#include <bits/stdc++.h>
using namespace std;
using LL = long long;

template<typename T>bool chmax(T&a,T b){if(a<b){a=b;return true;}return false;}
template<typename T>bool chmin(T&a,T b){if(a>b){a=b;return true;}return false;}


// std::vector Declaration
template<typename T>
vector<T> make_v(size_t a) { return vector<T>(a); }
template<typename T,typename... Ts>
auto make_v(size_t a,Ts... ts) {
   return vector<decltype(make_v<T>(ts...))>(a,make_v<T>(ts...));
}

// std::vector Initialization
template<typename T>
void fill_all(T& arr, const T& v) { arr = v; }
template<typename T, typename U>
void fill_all(T& arr, const U& v) { for (auto& i : arr) fill_all(i, v); }

// std::vector Debug
template<typename T>
ostream& operator<<(ostream& os, const vector<T>& v) {
   os << "[";
   bool a = 1;
   for (auto e : v ) {
      os << (a ? "" : " "); 
      os << e;
      a = 0;
   }
   os << "]";
   return os;
}

// std::pair Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const pair<T, U>& p) {
   os << "(" << p.first << " " << p.second << ")";
   return os;
}

// std::set Debug
template<typename T>
ostream& operator<<(ostream& os, const set<T>& st) {
   os << "{";
   bool a = 1;
   for (auto e : st) {
      os << (a ? "" : " ");
      os << e;
      a = 0;
   }
   os << "}";
   return os;
}

// std::map Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const map<T, U>& mp) {
   os << "{";
   bool a = 1;
   for (auto e : mp) {
      os << (a ? "" : " ");
      os << e.first << ":" << e.second;
      a = 0;
   }
   os << "}";
   return os;
}

// std::tuple Debug
template<int N,class Tuple>
void out(ostream &os,const Tuple &t){}
template<int N,class Tuple,class H,class ...Ts>
void out(ostream &os,const Tuple &t){
   if(N)os<<" ";
   os<<get<N>(t);
   out<N+1,Tuple,Ts...>(os,t);
}
template<class ...Ts>
ostream& operator<<(ostream &os, const tuple<Ts...> &t){
   os<<"(";
   out<0,tuple<Ts...>,Ts...>(os,t);
   os<<")";
   return os;
}

// Debug
#define DUMP(x) cout<<#x<<" = "<<(x)<<endl

struct edge { int to, cost; };

const LL LINF = 1LL<<60;
const int IINF = 1<<30;
const LL MOD = 1e9+7;

int gcd(int x, int y) {
   if(x < y) swap(x, y);
   if(y == 0) return x;
   if(x % y == 0) return y;
   else return gcd(y, x % y);
}

template<typename Monoid>
struct SegmentTree {
   using F = function<Monoid(Monoid,Monoid)>;
   int sz;
   vector< Monoid > data;
   const F f;
   const Monoid M1;
   SegmentTree(int n, const F f, const Monoid &M1) : f(f), M1(M1) {
      sz = 1;
      while(sz < n) sz <<= 1;
      data.assign(2 * sz, M1);
   }
   void set(int k, const Monoid &x) {
      data[k + sz] = x;
   }
   void build() {
      for(int k = sz - 1; k > 0; --k) {
         data[k] = f(data[2 * k + 0], data[2 * k + 1]);
      }
   }
   void update(int k, const Monoid &x) {
      k += sz;
      data[k] = x;
      while(k >>= 1) {
         data[k] = f(data[2 * k + 0], data[2 * k + 1]);
      }
   }
   void add(int k, const Monoid &x) {
      update(k, data[k+sz] + x);
   }
   Monoid query(int a, int b, int k, int l, int r) {
      if (r <= a || b <= l) {
         return M1;
      } else if (a <= l && r <= b) {
         return data[k];
      } else {
         return f(query(a, b, 2 * k + 0, l, (l + r) / 2),
               query(a, b, 2 * k + 1, (l + r) / 2, r));
      }
   }
   Monoid query(int a, int b) {
      // return f[a, b).
      return query(a, b, 1, 0, sz);
   }
};

int main()
{
   int n; cin >> n;
   vector<int> a(n);
   for (int i = 0; i < n; ++i) {
      cin >> a[i];
   }

   auto seg = SegmentTree<int>(n, [](int a, int b){ return gcd(a,b); }, 0);
   for (int i = 0; i < n; ++i) {
      seg.set(i, a[i]);
   }
   seg.build();

   int ans = 0;
   for (int i = 0; i < n; ++i) {
      chmax(ans, gcd(seg.query(0,i), seg.query(i+1,n)));
   }

   cout << ans << endl;

   return 0;
}


Measured memory_bytes: 1664