System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiler will be improved soon!
-- Decompiled with Konstant V2.1, a fast Luau decompiler made in Luau by plusgiant5 (https://discord.gg/wyButjTMhM)
-- Decompiled on 2025-02-01 06:17:19
-- Luau version 6, Types version 3
-- Time taken: 0.004164 seconds

local ReplicatedStorage_2 = game:GetService("ReplicatedStorage")
local Remotes_upvr = ReplicatedStorage_2:WaitForChild("Remotes")
local module_upvr = require(ReplicatedStorage_2:WaitForChild("Information"):WaitForChild("TowerInformation"))
local var35_upvw = "Scout"
local LocalPlayer_upvr = game.Players.LocalPlayer
local Towers_2 = LocalPlayer_upvr.PlayerGui:WaitForChild("Gui"):WaitForChild("Shop"):WaitForChild("Towers")
local TowerStats_upvr_2 = Towers_2:WaitForChild("TowerStats")
TowerStats_upvr_2.Equip.Activated:Connect(function() -- Line 18
	--[[ Upvalues[4]:
		[1]: Remotes_upvr (readonly)
		[2]: var35_upvw (read and write)
		[3]: LocalPlayer_upvr (readonly)
		[4]: TowerStats_upvr_2 (readonly)
	]]
	Remotes_upvr.Equip:FireServer(var35_upvw)
	wait()
	if LocalPlayer_upvr.OwnedTowers:FindFirstChild(var35_upvw).Value == true then
		TowerStats_upvr_2.Equip.Text = "Equip"
		TowerStats_upvr_2.Equip.ImageLabel.Visible = false
		TowerStats_upvr_2.Equip.TextColor = BrickColor.new("Institutional white")
		script.TowerPlace:Play()
	else
		script.Error:Play()
	end
end)
for _, v_upvr in pairs(Towers_2.PlayerTowers:GetChildren()) do
	if v_upvr:IsA("TextButton") then
		v_upvr.Activated:Connect(function() -- Line 35
			--[[ Upvalues[2]:
				[1]: Remotes_upvr (readonly)
				[2]: v_upvr (readonly)
			]]
			Remotes_upvr.Unequip:FireServer(v_upvr.Name)
		end)
		local SOME_upvr_2 = LocalPlayer_upvr:WaitForChild("Towers"):FindFirstChild(v_upvr.Name)
		if SOME_upvr_2 then
			if SOME_upvr_2.Value ~= "" then
				local var45 = module_upvr[SOME_upvr_2.Value]
				v_upvr.TowerImage.Image = var45.TowerImage
				v_upvr.TowerPrice.Text = '$'..var45.StartingCost
				v_upvr.TowerPrice.Visible = true
				v_upvr.TowerImage.Visible = true
			end
			SOME_upvr_2.Changed:Connect(function(arg1) -- Line 51
				--[[ Upvalues[3]:
					[1]: module_upvr (readonly)
					[2]: SOME_upvr_2 (readonly)
					[3]: v_upvr (readonly)
				]]
				if arg1 ~= "" then
					local var47 = module_upvr[SOME_upvr_2.Value]
					v_upvr.TowerImage.Image = var47.TowerImage
					v_upvr.TowerPrice.Text = '$'..var47.StartingCost
					v_upvr.TowerPrice.Visible = true
					v_upvr.TowerImage.Visible = true
				else
					v_upvr.TowerPrice.Visible = false
					v_upvr.TowerImage.Visible = false
				end
			end)
		end
	end
end
for _, v_2_upvr in pairs(Towers_2:WaitForChild("Towers"):GetChildren()) do
	SOME_upvr_2 = v_2_upvr:IsA("TextButton")
	if SOME_upvr_2 then
		SOME_upvr_2 = v_2_upvr.Activated
		SOME_upvr_2 = SOME_upvr_2:Connect
		SOME_upvr_2(function() -- Line 71
			--[[ Upvalues[5]:
				[1]: module_upvr (readonly)
				[2]: v_2_upvr (readonly)
				[3]: var35_upvw (read and write)
				[4]: LocalPlayer_upvr (readonly)
				[5]: TowerStats_upvr_2 (readonly)
			]]
			local var52 = module_upvr[v_2_upvr.Name]
			var35_upvw = v_2_upvr.Name
			if LocalPlayer_upvr.OwnedTowers:FindFirstChild(v_2_upvr.Name).Value == false then
				if v_2_upvr.Name == "Scarecrow" or v_2_upvr.Name == "Elf" or v_2_upvr.Name == "Hallowboomer" or v_2_upvr.Name == "Sleeter" then
					TowerStats_upvr_2.Equip.TextColor = BrickColor.new("Tr. Flu. Yellow")
					TowerStats_upvr_2.Equip.Text = "Triumph Event"
				else
					TowerStats_upvr_2.Equip.ImageLabel.Visible = true
					TowerStats_upvr_2.Equip.TextColor = BrickColor.new("Tr. Flu. Yellow")
					TowerStats_upvr_2.Equip.Text = var52.CreditCost.." Credits"
				end
			else
				TowerStats_upvr_2.Equip.ImageLabel.Visible = false
				TowerStats_upvr_2.Equip.TextColor = BrickColor.new("Institutional white")
				TowerStats_upvr_2.Equip.Text = "Equip"
			end
			TowerStats_upvr_2.Damage.Text = var52.Damage
			TowerStats_upvr_2.DamageType.Text = var52.DamageType
			TowerStats_upvr_2.Range.Text = var52.Range
			TowerStats_upvr_2.Placement.Text = var52.Placement
			TowerStats_upvr_2.Cost.Price.Text = '$'..var52.StartingCost
			TowerStats_upvr_2.TowerName.Text = v_2_upvr.Name
			TowerStats_upvr_2.Background.TowerImage.Image = var52.TowerImage
		end)
		SOME_upvr_2 = LocalPlayer_upvr:FindFirstChild("OwnedTowers"):FindFirstChild(v_2_upvr.Name)
		local var53 = SOME_upvr_2
		if var53 then
			if var53.Value == true then
				v_2_upvr.Locked.Visible = false
			end
			var53.Changed:Connect(function(arg1) -- Line 107
				--[[ Upvalues[1]:
					[1]: v_2_upvr (readonly)
				]]
				if arg1 then
					v_2_upvr.Locked.Visible = false
				else
					v_2_upvr.Locked.Visible = true
				end
			end)
		end
	end
end
Assistant: