#include <iostream>
#include <iomanip>
#include <string>
#include <vector>
#include <algorithm>
#include <numeric>
#include <map>
#include <set>
#include <cstdio>
#include <cstring>
#include <cmath>
#include <bitset>
#include <climits>
#define REP(i,n) for (int i=0;i<(n);i++)
#define FOR(i,a,b) for (int i=(a);i<(b);i++)
#define RREP(i,n) for (int i=(n)-1;i>=0;i--)
#define RFOR(i,a,b) for (int i=(a)-1;i>=(b);i--)
#define ll long long
#define ull unsigned long long
int dx[4] = {1, 0, -1, 0};
int dy[4] = {0, 1, 0, -1};
const int INF = 1e9;
const int MOD = 1e9 + 7;

using namespace std;
#define getValName(VariableName) # VariableName
#include <vector>
#include <cmath>
#include <cstring>

const double EPS = 1e-10;
#define equals(a,b) (fabs((a) - (b)) < EPS)
struct Point{
	double x,y;
	Point(double x = 0.0,double y =0.0):x(x),y(y){}
	Point operator + (const Point& p){ return Point(x+p.x,y+p.y);	}
	Point operator - (const Point& p){ return Point(x-p.x,y-p.y); }
	Point operator * (double k){ return Point(x*k,y*k);	}
	Point operator / (double k){ return Point(x/k,y/k); }

	double norm(){return x*x+y*y;}
	double abs(){return sqrt(norm());}

	bool operator < (const Point& p) const {
		return x != p.x ? x < p.x : y < p.y;
	}
	bool operator == (const Point &p) const{
		return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS;
	}
};
typedef Point Vector;

double norm(Vector a){return a.x*a.x+a.y*a.y;}
double abs(Vector a){return sqrt(norm(a));}


double dot(Vector a, Vector b){
	return a.x * b.x + a.y * b.y;
}

double cross(Vector a, Vector b){
	return a.x*b.y - a.y*b.x;
}


struct Segment{
	Point p1,p2;
	Segment(Point p1,Point p2):p1(p1),p2(p2){}
};

typedef Segment Line;
class Circle{
public:
	Point c;
	double r;
	Circle(Point c = Point(), double r = 0.0): c(c),r(r){}
};
typedef vector<Point> Polygon;

bool isOrthgonal(Vector a, Vector b){
	return equals(dot(a,b),0.0);
}

bool isOrthgonal(Point a1, Point a2, Point b1, Point b2){
	return isOrthgonal(a1-a2,b1-b2);
}

bool isOrthgonal(Segment s1, Segment s2){
	return equals(dot(s1.p2 - s1.p1, s2.p2 - s2.p1),0.0);
}

bool isParallel(Vector a,Vector b){
	return equals(cross(a,b),0.0);
}

bool isParallel(Point a1, Point a2, Point b1, Point b2){
	return isParallel(a1-a2,b1-b2);
}

bool isParallel(Segment s1, Segment s2){
	return equals(cross(s1.p2 - s1.p1,s2.p2-s2.p1),0.0);
}

Point project(Segment s,Point p){
	Vector base = s.p2 - s.p1;
	double r = dot(p-s.p1,base)/base.norm();
	return s.p1 + base * r;
}

Point reflect(Segment s, Point p){
	return p + (project(s,p) - p) * 2.0;
}

double getDistance(Point a,Point b){
	return abs(a-b);
}

double getDistanceLP(Line l, Point p){
	return abs(cross(l.p2 - l.p1, p-l.p1) / abs(l.p2 - l.p1));
}


static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;
string ccw(Vector a, Vector b){
	if(cross(a,b) > EPS)return "COUNTER_CLOCKWISE";
	if(cross(a,b) < -EPS)return "CLOCKWISE";
	if(dot(a,b) < -EPS)return "ONLINE_BACK";
	if(a.norm() < b.norm())return "ONLINE_FRONT";
	return "ON_SEGMENT";
}


int main(){
  cin.tie(0);
  ios::sync_with_stdio(false);
		int a,b,c,d;
	cin>>a>>b>>c>>d;
	Vector v1(c-a,d-b);
	int q;cin>>q;
	while(q--){
		int x,y;cin>>x>>y;
		cout << ccw(v1,Vector(x-a,y-b)) << endl;
	}
  return 0;
}

Measured memory_bytes: 3184