How familiar are you with Pathfinder 1e’s SRD and other OGL materials? all of the SRD and OGL Pathfinder 1e materials came out before 2020, so I’m sure that you should know most of its materials.

I am curious about a specific SRD OGL material for the alternate magic system found in Pathfinder 1e, called “words of power”

Let me remind you about some of the words of powers effect words.

Effect Words of Power:

Accelerate (time)
- Draconic: “Zataxar” (from “zat,” meaning “quick,” and “axar,” implying a temporal aspect)
- Elvish: “Tiriador” (combining “tiria,” which suggests “speed,” with “dor,” signifying “passing” in terms of time)
- Dwarven: “Fastok” (using “fast,” reflecting swiftness, and “tok,” which indicates a measure of time)

Acid Burn (acid)
- Draconic: “Krethiz” (from “kreth,” meaning “corrosion,” and “iz,” denoting immediacy or eruption)
- Elvish: “Sarnoë” (with “sarn” related to “acid” and “oë” symbolizing a minor effect or interaction)
- Dwarven: “Roknid” (combining “rokn,” which implies erosion, with “id,” indicating an event)

Acid Wave (acid)
- Draconic: “Theskrix” (from “thesk,” suggesting “surge” or “wave,” and “rix,” for corrosive properties)
- Elvish: “Gelunir” (merging “gelu,” reminiscent of “flow,” and “nir,” connoting fluidity or wave-like motion)
- Dwarven: “Acidak” (using “acid,” a direct reference to acidity, and “ak,” signifying a moving mass)

Alignment Assault (alignment)
- Draconic: “Ethykorr” (from “ethyk,” for “moral” or “ethical alignment,” and “orr,” alluding to aggression or attack)
- Elvish: “Anarya” (combining “anar,” which could be taken as “path,” with “ya,” indicating an action or course)
- Dwarven: “Throngnid” (using “throng,” to denote union or alliance, and “nid,” to suggest a strike or impact)

Alignment Aura (alignment)
- Draconic: “Vorthekun” (from “vorth,” for “order” or “harmony,” and “ekun,” implying an enveloping presence)
- Elvish: “Elenath” (combining “elen,” suggesting “star,” often a symbol of guidance or fate, with “ath,” denoting surrounding energy)
- Dwarven: “Gimbarkul” (using “gimb,” indicating structure or law, and “arkul,” for a radiating effect)

Alignment Shield (alignment)
- Draconic: “Morthokar” (from “morth,” meaning “defend,” and “okar,” for ethical or moral structure)
- Elvish: “Variel” (combining “var,” which can symbolize protection, with “iel,” a suffix that might suggest a magical or ethereal nature)
- Dwarven: “Dvangor” (using “dv,” suggestive of defending, and “angor,” which implies solidity or reliability)

Altered Form (change)
- Draconic: “Ghahvith” (from “ghah,” meaning “alter” or “shift,” and “vith,” connoting shape or form)
- Elvish: “Elestir” (merging “ele,” relating to transformation, with “stir,” meaning dimension or appearance)
- Dwarven: “Rungmar” (using “rung,” suggesting change, and “mar,” for body or being)

Ball Lightning (electricity)
- Draconic: “Ghaelekth” (from “ghae,” denoting a spherical form, and “lekth,” for lightning or static discharge)
- Elvish: “Celebnar” (combining “celeb,” which could mean “silver,” a conductor, with “nar,” implying energy or force)
- Dwarven: “Kuldrak” (using “kuld,” loosely related to energy or power, and “drak,” resembling a ball or sphere)

Beacon (divination)
- Draconic: “Aurithar” (from “auri,” for light or illumination, and “thar,” suggesting guidance or revelation)
- Elvish: “Caladon” (combining “calad,” meaning light, with “on,” for source or origin)
- Dwarven: “Barnstok” (using “barn,” evoking the idea of a signal, and “stok,” denoting solidity or fixed location)

Bestial Form (change)
- Draconic: “Behestrux” (from “behes,” relating to beasts or primal nature, and “trux,” for physique or shape)
- Elvish: “Faenar” (merging “fae,” reminiscent of wildness or the untamed, with “nar,” for aspect or guise)
- Dwarven: “Durnvol” (using “durn,” implying something sturdy or enduring, and “vol,” for form or frame)

Blade Wall (wall)
- Draconic: “Mejivahr” (from “meji,” for “blade,” and “vahr,” implying a solid or continuous surface)
- Elvish: “Maethor” (combining “maeth,” meaning “sharp,” with “or,” denoting a large structure or barrier)
- Dwarven: “Skalgrod” (using “skal,” associated with cutting edges, and “grod,” for a protective structure)

Bleeding Wounds (wounding)
- Draconic: “Sangruvix” (from “sangru,” suggesting “blood,” and “vix,” implying violence or injury)
- Elvish: “Naurlaure” (merging “naur,” indicating fire or pain, with “laure,” relating to golden or valuable, hinting at lifeblood)
- Dwarven: “Hemkrag” (using “hem,” from hemoglobin for blood, and “krag,” indicating affliction or wounding)

Blind (power)
- Draconic: “Ceptyrax” (from “cept,” meaning “sight,” and “yrax,” indicating negation or removal)
- Elvish: “Haudhlos” (combining “haudh,” for “veiled,” with “los,” symbolizing light or vision)
- Dwarven: “Ruhmvald” (using “ruhm,” related to darkness, and “vald,” implying dominance or control)

Blizzard (weather)
- Draconic: “Boravex” (from “bora,” suggesting “fierce,” and “vex,” for winter or cold)
- Elvish: “Nimphele” (merging “nimph,” meaning “white” or “pure,” with “hele,” for cover or concealment, reflecting heavy snow)
- Dwarven: “Snjokol” (using “snjo,” from the Old Norse for snow, and “kol,” indicating intensity or encompassing nature)

Borrow Future (time)
- Draconic: “Ixivron” (from “ix,” implying “loan” or “borrow,” and “ivron,” suggesting the future or what is to come)
- Elvish: “Amarpresta” (combining “amar,” meaning “day,” with “presta,” for loan or advance)
- Dwarven: “Vilkomor” (using “vilko,” for “promise” or “pledge,” and “mor,” for “destiny” or the future)

Burning Flash (fire)
- Draconic: “Pyroscint” (from “pyro,” for “fire,” and “scint,” suggesting a spark or sudden glow)
- Elvish: “Rúmilaurë” (merging “rúmi,” meaning “blazing” or “fiery,” with “laurë,” for “light” or “flash”)
- Dwarven: “Glutglim” (using “glut,” indicating intense heat, and “glim,” meaning a brief flash)

Burning Light Light
- Draconic: “Fyrglare” (from “fyr,” meaning “flame,” and “glare,” denoting a piercing light)
- Elvish: “Calaureol” (combining “cala,” for “light,” with “ureol,” suggesting warmth or heat)
- Dwarven: “Brondhulm” (using “brond,” implying combustion or burning, and “hulm,” for a bright source of light)

Catastrophe (destruction)
- Draconic: “Eldovast” (from “eldo,” suggesting a great ruin, and “vast,” for overwhelming force or disaster)
- Elvish: “Auressë” (merging “aur,” meaning “dawn,” with “essë,” indicating an event or happening, here relating to sudden destruction)
- Dwarven: “Ruinadur” (using “ruina,” for wreckage or downfall, and “adur,” signifying power or might)

Caustic Cloud (acid)
- Draconic: “Essekras” (from “essek,” for “cloud,” and “kras,” meaning “corrosive” or “harsh”)
- Elvish: “Eithelmûl” (combining “eithel,” for “mist,” with “mûl,” signifying poison or harm)
- Dwarven: “Surtgund” (using “surt,” related to sour or acerbic, and “gund,” meaning “vapor” or “fume”)

Cinder Storm (fire)
- Draconic: “Charrutev” (from “charr,” implying embers or residual burning, and “utev,” for tempest or storm)
- Elvish: “Sarnaurë” (merging “sarn,” associated with stones or remnants here as “cinders,” with “aurë,” for “wind” or “gale”)
- Dwarven: “Embergust” (using “ember,” for glowing coals, and “gust,” for a sudden powerful rush of air)

Cold Snap (cold)
- Draconic: “Rhimekarr” (from “rhime,” suggesting frost, and “karr,” connoting a sudden onset)
- Elvish: “Rincalë” (combining “rinc,” which means “cold,” with “calë,” for a flash or quick emergence)
- Dwarven: “Frosthald” (using “frost,” indicating intense cold, and “hald,” for an abrupt halt or snap)

Complex Order (command)
- Draconic: “Mandakorv” (from “mand,” denoting intricate or layered, and “akorv,” suggesting an imperative or decree)
- Elvish: “Tavenna” (merging “tave,” for “deep” or “complex,” with “enna,” implying a directive or command)
- Dwarven: “Ragolthuk” (using “ragol,” meaning “detailed,” and “thuk,” for “order” or “command”)

Control Time (time)
- Draconic: “Dovazhul” (from “dova,” indicating dominance, and “zhul,” for time or cycle)
- Elvish: “Erinquë” (combining “erin,” for “period” or “era,” with “quë,” suggesting control or governance)
- Dwarven: “Tidror” (using “tid,” from the Norse “tíð,” for “time,” and “ror,” implying mastery or regulation)

Corrosive Bolt (acid)
- Draconic: “Nazthraxis” (from “nazth,” meaning to eat away, and “raxis,” for a high-velocity projectile)
- Elvish: “Ecthelion” (merging “ecthel,” for corrosive or acid, with “ion,” denoting an arrow or missile)
- Dwarven: “Sourshot” (using “sour,” for acidity or corrosion, and “shot,” for a bolt or launched object)

Cramp (pain)
- Draconic: “Variktun” (from “varik,” connoting constriction or squeezing, and “tun,” for infliction or torment)
- Elvish: “Naucothol” (combining “nauco,” which means “constrained,” with “thol,” for “pain” or “suffering”)
- Dwarven: “Knottul” (using “knot,” suggestive of tightness or binding, and “tul,” indicating result or effect)

Crush Will (command)
- Draconic: “Thrummord” (from “thrum,” implying weight or force, and “mord,” for influence or bending of will)
- Elvish: “Túrambar” (merging “túra,” meaning “masterful,” with “ambar,” for “fate” or “doom,” in this context as will)
- Dwarven: “Gravbind” (using “grav,” from “gravity,” for weight or pressure, and “bind,” for suppression or control)

Damage (destruction)
- Draconic: “Vrokulm” (from “vrok,” denoting destruction, and “ulm,” implying extent or impact)
- Elvish: “Sárafal” (combining “sára,” for “pain” or “harm,” with “fal,” indicating occurrence or action)
- Dwarven: “Ruinorn” (using “ruin,” for damage or wreckage, and “orn,” as a noun suffix implying state or condition)

Dash (time)
- Draconic: “Skorrivak” (from “skorri,” suggesting swiftness or rush, and “rivak,” for moment or instance)
- Elvish: “Lindalë” (merging “linda,” which means “swift,” with “alë,” referring to a passage or course)
- Dwarven: “Thrutsok” (using “thrut,” implying suddenness, and “sok,” for moment or occurrence)

Decelerate (time)
- Draconic: “Lethvakarr” (from “leth,” meaning “slow,” and “vakarr,” suggesting control over time)
- Elvish: “Varanda” (combining “var,” which may signify “reduce” or “lessen,” with “anda,” implying a stretch or duration)
- Dwarven: “Brumdok” (using “brum,” suggestive of delay or dragging, and “dok,” for time or continuity)

Decipher (language)
- Draconic: “Golthrex” (from “gol,” indicating knowledge or understanding, and “threx,” for reading or interpreting)
- Elvish: “Quetindo” (merging “queti,” for “speech” or “word,” with “indo,” meaning “mind” or “thought,” in the context of deciphering)
- Dwarven: “Ristag” (using “rist,” associated with carving or inscribing, reflecting an understanding of runes, and “ag,” for action or process)

Destructive Vibration (sonic)
- Draconic: “Brek’umvar” (from “brek,” meaning “break,” and “umvar,” for oscillation or wave)
- Elvish: “Alabranda” (combining “ala,” suggesting harm or ruin, with “branda,” for vibration or resonance)
- Dwarven: “Skjaldreng” (using “skjald,” for shield or defense — here in the sense of breaking through, and “reng,” denoting a ringing or sound)

Dimensional Gate (teleportation)
- Draconic: “Vothanar” (from “voth,” for “fold” or “bend,” and “anar,” suggesting a portal or gateway)
- Elvish: “Lumeneda” (merging “lumen,” which means “passage,” with “eda,” implying distant or far-reaching)
- Dwarven: “Varptor” (using “varp,” for “throw” or “cast,” and “tor,” for gateway or access point)

Dimensional Hop (teleportation)
- Draconic: “Strakvel” (from “strak,” denoting “leap,” and “vel,” for the concept of space or dimension)
- Elvish: “Cilthamar” (combining “ciltha,” meaning “step” or “stride,” with “amar,” for “distance” or “range”)
- Dwarven: “Dwimstok” (using “dwim,” suggestive of magic or enchantment, and “stok,” for a quick movement)

Dimensional Jump (teleportation)
- Draconic: “Rokthakar” (from “rokth,” for “vault” or “surge,” and “akar,” representing space or dimensions)
- Elvish: “Hatalindë” (merging “hata,” which means “jump,” with “lindë,” for “song” or “tune,” often associated with magic)
- Dwarven: “Gjarmtroth” (using “gjarm,” for “call” or “invoke,” and “troth,” implying passage or traversal)

Dimensional Shift (teleportation)
- Draconic: “Novothurn” (from “novo,” suggesting “change,” and “thurn,” for location or dimension)
- Elvish: “Findelembë” (combining “findele,” which can mean “winding” or “twisting,” with “embë,” for abstract or otherworldly places)
- Dwarven: “Skeivpath” (using “skeiv,” for “skew” or “alter,” and “path,” to denote a journey or path)

Disappear (concealing)
- Draconic: “Daarmetok” (from “daarm,” meaning “vanish,” and “metok,” for oneself or one’s form)
- Elvish: “Antolë” (merging “anto,” for “gift” or “fortune,” in this context as “endowment” with “olë,” for “absence” or “void”)
- Dwarven: “Dreggvolk” (using “dregg,” suggesting opacity or obfuscation, and “volk,” for concealment or cover)

Discordant Note (sonic)
- Draconic: “Krazjiv’sorn” (from “krazjiv,” for “disrupt” or “fracture,” and “sorn,” denoting sound or tone)
- Elvish: “Salquelindë” (combining “salque,” which means “off-key” or “discordant,” with “lindë,” for “song” or “music”)
- Dwarven: “Grankvald” (using “grank,” denoting discord or clash, and “vald,” implying a vocal or sound production)

Echo (illusion)
- Draconic: “Ultherven” (from “ulther,” meaning “repeat” or “mirror,” and “ven,” for sound or illusion)
- Elvish: “Lataquanta” (merging “lata,” which means “open” or “clear,” with “quanta,” for filling or amplifying)
- Dwarven: “Holmecho” (using “holm,” from “hollow,” suggesting a space where echoes occur, and “echo,” for the reverberation itself)

Elder Cure (healing)
- Draconic: “Velyx’ra” (from “velyx,” for “ancient” or “eldritch,” and “ra,” denoting healing or restoration)
- Elvish: “Feaquanta” (combining “fea,” which means “spirit” or “essence,” with “quanta,” for wholesomeness or completeness)
- Dwarven: “Vornlech” (using “vorn,” suggesting age or wisdom, and “lech,” for medicament or healing)

Elder Wound (wounding)
- Draconic: “Velyx’kar” (from “velyx,” for “aged” or “primal,” and “kar,” meaning wound or hurt)
- Elvish: “Yankalta” (merging “yan,” which means “wound” or “gash,” with “kalta,” implying gravity or severity)
- Dwarven: “Dommgrend” (using “domm,” for doom or curse, and “grend,” denoting a deep or grievous wound)

Energy Immunity (body)
- Draconic: “Urthannex” (from “urthan,” meaning “resist,” and “nex,” for energy or force)
- Elvish: “Nimmirëa” (combining “nimmi,” which means “countless,” with “rëa,” denoting freedom or release, symbolizing immunity)
- Dwarven: “Starkrad” (using “stark,” suggesting strength or firmness, and “rad,” for protection or safeguard)

Energy Resistance (body)
- Draconic: “Naruthian” (from “naruthi,” denoting opposition or withstand, and “an,” as a suffix for state or condition)
- Elvish: “Taurmiel” (merging “taur,” meaning “mighty” or “vast,” with “miel,” for persistent or enduring)
- Dwarven: “Ghaltrak” (using “ghal,” for solid or stalwart, and “trak,” for opposition or defiance)

Enhance Form (body)
- Draconic: “Phormotrax” (from “phorm,” suggesting form or shape, and “otrax,” for improvement or enhancement)
- Elvish: “Antavëa” (combining “anta,” meaning “give,” with “vëa,” denoting greatness or splendor)
- Dwarven: “Bryttmark” (using “brytt,” for enhance or fortify, and “mark,” indicating a definition or outline)

Enhance Mind (body)
- Draconic: “Mentaroth” (from “mentar,” for mind or intellect, and “oth,” connoting augmentation or expansion)
- Elvish: “Sámainyë” (merging “sáma,” which means “thought,” with “inyë,” for amplification or growth)
- Dwarven: “Skaldhjall” (using “skald,” for scholar or wise, and “hjall,” denoting elevation or increase)

Fade (concealing)
- Draconic: “Diluvirn” (from “dilu,” meaning “diminish,” and “virn,” for visibility or appearance)
- Elvish: “Hithlúmë” (combining “hith,” which means “mist,” with “lúmë,” for time or passing, implying gradual disappearance)
- Dwarven: “Dwimmvol” (using “dwimm,” suggestive of dwindling or fading, and “vol,” for form or figure)

Far Casting (language)
- Draconic: “Abyssoryx” (from “abyssor,” meaning “distance,” and “ryx,” for spellcasting or magical projection)
- Elvish: “Palananta” (merging “palan,” which means “far,” with “anta,” for stretching out or sending forth)
- Dwarven: “Langstrek” (using “lang,” from the Old Norse “langr,” for “long,” and “strek,” for broadcast or extend)

Far Sight (divination)
- Draconic: “Vistokar” (from “vist,” suggesting vision, and “okar,” for scope or range)
- Elvish: “Henelentë” (combining “hene,” which means “eye,” with “lentë,” for journey or travel, in the sense of extended sight)
- Dwarven: “Sjónrund” (using “sjón,” from Old Norse for “sight,” and “rund,” suggesting an expanse or a wide area)

Fire Blast (fire)
- Draconic: “Pyrothoom” (from “pyro,” for “fire,” and “thoom,” signifying a powerful explosion or eruption)
- Elvish: “Rúmalcar” (merging “rúma,” meaning “fiery,” with “alcar,” for glory or radiant power)
- Dwarven: “Brennskott” (using “brenn,” suggestive of burning, and “skott,” for a shot or sudden release of energy)

Fire Wall (wall)
- Draconic: “Ignagard” (from “igna,” denoting flame, and “gard,” for wall or barrier)
- Elvish: “Naurand” (combining “naur,” which means “fire,” with “and,” for a long structure or enclosure)
- Dwarven: “Glodvegg” (using “glod,” associated with glowing coals, and “vegg,” for wall or partition)

Flame Jet (fire)
- Draconic: “Fyrskeet” (from “fyr,” for “fire,” and “skeet,” suggesting a forceful ejection or stream)
- Elvish: “Laurinquë” (merging “laur,” meaning “gold,” often associated with flames, with “inquë,” for a spout or surge)
- Dwarven: “Glutstråle” (using “glut,” for intense heat, and “stråle,” suggesting a beam or jet)

Fleet (time)
- Draconic: “Veksarith” (from “vek,” connoting quickness, and “sarith,” for time or speed)
- Elvish: “Lindalamar” (combining “lindale,” meaning “swift song,” with “amar,” denoting time)
- Dwarven: “Drifskjold” (using “drif,” for rapid movement, and “skjold,” suggesting duration or time)

Float (flight)
- Draconic: “Glyturf” (from “gly,” denoting air or aether, and “turf,” implying rise or buoyancy)
- Elvish: “Wilinqua” (merging “wili,” meaning air, with “inqua,” for lightness or floating)
- Dwarven: “Svevgrun” (using “svev,” suggesting hover or drift, and “grun,” for ground or reference to negation of gravity)

Fog Bank (weather)
- Draconic: “Vaporrus” (from “vapor,” for mist or steam, and “rus,” denoting a dense accumulation)
- Elvish: “Hísilómë” (combining “hísi,” which means mist, with “lómë,” for shadow or covering)
- Dwarven: “Tåkedekk” (using “tåke,” for fog, and “dekk,” suggesting a cover or blanket)

Force Armor (armor)
- Draconic: “Balnurath” (from “bal,” meaning strength, and “nurath,” for protective clothing or covering)
- Elvish: “Tundolëa” (merging “tundo,” which means fort, with “lëa,” denoting enscribing or crafting, related to the creation of magical armors)
- Dwarven: “Kraftskjold” (using “kraft,” for force or power, and “skjold,” meaning shield or armor)

Force Blast (force)
- Draconic: “Dunamex” (from “dunam,” suggesting might or impulse, and “ex,” for outburst or expulsion)
- Elvish: “Aicanar” (combining “aic,” which means sharp or keen, with “anar,” for sun or radiant energy, used here to imply an intense force)
- Dwarven: “Styttreng” (using “stytt,” for thrust or nudge, and “reng,” denoting a ringing or resonant force)

Force Block (armor)
- Draconic: “Thalrukan” (from “thal,” for ward or avert, and “rukan,” suggesting force or energy)
- Elvish: “Tollësaila” (merging “tollë,” which means warding, with “saila,” for wisdom or craft, implying strategic defense)
- Dwarven: “Dynhindar” (using “dyn,” for noise or clamor, interpreted here as the force to block, and “hindar,” which means barrier or obstacle)

Force Bolt (force)
- Draconic: “Krythazak” (from “kryth,” denoting spear or thrust, and “azak,” for influence or power)
- Elvish: “Seregmahta” (combining “sereg,” which means blood, symbolizing vitality or power, with “mahta,” for striking or hitting)
- Dwarven: “Styngskot” (using “styng,” for poke or jab, and “skot,” suggesting a shot or blast)

Force Shield (armor)
- Draconic: “Balbaroth” (from “bal,” meaning strength, and “baroth,” for barrier or protection)
- Elvish: “Gailindon” (merging “gailin,” which means wall or rampart, with “don,” for back or rear, symbolizing protection)
- Dwarven: “Hraftengd” (using “hraf,” for stout or stocky, and “tengd,” for bond or connection, implying a strong barrier)

Force Ward (armor)
- Draconic: “Nuthalraj” (from “nuthal,” suggesting defense, and “raj,” for stability or firmness)
- Elvish: “Poldorë” (combining “pol,” which means physically strong, with “dorë,” for land, implying a broad protection)
- Dwarven: “Vernskerm” (using “vern,” for ward or protect, and “skerm,” which means screen or shield)

Fortify (body)
- Draconic: “Nolthrumix” (from “nolth,” meaning reinforce, and “rumix,” for constitution or physical makeup)
- Elvish: “Tangwëatan” (merging “tangwë,” which means firmness, with “atan,” for a mortal man, but used more broadly here)
- Dwarven: “Haldsterk” (using “hald,” for keep or hold, and “sterk,” meaning strong or stalwart)

Friendship (command)
- Draconic: “Miruthax” (from “miru,” connoting bond or connection, and “thax,” for influence or compulsion)
- Elvish: “Nilmerë” (combining “nilme,” meaning “friendship,” with “merë,” denoting an imperative or sway)
- Dwarven: “Felagskra” (using “felag,” for fellowship or alliance, and “skra,” suggesting a decree or edict)

Frost Fingers (cold)
- Draconic: “Rhithrack” (from “rith,” signifying ice or frost, and “rack,” for grasp or touch)
- Elvish: “Ringwilëa” (merging “ringwi,” which means “cold,” with “lëa,” denoting dexterity or nimbleness)
- Dwarven: “Kaldfingr” (using “kald,” for cold, and “fingr,” which means finger, reflecting the directed chilly effect)

Glide (flight)
- Draconic: “Lythatev” (from “lytha,” suggesting smoothness or ease, and “tev,” for movement or transition)
- Elvish: “Lantalúmë” (combining “lanta,” which means to fall or descend, with “lúmë,” for time, giving a sense of gentle drifting)
- Dwarven: “Sveimhald” (using “sveim,” for float or hover, and “hald,” denoting control or steady movement)

Glimmering (illusion)
- Draconic: “Scintorex” (from “scint,” meaning sparkle or shimmer, and “orex,” for outward manifestation or illusion)
- Elvish: “Mírilinquë” (merging “mír,” which means “jewel” or “sparkle,” with “linquë,” for musical or rhythmic pattern, used here to imply mesmerizing effect)
- Dwarven: “Bjarmskín” (using “bjarma,” for glint or glimmer, and “skín,” meaning shine or illusory light)

Gloom (illumination)
- Draconic: “Dumbravok” (from “dumbra,” denoting shadow or darkness, and “vok,” for a pervasive essence or state)
- Elvish: “Morthalé” (combining “mortha,” which means “darkness,” with “lé,” denoting space or area, implying a field of shadow)
- Dwarven: “Skuggasal” (using “skugga,” for shadow or gloom, and “sal,” suggesting a hall or expansive area)

Grave Bane (death)
- Draconic: “Mortarvok” (from “mort,” for death, and “arvok,” denoting a spell or curse aimed to harm)
- Elvish: “Qualendil” (merging “qualme,” which means “agony” or “death,” with “endil,” for bane or enemy)
- Dwarven: “Helbrakka” (using “hel,” implying fatal or final, and “brakka,” suggesting a forceful impact or strike)

Greater Cure (healing)
- Draconic: “Ultharoa” (from “ulthar,” suggesting ultimate or significant, and “oa,” for wellness or healing)
- Elvish: “Embillë” (combining “em,” which means “fully,” with “billë,” denoting restoration or recovery)
- Dwarven: “Læknhár” (using “lækn,” meaning “healer,” and “hár,” connoting a high degree or potency)

Greater Wound (wounding)
- Draconic: “Karazun” (from “kar,” for hurt, and “azun,” denoting magnitude or intensity)
- Elvish: “Taura Naicë” (merging “taura,” which means “mighty” or “great,” with “naicë,” for wound or cut)
- Dwarven: “Dypskada” (using “dyp,” suggesting deep or profound, and “skada,” for injury or damage)

Horror (fear)
- Draconic: “Ghavorith” (from “ghav,” meaning “dread” or “terror,” and “orith,” for inducing or causing)
- Elvish: “Gostalindë” (combining “gosta,” which means “terror,” with “lindë,” denoting a melody or tune, used here to suggest a frightful harmony)
- Dwarven: “Ognabrekka” (using “ogna,” for fear or awe, and “brekka,” suggesting a wave or surge of emotion)

Ice Blast (cold)
- Draconic: “Rimesoth” (from “rime,” for frost, and “soth,” connoting blast or discharge)
- Elvish: “Helcaraxë” (merging “helca,” which means “ice,” with “raxë,” for fracture or shattering, attributed to the force of the blast)
- Dwarven: “Isbrestur” (using “is,” for ice, and “brestur,” suggesting a burst or explosion)

Ice Wall (wall)
- Draconic: “Krystogard” (from “krysto,” suggesting crystal or ice, and “gard,” for wall or fortification)
- Elvish: “Ringolossë” (combining “ringo,” which means “cold,” with “lossë,” for snow, used here to suggest a wall of frost)
- Dwarven: “Frostgjerde” (using “frost,” for ice, and “gjerde,” denoting a fence or barricade)

Inferno (fire)
- Draconic: “Pyrotorvex” (from “pyro,” for fire, and “torvex,” suggesting tumult or chaos, akin to inferno)
- Elvish: “Ruinaru” (merging “ruin,” a variant of “fire” encompassing ruin or destruction, with “aru,” for king or noble, giving a grand scale to the fire)
- Dwarven: “Eldorkan” (using “eld,” for fire, and “orkan,” implying a storm or wildly uncontrolled blaze)

Kill (power)
- Draconic: “Vokunak” (from “vokun,” meaning exterminate or end, and “ak,” for action or execution)
- Elvish: “Qualtaic” (combining “qualta,” a form of “qualme,” for death, with “aic,” denoting sharp or sudden)
- Dwarven: “Fanejord” (using “fane,” suggesting demise or deathblow, and “jord,” for earth, symbolizing finality)

Lesser Cure (healing)
- Draconic: “Minoira” (from “mino,” suggesting minor or small, and “ira,” for heal or mend)
- Elvish: “Perianleth” (combining “periand,” meaning “halfling” or “small,” with “leth,” for healing or medicinal effect)
- Dwarven: “Minlækning” (using “min,” for less or minor, and “lækning,” denoting healing or curing)

Lesser Wound (wounding)
- Draconic: “Karminex” (from “kar,” for wound, and “minex,” suggesting a lesser extent or smaller scope)
- Elvish: “Titta Naicë” (merging “titta,” which means “little” or “small,” with “naicë,” for wound or injury)
- Dwarven: “Lítskylda” (using “lít,” for small or trivial, and “skylda,” meaning injury or harm)

Life Leech (death)
- Draconic: “Aurumsiphon” (from “aurum,” hinting at life or vital force, and “siphon,” for drain or extract)
- Elvish: “Cuiviënat” (combining “cuivië,” which means life or awakening, with “nat,” denoting theft or taking)
- Dwarven: “Livtakar” (using “liv,” for life, and “takar,” suggesting capture or leeching)

Life Touch (life)
- Draconic: “Vitikaan” (from “viti,” for essence or being, and “kaan,” for touch or contact)
- Elvish: “Coirëalma” (merging “coirë,” which means life-giving, with “alma,” for nourishment or blessing)
- Dwarven: “Livstryk” (using “liv,” for life, and “stryk,” denoting stroke or gentle touch)

Lift (gravity)
- Draconic: “Tyuniaad” (from “tyuni,” implying altitude or raise, and “aad,” for motion upward or ascent)
- Elvish: “Amarta” (combining “amar,” meaning “up” or “above,” with “ta,” suggesting movement or lifting)
- Dwarven: “Hevgrunn” (using “hev,” for hoist or raise, and “grunn,” meaning ground, indicating an elevation from the ground)

Lightning Blast (electricity)
- Draconic: “Skeroltar” (from “skero,” suggesting shock or spark, and “oltar,” for a burst or explosive force)
- Elvish: “Ralmehtar” (combining “ralme,” which means “wandering,” for the erratic nature of lightning, with “ehtar,” for spear or projectile)
- Dwarven: “Elmgrim” (using “elm,” for electricity, and “grim,” denoting fierce or powerful impact)

Locate (divination)
- Draconic: “Aaraadrith” (from “aaraad,” for search or quest, and “rith,” denoting find or pinpoint)
- Elvish: “Hiruvenna” (combining “hiruv,” which means “find” or “seek out,” with “enna,” suggesting place or locale)
- Dwarven: “Finnstig” (using “finn,” for find or locate, and “stig,” meaning path or way, denoting a methodical search)

Lock Ward (binding)
- Draconic: “Koltuvak” (from “kolt,” suggesting sealing or locking, and “uvak,” for protective magic or warding)
- Elvish: “Eregtoltha” (combining “ereg,” which means “holly,” a symbol of defense, with “toltha,” for fastening or securing)
- Dwarven: “Låsgrend” (using “lås,” for lock, and “grend,” for barricade or protective measure)

Moderate Cure (healing)
- Draconic: “Sarliira” (from “sarli,” meaning fair or moderate, and “ira,” for healing or mending)
- Elvish: “Laiqualë” (merging “laiqua,” which means “healthy,” with “qualë,” the verb for to heal)
- Dwarven: “Mjukläkning” (using “mjuk,” for gentle or moderate, and “läkning,” denoting curing or healing)

Moderate Wound (wounding)
- Draconic: “Karhavex” (from “karh,” a diminutive of “kar,” for wound, and “avex,” suggesting a specific measure or degree)
- Elvish: “Hainnaicë” (combining “hain,” which means “shaped” or “moderate,” with “naicë,” for wound or injury)
- Dwarven: “Vidskada” (using “vid,” for varying or intermediate, and “skada,” meaning damage or injury)

Monstrous Form (change)
- Draconic: “Morphogron” (from “morpho,” implying shape or transformation, and “gron,” for large or monstrous)
- Elvish: “Lómëantaurë” (merging “lómë,” which means dark or obscure, with “antaurë,” denoting a wondrous or frightful gift)
- Dwarven: “Ilskeform” (using “ilske,” for fierce or monstrous, and “form,” for the form or figure itself)

Nature's Calm (animal)
- Draconic: “Urlphineq” (from “urlphi,” suggesting nature or wild, and “neq,” for peace or stillness)
- Elvish: “Lassëannan” (combining “lassë,” which means leaf, symbolism for nature, with “annan,” for gift or calm)
- Dwarven: “Fridalm” (using “frid,” for peace or tranquility, and “alm,” for natural or pertaining to trees)

Nature's Command (animal)
- Draconic: “Bhalkivess” (from “bhalki,” for wild or primal force, and “vess,” indicating control or dominion)
- Elvish: “Táriecolindo” (merging “tárië,” which means queen or high-ranking, with “ecolindo,” for horse-lord, here representing a ruler of animals)
- Dwarven: “Skepnrar” (using “skepn,” for creature or beast, and “rar,” denoting rule or authoritative command)

Negation (dispelling)
- Draconic: “Nullivox” (from “nulli,” suggesting nothingness or nullification, and “vox,” for voice or power, implying the act of dispelling)
- Elvish: “Lúthaumë” (combining “lútha,” which means void or empty, with “umë,” denoting negation or undoing)
- Dwarven: “Gagnstöð” (using “gagn,” for against or counter, and “stöð,” indicating an act or state of cessation)

Paralyze Creature (binding)
- Draconic: “Agripolth” (from “agrip,” for seize or grip, and “olth,” denoting being or entity, specific to a creature)
- Elvish: “Mahtaleuca” (merging “mahta,” which means power or ability, with “leuca,” for arresting or stopping motion)
- Dwarven: “Frosbind” (using “fros,” suggesting frost, often a symbol for immobility, and “bind,” for bind or hold fast)

Paralyze Humanoid (binding)
- Draconic: “Agripadaan” (from “agrip,” for seize or grip, and “adaan,” for humanoid or man-shaped being)
- Elvish: “Ostaquendilë” (combining “ostaq,” which means fortified or strong, with “quendilë,” for elf-kind, but here used broadly for humanoids)
- Dwarven: “Staynfasti” (using “stayn,” for stone, invoking the idea of petrification, and “fasti,” denoting fixture or adherence)

Perfect Form (body)
- Draconic: “Ulthogron” (from “ultho,” meaning best or perfect, and “gron,” for shape or form)
- Elvish: “Indómëa” (merging “indómë,” which means unmarred or flawless, with “a,” a suffix emphasizing state of being)
- Dwarven: “Idealdvergr” (using “ideal,” signifying perfection or ideal state, and “dvergr,” for dwarf, often used to represent a paradigm of form)

Permanent Paralysis (binding)
- Draconic: “Olthripak” (from “olthri,” implying everlasting or eternal, and “pak,” for paralyze or immobilize)
- Elvish: “Tumbaqetë” (combining “tumba,” which means deep or profound, with “qetë,” for binding or holding, symbolizing permanency)
- Dwarven: “Eilivinbind” (using “eiliv,” suggesting eternity or endlessness, and “bind,” denoting binding or paralysis)

Predict (time)
- Draconic: “Vorzzhan” (from “vorz,” meaning foresee or anticipate, and “zhan,” for know or understand)
- Elvish: “Ampenvinyë” (merging “ampen,” which means before or ahead, with “vinyë,” for new or pertaining to the future)
- Dwarven: “Framseeri” (using “fram,” for forward or ahead, and “seeri,” derived from seer or one who predicts)

Purify (life)
- Draconic: “Tharjunex” (from “tharjun,” suggesting cleansing or purging, and “ex,” for process or action)
- Elvish: “Ailinëa” (combining “ailinë,” which means holy or purified, with “a,” denoting an active state)
- Dwarven: “Renhringa” (using “ren,” for clean or pure, and “hringa,” suggesting a circle, indicative of a comprehensive process)

Radiance (illumination)
- Draconic: “Lysivahr” (from “lysi,” for light or radiance, and “vahr,” denoting a widespread effect or area)
- Elvish: “Almacalë” (merging “alma,” which means nourishing or beneficial, commonly associated with light, with “calë,” for illumination or radiance)
- Dwarven: “Skinsal” (using “skin,” for shine or gleam, and “sal,” indicating a hall or vast area)

Repulse (gravity)
- Draconic: “Rithjomun” (from “rithjo,” meaning push away or drive back, and “mun,” for force or influence)
- Elvish: “Noltëaquapa” (combining “noltë,” which means repel or repudiate, with “aquapa,” for leap or bound, here used as a metaphor for repulsion)
- Dwarven: “Framstýra” (using “fram,” for forward or away, and “stýra,” denoting steer or redirect)

Resist Arcana (dispelling)
- Draconic: “Thubanax” (from “thuban,” meaning to thwart or resist, and “ax,” for arcane or mystical force)
- Elvish: “Varumírie” (combining “varu,” which means ward or protect, with “mírie,” for jewel or treasure, symbolizing magical energies)
- Dwarven: “Trogarvörðr” (using “trog,” for defiance or resistance, and “arvörðr,” for arcane guardian)

Revive (life)
- Draconic: “Saeroxan” (from “sae,” suggesting vitality or life, and “roxan,” for renewal or return)
- Elvish: “Ehtelehta” (merging “ehte,” which means resurrect or reawaken, with “lehta,” for release or letting go, in the sense of bringing back to life)
- Dwarven: “Vekjaþrek” (using “vekja,” for wake or rouse, and “þrek,” meaning vigor or robustness)

Rumble (destruction)
- Draconic: “Drogravax” (from “drogra,” denoting deep or rumbling, and “vax,” for activity or occurrence)
- Elvish: “Nordalma” (combining “norda,” which means thunder, with “alma,” for nourishing or giving, here in the sense of unleashing)
- Dwarven: “Grjótrun” (using “grjót,” for stone or rock, and “run,” suggesting disruption or upheaval)

Sense Alignment (detection)
- Draconic: “Arithraz” (from “arith,” for measure or discernment, and “raz,” for nature or essence, tied to moral alignment)
- Elvish: “Hendunórië” (merging “hendu,” which means understanding, with “nórië,” for philosophy or doctrine, implying ethical alignment)
- Dwarven: “Stålfinna” (using “stål,” for steel, symbolizing strength of conviction, and “finna,” for find or sense)

Sense Hidden (detection)
- Draconic: “Deluvahr” (from “delu,” suggesting hidden or veiled, and “vahr,” for method or system, in the context of detection)
- Elvish: “Maltafirimë” (combining “malta,” which means gold, associated with value and often hidden, with “firimë,” for mortals, symbolizing searching by those with wisdom)
- Dwarven: “Dulgtleiti” (using “dulgt,” for concealed or secret, and “leiti,” denoting seeking or investigation)

Sense Magic (detection)
- Draconic: “Magathroon” (from “magath,” for arcane or magical, and “roon,” for perception or insight)
- Elvish: “Istaia” (merging “ista,” which means knowledge or wisdom, with “ia,” a suffix indicating an action or process)
- Dwarven: “Galdrskyn” (using “galdr,” for spell or enchantment, and “skyn,” meaning perception or discernment)

Sense Thoughts (detection)
- Draconic: “Omrintar” (from “omrin,” for mind or consciousness, and “tar,” denoting seeking or tracking)
- Elvish: “Ostolëa” (combining “osto,” which means fortress or city, symbolizing the mind, with “lëa,” for craft or skill, in the context of reading)
- Dwarven: “Hugsýn” (using “hug,” for thought or mind, and “sýn,” meaning sight or vision, indicating deep perception)

Servitor (summoning)
- Draconic: “Dulaekan” (from “dul,” for serve or labor, and “aekan,” for summoning or calling forth)
- Elvish: “Mólironda” (merging “móli,” which means devoted or faithful, with “ronda,” for cave or chamber, here in the sense of a summoned helper’s origin)
- Dwarven: “Thrallkoma” (using “thrall,” for servant or thrall, and “koma,” denoting arrival or coming into service)

Shock Arc (electricity)
- Draconic: “Strakanor” (from “straka,” for jerk or jolt, and “anor,” for light or fire, used here to illustrate a bolt of electricity)
- Elvish: “Þiliqualë” (combining “þili,” which means spark in the elvish language, and “qualë,” for a sudden flash or manifestation of light)
- Dwarven: “Gneistaboga” (using “gneista,” for spark, and “boga,” meaning arc or bow, depicting a curve of electricity)

Simple Order (command)
- Draconic: “Karivash” (from “kari,” to dictate or direct simply, and “vash,” for decree or will)
- Elvish: “Sanyelëa” (merging “san,” which means easy or simple, with “yelëa,” denoting request or appeal)
- Dwarven: “Bjódreyri” (using “bjóða,” for offer or command, and “greyri,” making it minor or straightforward)

Slay (death)
- Draconic: “Tharkunox” (from “tharkun,” meaning kill or slaughter, and “ox,” augmenting the finality of the deed)
- Elvish: “Naicotindo” (combining “naico,” which means “death” or a term for deadly, with “tindo,” signifying tool or method - in this case, that which causes death)
- Dwarven: “Banebeitt” (using “bane,” meaning death or killer, and “beitt,” which connotes struck or bite, often used to describe lethal blows)

Soar (flight)
- Draconic: “Vyrlalon” (from “vyrla,” suggesting height or skyward movement, and “lon,” for action or ascendance)
- Elvish: “Mentafalmarë” (merging “menta,” which means “high place” or “lofty,” with “falmarë,” denoting plowing or charting, evocative of a strong flight path)
- Dwarven: “Floghátt” (using “flog,” for fly or soar, and “hátt,” implying manner or in a high fashion)

Soothing Touch (healing)
- Draconic: “Lethirath” (from “lethir,” meaning to calm or soothe, and “ath,” connoting touch or contact)
- Elvish: “Limpëasta” (combining “limpë,” which means “light, clear liquid,” often associated with healing elixirs, with “asta,” for touch or feel)
- Dwarven: “Ljúfstrýk” (using “ljúf,” meaning gentle or soothing, and “strýk,” denoting stroke or touch)

Sound Blast (sonic)
- Draconic: “Raxorjhom” (from “raxor,” for amplified sound, and “jhom,” suggesting impact or burst)
- Elvish: “Lómahtellë” (merging “lóma,” which means “echo” or “reverberation,” with “htellë,” denoting shout or cry, here used to express an intense sound explosion)
- Dwarven: “Dunadrömr” (using “duna,” for loud or booming, and “drömr,” for sound or tone, signifying a roaring blast)

Spark (electricity)
- Draconic: “Eldranthrax” (from “eldran,” suggesting burst or electrical discharge, and “thrax,” for small or pinpoint - akin to a spark)
- Elvish: “Tincatalya” (combining “tinc,” for twinkle or spark, with “talya,” meaning grow or push, indicative of a surge of electricity)
- Dwarven: “Fjörfunr” (using “fjör,” for life or vitality, symbolizing electrical energy, and “funr,” denoting flame or burst, exemplifying a sudden spark)

Spook (fear)
- Draconic: “Morgulavis” (from “morgul,” for fear or dread, and “avis,” for breath or whisper, representing a subtle instigation of fear)
- Elvish: “Gaurilumë” (merging “gaur,” which means “wolf,” a common symbol of fear, with “ilumë,” for time or eternity, expressing an enduring or momentary fright)
- Dwarven: “Hafræðsla” (using “haf,” for sea, representing the depth and unknown, and “ræðsla,” meaning fear or terror)

Stone Wall (wall)
- Draconic: “Kragjalun” (from “krag,” for stone or rock, and “jalun,” for wall or barrier)
- Elvish: “Gondlossëa” (combining “gond,” which means “stone,” with “lossëa,” for snow, but here assimilated to mean a wide expanse, reflecting the broadness of a stone wall)
- Dwarven: “Steinvirki” (using “stein,” for stone, and “virki,” denoting construction or fortification, signifying a sturdy stone wall)

Storm Master (weather)
- Draconic: “Sturnrethar” (from “sturn,” for storm or tempest, and “rethar,” denoting mastery or control)
- Elvish: “Araquanta” (merging “ara,” which means “noble” or “king,” with “quanta,” for shape or fill, indicating dominion over the elemental forces of a storm)
- Dwarven: “Veðramagn” (using “veðra,” for weather phenomena, and “magn,” meaning power or might, augmenting the sense of control)

Stun (power)
- Draconic: “Dazhorax” (from “dazh,” suggesting disorient or incapacitate, and “orax,” for power or energy, connoting a jolt that stuns)
- Elvish: “Valinostale” (combining “valin,” which means powerful or enclosing, with “ostale,” for fortress or stronghold, metaphoric for overwhelming power that immobilizes)
- Dwarven: “Slögunhrind” (using “slögu,” for strike or wallop, and “hrind,” indicative of an impact or collision that results in a stun)

Sunshine (illumination)
- Draconic: “Solethien” (from “sol,” for sun, and “ethien,” for burst or ray of light)
- Elvish: “Anorlambe” (merging “anor,” which means “sun,” with “lambe,” for language or voice, expressing the sun’s “speaking” in the form of radiant light)
- Dwarven: “Sólgeisli” (using “sól,” for sun, and “geisli,” suggesting a ray or beam, symbolic of the radiant sunshine)

Suppress (dispelling)
- Draconic: “Thuborax” (from “thubo,” for depress or push down, and “rax,” denoting a casting out or suppression)
- Elvish: “Hehtainëa” (combining “hehta,” which means “abandon” or “put aside,” with “inëa,” for putting into that action)
- Dwarven: “Kúfupphefja” (using “kúfa,” for dull or suppress, and “upphefja,” meaning lift or remove, illustrative of the act of suppression)

Terror (fear)
- Draconic: “Ghavorixen” (from “ghavor,” denoting horror or terror, and “ixen,” for state or condition of inducing such)
- Elvish: “Rúmellanor” (merging “rúme,” which means horror or vastness, with “ellanor,” implying a star, signifying something overpoweringly fearsome)
- Dwarven: “Ógnþrungur” (using “ógn,” for fear or threat, and “þrungur,” denoting oppressive or overwhelming - akin to a terrorizing force)

Thunder Strike (electricity)
- Draconic: “Dovahral” (from “dovah,” for loud or thundering, and “ral,” suggesting an attack or blow)
- Elvish: “Raumohtalë” (combining “raumo,” which means “thunder,” with “htalë,” for hitting or impacting, symbolizing the thunderous strike)
- Dwarven: “Þrumuveggr” (using “þrumu,” for thunder, and “veggr,” conveying a strike or blow, indicative of the explosive force)

Torch Illumination
- Draconic: “Salithar” (from “salith,” for flame or light, and “ar,” connoting craftsmanship, reflective of a created source of light)
- Elvish: “Mahtalúmin” (merging “mahta,” which means “hand” or “tool,” with “lúmin,” for illumination, suggesting a handheld light-bringing device)
- Dwarven: “Brandreki” (using “brand,” for fire, and “reki,” suggesting a kinship or objecthood, which in this case would be a torch)

Torture (pain)
- Draconic: “Morthrakas” (from “morth,” for pain or affliction, and “rakas,” for a continuous or active form)
- Elvish: “Nwalcahtale” (combining “nwalca,” which means “torment” or “pain,” with “htale,” for throw or cast, implying the infliction of pain)
- Dwarven: “Píngarþing” (using “píngar,” for pangs or sharp pains, and “þing,” indicative of an assembly or gathering, here figuratively for the collective experience of suffering)

Translate (language)
- Draconic: “Orthovarix” (from “ortho,” for correct or straight, and “varix,” suggesting speech or language, as in translation)
- Elvish: “Quetiltanya” (combining “quetil,” which means “spoken,” with “tanya,” for gift, implying the art of translation)
- Dwarven: “Málskáli” (using “mál,” for speech, and “skáli,” denoting a hall, which can be metaphorical for a place where understanding is facilitated)

True Fire (fire)
- Draconic: “Vyrokthar” (from “vyro,” for genuine or true, and “kthar,” for fire or flame)
- Elvish: “Anarcále” (merging “anar,” which means “sun” or “fire,” with “cále,” denoting light, with connotations of purity)
- Dwarven: “Eldrsannr” (using “eldr,” for fire, and “sannr,” meaning true, suggesting an authentic or pure fiery essence)

Undeath (death)
- Draconic: “Unmorlax” (from “unmor,” for not-death or negation of life, and “lax,” suggesting a state or existence)
- Elvish: “Uvailëohtar” (combining “uvailë,” which means “not living” or undead, with “ohtar,” for warrior, used here to denote an active state of undeath)
- Dwarven: “Eilífþrá” (using “eilíf,” meaning eternal, and “þrá,” for craving or condition, evoking the concept of a never-ending hunger associated with undeath)

