Write a detailed, imaginative, fictional, chronological timeline of USA presidents in ULTRAKILL lore using information from this guide

“EVENTS ON EARTH
THE FINAL WAR
At an unknown point in the past (implied to be World War 1), the countries of the world became locked into a war of massive proportions, beginning with an era of trench warfare. The War soon resulted in the creation of the Gutterman, one of the first successful experiments in using blood as a fuel source as well as the first automaton to be deployed in wide-scale conflict. Guttermen were capable of very efficiently clearing out trenches, and their creation single-handedly ended the trench warfare phase of the Final War. This resulted in retaliation from opposing forces in the form of the Guttertank, spiraling the conflict into a global arms race between the world’s industrial powers. Every machine created for use in the Final War was designed specifically to counter the last.

As machines began to quickly dominate the battlefield, human soldiers became obsolete, though they were frequently wrought with shortages as most resources were poured into further war machine development. The destruction they caused also meant nowhere was safe, with home being just another fight.

Nearly two centuries after the start of the war, as more and more of Earth had become inhospitable to all life, the Earthmovers were created to be the last bastions of humanity. The pinnacle of the arms race, they were so massive that they required not only blood but also solar power. The Final War continued, and it is implied that V1 began development as a machine designed specifically to counter the Earthmovers.

As a result of the Final War, soot, ash, and debris clouded the skies, blanketing the Earth in a permanent darkness that was dubbed the “Long Night.” Without solar power, the Earthmovers could not sustain themselves and began to shut down, one by one. Streetcleaners were developed to assist in cleaning the air, but they were made obsolete during the New Peace.

THE NEW PEACE
200 years since the beginning of the Final War, the Earth was nearly inhospitable, and humans were forced to live on the backs of the Earthmovers. Finally, mankind started to work together to reverse the effects of the Long Night, and so began the New Peace.

With the end of the Final War, V1 had no purpose and its development was abandoned. In order to make up for the production cost of V1, V2 was developed for use as a peacekeeper. The demand was low, however, so V2 never reached mass production. Drones were also likely developed during this era.

THE HELL EXPLORATION AND EXCAVATION PROJECT
During the New Peace, the entrance to Hell was discovered. A mining complex meant to extract and process minerals was built around it, machines were repurposed to explore the deeper layers, and many inventions were developed to aid in this process.

One such invention was terminals. Terminals were able to convert physical matter into radio signals. The signal could be picked up by another terminal and be rebuilt into an object. However, this process took a very long time to. This process was used to explore the various layers of Hell. With the use of red elevators linked with terminals, humanity was able to send various people and objects through Hells layers.

After awhile, workers noticed doors closing on their own, despite no obvious glitches. They noticed machine parts would go missing and vanish. One worker came to the conclusion that Hell was sapient. A message was quickly sent by the worker, but Hell corrupted it’s final parts.

The project and factory was soon abandoned, either due to fear of Hell’s sentience, the extinction of humanity, or both.

DEATH OF MANKIND
Eventually, humankind became extinct. It is unknown how, when, or why it happened, but the influx of new souls in Hell was noted to be very quick and widespread – enough to turn Wrath’s River Styx into an ocean.

THE HELL INVASION
After the death of humanity, blood on the surface quickly became a scarcity. The remaining machines began killing each other for their blood, with others invading Hell to take it from the creatures that lived there. As a result of this invasion, the layers of Hell are steadily becoming more sparse in life.

EVENTS IN HEAVEN
DISAPPEARANCE OF GOD AND CHAOS IN HEAVEN
At an unknown point in time, God disappeared, resulting in panic and chaos in Heaven. Angels from all over were recalled back to Heaven, leaving Hell unsupervised. This sparked Hell undergoing numerous changes in each of the layers simultaneously.

The Council of Heaven was established by the angels in God’s place, utilizing force and fear to rule.

THE LUST RENAISSANCE
With the angels missing as a result of God’s disappearance, the Judge of Hell, Minos, set out to reform the Lust layer; he did not believe people should be punished for only loving another. This Renaissance completely transformed Lust from a windswept wasteland to a thriving city, ushering in a time of peace, civilization, and prosperity, with Minos as their benevolent king.

