Write an industrialization system for Garry's Mod on GLua. 
1. Overview of the Industrialization System
The industrialization system aims to simulate a robust production and automation environment within GMod. Players can gather resources, process them into usable materials, manufacture items, and set up automated systems to optimize their workflow. This system will incorporate elements of resource management, logistics, production chains, and technological progression.

2. Core Elements
a. Resource Gathering
Resource Nodes: Locations where players can extract raw materials such as wood, metal, oil, and minerals.
Tools and Equipment: Items like drills, saws, and mining rigs to facilitate resource extraction.
Automated Harvesters: Machines that can gather resources autonomously over time.
b. Processing Facilities
Factories: Structures where raw materials are processed into intermediate goods.
Smelters and Refineries: For metal and oil processing.
Workstations: Specific stations for crafting various items (e.g., electronics, machinery).
c. Production Lines
Assembly Machines: Automated machines that assemble products from processed materials.
Conveyor Belts: For transporting materials between different stages of production.
Robotic Arms: For precise handling and assembly tasks.
d. Storage Solutions
Warehouses: Large storage spaces for bulk materials and finished products.
Conveyor Sorting Systems: Automated systems to sort and distribute materials within the warehouse.
Inventory Management: UI elements for tracking quantities and types of stored items.
e. Power Systems
Generators: Provide electricity to power machines and facilities.
Power Distribution Units: Manage and distribute power efficiently across the industrial network.
Renewable Energy Sources: Options like solar panels or wind turbines for sustainable power.
f. Automation and Control
Control Panels: Interfaces for managing and monitoring production lines.
Sensors and Switches: For automating processes based on specific conditions.
Programmable Logic Controllers (PLCs): Allowing players to script complex automation sequences.
g. Transportation Infrastructure
Pipes and Tanks: For transporting liquids like oil or chemicals.
Rail Systems: For moving goods over long distances within the map.
Trucks and Vehicles: For external transportation needs.
3. Essential Functions
a. Resource Management
Resource Allocation: Assigning resources to different production lines based on demand.
Consumption Tracking: Monitoring the usage rates of materials to prevent shortages.
Recycling Systems: Allowing the reuse of waste materials to improve efficiency.
b. Production Scheduling
Batch Processing: Handling large quantities of materials in set intervals.
Just-In-Time Manufacturing: Synchronizing resource delivery with production schedules to minimize storage needs.
Maintenance Scheduling: Regular upkeep of machines to prevent downtime.
c. Automation Scripts
GLua Scripting Integration: Allowing players to write scripts that control machine operations, process flows, and respond to in-game events.
Trigger-Based Automation: Initiating actions based on specific triggers like resource levels or time intervals.
Error Handling: Managing failures or interruptions in the production process gracefully.
d. User Interfaces
Dashboard Displays: Providing real-time data on production rates, resource levels, and system performance.
Control Interfaces: Allowing players to start, stop, or adjust machines and processes.
Visualization Tools: Graphs and charts to help players analyze efficiency and optimize their industrial setups.
e. Economic Systems
Trade Mechanisms: Facilitating the exchange of goods between players or with NPCs.
Market Demand Simulation: Creating dynamic demand for different products to influence production decisions.
Cost Management: Tracking expenses related to resource acquisition, machine maintenance, and energy consumption.
4. Enhancing Player Engagement
a. Progressive Complexity
Tech Trees: Introducing new technologies and machinery as players advance, keeping the system challenging and rewarding.
Unlockable Features: Providing access to advanced automation, higher efficiency machines, and rare resources.
b. Creativity and Customization
Modular Design: Allowing players to design and customize their factories and production lines.
Aesthetic Customization: Options to personalize the look of machines and facilities to give a sense of ownership.
c. Challenge and Strategy
Resource Scarcity: Creating scenarios where players must strategize to efficiently use limited resources.
Optimization Goals: Encouraging players to maximize production efficiency and minimize waste.
d. Collaboration and Competition
Multiplayer Integration: Allowing players to work together on large-scale industrial projects or compete to dominate the market.
Shared Resources: Implementing systems where resource distribution can impact collaborative efforts.
e. Feedback and Achievements
Achievement System: Rewarding players for reaching specific milestones or mastering complex processes.
Feedback Mechanisms: Providing intuitive feedback on system performance to guide player decisions.
f. Integration with GMod’s Sandbox Nature
Flexibility: Ensuring the industrialization system complements GMod’s sandbox environment, allowing players to experiment and build freely.
Compatibility with Other Mods: Designing the system to coexist with other popular mods, enhancing overall versatility.
5. Implementation Considerations Using GLua
a. Modular Scripting
Reusable Components: Creating scripts that can be easily modified or extended for different machinery and processes.
Event-Driven Architecture: Utilizing GMod’s event hooks to manage interactions and system states efficiently.
b. Performance Optimization
Efficient Code Practices: Ensuring scripts are optimized to handle complex systems without causing significant lag.
Asynchronous Processing: Managing time-consuming tasks asynchronously to maintain smooth gameplay.
c. User-Friendly Interfaces
Intuitive UI Design: Crafting interfaces that are easy to navigate and understand, even for players new to industrial systems.
In-Game Tutorials: Providing guidance and tutorials within the game to help players get started with the system.
d. Testing and Balancing
Extensive Testing: Regularly testing all components to ensure functionality and balance.
Player Feedback Integration: Incorporating feedback from the player community to refine and improve the system.
Conclusion
Implementing an industrialization system in Garry's Mod using GLua can significantly enrich the gameplay by introducing layers of complexity, strategy, and creativity. By incorporating essential elements like resource management, processing facilities, automation, and transportation infrastructure, and ensuring robust functions such as production scheduling and economic systems, players will find themselves deeply engaged in building and optimizing their industrial empires. Moreover, the system's appeal is enhanced through progressive complexity, customization options, and integration with GMod’s sandbox environment, fostering a dynamic and immersive experience that caters to a wide range of playstyles.