#include <bits/stdc++.h>
using namespace std;

// #define int long long
#define rep(i, n) for (long long i = (long long)(0); i < (long long)(n); ++i)
#define reps(i, n) for (long long i = (long long)(1); i <= (long long)(n); ++i)
#define rrep(i, n) for (long long i = ((long long)(n)-1); i >= 0; i--)
#define rreps(i, n) for (long long i = ((long long)(n)); i > 0; i--)
#define irep(i, m, n) for (long long i = (long long)(m); i < (long long)(n); ++i)
#define ireps(i, m, n) for (long long i = (long long)(m); i <= (long long)(n); ++i)
#define SORT(v, n) sort(v, v + n);
#define REVERSE(v, n) reverse(v, v+n);
#define vsort(v) sort(v.begin(), v.end());
#define all(v) v.begin(), v.end()
#define mp(n, m) make_pair(n, m);
#define cout(d) cout<<d<<endl;
#define coutd(d) cout<<std::setprecision(10)<<d<<endl;
#define cinline(n) getline(cin,n);
#define replace_all(s, b, a) replace(s.begin(),s.end(), b, a);
// #define PI (acos(-1))
#define FILL(v, n, x) fill(v, v + n, x);
#define sz(x) long long(x.size())

using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using vs = vector<string>;
using vpll = vector<pair<ll, ll>>;
using vtp = vector<tuple<ll,ll,ll>>;
using vb = vector<bool>;

template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; }
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; }

// const ll INF = 1e9;
const ll MOD = 1e9+7;
const ll LINF = 1e18;

// 参考: https://drken1215.hatenablog.com/entry/2020/01/12/224200

/* 幾何ライブラリ */
using DD = double;
const DD INF = 1LL<<60;      // to be set appropriately
const DD EPS = 1e-10;        // to be set appropriately
const DD PI = acosl(-1.0);
DD torad(int deg) {return (DD)(deg) * PI / 180;}
DD todeg(DD ang) {return ang * 180 / PI;}

/* Point */
struct Point {
    DD x, y;
    Point(DD x = 0.0, DD y = 0.0) : x(x), y(y) {}
    friend ostream& operator << (ostream &s, const Point &p) {return s << '(' << p.x << ", " << p.y << ')';}
};
inline Point operator + (const Point &p, const Point &q) {return Point(p.x + q.x, p.y + q.y);}
inline Point operator - (const Point &p, const Point &q) {return Point(p.x - q.x, p.y - q.y);}
inline Point operator * (const Point &p, DD a) {return Point(p.x * a, p.y * a);}
inline Point operator * (DD a, const Point &p) {return Point(a * p.x, a * p.y);}
inline Point operator * (const Point &p, const Point &q) {return Point(p.x * q.x - p.y * q.y, p.x * q.y + p.y * q.x);}
inline Point operator / (const Point &p, DD a) {return Point(p.x / a, p.y / a);}
inline Point conj(const Point &p) {return Point(p.x, -p.y);}
inline Point rot(const Point &p, DD ang) {return Point(cos(ang) * p.x - sin(ang) * p.y, sin(ang) * p.x + cos(ang) * p.y);}
inline Point rot90(const Point &p) {return Point(-p.y, p.x);}
inline DD cross(const Point &p, const Point &q) {return p.x * q.y - p.y * q.x;}
inline DD dot(const Point &p, const Point &q) {return p.x * q.x + p.y * q.y;}
inline DD norm(const Point &p) {return dot(p, p);}
inline DD abs(const Point &p) {return sqrt(dot(p, p));}
inline DD amp(const Point &p) {DD res = atan2(p.y, p.x); if (res < 0) res += PI*2; return res;}
inline bool eq(const Point &p, const Point &q) {return abs(p - q) < EPS;}
inline bool operator < (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x < q.x : p.y < q.y);}
inline bool operator > (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x > q.x : p.y > q.y);}
inline Point operator / (const Point &p, const Point &q) {return p * conj(q) / norm(q);}

/* Line */
struct Line : vector<Point> {
    Line(Point a = Point(0.0, 0.0), Point b = Point(0.0, 0.0)) {
        this->push_back(a);
        this->push_back(b);
    }
    friend ostream& operator << (ostream &s, const Line &l) {return s << '{' << l[0] << ", " << l[1] << '}';}
};

// 1：a-bから見てcは左側(反時計回り)、-1：a-bから見てcは右側(時計回り)、0：一直線上
int simple_ccw(const Point &a, const Point &b, const Point &c) {
    if (cross(b-a, c-a) > EPS) return 1;
    if (cross(b-a, c-a) < -EPS) return -1;
    return 0;
}

// 円や直線の交点
vector<Point> crosspoint(const Line &l, const Line &m) {
    vector<Point> res;
    DD d = cross(m[1] - m[0], l[1] - l[0]);
    if (abs(d) < EPS) return vector<Point>();
    res.push_back(l[0] + (l[1] - l[0]) * cross(m[1] - m[0], m[1] - l[0]) / d);
    return res;
}

// 外心
Point gaisin(Point a, Point b, Point c) {
    Line ab((a+b)/2, (a+b)/2 + rot90(a-b));
    Line bc((b+c)/2, (b+c)/2 + rot90(b-c));
    return crosspoint(ab, bc)[0];
}

// 最小包含円
double minimum_bounding_circle(vector<Point>& v){
  ll n=v.size();
  vector<Point> cond; // 候補
  rep(i,n) irep(j,i+1,n){
    cond.push_back((v[i]+v[j])/2);
    irep(k,j+1,n){
      if(simple_ccw(v[i],v[j],v[k])==0) continue;
      auto p=gaisin(v[i],v[j],v[k]);
      cond.push_back(p);
    }
  }
  
  double res=INF;
  for(auto e: cond){
    double tmp=0;
    rep(i,n) chmax(tmp,abs(e-v[i]));
    chmin(res,tmp);
  }
  
  return res;
}

signed main()
{
  cin.tie( 0 ); ios::sync_with_stdio( false );
  
  ll n; cin>>n;
  vector<Point> v(n);
  rep(i,n){
    cin>>v[i].x>>v[i].y;
  }
  
  double ans=minimum_bounding_circle(v);
  
  cout<<std::setprecision(10)<<ans<<endl;
}


Measured memory_bytes: 4000