From this, write names of the entities (they after = and before : ), example how you should answer "worldspawn, aiscripted_sequence..." and continue, all from this file: @SolidClass = worldspawn : "World entity"
@PointClass base(ScriptSequence) = aiscripted_sequence : "AI Scripted Sequence" []
@PointClass base(Targetname) color(204 179 179) = ambient_fmodstream: "FMOD Audio player (MP3/OGG/WMA)"
@PointClass iconsprite("sprites/speaker.spr") base(Targetname, MoveWith) = ambient_generic : "Universal Ambient"
@SolidClass base(Target, Master, RenderFields, ZHLTLightKeys, MoveWith) = button_target : "Target Button"
@PointClass color(128 200 64) size(-12 -12 -12, 12 12 12) base(Targetname) iconsprite("sprites/calc.spr") = calc_position : "Calculate position"
@PointClass base(Targetname) color(170 221 85) size(-12 -12 -12, 12 12 12) iconsprite("sprites/calc.spr") = calc_ratio : "Ratio adjustment"
@PointClass color(170 179 43) size(-12 -12 -12, 12 12 12) base(Targetname) iconsprite("sprites/calc.spr") = calc_subvelocity : "Calculate velocity based on entity properties"
@PointClass color(170 179 43) size(-12 -12 -12, 12 12 12) base(Targetname) iconsprite("sprites/calc.spr") = calc_velocity_path : "Calculate velocity for travelling"
@PointClass color(170 179 43) size(-12 -12 -12, 12 12 12) base(Targetname) iconsprite("sprites/calc.spr") = calc_velocity_polar : "Calculate velocity"
@SolidClass base(Targetname, Target, MoveWith) = camera_spot_trigger: "Camera trigger"[]
@PointClass base(Targetname, RenderFields, MoveWith) size(-16 -16 0, 16 16 72) studio() = cycler : "Monster Cycler"
@PointClass base(Targetname, RenderFields, MoveWith) sprite() = cycler_sprite : "Sprite Cycler"
@PointClass base(Monster, MoveWith) size(-16 -16 -16, 16 16 16) = cycler_weapon : "Weapon Cycler" []
@PointClass size(-8 -8 -8, 8 8 8) color(159 203 223) = env_static_decal : "new decal"
@PointClass base(Targetname, BeamStartEnd, RenderFxChoices) iconsprite("sprites/envbeam.spr") size(-16 -16 -16, 16 16 16) = env_beam : "Energy Beam Effect"
@PointClass base(Targetname, MoveWith) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_beamtrail : "Beam trail effect"
@PointClass base(Targetname, Angles, MoveWith) size(-4 -4 -4, 4 4 4) iconsprite("sprites/env.spr") = env_beverage : "Beverage Dispenser"
@PointClass base(Targetname, Angles, MoveWith) size(-16 -16 -16, 16 16 16) color(255 0 0) iconsprite("sprites/env.spr") = env_blood : "Blood Effects"
@SolidClass base(Targetname, ZHLTLightKeys, MoveWith) iconsprite("sprites/env.spr") = env_bubbles : "Bubble Volume"
@PointClass color(78 32 108) = env_customize : "Change entity properties"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_decal : "Decal sprayer"
@PointClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_dlight : "Dynamic light effect"
@PointClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_elight : "Entity light effect"
@PointClass iconsprite("sprites/env.spr") = rain_settings : "Constant map settings"
@PointClass iconsprite("sprites/env.spr") = rain_modify : "Modify rain settings"
@SolidClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_rain : "Rain Effect"
@SolidClass base(Targetname, MoveWith) = env_mirror : "Mirror"
@PointClass base(Targetname, MoveWith) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_explosion : "Explosion"
@PointClass base(Targetname) color(0 0 0) = env_fade : "Screen Fade"
@PointClass base(Targetname) iconsprite("sprites/env.spr") = env_fog : "Fog effect, DMC stylee"
@PointClass base(Targetname, Master) iconsprite("sprites/env.spr") = env_footsteps : "Change Movement Sounds"
@PointClass base(Targetname, MoveWith) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_funnel : "Large Portal Funnel"
@PointClass base(Targetname) color(255 255 128) iconsprite("sprites/env.spr") = env_global : "Global State"
@PointClass sprite() base(Targetname, MoveWith, RenderFieldsMax) size(-4 -4 -4, 4 4 4) color(30 100 0) iconsprite("sprites/glow01.spr") = env_glow : "Light Glow/Haze"
@PointClass base(Targetname, RenderFxChoices, Angles, MoveWith) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_laser : "Laser Beam Effect"
@PointClass base(Targetname, Target) iconsprite("sprites/env.spr") = env_message : "HUD Text Message"
@PointClass base(Targetname, Angles, MoveWith, RenderFields, Sequence) studio() = env_model : "New alternative to cyclers"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_quakefx : "Quake 1 particle effects"
@PointClass sprite() base(Targetname, Angles, MoveWith, RenderFields) size (-4 -4 -4, 4 4 4) iconsprite("sprites/env.spr") = env_particle : "Particle Effect"
@PointClass base(Targetname, RenderFields) size(-16 -16 -16, 16 16 16) color(100 100 0) iconsprite("sprites/env.spr") = env_render : "Render Controls"
@PointClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_shake : "Screen Shake"
@PointClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_shockwave : "Shockwave Effect"
@PointClass base(gibshooterbase, RenderFields) size(-16 -16 -16, 16 16 16) studio()= env_shooter : "Model Shooter"
@PointClass base(Targetname) iconsprite("sprites/env.spr") = env_sky : "Unreal-Tournament style sky view"
@PointClass base(Master, MoveWith) iconsprite("sprites/speaker.spr") = env_sound : "DSP Sound"
@PointClass base(Targetname, Angles, MoveWith) size(-16 -16 -16, 16 16 16) iconsprite("sprites/env.spr") = env_spark : "Spark"
@PointClass sprite() base(Targetname, Angles, MoveWith, RenderFieldsMax) size(-4 -4 -4, 4 4 4) iconsprite("sprites/env.spr") = env_sprite : "Sprite Effect"
@PointClass base(Targetname, Master) color(128 128 255) iconsprite("sprites/env.spr") = env_state : "Local State"
@PointClass base(Targetname, MoveWith) iconsprite("sprites/env.spr") = env_warpball : "Teleport-in effect"
@SolidClass base(Targetname, MoveWith, Appearflags, RenderFields, ZHLTLightKeys, SwitchTexLight, Global) = func_asylumlookat : "For triggering the telescope cancel when you look at Simon in the asylum1"
@SolidClass base(Breakable, MoveWith, RenderFields, ZHLTLightKeys, SwitchTexLight) = func_breakable : "Breakable Object"
@SolidClass base(Targetname, Target, Angles, MoveWith, Master, RenderFields, ZHLTLightKeys, SwitchTexLight, Global, LockSounds) = func_button : "Button"
@SolidClass base(Targetname, Angles, MoveWith, RenderFields, ZHLTLightKeys, Global) = func_conveyor : "Conveyor Belt"
@SolidClass base(Targetname, Angles, MoveWith, RenderFields, ZHLTLightKeys) = func_coopallplayersbutton : "A button that all players have to be near to use"
@SolidClass base(Targetname, Angles, MoveWith, Master, Door, LockSounds, RenderFields, ZHLTLightKeys, Global) = func_door : "Basic door"
@SolidClass base(Targetname, Angles, MoveWith, Master, Door, LockSounds, RenderFields, ZHLTLightKeys, Global) = func_door_rotating : "Rotating door"
@SolidClass base(Targetname, Angles, MoveWith, Master, RenderFields, ZHLTLightKeys, Global) = func_escalatorstep : "Escalator Step"
@SolidClass base(Appearflags, MoveWith, RenderFields, ZHLTLightKeys) = func_friction : "Surface with a change in friction"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys, Global) = func_guntarget : "Moving platform"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys, SwitchTexLight, Global) = func_healthcharger: "Wall health recharger"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys) = func_illusionary : "Fake Wall/Light"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys) = func_ladder : "Ladder"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys) = func_laddercontrol : "Ladder Controller"
