Привет! У меня небольшая проблемка со скафандрами, с их прототипами. Некоторые шлема не работают и выдают ошибку в консоли. Будто напрочь сломанный прототип. Вот скафандры:

# Taipan Atmospherics Engineer Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanAtmos
  name: Скафандр атмосферного инженера
  description: Скафандр для атмосферных инженеров, обеспечивающий защиту в опасных условиях.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-atmos.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-atmos.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: FireProtection
    reduction: 0.8
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Heat: 0.8
        Radiation: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.7
    sprintModifier: 0.7
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanAtmos

# Taipan Technical Operations Supervisor Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanTechOps
  name: Скафандр руководителя тех-обеспечения
  description: Высокопрочный скафандр для руководителя технического обеспечения во время космических выходов.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-techops.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-techops.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.7
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Radiation: 0.3
        Caustic: 0.8
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.8
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanTechOps

# Taipan Communications Officer Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanComms
  name: Скафандр офицера телекоммуникаций
  description: Продвинутый скафандр с превосходной защитой для офицера телекоммуникаций.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-comms.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-comms.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: FireProtection
    reduction: 0.8
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.5
        Heat: 0.2
        Radiation: 0.05
        Caustic: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 0.9
  - type: HeldSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanComms

# Taipan Paramedic Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanParamedic
  name: Скафандр парамедика
  description: Скафандр для медиков, предоставляющий защиту и подвижность.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-paramedic.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-paramedic.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.8
        Blunt: 0.8
        Slash: 0.9
        Piercing: 0.9
        Radiation: 0.75
        Caustic: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.85
    sprintModifier: 0.85
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanParamedic

# Taipan Recruit Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanRecruit
  name: Скафандр рекрута
  description: Скафандр для рекрутов, предоставляющий сбалансированную защиту.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-recruit.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-recruit.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.4
  - type: Armor
    modifiers:
      coefficients:
        Heat: 0.6
        Blunt: 0.6
        Slash: 0.6
        Piercing: 0.6
        Caustic: 0.7
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanRecruit

# Taipan Research Director Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanRD
  name: Скафандр директора исследований
  description: Продвинутый скафандр для исследования, предназначенный для директора по исследованиям.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-rd.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-rd.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.6
        Slash: 0.8
        Piercing: 0.9
        Heat: 0.3
        Radiation: 0.1
        Caustic: 0.2
  - type: ExplosionResistance
    damageCoefficient: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: Item
    size: Huge
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanRD

# Taipan Station Engineer Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanEngineer
  name: Скафандр ремонтника
  description: Стандартный скафандр для ремонтников, предоставляющий основную защиту и функциональность.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-engineer.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-engineer.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.04
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.9
        Slash: 0.9
        Piercing: 0.9
        Shock: 0.8
        Caustic: 0.5
        Radiation: 0.2
  - type: ClothingSpeedModifier
    walkModifier: 0.7
    sprintModifier: 0.7
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanEngineer

# Taipan Cargotech Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitTaipanCargotech
  name: Скафандр карготехника
  description: Специализированный скафандр для карготехника, обеспечивающий усиленную защиту для работы в опасной среде.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-cargotech.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/taipan-cargotech.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.5
        Radiation: 0.3
        Caustic: 0.7
        Heat: 0.6
  - type: ClothingSpeedModifier
    walkModifier: 0.75
    sprintModifier: 0.75
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitTaipanCargotech

# SMU Leader
- type: entity
  parent: ClothingOuterHardsuitSyndieCommander
  id: ClothingOuterHardsuitSMULeader
  name: Скафандр лидера СМП
  description: Защитный костюм, носимый лидером специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/smuleader.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/smuleader.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.4
        Slash: 0.4
        Piercing: 0.3
        Heat: 0.5
        Radiation: 0.25
        Caustic: 0.4
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitSMULeader

# SMU Hardsuit
- type: entity
  parent: ClothingOuterHardsuitSyndie
  id: ClothingOuterHardsuitSMU
  name: Скафандр СМП
  description: Защитный костюм для оперативников специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/requiem.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/requiem.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.5
        Slash: 0.5
        Piercing: 0.4
        Heat: 0.5
        Radiation: 0.5
        Caustic: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitRequiem

# SMU Medic
- type: entity
  parent: ClothingOuterHardsuitSyndieMedic
  id: ClothingOuterHardsuitSMUMedic
  name: скафандр медика СМП
  description: Лёгкий скафандр медика специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/requiem-medic-hardsuit.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/requiem-medic-hardsuit.rsi
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitSMUMedic
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000
  - type: ExplosionResistance
    damageCoefficient: 0.5
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.5
        Slash: 0.5
        Piercing: 0.5
        Heat: 0.5
        Radiation: 0.5
        Caustic: 0.5
  - type: ClothingSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9
  - type: HeldSpeedModifier
    walkModifier: 0.9
    sprintModifier: 0.9

# Adax EVO Leader Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitAdaxEVOLeader
  name: Скафандр лидера Adax EVO
  description: Специализированный лидерский скафандр для тактических операций.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/adaxevoleader.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/adaxevoleader.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.6
        Heat: 0.05
        Cold: 0.1
        Shock: 0.1
        Radiation: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetAdaxEVOLeader

# Adax EVO Agent Hardsuit
- type: entity
  parent: [ BaseSyndicateContraband, ClothingOuterHardsuitBase ]
  id: ClothingOuterHardsuitAdaxEVOAgent
  name: Скафандр агента Adax EVO
  description: Компактный и продвинутый скафандр, идеальный для тактических операций.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/adaxevoagent.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/adaxevoagent.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.3
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.7
        Slash: 0.7
        Piercing: 0.6
        Heat: 0.1
        Cold: 0.1
        Shock: 0.1
        Radiation: 0.1
        Caustic: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetAdaxEVOAgent

# SMU Leader
- type: entity
  parent: ClothingOuterHardsuitSyndieCommander
  id: ClothingOuterHardsuitExecutioner
  name: скафандр Карателя
  description: Тяжёлый бронескафандр, защищающий от большинства встречаемых видов повреждений, обеспечивающий максимальную защиту носителю.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/executioner.rsi
  - type: Clothing
    sprite: Taipan/Clothing/OuterClothing/Hardsuits/executioner.rsi
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: ExplosionResistance
    damageCoefficient: 0.2
  - type: FireProtection
    reduction: 0.8
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.1 # best armor in the game
        Slash: 0.1
        Piercing: 0.1
        Heat: 0.1
        Radiation: 0.1
        Caustic: 0.1
  - type: ClothingSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: HeldSpeedModifier
    walkModifier: 1.0
    sprintModifier: 1.0
  - type: ToggleableClothing
    clothingPrototype: ClothingHeadHelmetHardsuitExecutioner

А вот шлема
# Helmet for Taipan Atmospherics Engineer Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanAtmos
  name: шлем скафандра атмосферного инженера
  description: Специальный шлем для работы в условиях низкого давления и высокой температуры.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-atmos.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-atmos.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#adffe6"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001
  - type: FireProtection
    reduction: 0.2

# Helmet for Taipan Technical Operations Supervisor Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanTechOps
  name: шлем скафандра руководителя тех-обеспечения
  description: Высокопрочный шлем для выхода в открытый космос.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-techops.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-techops.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.7
    lowPressureMultiplier: 1000

# Helmet for Taipan Communications Officer Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanComms
  name: шлем скафандра офицера телекоммуникаций
  description: Продвинутый шлем с превосходной защитой для офицера телекоммуникаций.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-comms.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-comms.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001

# Helmet for Taipan Paramedic Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanParamedic
  name: шлем скафандра парамедика
  description: Шлем для медиков, предоставляющий защиту и подвижность.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-paramedic.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-paramedic.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.3
    lowPressureMultiplier: 1000

# Helmet for Taipan Recruit Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanRecruit
  name: шлем скафандра рекрута
  description: Шлем для рекрутов, предоставляющий сбалансированную защиту.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-recruit.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-recruit.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000

# Helmet for Taipan Research Director Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanRD
  name: шлем скафандра директора исследований
  description: Вымышленный шлем для исследовательских целей.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-rd.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-rd.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000

# Helmet for Taipan Station Engineer Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanEngineer
  name: шлем скафандра ремонтника
  description: Стандартный шлем для ремонтников, обеспечивающий базовую защиту.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-engineer.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-engineer.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.04
    lowPressureMultiplier: 1000

# Helmet for Taipan Cargotech Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitTaipanCargotech
  name: шлем скафандра карготехника
  description: Специализированный шлем для работы в опасной среде.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-cargotech.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/taipan-cargotech.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.5
    lowPressureMultiplier: 1000

# Helmet for Requiem Leader Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSMULeader
  name: шлем скафандра лидера СМП
  description: Защитный шлем лидера специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/smuleader.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/smuleader.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000

# Helmet for Requiem Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitRequiem
  name: шлем скафандра СМП
  description: Защитный шлем для оперативников специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/requiem.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/requiem.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000

# Helmet for Phoenix Leader Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitSMUMedic
  name: шлем скафандра медика СМП
  description: Защитный шлем медика специального мобильного подразделения Синдиката.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/phoenixleader.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/phoenixleader.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.05
    lowPressureMultiplier: 1000

# Helmet for Adax EVO Leader Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetAdaxEVOLeader
  name: шлем скафандра лидера Adax EVO
  description: Специализированный тактический шлем для лидеров.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/adaxevoleader.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/adaxevoleader.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001

# Helmet for Adax EVO Agent Hardsuit
- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetAdaxEVOAgent
  name: шлем скафандра агента Adax EVO
  description: Компактный шлем для тактических операций.
  components:
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/adaxevoagent.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/adaxevoagent.rsi
  - type: HandheldLight
    addPrefix: false
  - type: PointLight
    color: "#ffffff"
    radius: 6
  - type: PressureProtection
    highPressureMultiplier: 0.02
    lowPressureMultiplier: 1000
  - type: TemperatureProtection
    heatingCoefficient: 0.001
    coolingCoefficient: 0.001

- type: entity
  parent: ClothingHeadHardsuitWithLightBase
  id: ClothingHeadHelmetHardsuitExecutioner
  name: шлем скафандра Карателя
  description: Хорошо защищённый шлем оперативника Карательного отряда Синдиката.
  components:
  - type: BreathMask
  - type: Sprite
    sprite: Taipan/Clothing/Head/Hardsuits/executioner.rsi
  - type: Clothing
    sprite: Taipan/Clothing/Head/Hardsuits/executioner.rsi
  - type: PointLight
    color: "#af0000"
  - type: PressureProtection
    highPressureMultiplier: 0.08
    lowPressureMultiplier: 1000
  - type: FireProtection
    reduction: 0.2
  - type: Armor
    modifiers:
      coefficients:
        Blunt: 0.80
        Slash: 0.80
        Piercing: 0.80
        Heat: 0.80
        Radiation: 0.80
        Caustic: 0.95
Хорошо работает только скафандр со шлемом карателя