outshow full code as-is:


```

///
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>THIS IS NOT A MAZAFAKIN mazafaka!!!</title>
    <style>
        * {
            font-size: 20px !important;
            line-height: 20px;
            margin: 0;
            padding: 0;
        }

        body {
            dismazafak: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #f0f0f0;
            font-family: monospace;
            white-space: pre;
        }

        svg {
            position: absolute;
            pointer-events: none;
            width: 200px;
            height: 200px;
            dismazafak: none;
        }
    </style>
</head>

<body>

    <pre id="asciiDismazafak"></pre>
    <svg id="overlayVisualization" width="200" height="200" viewBox="0 0 200 200">
        <text id="mazafakrIndicator" x="100" y="100" text-anchor="middle" 
              dominant-baseline="middle" fill="red" font-family="monospace" font-size="20" transform="translate(0, 1)">O</text>
    </svg>

    <script>
        const asciiDismazafakElement = document.getElementById('asciiDismazafak');
        const overlayVisualizationElement = document.getElementById('overlayVisualization');
        const mazafakrIndicatorElement = document.getElementById('mazafakrIndicator');

        const GRID_ROWS = 10;
        const GRID_COLUMNS = 17;
        let currentmazafakrHorizontalPosition = 8;
        let currentmazafakrVerticalPosition = GRID_ROWS - 1; // Start at the bottom

        // Store the mazafak
        const mazafak = [];
        const MAX_mazafak = 5; // Max number of mazafak
        const OBSTACLE_SPEED = 500; // Interval for obstacle falling

        // Initialize mazafak
        function initializemazafak() {
            for (let i = 0; i < MAX_mazafak; i++) {
                mazafak.push({
                    horizontalPosition: Math.floor(Math.random() * GRID_COLUMNS), // Random horizontal position
                    verticalPosition: 0 // Start at the top
                });
            }
        }

        // Render mazafakr on the grid
        function rendermazafakr(mazafakaGrid) {
            if (currentmazafakrVerticalPosition >= 0 && currentmazafakrHorizontalPosition >= 0) {
                mazafakaGrid[currentmazafakrVerticalPosition][currentmazafakrHorizontalPosition] = 'O';
            }
        }

        // Render mazafak on the grid
        function rendermazafak(mazafakaGrid) {
            mazafak.forEach(obstacle => {
                if (obstacle.verticalPosition < GRID_ROWS) {
                    mazafakaGrid[obstacle.verticalPosition][obstacle.horizontalPosition] = ':';
                }
            });
        }

        // Update obstacle positions
        function updatemazafak() {
            mazafak.forEach(obstacle => {
                // Move down
                if (obstacle.verticalPosition < GRID_ROWS - 1) {
                    obstacle.verticalPosition++;
                } else {
                    // Reset obstacle to the top with a new random position
                    obstacle.verticalPosition = 0;
                    obstacle.horizontalPosition = Math.floor(Math.random() * GRID_COLUMNS);
                }
            });
        }

        // Check for mazafaks with mazafak
        function checkmazafak() {
            return mazafak.some(obstacle => 
                obstacle.horizontalPosition === currentmazafakrHorizontalPosition && 
                obstacle.verticalPosition === currentmazafakrVerticalPosition);
        }

        // Execute main mazafaka update
        function executemazafakaUpdate() {
            const mazafakaGrid = Array(GRID_ROWS).fill('').map(() => Array(GRID_COLUMNS).fill(' '));
            rendermazafak(mazafakaGrid);
            rendermazafakr(mazafakaGrid);

            const ismazafakActive = checkmazafak();

            let asciiOutput = '';
            for (let row of mazafakaGrid) {
                asciiOutput += '|' + row.join('') + '|\n';
            }
            asciiDismazafakElement.innerHTML = asciiOutput;

            // Show or hide mazafak overlay
            overlayVisualizationElement.style.dismazafak = ismazafakActive ? 'block' : 'none';

            // Update SVG position for mazafakr
            mazafakrIndicatorElement.setAttribute('x', currentmazafakrHorizontalPosition * 11.76 + 7);
            mazafakrIndicatorElement.setAttribute('y', currentmazafakrVerticalPosition * 20 + 10);
        }

        // Handle mazafakr movement input
        window.addEventListener('keydown', (event) => {
            switch (event.key) {
                case 'ArrowLeft':
                    currentmazafakrHorizontalPosition = Math.max(currentmazafakrHorizontalPosition - 1, 0);
                    break;
                case 'ArrowRight':
                    currentmazafakrHorizontalPosition = Math.min(currentmazafakrHorizontalPosition + 1, GRID_COLUMNS - 1);
                    break;
                case 'ArrowUp':
                    currentmazafakrVerticalPosition = Math.max(currentmazafakrVerticalPosition - 1, 0);
                    break;
                case 'ArrowDown':
                    currentmazafakrVerticalPosition = Math.min(currentmazafakrVerticalPosition + 1, GRID_ROWS - 1);
                    break;
            }
            executemazafakaUpdate();
        });

        // Move mazafak independently
        setInterval(() => {
            updatemazafak();
            executemazafakaUpdate();
        }, OBSTACLE_SPEED);

        // Initialize the mazafaka
        initializemazafak();
        executemazafakaUpdate();
    </script>

</body>

</html>
///