Напишите недостающие сущности. Какие сущности только тут есть:
monster_eagle
monster_eagle_flock
monster_annie
monster_annie_dead
item_bag1
item_bag2
monster_bear
monster_beartrap
weapon_beartrap
monster_bigminer
monster_bigminer_dead
item_bottle
weapon_buffalo
ammo_buffalo
item_cactus
cannon_ball
weapon_cannon
ammo_cannon
monster_chicken
monster_colonel
monster_colonel_dead
monster_sitting_colonel
monster_tied_colonel
weapon_colts
ammo_colts
monster_cowboy
monster_cowboy_dead
monster_crispen
monster_crispen_dead
monster_sitting_crispen
weapon_bow
ammo_bow
davespit
monster_dave
monster_dave_dead
monster_sitting_dave
item_dish
item_elixer
monster_flag1
monster_flag2
monster_flag3
monster_flag4
weapon_gattlinggun
ammo_gattlinggun
item_glass
monster_cine_wtowna
monster_cine_tiedcolonel
monster_cine_wtownb
monster_cine_townmex
monster_cine_masala
monster_cine_nagatow
monster_cine_crispen
monster_cine_dave
monster_cine_hoss
monster_cine_annie
monster_cine2_wtowna
monster_cine2_tiedcolonel
monster_cine2_wtownb
monster_cine2_townmex
monster_cine2_masala
monster_cine2_nagatow
monster_cine2_crispen
monster_cine2_dave
monster_cine3_wtowna
monster_cine3_tiedcolonel
monster_cine3_wtownb
monster_cine3_townmex
monster_cine3_masala
monster_cine3_nagatow
monster_cine3_crispen
monster_cine3_dave
monster_cine3_hoss
monster_cine3_annie
weapon_dynamite
item_herbs
monster_horse
monster_hoss
monster_hoss_dead
indian_arrow
monster_kaiewi
monster_kaiewi_dead
knife_throw
weapon_knife
monster_masala
monster_masala_dead
monster_sitting_masala
monster_mexbandit
monster_mexbandit_dead
monster_nagatow
monster_nagatow_dead
monster_sitting_nagatow
weapon_pick
item_pickaxe
player_beartrapstrip
monster_puma
weapon_pistol
ammo_pistol
monster_ramone
monster_ramone_repel
monster_scorpion
weapon_scorpion
item_shovel
monster_skelly
monster_skellydance
monster_smallminer
monster_smallminer_dead
monster_snake
item_steerskull
item_steerribs
item_telegram
item_telegraphkey
my_monster
monster_townmex
monster_townmex_dead
monster_sitting_townmex
trigger_killmonster
trigger_shutup
mapClassName
DLLClassName
item_wagonwheel
item_wheelside
weapon_winchester
ammo_winchesterclip
monster_twnwesta
monster_twnwesta_dead
monster_sitting_twnwesta
monster_twnwestb
monster_twnwestb_dead
monster_sitting_twnwestb
info_botnode
info_botlandmark
ctc_chicken
ctc_capturepoint
tombstone
info_wanteddetect  . Сравните с этим, и напишите какие встречаются выше уникальные: 

===aiscripted_===
{{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}

===ambient_===
{{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}

===ammo_===
{{ent|ammo_bow_(WANTED!)|alt=ammo_bow}}
* {{ent|ammo_buckshot_(GoldSrc)|alt=ammo_buckshot}}
* {{ent|ammo_buffalo_(WANTED!)|alt=ammo_buffalo}}
* {{ent|ammo_cannon_(WANTED!)|alt=ammo_cannon}}
* {{ent|ammo_colts_(WANTED!)|alt=ammo_colts}}
* {{ent|ammo_gattlinggun_(WANTED!)|alt=ammo_gattlinggun}}
* {{ent|ammo_pistol_(GoldSrc)|alt=ammo_pistol}}
* {{ent|ammo_winchesterclip_(WANTED!)|alt=ammo_winchesterclip}}

===button_===
{{ent|button_target_(GoldSrc)|alt=button_target}}

===cycler_===
{{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}

===env_===
{{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beverage_(GoldSrc)|alt=env_beverage}}
* {{ent|env_blood_(GoldSrc)|alt=env_blood}}
* {{ent|env_bubbles_(GoldSrc)|alt=env_bubbles}}
* {{ent|env_explosion_(GoldSrc)|alt=env_explosion}}
* {{ent|env_global_(GoldSrc)|alt=env_global}}
* {{ent|env_glow_(GoldSrc)|alt=env_glow}}
* {{ent|env_fade_(GoldSrc)|alt=env_fade}}
* {{ent|env_funnel_(GoldSrc)|alt=env_funnel}}
* {{ent|env_laser_(GoldSrc)|alt=env_laser}}
* {{ent|env_message_(GoldSrc)|alt=env_message}}
* {{ent|env_render_(GoldSrc)|alt=env_render}}
* {{ent|env_shake_(GoldSrc)|alt=env_shake}}
* {{ent|env_shooter_(GoldSrc)|alt=env_shooter}}
* {{ent|env_sound_(GoldSrc)|alt=env_sound}}
* {{ent|env_spark_(GoldSrc)|alt=env_spark}}
* {{ent|env_sprite_(GoldSrc)|alt=env_sprite}}

===func_===
{{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
* {{ent|func_conveyor_(GoldSrc)|alt=func_conveyor}}
* {{ent|func_door_(GoldSrc)|alt=func_door}}
* {{ent|func_door_rotating_(GoldSrc)|alt=func_door_rotating}}
* {{ent|func_friction_(GoldSrc)|alt=func_friction}}
* {{ent|func_guntarget_(GoldSrc)|alt=func_guntarget}}
* {{ent|func_healthcharger_(GoldSrc)|alt=func_healthcharger}}
* {{ent|func_illusionary_(GoldSrc)|alt=func_illusionary}}
* {{ent|func_ladder_(GoldSrc)|alt=func_ladder}}
* {{ent|func_monsterclip_(GoldSrc)|alt=func_monsterclip}}
* {{ent|func_mortar_field_(GoldSrc)|alt=func_mortar_field}}
* {{ent|func_pendulum_(GoldSrc)|alt=func_pendulum}}
* {{ent|func_plat_(GoldSrc)|alt=func_plat}}
* {{ent|func_platrot_(GoldSrc)|alt=func_platrot}}
* {{ent|func_pushable_(GoldSrc)|alt=func_pushable}}
* {{ent|func_recharge_(GoldSrc)|alt=func_recharge}}
* {{ent|func_rot_button_(GoldSrc)|alt=func_rot_button}}
* {{ent|func_rotating_(GoldSrc)|alt=func_rotating}}
* {{ent|func_tank_(GoldSrc)|alt=func_tank}}
* {{ent|func_tankcontrols_(GoldSrc)|alt=func_tankcontrols}}
* {{ent|func_tanklaser_(GoldSrc)|alt=func_tanklaser}}
* {{ent|func_tankrocket_(GoldSrc)|alt=func_tankrocket}}
* {{ent|func_tankmortar_(GoldSrc)|alt=func_tankmortar}}
* {{ent|func_trackautochange_(GoldSrc)|alt=func_trackautochange}}
* {{ent|func_trackchange_(GoldSrc)|alt=func_trackchange}}
* {{ent|func_tracktrain_(GoldSrc)|alt=func_tracktrain}}
* {{ent|func_wall_(GoldSrc)|alt=func_wall}}
* {{ent|func_wall_toggle_(GoldSrc)|alt=func_wall_toggle}}
* {{ent|func_water_(GoldSrc)|alt=func_water}}

===game_===
{{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
* {{ent|game_end_(GoldSrc)|alt=game_end}}
* {{ent|game_player_equip_(GoldSrc)|alt=game_player_equip}}
* {{ent|game_player_hurt_(GoldSrc)|alt=game_player_hurt}}
* {{ent|game_player_team_(GoldSrc)|alt=game_player_team}}
* {{ent|game_score_(GoldSrc)|alt=game_score}}
* {{ent|game_team_master_(GoldSrc)|alt=game_team_master}}
* {{ent|game_team_set_(GoldSrc)|alt=game_team_set}}
* {{ent|game_text_(GoldSrc)|alt=game_text}}
* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}

===info_===
{{ent|info_intermission_(GoldSrc)|alt=info_intermission}}
* {{ent|info_landmark_(GoldSrc)|alt=info_landmark}}
* {{ent|info_node_(GoldSrc)|alt=info_node}}
* {{ent|info_node_air_(GoldSrc)|alt=info_node_air}}
* {{ent|info_null_(GoldSrc)|alt=info_null}}
* {{ent|info_player_coop_(GoldSrc)|alt=info_player_coop}}
* {{ent|info_player_deathmatch_(GoldSrc)|alt=info_player_deathmatch}}
* {{ent|info_player_start_(GoldSrc)|alt=info_player_start}}
* {{ent|info_target_(GoldSrc)|alt=info_target}}
* {{ent|info_teleport_destination_(GoldSrc)|alt=info_teleport_destination}}

===item_===
{{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
* {{ent|item_bag1_(WANTED!)|alt=item_bag1}}
* {{ent|item_bag2_(WANTED!)|alt=item_bag2}}
* {{ent|item_battery_(GoldSrc)|alt=item_battery}}
* {{ent|item_bottle_(WANTED!)|alt=item_bottle}}
* {{ent|item_cactus_(WANTED!)|alt=item_cactus}}
* {{ent|item_dish_(WANTED!)|alt=item_dish}}
* {{ent|item_glass_(WANTED!)|alt=item_glass}}
* {{ent|item_healthkit_(GoldSrc)|alt=item_healthkit}}
* {{ent|item_herbs_(WANTED!)|alt=item_herbs}}
* {{ent|item_elixer_(WANTED!)|alt=item_elixer}}
* {{ent|item_pickaxe_(WANTED!)|alt=item_pickaxe}}
* {{ent|item_shovel_(WANTED!)|alt=item_shovel}}
* {{ent|item_steerskull_(WANTED!)|alt=item_steerskull}}
* {{ent|item_steerribs_(WANTED!)|alt=item_steerribs}}
* {{ent|item_telegraphkey_(WANTED!)|alt=item_telegraphkey}}
* {{ent|item_telegram_(WANTED!)|alt=item_telegram}}
* {{ent|item_suit_(GoldSrc)|alt=item_suit}}
* {{ent|item_wagonwheel_(WANTED!)|alt=item_wagonwheel}}
* {{ent|item_wheelside_(WANTED!)|alt=item_wheelside}}

===light_===
{{ent|light_spot_(GoldSrc)|alt=light_spot}}
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}

===momentary_===
{{ent|momentary_door_(GoldSrc)|alt=momentary_door}}
* {{ent|momentary_rot_button_(GoldSrc)|alt=momentary_rot_button}}

