# Letterss of Natac
In a game I just made up that doesn’t have anything to do with any other game that you may or may not have played, you collect resources on each turn and then use those resources to build things like roads, settlements and cities. If you would like to try other kata about this game, they can be found **[here](https://www.codewars.com/collections/59e6938afc3c49005900011f)**

## Task

This kata asks you to implement a time efficient version of the function `play_if_enough(hand, play)` , which takes as input a `hand`, the resources you have (a string of letters representing the resources you have), and a `play`, (a string of letters representing the resources required to build a certain game object), and returns a tuple (list in r) of a boolean value, corresponding to whether you have enough resources, and your hand. If you had enough to build the object, the returned hand is your resources minus those you used to build the object. If not, it is your original hand (the one passed to the function).  

For example, if it takes 3 ore and 2 grain to build a city, `play` is `”ooogg”`. If `hand` is `”ooooogggssbbb”`, then `play_if_enough(hand, play)` returns `(True, “oogssbbb”)`. 

## Examples
```python
play_if_enough("ooooogggssbbb", "ooogg")  => (True, "oogssbbb")
play_if_enough("oogssbbb", "bwsg")        => (False, "oogssbbb")
play_if_enough("", "bw")                  => (False, "")
play_if_enough("abcdefghij", "aa")        => (False, "abcdefghij")

```
## Notes: 
1. The order of resources in your hand (or play) is not relevant. You can shuffle your hand any way you'd like, so long as you have the same number of each resource.
2. There are 26 different resources, each represented by a lower case letter a-z, so a valid hand is a string of lower case letters.
3. A valid play is a string of any number of lower case letters.
4. You do not have to test for whether a hand or play is valid. 
5. A hand can be empty, but a play can't. In the event a hand is empty, you don't have the cards to play, so return `(False, "")`, in the correct data structure for your language, see example 4 above.
6. Tests include hand sizes of up to 150000 elements and play sizes up to 10000 elements.

```python

USER_FILENAME = "<user_code>"
import sys, json, builtins
import math, heapq, bisect, itertools, functools, collections, statistics, fractions, decimal, operator, array, random, re, string, os, pathlib
try:
    import resource as _res
except Exception:
    _res = None
from collections import Counter, defaultdict, deque, OrderedDict
from functools import lru_cache, reduce
from itertools import accumulate, permutations, combinations, product
from math import gcd, ceil, floor, sqrt
from decimal import Decimal
try:
    from typing import *
except Exception:
    pass
try:
    sys.setrecursionlimit(1_000_000)
except Exception:
    pass
try:
    import site as _site
    try:
        _sys_sites = _site.getsitepackages() if hasattr(_site, "getsitepackages") else []
        for _p in _sys_sites:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
    try:
        _usp = _site.getusersitepackages()
        if isinstance(_usp, str):
            _usp = [_usp]
        for _p in _usp:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
except Exception:
    pass

def _disabled_input(*args, **kwargs):
    raise RuntimeError("input() is disabled in callable mode")
builtins.input = _disabled_input

ns = {"__name__": "__judge__"}  # prevent if __name__ == "__main__" blocks
for _k, _v in list(globals().items()):
    if not _k.startswith("_"):
        ns[_k] = _v
_CODE = "def play_if_enough(hand, play):\n    p=[hand.count(i)-play.count(i) for i in sorted(set(list(play)))]\n    d=all(x>=0 for x in p)\n    h=[i*hand.count(i) for i in sorted(set(list(hand))) if play.count(i)==0]\n    h_p=[i*(hand.count(i)-play.count(i)) for i in sorted(set(list(play)))]\n    return (d,''.join(h+h_p)) if d is True else (d,hand)"
_co = compile(_CODE, USER_FILENAME, "exec")
exec(_co, ns, ns)

_target = None
_fn_name = 'play_if_enough'
if _fn_name:
    if "Solution" in ns:
        try:
            _obj = ns["Solution"]()
            if hasattr(_obj, _fn_name):
                _target = getattr(_obj, _fn_name)
        except Exception:
            _target = None
    if _target is None and _fn_name in ns and callable(ns[_fn_name]):
        _target = ns[_fn_name]
# Fallback: if there's exactly one user-defined function, use it
if _target is None:
    _cands = [v for k, v in ns.items() if callable(v) and getattr(v, "__module__", "") in ("__judge__", "__main__")]
    _user_funcs = [c for c in _cands if getattr(c, "__name__", "").startswith("_") is False]
    if len(_user_funcs) == 1:
        _target = _user_funcs[0]
if _target is None:
    raise RuntimeError(f"Could not resolve callable '{_fn_name}'")

_raw = sys.stdin.read().strip()
if _raw:
    _parsed = json.loads(_raw)
    if isinstance(_parsed, dict):
        _kwargs = _parsed.get("kwargs", {})
        _args = _parsed.get("args", [])
    else:
        _args, _kwargs = _parsed, {}
else:
    _args, _kwargs = [], {}
if not isinstance(_args, (list, tuple)):
    _args = [_args]
_res = _target(*_args, **_kwargs)
try:
    sys.stdout.write(repr(_res) + "\n")
except Exception:
    pass

```

Measured memory_bytes: 6482