can you identify the key aiming skills required for all listed fps games below? GAME-SPECIFIC AIMLABS TRAINING
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Introduction
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple , multiclicking in pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in magenta .
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Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have the next target in mind.

For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.

Routine vods are discontinued, instead we host educational streams.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres / areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the tasks are appropriate. This has had a positive impact on the outcome of the routines and their respective tasks. The constructive criticism helped with forging a strong foundation of routines and tasks that will help you with your training. You can consult the credit section to see all the contributors.

Playlists are currently not in a good state, therefore we recommend users to search for each task individually.

Disclaimer: The tasks underneath are subject to change. Our goal is to keep this document up-to-date with tasks that we recommend people to play. These tasks are by no means the best, it is always best to match tasks that are appropriate for your skill level and weaknesses.
OVERWATCH 2
Recommended FOV for Overwatch: 103 overwatch
ABOUT THIS ROUTINE
A well-rounded routine for supplementary aim improvement in Overwatch 2. Involves various Dynamic scenarios with challenging applications in-game. There is also a strong emphasis on reading skills through reactive and dynamic dominant tasks. We hope that this routine will help you in your Overwatch improvement process.

RECOMMENDED BY VT DOVE


Dove is a professional Overwatch League Player for Paris Eternal and a Voltaic Member. Former Grandmaster on the Voltaic Benchmarks.
VT OVERWATCH 2 ROUTINE
PROVIDED BY VT MEMBERS:
DOVE, KABE, LAB, TORJE, HAUNTR, MATTY, RIGSYCHU
Dove is a pro OWL player and former Grandmaster on the Voltaic Benchmarks. Kabe (Nova), Lab (Grandmaster) and Hauntr are all 4.4-4.6K Overwatch Ladder players, with many top scores on Aim Training. Hauntr in particular holds world records on many tracking scenarios. Matty is a top 500 Overwatch Player and holds many World Records in Aim Training, achieving both Celestial and Astra Complete. Torje is another top player ranking Nova on our benchmarks. Rigsychu is also a 4.5K Peak Hitscan Overwatch Player.
WHY PLAY THESE ROUTINES?
These routines should give you a solid foundation of every aiming technique prevalent in Overwatch so you are well prepared when playing the game. It is effective practice, because it isolates and includes scenarios that are very closely related to in-game situations, such as Glidetrack where you need to track a target precisely and accurately so you can maximize your damage output. Blinktrack, Pilltrack and Axitrack also add important elements like smooth and fast tracking with fast reacting to blinks and near-instant acceleration movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Hightrack* and Lowtrack* are highly recommended, and can be useful if you struggle when you’re angled at a disadvantage or advantage.

The Multi Clicking scenarios such as Angleshot Multi, Axishot Multi and Surgeshot Multi should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (Cassidy/ Ashe). Certain types of switching scenarios have some application for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. Which means you can increase your DPS, and uptime to add pressure to the enemy team. The clicking scenarios apply to all the click-type heroes such as Widowmaker, Cassidy, Ashe and even Sojourn with her Railgun.

Certain scenarios and their respective explanation will be covered in future routines
HOW TO APPROACH EACH TASK & APPLICATIONS
For all scenarios
Make an effort to approach the target(s) smoothly and in a clean motion.
Static Clicking.
Application to Overwatch
Improves timing of clicks, speed, efficiency of motion, micro-corrections, precision and target acquisition (high emphasis on efficiency)
Useful for Widowmaker, Ashe and Cassidy (click-type weapons) to make more consistent and efficient flicks and micro-corrections
Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
For Pressure and Reflex scenarios make sure to eliminate targets as soon as possible.
Dynamic Clicking.
Application to Overwatch
Improves reading skills, speed, precision, target confirmation and smooth target approaches
Useful for Cassidy, Ashe and Widowmaker (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Overwatch.
Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot
Track each target for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change.
Skyshot, Hypershot
Quickly acquire each target and click as soon as you’ve confirmed your hit.
Leapshot 360, Popshot
Read each target briefly in order to confirm you’ll hit it, while approaching the target steadily.
Multi Clicking -Arcshot Multi, Surgeshot Multi
Application to Overwatch
Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring
Useful for Cassidy and Ashe (click-type weapons) as most targets in Overwatch need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.
Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it.
After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.
Reactive Tracking -
Application to Overwatch
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again.
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Focus more on the target than your crosshair.
Try to match the target’s movement instead of chasing after it. Do your best to be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive.
An additional tip is to assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive.
Precise Tracking -
Application to Overwatch
Improves reading skills, reactivity and reacquisition on blinking or dashing targets.
Useful for Soldier and Tracer as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again.
Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.
Hold down fire during the entire duration of the scenario.
Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.
Speed Switching. Pokeball
Application to Overwatch
Improves speed, target acquisition and target confirmation.
Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy.
Mostly applicable to Soldier 76, Cassidy and Ashe.
Preferably, hold down fire during the entire duration of the scenario. Note: Must hold down fire for Pokeball scenarios.
Make sure to force full eliminations as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Evasive Switching.
Application to Overwatch
Improves speed, target acquisition, smooth (re-)acquiring and target confirmation.
Since Overwatch is a team based game, there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that.
Useful for all (Hitscan) DPS heroes, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your DPS and the amount of pressure you can do to the enemy.
Mostly applicable to Soldier 76, Cassidy and Ashe.
Preferably, hold down fire during the entire duration of the scenario.
Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target’s elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.
VOLTAIC OVERWATCH NOVICE<br/>Playable at any level, recommended from Iron - Gold<br/><br/>Duration: 39 minutes<br/><br/>CLICK TO PLAY VT OVERWATCH NOVICE<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Novice<br/><br/> VT Regenspheres Novice - 3m <br/>Description: Eliminate evasive moving spheres as they self-regenerate health.<br/>How: Click here to see how to play<br/>Why: Forces to focus more on reading skills and full eliminations.<br/> VT Popshot Novice - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Rainshot Novice - 3m<br/>Description: Eliminate single-click targets as they rain down from the sky. <br/>How: Click here to see how to play<br/>Why: Helps with vertical target reading, timing your clicks, and smoothness.<br/> VT Angleshot Novice Small - 3m <br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Angleshot Multi Novice - 3m <br/>Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Axishot Multi Novice - 3m <br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Controltrack Blink Novice - 3m <br/>Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.<br/>How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.<br/>Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.<br/> VT Blinktrack Novice - 3m <br/>Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. <br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Pilltrack Novice - 3m<br/>Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. <br/>How: Click here to see how to play<br/>Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.<br/> VT Axitrack Overwatch Easy - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Glidetrack Novice - 3m <br/>Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle.<br/>How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.<br/>Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.<br/> VT Dodgeswitch Novice - 3m <br/>Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.<br/>How: Click here to see how to play<br/>Why: Combines well executed target switching with smooth tracking fundamentals.<br/> VT Multishot Pokeball - 3m <br/>Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.<br/>Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/>VOLTAIC OVERWATCH INTERMEDIATE
Playable at any level, recommended from Platinum and beyond

Duration: 42 minutes

CLICK TO PLAY VT OVERWATCH INTERMEDIATE


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Intermediate

VT Regenspheres Med - 3m
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why: Forces to focus more on reading skills and full eliminations.
VT Popshot - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
VT Blinkshot - 3m
Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Adjust Click - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Angleshot Med Small - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
VT Angleshot Multi Intermediate - 3m
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Axishot Multi Intermediate - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
VT Controltrack Blink Intermediate - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
VT Blinktrack Intermediate - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Pilltrack Intermediate - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.
How: Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
VT Axitrack Overwatch - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Glidetrack Intermediate - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
VT Dodgeswitch Intermediate - 3m
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT Multishot Pokeball Small - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.

VOLTAIC OVERWATCH ADVANCED<br/><br/>Playable at any level, recommended from Master and beyond<br/><br/>Duration: 42 minutes<br/><br/>CLICK TO PLAY VT OVERWATCH ADVANCED<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Advanced<br/><br/> VT Regenspheres Advanced - 3m<br/>Description: Eliminate evasive moving spheres as they self-regenerate health.<br/>How: Click here to see how to play<br/>Why: Forces to focus more on reading skills and full eliminations.<br/> VT Popshot - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Boltshot - 3m<br/>Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: CClick here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Adjust Click - 3m<br/>Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.<br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Angleshot Small - 3m<br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Angleshot Multi Small - 3m<br/>Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Surgeshot Multi - 3m<br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Controltrack Blink Advanced - 3m<br/>Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.<br/>How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.<br/>Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.<br/> VT Blinktrack Advanced - 3m<br/>Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. <br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Pilltrack Advanced - 3m<br/>Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. <br/>How: Click here to see how to play<br/>Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.<br/> VT Axitrack Overwatch Hard - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Glidetrack Advanced - 3m<br/>Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle.<br/>How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.<br/>Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.<br/> VT Dodgeswitch Advanced - 3m<br/>Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.<br/>How: Click here to see how to play<br/>Why: Combines well executed target switching with smooth tracking fundamentals.<br/> VT Multishot Pokeball Small - 3m <br/>Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>How: Click here to see how to play<br/>Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/>HITSCAN HERO FOCUSED ROUTINES<br/>SOLDIER 76<br/>VOLTAIC OVERWATCH SOLDIER 76 BALANCED
Playable at any level, recommended for Intermediate ranks.

Duration: 33 minutes
Focus: Precise & Reactive Tracking

CLICK TO PLAY VT OVERWATCH S76 BALANCED


NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Balanced

VT Centering II 180 - 3m
Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes.
How: focus on smoothly following the target and on not losing it after it strafes.
Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.
VT Steadytrack Intermediate - 3m
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
VT Glidetrack Intermediate - 3m
Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle.
How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.
Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.
VT Controltrack Blink Intermediate - 3m
Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
VT Longtrack Intermediate - 3m
Description: Track a horizontally strafing that has a bias for long strafes.
How: Click here to see how to play
Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.
VT Blinktrack Intermediate - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Axitrack Overwatch - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Lowtrack Intermediate - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
VT Hightrack Intermediate - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
VT Regenspheres Med - 3m
Description: Eliminate evasive moving spheres as they self-regenerate health.
How: Click here to see how to play
Why: Forces to focus more on reading skills and full eliminations.
VT Dodgeswitch Intermediate - 3m
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.

VOLTAIC OVERWATCH SOLDIER 76. ADVANCED<br/>Playable at any level, recommended for Advanced and above<br/><br/>Duration: 33 minutes<br/>Focus: Precise & Reactive Tracking<br/><br/>CLICK TO PLAY VT OVERWATCH S76 ADVANCED<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Overwatch 2 Soldier 76 Advanced<br/><br/> VT Centering II 180 - 3m <br/>Description: Slow smooth tracking scenario with a thin bot that makes long horizontal strafes. <br/>How: focus on smoothly following the target and on not losing it after it strafes.<br/>Why: smoothness is the foundation of good tracking, this scenario makes you focus on that fundamental skill.<br/> VT Steadytrack Advanced - 3m<br/>Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.<br/>How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.<br/>Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.<br/> VT Glidetrack Advanced - 3m<br/>Description: Track invincible targets that slowly descend while long strafing left and right. Targets spawn at the top after their cycle.<br/>How: Try to remain smooth and on-target while moving angularly by combining both wrist and arm movement.<br/>Why: This helps improve angular tracking smoothness and build better mouse control for diagonally moving targets.<br/> VT Controltrack Blink Advanced - 3m<br/>Description: One invincible spherical and blinking target makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.<br/>How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.<br/>Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.<br/> VT Longtrack Advanced - 3m<br/>Description: Track a horizontally strafing that has a bias for long strafes.<br/>How: Click here to see how to play<br/>Why: Establishes essential tracking habits, where targets are being matched in one smooth motion rather than multiple jittery movements.<br/> VT Blinktrack Advanced - 3m<br/>Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. <br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Axitrack Overwatch Hard - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Lowtrack Advanced - 3m<br/>Description: Track an invincible and horizontally strafing from a lowground angle.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.<br/> VT Hightrack Advanced - 3m<br/>Description: Track an invincible and horizontally strafing from a highground angle.<br/>How: Click here to see how to play<br/>Why: Improves tracking capabilities on targets on high geometric angles.<br/> VT Regenspheres Advanced - 3m <br/>Description: Eliminate evasive moving spheres as they self-regenerate health.<br/>How: Click here to see how to play<br/>Why: Forces to focus more on reading skills and full eliminations.<br/> VT Dodgeswitch Advanced - 3m <br/>Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.<br/>How: Click here to see how to play<br/>Why: Combines well executed target switching with smooth tracking fundamentals.<br/>CASSIDY<br/>VOLTAIC OVERWATCH CASSIDY. BALANCED
Playable at any level, recommended for Intermediate and above

Duration: 27 minutes
Focus: Dynamic and Multiclicking

CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED


VT Multishot Pokeball Small - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VT Angleshot Med Small - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Popshot - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
VT Adjust Click - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: CClick here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Angleshot Multi Small - 3m
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Axishot Multi Intermediate - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
VT Surgeshot Multi - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
VT Dashshot - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Blinkshot - 3m
Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VOLTAIC OVERWATCH CASSIDY. ADVANCED <br/>Playable at any level, recommended for Intermediate and above<br/><br/>Duration: 27 minutes<br/>Focus: Dynamic and Multiclicking<br/><br/>CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED<br/><br/><br/> VT Multishot Pokeball Small - 3m <br/>Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>How: Click here to see how to play<br/>Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/> VT Angleshot Small - 3m<br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Curveshot Advanced - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Adjust Click - 3m<br/>Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.<br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Angleshot Multi Small - 3m <br/>Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Curveshot Multi Advanced - 3m <br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Surgeshot Multi - 3m <br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Dashshot - 3m<br/>Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Boltshot - 3m<br/>Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/>SOJOURN<br/>VOLTAIC OVERWATCH SOJOURN BALANCED
Playable at any level, recommended for Intermediate and above

Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.

CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED


VT Dodgeswitch Intermediate - 3m
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT Blinktrack Intermediate - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Axitrack Overwatch - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How:Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Lowtrack Intermediate - 3m
Description: Track an invincible and horizontally strafing from a lowground angle.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.
VT Hightrack Intermediate - 3m
Description: Track an invincible and horizontally strafing from a highground angle.
How: Click here to see how to play
Why: Improves tracking capabilities on targets on high geometric angles.
VT Angleshot Med Small - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Popshot - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
VT Adjust Click - 3m
Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Dashshot - 3m
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Blinkshot - 3m
Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Trackshot - 3m
Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage
How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated.
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH SOJOURN ADVANCED <br/>Playable at any level, recommended for Intermediate and above<br/><br/>Duration: 33 minutes<br/>Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.<br/><br/>CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED<br/><br/><br/> VT Dodgeswitch Advanced - 3m <br/>Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.<br/>How: Click here to see how to play<br/>Why: Combines well executed target switching with smooth tracking fundamentals.<br/> VT Angleshot Small - 3m<br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Curveshot Advanced - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Adjust Click - 3m<br/>Description: Click a single invincible target that is flying and quickly dashes and changes direction upon being hit.<br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Dashshot - 3m<br/>Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Boltshot - 3m<br/>Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Blinktrack Advanced - 3m<br/>Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. <br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Axitrack Overwatch Hard - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Lowtrack Advanced - 3m<br/>Description: Track an invincible and horizontally strafing from a lowground angle.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay. Improves tracking capabilities on targets on low geometric angles.<br/> VT Hightrack Advanced - 3m<br/>Description: Track an invincible and horizontally strafing from a highground angle.<br/>How: Click here to see how to play<br/>Why: Improves tracking capabilities on targets on high geometric angles.<br/> VT Trackshot Advanced - 3m <br/>Description: Scenario with a horizontal strafing target that morphs into a single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of damage <br/>How: Track a target that strafes erratically, once enough damage has been dealt the target changes to a relatively small sphere that needs to be clicked once in order to be eliminated.<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically useful for Sojourn’s railgun charge mechanic.<br/><br/>WIDOWMAKER<br/>VOLTAIC OVERWATCH WIDOWMAKER. BALANCED
Playable at any level, recommended for Intermediate and above

Duration: 33 minutes
FOV: 103 overwatch (51 scoped)
Focus: Dynamic and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED


Note: Make sure to scope in for all these scenarios.

VT Angleshot Widow - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
VT Curveshot Widow - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
VT Flowshot Widow - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
VT Blinkshot Widow - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Multishot Pokeball Widow - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VT Threeshot Widow Micro - 3m
Description: Three Static spheres that spawn on one wall in close proximity to each other.
How: Click here to see how to play
Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and
VT Vibeshot Widow - 3m
Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly.
How: Click here to see how to play
Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
VT Hexshot Widow - 3m
Description: Six tiny spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
VT Skyshot Widow - 3m
Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
VT Paceshot Widow - 3m
Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why: Helps with speed, target reading, timing your clicks, and smoothness.
VT Peekshot Widow - 3m
Description: Practice against targets that randomly peek you from the left at different speeds and heights
How: Click here to see how to play
Why: Helps with speed, target reading, timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH WIDOWMAKER. ADVANCED <br/>Playable at any level, recommended for Advanced and above<br/><br/>Duration: 33 minutes<br/>FOV: 103 overwatch (51 scoped)<br/>Focus: Dynamic and Static Flicks at Scoped FOV<br/><br/>CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED<br/><br/><br/>Important: Make sure to scope in for all these scenarios.<br/><br/> VT Angleshot Widow Advanced - 3m<br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Curveshot Widow Advanced - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Flowshot Widow Advanced - 3m<br/>Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.<br/> VT Boltshot Widow - 3m<br/>Description: Five single-click targets travel and blink frequently at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Multishot Pokeball Widow - 3m <br/>Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>How: Click here to see how to play<br/>Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/> VT Threeshot Widow Micro - 3m<br/>Description: Three Static spheres that spawn on one wall in close proximity to each other.<br/>How: Click here to see how to play<br/>Why: This task helps with developing finer, more detailed mouse control in relation to small flicks and <br/> VT Vibeshot Widow - 3m<br/>Description: Four small spheres that spawn on one wall in front of you and vibrate ever so slightly.<br/>How: Click here to see how to play<br/>Why: Helps with fine micro-adjustments on targets for when still targets move sporadically. Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.<br/> VT Hexshot Widow - 3m <br/>Description: Six tiny spheres that spawn on one wide wall in front of you.<br/>How: Click here to see how to play<br/>Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.<br/> VT Skyshot Widow Advanced - 3m (voxTS click - easier than Skyshot Small Double)<br/>Description: Two single-click targets move in long horizontal directions, while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.<br/>How: Click here to see how to play<br/>Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.<br/> VT Hypershot Widow - 3m (tamspeed 2bp/2bps/2bpes, beanclick 250%)<br/>Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed.<br/>How: Click here to see how to play<br/>Why: Helps with speed, target reading, timing your clicks, and smoothness.<br/> VT Peekshot Widow Hard - 3m <br/>Description: Practice against targets that randomly peek you from the left at different speeds and heights<br/>How: Click here to see how to play<br/>Why: Helps with speed, target reading, timing your clicks, and reactive clicking.<br/>ASHE<br/>VOLTAIC OVERWATCH ASHE. BALANCED
Playable at any level, recommended for Intermediate and above

Duration: 30 minutes
FOV: 103 overwatch (66 scoped)
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV

CLICK TO PLAY VT OVERWATCH ASHE BALANCED


Important: Make sure to scope in for all these scenarios.

VT Angleshot Ashe - 3m
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Curveshot Ashe - 3m
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
VT Flowshot Ashe - 3m
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
VT Blinkshot Ashe - 3m
Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes.
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
VT Multishot Pokeball Ashe - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Click here to see how to play
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
VT Angleshot Multi Ashe - 3m
Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why: Helps with target reading, timing your clicks, and smoothness.
VT Axishot Multi Ashe - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
VT Surgeshot Multi Ashe - 3m
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
VT Hexshot Ashe - 3m
Description: Six tiny spheres that spawn on one wide wall in front of you.
How: Click here to see how to play
Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
VT Paceshot Ashe - 3m
Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed.
How: Click here to see how to play
Why: Helps with speed, target reading, timing your clicks, and smoothness.

