#include <iostream>
#include <cstdio>
#include <cassert>
#include <algorithm>
#include <complex>
#include <vector>
#include <cmath>
using namespace std;

#define EPS 1e-8
#define INF 1e8

typedef complex<double> Point;
namespace std{
	bool operator < (const Point &a, const Point &b){
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
	}
	Point operator / (const Point &p, const double &a){
		return Point(real(p)/a, imag(p)/a);
	}
	Point operator * (const Point &p, const double &a){
		return Point(real(p)*a, imag(p)*a);
	}
	bool operator == (const Point &a, const Point &b){
		return real(a) == real(b) && real(a) == real(b);
	}
}


typedef vector<Point> Polygon;
struct Line : public vector<Point>{
	Line(){}
	Line(const Point &a, const Point &b){
		push_back(a); push_back(b);
	}
};
struct Circle{
	Point c;
	double r;
	Circle(){}
	Circle(const Point &c, double r):c(c),r(r){}
};

double dot(const Point &a, const Point &b){
	return real(conj(a) * b);
}

double cross(const Point &a, const Point &b){
	return imag(conj(a)*b);
}

Point projection(const Line &l, const Point &p){
	double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
	return l[0] + t * (l[0]-l[1]);
}

int ccw(Point a, Point b, Point c){
	b -= a; c -= a;
	if(cross(b,c) > 0) return +1;
	if(cross(b,c) < 0) return -1;
	if(dot(b,c) < 0) return +2;
	if(norm(b) < norm(c)) return -2;
	return 0;
}

double distancePP(const Point &a, const Point &b){
	return abs(a-b);
}

bool intersectSS(const Line &s, const Line &t){
	return ccw(s[0], s[1], t[0]) * ccw(s[0], s[1], t[1]) <= 0 &&
					ccw(t[0], t[1], s[0]) * ccw(t[0], t[1], s[1]) <= 0;
}

bool intersectSP(const Line &s, const Point &p){
	return abs(s[0] - p) + abs(s[1] - p) - abs(s[1]-s[0]) < EPS;
}

double distanceSP(const Line &s, const Point &p){
	const Point r = projection(s, p);
	if(intersectSP(s, r)) return abs(r-p);
	return min(abs(s[0] - p), abs(s[1] - p));
}

double distanceSS(const Line &s, const Line &t){
	double d = INF;
	d = min(d, distanceSP(s, t[0]));
	d = min(d, distanceSP(s, t[1]));
	d = min(d, distanceSP(t, s[0]));
	d = min(d, distanceSP(t, s[0]));
	return d;
}


bool intersectLL(const Line &l, const Line &m){
	return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS ||
					abs(cross(l[1]-l[0], m[0]-l[0])) < EPS;
}

bool inPolygon(const Polygon &g, const Point &p){
	double sum = 0.0;
	int n = g.size();
	for(int i = 0; i < g.size(); i++){
		int j = (i+1)%n;
		if(intersectSP(Line(g[i], g[j]), p)) return true;
		sum += arg((g[j]-p)/(g[i]-p));
	}
	return abs(sum) > 1;
}

int main(void){
	int N;
	while(cin >> N, N){
		int miss = 0;
		double sx, sy, ex, ey;
		vector<Point> ps(N, Point(INF,INF));
		cin >> sx >> sy >> ex >> ey;
		Line root = Line(Point(sx, sy), Point(ex, ey));
		for(int i = 0; i < N; i++){
			double ax, ay, bx, by, h;
			double d = INF;
			cin >> ax>>ay>>bx>>by>>h;
			Polygon g;
			g.push_back(Point(ax,ay));
			g.push_back(Point(bx,ay));
			g.push_back(Point(bx,by));
			g.push_back(Point(ax,by));
			//内部判定
			if(inPolygon(g, root[0]) || inPolygon(g, root[1])) miss = 1;
			//接触判定
			if(intersectSS(root, Line(Point(ax, ay), Point(bx, ay)))) miss = 1;
			if(intersectSS(root, Line(Point(bx, ay), Point(bx, by)))) miss = 1;
			if(intersectSS(root, Line(Point(bx, by), Point(ax, by)))) miss = 1;
			if(intersectSS(root, Line(Point(ax, by), Point(ax, ay)))) miss = 1;
			if(miss) continue;
			//最小距離
			for(int j = 0; j < g.size(); j++){
				d = min(d, distanceSS(root, Line(g[(j+1)%g.size()], g[j])));
			}
			ps[i] = Point(d, h);
		}
		if(miss){
			cout << "0" << endl;
			continue;
		}
		double left = 0, right = 10000;
		double ans = 0;
		while(right - left > EPS){
			double mid = (left + right) / 2;
			double ret = INF;
			for(int i = 0; i < ps.size(); i++){
				if(imag(ps[i]) <= mid){
					ret = min(ret, distancePP(Point(0, mid), ps[i]));
				}
				else{
					ret = min(ret, real(ps[i]));
				}
			}
			if(ret <= mid + EPS) right = mid;
			else{ ans = mid; left = mid;}
//			printf("%.4lf -> ret:ans = [%.4lf : %.4lf]\n", mid, ret, ans);
		}
		printf("%.9lf\n", ans);
	}
	return 0;
}

Measured memory_bytes: 1380