You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/***********************************************************************
	filename: 	CEGUIEventSet.h
	created:	21/2/2004
	author:		Paul D Turner
	
	purpose:	Defines class for a named collection of Event objects
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/
#ifndef _CEGUIEventSet_h_
#define _CEGUIEventSet_h_

#include "CEGUIBase.h"
#include "CEGUIString.h"
#include "CEGUIEvent.h"
#include "CEGUIIteratorBase.h"
#include <map>

#if defined (_MSC_VER)
#	pragma warning(push)
#	pragma warning(disable : 4251)
#endif


// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
	Class that collects together a set of Event objects.

    The EventSet is a means for code to attach a handler function to some
    named event, and later, for that event to be fired and the subscribed
    handler(s) called.
    \par
    As of 0.5, the EventSet no longer needs to be filled with available events.
    Events are now added to the set as they are first used; that is, the first
    time a handler is subscribed to an event for a given EventSet, an Event
    object is created and added to the EventSet.
    \par
    Instead of throwing an exception when firing an event that does not actually
    exist in the set, we now do nothing (if the Event does not exist, then it
    has no handlers subscribed, and therefore doing nothing is the correct
    course action).
*/
class CEGUIEXPORT EventSet
{
public:
	/*!
	\brief
		Constructor for EventSet objects
	*/
	EventSet();


	/*!
	\brief
		Destructor for EventSet objects
	*/
	virtual ~EventSet(void);


	/*!
	\brief
		Add a new Event to the EventSet with the given name.

	\param name
		String object containing the name to give the new Event.  The name must be unique for the EventSet.

	\return
		Nothing

	\exception AlreadyExistsException	Thrown if an Event already exists named \a name.
	*/
	void	addEvent(const String& name);


	/*!
	\brief
		Removes the Event with the given name.  All connections to the event are disconnected.

	\param name
		String object containing the name of the Event to remove.  If no such Event exists, nothing happens.

	\return
		Nothing.
	*/
	void	removeEvent(const String& name);


	/*!
	\brief
		Remove all Event objects from the EventSet

	\return
		Nothing
	*/
	void	removeAllEvents(void);


	/*!
	\brief
		Checks to see if an Event with the given name is present in the EventSet.

	\return
		true if an Event named \a name was found, or false if the Event was not found
	*/
	bool	isEventPresent(const String& name);


    /*!
    \brief
        Subscribes a handler to the named Event.  If the named Event is not yet
        present in the EventSet, it is created and added.

    \param name
        String object containing the name of the Event to subscribe to.

    \param subscriber
        Function or object that is to be subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    virtual Event::Connection subscribeEvent(const String& name, Event::Subscriber subscriber);


    /*!
    \brief
        Subscribes a handler to the specified group of the named Event.  If the
        named Event is not yet present in the EventSet, it is created and added.

    \param name
        String object containing the name of the Event to subscribe to.

    \param group
        Group which is to be subscribed to.  Subscription groups are called in
        ascending order.

    \param subscriber
        Function or object that is to be subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    virtual Event::Connection subscribeEvent(const String& name, Event::Group group, Event::Subscriber subscriber);


    /*!
    \brief
        Subscribes the named Event to a scripted funtion

    \param name
        String object containing the name of the Event to subscribe to.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    virtual Event::Connection subscribeScriptedEvent(const String& name, const String& subscriber_name);


    /*!
    \brief
        Subscribes the specified group of the named Event to a scripted funtion.

    \param name
        String object containing the name of the Event to subscribe to.

    \param group
        Group which is to be subscribed to.  Subscription groups are called in
        ascending order.

    \param subscriber_name
        String object containing the name of the script funtion that is to be
        subscribed to the Event.

    \return
        Connection object that can be used to check the status of the Event
        connection and to disconnect (unsubscribe) from the Event.
    */
    virtual Event::Connection subscribeScriptedEvent(const String& name, Event::Group group, const String& subscriber_name);


    /*!
    \brief
        Fires the named event passing the given EventArgs object.

    \param name
        String object holding the name of the Event that is to be fired
        (triggered)

    \param args
        The EventArgs (or derived) object that is to be bassed to each
        subscriber of the Event.  Once all subscribers
        have been called the 'handled' field of the event is updated
        appropriately.

    \param eventNamespace
        String object describing the global event namespace prefix for this
        event.

    \return
        Nothing.
    */
    virtual void fireEvent(const String& name, EventArgs& args, const String& eventNamespace = "");


	/*!
	\brief
		Return whether the EventSet is muted or not.

	\return
		- true if the EventSet is muted.  All requests to fire events will be ignored.
		- false if the EventSet is not muted.  All requests to fire events are processed as normal.
	*/
	bool	isMuted(void) const;


	/*!
	\brief
		Set the mute state for this EventSet.

	\param setting
		- true if the EventSet is to be muted (no further event firing requests will be honoured until EventSet is unmuted).
		- false if the EventSet is not to be muted and all events should fired as requested.

	\return
		Nothing.
	*/
	void	setMutedState(bool setting);


protected:
    /*!
    \brief
        Return a pointer to the Event object with the given name, optionally
        adding such an Event object to the EventSet if it does not already
        exist.

    \param name
        String object holding the name of the Event to return.

    \param autoAdd
        - true if an Event object named \a name should be added to the set
          if such an Event does not currently exist.
        - false if no object should automatically be added to the set.  In this
          case, if the Event does not already exist 0 will be returned.

    \return
        Pointer to the Event object in this EventSet with the specifed name.
        Or 0 if such an Event does not exist and \a autoAdd was false.
    */
    Event* getEventObject(const String& name, bool autoAdd = false);

    /*!
    \brief
        Implementation event firing member
    */
    void fireEvent_impl(const String& name, EventArgs& args);


	// Do not allow copying, assignment, or any other usage than simple creation.
	EventSet(EventSet& e) {}
	EventSet& operator=(EventSet& e) {return *this;}

	typedef std::map<String, Event*, String::FastLessCompare>	EventMap;
	EventMap	d_events;

	bool	d_muted;	//!< true if events for this EventSet have been muted.

public:
	/*************************************************************************
		Iterator stuff
	*************************************************************************/
    typedef	ConstBaseIterator<EventMap> Iterator;

    /*!
    \brief
        Return a EventSet::Iterator object to iterate over the events currently
        added to the EventSet.
    */
    Iterator getIterator(void) const;
};

} // End of  CEGUI namespace section


#if defined(_MSC_VER)
#	pragma warning(pop)
#endif

#endif	// end of guard _CEGUIEventSet_h_