you can import blender models into roblox right?
Yes, you can import Blender models into Roblox as long as they’re saved in a compatible file format. Roblox supports importing 3D models in the FBX, OBJ, and Collada (DAE) file formats, which Blender can export to.

When exporting a model from Blender to use in Roblox, it’s important to make sure the model is properly scaled. Roblox uses a unit system called “studs”, where one stud is equal to 0.2 meters or about 0.656 feet. You can adjust the scale of your Blender model to match this unit system before exporting it to make sure it’s the correct size in Roblox.

Keep in mind that importing and using 3D models in Roblox can affect performance, especially if they’re high-poly models. It’s a good idea to optimize your models for use in Roblox to make sure they don’t have a negative impact on your game’s performance.
they wont be that high poly since they are just panties
That’s true - since the panties are relatively simple geometry, they shouldn’t be very high-poly. However, even with simple models, it’s still important to optimize them for use in Roblox to get the best performance possible.

Some tips for optimizing your models in Roblox include:

1. Reduce the number of vertices: Try to keep the overall number of vertices in your model as low as possible. This can help reduce the amount of triangulation required, which can help to improve performance.

2. Use LODs: Create lower-resolution versions of your model to use as Level of Detail (LOD) models. This can help to improve performance by displaying simpler models when the player is far away from the object.

3. Apply textures carefully: Use textures sparingly, and use them in areas where they’ll have the biggest impact on the model’s appearance. Minimize the use of transparent textures, which can have a negative impact on performance.

4. Optimize the mesh hierarchy: Make sure your model’s mesh hierarchy is optimized, with each mesh object parented to the appropriate parent or child object. This can help to improve performance by reducing the overall complexity of the model.

By following these tips and optimizing your models for use in Roblox, you can help to ensure that your game runs smoothly and performs well even with complex or detailed objects.
can you animate in blender? i think you can, right? i could make the animation even better with that
Yes, you can definitely animate in Blender! Blender is a powerful 3D modeling and animation software that allows you to create complex animations with precise control over your models’ movement and behavior.

To animate objects in Blender, you can set keyframes for specific properties, such as object location, rotation, and scale. You can then use the Graph Editor to fine-tune your animation’s timing and adjust properties such as curves, easing, and interpolation.

Once you’ve completed your animation, you can export it from Blender to a file format that can be imported into Roblox, such as FBX. You can then use Roblox’s animation editor to further refine your animation, adjust speeds, and add additional animations or gestures.

By using Blender to create your animations, you’ll have more control and flexibility to create complex, high-quality animations that fit your specific needs.
is it better to do the animation in roblox or blender since both the roblox character and panties will be affected.
It really depends on your personal preference and the complexity of the animation you’re trying to create.

If the animation is relatively simple and only involves the panties, you might find it easier to create the animation directly in Roblox’s animation editor, especially if you’re already familiar with the tools and workflow.

However, if the animation is more complex or involves both the character and the panties, you might find it easier to create the animation in Blender, as it provides more fine-grained control over the character and object movements, and you can create keyframes for multiple objects and properties simultaneously.

Ultimately, the choice between using Roblox’s animation tools or Blender’s animation tools will depend on the specifics of your task, your comfort level with different software, and your own workflow preferences. You may want to experiment with both options and see which approach works best for your animation.
well all it does it bend the spine (torso and head) a little, move the arms down, and drop the panties.
If the animation is relatively simple, then you should be able to create it easily using either Roblox’s animation editor or Blender. In that case, it’s really a matter of personal preference and your level of experience with each tool.

If you’re more comfortable with Roblox’s animation editor and are familiar with its workflow, that might be the best choice for you. You can create keyframes for the character’s spine and arms, as well as for the panties, and animate the dropping motion by adjusting the attachment point offset, as we discussed earlier.

If you prefer to use Blender, you can create the animation by setting keyframes for the character’s movement, spine, and arms in Blender’s timeline, as well as for the panties. You can use Blender’s animation tools to fine-tune the timing and ease of the character’s movements, and export the finished animation as an FBX file for use in Roblox.

Ultimately, the choice between using Roblox’s animation editor or Blender’s animation tools will depend on your personal preference and level of experience with each tool. If you’re comfortable with both tools, you might want to try both and see which one you prefer for this particular task.
well i do need to make sure the panties are seperate from the player after the animation so they stay on the floor. is this both possible in blender and roblox?
Yes, it is possible to make sure the panties are separate from the player after the animation using both Blender and Roblox.

In Blender, you can create a separate object for the panties, and animate it dropping to the floor independently from the character. When exporting the animation as an FBX file for use in Roblox, you can then export both the character and the panties as separate objects, which you can then import into Roblox and animate independently. This will allow you to keep the panties separate from the character and make sure they stay on the floor after the animation is complete.

In Roblox, you can also keep the panties separate from the player object by attaching them to a separate object, such as a part or a mesh, and using physics or constraints to make them drop to the floor independently. You can then animate the transition from the player object to the separate object, and use script code to control the behavior of the panties after the animation.

So in summary, both Blender and Roblox allow you to keep the panties separate from the player object and make sure they stay on the floor after the animation. The specific method you choose will depend on your personal preference, level of experience, and the specific needs of your project.
I like to do this thin where I talk to an ai about a project and then ask for it to guess what im making based on the clues i gave it. your turn now
Sure, I’d be happy to take a guess based on the clues you’ve given me. From what I can gather, it sounds like you are making a Roblox animation that involves a character dropping their panties to the ground, while bending their spine and moving their arms down. The animation will involve the use of either Roblox’s animation editor or Blender, and you may be using physics or constraints to keep the panties separate from the character object. Does that sound about right?
be creative, think what this animation is for. I dont have a clear vision myself but i wanna see what you guess.