Format the following passage properly, for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

This morning made for quite a period of discovery, to say the least. First, I discovered something quite amazing, with regards to an old emulator I had relegated to second place--behind Kega Fusion--for the title of my favorite Genesis emulator. Good old Gens, an open-source emulator by the talented Stéphane Dallongeville, had long been considered an inferior one to Fusion, and in some respects that is true. I had mistakenly presumed, because I had only tested ROMs no bigger than 16 megabits (2MB), that Gens was incapable of running anything beyond that size, having unsuccessfully attempted to run "Super Street Fighter II: The New Challengers" on it in the past. As a matter of fact, Kega Fusion is one of the few emulators that can run it properly, and in fact may have been the very first Genesis emulator to accomplish this feat. Turns out it is the only licensed game that uses bankswitching to achieve a ROM size greater than 32 megabits (4MB); it clocks in at 40 megabits (5MB), which for the time--and especially for the hardware--is quite incredible. I tested Gens out with a couple of games that clock in at over 16 megabits: the 24-megabit "World Series Baseball '95" and the 32-megabit "Triple Play '96." Both work absolutely fine, which confirmed for me that Gens supports literally the entire official library of Genesis games with that one exception. This has led me to retire Fusion as my primary Genesis emulator, and bring back Gens. Though Gens' emulation accuracy is not at the same level as Fusion, bankswitching support notwithstanding, it has a significant advantage over the more accurate Fusion in that it properly supports the 256x224 display mode. Whether you are playing in a window or fullscreen, a game at 256x224 will always look crisp--crisper, in fact, than playing on a real Genesis, as the smaller ratio is stretched in hardware to fit the dimensions of your TV screen. Fusion emulates this properly, and while it is technically the correct behavior, I find that 256x224 games are much sharper in Gens. Another emulator, "Regen," is similar to Gens in that it can display 256x224 mode in a window and fullscreen at the correct aspect ratio. While its accuracy is slightly better than Gens, and it is almost as lightweight with regards to CPU/RAM usage, it still takes a backseat to Fusion with regards to emulation accuracy. So it goes like this: Fusion > Regen > Gens. That's not factoring in BlastEm, a cycle-accurate emulator that runs well on my old Pentium E6800. The only serious use case I can see for it is to try it out with demos (like the nice Titan Overdrive productions). For general gaming use, Gens is the one for me. Easiest to customize, smooth as butter, and has proper aspect ratio support for both the 320x224 and 256x224 modes. If Fusion had that, it is a no-brainer for me to take it over Gens. But after seeing how crisp games like Tecmo Super Bowl and NHL '94 look in Gens compared to the somewhat stretched look I get with Fusion, I can only see myself going back to Fusion if the urge comes to play SSF2 again, or if I want to play a game that uses the GEMS sound driver without getting a headache in the process (since there are certain aspects of it, probably related to SSG-EG, that don't quite sound right in Gens but are fine in Fusion and BlastEm). Getting away from boxing, and having long since gone with "Greatest Heavyweights" as the champion of 16-bit boxing games--and quite possibly fighting games as a whole--I went back to soccer. A tougher prospect, as I wasn't sure if any 16-bit soccer games had real players in them. I had been under the presumption that no one managed to actually license the players, since that's a tougher proposition when you consider how soccer is the most played sport in the world. Incredibly, I managed to discover that "FIFA Soccer '96" was the first soccer video game to have a full FIFA license, meaning that not only did they have the rights to real teams (which first factored into "FIFA Soccer '95"), they were able to include over 3,500 real players, all with accurate attributes and in their correct positions. For a 16-bit soccer game, that is absolutely extraordinary. I couldn't just settle on one game, even though the thought was tempting, so I decided to pick my 'sweet six.' As the commissioner of my own Genesis sports league, I finally figured out what I wanted. Season mode was not a necessity anymore. As long as it was real, it was right. It doesn't mean I couldn't or wouldn't try other games that were not fully licensed. A game may have the league license but not the player's association license, or vice versa (as in the case of NHL Hockey having the league license, while the sequel NHLPA Hockey '93 only had the player's license); most early Genesis sports games had no license at all, and a few of them are still considered classics and among not only the best titles for the console but some of the best sports games ever made. I've said it before and I'll say it again: the Genesis blows every other console out of the water, perhaps with the exception of the PS2, when it comes to sports games. For me, to be good enough to be a 'flagship' game, it's got to have real action, and real excitement. Real teams. Real logos. Real players. I don't just want to play as a city, or a number on a jersey. Forget the city of Baltimore, give me the real Baltimore Orioles. Forget a jersey number, give me Ripken. Real sports, as real as you can get them on a 16-bit system. So these are my top six choices. For football, "Tecmo Super Bowl." It was the first sports game with a full NFL/NFLPA license, not just when it came out on the NES but when it was updated for the Genesis a couple years later, narrowly beating the excellent "NFL Football '94" to the punch. While NFL '94 offers more realism, TSB is an iconic game that still has a worldwide fanbase to this day. It hits the perfect sweet spot of arcade action mixed with simulation trappings, and even offers a full season mode (which was just about unheard of in 1991). If I want something more real, I'll play NFL '94, but Tecmo is more fun. Next, basketball. I was on the fence about this, but decided to go for "Lakers vs. Celtics and the NBA Playoffs." Even though it doesn't have my beloved Miami Heat, it has the best roster of any 16-bit basketball game. Michael Jordan, Larry Bird, Magic Johnson, Charles Barkley, David Robinson, Clyde Drexler...they and many more are all there, ready to dazzle you with their signature moves. If I want all the teams, I'll play Tecmo Super NBA Basketball (the first Genesis basketball game with a full NBA/NBPA license, and the first to have all 27 NBA teams of the time) or NBA Showdown '94 (the immediate precursor to the NBA Live series, the last game to use the "NBA Playoffs" engine also used by "Lakers vs. Celtics," and the first EA basketball game with all 27 NBA teams of the time). NHL '94 has hockey covered; it's the perfect storm of full NHL/NHLPA license (the first video game to achieve this feat), the old NHL Hockey aesthetic (last game to have it before the look was overhauled in '95) and my beloved Florida Panthers (first game in the series to have them!). "World Series Baseball" is a classic, the first game to have not only real players but real teams and logos. For soccer, "FIFA Soccer '96" is the first video game to feature not only real teams, but real players. And of course, "Greatest Heavyweights" will always be the king of boxing games. So that completes the collection! In addition to taking Gens over Fusion, I decided to take ZSNES over SNESGT yet again. Though its emulation is not as accurate as that of SNESGT, ZSNES is special to me; it was the first SNES emulator I ever used, and with a few exceptions, it runs most ZSNES games with respectable accuracy. But here's the kicker: it supports the 256x224 aspect ratio properly! SNESGT stretches the image out a bit, which gives ZSNES a bit of an advantage. SNES9x has never had problems with aspect ratio, thus making it a great alternative for the games that ZSNES has some challenges with. Whew, now it's over!