You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/*
 **********************************************************************
 *     isblive_mid.h
 *     Copyright 1999, 2000 Creative Labs, Inc.
 *
 **********************************************************************
 *
 *     Date                 Author          Summary of changes
 *     ----                 ------          ------------------
 *     October 20, 1999     Bertrand Lee    base code release
 *
 **********************************************************************
 *
 *     This program is free software; you can redistribute it and/or
 *     modify it under the terms of the GNU General Public License as
 *     published by the Free Software Foundation; either version 2 of
 *     the License, or (at your option) any later version.
 *
 *     This program is distributed in the hope that it will be useful,
 *     but WITHOUT ANY WARRANTY; without even the implied warranty of
 *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *     GNU General Public License for more details.
 *
 *     You should have received a copy of the GNU General Public
 *     License along with this program; if not, write to the Free
 *     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139,
 *     USA.
 *
 **********************************************************************
 */

#ifndef _ICARDMIDI_H
#define _ICARDMIDI_H

/* MIDI defines */
#define MIDI_DATA_FIRST                 0x00
#define MIDI_DATA_LAST                  0x7F
#define MIDI_STATUS_FIRST               0x80
#define MIDI_STATUS_LAST                0xFF

/* Channel status bytes */
#define MIDI_STATUS_CHANNEL_FIRST       0x80
#define MIDI_STATUS_CHANNEL_LAST        0xE0
#define MIDI_STATUS_CHANNEL_MASK        0xF0

/* Channel voice messages */
#define MIDI_VOICE_NOTE_OFF             0x80
#define MIDI_VOICE_NOTE_ON              0x90
#define MIDI_VOICE_POLY_PRESSURE        0xA0
#define MIDI_VOICE_CONTROL_CHANGE       0xB0
#define MIDI_VOICE_PROGRAM_CHANGE       0xC0
#define MIDI_VOICE_CHANNEL_PRESSURE     0xD0
#define MIDI_VOICE_PITCH_BEND           0xE0

/* Channel mode messages */
#define MIDI_MODE_CHANNEL               MIDI_VOICE_CONTROL_CHANGE

/* System status bytes */
#define MIDI_STATUS_SYSTEM_FIRST        0xF0
#define MIDI_STATUS_SYSTEM_LAST         0xFF

/* System exclusive messages */
#define MIDI_SYSEX_BEGIN                0xF0
#define MIDI_SYSEX_EOX                  0xF7

/* System common messages */
#define MIDI_COMMON_TCQF                0xF1	/* Time code quarter frame  */
#define MIDI_COMMON_SONG_POSITION       0xF2
#define MIDI_COMMON_SONG_SELECT         0xF3
#define MIDI_COMMON_UNDEFINED_F4        0xF4
#define MIDI_COMMON_UNDEFINED_F5        0xF5
#define MIDI_COMMON_TUNE_REQUEST        0xF6

/* System real-time messages */
#define MIDI_RTIME_TIMING_CLOCK         0xF8
#define MIDI_RTIME_UNDEFINED_F9         0xF9
#define MIDI_RTIME_START                0xFA
#define MIDI_RTIME_CONTINUE             0xFB
#define MIDI_RTIME_STOP                 0xFC
#define MIDI_RTIME_UNDEFINED_FD         0xFD
#define MIDI_RTIME_ACTIVE_SENSING       0xFE
#define MIDI_RTIME_SYSTEM_RESET         0xFF

/* Flags for flags parm of midiOutCachePatches(), midiOutCacheDrumPatches() */
#define MIDI_CACHE_ALL                  1
#define MIDI_CACHE_BESTFIT              2
#define MIDI_CACHE_QUERY                3
#define MIDI_UNCACHE                    4

/* Event declarations for MPU IRQ Callbacks */
#define ICARDMIDI_INLONGDATA            0x00000001 /* MIM_LONGDATA */
#define ICARDMIDI_INLONGERROR           0x00000002 /* MIM_LONGERROR */
#define ICARDMIDI_OUTLONGDATA           0x00000004 /* MOM_DONE for MPU OUT buffer */
#define ICARDMIDI_INDATA                0x00000010 /* MIM_DATA */
#define ICARDMIDI_INDATAERROR           0x00000020 /* MIM_ERROR */

/* Declaration for flags in CARDMIDIBUFFERHDR */
/* Make it the same as MHDR_DONE, MHDR_INQUEUE in mmsystem.h */
#define MIDIBUF_DONE                    0x00000001
#define MIDIBUF_INQUEUE                 0x00000004

/* Declaration for msg parameter in midiCallbackFn */
#define ICARDMIDI_OUTBUFFEROK           0x00000001
#define ICARDMIDI_INMIDIOK              0x00000002

/* Declaration for technology in struct midi_caps */
#define MT_MIDIPORT                     0x00000001	/* In original MIDIOUTCAPS structure */
#define MT_FMSYNTH                      0x00000004	/* In original MIDIOUTCAPS structure */
#define MT_AWESYNTH                     0x00001000
#define MT_PCISYNTH                     0x00002000
#define MT_PCISYNTH64                   0x00004000
#define CARDMIDI_AWEMASK                0x0000F000

enum LocalErrorCode
{
        CTSTATUS_NOTENABLED = 0x7000,
        CTSTATUS_READY,
        CTSTATUS_BUSY,
        CTSTATUS_DATAAVAIL,
        CTSTATUS_NODATA,
        CTSTATUS_NEXT_BYTE
};

/* MIDI data block header */
struct midi_hdr
{
	u8 *reserved;		/* Pointer to original locked data block */
	u32 bufferlength;	/* Length of data in data block */
	u32 bytesrecorded;	/* Used for input only */
	u32 user;		/* For client's use */
	u32 flags;		/* Assorted flags (see defines) */
	struct list_head list;	/* Reserved for driver */
	u8 *data;		/* Second copy of first pointer */
};

/* Enumeration for SetControl */
enum
{
	MIDIOBJVOLUME = 0x1,
	MIDIQUERYACTIVEINST
};

struct midi_queue
{
	struct midi_queue  *next;
	u32 qtype;            /* 0 = short message, 1 = long data */
	u32 length;
	u32 sizeLeft;
	u8 *midibyte;
	unsigned long refdata;
};

struct midi_openinfo
{
	u32     cbsize;
	u32     flags;
	unsigned long  refdata;
	u32     streamid;
};

int emu10k1_midi_callback(unsigned long , unsigned long, unsigned long *);

#endif /* _ICARDMIDI_H */