cual es el problema de starfield, que tenia que ser un gran juego: ""Reseñas más útiles  En los últimos 30 días
Gemini Pestdeath
Gemini Pestdeath
27 reseñas

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177.0 h registradas (169.8 h cuando escribió la reseña)
Publicada el 1 de agosto
IMPORTANT - PLEASE READ BEFORE PURCHASING CREATION CONTENT - IMPORTANT

Starfield is a pretty mid game even by Bethesda standards and I wasn't even going to write a review on it, but now I feel like I have to. Bethesda is trying to start a trend that will forever damage trust between developers and players and we need to stop it the same way Helldivers 2 players stopped their issues. Here's what you NEED to know:

- Bethesda released the 'Trackers Alliance' content system as part of a free update in June. You cannot decline the addition of this content as it was built into the update.
- It is basically a Starfield take on The Mandalorian where you take/complete bounties as a bounty hunter. Some bounties are wanted alive, some dead, and you can find bounties by scanning people.
- You cannot complete bounties where it is necessary to confront the person via dialogue because it is bugged. Killing them fails the mission and DOES NOT resolve the quest, so there is no way to complete it once it's bugged.
- You can only ever have five (5) bounties, so once you have five bugged NPCs you can no longer get more.

This is broken on the scripting level. It CANNOT be fixed with console commands or mods. It MUST be fixed by Bethesda or someone with enough knowledge in the scripting to fix it at the SFSE modded level.

Okay, bugged quest, who cares?

- Bethesda is going to be releases Trackers Alliance content in the form of Paid DLCs through the Creation Launcher (their in-game hub for mods and stuff). They're releasing it like a mod, basically.
- Because they are releasing it 'like a mod' they can just post a disclaimer saying it may be broken and then they're covered.
- You cannot purchase this stuff on Steam, you can only purchase the 'Creation Credits' to buy the paid DLC in-game even though it is official, paid DLC.
- There is no way to dislike, review, or comment on things in the Creation hub and since it isn't listed as 'DLC', you can't dislike, review, or comment on it on Steam either.
- In essence, there is no way to dislike, review, or comment on it being broken in any capacity. You are literally being sold a broken product and there is no way to even warn people that it is broken outside of reviewing the base game, which I am doing now to inform you of this.

They literally want you to pay $7 for content that is certifiably broken and has been reported as broken hundreds of times on Reddit and might only be able to be fixed by an SFSE mod for PC users only. You can't even dislike/review/comment on it to WARN people about this. The only way I am even able to share this information is by reviewing the base game here on Steam.

TL;DR / So what do I do?

DO NOT PURCHASE THE TRACKERS ALLIANCE DLC CONTENT UNDER ANY CIRCUMSTANCES. It is broken beyond repair and there is no way to refund it once you get it. When - not if - it breaks, there is nothing you can do. Console commands, mods, etc will not fix it and even if they did, they'd only fix it for PC users. There is no way to dislike, review, or comment on it being broken to inform others that it is, in fact, broken. Bethesda has found a loophole by which to release broken, paid DLC where they not only do not have to fix it, they can't be held accountable for it being broken.

Do not let them think that this is at all acceptable or it sets a trend for the whole of the gaming industry.

EDIT: Clarified some things in the second bullet list.
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IamTheEpicGamerMan
IamTheEpicGamerMan
3 reseñas

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62.8 h registradas
Publicada el 29 de julio
I want this game to be good, so badly. It just isn't and I don't think it ever will be. It's one of the worst full-price games I've ever bought and it is criminal they are charging $70 for it.
 
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Mike
Mike
879 productos adquiridos
41 reseñas

Recomendado
238.3 h registradas (165.3 h cuando escribió la reseña)
Publicada el 10 de agosto
Just started replaying it, after waiting a while to get some more QoL features into the game compared to its release state. It's in a lot of better state, it's to the point where i can recommend it.

IMO Only one mod that's basically mandatory now - StarUI (Good Sort / Filtering of the inventory... that can get quite darn large)

For a bethesda softworks title its unusually stable, over 150+ hrs and zero crashes
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建议改为:EPIC白给很香
建议改为:EPIC白给很香
311 productos adquiridos
87 reseñas

Recomendado
3.1 h registradas (3.1 h cuando escribió la reseña)
Publicada el 29 de julio
思考再三还是给个好评。不要对她有太高的期待，当成太空版本辐射4，原来的聚落点换成星球，所谓的飞船当作兄贵会的鱼鹰飞机到处传送用，就会发现游戏玩玩还可以。
但是可惜，她不是星空。陶德可能不年轻了，我也快了吧。唉
 
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GoblinAssCheese
GoblinAssCheese
429 productos adquiridos
8 reseñas

No recomendado
85.7 h registradas
Publicada el 13 de agosto
I tried to give this game a fair shake but my god is it bad. Boring exploration, a million loading screens, poor NPC mapping although that's not unheard of in Bethesda games, Stealth mechanic is completely broken, does not matter how careful you are. 90% of planets are a wasteland. The ship building is frustrating, combat is just as dull as skyrim. I have a 4070 and to say this game is barely running at 60 FPS (WITH frame generation) in most places is an understatement. It takes a lot for me to truly hate a game but this one threw so much half ass garbage at me I was overwhelmed with how unsatisfying and frustrating it is to play this game. I wanted to enjoy it so much but I just can't.
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Peyd
Peyd
1 reseña

No recomendado
573.8 h registradas (485.6 h cuando escribió la reseña)
Publicada el 28 de julio
Podría haber sido el juego de la década y la obra magna de Bethesda. Al final, lograron un juego que destaca por su capacidad para envolverte y hacerte preso de los eventos que suceden en el juego, como si tuviera vida propia. Se ha conseguido una inmersión muy profunda gracias a lo "bien" implementado o pensado que está el NG+, el cual te vuelve a atrapar gracias a esa "vida propia" del juego, clásico de las obras de Bethesda. Hasta ahí todo muy bien. El problema y motivo por el cual lo puntúo mal, es que el juego consta con algunos Game Breaking Bugs que te rompen por completo la progresión y te imposibilitan terminar el universo en curso. Concretamente, en la trama principal hay 3 misiones que aparecen juntas (Rumbo a lo ignoto, Nido Vacío y la otra de rescatar a Andreja) y una de ellas (Rumbo a lo ignoto) está totalmente rota, hasta el punto en que si no haces primero esa misión y después la de Nido Vacío y el rescate de Andreja, el juego se te rompe cuando intentas progresar en Rumbo a lo ignoto (con todo posible tipo de bugs, a cada cual peor) y la única solución que Bethesda a dado, porque sabe de este problema que está desde que salió el juego, es que cargues un save anterior y hagas el orden correcto.
Esta es una solución lamentable que ha provocado que muchos abandonen el juego porque se han quedado
atascados en sus respectivos universos, y es comprensible que alguien no quiera volver a hacer todo lo que ha hecho durante meses, en partidas con cientos o miles de horas. No suele haber necesidad de mantener 87 saves o varios de cada universo, y menos si no eres consciente de bugs como el descrito.

Ayer perdí definitivamente mi partida con casi 500 horas empezada el día 1 y después de casi 20h intentando solucionarlo con todo tipo de inventos (comandos para completar fases concretas de misiones, para transportar npcs a ti, transportarte tú a npcs, mods que permiten terminar tu universo y saltar al siguiente.... navegando por foros y contactando con gente finalmente me di por vencido. Mi único save posible es uno de 440h más atrás y antes que volver a hacer eso, prefiero desinstalarlo.

Con un sabor amargo y una sensación de derrota, me despido del que ha sido mi juego favorito como quien se despide de un amante con quien fue feliz. Una despedida no deseada pero merecida y necesaria.

Es una lástima ver cómo juegos que pueden convertirse fácilmente en refugios de la vida real, se te escapen de las manos como el humo del cigarro en los labios, entrecerrados por la tristeza de algo que pudo ser y, que de hecho fue, pero se fue antes de tiempo
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BourrinDesBois
BourrinDesBois
7 reseñas

No recomendado
14.0 h registradas
Publicada el 30 de julio
Dommage qu'on ne puisse pas laisser une note moyenne, car ce jeux n'est pas totalement mauvais. Il a été vendu comme un Skyrim dans l'espace. Sur le papier pourquoi pas, j'adore Skyrim.
Pourtant, dans Skyrim on aimait explorer la carte à la recherche de curiosité, à pied, tout semblait accessible et palpable.
Ici, premier problème, la carte est incompréhensible, je n'arrive pas à comprendre les systèmes stellaire, la galaxie, tout me pertube.
Deuxième soucis, on a pas l'impression de voyager dans l'espace, ca n'a aucun sens.
Troisième soucis, l'ambiance SF n'est pas terrible, si les musiques sont bonnes, le reste est vraiment banal, le coté cowboy dans l'espace, éculé, est bien raté.
Quatrième soucis, le gameplay au clavier est insupportable, les touches mal choisies, les menus mal branlé, irritant...
Enfin cinquième soucis la VF dégueulasse, c'est pas tant les acteurs de doublage que la synchro labiale qui est au fraise. Skyrim n'avait pas ce soucis, quel régression...
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Core
Core
7 reseñas

No recomendado
108.5 h registradas
Publicada el 26 de julio
I wish I could say that Starfield was a good game, but I can't. I also can't say it's a terrible game. Something I can say without a second thought is that it wasn't worth $70 at the time of launch, and at the time of writing this, it still isn't worth $70. If you want to play, definitely get it on sale, though I would (generously) say it's worth $30 at most.

Full disclosure, I have barely touched the main story, as I wasn't particularly enthralled by its intro or the very fast, haphazard way your character is thrust into it. It feels forced and very rushed, which I immediately contrasted to Skyrim's intro. Yes, Skyrim's intro thrust you into the game, too, but it did it in a very natural and charming way. Starfield's intro just feels sloppily written.

The planets are boring. I'm not going to complain that many of them look identical to one another, because frankly that's what I would expect from a game set in space with exploration as a theme with a realistic visual style. There's a lot of barren rocks out there. What I do think makes them boring is walking everywhere. As somebody who tends to play Skyrim while avoiding the use of fast-travel, walking shouldn't bother me, but on a barren rock where the only points of interest are literal kilometers apart, it does. Not having a surface vehicle at the time of launch is one of the biggest mistakes the game suffers from.

When you finally arrive at one of the few points of interest on a planet, you'll soon get used to seeing the same five buildings over and over and over and over and over again. The content outside of the main story is pathetically cookie-cutter and devoid of nearly any hand-crafted detail, or at least it feels that way. Suppose this is their idea of 'procedural' content? There are essentially no unique or distinctly interesting locations to simply explore and find... in a game marketed as having exploration as a central theme.

Revisiting the problem of walking everywhere and not having any sort of surface vehicle, the fact that you can not fly your ship over the surface, or decide on your landing spot, contribute to the problem. It seems like a very weird choice to not allow that sort of thing, but I think the explanation for this lies in a different issue:

The umpteenth iteration of the Creation Engine (or whatever it was called back in the day when used for Morrowind.) Don't get me wrong, the engine has a lot of charm, and worked very well for Morrowind, and Oblivion, and even Skyrim. It was alright-enough for Fallout 3 and Fallout 4. It's been showing it's age for a while, though, and no matter how much they polish and upgrade it, it seems like the wrong choice for a game like this. BGS needs to learn when to not try to shoe-horn a game into an engine that isn't designed for that type of game.

The Creation Engine feels unsuited for a game that aims to provide open-world exploration in space. Loading screens between every planet doesn't sound too terrible, but between each time you board/disembark your ship while landed on a planet, between each time you fly between planets in a star system, between each star system, between every, single, building on every planet, starts to destroy the immersion and make you very, very aware that you are playing a game built on a propped-up, refurbished version of the engine that Morrowind ran on.

I seem to remember Bethesda talking a lot about the "procedural" generation in this game, or the new tech that gets brought to world generation with this game, but it honestly feels like buzzwords for the sake of buzzwords. The few examples that I can see/detect in the game that are "procedural" are the bare-minimum examples of it. Choosing where on this barren rock to place a given crater or any one of the same five buildings is about as "procedural" as it gets. It feels like RNG that they repackaged as "procedural" and it really, really feels like they leaned on this "tech" to minimize work put into the game, and maximize size that they could charge for.

It's a space exploration RPG that has very little to explore, very little to discover beyond the same rinse-and-repeat, and a nearly pathetic attempt at making an expansive "space" environment. The only thing they did right about making it feel like space is making so many planets empty, and forcing you to endure the emptiness for hours on end between a few gunfights on the same five backdrops.

There's more I can go on about that I think Starfield fails at, but I feel I need to address some of the things that I do actually like about the game...

I absolutely love the character creation. Not the skill trees or leveling, but the cosmetic character creation. I feel like there's plenty of options, things that can be tweaked, freedom in designing your character's look... And all of this in a system that, to me, feels far less clunky and irritating than Fallout 4's character creation.

I do rather enjoy the gunplay. As samey as some guns feel, as ammo starved as you may be at time, as little sense from a technical standpoint as some of the guns make, I enjoy blastin' bad guys in space. It's simple, and to me feels a bit better than the combat in Fallout 4. It feels more tailored to an actual FPS and a bit more polished than the past BGS Fallout games.

The ship customization is pretty interesting, and gives you some cool ways to personalize your ship. It does have a few frustrating limitations, but it's far more than I'd expect from a lot of these sorts of games, and a welcome addition.

The ultimate take-away that this game left me with wasn't just that it wasn't a very well-designed game. It feels like Bethesda put the absolute bare minimum into this game, and slapped a $70 price tag on it. It feels like they took short-cuts everywhere they could, and after so many years in development, feels akin to finally getting your pizza order, but there's no cheese on the pizza, and 6 of the 8 slices are missing.

The absolute worst part of the entire thing, though, and the most dire thing for me personally, is how much this game makes me worry about The Elder Scrolls 6 when it finally sees the light of day. The trends of BGS game development, and the results of so many years put into this supposed new tech and their first new franchise in years does very much to convince me that TES 6 is going to be more of the same, which is soul crushing to me.

Should you play Starfield? Hard for me to say, but I can't honestly recommend it. That said, I know a few people who have enjoyed it far more than I, so you do you, boo-boo.

Should you pay $70 for it? Absolutely, positively not.
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Pavlo
Pavlo
235 productos adquiridos
12 reseñas

No recomendado
346.2 h registradas
Publicada el 28 de julio
Купіть краще поїсти на ці грощі, вибив всі ачівки з принципу, що купив "гру". Нема ні української, ні логіки, ні сюжету, ні геймлею, ні оптимізації (так 4080 і 15 кадрів на відкритих просторах). Проте є постійні завантаження, вони не рідко тривають до хвилини-двух (так на 7гбіт/с SSD m.2), як і збереження, можна дочекатись вильоту і втратити багатогодинний прогрес. Мабуть треба з майбутнього брати систему, щоб пограти в цей процедурно-генеруємий "шедевр" з від сили 50 унікальних локацій. Цей шмат фікалокоду в мене викликав лише розчарування і біль
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Jatantuck
Jatantuck
71 productos adquiridos
5 reseñas

No recomendado
49.8 h registradas
Publicada el 2 de agosto
Sehr viele unüberlegte Spielmechaniken und vieles hat Skyrim 2011 schon besser gemacht, welches ich auch heute noch regelmäßig spiele.
Die Möglichkeit mit dem Raumschiff durch den Weltraum zu fliegen existiert praktisch nicht, sondern alles besteht nur aus Ladebildschirmen. Wenn man auf einem Planeten landet oder von diesem startet passiert dies alles auch nur während eines Ladebildschirms und aus dem All lassen diese sich auch nicht ansteuern, sondern dies muss über die Karte erfolgen. Auch Kämpfe, sowohl im Raumschiff, als auch auf der Planetenoberfläche machen keinen Spaß, da beim Raumschiff die Steuerung sehr umständlich ist und Gegner auf dem Boden teilweise vier Magazine aushalten und man somit seine gesamt Munition verbraucht.
Die Meisten Aspekte, welche ein Space-Game ausmachen hat z.B. No Man's Sky schon besser gemacht und dieses wäre hier meine bevorzugte Wahl.
Für mich leider eine Enttäuschng.
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Publicadas recientemente
CTT6435.8 h
Publicada el 22 de agosto
Same like i did to Cyberpunk 2077 i requested a refund, an hour later i canceled it and jumped back into the game, played a little bit more and fell in love with it.
This game is very good, very immersive. It just needs some love from the devs.
Take advantage of the refund system and try this game for yourself, i learned that you'll never be able to judge a game properly by only reading reviews and watching some fat phony's on Youtube play it, or even worse! React to it.
And i think just like Cyberpunk 2077 this game will rise from the ashes and shine.
 
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Valchist185.0 h
Publicada el 22 de agosto
I like it
 
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WOLF33.0 h
Publicada el 22 de agosto
starfield => loading screen simulator
 
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CerealGwarf23.0 h
Publicada el 22 de agosto
Très très bonne surprise mais qui nécessite du temps pour vraiment le prendre en main (Inventaire, etc). Très grande liberté d'exploration. L'arrivée du Buggy a été un enorme plus.
 
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Klausi165.0 h
Publicada el 22 de agosto
I expected a dumpster fire, but all I got was trash. :(

In all seriousness, it's surprisingly mediocre. If you just want a game to play without thinking about it, Starfield is fine. You can easily pass the time, but don't expect anything more.

If you are going to play Starfield, don't think too much about any one aspect of a quest, the world, etc.! It just falls apart, ruining any fun you were having.
 
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Raven_ZHE6.3 h
Publicada el 22 de agosto
♥♥♥♥♥♥♥♥♥♥♥♥，买了这个傻逼游戏
 
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Drafariant48.0 h
Publicada el 22 de agosto
Une belle moquerie qui continue. Vide, chargement constant, bug, PNJ sans âme, ils n'ont rien inventé. Beaucoup de mécaniques viennent de leur autres opus histoire de pas s'ennuyer, l'immersion est ratée, bonjour la pompe à fric. Et ils sont content, et ils se félicitent.
On aurait pu se dire qu'ils allaient arranger tout ça mais noooon... vas-y que je te pond un système de micro transaction pour des créations customs, ou comment monétiser les modds pour un jeu offline.

On ne m'y reprendra plus à préco un jeu Bethesda ! Et j'ai peur pour le prochain Elder Scroll...
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MaximusConfusus95.3 h
Publicada el 22 de agosto
Macht Spass. Das Inventar ist aber grausam af
 
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YO-PETER38.3 h
Publicada el 22 de agosto
本款唯一的賣點就是體驗星際氛圍 然後就沒了
劇情 人物互動風格 模式 在現在看來都是水準之下的作品
如果是抱著很期待要買的話真的不建議
但如果只是想在星際風景逛街 是款是不錯！

只能把它當作"星際氛圍"game來玩，唯一亮點做星際真實風的公司不多
除了星際公民就這款了
 
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pterry63124.5 h
Publicada el 22 de agosto
very enjoyable with lots to do and explore. only just scratching the surface even after 124 hours and not even finishes main quest line. secondary quest for UC was greatly enjoyed and working on the freestar one now
 
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