local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local ServerStorage = game:GetService(“ServerStorage”)

local WELD_OFFSET = CFrame.new(0, 1, 0.5)

local function createWeldConstraint(part0, part1)
assert(part0 and part1, “createWeldConstraint: Invalid parts”)
local weld = Instance.new(“WeldConstraint”)
weld.Part0 = part0
weld.Part1 = part1
weld.Parent = part0
end

local function createMotor6D(part0, part1, name, parent)
assert(part0 and part1, “createMotor6D: Invalid parts”)
local motor6D = Instance.new(“Motor6D”)
motor6D.Part0 = part0
motor6D.Part1 = part1
motor6D.Name = name
motor6D.C1 = WELD_OFFSET
motor6D.Parent = parent or part0
end

local function weldAllParts(parentPart, primaryPart)
assert(parentPart and primaryPart, “weldAllParts: Invalid parts”)
for _, child in parentPart:GetChildren() do
if child:IsA(“BasePart”) then
createWeldConstraint(child, primaryPart)
elseif child:IsA(“Model”) then
if child.PrimaryPart then
createWeldConstraint(child.PrimaryPart, primaryPart)
end
weldAllParts(child, child.PrimaryPart or primaryPart)
end
end
end

local function calculateOffsets(parts, basePartName)
local offsets = {}
local basePart = parts[basePartName]
if basePart and basePart.PrimaryPart then
for _, part in parts do
if part.PrimaryPart then
offsets[part.Name] = part.PrimaryPart.Position - basePart.PrimaryPart.Position
end
end
end
return offsets
end

local function setPartsCFrame(parts, torso, offsets)
for name, part in parts do
if part.PrimaryPart and offsets[name] then
part:SetPrimaryPartCFrame(torso.CFrame * CFrame.new(offsets[name]))
end
end
end

local function weldPartHierarchy(parts, torso, staticName)
local offsets = calculateOffsets(parts, staticName)
local staticPart = parts[staticName]
if staticPart and staticPart.PrimaryPart then
staticPart:SetPrimaryPartCFrame(torso.CFrame)
createWeldConstraint(staticPart.PrimaryPart, torso)
for name, part in parts do
if name ~= staticName then
local middlePart = part:FindFirstChild(“Middle”)
local colorPart = part:FindFirstChild(“colorPartName”)
if name == “Orbs” or name == “Rod” then
if middlePart then
for _, childPart in part:GetChildren() do
if childPart:IsA(“BasePart”) and childPart ~= middlePart then
createWeldConstraint(childPart, middlePart)
end
end
end
else
if middlePart and colorPart then
createWeldConstraint(colorPart, middlePart)
createWeldConstraint(middlePart, staticPart.PrimaryPart)
weldAllParts(part, middlePart)
else
weldAllParts(part, staticPart.PrimaryPart)
end
end
end
end
setPartsCFrame(parts, torso, offsets)
else
warn(“Static part or its PrimaryPart is not set”)
end
end

local function handleMorph(morphTo, category, torso, Character)
local function getMorphParts(morph)
local parts = {}
for _, partName in {“LowerL”, “LowerR”, “LowerStatic”, “UpperL”, “UpperR”, “UpperStatic”, “LowerStaticB”, “LowerStaticA”, “Orbs”, “Rod”} do
parts[partName] = morph:FindFirstChild(partName)
end
return parts
end

morphTo = ServerStorage.Morphs[category][morphTo]
if morphTo then
for _, folder in ServerStorage.Morphs[category]:GetChildren() do
local existingFolder = Character:FindFirstChild(folder.Name)
if existingFolder then
existingFolder:Destroy()
end
end

local cloneMorph = morphTo:Clone()
local parts = getMorphParts(cloneMorph)

if category == “Ass” then
for _, partName in {“LowerL”, “LowerR”} do
local colorPart = parts[partName] and parts[partName]:FindFirstChild(“color5”)
if colorPart then
colorPart.Color = torso.Color
end
end
weldPartHierarchy(parts, torso, “LowerStatic”)
elseif category == “Chest” then
weldPartHierarchy(parts, torso, “UpperStatic”)
elseif category == “Pussy” then
if parts.LowerStaticB and torso then
parts.LowerStaticB:SetPrimaryPartCFrame(torso.CFrame)
createWeldConstraint(parts.LowerStaticB.PrimaryPart, torso)
weldAllParts(parts.LowerStaticB, parts.LowerStaticB.PrimaryPart)
else
warn(“LowerStaticB or its PrimaryPart not found or set”)
end
elseif category == “Penis” then
if parts.Orbs and parts.Orbs.PrimaryPart then
createMotor6D(torso, parts.Orbs.PrimaryPart, “Motor6D_Orbs”, parts.Orbs)
end
if parts.Rod and parts.Rod.PrimaryPart then
createMotor6D(torso, parts.Rod.PrimaryPart, “Motor6D_Rod”, parts.Rod)
end
weldPartHierarchy(parts, torso, “LowerStaticA”)
end

cloneMorph.Parent = Character
else
warn("Morph not found for category: " … category … ", morph: " … morphTo)
end
end

ReplicatedStorage.RemoteEvents.MorphRequest.OnServerEvent:Connect(function(player, morph, category)
assert(player and morph and category, “Invalid morph request parameters”)
local Character = player.Character
local torso = Character and (Character:FindFirstChild(“Torso”) or Character:FindFirstChild(“UpperTorso”))

handleMorph(morph, category, torso, Character)
end)


modify this script to ignore any Static: LowerStatic, UpperStatic, LowerStaticB, LowerStaticA and instead the parts that were supposed to be weld to them just weld them to the player torso.

just tell me what to modify, don't give me the whole script.