#include "bits/stdc++.h"

using namespace std;

using i64 = long long;

const i64 MOD = 1e9 + 7;
const i64 INF = 1e18 + 7;

template <typename T>
bool chmin(T& x, T y){
    if(x > y){
        x = y;
        return true;
    }
    return false;
}

template <typename T>
bool chmax(T& x, T y){
    if(x < y){
        x = y;
        return true;
    }
    return false;
}

struct ModInt{
    static i64 mod;
    i64 p;

    ModInt() : p(0){}
    ModInt(i64 x){p = x >= 0 ? x % mod : x + (-x + mod - 1) / mod * mod;}

    ModInt& operator+=(const ModInt& y){p = p + *y - ((p + *y) >= mod ? mod : 0); return *this;}
    ModInt& operator-=(const ModInt& y){p = p - *y + (p - *y < 0 ? mod : 0); return *this;}
    ModInt& operator*=(const ModInt& y){p = (p * *y) % mod; return *this;}

    ModInt operator+(const ModInt& y) const{ModInt x = *this; return x += y;}
    ModInt operator-(const ModInt& y) const{ModInt x = *this; return x -= y;}
    ModInt operator*(const ModInt& y) const{ModInt x = *this; return x *= y;}

    ModInt& operator++(){p = (p + 1) % mod; return *this;}
    ModInt& operator--(){p = (p - 1 + mod) % mod; return *this;}

    bool operator==(const ModInt& y) const{return p == *y;}
    bool operator!=(const ModInt& y) const{return p != *y;}

    const i64& operator*() const{return p;}
    i64& operator*(){return p;}

};

using mint = ModInt;
i64 mint::mod = 0;


template <typename T>
struct Matrix{
    int h, w;
    vector<T> v;

    Matrix() : h(1), w(1), v(1, 1){}
    Matrix(int n){*this = makeUnit(n);}
    Matrix(int h, int w) : h(h), w(w), v(h * w, 0){}

    Matrix(vector<vector<T>> v_) : h(v_.size()), w(v_[0].size()), v(h * w){
        for(int i = 0; i < h; ++i)
            for(int j = 0; j < w; ++j)
                v[i * w + j] = v_[i][j];
    }

    static Matrix makeUnit(int n){
        Matrix mat(n, n);
        for(int i = 0; i < n; ++i)
            mat.at(i, i) = 1;
        return mat;
    }

    T& at(int i, int j){
        assert(0 <= i && i <= h && 0 <= j && j < w);
        return v[i * w + j];
    };

    Matrix pow(i64 x){
        assert(h == w);
        auto mat = x & 1 ? *this : makeUnit(h);
        auto u = *this;
        while(u = u * u, x >>= 1)
            if(x & 1)
                mat *= u;
        return mat;
    }

    Matrix& operator+=(const Matrix& mat){
        assert(h == mat.h && w == mat.w);
        for(int i = 0; i < h * w; ++i)
            v[i] += mat.v[i];
        return *this;
    }

    Matrix& operator-=(const Matrix& mat){
        assert(h == mat.h && w == mat.w);
        for(int i = 0; i < h * w; ++i)
            v[i] -= mat.v[i];
        return *this;
    }

    Matrix& operator%=(const T mod){
        for(int i = 0; i < h * w; ++i)
            v[i] %= mod;
        return *this;
    }

    Matrix operator*(const Matrix& mat){
        assert(w == mat.h);
        Matrix ret(h, mat.w);
        for(int i = 0; i < h; ++i)
            for(int k = 0; k < w; ++k)
                for(int j = 0; j < mat.w; ++j)
                    ret.v[i * mat.w + j] += v[i * w + k] * mat.v[k * mat.w + j];
        return ret;
    }

    Matrix operator+(const Matrix& mat){return Matrix(*this) += mat;}
    Matrix operator-(const Matrix& mat){return Matrix(*this) -= mat;}
    Matrix operator%(const T mod){return Matrix(*this) %= mod;}
    Matrix& operator*=(const Matrix& mat){return *this = *this * mat;}
};

bool solve(){
    int n, m, a, b, c, t;
    cin >> n >> m >> a >> b >> c >> t;
    if(!n)
        return false;

    mint::mod = m;

    Matrix<mint> mat(n, n);
    for(int i = 0; i < n; ++i){
        if(i)
            mat.at(i - 1, i) = a;
        mat.at(i, i) = b;
        if(i != n - 1)
            mat.at(i + 1, i) = c;
    }
    Matrix<mint> st(1, n);
    for(int i = 0; i < n; ++i){
        int s;
        cin >> s;
        st.at(0, i) = s;
    }
    auto res = st * mat.pow(t);
    for(int i = 0; i < n; ++i){
        cout << *res.at(0, i) << " \n"[i == n - 1];
    }

    return true;
}

signed main(){
    while(solve());
}



Measured memory_bytes: 3168