please convert his list into an HTML list: 1. function setup() {...}: This is a p5.js function that runs once at the beginning of the program. It sets up properties of the canvas.

2. createCanvas(windowWidth, windowHeight, WEBGL);: Inside the setup function, this line creates a new canvas with the size of the browser window using WebGL rendering context.

3. angleMode(DEGREES);: This line sets the angle mode to degrees for all subsequent calculations. This means all angle measurements are in degrees.

4. function draw() {...}: This is another p5.js function that runs in a loop continuously, updating the canvas with the new contents.

5. background(0);: Inside the draw function, this line sets the background color to black.

6. rotateX(60);: This line rotates the canvas 60 degrees around the x-axis.

7. heartFractal(0, 0, 2, 0, 200);: This line calls the heartFractal function with initial parameters for the center position of the largest heart, scale, rotation angle, and maximum size.

8. function heartFractal(x, y, scl, angle, maxSize) {...}: This is a custom recursive function that draws a heart fractal.

9. push();: This line saves the current transformation state and enables the code inside the function to run without affecting the transformations outside the function.

10. translate(x, y);: This line sets the origin of drawing at (x, y) coordinates.

11. scale(scl);: This line scales the heart shape by the provided factor (scl).

12. rotate(angle);: This line rotates the heart shape by an angle in degrees.

13. fill(255, 0, 0);: This line sets the fill color to red.

14. beginShape();: This line begins creating a new custom shape using vertices.

15. vertex(0, 0);: This line sets the first vertex of the shape at the origin (0, 0).

16. bezierVertex(-8, -20, -35, -35, 0, -60);: This line creates a bezier curve using control points (-8, -20), (-35, -35), and an end point (0, -60). This draws the left side of the heart shape.

17. bezierVertex(35, -35, 8, -20, 0, 0);: This line creates another bezier curve using control points (35, -35), (8, -20), and an end point (0, 0). This draws the right side of the heart shape.

18. endShape(CLOSE);: This line closes the shape and stops defining new vertices.

19. if (maxSize &gt; 10) {...}: This line checks if the maximum allowed size (maxSize) of the heart is greater than 10. If so, it continues the recursion.

20. let newScale = 0.7;: This line sets a new scale factor for the smaller hearts.

21. let newSize = maxSize * newScale;: This line calculates the new size for the smaller hearts.

22. rotate(60);: This line rotates the canvas by 60 degrees.

23. heartFractal(0, -60 * scl, newScale, -45, newSize);: This line calls the heartFractal function recursively for the left sub-heart, with updated size, scale, and angle.

24. rotate(-120);: This line rotates the canvas back by 120 degrees.

25. heartFractal(0, -60 * scl, newScale, 45, newSize);: This line calls the heartFractal function recursively for the right sub-heart, with updated size, scale, and angle.

26. pop();: This line restores the saved transformation state, so that changes made within the heartFractal function do not affect the rest of the canvas.

This code ultimately generates a red heart fractal on a canvas using the p5.js library and WebGL. It uses custom shape construction with bezier curves and a recursive heartFractal function to create the fractal structure.