Rewrite this but set in Medieval times

"Directory
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BEGINNER MOONS
Experimentation
Assurance
Vow

INTERMEDIATE MOONS
Offense
March

EXPERT MOONS
Rend
Dine
Titan

OTHER
The Company Building
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Weather Types
There are various types of weather you can encounter outdoors on all of the moons. Except for the very first day (when you make a new save), weather patterns on the moons are completely randomized. Something to note: the value of loot is NOT affected by the weather (as of v40). You don't find higher value scrap on a moon that has bad weather, so try to avoid landing on those moons when you can - assuming you don't want to deal with environmental weather hazards.

You can see see what type of weather a moon currently has by checking the list of moons on the terminal.

Clear / No Weather: If you don't see a weather-type mentioned next to the name of a moon on the terminal, then you'll have clear weather. Ideally, this is the kind of weather you'll want to play in the most - since you have 0 environmental factors that could hinder or kill you.

Rainy: A small step up from Clear weather, and typically easy to deal with. The only thing you'll have to worry about are quicksand / mudholes that are spawned in random locations at the start of the day. Just watch where you're walking (look out for large, dark-brown spots on the ground) and you'll likely avoid them just fine. If you do accidently step in one, it's possible to escape if you have enough stamina.

Foggy: Not inherently dangerous, but extremely annoying to play around. Your vision is severely limited to only a few feet in front of you - so you'll need to make sure you know where you're going. Also to note: outdoor creatures are NOT affected by the fog - they'll still see you through fog from far away, even if you can't. I'd avoid going to a moon with this weather if possible.

Flooded: Similar to Rainy, but moderately more dangerous and tricky to play around. The outside map will become more and more flooded as time passes, with the water level slowly rising. This water isn't necessarily unsafe to be in - but you'll be slowed down a lot while in it, and you can drown if the water level goes above your head. Some maps are better than others when it comes to this weather type (please consult the Flooded Timelapses below for more information).

Stormy: Also similar to Rainy, but a LOT more dangerous. Lightning strikes occur in random locations at random intervals, and any metallic equipment (notably the Shovel and Extension Ladder) or scrap will conduct electricity - which can cause a lightning bolt to strike these metallic objects. You'll see and hear them sparking for a few seconds before this happens. If you're holding a metallic item (or are close enough to one) when it gets struck, you'll be killed instantly. If you see or hear your items sparking, drop them immediately and run a few feet away to avoid the lightning strike. Try to limit the number of metallic items on your person when moving around outside, so you'll have less items to drop when you hear / see your items sparking.

Also to note - your ship can be struck by lightning as well, and will have the power turned off when this happens. Fortunately, you can just turn the lights / cameras in your ship back on immediately if this happens.

Eclipsed: The worst weather you can see on a moon. The sun is eclipsed from the very start of the day - meaning outdoor monsters will also spawn in immediately at the start as well, which makes it very dangerous to navigate around outside.

Avoid landing on a moon that's Eclipsed at all costs. It's just way too risky a majority of the time, and you'd be better off dealing with nearly any other weather type.
--- MAP LEGEND ---


Main Entrance Location








Fire Exit Location








Player Ship (arrow points in the forward-facing direction of the ship, to help with map orientation)




Ladder Location










Extension Ladder (used for ideal placement locations)









Store / Drop Ship Landing Location







Sigurd Log Location



Additional notes may sometimes be added on a map, usually to show routes or environmental hazards.

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Experimentation
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Travel Cost: 0
1 Main Entrance + 1 Fire Exit

The first moon you'll likely be visiting. A good moon to start with - both the main entrance and fire exit are fairly close to the ship, and both entrances are practically right next to each other.

Dropping items off the top of the catwalk at the fire exit and off the side of the train tracks (leading to the ship) can help speed up your retrievals by a little bit.

There's a ladder far off to the right when facing the main entrance that might come in handy, if you're trying to avoid creatures at late periods in the day.
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FLOODED TIMELAPSE















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Tips / Tricks for Experimentation: Flooded
You are completely safe from flooding at the altitude of the train tracks (or higher).
You can use the long pipe (south of the ship) to avoid high water levels late in the day. You can reach it by jumping across to it from the top of the fire exit catwalk.
Assurance
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Travel Cost: 0
1 Main Entrance + 1 Fire Exit

A slightly longer route to take for the "beginner" moons, compared to Experimentation. The fire exit is accessible via a long ladder climb to the right of the ship, near the big rock & scaffolding. Jump across to the pipe, then to the right to the fire exit.

Like Experimentation, dropping items off the sides of the main entrance or off of the pipe by the fire exit can help speed up your retrievals a bit. I would avoid dropping items off the side of the cliff at the fire exit - there's a chance they could get stuck along the side and be difficult to retrieve. If you need to get down quickly from the pipe, fall down along the side of the cliff and nudge your way down (think Skyrim-style cliff descending).
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FLOODED TIMELAPSE















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Tips / Tricks for Assurance: Flooded
The water level change on this map is not as drastic as other maps - though you should still be leaving at around 3 PM ideally (water levels could rise too high after that point).
Vow
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Travel Cost: 0
1 Main Entrance + 1 Fire Exit

The longest route to take of the "beginner" moons, and my least personal favorite out of all the moons. You do see a higher spawn rate of circuit bee hives here though since it's a forest map, which can be lucrative - if you have a team that's willing to go for those, that is.

Take the more central "rickety" bridge to go directly to the main entrance, or slide along down the cliff near the dam bridge to get to the fire exit. Be mindful that this bridge can only take so much weight at once - don't have 2 people trying to cross on it at the same time. It could end up collapsing otherwise.

Keep your eyes peeled for any dogs / giants once it starts getting late - giants are especially dangerous on this moon. Hugging the riverside (south of the ship) may help, if you're trying to avoid giants, since there's a few more hills there to use as cover.
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FLOODED TIMELAPSE















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Tips / Tricks for Vow: Flooded
The fire exit is completely flooded underwater at the start from the flooding - do not try to take this entrance / exit if you're worried about drowning.
The water level around 6 - 7 PM will start to reach the bridges, so try to make sure you get your loot across to the other side from the building before then.
Offense
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Travel Cost: 0
1 Main Entrance + 1 Fire Exit

Similar in route length compared to Assurance, but has overall better loot potential - as such, I prefer to go here over Assurance when possible. The route to the main entrance is fairly easy - head under the yellow crane through some bushes, then make a left and keep heading straight.

There's a cool trick-jump you can do to quickly get on the large pipe at the start, as the ship is descending. This can save you a ton of time when going to the fire exit, if you're confident in your parkour skillz. A jetpack can also be useful on this moon for quickly getting onto the pipe at the start as well, or a portable ladder at the base of the cliff by the fire exit - you have just enough height to jump from the top of the ladder.

There is a small [random] chance that a large rock can spawn which allows you to jump up onto the pipe leading to the fire exit. If you can't do the trick jump, then a jetpack or extension ladder may be your only option for getting onto the pipe and reaching the fire exit from the outside - assuming this rock doesn't spawn.

To speed up your retrievals, you can drop items off from the pipe right next to the ship, if you're coming from the fire exit - just be careful not to slip off!
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FLOODED TIMELAPSE















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Tips / Tricks for Offense: Flooded
The water level at the start is already fairly high along the path to the main entrance, and will start to reach dangerous levels by 3 PM. Try to leave before then if possible.
March
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Travel Cost: 0
1 Main Entrance + 3 Fire Exits

The better of the 2 forest maps, in my opinion. Notably, this is the only map in the game currently that has more than 1 fire exit, which means a full team of 4 can spread out more efficiently at the start - meaning greater chances of finding loot early on in the day. Circuit bee hives are also a common sight to see here as well, making this one of the better moons to go to if you don't have the funds to visit the more lucrative (although more deadly) moons.

That being said, you'll still want to be mindful of travelling around the outside late in the day. Like Vow, there isn't that much in the way of overhead cover or hills to prevent giants from tracking you down, so just be cautious when you need to. This moon also has permanent mudhole / quicksand spots that spawn, even in clear weather. Be mindful that you don't accidentally run into one of these - without stamina, you won't be able to escape without dying otherwise.
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FLOODED TIMELAPSE















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Tips / Tricks for March: Flooded
Both the south-west and southern fire exits are immediately under water at the start, so you won't be able to use these without risk of drowning.
If you're heading back and forth from the main entrance to the ship, take the northern most route around the lake - it's more shallow than the south side.
The water level starts reaching dangerous levels around 3 - 4 PM (like most moons) - try to get back to the ship before then."