{{todo|Use a strings subpage to reduce duplication, as well to clean up Autolang in the code, moving all translations to strings subpage.}} {{rewrite|User:Pee/Sandbox/this is a}} {{Doc}} <includeonly><onlyinclude><!-- -->{{#if:{{{name|}}}|{{#if:{{{notitlechange|}}}||{{#switch:{{{1|}}}|#default={{DISPLAYTITLE:{{Code|preset=0|style=color:white|select=all|background=transparent|{{{name}}}}}|noreplace}}}}|cvar|convar|command=|shader|s0|s1=}} }}<!-- + Icon for entity + -->{{#if:{{{sprite|}}} |[[File:{{#ifeq:{{{sprite}}}|1 |{{{name|{{PAGENAME}}}}}.png |{{{sprite}}}}}|left|link=]]<!-- -->}}<!-- ++ Icon for game ++ -->{{#switch: {{{icon|0}}} |#default={{Game icon|{{{icon}}}}}&nbsp; |1={{Game icon|{{{game}}}}}&nbsp; |0= }}<!-- ++ "This is a ______ available in" ++ -->{{Autolang |{{#if:{{{name|}}} |{{Code|select=all| {{{name}}} }} |{{#ifeq:{{{this|}}}|0||{{{this|This}}} }} }}<!-- --> is a<!-- -->{{#switch:{{{cut|}}}||0=|&nbsp;cut}}<!-- --> {{#switch:{{{1}}}<!-- Please leave it like this, it's infinitely easier to edit. (also, allows languages that would've had incompatible sentence ordering to be added.) --> |#default = {{#switch:{{{internal|}}} |#default= |1|true=[[internal entity|internal]] }} {{{1|}}} |e0|point|point entity = [[point entity]] |e1|int point = [[internal entity|internal]] [[point entity]] |e2|brush = [[brush entity]] |e3|int brush = [[internal entity|internal]] [[brush entity]] |e4|mesh = [[mesh entity]] |e5|path = [[path entity]] |c0|QC command = [[:Category:QC Commands|QC command]] |c1|command|console command = [[Developer console#submitting|console command]] |c2|cvar|convar|console variable = [[Console variable|console variable]] |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] |s2|shader parameter=[[material]] [[shader]] parameter }}<!-- --> available{{#if:{{{shader|}}}|&nbsp;on the {{Shader Name|{{{shader|}}}}} shader|}} in&nbsp; |eo={{#if:{{{name|}}} |{{Code|select=all| {{{name}}} }} |{{#ifeq:{{{this|}}}|0||ĉi tio}} }}<!-- --> estas<!-- --><!--TODO: add translation for cut --><!-- --> {{#switch:{{{1}}} |#default = {{#switch:{{{internal|}}} |#default= |1|true=[[internal entity|internan estaĵon]] }} {{{1|}}} |e0|point = [[point entity|punktan estaĵon]] |e1|int point = [[internal entity|internan]] [[point entity|punktan estaĵon]] |e2|brush = [[brush entity|superaĵan estaĵon]] |e3|int brush = [[internal entity|internan]] [[brush entity|superaĵan estaĵon]] |e4|mesh = [[mesh entity|retan estaĵon]] |e5|path = [[path entity|vojan estaĵon]] |c0|QC command = [[:Category:QC Commands|QC command]] |c1|command = [[Developer console#submitting|console command]] |c2|cvar|convar|console variable = [[Console variable|console variable]] |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] |s2|shader parameter=[[material]] [[shader]] parameter }}<!-- --> uzeblan en&nbsp; |ru={{#if:{{{name|}}} |{{Code|select=all| {{{name}}} }} |{{#ifeq:{{{this|}}}|0||{{{this|Это}}} }} }} {{#if:{{{name|}}}|— это}}<!-- --> <!--TODO: add translation for cut --><!-- -->{{#switch:{{{1}}} |#default = {{#switch:{{{internal|}}} |#default= |1|true=[[internal entity|internal]] }} {{{1|}}} |e0|point = [[point entity|точечная сущность]] |e1|int point = [[internal entity|внутренняя]] [[point entity|точечная сущность]] |e2|brush = [[brush entity|брашевая сущность]] |e3|int brush = [[internal entity|внутренняя]] [[brush entity|брашевая сущность]] |e4|mesh = [[mesh entity|мешевая сущность]] |e5|path = [[path entity]] |c0|QC command = [[:Category:QC Commands|QC команда]] |c1|command = [[Developer console#submitting|консольная команда]] |c2|cvar|convar = [[console variable|консольная переменная]] |s0|pixel shader=[[Shader#Pixel shaders|пиксельный шейдер]] |s1|vertex shader=[[Shader#vertex shaders|вертексный шейдер]] |s2|shader parameter=[[material|материальный]] [[shader|шейдерный]] параметр }}<!-- -->, доступная&nbsp; |zh={{#if:{{{name|}}} |{{Code|select=all| {{{name}}} }} |{{#ifeq:{{{this|}}}|0||{{{this|这}}} }} }}<!-- -->是一个<!-- -->{{#switch:{{{cut|}}}||0=|被移除的}}{{#switch:{{{1}}} |#default = {{#switch:{{{internal|}}} |#default= |1|true=[[internal entity|内部的]] }}{{{1|}}} |e0|point = [[point entity|点实体]] |e1|int point = [[internal entity|内部的]][[point entity|点实体]] |e2|brush = [[brush entity|固实体]] |e3|int brush = [[internal entity|内部的]][[brush entity|固实体]] |e4|mesh = [[mesh entity|网格实体]] |e5|path = [[path entity|路径实体]] |c0|QC command = [[:Category:QC Commands|QC 命令]] |c1|command = [[Developer console#submitting|控制台命令]] |c2|cvar|convar = [[Console variable|控制台变量]] |s0|pixel shader=[[Shader#Pixel shaders|像素着色器]] |s1|vertex shader=[[Shader#vertex shaders|顶点着色器]] |s2|shader parameter=[[material|材质]][[shader|着色器]]参数 }}<!-- -->存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!-- -->|hr={{#if:{{{name|}}} |{{Code|select=all| {{{name}}} }} |{{#ifeq:{{{this|}}}|0||{{{this|ovo}}} }} }}<!-- --> je <!-- -->{{#switch:{{{cut|}}}||0=|uklonjeno}}{{#switch:{{{1}}} |#default = {{#switch:{{{internal|}}} |#default= |1|true=[[internal entity|unutarnji entitet]] }}{{{1|}}} |e0|point = [[point entity|pokazački entitet]] |e1|int point = [[internal entity|unutarnji entitet]][[point entity|pokazački entitet]] |e2|brush = [[brush entity|četkasti entitet]] |e3|int brush = [[internal entity|unutarnji entitet]][[brush entity|četkastki entitet]] |e4|mesh = [[mesh entity|mrežasti entitet]] |e5|path = [[path entity|putni entitet]] |c0|QC command = [[:Category:QC Commands|QC naredba]] |c1|command = [[Developer console#submitting|konzolna naredba]] |c2|cvar|convar = [[Console variable|konzolna varijabla]] |s0|pixel shader=[[Shader#Pixel shaders|piksel shader]] |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] |s2|shader parameter=[[material|materijal]] [[shader|shader]] parametar }}<!-- --> dostupan u{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!-- -->}}<!-- + game series + -->{{#switch: {{{series|1}}} | l4ds | l4d | Left 4 Dead={{Autolang|the|hr=|ru=в|zh=}} {{l4dseries|{{#ifeq:{{{icon|0}}}|0|4|3}}|suf={{Autolang||zh=:zh-cn}}}} | portal | Portal | portal2 | p2 | Portal 2={{Autolang|the|hr=|ru=в|zh=}} {{portalserieslinked|4|nt=1}} | #default={{Autolang|the|hr=|ru=в серии игр|zh=}} [[{{{series}}}]] {{Autolang|series|hr=seriji|ru=|zh=系列}} | 1={{#if: {{{seriescs|}}} | {{Autolang|the|ru=в серии игр|hr=|zh=}} [[{{{seriescs}}}]] {{Autolang|series|ru=|hr=seriji|zh=系列}} <!-- + games + -->{{#if:{{{game|}}} | ({{Autolang|since|hr=od|eo=post|ru=начиная с|zh=自从}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }}{{Autolang||zh=&nbsp;以来}}) }} | {{#if: {{{game|}}} | <!-- Multiple games -->{{#if:{{{game1|}}} | {{Autolang |the following {{#switch:{{{engine|}}} |#default={{{engine|{{Source|4.1}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}} |0|2|source|Source={{source|4.1}} |3|source2|Source2|Source 2={{source2|4.1}}}}<!-- -->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}}}}}<!-- --> games or engine branches:<br><!-- -->|zh=以下 {{#switch:{{{engine|}}} |#default={{{engine|{{Source|4.1}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}} |0|2|source|Source={{source|4.1}} |3|source2|Source2|Source 2={{source2|4.1}}}}<!-- -->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}}}}}<!-- --> 游戏：<br><!-- -->|hr=sljedećem {{#switch:{{{engine|pogonu}}} |#default={{{engine|{{Source|4.1}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4.1}} |0|2|source|Source={{source|4.1}} |3|source2|Source2|Source 2={{source2|4.1}}}}<!-- -->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;i&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}{{#if:{{{engine2|}}}|&nbsp;i&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}}}}}<!-- --> igrama ili pogonskim granama<br> |ru=в следующих {{#switch:{{{engine|}}} |#default={{{engine|{{Source|4.1}}}}} |1|goldsrc|gldsrc={{gldsrc|4.1}} |0|2|source={{source|4.1}} |3|source2={{source2|4.1}}}}<!-- -->{{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}} |0|2|source|Source={{source|4}} |3|source2|Source2|Source 2={{source2|4}} }}}}}}<!-- --> играх:<br> }}<!-- -->{{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |4}} | {{ {{game icon name|{{{game}}} }}|4}} }}<!-- -->{{#if:{{{game2|}}}|{{Autolang|,&nbsp;|zh=、|hr=}}|{{Autolang|&nbsp;and&nbsp;|zh=&nbsp;和&nbsp;|hr=&nbsp;i&nbsp;}}}}<!-- -->{{#ifexist: Template:{{{game1|}}} | {{ {{{game1}}} |4}} | {{ {{game icon name|{{{game1}}} }}|4}} }}<!-- -->{{#if:{{{game2|}}}|{{#if:{{{game3|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game2|}}} | {{ {{{game2}}} |4}} | {{ {{game icon name|{{{game2}}} }}|4}} }} }}<!-- -->{{#if:{{{game3|}}}|{{#if:{{{game4|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game3|}}} | {{ {{{game3}}} |4}} | {{ {{game icon name|{{{game3}}} }}|4}} }} }}<!-- -->{{#if:{{{game4|}}}|{{#if:{{{game5|}}}|{{Autolang|,&nbsp;|zh=、}}|{{Autolang|&nbsp;and&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}}}{{#ifexist: Template:{{{game4|}}} | {{ {{{game4}}} |4}} | {{ {{game icon name|{{{game4}}} }}|4}} }} }}<!-- -->{{#if:{{{game5|}}}|{{Autolang|&nbsp;and&nbsp;|eo=&nbsp;kaj&nbsp;|hr=&nbsp;i&nbsp;|zh=&nbsp;和&nbsp;}}{{#ifexist: Template:{{{game5|}}} | {{ {{{game5}}} |4}} | {{ {{game icon name|{{{game5}}} }}|4}} }} }}<!-- Single game -->|{{Autolang||ru=в}} {{#ifexist: Template:{{{game|}}} | {{ {{{game}}} |{{#ifeq:{{{icon|0}}}|0|4|3}}}} | {{ {{game icon name|{{{game}}} }}|{{#ifeq:{{{icon|0}}}|0|4|3}}}} }} }} | {{Autolang|all|eo=ĉiuj|ru=во всех играх на движке|zh=所有的|hr=svim}} {{#switch:{{{engine|}}}|#default={{{engine|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}<!-- -->{{Autolang|1={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|,&nbsp;|&nbsp;and&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}{{#if:{{{engine2|}}}|&nbsp;and&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}}}}} |hr={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;i&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}{{#if:{{{engine2|}}}|&nbsp;i&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}}}}} |zh={{#if:{{{engine1|}}}|{{#if:{{{engine2|}}}|、|&nbsp;和&nbsp;}}{{#switch:{{{engine1|}}}|#default={{{engine1|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}{{#if:{{{engine2|}}}|&nbsp;和&nbsp;{{#switch:{{{engine2|}}}|#default={{{engine2|{{source|4}}}}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |1|goldsrc|gldsrc|GldSrc|GoldSrc={{gldsrc|4}}{{#if:{{{nocat|}}}||{{gldsrc topicon|nocat=1}}}} |0|2|source|Source={{source|4}}{{#if:{{{nocat|}}}||{{source topicon|nocat=1}}}} |3|source2|Source2|Source 2={{source2|4}}{{#if:{{{nocat|}}}||{{source 2 topicon|nocat=1}}}} }}}}}}}}<!-- "games, except/since/before" (todo: finish moving these all into a single autolang.) -->{{Autolang |   &nbsp;games<!-- -->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;except {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }} |eo=&nbsp;ludoj<!-- -->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;krom {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }} |hr=&nbsp;igrama<!-- -->{{#if:{{{except|}}}{{{except-multi|}}}|&nbsp;osim {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }} |ru=<!-- -->{{#if:{{{except|}}}{{{except-multi|}}}|, за исключением {{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} }} |zh=&nbsp;游戏<!-- -->{{#if:{{{except|}}}{{{except-multi|}}}|，除了{{{except-multi| {{#ifexist: Template:{{{except|}}} | {{ {{{except}}} |4}} | {{ {{game icon name|{{{except}}} }}|4}} }} }}} 以外 }} }}<!-- -->{{#if: {{{since|}}} |{{Autolang |&nbsp;{{#if:{{{before|}}}|from|since}}&nbsp; |hr=&nbsp;od&nbsp; |eo=&nbsp;post&nbsp; |ru=, начиная с |zh=，自从&nbsp;}}<!-- -->{{#ifexist: Template:{{{since|}}} | {{ {{{since}}} |4}} | {{ {{game icon name|{{{since}}} }}|4}} }} {{Autolang||zh=以来}} }}<!-- -->{{#if: {{{before|}}} | {{Autolang |&nbsp;{{#if:{{{since|}}}|until|before}} |hr=&nbsp;prije |eo=&nbsp;antaŭe |zh=&nbsp;(存在于 |ru=, до}} {{#ifexist: Template:{{{before|}}} | {{ {{{before}}} |4}} | {{ {{game icon name|{{{before}}} }}|4}} }} {{Autolang||zh=以前)}} }} }} }} }}<!-- ++ "." ++ -->{{Autolang |. |zh=。}}<!-- + Warning (if {{{1}}} is not specified + -->{{#ifeq:{{{1|}}}||{{Warning|{{Autolang|The necessary parameter {{Code|{{Param|[[Template:This is a|1]]}}}} has not been specified.|zh=必要的参数 {{Code|{{Param|[[Template:This is a|1]]}}}} 尚未指定。}}}}}}<!-- + Category for (non-)internal entitiy + -->{{#ifeq:{{{nocat|0}}}|0| {{#switch:{{{1|}}} |#default=<!-- -->{{#switch:{{lc:{{{internal}}}}} | 1 | true		= {{main other|[[Category:Internal entities]]}} | #default	= {{main other|[[Category:Non-internal entities]]}}<!-- -->}} |e2|brush={{main other|[[Category:Non-internal entities]]}} |e1|e3|int point|int brush={{main other|[[Category:Internal entities]]}} |vertex shader|pixel shader|s1|s0|s2|shader parameter|c1|c0|c2|cvar|convar|console variable|command|console command|QC command=<!-- -->}} }}<!-- + Entity Categories + -->{{#ifeq:{{{nocat|0}}}|0|<!-- if nocat != 0, skip the following -->{{#if: {{{game|}}} | {{Main other|[[Category:{{{game}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters }}<!---->}}}]]}} {{Main other|<!-- -->{{#if:{{{game1|}}}|<!-- -->[[Category:{{{game1}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters<!-- -->}}<!-- -->}}}]]<!-- -->}}<!-- -->{{#if:{{{game2|}}}|<!-- -->[[Category:{{{game2}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters<!-- -->}}<!-- -->}}}]]<!-- -->}}<!-- -->{{#if:{{{game3|}}}|<!-- -->[[Category:{{{game3}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters<!-- -->}}<!-- -->}}}]]<!-- -->}}<!-- -->{{#if:{{{game4|}}}|<!-- -->[[Category:{{{game4}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters<!-- -->}}<!-- -->}}}]]<!-- -->}}<!-- -->{{#if:{{{game5|}}}|<!-- -->[[Category:{{{game5}}} {{{topic|<!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC Commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters<!-- -->}}<!-- -->}}}]]<!-- -->}} |}} <!-- else if not {{{game}}}: --> | {{#if: {{{series|}}} | {{Main other|[[Category:{{{series}}} series {{{topic|<!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- -->|s2|shader parameter=shader parameters<!-- -->}}<!---->}}}]]<!-- Game Specific -->{{#switch:{{{series|}}}<!-- -->|#default=<!-- -->|l4d|l4ds|Left 4 Dead|Left 4 Dead series=[[Category:Left 4 Dead <!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- -->|s2|shader parameter=shader parameters<!-- -->}}]] [[Category:Left 4 Dead 2 <!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- <!--|s2|shader parameter=shader parameters -->}}]]<!-- -->}}<!-- -->}} <!-- else if not {{{series}}} --> | {{#if: {{{seriescs|}}} | {{Main other|[[Category:{{{seriescs}}}: Source <!-- -->{{#switch:{{{1|}}} |#default=entities |c2|cvar|convar|console variable=console variables |c1|command|console command=console commands |c0|QC command=QC commands |s0|pixel shader=pixel shaders |s1|vertex shader=vertex shaders |s2|shader parameter=shader parameters }}]]}} }} }} }}<!-- -->{{main other|<!-- -->{{#switch:{{{1|}}} |e0|point    =[[Category:Point Entities]] |e1|int point=[[Category:Point Entities]] |e2|brush    =[[Category:Brush Entities]] |e3|int point=[[Category:Brush Entities]] |e4|mesh     =[[Category:Mesh Entities]] |e5|path     =[[Category:Path Entities]] |s0|pixel shader  =[[Category:Pixel Shaders]] |s1|vertex shaders=[[Category:Vertex Shaders]] }}<!-- -->{{#switch:{{{1|}}}<!-- -->|#default=[[Category:Entities]]<!-- -->|c1|c2|c0|QC command|cvar|convar|command|console command|console variable|s0|s1|pixel shader|vertex shader=|s2|shader parameter=<!-- -->}}<!-- -->}}<!-- ++ Engines Categories ++ -->{{#ifeq:{{{game|}}}||{{Main other|[[Category:<!-- -->{{#switch:{{{engine|}}}<!-- -->|#default={{{engine|Source}}}<!-- -->|0|2|source=Source<!-- -->|1|goldsrc|gldsrc=GoldSrc<!-- -->|3|source2=Source 2<!-- -->}} base <!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- -->|s2|shader parameter=shader parameters<!-- -->}}]]}}<!-- -->{{#if:{{{engine1|}}}|{{Main other|[[Category:<!-- -->{{#switch:{{{engine1|}}}<!-- -->|#default={{{engine1|Source}}}<!-- -->|0|2|source=Source<!-- -->|1|goldsrc|gldsrc=GoldSrc<!-- -->|3|source2=Source 2<!-- -->}} base <!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- -->|s2|shader parameter=shader parameters<!-- -->}}]]}}}}<!-- -->{{#if:{{{engine2|}}}|{{Main other|[[Category:<!-- -->{{#switch:{{{engine2|}}}<!-- -->|#default={{{engine2|Source}}}<!-- -->|0|2|source=Source<!-- -->|1|goldsrc|gldsrc=GoldSrc<!-- -->|3|source2=Source 2<!-- -->}} base <!-- -->{{#switch:{{{1|}}}<!-- -->|#default=entities<!-- -->|c2|cvar|convar|console variable=console variables<!-- -->|c1|command|console command=console commands<!-- -->|c0|QC command=QC commands<!-- -->|s0|pixel shader=pixel shaders<!-- -->|s1|vertex shader=vertex shaders<!-- -->|s2|shader parameter=shader parameters<!-- -->}}]]}}}}}}<!-- ++ Cut entities ++ -->{{#switch:{{{cut|}}}||0=|{{Main other|[[Category:Cut Entities]]|}}}}<!-- -->}}<!-- end if nocat != 0 --></onlyinclude></includeonly><!-- -->[[Category:Templates]]<!-- -->[[Category:Formatting templates]]<!-- -->[[Category:Entity Templates]]<!-- -->[[Category:FGD Templates]]