What are some tweaks i can do here for better performance?

CPU: Ryzen 9 7950x 16 core 32 thread
GPU: Sapphire 11323-02-20G Pulse AMD Radeon RX 7900 XT Gaming Graphics Card with 20GB GDDR6, AMD RDNA 3  (vsync and freesync enabled in drivers)
Memory: DDR5 5600 (PC5 44800) Timing 28-34-34-89 CAS Latency 28 Voltage 1.35V
Drives: Samsung 990 Pro 2tb + WD_Black SN850X 4000GB
LAN: realtek Gaming 2.5GbE Family Controller
Wireless: RZ616 Bluetooth+WiFi 6E 160MHz (just use for bluetooth sound and xbox x and dualsense controllers)
USB DAC: Fiio New K3 Series DAC 32 bit, 384000 Hz
Monitor: 42" LG C2 10 bit TV 120 hz with freesync and HDR
Mouse: SteelSeries Aerox 9 Wireless @ 3100 DPI no accelleratioin or smoothing.

Software: 
Windows 11 23H2
Process Lasso: I disable the first 2 cores, 4 threads of my process affinity.
MSI Afterburner: mV 1044, power limit +0, core clock 2745, memory clock 2600
Reshade: Immerse Sharpen maxxed out at 1. And Immerse Pro Clarity about 50%
AMD5 105 cTDP PPT: 142W - TDC: 110A - EDC 170A with a curve of -20




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//
// System
//

// Set a target fraction of your PC's video memory to be used by the game
VideoMemoryScale:1.0 = "0.800000" // 0.000000 to 2.000000

// Thread count for handling the job queue
RendererWorkerCount:1.0 = "15" // -1 to 16

// Allows non-hardware settings to be synced in with the cloud
ConfigCloudStorageEnabled:1.0 = "true"

// Allow campaign savegame to be synced in with the cloud
ConfigCloudSavegameEnabled:0.0 = "true"

// Indicates whether recommended settings have been set, will reset settings to recommended if set to 0
RecommendedSet:0.0 = "true"

// DO NOT MODIFY. Normalized detected total CPU power, based on cpu type, count, and speed
DetectedFrequencyGHz:0.0 = "72.015999"

// DO NOT MODIFY. Physical memory detected in the system
DetectedMemoryAmountMB:0.0 = "65214"

// DO NOT MODIFY. Last used GPU
LastUsedGPU:0.0 = "AMD Radeon RX 7900 XT"

// DO NOT MODIFY. Last Detected GPU driver version
GPUDriverVersion:0.0 = "23.20.23.01-231025a-397406C-AMD-Software-Adrenalin-Edition"

// Version of the last display driver used to run the game
DisplayDriverVersion:0.0 = "23.11.1"

// Recommended display driver version seen during last game startup
DisplayDriverVersionRecommended:0.0 = "23.11.1"

// essdi
ESSDI:0.0 = ""

//
// Audio
//

// Using push to talk to activate microphone.
VoicePushToTalk:0.0 = "true"

// Audio mix
AudioMix:0.0 = "5" // 0 to 9

// Number of output channels requested by the user. Not necessarily the actual channel count. Valid values are 2, 4, 6, 8, 16. Zero means use system default.
AudioWantedChannelsNumber:0.0 = "2" // 0 to 16

// Adjusts overall volume of the game
Volume:0.0 = "0.240000" // 0.000000 to 1.000000

// Adjusts the volume for character dialogues and announcer voices
VoiceVolume:0.0 = "0.800000" // 0.000000 to 1.000000

// Adjusts the volume of the music
MusicVolume:0.0 = "0.000000" // 0.000000 to 1.000000

// Adjusts the volume of audio in Cinematics
CinematicVolume:0.0 = "0.000000" // 0.000000 to 1.000000

// Adjusts the volume of the sound effects
EffectsVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Adjusts the volume of hit markers
HitMarkersVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Sets whether audio should be muted when the game window is out of focus
MuteAudioWhileOutOfFocus:0.0 = "false"

// Licensed Music Volume
LicensedMusicVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// War Tracks Volume
WarTracksVolume:0.0 = "0.000000" // 0.000000 to 1.000000

// Adjusts the volume of audio in Telescope (MOTD)
TelescopeVolume:0.0 = "1.000000" // 0.000000 to 1.000000

// Mute the microphone after this many seconds of in-game input inactivity (-1 to disable)
MicInactivityMuteDelay:0.0 = "-1.000000" // -1.000000 to 600.000000

// Microphone recording level
MicRecLevel:0.0 = "65536.000000" // 0.000000 to 65536.000000

// Microphone voice threshold (aggressive, multiplied with voice_mic_threshold at runtime)
MicThresholdAggressive:0.0 = "1.995262" // 0.000000 to 100.000000

// Microphone voice threshold for detecting loud talking, multiplied with voice_mic_threshold at runtime
MicThresholdLoud:0.0 = "7.943282" // 0.000000 to 100.000000

// Microphone amount of continuous talk time before we switch to aggressive voice threshold
MicAggressiveInTime:0.0 = "15.000000" // 0.000000 to 300.000000