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Swedeso
Swedeso
8 reseñas

Recomendado
36.8 h registradas (16.6 h cuando escribió la reseña)
Publicada el 5 de noviembre
I like the game and the story was good not amazing but good 7/10, People dislike the game becuse the story does not aligne with their own political views. If you are a conservative american this game is not for you
 
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Unknown Samurai
Unknown Samurai
1 reseña

Recomendado
42.2 h registradas
Publicada el 15 de noviembre
It's not that bad.

Now please disregard the next several paragraphs. If you just wanted my opinion, you got it. So move on to the next review, otherwise you're gonna be stuck with reading some bizarre fan fiction, where I try and justify why "It's not that bad."

Oh, you're actually considering reading the rest of this? Well alright, if you insist. I'm gonna count down from 3 though, just to give you another chance to back out. Ready?...

3

Let's begin!
So it all started when Concord... you know, kicked the bucket. The discourse surrounding this game's discussion forum was hilarious. I mean, you had people from all over the world, unified, just to clown on this game. Barely anyone played it, and people still don't even know what it is, despite it making headlines all over the place. Huge shoutout to the main defender's at the time, $CRWD.... and that's about it. There were others, but none made as much of an impact as he did. Eventually, solely reading the comments started to make me curious about the game itself. Like, Dustborn can't seriously be this bad, can it? Either way, I caved in, and decided to get it... along with the DLC. (Yes, I got the DLC. No, it's not worth it. I'll explain why later.)

Going into the game, I wanted to keep an open mind. Yes, I did read a lot of... 'spicy' comments in regards to it, but I still wanted to judge the game on it's own merits. Not what some biased Youtuber told me. In the beginning, things were... ok. The writing made it feel like the 'adults' were just teenagers in disguise, not a total game killer for me, but certainly a point that kept coming up during the 'meaningful' moments. However, some of the lines are just terribly delivered, in a 'so bad they're good' kinda way. A few early examples of this are: The scene I got with Sai in the bathroom, "Yeah, I was spiraling!" The scene where Pax talks to 'the robot' in the first campgrounds, "The problem isn't you specifically. The problem is you're a robot." As well as my personal favorite line in the 2009 flashback, "Is that my meme, you thief!" I really like that last one, makes for good clip material.

Now, after slowly crawling my way through, I reached chapter 4... This is where the fun things happened. This is also where I think the open mindedness started to break away and I was beginning to form an... 'opinion'. So the main problem isn't really this chapter specifically, but I think everything leading up to this point pushed me over the edge. Sai says some very... interesting things in this chapter, as well as the other characters having very interesting comments about religion later on. Now it's worth mentioning, a lot of the political things this game offers just goes right over head. I have barely any knowledge on politics so I'm not immediately put off by the characters appearances and the overall 'wokeness' of the game. However, I do take an issue with religion, specifically in regards to something I have a background in thanks to my parents. After chapter 4, I was like "This is the most insane [Redacted] I've ever heard, surely this wasn't the dev's intention." I was a little tilted, and thanks to someone I met here on the Dustborn Discussion forums, he set me up with a thread to talk about it, (thanks Xacova). Which led to the Devs/Dev account directly getting involved. It resulted in possibly one of the best threads I've ever been apart of. If you wish to read the events of what transpired, then check this out: https://steamcommunity.com/app/721180/discussions/0/4702413158524966782/

After that whole thing went down, I learned a few things. So, the devs did actually take a lot of things into consideration when making Dustborn. (Yes, I'm going to take them at their word as I have no reason to distrust them, even if it is a PR guy, they clearly know a lot about the development, so it's a safe bet that the responses in that thread were genuine.) The main thing that got me thinking was the potential for 'cut content'. The dev account made it seem like Red Thread was under time constraints to finish the game quickly. Doesn't that sound odd? A lot of the things I've read before jumping into the game, was that Red Thread had as much time/money that they needed in order to produce Dustborn, so why make cuts? Also, more specifically, cuts to the character interaction/dialogue as an effort to focus on the main story? Were they given a deadline? If so, I wonder why. The game itself is also more than enough evidence to support this theory. The first half of the game has pretty long chapters, like easily 2-4 hours per chapter. But then after the halfway point, the chapters start becoming an hour or less, with the comic summary only being 1 page. It's very interesting to think about. Not to mention the last chapter basically rushing the entire finale. Oh, also there was the 'ME-EM' issue too. Like how the wave runner minigame got totally forgotten about. (Special shoutout to the Dev who fixed that and re-implemented the UI, I really appreciate it.) I'm guessing the UI was originally meant to be black and white, like the 'Pong' minigame on there, but was changed to a gameboy colour scheme at the last minute. While the Pong minigame remains in the old colour style.

