Create a scientifically based routine using these drills then for maximum improvement in minimum time:
Gridshot
Time: 30secs
Benefit: Improves flicking and accuracy
Description: Three targets will spawn randomly across an invisible grid on the screen. Kill one and other spawns so there are always 3 targets on the screen.
Micro Gridshot
Time: 30

Benefit: Improves flicking, accuracy and precision

Description: This is the ultimate test of both speed and precision. Shoot the center orb to spawn another orb in a random location, but be quick, the newly spawned orb only stays up for a short duration and you lose points for every missed orb.
Decisionshot
Time: 30

Benefit: Improves quick decision making

Description: A center orb will be one of two colors: red or blue. Shoot it and two new orbs will appear on screen. Only shoot the orb that matches color with the previous target. Orb size and distance will increase or decrease based on your performance.
Spidershot
Time: 30

Benefit: Improves spatial performance

Description: This is the ultimate test of both speed and precision. Shoot the center orb to spawn another orb in a random location, but be quick, the newly spawned orb only stays up for a short duration and you lose points for every missed orb.
Sixshot
Time: 30

Benefit: Improves flicking, accuracy and shot planning

Description: Six targets spawn randomly on the screen. Kill one and another spawns so there are always six targets on screen. This task is meant to improve your flicking to targets.
Micro Sixshot
Time: 30

Benefit: Improves flicking, precision, and shot planning

Description: Six tiny targets spawn randomly on the screen. Kill one and another spawns so there are always six targets on screen. This task is meant to improve your flicking to small, distant targets.
Microshot
Time: 30

Benefit: Improves micro-flicking

Description: This is the ultimate test of both speed and precision. Shoot the center orb to spawn another orb in a random location, but be quick, the newly spawned orb only stays up for a short duration and you lose points for every missed orb.
Blinkshot
Time: 30

Benefit: Improves shooting, teleporting enemies

Description: An enemy target will move freely around the environment, randomly teleporting short distances. Hit the target 3 times to destroy it.
Motionshot
Time: 30

Benefit: Improves flick shots to moving enemies

Description: Practice the speed of your aim in all directions. Shoot the center orb to spawn another orb in a random location, but be quick, the newly spawned orb only stays up for a short duration and you lose points for every missed orb.
Motiontrack
Time: 30

Benefit: Improves aiming at moving enemies

Description: Shoot the center orb to spawn a new moving orb in a random location. Flick to the target quickly, and transition into a smooth tracking motion until the orb is destroyed.
Motionshot-Gungame
Strafetrack
Time: 30

Benefit: Improves shooting strafing targets

Description: An orb strafes back and forth at random testing your ability to track movement and keep your crosshair on the target
Motionshot-Gungame
Time: N/A

Benefit: Improves flick shots to moving enemies

Description: Cycle through all the guns in the game the fastest you can to master quick thinking and adapting to your weapon