#include <bits/stdc++.h>

using namespace std;

#define int long long
#define all(v) begin(v), end(v)
#define rep(i, n) for(int i = 0; i < (int)(n); i++)
#define reps(i, s, n) for(int i = (int)(s); i < (int)(n); i++)

template<class T1, class T2> void chmin(T1 &a, T2 b){if(a>b)a=b;}
template<class T1, class T2> void chmax(T1 &a, T2 b){if(a<b)a=b;}

using pint = pair<int, int>;
using tint = tuple<int, int, int>;
using vint = vector<int>;

const int inf = 1LL << 55;
const int mod = 1e9 + 7;

#define EPS (1e-10)
#define eq(a, b) (fabs((a)-(b)) < EPS)
#define lt(a, b) ((a) - (b) < -EPS)
#define le(a, b) (eq(a, b) || lt(a, b))

struct Point {
  double x, y;
  Point(double x = 0.0, double y = 0.0):x(x), y(y){}

  Point operator + (Point p) { return Point(x + p.x, y + p.y); }
  Point operator - (Point p) { return Point(x - p.x, y - p.y); }
  Point operator * (double a) { return Point(x * a, y * a); }
  Point operator / (double a) { return Point(x / a, y / a); }

  double abs() { return sqrt(norm()); }
  double norm() { return x*x + y*y; }

  bool operator < (const Point& p) const {
    return x != p.x ? x < p.x : y < p.y;
  }
  bool operator == (const Point& p) const {
    return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS;
  }
};
typedef Point Vector;

double norm(Vector v) { return v.x*v.x + v.y*v.y; }
double abs(Vector v) { return sqrt(norm(v)); }
double dot(Vector a, Vector b) { return a.x*b.x + a.y*b.y; }
double cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x; }

bool isOrthogonal(Vector a, Vector b) {
  return eq(dot(a, b), 0.0);
}
bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) {
  return isOrthogonal(a1 - a2, b1 - b2);
}
bool isParallel(Vector a, Vector b) {
  return eq(cross(a, b), 0.0);
}
bool isParallel(Point a1, Point a2, Point b1, Point b2) {
  return isParallel(a1 - a2, b1 - b2);
}

#define COUNTER_CLOCKWISE +1
#define CLOCKWISE         -1
#define ONLINE_BACK       +2
#define ONLINE_FRONT      -2
#define ON_SEGMENT        +0
int ccw(Point p0, Point p1, Point p2) {
  Vector a = p1 - p0;
  Vector b = p2 - p0;
  if(cross(a, b) > EPS) return COUNTER_CLOCKWISE;
  if(cross(a, b) < -EPS) return CLOCKWISE;
  if(dot(a, b) < -EPS) return ONLINE_BACK;
  if(a.norm() < b.norm()) return ONLINE_FRONT;
  return ON_SEGMENT;
}
bool intersect(Point p1, Point p2, Point p3, Point p4) {
  return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 &&
	  ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0);
}

double getDistance(Point a, Point b) { return abs(a - b); }
double getAngle(Point a, Point b, Point c) {
  Vector v = b - a, w = c - b;
  double alpha = atan2(v.y, v.x), beta = atan2(w.y, w.x);
  if(alpha > beta) swap(alpha, beta);
  double theta = (beta - alpha) * 180 / M_PI;
  return min(theta, 360 - theta);
}
Vector getAngleBisectorVector(Point a, Point b, Point c) {
  Vector v = a - b, w = c - b;
  v = v / abs(v), w = w / abs(w);
  Vector u = v + w;
  return u / abs(u);
}

struct Segment {
  Point p1, p2;
  Segment(Point p1 = Point(), Point p2 = Point()):p1(p1), p2(p2){}
};
typedef Segment Line;

bool isOrthogonal(Segment s1, Segment s2) {
  return eq(dot(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}
bool isParallel(Segment s1, Segment s2) {
  return eq(cross(s1.p2 - s1.p1, s2.p2 - s2.p1), 0.0);
}

Point project(Segment s, Point p) {
  Vector base = s.p2 - s.p1;
  double r = dot(p - s.p1, base) / norm(base);
  return s.p1 + base * r;
}
Point reflect(Segment s, Point p) {
  return p + (project(s, p) - p) * 2.0;
}

bool intersect(Segment s1, Segment s2) {
  return intersect(s1.p1, s1.p2, s2.p1, s2.p2);
}

double getDistanceLP(Line l, Point p) {
  return abs(cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1));
}
double getDistanceSP(Segment s, Point p) {
  if(dot(s.p2 - s.p1, p - s.p1) < 0.0) return abs(p - s.p1);
  if(dot(s.p1 - s.p2, p - s.p2) < 0.0) return abs(p - s.p2);
  return getDistanceLP(s, p);
}
double getDistance(Segment s1, Segment s2) {
  if(intersect(s1, s2)) return 0.0;
  return min(min(getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2)),
	     min(getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2)));
}

