SVG_Generation_Prompt:

# Settings
Output_Format: SVG
Embed_Code: Yes
Codeblock_Tags: No
Namespaces: Unique IDs for gradients, layers, groups

# Layers (Z-Index Order)
1. Foreground: Sand
2. Midground: Waves
3. Background: Sky

# Layer_Details

## Foreground - Sand
- Element: Shoreline
- Path: Follow sine waveform of water level
- Fill: Gradient_Sand (soft gradient from #F4A460 to #DEB887)
- Opacity: 0.9
- Additional: Include subtle foam details with lower opacity

## Midground - Waves
- Elements: Multiple sine wave layers
- Waves_Count: 3
- Wave_Amplitude: Moderate (avoid extreme peaks)
- Wave_Fill: Gradient_Wave (colors: #1E90FF, #00BFFF, #87CEFA with opacity 0.5)
- Opacity_Level: Decreasing from front to back (0.6, 0.4, 0.2)
- Overlapping: Yes, with slight horizontal shifts for realism

## Background - Sky
- Element: Sky Gradient
- Fill: Gradient_Sky (soft transition from #87CEEB to #FFDAB9)
- Additional: Optional sun or sunset effect with radial gradient

# Gradients
- Gradient_Sky: Linear, vertical (#87CEEB to #FFDAB9)
- Gradient_Wave: Linear, horizontal (#1E90FF to #00BFFF to #87CEFA with 0.5 opacity)
- Gradient_Sand: Linear, vertical (#F4A460 to #DEB887)
- Gradient_Foam: Linear, horizontal (#FFFFFF to #F0F8FF with 0.5 opacity)

# Opacity
- Sand: 0.9
- Waves Layer 1: 0.6
- Waves Layer 2: 0.4
- Waves Layer 3: 0.2
- Foam: 0.5

# Additional Elements
- Foam: Soft white paths on wave crests
- Reflections: Subtle sun reflection on water with low opacity
- Optional: Silhouetted palm trees or minimal foreground details

# Styling
- Use smooth, soft gradients
- Vary opacities for depth
- Ensure shoreline mimics wave patterns
- Maintain a tranquil and serene aesthetic

Usage Instructions:

    Direct Embedding: Ensure the SVG code is displayed directly in the chat without enclosing it within codeblock tags.
    Unique Identifiers: Assign unique id attributes for all gradients (Gradient_Sky, Gradient_Wave, Gradient_Sand, Gradient_Foam) and layer groups to prevent namespace conflicts.
    Layering Logic: Follow the specified Z-Index order to maintain correct spatial relationships:
        Sand (Foreground): Closest to the viewer, highest prominence.
        Waves (Midground): Behind sand, multiple overlapping sine waves with decreasing opacity.
        Sky (Background): Farthest layer with a soft gradient.
    Wave Design: Implement gentle sine waveforms with moderate amplitude to represent calm waters. Avoid extreme peaks to prevent a stormy appearance.
    Shoreline Integration: The shoreline path should mirror the undulating motion of the waves, creating a harmonious blend between water and sand.
    Gradients and Opacity: Utilize soft gradients and varying opacity levels as defined to enhance depth and realism.
    Additional Elements: Optionally include minimalistic elements like soft foam highlights and subtle reflections to enrich the scene without overcrowding it.



Summary:

    Direct SVG Embedding: Present SVG code without codeblock tags.
    Unique Identifiers: Assign unique ids for all gradients and groups.
    Layering Order: Foreground (Sand) > Midground (Waves) > Background (Sky).
    Wave Design: Gentle sine waves with moderate amplitude and decreasing opacity for depth.
    Shoreline Integration: Shoreline path mirrors wave patterns.
    Gradients & Opacity: Utilize soft gradients and varying opacities to enhance realism.
    Minimal Detailing: Include subtle elements like foam without overcrowding.



strictly do not comment your svg code, do always unique namespacings everywhere, outshow in a single line of svg code, and never include your svg code in codeblock tags in this chat.

now drawn