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Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] English Español Italiano Русский Home View source History Talk (14) Welcome to Welcome to the wiki about Warhammer Fantasy that anyone can edit, including lore on the Warhammer World, Warhammer Fantasy Battle and Warhammer Fantasy Roleplay . We have 9,041 articles since August 2010. Admin • Community & News • Search Warhammer Fantasy This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world's ending. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage. Introduction to Background · Timeline of Warhammer The Empire ▸ The Empire ▸ Military ▸ States ▸ More... Bretonnia ▸ Bretonnia ▸ Military ▸ Dukedoms ▸ More... Dwarfs ▸ Dwarfs ▸ Military ▸ Chaos Dwarfs ▸ More... High Elves ▸ High Elves ▸ Military ▸ Phoenix Kings ▸ More... Lizardmen ▸ Lizardmen ▸ Military ▸ Temple-cities ▸ More... Skaven ▸ Skaven ▸ Military ▸ Clans ▸ More... Dark Elves ▸ Dark Elves ▸ Military ▸ Naggaroth ▸ More... Chaos ▸ Daemons ▸ Warriors of Chaos ▸ Beastmen ▸ More... Vampire Counts ▸ Vampire Counts ▸ Military ▸ Sylvania ▸ More... Greenskins ▸ Greenskins ▸ Military ▸ Orcs ▸ More... Maps of Warhammer Map of the Old World Map of the Known World All Known Warhammer Fantasy Battle Canon Sources Disclaimer This web site is completely unofficial and in no way endorsed by Games Workshop Limited. 40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2024, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. ► Warhammer Wiki ◄ Warhammer 40k Wiki Warhammer Age of Sigmar Wiki Biblioteca Fantasy (ESP) Wikihammer 40k (ESP) Sigmaroteca (ESP) If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator. Collaborators Discussions Template:Important links Strategy Games 8-Bit Armies • Act of Aggression • Act of War • Age of Empires • Arc the Lad • Banner Saga • Battle Brothers • Battle Realms • Bedlam • Bloons • Boom Beach • Brigandine • Castle Clash • Civilization • Clash of Clans • Command & Conquer • Company of Heroes • Dawn of Gods • Dawn of War • Deception • DEFCON • Dungeon Keeper • Duskers • Empire Earth • End of Nations • Expanding Fronts • The Fertile Crescent • Fire Emblem • The Flame in the Flood • Front Mission • Grey Goo • Ground Control • Hero Defense • Homeworld • Imperialism and Trade Empires • Iron Harvest • Jagged Alliance • KanColle • Krush Kill 'n' Destroy • Legion TD 2 • Metal Slug Attack • Ogame • Ogre Battle • Orcs Must Die! • Politics & War • Project X Zone • Roblox Rise of Nations • R.U.S.E. • Sakura Taisen • Shining • StarCraft • Supreme Commander • S.W.I.N.E. • Teardown • Total War • Triangle Strategy • Victory Belles • Wargame • Warhammer Fantasy • WARNO • World in Conflict • Worms • ZeroSpace Want your community included? See how! Categories Categories : Warhammer Wiki Languages Español Italiano Русский Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] English Español Italiano Русский Home View source History Talk (14) Welcome to Welcome to the wiki about Warhammer Fantasy that anyone can edit, including lore on the Warhammer World, Warhammer Fantasy Battle and Warhammer Fantasy Roleplay . We have 9,041 articles since August 2010. Admin • Community & News • Search Warhammer Fantasy This is a dark age, a bloody age, an age of daemons and of sorcery. It is an age of battle and death, and of the world's ending. Amidst all of the fire, flame and fury it is a time, too, of mighty heroes, of bold deeds and great courage. Introduction to Background · Timeline of Warhammer The Empire ▸ The Empire ▸ Military ▸ States ▸ More... Bretonnia ▸ Bretonnia ▸ Military ▸ Dukedoms ▸ More... Dwarfs ▸ Dwarfs ▸ Military ▸ Chaos Dwarfs ▸ More... High Elves ▸ High Elves ▸ Military ▸ Phoenix Kings ▸ More... Lizardmen ▸ Lizardmen ▸ Military ▸ Temple-cities ▸ More... Skaven ▸ Skaven ▸ Military ▸ Clans ▸ More... Dark Elves ▸ Dark Elves ▸ Military ▸ Naggaroth ▸ More... Chaos ▸ Daemons ▸ Warriors of Chaos ▸ Beastmen ▸ More... Vampire Counts ▸ Vampire Counts ▸ Military ▸ Sylvania ▸ More... Greenskins ▸ Greenskins ▸ Military ▸ Orcs ▸ More... Maps of Warhammer Map of the Old World Map of the Known World All Known Warhammer Fantasy Battle Canon Sources Disclaimer This web site is completely unofficial and in no way endorsed by Games Workshop Limited. 40k, Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, City of the Damned, Codex, Daemonhunters, Dark Angels, Darkblade, Dark Eldar, Dark Future, Dawn of War, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2024, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. ► Warhammer Wiki ◄ Warhammer 40k Wiki Warhammer Age of Sigmar Wiki Biblioteca Fantasy (ESP) Wikihammer 40k (ESP) Sigmaroteca (ESP) If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator. Collaborators Discussions Template:Important links Strategy Games 8-Bit Armies • Act of Aggression • Act of War • Age of Empires • Arc the Lad • Banner Saga • Battle Brothers • Battle Realms • Bedlam • Bloons • Boom Beach • Brigandine • Castle Clash • Civilization • Clash of Clans • Command & Conquer • Company of Heroes • Dawn of Gods • Dawn of War • Deception • DEFCON • Dungeon Keeper • Duskers • Empire Earth • End of Nations • Expanding Fronts • The Fertile Crescent • Fire Emblem • The Flame in the Flood • Front Mission • Grey Goo • Ground Control • Hero Defense • Homeworld • Imperialism and Trade Empires • Iron Harvest • Jagged Alliance • KanColle • Krush Kill 'n' Destroy • Legion TD 2 • Metal Slug Attack • Ogame • Ogre Battle • Orcs Must Die! • Politics & War • Project X Zone • Roblox Rise of Nations • R.U.S.E. • Sakura Taisen • Shining • StarCraft • Supreme Commander • S.W.I.N.E. • Teardown • Total War • Triangle Strategy • Victory Belles • Wargame • Warhammer Fantasy • WARNO • World in Conflict • Worms • ZeroSpace Want your community included? See how! Categories Categories : Warhammer Wiki Languages Español Italiano Русский Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Fire Mouth | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: F , Cult of the Fire Mouth , Gods , and 5 more Mountains of Mourn Ogre Kingdoms Ogre Pantheon Ogres Volcanoes English Español Fire Mouth Sign in to edit History Talk (0) The Fire Mouth volcano in the Mountains of Mourn of the Far East . The Fire Mouth is the Ogre god of fire and volcanoes, and the supposed offspring of their deity known as the Great Maw . Every so often the skies of the Ogre Kingdoms are thrown into turmoil, set alight by the volcano the Ogres call the Fire Mouth. Located near the centre of their realm in the Mountains of Mourn , the vast conical edifice is considered by Ogres to be the offspring of an unholy alliance between the Great Maw and the sun . [1a] As a result, the Fire Mouth is itself a god , given reverence by all Ogres and especially worshipped by those tribes that have witnessed the power of its titanic eruptions. Never truly at rest, the Fire Mouth periodically bubbles and spits thick streams of lava down its sides like an over-brimming meat pot. Its major eruptions are always seen by the Ogres as a sign that it is time for war. [1a] The volcano even has its own blazing priests , the Firebellies . The majority of the Firebellies cluster in a small tribe at the foot of their molten-hearted god where they lead many rituals. After years of service to their god, Firebellies often become possessed with wanderlust and will join other tribes throughout the Ogre Kingdoms, or even travel to far distant realms. Along the way, Firebellies will spread the word of their angry god before returning, leading a pilgrimage of many Ogres. [1a] Sources [ ] 1 : Warhammer Armies: Ogre Kingdoms (8th Edition) 1a : pg. 13 Categories Categories : F Cult of the Fire Mouth Gods Mountains of Mourn Ogre Kingdoms Ogre Pantheon Ogres Volcanoes Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Category:Greenskin Military | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Greenskins , Military Units Greenskin Military Category page Sign in to edit History Talk (0) Trending pages Orcs Black Orc Goblin Giants Troll Night Goblin Orc Warboss Savage Orcs All items (94) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A Arachnarok Spider Arrer Boy Boss Arrer Boyz B Backstabba Big 'Un Category:Big Bosses Black Orc Black Orc Big Boss Black Orc Boar Chariot Black Orc Boss Black Orc Warboss Boar Boy Big 'Un Boar Boy Boss Boglars Boss C Cave Squig Colossal Squig D Doom Diver Catapult F Forest Goblin Forest Goblin Big Boss Forest Goblin Shaman Forest Goblin Spider Riders Forest Goblin Warboss G Giant River Troll Hag Giant Scorpion Giant Spider Giant Wolf Giants Gigantic Spider Goblin Goblin Big Boss Goblin Boss Goblin Fire Kobold Goblin Shamans Goblin Spear Chukkas Goblin Troglagob Goblin Warboss Goblin Wolf Chariots Goblin Wolf Riders Great Cave Squig Category:Greenskin Navy Category:Greenskin Regiments Category:Greenskin Shamans H Hagranyms Hill Goblin I Iron Orc L Land Wyvern Little Big 'Un M Mangler Squig N Nasty Skulker Night Goblin Night Goblin Big Boss Night Goblin Boss Night Goblin Fanatic Night Goblin Shamans Night Goblin Squig Hoppers Night Goblin Warboss O Orc Big Boss Orc Boar Boyz Orc Boar Chariots Orc Boss Orc Bully Orc Choppa (Title) Orc Shamans Orc Warboss Orc Wyvern Riders Orcs R River Trolls Rock Lobber Rok Eataz S Savage Orc Arrer Boyz Savage Orc Big 'Un Savage Orc Big Boss Savage Orc Boar Boy Big 'Un Savage Orc Boar Boy Boss Savage Orc Boar Boyz Savage Orc Boss Savage Orc Shamans Savage Orc Warboss Savage Orcs Snotling Snotling Pump Wagons Spider hatchlings Spider Rider Boss Squig Herd Squigadon Squigs Stone Trolls T Tomb Squigs Troll W War Boar Category:Warbosses Wolf Rider Boss Wyverns Categories Categories : Greenskins Military Units Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Troll | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: T , Chaos , Chaos Beasts , and 7 more Greenskin Military Monstrous Infantry Norsca Races Trolls Total War: Warhammer Warriors of Chaos English Español Troll View source History Talk (0) A brutish Troll wielding a primitive stone hammer. A Troll is a large, brutish, monstrous humanoid native to the northern Old World , particularly Troll Country , Norsca and the Chaos Wastes . They are as witlessly stupid as they are bone-crushingly powerful. They care for little save the acquisition of their next meal, though this need makes them exploitable for use as powerful infantry by several factions, including Greenskins , the armies of the Norscans and the forces of Chaos . Contents 1 Role 2 Breeds 2.1 Chaos Troll Breeds 3 Miniatures 4 Sources 5 Gallery Role Rendering of a Troll for Total War: Warhammer Trolls are voracious creatures, more motivated by hunger and the constant search for enough food to satisfy their great appetites than anything else. Appropriately enough, their digestive systems can cope with almost anything, including, as rumoured, rock and metal. Trolls commonly join rampaging armies of Greenskins for the promise of food. The various types of Trolls found in Troll Country . Trolls are found in their greatest numbers in the lands of the aptly-named Troll Country in the northern Old World , which borders the lands of Norsca to the north and other Chaos -tainted regions in close proximity to the Chaos Wastes . Trolls are by nature creatures of Chaos, its corrupting taint playing a primary role in their origins and continued existence. Trolls are infamous for several abilities. Their digestive juices are among the most corrosive acids known in the mortal world and disembowelling a Troll can often result in the death of the attacker himself as the acid sprays out. Secondly, Trolls possess an uncanny ability to quickly regenerate even the most grievous wounds, perhaps as a coping mechanism against their own extremely corrosive digestive juices. In due time almost all of a Troll's wounds will be healed, no matter how mortal. Their only known weakness is fire, for wounds inflicted on a  Troll with fire will not regenerate. Furthermore, though Trolls sometimes make use of weapons, such as primitive stone clubs, hammers and bones, they are more than capable of ripping someone apart with their bare hands and claws. Breeds A Troll in battle alongside Goblins . Common Trolls - Common Trolls are usually found roaming the wild, hunting animals or preying on travellers and livestock . They are dull-witted yet capable fighters, although easily distracted. Greenskin tribes often "bribe" these Trolls to join their Waaagh!s , promising an opportunity to eat Men , Dwarfs and their many other foes (or even Goblins should there temporarily be no enemy to fight and the Troll be hungry, not that the Orcs care). [1a] River Trolls - River Trolls are Trolls that, as their name suggests, live in shallow waters such as rivers or marshes. They usually prey on fish , yet there have been numerous reports of fishermen gone missing. These Trolls are foul; their rancid smell is noticeable from afar and they are rightly feared for their ability to vomit acid onto their victims. Their appearance has become more greenish and scaly, adapting to life in the water. [2a] Giant River Troll Hags - Giant River Troll Hags are hateful and bitter creatures, far larger and more dangerous than their common kin. Stone Trolls - Stone Trolls are native to mountainous and rocky regions, and occasionally even eat rocks and stones. As a result, they have acquired some rock-like physical characteristics, including a very tough, almost stony hide. Another extraordinary characteristic is that Stone Trolls are extremely resistant towards magic . [3a] Snow Trolls - Snow Trolls are native to snow-covered mountains, often living in bone-strewn caves. They stand nearly twelve feet tall and are covered in thick, matted fur. [4a] Chaos Troll Breeds While all Trolls are by nature originally creatures of Chaos , most Trolls are too stupid to directly look for the favour of the Ruinous Powers , instead rampaging like dumb animals throughout the Old World . However, some Trolls have been more directly touched by the mutating power of Chaos, resulting in breeds more powerful than their lesser kin. Despite retaining their cousins' stupidity, these Chaos Trolls have proven themselves more loyal to the Dark Gods , often fighting in armies side-by-side with their other mortal and daemonic followers. Chaos Trolls - While all Trolls are touched by Chaos, some have undergone more direct mutation that has twisted them into even more fearsome and aggressive creatures than normal. They can possess all forms of mutations, two heads being a common affliction. Like all Trolls, they are a terrifyingly powerful, fast-moving creature with flesh that can quickly restore itself, or, to be precise, warp itself into ever more terrible mutations. Unlike most Trolls, however, they literally use vomit as a weapon, acidic bile dissolving the flesh of their puny enemies. They can throw up even more repulsive things, including swathes of carnivorous worms or even the energy of Chaos. While the common River and Stone Trolls ally with Greenskins, these children of Chaos are loyal to their Dark God fathers and they will often accompany the Warriors of Chaos in their campaigns. Unfortunately for the latter, no amount of mutations has managed to cure their stupidity and animosity. [5a] Ice Trolls - Primarily found in the frozen wastes of Norsca , Ice Trolls have mutated due to their proximity to the Chaos Wastes , allowing them to freeze their enemies with an icy breath. As such, they are commonly used by the armies of the Chaos-worshipping Norscans as beasts of war. [6a] Bile Trolls - Corrupt of flesh and dwelling in living agony, Bile Trolls have been corrupted by the Chaos God Nurgle . Their ability to heal is less than that of their uncorrupted kin, as it is overtaxed by their constant suffering, but their touch is a lethal poison and their corrosive bile rots away living flesh in seconds. Long ago the Troll chief Raak Stoneshatterer united many of his fellow Chaos Trolls in a great warband to challenge the Champions of Chaos for the favour of the Dark Gods. Victory after victory followed, and Raak and his monstrous kin grew fat and arrogant, but their fortune would end when they faced and defeated the horde of Gulvas Bloatchild , favoured son of the Plague Father. When the triumphant Trolls devoured their foes, they were filled with the most potent diseases and cankers of Nurgle's devising, but they did not perish. Instead, the Trolls became twisted, tormented creatures, their bodies bloated and agonised, endlessly regenerating only to be devoured again from within. The Bile Trolls are those who descend from Raak's followers and those among Troll-kin who have shared their fate. Haunting the Cold Mires of Troll Country , Bile Trolls are few in number and shunned by their kin, who do not wish to share their curse. [7a] Lava Trolls - Lava Trolls are only a briefly mentioned breed that lives within magma caverns deep beneath the Dark Lands . Chaos Dwarfs have been known to use massive harpoon-guns to take down these beasts, as they are the only known Troll breed able to endure the effects of fire, which is a Troll's one true weakness. [7b] Sea Trolls - Sea Trolls are another briefly mentioned breed that, as their name implies, live in the seas of the Known World . They were mentioned in the War of Beasts , when a Warpfire Dragon was assaulted by a Verminlord during the height of the battle. Miniatures Common Troll (7th Edition) Common Troll (7th Edition) River Troll (7th Edition) A River Troll vomiting (7th Edition) River Troll (7th Edition) River Troll (7th Edition) River Troll (7th Edition) Stone Troll (6th Edition) Stone Troll (6th Edition) Stone Troll (6th Edition) Stone Troll (6th Edition) Stone Troll (6th Edition) River Troll (6th Edition) River Troll (6th Edition) River Troll (6th Edition) Sources 1 : Warhammer Armies: Orcs & Goblins (4th Edition) 1a : pg. 92 2 : Warhammer Armies: Orcs & Goblins (6th Edition) 2a : pg. 21 3 : Warhammer Armies: Orcs & Goblins (7th Edition) 3a : pg. 32 4 : King of Black Crag (Short Story) by Guy Haley 5 : Warhammer Armies: Warriors of Chaos (7th Edition) 5a : pg. 60 6 : Total War: Warhammer (PC Game) 7 : Tamurkhan: The Throne of Chaos (8th Edition) 7a : pg. 129 7b : pg. 179 Gallery Stone Troll with stone club (or hammer) River Troll with bone club and fish River Trolls assault a group of Imperial soldiers . Categories Categories : T Chaos Chaos Beasts Greenskin Military Monstrous Infantry Norsca Races Trolls Total War: Warhammer Warriors of Chaos Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Category:Dark Lands | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Chaos Dwarf , Eastern Lands , Greenskin Territory , and 2 more Ogre Kingdoms Regions Dark Lands Category page Sign in to edit History Talk (0) Contains all articles related to the Dark Lands . Trending pages Chaos Dwarfs Grimgor Ironhide Hobgoblins Dark Lands Zharr-Naggrund Worlds Edge Mountains Clan Rictus Mountains of Mourn All items (62) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other B Black Fortress Category:Black Fortress C Category:Chaos Dwarf Fortresses Chaos Dwarfs Clan Rictus Category:Clan Rictus Crookback Mountain D Daemon's Stump Dark Lands Dazh's Flint Death Pass Drekaringrund Drilla Gitsmash Drillaz Killaz E Eyebiter Tribe G Giant Wolf Gitilla da Hunter Gnoblar Country Goblin Wolf Riders Gordug Smasher Great Taurus Grimgor Ironhide H High Pass Hobgoblin Wolf Raiders Hobgoblins Category:Hobgoblins Howling Wastes Hydra I Ivory Road K Kadarakh's Blaze L Lammasu M Mad Dog Pass Magma Dragon Moonhowlaz Morglum Necksnapper Mount Grimfang Mountains of Mourn Category:Mountains of Mourn N Necksnapper Tribe O Omdra the Dread P Peak Pass Pigbarter Plain of Bones Plain of Zharrduk R Red Face Tribe River Ruin S Sabretusk Scalded Delta Silk Road T The Sentinels Tower of Gorgoth U Uzkulak V Vorag Bloodytooth W Worldroots Worlds Edge Mountains Category:Worlds Edge Mountains Y Yaghur Z Zharr-Naggrund Category:Zharr-Naggrund Zombie Dragon Zorn Uzkul Category:Zorn Uzkul Categories Categories : Chaos Dwarf Eastern Lands Greenskin Territory Ogre Kingdoms Regions Community content is available under CC-BY-SA unless otherwise noted. 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Jarl | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: J , Chaos , Noble Careers , and 3 more Norsca Warhammer Careers Warriors of Chaos English Español Jarl Sign in to edit History Talk (0) A jarl is a great Norscan warrior who is loyal to a Norscan tribe's king and often serves as the leader of one of the tribe's constituent clans. In exchange for his devoted service, the king grants the jarl hunting grounds, warriors, treasure, and thralls . The jarl is the absolute lord of his granted lands but is expected to be subservient to his master, and when the winds of war blow, the jarl is expected to come to the aid of their king, and lend their warriors for the cause. Should the tribal king or queen die without an heir, the jarls fight a bloody contest to take the tribal throne. [1a] Whilst it is expected that jarls be utterly loyal to their king, it is not unheard of for a jarl to slay their royal master and usurptheir position. Such a coup is always dangerous since it invites reprisals and further treachery. But in times of weak leaders, it is expected for a jarl to step up and seize power. [1a] The jarl of a particularly wealthy or powerful region in Norsca is known as a "high jarl." Sources [ ] 1 Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption (RPG) 1a : pg. 141 Categories Categories : J Chaos Noble Careers Norsca Warhammer Careers Warriors of Chaos Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? 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Skabrus | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: S , Dreadfleet , Dreadfleet (Specialist Game) , and 4 more Sea Beasts Ships Skaven Zombies English Español Skabrus Sign in to edit History Talk (0) The Skabrus The Skabrus is perhaps the most obscene vessel to ever sail the seas, the reanimated hulk of an Orb Leviathan manned by a crew of Undead Skaven that serves in the Dreadfleet of the Vampire pirate Count Noctilus . [2a] An enormous cadaver the size of a Skaven underwarren, the sea-monster's insides have become a maze of crude scaffold and pitted brass spheres, each of which buzzes with tainted warp lightning. It is this fell energy that sustains the crew and powers the crackling warpstone weaponry bound to the monster's exposed ribs. [2a] Unlike any other warship in the fleet, the Skabrus is very much the Zombie of the Dreadfleet. Its exposed organs have been crudely built upon by the Skaven, who use warp generators and the corpse gases of the decaying creature itself as both a propellant and a means of powering their deadly arsenal. [1a] In place of its glowing lure, the monster now has a great warpstone -forged Screaming Bell that rings out in the night, drawing lost ships towards it in hope of salvation. Those foolish enough to approach the Skabrus quickly learn that the toll is a death knell that promises only horror and madness. [2a] Miniatures [ ] The Skabrus ( Dreadfleet ) The Skabrus ( Dreadfleet ) The Skabrus ( Dreadfleet ) The interior of the Skabrus ( Dreadfleet ) Sources [ ] 1 : White Dwarf 382 1a : pg. 27 2 : Dreadfleet (Novel) by Phil Kelly 2a : pg. 63 Categories Categories : S Dreadfleet Dreadfleet (Specialist Game) Sea Beasts Ships Skaven Zombies Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Zombie Pirate Deckhands Mob | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Infantry , Pirates , Undead , and 6 more Vampire Count Military Vampire Count Navy Vampire Counts Zombies Z Zombie Pirates Zombie Pirate Deckhands Mob Sign in to edit History Talk (0) A Zombie Deckhand. [1] Zombie Pirate Deckhand Mobs are made up of the resurrected corpses of Pirates and Sailors , forming the bulk of the Vampire Coast 's Zombie Pirates . Contents 1 Role 2 Notable Regiments 3 Miniatures 4 Sources 5 Gallery Role [ ] Reanimated from corpses of drowned seaman and other unfortunates who perish at sea, Zombie Deckhands serve the eldritch admirals of the world’s oceans to make up the bulk of Undead pirate hordes. Festooned with rusty and corroded cutlasses and polearms, they are controlled with dread enchantments which enable them to be competent as crewmen as well as fighters, making them ideal for piracy. As with all warriors reanimated from the dead, however, they tend to be clumsy combatants, with their advantages mostly being in the fact they have no will of their own so will continue moving forward regardless of injury or futile odds. Nevertheless, the tempestuousness of the Winds of Magic that blow across world’s oceans means that despite their apparent mindlessness, some vicious spark of personality resides deep within the Deckhands’ rotten souls, making them all the more formidable in combat. [1] Notable Regiments [ ] The Tide of Skjold - Reanimated Norscans who still carry their frenzy into battle. [1] Miniatures [ ] Zombie Pirate Deckhands Mob converted miniatures White Dwarf 306 Sources [ ] 1 : Total War: Warhammer II (PC Game) Gallery [ ] Categories Categories : Infantry Pirates Undead Vampire Count Military Vampire Count Navy Vampire Counts Zombies Z Zombie Pirates Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Greenskins | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: G , Fungi , Goblins , and 4 more Greenskins Orcs Races Warhammer Fantasy Armies English Español Italiano Русский Greenskins View source History Talk (1) " From the deepest, darkest tunnels they came, burrowing and banging, shouting and smashing. We soon learnt not to try to negotiate, save with axes and cannon. For thousands upon thousands of years have we fought them, and many think we will soon be defeated. Yet we have our plans, and some day we will take back our ancestral holds—or else destroy both those homes and the foul Orcs who now pollute them. " —Gialar Kunst, Dwarf Loremaster [2c] A primitive sigil that represents all the species of the Greenskins. The Greenskins , also known as the Orc and Goblin Tribes , are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Greenskins occupy much of the eastern hemisphere of the Known World . The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs , Goblins and other biologically related subraces such as the Gnoblars . The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures. [1a] The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. [1b] Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide. However, the Greenskins' tendency for warfare has created a division within their society that has ensured their race shall never reach such heights. Since the dawn of their history, the Greenskins have been plagued by a never-ending series of civil wars that has consumed millions of their own kind, for such is their desire for battle that Greenskin tribes have been known to fight each other just as much as they fight the other civilised races of the Old World . [1d] Though such strife should spell doom for their race, such are the Greenskins' ability to both survive and thrive in the harshest of environments that they can never truly be exterminated from the face of the world. Without the proper knowledge or unity to progress past even the most basic foundations for a civilisation, the Greenskins never seem to amount to anything more than primitive savages living within scattered tribal societies. Contents 1 History 1.1 The Great Migration - The Cataclysm of the Time of Woes 1.1.1 The Goblin Wars (-1449 to -250 IC) 1.1.2 War against Humanity (-250 to -1 IC) 1.2 The Waaagh!s of the Greenskins 1.2.1 Invasion of Tilea (475 to 1239 IC) 1.2.2 The Battle of Monte Castello (2400 to 2401 IC) 2 Anatomy and Physiology 2.1 Orcs, Goblins and Squigs 2.2 Diet 2.3 Reproduction 2.4 Orc Sub-species 2.5 Goblin Sub-species 2.6 Squig Sub-species 3 Hierarchy 4 Religion 4.1 The Twin Gods 4.2 Magic 5 Society 5.1 Greenskin Tribes 5.2 Greenskin Languages 6 Forces of the Greenskins 6.1 Greenskin Infantry 6.2 Greenskin Cavalry 6.3 Greenskin Warbeasts 6.4 Greenskin Artillery 6.5 Greenskin Lords 6.6 Greenskin Heroes 7 Notable Greenskins 8 Videos 9 Interactive Map 10 Notes 11 Canon Conflict 12 Sources History The Greenskin races arrived on the world of Mallus at some unknown point in the world's pre-history. The most likely explanation for their arrival are that their insidious spores were either mistakenly introduced to the world by the Old Ones or that they drifted through space and arrived on the mortal world by some other means. [5a] Ever since then, however they first arrived, the Greenskins have spread to become an ever-present and belligerent enemy of the other intelligent mortal races. So primitive and backwards were the Greenskins during the earlier years of their existence that the only sensible record of their history will always be kept by the very civilised nations that they have attacked and conquered. [5a] The first records noting the existence of the Greenskins were kept by the Dwarfs and date to the Golden Age of their people, just before the eruption of the horrific catastrophe and its aftermath known by their race as the "Time of Woes." [5a] The Great Migration - The Cataclysm of the Time of Woes Long ago, at an unknown point in time, the population of the Greenskin race grew considerably and occupied a large stretch of territory of the Eastern Hemisphere of the world of Mallus , though no known records detail the exact location of this ancient homeland. What is certain is that in the year -1500 IC , a terrible cataclysm rippled through the very foundations of the mortal world . [6a] Great tremors rocked the mountains like the banging of thunder, massive tidal waves rose from the sea and crashed against the coast, and finally, long-dormant volcanoes erupted in the Darklands of the Far East and the region was scarred for all eternity by geysers, lava, and earthquakes. Dislodged from their original homelands by the volcanic activity, the Greenskin race was forced to migrate towards the West. [6a] As this mighty migration moved out of the East, the petty tribal kingdoms of Mankind rose up to face their savage assault. However, the Humans couldn't match their bronze swords with the Orc's iron cleavers, and were thusly beaten down time and again. Battered and broken, the tribes of Mankind were also forced into a mass exodus to the west, hoping to enter into the safety of the Old World that lies beyond the stalwart mountain-walls of the Worlds Edge Mountains . [6a] Like a green tide, the Greenskin hordes swept unopposed in their rampage until finally, they as well reached the foothills of the Worlds Edge Mountains. Upon those distant peaks, the Greenskins fell upon the ancient and once-powerful civilisation of the Dwarf race. Attacking from above and below, the Greenskins surged through the broken battlements of their once-mighty Holds and killed all in their path. Thus began a time of warfare that the Humans and Dwarf have appropriately named the Goblin Wars -- for the Goblins were the most numerous of the Greenskin invaders at that point in time. [6a] The Goblin Wars (-1449 to -250 IC) A Dwarf slayer battling an Orc Warlord during the Goblin Wars. The first attack came just after the last aftershock had finished. Unidentified enemies infiltrated the Dwarfs underground networks in impeccable numbers, and soon outpost and small strongholds came under attack. With the walls and gates of their once formidable fortress now cracked open by the earthquakes, the scattered Dwarfs quickly became outnumbered and overrun. [6a] The first to fall from this massive onslaught was the Dwarf stronghold of Karak Ungor . Taking advantage of the chaos, a wave of Night Goblin tribes emerged within the very centre of the city, taking the Dwarfs of Karak Ungor completely by surprise. Using their speed and overwhelming numbers, the Night Goblins took level after level from the Dwarfs. Defiant to the last, knots of warriors and militia rose up to meet the invaders back to back, attempting to hold the Night Goblins off in key locations until the population could evacuate. [6a] The King of Karak Ungor, King Kargsson of the Stonehelm Clan lead a counter-attack that gave enough time for the women and children to evacuate. With all of the population accounted for, the King ordered his people to finally abandon the city and make their journey towards the strongholds of Karak Kadrin and Zhufbar . King Kargsson never made it, for he valiantly closed the tunnels behind him as the enemy began their final decisive assault. [6a] With the enemies controlling both the surface and the underground tunnels, communication between the holds were lost. The next attack upon the Dwarfs came upon the mineral-rich stronghold of Karak Varn . Known famously for having the largest deposits of Gromril in the entire world, when the great earthquakes struck, the lower workings of the stronghold became flooded by the nearby lake of Black Water . [6a] Without any warning, Skaven expeditionary armies coming from the city of Skavenblight attacked the lower workings while an army of Orcs besieged the city from above. Caught between two massive armies, the Dwarfs stood little chance. Despite the stout defences erected by the Dwarfs, after nearly a single year of constant fighting, the city of Karak Varn was inevitably taken. Most of the stubborn population fought to the bitter end, with only a handful of clans managing to evacuate and reach the safety of its sister-hold, Zhufbar. [6a] After the fall of Karak Varn, a series of defeats were further inflicted upon the Dwarfs at many different locations within the Worlds Edge Mountains. Columns of smoke rose high above the peaks as surface settlements and mines were put to the torch. Refugees that survived the attacks attempted to cross the mountain passes to reach the other holds, but these places were clogged with enemy armies streaming into Dwarf territory like a flood. As the war escalated, the Underway became a warzone between armies of Night Goblins and Skaven seeking to control the underground tunnel-highway as their own. [6a] To the south, the mines of Ekrund was sacked by an army of Orcs, driving the Dwarfs out of the resource-rich region known as the Dragonback Mountains . The Gold and Brimstone mines of Gunbad were also taken by a host of Night Goblins of the Red Eye Tribe . After being besieged for several decades, the strongholds of Mount Silverspear was lost to the Orcs as well. In time, the entire eastern edge of the Worlds Edge Mountains was lost to the Greenskins. [6a] In a short amount of time, the Dwarfs eventually lost three more major strongholds in the span of fifty years. Karak Eight Peaks , the second strongest mountain Kingdom of the Dwarfs fell to the Greenskins in -513 IC. Karak Azgal was stormed and sacked by an Orc army in -493 IC, only to be forced out as a Dragon delved into the tunnels and claimed the hold as his own. Karak Drazh was attacked and captured by the Orcs the very same year, eventually becoming the new Greenskin fortress of Black Crag. After nearly a thousand years, the Goblin Wars was nearing its end, and should the Dwarfs not stop the Greenskins soon, nothing would stop them from conquering the whole of the Old World. [6a] War against Humanity (-250 to -1 IC) A Dwarf Hold under-siege by a Horde of Greenskins. In the past, the Worlds Edge Mountains were considered by many to be a large barrier that kept the horrors of the East at bay. With the Kingdom of the Dwarfs now under siege and buckling under an unrelenting assault, cracks have begun to appear and like a great flood the Greenskins poured out of the mountain passes and spilled towards the lowlands of the Old World . It was upon those lands that the Greenskins once more met the tribes of Mankind, and over the next two and a half hundred years, the Greenskins with their impeccable numbers and superior iron weapons and armour were slowly but surely beginning to win. [7a] In their most dire of time, the Dwarfs saw within Humanity a common ally from which they could together stop the Greenskin threat. Within time, trade flourished between Man and Dwarf, and soon the Human tribesmen were given access to the secrets of crafting iron weaponry. However, even with the aid of the Dwarfs, the Human tribes were far too fractious to put up a valiant effort. [7a] Just when all hope seemed lost, around this point in time, a mighty warrior-prince had arisen to become the new Chieftain of the Unberogen tribe, and had since begun a campaign of unification, diplomacy, and warfare that threatened to dislodge the Greenskins from the Old World. This uniter was Sigmar Heldenhammer , a Warrior-King of unparalleled strength and bravery who had a grand dream of uniting the warring tribes of Men together to form a powerful and unified nation that would be a bastion of hope for all Humanity. This all began on one historic day that would bound the race of Man and Dwarf into oaths of everlasting friendship. [7a] A trading convoy that included the High King, Kurgan Ironbeard was ambushed on its way from Karaz-a-Karak to the Grey Mountains . The Orc army that attacked them was enormous, and although the battle-hardened Dwarfs slew the Orcs until their bodies lay in heaps, they inevitable failed and their High King was taken captive. Luckily for the beleaguered Dwarfs, this territory was the domains of the Unberogen tribe, a fierce and warlike tribe of Men who fought relentlessly to clear their lands of Greenskins. Led by their mighty warrior-prince Sigmar Heldenhammer, the Unberogen army fell upon the Orc army with cold impunity. [7a] This meeting would be a turning point in Mankind's history. In the battle that transpired, Kurgan Ironbeard bore witness to this young, human prince facing down a massive Orc known in their tongue as Vagraz Headstomper . Despite young Sigmar's mighty strength, every killing blow his bronze sword had made was turned aside by the armour of the Orc, and every blow from the Orc's flaming axe came all too close to ending his young life. Ironbeard broke free of his bonds and fought his way to Vagraz's tent, where the Orc kept his pick of the Dwarf King's possessions. Inside he found the mighty warhammer Ghal-Maraz , the Splitter of Skulls . [7a] A illustration of Sigmar receiving Ghal Maraz from Kurgan Ironbeard. Kurgan threw the hammer towards Sigmar, cursing the Orc with every curse known to Dwarfkind. Sigmar caught the ancient weapon and the tide turned for the Unberogen. Sigmar assaulted the Orc with mighty strikes of his hammer, the fury of his blows bringing the hulking beast down to a single knee. With the final strike, Sigmar smashed the Orc's skull to bloody shards, a mighty feat, even for a warrior wielding a weapon forged with Dwarfen skill. [7a] With the close of the battle, their holdings avenged, Sigmar attempted to return the hammer to the High King. In that moment, a historical act came about, one unheard of in all the annals of both Men and Dwarfs and forever forged an unbreakable bond of friendship between the men of the lands west of the mountains and the Dwarfen kingdom of Karaz Ankor. On that day, Kurgan Ironbeard gifted the ancient hammer Ghal-Maraz to Sigmar. [7a] It was a unique happening for such a unique weapon; for the power of Ghal-Maraz is old, ancient even to the Dwarfs, and it is said that the weapon possesses a will of its own, and it actively chooses those who are to bear it into battle. Indeed, as fate would have it, the hammer was always Sigmar's, and had been waiting for the day the warrior would claim it. The Dwarfen King looked upon Sigmar and saw within him power, honour, courage and nobility without parallel, and knew that Ghal-Maraz was rightfully his, and he also reasoned that an ancient runic weapon was fitting payment for saving the life of a Dwarfen High King. From then on, the Dwarf Mountain Kingdoms and the Unberogen clans were the most steadfast of allies. [7a] With the mighty warhammer in his possession, Sigmar began his campaign to unite the warring tribes of Men against the interminable onslaught of the Greenskin hordes. As Kurgan Ironbeard returned to his seat of power within Karaz-a-Karak, it soon became clear that the Greenskins were growing near unstoppable. In the years that followed Sigmars campaign of unification, the Dwarfs within their mountain kingdoms had felt an invasion unlike anything they have endured before. Holding the Greenskin hordes off as much as they could, after nearly a decade, Sigmar had finally united the Tribes into a single unified force, and it did not come at a better time. [7a] Envoys of King Kurgan Ironbeard arrived with news of an Orc horde of such monumental scale as to eclipse all those before it, marching towards the now-legendary region known famously as Black Fire Pass , intent on destroying the races of both Man and Dwarf forever. This, Sigmar would not allow. He summoned all of his brother-kings to the golden halls of King Siggurd for a grand meeting now known in the annals of history as the Council of Eleven . There, the kings conferred of how they would face this apocalyptic threat. [7a] Some of the assembled kings realised that the only path was to unite into one great host, placing the overall command of the army under Sigmar. Others, however, would not bring themselves to relinquish command over their own warriors to another king, and remained obstinate. Soon, dissension and argument arose between the assembled warlords. Sigmar saw this and was filled with contempt, silencing the dissent with a word. He denounced the shamefulness of their squabbles while a lesser race stood united and poised to destroy humanity. [7a] Sigmar implored the gathered tribes not to meet the Orcs and Goblins as they had in the past, standing apart from each other, refusing to lend aid and combine their forces when needed--that would only lead to their defeat and deaths. His voice rising with a terrible rage that was felt throughout the gathering, Sigmar called on all the tribes of Man to unite and make their common stand with the Dwarfs, calling it the crucible of a new nation. As recorded in the Book of Origins, Sigmar's final shout of "To war!" was answered with a cheer so loud that the Dwarfs heard it as far away as Black Fire Pass. [7a] King Sigmar and his army of Human warriors fighting off the Greenskins during the Battle of Black Fire Pass. History records that Sigmar's army arrived just in time, as the Orcs finally breached the wall King Kurgan had built across Black Fire Pass. Leading the charge from the chariot of Siggurd, Chieftain of the Brigundians, Sigmar fell upon the Greenskins as if he were the God Ulric himself. The force of the Human assault stopped the Orc and Goblin advance, then began pushing it back. The Dwarfs saw this as their opportunity and charged from their forts and towers and fell upon the Greenskins' flanks. [7a] At this point, fear overcame the Greenskins and they began to break ranks and flee. Their leader, Warlord Urgluk Bloodfang , rallied his forces and made a counter-attack. Charging, he and his warband came face to face with Sigmar. Sigmar and the Orc warlord entered into single combat, whilst Siggurd and his elite Brigundian warriors battled Bloodfang's Black Orc bodyguards. Hammer clashed with cleaver as the two struggled for advantage. After nearly an hour of fighting, Sigmar killed the Orc warlord with a mighty double blow, first breaking the hand that held the cleaver, then smashing Bloodfang's skull on the return stroke. The death of their leader was also the death of the Orc army, which broke and ran in utter panic. [7a] The slaughter that followed was terrible to behold as the armies of Man and Dwarf fell upon their most hated of enemies. It is said that there has never been a greater concentration of crows in all the world that which gathered to feast on the stinking and unburied corpses of the Greenskins at Black Fire Pass. So many died that day that it would be over a thousand years before the Orcs and Goblins could again raise such an army, even with their prodigious if unknown reproduction rates. [7a] With the defeat of the Orcs at the Battle of Black Fire Pass, the security of the lands of the Twelve Tribes was finally assured. King Marbad was afforded the funeral rites of the greatest heroes, for such he deserved, and was carried onto his pyre by his fellow kings and his heir. Not only was the race of Men saved, but so was the Dwarfen domain. In heartfelt gratitude, King Kurgan Ironbeard pledged that he would charge Alaric with the creation of twelve, magnificent blades in thanks to the Empire for their shared brotherhood. These blades would later be known as the original twelve Runefangs, which continue to be wielded by the Counts of the Empire to this day. [7a] After the Battle, Sigmar's fame spread wide and far, renowned as a hero of all Mankind. Upon the anvil of war and the fires of battle, at last his dream of a united empire had been realised. For men of all tribes had stood together in the battle-line as brothers, and with the truth of their common enemy now made obvious, the old tribal hatreds had evaporated away, replaced only by iron-hard ties of brotherhood. With the victory, it is said that the kings, and then their tribesmen, all dropped to a knee within the pass before Sigmar, accepting him as their new lord. [7a] Thus, at Reikdorf one year after the Battle of Blackfire Pass, the Ar-Ulric, high priest of the Cult of Ulric, placed a crown of gold and ivory, a gift from the Dwarfs, upon Sigmar's head and proclaimed him the Emperor of Mankind before the assembled representatives of the Human tribes. Before him knelt the tribal chiefs, who swore brotherhood to each other and fealty to Emperor Sigmar and the newborn Empire. [7a] The Waaagh!s of the Greenskins After the defeat at the Battle of Black Fire Pass , the Greenskin population of the Old World was culled to a manageable level, allowing the kingdoms of Man and Dwarf to reclaim many of their lost territories. Greatly reduced in numbers, the Greenskins were pushed out of many Holds within the Worlds Edge Mountains, however, the major Holds such as Karak Ungor, Karak Varn, Karak Eight Peaks and many more were far too heavily infested to properly dislodge, thus allowing the Greenskins to keep a firm foothold within the Old World for many centuries to come. Over time, the Greenskins would eventually regain their once formidable strength and once again attack the Kingdoms of Man and Dwarf relentlessly. However, these raids are often small, easily dispatched and often insignificant. It is only when a massive Waaagh! is formed that the Greenskins become once more a major threat. As such, the remaining history of the Greenskins are often divided up between several major Waaagh!, each lead by an equally notorious Warlord. Invasion of Tilea (475 to 1239 IC) A map of Tilea with the location of the Battle of Pugno , another great conflict between the Greenskins and the Dogs of War of Tilea. [9a] In 475 a vast horde of Greenskins invaded Tilea from the east. [9a] The Tilean merchants were not used to fighting foreign invaders - most of their battles were against each other! The sudden appearance of brutal greenskinned savages burning crops, torching farms, and making off with merchant caravans was quite a shock. It is known several of the most powerful merchants got together and hired the biggest army ever seen in Tilea up until that time. The mercenary army marched out to meet the Orc tribes. The Tilean general pitched his tents on one side of a mighty river from where he could observe the Orcs' crude encampment. Obviously he was pretty appalled at the mess and ruin that the Orcs had caused on the other side of the river. The thought of such crude and uncultured creatures running loose in Tilea was too awful to contemplate. [9a] However, the Tileans did notice a very strange thing as they observed the greenskins' camp. The various Orc contingents would occasionally stop whatever task they were about and begin to fight each other. Indeed, the whole Orc army was plainly riven with dissent, and only the personal attention of the big Orc warlord was keeping it together. This gave the cunning Tilean general an idea. [9a] The Tileans decided that rather than fight the Orcs they would simply hire half the Orc army to fight the other half. That way, no matter which side won, the Tileans couldn't possibly lose. What's more, the spoils won by the victorious half would pay for the cost of hiring them! [9a] How exactly this was accomplished is not recorded, but that the plan worked is beyond doubt. The Orcs were promptly defeated. The Orcs who had been hired for the battle were promptly re-employed and sent off to the frontier under the command of a Tilean general, to beat up the Orc tribes that were still there. [9a] Since that day the Tileans have cheerfully employed mercenaries of many races. Encouraged by the willingness of Tileans to pay for good soldiers regardless of race, mercenary bands have flocked to Tilea to find work. As a result, Tilea has become a melting pot where soldiers from many lands can be found. [9a] The Battle of Monte Castello (2400 to 2401 IC) A second attempt to conquer Tilea was made in 2400 IC , during the siege of Monte Castello . The garrison, reduced to only five hundred Tileans, suddenly found itself surrounded by over one hundred thousand Greenskins led by a certain Unguth the Vile , who was determined to capture it as a prelude to invading Tilea itself. The garrison of the Castello, beating off countless assaults and enduring endless weeks of bitter siege warfare, dwindled by a few men every day, while the Orc horde was constantly reinforced by numerous fresh contingents eager to join the mighty Orc army. [9a] Cut off by land, the Castello was supplied by sea until this route was maliciously cut by the warships of an unknown enemy desiring to see the fortress fall once and for all. To this day, no one knows for sure who attacked the supply galleys. Tileans often accuse the Corsairs of Araby or the pirates , but the most ominous rumour holds that the ships were overrun by an infestation of rats as part of the evil schemes of the Skaven . [9a] Starving and desparate, the garrison held out for more than a year, until the mercenary commander, the old and resolute Galeazzo , was mortally wounded whilst repelling another Orc assault. He was hurried from the ramparts into the commandantery. Residing in the Castello at this time was the general's formidable and spirited daughter, Monna Lissa . Despite her efforts to staunch the blood, Old Galeazzo succumbed to his wounds. Monna Lissa, fearing that the garrison would lose heart, donned her father's armour and pretending to be Galeazzo himself, led the garrison in repelling three more attacks in the following days. After the third attack, Monna Lissa lost her helmet and her long flowing tresses were seen by the troops. They demanded to know what had happened to their leader. When it was revealed that he was dead, the mercenaries were disheartened. They resolved to stake all on one last sally, abandoning the Castello in a desperate attempt to escape back to Tilea. [9a] Monna Lissa implored them not to sally out to certain death and thereby let the Castello fall into enemy hands, but no persuasion, not even promises of enormous rewards in gold , could make them change their minds. Then Monna Lissa pointed out that if the Orcs took the Castello they would certainly deface Tintoverdi's masterpiece The Five Seasons by Tintoverdi which adorned the commandantery banqueting room. This was thought to be the finest fresco in all Tilea if not the world . She begged all those who were willing to stay and defend this treasure to the death to step forward, the rest could go if they wished. [9a] One by one soldiers stepped forward, tears in their eyes, saying: "I will die before Orcs scrawl upon Tintoverdi!" and "No Orc shall ever gaze upon the image of Spring!" and similar such things. Eventually the entire company resolved to remain to the bitter end. The siege continued for a further three months and the Castello did not fall. Monna Lissa herself was mortally wounded by a Goblin arrow on the day the Castello was relieved by an enormous army marching from Luccini. The relieving force broke and scattered the Orc horde. They found only twenty-five pikeman still alive in the Castello. Around the walls the Greenskin corpses lay so thick that the moat had been filled up and was firm enough to bear the weight of Orc siege towers! [9a] Ever since the great siege of Monte Castello, Monna Lissa has become a symbol of good fortune and victory. So much so that it is a tradition for mercenary battle standards to depict the Tilean war goddess Myrmidia with the features of Monna Lissa, as portrayed by the famous portrait of her by Cellibotti . [9a] Anatomy and Physiology Orcs, Goblins and Squigs " All Orcs , even the cleverest, resemble nothing so much as squabbling Human toddlers that have been magically granted enormous size, horrendous strength, and a variety of barbaric weapons. " —Heinrich Malz, High Priest of Verena [2b] A typical Orc in an upright posture as depicted in concept art created for Warhammer Online: Age of Reckoning . The Greenskins are often divided up into three primary closely-related related species: the Orcs , [1b] the Goblins [1b] and the Squigs . [2e] These Greenskins are unique in comparison to other intelligent species of the world of Mallus as their physiology is entirely different from any other known animal species of the mortal world . Theories abound that the Greenskin species harbour the traits of both animal and fungal life forms, and that it is this unusual biology that gives a Greenskin their remarkable constitution and ability to endure incredible physical trauma. [4a] The species' green colouration could also be explained, Imperial scholars suggest, due to some form of algae or green fungus that permeates their cellular makeup. Such a substance could break down and repair damaged tissue at an incredible rate, accounting in part for the Orcs ' extremely durable metabolisms. [4a] The blood of Greenskins is known to be a syrupy, green-black, rancid-smelling treacle very unlike the blood of Men . [13a] Although the two primary Greenskin species of Orcs and Goblins are biologically related, they are noticeably different in their appearance and characteristics. For instance, Orcs are naturally large creatures with long arms and short legs, huge slabs of muscle moving underneath tough green skin, and their jaws are lined with vicious fangs that jut out from their underbite. They have beady red eyes, a generally foul demeanour, and are naturally bald. Normally six feet tall, they can stand up to seven feet tall when stretched out of their characteristic stoop. [1b] Orcs respect only physical power and strength, and naturally tend towards becoming bigger and stronger as they rise through their society's might makes right hierarchy. While they lack even the most basic intelligence like more advanced races, Orcs possess immense cunning and survival instinct, but rarely adopt new tactics to replace their fondness for close quarters brutality. [1b] In comparison, Goblins are diminutive and frail in every sense compared to an Orc. They make up for this with their vast numbers and cunning demeanours. Goblins are cowards by nature, but are highly adaptive in almost every environment. [1b] Often used as slaves or involuntary servants by more powerful species like Orcs, Dark Elves or Chaos Dwarfs , Goblins nonetheless fulfil an important role in Greenskin society. They are intelligent enough to craft crude weapons, gather food and establish the huts and homes of their larger and more dull-witted cousins. [1c] Orcs are too thick and lazy to be counted on to do anything other than fighting, so the relationship between the Orcs and Goblins is essential but inherently unequal one. This pairing allows the Orcs to maintain a stable and reliable workforce whilst the Goblins gain their larger cousins' brutal protection against outside threats. Squigs, on the other hand, are a uniquely separate but biologically related species of the overall Greenskin race. A number of bizarre offshoots of Squig have been seen in various places within the Old World though they inevitably favour lightless areas. They generally seem adapted to whatever environment they grew up in. Humans unfortunate enough to encounter a Squig generally meet one of the variations of cave-dwelling Squigs kept by Night Goblins . The Cave Squigs move by launching themselves into great leaps with their powerful legs, then bouncing upwards again as soon as they hit the ground. They seem to be quite shortsighted, presumably on account of their upbringing in the darkness of underground cavern systems. Their movement has no discernible pattern; they will bounce in a random direction in the hope of landing near food. [2e] The physiology of the Greenskin species is also quite remarkable. As a Greenskin grows older and wins battles against larger opponents, their bodies become pumped full with extreme doses of adrenaline and other hormones that help to increase their natural size and strength. [2b] These characteristics are most common amongst the Orcs rather than Goblins, as Goblins are often bullied relentlessly, which would naturally stunt their growth process since this is related to their social rank in Greenskin society. [Needs Source] Diet " They feasted on man and horse alike, gorging themselves on half-raw hunks of meat. The young of the village, squalling infants broiled like chickens... They brought the women down later in the day. What they did, I will not speak of, but they understood well enough how to evoke anguish in the hearts of those men watching...As the afternoon wore on, the captives were tortured to death or eaten until only a few remained. I alone was left unharmed. Greenskins leaned companionably on the bar next to me, gesturing and smiling, elbowing me as if they were sharing a good jest rather than the unspeakable horror playing itself out before my eyes. They gibbered at me in their uncouth tongue, offered me beer, snatching it away and laughing when I attempted to drink. Harm to me there was none, but I was forced to watch my friends and companions brutally murdered and devoured. " —Kaspar Wollendorp's transcription of Herr Bickenstadt's tales of captivity among the Greenskins. [3c] The Greenskin diet is a grotesque and horrifying feast, for they are omnivores who will eat anything, but love best the cooked flesh of men and beasts. [3c] [11a] After plundering a Human settlement, Greenskins of any of the main species will gorge themselves on the cooked bodies of Humans and horses alike, consuming half-raw hunks of meat. Goblins in particular are alien to any concept of mercy, and will consume both children and women, including Human infants. [3c] Greenskins like to play with their food while it's still alive, making great sport of their victims and using their fear of death to make them humiliate themselves, though few ever receive the promised salvation and usually end up in the cooking fires. What Greenskins do to their victims is unspeakable, but fortunately, most are tortured and killed before their bodies are consumed. [3c] Reproduction " A hand broke the surface, flapping madly in the air. The second followed, then a bald, pointy head. Were there strong light in the cavern, the newly spawned goblin would have appeared a whitish green. But there was not. Only the weak blue shine of glowshrooms held back the dark, and all was dingy. The Runt pulled himself up out of the hole. A huge mushroom stood above his birthing-hole, wilting and black now it had served its purpose. The goblin lay on his back, panting. Scrabbling noises came from the cave all around him; other runts, pulling themselves out of the earth. " —The Birth of Skarsnik, future Warlord of Karak Eight Peaks [3a] Wherever the Greenskins go, an entire ecosystem of fungus and mushrooms will always follow The Greenskins are hybrids of animal and fungal lifeforms and reproduce by means of spores being continuously released from the Greenskin's body. [5a] [Note 1] When these spores take root, the infant greenskin is formed underground and once fully matured, it would dig its way to the surface under the dome of a shriveled mushroom cap. [3a] This is the entire basis of the Greenskin ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Goblins to build the Greenskin settlements, and finally the Orcs themselves. This means the Greenskins, wherever they go, will have an abundance of food, slaves and other resources, a moving ecosystem that supports them as they unleash their WAAAGH! across the known world. [Needs Source] Orc Sub-species Common Orc - The Common Orc is the broadest sub-grouping of the Orcish species. Though the average Orc stands around the height of a man, they would tower over humans if they only stood upright rather than in their stooped posture. They are immensely broad and solid, thick bones, dense muscle, and are almost completely unintelligent beyond their baser instincts. To an Orc, there is no joy greater than that of battle, and violence is a daily part of Orcish life. Led by tyrannical leaders called "Warlords" or "Warboss", these Orcs are towering brutes that make their Goblin brethren look like runts by comparison. They are usually armed with a simple Choppa (a catch-all term for any close combat weapon) [1j] and some type of crude armour to protect themselves. Savage Orc - The Savage Orcs are a feral off-shoot of the Orcish species, these tribes of primitives have been known to inhabit the Badlands just south of the Old World. Savage Orcs are the result of prolonged exposure to extreme heat, which degenerates the already small Orc brain into a stone age intellect, even by Orc standards. [1f] Black Orc - Black Orcs are a more powerful breed of Orcs originally created by the Chaos Dwarfs to be used as slaves, but have since rebelled and found a place in normal Greenskin society. They are naturally bigger, stronger and meaner than regular Orcs. Their name derives from the darker shade of green or black in their skin; another reason for the title might also be their black-coloured armour and their horrendously foul odor. Though other Orcs tend to look down on Black Orc intelligence, Black Orcs are, if not smarter, at the very least far more organised. They are above the petty infighting that happens in most tribes and settle their differences with other Greenskins with orderly head-butting contests. [1e] Goblin Sub-species Common Goblin - The Common Goblin is the broadest sub-grouping of the Goblin species. Though they are much shorter then their larger cousins, they are however particularly clever and cunning compared to the Orcs, making them the principle, if not mediocre, craftsmen and builders of a Greenskin tribe. [1f] Forest Goblin - Forest Goblins are a primitive feral off-shoot of the Goblin species known to inhabit large swaths of Forest within the Old World. They possess the same appearance and characteristics as their Savage Orcs cousins, often living in an even more primitive lifestyle than other Greenskins, wearing nothing but loincloth and war paint, with some even wearing tribal mask heavily adorned with feathers. Night Goblin - Night Goblins are a sub-species of subterranean Goblins who dwell within the many caves and tunnels of the Worlds Edge Mountains. Unlike their other cousins, Night Goblins hate light of any source and would only leave their subterranean homes during the darkest of nights. In order to hide as much of their skin from any light source as possible, they have been known to wear very dark or black clothing's to better shield their light-sensitive skin. [1f] Hill Goblin - Hill Goblins, also known as Greater Goblins, are larger than their lesser cousins, more aggressive and can even be as strong as a common Orc. The skin tone of a Hill Goblin is much darker than that of a common Goblin, with some shades even resembling that of a Black Orc's hide. Gnoblar - Gnoblars are an offshoot of the Goblin species and share that race's diminutive size, as well as their cruel and vindictive nature. The most notable difference between them and other Goblin sub-species is their wider and fatter nose and their bluish-green skin colour. Snotlings - Snotlings are the smallest of the Goblin sub-species, and can be found as commonly in every Greenskin society as their Orc and Goblin cousins. They have the temperament of extremely enthusiastic and uncontrollable puppies, and their larger Orc and Goblin cousins usually try to capture them and train them to do simple tricks or very basic jobs, such as fetching and carrying equipment. Hobgoblin - Hobgoblins are among the evilest creatures within the Warhammer World. They are naturally taller and slimmer than their Goblin cousins, with some reaching the height of a full-grown Orc. They are, however, extremely evil, cunning, and many times more treacherous in their nature. They have become so treacherous in the eyes of their race that there are no Hobgoblins living within Greenskin society as of today. They can only be found as servants with the domains of the Chaos Dwarfs or as members of a tribe living within the Hobgoblin Khanate of the Eastern Steppes. Squig Sub-species Cave Squig - the most common variant of the Squigs. Great Cave Squig - a larger variant of the common Cave Squig. Colossal Squig - the largest Squig breeds to ever live. Squig Gobba - an odd variant of the cave Squig that shoots noxious liquids at its enemy. Hierarchy " Most of you lads have heard me tell of General Kreigmester and his tactics for getting Beastmen to fight amongst themselves. Well, Orcs are even more prone to that than Beastmen are. There is conflict not just between leaders, but at every level of Orc and Goblin society. " —Captain Schultz, Mercenary Commander. [2b] The throne room of a very powerful Greenskin Warlord. Greenskin hierarchy is dominated by the concept of strength. [1c] There is no law, and therefore no crime. If a Greenskin feels wronged, he can challenge the source of his grievance to a pit fight. Once the fight is over, the matter is considered settled. Greenskins have no concept of pity; to any Greenskin, the weak are simply weak, and are beneath them in society. A Greenskins can thus attain a higher social rank by simply fighting and defeating members of a higher rank. [2b] Because of their bizarre physiology, Orcs would receive a steady supply of adrenaline when preparing to challenge a superior, causing him to physically increase in size and muscle-mass. [2b] An alert superior will spot this occurring and promptly beat the challenger down before he becomes a threat. If the superior fails to notice this development, then a battle inevitably results. Should the Orc beat his superiors, he would continue to grow considerably until he would finally challenge the leader of the tribe himself. [4a] In this instance, the leader of a Tribe known as a Warboss is usually always on the alert for potential threats against his tyrannical rule. [1k] In most cases, a Warboss would usually assert physical dominance over his underlings on an almost regular basis, which helps to stunt the growth hormones of many potential candidates as well as a way to discourage their rebellious nature. Most of the time, these duties are often handled by the Warboss retinue of Big'Uns, which are Orcs of incredibly massive size and strength whose duty is to keep the rest of the tribe in line. [1m] Should an Orc or Goblin manage to have both the size and courage to challenge his Warboss, a duel would then occur. These duels are often extremely one-sided. However, upon the instant that the challenger manages to win the duel, he would instantly become the new leader of a tribe. In the aftermath, the new Warboss would be noticeably larger and stronger than when he first entered, and will continue to grow until he would find an opponent that is even larger and stronger than he is. Goblins on the other hand rarely fight in duels, and would only kill their opponent by more subtle or unconventional means. As such, back-stabbing and subterfuge is the most common form of obtaining a higher social status amongst Goblin dominated tribes, where the value of strength and brutality is usually outweighed by a Goblins sheer cunning and guile. [1n] On several occasions, if a Warboss manages to subdue and lead several tribes in a Waaagh!, he is called a Warlord . Warlords are amongst the strongest and most brutal of the Greenskin races, a behemoth that towers over behemoths. Due to the way Greenskin hierarchies are formed, it is important for a Warlord to have absolute control over his tribes, or else they would come into infighting. [1k] As such, Warlords are often the targets of many assassination attempts by many opponents. Killing a Warlord does not necessarily stop a Waaagh!, but it does cause the Warlord's lieutenants to fight amongst themselves to decide who would be the next Warlord. Should a powerful Warboss step up to take the position as the new Warlord, the Waaagh! would continue, but these situations are often rare and mostly end in internal fighting. Without a strong Warlord to lead them, the Greenskin tribes would then splinter off and the Waaagh! is promptly abandoned. [1k] Religion " I seen him, you know? I seen him. The second time he talked to me, I was out dere on the plains. I was all drunk one night, and da stars swam and went all green. And this big orc made of stars, he said, “You!” – ’e shouts lots. “You! Little greeny! Go home! Go home and be da biggest and bestest gobbo since Grom da Paunch flattened da pansies! Go on! Go on home now!” You might fink dat’s nonsense, but it ain’t, oh it ain’t! " —Skarsnik, Warlord of the Eight Peaks. [3b] A Greenskin effigy dedicated to Gork, or is it Mork? The Gods of the Greenskin are a pairing of powerful War Gods that often embody the baser instincts and emotions that so defines their entire savage race. From the tiniest Goblin to the mightiest Orcish Warlord, all Greenskins would instantly recognize their twin deities simply as Gork and Mork . [1f] The Greenskin race venerates these twin Gods, Gork and Mork, for they are the idealised versions of everything they aspire to be: strong, unstoppable, fierce, cunning and lucky. Only the Savage Orcs pays more than lip services to their Gods, as most Orcs are aware that praying to either Gork and Mork is futile, seeing as they don't answer the prayers of cowards, and only those that beg to their Gods are considered cowards by the Greenskins. [2b] These two Gods of the Greenskin race embodies that species cunning and brutality. In the Greenskins use of words, Gork is cunningly brutal, while Mork is brutally cunning. [1f] To put it simply, Gork is the embodiment of brutality and close-quarters combat, whilst his twin Mork embodies cunning and the use of unconventional tactics of warfare. [2b] As these distinctions can readily be seen between the Orcs and Goblins, it is very common for Orcs to worships Gork's brutality over Mork's cunning, just as much as Goblins prefer Mork's cunning over Gork's brutality. Usually, however, most Greenskins can never understand the difference, and at times consider the twin Gods as one of the same. Nevertheless, these twin Gods of War are always readily worshipped by all Greenskins in almost equal measure. [1f] The Twin Gods Gork - is the primary deity of clobbering, smashing, breaking, killing and pummelling the rest of the world into submission. This is a notion that resonates strongly with the more warlike and highly volatile Orc sub-species, where their single-mindedness for violence and brutality often out-shadows their otherwise low cunning. Mork - is the patron deity of cunning and shamans. Whereas Gork is most likely to clobber an enemy god in the face, Mork will happily wait until his enemy's back is turned before raising his club and belting him around the back of the head. It is Mork who is revered by the stranger and arguably more intelligent strains of Greenskins, the most prominent of which are the Goblins and Night Goblins. Magic Many Greenskin shamans have the ability to interpret the wishes and demands of their twin gods. Often these messages are ones of war, with many Tribes following the Shamans instructions of going to a particular location where other tribes shall gather and form into another Waaagh! Once a Greenskin tribe has joined a Waaagh! into battle, they become energised by a supernatural force that the Greenskin Shamans called Waaagh! Magic . [1f] This supernatural force is the result of the psychic emotions of the Greenskins, which is often divided up between the magics of 'Da Big Waaagh!' and 'Da Little Waaagh!'. The magical powers of Da Big Waaagh! are boosted by the positive energies of Orcs or Goblins fighting nearby. Only an Orc Shaman can harness this particular Waaagh! Magic into destructive spells that can devastate regiments of enemy soldiers or buff existing Greenskins with powerful augmentations. The magical powers of Da Little Waaagh! is normally used extensively by the Goblin Shamans, and focuses more on hexes and augmentations rather than direct damage spells. [1f] Society " They don't farm, they don't craft 'owt but clubs 'an cleavers, an' they don't trade. They just murder an' rob an' burn. What use are they? The Emperor should send out t' army to kill 'em all! " —Old Hob, Peasant Farmer. [2b] An Orc tribe living within the Badlands. Orcs and Goblins live in countless barbaric tribes spread across vast regions within the known world. [1c] There are some tribes which include only Goblins or only Orcs, but the majority include both. In these mixed tribes the Orcs will always dominate the smaller and weaker Goblins. Goblin tribes don't have any Orcs at all, as any self-respecting Orc will quickly become the tribe's Boss. The leadership of the tribe almost always belongs to the largest and strongest individual who will impose his rule by any mean necessary. Rivals are defeated in savage fights and most fights are not meant to be fair at all. There is a natural order within Greenskin life that is consistent in almost every tribal society that they occupy. For instance, tribes are often built upon a semi-caste system divided amongst the Orcs and Goblins. The Orc's form the warrior caste of a tribe, providing it with protection, leadership, and warriors, whilst the Goblins form the overall working caste, providing them with something close to craftsmen, builders, herders, and labourers. [1c] Contrary to popular beliefs, the Greenskins do possess some forms of agriculture and animal husbandry. These jobs are usually devoted to the Goblins, more particularly the Night Goblins, who have been known to cultivate fungus as food and medicine as well as being the caretakers of the tribes Boars, Wolves, Spiders or most predominately the Squigs. Beyond the natural dominance of the strong over the weak, there is little to no semblance of order within most if not all Greenskin society. Fights and brawls are extremely common, and assassination and death is just a simple part of tribal life. As such, Greenskin societies are extremely unstable, and are prone to strife and constant infighting, even if it is just amongst a small group of individuals. [1c] Greenskin Tribes Main Article: Greenskin Tribes A map detailing the location of all the major Greenskin tribes of the Old World and the Badlands . Greenskin Tribes form the very basis of their society, and are the closest stage of civilisation that their race can achieve. There are innumerable tribes of Greenskins living within different parts of the Warhammer World, and this number often fluctuates in an almost daily basis. Tribal population can sometimes range from a mere several dozen individuals to as large as a vast horde. These tribes are often made up of several different mobs of Greenskins, each mob usually containing the same species. Greenskins often take great pride in both their tribe and mob, feeling themselves superior or 'da best', whilst all the others are considered weak and worthless by comparison. [1c] Though most tribes are often the same in their appearance and society, certain tribes possess a unique culture that makes them distinguishable towards other Greenskins. Usually these distinctions can also contribute to the naming of the tribe. Amongst the Orcs and Goblins, legends or tribal traditions that capture their limited imagination tend to make for the most popular mob and tribal names. Not surprisingly, these are menacing names that promote violence, such as the Bonebreakaz, Skull Smashaz or the Face-stompas. Orcs in particular have been known to go to war over who gets the naming rights for a tribe. [1c] As well as different tribal culture, there are also different tribes that consist entirely of different Greenskin sub-species. Night Goblins, Forest Goblins, and Savage Orcs are known widely for their tendency to form into their own tribes rather then to join tribes that include a multitude of other Greenskin species. This usually stems from their outlandish culture that can be seen as "odd" by some Greenskins, but usually they simply just can't stand the presence of other Greenskins. [1c] Greenskin Languages The Goblin Tongue is the common language adopted by all the Greenskins of the world , including Hobgoblins and Orcs . [12a] Each Greenskin race uses a specific dialect. Goblins speak the Gházhakh dialect, Hobgoblins speak Hargházhakh , Orcs speak Orrakh , and Snotlings speak Snotgob . [12a] Forces of the Greenskins " Let 'em tell da King. Da east belongs to da Orcs. Da east belongs to Morglum. Da east is green. " —Morglum Necksnapper, after the Battle of Death Pass. [8a] A Greenskin Waaagh! of monstrous size. From the mightiest Orc to the feeblest Snotlings , the Greenskin races live only for war. All other activities are but a prelude to the next battle. [2a] Violence and warfare is deeply rooted within the Greenskin race, and no amount of science or magic can ever change that single mindset. Upon the day a mighty Greenskin Warlord of sufficient strength and cunning arises amongst the tribes, he gathers alongside him as many Greenskins as he possibly can and launches an earth-shattering campaign of violence and destruction that has the potential to destroy the Old World in a sea of green. This violent invasion is known in the tongues of the Greenskins as the Waaagh! . [1c] The word " Waaagh !" is a guttural slang for the word "War!", a powerful word that always has the potential to unite the warring tribes of Greenskin into the destructive force it has been famously known for. In a much more logical sense, a Waaagh is akin to a massive migration invasion. [4b] Small Waaagh! occurs when a few Greenskin tribes unite to launch an attack against a common foe, while a larger and more destructive Waaagh! is an earth-shattering invasion that draws Orc and Goblin tribes from many thousands of miles around. A Waaagh! generates untold fervour amongst the Greenskin tribes, a fervour that would give an entire tribe the incentive to travel many hundreds of miles just for the prospect of joining in on the violence and plunder. [1c] Most smaller Waaagh! travel a short distance before dispersing, while others have been known to have crossed nearly half the known world, charting a zigzag course that is as utterly unpredictable as the Greenskins themselves. The largest and most destructive Waaagh! are the stuff of legends amongst the tribes of Greenskins. The devastation wrought by such invasions blots the sun behind palls of smoke, covering great portions of the world in a shroud of darkness and destruction that can topple whole Empires into ruins. [1c] Luckily for the civilisations of the World, these Waaagh! can come and go just as fast as they are formed. Often times these Waaagh! will barely last a few weeks before the tribes begin to squabble amongst themselves if not given a common enemy to fight. As such, the Warlords of a Waaagh! have to be the toughest and most cunning Greenskin around, for should his tyrannical rule prove too weak, the tribes would challenge his right to rule and splinter off into different factions. However, should a