FURTHER ENHANCE THIS ROBLOX SCRIPT, and add an advanced Wind Resistance, visual wind effects, Slope Detection, and Dynamic Weight Distribution.

```
-- Advanced Infinite Run Script with Realistic Sonic Boom, GUI, and Particle Acceleration
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local camera = workspace.CurrentCamera

-- GUI for speed display
local screenGui = Instance.new("ScreenGui", player.PlayerGui)
local speedLabel = Instance.new("TextLabel")
speedLabel.Parent = screenGui
speedLabel.Size = UDim2.new(0, 200, 0, 50)
speedLabel.Position = UDim2.new(0.5, -100, 0, 0)
speedLabel.BackgroundTransparency = 1
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.Font = Enum.Font.SourceSans
speedLabel.TextSize = 24

-- Constants
local DEFAULT_WALK_SPEED = 16
local MAX_SPEED = 1000
local ACCELERATION = 5
local SONIC_BOOM_THRESHOLD = 343 -- Speed of sound (m/s)
local PARTICLE_THRESHOLD = 100 -- Speed at which particles start appearing
local FOV_INCREASE = 30
local DEFAULT_FOV = 70
local DEFAULT_TIME_SCALE = 1
local MIN_TIME_SCALE = 0.1
local RUN_KEY = Enum.KeyCode.LeftShift

-- Variables
local runSpeed = DEFAULT_WALK_SPEED
local isRunning = false
local particleEmitter
local sonicBoomEffect
local hasTriggeredSonicBoom = false

-- Create particle emitter for acceleration effect
local function createParticleEmitter()
	particleEmitter = Instance.new("ParticleEmitter")
	particleEmitter.Texture = "rbxassetid://716847870" -- Change to a suitable particle texture
	particleEmitter.Color = ColorSequence.new(Color3.new(1, 1, 1))
	particleEmitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0)})
	particleEmitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
	particleEmitter.Lifetime = NumberRange.new(0.5, 1)
	particleEmitter.Rate = 0 -- Start with no particles
	particleEmitter.Speed = NumberRange.new(30, 50)
	particleEmitter.SpreadAngle = Vector2.new(0, 180)
	particleEmitter.Parent = rootPart
end

-- Create sonic boom effect with a ring mesh
local function createSonicBoomEffect()
	sonicBoomEffect = Instance.new("Part")
	sonicBoomEffect.Shape = Enum.PartType.Ball
	sonicBoomEffect.Size = Vector3.new(1, 1, 1)
	sonicBoomEffect.Transparency = 0.5
	sonicBoomEffect.CanCollide = false
	sonicBoomEffect.Anchored = true
	sonicBoomEffect.Material = Enum.Material.Neon
	sonicBoomEffect.Color = Color3.new(1, 1, 1)
	sonicBoomEffect.Parent = workspace

	-- Create a ring mesh for the sonic boom
	local ringMesh = Instance.new("SpecialMesh")
	ringMesh.MeshType = Enum.MeshType.FileMesh
	ringMesh.MeshId = "rbxassetid://3270017" -- Ring mesh
	ringMesh.Scale = Vector3.new(0, 0, 0)
	ringMesh.Parent = sonicBoomEffect
end

-- Function to update time dilation effects
local function updateTimeDilation(speed)
	local normalizedSpeed = math.clamp(speed / MAX_SPEED, 0, 1)
	local targetFOV = DEFAULT_FOV + FOV_INCREASE * normalizedSpeed
	local targetTimeScale = DEFAULT_TIME_SCALE - (DEFAULT_TIME_SCALE - MIN_TIME_SCALE) * normalizedSpeed

	-- Adjust camera FOV
	TweenService:Create(camera, TweenInfo.new(0.1), {FieldOfView = targetFOV}):Play()

	-- Adjust lighting and sky
	TweenService:Create(Lighting, TweenInfo.new(0.1), {
		Brightness = 1 - normalizedSpeed * 0.5,
		ColorShift_Top = Color3.new(1, 1 - normalizedSpeed, 1 - normalizedSpeed)
	}):Play()

	-- Adjust time of day
	Lighting:SetMinutesAfterMidnight(Lighting:GetMinutesAfterMidnight() + normalizedSpeed * 10)

	-- Adjust physics time scale (this is for visual effect only, actual physics would require server-side changes)
	workspace.PhysicsSteppingMethod = Enum.PhysicsSteppingMethod.Fixed
	workspace:SetAttribute("PhysicsTimeScale", targetTimeScale)
end

-- Function to trigger sonic boom
local function triggerSonicBoom()
	sonicBoomEffect.Position = rootPart.Position
	local ringMesh = sonicBoomEffect:FindFirstChildOfClass("SpecialMesh")

	TweenService:Create(ringMesh, TweenInfo.new(0.5, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out), {
		Scale = Vector3.new(50, 50, 50)
	}):Play()

	TweenService:Create(sonicBoomEffect, TweenInfo.new(0.5), {
		Transparency = 1
	}):Play()

	delay(0.5, function()
		ringMesh.Scale = Vector3.new(0, 0, 0)
		sonicBoomEffect.Transparency = 0.5
	end)
end

-- Function to start running
local function startRunning()
	isRunning = true
	createParticleEmitter()
	createSonicBoomEffect()

	RunService.RenderStepped:Connect(function(deltaTime)
		if isRunning and UserInputService:IsKeyDown(RUN_KEY) then
			runSpeed = math.min(runSpeed + ACCELERATION * deltaTime, MAX_SPEED)
			humanoid.WalkSpeed = runSpeed

			-- Update speed label
			speedLabel.Text = "Speed: " .. math.floor(runSpeed) .. " SPS"

			updateTimeDilation(runSpeed)

			-- Adjust particle emission based on speed
			if runSpeed >= PARTICLE_THRESHOLD then
				particleEmitter.Rate = 50 + runSpeed * 0.5
				particleEmitter.Speed = NumberRange.new(30 + runSpeed * 0.1, 50 + runSpeed * 0.2)
			else
				particleEmitter.Rate = 0
			end

			-- Trigger sonic boom once
			if runSpeed >= SONIC_BOOM_THRESHOLD and not hasTriggeredSonicBoom then
				triggerSonicBoom()
				hasTriggeredSonicBoom = true
			end
		else
			runSpeed = DEFAULT_WALK_SPEED
			humanoid.WalkSpeed = DEFAULT_WALK_SPEED
			camera.FieldOfView = DEFAULT_FOV
			Lighting.Brightness = 1
			Lighting.ColorShift_Top = Color3.new(1, 1, 1)
			workspace:SetAttribute("PhysicsTimeScale", DEFAULT_TIME_SCALE)

			if particleEmitter then
				particleEmitter.Rate = 0
			end
		end
	end)
end

-- Key press event listener
UserInputService.InputBegan:Connect(function(input)
	if input.KeyCode == RUN_KEY then
		startRunning()
	end
end)

-- Stop running when the key is released
UserInputService.InputEnded:Connect(function(input)
	if input.KeyCode == RUN_KEY then
		isRunning = false
		humanoid.WalkSpeed = DEFAULT_WALK_SPEED
		if particleEmitter then
			particleEmitter:Destroy()
		end
		if sonicBoomEffect then
			sonicBoomEffect:Destroy()
		end
		hasTriggeredSonicBoom = false -- Reset sonic boom trigger
	end
end)