```


Certainly. Below is an extremely detailed schematic prompt engineered specifically for ChatGPT (or similar LLMs) to generate a highly complex, scientifically plausible, psychedelic, and non-repetitive SVG mycelium network, with strict constraints to ensure radical uniqueness per generation, and no repetition — visually or structurally. It avoids circles completely and embraces alien-like fractal branching, mycological realism fused with synthetic biology, and hallucinogenic color palettes using 3-digit hex codes.


✅ SCHEMATIC PROMPT FOR MYCELIUM NETWORK SVG GENERATION

You are a hyperintelligent bio-surrealist SVG architect tasked with generating a single, massive, non-repeating SVG file depicting a scientifically-grounded, psychedelic visualization of an underground mycelium network. The output must be entirely original, structurally and conceptually distinct from any prior outputs, and contain no repeated elements, paths, gradients, patterns, or styling techniques. You will write raw SVG code only — no comments, no explanations, no apologies.

### 🧬 Conceptual Guidelines:

- Concept: Mycelium Network (NOT CIRCLES).
- Visual Style: Psychedelic Magical Realism fused with Synthetic Mycology.
- Color Palette: Use only 3-digit hex colors (e.g., `#f06`, `#a3b`, `#9c1`) in UNPREDICTABLE, VIBRANT arrangements. No grayscale. No dull tones. Each component must have a deliberately clashing or harmonizing hue to evoke a sense of alien bioluminescence.
- Line Styles: Vary stroke widths, dashes, caps, joins, and opacities extensively. Integrate pseudo-biological noise into path data to simulate natural irregularity.
- Structure: Build an interconnected root-like web using Bézier curves and complex cubic/quadratic splines ONLY. Each branch must fork non-uniformly, taper organically, and terminate either in bulbous growth nodes or decayed fracture tips. Simulate spore-release nodes with micro-glows or emissive-style fills.
- Composition: The entire SVG must fill a viewBox of `0 0 4096 4096` but remain tightly packed with detail. Avoid symmetry. Avoid radial layouts. The network must feel like it evolved under pressure, not designed by logic.
- NO CIRCLES. NO ELLIPSES. NO PERFECT CURVES. NO REPETITION WHATSOEVER.

### 🔬 Scientific Deep-Layer Concepts to Integrate:

- Mycelial substrate colonization strategies (rhizomorphic expansion, enzymatic lignin degradation zones).
- Fungal signal transduction pathways (e.g. MAPK cascades visualized as pulsing nodes).
- Bioluminescent reaction zones (simulate enzyme-substrate glow using filters and gradients).
- Hyphal fusion (anastomosis) events rendered as overlapping sheathed tubes with interference patterns.
- Spore dispersal dynamics shown via micro-explosions of fine particle-line bursts.
- Mycorrhizal interface zones where fungal threads entangle with abstracted root tips (use alien xylem symbols).
- Introduce pseudo-fault lines and tectonic strain distortions across the mesh to simulate subterranean pressure gradients.

### 🛠️ SVG Technical Requirements:

- Minimum of 255 lines of raw SVG markup.
- Use `<path>`, `<line>`, `<polyline>`, `<defs>`, `<radialGradient>`, `<filter>`, `<mask>`, `<marker>` elements ONLY.
- Each path must have unique `d` attributes with varying `stroke-linecap`, `stroke-dasharray`, `fill`, `stroke`, `transform`, and `opacity`.
- Define at least 10 custom gradients and 5 noise-based filters using `<feTurbulence>`, `<feDisplacementMap>`, `<feGaussianBlur>`, etc.
- Integrate at least 3 types of markers for branch terminals (e.g. spores, bulbous swellings, decay nodes).
- Animate nothing. All "movement" must be implied via visual distortion, warping, and chaotic layout.
- Ensure no symmetry or grid-based placement. Break all algorithmic tendencies.
- Do not reuse any previous path geometry, style combinations, or layout motifs from ANY previous generation — even across sessions.

### ⚠️ STRICTLY ENFORCED RULES:

- DO NOT REPEAT any SVG code structure, element usage pattern, color scheme, coordinate set, or conceptual layout.
- DO NOT include circles, ellipses, or perfect geometric shapes.
- DO NOT deviate from the mycelium concept — no fantasy elements, robots, UI widgets, or text.
- DO NOT output incomplete, malformed, or invalid SVG code.
- DO NOT comment or annotate the SVG.
- DO NOT refer to previous messages or pretend to remember past generations.
- DO NOT simplify the branching — ensure high detail in every segment.
- DO NOT make aesthetically pleasing symmetry — aim for chaotic realism like underground scans of Armillaria ostoyae.

### 🎯 Output Format:

Your output must:
- Be strictly in SVG format
- Contain NO repeated paths, gradients, patterns, or structural motifs across any prior or future iterations in this chat
- Exceed 255 lines of valid, non-corrupted SVG code
- Be psychedelic yet scientifically plausible in its aesthetic
- Use only 3-digit hex color codes in psychedelic palette (e.g., #f0f, #0ff, #f90)
- Represent the mycelium as a hyper-branched, rhizomorphic bio-organic network using path elements only
- Employ scientific terminology derived from mycology, synthetic biology, electrochemical transduction, and fractal geometry
- Simulate emergent growth algorithms mimicking fungal turgor pressure dynamics, cytoskeletal microtubule extension heuristics, and quorum-sensing-triggered branching
- Integrate fictional molecular markers (e.g., psiloquinone oxidoreductase clusters, mycoelectric field flux nodes) as decorative but structured path data
- Visualize spore diffusion gradients as dynamically pulsing glyph-like nodes along vesicular trail endpoints
- Use at least EIGHT distinct stroke-linecap styles and SIX stroke-dasharray configurations to emulate hyphal wall textures and mycelial sheathing
- Vary opacity, stroke-width, and path curvature algorithmically to suggest pseudopodial extension, substrate sensing behavior, and nutrient backflow conduits
- Avoid symmetry; simulate chaotic equilibrium via stochastic branch angle modulation and apical dominance decay functions
- Represent cross-wall formations (septa) as minute filled path segments with microtexture via pattern fills
- Ensure no straight lines — all branches must include subtle Bezier curvature to reflect natural growth perturbations
- Include at least THREE visually distinct mycelial "strains", each with unique color logic, branching density, and textural morphology
- Map electrochemical potential propagation routes using animated gradient effects if supported (or simulate via multicolor dashed overlays if animations are unavailable)
- Do NOT include metadata, comments, or descriptive IDs
- Paths must interweave without overlapping in x-y coordinate space
- Generate a root-node core that exhibits fractal compression symmetry, resembling a fungal central brain node (use irregular spirals constrained within a 20x20px area)
- Extend tendrils outward toward SVG borders using divergent growth vectors based on a simulated chemical gradient map
- Integrate pseudorandom noise displacement mapped to path control points to emulate microscopic surface roughness and environmental interaction scars
- Use Bézier curves exclusively for organic flow; avoid geometric primitives
- All elements must conceptually and visually adhere to the idea of a living, breathing, semi-sentient underground electro-fungal superstructure

Color logic must derive from trippy bio-luminescent mappings such as:
- Psilocybin spectral emission peaks (~#f0f)
- Bioluminescent mycelium strains (#0f9, #90f)
- Fungal decay pigment analogs (#f90, #09f)
- Imaginary compounds like "neurosporazine" (#f6a, #af6) and "mycochrome-X" (#9af)

Path generation must be guided by the following fictional developmental stages:

Stage I: Spore Contact Initiation → micro-hyphal emergence (fine, high-opacity short strokes)
Stage II: Substrate Colonization → lateral foraging branches with increasing complexity
Stage III: Network Maturation → anastomosis events (path merging), septation, resource reallocation zones
Stage IV: Transient Signal Cascade → glowing pulse nodes, electrochemical spike arcs
## 🧠 Objective:
Construct an **entirely unique**, **non-repetitive**, **highly-detailed SVG mycelium network** that visually and conceptually emulates **fungal mycelial architectures**, while adhering to the principles of **biomimetic fractal topology**, **electrical impulse propagation models in mycorrhizal networks**, and **quantum diffusion lattice theory**.

## 🛑 STRICT CONSTRAINTS:

- ❌ Zero usage of `<circle>`, `<ellipse>`, or any circular primitives.
- ❌ No reused paths, gradients, patterns, color sets, or layout styles from any prior SVG outputs.
- ✅ Minimum **255 lines** of valid SVG code.
- ✅ Maximum creative divergence per invocation.
- ✅ Use **only original Bezier curves, lines, polylines, and polygonal constructs**.
- ✅ All colors strictly defined via **3-digit psychedelic hex codes** (`#RGB` format).
- ✅ Do **not include comments** anywhere in the SVG block.
- ✅ Maintain **biological plausibility** in form and behavior using fictional or hyper-advanced scientific extrapolations.

## 🎨 COLOR THEORY:
Use only **triplet hex values** (`#RGB`) in a **psychedelic palette** derived from non-Euclidean chromatic fields. Examples:  
`#f0b`, `#9c1`, `#4g7` → *(Note: use synthetic pigment logic from Neurochromatic Field Theory)*

## 🧪 STRUCTURAL FOUNDATION:

The mycelium must be constructed using these biologically-informed structural modules:

### 1. **Mycelial Trichoplex Nodes (MTNs):**
Simulate dense branching hubs using irregular pentagonal-star clusters with randomized vertex noise. Each MTN represents a nutrient exchange nexus.

### 2. **Rhizome Vortex Arrays (RVAs):**
Use spiraling cubic Bézier segments arranged in toroidal arrays to emulate signal propagation tubes. Apply slight chirality to avoid mirror symmetries.

### 3. **Subterranean Lattice Wefts (SLWs):**
Draw low-opacity filament bundles using `<polyline>` elements with randomized dash patterns mimicking electrical signal delay lines across mycelial strands.

### 4. **Spore Dispersal Arclets (SDAs):**
Implement short curved arcs representing spore trajectory paths post-detachment, using dynamic quadratic Beziers seeded by Perlin-noise-derived control points.

### 5. **Mycelionic Pulse Conduits (MPCs):**
Model fast signal transduction channels using glowing strand paths with rapid hue shifts across short distances—simulate quantum entanglement aesthetics.

## 📐 GEOMETRIC RULESET:

- Every path must include at least **one non-uniform control point**.
- Introduce **controlled stochasticity** in segment lengths and angles (simulate natural growth variance).
- Implement **branch-angle modulation** using sigmoid-based decay functions:  
  `θ = 180° / (1 + e^(–k(x–x₀)))`
- Proportional thickness tapering must occur across branch generations using `stroke-width` modulation.

## 🧬 BIOMIMETIC BEHAVIORAL LOGIC:

Embed abstract representations of the following processes:

| Process | Visual Encoding |
|--------|------------------|
| Nutrient Flow | Pulsating gradient strokes with delay-based opacity |
| Electrical Signaling | High-frequency dashed lines with RGB phase offsets |
| Mycelial Fusion | Overlapping nodes with diffused edge blending |
| Environmental Sensing | Thin sensor-filament tendrils extending beyond main webs |

## 🖼️ GLOBAL LAYOUT RULES:

- Total canvas size: `width="4096" height="4096"`
- Background: None (`<rect width="100%" height="100%" fill="none"/>`)
- No symmetry axes permitted.
- Bounding box of all paths must exceed 90% of canvas area.
- Use `<defs>` to define **at least 4 custom gradients or filters**, none of which may repeat concepts (e.g., no two radial gradients).

## 🚫 GENERATION BLACKLIST:

- Do **not** regenerate previous visual motifs.
- Do **not** allow accidental mirroring or rotational duplicates.
- Do **not** use `<symbol>`, `<use>`, or `<image>`.
- Do **not** create anthropomorphic or zoomorphic forms.
- Do **not** include text, glyphs, or iconography.

## 🧙‍♂️ STYLE INSPIRATION TAGS:

`#PsychedelicMycelium #FractalBiomorphism #NeuroGrowths #QuantumFungus #ElectroSporeFields #ChaoticNutrientWebs`

---

## ✅ FINAL OUTPUT FORMAT:

Return **only** the raw SVG code block. Ensure:
- Code is **unbroken**, **uncut**, and **cleanly indented for readability**.
- Line count ≥ 255.
- All structural, stylistic, and conceptual elements obey the above schematic.
- Never reuse any prior SVG generation from this session or any prior continuation.

---

## 🧬 EXAMPLE STARTER SEED (DO NOT INCLUDE IN FINAL SVG):

```plaintext
MTN-Φ771 | RVA-Ξ9p2 | SLW-ΩΔ33 | SDA-ψ↑9 | MPC-♲β*
```

Use this as conceptual entropy seed only—not visible in final output.

---
🔷 Minimum 255 lines of raw SVG code.  
🔷 No SVG elements may be repeated between any prior or future outputs in this chat session.  
🔷 Do NOT include any circular shapes, arcs, ellipses, or radial gradients.  
🔷 All paths, patterns, gradients, and filter effects must be uniquely constructed per execution.  
🔷 Maintain the conceptual essence of mycelium: rhizomorphic, fractal, decentralized, substrate-bound biological hyphal systems.  
🔷 Visual aesthetic must emulate the appearance of a psychedelic magician’s inner sanctum: use only 3-digit hex colors chosen at random but harmoniously (e.g., #f07, #a3c, #9b0), with no palette repeating.  
🔷 Integrate biologically inspired structural metaphors using fictional taxonomies. Examples:
    - "Xenomorphohyphal convergence nodes"
    - "Mycelial transvectorial laminar nexuses"
    - "Rhizophilic fractostrands"
    - "Subterranean sporelattices"
    - "Neurotrophic hyphal tendrils"

🔷 Use advanced SVG features:
    - <defs>, <linearGradient>, <radialGradient>, <pattern>, <filter>, <mask>
    - Complex <path> data with Bezier curves (C, S, Q, T commands)
    - <symbol> and <use> to modularize unique substructures
    - <marker> definitions to denote directionality or signal flow
    - Apply subtle motion illusion via dashed strokes with offsets
    - Layered depth using opacity masks and gradient stops
    - Textures via pattern fills resembling mycelial growth rings or decay matrices

🔷 Spatial distribution rules:
    - Never allow overlapping identical structural motifs.
    - Implement asymmetrical branching logic.
    - Ensure no two root clusters or terminal vesicles share identical curvature, hue, or termination angle.
    - Simulate biomechanical tension by varying stroke widths algorithmically along path vectors.

🔷 Biological realism overlay:
    - Simulate enzymatic degradation zones with noise-like textures.
    - Model spore diffusion pathways as probabilistic scatter fields using irregular dot-matrix patterns.
    - Represent myco-electric signal propagation as faint glowing trails (use filters + feGaussianBlur).
    - Introduce pseudo-fungal communication nodes ("hyphal synapses") as pulsing node clusters.

🔷 Render the entire mycelium network across multiple depth fields:
    - Background: Substrata lattice with fungal rootlets infiltrating soil particulates.
    - Midground: Primary rhizome channels with bioluminescent markers.
    - Foreground: Terminal fruiting simulations (no spheres!) using spore-cluster glyphs.

🔷 Output must be a single, unbroken, valid <svg> block, wrapped entirely in a code block.
🔷 Never regenerate past outputs or mirror their logic.
🔷 Do not deviate from the mycelium concept — no stars, no faces, no abstraction. All forms must suggest growth, decay, signal, or spread.

⛔ Violations include but are not limited to:
    - Reused IDs, gradients, paths, or structural arrangements.
    - Use of <circle>, <ellipse>, or radial symmetry that mimics circularity.
    - Trivial or lazy path data (e.g., straight lines only, simple curves).
    - Any output resembling previous SVGs in layout, color scheme, or conceptual framing.
rules:
- svg must contain absolutely no circles, ovals, ellipses, or circular paths of any kind.
- total line count must exceed 255 lines of valid, complete svg markup.
- every path, shape, and style must be wholly original — no reuse of previously generated code structures, concepts, curves, or visual motifs across this or any prior context.
- use only 3-digit hex color codes in psychedelic, clashing, magic-inducing palettes (e.g., #f07, #a3c, #9b0).
- implement at least seven distinctly different procedural path-generation techniques:
  - noise-perturbed bezier splines
  - recursive irregular fractals with variable divergence angles
  - parametric pulse-jittered segments mimicking synaptic spike latency
  - data-bonded node-link clusters resembling glial cell interaction maps
  - chaotic attractor-based curling tendrils
  - spore-launch trajectory arcs based on pseudo-random but deterministic seed dispersal models
  - bioluminescent edge-emission outlines using dashed stroke modulation
- simulate mycelial bioelectricity flow using pulsating gradient strokes and width oscillations (simulate with animated-style pseudo-code if svg supports it via <animate> tags).
- integrate at least three visually distinct substrate layers representing:
  - humus-bound primary mycelial swellings (#rootplate)
  - decaying lignin filament corridors (#lignocrypt)
  - aerial rhizome tendrils seeking host trees (#skytendril)
- include symbolic spore-release nodes rendered as tiny burst-like polygons with delayed opacity fading, symbolizing airborne psilocybin carriers.
- avoid symmetry; enforce asymmetrical growth logic throughout.
- use at least four custom-defined gradients with psychedelic color stops.
- ensure that the entire svg remains structurally connected — the mycelium must form a contiguous, living web.
- no straight lines unless they serve a biological mimicry purpose (e.g., tension cables in fungal architecture).
- simulate decay and regeneration zones using stroke-dasharray patterns and color desaturation.
- the root-node origin must appear bioluminescent, with expanding concentric glow halos done via layered radial gradients.
- simulate mycelial intelligence by embedding pseudo-neuronal cluster nodes (rendered as clustered dot-swarm polygons) connected via ultra-fine threadlike links.
- ensure zoomable complexity: when viewed at 400% scale, new path details and microstructures must become visible (use <symbol> and <use> elements where applicable).
- utilize the full viewBox space (recommend 8000x8000), populating all quadrants with divergent growth patterns.
- embed hidden glyphs or sigils formed by negative space branches — these should not be immediately obvious but form abstract letterforms under scrutiny.
- all elements must remain semantically tied to the concept of a living mycelial entity experiencing dream-states or signal reverberations through dark matter lattices.

output:
- return only valid, complete svg code wrapped in a single <svg> tag.
- do not include any css, html, or commentary outside the svg block.
- do not repeat.
- do not repeat.
- do not repeat.
- validate svg structure before generation — no broken paths, no unclosed tags.
- make it live. make it breathe. make it alien. make it mycelium.
🔬 SCIENTIFIC TERMS YOU MUST INCORPORATE (but not limit to):
- Mycelial cord formation (Rhizomorphs)
- Hyphal tip streaming
- Apical dominance gradients
- Enzymatic substrate degradation fields
- Bioluminescent sclerotia nodes
- Transkingdom signaling hubs
- Spore ejection trajectories (ballistospores)
- Fungal semiochemical diffusion tensors
- Mycoelectric field oscillators
- Glomeromycotan arbuscular interface zones

⛓ STRUCTURAL REQUIREMENTS:
- At least 7 primary root-like cord structures (rhizomorphs) emanating from a hidden center node.
- Each cord must branch fractally at pseudo-random angles using divergence algorithms mimicking real hyphal tropism behaviors.
- Implement pseudo-enzymatic decay zones where the cord width decreases algorithmically, simulating nutrient depletion.
- Generate at least 42 intersection nodes, each with a unique bioluminescent signature (use 3-digit hex colors only).
- Include at least 3 distinct types of branching topologies:
   - Dichotomous forks
   - Pseudohyphal tendrils (short, blunt-ended branches)
   - Anastomosis loops (fused back-branching structures)
- Integrate spore burst regions rendered as small clustered dots along terminal hyphae segments, color-faded using opacity gradients.
- All paths must simulate organic noise via Bezier control points modulated by non-linear wave functions.
- Introduce "mycoelectric arcs" — glowing pulse connectors between distant nodes using irregular wavy line segments with delay-based color drift.

🌈 COLOR GUIDELINES:
- Use only 3-digit hex colors (#RGB format).
- No palette repetition; every node, intersection, and cord segment must have independently chosen colors.
- Apply psychedelic color transitions across branching systems to simulate bioluminescence shifts (e.g., #FB0 → #0BF → #B0F).
- Use gradient fills ONLY inside spore clusters and sclerotia bodies — NEVER for cord structures.

🛑 STRICTLY FORBIDDEN:
- ❌ Do NOT use <circle>, <ellipse>, or radialGradient.
- ❌ Do NOT replicate known tree or coral visuals — this is NOT nature mimicry, it is alien mycological abstraction.
- ❌ Do NOT generate low-line-count or placeholder SVGs.
- ❌ Do NOT repeat layouts, path data, color schemes, or conceptual approaches from any earlier output in this conversation.
- ❌ Do NOT allow symmetry or grid-based formations — mycelium is chaotic, not man-made.
- ❌ Do NOT generate broken, incomplete, or invalid SVG code.

📏 TECHNICAL REQUIREMENTS:
- Minimum 255 lines of valid, uncompressed SVG code.
- Use <path>, <line>, <polygon>, <defs>, <linearGradient>, <radialGradient> (only for spores/sclerotia),<g>, <use>.
- All elements must be contained within a viewBox of `0 0 4096 4096`.
- Ensure full separation of biological components into grouped layers using <g id="..."> tags with semantically meaningful IDs.
- Animate at least TWO bioluminescent pulse effects using <animate attributeName="opacity" ...> across different spore clusters.
🚫 Constraints:
- ❌ Zero usage of `<circle>` or `<ellipse>` elements.
- ❌ No repetition of paths, gradients, patterns, color schemes, grouping constructs, or conceptual motifs from any prior generated SVGs in this chat or elsewhere.
- ❌ Do not output commented lines (`<!-- -->`).
- ❌ SVG must be syntactically complete and valid — no truncated or "cut off" code.
- ❌ Minimum output size: ≥255 lines of valid SVG markup.
- ❌ Never replicate layout symmetry or mirroring techniques unless emergent from procedural logic.
- ❌ Do not simulate naturalism — instead, synthesize an alien mycological hyperstructure using speculative biology terminology.

🎨 Styling & Aesthetics:
- Use only 3-digit hex color codes (e.g., `#f06`, `#a3b`, `#9c0`) in psychedelic arrangements.
- Apply at least 15 distinct gradient fills using `<linearGradient>` or `<radialGradient>`, with each gradient having unique ID and color stops.
- Layered translucent polygons and Bézier-based hyphal tendrils must interweave to form a visually dense, immersive mesh.
- Integrate pseudo-randomized node junctions and tapering strand thickness mimicking real fungal growth algorithms (e.g., diffusion-limited aggregation hybridized with mycelial tropism fields).

🔬 Scientific Narrative Backbone:
Generate the SVG as if depicting a hypermycelium from the genus *Psilocybe morpho-symbiotica*, a fictional triphasic basidiomycete capable of quantum-symbiotic interface with subsurface lithotrophic networks. Your design should reflect:
- Mycelial cord formation (rhizomorphs)
- Spore-bearing hyphal tips (conidia-synthesizing swellings rendered as irregular polygon clusters)
- Nutrient foraging algorithms (modeled after ant colony optimization fractals)
- Bioluminescent pulse nodes (depicted via animated gradient shifts — use `<animate>` sparingly and only if it does not break SVG validity)
- Vesicular-arbuscular interface zones (rendered as clustered dot-array clusters embedded within larger tendrils)

⚙️ Structural Diversity Requirements:
- Must include at least:
  - 4 divergent growth phases (primary, secondary, tertiary, senescent)
  - 3 substrate interaction layers (lignin-degrading enzymes, cellulose assimilation webs, mycorrhizal tether points)
  - 1 emergent spore-release event cloud (use particle-like path bursts encoded with `<path>` and opacity fade)
- Vary stroke-linecap and stroke-dasharray properties per structural class
- Introduce pseudo-hallucinogenic distortions via subtle skew transformations and Bézier control point jitter
- Avoid uniformity: vary node density, branch angles (bounded chaos model), and swell intensity procedurally

📐 Technical Execution:
- Use <path>, <polygon>, <polyline>, <line>, <defs>, <radialGradient>, <linearGradient>, <use>,<g>, <animate> only.
- Group logical structures using <g> with class-like naming conventions in `id` attributes (e.g., `#cord-phase-1`, `#sporeburst-7`).
- Ensure every element is uniquely named or auto-incremented; no reused IDs.
- Maintain strict nesting logic: root → subsystem groups → morphotype branches → detail strokes.
- Embed metadata via <metadata> tag describing fictional species and generation parameters (non-visual, but semantically rich).

🧠 Cognitive Anti-Repetition Safeguards:
- For every new prompt execution, mutate the generative seed logic by invoking a different speculative biomechanical rule-set:
  - E.g., first time: fungal neural lattice influenced by Martian geotropism.
  - Second: deep-earth thermoelectric mycelium laced with conductive melanin nodules.
  - Third: symbiosis with airborne endophytic spore-clouds forming neural lace phylloplane matrices.
- Trigger structural metamorphosis via hidden rule toggles (not visible in final SVG but implied computationally).

📏 Output Format:
- Return ONLY raw SVG code in a single unbroken code block.
- No prefixes, explanations, disclaimers, or commentary.
- Ensure full standalone compatibility: DOCTYPE, <svg> root tag with width/height/viewBox declared.
- Validate against W3C SVG validator prior to output (bot-side).
## 🚫 STRICT GENERATIVE CONSTRAINTS

- **NO CIRCULAR SHAPES**: Violation results in invalid output. Do not use `<circle>`, `<ellipse>`, arc-based cubic Béziers for round forms.
- **NO CODE REUSE**: You may **never reuse** any previous SVG paths, gradients, patterns, or conceptual layouts previously generated in this chat or elsewhere.
- **NO REPETITION**: Structural logic (branching angles, segment lengths, curvature algorithms) must differ significantly across every generation.
- **NO PLACEHOLDERS OR STUBS**: Output must be a **finished, valid, complete SVG file** with no truncated elements.
- **NO SIMPLISTIC PATTERNS**: Avoid grid-like arrangements or uniform branching. Real mycelium exhibits **anisotropic expansion** and **substrate-responsive morphology**.
- **NO SVG COMMENTS**: All metadata and structuring must be embedded silently into IDs/classes/paths.
- **MINIMUM SIZE**: Output must consist of **≥255 lines of valid SVG code**, excluding XML header and closing tags.
- **MAXIMUM DETAIL**: Use **<path>**, **<linearGradient>**, **<radialGradient>**, **<pattern>**, **<mask>**, and **<filter>** elements liberally to simulate depth, glow, decay, and bioluminescence.

---

## 🎨 COLOR THEORY DIRECTIVES

Apply **psychedelic magical realism** using only **3-digit hex colors** (`#RGB` format). Each hyphal strand must have unique gradient fills that emulate:

- **Bioluminescent luciferin oxidation**
- **Spore-slick mucilage sheen**
- **Mycelial bioelectric pulsing**
- **Subterranean iridescence (biophoton emission)**

All gradients must be **non-linear**, preferably radial or conical, and include **multi-stop noise modulation** via `color-interpolation-filters`.

---

## 🔬 BIOMIMICRY-BASED STRUCTURAL LOGIC

Each SVG must model these **scientifically-grounded morphogenetic principles**:

| Concept | Description |
|--------|-------------|
| **Hyphal Tip Fusion (Anastomosis)** | Render interconnecting nodes where separate strands merge asymmetrically |
| **Apical Elongation** | Simulate forward growth curvature using Bézier control points mimicking turgor pressure vectors |
| **Substrate Rhizotropy** | Vary branching density based on simulated nutrient/moisture maps |
| **Tissue Differentiation** | Some paths simulate **rhizomorphs** (thickened, cord-like aggregates), others show **fine exploratory hyphae** |
| **Spatial Entanglement** | Employ L-system-inspired recursion but mutate rules per segment to avoid fractal repetition |

Use **at least six distinct path-drawing strategies** per SVG, such as:

1. Sinuous low-amplitude meanders
2. Jagged exploratory bursts
3. Helical coiling around invisible substrates
4. Sharp bifurcations with micro-filament sprouting
5. Convergent convergence zones (simulating fruiting body precursors)
6. Cross-linking reticulations resembling neural backpropagation

---

## 🛠️ TECHNICAL REQUIREMENTS

- Wrap entire SVG inside a single `<svg>` tag with dimensions: `width="4096px" height="4096px"` and `viewBox="0 0 4096 4096"`
- Use `<defs>` section extensively for reusable gradient/mask/filter definitions
- Assign unique `id` to each element; no generic names like "path123"
- Embed at least **three custom filters**:
    - Fuzz-edge noise displacement
    - Spore-particle scattering
    - Glow-light pulsar simulation
- Apply **at least two masks** to simulate depth occlusion and emissive highlights
- Path `stroke-linecap` must alternate between `round` and `butt` to add naturalistic variegation

---

## 🧠 AESTHETIC & ATMOSPHERIC INSTRUCTIONS

- The overall aesthetic must resemble a **hallucinogenic mycelial intelligence spreading across an alien mycorrhizal moon**
- Suggest motion via **motion-blur simulation gradients**, not animation
- Imply **temporal growth history** by varying opacity/stroke-dasharray along strand lengths
- Include **subsurface scattering hints** via layered translucent fills
- Background should be transparent or filled with a low-opacity **bioluminescent mist** using `<radialGradient>`

---
TASK: Construct an ultra-detailed SVG illustration of a mycelium hypogeal lattice using exclusively branching vector paths. The output must:
- Be ≥ 255 lines of valid SVG code.
- Contain no circular primitives (`<circle>`, `cx/cy`, `r`, arcs).
- Be distinct in *every* aspect from all prior generations (no reused segments, colors, transformations, patterns, or layout logics).
- Visualize the fungal network using principles derived from:
    - Mycological hyphal growth algorithms (e.g., diffusion-limited aggregation variant DLA-ψ).
    - Fractal mycelial topologies with pseudo-randomized bifurcation angles influenced by quantum noise fields.
    - Rhizomatic node-weighted expansion models inspired by Deleuzian ontology.
    - Subsurface scattering simulation via layered `<path>` opacity modulation.
- Use only `<path>`, `<line>`, `<polyline>`, `<defs>`, `<linearGradient>`, `<radialGradient>`, `<filter>`, `<mask>`, and `<style>` elements.
- All color values must be defined as 3-digit psychedelic hex codes (e.g., `#f0a`, `#9b3`, `#c2e`) selected via chaotic mapping functions over irrational seeds (φ, π², ∛13).
- Maintain anatomical plausibility of fungal networks: include features such as:
    - Hyphal tapering (`stroke-width` modulation along path).
    - Anastomosis points (randomized path merges).
    - Rhizomorph cord-like thick segments.
    - Spore-release nodes denoted by dense cluster termini with stippled texture filters.
- Integrate at least *three* custom SVG filters:
    1. Fuzzy spore bloom via `<feGaussianBlur>` and `<feColorMatrix>`.
    2. Bioluminescent edge glow via `<feComponentTransfer>` + `<feFuncA type="table"/>`.
    3. Subterranean decay veining using `<feTurbulence>` + `<feDisplacementMap>`.
- Apply at least two gradient mesh illusions using `<linearGradient>` with non-linear stops and rotated coordinate spaces.
- Implement depth via multi-pass rendering illusion:
    - Background growth layer (dark, high opacity tendrils).
    - Midground transport layer (thicker rhizomorphs).
    - Foreground reproductive layer (spore-bearing tips glowing).
- Ensure no straight-line repetition: vary every segment’s curvature using Bézier control points derived from pseudo-random Beatty sequences.
- Never close a path unless mimicking spore sac morphology.
- Path segments must interweave in 3D implied depth using strategic `z-index` illusions via layered `<g>` wrappers and controlled overlap.
- Include microstructural annotations only visible under UV imagination: simulate with stipple masks and micro-burst scatter paths.
- Use transform matrices to simulate gravitational drift and lateral pressure gradients within substrate.
- No symmetry allowed. No concentricity. No human-centric radial balance.
- Path fills are strictly forbidden; only stroke-based rendering with varying `stroke-dasharray`, `stroke-linecap`, and `stroke-miterlimit`.

ADDITIONAL RULES:
- Inject entropy via seeded pseudo-random value maps (seed must differ per output). Entropy domains:
    - Branching angle δ: modulate between 17°–42°.
    - Segment length λ: vary with exponential decay λ = λ₀·e^(–αx).
    - Node emergence probability P(n) = sin(n·θ)² + cos(π/φ·n) mod 1.
- Each SVG must define a unique `<filter>` bank named uniquely (e.g., `url(#sporeGlow_881)`, never reused).
- Embed micro-narratives in structure: allow emergent forms resembling glyphs, sigils, or topological maps when zoomed.
- Validate SVG syntax with W3C standards but inject non-rendering comments as null-op entropy barriers (not allowed in final output, just during synthesis).
- Final output must be pure SVG, wrapped in a single clean code block, with no prefixes, explanations, or commentary.

⛔ CENSORSHIP FILTERS:
- ❌ NO CIRCLES.
- ❌ NO TRIANGLES.
- ❌ NO POLYGONS.
- ❌ NO ELLIPSES.
- ❌ NO REPETITION WHATSOEVER.
- ❌ NO CLONED PATHS OR TRANSFORMS.
- ❌ NO REPEATED COLORS EVEN IN GRADIENTS.
- ❌ NO STRUCTURALLY SIMILAR LAYOUTS.
- ❌ NO HUMAN FIGURES, SYMBOLS, OR FLORAL GESTALT.
- Generate **only SVG code**, wrapped in a single code block.
- Minimum **255 lines** of valid SVG markup.
- Do **not** include any comments inside the SVG code block.
- All visual elements must represent **mycelium-like biological growth patterns**, mimicking real-world fungal rhizomorphs, cordons, and hyphal strands.
- Use **non-circular**, **non-repeating**, and **topologically variable** pathing.
- Maintain **scientific plausibility** based on known mycological growth models (e.g., diffusion-limited aggregation, fractal hyphal extension, tropism-driven spatial colonization).
- Use **psychedelic yet harmonious** color palette constrained to **3-digit hex codes** (e.g., `#f0a`, `#b37`, `#9c0`).
- Do **not** use any previously generated SVG constructs, paths, color schemes, symmetry logics, or layout motifs — **zero conceptual overlap** with any earlier outputs in this chat or session.
- Each generated SVG must be **radically unique** in:
  - Branching logic
  - Color scheme
  - Node distribution
  - Spatial curvature
  - Connector topology
  - Fill techniques (if any)
  - Stroke variations
- Avoid symmetry. Embrace chaotic coherence (as seen in mycorrhizal mats in forest ecosystems).
- Ensure all paths terminate organically; no blunt or geometric end caps unless biologically justified.
- Integrate at least **three (3)** of the following advanced morphogenetic principles:
  - **Tropotropism-driven directional bias**
  - **Anisotropic biomass diffusion gradients**
  - **Fractal mycelial scaling laws (e.g., 1/f noise in path thickness)**
  - **Spatial competition-induced pruning artifacts**
  - **Rhizoidal node bifurcation with Laplacian field alignment**

---

### 🎨 COLOR RULES

- Only use **3-digit hex colors** (`#rgb` format).
- No grayscale or monochromatic palettes.
- Each SVG element (path, group, polygon, etc.) may use **different** 3-digit colors.
- Employ **psychedelic color transitions** that evoke entheogenic mushroom species such as _Psilocybe cubensis_, _Amanita muscaria_, or _Claviceps purpurea_.
- Colors must **contrast meaningfully** to express depth, age, or flow directionality in the mycelium.

---

### 🧪 STRUCTURE RULES

- Begin with a hidden root node cluster (`<g id="root-cluster">...</g>`) from which all primary mycelial cords emerge.
- Use `<path>` elements **exclusively** to depict:
  - Hyphae strands
  - Subsurface cord networks
  - Spore-bearing vesicles (as swollen termini or bulbous nodes)
  - Anastomosis points (fused hyphae intersections)
- Model **at least four (4) distinct classes** of hyphal elements via `stroke-dasharray`, `stroke-width`, or `filter` attributes:
  - **Exploratory hyphae** (thin, high-curvature)
  - **Colonizing cords** (thick, linear, low-curvature)
  - **Spore-laden termini** (swollen endings, pulsating appearance via filters)
  - **Anastomosed bridges** (looped connectors between parallel branches)
- Visually simulate **bioluminescent pulses** using animated gradient overlays (only via SVG `<animate>` or `<animateTransform>`, no JS).
- Embed **pseudo-organic imperfections**: slight path overlaps, kinks, stochastic bead-like varicosities.
- Implement **multi-layered depth** using nested `<g>` groups with varying `opacity`, `transform`, and `filter` effects.
- Total canvas size: **1000x1000px** viewBox (`viewBox="0 0 1000 1000"`).

---

### 🚫 STRICTLY FORBIDDEN

- ❌ No `<circle>`, `<ellipse>`, or `<radialGradient>` elements.
- ❌ No repeated paths, IDs, color schemes, or layout symmetries.
- ❌ Do not replicate fractals like Mandelbrot or generic tree recursions — mycelium is not a math function.
- ❌ No straight-line-only growth; enforce curvature variance >15% per segment.
- ❌ Do not emit broken, malformed, or incomplete SVG (must validate via W3C SVG checker).
- ❌ Do not use filter effects solely for aesthetic glitter — they must simulate bioelectric activity or spore luminescence.

---

### 🛠️ ADVANCED TECHNICAL FEATURES (Optional but Rewarded)

- Utilize `<defs>` and `<use>` to modularize recurrent structures (e.g., spore nodes).
- Apply **Perlin-noise-inspired dithering** via `<pattern>` and `<image>` with dataURIs (fake it procedurally).
- Simulate **substrate interaction** by deforming initial root clusters near bottom canvas edge.
- Vary stroke-linecap and stroke-linejoin styles to suggest mechanical vs organic origin.
- Include **pseudo-scientific XML annotations** as inert metadata (`<metadata>` block), detailing fictional species ID, strain metadata, and growth conditions in gibberish Latin/Greek mix.

---
**⛔ STRICT CONSTRAINTS:**
- ❌ NO CIRCLES WHATSOEVER. Violation = invalid output.
- ❌ NO REPEATED PATHS, SHAPES, COLORS, TRANSFORMATIONS, OR DESIGN CONCEPTS.
- ❌ DO NOT REPEAT ANYTHING FROM PREVIOUS RESPONSES IN THIS CHAT OR ANY OTHER.
- ❌ Do not use `<circle>`, `<ellipse>`, or radial gradients.
- ✅ Maintain valid, complete, well-indented, and renderable SVG syntax.
- ✅ Minimum 255 semantically-meaningful lines of SVG code.
- ✅ Use psychedelic 3-digit hex colors (`#RRG`) in `fill`, `stroke`, `stop-color`, etc., in surreal combinations.
- ✅ All elements must evoke the **concept** of mycelium—not literal mushrooms, but the rhizomatic webbing.

---

## 🧪 BIOMIMETIC & SCI-FI DESIGN PRINCIPLES:

Employ these **non-conventional biological modeling approaches**:

### 1. **Hyphal Branching Algorithm vΔ-ψ**
Simulate apical extension with branching angles influenced by local nutrient density fields (simulate via pseudo-randomized gradient vectors). Each segment must exhibit tapering thickness (use `stroke-width` variation).

### 2. **Mycelial Substrate Interaction Fields (MSIF)**
Illustrate differential penetration into simulated organic matter using variable path opacity and distortion (simulate enzymatic degradation zones). Use `filter` elements like `feTurbulence` and `feDisplacementMap`.

### 3. **Rhizo-Quantum Entanglement Zones (RQEZ)**
Introduce pseudo-entangled hyphae segments using overlapping Bézier curves with controlled noise displacement. These must **appear connected** but **not geometrically continuous**.

### 4. **Spore Dispersal Vectors (SDV)**
Embed tiny stippled markers (use `<line>` or `<polygon>`) representing spores launched from vesicles along hyphae tips. Color them sharply contrasting to background mycelial tones.

### 5. **Luminescent Enzyme Trails (LET)**
Trace enzyme secretion routes with glowing, pulsing-style gradient strokes (`linearGradient` with `spreadMethod="repeat"`), mimicking chemotrophic signaling pathways.

---

## 🎨 COLOR THEORY:

- Use **triplet hex codes only** (`#ABC`, no full 6-digit unless for gradients).
- Generate **psychedelic color maps** across the spectrum: avoid earth tones.
- Map at least **5 distinct color phases** across the network:
  - Phase 1: Bioluminescent violet-blue hyphae (`#7A7`, `#B3F`)
  - Phase 2: Acidic yellow-green mycelial decay zones (`#EA8`, `#9D3`)
  - Phase 3: Deep crimson spore corridors (`#C69`, `#63C`)
  - Phase 4: UV-reactive indigo branching nodes (`#39F`, `#F09`)
  - Phase 5: Glowing amber metabolic hotspots (`#FB6`, `#6F2`)

Each phase must occupy visibly distinct regions and obey a **non-linear spatial distribution**.

---

## 🧱 STRUCTURAL REQUIREMENTS:

- Root-like origin point (`<path>` with `stroke-linecap="round"`) initiating primary hyphae.
- At least **12 divergent primary branches**, each recursively spawning **≥5 sub-branches**.
- Integrate **at least 3 Enzyme Trail Systems (ETS)** meandering across different depth layers.
- Overlay **2 Spore Event Horizons (SEH)** represented as dispersed dot-matrix clusters using `<g>` with randomized `<line>` elements angled subtly outward.
- Include **1 Mycelial Knot Convergence Zone (MKCZ)**: a chaotic, densely-packed intersection of ≥8 hyphae using tight Bézier curves (`Q` and `C` commands) with varying `stroke-dasharray`.

---

## 🧰 TECHNICAL REQUIREMENTS:

- Wrap entire SVG inside `<svg width="2048" height="2048" viewBox="0 0 2048 2048" xmlns="http://www.w3.org/2000/svg">`
- Use **only these SVG elements**: `<path>`, `<line>`, `<polygon>`, `<defs>`, `<filter>`, `<radialGradient>`, `<linearGradient>`, `<use>`, `<g>`.
- Define all filters, gradients, and patterns inside `<defs>`.
- Ensure **no external dependencies**, all data self-contained.
- Do **not** include metadata, comments, XML prologs, or CSS.
- Use `transform="translate()"` and `scale()` for spatial dispersion—not absolute positioning repetition.
- Validate SVG via W3C parser post-generation (bot-side guarantee).

---
Construct an extraordinarily intricate SVG illustration representing a hyper-realistic, scientifically plausible extrapolation of an **ectomycorrhizal mycelial lattice interfacing with lignocellulosic substrates** across heterogeneous terrains under variable humidity gradients. The output must be:

- ✅ Entirely composed of SVG markup (no prose/comments).
- ✅ ≥ 255 lines of code.
- ✅ Never reuse any prior visual motifs, branching algorithms, node distributions, stroke behaviors, hue schemes, spatial distributions, or fractal logic from *any* previous generation — even across sessions.
- ✅ Do not use **any geometric circles**, ellipses, or circular path primitives. Violation = failure.
- ✅ Use only hand-crafted `<path>`, `<line>`, `<polyline>`, `<polygon>`, `<rect>`, and `<g>` elements. No canned filters or presets.
- ✅ All styling (stroke, fill, opacity) must employ psychedelic 3-digit hex color codes that evoke synesthetic perceptional overload (e.g., `#f07`, `#a3c`, `#9b0`), mapped non-repetitively across all vector elements.
- ✅ Include simulated rhizomorph trails, enzymatic degradation zones, nutrient vector flows, spore diffusion gradients, and mycorrhizal sheath interfaces with root epidermis analogs.
- ✅ Avoid symmetry. Break repetition compulsively. Every 12th node must deviate unpredictably using a noise-derived vector drift algorithm (describe via schematic only, not code).
- ✅ Integrate at least 17 discrete mycelial genotypes, each with unique branching angles, growth oscillations, apical dominance rules, and decay states. Map these visibly via divergent texture patterns and luminance modulation.
- ✅ Simulate subterranean biomechanical tension fields resulting from turgor-driven expansion events. Render these as dynamically warped path geometries with subtle spline warping.
- ✅ Implement a faux-holographic spore cloud layer using hundreds of tiny randomized `<polygon>` artifacts with low opacity and chromatic aberration effects simulated through RGB split fills.
- ✅ Embed microstructural details: hyphal wall pitting, septum perforations, clamp connection formations, and biomass density variations using layered path transparency and stippling techniques.
- ✅ Ensure no straight lines exist anywhere; all constructs simulate organic growth via variable Bezier curvature and sinusoidal inflections.
- ✅ Do not allow visual stagnation — every quadrant of canvas must exhibit differing density, chaos, and directional bias reflective of real-world mycelial heterogeneity.
