Random Anime Pixel Face Generator Schema

1. **Project Overview:**
   - Develop a **17x16 random anime pixel face generator**.
   - Use **HTML, CSS, and JavaScript** for implementation.
   - The generator should include distinct areas for facial features.

2. **Grid Layout:**
   - **Dimensions:** 
     - **Columns:** 17 (0 to 16)
     - **Rows:** 16 (0 to 15)
   - **Notation:**
   - **Facial Outline:** Requires a **1px empty area** surrounding it.
   - The outline must not be square; it must follow a defined shape.

3. **Facial Outline Positioning:**
   - Facial outline starts from **row 5**; rows **0-4** are reserved for hairstyles.

4. **Feature Area Index Mappings:**
   - **Hairstyle Indices (H):**
     H = {
       
     }

   - **Eyes Indices (E):**
     E = {
      
     }

   - **Nose Indices (N):**
     N = {
    
     }

   - **Mouth Indices (M):**
     M = {
      
     }

   - **Outline Indices (O):**
     O = {
     
     }

5. **Color Allocation for Features:**
   - **Hair Colors (C_h):**
     C_h = {
       #8B4513, #A52A2A, #CD5C5C, #D2691E
     }
   - **Eye Colors (C_e):**
     C_e = {
       #000000, #0000FF, #00FFFF, #FFFFFF
     }
   - **Nose Color (C_n):**
     C_n = {
       #000000
     }
   - **Mouth Colors (C_m):**
     C_m = {
       #000000, #8B0000
     }
   - **Outline Color (C_o):**
     C_o = {
       #000000
     }
   - **Empty Area Color:** White

6. **Functional Definitions:**
   - **ClearGrid(G):**
      - Function to clear the grid, setting all pixels to white.
   - **GetRandomColor(colorArray):**
      - Function to randomly select a color from the specified array.
   - **GenerateFace(G):**
      - Function to populate the grid according to feature indices, coloring specified areas for hair, eyes, nose, mouth, and the outline.

7. **Visual Representation Context**
   - The generator produces colorful pixelated faces based on the specified layout.

8. **Stabilization Algorithms:**
   - Create algorithms to stabilize each feature's shape, including randomization of pixel placements.

9. **Array Utilization:**
   - Use preallocated arrays for efficient management and access of feature indices.

10. **Final Validation Points:**
   - Establish clear bounds for facial outlines to ensure correct feature placement and prevent overlap.








this is properly indexed contour border:

```
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--reserved row 0-4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--4
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--5 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--6 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--7 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--8 facial contour border/outline column index: 0 AND 16
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--9 facial contour border/outline column index: 0 AND 16
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--10 facial contour border/outline column index: 1 AND 15
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--11 facial contour border/outline column index: 2 AND 14
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--12 facial contour border/outline column index: 3 AND 13
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--13 facial contour border/outline column index: 4 AND 12
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--14 facial contour border/outline column index: 5 AND 11
▓▓▓▓▓▓█████▓▓▓▓▓▓<--15 facial contour border/outline column index: 6-10
```

need all sheets to stay there inside, not any outside.

comprehendoz, ne?









```
▓▓▓▓HHHHHHHHH▓▓▓▓ <--hair through 4-12
▓▓▓HHHHHHHHHHH▓▓▓ <--hair through 3-13
▓HHHHHHHHHHHHHH▓▓ <--hair through 2-14
▓HHHHHHHHHHHHHHH▓ <--hair through 1-15
HHHHHHHHHHHHHHHHH <--hair through 0-16 (kinda actual hair ends here but overlaps further below in indexmixes as some mazafakin fringe)
█▓BB/HHH▓BB/HHH▓█ <--brows+hair biindexmix through 2-7, 9-14
█BBB/HHH▓BBB/HHH█ <--brows+hair biindexmix through 1-7, 9-15
█▓▓EE/HH▓EE/HH▓▓█ <--eyes+hair biindexmix through 3-7, 9-13
█▓OEEEEO▓OEEEEO▓█ <--eyes through 2-7, 9-14
█▓▓OOOOO▓OOOOO▓▓█ <--eyes through 3-7, 9-13
▓█▓▓▓▓▓NNN▓▓▓▓▓█▓ <--nose through 7-9
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓ <--a mazafakin template area reserved for fazafakerly.
▓▓▓█OOOOOOOOO█▓▓▓ <--mouth through 4-12
▓▓▓▓█OMMMMMO█▓▓▓▓ <--mouth through 5-11
▓▓▓▓▓█OOOOO█▓▓▓▓▓ <--mouth through 6-10
▓▓▓▓▓▓█████▓▓▓▓▓▓ <--solid chin outline through 6-10
```

legend:
"▓" kinda = empty space as white color of some
"█" kinda = an outline or contour of face amidst emptiness in "▓"
"H" kinda = hair
"B" kinda = brows
"H/B" kinda = index mix
"O" kinda = an outline of that specific facial feature area in indices
"E" kinda = eyes
"E/H" kinda = index mix
"N" kinda = a mazafakin nose obviously in some one pixel || not
"M" kinda = mouth