#define _USE_MATH_DEFINES
#define INF 100000000
  
#include <iostream>
#include <cstdio>
#include <sstream>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <queue>
#include <stack>
#include <limits>
#include <map>
#include <string>
#include <cstring>
#include <set>
#include <deque>
#include <bitset>
#include <list>
#include <cctype>
#include <utility>
  
using namespace std;
  
typedef long long ll;
typedef pair <int,int> P;
typedef pair <int,P> PP;
  
static const double EPS = 1e-8;
  
int tx[] = {0,1,0,-1};
int ty[] = {-1,0,1,0};

class Strategy{
public:
  virtual void turn(char cube[6][9]) = 0;
};


class Upper : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);
    
    //red
    next[0][3] = cube[0][2];
    next[1][3] = cube[0][3];
    next[1][2] = cube[1][3];
    next[0][2] = cube[1][2];
    
    //white
    next[2][4] = cube[2][6];
    next[2][5] = cube[2][7];
    
    //blue
    next[2][2] = cube[2][4];
    next[2][3] = cube[2][5];
    
    //yellow
    next[2][0] = cube[2][2];
    next[2][1] = cube[2][3];
    
    //green
    next[2][6] = cube[2][0];
    next[2][7] = cube[2][1];
    
    memcpy(cube,next,sizeof(char) * 6 * 9);
  }
};
  
class Right : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);

    //blue
    next[2][5] = cube[2][4];
    next[3][5] = cube[2][5];
    next[3][4] = cube[3][5];
    next[2][4] = cube[3][4];

    //red
    next[2][6] = cube[1][3];
    next[3][6] = cube[0][3];

    //white
    next[5][3] = cube[2][6];
    next[4][3] = cube[3][6];

    //orange
    next[2][3] = cube[4][3];
    next[3][3] = cube[5][3];

    //yellow
    next[0][3] = cube[2][3];
    next[1][3] = cube[3][3];

    memcpy(cube,next,sizeof(char) * 6 * 9);
  }
};

class Left : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);

    //green
    next[2][1] = cube[2][0];
    next[3][1] = cube[2][1];
    next[3][0] = cube[3][1];
    next[2][0] = cube[3][0];

    //red
    next[2][2] = cube[0][2];
    next[3][2] = cube[1][2];

    //yellow
    next[4][2] = cube[2][2];
    next[5][2] = cube[3][2];

    //orange
    next[3][7] = cube[4][2];
    next[2][7] = cube[5][2];

    //white
    next[0][2] = cube[3][7];
    next[1][2] = cube[2][7];

    memcpy(cube,next,sizeof(char) * 6 * 9);
  }
};

class Front : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);

    //yellow
    next[2][3] = cube[2][2];
    next[3][3] = cube[2][3];
    next[3][2] = cube[3][3];
    next[2][2] = cube[3][2];
  
    //red
    next[2][4] = cube[1][2];
    next[3][4] = cube[1][3];

    //blue
    next[4][3] = cube[2][4];
    next[4][2] = cube[3][4];

    //orange
    next[3][1] = cube[4][3];
    next[2][1] = cube[4][2];

    //green
    next[1][3] = cube[2][1];
    next[1][2] = cube[3][1];

    memcpy(cube,next,sizeof(char) * 6 * 9);

  }
};

class Down : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);

    //orange
    next[4][3] = cube[4][2];
    next[5][3] = cube[4][3];
    next[5][2] = cube[5][3];
    next[4][2] = cube[5][2];

    //yellow
    next[3][4] = cube[3][2];
    next[3][5] = cube[3][3];
  
    //blue
    next[3][6] = cube[3][4];
    next[3][7] = cube[3][5];

    //white
    next[3][0] = cube[3][6];
    next[3][1] = cube[3][7];

    //green
    next[3][2] = cube[3][0];
    next[3][3] = cube[3][1];

    memcpy(cube,next,sizeof(char) * 6 * 9);

  }
};

class Back : public Strategy{
public:
  void turn(char cube[6][9]){
    char next[6][9];
    memcpy(next,cube,sizeof(char) * 6 * 9);

    //white
    next[2][7] = cube[2][6];
    next[3][7] = cube[2][7];
    next[3][6] = cube[3][7];
    next[2][6] = cube[3][6];

    //red
    next[3][0] = cube[0][2];
    next[2][0] = cube[0][3];

    //green
    next[5][2] = cube[2][0];
    next[5][3] = cube[3][0];

    //orange
    next[3][5] = cube[5][2];
    next[2][5] = cube[5][3];

    //blue
    next[0][2] = cube[2][5];
    next[0][3] = cube[3][5];

    memcpy(cube,next,sizeof(char) * 6 * 9);

  }
};


class Player{
private:
  Strategy* mStrategy;
public:
  void turn(char cube[6][9]){
    mStrategy->turn(cube);
  }
  void setStrategy(Strategy* s) {
    mStrategy = s;
  }
};

void disp(char cube[6][9]){
  for(int y=0;y<6;y++){
    for(int x=0;x<8;x++){
      printf("%c",cube[y][x]);
    }
    printf("\n");
  }
}



int main(){

  char cube[][9] = {
    "..rr....",
    "..rr....",
    "ggyybbww",
    "ggyybbww",
    "..oo....",
    "..oo...."
  };

  map<char,Strategy*> algo;
  algo['U'] = new Upper();
  algo['F'] = new Front();
  algo['R'] = new Right();
  algo['D'] = new Down();
  algo['B'] = new Back();
  algo['L'] = new Left();

  string command;
  Player p;
  while(cin >> command){
    for(int i=0;i<command.size();i++){
      p.setStrategy(algo[command[i]]);
      p.turn(cube);
    }
    disp(cube);
  }
}

Measured memory_bytes: 1160