"--Hieratic Dragon of Anuket
local s,id=GetID()
function s.initial_effect(c)
    --Special Summon from hand by banishing 1 "Hieratic" monster from GY
    local e1=Effect.CreateEffect(c)
    e1:SetDescription(aux.Stringid(id,0))
    e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
    e1:SetType(EFFECT_TYPE_IGNITION)
    e1:SetRange(LOCATION_HAND)
    e1:SetCountLimit(1,id)
    e1:SetCost(s.spcost1)
    e1:SetTarget(s.sptg1)
    e1:SetOperation(s.spop1)
    c:RegisterEffect(e1)
    --Tribute this card; Special Summon up to 2 "Hieratic" monsters, then destroy up to 2 cards
    local e2=Effect.CreateEffect(c)
    e2:SetDescription(aux.Stringid(id,1))
    e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
    e2:SetType(EFFECT_TYPE_IGNITION)
    e2:SetRange(LOCATION_MZONE)
    e2:SetCountLimit(1,id+100)
    e2:SetCost(s.spcost2)
    e2:SetTarget(s.sptg2)
    e2:SetOperation(s.spop2)
    c:RegisterEffect(e2)
    --If Tributed: Add 1 "Hieratic" Spell/Trap from Deck to hand
    local e3=Effect.CreateEffect(c)
    e3:SetDescription(aux.Stringid(id,2))
    e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
    e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
    e3:SetProperty(EFFECT_FLAG_DELAY)
    e3:SetCode(EVENT_RELEASE)
    e3:SetCountLimit(1,id+200)
    e3:SetTarget(s.thtg)
    e3:SetOperation(s.thop)
    c:RegisterEffect(e3)
end
function s.cfilter(c)
    return c:IsSetCard(0x69) and c:IsAbleToRemoveAsCost()
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
    if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
    local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil)
    Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
    if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
    if c:IsRelateToEffect(e) then
        Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
    end
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
    if chk==0 then return e:GetHandler():IsReleasable() end
    Duel.Release(e:GetHandler(),REASON_COST)
end
function s.spfilter(c,e,tp)
    return c:IsSetCard(0x69) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
    local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
    if e:GetHandler():IsLocation(LOCATION_MZONE) then ft=ft+1 end
    if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
    Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
    Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,0,LOCATION_ONFIELD)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
    local c=e:GetHandler()
    local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
    if ft<=0 then return end
    if ft>2 then ft=2 end
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
    local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,ft,nil,e,tp)
    if #g>0 then
        for tc in aux.Next(g) do
            Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
            --Negate effects
            local e1=Effect.CreateEffect(c)
            e1:SetType(EFFECT_TYPE_SINGLE)
            e1:SetCode(EFFECT_DISABLE)
            e1:SetReset(RESET_EVENT+RESETS_STANDARD)
            tc:RegisterEffect(e1)
            local e2=e1:Clone()
            e2:SetCode(EFFECT_DISABLE_EFFECT)
            tc:RegisterEffect(e2)
        end
        Duel.SpecialSummonComplete()
        --Then, you can destroy up to 2 cards on the field
        local dg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
        if #dg>0 then
            Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
            local sg=dg:Select(tp,0,2,nil)
            if #sg>0 then
                Duel.HintSelection(sg)
                Duel.Destroy(sg,REASON_EFFECT)
            end
        end
    end
end
function s.thfilter(c)
    return c:IsSetCard(0x69) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
    if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
    Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
    Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
    local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
    if #g>0 then
        Duel.SendtoHand(g,nil,REASON_EFFECT)
        Duel.ConfirmCards(1-tp,g)
    end
end"                (can you edit this lua script yugioh by making the 2 card destruction effect optionable, adding a text saying: "Destroy card/s?")