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[00:00:00] so balers Gate 3 is probably the biggest
[00:00:02] game of 2023 and there are tons of
[00:00:04] mechanics and things it throws at you I
[00:00:07] really wished I knew a lot of them and
[00:00:09] what they meant early on So today we're
[00:00:11] going to go over everything a complete
[00:00:12] beginner should know before proceeding
[00:00:15] also to celebrate the launch I'm giving
[00:00:17] away two copies of balers Gate 3 on a
[00:00:19] platform of your choice you only have to
[00:00:21] be sub to the channel leave a like on
[00:00:23] the video and comment down below what's
[00:00:25] your favorite aspect of the game so
[00:00:28] let's begin making sense of the damage
[00:00:29] roll and why having a weapon or spell
[00:00:31] with higher numbers doesn't necessarily
[00:00:34] mean you'll deal higher damage so going
[00:00:36] over something like the sort of Justice
[00:00:38] at the top we have a damage range
[00:00:40] between six and 16 and beneath it we see
[00:00:43] the formula that actually gives us this
[00:00:45] number which is basically the dice roll
[00:00:47] that achieves this so whenever you see a
[00:00:49] formula like this such as 2d6 + 4 1 D4
[00:00:53] 1d8 and so on that one indicates a dice
[00:00:57] roll exactly like how you would man
[00:01:00] if you were to play a physical tabletop
[00:01:02] game except that in this case it's the
[00:01:05] game that does it for you now in the
[00:01:07] case of this formula d stands for dice
[00:01:11] and the two behind it indicates the
[00:01:13] number of dice that get rolled in this
[00:01:15] case two of them the number in the front
[00:01:18] in this case six will indicate the
[00:01:20] number of faces that the DI have so
[00:01:23] meaning it can roll a number between 1
[00:01:25] to six the higher this number is the
[00:01:28] better because it means you have a
[00:01:29] chance chance to roll higher numbers and
[00:01:31] there are even dies in there that go all
[00:01:33] the way up to d8 12 and even D20 so in
[00:01:37] this case we are rolling two six-sided
[00:01:39] dieses and then add a plus four points
[00:01:42] of extra damage on top of them giving
[00:01:45] you exactly the damage range between 4
[00:01:47] to 16 when adding it all up but like I
[00:01:50] said this doesn't mean this is the final
[00:01:52] damage number that you'll see on enemies
[00:01:54] as there are many other factors that
[00:01:56] influence that final result including
[00:01:58] enemy weaknesses possible resistances
[00:02:01] effects over time if you have advantage
[00:02:03] or disadvantage and so on that is why
[00:02:05] until you get to learn what each type of
[00:02:08] enemy does and doesn't have use the
[00:02:10] examine tool in combat by simply right
[00:02:13] clicking on these enemies and look out
[00:02:14] for any resistances or weak points they
[00:02:17] might feature so for example you don't
[00:02:19] want to bring a slashing great sword
[00:02:21] weapon against a Target that has a
[00:02:23] resistance to death when a bludgeoning
[00:02:25] weapon could deal double damage even if
[00:02:28] technically the item in question is
[00:02:30] weaker than your great swword similarly
[00:02:33] spell resistances are just as important
[00:02:35] as enemies can be resistant or even
[00:02:37] immune to certain portions of that
[00:02:40] damage which is what you'll typically
[00:02:42] see right here in this window and
[00:02:45] finally don't forget you can combo
[00:02:47] certain effects with one another to
[00:02:49] enhance their potency in certain ways
[00:02:51] for example you can create water around
[00:02:53] your enemies and then combine this with
[00:02:55] a shock spell which will extend to a
[00:02:57] much greater area and will even affect a
[00:03:00] lot more enemies removing their
[00:03:02] reactions and even having a chance to
[00:03:04] stun them or you could use a frost Ray
[00:03:06] and have a paddle freeze which in turn
[00:03:08] can make enemies slip and fall prone
[00:03:10] giving you an advantage against them
[00:03:12] also grease can work wonders pretty much
[00:03:14] also providing a nice way for enemies to
[00:03:16] slip but you can also set this on fire
[00:03:18] and provide a damage overtime effect if
[00:03:21] enemies Linger by moving on to number
[00:03:23] two unlike other RPGs and again
[00:03:25] borrowing from the tabletop Dungeons and
[00:03:27] Dragons instead of using typical sources
[00:03:30] like Mana or energy bg3 uses a system of
[00:03:33] actions and bonus actions or primary and
[00:03:37] secondary resources Now actions are the
[00:03:39] most common and are generally given to
[00:03:41] you by your class and Equipment choices
[00:03:44] so these can be either the melee attacks
[00:03:46] that you get from having proficiency
[00:03:47] with certain types of weapons like
[00:03:49] leaves lacerates and other types of
[00:03:51] attacks all the way up to spells that
[00:03:53] you get by having a certain choice of
[00:03:55] class even various movements that all
[00:03:58] characters get like jump hide Dash and
[00:04:00] so on they also count as actions now
[00:04:03] typically you can only cast one of these
[00:04:06] actions per turn however certain builds
[00:04:08] and subclasses can provide abilities
[00:04:11] that let you cast a lot more of them
[00:04:13] such as for example the Fighter's action
[00:04:15] surge or the extra attack passive which
[00:04:18] let to cast another action after the
[00:04:20] first one in the same turn also you'll
[00:04:23] almost never want to end a turn without
[00:04:25] using an action as that just leaves too
[00:04:28] much opportunity to go to wa was in the
[00:04:30] favor of your enemies now bonus actions
[00:04:32] are exactly what they sound like an
[00:04:34] additional and separate action you can
[00:04:37] use in the same turn on top of the
[00:04:39] normal actions typically you can see
[00:04:41] what type of action a move or attack is
[00:04:44] by simply looking at the Green Dot or
[00:04:46] orange triangle at the lower end of
[00:04:48] their tool tip or by filtering by these
[00:04:51] at the top of the tool tip certain
[00:04:53] classes can gain bonus action attacks as
[00:04:55] they level up but certain items and
[00:04:57] weapons can also provide them and will
[00:04:59] usually indicate if they do so just like
[00:05:02] normal actions you also get to use only
[00:05:04] one of your bonus actions per turn
[00:05:06] assuming you have multiple to choose
[00:05:08] between on the same character there are
[00:05:10] however some exceptions to this rule
[00:05:12] such as for example the Rogue which
[00:05:14] gains some extra bonus actions and even
[00:05:16] has two bonus actions per turn rather
[00:05:19] than just one via the thief subclass
[00:05:21] once it levels up also good to note is
[00:05:24] that off-hand attacks also count as
[00:05:26] bonus actions so equipping two daggers
[00:05:29] on a ro will provide you with two
[00:05:31] attacks instead of just one in the same
[00:05:33] turn finally there's also the spell
[00:05:36] slots and skill charges however these
[00:05:38] function relatively similar and you can
[00:05:40] think of them as sort of like your ammo
[00:05:42] count for certain abilities so on top of
[00:05:45] counting as actions or bonus actions
[00:05:47] some of your attacks can also have an
[00:05:49] additional spell slot or skill charge
[00:05:52] requirement where using this action will
[00:05:54] consume from your existing and limited
[00:05:57] slots or charges typically the these
[00:05:59] slots or charges only replenish after a
[00:06:02] long rest so once they are consumed you
[00:06:04] won't be able to use that action that
[00:06:06] requires them in the first place until
[00:06:08] after you've taken a long rest so this
[00:06:11] can include anything like the Paladin
[00:06:13] smites many of the wizard spells also
[00:06:16] use spell slots and plenty more classes
[00:06:18] in there that have these and you will
[00:06:20] have a limited number of charges per
[00:06:22] combat that you can use before having to
[00:06:24] take that long rest now some of the
[00:06:26] classes start with more spell slots than
[00:06:29] others and some will even gain extra
[00:06:31] ones as they level up such as the wizard
[00:06:33] which gets level ones level twos and a
[00:06:36] number of level threes as well this
[00:06:38] means that you don't really want any
[00:06:39] single fight to take too many turns if
[00:06:42] you have limited spell slots or charges
[00:06:44] as that puts you at a risk of consuming
[00:06:46] them before the fight is over which
[00:06:49] means you're not going to be able to
[00:06:50] cast the Spells or the attacks that
[00:06:52] require them and finally certain spells
[00:06:55] only consume a certain level of spell
[00:06:57] slot for example if you use a level one
[00:07:00] spell it will use or consume a level one
[00:07:02] spell slot meanwhile a level two will
[00:07:04] consume a level two spell slot and so on
[00:07:08] now should you look into saving your
[00:07:10] spell slots this is where can trips can
[00:07:12] help you by providing an extra ranged
[00:07:14] attack or utility that does not consume
[00:07:17] these in the first place such as for
[00:07:19] example Firebolt sacred flame Mage hand
[00:07:22] light Aldrich blast and there's plenty
[00:07:24] more in there too now can trips tend to
[00:07:26] be awesome on any class but are also
[00:07:28] great as an Alterna ative for when you
[00:07:30] don't want to expand your limited spell
[00:07:33] slots but still want to be useful in for
[00:07:35] example dealing damage from range or
[00:07:37] providing some sort of utility to your
[00:07:40] party additionally K trips can be a
[00:07:42] great alternative when your class
[00:07:44] doesn't really use dexterity which would
[00:07:46] otherwise buff ranged weapons so you
[00:07:49] still want to use ranged attacks but
[00:07:51] don't have ranged weapons you can use
[00:07:54] some of these can trips instead such as
[00:07:56] for example the Firebolt additionally
[00:07:58] can trips kill up with whatever casting
[00:08:01] stat is associated with the class or
[00:08:03] feed that gave you that access to that
[00:08:06] can trip in the first place and on top
[00:08:08] of that it also takes into account your
[00:08:11] character level meaning that your
[00:08:13] natural progression and point investment
[00:08:15] into your best stats will also help you
[00:08:18] boost the damage on these can trips
[00:08:20] without having to do too many sacrifices
[00:08:23] classes like the Warlock which for
[00:08:24] example use the alri blast cantrip even
[00:08:27] get class upgrades for this spell to
[00:08:29] further enhance it with additional push
[00:08:31] back effects or even make it deal
[00:08:33] additional damage at number four what
[00:08:36] you should do very often is to take a
[00:08:39] rest pretty much after every fight you
[00:08:41] should take some kind of rest because
[00:08:42] that is going to be the main way in
[00:08:44] which you replenish your party's HP and
[00:08:46] your used spells plus there's also no
[00:08:48] restriction to this so only benefits in
[00:08:51] bg3 you get access to a short as well as
[00:08:53] a long rest which you can access by
[00:08:55] bringing up their respective submenus on
[00:08:57] the bottom right section of your why in
[00:09:00] the short rest which you can use outside
[00:09:02] of combat this is instant it doesn't
[00:09:04] consume any resources but it only
[00:09:06] recovers a portion of your party's HP
[00:09:09] and some of the used spells since you
[00:09:11] get access to two short rests per long
[00:09:14] rest you can use this after a fight to
[00:09:16] gain back some of your hit points even
[00:09:18] revive some of your Fallen teammates and
[00:09:20] regain some of the Spells so that you
[00:09:22] can immediately jump into the next fight
[00:09:24] however the long rest is the one that
[00:09:26] fully replenishes everything all the
[00:09:29] Spells the full HP actions everything
[00:09:33] but this actively has to teleport you to
[00:09:36] your Camp as well as consume camp
[00:09:38] supplies in order to work so you will
[00:09:41] need to have enough food or supplies to
[00:09:43] meet the minimum requirement of 40 out
[00:09:45] of 40 to be able to take a full on rest
[00:09:48] that is why it's highly advisable to
[00:09:50] loot everything that you see in your
[00:09:52] path especially crates and bonfires
[00:09:55] which typically have a lot of food and
[00:09:56] cam supplies stored inside of them this
[00:09:59] brings us to number five and the next
[00:10:01] big tip is to loot absolutely everything
[00:10:03] there is so much useful loot in balers
[00:10:05] Gate 3 like super strong armors and
[00:10:08] build defining weapons that you can find
[00:10:10] literally within the first few starting
[00:10:12] hours of playing often times they drop
[00:10:15] from Big tough brutes like bosses and
[00:10:17] whatnot that you have to defeat but even
[00:10:19] more often they come from the most
[00:10:21] inconspicuous places such as a random
[00:10:24] small Treasure Chest that might be in
[00:10:26] the corner of a random tunnel randomly
[00:10:28] being SC scattered in the environment
[00:10:30] like being placed on a table and even
[00:10:32] being given to you from random dialogue
[00:10:35] conversations in this case using the ALT
[00:10:37] key on your keyboard to highlight items
[00:10:40] in the world can help Aon to spot these
[00:10:42] more easily if you don't want to miss
[00:10:44] them but other times these items can
[00:10:47] only be found by completing certain
[00:10:49] puzzles or finding special items to open
[00:10:51] up secret rooms that give you access to
[00:10:54] them in the first place so it's always a
[00:10:56] good idea to read up on the items that
[00:10:58] you find and on the notes that might
[00:11:00] give you some Clues and even point you
[00:11:03] towards certain locations that might
[00:11:05] hold a very awesome item to have
[00:11:08] sometimes it can be as random as putting
[00:11:10] on a ring which will open up a secret
[00:11:13] basement to give you a really cool item
[00:11:16] also be mindful when acquiring these
[00:11:18] items through stealing which is yes also
[00:11:20] a possibility as this can get you in
[00:11:22] trouble with the locals you'll know when
[00:11:25] you're about to steal something as the
[00:11:26] interaction button is now featured in
[00:11:29] the color red if however you do want to
[00:11:31] resort to stealing then either do it
[00:11:33] without being detected or if you do get
[00:11:35] caught make sure you're able to talk
[00:11:37] your way out of it because that can save
[00:11:39] you from a lot of trouble and this
[00:11:41] brings us to number six having a
[00:11:43] character with a high Charisma in your
[00:11:45] party can save you from a lot of trouble
[00:11:48] bring unique interactions and provide
[00:11:50] unique rewards on top of the fact that
[00:11:52] it can generally let you avoid combat
[00:11:55] entirely now you shouldn't Focus
[00:11:56] exclusively on damage and defense is in
[00:11:59] balers Gate 3 but also on classes that
[00:12:02] use the Charisma stat extensively such
[00:12:05] as the paladins sorcerers BS or the
[00:12:08] warlocks having one of these in your
[00:12:10] party can be of tremendous help as they
[00:12:12] can literally intimidate persuade or use
[00:12:15] deception to talk their way out of
[00:12:17] pretty much anything that gets you in
[00:12:19] trouble avoid fights or even have useful
[00:12:22] information provided to you so that you
[00:12:25] know how to proceed going ahead these
[00:12:27] conversations will also rely on on a die
[00:12:29] roll but are also heavily influenced by
[00:12:31] how much Charisma stat you have your
[00:12:34] level of proficiency with that action
[00:12:36] that you're trying to complete but also
[00:12:38] there are various can trips and other
[00:12:40] spells from your existing party mates
[00:12:43] that can provide additional points on
[00:12:46] these ability checks such as for example
[00:12:48] using guidance as a bonus role that you
[00:12:50] get from Shadow heart to increase your
[00:12:52] chances for a higher role in these
[00:12:54] dialogue conversations plus there are
[00:12:57] lots of moments when picking the
[00:12:58] friendly route can unlock new vendors to
[00:13:01] trade with and gain access to their
[00:13:03] stash which can also result in gaining
[00:13:05] access to powerful new items at number
[00:13:08] seven another important mechanic to take
[00:13:10] into account especially if you tend to
[00:13:12] miss a lot is the advantage and
[00:13:14] disadvantage these are special modifiers
[00:13:17] that heavily influence the success rate
[00:13:19] of hitting your enemies now some of
[00:13:21] these Advantage mechanics include
[00:13:23] attacking from High Ground when hidden
[00:13:25] or against blind targets when enemies
[00:13:28] are prone against paralyzed or
[00:13:29] restricted enemies and planty more on
[00:13:32] top but by far the easiest of them all
[00:13:34] is to Simply have high ground over your
[00:13:36] enemy or simply being on an elevated
[00:13:39] position compared to your target
[00:13:41] especially when you're using ranged
[00:13:43] attacks you will know if you have an
[00:13:44] advantage over these enemies by simply
[00:13:47] taking a look at the green Advantage
[00:13:48] indicator beneath their HP which will
[00:13:51] show you the type of advantage that you
[00:13:53] have against them equally you also don't
[00:13:55] want to attack enemies with a ranged
[00:13:57] attack or spell when too close to them
[00:14:00] as this can be a source of disadvantage
[00:14:03] giving you a threatened debuff which is
[00:14:05] going to reduce the chances of you to
[00:14:08] hit that Target other common sources of
[00:14:10] disadvantage include attacking prone
[00:14:12] enemies with ranged attacks instead of
[00:14:14] melee attacking enemies in poor light
[00:14:17] conditions such as in caves and other
[00:14:19] Dark Places or without using a source of
[00:14:22] light or just making an attack on an
[00:14:24] enemy that has The High Ground over you
[00:14:27] additionally there are spells mechanics
[00:14:29] in bg3 that can further Force Advantage
[00:14:32] roles on your target such as for example
[00:14:35] the cleric guiding bolt which grants
[00:14:37] advantage on the next attack roll
[00:14:40] against the affected Target plus certain
[00:14:43] abilities like the Rogue sneak attacks
[00:14:45] will always ensure you get an advantage
[00:14:47] when using them though these will
[00:14:49] require you to be in stealth mode when
[00:14:51] using them and speaking of careful
[00:14:54] planning using the game's turn-based
[00:14:55] mode via shift plus space bar can let
[00:14:58] you have a more precise control over how
[00:15:00] you want to engage with your enemies and
[00:15:02] more easily take them by surprise this
[00:15:05] comes in handy when sneaking around or
[00:15:07] when something happens too quickly on
[00:15:08] the screen and when you want to stop it
[00:15:10] just at the right moment so let's say
[00:15:13] for example there's a guard or a patrol
[00:15:15] that moves a lot and it just got out of
[00:15:18] your line of sight so that you can sneak
[00:15:20] right behind the entire party you can
[00:15:22] immediately press shift and space to
[00:15:24] stop them at the exact right moment it's
[00:15:28] actually very vantageous to do this when
[00:15:30] you spot a group roaming around before
[00:15:32] they detect you because if you attack
[00:15:35] them first before they detect you this
[00:15:37] lets you take them by surprise
[00:15:39] essentially this is a mechanic that
[00:15:41] gives you an extra turn to just attack
[00:15:44] them and be free at doing everything you
[00:15:46] want with them before they have a chance
[00:15:48] to react against you you can also make
[00:15:50] this kind of Planning by pressing G to
[00:15:52] turn off group mode and move each
[00:15:55] character individually but since that's
[00:15:57] all happening in real time it can ruin
[00:15:59] your entire plan you can however use
[00:16:02] shift plus C to make all party members
[00:16:04] go Stealth at the same time and avoid it
[00:16:07] action in case you're just trying to
[00:16:09] control them a little bit more
[00:16:10] efficiently and finally to number nine
[00:16:13] let's talk about companions you will
[00:16:14] want to bring as many diverse classes
[00:16:16] and roles in your party as you can to
[00:16:19] make the most out of their synergies
[00:16:21] generally speaking you should always
[00:16:22] have a melee strength user frontliner
[00:16:25] something that can survive relatively
[00:16:27] well has plenty of damage damage and can
[00:16:29] stay up in enemy's face such as the
[00:16:32] barbarians Fighters and paladins also
[00:16:35] you will want a support in your party
[00:16:37] something like a cleric or a Bard that
[00:16:39] can provide strong Buffs to better
[00:16:41] increase your odds against them
[00:16:43] resurrect Fallen allies or simply debuff
[00:16:46] enemies to the point they become useless
[00:16:48] the third member should be a spellcaster
[00:16:51] preferably from range so that can deal
[00:16:53] really high damage from afar this is
[00:16:55] where classes like the wizard or the
[00:16:57] sorcerer really Excel because they have
[00:16:59] a lot of access to these types of
[00:17:01] attacks which can pretty much wipe out
[00:17:03] an entire Battlefield the final member
[00:17:05] can be anything that you see fit if you
[00:17:07] find something that fun to play around
[00:17:09] or you just like a particular character
[00:17:12] to have around you you can totally add
[00:17:14] them to your existing party as a last
[00:17:16] member it could be a rogue for example
[00:17:18] which you can find very useful for
[00:17:20] lockpicking and stealing if you do that
[00:17:22] very often or a second damage dealer
[00:17:25] when you think you're lacking with the
[00:17:27] primary one but BG three also leaves a
[00:17:29] lot of room for Romancing many of the
[00:17:31] Companions and NPCs that you meet in
[00:17:33] your journey including Shadow heart Gail
[00:17:36] aarion lazel will Carlock and many more
[00:17:39] even if you don't end up Romancing any
[00:17:41] of these it's always worth it to at
[00:17:43] least try to get them in your party when
[00:17:45] you meet them or sending them at your
[00:17:47] Camp as they can all prove to be
[00:17:49] valuable allies in combat now as you
[00:17:51] bring these characters with you on your
[00:17:53] Journeys and depending on your dialogue
[00:17:55] options this will influence how much
[00:17:57] they approve all you which is going to
[00:18:00] further make it possible to romance them
[00:18:02] later on so you will see this by their
[00:18:05] approval or disapproval reaction
[00:18:06] whenever you choose a certain dialogue
[00:18:08] option and each of these characters kind
[00:18:10] of have their own ideology that they
[00:18:12] follow and will often times either agree
[00:18:14] or disagree with your own actions
[00:18:17] however most of the Romancing will be
[00:18:19] done back at your camp and after passing
[00:18:21] certain story moments which will give
[00:18:23] you the chance to get closer to these
[00:18:25] characters connect a bit more on a
[00:18:27] personal level and even have scenes that
[00:18:29] you otherwise cannot get unless you get
[00:18:32] that really high approval and finally to
[00:18:34] number 10 we have a few more bonus tips
[00:18:36] that I thought would be worth mentioning
[00:18:39] one of them is that you will want to
[00:18:40] constantly manual save by pressing F5
[00:18:43] bers Gate 3 doesn't actually Autos save
[00:18:45] too often so it's important to do this
[00:18:47] frequently so that you don't have to
[00:18:49] roll back in case you yeah wiped your
[00:18:51] entire party and the last save game was
[00:18:54] several hours before this happened or
[00:18:56] you can even save in the middle of
[00:18:58] fights if you to ensure the best
[00:18:59] possible outcome in case you're hunting
[00:19:01] for a specific item or if your safe's
[00:19:04] coming to get the best possible dialogue
[00:19:06] options another one is to be careful
[00:19:08] when moving away from an enemy during
[00:19:11] fights because this can trigger an
[00:19:13] opportunity attack where they can hit
[00:19:15] you without expanding any actions so
[00:19:17] instead take a look at the disengage
[00:19:19] bonus section which lets you escape
[00:19:21] these situations without triggering
[00:19:24] opportunity attacks and as such without
[00:19:26] getting you hit another one if you're
[00:19:28] having trouble hitting enemies
[00:19:29] especially in Dark Places just light up
[00:19:32] the area with spells such as light for
[00:19:35] example which is going to increase your
[00:19:37] chances to hit that enemy drastically
[00:19:39] compared to not having it at all also if
[00:19:42] Fallen party members are too far away
[00:19:44] from your character casting something
[00:19:46] like a healing Ward or any other ranged
[00:19:48] healing spell can immediately resurrect
[00:19:50] them and provide some extra healing to
[00:19:52] bring them back into combat so that you
[00:19:54] don't have to move to them manually
[00:19:56] anyway this is it with the video thanks
[00:19:58] so much for watching and I'll see you in
[00:19:59] the next one

Output a JSON array with sections as follows:
{
  "sections": [
    {
      "title": "Section Title",
      "timestamp": "hh:mm:ss"
    },
    ...
  ]
}
All timestamps must not exceed the video duration.
Assistant: