You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


# Grab n Go Setup Part 3: Deploy the Grab n Go Chrome app




## Prerequisites

*   [Google Chrome](https://www.google.com/chrome/): GnG has been tested with
    Chrome v64
*   A Linux, macOS, or Windows device
*   [Node Package Manager (NPM)](https://www.npmjs.com/get-npm): GnG has been
    tested with NPM 5.5.1
*   A Text Editor such as [Visual Studio Code](https://code.visualstudio.com/)

## Step 1: Key and Pre-Build the Chrome App

Chrome Apps use a public/private key pair to maintain a static ID in the Chrome
Web Store and during testing. This process requires that you use Google Chrome
to pack the Chrome App before deployment. Part of the process involves
pre-building the Chrome App, which is described below.

1.  Install the node packages required to build the Chrome App:

    ```
    npm install
    ```

1.  To build the Chrome App, run the following command:

    ```
    npm run build:chromeapp:once
    ```

    *This command builds the chrome app so that we can create the public/private
    key pair below*

1.  Once the Chrome App is built, navigate to the `dist` folder in the
    `chrome_app` directory.

    ```
    cd chrome_app/dist
    ```

1.  Open Google Chrome and navigate to **chrome://extensions** in the URL bar.

1.  On the 'Extensions' page, activate the **Developer Mode** option at the top
    right.

1.  Next, select the menu at the top labeled **Pack Extension**.

1.  In the Pack Extension window:

    1.  For **Extension root directory**, select **BROWSE**.
    1.  From the root of the Git repository, navigate to and select the
        `loaner/chrome_app/dist` directory.
    1.  Click the **PACK EXTENSION** button, which will generate the `.crx` and
        the `.pem` files in the `loaner/chrome_app/` directory.

**WARNING**: Do **not** lose this `.pem` file! If you do, you will need to
re-key the Chrome App.

**Note**: The `.crx` file does not need to be saved, as this will be replaced
every time you rebuild the Chrome App.

## Step 2: Upload the GnG Chrome App to the Chrome Web Store for the First Time

Next, we will take the Chrome App and upload it to the Chrome Web Store to
initialize it. Below are the steps you will need to complete.

1.  Copy and paste the `dist.pem` file created in the previous step into the
    `dist` folder, which contains the `manifest.json` for the Chrome App.

1.  Rename the newly copied `dist.pem` file in the `dist` folder to `key.pem`.
    The file **must** have this name to allow uploading and keying of the Chrome
    App.

1.  Zip the `dist` folder and save it somewhere you can easily access. It must
    be a zip file (other archive formats are not recognized).

1.  Go to the
    [Chrome Web Store Developer Dashboard](https://chrome.google.com/webstore/developer/dashboard).
    You may see a warning that you have to pay an access fee ($5 at the time of
    this writing), but you can safely disregard this message.

1.  Click **Add New Item**.

1.  Click **Choose File** and then select the zip of the `dist` folder you
    created previously and click **Upload**.

1.  Populate information about the app. It will require screenshots, icons, and
    other information that is been listed below. You can always adjust these
    later on.

    *   Add a short description to the detailed description.

    *   For the icon, you can use the `gng128.png` file provided in the
        `chrome_app/webstore_assets/` directory.

    *   For screenshots, you can use the `screenshot.png` file provided in the
        `chrome_app/webstore_assets/` directory.

    *   For the small promotion tile image, you can use the `small_tile.png`
        file in the provided in `chrome_app/webstore_assets/` directory.

    *   For category, choose Productivity.

    *   For regions, it is recommended that you select all regions.

    *   Set language to English (US).

    *   Visibility options should be set to private.

    *   Select the everyone at yourdomain.com option.

1.  Click **Publish changes** to publish the Chrome App.

## Step 3: Keying the Chrome App

1.  Return to the
    [Chrome Web Store Developer Dashboard](https://chrome.google.com/webstore/developer/dashboard)
    and click **More Info on your application**.

1.  Copy the contents below the "BEGIN PUBLIC KEY" and above the "END PUBLIC
    KEY" comments.

1.  In your Chrome App's `manifest.json` in the root `chrome_app` folder (not
    the one in the `dist` folder), insert an object named `key` and paste in the
    value you copied (the public key) in to the quoted area.

    E.g.: Place the key object above "oauth2" object and below "icons" object.

    ```json
      "icons": {
        "16": "assets/icons/gng16.png",
        "48": "assets/icons/gng48.png",
        "128": "assets/icons/gng128.png"
      },
      "key": "LONGRANDOMGENERATEDKEYTHATNEEDSTOBEONONELINE",
      "oauth2": { ...
    ```

    NOTE: Make sure the key fits on a single line.

1.  Save `manifest.json`.

1.  Open the `shared/config.ts` file from within the loaner directory and scroll
    to the CHROME_PUBLIC_KEYS section. In this section, you'll paste that same
    public key to the respective environment (eg. if this is your prod app,
    paste the public key into the prod's quoted value). This is how the Chrome
    App will determine which API to target.

    NOTE: Make sure the key fits on a single line.

1.  Be sure that you have stored the `key.pem` file in a secure place and that
    you have removed it from the `dist` folder. If the `key.pem` file is located
    here in future uploads, you may be denied access unless you are re-keying
    the Chrome App.

Each time that you build locally and upload to the Chrome Web Store, the app ID
remains a constant. This is important when working with technologies such as
OAuth to ensure that the Chrome App is properly authorized to complete certain
tasks.

## Step 4: Defining the OAuth Client for the Chrome App in Google Cloud

To communicate between the Chrome App and the API, generate credentials for
OAuth.

> IMPORTANT: Requirements:
>
> *   A project for the loaner back-end must already exist on Google Cloud (the
>     project does not need to be live)
> *   Your Chrome App **must** be published to the Chrome Web Store

To define the OAuth client:

1.  Go to the [Google Cloud Console](https://console.cloud.google.com).
1.  Go to the _APIs & Services" > "Credentials_.
1.  Click **Create Credential > OAuth Client ID**.
1.  For application type, select **Chrome App**.
1.  Give it an easy to remember name, such as "GnG Chrome App".
1.  Paste the app ID from the Chrome Developer Dashboard. The app ID can be
    found by clicking **more info** and is listed as **Item Id**, just above
    Public key you copied earlier.
1.  Click Create.
1.  Copy the OAuth Client ID that pops up and paste it into the
    `chrome_app/manifest.json`. e.g.:

    ```
    "oauth2": {
       "client_id": "PUT THE GENERATED CLIENT ID HERE",
       "scopes": [
        "https://www.googleapis.com/auth/userinfo.email"
       ]
    }
    ```

1.  In `web_app/` reopen constants.py and find the **CHROME_APP_CLIENT_ID**
    setting and paste the Client ID in there as well. Save the constants file
    and re-deploy the web app using the `deploy.sh` script while in the
    `loaner/deployments` directory (relative to the root of the Git repository):

    ```
    cd loaner/deployments
    bash deploy.sh web prod
    ```

    **Reminder:** While you are editing this file change BOOTSTRAP_ENABLED to
    `False`. Be sure to do this only *after* you complete the initial bootstrap
    (which you should have done in the Setup Guide). Setting this constant to
    `False` will prevent unexpected bootstraps in the future (a bootstrap will
    cause data loss).

**NOTE:** You will need to migrate all of your traffic in the
[App Engine>Versions](https://console.cloud.google.com/appengine/versions) menu
to the newest version every time you re-deploy the app. You can do so by
selecting the new version's checkbox, and clicking **Migrate Traffic** for each
service (i.e. default, action system, chrome, endpoints). Once you are certain
the new version is working properly, you can delete the old one(s) to save
resources.

Your Chrome App can now use OAuth to communicate with the API.

## Step 5: Whitelist the API to Bypass OAuth Prompts

To avoid prompting users to grant access to their email addresses, whitelist the
API client and the scopes. It is important to do this for your domain because if
the Chrome App cannot collect email addresses automatically, it will not be able
to assign devices.

1.  Open the
    [Manage API client access](https://admin.google.com/ManageOauthClients) menu
    in Google Admin.
1.  Paste the Client ID you generated in the previous section as the Client
    Name.
1.  For scope, use:

    ```
    https://www.googleapis.com/auth/userinfo.email
    ```

1.  Click **Authorize**.

## Step 6: Update the API URL and Troubleshooting Info in the Configuration File

We'll now update the API URL to allow the Chrome App to communicate with the
backend. Additionally, we will set the troubleshooting information for the
Chrome App.

**View of the default troubleshooting page for the Chrome App:**
![Chrome App's troubleshooting page](images/ca_troubleshoot.png)

Edit the configuration file:

1.  Open `shared/config.ts` in an editor.

1.  In the `shared/config.ts` file, find the variable named
    `TROUBLESHOOTING_INFORMATION`:

    *   This field should be treated as a description for the troubleshooting
        page in the Chrome App's management view. You should update this field
        if the default description does not work for your organization.

1.  Find the variable named `IT_CONTACT_PHONE`:

    *   Enter your IT department's phone number, otherwise leave it blank.

1.  Find the variable named `IT_CONTACT_WEBSITE`:

    *   Enter your IT department's website, otherwise leave it blank.

1.  Find the variable named `IT_CONTACT_EMAIL`:

    *   Enter your IT department's email, otherwise leave it blank.

1.  Save and close the file.

## Step 7: Add your FAQ to the Chrome App (optional)

The Chrome App's management view allows for FAQ to be displayed in the FAQ tab.
The Chrome App will use the standard markdown format to display these FAQs.

**View of the default FAQ page for the Chrome App:**
![Chrome App's FAQ page](images/ca_faq.png)

To add content to the FAQ section:

1.  You can edit the contents of our provided `chrome_app/src/app/assets/faq.md`
    file using
    [the markdown format](https://guides.github.com/features/mastering-markdown/)
    to what you want to see in your FAQ tab in the Chrome App.

    *   If you want some examples of how the FAQ works on the Chrome App, you
        can visit the included `chrome_app/src/app/assets/faq.md` file and look
        at the examples we have included.

**NOTE**: Anytime you need to make changes to the FAQ section, you will have to
update this file using the steps as listed above to modify the file.

## Step 8: Deploy to the Chrome Web Store

The Chrome App is now configured and ready to communicate with the backend
running on Google App Engine (GAE). Now, we can deploy it to the Chrome Web
Store.

To deploy the Chrome App:

1.  Run the following command from the loaner directory (relative to the root of
    the Git repository):

    ```
    bash deployments/deploy.sh chrome prod
    ```

1.  Follow the prompts. Be sure to increment the version number when prompted
    relative to the version of the Chrome App as it currently exists in your
    Chrome Web Store Developer Dashboard. For example, if the current Chrome Web
    Store version is 0.0.1, the new version would be 0.0.2.

1.  When the app is finished building, open the app on the
    [Web Store Developer Dashboard](https://chrome.google.com/webstore/developer/dashboard)
    and click **Edit**, then click **Upload Updated Package** to upload the zip
    folder (loaner_chrome_app.zip) that was just created in the root of the
    workspace. Once the file has uploaded, click **Publish changes** all the way
    at the bottom right in the edit page. Whenever you deploy a Chrome App, you
    need to promote it to the current version on the Chrome Web Store Developer
    Dashboard.

**NOTE**: When publishing Chrome Apps, allow at least 30 minutes for the new
version to become available. In addition, it can take up to 24 hours for the
Chrome App to be updated on your Chrome OS fleet.

## Next up:

### [GnG Setup Part 4: Configure the G Suite Environment](gngsetup_part4.md)