<color=magenta>[MMFPSE UGS Manager]</color> Initializing UGS.
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:36)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<MarsFPSKit.Services.Kit_UGS/<Awake>d__2> (MarsFPSKit.Services.Kit_UGS/<Awake>d__2&)
MarsFPSKit.Services.Kit_UGS:Awake ()

RelayManager initialized
UnityEngine.Debug:Log (object)
Utp.RelayManager:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:36)
UnityEngine.GameObject:AddComponent<Utp.RelayManager> ()
Utp.UtpTransport:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:91)
UnityEngine.GameObject:AddComponent<Utp.UtpTransport> ()
MarsFPSKit.Services.Kit_TransportServiceUgsRelay:Initialize (MarsFPSKit.Kit_NetworkManager) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:76)
MarsFPSKit.Kit_NetworkManager:Awake () (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:76)

UTPTransport initialized!
UnityEngine.Debug:Log (object)
Utp.UtpTransport:Awake () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:94)
UnityEngine.GameObject:AddComponent<Utp.UtpTransport> ()
MarsFPSKit.Services.Kit_TransportServiceUgsRelay:Initialize (MarsFPSKit.Kit_NetworkManager) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:76)
MarsFPSKit.Kit_NetworkManager:Awake () (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:76)

<color=magenta>[MMFPSE UGS Manager]</color> Signing in anonymously.
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:38)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Core.UnityServices/<InitializeAsync>d__26:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core/UnityServices.cs:136)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Core.Internal.UnityServicesInternal/<InitializeAsync>d__27:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:96)
System.Threading.Tasks.TaskCompletionSource`1<object>:TrySetResult (object)
Unity.Services.Core.Internal.UnityServicesInternal/<>c__DisplayClass33_0:<InitializeServicesAsync>g__SucceedServicesInitialization|3 () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:191)
Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:164)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33> (Unity.Services.Core.Internal.UnityServicesInternal/<InitializeServicesAsync>d__33&)
Unity.Services.Core.Internal.UnityServicesInternal:InitializeServicesAsync ()
Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInternal.cs:217)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36> (Unity.Services.Core.Internal.UnityServicesInternal/<EnableInitializationAsync>d__36&)
Unity.Services.Core.Internal.UnityServicesInternal:EnableInitializationAsync ()
Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1:MoveNext () (at ./Library/PackageCache/com.unity.services.core@1.14.0/Runtime/Core.Internal/UnityServicesInitializer.cs:32)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1> (Unity.Services.Core.Internal.UnityServicesInitializer/<EnableServicesInitializationAsync>d__1&)
Unity.Services.Core.Internal.UnityServicesInitializer:EnableServicesInitializationAsync ()

<color=magenta>[MMFPSE UGS Manager]</color> Logged into UGS, player ID: SYt0H3zGWXCwLfJrQH8WedUYe83P
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Services.Kit_UGS/<Awake>d__2:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_UGS.cs:40)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Authentication.AuthenticationServiceInternal/<HandleSignInRequestAsync>d__140:MoveNext () (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/AuthenticationServiceInternal.cs:806)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Authentication.SignInResponse>:SetResult (Unity.Services.Authentication.SignInResponse)
Unity.Services.Authentication.WebRequest/<SendAsync>d__15`1<Unity.Services.Authentication.SignInResponse>:MoveNext () (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:66)
System.Threading.Tasks.TaskCompletionSource`1<string>:SetResult (string)
Unity.Services.Authentication.WebRequest:RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1<string>,long,bool,bool,string,string,System.Collections.Generic.IDictionary`2<string, string>) (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:198)
Unity.Services.Authentication.WebRequest/<>c__DisplayClass16_0:<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation) (at ./Library/PackageCache/com.unity.services.authentication@2.7.4/Runtime/Network/WebRequest.cs:76)
UnityEngine.AsyncOperation:InvokeCompletionEvent ()

Starting online server
UnityEngine.Debug:Log (object)
MarsFPSKit.UI.Kit_MenuHostScreen/<StartSessionRoutine>d__35:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:340)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
MarsFPSKit.UI.Kit_MenuHostScreen:StartSession () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:290)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)

QosJob: executing job with 10000ms timeout
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:127)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.185.184.193:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.121.11.132:7778 took 3ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.228.80.26:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.87.195.172:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.90.156.155:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.244.34.146:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.116.138.213:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.84.175.100:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.247.237.17:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 35.227.42.36:7778 took 2ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: send to 34.19.21.101:7778 took 0ms
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:ProcessServer (Unity.Networking.QoS.QosJob/InternalQosServer,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:225)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:165)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: received 55 responses of 55/55 in 264ms waiting avg 5ms per response
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:RecvQosResponsesTimed (Unity.Networking.QoS.NetworkEndPoint,System.DateTime,Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle,bool) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:331)
Unity.Networking.QoS.QosJob:ProcessServers (Unity.Baselib.LowLevel.Binding/Baselib_Socket_Handle) (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:184)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:142)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

QosJob: took 280ms to process 11 servers
UnityEngine.Debug:Log (object)
Unity.Networking.QoS.QosJob:Execute () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/QosJob.cs:146)
Unity.Jobs.IJobExtensions/JobStruct`1<Unity.Networking.QoS.QosJob>:Execute (Unity.Networking.QoS.QosJob&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)

best region is europe-central2
UnityEngine.Debug:Log (object)
Unity.Services.Relay.WrappedRelayService/<CreateAllocationAsync>d__6:MoveNext () (at ./Library/PackageCache/com.unity.services.relay@1.1.1/Runtime/SDK/WrappedRelayService.cs:54)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Collections.Generic.IList`1<Unity.Services.Qos.Internal.QosResult>>:SetResult (System.Collections.Generic.IList`1<Unity.Services.Qos.Internal.QosResult>)
Unity.Services.Qos.WrappedQosService/<GetSortedInternalQosResultsAsync>d__19:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/WrappedQosService.cs:115)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Collections.Generic.List`1<Unity.Services.Qos.Internal.QosResult>>:SetResult (System.Collections.Generic.List`1<Unity.Services.Qos.Internal.QosResult>)
Unity.Services.Qos.Runner.BaselibQosRunner/<MeasureQosAsync>d__3:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/BaselibQosRunner.cs:53)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Qos.Runner.IQosJob>:SetResult (Unity.Services.Qos.Runner.IQosJob)
Unity.Services.Qos.Runner.BaselibQosRunner/<RunQosJob>d__7:MoveNext () (at ./Library/PackageCache/com.unity.services.qos@1.3.2/Runtime/Runner/BaselibQosRunner.cs:113)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Relay server started
UnityEngine.Debug:Log (object)
Utp.UtpServer:Start (uint16,bool,Unity.Services.Relay.Models.Allocation) (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Utp/UtpServer.cs:345)
Utp.UtpTransport:ServerStart () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:240)
Mirror.NetworkServer:Listen (int) (at Assets/Mirror/Core/NetworkServer.cs:149)
Mirror.NetworkManager:SetupServer () (at Assets/Mirror/Core/NetworkManager.cs:305)
Mirror.NetworkManager:StartHost () (at Assets/Mirror/Core/NetworkManager.cs:471)
MarsFPSKit.Services.Kit_TransportServiceUgsRelay/<>c__DisplayClass7_0:<StartHost>b__0 (string) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:146)
Utp.RelayManager/<GetJoinCodeTask>d__23:MoveNext () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:176)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Server started listening
UnityEngine.Debug:Log (object)
Mirror.NetworkServer:Listen (int) (at Assets/Mirror/Core/NetworkServer.cs:165)
Mirror.NetworkManager:SetupServer () (at Assets/Mirror/Core/NetworkManager.cs:305)
Mirror.NetworkManager:StartHost () (at Assets/Mirror/Core/NetworkManager.cs:471)
MarsFPSKit.Services.Kit_TransportServiceUgsRelay/<>c__DisplayClass7_0:<StartHost>b__0 (string) (at Assets/314 Arts/MarsFPSKit/Scripts/Services/Kit_TransportServiceUgsRelay.cs:146)
Utp.RelayManager/<GetJoinCodeTask>d__23:MoveNext () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Relay/RelayManager.cs:176)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Server started. Loading map.
UnityEngine.Debug:Log (object)
MarsFPSKit.UI.Kit_MenuHostScreen:<StartSessionRoutine>b__35_0 () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:331)
UnityEngine.Events.UnityEvent:Invoke ()
MarsFPSKit.Kit_PlayerPlaceholder:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerPlaceholder.cs:28)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Trying to load scene now: Test_Map_4
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_SceneSyncer:LoadScene (string,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_SceneSyncer.cs:146)
MarsFPSKit.UI.Kit_MenuHostScreen:<StartSessionRoutine>b__35_0 () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_MenuHostScreen.cs:334)
UnityEngine.Events.UnityEvent:Invoke ()
MarsFPSKit.Kit_PlayerPlaceholder:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerPlaceholder.cs:28)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

[Camera] Changing camera parent to Spawn Camera Position
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Kit_IngameMain:set_activeCameraTransform (UnityEngine.Transform) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:210)
MarsFPSKit.Kit_IngameMain:OnStartServer () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:835)
Mirror.NetworkIdentity:OnStartServer () (at Assets/Mirror/Core/NetworkIdentity.cs:711)
Mirror.NetworkServer:SpawnObject (UnityEngine.GameObject,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkServer.cs:1641)
Mirror.NetworkServer:Spawn (UnityEngine.GameObject,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkServer.cs:1563)
Mirror.NetworkServer:SpawnObjects () (at Assets/Mirror/Core/NetworkServer.cs:1518)
Mirror.NetworkManager:FinishLoadSceneHost () (at Assets/Mirror/Core/NetworkManager.cs:1039)
Mirror.NetworkManager:FinishLoadScene () (at Assets/Mirror/Core/NetworkManager.cs:985)
Mirror.NetworkManager:UpdateScene () (at Assets/Mirror/Core/NetworkManager.cs:963)
Mirror.NetworkManager:LateUpdate () (at Assets/Mirror/Core/NetworkManager.cs:257)

Requested switch from -1 to 0
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2622)
MarsFPSKit.UI.Kit_IngameMenuTeamSelection:Open () (at Assets/314 Arts/MarsFPSKit/Scripts/UI/New Main Menu/Kit_IngameMenuTeamSelection.cs:64)
MarsFPSKit.Kit_IngameMain:OnClientDataReadyToSetup () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1430)
MarsFPSKit.Kit_GameModeNetworkDataBase:OnStartClient () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/GameModes/Kit_GameModeNetworkDataBase.cs:43)
Mirror.NetworkIdentity:OnStartClient () (at Assets/Mirror/Core/NetworkIdentity.cs:757)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1407)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Requested switch from 0 to 1. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_IngameMain:UserCode_TeamJoinGranted__NetworkConnection__SByte (Mirror.NetworkConnection,sbyte) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2059)
MarsFPSKit.Kit_IngameMain:InvokeUserCode_TeamJoinGranted__NetworkConnection__SByte (Mirror.NetworkBehaviour,Mirror.NetworkReader,Mirror.NetworkConnectionToClient)
Mirror.RemoteCalls.RemoteProcedureCalls:Invoke (uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkBehaviour,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/RemoteCalls.cs:133)
Mirror.NetworkIdentity:HandleRemoteCall (byte,uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkIdentity.cs:245)
Mirror.NetworkClient:OnRPCMessage (Mirror.RpcMessage) (at Assets/Mirror/Core/NetworkClient.cs:1435)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.RpcMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.RpcMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.RpcMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.RpcMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.RpcMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

Guest (325) ID: 0 Bot: False Team: 0 Kills: 0 Assists: 0 Deaths: 0 Ping: 0
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:UserCode_CmdRequestSpawn__Loadout__NetworkConnectionToClient (MarsFPSKit.Loadout,Mirror.NetworkConnectionToClient) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1808)
MarsFPSKit.Kit_IngameMain:InvokeUserCode_CmdRequestSpawn__Loadout__NetworkConnectionToClient (Mirror.NetworkBehaviour,Mirror.NetworkReader,Mirror.NetworkConnectionToClient)
Mirror.RemoteCalls.RemoteProcedureCalls:Invoke (uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkBehaviour,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/RemoteCalls.cs:133)
Mirror.NetworkIdentity:HandleRemoteCall (byte,uint16,Mirror.RemoteCalls.RemoteCallType,Mirror.NetworkReader,Mirror.NetworkConnectionToClient) (at Assets/Mirror/Core/NetworkIdentity.cs:245)
Mirror.NetworkServer:OnCommandMessage (Mirror.NetworkConnectionToClient,Mirror.CommandMessage,int) (at Assets/Mirror/Core/NetworkServer.cs:396)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.CommandMessage, Mirror.NetworkConnectionToClient>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkServer:UnpackAndInvoke (Mirror.NetworkConnectionToClient,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkServer.cs:742)
Mirror.NetworkServer:OnTransportData (int,System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkServer.cs:813)
Mirror.LocalConnectionToClient:Update () (at Assets/Mirror/Core/LocalConnectionToClient.cs:57)
Mirror.NetworkServer:Broadcast () (at Assets/Mirror/Core/NetworkServer.cs:2029)
Mirror.NetworkServer:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkServer.cs:2080)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:207)

Requested switch from 1 to 2. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_PlayerBehaviour/<LocalPlayerRoutine>d__54:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:350)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
MarsFPSKit.Kit_PlayerBehaviour:OnStartLocalPlayer () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:645)
Mirror.NetworkIdentity:OnStartLocalPlayer () (at Assets/Mirror/Core/NetworkIdentity.cs:826)
Mirror.NetworkClient:InvokeIdentityCallbacks (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1414)
Mirror.NetworkClient:BootstrapIdentity (Mirror.NetworkIdentity) (at Assets/Mirror/Core/NetworkClient.cs:1380)
Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:1372)
Mirror.NetworkClient/<>c__DisplayClass61_0`1<Mirror.SpawnMessage>:<RegisterHandler>g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) (at Assets/Mirror/Core/NetworkClient.cs:544)
Mirror.NetworkMessages/<>c__DisplayClass9_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) (at Assets/Mirror/Core/NetworkMessages.cs:206)
Mirror.NetworkMessages/<>c__DisplayClass8_0`2<Mirror.SpawnMessage, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkMessages.cs:179)
Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) (at Assets/Mirror/Core/NetworkClient.cs:282)
Mirror.NetworkClient:OnTransportData (System.ArraySegment`1<byte>,int) (at Assets/Mirror/Core/NetworkClient.cs:358)
Mirror.LocalConnectionToServer:Update () (at Assets/Mirror/Core/LocalConnectionToServer.cs:70)
Mirror.NetworkClient:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkClient.cs:1619)
Mirror.NetworkLoop:NetworkLateUpdate () (at Assets/Mirror/Core/NetworkLoop.cs:208)

[Camera] Changing camera parent to CameraGO
UnityEngine.Debug:Log (object,UnityEngine.Object)
MarsFPSKit.Kit_IngameMain:set_activeCameraTransform (UnityEngine.Transform) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:210)
MarsFPSKit.Kit_PlayerBehaviour/<LocalPlayerRoutine>d__54:MoveNext () (at Assets/314 Arts/MarsFPSKit/Scripts/Player/Kit_PlayerBehaviour.cs:353)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

[Kit_WeaponPickup] Used HasWeapon fallback: slot=-1 for weaponID=1
UnityEngine.Debug:LogWarning (object)
Kit_WeaponPickup:TryGiveOrRefillWeapon (MarsFPSKit.Kit_PlayerBehaviour,MarsFPSKit.Weapons.Kit_ModernWeaponManagerNetworkData,MarsFPSKit.Weapons.Kit_ModernWeaponManager) (at Assets/My/Scripts/Kit_WeaponPickup.cs:113)
Kit_WeaponPickup:OnTriggerEnter (UnityEngine.Collider) (at Assets/My/Scripts/Kit_WeaponPickup.cs:66)

[Kit_WeaponPickup] Replaced player weapon.
UnityEngine.Debug:Log (object)
Kit_WeaponPickup:TryGiveOrRefillWeapon (MarsFPSKit.Kit_PlayerBehaviour,MarsFPSKit.Weapons.Kit_ModernWeaponManagerNetworkData,MarsFPSKit.Weapons.Kit_ModernWeaponManager) (at Assets/My/Scripts/Kit_WeaponPickup.cs:167)
Kit_WeaponPickup:OnTriggerEnter (UnityEngine.Collider) (at Assets/My/Scripts/Kit_WeaponPickup.cs:66)

[Kit_WeaponPickupRespawnManager] Spawned pickup on server
UnityEngine.Debug:Log (object)
Kit_WeaponPickupRespawnManager/<ProcessRespawns>d__6:MoveNext () (at Assets/My/Scripts/Kit_WeaponRespawnManager.cs:104)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)

Requested switch from 2 to 1. Force? True
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:SwitchMenu (int,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:2672)
MarsFPSKit.Kit_IngameMain:Update () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:587)

Player: Guest (325) left the server
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_IngameMain:OnPlayerLeftRoom (MarsFPSKit.Kit_Player) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1441)
UnityEngine.Events.UnityEvent`1<MarsFPSKit.Kit_Player>:Invoke (MarsFPSKit.Kit_Player)
MarsFPSKit.Networking.Kit_NetworkPlayerManager:OnPlayersChanged (Mirror.SyncList`1/Operation<MarsFPSKit.Kit_Player>,int,MarsFPSKit.Kit_Player) (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkPlayerManager.cs:75)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:AddOperation (Mirror.SyncList`1/Operation<MarsFPSKit.Kit_Player>,int,MarsFPSKit.Kit_Player,MarsFPSKit.Kit_Player,bool) (at Assets/Mirror/Core/SyncList.cs:137)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:RemoveAt (int) (at Assets/Mirror/Core/SyncList.cs:399)
Mirror.SyncList`1<MarsFPSKit.Kit_Player>:Remove (MarsFPSKit.Kit_Player) (at Assets/Mirror/Core/SyncList.cs:390)
MarsFPSKit.Kit_NetworkManager:OnServerDisconnect (Mirror.NetworkConnectionToClient) (at Assets/314 Arts/MarsFPSKit/Scripts/Networking/Kit_NetworkManager.cs:263)
Mirror.NetworkManager:StopClient () (at Assets/Mirror/Core/NetworkManager.cs:622)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:648)

Trying to load scene now: MainMenu
UnityEngine.Debug:Log (object)
MarsFPSKit.Kit_SceneSyncer:LoadScene (string,bool) (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_SceneSyncer.cs:146)
MarsFPSKit.Kit_IngameMain:OnStopClient () (at Assets/314 Arts/MarsFPSKit/Scripts/GameLogic/Kit_IngameMain.cs:1176)
Mirror.NetworkIdentity:OnStopClient () (at Assets/Mirror/Core/NetworkIdentity.cs:781)
Mirror.NetworkClient:DestroyAllClientObjects () (at Assets/Mirror/Core/NetworkClient.cs:1712)
Mirror.NetworkClient:Shutdown () (at Assets/Mirror/Core/NetworkClient.cs:1809)
Mirror.NetworkManager:OnClientDisconnectInternal () (at Assets/Mirror/Core/NetworkManager.cs:1271)
Mirror.NetworkClient:OnTransportDisconnected () (at Assets/Mirror/Core/NetworkClient.cs:439)
Mirror.LocalConnectionToServer:Disconnect () (at Assets/Mirror/Core/LocalConnectionToServer.cs:111)
Mirror.NetworkClient:Disconnect () (at Assets/Mirror/Core/NetworkClient.cs:248)
Mirror.NetworkManager:StopClient () (at Assets/Mirror/Core/NetworkManager.cs:634)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:648)

Stopping server
UnityEngine.Debug:Log (object)
Utp.UtpServer:Stop () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/Utp/UtpServer.cs:396)
Utp.UtpTransport:ServerStop () (at Assets/314 Arts/MarsFPSKit/Required/UTPTransport/UtpTransport.cs:243)
Mirror.NetworkServer:Shutdown () (at Assets/Mirror/Core/NetworkServer.cs:241)
Mirror.NetworkManager:StopServer () (at Assets/Mirror/Core/NetworkManager.cs:596)
Mirror.NetworkManager:OnApplicationQuit () (at Assets/Mirror/Core/NetworkManager.cs:655)