You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//

@_exported import Dispatch
import _SwiftDispatchOverlayShims

/// dispatch_assert

@available(OSX 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public enum DispatchPredicate {
	case onQueue(DispatchQueue)
	case onQueueAsBarrier(DispatchQueue)
	case notOnQueue(DispatchQueue)
}

@available(OSX 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public func _dispatchPreconditionTest(_ condition: DispatchPredicate) -> Bool {
	switch condition {
	case .onQueue(let q):
		__dispatch_assert_queue(q)
	case .onQueueAsBarrier(let q):
		__dispatch_assert_queue_barrier(q)
	case .notOnQueue(let q):
		__dispatch_assert_queue_not(q)
	}
	return true
}

@_transparent
@available(OSX 10.12, iOS 10.0, tvOS 10.0, watchOS 3.0, *)
public func dispatchPrecondition(condition: @autoclosure () -> DispatchPredicate) {
	// precondition is able to determine release-vs-debug asserts where the overlay
	// cannot, so formulating this into a call that we can call with precondition()
	precondition(_dispatchPreconditionTest(condition()), "dispatchPrecondition failure")
}

/// qos_class_t

public struct DispatchQoS : Equatable {
	public let qosClass: QoSClass
	public let relativePriority: Int

	@available(OSX 10.10, iOS 8.0, *)
	public static let background = DispatchQoS(qosClass: .background, relativePriority: 0)

	@available(OSX 10.10, iOS 8.0, *)
	public static let utility = DispatchQoS(qosClass: .utility, relativePriority: 0)

	@available(OSX 10.10, iOS 8.0, *)
	public static let `default` = DispatchQoS(qosClass: .default, relativePriority: 0)

	@available(OSX 10.10, iOS 8.0, *)
	public static let userInitiated = DispatchQoS(qosClass: .userInitiated, relativePriority: 0)

	@available(OSX 10.10, iOS 8.0, *)
	public static let userInteractive = DispatchQoS(qosClass: .userInteractive, relativePriority: 0)

	public static let unspecified = DispatchQoS(qosClass: .unspecified, relativePriority: 0)

	public enum QoSClass {
		@available(OSX 10.10, iOS 8.0, *)
		case background

		@available(OSX 10.10, iOS 8.0, *)
		case utility

		@available(OSX 10.10, iOS 8.0, *)
		case `default`

		@available(OSX 10.10, iOS 8.0, *)
		case userInitiated

		@available(OSX 10.10, iOS 8.0, *)
		case userInteractive

		case unspecified

		@available(OSX 10.10, iOS 8.0, *)
		public init?(rawValue: qos_class_t) {
			switch rawValue {
			case QOS_CLASS_BACKGROUND: self = .background
			case QOS_CLASS_UTILITY: self = .utility
			case QOS_CLASS_DEFAULT: self = .default
			case QOS_CLASS_USER_INITIATED: self = .userInitiated
			case QOS_CLASS_USER_INTERACTIVE: self = .userInteractive
			case QOS_CLASS_UNSPECIFIED: self = .unspecified
			default: return nil
			}
		}

		@available(OSX 10.10, iOS 8.0, *)
		public var rawValue: qos_class_t {
			switch self {
			case .background: return QOS_CLASS_BACKGROUND
			case .utility: return QOS_CLASS_UTILITY
			case .default: return QOS_CLASS_DEFAULT
			case .userInitiated: return QOS_CLASS_USER_INITIATED
			case .userInteractive: return QOS_CLASS_USER_INTERACTIVE
			case .unspecified: return QOS_CLASS_UNSPECIFIED
			}
		}
	}

	public init(qosClass: QoSClass, relativePriority: Int) {
		self.qosClass = qosClass
		self.relativePriority = relativePriority
	}
}

public func ==(a: DispatchQoS, b: DispatchQoS) -> Bool {
	return a.qosClass == b.qosClass && a.relativePriority == b.relativePriority
}

/// 

public enum DispatchTimeoutResult {
	case success
	case timedOut
}

/// dispatch_group

public extension DispatchGroup {
	public func notify(qos: DispatchQoS = .unspecified, flags: DispatchWorkItemFlags = [], queue: DispatchQueue, execute work: @escaping @convention(block) () -> Void) {
		if #available(OSX 10.10, iOS 8.0, *), qos != .unspecified || !flags.isEmpty {
			let item = DispatchWorkItem(qos: qos, flags: flags, block: work)
			_swift_dispatch_group_notify(self, queue, item._block)
		} else {
			_swift_dispatch_group_notify(self, queue, work)
		}
	}

	@available(OSX 10.10, iOS 8.0, *)
	public func notify(queue: DispatchQueue, work: DispatchWorkItem) {
		_swift_dispatch_group_notify(self, queue, work._block)
	}

	public func wait() {
		_ = __dispatch_group_wait(self, DispatchTime.distantFuture.rawValue)
	}

	public func wait(timeout: DispatchTime) -> DispatchTimeoutResult {
		return __dispatch_group_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
	}

	public func wait(wallTimeout timeout: DispatchWallTime) -> DispatchTimeoutResult {
		return __dispatch_group_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
	}
}

/// dispatch_semaphore

public extension DispatchSemaphore {
	@discardableResult
	public func signal() -> Int {
		return __dispatch_semaphore_signal(self)
	}

	public func wait() {
		_ = __dispatch_semaphore_wait(self, DispatchTime.distantFuture.rawValue)
	}

	public func wait(timeout: DispatchTime) -> DispatchTimeoutResult {
		return __dispatch_semaphore_wait(self, timeout.rawValue) == 0 ? .success : .timedOut
	}

	public func wait(wallTimeout: DispatchWallTime) -> DispatchTimeoutResult {
		return __dispatch_semaphore_wait(self, wallTimeout.rawValue) == 0 ? .success : .timedOut
	}
}