VOLTAIC OVERWATCH ASHE. ADVANCED <br/>Playable at any level, recommended for Intermediate and above<br/><br/>Duration: 30 minutes<br/>FOV: 66 overwatch<br/>Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV<br/><br/>CLICK TO PLAY VT OVERWATCH ASHE ADVANCED<br/><br/><br/>Important: Make sure to scope in for all these scenarios.<br/><br/> VT Angleshot Ashe Advanced - 3m<br/>Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Curveshot Ashe Advanced - 3m<br/>Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.<br/>How: Click here to see how to play<br/>Why: Helps with precise target reading, timing your clicks, and smoothness.<br/> VT Flowshot Ashe Advanced - 3m<br/>Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.<br/> VT Boltshot Ashe Advanced - 3m<br/>Description: Four single-click targets travel and blink occasionally at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. <br/>How: Click here to see how to play<br/>Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.<br/> VT Multishot Pokeball Ashe - 3m <br/>Description: Eliminate two large static targets that spawn on a Wide Wall.<br/>How: Click here to see how to play<br/>Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/> VT Angleshot Multi Ashe Adv - 3m <br/>Description: Multi-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.<br/>How: Click here to see how to play<br/>Why: Helps with target reading, timing your clicks, and smoothness. <br/> VT Axishot Multi Ashe Adv - 3m <br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Surgeshot Multi Ashe Adv - 3m <br/>Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.<br/>How: Click here to see how to play<br/>Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.<br/> VT Hexshot Ashe - 3m <br/>Description: Six tiny spheres that spawn on one wide wall in front of you.<br/>How: Click here to see how to play<br/>Why: Specializes in exceptionally precise and wide angles to improve your target acquisition, switching and kill-confirming ability. In addition, static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.<br/> VT Hypershot Ashe - 3m <br/>Description: Two targets spawn on a narrow and distant plane while strafing horizontally at a relatively fast speed.<br/>How: Click here to see how to play<br/>Why: Helps with speed, target reading, timing your clicks, and smoothness.<br/><br/>TRACER<br/>VOLTAIC OVERWATCH TRACER. BALANCED
Playable at any level, recommended for Intermediate and above

Duration: 24 minutes
Focus: Close range reactive tracking

CLICK TO PLAY VT OVERWATCH TRACER BALANCED


VT Close Fast Strafes Invincible - 3m
Description: Track an invincible, fast and close strafing target that varies in strafe length.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Flicker Plaza Dash Master - 3m
Description: Track an invincible target that dashes constantly across the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
VT 180 Blink Track - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
VT Teletrack - 3m
Description: Track an invincible target that blinks in 180 degree around the map.
How: Click here to see how to play
Why: Establishes reactivity and constant smooth readjustments onto the target.
VT Angelic Close Fast Strafes - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Blinktrack Intermediate - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Axitrack Overwatch - 3m
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
VT Pilltrack Intermediate - 3m
Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario.
How: Click here to see how to play
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
VOLTAIC OVERWATCH TRACER. ADVANCED <br/>Playable at any level, recommended for Intermediate and above<br/><br/>Duration: 24 minutes<br/>Focus: Close range reactive tracking<br/><br/>CLICK TO PLAY VT OVERWATCH TRACER ADVANCED<br/><br/><br/> VT Close Fast Strafes Invincible - Thin - 3m<br/>Description: Track an invincible, fast and close strafing target that varies in strafe length.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Flicker Plaza Dash Grandmaster - 3m<br/>Description: Track an invincible target that dashes constantly across the map.<br/>How: Click here to see how to play<br/>Why: Establishes reactivity and constant smooth readjustments onto the target.<br/> VT 180 Blink Track - 3m<br/>Description: Track an invincible target that blinks in 180 degree around the map.<br/>How: Click here to see how to play<br/>Why: Establishes reactivity and constant smooth readjustments onto the target.<br/> VT Teletrack Hard - 3m<br/>Description: Track an invincible target that blinks in 180 degree around the map.<br/>How: Click here to see how to play<br/>Why: Establishes reactivity and constant smooth readjustments onto the target.<br/> VT Angelic Close Fast Strafes - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with a bias towards close fast strafes. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Blinktrack Advanced - 3m<br/>Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. <br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Axitrack Overwatch Hard - 3m<br/>Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.<br/>How: Click here to see how to play<br/>Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.<br/> VT Pilltrack Advanced - 3m<br/>Description: One invincible pill-shaped target makes erratic horizontal strafes, both long and short, around the player’s 360° view. The target will remain anchored to the floor shared with the player for the duration of the scenario. <br/>How: Click here to see how to play<br/>Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.<br/><br/>SPLITGATE<br/>Recommended FOV for Splitgate: 103-120 overwatch <br/>ABOUT THIS ROUTINE<br/>This routine involves multiple switching tasks to start off so you can work on your speed and evasive target switching. This helps when you quickly need to eliminate a target and need to switch to another that is mid-strafe (for instance when using the AR). It also includes dynamic clicking tasks with hard to hit patterns that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills on hard to hit targets (useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a brand new subcategory of aiming tasks called multiclicking, these tasks involve higher-ttk clicking targets. On these tasks you have to click a target at least 3 times before it gets eliminated. The multiclicking tasks are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in Splitgate. Finally, we included some tracking tasks to improve your reactivity, so you can track targets that make sporadic movements or change directions often in their strafes as well as some precision tasks to improve your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and precision can also help with other weapons). <br/><br/> RECOMMENDED BY VT PUNK<br/><br/><br/>Punk is a Spanish Streamer and part of the Voltaic Main Team, mainly playing Overwatch at the highest ladder often peaking top 10 as Hitscan at 4500+ rating.<br/>VT SPLITGATE ROUTINE<br/>CLICK HERE TO PLAY THE SPLITGATE PLAYLIST<br/><br/><br/>Playable at any level<br/><br/>60 minutes<br/><br/><br/> VT berryTS 360 - 10 minutes<br/>Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map<br/>How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed<br/> VT siniTS 360 - 10 minutes<br/>Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360 degree map<br/>How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and switching skills on target that are mid-strafe<br/> siniTS Voltaic - 10 minutes<br/>Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map<br/>How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and switching skills on target that are mid-strafe<br/> VT Sini Clicking - 10 minutes<br/>Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map<br/>How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and clicking skills on target that are mid-strafe<br/> VT mpXY 360 - 10 minutes<br/>Description: Five medium to small sized spheres that move diagonally on a 360 degree map<br/>How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting<br/>Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically.<br/> VT Sini 3-Click - 10 minutes<br/>Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map<br/>How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe.<br/> VT mpXY 3-Click - 10 minutes<br/>Description: Five medium to small sized spheres that move diagonally on one wall<br/>How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times on each target with minimal to no micro-correcting<br/>Why: Helps with your reading, high-ttk click-timing and precision skills on targets that move and change directions sporadically.<br/> VT Floating Dots 3-Click - 10 minutes<br/>Description: Multiple small fast horizontal moving targets on a 180 degree map<br/>How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting<br/>Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small.<br/> VT Pilltrack SG - 10 minutes<br/>Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run.<br/>How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability.<br/>Why: Helps with your reading, target acquisition and reactivity skills<br/> VT Smoothbot SG - 10 minutes<br/>Description: Track a cylinder shaped bot as it flies around you at various distance and speed.<br/>How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles. <br/> VT Arc180T Invincible - 10 minutes<br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias<br/>How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible<br/>Why: Helps with your reading and precision tracking skills<br/>VALORANT<br/>Recommended FOV for Valorant: 103-120 Valorant<br/><br/> RECOMMENDED AND CREATED WITH VT CARTOON, TRUSTEMIX, AND BARDOZ <br/><br/><br/>Cartoon, BardOZ and Trustemix are all World Record Holders or former world record holders of many Static scenarios in Aim Training and many other scenarios. Bardoz was a former Valorant Pro, and all the players have peaked at Radiant and played at a high level in Valorant.<br/>ABOUT THIS ROUTINE<br/>In VALORANT a players’ level of aim competency stands as one of the primary distinguishing factors within their overall skillset. But a subset of aim that remains difficult to train within the game itself is mouse control, which is rarely addressed and improved upon in detail. This is coupled with the fact that there's a whole gamut of attributes that make a great player outside of mouse control and even aiming, means that your time in VALORANT is best spent addressing these factors. The Voltaic x Aim Lab VALORANT routine will offer purposefully isolated mouse control training specific to aiming in VALORANT, with repetition that vastly outpaces what could be achieved within the game itself. The first routine is a warm-up routine which you can play at any level. The second routine is a more advanced routine that is recommended for diamond or above, but it is also playable at any level.<br/>PROPER ROUTINE USAGE<br/>Note that these routines are only supplementary and playing them alone will not improve your aim, you must play these in conjunction with VALORANT. In addition, it is highly recommended to use this routine in combination with Deathmatch, this way you can effectively translate the movements learned towards the game. Beyond this it’s important that, as a VALORANT player aspiring to succeed, aiming ability alone is not what makes a great player. Because of this, 5v5 competitive modes like ranked, scrimmages, and matches should be the bulk of your time spent on improving at the game. Ideally, you will want to be playing Aim Lab, Deathmatch and VALORANT each day to hone your skills. Recommended ordering for these tasks would be either as previously listed, or utilizing the VT Cartoon VALORANT Warm-up Routine prior to playing VALORANT, then Deathmatch and Ranked, concluding with the full routine prior to logging off and preferably before you go to sleep.<br/><br/>Just playing the routine mindlessly is not sufficient, if you want to improve effectively you need to practice deliberately. Whether it’s on your own or through assistance, it’s imperative that you properly dissect the aspects being trained in each task, along with your personal strengths and weaknesses for each one. Focus on good habits such as retaining smoothness, timing your switches, and keeping your subsequent targets in mind. As a general rule you want to avoid wasting any mouse movements as it will drastically improve your efficiency and speed.<br/>TIP<br/>You may adjust the time spent on each task to your liking. We recommend spending no longer than 40 minutes, because spending too much time on Aim Training will result in diminishing returns.<br/>ROUTINE ON NEXT PAGE<br/>VOLTAIC x CARTOON VALORANT WARM-UP ROUTINE<br/>Recommended and playable at any level<br/>This warm-up routine is provided by Cartoon<br/>BEFORE YOU START<br/>Straight to the point warm-up, this routine is meant to be short, no longer than 15 minutes. With tasks covering precise micro-corrections and click-timing mixed with speedy flicks on a wide array of angles. Cartoon recommends short intensive warmups followed by deathmatch games as the best way to prepare for ranked sessions.<br/><br/>CLICK HERE TO PLAY THE VT CARTOON VALORANT WARM-UP PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Valorant Warmup<br/><br/>Duration: 12 minutes<br/><br/> VT berryTS Valorant - 3 minutes <br/>Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic.<br/>How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.<br/> VT Sky Dots Micro 30% Smaller - 3 minutes<br/>Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic.<br/>How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.<br/>Why: This task teaches how to micro flick between two moving targets efficiently.<br/> VT Floating Dots Goated Valorant - 3 minutes<br/>Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score.<br/>How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.<br/>Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. <br/> VT 1w2ts Smallflicks Valorant - 3 minutes<br/>Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score.<br/>How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided.<br/>Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.<br/>COMPLETE ROUTINE ON NEXT PAGE<br/>VOLTAIC VALORANT ROUTINE<br/>Playable at any level, but recommended for Voltaic Diamond and above New *<br/><br/>CLICK HERE TO PLAY THE VALORANT ADVANCED PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Valorant Routine<br/><br/>Duration: 40 minutes<br/><br/><br/> VT Reactive Click Widewall Valorant - 4 minutes<br/>Description: Eliminate small spheres that move in one direction when hovering over them.<br/>How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click it twice, once when it is static and again while it is moving, you will only get points for clicking the sphere when it is moving. If you do not eliminate it before it becomes static again, you will get no points, and will have to repeat.<br/>Why: This task improves your reading, click-timing and precision skills on precise yet slightly reactive targets.<br/> VT Valorant Smallflicks - 4 minutes<br/>Description: Eliminate multiple horizontal placed targets on a 90 degree map.<br/>How: Focus on headshots only, acquire each target and move your mouse in one clean horizontal motion from one target to another.<br/>Why: This task improves your target acquisition, click-timing and precision, specifically on horizontal angles.<br/> VT Close Range Valorant Tracking - 3 minutes (25% Faster Sens optional )<br/>Description: Track a close range cylinder as it strafes in front of you with Valorant-like movement speed.<br/>How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.<br/>Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.<br/> VT ww3t Pokeball Valorant - 3 minutes (25% Faster Sens optional )<br/>Description: Three medium to small targets on a wide wall that have instant regenerative health.<br/>How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.<br/> VT 1w2ts Pokeball Valorant - 3 minutes (25% Faster Sens optional )<br/>Description: Two small targets on a wide wall that have instant regenerative health. <br/>How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. <br/> VT Sky Dots Micro 30% Smaller - 3 minutes<br/>Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right. <br/>How: Focus on the target that is the closest to your crosshair to maximise efficiency.<br/>Why: This task teaches how to micro flick between two moving targets efficiently.<br/> VT Smoothsphere Valorant - 3 minutes (25% Faster Sens optional )<br/>Description: Track a small sphere as it flies around you at various distances and speed.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT MPspeedTS Valorant - 3 minutes<br/>Description: Precise target switching between two moving diagonal targets in a small map.<br/>How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: This task improves your reading, target acquisition and switching skills on targets with sporadic movement.<br/> VT mpXY Valorant - 4 minutes<br/>Description: Eliminate five medium to small sized spheres that move diagonally on one wall.<br/>How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. <br/>Why: This task helps with your reading, clicking timing and precision skills.<br/> VT 1w4ts VSS Valorant - 4 minutes<br/>Description: Four small sized dynamic targets that spawn on one wall. <br/>How: Focus on moving your mouse in clean lines from target to target. Make a fast large flick, then micro-correct quickly, while thinking about the next target.<br/>Why: This task helps with building better habits, like making clean flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation. <br/> VT 1w2ts Smallflicks Valorant - 3 minutes<br/>Description: Two small static targets that spawn relatively close together.<br/>How: Focus on keeping clean lines when going from target to target and making sure you’re on the target before clicking to maintain precision.<br/>Why: Helps practice micro corrections and micro flicking, which is often a necessary skill in Valorant. <br/> VT berryTS Valorant - 4 minutes<br/>Description: Eliminate multiple slow strafing spheres on a wide map.<br/>How: Acquire each target swiftly, track it briefly and switch to the next target as fast as possible. Always keep the next target in mind.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.<br/> VT Floating Dots Goated Valorant - 4 minutes<br/>Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map.<br/>How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another.<br/>Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.<br/>CSGO<br/>Recommended FOV for Counterstrike: 90 source<br/>ABOUT THIS ROUTINE<br/>A routine that helps you target all the essentials for aiming in CSGO.<br/>VT COUNTERSTRIKE WARM-UP ROUTINE<br/>Recommended and playable at any level<br/><br/>CLICK HERE TO PLAY THE CSGO WARM-UP PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic CSGO Warmup<br/><br/>Duration: 12 minutes<br/><br/> VT berryTS CSGO - 3 minutes <br/>Description: A speed switching task containing three spherical targets with five health points each. Each target will conduct a slow horizontal strafe that will only change direction when the target makes contact with one of the map’s walls. The map itself is a deep and wide rectangular prism, and the player’s weapon is fully automatic.<br/>How: Successful completion of this task involves three primary objectives: tracking the target up to its elimination, timing your switch to the next target precisely, and landing your initial flick. Your bind for firing your weapon (default mouse 1) should be held for the duration of the task.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: This task improves target acquisition and speed. It also helps you in those situations where you need to spray transfer, which could happen when your opponents are pushing the site that you’re holding. The movements in this task are also good for general smooth crosshair placement.<br/> VT Floating Dots CSGO - 3 minutes <br/>Description: A dynamic clicking task containing two targets with a single health point each. Both targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a deep and narrow rectangular prism, and the player’s weapon is semi-automatic.<br/>How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.<br/>Why: This task teaches how to micro flick between two moving targets efficiently.<br/> VT 1w2ts Smallflicks CSGO - 3 minutes <br/>Description: A dynamic clicking task containing six targets with a single health point each. All targets will execute moderately fast horizontal strafes that will only change direction when the target makes contact with the map’s walls. The map itself is a shallow and wide rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy is factored into the final score.<br/>How: Mouse movements for this scenario will be very similar to that of a static scenario—chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair.<br/>Why: This task improves your reading, click-timing and precision skills on fast long strafing targets.<br/> VT Sky Dots Micro CSGO - 3 minutes <br/>Description: A static clicking task containing two targets with a single health point each. Both targets will respawn relatively close to each other on a flat plane set in front of the player. The player’s weapon is semi-automatic and accuracy is factored into the final score.<br/>How: The typical fundamentals of static reign mostly true for this scenario: an initial flick followed by a micro-correction, with your next targets in mind. However there will be times where the bot spawns are close enough that a micro-correction is not required, and should actively be avoided.<br/>Why: Trains small accurate flicks between two targets, and also helps with fast crosshair readjustment between two positions in the actual game.<br/>APEX LEGENDS<br/>Recommended FOV for Apex: 90-110 source<br/>VOLTAIC ENHANCED APEX ROUTINE<br/>PROVIDED BY VT WRTHCRW<br/>Wrthcrw is an established Apex Legends Player & Coach, who specializes in individual mechanics such as movement, aim and positioning. <br/>ABOUT THIS ROUTINE<br/>An enhanced Apex Training that will help you develop all the core aiming skills that are relevant to Apex Legends. <br/>This training was designed to be as time effective as possible, and help elevate Apex Players of all skill levels.<br/>WHY PLAY THIS TRAINING?<br/>These routines are designed to provide you with a strong foundation in various aiming techniques commonly used in Apex Legends, ensuring that you are well-prepared for in-game situations. They are effective practice exercises that focus on specific scenarios closely resembling actual gameplay experiences. For instance, JumpPad Apex simulates tracking targets following trajectories similar to those of players using Jump Pads in Apex Legends. <br/><br/>Close Fast Strafes Apex, Apextrack, and AirXYZ also introduce crucial elements like smooth and rapid tracking with quick responses to changes in movement. These skills are beneficial when using fully automatic guns in Apex, such as the Volt, CAR, R301, and R99, as they enhance smoothness and stability, making it easier to maintain precision. Both Wide Angle Tracking and Side to Side Tracking are highly recommended, especially for aiming at challenging angles.<br/><br/>Multi Clicking scenarios, like ApexTargetClick help you concentrate on tracking a target and continually adjusting to its changing direction. You'll practice timing your clicks consecutively to eliminate the target. This training is applicable to most single-fire weapons in Apex, such as the Wingman, Scout, and Hemlock.<br/><br/>At higher skill levels, Switching becomes a valuable skill in Apex Legends. It enables you to track targets effectively, conserve enough ammunition to switch and track another target, read opponents accurately, acquire them swiftly, and eliminate them. This approach boosts your damage output, uptime, and adds pressure to opposing players.<br/><br/>The dynamic clicking scenarios are relevant for single-fire weapons like the Wingman and Scout, aiming to enhance your reading abilities, target acquisition, and click-timing.<br/><br/>HOW TO APPROACH EACH TASK & APPLICATIONS<br/>For all scenarios<br/>Make an effort to approach the target(s) smoothly and in a clean motion.<br/> Dynamic Clicking. <br/>Application to Apex<br/>Improves reading skills, speed, precision, target confirmation and smooth target approaches<br/>Useful for single-fire weapons such as the Wingman/Scout (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on Apex.<br/>Overhead Clicking<br/>Quickly acquire each target and click as soon as you’ve confirmed your hit. <br/> Multi Clicking -ApexTargetClick & Wingman Strafe Dodge<br/>Application to Apex<br/>Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring<br/>Useful for single-fire weapons such as the Wingman (click-type weapons) as most targets in Apex Legends need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.<br/>Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. <br/>After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.<br/> Reactive Tracking -<br/>Application to Apex<br/>Improves reading skills, reactivity and reacquisition on blinking or dashing targets.<br/>Useful for any fully automatic weapons (Volt/R99/Alternator/Flatline/Spitfire/R301) as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again.<br/>Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.<br/>Hold down fire during the entire duration of the scenario.<br/>Focus more on the target than your crosshair.<br/>Try to match the target’s movement instead of chasing after it. Do your best to be smooth and focus on reading the target’s movement, so you can react as soon as possible to any direction changes. Be reactive, not predictive.<br/>An additional tip is to assume the target won’t change directions, and to only react when it actually does, then smoothly return back to the target. This may help you be more reactive.<br/> Precise Tracking -<br/>Application to Apex<br/>Improves reading skills, reactivity and reacquisition on blinking or dashing targets.<br/>Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt as most targets will be moving erratically and constantly changing directions which you need to react to in order to track them again. <br/>Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.<br/>Hold down fire during the entire duration of the scenario.<br/>Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.<br/> Evasive Switching. <br/>Application to Apex<br/>Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. <br/>In Apex there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that.<br/>Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players.<br/>Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline, Spitfire and Volt.<br/>Preferably, hold down fire during the entire duration of the scenario.<br/>Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.<br/>VOLTAIC APEX ENHANCED WARM-UP
Playable at any level

Duration: 15 minutes (Each scenario is 30 seconds)

CLICK TO PLAY VT APEX ENHANCED WARM-UP


NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Warm-Up

VT Wide Angle Tracking Warmup - 3x
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
VT Overhead Tracking Warmup - 3x
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
VT Overhead Clicking Warmup - 3x
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Clicking version.
How: Click here to see how to play
Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
VT Thinbot VSS Apex Warmup - 3x
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why: Improves stability & precision on horizontal angles at varying strafe speeds.
VT Revolving Tracking 30s - 3x
Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target.
How: Click here to see how to play
Why: Improves stability & precision while in movement.
VT Close Fast Strafes Apex Warmup - 3x
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player. 30 second version
How: Click here to see how to play
Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.
VT Apextargetclick Warmup - 3x
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
VT Apex Counter Strafe Dodge 30s - 3x
Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why: Improves target acquisition & click-timing at awkward angles when enemies approach you aggressively at high velocity or jump above you.
VT Apextrack Dodge 30s - 3x
Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
VT Kontrolsphere Warmup - 3x
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
VOLTAIC APEX NOVICE<br/>Playable at any level, recommended from Iron - Gold<br/><br/>Duration: 33 minutes<br/><br/>CLICK TO PLAY VT APEX ENHANCED NOVICE<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Novice<br/><br/> VT Side to Side Tracking Novice - 3m <br/>Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.<br/>How: Click here to see how to play<br/>Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.<br/> VT Overhead Tracking Novice - 3m <br/>Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.<br/> VT Thinbot VSS Apex Novice - 3m <br/>Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision on horizontal angles at varying strafe speeds.<br/> VT Revolving Tracking Novice - 3m <br/>Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision while in movement.<br/> VT Close Fast Strafes Apex Novice - 3m<br/>Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.<br/>How: Click here to see how to play<br/>Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.<br/> VT Static Anti-Movement Novice - 3m <br/>Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. <br/>How: Click here to see how to play<br/>Why: Helps with flick isolation while in movement, making clean & smooth motions from one target, and adjusting after initial-flicks.<br/> VT Apextargetclick Novice - 3m <br/>Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.<br/>How: Click here to see how to play<br/>Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.<br/> VT JumpPad Apex Novice - 3m<br/>Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.<br/>How: Click here to see how to play<br/>Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.<br/> VT Lifttrack Novice - 3m<br/>Description: A precise tracking task that features a pill shaped bot that flies upwards while gently strafing left and right and then quickly drops to the ground again.<br/>How: Click here to see how to play<br/>Why: Helps with vertical target reading, stability & precision similar to encounters with Horizon’s ultimate..<br/> VT Kontrolsphere Easy - 3m <br/>Description: A tracking task that features a small target that flies around the player smoothly.<br/>How: Click here to see how to play<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT Wingman Strafe Novice - 3m<br/>Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled.<br/>How: Click here to see how to play<br/>Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.<br/>VOLTAIC APEX ENHANCED INTERMEDIATE
Playable at any level, recommended from Platinum and beyond

Duration: 36 minutes

CLICK TO PLAY VT APEX 2.0 INTERMEDIATE


NOTE: If the link doesn’t work search for Voltaic Apex Enhanced Intermediate

VT Wide Angle Tracking Med - 3m
Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.
How: Click here to see how to play
Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.
VT Overhead Tracking Intermediate - 3m
Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.
How: Click here to see how to play
Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.
VT Thinbot VSS Apex Med - 3m
Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.
How: Click here to see how to play
Why: Improves stability & precision on horizontal angles at varying strafe speeds.
VT Revolving Tracking Thin - 3m
Description: An auto-movement tracking scenario in which the player constantly goes around a thin static target.
How: Click here to see how to play
Why: Improves stability & precision while in movement.
VT Close Fast Strafes Apex Med - 3m
Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
VT Static Anti-Movement Intermediate - 3m
Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets.
How: Click here to see how to play
Why: Forces to focus more on reading skills and full eliminations.
VT Apextargetclick Med - 3m
Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.
How: Click here to see how to play
Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
VT JumpPad Apex Med - 3m
Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.
How: Click here to see how to play
Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.
VT Apex Counter Strafe Dodge - 3m
Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.
VT Apextrack Dodge - 3m
Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.
How: Click here to see how to play
Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.
VT Kontrolsphere - 3m
Description: A tracking task that features a small target that flies around the player smoothly.
How: Click here to see how to play
Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
VT Apexswitch Med - 3m
Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly strafe at a medium distance from the player. Headshot multiplier and player movement enabled
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.

VOLTAIC APEX ENHANCED ADVANCED<br/><br/>Playable at any level, recommended from Master and beyond<br/><br/>Duration: 39 minutes<br/><br/>CLICK TO PLAY VT APEX 2.0 ADVANCED<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Apex 2.0 Advanced<br/><br/> VT Wide Angle Tracking Advanced - 3m <br/>Description: Precise tracking scenario that features a wide wall with small spheric targets that spawn one by one on each side, you must track the sphere from one side of the wall to the other smoothly.<br/>How: Click here to see how to play<br/>Why: This helps improve angular tracking smoothness and build better mouse control at awkward angles.<br/> VT Overhead Tracking Advanced - 3m <br/>Description: A small sphere jumps randomly alongside a narrow corridor and frequently jumps over your head - Tracking Version.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision at awkward angles when enemies approach you aggressively at high velocity or jump above you.<br/> VT Thinbot VSS Apex Advanced - 3m <br/>Description: One minute gauntlet scenario featuring a very thin bot that changes size and speed randomly.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision on horizontal angles at varying strafe speeds.<br/> VT Revolving Tracking Strafes - 3m <br/>Description: An auto-movement tracking scenario in which the player constantly goes around a thin strafing target.<br/>How: Click here to see how to play<br/>Why: Improves stability & precision while in movement.<br/> VT Close Fast Strafes Apex Advanced - 3m<br/>Description: A reactive tracking scenario featuring a medium sized bot that performs fast short strafes near the player.<br/>How: Click here to see how to play<br/>Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.<br/> VT Static Anti-Movement Advanced - 3m <br/>Description: An auto-movement scenario in which the player constantly strafes left and right in front of a medium sized wall that features static clicking targets. <br/>How: Click here to see how to play<br/>Why: Forces to focus more on reading skills and full eliminations.<br/> VT Apextargetclick Advanced - 3m <br/>Description: A dynamic clicking scenario featuring humanoid targets that fly around the player at different heights, shoot the head for a score multiplier.<br/>How: Click here to see how to play<br/>Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.<br/> VT JumpPad Apex Advanced - 3m<br/>Description: A precise tracking scenario featuring several targets that jump towards the player at different heights, speeds and directions to mimic Octane’s Jump Pad.<br/>How: Click here to see how to play<br/>Why: Helps with vertical target reading, precision, and stability versus airborne targets, essential to take down targets at high velocity.<br/> VT Apex Counter Strafe Dodge Hard - 3m<br/>Description: A clicking task that features a thin target with a big head that reacts when you shoot at it and changes directions. Player movement is also enabled.<br/>How: Click here to see how to play<br/>Why: Improves micro-adjustments, reading skills, and high-ttk click-timing in order to more efficiently eliminate targets with single-fire weapons.<br/> VT Apextrack Dodge Hard - 3m<br/>Description: A tracking task that features a medium sized target that reacts when you shoot at it and changes directions. Player movement is also enabled.<br/>How: Click here to see how to play<br/>Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of movements you see in game.<br/> VT Kontrolsphere Hard - 3m <br/>Description: A tracking task that features a small target that flies around the player smoothly.<br/>How: Click here to see how to play<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT AirXYZ - 3m<br/>Description: A reactive task that features a spherical target that flies around the player with different strafe patterns every 15 seconds.<br/>How: Click here to see how to play<br/>Why: Helps with high level vertical reactivity to improve your target reading. <br/> VT Apexswitch Advanced - 3m<br/>Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.<br/>How: Click here to see how to play<br/>Why: Combines well executed target switching with smooth tracking fundamentals.<br/>HOLLOW x VOLTAIC ESSENTIALS APEX ROUTINE<br/>Recommended and playable at any level<br/><br/>CLICK HERE TO PLAY THE HOLLOW x VOLTAIC APEX PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Apex Essentials<br/><br/>Duration: 30 minutes<br/><br/> VT Kindaclose Fast Strafes - 3 minutes <br/>Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains close but not in your face distances.<br/>How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Do not predict direction changes.<br/>Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in game.<br/> VT Arc 180 Apex - 3 minutes<br/>Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.<br/>How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.<br/>Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. <br/> VT Thin Gauntlet AIO - 3 minutes<br/>Description: Track a Cylinder as it transitions into varied sizes and speed over time.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT Smoothsphere Apex - 3 minutes<br/>Description: Track a small sphere as it flies around you at various distances and speed.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT Psalm Angelic Click - 3 minutes<br/>Description: A clicking task with multiple spheres that move around vertically and diagonally.<br/>How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. <br/>Why: This task helps with your reading, clicking timing and precision skills.<br/> VT Controlsphere Wingman - 3 minutes <br/>Description: A small sphere that strafes erratically.<br/>How: Carefully read the movement of the sphere and click accordingly while matching its movement.<br/>Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT mpXY Apex - 3 minutes<br/>Description: Eliminate five medium to small sized spheres that move diagonally on one wall.<br/>How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. <br/>Why: This task helps with your reading, clicking timing and precision skills.<br/> VT Glider Track - 3 minutes<br/>Description: Track a bot as it glides around in the sky.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT A180TI Apex - 3 minutes<br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.<br/>Why: Helps with your reading and precision tracking skills.<br/> VT A180T Apex - 3 minutes<br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement<br/>VT APEX ESSENTIALS ROUTINE<br/>ABOUT THIS ROUTINE<br/>A routine that helps you target all the essentials for aiming in Apex Legends.<br/><br/>Recommended and playable at any level<br/><br/>CLICK HERE TO PLAY THE APEX PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Apex Essentials<br/><br/>Duration: 60 minutes<br/><br/> VT Apex CLS Headshot - 8 minutes<br/>Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close range.<br/>How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones.<br/>Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional changes.<br/> VT Arc 180 Apex - 7 minutes <br/>Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.<br/>How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.<br/>Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. <br/> VT Controlsphere Apex - 8 minutes<br/>Description: Track a small dot as it strafes erratically.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT Smoothsphere Apex - 7 minutes <br/>Description: Track a small sphere as it flies around you at various distances and speed.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT Controlsphere Wingman - 8 minutes<br/>Description: A small sphere that strafes erratically.<br/>How: Carefully read the movement of the sphere and click accordingly while matching its movement.<br/>Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT mpXY Apex - 7 minutes <br/>Description: Eliminate five medium to small sized spheres that move diagonally on one wall.<br/>How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. <br/>Why: This task helps with your reading, clicking timing and precision skills.<br/> VT A180TI Apex - 8 minutes<br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.<br/>Why: Helps with your reading and precision tracking skills.<br/> VT A180T Apex - 7 minutes<br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement.<br/>CALL OF DUTY<br/>Recommended FOV for Call of Duty: 90 source<br/>ABOUT THIS ROUTINE<br/>A routine that helps you target all the essentials for aiming in Call of Duty.<br/>VT COD ROUTINE<br/>Recommended and playable at any level<br/><br/>CLICK HERE TO PLAY THE COD PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Call of Duty Essentials<br/><br/>Duration: 30 minutes<br/><br/> VT Arc 360T - 5 minutes <br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus and track each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with your reading, target acquisition and switching skills on targets with hard to track movement<br/> VT dotTS 360 - 5 minutes <br/>Description: Multiple relatively small spheres that strafe at medium speed.<br/>How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT evaTS 360 Smooth - 5 minutes <br/>Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health.<br/>How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT berryTS Smooth - 5 minutes <br/>Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.<br/>How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT Pokeball Frenzy Auto Small - 5 minutes <br/>Description: Multiple small targets on a wide wall that have instant regenerative health. <br/>How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.<br/>Optional: It is recommended to use left CTRL to shoot instead of LMB<br/>Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another. <br/> 1w4ts Voltaic - 5 minutes <br/>Description: 4 small sized static targets that spawn on one wall.<br/>How: Focus on keeping straight lines when going from target to target and keeping high accuracy. Fast flick, then micro-correct while thinking about the next target you will make a fast flick towards.<br/>Why: Helps with building better habits, like keeping straight lines, flicks and micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves kill confirmation.<br/>WARZONE: CALL OF DUTY<br/>Recommended FOV for Call of Duty: 103-120 overwatch<br/>ABOUT THIS ROUTINE<br/>A routine that helps you target all the essentials for aiming in Warzone.<br/>VT WARZONE ROUTINE<br/>Recommended and playable at any level<br/><br/>CLICK HERE TO PLAY THE COD PLAYLIST<br/><br/><br/>NOTE: If the link doesn’t work search for Voltaic Call of Duty Warzone Essentials<br/><br/>Duration: 60 minutes<br/><br/> VT Controlsphere - 8 minutes <br/>Description: Track a small dot as it strafes erratically.<br/>How: Track the target as precisely as possible. Do your best to minimize the amount of times you reset your mouse.<br/>Why: This task helps practice your 360 precise tracking. This task also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.<br/> VT EvaTS 200% or VT EvaTS 300% - 7 minutes <br/>Description: Multiple small to medium sized spheres that strafe erratically and have 200% more health than the original evaTS.<br/>How: Acquire a target, track it precisely and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT A360TI - 7 minutes <br/>Description: A sphere shaped bot that bounces up in arc motion with vertical bias.<br/>How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible.<br/>Why: Helps with your reading and precision tracking skills.<br/> VT evaTS 360 Smooth - 8 minutes <br/>Description: Multiple small to medium sized spheres that strafe erratically and have regenerative health.<br/>How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT mpTS Smooth - 8 minutes <br/>Description: Five medium sized spheres that strafe diagonally and have regenerative health.<br/>How: Acquire a target, track it as smoothly as possible and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT berryTS Smooth - 7 minutes <br/>Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.<br/>How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.<br/>Why: Helps with target acquisition and speed.<br/> VT 1w2ts smallflicks - 7 minutes <br/>Description: Static sphere scenario with 2 small targets to switch between<br/>How: Make clean lines that land from one target directly onto the next one<br/>Why: Helps with small flicks and focuses on small micro adjustments<br/> VT Close Long Strafes Warzone - 8 minutes <br/>Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking.<br/>How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. <br/>Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.<br/><br/>xDEFIANT<br/>Recommended FOV for xDefiant: 100-120<br/>VOLTAIC CORE xDEFIANT ROUTINE<br/>PROVIDED BY VT SINI, VT CARTOON<br/>CONTRIBUTIONS VT YRUP & VT VISCOSE<br/>ABOUT THIS ROUTINE<br/>A xDefiant playlist that will help you develop all the core aiming skills that are relevant to the game. This training was designed to be as time effective as possible, and help elevate xDefiant players of all skill levels.<br/>WHY PLAY THIS TRAINING?<br/>These routines are created to serve as both a warm-up and training for xDefiant, it works on your core skills in the game to make sure you're always sharp when playing the game. They’re effective practice exercises due to involving scenarios that are similar to in-game duels. For instance there are bounce/arc scenarios to improve aiming versus players who are jumping frequently, target switching scenarios for multi kills, and tracking scenarios to improve your reading skills. The high emphasis on control scenarios will help you aim better and be more composed in chaotic situations.<br/><br/>Scenarios such as Skyswitch, dotTS and Speedswitch introduce core mechanics that will improve players’ target acquisition and switching capabilities. This is especially relevant to players using fully automatic weapons with a high fire rate and high enough clip size for multikills (Mp7, P90, Mp5, Ak47 and more).<br/><br/>The static scenarios help players isolate their flicks and micro-corrections to more effectively land large motion mouse movements directly onto or close to the target. When moving your mouse at higher speeds, it becomes even more important to be able to control where it lands, this is where static helps a lot (especially with Single-fire Click-type weapons). <br/><br/>The Dynamic and Multi-Clicking scenarios help players improve their reading skills, and help focus down a single target continuously while being able to adjust for its changes in directions or sporadic movements. Players will be able to practice both single-fire kill (Dynamic) click-timing as well as consecutively clicks (Multi-Clicking). It’s mostly applicable to weapons that are single-fire such as the Pistol / Revolvers and Scout / Sniper Weapons.<br/><br/>All Precision, Evasive and Regen scenarios are core scenarios to improve the stability and steadiness of your aim while also being able to consistently stay on target (Precise). The Evasive scenarios also involve a bit of the higher-ttk switching scenarios, with a bit more erratic movement patterns that share some similarities with xDefiant (or are more challenging to make in-game scenarios even easier). The Regen scenarios help players improve smoothness and stability as it’s important to remain composed in duels to win. Also mostly relevant to fully automatic weapons such as (Mp7, Ak47, ACR and so forth).<br/><br/>The larger emphasis on micros also helps players get better at sporadic micro adjustments that are frequently required in xDefiant due to the poor animation blending (more about this later).<br/>ANIMATION BLENDING (Credit to Viscose)<br/>Poor animation blending means that it’s very hard to read movements in the same way as you do in other games such Apex Legends and The Finals. In most games where someone goes from running into a jump, there are frames between the animation for both, which allows you to read when someone is about to jump, because their legs tense up a bit or something. xDefiant does not have that, players simply snap between the states. This is why we’ve included more micro scenarios to help you deal with that better in-game.<br/><br/>HOW TO APPROACH EACH TASK & APPLICATIONS<br/>For all scenarios<br/>Make an effort to approach the target(s) smoothly and in a clean motion.<br/> Dynamic Clicking. <br/>Application to xDefiant<br/>Improves reading skills, speed, precision, target confirmation and smooth target approaches<br/>Useful for single-fire weapons such as the SVD, MK 20 SSR, 686 Magnum and more (click-type weapons) as it improves reading skills and increases consistency of hitting targets with dynamic movements. These are fundamental skills necessary to effectively hit targets on xDefiant.<br/>Overhead Clicking<br/>Quickly acquire each target and click as soon as you’ve confirmed your hit. <br/> Multi Clicking -<br/>Application to xDefiant<br/>Improves reading skills, speed, click-timing, precision, target confirmation and smooth target re-acquiring<br/>Useful for single-fire weapons such as the M1911, SVD, MK 20 SSR, 686 Magnum (click-type weapons) as most targets in xDefiant need to be hit multiple times in order to be eliminated. Multi Clicking focuses on clicking a high-ttk or invincible target multiple times or constantly in order to practice clicking on erratically moving targets. Isolating this type of aiming with ample repetition helps you build proper click habits that will carry over in-game.<br/>Acquire, track and read a target’s movement while mimicking its strafes smoothly and clicking it at least 3x times to eliminate it. <br/>After, move to the next target and repeat the former steps, while keeping transitions smooth and efficient.<br/> Precise Tracking -<br/>Application to xDefiant<br/>Improves reading skills, reactivity and reacquisition on blinking or dashing targets.<br/>Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2 as most decent players will be moving somewhat erratically which you need to react to in order to track them again. <br/>Also helps building important tracking fundamentals, which includes underaiming (tracking to the closer edge of the target), tracking in one smooth motion instead of multiple micro-jitters and smooth reacquisitions when a target changes directions, blinks or dashes.<br/>Hold down fire during the entire duration of the scenario.<br/>Move your mouse in one steady motion while matching the target’s speed, try to avoid any inefficiencies and jitter.<br/> Evasive Switching. Regen. <br/>Application to xDefiant<br/>Improves speed, target acquisition, smooth (re-)acquiring and target confirmation. <br/>In xDefiant there will be many opportunities where targets will have varying health while still strafing to dodge you or your teammates, the Evasive Switching scenarios below will help you work on that.<br/>Useful for all fully automatic weapons, to increase up-time and to make swifter and more accurate target switches. This will as a result increase your damage output and the amount of pressure you can do to opposing players.<br/>Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector and Mp5A2.<br/>Preferably, hold down fire during the entire duration of the scenario.<br/>Land your initial flick directly on each target and smoothly track each target to completion. Time your switches to close the margin between the target's elimination and the start of your flick. Smooth transitions from target to target will make reading their movements much easier.<br/>VOLTAIC xDEFIANT BALANCED
Playable at any level

Duration: 45 minutes

CLICK TO PLAY VT XDEFIANT BALANCED


NOTE: If the link doesn’t work search for Voltaic xDefiant Balanced

VT Speedswitch 180 Warmup Med - 3m
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Intermediate - 3m
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated.
How: Click here to see how to play
Why: Forces refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
VT dotTS Static Entry - 3m
Description: A static target switching scenario featuring several medium sized targets.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
CG Adjust Click Micro - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
VT Twoshot Pokeball Wide Large - 3m
Description: A target switching scenario involving two relatively large spherical targets on a Wide Wall.
How: Click here to see how to play (Hold down Fire for the entire duration of the scenario)
Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
VT Adjust Click VAL - 3m
Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis.
How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot.
Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
Mini’s HS Click Intermediate - 3m
Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire).
How: Click here to see how to play
Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
VT Arcshot Multi Intermediate - 3m
Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated.
How: Click here to see how to play
Why: Improves reading skills, and click-timing on vertical angles.
VT Adjust Track Intermediate - 3m
Description: Track a distant small to medium sized spherical target that dashes periodically.
How: Click here to see how to play
Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
VT Arcswitch Smooth Med - 3m
Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT Regenspheres Control Med - 3m
Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT WavyTS Novice - 3m
Description: A flat wall with targets that make very gentle movements in the X and Y axis.
How: Click here to see how to play
Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
VT Leapswitch Med - 3m
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
VT Evasive Micro Switch Med - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated.
Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
Amare Microswitch - 3m
Description: Two spherical targets spawn in a long corridor.
How: Click here to see how to play
Why: Improves, speed, precision, and target acquisition at varied depths.

VOLTAIC xDEFIANT ADVANCED`

Playable at any level, recommended from Master and beyond

Duration: 45 minutes

CLICK TO PLAY VT XDEFIANT ADVANCED


NOTE: If the link doesn’t work search for Voltaic xDefiant Advanced

VT Speedswitch 180 Warmup Advanced - 3m
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight motion from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Evo Advanced - 3m
Description: Targets move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
VT Adjustswitch Micro Small - 3m
Description: Two small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why: Helps with flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
CG Adjust Click Micro - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player.
How: Click here to see how to play
Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth motions from one target, and quickly adjusting after initial-flicks.
VT Twoshot Pokeball Wide Small - 3m
Description: A target switching scenario involving two relatively small spherical targets on a Wide Wall.
How: Click here to see how to play (Hold down Fire for the entire duration of the scenario)
Why: Helps with isolating wider flick motions, target acquisition, and making clean & smooth motions from one target, and adjusting after initial-flicks.
VT Adjust Click - 3m
Description: A relatively small spherical target traverses in one direction on a mostly horizontal axis.
How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly back onto the target after every shot.
Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and click-timing.
Mini’s HS Strafe Click - 3m
Description: A small spherical target that strafes horizontally, and can be eliminated consecutively by hitting it three times (single-fire).
How: Click here to see how to play
Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
VT Arcshot Multi Advanced - 3m
Description: A scenario involving multiple spherical targets that bounce in front of the player. Each target requires multiple hits to be eliminated.
How: Click here to see how to play
Why: Improves reading skills, and click-timing on vertical angles.
VT Precision Adjust Track - 3m
Description: Track a distant small to medium sized spherical target that dashes periodically.
How: Click here to see how to play
Why: Helps with target reading on both vertical and horizontal angles, and improves smoothness and stability so it’s easier to effectively track targets. The dashes help with re-acquisitions which is an inherent component of xDefiant.
VT Arcswitch Smooth Advanced - 3m
Description: A target switching scenario featuring several medium sized targets that bounce in front and around the player. The targets have health regeneration so the player must track each target precisely and effectively before switching to the next one.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT Regenspheres Control Advanced - 3m
Description: A target switching scenario featuring several medium sized targets that fly around the player, the targets have health regeneration so the player must be precise.
How: Click here to see how to play
Why: Combines well executed target switching with smooth tracking fundamentals.
VT Dashswitch Advanced - 3m
Description: 180 degree map featuring targets that dash around the map if they are not eliminated quickly enough while generally moving in a horizontally strafing fashion.
How: Focus on smoothly tracking each bot while also reading the rest of the targets as they blink and move around so you prioritize the ones that are easier to eliminate.
Why: Helps to focus more on the tracking aspect of target switching and the reading since they are way more evasive.
VT Leapswitch Evasive Advanced - 3m
Description: Several bouncing targets bounce around the player in a 360 degree arena. The targets have variable bounce heights and movement speed.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc and fully eliminate them before moving to the next one.
Why: This scenario is good to help players when facing arcing and bouncing targets and to properly track and read their movement since it is variable and less linear than other bounce scenarios.
VT Cartoonswitch Micro - 3m
Description: Four small spherical targets make small micro movements on a small wall across from the player. The targets have health regen, so it’s important to focus on one target at a time, and be precise.
How: Focus on smoothly tracking each target with as little jitter as possible before switching to the next one. Try to never switch to another target, before the first one is eliminated.
Why: Combines well executed target switching with smooth tracking fundamentals, and emphasizes minute micro-adjustments.
Amare Microswitch - 3m
Description: Two spherical targets spawn in a long corridor.
How: Click here to see how to play
Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied depths.

RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help)
VT x SKYLR SIEGE FUNDAMENTALS NOVICE.

Recommended and playable at Diamond and above.


CLICK HERE TO PLAY THE NOVICE VT x SKYLR R6 PLAYLIST


NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals

Duration: 30 minutes

Amare Smoothtrack Easy - 2 minutes
Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes.
How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe.
Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
VT miniTS Small v2 - 2 minutes
Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill.
Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking.
Amare Pokeball 1w2ts 30% Larger - 2 minutes
Description: Easier variant of Amare Pokeball 1w2ts. Two static dots with regenerating health to enforce steady and smooth landings for each flick.
How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique.
Why: To enforce steady aiming at the head, and quick switching between targets.
Amare Horizontal Switch - 2 minutes
Description: 5 small dots slowly moving from one side to the other in a 3D space, with faster TTK than VT miniTS Small.
How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target.
Why: To enforce quick and precise adjustments between targets and their heads.
VT berryTS 360 - 2 minutes
Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance.
How: Adjust quickly between the targets, trying your best to chain quickly while still being precise.
Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
Amare Reflex Flick - 2 minutes
Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability.
How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks.
Why: To enforce proper reflex flicking habits and technique.
Siege Headshot Click Easy - 2 minutes
Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body.
How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement.
Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
Amare Smoothclick Easy - 2 minutes
Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you.
How: Chain multiple dot kills together while still being precise and aware of the targets around you.
Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
VT Vibeshot Horizontal - 2 minutes
Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve micro corrections and clicking on static targets across your x axis.
Amare Dynamic Micros Easy - 2 minutes
Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve clicking small moving targets and being precise.
Amare Cartoon Reflex Flick - 2 minutes
Description: A small strafing dot in a long hallway to emulate strafing targets.
How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed.
Why: To reinforce precision of clicking on far and smaller targets like headshots.
Ven 2t Horizontalish Small - 2 minutes
Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface
How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing.
Why: To train better micro flicking and correction habits.
Amare Micro 3 Targets Far - 2 minutes
Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking.
How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target.
Why: To improve very precise clicking, making larger and farther targets easier.
Amare Micro TAF - 2 minutes
Description: One small dot and one even smaller dot, quickly moving throughout the back of a far hallway.
How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise.
Why: To improve reflex adjustments on multiple targets while still being precise.
VT Sky Dots 30% Smaller - 2 minutes
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right.
How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it.
Why: This task teaches how to micro flick between two moving targets efficiently.

VT x SKYLR X SIEGE FUNDAMENTALS ADVANCED.
Recommended and playable at Jade and above.


CLICK HERE TO PLAY THE ADVANCED VT X SKYLR R6 PLAYLIST


NOTE: If the link doesn’t work search for Skylr x Voltaic Siege Fundamentals

Duration: 30 minutes

Amare Smoothtrack - 2 minutes
Description: All in one gauntlet of horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes. The very last bot enforces smooth micros on very quick directional changing strafes.
How: Focus on being as smooth as possible on directional changes of the bot. Smoothly track the bot until it changes direction and do not predict when the bot will strafe.
Why: Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, etc,
VT miniTS Small v2 - 2 minutes
Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
How: Adjust to the small dots and smoothly track them, making sure to continue to adjust to the next target after getting a kill.
Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains precise flicks but is more forgiving than clicking.
Amare Pokeball 1w2ts - 2 minutes
Description: Two static dots with regenerating health to enforce steady and smooth landings for each flick.
How: Hold down M1 and flick between the targets as you would with static dots. Detense at the end of flicks for proper technique.
Why: To enforce steady aiming at the head, and quick switching between targets.
Amare Horizontal Switch 20% Smaller - 2 minutes
Description: 5 small dots slowly moving from one side to the other in a 3D space, with fast TTK . Harder due to being 20% smaller than the original scenario Amare Horizontal Switch.
How: Smoothly track the dots as they move, and adjust to the other dots after finishing your current target.
Why: To enforce quick and precise adjustments between targets and their heads.
VT berryTS 360 - 2 minutes
Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK within a 3D space. Forces you to repeat readjustments onto your pad and get comfortable within a 360 distance.
How: Adjust quickly between the targets, trying your best to chain quickly while still being precise.
Why: To improve precise flicks at different levels of height in a 3D space, while still being quick.
Amare Reflex Flick - 2 minutes
Description: A randomly appearing target that you must flick to while holding M1 to help progress flick technique and flick stability.
How: Quickly flick to the target and kill it. Make sure you are stable and consistent with your flicks.
Why: To enforce proper reflex flicking habits and technique.
Siege Headshot Click - 2 minutes
Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed by headshots and take more hits to be killed in the body. Harder than the original due to…
How: Be precise and try to interrupt the slowly moving humanoid bots, and avoid clicking on the body, as this is a bad habit and will net you significantly lower scores along with worse improvement.
Why: To improve being precise on more humanoid targets that are moving around you in a 3D space at different heights and directions.
Amare Smoothclick Varied - 2 minutes
Description: Multiple slowly moving dots in a cylindrical 3D space, rotating around you with (faster/smaller) bots than the original scenario Amare Smoothclick Easy.
How: Chain multiple dot kills together while still being precise and aware of the targets around you.
Why: To quickly adjust and chain different moving dots around you, being aware of their movements and position.
VT Vibeshot Horizontal - 2 minutes
Description: Multiple slightly moving dots on a wall, used in order to improve micro corrections after landing horizontal flicks.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve micro corrections and clicking on static targets across your x axis.
Amare Dynamic Micros - 2 minutes
Description: Multiple small slowly moving dots on a wall, enforcing better more precise dynamic clicking. Smaller and faster than the original scenario Amare Dynamic Micros Easy.
How: Interrupt the targets’ movement with your clicks, making sure you’re precise and accurate on your adjustments.
Why: To improve clicking small moving targets and being precise.
Amare Cartoon Reflex Flick - 2 minutes
Description: A small strafing dot in a long hallway to emulate strafing targets.
How: Be precise and deliberate in your clicks and try to interrupt the strafe with your clicks, don’t rely too hard on the target moving into your crosshair. Instead try to land where the target will be after your micro adjustment is completed.
Why: To reinforce precision of clicking on far and smaller targets like headshots.
Ven 2t Horizontalish Small - 2 minutes
Description: Two small dots on a long horizontal wall that will spawn closely together to train small flicks and micro corrections across a horizontal surface
How: Flick between the two targets quickly while still being precise and accurate with your clicks. Don’t try to rush your pace if you are missing.
Why: To train better micro flicking and correction habits.
Amare Micro 3 Targets Far - 2 minutes
Description: Three incredibly small dots in a long hallway to emulate distant targets and very precise clicking.
How: Adjust to the targets and be very deliberate and precise with your clicks, as the targets are very small. If you miss, make sure to move to another target.
Why: To improve very precise clicking, making larger and farther targets easier.
Micro Cooler TAF - 2 minutes
Description: Two small dots, one quickly blinking throughout the back of a far hallway. Faster than the original scenario Amare Micro TAF.
How: Quickly adjust between the two targets making sure to have good speed in order to finish both kills, but still being precise.
Why: To improve reflex adjustments on multiple targets while still being precise.
VT Sky Dots 30% Smaller - 2 minutes
Description: A semi-fast clicking task with 2 targets down a hall that strafe left and right.
How: Mouse movements for this scenario will be very similar to that of a static scenario; chaining initial flicks and micro-corrections together from one fixed point to the next. The differing element here is that the fixed point should be marginally leading the target, and the click will be timed with the target meeting your crosshair. Focus on the target that is the closest to your crosshair to maximize efficiency and attempt to smoothly land on each target when adjusting onto it.
Why: This task teaches how to micro flick between two moving targets efficiently.

VT R6 ROUTINE
Spiritual successor of the Voltaic R6 Routine created by Toast of War.

Recommended and playable at any level

CLICK HERE TO PLAY THE R6 PLAYLIST


NOTE: If the link doesn’t work search for Voltaic Rainbow Six Siege Essentials

Duration: 30-60 minutes

VT Thin Gauntlet AIO - 5 minutes
Focus on being as smooth as possible while tracking
Description: Horizontal strafing targets with different movement patterns. Some are more precision oriented, and some include more direction changes.
How: Focus on being as smooth as possible and fast when switching directions
Why: Helps practice your horizontal smoothness and reactivity at an intermediate level. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness
Focus on being as smooth as possible while tracking
VT dotTS - 5 minutes
Description: Multiple relatively small spheres that strafe at medium speed.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed. A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
VT berryTS Smooth - 5 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
mpXY Voltaic - 5 minutes
Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
Why: This task helps with your reading, clicking timing and precision skills. Useful for emulating the sporadic motion of a head on a moving player. Practice is most effective when played as accurately as possible without sacrificing speed.
VT berryTS Click or Floating Dots Voltaic - 5 minutes
Description: Eliminate multiple small, fast and horizontal moving targets on a 180 degree map.
How: Focus on reading the movement of each target carefully and move your mouse with minimal jitter from one target to another.
Why: This task improves your reading, click-timing and precision skills on fast long strafing targets. Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
VT ww4ts - 5 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map

Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
Notable
C9 Mel
Professional Valorant Player
Playtested and approved the warm-up routine
Elige
Professional CS:GO Player
Playtested the routines
Cartoon
50K Aim Lab Skills Challenge Qualifier
World Record holder on many clicking tasks
Radiant on Valorant
Provided valuable feedback
Nova on aim training benchmarks
Playtested all the tasks and provided footage
Trustemix
50K Aim Lab Skills Challenge Winner
Many Celestial scores
Provided valuable feedback and assisted in designing the routine
Bardoz
Former World Record Holder on many Tasks
Former Valorant Pro & Radiant
Playtested and provided feedback on task choice
Hollow
Dove
Voltaic Team
Lowgravity56
Created many of the tasks
Empyrean
Grandmaster Complete aim training rank
Created many of the tasks
Created many of the tasks and assisted in designing routines
Skylr
Created VT x Skylr R6 Routine
sini
Owner of Voltaic and this document
Previously Grandmaster II on aim training benchmarks
Surrounded by good players to receive feedback and learn
Decent amount of experience / hours per FPS genre
Benchmark system & coaching
Designed and formatted the routine
HotRodRe
Former Tribes: Ascend Pro
Grandmaster on aim training benchmarks
Concepted the Splitgate Tasks
Jamison
Celestial Aim Training rank
Playtested all the tasks and provided footage
Vasilias
Many top scores on Static
Immortal on Valorant
Provided valuable feedback and assisted in designing the routine
Herro
Many top scores on Static
Radiant on Valorant
Provided valuable feedback and assisted in designing the routine
HotRodRe
Former Tribes: Ascend Pro
Grandmaster on aim training benchmarks
Task Concepting
Provided valuable feedback and assisted in designing the routine
Grissom
Helped tremendously with writing
Slappymelvs
Helped with writing
Game-specific KvKs Aim Routines
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple , hybrid in pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in magenta .

Want to understand the theory behind aiming? Read our aim journey
Still looking for answers? Check our advice faq
Check out our benchmarks here
Join our discord for more help or information
Follow our twitter to stay up to date
Check out our resources channel for more resources.
Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have the next target in mind.

For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.

Also make sure to check out the routine vods to get an idea of how to play these scenarios properly, so that you can make the best out of your training.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres / areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the scenarios are appropriate. This has had a positive impact on the outcome of the routines and their respective scenarios. The constructive criticism helped with forging a strong foundation of routines and scenarios that will help you with your training. You can consult the credit section to see all the contributors.

Playlists with the main scenarios are available for download and linked for each routine provided. However, we would encourage players to branch out of the playlists and find complementary scenarios that can assist with weaknesses or present more / less of a challenge. To add a playlist, download the appropriate file and paste it into Steam/steamapps/common/FPSAimTrainer/FPSAimTrainer/Saved/SaveGames/Playlists .

Disclaimer: The scenarios underneath are subject to change. Our goal is to keep this document up-to-date with scenarios that we recommend people to play. These scenarios are by no means the best, it is always best to match scenarios that are appropriate for your skill level and weaknesses.
VALORANT & COUNTERSTRIKE
Recommended FOV for Valorant: 103 valorant
Recommended FOV for Counterstrike: 90 source

About this routine
This routine focuses on different aspects that will be useful in real game situations, such as being smooth when spraying or acquiring targets, so that it is easier to actually time your shots. Another important aspect; this scenario focuses on target acquisition and speed, so that you can acquire targets more accurately and faster, which is why the switching scenarios above are added to the routine. The clicking scenarios should help with target acquisition, click-timing, reaction based clicking, reading skills (in case they’re moving) and micro-adjustments (if applicable). Finally, one can make use of the movement clicking scenarios to get used to the strafe clicking aiming style and practice it.
KovaaK 2.0 - Easy
Recommended for Bronze, Silver & Gold

Duration: 60-100 minutes | routine vods | Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSTELEPORTINGJEBAITEDBUYSTATION


Thin Gauntlet Easy or Centering I Easy - 10 minutes optional *
There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this may indirectly carry over to any other scenario / situations
patTargetSwitch no reload or patTargetSwitch - 10 minutes
Try to avoid bodies and only go for headshots
Play the 360 version for larger angles
Focus on switching as fast as possible to eliminate as many moving targets as possible
Try to hold the fire button as much as possible
Pokeball Frenzy Auto TE 60s or Pokeball Frenzy Auto TE Wide - 10 minutes
Focus on switching as fast as possible to eliminate as many static targets as possible
Try to hold the fire button as much as possible
voxTargetSwitch Voltaic: in case you want to focus on non-static target acquisition
voxTargetSwitch click or 1wall5targets_pasu slow or patTargetClick 1shot - 10 minutes
Focus on fast 1 tap switches and clicks
Your objective is to eliminate as many targets as possible
Wide Wall 3 Targets or Wide Wall 4 Targets - 10 minutes
Focus on hitting as many targets as you can
This is especially helpful to train your longer flicks
If you struggle with small flicks try: 1w2t smallflicks 60s
Alternatives to these scenarios: 1w2te reload, 1w4te reload & dot frenzy
Floating Heads Timing Easy or tamSpeed 2bps - 10 minutes
Helps focusing on 1-tapping headshots on moving targets
voxTargetClick Easy Strafe or Pasu Dodge EES 180 or - 10 minutes optional *
Make sure to turn on movement bar, so you can see when you need to swap directions with your strafe and get the most out of this scenario
Full focus on movement 1 taps
Reflex Micro++ Flick Reload - 10 minutes optional *
Microshot Speed Medium - 10 minutes optional *
Reactive Clicking - 10 minutes optional *
Acquire a target then click it and move to it again to finish it before it escapes
KovaaK 2.0 - VT bardOZ VALORANT Advanced
Recommended for Diamond and above New *

IN COLLABORATION WITH BARDOZ


About this routine
This is an advanced routine that is also beneficial for beginners if executed properly; most scenarios will be played on two different sensitivities, because learning to control your mouse at higher sensitivities is always beneficial, but if you only practice at a higher sensitivity you might not perform at your best in game. Switching between the two sensitivities (your valorant sens, and twice your valorant sens) is a useful middle ground to leverage in your training.

If your VALORANT sens is already high (under 35cm/360°), go 1.5x or 1.2x your VALORANT sens. Don’t get to the point where you are using sub 15cm/360°, because that might hurt your wrist.
Absolute scores in the Kovaak scenarios are not important, and some scenarios will favor some sensitivities over others. Make sure you track YOUR OWN improvement. Don’t compare yourself to people in the leaderboards / your friends, only compare yourself to where you were the last time you practiced.
The routine will change over time based on feedback, and I will add in-game clips that mirror each scenario.

Caveat: this is only a support routine. You don’t get great aim in VALORANT just by doing this, you need to also play a lot of deathmatch and focus on your crosshair placement, and a lot of ranked matches and work on your gamesense. Those things win you games; your raw aim might win you a few fights. Both things are important, and a proper routine has Kovaak’s -> Deathmatch -> Ranked every day. Ideally you should play this routine first, then 1 hour deathmatch to try to replicate in game the movements you practiced in this routine, then ranked where you’re in the “real world” of VALORANT and you try to use your synthetic training to actually win games and climb the leaderboard. If you are really lacking in gamesense, find a coach that is willing to VoD review with you (fastest way to improve) or VoD review yourself, but make sure you really analyze logically each single decision you, your teammates, and your enemies make.

If you want to actually become a pro, you need to study what pros do, and especially, how they react to situations. Watch VoDs of pros that play the same agents and positions you tend to play, see how they react to events on the map and information on their screen, see how they position themselves, always take your time to properly analyze the whole round (enemy economy, team economy, pushes happening in the map), and really try to understand WHY the player you are watching made a given decision. This is what brings you to the next level in VALORANT.

Caveat #2: for Kovaak’s to be useful, you need to really think about how you are using your mouse while training. Clean lines, where you only use as much movement as needed to get from point A to point B, is where you want your aiming skill to get. Sure, flicking around at an extremely high speed might look cool, but it will only lose you games in VALORANT. Make sure you can control your mouse as if it was an extension of your arm, maximize your efficiency for each of your movements, never move your mouse an inch more than needed to reach your target. This is the idea that you should have in mind when practicing your aim.

Tip: The duration of the scenarios are arbitrary, you can decide how much time you spend on each scenario.

We recommend 30-40 minutes, but you may spend more time if you wish. The reason for that is, because playing the game is more effective practice.

The VT bardOZ Advanced Routine for VALORANT

Duration: 32-44 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods

KOVAAKSTRACKINGJITTERYLOWGROUND


voxTS Voltaic - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Play twice on double your VALORANT sensitivity and twice on your VALORANT sensitivity.
Focus on being very fast between the switches but also controlling your crosshair once you get to the enemy. Switch as fast as you can after you get the kill, use a kill confirmed sound (VALORANT has a kill confirmed sound too).
Why: This helps you in those situations where you need to spray transfer, which happens for example when holding a site on Defenders and you get the enemy team executing your site. The movements in this scenario are also good for general smooth crosshair placement.
Pokeball Frenzy Auto 1w2ts - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you can once you kill.
Why: This is the kind of movement you often do when in a clutch situation like 1v2 and enemies decide to peek together, you might need to flick to one of them (example) who might not be where your crosshair position currently is. Hold fire all the time. This scenario helps get that first movement + micro correction right. The pokeball version is played first to help get you in the flow, to have clean lines and not going unnecessarily fast.
Pokeball auto ww6t - 4 minutes (2x Double Sens & 2x Normal Sens)
How: You need to smoothly move from one target to the next, and speed up when the targets cluster together. Focus on being able to dynamically pace yourself based on what you have on screen. Bind your fire to shift instead of Mouse1 so that you can have the same tension on the mouse that you’d have in game.
Why: This kind of movement is done all the time subconsciously in VALORANT: when you navigate the map, you constantly do large and small angle movements to keep your crosshair placement in the right position. Eventually you want to get to the point where you instantly change the angle you are holding based on info (sound, comms, gamesense); this scenario helps you be sharp when you do this movement. You might be surprised by the amount of kills being very quick in your crosshair placement will get you. Especially when proper team communications are present, if you instantly move your crosshair to where your teammate told you an enemy is instead of slowly getting there, you might avoid having to large-angle flick to their head, which is an unfavorable scenario to be in.
1w2ts reload - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you can once you kill.
Why: This is the actual “simulation” of what might happen in a game, since we incorporate also firing once at the target. Make sure not to drop your accuracy below 85%, and eventually get to a point where you can get close to your high score with 95%+ accuracy, because in VALORANT you are highly penalized for missing your first shot, so if you learn to just go fast but with low accuracy you are actually gaining a bad habit in VALORANT.
5 sphere hipfire extra small - 4 minutes (2x Double Sens & 2x Normal Sens)
How: The goal here is to maximize the speed at which you can micro correct, so really focus on a good pace and strengthen your habit of micro correcting quickly and accurately after you do the initial small angle flick.
Why: Now we move onto small angle training, which is actually the most important thing in VALORANT. When your crosshair placement is already good and someone peeks, in that little 300-400ms window of time you will have a target that suddenly comes to a stop and is stationary while trying to kill you. This is when you microcorrect the inevitable mistakes your crosshair placement will sometimes have, and this scenario helps you hit those shots, which are the most important ones in VALORANT.
6wall18targets small reload - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on being fast and on still having clean lines even on the awkward angles from this scenario.
Why: Sometimes in VALORANT (especially compared to CS:GO) you have situations with a lot of awkward angles to check, especially in maps like Icebox or in places like A site in Haven. This scenario helps you navigate your angles in 3D in a cleaner way, so that you will be able, for example, to defend a bomb plant in A site Haven even if you have a flank coming from A Long and someone retaking from A heaven (180° angles, with vastly different verticality).
Floating Heads Timing 400% - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not dropping under 85% accuracy, and avoiding useless movements, because in game if you miss your first shot on this kind of “easy to read” moving targets, you might die because of second shot inaccuracy / getting 1hs from the enemy.
Why: This scenario is very close to the kind of movement and speed that opponents might have while swinging out of an angle. This is the kind of shot that you shouldn’t miss.
SmoothBot Invincible Goated - 4 minutes (4x Double Sens) optional *
How: You need to smoothly track the bot and recenter the mouse when needed, especially on lower sens. Your focus here should be learning not to tense too much when having to move smoothly.
Why: Most of the time in VALORANT you are not in a fight, but might be moving around. When moving, your goal should be to consistently keep your crosshair to a position where an enemy can peek from, so that if they do peek, you can instantly stop and shoot. Many people underestimate how important having your crosshair placement correct when moving around is. This is what wins you clutches. When you are navigating angles (using objects to your advantage to take a fight, for example in 1v1s with the bomb down) you need to smoothly track an imaginary point in space which is where you expect your enemy to pop out. Since you will be moving during the clutch, either walking or running depending on whether your position is known to your enemy, you are basically smoothly tracking a point; which is the movement this scenario teaches you. This scenario has verticality too, which is also good for those situations where a Raze or Jett might be flying in an arc and you need to spray and track her.
Centering I - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
How: No verticality, but same as above.
Why: Exact same reason as the Smoothbot scenario, apart from the Raze/Jett thing. Most times when navigating angles your smooth movement will be horizontal (at head level in front of you), imagine for example if you’re in a 1v1 on C site in Haven, and you know the enemy is on Default plant and you’re Backsite. You will be moving and smoothly holding an angle horizontally. This simulates that movement from your mouse.
Pistol Strafe Gallery Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
How: Use your fire button in the same way you’d spam a pistol in close range in VALORANT. Constantly be moving.
Why: With pistols (and, in the current meta, with Phantom) in close range you can actually shoot while moving and retain a decent accuracy. Considering pistols have a huge weight in VALORANT (winning the pistol round usually causes you to win 2 rounds, which is 2 out of 12 in a side, which is VERY impactful), learning to do this kind of shooting is very important. In general, moving and tracking enemies is a movement that also helps your crosshair positioning (see next scenarios).
Reflex Micro++ Flick Reload Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
How: Just get the highest score you can.
Why: Sometimes you will be caught off guard and need to quickly adjust, it’s inevitable. This scenario helps you with that, it’s a pretty straight-forward scenario that is really about reacting quickly to the targets popping up on screen.

KovaaK 2.0 - Advanced Classic
Recommended for Platinum and above

Duration: 60-100 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods

KOVAAKSBOBBINGSNEAKYBLOOM


Thin Gauntlet or Centering I - 3 runs / 5 minutes optional *
There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this may indirectly carry over to any other scenario / situations
patTargetSwitch small no reload or patTargetSwitch Small - 10 minutes
Try to avoid bodies and only go for headshots
Focus on switching as fast as possible to eliminate as many moving targets as possible
Try to hold the fire button as much as possible
Your objective is to eliminate as many targets as possible
Pokeball Frenzy Auto Small 60s or Pokeball Frenzy Auto Small Wide - 10 minutes
Focus on switching as fast as possible to eliminate as many static targets as possible
Try to hold the fire button as much as possible
voxTS Voltaic: in case you want to focus on non-static target acquisition
voxTargetClick 20% small or Pasu Small Reload or patTargetClick small 1shot - 10 minutes
Focus on fast 1 tap switches and clicks
Your objective is to eliminate as many targets as possible
1w3ts or 1w4ts reload - 10 minutes
Focus on hitting as many targets as you can
This is especially helpful to train your longer flicks
If you struggle with small flicks try: 1w2t smallflicks small 60s
Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
Floating Heads Timing 400% or tamSpeed 2bpes - 10 minutes
Helps focusing on 1-tapping headshots on moving targets
tamSpeed is decent practice due to it focusing more on holding an angle
voxTargetClick Easy Strafe or Pasu Dodge EES 180 - 5 minutes optional *
Make sure to turn on movement bar, so you can see when you need to swap directions with your strafe and get the most out of this scenario
Full focus on movement 1 taps
Try Pistol Strafe Gallery Sparky Small (Good Edition) for more challenge
Reflex Micro++ Flick Reload Small - 10 minutes optional *
Valorant Microshot Speed Small - 10 minutes optional *
Reactive Clicking Hard - 10 minutes optional *
Acquire a target then click it and move to it again to finish it before it escapes
You may try the easier version Reactive Clicking, if this is too difficult

In-game
10-60 minutes

Valorant Practice range - taps | Practice range - Spray transfer - 10 minutes or 10 minutes each
Start up the practice range in Valorant and increase the spawn speed of the targets or enable strafing for 50-100 targets - either go for taps or headshot spray transfers
Focus on flicking on the target’s head as fast as possible
Move and counter-strafe to increase effectiveness
You can also practice corner-peaking by adding a sage wall
*note this isn’t isolated mouse control training and includes weapon control
Valorant Bridge - taps | Bridge - Spray transfer - 10 minutes or 10 minutes each
Start up the practice range in Valorant and head to the bridge, try to get creative with how you flick or spray the targets (credit to Zeeq).
Focus on flicking on the target’s head as fast as possible
Move and counter-strafe to increase effectiveness
You can also practice corner-peaking by adding a sage wall
*note this isn’t isolated mouse control training and includes weapon control
Counterstrike Valorant Custom Game - Clearing bombsites - 10-30 min
Practice clearing bomb sites with good crosshair placement
Counterstrike Headshot deathmatch - taps | Deathmatch - Spray transfer - 10-30 min
Focus on flicking on the target’s head as fast as possible - either go for taps or spray transfer
Alternatively play Multi CFG DM
*note this isn’t isolated mouse control training and includes weapon control
ARENA FPS: QUAKE & DIABOTICAL
Recommended FOV for Arena FPS: 90-110 source | routine vods

Scroll down for the LG 1v1 Routine
KovaaK 2.0 - Fundamental
About this routine
The Arena FPS routine for Quake and Diabotical includes all the fundamental scenarios that are applicable in-game. Ground Plaza Sparky v3, Air no ufo no skybots, MFSI, VSS Close-Mid Long and VSS gpaio all help to learn smooth and reactive tracking without adding too much overwhelming movement. The routine also includes smooth tracking scenarios for both horizontal and vertical angles. This should help with being more composed and make the transition from reactive to smooth tracking easier. The Low and High ground version of Plaza are important to incorporate, because they don’t happen frequently in-game, so it can be useful to work on them during your training.

LG Pin Practice has a niche mechanic from Quake and Diabotical, which should help improve target acquisition, mouse control and get better at this mechanic. Pattargetswitch 90 no reload and Slide Targets are supposed to help develop low fov LG target switching at mid range, like during a quad run. The clicking scenarios are meant to improve your railgun skills. For the movement based scenarios, it should help to learn fundamentals and become better at certain niche scenarios such as T1 Drop Punish, where the target hovers above you and you need to punish it before it falls down. The rocket scenario below is one of the few and underrated dodge scenarios where you need to be both accurate and constantly dodge projectiles.

Duration: 60-95 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSAFKINGMAGENTAAFK


Ground Plaza Sparky Quake or Smoothbot Invincible Goated - 10 minutes
Try GP Sparky Quake Thin for more challenge
Try Smoothbot Unvincible Small Goated for more challenge
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
Air Divine or B180TI Sparky Small - 10 minutes
Try Air no ufo no skybots small for more challenge
Try the regular Air to work on more reactivity and vertical angles
Try Air 2 Smooth to work on smoothness for both vertical and horizontal angles
Try B360TI Sparky Small or B360TI Sparky to work on vertical smoothness and precision with larger angles
Play the regular B180TI Sparky, if the small version is too difficult
Play the regular Air no ufo no skybots if the Divine version is too difficult
Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
LG pin practice 360 or Bounce 180 Tracking Sparky or Air Dodge Target Switch - 10 minutes
Try to eliminate as many targets as possible
Try Bounce 360 Tracking Sparky for more challenge
Pattargetswitch 90 no reload or Slide Targets - 5 minutes optional
Try to focus on optimizing your technique for maximum speed, using exclusively wrist or arm depending on your sensitivity and grip style.
1wall5targets_pasu reload or Popcorn Sparky or DevTargetSwitch 1shot - 10 minutes
DevTargetSwitch 1shot is useful for practicing long-range rail shots
Try Popcorn Sparky Easy if you struggle way too much
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
Bounce 180 Sparky or Skeet Clicking - 10 minutes
Try Bounce 360 Sparky for larger angles
Try Bounce 180 Sparky smaller for more challenge
Try Bounce 180 Sparky CQC for closer, faster targets
LGC3 Reborn Varied or Air Angelic Dodge - 10 minutes
Try LGC3 Reborn Varied Thin for more challenge
Try LGC3 Reborn Varied easy if you struggle way too much
Try T1 Drop Punish Good Edition to work on vertical angle
Try LGC3 Diabotical Fixed as an alternative
Try Close FS Easy Dodge as an easier alternative to LGC3 Reborn varied
Pasu Dodge Easy - 10 minutes
Try Pasu Dodge ES for more challenge (extra small)
Quake LG 1v1 Rockets or Stralroom FS Dodge - 10 minutes optional


KovaaK 2.0 - LG 1v1 Routine
Purpose
The routine provided is unorthodox in comparison to other published routines for a strong LG, and was put together to help with issues players have when jumping into actual LG duels. Traditional Kovaak’s movement scenarios can cause players to develop bad habits when it comes to LG dueling. These Traditional movement scenarios tend to reward movement that makes a player much easier to hit. Practicing specifically as directed in this routine, will help a player learn to dodge and aim independently to more efficiently deal damage to others while avoiding damage themselves.

Disclaimer: This should supplement, not be a replacement for, 1v1 LG Practice with partners inside Quake/Diabotical. The only movement scenarios that should be played for a high score are (Cycle Strafes Long, Cycle Strafes Fast, and Close FS Quick Dodge).

Contains warm up exercises, so no warm up needed prior to starting the routine
Establishes independence between your right and left hands
Asks the player to focus on Dodging

What this routine does not do:
Focus on tracking for other Quake/Diabotical game modes outside of 1v1 LG/Shaft fights
TDM/Duel/Macguffin/Wipeout etc…
Teach Fundamental Strafe Aim (mirroring/anti-mirroring/half-sideways)
Teach Smoothness or Reactivity

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBINDINGMAROONWINDOW



Midrange Long Strafes V2 - 2 runs
Pole Long Dodge - 3 runs
Back up into a corner, focus on spamming Left and Right Strafe, and keeping the crosshair centered
Anti-Mirror LS 360 Thin Robsai - 3 runs
Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space. This scenario should start warming up your arm aim
Close LS Easy Dodge - 3 runs
Play this by holding left or right strafe and only left or right strafe for the entire bot. Switch direction when you kill the bot. This should cause you to circle the bot
Cycle Strafes Long - 5 runs
The secret to this scenario is making sure you get a good movement score, and then tracking the bot with your mouse hand independently of how you are moving. You need to learn independence in your hands to help do better at hitting with LG while doing insanely good dodging
Cycle Strafes Fast - 5 runs
Close FS Quick Dodge - 3 runs
Track the bot while strafing left and right very quickly. Try to get a perfect movement score. Do not mirror this and cheese the scenario
Air UFO 10x - 1 run
We must throw in reactivity between the smooth tracking/hand independent scenarios and a good score here also requires some smoothness in hitting a very difficult target
XY Tracking Dodge - 3 runs
From this point on the focus needs to be 60% Dodge - 40% hitting the target. Be erratic with your dodges and make sure to use the whole room to dodge. Do not move in any predictable manner, do not start strafe aiming to make the target easier to hit. The bot is easy to hit, so you should still be able to get decent accuracy while focusing on erratic and random dodges
LG Duel 1v1 Diabotical - 5 runs
Again focus on dodging while you try to kill this bot. DO NOT PLAY THIS FOR SCORE. Try to be very erratic with your dodges and put everything together to be reactive and smooth with your tracking. If a bot spawns far from you, take the opportunity to practice the longer range instead of +forwarding into the bot. If you are hitting above 50% accuracy through the scenario, you are either insane or you are moving to maximize your accuracy instead of not getting hit.
In-game
10-60 minutes

QC Unholy Trinity LG or All Weapon FFA or LG 1v1 Duels - 10-30 minutes
Start up a match and choose on of the above modes in a game of choice: Quake Live / Diabotical / Quake Champions
You may choose to use LG only
Instagib or Rail 1v1 Duels - 10-30 minutes
Start up a match and do Instagib / Rail only duels in a game of choice: Quake Live / Diabotical / Quake Champions
FORTNITE
Recommended FOV for Fortnite: 80 FN (TPS) or 103 ow (FPS) | routine vods

About this routine
The Fortnite routines below have similar movement speed or more challenging scenarios that are close to in-game situations. Air 2 Smooth should help you learn to effectively and smoothly track a target that randomly changes strafe directions. The other two air variants are excellent practice, because one is angled close and the other one is angled further away so you can work on two distances and track without predicting. All the smoothness scenarios are important for Fortnite, because Fortnite doesn’t really need that much reactivity as there isn’t much dodging. Both B180T Sparky and patTargetShotgun are solid choices to learn to switch targets quickly after eliminating one. Pasu should help with acquiring, reading and timing your clicks appropriately to hit your targets efficiently. The static scenario should help with the most pure fundamental aiming drills. The hybrid scenarios such as Air Infantry and FN Gliders 360 HS, can help you practice higher-ttk clicking, which requires proper reading skills and consecutive timed clicks on the same target, which is common in Fortnite, but is often neglected. The charge routines should help with the current Fortnite meta, because it introduces a new aiming mechanic that most players are not familiar with. You have a choice to play the FPS version of the routine or the TPS version, the latter feels closer to the game, but the former allows you to see more of the map and targets.

KovaaK 2.0 - Fundamental [First person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 103

KOVAAKSBLINKINGMAUVENUNS


Air 2 Smooth or Air close long strafes or Air far long strafes - 10 minutes
Try Air Invincible and Air Invincible 2 for more effective practice, these bots are invincible meaning you have to track them for 1 minute straight.
You can try Air 2 Smooth Invincible for more effective practice.
Thin Gauntlet or Smoothbot Invincible Goated or CLSI FN or MLS FNI - 10 minutes
Thin Gauntlet helps with pure smoothness
Smoothbot Invincible Goated to practice smoothness with some added verticality
Fortnite Gliders 360 Invincible for vertical smoothness
CLSI: stands for close long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play CLS if you struggle way too much with endurance.
MLSI: stands for midrange long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play MLS if you struggle way too much with endurance.
B180TI Sparky or FN Gliders 360 HS - 10 minutes
Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
FN Gliders 360 HS should help you with precisely tracking vertical targets
B180TI Sparky should help with pure smoothness
Bounce 180 Tracking Sparky or PatTargetShotgun - 10 minutes
Should help you with horizontal tracking and switches on airborne targets
Try Bounce 360T Sparky for more challenge
PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
1wall5targets_pasu reload or Bounce 180 Sparky - 10 minutes
Try 1wall5targets_pasu slow if you struggle way too much
Try Bounce 360 Sparky for larger angles
1w3ts - 10 minutes
Try to eliminate three targets spawning on a wide wall
Helps with pure smooth flicks
Air Infantry or Fortnite Gliders 360 HS - 10 minutes optional
To work on hybrid (higher-ttk clicking) on vertical angles
Try Air Infantry small for more challenge
FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track targets
Helps with higher-ttk clicking


KovaaK 2.0 - Charge [First person]
You can change the playtime value to what you want it to be, it’s arbitrary. These scenarios use the same mechanic that Aimer7 and Kroader introduced in their Charge Shotgun Routine.

The settings used for the charge shotgun:
The charge time is 1 seconds and the delay between shots is 1 seconds as well.

Duration: 30 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBLOOMINGMAXIMUMBLUEFALLDAMAGE


Charge - Pasu - 10 minutes
Track the bot and release the charge at the right time
Charge - B180 Sparky - 10 minutes
Track and read the target, you can pre-charge and hit the target during the arc motion
Try Charge Bounce 360, for larger angles
Charge - PatTargetShotgun - 10 minutes
Quickly switch from one target to another and try to maximize your damage output, you could for instance practice pre-charging just before hitting the target


KovaaK 2.0 - Fundamental [Third person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 80 Fortnite

KOVAAKSBOMBINGMEDIUMTELEPORT


Air 2 Smooth FN or Air 1 FN or Air 2 FN - 10 minutes
Try Air 1i FN and Air 2i FN for more effective practice, these bots are invincible meaning you have to track them for 1 minute straight.
You can try Air 2 Smooth Invincible FN for more effective practice.
Thin Gauntlet FN or Smoothbot Invincible Goated FN or CLSI FN or MLSI FN - 10 minutes
Thin Gauntlet FN helps with pure smoothness
Smoothbot Invincible Goated FN to practice smoothness with some added verticality
Fortnite Gliders 360 Invincible for vertical smoothness
CLSI FN: stands for close long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play CLS FN if you struggle way too much with endurance.
MLSI FN: stands for midrange long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play MLS FN if you struggle way too much with endurance.
B180TI Sparky FN or FN Gliders 360 HS - 10 minutes
Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
FN Gliders 360 HS should help you with precisely tracking vertical targets
Bounce 180 TI FN should help with pure smoothness
B180T Sparky FN or PatTargetShotgun FN - 10 minutes
Should help you with horizontal tracking and switches on airborne targets
Try Bounce 360T Sparky FN for more challenge
PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
Pasu FN or B180 Sparky FN - 10 minutes
Try Pasu FN slow if you struggle way too much
Try Bounce 360 Sparky FN for larger angles
Wide Wall 3 Targets Small FN - 10 minutes
Try to eliminate two targets spawning in a third-person environment
Helps with pure smooth flicks
Air Infantry FN or FN Gliders 360 HS - 10 minutes optional
To work on hybrid (higher-ttk clicking) on vertical angles
Try Air Infantry small FN for more challenge
FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track targets
Helps with higher-ttk clicking


KovaaK 2.0 - Charge [Third person]
Duration: 30 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBOBBINGMEDIUMCAMP


Charge - Pasu FN - 10 minutes
Track the bot and release the charge at the right time
Charge - B180 Sparky FN - 10 minutes
Track and read the target, you can pre-charge and hit the target during the arc motion
Try Charge - Bounce 360 FN, for larger angles
Charge - PatTargetShotgun FN - 10 minutes
Quickly switch from one target to another and try to maximize your damage output, you could for instance practice pre-charging just before hitting the target
In-game
You don’t have to do all of these, below are some in-game alternatives or options to train both your aim and other in-game mechanics. These in-game practice options aren’t going to exactly isolate your mouse control, but will instead train everything at once (weapon control, movement, game-mechanics et cetera).

10-60 minutes

FN Aim duels - 10-30 minutes
Start up a match in creative and play the FN Aim duel map by Raider, Zexrow or Kroader
MachineRite’s 1v1 map - 10-30 minutes
Start up a match in creative and play the 1v1 map made by MachineRite
Code: 5196-5134-9088
Box Fights - 10-30 minutes
Requires premade
Build Fights - 10-30 minutes
Requires premade
Zone Wars - 10-30 minutes
You can queue for this in creative or use customs
Turtle Wars - 10-30 minutes
Requires premade
Playground Fill - 10-30 minutes
You can queue alone

APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VT APEX 2.0
This section is provided by Krascsi
ABOUT THIS ROUTINE
Brand new routine that includes tons of new scenarios that will challenge you to improve your aim in Apex. The Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game situations. The new training provides easy scenarios for users just getting started with Apex and aim training, Advanced scenarios that will be much harder but are great for fine tuning mechanics that you will use in game. Due to Apex having many different weapons, and many different ranges for taking fights, we also have included a category specific section where you can target types of aim that are issues for you e.g. close range strafe aim fights.
DISCLAIMER
It’s important to keep in mind for Strafe Aiming scenarios, they are to be played to the specificity outlined within the document. Not doing so will have a significant direct impact on the benefits you’ll see from playing these scenarios, it’s important to take the proper steps to getting the most out of your time training.
VT APEX 2.0 EASY
Recommended for Gold and above
COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCHOKINGCLOSEBUG


Revolving Tracking Slow - 5 runs
Description: Improve your tracking by revolving around a static target.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
B180T Voltaic Regen - 5 runs
Description: Track a target with high ttk and regen that has a predictable arc pattern
How: Focus on being as smooth as possible when tracking the target.
Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
Controlsphere 80% - 5 runs
Description: Track a gently small jumping dot as it flies around you at various distances and speed.
How: Focus on being as smooth and precise as possible when tracking the target.
Why: Helps your precision tracking to help hit smaller targets in game.
Close Tappy Strafes Easy - 5 runs
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
Close Fast Strafes Very Easy Invincible or CFSEI Thin Shotgun HS - 5 runs
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
PGTI Voltaic Slower - 40% or Smoothbot Voltaic Easy - 5 runs
Description: PGTI Voltaic Slower - 40%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
Thin Aiming Long Invincible - 5 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
Vertical Smoothness Training Popcorn - 5 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
Apex MLSI Headshot Click - 5 runs
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
Pasu 360 Reload Goated 2-Click Easy - 5 runs
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
B180 Voltaic Easy - 5 runs
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
voxTargetSwitch Smooth - 5 runs
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
Close LS Easy Dodge - 5 runs optional
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
Manwing Strafe Gallery Easy V3 - 5 runs optional
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
VT APEX 2.0 ADVANCED
Recommended for Diamond and above
VT APEX 2.0 COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCHATFRAGGINGCHESTNUTTOPFRAG


Revolving Tracking - 5 runs
Description: Forced circle strafing while attempting to hit a stationary bot.
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets.
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target.
fuglaab180t or B180T Voltaic Regen - 5 runs
Description: Track a target with high ttk and regen that has a predictable arc pattern
How: Focus on being as smooth as possible when tracking the target.
Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
Controlsphere - 5 runs
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
Close Tappy Strafes - 5 runs
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
Close Fast Strafes Easy Invincible or CFSE Thin Shotgun HS - 5 runs
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
PGTI Voltaic Slower - 60% or Smoothbot Voltaic - 5 runs
Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
Thin Aiming Long Invincible - 5 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
Vertical Smoothness Training Popcorn Small - 5 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
Apex MLSI Headshot Click - 5 runs
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
Pasu 360 Reload Goated 2-Click - 5 runs
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
B180 Voltaic - 5 runs
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
voxTargetSwitch Smooth - 5 runs
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
Close LS Easy Dodge Thin - 5 runs optional
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
Manwing Strafe Gallery V3 - 5 runs optional
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.

VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes

KOVAAKSCLEARINGCLOSESTART


Apex MLSI Headshot Click - 5 runs
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head.
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
VoxTargetSwitch Click Heads - 5 runs
Description: Eliminate multiple static spheres on a wide map.
How: Acquire each target swiftly, click it and switch to the next target as fast as possible. Always keep the next target in mind.
Why: This task improves target acquisition and speed.
Popcorn Voltaic Goated - 3 runs
Description: Full 360 degree map with small targets and predictable arc movements and height variances.
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible.
Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
Pasu 360 Reload Goated 2-Click Small - 5 runs
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
Pasu 360 Reload Goated - 2 runs
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
Why: This task helps with your reading, clicking timing and precision skills.
B180 Voltaic - 5 runs
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
1w2ts Perfected - 3 runs
Description: 1w2ts features consists of a wall and 2 small static targets that will instant spawn upon being eliminated.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
Pasu Voltaic Easy - 4 runs
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
Why: This task helps with your reading, clicking timing and precision skills.
6wall18targets small reload - 2 runs
Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
Manwing Strafe Gallery V3 - 5 runs
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
Pasu Dodge Easy - 4 runs
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
Why: This task helps with your reading, clicking timing and precision skills.
VT APEX 2.0 TRACKING FOCUS
Duration: 60 minutes

KOVAAKSCLICKINGCLUTCHKILLSTREAK


Revolving Tracking - 1 run
Description: Forced circle strafing while attempting to hit a stationary bot
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
B360TI Sparky Small Popcorn - 3 runs
Description: Track a small bouncing target around a 360 degree map
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These scenarios get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
FuglaaXYZ Voltaic No Blinks small - 4 runs
Description: Track a bot that moves smoothly.
How: Read the movement of the bot and smoothly track it as it changes directions.
Why: Improves reading skills and tracking at various diagonal angles.
Controlsphere - 1 run
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
Air Angelic 4 Voltaic Smaller - 5 runs
Description: Track a small sphere as it strafes erratically on both vertical and horizontal angles.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
Close Tappy Strafes - 3 runs
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
Close Fast Strafes Easy Invincible - 1 run
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
Thinbot Plaza Raspberry Invincible v2 - 5 runs
Description: A rectangular prism shaped map with a 360 degree viewing angle, occupied by a single thin and cylindrical bot conducting a mixture of long and short strafes throughout the map.
How: Attempting to predict bot movement on this scenario, as with most reactive scenarios, will most likely end with you throwing your crosshair off of the bot. Avoiding this will allow you to properly take advantage of the bot’s longer strafes when it does them.
Why: A slightly more intense test of reactivity designed to further reactive fundamentals you’ve learn, but on a more difficult to hit target in both size and movement.
PGTI Voltaic Slower - 60% & PGTI Voltaic Slower - 80% - 2 runs
Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
Thin Aiming Long Invincible - 4 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level.
raspStrafes 360 Easy - 3 runs
Description: Map is a rectangular prism that covers a 360 degree viewing angle, with a single invincible bot conducting small adjustment strafes, while floating throughout the map. Scenario is complete when 60 seconds elapse.
How: The macro movement the bot takes over the course of a run is very slow and would otherwise be smooth if not for it’s consistent strafes. This means tracking the bot on the whole should be relatively simple if you focus on not overreacting to its adjustments.
Why: Builds reactivity principles while not being overwhelmingly difficult. Mouse control elements learned in this scenario will serve as a backbone for feature reactive challenges.
RaspStrafesCata Invincible - 3 runs
Description: The player camera sits on an elevated platform separated from their target by a small moat. The bot across from the player, has a dual elevation platform that can be transitioned between by a single set of stairs.
How: Play this scenario with standard reactivity fundamentals with the exception of making minor vertical adjustments if the bot chooses to use the stair way.
Why: This adds a slight variation on elements of reactivity you’ve already seen, while keeping you honest by offering a dodge profile you’re presumably not accustomed to yet.
Reactive Dot Invincible - 3 runs
Description: Scenario map is a three dimensional oval containing a single spherical bot, conducted long strafes with rapid direction changes on every axis.
How: The most difficult aspect of this scenario is not being caught off guard on the fast direction changes, otherwise don’t be deterred by the three dimensional bot movement.
Why: Builds upon reactivity principles while also introducing depth to three dimensional aim training.
Plaza Low Ground Sparky 50%HP - 3 minutes
Description: A tall and shallow rectangular prism shaped map, with the player camera on the floor and a single bot conducting smooth medium paced angular strafes mixed with blinks.
How: Play this scenario how you would play the first bot from flicker plaza, reacting to it’s strafes while constantly being prepared to make a large adjustment flick when it blinks. Make sure the impact looking up has on your crosshair traversing your upper vision cone is minimal.
Why: In Apex you have to eliminate opponents from all sorts of positions, this includes being beneath them.
Vertical smoothness training popcorn small - 2 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
Pole long dodge extra thin - 3 runs
Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
Close LS Easy Dodge Thin - 2 runs
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
Revolving Tracking Strafes - 5 runs
Description: The map is shaped as three dimensional figure eight, with a transparent panel separating both loops. Each loop has a bot conducting short fast strafes in the center while the player automatically traverses the space with their back to the scenario wall.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
Anti-Mirror LS 360 Thin Robsai - 4 runs
Description: Anti-mirror floating thin targets that are relatively long TTK
How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space.
Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
VT APEX 2.0 SWITCHING FOCUS
Duration: 34 minutes

KOVAAKSCLIPPINGCOBALTDOUBLEPUMP


Oblique Tracking Goated - 1 minute
Description: A rectangular prism shaped map with a single bot that cycles locations upon each elimination. The bot will strafe at various diagonal angles and a semi-rapid pace, the scenario ends after 60 seconds elapse.
How: The bots will strafe at even intervals, so it’s ok to become accustomed to the movement pattern for the sake of making your fast strafes smoother. Make sure the transitions on each strafe doesn’t throw you off.
Why: It’s important to be comfortable tracking at awkward angles, so you aren’t thrown off by erratic movement. Starting the routine with fast strafes will make the transition into longer smooth strafes in the latter portions of the routine feel easier as well.
fuglaab180t - 2 minutes
Description: A variation of the common Bounce 180 Tracking evasive switching scenario, but the bots all have a much higher time to kill. The scenario completes after 60 seconds elapses, score increases on each bot elimination.
How: The higher time to kill will force you to track most of the bots you kill through their bounce, something that would otherwise be bad practice on standard Bounce 180 tracking scenarios. Do not preemptively switch away from a bot before it’s eliminated.
Why: Verticality and long arc jumps are common enough in Apex where being familiarized with that kind movement pattern is beneficial. Beyond this, switching fundamentals and smoothness will always come in handy in a variety of mouse control situations.
Target Switching 360 Static Extra Thin - 4 minutes
Description: A 360 degree rectangular prism shaped map with three cylinder shaped bots attached to the walls at random locations around you. Score is increased upon damage given, and the scenario completes after 60 seconds elapse.
How: Prioritize completing every bot elimination before you switch, make sure you have your next targets in mind. If your screen is devoid of targets a 180 degree turn will most likely yield hidden bots.
Why: There are going to be situations where an opponent is in a location you did not anticipate, or you need to get visual information on several locations consistently for an extended period of time. Being able to look at a specific location in your entire 360 degree cone at your discretion will let you reorient, and may even save your life a few times.
xenTargetSwitch - 3 minutes
Description: A tall rectangular prism shaped map with 6 spherical bots that conduct very slow long strafes across the map.
How: All standard switching fundamentals come into play here: properly timing your switches, completing each and every bot elimination, and landing your initial flick. The only distinguishing factor is the extreme verticality of the map, which may require a higher fov such as 125 Overwatch.
Why: Vertical adjustments are commonplace in apex, and due to the geometry of the player camera mouse movements towards the top and bottom of a players “sphere of vision” feel vastly different from what you may be used to.
voxTargetSwitch Smooth - 2 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
kinTS Voltaic mini - 4 minutes
Description: A smaller version of the evasive switching Voltaic benchmark, this scenario’s map a spacious rectangular prism, with five bots.
How: Don’t be intimidated by the bots’ strafe pattern, while it may not be a straight line it’s still very smooth and can be tracked in its entirety though you may find floor or ceiling bots to be more difficult.
Why: This combines switching fundamentals that are most commonly built on speed switching scenarios, with an evasive element that you will want to be prepared to face when it comes to specific gunfights.
Skeet Tracking Goated smaller - 3 minute
Description: Focal point of the map is a window where four bots jump from varying heights on either side of the window to the opposite side. Scenario completes when 60 seconds elapse.
How: While it may be easier to focus on the apex of each bots path, try to master all points of the arc the bot takes for good practice.
Why: The narrow window forces you to acquire bots and read their movement quickly, target acquisition is an underrated aspect of mechanical ability that is distinguished amongst top players.
Controlsphere TS - 5 minutes
Description: A rectangular prism shaped map with angular corners, covering a 180 degree viewing angle occupied by four bots. Each bot moves in a compact, smooth evasive pattern and the player’s score is increased with damage given.
How: Play as you would play the standard Controlsphere scenario but implement switching fundamentals.
Why: Evasive switching is a staple of Apex as previously addressed in the kinTS description. Reading movement after reorienting your sight picture is a must for success in high time to kill shooters.
canTS - 3 minutes
Description: Scenario map is similar to 1wall5targets_pasu, but the bots health regenerates if the player’s crosshair leaves the target before it’s eliminated.
How: In regeneration scenarios like this it’s more imperative than ever to prioritize completing your eliminations before you conduct your timed switch to the next target. You may feel like you’re missing more than you’re accustomed to at first, but it’s the nature of the scenario to expose the details of your errors in tracking.
Why: Well executed smooth tracking on evasive targets will make weapon specific recoil the only barrier between you and being able to effectively beam fast evading targets.
Bounce 180 Tracking - 3 minutes
Description: Eliminate multiple small spheres that bounce and move in an arc motion.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets.
patTargetSwitch Dodge 360 v2 - 4 minutes
Description: Multiple cylinder shaped bots that strafe horizontally and have headshot multipliers.
How: Move during the entirety of the scenario and switch directions when the movement bar is about to be full, acquire and track each target briefly. Go for headshots exclusively.
Why: Improves target acquisition, speed and strafe tracking.
VT APEX 2.0 STRAFE AIM FOCUS
Duration: 40 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCOUNTERSTRAFINGCOPPERBLOOM


Revolving Tracking - 1 minute
Description: Forced circle strafing while attempting to hit a stationary bot
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
Rhombus Dodge - 3 minutes
Description: Track a horizontal moving sphere that is locked inside a Rhombus
How: Practice Mirroring, Anti-Mirroring, and erratic movement while tracking an easy to hit target
Why: Warms up your keyboard and mouse hand getting in sync with movement and aiming
Pole long dodge extra thin - 3 minutes
Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
Revolving Tracking Strafes - 3 minutes
Description: Improve your tracking by revolving around a strafing target.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target.
Close LS Easy Dodge Thin - 2 minutes
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: We like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
Anti-Mirror LS 360 Thin Robsai - 2 minutes
Description: Anti-mirror floating thin targets that are relatively long TTK
How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space.
Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
Rhombus Vertical Dodge - 2 minutes
Description: Full range of movement scenario while tracking a easy to hit vertical target
How: Practice moving in all directions while tracking the target
Why: Will help with vertical tracking a target while moving around the map
Hyperscape VT Dodge Easy - 2 minutes
Description: Track a blinking small target at extreme vertical angles
How: Ignore your score and work on moving all around the play area while tracking the target, try to avoid strafing in ways that would also make you extremely easy to hit
Why: To practice movement while tracking a precise target on vertical angles
Pasu Dodge Track Pure - 3 minutes
Description: Track a small erratic dodging target around a 360 degree map
How: Ignore Score Practice anti-mirroring and erratic movements while tracking, DO NOT mirror the target as much as possible
Why: Why this works
Manwing Strafe Gallery V3 - 3 minutes
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
Pasu Dodge Easy - 3 minutes
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections.
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
Why: This task helps with your reading, clicking timing and precision skills.
voxTargetClick Easy Strafe - 2 minutes
Description: Click very slow moving targets as you slowly move around a platform
How: Practice moving erratically while clicking targets as fast as possible maintaining an 85%+ accuracy
Why: Helps practice accurate clicking while moving
patTargetSwitch Dodge 360 v2 - 3 minutes
Description: patTargetSwitch but while moving on a 360 degree map
How: move erratically while trying to do as much damage as quickly as possible to all the targets
Why: Will help you with dodging while quickly switching targets, as well as making large flicks that are often in Apex matches
Close Range LG Duel - 4 minutes
Description: Track an fast dodging target around a very small map with full range of motion
How: Do not mirror the target for maximum score, please dodge as if you were attempting to throw off your opponent’s aim. work on anti-mirroring, quick direction changes, fakes, etc.
Why: Pure close range 1 on 1 tracking action. Great practice as long as your dodging is not just mirroring
Stralroom FS Dodge - 2 minutes
Description: Track targets on different platforms as you are able to move around a single platform
How: Track targets as best as possible, use movement to help your aim
Why: Learn how to kill erratic dodging targets at close and far distances that are confined into a small dodging area
lgc3 Reborn Varied Thin - 1 minute
Description: Track targets that spawn in different areas around an arena style map
How: Do as much damage as possible while strafing in directions that do not make you an easy to hit target. understand that knockback exists in this scenario but does not in flying Apex targets
Why: Helps with hitting targets that are dodging in hallways or rooms.
Air Dodge - 1 minute
Description: Track large spheres that have different dodging profiles around a large map
How: hold +back for bots 1,3,5,7 so that you can avoid skybots.
Why: Do as much damage as possible and work on hitting targets pressuring you, as people in apex love to W-key
VT APEX ORIGINAL
ABOUT THIS ROUTINE
The Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Close Long Strafes Headshot where you need to track a target smoothly and deliberately focus on the head. Ground Plaza Sparky v3 also adds an important element like smooth tracking with fast reacting to blinks and varying movement changes. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Close Long Strafes HST should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the head in order to eliminate the target. Basic types of switching scenarios should still be useful for Apex, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. The clicking scenarios should apply to all the click-type weapons such as the Wingman (hence why it’s called Manwing), Scout et cetera. Close Fast Strafes Easy Thin Shotgun, is especially useful to make sure to line up your shots effectively, this is what Apex players tend to struggle with. Both the movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better.
APEX ORIGINAL ROUTINE
Duration: 60-100 minutes

KOVAAKSGEARINGFASTUFO


Ground Plaza Sparky v3 or Apex CLS Headshot - 10 minutes
Try GP Sparky Thin for more challenge
Try Apex CLSI Headshot or Apex MLSI Headshot or Apex MLS Headshot alternatively (CLSI stands for Close Long Strafes Invincible and the MLSI stands for Midrange Long Strafes Invincible)
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible or VSS GP9 to work on reactivity from further away
Try Midrange Long Strafes Invincible (Thin) or Close Long Strafes Invincible (Thin), as these basic scenarios are still useful for Apex
Air no ufo no skybots or B180TI Sparky or Smoothbot Invincible Goated - 10 minutes
Try Air no ufo no skybots small for more challenge
Try Leap 180 Tracking Invincible as an alternative to B180
Try Smoothbot Unvincible Small Goated for more challenge
Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
Try the regular Air to work on more reactivity and vertical angles
Try Popcorn GTI to work on vertical smoothness and precision
Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
Apex CLS Headshot Click or Apex MLS Headshot Click - 10 minutes optional *
Apex CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try Apex CLSI Headshot Click or Apex MLSI Headshot Click
Bounce 180 Tracking Sparky or patTargetSwitch no reload or devTargetSwitch no reload - 10 minutes
Try Bounce 360T Sparky for more challenge
Try patTargetSwitch 360 for more challenge
1wall5targets_pasu reload or Popcorn Sparky - 10 minutes
Try Popcorn Sparky Easy if you struggle way too much
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
CFSE Thin Shotgun HS or CFSEI Thin Shotgun HS - 10 minutes
Go for headshots only and try to maximize your damage output
See cody’s guide on how to practice: CFSE Thin Shotgun
B180 Manwing Sparky or Bounce 180 Sparky - 10 minutes optional *
Try Vertical Hand Warmup small for verticality
Try Bounce 180 Manwing From Above for verticality
Try Manwing Microshot for micro flicks
Play the 360 version for larger angles if available
Manwing Strafe Gallery V3 or Close FS Dodge Manwing Nomag - 10 minutes optional *
Try Pasu Dodge ES for more challenge
Air Angelic Dodge or XY Tracking Dodge - 10 minutes optional *
Smaller and slower Air Dodge variant, for more precise type movement tracking
Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
Try Close FS Easy Dodge if you want to work on mirror-type movement tracking
In-game
Firing range 1v1’s should be the closest to real game practice, as it involves the exact in-game player models, weapon control, movement and game-mechanics, which are all essential for performance in-game.

10-60 minutes

Firing Range 1v1’s - 10-30 minutes
with 1 or 2 other people, load into the firing range and practice 1v1’s using whatever weapon you want to focus on
remember to practice different scenarios such as short/medium/long engagements, different angles of verticality, gibby dome fights, etc…
Note: you can quickly heal back up to full by pressing your map key and switching legends
OVERWATCH
Recommended FOV for Overwatch: 103 ow | routine vods

About this routine
The Overwatch routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can maximize your damage output. Ground Plaza Sparky v3 OW also adds an important element like smooth and fast tracking with fast reacting to blinks and instant acceleration movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (McCree, Ashe, Ana etc.). Basic types of switching scenarios should still be useful for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. The clicking scenarios should apply to all the click-type heroes such as Widowmaker, McCree, Ashe, Anna and even Reaper & Roadhog. All the movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBOTTINGMIDEGG


Ground Plaza Sparky v3 OW or CLS Headshot OW or MLS Headshot OW - 10 minutes
Try GP Sparky OW Thin for more challenge
Try CLSI Headshot OW or MLSI Headshot OW - (CLSI stands for Close Long Strafes Invincible and the MLSI stands for Midrange Long Strafes Invincible)
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet, Centering I, Centering II or Smooth Thin Strafes as alternatives to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
Air Divine or Popcorn GTI or Smoothbot Invincible Goated - 10 minutes
Try Air no ufo no skybots small for more challenge
Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
Try Smoothbot Unvincible Small Goated for more challenge
Try Overhead Jumps to practice tracking a target that jumps over you
Try the regular Air to work on more reactivity and vertical angles
Try Popcorn GTI to work on vertical smoothness and precision
Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
Make sure to try these scenarios as High and Low ground scenarios are underrated and can be quite common in-game
Focus on a target that’s angled on low ground and where you’re positioned on high ground
Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
Air no ufo no skybots small click or CLS Headshot Click OW or CLSI Headshot Click OW - 10 minutes optional *
Focus on higher-TTK targets by just clicking
Try Air no ufo no skybots click if the small version is too difficult
CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try MLS Headshot Click OW or MLSI Headshot Click OW
Try Overhead Jumps Click to practice clicking against targets jumping over you
Bounce 180 Tracking Sparky or Air Dodge Target Switch - 10 minutes
Try Bounce 360T Sparky for more challenge
Popcorn Sparky or 1wall5targets_pasu reload - 10 minutes
Try Popcorn Sparky Easy if you struggle way too much
Try Popcorn Sparky NoReload if the original version is too difficult
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
B180 Manwing Sparky or Skeet Clicking - 10 minutes
Try Vertical Hand Warmup small for verticality
Try Bounce 180 Manwing From Above for verticality
Try Manwing microshot for micro flicks
Manwing Strafe Gallery V3 or Close FS Dodge Manwing V2 nomag - 10 minutes optional *
Try Pasu Dodge ES for more challenge
Try Arc Dodge Click or Popcorn Dodge as alternatives
Try Pistol Strafe Gallery Sparky Small (Good version)
Air Angelic Dodge or XY Tracking Dodge - 10 minutes optional *
Smaller and slower Air Dodge variant, for more precise type movement tracking
Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
LGC3 Reborn Varied OW or Arc Dodge - 10 minutes optional *
LGC3 Reborn with varied strafes based on Overwatch
Arc Dodge can be played for vertical smoothness

In-game
These game modes should provide decent aim practice outside matchmaking. Tryhard FFA puts you in a situation with all the in-game angles. Aim Arena is constant shooting and the Custom Aim maps offer KovaaK-esque scenarios to practice on all the different aiming styles.

10-60 minutes

Tryhard FFA - 10-30 minutes
Search for “tryhard” in the server browser
Very good practice for realistic scenarios that includes verticality
Aim Arena - 10-30 minutes
Search for “aim arena” in the server browser
Alternatively you could play this in a 1v1 setting
Very little verticality (high or low-ground), but constant aiming/shooting
Custom Aim maps - 10-30 minutes
There are a few decent custom maps made for aim training inside Overwatch
You can find some of the codes on this website: https://workshop.codes/search/aim training

CALL OF DUTY & BATTLEFIELD
Recommended FOV for Call of Duty: 90-110 source | routine vods
Recommended FOV for Battlefield: 90-110 source | routine vods

About this routine
The Call of Duty & Battlefield routine makes use of mostly switching scenarios with a few clicking scenarios. This is because Call of Duty and Battlefield don’t have any type of dodge in them, and the targets are all low-ttk. For this reason a large selection of the scenarios are all switching scenarios. The switching scenarios help working on improving target acquisition and speed, to effectively and efficiently take out targets as fast as possible. Most basic switching scenarios are useful for this reason. The 360 version offers larger angles, which are often replicated in-game. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and smooth motion) and pure click-timing.
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSGHOSTPEEKINGFEDMONSTER


Bounce 360T Sparky or Target Switching 360 Thin - 10 minutes
Try Bounce 180 Tracking Sparky if this is too hard
Try Target Switching 360 or Target Switching 360 Static if this is too hard
patTargetSwitch 360 or Pokeball Frenzy Auto Small 60s - 10 minutes
Try patTargetSwitch if this is too hard
kinTargetSwitch 360 no reload or patTargetSwitch v2 - 10 minutes
Try kinTargetSwitch no reload if this is too hard
devTargetSwitch goated no mag or Skeet Tracking Goated - 10 minutes
You may also try Skeet Tracking Goated Small
voxTS Voltaic or Floating Heads 50% Health - 10 minutes
Try voxTargetSwitch 250% more hp for more challenge
Try Floating heads 50% HP 400% for more challenge
1w3ts or 1w4ts reload - 10 minutes
Focus on hitting as many targets
Try the TE version if the small targets are too difficult
This is especially helpful to train your longer flicks
Play voxTargetClick or patTargetClick to practice reading clicking skills
Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
Reactive Clicking - 10 minutes optional *
Acquire a target then click it and move to it again to finish it before it escapes

HYPER SCAPE
Recommended FOV for Hyper Scape: 103 ow | routine vods

About this routine
The Hyper Scape routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can maximize your damage output. Ground Plaza Sparky v3 also adds an important element like smooth and fast tracking with fast reacting to blinks and varying movement changes. This applies to weapons like Ripper, Harpy and Hexfire. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (Riot One). The clicking scenarios should apply to all the click-type weapons such as Riot One, Protocol and the Mammoth MK 1. The movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better. Hyper Scape VT Dodge is excellent practice for precision-esque tracking and reacting to abilities such as teleport or slam.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

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Smoothbot Invincible Goated or Ground Plaza Sparky v3 - 10 minutes
Try GP Sparky Thin for more challenge
Try Smoothbot Unvincible Small Goated for more challenge
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close Mid-Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
Popcorn GTI or Fountain Tracking or Slide&Bounce Tracking - 10 minutes
Try Popcorn GTI to work on vertical smoothness and precision
Try Vertical smoothness training popcorn small to train pure precise verticality
Air Divine or Air no ufo no skybots or Overhead Jumps - 10 minutes
Try Air no ufo no skybots small for more challenge
Try the regular Air to work on more reactivity and vertical angles
Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
Air no ufo no skybots small click or CLS Headshot Click OW or CLSI Headshot Click OW - 10 minutes optional *
Focus on higher-TTK targets by just clicking
Try Air no ufo no skybots click if the small version is too difficult
Try Arc Dodge Semi to practice clicking on a higher-TTK target on vertical angles
CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try MLS Headshot Click OW or MLSI Headshot Click OW
Try Overhead Jumps Click to practice clicking against targets jumping over you
Fountain ClickTiming or Slide&Bounce Sheriff or apa3’s Bounce House - 10 minutes
Helps to practice on vertical angles on falling targets
Wide Strafe Humanoid (Riot One) | Wide Strafe Humanoid, to practice specifically on humanoid targets
Popcorn Sparky or Vertical Hand Warmup small - 10 minutes
Try Popcorn Sparky easy if this scenario is too difficult
Arc Dodge Click or Popcorn Dodge - 10 minutes
To practice movement while clicking a precise target on vertical angles
HyperScape VT Dodge or Arc Dodge - 10 minutes
To practice movement while tracking a precise target on vertical angles
Arc Dodge: is a movement version of Popcorn GTI, but slightly easier target and movement requirement.
Play Arc Dodge if HyperScape VT Dodge is too difficult.
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help) | routine vods

This section is provided by Toast of War

About this routine
This basic routine provides a focus for each major aiming style that you’ll encounter when playing Rainbow 6 Siege for any skill level of player. The prioritizations of each genre of mouse control are ordered in such a way that they flow seamlessly into one another to form a complete routine while still being entirely applicable to Siege’s fundamental gunplay. Our thin tracking scenarios facilitate smoothness for situations when room-clearing, peeking doorways, and following strafing enemies. The selected target switching options strengthen the all-too-important ‘snap’ to a target that is required to gain the edge on an enemy during a gunfight, or when multiple enemies are in your field of view. Our click-timing scenarios are varied in such a way that they prioritize different situations with similar concepts. 1wall5targets_pasu provides less predictable targets on a smaller field while the proceeding click-timing scenarios provide more predictable targets on a significantly wider playing field. Lastly our static click-timing scenarios practice the most efficient pathing between targets as quickly as possible for effective target transitioning and general mouse control.
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

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Thin Gauntlet V2 or Centering I - 10 minutes
Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness
Focus on being as smooth as possible while tracking
Try the other Centering scenarios for faster strafing variations
PatTargetSwitch no reload - 10 minutes
A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
Try to avoid bodies and only go for headshots while holding the fire button as much as possible
Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth
voxTS Voltaic - 10 minutes
Similar to the previous target switching situation, but this time with a prioritization of speed over tracking
1wall5targets_pasu reload - 10 minutes
Useful for emulating the sporadic motion of a head on a moving player
Practice is most effective when played as accurately as possible without sacrificing speed
voxTargetSwitch Click or Floating Head Timing 400% - 10 minutes
Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
Focus on accuracy as much as possible
Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth
1w4ts reload or 1w3ts - 10 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
In-game
10-30 minutes

Terrorist Hunt - Single Fire only - 5-15 minutes
Choose any 3-speed 1-armor operator with your favored optic magnification (you can alternate scope magnifications after each run if you desire)
Run any small Lone Wolf T-Hunt map (preferably Outback, Border, Coastline, Plane, etc.) on your preferred game mode (Defuse has the most enemies per round) while on Normal difficulty
Change your weapon’s fire mode to single-fire and run the T-Hunt with the intention of not missing a single headshot
Play aggressively and put yourself in disadvantageous positions when engaging opponents; do not worry about dying but rather being accurate
This is useful for practicing your first bullet accuracy

Terrorist Hunt - Full Auto - 5-15 minutes
Choose any operator with your favored optic magnification (preferably a different magnification than when running single-fire only)
Repeat the previous process but with the intention of accurately switching between targets’ heads while full-auto spraying your weapon.
This not only practices your practical target switching, but also your recoil control with your choice of weapon

Keep in mind that while this is a mouse control routine, mechanics such as crosshair placement, character movement, recoil control, etc. are just as important to practice when running T-Hunts.
DESTINY 2
Recommended FOV for Destiny 2: 101 overwatch

This section is provided by sini and pattycakes

About this routine
This routine is meant to complement your aim in Destiny 2. The tracking scenarios focus on smooth reactivity and pure smoothness to make sure you are being conservative with your aim. The target switching scenarios are covering large angles as well as smooth switches, to make sure you eliminate the target you’ve damaged. The clicking scenarios will aid both your Hand Cannon and Shotgun aim, by offering drills that develop appropriate habits, such as precise clicking, click-timing and target acquisition.

IN COLLABORATION WITH PATTYCAKES

KovaaK 2.0
Duration: 60-110 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

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Ground Plaza Sparky v3 or Flicker Plaza or FuglaaXYZ Voltaic - 10 minutes
Focus on being as smooth as possible while tracking
Try CFSI you can focus on more reactivity
Play Flicker Plaza to focus on a blinking target
Try the other Centering scenarios for faster strafing variations
Smoothsphere Voltaic or Smoothbot Goated Invincible or B360 TI Sparky - 10 minutes
Focus on being as smooth as possible while tracking
Try the smaller Smoothbot scenarios for more precise tracking
Try the B180 TIS Sparky for more precision
Try Popcorn GTI if you want even more precise Smooth tracking
Try Vertical Smoothness Trainer Popcorn if you want to train pure vertical tracking
GP Sparky TS v2 or PatTargetSwitch 360 no reload or Bounce 360 Tracking Sparky - 10 minutes
A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
Try to avoid bodies and only go for headshots while holding the fire button as much as possible
Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth
tamTargetSwitch smooth or voxTS Voltaic - 10 minutes
Similar to the previous target switching situation, but this time with a prioritization of speed over tracking
Try tamTargetSwitch Smooth Hard if you want more challenge
Close Fast Strafes Shotgun - 10 minutes optional *
Useful for getting better at lining up shotgun shots on a fast strafing target
Pasu 360 Reload or Pasu 360 Reload Small or Destiny 2 Hand Cannon and Sniper v2 - 10 minutes
Useful for emulating the sporadic motion of a head on a moving player
Practice is most effective when played as accurately as possible without sacrificing speed
Pasu 3-Click v2 or Floating Head Timing 400% or voxTargetSwitch Click - 10 minutes optional *
Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
Focus on accuracy as much as possible
Try patTargetClick Destiny alternatively
Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth
1w4ts reload or 1w3ts - 10 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Try ww3t Voltaic for easier difficulty and practicing a faster pace
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
Pistol Strafe Gallery Sparky Small or patTargetClick Dodge - 10 minutes optional *
To practice movement while clicking high-TTK fast moving horizontal targets
Psalmflick Strafing SRR - 10 minutes optional
To practice clicking multiple evasive targets
Psalmflick Strafing Tracking - 10 minutes optional
To practice tracking and switching to evasive targets
WARZONE - CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch | routine vods
About this routine
The Call of Duty Warzone routine makes use of mostly high ttk/regen switching scenarios, tracking, and a few clicking scenarios. This is because Warzone has minimal movement, and the targets are mostly high ttk due to the armor in Warzone. For this reason, a large selection of the scenarios are mostly switching and tracking scenarios. The high TTK/regen switching scenarios improve target acquisition and the ability to maintain your crosshair on a target. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and smooth motion) and pure click-timing.

To effectively play this routine, cycle through the scenarios everytime you play the routine. For example, if one day you play tamTargetSwitch Smooth, play tamTargetSwitch control, etc.

RECOMMENDED BY STARSHIIPER

KovaaK 2.0
Recommended for Platinum and above New

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

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Some of the scenarios below are marked as Hybrid because it involves both Target Switching and Tracking skills due to the health regeneration when targets are not tracked perfectly. This can dramatically increase the time to kill based on your level of tracking.

tamTargetSwitch Smooth or tamTargetSwitch Control or Controlsphere - 4 minutes
Description: TamTargetSwitch Smooth is a scenario that involves small long strafing bots that switch direction and regenerate health while firing at them. tamTargetSwitch Control is the same as the former, but has bots that have shorter strafes and gently wiggle back and forth.
How: tamTargetSwitch Smooth, tamTargetSwitch Control: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Controlsphere: Focus on precision and smoothness to track the bot to account for the variance in its strafes and direction change.
Why: This helps with your Precision and ensures that you don’t leave a target before it is eliminated. Useful for most Fully automatic weapons.
Increased Difficulty: Try tamTargetSwitch Smooth Hard or tamTargetSwitch Control Hard
kinTargetSwitch Small No Reload 300%HP - 4 minutes
Description: kinTargetSwitch Small No Reload is a scenario that involves small evasive targets with a considerable amount of health. It is a tracking version of the original kinTargetSwitch, but with smaller targets, increased health and no reload mechanics.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one.
Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets better.
canTS or canTS Smooth Hard - 4 minutes
Description: canTS is a scenario that involves diagonally moving targets that regenerate health when you start shooting them.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets better, especially on diagonal angles.
voxTargetSwitch Smooth - 4 minutes
Description: voxTargetSwitch Smooth is a scenario that involves slow, low-ttk and long strafing targets. Targets regenerate health if not tracked perfectly.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your Target Acquisition Speed and Accuracy, so that you can switch targets faster and more accurately.
FuglaaB180T or Bounce 360T Sparky - 4 minutes
Description: FuglaaB180t is a scenario that features small high ttk bots that have a predictable arc pattern. Bounce 360T Sparky is a scenario that features larger bots with a lower ttk and predictable arc pattern but spawn all around the player making it 360 degrees.
How: For FuglaaB180t, focus on tracking the bot’s arc as smoothly and precisely as possible since there is a high ttk. For Bounce 360T Sparky since the ttk is low, focus on target acquisition by quickly switching between targets after eliminating them.
Why: The Purpose of these scenarios is not too mimic the movement patterns in-game, but to increase your control for smoothly tracking targets with a predictable trajectory
psalmTrack Voltaic - 4 minutes
Description: psalmTrack Voltaic is a scenario that involves multiple vertical and diagonal moving targets.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Improves your Reactive Tracking skills, specifically with more vertical moving targets. This also trains your Target Acquisition ability versus Evasive targets.
Glider Goated or FN Gliders 360 HS Invincible - 4 minutes
Description: Glider Goated is a scenario where you track the bots going through the sky towards you on invisible gliders. The bots are invincible and glide from the top to the bottom then disappear and respawn. FN Gliders 360 HS Invincible features a single bot that is small and glides top to bottom and vice versa that features long diagonal strafes.
How: For both of these scenarios, focus on precision and smoothness by committing to the direction the bot is going and tracking it in one smooth motion rather than multiple small ones. If the bot changes direction, react quickly to the change of direction.
Why: By doing these exercises,
Close Long Strafes Warzone - 4 minutes
Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only.
Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
Kindaclose Mid Strafes HS or Kindaclose Mid Strafes Humanoid HS - 4 minutes
Description: Kindaclose Mid Strafes HS involves a close to midrange horizontally strafing bot, it is cylinder shaped. The target has a head hitbox so that players can focus on head level tracking.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only.
Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
Fountain Tracking Easy or PGTI Voltaic Easy - 4 minutes
Description: Fountain Tracking involves a platform where small spheres rain down from above like a fountain. PGTI Voltaic is a scenario with a tiny sphere that bounces up with a tall arc trajectory.
How: Fountain Tracking: track each individual target with as little jitter as possible, switch quickly from one target to another in one smooth motion. PGTI Voltaic: Track the bot as smoothly as possible, try to steady your aim once you’re on target.
Why: To train Precision versus predictable overhead targets, like targets that parachute or skim above above your head, specifically for headshot accuracy.
Increased Difficulty: Try Fountain Tracking or PGTI Voltaic
Pasu Voltaic Chicken or Tamspeed 2bps or B180 Voltaic Chicken - 4 minutes
Description: Pasu Voltaic Chicken is a clicking scenario with erratic moving targets on a single wall, tamspeed 2bps is a semi-fast clicking scenario with 2 targets down a hall that strafe left and right, B180 Voltaic Chicken is a horizontal clicking scenario with bouncing targets of various height
How: With Pasu Voltaic Chicken and B180 Voltaic Chicken, you should focus on timing of your clicks, don’t spam click, as well as your next target. for tamspeed 2bps you should always have your next target in mind so practice clicking and switching to you next target as fast as possible.
Why: Helps with Basic Target Acquisition, Reading and Click-Timing with click-based weapons on Warzone. Tamspeed is good for oneshot hits switching from one target directly to another
Increased Difficulty: Play Tamspeed 2bpes
Pokeball Frenzy Auto Small 60s or Reflex Poke-Micro++ Regenerating Goated - 4 minutes
Description: Pokeball Frenzy Auto Small 60s is a scenario with multiple small pokeball shaped spheres. The bots are all static and respawn immediately upon being eliminated. Reflex Poke-Micro++ Regenerating Goated: Reflex based Pokeball Scenario.
How: Pokeball Frenzy Auto Small 60s: hold down during the entirety of the scenario, switch from one target directly to another. Use a smooth motion, with as little micro correcting as possible. Reflex Poke-Micro++ Regenerating Goated same as before.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
1w2ts reload smallflicks - 4 minutes
Description: Static sphere scenario with 2 small targets to switch between
How: Make clean lines that land from one target directly onto the next one
Why: Helps with small flicks and focuses on small micro adjustments
Floating Heads Timing 400% - 4 minutes
Description: Tiny floating spheres that strafe in one direction for long periods of time
How: Make clean lines that land from one target directly onto the next one
Why: This scenario should help with sniping and precise marksmanship guns
Reactive Clicking Hard - 4 minutes
Description: Reactive Clicking Hard is a scenario that features bots that are static prior to clicking them, then when you do, the bot moves in any direction and you must click it again in order to eliminate it completely.
How: React quickly to the change of direction of the bots after clicking them.
Why: Reactive Clicking Hard helps to recognize the movement direction of a target quickly
Additional Scenarios
Not mandatory, change the duration to your liking
Revolving Tracking - 4 minutes
Description: A scenario where you will be dealing as much damage as possible while your character is being moved in an infinite eight-shaped carousel
How: Focus on being smooth and using a lot of your mousepad to keep your crosshair on the target through the entire forced circle strafe. Do not reposition your mouse until you switch circles/targets.
Why: This scenario will help you with being comfortable and smooth outside of the center of your mousepad or your comfort zone.
Apa3’s Bounce House or Air Invincible Bounce House - 4 minutes
Description: In this scenario you are being bounced around in a cube
How: Apa’s Bounce House: The objective is to eliminate as many fast strafing air bots as possible. Air Invincible Bounce House: The objective is to deal as much damage as possible, try to avoid lifting your mouse for the best practice.
Why: These scenarios will help you track targets independently from how you are moving, and can assist to help you learn to track fast strafing targets from uncomfortable hand/arm positions.
Close LS Easy Dodge - 4 minutes
Description: Movement scenario where you will track a long strafing bot at close to mid range
How: Move and Strafe while dealing as much damage as possible to eliminate each target effectively. Mix up your own dodge patterns, and don’t mirror the bot all the time.
Why: Tracking practice where you control the movement.
In-game
30 minutes

This can be used as training if you don’t own KovaaKs or as a warm-up method in general. The amount of matches is arbitrary, feel free to change it to fit your needs. We recommend not to spend more than 30 minutes on in-game training, because the in-game practice methods do not isolate your training enough.

Plunder Mode - 1-3 matches
Description: Plunder Mode is a gamemode in Warzone, in this mode, teams drop into a race to collect as much in-match Cash as possible by raiding Supply Boxes, eliminating opponents, completing Contracts or by controlling Cash deposit locations throughout the map.
How: Use the guns and loadouts that you want to practice with, prioritise Airborne Targets for more vertical training. Focus on headshots exclusively in order to train your Precision. In addition, try to switch targets quickly and efficiently (Speed), by moving your mouse in one smooth motion from one target to another.
Why: Plunder Mode has far less down time as there are plenty of targets on the map to shoot. This is because you and your opponents can spawn back in upon death and with 200 players on the map, there should be no issues with finding targets to shoot. Lastly, you can train both your Evasive and Speed Switching skills, as well as your Precise and Reactive Tracking skills using this mode
Custom Game - 1-3 matches
Description: If you own the Multiplayer mode you can boot up a Custom Game and add bots to practice against. We recommend using a small map and as many targets as possible.
How: Focus on exclusively headshotting all the targets and quickly acquiring each and every target. Adjust the bot’s health to anything between 100-200 (150 is a good baseline). The more health you give the bots the more tracking-heavy it becomes. The less health you give the bots the more switching-heavy it becomes. Use settings that accommodate what you want to work on (note that in-game practice methods are limited).
Why: Custom Games have far less down time than the actual game, due to the smaller map and being able to spawn back upon death. With Higher TTK bots you can focus more on your Precise and Reactive Tracking Skills and with Lower TTK bots you can focus on your Speed Switching Skills.
SPLITGATE
Recommended FOV for Splitgate: 103-120 overwatch
About this routine
This routine involves multiple switching scenarios to start off so you can work on your speed and evasive target switching. This helps when you quickly need to eliminate a target and need to switch to another that is mid-strafe (for instance when using the AR). It also includes dynamic clicking scenarios with hard to hit patterns that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills (useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a brand new subcategory of aiming scenarios called multiclicking, these scenarios involve higher-ttk clicking targets. In these scenarios you have to click a target at least 3 times before it gets eliminated. The multiclicking scenarios are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in Splitgate. Finally, we included some tracking scenarios to improve your reactivity, so you can track targets that make sporadic movements or change directions often in their strafes as well as some precision tasks to improve your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and precision can also help with other weapons).

RECOMMENDED BY VT PUNK

KovaaK 2.0
Playable at any level New *

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

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voxTargetSwitch 360 - 10 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and speed
siniTS - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant accel and slight forwards and backwards movement.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
siniTS 360 - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
Sini Click - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant accel and slight forwards and backwards movement.
How: Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why:
Pasu 360 Voltaic - 10 minutes
Description: Five medium to small sized spheres that move diagonally on a 360 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting
Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically.
Sini Multiclick - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe.
Pasu 3-Click Angelic - 10 minutes
Description: Two medium to small sized spheres that move diagonally that require 3 clicks to eliminate.
How: Focus, read and click on each target 3 times individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are strafing.
Floating Heads Timing 400% 3-Click - 10 minutes
Description: Multiple small fast horizontal moving targets on a 180 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting
Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small.
Ground Plaza Voltaic Invincible 5 - 10 minutes
Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run.
How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability.
Why: Helps with your reading, target acquisition and reactivity skills
B180TI Sparky - 10 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible
Why: Helps with your reading and precision tracking skills
Smoothbot Voltaic - 10 minutes
Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse.
Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
sini
Owner of Voltaic and this document
Responsible for all sections, unless otherwise specified
Grandmaster II on aim training benchmarks
Surrounded by good players to receive feedback and learn
Decent amount of experience / hours per FPS genre
Benchmark system & coaching
Krascsi
Helped create the entire Apex Legends 2.0 Routine
Coach for Voltaic
Scenario concepting
Whisper
Knowledgeable and analytical aim training mentor
Recorded a lot of the routine vods
Scenario creator
Grandmaster II on aim training benchmarks
Created most of scenarios that didn’t exist yet
bardOZ
Competitive Valorant Player
Former Ascended on Aim Benchmarks
World-record holder in static scenarios on KovaaK 2.0
Created the entire bardOZ Advanced VALORANT section
huekk
Former competitive Fortnite player
Scenario creator
Helped with creating a bunch of scenarios
Empyrean
Grandmaster II aim training rank
Assisted and created many of the scenarios in the Apex Legends 2.0 routine
Edited all the Routines and Playlists for the Apex 2.0 routine
Assisted in creating the Warzone routine and writing its descriptions
Hasin
Master Complete aim training rank
Assisted in creating the Warzone routine and writing some of its descriptions
pattycakes
Destiny 2 competitive player
Content creator
Contributor / collaborator for the Destiny 2 section
StarshiipeR
Content Creator
Warzone Player
Provided feedback on the Warzone routine
MrChang
Master aim training rank
Suggested some of the scenarios for the Warzone routine
Recorded most of the routine vods for the Warzone Routine
Viscose
Suggested some of the scenarios for the Warzone routine
Crunchy
Professional Valorant Player (Rank 1 Radiant)
Tons of FPS Experience
Mythic and Grandmaster aim training rank
Assisted bardOZ with scenario selection and provided feedback
Zeeq
Mythic and master aim training rank
Rank 1 on most small dot scenarios on KovaaKs
Suggested a lot of underrated scenarios for Overwatch, Quake, Hyper Scape and Valorant
Sarin
Scenario creator
Grandmaster on aim training benchmarks
Created some scenarios and has given good feedback
HotRodRe
Former Tribes:Ascend Pro
Grandmaster on aim training benchmarks
Helped with mostly the Arena FPS section
patys
Highly knowledgeable scenario creator
Surrounded by good players
Made most good KovaaK scenarios
Helped with the Arena FPS section
Jaro
Apex Guru
Competitive apex player / pro
High masters aim training rank
Helped with the Apex section
Masaato
Grandmaster aim training rank
Former competitive Fortnite player
Rank 1 on many notable tracking (and movement) scenarios
Suggested some of the CS / Valorant changes
Toast of War
Siege Guru
Incredibly noob
Created the Siege section
Ransom West
Grandmaster on aim training benchmarks
Helped with recording scenarios
Rob
Former competitive Fortnite player / streamer
Former Rank 1 on KovaaKs: voxTargetSwitch
High Masters on aim training benchmarks
Suggested some of the Hyper Scape scenarios
Tammas
Creator of Aimer7 Addendum
Routine / guide guru
Given good feedback and provided help
Mana
Mythic and Grandmaster II aim training rank
Former competitive Diabotical player
Former competitive Fortnite player
Former competitive CSGO player
FaceIt level 10
4.2K peak on Overwatch as hitscan
Radiant on Valorant
Competitive Valorant player
Decent suggestions for Overwatch and Valorant
Tanner
Former Overwatch Pro
Radiant in Valorant
Rallex
Former Eclipse on aim training benchmarks
Scuezy
Former Ascended on aim training benchmarks
Seral
Grandmaster on aim training benchmarks
Immortal 3 on Valorant
Former competitive Fortnite player
Florence
Former Ascended on aim training benchmarks
Immortal 3 on Valorant
Former competitive Roblox player
Tony
Mythic and Grandmaster aim training ranks
Diamond 3 on Valorant
4.3K peak on Overwatch, not playing competitively
Jab
Competitive Fortnite player
High Masters on aim training benchmarks
Ins
Former Quake / Overwatch Pro
Master on aim training benchmarks
Kariyu
Former competitive Fortinite player / semi-pro
Cody
Knowledgeable and analytical aim training coach
Grandmaster and Master II on aim training benchmarks
4.2K peak on Overwatch, not playing competitively
Cookie
Former Ascended aim training rank
4.5K peak on Overwatch as hitscan
Kosei
Near-Ascended aim training rank
Immortal 3 Valorant
FaceIt level 10
Nymach
Grandmaster aim training rank
Former Fortnite Pro
Former competitive CS player
FaceIt level 10
Immortal on Valorant
Competitive Valorant player