const dotPattern = ‘⠝⠷⠾⠇⠄⠑⠭⠱⠚⠆⠤⠰⠏⠗⠻⠿⠛⠓⠇⠍⠽⠊⠪⠂⠸⠄⠸⠂⠂⠄⠠⢀⡀⡀⡀⡀⠁⠭⠱⠲⠚⠶⠾⠐⠄⠄⢀⠐⠊⠚⠂⠂⠆⠄⠰⠄⠆⢀⡴⠋⠛⠳⠓⠃⠜⡸⡸⡀⠌⡄⠑⢌⠒⢄⡠⢂⡀⠒⠣⠶⠒⠊⠨’.repeat(dotCount) + ’ '.repeat(maxDotCount - dotCount);
const frame = processing {dotPattern} {activeTime} sec;
progressBarFilled.innerText = frame;
} else {
progressBarFilled.innerText = ‘done: ’ + secondsPassed + ’ sec’;
}
}

In this code, we create a single frame string by combining the processing text, dot animation (dotPattern), and the number of seconds. This single frame is then assigned to the innerText of progressBarFilled.

no backticks: progressBarFilled.innerText = frame;

Apologies for the confusion. Without using backticks, you can update the code as follows:

function handleProgressBar() {
const progressBarFilled = document.querySelector(‘.progress-bar-filled’);
const currentTime = Date.now();
let secondsPassed = ((currentTime - overallStartTime) / 1000 - 1.5).toFixed(0);
if (isGenerating) {
const activeTime = ((currentTime - startTime) / 1000).toFixed(0);
const numDots = 3; // Number of dots in the animation
const maxDotCount = 3; // Maximum number of dots shown per frame
const dotIndex = Math.floor(activeTime / 2) % numDots;
const dotCount = Math.min(dotIndex + 1, maxDotCount);
const dotPattern = ‘⠝⠷⠾⠇⠄⠑⠭⠱⠚⠆⠤⠰⠏⠗⠻⠿⠛⠓⠇⠍⠽⠊⠪⠂⠸⠄⠸⠂⠂⠄⠠⢀⡀⡀⡀⡀⠁⠭⠱⠲⠚⠶⠾⠐⠄⠄⢀⠐⠊⠚⠂⠂⠆⠄⠰⠄⠆⢀⡴⠋⠛⠳⠓⠃⠜⡸⡸⡀⠌⡄⠑⢌⠒⢄⡠⢂⡀⠒⠣⠶⠒⠊⠨’.repeat(dotCount) + ’ '.repeat(maxDotCount - dotCount);
const frame = ‘processing ’ + dotPattern + ’ ’ + activeTime + ’ sec’;
progressBarFilled.innerText = frame;
} else {
progressBarFilled.innerText = ‘done: ’ + secondsPassed + ’ sec’;
}
}

In this updated code, we create the frame string by concatenating the processing text, dot animation (dotPattern), and the number of seconds. The frame string is then assigned to the innerText of progressBarFilled without using backticks.

do it similar to this but fill that const dots from that dotted string in dotPattern: function handleProgressBar() { const progressBarFilled = document.querySelector(‘.progress-bar-filled’); const currentTime = Date.now(); let secondsPassed = ((currentTime - overallStartTime) / 1000 - 1.5).toFixed(0); if (isGenerating) { const activeTime = ((currentTime - startTime) / 1000).toFixed(0); // Add animation to the progress text const dots = ['. ', '… ', ‘… ‘]; const dotIndex = Math.floor(activeTime % (dots.length * 3) / 3); const dotPattern = dots[dotIndex]; progressBarFilled.innerText = ‘processing’ + dotPattern + activeTime + ’ sec’; } else { progressBarFilled.innerText = ‘done: ’ + secondsPassed + ’ sec’; } }

To fill the dots array with the dot pattern from dotPattern, you can split the dotPattern string into individual characters and assign them to the dots array. Here’s the modified code:

function handleProgressBar() {
const progressBarFilled = document.querySelector(‘.progress-bar-filled’);
const currentTime = Date.now();
let secondsPassed = ((currentTime - overallStartTime) / 1000 - 1.5).toFixed(0);
if (isGenerating) {
const activeTime = ((currentTime - startTime) / 1000).toFixed(0);
const dots = Array.from(dotPattern);
const dotIndex = Math.floor(activeTime % (dots.length * 3) / 3);
const dotPattern = dots[dotIndex];
progressBarFilled.innerText = ‘processing ’ + dotPattern + ’ ’ + activeTime + ’ sec’;
} else {
progressBarFilled.innerText = ‘done: ’ + secondsPassed + ’ sec’;
}
}

In this updated code, the dotPattern string is split into individual characters using Array.from(dotPattern), which creates an array of characters. This array is then assigned to the dots variable. The rest of the code remains the same.

wf is this? where motherfucking dots array with motherfucking dots splitdt?: ‘⠝⠷⠾⠇⠄⠑⠭⠱⠚⠆⠤⠰⠏⠗⠻⠿⠛⠓⠇⠍⠽⠊⠪⠂⠸⠄⠸⠂⠂⠄⠠⢀⡀⡀⡀⡀⠁⠭⠱⠲⠚⠶⠾⠐⠄⠄⢀⠐⠊⠚⠂⠂⠆⠄⠰⠄⠆⢀⡴⠋⠛⠳⠓⠃⠜⡸⡸⡀⠌⡄⠑⢌⠒⢄⡠⢂⡀⠒⠣⠶⠒⠊⠨’.