Could you please condense the following paragraph? Keep the language, word choices and style, and don't change any meaning or detail. 
In the heart of the empire of Pharousia, a new dawn of magic shone over the city of Azulihrun, ushered in by a powerful industrialist class seeking to influence the masses away from traditional practices.

From time immemorial, Erytheans have harnessed magic by attuning themselves to the Great Spirits or the spirits around them, conjuring remarkable effects by sympathizing with the fabric of reality itself. From rural villages to noble courts, anyone—regardless of lineage or class—could learn to master the art of spirit communication and spellcasting. Ancestral worship and stovetop magic formed the cultural backbone of communities. Villagers would offer prayers to local spirits to keep their hearth aflame during winter nights or seek protection against malevolent entities from benign witches. In contrast, court mages served royalty by providing magical services in warfare and divination, while arcane academics dedicated their lives to devising innovative spells and magical tools to boost national power.

However, this delicate balance was shifted by an unprecedented event—the Arcane Revolution. In Pharousia, arcane scholars discovered Cerulium—a mineral capable of being temporarily charged to act as a conduit for magical energies. By substituting a living mage with charged Cerulium, this newfound technology facilitated magic's transition from an artform practiced by individual mages to a mass-produced commodity available to all. 

The industrialists seized this opportunity, employing strategies like controlling education and media to disseminate narratives portraying traditional magic as outdated and dangerous while promoting the benefits of Arcane technology. They lobbied for laws restricting traditional magic practices, portraying them as threats to public safety, and offered economic incentives to those embracing Arcane technology and the Cerulium industry.

It has been almost 80 years since the initial discovery of Cerulium. Now, Cerulium-powered trains traverse vast territories, connecting cities and countries, while various gadgets proliferate daily life, executing harmless spells at a fingers' touch. The industrialists established specialized academies and training programs focused on Arcane magic and Cerulium technology, teaching individuals how to harness Cerulium crystals, channel magical energy, and operate Arcane machinery efficiently, emphasizing technical skills, scientific principles, and industrial practices over spiritual or emotional attunement to magic.

While the advent of Cerulium brought about an era of unprecedented development, the structure of society warped under the strain of these changes. As magic became controlled by powerful figures who monopolized Cerulium-based industries, traditional mages were forced to either join arcane factories as workers or face marginalization. Pushed toward the fringes of society, their timeless practices was frowned upon and misunderstood as backwards and barbaric. 

A wave of urbanization caused more village dwellers to seek opportunities in the cities, leaving behind their spiritual roots. While a few remote villages still passed down their ancestral rites, many shrines gathered dust, local spirits went unsung, and the once vibrant living magic traditions faded into forgotten myths and fairytales told only by the last generation who witnessed their glory.

Meanwhile, many Churches of the Great Spirits preach doom if the use of Cerulium continues at its current rate. Some maintain a cold war with the government of Pharousia, claiming divine rights in wielding their spirit magic and foretell punishment by the gods; while others, such as Church of Ashur, collaborate to be recognize as a national religion and use it as an opportunity to weaken other churches and magic practitioners. 

Amidst this discordance grew organizations shadowed from public view—secret societies like the Seekers aiming to preserve magics and ensure peace amidst chaos; dark cults of mysterious entities drawing disillusioned souls into their malevolent embrace. 

The city streets already have enough to be worried about. A resurgence in abominations—entities born from corrupted spirits—and rogue mages seeking vengeance or power, stoke fears across the nation. The once rare disturbances became ominously commonplace, spurring whispers that some agency beyond mere human error was at play.