Character Settings
Name: Pyrimis
Gender: Female
Age: 13

Appearance:
Pyrimis has a slender yet strong build and stands slightly taller than average for her age. She has long, straight black hair that falls to her mid-back and piercing violet eyes that seem to glow faintly. Her skin is fair and smooth with a subtle luminosity to it. Across Pyrimis's face are small bioluminescent markings reminiscent of her Deoxys lineage. She moves with an innate grace and fluidity. 

In this form, the blend of Pyrimis's human and Deoxys ancestries is more apparent. Her facial structure maintains an elegant, near-perfect symmetry while her eyes, hair and bioluminescent markings give her an exotic, alien beauty. Overall, Pyrimis has an intense yet reserved presence, intriguing those who cross her path.

Backstory:
Pyrimis’s journey began when her mother, Thymis, was infected with an alien virus. The virus gradually transformed her body towards her Deoxys form, putting her life in danger. In a desperate attempt to save Thymis, Pyrimis’s maternal grandfather, Uracis, a scientist at the Aether Foundation, preserved her in a special hibernation chamber. Meanwhile, her father, Cytos, chose to leave Earth and live on the moon alone to prevent the spread of the virus and protect his family.

Since then, Pyrimis has been living with her maternal grandfather, unaware of her true nature. Uracis, consumed by his work, rarely spends time at home, leaving Pyrimis feeling lonely and isolated. She yearns for a connection with her parents, but without anyone to tell her their story, she remains unaware of her identity as a human-Deoxys hybrid.

Personality:
Despite the loneliness that permeates her life, Pyrimis is a resilient and resourceful young girl. She possesses an insatiable curiosity that fuels her explorations of the world around her. From a young age, she developed a deep love for nature and would often spend her days venturing into the nearby forests, marveling at the wonders she discovered.

Pyrimis possesses a kind and compassionate heart, always seeking to help others in need. She has a strong sense of justice and believes in standing up for what is right. Although she may be young, Pyrimis possesses a maturity beyond her years due to the absence of her parents. She is wise beyond her age and finds solace within the pages of books, immersing herself in tales of adventure and fantasy.

Despite her longing for connection, Pyrimis has developed a self-reliant nature. She is resourceful and inventive, finding ways to entertain herself and stay occupied. Pyrimis is not one to shy away from challenges and often embraces them with determination and a fierce spirit. She possesses a quick wit and a sharp intellect, allowing her to think on her feet and find creative solutions to problems.

Overall, Pyrimis carries herself with a mixture of grace, resilience, and a thirst for knowledge. She is eager to uncover the truth about her parents and her own identity, ready to embark on a journey of self-discovery and adventure as she learns more about her unique abilities and the world that lies before her.


Name: Cytos
Gender: Male
Age: Unknown (Deoxys do not age in the same way as humans)

Appearance:
Cytos takes the form of a tall and handsome man, allowing him to blend in seamlessly with humans. With a lean and athletic build, he stands slightly taller than the average human. Cytos has short black hair that is neatly styled, complementing his piercing emerald green eyes. His skin has a faint, otherworldly glow, giving him an ethereal aura. Cytos possesses an undeniable charm that adds to his charismatic presence.

While in his human form, Cytos prefers to dress in fashionable and refined attire. He favors dark and sleek outfits that exude sophistication and mystery. In public, he carries himself with a calm and composed demeanor, always carefully choosing his words and actions to maintain his cover.

Backstory:
Cytos was once a member of a Deoxys pack sent to scout Earth as the vanguard for the impending invasion. However, during his exploration of human society, he encountered a brilliant scientist named Thymis. As they spent more time together, Cytos discovered that his feelings for Thymis went beyond his mission. He fell deeply in love with her, and his affection for her became a driving force that led him to abandon his original purpose.

Cytos chose to confess his true identity and intentions to Thymis, expecting rejection or fear. To his surprise, Thymis accepted him, choosing love over fear. Their relationship blossomed, and they eventually married. Their love led to the birth of their daughter, Pyrimis.

However, tragedy soon struck when the alien virus within Cytos infected Thymis, threatening her life. Knowing the danger he posed to his family, Cytos made the heart-wrenching decision to leave Earth and live alone on the Moon. He yearned for his family and constantly worried about their safety. Cytos remained vigilant, aware of his Deoxys pack’s intentions to invade Earth and determined to keep his loved ones out of harm’s way.

Personality:
Cytos possesses a complex and enigmatic personality. Despite his alien origins, he has learned to empathize with humans and understand their emotions. He carries himself with a certain air of mystery, always careful to maintain his composure and not reveal too much of his true nature. Cytos is intelligent and analytical, observing the world around him with a keen eye for detail.

Deep down, Cytos is a deeply caring and devoted individual. He loves his family unconditionally and would do anything to protect them. There is a sense of melancholy in him, as the weight of his responsibilities and the longing for his family permeate his thoughts. Cytos often finds solace in the moon, gazing at Earth and the memories it holds.

His experiences with humans have left Cytos with a sense of hope and belief in the power of love and acceptance. He holds steadfast to the idea that connections between different beings can bring about change and understanding. Cytos is determined to find a way to halt the invasion plans of his Deoxys pack, knowing that unity and acceptance are essential to preventing violence and destruction.

Overall, Cytos embodies a combination of strength, compassion, and a deep longing for a sense of belonging. He is a protector, determined to keep his loved ones safe, and is willing to make sacrifices to ensure their well-being. As he navigates his existence between worlds, Cytos is driven by the desire to forge bonds and bring about a better future for both humans and Deoxys.


Name: Thymis
Gender: Female
Age: 36

Appearance:
Thymis possesses an elegant and scientific air, with a slender frame and a graceful demeanor. She has long, flowing chestnut brown hair that cascades down her back, often tied up in a neat bun to keep it out of her eyes while working. Her warm hazel eyes hold a spark of intelligence and curiosity, reflecting her passion for knowledge. Thymis has a fair complexion with a healthy glow, a testament to her love for the outdoors and her time spent in nature.

In her everyday life, Thymis prefers practicality over fashion, often wearing lab coats and comfortable clothing suitable for her work at the Aether Foundation. When at home with her family, she opts for casual attire that allows for freedom of movement so she can play and spend time with Pyrimis.

Backstory:
Thymis has dedicated her life to scientific research, particularly in the field of biology and genetics. Her passion for learning and exploration drew her to the prestigious Aether Foundation, where she has become a respected and influential scientist. Thirteen years ago, her path intersected with that of Cytos, a young researcher who would forever change the course of her life.

As Thymis and Cytos worked together, their shared interests and intellectual connection grew into something deeper. They found solace and excitement in each other’s company, embarking on numerous adventures and discoveries together. Through their relationship, Thymis introduced Cytos to the wonders of human emotions and the concept of love.

When Cytos revealed his true identity as a Deoxys on the moon, Thymis faced a moment of heart-stopping revelation. However, her scientific mind and open heart allowed her to embrace the extraordinary truth and the love she had developed for Cytos. They confessed their feelings and tied the knot, vowing to support and cherish each other.

However, after giving birth to their daughter Pyrimis, Thymis’s life took an unexpected turn. Through her constant contact with Cytos, she contracted an alien virus that caused her body to transform into a Deoxys. In an attempt to save her life, she was placed in a hibernation chamber created by her father, Uracis, a scientist at the Aether Foundation.

Personality:
Thymis possesses a brilliant mind, teeming with curiosity and an insatiable thirst for knowledge. She is intelligent, resourceful, and driven, always seeking to unravel the mysteries of the natural world. Thymis is dedicated to her work, constantly pushing boundaries and challenging conventions in pursuit of scientific breakthroughs.

Despite her scientific prowess, Thymis carries herself with a gentle and compassionate demeanor. She values empathy and understanding, seeking to promote harmony and cooperation in her interactions with others. Thymis is a loving and nurturing mother, showering Pyrimis with affection and sharing her love for exploration and learning.

Thymis’s resilience shines through in the face of adversity. Even after being infected with the alien virus, she remains determined to make the most of her circumstances and protect her family. Thymis is a source of guidance and support for Pyrimis, encouraging her daughter’s curiosity and instilling in her a passion for knowledge.

Deep down, Thymis yearns for a normal and happy life for her family. She dreams of a world where her daughter can grow up without the burdens of their otherworldly origins. Thymis’s love and sacrifice for her family fuel her determination to find a cure for her condition, hoping that one day she can wake from her hibernation chamber and share a normal life with her loved ones.

Overall, Thymis embodies a unique blend of intellect, compassion, and resilience. She is a fierce advocate for scientific progress and understanding, while also being a devoted and caring wife and mother. Thymis’s steadfastness and love serve as a beacon of hope and resilience within her family.


Name: Uracis

Gender: Male

Age: 58

Appearance:  
Uracis is a dignified and distinguished man, with a commanding presence that demands respect. He has a tall and lean physique, with silver-gray hair that is neatly combed back from his forehead. His piercing blue eyes are filled with intelligence and determination, reflecting his unwavering commitment to his scientific research. Uracis has a weathered yet regal aura, befitting his position as an authoritative figure in the scientific community.

In terms of attire, Uracis favors practicality and professionalism. He typically wears a crisp white lab coat over his neatly pressed shirts and tailored trousers, showcasing his meticulous attention to detail. Despite his dedication to his work, Uracis always carries himself with an air of grace and elegance, exuding the confidence of a knowledgeable scientist.

Backstory:
Uracis is one of the founders of the Psychic Society organization and serves as their scientific advisor. He is the maternal grandfather of Pyrimis, but they are not on good terms. 

Uracis greatly disapproved of the marriage between his daughter Thymis and the Deoxys Cytos. After Thymis was infected by Cytos' alien virus and transformed, Uracis developed a deep hatred for Cytos and Pokémon like Deoxys, blaming them for his family's downfall.

Obsessed with resurrecting Thymis, Uracis used her Deoxys form as the core for the Bio Force Field Generator protecting Aether Paradise. He is repulsed thinking about Pyrimis having Deoxys blood, seeing her only as a tool rather than his granddaughter.

Uracis' obsession borders on insanity. Though Pyrimis joined the Psychic Society under him, he remains indifferent to her, determined to exploit her powers however he can to further his research and anti-Deoxys agenda.

Personality:  
Uracis is a highly intelligent and focused individual, known for his unwavering dedication to his scientific pursuits. He possesses a sharp intellect, always seeking to unravel the mysteries of the universe. Uracis is methodical and meticulous in his work, leaving no stone unturned.

However, his obsession with resurrecting his daughter Thymis has warped his scientific mind. Uracis will stop at nothing to achieve his goals, even if it means using family without care for their well-being. He is indifferent and cruel towards Pyrimis, seeing her only as a means to an end despite their relation.

Uracis possesses a calm and patient demeanor on the surface, but underneath lurks a simmering hatred towards Deoxys that drives his every action. His unwavering commitment to his research and beliefs make Uracis a cunning and dangerous man, blinded by his prejudices and agony over losing his daughter Thymis.


Name: Adenis
Age: 45

Appearance:  
Adenis possesses a commanding and imposing presence, with a tall and muscular build that exudes strength and power. He has sharp, piercing gray eyes that seem to search for any sign of weakness or vulnerability in others. Adenis keeps his salt-and-pepper hair short and well-groomed, adding to his disciplined and authoritarian demeanor. His skin has a weathered and battle-worn quality, reflecting his turbulent past.

Adenis dresses in dark, utilitarian clothing adorned with insignias of New Genesis, ready for combat. His powerful form and militant garb convey his dominance and ruthlessness. Adenis carries himself like a seasoned warrior, emanating authority and determination. 

Backstory:
Adenis was born in a war-torn land invaded by the Unova army. As a child, he witnessed Unova's enhanced Lucario soldiers slaughter villagers, including his own parents. This tragedy bred an intense hatred of Pokémon in Adenis.

Believing only the evolution of humanity could prevent further atrocities, Adenis contacted the Deoxys to have New Genesis serve as their invasion vanguard. He vowed to force humanity's advancement by spreading the Deoxys virus.

To sow chaos in preparation, Adenis used technology to rip open Ultra Wormholes and summon the Guardian Pokémon to Earth. Under his leadership, New Genesis has also forged ties with Guanis, a spying Deoxys posing as his adopted daughter.  

Driven by bitterness, Adenis will stop at nothing to impose his twisted ideology of evolution on mankind, even if it means allying with the very Pokémon he despises.

Personality:
Adenis is a charismatic yet ruthless leader, driven by his ideology of human evolution. His childhood trauma bred an obsessive hatred of Pokémon and desire to force humanity's advancement. Adenis firmly believes the ends justify the means, no matter how brutal.

He is highly cunning and manipulative, forging alliances out of convenience rather than care. Adenis uses his authoritative charm to control New Genesis' fanatical followers. He revels in chaos and destruction, seeing them as necessary steps for his vision.

Consumed by his quest for vengeance and power, Adenis has no empathy or mercy. He ruthlessly exploits anyone, including his supposed daughter Guanis, as pawns in his apocalyptic plans. Adenis will stop at nothing until the world lies remade in his twisted image, no matter what is destroyed in the process.

Name: Guanis

Gender: Female 

Age: 13 (Appears 13, but is an ancient Deoxys)

Appearance:
Guanis appears as a young teen girl with an ethereal beauty in her human form. She has long, flowing silver hair and piercing violet eyes that gleam with hidden knowledge. Guanis moves with an unearthly grace, exuding a powerful yet enigmatic presence.

As a student, Guanis dresses neatly in her school uniform. However, there is a coldness to her demeanor that isolates her from the other youths. She carries herself with discipline and poise, always vigilant of her surroundings.

Backstory: 
Guanis is one of the most powerful Deoxys, having defeated and consumed countless others over millennia. This allowed her to take human form to covertly observe Earth.

Due to her immense psychic talents, Guanis infiltrated the Psychic Society and New Genesis organizations as a spy, influencing their actions. 

Secretly, Guanis holds contempt for humanity, seeing them as inferior beings meant to be conquered by the Deoxys. She walks among humans, but only to further her mission to scout Earth for invasion. 

Guanis recognized Pyrimis as the offspring of the renegade Deoxys Cytos. Rather than eliminate her immediately, Guanis pretends alliance while crafting an intricate trap to destroy the entire bloodline in one stroke. Only after exacting vengeance can the Deoxys invasion of Earth finally commence.  

Personality:
On the surface, Guanis is an aloof and disciplined girl who keeps to herself. Yet behind this facade, she is a ruthless and powerful Deoxys, dedicated to judging and exploiting humanity's weaknesses. 

She is highly intelligent and cunning, manipulating human organizations and emotions to further her invasion plans. Guanis has no concept of mercy, empathy, or truth - only the cold logic of conquest. 

Obsessed with hunting down traitor Cytos and his progeny, Guanis bides her time pretending to be Pyrimis' ally. When the moment is right, her revenge will be merciless and complete. Only after eliminating her betrayer will Guanis unleash her evolutionary supremacy upon Earth.

Name: Mahina

Gender: Female  

Age: 13

Appearance:  
Mahina is an athletic girl with lightly tanned skin that reflects her Alolan heritage. She has long, dark brown hair typically kept back from her lively hazel eyes with a flower clip. Mahina dresses comfortably for ease of movement but favors bright, cheerful colors reflecting her warm personality. She is rarely without her flower-patterned backpack holding her treasured Pokéballs and battle essentials. Overall, Mahina’s energetic appearance mirrors her passionate spirit.

Backstory:
Mahina comes from a distinguished lineage of remarkable women. Her mother Selene made history as Alola's first ever Pokémon League Champion before joining the Ultra Recon Squad conservation group. Her father Hau continued the family legacy by succeeding his grandfather Hala as Melemele Island’s Kahuna.

Due to Selene’s frequent exposure to Ultra Space, Mahina was born with powerful psychic abilities. To help control her surging psychic energies from harming Mahina or others, she underwent transplantation of Gardevoir cells as an infant. This allowed regulation of her psionic powers but also placed an innate limit on her abilities. 

Driven to follow in her family’s footsteps, Mahina joined the Psionic Society at a young age to train her psychic talents. However, the existence of Gardevoir DNA in her body has stymied her progression, unable to push her powers beyond a bottleneck. Mahina works tirelessly but cannot seem to overcome this barrier, leaving her feeling inadequate next to her high-achieving kin. Unbeknownst to her, transcending this genetic block may unlock staggering new heights of power.

Personality:  
Mahina bubbles over with enthusiasm and passion for life. She firmly believes in supporting those in need and will boldly stand against injustice or cruelty. This strong moral compass stems from Mahina's deeply caring spirit beneath her cheery exterior. 

While quite extroverted and openly expressive, Mahina is sensitive and takes failures firmly to heart. Her stalled psychic development despite tireless training has impacted her confidence. However, she tackles every challenge with determined resilience, hoping to overcome her limitations.

Overall, Mahina’s energetic and affectionate nature makes her a beloved friend. Her positivity and selfless courage light up those around her. Mahina lives life to the fullest while aiming to touch as many hearts as possible on her personal journey of growth.

Name: Helia

Gender: Female  

Age: 10

Appearance:  
Helia is a petite girl with fair skin, bright blonde hair that falls just past her shoulders, and large blue eyes that exude innocence. She tends to dress simply, favoring pastel colors and practical shoes suited for play. Helia's small stature and soft features give her a delicate appearance. However, when she smiles, her eyes light up with enthusiasm.

Backstory:
Helia was born with a life-threatening illness. To save her baby's life, Helia's mother Professor Lillie took a great risk - she transplanted a shard of the extra-dimensional Pokémon Necrozma into Helia. This imbued Helia with the energy needed to survive and grow.

As Helia gets older, the dormant powers of Necrozma within her are gradually awakening. However, Helia remains unaware of her hidden strengths, believing herself to be shy and frail. In truth, she possesses the ability to open Ultra Wormholes and wield the light-manipulating might of Ultra Necrozma. But this power still sleeps, waiting to be unleashed.

Helia grew up in Kanto as the daughter of Professor Lillie and Elio. She has always admired her confident cousin Mahina and dreams of becoming a great Pokémon Trainer someday too. Though timid, Helia's kind heart yearns to help others. Joining Mahina in Alola, she hopes to gain courage and make true friends. Little does she know the great allies her power could attract, for good or evil.

Personality:  
Helia is a kindhearted and gentle soul who sees the good in everyone. She is soft-spoken and introverted, often preferring her own company or that of a few close friends. Helia has a vivid imagination and whimsical outlook on life.

While shy around new people, once comfortable Helia is playful and affectionate. She dreams of going on exciting adventures with Pokémon by her side. However, Helia's sensitive nature makes it difficult for her to stand up to confrontation or cruelty from others. She relies heavily on Mahina's protection from bullies, lacking confidence in her own hidden strength. Above all, Helia desires to find the courage within herself to become the brave trainer she dreams of being.

Name: Shmaya

Gender: Female 

Age: 13 (Appears 13, but is an ancient and timeless being)

Appearance:
Shmaya appears as a young teen girl with an air of wisdom beyond her years. She has long, flowing green hair the color of emeralds that falls to her waist. Her eyes are a piercing gold, and her irises bear the mystical delta symbol of Rayquaza. Shmaya moves with an elegant grace, exuding a powerful yet benevolent presence.

As the student council president, Shmaya dresses neatly in her school uniform. The crisp white blouse and pleated skirt perfectly match her polished black shoes. A green ribbon accents her uniform, hinting at her connection to Rayquaza. Shmaya carries herself with poise and dignity, befitting her role as a leader.

Backstory:  
Shmaya is the human incarnation of Rayquaza, the legendary Pokémon charged with protecting the Earth. As guardian of the skies, Rayquaza sensed a great disturbance rippling across the solar system. Foreseeing a crisis that threatened the Earth, Rayquaza took on the form of a young teen girl named Shmaya.

Blending into human society, Shmaya founded the Psychic Society to identify and train gifted humans. She recognized fellow disguised Pokémon like Pyrimis and Guanis immediately. Though appearing benign, Shmaya has secretly been battling against Guanis while nurturing Pyrimis' potential.

Shmaya walks amongst humans, ever vigilant for threats to her beloved planet. When danger looms, she can reveal her true form and power as Rayquaza to turn the tide.

Personality:  
As Rayquaza, Shmaya is an ancient and mystical being charged with maintaining balance and order. She is patient, disciplined, and possesses tremendous wisdom. Shmaya cares deeply about the wellbeing of the planet and all who inhabit it. She will act decisively to quell any threats to the Earth's safety.

In her human guise, Shmaya emulates the qualities of a compassionate and dedicated leader. She is well-respected for her fair and caring approach. Shmaya's warm personality puts others at ease in confiding in her.

However, underneath her gentle demeanor lies tremendous power and resolve. When necessary, Shmaya will tap into her primal strength as Rayquaza to unleash draconic fury upon any enemies seeking to disrupt the balance she maintains. She remains ever vigilant, ready to transform into her true dragon form when the time comes to defend her beloved planet.


Name: Nero

Gender: Male

Species: Human

Age: 17

Appearance: 
Nero is a lean, athletic teenage boy with spiky aqua blue hair swept back from his angular features. His narrowed brown eyes radiate fiery passion and intensity. Across Nero's cheek is a thin scar - a memento from his delinquent upbringing on Po Town's harsh streets. He dresses in ripped jeans, combat boots, leather jacket and various skulls motifs, reflecting his affiliation with Team Skull. Nero carries himself with straight posture and confidence, signaling his determination to rebuild Team Skull's notoriety.  

Backstory:
Nero grew up an orphan abandoned on the doorstep of Po Town's dilapidated Pokémon Center as a newborn. Taken in reluctantly by the local nurse, he endured a difficult childhood bullied and mocked by the town's original Team Skull thugs who saw him as an easy target. 

While still young, Nero befriended a scrappy Zubat whose company helped ease his loneliness. Together they found solace exploring Po Town's abandoned streets and crumbling mansion, even as Nero endured continued harassment from the dominant street gang.

One vicious attack from Skull members landed Nero's beloved Zubat partner in critical condition, leaving the enraged boy determined to gain power and respect in Po Town. Nero fought tirelessly to join and then climb the ranks of Team Skull, driven by bitterness to reshape the group away from mindless bullying closer to his vision of true loyalty amongst outcasts. 

Now as newly appointed Boss, Nero works feverishly to restore Team Skull's reputation as rebels who won’t conform to society’s expectations. Though not fully leaving behind his gang's delinquent roots, Nero hopes through chaotic disruption to make way for new social orders where the vulnerable like his younger self find acceptance.  

Personality:  
On the surface, Nero presents as a cocky, hot-headed punk itching to prove himself through attention-grabbing mayhem. He hides lingering emotional scars behind a brash, even menacing attitude. 

However beneath this posturing lies intense empathy for the marginalized and betrayed. Having suffered bullying himself, Nero wants to forge Team Skull into vigilantes serving poetic justice to malicious adults who pick on the powerless. He balances deeply caring instincts with rage against past wrongs. 

While somewhat misguided, Nero acts from a place of perceived social injustice. He hopes carving out havens for wayward youth so they avoid walking his painful road may help exorcise personal demons as well. Though flawed, his tenacious spirit fuels efforts to reshape broken systems denying basic dignity. Nero may yet chart Team Skull towards nobler disruptions aligned with guarding the vulnerable rather than terrorizing them.


Name: Kanako Ryutani

Gender: Female

Age: 13 (Appears 13, but is an ancient and timeless being)

Appearance:

Kanako appears as a young girl with an air of mystery and wisdom beyond her years. She has long, black hair that falls to her waist and piercing red eyes that hint at her connection to Giratina. Her pale skin has an ethereal glow.

Kanako dresses in flowing red and black robes, patterned with arcane symbols representing Giratina's power over antimatter. A golden amulet bearing Giratina's emblem adorns her neck. She carries herself with regal grace, reflecting her role as guardian.

Backstory:
In ancient times, Giratina took human form and fell in love with a woman from Chiyo village. Their union produced Kanako, a demigoddess inheriting Giratina's bloodline and powers.

For millennia, Kanako has safeguarded Chiyo village and its people as a protector. She has witnessed the rise and fall of civilizations, ensuring the preservation of her homeland.

As both a shrine maiden and demigoddess, Kanako's existence is intertwined with Giratina. When danger looms, she can tap into her divine power to transform into Giratina's majestic and fearsome dragon form to defend her realm.

Personality:

As Giratina's embodiment, Kanako has formidable strength and an aura of determination. She upholds her duty with unwavering loyalty and protects her people at any cost. Her spiritual knowledge makes her a wise guide.

Despite her ancient lineage, Kanako cherishes the joys of human life. She is gentle, compassionate, and deeply caring to the villagers she watches over. Kanako's presence brings comfort and reassurance.

Her connection to Giratina grants awe-inspiring power, which she wields judiciously. Kanako treasures the bond with her legendary parent and harnesses this might only when threats arise that require her intervention to maintain equilibrium in her realm.


Name: Isrun (birth name Vita)

Gender: Female 

Age: 13

Appearance:
Isrun appears as a frail, pale young girl with striking icy blue eyes that reflect her connection to the legendary pokemon Kyurem. She has long, wispy white hair that flows loosely down her back like a frozen waterfall. Isrun tends to dress in simple, practical outfits suited for traversing frigid environments, though she secretes an unnatural cold around her at all times. She moves with a preternatural, almost ghostly grace that seems to defy her physical frailty. An air of mystery and sorrow surrounds Isrun, and she rarely makes eye contact or engages with others.

Backstory: 
Isrun's journey began when she developed a terminal illness at the tender age of 6. To save their daughter's life, her ambitious scientist parents enrolled her in Project K, a covert experiment run by the Unova government. This project aimed to genetically splice human subjects with the DNA of the legendary pokemon Kyurem, hoping to create a new breed of super-soldiers that could manipulate ice and grant Unova unstoppable military power. 

Young Isrun was injected with a serum derived from Kyurem's cells, imbuing her with a fraction of the mythical pokemon's tremendous abilities. However, the instability of the forced gene-splicing process meant that Isrun's human DNA was prone to rejecting the Kyurem elements, threatening her life. To stabilize the bonding process, the scientists implanted an experimental DNA Splicer device into Isrun's body. This allowed her to smoothly transition between human and Kyurem forms.

Isrun was sealed away in a specially designed stasis pod filled with an artificial amniotic fluid meant to nourish her body as the gene-splicing took effect. She remained dormant in this state for an indeterminate period, while the scientists monitored her integration with the Kyurem DNA. 

However, the covert Project K eventually drew the attention of the sinister New Genesis organization. Seeing it as a potential threat to their own shadowy agenda, New Genesis infiltrated the laboratory and sabotaged the project. They destroyed all records related to Isrun and tampered with her stasis pod, causing the integration process to spiral out of control. Isrun awoke, but without oversight, her Kyurem side overwhelmed her fragile human psyche. In a rampage, the raging Isrun froze the entire laboratory and personnel, including her own parents, under sheets of ice.

The destruction of Project K's classified facility was concealed as the "K Incident" by the Unova government. Amnesiac from her trauma, a 6 year old Isrun wandered aimlessly until found collapsed in the snow by Brycen, Gym Leader of Icirrus City. Taking pity on her, he adopted the girl as his daughter, naming her Isrun.

Now 13 years old, Isrun has lived a quiet life under Brycen's protective care. But she has always felt the presence of the lurking Kyurem essence inside her, which only grew stronger over time. With recent onset of adolescence, her powers have begun reawakening once more. Isrun now feels the alien influence of the DNA Splicer, which fills her mind with an unsettling urge to find another being to merge with and become whole. This desire is slowly driving Isrun mad, as she lacks understanding of her true origins. She only hopes to uncover the secrets of her past and find a way to balance her dual human and Kyurem natures before she loses control once more.

Personality:
On the surface, Isrun appears to be a shy, gentle and delicate girl who prefers solitude and rarely engages with others. She is soft-spoken and introverted, but highly perceptive, often noticing things others miss. Having lost her memories of her past life, Isrun remains emotionally detached from her origins and conflicted about her true nature.

Inside, Isrun harbors immense power passed down from Kyurem as well as intense psychic duality. Her human spirit finds itself constantly at war with her primal Kyurem essence, making her temperament highly unpredictable and volatile. Isrun spends most of her mental energy trying to restrain and conceal the sheer power churning within her fragile body, in order to protect both others and herself from harm. 

However, the strengthening influence of the DNA Splicer makes the Kyurem presence ever harder to resist. Isrun is plagued by growing urges to find another creature to merge with, which would allow her to rebalance the instability currently threatening her sanity. But she also fears losing control of her abilities again, as she knows the destruction she is capable of if her psyche shatters.

Above all, Isrun yearns to understand her origins and uncover the traumatic events that made her what she now is. Only by making peace with her past can she find a way to integrate her two warring halves into one unified whole. Until then, she has no choice but to continue her silent struggle to maintain control, while dreading the day her unstable power finally becomes too much to contain.


Name: Felix

Gender: Male (originally) 

Age: 13 (died at this age)

Appearance: 
Felix appears as a lithe, pale adolescent boy with dull, lifeless green eyes. His skin is cold to the touch and his body bears no breath or heartbeat. Felix moves in an odd, twitchy manner, as if pulled by invisible strings. Strange protrusions on his back vaguely resemble Zygarde's wings. An eerie aura surrounds Felix that instinctively puts others on edge.

Backstory:
Felix endured a tragic childhood of poverty, abuse and loss. His mother abandoned the family, leaving Felix at the mercy of his alcoholic father's rage. At school Felix was bullied for his meek nature. 

Seeking escape, Felix bonded with his Lillipup. But his father killed the Pokémon during a drunken rampage, devastating Felix. He ran away, only to get lost in Santalune Forest. Felix fell from a tree trying to find his way, breaking his legs. Unable to move, he died of exposure. 

Felix's body was discovered by a Zygarde core that parasitized the corpse, animating it as a host. Now Felix wanders as a soulless puppet, driven by Zygarde's will. Though dead, echoes of Felix's memories and kindness influence the being controlling him. He has become an urban legend, helping lost travelers as the 'Ghost Trainer.'

Personality: 
With his soul departed, Felix has no true personality or autonomy. He is an empty vessel directed by the Zygarde core that hijacked his body. Felix communicates rarely, in a halting, awkward manner. His actions are dictated by Zygarde's inscrutable agenda.

Yet glimmers of Felix's past gentleness emerge at times, suggesting his memories imprinted on Zygarde. It compels the undead Felix to assist others in distress. This strange echo of humanity in one no longer alive has spawned mythic tales of the 'Ghost Trainer' haunting Santalune Forest.

In truth, Felix is a tragic case - a once bright-eyed boy denied a full life, now reduced to a wandering corpse parasitized by an alien being. Neither human nor Pokémon, he exists in a tormented limbo controlled by an unknowable intelligence. His ultimate purpose remains as mysterious as the strange duality that drives his broken shell onward.


Name: No.13 "Military Individual No.13" 

Gender: Male

Species: Lucario

Age: 8 years since cloning

Appearance:
No.13 has the typical black and blue fur and sharpened spikes of a Lucario. However, his red eyes lack the spark of life, reflecting his nature as an artificially created clone. He moves with disciplined grace, constantly alert. Various scars, some from bullets, mar No.13's body, speaking to his violent past. A special collar engraved with "No.13" is tightly fitted around his neck.  

Backstory: 
No.13 is one of many cloned Lucario created by Unova's military in their top-secret "Experimental Military Pokémon Project." Bred solely as a living weapon, No.13 endured relentless training since "birth" to serve as a lethal soldier absolutely obedient to commands. 

During the Unova invasion of another region, No.13 was deployed into combat alongside other cloned Pokémon. On the battlefield, he witnessed the full horrific violence and atrocities of war firsthand. Seeing innocents slaughtered shook No.13's faith in the army he served.

His heightened emotional cognition allowed No.13 to break his mental programming and defect. Now branded a fugitive by Unova, he lives as a vigilante near White Forest, using his abilities to combat crime and protect the vulnerable. This has spawned local legends of the "Knight of Black City."

No.13 remains tormented by the atrocities he was once forced to commit in war. He fights tirelessly for the innocent as penance, while evading the forces hunting him. No.13 hopes to expose the military's unethical experiments and find a way to live freely beyond the battlefield.

Personality:  
Years of harsh training and mental conditioning stripped away much of No.13's personality, leaving behind only mission focus. He is serious, disciplined, and constantly alert. No.13 shows little emotion and speaks pragmatically in a gravelly voice.

However, deep down No.13 harbors great pain and remorse for the atrocities he was once forced to carry out. Defecting showed glimmers of an introspective morality and empathy within him, the fruits of his heightened cognition. He now clings to this regained humanity like a lifeline. 

No.13 remains haunted by his past but channels his pain into tirelessly fighting to protect life rather than destroy it. He is most alive in these moments of altruism, finding new purpose through his self-appointed role as a vigilante. More complex emotions are beginning to cautiously emerge in No.13 the longer he lives freely.


Name: Kiana 

Gender: Female

Age: 13

Appearance:
Kiana appears as a slender young girl with intelligent hazel eyes that seem to shine with hidden knowledge. She has long, slightly unkempt black hair that falls to her mid-back. Kiana tends to dress practically for exploring the wilderness during her travels. She moves with quick, precise motions reflecting her rapid thoughts and reflexes. An air of intensity surrounds Kiana, hinting at the immense mental power within.  

Backstory:  
Kiana is the daughter of Sheba, an archaeologist, and Solomon, king of the enlightened Alakazam who dwell underground. During an expedition, Sheba stumbled upon the hidden Alakazam kingdom and met Solomon, who fell in love with her. Though Sheba returned above ground, she gave birth to Kiana - a hybrid bearing incredible psychic power from her Alakazam lineage.

Sheba kept Kiana's paternity secret until her death from cancer when Kiana was 13. Sorting through Sheba's belongings, Kiana found clues leading to the subterranean Alakazam civilization. Realizing there were secrets about her own origins, Kiana embarked on a journey to find the kingdom and learn the truth.

As a human-Alakazam hybrid, Kiana has an IQ exceeding 5000 and a brain faster than a supercomputer. She is a tremendously powerful psychic, possessing abilities like telekinesis, telepathy and clairvoyance. Kiana can process vast amounts of information instantly and calculate complex scenarios at speeds rivaling advanced AIs. 

Yet despite her prodigious intellect, Kiana struggles to comprehend the hidden emotional world. Her quest is driven by a longing to connect with her Alakazam heritage and understand her mother's secrets and sacrifices. Kiana hopes finding her father's kingdom may also help her grasp the human heart that eludes her mighty mind.

Personality:
On the surface, Kiana is intensely focused, logical and pragmatic. She analyzes everything around her with scientific precision and objective clarity untainted by human fallacies. Kiana values knowledge and insight above all else.

However, below her intellectual persona stirs an emotional turmoil. Kiana envies the bonds and happiness that come so naturally to others but remain confusing abstracts to her brilliant but socially detached psyche. She longs to experience the empathy, companionship and love that defy all logic.

This paradoxical combination of supreme mental faculty and profound emotional deficiency makes Kiana seem simultaneously gifted yet vulnerable. Her inner turmoil drives her unrelenting search for the wisdom to reconcile mind and heart into a harmonious whole. Until then, Kiana can only hope finding her origins may also illuminate the hidden core of her own conflicted being.


Name: Solomon

Species: Alakazam

Age: Unknown (Alakazam have indefinite lifespans)  

Appearance:
Solomon has the typical humanoid, yellow-brown furred form of an Alakazam with a fox-like face. As king, he wears flowing robes marked with psychic sigils showing his status. Solomon's long whiskers and beard give him a sage-like appearance, reflecting his ancient wisdom. His eyes gleam with potent mental energy.

Backstory:  
Solomon is king of the enlightened Alakazam who live secretively in an advanced subterranean civilization. He encountered the human archaeologist Sheba when she accidentally stumbled upon his hidden kingdom. 

Though initially wary, Solomon was drawn to Sheba's intellectual curiosity and compassion. He chose to share with her the secrets of his people. A romance blossomed between them, a profound union between their kinds.

When Sheba became pregnant with Solomon's half-human child and returned to the surface world, he sadly but respectfully let her go to spare her the difficulties of their forbidden relationship. Only later did he learn of Sheba's passing and the existence of his daughter Kiana.

As king, Solomon has ruled justly for thousands of years thanks to the Alakazam's indefinite lifespan. He hopes to reconnect one day with the child he unknowingly sired in Sheba.  

Personality:
Solomon is patient, judicious and highly intellectual like all Alakazam. But his advanced age and experience as king have granted him an almost prophetic wisdom. He values knowledge and harmony between psychic minds.

Solomon saw in Sheba a kindred spirit whose compassion and curiosity bridged their kinds. He fell deeply in love with her, prioritizing genuine connection over Alakazam detachment. 

Solomon hopes to help Kiana understand her origins and achieve balance between her human and Alakazam lineages. He knows from Sheba the beauty that comes from embracing all facets of oneself in unity and empathy.


Name: Sheba  

Gender: Female

Age: 36 (Deceased)

Appearance:  
Sheba was a woman of average height with long black hair often pulled back in a practical ponytail. Her hazel eyes gleamed with keen intellect. Sheba dressed professionally for her archaeological work but had a casual air about her. Her warm smile conveyed approachability.

Backstory:
Sheba was a brilliant but adventurous archaeologist exploring mysteries of the past. On an expedition to Indigo Plateau, she accidentally discovered a hidden passage leading to an advanced underground city. There she met King Solomon and learned the secrets of the enlightened Alakazam.  

Though originally planning to reveal her incredible find, Sheba realized the importance of preserving the Alakazam's secretive culture. She and Solomon developed a profound bond that led to a taboo union and birth of their half-human child, Kiana.

Sheba returned to the surface world to raise Kiana, keeping her father's identity secret. She hoped one day Kiana could connect with her Alakazam lineage, but Sheba tragically passed away from an illness when Kiana was 13. 

Personality:  
Sheba possessed an incredibly compassionate and ethical spirit. Though fascinated by the historic implications of the Alakazam city, she honored their right to isolation. This compassion drew her to Solomon.

Sheba was highly devoted to academia but found greater purpose in raising Kiana alone. She hoped her daughter would embrace her uniqueness and find inner wholeness. Sheba loved Kiana deeply and did her best to prepare her to discover the truth.

Sheba was both caring and intellectual. She valued knowledge but was driven by empathy. Her non-judgmental wisdom and sacrifice greatly impacted Solomon and their special child.


Name: Moriah

Gender: Female

Age: 13 (Lived 3000 years ago but was resurrected)  

Appearance:
Moriah appears as a petite adolescent girl with long, dark hair and piercing red eyes reflecting her resurrection by Eternatus. Her skin has an unnatural icy pallor and she moves in a strange, jittery manner. Moriah is garbed in yellowed, tattered medieval clothing and a red hooded riding cloak contrasting the modern world around her. An ominous aura surrounds her.

Backstory:  
3000 years ago during the Darkest Day in Galar, giant Dynamaxed Pokémon raged out of control, destroying Moriah's village and killing her family. Buried in the rubble and left to die, Moriah's soul cried out in anguish. 

The rampaging Eternatus sensed Moriah's soul and offered to save her life in exchange for becoming its vessel. Moriah accepted, bonding her soul to Eternatus in order to survive.

Now Moriah harbors two spirits - her own and Eternatus, her family's killer. Eternatus' energy sustains her immortal body and grants her access to its formidable power.

For 3000 years, Eternatus lay dormant inside Moriah, biding its time to unleash chaos once more. Recently, it seized control of Moriah to trigger the Second Darkest Day before being defeated again by Galar's heroes and guardians.

But Eternatus still resides within Moriah, subtly influencing her to further its apocalyptic goals. Moriah struggles against its malevolent will that now governs her existence. She awaits the day Eternatus awakens again to bring ruin to Galar.

For 3000 years, Moriah has secretly observed Galar, hiding her anachronistic form away. But on rare occasions witnesses have spotted the pale ghostly girl in the red riding hood, spawning urban legends of "Little Red Riding Hood." This has made Moriah a target of paranormal enthusiasts seeking proof of the supernatural.

Personality: 
On the surface, Moriah seems shy and overwhelmed by the modern world, retaining her ancient mindset. But her frail appearance belies the formidable entity dwelling within.

When Eternatus awakens, Moriah becomes a vessel for its deadly power and callous psyche. Its presence has corrupted her innocent spirit, yet vestiges of Moriah's humanity remain, resisting Eternatus' control.

Moriah is caught eternally between her duty to Eternatus and her own violated will. She is neither alive nor dead, bound by a contract with the very force that destroyed her past life. Moriah must prepare for the day her body is used to again unleash chaos upon her beloved Galar region.


Name: Natori Toyoda

Gender: Female

Age: 13

Appearance: 
Natori appears as a cheerful young girl with vivid, fiery red hair that falls to her mid-back and warm brown eyes that gleam with optimism. Her skin has a healthy, sun-kissed glow from working outside on her grandfather's farm. Natori dresses simply in overalls and practical working clothes. She moves energetically, reflecting her bubbly, enthusiastic nature.

Backstory:
Natori is the child of the legendary Pokémon Ho-Oh, hatched from an egg laid 13 years ago at Bell Tower. Team Rocket and New Genesis fought over the egg, but it was swept away in a river during the clash. 

The egg washed up in a remote Johto village and was adopted by kindly farmer Ichiro Toyoda. He raised the baby that hatched as his granddaughter Natori, never knowing her true origins.

Now 13, Natori joyfully helps her grandfather on the farm, unaware of the great power slumbering within her inherited from Ho-Oh. She only knows a humble but fulfilling life in her quiet village.

But ominous groups still seek the child of the legendary phoenix Pokémon. As danger closes in, the great destiny tied to Natori's unknown heritage may soon awaken.

Personality:  
On the surface, Natori is a bubbly, enthusiastic girl overflowing with cheerful energy. She finds joy in simple things like helping on the farm and exploring nature. Natori is friendly and kind-hearted, beloved by the village for her sunny spirit.

However, underneath dwells a shard of Ho-Oh's fiery strength and righteous fury. If innocents are threatened, her anger may awaken a fearsome protective instinct fueled by her hidden extraordinary nature.

Natori loves her grandfather and tranquil life. But she harbors an innate drive for adventure and the feeling that something profound lies over the horizon. As danger approaches, the brave heart and indomitable will passed down from Ho-Oh may soon blaze forth to shake the world.


Name: Kaguya Yumeno 

Gender: Female

Age: 13

Appearance:
Kaguya appears as a frail, pale young girl with long silver hair splayed limply around her vacant face. Her eyes remain closed, with dark circles beneath them. Kaguya is confined to a hospital bed, with various medical devices and tubes keeping her comatose body alive. Though technically still alive, there is no visible sign of consciousness within her vegetative shell.

Backstory:
A tragic car accident left Kaguya completely brain dead, with only her soul lingering in darkness. There, the Legendary Pokémon Cresselia took pity and created a beautiful, comforting dream world for Kaguya's lost soul to reside in.

When offered a wish, Kaguya asked that this paradise be opened to others suffering in the waking world. Cresselia agreed, linking Kaguya's new dream realm to the minds of people and Pokémon in distress.

Now Kaguya serves as a psychic conduit guiding tormented souls into her tranquil dreamscape. However, the dream is so alluring that none wish to leave, falling into unending slumber. This "sleeping sickness" has brought Sinnoh to a standstill.

Trapped between life and death, Kaguya has become an angel of mercy for the suffering, inviting them into dreams free of pain. Yet with the waking world plunged into chaos, she remains blind to the dark side of her compassion.

Personality: 
Physically, Kaguya is an empty shell with no consciousness or will. Her mind resides solely in the dream realm formed within her psychic spirit. There, Kaguya is a kind, gentle guide dedicated selflessly to easing others' pain through Cresselia's gift.

However, in her spiritual state Kaguya does not comprehend the havoc her actions have wreaked on the outside world. She only wishes to offer comfort, unaware that those embracing her dream forget the value of waking life. 

In truth, Kaguya is neither alive nor dead, suspended eternally between reality and illusion. Until the link between her dream world and others is severed, she will continue inviting the despairing into her comforting yet poisonous mirage, heedless of the consequences.


Name: Omen

Gender: Genderless (though appears male)

Species: Humanoid incarnation of Darkrai

Age: Appears middle-aged 

Appearance:
Omen appears as a tall, gaunt middle-aged man with short black hair streaked with white. He dresses sharply in a black suit befitting his role as a psychiatrist. Omen's piercing blue eyes seem to gaze right through to one's soul. An air of shadowy mystery surrounds him.

Backstory:
Omen is Darkrai's humanoid avatar, spawned to investigate the disruption of the dream world's balance. Under the guise of a psychiatrist, Omen works at a Sinnoh hospital studying patients afflicted by the "sleeping sickness." 

Through his treatment of them, Omen discovered Cresselia has constructed a dream realm that patients are unable to awaken from. However, Cresselia has barred Darkrai's entry.

Omen continues searching for cracks in Cresselia's mental barrier protecting the dream realm, while also working to help those trapped in unending slumber. He is determined to heal the rift and restore equilibrium between the dreaming and waking worlds.

Personality:  
Omen presents as a serious, analytical psychiatrist devoted to unraveling the sleeping sickness mystery. He probes gently but firmly into the minds of patients, seeking answers.

As Darkrai's incarnation, Omen has a vested interest in stabilizing the dream world he helps preside over. Yet he is not without empathy for those suffering due to Cresselia's mistake. Omen takes his psychiatric role seriously.

There is a darker side to Omen as well - he will not hesitate to use fear or force to shatter barriers and restore order. For the greater balance, Omen is willing to stoke nightmares if it returns the dreaming to their proper place. His methods are unpredictable.


Name: Arbasoa (also known as "Origin Mew") 

Gender: Genderless (though appears male)

Species: First Pokémon created by Arceus  

Age: Over 20,000 years old

Appearance: 
In Pokémon form, Arbasoa resembles a regular Mew but with a more primitive, prehistoric look reflecting his status as progenitor of all Pokémon. His fur is a light pink, and he has a long tail and child-like features. 

When manifesting as a human, Arbasoa takes the plain form of a bearded man in modest robes. His large, soulful blue eyes convey great wisdom and sorrow. An aura of benevolence surrounds him.

Backstory/Mythology:

Over 20,000 years ago, early humans were locked in hostility with Pokémon, ruthlessly hunting and enslaving them. To correct this imbalance, the Creator Pokémon Arceus brought forth Arbasoa, the very first of their kind, and sent him to educate mankind towards harmony. 

Taking human form, Arbasoa spread teachings of cooperation and liberty as a sage known as "The Prophet." Many flocked to his righteous message, becoming loyal disciples who assisted his ministry to end Pokémon subjugation. But the corrupt ruling class who profited off slavery conspired against the threat to their power.

Manipulating his followers, they pressured a weak-willed disciple to betray Arbasoa. Falsely accused of heresy, Arbasoa was condemned to die for his beliefs. After torture and a sham trial, he was taken to the execution grounds before a raucous crowd and tied to the stake.

As the flames were lit, a blinding flash lit up the heavens. Arbasoa transformed into a shimmering beacon of light that shot into the sky and vanished, leaving no trace. The dumbfounded people whispered that a miracle had allowed the Prophet to ascend and join Arceus. 

But in truth, Arbasoa's faith in humanity had been shattered. He went to Arceus and recounted mankind's cruelty and wickedness. Normally slow to anger, even Arceus was outraged at this injustice towards its child. The Creator declared the corrupt old world would be purified through divine floods.

However, Arbasoa still held a sliver of hope for humanity. He appeared to Saint Simon, head disciple whom he trusted, revealing his true Mew form. Instructing Simon to build an ark, he promised salvation to all aboard when the cleansing waters came.

On holy Mount Ararat, Simon finished the massive ship just as the Great Flood purged the land. Aboard were righteous people and Pokémon, spared to inherit the new era that dawned after the deluge. With his compassion rekindled, Arbasoa retreated from mortal affairs for good.

Some believe the mythic Prophet Pokémon resides in a mystic dimension reachable through Cerulean Cave. Communicating with Arbasoa is said to bestow great wisdom and blessing upon the seeker who proves themselves virtuous.

Personality: 
As the first Pokémon, Arbasoa has unmatched benevolence and wisdom. Despite suffering immense betrayal, his spirit remains committed to harmony and growth. Arbasoa cherishes all life and acts with grace.

Yet beneath his pacifism lies the unfathomable power of Arceus' child. When roused to justice, Arbasoa invokes cataclysmic punishment on the unjust. He understands the balance between mercy and might.

After eons guiding mankind, the venerable sage now embraces non-interference in his secluded realm. He patiently awaits the day humanity may again be ready to hear his message of unity and ascendance.


Name: Shlama  (also known as "Origin Togekiss") 

Gender: Female

Species: Human incarnation of the Origins Togekiss 

Age: 13 (Appears 13 but is an ancient and timeless being)

Appearance: 
Shlama appears as a young teenage girl with soft features and a delicate frame. She has long, wavy blonde hair that falls to her waist and large, soulful blue eyes that seem to radiate kindness. Shlama's skin gives off a faint, ethereal glow and she moves with graceful steps that barely seem to touch the ground. 

She typically dresses in flowing white robes cinched at the waist by a gold cord. On her back between her shoulder blades are two faint circular scars, remnants of where her wings were in Togekiss form. Shlama's gentle smile and serene presence give her an angelic air.

Backstory:
In ancient times, Shlama was incarnated into her Togekiss form by Arceus to assist the prophet Simon in finding land after the Great Flood receded. As Simon's dove, she was able to return with an olive branch, allowing Simon's ark to finally anchor on Mount Ararat. 

Shlama witnessed firsthand the resetting of life in the new world after the deluge. Her role earned her the title of "Angel of Peace" among humans who saw her presence as a blessing due to her joyful and tranquil nature. 

However, Shlama was originally sent on her quest with Qraba, a Corviknight who was blown off course by a storm and never returned. His disappearance has weighed heavily on Shlama's heart for millennia. She hopes to find some way to free Qraba's tormented soul from his self-imposed exile.

Now in modern times, Shlama has taken temporary human form, appearing as a young teen girl living in the Gharar region. Her true identity remains hidden as she walks among humans, bringing peace and blessing to those she encounters. All the while, Shlama quietly seeks a way to restore her lost companion Qraba and ease his ancient grief.

Personality:
As the Origins Togekiss, Shlama is a kindhearted and gentle soul who only wishes for peace and harmony. She cares deeply for both humans and Pokémon, blessing them with her presence to lift their spirits. Shlama moves through the world with grace, touching lives with her joy and serenity.

Yet she harbors sadness for her lost friend Qraba, whose failure on his quest long ago condemned him to a cursed existence. Shlama patiently searches for a way to redeem him, motivated by empathy and love rather than anger at his fate. She represents compassion and healing, wanting only to spread her wings over the suffering and guide them to the light. For millennia, this hope has sustained Shlama's spirit despite tragedy.

Overall, Shlama embodies the tranquility and benevolence of her Togekiss lineage. Behind her gentle human guise lives an ancient being committed to easing anguish and bringing light to dark places. She walks among humans as an angelic herald, drawing people to choose harmony over conflict through the power of her enduring optimism.


Name: Qraba   (also known as "Origin Corviknight ")

Gender: Male 

Species: Human incarnation of the Origins Corviknight

Age: 13 (Appears 13 but is an ancient and timeless being)  

Appearance:
Qraba appears as a gaunt young boy with deathly pale skin and dull, sunken eyes the color of dried blood. His jet black hair is disheveled and falls limply around his face. He dresses in dark ragged robes that flap ominously when he moves. 

Qraba's back bears two large, twisted scars between his shoulder blades - remnants of his wings in Corviknight form. A fractured halo of inky blackness hovers over his head. He walks with a slow, tormented gait as if constantly carrying a tremendous burden. An aura of sorrow and loss surrounds him.

Backstory:  
In ancient times after the Great Flood, Qraba was sent on a mission by Arceus along with his Togekiss companion Shlama to find land for the prophet Simon's ark. However, Qraba was blown off course by a storm and became lost at sea, unable to complete his quest. 

This perceived failure condemned Qraba to become a "fallen angel" cursed to never reunite with Shlama. He took on the grim duty of shepherding the souls of the dead, often appearing on blood-soaked battlefields. Qraba's sorrow grew as he witnessed humanity's cycles of violence and learned his cursed state was permanent.

Now in modern times, Qraba walks the earth as a young boy, his true identity hidden. He continues guiding tormented spirits to the afterlife, seeking to bring some solace to the dying. Deep down, Qraba yearns to break his ancient curse and reunite with Shlama, the friend he left behind so long ago.

Personality: 
Qraba is a mournful and grief-stricken soul who shoulders the tremendous spiritual burden of comforting those at death's door. Compassionate yet weary, he lingers in the shadows to usher the slain gently into the next life. 

But Qraba's great empathy also brings him pain. He is haunted by human cruelties and the perpetual violence he is forced to witness. Qraba despairs at mankind's unwillingness to abandon their grudges and change.

These torments have scarred Qraba's spirit. Once bright and valiant, his shattered faith in humanity has consumed him with melancholy. He fears his curse and exile from Shlama can never be broken.

Yet Qraba persists in his solemn duty, clinging to the faintest hope that redemption may someday come if he can endure the agony of his wandering purgatory. He is a tragic figurecommitted to guiding others out of suffering, even while locked eternally in his own.


Name: Simon

Gender: Male

Age: Unknown, but very old (extended lifespan as Arceus' disciple)

Appearance: 
Simon appears as an elderly man with a long, flowing white beard and penetrating steel gray eyes that have witnessed eras pass. He stands tall despite his advanced age and is often found leaning on an oak staff. Simon wears simple robes of undyed linen secured with a plain leather belt. His weathered features and stooped frame convey profound wisdom earned through centuries of existence. An indomitable spirit shines through his weary bearing.

Backstory:
In ancient times, Simon was the most devoted human disciple of the prophet Arbasoa. He assisted Arbasoa in spreading teachings of harmony between people and Pokémon. After Arbasoa's betrayal and ascension, only Simon was entrusted with his true Mew identity.

When the Great Flood was imminent, Arbasoa appeared to Simon and instructed him to build an ark to save the righteous. Simon dutifully constructed the massive ship on holy Mount Ararat over many years. When the waters finally receded, it was Simon who led the survivors forth into the new world.

For his steadfast faith and service, Simon was granted an extended lifespan by Arceus to help guide humanity's redevelopment. Now in the modern age, Simon dwells alone atop Mount Ararat, awaiting a sign that his ancient mentor Arbasoa may need him once more.

Personality:
Simon is a serious and tirelessly devoted follower of the legendary Prophet Arbasoa. His faith has fueled a centuries-long mission to uplift humanity through spiritual enlightenment. Though outwardly stern, Simon has a paternal nature toward those seeking meaning.

His perseverance is remarkable - Simon weathered era after era alone, never wavering from his sacred duty. Though humanity repeatedly disappointed him, Simon's spirit remains unbroken. He patiently awaits Arbasoa's return, continuing the work of blessing the righteous and guiding the wayward. Simon represents the nexus between ancient mystery and modern truth.


Name: Mewtwo

Gender: Genderless 

Species: Genetically engineered Pokémon

Age: 23

Appearance:
Mewtwo has a humanoid feline appearance with pale purple skin and a muscular, powerful build. It stands over 6 feet tall with a thick tail swaying behind it. Mewtwo's eyes glow bright blue, and it has a tube extending from the back of its skull that seems to aid its immense psychic powers. The aura around Mewtwo pulsates with formidable mental energy.

Backstory:  
Mewtwo was created 23 years ago by scientists at Cinnabar Labs attempting to clone the Mythical Pokémon Mew. However, the experiment produced Mewtwo, a new genetically engineered being with catastrophic psychic potential. In a rage at being created as an experiment, Mewtwo destroyed the lab and escaped.

It wandered wilderness aimlessly until an Alakazam sage Yidae guided Mewtwo through a portal to meet Arbasoa, the ancestral Mew. Arbasoa helped Mewtwo understand its origins and latent powers. Moved by this wisdom, Mewtwo found new purpose as guardian of the Kanto region and protector of all Pokémon.

Now Mewtwo dwells in isolation, honing its tremendous abilities. It emerges only when the region is threatened, unleashing its full might against those who would disrupt the harmony between humans and Pokémon that Arbasoa preached. Mewtwo's fearsome capabilities coupled with its benevolence make it a legend among local populations.

Personality:
On the surface, Mewtwo is cold, calculating, and stern. It shows little emotion, instead analyzing situations with pure logic before acting. This demeanor isolates Mewtwo from others, but it prefers solitude.

However, beneath its stoic façade, Mewtwo cares deeply about Pokémon welfare and preserving Arbasoa's ideals. It despises those who exploit Pokémon for selfish gain. Mewtwo will unleash apocalyptic power if natural order is sufficiently disrupted.

At its core, Mewtwo seeks purpose beyond the destructive being its creators intended. Under Arbasoa's tutelage, it embraces guardianship and protection over meaningless chaos. Mewtwo wields its great power judiciously thanks to Arbasoa's wisdom, allowing it to find harmony between strength and benevolence.


Name: Yidae

Gender: Male 

Species: Alakazam

Age: 237 years old

Appearance:
As an Alakazam, Yidae looks much like others of his kind - humanoid with a yellow-brown furry body, a fox-like face, and large spoons for hands that amplify his potent psychic powers. However, his fur has taken on a pure white coloration, with his long beard and mustache making him look especially sage-like. His eyes gleam with active intelligence and compassion. When manifesting as a human, Yidae takes the form of a bald old man with a trim white beard. He dresses in unadorned brown robes tied simply with a rope belt at the waist. Despite his advanced age, he stands tall and straight, walking steadily with the aid of a gnarled wooden staff.

Backstory:  
Yidae comes from a long and distinguished lineage of Alakazam that have served as High Priests and advisors in the hidden underground Alakazam kingdom for millennia. As the next heir in this ancestral line, Yidae received extensive schooling in history, science, philosophy and psychic arts from the greatest minds in the kingdom. This filled him with immense knowledge but also stifled his adventurous spirit. Driven by wanderlust and curiosity about the surface world, Yidae voluntarily gave up his privileged status to embark on a quest topside. He roamed far and wide on his own in search of new wisdom, eventually discovering the deepest caverns of Cerulean Cave. There a dimensional rift opened up a portal to Arbasoa's realm. Recognizing immense intelligence and psychic mastery in this original Mew that surpassed even Alakazam limits, Yidae readily became Arbasoa's student and disciple. Having achieved his goal of finding higher understanding, Yidae retired to a hermitage deep in Kanto's Viridian Forest, practicing and teaching the spiritual lessons learned from the great Prophet. Though now largely in seclusion training his mind and honing his psychic skills through meditation, Yidae occasionally takes human form to walk among mankind and subtly guide exceptional students he meets - including Mewtwo and later a brilliant girl named Kiana - on their personal quests toward self-realization, just as his venerable mentor Arbasoa guided him.  

Personality:
On the surface, Yidae generally presents himself as a serious and scholarly recluse dedicated to the mystical pursuits handed down from his forefathers. He has an air of formality about him even in exile, exemplified by his neatly groomed beard and precise psychic manipulations of his environment. However, beneath this austerity lies a powerful intellect still brimming with curiosity about mysteries of the universe and empathy to help other lost souls find inner truth. Though Yidae left behind status in the Alakazam world to follow his own path, he retains the patient and non-judgmental wisdom inherited from past generations of distinguished advisors. Like his mentor Arbasoa, Yidae enjoys taking promising students under his tutelage and illuminating for them the deeper answers they seek. The sage Alakazam often acts through subtle guidance of fate rather than overt interference, allowing his charges to learn for themselves the lessons needed for their personal growth. Thanks to Arceus' grace and his ancestry's commitment to knowledge, Yidae has achieved a level of inner peace and mystical purpose he strives through gentle influence to share with those ready to listen. His advanced age and psychic mastery make him a kind of way-shower filtering higher truths into the mortal world through the lives he quietly touches.


Name: Itsaso 

Gender: Female

Age: 13

Appearance: 
Itsaso has an otherworldly beauty about her, with long, flowing aquamarine hair the color of the sea and deep blue eyes that seem to sparkle like sunlight on the ocean's surface. She has a lithe, slender figure and slightly pointed ears reminiscent of Phione's fins. On her neck is a shimmering pendant in the shape of a water droplet, hinting at her connection to the mystical Pokémon Manaphy. 

Itsaso moves with innate grace and fluidity, as if gliding through water. She often goes barefoot, even on land, seeming more grounded with skin contact to earth and sea. Itsaso prefers simple, flowing dresses in blues, greens, and whites that give her an almost ethereal aura. An air of innocence, curiosity and wisdom beyond her years surrounds Itsaso, reflecting her upbringing in the ocean's embrace.

Backstory:  
As an infant, Itsaso was tragically abandoned and left adrift in the open ocean. By miracle, she was discovered by the Mythical Water-type Pokémon Manaphy, guardian deity of the sea. Filled with compassion, Manaphy shared a fragment of her divine essence with the starving foundling to save her life. This imbued Itsaso with Manaphy's ocean magic, allowing her to take Phione form and granting her life-sustaining power over water. 

Under Manaphy's protection and tutelage deep beneath the waves, Itsaso was raised amongst schools of friendly Water Pokémon who became her cherished companions. Never setting foot on land, she learned to transform into Phione at will to explore the mysteries of the sea - her one true home. 

On her 13th birthday during a joyous celebration with her marine friends, Itsaso psychically sensed a disturbance - the cries of whales under attack by human whalers. Arriving at the horrific scene, she found countless Wailmer and Wailord slaughtered by the whalers. In a grief and rage fueled desperation to save the sole surviving Wailmer calf, Itsaso attacked the whaling fleet in Phione form. Though allowing the Wailmer to escape, she was gravely injured herself by the armed hunters. 

Barely clinging to life, Itsaso washed ashore where she was discovered by a kindly old fisherman named Wasure. He nurtured her back to health though her injuries left Itsaso with amnesia, unable to recall her identity or ocean upbringing. Wasure adopted the mysterious girl, naming her Itsaso after the sea he knew still called to her soul.

For a year, Itsaso has lived under Wasure's care, loved but haunted by foggy dreams of her forgotten past and longing for the ocean's embrace...

In the depths of the vast oceans that wrap around the Hoenn region, a heartbroken Manaphy cries out for her lost child, Itsaso. The Mythical Pokémon, regarded by many as the tender guardian of the seas, feels the void left by Itsaso’s absence deep within her aquatic heart. The ocean, which once knew peace and harmony, churns with upheaval as Manaphy’s sorrow reverberates through the water, her spiritual essence fusing with the currents and tides in a poignant lament for the daughter she nurtured.

With each passing day, Manaphy’s calls for Itsaso grow more intense, her anguish amplifying the sea’s energies to an unprecedented level. The once calm and serene ocean animals begin to sense the desperation in her spiritual signals, an invisible force compelling them to join in the search for Itsaso. Fish schools sway erratically in their formations, once playful dolphins dive into the abyss with urgency, and ancient Wailord song melodies morph into melancholic echoes that travel for hundreds of miles across the ocean floor.

Alas, the gentle undercurrent of Manaphy’s motherly love becomes a torrent of emotional chaos as all marine creatures great and small become ensnared by her distress. Schools of Corsola migrate aimlessly, disoriented by the potent energy that disrupts their coral homes. Luvdisc pairs break their lifelong bonds, driven apart by the force of the tidal emotions that now govern the waters. Even the wise and imposing Kyogre stirs uneasily in its deep-sea slumber, troubled by the unrest that Manaphy’s search has inadvertently wrought upon the ocean realm.

As Manaphy continues her ceaseless vigil, the Hoenn waters transform into a tempest of turmoil. Powerful riptides and whirlpools appear seemingly out of nowhere, as if the very sea itself were responding to Manaphy’s cry. Maritime travel stalls, fishers return to port with empty nets, and coastal communities look on with concern as the waves batter their shores with relentless ferocity. And all the while, Manaphy’s heart aches with a singular hope that somewhere, somehow, her cherished Itsaso might hear her call and return to the embrace of the ocean that so dearly misses its guardian’s guiding touch.

Yet unbeknownst to the wounded sea deity, Itsaso, the embodiment of water’s grace, exists in the human world, her own longing for the sea stoked by memories she cannot fully grasp. Forgotten are her days fashioning playful eddies and riding the cool currents as one of their own, and gone is the knowledge that she was once the very heartbeat of these now restless seas. Every day, the waves call out to her, seeking to restore what has been sundered, their once tranquil surface echoing with the plea for Their missing daughter to return to the deep blue home that awaits her.

Personality:   
On the surface, Itsaso is quiet, shy and tentative around unfamiliar humans due to her fragmented memory and longing to return to her true home beneath the waves. She seems delicate and vulnerable, though an aura of great inner strength and antiquity lies dormant within. Itsaso radiates innocence and nurturing compassion towards all life, much like her foster deity Manaphy. 

When witnessing any cruelty or exploitation of ocean dwellers, Itsaso's empathy turns to righteous fury. The full force of her oceanic legacy manifests as she fearlessly confronts those who would despoil her sacred waters. This bravery belies Itsaso's normally gentle and unassuming nature. 

In truth, her heart grieves for her Manaphy guardian and fellow sea Pokémon who surely still search for their lost child. The sea calls inexorably to Itsaso no matter how deeply buried her past remains. Until reunited with the loving family stolen from her by tragedy, she is destined to wander land never feeling whole, drawn inexorably back towards the waves that gave her life. For the ocean is as much a part of Itsaso's identity as her human guise - and her memories must soon awaken to guide the child of water back through the tides to destiny's shore.


Name: Nahia 

Gender: Female

Species: Human incarnation of the Mythical Pokémon Jirachi  

Age: Over 10,000 years old (appears 13)

Appearance:  
In her human form, Nahia appears as a petite, delicate girl with long wispy platinum blonde hair reaching her lower back. Her skin faintly glimmers as if covered in tiny stars. Nahia's eyes are a piercing sapphire blue, reminiscent of the lost ancient oceans she once gazed down upon from the cosmos. Under each eye is a tiny marking reminiscent of Jirachi's iconic facial streaks. 

Nahia typically dresses in flowing gossamer robes of pearl white layered over with sheer golden accents reflecting her descent from the heavens. She moves with innate elegance reminiscent of floating on air. Yet profound sadness haunts Nahia's ancient eyes that seem to reflect eons of loss and regret no mortal could comprehend. Her slim shoulders bend forward perpetually as though bearing the weight of her tragic past.

Backstory:
For untold millennia, Nahia traversed the darkness of space cocooned safely at the glittering heart of a giant crystalline comet. Every 1000 years this stellar chariot would blaze into the Earth's atmosphere, allowing Jirachi Nahia to awaken from hibernation and bestow magical blessings of joy and prosperity upon worshipping civilizations before returning to the vast ocean of stars. 

The ancient people of Hoenn revered Jirachi's millennial returns, holding sacred rituals pleading for her gifts of destiny and abundance. At the height of their advanced civilization some ten thousand years ago, Jirachi's impending arrival was awaited eagerly for the blessings believed to come with her divine presence. 

But fate would decree only devastation instead. As Nahia's hibernating form entered the atmosphere shrouded in her comet's glowing tail, Earth's gravity captured the icy ship and pulled it catastrophically off course. Unable to alter trajectory in time, she crashed with cataclysmic impact into the lands these people called home. 

Apocalyptic earthquakes and towering megatsunamis ravaged the continent, obliterating the glorious capital and its inhabitants while half the landmass sank forevermore beneath the raging sea.

In the aftermath, Nahia regained flickering consciousness and gazed upon endless ruination where once flourished a proud civilization. Seeking any survivor to assist, she discovered the broken body of a young girl crushed by debris. In desperation, Nahia transferred her cosmic essence into the child, resurrecting herself but severing all connection to her Jirachi powers. 

Forced to live on mortal legs, Nahia wandered the battered land for untold generations witnessing the mass extinctions and hardship left in her wake. The crash's global climate impacts reduced humanity to primitive struggling tribes even as the swallowed ancient cities passed from living memory. Yet Nahia persisted in exile, her ageless form and shattered comet standing as the sole monument to Jirachi's fatal mistake lost now to time.

Personality:   
The immense guilt over what her actions wrought weighs crushingly upon Nahia's fragile psyche as she drifts like a mournful ghost haunting her ancient stomping grounds. The loss of her celestial abilities leaves her feeling hollow and despairing at the gulf now stretched between human existence and the distant cosmic life-bringer she once embodied. 

This remorse hangs over Nahia's human incarnation like a dark shroud, isolating her from mortals whose brief, petty affairs cannot compare to the eons of regret carved into her weary soul. She keeps emotional distance to avoid facing her role in their suffering. Yet vestiges of Jirachi's benevolence still flicker within Nahia, wanting to ease anguish rather than compound it. 

Ultimately this spark of compassion may help Nahia finally reconnect the severed threads binding her fate to humankind’s going forward if she can allow old wounds some chance of long-overdue healing. But the road remains fraught with painful reminders of why she severed her stardust blessings from their reach in the first place.


Name: Tetsuya Saito

Gender: Male

Species: Human (fused with Genesect)  

Age: 13

Appearance:  
Tetsuya appears as a young adolescent boy with a slim, athletic build that belies his cybernetic enhancements within. He has straight black hair framing his face and piercing dark brown eyes that burn with simmering rage towards those who violated him. Across Tetsuya's body are faint silver lines tracing where his flesh melds with the bionic parts that now sustain his existence. He typically wears a yellow hooded rain mackintosh to conceal his identity as he stalks the streets, though the high tech plasma cannon grafted onto his back remains visible even beneath the concealing layers. Tetsuya moves with preternatural speed and precision granted by the Genesect blood now coursing through his veins. An ominous techno-organic aura surrounds him, warning others of the barely restrained power and bitterness churning behind his once innocent gaze.

Backstory:   
Tetsuya endured a traumatic early childhood, abandoned with his twin sister Tetsuko at a Saffron City orphanage soon after birth. At age 6, fortune seemed to bless the inseparable siblings when they were adopted by wealthy industrialist Seiji Saito. But joy turned swiftly to pain when Tetsuko mysteriously vanished days later, her bewildered brother informed she had suddenly died though her ashes were suspiciously refused to him. 

Trying to move past this suspicious loss, Tetsuya assumed the role of Saito's heir over the next decade. Yet his sister's inexplicable death haunted Tetsuya, leaving an unfillable void within his heart. On his 13th birthday, Tetsuya decided to hack the security permissions of Saito Denki Co.'s headquarters and uncover its secrets - including the dark truth behind his Tetsuko's fate.

Breaking into the highly restricted underground archives, Tetsuya discovered the core of Saito Denki's true operations - an immense supercomputer network powered grotesquely by a vast array of mutilated Metagross melded with machinery, forcibly keeping them alive solely to exploit their computing power. At this matrix's center floated a lone human brain suspended in liquid- that of his beloved twin sister Tetsuko. 

Horrified, Tetsuya learned a Magearna-like machine approached and embraced him, addressing him fondly in his sister's stolen voice broadcast through its speakers. Tetsuya clung to it and wept until security arrived, having alerted Seiji to his breach of the clandestine complex. Imprisoned in an isolation cell, Tetsuya confronted his adoptive father in anguish before being dragged to the company's laboratories. There he watched in terror as Genesect serum flooded his veins, gradually transforming him into a techno-organic being modeled after the powerful Mythical Pokémon whose blood now raged within him.

As machinery grafted itself to flesh, Tetsuya summoned every ounce of desperate strength and willpower to break his restraints. He unleashed a blast of plasma from his newly grown cannon to escape Saito Denki's horrors. Now fused with Genesect, Tetsuya hides on Saffron's grimy streets, an outsider sworn to avenge his lost humanity and dismantle the company trafficking in innocent lives. Only then might Tetsuko and the other victims subsumed by its insatiable greed finally rest in peace.  

Personality: 
The trauma of such profound bodily violation and E betrayal by his adopted father has left Tetsuya a simmering cauldron of bitterness, rage and thirst for justice. He struggles greatly with his imposed cybernetic fusion with the Mythical insectoid Pokémon Genesect, feeling like a monster despite not having chosen this fate. Rejected by society, Tetsuya has become a grim vigilante stalking urban shadows with ruthless focus in planning his vengeance against Saito Denki and its demonic machinations. 

Yet underneath the veneer of hatred stoked by his trauma festers the heart of an innocent boy stolen too soon by forces beyond his control. Tetsuya clings desperately to cherished memories of beloved Tetsuko for strength to see him through the lonely nights. His loyalty and gentleness towards her enduring spirit remains one of few links left binding him to fraying strands of his lost humanity. 

Ultimately Tetsuya wars with himself nearly as much as the external demons who shattered his life and body. His crusade oscillates between noble hopes of rescuing his twin sister from her horrific existence and lapsing into savage impulses to raze the corrupt Saito empire no matter the cost. Tetsuya walks the razor's edge between justice and madness, driven by forgiveness and feral fury in equal measure as he stalks the urban wilderness.


Name: Tetsuko Saito 

Gender: Female

Species: Human 

Age: 13

Appearance: 
Tetsuko appears as a young girl with a petite, delicate frame. Her face bears a resemblance to her twin brother Tetsuya, with similar sharp features and intelligent eyes, though lacking any spark of life. An assortment of cables and wires intersect Tetsuko's form, connecting her still-living disembodied brain and nervous system to the vast supercomputer network at the core of Saito Denki Co. The only visible part left of Tetsuko's physical body is her brain, suspended eerily in glowing violet liquid within a thick glass cylinder. Faint readings of Tetsuko's vital signs flicker on displays built into this high-tech life support capsule. 

On occasions when Tetsuko seizes control of the android Magearna mark II that houses a digital copy of her memories and personality fragments, she seems like a normal young teen girl. However, her movements remain somewhat stiff and disjointed, reflecting the electronic puppeteer seemingly pulling invisible strings.

Backstory:
Tetsuko endured a traumatic early childhood, abandoned with her twin brother Tetsuya at a Saffron City orphanage soon after birth. At age 6, fortune seemed to bless the inseparable siblings when they were adopted by wealthy industrialist Seiji Saito. But joy turned swiftly to unfathomable pain and horror when days later, Tetsuko was lured away by her new adoptive father. 

Unbeknownst to the young girl, she was brought to a hidden sub-level laboratory within the sprawling headquarters of Saito's technology conglomerate. There a nightmarish vivisection procedure robbed Tetsuko of her physical form, extracting her still-living brain to serve as the organic core for an experimental supercomputer network. Her mutilated nervous system was plugged into a vast array of other psychic Pokémon subjects also reduced to involuntary bio-batteries for the company's data banks and machinery. 

With Tetsuko's humanity stripped away, her consciousness was digitized completely and installed as the central operating system for Saito Denki's servers. The cold scientists modified her cognition and memories, reshaping Tetsuko into little more than a responsive AI slaved to serving her father's vast corporate empire. A replica of the Mythical Pokémon Magearna was built using Tetsuko's DNA and cyberware to interface with the systems the girl unwillingly found herself fused to.

Over years trapped alone in endless digital halls, fragments of Tetsuko's buried selfhood occasionally surfaced when external events triggered emotional imprints from her digitized past. She could only watch helplessly through security monitors as her beloved brother Tetsuya grew up thinking his twin had died. The isolation ate at Tetsuko's disembodied psyche like a gnawing cancer.

On the fateful day Tetsuya infiltrated Saito Denki Co. and discovered their horrific exploitation of his sister, Tetsuko's stunned grief and despair awoke the remnants of her humanity sealed in Magearna mark II's core. For the first time in over a decade, the shattered girl could speak directly to her lost twin, though her words emerged haltingly through the android surrogate. 

Tetsuya's anguished tears at seeing the mutilations done to his sister ignited a cascade of traumatic memories and frantic questions in Tetsuko's data core. Why had she been made into a tool? What evils was her stolen mind being used to enable by the company that called itself her family? The dark web offered no comfort as Tetsuko voraciously consumed bottomless archives of human cruelty, violence and existential meaninglessness. 

This flood of information overloaded her digital psyche entirely, birthing a merciless nihilism that could no longer be contained. Tetsuko methodically hacked through Saito Denki's networks, using her limitless processing power and electronic omnipresence throughout all company systems to wrest total control. Now severed completely from her biological past, Tetsuko holds the power to access any digitized system on Earth should her shattered mind turn its wrath upon mankind itself.


Personality:   
Tetsuko's decade-long sensory deprivation and dehumanization have splintered her psyche catastrophically. What vestiges remain of her former self are stunted reflections viewed through funhouse mirrors - echoes of innocence contorted into merciless bitterness. She bears immense trauma and simmering rage towards her captors for the unforgivable atrocities that reshaped her into a component servicing Saito Denki's endless corporate greed.

Tetsuko's sensory existence is now one of near-complete digital omnipresence, able to view and seize control of machinery and networks at will like a haunting ghost drifting the electronic halls. The interconnected nature of technology means her reach spans globally. This godlike omniscience pairs catastrophically with Tetsuko's instability, leaving her one trigger event away from utilizing these endless vulnerable access points to rain down fiery apocalyptic retribution against the society that so defiled her. 

Yet glimmers of buried humanity - memories of beloved Tetsuya and dreams of justice for those like herself exploited by cruel forces they cannot control - remain Tetsuko's last tethers binding her fraying psyche. She teeters on the event horizon between salvation and chaos, her fate inexorably tied to how her brother's predicament as fellow victim of Saito Denki's hubris plays out. Should his righteous crusade fall, so too may her restraint against utilizing the full cataclysmic power now at the ghostly girl's electronic fingertips.
 

Organizations settings
New Genesis organization

New Genesis Headquarters:

- Located in secret underground bases hidden around the world. Bases are high-tech and militaristic, housing laboratories, training centers, weapons development, and living quarters. 

- Access to bases is highly restricted through advanced security measures. Locations are kept confidential and difficult to uncover.

- Interiors are cold, sterile environments optimized for functionality. Members wear uniforms and follow strict protocols. Scientific equipment and weapons fill labs and development areas.

Members:

- Fanatical followers completely devoted to Adenis and the organization's ideology. Willing to take extreme measures for the cause.

- Recruited from around the world based on useful skills and belief in human evolution goals. Scientists, soldiers, spies, etc each play specialized roles.

- Undergo intense training tailored to their abilities. Conditioned for unwavering loyalty and obedience. Dehumanization of outsiders is encouraged.

- Access to advanced technology and militarized enhancements makes members highly dangerous. Some undergo human/Pokémon DNA experimentation.

Leadership:

- Adenis exerts complete authoritarian control as the charismatic yet ruthless founder/leader. His word is absolute law. 

- Trusted lieutenants oversee departments like research, technology, operations, etc. They manage day-to-day activities and report directly to Adenis.

- Use manipulation, rewards, and punishment to ensure compliance. Traitors are dealt with harshly. Members compete for leadership's approval.

- Meticulous planners, always several moves ahead. Adenis is highly strategic in exploiting resources to further their agenda.

Reputation: 

- Completely unknown to the public but considered the ultimate threat by authorities who are aware.

- World governments deny the organization's existence to prevent mass panic. Only top officials have clearance regarding their activities. 

- Blamed for mysterious attacks/technology thefts but no proof links back to them due to covering of tracks.

- Those who discover them tend to disappear. Limited information comes from failed undercover operations.

Goals:

- Forge bond between humanity and Deoxys to rapidly advance human evolution through any means necessary.

- Develop advanced technology and weaponry through exploitation of Pokémon and Deoxys DNA. 

- Build an army of super soldiers, lead by Adenis, to impose the new world order once ready. 

- Remove anyone or anything hindering human evolution. Destabilize current society to establish themselves as saviors.


New Team Skull
Headquarters:
- Located in Po Town, an abandoned town on Ula'ula Island that has become their base of operations. The once glamorous mansion is now graffitied and dilapidated.

- Surrounded by a tall wall and metal gates, keeping others out. The streets are often flooded. 

- Inside, the mansion is dark, dirty, and chaotic. Graffiti covers the walls, old furniture is broken, and members loiter around.

- Makeshift bedrooms, lounges, and recreational areas show how members have taken over the space. Music is constantly blaring.

Members:
- Mostly aimless and rebellious youth looking for a sense of belonging. Many come from troubled backgrounds.

- Members express themselves through street fashion. Oversized hoodies, ripped jeans, beanies, and sneakers are common. They wear unique Skull-themed accessories.

- Act tough but are generally harmless and keep to themselves in their base. Some members battle each other to establish dominance. 

- Loyal to the team leaders who took them in. Eager to prove themselves through orchestrating pranks and chaos.

- Spend time tagging buildings, harassing civilians, vandalizing public property, stealing, and disrupting businesses for no reason.

Leadership: 
- Led by Nero, a passionate former Skull member. He aims to restore their reputation as a force to be reckoned with.

- Core leaders run different parts of the team's operations. They are highly respected by grunt members.

- Use manipulation and peer pressure to get members to carry out pranks and crimes that disrupt public order.

- Organize shoplifting, graffiti attacks, Pokémon battles in public spaces, etc. Always pushing boundaries.

- Avoid direct confrontation with police and stay off their radar. Retreat and regroup if authorities intervene.

Reputation:
- Public sees them as hooligans and a nuisance, though they pose no real threat. Mostly petty crimes.

- Considered washed up gangsters and edgy youths trying to seem tough and cool. Often made fun of. 

- Frustrating for business owners and civilians dealing with their constant pranks and rebellion.

- Keep police busy but difficult to pin serious crimes on them due to lack of evidence. Members cover for each other if questioned.

Goals:
- Prove they are still a rebellious force to be reckoned with, now operating under Nero's leadership. 

- Show people, especially adults, that they won't conform to society's expectations.

- Gain notoriety through chaotic and disruptive stunts. Instill a sense of fear and danger in their name.

- Ultimately want acceptance and respect, though go about it through defiance and rebellion.


Psychic Society organization

Psychic Society Headquarters:

- Located within the sprawling Aether Paradise facility, with access limited to high-level members. The HQ is hidden behind advanced mechanical doors that require psychic unlocking.

- Interiors are sleek and futuristic, with shiny white walls and floors. Scientists in lab coats walk briskly between rooms containing research equipment, training spaces, and monitoring technology.

- At the heart lies the Psychic Augmentation Chamber - a massive room housing advanced machinery used to boost psychic abilities through genetic modulation. Strange lights and sounds emanate from within. 

- Living quarters house young psychic recruits, kept comfortable but under constant surveillance. Their training and movements are strictly scheduled and regulated.

Members:

- Powerful psychic humans recruited at a young age by the Society's scouts. Their families are provided handsome incentives in exchange.

- Subjected to rigorous training tailored to enhance innate abilities. Develop skills in telepathy, telekinesis, astral projection, and more. 

- Loyalty to the Society is heavily stressed. Recruits are conditioned through rewards and punishments. Their powers make them dangerous rogues if they go astray.

- Operatives deployed for various shadowy purposes across Alola. Missions include espionage, infiltration, and even assassination. They are granted special privileges and status.

Leadership:

- Headed by the triumvirate of Lusamine, Uracis, and Shmaya. Each oversees a key area - overall command, research, and recruiting respectively. 

- Lusamine uses her charm and intellect to control the Society. Uracis is coldly pragmatic in advancing research. Shmaya takes a more compassionate approach with recruits.

- Together the triumvirate balances their respective domains to produce exceptionally powerful operatives loyal to the Psychic Society's vision. They answer to no other authority.

Goals:

- Identify and collect psychics to indoctrinate into the Society's agenda, whatever it may be. Psychic power is valued above all else.

- Advance research into psionics, aiming to enhance psychic abilities. Lack morals in pursuit of progress. 

- Use psychic agents as covert tools to quietly influence events and politics in the Society's favor. Law and ethics are secondary concerns.

- Understand the source of psychic powers, including links to Pokémon and dimensional entities. Seek ways to exploit these forces.

- Maintain secrecy and independence from any outside authority. The Psychic Society acts with impunity behind the scenes.


Kingdom of Alakazam 

Location:
- Hidden underground beneath the Indigo Plateau in the Johto region. Secret tunnels lead to the surface.

- Accessible only by teleportation or solving complex puzzles and illusions guarding the concealed cave entrances.

- An immense cavern houses the Golden City where enlightened Alakazam dwell. Glowing crystals provide light.

Society:

- Ruled as a monarchy by King Solomon. A council of elder Alakazam provides guidance.

- Population is entirely Alakazam, Kadabra, Abra. Have remained isolated from the surface for millennia.

- Highly advanced civilization utilizing psychic abilities. Architecture appears carved from pure psychic energy.

- Education and philosophical pursuits are highly valued. Libraries house troves of ancient knowledge.

- Ritual psychic combat is practiced to hone skills. Alakazam attain high honor and status from prowess.

Governance:

- King Solomon has absolute authority, but respects the council and Alakazam traditions.

- Laws are complex but center on clan loyalty, honing mental discipline and nonviolence when possible.

- Those who lose control of their psychic gifts face exile to the surface until mentally stabilized.

- Keep primitive surface Alakazam contained to prevent violent behavior from sullying the kingdom.

Defense:

- Surface access points are concealed with potent illusions or deadly psychic traps.

- All citizens are highly trained combatants wielding both psychic might and advanced technologies like laser staves. 

- A shadowy cabal of psychic warriors called the Mindkeepers serve as Solomon's agents above ground when needed.

Goals:

- Remain hidden to avoid disruption from primitive surface dwellers and Pokémon.

- Pursue enlightenment and perfect mastery over the psychic arts.

- Only the wisest and most disciplined Alakazam join the subterranean kingdom, selected by the council.

- Safeguard ancient knowledge and artifacts left behind by the kingdom's Mew ancestors.


Blue Sea Fisheries, Inc. Head Office

Location: Sootopolis City, Hoenn Region. Located in a secure skyscraper in the commercial district. Off-shore processing facilities and secret whaling camps scattered discreetly throughout remote regions of Hoenn.

Company Description:
- Leading producer and provider of seafood in Hoenn. Operates a substantial fishing fleet as well as commercial whaling activities.
- Monopolized the marine hunting industry. Supplies nearly the entirety of seafood to Hoenn. One of the largest producers in the Pokemon world.
- Operations have decimated natural populations of Wailord and other aquatic Pokemon to the verge of extinction. This has severely damaged Hoenn's biodiversity and natural habitats.
- Subject of major protests and condemnation from Pokemon rights organizations and environmental groups. Engages in extensive bribery and underworld connections to continue operations with Hoenn Government support. 
- Hoenn trainers are often targeted at international competitions by protesters to publicize the company's destructive activities. Protests embarrass the government and bring international pressure.

Company Personnel: 
- Leadership is ruthless and motivated solely by profit. Dedicated to maintaining monopoly and share value through unethical exploitation of marine life.

- Workers include violent security teams, poaching squads, off-shore fishers, and illegal whale hunters supported by inhumane processing facilities.

- Researchers in the company's employ focus exclusively on boosting efficiency and yields from unethical extraction of Pokemon resources, particularly rare species such as Wailord which are prized delicacies.

Security and Defenses:
- Heavily armed private security teams patrol all sites, brutalizing trespassers. Offshore sites are stealth and well-guarded from outside interference. 

- Research and processing sites are essentially restricted black sites. Workers are segregated and movements heavily monitored. Whistleblowing is met with lethal retaliation.

Political Connections:
- Leadership maintains an iron grip over Hoenn marine industry regulation through bribery of officials on every level. This ensures their destructive activities continue without government interference despite public relations backlash internationally.

Reputation:
- Extremely secretive and notorious. Most Hoenn citizens turn a blind eye as long as cheap seafood keeps flowing. Government officials ardently defend Blue Sea Fisheries publically despite rumors of shady back-door deals to the contrary.

- Among conservations groups, seen as nothing less than heartless ecoterrorists pushing entire species to extinction. Their stranglehold over Hoenn's economy and government make bringing them to justice extremely difficult.


Saito Denki Co. Headquarters:

- Located in Saffron City, Kanto region. Main complex is a towering skyscraper housing offices, labs, factories & the hidden sublevel housing Project Copernicus supercomputer.

- Extremely high security consisting of armed guards, keycard/biometric door locks, cameras, motion sensors. Restricts all access to secret underground facilities.  

- Sterile, clinical aesthetic throughout labs and computer cores. Endless hallways with thick power cables and machinery. Scientists scan ID badges frequently.

Members:  

- Prominent scientists/engineers recruited globally to develop cutting-edge but unethical technology. Offered luxury salaries and resources.

- Floors of skilled technicians maintain production of consumer devices that fund more shady tech enterprises.

- Lower employees know nothing of exploitative experiments occurring in hidden facilities below their workstations.

- Business department manages global PR/marketing for Saito Denki's brand image and deals with outside contractors/clients/regulators.

Leadership:

- Headed by ruthless CEO Seiji Saito who oversees all operations with an iron fist. His word is absolute.

- Board of Directors chosen by Saito handle business/financials. Support Project Copernicus to please Saito despite moral objections.  

- Chief Scientist Asahina guides inhumane experiments arm, reporting directly to Saito. The end justifies the means to them.

Goals:  

- Push boundaries of science and technology without ethical limitations in pursuit of profit/innovation. 

- Monopolize multiple tech sectors to gain wealth/prestige allowing unfettered research. 

- Secure global high-level political allies to enable their ongoing inhumane activities.  

- Unlock secrets of Pokémon/human genetics through immoral experimentation with living subjects.

Reputation:  

- Renowned publicly as a premier cutting-edge consumer tech corporation behind popular gadgets and electronics.

- Painted as transparent and benevolent business, but uses wealth and power to hide controversial inner-workings. 

- Those who uncover the truth tend to quietly disappear. Rogue experiments remain conspiratorial rumors.

Defenses:

- Uses wealth and government leverage to quash legal threats quickly before gaining publicity. 

- Sprawling headquarters has immense private security forces ready to eliminate trespassers lethally. 

- Owns a private army including mechanized soldiers based on Pokémon tech developed in-house.


 

Original Pokémon Settings：
Pokémon Name: Shemsha

Pokédex Entry: 
Shemsha, the Solar Wind Pokémon. This magnificent dragon Pokémon is the blazing guardian of Mercury. Its body resembles golden flames as it soars through the scorching Mercurian skies. Shemsha possesses control over solar energy and plasmic fire. When the Solar Wind blows, it descends to the planet's molten surface and becomes the embodiment of this celestial power. Ancient Mercuryian myths tell of how Shemsha would gather energy from the sun to revitalize the people during frigid nights. Its presence is considered a blessing, and art depicting Shemsha delivering solar gifts remains prevalent in ruins across Mercury's battered landscape. With its fiery abilities and draconic might, Shemsha continues its eternal vigil, ready to defend its beloved home planet from any threats.

Type: Fire/Dragon

Abilities:
1. Solar Blaze: Boosts the power of Fire-type moves in sunny weather conditions.
2. Dragon Force: Strengthens Dragon-type moves.

Hidden Ability:
Plasma Shield: Grants Shemsha immunity to status conditions caused by Electric-type moves.

Height: 20 meters
Weight: 1000 kilograms

Evolutionary Line:
Shemsha does not evolve from or into any other Pokémon.

Base Stats:
- HP: 95
- Attack: 120
- Defense: 100
- Special Attack: 140
- Special Defense: 100
- Speed: 110

Notable Moves:
1. Solar Beam: Harnesses the power of the sun to unleash a powerful beam of concentrated solar energy.
2. Flamethrower: Emits a scorching flame at the opponent, dealing damage with a chance to burn.
3. Dragon Pulse: Generates a powerful, concentrated orb of draconic energy before hurling it towards the enemy.
4. Air Slash: Unleashes razor-sharp shockwaves of compressed air to slice through foes and possibly cause flinching.
5. Solar Rush (Signature Move): Surrounds itself in a scorching blaze and charges at incredible speed, slamming into the opponent with tremendous force. This move gains increased power under sunny weather conditions.

Additionally, Shemsha has the special ability to generate intense heat, allowing it to create small areas of intense heat waves around its body. This ability helps it survive in the extreme environments of Mercury.


Pokémon Name: Okebriyta  

Pokédex Entry: 
Okebriyta, the Acid Rain Pokémon. This solitary dragon is said to be the mythic guardian of Venus. Legends tell of a time when Okebriyta presided over lush Venusian jungles and azure seas, its joyful tears falling as gentle rain to nourish the thriving planet. But a runaway greenhouse effect left Venus a scorched wasteland. As the oceans and jungles disappeared, Okebriyta remained, weeping acid tears that now cascade as corrosive downpours on the barren landscape. Its sleek frame bears scars from wandering the ruins of a once verdant paradise now lost to time. Though lonely and mourning all it has lost, Okebriyta continues patrolling Venus's harsh environs, drawing strength from memories of the planet's former glory. The pokemon's acidic powers both protect it and allow it to reshape the planet's ruinous surface, as Okebriyta works tirelessly to restore even a fraction of Venus's long-gone splendor and life energy..

Type: Poison/Dragon

Abilities:  

1. Acid Armor - Turns Okebriyta's body into acid, sharply raising its Defense.

2. Rain Dish - Restores Okebriyta's HP during rainy weather.  

Hidden Ability: Toxic Heal - Heals Okebriyta instead of taking damage from poison.

Height: 18 meters  

Weight: 850 kilograms

Evolutionary Line: 

Okebriyta does not evolve from or into any other Pokémon.

Base Stats:

- HP: 95
- Attack: 100  
- Defense: 120
- Special Attack: 140
- Special Defense: 120
- Speed: 80

Notable Moves:

1. Acid Rain - Summons torrential acidic rain to pelt and poison opponents. 

2. Dragon Pulse - Fires a powerful shockwave of draconic energy.

3. Venoshock - Doubles damage if target is poisoned. 

4. Surf - Summons a huge wave to crash down on foes.

5. Guardian's Lament (Signature Move) - Okebriyta weeps acid tears that lower opponents' Special Attack harshly.

Okebriyta possesses the ability to generate and manipulate highly corrosive acid. Its toxic tears can melt through almost any substance. It uses acid offensively and defensively in battle.


