You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/////////////////////////////////////////////////////////////////////////
// $Id: gui.cc,v 1.99 2006/09/17 20:37:28 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2002  MandrakeSoft S.A.
//
//    MandrakeSoft S.A.
//    43, rue d'Aboukir
//    75002 Paris - France
//    http://www.linux-mandrake.com/
//    http://www.mandrakesoft.com/
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA


#import <Foundation/Foundation.h>
#include <signal.h>
#include "bochs.h"
#include "iodev.h"
#include "gui/bitmaps/floppya.h"
#include "gui/bitmaps/floppyb.h"
#include "gui/bitmaps/mouse.h"
#include "gui/bitmaps/reset.h"
#include "gui/bitmaps/power.h"
#include "gui/bitmaps/snapshot.h"
#include "gui/bitmaps/copy.h"
#include "gui/bitmaps/paste.h"
#include "gui/bitmaps/configbutton.h"
#include "gui/bitmaps/cdromd.h"
#include "gui/bitmaps/userbutton.h"
#if BX_SUPPORT_SAVE_RESTORE
#include "gui/bitmaps/saverestore.h"
#endif

#if BX_WITH_MACOS
#  include <Disks.h>
#endif

bx_gui_c *bx_gui = NULL;

#define BX_GUI_THIS bx_gui->
#define LOG_THIS BX_GUI_THIS

#define BX_KEY_UNKNOWN 0x7fffffff
#define N_USER_KEYS 35

typedef struct {
    char *key;
    Bit32u symbol;
} user_key_t;

static user_key_t user_keys[N_USER_KEYS] =
{
    { "f1",    BX_KEY_F1 },
    { "f2",    BX_KEY_F2 },
    { "f3",    BX_KEY_F3 },
    { "f4",    BX_KEY_F4 },
    { "f5",    BX_KEY_F5 },
    { "f6",    BX_KEY_F6 },
    { "f7",    BX_KEY_F7 },
    { "f8",    BX_KEY_F8 },
    { "f9",    BX_KEY_F9 },
    { "f10",   BX_KEY_F10 },
    { "f11",   BX_KEY_F11 },
    { "f12",   BX_KEY_F12 },
    { "alt",   BX_KEY_ALT_L },
    { "bksl",  BX_KEY_BACKSLASH },
    { "bksp",  BX_KEY_BACKSPACE },
    { "ctrl",  BX_KEY_CTRL_L },
    { "del",   BX_KEY_DELETE },
    { "down",  BX_KEY_DOWN },
    { "end",   BX_KEY_END },
    { "enter", BX_KEY_ENTER },
    { "esc",   BX_KEY_ESC },
    { "home",  BX_KEY_HOME },
    { "ins",   BX_KEY_INSERT },
    { "left",  BX_KEY_LEFT },
    { "menu",  BX_KEY_MENU },
    { "minus", BX_KEY_MINUS },
    { "pgdwn", BX_KEY_PAGE_DOWN },
    { "pgup",  BX_KEY_PAGE_UP },
    { "plus",  BX_KEY_KP_ADD },
    { "right", BX_KEY_RIGHT },
    { "shift", BX_KEY_SHIFT_L },
    { "space", BX_KEY_SPACE },
    { "tab",   BX_KEY_TAB },
    { "up",    BX_KEY_UP },
    { "win",   BX_KEY_WIN_L }
};

bx_gui_c::bx_gui_c(void)
{
    put("GUI"); // Init in specific_init
    settype(GUILOG);
    statusitem_count = 0;
    framebuffer = NULL;
}

bx_gui_c::~bx_gui_c()
{
    if (framebuffer != NULL) {
        delete [] framebuffer;
    }
}

void bx_gui_c::init(int argc, char **argv, unsigned tilewidth, unsigned tileheight)
{
    BX_GUI_THIS new_gfx_api = 0;
    BX_GUI_THIS host_xres = 640;
    BX_GUI_THIS host_yres = 480;
    BX_GUI_THIS host_bpp = 8;
    BX_GUI_THIS dialog_caps = BX_GUI_DLG_RUNTIME | BX_GUI_DLG_SAVE_RESTORE;
    
    specific_init(argc, argv, tilewidth, tileheight, BX_HEADER_BAR_Y);
    
    // Define some bitmaps to use in the headerbar
    BX_GUI_THIS floppyA_bmap_id = create_bitmap(bx_floppya_bmap,
                                                BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
    BX_GUI_THIS floppyA_eject_bmap_id = create_bitmap(bx_floppya_eject_bmap,
                                                      BX_FLOPPYA_BMAP_X, BX_FLOPPYA_BMAP_Y);
    BX_GUI_THIS floppyB_bmap_id = create_bitmap(bx_floppyb_bmap,
                                                BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
    BX_GUI_THIS floppyB_eject_bmap_id = create_bitmap(bx_floppyb_eject_bmap,
                                                      BX_FLOPPYB_BMAP_X, BX_FLOPPYB_BMAP_Y);
    BX_GUI_THIS cdromD_bmap_id = create_bitmap(bx_cdromd_bmap,
                                               BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
    BX_GUI_THIS cdromD_eject_bmap_id = create_bitmap(bx_cdromd_eject_bmap,
                                                     BX_CDROMD_BMAP_X, BX_CDROMD_BMAP_Y);
    BX_GUI_THIS mouse_bmap_id = create_bitmap(bx_mouse_bmap,
                                              BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
    BX_GUI_THIS nomouse_bmap_id = create_bitmap(bx_nomouse_bmap,
                                                BX_MOUSE_BMAP_X, BX_MOUSE_BMAP_Y);
    
    BX_GUI_THIS power_bmap_id = create_bitmap(bx_power_bmap, BX_POWER_BMAP_X, BX_POWER_BMAP_Y);
    BX_GUI_THIS reset_bmap_id = create_bitmap(bx_reset_bmap, BX_RESET_BMAP_X, BX_RESET_BMAP_Y);
    BX_GUI_THIS snapshot_bmap_id = create_bitmap(bx_snapshot_bmap, BX_SNAPSHOT_BMAP_X, BX_SNAPSHOT_BMAP_Y);
    BX_GUI_THIS copy_bmap_id = create_bitmap(bx_copy_bmap, BX_COPY_BMAP_X, BX_COPY_BMAP_Y);
    BX_GUI_THIS paste_bmap_id = create_bitmap(bx_paste_bmap, BX_PASTE_BMAP_X, BX_PASTE_BMAP_Y);
    BX_GUI_THIS config_bmap_id = create_bitmap(bx_config_bmap, BX_CONFIG_BMAP_X, BX_CONFIG_BMAP_Y);
    BX_GUI_THIS user_bmap_id = create_bitmap(bx_user_bmap, BX_USER_BMAP_X, BX_USER_BMAP_Y);
    
#if BX_SUPPORT_SAVE_RESTORE
    BX_GUI_THIS save_restore_bmap_id = create_bitmap(bx_save_restore_bmap,
                                                     BX_SAVE_RESTORE_BMAP_X, BX_SAVE_RESTORE_BMAP_Y);
#endif
    
    // Add the initial bitmaps to the headerbar, and enable callback routine, for use
    // when that bitmap is clicked on
    
    // Floppy A:
    BX_GUI_THIS floppyA_status = DEV_floppy_get_media_status(0);
    if (BX_GUI_THIS floppyA_status)
        BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_bmap_id,
                                                       BX_GRAVITY_LEFT, floppyA_handler);
    else
        BX_GUI_THIS floppyA_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyA_eject_bmap_id,
                                                       BX_GRAVITY_LEFT, floppyA_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS floppyA_hbar_id, "Change floppy A: media");
    
    // Floppy B:
    BX_GUI_THIS floppyB_status = DEV_floppy_get_media_status(1);
    if (BX_GUI_THIS floppyB_status)
        BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_bmap_id,
                                                       BX_GRAVITY_LEFT, floppyB_handler);
    else
        BX_GUI_THIS floppyB_hbar_id = headerbar_bitmap(BX_GUI_THIS floppyB_eject_bmap_id,
                                                       BX_GRAVITY_LEFT, floppyB_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS floppyB_hbar_id, "Change floppy B: media");
    
    // CDROM,
    // the harddrive object is not initialised yet,
    // so we just set the bitmap to ejected for now
    BX_GUI_THIS cdromD_hbar_id = headerbar_bitmap(BX_GUI_THIS cdromD_eject_bmap_id,
                                                  BX_GRAVITY_LEFT, cdromD_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS cdromD_hbar_id, "Change first CDROM media");
    
    // Mouse button
    if (SIM->get_param_bool(BXPN_MOUSE_ENABLED)->get())
        BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS mouse_bmap_id,
                                                     BX_GRAVITY_LEFT, toggle_mouse_enable);
    else
        BX_GUI_THIS mouse_hbar_id = headerbar_bitmap(BX_GUI_THIS nomouse_bmap_id,
                                                     BX_GRAVITY_LEFT, toggle_mouse_enable);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS mouse_hbar_id, "Enable mouse capture");
    
    // These are the buttons on the right side.  They are created in order
    // of right to left.
    
    // Power button
    BX_GUI_THIS power_hbar_id = headerbar_bitmap(BX_GUI_THIS power_bmap_id,
                                                 BX_GRAVITY_RIGHT, power_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS power_hbar_id, "Turn power off");
    // Save/Restore Button
#if BX_SUPPORT_SAVE_RESTORE
    BX_GUI_THIS save_restore_hbar_id = headerbar_bitmap(BX_GUI_THIS save_restore_bmap_id,
                                                        BX_GRAVITY_RIGHT, save_restore_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS save_restore_hbar_id, "Save simulation state");
#endif
    // Reset button
    BX_GUI_THIS reset_hbar_id = headerbar_bitmap(BX_GUI_THIS reset_bmap_id,
                                                 BX_GRAVITY_RIGHT, reset_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS reset_hbar_id, "Reset the system");
    // Configure button
    BX_GUI_THIS config_hbar_id = headerbar_bitmap(BX_GUI_THIS config_bmap_id,
                                                  BX_GRAVITY_RIGHT, config_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS config_hbar_id, "Runtime config dialog");
    // Snapshot button
    BX_GUI_THIS snapshot_hbar_id = headerbar_bitmap(BX_GUI_THIS snapshot_bmap_id,
                                                    BX_GRAVITY_RIGHT, snapshot_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS snapshot_hbar_id, "Save snapshot of the text mode screen");
    // Paste button
    BX_GUI_THIS paste_hbar_id = headerbar_bitmap(BX_GUI_THIS paste_bmap_id,
                                                 BX_GRAVITY_RIGHT, paste_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS paste_hbar_id, "Paste clipboard text as emulated keystrokes");
    // Copy button
    BX_GUI_THIS copy_hbar_id = headerbar_bitmap(BX_GUI_THIS copy_bmap_id,
                                                BX_GRAVITY_RIGHT, copy_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS copy_hbar_id, "Copy text mode screen to the clipboard");
    // User button
    BX_GUI_THIS user_hbar_id = headerbar_bitmap(BX_GUI_THIS user_bmap_id,
                                                BX_GRAVITY_RIGHT, userbutton_handler);
    BX_GUI_THIS set_tooltip(BX_GUI_THIS user_hbar_id, "Send keyboard shortcut");
    
    if (SIM->get_param_bool(BXPN_TEXT_SNAPSHOT_CHECK)->get()) {
        bx_pc_system.register_timer(this, bx_gui_c::snapshot_checker, (unsigned) 1000000, 1, 1, "snap_chk");
    }
    
    BX_GUI_THIS charmap_updated = 0;
    
    if (!BX_GUI_THIS new_gfx_api && (BX_GUI_THIS framebuffer == NULL)) {
        BX_GUI_THIS framebuffer = new Bit8u[BX_MAX_XRES * BX_MAX_YRES * 4];
    }
    show_headerbar();
}

void bx_gui_c::cleanup(void)
{
    statusitem_count = 0;
}

void bx_gui_c::update_drive_status_buttons(void)
{
    BX_GUI_THIS floppyA_status = DEV_floppy_get_media_status(0)
    && (SIM->get_param_enum(BXPN_FLOPPYA_STATUS)->get() == BX_INSERTED);
    BX_GUI_THIS floppyB_status = DEV_floppy_get_media_status(1)
    && (SIM->get_param_enum(BXPN_FLOPPYB_STATUS)->get() == BX_INSERTED);
    Bit32u handle = DEV_hd_get_first_cd_handle();
    BX_GUI_THIS cdromD_status = DEV_hd_get_cd_media_status(handle);
    if (BX_GUI_THIS floppyA_status)
        replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_bmap_id);
    else {
#if BX_WITH_MACOS
        // If we are using the Mac floppy driver, eject the disk
        // from the floppy drive.  This doesn't work in MacOS X.
        if (!strcmp(SIM->get_param_string(BXPN_FLOPPYA_PATH)->getptr(), SuperDrive))
            DiskEject(1);
#endif
        replace_bitmap(BX_GUI_THIS floppyA_hbar_id, BX_GUI_THIS floppyA_eject_bmap_id);
    }
    if (BX_GUI_THIS floppyB_status)
        replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_bmap_id);
    else {
#if BX_WITH_MACOS
        // If we are using the Mac floppy driver, eject the disk
        // from the floppy drive.  This doesn't work in MacOS X.
        if (!strcmp(SIM->get_param_string(BXPN_FLOPPYB_PATH)->getptr(), SuperDrive))
            DiskEject(1);
#endif
        replace_bitmap(BX_GUI_THIS floppyB_hbar_id, BX_GUI_THIS floppyB_eject_bmap_id);
    }
    if (BX_GUI_THIS cdromD_status)
        replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_bmap_id);
    else {
        replace_bitmap(BX_GUI_THIS cdromD_hbar_id, BX_GUI_THIS cdromD_eject_bmap_id);
    }
}

void bx_gui_c::floppyA_handler(void)
{
    if (SIM->get_param_enum(BXPN_FLOPPYA_DEVTYPE)->get() == BX_FLOPPY_NONE)
        return; // no primary floppy device present
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_FLOPPY) {
        // instead of just toggling the status, call win32dialog to bring up
        // a dialog asking what disk image you want to switch to.
        int ret = SIM->ask_param(BXPN_FLOPPYA_PATH);
        if (ret > 0) {
            BX_GUI_THIS update_drive_status_buttons();
        }
        return;
    }
    BX_GUI_THIS floppyA_status = !BX_GUI_THIS floppyA_status;
    DEV_floppy_set_media_status(0, BX_GUI_THIS floppyA_status);
    BX_GUI_THIS update_drive_status_buttons();
}

void bx_gui_c::floppyB_handler(void)
{
    if (SIM->get_param_enum(BXPN_FLOPPYB_DEVTYPE)->get() == BX_FLOPPY_NONE)
        return; // no secondary floppy device present
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_FLOPPY) {
        // instead of just toggling the status, call win32dialog to bring up
        // a dialog asking what disk image you want to switch to.
        int ret = SIM->ask_param(BXPN_FLOPPYB_PATH);
        if (ret > 0) {
            BX_GUI_THIS update_drive_status_buttons();
        }
        return;
    }
    BX_GUI_THIS floppyB_status = !BX_GUI_THIS floppyB_status;
    DEV_floppy_set_media_status(1, BX_GUI_THIS floppyB_status);
    BX_GUI_THIS update_drive_status_buttons();
}

void bx_gui_c::cdromD_handler(void)
{
    Bit32u handle = DEV_hd_get_first_cd_handle();
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_CDROM) {
        // instead of just toggling the status, call win32dialog to bring up
        // a dialog asking what disk image you want to switch to.
        // This code handles the first cdrom only. The cdrom drives #2, #3 and
        // #4 are handled in the win32 runtime dialog.
        bx_param_c *cdrom = SIM->get_first_cdrom();
        if (cdrom == NULL)
            return;  // no cdrom found
        int ret = SIM->ask_param(cdrom);
        if (ret > 0) {
            BX_GUI_THIS update_drive_status_buttons();
        }
        return;
    }
    BX_GUI_THIS cdromD_status =
    DEV_hd_set_cd_media_status(handle, !BX_GUI_THIS cdromD_status);
    BX_GUI_THIS update_drive_status_buttons();
}

void bx_gui_c::reset_handler(void)
{
    BX_INFO(("system RESET callback"));
    bx_pc_system.Reset(BX_RESET_HARDWARE);
}

void bx_gui_c::power_handler(void)
{
    // test case for yes/no dialog: confirm power off
    //if (!SIM->ask_yes_no("Quit Bochs", "Are you sure ?", 0))
    //  return;
    // the user pressed power button, so there's no doubt they want bochs
    // to quit.  Change panics to fatal for the GUI and then do a panic.
    bx_user_quit = 1;
    LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL);
    BX_PANIC (("POWER button turned off."));
    // shouldn't reach this point, but if you do, QUIT!!!
    fprintf (stderr, "Bochs is exiting because you pressed the power button.\n");
    BX_EXIT (1);
}

Bit32s bx_gui_c::make_text_snapshot(char **snapshot, Bit32u *length)
{
    Bit8u* raw_snap = NULL;
    char *clean_snap;
    unsigned line_addr, txt_addr, txHeight, txWidth;
    
    DEV_vga_get_text_snapshot(&raw_snap, &txHeight, &txWidth);
    if (txHeight <= 0) return -1;
    clean_snap = (char*) malloc(txHeight*(txWidth+2)+1);
    txt_addr = 0;
    for (unsigned i=0; i<txHeight; i++) {
        line_addr = i * txWidth * 2;
        for (unsigned j=0; j<(txWidth*2); j+=2) {
            clean_snap[txt_addr++] = raw_snap[line_addr+j];
        }
        while ((txt_addr > 0) && (clean_snap[txt_addr-1] == ' ')) txt_addr--;
#ifdef WIN32
        if(!(SIM->get_param_bool(BXPN_TEXT_SNAPSHOT_CHECK)->get())) {
            clean_snap[txt_addr++] = 13;
        }
#endif
        clean_snap[txt_addr++] = 10;
    }
    clean_snap[txt_addr] = 0;
    *snapshot = clean_snap;
    *length = txt_addr;
    return 0;
}

// create a text snapshot and copy to the system clipboard.  On guis that
// we haven't figured out how to support yet, dump to a file instead.
void bx_gui_c::copy_handler(void)
{
    Bit32u len;
    char *text_snapshot;
    if (make_text_snapshot (&text_snapshot, &len) < 0) {
        BX_INFO(( "copy button failed, mode not implemented"));
        return;
    }
    if (!BX_GUI_THIS set_clipboard_text(text_snapshot, len)) {
        // platform specific code failed, use portable code instead
        FILE *fp = fopen("copy.txt", "w");
        fwrite(text_snapshot, 1, len, fp);
        fclose(fp);
    }
    free(text_snapshot);
}

// Check the current text snapshot against file snapchk.txt.
void bx_gui_c::snapshot_checker(void *this_ptr)
{
    char filename[BX_PATHNAME_LEN];
    strcpy(filename,"snapchk.txt");
    FILE *fp = fopen(filename, "rb");
    if(fp) {
        char *text_snapshot;
        Bit32u len;
        if (make_text_snapshot (&text_snapshot, &len) < 0) {
            return;
        }
        char *compare_snapshot = (char *) malloc((len+1) * sizeof(char));
        fread(compare_snapshot, 1, len, fp);
        fclose(fp);
        strcpy(filename,"snapmask.txt");
        fp=fopen(filename, "rb");
        if(fp) {
            char *mask_snapshot = (char *) malloc((len+1) * sizeof(char));
            unsigned i;
            bx_bool flag = 1;
            fread(mask_snapshot, 1, len, fp);
            fclose(fp);
            for(i=0;i<len;i++) {
                if((text_snapshot[i] != compare_snapshot[i]) &&
                   (compare_snapshot[i] == mask_snapshot[i])) {
                    flag = 0;
                    break;
                }
            }
            if(flag) {
                if(!memcmp(text_snapshot,compare_snapshot,len)) {
                    BX_PASS(("Test Passed."));
                } else {
                    BX_PASS(("Test Passed with Mask."));
                }
            }
        } else {
            if(!memcmp(text_snapshot,compare_snapshot,len)) {
                BX_PASS(("Test Passed."));
            }
        }
        free(compare_snapshot);
        free(text_snapshot);
    }
}

// create a text snapshot and dump it to a file
void bx_gui_c::snapshot_handler(void)
{
    char *text_snapshot;
    Bit32u len;
    if (make_text_snapshot (&text_snapshot, &len) < 0) {
        BX_ERROR(( "snapshot button failed, mode not implemented"));
        return;
    }
    //FIXME
    char filename[BX_PATHNAME_LEN];
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_SNAPSHOT) {
        int ret = SIM->ask_filename (filename, sizeof(filename),
                                     "Save snapshot as...", "snapshot.txt",
                                     bx_param_string_c::SAVE_FILE_DIALOG);
        if (ret < 0) { // cancelled
            free(text_snapshot);
            return;
        }
    } else {
        strcpy (filename, "snapshot.txt");
    }
    FILE *fp = fopen(filename, "wb");
    fwrite(text_snapshot, 1, len, fp);
    fclose(fp);
    free(text_snapshot);
}

// Read ASCII chars from the system clipboard and paste them into bochs.
// Note that paste cannot work with the key mapping tables loaded.
void bx_gui_c::paste_handler(void)
{
    Bit32s nbytes;
    Bit8u *bytes;
    if (!bx_keymap.isKeymapLoaded ()) {
        BX_ERROR (("keyboard_mapping disabled, so paste cannot work"));
        return;
    }
    if (!BX_GUI_THIS get_clipboard_text(&bytes, &nbytes)) {
        BX_ERROR (("paste not implemented on this platform"));
        return;
    }
    BX_INFO (("pasting %d bytes", nbytes));
    DEV_kbd_paste_bytes (bytes, nbytes);
}

void bx_gui_c::config_handler(void)
{
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_RUNTIME) {
        SIM->configuration_interface(NULL, CI_RUNTIME_CONFIG);
    }
}

void bx_gui_c::toggle_mouse_enable(void)
{
    int old = SIM->get_param_bool(BXPN_MOUSE_ENABLED)->get();
    BX_DEBUG (("toggle mouse_enabled, now %d", !old));
    SIM->get_param_bool(BXPN_MOUSE_ENABLED)->set(!old);
}

Bit32u get_user_key(char *key)
{
    int i = 0;
    
    while (i < N_USER_KEYS) {
        if (!strcmp(key, user_keys[i].key))
            return user_keys[i].symbol;
        i++;
    }
    return BX_KEY_UNKNOWN;
}

void bx_gui_c::userbutton_handler(void)
{
    Bit32u shortcut[4];
    Bit32u symbol;
    char user_shortcut[512];
    char *ptr;
    int i, len = 0, ret = 1;
    
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_USER) {
        ret = SIM->ask_param(BXPN_USER_SHORTCUT);
    }
    strcpy(user_shortcut, SIM->get_param_string(BXPN_USER_SHORTCUT)->getptr());
    if ((ret > 0) && user_shortcut[0] && (strcmp(user_shortcut, "none"))) {
        ptr = strtok(user_shortcut, "-");
        if ((strcmp(ptr, SIM->get_param_string(BXPN_USER_SHORTCUT)->getptr())) ||
            (strlen(SIM->get_param_string(BXPN_USER_SHORTCUT)->getptr()) < 6)) {
            while (ptr) {
                symbol = get_user_key(ptr);
                if (symbol == BX_KEY_UNKNOWN) {
                    BX_ERROR(("Unknown shortcut %s ignored", ptr));
                    return;
                }
                shortcut[len++] = symbol;
                ptr = strtok(NULL, "-");
            }
        } else {
            while ((ptr[0]) && (len < 3)) {
                if (!strncmp(ptr, "alt", 3)) {
                    shortcut[len++] = BX_KEY_ALT_L;
                    ptr += 3;
                } else if (!strncmp(ptr, "ctrl", 4)) {
                    shortcut[len++] = BX_KEY_CTRL_L;
                    ptr += 4;
                } else if (!strncmp(ptr, "del", 3)) {
                    shortcut[len++] = BX_KEY_DELETE;
                    ptr += 3;
                } else if (!strncmp(ptr, "esc", 3)) {
                    shortcut[len++] = BX_KEY_ESC;
                    ptr += 3;
                } else if (!strncmp(ptr, "f1", 2)) {
                    shortcut[len++] = BX_KEY_F1;
                    ptr += 2;
                } else if (!strncmp(ptr, "f4", 2)) {
                    shortcut[len++] = BX_KEY_F4;
                    ptr += 2;
                } else if (!strncmp(ptr, "tab", 3)) {
                    shortcut[len++] = BX_KEY_TAB;
                    ptr += 3;
                } else if (!strncmp(ptr, "win", 3)) {
                    shortcut[len++] = BX_KEY_WIN_L;
                    ptr += 3;
                } else if (!strncmp(ptr, "bksp", 4)) {
                    shortcut[len++] = BX_KEY_BACKSPACE;
                    ptr += 4;
                } else {
                    BX_ERROR(("Unknown shortcut %s ignored", user_shortcut));
                    return;
                }
            }
        }
        i = 0;
        while (i < len) {
            DEV_kbd_gen_scancode(shortcut[i++]);
        }
        i--;
        while (i >= 0) {
            DEV_kbd_gen_scancode(shortcut[i--] | BX_KEY_RELEASED);
        }
    }
}

#if BX_SUPPORT_SAVE_RESTORE
void bx_gui_c::save_restore_handler(void)
{
    int ret;
    char sr_path[BX_PATHNAME_LEN];
    
    if (BX_GUI_THIS dialog_caps & BX_GUI_DLG_SAVE_RESTORE) {
        sr_path[0] = 0;
        ret = SIM->ask_filename(sr_path, sizeof(sr_path),
                                "Save Bochs state to folder...", "none",
                                bx_param_string_c::SELECT_FOLDER_DLG);
        if ((ret >= 0) && (strcmp(sr_path, "none"))) {
            if (SIM->save_state(sr_path)) {
                if (!SIM->ask_yes_no("WARNING",
                                     "The save function currently doesn't handle the state of hard drive images,\n"
                                     "so we don't recommend to continue, unless you are running a read-only\n"
                                     "guest system (e.g. Live-CD).\n\n"
                                     "Do you want to continue?", 0)) {
                    power_handler();
                }
            }
        }
    }
}
#endif

void bx_gui_c::mouse_enabled_changed (bx_bool val)
{
    // This is only called when SIM->get_init_done is 1.  Note that VAL
    // is the new value of mouse_enabled, which may not match the old
    // value which is still in SIM->get_param_bool(BXPN_MOUSE_ENABLED)->get().
    BX_DEBUG (("replacing the mouse bitmaps"));
    if (val)
        BX_GUI_THIS replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS mouse_bmap_id);
    else
        BX_GUI_THIS replace_bitmap(BX_GUI_THIS mouse_hbar_id, BX_GUI_THIS nomouse_bmap_id);
    // give the GUI a chance to respond to the event.  Most guis will hide
    // the native mouse cursor and do something to trap the mouse inside the
    // bochs VGA display window.
    BX_GUI_THIS mouse_enabled_changed_specific (val);
}

void bx_gui_c::init_signal_handlers()
{
#if BX_GUI_SIGHANDLER
    if (bx_gui_sighandler)
    {
        Bit32u mask = bx_gui->get_sighandler_mask ();
        for (Bit32u sig=0; sig<32; sig++)
        {
            if (mask & (1<<sig))
                signal (sig, bx_signal_handler);
        }
    }
#endif
}

void bx_gui_c::set_text_charmap(Bit8u *fbuffer)
{
    memcpy(& BX_GUI_THIS vga_charmap, fbuffer, 0x2000);
    for (unsigned i=0; i<256; i++) BX_GUI_THIS char_changed[i] = 1;
    BX_GUI_THIS charmap_updated = 1;
}

void bx_gui_c::set_text_charbyte(Bit16u address, Bit8u data)
{
    BX_GUI_THIS vga_charmap[address] = data;
    BX_GUI_THIS char_changed[address >> 5] = 1;
    BX_GUI_THIS charmap_updated = 1;
}

void bx_gui_c::beep_on(float frequency)
{
    BX_INFO(("GUI Beep ON (frequency=%.2f)", frequency));
}

void bx_gui_c::beep_off()
{
    BX_INFO(("GUI Beep OFF"));
}

int bx_gui_c::register_statusitem(const char *text)
{
    if (statusitem_count < BX_MAX_STATUSITEMS) {
        strncpy(statusitem_text[statusitem_count], text, 8);
        statusitem_text[statusitem_count][7] = 0;
        return statusitem_count++;
    } else {
        return -1;
    }
}

void bx_gui_c::get_capabilities(Bit16u *xres, Bit16u *yres, Bit16u *bpp)
{
    *xres = 1024;
    *yres = 768;
    *bpp = 32;
}

bx_svga_tileinfo_t *bx_gui_c::graphics_tile_info(bx_svga_tileinfo_t *info)
{
    if (!info) {
        info = (bx_svga_tileinfo_t *)malloc(sizeof(bx_svga_tileinfo_t));
        if (!info) {
            return NULL;
        }
    }
    
    BX_GUI_THIS host_pitch = BX_GUI_THIS host_xres * ((BX_GUI_THIS host_bpp + 1) >> 3);
    
    info->bpp = BX_GUI_THIS host_bpp;
    info->pitch = BX_GUI_THIS host_pitch;
    switch (info->bpp) {
        case 15:
            info->red_shift = 15;
            info->green_shift = 10;
            info->blue_shift = 5;
            info->red_mask = 0x7c00;
            info->green_mask = 0x03e0;
            info->blue_mask = 0x001f;
            break;
        case 16:
            info->red_shift = 16;
            info->green_shift = 11;
            info->blue_shift = 5;
            info->red_mask = 0xf800;
            info->green_mask = 0x07e0;
            info->blue_mask = 0x001f;
            break;
        case 24:
        case 32:
            info->red_shift = 24;
            info->green_shift = 16;
            info->blue_shift = 8;
            info->red_mask = 0xff0000;
            info->green_mask = 0x00ff00;
            info->blue_mask = 0x0000ff;
            break;
    }
    info->is_indexed = (BX_GUI_THIS host_bpp == 8);
#ifdef BX_LITTLE_ENDIAN
    info->is_little_endian = 1;
#else
    info->is_little_endian = 0;
#endif
    
    return info;
}

Bit8u *bx_gui_c::graphics_tile_get(unsigned x0, unsigned y0,
                                   unsigned *w, unsigned *h)
{
    if (x0+X_TILESIZE > BX_GUI_THIS host_xres) {
        *w = BX_GUI_THIS host_xres - x0;
    }
    else {
        *w = X_TILESIZE;
    }
    
    if (y0+Y_TILESIZE > BX_GUI_THIS host_yres) {
        *h = BX_GUI_THIS host_yres - y0;
    }
    else {
        *h = Y_TILESIZE;
    }
    
    return (Bit8u *)framebuffer + y0 * BX_GUI_THIS host_pitch +
    x0 * ((BX_GUI_THIS host_bpp + 1) >> 3);
}

void bx_gui_c::graphics_tile_update_in_place(unsigned x0, unsigned y0,
                                             unsigned w, unsigned h)
{
    Bit8u tile[X_TILESIZE * Y_TILESIZE * 4];
    Bit8u *tile_ptr, *fb_ptr;
    Bit16u xc, yc, fb_pitch, tile_pitch;
    Bit8u r, diffx, diffy;
    
    diffx = (x0 % X_TILESIZE);
    diffy = (y0 % Y_TILESIZE);
    if (diffx > 0) {
        x0 -= diffx;
        w += diffx;
    }
    if (diffy > 0) {
        y0 -= diffy;
        h += diffy;
    }
    fb_pitch = BX_GUI_THIS host_pitch;
    tile_pitch = X_TILESIZE * ((BX_GUI_THIS host_bpp + 1) >> 3);
    for (yc=y0; yc<(y0+h); yc+=Y_TILESIZE) {
        for (xc=x0; xc<(x0+w); xc+=X_TILESIZE) {
            fb_ptr = BX_GUI_THIS framebuffer + (yc * fb_pitch + xc * ((BX_GUI_THIS host_bpp + 1) >> 3));
            tile_ptr = &tile[0];
            for (r=0; r<h; r++) {
                memcpy(tile_ptr, fb_ptr, tile_pitch);
                fb_ptr += fb_pitch;
                tile_ptr += tile_pitch;
            }
            BX_GUI_THIS graphics_tile_update(tile, xc, yc);
        }
    }
}

void bx_gui_c::show_ips(Bit32u ips_count)
{
#if BX_SHOW_IPS
    BX_INFO(("ips = %u", ips_count));
    NSLog(@"ips = %u", ips_count);
#endif
}

Bit8u bx_gui_c::get_mouse_headerbar_id()
{
    return BX_GUI_THIS mouse_hbar_id;
}