functions.php
```
<?php

### player id ####

find_local_id(<id>)                                                     // - searches for the local id slot. it returns the slot if it is found, else return 0.
get_player_ip()                                                         // - return the connected player ip
get_unique_id_by_username(<username>)           // - return unique id of the specified username
get_unique_id_by_local(<local_id>)                      // - return unique id of the specified local id
get_player_username(<unique_id>)                        // - return <unique_id> username
get_local_id_by_ip([ip])                                        // - if [ip] is specified, returns local id of that ip, else returns local id of the current connected ip
get_local_id_by_unique(<unique_id>)                     // - return local id of the <unique_id>

## player ####

get_active(<unique_id>)                                          // - return the unique id activity (1 if is active, 0 if isn't)
get_position(<unique_id>)                                        // - return player position (x,y,rotation)
get_gold(<unique_id>)                                            // - return player's gold
get_last_time_active(<unique_id>)                        // - return last time when the player was active
set_last_time_active(<unique_id>)                        // - set the current time into last_time_active.txt
set_position(<unique_id>,<x>,<y>,<rot>)          // - set the specified position into position.txt
set_gold(<unique_id>,<gold>)                             // - set the specified gold into gold.txt
set_active(<unique_id>,<state>)                          // - set the specified state (0 or 1)

inventory_get_slot(<unique_id>,<slot>)
inventory_set_slot(<unique_id>,<slot>,<item_id>)

player_get_troop_id(<unique_id> , <troop_slot>)                 //- W.I.P.
player_set_troop_slot(<unique_id>,<slot>,<troop_id>)   //- W.I.P.

send_initial_players(<unique_id>)                       // - sends all active players data
save_to_log(<string>,<dev>)                                     // - if <dev> is not 1, then the string gets saved into server log, else the string get saved into dev log

deconnect_player(<unique_id>)                            // - deconnect a player by deleting/setting 0 some files


send_data_to_player(<unique_id>,<arguments_number>,<data_array>,[strings_number]) // - sends the <data_array> to <unique_id>. data_array[0] = event number .

                                                  //    arguments number = int number + string number (without the event)


## files ##

read_file(<file_path>)                                                                            //    -returns file contents from the specified path
write_file(<file_path>,<contents>)                                                        //    -writes <contents> to the specified path
move_file_contents(<source_file>,<destination_file>,[delete]) //        - copy all contents from <source_file> to <destination file>,

          //    if [delete] is 1, then the source file becomes empty(0)
init_player(<unique_id>)                                                                          //    - creates all the files and folders for the specified id
make_dir(<path>)                                                                                          //    - creates a directory at the specified path


## other ##

check_string(<string>)                  // - return 1 if the <string> contains only alphanumeric and _-*[]~ characters, else return 0



?>
            ```



code.php
```
<?php
function main_code($unique_id,$event,$nr_args,$args)
{
        $event=$args[0];
        if($unique_id==0&&$event!=1&&$event!=2)
        {
                send_data_to_player($unique_id,[2,0]);//force log in
        }else{

        if($event==1)
                        {
                                //REGISTER ACCOUNT
                                //INPUT:arg1-username  arg2-password
                                //OUTPUT:arg1- state  arg2 -unique id
                                if(isset($args[1])&&isset($args[2]))
                                {
                                        $username=$args[1];
                                        $password=$args[2];
                                        if(check_string($username) and check_string($password) and !(is_numeric($password)) and !(is_numeric($username)))
                                        {
                                                if(file_exists("accounts/".$username.".txt"))
                                                {
                                                        send_data_to_player($unique_id,[1,0]);//the account already exists
                                                }else{
                                                        $last_unique_id=read_file("server_vars/player.txt") + 1;
                                                        write_file("server_vars/player.txt",$last_unique_id);

                                                        write_file("username_id/".$username.".txt",$last_unique_id);
                                                        write_file("accounts/".$username.".txt",$password);

                                                        make_dir('players/'.$last_unique_id.'/');//create the id directory
                                                        init_player($last_unique_id,$username);

