//#pragma GCC optimize ("-O3")
#include <bits/stdc++.h>
using namespace std;
//@起動時
struct initon {
    initon() {
        cin.tie(0);
        ios::sync_with_stdio(false);
        cout.setf(ios::fixed);
        cout.precision(16);
        srand((unsigned) clock() + (unsigned) time(NULL));
    };
} __initon;
//衝突対策
#define ws ___ws
struct T {
    int f, s, t;
    T() { f = -1, s = -1, t = -1; }
    T(int f, int s, int t) : f(f), s(s), t(t) {}
    bool operator<(const T &r) const {
        return f != r.f ? f < r.f : s != r.s ? s < r.s : t < r.t;
        //return f != r.f ? f > r.f : s != r.s ? s > r.s : t > r.t; 大きい順
    }
    bool operator>(const T &r) const {
        return f != r.f ? f > r.f : s != r.s ? s > r.s : t > r.t;
        //return f != r.f ? f > r.f : s != r.s ? s > r.s : t > r.t; 小さい順
    }
    bool operator==(const T &r) const {
        return f == r.f && s == r.s && t == r.t;
    }
    bool operator!=(const T &r) const {
        return f != r.f || s != r.s || t != r.t;
    }
    int operator[](int i) {
        assert(i < 3);
        return i == 0 ? f : i == 1 ? s : t;
    }
};
#define int long long
#define ll long long
#define double long double
#define ull unsigned long long
using dou = double;
using itn = int;
using str = string;
using bo= bool;
#define au auto
using P = pair<ll, ll>;

#define fi first
#define se second
#define vec vector
#define beg begin
#define rbeg rbegin
#define con continue
#define bre break
#define brk break
#define is ==


//マクロ省略系 コンテナ

using vi = vector<int>;
#define _overloadvvi(_1, _2, _3, _4, name, ...) name
#define vvi0() vec<vi>
#define vvi1(a) vec<vi> a
#define vvi2(a, b) vec<vi> a(b)
#define vvi3(a, b, c) vec<vi> a(b,vi(c))
#define vvi4(a, b, c, d) vec<vi> a(b,vi(c,d))
#define vvi(...) _overloadvvi(__VA_ARGS__,vvi4,vvi3,vvi2 ,vvi1,vvi0)(__VA_ARGS__)


using vl = vector<ll>;
#define _overloadvvl(_1, _2, _3, _4, name, ...) name
#define vvl1(a) vec<vl> a
#define vvl2(a, b) vec<vl> a(b)
#define vvl3(a, b, c) vec<vl> a(b,vl(c))
#define vvl4(a, b, c, d) vec<vl> a(b,vl(c,d))
#define vvl(...) _overloadvvl(__VA_ARGS__,vvl4,vvl3,vvl2 ,vvl1)(__VA_ARGS__)

using vb = vector<bool>;
#define _overloadvvb(_1, _2, _3, _4, name, ...) name
#define vvb1(a) vec<vb> a
#define vvb2(a, b) vec<vb> a(b)
#define vvb3(a, b, c) vec<vb> a(b,vb(c))
#define vvb4(a, b, c, d) vec<vb> a(b,vb(c,d))
#define vvb(...) _overloadvvb(__VA_ARGS__,vvb4,vvb3,vvb2 ,vvb1)(__VA_ARGS__)

using vs = vector<string>;
#define _overloadvvs(_1, _2, _3, _4, name, ...) name
#define vvs1(a) vec<vs> a
#define vvs2(a, b) vec<vs> a(b)
#define vvs3(a, b, c) vec<vs> a(b,vs(c))
#define vvs4(a, b, c, d) vec<vs> a(b,vs(c,d))
#define vvs(...) _overloadvvs(__VA_ARGS__,vvs4,vvs3,vvs2 ,vvs1)(__VA_ARGS__)

using vd = vector<double>;
#define _overloadvvd(_1, _2, _3, _4, name, ...) name
#define vvd1(a) vec<vd> a
#define vvd2(a, b) vec<vd> a(b)
#define vvd3(a, b, c) vec<vd> a(b,vd(c))
#define vvd4(a, b, c, d) vec<vd> a(b,vd(c,d))
#define vvd(...) _overloadvvd(__VA_ARGS__,vvd4,vvd3,vvd2 ,vvd1)(__VA_ARGS__)

using vc=vector<char>;
#define _overloadvvc(_1, _2, _3, _4, name, ...) name
#define vvc1(a) vec<vc> a
#define vvc2(a, b) vec<vc> a(b)
#define vvc3(a, b, c) vec<vc> a(b,vc(c))
#define vvc4(a, b, c, d) vec<vc> a(b,vc(c,d))
#define vvc(...) _overloadvvc(__VA_ARGS__,vvc4,vvc3,vvc2 ,vvc1)(__VA_ARGS__)

using vp = vector<P>;
#define _overloadvvp(_1, _2, _3, _4, name, ...) name
#define vvp1(a) vec<vp> a
#define vvp2(a, b) vec<vp> a(b)
#define vvp3(a, b, c) vec<vp> a(b,vp(c))
#define vvp4(a, b, c, d) vec<vp> a(b,vp(c,d))

using vt = vector<T>;
#define _overloadvvt(_1, _2, _3, _4, name, ...) name
#define vvt1(a) vec<vt> a
#define vvt2(a, b) vec<vt> a(b)
#define vvt3(a, b, c) vec<vt> a(b,vt(c))
#define vvt4(a, b, c, d) vec<vt> a(b,vt(c,d))

#define v3i(a, b, c, d) vector<vector<vi>> a(b, vector<vi>(c, vi(d)))
#define v3d(a, b, c, d) vector<vector<vd>> a(b, vector<vd>(c, vd(d)))
#define v3m(a, b, c, d) vector<vector<vm>> a(b, vector<vm>(c, vm(d)))

#define _vvi vector<vi>
#define _vvl vector<vl>
#define _vvb vector<vb>
#define _vvs vector<vs>
#define _vvd vector<vd>
#define _vvc vector<vc>
#define _vvp vector<vp>

#define PQ priority_queue<ll, vector<ll>, greater<ll> >
#define tos to_string
using mapi = map<int, int>;
using mapd = map<dou, int>;
using mapc = map<char, int>;
using maps = map<str, int>;
using seti = set<int>;
using setd = set<dou>;
using setc = set<char>;
using sets = set<str>;
using qui = queue<int>;
#define bset bitset
#define uset unordered_set
#define mset multiset
#define umap unordered_map
#define umapi unordered_map<int,int>
#define umapp unordered_map<P,int>
#define mmap multimap

//マクロ 繰り返し
#define _overloadrep(_1, _2, _3, _4, name, ...) name
# define _rep(i, n) for(int i = 0,_lim=n; i < _lim ; i++)
#define repi(i, m, n) for(int i = m,_lim=n; i < _lim ; i++)
#define repadd(i, m, n, ad) for(int i = m,_lim=n; i < _lim ; i+= ad)
#define rep(...) _overloadrep(__VA_ARGS__,repadd,repi,_rep,)(__VA_ARGS__)
#define _rer(i, n) for(int i = n; i >= 0 ; i--)
#define reri(i, m, n) for(int i = m,_lim=n; i >= _lim ; i--)
#define rerdec(i, m, n, dec) for(int i = m,_lim=n; i >= _lim ; i-=dec)
#define rer(...) _overloadrep(__VA_ARGS__,rerdec,reri,_rer,)(__VA_ARGS__)
#define fora(a, b) for(auto&& a : b)
#define forg(gi, ve) for (int gi = 0, f, t, c; gi < ve.size() && (f = ve[gi].f, t = ve[gi].t, c = ve[gi].c, true); gi++)
#define fort(gi, ve) for (int gi = 0, f, t, c; gi < ve.size() && (f = ve[gi].f, t = ve[gi].t, c = ve[gi].c, true); gi++)if(t!=p)
//#define fort(gi, ve) for (int gi = 0, f, t, c;gi<ve.size()&& (gi+= (ve[gi].t==p))< ve.size() && (f = ve[gi].f,t=ve[gi].t, c = ve[gi].c,true); gi++)

//マクロ 定数
#define k3 1010
#define k4 10101
#define k5 101010
#define k6 1010101
#define k7 10101010
const int inf = (int) 1e9 + 100;
const ll linf = (ll) 1e18 + 100;
const double eps = 1e-9;
const double PI = 3.1415926535897932384626433832795029L;
ll ma = numeric_limits<ll>::min();
ll mi = numeric_limits<ll>::max();
const int y4[] = {-1, 1, 0, 0};
const int x4[] = {0, 0, -1, 1};
const int y8[] = {0, 1, 0, -1, -1, 1, 1, -1};
const int x8[] = {1, 0, -1, 0, 1, -1, 1, -1};

//マクロ省略形 関数等
#define arsz(a) (sizeof(a)/sizeof(a[0]))
#define sz(a) ((int)(a).size())
#define rs resize
#define mp make_pair
#define pb push_back
#define pf push_front
#define eb emplace_back
#define all(a) (a).begin(),(a).end()
#define rall(a) (a).rbegin(),(a).rend()

using u64 = unsigned long long;


template<typename V, typename T>
void fill(V &xx, const T vall) {
    xx = vall;
}
template<typename V, typename T>
void fill(vector<V> &vecc, const T vall) {
    for (auto &&vx: vecc) fill(vx, vall);
}

//@汎用便利関数 入力
template<typename T = int> T _in() {
    T x;
    cin >> x;
    return (x);
}
#define _overloadin(_1, _2, _3, _4, name, ...) name
#define in0() _in()
#define in1(a) cin>>a
#define in2(a, b) cin>>a>>b
#define in3(a, b, c) cin>>a>>b>>c
#define in4(a, b, c, d) cin>>a>>b>>c>>d
#define in(...) _overloadin(__VA_ARGS__,in4,in3,in2 ,in1,in0)(__VA_ARGS__)

#define _overloaddin(_1, _2, _3, _4, name, ...) name
#define din1(a) int a;cin>>a
#define din2(a, b) int a,b;cin>>a>>b
#define din3(a, b, c) int a,b,c;cin>>a>>b>>c
#define din4(a, b, c, d) int a,b,c,d;cin>>a>>b>>c>>d
#define din(...) _overloadin(__VA_ARGS__,din4,din3,din2 ,din1)(__VA_ARGS__)

#define _overloaddind(_1, _2, _3, _4, name, ...) name
#define din1d(a) int a;cin>>a;a--
#define din2d(a, b) int a,b;cin>>a>>b;a--,b--
#define din3d(a, b, c) int a,b,c;cin>>a>>b>>c;a--,b--,c--
#define din4d(a, b, c, d) int a,b,c,d;cin>>a>>b>>c>>d;;a--,b--,c--,d--
#define dind(...) _overloaddind(__VA_ARGS__,din4d,din3d,din2d ,din1d)(__VA_ARGS__)


string sin() { return _in<string>(); }
ll lin() { return _in<ll>(); }
#define na(a, n) a.resize(n); rep(i,n) cin >> a[i];
#define nao(a, n) a.resize(n+1); rep(i,n) cin >> a[i+1];
#define nad(a, n) a.resize(n); rep(i,n){ cin >> a[i]; a[i]--;}
#define na2(a, b, n) a.resize(n),b.resize(n);rep(i, n)cin >> a[i] >> b[i];
#define na2d(a, b, n) a.resize(n),b.resize(n);rep(i, n){cin >> a[i] >> b[i];a[i]--,b[i]--;}
#define na3(a, b, c, n) a.resize(n),b.resize(n),c.resize(n);   rep(i, n)cin >> a[i] >> b[i] >> c[i];
#define na3d(a, b, c, n) a.resize(n),b.resize(n),c.resize(n);   rep(i, n){cin >> a[i] >> b[i] >> c[i];a[i]--,b[i]--,c[i]--;}
#define nt(a, h, w) resize(a,h,w);rep(hi,h)rep(wi,w) cin >> a[hi][wi];
#define ntd(a, h, w) rs(a,h,w);rep(hi,h)rep(wi,w) cin >> a[hi][wi], a[hi][wi]--;
#define ntp(a, h, w) fill(a,'#');rep(hi,1,h+1)rep(wi,1,w+1) cin >> a[hi][wi];

//デバッグ
#define sp << " " <<

#define debugName(VariableName) # VariableName

#define _deb1(x) cerr <<  debugName(x)<<" = "<<x << endl
#define _deb2(x, y) cerr <<  debugName(x)<<" = "<<x<<", "<< debugName(y)<<" = "<<y<< endl
#define _deb3(x, y, z) cerr <<  debugName(x)<<" = "<<x  << ", " <<  debugName(y)<<" = "<<y <<", " debugName(z)<<" = "<<z <<endl
#define _deb4(x, y, z, a) cerr <<  debugName(x)<<" = "<<x <<", " <<   debugName(y)<<" = "<<y <<", " <<  debugName(z)<<" = "<<z <<", " <<  debugName(a)<<" = "<<a<<endl
#define _deb5(x, y, z, a, b) cerr <<  debugName(x)<<" = "<<x <<", " <<   debugName(y)<<" = "<<y <<", " <<  debugName(z)<<" = "<<z <<", " <<  debugName(a)<<" = "<<a<<", " <<  debugName(b)<<" = "<<b<<endl



int n, m, k, d, H, W, x, y, z, q;
int cou;
vi a, b, c;
vvi (s, 0, 0);
vvc (ba, 0, 0);
vp p;

//@formatter:off
template<class T> struct edge { int f, t; T c; int id; int type; edge(int f, int t, T c = 1, int id = -1, int ty = -1) : f(f), t(t), c(c), id(id), type(ty) {} bool operator<(const edge &b) const { return c < b.c; } bool operator>(const edge &b) const { return c > b.c; }};
template<class T> ostream &operator<<(ostream &os, edge<T> &e) {    os << e.f << " " << e.t << " " << e.c;    return os;}
template<typename T> class graph {protected:    vector<bool> usedv;public :    vector<vector<edge<T>>> g;    vector<edge<T>> edges;    int n;    graph(int n) : n(n) { g.resize(n), usedv.resize(n); }    void clear() { g.clear(), edges.clear(); }    void resize(int n) {        this->n = n;        g.resize(n);        usedv.resize(n);    }    int size() { return g.size(); }    vector<edge<T> > &operator[](int i) { return g[i]; }    virtual void add(int f, int t, T c, int id, int ty) = 0;    virtual bool used(edge<T> &e) = 0;    virtual bool used(int id) = 0;    virtual void del(edge<T> &e) = 0;    virtual void del(int id) = 0;    virtual void set_edges() = 0;};
template<typename T =ll> class digraph : public graph<T> {
public:
    using graph<T>::g;
    using graph<T>::n;
    using graph<T>::edges;
    using graph<T>::usedv;
    int eid = 0;

    digraph(int n) : graph<T>(n) {}
    void add(int f, int t, T c = 1, int id = -1, int ty = -1) {
        if (!(0 <= f && f < n && 0 <= t && t < n)) {
//            debugline("digraph add");
            deb(f, t, c, id, ty);
//            ole();
        }
        if (id == -1)id = eid++;
        g[f].emplace_back(f, t, c, id, ty);
        edges.emplace_back(f, t, c, id, ty);
    }
    bool used(edge<T> &e) { return usedv[e.id]; }
    bool used(int id) { return usedv[id]; }
    void del(edge<T> &e) { usedv[e.id] = usedv[e.id ^ 1] = 1; }
    void del(int id) { usedv[id] = usedv[id ^ 1] = 1; }
    void set_edges() {        if (sz(edges))return;        rep(i, n)fora(e, g[i])edges.push_back(e);    }
};
template<class T=int> class undigraph : public graph<T> {
public:
    using graph<T>::g;
    using graph<T>::n;
    using graph<T>::edges;
    using graph<T>::usedv;
    int eid = 0;
    undigraph(int n) : graph<T>(n) {}
    void add(int f, int t, T c = 1, int id = -1, int ty = -1) {
        if (!(0 <= f && f < n && 0 <= t && t < n)) {
//            debugline("undigraph add");
            deb(f, t, c, id, ty);
//            ole();
        }
        if (id == -1)id = eid, eid += 2;
        g[f].emplace_back(f, t, c, id, ty);
        g[t].emplace_back(t, f, c, id + 1, ty);
        edges.emplace_back(f, t, c, id, ty);
        edges.emplace_back(t, f, c, id + 1, ty);
    }
    void add(edge<T> &e) {        int f = e.f, t = e.t, ty = e.type;        T c = e.c;        add(f, t, c, ty);    }
    bool used(edge<T> &e) { return usedv[e.id]; }
    bool used(int id) { return usedv[id]; }
    void del(edge<T> &e) { usedv[e.id] = usedv[e.id ^ 1] = 1; }
    void del(int id) { usedv[id] = usedv[id ^ 1] = 1; }
    void set_edges() {        if (sz(edges))return;        rep(i, n)fora(e, g[i])edges.push_back(e);    }
};


struct bimatch {
    vector<int> pre, root;
    vector<vector<int>> to;
    vector<int> p, q;
    int n;
    bimatch(int n) : pre(n, -1), root(n, -1), to(n), p(n, -1), q(n, -1), n(n) {}
    //2重に貼る必要はない
    void add(int a, int b) {to[min(a,b)].push_back(max(a,b));}
    int solve() {        int res = 0;        bool upd = true;        while (upd) {            upd = false;            queue<int> s;            for (int i = 0; i < n; ++i) {                if (!~p[i]) {                    root[i] = i;                    s.push(i);                }            }            while (!s.empty()) {                int v = s.front();                s.pop();                if (~p[root[v]]) continue;                for (int i = 0; i < (int) to[v].size(); ++i) {                    int u = to[v][i];                    if (!~q[u]) {                        while (~u) {                            q[u] = v;                            swap(p[v], u);                            v = pre[v];                        }                        upd = true;                        ++res;                        break;                    }                    u = q[u];                    if (~pre[u]) continue;                    pre[u] = v;                    root[u] = root[v];                    s.push(u);                }            }            if (upd) fill(pre.begin(), pre.end(), -1), fill(root.begin(), root.end(), -1);        }        return res;    }
#define  maxflow solve
};

signed main() {
    din(x,y,e);
    na2(a,b,e);
    bimatch m(x+y);
    rep(i, e){
        m.add(a[i],b[i]+x);
    }
    cout << m.solve() << endl;

    return 0;
}



Measured memory_bytes: 3260