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'can reload the game and try these checks
again to see if you can reveal a hidden
object as you might pass the role but
other times the difficulty class of it
will just simply be too high that you'll
need something like guidance or
expertise in order to reach a high
enough number to pass the check and
expertise is an even higher form of
proficiency where the player takes their
proficiency bonus with a set skill and
doubles it you will most often find this
with robes and Barts and one other thing
to mention before we move on from skills
is that tools or items in Baldur's Gate
3 that can help a player or do something
they wouldn't otherwise be able to do
but unlike skills they are not tied to a
specific ability for instance thieves
tools allow you to track a lockpick but
if you don't have any then you cannot
even attempt it and likewise I trap
disarm toolkit is needed to attempt
disarming traps other wise you can't
even attempt it this brings us to
Advantage and disadvantage there are
many scenarios in the game where players
will have either advantage or
disadvantage and these make things
easier or harder for the character
depending on which they have
like many things in Baldur's Gate 3
advantage and disadvantage are applied
to the role of the D20 advantage means
that you roll the D20 two times when
making an attack roll ability check or
saving throw and use the higher of the
two values conversely disadvantage means
that you roll the d22 times using the
lower of the two values Advantage
roughly doubles your chances for Success
while disadvantage roughly halves it
this Advantage is one of the worst
situations you can be in while rolling
in Baldur's Gate 3 and should be avoided
at all costs while Advantage drastically
improves your chances of success and so
should be sought out keep this in mind
when deciding how to proceed with
situations in Baldur's Gate 3. up next
is weapons weapons are a huge part of
Baldur's Gate 3 and make up a big chunk
of combat since not every character can
cast spells but use weapons in this
section we'll take a look at how
proficiency is handled when it comes to
weapons how damage is calculated and
what weapon properties do and what they
mean whenever you attack an enemy in
Baldur's Gate 3 with a weapon you make
what is called an attack roll which I
already covered this attack roll is
affected by your weapon proficiency so
let's take a look at how this plays out
in Baldur's Gate 3. you won't be
penalized for using a weapon you aren't
proficient in but the likelihood of you
hitting the enemy is reduced because you
don't get the added benefit of
proficiency if you remember your
proficiency bonus begins at plus 2 and
increases every four character levels to
a maximum plus four proficiency is
particularly important at lower levels
where you have less ways of increasing
your chances of Landing attacks each
character's weapon proficiency is
determined by their race and class for
example elves gain proficiency with long
swords short sword short bows and
longbows and wizards gain proficiency
with daggers quarter steps unlike
crossbows this means if you made an
Elven wizard you'd have a proficiency
with all seven of these weapon types
each weapon in Baldur's Gate 3 falls
under simple weapons or martial weapons
simple weapons are things like clubs
quarter staffs short bows and maces
while martial weapons or weapons like
long swords rapiers longbows and morning
Stars some classes have very specific
weapon proficiency like the wizard most
classes have Proficiency in simple
weapons and only a handful have
Proficiency in Marshall weapons it's
important to note that it is possible to
have a general proficiency like Marshall
and also have a specific weapon
proficiency like longsword which falls
under martial Proficiency in this case
you don't gain any extra bonuses You're
simply considered to have Proficiency in
that weapon type every weapon in
Baldur's Gate 3 has a damage die that is
rolled when you successfully make an
attack roll and this damage is then
applied to the Target along with your
ability modifier
for example if you attack with a great
Club you'll roll an eight-sided die or a
d8 take that result and add your
strength ability modifier to the damage
that you get for your attack
not every weapon uses the same die and
some are much better than others so pay
attention to what these are and use the
highest damage ones you can
additionally each weapon has a damage
type which is either bludgeoning
piercing or slashing or some special
weapons have fire or psychic or other
damage Types on them like that
this is important to note because some
enemies have damage resistance against
certain types of damage and it's
possible to gain damage resistance
yourself such as by taking the heavy
armor Master feat this means it's a good
idea to have a variety of different
damage types in your group so you don't
have a rough time against a few specific
enemy groupings
nearly every weapon has a weapon
property in Baldur's Gate 3 and those
that don't are few and far between
you'll see up on the screen a list of
weapon properties with a description of
what they do finesse weapons are melee
weapons that let you use your dexterity
instead of your strength for your attack
and damage rules light weapons can be
dual wielded with another light weapon'

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