Further enhance and add in advanced netless w/binary manipulation and fe gamestate iframes. (For My Try to Die Game where the goal is that you have to successfully reset with god-mode on):

```
-- Enhanced Advanced Invincibility Script with Respawn Manipulation

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer
if not LocalPlayer then
    LocalPlayer = Players.PlayerAdded:Wait()
end

local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")

-- Store original Health and MaxHealth values
local originalHealth = Humanoid.Health
local originalMaxHealth = Humanoid.MaxHealth

-- Function to reset Health to MaxHealth
local function resetHealth()
    if Humanoid and Humanoid.Health < Humanoid.MaxHealth then
        Humanoid.Health = Humanoid.MaxHealth
    end
end

-- Function to monitor and prevent Health from decreasing
local function monitorHealth()
    Humanoid.HealthChanged:Connect(function(currentHealth)
        if currentHealth < Humanoid.MaxHealth then
            -- Damage detected, reset Health
            Humanoid.Health = Humanoid.MaxHealth
        elseif currentHealth > Humanoid.MaxHealth then
            -- Handle scenarios where Health might increase (e.g., healing)
            Humanoid.Health = Humanoid.MaxHealth
        end
    end)
end

-- Function to monitor MaxHealth changes
local function monitorMaxHealth()
    Humanoid:GetPropertyChangedSignal("MaxHealth"):Connect(function()
        -- Ensure MaxHealth remains constant
        Humanoid.MaxHealth = originalMaxHealth
        Humanoid.Health = originalMaxHealth
    end)
end

-- Function to protect Health and MaxHealth properties using metatable manipulation
local function protectHealthProperties()
    -- Attempt to retrieve the metatable of Humanoid
    local mt = debug and debug.getmetatable(Humanoid)
    if not mt then
        warn("Metatable manipulation failed: Metatable not accessible.")
        return
    end

    -- Store original __index and __newindex metamethods
    local originalIndex = mt.__index
    local originalNewIndex = mt.__newindex

    -- Make the metatable writable
    local success, errorMsg = pcall(function()
        setreadonly(mt, false)
    end)
    if not success then
        warn("Failed to set metatable as writable:", errorMsg)
        return
    end

    -- Override __index to control property access
    mt.__index = newcclosure(function(t, key)
        if key == "Health" then
            return originalHealth
        elseif key == "MaxHealth" then
            return originalMaxHealth
        else
            return originalIndex(t, key)
        end
    end)

    -- Override __newindex to control property modifications
    mt.__newindex = newcclosure(function(t, key, value)
        if key == "Health" then
            -- Prevent Health from being set below MaxHealth
            if value > originalHealth then
                rawset(t, key, originalHealth)
            else
                -- Do not allow lowering Health
                rawset(t, key, originalHealth)
            end
        elseif key == "MaxHealth" then
            -- Prevent MaxHealth from being changed
            rawset(t, key, originalMaxHealth)
        else
            -- Allow other property modifications
            originalNewIndex(t, key, value)
        end
    end)

    -- Make the metatable read-only again for safety
    setreadonly(mt, true)
end

-- Function to disable despawn using metatable manipulation on Workspace
local function disableDespawn()
    local mt = debug and debug.getmetatable(workspace)
    if not mt then
        warn("Metatable manipulation failed: Workspace metatable not accessible.")
        return
    end

    -- Store original __index and __newindex metamethods
    local originalIndex = mt.__index
    local originalNewIndex = mt.__newindex

    -- Make the metatable writable
    local success, errorMsg = pcall(function()
        setreadonly(mt, false)
    end)
    if not success then
        warn("Failed to set Workspace metatable as writable:", errorMsg)
        return
    end

    -- Override __newindex to prevent removal of characters from Workspace
    mt.__newindex = newcclosure(function(t, key, value)
        if key == "Character" then
            -- Prevent the Player's Character from being set to nil or moved
            rawset(t, key, Character)
        else
            originalNewIndex(t, key, value)
        end
    end)

    -- Optionally, prevent the Character from being removed
    for _, obj in pairs(workspace:GetChildren()) do
        if obj == Character then
            -- Prevent the Character from being removed
            local originalParent = Character.Parent
            Character.AncestryChanged:Connect(function(_, parent)
                if not parent then
                    Character.Parent = originalParent
                end
            end)
        end
    end

    -- Make the metatable read-only again for safety
    setreadonly(mt, true)
end

-- Function to prevent character from being removed on death
local function preventDespawnOnDeath()
    Humanoid.Died:Connect(function()
        -- Re-instantiate the Humanoid to prevent character removal
        -- Wait a brief moment to ensure the character isn't removed
        task.wait(0.1)
        if not Character:IsDescendantOf(workspace) then
            Character.Parent = workspace
            local newHumanoid = Instance.new("Humanoid")
            newHumanoid.Parent = Character
            newHumanoid.Health = originalHealth
            newHumanoid.MaxHealth = originalMaxHealth
            print("Character respawn prevented: Reinstated in workspace.")
        end
    end)
end

-- Function to simulate damage (if needed)
local function simulateDamage()
    if Humanoid and Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall then
        Humanoid:ChangeState(Enum.HumanoidStateType.Freefall)
        task.wait(0.1)
        Humanoid:ChangeState(Enum.HumanoidStateType.Running)
    end
end

-- Function to handle cleanup
local function cleanup()
    -- Restore original Health and MaxHealth values
    if Humanoid then
        Humanoid.Health = originalHealth
        Humanoid.MaxHealth = originalMaxHealth
    end
    -- Disconnect all connections if stored
    -- (Implement if you have stored connections)
    print("Cleanup completed: Restored original Humanoid properties.")
end

-- Function to initialize invincibility and respawn manipulation
local function initializeAdvancedFeatures()
    monitorHealth()
    monitorMaxHealth()
    disableDespawn()
    protectHealthProperties()
    preventDespawnOnDeath()

    -- Continuously reset Health to MaxHealth
    RunService.Heartbeat:Connect(function()
        resetHealth()
    end)
end

-- Connect to character respawn
LocalPlayer.CharacterAdded:Connect(function(char)
    Character = char
    Humanoid = Character:WaitForChild("Humanoid")
    
    -- Update original Health and MaxHealth values for the new character
    originalHealth = Humanoid.Health
    originalMaxHealth = Humanoid.MaxHealth
    
    initializeAdvancedFeatures()
    print("Advanced invincibility and respawn manipulation initialized for new character.")
end)

-- Initialize on script load
initializeAdvancedFeatures()

print("Enhanced Advanced Invincibility Script with Respawn Manipulation loaded successfully!")