Переведи на русский с адаптацией:

helper.button.buttoninfo = Button Info

helper.menuinfo.identifier = Menu Identifier

helper.buttoninfo.idnotfound = <id not found>
helper.buttoninfo.keynotfound = <button has no key>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = Label Width


helper.creator.messages.sure = Are you sure?
helper.creator.empty = EMPTY


helper.creator.audioalreadyloaded.title = Audio already loaded!
helper.creator.audioalreadyloaded.desc = The audio you want to add is already part of this layout!%n%%n%You can't add the same audio multiple times.

helper.creator.invalidaudio.title = Invalid audio file!
helper.creator.invalidaudio.desc = The file you want to load does not exist or has an unsupported file type.%n%%n%Please check your file path and be sure that your file is a valid WAV audio file!

helper.creator.invalidimage.title = Invalid image file!
helper.creator.invalidimage.desc = The image you want to load does not exist or has an unsupported file type.%n%%n%Supported file types are JPG/JPEG, PNG and GIF.


helper.creator.animationnotfound.title = Animation not found!
helper.creator.animationnotfound.desc = The animation you want to add does not exist.%n%%n%Maybe you forgot to add all mandatory variables to its properties?%n%%n%Always keep in mind that you have to restart your game%n%after you've added a new animation to the animations folder.

helper.creator.texttooshort.title = Text too short!
helper.creator.texttooshort.desc = Your text needs at least one character to be a text!%n%Otherwise..it...would be nothing.%n%%n%Nobody wants to be nothing, so don't do that to your text!

helper.creator.cannotdelete.title = Element can't be deleted!
helper.creator.cannotdelete.desc = Sorry, but you cannot delete this element.%n%%n%You will need to learn how to live with it..


helper.creator.layoutoptions.renderorder = Rendering Order
helper.creator.layoutoptions.renderorder.background = Background
helper.creator.layoutoptions.renderorder.foreground = Foreground

helper.creator.layoutoptions.version.mc = Minecraft Version
helper.creator.layoutoptions.version.fm = FancyMenu Version
helper.creator.layoutoptions.version.minimum = Set Minimum
helper.creator.layoutoptions.version.minimum.mc = Minimum Minecraft Version
helper.creator.layoutoptions.version.minimum.fm = Minimum FancyMenu Version
helper.creator.layoutoptions.version.maximum = Set Maximum
helper.creator.layoutoptions.version.maximum.mc = Maximum Minecraft Version
helper.creator.layoutoptions.version.maximum.fm = Maximum FancyMenu Version

helper.creator.layoutoptions.resetbackground = Reset Background

helper.creator.layoutoptions.requiredmods = Required Mods
helper.creator.layoutoptions.requiredmods.desc = Required Mods [modid, separated by commas]

helper.creator.close = Do you really want to close the layout creator?

helper.creator.audio.delete = Delete
helper.creator.audio.delete.msg = Do you really want to delete this audio?

helper.creator.add.image = Image

helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Add By Name
helper.creator.add.animation.entername.title = Animation Name

helper.creator.add.text = Text
helper.creator.add.text.newtext = New Text

helper.creator.add.button = Button
helper.creator.add.button.label = Button Label

helper.creator.add.audio = Audio

helper.creator.vanillabutton.autoclick = Automatic Button Clicks
helper.creator.vanillabutton.autoclick.popup = Automatic Button Clicks

helper.creator.backgroundoptions = Background Options
helper.creator.backgroundoptions.backgroundanimation = Background Animations
helper.creator.backgroundoptions.backgroundimage = Background Image
helper.creator.backgroundoptions.chooseimage = Choose Image

helper.creator.custombutton.config = Button Action
helper.creator.custombutton.config.actionvalue = Action Value [{}]
helper.creator.custombutton.config.actiontype = Action Type
helper.creator.custombutton.config.actiontype.sendmessage.desc = Send a chat message or command.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Message/Command
helper.creator.custombutton.config.actiontype.openlink.desc = Open a link in your default browser.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Quit minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Join a minecraft server.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = Server IP
helper.creator.custombutton.config.actiontype.loadworld.desc = Load a minecraft world.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = World folder name
helper.creator.custombutton.config.actiontype.openfile.desc = Open a file or folder.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Path
helper.creator.custombutton.config.actiontype.prevbackground.desc = Switch to the previous menu background.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Switch to the next menu background.

helper.creator.items.setorientation = Set Orientation
helper.creator.items.delete = Delete
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientation
helper.creator.items.border.width = width
helper.creator.items.border.height = height

helper.creator.items.button.editlabel = Edit Label

helper.creator.items.vanillabutton.resetorientation = Reset Orientation

helper.creator.items.string.setscale = Set Scale
helper.creator.items.string.setshadow = Shadow: §cOff
helper.creator.items.string.setnoshadow = Shadow: §aOn
helper.creator.items.string.edit = Edit Content
helper.creator.items.string.border.scale = scale

helper.creator.items.string.scale.invalidvalue.title = Invalid Value!
helper.creator.items.string.scale.invalidvalue.desc = The value you want to set is not a valid scale value!%n%%n%Scale value examples: 1.0, 2.0, 0.5

helper.creator.deleteobject = Do you really want to §lDELETE §rthis element?

helper.creator.choosefile.enterorchoose = §lEnter Path Or Choose File
helper.creator.choosefile.choose = Choose File

helper.creator.webstring.multiline = Multilined: §cOff
helper.creator.webstring.nomultiline = Multilined: §aOn

helper.creator.web.invalidurl = §c§lInvalid URL!%n%%n%This URL is not a valid URL or does not exists!
helper.creator.web.enterurl = Enter URL

helper.creator.add.webimage = Web Image
helper.creator.add.webtext = Web Text



helper.creator.items.button.hoverlabel = Hoverlabel
helper.creator.items.button.hoverlabel.reset = Reset Hoverlabel
helper.creator.items.button.hoversound = Hoversound
helper.creator.items.button.hoversound.reset = Reset Hoversound


helper.creator.backgroundoptions.panorama = Wide

helper.creator.textures.invalidcharacters = §c§lInvalid characters!%n%%n%%n%The filename of your image contains invalid characters!%n%%n%Please only use characters "a-z", "0-9", ".", "_" and "-".%n%Spaces, uppercase letters and any other special characters are unsupported.

helper.buttons.tools.overridemenu = Override With
helper.buttons.tools.resetoverride = Reset Override

helper.buttons.tools.customguis = Custom GUIs
helper.buttons.tools.customguis.open = Open GUI
helper.buttons.tools.customguis.delete = Delete GUI
helper.buttons.tools.customguis.pickbyname = Pick By Name
helper.buttons.tools.customguis.openbyname = Open By Name
helper.buttons.tools.customguis.deletebyname = Delete By Name
helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Do you really want to §ldelete §rthis GUI?%n%%n%§lThis action cannot be undone!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lInvalid identifier!%n%%n%%n%No custom GUI found with this identifier!%n% %n% %n% %n%

helper.buttons.tools.creategui = Create GUI
helper.buttons.tools.creategui.allowesc = Allow
helper.buttons.tools.creategui.donotallowesc = Don't Allow
helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier already in use! Please choose another one!
helper.buttons.tools.creategui.allowescdesc = Allow ESC To Close Menu
helper.buttons.tools.creategui.menuidentifier = Menu Identifier
helper.buttons.tools.creategui.menutitle = Menu Title (Optional)
helper.buttons.tools.creategui.create = Create

gameintro.skip = PRESS SPACE TO SKIP

helper.creator.items.chooselayer = Pick Element

customization.items.webstring.unabletoload = Unable to load web text! Invalid URL or not connected to internet!

helper.creator.custombutton.config.actiontype.opencustomgui.desc = Opens a Custom GUI.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Menu Identifier


custombuttons.action.opengui.cannotopengui = §c§lUnable To Open GUI!%n%%n%%n%The GUI you want to open either does not exist or isn't supported!%n%%n%If this is an existing GUI, please contact the developer of FancyMenu to add support for it.

helper.creator.custombutton.config.actiontype.opengui.desc = Opens a GUI by its menu identifier.%n%%n%Supports vanilla/mod GUIs and%n%custom GUIs made with FancyMenu.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Menu Identifier


helper.creator.windowsize = Window Size Restrictions
helper.creator.windowsize.biggerthan = Bigger Than
helper.creator.windowsize.smallerthan = Smaller Than
helper.creator.windowsize.biggerthan.desc = Only Enable Layout if Window is Bigger Than X
helper.creator.windowsize.smallerthan.desc = Only Enable Layout if Window is Smaller Than X
helper.creator.windowsize.currentwidth = Current Window Width
helper.creator.windowsize.currentheight = Current Window Height

helper.menuinfo.idcopied = Copied to clipboard!


helper.creator.custombutton.config.actiontype.movefile.desc = Moves a file to a new path.
helper.creator.custombutton.config.actiontype.movefile.desc.value = Filepath + new path, separated by ';'
helper.creator.custombutton.config.actiontype.copyfile.desc = Copies a file to a path.
helper.creator.custombutton.config.actiontype.copyfile.desc.value = Filepath + target path, separated by ';'
helper.creator.custombutton.config.actiontype.deletefile.desc = Deletes a file.
helper.creator.custombutton.config.actiontype.deletefile.desc.value = Filepath
helper.creator.custombutton.config.actiontype.renamefile.desc = Renames a file.
helper.creator.custombutton.config.actiontype.renamefile.desc.value = Filepath + new filename with type
helper.creator.custombutton.config.actiontype.reloadmenu.desc = Reloads the currently displayed menu.
helper.creator.custombutton.config.actiontype.runscript.desc = Runs a button script.
helper.creator.custombutton.config.actiontype.runscript.desc.value = Script filename without filetype
helper.creator.custombutton.config.actiontype.downloadfile.desc = Downloads a file to a path.
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + download path, separated by ';'
helper.creator.custombutton.config.actiontype.unpackzip.desc = Unpacks a ZIP file to a path.
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = Filepath + target path, separated by ';'

helper.creator.custombutton.config.actionvalue.example = Example: {}

helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.com
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hello @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = some.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = resources/image.jpg;folder/moveto/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = resources/image.jpg;some_folder/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://hoster.com/layout.zip;download/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = resources/archive.zip;resources/unpacked/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript

helper.creator.rightclick.scale = Force GUI Scale
helper.creator.rightclick.scale.invalid = §c§lInvalid Scale!%n%%n%%n%Scale values need to be bigger than 0!

helper.creator.items.button.resetlabel = Reset Label


helper.creator.items.custombutton.onlydisplayin = Only Display In
helper.creator.items.custombutton.onlydisplayin.outgame = Outgame
helper.creator.items.custombutton.onlydisplayin.singleplayer = Singleplayer
helper.creator.items.custombutton.onlydisplayin.multiplayer = Multiplayer
helper.creator.items.custombutton.onlydisplayin.reset = RESET

helper.creator.items.button.clicksound = Set Clicksound
helper.creator.items.button.clicksound.reset = Reset Clicksound

helper.popup.togglecustomization.enable = Customization: §cOff
helper.popup.togglecustomization.disable = Customization: §aOn

helper.creator.object.stretch = Stretch
helper.creator.object.stretch.x = To Screen Width
helper.creator.object.stretch.y = To Screen Height

helper.creator.object.stretch.unsupportedorientation = §c§lUnsupported Orientation!%n%%n%%n%The current orientation of this element is not supported by this stretch action.%n%%n%§lSupported Orientations: {}

helper.creator.backgroundoptions.backgroundpanorama = Background Panorama
helper.creator.backgroundoptions.panoramas = Panoramas
helper.creator.backgroundoptions.panoramas.set = Set Background
helper.creator.backgroundoptions.panoramas.set.desc = Sets the selected panorama%n%as active background panorama.
helper.creator.backgroundoptions.panoramas.clear = Clear
helper.creator.backgroundoptions.panoramas.clear.desc = Removes the currently%n%active background panorama.

helper.creator.items.button.btndescription = Tooltip
helper.creator.items.button.btndescription.desc = Tooltip to display%n%when the button is getting hovered.

helper.buttons.customization.onoff.btndesc = Toggle customizations%n%for the current menu.%n%%n%§cThis needs to be enabled for%n%§clayouts to work!
helper.buttons.customization.overridewith.btndesc = Override the current menu%n%with one of your own custom GUIs.%n%%n%§cIMPORTANT:%n%Shouldn't be used if you%n%just want to edit the look%n%of an existing menu.%n%%n%To edit a menu, create%n%a layout instead!


helper.buttons.customization.managelayouts = Manage Layouts
helper.buttons.customization.managelayouts.enable = §aEnable §rLayout
helper.buttons.customization.managelayouts.enabled = §aEnabled
helper.buttons.customization.managelayouts.disable = §cDisable §rLayout
helper.buttons.customization.managelayouts.disabled = §cDisabled
helper.buttons.customization.managelayouts.delete = Delete Layout
helper.buttons.customization.managelayouts.delete.msg = §c§lAre you sure?%n%%n%%n%Do you really want to §c§ldelete §rthis layout?%n%%n%§c§lThis action cannot be undone!
helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLeftclick for more options!

helper.creator.object.moveup = Move Above
helper.creator.object.moveup.desc = Moves the element one layer up.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLast Action:%n%Moved above §7{}
helper.creator.object.movedown = Move Below
helper.creator.object.movedown.desc = Moves the element one layer down.%n%%n%§cIMPORTANT:%n%Focused elements are always on top,%n%so you will not see the effect%n%until you unfocus the element.{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLast Action:%n%Moved behind §7{}

helper.buttons.customization.managelayouts.openintexteditor = Open In Text Editor
helper.buttons.customization.managelayouts.openintexteditor.desc = Opens this layout in%n%your default text editor.%n%%n%§cIMPORTANT:%n%You need to click the "Reload"%n%button, after manually changing%n%things in layout files!