Time constraints aside. It was divulged to me, that some of my other issues with Dustborn would be answered if I just kept playing the game. Now I'm not a fan of this kind of story telling. Where an issue gets raised but doesn't get answered for many... many hours later. "Like trust me bro, it gets good after the 14th season... Just play for another 40 hours... I swear bro, I swear it gets good." Meanwhile chuffing copium like Thomas the tank engine. This is mainly in regards to Noam. So you've probably heard about the 'gaslighting' character, yeah? Everyone has. If you haven't heard of them, well now you have. A good case can be made towards them for being extremely toxic and manipulative, as their Vox is basically just 'brainwashing'/'mind control'. It makes Noam out the be the least trustworthy member of the entire group, and no one says anything about it, or even questions it.... until...

Spoilers (Avoid this section if you don't want to hear my issue with Noam) I was told in another thread by the dev account, that Noam's questionable behavior does get addressed. Which it does.... on the second last chapter of the game! That's pretty freaking close to the end of the game. But it does happen. Pax is able to confront Noam about their use of Vox and how it's manipulative. My only wish for this scene... (Aside from it happening earlier in the game) was that is lasted longer. This is a pretty huge issue and you only get a few lines and then it's time to escape the bar. Which isn't really enough to let this point sink in. Something I found interesting about this though. Remember how I talked about those time constraints? As well as the cut content? There's no campsite scene at the end of this chapter, which is odd. Seems like the perfect time to give a good scolding for everyone's immature behavior, and also talk to Noam more about their Vox. But there's no resolution, it's straight off to Chapter 9, then straight from 9 into 10. Kinda got a bit blue balled from that chapter 8 ending.

While talking about Vox, let me talk about Pax's Vox, as this is another huge issue I see get talked about a lot, and I myself don't like either. People keep saying: "Oh you have the choice to be bad." or "You don't have to use Vox." or "Using Vox gives you the bad ending." This is all [Redacted] by the way. There's a handful of scenes where you are forced to use Vox, no choice at all. What the game fails to do is explain 'why' you are forced to use Vox. Thankfully the Dev account cleared this up for me, because I got pretty tilted at this stuff too.

Oh, it seems like I'll need to continue this in the comment section. Didn't know there was a limit on long winded fan fiction writing...
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muusawho
muusawho
160 productos adquiridos
10 reseñas

Recomendado
29.9 h registradas
Publicada el 11 de noviembre
I really loved this game. It was exactly what I needed now, when everything else around is so depressing and uncertain. I think characters were greatly made with personalities, that fit to them and were relatable. Also being flawed.
I love political play in this game and how libraries are the big change for the world.
Maybe the most annoying part for me was protagonist's storyline (iykyk).
I cried in the end and now feel so empty, because loved how long I could spend in this game and collect fun stuff and make choices and play mini puzzles. Graphics were smooth and pretty. Love the art style. I got attach to characters and their own stories.
Big crush on Noam <3
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Жулька
Жулька
147 productos adquiridos
19 reseñas

Recomendado
17.3 h registradas
Publicada el 3 de noviembre
We are dustborn
Игра приглянулась на стадии демки. После выхода (увидев цену) не хотелось покупать. Отбивало желание и комментарии, где после 2 часов игры люди писали отрицательные отзывы из-за скукоты или повестки (а метки к игре вас не учили читать?). Я думала игра на 5-6 часов. Но хорошо, что я ошибалась.

Да, с первых минут игра кажется скучноватой. Но только потому, что было непонятно кто ты, что ты, зачем ты тут. Там были куски из демки, которые пришлось еще раз пройти. Но как раз после 2х часов игры и началось самое интересное.

Эта игра про мелочи, которые мы не замечаем и пропускаем в жизни. Про дружбу, любовь и вторые шансы.
Очень сильно подкупили диалоги, персонажи, рисовка и музыка. Еще есть прикольная боёвка (от это я вообще офигела, что она в принципе есть в этой игре).

Диалоги - моё почтение!
Они не надоедают, они очень хорошо раскрывают каждую мелочь в персонажах (если быть внимательным). Общение там происходит и без главного героя, ты сам решаешь: слушать до конца, перебить диалог, вставить свои пять копеек или уйти так и не узнав, про что там говорят. Персонажи подшучивают друг над другом, вспоминают милые и забавные истории из жизни, Хочется такого и в других играх, а не голых и холодных рассказов.

Персонажи
Все герои уникальные. Они не похожи друг на друга. У каждого из них своя жизнь за плечами и куча секретов, которые будут раскрываться по ходу игры через диалоги или предметы в игре (система подарков там очень приятная).

Рисовка
Очень зашло оформление в стиле комиксов, подходит этой игре. В ней никто не бежит за реализмом и кажется, будто ты просто читаешь какой-то фантастический комикс.

Музыка
Она прикольная и не надоедает. Вы играете за музыкальную группу, а треки пишутся по дороге на концерты. Трек, который играл ближе к концу игры, прошиб до слез.

Из минусов - полная вакханалия к концу игры) Да, такая задумка у игры, но я в шоке сидела от некоторых поворотов и нагруженности сцены. Но если это все прикрыть комиксностью , то не так все плохо.

Советую людям, которые любят серию игр Life is strange, Road 96, не побоюсь даже приписать сюда Death Stranding, As Dusk Falls, Lake, Harmony: The Fall of Reverie и We Are OFK.
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SPURIOUS
SPURIOUS
2 reseñas

Recomendado
19.5 h registradas
Publicada el 2 de noviembre
I enjoyed Dustborn, especially the middle chapters, where the characters come to life. The voice acting is fantastic. Loved the road trip vibe. I struggled a bit with the band-music interface, but I improved and enjoyed it by the end. Combat still feels off, sometimes swinging at nothing, even after recent patches. I played on normal difficulty with keyboard and mouse. Recommended.
 
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theDutchesse
theDutchesse
1 reseña

Recomendado
18.7 h registradas
Publicada el 24 de octubre
Great character writing, mediocre plot writing, bad gameplay. Pretty good romp all around.
 
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Mootelp
Mootelp
33 productos adquiridos
3 reseñas

Recomendado
97.4 h registradas
Publicada el 15 de noviembre
Beat this game maybe two weeks ago and forgot to write my review. The story was enjoyable, a bit over the top in some of its dialogue and Vox names, but hey you're litteraly creating a comic book about your adventure so it works. For me I loved the dialogue and character interactions. My only real gripes would be I want more lore and some questions answered and I wish that how you chose to play Pax affected how her Vox worked in combat. Overall money well spent. Hopefully they'll give us a sequel or cross media content, I'd buy a comic or compendium.
 
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Emperor
Emperor
2 reseñas

No recomendado
21.4 h registradas (16.6 h cuando escribió la reseña)
Publicada el 25 de agosto
I played a full run of Dustborn so you don't have to.

When I reach for a "cozy game", I almost never reach for sims. My go-to for cozy is narrative, choose-your-own adventure types, always with a speculative fiction or horror spin. I've really enjoyed some trash games in the past, so I went in with an open mind, hoping that it might surprise me.

It sure surprised me, but not in the way the devs intended.

Gameplay: A medley of hits and misses that averages out to "ok", but just ok. It's not as bad as Revolution 60, but it's not good either.

Dustborn's gameplay consists of visual novel-like cutscenes and simple hack-and-slash combat combined with exploring, mini games, and QTE events. There is A LOT to do, and the variety of mini games available for the player to help move along the story is somewhat refreshing for the genre, however, there is so much going on that none of these aspects really shine. With the exception of the final boss, they never scale in difficulty as you progress, making them quickly become tedious and stale. I don't expect, nor do I want, my narrative games to play like Dark Souls, but the gameplay should have enough difficulty that I feel accomplished when I succeed in a pivotal task. While we're on the subject of too easy, the hack and slash combat is painfully simple (I only ever even needed to use the Vox when the game was rail-roading me into it, otherwise it's literally just mash x to win) and somewhat janky thanks to a camera that occasionally has a mind of its own. This is a shame as there is a good framework, and it's clear the creators wanted the player to engage with the combat (there is a whole upgrade system complete with branching skill trees) however, it's so easy – even on 'more combat' mode – that it's just not rewarding. I was literally able to beat one of the bosses by standing still in the corner and throwing my bat at her over and over again until she died. I deliberately did not upgrade my bat past the first tier of each tree, as I found the game way too easy.

The Guitar Hero clone is glitchy and fails at actually being fun because I can not overstate how egregiously bad the music for it is.

Audio: Remember how I said the music was bad? Listen. I was in high school and college during the 2010's. I feel nostalgia for pop songs that have some of the most atrocious lyrics known to man. "My anaconda don't want none unless you got buns, hun." "Do the Helen Keller and talk with your hips." Awful. Thus, I will jam to anything so long as it sounds like a bop. None of these songs are bops, and their lyrics make 2010's Nicki Minaj seem like Shakespeare by comparison.

The voice acting is not great, but I attribute that to the fact that the dialogue is consistently awkward and poorly-written. There is not a VA in the world who could have made this dialogue feel organic.

Art: The environments and the way they were colored were amazing. I will give praise where it's due. It's clearly inspired by the art of Moebius/Jean Giraud (a personal favorite of mine) and if there is ONE thing this game does right, it's translate that style into a 3D environment. I unironically enjoyed panning around to look at the world in the wide shots, enjoying the clever layering of shapes and colors they used to create the landscapes.

The same can not be said for the character designs. I liked SOME of them, such as Eli in his Rider suit, all the robots, Theo, and Pax. (Though the latter looks cliché in this age, at least she's pretty and not another man in a wig or a grocery store auntie.) The others either fall just short of looking cool, or they look like a mess. I can tie pretty much all of their issues to their ugly clothing and unappealing hair styles. Sai is the worst offender -- there is just WAY too much happening with her design, especially around her face. I'd ditch the glasses (they make her look like she's wearing a classic "disguise nose glasses"), get rid of the mascara that gives Mr. President a run for his money, and give her a more natural hair color and less childish style. Pax and Ziggy get a few cool outfits towards the end, but overall, I wish the crew members outfits had the same color synergy as the environments, but alas.

Story: Let's get the elephant in the room out of the way first - the political banter is just as dumb as you expect it to be. It displays an embarrassing, and often downright laughable, misunderstanding of American politics. I found Detroit: Become Human a bit hamfisted, albeit in a corny and harmless way that even felt a little endearing because of how much I loved the characters from that game. There is nothing endearing about how Dustborn approaches politics – it's a buzzword salad of cringe right from the meme-machine. If Detroit is hamfisted, then Dustborn is like being flattened by an 18-wheeler with an over-sized load. I am a member of several minority groups this game is trying to appeal to and its snarky political quips did not make me feel "included" or welcome – it left me feeling mocked. Minorities aren't stupid nor are we a hive-mind of hard-left ideology. We know when you are engaging in disingenuous pandering, and it is criminally obvious in Dustborn. The writing for this game would have been leagues better if they had simply resisted the urge to add annoying, hard-left snark humor at every turn. It's not funny now, and it's going to age like a warm bowl of milk left out in the Arizona sun.

With the exception of Theo & Eli the characters in this game are extremely unlikable and behave in ways that often leave me scratching my head. When we first meet them, we are told they are friends, but they act like strangers and adversaries towards one another. It's one thing to portray messy or deeply flawed characters, but it's another to have them behave in ways that appear chaotic, compulsive, and confusing. Pax herself is the worst offender for being confusing concerning her actions and treatment of others, especially her history with Noam and Sai. She calls Sai her best friend, and Pax and Noam used to be in a relationship,  I also find it to be a questionable choice to portray the black female protagonist as a con artist with a penchant for violence and a reputation for having been a life-long bully, even to her adopted sister. Because characters are the heart and soul of the narrative genre (and can very easily make or break the experience) this is a MAJOR reason why I can not recommend this game. The actions of these characters often don't make sense, and their dialogue is some of the most unnatural dialogue I have ever encountered in a game. I can't connect with these people on any meaningful level.

Often times, the game's own narrative contradicts its message or important plot threads lead nowhere and are given no follow-up or conclusion. Occasionally, characters will engage in conversation concerning subjects that the player character has not brought up/encountered during their playthrough, which adds to the overall chaotic and sloppy feel of the writing. 

Conclusion: With that being said, at the end of the day, I feel Dustborn's biggest issue is trying to do too much all at once. In its attempt to appeal to everyone, it, ironically, appeals to no one.
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Officer Melons
Officer Melons
101 productos adquiridos
5 reseñas

No recomendado
15.2 h registradas
Publicada el 23 de agosto
After giving the game more hours than any american game blogger would give to any game, I have come to the conclusion that this was written by a bunch of brain dead rocks . I do not believe for one instance that anyone of the progressive mindset would be this unaware and actually think this is good content. I can not for the life of me understand how anyone thought this was a good idea. Not even the Babylon Bee could come up with this.

The story is wildly inconsistent by the 7 hour mark. They speak about misinformation, but the chic's main power is quite literally misinformation. Every single person she goes up to, either dies or has their day inexplicably ruined. Fred, the only ginger in the game and the barefoot queen, did nothing wrong. There was no indication she wanted to control the faction for herself, and instead of talking things out like adults, the protag quite literally lies to get everyone to hate her.

The tomato guy was going on about not wanting to be surveilled by the government, which is quite literally what the government seems to be doing in this case so why did he have a deaboramon virus in his brain when it wasn't misinformation?

Why is Eli infantilized and what on earth happened to the poor guy? The robit was the best character until the unintended sudoku and I am not sure why it couldn't still just be a he/him even with a girly voice.

I am also shocked they were not vegans.

I will however give them points multiple pettings of the dog, I managed to cap that at about 8 times? So That was the one saving grace.

The game is also easy to break, combat it not really combat, it is just a click simulator. Obviously this is a visual novel, i dont know why they bothered with combat, there is nothing interesting or appealing about it, it is just padding.