@SolidClass base(Targetname, MoveWith) = func_monsterclip : "Monster clip brush" []
@SolidClass base(Targetname, MoveWith) = func_mortar_field : "Mortar Field"
@SolidClass base(Targetname, Angles, MoveWith, RenderFields, ZHLTLightKeys, Global, Appearflags) = func_pendulum : "Swings back and forth"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys, Global, PlatSounds) = func_plat : "Elevator"
@SolidClass base(Targetname, Angles, RenderFields, ZHLTLightKeys, Global, PlatSounds) = func_platrot : "Moving Rotating platform"
@SolidClass base(Breakable, RenderFields, ZHLTLightKeys) = func_pushable : "Pushable object"
@SolidClass base(MoveWith, RenderFields, ZHLTLightKeys, SwitchTexLight, Global) = func_recharge: "Battery recharger"
@SolidClass base(Targetname, Target, Angles, MoveWith, RenderFields, ZHLTLightKeys, Global, Master, LockSounds) = func_rot_button : "RotatingButton"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys, Global) = func_rotating : "Rotating Object"
@SolidClass base(Targetname) = func_shine : "Shiny Surface"
@SolidClass base(Targetname, MoveWith, RenderFields, ZHLTLightKeys) = func_stairs : "Stair segment to control speed" []
@SolidClass base(BaseTank, ZHLTLightKeys) = func_tank : "Brush Gun Turret"
@SolidClass base(Targetname, MoveWith) = func_tankcontrols : "Tank controls"
@SolidClass base(BaseTank, ZHLTLightKeys) = func_tanklaser : "Brush Laser Turret"
@SolidClass base(BaseTank, ZHLTLightKeys) = func_tankmortar : "Brush Mortar Turret"
@SolidClass base(BaseTank, ZHLTLightKeys) = func_tankrocket : "Brush Rocket Turret" []
@SolidClass base(Trackchange, ZHLTLightKeys) = func_trackautochange : "Automatic track changing platform"
@SolidClass base(Trackchange, ZHLTLightKeys) = func_trackchange : "Train track changing platform"
@SolidClass base(Targetname, RenderFields, ZHLTLightKeys, Global) = func_tracktrain : "Track Train"
@SolidClass base(Targetname, RenderFields, ZHLTLightKeys, Global, PlatSounds) = func_train : "Moving platform"
@SolidClass = func_traincontrols : "Train Controls"
@SolidClass base(Targetname, Target, Angles, MoveWith, Master, RenderFields, ZHLTLightKeys, SwitchTexLight, Global) = func_valve : "Stupid crap"
@SolidClass base(Targetname, MoveWith, Appearflags, RenderFields, ZHLTLightKeys, SwitchTexLight, Global) = func_wall : "Wall"
@SolidClass base(func_wall) = func_wall_toggle : "Toggleable geometry"
@SolidClass base(Targetname, Angles, Master, Door, LockSounds, MoveWith, RenderFields, ZHLTLightKeys, Global) = func_water : "Liquid"
@PointClass base(Targetname, Targetx, Master) iconsprite("sprites/game.spr") = game_counter : "Fires when it hits limit"
@PointClass base(Targetname, Target, Master) iconsprite("sprites/game.spr") = game_counter_set : "Sets a game_counter"
@PointClass base(Targetname, Master) iconsprite("sprites/game.spr") = game_end : "End this multiplayer game" []
@PointClass base(Targetname) iconsprite("sprites/game.spr") = game_player_equip : "Initial player equipment"
@PointClass base(Targetname, Master) iconsprite("sprites/game.spr") = game_player_hurt : "Hurts player who fires"
@PointClass base(Targetname, Master) iconsprite("sprites/game.spr") = game_player_team : "Allows player to change teams"
@PointClass base(Targetname, Master) iconsprite("sprites/game.spr") = game_score : "Award/Deduct Points"
@PointClass base(Targetname, Targetx, Master) iconsprite("sprites/game.spr") = game_team_master : "Team based master/relay"
@PointClass base(Targetname, Targetx, Master) iconsprite("sprites/game.spr") = game_team_set : "Sets team of team_master"
@PointClass base(Targetname, Master) iconsprite("sprites/game.spr") = game_text : "HUD Text Message"
@SolidClass base(Targetname) iconsprite("sprites/game.spr") = game_zone_player : "Player Zone brush"
@PointClass base(gibshooterbase) = gibshooter : "Gib Shooter"
@PointClass base(Targetname) = hud_sprite : "Hud Sprite Display"
@PointClass decal() base(Targetname, Appearflags) = infodecal : "Decal"
@PointClass base(Targetname) iconsprite("sprites/info.spr") = info_alias : "Alias"
@PointClass base(Targetname) size(-24 -24 0, 24 24 16) color(20 190 60) iconsprite("sprites/info.spr") = info_bigmomma : "Big Mamma Node"
@PointClass size(-8 -8 0, 8 8 32) iconsprite("sprites/info.spr") = info_compile_parameters : "Compile Options"
@PointClass base(Targetname) iconsprite("sprites/info.spr") =  info_group : "Entity Group"
@PointClass base(Target, Angles, MoveWith) size(-4 -4 -4, 4 4 4) color(0 255 0) iconsprite("sprites/info.spr") =  info_intermission : "Intermission Spot" []
@PointClass base(Targetname, MoveWith) iconsprite("sprites/info.spr") = info_landmark : "Transition Landmark" []
@PointClass base(Targetname) iconsprite("sprites/info.spr") = info_movewith : "Movewith relay"
@PointClass size(-2 -2 -2, 2 2 2) color(255 255 0) iconsprite("sprites/infonode.spr") = info_node : "ai node" []
@PointClass size(-32 -32 0, 32 32 64) color(255 255 0) iconsprite("sprites/infonode.spr")= info_node_air : "ai air node" []
@PointClass base(Targetname) iconsprite("sprites/info.spr") = info_null : "info_null (spotlight target)" []
@PointClass base(PlayerClass) studio("models/player.mdl") = info_player_coop : "Player cooperative start" []
@PointClass base(PlayerClass, Master, MoveWith) studio("models/player.mdl") = info_player_deathmatch : "Player deathmatch start"
@PointClass base(PlayerClass, MoveWith, Sequence) studio("models/player.mdl") = info_player_start : "Player 1 start"
@PointClass base(Targetname, MoveWith) size(-4 -4 -4, 4 4 4) color(200 100 50) iconsprite("sprites/info.spr") = info_target : "Beam Target"
@PointClass size(-8 -8 0, 8 8 16) base(Targetname, PlayerClass, MoveWith) color(0 255 0) = info_teleport_destination : "Teleport destination" []
@PointClass color(255 128 0) iconsprite("sprites/info.spr") = info_texlights : "Texture Light Config" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_oxygen.mdl")= item_airtank : "Oxygen tank" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_antidote.mdl")= item_antidote : "Poison antidote" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_battery.mdl")= item_battery : "HEV battery"
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) = item_flashlight : "FlashLight" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_medkit.mdl")= item_healthkit : "Small Health Kit" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_longjump.mdl")= item_longjump : "Longjump Module" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_security.mdl")= item_security : "Security card" []
@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx) studio("models/w_suit.mdl")= item_suit : "HEV Suit"
@PointClass iconsprite("sprites/lightbulb.spr") color(255 255 128) base(Light, ZhltLights) = light : "Invisible lightsource"
@PointClass iconsprite("sprites/lightbulb.spr") color(255 255 128) base(Targetname, MoveWith) = light_glow : "Dynamic Glow"
@PointClass base(Angles, ZhltLights) color(255 255 128) iconsprite("sprites/lightbulb.spr") = light_environment : "Environment"
@PointClass iconsprite("sprites/lightbulb.spr") color(255 255 128) base(Target, Light, ZhltLights) = light_spot : "Spotlight"
@SolidClass base(Targetname, Angles, MoveWith, Master, RenderFields, ZHLTLightKeys, Global) = momentary_door : "Momentary/Continuous door"
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = locus_alias : "Locus System - Entity variable"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = locus_beam : "Locus System - Beam effect"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = locus_variable : "Locus System - Variable for storing data"
@SolidClass base(Targetname, Target, Angles, Master, MoveWith, RenderFields, ZHLTLightKeys) = momentary_rot_button : "Direct wheel control"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/baby.mdl") = monster_baby : "Baby Monster" []
@PointClass base(Monster, Sequence) size(-16 -16 0, 16 16 72) studio("models/booksimon.mdl") = monster_booksimon : "Book Simon"
@PointClass base(Monster, Sequence) size(-16 -16 0, 16 16 72) studio("models/booksimon.mdl") = monster_booksimonsledgehammer : "Book Simon Sledgehammer"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/chainsawguy.mdl") = monster_bosschainsaw : "Chainsaw Boss" []
@PointClass base(Monster) size(-10 -10 0, 10 10 60) studio("models/children.mdl") = monster_child : "Child fag"
@PointClass base(Monster) size(-16 -16 0, 16 16 36) studio("models/slower2.mdl") = monster_crab : "Gay crab" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/crazywoman.mdl") = monster_crazybitch : "Crazy Bitch" []
@PointClass base(Monster) size(-10 -10 0, 10 10 60) studio() = monster_custom : "Custom monster"
@PointClass base(Monster) size(-16 -16 -36, 16 16 36) studio("models/doctor_boss.mdl") = monster_doctorboss : "Doctor boss"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/faceless.mdl") = monster_faceless : "Faceless fsdgfsdg" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/twisterv.mdl") = monster_facelessv : "Faceless Valve Head" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/faster.mdl") = monster_faster : "Faster Monster" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/flygare.mdl") = monster_flygare : "Flygare"  []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) = monster_furniture : "Monster Furniture" []
@PointClass base(Monster) size(-16 -16 -36, 16 16 36) studio() = monster_generic : "Generic Script Monster"
@PointClass base(Targetname, Angles, Appearflags,RenderFields) size(-16 -16 0, 16 16 72) = monster_generic_dead : "Generic Dead Body"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/krypande.mdl") = monster_krypande : "Krypande Monster"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/flygare.mdl") = monster_nerd : "Flying nerd" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/runningcrazy.mdl") = monster_rcrazy : "Running Crazy" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/carcassboss.mdl") = monster_roofboss : "Roof Boss" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/props/blandat/headcrab.mdl") = monster_ruben : "Rubn" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/sawcrazy.mdl") = monster_sawcrazy : "Saw crazy" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/sewer_boss.mdl") = monster_sewerboss : "Sewer Boss" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/sewmo.mdl") = monster_sewmo : "Sewer Monster"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/spitter.mdl") = monster_spitter : "Spitter"
@PointClass color(0 200 200) base(Monster) size(-32 -32 0, 32 32 168) = monster_taller : "Taller" []
@PointClass color(0 200 200) base(Targetname, MoveWith) size(-16 -16 -16, 16 16 16) = monster_target : "Target for monsters to attack"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/tenslower2.mdl") = monster_slowerstuck : "Unpro stuck faggot" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/slower.mdl") = monster_slower : "Zombie thing"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/slower3.mdl") = monster_slower3 : "Zombie thing"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/sawrunner.mdl") = monster_sawrunner : "Chainsaw fag"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/stranger.mdl") = monster_stranger : "Stranger" []
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/suicider.mdl") = monster_suicider : "Suicider nerd"
@PointClass base(Monster) size(-16 -16 0, 16 16 72) studio("models/watro.mdl") = monster_watro : "Watro" []
@PointClass base(Targetname, MoveWith) size(-16 -16 -16, 16 16 16) studio() = monstermaker : "Monster Maker"
@PointClass base(Targetname) = motion_manager : "Control the movement and direction of an entity"
@PointClass base(Targetname, Target) color(128 255 128) = multisource : "Multisource"
@PointClass base(Targetname) = multi_alias : "Multi-target alias"
@PointClass base(Targetname, Master) color(255 128 0) iconsprite("sprites/multimanager.spr") = multi_manager : "MultiTarget Manager"
@PointClass base(Targetname) = multi_watcher : "State Watcher"
@PointClass base(Targetname, Angles, MoveWith) size(16 16 16) color(247 181 82) iconsprite("sprites/pathcorner.spr") = path_corner : "Path Corner"
@PointClass base(Targetname, Angles, MoveWith) color(159 151 232) size(16 16 16) = path_track : "Train Track Path"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = player_freeze : "Stop player from moving"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = player_loadsaved : "Load Auto-Saved game"
@PointClass base(Targetname) size(-16 -16 -16, 16 16 16) = player_weaponstrip : "Strip player's weapons"
@PointClass base(Script) = scripted_action : "Scripted Action"
@PointClass base(Targetname, Targetx, MoveWith) size(-16 -16 0, 16 16 72) color(255 0 255) = scripted_sentence : "Scripted Sentence"
@PointClass base(ScriptSequence)  size(-16 -16 0, 16 16 72) iconsprite("sprites/scriptedsequence.spr") = scripted_sequence : "Scripted Sequence"
@PointClass base(Targetname, Angles, MoveWith) size(-16 -16 -16, 16 16 16) color(255 0 255) = scripted_tanksequence : "Scripted Tank Sequence"
@PointClass base(Targetname, Angles, MoveWith) size(-16 -16 -16, 16 16 16) color(255 0 255) = scripted_trainsequence : "Scripted Train Sequence"
@PointClass iconsprite("sprites/speaker.spr") base(Targetname, MoveWith) = speaker : "Announcement Speaker"
@PointClass base(Targetname) = target_cdaudio : "CD Audio Target"
@PointClass base(Targetx) iconsprite("sprites/trigger.spr") = trigger_auto : "AutoTrigger"
@SolidClass base(Targetname, Master, MoveWith) = trigger_autosave : "AutoSave Trigger" []
@SolidClass base(Trigger, TriggerCond, Angles, MoveWith) = trigger_bounce : "Bouncey area"
@SolidClass base(Trigger, TriggerCond, Angles, MoveWith) = trigger_booksimon : "Trigger book simon to appear"
@PointClass base(Targetname, Targetx) color(200 200 200) = trigger_camera : "Trigger Camera"
@SolidClass base(Targetname) = trigger_cdaudio : "Trigger CD Audio"
@PointClass base(Targetname) iconsprite("sprites/trigger.spr") = trigger_changealias : "Trigger Change Alias"
@PointClass base(Targetname) iconsprite("sprites/trigger.spr") = trigger_changecvar : "Change Console Variable"
@SolidClass = trigger_changelevel : "Trigger: Change level"
@PointClass base(Targetname) iconsprite("sprites/trigger.spr") = trigger_changetarget : "Trigger Change Target"
@PointClass base(Targetname) iconsprite("sprites/trigger.spr") = trigger_changevalue : "Change any entity's values"