Which of these are actually realistic in game? Hi, we just released season 3 of our AimLabs  Benchmarks. It has 18 new scenarios that you  
can use to test and train your aim for any  game. In season 3, we’ve introduced three  
new subcategories on top of the six you’d know  from previous seasons. I’ll walk you through  
all of the categories and scenarios, how the  ranks work and how to use the voltaic app to  
track your scores. If you just want to dive  into Season 3, we have links for everything  
in the description but for now let’s talk about  the scenarios we picked and what they do for you.
What is Dynamic Clicking?
Starting with our dynamic clicking scenarios.  Dynamic clicking involves moving targets that  
are killed in a single hit. These scenarios  are most often used by people who play games  
like Overwatch, Apex – really anything involving  moving targets and clicking weapons. Generally,  
it’s a very well rounded category that  trains skills like vertical movements,  
micro adjustments and smo oth target acquisition  very well. We have two scenarios for you.
First we have Angleshot, featuring  five diagonally moving targets.  
Dynamic: VT Angleshot
This is best for training your ability to  hit the more awkward angles that certain  
vertically moving targets present,  especially in games like overwatch.
Dynamic: VT Popshot
Popshot is a classic bounce style scenario with  targets following predictable arcs. This scenario  
is great for any game involving arc  reading where smoothness is a very  
valuable skill and will intensely test your  ability to match the speed of your targets.
What is Static Clicking?
Our next category is static clicking, another  type of scenario involving targets that are  
eliminated in a single hit, but these do not  move. It’s a very simple category in theory,  
but there’s no better scenario type for  isolating the relationship between flicks  
and microadjustments. This scenario type  is mostly favored by tactical fps players.
Quadshot features four targets at  range in a relatively small fov.  
Static: VT Quadshot
The level of precision required by this scenario  
makes it ideal for practicing the fine motor  skills required for consistent headshot aim.
Static: VT Wideshot
Wideshot has slightly larger targets  but places them much further apart,  
training your ability to make  wide, fast flicks accurately.
Our new clicking subcategory is called  linear. It’s a type of dynamic clicking  
What is Linear Clicking?
where the targets move in longer, more  predictable lines. Because the movement  
is simpler and more predictable we can  better isolate the mechanical part of aim,  
enjoying some of the benefits of  both dynamic and static clicking.
Frogshot targets vertical movement  for games like Overwatch where you  
Linear: VT Frogshot
have characters who have movement abilities  that make them follow a fairly set path.
Floatshot is more geared towards tac fps,  involving targets that primarily move along  
Linear: VT Floatshot
the horizontal plane, which should prepare  you nicely to headshot enemies swinging you.
What is Precise Tracking??
Now we have our first tracking  category: precise tracking. This  
scenario type usually features targets that  move in long, smooth, predictable patterns,  
making it a great tool for learning to  engage your arm, match enemy movement speed,  
and maintain flow in your aim. The smoothness  required for tracking airborne players in  
games like Apex and the Finals are trained  very efficiently by scenarios like these.
Verttrack has a target that remains airborne the  entire time and will really test your ability to  
Precise: VT VertTrack
match the speed and direction of vertically moving  targets, especially falling targets in games.
Shifttrack is a relatively new type of scenario  
Precise: VT ShiftTrack
where the target transitions from  grounded movement to aerial movement,  
similar to jumping players or classes  that have the ability to engage flight.
What is Reactive Tracking?
Next is reactive tracking. These types of  scenarios are best for those strafe duels  
you find in games like Overwatch where the enemy  changes directions rapidly. Being good at reactive  
tracking is a very difficult skill and one that  stresses reading enemy movement more than any  
other scenario type, but it also teaches you to  aim very efficiently: your microadjustments have  
to be fast and precise to get back on target  after a directional change, but you still  
need to be smooth in doing so or else you’ll  find yourself overshooting a lot in games.
Reactive: VT JetTrack
Jettrack is the airborne style of reactive  tracking where you have to be able to react  
to the enemy moving in any possible  direction. Not only is it great for  
games like overwatch where you actually have  these erratically moving airborne targets,  
but it’s also just insanely efficient at targeting  all of those aiming skills mentioned previously.
Quaketrack is the grounded variant of this  category, featuring a target that will  
Reactive: VT QuakeTrack
strafe around you, similar to tracking  duels in any high time-to-kill game.
The new tracking category for season 3 is  Control tracking. It’s a type of scenario  
What is Control Tracking?
that will challenge your well-roundedness,  with its demand for quick reactions to  
directional changes and strong muscle control  to match the speed of a fast moving target. 
Controltrack has a flying target that can  transition from close to long range at high  
Control: VT ControlTrack
speeds. Improving at this scenario will enhance  your ability to combine wrist and arm aim,  
with the target being so erratic yet so fast  moving and including a lot of vertical mobility.
Steadytrack is the slower but more  precise variant of control tracking,  
Control: VT SteadyTrack
with the target being at a longer range but  requiring a higher amount of fine control.
What is Target Switching?
Target switching encompasses our final three  subcategories, where you have an automatic  
weapon and after each target you eliminate, you  must snap as quickly and accurately as you can to  
the next one. While the most obvious application  is for games like Battlefield or CoD, these  
categories are also very efficient at training  flick technique and for target acquisition.
Speed: VT PokeSwitch
Pokeswitch is a speed switching scenario that  
hones in on the precision aspect  of these fast flicks, featuring  
small targets that require you to have a  fine control over where your flicks land.
Speed: VT Temposwitch
Temposwitch has slightly larger targets that  move slowly. This allows you to flick faster  
but requires you to begin tracking  as soon as you land on the target,  
forcing you to employ good flick technique.
Boltswitch is our first evasive switching  scenario that forces you to switch to and track  
Evasive: VT Boltswitch
targets that move more erratically than our speed  switching scenarios. This encourages you to smooth  
out your flicks in order to track these tricky  movements as soon as you acquire new targets.
Dartswitch’s targets move in more  linear paths than Boltswitch but  
Evasive: VT Dartswitch
are placed further apart and feature  more vertical movement. This allows  
you to hone in more on that “flick into  track” transition of target switching.
What is Stability Switching?
Our new target switching category is called  Stability Switching. Designed to be a hybrid  
of speed and evasive switching, it hones in  more on the tracking aspect of switching by  
having a higher time to kill and allows  you to effectively practice tracking  
after a switch without the level of reading  difficulty that comes from evasive switching.
Stability: VT Smoothswitch
Smoothswitch is similar to Boltswitch but has  a larger playfield and targets with slightly  
more HP. This will let you hone in on arm  based flicks that lead into smooth tracking.
Stability: VT Leapswitch
Leapswitch features many targets that  follow an arc based trajectory. This  
makes it very productive for  training the ability to acquire  
and switch to targets that follow this  sort of path in games like The Finals.
That’s all the scenarios we picked out for  Season 3! Now let’s talk about the ranks and  
How do the Voltaic Ranks work?
how they work. We have three difficulties  of scenarios for you to try: Novice,  
Intermediate and Advanced, with each following  difficulty having smaller or faster targets. Each  
of these has four ranks within them that you can  achieve based on your scores on these scenarios!
On top of your scenario specific  ranks, you also get an overall  
rank. Only your best score on any given  subcategory will count towards this rank,  
and your total performance across each of the  subcategories will determine your final rank!  
We use a system called Energy, which lets your  standout scores have a bigger impact on your  
Introduction to Voltaic Point System (Energy)
overall rank than simply meeting the score  requirements for a given rank. For example,  
let’s say you’re going for Diamond overall,  but you’re insane at static clicking and get  
a Masters score. You would only need a few other  Diamond scores in order to get Diamond overall  
instead of having to get a Diamond score on all  the benchmarks. You will also get rewarded for  
being significantly over the threshold for a rank  even if both scores are classified as Diamond.
Using the Voltaic App
You can automatically update and track  your scores and ranks on our website,  
app.voltaic.gg. Just enter in your username,  navigate to the difficulty you’re currently  
progressing on and your scores will be there,  along with whatever rank those scores result in!  
You can also press the play button next to the  scenarios to open up the scenario in aimlabs.
Happy grinding, and join the Voltaic discord  if you have any additional questions!