User: Привет, у тебя есть память?
Assistant: Здравствуйте! У меня нет памяти в традиционном смысле. Я не могу запоминать информацию о пользователях или их запросах после завершения сессии. Каждый раз, когда вы начинаете новый разговор, я не имею доступа к предыдущим взаимодействиям. Если у вас есть вопросы, я с радостью на них отвечу!
User: А в этом чате? Ты способен запоминать?
Assistant: Request ended with status code 403
User: Привет
Assistant: Здравствуйте! Как я могу помочь вам сегодня?
User: Привет
User: Привет!
Assistant: Request ended with status code 403
User: привет
Assistant: Request ended with status code 403
User: привет
Assistant: Здравствуйте! Как я могу помочь вам сегодня?
User: Если я скину тебе два файла с расширением "xml" Один файл оригинал, второй измененный, это файл из мода. Ты сможешь их адаптировать друг к другу?
Assistant: К сожалению, я не могу напрямую принимать или обрабатывать файлы. Однако я могу помочь вам с разбором структуры XML и дать советы, как вручную сравнить и адаптировать содержимое этих файлов.

Если у вас есть доступ к инструментам или программам для сравнения файлов, вы можете использовать их для нахождения различий между двумя XML-файлами. Если у вас есть конкретные вопросы или фрагменты кода, которые требуют внимания, вы можете вставить их здесь, и я постараюсь помочь вам с их анализом.
User: Сможешь проанализировать файл? 
```ltx
;==============================================================
;
; FACTION RELATIONS
;	CoC 1.4.21 - DoctorX Dynamic Faction Relations 1.6 / DoctorX Questlines 1.20
;
;	Modified by: DoctorX
;	Last revised: December 21, 2016
;
;==============================================================


[game_relations]
; Requirements for each rank increase by an additional multiple of 500 points with each rank.
; Rookie -> Trainee: 500 (+500), Trainee -> Experienced: 1500 (+1000), Experienced -> Professional: 3000 (+1500) etc.
; Rank values are set 1 point lower than their target as engine uses upper_bound to determine which text to display in inventory.

rating			= novice, 499, trainee, 1499, experienced, 2999, professional, 4999, veteran, 7499, expert, 10499, master, 13999, legend
monster_rating	= weak, 40, normal, 80, strong
reputation		= terrible, -1999, really_bad, -1499, very_bad, -999, bad, -499, neutral, 499, good, 999, very_good, 1499, really_good, 1999, excellent

rating_names		= st_rank_novice, 499, st_rank_trainee, 1499, st_rank_experienced, 2999, st_rank_professional, 4999, st_rank_veteran, 7499, st_rank_expert, 10499, st_rank_master, 13999, st_rank_legend
reputation_names	= st_reputation_terrible, -1999, st_reputation_really_bad, -1499, st_reputation_very_bad, -999, st_reputation_bad, -499, st_reputation_neutral, 499, st_reputation_good, 999, st_reputation_very_good, 1499, st_reputation_really_good, 1999, st_reputation_excellent
goodwill_names      = st_goodwill_enemy, 0, st_goodwill_indifferent, 1000, st_goodwill_friendly

;thresholds for character attitude 
attitude_neutal_threshold = -999		;when attitude is less than the value, then ALife :: eRelationEnemy is set 
attitude_friend_threshold =  999		;when attitude is less than the value, then ALife :: eRelationNeutral is set, otherwise ALife :: eRelationFriend 

;Constant, which is assigned set_relation scripting functions for personal goodwill
goodwill_enemy  = -1000
goodwill_neutal = 0
goodwill_friend = 1000

;faction names (order must match communities_relations) 
communities		= actor, 0, bandit, 1, dolg, 2, ecolog, 3, freedom, 4, killer, 5, army, 6, monolith, 7, monster, 8, stalker, 9, zombied, 10, csky, 11, trader, 12, actor_stalker, 13, actor_bandit, 14, actor_dolg, 15, actor_freedom, 16, actor_csky, 17, actor_ecolog, 18, actor_killer, 19, actor_army, 20, actor_monolith, 21, actor_zombied, 22, arena_enemy, 23

;	the character's attitude to the actor (or other NPC) is calculated by the formula 
;	attitude = personal_goodwill +				//personal attitude of the character to the actor (if they have not met before, then 0) 
;			   community_goodwill +				//the attitude of the character's grouping to the actor personally (if there were no contacts before, then 0) 
;			   community_to_community +			//the character's grouping relation to the actor's grouping from [communities_relations] 
;              reputation_goodwill +			//the ratio of a character's reputation to that of an actor from  [reputation_relations]
;			   rank_goodwill					//the ratio of character rank to actor rank from  [rank_relations]
;   add columns and rows in alphabetical order !


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; COMMUNITY RELATIONS
;
;	Modified by DoctorX
;	for DoctorX Dynamic Faction Relations 1.3
;	November 2, 2016
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Community Relations (>999 = Ally, 0 = Neutral, <-999 = Enemy):

[communities_relations]					   
;                 actor,  bandit,    dolg,  ecolog, freedom,  killer,    army,monolith, monster, stalker, zombied,    csky,  trader, actor_stalker,  actor_bandit,    actor_dolg, actor_freedom,    actor_csky,  actor_ecolog,  actor_killer,    actor_army,actor_monolith, actor_zombied,   arena_enemy
;=======================================================================================================================================================================================================================================================================================================
actor         =       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000
bandit        =       0,    4000,   -4000,   -2000,       0,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,         -2000,          2000,         -4000,             0,         -2000,         -2000,         -2000,         -4000,         -4000,         -4000,             0
dolg          =       0,   -4000,    4000,       0,   -4000,   -4000,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -4000,          2000,         -4000,             0,             0,         -2000,             0,         -4000,         -4000,             0
ecolog        =       0,   -2000,       0,    4000,   -2000,       0,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -2000,             0,         -2000,             0,          2000,             0,             0,         -4000,         -4000,             0
freedom       =       0,       0,   -4000,   -2000,    4000,       0,   -4000,   -4000,   -4000,       0,   -4000,   -2000,       0,             0,             0,         -4000,          2000,         -2000,         -2000,             0,         -4000,         -4000,         -4000,             0
killer        =       0,   -4000,   -4000,       0,       0,    4000,   -4000,   -4000,   -4000,   -2000,   -4000,       0,       0,         -2000,         -4000,         -4000,             0,             0,             0,          2000,         -4000,         -4000,         -4000,             0
army          =       0,   -4000,       0,       0,   -4000,   -4000,    4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,         -2000,         -4000,             0,         -2000,         -2000,             0,         -2000,          2000,         -4000,         -4000,             0
monolith      =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,    4000,   -4000,   -4000,   -2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,          2000,         -2000,             0
monster       =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,       0,   -4000,   -4000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -2000,             0
stalker       =       0,   -2000,       0,       0,       0,   -2000,   -2000,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -2000,             0,             0,             0,             0,         -2000,         -2000,         -4000,         -4000,             0
zombied       =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -4000,    2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -2000,          2000,             0
csky          =       0,   -2000,       0,       0,   -2000,       0,   -2000,   -4000,   -4000,       0,   -4000,    4000,       0,             0,         -2000,             0,         -2000,          2000,             0,             0,         -2000,         -4000,         -4000,             0
trader        =       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,             0

;                 actor,  bandit,    dolg,  ecolog, freedom,  killer,    army,monolith, monster, stalker, zombied,    csky,  trader, actor_stalker,  actor_bandit,    actor_dolg, actor_freedom,    actor_csky,  actor_ecolog,  actor_killer,    actor_army,actor_monolith, actor_zombied,   arena_enemy
;=======================================================================================================================================================================================================================================================================================================
actor_stalker =       0,   -2000,       0,       0,       0,   -2000,   -2000,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_bandit  =       0,    2000,   -4000,   -2000,       0,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_dolg    =       0,   -4000,    2000,       0,   -4000,   -4000,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_freedom =       0,       0,   -4000,   -2000,    2000,       0,   -2000,   -4000,   -4000,       0,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_csky    =       0,   -2000,       0,       0,   -2000,       0,   -2000,   -4000,   -4000,       0,   -4000,    2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_ecolog  =       0,   -2000,       0,    2000,   -2000,       0,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_killer  =       0,   -4000,   -4000,       0,       0,    2000,   -4000,   -4000,   -4000,   -2000,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_army    =       0,   -4000,       0,       0,   -4000,   -4000,    2000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_monolith=       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,    2000,   -4000,   -4000,   -2000,   -4000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_zombied =   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -4000,    2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,             0,         -4000
arena_enemy   =   -4000,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,             0


[rank_relations]
;			  	novice, trainee, experienced, professional, veteran, expert, master, legend
;==========================================================================================
novice			=	 0,			 0,		        0,		0,		0,		 0,		0,		0
trainee			=    0,			 0,     	    0,		0,		0,		 0,		0,		0
experienced		=    0,			 0,        		0,		0,		0,		 0,		0,		0
professional	=    0,      	 0,        		0,      0,		0,		 0,		0,		0
veteran			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
expert			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
master			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
legend			=    0,      	 0,        		0,      0,		0,		 0,		0,		0



[reputation_relations]
;			   terrible, really_bad, very_bad, bad, neutral, good, very_good, really_good, excellent
;===================================================================================================
terrible		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
really_bad		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
very_bad		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
bad	        	=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
neutral			=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
good			=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
very_good		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0
really_good		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0
excellent		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0


;
; rating and reputation points awarded for certain actions 
;

;rating points earned for killing a character 
;with a certain status 
[rank_kill_points]
novice			=	5
trainee			=	6
experienced		=	7
professional	=	8
veteran			=	9
expert			=	10
master			=	15
legend			=	20

;coefficients of "sympathy" of groups
;after affecting one of the members of the group
;goodwill it will be extended to the rest of the group
;with a certain coefficient
;(order must match communities_relations) 
[communities_sympathy]
actor			=		0.0
bandit			=		0.0
dolg			=		0.0
ecolog			=		0.0
freedom			=		0.0
killer			=		0.0
army			=		0.0
monolith		=		0.0
monster			=		0.0
stalker			=		0.0
zombied			=		0.0
csky            =       0.0
trader			=		0.0
actor_bandit	= 		0.0
actor_dolg		=		0.0
actor_ecolog	=		0.0
actor_freedom	=		0.0
actor_killer	=		0.0
actor_army		=		0.0
actor_monolith	=		0.0
actor_stalker	=		0.0
actor_csky		=		0.0
actor_zombied 	= 		0.0
arena_enemy		=		0.0




;rating, reputation and goodwill points accrued
;depending on the performed action
[action_points]
personal_goodwill_limits			= -3000, 1000
community_goodwill_limits			= -3000, 1000


;-------------------------------------------------------

;-----
; Killing other stalkers.
;-----

community_member_kill_goodwill  		= -2000	; Same faction
friend_kill_goodwill					= -2000	; Friendly
neutral_kill_goodwill					= -1000	; Neutral
enemy_kill_goodwill						= -1	; Enemy

; These values are now set in xr_statistic.script.
friend_kill_reputation					= 0	; Friendly
neutral_kill_reputation					= 0	; Neutral
enemy_kill_reputation					= 0	; Enemy

;-----
; Assisting stalkers in combat.
;-----

community_member_fight_help_goodwill	= 500	; Same faction
friend_fight_help_goodwill   			= 200	; Friendly
neutral_fight_help_goodwill	 			= 200	; Neutral
enemy_fight_help_goodwill    			= 1		; Enemy

friend_fight_help_reputation  			= 100	; Friendly
neutral_fight_help_reputation 			= 50	; Neutral
enemy_fight_help_reputation	  			= 0		; Enemy

;-----
; Attacking stalkers who ARE NOT shooting at you.
;-----

free_community_member_attack_goodwill  	= -500	; Same faction
free_friend_attack_goodwill				= -2000 ; Friendly
free_neutral_attack_goodwill			= -1000	; Neutral
free_enemy_attack_goodwill				= -1	; Enemy

free_friend_attack_reputation			= -75	; Friendly
free_neutral_attack_reputation			= -50	; Neutral
free_enemy_attack_reputation			= 0		; Enemy

;-----
; Attacking stalkers who ARE shooting at you.
; You're already fighting them so the penalties are reduced.
; Example: You assassinate a loner and his buddies start shooting at you.
;-----

danger_community_member_attack_goodwill = -1	; Same faction
danger_friend_attack_goodwill			= -1	; Friendly
danger_neutral_attack_goodwill			= -1	; Neutral
danger_enemy_attack_goodwill			= -1 	; Enemy

danger_friend_attack_reputation			= 0		; Friendly
danger_neutral_attack_reputation		= 0		; Neutral
danger_enemy_attack_reputation			= 0		; Enemy

;--------------------------------------------------
;(sec) minimum time after which it will be registered again
;message about the attack on the character, and respectively subtract attack_goodwill and attack_reputation
;(works the same way with other characters in battle) 
min_attack_delta_time = 1
fight_remember_time = 0.2		;(cae) a?aiy eioi?ia i?i a?aeo aoaao iiiieou ?aano?

;properties that change for stalkers in
;depending on their rank
;coefficients are linearly interpolated for ranks 0 (novice) to 100 (experienced) 

; Section is not used by the game.
; However it is directly referenced in-engine.
; Removing this or its contents will crash the game.
[ranks_properties]
immunities_novice_k			= 1.0
immunities_experienced_k	= 1.0
visibility_novice_k			= 1.0
visibility_experienced_k	= 1.0
dispersion_novice_k			= 1.0
dispersion_experienced_k	= 0.8


;range of rank changes when registering in a new smart terrain 
[smart_terrain_rank_change]
min = 1
max = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; for monsters
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[monster_communities]
;Room team are assigned to appropriate types
;255 - command is not given
communities = actor, 255, human, 255, zoo_monster, 39, boar, 40, bloodsucker, 41, flesh, 42,  dog, 43, pseudodog, 44, cat, 45, chimera, 46, giant, 47, zombie, 48,  burer, 49, controller, 50, poltergeist, 51, snork, 52, fracture, 53, bird, 54, rat, 55, tushkano, 56, corpse, 57, trader, 58, arena_monstr, 59

[monster_relations]
; [1] friend, [0] neutral, [-1] enemy, [-2] hated enemy
;				    actor,human,zoo_monstr, boar, bloodsucker, flesh,  dog, pseudodog, cat, chimera, giant, zombie,  burer, controller, poltergeist, snork, fracture, bird,   rat, tushkano, corpse, trader, arena_monstr
;=========================================================================================================================================================================================================================
actor			=	 1,		 1,	    1,		-1,		-1,			-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,			-1,			-1,		-1,		0,		-1,		-1, 	-1,		1,     -2
human			= 	 0,		 1,	    1,		-1,		-1,			-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,			-1,			-1,		-1,		0,		-1,		-1, 	-1,		1,		0
zoo_monster		=	 1,		 1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0,  	 0,		1,		0
boar			=	-1,		-1,		0,		 1,		-1,			 1,		-1,		-1,		 0,		-1,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		-1, 	 0,		1,		0
bloodsucker		=	-1,		-1,		0,		-1,		 1,			-1,		-1,		-1,		 0,		 0,		-1,		 0,		-1,		-1,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
flesh			=	-1,		-1,		0,		 1,		-1,			 1,		-1,		-1,		 0,		-1,		 0,		 0,		 0,		 0,			 0,			-1,		-1,		0,		 0,		-1,      0,		1,		0
dog				=	-1,		-1,		0,		-1,		-1,			-1,		 1,		 1,		-1,		 0,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
pseudodog		=	-1,		-1,		0,		-1,		-1,			-1,		 1,		 1,		-1,		 0,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
cat				=	-1,		-1,		0,		 0,		 0,			 0,		-1,		-1, 	 1,		 0,		 0,		 0,		 1,		 0,			 0,			 0,		 0,		0,		-1,		-1,		 0,		1,		0
chimera			=	-1,		-1,		0,		-1,		 0,			-1,		 0,		 0,		 0, 	 1,		-1,		 0,		-1,		-1,			 0,			-1,		-1,		0,		 0,		 0,		 0,		1,		0
giant			=	-1,		-1,		0,		-1,		-1,			 0,		-1,		-1,		 0,		-1,		 1,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		-1,      0,		1,		0
zombie			=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 1,		 0,		 0,			 0,			 0,		 1,		0,		-1,		-1,		 0,		0,		0
burer			=	-1,		-1,		0,		-1,		-1,			 0,		-1,		-1,		 1,		-1,		 0,		 0,		 1,		 0,			 0,			 0,		 0,		0,		 0,		 0,		 0,		1,		0
controller		=	-1,		-1,		0,		 0,		-1,			 0,		 0,		 0,		 0,		-1,		 0,		 0,		 0,		 1,			 0,			-1,		 0,		0,		 0,		 0,		 0,		1,		0
poltergeist		=	-1,		-1,		0,		 0,		 0,		     0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 1,			 0,		 0,		0,		 0,		 0,      0,		1,		0
snork			=	-1,		-1,		0,		-1,		-1,			-1,		-1,		-1,		 0,		-1,		 0,		 0,		 0,		-1,			 0,			 1,		-1,		0,		 0,		 0,      0,		1,		0
fracture		=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 1,		0,		 0,		 0,		 1,		1,		0
bird			=	 0,		 0,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		1,		 0,		 0,		 0,		1,		0
rat				=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		-1,		 0,		 0,		-1,		 0,		 0,			 0,			 0,		 0, 	0,		 1,		 1,		 0,		1,		0
tushkano		=	-1,		-1,		0,		-1,		 0,			-1,		 0,		 0,		-1,		 0,		-1,		-1,		 0,		 0,			 0,			 0,		 0,		0,		 1,		 1,		 0,		1,		0
corpse			=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 1,		 0,		 0,			 0,			 0,		 1,		0,		 0,		 0,		 1,		0,		0
trader			=	 0,		 0,	    0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0, 	 0,		0,		0
arena_monstr    =   -2,      0,	    0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0, 	 0,		0,		0
```
Assistant: На предложенный вами анализ файл в формате `.ltx`, который используется в игровой модификации для настойки взаимоотношений между фракциями и различными элементами игрового мира. Давайте разберем основные его компоненты:

1. **Общие настройки рейтинга и репутации:**
   - `rating`, `monster_rating`, `reputation` определяют уровни (рейтинг, репутации и силы монстров) и связанные с ними пороги.
   - `rating_names`, `reputation_names`, `goodwill_names` — соответствуют вышеописанным значениями строковые представления, которые отображаются в игре.

2. **Пороговые значения для отношения персонажей и произволяное доброе отношение:**
   - `attitude_neutal_threshold`, `attitude_friend_threshold` — задают пороги для изменения отношения к нейтральным или дружелюбным.
   - `goodwill_enemy`, `goodwill_neutal`, `goodwill_friend` — фиксированные значения для личного отношения через скриптинг.

3. **Отношения между сообществами (`[communities_relations]`):**
   - Строки и столбцы определяют отношения между разными группировками, где положительное число — дружба, 0 — нейтралитет, отрицательное — враждебность.

4. **Рейтинг и репутация:**
   - `[rank_relations]` и `[reputation_relations]` задают взаимодействие между уровнями (как это влияет на отношения).
   
5. **Доброе отношение к действиям (`[action_points]`):**
   - Определяются значения доброй воли и репутации для различных действий: убийство, помощь, нападение и т.д.

6. **Отношение к монстрам (`[monster_relations]`):**
   - Определяет взаимоотношения между фракциями и монстрами. Значение, равное 1, указывает на дружбу, 0 — нейтралитет, -1 — враги, -2 — злейшие враги.

Если у вас есть какие-либо конкретные изменения, которые вы хотели бы внести или определенные аспекты для адаптации, пожалуйста, дайте знать, и я помогу с соответствующими рекомендациями.
User: Вот, я скину тебе второй скрипт, только из мода, сможешь их адаптировать?
```ltx
;==============================================================
;
; FACTION RELATIONS
;	CoC 1.4.21 - DoctorX Dynamic Faction Relations 1.6 / DoctorX Questlines 1.20
;
;	Modified by: DoctorX
;	Last revised: December 21, 2016
;
;==============================================================


[game_relations]
; Requirements for each rank increase by an additional multiple of 500 points with each rank.
; Rookie -> Trainee: 500 (+500), Trainee -> Experienced: 1500 (+1000), Experienced -> Professional: 3000 (+1500) etc.
; Rank values are set 1 point lower than their target as engine uses upper_bound to determine which text to display in inventory.

rating			= novice, 499, trainee, 1499, experienced, 2999, professional, 4999, veteran, 7499, expert, 10499, master, 13999, legend
monster_rating	= weak, 40, normal, 80, strong
reputation		= terrible, -1999, really_bad, -1499, very_bad, -999, bad, -499, neutral, 499, good, 999, very_good, 1499, really_good, 1999, excellent

rating_names		= st_rank_novice, 499, st_rank_trainee, 1499, st_rank_experienced, 2999, st_rank_professional, 4999, st_rank_veteran, 7499, st_rank_expert, 10499, st_rank_master, 13999, st_rank_legend
reputation_names	= st_reputation_terrible, -1999, st_reputation_really_bad, -1499, st_reputation_very_bad, -999, st_reputation_bad, -499, st_reputation_neutral, 499, st_reputation_good, 999, st_reputation_very_good, 1499, st_reputation_really_good, 1999, st_reputation_excellent
goodwill_names      = st_goodwill_enemy, 0, st_goodwill_indifferent, 1000, st_goodwill_friendly

;thresholds for character attitude 
attitude_neutal_threshold = -999		;when attitude is less than the value, then ALife :: eRelationEnemy is set 
attitude_friend_threshold =  999		;when attitude is less than the value, then ALife :: eRelationNeutral is set, otherwise ALife :: eRelationFriend 

;Constant, which is assigned set_relation scripting functions for personal goodwill
goodwill_enemy  = -1000
goodwill_neutal = 0
goodwill_friend = 1000

;faction names (order must match communities_relations) 
communities		= actor, 0, bandit, 1, dolg, 2, ecolog, 3, freedom, 4, killer, 5, army, 6, monolith, 7, monster, 8, stalker, 9, zombied, 10, csky, 11, trader, 12, actor_stalker, 13, actor_bandit, 14, actor_dolg, 15, actor_freedom, 16, actor_csky, 17, actor_ecolog, 18, actor_killer, 19, actor_army, 20, actor_monolith, 21, actor_zombied, 22, arena_enemy, 23

;	the character's attitude to the actor (or other NPC) is calculated by the formula 
;	attitude = personal_goodwill +				//personal attitude of the character to the actor (if they have not met before, then 0) 
;			   community_goodwill +				//the attitude of the character's grouping to the actor personally (if there were no contacts before, then 0) 
;			   community_to_community +			//the character's grouping relation to the actor's grouping from [communities_relations] 
;              reputation_goodwill +			//the ratio of a character's reputation to that of an actor from  [reputation_relations]
;			   rank_goodwill					//the ratio of character rank to actor rank from  [rank_relations]
;   add columns and rows in alphabetical order !


;//////////////////////////////////////////////////////////////////////////////////////////////////
;
; COMMUNITY RELATIONS
;
;	Modified by DoctorX
;	for DoctorX Dynamic Faction Relations 1.3
;	November 2, 2016
;
;--------------------------------------------------------------------------------------------------

;------------------------------------------------
; Community Relations (>999 = Ally, 0 = Neutral, <-999 = Enemy):

[communities_relations]					   
;                 actor,  bandit,    dolg,  ecolog, freedom,  killer,    army,monolith, monster, stalker, zombied,    csky,  trader, actor_stalker,  actor_bandit,    actor_dolg, actor_freedom,    actor_csky,  actor_ecolog,  actor_killer,    actor_army,actor_monolith, actor_zombied,   arena_enemy
;=======================================================================================================================================================================================================================================================================================================
actor         =       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000
bandit        =       0,    4000,   -4000,   -2000,       0,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,         -2000,          2000,         -4000,             0,         -2000,         -2000,         -2000,         -4000,         -4000,         -4000,             0
dolg          =       0,   -4000,    4000,       0,   -4000,   -4000,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -4000,          2000,         -4000,             0,             0,         -2000,             0,         -4000,         -4000,             0
ecolog        =       0,   -2000,       0,    4000,   -2000,       0,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -2000,             0,         -2000,             0,          2000,             0,             0,         -4000,         -4000,             0
freedom       =       0,       0,   -4000,   -2000,    4000,       0,   -4000,   -4000,   -4000,       0,   -4000,   -2000,       0,             0,             0,         -4000,          2000,         -2000,         -2000,             0,         -4000,         -4000,         -4000,             0
killer        =       0,   -4000,   -4000,       0,       0,    4000,   -4000,   -4000,   -4000,   -2000,   -4000,       0,       0,         -2000,         -4000,         -4000,             0,             0,             0,          2000,         -4000,         -4000,         -4000,             0
army          =       0,   -4000,       0,       0,   -4000,   -4000,    4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,         -2000,         -4000,             0,         -2000,         -2000,             0,         -2000,          2000,         -4000,         -4000,             0
monolith      =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,    4000,   -4000,   -4000,   -2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,          2000,         -2000,             0
monster       =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,       0,   -4000,   -4000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -2000,             0
stalker       =       0,   -2000,       0,       0,       0,   -2000,   -2000,   -4000,   -4000,       0,   -4000,       0,       0,             0,         -2000,             0,             0,             0,             0,         -2000,         -2000,         -4000,         -4000,             0
zombied       =       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -4000,    2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -2000,          2000,             0
csky          =       0,   -2000,       0,       0,   -2000,       0,   -2000,   -4000,   -4000,       0,   -4000,    4000,       0,             0,         -2000,             0,         -2000,          2000,             0,             0,         -2000,         -4000,         -4000,             0
trader        =       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,             0

;                 actor,  bandit,    dolg,  ecolog, freedom,  killer,    army,monolith, monster, stalker, zombied,    csky,  trader, actor_stalker,  actor_bandit,    actor_dolg, actor_freedom,    actor_csky,  actor_ecolog,  actor_killer,    actor_army,actor_monolith, actor_zombied,   arena_enemy
;=======================================================================================================================================================================================================================================================================================================
actor_stalker =       0,   -2000,       0,       0,       0,   -2000,   -2000,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_bandit  =       0,    2000,   -4000,   -2000,       0,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_dolg    =       0,   -4000,    2000,       0,   -4000,   -4000,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_freedom =       0,       0,   -4000,   -2000,    2000,       0,   -2000,   -4000,   -4000,       0,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_csky    =       0,   -2000,       0,       0,   -2000,       0,   -2000,   -4000,   -4000,       0,   -4000,    2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_ecolog  =       0,   -2000,       0,    2000,   -2000,       0,       0,   -4000,   -4000,       0,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_killer  =       0,   -4000,   -4000,       0,       0,    2000,   -4000,   -4000,   -4000,   -2000,   -4000,       0,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_army    =       0,   -4000,       0,       0,   -4000,   -4000,    2000,   -4000,   -4000,   -2000,   -4000,   -2000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_monolith=       0,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,    2000,   -4000,   -4000,   -2000,   -4000,       0,             0,             0,             0,             0,             0,             0,             0,             0,             0,         -4000,         -4000
actor_zombied =   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -4000,   -2000,   -4000,   -4000,    2000,   -4000,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,             0,         -4000
arena_enemy   =   -4000,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,       0,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,         -4000,             0


[rank_relations]
;			  	novice, trainee, experienced, professional, veteran, expert, master, legend
;==========================================================================================
novice			=	 0,			 0,		        0,		0,		0,		 0,		0,		0
trainee			=    0,			 0,     	    0,		0,		0,		 0,		0,		0
experienced		=    0,			 0,        		0,		0,		0,		 0,		0,		0
professional	=    0,      	 0,        		0,      0,		0,		 0,		0,		0
veteran			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
expert			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
master			=    0,      	 0,        		0,      0,		0,		 0,		0,		0
legend			=    0,      	 0,        		0,      0,		0,		 0,		0,		0



[reputation_relations]
;			   terrible, really_bad, very_bad, bad, neutral, good, very_good, really_good, excellent
;===================================================================================================
terrible		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
really_bad		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
very_bad		=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
bad	        	=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
neutral			=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
good			=	0,			  0,	 	0,	 0,		  0,	 0,	 	   0,			0,		   0
very_good		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0
really_good		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0
excellent		=	0,			  0,	 	0,	 0,		  0,	 0,		   0,			0,		   0


;
; rating and reputation points awarded for certain actions 
;

;rating points earned for killing a character 
;with a certain status 
[rank_kill_points]
novice			=	5
trainee			=	6
experienced		=	7
professional	=	8
veteran			=	9
expert			=	10
master			=	15
legend			=	20

;coefficients of "sympathy" of groups
;after affecting one of the members of the group
;goodwill it will be extended to the rest of the group
;with a certain coefficient
;(order must match communities_relations) 
[communities_sympathy]
actor			=		0.0
bandit			=		0.0
dolg			=		0.0
ecolog			=		0.0
freedom			=		0.0
killer			=		0.0
army			=		0.0
monolith		=		0.0
monster			=		0.0
stalker			=		0.0
zombied			=		0.0
csky            =       0.0
trader			=		0.0
actor_bandit	= 		0.0
actor_dolg		=		0.0
actor_ecolog	=		0.0
actor_freedom	=		0.0
actor_killer	=		0.0
actor_army		=		0.0
actor_monolith	=		0.0
actor_stalker	=		0.0
actor_csky		=		0.0
actor_zombied 	= 		0.0
arena_enemy		=		0.0




;rating, reputation and goodwill points accrued
;depending on the performed action
[action_points]
personal_goodwill_limits			= -3000, 1000
community_goodwill_limits			= -3000, 1000


;-------------------------------------------------------

;-----
; Killing other stalkers.
;-----

community_member_kill_goodwill  		= -2000	; Same faction
friend_kill_goodwill					= -2000	; Friendly
neutral_kill_goodwill					= -1000	; Neutral
enemy_kill_goodwill						= -1	; Enemy

; These values are now set in xr_statistic.script.
friend_kill_reputation					= 0	; Friendly
neutral_kill_reputation					= 0	; Neutral
enemy_kill_reputation					= 0	; Enemy

;-----
; Assisting stalkers in combat.
;-----

community_member_fight_help_goodwill	= 500	; Same faction
friend_fight_help_goodwill   			= 200	; Friendly
neutral_fight_help_goodwill	 			= 200	; Neutral
enemy_fight_help_goodwill    			= 1		; Enemy

friend_fight_help_reputation  			= 100	; Friendly
neutral_fight_help_reputation 			= 50	; Neutral
enemy_fight_help_reputation	  			= 0		; Enemy

;-----
; Attacking stalkers who ARE NOT shooting at you.
;-----

free_community_member_attack_goodwill  	= -500	; Same faction
free_friend_attack_goodwill				= -2000 ; Friendly
free_neutral_attack_goodwill			= -1000	; Neutral
free_enemy_attack_goodwill				= -1	; Enemy

free_friend_attack_reputation			= -75	; Friendly
free_neutral_attack_reputation			= -50	; Neutral
free_enemy_attack_reputation			= 0		; Enemy

;-----
; Attacking stalkers who ARE shooting at you.
; You're already fighting them so the penalties are reduced.
; Example: You assassinate a loner and his buddies start shooting at you.
;-----

danger_community_member_attack_goodwill = -1	; Same faction
danger_friend_attack_goodwill			= -1	; Friendly
danger_neutral_attack_goodwill			= -1	; Neutral
danger_enemy_attack_goodwill			= -1 	; Enemy

danger_friend_attack_reputation			= 0		; Friendly
danger_neutral_attack_reputation		= 0		; Neutral
danger_enemy_attack_reputation			= 0		; Enemy

;--------------------------------------------------
;(sec) minimum time after which it will be registered again
;message about the attack on the character, and respectively subtract attack_goodwill and attack_reputation
;(works the same way with other characters in battle) 
min_attack_delta_time = 1
fight_remember_time = 0.2		;(cae) a?aiy eioi?ia i?i a?aeo aoaao iiiieou ?aano?

;properties that change for stalkers in
;depending on their rank
;coefficients are linearly interpolated for ranks 0 (novice) to 100 (experienced) 

; Section is not used by the game.
; However it is directly referenced in-engine.
; Removing this or its contents will crash the game.
[ranks_properties]
immunities_novice_k			= 1.0
immunities_experienced_k	= 1.0
visibility_novice_k			= 1.0
visibility_experienced_k	= 1.0
dispersion_novice_k			= 1.0
dispersion_experienced_k	= 0.8


;range of rank changes when registering in a new smart terrain 
[smart_terrain_rank_change]
min = 1
max = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; for monsters
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[monster_communities]
;Room team are assigned to appropriate types
;255 - command is not given
communities = actor, 255, human, 255, zoo_monster, 39, boar, 40, bloodsucker, 41, flesh, 42,  dog, 43, pseudodog, 44, cat, 45, chimera, 46, giant, 47, zombie, 48,  burer, 49, controller, 50, poltergeist, 51, snork, 52, fracture, 53, bird, 54, rat, 55, tushkano, 56, corpse, 57, trader, 58, arena_monstr, 59

[monster_relations]
; [1] friend, [0] neutral, [-1] enemy, [-2] hated enemy
;				    actor,human,zoo_monstr, boar, bloodsucker, flesh,  dog, pseudodog, cat, chimera, giant, zombie,  burer, controller, poltergeist, snork, fracture, bird,   rat, tushkano, corpse, trader, arena_monstr
;=========================================================================================================================================================================================================================
actor			=	 1,		 1,	    1,		-1,		-1,			-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,			-1,			-1,		-1,		0,		-1,		-1, 	-1,		1,     -2
human			= 	 0,		 1,	    1,		-1,		-1,			-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,		-1,			-1,			-1,		-1,		0,		-1,		-1, 	-1,		1,		0
zoo_monster		=	 1,		 1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0,  	 0,		1,		0
boar			=	-1,		-1,		0,		 1,		-1,			 1,		-1,		-1,		 0,		-1,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		-1, 	 0,		1,		0
bloodsucker		=	-1,		-1,		0,		-1,		 1,			-1,		-1,		-1,		 0,		 0,		-1,		 0,		-1,		-1,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
flesh			=	-1,		-1,		0,		 1,		-1,			 1,		-1,		-1,		 0,		-1,		 0,		 0,		 0,		 0,			 0,			-1,		-1,		0,		 0,		-1,      0,		1,		0
dog				=	-1,		-1,		0,		-1,		-1,			-1,		 1,		 1,		-1,		 0,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
pseudodog		=	-1,		-1,		0,		-1,		-1,			-1,		 1,		 1,		-1,		 0,		-1,		 0,		-1,		 0,			 0,			-1,		-1,		0,		 0,		 0,      0,		1,		0
cat				=	-1,		-1,		0,		 0,		 0,			 0,		-1,		-1, 	 1,		 0,		 0,		 0,		 1,		 0,			 0,			 0,		 0,		0,		-1,		-1,		 0,		1,		0
chimera			=	-1,		-1,		0,		-1,		 0,			-1,		 0,		 0,		 0, 	 1,		-1,		 0,		-1,		-1,			 0,			-1,		-1,		0,		 0,		 0,		 0,		1,		0
giant			=	-1,		-1,		0,		-1,		-1,			 0,		-1,		-1,		 0,		-1,		 1,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		-1,      0,		1,		0
zombie			=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 1,		 0,		 0,			 0,			 0,		 1,		0,		-1,		-1,		 0,		0,		0
burer			=	-1,		-1,		0,		-1,		-1,			 0,		-1,		-1,		 1,		-1,		 0,		 0,		 1,		 0,			 0,			 0,		 0,		0,		 0,		 0,		 0,		1,		0
controller		=	-1,		-1,		0,		 0,		-1,			 0,		 0,		 0,		 0,		-1,		 0,		 0,		 0,		 1,			 0,			-1,		 0,		0,		 0,		 0,		 0,		1,		0
poltergeist		=	-1,		-1,		0,		 0,		 0,		     0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 1,			 0,		 0,		0,		 0,		 0,      0,		1,		0
snork			=	-1,		-1,		0,		-1,		-1,			-1,		-1,		-1,		 0,		-1,		 0,		 0,		 0,		-1,			 0,			 1,		-1,		0,		 0,		 0,      0,		1,		0
fracture		=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 1,		0,		 0,		 0,		 1,		1,		0
bird			=	 0,		 0,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		1,		 0,		 0,		 0,		1,		0
rat				=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		-1,		 0,		 0,		-1,		 0,		 0,			 0,			 0,		 0, 	0,		 1,		 1,		 0,		1,		0
tushkano		=	-1,		-1,		0,		-1,		 0,			-1,		 0,		 0,		-1,		 0,		-1,		-1,		 0,		 0,			 0,			 0,		 0,		0,		 1,		 1,		 0,		1,		0
corpse			=	-1,		-1,		0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 1,		 0,		 0,			 0,			 0,		 1,		0,		 0,		 0,		 1,		0,		0
trader			=	 0,		 0,	    0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0, 	 0,		0,		0
arena_monstr    =   -2,      0,	    0,		 0,		 0,			 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,		 0,			 0,			 0,		 0,		0,		 0,		 0, 	 0,		0,		0
```
Assistant: