Which of these are actually realistic for all fps games? Hi, we just released season 3 of our AimLabs Benchmarks. It has 18 new scenarios that you
can use to test and train your aim for any game. In season 3, we’ve introduced three
new subcategories on top of the six you’d know from previous seasons. I’ll walk you through
all of the categories and scenarios, how the ranks work and how to use the voltaic app to
track your scores. If you just want to dive into Season 3, we have links for everything
in the description but for now let’s talk about the scenarios we picked and what they do for you.
What is Dynamic Clicking?
Starting with our dynamic clicking scenarios. Dynamic clicking involves moving targets that
are killed in a single hit. These scenarios are most often used by people who play games
like Overwatch, Apex – really anything involving moving targets and clicking weapons. Generally,
it’s a very well rounded category that trains skills like vertical movements,
micro adjustments and smo oth target acquisition very well. We have two scenarios for you.
First we have Angleshot, featuring five diagonally moving targets.
Dynamic: VT Angleshot
This is best for training your ability to hit the more awkward angles that certain
vertically moving targets present, especially in games like overwatch.
Dynamic: VT Popshot
Popshot is a classic bounce style scenario with targets following predictable arcs. This scenario
is great for any game involving arc reading where smoothness is a very
valuable skill and will intensely test your ability to match the speed of your targets.
What is Static Clicking?
Our next category is static clicking, another type of scenario involving targets that are
eliminated in a single hit, but these do not move. It’s a very simple category in theory,
but there’s no better scenario type for isolating the relationship between flicks
and microadjustments. This scenario type is mostly favored by tactical fps players.
Quadshot features four targets at range in a relatively small fov.
Static: VT Quadshot
The level of precision required by this scenario
makes it ideal for practicing the fine motor skills required for consistent headshot aim.
Static: VT Wideshot
Wideshot has slightly larger targets but places them much further apart,
training your ability to make wide, fast flicks accurately.
Our new clicking subcategory is called linear. It’s a type of dynamic clicking
What is Linear Clicking?
where the targets move in longer, more predictable lines. Because the movement
is simpler and more predictable we can better isolate the mechanical part of aim,
enjoying some of the benefits of both dynamic and static clicking.
Frogshot targets vertical movement for games like Overwatch where you
Linear: VT Frogshot
have characters who have movement abilities that make them follow a fairly set path.
Floatshot is more geared towards tac fps, involving targets that primarily move along
Linear: VT Floatshot
the horizontal plane, which should prepare you nicely to headshot enemies swinging you.
What is Precise Tracking??
Now we have our first tracking category: precise tracking. This
scenario type usually features targets that move in long, smooth, predictable patterns,
making it a great tool for learning to engage your arm, match enemy movement speed,
and maintain flow in your aim. The smoothness required for tracking airborne players in
games like Apex and the Finals are trained very efficiently by scenarios like these.
Verttrack has a target that remains airborne the entire time and will really test your ability to
Precise: VT VertTrack
match the speed and direction of vertically moving targets, especially falling targets in games.
Shifttrack is a relatively new type of scenario
Precise: VT ShiftTrack
where the target transitions from grounded movement to aerial movement,
similar to jumping players or classes that have the ability to engage flight.
What is Reactive Tracking?
Next is reactive tracking. These types of scenarios are best for those strafe duels
you find in games like Overwatch where the enemy changes directions rapidly. Being good at reactive
tracking is a very difficult skill and one that stresses reading enemy movement more than any
other scenario type, but it also teaches you to aim very efficiently: your microadjustments have
to be fast and precise to get back on target after a directional change, but you still
need to be smooth in doing so or else you’ll find yourself overshooting a lot in games.
Reactive: VT JetTrack
Jettrack is the airborne style of reactive tracking where you have to be able to react
to the enemy moving in any possible direction. Not only is it great for
games like overwatch where you actually have these erratically moving airborne targets,
but it’s also just insanely efficient at targeting all of those aiming skills mentioned previously.
