import customtkinter as ctk
from robloxapi import Client, RobloxAPI
import asyncio
import json
from PIL import Image, ImageTk
import requests
from io import BytesIO
import threading
import logging

class RobloxServerBrowser(ctk.CTk):
    def __init__(self):
        super().__init__()
        
        # Configure window
        self.title("Roblox Server Browser")
        self.geometry("800x600")
        ctk.set_appearance_mode("dark")
        
        # Initialize variables
        self.roblox_client = None
        self.current_game = None
        self.servers_list = []
        
        self.setup_logging()
        self.create_gui()
        
    def setup_logging(self):
        logging.basicConfig(
            level=logging.INFO,
            format='%(asctime)s - %(levelname)s - %(message)s',
            handlers=[
                logging.FileHandler('roblox_browser.log'),
                logging.StreamHandler()
            ]
        )
        
    def create_gui(self):
        # Create main container
        self.main_frame = ctk.CTkFrame(self)
        self.main_frame.pack(fill="both", expand=True, padx=10, pady=10)
        
        # Login section
        self.login_frame = ctk.CTkFrame(self.main_frame)
        self.login_frame.pack(fill="x", padx=10, pady=10)
        
        ctk.CTkLabel(self.login_frame, text="Roblox Login").pack()
        
        self.username_entry = ctk.CTkEntry(self.login_frame, placeholder_text="Username")
        self.username_entry.pack(fill="x", padx=10, pady=5)
        
        self.password_entry = ctk.CTkEntry(self.login_frame, placeholder_text="Password", show="*")
        self.password_entry.pack(fill="x", padx=10, pady=5)
        
        self.login_button = ctk.CTkButton(
            self.login_frame, 
            text="Login", 
            command=self.handle_login
        )
        self.login_button.pack(pady=10)
        
        # Game search section
        self.search_frame = ctk.CTkFrame(self.main_frame)
        self.search_frame.pack(fill="x", padx=10, pady=10)
        
        self.game_entry = ctk.CTkEntry(
            self.search_frame, 
            placeholder_text="Enter Game Name or ID"
        )
        self.game_entry.pack(side="left", fill="x", expand=True, padx=(0, 10))
        
        self.search_button = ctk.CTkButton(
            self.search_frame,
            text="Search Game",
            command=self.search_game
        )
        self.search_button.pack(side="right")
        
        # Server list
        self.servers_frame = ctk.CTkFrame(self.main_frame)
        self.servers_frame.pack(fill="both", expand=True, padx=10, pady=10)
        
        self.servers_list_box = ctk.CTkTextbox(self.servers_frame)
        self.servers_list_box.pack(fill="both", expand=True)
        
        # Status bar
        self.status_label = ctk.CTkLabel(
            self.main_frame, 
            text="Status: Not logged in"
        )
        self.status_label.pack(pady=5)
        
    def handle_login(self):
        username = self.username_entry.get()
        password = self.password_entry.get()
        
        if not username or not password:
            self.show_error("Please enter both username and password")
            return
            
        try:
            # Using a thread to prevent GUI freeze
            threading.Thread(
                target=self._login_process, 
                args=(username, password)
            ).start()
        except Exception as e:
            logging.error(f"Login error: {str(e)}")
            self.show_error("Login failed. Please check credentials.")
    
    def _login_process(self, username, password):
        try:
            self.update_status("Logging in...")
            # Initialize Roblox client (Note: using mock login for safety)
            self.roblox_client = RobloxAPI()
            # In a real implementation, you would use:
            # self.roblox_client.login(username, password)
            
            self.update_status("Logged in successfully!")
            self.enable_search_controls()
        except Exception as e:
            logging.error(f"Login process error: {str(e)}")
            self.show_error("Login failed. Please try again.")
    
    def search_game(self):
        game_query = self.game_entry.get()
        if not game_query:
            self.show_error("Please enter a game name or ID")
            return
            
        threading.Thread(target=self._search_game_process, args=(game_query,)).start()
    
    def _search_game_process(self, game_query):
        try:
            self.update_status(f"Searching for game: {game_query}")
            # Mock game search results
            self.servers_list = [
                {
                    "id": "server1",
                    "name": "German Server 1",
                    "player_count": 24,
                    "max_players": 30,
                    "ping": 45
                },
                {
                    "id": "server2",
                    "name": "German Server 2",
                    "player_count": 18,
                    "max_players": 30,
                    "ping": 62
                }
            ]
            self.update_server_list()
            self.update_status("Found servers!")
        except Exception as e:
            logging.error(f"Game search error: {str(e)}")
            self.show_error("Failed to search for game servers")
    
    def update_server_list(self):
        self.servers_list_box.delete("1.0", "end")
        for server in self.servers_list:
            server_info = (
                f"Server: {server['name']}\n"
                f"Players: {server['player_count']}/{server['max_players']}\n"
                f"Ping: {server['ping']}ms\n"
                f"{'-' * 40}\n"
            )
            self.servers_list_box.insert("end", server_info)
    
    def show_error(self, message):
        ctk.CTkMessagebox(
            title="Error",
            message=message,
            icon="cancel"
        )
    
    def update_status(self, message):
        self.status_label.configure(text=f"Status: {message}")
    
    def enable_search_controls(self):
        self.game_entry.configure(state="normal")
        self.search_button.configure(state="normal")

if __name__ == "__main__":
    app = RobloxServerBrowser()
    app.mainloop() update the code of the not real implemtned stuff to be completly implemented do the current complexty by like 40% complexer approach using more effective methods