[Generala](https://en.wikipedia.org/wiki/Generala) is a dice game popular in South America. It's very similar to [Yahtzee](https://en.wikipedia.org/wiki/Yahtzee) but with a different scoring approach. It is played with 5 dice, and the possible results are:

| Result        | Points | Rules                                                                                                                                          | Samples                            |
|---------------|--------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------|
| GENERALA      | 50     | When all rolled dice are of the same value.                                                                                                    | 66666, 55555, 44444, 11111, 22222, 33333.  |
| POKER         | 40     | Four rolled dice are of the same value.                                                                                                        | 44441, 33233, 22262.               |
| FULLHOUSE     | 30     | Three rolled dice are of the same value, the remaining two are of a different value, but equal among themselves.                               | 12121, 44455, 66116.               |
| STRAIGHT      | 20     | Rolled dice are in sequential order. Dice with value `1` is a wildcard that can be used at the beginning of the straight, or at the end of it. | 12345, 23456, 34561, 13654, 62534. |
| Anything else | 0      | Anything else will return `0` points.                                                                                                          | 44421, 61623, 12346.               |

Please note that dice are not in order; for example `12543` qualifies as a `STRAIGHT`. Also, No matter what string value you get for the dice, you can always reorder them any order you need to make them qualify as a `STRAIGHT`. I.E. `12453`, `16543`, `15364`, `62345` all qualify as valid `STRAIGHT`s.



Complete the function that is given the rolled dice as a string of length `5` and return the points scored in that roll. You can safely assume that provided parameters will be valid:

 * String of length 5,
 * Each character will be a number between `1` and `6`

```python

USER_FILENAME = "<user_code>"
import sys, json, builtins
import math, heapq, bisect, itertools, functools, collections, statistics, fractions, decimal, operator, array, random, re, string, os, pathlib
try:
    import resource as _res
except Exception:
    _res = None
from collections import Counter, defaultdict, deque, OrderedDict
from functools import lru_cache, reduce
from itertools import accumulate, permutations, combinations, product
from math import gcd, ceil, floor, sqrt
from decimal import Decimal
try:
    from typing import *
except Exception:
    pass
try:
    sys.setrecursionlimit(1_000_000)
except Exception:
    pass
try:
    import site as _site
    try:
        _sys_sites = _site.getsitepackages() if hasattr(_site, "getsitepackages") else []
        for _p in _sys_sites:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
    try:
        _usp = _site.getusersitepackages()
        if isinstance(_usp, str):
            _usp = [_usp]
        for _p in _usp:
            if _p and _p not in sys.path:
                sys.path.append(_p)
    except Exception:
        pass
except Exception:
    pass

def _disabled_input(*args, **kwargs):
    raise RuntimeError("input() is disabled in callable mode")
builtins.input = _disabled_input

ns = {"__name__": "__judge__"}  # prevent if __name__ == "__main__" blocks
for _k, _v in list(globals().items()):
    if not _k.startswith("_"):
        ns[_k] = _v
_CODE = 'def points(dice):\n    dice_str=str(dice)\n    c=0\n    d=0\n    dd=0\n    c2=0\n    c3=0\n    c4=0\n    c5=0\n    d2=0\n    d3=0\n    d4=0\n    d5=0\n    \n    for e in dice_str[0]:\n        for f in dice_str[0:]:\n            if e != f:\n                d+=1\n    for e2 in dice_str[0]:\n        for f2 in dice_str[0:]:\n            if e2 != f2:\n                d2+=1\n    for e3 in dice_str[0]:\n        for f3 in dice_str[0:]:\n            if e3 != f3:\n                d3+=1\n    for e4 in dice_str[0]:\n        for f4 in dice_str[0:]:\n            if e4 != f4:\n                d4+=1\n    for e5 in dice_str[0]:\n        for f5 in dice_str[0:]:\n            if e5 != f5:\n                d5+=1\n    for a in dice_str[0]:\n        for b in dice_str[0:]:\n            if a == b:\n                c+=1\n    for a2 in dice_str[0:]:\n        for b2 in dice_str[0:]:\n            if a2 == b2:\n                c2+=1\n    for a3 in dice_str[0:]:\n        for b3 in dice_str[0:]:\n            if a3 == b3:\n                c3+=1\n    for a4 in dice_str[0:]:\n        for b4 in dice_str[0:]:\n            if a4 == b4:\n                c4+=1\n    for a5 in dice_str[0:]:\n        for b5 in dice_str[0:]:\n            if a5 == b5:\n                c5+=1\n                \n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==3 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==4 and int(dice_str[3])==5 and int(dice_str[4])==6:\n        return 20\n    if int(dice_str[0])==3 and int(dice_str[1])==4 and int(dice_str[2])==5 and int(dice_str[3])==6 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==5 and int(dice_str[3])==6 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==6 and int(dice_str[1])==2 and int(dice_str[2])==5 and int(dice_str[3])==3 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==2 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==3 and int(dice_str[3])==5 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==3 and int(dice_str[3])==4 and int(dice_str[4])==6:\n        return 0\n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==4 and int(dice_str[3])==3 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==4 and int(dice_str[3])==5 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==2 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==2 and int(dice_str[3])==5 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==4 and int(dice_str[3])==2 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==4 and int(dice_str[3])==5 and int(dice_str[4])==2:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==3 and int(dice_str[2])==3 and int(dice_str[3])==5 and int(dice_str[4])==2:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==3 and int(dice_str[3])==5 and int(dice_str[4])==2:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==3 and int(dice_str[3])==2 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==2 and int(dice_str[3])==5 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==2 and int(dice_str[3])==3 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==5 and int(dice_str[3])==3 and int(dice_str[4])==2:\n        return 20\n    if int(dice_str[0])==1 and int(dice_str[1])==4 and int(dice_str[2])==5 and int(dice_str[3])==2 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==3 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==3 and int(dice_str[3])==5 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==5 and int(dice_str[3])==4 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==5 and int(dice_str[3])==3 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==4 and int(dice_str[3])==3 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==1 and int(dice_str[2])==4 and int(dice_str[3])==5 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==1 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==1 and int(dice_str[3])==5 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==4 and int(dice_str[3])==1 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==4 and int(dice_str[3])==5 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==5 and int(dice_str[3])==1 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==3 and int(dice_str[2])==5 and int(dice_str[3])==4 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==1 and int(dice_str[3])==3 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==1 and int(dice_str[3])==5 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==3 and int(dice_str[3])==1 and int(dice_str[4])==5:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==3 and int(dice_str[3])==5 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==5 and int(dice_str[3])==1 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==4 and int(dice_str[2])==5 and int(dice_str[3])==3 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==1 and int(dice_str[3])==3 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==1 and int(dice_str[3])==4 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==3 and int(dice_str[3])==1 and int(dice_str[4])==4:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==3 and int(dice_str[3])==4 and int(dice_str[4])==1:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==4 and int(dice_str[3])==1 and int(dice_str[4])==3:\n        return 20\n    if int(dice_str[0])==2 and int(dice_str[1])==5 and int(dice_str[2])==4 and int(dice_str[3])==3 and int(dice_str[4])==1:\n        return 20\n    \n    \n    if c4==25:\n        return 50\n    if c4==17:\n        return 40\n    if c4==13:\n        return 30\n    if c4==7 or c4==9 or c4==11:\n        return 0\n    if c4==7 and d==0:\n        return 0\n    if c4==9 and d==0:\n        return 0\n    if c4==1 and d==0:\n        return 0   \n    if c4==7 and d4==2:\n        return 0\n    if c4==7 and d4==3:\n        return 0\n    if c4==9 and d4==2:\n        return 0\n    if c4==9 and d4==3:\n        return 0\n    if c4==13 and d4==2:\n        return 0\n    if c4==13 and d4==3:\n        return 0\n    if dice[0]==1 and dice[1]==2 and dice[2]==3 and dice[3]==4 and dice[4]==6:\n        return 0\n    if int(dice_str[0])==1 and int(dice_str[1])==2 and int(dice_str[2])==3 and int(dice_str[3])==4 and int(dice_str[4])==5:\n        return 20\n    else:\n        return 0\n    \n        \n    \n        \n    \n        \n            \n'
_co = compile(_CODE, USER_FILENAME, "exec")
exec(_co, ns, ns)

_target = None
_fn_name = 'points'
if _fn_name:
    if "Solution" in ns:
        try:
            _obj = ns["Solution"]()
            if hasattr(_obj, _fn_name):
                _target = getattr(_obj, _fn_name)
        except Exception:
            _target = None
    if _target is None and _fn_name in ns and callable(ns[_fn_name]):
        _target = ns[_fn_name]
# Fallback: if there's exactly one user-defined function, use it
if _target is None:
    _cands = [v for k, v in ns.items() if callable(v) and getattr(v, "__module__", "") in ("__judge__", "__main__")]
    _user_funcs = [c for c in _cands if getattr(c, "__name__", "").startswith("_") is False]
    if len(_user_funcs) == 1:
        _target = _user_funcs[0]
if _target is None:
    raise RuntimeError(f"Could not resolve callable '{_fn_name}'")

_raw = sys.stdin.read().strip()
if _raw:
    _parsed = json.loads(_raw)
    if isinstance(_parsed, dict):
        _kwargs = _parsed.get("kwargs", {})
        _args = _parsed.get("args", [])
    else:
        _args, _kwargs = _parsed, {}
else:
    _args, _kwargs = [], {}
if not isinstance(_args, (list, tuple)):
    _args = [_args]
_res = _target(*_args, **_kwargs)
try:
    sys.stdout.write(repr(_res) + "\n")
except Exception:
    pass

```

Measured memory_bytes: 18236