You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


In the games, Quan Chi is a sorcerer and necromancer from the eternally-damned Netherealm. He is a malevolent opportunist who will ally himself with anyone who can help him further his own goals, and his conniving nature has earned him several enemies, including Mortal Kombat mainstays Sub-Zero and the ninja specter Scorpion. As part of the eponymous pair in Mortal Kombat: Deadly Alliance, he forms a tenuous partnership with fellow sorcerer Shang Tsung in attempt to conquer both Earthrealm and the otherworldly dimension of Outworld, and plays a notable role in the 2011 Mortal Kombatreboot game as he is written into the continuity of the series' first three titles, and returned in the 2015 release Mortal Kombat X. He has additionally featured in other franchise media such as the television program Mortal Kombat: Konquest and the Mortal Kombat: Legacy web series. General and media reception to the character has been mostly positive, but split in regards to his Fatality finishing moves.

In the events of both Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat 4 (1997), nefarious free-roaming sorcerer and necromancer Quan Chi assists disgraced former Elder God Shinnok—who had been banished to the Netherealm by Raiden after centuries of warring—in defeating the realm's then-ruler Lucifer in exchange for power and the opportunity to co-rule the realm at Shinnok's side.[3]Shang Tsung reveals to Quan Chi the location of Shinnok's long-lost amulet, but Quan Chi is unable to retrieve it himself due to the presence of four elemental guards who protect it, and he therefore proposes a deal with the Lin Kuei clan of assassins: he would destroy their rivals, the Shirai Ryu, in exchange for the assistance of one of their warriors, Sub-Zero.[4] Quan Chi convinces Sub-Zero to find a map leading to the location of the amulet, while having sent Hanzo Hasashi (Scorpion) on the same quest in the hopes that the two would meet in combat. Indeed, Sub-Zero kills Scorpion during the course of his mission. When Sub-Zero delivers the map, Quan Chi, true to his word, wipes out the Shirai Ryu, then sends Sub-Zero on another mission to find the amulet itself. Mythologies featured a trio of new characters in Sareena, Kia, and Jataaka, members of the cult known as the Brotherhood of the Shadow who served as Quan Chi's personal assassins. Once Sub-Zero claimed the amulet, he returned it to Shinnok, who was unaware that it was a meaningless duplicate while the sorcerer kept the genuine article for himself. Sub-Zero defeats Quan Chi with the aid of Sareena, sending the sorcerer into exile, and steals the (fake) amulet from Shinnok. In addition to his role in the overall Mortal Kombat storyline providing the plot twist in the Scorpion/Sub-Zero rivalry, Quan Chi appeared in the endings of four characters in Mortal Kombat 4,[note 1] while his own noncanonical conclusion therein simply shows him turning against Shinnok and destroying him with the amulet.

Quan Chi is one of the two title characters of Mortal Kombat: Deadly Alliance (2002). He escapes from his torture at the hands of Scorpion in the Netherealm, with the assistance of the Oni Drahmin and Moloch, but he swiftly ditches his rescuers and flees through a portal into Outworld, where he comes across a mummified army of the dormant Dragon King Onaga. Quan Chi brokers a deal with Shang Tsung for his assistance in reviving Onaga's army in exchange for a supply of souls that would preserve Shang Tsung's youth, then eliminate evil Outworld emperor Shao Kahn and the perennial Mortal Kombat champion Liu Kang.[5] Together with the assistance of Onaga's soldiers, the Deadly Alliance kills Raiden's chosen defenders—Johnny Cage, Jax, Sonya Blade, Kitana, and Kung Lao—and then defeats an overpowered Raiden. The partnership dissolves when Shang Tsung tries to steal the amulet and control Onaga's army himself, but is stopped by Quan Chi. The reborn Onaga wants the amulet himself to control all realms, resulting in Quan Chi rejoining <PRESIDIO_ANONYMIZED_PERSON> (and Raiden) to fight the Dragon King, but all three are killed in a blast instigated by Raiden in his vain attempt to eliminate Onaga, who emerges with the amulet.[6]

Quan Chi did not appear in 2004's Mortal Kombat: Deception, but returned in Mortal Kombat: Armageddon (2006) with the entire playable series roster. He was among multiple characters therein not given an official biography, though he was mentioned by name in six of the seventeen completed biographies.[7] His outcome from Deadly Alliance was altered to his having teleported right before Raiden's fatal blast, and regaining the amulet; he wishes to acquire the ultimate godlike power granted from defeating the elemental Blaze, the game's final boss character. He therefore forms an uneasy and distrustful alliance with fellow villains Onaga, Shang Tsung, and Shao Kahn, while informing Edenian traitor Rain that he is the son of Edenian protector god Argus, in addition to the half-brother of the game's main protagonist Taven and his brother Daegon.[7] In Armageddon's Konquest mode, Quan Chi suggests that Onaga, Shang Tsung, and Shao Kahn team up to defeat the forces of good, while secretly working under Shinnok's orders to lead the other villains to the Pyramid of Argus. During the battle royal among the combatants in the game's opening cinematic sequence, Quan Chi engages Kenshi in a swordfight on the steps of the Pyramid of Argus, but after he stabs Kenshi, Shang Tsung (disguised as Ermac) throws him off the pyramid.[8][note 2]

Though Quan Chi was not part of the first generation of Mortal Kombat fighting games, he was the only playable character from the three-dimensional era included in both the storyline and immediate roster of Mortal Kombat (2011), the reboot of the continuity of the first three titles. In the game's story mode, he first appears at the start of the Shaolin Tournament with the resurrected Scorpion serving as his personal assassin.[11] Scorpion has entered the tournament to seek revenge against Sub-Zero, whom he believes slaughtered his family and clan. Raiden, in his effort to prevent Armageddon (as seen in the game's opening sequence), convinces Scorpion not to kill Sub-Zero after defeating him in combat in the Netherealm, but it goes for naught after Quan Chi manipulates Scorpion into the deed by showing a graphic vision of the Lin Kuei's murder of Scorpion's clan and then his wife and child.[12] He and Scorpion join forces in the tournament to face Liu Kang, but both are defeated.[13] During the second tournament in Shao Kahn's arena in Outworld, Quan Chi refers to himself and Shang Tsung as a "deadly alliance" when they team up to battle Kung Lao (and are beaten). In the retold events of Mortal Kombat 3, he revives the deceased Queen Sindel in order to enable Kahn to invade Earthrealm, in addition to having resurrected Sub-Zero as Noob Saibot, who assists him in his plans.[14] With Quan Chi entrenched as Kahn's second-in-command, Kahn eliminates Shang Tsung and transfers his powers to Sindel,[15] while Quan Chi constructs a Soulnado (a magical twister built from souls trapped in limbo between Earthrealm and Outworld) in a graveyard with the objective of taking every soul on Earth. However, Nightwolf defeats Quan Chi in battle and kicks Noob Saibot into the Soulnado, destroying it, but Quan Chi escapes. After Sindel massacres the Earth warriors who had assembled to stop Kahn's takeover, Raiden seeks cooperation between Earth and the Netherealm and offers Quan Chi their souls as compensation, but Quan Chi has already acquired them, which Raiden then combats and defeats in succession. Quan Chi then inadvertently causes Raiden to have an epiphany when he scoffs at Raiden's claim that the Elder Gods are obligated to prohibit Shao Kahn from taking over Earthrealm; Raiden then realizes that Kahn must merge Earth and Outworld in order to prevent Armageddon, which would in turn force Kahn to face judgment for doing so without victory in Mortal Kombat. When Kahn is finally killed by Raiden in a brutal fight, Earthrealm lies in ruins, and Quan Chi appears at the conclusion with Shinnok, disdainfully picking up the remains of Kahn's helmet while declaring that Shinnok's plan "worked to perfection," which involves Shinnok and Quan Chi spearheading the Netherealm's impending invasion of the weakened Earth and Outworld.[16]

In Mortal Kombat X (2015), Quan Chi has built an army of revenants from the fallen Earthrealm warriors to aid him in retrieving Shinnok's amulet. Though he succeeds with the aid of D'Vorah, he is decapitated by the resurrected Scorpion upon his learning of Quan Chi's role in the deaths of his Shirai Ryu clansmen.[17][18]

Quan Chi made a brief appearance in the 2005 beat 'em up spinoff title Mortal Kombat: Shaolin Monks,[19] as well as the story mode of the 2008 crossover Mortal Kombat vs. DC Universe in addition to featuring therein in Raiden's and Lex Luthor's endings. He is not playable in either game; Midway had planned to add Quan Chi into MKvsDC as downloadable content but he was axed late in the process due to Midway's financial issues, despite Boon's announcement at the time that the character was "almost done."[20]

Quan Chi was meant to fill a void vacated by Shang Tsung [as the main sorcerer of the series], and so I think he worked initially because he had that purpose in relation to the other characters in the story. But he was also a visual departure as well. I think I was listening to a lot of Nine Inch Nails when I drew him. We [Midway] all saw Quan Chi as a great character to cross-promote between media.

Quan Chi became an instantly ubiquitous presence in the franchise following his 1997 debut. Mortal Kombat co-creator and programmer Ed Boon described Mortal Kombat 4 as "the Quan Chi show."[22] He was played in Mortal Kombat Mythologies by actor and martial artist Richard Divizio (Kano, Baraka, and Kabal in the two-dimensional titles), who additionally provided motion capture and voice work for the character in MK4. Divizio called Quan Chi "definitely" his favorite of all the characters he had portrayed in the series, and found acting in the cutscenes for Mythologies "exciting."[22] Quan Chi was the centerpiece of print-media advertising for Mythologies that included the tagline "Meet the root of our evil,"[23] while Divizio was prominently featured with Mortal Kombat 3 actress Lia Montelongo (Sareena) in a blooper reel that was included among the game's bonus materials.[24] Quan Chi would additionally become the symbol of the first Mortal Kombat fighting title that ushered in the three-dimensional era of the series; Midway character artist Herman Sanchez explained in 2006 that the MK4 cabinet design would serve to reintroduce the series to fans while enabling the machine to stand out in arcades, and therefore a "big old Quan Chi face"—a shot of Divizio in costume superimposed against a wall of fire—was displayed on both sides of the cabinet: "No one could miss it, and that's what ended up happening."[22]

The character first appeared in the Defenders of the Realm cartoon and Mythologies as a tall, bald figure wearing an teal-colored bodysuit under a black tabard adorned with ornamental spikes on the shoulders, accented by a yin-yang symbol on the sternum. Designed by Mortal Kombat co-creator John Tobias, this style was carried over into Mortal Kombat 4, but for Deadly Alliance, the first release following Tobias' 2000 departure from Midway, Quan Chi's design was minimized with him going shirtless and revealing a well-built physique with only a black bandolier across his chest, in addition to simple black trousers and knee-high boots, with Shinnok's amulet usually attached to his belt; this has remained his primary template in all his MK appearances thereafter, while his first design returned as an alternate costume in several games. In conceptual sketches by Deadly Alliance character designer Allen Ditzig, Quan Chi was seen brandishing a "mysterious living weapon"—a staff topped with a grotesque head capable of spewing green mist and flies from its mouth. Though the staff was cut from the game, its concept was used in the creation of Drahmin, one of whose offensive moves involved shooting flies at his opponent.[25] The one element of Quan Chi's design that has remained unchanged is his albino skin tone, with simple parallel black stripes extending upward from his eyelids and extending over the top of his head in his first appearances, then enhanced in Deadly Alliance and onward with an extensive collection of red tattoo-like markings on his head, back and arms, in addition to an elliptical red gem planted in the center of his forehead.

For Mortal Kombat X, he was designed by NetherRealm Studios character artist Solomon Gaitan, who initially referenced actor Yul Brynner when digitally sculpting Quan Chi's facial features. "I always thought he had a cool old school villain look." The character's final head render was described by Gaitan as "reminiscent of his old look with a new flair. We are a studio that’s filled with artist who are old school movie Buffs. Art Director, Steve Beran explained to me how Quan Chi was an amalgamation of some classic villains. He wanted me to merge Bela Lugosi and Boris Karloff’s features to make Quan Chi. Needless to say, I was thrill at the opportunity to incorporate two iconic figures into Quan Chi’s likeness. I used Lugosi’s lips, chin, and nose, and took the big ears of Karloff and his inset eyes to give Quan Chi a very strange and eerie feel. I also took Karloff’s narrow head shape and kept thinking of his posture and head positioning, so I referenced vultures. I wanted him to feel like he was in a permanent state of lurking and stalking; waiting for death to happen."[26][27]

Quan Chi's signature special move since his MK4 debut has been his "Skull Ball," a glowing, green skull-shaped blast of energy that he shoots at his opponents; it was waist-high and impossible to duck in MK4, but reduced to life-sized in future installments. Alex Vo of GameSpy considered his specials in Armageddon to be "decent," but his Escrima fighting style could lead into "lengthy attacks which ... can take out more than 20% of a life bar."[28] Quan Chi was unlockable in MK2011 after completing the story mode; Mitchell Saltzman of GameFront described Quan Chi therein as capable of "frustrating players with his long, drawn out, and damaging combos," while his "Teleport Stomp" maneuver—present in every game except Deadly Alliance and renamed "Sky Drop" in the reboot—was best used against opposing players who overused projectile attacks.[29] In Quan Chi's "X-Ray" attack, his opponents injure themselves, starting with smashing their own head with a hard skull-shaped object he tosses at them, followed by a self-inflicted neckbreaker. According to Prima Games, Quan Chi was one of the weakest characters in MK2011, with at least half of their test matches with him won against just three other characters, for a poor 38% overall victory rate.[30] Bryan Dawson of Prima Games listed Quan Chi in his 2014 selection of the "cheapest" Mortal Kombat characters, as he had "80-percent-damage combos if [players] land a hit and have enough meter to burn."[31]

Like his in-game offense, Quan Chi's Fatalities vary from the use of magic to outright brutality. His first in MK4 enabled him to mimic opposing players' finishers, but his second involved tearing off his opponent's leg at the hip and then savagely beating them nonstop with the still-bleeding limb as the screen faded to black for the next match, making it the one neverending Fatality in the series. It was carried over into the 2011 reboot (enhanced with the explosion of the opponent's head in the process), while his other Fatality saw him summoning a sword composed of green energy that he used to dismember and decapitate his opponent, similar to Scorpion's "Split Decision" finisher in the same game. However, his Fatality from Deadly Alliance, the "Neck Stretch"—in which Quan Chi leaps onto his beaten opponent's shoulders and pulls on their head to stretch their neck to an impossible length—became one of the most infamous Fatalities in the series due to its cartoonish appearance and lack of blood or gore. It proved the least popular Fatality among many of the Midway staff; lead storyteller John Vogel revealed that the finisher was "a funny idea" that was instantly disliked after its addition, but the developers were forced to leave it in due to time constraints. Sound designer Dan Forden cited it as an example of the team at the time "getting a little low on creativity," and programmer Nick Shin declared that it "totally didn't make sense." Boon deemed the "Neck Stretch" his least-liked Fatality, but also called the "Leg Beatdown" his all-time favorite.[32]

One year before the release of Mythologies, Quan Chi made a single-episode appearance in the 1996 animated series Mortal Kombat: Defenders of the Realm. He is an independent sorcerer who has an allegiance to no one, and is first seen watching a future vision of the Earthrealm defenders battling Shao Kahn's cybernetic soldiers. When this event actually occurs, he teleports himself uninterrupted to the realm of Zaterra,[note 3] where he enters a cave and steals a glowing red crystal called the gem of Tetsurri. He then passes through a portal into Earthrealm in the guise of a youth (simply a smaller, thinner version of himself with a head of black hair) seeking sanctuary from Outworld. As part of his ruse, Quan Chi exposes the Earth defenders to the gem when he offers it as a gift. Kitana prevents the team from accepting it, but it nonetheless triggers acute personality changes that cause increased hostility among the heroes. According to Raiden, the gem contains powers that darken the human soul, and its effects will only get worse over time. The Earthrealmers travel to Zaterra amidst much infighting to find and destroy the gem. As Nightwolf was the only one not exposed to the gem, he is able to overcome Quan Chi's black magic and smash the object to pieces, thus breaking the spell over the Earthrealmers. Aghast at the foiling of his plans, Quan Chi disappears and the heroes escape the cave as he collapses it.[33] He was voiced by Nick Chinlund, and his name was hyphenated in the episode title ("The Secret of Quan-Chi").

Quan Chi was to make a cameo at the end of the 1997 film Mortal Kombat: Annihilation alongside Shinnok in the Netherealm, to where Shinnok had been previously banished for attempting to interfere in the final match between Liu Kang and Shao Kahn at the film's climax. They appeared together on the final page of the 1996 first draft of the script, with the only line of dialogue coming from Shinnok ("Together, Quan Chi, we will be unstoppable").[34] Quan Chi was portrayed by a Thai extra who did not speak English, and the scene was actually shot, with an on-set photograph additionally published in the December 1997 issue of Sci-Fi Entertainment,[35] but the producers were unable to get the footage added to the final print in time. Quan Chi nonetheless appeared on the packaging of the Russian, Chinese, and Italian DVD releases of the film.[36]

In the 1999 television series Mortal Kombat: Konquest, Quan Chi guest-starred in four of the show's 22 episodes, and was played by Adoni Maropis. In the ninth episode ("Quan Chi"), similar to his DotR storyline, he crafts a potion that magnifies the flaws of the lead characters (Kung Lao, Siro and Taja), while subsequent appearances featured Quan Chi joining forces with Shang Tsung to defeat Kung Lao in exchange for Shang Tsung's instruction in stealing souls (episode ten, "Unholy Alliance"); his building an army under the guise of a traveling circus (episode fourteen, "Festival of Death"); and Shang Tsung morphing into Quan Chi in his plot to assassinate Shao Kahn (episode nineteen, "Flawed Victory").[37] In a 2006 interview with Konquest fan page MKC Site, Maropis explained that he "honestly wasn't into the whole Mortal Kombat video game thing," but he "just felt this character" once his makeup was applied, a process that took two hours. Maropis added that he had to fight to use the vocal tone he had created for the character and had used in his first appearance ("I would begin with a simple 'aaaahhhh… perhaps' ") because the Konquest producers wanted him to lower the character's onscreen intensity, but they eventually relented and allowed Maropis to rerecord his dialogue as he preferred in his second episode appearance: "They let me be and let it all hang out."[38]

Quan Chi was a featured character in a special-edition tie-in comic book that was included with the 1998 PC home release of Mortal Kombat 4, where he cons his way into the otherworldly realm of Edenia by posing as a refugee from a realm that, he claims, was annexed by an evil ruler. He offers Queen Sindel a mysterious orb that she accepts, but the orb opens a portal through which Shinnok and his Netherealm denizens (including Reiko and Scorpion) emerge, and they capture Edenia. Quan Chi's machination had been set up in advance with the assistance of the traitorous Edenian Tanya, which in turn established her storyline in the game. He is then seen on the last page awaiting the Earthrealm combatants emerging from a portal into the realm that was opened by Sonya.[39]

Quan Chi made a brief appearance in the eighth episode of the 2011 web series Mortal Kombat: Legacy, at the climax of a two-parter featuring Sub-Zero and Scorpion. Bi-Han (Sub-Zero) has fatally stabbed Hanzo Hasashi (Scorpion) just as Hanzo discovers that his family has been slain by whom he believes are the Lin Kuei, but Bi-Han is actually Quan Chi, who changes back to his original form and resurrects Hanzo as an undead specter, promising him revenge against Sub-Zero in exchange for his services. Quan Chi was played by <PRESIDIO_ANONYMIZED_PERSON>, who had originally auditioned for Kabal but was brought back for the part of Quan Chi after plans for including Kabal in the series were scrapped. Rogers enthused in a 2011 interview that he "absolutely loved the role" despite not having played the games, but once he got the part he avoided any kind of MK media aside from the 2010 short film Mortal Kombat: Rebirth, because he "did not want any influences and wanted to come in with a fresh perspective" on the character.[40]

Quan Chi was included with Scorpion, Kabal, and Shao Kahn in a collection of 2.5" super deformed figures released by Jazwares in 2012,[41] and despite his absence from Deception, he appeared on several common "attack" cards in the 2005 Epic Battles collectible card game that starred the game's roster, but he was not given his own character card.[42] A placeholder for a planned 3.75" action figure was displayed by Jazwares at the 2012 American International Toy Fair, but the figure never came to fruition.[43]Mezco Toyz featured a six-inch Quan Chi figure at the 2015 Toy Fair as part of their upcoming Mortal Kombat X-based line.[44]

Quan Chi was ranked fourteenth in UGO Networks' 2012 list of the top fifty Mortal Kombat characters, for his role as one of the "prime villains" of the series.[45] Ben Richardson of GameFront said of the character in 2011, "He’s Scorpion’s boss—pretty much the ultimate badass credential."[46] Jon Hamlin of The Game Scouts, in 2013, named him the number-one character in the series for similar reasons. "[He] is the evilest of the evil and one of the more intriguing characters in the roster ... he also manages to put a leash on Scorpion at some point."[47]Complex named Quan Chi second behind only Shang Tsung as the series' most brutal character: "He's MK's root of all evil, having a hand in just about every villain's scheme."[48]Den of Geek rated Quan Chi 26th in their 2015 ranking of the franchise's 73 playable characters, calling him "the true evil mastermind of the MK universe" who "suffers from the writers trying to make him a little too slick and smart for his own good."[49] In 2010, Game Informer named Quan Chi as a character they wanted for the reboot: "Many of the characters introduced post-MK3 were forgettable, but Quan Chi stood out as one of the more interesting."[50] However, Nic Rowen of Destructoid gave a harsher opinion of the character: "Quan Chi is a dark sorcerer shitbag that nobody likes, both in the fandom and in the series' narrative [for] unsuccessfully scheming behind the back of whatever master he is currently serving like an incompetent, bald Starscream."[51] Fans ranked Quan Chi as the 29th-best character in a 2013 online poll held by Dorkly that rated the entire Mortal Kombat roster,[52] and eliminated him in the lower rounds in the annual "Supreme Mortal Kombat Champion" polls hosted by Mortal Kombat Online, losing to Sub-Zero, Scorpion, and Jade, respectively.[53][54][55]

His noncanonical Deadly Alliance ending, in which he kills Kano and Liu Kang's soul enters Kano's body shortly thereafter, was ranked at #181 in 4thletter's 2013 selection of the top 200 fighting game endings,[56] and his MK2011 ending came in at #90, where his undead army, including Shao Kahn, defeats Shinnok, who had turned against Quan Chi beforehand in attempt to eliminate any threat to his rule. "That’s when we realize what an idiot Shinnok really is."[57]

While Quan Chi was generally well-received by critics, the reaction to his Fatalities has been more polarized. His "Leg Beatdown" Fatality from MK4 was rated ninth in ScrewAttack's 2010 ranking of the top ten series Fatalities, with the site commenting, "Quan Chi, you may be evil, but you the man."[58]GamesRadar considered it one of their "ten greatest things about Mortal Kombat" in a 2007 feature.[59] Richardson ranked it as the sixth-best finishing move in the series, though he described it as "blue-collar and non-magical."[46] Game Rant rated it fifth among their top ten Fatalities. "[H]ow humiliating would it be to get beaten to death with your own leg?"[60]WatchMojo rated it third in their 2013 list of the ten best series finishers, calling it "the ultimate form of brutal humiliation."[61] WhatCulture placed the finisher seventh in their 2014 selection of the series' twenty "stomach-churning" Fatalities,[62] and further exemplified it as an "awesome example of outrageous overkill in gaming": "It’s one of the more mundane fatalities, but it’s in its ridiculously [over-the-top] repetition that its perverse beauty lies."[63]Gameranx ranked it last in their 2012 rating of MK's top ten most gruesome Fatalities, simply stating, "He rips off your leg and beats you to death with it. Classy."[64] Prima Games included the "Leg Beatdown" at #43 in their 2014 list of the series' top fifty Fatalities. "The guy clearly has some issues to work out, but we sure aren't going to tell him to his face."[65]Bloody Disgusting's Bill Frye ranked the "no-nonsense" finisher seventh in his list of the top ten series Fatalities,[66] and Luke Brown of Arcade Sushi rated it sixth in his 2014 selection of the series' ten "gnarliest" Fatalities.[67] Cameron Koch of TechTimes ranked it ninth out of the "10 Best Finishers in the Franchise's History" in 2015. "This shouldn't be funny, but it's a fatality that makes me laugh every time."[68]

On the other hand, the "Neck Stretch" from Deadly Alliance was included in Game Rant's selection of the series' worst Fatalities. "First off, no blood. Second, why even bother?"[69] David Saldana of 1UP.com ranked it the number-one worst Fatality, describing it as "the most evil of evils in the MK universe simply resign[ing] himself to making you look like an ostrich."[70] Hardcore Gaming 101 commented, "One highlight [of the game] in particular is Quan Chi's Fatality, but only because of how incredibly stupid it is."[71] Brian Nelms of GameSkinny opined that for Quan Chi being "literally the big bad guy" in Deadly Alliance, the finisher was "a polygon-bending display of lame."[72] WhatCulture said, "[T]he only stomach-churning aspect about [it] was that it actually got off the drawing board," while Quan Chi had "redeemed" himself with the "Leg Beatdown."[62] James Deaux of Earth-2.net deemed it the "lamest" finisher ever: "In a series where people have their heads blown up, ripped off, sliced in half, torched, melted, and even eaten whole, the producers of the games felt that Quan Chi should one-down them by ... stretching their neck out an extra three feet."[73] ScrewAttack ranked the finisher sixth on their 2011 list of the series' ten worst Fatalities (titling it "Quan Chi Makes You a Giraffe"), citing its lack of blood.[74]

Topless Robot called the inclusion of Quan Chi in Defenders of the Realm as "the only contribution to [the] franchise that this series made."[75] However, Nathan Adams of Film School Rejects said in his review of the eighth episode of Legacy, "It’s not clear by watching this episode who Quan Chi is; they don’t even mention his name," while adding that he "had to do some digging around ... so that I could understand what was happening" in regards to the plot.[76] Quan Chi has gained attention for his physical resemblance to God of War character Kratos, who was added to the PlayStation 3 version of MK2011 as a guest character. Brett Elston of GamesRadar remarked, "[A]shy white skin, red markings, shoulder guards...and Quan Chi's got about eight years on Kratos."[77] Nerd Reactor quipped about MK2011's then-newly revealed character-select screen, "We get to see ... Sub-Zero and Kratos, I mean Quan Chi, featured [in] the screenshot."[78]

^In his noncanonical Armageddon ending, Quan Chi defeats Blaze and his sorcery increases to the point that it shatters the amulet. He confronts the Elder Gods, who set him up and transform him into the amulet (renamed a "Kamidogu"), which they send back in time to when Shinnok first discovers it. In Jarek's bio and ending, Quan Chi offers him the power to finish his enemies all at once in exchange for his services, which culminates with Blaze's defeat in the form of using Jarek's enemies' signature fatalities against them.[9][10]

^Zaterra was not yet officially established as Reptile's home realm at the time the series aired.