THE GREED INSURRECTION
The angels’ abandonment left not just Lust but also Greed without surveillance from the angels. Like Minos, Sisyphus took advantage of this. While Minos rallied the husks and underwent a peaceful revolution, Sisyphus trained the husks and led a militant insurrection to take over the layer by force, before subverting Heaven’s tyrannical rule entirely. Sisyphus and his army killed the demons of the layer keeping them under submission, and trained them to fight against the angels in anticipation of their return.

RETAKING HELL
When the Council of Heaven was established, they learned of the many changes in Hell designed to remove the punishment the angels believed they deserved. Outraged, they ordered the archangel Gabriel to lead an army to Hell to restore it to its proper suffering.

Gabriel first encountered Minos in Lust amongst a peaceful cityscape. Minos attempted to reason with Gabriel, but the archangel slew the king without a thought. Weeping and grieving over the death of their great king, the citizens watched as Gabriel gloated on his divine mission in the glory of God. Gabriel soon inherited the title of the Judge of Hell from the king he slew.

Minos’s snakes, who were beside him as the Judge and king, were turned into grotesque parasites and commandeered Their previous master’s corpse. The Corpse, controlled by the snakes, crushed the now-decrepit city, destroying what Minos and the damned of the Lust layer had worked so hard to achieve. The husks were also presumably forced out of their homes to endure the winds once again.

Gabriel continued through the layers and entered Greed, running into Sisyphus and his insurrectionists. A war of biblical proportions began. Gabriel noticed that the insurrectionists idolized Sisyphus to a fault, and took advantage of it. Gabriel unsheathed his twin swords and decapitated a weakened Sisyphus, cutting his warriors off from his radiance and causing a huge drop in morale, leading to the downfall of the rebellion. The body of Sisyphus was entombed inside a large chamber inside a massive pyramid, decaying, headless, and held up by outstretched arms.

HELL AND ITS LAYERS
Hell is a multi-dimensional, always-changing megastructure of spaces created by God to punish sinners. Though normal elements such as metals can be found in Hell, there are two unique substances in it: Hell Energy and Hell Mass. Hell Energy usually appears as glowing red, yellow or blue orbs and can be controlled by husks, demons and even machines (green orbs are created by the Very Cancerous Rodent, but the canonicity of such a creature is disputed). Hell Mass appears as a flesh-like material that creates demons when it coagulates inside a suitable stone shell. The way in which the creation of demons happens, how Hell Mass is created, or if it can be controlled is unknown. The requirements for a suitable stone shell are not particularly strict, as the bodies of the sullen in Wrath were able to mix with Hell Mass to create the Leviathan.

Hell was considered to be sentient by humans due to some odd events that were observed in the mining facilities, such as doors locking themselves, enemies teleporting into rooms with workers, tools and materials disappearing, and husks augmented by human-like machinery. This led to the belief that Hell is a sentient super-organism that tortures people for its own entertainment.

Though Hell cannot speak directly, it can corrupt data or books, changing or adding text to its words. Hell usually “speaks” with all caps, in red text, or with spaces between the letters, though exceptions are common. Such examples are the end text of a message claiming Hell’s sentience, a book in an alleyway on an Earthmover, and a screen in P-2. An easy way to tell if Hell is speaking is to notice large changes in context or meaning in a given text, often implying a tone of malicious intent.

PRELUDE
Not yet in Hell proper, the Prelude occurs in a human-made mining facility that excavates minerals and rocks from within Hell. It is further inside, surrounded by a river of lava, where the gates of Hell stand.

This facility has many crushers and pistons, spinning fans and shredders, steam pipes, and pools and streams of blood where the minerals used to be.

After Hell’s discovery, the organisms of Hell slowly leaked into the surface world, with husks and demons able to escape and settle into the facility while the machines of the surface pass through the facility to get inside Hell.

V1 encounters Filth, Strays, Schisms, Malicious Faces, and Cerberi inside here. The original Swordsmachine is also killed here by V1, and Something Wicked is found in a long-abandoned section of the factory. It is also where V1 finds the Piercer revolver and the Core Eject Shotgun.

LIMBO
Punishment: total isolation in a false world

Souls who were unbaptized or virtuous but didn’t accept Christ reside in the hollow realm of Limbo. Here, sinners live in an environment evoking the paradise of Heaven but delivered by illusions and mockeries. The walls and water are VCR screens that buzz when close, the grass and trees are fake, the singing of birds comes from hidden speakers, and the music in the background has a peaceful quality but instead only enhances the psychological torment of their empty and tantalizing abode.

Limbo has a variety of environments and structures, such as green meadows, stone castles, rivers and waterfalls, and mansions.

This is where V1 encounters Drones, Streetcleaners, a Hideous Mass, the Cancerous Rodents, and V2. It is also where V1 finds the Attractor Nailgun, the Alternate Revolver, and the Knuckleblaster after defeating V2.

LUST
Punishment: powerful, unrelenting winds

Those who indulged in their passionate desires were admitted to Lust, where a heavy wind storm blows them aimlessly and relentlessly.

After Minos revolutionized the layer, the layer became home to a bustling city and society. The husks of Lust built sections and buildings either too high for wind, enclosed from the elements, built invisible screens, or made shielded tiling to protect open areas from the wind. Homes, art, food production, technology – hallmarks of a civilization are present in the city of Lust, though no living citizens are ever seen. The Corpse of King Minos, controlled by his once loyal serpents, now turned into massive parasites, stomps around the city, causing destruction in its wake.

It is unknown how Lust appeared before the Lust Renaissance, however it can be assumed the environment also had its iconic purple hue with heavy winds.

Some structures in Lust are industrial skyscrapers with connecting bridges, suburbs, hydroelectric plants, and subways.

This is where V1 encounters Soldiers, Mindflayers, and fells the titanic Corpse of King Minos. It also acquires the Electric Railcannon here.

GLUTTONY
Punishment: flayed alive, dissolved in acid

Those who relished in the excessive consumption of food and drink reside in the layer of Gluttony, where their viscera is extracted to line the walls, and their bodies assimilated together into grotesque piles, all while stomach acid dissolves and burns away the gore, which the sinners’ bodies must further replenish.

Gluttony has no definite structures besides the random assortment of bone, stale blood, hands, eyes, stomach acid, and other gore and organs.

This is where V1 first meets the current Judge of Hell, Archangel Gabriel, soon defeating him. Gabriel, unbelieving that he could have possibly been beaten by a mere machine, promises that “THIS IS NOT OVER!”.

After defeating the Archangel, and perfecting the previous layers, V1 can find the entrance to a far off sanctum within Minos’s body, where his soul is imprisoned and can be fought.

GREED
Punishment: ascend humanity’s monuments while carrying heavy weights

The avaricious (who hoard) and the prodigal (who waste) are punished in Greed by carrying stones or other weights up monuments of humankind’s achievements, such as the Egyptian pyramids, the American Statue of Liberty, and London’s Big Ben. The enormous sun hangs high in the sky, scorching the endless desert of gold dust.

Many structures in Greed resemble ancient Egyptian architecture, but also some modern landmarks, including the aforementioned Statue of Liberty and Big Ben. The pyramid also has an interior and outer walkways.

This is where V1 encounters Virtues, Stalkers, a Sisyphean Insurrectionist, and fights V2 a second time, taking the Whiplash from his successor’s corpse.

WRATH
Punishment: fight for air, or drown in the deep

Those who expressed an innate hatred in their lives are sent to the layer of Wrath. It holds what was once the River Styx, where Ferrymen transported other souls deeper to their destination.

After a mass of human deaths caused a significant influx of souls into the layer with equivalent torrential rainfall, the river was transformed into a vast ocean.

On the surface, the active loathers lash out at each other, fighting for air. On the bottom of the seafloor, the sullen sulk in the mud, eternally drowning.

Some ruins are in underwater caves, in addition to futuristic airlocks and rooms. On the surface, the entire layer is ocean and fighting sinners; save for small rock islands, a massive stone tower, a lighthouse, and some wooden cabins and bridges. Underneath the open sea are also jets of water, bubbling toward the surface. There is also the boat of the Ferryman.

V1 encounters the Sentries, the Ferryman, and the Leviathan here. It also acquires the Freezeframe Rocket Launcher within the Ferryman’s ship.

HERESY
Punishment: harvested and burned alive

Within the Walls of Dis, Heresy’s residents comprise of those who spread lies or express contrary beliefs to Christianity. They are packed tightly into gore or searing hot blood and harvested alive, in addition to the passive scalding heat emanating from the lava and embers. Scattered about are the skulls of these sinners packed into the catacombs, skeletons hung up like a ritual sacrifice, and goat skulls with glowing eyes attached to the walls and sliding gate doors. Outside the crimson cathedrals is a vast open sky amidst a red fog, housing more towers of similar design and purpose.

Most structures have Gothic architecture: pointed arches, red stained windows, and flying buttress. These structures primarily use black or gray stone, with some being decorated with human or demonic skulls. There are platforms and moving chains over pools of lava or stale blood or nothingness.

In the skylines, skyscrapers tower over the vast red abyss. On the ground, the alleyways elicit 19th-century outer city streets with raining blood.

V1 fights Gabriel for the second time inside a cathedral, during the fight the Archangel’s emotions change from hatred to ecstasy. being defeated all the same, Gabriel retreats to Luna to introspect on his two defeats. V1 continues further into Hell.

After V1 defeats all previous layers, and the soul of Minos, it can enter the city streets of Dis leading to a lengthy gauntlet, before a large room where a long forgotten leader is imprisoned and can be freed and fought.

VIOLENCE
Punishments: Various

This layer is broken up into 4 distinct areas, with each level taking place in one of them.

7-1: GARDEN OF FORKING PATHS occurs in its namesake: the Garden of Forking Paths. Sinners are doomed to wander in a maze-like environment. Hell oversees it personally, subtly changing the corridors to trap sinners in an endless labyrinth in which they become lost in and eventually tire. Once they collapse from exhaustion, they are twisted and mutilated into the Mannequins that line the halls. This is also where the ancient Minotaur runs blind through the maze, killing anything within its path, likewise attempting to escape.

Punishment: Boiling alive in the River Phlegethon

7-2: LIGHT UP THE NIGHT contains to the first circle of Violence: Violence Against Others. This consists of murderers, war-makers, plunderers, and tyrants. The sinners’ punishment used to consist of being immersed in the Phlegethon, a river of boiling blood and fire. But, likely due to the end of humanity, the overflow of bodies soon filled up the underworld river, creating instead a massive war zone on top the corpses of billions. Bombshells, fired from the numerous Earthmovers and from those on the ground, crash into and destroy the few remaining structures that sit underneath the hills of bodies.

Punishment: Turned into pain-ridden trees

7-3: NO SOUND, NO MEMORY is located within the second circle of Violence: Violence Against Self. This circle is also known as the “Wood of Suicides.” Here, a dense and haunting forest consists of those who attempted or died from suicide, who are turned into wretched, dead, pulsing trees as their punishment. Their bodies are contorted and mangled into gnarled stalks, which constantly shriek in agony. Even here, however, is not safe from the constant warfare that defines the 7th Layer. It isn’t long before a lone Earthmover shows up, bringing a with it bombshells and bloodshed from the many machines, demons, and husks that fight amongst themselves.

Punishment: Stretched supine upon the burning sand, run in circles, or crouch huddled and weeping

7-4: …LIKE ANTENNAS TO HEAVEN takes place in the third and final circle of Violence: Violence Against God, Art, and Nature. Blasphemers, sodomites, and usurers are stretched supine, crouched weeping, or run aimlessly to avoid the great balls of fire which rain down from the burning sky across the miles and miles of scorched pale sand (though it is seen in-game that these sinners are nowhere to be found; likely killed by the war machines found across the landscape). It is a desolate wasteland, except for the great Earthmovers which fight each other among the barren desert in an unending, pointless war, their white lasers streaking across the sky as deadly lightning. The Earthmovers also serve as a battlefield for much smaller combatants in the infinite war of Violence.

FRAUD
[unreleased]

TREACHERY
[unreleased]

SPECIES
HUSKS
Husks are the remnants of humanity, reformed in Hell to endure their unending punishment for their sinful, unholy lives.

When a sinful human dies, their soul manifests in Hell in the form of a husk. A husk’s appearance depends on the soul’s value - their willpower and status in the mortal world. The more important a soul was during its life on Earth, the bigger and more powerful the resulting Husk is. The husk’s intelligence also scales with its appearance, with the worthless Filth only feeling primal hunger, while Minos and Sisyphus being able to revolutionize an entire layer and rally an insurrection against Heaven.

All husks (with the exception of the Corpse of King Minos, the former Judge of Hell) do not have eyes or are blinded. The reason for this is unknown.

DEMONS
Demons are the natural fauna of Hell. Demons act as wardens of Hell – supplementing the torture of sinners, ensuring they stay in their proper place, and protecting their area from potential invaders or rebels.

Demons are smarter than most husks, but both are still incapable of rational thought and communication.

Most demons, with the exception of the Leviathan and Mannequins, are created by Hell Mass coagulating into a stone-like shell. It is unknown if this is natural or if there is something or someone controlling this process, though the Minotaur is noted to have been deliberately sculpted by an unidentified individual.

MACHINES
Machines are mechanical constructs created by humanity to carry out specific tasks. Every machine has its own purpose it was created for, with Sentries acting as bipedal snipers and Streetcleaners burning away contaminants in the air during the Long Night.

All known machines use blood as fuel. Machines generally require a separate refueling process, with V1 as one glaring exception; V1 can absorb blood directly through its outer plating, immediately refueling itself even in the middle of combat – as a downside, its resiliency is incredibly weak, and the blood must be fresh out of a living creature.

Machines show the ability to adapt to the environments they are in, using parts of other machines and random pieces of metal to improve themselves, such as V2 creating a new arm by kitbashing parts of other machines.

Curiously, machines are often described to have prevalent personality traits, moreso than most other creatures. The Swordsmachines ,and most other scrapheads, exhibit a possessive hoarding behavior, Drones are curious by nature, Streetcleaners are described as having an “urge to clean and purify the world”, Mindflayers create fake plastic bodies for themselves for purely aesthetic purposes and will protect said body with their lives, and V2 will enrage if punched with its own arm.

ANGELS
Angels are inhabitants of Heaven, with Lesser Angels being formed from human souls.

The basis of a Lesser Angel’s forming are similar to that of Husks, wherein the physical manifestation of the soul is dependent on its value, though unlike for Husks, virtuousness also acts as a factor for angels. Lesser Angels are recognizable by the abstract shapes of their bodies. Supreme Angels have a more human-like form, being created in Heaven by God personally. The appearance of a Greater Angel is unknown, as one has yet to appear in-game.

All angels are connected with, contain, and survive off of a power known as Holy Light. If an angel is separated from the source of this Light, it slowly diminishes over the course of 24 hours, after which the angel finally dies. All angels, even the archangel Gabriel, are vulnerable to this. Some angels, like those who make up the Council of Heaven, have the power to sever an angel from the Light themselves.

Lesser angels, like Virtues, are known to have a multitude of eyes. However, when they are sent to Hell, they are either hidden or removed. This may be related to the reason why husks do not have eyes, but this reason is similarly unknown.

???
This section is for various unclassified creatures, mainly for the Flesh Prison Flesh Prison and Flesh Panopticon Flesh Panopticon, but also for other unique enemies like Something Wicked Something Wicked. Their lack of categorization is due to either shared capabilities (such as for the Flesh Prisons, that both possess angelic and demonic abilities) or being too unique to be associated with any other creature observed.

PRIME SOULS
Prime Souls are an incredibly rare occurrence and are some of the most powerful entities in the universe, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming.

They are manifestations of pure will, formed when a soul amasses so much power that it no longer requires a husk to manifest physically, being manifestations of pure will. When a husk possessing such a soul is killed, its soul is left behind, and it will begin transforming into a Prime Soul. The forming of a Prime Soul can be halted, though the only known method of doing so is trapping the unformed soul inside a specific construct made of flesh powered by angelic and demonic power. It’s assumed that once a Prime Soul begins forming, nothing can stop it, but it can be paused indefinitely.

WEAPONS
REVOLVER
The Revolver is a variant of an electric gun, a new technology developed during the Final War. Rather than striking gunpowder to create an explosion and forcing a projectile out of a tube (like modern-day firearms), electric guns use electrical pulses generated by a battery to propel projectiles at incredibly quick speeds.

It uses microscopic pieces of metal as projectiles, but can also use metal shavings as ammunition – even metal that was shaved off of the gun itself. These metal pieces can be incredibly small, so while electric guns do not truly have infinite ammo, the ammo in question is so common and so little is used that they essentially have unlimited ammo.

The batteries need time to recharge before they can be fired again, but as the revolver’s design of a rotating cylinder negates this, allowing for multiple shots in quick succession as the cylinder rotates.

The Alternate Revolver presumably uses the same methodology as the standard revolver, using larger and fewer batteries to fire (meaning it deals more damage), and also requires cocking the hammer.

Both variants have a method of charging all of the battery cells in the cylinder simultaneously and releasing it at once, releasing a massive amount of damage. V1 can also (presumably) create coins out of the metal in the blood it collects, flick it into the air, and shoot it with the revolver, causing the projectile to ricochet into an enemy. V1 can also spin the revolver quick enough to add bonus speed to the projectile, ricocheting it off surfaces and explode projectiles in its path.

The standard revolver is the first weapon V1 finds after it begins its descent into the factory before Hell. The Alternate Revolver is found after V1 finds and interacts with four tablets throughout Limbo, the final one being in front of a door that opens to the containment chamber of the Alternate Revolver.

SHOTGUN
The Shotgun is an experimental heat weapon styled after a break-action double-barrel shotgun, firing many projectiles in a wide spread.

The dual cores inside its upper receiver create heat via some mechanical or chemical process, and the heat is propelled out the two barrels as condensed plasma. After firing, the shotgun can break open to reveal the breech, where the cores spin up to vent excess heat to prevent melting or exploding.

Should the cores fail to automatically generate heat, a button near the grip can pump the shotgun, providing another method of mechanically heating the cores and allowing normal function. The shotgun can be pumped many times before shooting to increase the number of projectiles and its spread, however pumping the shotgun more than twice (showing three bars on the side) will set off an alarm on the pump indicator. If fired in this state, the shotgun explodes, dealing serious damage to the user.

As it uses heat as damage, the shotgun truly has unlimited “ammunition.”

The shotgun can shoot its own cores out of the barrels and explode on contact or upon being shot, and can be replaced.

All Swordsmachines carry one shotgun. The original Swordsmachine was killed by V1 in the factory outside of Hell’s gates, where it added the shotgun to its own arsenal.

NAILGUN
The Nailgun is a combination of parts from an industrial nailgun and a firearm, most likely a minigun. The nails it fires are created from particulate iron that is allegedly made from the blood V1 collects.

After humanity became extinct, machines had to fend for themselves and it was not worth cooperating with others. One machine, likely a kind of construction robot, created the nailgun by using a similar firing method of miniguns and combining it with actual nails. The reason it didn’t simply use the minigun is because firearms that used bullets became obsolete during the Final War, as electric and heat guns were not encumbered by excess ammunition and requirement of due care.

Due to the impromptu design of the nailgun, it must either have a hard cap on its ammunition consumption or heatsinks, which greatly diminish the firepower after its two heatsinks are used up.

It was found by V1 lying in front of a window and flowers, before being ambushed by a Malicious Face.

RAILCANNON
The Railcannon is a precursor to modern electric weapons like the revolver. The electric railcannon was designed as a low-voltage mobile generator to power military outposts during the Final War. After humanity fell, the machine that wielded it altered its steady stream of electricity into a massive burst of lightning. After each shot, the Railcannon needs a long 16-second recharge to restore power in its battery.

This massive burst of lightning can electrify things at a distance, such as water or two electrical prongs.

The railcannon can also be repurposed into shooting a large self-spinning screwdriver, digging into enemies and constantly spilling the blood of the target and slowing them down. It also, curiously, can be modified to shoot the same laser beam attack as the Malicious Face, exploding on contact.

It was found by V1 between a sector of suburbs in Lust, likely powering the homes.

ROCKET LAUNCHER
The Rocket Launcher is a repurposed construction tool that explodes on contact with enemies but blows apart harmlessly on static surfaces.

When the Rocket Launcher was first designed, it was used by a single person with the intention of digging trenches, destroying barricades, or resupplying explosive weapons using its own rocket-construction technology. Early on, this had the rocket launcher and the rocket creator within the same device. The rockets exploded based on a chemical reaction supplied within the launcher. However, wires could get crossed, resulting in the device occasionally spontaneously exploding. In response, the device was split into two devices: the rocket launcher and rocket creator, requiring two individuals to use it effectively.

When humanity became extinct, machines could not cooperate like this, so the machine that found it combined the two (and parts of a jackhammer), turning it into a single device once again. This time, the machine changed the triggering mechanism from a chemical reaction into exploding upon contact with blood, requiring precise aim to penetrate the target and get the rocket covered in blood, causing it to explode inside the target. If the rocket hits a target without blood, the rocket itself simply blows apart harmlessly but can still knock things around.

It was found by V1 in a ferry near the corpse of a ferryman, who presumably killed the previous wielder.“”