#define _USE_MATH_DEFINES
#include "bits/stdc++.h"
#define FOR(i, a, b) for (int i = a; i < b; i++)
#define REP(i, n) FOR(i, 0, n)
#define RFOR(i, a, b) for (int i = b - 1; i >= a; i--)
#define RREP(i, n) RFOR(i, 0, n)
#define rep(i, a, b) for (auto i = a; i < b; i++)
#define rrep(i, a, b) for (auto i = a; i > b; i--)
#define range(i, a, b) (a <= i && i < b)
#define fi first
#define fs first
#define se second
#define sc second
//#define int long long
using namespace std;
using vec = vector<int>;
using mat = vector<vec>;
#define ll long long

#define mp make_pair
#define all(v) begin(v), end(v)
//#define M_PI 3.14159265353238
#define pb push_back

namespace geo
{
#define IL inline
	typedef double D;
	typedef bool B;
	typedef complex<D> P;
#define X real()
#define Y imag()
	ostream &operator<<(ostream &out, const P &point1) // Pの出力
	{
		out << '(' << point1.X << ", " << point1.Y << ')';
		return out;
	}
	B comp(const P &l, const P &r)
	{
		return (l.X == r.X) ? l.Y < r.Y : l.X < r.X;
	}
	typedef pair<P, P> L;  //line
	typedef pair<P, P> LS; //line segment
	typedef pair<P, D> C;  //circle
	typedef vector<P> Poly;
	const D EPS = 1e-9;
	//Decompotision Macro
#define DCl(a, b, l) \
  P a, b;            \
  tie(a, b) = l
#define DCc(a, b, c) \
  P a;               \
  D b;               \
  tie(a, b) = c

//A dot B
	IL D dot(P a, P b) { return a.X * b.X + a.Y * b.Y; }
	//A cross B
	IL D cross(P a, P b) { return a.X * b.Y - a.Y * b.X; }
	IL D ccw(P a, P b, P c)
	{
		return cross(b - a, c - a);
	}

	// 未検証!!
	IL P rotation(P a, double angle) {
		a *= exp(complex<double>(.0, angle * M_PI / 180.0));
		return a;
	}

	IL int sgn(P a, P b, P c)
	{
		if (cross(b - a, c - a) > EPS)
			return 1;
		if (cross(b - a, c - a) < -EPS)
			return -1;
		if (dot(b - a, c - a) < -EPS)
			return 2; // b-a-c
		if (dot(a - b, c - b) < -EPS)
			return -2; // a-b-c
		return 0;
	}
	IL D signed_distance_P_L(P p, L l)
	{
		DCl(a, b, l);
		return ccw(a, b, p) / abs(b - a);
	}

	IL D distance_P_L(P p, L l) // 点と直線の距離
	{
		return abs(signed_distance_P_L(p, l));
	}

	IL D distance_P_P(P p1, P p2) // 二点間距離
	{
		return abs(p1 - p2);
	}

	IL D distance_P_LS(P p, LS ls) // 点と線分の距離
	{
		DCl(a, b, ls);
		if (dot(b - a, p - a) < EPS)
			return abs(p - a);
		if (dot(a - b, p - b) < EPS)
			return abs(p - b);
		return abs(cross(b - a, p - a)) / abs(b - a);
	}

	IL B is_L_L(L p, L q)
	{
		DCl(a, b, p);
		DCl(c, d, q);
		return abs(cross(a - b, c - d)) > EPS ||
			abs(cross(a - b, d - b)) < EPS;
	}
	IL B is_L_LS(L l, LS ls)
	{
		DCl(a, b, l);
		DCl(c, d, ls);
		return ccw(a, b, c) * ccw(a, b, d) < EPS;
	}
	IL B is_LS_LS(LS p, LS q)
	{
		DCl(a, b, p);
		DCl(c, d, q);
		return sgn(a, b, c) * sgn(a, b, d) <= 0 && sgn(c, d, a) * sgn(c, d, b) <= 0;
	}

	IL D distance_LS_LS(LS p, LS q)
	{
		if (is_LS_LS(p, q))
			return 0;
		return min({ distance_P_LS(p.fi, q),
					distance_P_LS(p.se, q),
					distance_P_LS(q.fi, p),
					distance_P_LS(q.se, p) });
	}

	//caution: have to use isintersected_L_L before this function
	IL P cross_L_L(L p, L q)
	{
		DCl(a, b, p);
		D d1 = signed_distance_P_L(a, q);
		D d2 = signed_distance_P_L(b, q);
		return (a * d2 - b * d1) / (d2 - d1);
	}

	IL B is_C_C(C p, C q)
	{
		DCc(cp, rp, p);
		DCc(cq, rq, q);
		D d = abs(cp - cq);
		return abs(rp - rq) - d < EPS &&
			rp + rq - d > -EPS;
	}
	IL LS cross_C_C(C p, C q)
	{
		DCc(cp, rp, p);
		DCc(cq, rq, q);
		D d = abs(cp - cq);
		D rc = (d * d + rp * rp - rq * rq) / (2 * d);
		D rs = sqrt(rp * rp - rc * rc);
		P diff = (cq - cp) / d;
		return { cp + P(rc, rs) * diff, cp + P(rc, -rs) * diff };
	}
	IL Poly convex_hull(Poly p)
	{
		int n = p.size();
		Poly res(2 * n);
		int k = 0, t;
		sort(all(p), comp);
		rep(i, 0, n)
		{
			while (k > 1 && ccw(res[k - 2], res[k - 1], p[i]) < EPS)
				k--;
			res[k++] = p[i];
		}
		t = k;
		rep(j, 0, n - 1)
		{
			int i = n - 2 - j;
			while (k > t && ccw(res[k - 2], res[k - 1], p[i]) < EPS)
				k--;
			res[k++] = p[i];
		}
		res.resize(k - 1);
		return res;
	}
	IL B convex_in(Poly &l, P &p)
	{
		int a = 0, b = l.size(), c;
		D A, C;
		P g = (l[a] + l[b - 1] + l[b / 2]) / 3.0;
		while (b - a > 1)
		{
			c = (a + b) / 2;
			A = cross(l[a] - g, p - l[a]);
			C = cross(l[c] - g, p - l[c]);
			if (cross(l[a] - g, l[c] - g) >= 0)
			{
				if (A > -EPS && C < -EPS)
					b = c;
				else
					a = c;
			}
			else
			{
				if (C < -EPS || A > -EPS)
					b = c;
				else
					a = c;
			}
		}
		return (cross(l[b % l.size()] - l[a], p - l[b % l.size()]) > -EPS);
	}

	//not necessary?
	IL D convex_area(Poly &l)
	{
		double res = 0;
		int n = l.size();
		rep(i, 2, n)
			res += (abs(cross(l[i - 1] - l[0], l[i] - l[i - 1]))) / 2.0;
		return res;
	}
	IL D area(Poly &l)
	{
		double res = 0;
		int n = l.size();
		rep(i, 0, n)
			res += cross(l[i], l[(i + 1) % n]);
		return abs(res) / 2.0;
	}
	inline vector<L> tangent_line(C c, P p)
	{
		vector<L> res;
		DCc(cp, r, c);
		P v = p - cp;
		D dist = abs(v);
		if (dist - r > -EPS)
		{
			double _cos = r / dist;
			double _sin = sqrt(1.0 - _cos * _cos);
			v = v * (r / dist);
			{
				P e = P(_cos * v.X - _sin * v.Y, _sin * v.X + _cos * v.Y);
				res.push_back({ p, cp + e });
			}
			if (dist - r > EPS)
			{
				P e = P(_cos * v.X + _sin * v.Y, -_sin * v.X + _cos * v.Y);
				res.push_back({ p, cp + e });
			}
		}
		return res;
	}
	IL vector<L> inner_common_tangent_line(C p, C q)
	{
		vector<L> res;
		DCc(Mp, Rp, p);
		DCc(Mq, Rq, q);
		D dist = abs(Mp - Mq);
		if (dist - (Rp + Rq) > -EPS)
		{
			P mid = (Mq * Rp + Mp * Rq) / (Rp + Rq);
			res = tangent_line(p, mid);
		}
		return res;
	}
	inline vector<L> outer_common_tangent_line(C p, C q)
	{
		vector<L> res;
		DCc(Mp, Rp, p);
		DCc(Mq, Rq, q);
		P v = Mp - Mq;
		D dist = abs(v);
		if (dist - abs(Rp - Rq) > -EPS)
		{
			if (abs(Rp - Rq) < EPS)
			{
				P e = v * P(0, 1);
				e = e / dist;
				res.pb(L(Mp + e, Mq + e));
				res.pb(L(Mp - e, Mq - e));
			}
			else
			{
				P mid = Mp + (Mq - Mp) * Rp / (Rp - Rq);
				res = tangent_line(p, mid);
			}
		}
		return res;
	}

	vector<Poly> decomposition(Poly p)
	{
		int n = p.size();
		vector<Poly> res;
		while (n >= 3)
		{
			[&]() {
				rep(i, 0, n)
				{
					P a = p[i];
					P b = p[(i + 1) % n];
					P c = p[(i + 2) % n];
					if (ccw(a, b, c) < 0)
						continue;
					if ([&]() {
						rep(j, 3, n)
						{
							P d = p[(i + j) % n];
								if (ccw(a, b, d) > -EPS && ccw(b, c, d) > -EPS && ccw(c, a, d) > -EPS)
									return true;
						}
						return false;
					}())
						continue;
						Poly nxt;
						rep(j, 0, n) if ((i + j) % n != (i + 1) % n)
							nxt.push_back(p[(i + j) % n]);
						swap(p, nxt);
						res.push_back({ a, b, c });
						n--;
						return;
				}
			}();
		}
		return res;
	}
	int in_triangle(P p, Poly q)
	{
		rep(i, 0, 3) if (abs(p - q[i]) < EPS) return 3; //on point
		rep(i, 0, 3)
		{
			int s = sgn(q[i], q[(i + 1) % 3], p);
			if (s != 1)
			{
				if (s == 0)
					return 2; //on line
				else
					return 0; // not in
			}
		}
		return 1; // inside triangle
	}
	int in_C(P q, C c) // 円での点の内外判定(円周上も判定)
	{
		DCc(p, r, c);
		if (abs(r - abs(p - q)) < EPS)
			return 2; // 円周
		return r - abs(p - q) > -EPS ? 1 : 0;
	}
	int is_triangle_C(Poly t, C c)
	{
		t = convex_hull(t);
		DCc(p, r, c);
		int cnt = 0;
		rep(i, 0, 3)
			cnt += (in_C(t[i], c) > 0);
		if (cnt == 3)
			return 3; // t in c
		if (cnt == 0)
		{
			double d = distance_P_LS(p, LS(t[2], t[0]));
			rep(i, 0, 2)
				d = min(d, distance_P_LS(p, LS(t[i], t[i + 1])));
			if (r - d > EPS)
				return 1; //intersect
			if (in_triangle(p, t))
				return 2; //c in t
			else if (r - d < -EPS)
				return 0; //not intersect
		}
		return 1; //intersect
	}

	//p must be convex and ccw
	LS diameter(Poly &p)
	{
		int n = p.size();
		int is = 0, js = 0;
		rep(i, 0, n) if (p[i].Y > p[is].Y)
			is = i;
		rep(i, 0, n) if (p[i].Y < p[js].Y)
			js = i;
		LS res = { p[is], p[js] };
		{
			int i = is;
			int j = js;
			do
			{
				int ni = (i + 1) % n;
				int nj = (j + 1) % n;
				if (cross(p[ni] - p[i], p[nj] - p[j]) < EPS)
					i = ni;
				else
					j = nj;
				if (abs(res.fi - res.se) < abs(p[i] - p[j]))
					res = LS(p[i], p[j]);
			} while (i != is || j != js);
		}
		return res;
	}

	Poly cross_C_L(C c, L v)
	{
		DCc(p, r, c);
		DCl(a, b, v);
		a -= p;
		b -= p;
		P u = a - b;
		u = P(-u.Y, u.X);
		P x = cross_L_L({ a, b }, { P(0, 0), u });
		D d = abs(x);
		Poly res;
		if (d - r > EPS)
			return res;
		D y = sqrt(r * r - d * d);
		res.pb(p + x + (b - a) * y / abs(b - a));
		//if(d-r>-EPS)return res;
		res.pb(p + x + (a - b) * y / abs(b - a));
		return res;
	}

	pair<C, C> GetC_p_p_r(P p1, P p2, D r) // 二点と半径から２つの円を求める
	{
		D d = distance_P_P(p1, p2);
		assert(d <= 2. * r); // 二点間の距離は2 * r以内じゃないと同じ円周上に存在することはできない.
		P mid = (p1 + p2) / 2.;
		P NormalVector = (p1 - p2) / d * sqrt(r * r - d * d / 4.);
		NormalVector = P(NormalVector.Y, -NormalVector.X);
		P center1 = mid + NormalVector;
		P center2 = mid - NormalVector;
		return mp(C(center1, r), C(center2, r));
	}
}

void solve(int &n) {
	using namespace geo;
	vector<P> ps;
	rep(i, 0, n) {
		double x, y; cin >> x >> y;
		ps.pb(P{ x, y });
	}
	int ans = 1;
	rep(i, 0, n) {
		rep(j, 0, n) {
			if (i == j) continue;
			if (distance_P_P(ps[i], ps[j]) > 2.) continue;
			pair<C, C> circles = GetC_p_p_r(ps[i], ps[j], 1.);
			C now1 = circles.first;
			int cnt = 2;
			rep(k, 0, n) {
				if (k == i || k == j) continue;
				if (distance_P_P(now1.first, ps[k]) <= 1.) cnt++;
			}
			ans = max(ans, cnt);
			C now2 = circles.second;
			cnt = 2;
			rep(k, 0, n) {
				if (k == i || k == j) continue;
				if (distance_P_P(now2.fi, ps[k]) <= 1.) cnt++;
			}
			ans = max(ans, cnt);
		}
	}
	cout << ans << endl;
}

int main() {
	int n;
	while (cin >> n, n) solve(n);
}


Measured memory_bytes: 3072