Point getCrossPoint(Segment s1, Segment s2) {
  Vector base = s2.p2 - s2.p1;
  double d1 = abs(cross(base, s1.p1 - s2.p1));
  double d2 = abs(cross(base, s1.p2 - s2.p1));
  double t = d1 / (d1 + d2);
  return s1.p1 + (s1.p2 - s1.p1) * t;
}
Point getCrossPointLL(Line l1, Line l2) {
  Vector v1 = l1.p2 - l1.p1, v2 = l2.p2 - l2.p1;
  double d = cross(v2, v1);
  if(abs(d) < EPS) return l2.p1;
  return l1.p1 + v1 * cross(v2, l2.p2 - l1.p1) * (1.0 / d);
}
Line getPerpendicularBisector(Point p1, Point p2) {
  Point c = (p1 + p2) / 2.0;
  Point q = Point(c.x + (p1.y - p2.y), c.y + (p2.x - p1.x));
  return Line(c, q);
}
vector<Vector> getNormalLineVector(Line l) {
  vector<Vector> vs;
  Vector v = l.p2 - l.p1, p = v / abs(v);
  vs.emplace_back(-p.y, p.x);
  vs.emplace_back(p.y, p.x);
  return vs;
}
vector<Line> getTranslation(Line l, double d) {
  vector<Vector> nlv = getNormalLineVector(l);
  vector<Line> nl;
  nl.emplace_back(l.p1 + nlv[0]*d, l.p2 + nlv[0]*d);
  nl.emplace_back(l.p1 + nlv[1]*d, l.p2 + nlv[1]*d);
  return nl;
}

typedef vector<Point> Polygon;

double getArea(Polygon p) {
  double ret = 0.0;
  for(int i = 0; i < (int)p.size(); i++) {
    ret += cross(p[i], p[(i+1)%p.size()]);
  }
  return abs(ret) / 2.0;
}

#define IN_POLYGON  2
#define ON_POLYGON  1
#define OUT_POLYGON 0
int contains(Polygon g, Point p) {
  int n = g.size();
  bool x = false;
  for(int i = 0; i < n; i++) {
    Point a = g[i] - p, b = g[(i+1) % n] - p;
    if(abs(cross(a, b)) < EPS && dot(a, b) < EPS) return ON_POLYGON;
    if(a.y > b.y) swap(a, b);
    if(a.y < EPS && EPS < b.y && cross(a, b) > EPS) x = !x;
  }
  return (x ? IN_POLYGON : OUT_POLYGON);
}

Polygon convexHull(Polygon ps) {
  int N = ps.size(), j = 0;
  Polygon pg(N*2);

  sort(ps.begin(), ps.end(), [](Point p1, Point p2) -> bool {
      return p1.y != p2.y ? lt(p1.y, p2.y) : lt(p1.x, p2.x); });
  for(int i = 0; i < N; i++, j++) {
    while(j >= 2 && ccw(pg[j-2], pg[j-1], ps[i]) == -1) j--;
    pg[j] = ps[i];
  }
  int k = j+1;
  for(int i = N-2; i >= 0; i--, j++) {
    while(j >= k && ccw(pg[j-2], pg[j-1], ps[i]) == -1) j--;
    pg[j] = ps[i];
  }
  pg.resize(j-1);
  return pg;
}

Polygon convexCut(Polygon s, Line l) {
  Polygon t;
  for(int i = 0; i < (int)s.size(); i++) {
    Point a = s[i], b = s[(i+1)%s.size()];
    if(ccw(l.p1, l.p2, a) != -1) t.push_back(a);
    if(ccw(l.p1, l.p2, a) * ccw(l.p1, l.p2, b) < 0) {
      t.push_back(getCrossPointLL(Line(a, b), l));
    }
  }
  return t;
}

bool check(Polygon s, double dist) {
  Polygon t = s;
  rep(i, s.size()) {
    Line bl = Line(s[i], s[(i+1)%s.size()]);
    vector<Line> ls = getTranslation(bl, dist);
    Line sl;
    if(ccw(bl.p1, bl.p2, ls[0].p1) == COUNTER_CLOCKWISE) sl = ls[0];
    else sl = ls[1];
    Polygon u = convexCut(t, sl);
    if(u != t) t = u;
  }
  return !t.empty();
}

signed main()
{
  cin.tie(0);
  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(12);

  int n;
  while(cin >> n, n) {
    Polygon s(n);
    rep(i, n) cin >> s[i].x >> s[i].y;
    double lb = 0, ub = 10000000000;
    rep(i, 100) {
      double mb = (lb + ub) / 2;
      if(check(s, mb)) lb = mb;
      else ub = mb;
      //cout<<lb<<" "<<ub<<endl;
    }
    cout << ub << endl;
  }

  return 0;
}

Measured memory_bytes: 3272