#include <bits/stdc++.h>
#define REP(i,n) for (int i = 0; i <(n); ++i)
#define REP2(i,x,n) for (int i = x; i <(n); ++i)
#define ALL(v) v.begin(), v.end()
#define RALL(v) v.rbegin(), v.rend()
using namespace std;
using ll = long long;
using P = pair<int,int>;
static const double PI = acos(-1);
static const int INF = 1e9+7;

/*

計算幾何学　ライブラリ

*/


#define EPS (1e-10)
#define equals(a,b) (fabs((a)-(b)) < EPS)

static const int COUNTER_CLOCKWISE = 1;
static const int CLOCKWISE = -1;
static const int ONLINE_BACK = 2;
static const int ONLINE_FRONT = -2;
static const int ON_SEGMENT = 0;


struct Point{
  double x,y;
  Point(){}
  Point(double x,double y) :x(x),y(y){}
  Point operator + (Point p) {return Point(x+p.x,y+p.y);}
  Point operator - (Point p) {return Point(x-p.x,y-p.y);}
  Point operator * (double k) {return Point(x*k,y*k);}
  Point operator / (double k) {return Point(x/k,y/k);}
  double norm(){return x*x+y*y;}
  double abs(){return sqrt(norm());}

  bool operator < (const Point &p) const{
    return x!=p.x ? x < p.x : y < p.y;
  }

  bool operator == (const Point &p) const{
    return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS;
  }
};
typedef Point Vector;
typedef vector<Point> Polygon;

struct Segment{
  Point p1,p2;
  Segment(){}
  Segment(Point p1, Point p2):p1(p1),p2(p2){}
};

typedef Segment Line;

struct Circle{
  Point c;
  double r;
  Circle(Point c,double r):c(c),r(r){}
};

double norm(Vector a){
  return a.x*a.x+a.y*a.y;
}
double abs(Vector a){
  return sqrt(norm(a));
}
double dot(Vector a,Vector b){
  return a.x*b.x+a.y*b.y;
}
double cross(Vector a,Vector b){
  return a.x*b.y-a.y*b.x;
}

bool isOrthogonal(Vector a,Vector b){
  return equals(dot(a,b),0.0);
}

bool isOrthogonal(Point a1,Point a2,Point b1,Point b2){
  return isOrthogonal(a1-a2,b1-b2);
}

bool isOrthogonal(Segment s1,Segment s2){
  return equals(dot(s1.p2-s1.p1,s2.p2-s2.p1),0.0);
}

bool isParallel(Vector a,Vector b){
  return equals(cross(a,b),0.0);
}

bool isParallel(Point a1,Point a2,Point b1,Point b2){
  return isParallel(a1-a2,b1-b2);
}

bool isParallel(Segment s1,Segment s2){
  return equals(cross(s1.p2-s1.p1,s2.p2-s2.p1),0.0);
}

Point project(Segment s,Point p){
  Vector base=s.p2-s.p1;
  double r=dot(p-s.p1,base)/norm(base);
  return s.p1+base*r;
}

Point reflect(Segment s,Point p){
  return p+(project(s,p)-p)*2.0;
}

int ccw(Point p0,Point p1,Point p2){
  Vector a = p1-p0;
  Vector b = p2-p0;
  if(cross(a,b) > EPS) return COUNTER_CLOCKWISE;
  if(cross(a,b) < -EPS) return CLOCKWISE;
  if(dot(a,b) < -EPS) return ONLINE_BACK;
  if(a.norm()<b.norm()) return ONLINE_FRONT;
  return ON_SEGMENT;
}

bool intersect(Point p1,Point p2,Point p3,Point p4){
  return (ccw(p1,p2,p3)*ccw(p1,p2,p4) <= 0 &&
	  ccw(p3,p4,p1)*ccw(p3,p4,p2) <= 0 );
}

bool intersect(Segment s1,Segment s2){
  return intersect(s1.p1,s1.p2,s2.p1,s2.p2);
}

double getDistanceLP(Line l,Point p){
  return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1));
}

double getDistanceSP(Segment s,Point p){
  if(dot(s.p2-s.p1,p-s.p1) < 0.0 ) return abs(p-s.p1);
  if(dot(s.p1-s.p2,p-s.p2) < 0.0 ) return abs(p-s.p2);
  return getDistanceLP(s,p);
}

double getDistance(Segment s1,Segment s2){
  if(intersect(s1,s2)) return 0.0;
  return min(min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)),
	     min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2)));
}

Point getCrossPoint(Segment s1,Segment s2){
  Vector base=s2.p2-s2.p1;
  double d1=abs(cross(base,s1.p1-s2.p1));
  double d2=abs(cross(base,s1.p2-s2.p1));
  double t=d1/(d1+d2);
  return s1.p1+(s1.p2-s1.p1)*t;
}


pair<Point,Point> getCrossPoints(Circle c,Line l){
  Vector pr=project(l,c.c);
  Vector e=(l.p2-l.p1)/abs(l.p2-l.p1);
  double base=sqrt(c.r*c.r-norm(pr-c.c));
  return make_pair(pr+e*base,pr-e*base);
}


double arg(Vector p){
  return atan2(p.y,p.x);
}

Vector polar(double a,double r){
  return Point(cos(r)*a,sin(r)*a);
}

pair<Point,Point> getCrossPoints(Circle c1,Circle c2){
  double d=abs(c1.c-c2.c);
  double a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d));
  double t=arg(c2.c-c1.c);
  return make_pair(c1.c+polar(c1.r,t+a),c1.c+polar(c1.r,t-a));
}

int contains(Polygon g,Point p){
  int n=g.size();
  bool x=false;
  for(int i=0;i<n;i++){
    Point a=g[i]-p,b=g[(i+1)%n]-p;
    if(fabs(cross(a,b)) < EPS && dot(a,b) < EPS) return 1;
    if(a.y>b.y) swap(a,b);
    if(a.y < EPS && EPS < b.y && cross(a,b) > EPS ) x = !x;
  }
  return (x?2:0);
}

Polygon andrewScan(Polygon s){
  Polygon u,l;
  if(s.size()<3) return s;
  sort(s.begin(),s.end());
  u.push_back(s[0]);
  u.push_back(s[1]);
  l.push_back(s[s.size()-1]);
  l.push_back(s[s.size()-2]);
  for(int i=2;i<s.size();i++){
    for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i]) != CLOCKWISE;n--){
      u.pop_back();
    }
    u.push_back(s[i]);
  }
  for(int i=s.size()-3;i>=0;i--){
    for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i]) != CLOCKWISE;n--){
      l.pop_back();
    }
    l.push_back(s[i]);
  }
  reverse(l.begin(),l.end());
  for(int i=u.size()-2;i>=1;i--) l.push_back(u[i]);
  return l;
}



int main(){
  double x0, y0, x1, y1;
  cin >> x0 >> y0 >> x1 >> y1;
  Point px0 = Point(x0, y0);
  Point px1 = Point(x1, y1);

  Line s = Line(px0,px1);

  int q;
  cin >> q;
  REP(i,q){
    double xp, yp;
    cin >> xp >> yp;
    Point px = Point(xp,yp);
    Point ans = reflect(s, px);
    cout << fixed << setprecision(15) <<  ans.x << " "<< ans.y << endl;
  }


  return 0;
}



Measured memory_bytes: 3284