--Why are you copying the script? Chatgpt won't help
local RunS = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local player = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
local character = player.Character or player.CharacterAdded:Wait()
repeat task.wait(1) until character:FindFirstChild("Values")
local Values = character.Values

player.CharacterAdded:Connect(function(_character)
	character = _character
end)

local GameProcess = false
local walkKeyBinds = {
	Forward = { Key = Enum.KeyCode.W, Direction = Enum.NormalId.Front },
	Backward = { Key = Enum.KeyCode.S, Direction = Enum.NormalId.Back },
	Left = { Key = Enum.KeyCode.A, Direction = Enum.NormalId.Left },
	Right = { Key = Enum.KeyCode.D, Direction = Enum.NormalId.Right }
}

function lerp(a, b, t)
	return a + (b - a) * t
end

local keysDown = {}

local function getWalkDirectionCameraSpace()
	local walkDir = Vector3.new()

	for keyBindName, keyBind in walkKeyBinds do
		if keysDown[keyBind.Key] then
			walkDir += Vector3.FromNormalId( keyBind.Direction )
		end
	end

	if walkDir.Magnitude > 0 then --(0, 0, 0).Unit = NaN, do not want
		walkDir = walkDir.Unit --Normalize, because we (probably) changed an Axis so it's no longer a unit vector
	end

	return walkDir
end

local function getWalkDirectionWorldSpace()
	local walkDir = camera.CFrame:VectorToWorldSpace( getWalkDirectionCameraSpace() )
	walkDir *= Vector3.new(1, character:FindFirstChild("Humanoid") and character.Humanoid:GetState() == Enum.HumanoidStateType.Swimming and 1 or 0, 1) --Set Y axis to 0

	if walkDir.Magnitude > 0 then --(0, 0, 0).Unit = NaN, do not want
		walkDir = walkDir.Unit --Normalize, because we (probably) changed an Axis so it's no longer a unit vector
	end

	return walkDir
end

local targetMoveVelocity = Vector3.new()
local moveVelocity = Vector3.new()
local moveAcceleration = 6

local function updateMovement( dt )
	local humanoid = character:FindFirstChild("Humanoid")
	if humanoid and humanoid.WalkSpeed > 0 then
		local moveDir = getWalkDirectionWorldSpace()
		if keysDown[Enum.KeyCode.Space] and humanoid:GetState() == Enum.HumanoidStateType.Swimming then
			moveDir = Vector3.new(moveDir.x, 1, moveDir.z)
		end
		targetMoveVelocity = moveDir
		moveVelocity = lerp( moveVelocity, targetMoveVelocity, math.clamp(dt * (humanoid:GetAttribute("Downed") and 2.5 or moveAcceleration), 0, 1) )
		humanoid:Move( moveVelocity )
	end
end	

local function jumpAction(actionName, inputState, inputObject)
	if inputState == Enum.UserInputState.Begin and not Values.Locked.Value then
		local humanoid = character:FindFirstChild("Humanoid")
		if humanoid and humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping) and humanoid.HipHeight >= -0.5 then
			humanoid.Jump = true
		end
	end
end

local function keyAction(actionName, inputState, inputObject)
	local keyCode = inputObject.KeyCode
	if inputState == Enum.UserInputState.Begin then
		keysDown[keyCode] = true
	elseif inputState == Enum.UserInputState.End then
		keysDown[keyCode] = nil
	end
end

for _, keyBind in walkKeyBinds do
	ContextActionService:BindAction(keyBind.Key.Name, keyAction, true, keyBind.Key)
end

ContextActionService:BindAction("JumpAction", jumpAction, false, Enum.KeyCode.Space)

RunS.RenderStepped:Connect(updateMovement)
require(script:WaitForChild("FpsCamera")):Start()

if i hold W, A, S or D and i open the chat on roblox the player still keeps walking. tell me what to replace in order to fix that.