using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using System.Globalization;
using System.Diagnostics;



class Myon
{
    public Myon() { }
    public static int Main()
    {
        new Myon().calc();
        return 0;
    }
    

    Scanner cin;

    int MAX = 999999;
    
    void calc()
    {
        cin = new Scanner();
        int N = cin.nextInt();
        int[] A = cin.ArrayInt(N, -1);


        prePos = new int[N];
        List<int> AList = new List<int>();
        List<int> BList = new List<int>();
        for (int i = 0; i < A.Length; i++)
        {
            if (i % 2 == 0) AList.Add(MAX - A[i]);
            else BList.Add(MAX - A[i]);
            prePos[A[i]] = i;
        }

        seg = new Segtree[2];
        seg[0] = new Segtree(AList.Count, AList.ToArray());
        seg[1] = new Segtree(BList.Count, BList.ToArray());

        a = new List<int>();
        b = new List<int>();
        h = new PriorityQueue<long>();
        next = new List<int>[N];
        nowID = 0;
        
        q = new Queue<Tuple<int, int, int>>();
        q.Enqueue(Tuple.Create(0, N, -1));
        while(q.Count != 0)
        {
            var nextQuery = q.Dequeue();
            dfs(nextQuery.Item1, nextQuery.Item2, nextQuery.Item3);
        }

        h.Enqueue(-hash(a[0], b[0], 0));

        List<long> ansArray = new List<long>();
        while (h.Count != 0)
        {
            var nextNode = -h.Dequeue();
            long anum = (nextNode >> 40);
            long bnum = (nextNode >> 20) & 0xFFFFF;
            ansArray.Add(MAX - anum + 1);
            ansArray.Add(MAX - bnum + 1);
            int id = (int)(nextNode & 0xFFFFF);
            foreach (var item in next[id])
            {
                h.Enqueue(-hash(a[item], b[item], item));
            }
        }
        Console.WriteLine(string.Join(" ", ansArray));
    }

    List<int> a;
    List<int> b;
    List<int>[] next;
    PriorityQueue<long> h;
    int nowID;

    int[] prePos;
    Segtree[] seg;

    long hash(long a, long b, long c)
    {
        return (a << 40) + (b << 20) + c;
    }

    Queue<Tuple<int, int, int>> q;

    void dfs(int l, int r, int preID)
    {
        if (r - l <= 0) return;
        int lid = l % 2;
        int lpos = l / 2;
        int rid = 1 - lid;
        int rpos = (r + 1 - l%2) / 2;

        int left = seg[lid].getMax(lpos, rpos);
        int leftPos = prePos[MAX - left];

        int right = seg[rid].getMax((leftPos + 1) / 2, (r + l % 2) / 2);
        int rightPos = prePos[MAX - right];

        a.Add(left);
        b.Add(right);
        int nid = nowID;
        next[nowID] = new List<int>();
        if(preID != -1)
        {
            next[preID].Add(nid);
        }
        nowID++;
        q.Enqueue(Tuple.Create(l, leftPos, nid));
        q.Enqueue(Tuple.Create(leftPos + 1, rightPos, nid));
        q.Enqueue(Tuple.Create(rightPos + 1, r, nid));
    }
    
    /// <summary>
    /// 指定した型のインスタンスを最も価値が低い順に取り出すことが可能な可変サイズのコレクションを表します．
    /// </summary>
    /// <typeparam name="T">優先度付きキュー内の要素の型を指定します．</typeparam>
    /// <remarks>内部的にはバイナリヒープによって実装されています．</remarks>
    public class PriorityQueue<T>
    {
        readonly List<T> heap = new List<T>();
        readonly IComparer<T> cmp;

        /// <summary>
        /// デフォルトの比較子を使用してインスタンスを初期化します．
        /// </summary>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue() { cmp = Comparer<T>.Default; }

        /// <summary>
        /// デリゲートで表されるような比較関数を使用してインスタンスを初期化します．
        /// </summary>
        /// <param name="comparison"></param>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue(Comparison<T> comparison) { cmp = Comparer<T>.Create(comparison); }

        /// <summary>
        /// 指定された比較子を使用してインスタンスを初期化します．
        /// </summary>
        /// <param name="comparer"></param>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public PriorityQueue(IComparer<T> comparer) { cmp = comparer; }

        /// <summary>
        /// 優先度付きキューに要素を追加します．
        /// </summary>
        /// <param name="item">優先度付きキューに追加される要素</param>
        /// <remarks>最悪計算量 O(log N) で実行されます．</remarks>
        public void Enqueue(T item)
        {
            var pos = heap.Count;
            heap.Add(item);
            while (pos > 0)
            {
                var par = (pos - 1) / 2;
                if (cmp.Compare(heap[par], item) <= 0)
                    break;
                heap[pos] = heap[par];
                pos = par;
            }
            heap[pos] = item;

        }

        /// <summary>
        /// 優先度付きキューから最も価値が低い要素を削除し，返します．
        /// </summary>
        /// <returns>優先度付きキューから削除された要素．</returns>
        /// <remarks>最悪計算量 O(log N) で実行されます．</remarks>
        public T Dequeue()
        {
            var ret = heap[0];
            var pos = 0;
            var x = heap[heap.Count - 1];

            while (pos * 2 + 1 < heap.Count - 1)
            {
                var lch = pos * 2 + 1;
                var rch = pos * 2 + 2;
                if (rch < heap.Count - 1 && cmp.Compare(heap[rch], heap[lch]) < 0) lch = rch;
                if (cmp.Compare(heap[lch], x) >= 0)
                    break;
                heap[pos] = heap[lch];
                pos = lch;
            }
            heap[pos] = x;
            heap.RemoveAt(heap.Count - 1);
            return ret;

        }
        /// <summary>
        ///  優先度付きキューに含まれる最も価値が低い要素を削除せずに返します．
        /// </summary>
        /// <returns>優先度付きキューに含まれる最も価値が低い要素．</returns>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public T Peek() { return heap[0]; }

        /// <summary>
        /// 優先度付きキュー内の要素の数を取得します．
        /// </summary>
        /// <returns>優先度付キュー内にある要素の数</returns>
        /// <remarks>最悪計算量 O(1) で実行されます．</remarks>
        public int Count { get { return heap.Count; } }
        /// <summary>
        /// 優先度付きキュー内に要素が存在するかどうかを O(1) で判定します．
        /// </summary>
        /// <returns>優先度付キュー内にある要素が存在するならば true，そうでなければ　false．</returns>
        /// <remarks>この操作は O(1) で実行されます．</remarks>
        public bool Any() { return heap.Count > 0; }

        /// <summary>
        /// 優先度付きキューに含まれる要素を昇順に並べて返します．
        /// </summary>
        /// <remarks>この操作は計算量 O(N log N)で実行されます．</remarks>
        public T[] Items
        {
            get
            {
                var ret = heap.ToArray();
                Array.Sort(ret, cmp);
                return ret;
            }
        }
    }


    class Segtree
    {
        int N;
        int[] L;
        int[] R;
        int[] M;
        int[,] np;

        public Segtree(int _N, int[] Array)
        {
            N = 1;
            while (N < _N) N *= 2;
            init();

            L = new int[N * 2];
            R = new int[N * 2];
            M = new int[N * 2];
            np = new int[N * 2, 2];
            L[0] = 0;
            R[0] = N;
            M[0] = N / 2;

            for (int i = 0; i < N - 1; i++)
            {
                np[i, 0] = i * 2 + 1;
                np[i, 1] = i * 2 + 2;
                L[np[i, 0]] = L[i];
                R[np[i, 0]] = L[np[i, 1]] = (L[i] + R[i]) / 2;
                R[np[i, 1]] = R[i];
            }
            for (int i = 0; i < N; i++)
            {
                M[i] = (L[i] + R[i]) / 2;
            }

            for (int i = L.Length - 1; i >= 0; i--)
            {
                if (L[i] == R[i]) continue;
                if (L[i] + 1 == R[i])
                {
                    if(L[i] < Array.Length) max[i] = Array[L[i]];
                }
                else
                {
                    merge(i);
                }
            }
        }
        
        int[] max;

        void init()
        {
            max = new int[2 * N];
        }
        

        //親の更新処理
        public void merge(int p)
        {
            max[p] = Math.Max(max[np[p, 0]], max[np[p, 1]]);
        }
        

        public int getMax(int l, int r, int p = 0)
        {
            if (l == r) return 0;
            if (l == L[p] && r == R[p])
            {
                //一致時処理
                return max[p];
            }
            else
            {
                //子の集計
                int ans = 0;
                if (l < M[p]) ans = Math.Max(ans, getMax(l, Math.Min(M[p], r), np[p, 0]));
                if (r > M[p]) ans = Math.Max(ans, getMax(Math.Max(l, M[p]), r, np[p, 1]));

                return ans;
            }
        }
    }

}


class Scanner
{
    string[] s;
    int i;

    char[] cs = new char[] { ' ' };

    public Scanner()
    {
        s = new string[0];
        i = 0;
    }

    public string next()
    {
        if (i < s.Length) return s[i++];
        string st = Console.ReadLine();
        while (st == "") st = Console.ReadLine();
        s = st.Split(cs, StringSplitOptions.RemoveEmptyEntries);
        if (s.Length == 0) return next();
        i = 0;
        return s[i++];
    }

    public int nextInt()
    {
        return int.Parse(next());
    }
    public int[] ArrayInt(int N, int add = 0)
    {
        int[] Array = new int[N];
        for (int i = 0; i < N; i++)
        {
            Array[i] = nextInt() + add;
        }
        return Array;
    }

    public long nextLong()
    {
        return long.Parse(next());
    }

    public long[] ArrayLong(int N, long add = 0)
    {
        long[] Array = new long[N];
        for (int i = 0; i < N; i++)
        {
            Array[i] = nextLong() + add;
        }
        return Array;
    }

    public double nextDouble()
    {
        return double.Parse(next());
    }


    public double[] ArrayDouble(int N, double add = 0)
    {
        double[] Array = new double[N];
        for (int i = 0; i < N; i++)
        {
            Array[i] = nextDouble() + add;
        }
        return Array;
    }
}


Measured memory_bytes: 69048