local TweenService = game:GetService("TweenService")

local Module = {}

function Module.NewProcessCircle(gui: Instance, size: number?, space: number?, range: number?)

	local self = {
		Parent = gui,
		Size = size or 10,
		Space = space or 50,
		Range = range or 75,
		Fill = 0,
		CurrentFill = 0,
		Colors = {
			Fill = Color3.new(0.2, 0.8, 0.2),
			Empty = Color3.new(1, 1, 1)
		},
		Visible = true,
		Object = Instance.new("Frame", gui) 
	}

	self.Object.Size = UDim2.new(0, self.Size * 2, 0, self.Size * 2)
	self.Object.BackgroundTransparency = 1
	self.Object.Position = UDim2.new(0.5, -self.Object.Size.X.Offset / 2, 0.5, -self.Object.Size.Y.Offset / 2)

	local function Step()
		local percent = self.CurrentFill / 100
		local goto = math.floor(percent * self.Range)

		for i = 0, self.Range do
			local object = self.Object:FindFirstChild(tostring(i))

			if not object then continue end
			if object:IsA("Frame") then
				if i < goto then
					object.BackgroundColor3 = self.Colors.Fill
				else
					object.BackgroundColor3 = self.Colors.Empty
				end
			end
		end
	end

	local function Update()
		local tmpValue = Instance.new("NumberValue")
		tmpValue.Value = self.CurrentFill

		tmpValue:GetPropertyChangedSignal("Value"):Connect(function()
			self.CurrentFill = tmpValue.Value
			Step()
		end)

		local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quart, Enum.EasingDirection.In)
		local tween = TweenService:Create(tmpValue, tweenInfo, { Value = self.Fill })
		tween:Play()
		tween.Completed:Wait()

		self.CurrentFill = self.Fill
	end

	local function Add(percentage)
		percentage = math.min(math.max(percentage, 0), 100)
		self.Fill = math.min(self.Fill + percentage, 100)
		Update()
	end

	local function Set(percentage)
		percentage = math.min(math.max(percentage, 0), 100)
		self.Fill = percentage
		Update()
	end

	local function SetColors(colors)
		if colors.Fill then
			self.Colors.Fill = colors.Fill
		end
		if colors.Empty then
			self.Colors.Empty = colors.Empty
		end
		Step()
	end

	for i = 0, self.Range do
		local alpha = (i / self.Range) * math.pi * 2

		local dot = Instance.new("Frame", self.Object)
		dot.Name = tostring(i)
		dot.Size = UDim2.new(0, self.Size, 0, self.Size)
		dot.Position = UDim2.new(
			0, (math.cos(alpha) * self.Space) + self.Object.Size.X.Offset / 2,
			0, (math.sin(alpha) * self.Space) + self.Object.Size.Y.Offset / 2
		)
		dot.ZIndex = -i
		local corner = Instance.new("UICorner", dot)
		corner.CornerRadius = UDim.new(1, 0)
	end

	self.Add = Add
	self.Set = Set
	self.SetColors = SetColors

	return self
end

return Module


local e = require(game:GetService("ReplicatedStorage"):WaitForChild("ModuleScript"))

local aw = e.NewProcessCircle(script.Parent, 15, 50, 75)

aw:SetColors({
	Fill = Color3.fromRGB(255, 0, 0),
	Empty = Color3.fromRGB(0, 0, 0)
})

aw:Set(65)

task.wait(4)

aw:Add(10)

  15:50:03.178  ReplicatedStorage.ModuleScript:68: invalid argument #1 to 'max' (number expected, got table)  -  Client - ModuleScript:68
  15:50:03.178  Stack Begin  -  Studio
  15:50:03.178  Script 'ReplicatedStorage.ModuleScript', Line 68 - function Set  -  Studio - ModuleScript:68
  15:50:03.179  Script 'Players.HttMakar2.PlayerGui.ScreenGui.Frame.LocalScript', Line 10  -  Studio - LocalScript:10
  15:50:03.179  Stack End  -  Studio

исправь код и все функции анпример add set остальные они должны быть в этом же модуле но внем функции NewProcessCircle 

все функции не должны быть в конструкторе NewProcessCircle ведь это коструктор они просто должны быть в модуле