this is confog for rocket league, optimize parameters in it for better gameplay 

[Engine.PlayerInput]
MoveForwardSpeed=840
MoveStrafeSpeed=840
LookRightScale=300
LookUpScale=-250
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=false

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[Engine.Console]
ConsoleKey=F1
TypeKey=Tilde
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
ManualAutoCompleteList=(Command="FlushLog",Desc="FlushLog (Force log file to write to disk)")
ManualAutoCompleteList=(Command="BugReport",Desc="BugReport [description] (Generate and submit bug report)")
ManualAutoCompleteList=(Command="Graph Perf",Desc="Graph Perf (Draw performance history graphs)")
ManualAutoCompleteList=(Command="Graph Net",Desc="Graph Net (Draw network history graphs)")
ManualAutoCompleteList=(Command="Graph IBuf",Desc="Graph IBuf (Draw input buffer history graphs)")
ManualAutoCompleteList=(Command="ClockRate",Desc="ClockRate [rate] (Scale CPU clock rate to simulate a CPU running fast or slow)")
ManualAutoCompleteList=(Command="SpinSleep", Desc="SpinSleep [true/false] (Toggle SpinSleep frame sleep method)")
ManualAutoCompleteList=(Command="WatchFunc", Desc="WatchFunc <ClassName> <FuncName> <Name=ObjectInstanceName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="WatchFuncClear", Desc="WatchFuncClear (Clears previous WatchFunc entries)")
ManualAutoCompleteList=(Command="ObjectProvider List", Desc="ObjectProvider List (Dump all object providers to log)")
ManualAutoCompleteList=(Command="ORS List", Desc="ORS List (Dump all ORS instances to log)")
ManualAutoCompleteList=(Command="ORS Debug", Desc="ORS Debug <Class|Class.Function> (Log ORS debug information related to calls of the given function or usage of the given class)")
ManualAutoCompleteList=(Command="ShopSyncDate",Desc="(Syncs a snapshot of the shop at the given time. [formatted as <Year-Month-Day Hour:Minute:Second>])")

[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true

[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3"))
InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY"))
InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))
InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON"))
InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK"))

[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK

[Scaleform.GamepadMouse]
X=None
Y=None

[Configuration]

[ProjectX.UISceneManager_X]
CursorSensitivity=1.0
NativeResolution=(X=1920,Y=1080)

[ProjectX.UICursor_X]
DragPressTime=0.15

[TAGame.PlayerInput_TA]
MouseSensitivity=10
TapTime=0.5
DoubleTapTime=0.25
GamepadDeadzone=0.21
GamepadLookScale=20
KeyboardAxisBlendTime=0
GamepadDeadzones=( Type=IPT_360, Key=XboxTypeS_RightTriggerAxis, DeadZone=0.1 )
GamepadDeadzones=( Type=IPT_360, Key=XboxTypeS_LeftTriggerAxis, DeadZone=0.1 )
GamepadDeadzones=( Type=IPT_PS4, Key=XboxTypeS_RightTriggerAxis, DeadZone=0.1 )
GamepadDeadzones=( Type=IPT_PS4, Key=XboxTypeS_LeftTriggerAxis, DeadZone=0.1 )
GamepadDeadzones=( Type=IPT_XBOX_ONE, Key=XboxTypeS_RightTriggerAxis, DeadZone=0.1 )
GamepadDeadzones=( Type=IPT_XBOX_ONE, Key=XboxTypeS_LeftTriggerAxis, DeadZone=0.1 )

[ProjectX.ControlPreset_X]
PCBindings=( Action="ThrottleForward",		Key="W" )
PCBindings=( Action="ThrottleReverse",		Key="S" )
PCBindings=( Action="SteerRight",			Key="D" )
PCBindings=( Action="SteerLeft",			Key="A" )
PCBindings=( Action="LookUp",				Key="MouseY",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookDown",			Key="MouseY",	AxisSign=AxisSign_Negative )
PCBindings=( Action="LookRight",			Key="MouseX",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookLeft",			Key="MouseX",	AxisSign=AxisSign_Negative )
PCBindings=( Action="YawRight",			Key="D" )
PCBindings=( Action="YawLeft",				Key="A" )
PCBindings=( Action="PitchUp",				Key="S" )
PCBindings=( Action="PitchDown",			Key="W" )
PCBindings=( Action="RollRight",			Key="E" )
PCBindings=( Action="RollLeft",			Key="Q" )
PCBindings=( Action="Boost",				Key="LeftMouseButton" )
PCBindings=( Action="Jump",				Key="RightMouseButton" )
PCBindings=( Action="Handbrake",			Key="LeftShift" )
PCBindings=( Action="SecondaryCamera",		Key="Spacebar"  )
PCBindings=( Action="ToggleRoll",			Key="LeftShift" )
PCBindings=( Action="ReadyUp",				Key="RightMouseButton" )
PCBindings=( Action="RearCamera",			Key="MiddleMouseButton" )
PCBindings=( Action="UsePickup",			Key="R" )
PCBindings=( Action="NextPickup",			Key="C" )
PCBindings=( Action="Grab",			    Key="LeftShift" )
PCBindings=( Action="ButtonMash",		    Key="LeftShift" )
PCBindings=( Action="ToggleMidGameMenu",	Key="Escape" )
PCBindings=( Action="ToggleScoreboard",	Key="Tab" )
PCBindings=( Action="PostMatchRequeue",	Key="Tab" )
PCBindings=( Action="Chat",				Key="T" )
PCBindings=( Action="TeamChat",			Key="Y" )
PCBindings=( Action="PartyChat",			Key="U" )
PCBindings=( Action="ReplayMoveForward",		Key="W" )
PCBindings=( Action="ReplayMoveBackward",		Key="S" )
PCBindings=( Action="ReplayMoveRight",			Key="D" )
PCBindings=( Action="ReplayMoveLeft",			Key="A" )
PCBindings=( Action="ReplayRollRight",			Key="E", Speed=100 )
PCBindings=( Action="ReplayRollLeft",			Key="Q", Speed=100 )
PCBindings=( Action="ReplayMoveUp",			Key="Spacebar" )
PCBindings=( Action="ReplayMoveDown",			Key="LeftControl" )
PCBindings=( Action="ReplayZoomIn",		Key="MouseScrollUp" )
PCBindings=( Action="ReplayZoomOut",		Key="MouseScrollDown" )
PCBindings=( Action="ReplayAddKeyframe",		Key="Up",				PressType=BPT_Hold )
PCBindings=( Action="ReplayRemoveKeyframe",	Key="Down",				PressType=BPT_Hold )
PCBindings=( Action="ReplayPrevKeyframe",		Key="Left",				PressType=BPT_Hold )
PCBindings=( Action="ReplayNextKeyframe",		Key="Right",				PressType=BPT_Hold )
PCBindings=( Action="ReplayScrubBackward",		Key="Left",				PressType=BPT_Tap )
PCBindings=( Action="ReplayScrubForward",		Key="Right",			PressType=BPT_Tap )
PCBindings=( Action="ReplayCycleNameplate",	Key="J" )
PCBindings=( Action="ReplayCycleHUD",			Key="H",				PressType=BPT_Tap )
PCBindings=( Action="ReplayPause",				Key="LeftShift",		PressType=BPT_Tap )
PCBindings=( Action="ReplaySpeedMenu",			Key="LeftShift",		PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleFocus",		Key="LeftMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayFocusMenu",			Key="LeftMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleCamera",		Key="RightMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayCameraMenu",		Key="RightMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayResetView",			Key="R",				PressType=BPT_Tap )
PCBindings=( Action="ReplayToggleRoll",		Key="R",				PressType=BPT_Hold )
PCBindings=( Action="ToggleReplayFXMenu",		Key="F" )
PCBindings=( Action="ChatPreset1",				Key="One" )
PCBindings=( Action="ChatPreset2",				Key="Two" )
PCBindings=( Action="ChatPreset3",				Key="Three" )
PCBindings=( Action="ChatPreset4",				Key="Four" )
PCBindings=( Action="PushToTalk",				Key="F")
PCBindings=( Action="ResetTraining",			Key="Backspace")
PCBindings=( Action="TutorialHelper",			Key="One" )
PCBindings=( Action="FreeplayBallInFront",		Key="One" )
PCBindings=( Action="FreeplayBallOnCar",		Key="Two" )
PCBindings=( Action="FreeplayRedirectPass",	Key="Three" )
PCBindings=( Action="FreeplayPopBallUp",		Key="Four" )
PCBindings=( Action="FreeplayDefendShot",		Key="Five" )
PCBindings=( Action="TrainingOpenShotSelectionMenu",	Key="Enter" )
PCBindings=( Action="TrainingPreviousShot",	Key="Left" )
PCBindings=( Action="TrainingNextShot",		Key="Right" )
PCBindings=( Action="TrainingToggleShuffle",	Key="Up" )
PCBindings=( Action="TrainingMirrorShot",		Key="Down" )
PCBindings=( Action="MusicNextTrack",			Key="N", PressType=BPT_Tap )
PCBindings=( Action="MusicTogglePlaylistSelection", Key="N", PressType=BPT_Hold )
PCBindings=( Action="AutoSaveReplay",			Key="Backspace", PressType=BPT_Hold )
PCBindings=( Action="ReplayViewT0P0",			Key="One" )
PCBindings=( Action="ReplayViewT0P1",			Key="Two" )
PCBindings=( Action="ReplayViewT0P2",			Key="Three" )
PCBindings=( Action="ReplayViewT0P3",			Key="Four" )
PCBindings=( Action="ReplayViewT1P0",			Key="Five" )
PCBindings=( Action="ReplayViewT1P1",			Key="Six" )
PCBindings=( Action="ReplayViewT1P2",			Key="Seven" )
PCBindings=( Action="ReplayViewT1P3",			Key="Eight" )
PCBindings=( Action="ReplayViewBall",			Key="Nine" )
PCBindings=( Action="ReplayViewNone",			Key="Zero" )
PCBindings=( Action="EditorPreviewTrajectory",	Key="T" )
PCBindings=( Action="EditorCycleActor",		Key="LeftMouseButton" )
PCBindings=( Action="EditorReleaseActor",		Key="RightMouseButton" )
PCBindings=( Action="EditorIncreaseTime",		Key="Up" )
PCBindings=( Action="EditorDecreaseTime",		Key="Down" )
PCBindings=( Action="EditorUndo",				Key="Z" )
PCBindings=( Action="EditorRedo",				Key="X" )
PCBindings=( Action="EditorIncreasePower",		Key="MouseScrollUp" )
PCBindings=( Action="EditorDecreasePower",		Key="MouseScrollDown" )
PCBindings=( Action="EditorTestShot",			Key="Tab", PressType=BPT_Tap )
PCBindings=( Action="EditorToggleCamera",		Key="MiddleMouseButton" )
PCBindings=( Action="StopEditing",				Key="LeftShift" )
PCBindings=( Action="EditorShowControls",		Key="C" )
PCBindings=( Action="ToggleStatGraphs",		Key="F10" )
PCBindings=( Action="TargetSelectLeft",		Key="MouseScrollUp" )
PCBindings=( Action="TargetSelectRight",		Key="MouseScrollDown" )
PCBindings=( Action="DanceLeanForward",		Key="W" )
PCBindings=( Action="DanceLeanBackward",		Key="S" )
PCBindings=( Action="DanceLeanRight",			Key="D" )
PCBindings=( Action="DanceLeanLeft",			Key="A" )
PCBindings=( Action="DanceMoveForward",		Key="Up" )
PCBindings=( Action="DanceMoveBackward",		Key="Down" )
PCBindings=( Action="DanceMoveRight",			Key="Right" )
PCBindings=( Action="DanceMoveLeft",			Key="Left" )
PCBindings=( Action="DanceRaise",				Key="Spacebar" )
PCBindings=( Action="DanceToggle",				Key="Backspace" )
PCBindings=( Action="ClipInGoalReplay",		Key="G" )
PCBindings=( Action="ClipInGameplay",			Key="K", PressType=BPT_Hold )
GamepadBindings=( Action="ThrottleForward",		Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="ThrottleReverse",		Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelRight",			Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="YawLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchUp",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="RollRight" )
GamepadBindings=( Action="RollLeft" )
GamepadBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
GamepadBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
GamepadBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
GamepadBindings=( Action="SecondaryCamera",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="ToggleRoll",				Key="XboxTypeS_LeftTrigger" )
GamepadBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReadyUp",				Key="XboxTypeS_A" )
GamepadBindings=( Action="Grab", 				    Key="XboxTypeS_LeftTrigger")
GamepadBindings=( Action="ButtonMash",			    Key="XboxTypeS_X")
GamepadBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
GamepadBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
GamepadBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="PushToTalk",				Key="XboxTypeS_LeftThumbstick")
GamepadBindings=( Action="ChatPreset1",			Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="ChatPreset2",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="ChatPreset3",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ChatPreset4",			Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveRight",		Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayPrevKeyframe",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayNextKeyframe",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayScrubBackward",	Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayPause",			Key="XboxTypeS_A",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplaySpeedMenu",		Key="XboxTypeS_A",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayFocusMenu",		Key="XboxTypeS_X",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCameraMenu",		Key="XboxTypeS_Y",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayResetView",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayToggleRoll",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Hold )
GamepadBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
GamepadBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
GamepadBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="FreeplayBallInFront",	Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="FreeplayBallOnCar",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="FreeplayRedirectPass",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="FreeplayPopBallUp",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="FreeplayDefendShot",		Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="TrainingOpenShotSelectionMenu",	Key="XboxTypeS_Back" )
GamepadBindings=( Action="TrainingPreviousShot",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="TrainingNextShot",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="TrainingToggleShuffle",	Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="TrainingMirrorShot",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
GamepadBindings=( Action="MusicTogglePlaylistSelection", Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
GamepadBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
GamepadBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
GamepadBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="EditorPreviewTrajectory",Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="StopEditing",			Key="XboxTypeS_B" )
GamepadBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
GamepadBindings=( Action="EditorToggleCamera",		Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="EditorUndo",				Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="EditorRedo",				Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="EditorIncreaseTime",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="EditorDecreaseTime",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="EditorIncreasePowerToggle",	Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorDecreasePowerToggle",	Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="EditorShowControls",		Key="XboxTypeS_X" )
GamepadBindings=( Action="TargetSelectLeft",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
GamepadBindings=( Action="TargetSelectRight",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanForward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanBackward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceLeanRight",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanLeft",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveForward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveBackward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveRight",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveLeft",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceRaise",				Key="XboxTypeS_A",		AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceToggle",			Key="XboxTypeS_Back" )
GamepadBindings=( Action="ClipInGoalReplay",		Key="XboxTypeS_X",		PressType=BPT_Tap )
GamepadBindings=( Action="ClipInGameplay",			Key="XboxTypeS_LeftThumbstick",	PressType=BPT_Hold )
SteamInputBindings=( Action="ThrottleForward",			Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="ThrottleReverse",			Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="YawLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchUp",					Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
SteamInputBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
SteamInputBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
SteamInputBindings=( Action="SecondaryCamera",			Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ToggleRoll",				Key="LeftShift" )
SteamInputBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReadyUp",					Key="XboxTypeS_A" )
SteamInputBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
SteamInputBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
SteamInputBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ChatPreset1",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="ChatPreset2",				Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="ChatPreset3",				Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ChatPreset4",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveRight",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayPrevKeyframe",		Key="Left",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayNextKeyframe",		Key="Right",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayScrubBackward",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayPause",				Key="XboxTypeS_A",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayResetView",			Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayToggleRoll",		Key="R",	PressType=BPT_Hold )
SteamInputBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
SteamInputBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
SteamInputBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
SteamInputBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="EditorPreviewTrajectory",	Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="StopEditing",				Key="XboxTypeS_B" )
SteamInputBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
SteamInputBindings=( Action="EditorToggleCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="EditorUndo",						Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="EditorRedo",						Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="EditorIncreaseTime",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="EditorDecreaseTime",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="EditorIncreasePowerToggle",		Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorDecreasePowerToggle",		Key="XboxTypeS_LeftShoulder" )
SteamInputBindings=( Action="PushToTalk",						Key="F")
SteamInputBindings=( Action="MusicTogglePlaylistSelection",	Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
SteamInputBindings=( Action="RollRight",						Key="E" )
SteamInputBindings=( Action="RollLeft",						Key="Q" )
SteamInputBindings=( Action="Chat",							Key="T" )
SteamInputBindings=( Action="TeamChat",						Key="Y" )
SteamInputBindings=( Action="PartyChat",						Key="U" )
SteamInputBindings=( Action="ReplayRollRight",					Key="B", Speed=100 )
SteamInputBindings=( Action="ReplayRollLeft",					Key="C", Speed=100 )
SteamInputBindings=( Action="ReplayCycleNameplate",			Key="J" )
SteamInputBindings=( Action="ReplayViewT0P0",					Key="One" )
SteamInputBindings=( Action="ReplayViewT0P1",					Key="Two" )
SteamInputBindings=( Action="ReplayViewT0P2",					Key="Three" )
SteamInputBindings=( Action="ReplayViewT0P3",					Key="Four" )
SteamInputBindings=( Action="ReplayViewT1P0",					Key="Five" )
SteamInputBindings=( Action="ReplayViewT1P1",					Key="Six" )
SteamInputBindings=( Action="ReplayViewT1P2",					Key="Seven" )
SteamInputBindings=( Action="ReplayViewT1P3",					Key="Eight" )
SteamInputBindings=( Action="ReplayViewBall",					Key="Nine" )
SteamInputBindings=( Action="ReplayViewNone",					Key="Zero" )
SteamInputBindings=( Action="Grab",							Key="XboxTypeS_LeftTrigger")
SteamInputBindings=( Action="ButtonMash",						Key="XboxTypeS_X")
SteamInputBindings=( Action="TargetSelectLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="TargetSelectRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanForward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanBackward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceLeanRight",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveForward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveBackward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveRight",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveLeft",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceRaise",						Key="XboxTypeS_A",					AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceToggle",						Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ClipInGoalReplay",				Key="XboxTypeS_X",					PressType=BPT_Tap )
SteamInputBindings=( Action="ClipInGameplay",					Key="XboxTypeS_LeftThumbstick",		PressType=BPT_Hold )

[Standard ControlPreset_X]
PCBindings=( Action="ThrottleForward",		Key="W" )
PCBindings=( Action="ThrottleReverse",		Key="S" )
PCBindings=( Action="SteerRight",			Key="D" )
PCBindings=( Action="SteerLeft",			Key="A" )
PCBindings=( Action="LookUp",				Key="MouseY",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookDown",			Key="MouseY",	AxisSign=AxisSign_Negative )
PCBindings=( Action="LookRight",			Key="MouseX",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookLeft",			Key="MouseX",	AxisSign=AxisSign_Negative )
PCBindings=( Action="YawRight",			Key="D" )
PCBindings=( Action="YawLeft",				Key="A" )
PCBindings=( Action="PitchUp",				Key="S" )
PCBindings=( Action="PitchDown",			Key="W" )
PCBindings=( Action="RollRight",			Key="E" )
PCBindings=( Action="RollLeft",			Key="Q" )
PCBindings=( Action="Boost",				Key="LeftMouseButton" )
PCBindings=( Action="Jump",				Key="RightMouseButton" )
PCBindings=( Action="Handbrake",			Key="LeftShift" )
PCBindings=( Action="SecondaryCamera",		Key="Spacebar"  )
PCBindings=( Action="ToggleRoll",			Key="LeftShift" )
PCBindings=( Action="ReadyUp",				Key="RightMouseButton" )
PCBindings=( Action="RearCamera",			Key="MiddleMouseButton" )
PCBindings=( Action="UsePickup",			Key="R" )
PCBindings=( Action="NextPickup",			Key="C" )
PCBindings=( Action="Grab",			    Key="LeftShift" )
PCBindings=( Action="ButtonMash",		    Key="LeftShift" )
PCBindings=( Action="ToggleMidGameMenu",	Key="Escape" )
PCBindings=( Action="ToggleScoreboard",	Key="Tab" )
PCBindings=( Action="PostMatchRequeue",	Key="Tab" )
PCBindings=( Action="Chat",				Key="T" )
PCBindings=( Action="TeamChat",			Key="Y" )
PCBindings=( Action="PartyChat",			Key="U" )
PCBindings=( Action="ReplayMoveForward",		Key="W" )
PCBindings=( Action="ReplayMoveBackward",		Key="S" )
PCBindings=( Action="ReplayMoveRight",			Key="D" )
PCBindings=( Action="ReplayMoveLeft",			Key="A" )
PCBindings=( Action="ReplayRollRight",			Key="E", Speed=100 )
PCBindings=( Action="ReplayRollLeft",			Key="Q", Speed=100 )
PCBindings=( Action="ReplayMoveUp",			Key="Spacebar" )
PCBindings=( Action="ReplayMoveDown",			Key="LeftControl" )
PCBindings=( Action="ReplayZoomIn",		Key="MouseScrollUp" )
PCBindings=( Action="ReplayZoomOut",		Key="MouseScrollDown" )
PCBindings=( Action="ReplayAddKeyframe",		Key="Up",				PressType=BPT_Hold )
PCBindings=( Action="ReplayRemoveKeyframe",	Key="Down",				PressType=BPT_Hold )
PCBindings=( Action="ReplayPrevKeyframe",		Key="Left",				PressType=BPT_Hold )
PCBindings=( Action="ReplayNextKeyframe",		Key="Right",				PressType=BPT_Hold )
PCBindings=( Action="ReplayScrubBackward",		Key="Left",				PressType=BPT_Tap )
PCBindings=( Action="ReplayScrubForward",		Key="Right",			PressType=BPT_Tap )
PCBindings=( Action="ReplayCycleNameplate",	Key="J" )
PCBindings=( Action="ReplayCycleHUD",			Key="H",				PressType=BPT_Tap )
PCBindings=( Action="ReplayPause",				Key="LeftShift",		PressType=BPT_Tap )
PCBindings=( Action="ReplaySpeedMenu",			Key="LeftShift",		PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleFocus",		Key="LeftMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayFocusMenu",			Key="LeftMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleCamera",		Key="RightMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayCameraMenu",		Key="RightMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayResetView",			Key="R",				PressType=BPT_Tap )
PCBindings=( Action="ReplayToggleRoll",		Key="R",				PressType=BPT_Hold )
PCBindings=( Action="ToggleReplayFXMenu",		Key="F" )
PCBindings=( Action="ChatPreset1",				Key="One" )
PCBindings=( Action="ChatPreset2",				Key="Two" )
PCBindings=( Action="ChatPreset3",				Key="Three" )
PCBindings=( Action="ChatPreset4",				Key="Four" )
PCBindings=( Action="PushToTalk",				Key="F")
PCBindings=( Action="ResetTraining",			Key="Backspace")
PCBindings=( Action="TutorialHelper",			Key="One" )
PCBindings=( Action="FreeplayBallInFront",		Key="One" )
PCBindings=( Action="FreeplayBallOnCar",		Key="Two" )
PCBindings=( Action="FreeplayRedirectPass",	Key="Three" )
PCBindings=( Action="FreeplayPopBallUp",		Key="Four" )
PCBindings=( Action="FreeplayDefendShot",		Key="Five" )
PCBindings=( Action="TrainingOpenShotSelectionMenu",	Key="Enter" )
PCBindings=( Action="TrainingPreviousShot",	Key="Left" )
PCBindings=( Action="TrainingNextShot",		Key="Right" )
PCBindings=( Action="TrainingToggleShuffle",	Key="Up" )
PCBindings=( Action="TrainingMirrorShot",		Key="Down" )
PCBindings=( Action="MusicNextTrack",			Key="N", PressType=BPT_Tap )
PCBindings=( Action="MusicTogglePlaylistSelection", Key="N", PressType=BPT_Hold )
PCBindings=( Action="AutoSaveReplay",			Key="Backspace", PressType=BPT_Hold )
PCBindings=( Action="ReplayViewT0P0",			Key="One" )
PCBindings=( Action="ReplayViewT0P1",			Key="Two" )
PCBindings=( Action="ReplayViewT0P2",			Key="Three" )
PCBindings=( Action="ReplayViewT0P3",			Key="Four" )
PCBindings=( Action="ReplayViewT1P0",			Key="Five" )
PCBindings=( Action="ReplayViewT1P1",			Key="Six" )
PCBindings=( Action="ReplayViewT1P2",			Key="Seven" )
PCBindings=( Action="ReplayViewT1P3",			Key="Eight" )
PCBindings=( Action="ReplayViewBall",			Key="Nine" )
PCBindings=( Action="ReplayViewNone",			Key="Zero" )
PCBindings=( Action="EditorPreviewTrajectory",	Key="T" )
PCBindings=( Action="EditorCycleActor",		Key="LeftMouseButton" )
PCBindings=( Action="EditorReleaseActor",		Key="RightMouseButton" )
PCBindings=( Action="EditorIncreaseTime",		Key="Up" )
PCBindings=( Action="EditorDecreaseTime",		Key="Down" )
PCBindings=( Action="EditorUndo",				Key="Z" )
PCBindings=( Action="EditorRedo",				Key="X" )
PCBindings=( Action="EditorIncreasePower",		Key="MouseScrollUp" )
PCBindings=( Action="EditorDecreasePower",		Key="MouseScrollDown" )
PCBindings=( Action="EditorTestShot",			Key="Tab", PressType=BPT_Tap )
PCBindings=( Action="EditorToggleCamera",		Key="MiddleMouseButton" )
PCBindings=( Action="StopEditing",				Key="LeftShift" )
PCBindings=( Action="EditorShowControls",		Key="C" )
PCBindings=( Action="ToggleStatGraphs",		Key="F10" )
PCBindings=( Action="TargetSelectLeft",		Key="MouseScrollUp" )
PCBindings=( Action="TargetSelectRight",		Key="MouseScrollDown" )
PCBindings=( Action="DanceLeanForward",		Key="W" )
PCBindings=( Action="DanceLeanBackward",		Key="S" )
PCBindings=( Action="DanceLeanRight",			Key="D" )
PCBindings=( Action="DanceLeanLeft",			Key="A" )
PCBindings=( Action="DanceMoveForward",		Key="Up" )
PCBindings=( Action="DanceMoveBackward",		Key="Down" )
PCBindings=( Action="DanceMoveRight",			Key="Right" )
PCBindings=( Action="DanceMoveLeft",			Key="Left" )
PCBindings=( Action="DanceRaise",				Key="Spacebar" )
PCBindings=( Action="DanceToggle",				Key="Backspace" )
PCBindings=( Action="ClipInGoalReplay",		Key="G" )
PCBindings=( Action="ClipInGameplay",			Key="K", PressType=BPT_Hold )
GamepadBindings=( Action="ThrottleForward",		Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="ThrottleReverse",		Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelRight",			Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="YawLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchUp",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="RollRight" )
GamepadBindings=( Action="RollLeft" )
GamepadBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
GamepadBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
GamepadBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
GamepadBindings=( Action="SecondaryCamera",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="ToggleRoll",				Key="XboxTypeS_LeftTrigger" )
GamepadBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReadyUp",				Key="XboxTypeS_A" )
GamepadBindings=( Action="Grab", 				    Key="XboxTypeS_LeftTrigger")
GamepadBindings=( Action="ButtonMash",			    Key="XboxTypeS_X")
GamepadBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
GamepadBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
GamepadBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="PushToTalk",				Key="XboxTypeS_LeftThumbstick")
GamepadBindings=( Action="ChatPreset1",			Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="ChatPreset2",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="ChatPreset3",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ChatPreset4",			Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveRight",		Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayPrevKeyframe",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayNextKeyframe",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayScrubBackward",	Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayPause",			Key="XboxTypeS_A",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplaySpeedMenu",		Key="XboxTypeS_A",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayFocusMenu",		Key="XboxTypeS_X",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCameraMenu",		Key="XboxTypeS_Y",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayResetView",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayToggleRoll",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Hold )
GamepadBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
GamepadBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
GamepadBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="FreeplayBallInFront",	Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="FreeplayBallOnCar",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="FreeplayRedirectPass",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="FreeplayPopBallUp",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="FreeplayDefendShot",		Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="TrainingOpenShotSelectionMenu",	Key="XboxTypeS_Back" )
GamepadBindings=( Action="TrainingPreviousShot",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="TrainingNextShot",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="TrainingToggleShuffle",	Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="TrainingMirrorShot",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
GamepadBindings=( Action="MusicTogglePlaylistSelection", Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
GamepadBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
GamepadBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
GamepadBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="EditorPreviewTrajectory",Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="StopEditing",			Key="XboxTypeS_B" )
GamepadBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
GamepadBindings=( Action="EditorToggleCamera",		Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="EditorUndo",				Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="EditorRedo",				Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="EditorIncreaseTime",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="EditorDecreaseTime",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="EditorIncreasePowerToggle",	Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorDecreasePowerToggle",	Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="EditorShowControls",		Key="XboxTypeS_X" )
GamepadBindings=( Action="TargetSelectLeft",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
GamepadBindings=( Action="TargetSelectRight",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanForward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanBackward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceLeanRight",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanLeft",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveForward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveBackward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveRight",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveLeft",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceRaise",				Key="XboxTypeS_A",		AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceToggle",			Key="XboxTypeS_Back" )
GamepadBindings=( Action="ClipInGoalReplay",		Key="XboxTypeS_X",		PressType=BPT_Tap )
GamepadBindings=( Action="ClipInGameplay",			Key="XboxTypeS_LeftThumbstick",	PressType=BPT_Hold )
SteamInputBindings=( Action="ThrottleForward",			Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="ThrottleReverse",			Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="YawLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchUp",					Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
SteamInputBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
SteamInputBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
SteamInputBindings=( Action="SecondaryCamera",			Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ToggleRoll",				Key="LeftShift" )
SteamInputBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReadyUp",					Key="XboxTypeS_A" )
SteamInputBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
SteamInputBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
SteamInputBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ChatPreset1",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="ChatPreset2",				Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="ChatPreset3",				Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ChatPreset4",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveRight",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayPrevKeyframe",		Key="Left",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayNextKeyframe",		Key="Right",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayScrubBackward",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayPause",				Key="XboxTypeS_A",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayResetView",			Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayToggleRoll",		Key="R",	PressType=BPT_Hold )
SteamInputBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
SteamInputBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
SteamInputBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
SteamInputBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="EditorPreviewTrajectory",	Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="StopEditing",				Key="XboxTypeS_B" )
SteamInputBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
SteamInputBindings=( Action="EditorToggleCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="EditorUndo",						Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="EditorRedo",						Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="EditorIncreaseTime",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="EditorDecreaseTime",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="EditorIncreasePowerToggle",		Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorDecreasePowerToggle",		Key="XboxTypeS_LeftShoulder" )
SteamInputBindings=( Action="PushToTalk",						Key="F")
SteamInputBindings=( Action="MusicTogglePlaylistSelection",	Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
SteamInputBindings=( Action="RollRight",						Key="E" )
SteamInputBindings=( Action="RollLeft",						Key="Q" )
SteamInputBindings=( Action="Chat",							Key="T" )
SteamInputBindings=( Action="TeamChat",						Key="Y" )
SteamInputBindings=( Action="PartyChat",						Key="U" )
SteamInputBindings=( Action="ReplayRollRight",					Key="B", Speed=100 )
SteamInputBindings=( Action="ReplayRollLeft",					Key="C", Speed=100 )
SteamInputBindings=( Action="ReplayCycleNameplate",			Key="J" )
SteamInputBindings=( Action="ReplayViewT0P0",					Key="One" )
SteamInputBindings=( Action="ReplayViewT0P1",					Key="Two" )
SteamInputBindings=( Action="ReplayViewT0P2",					Key="Three" )
SteamInputBindings=( Action="ReplayViewT0P3",					Key="Four" )
SteamInputBindings=( Action="ReplayViewT1P0",					Key="Five" )
SteamInputBindings=( Action="ReplayViewT1P1",					Key="Six" )
SteamInputBindings=( Action="ReplayViewT1P2",					Key="Seven" )
SteamInputBindings=( Action="ReplayViewT1P3",					Key="Eight" )
SteamInputBindings=( Action="ReplayViewBall",					Key="Nine" )
SteamInputBindings=( Action="ReplayViewNone",					Key="Zero" )
SteamInputBindings=( Action="Grab",							Key="XboxTypeS_LeftTrigger")
SteamInputBindings=( Action="ButtonMash",						Key="XboxTypeS_X")
SteamInputBindings=( Action="TargetSelectLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="TargetSelectRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanForward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanBackward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceLeanRight",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveForward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveBackward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveRight",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveLeft",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceRaise",						Key="XboxTypeS_A",					AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceToggle",						Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ClipInGoalReplay",				Key="XboxTypeS_X",					PressType=BPT_Tap )
SteamInputBindings=( Action="ClipInGameplay",					Key="XboxTypeS_LeftThumbstick",		PressType=BPT_Hold )

[Legacy ControlPreset_X]
PCBindings=( Action="ThrottleForward",		Key="W" )
PCBindings=( Action="ThrottleReverse",		Key="S" )
PCBindings=( Action="SteerRight",			Key="D" )
PCBindings=( Action="SteerLeft",			Key="A" )
PCBindings=( Action="LookUp",				Key="MouseY",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookDown",			Key="MouseY",	AxisSign=AxisSign_Negative )
PCBindings=( Action="LookRight",			Key="MouseX",	AxisSign=AxisSign_Positive )
PCBindings=( Action="LookLeft",			Key="MouseX",	AxisSign=AxisSign_Negative )
PCBindings=( Action="YawRight",			Key="D" )
PCBindings=( Action="YawLeft",				Key="A" )
PCBindings=( Action="PitchUp",				Key="S" )
PCBindings=( Action="PitchDown",			Key="W" )
PCBindings=( Action="RollRight",			Key="E" )
PCBindings=( Action="RollLeft",			Key="Q" )
PCBindings=( Action="Boost",				Key="LeftMouseButton" )
PCBindings=( Action="Jump",				Key="RightMouseButton" )
PCBindings=( Action="Handbrake",			Key="LeftShift" )
PCBindings=( Action="SecondaryCamera",		Key="Spacebar"  )
PCBindings=( Action="ToggleRoll",			Key="LeftShift" )
PCBindings=( Action="ReadyUp",				Key="RightMouseButton" )
PCBindings=( Action="RearCamera",			Key="MiddleMouseButton" )
PCBindings=( Action="UsePickup",			Key="R" )
PCBindings=( Action="NextPickup",			Key="C" )
PCBindings=( Action="Grab",			    Key="LeftShift" )
PCBindings=( Action="ButtonMash",		    Key="LeftShift" )
PCBindings=( Action="ToggleMidGameMenu",	Key="Escape" )
PCBindings=( Action="ToggleScoreboard",	Key="Tab" )
PCBindings=( Action="PostMatchRequeue",	Key="Tab" )
PCBindings=( Action="Chat",				Key="T" )
PCBindings=( Action="TeamChat",			Key="Y" )
PCBindings=( Action="PartyChat",			Key="U" )
PCBindings=( Action="ReplayMoveForward",		Key="W" )
PCBindings=( Action="ReplayMoveBackward",		Key="S" )
PCBindings=( Action="ReplayMoveRight",			Key="D" )
PCBindings=( Action="ReplayMoveLeft",			Key="A" )
PCBindings=( Action="ReplayRollRight",			Key="E", Speed=100 )
PCBindings=( Action="ReplayRollLeft",			Key="Q", Speed=100 )
PCBindings=( Action="ReplayMoveUp",			Key="Spacebar" )
PCBindings=( Action="ReplayMoveDown",			Key="LeftControl" )
PCBindings=( Action="ReplayZoomIn",		Key="MouseScrollUp" )
PCBindings=( Action="ReplayZoomOut",		Key="MouseScrollDown" )
PCBindings=( Action="ReplayAddKeyframe",		Key="Up",				PressType=BPT_Hold )
PCBindings=( Action="ReplayRemoveKeyframe",	Key="Down",				PressType=BPT_Hold )
PCBindings=( Action="ReplayPrevKeyframe",		Key="Left",				PressType=BPT_Hold )
PCBindings=( Action="ReplayNextKeyframe",		Key="Right",				PressType=BPT_Hold )
PCBindings=( Action="ReplayScrubBackward",		Key="Left",				PressType=BPT_Tap )
PCBindings=( Action="ReplayScrubForward",		Key="Right",			PressType=BPT_Tap )
PCBindings=( Action="ReplayCycleNameplate",	Key="J" )
PCBindings=( Action="ReplayCycleHUD",			Key="H",				PressType=BPT_Tap )
PCBindings=( Action="ReplayPause",				Key="LeftShift",		PressType=BPT_Tap )
PCBindings=( Action="ReplaySpeedMenu",			Key="LeftShift",		PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleFocus",		Key="LeftMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayFocusMenu",			Key="LeftMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayCycleCamera",		Key="RightMouseButton",	PressType=BPT_Tap )
PCBindings=( Action="ReplayCameraMenu",		Key="RightMouseButton",	PressType=BPT_Hold )
PCBindings=( Action="ReplayResetView",			Key="R",				PressType=BPT_Tap )
PCBindings=( Action="ReplayToggleRoll",		Key="R",				PressType=BPT_Hold )
PCBindings=( Action="ToggleReplayFXMenu",		Key="F" )
PCBindings=( Action="ChatPreset1",				Key="One" )
PCBindings=( Action="ChatPreset2",				Key="Two" )
PCBindings=( Action="ChatPreset3",				Key="Three" )
PCBindings=( Action="ChatPreset4",				Key="Four" )
PCBindings=( Action="PushToTalk",				Key="F")
PCBindings=( Action="ResetTraining",			Key="Backspace")
PCBindings=( Action="TutorialHelper",			Key="One" )
PCBindings=( Action="FreeplayBallInFront",		Key="One" )
PCBindings=( Action="FreeplayBallOnCar",		Key="Two" )
PCBindings=( Action="FreeplayRedirectPass",	Key="Three" )
PCBindings=( Action="FreeplayPopBallUp",		Key="Four" )
PCBindings=( Action="FreeplayDefendShot",		Key="Five" )
PCBindings=( Action="TrainingOpenShotSelectionMenu",	Key="Enter" )
PCBindings=( Action="TrainingPreviousShot",	Key="Left" )
PCBindings=( Action="TrainingNextShot",		Key="Right" )
PCBindings=( Action="TrainingToggleShuffle",	Key="Up" )
PCBindings=( Action="TrainingMirrorShot",		Key="Down" )
PCBindings=( Action="MusicNextTrack",			Key="N", PressType=BPT_Tap )
PCBindings=( Action="MusicTogglePlaylistSelection", Key="N", PressType=BPT_Hold )
PCBindings=( Action="AutoSaveReplay",			Key="Backspace", PressType=BPT_Hold )
PCBindings=( Action="ReplayViewT0P0",			Key="One" )
PCBindings=( Action="ReplayViewT0P1",			Key="Two" )
PCBindings=( Action="ReplayViewT0P2",			Key="Three" )
PCBindings=( Action="ReplayViewT0P3",			Key="Four" )
PCBindings=( Action="ReplayViewT1P0",			Key="Five" )
PCBindings=( Action="ReplayViewT1P1",			Key="Six" )
PCBindings=( Action="ReplayViewT1P2",			Key="Seven" )
PCBindings=( Action="ReplayViewT1P3",			Key="Eight" )
PCBindings=( Action="ReplayViewBall",			Key="Nine" )
PCBindings=( Action="ReplayViewNone",			Key="Zero" )
PCBindings=( Action="EditorPreviewTrajectory",	Key="T" )
PCBindings=( Action="EditorCycleActor",		Key="LeftMouseButton" )
PCBindings=( Action="EditorReleaseActor",		Key="RightMouseButton" )
PCBindings=( Action="EditorIncreaseTime",		Key="Up" )
PCBindings=( Action="EditorDecreaseTime",		Key="Down" )
PCBindings=( Action="EditorUndo",				Key="Z" )
PCBindings=( Action="EditorRedo",				Key="X" )
PCBindings=( Action="EditorIncreasePower",		Key="MouseScrollUp" )
PCBindings=( Action="EditorDecreasePower",		Key="MouseScrollDown" )
PCBindings=( Action="EditorTestShot",			Key="Tab", PressType=BPT_Tap )
PCBindings=( Action="EditorToggleCamera",		Key="MiddleMouseButton" )
PCBindings=( Action="StopEditing",				Key="LeftShift" )
PCBindings=( Action="EditorShowControls",		Key="C" )
PCBindings=( Action="ToggleStatGraphs",		Key="F10" )
PCBindings=( Action="TargetSelectLeft",		Key="MouseScrollUp" )
PCBindings=( Action="TargetSelectRight",		Key="MouseScrollDown" )
PCBindings=( Action="DanceLeanForward",		Key="W" )
PCBindings=( Action="DanceLeanBackward",		Key="S" )
PCBindings=( Action="DanceLeanRight",			Key="D" )
PCBindings=( Action="DanceLeanLeft",			Key="A" )
PCBindings=( Action="DanceMoveForward",		Key="Up" )
PCBindings=( Action="DanceMoveBackward",		Key="Down" )
PCBindings=( Action="DanceMoveRight",			Key="Right" )
PCBindings=( Action="DanceMoveLeft",			Key="Left" )
PCBindings=( Action="DanceRaise",				Key="Spacebar" )
PCBindings=( Action="DanceToggle",				Key="Backspace" )
PCBindings=( Action="ClipInGoalReplay",		Key="G" )
PCBindings=( Action="ClipInGameplay",			Key="K", PressType=BPT_Hold )
GamepadBindings=( Action="ThrottleForward",		Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="ThrottleReverse",		Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
GamepadBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelRight",			Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="YawLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchUp",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
GamepadBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
GamepadBindings=( Action="RollRight" )
GamepadBindings=( Action="RollLeft" )
GamepadBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
GamepadBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
GamepadBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
GamepadBindings=( Action="SecondaryCamera",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="ToggleRoll",				Key="XboxTypeS_LeftTrigger" )
GamepadBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReadyUp",				Key="XboxTypeS_A" )
GamepadBindings=( Action="Grab", 				    Key="XboxTypeS_LeftTrigger")
GamepadBindings=( Action="ButtonMash",			    Key="XboxTypeS_X")
GamepadBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
GamepadBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
GamepadBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="PushToTalk",				Key="XboxTypeS_LeftThumbstick")
GamepadBindings=( Action="ChatPreset1",			Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="ChatPreset2",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="ChatPreset3",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ChatPreset4",			Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveRight",		Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
GamepadBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayPrevKeyframe",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayNextKeyframe",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Hold )
GamepadBindings=( Action="ReplayScrubBackward",	Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayPause",			Key="XboxTypeS_A",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplaySpeedMenu",		Key="XboxTypeS_A",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayFocusMenu",		Key="XboxTypeS_X",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayCameraMenu",		Key="XboxTypeS_Y",	PressType=BPT_Hold )
GamepadBindings=( Action="ReplayResetView",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
GamepadBindings=( Action="ReplayToggleRoll",		Key="XboxTypeS_RightShoulder",	PressType=BPT_Hold )
GamepadBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
GamepadBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
GamepadBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="FreeplayBallInFront",	Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="FreeplayBallOnCar",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="FreeplayRedirectPass",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="FreeplayPopBallUp",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="FreeplayDefendShot",		Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="TrainingOpenShotSelectionMenu",	Key="XboxTypeS_Back" )
GamepadBindings=( Action="TrainingPreviousShot",	Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="TrainingNextShot",		Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="TrainingToggleShuffle",	Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="TrainingMirrorShot",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
GamepadBindings=( Action="MusicTogglePlaylistSelection", Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
GamepadBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
GamepadBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
GamepadBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
GamepadBindings=( Action="EditorPreviewTrajectory",Key="XboxTypeS_LeftThumbstick" )
GamepadBindings=( Action="StopEditing",			Key="XboxTypeS_B" )
GamepadBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
GamepadBindings=( Action="EditorToggleCamera",		Key="XboxTypeS_RightThumbstick" )
GamepadBindings=( Action="EditorUndo",				Key="XboxTypeS_DPad_Left" )
GamepadBindings=( Action="EditorRedo",				Key="XboxTypeS_DPad_Right" )
GamepadBindings=( Action="EditorIncreaseTime",		Key="XboxTypeS_DPad_Up" )
GamepadBindings=( Action="EditorDecreaseTime",		Key="XboxTypeS_DPad_Down" )
GamepadBindings=( Action="EditorIncreasePowerToggle",	Key="XboxTypeS_RightShoulder" )
GamepadBindings=( Action="EditorDecreasePowerToggle",	Key="XboxTypeS_LeftShoulder" )
GamepadBindings=( Action="EditorShowControls",		Key="XboxTypeS_X" )
GamepadBindings=( Action="TargetSelectLeft",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
GamepadBindings=( Action="TargetSelectRight",		Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanForward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanBackward",		Key="XboxTypeS_LeftY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceLeanRight",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceLeanLeft",			Key="XboxTypeS_LeftX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveForward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveBackward",		Key="XboxTypeS_RightY",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceMoveRight",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceMoveLeft",			Key="XboxTypeS_RightX",	AxisSign=AxisSign_Negative )
GamepadBindings=( Action="DanceRaise",				Key="XboxTypeS_A",		AxisSign=AxisSign_Positive )
GamepadBindings=( Action="DanceToggle",			Key="XboxTypeS_Back" )
GamepadBindings=( Action="ClipInGoalReplay",		Key="XboxTypeS_X",		PressType=BPT_Tap )
GamepadBindings=( Action="ClipInGameplay",			Key="XboxTypeS_LeftThumbstick",	PressType=BPT_Hold )
SteamInputBindings=( Action="ThrottleForward",			Key="XboxTypeS_RightTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="ThrottleReverse",			Key="XboxTypeS_LeftTriggerAxis",	AxisSign=AxisSign_Positive, bRequired=true, Remappable=Remappable_KeyTriggerAxis )
SteamInputBindings=( Action="SteerRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SteerLeft",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookUp",					Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="LookRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="LookLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelUp",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelDown",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="SwivelLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="YawRight",				Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="YawLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchUp",					Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="PitchDown",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="Jump",					Key="XboxTypeS_A", bRequired=true )
SteamInputBindings=( Action="Boost",					Key="XboxTypeS_B", bRequired=true )
SteamInputBindings=( Action="Handbrake",				Key="XboxTypeS_X", bRequired=true )
SteamInputBindings=( Action="SecondaryCamera",			Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ToggleRoll",				Key="LeftShift" )
SteamInputBindings=( Action="RearCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReadyUp",					Key="XboxTypeS_A" )
SteamInputBindings=( Action="ToggleMidGameMenu",		Key="XboxTypeS_Start", Remappable=Remappable_None )
SteamInputBindings=( Action="ToggleScoreboard",		Key="XboxTypeS_LeftShoulder",	bRequired=true )
SteamInputBindings=( Action="PostMatchRequeue",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="ChatPreset1",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="ChatPreset2",				Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="ChatPreset3",				Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ChatPreset4",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="ReplayMoveForward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveBackward",		Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative, Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveRight",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Positive,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveLeft",			Key="XboxTypeS_LeftX", AxisSign=AxisSign_Negative,				Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveUp",			Key="XboxTypeS_RightTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayMoveDown",			Key="XboxTypeS_LeftTriggerAxis", AxisSign=AxisSign_Positive,	Remappable=Remappable_None )
SteamInputBindings=( Action="ReplayZoomIn",			Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="ReplayZoomOut",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="ReplayAddKeyframe",		Key="XboxTypeS_DPad_Up",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayRemoveKeyframe",	Key="XboxTypeS_DPad_Down",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayPrevKeyframe",		Key="Left",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayNextKeyframe",		Key="Right",		PressType=BPT_Hold )
SteamInputBindings=( Action="ReplayScrubBackward",		Key="XboxTypeS_DPad_Left",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayScrubForward",		Key="XboxTypeS_DPad_Right",		PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleHUD",			Key="XboxTypeS_B",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayPause",				Key="XboxTypeS_A",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleFocus",		Key="XboxTypeS_X",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayCycleCamera",		Key="XboxTypeS_Y",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayResetView",			Key="XboxTypeS_RightShoulder",	PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayToggleRoll",		Key="R",	PressType=BPT_Hold )
SteamInputBindings=( Action="ToggleReplayFXMenu",		Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ResetTraining",			Key="XboxTypeS_RightShoulder", PressType=BPT_Tap )
SteamInputBindings=( Action="TutorialHelper",			Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="MusicNextTrack",			Key="XboxTypeS_RightThumbstick", PressType=BPT_Tap )
SteamInputBindings=( Action="ReplayViewNext",			Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="ReplayViewPrev",			Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="AutoSaveReplay",			Key="XboxTypeS_Back", PressType=BPT_Hold )
SteamInputBindings=( Action="UsePickup",				Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="NextPickup",				Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorCycleActor",		Key="XboxTypeS_A" )
SteamInputBindings=( Action="EditorReleaseActor",		Key="XboxTypeS_Y" )
SteamInputBindings=( Action="EditorPreviewTrajectory",	Key="XboxTypeS_LeftThumbstick" )
SteamInputBindings=( Action="StopEditing",				Key="XboxTypeS_B" )
SteamInputBindings=( Action="EditorTestShot",			Key="XboxTypeS_Back", PressType=BPT_Tap)
SteamInputBindings=( Action="EditorToggleCamera",				Key="XboxTypeS_RightThumbstick" )
SteamInputBindings=( Action="EditorUndo",						Key="XboxTypeS_DPad_Left" )
SteamInputBindings=( Action="EditorRedo",						Key="XboxTypeS_DPad_Right" )
SteamInputBindings=( Action="EditorIncreaseTime",				Key="XboxTypeS_DPad_Up" )
SteamInputBindings=( Action="EditorDecreaseTime",				Key="XboxTypeS_DPad_Down" )
SteamInputBindings=( Action="EditorIncreasePowerToggle",		Key="XboxTypeS_RightShoulder" )
SteamInputBindings=( Action="EditorDecreasePowerToggle",		Key="XboxTypeS_LeftShoulder" )
SteamInputBindings=( Action="PushToTalk",						Key="F")
SteamInputBindings=( Action="MusicTogglePlaylistSelection",	Key="XboxTypeS_RightThumbstick", PressType=BPT_Hold  )
SteamInputBindings=( Action="RollRight",						Key="E" )
SteamInputBindings=( Action="RollLeft",						Key="Q" )
SteamInputBindings=( Action="Chat",							Key="T" )
SteamInputBindings=( Action="TeamChat",						Key="Y" )
SteamInputBindings=( Action="PartyChat",						Key="U" )
SteamInputBindings=( Action="ReplayRollRight",					Key="B", Speed=100 )
SteamInputBindings=( Action="ReplayRollLeft",					Key="C", Speed=100 )
SteamInputBindings=( Action="ReplayCycleNameplate",			Key="J" )
SteamInputBindings=( Action="ReplayViewT0P0",					Key="One" )
SteamInputBindings=( Action="ReplayViewT0P1",					Key="Two" )
SteamInputBindings=( Action="ReplayViewT0P2",					Key="Three" )
SteamInputBindings=( Action="ReplayViewT0P3",					Key="Four" )
SteamInputBindings=( Action="ReplayViewT1P0",					Key="Five" )
SteamInputBindings=( Action="ReplayViewT1P1",					Key="Six" )
SteamInputBindings=( Action="ReplayViewT1P2",					Key="Seven" )
SteamInputBindings=( Action="ReplayViewT1P3",					Key="Eight" )
SteamInputBindings=( Action="ReplayViewBall",					Key="Nine" )
SteamInputBindings=( Action="ReplayViewNone",					Key="Zero" )
SteamInputBindings=( Action="Grab",							Key="XboxTypeS_LeftTrigger")
SteamInputBindings=( Action="ButtonMash",						Key="XboxTypeS_X")
SteamInputBindings=( Action="TargetSelectLeft",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="TargetSelectRight",				Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanForward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanBackward",				Key="XboxTypeS_LeftY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceLeanRight",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceLeanLeft",					Key="XboxTypeS_LeftX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveForward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveBackward",				Key="XboxTypeS_RightY",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceMoveRight",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceMoveLeft",					Key="XboxTypeS_RightX",				AxisSign=AxisSign_Negative )
SteamInputBindings=( Action="DanceRaise",						Key="XboxTypeS_A",					AxisSign=AxisSign_Positive )
SteamInputBindings=( Action="DanceToggle",						Key="XboxTypeS_Back" )
SteamInputBindings=( Action="ClipInGoalReplay",				Key="XboxTypeS_X",					PressType=BPT_Tap )
SteamInputBindings=( Action="ClipInGameplay",					Key="XboxTypeS_LeftThumbstick",		PressType=BPT_Hold )
GamepadBindings=( Action="ToggleRoll",				Key="XboxTypeS_X" )
GamepadBindings=( Action="PushToTalk",				Key="XboxTypeS_RightShoulder")

[TAGame.DebugInput_TA]
MouseSensitivity=10

[ProjectX.DemoPlayerInput_X]
MouseSensitivity=10

[IniVersion]
0=1729370228.000000
1=1729370228.000000