#include <iostream>
#include <cmath>
#include <algorithm>
#include <iomanip>
using namespace std;
#define EPS (1e-10)
#define equals(a, b) (fabs((a) - (b)) < EPS)
static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;

class Point {
    public:
    double x, y;

    Point(double x = 0, double y = 0): x(x), y(y) {}

    Point operator + (Point p) { return Point(x + p.x, y + p.y); }
    Point operator - (Point p) { return Point(x - p.x, y - p.y); }
    Point operator * (double a) { return Point(x * a, y * a); }
    Point operator / (double a) { return Point(x / a, y / a); }

    double norm() { return x * x + y * y; }
    double abs() { return sqrt(norm()); }

    bool operator < (const Point &p) const {
        return x != p.x ? x < p.x : y < p.y;
    }

    bool operator == (const Point &p) const {
        return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS;
    }
};

struct Segment {
    Point p1, p2;
};

typedef Point Vector;
typedef Segment Line;

double dot(Vector a, Vector b) {
    return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b) {
    return a.x * b.y - a.y * b.x; 
}

bool isOrthogonal(Vector a, Vector b) {
    return equals(dot(a, b), 0.0);
}

bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
    return isOrthogonal(a1 - a2, b1 - b2);
}

bool isOrthogonal(Segment s1, Segment s2) {
    return equals(dot(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}

bool isParallel(Vector a, Vector b) {
    return equals(cross(a, b), 0.0);
}

bool isParallel(Point a1, Point a2, Point b1, Point b2) {
    return isParallel(a1 - a2, b1 - b2);
}

bool isParallel(Segment s1, Segment s2) {
    return equals(cross(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}

Point project(Segment s, Point p) {
    Vector base = s.p2 - s.p1;
    double r = dot(p - s.p1, base) / base.norm();
    return s.p1 + base * r;
}

Point reflect(Segment s, Point p) {
    return p + (project(s, p) - p) * 2.0;
}

double getDistance(Point a, Point b) {
    return (a - b).abs();
}

double getDistanceLP(Line l, Point p) {
    return fabs(cross(l.p2 - l.p1, p - l.p1)) / (l.p2 - l.p1).abs();
}
double getDistanceSP(Segment s, Point p) {
    if ( dot(s.p2 - s.p1, p - s.p1) < 0.0) return (p - s.p1).abs();
    if ( dot(s.p1 - s.p2, p - s.p2) < 0.0) return (p - s.p2).abs();
    return getDistanceLP(s, p);
}

int ccw(Point p0, Point p1, Point p2) {
    Vector a = p1 - p0;
    Vector b = p2 - p0;
    if ( cross(a, b) > EPS ) return COUNTER_CLOCKWISE;
    if ( cross(a, b) < -EPS ) return CLOCKWISE;
    if ( dot(a, b) < -EPS ) return ONLINE_BACK;
    if ( a.norm() < b.norm() ) return ONLINE_FRONT;
    return ON_SEGMENT;
}

bool intersect(Point p1, Point p2, Point p3, Point p4) {
    return ( ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 &&
             ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0 );
}

bool intersect(Segment s1, Segment s2) {
    return intersect(s1.p1, s1.p2, s2.p1, s2.p2);
}

double getDistance(Segment s1, Segment s2) {
    if ( intersect(s1, s2) ) return 0.0;
    return min(min(getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2)),
               min(getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2)));
}

Point getCrossPoint(Segment s1, Segment s2) {
    Vector base = s2.p2 - s2.p1;
    double d1 = fabs(cross(s1.p1 - s2.p1, base));
    double d2 = fabs(cross(s1.p2 - s2.p1, base));
    double t = d1 / (d1 + d2);
    return s1.p1 + (s1.p2 - s1.p1) * t;
}

int main()
{
    int q;
    double x1, x2, x3, x4, y1, y2, y3, y4;
    Segment s1, s2;
    cin >> q;
    for (int i = 0; i != q; ++i)
    {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        s1.p1 = Point(x1, y1);
        s1.p2 = Point(x2, y2);
        s2.p1 = Point(x3, y3);
        s2.p2 = Point(x4, y4);
        Point p = getCrossPoint(s1, s2);
        cout << fixed << setprecision(10) << p.x << " " << p.y << endl;
    }
    return 0;
}


Measured memory_bytes: 3288