1>[2/5] Link UE4Editor-Core.dll
1>  正在创建库 E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.lib 和对象 E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\ShaderCompileWorker-Core.suppressed.exp
1>Module.Core.3_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>Module.Core.7_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>Module.Core.15_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll : fatal error LNK1120: 1 个无法解析的外部命令
1>  正在创建库 E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.suppressed.lib 和对象 E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.suppressed.exp
1>Module.Core.3_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>Module.Core.7_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>Module.Core.15_of_16.cpp.obj : error LNK2001: 无法解析的外部符号 "public: static class TMap<class FString,int,class FDefaultSetAllocator,struct TDefaultMapHashableKeyFuncs<class FString,int,0> > IMappedFileRegion::FileNameSizeMap" (?FileNameSizeMap@IMappedFileRegion@@2V?$TMap@VFString@@HVFDefaultSetAllocator@@U?$TDefaultMapHashableKeyFuncs@VFString@@H$0A@@@@@A)
1>E:\aki\Source\Engine\UnrealEngine-4.26.2\Engine\Binaries\Win64\UE4Editor-Core.dll : fatal error LNK1120: 1 个无法解析的外部命令
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: 命令“..\..\Build\BatchFiles\Build.bat -Target="UE4Editor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild”已退出，代码为 6。
1>已完成生成项目“UE4.vcxproj”的操作 - 失败。
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