Make up details for both magical and mundane items to be used in a diaper-centric D&D 5e homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetish or a taboo, and are as universal as underwear is in our world. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory. And diapers aren't just for wearing as armor, either; many of them are so thick they can be repurposed as blankets, pillows, even poofy mattresses! And not just diapers; other protective wear has been replaced with their similar infantile counterparts. Why wear tough greaves when you can wear soft booties? Why wear leather gloves when you can wear silky mittens?
Example 1: **Heavy-Duty Pamp of Poofing**
*Armor (diaper), rare (requires attunement)*
When you don this huge diaper, your base AC is 12, but your movement is reduced by 10 feet and you have disadvantage on Dexterity (Acrobatics) checks. While wearing this diaper, you can use your reaction to make a melee weapon attack made against you hit the diaper instead, softening the blow and reducing the damage to you by 1d8 (minimum of 1). As an action, you can speak the diaper's command word and cause it to create a cloud of powder around you. The cloud of powder covers a 10-foot cube, which becomes heavily obscured. The cloud lasts for 1 minute or until a strong wind disperses it. Once used, this property can't be used until the next dawn.
The huge quadruple tapes used to secure this mattress-thick pamper around someone's hips are the size of paper sheets, and the enormous safety pin keeping it together could double as an improvised shortsword.
Example 2: **Huggies of Hotness**
*Armor (diaper), uncommon (requires attunement)*
You gain resistance to cold damage while you wear this diaper. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit. While wearing it, you can use it to cast the *faerie fire* spell as an action. Once used, this property of the diaper can't be used again until the next dawn.
This pamp, branded in decals of blue and purple flames, radiates a perpetual magical heat so potent the steam it constantly fumes melts snow and ice at the wearer's feet.
Example 3: **Rattler of Noise**
*Club, rare*
This giant rattler jangles softly when wield. The rattler can be wielded as a magic club that grants a +1 bonus to attack and damage rolls made with it. The rattler has 1d4 + 1 charges, and regains 1d4 charges daily at dawn. On a successful hit, you can expend 1 charge to make the rattler emit a cacophonous noise. The target takes an additional 2d6 thunder damage and must succeed at a DC 15 Constitution saving throw or become deafened for 1 minute.
Example 4: **Booties of Silent Stepping**
Armor (booties), rare (requires attunement)
While wearing these booties, you have advantage on Dexterity (Stealth) checks that rely on moving silently. Additionally, once per day, you can cast *pass without trace* targeting only yourself. The spell requires no concentration when cast from the booties, but only lasts 1 minute.