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MARegulus
MARegulus
23 reseñas

Recomendado
118.4 h registradas
Publicada el 10 de noviembre
Rogue Trader is my first experience with the Warhammer universe and Owlcat games. Like many people, I came to this game not long after playing Baldur's Gate 3 in search of another good CRPG. To avoid constant comparisons between these two games I'll first note the core differences that may deter BG3 fans:

1) Presentation and polish are much better in BG3. Larian had more money, and it's obvious in graphical power and character animations.

2) There is a lot more reading in Rogue Trader and only a fraction of the dialogue is voiced. I'll go into this more below, but some people are put off by significant reading in games.

3) Leveling up takes a lot longer due to tons of skills to read through and choose from. This transitions into my first direct critique of Rogue Trader.

Cons:

-Gameplay bloat: I've heard this is a common element to Owlcat games. I couldn't help but feel like a lot of the experience could've been trimmed down. Experiences such as such as leveling, space traversal, and random encounters all feel overwrought just for the sake of it. This is easily the biggest pain point in the entire experience in my mind and something for any curious potential buyer to consider. My 118 hours is ONE play through doing about 80% of the side content.

-Bugs: I didn't run into anything game breaking, but enough silly/distracting things like disappearing character models to include it as a con in a review.

-A handful of plot holes and mediocre payoffs to some of the character stories.

-Gameplay balance isn't great. Your experience could vary greatly from someone else depending on the classes/origin/skills you take. I'd strongly suggest playing blind in regards to classes/levels. Most of the players complaining the game is super easy have looked up ultra-meta-min/max builds, which yeah, makes the game a lot easier and spoils any "Aha!" moments in character growth.

-Difficulty is inconsistent, especially between normal battles and ship battles. You may be stomping everything on foot, but then not be able to beat a single ship battle on the same difficulty until you level up your ship, which can only be done by winning ship battles...luckily adjusting the difficulty is one of first pros I'd like to mention.

Pros:

-Tons of difficulty options ranging from ultra easy to literally impossible unless you know how to min/max your party. Within each difficulty you can further adjust specific gameplay factors to tailor a custom difficulty level. This can all be done at any time so you can easily choose to tone down difficulty for one battle if you choose or increase the challenge if you're bored, and it keeps you in control of the challenge and fun most of the time. Don't be afraid to adjust any difficulty sliders if things are too hard or too easy. You'll enjoy yourself a lot more.

-Rogue Trader is an excellent introduction to the Warhammer universe. One reason I've put off engaging with Warhammer is that a lot of fans are insufferable ♥♥♥♥♥. They just are. You have some claiming it's "100% satire!!!!" and others thinking Warhammer is the equivalent to the racist memes their friend posts on Facebook that they jerk their micro ♥♥♥♥♥ to. Though there are some elements of real-world social commentary, Warhammer is mostly just meant to be detached fiction existing in its own world with its own stories. Rogue Trader does a great job engaging with different factions while giving you genuine control of the choices you make interacting with these factions. It also has a neat feature where unique terms can be hovered over to see their definitions which is very helpful for a new fan like me. The whole space gothic motif feels far more fresh than the constant barrage of dime-a-dozen dark fantasy games you see everywhere.

-Core gameplay is excellent and varied. Aside from the unfortunately considerable bloat, the core combat and gameplay loops are typically great. Combat is turn based like Divinity and Baldur's Gate 3 and provides unique challenges--especially between enemy types. To me, it felt a bit like X-COM, just without the atrocious RNG. Ship combat feels bare-bones at first, but gets good once you get over the initial hump (the sound of an enemy ship exploding is goose bump fuel). All of the actual trading and colony management is done in a unique way that functions more as a rewards system for choices than typical transactions; I've never seen a game do it this way, and I'd love to see it again.

-Music is excellent and does an impeccable job bolstering the already great, oppressive Warhammer atmosphere.

-Story and characters are very interesting and elegantly woven together. This, THIS is where I'd say Rogue Trader far outshines a game like BG3. Combat? Both great. Music? Hard to choose between two excellent scores. Presentation and polish? That goes to BG3. Story? Rogue Trader destroys BG3 in my opinion. This does come down to preference, but I think the best way to describe it would be to consider Rogue Trader a novel, and BG3 a series of Twitch or Youtube videos. While Wyll in Baldur's Gate 3 is essentially doing his, "Hey FAM, this is your boy, Wylly, bringing you another rizz-take on tall drinks of druids," Heinrix in Rogue Trader is burdening you with his, "It was the worst of times, it was the worst of times...what? This is Warhammer, THERE ARE NO 'BEST OF TIMES'...oh yeah, and I once used my psyker powers to boil a space dog like an overcooked dinner because it bit me." The roleplaying elements are also much, much better with a variety of choices that rarely have a genuinely preferential outcome so it mostly just comes to how you want to play your character, which feels great. People praise BG3 because it got rid of DnD's "ReDuCtIvE" morality system...but they then just ended up replacing it with good/bad choices 90% of the time which meant a lot of save scumming to get the desired dialogue outcomes. I rarely reloaded choices in Rogue Trader because no matter what, you'd have to live with some kind of consequence for the character you want to play. Characters are also more likable in my mind in Rogue Trader. There are too many insufferable yuppies with superiority complexes pulled directly from our world and shoved into fiction in BG3. It felt like the typical, GRAY BUT SYMPATHETIC (oh, and they have a DoGgO so they can't be bad!) formulaic tripe you're seeing everywhere now. That doesn't mean Rogue Trader's characters aren't ♥♥♥♥♥♥♥♥--they are--but the game knows they are, doesn't try to force you feel any particular way about them, allows them to feel organic in their fictional world, lets you make the final decision on if you like them, and what their fate should be based on who you're roleplaying.

-Great QoL features: Luckily, the game does respect your time in many ways outside the unseemly bloat. You can mass-loot nearby corpses, loot corpses you missed automatically when you leave an area, there is no stupid weight restriction on your inventory, and difficulty checks are automatically performed by the person in your party with the highest skill affiliated with the check. EVERY CRPG needs to be employing these QoL features as they're amazing. I can't tell you how many times I failed a check in a different CRPG because the wrong person wandered into a room first and triggered dialogue. This also helps you build your party as a cohesive unit with very little need for redundancy.

Overall, I was genuinely surprised with Rogue Trader and enjoyed it far, far more than I thought I would. There are objectively tighter CRPG experiences out there from a gameplay standpoint, but few with this much heart. The burdensome bloat and copious amount of reading might deter many gamers, but if you've read this far in this bloated review, you might want to give this one a shot! I'll very likely revisit it again to play through one of the other moralities (there are 3) to see how my choices pan out. For now, I'm off to try Owlcat's other games.
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Vonsid
Vonsid
58 productos adquiridos
12 reseñas

Recomendado
362.3 h registradas (249.9 h cuando escribió la reseña)
Publicada el 25 de octubre
These days when they hear CRPG, most people will think about BG3. Rogue Trader doesn't have the fancy cinematics or the depth of the Larian game, but it still offers a very good time for people who are into this genre. You don't need to be big on the Warhammer 40K lore to play, the game will ease you into it and explain you whatever you need to know to enjoy your time in that universe.

The story is good but what i enjoyed the most is living the daily life of a Rogue Trader: managing your shipments, your ship, your colonies while progressing in the story, exploring the galaxy and helping (if you want to) your companions in their personal quests. There are several mini-games that helps to break the gameplay routine.

Let's be honest, some backgrounds/archetypes combinations are pretty OP, but you still take a few beatings (specially on higher difficulties), so it doesn't ruin the game and more importantly, it's really enjoyable to play. I had a lot of fun with my warrior/assassin on my first playthrough. I'm planning to do 2 more, one for each alignment. Currently i'm on my second (heretic) and i had quite a few surprises compared to my first. Replayability value is here. I've heard that the game was a bugfest at release, there are still some but nothing that really came in my way of enjoying the experience.

To me it's a 9/10. Recommended!
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mankurt
mankurt
261 productos adquiridos
36 reseñas

Recomendado
240.9 h registradas
Publicada el 10 de noviembre
Owlcat – это анти-AAA студия: их РПГ сделаны с душой, с максимальным энтузиазмом и размахом, но при этом ААА качество и полишинг просто идёт нaxyй. Бичевские текстурки, нет анимаций, озвучено 3% контента, кругом баги даже спустя год после релиза.

И если в предыдущем их творении, Pathfinder WoTR, количество проблем игры для меня перевесило её достоинства, то в Rogue Trader наоборот: чем дольше я играл, тем проще было закрывать глаза на недостатки.

Что меня особенно поразило:
- Необычная, динамичная боёвка с интересными механиками, например имитацией баллистической физики, которая достаточно долго не надоедает (в отличии от уже приевшихся боевых систем прочих CRPG)
- Изумительно глубокое погружение в лор 40k. Даже я, будучи человеком с 10+ лет плотного знакомства с сеттингом, смог почерпнуть для себя много нового о вселенной, или же увидеть привычные вещи под новым углом. Видно, что сеттингом занимались вовлеченные фанаты 40к.

Отдельно проговорю свою извечную мантру о продолжительности игры, которую повторяю в каждом обзоре на творения Owlcat, и даже один раз имел честь пронудеть это лично креативному директору студии: ДЕЛАЙТЕ. ИГРЫ. КОРОЧЕ.
Я не понимаю, зачем каждый свой продукт накачивать контентом на 100+ часов. Это вредит игре сразу в двух плоскостях. С одной стороны, она релизится слишком сырой в плане QA, такой объем контента сложно протестировать. С другой, при такой продолжительности даже самая интересная РПГ начинает душить. Ну невозможно с одинаковым уровнем вовлеченности играть так долго в один сюжетный сингл плеер. Вот и Rogue Trader просто начинает сыпаться к 3 акту и далее. Механики окончательно утрачивают эффект новизны, а качество контента летит вниз по наклонной.

Короче, игра была бы ещё круче, если бы количество контента уменьшили на треть (а то и вполовину), и вместо этого проработали её более глубоко, больше внимания уделили багфиксу, добавили горизонтального масштабирования в плане вариативности (а она тут, как водится, очень иллюзорная – весь сюжет на рельсах, от выборов игрока зависит крайне мало).

Акт 3 заслуживает отдельного негативного отзыва. Такое чувство, что это маленький социальный эксперимент посреди сюжетной кампании, направленный на то чтобы выяснить, какой уровень терпения у игрока, уже зашедшего так далеко. Ну или его дизайнил настоящий друкхари, питающийся слезами игроков. Никак иначе рационально объяснить это убожество не могу. Ну неужто хотя бы пофиксить вылезающую через каждые пару минут катсцену о невероятных муковых муках протагониста за год нельзя было?

Но несмотря на всё это, в общем и целом игра отличная. Амбициозная, живая, да, с плеядой своих проблем, связанных с тем, что студия как обычно пытается откусить больше, чем способна проглотить, но зато сделана с душой – над проектом явно работали вовлеченные фанаты вселенной 40к, РПГ энтузиасты и вообще настоящие художники от мира видеоигровой индустрии. Надеюсь, что в будущем Owlcat наконец-то научится укрощать этот творческий хаос в пользу так называемого ААА-качества и соблюдать адекватный баланс между количеством и качеством контента, окончательно тем самым выйдя в мейнстрим и став новым флагманом индустрии уровня Larian.
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Roania
Roania
965 productos adquiridos
30 reseñas

Recomendado
133.8 h registradas
Publicada el 14 de noviembre
The problem with recommending an Owlcat game is that it's always an investment in the future, rather than the present. In three, four, maybe five years this will be an amazing game. Once all the bugs are worked out, and all the combat is balanced, and all the archetypes are present, and all the expansions are released, and so on and so forth.

Game keeps getting better. Game's not great yet, but it will be.

So, there are two reasons to buy this game now, rather than later. First, buying it now will encourage Games Workshop to let them keep the licence and make more content. Second, buying this game now will encourage them to make more content, and thus improve that final product.

Don't delay. The Emperor protects.
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Mair | HealbotMcRez
Mair | HealbotMcRez
364 productos adquiridos
14 reseñas

Recomendado
154.7 h registradas (143.8 h cuando escribió la reseña)
Publicada el 9 de noviembre
Short answer: Yes. Get it. Amazing. Great memes.

Long answer: You will be hard pressed to find an RPG that tells you how you are all powerful individual and then actually lets you do world changing decisions on a whim that can cost billions their lives. Or ones where you make an offhand comment and 100h later it bites you in the ass because someone took you seriously. Game has it's bugs and all, but the writing is something else. Top notch stuff.

Amazing experience.

Negative: I wasn't allowed my clownpanion. :( My crew is already a circus y can't I clownmance?! Owlcat please...
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Maria
Maria
924 productos adquiridos
11 reseñas

Recomendado
100.3 h registradas
Publicada el 15 de noviembre
A literally staggeringly deep and rich CRPG with, in my opinion, the best and most textured portrayal of the 40K universe in existence.

Combat becomes ridiculous and grindy at a certain point. Certain characters fall flat more often than not. Certain narrative elements hook left and end in weird places. Sometimes, large chunks of content are locked behind save-or-suck die rolls--this last point is not necessarily a bad thing...

But the story, the story, the characters, the themes, and the story. The writing's greatest strength is that it is never embarrassed of what it portrays--no Marvel-esque quips or hanging lampshades; rather, nearly every preposterous grimdark concept is leisurely carried to its most logical extreme, to tremendous effect.

5 stars. Unbelievable quality. Will carry it with me for many years to come, I am sure.
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Myu
Myu
60 reseñas

Recomendado
282.6 h registradas (264.7 h cuando escribió la reseña)
Publicada el 28 de octubre
敵多すぎなんだこのクソゲーと思ってやめた方へ
これはそんなゲームではないぞ
俺のターン、次も俺のターン、もうずっと俺のターン
それを実現するための幅広いビルドシステムはこのゲームにはある
他にもゲーム用語が多くて難解だけど
それらを理解すると面白さが一気に広がる
ぜひ根気よく遊んでみてください
ちなみにDLCを入れると更にゲームが楽しくなるので
シーズンパスもおすすめ
 
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Frank Drebin
Frank Drebin
16 reseñas

Recomendado
158.0 h registradas (119.1 h cuando escribió la reseña)
Publicada el 28 de octubre
Ce n'est pas une pépite mais un diamant brut !
Il est de ces jeux qui laisse un vide une fois terminé.

T'aime les RPG, le JDR le tour par tour ? et en plus l'univers 40K
-> Fonce, c'est même une honte que ce jeu ne soit pas dans ta bibliothèque
C'est baldur's gate en plus moche dans l'univers 40k.

- Malgré une approche hostile avec le leveling, il se révèle être un nid à combo pour votre perso. Et finalement un puits à combo entre vos classes, soyez intelligent et optimisez au maximum entre vos capacités.

- Des phases de chargements un peu trop nombreuses

- N'ayez pas peur de la lecture, ce jeu est un vrai roman et l'histoire c'est du 20/20. Vos compagnons et les quêtes secondaire sont touffue en narratif.

- Vos choix auront des répercussions sur l'histoire
3 doctrines de comportement (iconoclaste - dogmatique - hérétique) qui changeront votre jeu.

- Participer à des combats spatiaux façon Armada et faite évoluer votre bâtiments

- Explorer des planètes, extrayez des ressources, enquêter sur ce qui s'est passé sur le monde.

- Établissez des colonies et façonnez les comme vous le souhaitez.
Ressource -réfugié - production alimentaire - armement. A vous de choisir votre vision de libre marchand.

Ce jeu est un 12/10
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Mingy Tiffler
Mingy Tiffler
11 reseñas

No recomendado
116.3 h registradas (96.6 h cuando escribió la reseña)
Publicada el 8 de noviembre
The balance on this game is literal ♥♥♥♥♥♥♥, it's like it was designed by adults who then let children adjust the values on a whim. Act 3 is a literal game ender, which I was actually fine with. you know, not having a save scum file to fall back on. but as it turns out on "unfair" the TUTORIAL is impossible to complete if you don't save every medkit and highroll initiative, I suppose that is unfair, since I didn't get to make any decisions yet aside from not picking officer. whoops.
 
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schwein
schwein
130 productos adquiridos
7 reseñas

No recomendado
111.9 h registradas (80.4 h cuando escribió la reseña)
Publicada el 29 de octubre
I am hesitant to give this game a thumbs down, in my 150 hours of playing (yes, 150, steam playtime is not displaying correctly), from before and after the dlc released i have had both good and bad experiences. The game is loads of fun until act 3/4 aside from a wrong dialogue flag on kiava gamma STILL not fixed since release, leading to you accidentally choosing the heretic path without wanting to and vice versa (unless you use an external tool called toybox which i luckily do), at the start of act 4 however, the dialogue flags keep getting more messed up by the minute leading to wrong achievements being rewarded for choices you didnt even make and outcomes you did not want. The DLC was fine until after Act 3, when the game suddenly started forcing me into fights i cant win without cheating, as an enemy kills 3 of my companions on the first turn, without me being able to save them as it is an ambush. The Story seems well made as of now, but it becomes less and less fun the farther you get into the story bordering on not directly unplayable but still not enough fun to keep me interested in finishing it, leading to me breaking off my first playthrough after 70 hours and starting a new one with the release of void shadows. I am very hopeful owlcat starts fixing their incredibly obvious bugs normal players can notice with the next and final dlc and if the issues i have spoken about get fixed, i will gladly change my negative review into a positive one.

Hope this helps new players decide what to do with the game.
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宿莽85.5 h
Publicada el 20 de noviembre
我也不想喜欢海因里希的，可是他半夜被冻得在我房间里边哭边喘诶
 
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水煮大锅盖-游戏版102.1 h
Publicada el 20 de noviembre
非常好玩，除了建模不太精致和部分bug之外。
对于我这种没有接触过战锤其他作品的玩家来说也很友好，词条随时查看，打完之后很喜欢这样的世界观；海因里希的感情线细腻且和主线的穿插做的恰到好处，玩的很有盼头（恋爱脑大爆发）
bug是指有时候boss和敌人ai会突然卡住，然后大家都不动一分钟然后默默结束回合（博德之门3也偶尔会有此问题）；
（从未见过地位这么高的主角，爽啊）
 
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Stupid Sexy Flanders175.9 h
Publicada el 20 de noviembre
The game gives you a big bittie goth gf.
 
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blackstripe4815170.1 h
Publicada el 20 de noviembre
Просто Лучшая
 
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Ведьма Мимет109.4 h
Publicada el 20 de noviembre
Очередной шедевр от Совокотов. Лучшая игра по вселенной вахи на данный момент.
 
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Haedra139.7 h
Publicada el 20 de noviembre
+ Tons of lore
+ a big world to explore
+ interesting plot but it gets a bit out of control (see negative points)
+ tons of dicisions with actual consequences
+ interesting companions for the most part, even though most of them lack a bit of depth
+ good art style for 40k
+ turn based combat is fun
+ tons of viable builds
+ tons of equipment for even more build variety
+ colony manament is pretty deep and fun
+ you get super strong in mid-late game
+ they try to explain everything, ingame encyclopedia is well done
+ there is just so much do to and read you really need some time to finish the game if you want to see everything
+ multiple playthroughs should be fun due to a lot of choices/playstyles
+ great rpg

- it´s more of an rpg then a turnbased strategy game (as advertised). For me it was just a bit too much reading and talking compared to combat
- it gets buggier the more you progress; the last acts lack polish compared to the first 2, maybe 3
- quality of questlines (both main and side) also suffers in the later acts
- the game doesn´t tell you a lot of things for quests/romances etc
- you read a lot, was a bit too much for me at some points
- litte to no voice acting (can´t be expected with that ammount of text but still) and the voice acting we got was a bit meh
- loading screens everytime
- I feel like it could be much more
- Balancing is a bit off atm (some companions are just plain useless and you steamroll mid to late game on any difficulty if you know what to build in the slightest)

But I know Owlcat is trying and the first dlc is great, so maybe with some time some of these negative points won´t be valid anymore. I do believe they can make it because they created a really great 40K game. Hope we see more like this!

8/10
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Petrichor150.6 h
Publicada el 20 de noviembre
Assim que você entra no menu inicial, Semper Servientes começa a tocar e, apesar da difícil tradução, uma coisa fica óbvia não só pelo nome, mas pela própria melodia: você vai entrar em um universo onde, em tese, existem duas únicas obrigações: servir e explorar. Como você vai fazer isso depende inteiramente das suas escolhas, mas sua obrigação já foi selada e somente com a morte deixará de existir.

Essa é uma mensagem brutal, crua e verdadeiramente real. Muitos dos atos que você é limitado a fazer em determinadas situações carregam justamente os elementos apresentados logo na música tema. Se você, como Rogue Trader, ficará feliz é irrelevante, temos um dever e ele deve ser cumprido ao passo que certos maneirismos culturais podem e devem ser ignorados. Apesar da limitação, ser do seleto grupo vem com grandes liberdades ou pelo menos com mais liberdade que grande parte da humanidade possui/já viu. Mas, obviamente existem consequências para suas ações, restando saber se você está preparado(a) para elas.

Assim como outros jogos anteriores, a Owlcat Games trouxe toda a abordagem complexa e divertida de volta, mas dessa vez de uma forma muito mais tranquila e centrada. Portanto, não temos aquele sistema de troca entre jogo de turno e tempo real, muito menos centenas de classes e subclasse para escolher, aqui as habilidades foram limitadas, árvore de habilidades se tornaram repetitivas e não me peça para começar a falar da questão de nível e XP para não estragar a análise logo de cara, por favor.

Para alguns isso pode ser bem triste, pois toda a criação de personagem apesar de carregada de informação fica sem variedade, mas por ser um termo novo para a empresa eu recomendo relevar, até porque aparentemente eles estão colocando novas classes conforme lançam novas DLCs. Isso é algo positivo? Nem um pouco, mas entendo como a Owlcat Games ama seus próprios jogos ao ponto de gastar 3-4 anos em desenvolvimento após o lançamento, portanto torna-se viável.

Diferente dos jogos anteriores da empresa, a criação ficou bem mais simplificada e sofisticada, ao mesmo tempo que criou-se novos sistemas e permitiu observar que esse não era um pathfinder no espaço. Grande parte dos elementos de customização são curiosamente relacionados com as “portraits”, ou seja, dependendo da imagem que você escolha para ser seu rosto, todo o seu personagem já vai ser carregado com características similares ao da imagem, podendo ser modificadas logo depois, mas para os preguiçosos (eu) de plantão, isso é uma mecânica divertida mesmo que não necessária. Outras características básicas como classe, estilo de abordagem, mundo e influencia também podem ser determinados por aqui, mas é importante destacar que não são necessariamente elementos marcantes, pois grande parte da sua história será realmente contada no decorrer das suas escolhas na campanha.

Para escrever sobre todo o jogo, optei por dividir os capítulos em dois grupos, pois a quantidade de conteúdo apresentado é massivo. Porém, antes de começar a conversar sobre, preciso destacar que o jogo sofreu mudanças em todas as áreas, desde som e enredo à habilidades e combate:

A versão de lançamento era bastante travada e pouco intuitiva, principalmente na parte de visualização e identificação. Além disso, a otimização era um tremendo fiasco em certas partes e as recompensas de missões e da exploração forçavam o jogador a ignorar e só tentar concluir as missões principais, pois não eram interessantes o suficiente. Após as duas grande atualização, tudo isso mudou e gosto até de brincar que foi lançado um novo jogo. Agora as árvores de habilidades têm charme visual, os itens apesar de repetitivos impulsionam o jogador a explorar o mundo e as evoluções visuais são valiosas ao ponto de tornar o jogo uma necessidade constante de posicionamentos positivos.

É óbvio que nada ainda é perfeito e a própria desenvolvedora sabe disso, porém o fato deles terem interesse em mudar já é mais que o suficiente. Inclusive, aqui vai uma observação importante: se você gosta de jogar títulos totalmente finalizados ou que os desenvolvedores raramente alteram builds e outros elementos, não recomendo chegar perto de nenhum cRPG, pois a genuína vontade de mudar é quase uma obrigatoriedade para eles.

O início do jogo é uma observação mínima do universo da franquia, sendo uma introdução para quem é novo e ao mesmo tempo uma ideia de onde e com o que estamos lidando (para os que possuem maior compreensão). Como inicialmente não conhecia nada da franquia, não posso falar se os que conheciam se sentiram bem representados, mas para a galera nova: tudo é realmente confuso e durante todo o jogo, repito todo o jogo, a sensação vai continuar.

A introdução/prólogo, apesar de rápida te deixa por dentro de tudo o que vai ser retratado no decorrer de todo o jogo, permitindo um melhor desenvolvimento de enredo ao mesmo tempo que torna o mistério e as próprias missões lentas o suficiente para fazer o jogador sentir a passagem de tempo, suas decisões realmente impactam toda a narrativa e na maior parte da primeira parte, você vai sentir isso.

No capítulo 1 e 2, existe uma intensidade e necessidade em missões principais que te faz questionar o dever de exploração, mas que aparentemente, não é real. Olha, nos primeiros capítulos tirei o máximo de tempo que tive para explorar e, somente no capítulo 1 realmente tive consequências, mas isso tem relação com a ordem de como você se aproxima das problemáticas, já no capítulo 2 a exploração pode ocorrer sem muito apego, o que na minha opinião é extremamente positivo, afinal como você disponibiliza tanto conteúdo e tenta fazer o jogador entender que tá livre e que deve explorar sem deixar a sensação de amarras sem criar um sistema que possibilite isso?

Nos capítulos seguintes, infelizmente, não consegui aproveitar como gostaria, por algum motivo misterioso o jogo recebe uma quebra de ritmo tão estranha que me faz questionar quem achou que essa tomada de decisão seria realmente boa. O capítulo 3, modifica tão bruscamente todo o ritmo inicial que o combate, enredo, missões e todo o conteúdo secundário se tornam extremamente chatos e repetitivos, sem falar que por algum motivo a partir deste capítulo os inimigos começam a ficar estranhamente poderosos, criando uma desigualdade tão desconfortável que te faz ter uma vontade de colocar tudo da dificuldade história.

Em relação aos finais de personagens e aos próprios, preciso dizer que fiquei com uma sensação de orgulho e tristeza, apesar dos finais satisfatórios, senti que seus enredos não foram contados com tanto afinco e alguns até acabaram estranhamente rápido. Alguns temas retratador por eles que se entrelaçaram com algumas partes do enredo também acabaram sendo esquecidas de maneira grotesca.

O maior ponto negativo sem dúvidas é seu sistema de níveis, se não me engano são 50-52 níveis disponíveis, mas chegando no 30 você sente vontade de abandonar a ideia de evoluir cada um dos personagens e só deixar aquela informação piscando na tela. Sem falar que dependendo da build que você segue, chega em um determinado nível que nada é interessante ou importante pra você realmente selecionar.

Mesmo com todos os problemas pessoais e as reclamações, Rogue Trader tem um lugar especial, as possibilidades, os enredos não presenciados, as alterações que missões insignificantes causaram e a necessidade de rejogar como um “heretical” estão me matando, mas as quase 200 horas me dizem para esperar, respirar e depois voltar.
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Lord Inquisitor =][=75.4 h
Publicada el 20 de noviembre
The game will re-equip your previously worn items after an obligatory section without your equipment. This alone shows that the devs understand the players.
 
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Dorian101143.1 h
Publicada el 20 de noviembre
Simply the best narrative focused 40k video game out there. Second to none.

After a whole year since the initial release with all the bug fixes and the release of the Void Shadows DLC I can wholeheartedly recommend this game to any 40k nerd and any fan of CRPGs.

The narrative is super engaging, they do a surprisingly good job explaining the elements of the 40k setting to newcomers as well. The companions are all interesting and grow as the story progresses based on your interactions.

The combat can be engaging if your into complicated character progression systems with lots of room for different paths of progression. But it is quite complicated and the mechanics for combat are so numerous that I straight up didn't understand how half of my characters/companions abilities worked through most of my first playthrough. That being said now that I understand the mechanics better (after atleast 5+ hours of staring at level up screens through my 130 hour time played) it is very engaging to create horrifically overpowered characters that can decimate every combat encounter they come across.

Overall 9.5/10 for me a must have game for fans of the setting and fans of CRPGs alike
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Oksa Fiction99.9 h
Publicada el 20 de noviembre
Just the best game of 40k"