System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = require
local v0_4_ = game
local v0_3_ = v0_4_.ReplicatedStorage
local v0_2_ = v0_3_.Library
local v0_1_ = v0_2_.Items
v0_0_ = v0_0_(v0_1_)
v0_1_ = require
local v0_5_ = game
v0_4_ = v0_5_.ReplicatedStorage
v0_3_ = v0_4_.Library
v0_2_ = v0_3_.DropTable
v0_1_ = v0_1_(v0_2_)
v0_2_ = v0_1_.withAmount
v0_3_ = 5
v0_4_ = table.create(2)
v0_5_ = {}
local v0_6_ = 20
v0_5_.Weight = v0_6_
v0_6_ = nil
v0_5_.Value = v0_6_
v0_6_ = {}
local v0_7_ = 1
v0_6_.Weight = v0_7_
v0_7_ = v0_1_.new
local v0_8_ = table.create(11)
local v0_9_ = {}
local v0_10_ = 1
v0_9_.Weight = v0_10_
v0_10_ = v0_1_.new
local v0_11_ = table.create(2)
local v0_12_ = {}
local v0_13_ = 0.250000
v0_12_.Weight = v0_13_
v0_13_ = v0_0_.Enchant
local v0_14_ = "Strong Pets"
v0_13_ = v0_13_(v0_14_)
local v0_15_ = 2
v0_13_ = v0_13_:SetTier(v0_15_)
v0_12_.Value = v0_13_
v0_13_ = {}
v0_14_ = 0.022222
v0_13_.Weight = v0_14_
v0_14_ = v0_0_.Enchant
v0_15_ = "Strong Pets"
v0_14_ = v0_14_(v0_15_)
local v0_16_ = 3
v0_14_ = v0_14_:SetTier(v0_16_)
v0_13_.Value = v0_14_
v0_11_[1] = v0_12_
v0_11_[2] = v0_13_
v0_10_ = v0_10_(v0_11_)
v0_9_.Value = v0_10_
v0_10_ = {}
v0_11_ = 1
v0_10_.Weight = v0_11_
v0_11_ = v0_1_.new
v0_12_ = table.create(2)
v0_13_ = {}
v0_14_ = 0.250000
v0_13_.Weight = v0_14_
v0_14_ = v0_0_.Enchant
v0_15_ = "Coins"
v0_14_ = v0_14_(v0_15_)
v0_16_ = 2
v0_14_ = v0_14_:SetTier(v0_16_)
v0_13_.Value = v0_14_
v0_14_ = {}
v0_15_ = 0.022222
v0_14_.Weight = v0_15_
v0_15_ = v0_0_.Enchant
v0_16_ = "Coins"
v0_15_ = v0_15_(v0_16_)
local v0_17_ = 3
v0_15_ = v0_15_:SetTier(v0_17_)
v0_14_.Value = v0_15_
v0_12_[1] = v0_13_
v0_12_[2] = v0_14_
v0_11_ = v0_11_(v0_12_)
v0_10_.Value = v0_11_
v0_11_ = {}
v0_12_ = 1
v0_11_.Weight = v0_12_
v0_12_ = v0_1_.new
v0_13_ = table.create(2)
v0_14_ = {}
v0_15_ = 0.250000
v0_14_.Weight = v0_15_
v0_15_ = v0_0_.Enchant
v0_16_ = "Treasure Hunter"
v0_15_ = v0_15_(v0_16_)
v0_17_ = 2
v0_15_ = v0_15_:SetTier(v0_17_)
v0_14_.Value = v0_15_
v0_15_ = {}
v0_16_ = 0.022222
v0_15_.Weight = v0_16_
v0_16_ = v0_0_.Enchant
v0_17_ = "Treasure Hunter"
v0_16_ = v0_16_(v0_17_)
local v0_18_ = 3
v0_16_ = v0_16_:SetTier(v0_18_)
v0_15_.Value = v0_16_
v0_13_[1] = v0_14_
v0_13_[2] = v0_15_
v0_12_ = v0_12_(v0_13_)
v0_11_.Value = v0_12_
v0_12_ = {}
v0_13_ = 1.300000
v0_12_.Weight = v0_13_
v0_13_ = v0_1_.new
v0_14_ = table.create(2)
v0_15_ = {}
v0_16_ = 0.250000
v0_15_.Weight = v0_16_
v0_16_ = v0_0_.Enchant
v0_17_ = "Tap Power"
v0_16_ = v0_16_(v0_17_)
v0_18_ = 2
v0_16_ = v0_16_:SetTier(v0_18_)
v0_15_.Value = v0_16_
v0_16_ = {}
v0_17_ = 0.022222
v0_16_.Weight = v0_17_
v0_17_ = v0_0_.Enchant
v0_18_ = "Tap Power"
v0_17_ = v0_17_(v0_18_)
local v0_19_ = 3
v0_17_ = v0_17_:SetTier(v0_19_)
v0_16_.Value = v0_17_
v0_14_[1] = v0_15_
v0_14_[2] = v0_16_
v0_13_ = v0_13_(v0_14_)
v0_12_.Value = v0_13_
v0_13_ = {}
v0_14_ = 0.500000
v0_13_.Weight = v0_14_
v0_14_ = v0_1_.new
v0_15_ = table.create(2)
v0_16_ = {}
v0_17_ = 0.250000
v0_16_.Weight = v0_17_
v0_17_ = v0_0_.Enchant
v0_18_ = "Diamonds"
v0_17_ = v0_17_(v0_18_)
v0_19_ = 2
v0_17_ = v0_17_:SetTier(v0_19_)
v0_16_.Value = v0_17_
v0_17_ = {}
v0_18_ = 0.022222
v0_17_.Weight = v0_18_
v0_18_ = v0_0_.Enchant
v0_19_ = "Diamonds"
v0_18_ = v0_18_(v0_19_)
local v0_20_ = 3
v0_18_ = v0_18_:SetTier(v0_20_)
v0_17_.Value = v0_18_
v0_15_[1] = v0_16_
v0_15_[2] = v0_17_
v0_14_ = v0_14_(v0_15_)
v0_13_.Value = v0_14_
v0_14_ = {}
v0_15_ = 1
v0_14_.Weight = v0_15_
v0_15_ = v0_1_.new
v0_16_ = table.create(2)
v0_17_ = {}
v0_18_ = 0.200000
v0_17_.Weight = v0_18_
v0_18_ = v0_0_.Potion
v0_19_ = "Coins"
v0_18_ = v0_18_(v0_19_)
v0_20_ = 2
v0_18_ = v0_18_:SetTier(v0_20_)
v0_17_.Value = v0_18_
v0_18_ = {}
v0_19_ = 0.028571
v0_18_.Weight = v0_19_
v0_19_ = v0_0_.Potion
v0_20_ = "Coins"
v0_19_ = v0_19_(v0_20_)
local v0_21_ = 3
v0_19_ = v0_19_:SetTier(v0_21_)
v0_18_.Value = v0_19_
v0_16_[1] = v0_17_
v0_16_[2] = v0_18_
v0_15_ = v0_15_(v0_16_)
v0_14_.Value = v0_15_
v0_15_ = {}
v0_16_ = 1
v0_15_.Weight = v0_16_
v0_16_ = v0_1_.new
v0_17_ = table.create(2)
v0_18_ = {}
v0_19_ = 0.200000
v0_18_.Weight = v0_19_
v0_19_ = v0_0_.Potion
v0_20_ = "Damage"
v0_19_ = v0_19_(v0_20_)
v0_21_ = 2
v0_19_ = v0_19_:SetTier(v0_21_)
v0_18_.Value = v0_19_
v0_19_ = {}
v0_20_ = 0.028571
v0_19_.Weight = v0_20_
v0_20_ = v0_0_.Potion
v0_21_ = "Damage"
v0_20_ = v0_20_(v0_21_)
local v0_22_ = 3
v0_20_ = v0_20_:SetTier(v0_22_)
v0_19_.Value = v0_20_
v0_17_[1] = v0_18_
v0_17_[2] = v0_19_
v0_16_ = v0_16_(v0_17_)
v0_15_.Value = v0_16_
v0_16_ = {}
v0_17_ = 1
v0_16_.Weight = v0_17_
v0_17_ = v0_1_.new
v0_18_ = table.create(2)
v0_19_ = {}
v0_20_ = 0.200000
v0_19_.Weight = v0_20_
v0_20_ = v0_0_.Potion
v0_21_ = "Lucky"
v0_20_ = v0_20_(v0_21_)
v0_22_ = 2
v0_20_ = v0_20_:SetTier(v0_22_)
v0_19_.Value = v0_20_
v0_20_ = {}
v0_21_ = 0.028571
v0_20_.Weight = v0_21_
v0_21_ = v0_0_.Potion
v0_22_ = "Lucky"
v0_21_ = v0_21_(v0_22_)
local v0_23_ = 3
v0_21_ = v0_21_:SetTier(v0_23_)
v0_20_.Value = v0_21_
v0_18_[1] = v0_19_
v0_18_[2] = v0_20_
v0_17_ = v0_17_(v0_18_)
v0_16_.Value = v0_17_
v0_17_ = {}
v0_18_ = 0.500000
v0_17_.Weight = v0_18_
v0_18_ = v0_1_.new
v0_19_ = table.create(2)
v0_20_ = {}
v0_21_ = 1
v0_20_.Weight = v0_21_
v0_21_ = v0_0_.Potion
v0_22_ = "Diamonds"
v0_21_ = v0_21_(v0_22_)
v0_23_ = 1
v0_21_ = v0_21_:SetTier(v0_23_)
v0_20_.Value = v0_21_
v0_21_ = {}
v0_22_ = 0.125000
v0_21_.Weight = v0_22_
v0_22_ = v0_0_.Potion
v0_23_ = "Diamonds"
v0_22_ = v0_22_(v0_23_)
local v0_24_ = 2
v0_22_ = v0_22_:SetTier(v0_24_)
v0_21_.Value = v0_22_
v0_19_[1] = v0_20_
v0_19_[2] = v0_21_
v0_18_ = v0_18_(v0_19_)
v0_17_.Value = v0_18_
v0_18_ = {}
v0_19_ = 1
v0_18_.Weight = v0_19_
v0_19_ = v0_1_.new
v0_20_ = table.create(12)
v0_21_ = {}
v0_22_ = 1
v0_21_.Weight = v0_22_
v0_22_ = v0_0_.Misc
v0_23_ = "Diamonds Flag"
v0_22_ = v0_22_(v0_23_)
v0_21_.Value = v0_22_
v0_22_ = {}
v0_23_ = 1
v0_22_.Weight = v0_23_
v0_23_ = v0_0_.Misc
v0_24_ = "Coins Flag"
v0_23_ = v0_23_(v0_24_)
v0_22_.Value = v0_23_
v0_23_ = {}
v0_24_ = 1
v0_23_.Weight = v0_24_
v0_24_ = v0_0_.Misc
local v0_25_ = "Magnet Flag"
v0_24_ = v0_24_(v0_25_)
v0_23_.Value = v0_24_
v0_24_ = {}
v0_25_ = 1
v0_24_.Weight = v0_25_
v0_25_ = v0_0_.Misc
local v0_26_ = "Hasty Flag"
v0_25_ = v0_25_(v0_26_)
v0_24_.Value = v0_25_
v0_25_ = {}
v0_26_ = 0.125000
v0_25_.Weight = v0_26_
v0_26_ = v0_0_.Misc
local v0_27_ = "Fortune Flag"
v0_26_ = v0_26_(v0_27_)
v0_25_.Value = v0_26_
v0_26_ = {}
v0_27_ = 1
v0_26_.Weight = v0_27_
v0_27_ = v0_0_.Misc
local v0_28_ = "Basic Coin Jar"
v0_27_ = v0_27_(v0_28_)
v0_26_.Value = v0_27_
v0_27_ = {}
v0_28_ = 0.200000
v0_27_.Weight = v0_28_
v0_28_ = v0_0_.Misc
local v0_29_ = "Giant Coin Jar"
v0_28_ = v0_28_(v0_29_)
v0_27_.Value = v0_28_
v0_28_ = {}
v0_29_ = 0.020000
v0_28_.Weight = v0_29_
v0_29_ = v0_0_.Misc
local v0_30_ = "Magic Coin Jar"
v0_29_ = v0_29_(v0_30_)
v0_28_.Value = v0_29_
v0_29_ = {}
v0_30_ = 0.100000
v0_29_.Weight = v0_30_
v0_30_ = v0_0_.Misc
local v0_31_ = "Toy Ball"
v0_30_ = v0_30_(v0_31_)
v0_29_.Value = v0_30_
v0_30_ = {}
v0_31_ = 0.100000
v0_30_.Weight = v0_31_
v0_31_ = v0_0_.Misc
local v0_32_ = "Toy Bone"
v0_31_ = v0_31_(v0_32_)
v0_30_.Value = v0_31_
v0_31_ = {}
v0_32_ = 0.028571
v0_31_.Weight = v0_32_
v0_32_ = v0_0_.Misc
local v0_33_ = "Squeaky Toy"
v0_32_ = v0_32_(v0_33_)
v0_31_.Value = v0_32_
v0_32_ = {}
v0_33_ = 0.010000
v0_32_.Weight = v0_33_
v0_33_ = v0_0_.Misc
local v0_34_ = "Nametag"
v0_33_ = v0_33_(v0_34_)
v0_32_.Value = v0_33_
v0_20_[1] = v0_21_
v0_20_[2] = v0_22_
v0_20_[3] = v0_23_
v0_20_[4] = v0_24_
v0_20_[5] = v0_25_
v0_20_[6] = v0_26_
v0_20_[7] = v0_27_
v0_20_[8] = v0_28_
v0_20_[9] = v0_29_
v0_20_[10] = v0_30_
v0_20_[11] = v0_31_
v0_20_[12] = v0_32_
v0_19_ = v0_19_(v0_20_)
v0_18_.Value = v0_19_
v0_19_ = {}
v0_20_ = 0.003077
v0_19_.Weight = v0_20_
v0_20_ = v0_0_.Misc
v0_21_ = "Charm Stone"
v0_20_ = v0_20_(v0_21_)
v0_19_.Value = v0_20_
v0_8_[1] = v0_9_
v0_8_[2] = v0_10_
v0_8_[3] = v0_11_
v0_8_[4] = v0_12_
v0_8_[5] = v0_13_
v0_8_[6] = v0_14_
v0_8_[7] = v0_15_
v0_8_[8] = v0_16_
v0_8_[9] = v0_17_
v0_8_[10] = v0_18_
v0_8_[11] = v0_19_
v0_7_ = v0_7_(v0_8_)
v0_6_.Value = v0_7_
v0_4_[1] = v0_5_
v0_4_[2] = v0_6_
return v0_2_(v0_3_, v0_4_)

Assistant: