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Phase one
Hieronymus, the grand wizard of the Lanova Wizardry Center, has forgotten the location of the Chalice of Immortality. This has concerned himself and the council members, namely Madame Moulan and Nazradin the geomancer. Serjik, who has recently joined the council, is not very informed about the matter, but he tries to make himself aware in order to gain any advantage. Alethea, a former council member, is a sorceress who was trapped years ago in a magical painting by Nazradin Concpiricy due to her opposition to the council's policies regarding the chalice.

At first, Hieronymus is worried but does not show it. He doesn't want to see his memory, which has been his strong point, fail him. Since Nazradin, as the creator of the Apparatus, cannot determine the exact location of the Chalice in the Floating Lands, the council members ultimately decide, with Hieronymus' consent, to invite wizards from all over the world to Lanova in order to find the Chalice of Immortality. However, as the news of the Chalice's disappearance could cast doubt on Citadel, the legislative authority of magic, this invitation is arranged in the form of a trial in which volunteer wizards must get themselves to the Chalice to drink a dose of the immortality elixir as a reward.

From the very beginning, the conflicts between the council members become apparent and the rumor of Chalice's disappearance becomes serious. The volunteers who are trying to find their place in the center gradually become aware of the purpose behind the trial and realize that the sole purpose of the trial is to find the chalice of Immortality that Hiranymus has forgotten.

The first time a player's avatar reaches the Chalice and returns it to the hub, the first game phase ends, and we enter the second phase with the chalice disappearing again. In fact, Hieronymus takes the Chalice to the Floating Lands again to hide it, but he doesn't remember where he has hidden it. In the meantime, Nazradin and Moulan, who has become suspicious of Hieronymus, almost become certain that he is lying to them about forgetting the location of the Chalice and that he only wants to prevent them from accessing it. With such doubts and suspicions, the conflicts gradually become more serious.

A new invite is issued, and the wizards descend once again toward Lanova. This time, at the request of Nazradin and accompanied by Moulan, the volunteers are allowed to establish themselves somewhere in the garden of the center. This is the beginning of the Brotherhood of Wizards. During this period, the volunteer wizards exit from anonymity and, in a way, acquire an identity. From now on, the avatars we choose each have a name. The first avatar to reach the Chalice and return it to the center drinks from it. This first avatar is Sura from the first game, which also brings the Brotherhood of Wizards into existence with his presence in the hub. He is somewhat positioned at the head of the Brotherhood.

Nazradin and Moulan gradually bring up the subject of replacing Hieronymus. Hieronymus, on the other hand, seems happier and more cheerful than before. It appears that he is unconsciously happy about not knowing where he has hidden the Chalice. He even implicitly welcomes the idea that a replacement will be found for him.

But as the matter becomes more serious and Nazradin and Moulan gradually bring up the topic of replacing Hieronymus, his behavior changes. The votes in the council regarding his replacement are evenly divided. Mulen and Nazradin are in favor, but Hieronymus himself, along with Sergik, who is trying to demonstrate loyalty to Hieronymus by supporting him, are opposed.

Everything here reaches a temporary deadlock. In fact, each time Hieronymus forgets the location of the chalice and an invitation is made to retrieve it from the floating lands. It seems like a new game has started for Hieronymus. In a way, he both possesses the ownership of the chalice and has become irresponsible towards it due to his forgetfulness. This limbo is pleasant for him, but it is worrisome for Moulan and Nazradin.



Entering Phase Two of the game
This phase is accompanied by an increase in the main quests of the game, which serve as leverage to pressure Heranimus into entrusting the responsibility of the chalice and console to one of the volunteers.

With Molan and Nazradin's growing concerns, options are proposed to put pressure on Hieronymus. Nazradin believes that strengthening the Brotherhood, which consists of playable characters, not only grants them more power to find the chalice but also puts more pressure on Hieronymus. Nazradin suggests retrieving and repairing the magical wardrobe, Ambrogio, for the use of the volunteers. Sura, the leader of the Brotherhood, considers it a mission for the volunteers, but due to the scarcity of resources Nazradin has mentioned, the cost of this repair and maintenance is borne by the avatars.


Moulan, who is seeking a way to hold an election for Hieronymus' successor, despite Nazradin's pessimism, concludes that they must officialize Serjik's temporary membership in the console. By doing so, they can gain Serjik's favor and obtain his positive vote for Heranimus' succession. To achieve this, he writes a letter to a wizard named Celestophon, who resides in Citadel and has a reputation for corruption, requesting him to introduce Serjik as the representative of Citadel. Celestophon, in response to Moulan, demands a fee for this task. Finally, Moulan places the expenses, like in previous cases, on the volunteers.

Jeila, a descendant of Madame Mullen, who has arrived at the center after a long time, is supposed to assist Moulan and the council in the trial. As a clumsy and emotional wizard, she faces problems with her great-grandmother. Jeila, who is fascinated by Alethea ultimately succeeds, with the help of Sura and without Nazradin and Mullen's agreements, in freeing the sorceress from the enchantment of the painting. Despite her fear of Alethea's liberation, Nazradin, who had a role in the sorceress's captivity, ultimately accepts her presence as a leverage against Hieronymus. He even helps the sorceress gain more power in the third phase.



How do we enter Phase Three?
Here, as soon as the conditions for two of the three main quests mentioned above are fulfilled, which are provided through the narrative resource designed in the game, the pressure on Hieronymus to relinquish his power increases, and the goal of the game changes from finding the chalice for Hieronymus to determining a successor for him. Therefore, any avatar that reaches the chalice will be introduced as Hieronymus' successor and will be placed at the head of the Lanova Wizard's Console.

Phase Two can occur anywhere in the game. in this phase, Hieronymus is not as joyful as in Phase One. He sees his power lost and finds himself caught between madness and rebellion. These conditions prevent the initial goal of this phase from being satisfied. In fact, as soon as the first avatar reaches the chalice, Hieronymus transforms them into a toad, takes the chalice, and flees to Xaosia, where he had originally found the chalice. The true motive behind Hieronymus taking the chalice to Xaosia is revealed later in the final phase of the game. However, what is clear is that the goal of the game changes once again. Now, the objective is to retrieve the chalice from Hieronymus' grasp.




Main Quests in Phase Three of the Game

In this phase, if the quest to release Alethea from the painting curse has been completed, it is possible to count on her assistance in defeating Heranimus by empowering her. By doing so, Althea regains some of her power and helps strengthen the volunteers.
Similarly, if the Quest for Empowering the Brotherhood is fulfilled to strengthen the volunteers, another quest arises to further empower Sura and the Brotherhood. In this quest, Sura becomes an official member of the Wizard's Console. This event implicitly strengthens the volunteers against Hieronymus.

Also, Serjik, in exchange for becoming the head of the council, will provide the volunteers with the lost techniques of Bartholomew the Wizard.

Note: If the initial nodes of each of the main quests are not completed, it will still proceed to Phase Three. Similarly, if the quests are not completed in this phase, they will be transferred to the next phase. In fact, the quests will be designed in a way that they can be undertaken in each phase, except in Phase Two, where at least two of them must be completed to change the game's objective.


End of Phase Three
In this phase, the main antagonist is Heranimus. The player must defeat him in order to control the Chalice. When one of the volunteers succeeds in this task, whether with the help of quest rewards or without them, they are introduced as the next Console Leader and also the Chalice keeper. At the end of this phase, Alethea requests that Chalice remains in Xaosia and not return to Lanova, but her request is strongly rejected by Nazradin and Madam Moulan. As she is weak and unable to confront her old enemies, she leaves Lanova. From this point on, we will enter Phase Four, the final phase, which will continue indefinitely with a few specific climaxes.


The fourth phase and the beginning of the endless cycle of the game
In this phase of the game, the keepers of the Chalice constantly change. Each one obtains the Chalice of Immortality for some time and takes their place at the head of the Council of Wizards. For them, something similar to what happened to Hieronymous occurs: they are confronted with an invitation for succession and must face other volunteers to maintain their power.
This cycle continues until Alethea, who has left Lanova, returns to the center. This happens through a quest presented by Jeila and Sura, just like the time when the sorceress was freed. In fact, whenever the amount of resources needed for Alethea’s return is provided, she returns and regains her power and puts her plan of returning the cup to Xaosi into practice.

At this point, since Moulan and Nazradin see themselves in the face of the powerful sorceress without the presence of Hieronymous, they have no choice but to seize the Chalice of Immortality for themselves. With this event, which occurs the first time someone reaches the Chalice after the presence of Alethea, the game’s objective changes for some time to remove the chalice from Moulan and Nazradin’s hands.

After defeating Moulan and Nazradin, Alethea and Sura go to Xaosia to destroy the chalice. As no news comes from them, the avatars are sent to Xaosia to find them. At the end of this half-season and in Xaosia, we meet Sura, who witnesses Alethea’s sacrifice to get rid of the chalice. However, the story that Sura tells is never verifiable.

Now that the Chalice of Immortality is apparently destroyed and no one is left to lead the Council of Lanova, Sura, with the help of the Citadel and Celestafone, becomes the head of the council and decides to hold a symbolic trial each year to commemorate the wizards who have passed away on the path of the Chalice of Immortality.