17 columns x 16 rows pixel grid:

```
33333333333333333 <--row:0, hair column: 0-16
33333333333333333 <--row:1, hair column: 0-16
33333333333333333 <--row:2, hair column: 0-16
33333333333333333 <--row:3, hair column: 0-16
33333333333333333 <--row:4, hair column: 0-16
33333333333333333 <--row:5, hair column: 0-16
24444444144444442 <--row:6, brows column: 1-7, 9-15; border column: 0 & 16
21555551115555512 <--row:7, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:8, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:9, eyes column: 2-6, 10-14; border column: 0 & 16
12111116661111121 <--row:10, nose column: 7-9, 10-14; border column: 1 & 15
11211116661111211 <--row:11, nose column: 7-9, 10-14; border column: 2 & 14
11122222222222111 <--row:12, border column: 3-13
11112777777721111 <--row:13, mouth column: 5-11; border column: 4 & 12
11111277777211111 <--row:14, mouth column: 6-10; border column: 5 & 11
11111122222111111 <--row:15, border column: 6-10
```

1: empty index
2: border outline
3: hair
4: brows
5: eyes
6: nose
7: mouth
















































<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Anime Pixel Face Generator</title>
    <style>
        body { display: flex; flex-direction: column; align-items: center; font-family: Arial, sans-serif; }
        #grid {
            display: inline-block;
            margin-top: 20px;
        }
        .pixel {
            width: 20px;
            height: 20px;
            background-color: white;
            display: inline-block;
            margin: 0;
        }
        .border { background-color: black; }
        .hair { background-color: brown; }
        .brows { background-color: darkgreen; }
        .eyes { background-color: blue; }
        .nose { background-color: peach; }
        .mouth { background-color: red; }
        .empty { background-color: white; }
        button, input { margin-top: 20px; }
    </style>
</head>
<body>
    <div id="grid"></div>
    <input type="range" id="speedSlider" min="20" max="5000" value="500" step="10" />
    <label for="speedSlider">Speed (ms)</label>
    <button onclick="toggleAutoPermutate()">Start/Stop Auto-Permutate</button>

    <script>
        const grid = document.getElementById('grid');
        const speedSlider = document.getElementById('speedSlider');
        let autoPermutateInterval;
        let isAutoPermutating = false;

        // Base structure of the face with feature identifiers
        const baseSchema = [
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "33333333333333333",
            "24444444144444442",
            "21555551115555512",
            "21555551115555512",
            "21555551115555512",
            "12111116661111121",
            "11211116661111211",
            "11122222222222111",
            "11112777777721111",
            "11111277777211111",
            "11111122222111111"
        ];

        // Define color shades for each facial feature
        const hairColors = ['#3B2C30', '#7A4B3A', '#B3543A', '#AA6D4B', '#FFB884'];
        const browColors = ['#4D9B4D', '#2F4D2F', '#2E8B2E', '#1F3A1F'];
        const eyeColors = ['#3B78B2', '#B3C2D9', '#4F8A8B', '#FFD700', '#776C91'];
        const noseColors = ['#ECD09D', '#F2D1A2', '#E9B6A0'];
        const mouthColors = ['#D52B1E', '#A52121', '#E27C80', '#FF6F61'];

        function randomizeFeature(arr) {
            return arr[Math.floor(Math.random() * arr.length)];
        }

        function drawFace() {
            grid.innerHTML = '';  // Clear previous face
            baseSchema.forEach(row => {
                row.split('').forEach(pixel => {
                    const pixelDiv = document.createElement('div');
                    pixelDiv.classList.add('pixel');

                    switch (pixel) {
                        case '2':
                            pixelDiv.classList.add('border'); break;
                        case '3':
                            pixelDiv.classList.add('hair'); pixelDiv.style.backgroundColor = randomizeFeature(hairColors); break;
                        case '4':
                            pixelDiv.classList.add('brows'); pixelDiv.style.backgroundColor = randomizeFeature(browColors); break;
                        case '5':
                            pixelDiv.classList.add('eyes'); pixelDiv.style.backgroundColor = randomizeFeature(eyeColors); break;
                        case '6':
                            pixelDiv.classList.add('nose'); pixelDiv.style.backgroundColor = randomizeFeature(noseColors); break;
                        case '7':
                            pixelDiv.classList.add('mouth'); pixelDiv.style.backgroundColor = randomizeFeature(mouthColors); break;
                        default:
                            pixelDiv.classList.add('empty'); break;
                    }
                    grid.appendChild(pixelDiv);
                });
                // Add a line break after each row to create a 2D effect
                const br = document.createElement('br');
                grid.appendChild(br);
            });
        }

        function autoPermutate() {
            drawFace();
        }

        function toggleAutoPermutate() {
            if (isAutoPermutating) {
                clearInterval(autoPermutateInterval);
            } else {
                const speed = speedSlider.value; // Get the speed from the slider
                autoPermutateInterval = setInterval(autoPermutate, speed);
            }
            isAutoPermutating = !isAutoPermutating;
        }

        // Generate initial face
        drawFace();
    </script>
</body>
</html>























in this specific situation, we having such "chesspieces":

1: empty index
2: border outline
3: hair
4: brows
5: eyes
6: nose
7: mouth

then empty index is empty mazafakin index which leaves that cell empty if some piece is moved, right?

then border outline is something immutable in concept which cannot be overriden with anything, right?

then hair is "H"
then brows is "B"
then eyes is "E"
then nose is "N"
then mouth is "M"

then we do have only 5 movabivable "pieces", right?

then if we imagine:

HHHHH
BBBBB
EEEEE
NNNNN
MMMMM

then:
(H1-B2):
1HHHH
BHBBB
EEEEE
NNNNN
MMMMM

then:
(B3-E4):
1HHHH
BH1BB
EEEBE
NNNNN
MMMMM

then:
(E5-N1):
1HHHH
BH1BB
EEEB1
ENNNN
MMMMM

then:
(N2-M1):
1HHHH
BH1BB
EEEB1
E1NNN
NMMMM


then:
(M4-H4):
1HHMH
BH1BB
EEEB1
E1NNN
NMM1M

and voila!