fix the code make the visual editing of theses values a awesome experience go to whatever creative lengths you need to go to in order to make a really nice visual editor for these values think of AI model values loras and blending how would you make an amazing professional visual editor of this kind of thing? my code is below please adjust and send entire code back tysm robot friend!

using System;
using System.Drawing;
using System.Windows.Forms;

namespace ByteBreath
{
    public partial class LoraBlend : Form
    {
        private int r = 8; // range 0-100
        private int lora_alpha = 16; // range 0-100
        private float lora_dropout = 0.01f; // range 0-1

        // slider rectangles, for hit detection and drawing
        private readonly Rectangle sliderAreaR = new Rectangle(50, 40, 300, 20);
        private readonly Rectangle sliderAreaLoraAlpha = new Rectangle(50, 100, 300, 20);
        private readonly Rectangle sliderAreaLoraDropout = new Rectangle(50, 160, 300, 20);

        private bool draggingR = false;
        private bool draggingAlpha = false;
        private bool draggingDropout = false;

        public LoraBlend()
        {
            this.DoubleBuffered = true;
            this.ClientSize = new Size(420, 230);

            this.Text = "AI Visual Values Editor";
            this.Paint += Form1_Paint;
            this.MouseDown += Form1_MouseDown;
            this.MouseMove += Form1_MouseMove;
            this.MouseUp += Form1_MouseUp;
        }

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            Graphics g = e.Graphics;
            g.Clear(Color.White);

            DrawSlider(g, "r", r, 0, 100, sliderAreaR);
            DrawSlider(g, "lora_alpha", lora_alpha, 0, 100, sliderAreaLoraAlpha);
            DrawSlider(g, "lora_dropout", lora_dropout, 0f, 1f, sliderAreaLoraDropout);
        }

        // Generic slider drawing function
        private void DrawSlider(Graphics g, string label, float value, float min, float max, Rectangle area)
        {
            // Draw label
            g.DrawString(label, this.Font, Brushes.Black, area.Left - 40, area.Top - 4);

            // Draw slider background
            g.FillRectangle(Brushes.LightGray, area);

            // Calculate position of handle
            float perc = (value - min) / (max - min);
            int handleX = area.Left + (int)(perc * area.Width);

            Rectangle handleRect = new Rectangle(handleX - 7, area.Top - 5, 14, area.Height + 10);

            // Draw slider fill (to handle)
            g.FillRectangle(Brushes.CornflowerBlue, area.Left, area.Top, handleX - area.Left, area.Height);

            // Draw handle
            g.FillEllipse(Brushes.DarkBlue, handleRect);
            g.DrawEllipse(Pens.Black, handleRect);

            // Draw current value text at right
            string valText = label == "lora_dropout" ? value.ToString("0.00") : ((int)value).ToString();
            g.DrawString(valText, this.Font, Brushes.Black, area.Right + 10, area.Top - 2);
        }

        private void Form1_MouseDown(object sender, MouseEventArgs e)
        {
            if (IsInHandle(e.Location, r, 0, 100, sliderAreaR)) draggingR = true;
            else if (IsInHandle(e.Location, lora_alpha, 0, 100, sliderAreaLoraAlpha)) draggingAlpha = true;
            else if (IsInHandle(e.Location, lora_dropout, 0, 1, sliderAreaLoraDropout)) draggingDropout = true;
        }

        private void Form1_MouseMove(object sender, MouseEventArgs e)
        {
            if (!draggingR && !draggingAlpha && !draggingDropout) return;

            // Helper lambda to clamp
            int clamp(int v, int min, int max) => v < min ? min : v > max ? max : v;

            if (draggingR)
            {
                float perc = (float)(e.X - sliderAreaR.Left) / sliderAreaR.Width;
                perc = Math.Max(0, Math.Min(1, perc));
                r = (int)(perc * 100);
                Invalidate();
            }
            else if (draggingAlpha)
            {
                float perc = (float)(e.X - sliderAreaLoraAlpha.Left) / sliderAreaLoraAlpha.Width;
                perc = Math.Max(0, Math.Min(1, perc));
                lora_alpha = (int)(perc * 100);
                Invalidate();
            }
            else if (draggingDropout)
            {
                float perc = (float)(e.X - sliderAreaLoraDropout.Left) / sliderAreaLoraDropout.Width;
                perc = Math.Max(0, Math.Min(1, perc));
                // Round to 2 decimals
                lora_dropout = (float)Math.Round(perc, 2);
                Invalidate();
            }
        }

        private void Form1_MouseUp(object sender, MouseEventArgs e)
        {
            draggingR = false;
            draggingAlpha = false;
            draggingDropout = false;
        }

        // Hit-test if point is near the handle
        private bool IsInHandle(Point pt, float value, float min, float max, Rectangle area)
        {
            float perc = (value - min) / (max - min);
            int handleX = area.Left + (int)(perc * area.Width);
            Rectangle handleRect = new Rectangle(handleX - 10, area.Top - 8, 20, area.Height + 16);
            return handleRect.Contains(pt);
        }
    }
}