#include <iostream>
#include <cstring>
#include <string>
#include <vector>
#include <algorithm>
#include <tuple>
#include <queue>
#include <set>
#include <cstdio>
#include <climits>
#include <cmath>
#include <array>
#include <functional>
#include <sstream>
#include <list>
#include <iomanip>
#include <set>
const int MOD=1000000007;
const int INF=1000000000;
using namespace std;
typedef long long ll;
typedef vector<int> vi;
const double eps=1e-10;
const int inf=1e9;
typedef pair<int,int> P;
static const int COUNTER_CLOCKWISE=1;
static const int CLOCKWISE=-1;
static const int ONLINE_BACK=2;
static const int ONLINE_FRONT=-2;
static const int ON_SEGMENT=0;

class Point
{
public:
  double x,y;
  Point(double x,double y): x(x),y(y){}
  Point operator + (const Point &p)
  {
    return Point(x+p.x,y+p.y);
  }
  Point operator - (const Point &p)
  {
    return Point(x-p.x,y-p.y);
  }
  Point operator * (double k)
  {
    return Point(x*k,y*k);
  }
  Point operator / (double k)
  {
    return Point(x/k,y/k);
  }
  bool operator < (const Point &p) const
  {
    return x!=p.x ? x<p.x : y<p.y;
  }
  bool operator == (const Point &p) const
  {
    return fabs(x-p.x)<eps && fabs(y-p.y) < eps;
  }
  double abs(){return sqrt(norm());}
  double norm(){return x*x+y*y;}
};
typedef Point Vector;
double dot(Vector a,Vector b)
{
  return a.x*b.x+a.y*b.y;
}
double cross(Vector a,Vector b)
{
  return a.x*b.y - a.y*b.x;
}
double norm(Point a)
{
  return a.x*a.x + a.y*a.y;
}
double abs(Vector a)
{
  return sqrt(norm(a));
}
struct Segment
{
  Point p1,p2;
  Segment(Point p1,Point p2): p1(p1),p2(p2){}
};
typedef Segment Line;

class Circle
{
public:
  Point c;
  double r;
  Circle(Point c,double r):  c(c),r(r){}
};

typedef vector<Point> Polygon;


bool isorthogonal(Vector a,Vector b)
{
  return fabs(dot(a,b)-0.0)<eps;
}

bool isparallel(Vector a,Vector b)
{
  return fabs(cross(a,b)-0.0)<eps;
}
Point project(Segment s,Point p)
{
  Vector base=s.p2-s.p1;
  double r=dot(p-s.p1,base) / norm(base);
  return  s.p1 + base*r;
}
Point reflect(Segment s,Point p)
{
  return p+ (project(s,p)-p)*2.0;
}
double getdistance(Point a,Point b)
{
  return abs(a-b);
}
double getdistanceLP(Line l,Point p)
{
  return abs(cross(l.p2-l.p1,p-l.p1) / abs(l.p2-l.p1));
}
double getdistanceSP(Segment s,Point p)
{
  if(dot(s.p2-s.p1,p-s.p1) <0.0) return abs(p-s.p1);
  if(dot(s.p1-s.p2,p-s.p2) <0.0) return abs(p-s.p2);
  return getdistanceLP(s,p);
}
int ccw(Point p0,Point p1,Point p2)
{
  Vector a=p1-p0;
  Vector b=p2-p0;
  if(cross(a,b)>eps) return COUNTER_CLOCKWISE;
  if(cross(a,b)<-eps) return CLOCKWISE;
  if(dot(a,b)<-eps) return ONLINE_BACK;
  if(a.norm()<b.norm()) return ONLINE_FRONT;
  return ON_SEGMENT;
}
int main(int argc,char const* argv[])
{
  int q;
  double p0x,p0y,p1x,p1y;
  cin >> p0x >> p0y >> p1x >> p1y;
  Point p0=Point(p0x,p0y);
  Point p1=Point(p1x,p1y);
  cin >> q;
  for(int i=0;i<q;i++)
    {
      double p2x,p2y;
      cin >> p2x >> p2y;
      Point p2=Point(p2x,p2y);
      if(ccw(p0,p1,p2)==COUNTER_CLOCKWISE)
	{
	  cout << "COUNTER_CLOCKWISE"<<endl;
	}
      else if(ccw(p0,p1,p2)==CLOCKWISE)
	{
	  cout << "CLOCKWISE"<<endl;
	}
      else if(ccw(p0,p1,p2)==ONLINE_BACK)
	{
	  cout << "ONLINE_BACK"<<endl;
	}
      else if(ccw(p0,p1,p2)==ONLINE_FRONT)
	{
	  cout << "ONLINE_FRONT"<<endl;
	}
      else if(ccw(p0,p1,p2)==ON_SEGMENT)
	{
	  cout << "ON_SEGMENT"<<endl;
	}
    }
}



Measured memory_bytes: 3228