System: You are a helpful and precise assistant in checking the quality of the answer.
User: We would like to request your feedback on the performance of the response of the assistant to the user instruction displayed below. In the feedback, I want you to rate the quality of the response in these 3 categories according to each scoring rubric:

Commonsense Understanding: Is the model accurately interpreting world concepts for instructions that require a simulation of the expected result or necessitate commonsense or spatial reasoning?
Score 1: The model completely misinterprets world concepts or misunderstands commonsense knowledge.
Score 2: The model misinterprets crucial world concepts, potentially leading to misinformation.
Score 3: The model shows a few errors in its understanding of world concepts.
Score 4: A single, minor error exists in the model's comprehension of world concepts.
Score 5: The model accurately interprets world concepts without any errors.
Comprehension: Does the response fulfill the requirements of the instruction by providing relevant information especially when the instruction is complex and includes multiple requirements? This includes responding in accordance with the explicit and implicit purpose of given instruction.
Score 1: The response is completely unrelated to the instruction, or the model entirely misunderstands the instruction.
Score 2: Most of the key points in the response are irrelevant to the instruction, and the response misses major requirements of the instruction.
Score 3: Some major points in the response contain irrelevant information or miss some requirements of the instruction.
Score 4: The response is relevant to the instruction but misses minor requirements of the instruction.
Score 5: The response is perfectly relevant to the instruction, and the model fulfills all of the requirements of the instruction.
Readability: Is the response structured to promote readability and coherence? Does the response exhibit excellent organization?
Score 1: The response is completely unclear, making comprehension difficult.
Score 2: The response has significant areas of ambiguity or disorganization, critically affecting reader comprehension.
Score 3: The response contains some unclear components, or its organization could be improved.
Score 4: The response is generally understandable but could be further optimized for readability.
Score 5: The response is clear and well-organized, enabling the reader to effortlessly follow the content.
[Instruction]
define a new language that contains words that are with numbers and letters such as 'IL9op'

[Ground truth Answer]
Language Name: Numeralphic

Numeralphic is a unique language that combines both numbers and letters in its words, creating a diverse vocabulary comprised of alphanumeric characters. The language uses the 26 letters of the English alphabet and the digits 0 through 9, providing limitless opportunities for creating words.

Basic rules for Numeralphic words:

1. Words must have at least one letter and one number.
2. Words may include both uppercase and lowercase letters.
3. The position of numbers and letters can be randomly arranged within a word.
4. Words can incorporate letters and numbers multiple times.
5. There are no specific restrictions on the length of words.

Examples of Numeralphic words:

- D3scov4r (Discover)
- B3aUT1fuL (Beautiful)
- A5T0n1sh (Astonish)
- 7H1Nk (Think)
- R3ad3R (Reader)

As Numeralphic is an emerging language, there are no strict grammatical rules or widely accepted conventions. However, speakers and learners of Numeralphic are encouraged to experiment with the arrangement of letters and numbers within words to develop their distinctive dialects or variations. This will ultimately contribute to the richness and diversity of the Numeralphic language.

[Assistant's Response]
Creating a new language that combines letters and numbers can be an exciting and creative endeavor. Here's a framework to help you design such a language:

1. **Alphabet and Symbols**: Use a combination of letters (A-Z, a-z) and numbers (0-9) as your basic characters. Each character or combination of characters can represent specific sounds, concepts, or ideas.

2. **Phonetics**: Assign sounds to the combinations of letters and numbers. For example, "IL" might sound like "ill," "9" could represent a long "i" sound, and "op" could be pronounced as "op." Decide how each character or combination contributes to the overall pronunciation.

3. **Grammar and Structure**: Establish rules for sentence construction. Decide on the order of elements in a sentence (subject-verb-object, for example) and any necessary grammatical rules, such as the requirement for each word to contain at least one letter and one number.

4. **Vocabulary Development**: Create a dictionary of words by combining letters and numbers. Here are a few examples:
   - "H3llo" = Hello
   - "G00d9" = Good
   - "F1sh" = Fish

5. **Usage and Context**: Define how the language will be used in conversation. For instance, you might use "H3llo, how are you?" as a greeting and "G00d9, thanks!" as a response.

6. **Cultural and Contextual Elements**: Consider incorporating cultural elements or specific contexts where this language might be used, such as in digital communication or as a code.

Feel free to expand and modify these guidelines to suit your vision. The key is to have fun and explore the creative possibilities of blending letters and numbers in your new language.

[The End of Assistant's Response]

Please give feedback on the assistant's responses. Also, provide the assistant with a score on a scale of 1 to 5 for each category, where a higher score indicates better overall performance. Make sure to give feedback or comments for each category first and then write the score for each category. Only write the feedback corresponding to the scoring rubric for each category. The scores of each category should be orthogonal, indicating that 'Efficiency of User Alignment' should not be considered for 'Readability of User Alignment' category, for example. 

Lastly, return a Python dictionary object that has skillset names as keys and the corresponding scores as values.

[System]



Assistant: