You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Q:

IOS 6 force device orientation to landscape

I gave an app with say 10 view controllers. I use navigation controller to load/unload them. 
All but one are in portrait mode. Suppose the 7th VC is in landscape. I need it to be presented in landscape when it gets loaded. 
Please suggest a way to force the orientation go from portrait to landscape in IOS 6 (and it will be good to work in IOS 5 as well).
Here is how I was doing it BEFORE IOS 6:
- (void)viewWillAppear:(BOOL)animated {
    [super viewWillAppear:animated];
    UIViewController *c = [[[UIViewController alloc]init] autorelease];
    [self presentModalViewController:c animated:NO];
    [self dismissModalViewControllerAnimated:NO];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

Presenting and dismissing a modal VC was forcing the app to review its orientation, so shouldAutorotateToInterfaceOrientation was getting called.
What I have have tried in IOS 6:
- (BOOL)shouldAutorotate{
    return YES;
}
-(NSUInteger)supportedInterfaceOrientations{
    return UIInterfaceOrientationMaskLandscape;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation{
    return UIInterfaceOrientationLandscapeLeft;
}

On load, the controller keeps staying in portrait. After rotating the device, the orientation changes just ok. But I need to make the controller to rotate automatically to landscape on load, thus the user will have to rotate the device to see the data correctly.
Another problem: after rotating the device back to portrait, the orientation goes to portrait, although I have specified in supportedInterfaceOrientations only UIInterfaceOrientationMaskLandscape. Why it happens?
Also, NONE of above 3 methods are getting called.
Some (useful) data:

In my plist file I have specified 3 orientations - all but upside down.
The project was started in Xcode 4.3 IOS 5. All classes including xibs were created before Xcode 4.5 IOS 6, now I use the last version.
In plist file the status bar is set to visible.
In xib file (the one I want to be in landscape) the status bar is "None", the orientation is set to landscape.

Any help is appreciated. Thanks. 

A:

Ok, folks, I will post my solution.
What I have:

A view based application, with several view controllers. (It was navigation based, but I had to make it view based, due to orientation issues).
All view controllers are portrait, except one - landscapeLeft.

Tasks:

One of my view controllers must automatically rotate to landscape, no matter how the user holds the device. All other controllers must be portrait, and after leaving the landscape controller, the app must force rotate to portrait, no matter, again, how the user holds the device.
This must work as on IOS 6.x as on IOS 5.x

Go!
(Update Removed the macros suggested by @Ivan Vučica)
In all your PORTRAIT view controllers override autorotation methods like this:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
    return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
-(BOOL)shouldAutorotate {
    return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
    return UIInterfaceOrientationMaskPortrait;
}

You can see the 2 approaches: one for IOS 5 and another For IOS 6.
The same for your LANDSCAPE view controller, with some additions and changes: 
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
    [image_signature setImage:[self resizeImage:image_signature.image]];
    return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
-(BOOL)shouldAutorotate {
    return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
    [image_signature setImage:[self resizeImage:image_signature.image]];
    return UIInterfaceOrientationMaskLandscapeLeft;
}

ATTENTION: to force autorotation in IOS 5 you should add this:
- (void)viewDidLoad{
    [super viewDidLoad];
    if ([[[UIDevice currentDevice] systemVersion] floatValue] < 6.0)
        [[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationLandscapeLeft animated:NO];    
}

Analogically, after you leave the LANDSCAPE controller, whatever controller you load, you should force again autorotation for IOS 5, but now you will use UIDeviceOrientationPortrait, as you go to a PORTRAIT controller:
- (void)viewDidLoad{
        [super viewDidLoad];
        if ([[[UIDevice currentDevice] systemVersion] floatValue] < 6.0)
            [[UIApplication sharedApplication] setStatusBarOrientation:UIDeviceOrientationPortrait animated:NO];    
    }

Now the last thing (and it's a bit weird) - you have to change the way you switch from a controller to another, depending on the IOS:
Make an NSObject class "Schalter" ("Switch" from German). 
In Schalter.h say:
#import <Foundation/Foundation.h>

@interface Schalter : NSObject
+ (void)loadController:(UIViewController*)VControllerToLoad andRelease:(UIViewController*)VControllerToRelease;
@end

In Schalter.m say:
#import "Schalter.h"
#import "AppDelegate.h"

@implementation Schalter
+ (void)loadController:(UIViewController*)VControllerToLoad andRelease:(UIViewController*)VControllerToRelease{

    //adjust the frame of the new controller
    CGRect statusBarFrame = [[UIApplication sharedApplication] statusBarFrame];
    CGRect windowFrame = [[UIScreen mainScreen] bounds];
    CGRect firstViewFrame = CGRectMake(statusBarFrame.origin.x, statusBarFrame.size.height, windowFrame.size.width, windowFrame.size.height - statusBarFrame.size.height);
    VControllerToLoad.view.frame = firstViewFrame;

    //check version and go
    if (IOS_OLDER_THAN_6)
        [((AppDelegate*)[UIApplication sharedApplication].delegate).window addSubview:VControllerToLoad.view];
    else
        [((AppDelegate*)[UIApplication sharedApplication].delegate).window setRootViewController:VControllerToLoad];

    //kill the previous view controller
    [VControllerToRelease.view removeFromSuperview];
}
@end

NOW, this is the way you use Schalter ( suppose you go from Warehouse controller to Products controller ) :
#import "Warehouse.h"
#import "Products.h"

@implementation Warehouse
Products *instance_to_products;

- (void)goToProducts{
    instance_to_products = [[Products alloc] init];
    [Schalter loadController:instance_to_products andRelease:self];
}

bla-bla-bla your methods

@end

Of course you must release instance_to_products object:
- (void)dealloc{
     [instance_to_products release];
     [super dealloc];
}

Well, this is it. Don't hesitate to downvote, I don't care. This is for the ones who are looking for solutions, not for reputation. 
Cheers!
Sava Mazare.

A:

This should work, it's similar to the pre-iOS 6 version, but with a UINavigationController:
UIViewController *portraitViewController = [[UIViewController alloc] init];
UINavigationController* nc = [[UINavigationController alloc] initWithRootViewController:portraitViewController];
[self.navigationController presentModalViewController:nc animated:NO];
[self.navigationController dismissModalViewControllerAnimated:NO];

I'm calling this before I'm pushing the next UIViewController. It will force the next pushed UIViewController to be displayed in Portrait mode even if the current UIViewController is in Landscape (should work for Portrait to Landscape too). Works on iOS 4+5+6 for me.

A:

I think that best solution is to stick to official apple documentation. So according to that I use following methods and everything is working very well on iOS 5 and 6. 
In my VC I override following methods:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}

Methods for iOS 6, first method returns supported orientation mask (as their name indicate)
-(NSUInteger)supportedInterfaceOrientations{

    return UIInterfaceOrientationMaskPortrait;
}

second one thats tells your VC which is preferred interface orientation when VC is going to be displayed. 
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
    return UIInterfaceOrientationPortrait;
}

Just change Portrait for orientation that you want ;)
This solution is working smooth, I don't like the idea of creating macros and other stuff, that goes around this simple solution. 
Hope this help...