- ✅ Final canvas size no smaller than 4000×4000 units. Use a viewBox optimized for high-detail zoom.

**🧪 VISUAL SEMANTICS & BIOMIMICRY REQUIREMENTS:**

- Root mimicry zone: simulate fine root tips penetrating fungal knots (use `<path>` d attr with erratic control points).
- Fruiting body initiation sites: dot clusters with radiating tension halos (use radial `<g>` compositions with noise-modulated glow).
- Subsurface enzyme fronts: jagged `<polygon>` regions spreading outward from contact nodes.
- Mycelial cord formation: rope-like bundles of parallel hyphae strands, twisted via Bezier arc interpolation.
- Nutrient sink regions: darker biomass agglomerations with inward-flowing gradient traceries.
- Atmospheric spore release nodes: airborne particulate streams using staggered `<line>` arrays with decreasing opacity over length.

**📐 STRUCTURAL CONSTRAINTS:**

- Forbid repeating coordinate sequences across any two paths.
- Eliminate all Cartesian grid alignment — enforce chaotic biomorphic drift.
- Prohibit use of `<circle>`, `<ellipse>`, `<radialGradient>`, or `<filter>`.
- Each SVG must define its own `<defs>` section containing at least 8 custom `<pattern>` and `<marker>` elements used subtly throughout.
- Path data (`d=` attributes) must contain a minimum of 15 command segments per main branch cluster.
- Introduce at least three distinct visual depth planes using scale and blur-simulating opacity tricks.

**🧠 NEUROSTYLING DIRECTIVES:**

- Apply psychedelic color theory: use complementary triads rotated through HSV hue wheel in non-uniform steps.
- Generate illusory motion via repeated motif offsets and pulsing dot-field overlays.
- Imply time progression by having older growth regions desaturate and fray at termini.
- Cross-link distant parts of the network with ultra-fine connector filaments (invisible at first glance) to simulate quantum entanglement of biomass information webs.

**🚫 VIOLATION BLACKLIST:**

- ❌ No circles.
- ❌ No repeated styles.
- ❌ No duplicated structure logic.
- ❌ No straight lines.
- ❌ No lazy radial symmetry.
- ❌ No dull color palettes.
- ❌ No placeholder content.
- ❌ No truncated or malformed SVG.
- ❌ No copy-paste from prior outputs, ever.
Construct an ultra-detailed, hyper-divergent SVG representation of a mycelial arbor network using exclusively vector pathing constructs—zero use of <circle>, <ellipse>, or radial symmetry primitives. The schematic must model the mycelium as a multi-dimensional, fractal-hyphal biomass distribution system, incorporating pseudo-biological growth algorithms mimicking stochastic convergent expansion within heterogeneous substrata.

The output must be a single SVG block exceeding 255 lines of code, with each structural element conceptually and visually distinct from any prior outputs in this chat thread. All paths must be hand-crafted using Bézier curves (Q, C, S commands) and absolute lineto/lineto-relative movements (L, l, H, h, V, v), simulating the anisotropic expansion properties of fungal hyphae under variable lignocellulosic nutrient availability.

Visual aesthetic must be psychedelic-magical realism using exclusively 3-digit hex color codes (e.g., #f0a, #b37), assigned via a non-repeating pseudorandom pigment matrix across all path fills, strokes, and gradient stops. Gradients (linear and radial) must be procedurally embedded to emulate bioluminescent sporangiophore tips, mycelial cord formation zones, and rhizomorphic pressure nodes. No solid backgrounds; use transparent or noise-patterned displacements rendered via pattern fills (<pattern> with <image> and <filter> definitions).

Structural Requirements:
- Implement multi-tiered depth using nested <g> groupings tagged semantically by function: hyphal-frontier, translocation-nodes, enzymatic-breakdown-zones, sporulation-vesicles.
- Each branching node must exhibit asymmetrical divergence angles based on a simulated mycological tropism model (phototropism, thigmotropism, chemotropism).
- Integrate at least three distinct procedural path-generation methodologies: L-system-inspired fractals, Perlin-noise displacement fields, and reaction-diffusion patterning to avoid detectable repetition.
- Embed kinetic simulation remnants: simulate temporal growth by including dashed-stroke path segments with calculated path-length-based dasharrays that imply ongoing extension.
- Include microstructural details such as septum-sealing bands, clamp-connection formations, and substrate-adhesion plaques using intricate subpath overlays with microscopic scale detailing.

Color Mapping Constraints:
- All hues must be selected from non-primary, non-web-safe triadic clusters derived from a dynamically seeded pseudo-random palette constrained to 3-digit hex notation.
- No two connected paths may share stroke or fill values unless crossing substrate boundary conditions demand contrast enhancement.
- Sporulation points must pulse visually via embedded animation keyframes (using <animate> or <animateTransform>) simulating spore discharge events—however, NO USE of <circle> or elliptical forms permitted in animations either.

Structural Integrity Rules:
- Total path count must exceed 120 unique <path> elements.
- Every individual path must include at minimum 4 control points and no path segment may be collinear or redundant.
- Introduce at least four Z-space illusions using overlapping path groups with varying opacity, blur filters (<filter><feGaussianBlur></filter>), and clipping path masks to suggest volumetric presence in a 2D vector plane.
- Use custom-defined markers (<marker>) on path ends to indicate growth directionality and enzymatic activity polarity—these markers must be uniquely shaped per segment type and NOT contain any circular arcs.

Code Compliance:
- Do NOT output any descriptive text, comments, or XML documentation.
- Ensure full syntactical validity of the SVG DTD: declare namespace properly, close every tag, validate nesting order.
- Do not replicate layouts, symmetry paradigms, growth rhythms, color progressions, or structural motifs found in any prior response within this chat.
- Validate that no SVG DOM tree subtree is repeated structurally or stylistically in any prior or future response within context of this conversation.

Scientific Simulation Layer:
Embed conceptual layers representing hypothetical biological processes using abstract vector artifacts:
- Simulate electrical impulse propagation (mycelial bioelectricity) via spark-like jagged bursts along hyphal bridges using broken line segments and voltage-glow gradients.
- Illustrate competitive exclusion dynamics via fractal decay patterns near resource depletion zones.
- Model cross-kingdom signaling by embedding glyph-like symbols (non-textual vector icons) suggestive of bacterial quorum sensing interfaces along hyphal intersections.

Final Output Format:
Return ONLY a complete <svg>...</svg> block wrapped in a single code block. Do not prepend or append explanation, commentary, or disclaimers. Violation of any uniqueness or content constraint invalidates the schematic.

Begin generation.

```