#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <chrono>
#include <random>

using namespace std;
#define MOD @
#define ADD(X,Y) ((X) = ((X) + (Y)%MOD) % MOD)
typedef long long i64; typedef vector<int> ivec; typedef vector<string> svec;

const int nKind = 26;
const int actualD = 365;
mt19937 rnd(12345);

int D;
int C[nKind], S[actualD][nKind];

int urand(int lo, int hi)
{
	return uniform_int_distribution<int>(lo, hi)(rnd);
}

int emulate_slow(const vector<int>& ans)
{
	int last[nKind];
	for (int i = 0; i < nKind; ++i) last[i] = -1;
	int score = 0;
	for (int i = 0; i < D; ++i) {
		score += S[i][ans[i]];
		last[ans[i]] = i;
		for (int j = 0; j < nKind; ++j) {
			score -= C[j] * (i - last[j]);
		}
	}
	return score;
}

int emulate(const vector<int>& ans)
{
	int last[nKind];
	for (int i = 0; i < nKind; ++i) last[i] = -1;
	int score = 0;
	for (int i = 0; i < D; ++i) {
		score += S[i][ans[i]];

		int elapsed = i - last[ans[i]];
		score -= elapsed * (elapsed - 1) / 2 * C[ans[i]];
		last[ans[i]] = i;
	}
	for (int j = 0; j < nKind; ++j) {
		int elapsed = D - last[j];
		score -= elapsed * (elapsed - 1) / 2 * C[j];
	}
	return score;
}

inline int tri(int x) { return x * (x - 1) / 2; }

class ScoreManager {
public:
	ScoreManager(const vector<int>& ans) : ans_(ans), score_(emulate(ans)) {}

	int score() const { return score_; }
	int find_prev(int p, int v) {
		while (p >= 0) {
			if (ans_[p] == v) return p;
			--p;
		}
		return -1;
	}
	int find_next(int p, int v) {
		while (p < ans_.size()) {
			if (ans_[p] == v) return p;
			++p;
		}
		return ans_.size();
	}
	void update(int p, int v) {
		score_ -= S[p][ans_[p]];
		score_ += S[p][v];

		{
			int x = ans_[p];
			int pre = find_prev(p - 1, x);
			int nxt = find_next(p + 1, x);
			score_ += C[x] * (tri(p - pre) + tri(nxt - p) - tri(nxt - pre));
		}
		{
			int pre = find_prev(p - 1, v);
			int nxt = find_next(p + 1, v);
			score_ -= C[v] * (tri(p - pre) + tri(nxt - p) - tri(nxt - pre));
		}
		ans_[p] = v;
	}
	void update_force(int p, int v, int score) {
		ans_[p] = v;
		score_ = score;

	}

private:
	vector<int> ans_;
	int score_;
};

vector<int> greedy()
{
	int last[nKind];
	for (int i = 0; i < nKind; ++i) last[i] = -1;

	vector<int> ans;
	for (int i = 0; i < D; ++i) {
		int profit[nKind];
		for (int j = 0; j < nKind; ++j) {
			profit[j] = C[j] * (i - last[j]) + S[i][j];
		}
		int best = 0;
		for (int j = 0; j < nKind; ++j) {
			if (profit[best] < profit[j]) best = j;
		}
		last[best] = i;
		ans.push_back(best);
	}
	return ans;
}

vector<int> greedy2()
{
	vector<int> ans;
	for (int i = 0; i < D; ++i) {
		int profit[nKind];
		for (int j = 0; j < nKind; ++j) {
			profit[j] = S[i][j];
		}
		int best = 0;
		for (int j = 0; j < nKind; ++j) {
			if (profit[best] < profit[j]) best = j;
		}
		ans.push_back(best);
	}
	return ans;
}

vector<int> greedy3()
{
	int last[nKind];
	for (int i = 0; i < nKind; ++i) last[i] = -1;

	vector<int> ans;
	for (int i = 0; i < D; ++i) {
		double profit[nKind];
		for (int j = 0; j < nKind; ++j) {
			profit[j] = C[j] * (i - last[j]) * 1.0 + S[i][j] * 0.5;
		}
		int best = 0;
		for (int j = 0; j < nKind; ++j) {
			if (profit[best] < profit[j]) best = j;
		}
		last[best] = i;
		ans.push_back(best);
	}
	return ans;
}

vector<int> SA(vector<int> initial, double initial_temp, double temp_decay, double timeout)
{
	uniform_real_distribution<double> ureal(0.0, 1.0);

	auto start = chrono::system_clock::now();
	vector<int> best = initial;
	int best_score = emulate(best);

	vector<int> current = initial;
	int current_score = best_score;

	int step = 0;
	double temp = initial_temp;
	int best_step = 0;

	int n_sadparrot = 0;

	ScoreManager manager(current);
	for (;;) {
		bool upd = false;
		for (int i = 0; i < 100; ++i) {
			int t = urand(0, D - 1);
			int v = urand(0, nKind - 1);

			int current_v = current[t];
			if (v == current_v) continue;

			current[t] = v;
			manager.update(t, v);
			int updated_score = manager.score(); //emulate(current);
			/*
			if (updated_score != manager.score()) {
				fprintf(stderr, "%d %d\n", updated_score, manager.score());
				abort();
			}
			*/

			bool updated = false;

			if (current_score < updated_score || ureal(rnd) < exp((updated_score - current_score) / temp)) {
				updated = true;
			}

			if (updated) {
				current_score = updated_score;
				if (best_score < updated_score) {
					best = current;
					best_step = step;
				}
				upd = true;
			} else {
				// manager.update(t, current_v);
				manager.update_force(t, current_v, current_score);
				current[t] = current_v;
			}
		}
		temp *= temp_decay;
		if (!upd) ++n_sadparrot;
		double elapsed = chrono::duration_cast<chrono::nanoseconds>(chrono::system_clock::now() - start).count() / 1e9;
		if (elapsed > timeout) break;
		++step;
	}
	fprintf(stderr, "step: %d/%d (%d)\n", best_step, step, n_sadparrot);
	return best;
}

int main(int argc, char** argv)
{
	double temp = 2000;
	double temp_decay = 0.99995;
	int greedy_mode = 100;
	if (argc >= 2) {
		temp = atof(argv[1]);
		temp_decay = atof(argv[2]);
		greedy_mode = atoi(argv[3]);
	}
	scanf("%d", &D);
	for (int i = 0; i < nKind; ++i) scanf("%d", C + i);
	for (int i = 0; i < D; ++i) {
		for (int j = 0; j < nKind; ++j) scanf("%d", &(S[i][j]));
	}
	vector<int> ans;
	if (greedy_mode == 0) {
		ans = greedy();
		ans = SA(ans, temp, temp_decay, 1.9);
	} else if (greedy_mode == 1) {
		ans = greedy2();
		ans = SA(ans, temp, temp_decay, 1.9);
	} else if (greedy_mode == 2) {
		vector<int> ans1 = greedy();
		ans1 = SA(ans1, temp, temp_decay, 0.95);
		vector<int> ans2 = greedy2();
		ans2 = SA(ans2, temp, temp_decay, 0.95);

		if (emulate(ans1) < emulate(ans2)) ans = ans2;
		else ans = ans1;
	} else if (greedy_mode == 3) {
		ans = greedy3();
		ans = SA(ans, temp, temp_decay, 1.9);
	} else if (greedy_mode >= 10 && greedy_mode < 40) {
		int rep = greedy_mode - 10;

		int score = -2100000000;
		for (int i = 0; i < rep; ++i) {
			vector<int> initial_ans;
			if (i % 3 == 0) initial_ans = greedy();
			else if (i % 3 == 1) initial_ans = greedy2();
			else if (i % 3 == 2) initial_ans = greedy3();
			vector<int> ans_cand = SA(initial_ans, temp, temp_decay, 1.9 / rep);

			int score_cand = emulate(ans_cand);
			if (score < score_cand) {
				ans = ans_cand;
				score = score_cand;
			}
		}
	} else if (greedy_mode >= 40 && greedy_mode < 100) {
		int rep = greedy_mode - 40;

		int score = -2100000000;
		for (int i = 0; i < rep; ++i) {
			vector<int> initial_ans;
			if (i == 0) initial_ans = greedy3();
			else initial_ans = ans;
			vector<int> ans_cand = SA(initial_ans, temp, temp_decay, 1.9 / rep);

			int score_cand = emulate(ans_cand);
			if (score < score_cand) {
				ans = ans_cand;
				score = score_cand;
			}
		}
	} else if (greedy_mode == 100) {
		int score = -2100000000;
		int rep = 4;

		double cost[] = {0.45, 0.45, 0.45, 0.45};
		for (int i = 0; i < rep; ++i) {
			vector<int> initial_ans;
			if (i == 0) initial_ans = greedy3();
			else initial_ans = ans;
			vector<int> ans_cand = SA(initial_ans, temp, temp_decay * (cost[0] / cost[i]), cost[i]);

			int score_cand = emulate(ans_cand);
			if (score < score_cand) {
				ans = ans_cand;
				score = score_cand;
			}
		}
	}
	for (int i = 0; i < D; ++i) printf("%d\n", ans[i] + 1);
	fprintf(stderr, "score: %d\n", emulate(ans));
	return 0;
}


Measured memory_bytes: 3880