Format the following passage properly, for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

Everything is in order again...or at least, that's the way it feels sometimes. The emulator situation has been resolved for now: Nestopia 1.40 for NES games, Fusion 3.64 for pre-Saturn Sega, SNESGT 0.218 for SNES games, Project64 1.6 for N64 games, and MAME 0.72 for arcade games (as it's the last version with the DCS Sound System speed hacks). 0.68 is good (and is the first version with Direct3D support) but supports less titles, and 0.106 is the final release before the MAME developers overhauled the video system, effectively doubling the minimum hardware requirements for the end user. 0.72 is good for the games it supports, and supports the most titles out of any MAME release with the DCS speed hacks; this makes it a good option for general use, especially if you are on a lower-end machine, and of course there is always the option to try older and newer versions, much like Cinderella trying on the glass slippers, or Goldilocks trying the three bears' porridge. (Okay, maybe those are not the best analogies, but at a little past 6:00am, it is all I've got.) For PlayStation fans, there is ePSXe 1.9.25, the last version known to have native support for Windows 2000 (while retaining some compatibility with 98SE/ME, albeit not perfect). You might be shouting at me to get with the times and try newer, more accurate emulators, and I don't blame you. Thing is, I've always had a preference for anything that can run well on older machines, and since I'm still using a 13-year-old PC, running cycle-accurate emulators is near-always out of the question. (BlastEm is a rare exception but I still stick with Fusion as it is the best 'jack of all trades'.) The emulators I listed above are all good examples of the perfect middle range where they are still optimized for speed, while being accurate enough to run certain games that can prove troublesome for other emulators. I discovered a crucial example of this yesterday, when I fired up good old NHL '98 in ZSNES 1.51. While that same emulator has no problems with NHL '94, the newer series iteration proved to be a lot more troublesome. The first sign of trouble came at the versus screen, after you have set up a game and selected both of your teams. There were 'hiccups' in the sound, as the voice clips didn't play as they would on a real SNES. "Not a problem," I said to myself. I can forgive the sound bugs if the game works as it should. Then the game began, and only a couple of minutes later, it froze. A couple more tests yielded the same thing: jumpy, hiccupy sound playback for voiceover data, and freezes at totally random spots. (The first freeze happened when a player was going to the penalty box, but on another test it froze in a different situation.) ZSNES is great for most games, but it seemed to be having issues with this one. Then I remembered SNESGT, and recalled having played NHL '98 on it with no problems in the past. Sure enough, I fire up 0.218 (the last 'stable' version of SNESGT), and not only does the sound work perfectly, the game doesn't freeze once after multiple test matchups. That was all the reason I ever needed to 'retire' ZSNES, though I do intend to use it from time to time as a 'secondary' option, at least for the games that are known to work well. (Sorry, but that GUI is just too iconic...and it is the first SNES emulator I ever used, on one of my late mother's old [and loud] Pentium 4 laptops.) Yesterday afternoon, we left the house at 1:00pm sharp to head to the Boca Black Box, where--at least from what I had been told--we would be seeing "The Sound of Music." Perhaps I misheard something, but I thought that it would only be my home. Another example of 'if it seems too good to be true, it most likely isn't'; at least five other homes were there, so the Black Box made their money for the day. Since they did not have an old-school projector or film reel, they showed it the 'new-school way', by firing up a YouTube video; it seems the Black Box is a premium user, as they had paid for their copy. Aside from one sound hiccup early the video otherwise played perfectly and in the right aspect ratio, and there were no ads at all. I could not help but wonder if the Capcom developers had been inspired to implement their 496x224 'widescreen' mode in the CPS3 by seeing films such as "The Sound of Music" or "Oklahoma," which both use the Todd-AO ratio (which is roughly between 2:1 and 2.21:1). It could not be that far-fetched of a possibility; 496x224 falls right into the Todd-AO range, and is highly ambitious by 2D sprite-based gaming standards, especially in the mid-1990s when the technology was not there as it is now to facilitate displaying those games as they were meant to be seen. It suggests a desire on Capcom's part to create more cinematic games. Capcom had staked a claim as the masters of 2D by that point, and were clearly intending to take that rep to the next level with the CPS3; given how powerful that hardware was, it is a great shame that only six games were made for it, and of those six only one ("Street Fighter III: 2nd Impact - Giant Attack") took proper advantage of the 'widescreen' mode. One can only imagine what more they could have done with it; as it is, that has been left up to the fans and homebrew developers. As for the film, it was a most enjoyable experience; there is little I could say about "The Sound of Music" that hasn't been said. It is arguably the greatest musical of all time, and easily one of the best films ever made. And now I feel like a horse's ass, because I started out this sentence by writing "the late Julie Andrews." (Dame Andrews, if you or someone close to you should somehow see this, I'm sorry.) Andrews was made a Dame, D.B.E., by Queen Elizabeth II in 2000. While Andrews is, as of the time of writing, still alive and hopefully doing well, Elizabeth passed away in 2022, with the distinction of being the second-longest reigning monarch in history (and the longest-reigning British and/or female monarch, records which will almost certainly never be broken). Looking back at her career, it's not difficult to see why she became one of the biggest stars of the 1960s and one of the greatest performers in Britain's long and storied history. She and Christopher Plummer--who did himself pass away in 2011--were pure dynamite. I am not sure if they ever starred together in anything else, but nothing else was going to top what they did in 1965. Seeing the film again, it still holds up admirably against anything that has come out since; I can't help but anticipate what will be done next year, to honor the sixtieth anniversary of the film's release. Certain members of the 'peanut gallery' could not help but add their two cents but I stayed quiet, knowing this is how they process concepts. For some of them, they need to speak, as it is a way for them to understand what is going on, not only at the Black Box but in their daily lives. Perhaps what resonated with me the most was one particular scene, where the Von Trapp children show Maria their dancing skills; one of them admits to Maria that they were reluctant for her to find out they had such an ability. That, combined with a moment of clarity while taking out the trash, led me to rediscover my inner courage. "I know I'm not good at it, but I'll do it anyway, because that is the only way I am going to get better," I said out loud while walking back to the house. Then it hit me: there's nothing to it but to do it. Almost everyone who got good at something sucked at it first. For one out of more than a million examples, Larry Holmes didn't look so good at the Olympic box-offs in West Point, New York in 1972 when he fought Duane Bobick. Bobick had won fifty-five straight bouts at the time, and seemed like a lock to go to the Olympics in Munich. Sure enough, that's exactly what happened. Holmes--who entered the trials with a 19-1 amateur record and was coming off only his second amateur defeat, a first-round stoppage loss to Nick Wells--added another loss against Bobick. After being dropped by Bobick in the opening round, Holmes was twice warned for holding in the second round. In the third round, he was disqualified after continuing to hold. Bobick looked like a future legend, and Holmes looked like he was destined to go nowhere in the pros. Sure enough, the complete opposite happened. While Bobick finished with a decent record, he never earned a title shot. Holmes, on the other hand, eventually became a world champion and held a piece of the heavyweight title from 1978 to 1985, becoming the 'bridge' between the reigns of Muhammad Ali and Mike Tyson; though he was a superb fighter in his own right, he did not start to earn the respect due him until after his reign had ended, when in 1992--at the age of 42, and on a comeback trail following a fourth-round TKO loss to Mike Tyson four years earlier--he upset undefeated 1988 Olympic gold medalist Ray Mercer, who was 18-0 as a pro and had recently vacated the WBO title in exchange for a bigger-money fight with Larry. Looking at how Larry didn't give up, I realize there's absolutely no reason for me to give up either.