Everything is inspired by the worst parts of some incredible games. They really messed up the shouts and words of dragon, and people's actual tax dollars went to this abomination. If you want a band road trip game, just go play Final Fantasy Boyband edition, you will get more joy out of looking at Ignis and his beautiful sandwich making hands than these yaoi handed individuals here whos anatomy is confusing all the way through.

Rufus Shinra has some of the better dialog if only to express my internal pain and suffering as I went through this game.

I honestly bought this game because of a twitter post showing the main character upset about possible racism in a diner, well it turns out not only was there 0 racism, but she came and attacked them with words and then got them to basically hate eachother through her gas lighting fus roh dah techniques. I did not think it was real, that the chic's main power would be called "trigger", but it truly is.

This game is a Karen simulator and has no idea what the word accountability is. The main character has unfortunately, main character syndrome and she can do no wrong even though she has quite literally done nothing but wrong.

#stopasianhate
All the characters lack clever names. The artist is literally named Sai, like Paint Tool Sai.

Noam for lack of nomenclature i guess.

Theo because Uncle Theo

Main character is named after Pax, like the Pax vape she could really use some weed to mellow her out.

Everyone else is pretty forgettable.

At least I was willing to give it a fair shot. I don't even think I'm half way through, so I guess I sort of understand the price tag but the quality wasn't worth it. Just go download some hentai games for the plot that are free on 4chan.

Cheers.

EDIT: Post completion clarity

I didn't think the game could get any worse. But it does.

You are forced to bully Theo, who, spoiler alert, gets an unavoidable ending. Theo, unlike Squidward in early spongebob, does not do anything to deserve the way he is treated by the rest of the crew throughout the entire game. He is also the only one who we can mess with while he prays- can't do that to paint tool Sai.

Every character added to the team is more unlikable than the last and makes no sense. These people googled top writers of american history read in highschool, and then tried to make it seem like they were educated and deep when they don't realize theyre ♥♥♥♥♥♥♥♥ on very wholesome meanings.

The ending makes 0 sense and is very anti-climactic. I also broke the game several times unintentionally through things that would have or should have been caught in QA- supposedly they had this, but didnt.

JFK's likeness was used for no reason, and the actual president Ward doesn't get mentioned, there is SOMETHING about an election but it never ties into the story. There is also Kamala propaganda which they somehow predicted? I don't know....I can't even explain it because none of it was relevant to the story.

Rufus Shinra bails on us for no reason.

BUT. I AM A LEGEND. FOR I NOT ONLY GOT A 1% panel, but a 0% panel. Which means I truly am the most unique gamer and your strongest soldier of lore- or lack there of.

This is tax funded by the EU for about 150k and also tax funded by AMERICA for 250k. Then the Norwegian film group gave them money as well.

The game designer Thea, or ♥♥♥♥♥♥♥♥♥ on twitter, insterted their twitter user name into the game and i assume "theo" comes from "thea" given they tweeted about putting men who knit into games....but even when creating their idealized man, they still abuse him needlessly.

Almost everything is stolen or ripped or inspired by GTA, invluding that last "dock" scene and the boat is a gta asset it seems.

Thea also frowns upon the concept of crowd funding, as their preferred method of gaining funds is through tax payer dollars so no one can question them. Very cool I guess.
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Modkiq
Modkiq
1,274 productos adquiridos
88 reseñas

No recomendado
16.9 h registradas
Publicada el 9 de septiembre
Despite the negative reviews, I went into Dustborn with a fair and open mind. This is a Norwegian developed game, which is partly funded by Viken, which is where I grew up! So I had to give it a fair shake.
I enjoy walking sims, and I enjoy a lot of games that do their best to focus on diversity; are all the negative reviews just "anti woke haters"?

Sadly the game comes across as a parody of itself, and it's hard to take anything seriously.

I think there are overall two main issues with the story. Firstly, it suffers from having a "fighting game story", where there are too many characters with too many backstories to give proper attention to all of it, so random parts are just shoehorned together.
For example, a character might say early on that they are self conscious and anxious. Instead of this being a part of their identity, and they show these signs throughout the story, they will just randomly have a scene where they are acting extremely out of character to show this trait which was mentioned prior.
There's a scene (very mild spoilers) where you need to open a locked door. One of your main crew members have a power to do exactly that. Keep in mind, you have been chased across multiple state borders, the cops could be here at any moment, so you need to hurry and get inside. This crew member tells you "No, I think I will skip this one, I am feeling self conscious and don't just wanna be seen as a door opener, I am not feeling it right now", and you tell them that it is okay, you respect their boundaries and don't wanna make them uncomfortable. This comes across as very off character, because this is not how they have acted previously, and now that we need them the most it's all of the sudden a big problem?

The writers want to add good messages to each character and their conditions, but sadly the writers are not good at making it a part of the story, so they very explicitly and on the nose force situations like these, that ultimately fails to deliver the message and just makes the character look like an idiot.
Do I believe that when you're having a bad mental health day you should be given space, time and respect? Yes, 100%, but no one would act like this in a life or death situation.