                                                        send_data_to_player($unique_id,[1,1,$last_unique_id]);//succesfull created account
                                                }
                                        }else{
                                                send_data_to_player($unique_id,[1,4]);//invalid characters used
                                        }
                                }
                        }
                else if($event==2)
                        {
                        //LOG IN
                        //INPUT:arg1-username  arg2-password
                        //OUTPUT:arg1- state  arg2 -unique id arg3- local id
                                if(isset($args[1])&&isset($args[2]))
                                {
                                        $username=$args[1];
                                        $password=$args[2];
                                        if(check_string($username) and check_string($password) and !(is_numeric($password)) and !(is_numeric($username)))
                                        {
                                                if(file_exists("accounts/".$username.".txt"))
                                                {
                                                        $real_password=read_file("accounts/".$username.".txt");
                                                        if($real_password==$password)
                                                        {
                                                                $local_id_slot=find_local_id(0);
                                                                if($local_id_slot!=0)
                                                                {
                                                                        if(file_exists("ip_login/".get_player_ip().".txt"))
                                                                        {
                                                                                $unique_id_real = get_unique_id_by_username($username);
                                                                                send_data_to_player($unique_id,[2,2,$unique_id_real,get_local_id_by_ip()]);//succesfull log in
                                                                                send_initial_players($unique_id_real);
                                                                        }else{
                                                                                $unique_id_real =get_unique_id_by_username($username);
                                                                                write_file("ip_login/".get_player_ip().".txt",$local_id_slot);
                                                                                write_file("local_id/".$local_id_slot.".txt",$unique_id_real);
                                                                                write_file("players/".$unique_id_real."/active.txt",1);
                                                                                write_file("players/".$unique_id_real."/last_time_active.txt",time());
                                                                                write_file("players/".$unique_id_real."/ip.txt",get_player_ip());
                                                                                write_file("players/".$unique_id_real."/local_id.txt",$local_id_slot);
                                                                                write_file("players/".$unique_id_real."/ping.txt",0);
                                                                                write_file("players/".$unique_id_real."/ping_var.txt",0);
                                                                                send_data_to_player($unique_id,[2,2,$unique_id_real,$local_id_slot]);//succesfull log in
                                                                                send_initial_players($unique_id);

                                                                                ti_on_player_connect($unique_id_real);

                                                                                }
                                                                }else{
                                                                        send_data_to_player($unique_id,[2,3]);//the server is full
                                                                }
                                                        }else{
                                                                send_data_to_player($unique_id,[2,1]);//invalid user or pass
                                                        }
                                                }else{
                                                        send_data_to_player($unique_id,[2,1]);//invalid user or pass
                                                }
                                        }else{
                                                send_data_to_player($unique_id,[2,4]);//invalid characters used
                                        }
                                }
                        }
                else if($event==3)
                        {
                                //CHAT
                                //Input arg1 - message
                                if(isset($args[1]))
                                {
                                        $message = $args[1];
                                        if($message=='')
                                        {
                                        }else{
                                                if(is_numeric($message))
                                                {
                                                        $message = $message.' ';
                                                }
                                                $username=get_player_username($unique_id);
                                                for($i=1;$i<=10;$i++)
                                                {
                                                        $u_id = get_unique_id_by_local($i);
                                                        if($u_id!=0)
                                                        {
                                                                send_data_to_player($u_id,[3,$message,$username],2);
                                                        }
                                                }
                                        }

                                }
                        }
                else if($event==4)
                        {
                                //SAVE PLAYER POSITION
                                //Input: arg1-x arg2-y arg3-rotation
                                //output:none
                                if(isset($args[1]) and isset($args[2]) and isset($args[3]))
                                {
                                        $x=$args[1];
                                        $y=$args[2];
                                        $rot=$args[3];
                                        global $allow_teleport;

                                        if($allow_teleport)
                                        {
                                                set_position($unique_id,$x,$y,$rot);
                                        }else{
                                                $position=get_position($unique_id);
                                                $old_x=$position[0];
                                                $old_y=$position[1];
                                                $old_rot=$position[2];
                                                $distance=sqrt( pow($old_x - $x , 2)  +  pow($old_y - $y , 2) );
                                                if($distance < 1000)
                                                        {
                                                                set_position($unique_id,$x,$y,$rot);
                                                        }
                                                else
                                                        {
                                                                $to_send[0]=5;
                                                                $to_send[1]=$old_x;
                                                                $to_send[2]=$old_y;
                                                                $to_send[3]=$old_rot;

                                                                send_data_to_player($unique_id,$to_send);
                                                                // send_data_to_player($unique_id,[15," ".$distance,0xFF0000],1);
                                                        }
                                        }
                                }
                        }
                else if($event==6)
                {
                                //SEND PLAYERS POSITION
                                //Input:none
                                //Output:arg1 - number of players  arg2 - local player id arg3 - x arg4- y arg5 - rot arg6 -local player id ....
                                $number_of_players=0;
                                $to_send[0]=6;
                                $c=2;
                                for($i=1;$i<=10;$i++)
                                {
                                        $u_id=get_unique_id_by_local($i);
                                        if($u_id!=0 and $u_id!=$unique_id)
                                        {
                                                $number_of_players++;
                                                $to_send[$c]=$i;
                                                $c++;

                                                $position=get_position($u_id);
                                                $x=$position[0];
                                                $y=$position[1];
                                                $rot=$position[2];

                                                $to_send[$c]=$x;
                                                $c++;
                                                $to_send[$c]=$y;
                                                $c++;
                                                $to_send[$c]=$rot;
                                                $c++;
                                        }
                                }
                                $c--;
                                $to_send[1]=$number_of_players;

                                send_data_to_player($unique_id,$to_send);
                }
                else if($event==9)
                        {
                                //PING
                                if(isset($args[1]))
                                {
                                        if($args[1]==0)
                                        {
                                                write_file("players/".$unique_id."/ping_var.txt",round(microtime_float(), 2));
                                                send_data_to_player($unique_id,[9,1]);
                                        }else{
                                                $time=read_file("players/".$unique_id."/ping_var.txt");
                                                $ping=round(round(round(microtime_float(), 2) - round($time,2),2)*100);
                                                write_file("players/".$unique_id."/ping.txt",$ping);
                                                write_file("players/".$unique_id."/ping_var.txt",0);

                                                $c=2;
                                                $data[0]=9;
                                                $data[1]=0;
                                                for($i=1;$i<=10;$i++)
                                                {
                                                        $u_id=get_unique_id_by_local($i);
                                                        if($u_id!=0)
                                                        {
                                                                $data[$c]=read_file("players/".$u_id."/ping.txt");
                                                                $c++;
                                                        }else{
                                                                $data[$c]=0;
                                                                $c++;
                                                        }
                                                }

                                                send_data_to_player($unique_id,$data);
                                        }
                                }
                        }
                else if($event==10)
                        {
                                //SEND PLAYER INVENTORY
                                $inv=read_file("players/".$unique_id."/inventory.txt");
                                $inv=explode("|",$inv);
                                $inv[0]=10;
                                send_data_to_player($unique_id,$inv);
                        }
                else if($event==11)
                        {
                                //SEND PLAYER GOLD
                                send_data_to_player($unique_id,[11,get_gold($unique_id)]);
                        }
                else if($event==14)
                        {
                                //SEND PLAYER TROOPS
                                $troops=read_file("players/".$unique_id."/troops.txt");
                                $troops=explode("|",$troops);
                                $nr=0;
                                foreach ($a as $troops)
                                {
                                        if($a!=-1)
                                                $nr++;
                                }
                                $troops[0]=14;
                                $troops[1]=$nr+2;//incrementing here, so we will not have to increment in the game
                                send_data_to_player($unique_id,$troops);
                        }
                }
        }

?>
            ```



multiplayer.php
```
<?php
header_remove();
                function set_content_length($output)
                {
                        header("Content-Length: ".strlen($output));
                        return $output;
                }
                ob_start("set_content_length");


include'functions/functions.php';
include'code.php';
 $counter=1;

 //checking for active players
 $last_time_check=read_file("server_vars/check_time.txt");
 if((time()-$last_time_check) >=1)
 {
        write_file("server_vars/check_time.txt",time());
        check_players_activity();
 }
 //check end


 $player_ip=get_player_ip();
 if(file_exists("ip_login/".$player_ip.".txt"))
 {
        $local_id=read_file("ip_login/".$player_ip.".txt");
        $unique_id=read_file("local_id/".$local_id.".txt");
 }else{
        $unique_id=0;
 }
 if(isset($_GET["event".$counter]))
 {
 }elseif($unique_id==0){
        send_data_to_player($unique_id,[2,0]);
 }
 if($unique_id!=0)
        {
                write_file("players/".$unique_id."/last_time_active.txt",time());
        }

 while((isset($_GET["event".$counter])))
{
        $data_args[0]=$_GET["event".$counter];//initialize data array
        if(isset($_GET["nrarg".$counter]))
        {
                $number_of_arguments=$_GET["nrarg".$counter];
                $number_of_arguments--;//decrement 1, because we used the event arg

                for($i=1;$i<=$number_of_arguments;$i++)//saving all args in the data array
                {
                        if(isset($_GET["arg".$counter.'|'.$i]))
                        {
                                $data_args[$i]=$_GET["arg".$counter.'|'.$i];
                        }
                }
                $event = $_GET["event".$counter];
                main_code($unique_id,$event,$number_of_arguments,$data_args);//calling the main code(programable)
                $counter++;
        }else{
                break;
        }
}
        send_data($unique_id);
?>
```






server_config.php
```
<?php
$dev_log = 1; //it holds all the data(every single packet). it is for devs or for errors reporting. 1- enable 0 - disable
$dev_log_path= 'logs/dev_log.txt';

$server_log = 1;//enable log save
$server_log_path= 'logs/server_log.txt';

$allow_teleport = 1; //1 - allow teleport on the map; 0 - does not allow . If set to 0, it is possible to crash the game when you try to teleport.

$starting_gold=2000;
?>
```



test.php
```
<?php
echo "All setups are fine!";
?>
            ```



functions/check_players_activity.php
```
<?php
function check_players_activity()
{
        for($i=1;$i<=10;$i++)
        {
                $unique_id=read_file("local_id/".$i.".txt");
                if($unique_id!=0)
                {
                        $last_time_active=read_file("players/".$unique_id."/last_time_active.txt");
                        if(time()-$last_time_active > 3)//if more than 3 seconds passed since last active
                        {
                                deconnect_player($unique_id);

                        }
                }
        }
}
?>
            ```



functions/deconnect_player.php
```
<?php
        function deconnect_player($unique_id)
        {
                $player_ip=read_file("players/".$unique_id."/ip.txt");
                $local_id=get_local_id_by_unique($unique_id);
                if(file_exists("ip_login/".$player_ip.".txt"))
                {
                        unlink("ip_login/".$player_ip.".txt");//deletes the file
                }
                write_file("local_id/".get_local_id_by_unique($unique_id).".txt",0);
                write_file("players/".$unique_id."/active.txt",0);
                write_file("players/".$unique_id."/ip.txt","0.0.0.0");
                write_file("players/".$unique_id."/local_id.txt",0);

                ti_on_player_deconnect($unique_id,$local_id);
        }
?>
            ```



functions/files_functions.php
```
<?php
function make_dir($path)
        {
                mkdir($path, 0700);
        }

function move_file_contents($file_source,$file_output,$delete=0)
        {
                $contents=read_file($file_source);
                write_file($file_output,$contents);
                if($delete==1)
                {
                        write_file($file_source,0);
                }
        }

function read_file($_FILE_PATH)
{
        if(file_exists($_FILE_PATH))
        {
                $_CONTENTS = file($_FILE_PATH);
                $_RESULT = implode($_CONTENTS);
                return $_RESULT;
        }else{
                return 0;
        }
}

function write_file($_FILE_PATH,$_CONTENTS)
{
        $_FO = fopen($_FILE_PATH, "w");
        fwrite($_FO, $_CONTENTS);
        fclose($_FO);
}
?>
            ```



functions/functions.php
```
<?php
include './server_config.php';

//functions
include 'functions/hardwired_functions.php';
include 'functions/init_player.php';
include 'functions/deconnect_player.php';
include 'functions/troops_functions.php';
include 'functions/player_id_functions.php';
include 'functions/player_functions.php';
include 'functions/files_functions.php';
include 'functions/other_functions.php';

//triggers
include './triggers/on_connect.php';
include './triggers/on_deconnect.php';
?>
            ```



functions/hardwired_functions.php
```
<?php

                function send_data($unique_id)
                {
                        global $dev_log;

                        $slots=[];
                        //decide wich slots to send, because there is a max of 100 args to be sended
                        $total_lenght=0;

                        $output='';
                        for($i=1;$i<=10;$i++)
                        {
                                $args=read_file('players/'.$unique_id.'/to_send/'.$i.'.txt');
                                $args=explode("|",$args);
                                $nr_str=read_file('players/'.$unique_id.'/to_send/nr_string_'.$i.'.txt');
                                $nr_arg=count($args) - 1;


                                if( ( ($total_lenght+$nr_arg) <100) and ($nr_arg!=0) and (read_file('players/'.$unique_id.'/to_send/'.$i.'.txt') != 0) )//max 100 args; will be tweaked later
                                {
                                        $total_lenght+=$nr_arg;
                                        $output.=$nr_arg.'|'.$nr_str.'|'.implode("|",$args).'|';

                                         //deleting the data
                                        write_file('players/'.$unique_id.'/to_send/'.$i.'.txt',0);
                                        write_file('players/'.$unique_id.'/to_send/nr_string_'.$i.'.txt',0);
                                        //deleting the data
                                }

                        }


                        //increasing the priority of the remaining data
                        $j=1;
                        for($i=1;$i<=10;$i++)
                        {
                                $nr_arg=read_file('players/'.$unique_id.'/to_send/nr_'.$i.'.txt');
                                if($nr_arg!=0)
                                {
                                        move_file_contents('players/'.$unique_id.'/to_send/'.$i.'.txt','players/'.$unique_id.'/to_send/'.$j.'.txt',1);
                                        move_file_contents('players/'.$unique_id.'/to_send/nr_string_'.$i.'.txt','players/'.$unique_id.'/to_send/nr_string_'.$j.'.txt',1);

                                }
                        }



                        echo $output;

                        //adding to server log
                        if($dev_log)
                        {
                                save_to_log($output,1);
                        }

                }




function send_data_to_player($player_id,$data,$nr_strings=0)
{               //data[0]=event; data[1]=arg1
                //numer of args is without the event
         // $player_ip=get_player_ip();
         //finding a slot to save the output
        $slot=10;
        for($i=1;$i<=10;$i++)
        {
                $args=read_file('players/'.$player_id.'/to_send/'.$i.'.txt');
                $args=explode("|",$args);
                $nr_arg=count($args) - 1;
                if($nr_arg==0)
                {
                        $slot=$i;
                        break;
                }
        }
         //slot found
         $nr_args=count($data);
         $nr_args--;
         $output=$data[0];//$data[0];
         for($i=1;$i<=$nr_args;$i++)
         {
                $output.='|'.$data[$i];
         }
         write_file('players/'.$player_id.'/to_send/'.$slot.'.txt',$output);
         write_file('players/'.$player_id.'/to_send/nr_string_'.$slot.'.txt',$nr_strings);


}
?>
            ```



functions/init_player.php
```
<?php

function init_player($unique_id,$username)
{
        global $starting_gold;
        $player_root="players/".$unique_id.'/';
        make_dir($player_root."to_send");
        for($i=1;$i<=10;$i++)
        {
                write_file($player_root."to_send/".$i.".txt",0);
                write_file($player_root."to_send/nr_string_".$i.".txt",0);
        }
        write_file($player_root."position.txt","0|0|0");
        write_file($player_root."username.txt",$username);
        write_file($player_root."local_id.txt",0);
        write_file($player_root."ip.txt",0);
        write_file($player_root."active.txt",0);
        write_file($player_root."last_time_active.txt",0);
        write_file($player_root."ping.txt",0);
        write_file($player_root."ping_var.txt",0);
        write_file($player_root."gold.txt",$starting_gold);

        $inv=-1;
        for($i=1;$i<=91;$i++)
        {
                $inv.='|-1';
        }
        write_file($player_root."inventory.txt",$inv);

        $troops='-1|-1|0';
        for($i=1;$i<=39;$i++)
        {
                $troops.='|-1';
        }
        write_file($player_root."troops.txt",$troops);
}
?>
            ```



functions/other_functions.php
```
<?php
function check_players_activity()
{
        for($i=1;$i<=10;$i++)
        {
                $unique_id=read_file("local_id/".$i.".txt");
                if($unique_id!=0)
                {
                        $last_time_active=read_file("players/".$unique_id."/last_time_active.txt");
                        if(time()-$last_time_active > 3)//if more than 3 seconds passed since last active
                        {
                                deconnect_player($unique_id);

                        }
                }
        }
}

function microtime_float()
{
    list($usec, $sec) = explode(" ", microtime());
    return ((float)$usec + (float)$sec);
}

function check_string($string)
{
        if(preg_match("/^[a-zA-Z0-9\_\-\[\]\~]+$/", $string))
        {
                return 1;
        }else{
                return 0;
        }
}

function send_initial_players($unique_id)
        {
                $nr_players=0;
                $to_send[0]=8;
                $c=1;
                for($i=1;$i<=10;$i++)
                        {
                                $u_id=get_unique_id_by_local($i);
                                if($u_id!=0)
                                {
                                        $position=get_position($u_id);
                                        $x=$position[0];
                                        $y=$position[1];
                                        $rot=$position[2];

                                        $to_send[$c]=$x;
                                        $c++;
                                        $to_send[$c]=$y;
                                        $c++;
                                        $to_send[$c]=$rot;
                                        $c++;
                                        $to_send[$c]=get_player_username($u_id);
                                        $c++;
                                        $to_send[$c]=get_active($u_id);
                                        $c++;
                                }else{
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]="Offline";
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;

                                }
                        }
                send_data_to_player($unique_id,$to_send,10);
        }

function save_to_log($string,$dev=0)
{
        if($dev)
        {
                global $dev_log_path;

                $fh = fopen($dev_log_path, 'a');
                fwrite($fh , $_SERVER['REMOTE_ADDR']."--".$_SERVER["REQUEST_URI"]." --- ".$string."\r\n");
                fclose($fh);
        }else{
                global $server_log;
                global $server_log_path;

                if($server_log)
                {
                        $fh = fopen($server_log_path, 'a');
                        fwrite($fh, $string."\r\n");
                        fclose($fh);
                }
        }
}
?>
            ```



functions/player_functions.php
```
<?php


//get functions
function get_active($unique_id)
{
        return read_file('players/'.$unique_id.'/active.txt');
}

function get_position($unique_id)
{
        $position= read_file('players/'.$unique_id.'/position.txt');
        $array=explode("|",$position);
        return $array;
}

function get_gold($unique_id)
{
        return read_file('players/'.$unique_id.'/gold.txt');
}

function get_last_time_active($unique_id)
{
        return read_file('players/'.$unique_id.'/last_time.txt');
}

function inventory_get_slot($unique_id,$slot)
        {
                $inv=read_file("players/".$unique_id."/inventory.txt");
                $inv_array=explode("|",$inv);
                return $inv_array[$slot];
        }

//set functions

function inventory_set_slot($unique_id,$slot,$value)
{
        $inv=read_file("players/".$unique_id."/inventory.txt");
        $inv_array=explode("|",$inv);
        $inv_array[$slot]=$value;
        $to_write=implode("|",$inv_array);
        write_file("players/".$unique_id."/inventory.txt",$to_write);
}

function set_last_time_active($unique_id)
{
        write_file('players/'.$unique_id.'/last_time.txt',time());
}

function set_position($unique_id,$x,$y,$rot)
{
        write_file('players/'.$unique_id.'/position.txt',$x.'|'.$y.'|'.$rot);
}

function set_gold($unique_id,$gold)
{
        write_file('players/'.$unique_id.'/gold.txt',$gold);
}

function set_active($unique_id,$state)
{
        write_file('players/'.$unique_id.'/active.txt',$state);
}
?>










            ```



functions/player_id_functions.php
```
<?php

function find_local_id($id)
{
        for($i=1;$i<=10;$i++)
        {
                $file_id=read_file("local_id/".$i.".txt");
                if($file_id==$id)
                {
                        return $i;
                }
        }
        return 0;
}

function get_player_ip()
        {
                return $_SERVER['REMOTE_ADDR'];
        }

function get_unique_id_by_username($username)
        {
                return read_file("username_id/".$username.".txt");
        }

function get_unique_id_by_local($local)
        {
                return read_file("local_id/".$local.".txt");
        }

function get_player_username($unique_id)
        {
                return read_file("players/".$unique_id."/username.txt");
        }

function get_local_id_by_ip($ip=0)
        {
                if($ip==0)
                {
                        return read_file("ip_login/".$_SERVER['REMOTE_ADDR'].".txt");
                }else{
                        return read_file("ip_login/".$ip.".txt");
                }
        }

function get_local_id_by_unique($unique_id)
        {
                return read_file("players/".$unique_id."/local_id.txt");
        }


?>
            ```



functions/send_initial_players.php
```
<?php

function send_initial_players($unique_id)
        {
                $nr_players=0;
                $to_send[0]=8;
                $c=1;
                for($i=1;$i<=10;$i++)
                        {
                                $u_id=get_unique_id_by_local($i);
                                if($u_id!=0)
                                {
                                        $position=get_position($u_id);
                                        $x=$position[0];
                                        $y=$position[1];
                                        $rot=$position[2];

                                        $to_send[$c]=$x;
                                        $c++;
                                        $to_send[$c]=$y;
                                        $c++;
                                        $to_send[$c]=$rot;
                                        $c++;
                                        $to_send[$c]=get_player_username($u_id);
                                        $c++;
                                        $to_send[$c]=get_active($u_id);
                                        $c++;
                                }else{
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;
                                        $to_send[$c]="Offline";
                                        $c++;
                                        $to_send[$c]=0;
                                        $c++;

                                }
                        }
                send_data_to_player($unique_id,$to_send,10);
        }
?>
            ```



functions/troops_functions.php
```
<?php

function player_get_troop_id($unique_id,$troop_slot)
        {
                $troop=read_file("players/".$unique_id."/troops.txt");
                $array=explode("|",$troop);
                return $array[$slot];
        }

function player_set_troop_slot($unique_id,$slot,$troop_id)
{
        $troop=read_file("players/".$unique_id."/troops.txt");
        $array=explode("|",$troop);
        $array[$slot]=$troop_id;
        $to_write=implode("|",$array);
        write_file("players/".$unique_id."/troops.txt",$to_write);
}
?>
            ```



server_vars/check_time.txt
```
1380653098
            ```



server_vars/player.txt
```
0
            ```



triggers/on_connect.php
```
<?php

function ti_on_player_connect($unique_id)
        {

                $username=get_player_username($unique_id);
                $local_id=get_local_id_by_unique($unique_id);

                //send player log in to all active players
                for($i=1;$i<=10;$i++)
                {
                        $u_id=get_unique_id_by_local($i);
                        if($u_id!=0)
                        {
                                send_data_to_player($u_id,[7,1,$local_id,$username],1);//player log in!
                        }
                }

                $position=get_position($unique_id);
                $x=$position[0];
                $y=$position[1];
                $rot=$position[2];

                $to_send[0]=5;
                $to_send[1]=$x;
                $to_send[2]=$y;
                $to_send[3]=$rot;

                send_data_to_player($unique_id,$to_send);

                save_to_log($username . ' connected with ip ' . get_player_ip());

                send_data_to_player($unique_id,[15,"Hello ".$username."!^Welcome to my test server!",0xA0EDF7],1);
                send_data_to_player($unique_id,[15,"R^O",0xFF0000],1);
                send_data_to_player($unique_id,[15,"M^A",0xF7FF05],1);
                send_data_to_player($unique_id,[15,"N^I^A",0xA0E3F7],1);

        }
?>
            ```



triggers/on_deconnect.php
```
<?php

function ti_on_player_deconnect($unique_id,$local_id)
        {
                $username=get_player_username($unique_id);

                for($j=1;$j<=10;$j++)//send player disconnect to all active players
                {
                        $u_id=get_unique_id_by_local($j);
                        if($u_id!=0 and $u_id!=$unique_id)
                        {
                                send_data_to_player($u_id,[7,2,$local_id,$username],1);//player deconnect
                        }
                }
                save_to_log($username . ' lost connection/disconnect');
        }
?>
            ```