Assistant: 
User: System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Make sure to provide the entire script, feel free to use more tokens if needed to continue.
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = game
local v0_2_ = "RunService"
v0_0_ = v0_0_:GetService(v0_2_)
local v0_1_ = game
local v0_3_ = "ReplicatedStorage"
v0_1_ = v0_1_:GetService(v0_3_)
v0_2_ = game
local v0_4_ = "Players"
v0_2_ = v0_2_:GetService(v0_4_)
local v0_5_ = "Library"
v0_3_ = v0_1_:WaitForChild(v0_5_)
local v0_6_ = "Items"
v0_4_ = v0_3_:WaitForChild(v0_6_)
local v0_7_ = "Container"
v0_5_ = v0_4_:WaitForChild(v0_7_)
v0_6_ = require
v0_7_ = v0_3_.Asserts
v0_6_ = v0_6_(v0_7_)
v0_7_ = require
local v0_8_ = v0_3_.Signal
v0_7_ = v0_7_(v0_8_)
v0_8_ = require
local v0_9_ = v0_4_.AbstractItem
v0_8_ = v0_8_(v0_9_)
v0_9_ = require
local v0_10_ = v0_5_.AbstractStore
v0_9_ = v0_9_(v0_10_)
v0_10_ = require
local v0_11_ = v0_4_.Container
v0_10_ = v0_10_(v0_11_)
local v0_13_ = "Client"
v0_11_ = v0_3_:WaitForChild(v0_13_)
local v0_12_ = require
v0_13_ = v0_11_.Save
v0_12_ = v0_12_(v0_13_)
v0_13_ = require
local v0_14_ = v0_11_.Network
v0_13_ = v0_13_(v0_14_)
v0_14_ = require
local v0_15_ = v0_11_.ExistCountCmds
v0_14_ = v0_14_(v0_15_)
v0_15_ = require
local v0_16_ = v0_11_.RAPCmds
v0_15_ = v0_15_(v0_16_)
v0_16_ = require
local v0_21_ = game
local v0_20_ = v0_21_.ReplicatedStorage
local v0_19_ = v0_20_.Library
local v0_18_ = v0_19_.Directory
local v0_17_ = v0_18_.Currency
v0_16_ = v0_16_(v0_17_)
v0_17_ = {}
v0_18_ = pairs
v0_19_ = v0_16_
v0_18_, v0_19_, v0_20_ = v0_18_(v0_19_)
for v0_21_, v0_22_ in v0_18_, v0_19_, v0_20_ do
    local v0_23_ = v0_22_._index
    local v0_25_ = "{\"id\":\"%*\"}"
    local v0_27_ = v0_21_
    v0_25_ = v0_25_:format(v0_27_)
    local v0_24_ = v0_25_
end
v0_18_ = require
v0_20_ = script
v0_19_ = v0_20_.ClientPlayerState
v0_18_ = v0_18_(v0_19_)
v0_19_ = {}
v0_19_.PlayerState = v0_18_
v0_20_ = {}
v0_21_ = function(a1)
    if a1 ~= nil then
        local v1_2_ = v0_6_
        local v1_1_ = v1_2_.Player
        v1_2_ = a1
        v1_1_(v1_2_)
        v1_2_ = v0_2_
        v1_1_ = v1_2_.LocalPlayer
        if a1 ~= v1_1_ then
            v1_1_ = nil
            return v1_1_
        end
    else
        local v1_1_ = v0_2_
        v1_0_ = v1_1_.LocalPlayer
    end
    local v1_1_ = a1
    local v1_3_ = v0_20_
    local v1_4_ = v1_1_.UserId
    local v1_2_ = v1_3_[v1_4_]
    if v1_2_ then
        return v1_2_
    end
    v1_4_ = v0_12_
    v1_3_ = v1_4_.Get
    v1_4_ = v1_1_
    v1_3_ = v1_3_(v1_4_)
    if not v1_3_ then
        v1_4_ = nil
        return v1_4_
    end
    local v1_5_ = v0_18_
    v1_4_ = v1_5_.new
    v1_5_ = v1_1_
    local v1_6_ = v1_3_
    v1_4_ = v1_4_(v1_5_, v1_6_)
    v1_5_ = v0_20_
    v1_6_ = v1_1_.UserId
    v1_5_[v1_6_] = v1_4_
    return v1_4_
end
State = v0_21_
v0_21_ = function(a1, a2)
    local v2_3_ = v0_20_
    local v2_2_ = v2_3_[a1]
    if v2_2_ then
        if a2 then
            v2_3_ = v2_2_.player
            if v2_3_ == a2 then
                v2_3_ = v0_20_
                local v2_4_ = nil
                v2_3_[a1] = v2_4_
                v2_2_:Destroy()
            end
        end
        v2_3_ = v0_20_
        local v2_4_ = nil
        v2_3_[a1] = v2_4_
        v2_2_:Destroy()
    end
end
DestroyState = v0_21_
v0_21_ = State
v0_19_.State = v0_21_
v0_21_ = function(a1)
    local v3_1_ = State
    local v3_2_ = a1
    v3_1_ = v3_1_(v3_2_)
    if v3_1_ then
        v3_2_ = v3_1_.container
        return v3_2_
    end
    v3_2_ = nil
    return v3_2_
end
v0_19_.Container = v0_21_
v0_21_ = function(a1)
    local v4_2_ = v0_19_
    local v4_1_ = v4_2_.Container
    v4_1_ = v4_1_()
    if v4_1_ then
        return v4_1_
    end
    local v4_3_ = v0_0_
    v4_2_ = v4_3_.RenderStepped
    v4_2_:Wait()
end
v0_19_.WaitForContainer = v0_21_
v0_21_ = v0_8_.Prototype
local v0_22_ = function(a1, a2)
    local v5_2_ = State
