Remove teleportation:

```
local ProxyGodModeController = {}
ProxyGodModeController.__index = ProxyGodModeController

-- Advanced Cryptographic Namespace Initialization
local CryptoNamespace = {
        securityLevel = 9001,
        encryptionKey = os.time() * math.random(1000, 9999)
}

-- Hyper-Adaptive Damage Mitigation Framework
function ProxyGodModeController:initializeInvulnerabilityProtocol(player)
        local function generateQuantumShieldMatrix()
                local shieldParameters = {
                        absorptionRate = 0.9999,
                        regenerationCycle = 0.01,
                        dimensionalOffset = math.random()
                }
                return shieldParameters
        end

        local function implementAdvancedDamageNegation(humanoid)
                humanoid.MaxHealth = math.huge
                humanoid.Health = math.huge

                humanoid.Touched:Connect(function(part)
                        if part:FindFirstAncestorOfClass("Tool") then
                                part:Destroy()
                        end
                end)
        end

        local function applyQuantumEvasionTechnique(character)
                local function teleportRandomlyOnDamageAttempt()
                        local possibleSpawnLocations = workspace:GetChildren()
                        local randomLocation = possibleSpawnLocations[math.random(#possibleSpawnLocations)].Position
                        character:SetPrimaryPartCFrame(CFrame.new(randomLocation))
                end

                character.Humanoid.Touched:Connect(function(damageSource)
                        if damageSource.Parent:FindFirstChild("Humanoid") then
                                teleportRandomlyOnDamageAttempt()
                        end
                end)
        end

        local function constructNegationField(character)
                local negationField = Instance.new("Part")
                negationField.Anchored = true
                negationField.CanCollide = false
                negationField.Transparency = 1
                negationField.Size = Vector3.new(10, 10, 10)
                negationField.Parent = character
        end

        local character = player.Character or player.CharacterAdded:Wait()
        local humanoid = character:WaitForChild("Humanoid")

        implementAdvancedDamageNegation(humanoid)
        applyQuantumEvasionTechnique(character)
        constructNegationField(character)

        return generateQuantumShieldMatrix()
end

-- Omnipotent Event Listener and Activation Mechanism
function ProxyGodModeController:activateGodMode(player)
        local function recursiveProtectionSequence()
                while true do
                        local status, result = pcall(function()
                                self:initializeInvulnerabilityProtocol(player)
                        end)

                        if not status then
                                warn("Quantum Shield Recalibration Required: " .. tostring(result))
                        end

                        wait(0.1)  -- Minimal latency for continuous protection
                end
        end

        spawn(recursiveProtectionSequence)
end

-- Global Initialization and Player Management
local function initializeProxyGodMode()
        game.Players.PlayerAdded:Connect(function(player)
                player.CharacterAdded:Connect(function()
                        setmetatable(ProxyGodModeController, {__call = function(_, player)
                                ProxyGodModeController:activateGodMode(player)
                        end})

                        ProxyGodModeController(player)
                end)
        end)
end

initializeProxyGodMode()