can you sort all of these drills into their categories? VOLTAIC OVERWATCH NOVICE`
Playable at any level,recommended from Iron - Gold
Duration: 39 minutes
CLICK TO PLAY VT OVERWATCH NOVICE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2Novice
1. VT Regenspheres Novice - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot Novice - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Rainshot Novice - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
4. VT Angleshot Novice Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Novice - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Novice - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Controltrack Blink Novice - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
Game specic Aim Lab routines by Voltaic
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
8. VT Blinktrack Novice - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Pilltrack Novice - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the oor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
10. VT Axitrack Overwatch Easy - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
11. VT Glidetrack Novice - 3m
a. Description: Track invincible targets that slowly descend while long strang left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
12. VT Dodgeswitch Novice - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
13. VT Multishot Pokeball - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-icking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial ick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond
Duration: 42 minutes
Game specic Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH INTERMEDIATE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Intermediate
1. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto conrm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Intermediate - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specic Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the oor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strang left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 42 minutes
Game specic Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Advanced
1. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto conrm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specic Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the oor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strang left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
Game specic Aim Lab routines by Voltaic
HITSCAN HERO FOCUSED ROUTINES
SOLDIER 76
VOLTAIC OVERWATCH SOLDIER 76 BALANCED`
Playable at any level,recommended forIntermediate ranks.
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 BALANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Balanced
1. VT Centering II180 - 3m
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Intermediate - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strang left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Intermediate - 3m
a. Description: Track a horizontally strang that has a bias forlong strafes.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strang from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strang from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC OVERWATCH SOLDIER 76. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Advanced
1. VT Centering II180 - 3m
Game specic Aim Lab routines by Voltaic
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Advanced - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strang left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Advanced - 3m
a. Description: Track a horizontally strang that has a bias forlong strafes.
b. How: Click here to see how to play
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strang from a lowground angle.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strang from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
CASSIDY
VOLTAIC OVERWATCH CASSIDY. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
Game specic Aim Lab routines by Voltaic
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH CASSIDY. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Curveshot Multi Advanced - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
SOJOURN
VOLTAIC OVERWATCH SOJOURN BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Game specic Aim Lab routines by Voltaic
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED
1. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
3. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How:Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
4. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strang from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
5. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strang from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
6. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
8. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Dashshot - 3m
Game specic Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
11. VT Trackshot - 3m
a. Description: Scenario with a horizontal strang targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically usefulfor Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH SOJOURN ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED
1. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis ying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Dashshot - 3m
Game specic Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
6. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
7. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strang from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
10. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strang from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
11. VT Trackshot Advanced - 3m
a. Description: Scenario with a horizontal strang targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically usefulfor Sojourn’s railgun charge mechanic.
WIDOWMAKER
VOLTAIC OVERWATCH WIDOWMAKER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Game specic Aim Lab routines by Voltaic
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED
Note: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto conrm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Widow - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing ner, more detailed mouse control in relation to small
icks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with ne micro-adjustments on targets for when stilltargets move sporadically.
Static icks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
Game specic Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-conrming ability. In addition, static icks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy icks,targetreading,timing your clicks, and smoothness.
10. VT Paceshot Widow - 3m
a. Description: Two targets spawn on a narrow and distant plane while strang horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH WIDOWMAKER. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Widow - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing ner, more detailed mouse control in relation to small
icks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with ne micro-adjustments on targets for when stilltargets move sporadically.
Static icks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-conrming ability. In addition, static icks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow Advanced - 3m (voxTS click - easierthan Skyshot Small Double)
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy icks,targetreading,timing your clicks, and smoothness.
10. VT Hypershot Widow - 3m(tamspeed 2bp/2bps/2bpes, beanclick 250%)
a. Description: Two targets spawn on a narrow and distant plane while strang horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow Hard - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
Game specic Aim Lab routines by Voltaic
ASHE
VOLTAIC OVERWATCH ASHE. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV:103 overwatch (66 scoped)
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE BALANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Ashe - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe - 3m
Game specic Aim Lab routines by Voltaic
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-conrming ability. In addition, static icks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Paceshot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strang horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH ASHE. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV: 66 overwatch
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Ashe Advanced - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe Adv - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-conrming ability. In addition, static icks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Hypershot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strang horizontally at
a relatively fast speed.
b. How: Click here to see how to play
Game specic Aim Lab routines by Voltaic
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
TRACER
VOLTAIC OVERWATCH TRACER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER BALANCED
1. VT Close Fast Strafes Invincible - 3m
a. Description: Track an invincible,fast and close strang targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Master - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
Game specic Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the oor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
VOLTAIC OVERWATCH TRACER. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER ADVANCED
1. VT Close Fast Strafes Invincible - Thin - 3m
a. Description: Track an invincible,fast and close strang targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Grandmaster - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack Hard - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
Game specic Aim Lab routines by Voltaic
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the oor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.