===monster_===
{{ent|monster_annie}}
* {{ent|monster_annie_dead_(WANTED!)|alt=monster_annie_dead}}
* {{ent|monster_bear}}
* {{ent|monster_bigminer_(WANTED!)|alt=monster_bigminer}}
* {{ent|monster_bigminer_dead_(WANTED!)|alt=monster_bigminer_dead}}
* {{ent|monster_chicken_(WANTED!)|alt=monster_chicken}}
* {{ent|monster_colonel}}
* {{ent|monster_colonel_dead_(WANTED!)|alt=monster_colonel_dead}}
* {{ent|monster_sitting_colonel_(WANTED!)|alt=monster_sitting_colonel}}
* {{ent|monster_tied_colonel_(WANTED!)|alt=monster_tied_colonel}}
* {{ent|monster_cowboy_(WANTED!)|alt=monster_cowboy}}
* {{ent|monster_cowboy_dead_(WANTED!)|alt=monster_cowboy_dead}}
* {{ent|monster_crispen_(WANTED!)|alt=monster_crispen}}
* {{ent|monster_crispen_dead_(WANTED!)|alt=monster_crispen_dead}}
* {{ent|monster_sitting_crispen_(WANTED!)|alt=monster_sitting_crispen}}
* {{ent|monster_dave_(WANTED!)|alt=monster_dave}}
* {{ent|monster_dave_dead_(WANTED!)|alt=monster_dave_dead}}
* {{ent|monster_sitting_dave_(WANTED!)|alt=monster_sitting_dave}}
* {{ent|monster_dynamite_(WANTED!)|alt=monster_dynamite}}
* {{ent|monster_flag1_(WANTED!)|alt=monster_flag1}}
* {{ent|monster_flag2_(WANTED!)|alt=monster_flag2}}
* {{ent|monster_flag3_(WANTED!)|alt=monster_flag3}}
* {{ent|monster_flag4_(WANTED!)|alt=monster_flag4}}
* {{ent|monster_eagle_(WANTED!)|alt=monster_eagle}}
* {{ent|monster_eagle_flock_(WANTED!)|alt=monster_eagle_flock}}
* {{ent|monster_generic_(WANTED!)|alt=monster_generic}}
* {{ent|monster_horse_(WANTED!)|alt=monster_horse}}
* {{ent|monster_hoss}}
* {{ent|monster_hoss_dead_(WANTED!)|alt=monster_hoss_dead}}
* {{ent|monster_kaiewi_(WANTED!)|alt=monster_kaiewi}}
* {{ent|monster_kaiewi_dead_(WANTED!)|alt=monster_kaiewi_dead}}
* {{ent|monster_leech_(WANTED!)|alt=monster_leech}}
* {{ent|monster_masala_(WANTED!)|alt=monster_masala}}
* {{ent|monster_masala_dead_(WANTED!)|alt=monster_masala_dead}}
* {{ent|monster_sitting_masala_(WANTED!)|alt=monster_sitting_masala}}
* {{ent|monster_mexbandit_(WANTED!)|alt=monster_mexbandit}}
* {{ent|monster_mexbandit_dead_(WANTED!)|alt=monster_mexbandit_dead}}
* {{ent|monster_nagatow_(WANTED!)|alt=monster_nagatow}}
* {{ent|monster_nagatow_dead_(WANTED!)|alt=monster_nagatow_dead}}
* {{ent|monster_sitting_nagatow_(WANTED!)|alt=monster_sitting_nagatow}}
* {{ent|monster_puma}}
* {{ent|monster_ramone_(WANTED!)|alt=monster_ramone}}
* {{ent|monster_scorpion_(WANTED!)|alt=monster_scorpion}}
* {{ent|monster_skelly_(WANTED!)|alt=monster_skelly}}
* {{ent|monster_skellydance_(WANTED!)|alt=monster_skellydance}}
* {{ent|monster_smallminer_(WANTED!)|alt=monster_smallminer}}
* {{ent|monster_smallminer_dead_(WANTED!)|alt=monster_smallminer_dead}}
* {{ent|monster_snake}}
* {{ent|monster_townmex_(WANTED!)|alt=monster_townmex}}
* {{ent|monster_townmex_dead_(WANTED!)|alt=monster_townmex_dead}}
* {{ent|monster_sitting_townmex_(WANTED!)|alt=monster_sitting_townmex}}
* {{ent|monster_twnwesta_(WANTED!)|alt=monster_twnwesta}}
* {{ent|monster_twnwesta_dead_(WANTED!)|alt=monster_twnwesta_dead}}
* {{ent|monster_sitting_twnwesta_(WANTED!)|alt=monster_sitting_twnwesta}}
* {{ent|monster_twnwestb_(WANTED!)|alt=monster_twnwestb}}
* {{ent|monster_twnwestb_dead_(WANTED!)|alt=monster_twnwestb_dead}}
* {{ent|monster_sitting_twnwestb_(WANTED!)|alt=monster_sitting_twnwestb}}

===multi_===
{{ent|multi_manager_(GoldSrc)|alt=multi_manager}}

===path_===
{{ent|path_corner_(GoldSrc)|alt=path_corner}}
* {{ent|path_track_(GoldSrc)|alt=path_track}}

===player_===
{{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}
* {{ent|player_beartrapstrip_(WANTED!)|alt=player_beartrapstrip}}

===scripted_===
{{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}

===target_===
{{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}

===trigger_===
{{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
* {{ent|trigger_camera_(GoldSrc)|alt=trigger_camera}}
* {{ent|trigger_cdaudio_(GoldSrc)|alt=trigger_cdaudio}}
* {{ent|trigger_changelevel_(GoldSrc)|alt=trigger_changelevel}}
* {{ent|trigger_changetarget_(GoldSrc)|alt=trigger_changetarget}}
* {{ent|trigger_counter_(GoldSrc)|alt=trigger_counter}}
* {{ent|trigger_endsection_(GoldSrc)|alt=trigger_endsection}}
* {{ent|trigger_gravity_(GoldSrc)|alt=trigger_gravity}}
* {{ent|trigger_hurt_(GoldSrc)|alt=trigger_hurt}}
* {{ent|trigger_monsterjump_(GoldSrc)|alt=trigger_monsterjump}}
* {{ent|trigger_multiple_(GoldSrc)|alt=trigger_multiple}}
* {{ent|trigger_once_(GoldSrc)|alt=trigger_once}}
* {{ent|trigger_push_(GoldSrc)|alt=trigger_push}}
* {{ent|trigger_relay_(GoldSrc)|alt=trigger_relay}}
* {{ent|trigger_teleport_(GoldSrc)|alt=trigger_teleport}}
* {{ent|trigger_transition_(GoldSrc)|alt=trigger_transition}}
* {{ent|trigger_killmonster_(GoldSrc)|alt=trigger_killmonster}}
* {{ent|trigger_shutup_(GoldSrc)|alt=trigger_shutup}}

===weapon_===
{{ent|weapon_beartrap_(WANTED!)|alt=weapon_beartrap}}
* {{ent|weapon_bow_(WANTED!)|alt=weapon_bow}}
* {{ent|weapon_buffalo_(WANTED!)|alt=weapon_buffalo}}
* {{ent|weapon_colts_(WANTED!)|alt=weapon_colts}}
* {{ent|weapon_dynamite_(WANTED!)|alt=weapon_dynamite}}
* {{ent|weapon_gattlinggun_(WANTED!)|alt=weapon_gattlinggun}}
* {{ent|weapon_cannon_(WANTED!)|alt=weapon_cannon}}
* {{ent|weapon_knife_(WANTED!)|alt=weapon_knife}}
* {{ent|weapon_pick_(WANTED!)|alt=weapon_pick}}
* {{ent|weapon_pistol_(GoldSrc)|alt=weapon_pistol}}
* {{ent|weapon_snark_(GoldSrc)|alt=weapon_scorpion}}{{clarify}}
* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}}
* {{ent|weapon_winchester_(WANTED!)|alt=weapon_winchester}}

===world_===
{{ent|world_items_(GoldSrc)|alt=world_items}}

===info_===
{{ent|info_wanteddetect_(WANTED!)|alt=info_wanteddetect}}
* {{ent|info_botnode_(GoldSrc)|alt=info_botnode}}
* {{ent|info_botlandmark_(GoldSrc)|alt=info_botlandmark}}

===ctc_===
{{ent|ctc_chicken_(WANTED!)|alt=ctc_chicken}}
* {{ent|ctc_capturepoint_(WANTED!)|alt=ctc_capturepoint}}

===Unincluded===
* {{ent|worldspawn_(GoldSrc)|alt=worldspawn}}
* {{ent|gibshooter_(GoldSrc)|alt=gibshooter}}
* {{ent|infodecal_(GoldSrc)|alt=infodecal}}
* {{ent|light_(GoldSrc)|alt=light}}
* {{ent|weaponbox_(GoldSrc)|alt=weaponbox}}
* {{ent|speaker_(GoldSrc)|alt=speaker}}
* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}}
* {{ent|multisource_(GoldSrc)|alt=multisource}}
}}

== See also ==
* [[:Category:Wanted NPCs]]

[[Category:Entity lists]]