Waaagh! find a destination and a common enemy from which they could fight, their advance upon the battlefield are ground-shaking to behold. [1d] Greenskin warfare are often just as unpredictable and unconventional as the Greenskins themselves. Tactics employed by the Greenskins are diverse, but probably the most common strategy is a simple frontal assault. Especially in Orc dominated armies, the Greenskins lack the strategic intellect to devise and execute complicated battle strategies on the field of battle. [2c] This usually stems from the Greenskins animosity against one-another, where different mobs of Orcs would fight amongst themselves over the most trivial of issues, even when the whole tribe is engaged in battle. [1i] As such, it is particularly important for a Warboss and his retinue of enforcers to always assert his harsh rule upon his subjects at an almost daily basis, lest the battle would turn into an all-out brawl that can spiral out of control. Greenskin Infantry Orc Boyz - These hard-fighting warriors form the backbone of all Greenskin armies, and often does the bulk of the fighting upon the battlefield. Orc Boyz are generally just simple Orcs who have taken up arms to fight the enemy of his tribe with nothing but ramshackle armour and crude weaponry. Arrer Boyz - Though most Orcs prefer the use of close-combat weapons, some Orcs and Savage Orcs have been known to bring bows into combat. Though they are notoriously inaccurate in their shots, the ferocity of their volleys prove adequate enough that they are conceived as a threat. Big 'Uns - When an Orc grows to become considerably large, wealthy, and high in status, they often become what the Greenskins called the Big 'Uns. These monstrous Orcs form the elite of the Greenskin armies, and are equipped with some of the finest weapons and armour within a tribe and fight in their own dedicated warband of heavy infantry. Savage Orc - Like all their kin, primitive tribes of Savage Orcs have been known to congregate alongside their peers and join in the carnage and plunder that is often rewarded upon joining a Waaagh! into battle. Equipped with nothing but tribal tattoos and crude weapons made of stone, bone or wood, these Orcs are nonetheless ferocious, if not unpredictable fighters. Black Orc - These Orcs are amongst the biggest, meanest and most heavily-armoured of all Orcish warriors. Equipped with impossibly large and thick plates of black armour, and armed with weapons that can cleave a Knight in two, these warriors form the crack elite infantry of many Greenskin armies. Goblins - These scrawny cowards forms the overall bulk of many Greenskin armies but often do the least amount of fighting. Weak and cowardice by nature, these mediocre warriors bring with them primitive hunting spears, broken swords, crude bows, and wooden shields into combat. What they lack in quality, they make up for with quantity. Nasty Skulkers - Even the most heinous green-skinned scumbags look upon these Goblins' swift skullduggery with reverent horror. These goblins are masters of assassination they skulk in the dark corners of the battlefield and wait for an opportunity to stab their enemies. Night Goblin - Living within the fungus infested tunnels of the Old World, the Night Goblins are renown for their consumption of madness-inducing fungus that gives them both the courage to fight against foes that the average Goblin would be too afraid of facing. Equipped with a variety of weapons such as nets, crude spears, and composite bows, these Night Goblins are ferocious tunnel-fighters. Night Goblin Fanatic - A Fanatic is a Night Goblin that wields an iron-ball so heavy it should be impossible for such a scrawny creature to lift. However, once a Night Goblin has consumed large quantities of the deadly Mad Cap Mushroom, a Night Goblin would begin the urge to spin madly, and once equipped with an iron-ball, these Night Goblins become excellent shock troops that can plough through the enemy lines. Snotlings - These small and dull-witted creatures are amongst the most mediocre of the Goblin race. Equipped with pathetic weapons such as tree branches, mushrooms or bits of bone, a horde of these little monsters are nothing more than a nuisance or a distraction to even the weakest enemies they face. Greenskin Cavalry Orc Boar Boyz - Only the most daring of Orcs have the capability to mount the savage War Boar into battle, for the animals hot-temper often results in the deaths of many Orcs who tries to ride them. In battle, mobs of Boar Boys fulfil the role of heavy cavalry. Orc Boar Chariots - By lashing together roughly hewn logs, the otherwise dull-witted Orcs have managed to create through sheer luck and determination, crude yet formidable war chariots. With the weight of both the two Boars and the chariot itself, this shock cavalry has the potential to break apart even the thickest of enemy formations so long as the chariot still holds together. Savage Orc Boar Boyz - Unlike Boar Boyz who subdue their mounts before riding them, the Savage Orcs have been known to ride these Boars whenever they are needed. In this instance, a Savage Orc would stalk a wild Boar, subdue it, and ride the beast into battle. This tactic often enrages the Boar into a berserk fury, making the charge of a Savage Orc Boar that more terrifying. Goblin Wolf Riders - These Wolf Riders are the scourge of the open plains, where their swiftness and speed can outpace even the most determined Boar Boy within a matter of seconds. Equipped with either spears or composite bows, Wolf Rider serves as a dedicated force of scouts and skirmishers for many marauding Greenskin armies. Goblin Wolf Chariots - Of the same ramshackle design as the Boar Chariot, these less-durable yet faster moving chariots are instead drawn by two of the largest wolves within a tribe, and are directed into battle where they can be used as a firing platform or to smash open enemy formations. Night Goblin Squig Hoppers - These riders are simply just crazed Night Goblins who thought it interesting to leap upon the back of his Squig and ride it like a mount. Although the majority of Night Goblins that try these stunts end up being eaten, the ability for the Night Goblin Rider to direct these Squigs unto the enemy have proven so effective that the Night Goblin tribes have begun to field them against their enemies as their own form of light cavalry. Forest Goblin Spider Riders - Forest Goblins are notorious for their worship of the Spiders of the forest, and it is this connection with them that has allowed the Goblins to ride them into battle. With the ability to crawl up steep slopes and spew their enemies with sticky webs, these war mounts are horrifying to all those that face them in a siege. Snotling Pump Wagon - An odd contraption on wheels, this ramshackle chariot serves as a fighting platform for a whole warband of Snotling armed with a variety of weaponry. Equipped with spikes on the front and iron-shod wheels at the back, this massive chariot can be used extensively as a rumbling battering ram as well as a shooting platform. Greenskin Warbeasts Trolls - Trolls are huge humanoid monsters, as witlessly stupid as they are bone-crushingly powerful. They commonly join marauding Greenskin armies in the hopes of finding a meal to feed their ravenous appetite. On the field of battle, these Trolls are extremely tough to kill, and have been known to break apart enemy formations like a living battering ram. Giants - On several occasions, a Greenskin tribe would often employ the service of a Giant by rewarding him with an abundant supply of food regularly. In combat, Giants would often charge mindlessly into the enemy front-lines, usually having a massive club or tree to be used as a weapon. Wearing little to no armour, Giants are highly susceptible to a concentrated volley of crossbows and archers, or a well-placed shot from a Great Cannon. Should the enemy lack missile capability, it is extremely hard to take down a Giant in close-quarters combat. Arachnarok Spider - Arachnarok Spiders is a truly gigantic creature, able to overpower even formidable foes such as Giants and corrupted Cygors in single combat. These creatures live within the deepest forests, where Forest Goblins worship each one as a living god. In battle, these creatures act as a mobile platform from which Goblins can shoot at their enemy from a safe and elevated position. Night Goblin Squig Herd - In times of need, Night Goblins have been known to drive their Squig herds into battle with devastating effect. An unpredictable asset on the battlefield, the ferocity of the Squigs attacks usually outweighs the catastrophic outcome that would happen should these creatures be let loose without the guidance of a Squig Herder. Great Cave Squig - A larger variant of the Cave Squig, these monstrous creatures are often used by the Night Goblin tribes as mounts or warbeast. Due to its ravenous appetite, when a Great Cave Squig grows too hungry, he would eat almost anything he sees, most preferable the enemies of the Night Goblins. Mangler Squig - A Mangler Squig is essentially two Giant Squigs changed together and probed towards the enemy lines. Pushed into a berserk fury by his caretakers, these two Squigs would begin to swirl themselves into a tumbling motion that can produce an impact of such spectacular proportions, that it can shatter enemy formations in a whirlwind of carnage. Wyvern - A degenerate off-shoot of the Dragon race, Wyverns are solitary carnivores that live within the highest peaks of the Worlds Edge Mountains. When captured or subdued by a powerful Orc, Wyverns are often used as flying mounts for many powerful Orc Warlords. Greenskin Artillery Rock Lobber - A primitive version of the Trebuchet , the Orcs and Goblins were first introduced to catapults shortly after they encountered the Dwarfs. These siegecrafts are deployed singularly or in batteries to help soften up enemy formations, smash defensive positions, or to toss Orc warriors over the battlements and into the city. Due to the technicality of the siegecraft, they are often handled by a crew of Goblins rather then Orcs. Spear Chukkas - A primitive version of the ballista or spear thrower, this artillery piece has been used extensively by the Orcs and Goblins as a way to impale large monsters from a safe distance. Made from gathered material such as wood, metal and bone, these Ballistas are easily built, easily transported and easily maintained, making them a popular choice for many types of Warbosses. Doom Diver Catapult - First developed as a means for nomadic Goblin tribes to scout the surrounding areas of their territory, the Doom Diver Catapult have since been used extensively as long-range artillery. A Goblin known as Doom Diver would be used live ammunition for this artillery piece, where the Goblin's leathery wings allow it to glide to a specific target where he may impale his victim with the top of his pointy helmet. Greenskin Lords Orc Warboss - Are the biggest, meanest, and most strongest Orc within a tribe, being both the supreme tyrant and a hulking behemoth that is considered by himself to be the greatest Greenskin warrior around. These powerful individuals are relatively cunning and exceedingly powerful warriors, having fought and pummelled his way through his tribe's hierarchy by winning battles and killing every challenger that would dare to defy his tyranny. Equipped with powerful weapons and armour, these brutish warriors are near unstoppable upon the battlefield. Goblin Warboss - Are the biggest, cleverest, and most cunning Goblin within a tribe, whom are known to be an exceedingly crafty leader as well as a fairly adept strategist in both conventional and unconventional warfare. Instead of fighting their way into the top, most Goblins use a more subtle method to gain power, usually employing tactics such as assassination, backstabbing or poison to get the job done. As with any Warboss, these Goblins are often equipped with some of the finest weapons and armour within a tribe. Orc Great Shaman - These psychotic individuals are those few Orc Shamans within a tribe whom have managed to control and harness the spells of Da Big Waaagh! to a much greater effect. Great Shamans of the Orc tribes are amongst some of the most powerful spell-casters known to the greenskins, capable of everything from melting brains to summoning the great foot of the mighty Gork himself, in order to stamp out your foes. Goblin Great Shaman - Like their larger Orc cousins, these Goblin Shamans have also mastered the use of spell-casting to a much greater effect then those amateur Goblin whom often die by the droves due to their inability to channel the spells of Da Little Waaagh! without exploding. Night Goblin Great Shamans are especially powerful individuals, for they are also expert potion brewers as well as powerful spell-caster. Greenskin Heroes Orc Big Boss - These Orcs are often the leaders of a warband of Greenskin warriors, acting in a sense as a position of a sergeant or lieutenant to a Greenskin Warlord. Often times, these Big Bosses are also called Big Un's, Orcs whom have grown to an unnaturally large size, and are equipped with a horrific array of thick armour or powerful weapons. Goblin Big Boss - Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Big Bosses. Notable Greenskins Gorbad Ironclaw - Gorbad Ironclaw is one of the most infamous of all Orc Warbosses. In his day, Gorbad led a massive invasion that almost crushed the Empire. His armies succeeded in slaying Emperor Sigismund and wiping the Imperial province of Solland off the map. Gorbad was a hulking Orc who rose to fame as the leader of the Ironclaw Tribe. It was he who first built the Iron Rock, the most redoubtable Orc fastness in the Old World. Yet conquering greenskin tribes was no real challenge for Gorbad and so he inevitably crossed into the human land of the Empire. Azhag the Slaughterer - Azhag the Slaughterer is one of the most infamous Orcish Warlord in recent history. He has brought a trail of ruin and destruction to the northern lands of the Old World, laying waste to cities, fortresses and mountain strongholds wherever he goes. Atop his head lies the key to his power and uncommon intelligence in tactics and warfare -- an ominous iron crown which emanates an ancient evil long thought forgotten from history. It is from this crown, a relic of olden days, which granted Azhag sorcerous powers and gave him the vision he needed to command a Waaagh! of epic proportions. Grimgor Ironhide - is currently the single most violent Black Orc Warboss ever to exist. He leads tribes of vicious Orcs to lay waste all across the Old World. Grom the Paunch - Warlord Grom, known more famously as Grom the Pauch or Grom the Fat of the Misty Mountains is not only the largest and most powerful Goblin ever known, but also among the greatest of Greenskin Warbosses, having even invaded the distant lands of Ulthuan in a rampage of violence and destruction. Gobbos are cowardly and disloyal, but nothing stirs their wicked hearts like Grom, mightiest of Goblin Warbosses. Stories of Grom's greatness still command attention around any Goblin camp and if a Shaman should conjure his superlative-sized image, even the most boisterous gobbo will behave with reverence. Grom is said to not have been killed, nor found after the battle. Taking up his infamous' Leutenant's Wyvern, fleeing the battlefield. Grom the Paunch is a reminder to all Goblins, a personification of something they will never be, yet always worship. In question to Games Workshop it is said that Grom's Waaagh was such size, that the very Empire shook for days and nights until they held at bay near Stirland, building hundreds of thousands of vassalized 'Ships', to move the force of millions of Greenskins, towards Ulthuan, making this Waaagh! The most infamous to records ever before and after. Skarsnik - is the chieftain of the Crooked Moon tribe and the most powerful Night Goblin Warlord in the whole of the World's Edge Mountain. Skarsnik is infamous amongst the greenskin race for his astonishing sneakiness and cunning in strategy and subterfuge. Wurrzag - Wurrzag is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. Videos Warhammer Battle March - Cinematic Trailer The Greenskins. Interactive Map An interactive map of the Greenskin tribes located in the Old World, the Badlands and the Dark Lands. [10a] Notes Note 1 : The statement about Greenskin reproduction is based mostly on speculation deprived from their shared existence within Warhammer 40,000 . In this alternate universe, it has been stated that the Orks and Grots reproduce by means of spores. Orcs and Goblins 8th edition on page 3 reinforces this statement when it described that their appearance was likely due to their "insidious spores" being introduced by the Old Ones ships or have "drifted through space and arrived on the world by some other means". Secondly, the novel Skarsnik by Guy Haley further reinforces this theory of spore and fungal reproduction in the 6th chapter of the novel. Canon Conflict 2nd Edition Orcs. In early editions of Warhammer Fantasy Battle , there existed Chaos -worshipping Greenskins. Some old sources even outright state that the first races to worship Chaos were the Greenskins. Those older versions also portrayed Greenskins -- especially Orcs -- as more serious and menacing, and not as the quasi-comic relief faction they are known as today. Indeed, they were more akin to the Orcs from J.R.R Tolkien's Lord of the Rings series, both in appearance, size, religion and temperament. Half-Orcs also existed at the time, but are also no longer canon. In this older canon, the Greenskins didn't refer to Humans as "humies," instead calling them "man-things." Sources 1 : Warhammer Armies: Orcs & Goblins (8th Edition) 1a : pg. 3 1b : pg. 6 1c : pg. 8 1d : pg. 9 1e : pg. 10 1f : pg. 11 1g : pp. 12-15 1h : pp. 16-26 1i : pg. 32 1j : pg. 33 1k : pg. 34 1l : pg. 35 1m : pg. 36 1n : pg. 42 2 : Warhammer Fantasy Roleplay 2nd Edition: Old World Bestiary (RPG) 2a : pg. 21 2b : pg. 22 2c : pg. 23 2d : pg. 24 2e : pg. 25 3 : Skarsnik (Novel) by Guy Haley 3a : Ch. 6: "A Runt Spawned" 3b : "Gur, Gulbash, The Griff and the way back Home" 3c : Ch. 4 4 : Warhammer Armies: Orcs & Goblins (7th Edition) 4a : pg. 4 4b : pg. 5 5 : Warhammer Rulebook (7th Edition) 5a : pg. 124 6 : Warhammer Armies: Dwarfs (8th Edition) 6a : pp. 12-14 7 : Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs (RPG) 7a : pp. 11-14 8 : Warhammer Armies: Orcs & Goblins (5th Edition) 8a : pp. 98 9 : Warhammer Armies: Dogs of War (5th Edition) 9a : pp. 76-84 (City States) 10 : Warhammer Fantasy Roleplay 4th Edition: Tribes and Tribulations (RPG) 10a : pg. 7 (Map) 11 : White Dwarf 205 11a : "Gorfang and the Pygmies," pg. 12 12 : Warhammer Fantasy Battle - Rulebook (1st Edition) 12a : pg. 291 13 : The Red Duke (Novel) by C. L. Werner 13a : Ch. 15 Categories Categories : G Fungi Goblins Greenskins Orcs Races Warhammer Fantasy Armies Languages Español Italiano Русский Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Ymir | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Y , Beastmen , Chaos , and 4 more Chaos Beasts Mutants Norsca Races English Español Ymir Sign in to edit History Talk (0) " Five days I tracked it, the kill is mine. Be thankful you're no Aesling , or Orgrim would have let the Ymir finish you first. " — Orgrim to Einarr Sigdansson . [3b] The Ymir , also called Jeti , depending on the dialect of the Norscan tribe, are great, white-furred behemoths who feature often in the tales of the frigid northern land of Norsca . The Dwarfs substantiate these myths with their own accounts of encounters with titanic, white-furred, humanoid beasts. [1a] [2a] The Ymir are believed to be an offshoot subrace of the more common mutants known as Beastmen . Savage and bestial, they are cunning hunters who prey exclusively on Humans . Unlike Beastmen, Ymir are generally solitary creatures, only meeting with another to produce a few whelps. They have no formal language, communicating only in guttural growls and grunts. [1b] An Ymir stands just over seven feet tall and weighs over 300 pounds. They possess ape-like heads, and their entire bodies are covered in thick, shaggy, white hair that gains a yellowish hue towards the lower body. They have an unpleasant smell, stinking of sour milk and rotten flesh. Most Ymir have frozen chunks of blood and flesh caught in their fur, which they pry off to eat when hunting is scarce. [1b] [3a] For the Norscans, these monsters fulfill an important role in the passage all men must undertake if they hope to be recognised as warriors in their tribe. These young hopefuls brave the swirling snow and freezing winds to track down and face these beasts in combat. If they return with its head, they are accorded a special place in their tribe -- those who don't, generally don't return at all. Some Norscans have grown accustomed to consuming Ymir meat, as the claws of the northern winters are deadlier than those of the creature. [1a] [3b] Any man in the north comes to know Ymir well from the sagas told during the long winter nights. They are believed to be cowardly creatures with little taste for battle. If a Norscan could intimidate the Ymir with a show of force, it might abandon the fight, but if cornered, they defend themselves with their mighty claws. [3a] [3b] The Ymir share a lot of characteristics with the Yhetee , a race of large, bipedal ice-beasts that inhabits the highest slopes of many mountain ranges. Trivia [ ] In real-world Norse mythology, Ymir was the name of the progenitor of all jötnar, the Norse giants. To survive, he would drink the milk of the primeval cow Auðumbla after she licked him clear of the primordial ice that had encased all of creation. It was Ymir's corpse that gave birth to the mortal world of Midgard after he was slain by the Aesir gods Odin, Vili and Vé. The Ymir's variant name, "Jeti," is a distortion of " Yeti ," which refers to an ape-like creature in Himalayan folklore. Sources [ ] 1 Warhammer Fantasy Roleplay 2nd Edition: Tome of Corruption (RPG) 1a : pg. 99 1b : pg. 140 2 : Warhammer Armies: Beasts of Chaos (6th Edition) 2a : pg. 16 3 : Palace of the Plague Lord (Novel) by C. L. Werner 3a : Ch. 4 3b : Ch. 5 Categories Categories : Y Beastmen Chaos Chaos Beasts Mutants Norsca Races Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? 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Zorn Uzkul | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Z , Chaos Dwarf , Dark Lands , and 4 more Far East Flatlands Regions Zorn Uzkul English Español Zorn Uzkul Sign in to edit History Talk (0) Map of the Dark Lands , with Zorn Uzkul to the north. Zorn Uzkul , or the " Great Skull Land " as it is known in the Dwarf tongue of Khazalid , is the northernmost region of the Dark Lands in the western region of the Far East . History [ ] Zorn Uzkul is a vast and inhospitable plateau in the northern Dark Lands where the air is frigid and thin, and the dusty ground is littered with the wind-scoured bones of the ancient dead. The mineral wealth is rich here, but the earth and stone to some seem tainted and unclean. [2a] In the Age of the Ancestors , when the Dwarfs first colonised the Worlds Edge Mountains , many of them called the place accursed and turned aside from it, either retreating to the most established Dwarf Holds in the south or, if of more adventurous character, choosing to strike out into far Norsca or undertake the journey first east and then south to the rich lodes later discovered in the Mountains of Mourn . Some however, refusing to be baulked, chose to remain in the Great Skull Land come what may, and founded Uzkulak . There the Eastern Dwarfs turned into the Chaos Dwarfs during the Great Catastrophe when they chose to serve Hashut , the minor Chaos God of fire, greed and tyranny so that they might gain the knowledge needed to survive the trials and tribulations of the coming of Chaos into the mortal world . [2a] The Road of Skulls is a dangerous route that crosses this land, starting from Kislev and passing through the High Pass into Zorn Uzkul, and then south of Uzkulak into a ravine that winds through the northernmost Mountains of Mourn into the northern Chaos Wastes . [1a] There are a couple of unnamed lakes to the south, and the River Ruin is born to the southeast. When it reaches the cliff that separates the Great Skull Land from the Plain of Zharrduk , it forms the so-called "Falls of Doom," at whose feet the Chaos Dwarfs excavated centuries ago a long, navigable tunnel that reaches the Sea of Chaos through Uzkulak, which today hosts a major slave-port for the Chaos Dwarf empire. [1a] [1b] [2a] Sources [ ] 1 Warhammer Armies: Chaos Dwarfs (4th Edition) 1a pg. 6 1b pg. 8 2 Tamurkhan: Throne of Chaos (8th Edition) 2a pg. 164-165 Categories Categories : Z Chaos Dwarf Dark Lands Far East Flatlands Regions Zorn Uzkul Languages Español Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Category:Estalian Careers | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Estalia , Careers Estalian Careers Category page Sign in to edit History Talk (0) Trending pages Templar Burgher Estalian Diestro Roadwardens Merchant Ambassadors Knights of Magritta Priest of Myrmidia All items (14) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A Ambassadors B Burgher C Cadet Crusader E Estalian Diestro Category:Estalian Kings K Knights of Magritta M Merchant P Prelate Priest of Myrmidia R Roadwardens T Templar Translator V Verenean Investigator Categories Categories : Estalia Careers Community content is available under CC-BY-SA unless otherwise noted. 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Category:Daemons | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Chaos , Races , Warhammer Fantasy Armies Daemons Category page Sign in to edit History Talk (0) Contains all articles related to Daemons . Trending pages Chaos Gods Slaanesh Be'lakor Tzeentch Khorne Nurgle Chaos Verminlord All items (194) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A Agrammon Alkhor Alluress Amalgamation Beast Amon 'Chakai Anoqeyån Arcalux Azazel B Baalrûkh Balrog Barakus the Godslayer Battle of Finuval Plain Battle of Glencurst Battle of the Isle of the Dead Battle of the Silent Fields Battle of Wailing Fen Be'lakor Beast of Nurgle Beujuntae Blood Chariots of Khorne Blood Thrones of Khorne Bloodcrushers of Khorne Bloodletter Bloodthirster Blue Horror Blue Scribes Bolragoth Burning Chariots of Tzeentch C Caress Catalogue of Flesh Celestine Book of Divination Changebringer Changeling Chaos Chaos Daemon Sword Chaos Furies Chaos Gods Cleansing of Mousillon Crimson Cyclops D Category:Daemon Armoury Category:Daemon Battles Category:Daemon Beasts Category:Daemon Characters Daemon Flask of Ashak Category:Daemon Military Daemon Names Daemon Prince Category:Daemon Princes Daemon's Cradle Daemonette Daemonic Mounts Daemonologist Daemonology Daemons of Chaos Daemons of Chaos Timeline Darkh'dwel Destruction of Waaagh! Gutstompa Discs of Tzeentch Djinn Dorghar E Eight Burning Books of Khorne Epidemius Ereshkigal-Namtar Exalted Alluress Exalted Daemon Exalted Verminlord Exorcism F Fernadrang Festerheart Fiends of Slaanesh Flamers Flesh Hound Frolicking Swarm G Gideon Gift of Title Godslayer Grand Ball of Sigridschlosse Grand Vomitus Great Catastrophe Great Game Great Unclean One Great War Against Chaos Greater Daemons Category:Greater Daemons Grydal Gurug'ath H Category:Half-Daemons Hargrim Dreadaxe Heartseekers of Slaanesh Hellflayers of Slaanesh Hellforged Host Heralds of Khorne Heralds of Nurgle Heralds of Slaanesh Heralds of Tzeentch Host of Fiends Htarken I Imp Infernius Intervention in Avelorn J Juggernaut K K'daai K'daai Destroyer K'daai Manburner Ka'Bandha Kairos Fateweaver Karanak Karavox Keeper of Secrets Khorax Khorne Krulgax Ku'gath Plaguefather L Lesser Daemons Category:Lesser Daemons Locephax Lord of Change Lothar Bubonicus Lurklox M Malbrothax Mardagg Masque of Slaanesh Mirror Vampire Mortarion Myledia N N'Kari Night of Pain and Pleasure Nurgle Nurglings O Octagrams P Palanquins of Nurgle Pink Horror Plague Drones of Nurgle Plague Toads Plaguebearers Possession Pox Riders Poxfulcrum Praznagar Prison of Ice Pusregnant Putrefex Blistertongue R Red Ulgor Rot Flies S Sarthorael Screamer Screaming God Child Screaming One Scrofulox Seeker Chariots of Slaanesh Seekers of Slaanesh Shadow Council of Thirteen Sheerargetru Skaraargh Fleshmaul Skaradrim Skarbrand Skreech Verminking Skull Cannons of Khorne Slaanesh Slaughter at Volganof Soothgnawer Soul Grinders Soulstealers Sslivox Steed of Slaanesh Stemcutter Storm of Chaos Sutenvulf T Tchzen Throttle Gurglespew Throttlevine Tz'arkan Tzeentch U U'Zhul the Skulltaker Urlfdaemonkin Uthl'kritchnaak V Valkia the Bloody Vermalanx the Corrupt Verminlord Category:Verminlords Vhar'keth Viydagg W Warpmetal Warriors of Chaos Timeline Witstealer Sword X Xathrodox Xuq'ls Y Year of Woe Yth'nizzilik Z Z'guhl the Skullreaper Z'rughl Ka'kadron'ath Zanbaijin Zarrivyk Zhthy'hl Categories Categories : Chaos Races Warhammer Fantasy Armies Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Category:Chaos | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Warhammer Fantasy Armies Chaos Category page Sign in to edit History Talk (0) This category contains all pages related to Chaos . Trending pages Skaven Archaon Chaos Gods Chaos Dwarfs Slaanesh Beastmen Norsca Be'lakor All items (636) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A A Grim Feast by Girardi del Vors Abrax the Bloody Adella of the Thousand Mouths Adrianna Fegriva Aekold Helbrass Aelfric Cyenwulf Aeslings Aeson the Fallen Agrammon Akkorak the Crow Albodi the Scarred Alfkaell Amulet of Thrice-Blessed Copper Apemen Apparition Arbaal the Undefeated Arcalux Archaon Arek Daemonclaw Asavar Kul Aspiring Champion Asta Astragoth Ironhand Azazel B Baersonlings Bahr Balewolves Bane Shield Bane Spear Banner of the Gods Barakus the Godslayer Basilisk Battle of Finuval Plain Baudros Be'lakor Bearmen of Urslo Beast of Nurgle Beast-Paths Beastfiend Beastlord Beastmen Category:Beastmen Beastmen Timeline Beasts of Telldros Beastwomen Beujuntae Bile Troll Bjornlings Black Dust Blackshard Armour Bleak Society Bloab Rotspawned Blood Chariots of Khorne Blood Fane Blood of Hashut Blood Thrones of Khorne Blood-Grounds Bloodbeast of Khorne Bloodcrushers of Khorne Bloodletter Bloodthirster Blue Horror Blue Scribes Bonnakon Book of Ashur Bovigors Brass Citadel Brass Keep Bray Bray-Shaman Category:Bray-Shamans Brine Wife Bubebolos Bull Centaur Renders Bull Centaur Taur'ruk Burning Chariots of Tzeentch Burrow-Hawks C Calia Caluthas of Bertone Caprigors Caress Carnival of Chaos Cataclyst Cave Spider Celestine Book of Divination Centigor Centigor Chieftain Centigors of Tzeentch Chainswords Chalice of Dark Rain Champion of Khorne Champion of Nurgle Champion of Slaanesh Champion of Tzeentch Change Storms Changebringer Changeling Channelling Chaos Category:Chaos Beasts Category:Chaos Characters Chaos Chariots Chaos Chosen Chaos Cultist Chaos Cults Chaos Dragon Category:Chaos Dwarf Chaos Dwarf Blunderbuss Chaos Dwarf Lords Chaos Dwarf Warriors Chaos Dwarfs Chaos Frost Dragon Chaos Furies Chaos Giant Chaos Gods Category:Chaos Gods Category:Chaos Incursions Chaos Knights Chaos Lord Chaos Marauder Chaos Monoliths Chaos Ogres Chaos Plague Victims Chaos Siege Giant Chaos Slime Chaos Sorcerer Chaos Sorcery Chaos Spawn Chaos Steeds Category:Chaos Strongholds Chaos Troll Chaos Undivided Category:Chaos Undivided Chaos War Mammoths Chaos Warhounds Chaos Warriors Chaos Warshrine Chaos Wastes Category:Chaos Wastes Chaos Weapons Chaos Zealots Chimaerat Chimera Chosen Chaos Knights Clan Ferrik Cockatrice Cold Mires Convoy Overseer Cormac Bloodaxe Corvino Court of Covenant Covenant of the Crimson Plague Crimson Cyclops Crimson River Cult Acolyte Cult Magus Cult of Illumination Cult of the Exquisite Cadaver Cult of the Red Crown Cygor D Daemon Prince Daemonette Daemonology Category:Daemons Daemons of Chaos Daemons of Chaos Timeline Daemonsmiths Dark Emissary Dark Tongue Dark Wood Darkstone Ring Darkwood Death Death Runner Deathshrieker Rocket Launcher Dechala the Denied One Deron Devoted Marauders of Slaanesh Diego Estragon Dien Ch'ing Discs of Tzeentch Dolgan Doom Knights Doom Knights of Tzeentch Doombull Doomwheel Draghars Dragon Ogre Shaggoth Dragon Ogres Category:Dragon Ogres Dravik Vayne Drazhoath the Ashen Dread Maw Dreadquake Mortar Dreamwine (Slaanesh) Drenok Johansen E Eastern Beastmen Edan Egarl Bloodhard Egil Styrbjorn Next Last Categories Categories : Warhammer Fantasy Armies Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Category:Beastmen Military | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] FANDOM Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: Beastmen , Military Units Beastmen Military Category page Sign in to edit History Talk (0) Trending pages Gors Minotaur Ungor Chaos Spawn Bestigor Ghorgon Beastlord Centigor All items (46) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other B Beastlord Category:Beastlords Category:Beastmen Regiments Bestigor Bloodkine Bovigors Bray Bray-Shaman Category:Bray-Shamans C Caprigors Centigor Centigor Chieftain Centigors of Tzeentch Chaos Giant Chaos Spawn Chaos Warhounds Cygor D Doombull F Foe-Render G Ghorgon Gorebull Gorehoof Gors Gouge-Horn Greater Bray-Shaman H Halfhorn Harpies I Incarnate Elemental of Beasts J Jabberslythe K Kha'Rak Stoneheart Khorngors M Manticore Minotaur P Pestigors Preytons R Ramhorn Razorgor Chariot Razorgors S Slaangors Sons of Ghorros T Tuskgor Chariot Tuskgors Tzaangors U Ungor Ungor Raiders W Wargor Categories Categories : Beastmen Military Units Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. Warhammer Wiki is a FANDOM Games Community. View Mobile Site Follow on IG TikTok Join Fan Lab

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Turmoil of 2512 | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: T , Campaign , The Empire , and 2 more History Civil Wars Turmoil of 2512 Sign in to edit History Talk (0) The so-called Turmoil of 2512 was an Imperial civil war caused by the Chaos Cult known as the Purple Hand in 2512 IC . The Purple Hand's aim was to bring about the death of the Emperor Karl Franz and to install Crown Prince Wolfgang Holswig-Abenauer as their puppet so that they might badly wound the Empire through political dissension. The short civil war resulted in a large political reorganisation of the Empire and a change in the number and identity of its constituent Electoral Provinces and their ruling Elector Counts . Contents 1 History 1.1 Aftermath 1.2 Electorship Changes 1.2.1 Electors Before the Turmoil of 2512 1.2.2 Electors After the Turmoil of 2512 2 Canon Conflict 3 Sources History [ ] The civil struggle that became known as the Turmoil of 2512 was notable for two reasons, its intensity and short duration. In was known for intensity because in its wake, the borders of the Empire were reconfigured to a degree not seen since the Great War Against Chaos . And it was short -- the fighting was mostly limited to a few short, hot summer months. [1b] Hostilities began in the spring of 2512 IC , when border skirmishes occurred between Ostland and Talabecland . Prince Hergard von Tasseninck , son of the then Elector Count of Ostland was lost during an expedition in the Grey Mountains , and unfortunately declared slain. Conspiratorial rumours that he was killed on the orders of the Elector of Talabecland, Grand Duke Krieglitz, became common wisdom. Skirmishes broke out between the Ostland marchers and their counterparts on the Talabecland border. Diplomats were sent to help reconcile the nobles , but by the time they reached Wolfenburg the two provinces were already at war. [1b] At the same time, several other disputes took a violent turn. In Middenland , Middenheim , Talabheim and Talabecland, the Ulricans ' hardline attitude, which had been in check for centuries, experienced a renaissance. It became fashionable for Ulricans in these places to despise their Sigmarite neighbours and declare their god and the emperor who ruled in his name illegitimate. The abdication of Ar-Ulric Jarrick Valgeir in favour of his brother Emil Valgeir , the fire-breathing preacher who disrespected the Sigmarites, only made matters worse. [1b] The noble lords of Hochland , Nordland and Ostermark were increasingly at odds. These areas had either been independent in the past, or were culturally distinct from the states that ruled them, or both. In Nordland, an aggressive noble ruler, Theoderic Gausser , organised (or at least inspired) a rebellion against the rule of Middenheim. Less aggressive, but still strong, arguments were put forward by Aldebrand Ludenhof of Hochland and the Eastern Confederation who took Wolfram Hertwig of Ostermark as their spokesman. [1b] But it was the province of Averland that first fell into anarchy. Unrest was growing as to whether the noble Alptraum family deserved to remain in power, or whether it was to be replaced by a new ruler from the Leitdorf line . The Leitdorfs had been rulers in Averland before, and the Alptraums were unpopular and lacked imagination, especially since the disastrous Streissen riot of 2502 IC. [3b] Both sides began to gather support. [1b] Emperor Karl Franz was known as a competent statesman who had managed to smooth over previous disputes between the Imperial nobles and electors. However, in the previous year he had become distant and isolated, due to having been poisoned by agents of the Chaos Cult called the Purple Hand . Rumours circulated that he felt unwell and issued inflammatory edicts banning the persecution of mutants and seizing Ubersreik from House Jungfreud . Such acts left the emperor compromised and unable to condemn the aggression of the Electors lest he be considered a hypocrite. [1b] To ease tensions between Ulricans and Sigmarites, the marriage of Katarina Todbringer and Prince Wolfgang Holswig-Aberhauer, the heir to Reikland , was announced. The event ended in tragedy due to the actions of a Nordlander assassin . In response, a hasty conclave led to the unthinkable -- violence between the current Elector Counts and the shattering of what was until then believed to have been the warhammer of Sigmar, Ghal Maraz . [1c] The Todbringers returned to Middenheim, determined to declare war on Theodric Gausser. Middenland was divided between fiefs that supported the Todbringers and those that remembered their own wars with the City of the White Wolf, so they sought to humiliate Middenheim. Within weeks there was an uproar in Averland as the Alptraums laid siege to the city of Streissen , but their forces were outflanked by the armies of Marius Leitdorf . On the other side, the troops of the Reik state of Nuln were mobilised to annex the province of Sudenland . The Grand Countess Emmanuelle von Liebwitz claimed that the Grand Baroness Etelka Toppenheimer of Sudenland was plotting against the interests of Nuln. To the surprise of many, Grand Emmanuelle was supported in her warfare by the eight children of Grand Baroness Toppenheimer. [1c] Grand Theogonist Yorri XV reported that Ghal Maraz had been miraculously returned, and a ceremony was prepared for the date of 9 Brauzeit in which the emperor would raise the hammer pledged to reunite the feuding Empire. During the ceremony, agents of the Purple Hand that had infiltrated the Reiksguard as well as the Black Chamber tried to summon the daemonic Lord of Change Sheerargetru . After the fighting ended, many priests of Sigmar lost their lives, the grand theogonist and crown prince were dead, and the traumatized survivors gave vague information about the manifestation of Daemons . [1c] Despite these losses, Karl Franz regained his vigour and will to act. He began to rebuild his most trusted alliances, those with Emmanuelle von Liebwitz (now firmly in possession of Sudenland) and Grand Duke Alberich Haupt-Anderssen (who kept his province out of the fighting and was awarded the somewhat more respectable title of grand count for his restraint). [1c] It was around this time that the Black Chamber , Altdorf's secret service, compiled an information dossier. One of their agents was exposed as a servant of the Ruinous Powers , and it was implied that much of the conflict in the Empire was due to the influence of his network. Many nobles, even Elector Counts, and perhaps even the crown prince himself, had been maneuvered into carryiong out his plans to weaken the Empire by spreading internal dissension. [1c] Aftermath [ ] In the wake of the Turmoil of 2512, the Empire saw a sweeping political reorganisation. Emperor Karl Franz called a large Electoral Conference, the largest since Magnus the Pious reunited the Empire two centuries before. Hochland , Nordland and Ostermark , which had previously lost their Electoral Count status and been attached to Talabheim and Middenheim , were reinstated as full Electoral Provinces, with Theoderic Gausser , Aldebrand Ludenhof and Wolfram Hertwig being confirmed in their respective territories as Elector Counts . [2a] Sudenland was dissolved and reunited with Wissenland under Emmanuelle von Liebwitz . [1c] Talabecland and Talabheim were unified when Count Helmut Feuerbach married Elise Krieglitz-Untern , while the von Bildhofens of Middenland were left as dukes of Carroburg , but Middenland itself was again unified with Middenheim . [1c] [3a] Karl Franz officially married his mistress Maria-Luise von Walfen and named their daughter Alia his heir as the Elector Countess of Reikland , while his son Luitpold remained the heir to the crown as the prince of Altdorf . [2a] Electorship Changes [ ] Following the reorganisation of the Empire , several electoral Grand Provinces were disbanded and older ones granted new legitimacy and independence. Therefore, the Imperial political landscape after 2512 IC differed vastly from the one that existed during the election of Karl Franz as emperor . [1a] Electors Before the Turmoil of 2512 [ ] Karl Franz von Holswig-Schliestein , emperor and Elector Count of Reikland Ludmilla Alptraum , Elector Count of Averland Boris Todbringer , Elector Count of Middenheim Leopold von Bildhofen , Elector Count of Middenland Etelka Toppenheimer , Elector Count of Sudenland Emmanuelle von Liebwitz , Elector Count of Wissenland Alberich Haupt-Andersson , Elector Count of Stirland Hans-Hals von Tasseninck , Elector Count of Ostland Elise Krieglitz-Untern , Elector Count of Talabheim Gustav Krieglitz , Elector Count of Talabecland Hisme Stoutheart , Elder of the Moot Yorri XV , Grand Theogonist Aglim , Arch-Lector of the East Kaslain , Arch-Lector of the South Jarrick Valgeir , Ar-Ulric Electors After the Turmoil of 2512 [ ] Karl Franz von Holswig-Schliestein , emperor and Elector Count of Reikland Marius Leitdorf , Elector Count of Averland Boris Todbringer , Elector Count of Middenland Theoderic Gausser , Elector Count of Nordland Wolfram Hertwig , Elector Count of Ostermark Emmanuelle von Liebwitz , Elector Count of Wissenland Alberich Haupt-Andersson , Elector Count of Stirland Valmir von Raukov , Elector Count of Ostland Aldebrand Ludenhof , Elector Count of Hochland Helmut Feuerbach , Elector Count of Talabecland Hisme Stoutheart , Elder of the Moot Volkmar the Grim , Grand Theogonist Johann Esmer , Arch-Lector of the East Kaslain , Arch-Lector of the South Emil Valgeir , Ar-Ulric Canon Conflict [ ] The short story published for Total War: Warhammer , Prince of Altdorf, contradicts which Elector Counts held their titles before the Turmoil of 2512 laid out within the latest 4th Edition Warhammer Fantasy Roleplay books. For instance, all the Elector Counts that were present for the election of Karl Franz within the short story written for Total War: Warhammer were the same as those Elector Counts in power after the events of the Turmoil of 2512. This contradicts the tabletop canon as during the Turmoil of 2512 Karl Franz was already the emperor and ruled the Empire . This was likely changed for Total War: Warhammer because the roster of Elector Counts after the Turmoil of 2512 were the starting lords of the Imperial Electoral Provinces in the game. With the introduction of the latest Warhammer Fantasy Roleplay 4th Edition books for "The Enemy Within" campaign, it would appear that this short story is now non-canon. The introduction of the Turmoil of 2512 allowed older canon from earlier editions concerning the Empire's history and political structure to connect with its current canon. Previous editions of the Empire armybook and Warhammer Fantasy Roleplay books had lore which stated, for instance, that the Empire had different Elector Counts who had undergone different events than are listed in the most current lore. Situations such as Nordland being a vassal of the grafs of Middenland were introduced in the 1st Edition Warhammer Fantasy Roleplay books before being retconned in later editions. These earlier events have now been reintroduced into the lore through the mechanism of the Turmoil of 2512 as presented in the 4th Edition of Warhammer Fantasy Roleplay . Sources [ ] 1 : Warhammer Fantasy Roleplay 4th Edition: Empire in Ruins - Part 5 of the Enemy Within Campaign (RPG) 1a : pg. 11 1b : pg. 198 1c : pg. 199 2 : Warhammer Fantasy Roleplay 4th Edition: Empire in Ruins Companion (RPG) 2a : pg. 54 3 Warhammer Fantasy Roleplay 2nd Edition: Sigmar's Heirs (RPG) 3a : pg. 55 3b : pg. 47 Categories Categories : T Campaign The Empire History Civil Wars Community content is available under CC-BY-SA unless otherwise noted. More Fandoms Fantasy Sci-fi Advertisement Fan Feed More Warhammer Wiki 1 Skaven 2 The End Times 3 Sigmar Explore properties Fandom Muthead Fanatical Follow Us Overview What is Fandom? About Careers Press Contact Terms of Use Privacy Policy Digital Services Act Global Sitemap Local Sitemap Cookie Preferences Community Community Central Support Help Do Not Sell or Share My Personal Information Advertise Media Kit Contact Fandom Apps Take your favorite fandoms with you and never miss a beat. 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Dwarfs | Warhammer Wiki | Fandom Warhammer Wiki Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: D , Dwarf , Races , and 2 more Total War: Warhammer Warhammer Fantasy Armies English Español Italiano Русский Dwarfs Sign in to edit History Talk (6) " We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up. " —Hengist Stonebelly, Dwarf Longbeard [3a] Dwarfs Female and male Dwarfs from Karaz-a-Karak Lifespan 200 years (on average) 500+ (in rare cases) [8c] Height 4’8” on average (142 centimetres) Usable Magic Dhar ( Chaos Dwarfs only; results in slow petrification) Rune Magic Possible Corruption Chaos (mind, rarely body) Vampiric Subtypes Chaos Dwarfs Norse Dwarfs The Dwarfs , or the Dawi as they call themselves in their tongue of Khazalid , also called the " Elder Race " by Men , and sometimes as the " Dwarfen Mountain Holds " when referring to their kingdoms as a whole, are one of the oldest and proudest intelligent mortal races of the Known World , [1b] with a great wealth of history and power that stretches back to time immemorial. [2b] They once held an empire which stretched from Norsca in the north to the jungles in the Southlands , and from Mount Silverspear in the east to the Grey Mountains in the west. [1b] Yet the heart of the Dwarf empire, the Karaz Ankor as they call it, will always lie within the domains of the Worlds Edge Mountains that serves as a barrier between the Old World and the Dark Lands to the east. [1b] The highest mountain range in the world, it is filled with the magnificent halls and holds of the Dwarfen people -- a testament to the great feats of engineering and power once wielded by this ancient civilization. [1e] Dwarfs are known far and wide as the greatest miners and tunnellers [2b] -- the ageless halls of Karaz-a-Karak are but one gigantic example of how huge their works can become. [1e] The Dwarfs are also highly proficient engineers, smiths and craftsmen, capable of producing works far more beautiful than the Elven metalworkers in far Ulthuan and hundreds of times more valuable than the trinkets of Men. [2b] The Dwarf people as a whole are sturdy and strong, [1l] brilliant craftsmen and excellent warriors. [2b] Above all they pride themselves on their loyalty to each other or those they are indebted to. [2a] This strong bond of kinship has ensured that the Dwarfs stand as one of the most unified races in the world. [2b] Proud, honourable and enduring, it is said that the Dwarfs shall weather the horrors and misery of the world until its final bitter end. Contents 1 History 1.1 A New Beginning: Time of the Ancestor Gods 1.1.1 The Great Catastrophe (-5500 to -4119 IC) 1.1.2 The Golden Age (-4119 to -2005 IC) 1.1.3 The War of Vengeance (-1997 to -1600 IC) 1.2 The Great Collapse: The Dawn of the Time of Woes 1.2.1 Goblin Wars (-1449 to -250 IC) 1.2.2 The Rise of Mankind (-250 to -1 IC) 1.3 The Silver Age: Reconquest and Prosperity 1.3.1 The Chaos Wars (2302 to 2369 IC) 1.4 Age of Reckoning: The Reign of Thorgrim Grudgebearer 1.4.1 The Deeds of a High King ( 2304 to 2420 IC) 1.4.2 The Reconquest of Karak Eight Peaks ( 2420 IC to 2498) 2 Anatomy & Physiology 2.1 Stages of Life 2.2 Death and Burial 3 Foreign Dwarfs 4 Government 4.1 Council of Elders 5 Religion 5.1 Major Ancestor Gods 5.2 Lesser Ancestor Gods 6 Language 6.1 Dwarf Naming 7 Society 7.1 Dwarf Guilds 7.2 Dwarf Clans 7.3 Notable Clans 8 Foreign Relations 8.1 The Empire 8.2 Kislev 8.3 Border Princes 8.4 Marienburg 8.5 Kingdoms of Ulthuan 8.6 Tilea 9 Economy 10 Dwarf Holds 10.1 Notable Dwarf Holds 10.2 Lost Dwarf Holds 11 Forces of the Dwarf Holds 11.1 Infantry 11.2 Artillery 11.3 Aircraft 11.4 Constructs 11.5 Steam Engines and Siege Engines 11.6 Heroes 11.7 Lords 12 Notable Dwarfs 13 Canon Conflict 14 Sources 15 Gallery History [ ] An icon representing the Dwarf holds of the Karaz Ankor . The history of the Dwarfs is an enduring one. It stretches from the very creation of the world of Mallus to its final days. Dwarfs revere their ancestry above all. The tracing of lineage is of the utmost importance to the denizens of each and every karak. For most, the long history of record-keeping stretches back to when bands of Dawi first moved north into the Worlds Edge Mountains . [1d] It is said that the Dwarfs, like many other intelligent races that have lived upon the mortal world , were created by the benevolent god-like beings known as the Old Ones . Powerful and immensely intelligent beyond mortal comprehension, it was said that these beings were the ones who seeded the first forms of life upon this otherwise barren planet after using their god-like powers to terraform the planet and brought it closer to its sun. There they planted the first seeds of life, and from this life the first Dwarfs were created, and thus the Ancestor Gods of the Dwarfen pantheon. [1d] According to Dwarf legends and traditions, these first Dwarfs were carved by time from the rocks of the mountains, birthed by stone itself. Whilst the Dwarfs embraced their lives during their earliest days, the Old Ones continued their masterful work, ensuring that the world of Mallus would be a paradise for all beings they created to live upon it. Whether they had a higher purpose for the world or the Dwarfs remains unknown, for none other then the Old Ones knew the full extent of their Great Plan . [1d] A New Beginning: Time of the Ancestor Gods [ ] Millennia before the founding of the Empire of Man or the rise of Grand Cathay in the Far East , the ancestors of what were to become the Dwarfen people lived in the mountains of the Southlands , little better than beasts. They lived in caves and ate berries and wild game which they could catch with their bare hands. However, with the invention of flint and basic stone weaponry, the Dwarfs were able to conquer their quest for food and indulged in other pursuits. As their numbers grew, the Dwarfs began to migrate northward, splitting off into different clans, each led by one of the legendary Dwarfs who would later be venerated as the Ancestor Gods . [1d] As the foundations of their people were set, many great deeds and sagas were recorded, such as the Tale of the Forgefather , which tells of how the Ancestor God Grungni , Lord of Miners and god of artisans and craftsmen, had begun his grand quest to master the arts of metal and steel, or the mysterious and forgotten War Against Dragons, which was said to have created the great mountainous region known as Black Fire Pass . [1d] With the teachings of Grungni passed down upon his people, the now war-like race of the Dwarfs were led by their Ancestor God of war, Grimnir the Fearless , on a magnificent campaign of conquest all across the mountains of the Old World . One of the most notable deeds of Grimnir was his famous slaying of Urmskaladrak , the Father of Dragons. As Dwarf society grew, it was Valaya , the Ancestor Goddess of hearth and healing, who taught the Dwarfs the first traditions of their people, and the structure that holds Dwarf society together to this day. [1d] As they reached the domains of the Worlds Edge Mountains , it was here that the Dwarfs found gold, silver, iron and gromril in unimaginable abundance -- much more than will ever be found in the rest of the world put together. With all these resources at their disposal, the Dwarfs built their first holds (or " karaks " as they are called in the Dwarf tongue of Khazalid ) in the southern mountains, leaving behind clan after clan to claim stewardship over these holds whilst the rest of their people continued northward. Some of the largest and oldest holds, like Karak Eight Peaks and Karak Izril (called Karak Azgal in later years) are built around the remains of these ancient dwellings. [1d] As the migration carried on northward, following the veins of ore up to where the great range just stopped, the Dwarfs reached a desolate area they appropriately named Zorn Uzkul (translated as the Great Skull Land), a barren plateau stretching out past the eastern horizon. Many Dwarfs turned back southward, disappointed by the lack of mineral wealth that could be gained in this venture. Others moved west, into what would one day be the lands of Norsca , founding a handful of strongholds, of the most prominent was the fierce Hold of Kraka Drak . [1d] Others' expeditions made progress through the lands to the East and made holdings upon the foothills of the Mountains of Mourn . With the creation of these settlements, the Ancestor Gods and their people named their great civilisation the Karaz Ankor (meaning "The Everlasting Realm" or "The Mountain Realm" as the Khazalid word for mountain and extreme durability are the same). Contact between clans had been maintained for many years, but this fragile string of communication was suddenly cut when Chaos flowed through the world. [1d] The Great Catastrophe (-5500 to -4119 IC) [ ] The Great Catastrophe , also known by many as the First and Second Chaos Incursions. According to the account in the Great Book of Grudges , (the most ancient of all Dwarf books), it is recorded how Chaos began to consume the world in the Imperial year of -5500 IC. It was also during this time that the Ancestor Gods had begun to tell the woes of this new phenomenon, telling their naïve kinsfolk about the dangers this unstable flow of magic coming from the north would do to all those that stay above. By then, Lord Grungni taught his people how to delve deeper beneath the mountains to avoid the Chaos that stirs upon the surface. [1d] Hidden in safety, the world was engulfed in clouds that poisoned the surface with layers upon layers of fine black warpstone dust. Communication with their eastern kin was lost, and in time the Dwarfs of the East began a dark and murderous path towards the worship of Chaos. For many years these events took place, until finally the foul tempest at last passed and the Dwarfs emerged once more into the light of day. But the world was changed forever, for upon the lands, the mutating Winds of Magic had already corrupted every living thing it touched. Terrifying monsters roamed the mountains and daemons walked openly in the daylight. [1d] Needing powerful weapons to defend themselves from these dangers, Grungni taught his people the craftsmanship of more sophisticated weapons and armour, and how to inscribe magical Runes onto them. Meanwhile, Valaya used her protections to ward off the dark magic of their enemies. To lead them against these foes was Grimnir, equipped with two mighty war-axes and armour harder than the bones of the mountains. With the blasting of horns, armies sallied forth from their strongholds and fought the daemonic hordes of Chaos that had spilled over the lands, fighting a war that many call the First Chaos Incursion . [1d] It was during this campaign to rid the mountain realms of Chaos taint that the Dwarfs first came into contact with the Elves of Ulthuan after Grimnir led an army into the lowlands, chasing a band of Chaos marauders all the way to the coast. The Elven Fleet under the leadership of Caledor Dragontamer was blown off-course when they came to the Old World in hopes of finding out the source of the Chaos magic that seeped through the world. They were met with mixed suspicion and respect, but when a larger force of Beastmen arrived, they were promptly smashed between Caledor's magic and Grimnir's axe-wielding troops. Because of this they knew they were on the same side in this conflict. [1d] From Caledor, the Dwarfs learnt of the great Phoenix King , Aenarion the Defender , and his struggle to free the far lands of Ulthuan from the grip of Chaos. From Grimnir, Caledor learnt of how the great tempest from the north had preceded the coming of Chaos. With this information, Caledor realised that a Chaos Gate had opened somewhere within the Old World in the north and only when it was closed could the tides of Chaos be stemmed. Caledor thanked Grimnir and returned to Ulthuan, to consult with the Phoenix King and hatch a plan that would stop the Chaos incursion. Before each of them left, as a sign of friendship and goodwill, they exchanged gifts, Grimnir presented the wizard with a runic amulet of colossal power, and in return, Caledor gave the Dwarf God the glistening Crystal of Fire which today still resides in the vaults of Karaz-a-Karak. [1d] The respite won by Grimnir and his innumerable armies was hard-won and a brief calm was instilled throughout the Old World. But as Grimnir headed back to his home within the mountains, the sky grew dark and ominous once more and from these potent signs, the Second Chaos Incursion abruptly began. This time, however, the Winds of Magic had grown to critical levels, and soon daemonic hordes beyond counting began to spill relentlessly across the lands of the Old World. Even with throngs of Dwarfs under his iron-fisted command, the Warrior God and his armies were forced back into their mountain strongholds to weather the incoming daemons with stout bravery. In time, many impenetrable holds were crushed under their horrific advance and, in grim determination, the Warrior God decided to take a more direct action. Though Grungni had told him that should he go upon this journey, he would surely die, the stubborn Grimnir snarled at his remark and said that it was worth the risk should it help to save their people. [1d] The great warrior god ritually shaved his head, save for a single defiant crest that would later be adopted by the fearsome Slayer Cult many centuries later. Leading a small group of hardened warriors, Grimnir fought through many dangers until they reached the foothills of the Middle Mountains . It was here that Grimnir commanded his followers to return home, and bestowed upon his only son Morgrim , one of his legendary Axes. There, they at last turned back, watching in awe as Grimnir pressed onward, his form dwindling into the shimmering haze of that poisoned and corrupted mountain. It was said that Grimnir stood upon the third Chaos Gate within the heart of that very mountain and fought the numberless hordes of daemons back until the Vortex upon Ulthuan was finally completed, saving the world from the threat of Chaos for centuries to come. Grimnir was never seen again. [1d] The Golden Age (-4119 to -2005 IC) [ ] In the end, the creation of Caledor's greatest work, the Great Vortex within the Inner Sea had drained the massive influx of Magic from the world. In unison, the Daemonic armies all screamed to the stars as their dark essence were flung to the dark corners of the world. In that instant, the daemonic siege upon the Dwarf Kingdoms was suddenly stopped, and from the darkness of the deeps, the Dwarfs emerged from their strongholds into the light of the rising sun, the start of a Golden Age. In the Worlds Edge Mountains, the Dwarfs once more prospered beyond imagination, and within a matter of centuries, trade flourished throughout their realm. [1d] In this grand age, the strongholds of the Dwarfs were strengthened and deepened, expanding their domains into massive underground cities all connected by long subterranean highways of tunnels called the Under Way (or the "Ungdrin Ankor" in the Dwarfen tongue). Seeking to expand their domains as well, the Elves of Ulthuan sent ships and colonists upon the shores of the Old World and expanded their colonies into the lands of what would one day become the nations of the Empire , Tilea , Estalia and Bretonnia . Seeing an opportunity for gold and profit, the Dwarfs of the Worlds Edge Mountains established trade routes towards these new colonies, creating an age of peace that lasted for nearly 2,000 years. [1d] It was during this time that their gods, Grungni, Valaya, and other lesser deities disappeared from the Dwarf realm. It is popularly believed by the majority of the Dwarf people that they delved into the mountains' hearts, and returned from whence they came. With the departure of their Gods, the rule of the Dwarfen realm fell upon High King Snorri Whitebeard , eldest son of Lord Grungni himself. Snorri presided to reign over his people after a successful campaign of extermination and eradication against the remnants of the Daemonic Legions, climaxing in the victorious Battle of Karag Vlak , where the armies of Snorri Whitebeard and Prince Malekith fought side by side for the last time. Unbeknownst to the Dwarfs, by -2700 IC, the Elves within their homeland of Ulthuan were consumed in a destructive Civil War following the assassination of Phoenix King Bel Shanaar by none other than Prince Malekith himself. This event, coined by the Elves as the Sundering split the Elven people into two factions, with the High Elves still controlling Ulthuan and her colonies under the new Phoenix King, Caledor the Conqueror , whilst the Dark Elves preceded to reign over their new-found kingdom of Naggaroth with Malekith as their new Witch King. [1d] In a bid to cripple Ulthuans military and economic relations with the Dwarfs, Malekith ordered Dark Elven assassins and warriors to attack and slaughter Dwarf trade caravans travelling around the Old World in the year of -2005 IC. Believing these attacks to be perpetrated by the High Elves, many of the Dwarf Kings and Thanes began to ready themselves for conflict with the Elves. By this time, the crown of rulership was passed down to another Dwarf, High King Gotrek Starbreaker . Like his predecessor, Gotrek was a wise and thoughtful king and instead of heeding the call for war, Gotrek sent one last attempt at reconciliation. [1d] The Dwarf people were a grim and straight-forward race, and once the Dwarf ambassador, cousin of the High King, reached the throne of Phoenix King Caledor II , son of Caledor the Conqueror, the Dwarf ambassador harshly demanded the Elves to find accountability for these atrocities and recompense the Dwarfs in gold for the lives lost and treasure stolen during the attacks. But the Elves of that time were arrogant and prideful and scorned by the Dwarf's accusation, the Phoenix King deliberately conceived an insult so grievous that no amount of gold could ever serve to recompense. [1d] The Elves forcefully restrained the Dwarf and slowly cut-off his beard, compelling the Dwarf to go home shorn of his pride and honour and bearing the message that the only way the High King would gain a single gold coin of recompense was if he went personally to Ulthuan and begged before the Phoenix King himself. This became the greatest insult ever recorded upon the Book of Grudges, which would culminate in the greatest war ever fought between the two races. [1d] The War of Vengeance (-1997 to -1600 IC) [ ] Gotrek Starbreaker and Prince Caledor II during the final days of the War of the Beard. Enraged beyond reason or thought, the High King roared for his kings and thanes to gather their armies and prepare for war. Nearly every Dwarf clan was called up for this conflict, with each stronghold mustering armies numbering in the tens of thousands unto the growing legions of throngs already under Gotrek's command. At the very height of their power, the Dwarfs marched to war with a massive horde of heavily armoured warriors in what the Dwarfs knew as the War of Vengeance, and the Elves called the War of the Beard . [1d] With the entire military might under his control, the High King led the Dwarfs into the lowlands and attacked the unsuspecting Elven colonies that were oblivious to the Phoenix King's actions. Colony after colony had fallen under the Dwarfs' brutal assault, until finally Caledor II ordered a mass mobilisation of his forces and ignorantly emptied Ulthuan of all her soldiers leaving it entirely defenceless, a situation that Malekith had long anticipated and would soon exploit. The massive Elven fleet set sail with Caledor at its fore and made landfall upon the Port-city of Tor Alessi , where they repelled the Dwarf invaders from the city walls. This marked the first true engagement fought between the two civilisations, in a war that would last for nearly 400 years. [1d] Blinded by their rage and overconfidence, the sudden arrival of Ulthuan's entire military caught the Dwarfs by surprise. Pushed back, the Dwarfs and High Elves continued their battles within many area's of the Old World, the most prominent of which took place within the lands that would one day become Bretonnia. As the war began to escalate ever further, by the year -1974 IC, Caledor II was able to slay Prince Snorri Halfhand , son of the High King in single combat. The death of his son ensured that Gotrek would never stop until Caledor was dead. [1d] In an act of vengeance for his lost kin, Prince Morgrim , cousin of Snorri Halfhand and nephew to the High King, led a Dwarf army against the Elves, forcing them to retreat back until they made a final stand at the Battle of Oeragor , where he and his army purposefully stood before the arrow storms of the Elven army as an act of defiance and courage. With their arrows spent, the Elves foolishly attacked the Dwarfs in melee combat, where the Dwarfs quickly gained the advantage. Finally, at battles end, Morgrim personally slew Prince Imladrik in single combat, earning him the title of Elgidum (translated as "Elfdoom"). Crowned a hero by his people, Morgrim continued to capture many Elven towns and cities across the Old World, the most prominent of which was the razing of Athel Maraya in the year -1948 IC. [1d] Another mighty Dwarf leader by the name of Brok Stonefist lead the armies of Karak Azgul in a decisive campaign against the Elves by using his extensive knowledge of the tunnels to route their armies. For his heroic deeds, he was named Ungdrin Ankor Rik, or "Lord of the Tunnels" by his people. As the war dragged on, he met his greatest adversary, Lord Saledor of Tor Arche , and for the next hundred years he fought Saledor's armies in many battles such as the Battle of Blind River. Finally, it was during the Battle of Athel Maraya that the two adversaries found their ends in single combat, where they fought each other until the burning city devoured them both in the flames. [1d] A host of High Elves fighting against the Dwarfs during the siege of Tor Alessi. In a final push to end the war, High King Gotrek led his throng to drive the Elves back, besieging the walled city of Tor Alessi for the fourteenth and final time. At last, the walls were breached and, unable to flee, Caledor II was forced to face Gotrek in single combat. The duel that followed lasted for hours, but as the Elf King's fortitude failed, Gotrek shattered his foe's sword with a well-placed hammer blow. Defeated and disarmed, Caledor pleaded for mercy and forgiveness, but all hope of forgiveness was shattered the day Caledor had killed the High King's son. Hardening his heart, the High King swung his hammer and killed the Phoenix King. [1d] In the aftermath, King Gotrek picked up the Phoenix Crown from the mutilated corpse and proclaimed the grudge settled, and that the Elves were welcome to come to Karaz-a-Karak to beg for the return of the crown. The remaining Elven forces withdrew from the Old World, their armies, like their arrogance, shattered in defeat. In their pride, the Elves considered upon one last suicidal assault against the walls of Karaz-a-Karak. However, news began to stream into the remaining Elven Lords that Malekith had once more invaded the Island of Ulthuan with one of the largest Dark Elven invasion fleets to that date. Swallowing their pride, the Elven Lords began a mass evacuation of all Elven citizens from all the colonies and gathered their forces to repel the Dark Elven invasion. Yet the Elves of Athel Loren refused instead, declaring independence from the Phoenix Throne of Ulthuan and over time these elves in turn eventually became the Wood Elves . [1d] The Dwarfs rightfully considered themselves the victors of the War of Vengeance, as their foes had departed, driven from the very continent except for the small fraction of elves who refused to leave but could not be driven out. This hard-won situation should have ensured the Dwarfen dominion over the Old World for ages to come, however in their own arrogance, the Dwarfs were fully unprepared for the catastrophe that was soon to come. [1d] The Great Collapse: The Dawn of the Time of Woes [ ] The long conflict that had lasted for nearly 400 years had bled the Empire of the Dwarfs dry, and the Dwarfs found their vigour and their population extremely spent. Before they had even begun to recover, their realm was beset by a catastrophe that rocked the foundations of the Warhammer World. The nefarious Skaven in their infinite greed for power hatched a grand scheme that would open up tunnels beneath the earth in their attempt to expand their domains to all Four Corners of the World. Lying deep beneath the ancient city of Skavenblight , the Skaven fed an ancient diabolical machine with huge quantities of unstable but power-saturated Warpstone , redirecting the dark energies being harnessed to amplify the powers of the Skaven Sorcerers' incantations. [1d] The ground shook and the groans of shifting rocks almost drowned out the shrill climax of the chanting seers. High above them, within the crumbling monuments of the city, the great Bell-Tower tolled as the structure swayed and creaked like the mast of a ship at sea. Then, for the first time, but far from the last, the great machinery of the Skaven failed them, as an unknown part of the ingenious but imperfect device broke down in the most critical of moments. Within seconds, a catastrophe occurred. [1d] With a blinding white flash of pure malevolence, a tidal wave of raw magical energy swept through the underground chambers of the city and unleashed its power upon the spine of the world. Tunnels collapsed, buildings fell, and the land began to heave and tremble. The entire undermined plain surrounding the city of Skavenblight sank as geysers of flame erupted from the tortured ground. The damage was even more devastating as the energies swept outwards. Soon the whole of the Old World began to tremble as the titanic force erupted in all directions. [1d] The Worlds Edge Mountains began to buckle under the relentless assault, as the surging energy crashed against the spine of the entire mountain range. Great tidal waves rose from the sea and crashed against the coast, consuming all in their path. Long dormant volcanoes erupted in the East and the land was scarred for all eternity by geysers, lava, and earthquakes. The great realm of the Dwarfen Kings became undone, as their whole kingdom was destroyed in front of their very eyes. [1d] Every single settlement of the Dwarfs suffered a calamity, as walls collapsed, mine workings shattered and lower levels flooded by subterranean waters. The mountains themselves shuddered, and in some cases broke apart to send avalanches in sweeping waves that crushed the valleys and lowlands even the Ungdrin Ankor , the subterranean Underway of the Dwarfs, fell into partial ruin. Such was the devastation brought during that time that the Dwarfs remembered it simply as the Time of Woes. [1d] Goblin Wars (-1449 to -250 IC) [ ] A Dwarf Slayer battling an Orc warlord during the Goblin Wars . The catastrophe brought about during the Time of Woes created a chain reaction upon the World. With volcanic activity erupting to the east, the Goblinoid race migrated in unimaginable numbers towards the west. In response, tribes of Humans began to migrate into the Old World in ever-increasing numbers, trading gold and cattle to the Dwarfs as they tried to escape the rampaging hordes of Greenskins that were following just behind. With the permission of the new High King, Nurn Shieldbreaker , these Human tribes were allowed passage and faded into the forests of the Old World. The many invasions that followed began a disjointed series of wars and battles that the Dwarfs named as the Goblin Wars, for the Goblins were the most numerous of the enemies arrayed against them. [1d] The first attack came just after the last aftershock was finished. Unidentified enemies infiltrated the Dwarfs underground networks in implacable numbers, and soon outposts and small strongholds came under attack. With the walls and gates of their once formidable fortresses now cracked open by the earthquakes, the scattered Dwarfs quickly became outnumbered and surrounded. The first to fall from this massive onslaught was the Dwarf stronghold of Karak Ungor . [1d] Taking advantage of the chaos, a wave of Night Goblin tribes emerged within the very centre of the city, taking the Dwarfs of Karak Ungor completely by surprise. Using their speed and overwhelming numbers, the Night Goblins took deep after deep from the Dwarfs. Defiant to the last, knots of warriors and militia rose up to meet the invaders back to back, attempting to hold the Night Goblins off in key locations until the population could evacuate. The King of Karak Ungor, King Kargsson of the Stonehelm Clan lead a counter-attack that gave enough time for the women and children to evacuate. With all of the population accounted for, the King ordered to finally abandon the city and make their journey towards the strongholds of Karak Kadrin and Zhufbar. King Kargsson never made it, for he valiantly closed the tunnels behind him as the enemy began their final decisive attack. [1d] With the enemies controlling both the surface and the underground tunnels, communication between the holds was lost. The next attack upon the Dwarfs came upon the mineral-rich stronghold of Karak Varn . Known famously for the largest deposit of gromril in the world, when the great earthquakes struck, the lower workings of the stronghold became flooded by the nearby lake of Black Water . Without any warning, Skaven armies coming from the city of Skavenblight attacked the lower workings while an army of Orcs besieged the city from above. Caught between two massive armies, the Dwarfs stood little chance. Despite the stout defences erected by the Dwarfs, after nearly a year of fighting, the city of Karak Varn was inevitably taken. Most of the stubborn population fought to the bitter end, with only a handful of clans managing to evacuate and reach the safety of Zhufbar. [1d] The War for Karak Eight Peaks. After the fall of Karak Varn, a series of defeats were further inflicted upon the Dwarfs at many locations within the Worlds Edge Mountains. Columns of smoke rose high above the peaks as surface settlements and mines were put to the torch. Refugees that survived the attacks attempted to cross the mountain passes to reach the other holds, but these places were clogged with enemy armies streaming into Dwarf territory. As the war escalated, the Underway became a warzone between armies of Night Goblins and Skaven seeking to control the tunnel networks as their own. [1d] To the south, the mines of Ekrund were sacked by an army of Orcs, driving the Dwarfs out of the resource-rich Dragonback Mountains . The Gold and Brynduraz ("shining stone" in Khazalid) mines of Mount Gunbad were also taken by a host of Night Goblins of the Red Eye Tribe . After being besieged for several decades, the stronghold of Mount Silverspear was lost to the Orcs as well. In time, the entire eastern edge of the Worlds Edge Mountains was lost to the Greenskins. [1d] Several decades following the Time of Woes, the once dormant volcano within Thunder Mountain suddenly erupted violently, forcing a mass migration of Trolls towards the remaining Dwarf-holds. To combat these creatures, High King Morgrim Blackbeard , declared the Troll Wars and lead a 300 year-long campaign to reclaim lost territory. [1d] However, the Dwarfs eventually lost three more major strongholds in the span of fifty years. Karak Eight Peaks , the second strongest mountain Kingdom of the Dwarfs fell to the ratmen in -513 IC. Karak Azgal was stormed and sacked by an Orc army in -493 IC, only to be forced out as a Dragon delved into the tunnels and claimed the hold as his own. Karak Drazh was attacked and captured by the Orcs the very same year, eventually becoming the new Greenskin fortress of Black Crag. After nearly a thousand years, the Goblin Wars were nearing their end, and should the Dwarfs not stop the Greenskins soon, nothing would stop them from conquering the whole of the Old World. [1d] It was also during this time that many secrets to runic magic, as well as some smithing and building techniques were lost, never to be recovered. The Rise of Mankind (-250 to -1 IC) [ ] Sigmar with Ghal-Maraz fighting off the Orcs after saving Kurgan Ironbeard. Following the loss of several major cities, came a mass exodus out of the Worlds Edge Mountains. Though it grieved them to do so, many Dwarf clans forsook their ancient homeland and began moving west. Led by the surviving clan members of Karak Eight Peaks, Karak Azgal and Karak Drazh, these expeditions fought their way through the forest of the Old World and into the safety of the Grey Mountains . There the clans rebuilt their lost society, resulting in the establishment of the new strongholds of Karak Norn and Karak Izor , with mines rich with mineral deposits of copper and iron in abundance. Though not as powerful or as wealthy as the strongholds within the Worlds Edge Mountains, these strongholds were nonetheless free from the depredation of their enemies. [1d] Over time, the Dwarfs began to reestablish old trade routes that would connect and maintain communication between the strongholds of the Grey Mountains and Worlds Edge Mountains. As these Dwarfs began to traverse the wilderness of the Old World, they soon rediscovered a confederation of Human tribes that originally settled here following the outbreak of the Goblin Wars. They also learned that the emerging Human tribes were battling against the Greenskins for possessions of the forest and lowlands, and in them, the Dwarfs found a common ally against the ever-increasing Greenskin threat. The Dwarfs did all they could to encourage the primitive tribes of Men, resulting in the establishment of trade, good relations and the exchanging of weapons and armour. However, even with the aid of the Dwarfs, it became clear to them that the Humans were beginning to slowly lose this conflict. [1d] Whether it was fate or the intervention of the Gods, the bonds of friendship that would be formed between the race of Man and Dwarfs on this historic day shall endure until the final days of this world's demise. A trading convoy that included the High King, Kurgan Ironbeard was ambushed on its way from Karaz-a-Karak to the Grey Mountains. The Orc army that attacked them was enormous, and although the Dwarfs slew the Orcs until their bodies lay in heaps, they inevitably failed and their High King was taken captive. Luckily for the beleaguered Dwarfs, this territory was the domain of the Unberogen tribe, a fierce and war-like tribe of Men who fought relentlessly to clear their lands of Greenskins. Led by the mighty warrior-prince Sigmar Heldenhammer , the chieftain's son, an army of Unberogen warriors fell upon the Orc army with great fury. [1d] This meeting would be a turning point in Mankind's history. In the battle that transpired, Kurgan Ironbeard bore witness to this young, human prince facing down Warlord Vagraz Headstomper . Despite young Sigmar's mighty strength, every killing blow his bronze sword had made was turned aside by the armour of the Orc, and every blow from its flaming axe came all too close to ending his young life. Ironbeard broke free of his bonds and fought his way to Vagraz's tent, where he kept his pick of the Dwarf King's possessions, which includes the mighty Warhammer Ghal Maraz , the "Splitter of Skulls". High King Kurgan Ironbeard handing over Ghal Maraz to the young Prince Sigmar. Kurgan threw the hammer towards Sigmar, cursing the Orcs with every curse known to Dwarfkind. Sigmar caught the ancient weapon and the tide turned for the Unberogen. Sigmar assaulted the Orc with mighty strikes of his hammer, the fury of his blows bringing the hulking beast down to a single knee. With the final strike, Sigmar smashed the Orc's skull to bloody shards. A mighty feat, even for a warrior wielding a weapon forged with Dwarfen skill. With the close of the battle, their holdings avenged, Sigmar attempted to return the hammer to the High King. In that moment, a historical act came about, one unheard of in all the annals of both Men and Dwarfs that forever forged an unbreakable bond of friendship between the men of the lands west of the mountains and the Dwarfen kingdom of Karaz Ankor -- King Kurgan Ironbeard gifted the ancient hammer Ghal-Maraz to Sigmar. [1d] It was a unique happening for a unique weapon; for the power of Ghal-Maraz is old, ancient even to the Dwarfs, and it is said that the weapon possesses a will of its own, and it actively chooses those who are to bear it into battle. Indeed, as fate would have it, the hammer was always Sigmar's, and had been waiting for the day the warrior would claim it. The Dwarfen King looked upon Sigmar and saw within him power, honour, courage and nobility without parallel, and knew that Ghal-Maraz was rightfully his, and he also reasoned that an ancient runic weapon was fitting payment for saving the life of a Dwarfen king. From then on, the Dwarfen nations and the Unberogen clans were the most steadfast of allies. [1d] With the mighty warhammer in his possession, Sigmar began his campaign to unite the warring tribes of Men against the unstoppable onslaught of the Greenskin hordes. As Kurgan Ironbeard returned to his seat of power within Karaz-a-Karak, it soon became clear that the Greenskins were growing near unstoppable. In the years during Sigmar's campaign of unification, the Dwarfs within their mountain kingdoms felt an invasion unlike anything they had endured since the days of the coming of Chaos. Holding the Greenskin hordes off as much as they could, and after nearly a decade, Sigmar finally united the Tribes into a single unified force, and it could not have come at a better time. [1d] Envoys of King Kurgan Ironbeard arrived with news of an Orc horde of such monumental scale as to eclipse all those before it, marching towards the now-legendary Black Fire Pass , intent on destroying the races of both Dwarf and Man forever. This, Sigmar would not allow. He summoned all his brother-kings to the golden halls of King Siggurd for a grand meeting now known in the annals of history as the Council of Eleven. There, the kings conferred on how they would face this apocalyptic threat. [1d] Some of the assembled kings realised that the only path was to unite into one great host, placing the overall command of the army under Sigmar. Others, however, would not bring themselves to relinquish command over their own warriors to another king, and remained obstinate. Soon, dissension and argument arose between the assembled warlords. Sigmar saw this and was filled with contempt, silencing the dissent with a word. He denounced the shamefulness of their squabbles while a lesser race stood united and poised to destroy humanity. [1d] Sigmar implored the gathered tribes not to meet the Orcs and Goblins as they had in the past, standing apart from each other, refusing to lend aid and only combining their forces when needed--that would only lead to their defeat and deaths. His voice rising with a terrible rage that was felt throughout the gathering, Sigmar called on all the tribes of Man to unite and make their common stand with the Dwarfs, calling it the crucible of a new nation. As recorded in the Book of Origins , Sigmar's final shout of "To war!" was answered with a cheer so loud that the Dwarfs heard it as far away as Black Fire Pass. [1d] King Sigmar and his army of Human warriors fighting off the Greenskins during the Battle of Black Fire Pass. History records that Sigmar's army arrived just in time, as the Orcs finally breached the wall King Kurgan had built across Black Fire Pass. Leading the charge from the chariot of Siggurd , Chieftain of the Brigundians , Sigmar fell upon the Greenskins as if he were the God Ulric himself. The force of the Human assault stopped the Orc and Goblin advance, then began pushing it back. The Dwarfs saw this as their opportunity and charged from their forts and towers and fell upon the Greenskins' flanks. Fear overcame the Greenskins and they began to break ranks and flee. Their leader, Warlord Urgluk Bloodfang , rallied his forces and made a counter-attack. Charging, he and his warband came face to face with Sigmar and his own warriors. [1d] Sigmar and the Orc warlord entered into single combat, whilst Siggurd and his elite Brigundian warriors battled Bloodfang's Black Orc bodyguards. Hammer clashed with cleaver as the two struggled for advantage. After nearly an hour of fighting, Sigmar killed the Orc warlord with a mighty double blow, first breaking the hand that held the cleaver, then smashing Bloodfang's skull on the return stroke. The death of their leader was also the death of the Orc army, which broke and ran in utter panic. [1d] The slaughter that followed was terrible to behold as the armies of Man and Dwarf fell upon their most hated foes. It is said that there has never been a greater concentration of crows in all the world than that which gathered to feast on the stinking and unburied corpses of the Greenskins at Black Fire Pass. So many died that day that it would be over a thousand years before the Orcs and Goblins could again raise such an army, even with their prodigious, if unknown, reproduction rates. [1d] With the defeat of the Orcs at the Battle of Black Fire Pass , the security of the lands of the Twelve Tribes was assured. King Marbad was afforded the funeral rites of the greatest heroes, for such he deserved for saving the life of Sigmar during the battle, and was carried onto his pyre by his fellow kings and his heir. Not only was the race of Men saved, but so was the Dwarfen domain. In heartfelt gratitude, King Kurgan Ironbeard pledged that he would charge Alaric with the creation of twelve magnificent blades in thanks to the Empire for their shared brotherhood. These blades would later be known as the original twelve Runefangs , which continue to be wielded by the Counts of the Empire to this day. [1d] After the Battle, Sigmar's fame spread wide and far, renowned as a hero of all Mankind. Upon the anvil of war and the fires of battle, at last his dream of a united empire had been realised. For men of all twelve tribes had stood together in the battle-line as brothers, and with the truth of their common enemy now made obvious, the old tribal hatreds had evaporated away, replaced only by iron-hard ties of brotherhood. With the victory, it is said that the kings, and then their tribesmen, all dropped to a knee within the pass before Sigmar, accepting him as their new lord. [1d] Thus, at Reikdorf one year after the Battle of Blackfire Pass, the Ar-Ulric , high priest of the Cult of Ulric , placed a crown of gold and ivory, another gift from the Dwarfs, upon Sigmar's head and proclaimed him the Emperor of Man before the assembled representatives of the Human tribes. Before him knelt the tribal chiefs, who swore brotherhood to each other and fealty to Emperor Sigmar and the newborn Empire . [1d] The Silver Age: Reconquest and Prosperity [ ] The Dwarfs fighting to retake their homelands. A new age of prosperity had begun. Many Dwarfs moved into the newly forming Empire, and trade between the lowlands and the mountains flourished into an age of prosperity, invention, and reconquest, an age that many Dwarfs began to call the Silver Age. Although their numbers had lessened, there were still Greenskins, Beastmen, and monsters that stalked the lands of the Empire, and the tribes of Mankind still needed weapons to fight them. Even better, the humans would pay good gold for every sword the Dwarfs forged. [1d] With the western lands stabilising and Black Fire Pass now closed to enemies, the Dwarfs attempted to reestablish a grip upon the Worlds Edge Mountains. Throng after throng of heavily-armoured warriors marched forth from the great holds and lead a campaign of conquest not seen since the dawning of their history. Tenaciously, they cleared Orc encampments off the mountainsides, scoured the tunnels for Night Goblin tribes, exterminated Skaven dens and drove out families of monsters from their bone-strewn lairs. But the toll was high, as every step, cavern, tunnel and mountain pass was paid for with irreplaceable Dwarf blood. Yet the Dwarfs were a determined lot, and the territory won back from the Greenskins was well worth it. [1d] Another event had also begun within the highly traditional societies of the Dwarfs. A new Industrial Revolution flourished during the Silver Age, hoping to find ways to replace the secrets and magnificence now lost to the Dwarfs since the beginning of the Goblin Wars. Gradually traditional weaponry such as crossbows and catapults had been partly replaced with a newer and deadlier arsenal of black-powder weaponry such as fuse-bombs, handguns, and the mighty earth-shattering cannons. With the leadership of the Engineers Guild , black-powder weaponry was devised and continually improved, with new variants and prototypes being produced and experimented almost every day, (although the prototype testing took hundreds of years before being approved by the guild). [1d] Transportation and trade were further improved with the invention of the first Train and Ironclads . Mining was revolutionised with the invention of steam-powered drilling devices that now took fewer Dwarfs to excavate for new mineral deposits. Dwarf Holds were eventually refitted with a dazzling array of cannons that could halt an army in its tracks, making the defences of the Dwarf Hold now near impregnable. As the Dwarf population was but a fraction of its former size, these innovations were much in demand. [1d] The Dwarfs found the race of Men far more dependable and to their liking than the fickle Elves. However, Dwarfs have a grumbling nature and can find fault with anything. Men proved to be short-lived, incapable of holding proper ale and suffering from other foibles, which form a long litany of shortcomings that any Dwarf would gladly recount for hours on end. There were a few far more troublesome issues. The Dwarfs noted how some humans felt an unquenchable thirst for glory and power. When properly harnessed, this drive produced leaders of courage and nobility. [1d] However, some that sought power were seduced by an easier path to greatness, the lure of Chaos. As a race, Men were far more susceptible to its siren call, and their bodies were easily corrupted. The wisest among Men listened to the warnings of the Dwarfs, for the elder race told how close the dark powers of Chaos had once come to consume the world. Even so, in their travels to the far north, the Dwarfs met the wilder peoples of Norsca and the Kurgan. To the east, they saw the Hung, and recognised them too for what they were, ready supplicants to the Dark Gods. The champions of those tribes grew powerful under the baleful influence of pure Chaos, and their influence was spreading. Even in the Empire, signs of malignancy were steadily growing. [1d] Despite a rising awareness that they would have to keep a wary eye on their allies, Dwarf throngs marched to the aid of the Empire time and again. It was Gruflok and his Slayer warband out of Karak Kadrin that rid Solland of Ogthug the ’Orrible , a rampaging Bonegrinder Giant of enormous size. The Dwarfs of Karak Norn sided with the Empire in their hundred year border dispute with Bretonnia, and throngs from Zhufbar drove Ogre armies out of the Moot on no less than a dozen occasions. During the Vampire Wars , the Dwarfs fought in countless battles, most notably the Battle of Hunger Wood and the Night Siege of Castle Templehof . [1d] The Dwarfs also supported the Empire in ways other than battle. They passed along as much technical knowledge as the Engineers Guild deemed was safe for Men to know, such as the art of making true steel and how to manufacture black powder. Naturally, Dwarfs also passed along countless tips for brewing ales that were less watery, and construction advice for building structures that did not sag and lasted longer than just a few centuries. [1d] The Chaos Wars (2302 to 2369 IC) [ ] The armies of the High King preparing for War. In 2302 IC, the Forces of Chaos , comprised of Chaos Warriors, Beastmen and even powerful daemonhosts, crossed the River Lynsk into Kislev , laying waste to the Kislevite cities of Erengrad and Praag and marching on to besiege the capital city of Kislev. The Siege of Praag had lasted throughout the spring and summer, with the city's brave defenders hurling back their attackers time and again with desperate heroics and stalwart bravery. But as winter set in and the year drew to a close, Praag fell and the hordes of Chaos ran through its tortured streets. [1d] The raw power of Chaos engulfed the city and Praag was changed forever, its survivors fused together into hellish and inhuman mutant shapes. Living bodies fused into the walls of the city itself, so that it became impossible to tell flesh from stone. Distorted Human faces peered out from walls, agonised limbs writhed from the streets and pillars of stone groaned with human voices crying out in agony. Praag had become a living nightmare and stood as a grim warning of the suffering that lay ahead for the whole World if the warriors of the Ruinous Powers proved victorious over the Forces of Order. [1d] A Chaos Fleet sailed the Sea of Claws , laying waste to the coasts of the Old World and sinking any ships they could find. The Tzar of Kislev sent messages to each of the Elector Counts' courts, begging for help, but the response was confused and bordered on panic. No leader was chosen for the Empire's military efforts, for none of the Electors trusted the others enough to cede authority to him or her. The High Priests of Sigmar and Ulric meanwhile squabbled with each other over who should take the overall command of Imperial forces. Many of the nobility simply refused to send help for fear their neighbours would attack their lands in their absence. Some even felt the cause was lost and openly began to worship the Dark Gods, hoping for mercy from the Forces of Chaos after the Empire's fall. One man, however, did not give up or give in to fear and apathy. Magnus von Bildhofen of Nuln, a young noble and priest of Sigmar, still believed in the dream of a united Empire strong enough to defeat the Forces of Chaos and the daemonic servants of the Dark Gods . [1d] Within the city of Nuln , a powerful Tzeentch cult known as "The Magi", led the largest of the uprisings, unleashing daemons and other horrors upon the city. Those who remained loyal to Sigmar prayed for deliverance, receiving an answer in the Twin-Tailed Comet that soared through the night sky. Magnus saw the comet, and inspired by his grounding in the church of Sigmar used his influence as a minor noble to rally the people. Under Magnus's leadership, Nuln was liberated from Chaos, and took his crusade across the Empire. [1d] Magnus was a magnificent orator whose rousing speeches raised a massive following amongst the common folk of the Empire. He marched northward from city to city, addressing the people in the market places, gathering about him an army the like of which had not been seen within the Empire for centuries. Other Imperial armies have also begun to muster from the Electors and other powers, either swayed by Magnus' tongue or afraid of any refusal to aid the growing force. By the time Magnus reached the great city of Middenheim , his legions of followers became the largest military formation ever assembled within the Empire up to the point in time. [1d] In 2302 IC, Magnus reached Middenheim, where he sought an audience with Ar-Ulric Kriestov to gain support for the war. After Kriestov denounced Magnus as a charlatan, Magnus bravely walked through the Sacred Flame - a holy site of the Church of Ulric which separates the pure from the tainted, and the truthful from the liar. After miraculously emerging unscathed, Magnus had proven the righteousness of his cause, and gained the support of a powerful ally. Magnus tactfully appointed Kriestov as the leader of his cavalry force. [1d] Just as the Empire finished uniting behind Magnus, a message was received from the Kislevite leader Tzar Alexis Vassilivich . It told of a crushing defeat inflicted on the army of Kislev, leaving her cities wide open to attack. Magnus heeded the news and decided to march to Kislev, and there take the fight to their foe. As the new year began, Magnus finished consolidating his army and split it into two mighty forces: one of infantry and one of cavalry, setting Ar-Ulric Kriestov to lead the former and heading the latter himself. With their greater mobility, the cavalry force headed towards Kislev to buy time for the second half of the army. [1d] In Talabheim Magnus met with Pieter Lazlo , who was accompanied by three High Elves. The war had reached its crisis point as the Forces of Chaos prepared to cross the border into the Empire. The Elves were powerful archmages, namely Teclis and his two comrades, Finreir and Yrtle . Although Magnus had a strong faith in Sigmar he did not have the same faith in the men he led. Despite knowing they could defeat any mortal enemy, the daemons of Chaos were not mortal. Magnus knew that the advantage the armies of Chaos had over his own lay in the Winds of Magic, but traditionally any man of the Empire who dabbled with magic was seen as a pawn of Chaos himself and therefore burned at the stake as witches. [1d] With the help of the High Elves, however, a new system could be devised to allow humans to wield the winds without opening themselves to corruption. With this new status quo possible, Magnus declared an amnesty to those who could use magic, subject to the judgement of the High Elves. Teclis and his brethren subsequently used their own arts to assemble those who could be taught. The High Elven wizard Teclis and his companions had joined Magnus during the march north and assisted him with their advice and magic and also trained a few of the Imperial wizards in how to use magic to defend their brethren. [1d] After they learned of the fall of Praag, Dwarfs under High King Alriksson from Karaz-a-Karak , though themselves under siege by Chaos forces and greenskins, joined the Tzar within the city of Kislev. The first assault of the Chaos forces, mainly composed of Beastmen, drove the Kislevite defenders from their outer defences and behind the city walls. It was the stolid determination of the Dwarfs that prevented the hordes of Beastmen from breaking through the city gates. As the Chaos hordes prepared for a second attack, they were struck in the rear by the combined forces of Magnus' Imperial troops and Teclis' devastating magical assault. [1d] The Chaos Champion, Asavar Kul, then divided his forces and sent one to attack the city and one to counter the Imperial army. The Imperials managed to resoundingly defeat the troops of the horde sent against them with Teclis' magical support, but the forces of Chaos were too large to be completely destroyed and they eventually redeployed and managed to push the Imperial army onto the defensive, keeping it away from the relief of the city. The High Elven mage Yrtle was slain by a Keeper of Secrets. [1d] On the city walls, the battle between the forces of Chaos and the Imperial relief army was seen by the Kislevite defenders. Three hundred Dwarfs broke out of the city gates in an attempt to try and reach the Imperial relief forces, but they were beaten back. Only half of the Dwarfs returned to the beleaguered Kislevite capital. When it seemed that all hope was lost to the defenders of the city, the advance Imperial force which had been sent to relieve fallen Praag but had turned back to rejoin the main body of the Imperial army, appeared on the northern horizon, on the “Hill of Heroes”, and launched a devastating attack borne of hatred upon the Chaos forces. [1d] Watching the enemy suddenly broken by the appearance of the Imperial reinforcements, Magnus spurred his men on to one last herculean effort to relieve the city. Seeing the forces of Order had gained some momentum, the gates of Kislev were opened and the Kislevites and their Dwarf allies spilled forth to slam into the army of Chaos from yet another flank. Caught between three separate offensives on every side, the forces of Chaos lost all discipline, milling as a mass to be cut down where they stood. [1d] As Magnus prepared to lead another charge, a voice warned him of a 'beast in human form' approaching, the enemy leader, Asavar Kul. The Everchosen challenged the champion of Sigmar to single combat, as a test of might between their respective Gods. After an awesome conflict of great magnitude, Magnus eventually triumphed, disarming Kul and knocking him to the ground. After removing his helmet Asavar admitted defeat, saying he had failed the Chaos gods and the fight belonged to Magnus. Having slain Asavar, Magnus touched his golden hammer and reflected: "It was your gods who failed you. My god is always with me." [1d] At the same time, the Kislevite and dwarf troops broke through and engaged the Chaos army at their respective flanks. Caught between three armies, the Chaos horde was finally ground down and destroyed, saving the Old World from being Chaos' thrall. Alriksson and Vassilivich recognised Magnus as the instrument of Chaos' defeat. With Erengrad being relieved and Praag levelled for rebuilding, Chaos was driven back to its domains. In a final purge, Magnus's army destroyed the cursed city of Mordheim , before liberating Ostland and the Ostermark and clearing the Empire's forests of Beastmen. [1d] After their defeat, the strength of the Ruinous Powers of Chaos slowly ebbed away and returned to their pre-war strength, but an echo of the Realm of Chaos would always remain within Praag, though it was levelled and subsequently rebuilt. The Chaos Gods returned to their eternal bickering and infighting, the power of Chaos Undivided once more submerged beneath the Ruinous Powers' own intense antipathy for one another. Magnus, who had earned his moniker "the Pious", returned to the Empire as its greatest saviour and warrior since Sigmar himself and was quickly installed as the new Emperor by the Elector Counts, largely to popular acclaim (and because he now commanded the loyalty of a very large, very battle-hardened army). [1d] Magnus proceeded to purge the lands of the Empire of the taint of Chaos and the anarchy of bandits, greenskins and Beastmen that remained for several years after the end of the Great War. Order was eventually restored across the Empire and in Kislev. Though Finubar resisted the idea, Teclis taught the humans of the Empire the principles of magic as understood by the High Elves and helped them found the Colleges of Magic with Emperor Magnus' full agreement, as it had become clear that despite the Imperial prejudice against the use of magic as being tainted by Chaos, humanity and the Empire would need its power if it was to successfully defend itself from the future depredations of Chaos. [1d] Emperor Magnus reigned for sixty-five years and many regard his reign as among the happiest periods in the Empire's long history since Sigmar's own rule. A general peace reigned throughout the land, and the reunification of the Empire brought increased commerce and prosperity as trade flowed like water. Magnus took steps to increase the defences of the Empire against the Dark Powers of Chaos and their servants, removing the ancient Imperial ban on wizardry and even creating the Imperial Colleges of Magic under the tutelage of the High Elf Wizard Teclis. A new age of intellectual vigour and inquiry had begun for Humanity. [1d] Magnus also recognised the changing balance of Imperial power between city and country, granting Nuln the status of a city-state, whilst ratifying the political reintegration of Middenland and Middenheim under the Todbringer Grafs of Middenheim. His distant cousins, the Middenland von Bildhofens, had died during the war, but Magnus had no desire to claim the province for himself, and denied his brother's right to do so. Instead, its electoral vote was put into abeyance. Magnus also acceded to the formal reunification of Talabheim and Talabecland , which had already occurred for all practical purposes centuries before. [1d] Magnus of Nuln died in his sleep in 2369 IC. For his great works, devotion to the Empire, and dedication to Sigmar and his dream, a conclave of the Electors voted to give Magnus the posthumous title "the Pious" and declared his birthday to be an Empire-wide day of thanks. There was little celebration for the Dwarfs, however, for after the tides of Chaos recoiled, evidence of their despoiling was revealed. The city of Praag was now a place of dread, its ruins a monument to the twisting evils of Chaos. The Dwarfs grumbled into their beards that the worst was yet to come and that Chaos would return. So it would prove to be, though it took many generations of Men before it came to pass. [1d] Age of Reckoning: The Reign of Thorgrim Grudgebearer [ ] Upon his return to Karaz-a-Karak from the battles in Kislev, High King Alriksson felt his age and the heavy burden of his rule. Perhaps most of all, he felt the cost of the war, for many Dwarf lives had been lost fighting against the forces of Chaos, including those of his own sons. The High King himself did not escape the fray unscathed, for atop his Throne of Power, Alriksson had advanced deep into the thick of the battle, felling many foes. He now bore grievous wounds that showed no sign of healing, although the stoic High King remained unbowed, allowing no slowing of the vigour that had marked his long life. The decision to aid the Empire had been easy, and even had he known the cost beforehand, he would still have gone — honouring the oath of his forefathers and marching to the Succor of Sigmar’s heirs. [1d] Although he returned victorious, High King Alriksson’s mind was uneasy. The other holds had not answered the call to arms with as many warriors as he had hoped. The Everlasting Realm felt separated by more than just distance and foes. Each stronghold was preoccupied with its own troubles, and he even suspected some of his royal cousins had fallen to the gold-sickness, a disease that, if unchecked, ended in isolationism and madness, misers starving to death upon hoarded piles of gold. Furthermore, the High King knew he was slowly dying from his wounds and that he no longer had an heir. Yet it would not be his fate to sit in a dark hall nursing old grudges and honing his axe in bitterness while doing nothing for the Karaz Ankor. [1d] High King Alriksson called for a Council of Kings, something not done in over three centuries. The Dwarf king of every stronghold, along with the most powerful thanes and the royalty of every clan, made the dangerous trek to the halls of the High King. They gathered in the Great Hall, and many oaths of loyalty were repeated before Alriksson announced his plan for succession. There were a dozen suitable candidates — great kings and thanes of royal clans who could claim descent from the Ancestor Gods themselves. Each of these noble warriors would be given a full year to accomplish heroic feats and attempt deeds worthy of a High King, after which they would present themselves to the full assembly and a decision would be made. [1d] This plan was readily accepted by the assembly, who answered with many hearty voices that made the Great Hall ring as it did of old. The naming of a successor as approved by a Council of Elders was (and still is) tradition amongst Dwarfs. And following traditions is, for Dwarfs, extremely gratifying and always greeted with gruff enthusiasm, this undertaking was even better, for on top of ancient tradition, it proposed a contest of deeds, a protocol which was not unheralded, as many classic sagas told of the kings of old and the great feats they did to win the Throne. In this, the High King Alriksson showed his great wisdom, for all Dwarfs are eager to prove the superiority of their clan and the preeminence of their stronghold. [1d] The Deeds of a High King ( 2304 to 2420 IC) [ ] After one year’s time, the Council of Kings convened once more. As the ale flowed, each clan’s contingent cheered boisterously before High King Alriksson raised his hand for silence. The right words were said, and grudges written, for the three candidates who were not present — two of whom were known to have been slain during the course of their year’s deeds, the third missing and presumed dead. After the formalities were concluded, the Great Hall again swelled with booming voices, chants, and rude remarks about the failings of different clans. [1d] Each claimant climbed the dais before the High King’s Throne and turned to face the assembled throngs. After the echoes of his supporters died down, he regaled the audience with an account of his deeds. Most of these were well received — perhaps the loudest cheers were for Ungrim Ironfist , who had the head of the Giant he had slain dragged forth (which took a score of Dwarfs) so that all could marvel at its size. A close second was Buregar , leader of the Angrund clan and direct descendant of King Lunn, the last ruler of Karak Eight Peaks. For several periods of Dwarfen history, the High King had sat upon the throne of Karak Eight Peaks and some few clans hoped to see that lineage restored to rule, although Karak Eight Peaks lay now in ruin. [1d] Even as High King Alriksson quieted the crowd to begin the pronouncement, a latecomer marched into the vast hall. It was none other than the High King’s sister’s son, Thorgrim, who had earlier been presumed slain. He was well known in Karaz-a-Karak and had long been mentored by the aged High King. Now he returned, flanked by a sight not seen in Karaz-a-Karak for thousands of years — a contingent of Dwarfs from Norsca. For during the campaign in Kislev, after High King Alriksson had been injured, it had been Thorgrim who had re-established the old ties with those long distant clans. In turn, each of the Norscan kings spoke of Thorgrim, and of the deeds of valour he had performed in the icy north; of great monsters slain and battles won. Such acts were not the extent of Thorgrim’s journeys. [1d] Thorgrim, along with other members of his clan, had entered several of the Lost Holds, seeking out those treasures which remained hidden, or hunting down and slaying those creatures that dared claim the revered artifacts made by the Dwarfs of old. He returned several long lost relics that bore runes of which Kragg the Grim , the eldest living Runelord of the Karaz Ankor, had only heard tell in legend. Many on the assembled Council of Elders wept openly as they passed around these recovered pieces of a more glorious age, marvelling at the workmanship of the Golden Sceptre of Norgrim, coveting the returned fragments of what could only be the lost crown of Karak Drazh. [1d] While the assembled clan kings and revered elders passed these artifacts lovingly back and forth, Thorgrim finally spoke. His booming voice echoed across the mile-long colonnaded hall, and all could hear the steel in it. The return of these long-lost treasures, he said, was not enough. His words were bold, calling for the reclamation of the fallen holds, for the clans to work together as of old. Most passionately of all, Thorgrim called for a mighty vengeance. All of the potential successors had done as much, but Thorgrim’s vow went further, for he announced it was his dream to avenge the wrongs done to his people by striking clean the entire ledger of the Great Book of Grudges. [1d] It was not long after being named successor that Thorgrim was crowned High King, for Alriksson’s wounds from the Great War Against Chaos had never healed. The old Dwarf was so resilient and stubborn, however, that he had simply refused to die, holding on against the pain until the proper heir could be named and his designs of unifying his people kept alive. So passed a great king. [1d] Thorgrim knew he had energised his subjects and that he needed to keep up the momentum. Thus he personally led a campaign to drive the Orcs and Goblins out of Black Fire Pass so that Karaz-a-Karak could ensure steady trade with the Empire. After a series of bloody battles, Thorgrim led his throng into the pass from the south and King Alrik Ranulfsson , of Karak Hirn, circled his forces to attack Black Fire Pass from the north. The two kings cut swathes through the greenskins there and met in the middle of that steep vale, where they leaned on their axes and conversed before finishing the slaughter. Several grudges were struck out that day, the start of what would be the Great Reckoning . [1d] The Reconquest of Karak Eight Peaks ( 2420 IC to 2498) [ ] Thorgrim’s rule took up where Alriksson’s had left off — reminding his race (and their enemies) that although the Dwarfs no longer had the power they once did, they were still a force in the world. One by one, ruined strongholds were reconquered. Progress was slow, as the Dwarfs fought grimly to establish footholds amid the ruins of their ancestors’ splendour. Thorgrim’s most ambitious plan was his attempt to rally the clans to aid Belegar Ironhammer , son of the recently deceased Buregar, in the task of re-taking Karak Eight Peaks. Since its fall, more expeditions had tried to resettle Karak Eight Peaks than any other hold, but all had ended in failure. [1d] Great effort went into ensuring King Belegar’s forces could break back into their fortress of old, as even in its ruined state, Karak Eight Peaks presented a formidable series of natural defences and deadly chokepoints. Dwarfs attempting re-entry in the past had been ambushed, poisoned and picked apart before they could penetrate the hold’s depths. To equip Belegar’s army, Thorek Ironbrow , Master Runesmith of Karak Azul , had forged new rune-covered axes and hammers, while Thorgrim gifted ancient weapons from his hoard to Belegar’s warriors. It was an army like the elder days, when entire battalions went to war wielding runic weapons and protected by rune-struck armour. [1d] Aided by a throng from Karak Azul led by Thorek Ironbrow, the Dwarfs broke through the outer defences and fought their way into Karak Eight Peaks. From there, they took a portion of the upper city and fortified it against counterattack. They did so just in time: soon after, Night Goblins assailed them in an overwhelming tide, outnumbering the Dwarfs many thousands to one. The Dwarfs held, with war engines and crackling lightning from Thorek’s anvil reaping a terrible toll. Those greenskins that pushed onwards were met by a wall of steel that no foe could pass. In the ruined mansions of their forefathers, the Dwarfs held strong and the steep-shadowed vale of the eight peaks echoed once more to the sounds of slaughter and war chants. [1d] Skarsnik , the leader of the Night Goblins and self-styled ‘Warlord of the Eight Peaks’, called off the ineffective attacks after a few days. Greenskin losses were in the tens of thousands, but Skarsnik knew he could afford to take such casualties daily if need be. That assault was merely a probe, and he now guessed what the Dwarfs were up to, so the shrewd Night Goblin leader began to plot a more devious attack. [1d] Nearby in the shadows, red-eyed Skaven spies saw everything, reporting news back to Queek Headtaker , the most infamous of Clan Mors ’ Warlords. After many battles, Queek dominated the majority of the lower deeps of Karak Eight Peaks. There, in the underbelly of the stronghold, the Skaven had gnawed out their own massive warren. At Queek’s command, the Stormvermin shock troops massed — a thousand claws of troops awaiting the order to spearhead the attack. Soon, they would sweep the Night Goblins and the hated beard-things away in a single surge. [1d] And so it has gone at Karak Eight Peaks for decades; Belegar and his Dwarfs withstanding plots, alliances, ambushes, super-weapons, and untold deathtraps. Three times they have been rescued by relief forces that broke through the cordon of foes to bring much-needed reinforcements, the last army led by Thorgrim himself. Belegar has sworn a mighty oath to retake Karak Eight Peaks and, inch by bloody inch, the Dwarfs have expanded their foothold. With each small gain, the engineers refortify before the inevitable counter-attack arrives. So the battle grinds on in a permanent state of siege. [1d] Anatomy & Physiology [ ] " Not that I have anything against senseless violence manling, but why exactly are you strangling that old man? " —Gotrek Gurnisson [12] The Slayer Gotrek Gurnisson , among the most celebrated Dwarfs in history and the embodiment of the classic Dwarfen physique. The Dwarfen people are short and stunted in nature, but possess an extreme degree of durability, endurance, strength, immovability and stubbornness that many other races often mockingly compare to, or in the Dwarfs case, embody those of a stone or mountain. Most Dwarfs stand only a mere 3 to 4 feet in height, however, they are noticeably very stout in build, with strong thick arms, long broad shoulders and short but powerful legs. Female Dwarfs have a similar physique, though they are much more curvaceous. [4f] These characteristics are advantageous in their underground homes, making their stunted yet stocky bodies well suited to the cramp environments of the tunnels. As you might expect, Dwarfs are also natural diggers and miners, with many Clans often lending their youths or "Beardlings" into the mines as miners or military warriors as a trial or passage to adulthood. [4f] It is also customary, and in most cases mandatory, for all male Dwarfs to have a beard of some kind. Most Dwarf youths begin to grow their beards at a relatively early age and will continue to grow for the rest of their lives. These beards are an integral part of Dwarf patriarchal society, for it often dictates a Dwarfs personal age, wealth, or experience. The longer the beard, the more respect he gains from his peers and those of society. [4g] Rather than cultivating beards, female Dwarfs braid their hairs in much the same way as a sign of status and age. [4f] The Dwarfs are also known widely as a race of alcoholic drinkers. [4g] Known famously for brewing some of the finest beers and ale in the known world, these Dwarfs would like nothing more than to sit down, have fun with their companions, singing songs and drinking beer until the rise of the morning sun. As such, the Dwarfen people have naturally strong livers, allowing them to drink vast quantities of alcohol without much repercussions. Indeed, Dwarf ale is actually nourishing to a Dwarf; a Dwarf is able to survive off of it alone for weeks and not suffer malnourishment for it. [1l] Dwarf female (left) and male (right) Another characteristic of the Dwarfs is their odd resistance to magic. [1d] Dwarfs are not able to feel or control the Winds of Magic like the other races within the Warhammer World. In fact, the Dwarfen race has grown such immunity to magic that they have become highly immune to all forms of common mutation, a severe and common side-effect that is often associated to those races that are affiliated with magic. Some have speculated that the Old Ones created the Dwarfs in an attempt to create a race that can resist the touch of Chaos and the uncontrollable magic it brings forth, but the results had made the Dwarfs noticeably shorter than other sentient races. As such, the only way a Dwarf will be able to use magic in any form is the use of Runes and the proper teachings of a Runesmith . Stages of Life [ ] " The test of a shield is in the way it withstands battle. The test of an ale is in how it ages in the barrel. The test of an arch is in how long it stands up. The test of an individual is in how long he lives. " —Dwarf proverb [4c] Dwarfs age more slowly than Men do, although the difference is not as great as one would conclude base upon the differing lifespan. For example, Humans become full-grown at around 16 years of age, while the Dwarfs do so between their 18th and 20th year. "Nauvsdeg", or "the Day of Naming", is regarded as the first day of a Dwarf's life. On this day, the newborn's parents, accompanied by their clan elders and as many generations of direct ancestors as are still living, would present the infant at the temples of Grungni and Valaya, to receive the blessings of the Ancestor Gods. First, the male relatives take the baby to the Temple of Grungni, where the birth is recorded in the hold's annals of history. The baby is then handed over to the female relatives, who go in joyful procession to the temple of Valaya. There, the baby is passed through the smoke of Valaya's hearth and given the first spoonful of stone soup, a ritual of welcome to the new clan member. [4d] Although they may marry earlier -- especially in noble families -- the humans in the Old World are generally considered adults when they reach the age of 16. Dwarfs are not considered adults until they are about 30 years of age. Their childhood is usually spent learning the clan's craft, traditions, and place in Dwarf society. In addition, all young Dwarfs of all clans and both sexes are required to learn mining fundamentals and spend at least two years in the mines belonging to their hold. While working in the mines, some of these "Garazi" or "Knublstubi" ("Young Ones" in the Khazalid language) may learn other skills such as metalworking and smithing. [4d] One of the most important events in a Dwarf's life is an entry into adulthood. It is marked by the rite of "Kumenouht", where the young Dwarf is formally presented to the clan. Those clans whose members live in scattered settlements would usually wait until they got together on "Zagazdeg", or the "The Day of Remembrance", to observe this rite of adulthood. A Dwarf reaching adulthood makes an offering to the clan's ancestors and the Ancestor Gods. This is normally shown with an apprentice craft he created to demonstrate the youngster's skill in the clan's craft. So, for example, a young Dwarf from a brewing clan offers a barrel of dark ale, while a Dwarf from a jewelsmith clan offers up a piece of jewellry or cut gemstones. The clan elders present the newly adult Dwarf with his first set of tools and the insignia of the clan's craft guild. At this stage, the Dwarf is considered a "Gnutrommi", or a "Young Clansman". [4d] As young clansmen, Dwarfs begin to establish their reputation within the clan. Most males become an apprentice to one of the senior clansmen, and would immediately begin the second stage of their tutoring in the craft, skills and lore of the Guild. Dwarf females or maidens turn their thoughts to marriage at this time, and with the advice of their clan elders, the Dwarf maiden's main duty is to help form stronger ties with other potential clans. Under all but the most extreme circumstances, a Dwarf maiden must always marry outside of her clan, but never outside the proximity of the Dwarf Hold itself. The Princesses of a Royal Clan is typically the only ones who would be married into the royal clans of allied holds, although they generally have more freedom of choice in marriage than their human counterparts. It is deemed acceptable for a Princess to marry beneath her social station, provided the prospective husband is of impeccable character and wealthy enough to keep her in suitable style. [4d] When a Dwarf reaches his 70th year, they become was is known as "Altrommi", or "Full Beards". Once they reach this age, they are considered senior members of the Clan and is allowed the benefit of an apprenticeship. The clan elders are usually the ones who resolve any disputes which may arise if two or more Full Beards want to take on the same apprentice, or if any Young Clansman is not chosen. A few Full Beards have been known to simply choose to perfect the mastery of their clan's craft, rather than taking an apprentice at this time. This is usually the time when most Dwarfs would begin to marry themselves to a possible spouse and sire children of their own. [4d] In their 120th year, those Dwarfs that have lived this long earn the privileged status of a "Langktrommi", or "Long Beard". Thought not yet regarded as a clan elder, Long Beards are respected for their wisdom, skill and knowledge of clan traditions and crafts. Their reputation will have spread beyond the clan, and they may begin to receive commissions from outside clans as well. Some Long Beards continue to accept apprentices, but this is the time at which a Dwarf is generally expected to pursue mastery of their craft without the burden of an apprentice. The most spectacular examples of Dwarf craftsmanship comes from the Long Beards. A few Long Beards marry at this age, however, the vast majority have decided to dedicate their lives to their crafts. [4d] When they reach 150 years old, a Dwarf becomes a "Throngrink", or "Elder of his Clan". All Elders become part of the Elder Council by virtue of age, wisdom and length of one's beard, or hair in the case of Dwarf Women. The Council considers any matter that directly impacts the clan and its interest. In some clans, the Council is empowered to decide the actions for the clan; in others - particularly in the Warrior clans - the Council may do more than just recommend a course of action. Once they reached this age, Dwarfs remain clan elders for the rest of their lives. [4d] By this point in their life, a Dwarf usually lives for around 200 years. Dwarfs exceeding 200 years of age are given the extremely privileged title of "Gormtrommi", which translates to "Great Beards". Though few in number, the Great Beards are held in the highest esteem within both their clan and society. Their knowledge and experience are especially valuable to the clan and craft guilds during difficult times. Some remain on the clan's Elder Council, while others rededicate themselves to their crafts. Loremasters and master runesmiths are almost always Great Beards. [4d] Those very rare Dwarfs who exceed 400 years of age earn themselves the legendary status of "Karugrombthi", which translates to simply as "Living Ancestors". These are amongst the greatest of the Dwarfen people, for they are venerated as the blessed of the Ancestor Gods and the symbols of their Clan's good fortune. While Humans tend to become frailer with advancing age, the vigour of a Living Ancestor remains undiminished. As such, it is said by this point, the only thing that could threaten a Living Ancestor's life is an injury or fatal disease. [4d] It is sometimes said that Living Ancestors are too stubborn to die; among Dwarfs, it is more respectful to say that they have more important things to do than to die. Driven by the thirst for knowledge or the desire to accomplish a certain task, these ancient Dwarfs seem never to age. The great runesmith Kragg the Grim, for example, reached his 1620th year in 2512 IC. [4d] Death and Burial [ ] An ancient sketch of a dead Dwarf being carried to his tomb by his clansmen. Dwarfs live to a very impressive age. In fact, it is said that as long as a dwarf has some sort of purpose in life, they will not die of natural causes. Nevertheless, all Dwarfs are mortal. [9a] Dwarfs soon to die of old age can sense their stamina and strength fading, and know that their time is fast approaching. [4d] At this time, one of the priests of Gazul , who are responsible for performing the special rites before death, are summoned. The dying Dwarf gives the priest the possessions that will be accompanied to his tomb before the heirs of the dying Dwarf assemble to witness the dying Dwarf's bequest - like the reading of a will among humans, except that it takes place before death. Once this task is completed, the  Dwarf spends the remainder of the time with friends and family. [4d] According to ancient lore, the earth gave birth to the Dwarfen race. In death, their bodies are returned to her embrace while their spirit journeys to the Halls of Ancestors for all time. When death has come, the priest returns to take the body to the Temple of Gazul, where it lies in state for four days. There, the priest invokes the protection of Gazul over the body to ensure his safe arrival to the halls of the Ancestors. [4d] Similar to the rites used by the Priests of Morr , these rituals also serves a dual purpose in protecting the body from being used in necromantic purposes. At the end of the four days, the clan's burial vault is opened and the body is entombed. Once done, the priest of Gazul re-affixes the sealing rune to the vault to prevent any desecration until the next burial. [4d] Dwarfs that die in battle are given the same rites by an accompanying priest as those who do not, but are not taken to the burial vault as their kin in the holds are. Instead, they are buried honourably on the spot, with only the bodies of Kings, Runesmiths or Elders being returned home for burial. [4d] Foreign Dwarfs [ ] " You haven't lived until you have seen an Imperial Dwarf and one from the mountains arguing about some subject or other. I had absolutely no idea what they were calling one another, not understanding Dwarfish you understand, but you can tell by the furrowed brows and colour in their faces that their words were not fit for polite company. " —Sergeant Johann Paul Pfeffer, former soldier returning from the Azgaraz Trading Post [1j] Though the Dwarfs may consider themselves a single, unified people, there are nonetheless many different types of Dwarfs living within the known world, just as there might be different types of Humans, Elves and Greenskins abound within the wider world. Norse Dwarfs - Norse Dwarfs are a very outlandish group that once held a large portion of Norsca as their mountain realm. Their main kingdom, known as Kraka Drak, is located just West of Norsca. [Needs Sources] Grey Dwarfs - Grey Dwarfs is a term used to refer to those Dwarf colonists who have lost their former homes within the Worlds Edge Mountains and have now made a new life within the less hostile Grey Mountains . [Needs Sources] Expatriate Dwarfs - Referred to as "Manling Dwarfs" (among other things) by the Dwarfs of the Karaz Ankor , Expatriate Dwarfs get little respect from their mountain-dwelling brethren. Some expatriates are outcasts or refugees, while others have freely chosen to live among Humans. Because they have been largely integrated into Human society, expatriates have modified -- or in some cases abandoned -- a number of Dwarf traditions. In the absence of noble clans, Expatriate Dwarf communities are led by a Council of Elders , whose members come from the oldest and wisest members of all resident clans. Council decisions are based on the consensus of the majority of elders , which is sometimes hard to achieve. The council also selects representatives for the community's dealings with the local Human noble , town council, or other ruling authority. In smaller towns and villages, Expatriate Dwarfs are considered part of the community, especially in the Empire where they are known as Imperial Dwarfs . [4i] [16a] [Note 1] They generally follow the same laws, customs, and traditions as their Human neighbors. The other clan members of these Dwarfs will often be scattered throughout the neighboring villages and small towns, and all will come together at some pre-arranged site every 33 Brauzeit to celebrate one of the Ancestor God Grungni 's holy days, exchange news and gossip, and pay respect to their clan elders. [4i] While the relationships of the Dwarfs with these three of their kindreds are usually peaceful, there is one breed of Dwarf that every citizen of the Karaz Ankor despises: Chaos Dwarf - Chaos Dwarfs, called by the Dwarfs of the Karaz Ankor the Dawi-Zharr or "Fire Dwarfs," are the descendants of those Dwarfs that wandered east and turned from the Ancestor Gods to the worship of the minor Chaos God of Hashut when the tide of Chaos advanced. These Dwarfs bear minor physical mutations as a result of their embrace of the energies of Chaos, such as tusks and, in rare cases, horns and cloven hooves. [Needs Sources] Government [ ] " When I were but a lad, my father, the King, taught me three things: Never accept a gift from an Elf, never trust gold that glistens in the darkness, never forget a grudge. On his deathbed I swore to uphold those values to me own dying day, and Grungni willing, I will. " —King Alrik Ranulfsson of Karak Hirn. [8b] A Dwarf king ruling over his karak and his people. The entire Dwarfen people are all ruled by a spiritual and political leader known as a " high king ," and below him are a class of lesser Dwarf kings who each rule a stronghold or karak ( Khazalid for "mountain stronghold"). In theory, the high king of the Karaz Ankor has absolute legal authority over all of his people and all the Mountain Kingdoms, for he is said to be the direct descendant of an Ancestor God and as such may issue edicts or demands if he so chooses. [1f] In reality, however, the High King actually has to consult and cooperate between each of his fellow Kings, and as of tradition and mutual respect, each Dwarf King must follow and answer the edicts imposed by his High King. The current high king of the Dwarfs is Thorgrim Grudgebearer . [1i] Each lesser Dwarf king has complete legal authority to rule within his own karak and the surrounding territories he occupies. He may pass laws and give edicts to his subjects, but as of tradition, he would usually have a Council of Elders comprised of the oldest, wisest and most respected Dwarf Elders to consult on issues and ask for advice. As is the monarch's duty, a Dwarf king must always put his people and his kingdom's well-being above all others. These duties may range from as simple as hearing the grievances between fellow individuals or clans, to as large as leading a Dwarf throng to face the enemy in combat. [Needs Sources] The position of a Dwarf king and that of the high king is hereditary, with only those of the original royal bloodline having any legitimacy to control and claim a karak. As such, a Dwarf king is also the head of the hold 's Royal Clan, which are basically extended families who can trace their lineage to the very first Dwarf who had claimed, built, and ruled the karak they are currently living in. [1f] Priding themselves on their loyalty between one another, only a handful of Dwarfs have ever tried to usurp the throne of a Dwarf king in its history, making a large-scale civil war between various karaks near non-existent. Only if a royal line is extinguished or disgraced will the throne be legitimately open to a new claimant of a different clan. In such an event, there are several possibilities and outcomes. Either a high-ranking individual such as a thane or prince of another hold's Royal Clan will be found worthy of succession, or a highly prestigious [[Dwarf Clan]|clan]] from within the hold can take up the mantle of the crown as the new Royal Clan. [1f] Below the hold's king is a class of nobles with varying degrees of titles and status, usually taking the title of "thanes." These high-ranking Dwarfs are amongst the oldest, wealthiest, and most skilled individuals within their kingdom, and each is often the leaders of a single Dwarf clan. These Thanes owe fealty to their Dwarf King and are allowed to hold an important office within the ruling body, but such a position is not inherently hereditary but rather given to those of great skill and merit. [1i] Council of Elders [ ] A Dwarf Elder , also called a Throngrink or "Elder of the Clan" is a Dwarf who has reached the age of 150 years. All Dwarf Elders become part of their clan 's Council of Elders by virtue of age, wisdom and the length of one's beard or hair in the case of Dwarf Womenfolk . [4d] The Council of Elders considers any matter that directly impacts the clan and its interests. In some Dwarf clans, the Council of Elders is empowered to decide the actions for the clan; in others -- particularly in the Warriors Guild clans -- the Council of Elders may do more than just recommend a course of action. Once they reach the age of 150 years, Dwarfs remain clan elders for the rest of their lives. [4d] A Dwarf king 's edicts are rarely challenged, but he is never a tyrannical ruler. To temper his ambitions and guide his rule, a Council of Elders meets with him when important decisions must be made. The council comprises the wisest, oldest, and richest Longbeards of the hold 's various clans, as well as the high priests of the Ancestor Gods , the masters of the great guilds , and other respected personages such as the chief victualler and the king's treasurer. [17a] The queen (or in her absence the eldest matriarch of the hold) sits in on council meetings to soothe frayed tempers for it is believed that Dwarfs are less likely to argue in the presence of a lady. Should no decision be reached, the impasse is resolved by voting. The elders' voting power is proportional to their wealth, with the richest among them casting the most votes. Usually, the king can outvote all the elders combined due to the size of his hoard, but it is considered unwise for a king to go against the collective wisdom of his Council of Elders. [17a] Religion [ ] " I am a Dwarf!... My honour is my life and without it I am nothing...I shall become a Slayer...I shall seek redemption in the eyes of my ancestors... I shall become as death to my enemies... Until I face he that takes my life and my shame. " —Oath of the Slayer Cult of Grimnir. [7a] A Symbol representing Grungni, God of Smiths and Miners. Contrary to popular beliefs, Dwarfs do not worship a certain religion or holy deity, but rather has a belief centred around the veneration and reverence of their ancient ancestors. They believe that the spirits of their ancestors are constantly watching over them, guiding their actions in order to fulfil a grander purpose for the benefit of all Dwarf kind. [6a] Dwarf society is often built around these principles, where the oldest amongst their group are often held in higher esteem and respect within the community. Should a very old and highly respected Dwarf die, the community would carve out monumental tombs in order to venerate their deceased ancestors, with the oldest of relics and treasures being both the most highly valued and as a symbol of the ancient power the Dwarfs once wielded. [6a] It is said in the oldest of Dwarf folklore that there once existed a pantheon of powerful deities who led the Dwarf people into their new-found homes within the Worlds Edge Mountains. Having many names with the Khazalid language, this pantheons is well-known by many outsiders simply as the Ancestor Gods . According to the Dwarfs, these deities were amongst the first of the Dwarfen race, carved by time from the rocks of the mountains, and birthed by the stone itself. [6a] Rather than be worshipped in holy reverence like the Gods of the Old World , the Dwarfs consider these ancient deities as living ancestors. In fact, it is said that the High King is the direct descendant of Grungni and Valaya , two of the most important of all the Ancestor Gods. Over the years, these Ancestors eventually gathered a following of like-minded individuals, resulting in the creation of semi-religious Cults, the most prominent of which is the Slayer Cult of Grimnir . [6a] Major Ancestor Gods [ ] Although each Ancestor God is traditionally revered in equal measure, it is common knowledge that the Dwarfs venerate three Ancestor Gods far more than any other. These includes: Grungni - God of Smiths and Miners, and the husband of Valaya. [6b] Valaya - Goddess of Hearth, Healing, and Protection. [6b] Grimnir - God of War and the brother of Grungni. [6b] Lesser Ancestor Gods [ ] Though less well-known, these Gods are nonetheless still revered as amongst the greatest Ancestors of their race: Gazul - Lord of the Underearth and protector of the Dwarf dead. Smednir - Shaper of Ore, and the son of Grungni. Thungni - God of Runesmiths, and the younger brother of Smednir. Morgrim - God of Engineers, and the son of Grimnir. Language [ ] " Let no warrior mine refuse, To march out and reclaim his dues. For now he's one of mine to pay, Under the Hills and far away. Under the Hills and o'er the moor, To Azul, Gunbad, and bright Ungor, The king commands and we'll obey, Under the Hills and far away. I shall keep more happy tracks, With shining armor and gleaming axe, That cut and cleave both night and day, Under the Hills and far away. Under the Hills and o'er the moor, To Azul, Gunbad and bright Ungor, The king commands and we'll obey, Under the Hills and far away. Courage, lads, 'tis ones to a tun, But we'll stay and fight until it's done. All warriors bold on every day, Under the Hills and far away. Under the Hills and o'er the moor, To Azul, Gunbad and bright Ungor, The king commands and we'll obey. Under the Hills and far away. " —Well-known Dwarf song The Dwarf language is called Khazalid . It is an ancient language that has remained unchanged over many thousands of years both in its spoken and written runic form. Khazalid is kept a secret language and is rarely spoken in the company of other intelligent races, except for their feared and infamous battle cries (in fact, only scholars of the Empire and certain Elves from the past know any inkling of the Dwarfen language due to their current and past alliances). [2d] Khazalid has absorbed only a few words from Elven and Human languages, very few of which are obviously of Elven or Human origin. By contrast, there are many loan words from Khazalid in the tongues of Men , which suggests that Dwarfs must have taught some fundamental words to their taller allies. This is most obviously the case with words to do with traditional Dwarfen craft skills of smithing and masonry, skills which Dwarfs taught to Men many centuries ago. [2d] Khazalid well reflects the nature and society of the Dwarfs. There are a relatively large amount of words for things such as different kinds of rock, underground tunnels and precious metals. It is said there are over a hundred words for "gold" in Khazalid, each subtly different and describing its lustre, colour, purity and hardness. On the other hand, there are few words for abstract concepts. Words for physical things are also used for concepts which the Dwarfs perceive as related. An example is the Khazalid word for mountain, which is also used to denote concepts such as unyielding, enduring and permanence. [2d] The sound of Khazalid is guttural. Dwarfs have deep, resonant voices and a tendency to speak more loudly than is strictly necessary. Khazalid vowel sounds, in particular, are uncompromisingly precise and heavily accented. Consonants are often spat aggressively or gargled at the back of the throat. Contrary to Men, whose dialect differs widely depending on geographic location, the Dwarfs remain fairly consistent in dialect across the Dwarfen realm, although there are exceptions. [2d] Dwarf Naming [ ] Dwarfs take great stock in names, each clan and hold keeping long and detailed lists documenting those who live therein. Although there are exceptions, Dwarf names typically follow one of two specific patterns. The first is based on the parental first name (usually the father's) by adding the letters "sson" or "sdottir" to the end of the parent's name. Famous examples include Morgrimsson, the son of former High King Morgrim Blackbeard , or Burloksson, the son of Burlok Damminsson , himself the son of Dammin. The second method is a title called a "by-name" describing an especially dominating feature, such as physical appearance, strength, martial ability, talent, skill, profession or demeanour. Examples of this would be Thorgrim "GrudgeBearer" or Helgar "Long-Plaits." [1i] It is not uncommon for Dwarfs, over their long lives, to acquire a string of several names. They will begin with a given name, such as Thorg or Balric. This is often followed by the clan they belong to and names that associate with their dominant physical or personality features, or a famed personal anecdote, such as perhaps "Shieldsplitter" or "Forkbeard." Finally, there can be titles or ranks offered by the Dwarf's clan, guild or professional duty, such as "thane," "master," or "Captain of the Deeps." Outside of formal occasions, most of these names and titles are often dropped for convenience, with the given name being the most commonly used. [1i] Society [ ] " Labouring hard with a shovel in the darkness, stoking a massive boiler and bathing in the heat. Life on board an Ironclad, eh? Just like being at home. " — 'One-eye' Morgim - Sea Engineer aboard the Legend of Grimnir . [5a] An interior of a Dwarf community. The most important principles of Dwarf society are often summarised by three things: age, wealth, and skill. [2b] The more of these a Dwarf has, the higher you are in Dwarf society. Dwarfs do not boast of their family achievements, they merely set the record straight and proclaim their ancestors' greatness by their own personal wealth and skills. Unlike humans, Dwarfs live naturally long lives, with some growing as old as several centuries to even a thousand years of age. [4b] When a Dwarf starts their lives off as young youths, they are often mockingly called by their elders as "Beardlings". As their name applies, these youths still have short beards which indicate their young age and will continue to be youths until they reach at least more than 70 years of age. Whilst they age, these youths would learn the basic skills of their Clans, such as mining or smithing. In addition, they would be required to participate for some time in active military duty. The oldest Dwarfs within a community are the "Longbeards" or "Greybeards". [1n] Dwarfs never cut or trim their beards, as the length of a beard indicates age, and thus wisdom. As such, these older Dwarfs are highly respected within their communities and their peers, and are often looked to for guidance and leadership. Only a Dwarf who has reached the age of a hundred, or has a beard that is touching the very floor will he be readily considered a Longbeard. [2b] Dwarfs also have an affinity for their peoples own past and tradition and would constantly seek to remember their forebears by repairing and maintaining their products. All Dwarfs know how to reforge an ancient blade and are constantly trying to incorporate ancient relics into their newer works. All of the most powerful of these weapons are forged by Gromril , the strongest, rarest, and most treasured metal known to their people. [2b] Dwarfs also enjoy hoarding their hard-earned treasures and gold within massive Vaults. When a Dwarf dies, his wealth goes to his family and so passes down the generations. This process ensures the memory of the dead will always continue, as well as to secure a Dwarf's supply of money for a more desperate time. Often, a Dwarf will measure his security by how far off the ground they are when they sit on their treasures. Such is the greed that Dwarfs have for their treasure hoards that the supplies within a stronghold itself are so huge that it attracts hordes upon hordes of Orcs and Goblins, who are all willing to risk their lives by the hundreds all for the chance to earn some plunder. [2b] Dwarfs have a rigid and unyielding sense of honour, which is centred around oaths or a promise. A promise does not die with an oath-maker, nor does treachery die with an oath-breaker. A Dwarf will be bound to an unfulfilled promise made by an ancestor, and will commit themselves to their fulfilment. [4c] Likewise, they will look to the descendants of oathbreakers for recompense. Serious breaches of faith against the Dwarfs are recorded in the Book of Grudges. This massive tome is kept in Karaz-a-Karak, the capital of the old Dwarf Empire, and constitutes something of a chronicle of Dwarf history. [2b] Dwarf Guilds [ ] Dwarfs are possessive, and to help guard the secrecy of their most skilled crafts, the Dwarfs have created Dwarf Guilds -- artisan clans that trace their ancestry to a single master of old. Thus, to be born into the Clan of Morgrim, better known as the Runesmiths Guild , is to be destined, in some fashion, to be involved in the arcane study of working metal and magic into mighty runes of power. [1f] All members of a guild follow the path of apprentice, journeyman and master, with a council of the guild's masters responsible for enforcing the strict rules. This keeps particular craft skills within a clan, although as their talents are in high demand, guild members tend to be thinly spread across many holds , maintaining an outpost of the guild in each separate realm of the Karaz Ankor . Each guild has all manner of secret handshakes and unusual rituals that allow them to identify other members that they have never met before. These guilds form a small, but authoritative and politically powerful faction in Dwarf society. [1f] Armourers Guilds - Armourers Guilds, often combined with the Weaponsmiths Guild, are amongst the larger craft guilds within Dwarf society. It is their duty to provide the hold with armour and weapons of all kinds, from light yet still protective leather armour to the heaviest plate armour forged from gromril . [4h] Artisan Guilds - Artisan Guilds are one of the smaller guilds that encompass a large diversity of professions, from pottery, carpentry, glass-blowing and tanning amongst other crafting specialties. [4h] Brewer Guilds - Brewer Guilds are one of the most famous craft guilds within Dwarfen society, for Dwarfs reserve a deep  respect for those that produce the ales, beers and meads within their taverns. [4h] Engineers Guild - There is only one Engineers Guild in Dwarf society, and it is their responsibility to moderate and watch over the designs for new machines and other advenaced technologies for the benefit of all Dwarfkind. [4h] Farmer Guilds - Farmer Guilds, often combined with Herder Guilds, are the smallest of the craft guilds, as trade with the Empire has provided all the foodstuffs the holds will ever need. Instead, those few farmer guilds that remain have dedicated themselves to the growing of grain for the brewers, for only the finest grain will be found suitable for the ales and other spirits of the Dwarfs. [4h] Herder Guilds - Herder Guilds, usually combined with the local Farmers Guild, are still a common sight amongst the holds , for it provides them with adequate meat, wool and grain during the long winter months. Cheese is of particular importance in a Dwarf's diet. [4h] Healers Guilds - The Healers Guilds are small craft guilds that dedicate themselves to the healing arts and provide the holds with highly-trained herbalists, physicians and surgeons amongst other similar, medically-oriented professions. [4h] Jewelsmiths Guilds - Jewelsmiths Guilds are among the largest and most competitive guilds within the holds , creating many fine works of art using the best raw materials for those willing to pay their exorbitant fees. [4h] Metalsmiths Guilds - Metalsmiths Guilds are just like Jewelsmiths Guilds, large and also highly competitive amongst the clans and holds . They produce all the tools and metalware used in Dwarf daily life. [4h] Miners Guilds - Miners Guilds form one of the core pillars of Dwarfen society, for mining is just as important a skill to a Dwarf as perhaps any other trait. As such, there will always be at least one Miners Guild within any settlement of Dwarfs. [4h] Runescribes Guilds - The Runescribe Guilds are the historians and scholars of their race; whose duty mainly revolves around the recording and keeping of ancient lore and history that remains important to their race. [4h] Runesmith Guilds - Runesmith Guilds are perhaps one of the smaller yet highly prestigious craft guilds within the holds , for it takes decades to hone a runesmith's craft in order to gain full membership of such a guild. Runesmiths are held responsible for the crafting, maintenance and keeping of powerful magical runic weapons, armour and relics. [4h] Stonemasons Guilds - Stonemasons Guilds, just like the Miners Guild, forms one of the core pillars of Dwarfen society. Since time immemorial, the skill of masonry has always been the hallmark of a Dwarf hold and its history. [4h] Warriors Guilds - Warriors Guilds are considered the largest of all the Guilds within the Holds, and are found perhaps in almost every single Dwarfen community. It is they that shall defend the hold or wage war when the King calls, and it is they that shall provide the best warriors to do such a task for the benefit of all dwarf-kind. [4h] Weaponsmiths Guilds - Weaponsmiths Guilds, usually combined with the Armoures Guild in many holds, are amongst the larger crafts guild within Dwarf society. It is their duty to provide the hold with weapons of all kind, from small daggers to powerful axes and hammers . [4h] Dwarf Clans [ ] Banners of several legendary Dwarf Clans. Dwarf clans are in essence extended families who can trace their ancestry back to a founding ancestor who may have settled a specific valley, built a stronghold or founded a mine. [4c] Each stronghold is home to several Dwarf clans. The social ranking of a Dwarf is based on the social ranking of his Clan. The lowest ranking are the disgraced Clans who are often outcasts from the holds. The next lowest are the Clans which have no home hold, and instead wander from hold to hold as traders, as well as work in the cities of the Empire. The middle-ranking class are the respectable clans who dwell within the holds. The top-ranking clans are the clans which engage in the most respected trades, such as gold working, weaponsmithing, runesmithing, and engineering. The ruling class is the royal clan, whose members are the nobility, one of whom is the king of the Hold. [1f] Dwarf clans are thus mostly made up of many families, all of which share a common homeland, bloodline or ancestry. Often times, these Dwarf clans aren't originally from the place they are currently living in, for they might have lost their homeland to an invading enemy force. Yet although their lands have been lost, each of these clans has never given up the hope of one day reclaiming their homeland and building it anew. The ancestors of these clan are highly honoured, and part of this honour involves singing their sagas and maintaining their tombs and relics. Each clan is lead by the clan head also known as a thane. Some clans have their own identity sporting personal banners, sigils, and warcry. [1f] Most Dwarfs practice a trade, but as war is common, each clan readily forms into one or more regiments, ready for battle. Thus, though they might be gem-cutters, stonemasons or miners, when enemies arise, they don heavy mail and take up weapons. It is customary for members of such regiments to display colours and symbols from their clan and/or stronghold — not a uniform, as such, but rather a reflection of the pride those individuals take in their common bond. [1f] After thousands of years of warfare, many clans have been wiped out or driven far from their homelands, their original holds lost or destroyed. In this way, surviving strongholds now house not just their founders, but also Dwarfs from many different clans. These displaced clans pledge fealty to a new king, swearing oaths to fight for their adopted stronghold. However, no matter where a clan re-settles, or how long they remain with a new hold, they maintain a strong sense of their unique identity and harbour hopes of one day reclaiming their ancestral homes. [1f] Notable Clans [ ] Clan Gunnisson - also known as the War's Son, this Dwarf Clan was once the royal blood-line of King Gunn, the first Lord of Mount Silverspear before its eventual collapse by the hands of Greenskin invaders. [1g] Stonebreakers Clan - famous for their masonry and miners, this prominent Clan currently is located within the confines of the industrial city of Zhufbar, where their great skills are in great demand. [1g] Bronzebeards Clan - formerly called the Stonebeards, this Clan was displaced by Orc marauders following the fall of Cragmere, and is now in the service of the Ironpick Clan . [1g] Clan Helhein - a former Dragonback Clan, this Clan once held the riches of the Ekrund Mines, but has since been forced out and currently lives within the confines of Karaz-a-Karak. [1g] Clan Ullek - an ancient Dwarf clan that can trace their lineage to Ullek Redaxe , a thane who held a prestigious position beneath the first High King, Snorri Whitebeard. [1g] Clan Barruk - famously known for carrying Goldshields into battle, this wealthy Clan has since been trying to find a new home for themselves. [1g] Clan Drakebeard - a Royal Clan within Karak Kadrin, this ancient and mighty Clan is lead by none other then Ungrim Ironfist, the Slayer King of Karak Kadrin. [1g] Clan Yinlinsson - an ancient Dwarf Clan who are famous throughout the mountain realms for their fine lagers of ale. [1g] Norgrimlings - a former mining Clan of Karak Eight Peaks, the Norgrimlings has since dedicated their life to eradicating Skaven wherever they find them. [1g] Cragbrow Clan - a distinct branch of the Engineers Guild known famously for their expertise in the creation and maintenance of massive warships and smoke-belching Ironclads. [1g] Foreign Relations [ ] " They are like a precious jewel, still encrusted in rock and soil. They have facets within facets, just waiting to be discovered. They are a people of contradiction, but at the same time of utter and coherent logic. They are not Men , and cannot be judged as Men. " — Felix Jaeger , poet and Dwarf-friend [10a] While extensive trade exists between the Dwarf holds and the Empire -- as well as Bretonnia , Tilea , and even Estalia -- travel within the Karaz Ankor and the other Dwarf kingdoms is not a simple matter. Thousands of years of hard experience have made most Dawi wary of outsiders entering their realms and, especially, the holds themselves. [23a] Travel in the mountains is dangerous, for the Dwarf kingdoms are lands under siege, even in the best of times. Trolls , Orcs , Goblins , bandits , and even illegal miners (whom the Dwarfs treat as thieves) make every journey a hazardous one. [23a] The Empire [ ] The Karaz Ankor 's most important foreign relations are with the Empire of Man . It is the crucial source for trade, both imports of food and revenue from the export of Dwarf craft goods. The Empire is also a key source for mercenaries , whose presence fills out the ranks of the Dwarf holds' armies, especially the cavalry so important to battles on the surface. And, in times of great crisis, High King Thorgrim Grudgebearer knows from bitter experience in Kislev that the Karaz Ankor's chances of survival are much better when the Empire's armies and wizards take the field. [23b] To make sure, then, that relations with the Imperial Court stay strong, the Karaz Ankor maintains an embassy in Altdorf , led by the high king's kinsman, Mordin Harginsson . Young and brash for such an important post, Harginsson claims precedence over the ambassadors from Karak Norn and Karak Azgaraz , much to their annoyance. He is also patronising toward the Imperial Dwarfs of Altdorf, reflecting the prejudice many of the Karaz Ankor feel toward Dwarfs who have chosen to live among Men . Harginsson's abrasive ways have led to quiet complaints both to Duchess Ullana Veltan , High Chamberlain of the Seal, and to Karaz-a-Karak , but it remains to be seen if High King Thorgrim will replace him. [23b] Within the Empire, the Karaz Ankor is most concerned with affairs in the Electoral Provinces bordering it, so it has sent legates to the courts of Averland , Ostland , and Ostermark , though the post in Sylvania remains empty after the disappearance of the last legate. While representing the Karaz Ankor's interests and those of the local Imperial Dwarfs when asked, these diplomats are careful not to step on the beard of the Dwarf ambassador in Altdorf, nor to upset the Imperial Court in their dealings with provincial rulers. [23b] None of the other Manling lands approach the importance of the Empire to Karaz Ankor, save for two: Kislev and the Border Princes . [23b] Kislev [ ] With the Great War Against Chaos always in the back of his mind, High King Thorgrim Grudgebearer has not only sent an ambassador to Kislev City , but also a guard of 100 veteran Dwarf warriors to bolster its defences. He is also considering a gift of artillery to guard its walls. [23b] Border Princes [ ] The chaos and constant internecine warfare of the Border Princes raises risks for the southern holds of the Karaz Ankor , but High King Thorgrim leaves affairs there to King Zamnil Grundisson of Barak Varr , whose commercial contacts along the Black Gulf provide excellent sources of information. [23b] Relations with the other Manling lands are left to the Dwarf holds nearest them, mostly because Thorgrim has enough to deal with as well as to keep the western holds from feeling insulted by the Karaz Ankor's meddling. [23b] Marienburg [ ] House Fooger has the contract to represent the Dwarf empire's interests in the independent commercial city-state of Marienburg . Rumours persist that, in spite of the disdain the Karaz Ankor may feel toward flatlander Dawi , the high king is not too proud to take the occasional -- and confidential -- loan from Arkat Fooger to keep his armies in the field. [23b] Kingdoms of Ulthuan [ ] Though no direct relations exist between the High Elves of the island-continent of Ulthuan and Karaz-a-Karak , when contact or negotiations seem prudent, these matters are handled behind closed doors between the ambassador of the Karaz Ankor and Daendra Stillwate . Stillwater, it is rumoured, finds Ambassador Harginsson's visits about as welcome as a fly in her wine . [23b] Tilea [ ] " Don't think that'll be a problem, Zharrinn. They're like fleas in a Tilean alehouse. " — Bardin Goreksson , to the Estalian wizard Sienna Fuegonasus . [18] A map of the western Dwarf holds . [4l] The Dwarfs have been trading with the Tileans since immediately after the end of the War of the Beard , particularly with the city-states of Trantio and later Pavona . Expatriate Dwarfs have settled not only in major Tilean cities but also in smaller settlements. However, the city where both peoples most frequently mix is Tobaro , where even Humans worship the Dwarfen deity Il Grugnio , known in Khazalid as Grungni , god of mines and artisans. [19a] [20a] Dwarfs flatly refuse to accept Tilean currency in their own lands since each city-state mints its own coin, making it obsolete. Instead, Tilean merchants use Imperial currency when dealing with the Dwarfs. [21a] Over the years, many Dwarfs have also settled in the towns and cities of Tilea, such as Campogrotta and Toscania . Here, they do not build holds ; instead, fortified guild houses can be found, surrounded by a Dwarf quarter where all the Dwarfs reside. Frequently, these houses will have vast cellars and catacombs, so a small building above ground may house a considerable clan beneath the surface. Even among such outgoing Dwarfs, old habits die hard. [8d] The services of these Dwarfs are highly prized as engineers, stone masons, and mining overseers, especially in cities like Trantio . Many of these Dwarfs are considered renegades by the Dwarf Engineers Guild , having been expelled at a young age for outlandish experiments or for voicing opinions on matters that did not concern them. [19a] [8d] Others are merely descendants of refugees from the captured holds in The Vaults , drawn to Human lands by the promise of gold or unable to face the shame of asking another Dwarf hold for sanctuary. These Dwarfs are even more embittered than their kin in the mountains, begrudging the day they were dispossessed and yearning for a chance to reclaim their ancestral lands. [19a] [8d] The Engineers Guild of Luccini , as fractious as it can be, has recently launched an expedition to explore the legendary ruins of Thantis Tor on a Dwarf Nautilus especially designed by the guild's engineer Dunn and his colleagues. [22a] Economy [ ] " Manling coins are like their words: never trust them. Use your weighing scales and keep your axe handy! " —Dwarf saying. The industry of the Dwarfs is unmatched. A Dwarf hold is already a self-sufficient economy. Weapons, armour, tools, and machines are all produced within their forges and workshops. Specialist goods are traded between Karaks along overland routes or via the Underway. Caravans are protected below ground by stalwart Ironbreakers and overland by bands of dwarf rangers. Adept at surviving above ground, rangers are tasked with keeping mountainside settlements and trade ways safe from the depredation of raiders. [2c] Goods that the Dwarfs cannot produce themselves are often traded with neighbouring races, the most prominent are the Humans within the Empire. When these Humans began colonising and cultivating the lowlands during the founding of the Empire, it became clear that they were far superior farmers and herders then the Dwarfs would ever care to admit. Nonetheless, the Dwarfs were far superior in the crafting of goods such as weapons, armour and tools. This eventually led to mass trade between the two races, freeing up the Dwarfen Clans to look to other more distinguishable pursuits such as mining and metalworking. [4g] Most Dwarfs regard trading goods for profit as a demeaning profession. As such, it is a common misconception that a dwarf trader usually belongs to clans without a hold that already suffers from social stigma. Bereft of their ancestral hoards, trading is the only way these unfortunate individuals can survive. Such statements are often not always true, for there are still plenty of Dwarf clans that still garner great within society and have a jealously large treasure trove of gold earned by the humble profession of trading goods. A treasure trove of Dwarf Gold. Many outsiders have often thought that provisioning such a large Karak with ample supply of food and crop may seem problematic at first glance, but the Dwarfs anything if not resourceful. The highlands that surround most Dwarf holds are usually barren; unfit for both arable farming and pasture. However, the typical dwarf can subsist off little food and is content with a plain, unfussy diet. A few families of Dwarf Herders maintain flocks of goats amongst the peaks for milk and meat while Dwarf rangers would hunt down wild mountain animals for fur and flesh. Those few Dwarf Farmers that occupy these slopes have been known to grow stunted crops of barley and wheat on steep fields within a Karaks' walls. The wheat flour is mixed with gravel and baked into rock hard, tasteless, but sustaining, stone bread, while the barley itself is expectedly used to brew strong beer that is incredibly nourishing for Dwarfs but near-lethal to anyone else. A curious example of dwarf resourcefulness is their use of the body parts of one of their most fearsome ancestral enemies, the Troll. When a troll’s corpse is dragged into their hold by a band of courageous hunters, nothing goes to waste. The innards form the main ingredients of ‘kuri’, a traditional dish spiced with wild berries, washed down with ‘troll brew’, an intoxicating beverage with supposedly regenerative properties, traditionally imbibed from tankards fashioned from troll skulls. Tanned troll hide is used to make tough boots, coats, and cloaks, and even the creature’s fat acid is utilised by engravers to etch metal. Should a Dwarf Hold have a need for a greater sum of food products, the Clans have been known to barter their skills and services to the Human kingdoms that often occupy the fertile lowlands outside of their mountain holds. Metalwork and other crafts are traded to the Empire in exchange for venison, beef, and other foodstuffs that a hold cannot produce itself. The Dwarf-made goods fetch a high price among men because of their excellent quality and durability, but the Dwarfs retain their finest crafts as heirlooms to expand their treasure hoards. Although many karaks' contain immense wealth, most if not all Dwarfs are extremely tight-fisted about their wealth and would rather count their unnecessary large sum of gold then to spend it. This mental mindset had often made the Dwarf economy very wealthy, yet slow and mostly stagnate. Dwarf Holds [ ] The empire of the Dwarfs, the Karaz Ankor , stretched out from all around the great mountain ranges in the Old World , most notably the Worlds Edge Mountains . Also, due to Dwarf society revolving around mining and smithing, most of the major holds and cities all lie within the mountains, protected by massive citadels, and so only the strongest of armies can ever hope to breach such a powerful and well-defended fortress. Notable Dwarf Holds [ ] Barak Varr Karak Angazhar Karak Azgaraz Karak Bhufdar Karak Eksfilaz Karak Gantuk Karak Grom Karak Hirn Karak Izor Karak Kadrin Karak Kaferkammaz Karak Norn Karak Ziflin Karaz-a-Karak Zhufbar Karak Azul Lost Dwarf Holds [ ] Ekrund Karak Azgal (formerly Karak Izril) Karak Azorn Karak Drazh Karak Dum Karak Eight Peaks (partially reconquered) Karak Khazarak Karak Ungor Karak Varn Karak Vlag Karag Garaz Kazad Klad Khaz Bryn Kraka Drak (current status unkown) Mount Gunbad Mount Silverspear Silver Pinnacle Forces of the Dwarf Holds [ ] " We fight to protect our kinfolk, we fight to defend our clans, but more importantly we fight to uphold our honour. Never forget the torment we have suffered and for each and every wrong our enemies heaped upon our ancestors, they shall repay the debt in blood. For we are sons of Grungni; alone we are rocks, united we stand with the strength of a mountain. " —Dwarf King Alrik at the defence of Karak Hirn. [8a] A Dwarf army on the war-march. At the summons of their high king , the Dwarfs march from their mountain strongholds in great "throngs" of doughty steel-clad infantry, supported by powerful war machines of indescribable firepower. At the fore, mighty heroes bearing matchless runic weapons and armour stand ready to deliver the deathblow that shall avenge the indignities that have befallen their race. Forged by centuries of constant warfare, the Dwarfs have become a race of hardened warriors who remember every affront slighted against them. [1o] Such is the constant fierce wars that these brave warriors have fought over the centuries, that each Mountain Kingdom is nothing more than a heavily militarised fortress-city, teeming with the uncountable armies of battle-hardened veterans of a hundred battles. [1c] However, contrary to popular beliefs, the Dwarfs don't necessarily have a standing full-time professional military, but instead, rely on their Clans to provide soldiers for them. [1l] In times of war, members of a Dwarf Clan will form their own militia regiments of Warriors, Quarrelers, and Thunderers under the leadership of a Thane. Once formed up, they would rally alongside the leaders of a military expedition or campaign and form into an army or Throng . [1b] Each Dwarf has already the physique of a natural warrior, with body and arms as thick as tree trunks, mental fortitude as stubborn as a rock, and overlapping armour of unbreakable Dwarf steel that covers the Dwarf from head to toe. [1l] A Dwarf warrior excels greatly at close-quarters combat and is an expert tunnel fighters, for in the fray is where their armour and weapons are used to great effect. As per the superior craftsmanship of the Dwarfs, each warrior wields some of the finest weapons and armour the world has ever known, as unbreakable as the mountains themselves, and as bone-crushing as the blow of an avalanche. The Dwarfs are also the leading experts in the most advanced technology ever possessed by any mortal race of today. [1c] Being the first to discover the potential of steam-engines and gunpowder, [2a] the Dwarfen race is a race of Engineers as well as Warriors, unsurpassed in all avenues of science and technology and hindered only by the highly strict traditions imposed by their elders and their society. Under the watchful guidance of the Dwarfs, the Empire is also rapidly catching up with their advancements, and may soon replace them as a technological superpower. What the Dwarfs make up for with strength, craftsmanship and durability, they lack greatly in speed, magic and numbers. Dwarfs lack all forms of cavalry, and instead rely heavily on aerial support in the means of Gyrocopters and Gyrobombers for quick and reliable attacks and reconnaissance. [1d] Dwarfs are also totally immune to the touch of magic and thus have no magic-wielders. [1d] However, they compensate this fault by using Runesmiths , a Dwarf who has the ability to use Runes that can manipulate the flow of magic for their own uses. But probably the largest weakness that befouls all Dwarf army is their insufficient numbers. A large army in Dwarf standards are only in the few hundreds strong, and this great lack of man-power has always hindered the Dwarfs greatly, making sure that every Dwarf lost in combat is a severe blow to both the battle and the survival of their race. On the battlefield, Dwarfen armies excel greatly as stubborn immobile walls of powerful infantry supported by massive batteries of lethal war-machines. [2a] When fighting on the defensive, the Dwarfs would position themselves at the most narrow points within a battlefield, where they would form a shield-wall of heavily armoured infantry at the front, [1h] with supporting regiments of siege equipment and rifleman at the back or at an elevated position. The tactics being employed is simple attrition, where the Dwarfs would stand defiantly against their enemies and absorb as much of their punishment like water on rock. After several hours, their enemies would grow tired, broken and would retreat the battlefield. Solid and dependable, the Dwarfs are experts in wars of attrition and underground warfare. [1c] [1d] When on the rare occasions the Dwarfs take the fight to the enemy, their armies would fight in a tight formation, advancing against the enemy slowly and methodologically in almost grim silence. When showered by enemy bolts, the Dwarfs would raise their shield and adsorb the incoming missiles whilst still keep a steady and foreboding pace. As the Dwarfs own missiles and artillery rain down fire upon the enemy, the Dwarfs would then engage them headlong in close combat. [Need Sources] Infantry [ ] Dwarf Warriors - Warriors will form the backbone of every Dwarf clan and every throng in every engagement. These uncompromising warriors hail from one of the many clans within a Hold, which consist mostly of youths barely a hundred years of age. When in combat, these warriors will form within a regiment of the same Clan and are often put at the very front of the fighting. Determined and arrogant in equal measure, Dwarf warriors make the most steadfast of fighters in the Old World. [1l] Longbeards - A Dwarf Longbeard is the oldest, most experienced warrior within a Dwarf Throng, a fact evidenced by the length of their beards. These ensure that they receive the proper respect from other Dwarfs, who have been taught quite rightly to always respect their elders. Longbeards have fought in more wars, beaten more enemies, and endured greater hardships than any young Dwarf could possibly imagine. They constantly grumble about how today's Goblins are far smaller and weaker than they used to be, and how nothing is as well made as it was in their day. No young Dwarf would dare argue with them, for they indeed have the experience and the beard to prove it. In battle, Longbeards are able to demonstrate their time-won skills, showing disdain for even the smallest shifts in fortune that would throw less experienced warriors into confusion. Forming into their own regiments, these are considered the veterans within a Dwarf army. [1n] Hammerers - Hammerers are forged in battle and selected for their bold and courageous nature. Renowned for their elite fighting skills and steadfast loyalty, Hammerers are the preferred bodyguards for many Thanes and Lords. As their name suggests, these warriors are equipped with massive Warhammer that is imbued with Runes, making their swings and attacks all the more powerful. Dwarf Miners - When a Dwarf hold goes to war, many mining clans will send their warriors to battle. As a gesture of pride in their profession, they will tend to carry picks rather than axes, but such is their skill with them that this is no disadvantage. There are many benefits to having such troops in an army, notably, they can use their skills to tunnel beneath the enemy and gain the advantage of surprise. Equipped with deadly explosives, these Dwarfs can be devastating when fighting a formation of enemy troops. Ironbreakers - In a labyrinth of tunnels the Ironbreakers stand guard. The protectors of all that is sacred, the Ironbreakers battle tirelessly to prevent the desecration of their homes. These mighty warriors are unparalleled in their fighting capability, where their smalls numbers are often compensated with full suits of high-quality Gromril weapons and armour, the strongest metal in the world. Impervious, implacable and immovable, these warriors are legendary tunnel fighters. Irondrakes - In times of need, Ironbreakers must deploy drakeguns - mighty weapons that belch chemical fire upon tightly-packed enemy formations. Such is the power of the drakegun that only a few Ironbreakers are capable of wielding its flesh-scorching punishment. These weapons are especially powerful within the tunnels, where the weapons killing-power is magnified to horrific results. Slayers - Slayers seek death in combat in order to atone for some wrongdoing. Although they seek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fray to win. Therefore Slayers spend as much time as possible for improving their warrior skills. Slayers deliberately seek uneven combat, for example by entering a Goblin stronghold alone. Trolls are considered the ideal opponents, as the Dwarf's death is almost assured. Their way of life weeds out all but the toughest and most determined warriors so that those Slayers who survive for any period time are invariably exceptionally tough, violent, and extremely dangerous. Norse Dwarf Berserkers - These Berserkers are the Norse Dwarfs ' variant of Slayers . Storm Wardens - This unit is responsible for gathering intelligence  and scouting of enemy movements coming towards Barak Varr . Giant Slayers - These elite Slayers have continually failed to meet their doom. Giant Slayers are grizzled veterans who will often lead warbands of regular slayers Doomseekers - Considered insane even by Slayer standards, Doomsekers are among the most destructive infantry the Dawi have. These men have dual axes chained to their wrists to unleash unimaginable devastation. Quarrellers - Since the Dwarfs first came to the Worlds Edge Mountains the crossbow has been the dwarf's favourite ranged weapon. It will easily beat the goblin's weak bows, and it is even capable of dropping a heavily armoured Black Orc dead in its track. The number of Dwarfs that use crossbow has fallen some in recent time as more and more started taking up handguns, but the crossbow will never disappear entirely. The Quarrellers that remain are a stubborn bunch, preferring to trust their own eyes over those new-fangled sights. If nothing else, many begrudge the cost of gunpowder when all a crossbow takes is a little bit of elbow grease and a determined eye. [1m] Thunderers - Although some more old fashion or traditional Dwarfs still regard the handgun with some suspicion, it has become a common sight, almost as common as the crossbow. The Dwarfs who specialise themselves in using the handgun have become known as Thunderers. Being methodical as well as mechanically gifted, they will simply keep on loading and firing in a disciplined manner, even when the enemy is right up close, rarely suffering the misfires that would afflict less-disciplined troops. Many Thunderers will have crafted their own handguns, incorporating personal preferences and additional improvements of their own. There are a lot of rivalries between Thunderers as to who has the most accurate handgun, which has resulted in the Dwarf handguns being the most precise weapons of their kind in the world. [1m] Dwarf Rangers - Rangers are Dwarfs who serve as scouts and hunters to a Dwarf Karak. Rangers spend most of their time on the surface to keep constant vigil over the Karak's borders, hunt game, and map the land, eventually becoming a Dwarf King's eyes and ears to the events that happen in the outside world. Dwarfs are a mountain race and expert miners, and as such the common dwarf will treat a ranger with suspicion and distrust. Rangers are considered the first line of defence, holding the enemy back by harassing them with hit and run tactics using well-placed traps and bolt fire until an allied army arrives. Artillery [ ] Dwarf Bolt Thrower - Bolt Throwers are simply larger versions of the crossbow, able to fire heavier bolts over greater distances. The Bolt Thrower remains an important part of the Dwarf arsenal because it can be built and maintained cheaply and is accurate enough to bring down monsters such as Wyverns or Trolls with a well-judged shot. Grudge Thrower - This siege-equipment were originally simple stone-throwers, used previously to defend the approaches to Dwarf holds from enemy invasion. It was after the outbreak of the War of Vengeance, that the Dwarfs took to engraving their grudges onto the stones they fired. Ever since then, it is an almost commonplace for these stones to be engraved with runes that magnify its destructive power. Dwarf Cannon - The most common cannon within the Dwarf's arsenal, these cannons are reliable and crewed by Dwarfs with many years of military experience. Though these cannons are noticeably smaller than their human counterparts, they are nonetheless just as deadly but far more accurate. Organ Gun - Should the enemy prove far too numerous for a single cannon-ball to topple, the Dwarfs will sometimes aim their array of Organ Guns at the enemy. Able to fire several smaller cannon-balls at once, this weapon can decimate whole regiments of enemy infantry in very close range. Flame Cannon - These experimental cannons were one of the latest inventions put into field-testing by the Engineers Guild of Zhufbar. Having the ability to belch white-hot alchemic fire into tightly-knotted groups of enemy formations, these weapons have gained a fearsome reputation in the eyes of their enemies. Goblin-hewer - Crewed by Slayers , this artillery piece delivers a catastrophic payload of axes upon the enemy troops. Breaker Cannon - A lighter and naval variant of the standard Dwarf Cannon. Aircraft [ ] Gyrocopter - Designed by the Engineers Guild and inspired by combining dragon and drilling machine the original Gyrocopter design took centuries to gain acceptance. The Gyrocopter is a small yet nimble war machine. It can be equipped with either a steam gun or the dragon-headed brimstone gun. Gyrobomber - The sleek, heavily armoured Gyrobomber is the next evolutionary step in Dwarf aerial technology. Kept afloat by two rotor arrays and a dirigible balloon, the Gyrobomber is part Gyrocopter and part airship. Equipped with a formidable payload of eleven Grudgebuster Bombs and a nose-mounted Clattergun. Thunderbarge - The pinnacle of Dwarf air power, this floating airship fortress delivers devastating fire from above. War Balloons -  A Dwarf War Balloon consists of a small, armoured hull or gondola suspended below a huge gasbag filled with lighter-than-air hydrogen. Unfortunately, hydrogen is highly flammable, so -- like the Nautilus and the Gyrocopter -- War Balloons tend to be crewed by reckless volunteers. The War Balloon is powered by a steam-driven propeller mounted on the gondola. The War Balloon can ascend or descend by altering the amount of hydrogen in the gasbag, and steers by means of rudder flaps. It can even move against the winds, albeit very slowly. Armament is of two types: offensive armament consists of racks of specially crafted bombs hung under the gondola which are tear-shaped, do not bounce, and have fins at the narrow end. These can be dropped from a greater height than the bombs dropped by Gyrocopters, although their accuracy is lower. Defensive armament consists of turret-mounted gatling cannons . Constructs [ ] Rune Guardians - A golem that looks somewhat like a heavily armoured, Ogre -sized Dwarf , this machine is covered in a heavy metal skin, beneath which lies a complex system of cogs, levers, and pulleys that would baffle the greatest of Mankind 's engineers . Steam Engines and Siege Engines [ ] A Dwarf battering ram powered by a steam engine as depicted in Total War: Warhammer . The Dwarfs and their Chaos Dwarf counterparts are the most technologically advanced species of the world of Mallus and they commonly employ steam engine technology to power many of their devices and war engines. [14a] The Dwarfs and their Chaos Dwarf counterparts are the most technologically advanced species on the world of Mallus . They are especially fond of steam-powered engines and use them extensively in sieges. [13a] Dwarfs build their siege towers and battering rams from metal, and these are driven forward by huge steam engines instead of being pulled by individual Dwarfs or draft animals, as is true for the siege engines of all the other intelligent races. [13a] Heroes [ ] Thane - Thanes are the patriarchs of a dwarf clan. In times of war, Thanes lead their clan to battle in every dwarf army. In a dwarf throng, thanes will lead their forces to victory by advising the Lord (also a fellow thane) what course of action to take, although the final battlefield decision will fall to the lord. Thanes fight at the front of their clan leading his friends and family behind him. Some clans have their own personal heraldry and colours and these will be carried by Thanes as battle standards of their clan. [1i] Runesmith - Runesmiths are the closest thing Dwarfs have to magic users in their culture. Runesmiths learn the ancient crafts of working metal and magic into Runes of power. The oldest and most respected of them are the Runemasters. The Runesmiths are members of the Guild of Runesmiths, which is said to have its origins in the days of the Ancestor God Grungni. The Guild claims descent from his son Morgrim, and it is for this reason they sometimes refer to themselves as the "Clan of Morgrim", though they are not the only clan who claim descent from the mighty god. All Runesmiths are kin, although the relation is often somewhat remote. Each family hands down its craft through the generations. When a Runesmith feels that the time is right, he will take one of his young relatives as an apprentice, teaching him all he knows about the art of Rune making. However, Runesmiths are so protective of their knowledge that many of them fail to find a worthy successor, and end up taking their art with them to the grave. The Guild of Runesmiths has great respect in their society. At the very least a Runesmith will have endured hundreds of years of harsh tutelage from their masters, and older Runemsiths will have centuries of runecraft and gathering of lost secrets reflected in the length of their beards and their tough, cantankerous demeanour. [1k] Dwarf Engineer - Engineers, as the name suggests, are the Dwarfen masters of technology and gadgets, continuing a long tradition of engineering craftsmanship. They employ their expertise to great effect in combat, shooting blunderbusses, throwing grenades at the enemy and even calling down artillery bombardments. In the melee, they employ even more explosives or pummel their foes into submission using their engineering spanners and other assorted tools. [1j] Lords [ ] Dwarf Lord - Dwarf Lords are those Thanes who have been promoted to lead a Dwarf throng into battle as the supreme commander. When a Dwarf King sends an army to defeat the enemies of the Dwarf race, defend his hold , or to send missions and expeditions, the King appoints several clans and their extended families to answer the call of battle. Among the Thanes of every clan who were given the task, they will appoint one of their number to be the helm. Each of these Dwarfs must not only be a capable warrior but also a leader, a tactician, credible, and have the longest beard outside of the greybeards. The lord's level of equipment depends on his clan's standing; wealthy clan thanes wear suits of gromril armour, the strongest armour known to Dwarfkind, and use powerful rune weapons, while poorer clan thanes use iron armour and a potent rune weapon. Most dwarf throngs are led by those from the royal clan, related to the king, these dwarfs hold the actual title of "lord" but Thanes more often than not will become or rather take the role of "lord" if need be. [1i] Dwarf King - A king is the ruler of a Dwarf hold . They have absolute authority and power, but ultimately swear allegiance to the Dwarf high king . Dwarf kings are a rare sight on the battlefield, they join battle only in the direst need, such, when their hold is under siege and defeat, is certain. The appearance of the King in battle gives other Dwarfs the will to fight on even when the odds are against them. Dwarf kings wear heavily ornate golden armour inscribed with powerful runes for superior protection, endurance, and vitality, and they wield powerful rune weapons that can fell any foe, and is always accompanied by their personal guard of Hammerers. Runelord - Revered by their holds, the Runelords are the greatest of all the Runesmiths. As custodians of ancient lore, they are naturally suspicious and jealously guard the secrets and rituals of their hammercraft. On the battlefield, Runelords dampen and channel the magic of their foes, rending it harmless. They alone have the ability to forge magical items using powerful runes – a skill passed on to a worthy relation, or taken to the grave. [1k] Dwarf Master Engineer - These Dwarfs are some of the highest-ranking members of the Dwarf Engineers Guild who are tasked by the guild's leaders to help a Dwarf throng to battle by means of repairing and directing batteries of artillery. These Dwarfs are expert tacticians, inventors, and doughty warriors in their own right, and while they are used more in the creation of complex fortifications or designing new mines, these Dwarfs are more than capable of fighting in the front lines. [1j] Notable Dwarfs [ ] Thorgrim Grudgebearer - Thorgrim Grudgebearer is the current High King of the Dwarfs and the king of Karaz-a-Karak . He is a throwback to the high kings of old -- eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions of the Dawi as well as to accept, if not embrace needed changes, such as alliances with other races like the Men of the Empire and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the race's Dammaz Kron , the " Great Book of Grudges ," is entrusted into his honourable keeping. Gotrek Gurnisson - Gotrek Gurnisson is the most (or perhaps the least, since a Slayer's goal is to die) successful Slayer and travels with his human companion and Rememberer Felix Jaeger . Gotrek Gurnisson is also thought to possess the second of the Axes of Grimnir . He has achieved the Slayer "rank" of Daemon Slayer and in his time has fought as a mercenery around the Old World. Josef Bugman - Josef Bugman is the most legendary Master Brewer ever. This is saying something, for Dwarfs take their ale seriously, and there are many famous brews and renowned brewers, yet still, the name of Bugman stands as a paragon of quality. A member of the Dragonback Clan , after the fall of Ekrund , Josef’s relatives set up a stout brewhouse in the foothills of the Grey Mountains. A moderate success, the brewery took off after Josef took over, with triumphs like Bugman’s XXXXXX and the notorious Troll Brew . Set at the height of his ales' growing popularity, disaster struck. While returning from a delivery, Bugman arrived at his brewery to find it a smoldering ruin. From that day he and his rangers have sworn vengeance against the Greenskin who have destroyed his home. Ungrim Ironfist - Ungrim Ironfist, the Slayer King of Karak Kadrin, is the last of the line of the Slayer Kings that have ruled the keep since his ancestor, king Baragor. Armed with the enormous Axe of Dargo, Ungrim deals woe and death to his enemies, carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a sturdy horned helmet set with a golden crown. For Ungrim is both a Slayer and a King, more than likely the last of the line of Slayer Kings of Karak Kadrin. Belegar Ironhammer - Belegar Ironhammer, known by his followers as the True King of Karak Eight Peaks, is the current leader of the Angrund clan and the direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. Since that time, Belegar has dedicated his life to reclaiming Karak Eight Peaks. He proclaimed himself King and fortified his position, encamping his forces into the wreckage of the once-mighty surface structures of Karak Eight Peaks. There he remains, defiant and in a constant state of siege. From out of this slender foothold, the Dwarfs launch forays into the depths, bloody offensives intent on breaking their opponents' seemingly limitless armies, recapturing lower halls or seeking out lost treasures. Thorek Ironbrow - Thorek Ironbrow is a Runelord like unto those of legend. In the best of his moods, he is fiercely irate and a living terror to his apprentices in the weapons shops of Karak Azul, where he has ruled for centuries on end. A traditionalist in every sense, Thorek cannot abide new technology, and takes every opportunity to speak his mind on ‘new inventions’. Fortunately, he lends not just his council, but also his strong arm to Thorgrim Grudgebearer. Like his High King, Thorek too longs to reclaim the Dwarf Empire of old, but he also has a personal quest — he seeks lost relics of the ancient days. For this reason, Thorek is extremely active and can be found aiding throngs from many different clans and holds. Grimm Burloksson - Grimm Burloksson is the youngest Dwarf to pass the many rituals required to be named a Master Engineer. As the son of the Guildmaster Burlok Damminsson , it was always expected that he would follow in his father’s footsteps. Even as a beardling, Grimm exhibited all the signs of a skilled inventor; when other aspirants were still learning basic principles, he had already constructed a self-lighting pipe, a steam-powered beard-braider and a double-barrelled rifle that could kill a half-dozen greenskins with one shot. Alrik Ranulfsson - Alrik is the current King of Karak Hirn , and a heavy traditionalist even by Dwarf standards. King Alrik armies include many quarrellers while more advanced weaponries are seen with concern. Uthor Algrimson - Uthor is known for his heroic attempt to retake the lost hold of Karak Varn with a small force of Dwarfs against a multitude of Skaven. The expedition failed with only three survivors returned safely to Everpeak to carry the news of their defeat and the loss of Emelda Skorrisdottir , clan daughter of the royal house of Karaz-a-Karak who has joined Uthor in his quest but fell to the rat-kin hordes with honor. [15a] Grombrindal - Grombrindal is a legendary dwarf that mysteriously appears when the battle goes badly for the side of the Dwarfs and turns the table and give them victory and then disappears to be seen in another battle to guarantee the victory for the race of the Dwarfs. It is theorised and revealed in the end times that he is the spirit of High King Snorri. Kragg the Grim - Kragg the Grim is perhaps the oldest Dwarf in the world, known far and wide as one of the best and wisest Runelords that ever existed. Creator of the Master Rune, Kragg has since settled down and currently resides in the ancient capital of Karaz-a-Karak. Gotri Hammerson - Gotri Hammerson was a fearsome warrior and master Runesmith. He rose to become one of the Dwarf's most vital leaders during the events of the End Times, acting as the representative of their race during the final years of the Old World. Sven Hasselfriesian - Haslefresian, or Hasselfriesan, also known as the Magnificent Sven, is a near-legendary renegade Dwarf Engineer , who in his youth caused the mutilation of his former friend Burlok Damminsson - the current Master of the Karaz-a-Karak Engineers Guild - in a failed experiment. He currently leads expeditions to plunder the treasure-houses of the Lizardmen in Lustria and other exotic corners of the world . Kazador - King Kazador Thunderhorn of the royal Clan Donarkhun is the legendary King of Karak Azul , a magnificent and ancient Dwarf Hold that is situated with the southern lands of the Worlds Edge Mountains . Canon Conflict [ ] Note 1 : Originally, the term " Imperial Dwarf " was used to refer to the Dwarfs of the Karaz Ankor . [4i] However, in more recent editions of Warhammer Fantasy Roleplay , the term has changed meaning and now refers to Expatriate Dwarfs who have chosen to live among the Men of the Empire . [16a] Sources [ ] 1 : Warhammer Armies: Dwarfs (8th Edition) 1a : pg. 3 1b : pg. 6 1c : pg. 7 1d : pp. 8-19 1e : pp. 24-26 1f : pg. 27 1g : pp. 28-29 1h : pp. 32-33 1i : pg. 34 1j : pg. 35 1k : pp. 36-37 1l : pg. 38 1m : pg. 39 1n : pg. 40 1o : Back Cover 2 : Warhammer Armies: Dwarfs (7th Edition) 2a : pg. 3 2b : pp. 4-5 2c : pg. 26 2d : pg. 27 3 : Warhammer Rulebook (8th Edition) 3a : pg. 196 4 : Warhammer Fantasy Roleplay 1st Edition: Dwarfs - Stone and Steel (RPG) 4a : pp. 3-9 4b : pg. 10 4c : pg. 11 4d : pp. 12-13 4e : pg. 14 4f : pg. 15 4g : pg. 16 4h : pp. 17-20 4i : pg. 23 4l : pg. 35 (Map) 5 : White Dwarf 307 5a : pg. 47 6 : Warhammer Fantasy Roleplay 2nd Edition: Tome of Salvation (RPG) 6a : pg. 123 6b : pg. 124 7 : Gotrek and Felix: Slayer (Novel) by David Guymer 7a : "Kazad Drengazi" 8 : Warhammer Armies: Dwarfs (6th Edition) 8a : Back Cover 8b : pg. 53 8c : pg. 8 8d : pg. 69 9 : Warhammer Fantasy Roleplay 4th Edition: Core Rulebook (RPG) 9a : pg. 26 10 : Gotrek & Felix - The Serpent Queen (Novel) by Josh Reynolds 10a : Ch. 4 11 : Grudgebearer (Novel) by Gav Thorpe 11a : pp. 162-163 12 : Doomseeker: Collecting the Slayers of Legend 13 : Warhammer Siege: Rulebook (3rd Edition) 13a : pg. 30 14 : Total War: Warhammer (PC Game) 14a : Andrew Phelan Portfolio https://www.artstation.com/andrewphelan/albums/33619 15 : Oathbreaker (Novel) by Nick Kyme 15a : Ch. 15 16 : Warhammer Fantasy Roleplay 4th Edition: Archives of the Empire Vol. I (RPG) 16a : pp. 48-49 17 : Warhammer Fantasy Roleplay 3rd Edition: Book of Grudges (RPG) 17a : pg. 10 18 : Warhammer: Vermintide II (PC Game) 19 : Warhammer Armies: Dogs of War (5th Edition) 19a : pg. 80 20 : Warhammer Fantasy Roleplay 2nd Edition: The WFRP Companion (RPG) 20a : pg. 80 21 : Warhammer Fantasy Roleplay 2nd Edition: Old World Armoury (RPG) 21a : pg. 8 22 : Inferno! 25 22a : pp. 54-64 23 : Warhammer Fantasy Roleplay 4th Edition: Dwarf's Player Guide (RPG) 23a : pg. 18 23b : pg. 25 Gallery [ ] Dwarf Train Concept art for Warhammer Online: Age of Reckoning Dwarf Train Station concept art Warhammer: Age of Reckoning Expendable Dwarf Ladder Categories Categories : D Dwarf Races Total War: Warhammer Warhammer Fantasy Armies Languages Español Italiano Русский Community content is available under CC-BY-SA unless otherwise noted. 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Register Sign In Advertisement Sign In Register Warhammer Wiki 9,041 pages Explore Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts The World Historical events Great Catastrophe The Sundering War of the Beard Age of Three Emperors Vampire Wars Great War Against Chaos Night of a Thousand Arcane Duels Scandal of the Shroud Turmoil of 2512 IC End Times Timelines The Empire Bretonnia Dwarfs High Elves Dark Elves Wood Elves Greenskins Lizardmen Skaven Vampires Heroes Monarchs Empire Characters Chaos Characters Beastmen Characters Chaos Dwarf Characters Dwarf Characters Greenskin Characters Geography Cities Chaos Wastes Eastern Lands Southlands New World Old World Mystical Realms Albion Ulthuan Regions Videogames Warhammer: Age of Reckoning Warhammer Online: Age of Reckoning Warhammer Online Elasir Trains Age of Reckoning Alexis Lazlo Alternate timelines Vermintide Vermintide II Total War: Warhammer Total War: Warhammer II Total War: Warhammer III Specialist Games Mordheim Mordheim Aenur Darksoul Johann the Knife Sisters of Sigmar Carnival of Chaos Company of the Comet Dreadfleet Vangheist Shadewraith Tordrek Hackhart Black Kraken Skabrus Skretch Bloody Reaver Races Forces of Order Bretonnia Great Crusade Against Araby Royarch Bretonnian Military Dukedoms of Bretonnia Theralind's Brood Bretonnian Cities Hagranyms Dwarfs High King Underway Dwarf Karak Dwarf Military Chaos Dwarf War of the Beard Ancestor Gods Empire of Man Imperial Cross Elector Count Great Forest States of the Empire Drakwald Forest River Reik Emperor Grand Cathay Grand Cathay Dragon Emperor Cathayan Military Great Bastion Cathayan Armoury Cathayan Characters Silk Road High Elves Ulthuan Qhaysh The Sundering Ulthuan High Elf Military Great Catastrophe High Elf Armoury Kislev Ungols Tzar Hell Pit River Lynsk Kislevarin Kislev Military Girl in Glass Lizardmen Lustria Lizardmen Rise of Sotek Old Ones Great Plan Kroxigor Lizardmen Military Wood Elves Adamnan-na-Brionha Athel Loren Wood Elf Military Dreaming Wood Elder Athel Loren Wood Elf Armoury Tomb Kings Tomb Kings Nehekhara Southlands Southlands Tomb Kings Military High Nehekharan Tomb Kings Armoury Vampire Counts Vampire Sylvania Vampire Count Military Sylvania Vampire Count Armoury Vampire Wars Twelve Great Battles Forces of Chaos Beastmen Beastmen Beastmen Military Gors Turnskin Gaves Bray Centigor Chaos Dwarfs Dark Lands Chaos Dwarf Military Chaos Dwarf Fortresses Hashut Plain of Zharrduk Zorn Uzkul Dark Lands Daemons of Chaos Daemons of Chaos Verminlord Nurglings Bloodthirster Daemon Prince Daemon Military Great Catastrophe Norscans Norsca Norscan (Language) Skald Ymir Norscan King Skraevold Ice-Tiger Skaven Horned Rat Under-Empire Rise of Sotek Underway Skaven Military Skaven Stronghold Cult of the Horned Rat Warriors of Chaos Chaos Military Chaos Armoury Chaos Characters Chaos Careers Jarl Chaos Navy Tribes of Chaos Forces of Destruction Dark Elves Naggaroth Nagarythe The Sundering Dhar Dark Elf Armoury Dark Elf Military Black Cities of Naggaroth Greenskins Orcs Greenskins Gnoblar Goblin Squigs Gork and Mork Underway Ogre Kingdoms Great Maw Ivory Road Ogres Ogre Kingdoms Military Dark Lands Tribes of the Ogre Kingdoms Fire Mouth Minor Forces Border Princes Barak Varr Border Princes Careers Border Princes Characters Black Mountains Border Princes Organisation Mad Dog Pass Border Princes Cities Dogs of War Dogs of War The Cursed Company Dogs of War Characters Dogs of War Military Anakonda's Amazons Mercenary Bands Dogs of War Battles Kingdoms of Estalia Great Crusade Against Araby Pirazzo's Lost Legion Magritta Day of the Spear Estalian Characters Estalian Organisation Estalian Careers City-states of Tilea Tilea Leopold's Leopard Company Marksmen of Miragliano Braganza's Besiegers Bronzino's Galloper Guns Birdmen of Catrazza Blighted Marshes Vampire Coast Zombie Pirates Vampire Fleet Admiral Vampire Fleet Captain Zombie Pirate Gunnery Mob Deck Gunners Gunnery Wight Zombie Pirate Deckhands Mob Community Warhammer Wiki Rules Creating Content Manual of Style Join the Crusade! Add sources! Sea of Dread Horned Squig Noble Sea of Dusk Thutep Iron Mountains Vale of Darkness Old Forum Guidelines & Rules News & Announcements Q&A Fun & Games Our wikis Warhammer 40,000 Wiki [ENG] Warhammer Age of Sigmar Wiki [ENG] Warhammer Fantasy [SPA] Age of Sigmar [SPA] Warhammer 40k [SPA] in: G , Chaos , Chaos Incursions , and 7 more Lizardmen Daemons High Elves Dwarf History Human Tribes Human Nations English Español Русский Great Catastrophe Sign in to edit History Talk (0) The Great Catastrophe is the name given by the Lizardmen to the first and greatest incursion by Chaos into the Known World of Mallus , which took place between -5600 and -4420 IC . [2a] [3a] This event is also known as the Coming of Chaos [4a] and the Great Cataclysm . [8a] Among the various kindreds of the Elves it is called the Great Incursion , the First Wars Against Chaos , [11a] and more rarely the Great War Against Chaos . [12a] Contents 1 History 1.1 Origins 1.2 Coming of Chaos 1.3 The World Besieged 1.4 Defence of Itza 1.5 Doom of Grimnir 1.6 Aenarion and the Great Vortex of Caledor Dragontamer 1.7 Other Regions and Races 2 Sources History [ ] Origins [ ] It was during the time of the mysterious Old Ones that the Daemons of Chaos first descended upon the mortal world . The Old Ones were the architects of Mallus , able to twist the fabric of space and time to their will, and summon vast energies to be manipulated in the form of devastating magical spells. [3a] The Old Ones were beings of order and near-omnipotence, but it is unknown when they first detected the impending disaster, or if they realised its magnitude. Although they tapped into the energies of the realm beyond their portals, they had always struggled to contain that power -- and soon found themselves embattled by the forces of that impossible dimension. Having glimpsed some future portent, it is probable that the mortal races the Old Ones created on Mallus were intended to fight against the creatures that later emerged from the Realm of Chaos . [2a] After the birth of the Old Ones' direct servitors the Lizardmen , the first of the newly created mortal races of Mallus was the Elves , and they learned the lore of magic in the lap of the gods themselves. The Dwarfs soon followed, although their Rune Magic was insular and intrinsic to their craftsmanship. As the pressures of their cosmic war intensified, the Old Ones created the prolific and highly-adaptable race of Men , and, seemingly in haste, finally the Halflings and the Ogres were risen up from the lesser things that roamed the world. [2a] Coming of Chaos [ ] Disaster came to the world of Mallus suddenly. Whether due to enemy attacks or structural failure, the Old Ones ' great Polar Gates , the means by which they traversed the sea of stars, collapsed upon themselves. The eldritch machineries of the gates crashed down upon the mortal world in a burning hail of star-metal. Simultaneously, the poles of the world of Mallus imploded, opening rifts into the beyond. Chaos spewed forth from these rifts into the Realm of Chaos . Meteors of congealed, solidified magic , a green substance known as warpstone , left weirdling contrails that set the skies aflame. The planet shuddered under thunderous impacts, with some meteorites burrowing like animals, gnawing deep into the world's foundation. [2a] A layer of warpstone dust was cast into the air, its mutating properties causing untold atrocities. Across the globe, the seas churned and the forest canopies shook, convulsing with grotesque growth. Where the northern gate had once been, there now throbbed a second moon, a green satellite made of pure warpstone -- the Dark Moon Morrslieb . Many cries were lifted to that sickly orb, as hideously twisted creatures were born, howling in their agony. [2a] Where once there were gates into the Aethyr there were now gaping wounds in the fabric of reality, portals through which the dread masters of Chaos gazed, manipulating the lands of mortals. Rather than fight against these immortal and omniscient essences, the Men that lived in the shadow of the northern gate began to worship them as deities. Of all the races that dwelt in the mortal world, the ever-adaptable and so easily malleable Humans were the most susceptible to the lures of Chaos; the most eager to pursue the path of damnation for unimaginable power. [8a] Daemonic hordes ran rampant across the lands, allowed to manifest in the real world by the high levels of ambient magical energy and many primitive tribes of Men made alliances with the unholy invaders. Thus were the first Warriors of Chaos born, and civilisations were humbled before their mighty onslaught. [8b] It was during this catastrophe that the first true beasts of Chaos began to appear. Hippogryphs , Chimeras , Manticores , Griffons and their like stalked the lands, descended from normal animals warped by the magical energies now poisoning the world. The Beastmen came too; depraved Men that had reverted to their bestial subconscious, their bodies warped by the magic flooding the mortal plane to reflect their animalistic desires, and beasts that had mutated to walk on their hind legs in the form of Men. In the marshes of the north of what would become the realm of Tilea , intelligent misshapen rat-things began burrowing and plotting, digging beneath the world in secret, unseen and unknown. [1a] As their portals collapsed, the Old Ones disappeared, their fate unknown. Yet the disaster could have been worse, if the Old Ones' most powerful mortal servants, the Slann , had not staved off complete destruction by sealing much of the rent in reality. So great was the strain of that undertaking that half of their number were slain -- their brains melted by the incongruity of Chaos. Despite their sacrifice, the Slann could only shrink the gap; they could neither close it nor stem the flooding tide of magical energy that swept the planet. The Old Ones were gone, and the Lizardmen and the fledgling mortal races were now abandoned before a new and diabolical foe. [2a] The World Besieged [ ] In the wake of the clouds of magic came the Daemonic legions of the major Chaos Gods . They crystallised out of the swirling madness, materialising in numbers beyond count. Each Daemon was a powerful facet of its divine master and creator, an unnatural being that burned with the urge to destroy. And so the war for the mortal world was begun. Faced with annihilation, the remaining Slann rallied, mustering Lizardmen armies the sizes of which have never been seen in the world since. The Daemons attacked everywhere, but the Lizardmen bore the brunt of the attack. [2a] What followed was a series of terrible wars, titanic clashes that spanned continents, lasted centuries and claimed untold lives. The Saurus met the Daemonic tide, able to match their ferocity and return it in kind, but the might of the Lizardmen did not rest solely with their armies. The Slann, atop their pyramid-temples, gathered the rampant magical energy to fuel spells of unprecedented destruction. They gulped in the magic-infused air and belched forth firestorms, unleashed tidal waves, or split the earth asunder to lay waste to the invaders. In the war's opening stages, the Slann proved more powerful than even the most magically adept of the Daemons. However, as the Chaos energies and unending reinforcements continued to flood into the world, the balance began to shift. [2a] As the Chaos energies grew stronger, the Slann felt their powers dim, their spells growing harder to control. Even a minute error while manipulating magical forces of such intensity resulted in a horrific mishap -- many Slann suffered mind-shredding backlashes or were lost to their own incandescent miscues. While the unconstrained Winds of Magic sapped the Slann, it conversely invigorated the Daemons, for they were born of the unnatural stuff and could readily shape it for their own use. As the balance of magical supremacy shifted, so too did the war for Mallus . [2a] On the battlefields, titans made of pure fury smashed into the Saurus cohorts until the land was awash with blood. Plague monsters and beasts of living brass hurtled headlong into cold-blooded colossi, while above, flying reptiles battled bat-winged behemoths for control of the skies. Despite mauling their Daemonic foes, the Lizardmen were driven back. The Slann drew ever more upon their nexus of power in the Geomantic Web , using its grounding to steady the unstable energies swirling around them. In desperation, they enchanted the jungle of their home continent of Lustria , turning their surroundings into a deathtrap full of carnivorous plants, living quicksand pits and teeming swarms of insects whose stings could crack Dragon scale. Rivers were redirected to impede the Daemonic advance and volcanoes rose and erupted to slow their hellish progress. Yet still, the fell Daemonic legions rampaged onwards. The Lizardmen withdrew to their well-fortified temple-cities , bastions of order amongst a sea of Chaos. [2a] For a time, even the relentless minions of the Dark Gods were checked as the Lizardmen exacted a tremendous toll. Giant reptilian beasts waded into the tumult, crushing paths through the hellish hordes before being lost to sight beneath the writhing masses. Strange devices left by the Old Ones were unleashed, artefacts of power that melted away the opposition by the thousands. Heedless of their losses, the Daemons continued to batter away at the protective barriers conjured by the Slann to protect each temple-city. [2a] Eventually, the Daemons devised a way to breach the wards and Xahutec was the first Lizardmen temple-city to fall to Chaos, its inhabitants slaughtered and its sky-scraping pyramids cast down. Its fall began a chain reaction, weakening the magical barriers erected over each other temple-city in turn. So Huatl , Tlanxla , and Xhotl fell in quick succession. [2b] At Xhotl, the Slann mage-priests managed to hold out long enough to send warnings to the remaining temple-cities, allowing them to employ suitable counterspells. The Daemons were stymied for a period once again in their assault, yet they were unrelenting. They devised new devilries to defeat each defence, unleashing a plague to overcome Chaqua , levelling Quezotec with the sonic barrage of a billion slaughtered souls in agony, and summoning shadowy tentacles to drag the great triangular temple-city of Zarmuda deep under the sea, where its force dome eventually cracked. After a thousand years of battle, only a handful of Lizardmen temple-cities still stood, each a bastion protected by the greatest of the remaining Slann. [2b] Defence of Itza [ ] At last the way was clear for the Daemons to besiege Itza , the First City, the greatest of the temple-cities and the lynchpin of the Lizardmen 's arcane defences. Itza was under the protection of Lord Kroak , first of all Slann spawned upon the mortal world and the mightiest of mages. The energy dome that surrounded Itza crackled with magical energy , turning Daemons to dust as they railed against it. Yet after years of strain, even Lord Kroak could sustain such mystic walls no longer, and with a final surge, he exploded the barrier outwards, flattening the surrounding jungle. A hundred thousand Daemons were banished back to the Realm of Chaos in an instant. Nevertheless, the remainder swarmed into Itza. [2b] Of all that long war, no battle was more fiercely fought than the one amongst the streets of Itza. Only an epic stand by Lord Kroak's army of Saurus Temple Guard prevented the Daemons from overrunning the Great Pyramid. For many days and nights, the elite Saurus warriors stood firm on the lofty Bridge of Stars. Using his reservoirs of energy, Lord Kroak prepared his final incantations. [2b] As the last of the Temple Guard was cut down, Lord Kroak spouted forth spells that were the preserve of gods, raining fire from the heavens to vaporise the foe. Time stood still as the fabric of the universe strained at the outpour of sheer power. Yet eventually even Lord Kroak succumbed. A dozen Bloodthirsters , protected by the favour of their Dark God Khorne , fought through the deluge of spells and reached the top of the pyramid. There, they fell upon Lord Kroak's form, ripping him apart in a savage instant. So overcharged with arcane energies was Lord Kroak that his spirit fought on, refusing to let even death hinder him. Set free of his flesh, Kroak's radiant will soared above the ruins, scourging the invaders with a divine light that was like unto a second sun. The First City was saved. [2b] Although Itza was delivered, the war against Chaos raged on. Across the globe, the younger mortal races also faced the Daemon legions. Despite retreating to their mountain holds , the Dwarfs had been decimated. The Elves of the island-continent of Ulthuan suffered tremendous loss, but in the end, their archmages enacted the Great Ritual -- a spell that created a Great Vortex that drained away swathes of the magic that flooded the Known World . Deprived of their lifeblood of ambient magical energy, the Daemons disappeared back to their seething realm, yet the mortal world of Mallus was irrevocably damaged in their wake, now transformed into a world forever more saturated with magic and monsters. [2b] Doom of Grimnir [ ] According to the account in the Great Book of Grudges , the most ancient Dwarf book of lore, the coming of Chaos during the Great Catastrophe rent the earth and sky and tore the very mountains apart. Turbulent winds of multicoloured magic clouded the air. The Dwarfs maintain that their Ancestor God Grungni had warned his people that such a time might come, and he told them to take refuge deep beneath the mountains. There, they sheltered as the Winds of Magic erupted out of the north and scoured the mortal world . [4a] When the tempest passed, it left in its wake a layer of warpstone dust that hastened corruption. When the Dwarfs emerged from their underground dwellings, they found the world of Mallus a very changed place. Mutated beasts and rage-filled monstrosities prowled the mountains, but there was something even worse. During the great storm, Daemons had burst forth from the Realm of Chaos , and now they stalked the lands, seeking to slay all they found. It was not long before the mountain strongholds of the Dwarfs were ferociously assailed. [4a] The Daemons soon discovered that the Dwarfs were far from defenceless. Ancient tales tell how Grungni taught his people to inscribe magical runes onto their weapons and armour -- allowing them to stand against the entities of Chaos that assaulted them. Valaya used her protections to ward off the Dark Magic of their enemies, dampening their dread powers. It was the Dwarf Ancestor God of war, Grimnir , equipped with two mighty axes and armour harder than the mountains themselves, who launched the Dawi counterattack. With their blazing warrior god at the fore, the Dwarfs clove a path up and down the mountain range, killing so many of their foe that, for a time, the Worlds Edge Mountains were clear of Daemons. Grimnir himself pressed the attack, pursuing his enemy with a relentless fury that dimmed only when the last foe was slain. [4a] [4b] It was at this point that the Dwarfs first made contact with the Elves . A fleet of Elven warships, captained by Caledor Dragontamer , had been blown off course after a sea battle with a Chaos fleet. Caledor was a great mage , and he searched the coasts of the Old World , hoping to find clues to the source of the Chaos that was destroying the world. Instead, Caledor encountered a Dwarf army led by Grimnir himself, for they had pursued the remnants of a Daemon army and sought to slay the last of them. [4b] It was a pivotal moment in the history of the Known World , as one of the greatest and most subtle High Elf mages of all time met the brutal and mighty incarnate warrior god of the Dwarfs. What Grimnir made of the tall and haughty Elf mage is not recorded, nor is what Caledor thought of the tattooed Dwarf warlord. Both realised that they were not enemies, and the matter was settled when a force of Beastmen attacked. After a hastily agreed alliance, the foe was shattered by the combined might of Grimnir's axes and Caledor's spells. [4b] From Caledor, the Dwarfs learned of the great Elven Phoenix King Aenarion and his struggle to free the distant island-continent of Ulthuan from the grip of Chaos. From Grimnir, Caledor learned of the storm of magic that burst from the north that had preceded the Daemons' arrival. The wise mage concluded that an arcane gate had opened in the utmost north, a doorway between their world and the unimaginable horrors of the Realm of Chaos . [4b] With this crucial information, and their newly-formed alliance, Caledor departed, in all likelihood already formulating the plan that would lead to the creation of the Great Vortex that would drain away the unleashed magical energies of Chaos from the world. Upon Caledor's departure, Grimnir presented the Elf mage with a runic amulet of sovereign protective power called Bagdelredner , and which the Elves call Teiurmeinn the Protector . In return, Caledor gifted the Dwarf with the Crystal of Fire , an artefact that is kept, to this day, in the Great Vault of Karaz-a-Karak . [4b] The respite won by Grimnir and his armies was hard-won, but its duration was brief. Even as Grimnir headed back to the mountains, the skies grew ominous. Once more, the tide of Chaos rolled over the lands, the Daemon legions and their untold horrors destroying everything in their path. This time, the Daemons attacked in such great numbers that the heroism of Grimnir was not enough, and the Dwarfs were pressed backwards. Unable to hold their ground, the Dwarfs were eventually forced to retreat inside their holds . One by one, their mountain fortresses were besieged. [4b] Although they fought valiantly against the tide of Chaos, several Dwarf Holds fell to the unholy onslaught. Having heard Caledor's theory of a Chaos gate in the north, Grimnir decided to take action. Ignoring advice, he resolved to trek north and close the gate himself. Grungni told him he would surely die, but Grimnir snarled that it was worth the risk. The great warrior god ritually shaved his head, save for a single defiant crest. He gave one of his axes to his eldest son, Morgrim , and departed for the north. [4b] A party of Dwarfs, led by Morgrim, accompanied Grimnir to the edge of the Chaos Wastes that now lay to the north, fighting off many dangers just to reach this region. There, they at last turned back, watching in awe as Grimnir pressed onwards, his form dwindling into the shimmering haze of that poisoned land. [4b] Grimnir was never seen again, and no one knows what befell this most valiant of Dwarfs. Perhaps he was, at last, pulled down by an army of monsters. One tale affirms he fought his way to the mouth of the Chaos gate and held it against an army of Daemons even as Caledor Dragontamer completed his Great Ritual on Ulthuan to summon the Great Vortex. Perhaps an even stranger and more terrible doom overtook him? Of Grimnir's fate, the Dwarfs do not speak, saying only that he fell in darkness long ago. [4b] In the end, Caledor's great spell drained the rampant ambient magic from the lands of Mallus, an act that banished the Daemons to the shadowy corners of their home realm. In an instant, the armies of unnatural creatures that surrounded each Dawi stronghold disappeared, and the Dwarfs emerged into the dawning of a whole new era for the mortal world. [4b] The Dwarf Ancestor Gods were gone; Grungni, Valaya and the lesser deities had disappeared. It is popularly believed that they returned to the mountains' heart, going back from whence they came to emerge again some day when their people most need them. In the Worlds Edge Mountains , the Dwarfs prospered greatly, but of their kin in the north or from those who had travelled eastwards from the Old World towards the Mountains of Mourn , they had no word . [4b] Aenarion and the Great Vortex of Caledor Dragontamer [ ] Aenarion and Indraugnir Aenarion was an Elven wanderer who had travelled the length of the mortal world , but who swiftly returned to Ulthuan in its time of need. Realising that the Elves could not stand long against the unfettered fury of Chaos , Aenarion battled his way through the land to the Shrine of Asuryan . There he offered himself to the sacred fire, and implored the god Asuryan , king of the Elven Pantheon , to save his people. Asuryan made no response, but Aenarion held to his promise and cast himself into the white-hot Flame of Asuryan that blazed at the heart of the shrine -- yet Aenarion did not die that day. He emerged unscathed from the fires, transformed by Asuryan's divine will from mortal Elf to the first and mightiest of the Phoenix Kings of Ulthuan. [5a] Aenarion began his reign with a truly auspicious victory. Outside the walls of the Shrine of Asuryan, he faced a howling Daemon horde whose black hearts were set on toppling the shrine, that the sacred fires were extinguished. With a single throw of his hunting spear, Aenarion slew the Daemon-lord who led the charge. Then, scarcely breaking step, he took up the Daemon's weapon and butchered the rest of that abominable host. [5a] Word of Aenarion's victory swiftly spread through Ulthuan. All Elvenkind took heart at his actions, and rallied to him even as the Daemons still reeled from the defeat. Caledor Dragontamer , the greatest wizard of the era, swore fealty to Aenarion, and together they trained the Elves in the art of battle. Whilst Aenarion bade the priests of the smith god Vaul to forge mighty weapons of tempered ithilmar and steel, Caledor undertook the tutelage of his fellow mages, teaching them great sorceries to banish and destroy. Thus changed the Elves' fortunes. With Aenarion at their head, the children of Ulthuan took the fight to the Daemons, casting down their champions and hurling their armies back into the Realm of Chaos . [5a] For nearly a century, the war dragged on without respite or sign of victory, and the Elves began to lose heart. Moments of peace were few, and even these were tainted by the knowledge that the Daemons would soon return. Even the implacable Aenarion realised there could be no victory -- only a slow and inevitable defeat. Ultimately, it was Caledor, that wisest and most ancient of mages , who would offer salvation. He devised a plan to create a cosmic vortex that would drain magic from the mortal world , and with it the Daemons who rode upon its fury. [5a] It was a desperate plan, with little hope of success, but Caledor, and many like him, thought a last desperate gamble would be preferable to the slow death the Elf people were enduring. Aenarion opposed Caledor's plan, calling it the counsel of despair. Although in his heart he knew that the war was unwinnable, the Phoenix King was determined to put off the end for as long as possible, rather than risk Caledor's plan failing. Such were Aenarion's charisma and powers of reason, that he surely would have changed Caledor's mind entirely. Yet soon thereafter, Daemons overran Avelorn . Astarielle , Everqueen of Ulthuan and wife to Aenarion, was slain in the attack, and their children could not be found amongst the carnage. [5a] Upon hearing of his family's fate, Aenarion was overcome with terrible fury. He swore to kill every Daemon on the face of the world, and declared that he would travel to the Blighted Isle . Dread filled those who heard his words, for it could mean only one thing: Aenarion intended to draw forth the Widowmaker , a weapon of terrible power that had waited, embedded in the great black Altar of Khaine , since the beginning of time. As old as the world itself, it was the ultimate weapon, death itself made manifest -- a splinter of the fatal weapon forged for the death god Khaine , capable of slaying mortals and gods alike. All knew that to wield Khaine's blade was to invite death, damn your soul and doom your lineage forevermore. [5a] Upon learning of his liege's intent, Caledor beseeched Aenarion to relent, but he would not be dissuaded. Ignoring all warnings from mortal and immortal alike, Aenarion vaulted onto the back of Indraugnir , the greatest of the Dragons , and set off to the Blighted Isle. The journey was long and arduous and tested even Indraugnir's might. Winged Daemons assailed Elf and Dragon as they travelled, trying to turn Aenarion from his path. The Elf gods whispered warnings in Aenarion's ear, but if he heard, he paid no heed. Parting ways with Indraugnir just a few leagues from the Altar of Khaine, Aenarion walked towards his fate. It is said that even the ghost of his departed wife pleaded with him to turn back. Yet, as he stood before the altar, Aenarion hardened his heart and wrenched free the great blood-dripping weapon, sealing his fate, and that of his people. [5a] When Aenarion returned, those Elves most embittered by the war flocked to his side, and he created a kingdom in the dismal land of Nagarythe . There, to the surprise of everyone, he took another wife, the beautiful seeress Morathi . In time, Morathi bore him a second son, whom they named Malekith . Soon after, the court of Aenarion earned itself a dark reputation, and the Elves of other lands were reluctant to go there. Tales of cruelty at Aenarion's court began to spread across Ulthuan. Even Caledor led his Dragon-riders south to his own land . It is said that Caledor's departure angered Aenarion greatly, but the Daemons struck again before his wrath could bear fruit. Such was the size and ferocity of the daemonic attack that it became obvious to all but Aenarion that the war was lost and the world was doomed to eternal darkness. [5a] Caledor, fully aware of Aenarion's incipient madness, decided there was only one thing left he could do. He called together a convocation of the greatest High Elf mages then living, and assembled them on the Isle of the Dead . With Caledor Dragontamer intent on performing the ritual, Aenarion was left with no choice. He assembled his forces and moved to defend the mages on the Isle of the Dead. [5b] At the centre of Ulthuan, the two armies met. Dragons , so numerous that their wings darkened the sky, descended upon the Chaos host. Elves and Daemons were slain in their thousands, and the death agonies of monsters filled the sea with foam. As the creation of the Great Vortex began, the seas churned and a terrible wind blew from the north. The skies darkened, and raw magic lashed the tortured earth. At the last, Aenarion, with only the faithful Indraugnir beside him, fought a bloody battle against four Greater Daemons of the Chaos Gods as they strove to breach Caledor's wards. It was a battle that no mortal could ever win, yet Aenarion's fury and determination that day set him amongst the ranks of the gods -- one by one, the foul creatures fell before the Sword of Khaine , though Aenarion was mortally wounded in return. [5b] While the battle raged, the High Elf mages chanted the spell that would create the Great Vortex. Chain lightning flickered. The world shuddered. For a moment all was silent. Then the mountains shivered. Terrible energies pulsed between earth and sky. From the mountaintops, bolts of pure power leapt to converge over the Isle of the Dead. While Aenarion and his outnumbered army fought, the mages struggled to complete their ritual with the hidden but invaluable help of the Slann mage-priests of the Lizardmen . One by one they died, the weakest succumbing first as the magic they sought to control burned out their minds. Even as Aenarion defeated the four Daemons, the ritual was finally completed -- or at least partially so. The mages had succeeded in opening a vortex to drain away the raging magic across the world, but were trapped in time within it, eternally keeping it open, forever held in battle against Chaos. [5b] His foes defeated, but his body ruined, Aenarion climbed wearily upon the back of the wounded Indraugnir and made once more for the Blighted Isle. Barely managing to complete the journey, Indraugnir crashed to the ground on the shores of that dismal island. Trembling from fatigue and the terrible wounds to his ancient body, Indraugnir gave one last bellow of defiance and died. Alone, Aenarion crawled back to the Altar of Khaine. He knew that should anyone take the weapon of Khaine, they could rule the world, and so he thrust it back into the rock from whence it came. Then, it is said, he lay down beside the ravaged and torn bulk of his beloved Dragon steed and passed from that age of the world. [5b] The immediate effects of Caledor Dragontamer's ritual were a series of magical storms, earthquakes and tidal waves that ravaged the land for three days. Thousands died as the shores of Ulthuan were swept clear by monstrous waves, ships were sunk and the sky was split by lightning bolts. When the storms abated, though, the Polar Gates were finally sealed and the daemonic legions were gone. Ulthuan was a land in ruins, but at least it had a future. [5b] Other Regions and Races [ ] Little is known of the battles for the rest of the mortal world before the creation of Caledor Dragontamer 's Great Vortex , since the only races that keep records from that time were too busy defending their own homelands to register what was happening elsewhere. Although Dwarfs had settled Norsca during the Age of Ancestors, they were cut off entirely by the great Chaos storms. Apart for so long, the Norse Dwarfs became estranged from their kin, developing their own language and culture. Some clans became extreme isolationists, while others forged close bonds with tribes of barbarian Humans that settled in those regions. Several great strongholds fought off Giants , Ice Dragons and Chaos monsters, and carved out an existence in those snowy peaks, including Kraka Drak , the renowned Dragon Hold, and its greatest rival, Khazid Ravik . They would not be reunited with the rest of their race until the Great War Against Chaos in the early 24th century IC , when Thorgrim Grudgebearer met them and brought their representatives to Karaz-a-Karak . [4d] As for the supposedly-lost Dwarfs that had settled to the northeast of the Worlds Edge Mountains on Zorn Uzkul , around -3900 IC they were heavily besieged by Chaos hordes and, considering themselves abandoned by their kinfolk and gods, they turned, in their need, to worship Hashut , the Father of Darkness, a minor Chaos God . Thus, they became the twisted and resentful Chaos Dwarfs of Zharr-Naggrund . Since their discovery by their former relatives, their mention swiftly turns even ale-induced Dwarf talk to brooding silence. [4c] [4d] Wood Elves know from the teachings of Durthu that during the Forgotten Season before they established themselves in Athel Loren , this great forest fared little better than Ulthuan 's. The great greenwood that had once sprawled across the world was now but a fraction of its former size. The land where it had flourished bore the scars of fire and wild magic that had driven it back, and its borders had been assailed by Daemons beyond counting. But appearances were deceptive. As the great forest's battle for survival had become more desperate, the natures of some of its spirits -- particularly those of the striplings -- had changed. Many were now wilder and more aggressive, perhaps even cruel, and their lithe and slender forms had grown much more suited to battle. Also, much of the forest that had been destroyed had been lost many years ago. The outpost that remained, nestled between the shoulders of the two great mountain ranges of the Grey Mountains and the Vaults , had held its ground for more than a decade, and was even now spreading outward once more. [7a] According to the myths and legends of Nehekharan Humans , in the times before Men , their gods walked the world as mortals. It was believed by the ancient Nehekharans that when the Desert Gods first arrived in the Great Land of Nehekhara , they fought the armies of the vile Daemons and foul spirits that lurked there in great battles that lasted for many centuries. In numerous inscriptions, carved on the tombs and monuments of ancient cities, it is written that Ptra , the Sun God and king of the Nehekharan Pantheon , led the final battle against the dark powers. [6a] Riding a resplendent golden chariot, he drove the darkness back; even the most powerful Daemon recoiled from the touch of his divine light. Ptra and the Desert Gods were victorious, and the evil ones retreated north to escape destruction. Legend says that the Desert Gods then transformed the lands into a verdant realm and ruled there for thousands of years until the birth of the race of Men. It is said that these people were so favoured by the heavens that Ptra himself bestowed upon them the fertile land that would later be called Nehekhara. In exchange for their worship, the deities offered to protect and watch over those that dwelt in the Great Land. With the covenant made, the gods nurtured the people of the nomadic tribes, teaching them how to read, write and build great cities. Thus was the Nehekharan civilisation born. [6a] For hundreds of years, Men had continued to evolve and spread through the world, to distant Grand Cathay and Ind , across the steppes and Chaos Wastes of the far north and to the lands between the Great Ocean and Worlds Edge Mountains , which they would come to call the " Old World ." At the start of the Age of Man, with a few exceptions such as Nehekhara and Cathay, Mankind was made up only of tribal societies. Small, scattered groups lived in log dwellings and caves, hunting in the hills and forests, defending themselves as best they could against the vicious Beastmen and Goblins that dwelt beside them in the wild places of the world. [1b] Nothing is known about other Human groups other than those two first civilisations and the fallen tribes of the Northmen before -500 IC, when the first non- Chaos tribes came southwards and began to populate the Old World, fighting amongst themselves and against the Beastmen and Greenskins in order to establish their own realms. [10a] Very little is known of the Ogres of this time, save that they were a very young race at the time of the fall of the Polar Gates , and that by -2750 IC they lived a nomadic existence in the steppes to the west of Cathay. They remained there, maintaining ever less amiable relations with the civilised Men of the east -- whose borders they stalked and penetrated as they grew numerous -- until the comet of the Great Maw crashed into their homeland and burrowed through the world's core until it came out the other side, forcing them to migrate westwards, to the Mountains of Mourn . [9a] [9b] Sources [ ] 1 Warhammer: Rulebook (7th Edition) 1a pg. 126 1b pg. 134 2 Warhammer Armies: Lizardmen (8th Edition) 2a pg. 8 2b pg. 9 3 Warhammer Armies: Daemons of Chaos (8th Edition) 3a pg. 16 4 Warhammer Armies: Dwarfs (8th Edition) 4a pg. 8 4b pg. 9 4c pg. 20 4d pg. 25 5 Warhammer Armies: High Elves (8th Edition) 5a pg. 16 5b pg. 17 6 Warhammer Armies: Tomb Kings (8th Edition) 6a pg. 8 7 Warhammer Armies: Wood Elves (8th Edition) 7a pg. 17 8 Warhammer Armies: Warriors of Chaos (8th Edition) 8a pg. 6 8b pg. 14 9 Warhammer Armies: Ogre Kingdoms (8th Edition) 9a pg. 8 9b pg. 22 10 Warhammer Armies: The Empire (8th Edition) 10a pg. 16 11 : Bane of Malekith (Novel) by William King 11a : Ch. 17 12 : Curse of the Phoenix Crown (Novel) by C.L.Werner 12a : Ch. 15 Categories Categories : G Chaos Chaos Incursions Lizardmen Daemons High Elves Dwarf History Human Tribes Human Nations Languages Español Русский Community content is available under CC-BY-SA unless otherwise noted. 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