This also goes the other way, where the character mentions something about themselves that is critical to keep in mind, such as a character turning into a helpless statue if they get too anxious, but this is never brought up again.

The second issue the game really suffers from is the idiot plot. This means that the story only moves forward due to idiot decisions, and this is very much true here.
The whole plot is about a stealth mission, let us make our cover story that we are a band so we constantly have to show up to public places and make noise. Also, all our songs are about the mission we're on. Glad no one caught on to that.
Oh, let us give the one thing we are supposed to protect to our team captain that loses it twice within the first couple of hours of the game.
Let us, on our undercover mission, drive a one-of-a-kind bus with bright colors and branding on it.
We're in a bar full of cops when we know some of them are looking for us? Yeah let's stick around a little longer, surely nothing will go wrong, despite us talking about how we keep getting lucky after making dumb decisions.

Character often act in ways that don't align with their core beliefs, nor in their best interest, and it's a frustrating experience to see someone endanger not only themselves but the rest of the crew just because "ugh, I wanted to make this person jealous". Either that, or they have extreme mood swings. They hate your guts, don't want to see you, don't want to travel with the crew, you are dead to them, then one minor event happens and they go "You saved myu life, I love you, you're my sister again"

The worst part is that most of the core crew are just... unlikable? The main character Pax is an ♥♥♥♥♥♥♥ who bullies and berates anyone she meets, including her friends. Your crew members either don't wanna be there or constantly talk. They talk about absolutely nothing, like a 20 second rant about how their parents used to make a dish. Pax, the main character, is selfish, lies to the crew, and puts them in danger multiple times just to fulfill her own curiosity.
The other members talk holes into my head about drawing or random memories, thoughts or dreams they have. None of which build their character, or give interesting insight to the world.

The dialogue in itself is also very poorly written, and that includes choices you can make. Often dialogue is repeated, which makes for very awkward sounding conversations.
"I'm heading off to bed, it's late"
"We got a long day ahead tomorrow, and it's late, so I'm going to sleep"
This type of writing where the character repeats what they just said is common, and it ruins the immersion. Another issue with the writing is that the game often wants to take the story in a certain direction, but they also want to engage the player. This means that often you will get the "choice" between two almost identical prompts, or even worse, you will get a "choice" to select one singular prompt, which you might disagree with. This makes for a very frustrating experience when you would do something completely different, or nothing at all in a situation, but you are forced to be an ♥♥♥♥♥♥♥.

As for the gameplay itself, combat is infuriatingly easy, you are practically invincible, and while you have both a dodge and a block, you don't need any of them in any encounter. I read online that you can't die, so I tried to lose on purpose in one of the encounters, and yep, you just stand back up again like nothing happened and continue fighting. The enemies don't even regain health.
You can beat any encounter using the throw bat mechanic as enemies are infinitely stunned, but honestly you could also just mash X.

As for the rhythm game, it's bad. There's a reason no other game has a layout like this. It is difficult to see notes flying and in what order, especially when they they are snuck in next to lyrics which is also flying the same direction. Luckily the rhythm game is also very easy, so I guess it doesn't matter too much.

That leaves exploration, which works as expected, there really is not much to say. Walk around and interact with the thing you need to move on. Sometimes this is painfully obvious, sometimes it's annoyingly well hidden. Not much to say about this.

And the final nail in the coffin for this game is that it is riddled with technical issues like random framedrops and bugs. Characters will frequently teleport, run into walls (and keep running in place), the camera can get stuck so you're unable to proceed, you can lose the ability to run during combat, and sometimes prompts just doesn't show up, forcing you to restart the game.

Ultimately this is a game that tries to be about diversity, friendship through hardship, and "doing the right thing", and I have to ask if giving the mean main character abilities like "CANCEL" that convinces the enemy to kill themselves really aligns with these ideas. It feels hypocritical, the game is a parody of itself.
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xBLAZEx23.8 h
Publicada el 13 de noviembre
Too much unpolished and cringy stuff, and the ending is too unfinished I think. . But overall I like the crew, and the setting. 
 
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Solearis17.6 h
Publicada el 22 de septiembre
Producto recibido de forma gratuita
TL;DR
Another casualty of mystery box writing with glimpses of great character work in the quiet moments.

Positives
Solid implementation of the music mini-game. Great framing and camera work, with a side nod to the song writing process.
The writers know how to write small scale character dialog:

Loved the art direction on the in-game comic.
Excellent voice performance by Ioanna Kimbook as Ziggy. 
Notwithstanding other criticisms I might have, the authors picked the end at an emotionally correct spot.

Neutral
The game takes place in an alternative reality version of the US. I would have loved a bit more information on the setting or I would have loved the setting to influence the narrative a bit more. At the end it mostly used as just set dressing. 
Inconsistent voice direction. Some scenes have the proper emotional gravity, elsewhere characters have casual conversations in the middle of combat.
The game feels rushed. The last chapter feels like it should have been at least three chapters.

Negatives
The writers absolutely faceplanted on the big, macro stuff:
There is a distinct political leaning presented, which is driven across to the player with a subtlety of a velociraptor in a kindergarten. Which is a shame, as at the core of this game lies an intriguing concept of how language can be constructed and how it can influence our perception. For a good example of how to discuss such politically charged themes would be the original Deus Ex.
The writers make an easy mistake several times in a very basic aspect of story-telling. Instead of "B happens because of A happened" they went with "A happens then B happens".  There are just too many conveniences to constantly not get pulled out of the story.
The cast of characters is too large:
Some of the characters like  don't get anything to do and leave the story as they entered.


Virtue signaling is, unfortunately, alive and well:
At one point after the squad added a short person, I jokingly noted (I am glad that I streamed this to have evidence) that we are now only missing a person on a wheel chair, which was added a couple chapters later...
At some points there is a pronoun discussion which in itself is fine, until the characters of the main crew misgender (rarely) or assume (consistently) the gender of others.
For a couple of chapters at the start, the game tries to pull the same BS as Batman did a while back: 
Combat is pitiful. There is no threat to loosing all health. There is little to no time pressure to execute moves properly. There are no specific counters required to combat a certain mix of enemies. Combat animations lack weight. While the team combos and the "whale on one dude" attack adds a bit of flavor, there is not enough of it to pull combat out of the gutter. A better option would have been to leave it out of the game. (I chose the "I want more combat" option.)
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P1nkLem0n4d318.8 h
Publicada el 14 de septiembre
Before I start this review, I want to give a couple of disclaimers before anyone decides whether or not to purchase this game:

1. Yes, there are plagiarism accusations towards this game. Whether that is true or not, that is unclear, but if that is something taken seriously, then you should probably stay clear of this game.

2. The way that the game was marketed was rather misleading to a degree that trailers were potentially changed, altered, or re-updated and uploaded. Me personally, I'm surprised that literally no one has mentioned this anywhere, but I can understand if some consider that a serious matter. I'm not a fan of that personally, especially from someone who was genuinely excited and interested in this game at some point.

Now for starters...

Is this game as bad as people say it is? In my personal, subjective, opinion, no.

But, does that mean that the game is good then? No.

Let's start with some of the positives first:
When the game is not focusing on too many themes at once, too many ideas, too many plot points, etc... When the game decides to take a back seat, this is where this game actually shines. The times between stops on the road when you are sitting by a campfire, at a party, in a house, etc... these parts of the game stand out as being generally good. The game really gives that time to just get invested in characters, the world, music, and so on. Speaking of which, the music parts of this game are fairly enjoyable to play through, whether for the right or wrong reasons. Even during these parts of the game, there is an admittedly clever item system in which you can influence characters this way, which gives some good incentives to explore levels, as well as becoming a factor of the game that is admittedly pretty interesting. Speaking of which on a final note, despite the language used in this game, which don't worry we'll get too, the theology aspect of the game is admittedly an aspect of the game that was somewhat enjoyable, even though I think the game could go way more into this aspect.

Now for all of the bad, and there is quite a lot of bad here:

Let's start back to the premise of the game. This is a horrible way to make the characters likable. Not only is it a rather weak hook into the main narrative, but to top it off it makes me not like the characters from the start. Seeing the characters not like each other, arguing over nonsense, saying and doing whatever is on their minds, and then getting a cop accidentally killed on the road, ain't a good start to a story in which you are going to be with these characters, for the entire runtime of this game. And don't worry, for the most part, for the entire time, these characters ain't likable, except for the robot of all things.

Then you get to the overall level design. It's very basic, cheap feeling, open but thin, and empty. Even when exploring for items, they seem quite out of place in relation to the setting, and that goes for the world building as well.

Why are there even robots in this world? Why does this game look the way that it looks with its art style, which just gets in the way of the UI and copies other games if anything? You have this seemingly dark serious treacherous world yet everything is bright, colorful, clean and tidy...What is even going on with the climate during the road trip? The way that the world is built up is not only confusing, but it goes against itself, it simply doesn't feel like a real world. Nothing feels organically made in this game, and it really took me out of the experience, and that is included with its inclusion of its themes as well as the way that other items and props are placed in the world. It's distracting honestly. And don't you forget, about the echoes, meme devices, powers, etc... It's so out of place that it honestly comes off as funny more than serious.

Speaking of which, this game tries way too hard to have too many ideas. There are great games out there, that handle similar themes to this game, but the difference is that they have a really large focus on very few ideas, and not focusing on everything to where you lose sense of the artistic vision that the game wants to convey. This feels like when a toddler has a lot of toys in a toy box, and they just dump the entire toy box on the floor, and they're like "hey look at this look at that"and that's it, in comparison to say having a few Lego sets, but you can do a whole lot with them, you can change what you build, you can experiment, you can push the boundaries of your imagination, you can make those Lego sets interact with each other differently, craft wholly unique stories, and the list goes on. Some of its themes are so poorly explored that its some of the worst writing in a game that is out there, and combined with what was previously mentioned earlier, and you have a compound effect of now having the aesthetic of a group of people posing as a band, but with its awful music, makes for an even more unlikable experience.

Then there is the choice system. It's certainly unclear. Sometimes you're just forced to make choices that you don't like, or the choices in relation to the outcome doesn't make sense, feel too narrow, or are just moving the plot. It's just a bad choice system overall, in a game whereby it is super important.

I'm not going to conclude any spoilers in this review, so I'm just going to skip over quite a few issues with the plot and go straight to the technical side of things. It's bad. The game doesn't run well for what it looks like, the way that the audio is mixed is terrible and the fact that you have to look at characters to hear them correctly is incredibly annoying, the overall UI is actually a nuisance, there are misspellings within the subtitles, the combat is buggy, glitchy, clunky, stuttering like crazy, even though the boss fights are actually pretty okay, and the voice acting is sometimes so bad that it's as if I'm hearing a straight up studio session.

I didn't, besides within the combat, run into technical issues per say, but this game is more so on a bad technical level when it comes to its production more than anything.

Overall, I don't think this game is as bad as other people say it is, but it certainly isn't good, and I still think it's a bad game. I am going to give this game a 3/10.
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Clerictic15.5 h
Publicada el 9 de septiembre
To best describe the experience I would have to describe this game as the "ultimate mixing pot" in terms of trying to just take the best parts of video games, and executing it poorly...
Now to describe this... Its an Interactive drama that acts like Life is Strange, just replace time travel with letting the game just talk to unlock the ideal choice to continue the story. There are moments where combat is involved think of God of War: Ragnarok but very basic and instead of a magic axe its a magnetic bat like JunkerQueen from Overwatch... You also get to play a Clone of RockBand, and Luigi's Mansion/ Ghostbusters.
You can see I'm referencing other games, and that is because its quite clear the dev team only took things they like from other games and put it into here. This wasn't even the biggest glaring issue. After Chapter 5 or 6 it became quite clear the amount of money or time wasn't enough, because the last five chapters were rushed, just avoid playing this game unless you have a reason to.
There is no real story or world building and context means nothing. You are just given the pieces and its on you to try to make it fit. The sanest thing to do is to just overlook it only to see that the game devs really overlooked everything else to focus on the dialogue that again has no meaning because of lack of context.
Immersion never really happened all I could think was "I don't know what the hell is going on."
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Xacova31.2 h
Publicada el 8 de septiembre
At times i found the game morally and politically disturbed in every sense , it wants to deliver a political agenda from an extreme left wing angle , sort of in an its ok for us to do it, but not the others kind of manner eg spoiler warning you literally kidnap a young child , then it lectures about a certain faction doing that with children.

Then there is Pax who uses negative words to manipulate people into doing things against their will or Noam who pacifies will to do things against their will , and it is always using woke terms it is pretty amusing to watch first time round , however it will start to annoy you.


Combat needs more sound like using the base ball bat on a person sounds exactly the same as connecting to a giant robot , and hearing pax say "stand down officers " sort of makes me want to be an officer and grab her club and pound her with it .

there so much controversy involved in this game from tax payer funded issues to alleged game assets theft , in a really messed up way i did like some of the game it is twisted ,its view is poor it even attacks Jesus , and christian faith yet avoids offending the Muslim religion in game, which it has a large lady beast who only covers her head in praying scenes , the whole cast is properly messed up and wants locking up or purging !!

look play it yourself , your choice its not for me

but thanks for reading regardless
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[KäPy] ICey32.6 h
Publicada el 3 de septiembre
You know its gonna be a bad game when your band has new porn in the song lyrics

You play as Pax in this game and you use your VOX Words as weapons

Update this is easily the worst game I ever played beating out redfall bullet witch and others I actually finished the game this game was funded by the European government with leftist ideas If you are into a games with a strong narrative and a good musical number you are better off buying stray gods the role playing musical

As for this game I will not be BULLIED or TRIGGERED into leaving a good review
I don't think even if I tried I could NORMALIZE this game with a positive rating This game should have been CANCELED it was too long lol. The weapon combat is the worst I would not play through this again even if I was paid to.

2/10
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