#include<bits/stdc++.h>
using namespace std;
#define rep(i,n) for(ll i=0;i<n;i++)
#define repl(i,l,r) for(ll i=(l);i<(r);i++)
#define per(i,n) for(ll i=n-1;i>=0;i--)
#define perl(i,r,l) for(ll i=r-1;i>=l;i--)
#define fi first
#define se second
#define pb push_back
#define ins insert
#define pqueue(x) priority_queue<x,vector<x>,greater<x>>
#define all(x) (x).begin(),(x).end()
#define CST(x) cout<<fixed<<setprecision(x)
#define vtpl(x,y,z) vector<tuple<x,y,z>>
#define rev(x) reverse(x);
using ll=long long;
using vl=vector<ll>;
using vvl=vector<vector<ll>>;
using pl=pair<ll,ll>;
using vpl=vector<pl>;
using vvpl=vector<vpl>;
const ll MOD=1000000007;
const ll MOD9=998244353;
//const int inf=1e9+10;
const ll INF=4e18;
const ll dy[8]={1,0,-1,0,1,1,-1,-1};
const ll dx[8]={0,-1,0,1,1,-1,1,-1};
template<class T> inline bool chmin(T& a, T b) {
    if (a > b) {
        a = b;
        return true;
    }
    return false;
}
template<class T> inline bool chmax(T& a, T b) {
    if (a < b) {
        a = b;
        return true;
    }
    return false;
}
using ld = double;
using P = complex<ld>;
using G = vector<P>;
const ld pi = acos(-1);
const ld eps = 1e-10;
const ld inf = 1e12;
ld cross(const P& a, const P& b) { return a.real()*b.imag() - a.imag()*b.real(); }
ld dot(const P& a, const P& b) { return a.real()*b.real() + a.imag()*b.imag(); }
template <class iter>
std::pair<P, ld> min_ball(iter left, iter right, int seed = 1333) {
    const int n = right - left;

    assert(n >= 1);
    if (n == 1) {
        return {*left, ld(0)};
    }

    std::mt19937 mt(seed);
    std::shuffle(left, right, mt);
    // std::random_shuffle(left, right); // simple but deprecated

    iter ps = left;
    using circle = std::pair<P, ld>;

    auto make_circle_3 = [](const P &a, const P &b, const P &c) -> circle {
        ld A = std::norm(b - c), B = std::norm(c - a), C = std::norm(a - b),
           S = cross(b - a, c - a);
        P p = (A * (B + C - A) * a + B * (C + A - B) * b + C * (A + B - C) * c) / (4 * S * S);
        ld r2 = std::norm(p - a);
        return {p, r2};
    };

    auto make_circle_2 = [](const P &a, const P &b) -> circle {
        P c = (a + b) / (ld)2;
        ld r2 = std::norm(a - c);
        return {c, r2};
    };
    auto in_circle = [](const P &a, const circle &c) -> bool {
        return std::norm(a - c.first) <= c.second + eps;
    };

    circle c = make_circle_2(ps[0], ps[1]);

    // MiniDisc
    for (int i = 2; i < n; ++i) {
        if (!in_circle(ps[i], c)) {
            // MiniDiscWithPoint
            c = make_circle_2(ps[0], ps[i]);
            for (int j = 1; j < i; ++j) {
                if (!in_circle(ps[j], c)) {
                    // MiniDiscWith2Points
                    c = make_circle_2(ps[i], ps[j]);
                    for (int k = 0; k < j; ++k) {
                        if (!in_circle(ps[k], c)) {
                            c = make_circle_3(ps[i], ps[j], ps[k]);
                        }
                    }
                }
            }
        }
    }
    return c;
}
int main(){
    ll n;cin >> n;
    vector<P> point(n);
    rep(i,n){
        ld x,y;cin >> x >>y;
        point[i]=P(x,y);
    }
    CST(10);
    cout << sqrt(min_ball(all(point)).se) <<endl;
}

Measured memory_bytes: 3836