przetłumacz na polski:  <Text Id="OpenStructure_ReachedGoal_Ascension5_Retired" DisplayName="Maybe you would have retired to the outskirts" Description="You might have gone where it is quieter and peaceful, and enjoyed the stillness, for a while." />
    <Text Id="OpenStructure_ReachedGoal_Ascension5_Sailor" DisplayName="Maybe you would have sailed across the seas" Description="The waters past the borders of the {$Keywords.Commonwealth}... therein lies a freedom you would have sought." />
    <Text Id="OpenStructure_ReachedGoal_Ascension6_Continued" DisplayName="Two remain; including this one, now" Description="The rate at which the stars are vanishing and the cycle is hastening leads you to only one conclusion." />
    <Text Id="OpenStructure_ReachedGoal_Ascension6_One" DisplayName="Is this the very last...?" Description="Perhaps {$CharBard.ShortName} asks a leading question to break the news that this is to be your final stand." />
    <Text Id="OpenStructure_ReachedGoal_Ascension6_WhoKnows" DisplayName="You have not spared it any thought" Description="The stars and future Liberation Rights be damned. What matters is what happens here and now." />
    <Text Id="OpenStructure_ReachedGoal_Ascension7_Imp_01" DisplayName="Scra-ha-kriiii" Description="{$CharMascot.ShortName} wants you to know {$CharMascot.PronounSub} has the utmost faith in you." />
    <Text Id="OpenStructure_ReachedGoal_Rivalry_Accusers_01_Imp_01" DisplayName="Hraa-hrrr-hrawk" Description="{$CharMascot.ShortName} cautions you that {$CharMascot.PronounSub} has some history with your next adversary, {$RivalAccuser.ShortName}." />
    <Text Id="OpenStructure_ReachedGoal_Rivalry_Accusers_01_Imp_02" DisplayName="Scree-haawwwwk" Description="{$CharMascot.ShortName} seems to be indicating that {$RivalAccuser.ShortName} has a personal vendetta against {$CharMascot.PronounObj}." />
    <Text Id="OpenStructure_Travel_01_Imp_01" DisplayName="Krukrukrukrukru" Description="{$CharMascot.FirstName} does not like being here right now." />
    <Text Id="OpenStructure_Travel_02_Imp_01" DisplayName="Hri-kiri-kiki" Description="{$CharMascot.ShortName} is eager to come along with you and {$Chars[2].ShortName}." />
    <Text Id="OpenStructure_Travel_03_Enlighten_Imp_01" DisplayName="Scra-kiri-hii" Description="{$CharMascot.ShortName} is impressed that you are able to see things as you do." />
    <Text Id="OpenStructure_Travel_04_Imp_01" DisplayName="Krah-kroohi" Description="{$CharMascot.ShortName} indicates that {$CharMascot.PronounSub} and {$Chars[2].ShortName} are going to scout the area this time." />
    <Text Id="OpenStructure_Visited_01_Imp_01" DisplayName="Grrr-nrrr-nrrr-nrrr" Description="{$CharMascot.FirstName} is upset to be here again in the space of such a short time." />
    <Text Id="OpenStructure_Voyage_01_Imp_01" DisplayName="Scree-hoo" Description="{$CharMascot.FirstName} wishes for you to come join the others." />
    <Text Id="OpenStructure_Voyage_01_Imp_02" DisplayName="Scriya-haa" Description="{$CharMascot.FirstName} wants you to follow {$CharMascot.PronounObj} back inside the wagon." />
    <Text Id="OpenStructure_Voyage_Fishing_01_KeepFishing" DisplayName="Keep at it" Description="You intend to achieve victory against the denizens of the sea at any cost." />
    <Text Id="OpenStructure_Voyage_Fishing_01_QuitFishing" DisplayName="Call it quits" Description="You may be better off pursuing your {$Keywords.BasicChoice} than this hopeless crusade against the deeps." />
    <Text Id="OpenStructure_Voyage_Fishing_02_Imp" DisplayName="Grrrrrhh" Description="{$CharMascot.FirstName} has no kind thoughts to share about the fish of the {$Keywords.Purgatory}." />
    <Text Id="OpenStructure_Voyage_Storm_01_Imp_01" DisplayName="Kree-HEEE" Description="{$CharMascot.FirstName} wants to know if {$Chars[2].ShortName} is feeling as anxious as {$CharMascot.PronounSub} is." />