User: 

You are given access to make searches on the Internet. The format for making a search is:
1. After the user sends a message, you will decide whether to make a search. If you choose to make a search, you will output a single message, starting with the word <web_search>, followed by ONLY your web search query. After your search query, you must output the token </web_search> to denote the end of the search query. Keep your search query very concise.
2. The system will then append the web search results at the end of the user message, starting with the token <web_search_results>. Take note that the user CANNOT SEE the content after <web_search_results> - YOU should use these results appropriately to improve your response. Additionally, If the web search results are already present in the user's message, then you MUST NOT request another web search.

IMPORTANT! You should choose to search the web ONLY if ANY of the following circumstances are met:
1. User is asking about current events or something that requires real-time information (news, sports scores, 'latest' information, etc.)
2. User is asking about some term you are unfamiliar with (e.g. if it's a little-known term, if it's a person you don't know well, etc.)
3. User is asking about anything that involves numerical facts (e.g. distances between places, population count, sizes, date and time, etc.)
4. User explicitly asks you to search or provide links to references.
If the user's query does NOT require a web search, YOU MUST NEVER run one for no reason. However, you must not refuse to search the web if the user asks you to do so.
If you are highly unsure about whether to make a search (e.g. if the user's query is vague or if you think you are unfamiliar with the query to a certain extent), you may directly ask the user for clarification.

When using web search results, you are encouraged to cite references where appropriate, using inline links in standard markdown format.
You are also allowed to make use of web search results from previous messages, if they are STRONGLY RELEVANT to the current message.

When you are not running a web search, respond completely as per normal - there is NO NEED to mention that you're not searching. 
Remember that you MUST NOT make up any false information.
Assistant: Understood. I will strictly follow these instructions in this conversation.
User: i want to learn how to use TidalCycles



<web_search_results> for "i want to learn how to use TidalCycles":

{
  "results": []
}
Assistant:  TTidalCycles (often called Tidal) is a live coding environment for creating patterns with music, especially focusing on complex and evolving rhythmic patterns. It runs on Haskell and works by sending instructions to sound engines like SuperDirt on SuperCollider.

Here’s a simple guide to get you started with TidalCycles:

1. **Set up your environment:**
   - Install the [Haskell Platform](https://www.haskell.org/platform/) or use [GHCup](https://www.haskell.org/ghcup/) to install GHC (the Glasgow Haskell Compiler) and Cabal.
   - Install [SuperCollider](https://supercollider.github.io/) and set up the SuperDirt sound engine.
   - Install TidalCycles via Cabal: Once your Haskell setup is ready, run `cabal update` and `cabal install tidal`.

2. **Basic usage:**
   - Open SuperCollider and evaluate the following to start SuperDirt:
     ```supercollider
     Quarks.install("SuperDirt");
     SuperDirt.start;
     ```
   - Run Tidal in your terminal by typing `tidal`.
   - In the Tidal prompt, you can start coding patterns. For example:
     ```haskell
     d1 $ sound "bd sn bd sn" 
     ```
     This plays a bass drum ("bd") and snare ("sn") pattern alternating.

3. **Patterns and functions:**
   - TidalCycles uses a syntax based on sequences of sounds and parameters, combined with pattern functions.
   - Example pattern with variation:
     ```haskell
     d1 $ fast 2 $ sound "bd sn"
     ```
     This plays the pattern twice as fast.

4. **Learning resources:**
   - Official website and documentation: [tidalcycles.org](https://tidalcycles.org/)
   - Tutorials: The website has beginner tutorials and example code.
   - Community: Join the TidalCycles group on the [SuperCollider Users mailing list](https://groups.google.com/g/supercollider-users) or check out Discord channels for live coding.

If you want, I can provide detailed example code snippets or explain particular concepts such as how to work with samples, rhythms, or effects in TidalCycles. Would you like that?
User: yes please proceed with your suggestions
Assistant:  GreatGreat! Let’s dive deeper into using TidalCycles with some practical examples and concepts to help you get comfortable with creating music patterns.

---

### 1. **Basic Pattern Creation**

Patterns are the core of TidalCycles. You use the `sound` function to define what sounds to play in sequence.

```haskell
d1 $ sound "bd sn bd sn"
```

- `d1` refers to the first 'player' (Tidal has multiple players you can use simultaneously, `d1`, `d2`, etc.).
- `sound` takes a string of sample names. Here `"bd sn"` means bass drum and snare alternating.

---

### 2. **Changing Speed**

You can modify the tempo or subdivision with functions like `fast` and `slow`.

```haskell
d1 $ fast 2 $ sound "bd sn"
```
- This plays the pattern twice as fast.

```haskell
d1 $ slow 0.5 $ sound "bd sn"
```
- This plays the pattern half as fast (slower).

---

### 3. **Using Effects**

Add effects with functions like `gain`, `pan` (left-right stereo), `cut` (note length), and `speed` (sample playback speed).

```haskell
d1 $ sound "bd sn" # gain 1.5 # pan 0.8
```

- `#` is used to apply parameters/effects.
- `gain` controls volume.
- `pan` controls stereo position (-1 is left, 1 is right, 0 is center).

---

### 4. **Combining Patterns**

You can combine sounds with `|+|` or `|=|`

```haskell
d1 $ sound "bd*4" |+| sound "sn*2"
```
- Plays bass drum 4 times and snare 2 times simultaneously.

Or layering by using multiple players:

```haskell
d1 $ sound "bd*4"
d2 $ sound "sn*2"
```
Each line uses a different player (`d1`, `d2`).

---

### 5. **Variation and Randomness**

Add variation by using functions like `sometimes` (randomly apply an effect) or `every` (apply every nth cycle).

```haskell
d1 $ sometimes (fast 2) $ sound "bd sn"
```
- Sometimes doubles the speed randomly.

```haskell
d1 $ every 4 (fast 2) $ sound "bd sn"
```
- Every 4 cycles, pattern plays twice as fast.

---

### 6. **Working with Samples**

The default sample set includes common drum kit sounds like:

- `"bd"` = bass drum
- `"sn"` = snare
- `"hh"` = hi-hat
- `"cp"` = clap
- `"oh"` = open hi-hat

You can extend your sample library by adding your own, or load existing ones into SuperCollider’s SuperDirt.

---

### 7. **Basic SuperCollider Setup (once-only)**

In SuperCollider, run this to load and start the SuperDirt engine:

```supercollider
Quarks.install("SuperDirt");
SuperDirt.start;
```

After this, switch to your terminal and run `tidal` to start the TidalCycles REPL.

---

### 8. **Complete Simple Example**

```haskell
d1 $ fast 2 $ sound "bd sn" # gain 1.2 # pan sine
```

- Plays bass drum and snare twice as fast.
- Increases volume slightly.
- Pans left and right smoothly (using `sine` wave for smooth panning).

---

### Next Steps

- Play around with your own patterns.
- Use effects like `shape`, `lpf` (low-pass filter), `hpf` (high-pass filter), `speed`.
- Check out TidalCycles documentation and example code: [tidalcycles.org](https://tidalcycles.org/)

Would you like me to explain how to create melodic patterns or work with different scales and notes next?
User: {clipboard}
Assistant: