Create a weekly structured routine that progressively develops good aim/mouse control from never touched a mouse to human aimbot level for first person shooter games rapidly based on science ? Here are some guides I found on the internet? GAME-SPECIFIC AIMLABS
TRAINING
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Introduction
To make things easierto read, we color code clicking in red ,tracking in blue , switching in purple ,
multiclicking in pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in
magenta .
More resources
1. Wantto understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help orinformation
4. Follow Voltaic twitter, sini’s twitterto stay up to date
Before you begin
For clicking and switching:try to make smooth and straight motions from one targetto another and actively
try to land your shotfrom one targetto the next one, with minimalto no micro-correcting. In addition,try to
have the nexttargetin mind.
Fortracking:try to be as smooth and precise as you can,reactto direction changes as fast as you can, but
make sure to transition into a smooth tracking motion committing to the direction thatthe botis going,focus
on reacting not predicting. Also make sure to focus on the targetinstead ofjustlooking atit or eye-locking on
your crosshair. By focusing on the target, you essentially help yourselfto read the target’s movement better.
Routine vods are discontinued, instead we host educational streams.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres /
areas with strong and varying opinions, who have all contributed or shared theirthoughts to make sure the
tasks are appropriate. This has had a positive impact on the outcome ofthe routines and theirrespective
tasks. The constructive criticism helped with forging a strong foundation ofroutines and tasks that will help
you with yourtraining. You can consultthe credit section to see allthe contributors.
Playlists are currently notin a good state,therefore we recommend users to search for each task individually.
Disclaimer: The tasks underneath are subjectto change. Our goal is to keep this document up-to-date with
tasks that we recommend people to play. These tasks are by no means the best, itis always bestto match
tasks that are appropriate for your skill level and weaknesses.
Game specific Aim Lab routines by Voltaic
OVERWATCH 2
Recommended FOV for Overwatch:103 overwatch
ABOUT THIS ROUTINE
A well-rounded routine for supplementary aim improvementin Overwatch 2. Involves various Dynamic
scenarios with challenging applications in-game. There is also a strong emphasis on reading skills through
reactive and dynamic dominanttasks. We hope thatthis routine will help you in your Overwatch improvement
process.
RECOMMENDED BY VT DOVE
Dove is a professional Overwatch League Playerfor Paris Eternal and a Voltaic Member. Former Grandmaster
on the Voltaic Benchmarks.
VT OVERWATCH 2 ROUTINE
PROVIDED BY VT MEMBERS:
DOVE, KABE, LAB, TORJE, HAUNTR, MATTY, RIGSYCHU
Dove is a pro OWL player and former Grandmaster on the Voltaic Benchmarks. Kabe (Nova), Lab (Grandmaster)
and Hauntr are all 4.4-4.6K Overwatch Ladder players, with many top scores on Aim Training. Hauntrin
particular holds world records on many tracking scenarios. Matty is a top 500 Overwatch Player and holds
many World Records in Aim Training, achieving both Celestial and Astra Complete. Torje is anothertop player
ranking Nova on our benchmarks. Rigsychu is also a 4.5K Peak Hitscan Overwatch Player.
WHY PLAY THESE ROUTINES?
These routines should give you a solid foundation of every aiming technique prevalentin Overwatch so you
are well prepared when playing the game. Itis effective practice, because itisolates and includes scenarios
that are very closely related to in-game situations, such as Glidetrack where you need to track a target
precisely and accurately so you can maximize your damage output. Blinktrack, Pilltrack and Axitrack also add
important elements like smooth and fasttracking with fastreacting to blinks and near-instant acceleration
movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you
use the right amount oftension so it’s easierto be precise. Both Hightrack* and Lowtrack* are highly
recommended, and can be useful if you struggle when you’re angled at a disadvantage or advantage.
The Multi Clicking scenarios such as Angleshot Multi, Axishot Multi and Surgeshot Multi should help you focus
on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on
the targetin orderto eliminate it(Cassidy/ Ashe). Certain types of switching scenarios have some application
for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them
efficiently. Which means you can increase your DPS, and uptime to add pressure to the enemy team. The
clicking scenarios apply to allthe click-type heroes such as Widowmaker, Cassidy, Ashe and even Sojourn with
her Railgun.
*Certain scenarios and theirrespective explanation will be covered in future routines
Game specific Aim Lab routines by Voltaic
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Static Clicking*.
○ Application toOverwatch
▹ Improves timing of clicks, speed, efficiency of motion, micro-corrections, precision
and target acquisition (high emphasis on efficiency)
▹ Usefulfor Widowmaker, Ashe and Cassidy (click-type weapons)to make more
consistent and efficient flicks and micro-corrections
○ Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
○ For Pressure and Reflex scenarios make sure to eliminate targets as soon as possible.
● Dynamic Clicking.
○ Application toOverwatch
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor Cassidy, Ashe and Widowmaker(click-type weapons) as itimproves
reading skills and increases consistency of hitting targets with dynamic
movements. These are fundamental skills necessary to effectively hittargets on
Overwatch.
○ Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot
▹ Track each targetfor a short period oftime in orderto confirm you’ll hitit, while
avoiding being misdirected by a sudden direction change.
○ Skyshot, Hypershot
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
○ Leapshot 360, Popshot
▹ Read each target briefly in orderto confirm you’ll hitit, while approaching the
target steadily.
● Multi Clicking -Arcshot Multi, Surgeshot Multi
○ Application toOverwatch
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor Cassidy and Ashe (click-type weapons) as mosttargets in Overwatch
need to be hit multiple times in orderto be eliminated. Multi Clicking focuses on
clicking a high-ttk orinvincible target multiple times or constantly in orderto
practice clicking on erratically moving targets. Isolating this type of aiming with
ample repetition helps you build proper click habits that will carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Reactive Tracking -
○ Application toOverwatch
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor Soldier and Tracer as mosttargets will be moving erratically and
constantly changing directions which you need to reactto in orderto track them
again.
Game specific Aim Lab routines by Voltaic
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Focus more on the targetthan your crosshair.
○ Try to match the target’s movementinstead of chasing afterit. Do your bestto be smooth
and focus on reading the target’s movement, so you can react as soon as possible to any
direction changes. Be reactive, not predictive.
○ An additionaltip is to assume the target won’t change directions, and to only react when it
actually does,then smoothly return back to the target. This may help you be more reactive.
● Precise Tracking -
○ Application toOverwatch
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor Soldier and Tracer as mosttargets will be moving erratically and
constantly changing directions which you need to reactto in orderto track them
again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Speed Switching. Pokeball
○ Application toOverwatch
▹ Improves speed,target acquisition and target confirmation.
▹ Usefulfor all (Hitscan) DPS heroes,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your DPS and the
amount of pressure you can do to the enemy.
▹ Mostly applicable to Soldier 76, Cassidy and Ashe.
○ Preferably, hold down fire during the entire duration ofthe scenario. Note: Must hold down
fire for Pokeball scenarios.
○ Make sure to force full eliminations as much as possible, leaving as little partials up as
possible. Attemptto land yourinitial flick directly on the bot with no micro-correction and
keep this action consistent on both small and large switches.
● Evasive Switching.
○ Application toOverwatch
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ Since Overwatch is a team based game,there will be many opportunities where
targets will have varying health while still strafing to dodge you or yourteammates,
the Evasive Switching scenarios below will help you work on that.
▹ Usefulfor all (Hitscan) DPS heroes,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your DPS and the
amount of pressure you can do to the enemy.
▹ Mostly applicable to Soldier 76, Cassidy and Ashe.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
Game specific Aim Lab routines by Voltaic
VOLTAIC OVERWATCH NOVICE`
Playable at any level,recommended from Iron - Gold
Duration: 39 minutes
CLICK TO PLAY VT OVERWATCH NOVICE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2Novice
1. VT Regenspheres Novice - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot Novice - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Rainshot Novice - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
4. VT Angleshot Novice Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Novice - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Novice - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Controltrack Blink Novice - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
Game specific Aim Lab routines by Voltaic
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
8. VT Blinktrack Novice - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Pilltrack Novice - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
10. VT Axitrack Overwatch Easy - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
11. VT Glidetrack Novice - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
12. VT Dodgeswitch Novice - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
13. VT Multishot Pokeball - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond
Duration: 42 minutes
Game specific Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH INTERMEDIATE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Intermediate
1. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Intermediate - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specific Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 42 minutes
Game specific Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Advanced
1. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specific Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
Game specific Aim Lab routines by Voltaic
HITSCAN HERO FOCUSED ROUTINES
SOLDIER 76
VOLTAIC OVERWATCH SOLDIER 76 BALANCED`
Playable at any level,recommended forIntermediate ranks.
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 BALANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Balanced
1. VT Centering II180 - 3m
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Intermediate - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Intermediate - 3m
a. Description: Track a horizontally strafing that has a bias forlong strafes.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC OVERWATCH SOLDIER 76. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Advanced
1. VT Centering II180 - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Advanced - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Advanced - 3m
a. Description: Track a horizontally strafing that has a bias forlong strafes.
b. How: Click here to see how to play
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
CASSIDY
VOLTAIC OVERWATCH CASSIDY. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH CASSIDY. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Curveshot Multi Advanced - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
SOJOURN
VOLTAIC OVERWATCH SOJOURN BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Game specific Aim Lab routines by Voltaic
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED
1. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
3. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How:Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
4. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
5. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
6. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
8. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Dashshot - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
11. VT Trackshot - 3m
a. Description: Scenario with a horizontal strafing targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically usefulfor Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH SOJOURN ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED
1. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Dashshot - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
6. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
7. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
10. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
11. VT Trackshot Advanced - 3m
a. Description: Scenario with a horizontal strafing targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically usefulfor Sojourn’s railgun charge mechanic.
WIDOWMAKER
VOLTAIC OVERWATCH WIDOWMAKER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Game specific Aim Lab routines by Voltaic
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED
Note: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Widow - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
Game specific Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
10. VT Paceshot Widow - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH WIDOWMAKER. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Widow - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow Advanced - 3m (voxTS click - easierthan Skyshot Small Double)
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
10. VT Hypershot Widow - 3m(tamspeed 2bp/2bps/2bpes, beanclick 250%)
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow Hard - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
Game specific Aim Lab routines by Voltaic
ASHE
VOLTAIC OVERWATCH ASHE. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV:103 overwatch (66 scoped)
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE BALANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Ashe - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Paceshot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH ASHE. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV: 66 overwatch
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Ashe Advanced - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe Adv - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Hypershot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
TRACER
VOLTAIC OVERWATCH TRACER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER BALANCED
1. VT Close Fast Strafes Invincible - 3m
a. Description: Track an invincible,fast and close strafing targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Master - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
Game specific Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
VOLTAIC OVERWATCH TRACER. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER ADVANCED
1. VT Close Fast Strafes Invincible - Thin - 3m
a. Description: Track an invincible,fast and close strafing targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Grandmaster - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack Hard - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
Game specific Aim Lab routines by Voltaic
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
SPLITGATE
Recommended FOV for Splitgate:103-120 overwatch
ABOUT THIS ROUTINE
This routine involves multiple switching tasks to start off so you can work on your speed and evasive target
switching. This helps when you quickly need to eliminate a target and need to switch to anotherthatis
mid-strafe (forinstance when using the AR). It also includes dynamic clicking tasks with hard to hit patterns
that offer more challenges as you’ll be able to focus on yourtarget acquisition as well as yourreading skills on
hard to hittargets (usefulfor when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In
addition we’ve added a brand new subcategory of aiming tasks called multiclicking,these tasks involve
higher-ttk clicking targets. On these tasks you have to click a target atleast 3 times before it gets eliminated.
The multiclicking tasks are the favourites ofthis routine, as it closely resembles the type of aiming you need
to be good atin Splitgate. Finally, we included some tracking tasks to improve yourreactivity, so you can track
targets that make sporadic movements or change directions often in their strafes as well as some precision
tasks to improve your precise tracking skills (mostly usefulforfully automatic weapons such as the AR;the
reactivity and precision can also help with other weapons).
RECOMMENDED BY VT PUNK
Punk is a Spanish Streamer and part ofthe Voltaic Main Team, mainly playing Overwatch atthe highestladder
often peaking top 10 as Hitscan at 4500+ rating.
VT SPLITGATE ROUTINE
CLICK HERE TO PLAY THE SPLITGATE PLAYLIST
Playable at any level
Game specific Aim Lab routines by Voltaic
60 minutes
1. VT berryTS 360 - 10minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed
2. VT siniTS 360 - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360
degree map
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and switching skills on targetthat are mid-strafe
3. siniTS Voltaic - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and switching skills on targetthat are mid-strafe
4. VT Sini Clicking - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus,read and click on each targetindividually and switch to the next one as fast as
possible. Always make sure to have the nexttargetin mind. Make sure each and every switch
is as clean as possible.
c. Why:Helps with target acquisition and clicking skills on targetthat are mid-strafe
5. VT mpXY 360 - 10minutes
a. Description: Five medium to small sized spheres that move diagonally on a 360 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click with minimalto no micro-correcting
c. Why:Helps with yourreading, click-timing and precision skills on targets that move and
change directions sporadically.
6. VT Sini 3-Click - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus,read and click 3 times on each targetindividually and switch to the next one as
fast as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with reading,target acquisition and high-ttk clicking skills on targets that are
mid-strafe.
7. VT mpXY 3-Click - 10minutes
a. Description: Five medium to small sized spheres that move diagonally on one wall
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click 3 times on each target with minimalto no
micro-correcting
c. Why:Helps with yourreading, high-ttk click-timing and precision skills on targets that move
and change directions sporadically.
8. VT Floating Dots 3-Click - 10minutes
Game specific Aim Lab routines by Voltaic
a. Description: Multiple smallfast horizontal moving targets on a 180 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click 3 times one each individualtarget with minimal
to no micro-correcting
c. Why:Helps with yourreading, high-ttk click-timing and precision skills on fastlong strafing
targets that are small.
9. VT Pilltrack SG - 10minutes
a. Description: A cylinder shaped botthat strafes quickly horizontally and has varying strafes.
The bot will make stops occasionally throughoutthe run.
b. How: Focus on the targetto the best of your ability,read its movement and reactto its
strafes and stops accordingly. Try to match the target’s movementto the best of your
ability.
c. Why:Helps with yourreading,target acquisition and reactivity skills
10. VT Smoothbot SG - 10minutes
a. Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible by nottensing your wrist and smoothly
tracking the bot. Do your bestto minimize the amount oftimes you reset your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
11. VT Arc180T Invincible - 10minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible
c. Why:Helps with yourreading and precision tracking skills
VALORANT
Recommended FOV for Valorant:103-120Valorant
RECOMMENDED AND CREATED WITH VT CARTOON,TRUSTEMIX, AND BARDOZ
Cartoon, BardOZ and Trustemix are all World Record Holders orformer world record holders of many Static
scenarios in Aim Training and many other scenarios. Bardoz was a former Valorant Pro, and allthe players
have peaked at Radiant and played at a high level in Valorant.
ABOUT THIS ROUTINE
In VALORANT a players’ level of aim competency stands as one ofthe primary distinguishing factors within
their overall skillset. But a subset of aim thatremains difficultto train within the game itselfis mouse control,
which is rarely addressed and improved upon in detail. This is coupled with the factthatthere's a whole gamut
of attributes that make a great player outside of mouse control and even aiming, means that yourtime in
VALORANT is best spent addressing these factors. The Voltaic x Aim Lab VALORANT routine will offer
purposefully isolated mouse controltraining specific to aiming in VALORANT, with repetition that vastly
outpaces what could be achieved within the game itself. The firstroutine is a warm-up routine which you can
play at any level. The second routine is a more advanced routine thatis recommended for diamond or above,
butitis also playable at any level.
Game specific Aim Lab routines by Voltaic
PROPER ROUTINE USAGE
Note thatthese routines are only supplementary and playing them alone will notimprove your aim, you must
play these in conjunction with VALORANT. In addition, itis highly recommended to use this routine in
combination with Deathmatch,this way you can effectively translate the movements learned towards the
game. Beyond this it’s importantthat, as a VALORANT player aspiring to succeed, aiming ability alone is not
what makes a great player. Because ofthis, 5v5 competitive modes like ranked, scrimmages, and matches
should be the bulk of yourtime spent on improving atthe game. Ideally, you will wantto be playing Aim Lab,
Deathmatch and VALORANT each day to hone your skills. Recommended ordering forthese tasks would be
either as previously listed, or utilizing the VT Cartoon VALORANT Warm-up Routine priorto playing
VALORANT,then Deathmatch and Ranked, concluding with the fullroutine priorto logging off and preferably
before you go to sleep.
Just playing the routine mindlessly is not sufficient, if you wantto improve effectively you need to practice
deliberately. Whetherit’s on your own orthrough assistance, it’s imperative that you properly dissectthe
aspects being trained in each task, along with your personal strengths and weaknesses for each one. Focus
on good habits such as retaining smoothness,timing your switches, and keeping your subsequenttargets in
mind. As a generalrule you wantto avoid wasting any mouse movements as it will drastically improve your
efficiency and speed.
TIP
You may adjustthe time spent on each task to yourliking. We recommend spending no longerthan 40
minutes, because spending too much time on Aim Training willresultin diminishing returns.
ROUTINE ON NEXT PAGE
VOLTAIC x CARTOON VALORANT WARM-UP ROUTINE
Recommended and playable at any level
This warm-up routine is provided by Cartoon
BEFORE YOU START
Straightto the point warm-up,this routine is meantto be short, no longerthan 15 minutes. With tasks
covering precise micro-corrections and click-timing mixed with speedy flicks on a wide array of angles.
Cartoon recommends shortintensive warmups followed by deathmatch games as the best way to prepare for
ranked sessions.
CLICK HERE TO PLAY THE VT CARTOON VALORANT WARM-UP PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicValorant Warmup
Duration:12 minutes
1. VT berryTS Valorant - 3minutes
a. Description: A speed switching task containing three sphericaltargets with five health
points each. Each target will conduct a slow horizontal strafe that will only change direction
when the target makes contact with one ofthe map’s walls. The map itselfis a deep and
wide rectangular prism, and the player’s weapon is fully automatic.
Game specific Aim Lab routines by Voltaic
b. How: Successful completion ofthis task involves three primary objectives:tracking the
target up to its elimination,timing your switch to the nexttarget precisely, and landing your
initial flick. Your bind for firing your weapon (default mouse 1) should be held forthe duration
ofthe task.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
2. VT Sky Dots Micro 30% Smaller - 3minutes
a. Description: A dynamic clicking task containing two targets with a single health point each.
Both targets will execute moderately fast horizontal strafes that will only change direction
when the target makes contact with the map’s walls. The map itselfis a deep and narrow
rectangular prism, and the player’s weapon is semi-automatic.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT Floating Dots Goated Valorant - 3minutes
a. Description:A dynamic clicking task containing six targets with a single health point each. All
targets will execute moderately fast horizontal strafes that will only change direction when
the target makes contact with the map’s walls. The map itselfis a shallow and wide
rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy
is factored into the final score.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
4. VT 1w2ts Smallflicks Valorant - 3minutes
a. Description: A static clicking task containing two targets with a single health point each.
Both targets willrespawn relatively close to each other on a flat plane setin front ofthe
player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
b. How: The typicalfundamentals of static reign mostly true forthis scenario: an initial flick
followed by a micro-correction, with your nexttargets in mind. Howeverthere will be times
where the bot spawns are close enough that a micro-correction is notrequired, and should
actively be avoided.
c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair
readjustment between two positions in the actual game.
COMPLETE ROUTINE ON NEXT PAGE
VOLTAIC VALORANT ROUTINE
Playable at any level, butrecommended for Voltaic Diamond and above New *
CLICK HERE TO PLAY THE VALORANT ADVANCED PLAYLIST
Game specific Aim Lab routines by Voltaic
NOTE: Ifthe link doesn’t work search for VoltaicValorant Routine
Duration: 40 minutes
1. VT Reactive Click Widewall Valorant - 4minutes
a. Description: Eliminate small spheres that move in one direction when hovering overthem.
b. How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click
ittwice, once when itis static and again while itis moving, you will only get points for clicking
the sphere when itis moving. If you do not eliminate it before it becomes static again, you
will get no points, and will have to repeat.
c. Why: This task improves yourreading, click-timing and precision skills on precise yet slightly
reactive targets.
2. VT Valorant Smallflicks - 4minutes
a. Description: Eliminate multiple horizontal placed targets on a 90 degree map.
b. How: Focus on headshots only, acquire each target and move your mouse in one clean
horizontal motion from one targetto another.
c. Why: This task improves yourtarget acquisition, click-timing and precision, specifically on
horizontal angles.
3. VT Close Range Valorant Tracking - 3minutes (25%Faster Sens optional )
a. Description: Track a close range cylinder as it strafes in front of you with Valorant-like
movement speed.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
4. VT ww3t Pokeball Valorant - 3minutes (25%Faster Sens optional )
a. Description: Three medium to smalltargets on a wide wallthat have instantregenerative
health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
5. VT 1w2ts Pokeball Valorant - 3minutes (25%Faster Sens optional )
a. Description: Two smalltargets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
6. VT Sky Dots Micro 30% Smaller - 3minutes
a. Description: A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus on the targetthatis the closestto your crosshairto maximise efficiency.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
7. VT Smoothsphere Valorant - 3minutes (25%Faster Sens optional )
a. Description: Track a small sphere as it flies around you at various distances and speed.
Game specific Aim Lab routines by Voltaic
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches
you how to use most of your mousepad when tracking a target, and tracking at awkward
angles.
8. VT MPspeedTS Valorant - 3minutes
a. Description: Precise target switching between two moving diagonaltargets in a small map.
b. How:Acquire each target swiftly,track it briefly and switch to the nexttarget as fast as
possible. Always keep the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves yourreading,target acquisition and switching skills on targets with
sporadic movement.
9. VT mpXY Valorant - 4minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
10. VT 1w4ts VSS Valorant - 4minutes
a. Description: Four small sized dynamic targets that spawn on one wall.
b. How: Focus on moving your mouse in clean lines from targetto target. Make a fastlarge flick,
then micro-correct quickly, while thinking aboutthe nexttarget.
c. Why: This task helps with building better habits, like making clean flicks and
micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves
kill confirmation.
11. VT 1w2ts Smallflicks Valorant - 3minutes
a. Description: Two small static targets that spawn relatively close together.
b. How: Focus on keeping clean lines when going from targetto target and making sure you’re
on the target before clicking to maintain precision.
c. Why:Helps practice micro corrections and micro flicking, which is often a necessary skill in
Valorant.
12. VT berryTS Valorant - 4minutes
a. Description: Eliminate multiple slow strafing spheres on a wide map.
b. How:Acquire each target swiftly,track it briefly and switch to the nexttarget as fast as
possible. Always keep the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
13. VT Floating Dots Goated Valorant - 4minutes
a. Description: Eliminate multiple small,fast and horizontal moving targets on a 180 degree
map.
b. How: Focus on reading the movement of each target carefully and move your mouse with
minimal jitterfrom one targetto another.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
CSGO
Recommended FOV for Counterstrike: 90 source
Game specific Aim Lab routines by Voltaic
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in CSGO.
VT COUNTERSTRIKE WARM-UP ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE CSGO WARM-UP PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic CSGO Warmup
Duration:12 minutes
1. VT berryTS CSGO - 3minutes
a. Description: A speed switching task containing three sphericaltargets with five health
points each. Each target will conduct a slow horizontal strafe that will only change direction
when the target makes contact with one ofthe map’s walls. The map itselfis a deep and
wide rectangular prism, and the player’s weapon is fully automatic.
b. How: Successful completion ofthis task involves three primary objectives:tracking the
target up to its elimination,timing your switch to the nexttarget precisely, and landing your
initial flick. Your bind for firing your weapon (default mouse 1) should be held forthe duration
ofthe task.
i. Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
2. VT Floating Dots CSGO - 3minutes
a. Description: A dynamic clicking task containing two targets with a single health point each.
Both targets will execute moderately fast horizontal strafes that will only change direction
when the target makes contact with the map’s walls. The map itselfis a deep and narrow
rectangular prism, and the player’s weapon is semi-automatic.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT 1w2ts Smallflicks CSGO - 3minutes
a. Description:A dynamic clicking task containing six targets with a single health point each. All
targets will execute moderately fast horizontal strafes that will only change direction when
the target makes contact with the map’s walls. The map itselfis a shallow and wide
rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy
is factored into the final score.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
Game specific Aim Lab routines by Voltaic
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
4. VT Sky Dots Micro CSGO - 3minutes
a. Description: A static clicking task containing two targets with a single health point each.
Both targets willrespawn relatively close to each other on a flat plane setin front ofthe
player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
b. How: The typicalfundamentals of static reign mostly true forthis scenario: an initial flick
followed by a micro-correction, with your nexttargets in mind. Howeverthere will be times
where the bot spawns are close enough that a micro-correction is notrequired, and should
actively be avoided.
c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair
readjustment between two positions in the actual game.
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VOLTAIC ENHANCED APEX ROUTINE
PROVIDED BY VT WRTHCRW
Wrthcrw is an established Apex Legends Player & Coach, who specializes in individual mechanics such as
movement, aim and positioning.
ABOUT THIS ROUTINE
An enhanced Apex Training that will help you develop allthe core aiming skills that are relevantto Apex
Legends.
This training was designed to be as time effective as possible, and help elevate Apex Players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are designed to provide you with a strong foundation in various aiming techniques commonly
used in Apex Legends, ensuring that you are well-prepared forin-game situations. They are effective practice
exercises thatfocus on specific scenarios closely resembling actual gameplay experiences. Forinstance,
JumpPad Apex simulates tracking targets following trajectories similarto those of players using Jump Pads in
Apex Legends.
Close Fast Strafes Apex, Apextrack, and AirXYZ also introduce crucial elements like smooth and rapid tracking
with quick responses to changes in movement. These skills are beneficial when using fully automatic guns in
Apex, such as the Volt, CAR, R301, and R99, as they enhance smoothness and stability, making it easierto
maintain precision. Both Wide Angle Tracking and Side to Side Tracking are highly recommended, especially
for aiming at challenging angles.
Multi Clicking scenarios, like ApexTargetClick help you concentrate on tracking a target and continually
adjusting to its changing direction. You'll practice timing your clicks consecutively to eliminate the target. This
training is applicable to most single-fire weapons in Apex, such as the Wingman, Scout, and Hemlock.
At higher skill levels, Switching becomes a valuable skill in Apex Legends. It enables you to track targets
effectively, conserve enough ammunition to switch and track anothertarget,read opponents accurately,
Game specific Aim Lab routines by Voltaic
acquire them swiftly, and eliminate them. This approach boosts your damage output, uptime, and adds
pressure to opposing players.
The dynamic clicking scenarios are relevantfor single-fire weapons like the Wingman and Scout, aiming to
enhance yourreading abilities,target acquisition, and click-timing.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Dynamic Clicking.
○ Application to Apex
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor single-fire weapons such as the Wingman/Scout(click-type weapons) as
itimproves reading skills and increases consistency of hitting targets with dynamic
movements. These are fundamental skills necessary to effectively hittargets on
Apex.
○ Overhead Clicking
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
● Multi Clicking -ApexTargetClick & Wingman Strafe Dodge
○ Application to Apex
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor single-fire weapons such as the Wingman (click-type weapons) as most
targets in Apex Legends need to be hit multiple times in orderto be eliminated.
Multi Clicking focuses on clicking a high-ttk orinvincible target multiple times or
constantly in orderto practice clicking on erratically moving targets. Isolating this
type of aiming with ample repetition helps you build proper click habits that will
carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Reactive Tracking -
○ Application to Apex
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor any fully automatic weapons (Volt/R99/Alternator/Flatline/Spitfire/R301)
as mosttargets will be moving erratically and constantly changing directions which
you need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Focus more on the targetthan your crosshair.
○ Try to match the target’s movementinstead of chasing afterit. Do your bestto be smooth
and focus on reading the target’s movement, so you can react as soon as possible to any
direction changes. Be reactive, not predictive.
Game specific Aim Lab routines by Voltaic
○ An additionaltip is to assume the target won’t change directions, and to only react when it
actually does,then smoothly return back to the target. This may help you be more reactive.
● Precise Tracking -
○ Application to Apex
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline,
Spitfire and Volt as mosttargets will be moving erratically and constantly changing
directions which you need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Evasive Switching.
○ Application to Apex
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ In Apex there will be many opportunities where targets will have varying health
while still strafing to dodge you or yourteammates, the Evasive Switching
scenarios below will help you work on that.
▹ Usefulfor allfully automatic weapons,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your damage output
and the amount of pressure you can do to opposing players.
▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline,
Spitfire and Volt.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
VOLTAIC APEX ENHANCED WARM-UP`
Playable at any level
Duration:15 minutes (Each scenario is 30 seconds)
CLICK TO PLAY VT APEX ENHANCED WARM-UP
NOTE: Ifthe link doesn’t work search for Voltaic Apex Enhanced Warm-Up
1. VT Wide Angle Tracking Warmup - 3x
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Warmup - 3x
Game specific Aim Lab routines by Voltaic
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Overhead Clicking Warmup - 3x
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Clicking version.
b. How: Click here to see how to play
c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach
you aggressively at high velocity orjump above you.
4. VT Thinbot VSS Apex Warmup - 3x
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
5. VT Revolving Tracking 30s - 3x
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
6. VT Close Fast Strafes Apex Warmup - 3x
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player. 30 second version
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. VT Apextargetclick Warmup - 3x
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT Apex Counter Strafe Dodge 30s - 3x
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach
you aggressively at high velocity orjump above you.
9. VT Apextrack Dodge 30s - 3x
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
10. VT Kontrolsphere Warmup - 3x
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
VOLTAIC APEX NOVICE`
Playable at any level,recommended from Iron - Gold
Duration: 33 minutes
CLICK TO PLAY VT APEX ENHANCED NOVICE
NOTE: Ifthe link doesn’t work search for Voltaic Apex EnhancedNovice
1. VT Side to Side Tracking Novice - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Novice - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Thinbot VSS Apex Novice - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Novice - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Novice - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-Movement Novice - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
c. Why: Helps with flick isolation while in movement, making clean & smooth motions from
one target, and adjusting afterinitial-flicks.
7. VT Apextargetclick Novice - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Novice - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Lifttrack Novice - 3m
a. Description: A precise tracking task thatfeatures a pill shaped botthat flies upwards while
gently strafing left and right and then quickly drops to the ground again.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, stability & precision similarto encounters with
Horizon’s ultimate..
10. VT Kontrolsphere Easy - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
11. VT Wingman Strafe Novice - 3m
a. Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly
strafe at a medium distance from the player. Headshot multiplier and player movement
enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
VOLTAIC APEX ENHANCED INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond
Duration: 36 minutes
CLICK TO PLAY VT APEX 2.0 INTERMEDIATE
NOTE: Ifthe link doesn’t work search for Voltaic Apex Enhanced Intermediate
1. VT Wide Angle Tracking Med - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Intermediate - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
Game specific Aim Lab routines by Voltaic
3. VT Thinbot VSS Apex Med - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Thin - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Med - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-MovementIntermediate - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Med - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Med - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Apex Counter Strafe Dodge - 3m
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge - 3m
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
11. VT Kontrolsphere - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
12. VT Apexswitch Med - 3m
a. Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly
strafe at a medium distance from the player. Headshot multiplier and player movement
enabled
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC APEX ENHANCED ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 39 minutes
CLICK TO PLAY VT APEX 2.0 ADVANCED
NOTE: Ifthe link doesn’t work search for Voltaic Apex 2.0 Advanced
1. VT Wide Angle Tracking Advanced - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Advanced - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Thinbot VSS Apex Advanced - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Strafes - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin strafing target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Advanced - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-Movement Advanced - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Advanced - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Advanced - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Apex Counter Strafe Dodge Hard - 3m
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge Hard - 3m
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
11. VT Kontrolsphere Hard - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
12. VT AirXYZ - 3m
a. Description: A reactive task thatfeatures a sphericaltargetthat flies around the player with
different strafe patterns every 15 seconds.
b. How: Click here to see how to play
c. Why: Helps with high level verticalreactivity to improve yourtargetreading.
13. VT Apexswitch Advanced - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
HOLLOW x VOLTAIC ESSENTIALS APEX ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE HOLLOW x VOLTAIC APEX PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicApex Essentials
Game specific Aim Lab routines by Voltaic
Duration: 30 minutes
1. VT Kindaclose Fast Strafes - 3minutes
a. Description: Kindaclose Fast Strafes is a decently difficultto hitinvincible botthat maintains
close but notin yourface distances.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones. Do not predict direction changes.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
2. VT Arc 180 Apex - 3minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion
on a 180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with yourreading, click-timing and precision skills on small but
predictable targets.
3. VT Thin Gauntlet AIO - 3minutes
a. Description: Track a Cylinder as ittransitions into varied sizes and speed overtime.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your precise tracking. This task also teaches you how to use
most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Smoothsphere Apex - 3minutes
a. Description: Track a small sphere as it flies around you at various distances and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Psalm Angelic Click - 3minutes
a. Description: A clicking task with multiple spheres that move around vertically and
diagonally.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
6. VT Controlsphere Wingman - 3minutes
a. Description: A small sphere that strafes erratically.
b. How: Carefully read the movement ofthe sphere and click accordingly while matching its
movement.
c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
7. VT mpXY Apex - 3minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
8. VT Glider Track - 3minutes
a. Description: Track a bot as it glides around in the sky.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
Game specific Aim Lab routines by Voltaic
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
9. VT A180TI Apex - 3minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
10. VT A180T Apex - 3minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement
VT APEX ESSENTIALS ROUTINE
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Apex Legends.
Recommended and playable at any level
CLICK HERE TO PLAY THE APEX PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicApex Essentials
Duration: 60 minutes
1. VT Apex CLS Headshot - 8minutes
a. Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close
range.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
2. VT Arc 180 Apex - 7minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion
on a 180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with yourreading, click-timing and precision skills on small but
predictable targets.
3. VT Controlsphere Apex - 8minutes
a. Description: Track a small dot as it strafes erratically.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
4. VT Smoothsphere Apex - 7minutes
a. Description: Track a small sphere as it flies around you at various distances and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Controlsphere Wingman - 8minutes
a. Description: A small sphere that strafes erratically.
b. How: Carefully read the movement ofthe sphere and click accordingly while matching its
movement.
c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
6. VT mpXY Apex - 7minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
7. VT A180TI Apex - 8minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
8. VT A180T Apex - 7minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement.
CALL OF DUTY
Recommended FOV for Call of Duty: 90 source
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Call of Duty.
VT COD ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic Call ofDuty Essentials
Duration: 30 minutes
Game specific Aim Lab routines by Voltaic
1. VT Arc 360T - 5minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement
2. VT dotTS 360 - 5minutes
a. Description: Multiple relatively small spheres that strafe at medium speed.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
3. VT evaTS 360 Smooth - 5minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have
regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
4. VT berryTS Smooth - 5minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
5. VT Pokeball Frenzy Auto Small - 5minutes
a. Description: Multiple smalltargets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
i. Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
6. 1w4ts Voltaic - 5minutes
a. Description: 4 small sized static targets that spawn on one wall.
b. How: Focus on keeping straightlines when going from targetto target and keeping high
accuracy. Fast flick,then micro-correct while thinking aboutthe nexttarget you will make a
fast flick towards.
c. Why:Helps with building better habits, like keeping straightlines, flicks and
micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves
kill confirmation.
WARZONE: CALL OF DUTY
Recommended FOV for Call of Duty:103-120 overwatch
Game specific Aim Lab routines by Voltaic
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Warzone.
VT WARZONE ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic Call ofDuty Warzone Essentials
Duration: 60 minutes
1. VT Controlsphere - 8minutes
a. Description: Track a small dot as it strafes erratically.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
2. VT EvaTS 200% or VT EvaTS 300% - 7minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have 200%
more health than the original evaTS.
b. How:Acquire a target,track it precisely and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
3. VT A360TI - 7minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
4. VT evaTS 360 Smooth - 8minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have
regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
5. VT mpTS Smooth - 8minutes
a. Description: Five medium sized spheres that strafe diagonally and have regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
6. VT berryTS Smooth - 7minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
Game specific Aim Lab routines by Voltaic
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
7. VT 1w2ts smallflicks - 7minutes
a. Description: Static sphere scenario with 2 smalltargets to switch between
b. How: Make clean lines thatland from one target directly onto the next one
c. Why: Helps with small flicks and focuses on small micro adjustments
8. VT Close Long Strafes Warzone - 8minutes
a. Description: Close Long Strafes Warzone involves a long strafing cylinder shaped botthat
strafes exclusively horizontally,the target has a head hitbox so that players can focus on
head leveltracking.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones. Go for headshots only.
c. Why: This ensures that you are able to track Close and Long strafing targets at head level. It
helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
xDEFIANT
Recommended FOV for xDefiant:100-120
VOLTAIC CORE xDEFIANT ROUTINE
PROVIDED BY VT SINI, VT CARTOON
CONTRIBUTIONS VT YRUP & VT VISCOSE
ABOUT THIS ROUTINE
A xDefiant playlistthat will help you develop allthe core aiming skills that are relevantto the game. This
training was designed to be as time effective as possible, and help elevate xDefiant players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are created to serve as both a warm-up and training for xDefiant, it works on your core skills in
the game to make sure you're always sharp when playing the game. They’re effective practice exercises due to
involving scenarios that are similarto in-game duels. Forinstance there are bounce/arc scenarios to improve
aiming versus players who are jumping frequently,target switching scenarios for multi kills, and tracking
scenarios to improve yourreading skills. The high emphasis on control scenarios will help you aim better and
be more composed in chaotic situations.
Scenarios such as Skyswitch, dotTS and Speedswitch introduce core mechanics that will improve players’
target acquisition and switching capabilities. This is especially relevantto players using fully automatic
weapons with a high fire rate and high enough clip size for multikills (Mp7, P90, Mp5, Ak47 and more).
The static scenarios help players isolate their flicks and micro-corrections to more effectively land large
motion mouse movements directly onto or close to the target. When moving your mouse at higher speeds, it
becomes even more importantto be able to control where itlands,this is where static helps a lot(especially
with Single-fire Click-type weapons).
Game specific Aim Lab routines by Voltaic
The Dynamic and Multi-Clicking scenarios help players improve theirreading skills, and help focus down a
single target continuously while being able to adjustforits changes in directions or sporadic movements.
Players will be able to practice both single-fire kill (Dynamic) click-timing as well as consecutively clicks
(Multi-Clicking). It’s mostly applicable to weapons that are single-fire such as the Pistol / Revolvers and Scout/
Sniper Weapons.
All Precision, Evasive and Regen scenarios are core scenarios to improve the stability and steadiness of your
aim while also being able to consistently stay on target(Precise). The Evasive scenarios also involve a bit ofthe
higher-ttk switching scenarios, with a bit more erratic movement patterns that share some similarities with
xDefiant(or are more challenging to make in-game scenarios even easier). The Regen scenarios help players
improve smoothness and stability as it’s importantto remain composed in duels to win. Also mostly relevant
to fully automatic weapons such as (Mp7, Ak47, ACR and so forth).
The larger emphasis on micros also helps players get better at sporadic micro adjustments that are frequently
required in xDefiant due to the poor animation blending (more aboutthis later).
ANIMATION BLENDING (Credit to Viscose)
Poor animation blending means thatit’s very hard to read movements in the same way as you do in other
games such Apex Legends and The Finals. In most games where someone goes from running into a jump,
there are frames between the animation for both, which allows you to read when someone is aboutto jump,
because theirlegs tense up a bit or something. xDefiant does not have that, players simply snap between the
states. This is why we’ve included more micro scenarios to help you deal with that betterin-game.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Dynamic Clicking.
○ Application to xDefiant
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor single-fire weapons such as the SVD, MK 20 SSR, 686 Magnum and more
(click-type weapons) as itimproves reading skills and increases consistency of
hitting targets with dynamic movements. These are fundamental skills necessary
to effectively hittargets on xDefiant.
○ Overhead Clicking
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
● Multi Clicking -
○ Application to xDefiant
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor single-fire weapons such as the M1911, SVD, MK 20 SSR, 686 Magnum
(click-type weapons) as mosttargets in xDefiant need to be hit multiple times in
orderto be eliminated. Multi Clicking focuses on clicking a high-ttk orinvincible
target multiple times or constantly in orderto practice clicking on erratically
moving targets. Isolating this type of aiming with ample repetition helps you build
proper click habits that will carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
Game specific Aim Lab routines by Voltaic
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Precise Tracking -
○ Application to xDefiant
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector
and Mp5A2 as most decent players will be moving somewhat erratically which you
need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Evasive Switching. Regen.
○ Application to xDefiant
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ In xDefiantthere will be many opportunities where targets will have varying health
while still strafing to dodge you or yourteammates, the Evasive Switching
scenarios below will help you work on that.
▹ Usefulfor allfully automatic weapons,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your damage output
and the amount of pressure you can do to opposing players.
▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector
and Mp5A2.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
VOLTAIC xDEFIANT BALANCED`
Playable at any level
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT BALANCED
NOTE: Ifthe link doesn’t work search for Voltaic xDefiant Balanced
1. VT Speedswitch 180 Warmup Med - 3m
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straight motion from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Intermediate - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Click here to see how to play
c. Why: Forces refined target switches with minimal wasted movements. Big size to promote
speed as much as possible.
3. VT dotTS Static Entry - 3m
a. Description: A static target switching scenario featuring several medium sized targets.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
4. CG Adjust Click Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth
motions from one target, and quickly adjusting afterinitial-flicks.
5. VT Twoshot Pokeball Wide Large - 3m
a. Description: A target switching scenario involving two relatively large sphericaltargets on a
Wide Wall.
b. How: Click here to see how to play (Hold down Fire forthe entire duration ofthe scenario)
c. Why: Helps with isolating wider flick motions,target acquisition, and making clean &
smooth motions from one target, and adjusting afterinitial-flicks.
6. VT Adjust Click VAL - 3m
a. Description: A relatively small sphericaltargettraverses in one direction on a mostly
horizontal axis.
b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly
back onto the target after every shot.
c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and
click-timing.
7. Mini's HS Click Intermediate - 3m
a. Description: A small sphericaltargetthat strafes horizontally, and can be eliminated
consecutively by hitting itthree times (single-fire).
b. How: Click here to see how to play
c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Intermediate - 3m
a. Description: A scenario involving multiple sphericaltargets that bounce in front ofthe
player. Each targetrequires multiple hits to be eliminated.
b. How: Click here to see how to play
c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Adjust Track Intermediate - 3m
a. Description: Track a distant smallto medium sized sphericaltargetthat dashes periodically.
b. How: Click here to see how to play
c. Why: Helps with targetreading on both vertical and horizontal angles, and improves
smoothness and stability so it’s easierto effectively track targets. The dashes help with
re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Med - 3m
a. Description: A target switching scenario featuring several medium sized targets that bounce
in front and around the player. The targets have health regeneration so the player must
track each target precisely and effectively before switching to the next one.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
Game specific Aim Lab routines by Voltaic
11. VT Regenspheres Control Med - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT WavyTS Novice - 3m
a. Description: A flat wall with targets that make very gentle movements in the X and Y axis.
b. How: Click here to see how to play
c. Why: This scenario is especially usefulto train raw speed - which is an integral part oftarget
switching - while also not neglecting accuracy.
13. VT Leapswitch Med - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to track the bots in every part oftheir arc and fully eliminate them
before moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
14. VT Evasive Micro Switch Med - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player. The targets have health regen, so it’s importantto focus on one target at a
time, and be precise.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to never switch to anothertarget, before the first one is eliminated.
c. Why: Combines well executed target switching with smooth tracking fundamentals, and
emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m
a. Description: Two sphericaltargets spawn in a long corridor.
b. How: Click here to see how to play
c. Why: Improves, speed, precision, and target acquisition at varied depths.
VOLTAIC xDEFIANT ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT ADVANCED
NOTE: Ifthe link doesn’t work search for Voltaic xDefiant Advanced
1. VT Speedswitch 180 Warmup Advanced - 3m
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straight motion from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Evo Advanced - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Targets move in slow, long horizontal lines in a deep rectangular prism at
various depths and heights. Horizontal direction changes are very slow and predictable and
the bots need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
3. VT Adjustswitch Micro Small - 3m
a. Description: Two small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with flick isolation and micro-adjustments making clean & smooth motions
from one target, and quickly adjusting afterinitial-flicks.
4. CG Adjust Click Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth
motions from one target, and quickly adjusting afterinitial-flicks.
5. VT Twoshot Pokeball Wide Small - 3m
a. Description: A target switching scenario involving two relatively small sphericaltargets on a
Wide Wall.
b. How: Click here to see how to play (Hold down Fire forthe entire duration ofthe scenario)
c. Why: Helps with isolating wider flick motions,target acquisition, and making clean &
smooth motions from one target, and adjusting afterinitial-flicks.
6. VT Adjust Click - 3m
a. Description: A relatively small sphericaltargettraverses in one direction on a mostly
horizontal axis.
b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly
back onto the target after every shot.
c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and
click-timing.
7. Mini's HS Strafe Click - 3m
a. Description: A small sphericaltargetthat strafes horizontally, and can be eliminated
consecutively by hitting itthree times (single-fire).
b. How: Click here to see how to play
c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Advanced - 3m
a. Description: A scenario involving multiple sphericaltargets that bounce in front ofthe
player. Each targetrequires multiple hits to be eliminated.
b. How: Click here to see how to play
c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Precision Adjust Track - 3m
a. Description: Track a distant smallto medium sized sphericaltargetthat dashes periodically.
b. How: Click here to see how to play
c. Why: Helps with targetreading on both vertical and horizontal angles, and improves
smoothness and stability so it’s easierto effectively track targets. The dashes help with
re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Advanced - 3m
Game specific Aim Lab routines by Voltaic
a. Description: A target switching scenario featuring several medium sized targets that bounce
in front and around the player. The targets have health regeneration so the player must
track each target precisely and effectively before switching to the next one.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
11. VT Regenspheres Control Advanced - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT Dashswitch Advanced - 3m
a. Description:180 degree map featuring targets that dash around the map ifthey are not
eliminated quickly enough while generally moving in a horizontally strafing fashion.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
13. VT Leapswitch Evasive Advanced - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to track the bots in every part oftheir arc and fully eliminate them
before moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
14. VT Cartoonswitch Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player. The targets have health regen, so it’s importantto focus on one target at a
time, and be precise.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to never switch to anothertarget, before the first one is eliminated.
c. Why: Combines well executed target switching with smooth tracking fundamentals, and
emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m
a. Description: Two sphericaltargets spawn in a long corridor.
b. How: Click here to see how to play
c. Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied
depths.
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90Vertical1:1(or check the #siege channel’s pins for FOVandAspect Ratio
conversion help)
VT x SKYLR SIEGE FUNDAMENTALS NOVICE.
Recommended and playable at Diamond and above.
Game specific Aim Lab routines by Voltaic
CLICK HERE TO PLAY THE NOVICE VT x SKYLR R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Skylr xVoltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack Easy - 2minutes
a. Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing
targets with different movement patterns. Some are more precision oriented, and some
include more direction changes. The very last bot enforces smooth micros on very quick
directional changing strafes.
b. How: Focus on being as smooth as possible on directional changes ofthe bot. Smoothly
track the bot until it changes direction and do not predict when the bot will strafe.
c. Why:Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a
non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,tracing
doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2minutes
a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
b. How:Adjustto the small dots and smoothly track them, making sure to continue to adjustto
the nexttarget after getting a kill.
c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains
precise flicks butis more forgiving than clicking.
3. Amare Pokeball1w2ts 30% Larger - 2minutes
a. Description: Easier variant of Amare Pokeball1w2ts. Two static dots with regenerating
health to enforce steady and smooth landings for each flick.
b. How:Hold down M1 and flick between the targets as you would with static dots. Detense at
the end of flicks for propertechnique.
c. Why: To enforce steady aiming atthe head, and quick switching between targets.
4. Amare Horizontal Switch - 2minutes
a. Description: 5 small dots slowly moving from one side to the otherin a 3D space, with faster
TTK than VT miniTS Small.
b. How: Smoothly track the dots as they move, and adjustto the other dots after finishing your
currenttarget.
c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2minutes
a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK
within a 3D space. Forces you to repeatreadjustments onto your pad and get comfortable
within a 360 distance.
b. How:Adjust quickly between the targets,trying your bestto chain quickly while still being
precise.
c. Why: To improve precise flicks at differentlevels of heightin a 3D space, while still being
quick.
6. Amare Reflex Flick - 2minutes
a. Description:A randomly appearing targetthat you must flick to while holding M1to help
progress flick technique and flick stability.
b. How:Quickly flick to the target and kill it. Make sure you are stable and consistent with your
flicks.
c. Why: To enforce properreflex flicking habits and technique.
7. Siege Headshot Click Easy - 2minutes
Game specific Aim Lab routines by Voltaic
a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed
by headshots and take more hits to be killed in the body.
b. How: Be precise and try to interruptthe slowly moving humanoid bots, and avoid clicking on
the body, as this is a bad habit and will net you significantly lower scores along with worse
improvement.
c. Why: To improve being precise on more humanoid targets that are moving around you in a
3D space at different heights and directions.
8. Amare Smoothclick Easy - 2minutes
a. Description: Multiple slowly moving dots in a cylindrical 3D space,rotating around you.
b. How: Chain multiple dot kills together while still being precise and aware ofthe targets
around you.
c. Why: To quickly adjust and chain different moving dots around you, being aware oftheir
movements and position.
9. VT Vibeshot Horizontal - 2minutes
a. Description: Multiple slightly moving dots on a wall, used in orderto improve micro
corrections afterlanding horizontal flicks.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros Easy - 2minutes
a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise
dynamic clicking.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2minutes
a. Description:A small strafing dotin a long hallway to emulate strafing targets.
b. How: Be precise and deliberate in your clicks and try to interruptthe strafe with your clicks,
don’trely too hard on the target moving into your crosshair. Instead try to land where the
target will be after your micro adjustmentis completed.
c. Why: To reinforce precision of clicking on far and smallertargets like headshots.
12. Ven 2t Horizontalish Small - 2minutes
a. Description: Two small dots on a long horizontal wallthat will spawn closely togetherto
train small flicks and micro corrections across a horizontal surface
b. How: Flick between the two targets quickly while still being precise and accurate with your
clicks. Don’ttry to rush your pace if you are missing.
c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2minutes
a. Description: Three incredibly small dots in a long hallway to emulate distanttargets and very
precise clicking.
b. How:Adjustto the targets and be very deliberate and precise with your clicks, as the targets
are very small. If you miss, make sure to move to anothertarget.
c. Why: To improve very precise clicking, making larger and farthertargets easier.
14. Amare Micro TAF - 2minutes
a. Description:One small dot and one even smaller dot, quickly moving throughoutthe back of
a far hallway.
b. How:Quickly adjust between the two targets making sure to have good speed in orderto
finish both kills, but still being precise.
c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2minutes
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
Game specific Aim Lab routines by Voltaic
b. How: Mouse movements forthis scenario will be very similarto that of a static scenario;
chaining initial flicks and micro-corrections togetherfrom one fixed pointto the next. The
differing element here is thatthe fixed point should be marginally leading the target, and
the click will be timed with the target meeting your crosshair. Focus on the targetthatis the
closestto your crosshairto maximize efficiency and attemptto smoothly land on each
target when adjusting onto it.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
Game specific Aim Lab routines by Voltaic
VT x SKYLR X SIEGE FUNDAMENTALS ADVANCED.
Recommended and playable at Jade and above.
CLICK HERE TO PLAY THE ADVANCED VT X SKYLR R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Skylr xVoltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack - 2minutes
a. Description:All in one gauntlet of horizontal strafing targets with different movement
patterns. Some are more precision oriented, and some include more direction changes. The
very last bot enforces smooth micros on very quick directional changing strafes.
b. How: Focus on being as smooth as possible on directional changes ofthe bot. Smoothly
track the bot until it changes direction and do not predict when the bot will strafe.
c. Why:Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a
non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,tracing
doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2minutes
a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
b. How:Adjustto the small dots and smoothly track them, making sure to continue to adjustto
the nexttarget after getting a kill.
c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains
precise flicks butis more forgiving than clicking.
3. Amare Pokeball1w2ts - 2minutes
a. Description: Two static dots with regenerating health to enforce steady and smooth
landings for each flick.
b. How:Hold down M1 and flick between the targets as you would with static dots. Detense at
the end of flicks for propertechnique.
c. Why: To enforce steady aiming atthe head, and quick switching between targets.
4. Amare Horizontal Switch 20% Smaller - 2minutes
a. Description: 5 small dots slowly moving from one side to the otherin a 3D space, with fast
TTK . Harder due to being 20% smallerthan the original scenario Amare Horizontal Switch.
b. How: Smoothly track the dots as they move, and adjustto the other dots after finishing your
currenttarget.
c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2minutes
a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK
within a 3D space. Forces you to repeatreadjustments onto your pad and get comfortable
within a 360 distance.
b. How:Adjust quickly between the targets,trying your bestto chain quickly while still being
precise.
c. Why: To improve precise flicks at differentlevels of heightin a 3D space, while still being
quick.
6. Amare Reflex Flick - 2minutes
a. Description:A randomly appearing targetthat you must flick to while holding M1to help
progress flick technique and flick stability.
b. How:Quickly flick to the target and kill it. Make sure you are stable and consistent with your
flicks.
Game specific Aim Lab routines by Voltaic
c. Why: To enforce properreflex flicking habits and technique.
7. Siege Headshot Click - 2minutes
a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed
by headshots and take more hits to be killed in the body. Harderthan the original due to…
b. How: Be precise and try to interruptthe slowly moving humanoid bots, and avoid clicking on
the body, as this is a bad habit and will net you significantly lower scores along with worse
improvement.
c. Why: To improve being precise on more humanoid targets that are moving around you in a
3D space at different heights and directions.
8. Amare Smoothclick Varied - 2minutes
a. Description: Multiple slowly moving dots in a cylindrical 3D space,rotating around you with
(faster/smaller) bots than the original scenario Amare Smoothclick Easy.
b. How: Chain multiple dot kills together while still being precise and aware ofthe targets
around you.
c. Why: To quickly adjust and chain different moving dots around you, being aware oftheir
movements and position.
9. VT Vibeshot Horizontal - 2minutes
a. Description: Multiple slightly moving dots on a wall, used in orderto improve micro
corrections afterlanding horizontal flicks.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros - 2minutes
a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise
dynamic clicking. Smaller and fasterthan the original scenario Amare Dynamic Micros Easy.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2minutes
a. Description:A small strafing dotin a long hallway to emulate strafing targets.
b. How: Be precise and deliberate in your clicks and try to interruptthe strafe with your clicks,
don’trely too hard on the target moving into your crosshair. Instead try to land where the
target will be after your micro adjustmentis completed.
c. Why: To reinforce precision of clicking on far and smallertargets like headshots.
12. Ven 2t Horizontalish Small - 2minutes
a. Description: Two small dots on a long horizontal wallthat will spawn closely togetherto
train small flicks and micro corrections across a horizontal surface
b. How: Flick between the two targets quickly while still being precise and accurate with your
clicks. Don’ttry to rush your pace if you are missing.
c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2minutes
a. Description: Three incredibly small dots in a long hallway to emulate distanttargets and very
precise clicking.
b. How:Adjustto the targets and be very deliberate and precise with your clicks, as the targets
are very small. If you miss, make sure to move to anothertarget.
c. Why: To improve very precise clicking, making larger and farthertargets easier.
14. Micro Cooler TAF - 2minutes
a. Description: Two small dots, one quickly blinking throughoutthe back of a far hallway.
Fasterthan the original scenario Amare Micro TAF.
b. How:Quickly adjust between the two targets making sure to have good speed in orderto
finish both kills, but still being precise.
Game specific Aim Lab routines by Voltaic
c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2minutes
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Mouse movements forthis scenario will be very similarto that of a static scenario;
chaining initial flicks and micro-corrections togetherfrom one fixed pointto the next. The
differing element here is thatthe fixed point should be marginally leading the target, and
the click will be timed with the target meeting your crosshair. Focus on the targetthatis the
closestto your crosshairto maximize efficiency and attemptto smoothly land on each
target when adjusting onto it.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
VT R6 ROUTINE
Spiritual successor ofthe Voltaic R6 Routine created by Toast of War.
Recommended and playable at any level
CLICK HERE TO PLAY THE R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic RainbowSix Siege Essentials
Duration: 30-60 minutes
1. VT Thin Gauntlet AIO - 5minutes
a. Focus on being as smooth as possible while tracking
b. Description:Horizontal strafing targets with different movement patterns. Some are more
precision oriented, and some include more direction changes.
c. How: Focus on being as smooth as possible and fast when switching directions
d. Why:Helps practice your horizontal smoothness and reactivity at an intermediate level.
Tracking is a non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,
tracing doorways while clearing angles, shooting drones, and overall smoothness
e. Focus on being as smooth as possible while tracking
2. VT dotTS - 5minutes
a. Description: Multiple relatively small spheres that strafe at medium speed.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed. A good blend oftracking and snapping to
targets; practicalfor when you’re being pushed by multiple enemies
3. VT berryTS Smooth - 5minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
4. mpXY Voltaic - 5minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
Game specific Aim Lab routines by Voltaic
c. Why: This task helps with yourreading, clicking timing and precision skills. Usefulfor
emulating the sporadic motion of a head on a moving player. Practice is most effective when
played as accurately as possible without sacrificing speed.
5. VT berryTS Click or Floating Dots Voltaic - 5minutes
a. Description: Eliminate multiple small,fast and horizontal moving targets on a 180 degree
map.
b. How: Focus on reading the movement of each target carefully and move your mouse with
minimal jitterfrom one targetto another.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets. Good for practicing widerrange engagements with slow moving targets to
strengthen micro-adjustments
6. VT ww4ts - 5minutes
a. Practicing small static targets is beneficialforimproving general click-timing mouse control;
practicalfor shooting utility orlong range headshots
b. Prioritize having the most efficient and direct pathing when switching between yourtarget
c. Try 1w3t or Wide Wall 6 Targets Smallfor wider angle movements on a larger FOV map
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial
information to understand why their help is valuable:
Notable
● C9 Mel
○ Professional Valorant Player
○ Playtested and approved the warm-up routine
● Elige
○ Professional CS:GO Player
○ Playtested the routines
● Cartoon
○ 50K Aim Lab Skills Challenge Qualifier
○ World Record holder on many clicking tasks
○ Radiant on Valorant
○ Provided valuable feedback
○ Nova on aim training benchmarks
○ Playtested allthe tasks and provided footage
● Trustemix
○ 50K Aim Lab Skills Challenge Winner
○ Many Celestial scores
○ Provided valuable feedback and assisted in designing the routine
● Bardoz
○ Former World Record Holder on many Tasks
○ Former Valorant Pro & Radiant
○ Playtested and provided feedback on task choice
● Hollow
● Dove
Game specific Aim Lab routines by Voltaic
Voltaic Team
● Lowgravity56
○ Created many ofthe tasks
● Empyrean
○ Grandmaster Complete aim training rank
○ Created many ofthe tasks
○ Created many ofthe tasks and assisted in designing routines
● Skylr
○ Created VT x Skylr R6 Routine
● sini
○ Owner of Voltaic and this document
○ Previously GrandmasterII on aim training benchmarks
○ Surrounded by good players to receive feedback and learn
○ Decent amount of experience / hours per FPS genre
○ Benchmark system & coaching
○ Designed and formatted the routine
● HotRodRe
○ Former Tribes: Ascend Pro
○ Grandmaster on aim training benchmarks
○ Concepted the Splitgate Tasks
● Jamison
○ Celestial Aim Training rank
○ Playtested allthe tasks and provided footage
● Vasilias
○ Many top scores on Static
○ Immortal on Valorant
○ Provided valuable feedback and assisted in designing the routine
● Herro
○ Many top scores on Static
○ Radiant on Valorant
○ Provided valuable feedback and assisted in designing the routine
● HotRodRe
○ Former Tribes: Ascend Pro
○ Grandmaster on aim training benchmarks
○ Task Concepting
○ Provided valuable feedback and assisted in designing the routine
● Grissom
○ Helped tremendously with writing
● Slappymelvs
○ Helped with writing
Game specific Aim Lab routines by Voltaic