using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    static long[] ans;
    static void Main(string[] args)
    {
        var N = sc.ReadInt();
        var A = sc.ReadIntArray(N);
        var pq = new PriorityQueue<double>(N, false);
        for (int i = 0; i < N; i++)
        {
            pq.Enqueue(A[i]);
        }
        while (pq.Count > 1)
        {
            var x = pq.Dequeue();
            var y = pq.Dequeue();
            var z = (x + y) / 2;
            pq.Enqueue(z);
        }
        var ans = pq.Dequeue();
        Console.WriteLine(ans);
    }

    static Scanner sc = new Scanner();
}

class Scanner
{
    string[] S = new string[0];
    int Index = 0;
    char[] Separators = new char[] { ' ' };

    public string Next()
    {
        if (this.Index < this.S.Length) return this.S[this.Index++];
        var line = "";
        while (line == "") line = Console.ReadLine();
        this.S = line.Split(this.Separators, StringSplitOptions.RemoveEmptyEntries);
        if (this.S.Length == 0) return this.Next();
        this.Index = 0;
        return this.S[this.Index++];
    }
    public string ReadStr()
    {
        return this.Next();
    }
    public char ReadChar()
    {
        return this.Next()[0];
    }
    public int ReadInt()
    {
        return int.Parse(this.Next());
    }
    public uint ReadUInt()
    {
        return uint.Parse(this.Next());
    }
    public long ReadLong()
    {
        return long.Parse(this.Next());
    }
    public double ReadDouble()
    {
        return double.Parse(this.Next());
    }
    public Tuple<int, int> ReadTup()
    {
        return Tuple.Create(this.ReadInt(), this.ReadInt());
    }
    public Tuple<int, int, int> ReadTup3()
    {
        return Tuple.Create(this.ReadInt(), this.ReadInt(), this.ReadInt());
    }
    public Tuple<int, int, int, int> ReadTup4()
    {
        return Tuple.Create(this.ReadInt(), this.ReadInt(), this.ReadInt(), this.ReadInt());
    }
    public int[] ReadIntArray(int n)
    {
        var array = new int[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadInt();
        }
        return array;
    }
    public long[] ReadLongArray(int n)
    {
        var array = new long[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadLong();
        }
        return array;
    }
    public double[] ReadDoubleArray(int n)
    {
        var array = new double[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadDouble();
        }
        return array;
    }
    public char[] ReadCharArray(int n)
    {
        var array = new char[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadChar();
        }
        return array;
    }
    public string[] ReadStrArray(int n)
    {
        var array = new string[n];
        for (int i = 0; i < array.Length; i++)
        {
            array[i] = this.ReadStr();
        }
        return array;
    }
    public Tuple<int, int>[] ReadTupArray(int n)
    {
        var array = new Tuple<int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup();
        }
        return array;
    }
    public Tuple<int, int, int>[] ReadTup3Array(int n)
    {
        var array = new Tuple<int, int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup3();
        }
        return array;
    }
    public Tuple<int, int, int, int>[] ReadTup4Array(int n)
    {
        var array = new Tuple<int, int, int, int>[n];
        for (int i = 0; i < n; i++)
        {
            array[i] = this.ReadTup4();
        }
        return array;
    }
}


// Comparison<T> f = (x, y) => .. ;
class PriorityQueue<T>
{
    public readonly T[] Array;
    public readonly bool Greater;
    public int Count { get; private set; } = 0;
    private IComparer<T> Cmp;
    public PriorityQueue(int capacity, bool greater = true, IComparer<T> cmp = null)
    {
        this.Cmp = cmp;
        if (cmp == null)
        {
            this.Cmp = Comparer<T>.Default;
        }
        this.Array = new T[capacity];
        this.Greater = greater;
    }

    public void Enqueue(T item)
    {
        this.Array[this.Count] = item;
        this.Count += 1;
        this.UpHeap();
    }

    public T Dequeue()
    {
        this.Swap(0, this.Count - 1);
        this.Count -= 1;
        this.DownHeap();

        return this.Array[this.Count];
    }

    public T Peek()
    {
        return this.Array[0];
    }

    private void UpHeap()
    {
        var n = this.Count - 1;
        while (n != 0)
        {
            var parent = (n - 1) / 2;

            if (this.Compare(this.Array[n], this.Array[parent]) > 0)
            {
                this.Swap(n, parent);
                n = parent;
            }
            else
            {
                break;
            }
        }
    }

    private void DownHeap()
    {
        var parent = 0;
        while (true)
        {
            var child = 2 * parent + 1;
            if (child > this.Count - 1) break;

            if (child < this.Count - 1 && this.Compare(this.Array[child], this.Array[child + 1]) < 0)
            {
                child += 1;
            }

            if (this.Compare(this.Array[parent], this.Array[child]) < 0)
            {
                this.Swap(parent, child);
                parent = child;
            }
            else
            {
                break;
            }
        }
    }

    private int Compare(T a, T b)
    {
        var c = this.Cmp.Compare(a, b);
        if (!this.Greater)
        {
            c = -c;
        }
        return c;
    }

    private void Swap(int a, int b)
    {
        var tmp = this.Array[a];
        this.Array[a] = this.Array[b];
        this.Array[b] = tmp;
    }
}

Measured memory_bytes: 13268