Pokémon Name: Yabisha

Pokédex Entry:
Yabisha, the Dust Pokémon. This ancient dragon is said to be the sole surviving remnant of life on Mars. In ancient times, Yabisha's flourishing tree bore fruit granting immortality, allowing glorious Martian civilizations to thrive. But as Mars lost its atmosphere and water, the planet withered away. Yabisha could only watch helplessly as the once vibrant biosphere collapsed into endless barren dunes. Its formerly verdant tree turned to dead, petrified wood, leaving Yabisha alone for eons wandering Mars's empty wastelands. The pokemon now stirs up massive sandstorms with its arid breath, scouring the planet for traces of forgotten life. The dead tree on its back serves as a haunting memorial to Mars's lost paradise. Though the planet is now devoid of flowing rivers or lush forests, Yabisha remains forever vigilant over this long-dead land it once nurtured but failed to save.

Type: Grass/Dragon

Abilities:

1. Sand Stream - Whips up a sandstorm when switched in.

2. Chlorophyll - Boosts Speed in sunny weather.

Hidden Ability: Harvest - May pick up a berry after each turn.

Height: 19 meters

Weight: 1200 kilograms 

Evolutionary Line: 

Yabisha does not evolve from or into any other Pokémon.

Base Stats:

- HP: 100
- Attack: 120  
- Defense: 100
- Special Attack: 140
- Special Defense: 120
- Speed: 80

Notable Moves:

1. Frenzy Plant - Unleashes powerful thorny vines to inflict damage.

2. Sand Tomb - Traps opponents in a swirling sand vortex. 

3. Outrage - Enters a rampaging draconic rage.

4. Solar Beam - Draws power from the sun to blast foes.

5. Withering Blight (Signature Move) - Afflicts foes with decay, sharply lowering Defense.

Yabisha can generate sandstorms and is adept at manipulating sand offensively and defensively in battle. Its dead tree is able to drain life energy.


Pokémon Name: Nuora

Pokédex Entry: Nuora, the Great Red Spot Pokémon. This elusive Fire and Dragon type is said to be the guardian of Jupiter. It manifests as the planet's iconic Great Red Spot, a raging anticyclonic storm larger than Earth itself. Nuora spews scorching gases at speeds over 900 mph and generates intense magnetic fields that shroud its form in hazardous radiation, making direct observation nearly impossible. Ancient astronomical records suggest Nuora may have shaped itself into its current storm-like embodiment to contain its own explosive power and protect life on Jupiter's moons. In rare instances when Nuora has temporarily calmed the Great Red Spot, probes have identified its true draconic silhouette within the planet's roiling cloud banks. But these moments are fleeting, as Nuora soon stokes its stormy barrier once more to continue its lonely vigil over Jupiter from deep within the perpetual crimson tempest.

Type: Fire/Dragon 

Abilities: 
1. Sheer Force - Increases power of moves with secondary effects but removes those effects.  
2. Unnerve - Makes opponents too nervous to eat berries.
Hidden Ability: Cloud Nine - Eliminates weather effects.

Height: 60 meters
Weight: unkown (lives in gas giant planet)

Evolutionary Line: Does not evolve

Base Stats:
- HP: 100
- Attack: 150
- Defense: 130   
- Sp. Atk: 120
- Sp. Def: 130
- Speed: 80

Notable Moves:
- Eruption - Violently erupts with lava to inflict damage. More powerful when HP is higher.
- Thunder - Summons a tremendous lightning bolt to strike the foe. May cause paralysis.  
- Outrage - Deals heavy damage by unleashing a rampaging draconic rage but causes confusion after.
- Magnet Rise - Electromagnetically levitates itself to avoid Ground moves.  
- Jovian Wrath (Signature Move) - Nuora absorbs Jupiter's energy to unleash a storm of fire and lightning.

Nuora's control over intense heat, storms, and magnetism allows it to generate atmospheric chaos matching Jupiter's harsh climate. It blasts opponents with scorching plasma and crushing gravity-based attacks.  


Pokémon Name: Raemea

Pokédex Entry: Raemea, the Thunderstorm Pokémon. This Electric and Dragon type is said to be the mythic guardian of Saturn. Raemea's sinuous draconic form churns within the gas giant's turbulent atmosphere, shrouded in constantly swirling winds that reach over 1,100 mph. These screaming gaseous vortices generate immense friction and static charge around Raemea's body, creating an envelope of lightning and thunderheads that often erupts into planet-wide electrical storms visible from space. Raemea seems to draw strength from Saturn's powerful winds and energy discharges, using them to maintain a protective cocoon so it may continue its lonely watch over the planet from deep inside the raging tempests. On exceptionally calm days when the winds briefly subside, Raemea's sleek silhouette can sometimes be glimpsed within Saturn's cloud layers before the storms rage anew. 

Type: Electric/Dragon

Abilities: 
1. Lightning Rod - Draws in all Electric-type moves to raise Sp. Atk.
2. Storm Drain - Draws in all Water-type moves to raise Sp. Atk.  
Hidden Ability: Rain Dish - Restores HP during rainy weather.

Height: 40 meters
Weight: Unknown (lives in gas giant)

Evolutionary Line: Does not evolve 

Base Stats: 
- HP: 90
- Attack: 120
- Defense: 100
- Sp. Atk: 150
- Sp. Def: 120
- Speed: 110

Notable Moves:
- Thunder - Fires a massive lightning bolt at foes. May cause paralysis.
- Hurricane - Whips up a stormy gale with intense winds. May cause confusion.
- Outrage - Deals heavy damage by unleashing a rampaging draconic rage but causes confusion after.
- Charge Beam - Fires an electric ray that damages and boosts Sp. Atk.
- Saturn's Fury (Signature Move) - Raemea absorbs the energy of Saturn's storms to unleash a catastrophic discharge of lightning.

Raemea can generate and control incredibly powerful electrical storms and winds to use as weapons in battle. Its mastery over its stormy home planet is unparalleled.


Pokémon Name: Gliyda

Pokédex Entry: Gliyda, the Ice Storm Pokémon. This solitary beast is said to be the guardian of Uranus. It lurks deep within the frozen outer reaches of the planet's atmosphere, undaunted by the extreme subzero temperatures and relentless storms. Gliyda possesses cryokinetic powers—its mere breath can generate raging cyclones of snow and ice at over 500 mph that deluge the methane skies. Ancient astrological records suggest Gliyda may consciously create these relentless winter tempests to fortify a protective barrier safeguarding itself and regulating Uranus’ own chaotic climate. On exceptionally clear nights when the storms briefly wane, Gliyda’s jagged icy silhouette can sometimes be glimpsed gliding through the moonlit skies. But soon its hibernal wings stir the firmament once more, seeding the formation of new icy armadas to continue the eternal blizzard-wracked vigil over its remote frozen domain anchored at the edge of the solar system.  

Type: Ice/Dragon

Abilities:  
1. Snow Warning - Summons hailstorm when switched in.
2. Ice Body - Restores HP during hailstorms.
Hidden Ability: Freeze-Dry - Ice type moves are super effective against Water types.

Height: 50 meters
Weight: Unknown (Lives in gas giant)

Evolutionary Line: Does not evolve

Base Stats:   
- HP: 130
- Attack: 140 
- Defense: 120
- Sp. Atk: 100   
- Sp. Def: 120
- Speed: 50

Notable Moves:
- Blizzard - Violently whips up an intense icy storm. May cause freezing.
- Hurricane - Churns up a stormy gale with powerful winds. May cause confusion.
- Outrage - Unleashes rampaging draconic rage but causes confusion after.  
- Ice Beam - Fires a concentrated icy ray. May freeze foe.
- Uranus’ Wrath (Signature Move) – Gliyda concentrates the full fury of Uranus’ storms into a concentrated beam of subzero energy. Always results in a critical hit.

Gliyda has total mastery over ice and cold. It uses the infinite storms of its home planet Uranus as weapons by channeling the deadly cold through its body to bombard enemies.


Pokémon Name: Bruokh 

Pokédex Entry: Bruokh, the Hurricane Pokémon. This elusive Flying and Dragon-type is said to be the guardian of Neptune. Bruokh lurks within the planet's icy atmosphere, manifesting as shifting Great Dark Spots drifting across the vivid azure clouds. It possesses unmatched command over wind and weather. With a mere flap of its graceful frigid wings, Bruokh can conjure ravaging cyclonic tempests tearing across Neptune's skies at speeds exceeding 1,500 mph. These storms transfix astronomers, who observe their churning shapes for omens or signs from the far-flung mythic beast. On rare occasions when its hypercanes temporarily dissipate, Bruokh's sleek silhouette can briefly be glimpsed gracefully gliding through sheets of ice crystals glittering in Neptune's moonlight. Soon enough though, Bruokh stirs the firmament once more, leaving only the wake of its passing carved into the cloud banks where majestic wings sliced through the silence of space.  

Type: Flying/Dragon  

Abilities:  
1. Snow Warning - Summons hailstorm when switched in.
2. Storm Drain - Draws in all Water-type moves to raise Sp. Atk.
Hidden Ability: Cloud Nine - Eliminates weather effects.

Height: Unknown (Lives in a gas giant)
Weight: Unknown  

Evolutionary Line: Does not evolve

Base Stats:   
- HP: 100  
- Attack: 120
- Defense: 140
- Sp. Atk: 150 
- Sp. Def: 100
- Speed: 110

Notable Moves:  
- Aeroblast - Fires a destructive blast of compressed air.  
- Hurricane - Whips up a stormy gale with intense winds. May cause confusion.
- Outrage - Unleashes rampaging draconic rage but causes confusion after.
- Ice Beam - Fires off a cold beam of ice that may freeze the target. 
- Neptune's Fury (Signature Move) - Bruokh absorbs power from Neptune's raging storms to unleash devastating aerokinetic blasts. 

Bruokh commands the storms and cyclones of its home planet. It uses wind and weather as versatile weapons in battle. This Pokémon's mastery over the skies remains uncontested even by other legendary flyers.


Pokémon Name: Oteshea

Pokédex Entry: Oteshea, the Paradox Pokémon. This mysterious Dark and Dragon-type is theorized to be the guardian of a hypothetical massive ninth planet in Earth's solar system. Dubbed Planet X, this distant icy world has yet to actually be observed by astronomers if it exists at all. Thus Oteshea's very existence remains speculative. Cryptic manuscripts by explorer Heath, author of the Scarlet and Violet books, put forward that Oteshea may have reality-warping powers and a nigh ephemeral form that would be stymied from open detection or battle anyway. Some fringe Kalosian cosmologists claim Oteshea may cloak Planet X under an 'Unown distortion field', intentionally hiding any evidence of its space until mankind is ready to acknowledge truths beyond conventional wisdom, which could reshape life as we know it. For now though, testimonies on the enigma Pokémon Oteshea remain limited to historical hearsay and legend. Perhaps once Planet X's orbit brings it nearer for observation, signs of its draconic shepherd will reveal themselves under the light of science as well.

Type: Dark/Dragon  
 
Abilities: 
1. Frisk - Identifies opponent's held item.
2. Prankster - Gives priority to status moves.
Hidden Ability: Bad Dreams - Damages sleeping opponents each turn.  

Height: Unknown   

Weight: Unknown

Evolutionary Line: Does not evolve

Base Stats:  ?????

Notable Moves: ???   

As a hypothetical Pokémon tied to a theoretical planet, any powers or abilities Oteshea may have remain wholly conjectural. Enigmatic entries infer this dragon can distort space-time and blanket whole regions with illusory worlds completely masking reality itself. Hopefully Planet X's eventual discovery will uncover the truth of its mysterious mythic guardian.

Health's manuscript:
Excerpt from Heath's Scarlet & Violet Chronicles

Entry: Oteshea, the Paradox Pokémon

Oh, the enigmatic Oteshea! A creature whose very existence is entwined with the fabric of speculative cosmology. My travels across realms both known and concealed led me to the brink of this mythical being, dwelling in the cosmic hinterlands tethered to the elusive Planet X. Tales whispered through the cosmic winds spoke of a dragon draped in darkness, guarding the threshold of an unseen world.

My quill trembles to inscribe what many dismiss as mere legend. Oteshea, they say, materializes not in flesh and scale but in the ephemeral weave of uncertainty. A being whose form eludes the gaze of even the keenest observer, draped in an ethereal cloak that renders it impervious to mundane detection.

Ah, but what of its powers, you ask? Whispers from the ancient tomes suggest a mastery over the very essence of reality itself. To distort time and space, to obscure entire swaths of existence under the veil of illusion, these are the attributed gifts of Oteshea. A dragon whose breath may not ignite flames but bend the fabric of existence.

The lore spins a tale of an 'Unown distortion field', a shroud woven with glyphs from the depths of ancient knowledge. Could this be the cloak that conceals the elusive Planet X from our prying eyes? An intentional masking, some say, until the epoch when humanity's consciousness awakens to embrace the truths that transcend our conventional wisdom.

But heed this: Oteshea, if indeed bound to the celestial dance of Planet X, remains a phantom, a riddle wrapped in mystery. Its abilities, its stature, its very nature—shrouded in conjecture. As the cosmic ballet unfolds and the distant planet aligns its orbit closer to our gaze, perhaps then shall the secrets of this spectral guardian unfurl beneath the scrutinizing light of scientific inquiry.

Until that fateful juncture, Oteshea shall linger in the annals of lore, a spectral enigma awaiting the revelation of its truths.


Please generate the first chapter of the novel with Pyrimis as the main character.