#region いつもの
using System;
using System.Collections.Generic;
using System.Linq;
using AtCoderProject;
using AtCoderProject.Reader;
using IEnumerable = System.Collections.IEnumerable;
using IEnumerator = System.Collections.IEnumerator;
using Unsafe = System.Runtime.CompilerServices.Unsafe;
using BigInteger = System.Numerics.BigInteger;
using StringBuilder = System.Text.StringBuilder;
using static AtCoderProject.Global;
using static AtCoderProject.NumGlobal;

namespace AtCoderProject { public static class Global { public static T[] NewArray<T>(int len0, T value) => new T[len0].Fill(value); public static T[] NewArray<T>(int len0, Func<T> factory) { var arr = new T[len0]; for (int i = 0; i < arr.Length; i++) arr[i] = factory(); return arr; } public static T[][] NewArray<T>(int len0, int len1, T value) where T : struct { var arr = new T[len0][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, value); return arr; } public static T[][] NewArray<T>(int len0, int len1, Func<T> factory) { var arr = new T[len0][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, factory); return arr; } public static T[][][] NewArray<T>(int len0, int len1, int len2, T value) where T : struct { var arr = new T[len0][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, value); return arr; } public static T[][][] NewArray<T>(int len0, int len1, int len2, Func<T> factory) { var arr = new T[len0][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, factory); return arr; } public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, T value) where T : struct { var arr = new T[len0][][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, value); return arr; } public static T[][][][] NewArray<T>(int len0, int len1, int len2, int len3, Func<T> factory) { var arr = new T[len0][][][]; for (int i = 0; i < arr.Length; i++) arr[i] = NewArray(len1, len2, len3, factory); return arr; } public static string AllLines<T>(IEnumerable<T> source) => string.Join("\n", source); public static string AllJoin<T>(IEnumerable<T> source) => string.Join(" ", source); public static string AllGrid<T>(IEnumerable<IEnumerable<T>> source) => AllLines(source.Select(AllJoin)); } public static class NumGlobal { public static int Pow(int x, int y) { int res = 1; for (; y > 0; y >>= 1) { if ((y & 1) == 1) res *= x; x *= x; } return res; } public static BigInteger ParseBigInteger(ReadOnlySpan<char> s) { /* 自前実装の方が速い */ BigInteger res; if (s.Length % 9 == 0) res = 0; else { res = new BigInteger(int.Parse(s.Slice(0, s.Length % 9))); s = s.Slice(s.Length % 9); } while (s.Length > 0) { var sp = s.Slice(0, 9); res *= 1000_000_000; res += int.Parse(sp); s = s.Slice(9); } return res; } public static int BitCount(int x) { x -= (x >> 1) & 0x55555555; x = (x & 0x33333333) + ((x >> 2) & 0x33333333); x = (x + (x >> 4)) & 0x0f0f0f0f; x += x >> 8; x += x >> 16; return x & 0x3f; } public static int BitCount(long x) { x -= (x >> 1) & 0x5555555555555555; x = (x & 0x3333333333333333) + ((x >> 2) & 0x3333333333333333); x = (x + (x >> 4)) & 0x0f0f0f0f0f0f0f0f; x += x >> 8; x += x >> 16; x += x >> 32; return (int)(x & 0x0000007f); } public static int MSB(int x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return BitCount(x) - 1; } public static int MSB(long x) { x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x |= x >> 32; return BitCount(x) - 1; } public static int LSB(int x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; return 32 - BitCount(x); } public static int LSB(long x) { x |= x << 1; x |= x << 2; x |= x << 4; x |= x << 8; x |= x << 16; x |= x << 32; return 64 - BitCount(x); } } public static class Ext { public static bool UpdateMax(this ref int r, int val) { if (r < val) { r = val; return true; } return false; } public static bool UpdateMax(this ref long r, long val) { if (r < val) { r = val; return true; } return false; } public static bool UpdateMin(this ref int r, int val) { if (r > val) { r = val; return true; } return false; } public static bool UpdateMin(this ref long r, long val) { if (r > val) { r = val; return true; } return false; } public static long ToLong(this int i) => i; public static T[] Fill<T>(this T[] arr, T value) { Array.Fill(arr, value); return arr; } public static T[] Sort<T>(this T[] arr) { Array.Sort(arr); return arr; } public static string[] Sort(this string[] arr) => Sort(arr, StringComparer.OrdinalIgnoreCase); public static T[] Sort<T, U>(this T[] arr, Func<T, U> selector) where U : IComparable<U> => Sort(arr, (a, b) => selector(a).CompareTo(selector(b))); public static T[] Sort<T>(this T[] arr, Comparison<T> comparison) { Array.Sort(arr, comparison); return arr; } public static T[] Sort<T>(this T[] arr, IComparer<T> comparer) { Array.Sort(arr, comparer); return arr; } public static T[] Reverse<T>(this T[] arr) { Array.Reverse(arr); return arr; } public static (int index, T max) MaxBy<T>(this T[] arr) where T : IComparable<T> { T max = arr[0]; int maxIndex = 0; for (int i = 0; i < arr.Length; i++) { if (max.CompareTo(arr[i]) < 0) { max = arr[i]; maxIndex = i; } } return (maxIndex, max); } public static (TSource item, TMax max) MaxBy<TSource, TMax>(this IEnumerable<TSource> source, Func<TSource, TMax> maxBySelector) where TMax : IComparable<TMax> { TMax max; TSource maxByItem; var e = source.GetEnumerator(); e.MoveNext(); maxByItem = e.Current; max = maxBySelector(maxByItem); while (e.MoveNext()) { var item = e.Current; var next = maxBySelector(item); if (max.CompareTo(next) < 0) { max = next; maxByItem = item; } } return (maxByItem, max); } public static (int index, T min) MinBy<T>(this T[] arr) where T : IComparable<T> { T min = arr[0]; int minIndex = 0; for (int i = 0; i < arr.Length; i++) { if (min.CompareTo(arr[i]) > 0) { min = arr[i]; minIndex = i; } } return (minIndex, min); } public static (TSource item, TMin min) MinBy<TSource, TMin>(this IEnumerable<TSource> source, Func<TSource, TMin> minBySelector) where TMin : IComparable<TMin> { TMin min; TSource minByItem; var e = source.GetEnumerator(); e.MoveNext(); minByItem = e.Current; min = minBySelector(minByItem); while (e.MoveNext()) { var item = e.Current; var next = minBySelector(item); if (min.CompareTo(next) > 0) { min = next; minByItem = item; } } return (minByItem, min); } public static IComparer<T> Reverse<T>(this IComparer<T> comparer) => Comparer<T>.Create((x, y) => comparer.Compare(y, x)); public static Dictionary<TKey, int> GroupCount<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) => source.GroupBy(keySelector).ToDictionary(g => g.Key, g => g.Count()); public static Dictionary<TKey, int> GroupCount<TKey>(this IEnumerable<TKey> source) => source.GroupCount(i => i); public static TValue Get<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key) { dic.TryGetValue(key, out var v); return v; } public static TValue GetOrInit<TKey, TValue>(this Dictionary<TKey, TValue> dic, TKey key, TValue value) { if (dic.TryGetValue(key, out var v)) return v; return dic[key] = value; } } public class ReverseComparer<T> : Comparer<T> where T : IComparable<T> { private static ReverseComparer<T> defaultComparer; public static new IComparer<T> Default => defaultComparer ?? (defaultComparer = new ReverseComparer<T>()); public override int Compare(T y, T x) => x.CompareTo(y); public override bool Equals(object obj) => obj != null && GetType() == obj.GetType(); public override int GetHashCode() => GetType().GetHashCode(); } public class ΔDebugView<T> { private IEnumerable<T> collection; public ΔDebugView(IEnumerable<T> collection) { this.collection = collection ?? throw new ArgumentNullException(nameof(collection)); }[System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.RootHidden)] public T[] Items => collection.ToArray(); } }
namespace AtCoderProject.Reader { using System.IO; using System.Text; using System.Diagnostics; using System.Runtime.CompilerServices;[DebuggerStepThrough] public class ConsoleReader { const int BufSize = 1 << 12; private readonly byte[] buffer = new byte[BufSize]; private readonly Stream input; private readonly Encoding encoding; private int pos = 0; private int len = 0; public ConsoleReader(Stream input, Encoding encoding) { this.input = input; this.encoding = encoding; } public ConsoleReader(Stream input) : this(input, Encoding.UTF8) { } public ConsoleReader(string text) : this(new MemoryStream(Encoding.UTF8.GetBytes(text))) { } private void MoveNext() { if (++pos >= len) { len = input.Read(buffer, 0, buffer.Length); if (len == 0) { buffer[0] = 10; } pos = 0; } } public int Int { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { int res = 0; bool neg = false; while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); } do { res = checked(res * 10 + (buffer[pos] ^ 48)); MoveNext(); } while (48 <= buffer[pos]); return neg ? -res : res; } } public int Int0 => this.Int - 1; public long Long { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { long res = 0; bool neg = false; while (buffer[pos] < 48) { neg = buffer[pos] == 45; MoveNext(); } do { res = res * 10 + (buffer[pos] ^ 48); MoveNext(); } while (48 <= buffer[pos]); return neg ? -res : res; } } public long Long0 => this.Long - 1; public string String { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new List<byte>(); while (buffer[pos] <= 32) MoveNext(); do { sb.Add(buffer[pos]); MoveNext(); } while (32 < buffer[pos]); return this.encoding.GetString(sb.ToArray()); } } public string Ascii { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new StringBuilder(); while (buffer[pos] <= 32) MoveNext(); do { sb.Append((char)buffer[pos]); MoveNext(); } while (32 < buffer[pos]); return sb.ToString(); } } public string Line { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { var sb = new List<byte>(); while (buffer[pos] < 32) MoveNext(); do { sb.Add(buffer[pos]); MoveNext(); } while (buffer[pos] != 10 && buffer[pos] != 13); return this.encoding.GetString(sb.ToArray()); } } public double Double => double.Parse(this.Ascii);[DebuggerStepThrough] public struct RepeatReader { ConsoleReader cr; int count; public RepeatReader(ConsoleReader cr, int count) { this.cr = cr; this.count = count; } public T[] Select<T>(Func<ConsoleReader, T> factory) { var arr = new T[count]; for (var i = 0; i < count; i++) arr[i] = factory(cr); return arr; } public string[] Line { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Line; return arr; } } public string[] String { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.String; return arr; } } public string[] Ascii { get { var arr = new string[count]; for (var i = 0; i < count; i++) arr[i] = cr.Ascii; return arr; } } public int[] Int { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int; return arr; } } public int[] Int0 { get { var arr = new int[count]; for (var i = 0; i < count; i++) arr[i] = cr.Int0; return arr; } } public long[] Long { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long; return arr; } } public long[] Long0 { get { var arr = new long[count]; for (var i = 0; i < count; i++) arr[i] = cr.Long0; return arr; } } public double[] Double { get { var arr = new double[count]; for (var i = 0; i < count; i++) arr[i] = cr.Double; return arr; } } public static implicit operator int[](RepeatReader rr) => rr.Int; public static implicit operator long[](RepeatReader rr) => rr.Long; public static implicit operator double[](RepeatReader rr) => rr.Double; public static implicit operator string[](RepeatReader rr) => rr.Ascii; } public RepeatReader Repeat(int count) => new RepeatReader(this, count);[DebuggerStepThrough] public struct SplitReader { ConsoleReader cr; public SplitReader(ConsoleReader cr) { this.cr = cr; } public string[] String { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.String); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public string[] Ascii { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<string>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Ascii); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public int[] Int { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public int[] Int0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<int>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Int0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public long[] Long { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public long[] Long0 { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<long>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Long0); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public double[] Double { get { while (cr.buffer[cr.pos] <= 32) cr.MoveNext(); var list = new List<double>(); do { if (cr.buffer[cr.pos] < 32) cr.MoveNext(); else list.Add(cr.Double); } while (cr.buffer[cr.pos] != 10 && cr.buffer[cr.pos] != 13); return list.ToArray(); } } public static implicit operator int[](SplitReader sr) => sr.Int; public static implicit operator long[](SplitReader sr) => sr.Long; public static implicit operator double[](SplitReader sr) => sr.Double; public static implicit operator string[](SplitReader sr) => sr.Ascii; } public SplitReader Split => new SplitReader(this); public static implicit operator int(ConsoleReader cr) => cr.Int; public static implicit operator long(ConsoleReader cr) => cr.Long; public static implicit operator double(ConsoleReader cr) => cr.Double; public static implicit operator string(ConsoleReader cr) => cr.Ascii; public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2) => (o1, o2) = (this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3) => (o1, o2, o3) = (this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4) => (o1, o2, o3, o4) = (this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5) => (o1, o2, o3, o4, o5) = (this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6) => (o1, o2, o3, o4, o5, o6) = (this, this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7) => (o1, o2, o3, o4, o5, o6, o7) = (this, this, this, this, this, this, this); public void Deconstruct(out ConsoleReader o1, out ConsoleReader o2, out ConsoleReader o3, out ConsoleReader o4, out ConsoleReader o5, out ConsoleReader o6, out ConsoleReader o7, out ConsoleReader o8) => (o1, o2, o3, o4, o5, o6, o7, o8) = (this, this, this, this, this, this, this, this); } }
public class Program
{
    [System.Diagnostics.DebuggerBrowsable(System.Diagnostics.DebuggerBrowsableState.Never)] private ConsoleReader cr; public Program(ConsoleReader consoleReader) { this.cr = consoleReader; }
    static void Main() => Console.WriteLine(new Program(new ConsoleReader(Console.OpenStandardInput())).Result());
    #endregion
    public string Result() => Calc() switch { bool b => b ? "Yes" : "No", double d => d.ToString("0.####################"), object o => o.ToString(), };
    public object Calc()
    {
        int Q = cr;
        var res = new List<string>();
        _ = cr.Int;
        center = cr.Int;
        b = cr.Int;
        for (int i = 1; i < Q; i++)
        {
            int type = cr;
            if (type == 1)
            {
                int a = cr;
                b += cr.Long;
                var lc = sl.Count;
                var rc = sr.Count;
                if (a < center)
                {
                    if (lc < rc)
                    {
                        sl.Add(a);
                        lsum += a;
                    }
                    else
                    {
                        sr.Add(center);
                        rsum += center;
                        var lmax = sl.Max;
                        if (lmax <= a)
                        {
                            center = a;
                        }
                        else
                        {
                            sl.Add(a);
                            sl.Remove(lmax);
                            lsum += a - lmax;
                            center = lmax;
                        }
                    }
                }
                else
                {
                    if (lc < rc)
                    {
                        sl.Add(center);
                        lsum += center;
                        var rmin = sr.Min;
                        if (a <= rmin)
                        {
                            center = a;
                        }
                        else
                        {
                            sr.Add(a);
                            sr.Remove(rmin);
                            rsum += a - rmin;
                            center = rmin;
                        }
                    }
                    else
                    {
                        sr.Add(a);
                        rsum += a;
                    }
                }
            }
            else res.Add(Query());
        }
        return AllLines(res);
    }
    string Query()
    {
        return $"{center} {rsum - lsum - (long)center * (sr.Count - sl.Count) + b}";
    }
    MultiSet<int> sl = new MultiSet<int> { int.MinValue };
    MultiSet<int> sr = new MultiSet<int> { int.MaxValue };
    long lsum = 0;
    long rsum = 0;
    int center = int.MinValue;
    long b = 0;
}



[System.Diagnostics.DebuggerTypeProxy(typeof(ΔDebugView<>))] [System.Diagnostics.DebuggerDisplay("Count = {" + nameof(Count) + "}")] class Set<T> : ICollection<T>, IReadOnlyCollection<T> { /* * Original * * Copyright (c) .NET Foundation and Contributors * Released under the MIT license * https: */ public virtual bool IsMulti => false; public T Min { get { if (root == null) return default(T); var cur = root; while (cur.Left != null) { cur = cur.Left; } return cur.Item; } } public T Max { get { if (root == null) return default(T); var cur = root; while (cur.Right != null) { cur = cur.Right; } return cur.Item; } } public Node FindNode(T item) { Node current = root; while (current != null) { int order = comparer.Compare(item, current.Item); if (order == 0) return current; current = order < 0 ? current.Left : current.Right; } return null; } public int Index(Node node) { var ret = NodeSize(node.Left); Node prev = node; node = node.Parent; while (prev != root) { if (node.Left != prev) { ret += NodeSize(node.Left) + 1; } prev = node; node = node.Parent; } return ret; } public Node FindByIndex(int index) { var current = root; var currentIndex = current.Size - NodeSize(current.Right) - 1; while (currentIndex != index) { if (currentIndex > index) { current = current.Left; if (current == null) break; currentIndex -= NodeSize(current.Right) + 1; } else { current = current.Right; if (current == null) break; currentIndex += NodeSize(current.Left) + 1; } } return current; } public (Node node, int index) BinarySearch(T item, bool isLowerBound) { Node right = null; Node current = root; int ri = -1; int ci = NodeSize(current.Left); while (true) { var order = comparer.Compare(item, current.Item); if (order < 0 || (isLowerBound && order == 0)) { right = current; ri = ci; current = current.Left; if (current != null) ci -= NodeSize(current.Right) + 1; else break; } else { current = current.Right; if (current != null) ci += NodeSize(current.Left) + 1; else break; } } return (right, ri); } public Node FindNodeLowerBound(T item) => BinarySearch(item, true).node; public Node FindNodeUpperBound(T item) => BinarySearch(item, false).node; public T LowerBoundItem(T item) => BinarySearch(item, true).node.Item; public T UpperBoundItem(T item) => BinarySearch(item, false).node.Item; public int LowerBoundIndex(T item) => BinarySearch(item, true).index; public int UpperBoundIndex(T item) => BinarySearch(item, false).index; public IEnumerable<T> Reversed() { var e = new Enumerator(this, true, null); while (e.MoveNext()) yield return e.Current; } public IEnumerable<T> Enumerate(Node from) => Enumerate(from, false); public IEnumerable<T> Enumerate(Node from, bool reverse) { var e = new Enumerator(this, reverse, from); while (e.MoveNext()) yield return e.Current; } public Set() : this(Comparer<T>.Default) { } public Set(IEnumerable<T> collection) : this(collection, Comparer<T>.Default) { } public Set(IComparer<T> comparer) { this.comparer = comparer; } public Set(IEnumerable<T> collection, IComparer<T> comparer) { this.comparer = comparer; var arr = InitArray(collection); this.root = ConstructRootFromSortedArray(arr, 0, arr.Length - 1, null); } protected T[] InitArray(IEnumerable<T> collection) { T[] arr; if (this.IsMulti) { arr = collection.ToArray(); Array.Sort(arr, this.comparer); } else { var list = new List<T>(collection); list.Sort(this.comparer); for (int i = list.Count - 1; i > 0; i--) if (this.comparer.Compare(list[i - 1], list[i]) == 0) list.RemoveAt(i); arr = list.ToArray(); } return arr; } public int Count => NodeSize(root); protected static int NodeSize(Node node) => node == null ? 0 : node.Size; protected readonly IComparer<T> comparer; bool ICollection<T>.IsReadOnly => false; private Node root; private static Node ConstructRootFromSortedArray(T[] arr, int startIndex, int endIndex, Node redNode) { int size = endIndex - startIndex + 1; Node root; switch (size) { case 0: return null; case 1: root = new Node(arr[startIndex], false); if (redNode != null) { root.Left = redNode; } break; case 2: root = new Node(arr[startIndex], false); root.Right = new Node(arr[endIndex], true); if (redNode != null) { root.Left = redNode; } break; case 3: root = new Node(arr[startIndex + 1], false); root.Left = new Node(arr[startIndex], false); root.Right = new Node(arr[endIndex], false); if (redNode != null) { root.Left.Left = redNode; } break; default: int midpt = ((startIndex + endIndex) / 2); root = new Node(arr[midpt], false); root.Left = ConstructRootFromSortedArray(arr, startIndex, midpt - 1, redNode); root.Right = size % 2 == 0 ? ConstructRootFromSortedArray(arr, midpt + 2, endIndex, new Node(arr[midpt + 1], true)) : ConstructRootFromSortedArray(arr, midpt + 1, endIndex, null); break; } return root; } public void Add(T item) { if (root == null) { root = new Node(item, false); return; } Node current = root; Node parent = null; Node grandParent = null; Node greatGrandParent = null; int order = 0; while (current != null) { order = comparer.Compare(item, current.Item); if (order == 0 && !this.IsMulti) { root.IsRed = false; return; } if (Is4Node(current)) { Split4Node(current); if (IsNonNullRed(parent) == true) { InsertionBalance(current, ref parent, grandParent, greatGrandParent); } } greatGrandParent = grandParent; grandParent = parent; parent = current; current = (order < 0) ? current.Left : current.Right; } Node node = new Node(item, true); if (order >= 0) parent.Right = node; else parent.Left = node; if (parent.IsRed) InsertionBalance(node, ref parent, grandParent, greatGrandParent); root.IsRed = false; } public bool Remove(T item) { if (root == null) return false; Node current = root; Node parent = null; Node grandParent = null; Node match = null; Node parentOfMatch = null; bool foundMatch = false; while (current != null) { if (Is2Node(current)) { if (parent == null) { current.IsRed = true; } else { Node sibling = GetSibling(current, parent); if (sibling.IsRed) { if (parent.Right == sibling) RotateLeft(parent); else RotateRight(parent); parent.IsRed = true; sibling.IsRed = false; ReplaceChildOrRoot(grandParent, parent, sibling); grandParent = sibling; if (parent == match) parentOfMatch = sibling; sibling = (parent.Left == current) ? parent.Right : parent.Left; } if (Is2Node(sibling)) { Merge2Nodes(parent); } else { TreeRotation rotation = GetRotation(parent, current, sibling); Node newGrandParent = Rotate(parent, rotation); newGrandParent.IsRed = parent.IsRed; parent.IsRed = false; current.IsRed = true; ReplaceChildOrRoot(grandParent, parent, newGrandParent); if (parent == match) { parentOfMatch = newGrandParent; } grandParent = newGrandParent; } } } int order = foundMatch ? -1 : comparer.Compare(item, current.Item); if (order == 0) { foundMatch = true; match = current; parentOfMatch = parent; } grandParent = parent; parent = current; current = order < 0 ? current.Left : current.Right; } if (match != null) { ReplaceNode(match, parentOfMatch, parent, grandParent); } if (root != null) { root.IsRed = false; } return foundMatch; } public virtual void Clear() { root = null; } public virtual bool Contains(T item) => FindNode(item) != null; public void CopyTo(T[] array, int arrayIndex) { foreach (var item in this) array[arrayIndex++] = item; } public Enumerator GetEnumerator() => new Enumerator(this); IEnumerator<T> IEnumerable<T>.GetEnumerator() => new Enumerator(this); IEnumerator IEnumerable.GetEnumerator() => new Enumerator(this); private static bool Is2Node(Node node) => IsNonNullBlack(node) && IsNullOrBlack(node.Left) && IsNullOrBlack(node.Right); private static bool Is4Node(Node node) => IsNonNullRed(node.Left) && IsNonNullRed(node.Right); private static bool IsNonNullRed(Node node) => node != null && node.IsRed; private static bool IsNonNullBlack(Node node) => node != null && !node.IsRed; private static bool IsNullOrBlack(Node node) => node == null || !node.IsRed; private void ReplaceNode(Node match, Node parentOfMatch, Node succesor, Node parentOfSuccesor) { if (succesor == match) { succesor = match.Left; } else { if (succesor.Right != null) { succesor.Right.IsRed = false; } if (parentOfSuccesor != match) { parentOfSuccesor.Left = succesor.Right; succesor.Right = match.Right; } succesor.Left = match.Left; } if (succesor != null) { succesor.IsRed = match.IsRed; } ReplaceChildOrRoot(parentOfMatch, match, succesor); } private static void Merge2Nodes(Node parent) { parent.IsRed = false; parent.Left.IsRed = true; parent.Right.IsRed = true; } private static void Split4Node(Node node) { node.IsRed = true; node.Left.IsRed = false; node.Right.IsRed = false; } private static Node GetSibling(Node node, Node parent) { return parent.Left == node ? parent.Right : parent.Left; } private void InsertionBalance(Node current, ref Node parent, Node grandParent, Node greatGrandParent) { bool parentIsOnRight = grandParent.Right == parent; bool currentIsOnRight = parent.Right == current; Node newChildOfGreatGrandParent; if (parentIsOnRight == currentIsOnRight) { newChildOfGreatGrandParent = currentIsOnRight ? RotateLeft(grandParent) : RotateRight(grandParent); } else { newChildOfGreatGrandParent = currentIsOnRight ? RotateLeftRight(grandParent) : RotateRightLeft(grandParent); parent = greatGrandParent; } grandParent.IsRed = true; newChildOfGreatGrandParent.IsRed = false; ReplaceChildOrRoot(greatGrandParent, grandParent, newChildOfGreatGrandParent); } private static Node Rotate(Node node, TreeRotation rotation) { switch (rotation) { case TreeRotation.Right: node.Left.Left.IsRed = false; return RotateRight(node); case TreeRotation.Left: node.Right.Right.IsRed = false; return RotateLeft(node); case TreeRotation.RightLeft: return RotateRightLeft(node); case TreeRotation.LeftRight: return RotateLeftRight(node); default: throw new InvalidOperationException(); } } private static Node RotateLeft(Node node) { Node child = node.Right; node.Right = child.Left; child.Left = node; return child; } private static Node RotateLeftRight(Node node) { Node child = node.Left; Node grandChild = child.Right; node.Left = grandChild.Right; grandChild.Right = node; child.Right = grandChild.Left; grandChild.Left = child; return grandChild; } private static Node RotateRight(Node node) { Node child = node.Left; node.Left = child.Right; child.Right = node; return child; } private static Node RotateRightLeft(Node node) { Node child = node.Right; Node grandChild = child.Left; node.Right = grandChild.Left; grandChild.Left = node; child.Left = grandChild.Right; grandChild.Right = child; return grandChild; } private void ReplaceChildOrRoot(Node parent, Node child, Node newChild) { if (parent != null) { if (parent.Left == child) { parent.Left = newChild; } else { parent.Right = newChild; } } else { root = newChild; } } private static TreeRotation GetRotation(Node parent, Node current, Node sibling) { if (IsNonNullRed(sibling.Left)) { if (parent.Left == current) { return TreeRotation.RightLeft; } return TreeRotation.Right; } else { if (parent.Left == current) { return TreeRotation.Left; } return TreeRotation.LeftRight; } } public struct Enumerator : IEnumerator<T> { private Set<T> tree; private Stack<Node> stack; private Node current; private bool reverse; internal Enumerator(Set<T> set) : this(set, false, null) { } internal Enumerator(Set<T> set, bool reverse, Node startNode) { tree = set; stack = new Stack<Node>(2 * Log2(tree.Count + 1)); current = null; this.reverse = reverse; if (startNode == null) IntializeAll(); else Intialize(startNode); } private void IntializeAll() { var node = tree.root; while (node != null) { var next = reverse ? node.Right : node.Left; stack.Push(node); node = next; } } private void Intialize(Node startNode) { current = null; var node = startNode; var list = new List<Node>(Log2(tree.Count + 1)); while (node != null) { list.Add(node); var parent = node.Parent; if (parent == null) break; if (reverse) { if (parent.Left == node) break; } else { if (parent.Right == node) break; } node = parent; } list.Reverse(); foreach (var n in list) stack.Push(n); } private static int Log2(int num) => num == 0 ? 0 : NumGlobal.MSB(num) + 1; public T Current => current == null ? default(T) : current.Item; public bool MoveNext() { if (stack.Count == 0) { current = null; return false; } current = stack.Pop(); var node = reverse ? current.Left : current.Right; while (node != null) { var next = reverse ? node.Right : node.Left; stack.Push(node); node = next; } return true; } object IEnumerator.Current => this.Current; public void Dispose() { } public void Reset() => throw new NotSupportedException(); } public class Node { public bool IsRed; public T Item; public Node Parent { get; private set; } private Node _left; public Node Left { get { return _left; } set { _left = value; if (value != null) value.Parent = this; for (var cur = this; cur != null; cur = cur.Parent) { if (!cur.UpdateSize()) break; if (cur.Parent != null && cur.Parent.Left != cur && cur.Parent.Right != cur) { cur.Parent = null; break; } } } } private Node _right; public Node Right { get { return _right; } set { _right = value; if (value != null) value.Parent = this; for (var cur = this; cur != null; cur = cur.Parent) { if (!cur.UpdateSize()) break; if (cur.Parent != null && cur.Parent.Left != cur && cur.Parent.Right != cur) { cur.Parent = null; break; } } } } public int Size { get; private set; } = 1; public Node(T item, bool isRed) { this.Item = item; this.IsRed = isRed; } public bool UpdateSize() { var oldsize = this.Size; var size = 1; if (Left != null) size += Left.Size; if (Right != null) size += Right.Size; this.Size = size; return oldsize != size; } public override string ToString() => $"Size = {Size}, Item = {Item}"; } private enum TreeRotation : byte { Left = 1, Right = 2, RightLeft = 3, LeftRight = 4, } }
class MultiSet<T> : Set<T> { public override bool IsMulti => true; public MultiSet() : base() { } public MultiSet(IEnumerable<T> collection) : base(collection) { } public MultiSet(IComparer<T> comparer) : base(comparer) { } public MultiSet(IEnumerable<T> collection, IComparer<T> comparer) : base(collection, comparer) { } }


Measured memory_bytes: 60624