System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = game
local v0_2_ = "RunService"
v0_0_ = v0_0_:GetService(v0_2_)
local v0_1_ = game
local v0_3_ = "CollectionService"
v0_1_ = v0_1_:GetService(v0_3_)
v0_2_ = require
local v0_7_ = game
local v0_6_ = v0_7_.ReplicatedStorage
local v0_5_ = v0_6_.Library
local v0_4_ = v0_5_.Client
v0_3_ = v0_4_.Save
v0_2_ = v0_2_(v0_3_)
v0_3_ = require
local v0_8_ = game
v0_7_ = v0_8_.ReplicatedStorage
v0_6_ = v0_7_.Library
v0_5_ = v0_6_.Util
v0_4_ = v0_5_.MapUtil
v0_3_ = v0_3_(v0_4_)
v0_4_ = require
local v0_9_ = game
v0_8_ = v0_9_.ReplicatedStorage
v0_7_ = v0_8_.Library
v0_6_ = v0_7_.Client
v0_5_ = v0_6_.GUI
v0_4_ = v0_4_(v0_5_)
v0_5_ = require
v0_9_ = game
v0_8_ = v0_9_.ReplicatedStorage
v0_7_ = v0_8_.Library
v0_6_ = v0_7_.Functions
v0_5_ = v0_5_(v0_6_)
v0_6_ = require
local v0_11_ = game
local v0_10_ = v0_11_.ReplicatedStorage
v0_9_ = v0_10_.Library
v0_8_ = v0_9_.Client
v0_7_ = v0_8_.FFlags
v0_6_ = v0_6_(v0_7_)
v0_7_ = require
v0_11_ = game
v0_10_ = v0_11_.ReplicatedStorage
v0_9_ = v0_10_.Library
v0_8_ = v0_9_.Shared
v0_7_ = v0_7_(v0_8_)
v0_8_ = require
local v0_15_ = game
local v0_14_ = v0_15_.ReplicatedStorage
local v0_13_ = v0_14_.Library
local v0_12_ = v0_13_.Client
v0_11_ = v0_12_.UI
v0_10_ = v0_11_.ItemUI
v0_9_ = v0_10_.Pet
v0_8_ = v0_8_(v0_9_)
v0_9_ = require
local v0_16_ = game
v0_15_ = v0_16_.ReplicatedStorage
v0_14_ = v0_15_.Library
v0_13_ = v0_14_.Client
v0_12_ = v0_13_.UI
v0_11_ = v0_12_.ItemUI
v0_10_ = v0_11_.Lootbox
v0_9_ = v0_9_(v0_10_)
v0_10_ = require
v0_15_ = game
v0_14_ = v0_15_.ReplicatedStorage
v0_13_ = v0_14_.Library
v0_12_ = v0_13_.Util
v0_11_ = v0_12_.WorldsUtil
v0_10_ = v0_10_(v0_11_)
v0_11_ = require
v0_16_ = game
v0_15_ = v0_16_.ReplicatedStorage
v0_14_ = v0_15_.Library
v0_13_ = v0_14_.Items
v0_12_ = v0_13_.PetItem
v0_11_ = v0_11_(v0_12_)
v0_12_ = require
local v0_17_ = game
v0_16_ = v0_17_.ReplicatedStorage
v0_15_ = v0_16_.Library
v0_14_ = v0_15_.Items
v0_13_ = v0_14_.LootboxItem
v0_12_ = v0_12_(v0_13_)
v0_13_ = require
local v0_18_ = game
v0_17_ = v0_18_.ReplicatedStorage
v0_16_ = v0_17_.Library
v0_15_ = v0_16_.Shared
v0_14_ = v0_15_.Variables
v0_13_ = v0_13_(v0_14_)
v0_16_ = game
v0_15_ = v0_16_.Players
v0_14_ = v0_15_.LocalPlayer
v0_15_ = v0_14_.PlayerGui
v0_16_ = nil
v0_17_ = {}
v0_18_ = function()
    local v1_1_ = v0_3_
    local v1_0_ = v1_1_.GetShop
    v1_0_ = v1_0_()
    if not v1_0_ then
        v1_1_ = v0_3_
        v1_0_ = v1_1_.GetTradingPlaza
        v1_0_ = v1_0_()
    end
    if not v1_0_ then
        return
    end
    local v1_3_ = "INTERACT"
    v1_1_ = v1_0_:FindFirstChild(v1_3_)
    if not v1_1_ then
        return
    end
    v0_16_ = v1_1_
end
Setup = v0_18_
v0_18_ = function()
    local v2_1_ = v0_2_
    local v2_0_ = v2_1_.Get
    v2_0_ = v2_0_()
    if not v2_0_ then
        return
    end
    local v2_2_ = workspace
    v2_2_ = v2_2_:GetServerTimeNow()
    v2_1_ -= "workspace"
    local v2_3_ = 0
    local v2_5_ = workspace
    v2_5_ = v2_5_:GetServerTimeNow()
    local v2_4_ = v2_1_ - "math"
    local max = math.max
    v2_2_ = max(v2_3_, v2_4_)
    local v2_7_ = v2_2_ / 60.000000
    local v2_6_ = v2_7_ / 60.000000
    v2_5_ = v2_6_ / 24.000000
    v2_4_ = v2_5_ - 0.500000
    local round = math.round
    v2_3_ = round(v2_4_)
    local date = os.date
    v2_5_ = "!%X"
    v2_6_ = v2_2_
    v2_4_ = date(v2_5_, v2_6_)
    if v2_3_ then
        v2_5_ = 0
        if v2_5_ < v2_3_ then
            v2_5_ = v2_3_
            v2_6_ = ":"
            v2_7_ = v2_4_
            v2_4_ = v2_5_ .. v2_6_
        end
    end
    v2_5_ = pairs
    v2_6_ = v0_17_
    v2_5_, v2_6_, v2_7_ = v2_5_(v2_6_)
    for v2_8_, v2_9_ in v2_5_, v2_6_, v2_7_ do
        local v2_11_ = v0_6_
        local v2_10_ = v2_11_.Get
        local v2_13_ = v0_6_
        local v2_12_ = v2_13_.Keys
        v2_11_ = v2_12_.PETSGOCountdown
        v2_10_ = v2_10_(v2_11_)
        if not v2_10_ then
            v2_10_ = v2_8_.Countdown
            v2_11_ = false
            v2_10_.Enabled = v2_11_
        else
            v2_11_ = v2_8_.Countdown
            v2_10_ = v2_11_.Timer
            v2_12_ = 0
            if v2_12_ < v2_2_ then
                v2_11_ = v2_4_
                if not v2_11_ then
                    v2_11_ = "Out Now!"
                end
            end
            v2_11_ = "Out Now!"
            v2_10_.Text = v2_11_
        end
    end
end
UpdateTimer = v0_18_
v0_18_ = v0_2_.Get
v0_18_ = v0_18_()
while not v0_18_ do
    local wait = task.wait
    local v0_19_ = 1
    wait(v0_19_)
end
v0_18_ = Setup
v0_18_()
local spawn = task.spawn
local v0_19_ = function()
    local wait = task.wait
    local v3_1_ = 0.100000
    local v3_0_ = wait(v3_1_)
    while v3_0_ do
        v3_0_ = UpdateTimer
        v3_0_()
    end
end
spawn(v0_19_)
v0_18_ = nil
v0_19_ = v0_7_.IsTradingPlaza
if v0_19_ then
    v0_19_ = workspace
    local v0_21_ = "TradingPlaza"
    v0_19_ = v0_19_:WaitForChild(v0_21_)
    v0_21_ = "INTERACT"
    v0_19_ = v0_19_:WaitForChild(v0_21_)
    v0_21_ = "Pets GO Countdown"
    v0_19_ = v0_19_:WaitForChild(v0_21_)
    v0_18_ = v0_19_
else
    v0_19_ = v0_10_.GetWorldNumber
    v0_19_ = v0_19_()
    if v0_19_ == 1.000000 then
        return
    end
    v0_19_ = v0_10_.GetWorldNumber
    v0_19_ = v0_19_()
    if v0_19_ == 2.000000 then
        v0_19_ = workspace
        local v0_21_ = "Map2"
        v0_19_ = v0_19_:WaitForChild(v0_21_)
        v0_21_ = "SHOP"
        v0_19_ = v0_19_:WaitForChild(v0_21_)
        v0_21_ = "INTERACT"
        v0_19_ = v0_19_:WaitForChild(v0_21_)
        v0_21_ = "Pets GO Countdown"
        v0_19_ = v0_19_:WaitForChild(v0_21_)
        v0_18_ = v0_19_
    else
        v0_19_ = v0_10_.GetWorldNumber
        v0_19_ = v0_19_()
        if v0_19_ == 3.000000 then
            v0_19_ = workspace
            local v0_21_ = "Map3"
            v0_19_ = v0_19_:WaitForChild(v0_21_)
            v0_21_ = "SHOP"
            v0_19_ = v0_19_:WaitForChild(v0_21_)
            v0_21_ = "INTERACT"
            v0_19_ = v0_19_:WaitForChild(v0_21_)
            v0_21_ = "Pets GO Countdown"
            v0_19_ = v0_19_:WaitForChild(v0_21_)
            v0_18_ = v0_19_
        end
    end
end
v0_19_ = function(a1)
    local v4_1_ = v0_17_
    v4_1_[a1] = a1
end
local v0_22_ = "Pets GO Countdown"
local v0_20_ = v0_1_:GetInstanceAddedSignal(v0_22_)
v0_22_ = function(a1)
    local v5_1_ = v0_17_
    v5_1_[a1] = a1
end
v0_20_:Connect(v0_22_)
v0_20_ = ipairs
local v0_23_ = "Pets GO Countdown"
local v0_20_, v0_21_, v0_22_ = v0_20_(v0_1_:GetTagged(v0_23_))
for v0_23_, v0_24_ in v0_20_, v0_21_, v0_22_ do
    v0_17_[v0_24_] = v0_24_
end

Assistant: