System: You are a transcript analyzer creating a JSON table of contents.
User: You are analyzing a YouTube video transcript to create a structured JSON table of contents. The video is approximately 00:20:05 long.

Here is the transcript:

[00:00:00] and this baller's Gate 3 beginner
[00:00:01] mechanics guide we're going to be
[00:00:02] talking about the game systems of
[00:00:04] Baldur's Gate 3 how things function how
[00:00:06] skill checks work how attacks work how
[00:00:08] spells work what are ability scores and
[00:00:10] ability modifiers what is advantage and
[00:00:13] disadvantage how all these things work
[00:00:15] in the game so that you can have a
[00:00:16] better understanding when you're playing
[00:00:17] through now before we get too far into
[00:00:19] the video I want to give a big shout out
[00:00:20] to lyrion Studios for sponsoring this
[00:00:22] video if you guys are playing Baldur's
[00:00:24] Gate 3 this week or you're going to be
[00:00:25] playing but you don't have the game yet
[00:00:27] make sure to use our link below to
[00:00:29] support the channel if you saw our guide
[00:00:31] series on 5th edition d d a few years
[00:00:33] ago when Early Access first came out
[00:00:35] then a lot of this will be familiar to
[00:00:37] you but this has been edited to fit the
[00:00:39] game specifically taking out anything
[00:00:41] that is not applicable and adding any
[00:00:42] needed information Baldur's Gate 3 is
[00:00:45] based off the 5th edition Dungeons and
[00:00:47] Dragons rule set which uses a system
[00:00:48] that involves the rolling of a 20-sided
[00:00:50] die called a D20 to resolve encounters
[00:00:53] and scenarios in the game World in
[00:00:55] combat this will be done behind the
[00:00:56] scenes by The Game's software but
[00:00:58] players will be able to see the results
[00:00:59] of their dice rolls in the bottom right
[00:01:01] hand corner of the screen
[00:01:03] ability checks outside of combat
[00:01:04] including dialogue however are handled
[00:01:06] differently and you can much more easily
[00:01:08] see the dice rolls what's really great
[00:01:10] about tabletop gaming on PC or console
[00:01:12] is that the game does all the
[00:01:13] mathematics for you eliminating the need
[00:01:15] to remember every single thing that
[00:01:17] affects your encounter however if you do
[00:01:19] not understand how abilities work you
[00:01:21] may find yourself having a tough time so
[00:01:23] let's start there in Baldur's Gate 3
[00:01:25] attributes are called abilities this
[00:01:28] means that strength dexterity
[00:01:30] Constitution intelligence wisdom and
[00:01:31] Charisma are all referred to as
[00:01:33] abilities within Baldur's Gate 3's
[00:01:35] mechanics and context this can be quite
[00:01:38] confusing at first because just about
[00:01:39] every other role-playing game out there
[00:01:41] uses the term abilities to delineate the
[00:01:44] skills of a character or some other
[00:01:45] active or passive function they possess
[00:01:48] attributes or stats is usually what we'd
[00:01:50] refer to these as but in bg3 they are
[00:01:53] called abilities ability score is the
[00:01:55] number that represents each ability or
[00:01:57] Stat of your character and ability
[00:01:59] modifier is the bonus or penalty you
[00:02:01] gain from your ability score of each
[00:02:02] ability
[00:02:04] to determinability modifier subtract 10
[00:02:06] from the ability score and then divide
[00:02:08] the result by two rounded down for
[00:02:10] instance if you have 17 strength then
[00:02:12] your ability score for strength is 17
[00:02:14] and your ability modifier for strength
[00:02:15] is plus three
[00:02:17] if you have eight dexterity then your
[00:02:19] ability score is 8 and your ability
[00:02:20] modifier is -1
[00:02:22] both your ability scores and ability
[00:02:24] modifiers will dictate how successful
[00:02:26] your character is at various things
[00:02:27] throughout the game and the reason we
[00:02:29] begin with ability scores and ability
[00:02:30] modifiers in this Baldur's Gate through
[00:02:32] beginner guide is that the D20 is rolled