Unfetter (gravity)
- Draconic: “Juvanmant” (from “juvan,” suggesting release or freedom, and “mant,” for bind or restraint, related to gravity)
- Elvish: “Luhtalepse” (merging “luhta,” which means “loathe” or “remove,” with “lepse,” signifying binding or tie, in this context tied to gravity)
- Dwarven: “Frjálssvik” (using “frjáls,” for free or unfettered, and “svik,” implying change or a transition)

Unmake (dispelling)
- Draconic: “Irthokara” (from “irtho,” for reverse or unwind, and “kara,” for maker or builder)
- Elvish: “Úcarëontar” (combining “úcarë,” which means “un-doing,” with “ontar,” for creator, denoting the unmaking process)
- Dwarven: “Endurhøggva” (using “endur,” for again or back, and “høggva,” meaning to cut or strike, illustrating reversal or destruction)

Unseen Shell (concealing)
- Draconic: “Invaernox” (from “invaer,” for an unseen or hidden, and “nox,” suggesting a protective field or cover)
- Elvish: “Ehtëvaria” (merging “ehtë,” which means “out of sight,” with “varia,” denoting enclosure or shell)
- Dwarven: “Dulumhjúp” (using “dulum,” for secret or unseen, and “hjúp,” for cloak or cover, implying a concealed protective layer)

Wild Lure (animal)
- Draconic: “Feraashiol” (from “fera,” meaning wild or beastly, and “ashiol,” for attraction or lure)
- Elvish: “Ravëalico” (combining “ravë,” which means “wild,” with “alico,” for bait or temptation)
- Dwarven: “Veidditál” (using “veiddi,” for hunt or wild game, and “tál,” denoting draw or pull, suggesting an enticement or lure)

Wind Blast (weather
- Draconic: “Gustilokth” (from “gusti,” for wind or gust, and “lokth,” meaning a strike or forceful impact)
- Elvish: “Vailëhwesta” (merging “vailë,” which means “blow” or “gust,” with “hwesta,” for breath, used here to invoke a powerful wind)
- Dwarven: “Byrrströkk” (using “byrr,” for wind or breeze, and “strökk,” for push or blast, depicting a sudden forceful gust)

Wind Wall (wall)
- Draconic: “Vokungharj” (from “vokun,” for air or breath, and “gharj,” for wall or protection)
- Elvish: “Hwinyaoltë” (combining “hwinya,” which means “whirlwind,” with “oltë,” for rising or lifting, symbolizing a wall of circulating air)
- Dwarven: “Vindveggur” (using “vind,” for wind, and “veggur,” meaning wall, to describe a vertical rush of wind acting as a barrier)

Winter's Wrath (cold)
- Draconic: “Frystezorn” (from “fryste,” suggesting intense cold or freeze, and “zorn,” for wrath or fury)
- Elvish: “Helyanwë” (merging “helya,” which means “ice” or “frost,” with “anwë,” denoting rage or passion)
- Dwarven: “Vetrarók” (using “vetrar,” for winter, and “rók,” implying rage or anger, emblematic of a severe winter storm)

Wrack (pain)
- Draconic: “Tholopak” (from “tholo,” meaning agony or torment, and “pak,” suggesting a method or act of inflicting)
- Elvish: “Nwalcarë” (combining “nwalca,” which means “pain” or “agony,” with the verb “carë,” meaning to do or make, thus to inflict pain)
- Dwarven: “Kvalakaust” (using “kvala,” for suffering or affliction, and “kaust,” suggesting burning or an intense sensation, like wracking pain)



Target Words of power:

Cone (Affects everything in a cone-shaped burst)
- Draconic: “Angurjex” (from “angur,” meaning angle or wedge, and “jex,” indicating shape or form)
- Elvish: “Cornelya” (combining “corne,” which means “horn” or echoing the conical shape, with “lya,” for course or direction)
- Dwarven: “Kúthelk” (using “kúth,” for horn or cone and “elk,” suggesting spread or expansion)

Line (Affects everything in a line)
- Draconic: “Rithastyr” (from “ritha,” suggesting row or line, and “styr,” for path or trajectory)
- Elvish: “Tangaistë” (merging “tanga,” which means “firm” or “steady,” with “istë,” for line or trace)
- Dwarven: “Rekkarv” (using “rekk,” for straight or direct, and “arv,” denoting creation or effect, similar to a line being drawn)

Personal (Affects the caster)
- Draconic: “Svoljax” (from “svolj,” meaning self or own, and “ax,” for related or pertaining to oneself)
- Elvish: “Oiautos” (combining “oia,” which means “everlasting” or “continuous,” with “autos,” denoting self, conveying the idea of a spell affecting oneself continuously)
- Dwarven: “Eiginkraft” (using “eigin,” for own or personal, and “kraft,” meaning power or force)

Selected (Affects a target within range)
- Draconic: “Rivithkin” (from “rivith,” meaning chosen or selected, and “kin,” for area or target)
- Elvish: “Ertúrë” (merging “ertúrë,” which means “single” or “solitary,” with “rë,” denoting a thing or object – a single target)
- Dwarven: “Valgteinn” (using “valgt,” for chosen, and “teinn,” suggesting an object or point, indicating the selection of a specific point or target)



Meta Words of power:

Boost (Meta Word)
- Draconic: “Thekivarn” (from “theki,” meaning enhance or empower, and “varn,” for high or greater)
- Elvish: “Tultahta” (combining “tulta,” which means “forward” or “beyond,” with “ahta,” for action or doing, indicating enhancement)
- Dwarven: “Kraftút” (using “kraft,” for power or strength, and “út,” denoting outward or increase)

Careful (Meta Word)
- Draconic: “Gelmirath” (from “gelmir,” for precision or care, and “ath,” implying without)
- Elvish: “Apainenë” (merging “apainen,” which means “gentle” or “meticulous,” with “enë,” denoting action or method)
- Dwarven: “Varynd” (using “var,” for caution or precision, and “ynd,” meaning path or way, metaphorically suggesting careful casting)

Control (Meta Word)
- Draconic: “Voshnahar” (from “voshn,” for will or intent, and “ahar,” meaning control or command)
- Elvish: “Mairetúro” (from “maire,” signifying mastery, and “túro,” for power or strength)
- Dwarven: “Viljastyrr” (using “vilja,” for will, and “styrr,” denoting steering or directing

Delayed (Meta Word)
Allows a wordspell to activate after a set period of delay or when a specific condition is met.
- Draconic: “Proltivax” (from “prolt,” meaning later or delay, and “ivax,” for instigate or trigger)
- Elvish: “Endúlata” (combining “endú,” which means “after” or “later,” with “lata,” for carry or bring forth)
- Dwarven: “Tögildr” (using “tög,” for wait or delay, and “gildr,” suggesting activation or validity)

Distant (Meta Word)
- Draconic: “Darakshan” (from “darak,” meaning far or distant, and “shan,” for reach)
- Elvish: “Hairaenna” (combining “haira,” which means “far” or “remote,” with “enna,” for place or direction)
- Dwarven: “Fjarlög” (using “fjar,” for far or distant, and “lög,” suggesting law or rule, translating to extended range)

Irresistible (Meta Word)
- Draconic: “Vokunveer” (from “vokun,” for unavoidable, and “veer,” for force or pressure)
- Elvish: “Avalerya” (merging “avalë,” which means “refusal” or “denial,” with “erya,” for alone or single, denoting that refusal is not an option)
- Dwarven: “Enskrá” (using “ens,” for one, and “skrá,” meaning scroll or law, metaphorically becoming undeniable or irresistible)

Lengthy (Meta Word)
- Draconic: “Volorthax” (from “volor,” for long or enduring, and “thax,” indicating stretch or duration)
- Elvish: “Laimalóra” (combining “laiva,” which means “long-lasting,” and “lóra,” for age, translating to prolonged duration)
- Dwarven: “Tídraki” (using “tídr,” for time, and “raki,” denoting extension or drag, pertaining to a longer spell)

Manifestation (Meta Word)
- Draconic: “Sarionjar” (from “sarion,” for appearance or reveal, and “jar,” for change or transformation)
- Elvish: “Terenna” (merging “teren,” which means “slender” or “fine,” and “anna,” meaning “gift” - referring to a fine-tuning of the spell’s nature)
- Dwarven: “Sjónaskap” (using “sjón,” for sight, and “skap,” denoting shape or condition, suggesting the spell takes a discernible form)

Mind Warp (Meta Word)
- Draconic: “Nymilax” (from “nymi,” for mind, and “lax,” indicating an altering or warping effect)
- Elvish: “Indómindo” (combining “indómë,” which means “thought” or “mind,” and “indo,” for house or abode, metaphorically tweaking thought)
- Dwarven: “Hugmodif” (using “hug,” for thought or mind, and “modif,” a borrowing from “modify,” suggesting a change in mental state)

Penetrating (Meta Word)
- Draconic: “Bronvedan” (from “bron,” for strong or piercing, and “vedan,” meaning passing through)
- Elvish: “Langarúma” (merging “langa,” which means “to penetrate,” with “rúma,” for wide or broad)
- Dwarven: “Borgrönd” (using “borg,” for fort, and “rönd,” meaning shield, implying breakthrough)

Quiet (Meta Word)
- Draconic: “Siltharok” (from “silth,” for silence, and “arok,” for manner or form)
- Elvish: “Ringwëmunda” (combining “ringwë,” which means “cold” or “chill,” often associated with silence, with “munda,” for protection. In this context, it is protecting the spell from sound)
- Dwarven: “Kjörmjuk” (using “kjörr,” for choice or will, and “mjuk,” for soft or silent, alluding to the voluntary silence)

Scalable (Meta Word)
Allows a spell’s effect to scale based on the level of the caster or other variable, much like cantrips in 5th Edition D&D.
- Draconic: “Veksarthis” (from “veks,” for increase or scale, and “arthis,” for scale or measure)
- Elvish: “Quantausta” (merging “quant,” which means “amount” or “degree,” with “austa,” for growth or development)
- Dwarven: “Magnkvíða” (using “magn,” for power or might, and “kvíða,” denoting width or breadth, here used figuratively to mean scalability)

Selective (Meta Word)
Allows the caster to exclude specific targets from the area of effect of a wordspell.
- Draconic: “Rivexian” (from “riv,” for pick or choose, and “exian,” for excluding or ignoring)
- Elvish: “Ertelenca” (merging “erte,” which means “apart” or “aside,” with “lenca,” for free or release, signifying selection)
- Dwarven: “Uthvelgor” (using “uth,” for out or without, and “velgor,” suggesting choice or selection)

Silent (Meta Word)
Ensures that a spell’s manifestation is silent, making it undetectable by sound.
- Draconic: “Nullsonor” (from “null,” for none or null, and “sonor,” suggesting sound)
- Elvish: “Quetimunda” (combining “queti,” which means “speech” or “sound,” with “munda,” for protection or shielding from sound)
- Dwarven: “Hljóðlýsi” (using “hljóð,” for silent, and “lýsi,” denoting annulment or rendering silent)

Simple (Meta Word)
- Draconic: “Vaerevith” (from “vaere,” meaning base or simple, and “vith,” for state of being)
- Elvish: “Erësindo” (merging “erë,” which means “single” or “alone,” with “sindo,” for mind, relating to simplicity)
- Dwarven: “Einföldun” (using “einföld,” for simple, and “un,” a suffix meaning process or effect, signifying a straightforward and uncomplex spellcasting process)

Warding (Meta Word)
Grants the wordspell protective qualities that shield the caster or target from a specific type of harm.
- Draconic: “Varsuthex” (from “vars,” for protect or guard, and “suthex,” for barrier or ward)
- Elvish: “Variaure” (combining “varia,” which means “protective,” with “aure,” for daylight or light, often signifying protection in Elvish)
- Dwarven: “Werjivegg” (using “werji,” for defense, and “vegg,” meaning wall or defensive barrier)

Recast (Meta Word)
Allows a wordspell, once cast, to be recast automatically under the same conditions after a set time.
- Draconic: “Azunivox” (from “azuni,” suggesting again or repeat, and “vox,” for voice or spell)
- Elvish: “Atarútë” (merging “atar,” which means “father,” used here in the sense of origin, with “útë,” for repeated occurrence)
- Dwarven: “Endurreist” (using “endur,” for again or renewed, and “reist,” denoting raising or initiating a spell)



Shape Words of power:

Cube (Shape)
- Draconic: “Kubovax” (from “kubo,” meaning block or cube, and “vax,” denoting form or construct)
- Elvish: “Cannalya” (combining “canna,” which means “enclosure” or “space,” with “lya,” for course or boundary, signifying the edges and sides of a cube)
- Dwarven: “Kubframi” (using “kub,” for cube, and “frami,” suggesting structure or framework)

Cylinder (Shape)
- Draconic: “Vilindir” (from “vil,” denoting circle or round, and “indir,” for standing or towering, indicative of a cylinder’s shape)
- Elvish: “Rundacor” (merging “runda,” which means round, with “cor,” for hollow or ring, suggesting a cylindrical form)
- Dwarven: “Rundstölp” (using “rund,” for round, and “stölp,” suggesting pillar or column, echoing the cylindrical shape)

Diameter (Shape)
- Draconic: “Pathrajaan” (from “path,” meaning across or through, and “rajaan,” for length or long measure, akin to the concept of diameter)
- Elvish: “Andafelë” (combining “anda,” which means “long,” with “felë,” for pass or span, illustrative of diameter’s extension across a circle)
- Dwarven: “Málstikka” (using “mál,” for measure or mark, and “stikka,” denoting stick or rod, which can be employed as a metaphor for diameter)

Flat Plane (Shape)
- Draconic: “Largolak” (from “larg,” suggesting flat or level, and “olak,” for surface or plain)
- Elvish: “Talansanwe” (merging “talan,” which means “floor” or “ground,” with “sanwe,” for thought, suggesting abstraction as a plane)
- Dwarven: “Sléttvöllr” (using “slétt,” for smooth or even, and “völlr,” implying field or expanse)

Radius (Shape)
- Draconic: “Sperixar” (from “speri,” for spear or spike, akin to a line drawn from the center to the circumference, and “ixar,” for space or extent)
- Elvish: “Rámalda” (combining “rámar,” which means “wing,” connoting extension, with “alda,” for tree or growth, suggesting outward expansion from a point)
- Dwarven: “Geislirodd” (using “geisli,” for ray or beam, and “rodd,” denoting a spoke or rod, in line with the concept of radius)



Ancient Words of Power:

1. Timeless Echo (Eternity)
- Function: This word imbues a spell with the essence of eternity, allowing effects to persist beyond their natural duration or resist temporal manipulation.
- Consequence: Use might attract timeless entities or cause the spellcaster to age rapidly or become unstuck in time.
- Draconic: “Vremetirox” (Vreme meaning “time” and tirox implying “eternal or endless echo”)
- Elvish: “Oiolairë” (Oio meaning “everlasting” or “age” and lairë suggesting a “song” that transcends time)
- Dwarven: “Tidaveðr” (Tida from “time” and veðr for “weather,” here symbolizing the enduring aspects of the ages)

2. Origin Spark (Creation)
- Function: Empowers spells with the primordial energy of creation, giving life to inanimate objects or initiating new magical effects from nothing.
- Consequence: Misuse could lead to unexpected side effects, such as uncontrolled growth or creation of sentient life.
- Draconic: “Tharigjurn” (Thari suggesting “beginning” and gjurn implying “spark” or “genesis”)
- Elvish: “Yúlmarin” (Yúlma indicating “time of firsts” and rin for “remember,” implying a recollection of creation)
- Dwarven: “Urdfunin” (Urd for “fate” or “primal origin” and funin which implies “kindled” or “ignited”)

3. Elder Sign (Sealing)
- Function: Bolsters a spell with the power to seal away entities, energies, or even memories, making them impervious to outside interference.
- Consequence: The power of the Elder Sign is difficult to control and might seal away more than intended or have irreversible effects.
- Draconic: “Golthsignar” (Golth meaning “ancient” and signar for “seal” or “sigil”)
- Elvish: “Faëranor” (Faër for “spirit” or “supernatural” and anor signifying “fire” here as “inner light,” often associated with sealing powerful entities or magic)
- Dwarven: “Fornrúnar” (Forn suggesting “old” or “archaic” and rúnar for “runes,” implying ancient runes used for sealing)

4. Cosmic Gate (Travel)
- Function: Grants spells the ability to open pathways to distant realms, dimensions, or times, facilitating instant travel or communication.
- Consequence: Traveling through Cosmic Gates could expose travelers to cosmic hazards or draw the attention of eldritch watchers.
- Draconic: “Astrotharol” (Astro for “celestial” or “star,” and tharol suggesting “passage” or “gate”)
- Elvish: “Meneltarma” (Menel denoting “heavens” and tarma for “pillar,” symbolic of a pathway to the stars or heavens)
- Dwarven: “Himinstiga” (Himin meaning “sky” and stiga for “ladder” or “path,” depicting a means of celestial travel)

5. Primordial Word (Essence)
- Function: Enables spells to tap into the raw essence of magic itself, potentially amplifying power or altering reality at a fundamental level.
- Consequence: Harnessing such primordial forces might lead to cosmic disruption or backlash against the natural order.
- Draconic: “Ythunark” (Ythun indicating “primal” or “foundational” and ark meaning “word” or “speak”)
- Elvish: “Indómënna” (Indómë signifying “inner essence” and nna meaning “is,” to connote an affirmation of fundamental truth)
- Dwarven: “Frumtal” (Frum suggesting “first” or “original” and tal for “speech” or “word,” implying an expression of essence)

Ancient Word of Power for Gentleness:

- Name: Soften the Gale
- Description: This word reduces the ferocity of energies involved in the spell, be it the physical force, emotional impact, or magical intensity. It tempers aggressive forces, causing them to interact with their targets in a gentle, non-harmful manner. It can be especially useful for ensuring that potentially destructive magic is applied in a controlled, non-lethal way, or for calming intense emotions during enchantment spells.
- Draconic: “Mirlithax”
- Constituent Parts: “Mirl” (meaning smooth or gentle) + “ithax” (applying the action or effect softly)
- Elvish: “Lissëtapta”
- Constituent Parts: “Lissë” (meaning sweet, light, or gentle) + “tapta” (conveying the action of soothing or lessening)
- Dwarven: “Blídgrunn”
- Constituent Parts: “Blíd” (implying gentleness or friendliness) + “grunn” (indicating foundation or nature, used here as infusing the spell with a gentle nature)

Ancient Word of Power for Kindness:

- Name: Embrace of Eärendil
- Description: This word infuses the spell with an aura of benevolence, inspiring acts of kindness and compassion in those affected. Its origin hails from legends, where the light of Eärendil was said to guide and protect beings across perilous journeys. The word could enhance healing spells, invoke protective barriers that shield without harming, or bring forth positive feelings that encourage cooperation and altruism.
- Draconic: “Kalithar”
- Constituent Parts: “Kali” (signifying good or benevolent) + “thar” (indicating a gift or offering, in this case, a gift of kindness)
- Elvish: “Amarieolë”
- Constituent Parts: “Amarie” (meaning love or blessed) + “olë” (suggesting presence or aura, depicting an aura of kindness)
- Dwarven: “Góðviljun”
- Constituent Parts: “Góð” (standing for good or kindness) + “viljun” (implying will or choice, here it’s choosing to bestow kindness)



Forbidden Words of Power:

1. Soul Rend (Destruction)
- Function: Infuses a spell with the terrible power to tear at the very fabric of souls, potentially destroying or fragmenting them.
- Consequence: Rending souls can damage the cosmic balance, provoke retribution from celestial forces, or irreparably harm the caster’s psyche.
- Draconic: “Veskathrok” (Veska meaning “shatter” or “split” and throk for “soul” or “spirit”)
- Elvish: “Míreuca” (Míre suggesting “jewel” or “precious thing,” often used for “soul” and uca implying “dismay” or “ruin”)
- Dwarven: “Sjálarhögg” (Sjál for “self” or “soul,” and högg meaning “strike” or “rend,” indicative of soul-shattering)

2. Mind Shatter (Domination)
- Function: Gives spells the ability to penetrate mental defenses, erode willpower, or cause debilitating mental anguish.
- Consequence: Use of Mind Shatter can lead to unintended madness, psychic feedback, or attracting malevolent psychic entities.
- Draconic: “Nymilkragh” (Nymi for “mind” or “intellect” and kragh denoting “break” or “shatter”)
- Elvish: “Indoryassë” (Indor meaning “inner” and yassë for “agony,” implying suffering inflicted upon the mind)
- Dwarven: “Hugsplítr” (Hug signifying “mind” or “thought,” and splítr for “split,” indicating mental domination)

3. Abyssal Call (Summoning)
- Function: Allows a spell to summon entities from the abyss, bind dark energies, or invoke the power of the void.
- Consequence: Drawing from the abyss is fraught with peril, risking corruption, possession, or unleashing forces that cannot be banished.
- Draconic: “Entroparyx” (Entropa for “abyss” or “void,” and ryx implying “call” or “summon”)
- Elvish: “Ungwalië” (Ungwa denotes “depth” or “abyss,” and lië for “thread,” weaving a call from darkness)
- Dwarven: “Náström” (Nás meaning “corpse” or “death,” and ström for “stream,” or “flow,” invoking forces from morbid plains)

4. Death Whisper (Necromancy)
- Function: Enhances spells with the whispered secrets of death, enabling communication with the deceased or manipulation of life forces.
- Consequence: Whispering with death risks awakening forbidden knowledge, cursing the caster, or disturbing the restful slumber of vengeful spirits.
- Draconic: “Morathuul” (Mora for “death” or “ending,” and thuul suggesting “whisper” or “subtle sound”)
- Elvish: “Firnulúmë” (Firnu meaning “mortal” and lúmë for “time” or “occasion,” capturing the essence of mortal endings)
- Dwarven: “Dauðmál” (Dauð for “dead,” and mál meaning “speech” or “language,” indicative of necromantic communication)

5. Chaos Bloom (Entropy)
- Function: Endows a spell with chaotic energy that accelerates decay, disrupts order, or catalyzes wild transformations.
- Consequence: Invoking chaos can spiral out of control, altering the caster, the environment, or the very fabric of reality in unpredictable ways.
- Draconic: “Drethzikor” (Dreth indicating “chaos” or “madness,” and zikor for “bloom” or “explosion”)
- Elvish: “Raxalairë” (Raxa for “erratic” and lairë for “song” or “poem,” but here “dissonant symphony”)
- Dwarven: “Ragabyl” (Raga implying “raging” and byl for “storm,” metaphorical for a storm of entropy)



Ancient Forbidden Word of Power for Order/Decree/Edict/Law:

- Name: Imperium Mandate
- Description: This word encapsulates the absolute assertiveness and commanding essence of cosmic law. When invoked, it aligns the fabric of reality to the caster’s will, enforcing rules or dictums that bend to their intent. 
The phrase is forbidden for it can impose unwavering order upon chaos, usurp free will, and disrupt the delicate balance upon which the tapestry of life is built. Its potency is not just in imposing order but in rewriting the fundamental laws that govern existence itself.
- Draconic: “Drothjurnax”
- Constituent Parts: “Droth” (meaning supreme or ultimate), “jurn” (suggesting law or rule), and “ax” (indicating essence or core; here it conveys the authority within the word)
- Elvish: “Túreryando”
- Constituent Parts: “Túre” (denoting master or control), “erya” (for decrees or dictates), and “ndo” (symbolizing a firm foundation or bedrock, emphasizing the enduring power of the word)
- Dwarven: “Yrkmeginth”
- Constituent Parts: “Yrk” (standing for craft or construct, used here in the sense of crafting law), “megin” (meaning might or great strength), and “th” (a suffix denoting embodiment or actualization, signifying the word brings law into existence)



Meta Word of Power for Declare as True:

- Name: Axiom’s Seal
- Description: This word imprints the caster’s declaration upon the weave of magic, turning words into incontrovertible truth. When added to a spell, it asserts the reality of the caster’s statement, compelling belief and acceptance as if the universe itself confirms its veracity. It’s a powerful tool for enchantments, illusions, and charms, ensuring the caster’s words are accepted without question or doubt by those who hear or are affected by them.
- Draconic: “Verithrax”
- Constituent Parts: “Veri” (related to veritas, truth), “thrax” (a part commonly seen in Draconic implying an assertion or declaration)
- Elvish: “Ehtarindë”
- Constituent Parts: “Ehtar” (meaning “spear” and in this context, piercing through doubt), “indë” (suffix indicating a state or condition of being)
- Dwarven: “Sannfesta”
- Constituent Parts: “Sann” (meaning true or real), “festa” (denoting to fasten or affirm, in this case, fastening truth to reality)



Meta Word of Power for Begin:

- Name: Genesis Infusion
- Description: This word serves as the catalyst that transitions a spell from potential to actuality. It marks the precise moment when the meticulous preparations and gathered energies are released, allowing the spell to spring into existence. “Genesis Infusion” is the bridge between intent and realization, wrapping the culmination of magical forces with the impetus to commence and materialize.
- Draconic: “Tovakiin”
- Constituent Parts: “Tova” (denoting start or launch) + “kiin” (indicating birth or origin, used to express the beginning of the spell’s life)
- Elvish: “Yestanórie”
- Constituent Parts: “Yesta” (signifying first or prime, synonymous with the starting point) + “nórie” (for lore or knowledge, here representing the moment knowledge becomes action)
- Dwarven: “Angandur”
- Constituent Parts: “Angan” (implying key or pivotal, often used in the context of activation) + “dur” (meaning rock or hard place, symbolizing the solid point from which the spell originates)



Pronunciations:

Target Rivithkin
- /'ri.vith.kin/
- Ri: as in “ribbon”
- vith: as in “with,” with a voiced “th” as in “this”
- kin: as in “kin”

Selective Rivexian
- /ri.'vek.si.an/
- Ri: as in “ribbon”
- vex: like the first syllable of “vexing,” with more emphasis
- si: as in “see”
- an: as in “anvil”

Timeless Vremetirox
- /vre.me.'ti.roks/
- Vre: as in “wreck,” but with a “v”
- me: as in “met”
- ti: as in “tin”
- rox: rocks

Soften Mirlithax
- /'mir.li.θæks/
- Mir: as in “mirror”
- li: as in “lick”
- thax: “th” as in “this,” ax as in “axe”

Kindness Kalithar
- /ka.'li.θar/
- Ka: as in “car”
- li: as in “lick”
- thar: “th” as in “this,” ar as in “are”

Declare as True Verithrax
- /ve.'ri.θræks/
- Ve: as in “vet”
- ri: as in “ribbon”
- thrax: “th” as in “this,” rax rhymes with “fax”

Begin Tovakiin
- /to.'va.kiːn/
- To: as in “toll”
- va: as in “vast”
- kiin: “ki” as in “keep,” with an extended “n” sound

Imperium Mandate Drothjurnax
- /droth.'jur.næks/
- Droth: “dr” as in “drive,” oth as in “moth”
- jurn: like “journey” without the “ey”
- nax: “na” as in “nab,” x as in “axe”

The Ancient Words of Power are relics of the old world, remnants of past epochs where the weave of magic was different, perhaps even stronger or more primal. They often require deep knowledge or an ancient bloodline to access, and using them might draw the attention of beings from forgotten times, awakened by the call of their once-lost language.

The Forbidden Words of Power, on the other hand, are often locked away due to their dangerous and unpredictable nature. They may warp reality, corrupt the user, or breach barriers that protect the world from otherworldly horrors. Utilizing these words might carry great power, but they also bring risk, potentially leading to magical catastrophe or drawing the ire of powerful entities that guard against their use.

Spell Incantation
“Rivithkin Rivexian Drothjurnax Vremetirox Kalithar Mirlithax Verithrax ‘The thing I am pointing at is now 6.6 inches longer.’ Tovakiin.”

Pronounce each mystical word as indicated above, and then the phrase in English as you’d normally speak it, with a slight pause before and after to demarcate the spell. After the statement of intent, end with “Tovakiin” to activate the spell.

“Rivithkin Rivexian Drothjurnax Vremetirox Kalithar Mirlithax Verithrax ‘The cup I am pointing at is now 6.6 inches longer.’ Tovakiin.”
“Rivithkin Rivexian Drothjurnax Vremetirox Kalithar Mirlithax Verithrax ‘Varjurn makora vakalundar, wroth svernium kethranza zyakarzyak arithraz.' Tovakiin.”

Into Draconic-style, we might use Draconic-sounding words meant to evoke the meaning:
“Varjurn makora vakalundar, wroth svernium kethranza zyak arithraz.”

Breaking it down with Draconic-inspired meanings:
- Varjurn: Cup, vessel (from “var” - object, and “jurn” - holding or containing)
- Makora: I am pointing (from “mak” - my, and “ora” - direct or aiming)
- Vakalundar: Is now (from “vaka” - current, and “lundar” - state of being)
- Wroth: Emphatic expression to denote change or transformation
- Svernium: Lengthen, extend (combining “svern” - long, with a verb ending)
- Kethranza: Measurement term (loosely based on “keth” - count or number, and “ranza” - span or distance)
- Zyakarzyak: Numerical expression for 6.6 (a creative attribution for the numerical value)
- Arithraz: Inches (an invented word for a measurement, using “arith” - measure, and “raz” - small unit)

In the context of creating a unique and completely fictional Draconic number system for this exercise, yes, “zyakarzyak” could represent the numerical value 6.6. The repetition of the base number “zyak” with an intermediary modifier “ar” could be a way to indicate the decimal point and its following value. So, “zyak” would be six, “ar” would signify the decimal point, and the second “zyak” would denote the fraction following the decimal, creating “zyakarzyak” for “6.6”.