Assistant: 
User: System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Make sure to provide the entire script, feel free to use more tokens if needed to continue.
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = require
local v0_5_ = game
local v0_4_ = v0_5_.ReplicatedStorage
local v0_3_ = v0_4_.Library
local v0_2_ = v0_3_.Functions
local v0_1_ = v0_2_.Benchmark
v0_0_ = v0_0_(v0_1_)
v0_2_ = script
v0_1_ = v0_2_.Name
v0_0_ = v0_0_(v0_1_)
v0_1_ = workspace
v0_3_ = "__THINGS"
v0_1_ = v0_1_:WaitForChild(v0_3_)
v0_2_ = game
v0_4_ = "Players"
v0_2_ = v0_2_:GetService(v0_4_)
v0_3_ = game
v0_5_ = "RunService"
v0_3_ = v0_3_:GetService(v0_5_)
v0_4_ = require
local v0_8_ = game
local v0_7_ = v0_8_.ReplicatedStorage
local v0_6_ = v0_7_.Library
v0_5_ = v0_6_.Variables
v0_4_ = v0_4_(v0_5_)
v0_5_ = require
local v0_9_ = game
v0_8_ = v0_9_.ReplicatedStorage
v0_7_ = v0_8_.Library
v0_6_ = v0_7_.Asserts
v0_5_ = v0_5_(v0_6_)
v0_6_ = require
local v0_10_ = game
v0_9_ = v0_10_.ReplicatedStorage
v0_8_ = v0_9_.Library
v0_7_ = v0_8_.Functions
v0_6_ = v0_6_(v0_7_)
v0_7_ = require
local v0_11_ = game
v0_10_ = v0_11_.ReplicatedStorage
v0_9_ = v0_10_.Library
v0_8_ = v0_9_.Signal
v0_7_ = v0_7_(v0_8_)
v0_8_ = require
local v0_13_ = game
local v0_12_ = v0_13_.ReplicatedStorage
v0_11_ = v0_12_.Library
v0_10_ = v0_11_.Items
v0_9_ = v0_10_.PetItem
v0_8_ = v0_8_(v0_9_)
v0_9_ = require
local v0_14_ = game
v0_13_ = v0_14_.ReplicatedStorage
v0_12_ = v0_13_.Library
v0_11_ = v0_12_.Types
v0_10_ = v0_11_.Pets
v0_9_ = v0_9_(v0_10_)
v0_10_ = require
local v0_15_ = game
v0_14_ = v0_15_.ReplicatedStorage
v0_13_ = v0_14_.Library
v0_12_ = v0_13_.Client
v0_11_ = v0_12_.TradingPlazaCmds
v0_10_ = v0_10_(v0_11_)
v0_11_ = require
local v0_16_ = game
v0_15_ = v0_16_.ReplicatedStorage
v0_14_ = v0_15_.Library
v0_13_ = v0_14_.Client
v0_12_ = v0_13_.Save
v0_11_ = v0_11_(v0_12_)
v0_12_ = require
local v0_17_ = game
v0_16_ = v0_17_.ReplicatedStorage
v0_15_ = v0_16_.Library
v0_14_ = v0_15_.Client
v0_13_ = v0_14_.Network
v0_12_ = v0_12_(v0_13_)
v0_13_ = require
local v0_18_ = game
v0_17_ = v0_18_.ReplicatedStorage
v0_16_ = v0_17_.Library
v0_15_ = v0_16_.Client
v0_14_ = v0_15_.TabController
v0_13_ = v0_13_(v0_14_)
v0_14_ = require
local v0_19_ = game
v0_18_ = v0_19_.ReplicatedStorage
v0_17_ = v0_18_.Library
v0_16_ = v0_17_.Client
v0_15_ = v0_16_.UpgradeCmds
v0_14_ = v0_14_(v0_15_)
v0_15_ = require
local v0_20_ = game
v0_19_ = v0_20_.ReplicatedStorage
v0_18_ = v0_19_.Library
v0_17_ = v0_18_.Modules
v0_16_ = v0_17_.PlaceFile
v0_15_ = v0_15_(v0_16_)
v0_16_ = {}
v0_17_ = function(a1)
    local v1_1_ = 3
    local v1_3_ = v0_14_
    local v1_2_ = v1_3_.GetPower
    v1_3_ = "Pet Equip"
    v1_2_ = v1_2_(v1_3_)
    v1_1_ += v1_2_
    return v1_1_
end
v0_16_.GetMaxEquipped = v0_17_
v0_17_ = function()
    local v2_0_ = {}
    return v2_0_
end
v0_16_.GetSortedPets = v0_17_
v0_17_ = function()
    local v3_0_ = nil
    local v3_1_ = 0
    local v3_2_ = pairs
    local v3_3_ = v0_8_
    local v3_2_, v3_3_, v3_4_ = v3_2_(v3_3_:All())
    for v3_5_, v3_6_ in v3_2_, v3_3_, v3_4_ do
        local v3_7_ = v3_6_:GetDifficulty()
        if v3_7_ then
            if v3_1_ < v3_7_ then
                v3_0_ = v3_6_
                v3_1_ = v3_7_
            end
        end
    end
    return v3_0_
end
v0_16_.ComputeBestPet = v0_17_
v0_17_ = function(a1)
    local v4_1_ = require
    local v4_6_ = game
    local v4_5_ = v4_6_.ReplicatedStorage
    local v4_4_ = v4_5_.Library
    local v4_3_ = v4_4_.Client
    local v4_2_ = v4_3_.PetNetworking
    v4_1_ = v4_1_(v4_2_)
    v4_3_ = v0_11_
    v4_2_ = v4_3_.Get
    v4_2_ = v4_2_()
    if not v4_2_ then
        v4_3_ = nil
        return v4_3_
    end
    v4_3_ = v4_1_.EquippedPets
    v4_3_ = v4_3_()
    v4_4_ = v4_3_[a1]
    if not v4_4_ then
        v4_4_ = nil
        return v4_4_
    end
    v4_4_ = v0_8_
    local v4_7_ = v4_3_[a1]
    v4_6_ = v4_7_.uid
    return v4_4_:Get(v4_6_)
end
v0_16_.GetItem = v0_17_
v0_17_ = function()
    local v5_0_ = require
    local v5_5_ = game
    local v5_4_ = v5_5_.ReplicatedStorage
    local v5_3_ = v5_4_.Library
    local v5_2_ = v5_3_.Client
    local v5_1_ = v5_2_.PetNetworking
    v5_0_ = v5_0_(v5_1_)
    v5_2_ = v0_11_
    v5_1_ = v5_2_.Get
    v5_1_ = v5_1_()
    if not v5_1_ then
        v5_2_ = {}
        return v5_2_
    end
    v5_2_ = v5_0_.EquippedPets
    return v5_2_()
end
v0_16_.GetEquipped = v0_17_
v0_17_ = function(a1)
    local v6_2_ = v0_12_
    local v6_1_ = v6_2_.Fire
    v6_2_ = "Pets_Unequip"
    local v6_3_ = a1
    v6_1_(v6_2_, v6_3_)
end
v0_16_.Unequip = v0_17_
v0_17_ = function(a1)
    local v7_2_ = v0_12_
    local v7_1_ = v7_2_.Fire
    v7_2_ = "Pets_Equip"
    local v7_3_ = a1
    v7_1_(v7_2_, v7_3_)
end
v0_16_.Equip = v0_17_
v0_17_ = function(a1)
    local v8_2_ = v0_12_
    local v8_1_ = v8_2_.Fire
    v8_2_ = "Pets_UnequipAllByUID"
    local v8_3_ = a1
    v8_1_(v8_2_, v8_3_)
end
v0_16_.UnequipAllByUID = v0_17_
v0_17_ = function(a1)
    local v9_2_ = v0_12_
    local v9_1_ = v9_2_.Fire
    v9_2_ = "Pets_UnequipAllByUID"
    v9_1_(a1:GetUID())
end
v0_16_.UnequipAllByItem = v0_17_
v0_17_ = function(a1)
    local v10_2_ = v0_12_
    local v10_1_ = v10_2_.Fire
    v10_2_ = "Pets_UnequipByUID"
    v10_1_(a1:GetUID())
end
v0_16_.UnequipByItem = v0_17_
v0_17_ = function()
    local v11_1_ = v0_12_
    local v11_0_ = v11_1_.Fire
    v11_1_ = "Pets_UnequipAll"
    v11_0_(v11_1_)
end
v0_16_.UnequipAll = v0_17_
v0_17_ = function()
    local v12_1_ = v0_12_
    local v12_0_ = v12_1_.Fire
    v12_1_ = "Pets_EquipBest"
    v12_0_(v12_1_)
end
v0_16_.EquipBest = v0_17_
v0_17_ = function()
    local v13_1_ = v0_12_
    local v13_0_ = v13_1_.Fire
    v13_1_ = "Pets_Restore"
    v13_0_(v13_1_)
end
v0_16_.Restore = v0_17_
v0_17_ = function()
    local v14_1_ = v0_12_
    local v14_0_ = v14_1_.Fire
    v14_1_ = "Pets_UnequipAll"
    v14_0_(v14_1_)
    local delay = task.delay
    v14_1_ = 0.150000
    local v14_2_ = function()
        local v15_1_ = v0_12_
        local v15_0_ = v15_1_.Fire
        v15_1_ = "Pets_Restore"
        v15_0_(v15_1_)
    end
    delay(v14_1_, v14_2_)
end
v0_16_.Respawn = v0_17_
v0_17_ = function(a1)
    local v16_2_ = v0_12_
    local v16_1_ = v16_2_.Fire
    v16_2_ = "Pets_Lock"
    v16_1_(a1:GetUID())
end
v0_16_.LockByItem = v0_17_
v0_17_ = function(a1)
    local v17_2_ = v0_12_
    local v17_1_ = v17_2_.Fire
    v17_2_ = "Pets_Unlock"
    v17_1_(a1:GetUID())
end
v0_16_.UnlockByItem = v0_17_
v0_17_ = function()
    local v18_0_ = require
    local v18_5_ = game
    local v18_4_ = v18_5_.ReplicatedStorage
    local v18_3_ = v18_4_.Library
    local v18_2_ = v18_3_.Client
    local v18_1_ = v18_2_.PetNetworking
    v18_0_ = v18_0_(v18_1_)
    v18_2_ = v0_11_
    v18_1_ = v18_2_.Get
    v18_1_ = v18_1_()
    if not v18_1_ then
        v18_2_ = false
        return v18_2_
    end
    v18_3_ = next
    v18_4_ = v18_0_.EquippedPets
    v18_3_ = v18_3_(v18_4_())
    if v18_3_ == nil then
        v18_2_ = false
    end
    v18_2_ = true
    return v18_2_
end
v0_16_.IsEquippingOne = v0_17_
v0_17_ = function()
    local v19_0_ = require
    local v19_5_ = game
    local v19_4_ = v19_5_.ReplicatedStorage
    local v19_3_ = v19_4_.Library
    local v19_2_ = v19_3_.Client
    local v19_1_ = v19_2_.PetNetworking
    v19_0_ = v19_0_(v19_1_)
    v19_2_ = v0_11_
    v19_1_ = v19_2_.Get
    v19_1_ = v19_1_()
    if not v19_1_ then
        v19_2_ = true
        return v19_2_
    end
    v19_4_ = v0_6_
    v19_3_ = v19_4_.DictionaryLength
    v19_4_ = v19_0_.EquippedPets
    v19_3_ = v19_3_(v19_4_())
    v19_5_ = v0_16_
    v19_4_ = v19_5_.GetMaxEquipped
    v19_4_ = v19_4_()
    if v19_4_ > v19_3_ then
        v19_2_ = false
    end
    v19_2_ = true
    return v19_2_
end
v0_16_.IsMaxEquipped = v0_17_
v0_17_ = v0_7_.Fired
v0_18_ = "PetCmds: Restore"
v0_17_ = v0_17_(v0_18_)
v0_19_ = v0_16_.Restore
v0_17_:Connect(v0_19_)
v0_17_ = v0_7_.Fired
v0_18_ = "PetCmds: UnequipAll"
v0_17_ = v0_17_(v0_18_)
v0_19_ = v0_16_.UnequipAll
v0_17_:Connect(v0_19_)
local spawn = task.spawn
v0_18_ = function()
    local v20_2_ = v0_13_
    local v20_1_ = v20_2_.Get
    v20_1_ = v20_1_()
    if v20_1_ ~= nil then
        local v20_0_ = false
    end
    local v20_0_ = true
    local v20_3_ = v0_4_
    v20_2_ = v20_3_.Locks
    v20_1_ = v20_2_.Rolling
    v20_1_ = v20_1_:IsLocked()
    if not v20_1_ then
        v20_3_ = v0_4_
        v20_2_ = v20_3_.Locks
        v20_1_ = v20_2_.AutoRolling
        v20_1_ = v20_1_:IsLocked()
        if v20_1_ then
            v20_3_ = v0_4_
            v20_2_ = v20_3_.Locks
            v20_1_ = v20_2_.AutoRollingHidden
            v20_1_ = v20_1_:IsUnlocked()
            if v20_1_ then
                v20_0_ = false
            end
        end
    end
    v20_3_ = v0_4_
    v20_2_ = v20_3_.Locks
    v20_1_ = v20_2_.AutoRollingHidden
    v20_1_ = v20_1_:IsUnlocked()
    if v20_1_ then
        v20_0_ = false
    end
    v20_2_ = v0_1_
    local v20_4_ = "Pets"
    v20_2_ = v20_2_:WaitForChild(v20_4_)
    v20_4_ = "Highlight"
    v20_2_ = v20_2_:WaitForChild(v20_4_)
    v20_1_ = v20_2_.Enabled
    if v20_0_ ~= v20_1_ then
        v20_1_ = v0_1_
        v20_3_ = "Pets"
        v20_1_ = v20_1_:WaitForChild(v20_3_)
        v20_3_ = "Highlight"
        v20_1_ = v20_1_:WaitForChild(v20_3_)
        v20_1_.Enabled = v20_0_
    end
    v20_2_ = v0_3_
    v20_1_ = v20_2_.RenderStepped
    v20_1_:Wait()
end
spawn(v0_18_)
v0_17_ = v0_0_
v0_17_()
return v0_16_

Assistant:
Assistant: