Сортируй JSON по длине значений ключей:

{
  "embeddium.plus.options.blueband.desc": "If disabled, removed the Blue Band effect in all dimensions",
  "embeddium.plus.options.blueband.title": "Use Sky Blue band",
  "embeddium.plus.options.clouds.height.desc": "Raises cloud height.\nConfigure the height of the clouds",
  "embeddium.plus.options.clouds.height.title": "Cloud Height",
  "embeddium.plus.options.common.advanced": "Advanced",
  "embeddium.plus.options.common.attach": "Attach",
  "embeddium.plus.options.common.experimental": "[EXPERIMENTAL]",
  "embeddium.plus.options.common.fast": "Fast",
  "embeddium.plus.options.common.fastest": "Fastest",
  "embeddium.plus.options.common.millis": "ms",
  "embeddium.plus.options.common.nojils": "",
  "embeddium.plus.options.common.normal": "Normal",
  "embeddium.plus.options.common.off": "Off",
  "embeddium.plus.options.common.on": "On",
  "embeddium.plus.options.common.realtime": "Real Time",
  "embeddium.plus.options.common.replace": "Replace",
  "embeddium.plus.options.common.simple": "Simple",
  "embeddium.plus.options.common.slow": "Slow",
  "embeddium.plus.options.common.superfast": "Super Fast",
  "embeddium.plus.options.culling.entity.desc": "If enabled, Entities will be hidden based on configured distance limit",
  "embeddium.plus.options.culling.entity.distance.horizontal.desc": "Hides and does not tick entities beyond this many blocks. Huge performance increase, especially around modded farms.",
  "embeddium.plus.options.culling.entity.distance.horizontal.title": "Entities Max Distance (Horizontal)",
  "embeddium.plus.options.culling.entity.distance.vertical.desc": "Hides and does not tick entities underneath this many blocks, improving performance above caves. This should ideally be set lower than the horizontal distance.",
  "embeddium.plus.options.culling.entity.distance.vertical.title": "Entities Max Distance (Vertical)",
  "embeddium.plus.options.culling.entity.title": "Use Max Entity Distance",
  "embeddium.plus.options.culling.page": "Entity Culling",
  "embeddium.plus.options.culling.tile.distance.horizontal.desc": "Hides block entities beyond this many blocks. Huge performance increase, especially around lots of modded machines.",
  "embeddium.plus.options.culling.tile.distance.horizontal.title": "Block Entities Max Distance (Horizontal)",
  "embeddium.plus.options.culling.tile.distance.vertical.desc": "Hides block entities underneath this many blocks, improving performance above caves (if you have your machines in caves, for some reason). This should ideally be set lower than the horizontal distance.",
  "embeddium.plus.options.culling.tile.distance.vertical.title": "Block Entities Max Distance (Vertical)",
  "embeddium.plus.options.culling.tiles.desc": "If enabled, Block Entities will be hidden based on configured distance limit",
  "embeddium.plus.options.culling.tiles.title": "Use max Block Entity Distance",
  "embeddium.plus.options.darkness.blocklightonly.desc": "If enabled, Disables sky, fog and moon brightness, making blocks as a only source of light",
  "embeddium.plus.options.darkness.blocklightonly.title": "Block light only",
  "embeddium.plus.options.darkness.end.brightness.desc": "Configure fog brightness in the End when darkness is enabled.",
  "embeddium.plus.options.darkness.end.brightness.title": "End Fog Brightness",
  "embeddium.plus.options.darkness.end.desc": "If enabled, true darkness will be applied in the End.",
  "embeddium.plus.options.darkness.end.title": "Enable on End",
  "embeddium.plus.options.darkness.mode.dark": "Dark",
  "embeddium.plus.options.darkness.mode.desc": "Makes the rest of the world more realistically dark. Does not effect daytime or torch light.\nControls how dark is considered true darkness.",
  "embeddium.plus.options.darkness.mode.dim": "Dim",
  "embeddium.plus.options.darkness.mode.pitchblack": "Pitch Black",
  "embeddium.plus.options.darkness.mode.reallydark": "Really Dark",
  "embeddium.plus.options.darkness.mode.title": "Darkness Mode",
  "embeddium.plus.options.darkness.moonphase.desc": "If enabled, Darkness will be affected by Moon Phases",
  "embeddium.plus.options.darkness.moonphase.fresh.desc": "Configure brightness on a new moon, or minimal bright level on black moon phase",
  "embeddium.plus.options.darkness.moonphase.fresh.title": "New Moon Bright (min)",
  "embeddium.plus.options.darkness.moonphase.full.desc": "Configure brightness on a full moon, or maximum bright level on black moon phase",
  "embeddium.plus.options.darkness.moonphase.full.title": "Full Moon Bright (max)",
  "embeddium.plus.options.darkness.moonphase.title": "Use Moon Phases",
  "embeddium.plus.options.darkness.nether.brightness.desc": "Configure fog brightness in the Nether when darkness is enabled.",
  "embeddium.plus.options.darkness.nether.brightness.title": "Nether Fog Brightness",
  "embeddium.plus.options.darkness.nether.desc": "If enabled, true darkness will be applied in the Nether.",
  "embeddium.plus.options.darkness.nether.title": "Enable on Nether",
  "embeddium.plus.options.darkness.noskylight.desc": "If enabled, true darkness will be applied on dimensions without skylight",
  "embeddium.plus.options.darkness.noskylight.title": "Enable on SkyLess dimensions",
  "embeddium.plus.options.darkness.others.desc": "If enabled, true darkness will be applied in other dimensions\n\n[WARNING] This option will be removed in a near future in favor of a blacklist",
  "embeddium.plus.options.darkness.others.title": "Enable in Other dimensions",
  "embeddium.plus.options.darkness.overworld.desc": "If enabled, true darkness will be applied in the Overworld.",
  "embeddium.plus.options.darkness.overworld.title": "Enable on Overworld",
  "embeddium.plus.options.darkness.page": "True Darkness",
  "embeddium.plus.options.displayfps.avg": "AVG",
  "embeddium.plus.options.displayfps.desc": "Displays the current FPS. Advanced mode also displays minimum FPS, as well as 15 second average FPS, useful for judging performance.",
  "embeddium.plus.options.displayfps.fps": "FPS",
  "embeddium.plus.options.displayfps.gpu": "GPU",
  "embeddium.plus.options.displayfps.gravity.center": "Center",
  "embeddium.plus.options.displayfps.gravity.desc": "Corner position of the FPS display",
  "embeddium.plus.options.displayfps.gravity.left": "Left",
  "embeddium.plus.options.displayfps.gravity.right": "Right",
  "embeddium.plus.options.displayfps.gravity.title": "Text Gravity",
  "embeddium.plus.options.displayfps.margin.desc": "Offset of the FPS display",
  "embeddium.plus.options.displayfps.margin.title": "Text Margin",
  "embeddium.plus.options.displayfps.mem": "MEM",
  "embeddium.plus.options.displayfps.min": "MIN",
  "embeddium.plus.options.displayfps.shadow.desc": "Add a Shadow box onto FPS Display, at the pure style of F3",
  "embeddium.plus.options.displayfps.shadow.title": "Use Text Shadow Box",
  "embeddium.plus.options.displayfps.system.desc": "Displays memory usage and GPU usage beside FPS counter",
  "embeddium.plus.options.displayfps.system.gpu": "Graphics only",
  "embeddium.plus.options.displayfps.system.ram": "Memory only",
  "embeddium.plus.options.displayfps.system.title": "Display Metrics",
  "embeddium.plus.options.displayfps.title": "Display FPS",
  "embeddium.plus.options.dynlights.entities.desc": "If enabled, dynamic lighting will be showed on entities (dropped items, mobs, etc).\n\nThis can drastically increase the amount of lighting updates, even when you're not holding a torch.",
  "embeddium.plus.options.dynlights.entities.title": "Use for Entities",
  "embeddium.plus.options.dynlights.page": "Dynamic Lights",
  "embeddium.plus.options.dynlights.speed.desc": "Controls how often dynamic lights will update.\n\nLighting recalculation can be expensive, so slower values will give better performance.",
  "embeddium.plus.options.dynlights.speed.title": "Light Updates Speed",
  "embeddium.plus.options.dynlights.tiles.desc": "If enabled, dynamic lighting will be showed on tile entities (furnaces, modded machines, etc).\n\nThis can drastically increase the amount of lighting updates, even when you're not around furnaces",
  "embeddium.plus.options.dynlights.tiles.title": "Use for Block Entities",
  "embeddium.plus.options.fadein.desc": "Controls how fast chunks fade in. No performance hit, Fancy simply takes longer, but looks a bit cooler. Currently not working",
  "embeddium.plus.options.fadein.title": "Chunk Fade In Quality",
  "embeddium.plus.options.fastbeds.desc": "If enabled, replaces dynamic bed model with a static model, like a normal block. Increases performance and also let you use custom models with resource packs\nIMPORTANT: enabling/disabling it requires also enabling/disabling resourcepack",
  "embeddium.plus.options.fastbeds.title": "Use Fast Beds",
  "embeddium.plus.options.fastchest.desc": "If enabled, replaces chests model with a static model, like a normal block. Breaks chest animation but goes more faster on chest rooms\n\nOption has no effects with flywheel installed and running batching or instancing backend\nIMPORTANT: enabling/disabling it requires also enabling/disabling resourcepack",
  "embeddium.plus.options.fastchest.title": "Use Fast Chests",
  "embeddium.plus.options.fog.desc": "If disabled, removed fog effect only in the overworld",
  "embeddium.plus.options.fog.title": "Use Fog",
  "embeddium.plus.options.fontshadow.desc": "If disabled, text will stop rendering shadows giving a flat style.\nIncreases FPS depending of how much text is on the screen, specially with BetterF3 mods",
  "embeddium.plus.options.fontshadow.title": "Font Shadows",
  "embeddium.plus.options.jei.desc": "If enabled, JEI/REI/EMI item list will be hidden unless you search for something. Press space to search for everything.",
  "embeddium.plus.options.jei.title": "Hide JEI/REI/EMI Until Searching",
  "embeddium.plus.options.nametag.disable_rendering.desc": "Do not show me your name!\nDisables nametag rendering for players and entities",
  "embeddium.plus.options.nametag.disable_rendering.title": "Disable NameTag rendering",
  "embeddium.plus.options.others.borderless.attachmode.desc": "Configures how Borderless Fullscreen should be attached\n\nATTACH - Adds it between windowed and Fullscreen\nREPLACE - Replaced Fullscreen with Borderless Fullscreen\nOFF - Disables Borderless Fullscreen attachment to F11 key",
  "embeddium.plus.options.others.borderless.attachmode.title": "Borderless Fullscreen on F11",
  "embeddium.plus.options.others.languagescreen.fastreload.desc": "If enabled, Language updates only reload language instead of all resources, a 99.9% extra of speed",
  "embeddium.plus.options.others.languagescreen.fastreload.title": "Fast Language Reload",
  "embeddium.plus.options.others.page": "Others",
  "embeddium.plus.options.screen.borderless": "Borderless",
  "embeddium.plus.options.screen.desc": "Windowed - the game will display in a small window.\nBorderless - the game will be fullscreened, and locked to your monitor's refresh rate, but allow you to tab out easily.\nFullscreen - the game will display in native fullscreen mode.",
  "embeddium.plus.options.screen.title": "Fullscreen Mode",
  "embeddium.plus.options.screen.windowed": "Windowed",
  "embeddium.plus.options.zoom.cinematic.desc": "Enable Cinematic Camera while zooming.\nIf you disable this, you should also try setting `zoomSmoothnessMs` to `0`",
  "embeddium.plus.options.zoom.cinematic.title": "Cinematic Zoom",
  "embeddium.plus.options.zoom.default.desc": "Default starting zoom percentage.",
  "embeddium.plus.options.zoom.default.title": "Default Zoom",
  "embeddium.plus.options.zoom.desc": "If `true`, the mod will be disabled (on some platforms, key binds will still show in game options; they won't do anything if this is set to `true`).\nRequires re-launch to take effect.",
  "embeddium.plus.options.zoom.easing_exponent.animation.desc": "The exponent used for easing animations.\nYou should probably leave this at the default if you don't understand what it does.",
  "embeddium.plus.options.zoom.easing_exponent.animation.title": "Animation easing exponent",
  "embeddium.plus.options.zoom.easing_exponent.zoom.desc": "The exponent used for making differences in FOV more uniform.\nYou should probably leave this at the default if you don't understand what it does.",
  "embeddium.plus.options.zoom.easing_exponent.zoom.title": "Zoom easing exponent",
  "embeddium.plus.options.zoom.max.desc": "Maximum zoom FOV.",
  "embeddium.plus.options.zoom.max.title": "Maximum FOV",
  "embeddium.plus.options.zoom.min.desc": "Minimum zoom FOV.",
  "embeddium.plus.options.zoom.min.title": "Minimum FOV",
  "embeddium.plus.options.zoom.page": "Zume",
  "embeddium.plus.options.zoom.scrolling.desc": "Allows you to zoom in and out by scrolling up and down on your mouse while zoom is active.\nThis will prevent you from scrolling through your hotbar while zooming if enabled.",
  "embeddium.plus.options.zoom.scrolling.title": "Zoom Scrolling",
  "embeddium.plus.options.zoom.sensitive.desc": "Mouse Sensitivity will not be reduced below this amount while zoomed in.\nSet to `1.0` to prevent it from being changed at all (not recommended without `enableCinematicZoom`).",
  "embeddium.plus.options.zoom.sensitive.title": "Mouse Sensitive Floor",
  "embeddium.plus.options.zoom.smoothness.desc": "FOV changes will be spread out over this many milliseconds.\nSet to `0` to disable animations.",
  "embeddium.plus.options.zoom.smoothness.title": "Zoom Smoothness",
  "embeddium.plus.options.zoom.speed.desc": "Speed for Zoom In/Out key binds & zoom scrolling (if enabled).\nDEFAULT: `20`",
  "embeddium.plus.options.zoom.speed.title": "Zoom Speed",
  "embeddium.plus.options.zoom.third_person.max.desc": "Maximum third-person zoom distance (in blocks).\nSet to `0.0` to disable third-person zoom.",
  "embeddium.plus.options.zoom.third_person.max.title": "Third person Maximum FOV",
  "embeddium.plus.options.zoom.third_person.min.desc": "Minimum third-person zoom distance (in blocks).\nSet to `4.0` to mimic vanilla.",
  "embeddium.plus.options.zoom.third_person.min.title": "Third person Minimum FOV",
  "embeddium.plus.options.zoom.title": "Enable Zume",
  "embeddium.plus.options.zoom.toggle.desc": "If `true`, the Zoom keybind will act as a toggle in first-person.\nIf `false`, Zoom will only be active in first-person while the keybind is held.",
  "embeddium.plus.options.zoom.toggle.third_person.desc": "If `true`, the Zoom keybind will act as a toggle in third-person.\nIf `false`, Zoom will only be active in third-person while the keybind is held.",
  "embeddium.plus.options.zoom.toggle.third_person.title": "Third person Toggle Mode",
  "embeddium.plus.options.zoom.toggle.title": "Toggle Mode"
}