helper.creator.opencloseaudio = Open/Close Sound
helper.creator.opencloseaudio.desc = Play a sound when the menu is getting%n%opened or closed.
helper.creator.opencloseaudio.reset.desc = Will reset this sound.
helper.creator.openaudio = Menu Open Sound
helper.creator.openaudio.reset = Reset Open Sound
helper.creator.openaudio.desc = Will play a sound when opening the menu.
helper.creator.closeaudio = Menu Close Sound
helper.creator.closeaudio.reset = Reset Close Sound
helper.creator.closeaudio.desc = Will play a sound when closing the menu.

helper.creator.deleteselectedobjects = Do you really want to §lDELETE §rall selected elements?

helper.creator.multiselect.object.deleteall = Delete All
helper.creator.multiselect.object.deleteall.btndesc = Will delete all selected elements.
helper.creator.multiselect.object.stretchall = Stretch All
helper.creator.multiselect.object.stretchall.btndesc = Stretch all §lstretchable §relements%n%to the menu width or height.
helper.creator.multiselect.vanillabutton.resetorientation = Reset Orientation
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = Will reset the orientation%n%for all selected vanilla buttons.
helper.creator.multiselect.vanillabutton.hideall = Hide All
helper.creator.multiselect.vanillabutton.hideall.btndesc = Will hide all selected vanilla buttons.
helper.creator.multiselect.button.buttontexture.btndesc = Set normal and hover textures%n%for all selected buttons.
helper.creator.multiselect.button.clicksound.btndesc = Will set the clicksound%n%for all selected buttons.
helper.creator.multiselect.button.clicksound.reset.btndesc = Will reset the clicksound%n%for all selected buttons.
helper.creator.multiselect.button.hoversound.btndesc = Will set the hoversound%n%for all selected buttons.
helper.creator.multiselect.button.hoversound.reset.btndesc = Will reset the hoversound%n%for all selected buttons.

helper.creator.add.playerentity = Player Entity

helper.creator.items.playerentity.setscale = Set Scale
helper.creator.items.playerentity.playername = Player Name
helper.creator.items.playerentity.playername.auto = Auto
helper.creator.items.playerentity.playername.setname = Set Name
helper.creator.items.playerentity.skin = Set Skin
helper.creator.items.playerentity.cape = Set Cape
helper.creator.items.playerentity.texture.local = Local Texture
helper.creator.items.playerentity.texture.url = URL
helper.creator.items.playerentity.rotation = Rotation
helper.creator.items.playerentity.rotation.auto = Auto Rotation
helper.creator.items.playerentity.rotation.custom = Custom Rotation
helper.creator.items.playerentity.rotation.custom.bodyx = Horizontal Body Rotation
helper.creator.items.playerentity.rotation.custom.bodyy = Vertical Body Rotation
helper.creator.items.playerentity.rotation.custom.headx = Horizontal Head Rotation
helper.creator.items.playerentity.rotation.custom.heady = Vertical Head Rotation
helper.creator.items.playerentity.showname.off = Show Name: §cOff
helper.creator.items.playerentity.showname.on = Show Name: §aOn
helper.creator.items.playerentity.crouching.off = Crouching: §cOff
helper.creator.items.playerentity.crouching.on = Crouching: §aOn
helper.creator.items.playerentity.parrot.off = Show Parrot: §cOff
helper.creator.items.playerentity.parrot.on = Show Parrot: §aOn
helper.creator.items.playerentity.slim.off = Slim Skin: §cOff
helper.creator.items.playerentity.slim.on = Slim Skin: §aOn

helper.creator.items.playerentity.setscale.btndesc = Set the scale of the player.
helper.creator.items.playerentity.playername.btndesc = Set the name of the player.
helper.creator.items.playerentity.playername.auto.btndesc = Will automatically set the player%n%to the client user.
helper.creator.items.playerentity.playername.setname.btndesc = Manually set the player name.%n%%n%This doesn't have to be an%n%existing user.
helper.creator.items.playerentity.skin.btndesc = Set the skin texture of the player.%n%%n%This skin is prioritized over%n%the normal player skin.
helper.creator.items.playerentity.cape.btndesc = Set the cape texture of the player.%n%%n%This cape is prioritized over%n%the normal player cape.
helper.creator.items.playerentity.rotation.btndesc = Set the body and head rotation.
helper.creator.items.playerentity.rotation.auto.btndesc = Player will follow the mouse cursor.
helper.creator.items.playerentity.rotation.custom.btndesc = Set a custom player rotation.
helper.creator.items.playerentity.showname.btndesc = Set the player name visibility.
helper.creator.items.playerentity.crouching.btndesc = Set if the player should crouch or not.
helper.creator.items.playerentity.parrot.btndesc = ARRR!
helper.creator.items.playerentity.slim.btndesc = Set if the player should have%n%the slim skin layout.%n%%n%Slim skins have thinner arms.

helper.creator.items.playerentity.texture.invalidtexture.title = Invalid Texture!
helper.creator.items.playerentity.texture.invalidtexture.desc = This texture either doesn't exist or is not a valid texture file.%n%%n%§lSupported File Types: §rPNG

popup.apply = Apply

helper.creator.items.orientation.btndesc = Sets the origin point from%n%where this elements's position%n%will be calculated.%n%%n%§cNOTE:%n%You can see how an element%n%is affected by its orientation%n%when you resize the editor%n%window after changing the%n%orientation.

helper.creator.add.slideshow = Slideshow
helper.creator.add.slideshow.entername = Add By Name
helper.creator.add.slideshow.entername.title = Enter Slideshow Name

helper.creator.backgroundoptions.backgroundslideshow = Background Slideshow
helper.creator.backgroundoptions.backgroundslideshow.set = Set Background
helper.creator.backgroundoptions.backgroundslideshow.set.desc = Sets the selected slideshow%n%as active background slideshow.
helper.creator.backgroundoptions.backgroundslideshow.clear = Clear
helper.creator.backgroundoptions.backgroundslideshow.clear.desc = Removes the currently%n%active background slideshow.


helper.creator.slideshownotfound = §c§lSlideshow not found!%n%%n%The entered slideshow does not exist!%n%Maybe a typo in the slideshow name?


helper.creator.add.shapes = Shape
helper.creator.add.shapes.rectangle = Rectangle

helper.creator.items.shape.color = Color
helper.creator.items.shape.color.btndesc = Set the HEX color of the shape.%n%%n%§cNOTE:%n%You can use HEX colors to%n%set the element opacity!

helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%§cYou can't move elements behind%n%§cvanilla buttons.%n%%n%Instead, you can set the layout%n%§lrendering order§r to '§lbackground§r'%n%to render all elements behind%n%default menu content like%n%vanilla buttons.%n%%n%§lRightclick §rthe editor background%n%to set the §lrendering order§r!


helper.menubar.expand = Expand Menu Bar%n%%n%§cTo hide the bar, press §nCTRL + ALT + C§r§c.%n%§cIf that doesn't work, check your%n%§cMinecraft controls settings.
helper.menubar.shrink = Shrink Menu Bar%n%%n%§cTo hide the bar, press §nCTRL + ALT + C§r§c.%n%§cIf that doesn't work, check your%n%§cMinecraft controls settings.
helper.menubar.settings = FancyMenu Settings

fancymenu.config = FancyMenu Settings

fancymenu.config.categories.general = GENERAL

fancymenu.config.enablehotkeys = Enable Mod Hotkeys
fancymenu.config.playmenumusic = Default MC Menu Music
fancymenu.config.stopworldmusicwhencustomizable = Stop World Music
fancymenu.config.playbackgroundsounds = Custom Sounds
fancymenu.config.playbackgroundsoundsinworld = Custom Sounds In World
fancymenu.config.defaultguiscale = Default GUI Scale
fancymenu.config.showdebugwarnings = Debug Warnings

fancymenu.config.categories.customization = CUSTOMIZATION

fancymenu.config.showcustomizationbuttons = Customization Controls
fancymenu.config.softmode = Soft Mode
fancymenu.config.advancedmode = Advanced Mode

fancymenu.config.categories.mainmenu = MAIN MENU [GENERAL]

fancymenu.config.hidebranding = Hide Branding
fancymenu.config.hidelogo = Hide Logo
fancymenu.config.hiderealmsnotifications = Hide Realms News Icon
fancymenu.config.showmainmenufooter = Main Menu Footer
fancymenu.config.hideforgenotifications = Hide Forge Notifications
fancymenu.config.copyrightposition = Copyright Position
fancymenu.config.copyrightcolor = Copyright Color

fancymenu.config.categories.world_loading_screen = WORLD LOADING SCREEN

fancymenu.config.showloadingscreenanimation = World Loading Animation
fancymenu.config.showloadingscreenpercent = World Loading Percent

fancymenu.config.categories.mainmenu_splash = MAIN MENU [SPLASH TEXT]

fancymenu.config.hidesplashtext = Hide Splash Text
fancymenu.config.splashcolor = Splash Text Color
fancymenu.config.splashtextfile = Custom Splash Text File
fancymenu.config.splashorientation = Splash Text Orientation
fancymenu.config.splashrotation = Splash Text Rotation
fancymenu.config.splashx = Splash Text X Position
fancymenu.config.splashy = Splash Text Y Position

fancymenu.config.categories.loading = GAME LOADING

fancymenu.config.gameintroanimation = Game Intro Animation
fancymenu.config.loadingscreendarkmode = Loading Screen Darkmode
fancymenu.config.showanimationloadingstatus = Animation Loading Status
fancymenu.config.allowgameintroskip = Game Intro Skipping
fancymenu.config.customgameintroskiptext = Game Intro Skip Text
fancymenu.config.loadinganimationcolor = FM Loading Animation Color
fancymenu.config.preloadanimations = Pre-Load Animations

fancymenu.config.categories.minecraftwindow = MINECRAFT WINDOW

fancymenu.config.customwindowtitle = Custom Window Title
fancymenu.config.customwindowicon = Custom Window Icon

fancymenu.config.categories.layouteditor = LAYOUT EDITOR

fancymenu.config.showvanillamovewarning = Element Move Warning
fancymenu.config.editordeleteconfirmation = Delete Confirmation

fancymenu.config.categories.ui = FANCYMENU UI

fancymenu.config.uiscale = FancyMenu UI Scale

fancymenu.config.enablehotkeys.desc = If FancyMenu's hotkeys should be enabled or not.%n%A restart is needed after changing this value.
fancymenu.config.playmenumusic.desc = Enable or disable the default minecraft menu music.
fancymenu.config.stopworldmusicwhencustomizable.desc = If the vanilla world music should%n%be stopped when opening a customizable menu.
fancymenu.config.playbackgroundsounds.desc = Enable or disable the custom menu background%n%sounds added with FancyMenu.
fancymenu.config.playbackgroundsoundsinworld.desc = If menu background sounds added with%n%FancyMenu should be played while%n%a world is loaded (ingame).
fancymenu.config.defaultguiscale.desc = A default GUI scale that will be set on first launch.%n%Useful for modpacks.%n%Cache data is saved in /fancymenu_data/.
fancymenu.config.showdebugwarnings.desc = If FancyMenu should print warnings%n%to the game log.%n%Errors are not affected by this.

fancymenu.config.showcustomizationbuttons.desc = Show FancyMenu's customization controls in menus.%n%This can be toggled by pressing §lCTRL + ALT + C%n%in a normal menu screen.
fancymenu.config.softmode.desc = Maximizes mod compatibility by%n%disabling background customization support%n%for scrollable menus like the%n%singleplayer and multiplayer menus.
fancymenu.config.advancedmode.desc = Enables some advanced features that%n%could harm or break the game if%n%not correctly used.

fancymenu.config.hidebranding.desc = Hide the branding text in the%n%bottom-left corner of the main menu.
fancymenu.config.hidelogo.desc = Hide the default minecraft logo%n%in the main menu.
fancymenu.config.hiderealmsnotifications.desc = Hide the Realms news icon%n%in the main menu.
fancymenu.config.showmainmenufooter.desc = Show a footer in the main menu%n%like the "Discover More.." text%n%at the end of Minecraft's YouTube videos.
fancymenu.config.hideforgenotifications.desc = Hide all Forge notifications like the%n%beta warning or the forge update notification.
fancymenu.config.copyrightposition.desc = Set the position of the copyright notice.%n%%n%§lAssignable Values:%n%top-left, top-centered, top-right,%n%bottom-left, bottom-centered,%n%bottom-right
fancymenu.config.copyrightcolor.desc = Set the HEX color of the copyright notice.

fancymenu.config.showloadingscreenanimation.desc = If the loading animation of%n%the world loading screen%n%should be visible.
fancymenu.config.showloadingscreenpercent.desc = If the loading percent text of%n%the world loading screen%n%should be visible.

fancymenu.config.hidesplashtext.desc = If the splash text should be visible or not.
fancymenu.config.splashcolor.desc = Set the base color of the splash text.%n%Only HEX values are allowed!
fancymenu.config.splashtextfile.desc = Set a custom TXT file for splash texts.%n%One splash text per text line.%n%%n%Value is the path to the file.
fancymenu.config.splashorientation.desc = Set the orientation of the splash text.%n%This is the origin point from%n%where the splash text position%n%is calculated.%n%%n%§lAssignable Values:%n%original, top-left, mid-left,%n%bottom-left, top-centered, mid-centered,%n%bottom-centered, top-right, mid-right,%n%bottom-right
fancymenu.config.splashrotation.desc = Set the rotation for the splash text.
fancymenu.config.splashx.desc = Set the horizontal splash text%n%position using its orientation%n%as origin point (X:0 Y:0).
fancymenu.config.splashy.desc = Set the vertical splash text%n%position using its orientation%n%as origin point (X:0 Y:0).

fancymenu.config.gameintroanimation.desc = Specify an animation by the name you%n%gave the animation in its properties,%n%that should play as intro before%n%you see the main menu for%n%the first time.%n%(Like all the cool games out there)
fancymenu.config.loadingscreendarkmode.desc = Enable the loadingscreen darkmode.
fancymenu.config.showanimationloadingstatus.desc = When enabled, the animation loading%n%screen will show detailed%n%information about the loading process.
fancymenu.config.allowgameintroskip.desc = If the user can skip the%n%game intro by pressing SPACE, or not.
fancymenu.config.customgameintroskiptext.desc = Set a custom skip text for%n%the game intro animation.
fancymenu.config.loadinganimationcolor.desc = Set the color of the%n%animation loading screen indicator.%n%This is the animation you see while%n%FancyMenu is loading all%n%animations.
fancymenu.config.preloadanimations.desc = Will pre-load animation textures%n%when the game starts.%n%This causes the loading screen%n%to freeze at the end, but%n%prevents animations from lagging%n%when rendered for the first time.

fancymenu.config.customwindowtitle.desc = Specify a custom minecraft window title.
fancymenu.config.customwindowicon.desc = Enable custom Minecraft window icons.%n%For more information,%n%take a look at the Wiki:%n%§lfm.keksuccino.com

fancymenu.config.showvanillamovewarning.desc = Enable the warning notification%n%when trying to move a%n%vanilla/mod element without an%n%orientation in the layout editor.
fancymenu.config.editordeleteconfirmation.desc = If a confirmation popup should%n%be displayed when deleting an element.

fancymenu.config.uiscale.desc = The scale of the FancyMenu customization UI.

helper.ui.dynamicvariabletextfield.variables.desc = §lPlaceholder Text Values%n%%n%Insert placeholders into the text%n%that will later be replaced with%n%real values like%n%the player name or the MC version.%n%%n%§l§cIMPORTANT:%n%You will see these values as%n%placeholders in the editor and%n%as real values in the actual menu.
helper.ui.dynamicvariabletextfield.variables.playername = Player Name
helper.ui.dynamicvariabletextfield.variables.playername.desc = Gets the player name.
helper.ui.dynamicvariabletextfield.variables.playeruuid = Player UUID
helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = Gets the player UUID.
helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft Version
helper.ui.dynamicvariabletextfield.variables.mcversion.desc = Gets the Minecraft version.
helper.ui.dynamicvariabletextfield.variables.forgeversion = Mod Loader Version
helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = Gets the mod loader version.
helper.ui.dynamicvariabletextfield.variables.modversion = Mod Version
helper.ui.dynamicvariabletextfield.variables.modversion.desc = Gets the version of a mod my its mod ID.%n%%n%Just replace 'some_mod_id' in the placeholder%n%with an existing mod ID.
helper.ui.dynamicvariabletextfield.variables.totalmods = Total Mods Count
helper.ui.dynamicvariabletextfield.variables.totalmods.desc = Gets the total mods count.%n%This includes disabled mods.
helper.ui.dynamicvariabletextfield.variables.loadedmods = Active Mods Count
helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = Gets the active mods count.%n%This doesn't include disabled mods.

helper.creator.items.string.alignment = Alignment
helper.creator.items.string.alignment.desc = Sets the text alignment.%n%%n%§cUseful when the text width is%n%§cnot always the same, like for%n%§cplaceholder text values.
helper.creator.items.string.alignment.left = Left
helper.creator.items.string.alignment.right = Right
helper.creator.items.string.alignment.centered = Centered

helper.creator.items.string.border.alignment = alignment

helper.creator.custombutton.config.actiontype.runcmd.desc = Runs a CMD/Terminal command.%n%Supports per-OS commands,%n%like in the example.
helper.creator.custombutton.config.actiontype.runcmd.desc.value = Command
helper.creator.custombutton.config.actiontype.runcmd.desc.value.example = [windows:run.bat]; [macos:./Run]; [linux:./run.sh];

helper.creator.custombutton.config.actiontype.closegui.desc = Closes the displayed GUI.

helper.ui.current = Current Menu
helper.ui.current.layouts = Layouts
helper.ui.current.layouts.desc = Create and manage your layouts for this menu.
helper.ui.current.layouts.new = New
helper.ui.current.layouts.new.desc = Create a new layout for this menu.
helper.ui.current.layouts.manage = Manage Layouts
helper.ui.current.layouts.manage.desc = Manage your existing layouts for this menu.
helper.ui.current.layouts.manage.edit = Edit
helper.ui.current.layouts.manage.edit.desc = Edit this layout in the layout editor.
helper.ui.current.advanced = Advanced
helper.ui.current.advanced.desc = Contains tools for advanced users.%n%%n%§c§lWARNING:%n%This stuff can §cbreak things%n%and is not needed in most cases!

helper.ui.customguis = Custom GUIs
helper.ui.customguis.new = New
helper.ui.customguis.new.desc = Create an §cempty §rGUI and%n%fill it with things.
helper.ui.customguis.new.sure = §c§lAre you sure?%n%%n%%n%Do you really want to create a new §lempty §rGUI?%n%%n%§cThis is §lnot §r§cthe same as customizing%n%§can existing menu!%n%%n%If you want to customize an exiting menu,%n%create a §llayout §rinstead.%n% %n% %n%
helper.ui.customguis.manage = Manage GUIs
helper.ui.customguis.manage.desc = Manage your existing GUIs.

helper.ui.tools = Tools
helper.ui.tools.menuinfo.off = Menu Info: §cOff
helper.ui.tools.menuinfo.on = Menu Info: §aOn
helper.ui.tools.menuinfo.desc = Show the menu identifier of this menu.%n%%n%You can left-click the identifier%n%to copy it.
helper.ui.tools.buttoninfo.off = Button Info: §cOff
helper.ui.tools.buttoninfo.on = Button Info: §aOn
helper.ui.tools.buttoninfo.desc = Show information about vanilla buttons%n%when hovering them.%n%%n%Has no effect on custom buttons.

helper.ui.misc = Miscellaneous
helper.ui.misc.closegui = §cCLOSE MENU
helper.ui.misc.closegui.desc = Close the current menu.
helper.ui.misc.openworldloading = Open Level Loading Screen
helper.ui.misc.openworldloading.desc = Will open a dummy instance of%n%the level loading screen, that%n%is used for loading into worlds.%n%%n%Allows you to customize this screen.
helper.ui.misc.openmessagescreen = Open Dirt Message Screen
helper.ui.misc.openmessagescreen.desc = Will open a dummy instance of%n%the dirt message screen, that%n%is used for joining servers and%n%loading into worlds.%n%%n%Allows you to customize this screen.

helper.ui.reload.desc = Reload FancyMenu.%n%%n%§lWill reload:%n%- Panoramas%n%- Slideshows%n%- Mod Config%n%- Layouts%n%%n%§c§lWill NOT reload:%n%- Animations

helper.editor.ui.unsavedwarning = §c§lAre you sure?%n%%n%%n%All unsaved changes for the current layout%n%will get lost!%n% %n% %n%

helper.editor.ui.layout = Layout
helper.editor.ui.layout.new = New
helper.editor.ui.layout.open = Open
helper.editor.ui.layout.save = Save
helper.editor.ui.layout.saveas = Save As
helper.editor.ui.layout.saveas.entername = §lEnter Layout Name
helper.editor.ui.layout.saveas.failed = §c§lSaving Failed!%n%%n%%n%Unsupported layout name or layout already exists!%n% %n% %n%
helper.editor.ui.layout.properties = Properties

helper.editor.ui.edit = Edit
helper.editor.ui.edit.undo = Undo
helper.editor.ui.edit.redo = Redo
helper.editor.ui.edit.copy = Copy
helper.editor.ui.edit.paste = Paste

helper.editor.ui.element = Element
helper.editor.ui.element.new = New
helper.editor.ui.element.manageaudio = Manage Audios
helper.editor.ui.element.manageaudio.loop.on = Loop: §aOn
helper.editor.ui.element.manageaudio.loop.off = Loop: §cOff
helper.editor.ui.element.deletedvanillabuttons = Deleted Vanilla Buttons
helper.editor.ui.element.deletedvanillabuttons.entry.desc = Leftclick to undo deletion.

helper.editor.ui.exit = Exit
helper.editor.ui.exit.desc = Close the editor.

helper.editor.ui.layoutproperties.newelement = New Element

helper.ui.warning = §lWarning!
helper.ui.warning.unicode = Unicode fonts are not fully supported by the FancyMenu UI!%n%Please consider turning unicode fonts off in the language settings!

helper.creator.error.invalidfile = §c§lError!%n%%n%%n%Invalid or non-existent file!%n% %n% %n% %n%

helper.creator.add.splash = Splash Text
helper.creator.add.splash.single = Single Splash Text
helper.creator.add.splash.single.desc = Enter the splash text content.
helper.creator.add.splash.multi = Multi Splash Text
helper.creator.add.splash.multi.desc = Choose a text file with splash texts.

helper.creator.items.splash.bounce.on = Bouncing: §aOn
helper.creator.items.splash.bounce.off = Bouncing: §cOff
helper.creator.items.splash.refresh.on = Refreshing: §aOn
helper.creator.items.splash.refresh.off = Refreshing: §cOff
helper.creator.items.splash.refresh.desc = Pick a new splash everytime the menu%n%is getting reloaded or openend.
helper.creator.items.splash.basecolor = Base Color
helper.creator.items.splash.rotation = Rotation

helper.creator.items.delay = Delay Appearance
helper.creator.items.delay.off = Delay: §cOff
helper.creator.items.delay.firsttime = Delay: §6First Time
helper.creator.items.delay.everytime = Delay: §aEverytime
helper.creator.items.delay.seconds = Set Delay In Seconds
helper.creator.items.delay.fadein.off = Fade-In: §cOff
helper.creator.items.delay.fadein.on = Fade-In: §aOn
helper.creator.items.delay.fadein.speed = Set Fade-In Speed

fancymenu.helper.creator.layoutoptions.randommode.on = Random Mode: §aOn
fancymenu.helper.creator.layoutoptions.randommode.off = Random Mode: §cOff
fancymenu.helper.creator.layoutoptions.randommode.btn.desc = Pick a random layout of the same%n%group when the menu gets opened.%n%%n%Can be used to randomize%n%backgrounds and other elements.
fancymenu.helper.creator.layoutoptions.randommode.setgroup = Set Random Group
fancymenu.helper.creator.layoutoptions.randommode.setgroup.btn.desc = Set the group of this random layout.%n%One layout per group gets picked%n%when the menu gets opened.
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.on = Randomize Only First Time: §aOn
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.off = Randomize Only First Time: §cOff
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.btn.desc = If layouts of this random group%n%should be random everytime the%n%menu gets opened or if only one layout%n%should be picked the first time%n%the menu gets opened.

fancymenu.helper.creator.backgroundoptions.backgroundanimation.set = Set Background
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set.desc = Sets the selected animation%n%as active background animation.
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear = Clear
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear.desc = Removes the currently%n%active background animation.

fancymenu.helper.editor.items.buttons.buttonbackground = Button Background
fancymenu.helper.editor.items.buttons.buttonbackground.normalbackground = Normal Background
fancymenu.helper.editor.items.buttons.buttonbackground.hoverbackground = Hover Background
fancymenu.helper.editor.items.buttons.buttonbackground.type.image = Image
fancymenu.helper.editor.items.buttons.buttonbackground.type.image.chooseimage = Choose Image
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation = Animation
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation.none = NONE
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.on = Loop Background Animation: §aOn
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.off = Loop Background Animation: §cOff
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.btn.desc = Set the background animation to loop..or not.
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.on = Restart On Hover: §aOn
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.off = Restart On Hover: §cOff
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.btn.desc = Restart the background animation on hover.

fancymenu.helper.editor.items.visibilityrequirements = Visibility Requirements
fancymenu.helper.editor.items.visibilityrequirements.btn.desc = Set requirements for the element to be visible.
fancymenu.helper.editor.items.visibilityrequirements.enabled = {}: §aEnabled
fancymenu.helper.editor.items.visibilityrequirements.disabled = {}: §cDisabled
fancymenu.helper.editor.items.visibilityrequirements.toggle.btn.desc = §oLeftclick to toggle requirement.
fancymenu.helper.editor.items.visibilityrequirements.showif = Show If
fancymenu.helper.editor.items.visibilityrequirements.showif.btn.desc = Show element if condition is met.
fancymenu.helper.editor.items.visibilityrequirements.showifnot = Show If Not
fancymenu.helper.editor.items.visibilityrequirements.showifnot.btn.desc = Show element if condition is NOT met.

fancymenu.helper.editor.items.visibilityrequirements.singleplayer = Is Singleplayer
fancymenu.helper.editor.items.visibilityrequirements.singleplayer.desc = Check if the user is in singleplayer.

fancymenu.helper.editor.items.visibilityrequirements.multiplayer = Is Multiplayer
fancymenu.helper.editor.items.visibilityrequirements.multiplayer.desc = Check if the user is in multiplayer.

fancymenu.helper.editor.items.visibilityrequirements.worldloaded = Is World Loaded
fancymenu.helper.editor.items.visibilityrequirements.worldloaded.desc = Check if a world is loaded.%n%%n%A world is loaded when the user%n%is in a SP or MP world.

