fix this script:
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Mirror;
using MarsFPSKit;

public class Kit_TeamLeadAnnouncerFixed : MonoBehaviour
{
    [Header("Voice Asset")]
    public Kit_TeamLeadVoiceInformation teamLeadVoiceInfo;
    public AudioSource announcerAudioSource; // Assigned for coordinator playback
    [Tooltip("Seconds between score checks")]
    public float checkInterval = 1f;
    [Tooltip("Seconds between announcements to avoid spam")]
    public float announcementCooldown = 2f;

    [Header("Match End Announcements")]
    public AudioClip redTeamWinsClip;
    public AudioClip blueTeamWinsClip;
    // Add more team win clips if you have more teams.

    private float nextCheckTime = 0f;
    private float lastAnnouncementTime = -9999f;

    private int lastAnnouncedLeader = -1;
    private bool wasTieLastUpdate = false;

    private bool hasAnnouncedMatchEnd = false;

    private Kit_PlayerBehaviour localPlayer;
    private int localPlayerTeam = -1;
    private static Kit_TeamLeadAnnouncerFixed instance;
    private bool isInGameScene = false;

    [Tooltip("Scene names where the announcer is active")]
    public List<string> gameSceneNames = new List<string> { "GameScene", "Test_Map_4" };

    public static Kit_TeamLeadAnnouncerFixed Instance => instance;

    void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
            SceneManager.sceneLoaded += OnSceneLoaded;
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Awake: Instance created and DontDestroyOnLoad called.");
        }
        else if (instance != this)
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Awake: Duplicate exists, destroying.");
            Destroy(gameObject);
            return;
        }
    }

    void OnDestroy()
    {
        SceneManager.sceneLoaded -= OnSceneLoaded;
        Debug.Log("[Kit_TeamLeadAnnouncerFixed] OnDestroy called.");
    }

    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        isInGameScene = gameSceneNames.Contains(scene.name);
        enabled = isInGameScene;

        localPlayer = null;
        localPlayerTeam = -1;
        hasAnnouncedMatchEnd = false;

        Debug.Log($"[Kit_TeamLeadAnnouncerFixed] OnSceneLoaded: Scene='{scene.name}', isInGameScene={isInGameScene}, enabled={enabled}");

        if (isInGameScene)
            StartCoroutine(DelayedInitialize());

        ResetAnnouncementState();

        if (Kit_AnnouncerCoordinator.instance != null && announcerAudioSource != null)
        {
            Kit_AnnouncerCoordinator.instance.sharedAudioSource = announcerAudioSource;
        }
    }

    IEnumerator DelayedInitialize()
    {
        Debug.Log("[Kit_TeamLeadAnnouncerFixed] DelayedInitialize started.");
        yield return null;

        float timeWaited = 0f;
        float maxWaitTime = 30f;

        while (localPlayer == null && isInGameScene && enabled && timeWaited < maxWaitTime)
        {
            FindLocalPlayer();
            if (localPlayer != null)
            {
                Debug.Log($"[Kit_TeamLeadAnnouncerFixed] Local player found: {localPlayer.name}, team: {localPlayerTeam}.");
                ResetCheckTimer();
                yield break;
            }
            yield return new WaitForSeconds(1f);
            timeWaited += 1f;
        }

        if (localPlayer == null)
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] DelayedInitialize: Local player NOT found within timeout.");
        }
    }

    void FindLocalPlayer()
    {
        if (Kit_IngameMain.instance != null && Kit_IngameMain.instance.myPlayer != null)
        {
            localPlayer = Kit_IngameMain.instance.myPlayer;
            if (localPlayer != null)
            {
                localPlayerTeam = localPlayer.myTeam;
                Debug.Log($"[Kit_TeamLeadAnnouncerFixed] FindLocalPlayer: Player '{localPlayer.name}' team set to {localPlayerTeam}.");
            }
        }
    }

    void ResetAnnouncementState()
    {
        lastAnnouncedLeader = -1;
        wasTieLastUpdate = false;
        lastAnnouncementTime = -9999f;
        ResetCheckTimer();
        hasAnnouncedMatchEnd = false;

        Debug.Log("[Kit_TeamLeadAnnouncerFixed] Announcement state reset.");
    }

    void ResetCheckTimer()
    {
        nextCheckTime = Time.time + checkInterval;
    }

    void Update()
    {
        if (!enabled || !isInGameScene) return;

        if (localPlayer == null)
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Update skipped: localPlayer is null.");
            FindLocalPlayer();
            return;
        }

        if (localPlayer.myTeam != localPlayerTeam)
        {
            Debug.Log($"[Kit_TeamLeadAnnouncerFixed] Local player team changed from {localPlayerTeam} to {localPlayer.myTeam}.");
            localPlayerTeam = localPlayer.myTeam;
            ResetAnnouncementState();
        }

        if (Time.time < nextCheckTime) return;

        ResetCheckTimer();

        if (hasAnnouncedMatchEnd)
        {
            // No announcements after match end
            return;
        }

        CheckAndAnnounceLeader();
    }

    /// <summary>
    /// Call this when the match ends, pass winning team index
    /// </summary>
    public void AnnounceMatchEnd(int winningTeamIndex)
    {
        if (hasAnnouncedMatchEnd)
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] AnnounceMatchEnd called but match end already announced.");
            return;
        }

        Debug.Log($"[Kit_TeamLeadAnnouncerFixed] Announcing match end for team {winningTeamIndex}");

        AudioClip clipToPlay = null;
        if (winningTeamIndex == 0)
        {
            clipToPlay = redTeamWinsClip;
        }
        else if (winningTeamIndex == 1)
        {
            clipToPlay = blueTeamWinsClip;
        }

        if (clipToPlay == null)
        {
            Debug.LogWarning($"[Kit_TeamLeadAnnouncerFixed] No win clip assigned for team index {winningTeamIndex}");
            return;
        }

        if (Kit_AnnouncerCoordinator.instance != null)
        {
            Kit_AnnouncerCoordinator.instance.PlayAnnouncement(clipToPlay);
            hasAnnouncedMatchEnd = true;
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Match end announcement queued.");
        }
        else
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] AnnouncerCoordinator instance not found!");
        }
    }

    void CheckAndAnnounceLeader()
    {
        if (Time.time - lastAnnouncementTime < announcementCooldown)
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Announcement cooldown active, skipping.");
            return;
        }

        var gmRuntime = Kit_IngameMain.instance?.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;

        if (gmRuntime == null || gmRuntime.teamPoints == null || gmRuntime.teamPoints.Count == 0)
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] Invalid game mode runtime or empty team points.");
            return;
        }

        StringBuilder scoreLog = new StringBuilder("Team scores:");
        for (int i = 0; i < gmRuntime.teamPoints.Count; i++)
            scoreLog.Append($" T{i}={gmRuntime.teamPoints[i]}");
        Debug.Log("[Kit_TeamLeadAnnouncerFixed] " + scoreLog);

        int highestScore = -1;
        int leaderTeam = -1;
        int teamsAtTopScore = 0;

        for (int i = 0; i < gmRuntime.teamPoints.Count; i++)
        {
            int score = gmRuntime.teamPoints[i];
            if (score > highestScore)
            {
                highestScore = score;
                leaderTeam = i;
                teamsAtTopScore = 1;
            }
            else if (score == highestScore)
            {
                teamsAtTopScore++;
            }
        }

        if (highestScore <= 0)
            leaderTeam = -1;

        bool isTie = teamsAtTopScore > 1 || leaderTeam == -1;

        if (isTie)
        {
            if (!wasTieLastUpdate && highestScore > 0)
            {
                Debug.Log("[Kit_TeamLeadAnnouncerFixed] Tie detected, announcing tie clip.");
                if (PlayTieClip())
                {
                    lastAnnouncementTime = Time.time;
                    lastAnnouncedLeader = -1;
                    wasTieLastUpdate = true;
                }
                else
                {
                    Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] Could not play tie clip.");
                }
                return;
            }
            wasTieLastUpdate = true;
            return;
        }

        wasTieLastUpdate = false;

        // Announce only on leader change.
        if (leaderTeam != lastAnnouncedLeader)
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Leader changed, announcing new leader.");
            if (PlayLeadClip(leaderTeam))
            {
                lastAnnouncedLeader = leaderTeam;
                lastAnnouncementTime = Time.time;
            }
            else
            {
                Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] PlayLeadClip failed.");
            }
        }
        else
        {
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Leader unchanged, no announcement.");
        }
    }

    bool PlayLeadClip(int teamIndex)
    {
        Debug.Log($"[Kit_TeamLeadAnnouncerFixed] PlayLeadClip called for teamIndex={teamIndex}");

        if (!enabled || !isInGameScene || localPlayer == null)
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] PlayLeadClip conditions not met.");
            return false;
        }

        if (teamLeadVoiceInfo == null)
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] teamLeadVoiceInfo is null.");
            return false;
        }

        if (teamIndex < 0 || teamIndex >= teamLeadVoiceInfo.teamLeadClips.Length)
        {
            Debug.LogWarning($"[Kit_TeamLeadAnnouncerFixed] teamIndex {teamIndex} out of range.");
            return false;
        }

        AudioClip clip = teamLeadVoiceInfo.teamLeadClips[teamIndex];
        if (clip == null)
        {
            Debug.LogWarning($"[Kit_TeamLeadAnnouncerFixed] Clip for teamIndex {teamIndex} is null.");
            return false;
        }

        if (Kit_AnnouncerCoordinator.instance != null)
        {
            Kit_AnnouncerCoordinator.instance.PlayAnnouncement(clip);
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Queued lead clip for playback.");
            return true;
        }

        Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] AnnouncerCoordinator instance not found!");
        return false;
    }

    bool PlayTieClip()
    {
        if (teamLeadVoiceInfo == null || teamLeadVoiceInfo.tieLeadClip == null)
        {
            Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] tieLeadClip is missing.");
            return false;
        }

        if (Kit_AnnouncerCoordinator.instance != null)
        {
            Kit_AnnouncerCoordinator.instance.PlayAnnouncement(teamLeadVoiceInfo.tieLeadClip);
            Debug.Log("[Kit_TeamLeadAnnouncerFixed] Queued tie clip for playback.");
            return true;
        }

        Debug.LogWarning("[Kit_TeamLeadAnnouncerFixed] AnnouncerCoordinator instance not found!");
        return false;
    }
}

it almost works perfect, however it should only trigger the You´re tied for the lead if the whole team has equal points like the other team. And "you have taken the lead" should only be played when the whole team has more points than the other team regardless of the players kills compared to other bots or players. It should check always the total team score.

here are some original MMFPSE scripts for better understandning:

using UnityEngine;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngine.SceneManagement;
using MarsFPSKit.Spectating;
using Mirror;
using MarsFPSKit.Networking;
#if UNITY_EDITOR
using UnityEditor;
#endif

namespace MarsFPSKit
{
    [CreateAssetMenu(menuName = ("MarsFPSKit/Gamemodes/Team Deathmatch Logic"))]
    public class Kit_PvP_GMB_TeamDeathmatch : Kit_PvP_GameModeBase
    {
        /// <summary>
        /// How many kills does a team need to win the match?
        /// </summary>
        public int killLimit = 75;

        [Tooltip("The maximum amount of difference the teams can have in player count")]
        /// <summary>
        /// The maximum amount of difference the teams can have in player count
        /// </summary>
        public int maxTeamDifference = 2;

        /// <summary>
        /// How many seconds need to be left in order to be able to start a vote?
        /// </summary>
        public float votingThreshold = 30f;

        [Header("Times")]
        /// <summary>
        /// How many seconds until we can start playing? This is the first countdown during which players cannot move or do anything other than spawn or chat.
        /// </summary>
        public float preGameTime = 20f;

        /// <summary>
        /// How many seconds until the map/gamemode voting menu is opened
        /// </summary>
        public float endGameTime = 10f;

        /// <summary>
        /// How many seconds do we have to vote on the next map and game mode?
        /// </summary>
        public float mapVotingTime = 20f;

        /// <summary>
        /// Spawn layer used for team one during countdown
        /// </summary>
        [Tooltip("Spawn layer used for the teams during countdown")]
        [Header("Spawns")]
        public int[] teamsInitialSpawnLayer;
        /// <summary>
        /// Spawn layer used for team two during gameplay
        /// </summary>
        [Tooltip("Spawn layer used for teams during gameplay")]
        public int[] teamsGameplaySpawnLayer;

        public override Spectateable GetSpectateable()
        {
            if (Kit_IngameMain.instance.assignedTeamID >= 0) return Spectateable.Friendlies;

            return Spectateable.All;
        }


        public override bool CanJoinTeam(NetworkConnectionToClient player, int team)
        {
            int amountOfPlayers = Kit_NetworkGameInformation.instance.playerLimit;

            //Check if the team has met its limits
            if (team == 0 && playersInTeamOne >= amountOfPlayers / 2)
            {
                return false;
            }
            else if (team == 1 && playersInTeamTwo >= amountOfPlayers / 2)
            {
                return false;
            }

            //Check if the difference is too big
            if (team == 0)
            {
                if (playersInTeamOne - playersInTeamTwo > maxTeamDifference) return false;
            }
            else if (team == 1)
            {
                if (playersInTeamTwo - playersInTeamOne > maxTeamDifference) return false;
            }

            //If none of the excluding factors were met, return true
            return true;
        }
        public override void GamemodeSetupServer()
        {
            //Create network data
            GameObject nData = Instantiate(networkData, Vector3.zero, Quaternion.identity);
            Kit_IngameMain.instance.currentGameModeRuntimeData = nData.GetComponent<Kit_GameModeNetworkDataBase>();
            NetworkServer.Spawn(nData);

            //Get all spawns
            Kit_PlayerSpawn[] allSpawns = FindObjectsOfType<Kit_PlayerSpawn>();
            //Are there any spawns at all?
            if (allSpawns.Length <= 0) throw new Exception("This scene has no spawns.");
            //Filter all spawns that are appropriate for this game mode
            List<Kit_PlayerSpawn> filteredSpawns = new List<Kit_PlayerSpawn>();
            //Highest spawn index
            int highestIndex = 0;
            for (int i = 0; i < allSpawns.Length; i++)
            {
                int id = i;
                //Check if that spawn is useable for this game mode logic
                if (allSpawns[id].pvpGameModes.Contains(this))
                {
                    //Add it to the list
                    filteredSpawns.Add(allSpawns[id]);
                    //Set highest index
                    if (allSpawns[id].spawnGroupID > highestIndex) highestIndex = allSpawns[id].spawnGroupID;
                }
            }

            Kit_IngameMain.instance.internalSpawns = new List<InternalSpawns>();
            for (int i = 0; i < (highestIndex + 1); i++)
            {
                Kit_IngameMain.instance.internalSpawns.Add(null);
            }

            for (int i = 0; i < Kit_IngameMain.instance.internalSpawns.Count; i++)
            {
                int id = i;
                Kit_IngameMain.instance.internalSpawns[id] = new InternalSpawns();
                Kit_IngameMain.instance.internalSpawns[id].spawns = new List<Kit_PlayerSpawn>();
                for (int o = 0; o < filteredSpawns.Count; o++)
                {
                    int od = o;
                    if (filteredSpawns[od].spawnGroupID == id)
                    {
                        Kit_IngameMain.instance.internalSpawns[id].spawns.Add(filteredSpawns[od]);
                    }
                }
            }

            //Set stage and timer
            Kit_IngameMain.instance.gameModeStage = 0;
            Kit_IngameMain.instance.timer = preGameTime;

            Kit_PvP_GMB_TeamDeathmatchNetworkData tdrd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;
            for (int i = 0; i < Mathf.Clamp(Kit_IngameMain.instance.gameInformation.allPvpTeams.Length, 0, maximumAmountOfTeams); i++)
            {
                tdrd.teamPoints.Add(0);
            }
            Kit_IngameMain.instance.currentGameModeRuntimeData = tdrd;
        }

        public override void GameModeUpdate()
        {

        }

        /// <summary>
        /// Checks all players in <see cref="PhotonNetwork.PlayerList"/> if they reached the kill limit, if the game is not over already
        /// </summary>
        void CheckForWinner()
        {
            //Check if someone can still win
            if (Kit_IngameMain.instance.gameModeStage < 2)
            {
                Kit_PvP_GMB_TeamDeathmatchNetworkData drd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;

                for (int i = 0; i < drd.teamPoints.Count; i++)
                {
                    if (drd.teamPoints[i] >= killLimit)
                    {
                        //End Game
                        Kit_IngameMain.instance.EndGame((uint)i, drd.teamPoints.ToArray());
                        //Set game stage
                        Kit_IngameMain.instance.timer = endGameTime;
                        Kit_IngameMain.instance.gameModeStage = 2;
                        break;
                    }
                }
            }
        }

        int players
        {
            get
            {
                return Kit_NetworkPlayerManager.instance.players.Count;
            }
        }

        /// <summary>
        /// How many players are in team one?
        /// </summary>
        int playersInTeamOne
        {
            get
            {
                int toReturn = 0;

                //Loop through all players
                for (int i = 0; i < Kit_NetworkPlayerManager.instance.players.Count; i++)
                {
                    if (Kit_NetworkPlayerManager.instance.players[i].team == 0) toReturn++;
                }

                //Return
                return toReturn;
            }
        }

        /// <summary>
        /// How many players are in team two?
        /// </summary>
        int playersInTeamTwo
        {
            get
            {
                int toReturn = 0;

                //Loop through all players
                for (int i = 0; i < Kit_NetworkPlayerManager.instance.players.Count; i++)
                {
                    if (Kit_NetworkPlayerManager.instance.players[i].team == 1) toReturn++;
                }

                //Return
                return toReturn;
            }
        }

        public override Transform GetSpawn(Kit_Player player)
        {
            //Define spawn tries
            int tries = 0;
            Transform spawnToReturn = null;
            //Try to get a spawn
            while (!spawnToReturn)
            {
                //To prevent an unlimited loop, only do it ten times
                if (tries >= 10)
                {
                    break;
                }

                int layer = 0;

                if (Kit_IngameMain.instance.gameModeStage == 0)
                {
                    layer = teamsInitialSpawnLayer[Mathf.Clamp(player.team, 0, teamsInitialSpawnLayer.Length - 1)];
                }
                else
                {
                    layer = teamsGameplaySpawnLayer[Mathf.Clamp(player.team, 0, teamsGameplaySpawnLayer.Length - 1)];
                }

                //Team deathmatch has no fixed spawns in this behaviour. Only use one layer
                Transform spawnToTest = Kit_IngameMain.instance.internalSpawns[layer].spawns[UnityEngine.Random.Range(0, Kit_IngameMain.instance.internalSpawns[layer].spawns.Count)].transform;
                //Test the spawn
                if (spawnToTest)
                {
                    if (spawnSystemToUse.CheckSpawnPosition(spawnToTest, player))
                    {
                        //Assign spawn
                        spawnToReturn = spawnToTest;
                        //Break the while loop
                        break;
                    }
                }
                tries++;
            }

            return spawnToReturn;
        }
        public override Transform GetSpawn(Kit_Bot bot)
        {
            //Define spawn tries
            int tries = 0;
            Transform spawnToReturn = null;
            //Try to get a spawn
            while (!spawnToReturn)
            {
                //To prevent an unlimited loop, only do it ten times
                if (tries >= 10)
                {
                    break;
                }
                int layer = 0;

                if (Kit_IngameMain.instance.gameModeStage == 0)
                {
                    layer = teamsInitialSpawnLayer[Mathf.Clamp(bot.team, 0, teamsInitialSpawnLayer.Length - 1)];
                }
                else
                {
                    layer = teamsInitialSpawnLayer[Mathf.Clamp(bot.team, 0, teamsGameplaySpawnLayer.Length - 1)];
                }

                //Team deathmatch has no fixed spawns in this behaviour. Only use one layer
                Transform spawnToTest = Kit_IngameMain.instance.internalSpawns[layer].spawns[UnityEngine.Random.Range(0, Kit_IngameMain.instance.internalSpawns[layer].spawns.Count)].transform;
                //Test the spawn
                if (spawnToTest)
                {
                    if (spawnSystemToUse.CheckSpawnPosition(spawnToTest, bot))
                    {
                        //Assign spawn
                        spawnToReturn = spawnToTest;
                        //Break the while loop
                        break;
                    }
                }
                tries++;
            }

            return spawnToReturn;
        }

        public override void PlayerDied(bool botKiller, uint killer, bool botKilled, uint killed)
        {
            Kit_PvP_GMB_TeamDeathmatchNetworkData drd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;
            if (botKiller)
            {
                if (Kit_IngameMain.instance.currentBotManager)
                {
                    //Check if he killed himself
                    if (!botKilled || killed != killer)
                    {
                        //Get bot
                        Kit_Bot killerBot = Kit_IngameMain.instance.currentBotManager.GetBotWithID(killer);
                        if (killerBot != null)
                        {
                            //Check in which team the killer is
                            int killerTeam = killerBot.team;
                            //Increase points
                            drd.teamPoints[killerTeam]++;
                        }
                    }
                }
            }
            else
            {
                //Check if he killed himself
                if (botKilled || killed != killer)
                {
                    Kit_Player playerKiller = null;
                    //Get player
                    for (int i = 0; i < Kit_NetworkPlayerManager.instance.players.Count; i++)
                    {
                        if (Kit_NetworkPlayerManager.instance.players[i].id == killer)
                        {
                            playerKiller = Kit_NetworkPlayerManager.instance.players[i];
                            break;
                        }
                    }

                    if (playerKiller != null)
                    {
                        //Check in which team the killer is
                        int killerTeam = playerKiller.team;
                        //Increase points
                        drd.teamPoints[killerTeam]++;
                    }
                }
            }
            //Check if a team has won
            CheckForWinner();
        }

        public override void TimeRunOut()
        {
            Kit_PvP_GMB_TeamDeathmatchNetworkData drd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;

            //Check stage
            if (Kit_IngameMain.instance.gameModeStage == 0)
            {
                if (Kit_GameSettings.currentNetworkingMode == KitNetworkingMode.Traditional)
                {
                    //Pre game time to main game
                    Kit_IngameMain.instance.timer = Kit_IngameMain.instance.currentPvPGameModeBehaviour.traditionalDurations[Kit_GameSettings.gameLength];
                }
                else if (Kit_GameSettings.currentNetworkingMode == KitNetworkingMode.Lobby)
                {
                    //Pre game time to main game
                    Kit_IngameMain.instance.timer = Kit_IngameMain.instance.currentPvPGameModeBehaviour.lobbyGameDuration;
                }
                Kit_IngameMain.instance.gameModeStage = 1;
            }
            //Time run out, determine winner
            else if (Kit_IngameMain.instance.gameModeStage == 1)
            {
                Kit_IngameMain.instance.timer = endGameTime;
                Kit_IngameMain.instance.gameModeStage = 2;

                //Get most points
                int mostPoints = drd.teamPoints.Max();

                int teamWon = 1000;

                for (int i = 0; i < drd.teamPoints.Count; i++)
                {
                    if (drd.teamPoints[i] == mostPoints)
                    {
                        //No other team has won yet
                        if (teamWon == 1000)
                        {
                            int id = i;
                            teamWon = id;
                        }
                        //Another team has as many points as we have
                        else
                        {
                            //That means draw!
                            teamWon = 999;
                            break;
                        }
                    }
                }

                //End game according to results
                Kit_IngameMain.instance.EndGame((uint)teamWon, drd.teamPoints.ToArray());
            }
            //Victory screen is over. Proceed to map voting.
            else if (Kit_IngameMain.instance.gameModeStage == 2)
            {
                //Destroy victory screen
                if (Kit_IngameMain.instance.currentVictoryScreen)
                {
                    NetworkServer.Destroy(Kit_IngameMain.instance.currentVictoryScreen.gameObject);
                }
                if (Kit_GameSettings.currentNetworkingMode == KitNetworkingMode.Traditional)
                {
                    //Set time and stage
                    Kit_IngameMain.instance.timer = mapVotingTime;
                    Kit_IngameMain.instance.gameModeStage = 3;
                    //Open the voting menu
                    Kit_IngameMain.instance.OpenVotingMenu();
                    //Delete all players
                    Kit_IngameMain.instance.DeleteAllPlayers();
                }
                else if (Kit_GameSettings.currentNetworkingMode == KitNetworkingMode.Lobby)
                {
                    //Delete all players
                    Kit_IngameMain.instance.DeleteAllPlayers();
                    Kit_IngameMain.instance.gameModeStage = 5;
                    //Load MM
                    Kit_SceneSyncer.instance.LoadScene("MainMenu");
                }
            }
            //End countdown is over, start new game
            else if (Kit_IngameMain.instance.gameModeStage == 3)
            {
                //Load new map / game mode
                Kit_IngameMain.instance.gameModeStage = 4;

                //Lets load the appropriate map
                //Get combo
                MapGameModeCombo nextCombo = Kit_IngameMain.instance.currentMapVoting.GetComboWithMostVotes();
                //Delete map voting
                NetworkServer.Destroy(Kit_IngameMain.instance.currentMapVoting.gameObject);
                Kit_NetworkGameInformation.instance.gameMode = nextCombo.gameMode;
                Kit_NetworkGameInformation.instance.map = nextCombo.map;

                //Load the map
                Kit_SceneSyncer.instance.LoadScene(Kit_IngameMain.instance.gameInformation.allPvpGameModes[nextCombo.gameMode].traditionalMaps[nextCombo.map].sceneName);
            }
        }

        public override bool CanSpawn(Kit_Player player)
        {
            //Check if game stage allows spawning
            if (Kit_IngameMain.instance.gameModeStage < 2)
            {
                //Check if it is a valid team
                if (player.team >= 0 && player.team < Kit_IngameMain.instance.gameInformation.allPvpTeams.Length) return true;
            }
            return false;
        }

        public override bool CanControlPlayer()
        {
            //While we are waiting for enough players, we can move!
            if (!AreEnoughPlayersThere() && !Kit_IngameMain.instance.hasGameModeStarted) return true;
            //We can only control our player if we are in the main phase
            return Kit_IngameMain.instance.gameModeStage == 1;
        }

        public override bool AreEnoughPlayersThere()
        {
            //If there are bots ...
            if (Kit_NetworkGameInformation.instance.bots)
            {
                return true;
            }
            else
            {
                if (Kit_NetworkGameInformation.instance.isLobby)
                {
                    if (Kit_NetworkPlayerManager.instance.players.Count >= Kit_IngameMain.instance.currentPvPGameModeBehaviour.lobbyMinimumPlayersNeeded)
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
                else
                {
                    //If there are 2 or more players, we can play!
                    if (Kit_NetworkPlayerManager.instance.players.Count >= Kit_IngameMain.instance.currentPvPGameModeBehaviour.traditionalPlayerNeeded[Kit_NetworkGameInformation.instance.playersNeeded])
                    {
                        return true;
                    }
                    else
                    {
                        return false;
                    }
                }
            }
        }

        public override void GameModeBeginMiddle()
        {
            if (Kit_IngameMain.instance.currentGameModeRuntimeData != null && Kit_IngameMain.instance.currentGameModeRuntimeData.GetType() == typeof(Kit_PvP_GMB_TeamDeathmatchNetworkData))
            {
                Kit_PvP_GMB_TeamDeathmatchNetworkData drd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;
                //Reset score
                for (int i = 0; i < drd.teamPoints.Count; i++)
                {
                    drd.teamPoints[i] = 0;
                }
            }

            base.GameModeBeginMiddle();
        }

        public override bool ArePlayersEnemies(uint playerOneID, bool playerOneBot, uint playerTwoID, bool playerTwoBot, bool canKillSelf = false)
        {
            if (playerTwoBot && playerOneBot && playerOneID == playerTwoID && canKillSelf) return true;

            int teamOne = -1;
            int teamTwo = -2;

            if (playerOneBot)
            {
                Kit_Bot bot = Kit_IngameMain.instance.currentBotManager.GetBotWithID(playerOneID);
                teamOne = bot.team;
            }
            else
            {
                Kit_Player player = Kit_NetworkPlayerManager.instance.GetPlayerById(playerOneID);
                teamOne = player.team;
            }

            if (playerTwoBot)
            {
                Kit_Bot bot = Kit_IngameMain.instance.currentBotManager.GetBotWithID(playerTwoID);
                teamTwo = bot.team;
            }
            else
            {
                Kit_Player player = Kit_NetworkPlayerManager.instance.GetPlayerById(playerTwoID);
                teamTwo = player.team;
            }

            if (teamOne != teamTwo) return true;
            return false;
        }

        public override bool ArePlayersEnemies(Kit_PlayerBehaviour playerOne, Kit_PlayerBehaviour playerTwo)
        {
            if (playerOne.myTeam != playerTwo.myTeam) return true;
            return false;
        }

        public override bool ArePlayersEnemies(uint playerOneID, bool playerOneBot, Kit_PlayerBehaviour playerTwo, bool canKillSelf)
        {
            if (playerTwo.isBot == playerOneBot && playerOneID == playerTwo.id && canKillSelf) return true;

            int oneTeam = -1;

            if (playerOneBot)
            {
                Kit_Bot bot = Kit_IngameMain.instance.currentBotManager.GetBotWithID(playerOneID);
                oneTeam = bot.team;
            }
            else
            {
                Kit_Player player = Kit_NetworkPlayerManager.instance.GetPlayerById(playerOneID);
                oneTeam = player.team;
            }

            if (oneTeam != playerTwo.myTeam) return true;

            return false;
        }

        public override bool AreWeEnemies(bool botEnemy, uint enemyId)
        {
            if (!NetworkClient.active) return true;

            //So that we can blind/kill ourselves with grenades
            if (!botEnemy && enemyId == Kit_NetworkPlayerManager.instance.GetLocalPlayer().id) return true;

            int enemyTeam = -1;

            if (botEnemy)
            {
                Kit_Bot bot = Kit_IngameMain.instance.currentBotManager.GetBotWithID(enemyId);
                if (bot != null)
                    enemyTeam = bot.team;
                else //If he doesn't exist, we can't be enemies
                    return false;
            }
            else
            {
                Kit_Player player = Kit_NetworkPlayerManager.instance.GetPlayerById(enemyId);
                enemyTeam = player.team;
            }

            if (Kit_IngameMain.instance.assignedTeamID != enemyTeam) return true;

            return false;
        }

        public override bool CanStartVote()
        {
            //While we are waiting for enough players, we can vote!
            if (!AreEnoughPlayersThere() && !Kit_IngameMain.instance.hasGameModeStarted) return true;
            //We can only vote during the main phase and if enough time is left
            return Kit_IngameMain.instance.gameModeStage == 1 && Kit_IngameMain.instance.timer > votingThreshold;
        }

#if UNITY_EDITOR
        public override string[] GetSceneCheckerMessages()
        {
            string[] toReturn = new string[2];
            //Find spawns
            Kit_PlayerSpawn[] spawns = FindObjectsOfType<Kit_PlayerSpawn>();
            //Get good spawns
            List<Kit_PlayerSpawn> spawnsForThisGameMode = new List<Kit_PlayerSpawn>();
            for (int i = 0; i < spawns.Length; i++)
            {
                if (spawns[i].pvpGameModes.Contains(this))
                {
                    spawnsForThisGameMode.Add(spawns[i]);
                }
            }

            if (spawnsForThisGameMode.Count <= 0)
            {
                toReturn[0] = "[Spawns] No spawns for this game mode found!";
            }
            else if (spawnsForThisGameMode.Count <= 6)
            {
                toReturn[0] = "[Spawns] Maybe you should add a few more";
            }
            else
            {
                toReturn[0] = "[Spawns] All good.";
            }

            Kit_BotNavPoint[] navPoints = FindObjectsOfType<Kit_BotNavPoint>();
            List<Kit_BotNavPoint> navPointsForThis = new List<Kit_BotNavPoint>();

            for (int i = 0; i < navPoints.Length; i++)
            {
                if (navPoints[i].gameModes.Contains(this))
                {
                    navPointsForThis.Add(navPoints[i]);
                }
            }

            if (navPointsForThis.Count <= 0)
            {
                toReturn[1] = "[Nav Points] No nav points for this game mode found!";
            }
            else if (navPointsForThis.Count <= 6)
            {
                toReturn[1] = "[Nav Points] Maybe you should add a few more";
            }
            else
            {
                toReturn[1] = "[Nav Points] All good.";
            }

            return toReturn;
        }

        public override MessageType[] GetSceneCheckerMessageTypes()
        {
            MessageType[] toReturn = new MessageType[2];
            //Find spawns
            Kit_PlayerSpawn[] spawns = FindObjectsOfType<Kit_PlayerSpawn>();
            //Get good spawns
            List<Kit_PlayerSpawn> spawnsForThisGameMode = new List<Kit_PlayerSpawn>();
            for (int i = 0; i < spawns.Length; i++)
            {
                if (spawns[i].pvpGameModes.Contains(this))
                {
                    spawnsForThisGameMode.Add(spawns[i]);
                }
            }

            if (spawnsForThisGameMode.Count <= 0)
            {
                toReturn[0] = MessageType.Error;
            }
            else if (spawnsForThisGameMode.Count <= 6)
            {
                toReturn[0] = MessageType.Warning;
            }
            else
            {
                toReturn[0] = MessageType.Info;
            }


            Kit_BotNavPoint[] navPoints = FindObjectsOfType<Kit_BotNavPoint>();
            List<Kit_BotNavPoint> navPointsForThis = new List<Kit_BotNavPoint>();

            for (int i = 0; i < navPoints.Length; i++)
            {
                if (navPoints[i].gameModes.Contains(this))
                {
                    navPointsForThis.Add(navPoints[i]);
                }
            }

            if (navPointsForThis.Count <= 0)
            {
                toReturn[1] = MessageType.Error;
            }
            else if (navPointsForThis.Count <= 6)
            {
                toReturn[1] = MessageType.Warning;
            }
            else
            {
                toReturn[1] = MessageType.Info;
            }

            return toReturn;
        }
#endif
    }
}

using Mirror;
using UnityEngine;

namespace MarsFPSKit
{
    public class Kit_PvP_GMB_TeamDeathmatchNetworkData : Kit_GameModeNetworkDataBase
    {
        /// <summary>
        /// Points scored by each team
        /// </summary>
        public readonly SyncList<int> teamPoints = new SyncList<int>();
    }
}

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System.Collections.Generic;

namespace MarsFPSKit
{
    /// <summary>
    /// This is used for <see cref="Kit_PvP_GMB_TeamDeathmatch"/>
    /// </summary>
    public class Kit_TeamDeathmatchHUD : Kit_GameModeHUDBase
    {
        public TextMeshProUGUI timer;

        /// <summary>
        /// Where the multi team points go
        /// </summary>
        public RectTransform pointsGo;
        /// <summary>
        /// Prefab for multi team points
        /// </summary>
        public GameObject pointsPrefab;
        /// <summary>
        /// Active points
        /// </summary>
        public List<TextMeshProUGUI> pointsActive = new List<TextMeshProUGUI>();

        private int roundedRestSeconds;
        private int displaySeconds;
        private int displayMinutes;

        public override void HUDUpdate()
        {
            if (Kit_IngameMain.instance.currentPvPGameModeBehaviour.AreEnoughPlayersThere() || Kit_IngameMain.instance.hasGameModeStarted)
            {
                roundedRestSeconds = Mathf.CeilToInt(Kit_IngameMain.instance.timer);
                displaySeconds = roundedRestSeconds % 60; //Get seconds
                displayMinutes = roundedRestSeconds / 60; //Get minutes
                                                          //Update text
                timer.text = string.Format("{0:00} : {1:00}", displayMinutes, displaySeconds);
                timer.enabled = true;

                //Ensure we are using the correct runtime data
                if (Kit_IngameMain.instance.currentGameModeRuntimeData != null && Kit_IngameMain.instance.currentGameModeRuntimeData.GetType() == typeof(Kit_PvP_GMB_TeamDeathmatchNetworkData))
                {
                    Kit_PvP_GMB_TeamDeathmatchNetworkData drd = Kit_IngameMain.instance.currentGameModeRuntimeData as Kit_PvP_GMB_TeamDeathmatchNetworkData;
                    //Setup points
                    if (pointsActive.Count == 0)
                    {
                        for (int i = 0; i < Mathf.Clamp(Kit_IngameMain.instance.gameInformation.allPvpTeams.Length, 0, Kit_IngameMain.instance.currentPvPGameModeBehaviour.maximumAmountOfTeams); i++)
                        {
                            GameObject go = Instantiate(pointsPrefab, pointsGo, false);
                            //Get
                            pointsActive.Add(go.GetComponentInChildren<TextMeshProUGUI>());
                            //Color
                            pointsActive[i].color = Kit_IngameMain.instance.gameInformation.allPvpTeams[i].teamColor;
                        }
                    }

                    //Redraw
                    for (int i = 0; i < drd.teamPoints.Count; i++)
                    {
                        pointsActive[i].text = drd.teamPoints[i].ToString();
                    }
                }
            }
            else
            {
                //Hide all UI
                timer.enabled = false;
            }
        }
    }
}

fix it and show 100% of the full working script. Keep the rest in tact to not destroy other working features