[00:02:34] in three different instances ability
[00:02:36] checks attack rolls and saving throws
[00:02:39] all three of these will use your ability
[00:02:41] modifiers when determining their
[00:02:42] outcomes so it's wise to know how they
[00:02:44] are calculated ability checks are ruled
[00:02:46] when performing interactions within the
[00:02:48] game World testing a character's
[00:02:50] abilities and often appear in dialogue
[00:02:52] when lock picking or disarming traps and
[00:02:54] often when checking for hidden doors
[00:02:56] items or buried Loop ability checks are
[00:02:58] accompanied by something called a
[00:03:00] difficulty class or DC for short and
[00:03:03] that is the number you must roll with
[00:03:04] the D20 in order to pass the ability
[00:03:06] check Baldur's Gate 3 will determine the
[00:03:08] difficulty class of everything in the
[00:03:10] game and you'll need to have characters
[00:03:11] that have decent ability modifiers in
[00:03:13] order to pass them the Crux of the
[00:03:15] situation though is that you sometimes
[00:03:17] cannot see the difficulty class of a
[00:03:19] hidden object door or loot until you've
[00:03:22] passed or failed the check so it's wise
[00:03:24] to be prepared and save often in case
[00:03:26] you want to reload and try again
[00:03:28] you can see on the screen a general list
[00:03:30] of how difficult a task is based on the
[00:03:32] number of the DC you can see you only
[00:03:34] need to roll a 5 on a D20 to succeed in
[00:03:36] very easy difficulty checks well nearly
[00:03:38] impossible is 30. in order to even hit
[00:03:41] 30 you would need to have a very high
[00:03:42] ability modifier other bonuses like
[00:03:44] proficiency or even expertise or
[00:03:46] guidance and almost a perfect 20 roll on
[00:03:49] the die the second thing a building
[00:03:51] modifier is used for is attack rolls
[00:03:52] which is when a character is attacking
[00:03:54] another character
[00:03:55] when attacking with weapons or unarmed
[00:03:57] players will roll the D20 and if the
[00:03:59] role is equal to or higher than the
[00:04:00] target's armor class or AC for short
[00:04:03] they will connect with their attack
[00:04:04] melee weapons and unarmed attacks use
[00:04:07] the character's strength modifier to add
[00:04:09] to their attack role and ranged weapons
[00:04:10] use the dexterity modifier however there
[00:04:13] are some exceptions such as melee
[00:04:14] weapons that have the Finesse property
[00:04:16] allowing the use of dexterity instead of
[00:04:18] strength and the Monk's martial arts
[00:04:20] class feature which allows them to use
[00:04:21] dexterity instead of strength as well
[00:04:23] additionally your ability modifier is
[00:04:25] then added to your damage role if you
[00:04:27] successfully connect with your attack
[00:04:29] damage rolls are calculated by Rolling
[00:04:31] the die or dice of the weapon used and
[00:04:33] then adding ability modifier this means
[00:04:36] not only are you more likely to hit with
[00:04:37] a weapon if you have high strength or
[00:04:39] dexterity but you will do more damage if
[00:04:41] you do this makes strength and dexterity
[00:04:44] particularly important to characters
[00:04:45] that rely on weapons for damage though
[00:04:47] they usually focus on one or the other
[00:04:50] saving throws are used to calculate the
[00:04:52] defense of a character versus many
[00:04:53] effects or spells in the game each of
[00:04:55] these has its own DC which the character
[00:04:57] must make a saving throw of the die
[00:04:59] against in order to protect themselves
[00:05:01] these spells and effects will Target one
[00:05:03] of the six abilities of the character
[00:05:04] and they will use that specific ability
[00:05:07] modifier when rolling
[00:05:09] just like ability checks and attack
[00:05:10] rolls you must hit the target number or
[00:05:12] higher in order to succeed at a saber
[00:05:14] throw if you're making a spell casting
[00:05:17] character such as a wizard or sorcerer
[00:05:18] for example you want to have the highest
[00:05:20] difficulty class you can on your spells
[00:05:22] as this helps prevent enemies from
[00:05:24] successfully rolling a saving throw and
[00:05:26] increases your Effectiveness each class
[00:05:28] has its own ability and that is used to
[00:05:30] calculate this and this is called its
[00:05:32] spell casting ability modifier
[00:05:34] for instance clerics use wisdom to
[00:05:36] determine their spell DC and wizards use
[00:05:39] intelligence for theirs the DC to resist
[00:05:41] one of your spells is equal to eight
[00:05:43] plus your spell casting ability modifier
[00:05:45] plus proficiency
[00:05:47] note that some spells like guiding bolt
[00:05:49] or Eldritch blast actually Target the
[00:05:51] armor class of the Target and operate
[00:05:53] similarly to a weapon attack and in
[00:05:55] those cases instead of the target
[00:05:56] rolling to save against your spell you
[00:05:59] will actually roll the D20 add your
[00:06:00] spell casting ability modifier and add
[00:06:03] your proficiency just like a weapon
[00:06:04] attack so we've mentioned proficiency a
[00:06:06] few times but now I want to talk a bit
[00:06:08] about exactly what proficiency is all
[00:06:11] characters in Baldur's Gate 3 have what
[00:06:12] is called a proficiency bonus this is a
[00:06:15] positive modifier that increases as that
[00:06:17] character game's levels and works
[00:06:19] somewhat similarly to your ability
[00:06:20] modifier because it's added to your D20
[00:06:22] roles each character Begins the game
[00:06:24] with a proficiency bonus of plus two by
[00:06:26] default at level 1. increasing by plus
[00:06:29] one every four levels to a maximum of
[00:06:31] plus four since the level cap for
[00:06:33] Baldur's Gate 3 is 12. this is The
[00:06:35] Game's way of making characters more
[00:06:37] powerful as their level raises
[00:06:38] increasing their likelihood of
[00:06:39] succeeding in roles note that
[00:06:41] proficiency bonus is the same for all
[00:06:43] characters who are all the same level
[00:06:45] and that class multi-classing and race
[00:06:47] have no impact on this bonus proficiency
[00:06:50] bonus is only added to the D20 roll of
[00:06:53] things that you have Proficiency in and
[00:06:55] these are determined by a combination of
[00:06:57] your race background class Feats that
[00:07:00] you take and potentially even equipment
[00:07:02] you find this means that you will not
[00:07:03] gain this bonus on all of your roles but
[00:07:06] instead only on the things that your
[00:07:07] character or the character you're using
[00:07:09] are proficient at
[00:07:10] the following is a list of things that
[00:07:12] proficiency applies to attack roles
[00:07:14] using weapons you're proficient with
[00:07:16] ability checks using skills you're
[00:07:18] proficient with saving throws you're
[00:07:20] proficient with Attack rules of spells
[00:07:22] that Target the armor class of a Target
[00:07:24] and the difficulty class of the saving
[00:07:26] throw that a Target must throw if you're
[00:07:28] targeting the ability of a target with a
[00:07:30] spell in Baldur's Gate 3 players do not
[00:07:32] receive a penalty for attacking with
[00:07:34] weapons they're not proficient with but
[00:07:36] instead they do not use their
[00:07:37] proficiency bonus in calculating their
[00:07:39] attack role additionally they will not
[00:07:41] be able to use the weapon actions of
[00:07:42] that weapon type this means ideally you
[00:07:45] will always be using a weapon that you
[00:07:46] have Proficiency in however when a
[00:07:48] character uses armor or a shield that
[00:07:50] they are not proficient with they have
[00:07:52] disadvantage on any attack rule they
[00:07:54] make and they cannot cast spells this is
[00:07:57] really really bad and means players
[00:07:58] should definitely avoid using armor or
[00:08:00] Shields they do not have Proficiency in
[00:08:02] at all costs we'll get into advantage
[00:08:04] and disadvantage shortly but for now
[00:08:06] let's take a look at skills skills in
[00:08:08] Baldur's Gate 3 are used throughout the
[00:08:10] course of the game to help characters
[00:08:11] overcome obstacles and challenges which
[00:08:14] skills you're proficient with will be
[00:08:15] determined during character creation and
[00:08:17] are usually tied to your class race and
[00:08:19] background each skill in the game Falls
[00:08:21] with an inability and skills are
[00:08:23] essentially a specific aspect of that
[00:08:25] ability for instance sleight of hand
[00:08:27] falls under dexterity because having
[00:08:29] faster reflexes and being more agile
[00:08:31] would help you steal things or for
[00:08:33] instance persuasion falls under Charisma
[00:08:35] because being charismatic would help
[00:08:37] persuade someone the following is a list
[00:08:39] of skills in the game and what abilities
[00:08:41] they fall under when players make an
[00:08:43] ability check that also uses a skill
[00:08:45] they will add their proficiency bonus to
[00:08:47] their D20 role if they have Proficiency
[00:08:49] in that skill otherwise they roll as
[00:08:52] normal including only their ability
[00:08:53] modifier
[00:08:54] dialogue lock picking and disarming are
[00:08:56] all handled with very visible D20 roles
[00:08:59] so you can see your proficiency at work
[00:09:01] or not if you don't have any however
[00:09:03] there are some instances where things
[00:09:04] are calculated behind the scenes like
[00:09:06] for example when trying to spot a hidden
[00:09:08] door or buried loot you can see the
[00:09:10] calculation on the bottom right hand
[00:09:11] side of the screen when this occurs but
[00:09:12] you won't have a D20 Roll pop up before
[00:09:14] you so you'll have to pay attention to
[00:09:16] what is happening on the screen while
[00:09:17] you explore if you succeed something
[00:09:19] will become visible that wasn't previous
[00:09:21] but if you fail you won't know what you
[00:09:23] missed out on sometimes if you want you
[00:09:26] can reload the game and try these checks
[00:09:27] again to see if you can reveal a hidden
[00:09:29] object as you might pass the role but
[00:09:31] other times the difficulty class of it
[00:09:33] will just simply be too high that you'll
[00:09:35] need something like guidance or
[00:09:36] expertise in order to reach a high
[00:09:38] enough number to pass the check and
[00:09:40] expertise is an even higher form of
[00:09:42] proficiency where the player takes their
[00:09:43] proficiency bonus with a set skill and
[00:09:45] doubles it you will most often find this
[00:09:48] with robes and Barts and one other thing
[00:09:50] to mention before we move on from skills
[00:09:52] is that tools or items in Baldur's Gate
[00:09:53] 3 that can help a player or do something
[00:09:55] they wouldn't otherwise be able to do
[00:09:57] but unlike skills they are not tied to a
[00:09:59] specific ability for instance thieves
[00:10:01] tools allow you to track a lockpick but
[00:10:03] if you don't have any then you cannot
[00:10:05] even attempt it and likewise I trap
[00:10:07] disarm toolkit is needed to attempt
[00:10:08] disarming traps other wise you can't
[00:10:10] even attempt it this brings us to
[00:10:12] Advantage and disadvantage there are
[00:10:14] many scenarios in the game where players
[00:10:16] will have either advantage or
[00:10:17] disadvantage and these make things
[00:10:18] easier or harder for the character
[00:10:20] depending on which they have
[00:10:22] like many things in Baldur's Gate 3
[00:10:23] advantage and disadvantage are applied
[00:10:25] to the role of the D20 advantage means
[00:10:27] that you roll the D20 two times when
[00:10:29] making an attack roll ability check or
[00:10:31] saving throw and use the higher of the
[00:10:33] two values conversely disadvantage means
[00:10:36] that you roll the d22 times using the
[00:10:37] lower of the two values Advantage
[00:10:40] roughly doubles your chances for Success
[00:10:42] while disadvantage roughly halves it
[00:10:43] this Advantage is one of the worst
[00:10:45] situations you can be in while rolling
[00:10:47] in Baldur's Gate 3 and should be avoided
[00:10:49] at all costs while Advantage drastically
[00:10:51] improves your chances of success and so
[00:10:53] should be sought out keep this in mind
[00:10:55] when deciding how to proceed with
[00:10:57] situations in Baldur's Gate 3. up next
[00:10:59] is weapons weapons are a huge part of
[00:11:02] Baldur's Gate 3 and make up a big chunk
[00:11:04] of combat since not every character can
[00:11:06] cast spells but use weapons in this
[00:11:09] section we'll take a look at how
[00:11:10] proficiency is handled when it comes to
[00:11:12] weapons how damage is calculated and
[00:11:14] what weapon properties do and what they
[00:11:16] mean whenever you attack an enemy in
[00:11:18] Baldur's Gate 3 with a weapon you make
[00:11:20] what is called an attack roll which I
[00:11:21] already covered this attack roll is
[00:11:23] affected by your weapon proficiency so
[00:11:25] let's take a look at how this plays out
[00:11:27] in Baldur's Gate 3. you won't be
[00:11:29] penalized for using a weapon you aren't
[00:11:30] proficient in but the likelihood of you
[00:11:32] hitting the enemy is reduced because you
[00:11:34] don't get the added benefit of
[00:11:35] proficiency if you remember your
[00:11:37] proficiency bonus begins at plus 2 and
[00:11:39] increases every four character levels to
[00:11:40] a maximum plus four proficiency is
[00:11:43] particularly important at lower levels
[00:11:45] where you have less ways of increasing
[00:11:46] your chances of Landing attacks each
[00:11:49] character's weapon proficiency is
[00:11:50] determined by their race and class for
[00:11:52] example elves gain proficiency with long
[00:11:54] swords short sword short bows and
[00:11:56] longbows and wizards gain proficiency
[00:11:58] with daggers quarter steps unlike
[00:12:00] crossbows this means if you made an
[00:12:02] Elven wizard you'd have a proficiency
[00:12:03] with all seven of these weapon types
[00:12:05] each weapon in Baldur's Gate 3 falls
[00:12:07] under simple weapons or martial weapons
[00:12:09] simple weapons are things like clubs
[00:12:11] quarter staffs short bows and maces
[00:12:13] while martial weapons or weapons like
[00:12:15] long swords rapiers longbows and morning
[00:12:17] Stars some classes have very specific
[00:12:20] weapon proficiency like the wizard most
[00:12:23] classes have Proficiency in simple
[00:12:24] weapons and only a handful have
[00:12:26] Proficiency in Marshall weapons it's
[00:12:28] important to note that it is possible to
[00:12:30] have a general proficiency like Marshall
[00:12:32] and also have a specific weapon
[00:12:34] proficiency like longsword which falls
[00:12:36] under martial Proficiency in this case
[00:12:38] you don't gain any extra bonuses You're
[00:12:40] simply considered to have Proficiency in
[00:12:42] that weapon type every weapon in
[00:12:44] Baldur's Gate 3 has a damage die that is
[00:12:46] rolled when you successfully make an
[00:12:48] attack roll and this damage is then
[00:12:49] applied to the Target along with your
[00:12:51] ability modifier
[00:12:52] for example if you attack with a great
[00:12:54] Club you'll roll an eight-sided die or a
[00:12:56] d8 take that result and add your
[00:12:58] strength ability modifier to the damage
[00:13:00] that you get for your attack
[00:13:02] not every weapon uses the same die and
[00:13:04] some are much better than others so pay
[00:13:06] attention to what these are and use the
[00:13:08] highest damage ones you can
[00:13:10] additionally each weapon has a damage
[00:13:12] type which is either bludgeoning
[00:13:13] piercing or slashing or some special
[00:13:15] weapons have fire or psychic or other
[00:13:17] damage Types on them like that
[00:13:19] this is important to note because some
[00:13:21] enemies have damage resistance against
[00:13:22] certain types of damage and it's
[00:13:24] possible to gain damage resistance
[00:13:25] yourself such as by taking the heavy
[00:13:27] armor Master feat this means it's a good
[00:13:30] idea to have a variety of different
[00:13:31] damage types in your group so you don't
[00:13:33] have a rough time against a few specific
[00:13:35] enemy groupings
[00:13:37] nearly every weapon has a weapon
[00:13:38] property in Baldur's Gate 3 and those
[00:13:40] that don't are few and far between
[00:13:42] you'll see up on the screen a list of
[00:13:44] weapon properties with a description of
[00:13:46] what they do finesse weapons are melee
[00:13:48] weapons that let you use your dexterity
[00:13:50] instead of your strength for your attack
[00:13:51] and damage rules light weapons can be
[00:13:53] dual wielded with another light weapon
[00:13:55] range is the range of the weapon listed
[00:13:57] in meters
[00:13:59] extra reach increases the range that you
[00:14:01] can attack from Throne weapons can be
[00:14:03] thrown for the same damage as if they
[00:14:05] were used to attack normally two-handed
[00:14:07] weapons must be wielded in both hands
[00:14:09] and versatile weapons can be either
[00:14:11] wielded in one hand or both hands
[00:14:12] increasing their damage die if wielded
[00:14:15] in both Armor class or AC in Baldur's
[00:14:17] Gate 3 is what protects you from any
[00:14:19] attack that uses an attack roll and this
[00:14:21] includes some spells that use attack
[00:14:22] rolls like scorching Ray the amount of
[00:14:25] protection you gain depends on the armor
[00:14:26] you're wearing for example padded armor
[00:14:28] gives you 11 Armor class and chainmail
[00:14:30] gives you 16 which means that enemies
[00:14:32] must reach a total of 11 in the case of
[00:14:34] padded armor or 16 in the case of
[00:14:36] chainmail on their attack rolls in order
[00:14:38] to hit you note that if you are using no
[00:14:40] armor or are unarmored you're considered
[00:14:42] to have 10 Armor class and you cannot
[00:14:44] have lower than this unless by some
[00:14:46] in-game effect in addition players gain
[00:14:48] a benefit to their Armor class from
[00:14:50] their dexterity and how much benefit you
[00:14:52] gain is different depending on what
[00:14:53] classification of armor you are wearing
[00:14:55] when wearing light armor you gain the
[00:14:57] full value of your dexterity modifier at
[00:14:59] to your armor class when wearing medium
[00:15:01] armor you gain up to plus two Armor
[00:15:03] class from your dexterity modifier and
[00:15:05] when wearing heavy armor you gain no
[00:15:06] benefit from your dexterity modifier to
[00:15:08] your armor class including negative
[00:15:09] dexterity modifiers so if you had -1 on
[00:15:12] your dexterity that would not be added
[00:15:13] to your armor class and you would
[00:15:15] actually prevent yourself from losing
[00:15:16] armor that way note that medium and
[00:15:18] heavy armor limits to your dexterity
[00:15:20] modifier only apply to your armor class
[00:15:22] it doesn't apply to your attack rolls
[00:15:24] ability checks or saving throws so you
[00:15:26] can still use medium and heavy armor on
[00:15:28] dexterity focused characters if you want
[00:15:30] unlike weapons Proficiency in an armor
[00:15:33] type you are wearing is a must-have or
[00:15:34] you'll be facing some staunch penalties
[00:15:36] characters who wear armor they aren't
[00:15:38] proficient with will have disadvantage
[00:15:40] on any attack roll that they make and
[00:15:42] they can't cast spells however the
[00:15:44] upside here is that characters can cast
[00:15:46] spells while wearing armor they are
[00:15:48] proficient in even heavy armor but no
[00:15:50] penalty to attack rules or Arcane Spell
[00:15:52] failure one thing you do need to pay
[00:15:55] attention to though when deciding on
[00:15:56] what armor to wear is whether or not it
[00:15:58] gives you disadvantage on stealth checks
[00:16:00] generally speaking you want to use
[00:16:02] lighter armor on characters with high
[00:16:03] dexterity because lighter armors don't
[00:16:05] typically penalize stealth and dexterity
[00:16:07] Focus characters can use stealth better
[00:16:09] than most others
[00:16:11] and this brings us to Feats Feats for
[00:16:13] all intents and purposes work like
[00:16:14] talents and dos 2 or perks in Fallout
[00:16:16] and they give the character a very
[00:16:18] specific bonus in Baldur's Gate 3
[00:16:20] characters will gain a feat every fourth
[00:16:22] level they take in a given class this
[00:16:24] means if you don't multi-class you'll
[00:16:25] gain a feat at a level 4 8 and 12.
[00:16:28] however if you do it'll be whenever you
[00:16:30] hit four levels in a given class
[00:16:33] the ability Improvement feat allows you
[00:16:34] to spend two ability points to improve
[00:16:36] your abilities in whatever combination
[00:16:37] you wish whether it's both points and
[00:16:39] one ability or split between the two
[00:16:41] this is the most commonly selected feat
[00:16:43] in Baldur's Gate 3 and it's the safe
[00:16:45] option if you're unsure what to choose
[00:16:47] many Feats will give you some benefit
[00:16:49] and increase the specific ability score
[00:16:51] by one like heavily armored this feat
[00:16:53] increases your strength by one and also
[00:16:55] gives you proficiency with heavy armor
[00:16:57] this can be good or bad depending on how
[00:16:59] you're set up if you have an even number
[00:17:01] of strength like 16 for example you'll
[00:17:03] not see any benefit from the strength
[00:17:04] increase since your strength modifier
[00:17:06] will not improve at 17. if you really
[00:17:09] want a feat but its ability score
[00:17:10] increase will not benefit you because of
[00:17:12] this I strongly suggest that you respect
[00:17:14] your character at Withers in your camp
[00:17:15] and set up your abilities in such a way
[00:17:17] that you can make use of it like setting
[00:17:19] your strength to 17 so it becomes 18
[00:17:21] with a feet increasing your modifier by
[00:17:23] plus one
[00:17:24] and the last thing I'm going to cover in
[00:17:26] this video is the rest mechanic in
[00:17:28] Baldur's Gate 3. there are two different
[00:17:30] types of rest in Baldur's Gate 3 there
[00:17:32] is a short rest and a long rest and you
[00:17:34] can find these on the bottom right hand
[00:17:35] part of the screen if you click the
[00:17:36] little icon down there it'll bring up
[00:17:38] your rest mechanics you can either go
[00:17:40] back to Camp or click long rest or short
[00:17:42] rest short rest will not only regenerate
[00:17:44] some of the health of your party but
[00:17:46] they can also be used in places where
[00:17:47] you can't long rest there are danger
[00:17:49] zones in baller Skate 3 where you can't
[00:17:50] long rest but in these areas you'll
[00:17:52] still be able to short rest which gives
[00:17:54] them a little bit of an advantage now
[00:17:55] they won't replenish all the class
[00:17:57] features and spells of most classes in
[00:17:59] this game so they do have limited
[00:18:01] application and you need to pay
[00:18:02] attention to the class that you're
[00:18:03] playing and whether they regain their
[00:18:05] class features back on shorter long rest
[00:18:08] and to give you an example what I mean
[00:18:09] warlocks gain back their spell slots
[00:18:11] when they short rest this is one of the
[00:18:13] upsides of this class the downside being
[00:18:14] that they have less spell slots but they
[00:18:16] can gain them back more easily by short
[00:18:17] resting whereas like Wizards or
[00:18:19] Sorcerers on the other hand they need to
[00:18:21] Long rest in order to gain their spell
[00:18:22] slots back and when you go to full rest
[00:18:25] in Baldur's Gate 3 if you do not have
[00:18:27] enough camp supplies you won't be able
[00:18:28] to replenish all your spells and heal
[00:18:30] your characters so it's important as you
[00:18:32] explore through the game to pick up
[00:18:34] different food items and things like
[00:18:35] that camp supplies so that when you go
[00:18:37] to rest in your Camp however often that
[00:18:39] is that you're able to actually complete
[00:18:41] a full rest and gain back your slots and
[00:18:43] help and just one more tip I would give
[00:18:45] you about long resting in Baldur's Gate
[00:18:47] 3 and it's that a lot of players tend to
[00:18:49] hoard their supplies their camp supplies
[00:18:51] and food because they don't long rest as
[00:18:54] much as they should they are afraid that
[00:18:56] they won't have the resource that they
[00:18:58] need in order to replenish all their
[00:18:59] spell slots when they need it by using
[00:19:01] their camp supplies too often and they
[00:19:03] don't rest as much as they should
[00:19:04] absolutely rest every time your main
[00:19:06] spellcaster runs out of spells in this
[00:19:08] game just do it you will have plenty of
[00:19:10] camp supplies and food as the game goes
[00:19:12] on I've made it through about act two of
[00:19:14] the game at this point and I haven't had
[00:19:15] any issues resting whenever I've needed
[00:19:17] to so if you're worried about whether
[00:19:19] you should rest or shouldn't rest and
[00:19:20] you don't want your spell casters to
[00:19:21] feel Limited in combat just rest so that
[00:19:24] wraps out up our Baldur's Gate 3 sort of
[00:19:26] beginner mechanics video and if you're
[00:19:28] new to 5e or Baldur's Gate 3 I hope you
[00:19:30] got a lot out of this it's kind of ease
[00:19:32] you into it a little bit a lot of these
[00:19:33] things are not thoroughly explained in
[00:19:34] the game and again big shout out to
[00:19:36] larion Studios for sponsoring this video
[00:19:37] if you want to pick up the game or
[00:19:39] you're going to be playing over the next
[00:19:40] couple weeks or something like that make
[00:19:41] sure to click the link below to support
[00:19:43] the channel
[00:19:44] [Music]

Output a JSON array with sections as follows:
{
  "sections": [
    {
      "title": "Section Title",
      "timestamp": "hh:mm:ss"
    },
    ...
  ]
}
All timestamps must not exceed the video duration.
Assistant: