Create a list of loot and equipment (including name, description, effects, value, weight, rarity and type) for a diaper-centric D&D homebrew taking place in a setting where the usage of absurdly oversized diapers and other various infantile items (bonnets, rattlers, pacifiers, baby bottles, mittens and booties, etc.) are a necessity and a norm, not a fetish or a taboo, and are as universal as underwear is in our world. They simultaneously function as both cushy hip armor and apparel and are not only ubiquitously worn by everyone, adventurer and traveller, toddler, youngster, teenager and adult alike, but considered mandatory, and the act of frequently and excessively pooping into one's diaper, referred to as 'Loading', is seen as an everyday and often subconscious act; the bigger the diaper, the greater its capacity and the more it can be Loaded until full, and the fuller it gets, the bigger, heavier and more cumbersome it is on its wearer! And diapers aren't just for wearing as armor, either; many of them are so thick they can be repurposed as blankets, pillows, even poofy mattresses! And not just diapers; other protective wear has been replaced with their similar infantile counterparts. Why wear tough greaves when you can wear soft booties? Why wear leather gloves when you can wear silky mittens? Loading is determined through a sudden Constitution saving throw, the frequency and DC determined by the character's incontinence and eating habits; if they fail, they poop. A character can choose to intentionally fail this saving throw if they wish, and particularly incontinent Loaders fail automatically. The act of having accidents in diapers is natural, universal, and even endearing to some, and can occur at any time, even in one's sleep, particularly if someone is experiencing strong emotions, ranging from elation to fear. A worn diaper that has met its capacity imposes the effects of encumbered on its wearer and needs to be changed out of, an act that requires an action from another ally, a fresh diaper on hand and a suitable changing spot where the task can be performed. Alternately, if one is in a rush or there is no such changing spot nearby, a second diaper can be layered over a full one; layering provides a temporary additional 50 lbs. of Loading capacity but doesn't remove the negative effects.
Example 1: **Heavy-Duty Pamp of Poofing**
Armor (diaper), rare (requires attunement)
*8 lbs., 240 gp, 2 tonnes capacity*
While wearing this diaper, you can use your reaction to make a melee or ranged weapon attack made against you hit the diaper instead, softening the blow and reducing the damage to you by 1d10 (minimum of 1). As an action, you can speak the diaper's command word and cause it to create a cloud of powder around you. The cloud of powder covers a 20-foot cube, which becomes heavily obscured. The cloud lasts for 1 minute or until a strong wind disperses it. This property can't be used until the next dawn. The huge quadruple tapes used to secure this mattress-thick pamper around someone's hips are the size of paper sheets, and the enormous safety pin keeping it together could double as an improvised shortsword.
Example 2: **Huggies of Hotness**
Armor (diaper), uncommon (requires attunement)
*1.2 lbs., 55 gp, 400 lbs. capacity*
You and your companions within 10 feet of you gain resistance to cold damage while you wear this diaper. This radius extends to 20 feet if you Load this diaper by an amount equal to half its capacity. If you hit with a weapon attack while attuned to this diaper, the attack deals an additional 1d6 fire damage. This pamp, branded in decals blue and purple flames, radiates a perpetual magical heat so potent the steam it constantly fumes melts snow and ice at the wearer's feet.
Example 3: **Self-Locking Lavenders**
Armor (diaper), rare (requires attunement)
*4 lb., 50 gp, 250 lbs. Load capacity*
This diaper produces a pleasant scent when worn, which spreads to fill a 30-foot cube centred on you and prevents the diaper from stinking when you Load it. All creatures that can smell it have advantage on saving throws against being frightened.
**Curse.** This item is cursed. Save for a small lock symbol imprinted upon the front, this diaper is otherwise identical to a heavy diaper. A successful DC 15 Intelligence (Investigation) check or a *identify* spell reveals its curse. When you don this diaper, you can't doff it for 5d6 days or until you or the diaper is targeted by the *remove curse* spell or similar magic. While you are attuned to this diaper, you have disadvantage on Constitution saving throws made to resist pooping. If you already had disadvantage on this type of saving throw, you fail automatically.