Quaketrack is the grounded variant of this category, featuring a target that will
Reactive: VT QuakeTrack
strafe around you, similar to tracking duels in any high time-to-kill game.
The new tracking category for season 3 is Control tracking. It’s a type of scenario
What is Control Tracking?
that will challenge your well-roundedness, with its demand for quick reactions to
directional changes and strong muscle control to match the speed of a fast moving target.
Controltrack has a flying target that can transition from close to long range at high
Control: VT ControlTrack
speeds. Improving at this scenario will enhance your ability to combine wrist and arm aim,
with the target being so erratic yet so fast moving and including a lot of vertical mobility.
Steadytrack is the slower but more precise variant of control tracking,
Control: VT SteadyTrack
with the target being at a longer range but requiring a higher amount of fine control.
What is Target Switching?
Target switching encompasses our final three subcategories, where you have an automatic
weapon and after each target you eliminate, you must snap as quickly and accurately as you can to
the next one. While the most obvious application is for games like Battlefield or CoD, these
categories are also very efficient at training flick technique and for target acquisition.
Speed: VT PokeSwitch
Pokeswitch is a speed switching scenario that
hones in on the precision aspect of these fast flicks, featuring
small targets that require you to have a fine control over where your flicks land.
Speed: VT Temposwitch
Temposwitch has slightly larger targets that move slowly. This allows you to flick faster
but requires you to begin tracking as soon as you land on the target,
forcing you to employ good flick technique.
Boltswitch is our first evasive switching scenario that forces you to switch to and track
Evasive: VT Boltswitch
targets that move more erratically than our speed switching scenarios. This encourages you to smooth
out your flicks in order to track these tricky movements as soon as you acquire new targets.
Dartswitch’s targets move in more linear paths than Boltswitch but
Evasive: VT Dartswitch
are placed further apart and feature more vertical movement. This allows
you to hone in more on that “flick into track” transition of target switching.
What is Stability Switching?
Our new target switching category is called Stability Switching. Designed to be a hybrid
of speed and evasive switching, it hones in more on the tracking aspect of switching by
having a higher time to kill and allows you to effectively practice tracking
after a switch without the level of reading difficulty that comes from evasive switching.
Stability: VT Smoothswitch
Smoothswitch is similar to Boltswitch but has a larger playfield and targets with slightly
more HP. This will let you hone in on arm based flicks that lead into smooth tracking.
Stability: VT Leapswitch
Leapswitch features many targets that follow an arc based trajectory. This
makes it very productive for training the ability to acquire
and switch to targets that follow this sort of path in games like The Finals.
That’s all the scenarios we picked out for Season 3! Now let’s talk about the ranks and
How do the Voltaic Ranks work?
how they work. We have three difficulties of scenarios for you to try: Novice,
Intermediate and Advanced, with each following difficulty having smaller or faster targets. Each
of these has four ranks within them that you can achieve based on your scores on these scenarios!
On top of your scenario specific ranks, you also get an overall
rank. Only your best score on any given subcategory will count towards this rank,
and your total performance across each of the subcategories will determine your final rank!
We use a system called Energy, which lets your standout scores have a bigger impact on your
Introduction to Voltaic Point System (Energy)
overall rank than simply meeting the score requirements for a given rank. For example,
let’s say you’re going for Diamond overall, but you’re insane at static clicking and get
a Masters score. You would only need a few other Diamond scores in order to get Diamond overall
instead of having to get a Diamond score on all the benchmarks. You will also get rewarded for
being significantly over the threshold for a rank even if both scores are classified as Diamond.
Using the Voltaic App
You can automatically update and track your scores and ranks on our website,
app.voltaic.gg. Just enter in your username, navigate to the difficulty you’re currently
progressing on and your scores will be there, along with whatever rank those scores result in!
You can also press the play button next to the scenarios to open up the scenario in aimlabs.
Happy grinding, and join the Voltaic discord if you have any additional questions!