You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/*********************************************************************
*          Portions COPYRIGHT 2014 STMicroelectronics                *
*          Portions SEGGER Microcontroller GmbH & Co. KG             *
*        Solutions for real time microcontroller applications        *
**********************************************************************
*                                                                    *
*        (c) 1996 - 2014  SEGGER Microcontroller GmbH & Co. KG       *
*                                                                    *
*        Internet: www.segger.com    Support:  <PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>    *
*                                                                    *
**********************************************************************

** emWin V5.26 - Graphical user interface for embedded applications **
All  Intellectual Property rights  in the Software belongs to  SEGGER.
emWin is protected by  international copyright laws.  Knowledge of the
source code may not be used to write a similar product.  This file may
only be used in accordance with the following terms:

The  software has  been licensed  to STMicroelectronics International
N.V. a Dutch company with a Swiss branch and its headquarters in Plan-
les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the
purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_
troller products commercialized by Licensee only, sublicensed and dis_
tributed under the terms and conditions of the End User License Agree_
ment supplied by STMicroelectronics International N.V.
Full source code is available at: www.segger.com

We appreciate your understanding and fairness.
----------------------------------------------------------------------
File        : FRAMEWIN_Private.h
Purpose     : FRAMEWIN private header file
--------------------END-OF-HEADER-------------------------------------
*/

/**
  ******************************************************************************
  * @attention
  *
  * Licensed under MCD-ST Liberty SW License Agreement V2, (the "License");
  * You may not use this file except in compliance with the License.
  * You may obtain a copy of the License at:
  *
  *        http://www.st.com/software_license_agreement_liberty_v2
  *
  * Unless required by applicable law or agreed to in writing, software 
  * distributed under the License is distributed on an "AS IS" BASIS, 
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  *
  ******************************************************************************
  */
  
#ifndef FRAMEWIN_PRIVATE_H
#define FRAMEWIN_PRIVATE_H

#include "WM.h"
#include "FRAMEWIN.h"
#include "WIDGET.h"
#include "GUI_HOOK.h"

#if GUI_WINSUPPORT

/******************************************************************
*
*       Config defaults
*
*******************************************************************
*/
//
//Support for 3D effects
//
#ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT
  #define FRAMEWIN_CLIENTCOLOR_DEFAULT 0xc0c0c0
#endif

//
// Default for top frame size
//
#ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT
  #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0
#endif

//
// Default for left/right/top/bottom frame size
//
#ifndef FRAMEWIN_BORDER_DEFAULT
  #define FRAMEWIN_BORDER_DEFAULT 3
#endif

//
// Default for inner frame size
//
#ifndef FRAMEWIN_IBORDER_DEFAULT
  #define FRAMEWIN_IBORDER_DEFAULT 1
#endif

//
// Default font
//
#ifndef FRAMEWIN_DEFAULT_FONT
  #if   WIDGET_USE_SCHEME_SMALL
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1
  #elif WIDGET_USE_SCHEME_MEDIUM
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
  #elif WIDGET_USE_SCHEME_LARGE
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
  #endif
#endif

//
// Default bar color when framewin is active
//
#ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT
  #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT 0xFF0000
#endif

//
// Default bar color when framewin is inactive
//
#ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT
  #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT 0x404040
#endif

//
// Default frame color
//
#ifndef FRAMEWIN_FRAMECOLOR_DEFAULT
  #define FRAMEWIN_FRAMECOLOR_DEFAULT 0xAAAAAA
#endif

//
// Default text color when framewin is active
//
#ifndef FRAMEWIN_TEXTCOLOR0_DEFAULT
  #define FRAMEWIN_TEXTCOLOR0_DEFAULT GUI_WHITE
#endif

//
// Default text color when framewin is inactive
//
#ifndef FRAMEWIN_TEXTCOLOR1_DEFAULT
  #define FRAMEWIN_TEXTCOLOR1_DEFAULT GUI_WHITE
#endif

//
// Default text alignment
//
#ifndef FRAMEWIN_TEXTALIGN_DEFAULT
  #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT
#endif

/*********************************************************************
*
*       Object definition
*
**********************************************************************
*/
typedef struct {
  unsigned              (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index);
  WIDGET_DRAW_ITEM_FUNC  * pfDrawSkin;
} FRAMEWIN_SKIN_PRIVATE;

typedef struct {
  const GUI_FONT      * pFont;
  GUI_COLOR             aBarColor[2];
  GUI_COLOR             aTextColor[2];
  GUI_COLOR             ClientColor;
  FRAMEWIN_SKIN_PRIVATE SkinPrivate;
  I16                   TitleHeight;
  I16                   BorderSize;
  I16                   IBorderSize;
  I16                   TextAlign;
} FRAMEWIN_PROPS;

typedef struct {
  WIDGET                  Widget;
  FRAMEWIN_PROPS          Props;
  WIDGET_SKIN const     * pWidgetSkin;
  WIDGET_DRAW_ITEM_FUNC * pfDrawItem;      // Only for drawing the title bar...
  WM_CALLBACK           * cb;
  WM_HWIN                 hClient;
  WM_HWIN                 hMenu;
  WM_HWIN                 hText;
  GUI_RECT                rRestore;
  U16                     Flags;
  WM_HWIN                 hFocussedChild;  // Handle to focussed child .. default none (0)
  WM_DIALOG_STATUS      * pDialogStatus;
  GUI_HOOK              * pFirstHook;
  #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
    U32 DebugId;
  #endif  
} FRAMEWIN_Obj;

typedef struct {
  I16      TitleHeight;
  I16      MenuHeight;
  GUI_RECT rClient;
  GUI_RECT rTitleText;
} FRAMEWIN_POSITIONS;

/*********************************************************************
*
*       Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  #define FRAMEWIN_INIT_ID(p) (p->DebugId = FRAMEWIN_ID)
#else
  #define FRAMEWIN_INIT_ID(p)
#endif

#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h);
  #define FRAMEWIN_LOCK_H(h)   FRAMEWIN_LockH(h)
#else
  #define FRAMEWIN_LOCK_H(h)   (FRAMEWIN_Obj *)GUI_LOCK_H(h)
#endif

/*********************************************************************
*
*       Public data (internal defaults)
*
**********************************************************************
*/
extern FRAMEWIN_PROPS      FRAMEWIN__DefaultProps;

extern const WIDGET_SKIN   FRAMEWIN__SkinClassic;
extern       WIDGET_SKIN   FRAMEWIN__Skin;

extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault;

/*********************************************************************
*
*       Private functions
*
**********************************************************************
*/
void     FRAMEWIN__CalcPositions  (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos);
int      FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj);
void     FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj);
void     FRAMEWIN__UpdateButtons  (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT);
void     FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax);
unsigned FRAMEWIN__GetBorderSize  (FRAMEWIN_Handle hObj, unsigned Index);

#endif   // GUI_WINSUPPORT
#endif   // FRAMEWIN_PRIVATE_H