    local v5_3_ = a2
    v5_2_ = v5_2_(v5_3_)
    if v5_2_ then
        v5_3_ = v5_2_.container
        local v5_5_ = a1
        return v5_3_:CollectExact(v5_5_)
    end
    v5_3_ = nil
    return v5_3_
end
v0_21_.CollectExact = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v6_2_ = State
    local v6_3_ = a2
    v6_2_ = v6_2_(v6_3_)
    if v6_2_ then
        v6_3_ = v6_2_.container
        local v6_5_ = a1
        return v6_3_:CollectAny(v6_5_)
    end
    v6_3_ = nil
    return v6_3_
end
v0_21_.CollectAny = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v7_2_ = State
    local v7_3_ = a2
    v7_2_ = v7_2_(v7_3_)
    if v7_2_ then
        v7_3_ = v7_2_.container
        local v7_5_ = a1
        return v7_3_:HasExact(v7_5_)
    end
    v7_3_ = false
    return v7_3_
end
v0_21_.HasExact = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v8_2_ = State
    local v8_3_ = a2
    v8_2_ = v8_2_(v8_3_)
    if v8_2_ then
        v8_3_ = v8_2_.container
        local v8_5_ = a1
        return v8_3_:HasAny(v8_5_)
    end
    v8_3_ = false
    return v8_3_
end
v0_21_.HasAny = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v9_2_ = State
    local v9_3_ = a2
    v9_2_ = v9_2_(v9_3_)
    if v9_2_ then
        v9_3_ = v9_2_.container
        local v9_5_ = a1
        return v9_3_:CountExact(v9_5_)
    end
    v9_3_ = 0
    return v9_3_
end
v0_21_.CountExact = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v10_2_ = State
    local v10_3_ = a2
    v10_2_ = v10_2_(v10_3_)
    if v10_2_ then
        v10_3_ = v10_2_.container
        local v10_5_ = a1
        return v10_3_:CountAny(v10_5_)
    end
    v10_3_ = 0
    return v10_3_
end
v0_21_.CountAny = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v11_2_ = State
    local v11_3_ = a2
    v11_2_ = v11_2_(v11_3_)
    if v11_2_ then
        v11_3_ = v11_2_.container
        local v11_5_ = a1
        return v11_3_:FindExact(v11_5_)
    end
    v11_3_ = {}
    return v11_3_
end
v0_21_.FindExact = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1, a2)
    local v12_2_ = State
    local v12_3_ = a2
    v12_2_ = v12_2_(v12_3_)
    if v12_2_ then
        v12_3_ = v12_2_.container
        local v12_5_ = a1
        return v12_3_:FindAny(v12_5_)
    end
    v12_3_ = {}
    return v12_3_
end
v0_21_.FindAny = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1)
    local v13_2_ = v0_14_
    local v13_1_ = v13_2_.Get
    v13_2_ = a1
    return v13_1_(v13_2_)
end
v0_21_.GetExistCount = v0_22_
v0_21_ = v0_8_.Prototype
v0_22_ = function(a1)
    local v14_2_ = v0_15_
    local v14_1_ = v14_2_.Get
    v14_2_ = a1
    return v14_1_(v14_2_)
end
v0_21_.GetRAP = v0_22_
v0_21_ = v0_8_.Globals
v0_22_ = function(a1, a2)
    local v15_2_ = pairs
    local v15_3_ = v0_20_
    local v15_2_, v15_3_, v15_4_ = v15_2_(v15_3_)
    for v15_5_, v15_6_ in v15_2_, v15_3_, v15_4_ do
        local v15_7_ = v15_6_.container
        local v15_9_ = a2
        local v15_10_ = a1
        v15_7_ = v15_7_:Get(v15_9_, v15_10_)
        if v15_7_ then
            local v15_8_ = v15_7_
            v15_9_ = v15_6_.player
            return v15_8_, v15_9_
        end
    end
    v15_2_ = nil
    v15_3_ = nil
    return v15_2_, v15_3_
end
v0_21_.Find = v0_22_
v0_21_ = v0_8_.Globals
v0_22_ = function(a1, a2, a3)
    local v16_3_ = State
    local v16_4_ = a3
    v16_3_ = v16_3_(v16_4_)
    if v16_3_ then
        v16_4_ = v16_3_.container
        local v16_6_ = a2
        local v16_7_ = a1
        return v16_4_:Get(v16_6_, v16_7_)
    end
    v16_4_ = nil
    return v16_4_
end
v0_21_.Get = v0_22_
v0_21_ = v0_8_.Globals
v0_22_ = function(a1, a2)
    local v17_2_ = State
    local v17_3_ = a2
    v17_2_ = v17_2_(v17_3_)
    if v17_2_ then
        v17_3_ = v17_2_.container
        local v17_5_ = a1
        return v17_3_:All(v17_5_)
    end
    v17_3_ = {}
    return v17_3_
end
v0_21_.All = v0_22_
v0_21_ = v0_8_.Globals
v0_22_ = function(a1, a2, a3, ...)
    local v18_3_ = State
    local v18_4_ = a3
    v18_3_ = v18_3_(v18_4_)
    if v18_3_ then
        v18_4_ = v18_3_.container
        local v18_6_ = a1
        local v18_7_ = a2
        return v18_4_:Each(...)
    end
end
v0_21_.Each = v0_22_
v0_21_ = v0_7_.Fired
v0_22_ = "Loaded Stats"
v0_21_ = v0_21_(v0_22_)
local v0_23_ = function(a1)
    local v19_1_ = State
    local v19_2_ = a1
    v19_1_(v19_2_)
end
v0_21_:Connect(v0_23_)
v0_21_ = v0_7_.Fired
v0_22_ = "Loaded Other Stats"
v0_21_ = v0_21_(v0_22_)
v0_23_ = function(a1)
    local v20_1_ = State
    local v20_2_ = a1
    v20_1_(v20_2_)
end
v0_21_:Connect(v0_23_)
v0_21_ = v0_7_.Fired
v0_22_ = "Stats Removed"
v0_21_ = v0_21_(v0_22_)
v0_23_ = function(a1, a2)
    local v21_2_ = DestroyState
    local v21_3_ = a2
    local v21_4_ = a1
    v21_2_(v21_3_, v21_4_)
end
v0_21_:Connect(v0_23_)
v0_21_ = v0_13_.Fired
v0_22_ = "Items: Update"
v0_21_ = v0_21_(v0_22_)
v0_23_ = function(a1, a2, a3)
    local v22_3_ = State
    local v22_4_ = a1
    v22_3_ = v22_3_(v22_4_)
    if v22_3_ then
        v22_4_ = v22_3_.container
        if a3 then
            local v22_5_ = v22_4_:Store()
            local v22_8_ = "Currency"
            local v22_6_ = v22_5_:GetType(v22_8_)
            v22_8_ = v22_6_
            local v22_7_ = assert
            v22_7_(v22_8_)
            local v22_9_ = 1
            v22_7_ = #a3
            v22_8_ = 2
            for v22_9_ = v22_9_, v22_7_, v22_8_ do
                local v22_10_ = a3[v22_9_]
                local v22_12_ = v22_9_ + 1.000000
                local v22_11_ = a3[v22_12_]
                local v22_13_ = v0_17_
                v22_12_ = v22_13_[v22_10_]
                local v22_15_ = v22_12_
                v22_13_ = v22_6_:GetStack(v22_15_)
                v22_15_ = v22_13_
                local v22_14_ = assert
                v22_14_(v22_15_)
                v22_14_ = v22_13_:All()
                v22_15_ = nil
                local v22_16_ = pairs
                local v22_17_ = v22_14_
                local v22_16_, v22_17_, v22_18_ = v22_16_(v22_17_)
                for v22_19_, v22_20_ in v22_16_, v22_17_, v22_18_ do
                    local v22_22_ = not v22_15_
                    local v22_23_ = "Duplicate"
                    local v22_21_ = assert
                    v22_21_(v22_22_, v22_23_)
                end
                v22_17_ = v22_15_
                v22_16_ = assert
                v22_16_(v22_17_)
                v22_16_ = v22_15_:Clone()
                local v22_19_ = v22_11_
                v22_16_:SetAmount(v22_19_)
                v22_17_ = a2.set
                if not v22_17_ then
                    v22_17_ = {}
                    a2.set = v22_17_
                end
                v22_19_ = v22_17_
                v22_18_ = assert
                v22_18_(v22_19_)
                v22_18_ = v22_17_.Currency
                if not v22_18_ then
                    v22_18_ = {}
                    v22_17_.Currency = v22_18_
                end
                local v22_20_ = v22_18_
                v22_19_ = assert
                v22_19_(v22_20_)
                v22_19_ = v22_16_:GetUID()
                v22_20_ = v22_16_:GetData()
                v22_18_[v22_19_] = v22_20_
            end
        end
        local v22_7_ = a2
        v22_4_:ApplyPacket(v22_7_)
    end
end
v0_21_:Connect(v0_23_)
return v0_19_

Assistant:
Assistant: