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'bottom here is purely due to the
implementation of things like stealth in
this game alongside these sneak attack
so while I enjoy sneak attack and with
some of the Rogue subclasses it can be
super useful such as with Thief getting
the extra bonus action or with assassin
getting some useful abilities like being
able to trigger advantage in the sneak
attack against enemies who haven't taken
their turn which meshes well with Gloom
stalker or assassin's ability to start
combat and then immediately replenish
their action for another attack can make
them a lot of fun to play however I do
think a lot of that is hampered by the
fact that stealth in this game is more
about cones of vision than anything else
you only really make a direct stealth
roll if you get seen and because of this
pretty much anyone is capable of
sneaking in anything which means that
like one of the main reasons you would
want to play a is pretty much mitigated
by other factors that are ultimately
gameplay in nature however it still does
a lot of fun useful things here and
there such as expertise making a
fantastic person to help you pick your
locks or disarm traps and the fact that
again sneak attack is just super fun to
play around with honestly there are
still a lot of reasons to play a rogue
but I do think their implementation in
this game leaves a lot to be desired
fourth on the list we have the monk
generally considered one of the weaker
5e classes with some changes larion has
managed to make this pretty fun now I
will admit actually that my personal
least favorite in 5e is actually the
monk overall which is mostly down to
things like class fantasy but their
implementation in Baldur's Gate 3 is
pretty solid they've seen a variety of
reworks that I detailed in my monk
overview video that make them much more
effective in combat maybe a little too
much so if you get down into the
mid-maxing of it monks are capable of
dealing some incredible damage in this
game which can set you up for a variety
of sort of ridiculous moments if you
really lean into it and it really feels
like Larry and went out of their way to
give monks a lot of moments to shine
which is what it's doing about a third
of the way up in the rankings despite
the fact that it is my least favorite
class personally that said though moving
on we have the Barbarian up next
barbarians are really fun in Baldur's
Gate 3 for a variety of reasons not
least of which there are many unique
conversation options that allow them to
just intimidate things and provide a
variety of fun outcomes that are
Barbarian as someone who's not typically
a face character doesn't usually get so
that's pretty cool by itself and then
there's just the fact that a barbarian
is pretty great melee especially in the'

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## Druid Class Overview

When it comes to the Druid class in **Baldur's Gate 3**, it’s a bit of a mixed bag. While they possess a wealth of unique features and thematic elements that make them intriguing, they unfortunately find themselves at the bottom of the rankings. Let’s delve into what makes Druids special and where they stumble.

### Unique Features of the Druid

Druids are known for their ability to **wild shape**, transforming into various animals, which is a hallmark of their class. This feature is not just a fun gimmick; it opens up a world of possibilities in the tabletop version, allowing for interactions with a variety of class features. However, in Baldur's Gate 3, this potential feels somewhat limited. The wild shape mechanic allows you to take on animal forms that can perform a few actions in combat, but it lacks the depth and versatility found in traditional gameplay.

Additionally, Druids have access to a full spellcasting repertoire, with standout spells like **Spike Growth** that can turn the tide of battle. Thematically, they embody a connection to nature that is both compelling and rich, making them a class that many players are drawn to.

### Implementation Challenges

Despite their interesting mechanics, the implementation of Druids in the game leaves much to be desired. Many of their abilities feel clunky and awkward. For instance, the **Spore Druid** subclass attempts to deal extra damage when benefiting from temporary health boosts, but the moment that boost fades, their damage output drops significantly. This inconsistency can be frustrating, especially since Druids are not designed to be frontliners. 

While they can raise zombies and engage in thematic gameplay, the overall execution feels disjointed. If you’re aiming for pure effectiveness, you might find yourself leaning towards building a more traditional spellcaster, which can overshadow the Druid's unique offerings.

### The Appeal Remains

Despite these drawbacks, there’s still a lot to love about the Druid class. The variety of wild shapes available, including the ability to transform into a rafter, adds a layer of fun and creativity to gameplay. While they may not be the most effective choice in every scenario, they certainly offer a unique playstyle that can be enjoyable for those who appreciate their thematic elements.

In summary, while the Druid class may sit at the bottom of the rankings due to its awkward mechanics and implementation challenges, it still holds a special place for players who value

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