#include <iostream>
#include <string>
#include <algorithm>
#include <functional>
#include <vector>
#include <stack>
#include <queue>
#include <deque>
#include <set>
#include <map>
#include <cstdio>
#include <cmath>
#include <tuple>
#include <iomanip>
#include <numeric>
#include <unordered_map>
#include <sstream>   
#include<limits.h>
#include<float.h>
#include<list>
#include <array>
#include <complex>
#include<stdio.h>
#include<string.h>
#include <bitset>

using namespace std;
#define int  long long
 
#define I32_MAX 2147483647
#define I64_MAX 9223372036854775807LL
#define I64_MAX2 1223372036854775807LL
#define INF I64_MAX2
#define MOD 1000000007
#define MEM_SIZE 10000
#define DEBUG_OUT true
#define ALL(x) (x).begin(),(x).end()

// int DP[MEM_SIZE][MEM_SIZE] = {0};
// int GMEM[MEM_SIZE][MEM_SIZE] = {0};
template<typename T> void DEBUG(T e){if(DEBUG_OUT == false)return; std::cout << e <<" ";}
template<typename T> void DEBUG(const std::vector<T>& v){if(DEBUG_OUT == false)return;for(const auto& e : v){std::cout<< e << " "; } std::cout << std::endl;}
template<typename T> void DEBUG(const std::vector<std::vector<T> >& vv){if(DEBUG_OUT == false)return;for(const auto& v : vv){ DEBUG(v); } }
template<class T,class... Ts> void DEBUG(T d, Ts... e){if(DEBUG_OUT == false)return;DEBUG(d);DEBUG(e...);}
template <class T> void corner(bool flg, T hoge) {if (flg) {cout << hoge << endl; exit(0);}}
template< typename T1, typename T2 > inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); }
template< typename T1, typename T2 > inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); }

template< typename Monoid, typename OperatorMonoid = Monoid >
struct LazySegmentTree {
  using F = function< Monoid(Monoid, Monoid) >;
  using G = function< Monoid(Monoid, OperatorMonoid) >;
  using H = function< OperatorMonoid(OperatorMonoid, OperatorMonoid) >;

  int sz, height;
  vector< Monoid > data;
  vector< OperatorMonoid > lazy;
  const F f;
  const G g;
  const H h;
  const Monoid M1;
  const OperatorMonoid OM0;


  LazySegmentTree(int n, const F f, const G g, const H h,
                  const Monoid &M1, const OperatorMonoid OM0)
      : f(f), g(g), h(h), M1(M1), OM0(OM0) {
    sz = 1;
    height = 0;
    while(sz < n) sz <<= 1, height++;
    data.assign(2 * sz, M1);
    lazy.assign(2 * sz, OM0);
  }

  void set(int k, const Monoid &x) {
    data[k + sz] = x;
  }

  void build() {
    for(int k = sz - 1; k > 0; k--) {
      data[k] = f(data[2 * k + 0], data[2 * k + 1]);
    }
  }

  inline void propagate(int k) {
    if(lazy[k] != OM0) {
      lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]);
      lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]);
      data[k] = reflect(k);
      lazy[k] = OM0;
    }
  }

  inline Monoid reflect(int k) {
    return lazy[k] == OM0 ? data[k] : g(data[k], lazy[k]);
  }

  inline void recalc(int k) {
    while(k >>= 1) data[k] = f(reflect(2 * k + 0), reflect(2 * k + 1));
  }

  inline void thrust(int k) {
    for(int i = height; i > 0; i--) propagate(k >> i);
  }

  void update(int a, int b, const OperatorMonoid &x) {
    thrust(a += sz);
    thrust(b += sz - 1);
    for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if(l & 1) lazy[l] = h(lazy[l], x), ++l;
      if(r & 1) --r, lazy[r] = h(lazy[r], x);
    }
    recalc(a);
    recalc(b);
  }

  Monoid query(int a, int b) {
    thrust(a += sz);
    thrust(b += sz - 1);
    Monoid L = M1, R = M1;
    for(int l = a, r = b + 1; l < r; l >>= 1, r >>= 1) {
      if(l & 1) L = f(L, reflect(l++));
      if(r & 1) R = f(reflect(--r), R);
    }
    return f(L, R);
  }

  Monoid operator[](const int &k) {
    return query(k, k + 1);
  }

  template< typename C >
  int find_subtree(int a, const C &check, Monoid &M, bool type) {
    while(a < sz) {
      propagate(a);
      Monoid nxt = type ? f(reflect(2 * a + type), M) : f(M, reflect(2 * a + type));
      if(check(nxt)) a = 2 * a + type;
      else M = nxt, a = 2 * a + 1 - type;
    }
    return a - sz;
  }

  template< typename C >
  int find_first(int a, const C &check) {
    Monoid L = M1;
    if(a <= 0) {
      if(check(f(L, reflect(1)))) return find_subtree(1, check, L, false);
      return -1;
    }
    thrust(a + sz);
    int b = sz;
    for(a += sz, b += sz; a < b; a >>= 1, b >>= 1) {
      if(a & 1) {
        Monoid nxt = f(L, reflect(a));
        if(check(nxt)) return find_subtree(a, check, L, false);
        L = nxt;
        ++a;
      }
    }
    return -1;
  }


  template< typename C >
  int find_last(int b, const C &check) {
    Monoid R = M1;
    if(b >= sz) {
      if(check(f(reflect(1), R))) return find_subtree(1, check, R, true);
      return -1;
    }
    thrust(b + sz - 1);
    int a = sz;
    for(b += sz; a < b; a >>= 1, b >>= 1) {
      if(b & 1) {
        Monoid nxt = f(reflect(--b), R);
        if(check(nxt)) return find_subtree(b, check, R, true);
        R = nxt;
      }
    }
    return -1;
  }
};
void solve(void)
{
  int N,Q;
  cin>>N>>Q;
  auto fx = [](int x1, int x2){ return max(x1, x2); };
  auto fa = [](int x, int m){ return x + m; };
  auto fm = [](int m1, int m2) { return m1 + m2; };
  LazySegmentTree<int,int> seg(N*2,fx,fa,fm,0,0);
  vector<vector< pair<int,int> > > vp (N+1);
  for (int i = 0; i < Q; i++)
  {
    int L,R,A;
    cin>>L>>R>>A;
    vp[R].push_back(make_pair(L,A));
  }
  seg.set(0,0);
  seg.build();
  for (int i = 1; i <= N; i++)
  {

    seg.update(i,i+1,seg.query(0,i));
    for (auto &p : vp[i])
    {
      int L = p.first;
      int A = p.second;
      // DEBUG(L,i,A,"\n");
      seg.update(L,i+1,A);
    }
    
  }
  // DEBUG(seg.data,"\n");
  // DEBUG(seg.lazy,"\n");
  cout<<seg.query(0,N+1)<<endl;
  
  
  return;
}

int32_t main(int32_t argc, const char *argv[])
{
  std::ios::sync_with_stdio(false);
  std::cin.tie(0);

  std::cout << std::fixed;
  std::cout << std::setprecision(9);
  solve();

  return 0;
}


Measured memory_bytes: 27648