Переведи на русский с адаптацией с раскрытием всех аббревиатур:

		{
			description: [
				"ZPM Machine Hulls are made with Naquadah Alloy Plates, but you'll notice they also need Polybenzimidazole."
				""
				"ZPM stands for Zero Point Module."
				""
				"This is the last tier of machine that's sensible to produce before you reach the Creative Tank. Multiblock hatches are a different matter: feel free to upgrade your EBFs to Ultimate Voltage, if you can handle the power drain."
			]
			title: "ZPM Machine Hulls"
		}
		{
			description: [
				"Coming into Ludicrous Voltage, many new advanced materials will be required to craft items and components. Most of these materials require Tungstensteel Coils."
				""
				"Ruridit is an alloy of Ruthenium and Iridium. It is used in LuV components alongside HSS-S."
				""
				"Niobium-Titanium is the main LuV cable material. Later on, large quantities are required for Wetware Circuits."
				""
				"Vanadium-Gallium is the main ZPM cable material, but it is used now as an advanced conductive material for certain recipes."
				""
				"Osmiridium (not from the ore) is used to make the Ludicrous Voltage Coil, for LuV-tier energy I/O. It is later used to make ZPM components."
				""
				"Indium Tin Barium Titanium Cuprate is an LuV superconductor. Its uses are more limited, but it is used in places like the Fusion Reactor."
				""
				"Finally, Samarium is used for LuV+ motors. It is obtained from Rare Earth."
				""
				"These materials take a long time at high temperatures to smelt, so find a way to keep a stock of them."
			]
			title: "Advanced LuV Alloys"
		}
		{
			description: [
				"The Fusion Reactor is a multiblock that uses enormous amounts of energy to fuse fluids into new elements. This one is less flexible than the previous GregTech multiblocks, as you can only put hatches where the preview shows. Sneak-right click the controller to enable the in-world preview."
				""
				"The &bEMI preview shows &eall valid hatch locations, but you don't actually need that many fluid hatches. You can replace any of the hatch positions in the structure with Fusion Machine Casings as long as you have at least &atwo Fluid Input Hatches and &aone Fluid Output Hatch. It's possible to use input/output hatches in every valid location, if you prefer."
				""
				"Because of this, the quest only asks for 48 Fusion Machine Casings. If you want to use the minimum number of fluid hatches, you'll need to craft an additional 29 Fusion Machine Casings. In addition to the &a48 Fusion Machine Casings, you will also need 31 Fusion Glass or 31 Fusion Machne Casings. &bFusion Glass is cheaper, and looks cooler, but its your choice."
				""
				"Each &aEnergy Hatch increases the reactor's power buffer. You cannot use 4x or 16x Energy Hatches in Fusion Reactors. &aAll 16 Energy Hatches are required to be able to process all Mark 1 recipes and give a power buffer of &e160M EU. However, not all energy hatches are needed to be connected to power. For example, a recipe that requires LuV power draw would only need one or more hatches connected to power, but a recipe that needs ZPM power draw would need two hatches connected to power. &cThey still need to be present on the structure!"
				""
				"In addition to the recipe power drain, Fusion Reactors have a &eheat mechanic related to the recipe's «Eu to Start». This amount of power is drained from the reactor's buffer before starting the recipe to heat up the reactor to the necessary temperature, and is independent of the recipe's EU/t cost. As such, this determines the minimum tier of reactor you need for a recipe."
				""
				"If the reactor stops processing, it will &erapidly lose heat, even if you pause it with a soft hammer. On the other hand, if the reactor is already at the required temperature for a recipe, &eno additional power is required to heat up the reactor! This is true even if you switch between different recipes. This mechanic incentivizes continuous use of the reactor."
				""
				"If you switch to a recipe that requires more heat, &eonly the difference in heat values is consumed as EU to reach the target heat (up to a maximum heat equal to the reactor's current buffer)."
				""
				"Fusion Reactors overclock, but only once per fusion tier, instead of based on energy input. They gate the next tier of materials, so you will eventually want to make more than one."
			]
			subtitle: "Time to get fusing!"
			title: "Fusion Reactor MK1"
		}
		{
			description: [
				"This is the highest tier of polymer. It is used in crafting Advanced SMD components, ZPM+ Machine Hulls, among other things."
				""
				"This polymer requires at least 14 processing steps to craft. Good luck!"
			]
			title: "Polybenzimidazole (PBI)"
		}
		{
			description: [
				"The Advanced System-on-Chip (or ASoC) is the penultimate component miniaturization. These unlock the most efficient recipe for producing Nanocircuits and Quantum Circuits."
				""
				"The latter circuits must be made in a &aZPM Assembling Machine."
			]
			title: "Advanced System-on-Chip"
		}