = GetIntArray();
            var a = isNode_0indexed ? input[0] : input[0] - 1;
            var b = isNode_0indexed ? input[1] : input[1] - 1;
            var c = input[2];
            dic[a].Add(new Edge(b, c));
            if (isDirected == false) dic[b].Add(new Edge(a, c));
        }
        return dic;
    }

    bool eq<T, U>() => typeof(T).Equals(typeof(U));
    T ct<T, U>(U a) => (T)Convert.ChangeType(a, typeof(T));
    T cv<T>(string s) => eq<T, int>() ? ct<T, int>(int.Parse(s))
                       : eq<T, long>() ? ct<T, long>(long.Parse(s))
                       : eq<T, double>() ? ct<T, double>(double.Parse(s))
                       : eq<T, char>() ? ct<T, char>(s[0])
                                         : ct<T, string>(s);
    void Multi<T>(out T a) => a = cv<T>(GetStr());
    void Multi<T, U>(out T a, out U b)
    {
        var ar = GetStrArray(); a = cv<T>(ar[0]); b = cv<U>(ar[1]);
    }
    void Multi<T, U, V>(out T a, out U b, out V c)
    {
        var ar = GetStrArray(); a = cv<T>(ar[0]); b = cv<U>(ar[1]); c = cv<V>(ar[2]);
    }
    void Multi<T, U, V, W>(out T a, out U b, out V c, out W d)
    {
        var ar = GetStrArray(); a = cv<T>(ar[0]); b = cv<U>(ar[1]); c = cv<V>(ar[2]); d = cv<W>(ar[3]);
    }
    void Multi<T, U, V, W, X>(out T a, out U b, out V c, out W d, out X e)
    {
        var ar = GetStrArray(); a = cv<T>(ar[0]); b = cv<U>(ar[1]); c = cv<V>(ar[2]); d = cv<W>(ar[3]); e = cv<X>(ar[4]);
    }
    void Multi<T, U, V, W, X, Y>(out T a, out U b, out V c, out W d, out X e, out Y f)
    {
        var ar = GetStrArray(); a = cv<T>(ar[0]); b = cv<U>(ar[1]); c = cv<V>(ar[2]); d = cv<W>(ar[3]); e = cv<X>(ar[4]); f = cv<Y>(ar[5]);
    }

    int[] dx = new int[] { 1, 0, -1, 0, 1, 1, -1, -1 };
    int[] dy = new int[] { 0, 1, 0, -1, 1, -1, 1, -1 };
}

class Pair : IComparable<Pair>
{
    public Pair(int node, long cost)
    {
        Node = node; Cost = cost;
    }
    public int Node { get; set; }
    public long Cost { get; set; }
    public int CompareTo(Pair p)
    {
        return p.Cost > Cost ? 1 : -1;
    }
}

class Edge
{
    public Edge(int to, long length)
    {
        To = to;
        Length = length;
    }
    public int To { get; set; }
    public long Length { get; set; }
}

class Comparable : IComparable<Comparable>
{
    public Comparable(int x, int id)
    {
        X = x;
        Id = id;
    }

    public int X;
    public int Id;
    public int CompareTo(Comparable c)
    {
        return X >= c.X ? -1 : 1;
    }
}

class Comparer<T> : IComparer<T>
{
    public int Compare(T t1, T t2)
    {
        return 1;
    }
}




partial class Program
{
    static void Main()
    {
        Console.SetOut(new StreamWriter(Console.OpenStandardOutput()) { AutoFlush = false });
        new Program().Solve();
        Console.Out.Flush();
        Console.Read();
    }

    public void Solve()
    {
        int H; int W;
        Multi(out H, out W);
        int sy, sx;
        Multi(out sy, out sx);
        sy--; sx--;
        int gy, gx;
        Multi(out gy, out gx);
        gy--; gx--;
        var map = GetGrid(H);
        var G = new Dictionary<int, List<Edge>>();
        var uf = new UnionFind(H * W);

        int pos1;
        int pos2;
        for (int y = 0; y < H; y++)
        {
            for (int x = 0; x < W; x++)
            {
                pos1 = y * W + x;
                if (map[y][x] == '#') continue;
                for (int i = 0; i < 4; i++)
                {
                    var ny = y + dy[i];
                    var nx = x + dx[i];
                    if (ny < 0 || H <= ny || nx < 0 || W <= nx) continue;
                    if (map[ny][nx] == '#') continue;
                    uf.Union(ny * W + nx, y * W + x);
                    pos2 = ny * W + nx;
                    if (G.ContainsKey(pos1) == false) G.Add(pos1, new List<Edge>());
                    if (G.ContainsKey(pos2) == false) G.Add(pos2, new List<Edge>());
                    G[pos1].Add(new Edge(pos2, 0));
                    G[pos2].Add(new Edge(pos1, 0));
                }
            }
        }

        for (int y = 0; y < H; y++)
        {
            for (int x = 0; x < W; x++)
            {
                if (map[y][x] == '#') continue;
                pos1 = y * W + x;
                for (int dx = -2; dx <= 2; dx++)
                {
                    var nx = x + dx;
                    if (nx < 0 || W <= nx) continue;
                    for (int dy = 0; dy <= 2; dy++)
                    {
                        if (dx == 0 && dy == 0) continue;
                        var ny = y + dy;
                        if (H <= ny) continue;
                        if (map[ny][nx] == '#') continue;
                        if (uf.Same(y * W + x, ny * W + nx)) continue;
                        pos2 = ny * W + nx;
                        if (G.ContainsKey(pos1) == false) G.Add(pos1, new List<Edge>());
                        if (G.ContainsKey(pos2) == false) G.Add(pos2, new List<Edge>());
                        G[pos1].Add(new Edge(pos2, 1));
                        G[pos2].Add(new Edge(pos1, 1));
                    }
                }
            }
        }

        if (G.Count == 0)
        {
            Console.WriteLine(-1);
            return;
        }
        var dist = new long[H * W];
        for (int i = 0; i < H * W; i++) dist[i] = -1L;
        var pq = new LinkedList<Pair>();
        dist[sy * W + sx] = 0;
        pq.AddLast(new Pair(sy * W + sx, 0));
        while (pq.Count() > 0)
        {
            var now = pq.First();
            pq.RemoveFirst();
            if (now.Node == gy * W + gx)
            {
                Console.WriteLine(dist[now.Node]);
                return;
            }
            if (dist[now.Node] < now.Cost) continue;
            foreach (var next in G[now.Node])
            {
                var alt = now.Cost + next.Length;
                if (dist[next.To] != -1 && alt >= dist[next.To]) continue;
                dist[next.To] = alt;
                if (next.Length == 1) pq.AddLast(new Pair(next.To, alt));
                else pq.AddFirst(new Pair(next.To, alt));
            }
        }

        Console.WriteLine(dist[gy * W + gx]);
    }

    class UnionFind
    {
        // 親要素のインデックスを保持する
        // 親要素が存在しない(自身がルートである)とき、マイナスでグループの要素数を持つ
        int[] parents;
        public UnionFind(int n)
        {
            this.parents = new int[n];
            for (int i = 0; i < n; i++)
            {
                // 初期状態ではそれぞれが別のグループ(ルートは自分自身)
                // ルートなのでマイナスで要素数(1個)を保持する
                this.parents[i] = -1;
            }
        }

        // 要素xのルート要素はどれか
        public int Find(int x)
        {
            // 親がマイナスの場合は自分自身がルート
            if (this.parents[x] < 0) return x;
            // ルートが見つかるまで再帰的に探す
            // 見つかったルートにつなぎかえる
            this.parents[x] = Find(this.parents[x]);
            return this.parents[x];
        }

        /// <summary>
        /// 要素xの属するグループの要素数を取得する
        /// </summary>
        /// <param name="x"></param>
        public int Size(int x)
        {
            // ルート要素を取得して、サイズを取得して返す
            return -this.parents[this.Find(x)];
        }

        // 要素x, yが同じグループかどうか判定する
        public bool Same(int x, int y)
        {
            return this.Find(x) == this.Find(y);
        }

        // 要素x, yが属するグループを同じグループにまとめる
        public bool Union(int x, int y)
        {
            // x, y のルート
            x = this.Find(x);
            y = this.Find(y);
            // すでに同じグループの場合処理しない
            if (x == y) return false;

            // 要素数が少ないグループを多いほうに書き換えたい
            if (this.Size(x) < this.Size(y))
            {
                var tmp = x;
                x = y;
                y = tmp;
            }
            // まとめる先のグループの要素数を更新
            this.parents[x] += this.parents[y];
            // まとめられるグループのルートの親を書き換え
            this.parents[y] = x;
            return true;
        }
    }
}



Measured memory_bytes: 325712