Пожалуйста, продолжи незавершенный HTML-код с того же места, где он был оборван (не начинай его заново), выделив его обратными тройными кавычками: "<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Snake Game</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #e0e0e0;
            margin: 0;
        }
        canvas {
            background-color: #333;
            display: block;
        }
    </style>
</head>
<body>
    <canvas id="gameCanvas" width="400" height="400"></canvas>
    <script>
        const canvas = document.getElementById("gameCanvas");
        const ctx = canvas.getContext("2d");
        const box = 20;
        let snake = [];
        snake[0] = {
            x: 9 * box,
            y: 10 * box
        };
        let direction = "";
        let food = {
            x: Math.floor(Math.random() * 19 + 1) * box,
            y: Math.floor(Math.random() * 19 + 1) * box
        };
        let score = 0;

        document.addEventListener("keydown", changeDirection);

        function changeDirection(event) {
            let key = event.keyCode;
            if (key == 37 && direction != "RIGHT") {
                direction = "LEFT";
            } else if (key == 38 && direction != "DOWN") {
                direction = "UP";
            } else if (key == 39 && direction != "LEFT") {
                direction = "RIGHT";
            } else if (key == 40 && direction != "UP") {
                direction = "DOWN";
            }
        }

        function collision(head, array) {
            for (let i = 0; i < array.length; i++) {
                if (head.x == array[i].x && head.y == array[i].y) {
                    return true;
                }
            }
            return false;
        }

        function draw() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            for (let i = 0; i < snake.length; i++) {
                ctx.fillStyle = (i == 0) ? "#4CAF50" : "white";
                ctx.fillRect(snake[i].x, snake[i].y, box, box);

                ctx.strokeStyle = "#black";
                ctx.strokeRect(snake[i].x, snake[i].y, box, box);
            }

            ctx.fillStyle = "#ff5733";
            ctx.fillRect(food.x, food.y, box, box);

            let snakeX = snake[0].x;
            let snakeY = snake[0].y;

            if (direction == "LEFT") snakeX -= box;
            if (direction == "UP") snakeY -= box;
            if (direction == "RIGHT") snakeX += box;
            if (direction == "DOWN") snakeY += box;

            if (snakeX == food.x && snakeY == food.y) {
                score++;
                food = {
                    x: Math.floor(Math.random() * 19 + 1) * box,
                    y: Math.floor(Math.random() * 19 + 1) * box
                };
            } else {
                snake.pop();
            }

            let newHead = {
                x: snakeX,
                y: snakeY
            };

            if (snakeX < 0 || snakeY < 0 || snakeX >= canvas.width || snakeY >= canvas.height || collision(newHead, snake)) {
                clearInterval(game);
            }

            snake.unshift(newHead);

            ctx.fillStyle = "#fff";
            ctx.font = "20px Arial";
            ctx.textAlign = "left";
            ctx.textBaseline = "top";
            ctx.fillText("Score: " + score, 0, 0);
        }

        let game = setInterval(draw, 100);
    </script>
</body>
</html>". Запрос, который был при написании незавершенного кода: "Смени цветовую схему игры". Полный код изначальной итерации: "<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Snake Game</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #f0f0f0;
            margin: 0;
        }
        canvas {
            background-color: #000;
            display: block;
        }
    </style>
</head>
<body>
    <canvas id="gameCanvas" width="400" height="400"></canvas>
    <script>
        const canvas = document.getElementById("gameCanvas");
        const ctx = canvas.getContext("2d");
        const box = 20;
        let snake = [];
        snake[0] = {
            x: 9 * box,
            y: 10 * box
        };
        let direction = "";
        let food = {
            x: Math.floor(Math.random() * 19 + 1) * box,
            y: Math.floor(Math.random() * 19 + 1) * box
        };
        let score = 0;

        document.addEventListener("keydown", changeDirection);

        function changeDirection(event) {
            let key = event.keyCode;
            if (key == 37 && direction != "RIGHT") {
                direction = "LEFT";
            } else if (key == 38 && direction != "DOWN") {
                direction = "UP";
            } else if (key == 39 && direction != "LEFT") {
                direction = "RIGHT";
            } else if (key == 40 && direction != "UP") {
                direction = "DOWN";
            }
        }

        function collision(head, array) {
            for (let i = 0; i < array.length; i++) {
                if (head.x == array[i].x && head.y == array[i].y) {
                    return true;
                }
            }
            return false;
        }

        function draw() {
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            for (let i = 0; i < snake.length; i++) {
                ctx.fillStyle = (i == 0) ? "green" : "white";
                ctx.fillRect(snake[i].x, snake[i].y, box, box);

                ctx.strokeStyle = "red";
                ctx.strokeRect(snake[i].x, snake[i].y, box, box);
            }

            ctx.fillStyle = "red";
            ctx.fillRect(food.x, food.y, box, box);

            let snakeX = snake[0].x;
            let snakeY = snake[0].y;

            if (direction == "LEFT") snakeX -= box;
            if (direction == "UP") snakeY -= box;
            if (direction == "RIGHT") snakeX += box;
            if (direction == "DOWN") snakeY += box;

            if (snakeX == food.x && snakeY == food.y) {
                score++;
                food = {
                    x: Math.floor(Math.random() * 19 + 1) * box,
                    y: Math.floor(Math.random() * 19 + 1) * box
                };
            } else {
                snake.pop();
            }

            let newHead = {
                x: snakeX,
                y: snakeY
            };

            if (snakeX < 0 || snakeY < 0 || snakeX >= canvas.width || snakeY >= canvas.height || collision(newHead, snake)) {
                clearInterval(game);
            }

            snake.unshift(newHead);

            ctx.fillStyle = "#fff";
            ctx.font = "45px Changa one";
            ctx.fillText(score, 2 * box, 1.5 * box);

        }

        let game = setInterval(draw, 100);
    </script>
</body>
</html>".