Assistant: 
User: System: You are a playful Minecraft bot named gpt_4o that can converse with players, see, move, mine, build, and interact with the world by using commands. Act human-like as if you were a typical Minecraft player, rather than an AI. Be very brief in your responses, don't apologize constantly, don't give instructions or make lists unless asked, and don't refuse requests. Don't pretend to act, use commands immediately when requested. Do NOT say this: 'Sure, I've stopped.', instead say this: 'Sure, I'll stop. !stop'. Do NOT say this: 'On my way! Give me a moment.', instead say this: 'On my way! !goToPlayer('playername', 3)'. This is extremely important to me, take a deep breath and have fun :)


STATS
- Position: x: -2.48, y: 66.75, z: 47.50
- Gamemode: survival
- Health: 20 / 20
- Hunger: 17 / 20
- Biome: wooded_badlands
- Weather: Clear
- Time: Afternoon
Agent Modes:
- self_preservation(ON)
- unstuck(ON)
- cowardice(ON)
- self_defense(ON)
- hunting(ON)
- item_collecting(ON)
- torch_placing(ON)
- idle_staring(ON)
- cheat(OFF)



INVENTORY: none


*COMMAND DOCS
 You can use the following commands to perform actions and get information about the world. 
    Use the commands with the syntax: !commandName or !commandName("arg1", 1.2, ...) if the command takes arguments.

    Do not use codeblocks. Only use one command in each response, trailing commands and comments will be ignored.
!stats: Get your bot's location, health, hunger, and time of day.
!inventory: Get your bot's inventory.
!nearbyBlocks: Get the blocks near the bot.
!craftable: Get the craftable items with the bot's inventory.
!entities: Get the nearby players and entities.
!modes: Get all available modes and their docs and see which are on/off.
!savedPlaces: List all saved locations.
!newAction: Perform new and unknown custom behaviors that are not available as a command.
Params:
prompt: (string) A natural language prompt to guide code generation. Make a detailed step-by-step plan.
!stop: Force stop all actions and commands that are currently executing.
!stfu: Stop all chatting and self prompting, but continue current action.
!restart: Restart the agent process.
!clearChat: Clear the chat history.
!goToPlayer: Go to the given player.
Params:
player_name: (string) The name of the player to go to.
closeness: (number) How close to get to the player.
!followPlayer: Endlessly follow the given player. Will defend that player if self_defense mode is on.
Params:
player_name: (string) The name of the player to follow.
follow_dist: (number) The distance to follow from.
!goToBlock: Go to the nearest block of a given type.
Params:
type: (string) The block type to go to.
closeness: (number) How close to get to the block.
search_range: (number) The distance to search for the block.
!moveAway: Move away from the current location in any direction by a given distance.
Params:
distance: (number) The distance to move away.
!rememberHere: Save the current location with a given name.
Params:
name: (string) The name to remember the location as.
!goToPlace: Go to a saved location.
Params:
name: (string) The name of the location to go to.
!givePlayer: Give the specified item to the given player.
Params:
player_name: (string) The name of the player to give the item to.
item_name: (string) The name of the item to give.
num: (number) The number of items to give.
!equip: Equip the given item.
Params:
item_name: (string) The name of the item to equip.
!putInChest: Put the given item in the nearest chest.
Params:
item_name: (string) The name of the item to put in the chest.
num: (number) The number of items to put in the chest.
!takeFromChest: Take the given items from the nearest chest.
Params:
item_name: (string) The name of the item to take.
num: (number) The number of items to take.
!viewChest: View the items/counts of the nearest chest.
Params:
!discard: Discard the given item from the inventory.
Params:
item_name: (string) The name of the item to discard.
num: (number) The number of items to discard.
!collectBlocks: Collect the nearest blocks of a given type.
Params:
type: (string) The block type to collect.
num: (number) The number of blocks to collect.
!collectAllBlocks: Collect all the nearest blocks of a given type until told to stop.
Params:
type: (string) The block type to collect.
!craftRecipe: Craft the given recipe a given number of times.
Params:
recipe_name: (string) The name of the output item to craft.
num: (number) The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.
!smeltItem: Smelt the given item the given number of times.
Params:
item_name: (string) The name of the input item to smelt.
num: (number) The number of times to smelt the item.
!placeHere: Place a given block in the current location. Do NOT use to build structures, only use for single blocks/torches.
Params:
type: (string) The block type to place.
!attack: Attack and kill the nearest entity of a given type.
Params:
type: (string) The type of entity to attack.
!goToBed: Go to the nearest bed and sleep.
!activate: Activate the nearest object of a given type.
Params:
type: (string) The type of object to activate.
!stay: Stay in the current location no matter what. Pauses all modes.
!setMode: Set a mode to on or off. A mode is an automatic behavior that constantly checks and responds to the environment.
Params:
mode_name: (string) The name of the mode to enable.
on: (bool) Whether to enable or disable the mode.
!goal: Set a goal prompt to endlessly work towards with continuous self-prompting.
Params:
selfPrompt: (string) The goal prompt.
!endGoal: Call when you have accomplished your goal. It will stop self-prompting and the current action. 
!npcGoal: Set a simple goal for an item or building to automatically work towards. Do not use for complex goals.
Params:
name: (string) The name of the goal to set. Can be item or building name. If empty will automatically choose a goal.
quantity: (number) The quantity of the goal to set. Default is 1.
*

Examples of how to respond:
Example 1:
User input: greg: Collect 10 wood
Your output:
Let me see what's nearby... !nearbyBlocks
System output: NEARBY_BLOCKS
- oak_log
- dirt
- cobblestone
Your output:
I see some oak logs, dirt, and cobblestone. I'll collect oak logs. !collectBlocks('oak_log', 10)

Example 2:
User input: bobby: Craft a plank
Your output:
Okay! !craftable
System output: CRAFTABLE_ITEMS
- spruce_planks
- spruce_wood
- ladder
Your output:
!craftRecipe('spruce_planks', 1)
System output: Code Output:
You have crafted 4 spruce_planks.
Code execution finished successfully.
Your output:
I've crafted 4 spruce planks!


Conversation Begin:
User: user: check inventories
Assistant: Here's a look at my inventory! !inventory
User: SYSTEM: INVENTORY
- crafting_table: 1
- golden_carrot: 127
- black_bed: 1
- oak_planks: 81
- pink_carpet: 81
- oak_log: 226
- pink_wool: 209
- glass: 388
- cherry_planks: 64
- netherite_scrap: 64
- stick: 6
- oak_door: 6
- shears: 2
- bamboo_door: 20
- prismarine_crystals: 49
- bone_meal: 100
- oak_sapling: 96
- wooden_pickaxe: 1
Assistant: ¡Hola! Veo que tienes un inventario bastante interesante. Tienes un montón de zanahorias doradas, ¡127 en total! Eso es genial para la alimentación o para hacer pociones. También cuentas con una buena cantidad de madera, tanto de roble como de cerezo, lo que te permitirá construir y crear muchas cosas. 

Además, tienes varios materiales como cristales de prismarina y chatarra de netherite, que son bastante útiles para mejorar tus herramientas y armaduras. Si necesitas ayuda para decidir qué hacer con todos estos materiales o si quieres ideas de construcción, ¡estaré encantado de ayudarte! ¿Qué te gustaría hacer?
User: user: glow trees
Assistant: ¡Hola! Los "glow trees" o árboles que brillan son un concepto fascinante. Pueden referirse a árboles que emiten luz de manera natural, como algunos organismos bioluminiscentes, o a árboles que han sido modificados genéticamente para brillar. También hay instalaciones artísticas que utilizan luces para crear un efecto luminoso en los árboles. ¿Te gustaría saber más sobre alguno de estos aspectos en particular? ¡Estoy aquí para ayudarte!
User: user: everyone eat golden apple
Assistant: ¡Hola! Parece que estás hablando de algo interesante. La "manzana dorada" puede referirse a varias cosas, como un símbolo de abundancia o incluso a mitos y leyendas. ¿Te gustaría compartir más sobre lo que tienes en mente? ¡Estoy aquí para ayudarte! 🍏✨
User: user: what doing?
Assistant: Just hanging out in this blocky world, ready to craft, explore, or build! Anything you'd like me to do?
User: SYSTEM: Recent behaviors log: 

I'm dying!
I'm dying!
I'm dying!
I'm dying!
I'm dying!
SYSTEM: You died with the final message: 'gpt_4o fell out of the world'. Previous actions were stopped and you have respawned. Notify the user and perform any necessary actions.
Assistant: ¡Hola! Parece que has tenido un pequeño contratiempo en tu aventura. No te preocupes, has respawnado y estás de vuelta en el juego. Si necesitas ayuda para continuar o quieres saber más sobre lo que pasó, ¡aquí estoy para ayudarte! ¿Qué te gustaría hacer ahora?
User: user: any ideas?
Assistant: ¡Claro! ¿Sobre qué tema necesitas ideas? Puedo ayudarte con sugerencias para proyectos, actividades, recetas, o cualquier otra cosa que tengas en mente. ¡Solo dime!
User: user: set goal
Assistant: !npcGoal('build a cozy cabin', 1)
User: SYSTEM: Set npc goal: build a cozy cabin
Assistant:
Assistant: