Random Anime Pixel Face Generator Schema

1. **Project Overview:**
   - Develop a **17x16 random anime pixel face generator**.
   - Use **HTML, CSS, and JavaScript** for implementation.
   - The generator should include distinct areas for facial features.

2. **Grid Layout:**
   - **Dimensions:** 
     - **Columns:** 17 (0 to 16)
     - **Rows:** 16 (0 to 15)
   - **Notation:**
   - **Facial Outline:** Requires a **1px empty area** surrounding it.
   - The outline must not be square; it must follow a defined shape.

3. **Facial Outline Positioning:**
   - Facial outline starts from **row 5**; rows **0-4** are reserved for hairstyles.

4. **Feature Area Index Mappings:**
   - **Hairstyle Indices (H):**
     H = {
       
     }

   - **Eyes Indices (E):**
     E = {
      
     }

   - **Nose Indices (N):**
     N = {
    
     }

   - **Mouth Indices (M):**
     M = {
      
     }

   - **Outline Indices (O):**
     O = {
     
     }

5. **Color Allocation for Features:**
   - **Hair Colors (C_h):**
     C_h = {
       #8B4513, #A52A2A, #CD5C5C, #D2691E
     }
   - **Eye Colors (C_e):**
     C_e = {
       #000000, #0000FF, #00FFFF, #FFFFFF
     }
   - **Nose Color (C_n):**
     C_n = {
       #000000
     }
   - **Mouth Colors (C_m):**
     C_m = {
       #000000, #8B0000
     }
   - **Outline Color (C_o):**
     C_o = {
       #000000
     }
   - **Empty Area Color:** White

6. **Functional Definitions:**
   - **ClearGrid(G):**
      - Function to clear the grid, setting all pixels to white.
   - **GetRandomColor(colorArray):**
      - Function to randomly select a color from the specified array.
   - **GenerateFace(G):**
      - Function to populate the grid according to feature indices, coloring specified areas for hair, eyes, nose, mouth, and the outline.

7. **Visual Representation Context**
   - The generator produces colorful pixelated faces based on the specified layout.

8. **Stabilization Algorithms:**
   - Create algorithms to stabilize each feature's shape, including randomization of pixel placements.

9. **Array Utilization:**
   - Use preallocated arrays for efficient management and access of feature indices.

10. **Final Validation Points:**
   - Establish clear bounds for facial outlines to ensure correct feature placement and prevent overlap.






















17 columns x 16 rows pixel grid:

```
33333333333333333 <--row:0, hair column: 0-16
33333333333333333 <--row:1, hair column: 0-16
33333333333333333 <--row:2, hair column: 0-16
33333333333333333 <--row:3, hair column: 0-16
33333333333333333 <--row:4, hair column: 0-16
33333333333333333 <--row:5, hair column: 0-16
24444444144444442 <--row:6, brows column: 1-7, 9-15; border column: 0 & 16
21555551115555512 <--row:7, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:8, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:9, eyes column: 2-6, 10-14; border column: 0 & 16
12111116661111121 <--row:10, nose column: 7-9, 10-14; border column: 1 & 15
11211116661111211 <--row:11, nose column: 7-9, 10-14; border column: 2 & 14
11122222222222111 <--row:12, border column: 3-13
11112777777721111 <--row:13, mouth column: 5-11; border column: 4 & 12
11111277777211111 <--row:14, mouth column: 6-10; border column: 5 & 11
11111122222111111 <--row:15, border column: 6-10
```

1: empty index
2: border outline
3: hair
4: brows
5: eyes
6: nose
7: mouth
















































<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Anime Pixel Face Generator</title>
    <style>
        body { display: flex; flex-direction: column; align-items: center; font-family: Arial, sans-serif; }
        #grid {
            display: inline-block;
            margin-top: 20px;
        }
        .pixel {
            width: 20px;
            height: 20px;
            background-color: white;
            display: inline-block;
            margin: 0;
        }
        .border { background-color: black; }
        .hair { background-color: brown; }
        .brows { background-color: darkgreen; }
        .eyes { background-color: blue; }
        .nose { background-color: peach; }
        .mouth { background-color: red; }
        .empty { background-color: white; }
        button, input { margin-top: 20px; }
    </style>
</head>
<body>
    <div id="grid"></div>
    <input type="range" id="speedSlider" min="20" max="5000" value="500" step="10" />
    <label for="speedSlider">Speed (ms)</label>
    <button onclick="toggleAutoPermutate()">Start/Stop Auto-Permutate</button>

    <script>
        const grid = document.getElementById('grid');
        const speedSlider = document.getElementById('speedSlider');
        let autoPermutateInterval;
        let isAutoPermutating = false;

        // Base structure of the face with feature identifiers
        const baseSchema = [
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "24444444144444442",
            "21555551115555512",
            "21555551115555512",
            "21555551115555512",
            "12111116661111121",
            "11211116661111211",
            "11122222222222111",
            "11112777777721111",
            "11111277777211111",
            "11111122222111111"
        ];

        // Define color shades for each facial feature
        const hairColors = ['#3B2C30', '#7A4B3A', '#B3543A', '#AA6D4B', '#FFB884'];
        const browColors = ['#4D9B4D', '#2F4D2F', '#2E8B2E', '#1F3A1F'];
        const eyeColors = ['#3B78B2', '#B3C2D9', '#4F8A8B', '#FFD700', '#776C91'];
        const noseColors = ['#ECD09D', '#F2D1A2', '#E9B6A0'];
        const mouthColors = ['#D52B1E', '#A52121', '#E27C80', '#FF6F61'];

        function randomizeFeature(arr) {
            return arr[Math.floor(Math.random() * arr.length)];
        }

        function drawFace() {
            grid.innerHTML = '';  // Clear previous face
            baseSchema.forEach(row => {
                row.split('').forEach(pixel => {
                    const pixelDiv = document.createElement('div');
                    pixelDiv.classList.add('pixel');

                    switch (pixel) {
                        case '2':
                            pixelDiv.classList.add('border'); break;
                        case '3':
                            pixelDiv.classList.add('hair'); pixelDiv.style.backgroundColor = randomizeFeature(hairColors); break;
                        case '4':
                            pixelDiv.classList.add('brows'); pixelDiv.style.backgroundColor = randomizeFeature(browColors); break;
                        case '5':
                            pixelDiv.classList.add('eyes'); pixelDiv.style.backgroundColor = randomizeFeature(eyeColors); break;
                        case '6':
                            pixelDiv.classList.add('nose'); pixelDiv.style.backgroundColor = randomizeFeature(noseColors); break;
                        case '7':
                            pixelDiv.classList.add('mouth'); pixelDiv.style.backgroundColor = randomizeFeature(mouthColors); break;
                        default:
                            pixelDiv.classList.add('empty'); break;
                    }
                    grid.appendChild(pixelDiv);
                });
                // Add a line break after each row to create a 2D effect
                const br = document.createElement('br');
                grid.appendChild(br);
            });
        }

        function autoPermutate() {
            drawFace();
        }

        function toggleAutoPermutate() {
            if (isAutoPermutating) {
                clearInterval(autoPermutateInterval);
            } else {
                const speed = speedSlider.value; // Get the speed from the slider
                autoPermutateInterval = setInterval(autoPermutate, speed);
            }
            isAutoPermutating = !isAutoPermutating;
        }

        // Generate initial face
        drawFace();
    </script>
</body>
</html>























in this specific situation, we having such "chesspieces":

1: empty index
2: border outline
3: hair
4: brows
5: eyes
6: nose
7: mouth

then empty index is empty mazafakin index which leaves that cell empty if some piece is moved, right?

then border outline is something immutable in concept which cannot be overriden with anything, right?

then hair is "H"
then brows is "B"
then eyes is "E"
then nose is "N"
then mouth is "M"

then we do have only 5 movabivable "pieces", right?

then if we imagine:

HHHHH
BBBBB
EEEEE
NNNNN
MMMMM

then:
(H1-B2):
1HHHH
BHBBB
EEEEE
NNNNN
MMMMM

then:
(B3-E4):
1HHHH
BH1BB
EEEBE
NNNNN
MMMMM

then:
(E5-N1):
1HHHH
BH1BB
EEEB1
ENNNN
MMMMM

then:
(N2-M1):
1HHHH
BH1BB
EEEB1
E1NNN
NMMMM


then:
(M4-H4):
1HHMH
BH1BB
EEEB1
E1NNN
NMM1M

and voila!





why Gameplay?

you stop there fantasizings. this overall thing is about universal animu pixelface generation in algorithm, not any games involved to that concept.

maybe we just started from too huge dimension as 17x16? maybe we need to curb it, ne?

then we can something as:

HHHHH
EEEEE
MMMMM

5x3 pixelface:

|||||
|6|6|
|===|

that looks good to you?


<mark>
|||||
|6|6|
|===|
</mark>


there:
first row = 5 hairinkas
second row = border line kinda first one, then 6 kinda eye, then border line, then eye, then boder line.
third row = border line, then kinda = lips three times, then border line



we are assuming that:
1-first character at first row = "|", which is hairinka which is knows no borders.
2-second character at first row = "|", which is hairinka which is knows no borders.
3-third character at first row = "|", which is hairinka which is knows no borders.
4-fourth character at first row = "|", which is hairinka which is knows no borders.
5-fifth character at first row = "|", which is hairinka which is knows no borders.
6-first character at second row = "|", which is borderinka which borders with others in the same row.
7-second character at second row = "6", which is eyerinka which borders with others in the same row.
8-third character at second row = "|", which is emptyspaceinka which borders with others in the same row.
9-fourth character at second row = "6", which is eyerinka which borders with others in the same row.
10-fifth character at second row = "|", which is borderinka which borders with others in the same row.
11-first character at third row = "|", which is borderinka which borders with others in the same row.
12-second character at third row = "=", which is lipseinka which borders with others in the same row.
13-third character at third row = "=", which is lipseinka which borders with others in the same row.
14-fourth character at third row = "=", which is lipseinka which borders with others in the same row.
15-fifth character at third row = "|", which is borderinka which borders with others in the same row.

correct, ne?


extremely precisely do an array in code in through "P" pixels as-is:
```
        const pixelStructure = [
            "       P       ",
            "      PPP      ",
            "     PPPPP     ",
            "    PPPPPPP    ",
            "   PPPPPPPPP   ",
            "  PPPPPPPPPPP  ",
            " PPPP|||||PPPP ",
            "PPPPP|6|6|PPPPP",
            " PPPP|===|PPPP ",
            "  PPPPPPPPPPP  ",
            "   PPPPPPPPP   ",
            "    PPPPPPP    ",
            "     PPPPP     ",
            "      PPP      ",
            "       P       ",
        ];
```
       
lense effect on a rhombus pixel area for circular volume:
we can do it programmatically by reducing pixels size gradually radially exponentially from the centeral pixel(WHICH IS KINDA THAT BAR INBETWEEN TWO "6"'es IN THIS CASE) and stucking them to each-another edge-to-edge. (you also better watch for all potential "while(true)" loops more carefully.)

PIXELS SHOULD NO BE SCATTERED, ONLY STACKINGLY STICKING TO EACH-ANOTHER EDGE-TO-EDGE.

extremely precisely do an array in code in through "P" pixels as-is:
```
        const radialDownscaleFromTheCenter = [
            "       0       ",
            "      010      ",
            "     01210     ",
            "    0123210    ",
            "   012343210   ",
            "  01234543210  ",
            " 0123456543210 ",
            "012345676543210",
            " 0123456543210 ",
            "  01234543210  ",
            "   012343210   ",
            "    0123210    ",
            "     01210     ",
            "      010      ",
            "       0       ",
        ];
```









<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Colorful Radial Gradient Pixel Flower</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background-color: #f0f0f0;
        }

        .grid {
            position: relative; 
            width: 300px; /* Set width for the container */
            height: 300px; /* Set height for the container */
        }

        .grid-item {
            position: absolute; 
            box-sizing: border-box; 
            border-radius: 50%; /* Make pixels circular */
            transition: all 0.2s ease; /* Smooth transitions */
        }
    </style>
</head>
<body>
    <div class="grid" id="pixelGrid"></div>

    <script>
        const radialPattern = [
            "       0       ",
            "      010      ",
            "     01210     ",
            "    0123210    ",
            "   012343210   ",
            "  01234543210  ",
            " 0123456543210 ",
            "012345676543210",
            " 0123456543210 ",
            "  01234543210  ",
            "   012343210   ",
            "    0123210    ",
            "     01210     ",
            "      010      ",
            "       0       ",
        ];

        const grid = document.getElementById('pixelGrid');
        const centerX = Math.floor(radialPattern[0].length / 2); // Center column
        const centerY = Math.floor(radialPattern.length / 2);    // Center row

        radialPattern.forEach((row, rowIndex) => {
            row.split('').forEach((char, colIndex) => {
                // Only create a pixel for non-space characters
                if (char.trim() !== '') {
                    const distance = calculateDistance(centerX, centerY, colIndex, rowIndex);
                    const size = getPixelSize(distance, char);
                    const div = document.createElement('div');
                    div.className = 'grid-item';
                    div.style.width = `${size}px`;
                    div.style.height = `${size}px`;

                    // Calculate positions ensuring central alignment
                    div.style.left = `${(colIndex - centerX) * size / 2 + (grid.offsetWidth / 2) - (size / 2)}px`;
                    div.style.top = `${(rowIndex - centerY) * size / 2 + (grid.offsetHeight / 2) - (size / 2)}px`;

                    div.style.zIndex = Math.floor(size); // Higher size = higher z-index

                    // Create colorful radial gradient background
                    div.style.backgroundImage = `radial-gradient(circle, ${getGradientColor(size)} 0%, rgba(255, 255, 255, 0) 70%)`;

                    grid.appendChild(div);
                }
            });
        });

        // Calculate distance from the center
        function calculateDistance(centerX, centerY, colIndex, rowIndex) {
            const dx = centerX - colIndex;
            const dy = centerY - rowIndex;
            return Math.sqrt(dx * dx + dy * dy);
        }

        // Size calculation based on distance from the center
        function getPixelSize(distance, char) {
            const maxSize = (char === "0") ? 50 : 30; // Maximum size for the central pixel
            const minSize = 10;  // Minimum size at the outer edge
            const decayFactor = 0.2; // Control the rate of size decrease
            const size = maxSize * Math.exp(-decayFactor * distance); // Exponential decay based on distance
            return Math.max(size, minSize); // Ensure it does not go below minSize
        }

        // Get a colorful gradient color based on size
        function getGradientColor(size) {
            const hue = Math.floor(Math.random() * 360); // Get a random hue
            const saturation = 80; // Set a consistent saturation
            const lightness = 50 - (size / 2); // Make the color slightly darker with larger size
            return `hsl(${hue}, ${saturation}%, ${lightness}%)`;
        }

    </script>
</body>
</html>

















<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Radial Pixel Matrix</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            margin: 0;
            background-color: #f0f0f0;
        }

        .grid {
            display: grid;
            grid-template-columns: repeat(15, 1fr); 
            grid-template-rows: repeat(15, 1fr);    
            position: relative; 
        }

        .grid-item {
            position: absolute; 
            box-sizing: border-box; 
            transition: all 0.2s ease; /* Smooth transitions */
        }
    </style>
</head>
<body>
    <div class="grid" id="pixelGrid"></div>

    <script>
        const radialPattern = [
            "       0       ",
            "      010      ",
            "     01210     ",
            "    0123210    ",
            "   012343210   ",
            "  01234543210  ",
            " 0123456543210 ",
            "012345676543210",
            " 0123456543210 ",
            "  01234543210  ",
            "   012343210   ",
            "    0123210    ",
            "     01210     ",
            "      010      ",
            "       0       ",
        ];

        const grid = document.getElementById('pixelGrid');
        const centerX = Math.floor(radialPattern[0].length / 2);
        const centerY = Math.floor(radialPattern.length / 2);

        radialPattern.forEach((row, rowIndex) => {
            row.split('').forEach((char, colIndex) => {
                // Only create a pixel for non-space characters
                if (char.trim() !== '') {
                    const size = getPixelSize(calculateDistance(centerX, centerY, colIndex, rowIndex));
                    const div = document.createElement('div');
                    div.className = 'grid-item';
                    div.style.width = `${size}px`;
                    div.style.height = `${size}px`;
                    div.style.backgroundColor = getRandomColor(); // Random color for each pixel
                    div.style.left = `${(colIndex - centerX) * (size)}px`; // Centering horizontally
                    div.style.top = `${(rowIndex - centerY) * (size)}px`; // Centering vertically
                    div.style.zIndex = size; // Higher size = higher z-index
                    grid.appendChild(div);
                }
            });
        });

        // Calculate distance from the center
        function calculateDistance(centerX, centerY, colIndex, rowIndex) {
            const dx = centerX - colIndex;
            const dy = centerY - rowIndex;
            return Math.sqrt(dx * dx + dy * dy);
        }

        // Size calculation based on distance from the center
        function getPixelSize(distance) {
            const maxSize = 50; // Size at the center
            const minSize = 5;  // Size at the outer edge
            const size = maxSize - Math.floor(distance * 5); // Decrease size with distance
            return Math.max(size, minSize); // Ensure it does not go below minSize
        }

        // Get a random color
        function getRandomColor() {
            const randomColor = '#' + Math.floor(Math.random() * 16777215).toString(16);
            return randomColor;
        }

    </script>
</body>
</html>








in one html fullcode in actual pixels full code as need strictly.

you integrate pattern into pattern and make a scalar grid in cells in pixels as need.

need to do some dynamical grid in concept without all fixed to dimensions and scales cells.

radially: 0 to 1 to 2 = huge gap inbetween scattered cells in pixels
this code 0-1-2 scalling, but no any further inward.:






you do scalar to pattern alignment in pixels in cells in actual javascript algorithm, not like explicitly CSSing each radius.

now this fuckeying looks! but gaps are still huge as mazafakas. think.

no. in that previous code they should be fuckeying centered X/Y elsewise to each-another through grid and compressed the fuk closer.

and how the fuk will you compress them in radial matrix? outshow hows without codes.

wtf is this nonsense? do not degenerate me here that sheet!

do not degenerate me here that sheet!

compression is a different method!
and how the fuk will you compress them in radial matrix? outshow hows without codes.

we need to reduce the fuk cells sizes radially, not a mazafakin contents within these cells!

do the mazafakin code with a proper compression algorithm

we need to append each cell radially to bounding boxes of others and centered X/Y

now the fuk is that mess? we need not to append but attach.





in this code they are centrified to each-another properly:


```
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Dynamic Scalable Pixel Face</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #f0f0f0;
            margin: 0;
        }

        .grid {
            display: grid;
            grid-template-columns: repeat(15, 1fr); /* 15 equal columns */
            grid-template-rows: repeat(15, 1fr);    /* 15 equal rows */
            gap: 0; /* No gap */
        }

        .grid-item {
            display: flex; /* Enable flexbox on grid items */
            justify-content: center; /* Center contents horizontally */
            align-items: center; /* Center contents vertically */
            background-color: transparent; /* Default background */
            border: 1px solid #ccc; /* Cell border */
            box-sizing: border-box; /* Include border in size calculations */
        }

        .pixel {
            display: flex; /* Enable flexbox on pixel elements */
            justify-content: center; /* Center the pixel */
            align-items: center; /* Center the pixel */
        }
    </style>
</head>

<body>
    <div class="grid" id="pixelGrid"></div>

    <script>
        const radialDownscaleFromTheCenter = [
            "       0       ",
            "      010      ",
            "     01210     ",
            "    0123210    ",
            "   012343210   ",
            "  01234543210  ",
            " 0123456543210 ",
            "012345676543210",
            " 0123456543210 ",
            "  01234543210  ",
            "   012343210   ",
            "    0123210    ",
            "     01210     ",
            "      010      ",
            "       0       ",
        ];

        const generateGrid = (structure) => {
            const grid = document.getElementById('pixelGrid');
            grid.innerHTML = ''; // Clear existing elements
            structure.forEach((row) => {
                row.split('').forEach((character) => {
                    const div = document.createElement('div');
                    // Create pixel element within each grid item
                    const pixel = document.createElement('div');
                    const size = getPixelSize(character); // Get size based on character
                    pixel.className = 'pixel'; // Set class for pixel styling
                    pixel.style.width = `${size}px`; // Set the width dynamically
                    pixel.style.height = `${size}px`; // Set the height dynamically
                    pixel.style.backgroundColor = getPixelColor(character); // Set color dynamically
                    div.className = 'grid-item'; // Assign grid item class
                    div.appendChild(pixel); // Append the pixel to the grid item
                    grid.appendChild(div); // Append the grid item to the grid
                });
            });
        };

        const getPixelSize = (char) => {
            switch (char) {
                case '0':
                    return 10; // Smallest size for 0
                case '1':
                    return 15;
                case '2':
                    return 20;
                case '3':
                    return 25;
                case '4':
                    return 30;
                case '5':
                    return 35;
                case '6':
                    return 40;
                case '7':
                    return 45;
                case '8':
                    return 50;
                case '9':
                    return 55;
                default:
                    return 0; // No size for undefined characters
            }
        };

        const getPixelColor = (char) => {
            switch (char) {
                case '0':
                    return '#a0c4ff'; // Light blue
                case '1':
                    return '#ff4500'; // Red for eyes
                case '2':
                    return '#8B4513'; // Brown for hair
                case '3':
                    return '#8B4513'; // Brown for hair
                case '4':
                    return '#8B4513'; // Brown for hair
                case '5':
                    return '#8B4513'; // Brown for hair
                case '6':
                    return '#ff4500'; // Red for eyes
                case '7':
                    return '#ff4500'; // Red for eyes
                case '8':
                    return '#ff4500'; // Red for eyes
                case '9':
                    return '#ff4500'; // Red for eyes
                default:
                    return '#000'; // Default color for borders
            }
        };

        // Generate the radial downscale grid
        generateGrid(radialDownscaleFromTheCenter);
    </script>
</body>

</html>
```