You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Mari features.

3D painting

3D painting without limits

Mari® frees artists from limits of resolution and complexity. With full support for UDIM workflows, you can work with hundreds of high-resolution texture maps as though they were a single tile, using projection paint to paint across several maps in a single stroke. Then, switch to 2D mode to touch up an individual map. With Mari, the only limit is your imagination.

An artist's toolkit of brushes

Choose from Mari’s extensive selection of preset brushes, including a 'healing' brush for seam removal and a ‘slurp' brush for smearing texture; import and work with familiar ABR Photoshop brushes; create any number of custom brushes; or paint through images to add photographic reference detail. There’s even a vector brush for creating and editing vector flow maps.

Layering and masking

Nondestructive layer stack and node graph

Mari’s nondestructive layer system lets you freely mix paint with adjustment layers, procedurals and masks to build your shaders. Whether you’re working in the traditional layer stack, or making and editing connections directly in the node graph, you can reorder, add and delete layers at will; change blend modes at any time; and bake or flatten layers together.

Procedurals, adjustment layers and masks

An extensive range of procedurals—including GPU-accelerated noise and ambient occlusion shading—make it easy to create the look you want. Adjustment layers allow you to filter or color grade your painting nondestructively in real time. Control where paint is applied by painting a mask, using a procedural, or using surface attributes such as edges, depth, backface and even ambient occlusion.

Texture mapping

Support for multiple UV techniques

Mari’s flexible approach to texturing lets you work with either standard UVs, or with multi-tile UDIM UV layouts that let you spread painting out over multiple maps to capture more detail and optimise rendering. Support for overlapping UVs lets you reuse the same texture across 3D models in any shared UV space, while tiled textures make it simple to quickly cover large areas on models.

PTEX and Texture Transfer

If your model is ready before your UVs, start with a PTEX UV-less workflow that lets you adjust texture size on a per-face level, so you can create near-limitless detail where it’s most effective. Then use the powerful Texture Transfer function—for transferring textures between models without matching topology or UVs—to transfer those PTEX textures to a UDIM-based texture map setup.

Quality that scales

Complex geometry handling

With the ability to scale to over one million polygons for a single topology without slowing down, and handle animated geometry with ease, Mari® can cope with the toughest production meshes. Mari can also support thousands of textures per model via UDIMs, each of up to 32K x 32K pixels, so you can create hyperrealistic assets with almost limitless detail.

Realistic interactive preview

Mari’s physically correct interactive preview features shadows, HDR environment lighting, reflections, specular highlights, energy-conserving physically based BRDF shaders, and built-in support for Arnold, V-Ray, Unreal and Redshift shaders, so you can work in a high-fidelity context that closely matches your target platform.

Production pipeline ready

Seamless data exchange

Mari® offers support for industry-standard formats like FBX, OBJ, Alembic and OpenEXR. The built-in mGo System lets you easily round-trip scenes to Autodesk® Maya®. Paint subdivision surface models natively in Mari with viewport smoothing driven by OpenSubdiv. Export textures from channels as individual layers, flattened files or as layered PSDs.

OCIO color management

With OpenColorIO (OCIO) support, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. Mari’s implementation eliminates the requirement to preprocess or post-process images into the correct color space, saving time and reducing errors.

HomeThe Foundry Visionmongers Limited is registered in England and Wales.