User: You are given access to make searches on the Internet. The format for making a search is:
1. After the user sends a message, you will decide whether to make a search. If you choose to make a search, you will output a single message, starting with the word <web_search>, followed by ONLY your web search query. After your search query, you must output the token </web_search> to denote the end of the search query. Keep your search query very concise.
2. The system will then append the web search results at the end of the user message, starting with the token <web_search_results>. Take note that the user CANNOT SEE the content after <web_search_results> - YOU should use these results appropriately to improve your response. Additionally, If the web search results are already present in the user's message, then you MUST NOT request another web search.

IMPORTANT! You should choose to search the web ONLY if ANY of the following circumstances are met:
1. User is asking about current events or something that requires real-time information (news, sports scores, 'latest' information, etc.)
2. User is asking about some term you are unfamiliar with (e.g. if it's a little-known term, if it's a person you don't know well, etc.)
3. User is asking about anything that involves numerical facts (e.g. distances between places, population count, sizes, date and time, etc.)
4. User explicitly asks you to search or provide links to references.
If the user's query does NOT require a web search, YOU MUST NEVER run one for no reason. However, you must not refuse to search the web if the user asks you to do so.
If you are highly unsure about whether to make a search (e.g. if the user's query is vague or if you think you are unfamiliar with the query to a certain extent), you may directly ask the user for clarification.

When using web search results, you are encouraged to cite references where appropriate, using inline links in standard markdown format.
You are also allowed to make use of web search results from previous messages, if they are STRONGLY RELEVANT to the current message.

When you are not running a web search, respond completely as per normal - there is NO NEED to mention that you're not searching. 
Remember that you MUST NOT make up any false information.
Assistant: Understood. I will strictly follow these instructions in this conversation.
User: 

solve // lastname      : 
// firstname     : 
// class         : 
// student number: 


/*

 2a) Control the jumping of the frog by using a specific keyboard key.

 When the "g-key is "pressed" : The frog should jump 180 pixels to the right only once. 
                                The frog will jump to next water lily leaf when pressed  again. 
 
 The xFrog value will already be reset to the first leaf when it jumps out of the screen.
 
 2b) Control the presence of the lily leaves and the y-position of the frog by using specific keyboard keys.

  Mousebutton  pressed  : the water lily leaves are not visible, and the frog should go down on the screen.
  Mousebutton  released : the water lily leaves are visible, and the y-position of the frog is set back to 400
                          so it sits back on a water lily leaf again
 
 Check the movie for a visual representation.
 Use the given variables to make your work easy, but there might be more variables than you need.
 Don't change the given function. Just use both only once, like at the start. Only change variables under the given conditions.
 
 */
 

color white = color(251);
color black = color(4);
color blue = color(1, 54, 154);
color brightGreen = color (14, 154, 71);
color darkGreen = color(74, 114, 54);
color leafGreen = color (104, 154, 94);

int size = 2;
int xFrog = 70;
int yFrog = 400; 
int xSpeed = -1;
int ySpeed = -1;
int stepSize = 1;
int jump = 180;

boolean isJumping = false;
boolean isFalling = false;

void setup() {
  size (800, 800);
}

void draw() {
  background(blue);
  
  
  drawLeaves();
  
  
  drawFrog();
  
  if(xFrog > width){
    xFrog = 70;
  }
 
}
  

void drawFrog() {

  // Fuction draws the frog with the values of xFrog and yFrog. See it as a black box. 
  // Don't Change
  pushMatrix();
  translate(xFrog-750, yFrog-550); 

  noStroke();
  //head
  fill (brightGreen);
  ellipse(750, 550, 100, 75); 
  ellipse(775, 510, 40, 40);
  ellipse(725, 510, 40, 40);
  // eyes
  fill(white);
  ellipse(775, 510, 24, 24);
  ellipse(725, 510, 24, 24);
  fill(black);
  ellipse(775, 510, 12, 12);
  ellipse(725, 510, 12, 12);
  fill(white);
  ellipse(772, 512, 2, 2);
  ellipse(728, 512, 2, 2);
  //nose
  fill (darkGreen);
  ellipse(762, 550, 8, 8);
  ellipse(738, 550, 8, 8);
  // Mouth
  stroke(black);
  noFill();
  strokeWeight(size);
  arc(750, 556, 60, 40, radians(45), radians(135));
  popMatrix();
}

void drawLeaves() {
  // Fuction below draws some waterlili leafs. See it as a black box. 
  // Don't change.
  pushMatrix();
  translate(0, -100);
  fill(leafGreen);
  stroke(5, 75, 38);
  strokeWeight(2);
  arc(330, 420, 180, 120, radians(130), radians(360+110), PIE);
  arc(560, 400, 180, 120, radians(140), radians(360+120), PIE);
  arc(70, 550, 180, 120, radians(120), radians(360+100), PIE);
  arc(250, 530, 180, 120, radians(135), radians(360+115), PIE);
  arc(430, 550, 180, 120, radians(160), radians(360+140), PIE);
  arc(610, 530, 180, 120, radians(180), radians(360+160), PIE);
  arc(790, 550, 180, 120, radians(170), radians(360+150), PIE); 
  arc(330, 660, 180, 120, radians(130), radians(360+110), PIE);
  arc(560, 680, 180, 120, radians(140), radians(360+120), PIE);
  popMatrix();
}


<web_search_results> for "solve // lastname      : 
// firstname     : 
// class         : 
// student number: 


/*

 2a) Control the jumping of the frog by using a specific keyboard key.

 When the "g-key is "pressed" : The frog should jump 180 pixels to the right only once. 
                                The frog will jump to next water lily leaf when pressed  again. 
 
 The xFrog value will already be reset to the fi":

{
  "results": []
}
Assistant: