error:

Python: Traceback (most recent call last):
  File "C:\Users\\Desktop\Blender Comp And Fog\Drumsnareanimation3d 3.blend\Text.001", line 83, in execute
  File "C:\Users\\Downloads\upbge-0.44-windows-x86_64\4.4\scripts\modules\bpy\ops.py", line 109, in __call__
    ret = _op_call(self.idname_py(), kw)
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: Calling operator "bpy.ops.game.stop" error, could not be found

neste script: bl_info = {
    "name": "Recorder Play Game Mode",
    "author": "ChatGPT",
    "version": (1, 0),
    "blender": (3, 5, 0),  # UPBGE 4.4 é baseado no Blender 3.5 ou posterior
    "location": "View3D > Sidebar > Recorder",
    "description": "Grava screenshots da cena durante o Play Game Mode no UPBGE",
    "category": "Game Engine",
}

import bpy
import os
import time

class RecorderProperties(bpy.types.PropertyGroup):
    recording: bpy.props.BoolProperty(default=False)
    frame_count: bpy.props.IntProperty(default=0)
    folder_path: bpy.props.StringProperty(
        name="Folder Path",
        subtype='DIR_PATH',
        default=r"C:\Users\\Downloads\Nova pasta (2)"
    )


def capture_screenshot(context):
    props = context.scene.recorder_props
    # Caminho da pasta absoluta
    folder = bpy.path.abspath(props.folder_path)
    if not os.path.exists(folder):
        os.makedirs(folder)
    filename = os.path.join(folder, f"frame_{props.frame_count:04d}.png")
    bpy.ops.screen.screenshot(filepath=filename)
    props.frame_count += 1


def game_pre_step(scene):
    # Função chamada a cada frame do jogo
    capture_screenshot(bpy.context)


class StartGameAndRecord(bpy.types.Operator):
    bl_idname = "game.start_and_record"
    bl_label = "Start Game and Record"
    bl_description = "Inicia o modo jogo e começa a gravar screenshots"

    def execute(self, context):

        props = context.scene.recorder_props
        if props.recording:
            self.report({'WARNING'}, "Já está gravando")
            return {'CANCELLED'}

        # Inicializa contador
        props.frame_count = 0
        props.recording = True

        # Inscreve callback para capturar frame antes de cada frame do jogo
        bpy.app.handlers.frame_change_pre.append(game_pre_step)

        # Inicia o jogo (modo play)
        bpy.ops.game.start()

        return {'FINISHED'}


class StopGameAndRecord(bpy.types.Operator):
    bl_idname = "game.stop_and_record"
    bl_label = "Stop Game and Record"
    bl_description = "Para o modo jogo e para a gravação"

    def execute(self, context):
        props = context.scene.recorder_props

        if not props.recording:
            self.report({'WARNING'}, "Não está gravando")
            return {'CANCELLED'}

        # Remove handler
        if game_pre_step in bpy.app.handlers.frame_change_pre:
            bpy.app.handlers.frame_change_pre.remove(game_pre_step)

        # Para o modo jogo
        bpy.ops.game.stop()

        props.recording = False
        self.report({'INFO'}, f"Gravação finalizada. {props.frame_count} frames capturados.")
        return {'FINISHED'}


class RecorderPanel(bpy.types.Panel):
    bl_label = "Recorder Play Game Mode"
    bl_idname = "VIEW3D_PT_recorder"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = 'Recorder'

    def draw(self, context):
        layout = self.layout
        props = context.scene.recorder_props

        layout.prop(props, "folder_path")
        if not props.recording:
            layout.operator("game.start_and_record", icon='REC')
        else:
            layout.label(text=f"Recording... Frames: {props.frame_count}")
            layout.operator("game.stop_and_record", icon='PAUSE')


classes = (
    RecorderProperties,
    StartGameAndRecord,
    StopGameAndRecord,
    RecorderPanel,
)

def register():
    for cls in classes:
        bpy.utils.register_class(cls)
    bpy.types.Scene.recorder_props = bpy.props.PointerProperty(type=RecorderProperties)


def unregister():
    for cls in reversed(classes):
        bpy.utils.unregister_class(cls)
    del bpy.types.Scene.recorder_props


if __name__ == "__main__":
    register()