Rewrite this but set in RDR2, keep the original format.

“If we just stay here, right in this moment, with this place… Stanley, I think I feel… happy. I actually feel happy.

Narrator
The Zending (also known as Space Ending[1]) is the ending that occurs when you decide to trust The Narrator after disobeying him, taking you both to a peaceful room.

This ending is in the HD remake and Ultra Deluxe.


Contents
1 Obtaining The Ending
2 The Ending
3 With The Bucket
4 Notes
5 Trivia
6 Navigation
Obtaining The Ending
Exit Stanley’s Office. At the 2 doors, pick the one on the right. Pass through the Employee Lounge, and to the Warehouse. Get on the cargo lift, and jump off of it onto the raised platform below. At the 2 colored doors, walk through the red door. When the Narrator opens a door, walk through it.

The Ending
After walking through the red door, Stanley can walk through a hallway that begins to loop. The Narrator will be relieved that Stanley is finally starting to listen to him, explaining that the problem must have been all the choices they were being subjected to. The Narrator claims to have a solution to this, and opens a lit door.

Upon entering the door, Stanley walks forward into an open area, lit overhead by a colorful, aurora-esque light effect. The Narrator begins to feel happy and insisting that, if they stay here, they will be forever peaceful and happy. Though nothing will be achieved by doing so, Stanley can choose to stay and watch the many different auroras and listen to the calming music if he so pleases.

At any point, Stanley can walk down a set of stairs behind him, entering a series of unpainted hallways. These lead to a towering flight of stairs that lack a protective railing at the top, providing a great fall. If Stanley starts climbing the stairs, the Narrator begins to warn him that, if he dies, the game will reset and he’ll have to go back to who he was before seeing the room.

If Stanley jumps, he will survive. The Narrator is relieved and invites him to go back to the room. But If Stanley ignores him and climbs up the stairs again, the Narrator will become more and more more and more depressed, until he gives up on trying to keep his happiness as well as trying to reason with Stanley. When Stanley finally dies, the narrator bleakly acknowledges that the game is going to restart before he is cut off.

With The Bucket
If Stanley is holding The Bucket, access to this ending is locked and instead leads the player to the No Buckets Ending.

Notes
Zending beta
The Zending room as it appeared earlier in development.

Zending beta levers
The 3 levers originally implemented into the Zending room.

This ending was actually inspired by an unintended possibility in the original Half-Life 2 mod, where it was possible to repeatedly jump off the scaffolding to the floor in the Mind Control Facility until dying.
In the original Half-Life 2 mod, this ending is replaced by a different version of the Apartment Ending, though it doesn’t involve any phones, it’s just the ending received after going through the red door in the colored-doors room there.
According to the Museum, the Starry Dome was originally a different room, with 3 levers which the player would pull to activate it.
There is a special console command named “tsp_enablemenunarrator”, which is supposed to make the Narrator plead to Stanley not to quit the game if he pauses. The sound file doesn’t exist however, meaning only the closed captions appear, reading “No please- Stanley, don’t quit- I’m asking you, please- don’t take this away from me!”. This is a remnant of the earlier design of this ending before it and the “Starry Dome Ending” were merged.
Located at “TheStanleyParable>the stanleyparable>sound>echoroom” you can find 11 audio files that should have been part of the original Zending ending. In one of these files called “zen_final_orange” you hear the narrator saying “Stanley pushed the orange Lever”.
Trivia
The ending name is a portmanteau of “Zen” and “Ending”.
This is the only death ending that makes the Narrator sad.
In Ultra Deluxe, if content warnings are enabled, the game will only warn you about the themes of suicide associated with this ending when you start going on the path to it. Otherwise, this ending is relatively harmless should you decide to stay with the Narrator.”