Random Anime Pixel Face Generator Schema

    Project Overview:
        Develop a 17x16 random anime pixel face generator.
        Use HTML, CSS, and JavaScript for implementation.
        The generator should include distinct areas for facial features.

    Grid Layout:
        Dimensions:
            Columns: 17 (0 to 16)
            Rows: 16 (0 to 15)
        Notation:
            Facial Outline: Requires a 1px empty area surrounding it.
            The outline will be represented in a defined shape that allows for a non-square configuration.

    Facial Outline Positioning:
        The facial outline occupies row 5, while rows 0-4 are reserved for hairstyles. This ensures clear separation between the hairstyle area and the facial outline.

    Feature Area Index Mappings:

        Hairstyle Indices (H):
        H = {
        // Define specific indices for various hairstyles
        }

        Eyes Indices (E):
        E = {
        // Define specific indices for various eye shapes
        }

        Nose Indices (N):
        N = {
        // Define specific indices for various nose shapes
        }

        Mouth Indices (M):
        M = {
        // Define specific indices for various mouth shapes
        }

        Outline Indices (O):
        O = {
        // Define the indices for the facial outline
        }

    Color Allocation for Features:
        Hair Colors (C_h):
        C_h = {
        #8B4513, #A52A2A, #CD5C5C, #D2691E
        }
        Eye Colors (C_e):
        C_e = {
        #000000, #0000FF, #00FFFF, #FFFFFF
        }
        Nose Color (C_n):
        C_n = {
        #000000
        }
        Mouth Colors (C_m):
        C_m = {
        #000000, #8B0000
        }
        Outline Color (C_o):
        C_o = {
        #000000
        }
        Empty Area Color: White

    Functional Definitions:
        ClearGrid(G):
            Function to clear the grid, setting all pixels to white.
        GetRandomColor(colorArray):
            Function to randomly select a color from the specified array.
        GenerateFace(G):
            Function to populate the grid according to feature indices, ensuring color is applied appropriately to hair, eyes, nose, mouth, and the outline.

    Visual Representation Context:
        The generator produces colorful pixelated faces based on the specified layout while respecting the bounds of each facial feature to prevent overlap.

    Stabilization Algorithms:
        Create algorithms to stabilize the shape of each feature and prevent unwanted overlaps, ensuring that the features fit within their designated indices.

    Array Utilization:
        Use preallocated arrays for efficient management and access of feature indices, ensuring that the placement of each feature respects their assigned index.

    Final Validation Points:
        Establish clear bounds for facial outlines and facial features to prevent overlap and ensure correct feature placement, allowing for randomization within these established bounds.

Properly Indexed Contour Border:

▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--reserved row 0-4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--4
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--5 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--6 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--7 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--8 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--9 facial contour border/outline column index: 0 AND 16
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--10 facial contour border/outline column index: 1 AND 15
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--11 facial contour border/outline column index: 2 AND 14
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--12 facial contour border/outline column index: 3 AND 13
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--13 facial contour border/outline column index: 4 AND 12
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--14 facial contour border/outline column index: 5 AND 11
▓▓▓▓▓▓█████▓▓▓▓▓▓<--15 facial contour border/outline column index: 6-10

Legend:

    "▓" = Empty space (white color)
    "█" = Outline or contour of the face amidst emptiness in "▓"
    "H" = Hair
    "B" = Brows
    "H/B" = Index mix
    "O" = Feature area outline
    "E" = Eyes
    "E/H" = Index mix
    "N" = Nose
    "M" = Mouth




```
▓▓▓▓HHHHHHHHH▓▓▓▓ <--0 hair column 4-12
▓▓▓HHHHHHHHHHH▓▓▓ <--1 hair column 3-13
▓HHHHHHHHHHHHHH▓▓ <--2 hair column 2-14
▓HHHHHHHHHHHHHHH▓ <--3 hair column 1-15
HHHHHHHHHHHHHHHHH <--4 hair column 0-16 (kinda actual hair ends here but overlaps further below in indexmixes as some mazafakin fringe)
█▓BB/HHH▓BB/HHH▓█ <--5 brows+hair biindexmix column 2-7, 9-14
█BBB/HHH▓BBB/HHH█ <--6 brows+hair biindexmix column 1-7, 9-15
█▓▓EE/HH▓EE/HH▓▓█ <--7 eyes+hair biindexmix column 3-7, 9-13
█▓OEEEEO▓OEEEEO▓█ <--8 eyes column 2-7, 9-14
█▓▓OOOOO▓OOOOO▓▓█ <--9 eyes column 3-7, 9-13
▓█▓▓▓▓▓NNN▓▓▓▓▓█▓ <--10 nose column 7-9
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓ <--11 a mazafakin template area reserved for fazafakerly.
▓▓▓█OOOOOOOOO█▓▓▓ <--12 mouth column 4-12
▓▓▓▓█OMMMMMO█▓▓▓▓ <--13 mouth column 5-11
▓▓▓▓▓█OOOOO█▓▓▓▓▓ <--14 mouth column 6-10
▓▓▓▓▓▓█████▓▓▓▓▓▓ <--15 solid chin outline column 6-10
```


maybe it is better to not burden you with arrays you do not comprehending there with your lowest artificial unintelligent IQ possible, and simply apply pixels through ASCII array prototype?
<mark>examples not interesting. full htmlcssjs solid code in one code block in studio!</mark>