#include<bits/stdc++.h>
using namespace std;
#define int long long
vector< vector< int > > graph;

struct SegmentTree
{
  vector< int > data, add;
  int sz;
  SegmentTree(int n)
  {
    sz = 1;
    while(sz < n) sz <<= 1;
    data.assign(2 * sz - 1, 0);
    add.assign(2 * sz - 1, 0);
  }
  inline void Push(int k)
  {
    add[2 * k + 1] += add[k] / 2;
    add[2 * k + 2] += add[k] / 2;
    add[k] = 0;
    Merge(k);
  }
  inline void Merge(int k)
  {
    data[k] = data[2 * k + 1] + data[2 * k + 2] + add[2 * k + 1] + add[2 * k + 2];
  }
  inline void RangeAdd(int a, int b, int x, int k, int l, int r)
  {
    if(a >= r || b <= l) return;
    if(a <= l && r <= b) {
      add[k] += x * (r - l);
      return;
    }
    Push(k);
    RangeAdd(a, b, x, 2 * k + 1, l, (l + r) >> 1);
    RangeAdd(a, b, x, 2 * k + 2, (l + r) >> 1, r);
    Merge(k);
  }
  inline void RangeAdd(int a, int b, int x)
  {
    RangeAdd(a, b, x, 0, 0, sz);
  }
  inline int RangeSum(int a, int b, int k, int l, int r)
  {
    if(a >= r || b <= l) return(0);
    if(a <= l && r <= b) return(data[k] + add[k]);
    Push(k);
    int LL = RangeSum(a, b, 2 * k + 1, l, (l + r) >> 1);
    int RR = RangeSum(a, b, 2 * k + 2, (l + r) >> 1, r);
    return(LL + RR);
  }
  inline int RangeSum(int a, int b)
  {
    return(RangeSum(a, b, 0, 0, sz));
  }
  inline int size()
  {
    return(sz);
  }
};

struct CentroidPathDecomposition
{
  struct Centroid
  {
    int ParIndex, ParDepth, Deep;
    vector< int > node;
    inline int size()
    {
      return(node.size());
    }
    inline int &operator[](int k)
    {
      return(node[k]);
    }
    inline pair< int, int > Up()
    {
      return(make_pair(ParIndex, ParDepth));
    }
  };

  vector< int > SubTreeSize, NextPath;
  vector< int > TreeIndex, TreeDepth;
  vector< Centroid > Centroids;
    
  void BuildSubTreeSize()
  {
    stack< pair< int, int > > s;
    s.push({0, -1});
    while(!s.empty()) {
      auto p = s.top(); s.pop();
      if(~SubTreeSize[p.first]) {
        NextPath[p.first] = -1;
        for(auto& to : graph[p.first]) {
          if(p.second == to) continue;
          SubTreeSize[p.first] += SubTreeSize[to];
          if(NextPath[p.first] == -1 || SubTreeSize[NextPath[p.first]] < SubTreeSize[to]) {
            NextPath[p.first] = to;
          }
        }
      } else {
        s.push(p);
        SubTreeSize[p.first] = 1;
        for(auto& to : graph[p.first]) {
          if(p.second != to) s.push({to, p.first});
        }
      }
    }
  }
  void BuildPath()
  {
    stack< pair< int, int > > s;
    Centroids.push_back((Centroid){-1, -1, 0});
    s.push({0, -1});
    TreeIndex[0] = 0;
    while(!s.empty()) {
      auto p = s.top(); s.pop();
      TreeDepth[p.first] = Centroids[TreeIndex[p.first]].size();
      for(auto& to : graph[p.first]) {
        if(p.second != to) {
          if(to == NextPath[p.first]) { // Centroid-Path
            TreeIndex[to] = TreeIndex[p.first];
          } else {                  // Not Centroid-Path
            TreeIndex[to] = Centroids.size();
            Centroids.push_back((Centroid){TreeIndex[p.first], TreeDepth[p.first], Centroids[TreeIndex[p.first]].Deep + 1});
          }
          s.push({to, p.first});
        }
      }
      Centroids[TreeIndex[p.first]].node.push_back(p.first);
    }
  }
  void AddEdge(int x, int y)
  {
    graph[x].push_back(y);
    graph[y].push_back(x);
  }
  void Build()
  {
    BuildSubTreeSize();
    BuildPath();
  }
    
  inline int size()
  {
    return(Centroids.size());
  }
  inline pair< int, int > Information(int idx)
  {
    return(make_pair(TreeIndex[idx], TreeDepth[idx]));
  }
  inline Centroid &operator[](int k)
  {
    return(Centroids[k]);
  }
  inline int LCA(int a, int b) // ??????????????¨??????
  {
    int TreeIdxA, TreeDepthA, TreeIdxB, TreeDepthB;
    tie(TreeIdxA, TreeDepthA) = Information(a);
    tie(TreeIdxB, TreeDepthB) = Information(b);
    while(TreeIdxA != TreeIdxB) {
      if(Centroids[TreeIdxA].Deep > Centroids[TreeIdxB].Deep) {
        tie(TreeIdxA, TreeDepthA) = Centroids[TreeIdxA].Up();
      } else {
        tie(TreeIdxB, TreeDepthB) = Centroids[TreeIdxB].Up();
      }
    }
    if(TreeDepthA > TreeDepthB) swap(TreeDepthA, TreeDepthB);
    return(Centroids[TreeIdxA][TreeDepthA]);
  }
 
  CentroidPathDecomposition(int SZ)
  {
    graph.resize(SZ);
    SubTreeSize.assign(SZ, -1);
    NextPath.resize(SZ);
    TreeIndex.resize(SZ);
    TreeDepth.resize(SZ);
  }
};

CentroidPathDecomposition tree(150000);
vector< SegmentTree > segs;

void addChild(int k, int c)
{
  int TreeIdx, TreeDepth;
  tie(TreeIdx, TreeDepth) = tree.Information(k);
  segs[TreeIdx].RangeAdd(TreeDepth, segs[TreeIdx].size(), c);
}

int getDist(int k)
{
  int ret = 0, sub = 0;
  int TreeIdx, TreeDepth;
  tie(TreeIdx, TreeDepth) = tree.Information(k);
  while(TreeIdx > 0){
    sub += TreeDepth + 1;
    ret += segs[TreeIdx].RangeSum(0, TreeDepth);
    tie(TreeIdx, TreeDepth) = tree[TreeIdx].Up();
    ret += segs[TreeIdx].RangeSum(TreeDepth, TreeDepth + 1) * sub;
  }
  ret += segs[TreeIdx].RangeSum(0, TreeDepth);
  return(ret);
}


signed main()
{
  int N, Q;
  scanf("%lld %lld", &N, &Q);

  for(int i = 0; i < N - 1; i++) {
    int A, B;
    scanf("%lld %lld", &A, &B);
    tree.AddEdge(A, B);
  }
  tree.Build();
  for(int i = 0; i < tree.size(); i++) {
    segs.push_back(SegmentTree(tree[i].size()));
  }
  while(Q--) {
    int a, b, c;
    scanf("%lld %lld %lld", &a, &b, &c);
    if(a == 0) {
      printf("%lld\n", getDist(b) + getDist(c) - 2 * getDist(tree.LCA(b, c)));
    } else {
      addChild(b, c);
    }
  }
}

Measured memory_bytes: 51204