fancymenu.helper.editor.items.visibilityrequirements.realtimehour = Is Real Time Hour
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.desc = Check if the real time's current hour is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one hour%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.valuename = Real Time Hour(s) (Separate Values By Comma)

fancymenu.helper.editor.items.visibilityrequirements.realtimeminute = Is Real Time Minute
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.desc = Check if the real time's current minute is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one minute%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.valuename = Real Time Minute(s) (Separate Values By Comma)

fancymenu.helper.editor.items.visibilityrequirements.realtimesecond = Is Real Time Second
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.desc = Check if the real time's current second is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one second%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.valuename = Real Time Second(s) (Separate Values By Comma)

fancymenu.helper.editor.items.visibilityrequirements.windowwidth = Is Window Width
fancymenu.helper.editor.items.visibilityrequirements.windowwidth.desc = Check if the window width is X.%n%%n%§cCurrent Width: {}%n%§cCurrent Height: {}
fancymenu.helper.editor.items.visibilityrequirements.windowwidth.valuename = Window Width

fancymenu.helper.editor.items.visibilityrequirements.windowheight = Is Window Height
fancymenu.helper.editor.items.visibilityrequirements.windowheight.desc = Check if the window height is X.%n%%n%§cCurrent Width: {}%n%§cCurrent Height: {}
fancymenu.helper.editor.items.visibilityrequirements.windowheight.valuename = Window Height

fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan = Is Window Width Bigger Than
fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.desc = Check if the window width is bigger than X.%n%%n%§cCurrent Width: {}%n%§cCurrent Height: {}
fancymenu.helper.editor.items.visibilityrequirements.windowwidthbiggerthan.valuename = Window Width

fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan = Is Window Height Bigger Than
fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.desc = Check if the window height is bigger than X.%n%%n%§cCurrent Width: {}%n%§cCurrent Height: {}
fancymenu.helper.editor.items.visibilityrequirements.windowheightbiggerthan.valuename = Window Height

fancymenu.helper.editor.items.visibilityrequirements.buttonhovered = Is Button Hovered
fancymenu.helper.editor.items.visibilityrequirements.buttonhovered.desc = Check if a specific button is hovered.%n%%n%§cTo get the element ID of a button,%n%§cright-click it and click 'Copy Element ID'.
fancymenu.helper.editor.items.visibilityrequirements.buttonhovered.valuename = Element ID

fancymenu.helper.editor.items.visibilityrequirements.language = Is Game Language
fancymenu.helper.editor.items.visibilityrequirements.language.desc = Check for a specific game language.
fancymenu.helper.editor.items.visibilityrequirements.language.valuename = Language ID

fancymenu.helper.editor.items.visibilityrequirements.fullscreen = Is Fullscreen
fancymenu.helper.editor.items.visibilityrequirements.fullscreen.desc = Check if the game window is fullscreen.

fancymenu.helper.editor.items.visibilityrequirements.oswindows = Is OS Windows
fancymenu.helper.editor.items.visibilityrequirements.oswindows.desc = Check if the operating system is Windows.

fancymenu.helper.editor.items.visibilityrequirements.osmac = Is OS macOS
fancymenu.helper.editor.items.visibilityrequirements.osmac.desc = Check if the operating system is macOS.

fancymenu.helper.editor.items.visibilityrequirements.oslinux = Is OS Linux
fancymenu.helper.editor.items.visibilityrequirements.oslinux.desc = Check if the operating system is Linux.

fancymenu.helper.editor.items.visibilityrequirements.modloaded = Is Mod Loaded
fancymenu.helper.editor.items.visibilityrequirements.modloaded.desc = Check if a specific mod is loaded.%n%%n%You can find the mod ID in the mod menu.%n%This menu is available by default%n%on Forge. On Fabric, download%n%the 'Mod Menu' mod.
fancymenu.helper.editor.items.visibilityrequirements.modloaded.valuename = Mod ID

fancymenu.helper.editor.items.visibilityrequirements.serveronline = Is Server Online
fancymenu.helper.editor.items.visibilityrequirements.serveronline.desc = Check if a specific server is online.
fancymenu.helper.editor.items.visibilityrequirements.serveronline.valuename = Server IP

fancymenu.helper.editor.items.copyid = Copy Element ID
fancymenu.helper.editor.items.copyid.btn.desc = Copy the ID of this element, to use%n%it in visibility requirements, etc.

fancymenu.helper.ui.dynamicvariabletextfield.variables.local = Localize Text
fancymenu.helper.ui.dynamicvariabletextfield.variables.local.desc = Localizes a text by the given key.%n%%n%Just replace 'localization.key' in the%n%placeholder with a localization key.%n%%n%§cCheck the wiki for how to add%n%§cyour own text localizations!%n%%n%§cWiki: fm.keksuccino.com

fancymenu.config.showgrid = Show Grid
fancymenu.config.showgrid.desc = Add a grid to the editor for easier aligning.
fancymenu.config.gridsize = Grid Size
fancymenu.config.gridsize.desc = The inner size of one grid square.

fancymenu.helper.editor.properties.scale.btn.desc = Force a GUI scale for this menu.%n%%n%This will override the scale%n%set in the Minecraft settings.%n%%n%§cOnly overrides the scale for the specific menu,%n%§cnot all menus.

fancymenu.helper.editor.properties.autoscale.on = Auto-Scaling: §aOn
fancymenu.helper.editor.properties.autoscale.off = Auto-Scaling: §cOff
fancymenu.helper.editor.properties.autoscale.btn.desc = Let FancyMenu handle the scale of%n%the menu, so your layout%n%works for every scale and%n%resolution.%n%%n%To do this, resize the window%n%so everything looks good and%n%elements are not too far apart%n%from each other and click on%n%this button.%n%%n%§cThis will make text elements look%n%§cblurry at some scales.%n%§cThis can't be fixed and the best%n%§cworkaround is to use images%n%§cwith background as text elements.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line1 = Here you can set the base window size of your layout.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line2 = This should be the size your layout was designed for.
fancymenu.helper.editor.properties.autoscale.basesize.popup.desc.line3 = If you made it in the current window size, just leave the values like they are.
fancymenu.helper.editor.properties.autoscale.error = §c§lSomething went wront!%n%%n%Setting base size for auto-scaling failed!%n%Please check if both values are §lbigger than 0%n%and that they are §lvalid numbers§r.%n% %n% %n% %n% %n%

fancymenu.helper.ui.dynamicvariabletextfield.categories.other = Other
fancymenu.helper.ui.dynamicvariabletextfield.categories.server = Server
fancymenu.helper.ui.dynamicvariabletextfield.categories.realtime = Real Life Time
fancymenu.helper.ui.dynamicvariabletextfield.categories.player = Player
fancymenu.helper.ui.dynamicvariabletextfield.categories.client = Client

fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeyear = Year
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimemonth = Month
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeday = Day
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimehour = Hour
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimeminute = Minute
fancymenu.helper.ui.dynamicvariabletextfield.variables.realtimesecond = Second

fancymenu.helper.ui.dynamicvariabletextfield.variables.servermotd = Server MOTD
fancymenu.helper.ui.dynamicvariabletextfield.variables.servermotd.desc = Gets the MOTD of a server.%n%Just replace 'someserver.com:25565'%n%with the actual server IP%n%and '1' with the MOTD line.%n%MOTDs only have 2 lines, so%n%the only valid line values are%n%'1' and '2'.
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverping = Server PING
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverping.desc = Gets the ping to a server.%n%%n%Just replace 'someserver.com:25565' in the%n%placeholder with a valid server IP.
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverplayercount = Server Player Count
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverplayercount.desc = Gets the player count of a server.%n%%n%Just replace 'someserver.com:25565' in the%n%placeholder with a valid server IP.
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverstatus = Server Status
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverstatus.desc = Gets the status (online/offline) of a server.%n%%n%Just replace 'someserver.com:25565' in the%n%placeholder with a valid server IP.
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverversion = Server Version
fancymenu.helper.ui.dynamicvariabletextfield.variables.serverversion.desc = Gets the MC version of a server.%n%%n%Just replace 'someserver.com:25565' in the%n%placeholder with a valid server IP.

fancymenu.helper.ui.dynamicvariabletextfield.variables.percentram = Used RAM in %
fancymenu.helper.ui.dynamicvariabletextfield.variables.usedram = Used RAM in MB
fancymenu.helper.ui.dynamicvariabletextfield.variables.maxram = Max RAM in MB

fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground = Set Background
fancymenu.helper.editor.layoutoptions.backgroundoptions.setbackground.btn.desc = Set an image, animation, panorama%n%or slideshow as background.
fancymenu.helper.editor.layoutoptions.backgroundoptions.keepaspect.on = Keep Background Aspect Ratio: §aOn
fancymenu.helper.editor.layoutoptions.backgroundoptions.keepaspect.off = Keep Background Aspect Ratio: §cOff
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.on = Slide Wide Background: §aOn
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.off = Slide Wide Background: §cOff
fancymenu.helper.editor.layoutoptions.backgroundoptions.slideimage.btn.desc = Slide the background image from%n%the left to the right window side,%n%if it has a wide format.%n%%n%§cOnly works for background images.%n%§cnot slideshows, animations or panorama cubes.
fancymenu.helper.editor.layoutoptions.backgroundoptions.image.clear = Clear
fancymenu.helper.editor.layoutoptions.backgroundoptions.image.clear.btn.desc = Removes the currently%n%active background image.

fancymenu.helper.editor.items.orientation.element.setidentifier = Set Element ID
fancymenu.helper.editor.items.orientation.element.setidentifier.identifiernotfound = §c§lError!%n%%n%No element found with this element ID!%n%%n%%n%%n%
fancymenu.helper.editor.items.orientation.element.btn.desc = Set the position of another element as%n%orientation origin point, so this element%n%will always move with its parent element.%n%%n%§cYou need the element ID%n%§cof the parent element here.%n%§cYou can get the element ID%n%§cwhen you right-click an element.

fancymenu.helper.setupsharing.import.choosefromsaved = Choose From Saved Setups
fancymenu.helper.setupsharing.import.choosefromsaved.btn.desc = Choose a setup from the saved setups.
fancymenu.helper.setupsharing.import.choosefromsaved.tooltip = §6Setup Information:
fancymenu.helper.setupsharing.import.choosefromsaved.tooltip.datemodified = Modified: §7{}
fancymenu.helper.setupsharing.import.choosefromsaved.tooltip.mcversion = Minecraft Version: §7{}
fancymenu.helper.setupsharing.import.choosefromsaved.tooltip.fmversion = FancyMenu Version: §7{}
fancymenu.helper.setupsharing.import.choosefromsaved.tooltip.modloader = Mod Loader: §7{}
fancymenu.helper.setupsharing.import.choosefrompath = Enter Path To Setup
fancymenu.helper.setupsharing.import.choosefrompath.btn.desc = Enter a path to a setup folder.
fancymenu.helper.setupsharing.import.enterpath = §lEnter path to setup folder:
fancymenu.helper.setupsharing.import.differentmodloader = §c§lWarning!%n%%n%This setup was created in §c{}§r, but you're using §c{}§r!%n%%n%The setup could be §cincompatible§r.%n%%n%§6Do you want to import it?%n%%n%%n%
fancymenu.helper.setupsharing.import.differentmcversion = §c§lWarning!%n%%n%This setup was created in Minecraft §c{}§r,%n%but you're using Minecraft §c{}§r!%n%%n%The setup could be §cincompatible§r.%n%%n%§6Do you want to import it?%n%%n%%n%
fancymenu.helper.setupsharing.import.differentfmversion = §c§lWarning!%n%%n%This setup was created with FancyMenu §c{}§r,%n%but you're using FancyMenu §c{}§r!%n%%n%The setup could be §cincompatible§r.%n%%n%§6Do you want to import it?%n%%n%%n%
fancymenu.helper.setupsharing.import.invalididentifiers = §c§lWarning!%n%%n%Layouts with invalid menu identifiers found!%n%%n%This can happen when a layout was made in another%n%version of MC or with another mod launcher.%n%It can also happen when a layout was made for%n%a mod menu, but the mod isn't installed anymore.%n%%n%FancyMenu can try to fix identifiers for vanilla menus.%n%%n%§6Should FancyMenu try to fix the identifiers?%n%%n%%n%
fancymenu.helper.setupsharing.import.success = §a§lSuccess!%n%%n%Setup successfully imported!%n%%n%Please §6restart §rthe game to finish the process!%n%%n%%n%
fancymenu.helper.setupsharing.import.error = §c§lError!%n%%n%There was a problem while trying to import the setup!%n%%n%Please send your log to the mod author!%n%%n%%n%
fancymenu.helper.setupsharing.import.confirm = §c§lAre you sure?%n%%n%Importing a setup will §coverride §ryour current one!%n%%n%A backup of your current FancyMenu setup will be made, but%n%please §cmake a manual full backup §rof your Minecraft instance!%n%%n%You can §6restore §rthe automatic backup in the §6Setup §rtab of the menu bar.%n%%n%§c§lDo you want to override your setup now?%n%%n%%n%
fancymenu.helper.setupsharing.import.importingsetup = §lImporting setup, please wait..
fancymenu.helper.setupsharing.import.preparing = §lPreparing setup, please wait..
fancymenu.helper.setupsharing.import.invalidsetup = §c§lError!%n%%n%This folder is not a valid FancyMenu setup!%n%%n%%n%
fancymenu.helper.setupsharing.export.entername = §lEnter setup name:
fancymenu.helper.setupsharing.export.error = §c§lError!%n%%n%There was a problem while trying to export the setup!%n%%n%§cPlease send your log to the mod author!%n%%n%%n%
fancymenu.helper.setupsharing.export.confirm = §c§lAre you sure?%n%%n%Exporting a setup will export your config, all of your layouts,%n%animations, resources and more, so you can share it with others.%n%%n%§6Do you want to export your setup now?%n%%n%%n%
fancymenu.helper.setupsharing.export.unabletoexport = §c§lWarning!%n%%n%Your setup got exported, but §c{} elements §rcould%n%§cnot get exported§r!%n%%n%You will need to §cmanually copy §rthese elements!%n%%n%Do you want to see a list of the failed elements?%n%%n%%n%
fancymenu.helper.setupsharing.export.success = §a§lSuccess!%n%%n%Setup successfully exported!%n%%n%§6Do you want to open the setups folder?%n%%n%%n%
fancymenu.helper.setupsharing.import.exportingsetup = §lExporting setup, please wait..
fancymenu.helper.setupsharing.restore.confirm = §c§lAre you sure?%n%%n%Restoring a backup will §coverride §ryour current FancyMenu setup!%n%%n%§cPlease make a manual full backup of your Minecraft instance!%n%%n%§c§lDo you want to restore the backup now?%n%%n%%n%
fancymenu.helper.setupsharing.restore.success = §a§lSuccess!%n%%n%Setup backup successfully restored!%n%%n%Please §6restart §rthe game to finish the process!%n%%n%%n%
fancymenu.helper.setupsharing.restore.error = §c§lError!%n%%n%There was an error while trying to restore the backup!%n%%n%§6Don't worry§r, your backup should be fine.%n%You can try to §6manually restore it§r.%n%%n%§6Do you want to open the backup folder?%n%%n%%n%
fancymenu.helper.setupsharing.restore.backingup = §lBacking up setup, please wait..
fancymenu.helper.setupsharing.restore.restoring = §lRestoring backup, please wait..

fancymenu.helper.ui.setup = Setup
fancymenu.helper.ui.setup.import = Import
fancymenu.helper.ui.setup.import.btn.desc = Import a saved setup.%n%%n%§c§lThis will override all of your%n%§c§lFancyMenu settings!
fancymenu.helper.ui.setup.export = Export
fancymenu.helper.ui.setup.export.btn.desc = Export your current setup.%n%%n%This includes your config, layouts,%n%animations, resources and more.
fancymenu.helper.ui.setup.restore = Restore Backup
fancymenu.helper.ui.setup.restore.btn.desc = Restore a setup backup.%n%%n%Backups are made before%n%importing a new setup.
fancymenu.helper.ui.setup.restore.entry.btn.desc = Left-click to restore backup.

fancymenu.commands.openguiscreen.error = An error happened while trying to open the GUI.
fancymenu.commands.openguiscreen.cannotopen = Unable to open GUI! The GUI you want to open either does not exist or isn't supported! If this is a vanilla GUI, please contact the developer of FancyMenu to add support for it.

helper.creator.custombutton.config.actiontype.copytoclipboard.desc = Copy text to the clipboard.
helper.creator.custombutton.config.actiontype.copytoclipboard.desc.value = Text
helper.creator.custombutton.config.actiontype.copytoclipboard.desc.value.example = This text got copied to your clipboard!

fancymenu.config.forcefullscreen = Force Fullscreen
fancymenu.config.forcefullscreen.desc = Forces the window to fullscreen on start.%n%Users will still be able to%n%go out of fullscreen later.

helper.creator.custombutton.config.actiontype.mimicbutton.desc = Mimic the click behaviour/action%n%of a vanilla/mod button.%n%%n%You need the §lbutton locator §rof%n%the button you want to mimic.%n%%n%How to get the §llocator §rof a button:%n%%n%§l1. §rLeave the editor%n%§l2. §rEnable §lTools -> Button Info%n%§l3. §rHover over the target button%n%§l4. §rRight-click the button
helper.creator.custombutton.config.actiontype.mimicbutton.desc.value = Button Locator
helper.creator.custombutton.config.actiontype.mimicbutton.desc.value.example = some.menu.identifier:505280

fancymenu.custombutton.action.mimicbutton.unabletoexecute = §c§lError!%n%%n%Unable to execute button action!%n%%n%Invalid button locator or unable to%n%open parent screen of button.%n% %n% %n% %n%

fancymenu.helper.ui.dynamicvariabletextfield.variables.vanillabuttonlabel = Vanilla Button Label
fancymenu.helper.ui.dynamicvariabletextfield.variables.vanillabuttonlabel.desc = Get the label of a vanilla button.%n%%n%Replace 'some.menu.identifier:505280' with%n%the correct button locator%n%of the target button.%n%%n%The button locator is a combination%n%of the menu identifier of the menu%n%the button is in and the %n%ID of the button, separated%n%by a colon.%n%%n%§cYou can right-click a button%n%§cin the editor to copy its locator.

fancymenu.helper.editor.windowsizerestrictions.reset = Reset Window Size Restrictions
fancymenu.helper.editor.windowsizerestrictions.reset.btn.desc = Reset/remove all window size restrictions.
fancymenu.helper.editor.windowsizerestrictions.btn.desc = Set the layout to only load%n%at specific window sizes.%n%%n%§cIt's recommended to only use%n%§cwidth OR height, not both at%n%§cthe same time!

fancymenu.config.categories.multiplayer_screen = MULTIPLAYER MENU
fancymenu.config.categories.singleplayer_screen = SINGLEPLAYER MENU

fancymenu.config.show_server_icons = Show Server Icons
fancymenu.config.show_server_icons.desc = If the server icons should be visible.
fancymenu.config.show_world_icons = Show World Icons
fancymenu.config.show_world_icons.desc = If the world icons should be visible.

fancymenu.helper.ui.tools.buttoninfo.enablecustomizations = §cYou need to enable customizations%n%§cfor the current menu, to use this tool!
fancymenu.helper.ui.tools.buttoninfo.enablecustomizations.cursorwarning.line1 = §lWarning!
fancymenu.helper.ui.tools.buttoninfo.enablecustomizations.cursorwarning.line2 = You need to enable customizations for
fancymenu.helper.ui.tools.buttoninfo.enablecustomizations.cursorwarning.line3 = the current menu before using the §lButton Info §rtool!

fancymenu.helper.editor.items.visibilityrequirements.guiscale = Is GUI Scale
fancymenu.helper.editor.items.visibilityrequirements.guiscale.desc = Check if the current GUI scale is X.%n%%n%You can check for bigger than ('>'),%n%smaller than ('<') and equals X.%n%%n%For example, if you want to check%n%if the scale is smaller than 3.20,%n%type '<3.20' (without the '').%n%To check if the scale is equal to 1.0,%n%just type '1.0' (without the '').%n%When checking if the scale is bigger than 2.20,%n%type '>2.20' (without the '').
fancymenu.helper.editor.items.visibilityrequirements.guiscale.valuename = GUI Scale Condition

fancymenu.helper.editor.backgrounds.choose = Choose Background

fancymenu.helper.editor.backgrounds.image.desc = A static image.%n%%n%Only JPG/JPEG and PNG are supported.
fancymenu.helper.editor.backgrounds.animation.desc = An animation. Like a video, but not, you know?%n%%n%Please visit the wiki (fm.keksuccino.com)%n%for how to make your own animations.
fancymenu.helper.editor.backgrounds.panorama.desc = A spinning cubic panorama like%n%the one in the vanilla main menu.%n%%n%Please visit the wiki (fm.keksuccino.com)%n%for how to make your own panoramas.
fancymenu.helper.editor.backgrounds.slideshow.desc = A slideshow that shows a set of images.%n%%n%Please visit the wiki (fm.keksuccino.com)%n%for how to make your own slideshows.

fancymenu.helper.editor.backgrounds.custom.choosefile = Choose File
fancymenu.helper.editor.backgrounds.custom.setbackground = Set Background
fancymenu.helper.editor.backgrounds.custom.clearbackground = Clear
fancymenu.helper.editor.backgrounds.custom.clearbackground.desc = Clear the currently active background of this type.

fancymenu.helper.editor.extension.dummy.audio.btn.desc = §6You need to install the%n%§6§lAudio Extension §r§6to use this%n%§6element.%n%%n%§cClick on the button to%n%§copen the download page.
fancymenu.helper.editor.extension.dummy.audio.manageaudio.btn.desc = §c§lDEPRECATED!%n%%n%§cThis is part of the old%n%§caudio system and gets removed%n%§cvery soon!%n%%n%§cFor more information, read%n%§cthe tooltip of the button%n%§cto add a new audio element.

helper.creator.custombutton.config.actiontype.join_last_world.desc = Join the last world/server.

fancymenu.helper.ui.universal_layouts = Universal Layouts
fancymenu.helper.ui.universal_layouts.btn.desc = Universal layouts are layouts%n%that get applied to every%n%customizable menu instead of%n%just one menu.%n%%n%They can be used to apply%n%background images, sounds, etc.%n%to all menus at once.
fancymenu.helper.ui.universal_layouts.new = New Layout
fancymenu.helper.ui.universal_layouts.manage = Manage Layouts

fancymenu.helper.ui.misc.open_progress_screen = Open Progress Screen
fancymenu.helper.ui.misc.open_progress_screen.btn.desc = Will open a dummy instance of%n%the progress screen, that is%n%used for joining servers and%n%loading into worlds.%n%%n%Allows you to customize this screen.
fancymenu.helper.ui.misc.receiving_level_screen = Open Receiving Level Screen
fancymenu.helper.ui.misc.receiving_level_screen.btn.desc = Will open a dummy instance of%n%the receiving level screen, that%n%is used for joining servers and%n%loading into worlds.%n%%n%Allows you to customize this screen.%n%%n%§cYou can only open this screen%n%§cwhile not in a world%n%§cor on a server!
fancymenu.helper.ui.misc.open_connect_screen = Open Connect Screen
fancymenu.helper.ui.misc.open_connect_screen.btn.desc = Will open a dummy instance of%n%the connect screen, that is%n%used for joining servers.%n%%n%Allows you to customize this screen.%n%%n%§cYou can only open this screen%n%§cwhile not in a world%n%§cor on a server!

fancymenu.helper.editor.layoutoptions.universal_layout.options = Universal Layout Options
fancymenu.helper.editor.layoutoptions.universal_layout.options.input_menu_identifier = Input Menu Identifier:
fancymenu.helper.editor.layoutoptions.universal_layout.options.choose_menu_identifier = Choose Menu Identifier
fancymenu.helper.editor.layoutoptions.universal_layout.options.add_blacklist = Add Menu To Blacklist
fancymenu.helper.editor.layoutoptions.universal_layout.options.add_blacklist.desc = Add a menu to the blacklist%n%by its §lmenu identifier§r.%n%%n%§cMenus on the blacklist will%n%§cbe ignored by the layout, so%n%§cthe customizations don't get%n%§capplied to this menu.%n%%n%§cYou can get the identifier%n%§cof a menu by clicking on%n%§c§lTools -> Menu Info §r§cwhile in the menu.
fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_blacklist = Remove Menu From Blacklist
fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_blacklist.confirm = §c§lAre you sure?%n%%n%Do you really want to §cremove §rthis identifier?
fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_blacklist = Clear Blacklist
fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_blacklist.confirm = §c§lAre you sure?%n%%n%Do you really want to §cclear §rthe blacklist?
fancymenu.helper.editor.layoutoptions.universal_layout.options.add_whitelist = Add Menu To Whitelist
fancymenu.helper.editor.layoutoptions.universal_layout.options.add_whitelist.desc = Add a menu to the whitelist%n%by its §lmenu identifier§r.%n%%n%§cIf there are menus on the%n%§cwhitelist, only these menus%n%§cwill be customized by the layout.%n%§cAll other menus will be ignored!%n%%n%§cYou can get the identifier%n%§cof a menu by clicking on%n%§c§lTools -> Menu Info §r§cwhile in the menu.
fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_whitelist = Remove Menu From Whitelist
fancymenu.helper.editor.layoutoptions.universal_layout.options.remove_whitelist.confirm = §c§lAre you sure?%n%%n%Do you really want to §cremove §rthis identifier?
fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_whitelist = Clear Whitelist
fancymenu.helper.editor.layoutoptions.universal_layout.options.clear_whitelist.confirm = §c§lAre you sure?%n%%n%Do you really want to §cclear §rthe whitelist?

fancymenu.guicomponents.back = Back

fancymenu.helper.ui.dynamicvariabletextfield.variables.randomtext = Random Text From TXT File
fancymenu.helper.ui.dynamicvariabletextfield.variables.randomtext.desc = Picks a random text from a TXT file.%n%%n%Supports custom change intervals for texts.%n%%n%Just replace 'randomtexts.txt' with%n%the path to your TXT file%n%and replace '10' with the%n%change interval in seconds.%n%An interval of 0 will make it%n%pick a text only once per session.

fancymenu.helper.editor.items.visibilityrequirements.realtimeday = Is Real Time Day
fancymenu.helper.editor.items.visibilityrequirements.realtimeday.desc = Check if the real time's current day is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one day%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimeday.valuename = Real Time Day(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.realtimemonth = Is Real Time Month
fancymenu.helper.editor.items.visibilityrequirements.realtimemonth.desc = Check if the real time's current month is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one month%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimemonth.valuename = Real Time Month(s) (Separate Values By Comma)
fancymenu.helper.editor.items.visibilityrequirements.realtimeyear = Is Real Time Year
fancymenu.helper.editor.items.visibilityrequirements.realtimeyear.desc = Check if the real time's current year is X.%n%%n%You can separate multiple values by comma,%n%to check for more than one year%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimeyear.valuename = Real Time Year(s) (Separate Values By Comma)

fancymenu.helper.editor.ui.element.deleted_vanilla_elements = Deleted Vanilla Elements
fancymenu.helper.editor.ui.element.deleted_vanilla_elements.desc = Manage all deleted vanilla elements.

fancymenu.helper.editor.element.vanilla.delete.confirm = §c§lImportant%n%%n%Deleting a vanilla element will completely hide it.%n%To make it visible again, click on §lElement -> Deleted Vanilla Elements§r.%n% %n% %n% %n%

fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.realmsnotification = Realms Notification Icon
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.logo = Minecraft Logo
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.branding = Branding
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash = Vanilla Splash Text
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.orientation.reset = Reset Orientation
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.splash_file.set = Set Custom Splash File
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.splash_file.reset = Reset Custom Splash File
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.rotation.set = Set Rotation
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.rotation.reset = Reset Rotation
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.color.set = Set HEX Color
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.splash.color.reset = Reset HEX Color
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.copyright = Forge Copyright Notification
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.copyright.example.line1 = < Forge Copyright Notification Text Example >
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top = Forge Top Notification
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top.example.line1 = §cForge Top Notification Example
fancymenu.helper.editor.element.vanilla.deepcustomization.titlescreen.forge.top.example.line2 = Used to display Beta build warnings and other things.

fancymenu.helper.buttonaction.variables.set.desc = Store variables to use them%n%for placeholders and%n%visibility requirements.
fancymenu.helper.buttonaction.variables.set.value.desc = Variable Name & Value; Separated by Colon
fancymenu.helper.buttonaction.variables.clearall.desc = Clears ALL stored variables.

fancymenu.helper.buttonaction.paste_to_chat.desc = Paste text to the%n%chat input field.
fancymenu.helper.buttonaction.paste_to_chat.value.desc = Append True/False & Text; Separated by Colon

fancymenu.helper.placeholder.get_variable = Get Stored Variable
fancymenu.helper.placeholder.get_variable.desc = Gets the value of a stored variable.%n%%n%Just replace 'some_variable' with%n%the actual variable name.

fancymenu.helper.visibilityrequirement.is_variable_value = Is Variable Value
fancymenu.helper.visibilityrequirement.is_variable_value.desc = Check if the value of a stored%n%variable is X.%n%%n%The requirement value is%n%a combination of the%n%variable name and the%n%value to check if it matches%n%the stored one.%n%%n%The example has variable name%n%and variable value wrapped%n%in <>, but you need to remove these!
fancymenu.helper.visibilityrequirement.is_variable_value.value.desc = Variable Name & Value; Separated by Colon

fancymenu.helper.visibilityrequirement.is_server_ip = Is Server IP
fancymenu.helper.visibilityrequirement.is_server_ip.desc = Check if the current server IP is X.
fancymenu.helper.visibilityrequirement.is_server_ip.value.desc = Server IP

fancymenu.helper.visibilityrequirement.is_layout_enabled = Is Layout Enabled
fancymenu.helper.visibilityrequirement.is_layout_enabled.desc = Check if a menu layout is enabled.
fancymenu.helper.visibilityrequirement.is_layout_enabled.value.desc = Layout Name

fancymenu.helper.ui.tools.clear_variables = Clear Stored Variables
fancymenu.helper.ui.tools.clear_variables.desc = Will clear ALL stored values!%n%%n%§cThis cannot be undone!
fancymenu.helper.ui.tools.clear_variables.confirm = §c§lAre you sure?%n%%n%Do you really want to §lclear/reset §rALL stored variables?%n%%n%§lThis action cannot be undone!%n% %n% %n% %n%

fancymenu.helper.buttonaction.toggle_layout.desc = Toggle a menu layout (Enable/Disable)%n%by its name.
fancymenu.helper.buttonaction.toggle_layout.value.desc = Layout Name

fancymenu.helper.buttonaction.enable_layout.desc = Enable a menu layout%n%by its name.
fancymenu.helper.buttonaction.enable_layout.value.desc = Layout Name

fancymenu.helper.buttonaction.disable_layout.desc = Disable a menu layout%n%by its name.
fancymenu.helper.buttonaction.disable_layout.value.desc = Layout Name

fancymenu.helper.ui.visibility_requirements.manage = Manage Visibility Requirements

fancymenu.helper.ui.button_action.set = Choose Action

fancymenu.guicomponents.done = Done

fancymenu.helper.visibilityrequirement.gamemode.is_survival = Is Survival
fancymenu.helper.visibilityrequirement.gamemode.is_survival.desc = Check if the player is%n%currently in survival mode.
fancymenu.helper.visibilityrequirement.gamemode.is_creative = Is Creative
fancymenu.helper.visibilityrequirement.gamemode.is_creative.desc = Check if the player is%n%currently in creative mode.
fancymenu.helper.visibilityrequirement.gamemode.is_adventure = Is Adventure
fancymenu.helper.visibilityrequirement.gamemode.is_adventure.desc = Check if the player is%n%currently in adventure mode.
fancymenu.helper.visibilityrequirement.gamemode.is_spectator = Is Spectator
fancymenu.helper.visibilityrequirement.gamemode.is_spectator.desc = Check if the player is%n%currently in spectator mode.

fancymenu.customization.items.input_field = Text Input Field
fancymenu.customization.items.input_field.desc = A text input field.%n%%n%Can be used to set variable%n%values by user input.
fancymenu.customization.items.input_field.editor.set_variable = Link To Variable
fancymenu.customization.items.input_field.editor.set_variable.desc = Link this text field to a variable.%n%Use the variable name.%n%%n%The variable can be a new%n%or an existing variable.
fancymenu.customization.items.input_field.editor.set_max_length = Set Max Text Length
fancymenu.customization.items.input_field.editor.set_type = Set Type
fancymenu.customization.items.input_field.editor.set_type.desc = Set the type if this text field.%n%%n%The type defines what characters%n%the user can use in the field.%n%%n%For example:%n%If the field is%n%set to "Only Numbers", the%n%user will only be able to%n%type numbers into the field.
fancymenu.customization.items.input_field.type.integer = Only Numbers
fancymenu.customization.items.input_field.type.decimal = Only Decimal Numbers
fancymenu.customization.items.input_field.type.url = URL
fancymenu.customization.items.input_field.type.text = Text

fancymenu.customization.items.slider = Slider
fancymenu.customization.items.slider.desc = A slider button.%n%%n%Can be used to set variable%n%values by user input.
fancymenu.customization.items.slider.editor.set_type = Set Type
fancymenu.customization.items.slider.editor.set_type.desc = Set the type of this slider.%n%%n%When using the list type,%n%you can set a list of%n%text values you can switch%n%through when moving the slider.%n%%n%The range type allows you%n%to switch through a range%n%of numbers.%n%You can set a min and a max value,%n%when using this type.
fancymenu.customization.items.slider.editor.set_label_prefix = Set Label Prefix
fancymenu.customization.items.slider.editor.set_label_prefix.desc = The prefix of the slider label.%n%%n%The base of the slider label%n%is always the current value.
fancymenu.customization.items.slider.editor.set_label_suffix = Set Label Suffix
fancymenu.customization.items.slider.editor.set_label_suffix.desc = The suffix of the slider label.%n%%n%The base of the slider label%n%is always the current value.
fancymenu.customization.items.slider.editor.range.set_min_range_value = Set Min Range Value
fancymenu.customization.items.slider.editor.range.set_max_range_value = Set Max Range Value
fancymenu.customization.items.slider.editor.list.set_list_values = Set List Values
fancymenu.customization.items.slider.editor.list.set_list_values.desc = The list of values.%n%%n%Separate values by semicolon ( ; )!
fancymenu.customization.items.slider.editor.list.set_list_values.error.not_enough_values = §c§lError!%n%%n%You need at least 2 values!%n% %n% %n% %n%
fancymenu.customization.items.slider.editor.set_variable = Link To Variable
fancymenu.customization.items.slider.editor.set_variable.desc = Link this slider to a variable.%n%Use the variable name.%n%%n%The variable can be a new%n%or an existing variable.
fancymenu.customization.items.slider.type.range = Range [Numbers]
fancymenu.customization.items.slider.type.list = List [Text Values]

fancymenu.helper.editor.global_visibility_requirements = Visibility Requirements [Layout-Wide]
fancymenu.helper.editor.global_visibility_requirements.desc = Just like visibility requirements%n%for elements, this will set%n%these requirements on the%n%layout level.%n%%n%This means, the whole layout%n%will be visible/invisible depending%n%on its requirements.

fancymenu.helper.editor.items.splash.vanilla_like = Vanilla-Like Splash Text
fancymenu.helper.editor.items.splash.vanilla_like.desc = Adds a splash text that uses%n%the vanilla splash text source.

fancymenu.commands.variable.get.success = §a[FancyMenu] Variable Value: §6{}
fancymenu.commands.variable.set.success = §a[FancyMenu] Variable value set to: §6{}
fancymenu.commands.variable.not_found = §c[FancyMenu] Variable not found!

fancymenu.helper.editor.items.vanilla_button.copy_locator = Copy Button Locator
fancymenu.helper.editor.items.vanilla_button.copy_locator.desc = The button locator is a combination%n%of the menu identifier this%n%button is a part of and its button ID.%n%%n%The button locator is used for%n%button actions like §o'mimicbutton'§r.

fancymenu.helper.button_info.copy_locator = §lRIGHT-CLICK TO COPY BUTTON LOCATOR!
fancymenu.helper.button_info.copy_locator.copied = §a§lBUTTON LOCATOR COPIED TO CLIPBOARD!

fancymenu.helper.editor.edit_menu_title = Edit Menu Title
fancymenu.helper.editor.edit_menu_title.desc = You know that annoying little%n%text at the top some menus%n%like the pause menu?%n%This feature allows you to edit it!%n%%n%§cDue to how menus work, it is%n%§cpossible that you can't edit%n%§cthe title of some menus.%n%§cIf that's the case, there's%n%§cnot much you or I can do.
fancymenu.helper.editor.edit_menu_title.reset = Reset Menu Title
fancymenu.helper.editor.edit_menu_title.reset.desc = Resets the menu title to the default.

fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday = Is Real Time Week Day
fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday.desc = Check if the real time's current week day is X.%n%%n%First day of the week is sunday!%n%%n%You can separate multiple values by comma,%n%to check for more than one day%n%at once.
fancymenu.helper.editor.items.visibilityrequirements.realtimeweekday.valuename = Real Time Week Day(s) (Separate Values By Comma)

fancymenu.helper.editor.backgrounds.animation.restart_on_load.on = Restart Animation On Load: §aOn
fancymenu.helper.editor.backgrounds.animation.restart_on_load.off = Restart Animation On Load: §cOff
fancymenu.helper.editor.backgrounds.animation.restart_on_load.desc = If the animation should restart%n%every time the menu gets opened.

fancymenu.helper.editor.element.vanilla.orientation_needed = §c§lMissing Orientation!%n%%n%To resize or move vanilla/mod elements, you have to%n%give them an §lorientation §rfirst!%n%%n%You can do that by §lright-clicking §rthe element.%n% %n% %n% %n%

fancymenu.helper.editor.element.moving_not_allowed = §c§lMoving Not Allowed!%n%%n%This element can not be moved!%n%%n%It is recommended to delete it and%n%replace it with a custom element.%n% %n% %n% %n%

fancymenu.customization.items.text = Text
fancymenu.customization.items.text.placeholder = <Empty text element body>
fancymenu.customization.items.text.desc = Add a text to render in%n%your layout.%n%%n%Choose between local and online%n%sources for the text content.
fancymenu.customization.items.text.alignment.left = Text Alignment: §6Left
fancymenu.customization.items.text.alignment.right = Text Alignment: §6Right
fancymenu.customization.items.text.alignment.center = Text Alignment: §6Center
fancymenu.customization.items.text.base_color = Base Color [HEX]
fancymenu.customization.items.text.base_color.desc = Set the base color for the text.%n%Use HEX color codes.
fancymenu.customization.items.text.case_mode.normal = Case Mode: §6Normal
fancymenu.customization.items.text.case_mode.lower = Case Mode: §6All Lower-Case
fancymenu.customization.items.text.case_mode.upper = Case Mode: §6All Upper-Case
fancymenu.customization.items.text.scale = Text Scale
fancymenu.customization.items.text.shadow.on = Text Shadow: §aOn
fancymenu.customization.items.text.shadow.off = Text Shadow: §cOff
fancymenu.customization.items.text.source_mode.mode.direct = Source Mode: §6Direct Text
fancymenu.customization.items.text.source_mode.mode.web = Source Mode: §6Web Source
fancymenu.customization.items.text.source_mode.mode.local = Source Mode: §6Local Source
fancymenu.customization.items.text.source_mode.desc = §6Direct Text:%n%Directly input a text to render.%n%%n%§6Local Source:%n%Use a TXT file as source.%n%%n%§6Web Source:%n%Use the plain text content%n%of a website as source.%n%%n%§cChanging the source mode will%n%§creset the text content!%n%%n%§cYou can undo source changing%n%§cby pressing §lCTRL + Z§r§c!
fancymenu.customization.items.text.set_source.direct = Set Text Content
fancymenu.customization.items.text.set_source.direct.desc = Set direct text content to render.
fancymenu.customization.items.text.set_source.web = Set Web Source
fancymenu.customization.items.text.set_source.web.desc = Get the plain web text content%n%of a website as text.
fancymenu.customization.items.text.set_source.local = Set Local Source
fancymenu.customization.items.text.set_source.local.desc = Use a TXT file as content.
fancymenu.customization.items.text.text_border = Text Border
fancymenu.customization.items.text.text_border.desc = The text border is the space%n%between the text and the left%n%and right side of the element.
fancymenu.customization.items.text.line_spacing = Line Spacing
fancymenu.customization.items.text.scroll_grabber_texture = Scroll Grabber Texture
fancymenu.customization.items.text.scroll_grabber_texture.hover = Hover Texture
fancymenu.customization.items.text.scroll_grabber_texture.normal = Normal Texture
fancymenu.customization.items.text.scroll_grabber_color = Scroll Grabber Color [HEX]
fancymenu.customization.items.text.scroll_grabber_color.hover = Hover Color
fancymenu.customization.items.text.scroll_grabber_color.normal = Normal Color
fancymenu.customization.items.text.scroll_grabber_color.desc = The color of the grabber.%n%Use HEX color codes.
fancymenu.customization.items.text.status.loading = §lLOADING ELEMENT..
fancymenu.customization.items.text.status.unable_to_load = §c§lERROR: UNABLE TO LOAD!
fancymenu.customization.items.text.scrolling.on = Scrolling: §aOn
fancymenu.customization.items.text.scrolling.off = Scrolling: §cOff
fancymenu.customization.items.text.scrolling.desc = If scrolling is disabled,%n%the scroll bar will be invisible%n%and you are not able to scroll%n%by using the mouse wheel or%n%the bar.

fancymenu.helper.placeholder.json = JSON Parser
fancymenu.helper.placeholder.json.desc = Parse a JSON and get a%n%value from it.%n%%n%Replace 'path_or_link_to_json' with%n%the path or link to the%n%JSON file you want to parse.%n%%n%Replace '$.some.json.path' with the%n%JSON path to the value you want%n%to get.%n%%n%§6Go to §lbit.ly/jsonfm §r§6to learn%n%§6more about JSON paths.

fancymenu.helper.placeholder.webtext = Web Text
fancymenu.helper.placeholder.webtext.desc = Gets the first line of%n%plain text content from a website.%n%%n%Replace 'http://somewebsite.com/textfile.txt'%n%with the link to the page you%n%want to get the text from.

fancymenu.config.categories.compatibility = COMPATIBILITY
fancymenu.config.allow_level_registry_interactions = World Registry Interactions
fancymenu.config.allow_level_registry_interactions.desc = Allow interactions with all kinds of%n%world registries, like world type,%n%entity, etc., which can cause%n%problems with other entity and%n%world mods.%n%%n%§cDisabling this will also disable%n%§cplayer entity elements!

fancymenu.config.show_unicode_warning = Show Unicode Warning
fancymenu.config.show_unicode_warning.desc = If the red warning should be%n%visible telling you that unicode%n%fonts aren't fully compatible%n%with the FancyMenu UI.

fancymenu.helper.ui.dynamicvariabletextfield.variables.guiwidth = Screen Width
fancymenu.helper.ui.dynamicvariabletextfield.variables.guiwidth.desc = The width of the current menu.
fancymenu.helper.ui.dynamicvariabletextfield.variables.guiheight = Screen Height
fancymenu.helper.ui.dynamicvariabletextfield.variables.guiheight.desc = The height of the current menu.

fancymenu.helper.placeholder.stringify = Stringify
fancymenu.helper.placeholder.stringify.desc = Stringifies a text by escaping all%n%syntax characters ( " { } ).%n%%n%This is useful when nesting other%n%placeholders as value. If the%n%replaced nested placeholder could%n%contain syntax characters that aren't%n%part of another placeholder, you need%n%to escape them.%n%%n%§cPlaceholders in the value will be%n%§creplaced first, so you don't need%n%§cto worry about them getting stringified.

fancymenu.helper.ui.dynamicvariabletextfield.categories.advanced = Advanced
fancymenu.helper.ui.dynamicvariabletextfield.categories.gui = GUI

fancymenu.helper.placeholder.elementheight = Element Height
fancymenu.helper.placeholder.elementheight.desc = Gets the height of an element%n%by its element ID.%n%%n%Just replace 'some.element.id' with%n%the actual element ID.%n%%n%§cYou can get the ID of elements%n%§cby right-clicking them in the editor.
fancymenu.helper.placeholder.elementwidth = Element Width
fancymenu.helper.placeholder.elementwidth.desc = Gets the width of an element%n%by its element ID.%n%%n%Just replace 'some.element.id' with%n%the actual element ID.%n%%n%§cYou can get the ID of elements%n%§cby right-clicking them in the editor.
fancymenu.helper.placeholder.elementposx = Element X Position
fancymenu.helper.placeholder.elementposx.desc = Gets the X position of an element%n%by its element ID.%n%%n%Just replace 'some.element.id' with%n%the actual element ID.%n%%n%§cYou can get the ID of elements%n%§cby right-clicking them in the editor.
fancymenu.helper.placeholder.elementposy = Element Y Position
fancymenu.helper.placeholder.elementposy.desc = Gets the Y position of an element%n%by its element ID.%n%%n%Just replace 'some.element.id' with%n%the actual element ID.%n%%n%§cYou can get the ID of elements%n%§cby right-clicking them in the editor.
fancymenu.helper.placeholder.calc = Calculator
fancymenu.helper.placeholder.calc.desc = Solves arithmetic expressions.%n%%n%Just replace the example expression%n%with the real one.%n%%n%Set 'decimal' to 'false' if the%n%placeholder should return a LONG%n%instead of a DOUBLE.
fancymenu.helper.placeholder.mouseposx = Mouse X Position
fancymenu.helper.placeholder.mouseposx.desc = Gets the mouse X position.%n%%n%§cAlways returns 10 while in the editor,%n%§cso you can still edit the element%n%§cwithout it following your mouse when%n%§cusing it for advanced sizing/positioning.
fancymenu.helper.placeholder.mouseposy = Mouse Y Position
fancymenu.helper.placeholder.mouseposy.desc = Gets the mouse Y position.%n%%n%§cAlways returns 10 while in the editor,%n%§cso you can still edit the element%n%§cwithout it following your mouse when%n%§cusing it for advanced sizing/positioning.
fancymenu.helper.placeholder.guiscale = GUI Scale
fancymenu.helper.placeholder.guiscale.desc = Gets the GUI scale.

fancymenu.helper.editor.items.visibilityrequirements.is_text = Is Text
fancymenu.helper.editor.items.visibilityrequirements.is_text.desc = Check if a text matches another.%n%%n%Compare Modes:%n%equals, contains, starts-with, ends-with%n%%n%Set the 3 dots after the 'mode' variable%n%to the compare mode you want to use.%n%%n%Set the 3 dots after the 'text' variable%n%to the text you want to check.%n%%n%Set the 3 dots after the 'compare_with'%n%variable to the text you want to%n%compare the first one with.%n%%n%§cYou can check for multiple texts/modes%n%§cat once by separating multiple%n%§ccompare sections by comma.
fancymenu.helper.editor.items.visibilityrequirements.is_text.valuename = Compare Section(s)

fancymenu.helper.editor.items.visibilityrequirements.is_number = Is Number
fancymenu.helper.editor.items.visibilityrequirements.is_number.desc = Check if a number matches another.%n%%n%Compare Modes:%n%equals, bigger-than, smaller-than,%n%bigger-than-or-equals,%n%smaller-than-or-equals%n%%n%Set the 3 dots after the 'mode' variable%n%to the compare mode you want to use.%n%%n%Set the 3 dots after the 'number' variable%n%to the number you want to check.%n%%n%Set the 3 dots after the 'compare_with'%n%variable to the number you want to%n%compare the first one with.%n%%n%§cYou can check for multiple numbers/modes%n%§cat once by separating multiple%n%§ccompare sections by comma.
fancymenu.helper.editor.items.visibilityrequirements.is_number.valuename = Compare Section(s)

fancymenu.helper.editor.items.features.advanced_positioning = Advanced Positioning
fancymenu.helper.editor.items.features.advanced_positioning.active = Advanced Positioning (§6Active§r)
fancymenu.helper.editor.items.features.advanced_positioning.desc = §cONLY FOR ADVANCED USERS!%n%%n%Allows you to manually set the%n%position of the element.%n%%n%Advanced positions support placeholders,%n%so you can calculate positions%n%by using the Calculator placeholder,%n%get positions of other elements%n%and much more.%n%%n%Many useful placeholders for element%n%positioning can be found%n%in the "GUI" and "Advanced"%n%placeholder categories.%n%%n%§cYou will not be able to resize or%n%§cdrag and move the element while this%n%§cfeature is in use.%n%%n%§cTo "disable" it, just set both the%n%§cX position and Y position to an%n%§cempty value.
fancymenu.helper.editor.items.features.advanced_positioning.posx = X Position
fancymenu.helper.editor.items.features.advanced_positioning.posy = Y Position

fancymenu.helper.editor.items.features.advanced_sizing = Advanced Sizing
fancymenu.helper.editor.items.features.advanced_sizing.active = Advanced Sizing (§6Active§r)
fancymenu.helper.editor.items.features.advanced_sizing.desc = §cONLY FOR ADVANCED USERS!%n%%n%Allows you to manually set the%n%size of the element.%n%%n%Advanced sizes support placeholders,%n%so you can calculate sizes%n%by using the Calculator placeholder,%n%get sizes of other elements%n%and much more.%n%%n%Many useful placeholders for element%n%sizing can be found%n%in the "GUI" and "Advanced"%n%placeholder categories.%n%%n%§cYou will not be able to resize%n%§cthe element on axes that got%n%§coverridden by an advanced size.%n%%n%§cTo "undo" the override, just set%n%§cthe respective advanced sizing value%n%§cto an empty/blank one.
fancymenu.helper.editor.items.features.advanced_sizing.width = Width
fancymenu.helper.editor.items.features.advanced_sizing.height = Height

fancymenu.helper.editor.properties.autoscale.forced_scale_needed = You need to set a §lforced GUI scale%n%before you can use auto-scaling!%n%%n%It's recommended to use 2 as%n%forced GUI scale.%n%%n%§cTo set a forced GUI scale,%n%§cright-click the editor background%n%§cand click on §lForce GUI Scale§r§c.

fancymenu.customization.items.ticker = Ticker
fancymenu.customization.items.ticker.desc = Allows you to execute actions%n%every tick.%n%%n%Supports asynchronous ticking%n%and tick delays.%n%%n%Can be set to tick only once%n%every time you open the menu.%n%%n%§cThis element is only visible%n%§cin the editor.
fancymenu.customization.items.ticker.add_action = Add Action
fancymenu.customization.items.ticker.add_action.desc = Add a new action to the list of%n%actions this ticker should execute.
fancymenu.customization.items.ticker.manage_actions = Manage Actions
fancymenu.customization.items.ticker.manage_actions.desc = Add, remove and edit actions of this ticker.
fancymenu.customization.items.ticker.manage_actions.action = §lAction: §r{}
fancymenu.customization.items.ticker.manage_actions.value = §lValue: §r{}
fancymenu.customization.items.ticker.manage_actions.remove = Remove
fancymenu.customization.items.ticker.manage_actions.remove.confirm = §c§lAre you sure?%n%%n%Do you really want to remove this action?%n% %n% %n% %n%
fancymenu.customization.items.ticker.manage_actions.edit = Edit
fancymenu.customization.items.ticker.tick_delay = Tick Delay [ms]
fancymenu.customization.items.ticker.tick_delay.desc = Set the delay between ticks in milliseconds.
fancymenu.customization.items.ticker.async.on = Async: §aOn
fancymenu.customization.items.ticker.async.off = Async: §cOff
fancymenu.customization.items.ticker.async.desc = If the ticker should run in%n%a separate thread (asynchronous).
fancymenu.customization.items.ticker.tick_mode.normal = Tick Mode: §6Normal
fancymenu.customization.items.ticker.tick_mode.once_per_session = Tick Mode: §6Session
fancymenu.customization.items.ticker.tick_mode.on_menu_load = Tick Mode: §6Menu-Load
fancymenu.customization.items.ticker.tick_mode.desc = §lNormal: §rTicker ticks every tick.%n%%n%§lSession: §rTicker ticks once%n%per game session.%n%%n%§lMenu-Load: §rTicker ticks once%n%every time you load the menu.%n%Keep in mind that menus get%n%also reloaded when changing the%n%window size.

fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered = Is Element Hovered
fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered.desc = Check if an element is hovered.%n%Use its element ID to identify it.%n%%n%You can get the ID of an element%n%by right-clicking it in the editor.
fancymenu.helper.editor.items.visibilityrequirements.is_element_hovered.valuename = Target Element ID

fancymenu.helper.editor.items.playerentity = Player Entity
fancymenu.helper.editor.items.playerentity.desc = A customizable player entity.

fancymenu.helper.editor.items.playerentity.copy_client_player.off = Copy Client Player: §cOff
fancymenu.helper.editor.items.playerentity.copy_client_player.on = Copy Client Player: §aOn
fancymenu.helper.editor.items.playerentity.copy_client_player.desc = Automatically make the entity look%n%like the client player.%n%%n%Copies the name, skin and cape.
fancymenu.helper.editor.items.playerentity.copy_client_player.blocked_until_disabled = §cYou can't do this while%n%§c"Copy Client Player" is enabled.
fancymenu.helper.editor.items.playerentity.set_player_name = Set Player Name
fancymenu.helper.editor.items.playerentity.set_player_name.desc = Set the player's name.%n%%n%You can use any name here,%n%it doesn't have to be an%n%existing user.

fancymenu.helper.editor.items.playerentity.skin.auto.off = Auto Skin: §cOff
fancymenu.helper.editor.items.playerentity.skin.auto.on = Auto Skin: §aOn
fancymenu.helper.editor.items.playerentity.skin.auto.desc = Tries to automatically pick%n%the skin based on the%n%element's player name.
fancymenu.helper.editor.items.playerentity.skin.auto.blocked_until_disabled = §cYou can't do this while%n%§c"Auto Skin" is enabled.
fancymenu.helper.editor.items.playerentity.skin.set = Set Skin Texture
fancymenu.helper.editor.items.playerentity.skin.set.desc = Set the skin texture.%n%Supports local and web textures.
fancymenu.helper.editor.items.playerentity.skin.set.local = Set Local Skin Texture
fancymenu.helper.editor.items.playerentity.skin.set.web = Set Web Skin Texture

fancymenu.helper.editor.items.playerentity.cape.auto.off = Auto Cape: §cOff
fancymenu.helper.editor.items.playerentity.cape.auto.on = Auto Cape: §aOn
fancymenu.helper.editor.items.playerentity.cape.auto.desc = Tries to automatically pick%n%the cape based on the%n%element's player name.
fancymenu.helper.editor.items.playerentity.cape.auto.blocked_until_disabled = §cYou can't do this while%n%§c"Auto Cape" is enabled.
fancymenu.helper.editor.items.playerentity.cape.set = Set Cape Texture
fancymenu.helper.editor.items.playerentity.cape.set.desc = Set the cape texture.%n%Supports local and web textures.
fancymenu.helper.editor.items.playerentity.cape.set.local = Set Local Cape Texture
fancymenu.helper.editor.items.playerentity.cape.set.web = Set Web Cape Texture

fancymenu.helper.editor.items.playerentity.scale = Set Entity Scale
fancymenu.helper.editor.items.playerentity.scale.desc = Set the entity's scale.%n%%n%Default scale is 30.

fancymenu.helper.editor.items.playerentity.rotation.follow_mouse.off = Follow Mouse: §cOff
fancymenu.helper.editor.items.playerentity.rotation.follow_mouse.on = Follow Mouse: §aOn
fancymenu.helper.editor.items.playerentity.rotation.follow_mouse.desc = If enabled, the player will follow%n%the mouse cursor.
fancymenu.helper.editor.items.playerentity.rotation.custom = Set Player Rotation
fancymenu.helper.editor.items.playerentity.rotation.custom.desc = Set the player head and body rotation.
fancymenu.helper.editor.items.playerentity.rotation.custom.disabled = §cYou can't do this while%n%§c"Follow Mouse" is enabled.
fancymenu.helper.editor.items.playerentity.rotation.bodyx = Body X Rotation: {}
fancymenu.helper.editor.items.playerentity.rotation.bodyy = Body Y Rotation: {}
fancymenu.helper.editor.items.playerentity.rotation.headx = Head X Rotation: {}
fancymenu.helper.editor.items.playerentity.rotation.heady = Head Y Rotation: {}

fancymenu.helper.editor.items.playerentity.slim.off = Slim Skin: §cOff
fancymenu.helper.editor.items.playerentity.slim.on = Slim Skin: §aOn
fancymenu.helper.editor.items.playerentity.slim.desc = If the skin should be slim.

fancymenu.helper.editor.items.playerentity.crouching.off = Crouching: §cOff
fancymenu.helper.editor.items.playerentity.crouching.on = Crouching: §aOn
fancymenu.helper.editor.items.playerentity.crouching.desc = If the player should crouch.

fancymenu.helper.editor.items.playerentity.show_name.off = Show Player Name: §cOff
fancymenu.helper.editor.items.playerentity.show_name.on = Show Player Name: §aOn
fancymenu.helper.editor.items.playerentity.show_name.desc = If the player name should be visible.

fancymenu.helper.editor.items.playerentity.parrot.off = Parrot: §cOff
fancymenu.helper.editor.items.playerentity.parrot.on = Parrot: §aOn
fancymenu.helper.editor.items.playerentity.parrot.desc = If the player should have a parrot%n%on their shoulder.

fancymenu.helper.editor.items.playerentity.parrot_left.off = Parrot On Left Shoulder: §cOff
fancymenu.helper.editor.items.playerentity.parrot_left.on = Parrot On Left Shoulder: §aOn
fancymenu.helper.editor.items.playerentity.parrot_left.desc = If the player's shoulder parrot%n%should be on the left shoulder.

fancymenu.helper.editor.items.playerentity.baby.off = Is Baby: §cOff
fancymenu.helper.editor.items.playerentity.baby.on = Is Baby: §aOn
fancymenu.helper.editor.items.playerentity.baby.desc = If the player should be a baby.

fancymenu.guicomponents.cancel = Cancel

fancymenu.ui.text_editor.placeholders = Placeholders
fancymenu.ui.text_editor.cut = Cut
fancymenu.ui.text_editor.copy = Copy
fancymenu.ui.text_editor.paste = Paste
fancymenu.ui.text_editor.select_all = Select All
fancymenu.ui.text_editor.error.multiline_support = Multiline text is not supported by the target.
fancymenu.ui.text_editor.placeholders.back_to_categories = BACK

fancymenu.config.variables_to_reset_on_launch = Variables To Reset
fancymenu.config.variables_to_reset_on_launch.desc = A comma-separated list of variable names%n%that should get reset every time%n%the game gets launched.

fancymenu.customization.items.custom_button.add_action = Add Action
fancymenu.customization.items.custom_button.add_action.desc = Add a new action to the list of%n%actions this button should execute.
fancymenu.customization.items.custom_button.manage_actions = Manage Actions
fancymenu.customization.items.custom_button.manage_actions.desc = Add, remove and edit actions of this button.

fancymenu.editor.actions.add.set_action_value = Set Action Value [{}]
fancymenu.editor.actions.add.set_action_value.generic = Set Action Value

fancymenu.editor.elements.web_image.enter_url = Enter Image URL

fancymenu.editor.elements.splash.single.enter_text = Enter Splash Text

fancymenu.editor.elements.visibilityrequirements.edit_value = Edit Requirement Value

fancymenu.editor.loading_requirement.category.window = Window
fancymenu.editor.loading_requirement.category.world = World
fancymenu.editor.loading_requirement.category.gui = GUI
fancymenu.editor.loading_requirement.category.realtime = Realtime
fancymenu.editor.loading_requirement.category.system = System

fancymenu.editor.loading_requirement.elements.loading_requirements = Loading Requirements
fancymenu.editor.loading_requirement.elements.loading_requirements.desc = Manage this element's loading requirements.%n%%n%Loading requirements can be used to%n%specify under which circumstances%n%an element should load/be visible.

fancymenu.editor.loading_requirement.layouts.loading_requirements = Loading Requirements [Layout-Wide]
fancymenu.editor.loading_requirement.layouts.loading_requirements.desc = Manage this layout's loading requirements.%n%%n%Loading requirements can be used to%n%specify under which circumstances%n%a layout should load/be visible.

fancymenu.editor.loading_requirement.screens.lists.back = BACK
fancymenu.editor.loading_requirement.screens.add_requirement = Add Requirement
fancymenu.editor.loading_requirement.screens.add_group = Add Group
fancymenu.editor.loading_requirement.screens.edit_requirement = Edit Requirement
fancymenu.editor.loading_requirement.screens.edit_group = Edit Group
fancymenu.editor.loading_requirement.screens.remove_requirement = Remove Requirement
fancymenu.editor.loading_requirement.screens.remove_group = Remove Group
fancymenu.editor.loading_requirement.screens.remove_requirement.confirm = §c§lAre you sure?%n%%n%Do you really want to §cremove §rthe selected requirement?%n%This action cannot be undone!
fancymenu.editor.loading_requirement.screens.remove_group.confirm = §c§lAre you sure?%n%%n%Do you really want to §cremove §rthe selected group?%n%This action cannot be undone!
fancymenu.editor.loading_requirement.screens.requirement.info.mode = Mode:
fancymenu.editor.loading_requirement.screens.requirement.info.mode.normal = NORMAL
fancymenu.editor.loading_requirement.screens.requirement.info.mode.opposite = OPPOSITE
fancymenu.editor.loading_requirement.screens.requirement.info.value = Value:
fancymenu.editor.loading_requirement.screens.requirement.info.value.none = NONE
fancymenu.editor.loading_requirement.screens.build_screen.requirement_description = Requirement Description
fancymenu.editor.loading_requirement.screens.build_screen.available_requirements = Available Requirements
fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.normal = Requirement Mode: §6NORMAL
fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.opposite = Requirement Mode: §6OPPOSITE
fancymenu.editor.loading_requirement.screens.build_screen.requirement_mode.desc = The requirement mode defines, what%n%the requirement should tell its parent%n%when its condition is met.%n%%n%§6NORMAL §rmeans, it returns TRUE ("Yes, load!")%n%when its condition is met.%n%%n%§6OPPOSITE §rmeans, it returns TRUE when%n%its condition is NOT met.
fancymenu.editor.loading_requirement.screens.build_screen.edit_value = Edit Requirement Value
fancymenu.editor.loading_requirement.screens.build_screen.edit_value.desc.no_value = §6This requirement has no value.%n%§6You don't need to set one.
fancymenu.editor.loading_requirement.screens.build_screen.edit_value.desc.normal = Edit the value of the chosen requirement.
fancymenu.editor.loading_requirement.screens.build_screen.finish.desc.no_requirement_selected = §cYou need to select a requirement first!
fancymenu.editor.loading_requirement.screens.build_screen.finish.desc.no_value_set = §cYou need to edit the requirement value first!
fancymenu.editor.loading_requirement.screens.build_group_screen.mode.and = Group Mode: §6AND
fancymenu.editor.loading_requirement.screens.build_group_screen.mode.or = Group Mode: §6OR
fancymenu.editor.loading_requirement.screens.build_group_screen.mode.desc = The group mode defines how the group%n%should handle its requirements.%n%%n%§6AND §rmeans, ALL requirements need%n%to be TRUE, which basically just%n%means they need to say "Yes, load!".%n%%n%§6OR §rmeans, only ONE requirement%n%needs to be TRUE.
fancymenu.editor.loading_requirement.screens.build_group_screen.finish.no_requirements_added = §cYou need to add at least one requirement first!
fancymenu.editor.loading_requirement.screens.build_group_screen.finish.identifier_already_used = §cThe group identifier is already used%n%§cfor another group!
fancymenu.editor.loading_requirement.screens.build_group_screen.finish.identifier_too_short = §cThe group identifier is too short!
fancymenu.editor.loading_requirement.screens.build_group_screen.add_requirement.desc = Add a requirement to this group.
fancymenu.editor.loading_requirement.screens.build_group_screen.edit_requirement.desc = Edit the selected requirement.
fancymenu.editor.loading_requirement.screens.build_group_screen.remove_requirement.desc = Remove the selected requirement.
fancymenu.editor.loading_requirement.screens.build_group_screen.no_requirement_selected = §cYou need to select a requirement first!
fancymenu.editor.loading_requirement.screens.build_group_screen.group_requirements = Group Requirements
fancymenu.editor.loading_requirement.screens.build_group_screen.group_identifier = Unique Group Identifier
fancymenu.editor.loading_requirement.screens.manage_screen.manage = Manage Loading Requirements
fancymenu.editor.loading_requirement.screens.manage_screen.group.info = Group with {} Requirements
fancymenu.editor.loading_requirement.screens.manage_screen.add_requirement.desc = Add a new requirement.
fancymenu.editor.loading_requirement.screens.manage_screen.add_group.desc = Add a new requirement group.%n%%n%Requirement groups can hold multiple%n%requirements and basically%n%make them one big requirement.%n%%n%Requirement groups have two modes.%n%In §6AND §rmode, all requirements need%n%to return TRUE (which means "Yes, load!"),%n%but in §6OR §rmode, only one requirement%n%needs to return TRUE.
fancymenu.editor.loading_requirement.screens.manage_screen.no_entry_selected = §cYou need to select a group or requirement!
fancymenu.editor.loading_requirement.screens.manage_screen.edit.generic = Edit
fancymenu.editor.loading_requirement.screens.manage_screen.edit.desc = Edit the selected group or requirement.
fancymenu.editor.loading_requirement.screens.manage_screen.remove.generic = Remove
fancymenu.editor.loading_requirement.screens.manage_screen.remove.desc = Remove the selected group or requirement.
fancymenu.editor.loading_requirement.screens.manage_screen.requirements_and_groups = Requirements & Groups

fancymenu.editor.action.screens.add_action = Add Action
fancymenu.editor.action.screens.add_action.desc = Add a new action.
fancymenu.editor.action.screens.edit_action = Edit Action
fancymenu.editor.action.screens.edit_action.desc = Edit the selected action.
fancymenu.editor.action.screens.remove_action = Remove Action
fancymenu.editor.action.screens.remove_action.desc = Remove the selected action.
fancymenu.editor.action.screens.finish.no_action_selected = §cYou need to select an action first!
fancymenu.editor.action.screens.remove_action.confirm = §c§lAre you sure?%n%%n%Do you really want to §cremove §rthe selected action?%n%This cannot be undone!
fancymenu.editor.action.screens.build_screen.edit_value = Edit Action Value
fancymenu.editor.action.screens.build_screen.edit_value.desc.normal = Edit the value of this action.
fancymenu.editor.action.screens.build_screen.edit_value.desc.no_value = §6This action has no value.%n%§6You don't need to set one.
fancymenu.editor.action.screens.build_screen.action_description = Action Description
fancymenu.editor.action.screens.build_screen.available_actions = Available Actions
fancymenu.editor.action.screens.build_screen.finish.no_value_set = §cYou need to edit the action value first!
fancymenu.editor.action.screens.manage_screen.info.value = Value:
fancymenu.editor.action.screens.manage_screen.info.value.none = NONE
fancymenu.editor.action.screens.manage_screen.manage = Manage Actions
fancymenu.editor.action.screens.manage_screen.actions = Actions
fancymenu.editor.action.screens.move_action_up = Move Action Up
fancymenu.editor.action.screens.move_action_up.desc = Move this action up in the list,%n%so it gets executed earlier.
fancymenu.editor.action.screens.move_action_down = Move Action Down
facymenu.editor.action.screens.move_action_down.desc = Move this action down in the list,%n%so it gets executed later.
fancymenu.editor.elements.button.manage_actions.desc = Manage the actions this button%n%should execute when clicked.
fancymenu.editor.elements.ticker.manage_actions.desc = Manage the actions this ticker%n%should execute.
fancymenu.guicomponents.confirm = Confirm
fancymenu.custom_guis.build = Build Custom GUI
fancymenu.custom_guis.build.identifier = Custom GUI Identifier:
fancymenu.custom_guis.build.identifier.already_in_use = Identifier already in use! Identifiers need to be unique!
fancymenu.custom_guis.build.identifier.invalid = Invalid Identifier!
fancymenu.custom_guis.build.title = Menu Title (Optional):
fancymenu.custom_guis.build.allow_esc.enabled = Allow ESC to Close GUI: §aEnabled
fancymenu.custom_guis.build.allow_esc.disabled = Allow ESC to Close GUI: §cDisabled
fancymenu.ui.screens.string_builder_screen.edit_in_editor = Open in Editor