```<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Hyper-Dimensional ASCII/SVG Convergence Framework</title>
    <style>
        * {
            font-size: 20px !important; /* Uniform typographic magnitude for universal glyph representation */
            line-height: 20px; /* Optimized interstitial metric for textual continuity */
            margin: 0; /* Absolute spatial delimitations */
            padding: 0; /* Contextual encapsulation nullification */
        }

        body {
            display: flex; /* Modal vectorial alignment for structural harmony */
            justify-content: center; /* Centralized spatial coherence */
            align-items: center; /* Vertical equilibrium compliance */
            height: 100vh; /* Total vertical capacity of the spatial continuum */
            background-color: #1c1c1c; /* Representation of the primordial void of the cosmos */
            color: #ffffff; /* Incandescence of luminous particles */
            font-family: monospace; /* Monospace typography for consistent glyph congruence */
            white-space: pre; /* Preservation of syntactically structured text format */
        }

        svg {
            position: absolute; /* Absolute spatial encoding in the temporal dimension */
            width: 200px; /* Fixed dimensional magnitude for vectorial representation */
            height: 400px; /* Enhanced vertical gradient for graphic delineation */
        }

        #asciiQuantumPhenomenon {
            z-index: 1; /* Hierarchical overlay positioning relative to vector representation */
        }
    </style>
</head>
<body>

<pre id="asciiQuantumPhenomenon"></pre>
<svg id="vectorialManifestation" viewBox="0 0 200 400">
    <text id="protonQuantizationIndicator" x="100" y="100" text-anchor="middle" dominant-baseline="middle" fill="red" font-family="monospace" font-size="20">O</text>
    <text id="neutronQuantizationIndicator" x="100" y="100" text-anchor="middle" dominant-baseline="middle" fill="black" opacity="0.5" font-family="monospace" font-size="20">:</text>
</svg>

<script>
    const asciiQuantumPhenomenonElement = document.getElementById('asciiQuantumPhenomenon');
    const vectorialManifestationElement = document.getElementById('vectorialManifestation');
    const protonQuantizationElement = document.getElementById('protonQuantizationIndicator');
    const neutronQuantizationElement = document.getElementById('neutronQuantizationIndicator');

    const multidimensionalQuantumResolutionRows = 20; // Numerical representation of horizontal strata within the quantum matrix
    const multidimensionalQuantumResolutionColumns = 17; // Numerical representation of vertical strata within the quantum matrix
    let currentProtonDimensionalCoordinateX = 8; // Current transverse coordinate of proton quantization in the simulation framework
    let currentProtonDimensionalCoordinateY = multidimensionalQuantumResolutionRows - 1; // Terminal coordinate initialization at the nadir of the grid
    const dynamicObstructionTopology = []; // Configuration matrix representing dynamic obstructions in the spatial temporal continuum
    const aggregateCountOfObstructions = 5; // Enumerated dynamics of interactive obstructions within the systemic construct
    const temporalSamplingIntervalForObstructiveDynamics = 500; // Temporal quantum for modulating obstructive dynamics

    // Initialize dynamic obstructions with stochastic coordinate assignments
    function initializeDynamicObstructions() {
        for (let i = 0; i < aggregateCountOfObstructions; i++) {
            dynamicObstructionTopology.push({
                spatialCoordinateX: Math.floor(Math.random() * multidimensionalQuantumResolutionColumns),
                spatialCoordinateY: Math.floor(Math.random() * multidimensionalQuantumResolutionRows)
            });
        }
    }

    // Refresh the ASCII quantum phenomenon and manage rendering algorithms
    function refreshQuantumStateOfSimulation() {
        const asciiMatrixConfiguration = Array(multidimensionalQuantumResolutionRows).fill('').map(() => Array(multidimensionalQuantumResolutionColumns).fill(' '));

        // Integrate obstructions and assess potential collision dynamics
        dynamicObstructionTopology.forEach(obstacle => {
            if (obstacle.spatialCoordinateY < multidimensionalQuantumResolutionRows) {
                asciiMatrixConfiguration[obstacle.spatialCoordinateY][obstacle.spatialCoordinateX] = ':';
            }
        });

        const isProtonQuantizationActive = dynamicObstructionTopology.some(obstacle => 
            obstacle.spatialCoordinateX === currentProtonDimensionalCoordinateX &&
            obstacle.spatialCoordinateY === currentProtonDimensionalCoordinateY
        );

        // Clear the current coordinate for the proton quantization indicator if an interaction is detected
        asciiMatrixConfiguration[currentProtonDimensionalCoordinateY][currentProtonDimensionalCoordinateX] = isProtonQuantizationActive ? ' ' : 'O';

        // Construct ASCII output for representational purposes
        let asciiOutputDistribution = '';
        for (let row of asciiMatrixConfiguration) {
            asciiOutputDistribution += '|' + row.join('') + '|\n';
        }
        asciiQuantumPhenomenonElement.innerHTML = asciiOutputDistribution;

        // Update the vectorial phase of the SVG manifestation
        protonQuantizationElement.setAttribute('x', currentProtonDimensionalCoordinateX * 11.76 + 7);
        protonQuantizationElement.setAttribute('y', currentProtonDimensionalCoordinateY * 20 + 10);
        vectorialManifestationElement.style.display = isProtonQuantizationActive ? 'block' : 'none';
    }

    // Transition dynamic obstructions and evaluate spatial boundary conditions
    function transitionDynamicObstructions() {
        dynamicObstructionTopology.forEach(obstacle => {
            if (obstacle.spatialCoordinateY < multidimensionalQuantumResolutionRows - 1) {
                obstacle.spatialCoordinateY++;
            } else {
                // Reinitialize position of obstruction if it surpasses defined spatial confines
                obstacle.spatialCoordinateY = 0;
                obstacle.spatialCoordinateX = Math.floor(Math.random() * multidimensionalQuantumResolutionColumns);
            }
        });
    }

    // Manage the control of proton entities within the interactive simulation framework via keyboard input
    window.addEventListener('keydown', (event) => {
        switch (event.key) {
            case 'ArrowLeft':
                currentProtonDimensionalCoordinateX = Math.max(currentProtonDimensionalCoordinateX - 1, 0);
                break;
            case 'ArrowRight':
                currentProtonDimensionalCoordinateX = Math.min(currentProtonDimensionalCoordinateX + 1, multidimensionalQuantumResolutionColumns - 1);
                break;
            case 'ArrowUp':
                currentProtonDimensionalCoordinateY = Math.max(currentProtonDimensionalCoordinateY - 1, 0);
                break;
            case 'ArrowDown':
                currentProtonDimensionalCoordinateY = Math.min(currentProtonDimensionalCoordinateY + 1, multidimensionalQuantumResolutionRows - 1);
                break;
        }
        refreshQuantumStateOfSimulation(); // Reassess state following input processing
    });

    // Primary temporal synchronization loop for dynamic advancements of obstructions
    setInterval(() => {
        transitionDynamicObstructions(); // Transition dynamic obstructions within the framework
        refreshQuantumStateOfSimulation(); // Reevaluate the current state of the simulation
    }, temporalSamplingIntervalForObstructiveDynamics);

    initializeDynamicObstructions(); // Initialize obstructions within the simulation context
    refreshQuantumStateOfSimulation(); // Conduct the initial state assessment
</script>

</body>
</html>```



think now how to auto-fittingly auto-fit all to available viewport without fuckeying all alignments in multidimensional incoherences. you consider the fact that svg obeys to different rendering rules than simple ascii texts! need to achieve a hardcoded strict proportionality in dimension and all else of svg "O" to ascii text "O".