#include<bits/stdc++.h>
using namespace std;
/*******  All Required define Pre-Processors and typedef Constants *******/
#define rep(i,n) for(int i=0; i<(n); ++i)
#define rep2(i,a,b) for(int i=a; i<=(b); ++i)
#define rep3(i,a,b) for(int i=a; i>=(b); --i)
#define all(cont) cont.begin(), cont.end()
#define rall(cont) cont.rbegin(), cont.rend()
#define Dcout(a) cout << setprecision(20) << a << endl
#define ll long long
#define ld long double
#define pii pair<int, int>
#define pll pair<ll, ll>
#define pb push_back
#define eb emplace_back
#define vi vector<int>
#define vll vector<ll>
#define vpi vector<pii>
#define vpll vector<pll>
#define fi first
#define se second
using Graph = vector<vector<ll>>;
const ll INF = (1LL << 60);
const double pi=acos(-1.0);
/******************* debug ********************/
#define debug(var)  do{std::cout << #var << " : ";view(var);}while(0)
#define deb cout << "line : " << __LINE__ << " debug" << endl
template<typename T> void view(T e){cout << e << endl;}
template<typename T> void view(const vector<T>& v){
    for(const auto& e : v) cout << e << " ";
    cout << endl;}
template<typename T> void view(const vector<vector<T> >& vv){
    for(const auto& v : vv){ view(v); }}
/****** Template of some basic operations *****/
struct IoSetup {
    IoSetup() {
        cin.tie(nullptr);
        ios::sync_with_stdio(false);
        cout << fixed << setprecision(10);
        cerr << fixed << setprecision(10);
        }
} iosetup;


template< typename T1, typename T2 >
ostream &operator<<(ostream &os, const pair< T1, T2 >& p) {
    os << p.first << " " << p.second;
    return os;
}

template< typename T1, typename T2 >
istream &operator>>(istream &is, pair< T1, T2 > &p) {
    is >> p.first >> p.second;
    return is;
}

template< typename T >
ostream &operator<<(ostream &os, const vector< T > &v) {
    for(int i = 0; i < (int) v.size(); i++) {
        os << v[i] << (i + 1 != v.size() ? " " : "");
    }
    return os;
}

template< typename T >
istream &operator>>(istream &is, vector< T > &v) {
    for(T &in : v) is >> in;
    return is;
}

template< typename T1, typename T2 >
inline bool chmax(T1 &a, T2 b) { return a < b && (a = b, true); }

template< typename T1, typename T2 >
inline bool chmin(T1 &a, T2 b) { return a > b && (a = b, true); }

template< typename T = ll >
vector< T > make_v(size_t a) {
    return vector< T >(a);
}

template< typename T, typename... Ts >
auto make_v(size_t a, Ts... ts) {
    return vector< decltype(make_v< T >(ts...)) >(a, make_v< T >(ts...));
}

template< typename T, typename V >
typename enable_if< is_class< T >::value == 0 >::type fill_v(T &t, const V &v) {
    t = v;
}

template< typename T, typename V >
typename enable_if< is_class< T >::value != 0 >::type fill_v(T &t, const V &v) {
    for(auto &e : t) fill_v(e, v);
}

template< typename F >
struct FixPoint : F {
    FixPoint(F &&f) : F(forward< F >(f)) {}

    template< typename... Args >
    decltype(auto) operator()(Args &&... args) const {
        return F::operator()(*this, forward< Args >(args)...);
    }
};

template< typename F >
inline decltype(auto) MFP(F &&f) {
    return FixPoint< F >{forward< F >(f)};
}
/*******************************************************/
//******************** Start coding! *******************/

int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);

    ll x, k, d; cin >> x >> k >> d;

    bool flag = true;
    if(x<0) flag = false;
    
    ll x1 = x % d;
    ll x2 = (flag) ? x1 - d : x1 + d;

    ll cnt1 = abs(x - x1) / d;
    ll cnt2 = abs(x - x2) / d;

    if(k - cnt1  < 0){
        //deb;
        if(flag){
            cout << abs(x1 + abs(k - cnt1) * d) << endl;
        }else{
            cout << abs(x1 - abs(k - cnt1) * d) << endl;
        }
    }else{
        //deb;
        ll a = k - cnt1;
        ll b = k - cnt2;

        ll val = min(abs(x1), abs(x2));

        if(b < 0){
            //deb;
            if(a % 2 == 0) cout << abs(x1) << endl;
            else{
                if(flag) cout << abs(x1 + d) << endl;
                else cout << abs(x1 - d) << endl;
            }
        }else{
            if((a % 2 == 0 && b % 2 == 0) || (a % 2 == 1 && b % 2 == 1) ){
                cout << abs(val) << endl;
            }else{
                if(a % 2 == 0) cout << abs(x1) << endl;
                else cout << abs(x2) << endl;
            }
        } 

    }

}



Measured memory_bytes: 3576