#include <string>
#include <vector>
#include <map>
#include <set>
#include <deque>
#include <iostream>
#include <functional>
#include <algorithm>
#include <sstream>
#include <iterator>
#include <cmath>
#include <limits>
#include <tuple>
#include <queue>
#include <stack>
#include <bitset>
#include <chrono>
#include <cstdlib>

using namespace std;
using namespace std::chrono;
typedef long long ll;

#define rep(i,n) for(int i=0;i<(int)(n);i++)
#define rep1(i,n) for(int i=1;i<=(int)(n);i++)
#define all(c) c.begin(),c.end()

class solver {
public:
	int D;
	vector<ll> c;
	vector<vector<ll>> s;

	void init() {
		cin >> D;
		c.resize(26);
		s.resize(D);
		rep(i, 26) {
			cin >> c[i];
		}
		rep(j, D) {
			s[j].resize(26);
			rep(i, 26) {
				cin >> s[j][i];
			}
		}
	}

	vector<ll> calc(const vector<int>& t) const {
		vector<int> last(26);
		auto down = [&last, this](int d) {
			d++;
			ll v = 0;
			rep(i, 26) {
				v += c[i] * (d - last[i]);
			}
			return v;
		};
		int N = t.size();
		vector<ll> v(N);
		rep(i, N) {
			if (i > 0)
				v[i] = v[i - 1];
			v[i] += s[i][t[i]];
			last[t[i]] = i + 1;
			v[i] -= down(i);
		}
		return v;
	}

	vector<int> greedy() const {
		vector<pair<ll, int>> cs;
		rep(i, 26) {
			cs.emplace_back(c[i], i);
		}
		sort(all(cs), greater<pair<ll, int>>());

		vector<vector<pair<ll, int>>> ss(D);
		rep(j, D) {
			rep(i, 26) {
				ss[j].emplace_back(s[j][i], i);
			}
			sort(all(ss[j]), greater<pair<ll, int>>());
		}

		vector<int> ans;
		ll score = 0;
		for (auto& i : ss) {
			vector<int> ts(ans);
			ts.push_back(i[0].second);
			auto as = calc(ts);
			vector<int> tc(ans);
			tc.push_back(cs[0].second);
			auto ac = calc(tc);
			if (as.back() > ac.back()) {
				ans.push_back(i[0].second);
				score = as.back();
			}
			else {
				ans.push_back(cs[0].second);
				score = ac.back();
			}
		}

		/*
t[1..D] = 初期解(ランダム生成や、貪欲法で求めたものを利用)
while 時間のある限り:
	d と q をランダムに選ぶ。
	old = t[d] # 後で戻せるように元の値を記憶しておく
	t[d] = q
	if 変形前より解が悪化:
		t[d] = old
		*/
		system_clock::time_point start = system_clock::now();
		auto t = ans;
		for (;;) {
			system_clock::time_point now = system_clock::now();
			double elapsed = duration_cast<milliseconds>(now - start).count();
			if (elapsed > 1900)
				break;

			auto old = t;
			int d = rand() % D;
			int q = rand() % 26;
			t[d] = q;
			auto tmp = calc(t);
			
			if (score < tmp.back()) {
				score = tmp.back();
			}
			else {
				// rollback
				t = old;
			}
		}
		ans = t;
		return ans;
	}

/*
fn solve(input: &Input) -> Vec<usize> {
	const TL: f64 = 1.9;
	let mut rng = rand_pcg::Pcg64Mcg::new(890482);
	let mut out = (0..input.D).map(|_| rng.gen_range(0, 26)).collect::<Vec<_>>(); // random solution
	let mut score = compute_score(&input, &out);
	while get_time() < TL {
		if rng.gen_bool(0.5) {
			let d = rng.gen_range(0, input.D);
			let q = rng.gen_range(0, 26);
			let old = out[d];
			out[d] = q;
			let new_score = compute_score(&input, &out);
			if score > new_score {
				out[d] = old;
			} else {
				score = new_score;
			}
		} else {
			let d1 = rng.gen_range(0, input.D - 1);
			let d2 = rng.gen_range(d1 + 1, (d1 + 16).min(input.D));
			out.swap(d1, d2);
			let new_score = compute_score(&input, &out);
			if score > new_score {
				out.swap(d1, d2);
			} else {
				score = new_score;
			}
		}
	}
	out
}
*/
	vector<int> solve() const {
		auto start = system_clock::now();
		auto get_time = [start]() {return duration_cast<milliseconds>(system_clock::now() - start).count(); };
		const ll TL = 1900;
		vector<int> out(D);
		rep(i, D) {
			out[i] = rand() % 26;	// random solution
		}
		auto score = calc(out).back();
		while (get_time() < TL) {
			if (rand() % 2 == 0) {
				const int d = rand() % D;
				const int q = rand() % 26;
				const int old = out[d];
				out[d] = q;
				const ll new_score = calc(out).back();
				if (score > new_score) {
					out[d] = old;
				}
				else {
					score = new_score;
				}
			}
			else {
				const int d1 = rand() % (D-1);
				const int d2 = min(d1 + 1 + (rand() % 16), D-1);
				swap(out[d1], out[d2]);
				const ll new_score = calc(out).back();
				if (score > new_score) {
					swap(out[d1], out[d2]);
				}
				else {
					score = new_score;
				}
			}
		}
		return out;
	}

	/*
struct State {
	out: Vec<usize>,
	score: i64,
	ds: Vec<Vec<usize>>,
}
	*/
	struct State {
		vector<int> out;
		ll score;
		vector<vector<int>> ds;
	};

	/*
fn cost(a: usize, b: usize) -> i64 {
	let d = b - a;
	(d * (d - 1) / 2) as i64
}
	*/
	static ll cost(int a, int b) {
		const int d = b - a;
		return ll(d * (d - 1) / 2);
	}

/*
impl State {
	fn new(input: &Input, out: Vec<usize>) -> State {
		let mut ds = vec![vec![]; 26];
		for d in 0..input.D {
			ds[out[d]].push(d + 1);
		}
		let score = compute_score(&input, &out);
		State { out, score, ds }
	}
	fn change(&mut self, input: &Input, d: usize, new_i: usize) {
		let old_i = self.out[d];
		let p = self.ds[old_i].iter().position(|a| *a == d + 1).unwrap();
		let prev = self.ds[old_i].get(p - 1).cloned().unwrap_or(0);
		let next = self.ds[old_i].get(p + 1).cloned().unwrap_or(input.D + 1);
		self.ds[old_i].remove(p);
		self.score += (cost(prev, d + 1) + cost(d + 1, next) - cost(prev, next)) * input.c[old_i];
		let p = self.ds[new_i].iter().position(|a| *a > d + 1).unwrap_or(self.ds[new_i].len());
		let prev = self.ds[new_i].get(p - 1).cloned().unwrap_or(0);
		let next = self.ds[new_i].get(p).cloned().unwrap_or(input.D + 1);
		self.ds[new_i].insert(p, d + 1);
		self.score -= (cost(prev, d + 1) + cost(d + 1, next) - cost(prev, next)) * input.c[new_i];
		self.score += input.s[d][new_i] - input.s[d][old_i];
		self.out[d] = new_i;
	}
}
*/
	static State state_new(const solver& input, vector<int>&& out) {
		vector<vector<int>> ds(26, vector<int>());
		rep(d, input.D) {
			ds[out[d]].push_back(d + 1);
		}
		ll score = input.calc(out).back();
		return { out, score, ds };
	}
	static void state_change(State& self, const solver& input, int d, int new_i) {
		const auto old_i = self.out[d];
		{
			const auto p = find_if(all(self.ds[old_i]), [d](int a) {return a == d + 1; }) - self.ds[old_i].begin();
			const auto prev = p - 1 >= 0 ? self.ds[old_i].at(p - 1) : 0;
			const auto next = p + 1 < self.ds[old_i].size() ? self.ds[old_i].at(p + 1) : input.D + 1;
			self.ds[old_i].erase(self.ds[old_i].begin() + p);
			self.score += (cost(prev, d + 1) + cost(d + 1, next) - cost(prev, next)) * input.c[old_i];
		}
		const auto new_it = find_if(all(self.ds[new_i]), [d](int a) {return a > d + 1; });
		const auto p = new_it != self.ds[new_i].end() ? new_it - self.ds[new_i].begin() : (int)self.ds[new_i].size();
		const auto prev = p - 1 >= 0 ? self.ds[new_i].at(p - 1) : 0;
		const auto next = p + 1 < self.ds[new_i].size() ? self.ds[new_i].at(p + 1) : input.D + 1;
		self.ds[new_i].insert(self.ds[new_i].begin() + p, d + 1);
		self.score -= (cost(prev, d + 1) + cost(d + 1, next) - cost(prev, next)) * input.c[new_i];
		self.score += input.s[d][new_i] - input.s[d][old_i];
		self.out[d] = new_i;
	}

	/*
fn solve(input: &Input) -> Vec<usize> {
	const T0: f64 = 2e3;
	const T1: f64 = 6e2;
	const TL: f64 = 1.9;
	let mut rng = rand_pcg::Pcg64Mcg::new(890482);
	let mut state = State::new(input, (0..input.D).map(|_| rng.gen_range(0, 26)).collect());
	let mut cnt = 0;
	let mut T = T0;
	let mut best = state.score;

	let mut best_out = state.out.clone();
	loop {
		cnt += 1;
		if cnt % 100 == 0 {
			let t = get_time() / TL;
			if t >= 1.0 {
				break;
			}
			T = T0.powf(1.0 - t) * T1.powf(t);
		}
		let old_score = state.score;
		if rng.gen_bool(0.5) {
			let d = rng.gen_range(0, input.D);
			let old = state.out[d];
			state.change(input, d, rng.gen_range(0, 26));
			if old_score > state.score && !rng.gen_bool(f64::exp((state.score - old_score) as f64 / T)) {
				state.change(input, d, old);
			}
		} else {
			let d1 = rng.gen_range(0, input.D - 1);
			let d2 = rng.gen_range(d1 + 1, (d1 + 16).min(input.D));
			let (a, b) = (state.out[d1], state.out[d2]);
			state.change(input, d1, b);
			state.change(input, d2, a);
			if old_score > state.score && !rng.gen_bool(f64::exp((state.score - old_score) as f64 / T)) {
				state.change(input, d1, a);
				state.change(input, d2, b);
			}
		}
		if best.setmax(state.score) {
			best_out = state.out.clone();
		}
	}
	best_out
}	
*/
	//SimulatedAnnealing
	vector<int> solve_sa() const {
		auto start = system_clock::now();
		auto get_time = [start]() {return duration_cast<milliseconds>(system_clock::now() - start).count(); };
		const double T0 = 2e3;
		const double T1 = 6e2;
		const ll TL = 1900;
		vector<int> out(D);
		rep(i, D) {
			out[i] = rand() % 26;	// random solution
		}
		auto state = state_new(*this, std::move(out));
		auto cnt = 0;
		auto T = T0;
		auto best = state.score;

		auto best_out = state.out;
		for (;;) {
			cnt += 1;
			if (cnt % 100 == 0) {
				const auto t = get_time() * 1.0 / TL;
				if (t >= 1.0) {
					break;
				}
				T = pow(T0, 1.0 - t) * pow(T1, t);
			}
			const auto old_score = state.score;
			if (rand() % 2 == 0) {
				const int d = rand() % D;
				const int q = rand() % 26;
				const int old = out[d];
				state_change(state, *this, d, q);
				if (old_score > state.score && rand() > RAND_MAX * (exp((state.score - old_score) / T))) {
					state_change(state, *this, d, old);
				}
			}
			else {
				const int d1 = rand() % (D - 1);
				const int d2 = min(d1 + 1 + (rand() % 16), D - 1);
				const int a = state.out[d1];
				const int b = state.out[d2];
				state_change(state, *this, d1, b);
				state_change(state, *this, d2, a);
				if (old_score > state.score && rand() > RAND_MAX * (exp((state.score - old_score) / T))) {
					state_change(state, *this, d1, a);
					state_change(state, *this, d2, b);
				}
			}
			if (best < state.score) {
				best = state.score;
				best_out = state.out;
			}
		}
		return best_out;
	}
};

int main()
{
	solver solver;
	solver.init();
	auto ans = solver.solve_sa();
	for (auto t : ans) {
		cout << (t + 1) << endl;
	}
	return 0;
}


Measured memory_bytes: 4404