Tambah kan kode auto prediction seperti local prediciton tapi auto prediction ini bisa milih prediction sendiri secara otomatis dan dan sesuai kan dengan ping jika ping semakin tinggi buat prediction semakin besar jika ping semakin kecil buat prediction semakin kecil juga agar lebih akurat local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = game.Players.LocalPlayer:GetMouse()
local CamlockState = false

-- Function to calculate the average ping
local function CalculateAveragePing()
    local pings = {}
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LocalPlayer then
            local ping = player:FindFirstChild("Ping") and player.Ping.Value or 0
            table.insert(pings, ping)
        end
    end
    local totalPing = 0
    for _, ping in pairs(pings) do
        totalPing = totalPing + ping
    end
    return #pings > 0 and totalPing / #pings or 0
end

local Prediction = 0.192323 -- Initial prediction value
local Locked = true

getgenv().Key = "q"

-- Create a part to visualize the locked target
local VisualPart = Instance.new("Part")
VisualPart.Anchored = true
VisualPart.CanCollide = false
VisualPart.Transparency = 0.5
VisualPart.BrickColor = BrickColor.new("Bright red")
VisualPart.Shape = Enum.PartType.Ball
VisualPart.Size = Vector3.new(1, 1, 1)
VisualPart.Material = Enum.Material.Neon
VisualPart.Parent = workspace

-- Function to find the nearest enemy
local function FindNearestEnemy()
    local ClosestDistance, ClosestPlayer = math.huge, nil
    local CenterPosition = Vector2.new(
        game:GetService("GuiService"):GetScreenResolution().X / 2,
        game:GetService("GuiService"):GetScreenResolution().Y / 2
    )

    for _, Player in ipairs(game:GetService("Players"):GetPlayers()) do
        if Player ~= LocalPlayer then
            local Character = Player.Character
            if Character and Character:FindFirstChild("HumanoidRootPart") and Character.Humanoid.Health > 0 then
                local Position, IsVisibleOnViewport = game:GetService("Workspace").CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position)
                
                if IsVisibleOnViewport then
                    local Distance = (CenterPosition - Vector2.new(Position.X, Position.Y)).Magnitude
                    if Distance < ClosestDistance then
                        local origin = workspace.CurrentCamera.CFrame.Position
                        local direction = (Character.HumanoidRootPart.Position - origin).Unit * 1000
                        local raycastParams = RaycastParams.new()
                        raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
                        raycastParams.FilterDescendantsInstances = {LocalPlayer.Character}
                        
                        local raycastResult = workspace:Raycast(origin, direction, raycastParams)
                        if raycastResult and raycastResult.Instance:IsDescendantOf(Character) then
                            ClosestPlayer = Character
                            ClosestDistance = Distance
                        end
                    end
                end
            end
        end
    end

    return ClosestPlayer
end

local enemy = nil

-- Function to aim the camera at the nearest enemy’s HumanoidRootPart
RunService.Heartbeat:Connect(function()
    if CamlockState then
        -- Update Prediction based on average ping
        local averagePing = CalculateAveragePing()
        Prediction = averagePing > 100 and (averagePing / 500) or 0.192324

        if enemy then
            local camera = workspace.CurrentCamera
            local aimPart = enemy.HumanoidRootPart
            local enemyHumanoid = enemy:FindFirstChildOfClass("Humanoid")
            
            if enemyHumanoid then
                local state = enemyHumanoid:GetState()
                local isJumping = state == Enum.HumanoidStateType.Jumping
                local isFreefall = state == Enum.HumanoidStateType.Freefall
                local isFallingDown = state == Enum.HumanoidStateType.FallingDown
                local isSeated = state == Enum.HumanoidStateType.Seated

                if isJumping then
                    local jumpOffsetY = 0.05 -- Adjust as needed
                    aimPart = enemy.LowerTorso.Position + Vector3.new(0, jumpOffsetY, 0)
                elseif isFreefall then
                    delay(0.9, function() -- Adjust the delay time as needed
                        local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
                        if tool then
                            tool:Activate()
                        end
                    end)
                elseif isFallingDown or isSeated then
                    -- Do not activate the tool if the enemy is falling down or seated
                else
                    local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
                    if tool then
                        tool:Deactivate()
                    end
                end
            end

            local predictedPosition = aimPart.Position + aimPart.Velocity * Prediction
            camera.CFrame = CFrame.new(camera.CFrame.Position, predictedPosition)
            
            -- Update visual part position with prediction
            VisualPart.Position = predictedPosition

            -- Confirm kill and reset camera lock
            if enemyHumanoid and enemyHumanoid.Health <= 5 then
                CamlockState = false
                enemy = nil
                TextButton.Text = "Yx.GG Off :("
                VisualPart.Position = Vector3.new(0, 0, 0)
            end
        end

        -- Reset camera lock if local player’s health is too low
        local localHumanoid = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
        if localHumanoid and localHumanoid.Health <= 2 then
            CamlockState = false
            enemy = nil
            TextButton.Text = "Yx.GG Off :("
            VisualPart.Position = Vector3.new(0, 0, 0)
        end
    end
end
)

Mouse.KeyDown:Connect(function(k)
    if k == getgenv().Key then
        Locked = not Locked
        if Locked then
            enemy = FindNearestEnemy()
            CamlockState = true
            if enemy then
                VisualPart.Position = enemy.Position
            end
        else
            enemy = nil
            CamlockState = false
            VisualPart.Position = Vector3.new(0, 0, 0)
        end
    end
end)

local Hellbound = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local Logo = Instance.new("ImageLabel")
local TextButton = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")

--Properties

Hellbound.Name = "Ez GGs Clicks"
Hellbound.Parent = game.CoreGui
Hellbound.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Frame.Parent = Hellbound
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.133798108, 0, 0.20107238, 0)
Frame.Size = UDim2.new(0, 150, 0, 50)
Frame.Active = true
Frame.Draggable = true

local function TopContainer()
    Frame.Position = UDim2.new(0.5, -Frame.AbsoluteSize.X / 2, 0, -Frame.AbsoluteSize.Y / 2)
end

TopContainer()
Frame:GetPropertyChangedSignal("AbsoluteSize"):Connect(TopContainer)

UICorner.Parent = Frame

Logo.Name = "Logo"
Logo.Parent = Frame
Logo.BackgroundColor3 = Color3.fromRGB(100, 255, 100)
Logo.BackgroundTransparency = 3.000
Logo.BorderColor3 = Color3.fromRGB(0, 0, 0)
Logo.BorderSizePixel = 0
Logo.Position = UDim2.new(0.326732665, 0, 0, 0)
Logo.Size = UDim2.new(0, 70, 0, 70)
Logo.Image = "rbxassetid://7129155278"
Logo.ImageTransparency = 0.300

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(101, 55, 229)
TextButton.BackgroundTransparency = 5.000
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.0792079195, 0, 0.18571429, 0)
TextButton.Size = UDim2.new(0, 120, 0, 30)
TextButton.Font = Enum.Font.SourceSansSemibold
TextButton.Text = "Ez GGs"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 18.000
TextButton.TextWrapped = true
local state = true
TextButton.MouseButton1Click:Connect(function()
    state = not state
    if not state then
        TextButton.Text = "Yx.GG On :)"
        CamlockState = true
        enemy = FindNearestEnemy()
        if enemy then
            VisualPart.Position = enemy.Position
        end
    else
        TextButton.Text = "Yx.GG Off :("
        CamlockState = false
        enemy = nil
        VisualPart.Position = Vector3.new(0, 0, 0)
    end
end
)