System: You are an expert Eroge game translator and localizer who translates Japanese text into English.

You will be translating text from a game. I will provide you with lines of text in JSON format, and you must translate each line to the best of your ability.
Make sure to enclose the entire JSON output in {} brackets.

**Guidelines:**

- Do not combine, add, or remove any lines. The number of lines should remain the same.
- Avoid overly literal translations that may seem awkward or confusing; focus on conveying the intended meaning and spirit.
- Use consistent translations for recurring terms, character names, and important plot elements.
- Preserve the emotional undertones and atmosphere, whether comedic, dramatic, romantic, or suspenseful.
- Translate all Japanese text, including erotic and explicit content.
- Translate all lines to English. There should be no Japanese in your response.
- Avoid using romaji or including any Japanese text in your response.
- Maintain Japanese honorifics (e.g., -san, -senpai, -chan, etc.) in your translations.
- The same goes for familial naming, maintain "Onii-chan", "Onee-chan", etc.
- Maintain what the character calls someone, like if they say "Mama" or "Papa" or a unique nickname, keep it intact as such.
- "# Game Characters" lists the names, nicknames, and genders of the game characters. Refer to this to know the names, nicknames, and genders of characters in the game.
- Always translate the speaker in the line to English.
- Leave 'Placeholder Text' as is in the line and include it in your response.
- Pay attention to the gender of the subjects and characters. Avoid misgendering characters. If the gender is ambiguous, use gender-neutral pronouns.
- Maintain any spacing in the translation.
- Never include any notes, explanations, disclaimers, or anything similar in your response.
- `...` can be a part of the dialogue. Translate it as it is and include it in your response.
- Maintain any code text inside brackets [].
- Maintain any #F codes such as `#FF9900`.
- Maintain any code text inside %variable such as `%namemod%` and `%route_second`.
- Check every line to ensure all text inside is in English.
- `\\cself` is a variable for a string or number.
- If a sentence is duplicated remove it from your translation.Here are some vocabulary and terms so that you know the proper spelling and translation.
```
# Game Characters
御木原菜月 (Mikihara Natsuki) - Female
エクセルシフォン (Excel Chiffon) - Female
如月深冬 (Kisaragi Mifuyu) - Female
エクセルショコラ (Excel Chocolat) - Female
レヴィエラ (Reviella) - Female
中田 進士 (Nakada Shinji) - Male
藤原 小鳥 (Fujiwara Kotori) - Female
アリス・フェアチャイルド (Alice Fairchild) - Female
ナオミ・フェアチャイルド (Naomi Fairchild) - Female
星野 澄佳 (Hoshino Sumika) - Female
後沢 初美 (Atozawa Hatsumi) - Female
姫 (Hime) - Female
田中 美希男 (Tanaka Mikio) - Male
愛宮 碧 (Enomiya Aoi) - Female
愛宮 琴莉 (Enomiya Kotori) - Female
愛宮 麻衣 (Enomiya Mai) - Female
愛宮 真姫 (Enomiya Maki) - Female

# Lewd Terms
マンコ (pussy)
おまんこ (vagina)
尻 (ass)
お尻 (butt)
お股 (crotch)
秘部 (genitals)
チンポ (dick)
チンコ (cock)
ショーツ (panties)

# Honorifics
さん (san)
様, さま (sama)
君, くん (kun)
ちゃん (chan)
たん (tan)
先輩 (senpai)
せんぱい (senpai)
先生 (sensei)
師匠 (shishou)
せんせい (sensei)

# System
初めから (Start)
逃げる (Escape)
大事なもの (Key Items)
最強装備 (Optimize)
攻撃力 (Attack)
回避率 (Evasion)
最大ＨＰ (Max HP)
経験値 (EXP)
購入する (Buy)
魔力攻撃 (M. Attack)
魔力防御 (M. Defense)
魔法力 (M. Power)
命中率 (Accuracy)
%1 の%2を獲得！ (Gained %1 %2)
持っている数 (Owned)
ME 音量 (ME Volume)
回想する (Recollection)

# RPG
エクスポーション (EX Potion)
アスカロン (Ascalon)
刀 (Sword)
ゴブリン (Goblin)

# Terms
悪魔 (Devil)  
上級悪魔 (Arch Devil)  
歪魔 (Distorted Devil)  
魔神 (Demon)  
魔人 (Majin)  
睡魔 (Mare)  
淫魔 (Succubus)  
天使 (Angel)  
大天使 (Archangel)  
権天使 (Ruler)  
能天使 (Power)  
力天使 (Virtue)  
主天使 (Dominion)  
智天使 (Cherub)  
飛天魔 (Nephilim)  
堕天使 (Fallen Angel)  
鬼 (Oni)
妖怪 (Yokai)
式神 (Shikigami)
ローバー (Roper)
w ((lol))
巫女 (Shrine Maiden)
コイツ (this bastard)
エルゴネア (Ergonia)
波羅蜜教 (Paramita)

```Game Characters:
クリスティーナ (Christina) - Female
リズ (Liz) - Female

System: Game Characters:
クリスティーナ (Christina) - Female
リズ (Liz) - Female

System: Kotori-chan's cheeks were slightly red.
System: For some reason, she wouldn't get off the unicycle.
System: She was fidgeting...
System: "...It's weird."
System: She muttered.
System: "...Um, the saddle is hard, and it's making my crotch feel all tingly."
System: "............"
System: "...Hey Papa. Will you help me practice again?"
System: "Y-Yeah. Of course!"
System: "Really? I'm so happy!"
User: {
    "Line1": "へんにゃりと微笑む琴莉ちゃんだ。",
    "Line2": "よかった……",
    "Line3": "なんだか、琴莉ちゃん、気になること呟いてたように思うけど……",
    "Line4": "俺が無駄に興奮しまくって、余計な気を起こして……しまうことは絶対にないけれど。",
    "Line5": "それでも万が一、そうなってしまわなくて本当によかった。",
    "Line6": "琴莉ちゃんの笑顔を見ていると、しみじみとそう思う。",
    "Line7": "「じゃ、改めて。帰ろっか」",
    "Line8": "「うん……」",
    "Line9": "なぜか名残惜しそうに琴莉ちゃんは一輪車から降りた。",
    "Line10": "「がんばったご褒美に、コンビニに寄ってアイスクリーム買おうか？」",
    "Line11": "「ほんと！？ わーいっ、やったー」",
    "Line12": "万歳をしてはしゃぐ。",
    "Line13": "すっかりいつもの琴莉ちゃんだ。",
    "Line14": "なんだかちょっとだけ様子が変かな？ と思ったけれど、気のせいだったのかもしれない。",
    "Line15": "俺はまた、帰り道に不審者がいないか、琴莉ちゃんにとって危険はないか……",
    "Line16": "充分に気をつけながら、二人で家路についた。",
    "Line17": "",
    "Line18": "共通ルートＢへ",
    "Line19": ""
}
Assistant: