Create an aiming routine based on science for me at a gold level: FUNDAMENTAL AIMLABS TRAINING
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Introduction
To make things easier to read, we color code clicking in  red , tracking in  blue , switching in  purple .

Want to understand the theory behind aiming? Read Voltaic's Aim journey 
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How it works
Start by playing our benchmarks first and see where you place. If you are new to Aim Training then we highly recommend starting at Iron and working your way up. This will help you develop good habits from the get go. Once you’ve played the benchmarks you can play the routine that matches your skill level. For instance if you place Bronze, play the Bronze routines. After benchmarking once, you can continue benchmarking yourself on a weekly basis to see if you are good enough to move on to more difficult routines.

Feel free to play harder or easier versions as you see fit, but don’t insist on playing Tasks that are too difficult for you, as that may develop bad habits. You may also mix and match tasks from other difficulties if you excel in a certain category. That way you are still developing those areas of your aim properly.

It’s in your best interest to use a routine that’s catered to your weaknesses, however the routines below should work for anyone. It doesn’t matter what game you play—these tasks will help you develop all your fundamental aiming skills (aside from movement aiming).
Important
The tasks underneath and the benchmarks are subject to change. Our goal is to keep this document up-to-date with tasks that we recommend.

Disclaimer: The benchmarks and skill ranks are merely an indication, and you shouldn’t insist on playing a routine that’s too hard for you. Work your way up so you develop the right habits, rather than speeding through the ranks.
Frequently Asked Questions
Q: Why are the benchmarks and fundamental routines different?
The benchmarks are meant to measure your skill and the fundamental routines are meant for improvement, hence why there are no score targets for them.
Q: How many scores do I need in a certain benchmark rank to advance?
Please refer to the benchmarks progression sheet and benchmarks guide in our resources channel.

Planning your Training 
It’s important to approach the included routines with a complete understanding of their role, and additionally  the role of the benchmarks that they pertain to. Taking part in Voltaic’s aim training resources means you intend to improve your mouse control ability through consistent training that pushes you towards several small achievable goals. These goals take the form of our Benchmarks, which assign a rank based on the highest score you garner in a given scenario. It’s important to keep in mind that it is up to you, as a player looking to be more proficient, to ensure the benchmark scores you achieve are honest representations of your ability. Your goal shouldn’t be to improve solely at our ranking system by overfocusing the benchmarks, but rather honing all aspects related to aim training in its entirety. 

With this in mind it becomes evident that Voltaic’s Benchmark scenarios should not be the bulk of your training, and finding scenarios that challenge you at your respective level without being debilitatingly difficult becomes a new focus. The Fundamental routines provided here are meant to serve exactly this purpose, providing players with skill-specific routines that serve as spaces where they can work on their weaknesses. When this is coupled with periodically assessing mouse control propensity on our benchmarks, a completely built-out baseline for a training routine can be established. 

It’s important to reiterate the significance behind playing routines for training that are optimally balanced for a player’s specific difficulty. If a scenario is too difficult but continues to be a part of someone’s practice, that person will begin to reframe their play for success in the scenario itself, subsequently adopting practices that are highly unlikely to translate to their game of choice. Every bit of improvement made and lessons learned within aim training should apply to a greater scope of concepts that can then be overlaid onto multiple relevant situations. 

Mouse Control Mainstays
When training on the fundamental routines, improvement has to be brought on by deliberate identification of mistakes, and a base understanding of correct principles to adhere to. Practicing with this mindset allows a player to lay a strong foundation early, so they can carve out their own preferred styles and regimen down the line. The common subcategories identified within mouse control training all have principles that work for multiple scenarios of the same type, an overview of which can be seen here:

DYNAMIC CLICKING
	Reading target movements and hit confirming before attempting an elimination make tracking single-click targets much easier to deal with.  It’s easy to oversimplify movements to their larger and more obvious motions while being unaware of slight changes in depth or speed, and minor direction changes. Smooth target to target transitions will make these movements much easier to perceive, and should prevent disorientation by switching too abruptly or haphazardly.
STATIC CLICKING
	Pushing improvement in static will be brought on by ensuring a continuous balance of speed and accuracy as you progress, while observing details that influence a player’s ability to achieve both. Maintaining straight initial flicks, underflicking as much as possible, and attempting to land initial flicks within clusters are keys to success that will prove useful down the line.
PRECISE TRACKING
	Direction changes will be relatively infrequent, and when they do happen they will usually be predictable. Minor changes in speed and depth will be the primary adjustments needed once the simpler strafing motions are initially understood. As with most subcategories, correctly tracking a target with these behaviors is highly dependent on well-refined smoothness.
REACTIVE TRACKING
	Typically an intimidating category for newer players, reactive scenarios stress-test both your smoothness and perception. The stark changes in speed and direction are intentionally present to influence you to overreact and thus inadvertently force multiple adjustments from a single movement. Attempt to find opportunities to undertrack your target and position your crosshair within the target such that you have a buffer to react to sudden direction changes.
SPEED SWITCHING
Targets within these scenarios are intentionally larger, so that eliminations can become more frequent and influence more switches as a result. Landing your initial flick on each target whenever possible and smoothly tracking its path will be the main aspects of a successful run. Micro-corrections should be few and far between, and partially damaged bots should be avoided whenever possible.
EVASIVE SWITCHING
Where speed switches lean more toward the accuracy of your switches and less on the smooth tracking once the initial flick has been landed, evasive is meant to assess the opposite conditions. Your transition to smoothness upon coming out of your initial flick should ideally be both seamless and immediate. 
IRON
Novice level - start here if you’re a completely new, unranked or Iron on the benchmarks.

To advance to the next rank, complete the Bronze benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE IRON ROUTINE


Click here to open the Iron Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Iron if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Centering 90 Easy+ No Strafes  or  VT Thin Aiming Long Really Slow  - 3 runs
Description: Thin cylinder that moves horizontally across a small triangle shaped map design to take up ninety degrees of the player's view sphere. 
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Air Far Long Strafes Iron  - 3 runs
Description: Track a far air target with long strafes. 
How: Focus on being smooth while reacting to the directional changes.
Why: This slow version helps you learn how to track a far target with long horizontal strafes with some verticality at a beginner level.
 VT PillTrack Close Long Strafes Iron  - 3 runs 
Description: Track a close target with quick horizontal strafes and gradual height changes.
How: Focus on being smooth while reacting to the direction swaps
Why: This slow version helps you learn how to track a far target with long horizontal strafes with some verticality at a beginner level.
 VT PillTrack Far Long Strafes Iron  - 3 runs 
Description: Far strafing horizontal targets with long strafes.
How: Focus on reacting to the direction swaps, do not try to predict the bot.
Why: Helps you learn how to track a far horizontal strafing target at a beginner level. 
 VT PillTrack Close Long Strafes Iron  - 3 runs 
Description: Close strafing horizontal targets with long strafes.
How: Focus on reacting to the directional changes, do not try to predict the bot 
Why: Helps you learn how to track a very close horizontal strafing target at a beginner level. 
 VT Kindaclose Fast Strafes Iron   - 3 runs 
Description: Horizontal target with fast strafes.
How: Focus on reacting quickly to the bot without predicting. Pretend the bot is going to strafe forever, then when it switches directions, react as fast as you can. 
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.  
 VT A90TI Iron  - 3 runs 
Description: Large target that conducts slow bounces across a small triangle shaped map design to take up ninety degrees of the player's view sphere. The target will make small, infrequent changes in bounce height and direction.
How: Perfect all parts of the target’s arc (ascent, apex, descent) as well as the bounces themselves. 
Why: Multi-directional precise tracking and vertical smoothness fundamentals are introduced here, in addition to familiarization with arc patterns which are a commonality in many modern games.
 VT Smoothpill Iron  - 4 runs
Description: Large target makes slow long strafes through a large three hundred sixty degree map, while conducting semi-predictable direction changes.
How: Don’t overreact to slight vertical changes in direction while minimizing the amount of times you reset your mouse. Also ensure the horizontal direction changes are tracked smoothly.
Why: This task helps practice your 360 tracking, and starts getting you into the habit of using your whole mouse pad including awkward angles when tracking. 
 VT mpXY Iron  - 5 runs 
Description: Click timing task that features targets that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Pace yourself when eliminating each bot, by tracking it for a very short period as a way to confirm your hits. Keep your target switches controlled and smooth, prioritizing those aspects over sheer speed.
Why: This timescaled task with larger bots allows you to develop your click timing skills at a beginner level. It helps  you confirm your kills by immediately going to the target instead of waiting for it to fall in your crosshair. Square root accuracy discourages spam clicking.
 VT Arc 90 Iron  - 5 runs
Description: Large one shot kill targets that bounce in a 90 degree map.
How: Focus on hitting the target when it’s at its apex (highest point), and smoothly tracking each bot for a short period to confirm your hits.
Why: Clicking arcing targets is a fundamental aspect of aiming in modern games. Understanding how in-game physics adjusts movement patterns will be immensely beneficial.
 VT MPspeed 2bp Iron  or  VT Tile Spheres 90 Dynamic  - 5 runs 
Description: VT mpspeed XY Iron is a semi-fast clicking task with 2 targets down a hall that strafe left and right. VT Tile Spheres 90 Dynamic has horizontal strafing targets in a 90 degree map.
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently at a beginner level. 
 VT Pokeball ww3t Iron  - 5 runs 
Description: 3 large targets on a wide wall that have instant regenerative health.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: Introduction to precision and speed target acquisition skills, a good way to build up fundamental habits and make clean, well-timed switches from one target to another.
 VT ww3t TE  - 5 runs
Description: 3 Large static targets on a wide wall.
How: Focus on keeping straight lines when going from target to target while also timing your switches as precisely as possible.
Why: This version helps build some of the fundamentals of static targets by starting off with larger targets than the original version. As you improve, targets will begin to get smaller.
  VT 1w2t TE  - 5 runs
Description: 2 Large static targets on a wall.
How: Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction.
This version helps build some of the fundamentals of static targets by starting off with larger targets than the original version to help. As you improve, targets will begin to get smaller.
 VT A90T Iron  or  VT empyTS Iron   - 5 runs 
Description: VT A90T Iron is a 90 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT empyTS Iron is a larger angle switching task against fast and evasive targets.
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These targets are slow and large.. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles.
 VT pillTS 90 Static Easy  or  VT berryTS Jumbo  - 5 runs
Description: VT pillTS 90 Static Easy is a 180 task that involves static, low-ttk targets. VT berryTS Jumbo is a very low-ttk and slow strafing 180 horizontal target switching task.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.























BRONZE
Novice level - start here if you’re a beginner or Bronze on the benchmarks.

To advance to the next rank, complete the Silver benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE BRONZE ROUTINE 


Click here to open the Bronze Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Bronze if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Centering 90 Easy No Strafes  or  VT Thin Aiming Long Slow  - 3 runs
Description: Track very thin targets that make long strafes
How: Focus on being as smooth as possible and fast on direction changes.
Why: This slower version should help you transition into the more challenging version because it helps develop your horizontal smoothness tracking and reactivity at a beginner level. 
 VT Air Far Long Strafes Bronze  - 3 runs
Description: Track a far target with long strafes and directional changes. 
How: Focus on being smooth while reacting to the direction swaps
Why: This slow version helps you learn how to track a far target with long horizontal and vertical strafes.
 VT Air Close Long Strafes Bronze  - 3 runs
Description: Track a close target with quick horizontal strafes and gradual height changes.
How: Focus on being smooth while reacting to the direction swaps
Why: This slow version helps you learn how to track an up close target with quick horizontal directional changes and occasional verticality that increases in height gradually. This is to help develop your reactivity at a beginner level, and begin getting used to tracking a target that may have you move your mouse at an uncomfortable position on your mousepad.
 VT Pilltrack Far Long Strafes Inv  - 2 runs
Description: Ground plaza far bot that has horizontal strafes. 
How: Focus on reacting to the direction swaps, do not try to predict the bot 
Why: This task helps you develop your horizontal reactivity and tracking. 
 VT Pilltrack Close Long Strafes Inv  - 2 runs
Description: Ground plaza close bot that has horizontal strafes. 
How: Focus on reacting to the direction swaps, do not try to predict the bot 
Why: Helps with up-close horizontal tracking. 
 VT Kindaclose Fast Strafes Bronze   - 4 runs
Description: Horizontal Fast Strafing targets that are fairly close.
How: Focus on reacting quickly to the bot without predicting. Pretend the bot is going to strafe forever, then when it switches directions, react as fast as you can. 
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.  
 VT Minisphere Vertical Bronze  - 4 runs 
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at a beginner level. 
 VT Smoothpill Bronze  - 4 runs
Description:  Large target makes slow, very long horizontal and vertical strafes through a large three hundred sixty degree map, while conducting semi-predictable direction changes.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking, and starts getting you into the habit of using your whole mouse pad when tracking. 
 VT mpXY Bronze  - 5 runs 
Description: Click timing task that features targets that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This time scaled task with larger bots allows you to develop your click timing skills at a beginner level by allowing you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. Square root accuracy discourages spam clicking.
 VT A90 Bronze  - 5 runs
Description: Large one shot kill targets that bounce in a 90 degree map.
How: Focus on hitting the Target when it’s at his apex, smoothly track each bot to hit confirm.
Why: The time scale and larger bots make it easier for you to start learning fundamentals and get a little understanding of crosshair placement by placing your crosshair near the apex of the bots. 
 VT MPspeed 2bp Bronze   - 5 runs 
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Pokeball ww3t   - 5 runs 
Description: 3 large targets on a wide wall that have instant regenerative health.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: Targets are big enough to help with the lack of precision beginners usually have to make practicing speed switching possible at a beginner level. Helps with precision and speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT ww3t TE   - 5 runs
Description: 3 Large static targets on a wide wall.
How: Focus on keeping straight lines when going from target to target and landing your initial flick on to each bot with minimal micro-corrections.
Why: Builds speed fundamentals for static while also working with wide angles for larger mouse swipes.
  VT 1w4ts 30% larger   - 5 runs
Description: 4 still small, but slightly larger, static targets on a wall.
How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards.
This version helps build some of the fundamentals of static targets by starting off with larger targets than the original version to help with the lack of precision beginners will usually have. As you improve, targets will begin to get smaller.
 VT A90T Bronze  or  VT evaTS Bronze  - 5 runs
Description: A90T Voltaic Easy Slow  is a 90 degree switching task that involves slightly faster and slightly smaller bouncing targets. evaTS Voltaic Bronze  is a larger angle switching task against fast and evasive targets.
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice larger angles.
 VT pillTS 90 Static Easy  or  VT berryTS Jumbo  - 5 runs
Description: VT pillTS 90 Static Easy is a 180 task that involves static, low-ttk targets. VT berryTS Jumbo is a very low-ttk and slow strafing 180 horizontal target switching task.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.

SILVER 
Novice level - start here if you’re a beginner or Silver on the benchmarks.

To advance to the next level, complete the Gold benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE SILVER ROUTINE


Click here to open the Silver Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Silver if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Centering 90 Easy No Strafes   - 2 runs
Description: Horizontal strafing target in a 90 degree map that does not change directions until it reaches the wall.
How: Focus on being as smooth as possible by not tensing and relaxing your wrist and arm when tracking the target.
Why: This slow and invincible version should help you transition into the more challenging version because it helps develop your horizontal smoothness tracking.
 VT Air Close Long Invincible  - 3 runs
Description: Track an air target with verticality and quick horizontal strafes
How: Focus on being as smooth and reactive as possible on the directional changes of the target
Why: This easy version helps develop your smoothness and reactive tracking at an amateur level to help get you ready for the harder version.
 VT Air Far Long Invincible  - 2 runs
Description: Track a distant target with long strafes that move diagonally, vertically, and horizontally
How: Focus on being as smooth as possible and reacting quickly to the directional changes 
Why: This easy version helps you develop your smoothness tracking and ability to react to directional changes at a beginner level to help you get ready for more challenging versions
Why: Helps with improving your horizontal reactivity.
 VT Pilltrack Close Long Strafes Inv  - 3 runs
Description: Track a thin, invincible, and up close target that strafes horizontally with occasional stops
How: Focus on being as smooth as possible and reactive on the directional changes and stops the target occasionally does. Do your best not to predict the target.
Why: This larger and invincible version should help you transition into the more challenging version because it helps develop your horizontal smoothness tracking and reactivity.
 VT Pilltrack Far Long Strafes Inv  - 3 runs
Description: Track a horizontal target that dashes and changes directions quickly.
How: Focus on being as smooth as possible and reactive when the target blinks and changes directions.
Why: This easy version should help you transition into the more challenging version because it helps develop your horizontal smoothness tracking and reactivity.
 VT Kindaclose Fast Strafes Silver  - 4 runs
Description: Up close fast and long strafes.
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. 
 VT Minisphere Vertical Silver   - 4 runs
Description: Features a target that has very long strafes.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Great for improving your smoothness tracking. They get you to start getting used to using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 VT Smoothpill Silver  - 4 runs
Description: Arm aiming and 360 tracking through the air.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. 
 VT mpXY Silver  - 5 runs 
Description: Click timing task that features targets that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This time scaled task with larger bots allows you to develop your click timing skills at a beginner level by allowing you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. Square root accuracy discourages spam clicking.
 VT A180 Silver  or   VT Popcorn Silver  - 5 runs 
Description: VT A180 Silver is a 180 degree map with 4 bots that have predictable arc movement. VT Popcorn Silver has a full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The time scale and larger targets make it easier for you to continue getting a grasp of the fundamentals of crosshair placement by placing your crosshair near the apex of the targets. As you improve, the time scale and bot size will decrease, so minimizing the amount of times your reload and improving your precision now will be very beneficial.
 VT MPspeed 2bp Silver  - 5 runs
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Raspberry 4Dot NQS Stretched  - 5 runs 
Description: 4 small static  targets on a wide wall.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to avoid missing too much. Make a fast flick, then micro-adjust while thinking about the next large fast flick that you are going to make.
Why: These tasks emphasize micro correction, micro flicking, and cluster practice at a beginner level.
 VT ww3t TE   - 5 runs
Description: 3 medium sized static targets on a wide wall.
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation.
 1w4ts Voltaic  - 5 runs
Description: 4 Small Static targets on a wall. 
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to avoid missing too much. Make a fast flick, then micro-adjust while thinking about the next large fast flick that you are going to make.
Why: These tasks emphasize micro correction, micro flicking, and cluster practice at a beginner level.
 VT A180T Silver  or  VT evaTS Silver  - 5 runs
Description: VT A180T Silver is a 180 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT evaTS Silver is a larger angle switching task against fast and evasive targets.
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles
 VT pillTS 90 Static Silver  or  VT berryTS Jumbo  - 5 runs
Description: VT pillTS 90 Static Silver is a 90 degree task that involves static targets. VT berryTS Jumbo is a very low-ttk and slow strafing horizontal target switching task.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.


GOLD
Novice level - start here if you’re an advanced beginner or Gold on the benchmarks.

To advance to the next level, complete the Platinum benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE GOLD ROUTINE


Click here to open the Gold Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Gold if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Thinbot Raspberry Gold  - 2 runs 
Description: A horizontal strafing bot on an elusive and hard to hit target.
How: Focus on being as smooth as possible and fast on direction swapping.
Why:  This Version helps practice your horizontal smoothness at an amateur level.
 VT Minisphere Gold  or  VT A180 Gold  - 4 runs 
Description: VT Minisphere Gold and VT A180 Gold feature a bot with a predictable arc pattern except PGTI Voltaic Gold has more verticality. 
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 VT Smoothpill Gold  - 4 runs 
Description: Arm aiming and 360 tracking through the air.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. 
 VT Kindaclose Fast Strafes  or  VT Close Fast Strafes Easy Invincible  - 4 runs 
Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances. Close Fast Strafes Easy Invincible Easy to hit Up close fast strafing
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
 Pilltrack Voltaic Easy  - 2 runs
Description: Track a horizontal target that dashes and changes directions quickly. 
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes
 VT Air AIO Gold  - 4 runs
Description: Air Voltaic AIO Easy is tracking an invincible larger Air bot that has many different dodge patterns
How: Focus on smoothness in between small reactions to a bot that changes direction fairly slowly. Be able to react quickly when the bot does change direction without over-flicking, then track smoothly until the next directional change
Why: Improves vertical and horizontal reactivity and smoothness. 
 VT mpXY Gold  - 5 runs 
Description: A click timing task that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be precise to avoid missing too much.
Why: Continues to teach you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. These versions are slightly more difficult than the previous rank.
 VT Popcorn Gold  or  VT A180 Gold  - 5 runs 
Description: VT A180 Gold is a 180 degree map with 4 bots that have predictable arc movement. VT Popcorn Gold has a full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The time scale and larger targets make it easier for you to continue getting a grasp of the fundamentals of crosshair placement by placing your crosshair near the apex of the targets. These versions are slightly more difficult than the previous rank.
 VT MPspeed 2bp Gold  - 5 runs
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Pokeball Frenzy Auto ww4t Small  - 5 runs 
Description: 4 small targets on a wide wall that have instant regenerative health.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with not over-flicking during static clicking tasks or aiming at static targets in games
 VT ww3t smaller  or  ww3t Voltaic  - 5 runs
Description: ww3t Voltaic Smaller is 3 smaller sized static targets on a wide wall. ww3t Voltaic is very similar but the wall is a bit closer to you
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to avoid missing too much. Make a fast flick, then micro-adjust while thinking about the next large fast flick that you are going to make.
Why: Helps practice micro corrections, micro flicking, and clusters.
 1w4ts Voltaic  or  VT 1w2ts reload  or  VT 4Dot S Narrow  - 5 runs
Description: 1w4ts Voltaic consists of one wall and 4 small static targets that will instant spawn upon being eliminated. 1w2ts reload has 2 small static targets that will instantly spawn upon being eliminated. 1w4t shrink  contains 4 targets that will become smaller as you progress through the task. 
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. Make a fast flick, then micro-adjust while thinking about the next large fast flick that you are going to make.
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation.
 VT A180T Gold  or  VT evaTS Gold  - 5 runs
Description: VT A180T Gold is a 180 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT evaTS Gold is a larger angle switching task against fast and evasive targets
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles
 VT pillTS Gold  or  VT berryTS Jumbo  - 5 runs
Description: VT pillTS Gold is a 180 task that involves slow, low-ttk and long strafing targets. VT berryTS Jumbo is a very low-ttk and slow strafing 180 horizontal target switching task.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.





















PLATINUM
Intermediate level - start here if you’re sub-intermediate or Platinum on the benchmarks.

To advance to the next level, complete the Diamond benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE PLATINUM ROUTINE


Click here to open the Platinum Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Platinum if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Thin Gauntlet  - 2 runs
Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some focus more on reactivity.
How: Focus on being as smooth as possible and fast when switching directions
Why: This version of VT Thin Gauntlet helps practice your horizontal smoothness and reactivity at an intermediate level.
 Mini Sphere Voltaic Easy  or  VT A360TI  - 4 runs
Description: Minisphere Voltaic Easy and VT A360TI feature a bot with a predictable arc pattern except Minisphere Voltaic Easy has more verticality. 
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 VT Smoothsphere Easy  - 3 runs
Description: Track a small dot as it flies around you at various distance and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. 
 VT Controlsphere Platinum  - 3 runs
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
 VT Pilltrack GAIO Easy  - 2 runs
Description: Track horizontal targets that dash and change directions quickly. 
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes
 VT Close Fast Strafes Invincible  - 3 runs
 Description: Track an up close and fast strafing bot that strafes horizontally.
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes.
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game. 
 VT Air AIO Easy   - 2 or 4 runs respectively
Description: VT Air AIO Easy is tracking an invincible larger Air bot that has many different dodge patterns
How: Focus on smoothness in between small reactions to a bot that changes direction fairly slowly. Be able to react quickly when the bot does change direction without over-flicking, then track smoothly until the next directional change
Why: Improves vertical and horizontal reactivity and smoothness.
 mpXY Voltaic Easy  - 5 runs
Description: A click timing task that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be precise to avoid missing too much.
Why: Continues to teach you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. These versions are slightly more difficult than the previous rank.
 VT Popcorn Platinum  or  Arc 180 Voltaic Easy  - 5 runs
Description: Arc 180 Voltaic Easy is a 180 degree map with 4 bots that have predictable arc movement. VT Popcorn Platinum has a full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
 VT MPspeed 2bp   - 5 runs
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Pokeball Frenzy Auto ww4t ES  - 5 runs 
Description: 4 targets on a wide wall that have instant regenerative health.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 ww3t Voltaic 50% smaller  or  VT Raspberry 4Dot S Narrow  or  VT ww4ts  - 5 runs 
Description: ww3t Voltaic 50% smaller consists of a wide wall and 3 small targets. ww4t Varied is a wide wall with 4 targets that will decrease in size as you play through the task. VT ww4ts consists of a wide wall and 4 small static targets that will instant spawn upon being eliminated. 
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. Make a fast flick, then micro-adjust while thinking about the next large fast flick that you are going to make.
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation.
 VT 1w4ts clusters  or  VT 1w2ts smallflicks   - 5 runs 
Description: VT 1w4ts clusters is 1w4ts but the bots spawn in clusters. VT 1w2ts smallflicks 2 small static targets that spawn relatively close together.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 VT A360T Easy  or  VT evaTS Easy  - 5 runs
Description: VT Arc 360T Easy is a 360 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT evaTS Easy is a larger angle switching task against fast and evasive targets.
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles
 VT pillTS 360 Easy  or  berryTS Voltaic Easy  - 5 runs
Description: VT pillTS 360 Easy is a 180 task that involves slow, low-ttk and long strafing targets. berryTS Voltaic Easy is a very low-ttk and slow strafing 180 horizontal target switching task.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.


DIAMOND
Intermediate level - start here if you’re intermediate or Diamond on the benchmarks.

To advance to the next level, complete the Jade benchmarks
COMPLETE ROUTINE
Duration: 65 minutes

CLICK HERE TO PLAY THE DIAMOND ROUTINE


Click here to open the Diamond Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Diamond if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Centering II 180   or  VT Smooth Thin Strafes  - 3 runs
Description: Targets that change directions quickly, and have relatively fast horizontal strafes. 
How: Focus on being as smooth as possible and react quickly to the directional change of the target.
Why: These tasks continue to help improve your Precise tracking.
 VT Minisphere Med  or  VT A360TI Smaller  - 3 runs
Description: VT Minisphere Med and VT A360TI Smaller feature a bot with a predictable arc pattern except PGTI Voltaic 80% has more verticality. 
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
  VT Smoothsphere Med  - 3 runs
Description: Track a small dot as it flies around you at various distance and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. 
 VT Controlsphere Med  - 3 runs
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
  VT VSS Close-Mid Long  - 3 runs 
Description: Hard to hit small target that accelerates relatively quickly. Strafes diagonally and horizontally. 
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes.
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
 VT PillTrack GAIO  - 2 runs
Description: Track horizontal targets that dash and change directions quickly. 
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes
 VT Air AIO Med  - 5 runs
Description: VT Air AIO Med is tracking an invincible larger Air bot that has many different dodge patterns
How: Focus on smoothness in between small reactions to a bot that changes direction fairly slowly. Be able to react quickly when the bot does change direction without over-flicking, then track smoothly until the next directional change
Why: Improves vertical and horizontal reactivity and smoothness. 
 VT mpXY Med  - 5 runs
Description: A click timing task that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be precise to avoid missing too much.
Why: Continues to teach you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. These versions are slightly more difficult than the previous rank.
 VT Popcorn Diamond   or   VT Arc 180 Med  - 5 runs
Description: VT Arc 180 Med is a 180 degree map with 4 bots that have predictable arc movement. VT Popcorn Diamond has a full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
 VT MPspeed 2bpes  - 5 runs
Description: 2 evasive targets down a long hallway that will spawn instantly as they are destroyed
How: Work on the timing of your clicks and spreading focus across two targets
Why: This will help teach you the timing part of click timing as the bots are small and evasive enough where you will need to click with confidence and sometimes lead the bots in order to effectively eliminate them.
 VT Pokeball 1w4ts 30%  - 5 runs
Description: 4 small static targets that require more than 1 hit to destroy 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
  VT ww4ts  or  VT ww2t 50% smaller  - 5 runs
Description: VT ww4ts consists of a very wide wall and 4 small static targets that will instantly spawn upon being eliminated. VT ww2t 50% smaller contains a wide wall with 2 relatively small static targets
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation.
 VT 1w4ts 30% Smaller  or  VT 10 Sphere Hipfire Extra Small  - 5 runs
Description: VT 1w4ts 30% Smaller is 4 extremely small static targets where there is a reload not an accuracy penalty. VT 10 Sphere Hipfire Extra Small is a cluster of 10 extremely small targets
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 VT Arc 360T  or  VT evaTS  - 5 runs
Description: VT Arc 360T is a 360 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT evaTS is a larger angle switching task against fast and evasive targets.
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles
 VT pillTS 360  or  berryTS Voltaic 30% Smaller  - 5 runs
Description: VT pillTS 360 is a 360 task that involves slow, low-ttk and long strafing targets. berryTS Voltaic 30% Smaller Is berryTS with smaller targets and two more additional targets added into the task. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
JADE
Intermediate level - start here if you’re a mid-intermediate FPS Player or Jade on the benchmarks.

To advance to the next level, complete the Master benchmarks
COMPLETE ROUTINE
Duration: 66 Minutes

CLICK HERE TO PLAY THE JADE ROUTINE


Click here to open the Jade Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Jade if the link above doesn’t work.

Playlists contain all options in the routines. Skip the tasks you aren’t playing.

 VT Auto Balanced Long Strafes  or  VT Smooth Thin Strafes Raspberry  - 3 runs
Description: VT Auto Balanced Long Strafes is a series of horizontal strafing bots with health regen that gradually increases in speed after each kill. Smooth Thin Strafes Raspberry features an invincible strafing bot which adds some vertical dodging requiring smooth horizontal and vertical angles.
How: Focus on being as smooth as possible and fast on direction swapping.
Why:  These tasks continue to help improve your precise and reactive tracking.
 Mini Sphere Voltaic  - 5 runs
Description: Minisphere Voltaic features a small target with a predictable arc pattern.
How: Focus on being smooth and precise against both horizontal and vertical angles on a relatively small target
Why: These tasks help practice your horizontal and vertical precise tracking.
 VT Smoothsphere  - 3 runs 
Description: Track a small dot as it flies around you at various distance and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Controlsphere  - 3 runs
Description: Track a small, slow moving bot at varying distances and speeds.
How: Be smooth and react to the direction changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
 VT Flicker Plaza AIO  - 2 runs
Description: A Ground Plaza type task where you must be smooth and reactive against horizontal bots that blink/teleport frequently. AIO stands for all in one, and it means that this scenario switches bot profiles periodically.
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Be reactive to blinks, yet smooth enough to stay on target.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VT MSSI Varied  - 3 runs
Description: Track a mid-ranged bot that strafes horizontally with a combination of short and long strafes.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VT Angelic FSS Small  or  VT Angelic CFS Small  - 2 or 5 runs respectively
Description: VT Angelic FSS Small is a tracking task with a far fast strafing sphere. VT Angelic CFS Small is a tracking task with a close fast strafing sphere.
How: Focus on being reactive and smooth against both horizontal and vertical angles on close and far targets. Do not predict.
Why: Improves your smoothness and reactivity against both horizontal and vertical moving bots.
 mpXY Voltaic  or  VT mpXY 360  - 5 runs
Description: A click timing task that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be precise to avoid missing too much.
Why: Continues to teach you to be able to confirm your kills by immediately going to target instead of waiting for it to fall in your crosshair. These versions are slightly more difficult than the previous rank.
 VT Popcorn Jade   or   Arc 180 Voltaic  - 5 runs
Description: Arc 180 Voltaic is a 180 degree map with 4 bots that have predictable arc movement. VT Popcorn Jade has a full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
  VT mpspeed 2bpes  - 5 runs
Description: A semi-fast clicking task with 2 small targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Pokeball Frenzy Auto ES  - 5 runs
Description: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. Also have the next target in mind. This task also involves varied extra small dots.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
  VT ww2tes  or  VT ww2t 50% smaller  - 5 runs
Description: VT ww2tes consists of a very wide wall and 2 extremely small static targets that will instantly spawn upon being eliminated. VT ww2t 50% smaller contains a wide wall with 2 relatively small static targets
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation.
 VT 1w2tes  or  1w4ts Voltaic 50% smaller  - 5 runs
Description: VT 1w2tes consists of a wall and 2 extremely small static targets that will instantly spawn upon being eliminated. 1w4ts Voltaic 50% smaller 4 very small static targets that will instant spawn upon being eliminated
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 VT A360T Jade  or  VT evaTS Smooth  - 5 runs
Description: VT A360T Jade is a 360 degree switching task that involves slightly faster and slightly smaller bouncing targets. VT evaTS Smooth is a larger angle switching task against fast and evasive targets that regenerate health
How: Focus on being as smooth as possible while staying on the target. When the target is eliminated, switch to the target that is the closest to your crosshair. 
Why: These bots get harder to track due to their size and speed. The larger angles could put you in awkward positions on your mousepad. These tasks will help you practice these larger angles
 VT pillTS 360  or  VT berryTS Smooth Varied  - 5 runs
Description: VT pillTS 360 is a 360 task that involves slow, low-ttk and long strafing targets. VT berryTS Smooth Varied Is berryTS with targets that regenerate and shrink as the task progresses.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.


MASTER
Expert level - start here if you’re an expert FPS player or Master on the benchmarks.

To advance to the next level, complete the Grandmaster benchmarks
COMPLETE ROUTINE
Duration: ~80 minutes

CLICK HERE TO PLAY THE MASTER ROUTINE


Click here to open the Master Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Master if the link above doesn’t work.

Playlists contain all options in the routines. Skip the scenarios you aren’t playing.

  VT Smooth Thin Strafes Master  - 2 runs
Description: Features an invincible horizontally strafing bot with some vertical dodging requiring smooth horizontal and vertical angles.
How: Focus on being as smooth as possible and staying smooth when swapping directions. Try not to overflick when swapping directions and keep your wrist loose enough to account for verticality.
Why: This scenario helps improve your precise and reactive tracking and is a great warmup.
 VT MPVAI 1 Master  &  VT MPVAI 15 Master  - 2 runs each
Description: Features an invincible strafing bot at different angles depending on the series number.
How: Track the bot smoothly back and forth from one end of the map to the other. Focus on using your arm and avoid anchoring your wrist to your mousepad.
Why: These scenarios improve your smoothness at different angles. VAI 1 and 15 in particular are awkward angles that are not often trained.
 VT Minitrack Advanced  - 1 run
Description: This is a gauntlet scenario featuring a series of bots with varying heights, speeds, and sizes.
How: Focus on being smooth and precise against both horizontal and vertical angles on relatively small targets.
Why: This scenario helps practice your horizontal and vertical precise tracking, particularly on large angle arcs.
 VT Smoothsphere Master  - 2 runs
Description: Track a small target as it flies around you at various distances and speeds. 
How: Track the target as precisely as possible with your arm and make minor corrections with your wrist. Do your best to minimize the amount of times you reset your mouse.
Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Controlsphere Master  - 2 runs
Description: Track a small, slow moving bot at varying distances and speeds.
How: Be smooth and try to read the movement of the target, its pauses, its acceleration and deceleration and adapt your mouse movement to it.
Why: Improves your horizontal and vertical smoothness tracking as well as your reading skills.
 VT Angelic Close Fast Strafes  - 2 runs
Description: Track a quickly moving short strafe bot close to you.
How: Smoothly reacquire the target as it changes direction while refraining from overflicking on your readjustments. Stay alert and try to react to direction changes as fast as possible.
Why: Improves horizontal and diagonal reactivity.
 VT Air AIO Expert  - 2 runs
Description: Track a moderately sized quickly moving bot that changes movement patterns randomly.
How: Try not to overshoot when correcting for strafes. Stay smooth on your reacquisition of the target and focus on reacquiring accurately rather than quickly. Doing so will ensure you don’t start predicting and that your transitions when the bot changes movement patterns are good.
Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline when tracking (reading movement and adjusting for it rather than blindly reacting to direction changes).
 VT Blinktrack Advanced  - 2 runs
Description: Track a bot that moves slightly and blinks frequently.
How: Read the movement of the bot and smoothly acquire the target following a blink. Land softly and accurately on target and don't dwell on reacting quickly to the movement of the bot. After acquisition, continue to watch the bot and read its movement carefully as it will blink again. Stay smooth after landing on target.
Why: Improves reading skills and tracking on blinking and fast moving targets.
 VT UFO Hard  - 2 runs
Description: Track a bot with varied strafes and frequent blinks.
How: Read the movement of the bot and smoothly track it as it changes directions. Acquire the bot smoothly after each blink and follow through knowing that it will continue to move. Stay smooth after landing on target.
Why: Improves reading skills and tracking at various diagonal angles.
 VT Trackstop Master  - 2 runs
Description: Track a smoothly moving bot that can short strafe or long strafe and will stop at various intervals.
How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it begins moving again, focus on accurate and smooth reacquisition rather than fast reacquisition.
Why: Teaches you to not predict as the bot will travel a varied distance before stopping and can stop for a varied time.
 VT Flicker Plaza Dash Master  - 1 run
Description: Track a series of bots that dashes horizontally and stays still in between dashes.
How: Track the bot smoothly as it dashes attempting to hit it while it’s dashing. React quickly to the dash but stay controlled and don’t overflick/overshoot the dash.
Why: Teaches you to not predict as the bot will travel a varied distance before stopping. Teaches discipline as you may be tempted to react quickly but doing so will result in poor learning.
 VT Flicker Plaza Master AIO  - 1 run
Description: A Ground Plaza type scenario where you must be smooth and reactive against horizontal bots that blink frequently.
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VT VSS Close-Mid Long Master  - 2 runs
Description: Track a horizontally strafing bot that changes its speed and distance from you periodically.
How: Stay smooth while tracking the bot and pay attention to where your crosshair is on the bot. Try to keep your crosshair centered on the bot so that you can keep up with it as it speeds up or slows down.
Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds and distances from you.
 VT MSSI Master  - 2 runs
Description:  Track a fast, horizontally strafing invincible bot.
How: Stay smooth during the long strafes and make sure not to overflick on strafes. Focus on the target so that you can read its movement and react quickly to its direction changes. Prioritize accurate reacquisition over speed.
Why:  This bot will simulate a lot of what you will find in game from a dodging perspective as well as a speed perspective. This will teach that you need to have a good balance between being reactive with direction changes as well as smooth during longet strengths
 VT Glider  - 2 runs
Description: Track invincible targets that slowly descend while long strafing left and right. Targets respawn at the top after their cycle.
How: Focus on mostly moving your arm and let your wrist make minor adjustments to account for inaccuracies when using your arm.
Why: Trains smoothness on descending targets—particularly with your arm since it’s difficult to use only your wrist/fingers when moving down.
 VT Suavetrack Advanced  - 2 runs
Description: Track an invincible target that flies and glides smoothly around the map.
How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving your arm and let your wrist make minor adjustments to account for inaccuracies when using your arm.
Why: Trains smoothness on large angles focusing on arm smoothness.
 VT Leap 180TI Master  - 2 runs
Description: Track a fast moving invincible bouncing bot around a 180 degree map.
How: Focus on always keeping the crosshair moving and tracking the bot through it’s entire arc.
Why: Helps with micro-adjustments while smooth tracking.
 VT Precision XYZ Master  - 2 runs
Description: Track a bot that can move in any direction within a zone directly in front of you. This version features a smaller bot.
How: Be quick with reactions as the direction changes of the bot are very quick. Smoothly track the long strafes to do as much damage as possible.
Why: This scenario is very good at training tracking in all directions within small angles directly in front of the player.
 VT Angleshot Advanced  - 5 runs
Description: A click timing scenario that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot, adjust your crosshair and click.
Why: Improves your reading skills, so you can more effectively and efficiently eliminate targets with erratic movement.
 VT Popshot  - 5 runs
Description: VT Popshot has a full 360 degree map with small targets and predictable arc movements and height variances per bot.
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex.
Why: The smaller targets on popcorn force you to be more precise and read the bot’s pattern at an appropriate level. Leap 180 targets move faster than bounce 180 and force you to read movement faster.
  VT Flowshot Small  - 5 runs
Description: A clicking scenario with 5 targets across a 180 degree map. The targets move horizontally and diagonally.
How: Focus on moving from target to target with smooth motions. Pay attention to your next target so you can intercept it and be ready to microadjust if it changes direction or if you miss.
Why: Teaches you to move from target to target in a wide map while maintaining accuracy.
 VT Clustershot  - 2 runs
Description: The scenario features 6 small targets that spawn relatively close to each other
How:  Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: This scenario helps practice increasing your speed on clusters while still forcing you to maintain precision and accuracy. 
 VT Twoshot Pokeball Wide Small  - 2 runs
Description: 1 wall with 2 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. The 2 target version benefits your macro flicking. 
 VT 1w2ts reload  - 2 runs
Description: 1w2ts features consists of a wall and 2 extremely small static targets that will instant spawn upon being eliminated.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 VT 1w4ts 30% smaller  - 2 runs
Description: 1w4ts reload 30% smaller is 4 very small static targets where there is a reload not an accuracy penalty. This version emphasizes precision. 
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections, micro flicking, and cluster practice. This version emphasizes precision. 
 VT Threeshot  - 2 runs
Description: 1w3ts 30% Larger is 3 small static targets where there is a reload not an accuracy penalty. This version emphasizes more speed since the targets are slightly larger.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections, micro flicking, and cluster practice. 
 VT Fourshot TE  - 2 runs
Description: 4 large static targets that spawn on a wall. The targets respawn immediately upon being eliminated. 
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing size of the bots. Therefore it helps greatly with helping you increase your speed while playing static. This version of 1w4ts greatly emphasizes speed. Since the targets are large, it should help you increase your speed when playing static.
 VT Twoshot Pokeball Wide Small - 2 runs
Description: 1 wide wall with 2 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. The 2 target version benefits your macro flicking. 
 VT ww2tes  - 2 runs
Description: This task consists of a very wide wall and 2 extremely small static targets that will instant spawn upon being eliminated. 
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. This 2 target version benefits your macro flicking.
 VT Pokeball 5 Sphere Hipfire Small  - 2 runs
Description: 1 wall with 5 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. This scenario specifically helps practice your micro flicking. 
 VT 10 Sphere Hipfire Small  - 2 runs
Description: 10 Sphere Hipfire Small is a cluster of 10 small targets.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
  VT evaTS Smooth  - 5 runs
Description: VT evaTS Smooth is a larger angle switching scenario against fast and evasive targets that have a very high ttk due to health regeneration.
How: Focus on being as smooth as possible while staying on the target. For evaTS, switch to the target closest to your crosshair for each kill with one smooth motion, attempting to intercept its path. For A360T Master, move to a target that’s at its apex or about to reach its apex. Follow through on the arc attempting to hit it even at the bottom of the arc.
Why: These bots get harder to track due to their size and speed. The larger angles will help you train your mouse control on different parts of your mousepad.
 VT berryTS Static  - 5 runs
Description: berryTS Static are scenarios that feature static targets on a map with large angles. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.








GRANDMASTER 
Elite level - start here if you Grandmaster on the benchmarks.

No advancements, continue playing this playlist to keep your skills sharp or play variations of similar scenarios. 
COMPLETE ROUTINE
Duration: ~75 minutes

CLICK HERE TO PLAY THE GRANDMASTER ROUTINE


Click here to open the Grandmaster Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Fundamental Grandmaster if the link above doesn’t work.

Playlists contain all options in the routines. Skip the scenarios you aren’t playing.

  VT Smooth Thin Strafes Grandmaster  - 2 runs
Description: Features an invincible horizontally strafing bot with some vertical dodging requiring smooth horizontal and vertical angles.
How: Focus on being as smooth as possible and staying smooth when swapping directions. Try not to overflick when swapping directions and keep your wrist loose enough to account for verticality.
Why:  This scenario helps improve your precise and reactive tracking and is a great warmup.
 VT MPVAI 1 Grandmaster  &  VT MPVAI 15 Grandmaster  - 2 runs each
Description: Features an invincible strafing bot at different angles depending on the series number.
How: Track the bot smoothly back and forth from one end of the map to the other. Focus on using your arm and avoid anchoring your wrist to your mousepad.
Why: These scenarios improve your smoothness at different angles. VAI 1 and 15 in particular are awkward angles that are not often trained.
 VT Smoothsphere Grandmaster  - 2 runs
Description: Track a small target as it flies around you at various distances and speeds. 
How: Track the target as precisely as possible with your arm and make minor corrections with your wrist. Do your best to minimize the amount of times you reset your mouse.
Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Controlsphere Grandmaster  - 2 runs
Description: Track a small, slow moving bot at varying distances and speeds.
How: Be smooth and try to read the movement of the target, its pauses, its acceleration and deceleration and adapt your mouse movement to it.
Why: Improves your horizontal and vertical smoothness tracking as well as your reading skills.
 VT Angelic CFS Small  - 2 runs
Description: Track a quickly moving short strafe bot close to you.
How: Smoothly reacquire the target as it changes direction while refraining from overflicking on your readjustments. Stay alert and try to react to direction changes as fast as possible.
Why: Improves horizontal and diagonal reactivity.
 VT Air AIO Grandmaster  - 2 runs
Description: Track a moderately sized quickly moving bot that changes movement patterns randomly.
How: Try not to overshoot when correcting for strafes. Stay smooth on your reacquisition of the target and focus on reacquiring accurately rather than quickly. Doing so will ensure you don’t start predicting and that your transitions when the bot changes movement patterns are good.
Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline when tracking (reading movement and adjusting for it rather than blindly reacting to direction changes).
 VT UFO Grandmaster  - 2 runs
Description: Track a bot that moves smoothly and blinks infrequently.
How: Read the movement of the bot and smoothly track it as it changes directions. Acquire the bot smoothly after each blink and follow through knowing that it will continue to move. Stay smooth after landing on target.
Why: Improves reading skills and tracking at various diagonal angles.
 VT Trackstop Grandmaster  - 2 runs
Description: Track a smoothly moving bot that can short strafe or long strafe and will stop at various intervals.
How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it begins moving again, focus on accurate and smooth reacquisition rather than fast reacquisition.
Why: Teaches you to not predict as the bot will travel a varied distance before stopping and can stop for a varied time.
 VT Flicker Plaza Dash Grandmaster  - 2 runs
Description: Track a series of bots that dashes horizontally and stays still in between dashes.
How: Track the bot smoothly as it dashes attempting to hit it while it’s dashing. React quickly to the dash but stay controlled and don’t overflick/overshoot the dash.
Why: Teaches you to not predict as the bot will travel a varied distance before stopping. Teaches discipline as you may be tempted to react quickly but doing so will result in poor learning.
 VT Flicker Plaza Grandmaster  - 2 runs
Description: A Ground Plaza type scenario where you must be smooth and reactive against horizontal bots that blink frequently.
How:  Focus on the target so that you can read its movement and react quickly to its direction changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VSS Close-Mid Long Grandmaster - 2 runs
Description: Track a horizontally strafing bot that changes its speed and distance from you periodically.
How: Stay smooth while tracking the bot and pay attention to where your crosshair is on the bot. Try to keep your crosshair centered on the bot so that you can keep up with it as it speeds up or slows down.
Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds and distances from you.
 VT MSSI Varied Grandmaster  - 2 runs
Description: Track a fast, horizontally strafing invincible bot.
How: Stay smooth during the long strafes and make sure not to overflick on strafes. Focus on the target so that you can read its movement and react quickly to its direction changes. Prioritize accurate reacquisition over speed.
Why:  This bot will simulate a lot of what you will find in game from a dodging perspective as well as a speed perspective. This will teach that you need to have a good balance between being reactive with direction changes as well as smooth during longet strengths
 VT Glider Hard  - 2 runs
Description: Track invincible targets that slowly descend while long strafing left and right. Targets respawn at the top after their cycle.
How: Focus on mostly moving your arm and let your wrist make minor adjustments to account for inaccuracies when using your arm.
Why: Trains smoothness on descending targets—particularly with your arm since it’s difficult to use only your wrist/fingers when moving down.
 VT Suavetrack Advanced  - 2 runs
Description: Track an invincible target that flies and glides smoothly around the map.
How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving your arm and let your wrist make minor adjustments to account for inaccuracies when using your arm.
Why: Trains smoothness on large angles focusing on arm smoothness.
 VT Leap 180TI Grandmaster  - 2 runs 
Description: Track a fast moving invincible bouncing bot around a 180 degree map.
How: Focus on always keeping the crosshair moving and tracking the bot through it’s entire arc.
Why: Helps with micro-adjustments while smooth tracking.
 VT Precision XYZ Grandmaster  - 2 runs
Description: Track a bot that can move in any direction within a zone directly in front of you. This version features a smaller bot.
How: Be quick with reactions as the direction changes of the bot are very quick. Smoothly track the long strafes to do as much damage as possible.
Why: This scenario is very good at training tracking in all directions within small angles directly in front of the player.
 VT Angleshot Advanced  - 5 runs
Description: A click timing scenario that features bots that strafe horizontally, diagonally, vertically, and has erratic strafes against a wall. 
How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot, adjust your crosshair and click.
Why: Improves your reading skills, so you can more effectively and efficiently eliminate targets with erratic movement.
 VT Curveshot Advanced  - 5 runs
Description: VT Curveshot Advanced  has a full 360 degree map with small targets and predictable arc movements and height variances per bot.
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex.
Why: The smaller targets force you to be more precise and read the bot’s pattern at an appropriate level.
  VT Flowshot Small  - 5 runs 
Description: A semi-fast clicking scenario with 2 small targets down a hall that strafe left and right. 
How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to avoid missing too much.
Why: This scenario teaches how to micro flick between two moving targets efficiently.
 VT Hexshot Extra Small  - 2 runs 
Description: The scenario features 6 small targets that spawn relatively close to each other
How:  Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: This scenario helps practice increasing your speed on clusters while still forcing you to maintain precision and accuracy. 
 VT Twoshot Pokeball Small  - 2 runs 
Description: 1 wall with 2 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. The 2 target version benefits your macro flicking. 
 VT 1w2ts reload  - 2 runs 
Description: 1w2ts features consists of a wall and 2 extremely small static targets that will instant spawn upon being eliminated.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 VT Twoshot Pokeball Wide Small  - 2 runs 
Description: 1 wide wall with 2 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. The 2 target version benefits your macro flicking. 
 VT Twoshot Wide  - 2 runs 
Description: This task consists of a very wide wall and 2 extremely small static targets that will instant spawn upon being eliminated. 
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. This 2 target version benefits your macro flicking.
 VT Pokeball 5 Sphere Hipfire Small  - 2 runs 
Description: 1 wall with 5 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. This scenario specifically helps practice your micro flicking. 
 VT 10 Sphere Hipfire Small  - 2 runs 
Description: 1 wall with 10 static targets that spawn immediately after being eliminated. 
How: Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. 
 Pokeball 1w4ts 30%  - 2 runs 
Description: 1 wide wall with 4 static targets that spawn immediately after being eliminated. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. 
 VT Pulseshot Four  - 2 runs 
Description: This scenario features 4 static targets on one wall that increase in size rapidly. The targets will respawn immediately once eliminated.  
How: The targets increase size rapidly, do not let the targets hit you or you will lose score. Prioritize the targets that are closer to you.  Do your best to keep straight lines when going from target to target. Flick to your target, and spend time micro correcting as quickly as you can to keep high accuracy throughout the run. 
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing size of the bots. Therefore it helps greatly with helping you increase your speed while playing static. 
 VT Fourshot Wide Advanced  - 2 runs 
Description: 4 large static targets that spawn on a wide wall. The targets respawn immediately upon being eliminated. 
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can helps minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing size of the bots. Therefore it helps greatly with helping you increase your speed while playing static. This version of 1w4ts greatly emphasizes speed. Since the targets are large, it should help you increase your speed when playing static.
  VT evaTS 360 Smooth  - 5 runs 
Description: VT evaTS Smooth is a larger angle switching scenario against fast and evasive targets that have a very high ttk due to health regeneration.
How: Focus on being as smooth as possible while staying on the target. For evaTS, switch to the target closest to your crosshair for each kill with one smooth motion, attempting to intercept its path. For A360T Master, move to a target that’s at its apex or about to reach its apex. Follow through on the arc attempting to hit it even at the bottom of the arc.
Why: These bots get harder to track due to their size and speed. The larger angles will help you train your mouse control on different parts of your mousepad.
 VT Arcswitch 360 Grandmaster  - 5 runs 
Description: 360 degree switching scenario with targets that bounce in a predictable arc and have regenerating health.
How: Focus on being as smooth as possible while staying on the target. For evaTS , switch to the target closest to your crosshair for each kill with one smooth motion, attempting to intercept its path. For A360T, move to a target that’s at its apex or about to reach its apex. Your target viability depends on how far the target is from your crosshair and how fast you can kill it before it reaches the bottom part of its arc.
Why: Why: These bots get harder to track due to their size and speed. The larger angles will help you train your mouse control on different parts of your mousepad.
 berryTS Static  - 5 runs
Description: Static targets on a map with large angles. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.

Credits
Below are people who have provided feedback or have assisted in creating these routines.

Empyrean - Task/Routine Conception & Creation, Writing, Formatting
Lowgravity56 - Task Creation
canner - Task/Routine Creation
Vodkards - Task/Routine Creation
Cartoon - Task Testing & Recording
Arnovoston - Task Testing & Feedback
Kryptox - Task Testing & Feedback
Trustemix - Task Testing & Feedback
Funka - Task Testing & Feedback
Grissom - Editing, Writing and Feedback
Empiric - Feedback
Vasilias - Feedback & Testing
sini -  Task/Routine Conception, Writing, Formatting, Feedback, GFX
HotRodRe - Original Writing of Descriptions, Feedback and Testing
BecKz - Original Writing of Descriptions
 
GAME-SPECIFIC AIMLABS TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easier to read, we color code clicking in  red , tracking in  blue , switching in  purple , multiclicking in  pink , movement-clicking in  orange , movement-tracking in  yellow , movement-switching in  magenta .
More resources
Want to understand the theory behind aiming? Read Voltaic's Aim journey 
Still looking for answers? Check Voltaic’s advice FAQ
Join the Voltaic discord for more resources, help or information
Follow Voltaic twitter, sini’s twitter to stay up to date
Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have the next target in mind.

For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.

Routine vods are discontinued, instead we host educational streams.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres / areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the tasks are appropriate. This has had a positive impact on the outcome of the routines and their respective tasks. The constructive criticism helped with forging a strong foundation of routines and tasks that will help you with your training. You can consult the credit section to see all the contributors.

Playlists are currently not in a good state, therefore we recommend users to search for each task individually.

Disclaimer: The tasks underneath are subject to change. Our goal is to keep this document up-to-date with tasks that we recommend people to play. These tasks are by no means the best, it is always best to match tasks that are appropriate for your skill level and weaknesses.
OVERWATCH 2
Recommended FOV for Overwatch: 103 overwatch
ABOUT THIS ROUTINE
A well-rounded routine for supplementary aim improvement in Overwatch 2. Involves various Dynamic scenarios with challenging applications in-game. There is also a strong emphasis on reading skills through reactive and dynamic dominant tasks. We hope that this routine will help you in your Overwatch improvement process.

 RECOMMENDED BY VT DOVE


Dove is a professional Overwatch League Player for Paris Eternal and a Voltaic Member. Former Grandmaster on the Voltaic Benchmarks.
VT OVERWATCH 2 ROUTINE
PROVIDED BY VT MEMBERS: 
DOVE, KABE, LAB, TORJE, HAUNTR, MATTY, RIGSYCHU 
Dove is a pro OWL player and former Grandmaster on the Voltaic Benchmarks. Kabe (Nova), Lab (Grandmaster) and Hauntr are all 4.4-4.6K Overwatch Ladder players, with many top scores on Aim Training. Hauntr in particular holds world records on many tracking scenarios. Matty is a top 500 Overwatch Player and holds many World Records in Aim Training, achieving both Celestial and Astra Complete. Torje is another top player ranking Nova on our benchmarks. Rigsychu is also a 4.5K Peak Hitscan Overwatch Player.
WHY PLAY THESE ROUTINES?
These routines should give you a solid foundation of every aiming technique prevalent in Overwatch so you are well prepared when playing the game. It is effective practice, because it isolates and includes scenarios that are very closely related to in-game situations, such as Glidetrack where you need to track a target precisely and accurately so you can maximize your damage output. Blinktrack, Pilltrack and Axitrack also add  important elements like smooth and fast tracking with fast reacting to blinks and near-instant acceleration movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Hightrack*  and Lowtrack* are highly recommended, and can be useful if you struggle when you’re angled at a disadvantage or advantage. 

The Multi Clicking scenarios such as Angleshot Multi, Axishot Multi and Surgeshot Multi should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (Cassidy/ Ashe). Certain types of switching scenarios have some application for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. Which means you can increase your DPS, and uptime to add pressure to the enemy team. The clicking scenarios apply to all the click-type heroes such as Widowmaker, Cassidy, Ashe and even Sojourn with her Railgun.

*Certain scenarios and their respective explanation will be covered in future routines
HOW TO APPROACH EACH TASK & APPLICATIONS
For all scenarios
Make an effort to approach the target(s) smoothly and in a clean motion.
 Static  Clicking*.
Application to Overwatch
Improves timing of clicks, speed, efficiency of motion, micro-corrections, precision and target acquisition (high emphasis on efficiency)
Useful for Widowmaker, Ashe and Cassidy (click-type weapons) to make more consistent and efficient flicks and micro-corrections
Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
For Pressure and Reflex scenarios make sure to eliminate targets as soon as possible.
 Dynamic Clicking.   
Application to Overwatch
Improves reading skills, speed, precision, target confirmation and smooth target approaches
Useful for Cassidy, Ashe and Widowmaker (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Overwatch.
Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot  and Strafeshot
Track each target for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change.
Skyshot, Hypershot
Quickly acquire each target and click as soon as you’ve confirmed your hit. 
Leapshot 360, Popshot
Read each target briefly in order to confirm you’ll hit it, while approaching the target steadily. 
 Multi Clicking -Arcshot Multi, Surgeshot Multi
Application to Overwatch
Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring
Useful for Cassidy and Ashe (click-type weapons) as most targets in Overwatch need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.
Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. 
After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
 Reactive Tracking -
Application to Overwatch
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. 
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Focus more on the target than your crosshair.
Try to match the target’s movement instead of chasing after it. Do your best to  be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive.
An additional tip is to  assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive.
 Precise Tracking -
Application to Overwatch
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. 
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.
 Speed Switching.  Pokeball
Application to Overwatch
Improves speed, target acquisition and target confirmation. 
Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy.
Mostly applicable to Soldier 76, Cassidy and Ashe.
Preferably, hold down fire during the entire duration of the scenario. Note: Must hold down fire for Pokeball scenarios.
Make sure to force full eliminations  as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
 Evasive Switching. 
Application to Overwatch
Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. 
Since Overwatch is a team based game, there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates,  the Evasive Switching scenarios below will help you work on that.
Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy.
Mostly applicable to Soldier 76, Cassidy and Ashe.
Preferably, hold down fire during the entire duration of the scenario.
Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC OVERWATCH   NOVICE`
Playable at any level, recommended from Iron - Gold

Duration: 39 minutes

CLICK TO PLAY VT OVERWATCH NOVICE


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Novice

 VT Regenspheres Novice  - 3m 
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Popshot Novice  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Rainshot Novice   - 3m
Description: Eliminate single-click targets as they rain down from the sky. 
How: Click here to see how to play
Why:  Helps with vertical  target reading, timing your clicks, and smoothness.
 VT Angleshot Novice Small  - 3m 
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Angleshot Multi Novice   - 3m 
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Axishot Multi Novice  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Controltrack Blink Novice  - 3m 
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Blinktrack Novice   - 3m 
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Pilltrack Novice   - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.  
How: Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
 VT Axitrack Overwatch Easy  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Glidetrack Novice   - 3m  
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn  at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
 VT Dodgeswitch Novice  - 3m 
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Multishot Pokeball  - 3m  
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VOLTAIC OVERWATCH   INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond

Duration: 42 minutes

CLICK TO PLAY VT OVERWATCH INTERMEDIATE


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Intermediate

 VT Regenspheres Med  - 3m 
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Popshot  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Blinkshot  - 3m
Description: Five  single-click targets travel and blink frequently  at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m 
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Angleshot Med Small  - 3m 
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Angleshot Multi Intermediate   - 3m
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Axishot Multi Intermediate  - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Controltrack Blink Intermediate  - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Blinktrack Intermediate   - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Pilltrack Intermediate   - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.  
How:  Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
 VT Axitrack Overwatch   - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Glidetrack Intermediate  - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn  at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
 VT Dodgeswitch Intermediate  - 3m
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Multishot Pokeball Small  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.

VOLTAIC OVERWATCH  ADVANCED`

Playable at any level, recommended from Master and beyond

Duration: 42 minutes

CLICK TO PLAY VT OVERWATCH ADVANCED


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Advanced

 VT Regenspheres Advanced  - 3m
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Popshot  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Boltshot   - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: CClick here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Angleshot Small  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Angleshot Multi Small  - 3m
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Surgeshot Multi  - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Controltrack Blink Advanced  - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Blinktrack Advanced  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Pilltrack Advanced  - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.  
How:  Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
 VT Axitrack Overwatch Hard  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Glidetrack Advanced  - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn  at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
 VT Dodgeswitch Advanced - 3m
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Multishot Pokeball Small  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
HITSCAN HERO FOCUSED ROUTINES
SOLDIER 76
VOLTAIC OVERWATCH  SOLDIER 76   BALANCED`
Playable at any level, recommended for Intermediate ranks.

Duration: 33 minutes
Focus: Precise & Reactive Tracking

CLICK TO PLAY VT OVERWATCH S76 BALANCED


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Balanced

 VT Centering II 180  - 3m 
Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. 
How: focus on smoothly following the target and on not losing it after it strafes.
Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.
 VT Steadytrack Intermediate  - 3m
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Glidetrack Intermediate  - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn  at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
 VT Controltrack Blink Intermediate  - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Longtrack Intermediate  - 3m
Description: Track a horizontally strafing that has a bias for long strafes.
How: Click here to see how to play
Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.
 VT Blinktrack Intermediate  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Lowtrack Intermediate  - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
 VT Hightrack Intermediate  - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
 VT Regenspheres Med   - 3m 
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Dodgeswitch Intermediate  - 3m 
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.

VOLTAIC OVERWATCH  SOLDIER 76.   ADVANCED`
Playable at any level, recommended for Advanced  and above

Duration: 33 minutes
Focus: Precise & Reactive Tracking

CLICK TO PLAY VT OVERWATCH S76 ADVANCED


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Advanced

 VT Centering II 180  - 3m 
Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. 
How: focus on smoothly following the target and on not losing it after it strafes.
Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.
 VT Steadytrack Advanced  - 3m
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Glidetrack Advanced  - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn  at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
 VT Controltrack Blink Advanced  - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Longtrack Advanced  - 3m
Description: Track a horizontally strafing that has a bias for long strafes.
How: Click here to see how to play
Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.
 VT Blinktrack Advanced  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch Hard  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Lowtrack Advanced  - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
 VT Hightrack Advanced  - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
 VT Regenspheres Advanced   - 3m 
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Dodgeswitch Advanced  - 3m 
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
CASSIDY
VOLTAIC OVERWATCH  CASSIDY.  BALANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 27 minutes
Focus: Dynamic and Multiclicking

CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED


 VT Multishot Pokeball Small  - 3m  
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Angleshot Med Small  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Popshot  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: CClick here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Angleshot Multi Small  - 3m 
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Axishot Multi Intermediate  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Surgeshot Multi  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Dashshot  - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Blinkshot   - 3m
Description: Five  single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC OVERWATCH  CASSIDY.  ADVANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 27 minutes
Focus: Dynamic and Multiclicking

CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED


 VT Multishot Pokeball Small  - 3m  
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Angleshot Small  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Advanced  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Angleshot Multi Small  - 3m 
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Multi Advanced  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Surgeshot Multi  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Dashshot  - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Boltshot   - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
SOJOURN
VOLTAIC OVERWATCH  SOJOURN   BALANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.

CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED


 VT Dodgeswitch Intermediate  - 3m 
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Blinktrack Intermediate  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How:Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Lowtrack Intermediate  - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
 VT Hightrack Intermediate  - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
 VT Angleshot Med Small  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Popshot  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Dashshot  - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Blinkshot   - 3m
Description: Five  single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Trackshot   - 3m 
Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage 
How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated.
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH  SOJOURN   ADVANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.

CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED


 VT Dodgeswitch Advanced  - 3m 
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Angleshot Small  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Advanced  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Adjust Click  - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Dashshot  - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Boltshot   - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Blinktrack Advanced  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch Hard  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Lowtrack Advanced  - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
 VT Hightrack Advanced  - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
 VT Trackshot Advanced  - 3m 
Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage 
How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated.
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.

WIDOWMAKER
VOLTAIC OVERWATCH  WIDOWMAKER.  BALANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 33 minutes
FOV: 103 overwatch (51 scoped)
Focus: Dynamic and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED


Note: Make sure to scope in for all these scenarios.

 VT Angleshot Widow  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Widow  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Flowshot Widow  - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Blinkshot Widow  - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Multishot Pokeball Widow  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Threeshot Widow Micro   - 3m
Description: Three Static spheres that spawn on one wall in close proximity to each other.
How:  Click here to see how to play
Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and 
 VT Vibeshot Widow  - 3m
Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly.
How: Click here to see how to play
Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Hexshot Widow  - 3m 
Description: Six tiny  spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Skyshot Widow  - 3m 
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Paceshot Widow  - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Peekshot Widow  - 3m 
Description: Practice against targets that randomly peek you from the left at different speeds and heights
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH  WIDOWMAKER.  ADVANCED` 
Playable at any level, recommended for Advanced and above

Duration: 33 minutes
FOV: 103 overwatch (51 scoped)
Focus: Dynamic and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED


Important: Make sure to scope in for all these scenarios.

 VT Angleshot Widow Advanced  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Widow Advanced  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Flowshot Widow Advanced  - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Boltshot Widow  - 3m
Description: Five  single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Multishot Pokeball Widow  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Threeshot Widow Micro   - 3m
Description: Three Static spheres that spawn on one wall in close proximity to each other.
How:  Click here to see how to play
Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and 
 VT Vibeshot Widow  - 3m
Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly.
How: Click here to see how to play
Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Hexshot Widow - 3m 
Description: Six tiny  spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Skyshot Widow Advanced  - 3m  (voxTS click - easier than Skyshot Small Double)
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Hypershot Widow  - 3m (tamspeed 2bp/2bps/2bpes, beanclick 250%)
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Peekshot Widow Hard  - 3m 
Description: Practice against targets that randomly peek you from the left at different speeds and heights
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and reactive clicking.
ASHE
VOLTAIC OVERWATCH  ASHE.  BALANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 30 minutes
FOV: 103 overwatch (66 scoped)
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH ASHE BALANCED


Important: Make sure to scope in for all these scenarios.

 VT Angleshot Ashe  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Ashe  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Flowshot Ashe  - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Blinkshot Ashe  - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Multishot Pokeball Ashe  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Angleshot Multi Ashe  - 3m 
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Axishot Multi Ashe  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Surgeshot Multi Ashe  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Hexshot Ashe  - 3m 
Description: Six tiny  spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Paceshot Ashe   - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.

VOLTAIC OVERWATCH  ASHE.  ADVANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 30 minutes
FOV: 66 overwatch
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH ASHE ADVANCED


Important: Make sure to scope in for all these scenarios.

 VT Angleshot Ashe Advanced  - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Curveshot Ashe Advanced  - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Flowshot Ashe Advanced  - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Boltshot Ashe Advanced  - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Multishot Pokeball Ashe  - 3m 
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Angleshot Multi Ashe Adv  - 3m 
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness. 
 VT Axishot Multi Ashe Adv  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Surgeshot Multi Ashe Adv  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Hexshot Ashe - 3m 
Description: Six tiny  spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Hypershot Ashe  - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.

TRACER
VOLTAIC OVERWATCH  TRACER.  BALANCED`
Playable at any level, recommended for Intermediate and above

Duration: 24 minutes
Focus: Close range reactive tracking

CLICK TO PLAY VT OVERWATCH TRACER BALANCED


 VT Close Fast Strafes Invincible  - 3m 
Description: Track an invincible, fast and close strafing target that varies in strafe length.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Flicker Plaza Dash Master  - 3m
Description: Track an invincible target that dashes constantly across the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT 180 Blink Track  - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT Teletrack  - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT Angelic Close Fast Strafes  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Blinktrack Intermediate  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Pilltrack Intermediate  - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.  
How:  Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
VOLTAIC OVERWATCH  TRACER.  ADVANCED` 
Playable at any level, recommended for Intermediate and above

Duration: 24 minutes
Focus: Close range reactive tracking

CLICK TO PLAY VT OVERWATCH TRACER ADVANCED


 VT Close Fast Strafes Invincible - Thin  - 3m
Description: Track an invincible, fast and close strafing target that varies in strafe length.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Flicker Plaza Dash Grandmaster  - 3m
Description: Track an invincible target that dashes constantly across the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT 180 Blink Track  - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT Teletrack Hard  - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
 VT Angelic Close Fast Strafes  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Blinktrack Advanced   - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Axitrack Overwatch Hard  - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
 VT Pilltrack Advanced  - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.  
How:  Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.

SPLITGATE
Recommended FOV for Splitgate: 103-120 overwatch 
ABOUT THIS ROUTINE
This routine involves multiple switching tasks to start off so you can work on your speed and evasive target switching. This helps when you quickly need to eliminate a target and need to switch to another that is mid-strafe (for instance when using the AR). It also includes dynamic clicking tasks with hard to hit patterns that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills on hard to hit targets (useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a brand new subcategory of aiming tasks called multiclicking, these tasks involve higher-ttk clicking targets. On these tasks you have to click a target at least 3 times before it gets eliminated. The multiclicking tasks are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in Splitgate. Finally, we included some tracking tasks to improve your reactivity, so you can track targets that make sporadic movements or change directions often in their strafes as well as some precision tasks to improve your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and precision can also help with other weapons). 

 RECOMMENDED BY VT PUNK


Punk is a Spanish Streamer and part of the Voltaic Main Team, mainly playing Overwatch at the highest ladder often peaking top 10 as Hitscan at 4500+ rating.
VT SPLITGATE ROUTINE
CLICK HERE TO PLAY THE SPLITGATE PLAYLIST


Playable at any level

60 minutes


 VT berryTS 360  - 10 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed
 VT siniTS 360  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360 degree map
How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and switching skills on target that are mid-strafe
 siniTS Voltaic  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and switching skills on target that are mid-strafe
 VT Sini Clicking  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and clicking skills on target that are mid-strafe
 VT mpXY 360  - 10 minutes
Description: Five medium to small sized spheres that move diagonally on a 360 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting
Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically.
 VT Sini 3-Click  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe.
 VT mpXY 3-Click  - 10 minutes
Description: Five medium to small sized spheres that move diagonally on one wall
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times on each target with minimal to no micro-correcting
Why: Helps with your reading, high-ttk click-timing and precision skills on targets that move and change directions sporadically.
 VT Floating Dots 3-Click  - 10 minutes
Description: Multiple small fast horizontal moving targets on a 180 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting
Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small.
 VT Pilltrack SG  - 10 minutes
Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run.
How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability.
Why: Helps with your reading, target acquisition and reactivity skills
 VT Smoothbot SG  - 10 minutes
Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. 
 VT Arc180T Invincible  - 10 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible
Why: Helps with your reading and precision tracking skills
VALORANT
Recommended FOV for Valorant: 103-120 Valorant

 RECOMMENDED AND CREATED WITH VT CARTOON, TRUSTEMIX, AND BARDOZ 


Cartoon, BardOZ and Trustemix are all World Record Holders or former world record holders of many Static scenarios in Aim Training and many other scenarios. Bardoz was a former Valorant Pro, and all the players have peaked at Radiant and played at a high level in Valorant.
ABOUT THIS ROUTINE
In VALORANT a players’ level of aim competency stands as one of the primary distinguishing factors within their overall skillset. But a subset of aim that remains difficult to train within the game itself is mouse control, which is rarely addressed and improved upon in detail. This is coupled with the fact that there's a whole gamut of attributes that make a great player outside of mouse control and even aiming, means that your time in VALORANT is best spent addressing these factors. The Voltaic x Aim Lab VALORANT routine will offer purposefully isolated mouse control training specific to aiming in VALORANT, with repetition that vastly outpaces what could be achieved within the game itself. The first routine is a warm-up routine which you can play at any level. The second routine is a more advanced routine that is recommended for diamond or above, but it is also playable at any level.
PROPER ROUTINE USAGE
Note that these routines are only supplementary and playing them alone will not improve your aim, you must play these in conjunction with VALORANT. In addition, it is highly recommended to use this routine in combination with Deathmatch, this way you can effectively translate the movements learned towards the game. Beyond this it’s important that, as a VALORANT player aspiring to succeed, aiming ability alone is not what makes a great player. Because of this, 5v5 competitive modes like ranked, scrimmages, and matches should be the bulk of your time spent on improving at the game. Ideally, you will want to be playing Aim Lab, Deathmatch and VALORANT each day to hone your skills. Recommended ordering for these tasks would be either as previously listed, or utilizing the VT Cartoon VALORANT Warm-up Routine prior to playing VALORANT, then Deathmatch and Ranked, concluding with the full routine prior to logging off and preferably before you go to sleep.

Just playing the routine mindlessly is not sufficient, if you want to improve effectively you need to practice deliberately. Whether it’s on your own or through assistance, it’s imperative that you properly dissect the aspects being trained in each task, along with your personal strengths and weaknesses for each one. Focus on good habits such as retaining smoothness, timing your switches, and keeping your subsequent targets in mind. As a general rule you want to avoid wasting any mouse movements as it will drastically improve your efficiency and speed.
TIP
You may adjust the time spent on each task to your liking. We recommend spending no longer than 40 minutes, because spending too much time on Aim Training will result in diminishing returns.
ROUTINE ON NEXT PAGE
VOLTAIC x CARTOON VALORANT WARM-UP ROUTINE
Recommended and playable at any level
This warm-up routine is provided by Cartoon
BEFORE YOU START
Straight to the point warm-up, this routine is meant to be short, no longer than 15 minutes. With tasks covering  precise micro-corrections and click-timing mixed with speedy flicks on a wide array of angles. Cartoon recommends short intensive warmups followed by deathmatch games as the best way to prepare for ranked sessions.

CLICK HERE TO PLAY THE VT CARTOON VALORANT WARM-UP PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Valorant Warmup

Duration: 12 minutes

 VT berryTS Valorant  - 3 minutes 
Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic.
How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
 VT Sky Dots Micro 30% Smaller  - 3 minutes
Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic.
How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Floating Dots Goated Valorant  - 3 minutes
Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score.
How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.
Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. 
 VT 1w2ts Smallflicks Valorant  - 3 minutes
Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided.
Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.
COMPLETE ROUTINE ON NEXT PAGE
VOLTAIC  VALORANT ROUTINE
Playable at any level, but recommended for Voltaic Diamond and above  New  *

CLICK HERE TO PLAY THE VALORANT ADVANCED PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Valorant Routine

Duration: 40 minutes


 VT Reactive Click Widewall Valorant  - 4 minutes
Description: Eliminate small spheres that move in one direction when hovering over them.
How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click it twice, once when it is static and again while it is moving, you will only get points for clicking the sphere when it is moving. If you do not eliminate it before it becomes static again, you will get no points, and will have to repeat.
Why: This task improves your reading, click-timing and precision skills on precise yet slightly reactive targets.
 VT Valorant Smallflicks  - 4 minutes
Description: Eliminate multiple horizontal placed targets on a 90 degree map.
How: Focus on headshots only, acquire each target and move your mouse in one clean horizontal motion from one target to another.
Why: This task improves your target acquisition, click-timing and precision, specifically on horizontal angles.
 VT Close Range Valorant Tracking  - 3 minutes (25% Faster Sens  optional )
Description: Track a close range cylinder as it strafes in front of you with Valorant-like movement speed.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VT ww3t Pokeball Valorant  - 3 minutes (25% Faster Sens  optional )
Description: Three medium to small targets on a wide wall that have instant regenerative health.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT 1w2ts Pokeball Valorant  - 3 minutes (25% Faster Sens  optional )
Description: Two small targets on a wide wall that have instant regenerative health. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.  
 VT Sky Dots Micro 30% Smaller  - 3 minutes
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Focus on the target that is the closest to your crosshair to maximise efficiency.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT Smoothsphere Valorant  - 3 minutes (25% Faster Sens  optional )
Description: Track a small sphere as it flies around you at various distances and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT MPspeedTS Valorant  - 3 minutes
Description: Precise target switching between two moving diagonal targets in a small map.
How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: This task improves your reading, target acquisition and switching skills on targets with sporadic movement.
 VT mpXY Valorant  - 4 minutes
Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills.
 VT 1w4ts VSS Valorant  - 4 minutes
Description: Four small sized dynamic targets that spawn on one wall. 
How: Focus on moving your mouse in clean lines from target to target. Make a fast large flick, then micro-correct quickly, while thinking about the next target.
Why: This task helps with building better habits, like making clean flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. 
 VT 1w2ts Smallflicks Valorant  - 3 minutes
Description: Two small static targets that spawn relatively close together.
How: Focus on keeping clean lines when going from target to target and making sure you’re on the target before clicking to maintain precision.
Why: Helps practice micro corrections and micro flicking, which is often a necessary skill in Valorant. 
 VT berryTS Valorant  - 4 minutes
Description: Eliminate multiple slow strafing spheres on a wide map.
How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
 VT Floating Dots Goated Valorant  - 4 minutes
Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map.
How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another.
Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.
CSGO
Recommended FOV for Counterstrike: 90 source
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in CSGO.
VT  COUNTERSTRIKE WARM-UP ROUTINE
Recommended and playable at any level

CLICK HERE TO PLAY THE CSGO WARM-UP PLAYLIST


NOTE: If the link doesn’t work search for Voltaic CSGO Warmup

Duration: 12 minutes

 VT berryTS CSGO  - 3 minutes 
Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic.
How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.
 VT Floating Dots CSGO  - 3 minutes 
Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic.
How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.
Why: This task teaches how to micro flick between two moving targets efficiently.
 VT 1w2ts Smallflicks CSGO  - 3 minutes 
Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score.
How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.
Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.
 VT Sky Dots Micro CSGO  - 3 minutes 
Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided.
Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VOLTAIC ENHANCED APEX ROUTINE
PROVIDED BY VT WRTHCRW
Wrthcrw is  an established Apex Legends Player & Coach, who specializes in individual mechanics such as movement, aim and positioning. 
ABOUT THIS ROUTINE
An enhanced Apex Training that will help you develop all the core aiming skills that are relevant to Apex Legends. 
This training was designed to be as time effective as possible, and help elevate Apex Players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are designed to provide you with a strong foundation in various aiming techniques commonly used in Apex Legends, ensuring that you are well-prepared for in-game situations. They are effective practice exercises that focus on specific scenarios closely resembling actual gameplay experiences. For instance, JumpPad Apex simulates tracking targets following trajectories similar to those of players using Jump Pads in Apex Legends. 

Close Fast Strafes Apex, Apextrack, and AirXYZ also introduce crucial elements like smooth and rapid tracking with quick responses to changes in movement. These skills are beneficial when using fully automatic guns in Apex, such as the Volt, CAR, R301, and R99, as they enhance smoothness and stability, making it easier to maintain precision. Both Wide Angle Tracking and Side to Side Tracking are highly recommended, especially for aiming at challenging angles.

Multi Clicking scenarios, like ApexTargetClick help you concentrate on tracking a target and continually adjusting to its changing direction. You'll practice timing your clicks consecutively to eliminate the target. This training is applicable to most single-fire weapons in Apex, such as the Wingman, Scout, and Hemlock.

At higher skill levels, Switching becomes a valuable skill in Apex Legends. It enables you to track targets effectively, conserve enough ammunition to switch and track another target, read opponents accurately, acquire them swiftly, and eliminate them. This approach boosts your damage output, uptime, and adds pressure to opposing players.

The dynamic clicking scenarios are relevant for single-fire weapons like the Wingman and Scout, aiming to enhance your reading abilities, target acquisition, and click-timing.

HOW TO APPROACH EACH TASK & APPLICATIONS
For all scenarios
Make an effort to approach the target(s) smoothly and in a clean motion.
 Dynamic Clicking.   
Application to Apex
Improves reading skills, speed, precision, target confirmation and smooth target approaches
Useful for single-fire weapons such as the Wingman/Scout (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Apex.
Overhead Clicking
Quickly acquire each target and click as soon as you’ve confirmed your hit. 
 Multi Clicking -ApexTargetClick & Wingman Strafe Dodge
Application to Apex
Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring
Useful for single-fire weapons such as the Wingman (click-type weapons) as most targets in Apex Legends need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.
Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. 
After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
 Reactive Tracking -
Application to Apex
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Useful for any fully automatic weapons (Volt/R99/Alternator/Flatline/Spitfire/R301) as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again.
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Focus more on the target than your crosshair.
Try to match the target’s movement instead of chasing after it. Do your best to  be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive.
An additional tip is to  assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive.
 Precise Tracking -
Application to Apex
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. 
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.
 Evasive Switching. 
Application to Apex
Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. 
In Apex there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates,  the Evasive Switching scenarios below will help you work on that.
Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players.
Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt.
Preferably, hold down fire during the entire duration of the scenario.
Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC APEX ENHANCED  WARM-UP`
Playable at any level

Duration: 15 minutes (Each scenario is 30 seconds)

CLICK TO PLAY VT APEX ENHANCED WARM-UP


NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Warm-Up

 VT Wide Angle Tracking Warmup  - 3x
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why:  This helps improve angular tracking smoothness and build better mouse control at awkward angles.
 VT Overhead Tracking Warmup  - 3x
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why:  Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Overhead Clicking Warmup  - 3x
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Clicking version.
How: Click here to see how to play
Why:  Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Thinbot VSS Apex Warmup  - 3x
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why:  Improves stability & precision on horizontal angles at varying strafe speeds.
 VT Revolving Tracking 30s  - 3x
Description: An auto-movement tracking  scenario in which the player constantly goes around a thin static target.
How: Click here to see how to play
Why:  Improves stability & precision while in movement.
 VT Close Fast Strafes Apex Warmup   - 3x
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. 30 second version
How: Click here to see how to play
Why:  Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
 VT Apextargetclick Warmup  - 3x
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT Apex Counter Strafe Dodge 30s  - 3x
Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why:  Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Apextrack Dodge 30s   - 3x
Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why:  Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Kontrolsphere Warmup  - 3x
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why:  This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
VOLTAIC APEX  NOVICE`
Playable at any level, recommended from Iron - Gold

Duration: 33 minutes

CLICK TO PLAY VT APEX ENHANCED NOVICE


NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Novice

 VT Side to Side Tracking Novice  - 3m 
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why:  This helps improve angular tracking smoothness and build better mouse control at awkward angles.
 VT Overhead Tracking Novice  - 3m 
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why:  Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Thinbot VSS Apex Novice  - 3m 
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why:  Improves stability & precision on horizontal angles at varying strafe speeds.
 VT Revolving Tracking Novice  - 3m 
Description: An auto-movement tracking  scenario in which the player constantly goes around a thin static target.
How: Click here to see how to play
Why:  Improves stability & precision while in movement.
 VT Close Fast Strafes Apex Novice  - 3m
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Static Anti-Movement Novice  - 3m 
Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. 
How: Click here to see how to play
Why:  Helps with flick isolation while in movement, making clean & smooth motions from one target, and adjusting after initial-flicks.
 VT Apextargetclick Novice  - 3m 
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT JumpPad Apex Novice  - 3m
Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.
How: Click here to see how to play
Why:  Helps with vertical  target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
 VT Lifttrack Novice  - 3m
Description: A precise tracking task that features a pill shaped bot that flies upwards while gently strafing left and right and then quickly drops to the ground again.
How: Click here to see how to play
Why:  Helps with vertical  target reading, stability & precision similar to encounters with Horizon’s ultimate..
 VT Kontrolsphere Easy  - 3m 
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why:  This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Wingman Strafe Novice  - 3m
Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
VOLTAIC APEX ENHANCED  INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond

Duration: 36 minutes

CLICK TO PLAY VT APEX 2.0 INTERMEDIATE


NOTE: If the link doesn’t work search for Voltaic Apex Enhanced  Intermediate

 VT Wide Angle Tracking Med  - 3m 
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why:  This helps improve angular tracking smoothness and build better mouse control at awkward angles.
 VT Overhead Tracking Intermediate  - 3m 
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why:  Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Thinbot VSS Apex Med  - 3m 
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why:  Improves stability & precision on horizontal angles at varying strafe speeds.
 VT Revolving Tracking Thin  - 3m 
Description: An auto-movement tracking  scenario in which the player constantly goes around a thin static target.
How: Click here to see how to play
Why:  Improves stability & precision while in movement.
 VT Close Fast Strafes Apex Med  - 3m
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Static Anti-Movement Intermediate  - 3m 
Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. 
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Apextargetclick Med  - 3m 
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT JumpPad Apex Med  - 3m
Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.
How: Click here to see how to play
Why:  Helps with vertical  target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
 VT Apex Counter Strafe Dodge  - 3m
Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT Apextrack Dodge  - 3m
Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why:  Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Kontrolsphere  - 3m 
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why:  This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Apexswitch Med   - 3m
Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.

VOLTAIC APEX ENHANCED  ADVANCED`

Playable at any level, recommended from Master and beyond

Duration: 39 minutes

CLICK TO PLAY VT APEX 2.0 ADVANCED


NOTE: If the link doesn’t work search for Voltaic Apex 2.0 Advanced

 VT Wide Angle Tracking Advanced  - 3m 
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why:  This helps improve angular tracking smoothness and build better mouse control at awkward angles.
 VT Overhead Tracking Advanced  - 3m 
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why:  Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
 VT Thinbot VSS Apex Advanced  - 3m 
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why:  Improves stability & precision on horizontal angles at varying strafe speeds.
 VT Revolving Tracking Strafes  - 3m 
Description: An auto-movement tracking  scenario in which the player constantly goes around a thin strafing target.
How: Click here to see how to play
Why:  Improves stability & precision while in movement.
 VT Close Fast Strafes Apex Advanced  - 3m
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Static Anti-Movement Advanced  - 3m 
Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. 
How: Click here to see how to play
Why:  Forces to focus more on reading skills and full eliminations.
 VT Apextargetclick Advanced  - 3m 
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT JumpPad Apex Advanced  - 3m
Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.
How: Click here to see how to play
Why:  Helps with vertical  target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
 VT Apex Counter Strafe Dodge Hard  - 3m
Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why:  Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
 VT Apextrack Dodge Hard  - 3m
Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why:  Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
 VT Kontrolsphere Hard  - 3m 
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why:  This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT AirXYZ  - 3m
Description: A reactive task that features a spherical target that flies around the player with different strafe patterns every 15 seconds.
How: Click here to see how to play
Why:  Helps with high level vertical reactivity to improve your target reading. 
 VT Apexswitch Advanced  - 3m
Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
HOLLOW x VOLTAIC ESSENTIALS APEX ROUTINE
Recommended and playable at any level

CLICK HERE TO PLAY THE HOLLOW x VOLTAIC  APEX PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Apex Essentials

Duration: 30 minutes

 VT Kindaclose Fast Strafes  - 3 minutes 
Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes.
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
 VT Arc 180 Apex  - 3 minutes
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 VT Thin Gauntlet AIO  - 3 minutes
Description: Track a Cylinder as it transitions into varied sizes and speed over time.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Smoothsphere Apex  - 3 minutes
Description: Track a small sphere as it flies around you at various distances and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Psalm Angelic Click  - 3 minutes
Description: A clicking task with multiple spheres that move around vertically and diagonally.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills.
 VT Controlsphere Wingman  - 3 minutes 
Description: A small sphere that strafes erratically.
How: Carefully read the movement of the sphere and click accordingly while matching its movement.
Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT mpXY Apex  - 3 minutes
Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills.
 VT Glider Track  - 3 minutes
Description: Track a bot as it glides around in the sky.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT A180TI Apex  - 3 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.
Why: Helps with your reading and precision tracking skills.
 VT A180T Apex  - 3 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why:  Helps with your reading, target acquisition and switching skills on targets with hard to track movement
VT APEX ESSENTIALS ROUTINE
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Apex Legends.

Recommended and playable at any level

CLICK HERE TO PLAY THE APEX PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Apex Essentials

Duration: 60 minutes

 VT Apex CLS Headshot  - 8 minutes
Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close range.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.
Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.
 VT Arc 180 Apex  - 7 minutes 
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 VT Controlsphere Apex  - 8 minutes
Description: Track a small dot as it strafes erratically.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Smoothsphere Apex  - 7 minutes 
Description: Track a small sphere as it flies around you at various distances and speed.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT Controlsphere Wingman  - 8 minutes
Description: A small sphere that strafes erratically.
How: Carefully read the movement of the sphere and click accordingly while matching its movement.
Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT mpXY Apex  - 7 minutes 
Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills.
 VT A180TI Apex  - 8 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.
Why: Helps with your reading and precision tracking skills.
 VT A180T Apex  - 7 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why:  Helps with your reading, target acquisition and switching skills on targets with hard to track movement.
CALL OF DUTY
Recommended FOV for Call of Duty: 90 source
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Call of Duty.
VT  COD ROUTINE
Recommended and playable at any level

CLICK HERE TO PLAY THE COD PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Call of Duty Essentials

Duration: 30 minutes

 VT Arc 360T  - 5 minutes 
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement
 VT dotTS 360  - 5 minutes 
Description: Multiple relatively small spheres that strafe at medium speed.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT evaTS 360 Smooth  - 5 minutes 
Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health.
How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT berryTS Smooth  - 5 minutes 
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT Pokeball Frenzy Auto Small  - 5 minutes 
Description: Multiple small targets on a wide wall that have instant regenerative health. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Optional: It is recommended to use left CTRL to shoot instead of LMB
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.  
 1w4ts Voltaic  - 5 minutes 
Description: 4 small sized static targets that spawn on one wall.
How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards.
Why: Helps with building better habits, like keeping straight lines, flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation.
WARZONE: CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch
ABOUT THIS ROUTINE
A routine that helps you target all the essentials for aiming in Warzone.
VT  WARZONE ROUTINE
Recommended and playable at any level

CLICK HERE TO PLAY THE COD PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Call of Duty Warzone Essentials

Duration: 60 minutes

 VT Controlsphere  - 8 minutes 
Description: Track a small dot as it strafes erratically.
How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
 VT EvaTS 200%  or  VT EvaTS 300%  - 7 minutes 
Description: Multiple small to medium sized spheres that strafe erratically and have 200% more health than the original evaTS.
How: Acquire a target, track it precisely and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT A360TI  - 7 minutes 
Description: A sphere shaped bot that bounces up in arc motion with vertical bias.
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.
Why: Helps with your reading and precision tracking skills.
 VT evaTS 360 Smooth  - 8 minutes 
Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health.
How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT mpTS Smooth  - 8 minutes 
Description: Five medium sized spheres that strafe diagonally and have regenerative health.
How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT berryTS Smooth  - 7 minutes 
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 VT 1w2ts smallflicks  - 7 minutes 
Description: Static sphere scenario with 2 small targets to switch between
How: Make clean lines that land from one target directly onto the next one
Why: Helps with small flicks and focuses on small micro adjustments
 VT Close Long Strafes Warzone  - 8 minutes 
Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. 
Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.

xDEFIANT
Recommended FOV for xDefiant: 100-120
VOLTAIC CORE xDEFIANT ROUTINE
PROVIDED BY VT SINI, VT CARTOON
CONTRIBUTIONS  VT YRUP & VT VISCOSE
ABOUT THIS ROUTINE
A xDefiant playlist that will help you develop all the core aiming skills that are relevant to the game. This training was designed to be as time effective as possible, and help elevate xDefiant players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are created to serve as both a warm-up and training for xDefiant, it works on your core skills in the game to make sure you're always sharp when playing the game. They’re effective practice exercises due to involving scenarios that are similar to in-game duels. For instance there are bounce/arc scenarios to improve aiming versus players who are jumping frequently, target switching scenarios for multi kills, and tracking scenarios to improve your reading skills. The high emphasis on control scenarios will help you aim better and be more composed in chaotic situations.

Scenarios such as Skyswitch, dotTS and Speedswitch introduce core mechanics that will improve players’ target acquisition and switching capabilities. This is especially relevant to players using fully automatic weapons with a high fire rate and high enough clip size for multikills (Mp7, P90, Mp5, Ak47 and more).

The static scenarios help players isolate their flicks and micro-corrections to more effectively land large motion mouse movements directly onto or close to the target. When moving your mouse at higher speeds, it becomes even more important to be able to control where it lands, this is where static helps a lot (especially with Single-fire Click-type weapons). 

The Dynamic and Multi-Clicking scenarios help players improve their reading skills, and help focus down a single target continuously while being able to adjust for its changes in directions or sporadic movements. Players will be able to practice both single-fire kill (Dynamic) click-timing as well as consecutively clicks (Multi-Clicking). It’s mostly applicable to weapons that are single-fire such as the Pistol / Revolvers and Scout / Sniper Weapons.

All Precision, Evasive and Regen scenarios are core scenarios to improve the stability and steadiness of your aim while also being able to consistently stay on target (Precise). The Evasive scenarios also involve a bit of the higher-ttk switching scenarios, with a bit more erratic movement patterns that share some similarities with xDefiant (or are more challenging to make in-game scenarios even easier). The Regen scenarios help players improve smoothness and stability as it’s important to remain composed in duels to win. Also mostly relevant to fully automatic weapons such as (Mp7, Ak47, ACR and so forth).

The larger emphasis on micros also helps players get better at sporadic micro adjustments that are frequently required in xDefiant due to the poor animation blending (more about this later).
ANIMATION BLENDING (Credit to Viscose)
Poor animation blending means that it’s very hard to read movements in the same way as you do in other games such Apex Legends and The Finals. In most games where someone goes from running into a jump, there are frames between the animation for both, which allows you to read when someone is about to jump, because their legs tense up a bit or something. xDefiant does not have that, players simply snap between the states. This is why we’ve included more micro scenarios to help you deal with that better in-game.

HOW TO APPROACH EACH TASK & APPLICATIONS
For all scenarios
Make an effort to approach the target(s) smoothly and in a clean motion.
 Dynamic Clicking.   
Application to xDefiant
Improves reading skills, speed, precision, target confirmation and smooth target approaches
Useful for single-fire weapons such as the SVD, MK 20 SSR, 686 Magnum and more (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on xDefiant.
Overhead Clicking
Quickly acquire each target and click as soon as you’ve confirmed your hit. 
 Multi Clicking -
Application to xDefiant
Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring
Useful for single-fire weapons such as the M1911, SVD, MK 20 SSR, 686 Magnum (click-type weapons) as most targets in xDefiant need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.
Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. 
After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
 Precise Tracking -
Application to xDefiant
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2 as most decent players will be moving somewhat erratically which you need to react to in order to track them again. 
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.
 Evasive Switching.  Regen. 
Application to xDefiant
Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. 
In xDefiant there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates,  the Evasive Switching scenarios below will help you work on that.
Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players.
Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2.
Preferably, hold down fire during the entire duration of the scenario.
Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC xDEFIANT  BALANCED`
Playable at any level

Duration: 45 minutes

CLICK TO PLAY VT XDEFIANT BALANCED


NOTE: If the link doesn’t work search for Voltaic xDefiant Balanced

 VT Speedswitch 180 Warmup Med  - 3m
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
 VT Skyswitch Intermediate  - 3m
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Click here to see how to play
Why: Forces refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT dotTS Static Entry  - 3m
Description: A static target switching scenario featuring several medium sized targets.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 CG Adjust Click Micro  - 3m 
Description: Four small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why:  Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
 VT Twoshot Pokeball Wide Large  - 3m 
Description: A target switching scenario involving two relatively large spherical targets on a Wide Wall.
How: Click here to see how to play (Hold down Fire for the entire duration of the scenario)
Why:  Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
 VT Adjust Click VAL  - 3m
Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis.
How:  Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot.
Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
 Mini's HS Click Intermediate  - 3m
Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire).
How: Click here to see how to play
Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
 VT Arcshot Multi Intermediate  - 3m
Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated.
How: Click here to see how to play
Why: Improves reading skills, and click-timing on vertical angles.
 VT Adjust Track Intermediate  - 3m
Description: Track a distant small to medium sized spherical target that dashes periodically.  
How: Click here to see how to play
Why:  Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
 VT Arcswitch Smooth Med  - 3m
Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Regenspheres Control Med  - 3m
Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT WavyTS Novice  - 3m
Description: A flat wall with targets that make very gentle movements in the X and Y axis. 
How: Click here to see how to play
Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
 VT Leapswitch Med  - 3m
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
 VT Evasive Micro Switch Med  - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated.
Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
 Amare Microswitch  - 3m
Description: Two spherical targets spawn in a long corridor.
How: Click here to see how to play
Why: Improves, speed, precision, and target acquisition at varied depths.

VOLTAIC xDEFIANT  ADVANCED`

Playable at any level, recommended from Master and beyond

Duration: 45 minutes

CLICK TO PLAY VT XDEFIANT ADVANCED


NOTE: If the link doesn’t work search for Voltaic xDefiant Advanced

 VT Speedswitch 180 Warmup Advanced  - 3m
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
 VT Skyswitch Evo Advanced  - 3m
Description: Targets move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Adjustswitch Micro Small  - 3m
Description: Two small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why:  Helps with flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
 CG Adjust Click Micro  - 3m 
Description: Four small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why:  Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
 VT Twoshot Pokeball Wide Small  - 3m 
Description: A target switching scenario involving two relatively small spherical targets on a Wide Wall.
How: Click here to see how to play (Hold down Fire for the entire duration of the scenario)
Why:  Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
 VT Adjust Click  - 3m
Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis.
How:  Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot.
Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
 Mini's HS Strafe Click  - 3m
Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire).
How: Click here to see how to play
Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
 VT Arcshot Multi Advanced  - 3m
Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated.
How: Click here to see how to play
Why: Improves reading skills, and click-timing on vertical angles.
 VT Precision Adjust Track  - 3m
Description: Track a distant small to medium sized spherical target that dashes periodically.  
How: Click here to see how to play
Why:  Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
 VT Arcswitch Smooth Advanced  - 3m
Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Regenspheres Control Advanced  - 3m
Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
 VT Dashswitch Advanced  - 3m
Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion.
How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate.
Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
 VT Leapswitch Evasive Advanced  - 3m
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
 VT Cartoonswitch Micro  - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated.
Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
 Amare Microswitch  - 3m
Description: Two spherical targets spawn in a long corridor.
How: Click here to see how to play
Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied depths.

RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help) 
VT x SKYLR SIEGE FUNDAMENTALS  NOVICE.

Recommended and playable at Diamond and above.


CLICK HERE TO PLAY THE NOVICE VT x  SKYLR R6 PLAYLIST


NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals

Duration: 30 minutes

 Amare Smoothtrack Easy  - 2 minutes
Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes.
How:  Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe.
Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
 VT miniTS Small v2  - 2 minutes
Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill.
Why: To enforce stable and smooth tracking of heads so  you can follow them. It also trains precise flicks but is more forgiving than clicking.
 Amare Pokeball 1w2ts 30% Larger - 2 minutes
Description: Easier variant of Amare Pokeball 1w2ts. Two static dots with regenerating health to enforce steady and smooth landings for each flick.
How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique.
Why: To enforce steady aiming at the head, and quick switching between targets.
 Amare Horizontal Switch  - 2 minutes
Description: 5 small dots slowly moving from one side to the other in a 3D space, with faster TTK than VT miniTS Small.
How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target.
Why: To enforce quick and precise adjustments between targets and their heads.
 VT berryTS 360 - 2 minutes
Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance.
How: Adjust quickly between the targets, trying your best to chain quickly while still being precise.
Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
 Amare Reflex Flick - 2 minutes
Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability.
How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks.
Why: To enforce proper reflex flicking habits and technique.
 Siege Headshot Click Easy - 2 minutes
Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body.
How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement.
Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
 Amare Smoothclick Easy - 2 minutes
Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you.
How: Chain multiple dot kills together while still being precise and aware of the targets around you.
Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
 VT Vibeshot Horizontal - 2 minutes
Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve micro corrections and clicking on static targets across your x axis.
 Amare Dynamic Micros Easy - 2 minutes
Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve clicking small moving targets and being precise.
 Amare Cartoon Reflex Flick - 2 minutes
Description: A small strafing dot in a long hallway to emulate strafing targets.
How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed.
Why: To reinforce precision of clicking on far and smaller targets like headshots.
 Ven 2t Horizontalish Small - 2 minutes
Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface
How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing.
Why: To train better micro flicking and correction habits.
 Amare Micro 3 Targets Far - 2 minutes
Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking.
How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target.
Why: To improve very precise clicking, making larger and farther targets easier.
 Amare Micro TAF - 2 minutes
Description: One small dot and one even smaller dot, quickly moving throughout the back of a far hallway.
How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise.
Why: To improve reflex adjustments on multiple targets while still being precise.
 VT Sky Dots 30% Smaller - 2 minutes
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it.
Why: This task teaches how to micro flick between two moving targets efficiently.

VT x SKYLR X SIEGE FUNDAMENTALS  ADVANCED.
Recommended and playable at Jade and above.


CLICK HERE TO PLAY THE ADVANCED VT X  SKYLR R6 PLAYLIST


NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals

Duration: 30 minutes

 Amare Smoothtrack  - 2 minutes
Description: All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes.
How:  Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe.
Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
 VT miniTS Small v2   - 2 minutes
Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill.
Why: To enforce stable and smooth tracking of heads so  you can follow them. It also trains precise flicks but is more forgiving than clicking.
 Amare Pokeball 1w2ts  - 2 minutes
Description:  Two static dots with regenerating health to enforce steady and smooth landings for each flick.
How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique.
Why: To enforce steady aiming at the head, and quick switching between targets.
 Amare Horizontal Switch 20% Smaller  - 2 minutes
Description: 5 small dots slowly moving from one side to the other in a 3D space, with fast TTK . Harder due to being 20% smaller than the original scenario Amare Horizontal Switch.
How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target.
Why: To enforce quick and precise adjustments between targets and their heads.
 VT berryTS 360  - 2 minutes
Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance.
How: Adjust quickly between the targets, trying your best to chain quickly while still being precise.
Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
 Amare Reflex Flick  - 2 minutes
Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability.
How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks.
Why: To enforce proper reflex flicking habits and technique.
 Siege Headshot Click  - 2 minutes
Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. Harder than the original due to…
How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement.
Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
 Amare Smoothclick Varied  - 2 minutes
Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you with (faster/smaller) bots than the original scenario  Amare Smoothclick Easy.
How: Chain multiple dot kills together while still being precise and aware of the targets around you.
Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
 VT Vibeshot Horizontal - 2 minutes
Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks.
How:  Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve micro corrections and clicking on static targets across your x axis.
 Amare Dynamic Micros  - 2 minutes
Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. Smaller and faster than the original scenario Amare Dynamic Micros Easy.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve clicking small moving targets and being precise.
 Amare Cartoon Reflex Flick  - 2 minutes
Description: A small strafing dot in a long hallway to emulate strafing targets.
How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed.
Why: To reinforce precision of clicking on far and smaller targets like headshots.
 Ven 2t Horizontalish Small  - 2 minutes
Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface
How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing.
Why: To train better micro flicking and correction habits.
 Amare Micro 3 Targets Far  - 2 minutes
Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking.
How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target.
Why: To improve very precise clicking, making larger and farther targets easier.
 Micro Cooler TAF  - 2 minutes
Description: Two small  dots, one quickly blinking  throughout the back of a far hallway. Faster than the original scenario  Amare Micro TAF.
How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise.
Why: To improve reflex adjustments on multiple targets while still being precise.
 VT Sky Dots 30% Smaller  - 2 minutes
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. 
How:  Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it.
Why: This task teaches how to micro flick between two moving targets efficiently.

VT R6 ROUTINE
Spiritual successor of the Voltaic R6 Routine created by Toast of War.

Recommended and playable at any level

CLICK HERE TO PLAY THE R6 PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Rainbow Six Siege Essentials

Duration: 30-60 minutes

 VT Thin Gauntlet AIO  - 5 minutes
Focus on being as smooth as possible while tracking
Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes.
How: Focus on being as smooth as possible and fast when switching directions
Why: Helps practice your horizontal smoothness and reactivity at an intermediate level. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness
Focus on being as smooth as possible while tracking
 VT dotTS  - 5 minutes
Description: Multiple relatively small spheres that strafe at medium speed.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed. A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
 VT berryTS Smooth  - 5 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 mpXY Voltaic  - 5 minutes
Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills. Useful for emulating the sporadic motion of a head on a moving player. Practice is most effective when played as accurately as possible without sacrificing speed.
 VT berryTS Click  or  Floating Dots Voltaic  - 5 minutes
Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map.
How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another.
Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
 VT ww4ts  - 5 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map

Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
Notable
C9 Mel
Professional Valorant Player
Playtested and approved the warm-up routine
Elige
Professional CS:GO Player
Playtested the routines
Cartoon
50K Aim Lab Skills Challenge Qualifier
World Record holder on many clicking tasks
Radiant on Valorant
Provided valuable feedback
Nova on aim training benchmarks
Playtested all the tasks and provided footage
Trustemix
50K Aim Lab Skills Challenge Winner
Many Celestial scores
Provided valuable feedback and assisted in designing the routine
Bardoz
Former World Record Holder on many Tasks
Former Valorant Pro & Radiant
Playtested and provided feedback on task choice
Hollow
Dove
Voltaic Team
Lowgravity56
Created many of the tasks
Empyrean
Grandmaster Complete aim training rank
Created many of the tasks
Created many of the tasks and assisted in designing routines
Skylr
Created VT x Skylr R6 Routine
sini
Owner of Voltaic and this document
Previously Grandmaster II on aim training benchmarks
Surrounded by good players to receive feedback and learn
Decent amount of experience / hours per FPS genre
Benchmark system & coaching
Designed and formatted the routine
HotRodRe
Former Tribes: Ascend Pro
Grandmaster on aim training benchmarks
Concepted the Splitgate Tasks
Jamison
Celestial Aim Training rank
Playtested all the tasks and provided footage
Vasilias
Many top scores on Static
Immortal on Valorant
Provided valuable feedback and assisted in designing the routine
Herro
Many top scores on Static
Radiant on Valorant
Provided valuable feedback and assisted in designing the routine
HotRodRe
Former Tribes: Ascend Pro
Grandmaster on aim training benchmarks
Task Concepting
Provided valuable feedback and assisted in designing the routine
Grissom
Helped tremendously with writing
Slappymelvs
Helped with writing
WEAKNESS-SPECIFIC AIMLABS TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction 
To make things easier to read, we color code static in  Salmon , dynamic in  Yellow , precise in  Ocean Blue , reactive in  Blue , speed in  Violet , evasive in  Blurple .
About this document
This document is a collaborative effort between Voltaic and other collaborators from the community and VT Team such as MINI, Cartoon, Yrup, Trustemix and more. It includes instructions for specific issues like Smoothness & Precision, Speed, and Reactivity.
Goal
The goal of this document is to combine all the issue-specific routines in one document and provide alternative routines for those interested. There is also a lack of interest in some of the more useful issues such as static target acquisition, so with this document, we hope to shed light on all of them. 
More resources
Want to understand the theory behind aiming? Read Voltaic's Aim journey 
Still looking for answers? Check Voltaic’s advice FAQ
Join the Voltaic discord for more resources, help or information
Follow Voltaic twitter, sini’s twitter to stay up to date
VT STATIC CLICKING
PROVIDED BY VT MEMBERS: MINI, CARTOON, YRUP & TRUSTEMIX 
Cartoon, MINI, Yrup and Trustemix are all World Record Holders on many Static Scenarios in Aim Lab, such as Sixshot, 1w6ts, 1w4ts Voltaic, 1w2ts and Valorant Smallflicks. Both Trustemix and Cartoon have also won the Aim Lab Skills/Community Challenge.
Weaknesses targeted
Initial flick accuracy
The accuracy of the first movement in an attempt to hit a target
Micro-corrections
Tiny movements to correct flaws after initial flick 
Click-timing
The timing of your clicks on a target
Target Acquisition
Acquiring targets on screen with your peripheral vision
Target Confirmation
The speed in which you click to eliminate a target after acquiring it
Pathing, Pacing and Chaining
Everything to move your mouse as efficiently as possible from one target to another
Speed
Moving your mouse as quickly as possible to a target 

The balanced version of this routine will help you with mastering the basics of static. If you understand the basics, you can push further by developing your own style by using the Advanced version of this routine. Static is all about minimizing the time between killing two targets. In order to better adapt static into real games, the suggested method for traveling from one target to another target is one large "initial flick," then a small "micro-correction" and click. You do not need to draw perfect lines between two targets all the time.
Why does this work?
Static is easy to improve upon if you’re practicing with the correct methods. Playing pokeball and holding down MB1[Left Click] helps you with finding the right amount of pressure you should apply onto your mouse while making large or fine movements. If you can do that, you can start clicking while trying to replicate the feeling of playing pokeball.
STATIC PLAYLIST
VOLTAIC STATIC CLICKING  BALANCED`
Playable at any level

Duration: 27 minutes

CLICK HERE TO PLAY VT STATIC BALANCED


 VT Sideshot Large  - 3m
Description: Two large static targets that spawn side by side. The spawns are exclusively horizontal.
How:  Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
 VT Twoshot Pokeball Wide Large  - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Oneshot Reflex  - 3m
Description: One Static sphere that spawns with a  certain delay  after each elimination.
How: Swiftly acquire the target and eliminate it as soon as possible.
Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
 VT Sideshot Pokeball Med  - 3m
Description: Two static targets that spawn side by side with low health. The spawns are exclusively horizontal.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
 VT Chainshot  - 3m
Description: Multiple static targets on a wall in close proximity to one another.
How: Smoothly approach each target and  transition into the next one with controlled speed. 
Why:  This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
 VT Threeshot Micro   - 3m
Description: Three Static spheres that spawn on one wall.
How:   Flick in rapid succession to eliminate the targets as quickly as possible. Try not to over-flick and maintain a straight line from target to target.
Why: This task helps with developing finer, more detailed  mouse control in relation to small flicks and micro-adjusting.
 VT Fiveshot Small  - 3m
Description: Five small spheres that spawn on one wall in front of you.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Clustershot Four  - 3m
Description: Static Spheres that spawn in clusters of four on one wall. 
How: Smoothly approach each target and  transition into the next one with controlled speed. Due to the constant clusters, you are expected to go at an accelerated pace.
Why:  This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
 VT Multishot  180  - 3m
Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting  a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
VOLTAIC STATIC CLICKING  ADVANCED`
Playable at any level, recommended from Platinum - Master on Static Benchmarks

Duration: 27 minutes

CLICK HERE TO PLAY VT STATIC ADVANCED


 VT Sideshot  - 3m
Description: Two static targets that spawn side by side. The spawns are exclusively horizontal.
How:  Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
 VT Pulseshot Four  - 3m 
Description: Four Static Spheres that are closing in on you as time passes, a new target spawns upon each elimination.
How: Swiftly acquire the target and eliminate it as soon as possible.
Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
 VT Twoshot Pokeball Wide Small  - 3m 
Description: Eliminate two small static targets that spawn on a Wide Wall.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with precision & speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Oneshot Reflex Small  - 3m 
Description: One small static sphere that spawns at a certain time after each elimination.
How: Swiftly acquire the target and eliminate it as soon as possible.
Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
 VT Vibeshot Four  - 3m
Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Multishot Pokeball Small  - 3m 
Description: Eliminate small static spheres with low health that spawn on multiple walls around you on a 180 degree plane. 
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with larger angles and precision & speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Threeshot Micro   - 3m 
Description: Three Static spheres that spawn on one wall.
How:   Flick in rapid succession to eliminate the targets as quickly as possible. Try not to over-flick and maintain a straight line from target to target.
Why: This task helps with developing finer, more detailed  mouse control in relation to small flicks and micro-adjusting.
 VT Hexshot Extra Small  - 3m 
Description: Six tiny  spheres that spawn on one wide wall in front of you.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Threeshot Advanced  - 3m
Description: Three small stationary bots spawn in random locations on a square X/Y plane. The target surface is relatively close to the player, and the bots placed upon it are eliminated with a single click.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
VT DYNAMIC CLICKING
PROVIDED BY VT MEMBERS: MATTY, ARDD & LORYS  

Matty, ARDD and Lorys are World Record Holders (Celestial) on many Dynamic Scenarios in Aim Training, such as Popcorn, Pasu, mpXY, Angleshot, Waveshot, Bounce, Bouncehsot and Arcshot. Lastly, ARDD placed second & Lorys third in the latest Aim Lab Community Challenge. Both Lorys and Matty have also won numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Cassidy, Ashe, Widowmaker or even Sojourn with right click. All these heroes use single-fire, click-type weapons. In addition, it’s common to need to execute similar types of motions in-game, which this routine heavily emphasizes.
APEX LEGENDS
When using click-type weapons such as the Wingman, 30-30 Repeater, G7 Scout, Hemlock, Snipers and any AR set to single tap fire. 

Note: This routine will not help with any form of recoil control or leading. It will help with the technique and execution of certain motions that will carry over to Apex.
TACFPS: VALORANT, CS, SIEGE
Some of the scenarios in this routine will help in some of the harder aim moments in TacFPS (in the event they do occur).

Note: This routine is not designed for Valorant specifically, and therefore won’t be the most effective training tool for Valorant. We recommend playing our Aim Lab Valorant Routine instead, and to manually decide on which ones you want to add to personalize your training program.


While not all scenarios on this routine will be applicable to the above games, there are a few that have relation to Valorant:
VT Angleshot
VT Skyshot
VT Paceshot
VT Hypershot
VT Dashshot
VT Strafeshot
VT Floatshot* 

*Not part of the routine, but part of our recommended scenarios
WEAKNESSES TARGETED
Target Reading
The interpretation of the target's movement and position. 
Click-timing
The timing of your clicks on a target
Target Acquisition
Acquiring targets on screen with your peripheral vision
Target Confirmation
The speed in which you click to eliminate a target after acquiring it
Speed
Moving your mouse as quickly as possible to a target   
ABOUT THE ROUTINE
This routine was created with our  top Dynamic Aim Training players to cover all the important aspects of Dynamic Clicking, including Multi-Clicking, precision, speed and click-timing. You will find varying movement patterns and different types of motions (such as horizontal, diagonal, vertical, arcing, X-Y-Z and backwards forwards).
WHY DOES THIS WORK?
These sets of scenarios encompass most of the erratic or precise & predictable movement patterns. Using this routine you will improve your reading skills so that when you stumble across these types of motions in-game you will be able to recognise them and use the appropriate approach to efficiently and effectively eliminate your targets. 
DYNAMIC PLAYLIST
HOW TO APPROACH EACH TASK
For all scenarios
Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot  and Strafeshot
Track each target for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. 
Skyshot, Hypershot
Quickly acquire each target and click aS soon as you’ve confirmed your hit. 
Leapshot 360, Popshot
Read each target briefly in order to confirm you’ll hit it, while approaching the target steadily. 
Arcshot Multi, Surgeshot Multi
Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. 
After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
VOLTAIC DYNAMIC CLICKING  NOVICE`
Playable at any level, recommended from Silver and beyond on Dynamic Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT DYNAMIC NOVICE


 VT Skyshot Novice  - 3m  
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Flowshot Novice  - 3m 
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Paceshot Novice  - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively quick speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Rainshot Novice  - 3m 
Description: Eliminate single-click targets as they rain down from the sky. 
How: Click here to see how to play
Why:  Helps with vertical  target reading, timing your clicks, and smoothness.
 VT Angleshot 180 Smooth Novice  - 3m
Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 180 degree map around you.
How: Click here to see how to play
Why:  Helps with larger angle  target reading, timing your clicks, and smoothness.
 VT Popshot Novice  - 3m 
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Arcshot Multi Novice  - 3m 
Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with vertical target reading, precision,  timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Curveshot Multi Novice  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Dashshot Novice  - 3m 
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Strafeshot Novice  - 3m 
Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING  INTERMEDIATE`
Playable at any level, recommended from Platinum and beyond on Dynamic Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT DYNAMIC INTERMEDIATE


 VT Skyshot  - 3m  
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Flowshot Intermediate  - 3m 
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Paceshot  - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively quick speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Rainshot Intermediate  - 3m 
Description: Eliminate single-click targets as they rain down from the sky. 
How: Click here to see how to play
Why:  Helps with vertical  target reading, timing your clicks, and smoothness.
 VT Angleshot 360 Smooth Med  - 3m
Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 360 degree map around you.
How: Click here to see how to play
Why:  Helps with larger angle  target reading, timing your clicks, and smoothness.
 VT Popshot  - 3m 
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Curveshot Multi Intermediate  - 3m  
Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with vertical target reading, precision,  timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Axishot Multi Intermediate  - 3m  
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Blinkshot  - 3m 
Description: Five  single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Strafeshot Med  - 3m 
Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.

VOLTAIC DYNAMIC CLICKING  ADVANCED`
Playable at any level, recommended from Master and beyond on Dynamic Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT DYNAMIC ADVANCED

 

 VT Skyshot Small Double  - 3m  
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Flowshot  - 3m 
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Hypershot  - 3m (tamspeed 2bp/2bps/2bpes, easier than hypershot vers - beanclick 250%)
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Rainshot Advanced  - 3m 
Description: Eliminate single-click targets as they rain down from the sky. 
How: Click here to see how to play
Why:  Helps with vertical  target reading, timing your clicks, and smoothness.
 VT Angleshot 360 Advanced  - 3m
Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 360 degree map around you.
How: Click here to see how to play
Why:  Helps with larger angle  target reading, timing your clicks, and smoothness
 VT Curveshot Multi Advanced  - 3m  
Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with vertical target reading, precision,  timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Leapshot 360  - 3m (leapcorn pure - 360 degree map with popcorn/bounce hybrid bots) 
Description: Single click targets leap at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Surgeshot Multi  - 3m  
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Boltshot  - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Strafeshot Advanced  - 3m
Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT PRECISE TRACKING & STABILITY
PROVIDED BY VT MEMBERS: LORYS, MATTY & KRASCSI
Lorys & Matty are World Record Holders (Celestial) on many Precise Scenarios in Aim Training, such as Suavetrack, Smoothbot, Smoothpill,  Controlsphere, Air Angelic, Angelic Sphere, PGTI, Mini Sphere and Minitrack. Krascsi also has many top scores on Aim Training and has contributed to many Voltaic routines in the past. Lastly, Lorys placed third place in the latest Aim Lab Community Challenge. Lorys has also won numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Soldier 76, Bastion, Sombra, Tracer and Symmetra. All these heroes use fully automatic, track-type weapons. The most relevant use case for this training will be for Soldier 76 and Bastion. The use cases for Sombra, Tracer and Symmetra are niche, due to their effective range being at close range.
APEX LEGENDS
When using track-type weapons such as the R301, Flatline, Alternator, Volt, Spitfire and R99. With most of the SMGs having more niche use cases, due to being more effective up close.

Note: This routine will not help with any form of recoil control or leading. It will help with the technique and execution of certain motions that will carry over to Apex.
WEAKNESSES TARGETED
Accuracy & Precision
Your reproductive ability to be accurate and exact.
Tracking
Your ability to maintain your crosshair  on the target for an extended period of time while reacting to direction changes.
Target Reading
The interpretation of the target's movement and position.
Target Acquisition
Acquiring targets on screen with your peripheral vision.
Smooth Speed
Moving your mouse as steady as possible while matching its speed.

The routines below will help with your smoothness and precision. Your scores on these scenarios will improve as your smoothness and precision improves. Pick a routine based on your skill level and do it prior to your regular routine. If you feel yourself plateauing in some scenarios, try the alternative scenarios or move onto the next routine in difficulty.
ABOUT THE TRAINING
This training was created with many of our top precise players, in order to assemble the best scenarios that you can use to work on your precise tracking and stability. It involves all types of movement types such as horizontal, diagonal, and vertical XYZ-axi.
WHY DOES THIS WORK?
Focusing specifically on being smooth in tracking scenarios will strengthen your fine motor skills in regards to smoothness and stability. This routine works because the scenarios include bots with relatively easy to read movement patterns, therefore you can focus more on tracking precisely rather than reading the target’s movement. Many situations in games such as Overwatch and Apex require a good amount of stability and precision in order to track the target well.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks

Duration: 33 minutes

CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION - NOVICE


Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.

 VT Centering II 180 Easy  - 3m 
Description: Track a thin cylinder that moves horizontally across a 180 degree map.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Smoothplaza  - 3m
Description: Track a cylindrical shaped target that makes smooth horizontal strafes and occasionally dashes away.
How: Try to remain smooth and on-target while tracking the target in one smooth motion.
Why: This helps improve fundamental tracking skills, necessary for most FPS games.
 VT Suavetrack Novice Precise  - 3m
Description: Track a cylindrical target that flies around wide angles.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT mpXY Invincible  - 3m
Description: Track a spherical target which moves diagonally in all directions and is invincible.
How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again.
Why: This helps with overall smoothness, as the bot movements and shape lends itself to requiring more precision to maximize score.
 VT Smooth Reactsphere Easy  - 3m
Description: Track a spherical target with smooth direction changes.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Air Angelic Close Easy  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Air Angelic Easy  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Minisphere Vertical Silver  - 3m
Description: Track a spherical target that jumps and falls exclusively on a vertical axis.
How: Track the target smoothly as it ascends or descends.
Why: This task serves as a foundation for building your vertical precision and smoothness.
 VT Bouncesphere Easy  - 3m
Description: Track a spherical target which bounces at various heights.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
 VT A180 TI Easy  - 3m
Description: Track a spherical target which bounces at various heights.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
 VT Anti-Centering 90 NS Easy  - 3m
Description: Track a thin cylinder that moves horizontally and doesn’t change directions across a small triangle shaped map designed to take up ninety degrees of the player's view sphere. NS stands for No Strafe.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
INTERMEDIATE 
Playable at any level, recommended from Platinum - Master on Precise Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION INTERMEDIATE


Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.

 VT Thinbot Raspberry  - 3m
Description: Track a thin cylinder that moves horizontally.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Suavetrack Intermediate Close  - 3m
Description: Track a cylindrical bot through a large map that has bias towards getting close to your POV.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Angleswitch Wide Regen  - 3m
Description: Track various spherical targets that spawn on wide angles and move at an angle.
How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again.
Why: This helps with overall smoothness and target acquisition on wider angles, as the bot movements and shape lends itself to requiring more precision to maximize score.
 VT Wavetrack Invincible  - 3m
Description: Track an invincible spherical and wave-like moving target.
How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again.
Why: This helps with overall smoothness and target acquisition on wider angles, as the bot movements and shape lends itself to requiring more precision to maximize score.
 VT Glidetrack Intermediate  - 3m
Description: Track a cylindrical shaped target as it glides through the sky.
How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Glider Track 360 Med  - 3m
Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree map.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
  VT Regenspheres Med Small  - 3m
Description: Track relatively small spherical targets that strafe smoothly and regenerate health periodically.
How: Smoothly acquire each target and track it as cleanly as possible.
Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target will otherwise regenerate more than damage is being dealt.
 VT Adjust Track Intermediate  - 3m
Description: Track a spherical target that dashes constantly as it is being damaged.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Air Angelic  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Bouncesphere  - 3m
Description: Track a small spherical target which bounces at various heights.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
 VT Anti-Centering Air Angelic  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns, all while your character is being moved automatically.
How: Track the target smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION ADVANCED


Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.

 VT Thinbot Raspberry AIO  - 3m
Description: Track a thin cylinder that moves horizontally and varies in dodge patterns throughout the scenario.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Suavetrack Goated  - 3m
Description: Track a cylindrical bot through a large map that has bias towards getting close to your POV.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Controltrack Advanced  - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
 VT Suavetrack Glider  - 3m
Description: Track a cylindrical shaped target as it glides through the sky.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Glider Track 360  - 3m
Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree plane.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Precision XYZ Grandmaster  - 3m
Description: Track a spherical target that strafes in the XYZ pattern.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
  VT Angelic FSS Small  - 3m
Description: Track a small spherical target that strafes in various angles and dodge patterns with a bias toward faster short strafes.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Precision Adjust Track  - 3m
Description: Track a small spherical target that dashes constantly as it is being damaged.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Regenspheres Varied  - 3m
Description: Track relatively small spherical targets that strafe smoothly and vary in period regenerative health.
How: Smoothly acquire each target and track it as cleanly as possible.
Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target will otherwise regenerate more than damage is being dealt.
 VT Overhead Tracking Advanced  - 3m
Description: Track a spherical target that spawns between two narrow walls.
How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles. 
 VT Bounce House  - 3m
Description: Track a bouncing target while automatically traversing around the map.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
VT REACTIVE TRACKING
PROVIDED BY VT MEMBERS: MATTY, VISCOSE, CLOVER, BUCKSHOT
Matty is a world record holder, Celestial Complete and Redbull Ready-Check Champion, Viscose achieved Astra in Season 3 & holds many top scores in tracking. Clover and Buckshot both hold many tracking world records.
GAME SYNERGY
Especially helpful for games with higher-ttk, and tracking dominant weapons. It will help in situations where enemies are trying to make themselves harder to hit by strafing fast, and changing directions to throw off your aim.

By developing both your target reading and reactivity, you will be able to track targets more efficiently and effectively.
OVERWATCH
On Overwatch imagine using heroes like Soldier 76, Tracer, Symmetra, Zarya and Sombra.
APEX LEGENDS
Helpful when using fully automatic weapons such as the R301, R99, Flatline, Volt, Alternator, cAR, and many others.
DIABOTICAL, QUAKE
When using the Lightning Gun or Machine Gun.
FORTNITE
When using any fully automatic Assault Rifle, LMG or SMG.
THE FINALS
On medium with the AKM, FCAR, on heavy with the Lewis or M60, and on light with the Xp54 or m11.
ABOUT THE TRAINING
This routine focuses heavily on improving your reactivity so that you can react to direction changes of enemies quicker. Note that reactivity is already an inherent component of most tracking scenarios, which makes this routine entirely optional. Players can see it as a means to offer a more focused/challenging method to work on it.
WHY DOES THIS WORK?
When you’re at a particular level, one way to attain significant improvement is by challenging yourself more. The scenarios in this playlist provide just that—they’re newly created scenarios catered to improve reactivity at an increased rate. Note that players should not insist on playing scenarios that are far too difficult for them. In fact, it may be beneficial to play the regular tracking scenarios instead or easier versions and work on technique first.

Remember that even in easier scenarios there’s still a lot of improvement to be made, and reactivity isn’t limited to extremely fast/hard scenarios. The risk of developing bad habits comes when a player’s fundamentals are lacking behind, which may lead to over-predicting due to being overwhelmed by the target’s movements.

Our thought process with these scenarios & playlists was to create something difficult and unpredictable, to push your raw reactivity limits as much as possible.

Disclaimer: Due to the difficulty of some of these scenarios, even advanced players might want to start with the intermediate routine, and only move on when they’re ready for a bigger challenge to work on raw reactivity.
HOW TO PLAY
All tracking scenarios below are played the same way:

Focus on the target, and track it in singular clean motions while not overreacting to changes in direction to optimize your time on target. Avoid predicting, try to react as fast as possible to direction changes while still making smooth motions.

Some good habits that you should strive for when playing these scenarios, as they will also aid you in-game, depending on the situation:


Try to underaim as much as possible, this is where you intentionally place your crosshair closer to the opposite edge of the target so that you have a larger time window to react to its direction changes.
This is harder to achieve in scenarios with shorter strafes, and those that involve verticality, and it will take some time to develop your reading skills, before you can do this properly.
Try to make fine adjustments when the target is rapidly strafing left-right.
A good rule of thumb is that when a target is short strafing, you don’t need to move your crosshair as much.
Try not to predict direction changes, keep tracking the target in one smooth motion as long as possible, especially when it moves in one direction.
A common pitfall is where players try to compensate for their lack in reactivity by overtensing and tracking a target in stuttery/jittery movements.
If this happens too often, it might be a good idea to develop fundamentals on easier scenarios first.
NOVICE
Playable at any level, recommended from Iron - Gold on Reactive Benchmarks

Duration: 25 & 1/2 minutes. 

CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING NOVICE


Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.

 VT Swaytrack Smooth Easier  - 3m
Description: Track a spherical target that strafes in a swaying motion while making smooth direction changes.
How: Click here to see how to play
Why: Improves fundamental tracking capabilities by introducing core tracking principles with easier to follow direction changes.
 VT Pilltrack Varied Novice  - 3m
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.  
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity.
 VT Reactsphere Novice  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why:  Improves your target acquisition, tracking and reactivity by introducing verticality, and blinking/dashing.
 VT Trackstop Air Novice  -  3m  
Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops.
How: Click here to see how to play
Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
 VT MFSI Novice Bigger  -  3m  
Description: a horizontal tracking scenario that features a target with very fast acceleration that performs short strafes.
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity at midrange.
 VT Airtrack Novice  -  4.5m  
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Improves your tracking and reactivity by introducing verticality.
 VT Tensiontrack Novice  -  3m  
Description: a horizontal tracking scenario that makes short and fast strafes and long strafes randomly, a light indicator tells the player when to tense their grip or be calmer.
How: Click here to see how to play
Why: Improves your overall tracking and reactivity, and emphasizes tension control.
 VT Shuffletrack Novice  -  3m  
Description: An invincible spherical target that makes medium to small erratic strafes vertically and horizontally while occasionally making a single fast dash to force  a sudden readjustment.
How: Click here to see how to play
Why:Helps train overall reactivity to strafes and the dash helps with target acquisition.
INTERMEDIATE 
Playable at any level, recommended from Platinum - Master on Reactive Benchmarks

Duration: 31 & 1/2 minutes.

CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING INTERMEDIATE


Back-up link: VT Reactive Tracking Intermediate in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.

 VT Pilltrack Varied Med  - 3m
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.  
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity.
 VT Reactsphere Med  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why:  Improves your target acquisition, tracking and reactivity by introducing verticality, and blinking/dashing.
 VT Verticalpill Med  - 3m
Description: a pill shaped target on a long flat wall that makes large and reactive vertical strafes.
How: Click here to see how to play
Why: Helps with purely vertical reactivity.
 VT Trackstop Varied  -  3m  
Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops.
How: Click here to see how to play
Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
 VT Pausetrack  -  3m  
Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops. the target slows down and can either keep going in the same direction or change directions.
How: Click here to see how to play
Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
 VT Ztrack Med  -  3m  
Description: Spherical scenario that makes frequent strafes in the z axis.
How: Click here to see how to play
Why: Helps to learn how to read targets that are moving back and forth.
 VT Tensiontrack Med  -  3m  
Description: a horizontal tracking scenario that makes short and fast strafes and long strafes randomly, a light indicator tells the player when to tense their grip or be calmer.
How: Click here to see how to play
Why: Improves your overall tracking and reactivity, and emphasizes tension control.
 VT Airtrack Intermediate  -  4.5m  
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Improves your tracking and reactivity by introducing verticality.
 VT ZacXYZ Med  -  3m  
Description: Spherical target that flies around the player and frequently blinks.
How: Click here to see how to play
Why: Helps with reactivity and target acquisition after blinks.
 VT Angletrack Reactive Med  -  3m  
Description: a spherical target on a flat wall that makes long and short horizontal and vertical strafes.
How: Click here to see how to play
Why: isolates only the X and Y axis for focused training.
ADVANCED
Playable at any level, recommended at Grandmaster and above  on Reactive Benchmarks

Duration: 31 & 1/2 minutes.

CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING ADVANCED


Back-up link: VT Reactive Tracking Advanced in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.


 VT Swaytrack Advanced  - 3m
Description: Track a spherical target that strafes in a swaying motion.
How: Click here to see how to play
Why: Improves fundamental tracking capabilities by introducing core tracking principles.
 VT Axitrack Advanced AIO  - 3m
Description: a scenario featuring all the movement types of VT Axityrack Advanced that randomly changes between them.
How: Click here to see how to play
Why: The bot randomly changes movement profiles so it makes it harder to react to and forces the player to adjust in real time.
 VT Angletrack Reactive Advanced  - 3m
Description: a spherical target on a flat wall that makes long and short horizontal and vertical strafes.
How: Click here to see how to play
Why: isolates only the X and Y axis for focused training.
 VT YZTrack  -  3m  
Description: Spherical scenario that makes frequent strafes in the z axis while also moving vertically at quick speeds.
How: Click here to see how to play
Why: Helps train vertical reactivity with targets that also move back and forth.
 VT Despairtrack  -  3m  
Description: a pill shaped target that moves at very high speeds and randomly varies between short and long strafes while also flying around the player.
How: Click here to see how to play
Why: helps train pure reactivity due to its unpredictable nature.
 VT Groundtrack Reactive Advanced  -  3m  
Description: a thin pill shaped target that makes short and long strafes at a medium range that occasionally flies around and blinks.
How: Click here to see how to play
Why: helps combine all the skills together in a hard but still readable scenario.
 VT Demontrack  -  3m  
Description: pill shaped target at a medium range that makes very short and long strafes with instant acceleration. The target can also slow down, blink and stop randomly.
How: Click here to see how to play
Why: helps train pure reactivity due to its unpredictable nature.
 VT MFSI Despair  -  3m  
Description: a horizontal tracking scenario that features a target with very fast acceleration that performs short strafes.
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity at midrange.
 VT Airtrack Advanced  -  4.5m  
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Improves your tracking and reactivity by introducing verticality.
 VT Whisphere Advanced  -  3m  
Description: a small spherical gently flying target that moves around the player at different distances and speeds.
How: Click here to see how to play 
Why: Helps combine reactivity with smoothness for proper technique.

VT SPEED SWITCHING
PROVIDED BY VT MEMBERS: VISCOSE, MATTY & LOWGRAVITY56
Viscose holds many world records or was a previous world record holder (Celestial scores) for many popular target switching scenarios. Matty won the first Aim Training LAN to date, the red bull ready-check. Lowgravity56 created all the scenarios in the training below. 
GAME SYNERGY
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpful for games with low-ttk and fully automatic dominant weapons.  All games listed above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the player aims accurately, and switches fast enough from one target to another. 

Flicking speed when target switching is essential when playing games with a lower time to kill as it allows you to eliminate multiple enemies without reloading, which is very useful for getting yourself out of unfavorable situations or taking advantage of smart flanks. Developing strong speed isn’t only useful in lower ttk games either, even in higher ttk situations being able to flick onto your target quickly and accurately will give you an advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with one of the best speed target switch players to assemble multiple playlists that will help players put a higher emphasis on their raw speed while still maintaining accuracy. It involves a wide variety of scenarios at various angles. 

These playlists feature various speed switching scenarios, including edits of benchmark tasks and entirely new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios focus more on raw flick speed while others attempt to help build comfort with switching between targets at non-standard angles to ensure that the training will cover a variety of in-game situations.

Be sure to hold down the fire button when playing these tasks to get the most out of your training.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building speed

Evo style scenarios
Shorter scenarios

Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort when flicking fast on smaller targets, as the speed gained on the larger targets should carry over to the smaller ones. This is emphasized within this playlist through having an easier scenario proceed the evo scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying to maintain it as the targets shrink on the evo task. Following this is a harder task with smaller targets, the goal here should be to maintain as much speed as possible.

The shorter scenarios are also used to encourage players to push themselves to flick faster. The standard task length within aim trainers is 60 seconds, which promotes consistency to get a good score. By making the task shorter, players are able to push themselves to go at speeds they wouldn’t be able to hold for a full minute, which also contributes to this playlist helping build confidence when flicking quickly.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks

Duration: 12 minutes. 

CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING NOVICE


Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.

 VT Speedswitch 180 Warmup Novice   - 90 seconds.
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Raw Speed Novice  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Skyswitch Evo Novice  - 50 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Skyswitch Novice Smaller  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Sphereswitch Raw Speed Novice  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Sphereswitch Evo Novice  - 50 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Sphereswitch Novice Smaller  - 90 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Speedswitch 90 Precision Novice  - 90 seconds.
Description: A 90 degree task that involves slow, low-ttk targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
 VT Skyswitch Evo Viscose  - 60 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
INTERMEDIATE 
Playable at any level, recommended from Platinum - Master on Precise Benchmarks

Duration: 12 minutes.

CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING INTERMEDIATE


Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.

 VT Speedswitch 180 Warmup Med   - 90 seconds.
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Raw Speed Med  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Skyswitch Evo Med  - 50 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Skyswitch Med Smaller  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Sphereswitch Raw Speed Med  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Sphereswitch Evo Med  - 50 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Sphereswitch Med Smaller  - 90 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Speedswitch 90 Precision Med  - 90 seconds.
Description: A 90 degree task that involves slow, low-ttk targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
 VT Skyswitch Evo Viscose  - 60 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks

Duration: 12 minutes.

CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING ADVANCED


Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.

 VT Speedswitch 180 Warmup Advanced   - 90 seconds.
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Raw Speed Advanced - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Skyswitch Evo Advanced  - 50 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Skyswitch Advanced Smaller  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Sphereswitch Raw Speed Advanced  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Sphereswitch Evo Advanced  - 50 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Sphereswitch Advanced Smaller  - 90 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Speedswitch 90 Precision Advanced  - 90 seconds.
Description: A 90 degree task that involves slow, low-ttk targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
 VT Skyswitch Evo Viscose  - 60 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
VT EVASIVE SWITCHING
PROVIDED BY VT MEMBERS/COMMUNITY: MATTY, KEV, LOWGRAVITY56
Matty won the first Aim Training LAN to date, the red bull ready-check, and is Celestial Complete. Kev achieved Celestial Complete on the Voltaic Benchmarks, is a red bull ready-check qualifier, and holds many World Records, and top scores. Lowgravity56 created all the scenarios in the training below, and helped theorycraft the training alongside Matty and Kev.
GAME SYNERGY
GLOBAL (OVERWATCH, APEX LEGENDS, FINALS)
Target Switching is an inherent part of most FPS games, and while it may not always be a primary component, good target switching capabilities can help by increasing pressure on the enemy. On higher-ttk games such as Overwatch, players that are able to rapidly switch targets on evasive moving targets, are able to put in more damage than someone with poor TS abilities would. This allows players who hone their Evasive switching skills to not only apply more pressure, but also increase the likelihood of them getting an elimination or in the case of Overwatch, farm their ultimate faster.

This same concept applies to Apex Legends and the Finals, where multiple targets will often maneuver around the map trying to not get hit. Players who have honed their target switching capabilities will be able to take advantage of enemies that are rotating or are in poor positions, which often includes multiple targets, ergo it requires proper target switching to quickly acquire and shoot, and deal enough damage to maximize value. The most obvious encounter of when Evasive TS is relevant, is when multiple targets appear in front of the player, and one wants to eliminate all of them as quickly and efficiently as possible. As one can imagine, good tracking and target switching can make the difference between 1 or 3 kills, or simply winning a fight.
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpful for games with medium to low-ttk and fully automatic dominant weapons.  All games listed above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the player aims accurately, and switches fast enough from one target to another. 

Flicking speed when target switching is essential when playing games with a lower time to kill as it allows you to eliminate multiple enemies without reloading, which is very useful for getting yourself out of unfavorable situations or taking advantage of smart flanks. Developing strong speed isn’t only useful in lower ttk games either, even in higher ttk situations being able to flick onto your target quickly and accurately will give you an advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with some of the best evasive target switch players to assemble multiple playlists that will help players work on the most core target switching skill for FPS games. It involves a wide variety of scenarios at various angles.

These playlists feature various evasive switching scenarios, including edits of benchmark tasks and entirely new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios focus more on faster evasive scenarios while others attempt to help build comfort with switching between targets at non-standard angles to ensure that the training will cover a variety of in-game situations. 

Be sure to hold down the fire button when playing these tasks to get the most out of your training.
WHY DOES THIS WORK? 
There are two main features this playlist has that make it effective at building the proper technique needed for evasive target switching

Evo style scenarios
Health regenerating scenarios
Extra “evasive” scenarios

Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort when flicking fast on smaller targets, as the speed gained on the larger targets should carry over to the smaller ones. This is emphasized within this playlist through having an easier scenario proceed the evo scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying to maintain it as the targets shrink on the evo task. Following this is a harder task with smaller targets, the goal here should be to maintain as much speed as possible.

Health regenerating scenarios help improve the tracking aspect of target switching as players need to focus on properly tracking and eliminating the targets before moving on to the next one. It also helps with technique as players must learn how to change their tension between quickly flicking between targets and then smoothly tracking.

Extra evasive scenarios are variants of other target switching scenarios with more erratic and randomized patterns that serve the purpose of teaching players the importance of good target reading and not over-relying on pattern learning. Players must truly track the targets while also being aware of the other targets they will need to flick to after eliminating their current objective.
NOVICE
Duration: 24m

CLICK HERE TO PLAY VT EVASIVE SWITCHING - NOVICE


 VT Dodgeswitch EVO Novice  - 3m  
Description: Strafing bots in a wide area that get smaller the longer the task goes on.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and keep the same speed regardless of target size.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Waveswitch Centered Novice   - 3m  
Description: Target switching version of VT Waveshot Novice, a wide area with depth featuring gently flying bots that prioritize spawning towards the center of the map.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Helps to train target pathing and understanding what should be the next bot to eliminate.
 VT Dodgeswitch 360 Novice   - 3m 
Description: Strafing bots in a 360 degree arena. There are no horizontal bounds and targets move freely.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Helps to train target pathing when finding clusters and helps to not over-rely on learning the scenario spawns.
 VT Regenspheres Control Novice  - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Regenspheres Novice   - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Angleswitch Evasive Novice   - 3m 
Description: Target switching version of VT Angleshot Novice several targets move randomly in the X and Y axis in a flat 2D wall.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate.
Why: This scenario is especially useful to learn target reading with the added benefit of having more evasive/less linear movement so players are actually forced to track well.
 VT WavyTS Novice   - 3m 
Description: A flat wall with targets that make very gentle movements in the X and Y axis. 
How: Focus on raw speed when flicking from target to target and landing on or as close as possible to the targets and then fully eliminating them before moving on to the next one.
Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
 VT BouncesphereTS Entry  - 3m 
Description: Several small high bouncing targets bounce around the player in a 360 degree arena.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc.
Why: This scenario is good to introduce players to arcing and bouncing targets and force them out of their comfort zone using all of their mousepad.

INTERMEDIATE
Duration: 24m

CLICK HERE TO PLAY VT EVASIVE SWITCHING - INTERMEDIATE


 VT Angleswitch Intermediate   - 3m  
Description: Target switching version of VT Angleshot Novice several targets move randomly in the X and Y axis in a flat 2D wall.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate.
Why: This scenario is especially useful to learn target reading with the added benefit of having more evasive/less linear movement so players are actually forced to track well.
 VT Dodgeswitch Evasive Med  - 3m  
Description: Strafing bots in a wide area that have a more erratic pattern.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Focuses on tracking and true target reading since the targets are more evasive than usual.
 VT Regenspheres Med  - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Suaveswitch Med   - 3m 
Description: Target switching version of VT Suavetrack Intermediate. Several Pill shaped bots fly around the player at high speeds in a big 360 degree arena.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate.
Why: This scenario is especially useful to help players develop their arm aiming and smoothly switching from target to target.
 VT Regenspheres Control Med   - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Kontrolswitch Med  - 3m 
Description: Target switching version of VT Kontrolswitch. Several bots gently fly around the player in a 360 degree map.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Helps to focus more on the tracking aspect of target switching, especially smoothness in the fingers and wrist.
 VT Arcswitch Smooth Med   - 3m 
Description: Several health regenerating bouncing targets bounce around the player in a 180 degree arena.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them since they have health regeneration. 
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track them since they regenerate health.
 VT Leapswitch Novice  - 3m 
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
ADVANCED
Duration: 30m

CLICK HERE TO PLAY VT EVASIVE SWITCHING - ADVANCED


 VT Cartoonswitch Micro  - 3m  
Description: A micro switching scenario featuring a few small targets in a flat 2D wall that make short but evasive movements in the X and Y axis.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one.
Why: This scenario is good to help players develop more control of their fingers and wrist. It also works as a “warmup scenario” for the rest of the playlist.
 VT Regenspheres Control Advanced   - 3m  
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Airswitch Advanced   - 3m 
Description: 180 degree map featuring three very evasive targets.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one.
Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
 VT Blinkswitch  Advanced   - 3m 
Description: 180 degree map featuring targets that blink around the map if they are not eliminated quickly enough.
How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate.
Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
 VT Regenpsheres Advanced   - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Dodgeswitch Evasive Advanced   - 3m 
Description: Strafing bots in a wide area that have a more erratic pattern.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Focuses on tracking and true target reading since the targets are more evasive than usual.
 VT Dashswitch Advanced   - 3m 
Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion.
How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate.
Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
 VT BouncesphereTS Smooth Advanced  - 3m 
Description: Several small high bouncing targets bounce around the player in a 360 degree arena while also regenerating health.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc.
Why: This scenario is good to train against arcing and bouncing targets and also force players to properly track every part of the arc since they have health regeneration.
 VT Leapswitch Evasive Advanced  - 3m 
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
 VT Glideswitch Advanced  - 3m 
Description: Several targets quickly rise and then gently fly down around the player in a big 360 degree arena.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots as they fall and then quickly change to others before they reach the ground.
Why: This scenario continues to explore different movement patterns and adds more difficulty and variance for more advanced players.

Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
Mini
LowGravity56
Cartoon
Yrup
Lorys
Herro
aRandomDeadDude
Yams
Matty
Deseo
Buckshot
Clover
Viscose
Empyrean
sini