combine these routines into a singular effective routine : 3.1. For complete beginners. If your mechanics are bottom 50%, you should consider
yourself a complete beginner. It doesn’t hurt to start here, even with some FPS experience.
Moreover, because complete beginners are bad at almost everything, there isn’t a lot of
difference between the tracking dominated routine and the click-timing one.
Before starting your workout journey, play Cata IC Long Strafes for 5 minutes (do
not move while aiming). You can consider yourself an intermediate beginner after 10 to
15 days of consecutive training of the next routine.
Tracking dominated routine:
• Close Long Strafes 15 min. the invincible version is a better alternative for better
players,
• FuglaaXYLongStrafe 10 min. harder to hit so good for precision, and introduces
a little verticality,
• Vertical Long Strafes 15 min. isolate simple vertical tracking perfectly,
• 1wall6targets TE 10 min. a classic one,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• ?LG Pin Practice 360 10 min. maybe too hard but you’re a try harder, right?
Click-timing dominated routine:
• 1wall6targets TE 15 min. a classic one,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• 1wall 1target 15 min. this is a completely useless scenario at high skill because
it only test visual reaction time, very good for you right now still,
• Close Long Strafes 10 min. the invincible version is a better alternative for better
players,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• ?Tile Frenzy - Strafing - 02 10 min. a more precise version of the above one.
Complete routine:
• Close Long Strafes 10 min. the invincible version is a better alternative for better
players,
• 1wall6targets TE 10 min. a classic one,
• FuglaaXYLongStrafe 10 min. harder to hit so good for precision, and introduces
a little verticality,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• 1wall 1target 10 min. this is a completely useless scenario at high skill because
it only test visual reaction time, very good for you right now still.
3.2. For intermediate beginners. Before starting your intermediate beginner journey,
reserve one day of training to have fun with other scenarios and to set a high score in
Cata IC Long Strafes (without moving, again) and 1wall6target TE . If you did the
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 7
complete beginner routine, enjoy the improvement. You can consider yourself an advanced
beginner after 10 to 15 days of the following program.
Tracking dominated routine:
• Close Long Strafes Invincible 15 min. a classic,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• Vertical Long Strafes 15 min. isolate simple vertical tracking perfectly,
• 1wall9000targets 10 min. this one is pure click-timing and will also improve your
tracking. Do not reposition your mouse once,
• Tile Frenzy - Strafing - 02 10 min. a more precise version of the 01 one,
• ?RexStrafesCata 10 min. this one will prepare you for fast strafes scenarios,
you might struggle. The bot shots at you with knockback but you want to aim at it
without moving, so press forward + right strafe during all the scenario.
Click-timing dominated routine:
• 1wall 6targets small 15 min. working on your precision,
• Tile Frenzy - Strafing - 02 10 min. effective click timing is only useful if targets
are moving,
• Tile Frenzy 180 15 min. will improve your large angle flicks,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• ?Tile Frenzy - Strafing - 03 10 min. a yet again more precise version of the 02
one.
Complete routine:
• Close Long Strafes Invincible 10 min. a classic,
• 1wall 6targets small 10 min. working on your precision,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• 1wall9000targets 10 min. this one is pure click-timing and will also improve your
tracking. Do not reposition your mouse once,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• Tile Frenzy 180 10 min. will improve your large angle flicks,
3.3. For advanced beginners. As before, take one day to have fun with other scenarios
and to set a high score in Cata IC Long Strafes and 1wall6target TE . Until now,
everything you did was easy and straightforward. It’s time to make you understand how
bad you are: play one run of Close Fast Strafes even if you’re a click-timing player. You
should experience two problems:
• you’re completely flooded by the bot movement: you don’t understand where the bot
is with respect to your crosshair. You therefore can’t correct because you don’t know
what to do. Your reading skills are bad and it’ll be long for them to get good.
• you’re very slow at reacting to change of direction and at aiming properly then. Your
reactivity (a form of continuous reaction time related to reading skills) is bad. We call
reaction part the time between a failure of proper tracking and the very beginning of a
correction (say, when the bot changed direction). It can be improved and is probably
related to your (discrete) reaction time too. We call correcting part the time it takes
for you to track the bot properly after you just started to move the mouse in order to
correct. The correcting part is related to your flick to track skills: ideally, you should
flick instantly toward the bot so your reactivity is exactly your continuous reaction
time. The thing is, the faster the correcting flick, the harder it is to track properly
8 AIMER7
then. At your skill level you don’t want to flick fast, try to have a smooth aim even
if you’re losing time during the correcting part (say, when the bot changes directions).
Note that even if you’re a click-timing player, you have to be able to read this kind of
movement properly to hit it. You will therefore have to play some tracking scenarios still
because it seems to be the most efficient way to improve reading skills. As an example,
I never train projectiles and I have the world record on Cata Orb Fast Strafes (12500+)
because I can read the movement better than projectile only players. Let me now present a
theory that seems true, but I suggest that you check it for yourself too.
Theory: Aiming by focusing directly at the target (the bot in our case) increases your
reading skills, and therefore improves reactivity. Aiming by focusing at the crosshair makes
you smoother, more precise, and more aware of your crosshair position with respect to the
target.
If we believe this theory, then focusing at the enemy model is better for close-range situations and against (good) dodgers. Focusing on the crosshair is better at long-range situations,
against bad dodgers, and will increase your click-timing accuracy13 because you’re more aware
of the exact crosshair position. Feel free to experiment, and to try to adapt your aiming-style
(model-focused against crosshair-focused) depending on the scenarios.
It’s now time to give the routines. Note that you can consider yourself a sub-intermediate
after three to five weeks of consecutive training. At this point, you should not hesitate to
play the weekly competition (just search for “week”).
Tracking dominated routine:
• RexStrafesCata (fuglaaXYShortStrafes) 15 min. two classic to choose from,
• Close Long Strafes Invincible (Thin Aiming Long Invincible) 10 min. I suggest that
you train both but not the same day,
• LG Pin Practice 360 15 min. your first target switch scenario, a very good and
simple one with verticality,
• 1wall6Targets TE (1wall9000targets) 10 min. play 1wall6Targets TE a bit more.
Do not reposition your mouse,
• 1wall 6targets small 10 min. work on your precision,
• ?Vertical Long Strafes 10 min. it never hurts to play this old friend,
• ?Ground Plaza Easy 1 or 2 runs have fun,
Click-timing dominated routine:
• 1wall6Targets TE (1wall9000targets) 15 min. play 1wall6Targets TE twice more.
Do not reposition your mouse,
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks)10 min. work
on your precision and speed,
• LG Pin Practice 360 15 min. your first target switch scenario, a very good and
simple one with verticality,
• Tile Frenzy 180 Strafing a very good 180◦
scenario. Focus on what you lack the
most between speed and accuracy. The minimum accuracy to achieve is 85%, the
maximum before you have to improve on speed is 95%,
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• ?Ground Plaza Easy 1 or 2 runs have fun,
Complete routine:
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• 1wall6Targets TE (1wall9000targets) 10 min. play 1wall6Targets a bit more. Do
not reposition your mouse,
13but not necessarily flicks because it’s slow to “check” that your crosshair is, or will be soon, on the target
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 9
• LG Pin Practice 360 10 min. your first target switch scenario, a very good and
simple one with verticality,
• Tile Frenzy 180 Strafing a very good 180◦
scenario. Focus on what you lack the
most between speed and accuracy. The minimum accuracy to achieve is 85%, the
maximum before you have to improve on speed is 95%,
• Close Long Strafes Invincible (Thin Aiming Long Invincible) 10 min. I suggest that
you train both but not the same day,
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks)10 min. work
on your precision and speed,
• ?Vertical Long Strafes 10 min. it never hurts to play this old friend,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• ?Ground Plaza Easy 1 or 2 runs have fun,
3.4. For sub-intermediate players. The serious things are starting, and this is only the
beginning. Do this for at least 3 to 5 consecutive weeks, then try the intermediate routine. If
the latter feels too hard and counter-productive, do not insist.
Tracking dominated routine:
• RexStrafesCata (fuglaaXYShortStrafes) 15 min. two classic to choose from,
• Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train both
but not the same day,
• Vertical Long Strafes (Close Long Strafes Invincible) 10 min. two old friends that
will follow you all of your life-time,
• Tile Frenzy 180 Strafing Tracking (LG Pin Practice 360, Target Switching 360) 10 min.
play all of them equally,
• Bounce 180 Tracking 10 min. a very good target switch scenario that will work
on your precision,
• Ground Plaza Easy 1 or 2 runs have fun,
• ?Vertical Fast Strafes 15 min. this one is hard for everyone but is a necessary
evil, so better start early,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
Click-timing dominated routine:
• Bounce 180 15 min. a very good scenario you want to play, as usual, 85% accuracy
is the worst you are allowed to have (reduce speed if it’s lower) and 95% the maximum
one (increase speed if it’s higher),
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks, 1wall 1target)10 min. work on your precision and speed,
• 1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• Tile Frenzy 180 Strafing 200% a very good 180◦
scenario. Focus on what you
lack the most between speed and accuracy. The minimum accuracy to achieve is 85%,
the maximum before you have to improve on speed is 95%,
• Ground Plaza Easy 1 or 2 runs have fun,
• ?Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train
both but not the same day. As I said before, even if you’re a click-timing player, you
need to work on your reading skills, so don’t hesitate to play those if you have time.
Complete routine:
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
10 AIMER7
• Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train both
but not the same day,
• Bounce 180 or Bounce 180 Tracking 10 min. play both equally,
• 1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• Tile Frenzy 180 Strafing Tracking (LG Pin Practice 360, Target Switching 360) 10 min.
play all of them equally,
• Ground Plaza Easy 1 or 2 runs have fun,
• Vertical Long Strafes 10 min. it never hurts to play this old friend,
3.5. For intermediate players. You’re going to play this a lot, and it might therefore be
interesting to give you some score to achieve before starting the advanced routine.
Tracking dominated routine:
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)15
min. you’re not a child anymore, so I’ll let you decide what to play when,
• Vertical Fast Strafes (Vertical Long Strafes) 15 min. to train the reactivity and the
smoothness of your vertical angles,
• Tile Frenzy 180 Strafing 200% Tracking (PatTargetSwitch, Bounce 180 Tracking) 10
min. the three best target switch scenarios,
• 1wall5targets pasu 10 min. try to aim at the targets directly, do not wait for
them to pass over your crosshair,
• Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Air,
• Air 1 to 3 complete runs you have the right to abandon a run if the bot is stuck
at 90◦ above you for too long. Enjoy the ufo,
• ?Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) 2 to 3 complete
runs enjoy the two ufos.
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get a couple of 42%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• Get 38% to 40% average accuracy at Vertical Fast Strafes without accu-whoring,
• get 99820+ as highscore at Air ,
• Get 6500+ as highscore at PatTargetSwitch , and 75+ as highscore at Bounce 180 Tracking ,
Click-timing dominated routine:
• 1wall5targets pasu (1wall5targets pasu small) 10 min. try to aim at the targets
directly, do not wait for them to pass over your crosshair,
• Pressure Aiming - 7 targets (Pressure Aiming - 10 targets, 1wall6Targets TE, 1wall 6targets small) 10 min. you’re not a child anymore, so I’ll let you decide what to play
when,
• Target Acquisition Flick Easy 10 min. to begin your journey with useful flicks,
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)10
min. a necessary evil for you,
• Tile Frenzy 180 Strafing 200% (Bounce 180) 10 min. the two classic that you
already know,
•
• Vertical Hand Warmup 10. min very good scenario to train your vertical clicktiming, made by the famous scenario creator of KovaaKs social skills trainer,
• ?Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Ground Plaza
in your case,
• ?Target Acquisition Flick 10 min. the adult version of the above one.
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 11
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get 1100+ as highscore at 1wall 6targets small , 12000+ at Pressure Aiming - 7 targets
and 165+ at 1wall6Targets TE ,
• get 80+ as highscore at 1wall5targets pasu
• get a couple of 38%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• get 70+ as highscore at Bounce 180 .
Complete routine:
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)10
min. you’re not a child anymore, so I’ll let you decide what to play when,
• Vertical Fast Strafes (Vertical Long Strafes) 10 min. to train the reactivity and the
smoothness of your vertical angles,
• Tile Frenzy 180 Strafing 200% Tracking (PatTargetSwitch, Bounce 180 Tracking) 10
min. the three best target switch scenarios,
• 1wall5targets pasu (1wall5targets pasu small) 10 min. try to aim at the targets directly, do not wait for them to pass over your crosshair,
• Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Air,
•
• Vertical Hand Warmup (Bounce 180) 10. min very good scenario to train your
vertical click-timing, made by the famous scenario creator of KovaaKs social skills
trainer,
• Target Acquisition Flick Easy 10 min. to begin your journey with useful flicks,
• ?Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) 2 to 3 complete
runs enjoy the two ufos.
• ?Air 2 to 3 complete runs you have the right to abandon a run if the bot is stuck
at 90◦ above you for too long. Enjoy the ufo,
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get a couple of 40%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• get 38%+ average accuracy at Vertical Fast Strafes without accu-whoring,
• get 6500+ as highscore at PatTargetSwitch , and 70+ as highscore at Bounce 180 Tracking ,
• get 75+ as highscore at 1wall5targets pasu
3.6. For advanced players. This is the level that discriminates amateurs from serious players. You might improve very slowly by now, but don’t get discouraged. Recall that improvement is not judged by scores but by the mouse-feel. There is therefore no reason to panic
if your scores hit a plateau but you are improving (by the mouse-feel). At this point, you
can replace one or two (at most) scenarios of the routines by the ones of your will. You know
better than me what you care about and are now good enough to decide what you want to
improve at. There is no indication of time in these routines: you might want to play one or
two scenarios per session (or even for an entire week) and rotate them the next.
Tracking dominated routine:
• Close Fast Strafes Invincible (Vertical Fast Strafes) very important to play a bit of
both, do not drop those,
• Air the famous one, no right to drop it,
• Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) I suggest that you do
3 full runs of each,
12 AIMER7
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) you can ignore the Target Switching 360 ones if you dislike them
unless you’re a Tracer player,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to aim at the targets directly, do not wait for them to pass over your crosshair,
• ? T1 Drop Punish 1 Side (Catalyst IC) you have to move to dodge the rockets in
both of these scenarios,
• ? Thin Long Strafe Invincible any thin variation really.
You can considered an accomplished advanced KovaaK-tracking player if you manage to
get the following highscores:
• 11000+ at Close Fast Strafes Invincible and 10500+ at Vertical Fast Strafes ,
• 99875+ at Ground Plaza , 99835+ at Air ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 Tracking , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 90+ at 1wall5targets pasu , 80+ at Bounce 180 ,
• 8000+ at T1 Drop Punish 1 Side ,
• 5800+ at Thin Long Strafe Invincible , 3300 at Thin Aiming Long Invincible .
Click-timing dominated routine:
• POPCORN (McCoy 1v1, Close Fast Strafes Shotgun) the infamous yet mandatory POPCORN scenario, along with McCoy 1v1 to check if you’re now good at “clicking
heads”. Are your reading skills good enough to make a good score at Close Fast
Strafes Shotgun? No right to drop those,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to be as fast as possible,
• Ground Plaza Easy (Plaza High Ground Easy, Plaza Low Ground Easy) 3 run of each
Are you struggling on these easy scenarios?
• Target Acquisition Flick (1wall2targets small flicks) some flicks for you,
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) 10 min. do you think you can do better than tracking dominant
players? You have to try, at the very least,
• 1wall9000targets (1wall6targets TE, 1wall 6targets small) these old friends are always
good to train, even if the targets are not moving,
• ? Vertical Fast Strafes (Vertical Long Strafes) to work on your vertical angles reactivity and smoothness,
You can considered an accomplished advanced KovaaK-click-timing player if you manage
to get the following highscores:
• 1500+ at POPCORN , 3300+ at McCoy 1v1 ,
• 90+ at Target Acquisition Flick , 5000+ at 1wall2targets small flicks ,
• 90+ at 1wall5targets pasu , 5k+ at Vertical Hand Warmup , 80+ at Bounce 180 ,
• 895+ at Ground Plaza Easy ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 250+ at 1wall9000targets , 185+ at 1wall6targets TE , 1200+ at 1wall 6targets smalls .
Complete routine:
• Close Fast Strafes Invincible (Vertical Fast Strafes) very important to play a bit of
both, do not drop those,
• Air the famous one, no right to drop it,
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 13
• POPCORN (McCoy 1v1, Close Fast Strafes Shotgun) the infamous yet mandatory POPCORN scenario, along with McCoy 1v1 to check if you’re now good at “clicking
heads”. Are your reading skills good enough to make a good score at Close Fast
Strafes Shotgun? No right to drop those,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to be as fast as possible,
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) as a complete player, you should do better than tracking and
click-timing dominant players, right? You would be a failure if not,
• 1wall9000targets (1wall6targets TE, 1wall 6targets small) these old friends are always
good to train, even if the targets are not moving,
You can considered an accomplished advanced KovaaK-complete player if you manage to
get the following highscores:
• 10700+ at Close Fast Strafes Invincible and 10000+ at Vertical Fast Strafes ,
• 99832+ at Air ,
• 1300+ at POPCORN , 3200+ at McCoy 1v1 ,
• 85+ at 1wall5targets pasu , 4k5+ at Vertical Hand Warmup , 75+ at Bounce 180 ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 240+ at 1wall9000targets , 180+ at 1wall6targets TE , 1150+ at 1wall 6targets smalls .
3.7. Sub aim beasts. At this skill level, you have to decide which direction to take so I
won’t give any routines. I can still help by giving you good scenarios to train and highscores14
to aim for.
All around tracking scenarios:
• Air : a good score to aim at is 99845+. This scenario is one of the most popular one,
and has lots of variation (Air Precise, Air 10x UFO, ...) so feel free to check for them,
• Ground Plaza : 99883+ is starting to be very good,
• Plaza High Ground : 880+ is hard and a good goal to aim at,
• Plaza Low Ground : 880+ too,
• FuglaaXYShortStrafes : not really an all-around one, but it helps for Air and
Ground Plaza. 425+ is a good score to aim at,
Close-range tracking scenarios:
• Close Long Strafes Invincible : 18000+ is good, which is like 78% average accuracy. Feel free to check for all other variations of this one (thin, HS, ...),
• Close Fast Strafes Invincible : 12000+ is good, which is like 50% average accuracy. Again, feel free to check for other variations,
• Closerange Tracking Training : you have to move. I don’t know what would be
a good score but it’s definitely a good scenario,
Vertical angles tracking scenarios:
• T1 Drop Punish 1 Side : this one is very good to work on your precision and
smoothness. Aim for 10000+,
• Vertical Fast Strafes : if you can get 55% consistently, you’re probably a god.
Check for the variations too,
• Stralroom Fast Strafes : not super good but better than nothing, aim for 6000+,
Long-range tracking scenarios:
• None so far, so go play Soldier in Overwatch,
Target switch scenarios
14they depend heavily on fov. The base fov I’m taking for these scores is 103 Overwatch
14 AIMER7
• PatTargetSwitch : this is probably the best of all, try to get 7500+ consistently,
• Bounce 180 Tracking : very good for precision, aim for 90+,
• Target Switching 360 : if you’re a Tracer player, you should aim for 16000+ consistently, and 17000+ highscore,
• Tile Frenzy 180 Strafing 300% Tracking : no idea about what a good score is,
but nice scenario for sure. The 400% one is good too, and I encourage people to make
vertical alternatives of those,
Click-timing on fixed targets
• 1wall6Targets TE : 200+ or nothing,
• 1wall 6Targets small : 1300+ is hard, but a good goal to set,
• 1wall9000Targets : 275+ should be possible,
Flicks on fixed targets
• 1wall2targets small flicks : aim for 8000+. This will work your stamina and your
consistency,
• Target Acquisition Flick : 100+,
Click-timing on moving targets
• POPCORN : 2000+ with tracking-style and fast-approach style,
• McCoy 1v1 : if you can click heads, get 3600+,
• Bounce 180 : aim at 95+, and why not going for 100+ then?
• 1wall5targets pasu : 105+, feel free to play the small alternative too,
• Vertical Hand Warmup : 7000+,
• Tile Frenzy 180 Strafing : all of the alternatives too, the non-180 ones too. No
idea what a good score would be as of today,
4. Some videos of scenarios
Just a section to show (and maybe give some motivation) how to play some scenarios.
There are hyperlinks in this PDF, so you just need to click on the scenario name to open a
youtube page with the video of the score.
Scenario Score Accuracy Player
Close Long Strafes Invincible 18500 78.79% rammy
1wall6targets TE 195.2 96.65% Zeeq
1wall 6targets small 1201.9 96.15% Zeeq
1wall9000targets 257.9 92.11% AIMER7
Tile Frenzy 180 Flick 711 90.92% Zeeq
Tile Frenzy - Strafing 01 120.9 92.25% AIMER7
fuglaaXYShortStrafes 469 76.89% nick
Air 99850+ 76.89% ryan
POPCORN 1810 68.57% apa3
PatTargetSwitch 7570 74.07% AIMER7
Bounce 180 Tracking 93 67.10% AIMER7
T1 Drop Punish 1 Side 10645.7 73.47% nick
1wall5targets pasu 112.7 81.66% DAY
Table 1. Some good scores