Come up with a reply to what this student wrote (I am also a student), make it roughly less than 200 words:

Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist is a smaller game that is very experimental, and is a first person narrative game. The layout of the games gives off a more humorous impression, making it an enjoyable time when playing this video game. Within the formal characteristics, the structure of the narrative plays a big role with how the game feels. The story has a humorous and a sort of unorganized narrator. The narrator provides direction on where to go while also discussing how absurd the situation. With how the gameplay mechanics work, it leads to you having an idea of what is coming next, only for the hame to do something different that you were not expecting. Also since the gameplay mechanics are very simple, the game focuses on listening to the narrator and interacting with the environment around you, compared to most other games being more complex and having actual challenges. The visuals in the game provide its own story in a way. While playing the game you get to explore backstage ares that come off as completely unfinished, which provides humor in the production of the game. Since the pacing of the game is very quick and straightforward, it provides entertainment that doesn't drag out, and is an enjoyable experience beginning to finish. I overall enjoy the humorous tone that the game gives off, with the references to itself and the video game design, which truly did provide an enjoyable experience while playing.

 

When connecting the game to class readings and concepts, I see connections within Caillois' article that genuinely relate, and also contradict which continues to show the irony of Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist. With the situation and role playing, it plays a big role within the game. You are thrown into the role of a backstage crew of the production of a game. The game is then a sort of interactive simulation, where you are associated with the setting, but not as a big hero or anything along those lines. When discussing the competition of the game, this is no type of formal competition whatsoever. This is where the irony comes in, considering most traditional games have that competition within then. The chance within the game gives off a sense of unpredictability. While there is not a ton of "chance" within the game, it leaves the player in a somewhat chaotic situation where the outcomes are very random and unhinged. Vertigo within the game does not happen physically, but more of an environmental disorientation. With going from doing random tasks, while the narrator gives off random commands, and the overall feeling of being thrown into something random, gives off a sort of environmental vertigo that will catch the player off guard if there is no previous knowledge on what the game includes. 

 

With all of this being said, Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist is a game that sort of shows how gaming can be different that the standard action thrilled games most gamers are used to. The feeling of nonsense and no real set up on the main goal besides the narrator talking to you, gives off a feeling that you wouldn't obtain when playing majority of games today.