Create a weekly structured routine that progressively develops good aim/mouse control from never touched a mouse to human aimbot level for first person shooter games rapidly based on science? Here are some drills? How to play each Scenario
Clicking Scenarios
DYNAMIC

VT Angleshot - 5 runs
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, CS:GO, Valorant

VT Waveshot - 5 runs
Description: Single-click bots move in long horizontal, low angle arcs while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, CS:GO, Valorant

VT Arcshot - 5 runs
Description: Single-click bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, Quake


STATIC

VT Fourshot Wide - 5 runs
Description: Four medium sized bots are placed randomly on a horizontally elongated X/Y plane, moderately distanced from the player. Bots are eliminated with a single click, and will remain stationary for the duration of the scenario.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
Most applicable Games: CS:GO, VALORANT

VT Threeshot / Fiveshot / Sixshot - 5 runs
Description: Small stationary bots spawn in random locations on a square X/Y plane. The target surface is relatively close to the player, and the bots placed upon it are eliminated with a single click.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
Most applicable Games: CS:GO, VALORANT

VT Multishot 120/180 - 5 runs
Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being either 120° or 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
Most applicable Games: CS:GO, VALORANT

Tracking Scenarios
PRECISE

VT Suavetrack - 5 runs
Description: One thin invincible bot makes long, moderately fast strafes in a rectangular prism with the player placed at the center of its 360° movement pattern. The bot will change directions at various frequencies with smooth transitions between them.
How: Smoothness at its core, players need to be able to manage large sweeping strafes alongside smaller changes in direction and speed. Limit physical aspects of mouse movement that impose any limit on stability and specificity in control.
Why: In addition to assessing good tracking fundamentals this scenario exposes any weakness related to smoothness.
Most applicable games: Overwatch, Apex Legends, Fortnite

VT Steadytrack - 5 runs
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
Most applicable games: Overwatch, Apex Legends

VT Minitrack - 5 runs
Description: One small invincible spherical bot makes tall and fast leaps around the player, while traveling at a constant speed, and makes predictable direction changes at either the apex of its jump or at the end of its descent.
How: Learn to optimize one component of the bots arc at a time whether it’s the ascent, descent, or the apex. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with extreme verticality, while also continuing to assess smoothness.
Most applicable games: Overwatch, Apex Legends
REACTIVE

VT Blinktrack - 5 runs
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake

VT Pilltrack - 5 runs
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.
How: Avoid attempting to predict the bot’s erratic movements, and instead trust each strafe completely until it changes. Strictly reacting to visual information exclusively will build good habits that translate well to certain game scenarios.
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite

VT Axitrack - 5 runs
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite

Switching Scenarios
SPEED

VT Swayswitch - 5 runs
Description: Several spherical bots make long horizontal strafes with subtle vertical wave movements, occasionally changing height levels and direction. Each bot needs to be tracked for a short period to be eliminated.
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

VT Sphereswitch - 5 runs
Description: Several spherical bots make long and fast horizontal strafes while making relatively sparse direction changes. The bots are placed at extremely distinct elevations, making verticality a core aspect of this scenario. Every bot needs to be tracked for a short period in order to be eliminated.
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

VT Skyswitch - 5 runs
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

EVASIVE

VT Dodgeswitch - 5 runs
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch

VT Angleswitch - 5 runs
Description: Several bots travel in straight lines at various angles on a square X/Y plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch

VT Arcswitch - 5 runs
Description: Several bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each bot needs to be tracked for a short period to be eliminated.
How: Land your initial flick directly on each bot and smoothly track each bot to completion. Time your switches to close the margin between the bots elimination and the start of your flick. Smooth transitions from bot to bot will make reading their movements much easier.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch

WEAKNESS-SPECIFIC AIMLABS
TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easierto read, we color code static in Salmon , dynamic in Yellow , precise in Ocean Blue ,
reactive in Blue , speed in Violet, evasive in Blurple .
About this document
This documentis a collaborative effort between Voltaic and other collaborators from the community and VT
Team such as MINI, Cartoon, Yrup, Trustemix and more. Itincludes instructions for specific issues like
Smoothness & Precision, Speed, and Reactivity.
Goal
The goal ofthis documentis to combine allthe issue-specific routines in one document and provide
alternative routines forthose interested. There is also a lack ofinterestin some ofthe more useful issues such
as static target acquisition, so with this document, we hope to shed light on all ofthem.
More resources
1. Wantto understand the theory behind aiming? Read Voltaic’s Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help orinformation
4. Follow Voltaic twitter, sini’s twitterto stay up to date
VT STATIC CLICKING
PROVIDED BY VT MEMBERS: MINI, CARTOON, YRUP & TRUSTEMIX
Cartoon, MINI, Yrup and Trustemix are all World Record Holders on many Static Scenarios in Aim Lab, such as
Sixshot,1w6ts,1w4ts Voltaic,1w2ts and Valorant Smallflicks. Both Trustemix and Cartoon have also won the
Aim Lab Skills/Community Challenge.
Weaknesses targeted
● Initial flick accuracy
○ The accuracy ofthe first movementin an attemptto hit a target
● Micro-corrections
○ Tiny movements to correct flaws afterinitial flick
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
Weakness specific aimtraining routines & instructions by Voltaic
● Target Confirmation
○ The speed in which you click to eliminate a target after acquiring it
● Pathing, Pacing and Chaining
○ Everything to move your mouse as efficiently as possible from one targetto another
● Speed
○ Moving your mouse as quickly as possible to a target
The balanced version ofthis routine will help you with mastering the basics of static. If you understand the
basics, you can push further by developing your own style by using the Advanced version ofthis routine.
Static is all about minimizing the time between killing two targets. In orderto better adapt static into real
games,the suggested method fortraveling from one targetto anothertargetis one large "initial flick,"then a
small “micro-correction” and click. You do not need to draw perfectlines between two targets allthe time.
Why does this work?
Static is easy to improve upon if you’re practicing with the correct methods. Playing pokeball and holding
down MB1[Left Click] helps you with finding the right amount of pressure you should apply onto your mouse
while making large or fine movements. If you can do that, you can start clicking while trying to replicate the
feeling of playing pokeball.
STATIC PLAYLIST
VOLTAIC STATIC CLICKING BALANCED<br/>Playable at any level<br/>Duration: 27 minutes<br/>CLICK HERE TO PLAY VT STATIC BALANCED<br/>1. VT Sideshot Large - 3m<br/>a. Description: Two large static targets that spawn side by side. The spawns are exclusively<br/>horizontal.<br/>b. How: Focus on keeping straightlines when going from targetto target and timing your<br/>switches. Targets are large enough to land yourinitial flick directly onto them, so avoid<br/>micro-correction.<br/>c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental<br/>habits and make clean switches from one targetto another on a horizontal axis.<br/>2. VT Twoshot Pokeball Wide Large - 3m<br/>a. Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>b. How:Hold down the shoot button,focus on switching targets as fast as possible while not<br/>over-flicking and keeping a straightline from targetto target. Make a quick<br/>micro-adjustment after yourinitial flick if needed. While you are performing this<br/>micro-adjustment, have the nexttargetin mind.<br/>c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental<br/>habits and make clean switches from one targetto another.<br/>3. VT Oneshot Reflex - 3m<br/>a. Description:One Static sphere that spawns with a certain delay after each elimination.<br/>b. How: Swiftly acquire the target and eliminate it as soon as possible.<br/>Weakness specific aimtraining routines & instructions by Voltaic<br/>c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition<br/>and hit-confirming.<br/>4. VT Sideshot Pokeball Med - 3m<br/>a. Description: Two static targets that spawn side by side with low health. The spawns are<br/>exclusively horizontal.<br/>b. How:Hold down the shoot button,focus on switching targets as fast as possible while not<br/>over-flicking and keeping a straightline from targetto target. Make a quick<br/>micro-adjustment after yourinitial flick if needed. While you are performing this<br/>micro-adjustment, have the nexttargetin mind.<br/>c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental<br/>habits and make clean switches from one targetto another on a horizontal axis.<br/>5. VT Chainshot - 3m<br/>a. Description: Multiple static targets on a wall in close proximity to one another.<br/>b. How: Smoothly approach each target and transition into the next one with controlled<br/>speed.<br/>c. Why: This scenario works on your pathing, chaining by introducing constanttarget clusters,<br/>which inevitably improves your speed and target acquisition on clusters.<br/>6. VT Threeshot Micro - 3m<br/>a. Description: Three Static spheres that spawn on one wall.<br/>b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try notto<br/>over-flick and maintain a straightline from targetto target.<br/>c. Why: This task helps with developing finer, more detailed mouse control in relation to small<br/>flicks and micro-adjusting.<br/>7. VT Fiveshot Small - 3m<br/>a. Description: Five small spheres that spawn on one wall in front of you.<br/>b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with<br/>micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is<br/>holding you back and then adjust your practice to accountforthis.<br/>c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive<br/>fps games. Being able to keep these motions controlled and deliberate willfavor you heavily<br/>in these situations.<br/>8. VT Clustershot Four - 3m<br/>a. Description: Static Spheres that spawn in clusters offour on one wall.<br/>b. How: Smoothly approach each target and transition into the next one with controlled<br/>speed. Due to the constant clusters, you are expected to go at an accelerated pace.<br/>c. Why: This scenario works on your pathing, chaining by introducing constanttarget clusters,<br/>which inevitably improves your speed and target acquisition on clusters.<br/>9. VT Multishot 180 - 3m<br/>a. Description: Several medium to small sized bots spawn randomly within the horizontal field<br/>of view outlined by the scenario name, being 180°. The bots are stationary, single-click<br/>elimination, and will appear on the three walls in front ofthe player as well as the floor.<br/>b. How: Since the targets are slightly on the larger side and closertogether, you wantto try to<br/>directly land yourinitial flick as often as possible. Identify if either your accuracy or speed is<br/>holding you back and then adjust your practice to accountforthis.<br/>c. Why: Builds speed in static flicking by presenting a partial cluster situation where rapid<br/>eliminations with slightly diminished accuracy is favored.<br/>VOLTAIC STATIC CLICKING ADVANCED
Playable at any level,recommended from Platinum - Master on Static Benchmarks
Duration: 27 minutes
Weakness specific aimtraining routines & instructions by Voltaic
CLICK HERE TO PLAY VT STATIC ADVANCED
1. VT Sideshot - 3m
a. Description: Two static targets that spawn side by side. The spawns are exclusively
horizontal.
b. How: Focus on keeping straightlines when going from targetto target and timing your
switches. Targets are large enough to land yourinitial flick directly onto them, so avoid
micro-correction.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another on a horizontal axis.
2. VT Pulseshot Four - 3m
a. Description: Four Static Spheres that are closing in on you as time passes, a new target
spawns upon each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition
and hit-confirming.
3. VT Twoshot Pokeball Wide Small - 3m
a. Description: Eliminate two small static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with precision & speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
4. VT Oneshot Reflex Small - 3m
a. Description:One small static sphere that spawns at a certain time after each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition
and hit-confirming.
5. VT Vibeshot Four - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
6. VT Multishot Pokeball Small - 3m
a. Description: Eliminate small static spheres with low health that spawn on multiple walls
around you on a 180 degree plane.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with larger angles and precision & speed target acquisition skills, a
good way to build up fundamental habits and make clean switches from one targetto
another.
7. VT Threeshot Micro - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Three Static spheres that spawn on one wall.
b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try notto
over-flick and maintain a straightline from targetto target.
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and micro-adjusting.
8. VT Hexshot Extra Small - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Threeshot Advanced - 3m
a. Description: Three small stationary bots spawn in random locations on a square X/Y plane.
The target surface is relatively close to the player, and the bots placed upon it are eliminated
with a single click.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive
fps games. Being able to keep these motions controlled and deliberate willfavor you heavily
in these situations.
VT DYNAMIC CLICKING
PROVIDED BY VT MEMBERS: MATTY, ARDD & LORYS
Matty, ARDD and Lorys are World Record Holders (Celestial) on many Dynamic Scenarios in Aim Training, such
as Popcorn, Pasu, mpXY, Angleshot, Waveshot, Bounce, Bouncehsot and Arcshot. Lastly, ARDD placed second
& Lorys third in the latest Aim Lab Community Challenge. Both Lorys and Matty have also won numerous Aim
Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Cassidy, Ashe, Widowmaker or even
Sojourn with right click. Allthese heroes use single-fire, click-type weapons. In addition, it’s common to need
to execute similartypes of motions in-game, which this routine heavily emphasizes.
APEX LEGENDS
When using click-type weapons such as the Wingman, 30-30 Repeater, G7 Scout, Hemlock, Snipers and any AR
setto single tap fire.
Note: This routine will not help with any form ofrecoil control orleading. It will help with the technique and
execution of certain motions that will carry overto Apex.
Weakness specific aimtraining routines & instructions by Voltaic
TACFPS: VALORANT, CS, SIEGE
Some ofthe scenarios in this routine will help in some ofthe harder aim moments in TacFPS (in the eventthey
do occur).
Note: This routine is not designed for Valorant specifically, and therefore won’t be the most effective training
toolfor Valorant. We recommend playing our Aim Lab Valorant Routine instead, and to manually decide on
which ones you wantto add to personalize yourtraining program.
While not all scenarios on this routine will be applicable to the above games,there are a few that have relation
to Valorant:
● VT Angleshot
● VT Skyshot
● VT Paceshot
● VT Hypershot
● VT Dashshot
● VT Strafeshot
● VT Floatshot*
*Not part ofthe routine, but part of ourrecommended scenarios
WEAKNESSES TARGETED
● Target Reading
○ The interpretation ofthe target’s movement and position.
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
● Target Confirmation
○ The speed in which you click to eliminate a target after acquiring it
● Speed
○ Moving your mouse as quickly as possible to a target
ABOUT THE ROUTINE
This routine was created with our top Dynamic Aim Training players to cover allthe important aspects of
Dynamic Clicking, including Multi-Clicking, precision, speed and click-timing. You will find varying movement
patterns and differenttypes of motions (such as horizontal, diagonal, vertical, arcing, X-Y-Z and backwards
forwards).
WHY DOES THIS WORK?
These sets of scenarios encompass most ofthe erratic or precise & predictable movement patterns. Using
this routine you will improve yourreading skills so that when you stumble across these types of motions
in-game you will be able to recognise them and use the appropriate approach to efficiently and effectively
eliminate yourtargets.
Weakness specific aimtraining routines & instructions by Voltaic
DYNAMIC PLAYLIST
HOW TO APPROACH EACH TASK
● For all scenarios
○ Make sure yourtransitions between targets are smooth so that you can effectively read the
next bots movements.
● Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot
○ Track each targetfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change.
● Skyshot, Hypershot
○ Quickly acquire each target and click aS soon as you’ve confirmed your hit.
● Leapshot 360, Popshot
○ Read each target briefly in orderto confirm you’ll hitit, while approaching the target
steadily.
● Arcshot Multi, Surgeshot Multi
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
VOLTAIC DYNAMIC CLICKING NOVICE<br/>Playable at any level,recommended from Silver and beyond onDynamic Benchmarks<br/>Duration: 30 minutes<br/>CLICK HERE TO PLAY VT DYNAMIC NOVICE<br/>1. VT Skyshot Novice - 3m<br/>a. Description: Two single-click targets move in long horizontal directions, while making slow<br/>and easy to read directional changes. The bots are placed at multiple different heightlevels,<br/>and make smooth yet subtle verticaltransitions.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.<br/>2. VT Flowshot Novice - 3m<br/>a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,<br/>while making unpredictable directional changes and colliding with one ofthe scenario’s four<br/>edges.<br/>b. How: Click here to see how to play<br/>c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and<br/>smoothness.<br/>3. VT Paceshot Novice - 3m<br/>a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at<br/>a relatively quick speed.<br/>b. How: Click here to see how to play<br/>c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.<br/>4. VT Rainshot Novice - 3m<br/>a. Description: Eliminate single-click targets as they rain down from the sky.<br/>Weakness specific aimtraining routines & instructions by Voltaic<br/>b. How: Click here to see how to play<br/>c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.<br/>5. VT Angleshot180 Smooth Novice - 3m<br/>a. Description: Single-click targets travel in straightlines at various angles on a square X/Y<br/>Plane, while making unpredictable directional changes and spawning in a 180 degree map<br/>around you.<br/>b. How: Click here to see how to play<br/>c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness.<br/>6. VT Popshot Novice - 3m<br/>a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360<br/>plane around you.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with precise targetreading,timing your clicks, and smoothness.<br/>7. VT Arcshot Multi Novice - 3m<br/>a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close<br/>to the player while vertically being affected by gravity. The bots change depths as they<br/>traverse, and may horizontally change directions when they bounce. Each target needs to<br/>be hit atleast 3 times to be eliminated.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.<br/>Specifically in situations where the target needs to be clicked consecutive times to be<br/>eliminated.<br/>8. VT Curveshot Multi Novice - 3m<br/>a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,<br/>while making unpredictable directional changes. Each target needs to be hit atleast 3 times<br/>to be eliminated.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and<br/>smoothness. Specifically in situations where the target needs to be clicked consecutive<br/>times to be eliminated.<br/>9. VT Dashshot Novice - 3m<br/>a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z<br/>Plane, while making unpredictable directional changes.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.<br/>10. VT Strafeshot Novice - 3m<br/>a. Description: Single-click targets travel horizontally at various angles including back and<br/>forwards movements, while making unpredictable directional changes.<br/>b. How: Click here to see how to play<br/>c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.<br/>VOLTAIC DYNAMIC CLICKING INTERMEDIATE
Playable at any level,recommended from Platinum and beyond onDynamic Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT DYNAMIC INTERMEDIATE
1. VT Skyshot - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
2. VT FlowshotIntermediate - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
3. VT Paceshot - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively quick speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
4. VT RainshotIntermediate - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
5. VT Angleshot 360 Smooth Med - 3m
a. Description: Single-click targets travel in straightlines at various angles on a square X/Y
Plane, while making unpredictable directional changes and spawning in a 360 degree map
around you.
b. How: Click here to see how to play
c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness.
6. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
7. VT Curveshot Multi Intermediate - 3m
a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close
to the player while vertically being affected by gravity. The bots change depths as they
traverse, and may horizontally change directions when they bounce. Each target needs to
be hit atleast 3 times to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.
Specifically in situations where the target needs to be clicked consecutive times to be
eliminated.
8. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Blinkshot - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Strafeshot Med - 3m
a. Description: Single-click targets travel horizontally at various angles including back and
forwards movements, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING ADVANCED`
Playable at any level,recommended from Master and beyond onDynamic Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT DYNAMIC ADVANCED
1. VT Skyshot Small Double - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
2. VT Flowshot - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
3. VT Hypershot - 3m(tamspeed 2bp/2bps/2bpes, easierthan hypershot vers - beanclick 250%)
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
4. VT Rainshot Advanced - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
5. VT Angleshot 360 Advanced - 3m
a. Description: Single-click targets travel in straightlines at various angles on a square X/Y
Plane, while making unpredictable directional changes and spawning in a 360 degree map
around you.
b. How: Click here to see how to play
c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness
6. VT Curveshot Multi Advanced - 3m
a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close
to the player while vertically being affected by gravity. The bots change depths as they
Weakness specific aimtraining routines & instructions by Voltaic
traverse, and may horizontally change directions when they bounce. Each target needs to
be hit atleast 3 times to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.
Specifically in situations where the target needs to be clicked consecutive times to be
eliminated.
7. VT Leapshot 360 - 3m(leapcorn pure - 360 degree map with popcorn/bounce hybrid bots)
a. Description: Single click targets leap at varying arc lengths and depths in a 360 plane around
you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
8. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Strafeshot Advanced - 3m
a. Description: Single-click targets travel horizontally at various angles including back and
forwards movements, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VT PRECISE TRACKING & STABILITY
PROVIDED BY VT MEMBERS: LORYS,MATTY & KRASCSI
Lorys & Matty are World Record Holders (Celestial) on many Precise Scenarios in Aim Training, such as
Suavetrack, Smoothbot, Smoothpill, Controlsphere, Air Angelic, Angelic Sphere, PGTI, Mini Sphere and
Minitrack. Krascsi also has many top scores on Aim Training and has contributed to many Voltaic routines in
the past. Lastly, Lorys placed third place in the latest Aim Lab Community Challenge. Lorys has also won
numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Soldier 76, Bastion, Sombra, Tracer and
Symmetra. Allthese heroes use fully automatic,track-type weapons. The mostrelevant use case forthis
training will be for Soldier 76 and Bastion. The use cases for Sombra, Tracer and Symmetra are niche, due to
their effective range being at close range.
Weakness specific aimtraining routines & instructions by Voltaic
APEX LEGENDS
When using track-type weapons such as the R301, Flatline, Alternator, Volt, Spitfire and R99. With most ofthe
SMGs having more niche use cases, due to being more effective up close.
Note: This routine will not help with any form ofrecoil control orleading. It will help with the technique and
execution of certain motions that will carry overto Apex.
WEAKNESSES TARGETED
🢒 Accuracy & Precision
🢒 Yourreproductive ability to be accurate and exact.
🢒 Tracking
🢒 Your ability to maintain your crosshair on the targetfor an extended period oftime while
reacting to direction changes.
🢒 Target Reading
🢒 The interpretation ofthe target’s movement and position.
🢒 Target Acquisition
🢒 Acquiring targets on screen with your peripheral vision.
🢒 Smooth Speed
🢒 Moving your mouse as steady as possible while matching its speed.
The routines below will help with your smoothness and precision. Your scores on these scenarios will improve
as your smoothness and precision improves. Pick a routine based on your skill level and do it priorto your
regularroutine. If you feel yourself plateauing in some scenarios,try the alternative scenarios or move onto
the nextroutine in difficulty.
ABOUT THE TRAINING
This training was created with many of ourtop precise players, in orderto assemble the best scenarios that
you can use to work on your precise tracking and stability. Itinvolves alltypes of movementtypes such as
horizontal, diagonal, and vertical XYZ-axi.
WHY DOES THIS WORK?
Focusing specifically on being smooth in tracking scenarios will strengthen your fine motor skills in regards to
smoothness and stability. This routine works because the scenarios include bots with relatively easy to read
movement patterns,therefore you can focus more on tracking precisely ratherthan reading the target’s
movement. Many situations in games such as Overwatch and Apex require a good amount of stability and
precision in orderto track the target well.
NOVICE
Playable at any level,recommended from Iron - Gold on Precise Benchmarks
Duration: 33 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION - NOVICE
Weakness specific aimtraining routines & instructions by Voltaic
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Centering II180 Easy - 3m
a. Description: Track a thin cylinderthat moves horizontally across a 180 degree map.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Smoothplaza - 3m
a. Description: Track a cylindrical shaped targetthat makes smooth horizontal strafes and
occasionally dashes away.
b. How: Try to remain smooth and on-target while tracking the targetin one smooth motion.
c. Why: This helps improve fundamentaltracking skills, necessary for most FPS games.
3. VT Suavetrack Novice Precise - 3m
a. Description: Track a cylindricaltargetthat flies around wide angles.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
4. VT mpXY Invincible - 3m
a. Description: Track a sphericaltarget which moves diagonally in all directions and is
invincible.
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness, as the bot movements and shape lends itselfto
requiring more precision to maximize score.
5. VT Smooth Reactsphere Easy - 3m
a. Description: Track a sphericaltarget with smooth direction changes.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
6. VT Air Angelic Close Easy - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
7. VT Air Angelic Easy - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
8. VT Minisphere Vertical Silver - 3m
a. Description: Track a sphericaltargetthatjumps and falls exclusively on a vertical axis.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Track the target smoothly as it ascends or descends.
c. Why: This task serves as a foundation for building your vertical precision and smoothness.
9. VT Bouncesphere Easy - 3m
a. Description: Track a sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
10. VT A180 TI Easy - 3m
a. Description: Track a sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering 90 NS Easy - 3m
a. Description: Track a thin cylinderthat moves horizontally and doesn’t change directions
across a smalltriangle shaped map designed to take up ninety degrees ofthe player’s view
sphere. NS stands for No Strafe.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Precise Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION INTERMEDIATE
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Thinbot Raspberry - 3m
a. Description: Track a thin cylinderthat moves horizontally.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Suavetrack Intermediate Close - 3m
a. Description: Track a cylindrical botthrough a large map that has bias towards getting close
to your POV.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
3. VT Angleswitch Wide Regen - 3m
a. Description: Track various sphericaltargets that spawn on wide angles and move at an
angle.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot
movements and shape lends itselfto requiring more precision to maximize score.
4. VT Wavetrack Invincible - 3m
a. Description: Track an invincible spherical and wave-like moving target.
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot
movements and shape lends itselfto requiring more precision to maximize score.
5. VT Glidetrack Intermediate - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky.
b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on
reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
6. VT Glider Track 360 Med - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree
map.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
7. VT Regenspheres Med Small - 3m
a. Description: Track relatively small sphericaltargets that strafe smoothly and regenerate
health periodically.
b. How: Smoothly acquire each target and track it as cleanly as possible.
c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target
will otherwise regenerate more than damage is being dealt.
8. VT Adjust Track Intermediate - 3m
a. Description: Track a sphericaltargetthat dashes constantly as itis being damaged.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
9. VT Air Angelic - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
10. VT Bouncesphere - 3m
a. Description: Track a small sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering Air Angelic - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns, all
while your characteris being moved automatically.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Track the target smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
ADVANCED
Playable at any level,recommended from Master or above on Precise Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION ADVANCED
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Thinbot Raspberry AIO - 3m
a. Description: Track a thin cylinderthat moves horizontally and varies in dodge patterns
throughoutthe scenario.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Suavetrack Goated - 3m
a. Description: Track a cylindrical botthrough a large map that has bias towards getting close
to your POV.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
3. VT Controltrack Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
4. VT Suavetrack Glider - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
5. VT Glider Track 360 - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree
plane.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
6. VT Precision XYZ Grandmaster - 3m
a. Description: Track a sphericaltargetthat strafes in the XYZ pattern.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
7. VT Angelic FSS Small - 3m
a. Description: Track a small sphericaltargetthat strafes in various angles and dodge patterns
with a bias toward faster short strafes.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
8. VT Precision Adjust Track - 3m
a. Description: Track a small sphericaltargetthat dashes constantly as itis being damaged.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
9. VT Regenspheres Varied - 3m
a. Description: Track relatively small sphericaltargets that strafe smoothly and vary in period
regenerative health.
b. How: Smoothly acquire each target and track it as cleanly as possible.
c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target
will otherwise regenerate more than damage is being dealt.
10. VT Overhead Tracking Advanced - 3m
a. Description: Track a sphericaltargetthat spawns between two narrow walls.
b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on
reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
11. VT Bounce House - 3m
a. Description: Track a bouncing target while automatically traversing around the map.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
VT REACTIVE TRACKING
PROVIDED BY VT MEMBERS: MATTY,VISCOSE, CLOVER, BUCKSHOT
Matty is a world record holder, Celestial Complete and Redbull Ready-Check Champion, Viscose achieved Astra
in Season 3 & holds many top scores in tracking. Clover and Buckshot both hold many tracking world records.
Weakness specific aimtraining routines & instructions by Voltaic
GAME SYNERGY
Especially helpfulfor games with higher-ttk, and tracking dominant weapons. It will help in situations where
enemies are trying to make themselves harderto hit by strafing fast, and changing directions to throw off
your aim.
By developing both yourtargetreading and reactivity, you will be able to track targets more efficiently and
effectively.
OVERWATCH
On Overwatch imagine using heroes like Soldier 76, Tracer, Symmetra, Zarya and Sombra.
APEX LEGENDS
Helpful when using fully automatic weapons such as the R301, R99, Flatline, Volt, Alternator, cAR, and many
others.
DIABOTICAL, QUAKE
When using the Lightning Gun or Machine Gun.
FORTNITE
When using any fully automatic Assault Rifle, LMG or SMG.
THE FINALS
On medium with the AKM, FCAR, on heavy with the Lewis or M60, and on light with the Xp54 or m11.
ABOUT THE TRAINING
This routine focuses heavily on improving yourreactivity so that you can reactto direction changes of
enemies quicker. Note thatreactivity is already an inherent component of mosttracking scenarios, which
makes this routine entirely optional. Players can see it as a means to offer a more focused/challenging
method to work on it.
WHY DOES THIS WORK?
When you’re at a particularlevel, one way to attain significantimprovementis by challenging yourself more.
The scenarios in this playlist provide justthat—they’re newly created scenarios catered to improve reactivity
at an increased rate. Note that players should notinsist on playing scenarios that are fartoo difficultforthem.
In fact, it may be beneficialto play the regulartracking scenarios instead or easier versions and work on
technique first.
Rememberthat even in easier scenarios there’s still a lot ofimprovementto be made, and reactivity isn’t
limited to extremely fast/hard scenarios. The risk of developing bad habits comes when a player’s
fundamentals are lacking behind, which may lead to over-predicting due to being overwhelmed by the
target’s movements.
Weakness specific aimtraining routines & instructions by Voltaic
Ourthought process with these scenarios & playlists was to create something difficult and unpredictable,to
push yourraw reactivity limits as much as possible.
Disclaimer: Due to the difficulty of some ofthese scenarios, even advanced players might wantto start with
the intermediate routine, and only move on when they’re ready for a bigger challenge to work on raw
reactivity.
HOW TO PLAY
Alltracking scenarios below are played the same way:
Focus on the target, and track itin singular clean motions while not overreacting to changes in direction to
optimize yourtime on target. Avoid predicting,try to react as fast as possible to direction changes while still
making smooth motions.
Some good habits that you should strive for when playing these scenarios, as they will also aid you in-game,
depending on the situation:
- Try to underaim as much as possible,this is where you intentionally place your crosshair closerto the
opposite edge ofthe target so that you have a largertime window to reactto its direction changes.
- This is harderto achieve in scenarios with shorter strafes, and those thatinvolve verticality,
and it willtake some time to develop yourreading skills, before you can do this properly.
- Try to make fine adjustments when the targetis rapidly strafing left-right.
- A good rule ofthumb is that when a targetis short strafing, you don’t need to move your
crosshair as much.
- Try notto predict direction changes, keep tracking the targetin one smooth motion as long as
possible, especially when it moves in one direction.
- A common pitfall is where players try to compensate fortheirlack in reactivity by
overtensing and tracking a targetin stuttery/jittery movements.
- Ifthis happens too often, it might be a good idea to develop fundamentals on easier
scenarios first.
NOVICE
Playable at any level,recommended from Iron - Gold on Reactive Benchmarks
Duration: 25 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING NOVICE
Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Swaytrack Smooth Easier - 3m
a. Description: Track a sphericaltargetthat strafes in a swaying motion while making smooth
direction changes.
b. How: Click here to see how to play
c. Why: Improves fundamentaltracking capabilities by introducing core tracking principles
with easierto follow direction changes.
2. VT Pilltrack Varied Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The bot willremain anchored to the floor shared with
the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity.
3. VT Reactsphere Novice - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Improves yourtarget acquisition,tracking and reactivity by introducing verticality, and
blinking/dashing.
4. VT Trackstop Air Novice - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
5. VT MFSI Novice Bigger - 3m
a. Description: a horizontaltracking scenario thatfeatures a target with very fast acceleration
that performs short strafes.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity at midrange.
6. VT Airtrack Novice - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
7. VT Tensiontrack Novice - 3m
a. Description: a horizontaltracking scenario that makes short and fast strafes and long
strafes randomly, a lightindicatortells the player when to tense their grip or be calmer.
b. How: Click here to see how to play
c. Why: Improves your overalltracking and reactivity, and emphasizes tension control.
8. VT Shuffletrack Novice - 3m
a. Description: An invincible sphericaltargetthat makes medium to small erratic strafes
vertically and horizontally while occasionally making a single fast dash to force a sudden
readjustment.
b. How: Click here to see how to play
c. Why:Helps train overallreactivity to strafes and the dash helps with target acquisition.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Reactive Benchmarks
Duration: 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING INTERMEDIATE
Weakness specific aimtraining routines & instructions by Voltaic
Back-up link: VT Reactive Tracking Intermediate in Steam Workshop and hit subscribe (consider a like/favorite)
or simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Pilltrack Varied Med - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The bot willremain anchored to the floor shared with
the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity.
2. VT Reactsphere Med - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Improves yourtarget acquisition,tracking and reactivity by introducing verticality, and
blinking/dashing.
3. VT Verticalpill Med - 3m
a. Description: a pill shaped target on a long flat wallthat makes large and reactive vertical
strafes.
b. How: Click here to see how to play
c. Why:Helps with purely verticalreactivity.
4. VT Trackstop Varied - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
5. VT Pausetrack - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.the target slows down and can either keep going in the same direction or
change directions.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
6. VT Ztrack Med - 3m
a. Description: Spherical scenario that makes frequent strafes in the z axis.
b. How: Click here to see how to play
c. Why:Helps to learn how to read targets that are moving back and forth.
7. VT Tensiontrack Med - 3m
a. Description: a horizontaltracking scenario that makes short and fast strafes and long
strafes randomly, a lightindicatortells the player when to tense their grip or be calmer.
b. How: Click here to see how to play
c. Why: Improves your overalltracking and reactivity, and emphasizes tension control.
8. VT Airtrack Intermediate - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
9. VT ZacXYZ Med - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Sphericaltargetthat flies around the player and frequently blinks.
b. How: Click here to see how to play
c. Why:Helps with reactivity and target acquisition after blinks.
10. VT Angletrack Reactive Med - 3m
a. Description: a sphericaltarget on a flat wallthat makes long and short horizontal and
vertical strafes.
b. How: Click here to see how to play
c. Why: isolates only the X and Y axis forfocused training.
ADVANCED
Playable at any level,recommended at Grandmaster and above on Reactive Benchmarks
Duration: 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING ADVANCED
Back-up link: VT Reactive Tracking Advanced in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Swaytrack Advanced - 3m
a. Description: Track a sphericaltargetthat strafes in a swaying motion.
b. How: Click here to see how to play
c. Why: Improves fundamentaltracking capabilities by introducing core tracking principles.
2. VT Axitrack Advanced AIO - 3m
a. Description: a scenario featuring allthe movementtypes of VT Axityrack Advanced that
randomly changes between them.
b. How: Click here to see how to play
c. Why: The botrandomly changes movement profiles so it makes it harderto reactto and
forces the playerto adjustin realtime.
3. VT Angletrack Reactive Advanced - 3m
a. Description: a sphericaltarget on a flat wallthat makes long and short horizontal and
vertical strafes.
b. How: Click here to see how to play
c. Why: isolates only the X and Y axis forfocused training.
4. VT YZTrack - 3m
a. Description: Spherical scenario that makes frequent strafes in the z axis while also moving
vertically at quick speeds.
b. How: Click here to see how to play
c. Why:Helps train verticalreactivity with targets that also move back and forth.
5. VT Despairtrack - 3m
a. Description: a pill shaped targetthat moves at very high speeds and randomly varies
between short and long strafes while also flying around the player.
b. How: Click here to see how to play
c. Why: helps train pure reactivity due to its unpredictable nature.
6. VT Groundtrack Reactive Advanced - 3m
a. Description: a thin pill shaped targetthat makes short and long strafes at a medium range
that occasionally flies around and blinks.
b. How: Click here to see how to play
c. Why: helps combine allthe skills togetherin a hard but stillreadable scenario.
Weakness specific aimtraining routines & instructions by Voltaic
7. VT Demontrack - 3m
a. Description: pill shaped target at a medium range that makes very short and long strafes
with instant acceleration. The target can also slow down, blink and stop randomly.
b. How: Click here to see how to play
c. Why: helps train pure reactivity due to its unpredictable nature.
8. VT MFSI Despair - 3m
a. Description: a horizontaltracking scenario thatfeatures a target with very fast acceleration
that performs short strafes.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity at midrange.
9. VT Airtrack Advanced - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
10. VT Whisphere Advanced - 3m
a. Description: a small spherical gently flying targetthat moves around the player at different
distances and speeds.
b. How: Click here to see how to play
c. Why:Helps combine reactivity with smoothness for propertechnique.
VT SPEED SWITCHING
PROVIDED BY VT MEMBERS: VISCOSE, MATTY & LOWGRAVITY56
Viscose holds many world records or was a previous world record holder(Celestial scores)for many popular
target switching scenarios. Matty won the first Aim Training LAN to date,the red bullready-check.
Lowgravity56 created allthe scenarios in the training below.
GAME SYNERGY
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpfulfor games with low-ttk and fully automatic dominant weapons. All games listed above have
a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching
targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the
player aims accurately, and switches fast enough from one targetto another.
Flicking speed when target switching is essential when playing games with a lowertime to kill as it allows you
to eliminate multiple enemies withoutreloading, which is very usefulfor getting yourself out of unfavorable
situations ortaking advantage of smart flanks. Developing strong speed isn’t only useful in lowerttk games
either, even in higherttk situations being able to flick onto yourtarget quickly and accurately will give you an
advantage in the duel, as long as you are able to balance speed and accuracy.
Weakness specific aimtraining routines & instructions by Voltaic
ABOUT THE TRAINING
This training was created with one ofthe best speed target switch players to assemble multiple playlists that
will help players put a higher emphasis on theirraw speed while still maintaining accuracy. Itinvolves a wide
variety of scenarios at various angles.
These playlists feature various speed switching scenarios, including edits of benchmark tasks and entirely
new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios
focus more on raw flick speed while others attemptto help build comfort with switching between targets at
non-standard angles to ensure thatthe training will cover a variety ofin-game situations.
Be sure to hold down the fire button when playing these tasks to getthe most out of yourtraining.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building speed
1. Evo style scenarios
2. Shorter scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort
when flicking fast on smallertargets, as the speed gained on the largertargets should carry overto the
smaller ones. This is emphasized within this playlistthrough having an easier scenario proceed the evo
scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying
to maintain it as the targets shrink on the evo task. Following this is a hardertask with smallertargets,the
goal here should be to maintain as much speed as possible.
The shorter scenarios are also used to encourage players to push themselves to flick faster. The standard task
length within aim trainers is 60 seconds, which promotes consistency to get a good score. By making the task
shorter, players are able to push themselves to go at speeds they wouldn’t be able to hold for a full minute,
which also contributes to this playlist helping build confidence when flicking quickly.
NOVICE
Playable at any level,recommended from Iron - Gold on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING NOVICE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Novice - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Novice - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Novice - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Novice Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Novice - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Novice - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Novice Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
Weakness specific aimtraining routines & instructions by Voltaic
8. VT Speedswitch 90 Precision Novice - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING INTERMEDIATE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Med - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Med - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Med - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Med Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Med - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Med - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Med Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Med - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
ADVANCED
Playable at any level,recommended from Master or above on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING ADVANCED
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Advanced - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Advanced - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Advanced - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Advanced Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Advanced - 90 seconds.
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Advanced - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Advanced Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Advanced - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
VT EVASIVE SWITCHING
PROVIDED BY VT MEMBERS/COMMUNITY: MATTY, KEV,
LOWGRAVITY56
Matty won the first Aim Training LAN to date,the red bullready-check, and is Celestial Complete. Kev achieved
Celestial Complete on the Voltaic Benchmarks, is a red bullready-check qualifier, and holds many World
Records, and top scores. Lowgravity56 created allthe scenarios in the training below, and helped theorycraft
the training alongside Matty and Kev.
Weakness specific aimtraining routines & instructions by Voltaic
GAME SYNERGY
GLOBAL (OVERWATCH, APEX LEGENDS, FINALS)
Target Switching is an inherent part of most FPS games, and while it may not always be a primary component,
good target switching capabilities can help by increasing pressure on the enemy. On higher-ttk games such as
Overwatch, players that are able to rapidly switch targets on evasive moving targets, are able to putin more
damage than someone with poor TS abilities would. This allows players who hone their Evasive switching
skills to not only apply more pressure, but also increase the likelihood ofthem getting an elimination orin the
case of Overwatch,farm their ultimate faster.
This same concept applies to Apex Legends and the Finals, where multiple targets will often maneuver around
the map trying to not get hit. Players who have honed theirtarget switching capabilities will be able to take
advantage of enemies that are rotating or are in poor positions, which often includes multiple targets, ergo it
requires propertarget switching to quickly acquire and shoot, and deal enough damage to maximize value.
The most obvious encounter of when Evasive TS is relevant, is when multiple targets appearin front ofthe
player, and one wants to eliminate all ofthem as quickly and efficiently as possible. As one can imagine, good
tracking and target switching can make the difference between 1 or 3 kills, or simply winning a fight.
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpfulfor games with medium to low-ttk and fully automatic dominant weapons. All games listed
above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when
approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as
long as the player aims accurately, and switches fast enough from one targetto another.
Flicking speed when target switching is essential when playing games with a lowertime to kill as it allows you
to eliminate multiple enemies withoutreloading, which is very usefulfor getting yourself out of unfavorable
situations ortaking advantage of smart flanks. Developing strong speed isn’t only useful in lowerttk games
either, even in higherttk situations being able to flick onto yourtarget quickly and accurately will give you an
advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with some ofthe best evasive target switch players to assemble multiple playlists
that will help players work on the most core target switching skillfor FPS games. Itinvolves a wide variety of
scenarios at various angles.
These playlists feature various evasive switching scenarios, including edits of benchmark tasks and entirely
new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios
focus more on faster evasive scenarios while others attemptto help build comfort with switching between
targets at non-standard angles to ensure thatthe training will cover a variety ofin-game situations.
Be sure to hold down the fire button when playing these tasks to getthe most out of yourtraining.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building the propertechnique needed
for evasive target switching
Weakness specific aimtraining routines & instructions by Voltaic
● Evo style scenarios
● Health regenerating scenarios
● Extra “evasive” scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort
when flicking fast on smallertargets, as the speed gained on the largertargets should carry overto the
smaller ones. This is emphasized within this playlistthrough having an easier scenario proceed the evo
scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying
to maintain it as the targets shrink on the evo task. Following this is a hardertask with smallertargets,the
goal here should be to maintain as much speed as possible.
Health regenerating scenarios help improve the tracking aspect oftarget switching as players need to focus
on properly tracking and eliminating the targets before moving on to the next one. It also helps with
technique as players mustlearn how to change theirtension between quickly flicking between targets and
then smoothly tracking.
Extra evasive scenarios are variants of othertarget switching scenarios with more erratic and randomized
patterns that serve the purpose ofteaching players the importance of good targetreading and not
over-relying on pattern learning. Players musttruly track the targets while also being aware ofthe other
targets they will need to flick to after eliminating their current objective.
NOVICE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - NOVICE
1. VT Dodgeswitch EVO Novice - 3m
a. Description: Strafing bots in a wide area that get smallerthe longerthe task goes on.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and keep the same speed regardless oftarget size.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
2. VT Waveswitch Centered Novice - 3m
a. Description: Target switching version of VT WaveshotNovice, a wide area with depth
featuring gently flying bots that prioritize spawning towards the center ofthe map.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to train target pathing and understanding what should be the next botto
eliminate.
3. VT Dodgeswitch 360 Novice - 3m
a. Description: Strafing bots in a 360 degree arena. There are no horizontal bounds and targets
move freely.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to train target pathing when finding clusters and helps to not over-rely on
learning the scenario spawns.
4. VT Regenspheres Control Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
5. VT Regenspheres Novice - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
6. VT Angleswitch Evasive Novice - 3m
a. Description: Target switching version of VT AngleshotNovice severaltargets move
randomly in the X and Y axis in a flat 2D wall.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
c. Why: This scenario is especially usefulto learn targetreading with the added benefit of
having more evasive/less linear movement so players are actually forced to track well.
7. VT WavyTS Novice - 3m
a. Description: A flat wall with targets that make very gentle movements in the X and Y axis.
b. How: Focus on raw speed when flicking from targetto target and landing on or as close as
possible to the targets and then fully eliminating them before moving on to the next one.
c. Why: This scenario is especially usefulto train raw speed - which is an integral part oftarget
switching - while also not neglecting accuracy.
8. VT BouncesphereTS Entry - 3m
a. Description: Several small high bouncing targets bounce around the playerin a 360 degree
arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc.
c. Why: This scenario is good to introduce players to arcing and bouncing targets and force
them out oftheir comfort zone using all oftheir mousepad.
INTERMEDIATE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - INTERMEDIATE
1. VT Angleswitch Intermediate - 3m
a. Description: Target switching version of VT AngleshotNovice severaltargets move
randomly in the X and Y axis in a flat 2D wall.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This scenario is especially usefulto learn targetreading with the added benefit of
having more evasive/less linear movement so players are actually forced to track well.
2. VT Dodgeswitch Evasive Med - 3m
a. Description: Strafing bots in a wide area that have a more erratic pattern.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Focuses on tracking and true targetreading since the targets are more evasive than
usual.
3. VT Regenspheres Med - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
4. VT Suaveswitch Med - 3m
a. Description: Target switching version of VT Suavetrack Intermediate. Several Pill shaped
bots fly around the player at high speeds in a big 360 degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
c. Why: This scenario is especially usefulto help players develop their arm aiming and
smoothly switching from targetto target.
5. VT Regenspheres Control Med - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
6. VT Kontrolswitch Med - 3m
a. Description: Target switching version of VT Kontrolswitch. Several bots gently fly around
the playerin a 360 degree map.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to focus more on the tracking aspect oftarget switching, especially smoothness
in the fingers and wrist.
7. VT Arcswitch Smooth Med - 3m
a. Description: Several health regenerating bouncing targets bounce around the playerin a 180
degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them since
they have health regeneration.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track them since they regenerate health.
8. VT Leapswitch Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them before
moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
ADVANCED
Duration: 30m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - ADVANCED
1. VT Cartoonswitch Micro - 3m
a. Description: A micro switching scenario featuring a few smalltargets in a flat 2D wallthat
make short but evasive movements in the X and Y axis.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one.
c. Why: This scenario is good to help players develop more control oftheir fingers and wrist. It
also works as a “warmup scenario”forthe rest ofthe playlist.
2. VT Regenspheres Control Advanced - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
3. VT Airswitch Advanced - 3m
a. Description:180 degree map featuring three very evasive targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
4. VT Blinkswitch Advanced - 3m
a. Description:180 degree map featuring targets that blink around the map ifthey are not
eliminated quickly enough.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
5. VT Regenpsheres Advanced - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
Weakness specific aimtraining routines & instructions by Voltaic
6. VT Dodgeswitch Evasive Advanced - 3m
a. Description: Strafing bots in a wide area that have a more erratic pattern.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Focuses on tracking and true targetreading since the targets are more evasive than
usual.
7. VT Dashswitch Advanced - 3m
a. Description:180 degree map featuring targets that dash around the map ifthey are not
eliminated quickly enough while generally moving in a horizontally strafing fashion.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
8. VT BouncesphereTS Smooth Advanced - 3m
a. Description: Several small high bouncing targets bounce around the playerin a 360 degree
arena while also regenerating health.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc.
c. Why: This scenario is good to train against arcing and bouncing targets and also force
players to properly track every part ofthe arc since they have health regeneration.
9. VT Leapswitch Evasive Advanced - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them before
moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
10. VT Glideswitch Advanced - 3m
a. Description: Severaltargets quickly rise and then gently fly down around the playerin a big
360 degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots as they fall and then quickly change to others before they
reach the ground.
c. Why: This scenario continues to explore different movement patterns and adds more
difficulty and variance for more advanced players.
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some
trivial information to understand why their help is valuable:
● Mini
● LowGravity56
● Cartoon
● Yrup
● Lorys
● Herro
Weakness specific aimtraining routines & instructions by Voltaic
● aRandomDeadDude
● Yams
● Matty
● Deseo
● Buckshot
● Clover
● Viscose
● Empyrean
● sini
Weakness specific aimtraining routines & instructions by Voltaic