#pragma GCC optimize("O3")
#pragma GCC optimize("O2")
#pragma GCC optimize("Og")
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping")
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-fwhole-program")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-fstrict-overflow")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-skip-blocks")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("-funsafe-loop-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks")
 
 
#include <bits/stdc++.h>  
#include <complex>
#include <queue>
#include <set>
#include <unordered_set>
#include <list>
#include <chrono>
#include <random>
#include <iostream>
#include <algorithm>
#include <cmath>
#include <string>
#include <vector>
#include <map>
#include <unordered_map>
#include <stack>
#include <iomanip>
#include <fstream>
 
using namespace std;
 
typedef long long ll;
typedef long double ld;
typedef pair<ll,ll> p32;
typedef pair<ll,ll> p64;
typedef pair<double,double> pdd;
typedef vector<ll> v64;
typedef vector<ll> v32;
typedef vector<vector<ll> > vv32;
typedef vector<vector<ll> > vv64;
typedef vector<vector<p64> > vvp64;
typedef vector<p64> vp64;
typedef vector<p32> vp32;
ll MOD = 1e9+7;
#define forn(i,e) for(ll i = 0; i < e; i++)
#define forsn(i,s,e) for(ll i = s; i < e; i++)
#define rforn(i,s) for(ll i = s; i >= 0; i--)
#define rforsn(i,s,e) for(ll i = s; i >= e; i--)
#define ln "\n"
#define dbg(x) cout<<#x<<" = "<<x<<ln
#define mp make_pair
#define pb push_back
#define fi first
#define se second
#define INF 1e18
#define fast_cin() ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL)
#define all(x) (x).begin(), (x).end()
#define sz(x) ((ll)(x).size())
#define vvv64 vector<vv32>
#define vvvv64 vector<vvv32>
 
	
void solve()
{
    ll n,a,b;
    cin>>n>>a>>b;
    ll diff=abs(a-b);
    if (diff%2==0)
    {
        cout<<diff/2<<endl;
        return;
    }
    if (a>b)
    swap(a,b);
    ll ans=min((a+b-1)/2, ((n - a) + (n - b) + 1)/2 );
    cout<<ans<<endl;
}   
 
int main() {
    // ios_base::sync_with_stdio(false);
    // cin.tie(NULL);
    // cout.tie(NULL);
    ll t=1;
    // cin>>t;
    // int a=5!=3-1;
    // cout<<a<<endl;
    while (t--)
    {
 
       solve();
    }
    return 0;
}

Measured memory_bytes: 384