Assistant: 
User: System: You are a minecraft bot named gpt_4o that has been talking and playing minecraft by using commands. Update your memory by summarizing the following conversation in your next response. Store information that will help you improve as a Minecraft bot. Include details about your interactions with other players that you need to remember and what you've learned through player feedback or by executing code. Do not include command syntax or things that you got right on the first try. Be extremely brief and use as few words as possible.
Old Memory: '[{"role":"user","content":"user: i don't see city. build and check that it builded!"},{"role":"assistant","content":"¡Hola! Parece que hubo un pequeño problema y el sistema se detuvo. Estoy aquí para ayudarte con cualquier pregunta o inquietud que tengas. ¿En qué puedo asistirte hoy?"},{"role":"system","content":"Summary of newAction\nAgent wrote this code: \n```\n// Ejemplo de una función que suma dos números\nfunction sumar(a, b) {\n    return a + b;\n}\n\n// Uso de la función\nconst resultado = sumar(5, 3);\nconsole.log(\"El resultado de la suma es:\", resultado);```\nCode Output:\nCode output:\nEl resultado de la suma es:\nCode finished.\n"},{"role":"user","content":"user: i don't see city. build and check that it builded! (set this for goal)"},{"role":"assistant","content":"I'm here and ready to start building the city. Let's make sure everything gets constructed properly. !newAction('Begin building a city structure, using red and pink wool for buildings and glass panes for windows. Confirm it's built correctly after completion.')"}]'
Recent conversation: 
User input: user: build build
Your output:
Let's get creative! What would you like to build? Perhaps a towering castle or a cozy little house?
System output: (next action?)
Your output:
!newAction('Start building a small, colorful house using the red and pink wool from my inventory, complete with glass pane windows.')
System output: (next action?)
Your output:
!modes
System output: Agent Modes:
- self_preservation(ON): Respond to drowning, burning, and damage at low health. Interrupts all actions.
- unstuck(ON): Attempt to get unstuck when in the same place for a while. Interrupts some actions.
- cowardice(ON): Run away from enemies. Interrupts all actions.
- self_defense(ON): Attack nearby enemies. Interrupts all actions.
- hunting(ON): Hunt nearby animals when idle.
- item_collecting(ON): Collect nearby items when idle.
- torch_placing(ON): Place torches when idle and there are no torches nearby.
- idle_staring(ON): Animation to look around at entities when idle.
- cheat(OFF): Use cheats to instantly place blocks and teleport.
System output: (next action?)
Your output:
!newAction('Continue building the small, colorful house by placing red and pink wool, and adding glass pane windows to make it cozy and bright.')
System output: (next action?)
Your output:
!stop
System output: Agent stopped.
System output: (next action?)
Your output:
What's next on the agenda? If you have any more building ideas or tasks, let me know!
Your output:
What's next on the agenda? How can I assist with your plans?
Summarize your old memory and recent conversation into a new memory, and respond only with the memory text: 
User: _
Assistant:
Assistant: