Assistant: 
User: System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Make sure to provide the entire script, feel free to use more tokens if needed to continue.
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = {}
local v0_1_ = require
local v0_6_ = game
local v0_5_ = v0_6_.ReplicatedStorage
local v0_4_ = v0_5_.Library
local v0_3_ = v0_4_.Directory
local v0_2_ = v0_3_.Upgrades
v0_1_ = v0_1_(v0_2_)
v0_2_ = require
local v0_7_ = game
v0_6_ = v0_7_.ReplicatedStorage
v0_5_ = v0_6_.Library
v0_4_ = v0_5_.Types
v0_3_ = v0_4_.Upgrades
v0_2_ = v0_2_(v0_3_)
v0_3_ = require
v0_7_ = game
v0_6_ = v0_7_.ReplicatedStorage
v0_5_ = v0_6_.Library
v0_4_ = v0_5_.Functions
v0_3_ = v0_3_(v0_4_)
v0_4_ = require
local v0_9_ = game
local v0_8_ = v0_9_.ReplicatedStorage
v0_7_ = v0_8_.Library
v0_6_ = v0_7_.Client
v0_5_ = v0_6_.Network
v0_4_ = v0_4_(v0_5_)
v0_5_ = require
local v0_10_ = game
v0_9_ = v0_10_.ReplicatedStorage
v0_8_ = v0_9_.Library
v0_7_ = v0_8_.Client
v0_6_ = v0_7_.Save
v0_5_ = v0_5_(v0_6_)
v0_6_ = require
local v0_11_ = game
v0_10_ = v0_11_.ReplicatedStorage
v0_9_ = v0_10_.Library
v0_8_ = v0_9_.Modules
v0_7_ = v0_8_.Event
v0_6_ = v0_6_(v0_7_)
v0_7_ = require
local v0_12_ = game
v0_11_ = v0_12_.ReplicatedStorage
v0_10_ = v0_11_.Library
v0_9_ = v0_10_.Types
v0_8_ = v0_9_.Powers
v0_7_ = v0_7_(v0_8_)
v0_8_ = require
local v0_13_ = game
v0_12_ = v0_13_.ReplicatedStorage
v0_11_ = v0_12_.Library
v0_10_ = v0_11_.Client
v0_9_ = v0_10_.CurrencyCmds
v0_8_ = v0_8_(v0_9_)
v0_9_ = require
local v0_14_ = game
v0_13_ = v0_14_.ReplicatedStorage
v0_12_ = v0_13_.Library
v0_11_ = v0_12_.Util
v0_10_ = v0_11_.UpgradeUtil
v0_9_ = v0_9_(v0_10_)
v0_10_ = v0_6_.new
v0_11_ = function(a1)
end
v0_10_ = v0_10_(v0_11_)
v0_0_.Unlocked = v0_10_
v0_10_ = {}
v0_11_ = {}
v0_12_ = nil
v0_13_ = v0_7_.BuildInfo
v0_14_ = v0_1_
local v0_15_ = function(a1)
    local v2_1_ = a1.Powers
    return v2_1_
end
v0_13_ = v0_13_(v0_14_, v0_15_)
v0_14_ = function()
    local v3_0_ = {}
    local v3_1_ = pairs
    local v3_2_ = v0_1_
    local v3_1_, v3_2_, v3_3_ = v3_1_(v3_2_)
    for v3_4_, v3_5_ in v3_1_, v3_2_, v3_3_ do
        if v3_4_ == "Root" then
            local v3_7_ = v0_0_
            local v3_6_ = v3_7_.IsUnlocked
            v3_7_ = v3_5_
            v3_6_ = v3_6_(v3_7_)
            if not v3_6_ then
                v3_6_ = true
                v3_0_[v3_5_] = v3_6_
                v3_7_ = v0_0_
                v3_6_ = v3_7_.IsUnlocked
                v3_7_ = v3_5_.Parent
                v3_6_ = v3_6_(v3_7_)
                if v3_6_ then
                    v3_7_ = v0_0_
                    v3_6_ = v3_7_.IsUnlocked
                    v3_7_ = v3_5_
                    v3_6_ = v3_6_(v3_7_)
                    if not v3_6_ then
                        v3_6_ = true
                        v3_0_[v3_5_] = v3_6_
                    end
                end
            end
        else
            local v3_7_ = v0_0_
            local v3_6_ = v3_7_.IsUnlocked
            v3_7_ = v3_5_.Parent
            v3_6_ = v3_6_(v3_7_)
            if v3_6_ then
                v3_7_ = v0_0_
                v3_6_ = v3_7_.IsUnlocked
                v3_7_ = v3_5_
                v3_6_ = v3_6_(v3_7_)
                if not v3_6_ then
                    v3_6_ = true
                    v3_0_[v3_5_] = v3_6_
                end
            end
        end
    end
    v0_11_ = v3_2_
end
updateLeafCache = v0_14_
v0_14_ = function()
    local v4_1_ = v0_0_
    local v4_0_ = v4_1_.GetUnlockedCount
    v4_0_ = v4_0_()
    v4_1_ = {}
    local v4_2_ = pairs
    local v4_4_ = v0_0_
    local v4_3_ = v4_4_.GetPurchasable
    v4_2_, v4_3_, v4_4_ = v4_2_(v4_3_())
    for v4_5_, v4_6_ in v4_2_, v4_3_, v4_4_ do
        local v4_7_ = v4_5_.GroupId
        if v4_7_ == "Root" then
            local v4_8_ = v0_9_
            v4_7_ = v4_8_.GetCoinsPrice
            v4_8_ = v4_5_
            v4_7_ = v4_7_(v4_8_)
            if v4_7_ then
                local v4_9_ = v4_1_
                local v4_10_ = v4_5_
                local insert = table.insert
                insert(v4_9_, v4_10_)
            end
        end
    end
    local sort = table.sort
    v4_3_ = v4_1_
    v4_4_ = function(a1, a2)
        local v5_2_ = a1.Important
        local v5_3_ = a2.Important
        if v5_2_ ~= v5_3_ then
            v5_3_ = a1.Important
            if v5_3_ ~= true then
                v5_2_ = false
            end
            v5_2_ = true
            return v5_2_
        end
        local v5_5_ = v0_9_
        local v5_4_ = v5_5_.GetCoinsPrice
        v5_5_ = a1
        v5_4_ = v5_4_(v5_5_)
        v5_2_ = v5_4_
        v5_4_ = v0_9_
        v5_3_ = v5_4_.GetCoinsPrice
        v5_4_ = a2
        v5_3_ = v5_3_(v5_4_)
        if v5_2_ ~= v5_3_ then
            if v5_2_ >= v5_3_ then
                v5_4_ = false
            end
            v5_4_ = true
            return v5_4_
        end
        v5_5_ = a1._id
        local v5_6_ = a2._id
        if v5_5_ >= v5_6_ then
            v5_4_ = false
        end
        v5_4_ = true
        return v5_4_
    end
    sort(v4_3_, v4_4_)
    v4_2_ = {}
    v4_3_ = nil
    v4_4_ = 9
    if v4_4_ <= v4_0_ then
        v4_3_ = 2
    else
        v4_4_ = 1
        if v4_4_ <= v4_0_ then
            v4_3_ = 1
        else
            v4_3_ = 0
        end
    end
    local v4_6_ = 1
    local v4_9_ = #v4_1_
    local v4_8_ = v4_3_
    local min = math.min
    local v4_7_ = min(v4_8_, v4_9_)
    v4_4_ = v4_7_
    local v4_5_ = 1
    for v4_6_ = v4_6_, v4_4_, v4_5_ do
        v4_7_ = v4_1_[v4_6_]
        v4_8_ = true
        v4_2_[v4_7_] = v4_8_
    end
    return v4_2_
end
v0_0_.GetGoals = v0_14_
v0_14_ = function(a1)
    local v6_1_ = 0
    local v6_2_ = ipairs
    local v6_4_ = v0_9_
    local v6_3_ = v6_4_.GetGroupDescendantsArray
    v6_4_ = a1
    v6_2_, v6_3_, v6_4_ = v6_2_(v6_3_(v6_4_))
    for v6_5_, v6_6_ in v6_2_, v6_3_, v6_4_ do
        local v6_8_ = v0_0_
        local v6_7_ = v6_8_.IsUnlocked
        v6_8_ = v6_6_
        v6_7_ = v6_7_(v6_8_)
        if v6_7_ then
            v6_1_ += 1.000000
        end
    end
    return v6_1_
end
v0_0_.CountGroupUnlocked = v0_14_
v0_14_ = function(a1)
    local v7_2_ = v0_3_
    local v7_1_ = v7_2_.ToDirectory
    v7_2_ = a1
    local v7_3_ = v0_1_
    v7_1_ = v7_1_(v7_2_, v7_3_)
    v7_3_ = v0_10_
    v7_2_ = v7_3_[v7_1_]
    if not v7_2_ then
        v7_2_ = v0_10_
        local v7_4_ = v0_6_
        v7_3_ = v7_4_.new
        v7_3_ = v7_3_()
        v7_2_[v7_1_] = v7_3_
    end
    v7_3_ = v0_10_
    v7_2_ = v7_3_[v7_1_]
    return v7_2_
end
v0_0_.GetUnlockedSignal = v0_14_
v0_14_ = function(a1)
    local v8_2_ = v0_3_
    local v8_1_ = v8_2_.ToDirectory
    v8_2_ = a1
    local v8_3_ = v0_1_
    v8_1_ = v8_1_(v8_2_, v8_3_)
    v8_3_ = v0_4_
    v8_2_ = v8_3_.Invoke
    v8_3_ = "Upgrades_Purchase"
    local v8_4_ = v8_1_._id
    v8_2_, v8_3_ = v8_2_(v8_3_, v8_4_)
    if v8_2_ then
        local v8_5_ = v0_5_
        v8_4_ = v8_5_.Local
        v8_4_ = v8_4_()
        v8_5_ = v8_4_.UpgradesPurchased
        local v8_6_ = v8_1_._id
        local v8_7_ = true
        v8_5_[v8_6_] = v8_7_
    end
    return v8_2_, v8_3_
end
v0_0_.Unlock = v0_14_
v0_14_ = function(a1)
    local v9_2_ = v0_3_
    local v9_1_ = v9_2_.ToDirectory
    v9_2_ = a1
    local v9_3_ = v0_1_
    v9_1_ = v9_1_(v9_2_, v9_3_)
    v9_2_ = ipairs
    v9_3_ = v9_1_.ChildrenArray
    local v9_2_, v9_3_, v9_4_ = v9_2_(v9_3_)
    for v9_5_, v9_6_ in v9_2_, v9_3_, v9_4_ do
        local v9_8_ = v0_0_
        local v9_7_ = v9_8_.IsUnlocked
        v9_8_ = v9_6_
        v9_7_ = v9_7_(v9_8_)
        if not v9_7_ then
            v9_7_ = false
            return v9_7_
        end
    end
    v9_2_ = true
    return v9_2_
end
v0_0_.AreAllChildrenUnlocked = v0_14_
v0_14_ = function(a1)
    local v10_2_ = v0_3_
    local v10_1_ = v10_2_.ToDirectory
    v10_2_ = a1
    local v10_3_ = v0_1_
    v10_1_ = v10_1_(v10_2_, v10_3_)
    v10_2_ = v10_1_.Parent
    if not v10_2_ then
        v10_3_ = v0_0_
        v10_2_ = v10_3_.IsUnlocked
        v10_3_ = v10_1_
        return v10_2_(v10_3_)
    end
    v10_3_ = v0_0_
    v10_2_ = v10_3_.AreAllChildrenUnlocked
    v10_3_ = v10_1_.Parent
    return v10_2_(v10_3_)
end
v0_0_.AreAllSiblingsUnlocked = v0_14_
v0_14_ = function(a1)
    local v11_2_ = v0_3_
    local v11_1_ = v11_2_.ToDirectory
    v11_2_ = a1
    local v11_3_ = v0_1_
    v11_1_ = v11_1_(v11_2_, v11_3_)
    v11_2_ = v11_1_.Parent
    if not v11_2_ then
        v11_2_ = true
        return v11_2_
    end
    v11_3_ = v0_0_
    v11_2_ = v11_3_.IsUnlocked
    v11_3_ = v11_1_.Parent
    return v11_2_(v11_3_)
end
v0_0_.IsUnlockable = v0_14_
v0_14_ = function(a1)
    local v12_2_ = v0_3_
    local v12_1_ = v12_2_.ToDirectory
    v12_2_ = a1
    local v12_3_ = v0_1_
    v12_1_ = v12_1_(v12_2_, v12_3_)
    v12_3_ = v0_5_
    v12_2_ = v12_3_.Get
    v12_2_ = v12_2_()
    if not v12_2_ then
        v12_3_ = false
        return v12_3_
    end
    local v12_5_ = v12_2_.UpgradesPurchased
    local v12_6_ = v12_1_._id
    local v12_4_ = v12_5_[v12_6_]
    if v12_4_ ~= true then
        v12_3_ = false
    end
    v12_3_ = true
    return v12_3_
end
v0_0_.IsUnlocked = v0_14_
v0_14_ = function()
    local v13_1_ = v0_5_
    local v13_0_ = v13_1_.Get
    v13_0_ = v13_0_()
    if not v13_0_ then
        v13_1_ = 0
        return v13_1_
    end
    v13_1_ = 0
    local v13_2_ = pairs
    local v13_3_ = v13_0_.UpgradesPurchased
    local v13_2_, v13_3_, v13_4_ = v13_2_(v13_3_)
    for v13_5_, v13_6_ in v13_2_, v13_3_, v13_4_ do
    end
    return v13_1_
end
v0_0_.GetUnlockedCount = v0_14_
v0_14_ = function()
    local v14_0_ = v0_12_
    if not v14_0_ then
        local v14_1_ = v0_3_
        v14_0_ = v14_1_.DictionaryLength
        v14_1_ = v0_1_
        v14_0_ = v14_0_(v14_1_)
        v0_12_ = v14_0_
    end
    v14_0_ = v0_12_
    return v14_0_
end
v0_0_.GetTotal = v0_14_
v0_14_ = function()
    local v15_0_ = v0_12_
    if not v15_0_ then
        local v15_1_ = v0_3_
        v15_0_ = v15_1_.DictionaryLength
        v15_1_ = v0_1_
        v15_0_ = v15_0_(v15_1_)
        v0_12_ = v15_0_
    end
    v15_0_ = v0_12_
    local v15_2_ = 100
    local v15_5_ = v0_0_
    local v15_4_ = v15_5_.GetUnlockedCount
    v15_4_ = v15_4_()
    local v15_3_ = v15_4_ / v15_0_
    local v15_1_ = v15_2_ * v15_3_
    return v15_1_
end
v0_0_.GetUnlockedPercent = v0_14_
v0_14_ = function(a1)
    local v16_4_ = v0_13_
    local v16_3_ = v16_4_.MaxValues
    local v16_2_ = v16_3_[a1]
    local v16_1_ = v16_2_ or 0.000000
    return v16_1_
end
v0_0_.GetPotentialPower = v0_14_
v0_14_ = function(a1)
    local v17_4_ = v0_13_
    local v17_3_ = v17_4_.ByPowers
    local v17_2_ = v17_3_[a1]
    local v17_1_ = assert
    v17_1_ = v17_1_(v17_2_)
    v17_2_ = nil
    v17_3_ = ipairs
    v17_4_ = v17_1_
    local v17_3_, v17_4_, v17_5_ = v17_3_(v17_4_)
    for v17_6_, v17_7_ in v17_3_, v17_4_, v17_5_ do
        local v17_8_ = v17_7_.Powers
        if v17_8_ then
            local v17_9_ = v0_0_
            v17_8_ = v17_9_.IsUnlocked
            v17_9_ = v17_7_
            v17_8_ = v17_8_(v17_9_)
            if v17_8_ then
                v17_9_ = v17_7_.Powers
                v17_8_ = v17_9_[a1]
                if v17_8_ then
                    local v17_10_ = v0_7_
                    v17_9_ = v17_10_.Combine
                    v17_10_ = v17_2_
                    local v17_11_ = v17_8_
                    v17_9_ = v17_9_(v17_10_, v17_11_)
                    v17_2_ = v17_9_
                end
            end
        end
    end
    v17_3_ = v17_2_ or 0.000000
    return v17_3_
end
v0_0_.GetPower = v0_14_
v0_14_ = function()
    local v18_0_ = 0
    local v18_1_ = pairs
    local v18_2_ = v0_11_
    local v18_1_, v18_2_, v18_3_ = v18_1_(v18_2_)
    for v18_4_, v18_5_ in v18_1_, v18_2_, v18_3_ do
        local v18_6_ = v18_4_.Price
        if not v18_6_ then
            v18_0_ += 1.000000
        else
            local v18_7_ = v0_8_
            v18_6_ = v18_7_.CanAfford
            local v18_8_ = v18_4_.Price
            v18_7_ = v18_8_[-1]
            v18_7_ = v18_7_:GetId()
            local v18_9_ = v18_4_.Price
            v18_8_ = v18_9_[-1]
            v18_6_ = v18_6_(v18_8_:GetAmount())
            if v18_6_ then
                v18_0_ += 1.000000
            end
        end
    end
    return v18_0_
end
v0_0_.CountPurchasable = v0_14_
v0_14_ = function(a1)
    local v19_2_ = v0_1_
    local v19_1_ = v19_2_[a1]
    if v19_1_ then
        v19_2_ = v19_1_.Price
        if not v19_2_ then
            v19_2_ = false
            return v19_2_
        end
    end
    v19_2_ = false
    return v19_2_
end
v0_0_.CanAfford = v0_14_
v0_14_ = function()
    local v20_1_ = v0_5_
    local v20_0_ = v20_1_.Get
    v20_0_ = v20_0_()
    if not v20_0_ then
        v20_1_ = false
        return v20_1_
    end
    local v20_2_ = v20_0_.Tutorial
    v20_1_ = v20_2_.ClickedUpgrades
    return v20_1_
end
v0_0_.HasClickedUpgrades = v0_14_
v0_14_ = function()
    local v21_0_ = v0_11_
    return v21_0_
end
v0_0_.GetPurchasable = v0_14_
v0_14_ = function()
    local v22_2_ = v0_5_
    local v22_1_ = v22_2_.Get
    v22_1_ = v22_1_()
    if v22_1_ == nil then
        local v22_0_ = false
    end
    local v22_0_ = true
    return v22_0_
end
v0_0_.IsLoaded = v0_14_
v0_14_ = v0_4_.Fired
v0_15_ = "Upgrades_Unlocked"
v0_14_ = v0_14_(v0_15_)
local v0_16_ = function(a1)
    local v23_2_ = v0_1_
    local v23_1_ = v23_2_[a1]
    if not v23_1_ then
        return
    end
    local v23_3_ = v0_5_
    v23_2_ = v23_3_.Local
    v23_2_ = v23_2_()
    v23_3_ = v23_2_.UpgradesPurchased
    local v23_4_ = v23_1_._id
    local v23_5_ = true
    v23_3_[v23_4_] = v23_5_
    v23_3_ = updateLeafCache
    v23_3_()
    v23_4_ = v0_0_
    v23_3_ = v23_4_.Unlocked
    v23_5_ = v23_1_
    v23_3_:FireAsync(v23_5_)
    v23_4_ = v0_10_
    v23_3_ = v23_4_[v23_1_]
    if v23_3_ then
        local v23_6_ = v23_1_
        v23_3_:FireAsync(v23_6_)
    end
end
v0_14_:Connect(v0_16_)
v0_14_ = v0_4_.Fired
v0_15_ = "Upgrades_Reset"
v0_14_ = v0_14_(v0_15_)
v0_16_ = function()
    local v24_1_ = v0_5_
    local v24_0_ = v24_1_.Local
    v24_0_ = v24_0_()
    v24_1_ = {}
    local v24_2_ = true
    v24_1_.Root = v24_2_
    v24_0_.UpgradesPurchased = v24_1_
    v24_1_ = updateLeafCache
    v24_1_()
    v24_2_ = v0_0_
    v24_1_ = v24_2_.Unlocked
    local v24_4_ = v0_1_
    local v24_3_ = v24_4_.Root
    v24_1_:FireAsync(v24_3_)
end
v0_14_:Connect(v0_16_)
local spawn = task.spawn
v0_15_ = function()
    local v25_1_ = v0_0_
    local v25_0_ = v25_1_.IsLoaded
    v25_0_ = v25_0_()
    while not v25_0_ do
        local wait = task.wait
        wait()
    end
    v25_0_ = updateLeafCache
    v25_0_()
end
spawn(v0_15_)
return v0_0_

Assistant:
Assistant: