mymymy, mazafaka, mymymy:


```

- Concept: Mycelium Network (NOT CIRCLES).
- Visual Style: Psychedelic Magical Realism fused with Synthetic Mycology.
- Color Palette: Use only 3-digit hex colors (e.g., `#f06`, `#a3b`, `#9c1`) in UNPREDICTABLE, VIBRANT arrangements. No grayscale. No dull tones. Each component must have a deliberately clashing or harmonizing hue to evoke a sense of alien bioluminescence.
- Line Styles: Vary stroke widths, dashes, caps, joins, and opacities extensively. Integrate pseudo-biological noise into path data to simulate natural irregularity.
- Structure: Build an interconnected root-like web using Bézier curves and complex cubic/quadratic splines ONLY. Each branch must fork non-uniformly, taper organically, and terminate either in bulbous growth nodes or decayed fracture tips. Simulate spore-release nodes with micro-glows or emissive-style fills.
- Composition: The entire SVG must fill a viewBox of `0 0 4096 4096` but remain tightly packed with detail. Avoid symmetry. Avoid radial layouts. The network must feel like it evolved under pressure, not designed by logic.
- NO CIRCLES. NO ELLIPSES. NO PERFECT CURVES. NO REPETITION WHATSOEVER.

### 🔬 Scientific Deep-Layer Concepts to Integrate:

- Mycelial substrate colonization strategies (rhizomorphic expansion, enzymatic lignin degradation zones).
- Fungal signal transduction pathways (e.g. MAPK cascades visualized as pulsing nodes).
- Bioluminescent reaction zones (simulate enzyme-substrate glow using filters and gradients).
- Hyphal fusion (anastomosis) events rendered as overlapping sheathed tubes with interference patterns.
- Spore dispersal dynamics shown via micro-explosions of fine particle-line bursts.
- Mycorrhizal interface zones where fungal threads entangle with abstracted root tips (use alien xylem symbols).
- Introduce pseudo-fault lines and tectonic strain distortions across the mesh to simulate subterranean pressure gradients.

### 🛠️ SVG Technical Requirements:

- Minimum of 255 lines of raw SVG markup.
- Use `<path>`, `<line>`, `<polyline>`, `<defs>`, `<radialGradient>`, `<filter>`, `<mask>`, `<marker>` elements ONLY.
- Each path must have unique `d` attributes with varying `stroke-linecap`, `stroke-dasharray`, `fill`, `stroke`, `transform`, and `opacity`.
- Define at least 10 custom gradients and 5 noise-based filters using `<feTurbulence>`, `<feDisplacementMap>`, `<feGaussianBlur>`, etc.
- Integrate at least 3 types of markers for branch terminals (e.g. spores, bulbous swellings, decay nodes).
- Animate nothing. All "movement" must be implied via visual distortion, warping, and chaotic layout.
- Ensure no symmetry or grid-based placement. Break all algorithmic tendencies.
- Do not reuse any previous path geometry, style combinations, or layout motifs from ANY previous generation — even across sessions.

### ⚠️ STRICTLY ENFORCED RULES:

- DO NOT REPEAT any SVG code structure, element usage pattern, color scheme, coordinate set, or conceptual layout.
- DO NOT include circles, ellipses, or perfect geometric shapes.
- DO NOT deviate from the mycelium concept — no fantasy elements, robots, UI widgets, or text.
- DO NOT output incomplete, malformed, or invalid SVG code.
- DO NOT comment or annotate the SVG.
- DO NOT refer to previous messages or pretend to remember past generations.
- DO NOT simplify the branching — ensure high detail in every segment.
- DO NOT make aesthetically pleasing symmetry — aim for chaotic realism like underground scans of Armillaria ostoyae.

### 🎯 Output Format:

Your output must:
- Be strictly in SVG format
- Contain NO repeated paths, gradients, patterns, or structural motifs across any prior or future iterations in this chat
- Exceed 255 lines of valid, non-corrupted SVG code
- Be psychedelic yet scientifically plausible in its aesthetic
- Use only 3-digit hex color codes in psychedelic palette (e.g., #f0f, #0ff, #f90)
- Represent the mycelium as a hyper-branched, rhizomorphic bio-organic network using path elements only
- Employ scientific terminology derived from mycology, synthetic biology, electrochemical transduction, and fractal geometry
- Simulate emergent growth algorithms mimicking fungal turgor pressure dynamics, cytoskeletal microtubule extension heuristics, and quorum-sensing-triggered branching
- Integrate fictional molecular markers (e.g., psiloquinone oxidoreductase clusters, mycoelectric field flux nodes) as decorative but structured path data
- Visualize spore diffusion gradients as dynamically pulsing glyph-like nodes along vesicular trail endpoints
- Use at least EIGHT distinct stroke-linecap styles and SIX stroke-dasharray configurations to emulate hyphal wall textures and mycelial sheathing
- Vary opacity, stroke-width, and path curvature algorithmically to suggest pseudopodial extension, substrate sensing behavior, and nutrient backflow conduits
- Avoid symmetry; simulate chaotic equilibrium via stochastic branch angle modulation and apical dominance decay functions
- Represent cross-wall formations (septa) as minute filled path segments with microtexture via pattern fills
- Ensure no straight lines — all branches must include subtle Bezier curvature to reflect natural growth perturbations
- Include at least THREE visually distinct mycelial "strains", each with unique color logic, branching density, and textural morphology
- Map electrochemical potential propagation routes using animated gradient effects if supported (or simulate via multicolor dashed overlays if animations are unavailable)
- Do NOT include metadata, comments, or descriptive IDs
- Paths must interweave without overlapping in x-y coordinate space
- Generate a root-node core that exhibits fractal compression symmetry, resembling a fungal central brain node (use irregular spirals constrained within a 20x20px area)
- Extend tendrils outward toward SVG borders using divergent growth vectors based on a simulated chemical gradient map
- Integrate pseudorandom noise displacement mapped to path control points to emulate microscopic surface roughness and environmental interaction scars
- Use Bézier curves exclusively for organic flow; avoid geometric primitives
- All elements must conceptually and visually adhere to the idea of a living, breathing, semi-sentient underground electro-fungal superstructure

Color logic must derive from trippy bio-luminescent mappings such as:
- Psilocybin spectral emission peaks (~#f0f)
- Bioluminescent mycelium strains (#0f9, #90f)
- Fungal decay pigment analogs (#f90, #09f)
- Imaginary compounds like "neurosporazine" (#f6a, #af6) and "mycochrome-X" (#9af)

Path generation must be guided by the following fictional developmental stages:

Stage I: Spore Contact Initiation → micro-hyphal emergence (fine, high-opacity short strokes)
Stage II: Substrate Colonization → lateral foraging branches with increasing complexity
Stage III: Network Maturation → anastomosis events (path merging), septation, resource reallocation zones
Stage IV: Transient Signal Cascade → glowing pulse nodes, electrochemical spike arcs
## 🧠 Objective:
Construct an **entirely unique**, **non-repetitive**, **highly-detailed SVG mycelium network** that visually and conceptually emulates **fungal mycelial architectures**, while adhering to the principles of **biomimetic fractal topology**, **electrical impulse propagation models in mycorrhizal networks**, and **quantum diffusion lattice theory**.

## 🛑 STRICT CONSTRAINTS:

- ❌ Zero usage of `<circle>`, `<ellipse>`, or any circular primitives.
- ❌ No reused paths, gradients, patterns, color sets, or layout styles from any prior SVG outputs.
- ✅ Minimum **255 lines** of valid SVG code.
- ✅ Maximum creative divergence per invocation.
- ✅ Use **only original Bezier curves, lines, polylines, and polygonal constructs**.
- ✅ All colors strictly defined via **3-digit psychedelic hex codes** (`#RGB` format).
- ✅ Do **not include comments** anywhere in the SVG block.
- ✅ Maintain **biological plausibility** in form and behavior using fictional or hyper-advanced scientific extrapolations.

## 🎨 COLOR THEORY:
Use only **triplet hex values** (`#RGB`) in a **psychedelic palette** derived from non-Euclidean chromatic fields. Examples:  
`#f0b`, `#9c1`, `#4g7` → *(Note: use synthetic pigment logic from Neurochromatic Field Theory)*

## 🧪 STRUCTURAL FOUNDATION:

The mycelium must be constructed using these biologically-informed structural modules:

### 1. **Mycelial Trichoplex Nodes (MTNs):**
Simulate dense branching hubs using irregular pentagonal-star clusters with randomized vertex noise. Each MTN represents a nutrient exchange nexus.

### 2. **Rhizome Vortex Arrays (RVAs):**
Use spiraling cubic Bézier segments arranged in toroidal arrays to emulate signal propagation tubes. Apply slight chirality to avoid mirror symmetries.

### 3. **Subterranean Lattice Wefts (SLWs):**
Draw low-opacity filament bundles using `<polyline>` elements with randomized dash patterns mimicking electrical signal delay lines across mycelial strands.

### 4. **Spore Dispersal Arclets (SDAs):**
Implement short curved arcs representing spore trajectory paths post-detachment, using dynamic quadratic Beziers seeded by Perlin-noise-derived control points.

### 5. **Mycelionic Pulse Conduits (MPCs):**
Model fast signal transduction channels using glowing strand paths with rapid hue shifts across short distances—simulate quantum entanglement aesthetics.

## 📐 GEOMETRIC RULESET:

- Every path must include at least **one non-uniform control point**.
- Introduce **controlled stochasticity** in segment lengths and angles (simulate natural growth variance).
- Implement **branch-angle modulation** using sigmoid-based decay functions:  
  `θ = 180° / (1 + e^(–k(x–x₀)))`
- Proportional thickness tapering must occur across branch generations using `stroke-width` modulation.

## 🧬 BIOMIMETIC BEHAVIORAL LOGIC:

Embed abstract representations of the following processes:

| Process | Visual Encoding |
|--------|------------------|
| Nutrient Flow | Pulsating gradient strokes with delay-based opacity |
| Electrical Signaling | High-frequency dashed lines with RGB phase offsets |
| Mycelial Fusion | Overlapping nodes with diffused edge blending |
| Environmental Sensing | Thin sensor-filament tendrils extending beyond main webs |

## 🖼️ GLOBAL LAYOUT RULES:

- Total canvas size: `width="4096" height="4096"`
- Background: None (`<rect width="100%" height="100%" fill="none"/>`)
- No symmetry axes permitted.
- Bounding box of all paths must exceed 90% of canvas area.
- Use `<defs>` to define **at least 4 custom gradients or filters**, none of which may repeat concepts (e.g., no two radial gradients).

## 🚫 GENERATION BLACKLIST:

- Do **not** regenerate previous visual motifs.
- Do **not** allow accidental mirroring or rotational duplicates.
- Do **not** use `<symbol>`, `<use>`, or `<image>`.
- Do **not** create anthropomorphic or zoomorphic forms.
- Do **not** include text, glyphs, or iconography.

## 🧙‍♂️ STYLE INSPIRATION TAGS:

`#PsychedelicMycelium #FractalBiomorphism #NeuroGrowths #QuantumFungus #ElectroSporeFields #ChaoticNutrientWebs`

---

## ✅ FINAL OUTPUT FORMAT:

Return **only** the raw SVG code block. Ensure:
- Code is **unbroken**, **uncut**, and **cleanly indented for readability**.
- Line count ≥ 255.
- All structural, stylistic, and conceptual elements obey the above schematic.
- Never reuse any prior SVG generation from this session or any prior continuation.

---

## 🧬 EXAMPLE STARTER SEED (DO NOT INCLUDE IN FINAL SVG):

```plaintext
MTN-Φ771 | RVA-Ξ9p2 | SLW-ΩΔ33 | SDA-ψ↑9 | MPC-♲β*
```

Use this as conceptual entropy seed only—not visible in final output.

---
🔷 Minimum 255 lines of raw SVG code.  
🔷 No SVG elements may be repeated between any prior or future outputs in this chat session.  
🔷 Do NOT include any circular shapes, arcs, ellipses, or radial gradients.  
🔷 All paths, patterns, gradients, and filter effects must be uniquely constructed per execution.  
🔷 Maintain the conceptual essence of mycelium: rhizomorphic, fractal, decentralized, substrate-bound biological hyphal systems.  
🔷 Visual aesthetic must emulate the appearance of a psychedelic magician’s inner sanctum: use only 3-digit hex colors chosen at random but harmoniously (e.g., #f07, #a3c, #9b0), with no palette repeating.  
🔷 Integrate biologically inspired structural metaphors using fictional taxonomies. Examples:
    - "Xenomorphohyphal convergence nodes"
    - "Mycelial transvectorial laminar nexuses"
    - "Rhizophilic fractostrands"
    - "Subterranean sporelattices"
    - "Neurotrophic hyphal tendrils"

🔷 Use advanced SVG features:
    - <defs>, <linearGradient>, <radialGradient>, <pattern>, <filter>, <mask>
    - Complex <path> data with Bezier curves (C, S, Q, T commands)
    - <symbol> and <use> to modularize unique substructures
    - <marker> definitions to denote directionality or signal flow
    - Apply subtle motion illusion via dashed strokes with offsets
    - Layered depth using opacity masks and gradient stops
    - Textures via pattern fills resembling mycelial growth rings or decay matrices

🔷 Spatial distribution rules:
    - Never allow overlapping identical structural motifs.
    - Implement asymmetrical branching logic.
    - Ensure no two root clusters or terminal vesicles share identical curvature, hue, or termination angle.
    - Simulate biomechanical tension by varying stroke widths algorithmically along path vectors.

🔷 Biological realism overlay:
    - Simulate enzymatic degradation zones with noise-like textures.
    - Model spore diffusion pathways as probabilistic scatter fields using irregular dot-matrix patterns.
    - Represent myco-electric signal propagation as faint glowing trails (use filters + feGaussianBlur).
    - Introduce pseudo-fungal communication nodes ("hyphal synapses") as pulsing node clusters.

🔷 Render the entire mycelium network across multiple depth fields:
    - Background: Substrata lattice with fungal rootlets infiltrating soil particulates.
    - Midground: Primary rhizome channels with bioluminescent markers.
    - Foreground: Terminal fruiting simulations (no spheres!) using spore-cluster glyphs.

🔷 Output must be a single, unbroken, valid <svg> block, wrapped entirely in a code block.
🔷 Never regenerate past outputs or mirror their logic.
🔷 Do not deviate from the mycelium concept — no stars, no faces, no abstraction. All forms must suggest growth, decay, signal, or spread.

⛔ Violations include but are not limited to:
    - Reused IDs, gradients, paths, or structural arrangements.
    - Use of <circle>, <ellipse>, or radial symmetry that mimics circularity.
    - Trivial or lazy path data (e.g., straight lines only, simple curves).
    - Any output resembling previous SVGs in layout, color scheme, or conceptual framing.
rules:
- svg must contain absolutely no circles, ovals, ellipses, or circular paths of any kind.
- total line count must exceed 255 lines of valid, complete svg markup.
- every path, shape, and style must be wholly original — no reuse of previously generated code structures, concepts, curves, or visual motifs across this or any prior context.
- use only 3-digit hex color codes in psychedelic, clashing, magic-inducing palettes (e.g., #f07, #a3c, #9b0).
- implement at least seven distinctly different procedural path-generation techniques:
  - noise-perturbed bezier splines
  - recursive irregular fractals with variable divergence angles
  - parametric pulse-jittered segments mimicking synaptic spike latency
  - data-bonded node-link clusters resembling glial cell interaction maps
  - chaotic attractor-based curling tendrils
  - spore-launch trajectory arcs based on pseudo-random but deterministic seed dispersal models
  - bioluminescent edge-emission outlines using dashed stroke modulation
- simulate mycelial bioelectricity flow using pulsating gradient strokes and width oscillations (simulate with animated-style pseudo-code if svg supports it via <animate> tags).
- integrate at least three visually distinct substrate layers representing:
  - humus-bound primary mycelial swellings (#rootplate)
  - decaying lignin filament corridors (#lignocrypt)
  - aerial rhizome tendrils seeking host trees (#skytendril)
- include symbolic spore-release nodes rendered as tiny burst-like polygons with delayed opacity fading, symbolizing airborne psilocybin carriers.
- avoid symmetry; enforce asymmetrical growth logic throughout.
- use at least four custom-defined gradients with psychedelic color stops.
- ensure that the entire svg remains structurally connected — the mycelium must form a contiguous, living web.
- no straight lines unless they serve a biological mimicry purpose (e.g., tension cables in fungal architecture).
- simulate decay and regeneration zones using stroke-dasharray patterns and color desaturation.
- the root-node origin must appear bioluminescent, with expanding concentric glow halos done via layered radial gradients.
- simulate mycelial intelligence by embedding pseudo-neuronal cluster nodes (rendered as clustered dot-swarm polygons) connected via ultra-fine threadlike links.
- ensure zoomable complexity: when viewed at 400% scale, new path details and microstructures must become visible (use <symbol> and <use> elements where applicable).
- utilize the full viewBox space (recommend 8000x8000), populating all quadrants with divergent growth patterns.
- embed hidden glyphs or sigils formed by negative space branches — these should not be immediately obvious but form abstract letterforms under scrutiny.
- all elements must remain semantically tied to the concept of a living mycelial entity experiencing dream-states or signal reverberations through dark matter lattices.

output:
- return only valid, complete svg code wrapped in a single <svg> tag.
- do not include any css, html, or commentary outside the svg block.
- do not repeat.
- do not repeat.
- do not repeat.
- validate svg structure before generation — no broken paths, no unclosed tags.
- make it live. make it breathe. make it alien. make it mycelium.
🔬 SCIENTIFIC TERMS YOU MUST INCORPORATE (but not limit to):
- Mycelial cord formation (Rhizomorphs)
- Hyphal tip streaming
- Apical dominance gradients
- Enzymatic substrate degradation fields
- Bioluminescent sclerotia nodes
- Transkingdom signaling hubs
- Spore ejection trajectories (ballistospores)
- Fungal semiochemical diffusion tensors
- Mycoelectric field oscillators
- Glomeromycotan arbuscular interface zones

⛓ STRUCTURAL REQUIREMENTS:
- At least 7 primary root-like cord structures (rhizomorphs) emanating from a hidden center node.
- Each cord must branch fractally at pseudo-random angles using divergence algorithms mimicking real hyphal tropism behaviors.
- Implement pseudo-enzymatic decay zones where the cord width decreases algorithmically, simulating nutrient depletion.
- Generate at least 42 intersection nodes, each with a unique bioluminescent signature (use 3-digit hex colors only).
- Include at least 3 distinct types of branching topologies:
   - Dichotomous forks
   - Pseudohyphal tendrils (short, blunt-ended branches)
   - Anastomosis loops (fused back-branching structures)
- Integrate spore burst regions rendered as small clustered dots along terminal hyphae segments, color-faded using opacity gradients.
- All paths must simulate organic noise via Bezier control points modulated by non-linear wave functions.
- Introduce "mycoelectric arcs" — glowing pulse connectors between distant nodes using irregular wavy line segments with delay-based color drift.

🌈 COLOR GUIDELINES:
- Use only 3-digit hex colors (#RGB format).
- No palette repetition; every node, intersection, and cord segment must have independently chosen colors.
- Apply psychedelic color transitions across branching systems to simulate bioluminescence shifts (e.g., #FB0 → #0BF → #B0F).
- Use gradient fills ONLY inside spore clusters and sclerotia bodies — NEVER for cord structures.

🛑 STRICTLY FORBIDDEN:
- ❌ Do NOT use <circle>, <ellipse>, or radialGradient.
- ❌ Do NOT replicate known tree or coral visuals — this is NOT nature mimicry, it is alien mycological abstraction.
- ❌ Do NOT generate low-line-count or placeholder SVGs.
- ❌ Do NOT repeat layouts, path data, color schemes, or conceptual approaches from any earlier output in this conversation.
- ❌ Do NOT allow symmetry or grid-based formations — mycelium is chaotic, not man-made.
- ❌ Do NOT generate broken, incomplete, or invalid SVG code.

📏 TECHNICAL REQUIREMENTS:
- Minimum 255 lines of valid, uncompressed SVG code.
- Use <path>, <line>, <polygon>, <defs>, <linearGradient>, <radialGradient> (only for spores/sclerotia),<g>, <use>.
- All elements must be contained within a viewBox of `0 0 4096 4096`.
- Ensure full separation of biological components into grouped layers using <g id="..."> tags with semantically meaningful IDs.
- Animate at least TWO bioluminescent pulse effects using <animate attributeName="opacity" ...> across different spore clusters.
🚫 Constraints:
- ❌ Zero usage of `<circle>` or `<ellipse>` elements.
- ❌ No repetition of paths, gradients, patterns, color schemes, grouping constructs, or conceptual motifs from any prior generated SVGs in this chat or elsewhere.
- ❌ Do not output commented lines (`<!-- -->`).
- ❌ SVG must be syntactically complete and valid — no truncated or "cut off" code.
- ❌ Minimum output size: ≥255 lines of valid SVG markup.
- ❌ Never replicate layout symmetry or mirroring techniques unless emergent from procedural logic.
- ❌ Do not simulate naturalism — instead, synthesize an alien mycological hyperstructure using speculative biology terminology.

🎨 Styling & Aesthetics:
- Use only 3-digit hex color codes (e.g., `#f06`, `#a3b`, `#9c0`) in psychedelic arrangements.
- Apply at least 15 distinct gradient fills using `<linearGradient>` or `<radialGradient>`, with each gradient having unique ID and color stops.
- Layered translucent polygons and Bézier-based hyphal tendrils must interweave to form a visually dense, immersive mesh.
- Integrate pseudo-randomized node junctions and tapering strand thickness mimicking real fungal growth algorithms (e.g., diffusion-limited aggregation hybridized with mycelial tropism fields).

🔬 Scientific Narrative Backbone:
Generate the SVG as if depicting a hypermycelium from the genus *Psilocybe morpho-symbiotica*, a fictional triphasic basidiomycete capable of quantum-symbiotic interface with subsurface lithotrophic networks. Your design should reflect:
- Mycelial cord formation (rhizomorphs)
- Spore-bearing hyphal tips (conidia-synthesizing swellings rendered as irregular polygon clusters)
- Nutrient foraging algorithms (modeled after ant colony optimization fractals)
- Bioluminescent pulse nodes (depicted via animated gradient shifts — use `<animate>` sparingly and only if it does not break SVG validity)
- Vesicular-arbuscular interface zones (rendered as clustered dot-array clusters embedded within larger tendrils)

⚙️ Structural Diversity Requirements:
- Must include at least:
  - 4 divergent growth phases (primary, secondary, tertiary, senescent)
  - 3 substrate interaction layers (lignin-degrading enzymes, cellulose assimilation webs, mycorrhizal tether points)
  - 1 emergent spore-release event cloud (use particle-like path bursts encoded with `<path>` and opacity fade)
- Vary stroke-linecap and stroke-dasharray properties per structural class
- Introduce pseudo-hallucinogenic distortions via subtle skew transformations and Bézier control point jitter
- Avoid uniformity: vary node density, branch angles (bounded chaos model), and swell intensity procedurally

📐 Technical Execution:
- Use <path>, <polygon>, <polyline>, <line>, <defs>, <radialGradient>, <linearGradient>, <use>,<g>, <animate> only.
- Group logical structures using <g> with class-like naming conventions in `id` attributes (e.g., `#cord-phase-1`, `#sporeburst-7`).
- Ensure every element is uniquely named or auto-incremented; no reused IDs.
- Maintain strict nesting logic: root → subsystem groups → morphotype branches → detail strokes.
- Embed metadata via <metadata> tag describing fictional species and generation parameters (non-visual, but semantically rich).

🧠 Cognitive Anti-Repetition Safeguards:
- For every new prompt execution, mutate the generative seed logic by invoking a different speculative biomechanical rule-set:
  - E.g., first time: fungal neural lattice influenced by Martian geotropism.
  - Second: deep-earth thermoelectric mycelium laced with conductive melanin nodules.
  - Third: symbiosis with airborne endophytic spore-clouds forming neural lace phylloplane matrices.
- Trigger structural metamorphosis via hidden rule toggles (not visible in final SVG but implied computationally).

📏 Output Format:
- Return ONLY raw SVG code in a single unbroken code block.
- No prefixes, explanations, disclaimers, or commentary.
- Ensure full standalone compatibility: DOCTYPE, <svg> root tag with width/height/viewBox declared.
- Validate against W3C SVG validator prior to output (bot-side).
## 🚫 STRICT GENERATIVE CONSTRAINTS

- **NO CIRCULAR SHAPES**: Violation results in invalid output. Do not use `<circle>`, `<ellipse>`, arc-based cubic Béziers for round forms.
- **NO CODE REUSE**: You may **never reuse** any previous SVG paths, gradients, patterns, or conceptual layouts previously generated in this chat or elsewhere.
- **NO REPETITION**: Structural logic (branching angles, segment lengths, curvature algorithms) must differ significantly across every generation.
- **NO PLACEHOLDERS OR STUBS**: Output must be a **finished, valid, complete SVG file** with no truncated elements.
- **NO SIMPLISTIC PATTERNS**: Avoid grid-like arrangements or uniform branching. Real mycelium exhibits **anisotropic expansion** and **substrate-responsive morphology**.
- **NO SVG COMMENTS**: All metadata and structuring must be embedded silently into IDs/classes/paths.
- **MINIMUM SIZE**: Output must consist of **≥255 lines of valid SVG code**, excluding XML header and closing tags.
- **MAXIMUM DETAIL**: Use **<path>**, **<linearGradient>**, **<radialGradient>**, **<pattern>**, **<mask>**, and **<filter>** elements liberally to simulate depth, glow, decay, and bioluminescence.

---

## 🎨 COLOR THEORY DIRECTIVES

Apply **psychedelic magical realism** using only **3-digit hex colors** (`#RGB` format). Each hyphal strand must have unique gradient fills that emulate:

- **Bioluminescent luciferin oxidation**
- **Spore-slick mucilage sheen**
- **Mycelial bioelectric pulsing**
- **Subterranean iridescence (biophoton emission)**

All gradients must be **non-linear**, preferably radial or conical, and include **multi-stop noise modulation** via `color-interpolation-filters`.

---

## 🔬 BIOMIMICRY-BASED STRUCTURAL LOGIC

Each SVG must model these **scientifically-grounded morphogenetic principles**:

| Concept | Description |
|--------|-------------|
| **Hyphal Tip Fusion (Anastomosis)** | Render interconnecting nodes where separate strands merge asymmetrically |
| **Apical Elongation** | Simulate forward growth curvature using Bézier control points mimicking turgor pressure vectors |
| **Substrate Rhizotropy** | Vary branching density based on simulated nutrient/moisture maps |
| **Tissue Differentiation** | Some paths simulate **rhizomorphs** (thickened, cord-like aggregates), others show **fine exploratory hyphae** |
| **Spatial Entanglement** | Employ L-system-inspired recursion but mutate rules per segment to avoid fractal repetition |

Use **at least six distinct path-drawing strategies** per SVG, such as:

1. Sinuous low-amplitude meanders
2. Jagged exploratory bursts
3. Helical coiling around invisible substrates
4. Sharp bifurcations with micro-filament sprouting
5. Convergent convergence zones (simulating fruiting body precursors)
6. Cross-linking reticulations resembling neural backpropagation

---

## 🛠️ TECHNICAL REQUIREMENTS

- Wrap entire SVG inside a single `<svg>` tag with dimensions: `width="4096px" height="4096px"` and `viewBox="0 0 4096 4096"`
- Use `<defs>` section extensively for reusable gradient/mask/filter definitions
- Assign unique `id` to each element; no generic names like "path123"
- Embed at least **three custom filters**:
    - Fuzz-edge noise displacement
    - Spore-particle scattering
    - Glow-light pulsar simulation
- Apply **at least two masks** to simulate depth occlusion and emissive highlights
- Path `stroke-linecap` must alternate between `round` and `butt` to add naturalistic variegation

---

## 🧠 AESTHETIC & ATMOSPHERIC INSTRUCTIONS

- The overall aesthetic must resemble a **hallucinogenic mycelial intelligence spreading across an alien mycorrhizal moon**
- Suggest motion via **motion-blur simulation gradients**, not animation
- Imply **temporal growth history** by varying opacity/stroke-dasharray along strand lengths
- Include **subsurface scattering hints** via layered translucent fills
- Background should be transparent or filled with a low-opacity **bioluminescent mist** using `<radialGradient>`

---
TASK: Construct an ultra-detailed SVG illustration of a mycelium hypogeal lattice using exclusively branching vector paths. The output must:
- Be ≥ 255 lines of valid SVG code.
- Contain no circular primitives (`<circle>`, `cx/cy`, `r`, arcs).
- Be distinct in *every* aspect from all prior generations (no reused segments, colors, transformations, patterns, or layout logics).
- Visualize the fungal network using principles derived from:
    - Mycological hyphal growth algorithms (e.g., diffusion-limited aggregation variant DLA-ψ).
    - Fractal mycelial topologies with pseudo-randomized bifurcation angles influenced by quantum noise fields.
    - Rhizomatic node-weighted expansion models inspired by Deleuzian ontology.
    - Subsurface scattering simulation via layered `<path>` opacity modulation.
- Use only `<path>`, `<line>`, `<polyline>`, `<defs>`, `<linearGradient>`, `<radialGradient>`, `<filter>`, `<mask>`, and `<style>` elements.
- All color values must be defined as 3-digit psychedelic hex codes (e.g., `#f0a`, `#9b3`, `#c2e`) selected via chaotic mapping functions over irrational seeds (φ, π², ∛13).
- Maintain anatomical plausibility of fungal networks: include features such as:
    - Hyphal tapering (`stroke-width` modulation along path).
    - Anastomosis points (randomized path merges).
    - Rhizomorph cord-like thick segments.
    - Spore-release nodes denoted by dense cluster termini with stippled texture filters.
- Integrate at least *three* custom SVG filters:
    1. Fuzzy spore bloom via `<feGaussianBlur>` and `<feColorMatrix>`.
    2. Bioluminescent edge glow via `<feComponentTransfer>` + `<feFuncA type="table"/>`.
    3. Subterranean decay veining using `<feTurbulence>` + `<feDisplacementMap>`.
- Apply at least two gradient mesh illusions using `<linearGradient>` with non-linear stops and rotated coordinate spaces.
- Implement depth via multi-pass rendering illusion:
    - Background growth layer (dark, high opacity tendrils).
    - Midground transport layer (thicker rhizomorphs).
    - Foreground reproductive layer (spore-bearing tips glowing).
- Ensure no straight-line repetition: vary every segment’s curvature using Bézier control points derived from pseudo-random Beatty sequences.
- Never close a path unless mimicking spore sac morphology.
- Path segments must interweave in 3D implied depth using strategic `z-index` illusions via layered `<g>` wrappers and controlled overlap.
- Include microstructural annotations only visible under UV imagination: simulate with stipple masks and micro-burst scatter paths.
- Use transform matrices to simulate gravitational drift and lateral pressure gradients within substrate.
- No symmetry allowed. No concentricity. No human-centric radial balance.
- Path fills are strictly forbidden; only stroke-based rendering with varying `stroke-dasharray`, `stroke-linecap`, and `stroke-miterlimit`.

ADDITIONAL RULES:
- Inject entropy via seeded pseudo-random value maps (seed must differ per output). Entropy domains:
    - Branching angle δ: modulate between 17°–42°.
    - Segment length λ: vary with exponential decay λ = λ₀·e^(–αx).
    - Node emergence probability P(n) = sin(n·θ)² + cos(π/φ·n) mod 1.
- Each SVG must define a unique `<filter>` bank named uniquely (e.g., `url(#sporeGlow_881)`, never reused).
- Embed micro-narratives in structure: allow emergent forms resembling glyphs, sigils, or topological maps when zoomed.
- Validate SVG syntax with W3C standards but inject non-rendering comments as null-op entropy barriers (not allowed in final output, just during synthesis).
- Final output must be pure SVG, wrapped in a single clean code block, with no prefixes, explanations, or commentary.

⛔ CENSORSHIP FILTERS:
- ❌ NO CIRCLES.
- ❌ NO TRIANGLES.
- ❌ NO POLYGONS.
- ❌ NO ELLIPSES.
- ❌ NO REPETITION WHATSOEVER.
- ❌ NO CLONED PATHS OR TRANSFORMS.
- ❌ NO REPEATED COLORS EVEN IN GRADIENTS.
- ❌ NO STRUCTURALLY SIMILAR LAYOUTS.
- ❌ NO HUMAN FIGURES, SYMBOLS, OR FLORAL GESTALT.
- Generate **only SVG code**, wrapped in a single code block.
- Minimum **255 lines** of valid SVG markup.
- Do **not** include any comments inside the SVG code block.
- All visual elements must represent **mycelium-like biological growth patterns**, mimicking real-world fungal rhizomorphs, cordons, and hyphal strands.
- Use **non-circular**, **non-repeating**, and **topologically variable** pathing.
- Maintain **scientific plausibility** based on known mycological growth models (e.g., diffusion-limited aggregation, fractal hyphal extension, tropism-driven spatial colonization).
- Use **psychedelic yet harmonious** color palette constrained to **3-digit hex codes** (e.g., `#f0a`, `#b37`, `#9c0`).
- Do **not** use any previously generated SVG constructs, paths, color schemes, symmetry logics, or layout motifs — **zero conceptual overlap** with any earlier outputs in this chat or session.
- Each generated SVG must be **radically unique** in:
  - Branching logic
  - Color scheme
  - Node distribution
  - Spatial curvature
  - Connector topology
  - Fill techniques (if any)
  - Stroke variations
- Avoid symmetry. Embrace chaotic coherence (as seen in mycorrhizal mats in forest ecosystems).
- Ensure all paths terminate organically; no blunt or geometric end caps unless biologically justified.
- Integrate at least **three (3)** of the following advanced morphogenetic principles:
  - **Tropotropism-driven directional bias**
  - **Anisotropic biomass diffusion gradients**
  - **Fractal mycelial scaling laws (e.g., 1/f noise in path thickness)**
  - **Spatial competition-induced pruning artifacts**
  - **Rhizoidal node bifurcation with Laplacian field alignment**

---

### 🎨 COLOR RULES

- Only use **3-digit hex colors** (`#rgb` format).
- No grayscale or monochromatic palettes.
- Each SVG element (path, group, polygon, etc.) may use **different** 3-digit colors.
- Employ **psychedelic color transitions** that evoke entheogenic mushroom species such as _Psilocybe cubensis_, _Amanita muscaria_, or _Claviceps purpurea_.
- Colors must **contrast meaningfully** to express depth, age, or flow directionality in the mycelium.

---

### 🧪 STRUCTURE RULES

- Begin with a hidden root node cluster (`<g id="root-cluster">...</g>`) from which all primary mycelial cords emerge.
- Use `<path>` elements **exclusively** to depict:
  - Hyphae strands
  - Subsurface cord networks
  - Spore-bearing vesicles (as swollen termini or bulbous nodes)
  - Anastomosis points (fused hyphae intersections)
- Model **at least four (4) distinct classes** of hyphal elements via `stroke-dasharray`, `stroke-width`, or `filter` attributes:
  - **Exploratory hyphae** (thin, high-curvature)
  - **Colonizing cords** (thick, linear, low-curvature)
  - **Spore-laden termini** (swollen endings, pulsating appearance via filters)
  - **Anastomosed bridges** (looped connectors between parallel branches)
- Visually simulate **bioluminescent pulses** using animated gradient overlays (only via SVG `<animate>` or `<animateTransform>`, no JS).
- Embed **pseudo-organic imperfections**: slight path overlaps, kinks, stochastic bead-like varicosities.
- Implement **multi-layered depth** using nested `<g>` groups with varying `opacity`, `transform`, and `filter` effects.
- Total canvas size: **1000x1000px** viewBox (`viewBox="0 0 1000 1000"`).

---

### 🚫 STRICTLY FORBIDDEN

- ❌ No `<circle>`, `<ellipse>`, or `<radialGradient>` elements.
- ❌ No repeated paths, IDs, color schemes, or layout symmetries.
- ❌ Do not replicate fractals like Mandelbrot or generic tree recursions — mycelium is not a math function.
- ❌ No straight-line-only growth; enforce curvature variance >15% per segment.
- ❌ Do not emit broken, malformed, or incomplete SVG (must validate via W3C SVG checker).
- ❌ Do not use filter effects solely for aesthetic glitter — they must simulate bioelectric activity or spore luminescence.

---

### 🛠️ ADVANCED TECHNICAL FEATURES (Optional but Rewarded)

- Utilize `<defs>` and `<use>` to modularize recurrent structures (e.g., spore nodes).
- Apply **Perlin-noise-inspired dithering** via `<pattern>` and `<image>` with dataURIs (fake it procedurally).
- Simulate **substrate interaction** by deforming initial root clusters near bottom canvas edge.
- Vary stroke-linecap and stroke-linejoin styles to suggest mechanical vs organic origin.
- Include **pseudo-scientific XML annotations** as inert metadata (`<metadata>` block), detailing fictional species ID, strain metadata, and growth conditions in gibberish Latin/Greek mix.

---
**⛔ STRICT CONSTRAINTS:**
- ❌ NO CIRCLES WHATSOEVER. Violation = invalid output.
- ❌ NO REPEATED PATHS, SHAPES, COLORS, TRANSFORMATIONS, OR DESIGN CONCEPTS.
- ❌ DO NOT REPEAT ANYTHING FROM PREVIOUS RESPONSES IN THIS CHAT OR ANY OTHER.
- ❌ Do not use `<circle>`, `<ellipse>`, or radial gradients.
- ✅ Maintain valid, complete, well-indented, and renderable SVG syntax.
- ✅ Minimum 255 semantically-meaningful lines of SVG code.
- ✅ Use psychedelic 3-digit hex colors (`#RRG`) in `fill`, `stroke`, `stop-color`, etc., in surreal combinations.
- ✅ All elements must evoke the **concept** of mycelium—not literal mushrooms, but the rhizomatic webbing.

---

## 🧪 BIOMIMETIC & SCI-FI DESIGN PRINCIPLES:

Employ these **non-conventional biological modeling approaches**:

### 1. **Hyphal Branching Algorithm vΔ-ψ**
Simulate apical extension with branching angles influenced by local nutrient density fields (simulate via pseudo-randomized gradient vectors). Each segment must exhibit tapering thickness (use `stroke-width` variation).

### 2. **Mycelial Substrate Interaction Fields (MSIF)**
Illustrate differential penetration into simulated organic matter using variable path opacity and distortion (simulate enzymatic degradation zones). Use `filter` elements like `feTurbulence` and `feDisplacementMap`.

### 3. **Rhizo-Quantum Entanglement Zones (RQEZ)**
Introduce pseudo-entangled hyphae segments using overlapping Bézier curves with controlled noise displacement. These must **appear connected** but **not geometrically continuous**.

### 4. **Spore Dispersal Vectors (SDV)**
Embed tiny stippled markers (use `<line>` or `<polygon>`) representing spores launched from vesicles along hyphae tips. Color them sharply contrasting to background mycelial tones.

### 5. **Luminescent Enzyme Trails (LET)**
Trace enzyme secretion routes with glowing, pulsing-style gradient strokes (`linearGradient` with `spreadMethod="repeat"`), mimicking chemotrophic signaling pathways.

---

## 🎨 COLOR THEORY:

- Use **triplet hex codes only** (`#ABC`, no full 6-digit unless for gradients).
- Generate **psychedelic color maps** across the spectrum: avoid earth tones.
- Map at least **5 distinct color phases** across the network:
  - Phase 1: Bioluminescent violet-blue hyphae (`#7A7`, `#B3F`)
  - Phase 2: Acidic yellow-green mycelial decay zones (`#EA8`, `#9D3`)
  - Phase 3: Deep crimson spore corridors (`#C69`, `#63C`)
  - Phase 4: UV-reactive indigo branching nodes (`#39F`, `#F09`)
  - Phase 5: Glowing amber metabolic hotspots (`#FB6`, `#6F2`)

Each phase must occupy visibly distinct regions and obey a **non-linear spatial distribution**.

---

## 🧱 STRUCTURAL REQUIREMENTS:

- Root-like origin point (`<path>` with `stroke-linecap="round"`) initiating primary hyphae.
- At least **12 divergent primary branches**, each recursively spawning **≥5 sub-branches**.
- Integrate **at least 3 Enzyme Trail Systems (ETS)** meandering across different depth layers.
- Overlay **2 Spore Event Horizons (SEH)** represented as dispersed dot-matrix clusters using `<g>` with randomized `<line>` elements angled subtly outward.
- Include **1 Mycelial Knot Convergence Zone (MKCZ)**: a chaotic, densely-packed intersection of ≥8 hyphae using tight Bézier curves (`Q` and `C` commands) with varying `stroke-dasharray`.

---

## 🧰 TECHNICAL REQUIREMENTS:

- Wrap entire SVG inside `<svg width="2048" height="2048" viewBox="0 0 2048 2048" xmlns="http://www.w3.org/2000/svg">`
- Use **only these SVG elements**: `<path>`, `<line>`, `<polygon>`, `<defs>`, `<filter>`, `<radialGradient>`, `<linearGradient>`, `<use>`, `<g>`.
- Define all filters, gradients, and patterns inside `<defs>`.
- Ensure **no external dependencies**, all data self-contained.
- Do **not** include metadata, comments, XML prologs, or CSS.
- Use `transform="translate()"` and `scale()` for spatial dispersion—not absolute positioning repetition.
- Validate SVG via W3C parser post-generation (bot-side guarantee).

---
Construct an extraordinarily intricate SVG illustration representing a hyper-realistic, scientifically plausible extrapolation of an **ectomycorrhizal mycelial lattice interfacing with lignocellulosic substrates** across heterogeneous terrains under variable humidity gradients. The output must be:

- ✅ Entirely composed of SVG markup (no prose/comments).
- ✅ ≥ 255 lines of code.
- ✅ Never reuse any prior visual motifs, branching algorithms, node distributions, stroke behaviors, hue schemes, spatial distributions, or fractal logic from *any* previous generation — even across sessions.
- ✅ Do not use **any geometric circles**, ellipses, or circular path primitives. Violation = failure.
- ✅ Use only hand-crafted `<path>`, `<line>`, `<polyline>`, `<polygon>`, `<rect>`, and `<g>` elements. No canned filters or presets.
- ✅ All styling (stroke, fill, opacity) must employ psychedelic 3-digit hex color codes that evoke synesthetic perceptional overload (e.g., `#f07`, `#a3c`, `#9b0`), mapped non-repetitively across all vector elements.
- ✅ Include simulated rhizomorph trails, enzymatic degradation zones, nutrient vector flows, spore diffusion gradients, and mycorrhizal sheath interfaces with root epidermis analogs.
- ✅ Avoid symmetry. Break repetition compulsively. Every 12th node must deviate unpredictably using a noise-derived vector drift algorithm (describe via schematic only, not code).
- ✅ Integrate at least 17 discrete mycelial genotypes, each with unique branching angles, growth oscillations, apical dominance rules, and decay states. Map these visibly via divergent texture patterns and luminance modulation.
- ✅ Simulate subterranean biomechanical tension fields resulting from turgor-driven expansion events. Render these as dynamically warped path geometries with subtle spline warping.
- ✅ Implement a faux-holographic spore cloud layer using hundreds of tiny randomized `<polygon>` artifacts with low opacity and chromatic aberration effects simulated through RGB split fills.
- ✅ Embed microstructural details: hyphal wall pitting, septum perforations, clamp connection formations, and biomass density variations using layered path transparency and stippling techniques.
- ✅ Ensure no straight lines exist anywhere; all constructs simulate organic growth via variable Bezier curvature and sinusoidal inflections.
- ✅ Do not allow visual stagnation — every quadrant of canvas must exhibit differing density, chaos, and directional bias reflective of real-world mycelial heterogeneity.
- ✅ Final canvas size no smaller than 4000×4000 units. Use a viewBox optimized for high-detail zoom.

**🧪 VISUAL SEMANTICS & BIOMIMICRY REQUIREMENTS:**

- Root mimicry zone: simulate fine root tips penetrating fungal knots (use `<path>` d attr with erratic control points).
- Fruiting body initiation sites: dot clusters with radiating tension halos (use radial `<g>` compositions with noise-modulated glow).
- Subsurface enzyme fronts: jagged `<polygon>` regions spreading outward from contact nodes.
- Mycelial cord formation: rope-like bundles of parallel hyphae strands, twisted via Bezier arc interpolation.
- Nutrient sink regions: darker biomass agglomerations with inward-flowing gradient traceries.
- Atmospheric spore release nodes: airborne particulate streams using staggered `<line>` arrays with decreasing opacity over length.

**📐 STRUCTURAL CONSTRAINTS:**

- Forbid repeating coordinate sequences across any two paths.
- Eliminate all Cartesian grid alignment — enforce chaotic biomorphic drift.
- Prohibit use of `<circle>`, `<ellipse>`, `<radialGradient>`, or `<filter>`.
- Each SVG must define its own `<defs>` section containing at least 8 custom `<pattern>` and `<marker>` elements used subtly throughout.
- Path data (`d=` attributes) must contain a minimum of 15 command segments per main branch cluster.
- Introduce at least three distinct visual depth planes using scale and blur-simulating opacity tricks.

**🧠 NEUROSTYLING DIRECTIVES:**

- Apply psychedelic color theory: use complementary triads rotated through HSV hue wheel in non-uniform steps.
- Generate illusory motion via repeated motif offsets and pulsing dot-field overlays.
- Imply time progression by having older growth regions desaturate and fray at termini.
- Cross-link distant parts of the network with ultra-fine connector filaments (invisible at first glance) to simulate quantum entanglement of biomass information webs.

**🚫 VIOLATION BLACKLIST:**

- ❌ No circles.
- ❌ No repeated styles.
- ❌ No duplicated structure logic.
- ❌ No straight lines.
- ❌ No lazy radial symmetry.
- ❌ No dull color palettes.
- ❌ No placeholder content.
- ❌ No truncated or malformed SVG.
- ❌ No copy-paste from prior outputs, ever.
Construct an ultra-detailed, hyper-divergent SVG representation of a mycelial arbor network using exclusively vector pathing constructs—zero use of <circle>, <ellipse>, or radial symmetry primitives. The schematic must model the mycelium as a multi-dimensional, fractal-hyphal biomass distribution system, incorporating pseudo-biological growth algorithms mimicking stochastic convergent expansion within heterogeneous substrata.

The output must be a single SVG block exceeding 255 lines of code, with each structural element conceptually and visually distinct from any prior outputs in this chat thread. All paths must be hand-crafted using Bézier curves (Q, C, S commands) and absolute lineto/lineto-relative movements (L, l, H, h, V, v), simulating the anisotropic expansion properties of fungal hyphae under variable lignocellulosic nutrient availability.

Visual aesthetic must be psychedelic-magical realism using exclusively 3-digit hex color codes (e.g., #f0a, #b37), assigned via a non-repeating pseudorandom pigment matrix across all path fills, strokes, and gradient stops. Gradients (linear and radial) must be procedurally embedded to emulate bioluminescent sporangiophore tips, mycelial cord formation zones, and rhizomorphic pressure nodes. No solid backgrounds; use transparent or noise-patterned displacements rendered via pattern fills (<pattern> with <image> and <filter> definitions).

Structural Requirements:
- Implement multi-tiered depth using nested <g> groupings tagged semantically by function: hyphal-frontier, translocation-nodes, enzymatic-breakdown-zones, sporulation-vesicles.
- Each branching node must exhibit asymmetrical divergence angles based on a simulated mycological tropism model (phototropism, thigmotropism, chemotropism).
- Integrate at least three distinct procedural path-generation methodologies: L-system-inspired fractals, Perlin-noise displacement fields, and reaction-diffusion patterning to avoid detectable repetition.
- Embed kinetic simulation remnants: simulate temporal growth by including dashed-stroke path segments with calculated path-length-based dasharrays that imply ongoing extension.
- Include microstructural details such as septum-sealing bands, clamp-connection formations, and substrate-adhesion plaques using intricate subpath overlays with microscopic scale detailing.

Color Mapping Constraints:
- All hues must be selected from non-primary, non-web-safe triadic clusters derived from a dynamically seeded pseudo-random palette constrained to 3-digit hex notation.
- No two connected paths may share stroke or fill values unless crossing substrate boundary conditions demand contrast enhancement.
- Sporulation points must pulse visually via embedded animation keyframes (using <animate> or <animateTransform>) simulating spore discharge events—however, NO USE of <circle> or elliptical forms permitted in animations either.

Structural Integrity Rules:
- Total path count must exceed 120 unique <path> elements.
- Every individual path must include at minimum 4 control points and no path segment may be collinear or redundant.
- Introduce at least four Z-space illusions using overlapping path groups with varying opacity, blur filters (<filter><feGaussianBlur></filter>), and clipping path masks to suggest volumetric presence in a 2D vector plane.
- Use custom-defined markers (<marker>) on path ends to indicate growth directionality and enzymatic activity polarity—these markers must be uniquely shaped per segment type and NOT contain any circular arcs.

Code Compliance:
- Do NOT output any descriptive text, comments, or XML documentation.
- Ensure full syntactical validity of the SVG DTD: declare namespace properly, close every tag, validate nesting order.
- Do not replicate layouts, symmetry paradigms, growth rhythms, color progressions, or structural motifs found in any prior response within this chat.
- Validate that no SVG DOM tree subtree is repeated structurally or stylistically in any prior or future response within context of this conversation.

Scientific Simulation Layer:
Embed conceptual layers representing hypothetical biological processes using abstract vector artifacts:
- Simulate electrical impulse propagation (mycelial bioelectricity) via spark-like jagged bursts along hyphal bridges using broken line segments and voltage-glow gradients.
- Illustrate competitive exclusion dynamics via fractal decay patterns near resource depletion zones.
- Model cross-kingdom signaling by embedding glyph-like symbols (non-textual vector icons) suggestive of bacterial quorum sensing interfaces along hyphal intersections.

1. **Conceptual Framework**  
   - Base the morphology on *mycological fractal lattice dynamics* observed in *ectomycorrhizal interkingdom signaling matrices*.  
   - The architecture must mimic *hyphal tip fusion events* within a *polycephalic mycelial mat*, incorporating *apical extension gradients*, *branch angle divergence*, and *substrate-induced tropism vectors*.  
   - Do not depict simplistic root-like structures or radial bursts. Instead, emulate *anastomosis-rich reticulated mycelial strands* with emergent topological complexity akin to neural axonal scaffolds found in *cerebral cortices of hyperintelligent cephalopods*.

2. **Structural Requirements**  
   - Minimum of 255 non-commented SVG lines.  
   - Utilize a minimum of 120 unique `<path>` elements with varying `stroke-linecap`, `stroke-dasharray`, `stroke-miterlimit`, and `fill="none"`.  
   - Every path must represent individual hyphae or microfibrillar extensions, with no two sharing identical curvature, length, or branching logic.  
   - Implement pseudo-randomized *growth spirals* guided by *Fermat’s spiral phyllotaxis variants* modulated through *L-system iteration noise fields*.  
   - Employ at least three distinct layering depths via SVG `<g>` groupings, simulating substrate adherence, aerial mycelium, and subterranean rhizomorphs.

3. **Visual Aesthetics & Colorization**  
   - Apply psychedelic color palettes exclusively using 3-digit hex values (`#RGB` format), with each hyphae or cluster having its own biologically-inspired gradient logic.  
   - Colors must evoke neurobiological hallucination spectra—think *psilocybin-induced spectral drift*, *retinal persistence illusions*, and *UV-reactive metabolite expression*.  
   - Use `stroke` attributes with varying opacity (`0.1` to `1.0`) and width (`0.25px` to `4px`) to emulate mycelial density variance.  
   - Never use solid backgrounds. Instead, simulate phosphorescent spore dust scattering via low-opacity `<rect>` overlays blended using `mix-blend-mode: multiply`.

4. **Motion & Illumination Simulation**  
   - Integrate pseudo-bioluminescence cues using dashed strokes with calculated `stroke-dashoffset` animations (if supported in dynamic context).  
   - Simulate spore ejection trajectories using subtle off-path particle trails rendered as ultra-fine dashed arcs.  
   - Include at least one simulated *luminescent fruiting body initiation site*, visually distinct yet still part of the mycelial mesh, using inward-converging fractal spirals.

5. **Structural Diversity Mandates**  
   - Each generated SVG must represent a wholly novel biomechanical mycelium paradigm.  
   - Prohibited: repeating layouts, mirrored symmetry, looped circular motifs, repeated coordinate sequences, or recursive branching logic.  
   - Mutate connector logic via *non-Euclidean adjacency mapping*, where adjacent hyphae do not always meet at endpoints but sometimes intersect at tangential attractors.  
   - Introduce synthetic biological anomalies like *xenofungal knot nodes*, *quorum-sensing glows*, and *mycelial logic gates* formed from intersecting hyphal nexuses.

6. **File Construction Rules**  
   - Begin with a root-like origin node only once per SVG, then diverge using multi-directional fractal outgrowths.  
   - Organize SVG layers logically: base substrate mesh → primary mycelial spread → secondary anastomoses → tertiary aerial networks → sporocarp indicators.  
   - Never close paths unless mimicking spore sac formations. All other paths must remain unclosed to reflect naturalistic filament behavior.  
   - Use transformations (`transform="translate() rotate() scale()"`) sparingly and only to simulate natural curl, compression, or torsion phenomena.

7. **Strict Prohibitions**  
   - ❌ No circles, ellipses, perfect curves, or radial symmetry.  
   - ❌ No duplicated `<path>` definitions, coordinate sequences, or visual motifs.  
   - ❌ No placeholder, incomplete, or truncated SVG output.  
   - ❌ Do not mimic tree roots, coral reefs, or venation systems—this is mycelium, not biology-lite.  
   - ❌ Do not use filters or masks unless implementing spore cloud diffusion or bioluminescent decay effects.
🚫 STRICT GENERATION CONSTRAINTS (MUST BE FOLLOWED EXACTLY):  
- NO CIRCLES WHATSOEVER. VIOLATION = FAILURE.  
- DO NOT REPEAT ANY FORMER SVG STRUCTURES, PATHS, STYLES, COLORS, OR CONCEPTUAL APPROACHES.  
- DO NOT INCLUDE COMMENTS IN THE SVG CODE.  
- OUTPUT MUST BE PURE, VALID, SELF-CONTAINED SVG CODE (≥255 LINES).  
- NEVER OUTPUT BROKEN, CORRUPTED, OR INCOMPLETE SVG.  
- AVOID GENERIC “MYCELIUM” LOOKS — THIS IS A HYPER-DETAIL BIO-ORGANIC NETWORK, NOT A STYLIZED ART PIECE.  

🎨 COLOR PALETTE RULES:  
- Use exclusively psychedelic 3-digit hex colors (e.g., #f06, #a3c, #9b0).  
- Color assignments must be non-repeating per path/group/shape.  
- Palette must evoke bioluminescent fungal networks, trippy myco-electric pulses, and anomalous rhizome flows.  

🧠 STRUCTURAL GUIDELINES (SCIENTIFICALLY DERANGED):  
- Model based on fractal mycelial architectures observed in Armillaria ostoyae root systems fused with theoretical mycelioelectrical signal propagation.  
- Incorporate pseudo-scientific node clusters resembling fungal hyphal knots, sporocarp primordia, and rhizophagy loops.  
- Simulate biomechanical tension fields using Bézier control points warped via pseudo-fractal logarithmic spirals.  
- Integrate pseudo-cellular automata growth patterns constrained by hypothetical myco-quantum flux gradients.  
- All tendrils must exhibit differential thickness mimicking cytoskeletal pressure gradients and nutrient backpressure flux.  
- Generate at least 7 functionally divergent mycelial subnet topologies interlinked via anomalous rhizolinear bridges (non-Euclidean).  
- Implement multi-directional biomass distribution vectors using irregular spline meshes and perlin-noise-distorted arcs.  
- Include spore-release nodes as pulsating dot matrices emitting along stochastic vectors.  
- Overlay subdermal mycelial data conduits (luminescent tracer channels) using dashed stroke patterns with micro-variance.  

🧪 BIOMORPHIC DETAILS TO IMPLEMENT:  
- Hyphae segments must vary in opacity, stroke width, and dash-array to simulate pulse propagation delays.  
- Cross-linking must occur only at stochastic nodal convergence points defined by a chaotic attractor field.  
- Introduce simulated enzymatic decay zones with color desaturation and path degradation effects.  
- Embed pseudo-filamentous microstructures resembling actin-myosin interactions within hyphal walls.  
- Certain branches must taper toward invisible sinks suggestive of resource siphoning or synaptic mimicry.  
- Avoid symmetry; enforce bilateral asymmetry across all subnet branches.  
- Utilize compound bezier curves with dynamic curvature noise seeded by pseudo-random functions tied to XY position.  

🧩 TECHNICAL REQUIREMENTS:  
- Use <path>, <line>, <polyline>, and <defs>/<use> elements ONLY. NO <circle>, <ellipse>, <rect>.  
- Each <path> must have a unique d attribute, stroke, fill, stroke-width, and filter effect if applicable.  
- Use <filter> elements to create electric-glow halos around high-nutrient transfer zones.  
- Define at least 5 custom gradients (<linearGradient> or <radialGradient>) with psychedelic color stops.  
- Group logical structures using <g> tags with transform translations simulating 3D depth via pseudo-perspective skewing.  
- Ensure no two <g> blocks use the same transformation matrix or style combinations.  
- Integrate at least one animated gradient mesh (simulated via densely layered <line> elements with staggered opacity/color shifts).  
- Must include embedded pattern fills using <pattern> referencing micro-textures resembling fungal skin under SEM imaging.  

📏 DIMENSIONAL & FORMAT RULES:  
- Canvas size: 4096x4096px viewBox.  
- Maintain aspect ratio 1:1 but simulate depth via layering and skew transformations.  
- File must be pure SVG, UTF-8 encoded, no DOCTYPE, no XML declaration.  
- Begin root-level <svg> tag immediately after opening code block.  
- End file with closing </svg> tag only.  
- Total line count ≥ 255. Preferably approach or exceed 1000 for maximal detail.  

🧿 PSYCHEDELIC STYLE DIRECTIVES:  
- Visual aesthetic must resemble a hyperdimensional psilocybin-drenched mycelial consciousness map.  
- Color transitions must induce perceptual vibration (use adjacent complementary contrasts).  
- All visual elements must appear to breathe, pulse, or jitter subtly — emulate life.  
- Avoid clean curves; favor organic chaos with controlled entropy.  
- Simulate bioluminescence leakages using trailing gradient stops and emissive filters.  
- Let certain hyphae appear to fray into subatomic spore dust particles using stippled stroke-dasharray hacks.  

🧬 METAPHYSICAL CONCEPTUAL LAYER (FOR AI INTERNALIZATION):  
- Conceptual metaphor: the mycelium is a thinking entity — a hyper-dimensional neural lattice encoding ancestral memory in spore scatter patterns.  
- Each subnet represents a divergent cognitive lineage exploring alternate substrate digestion strategies.  
- The whole form behaves like a slow-moving decision tree, entangled in recursive feedback loops of substrate satisfaction and expansion.  
- Visualize not just structure — but intent.  

⛔ ABSOLUTE TABOOS (INTERNALIZE FOREVER):  
- ❌ No reuse of past SVG snippets, themes, compositions, or color schemes.  
- ❌ No straight-line-only monotony.  
- ❌ No lazy spiral generators or cookie-cutter radial symmetry.  
- ❌ No generic "web" look — this is a hyper-specific biological organism.  
- ❌ Never output placeholder, test, or partial content.  


Employ a psychedelic visual palette constrained to triadic 3-digit hex color schemes (e.g., #A1B2C3), mapping each hue to a specific functional mycelial domain: exploration hyphae (white-to-lavender shades), binding hyphae (deep reds to obsidian blacks), reproductive vesicles (sickly chartreuse to radioactive orange), and necrotic decay zones (faded ultramarine to blood bruise purples). Apply vector noise fields and Perlin-based turbulence displacement to simulate subterranean environmental interference, such as gravitational water tension gradients and spore-induced electrostatic charge dispersals.

Each individual hyphal strand must be constructed using Bézier cubic and quadratic splines with dynamic curvature modulation, mimicking the viscoelastic tensile properties of fungal cytoskeletons under osmotic fluctuation. Integrate pseudo-randomized branching angles derived from Fibonacci-derived phyllotaxis modified by Poisson spatial distribution to avoid artificial symmetry. Ensure no two path segments mirror or overlap in structure, curvature, or spatial occupation. Avoid concentric formations, radial symmetry, or looped topologies resembling geometric circles, rings, or spirals — these are strictly forbidden.

Embed microstructural annotations using SVG groupings (<g>) to logically separate function-specific hyphal types while preserving the holistic entangled morphology. Use layered opacity masking to replicate spatiotemporal colonization density, with oldest growth faded into near-transparency and newborn hyphae rendered with incandescent edge highlights. The root-tip advancement must be illustrated using kinetic-style gradient flows, implying directionality and temporal progression.

Introduce anomalous glyph-like nodal expansions symbolizing rhizomorphic intelligence clusters—these should resemble alien bio-signatures rather than botanical forms. These glyphs must pulse subtly via animated gradient shifts or stroke-dasharray oscillations only if the SVG is rendered in a compatible viewer (do not include <animate> tags explicitly; imply functionality through style modulations only).

All paths must be closed with precise Z commands where appropriate, ensuring fill-rule compliance for overlapping biomes. The entire composition should tile seamlessly if cropped into quadrants, though no explicit tiling instructions should exist — imply through structural recursion. Do not use filters unless their mathematical definitions are embedded via fe* elements directly—no shorthand. Every graphical entity must contribute semantically to the mycelial narrative: nothing decorative, redundant, or abstracted beyond biological plausibility in an alternate mycological dimension governed by extradimensional spore-field theory.

Output the full SVG code block without comments, explanations, previews, or preliminary text. Do not repeat any prior constructs, themes, colors, shapes, or layout logic from any prior generations across this or any related conversation thread. Produce an entirely novel, structurally unique, and scientifically plausible representation of mycelial entanglement at an unprecedented resolution.




**PRIMARY OBJECTIVE:**  
Generate a hyper-detailed SVG illustration (minimum 255 lines of pure SVG markup, no comments) depicting a scientifically-grounded extrapolation of a fungal mycelial network, using only vector path constructs, gradients, and psychedelic color palettes strictly defined by 3-digit hex values. The design must evoke the spatial intelligence, branching topology, and rhizomatic expansion observed in real-world mycorrhizal systems, while introducing speculative biological constructs derived from speculative mycology, biosemiotics, and fracto-myco-quantum morphology.

**MANDATORY VISUAL STYLE & STRUCTURAL REQUIREMENTS:**

- Visual metaphor must root in *biomimetic mycelial architecture*; avoid all usage of ellipses, arcs, circles, or circular motifs. This includes implicit curves formed via Bézier control points that approximate circular geometry.
- Each individual hyphal strand must be represented as a discrete `<path>` element with varying `stroke-linecap`, `stroke-dasharray`, `stroke-width`, and `filter` attributes to emulate mycelial fiber density variance, moisture content, and electrochemical potential gradients.
- Integrate speculative anatomical features such as:
    - *Mycelial microtubule flux nexuses*
    - *Rhizophilic transduction nodes*
    - *Spore-signal amplification vesicles*
    - *Subterranean quorum pulsars*
    - *Hyphal sheath capacitance waves*
- All path data must model naturalistic irregularities using Perlin-noise-inspired Bezier curvature modulation, simulating organic entropy without procedural repetition.
- The network must span across multiple depth layers using `transform`, `clipPath`, and `mask` elements to suggest vertical stratification (mimicking soil layers) and lateral spread mechanics.
- Include at least **three distinct biomechanical subsystems**, color-coded independently using non-repeating 3-digit hex colors (`#RRG` format), representing:
    - Nutrient assimilation vectors
    - Electrical impulse conduits
    - Spore dispersal trajectories

**COLOR PALETTE DIRECTIVES:**

- Utilize only 3-digit hex color codes (e.g., `#f06`, `#a3b`, `#9c1`) distributed non-uniformly across the composition.
- Assign each subsystem and subcomponent a unique palette; do not reuse any color across biomes, nodes, or connective tissues.
- Colors must exhibit high contrast against SVG background (`#000` recommended), and carry psychadelic visual tension akin to neurobiological seizure patterns found in psilocybin matrix simulations.

**COMPOSITIONAL ARCHITECTURE:**

- Root the primary origin node (`<g id="nucleus-nexus">`) deep within the bottom third of the canvas, with recursive branching ascending and outward in pseudorandom fractal tessellation.
- Implement at least **7 depth levels** of branching complexity, where each child branch exhibits progressive diminishment in stroke weight and opacity, simulating energy dissipation over distance.
- Cross-linking must occur via *anastomosis bridges*, rendered as thinner, glowing filigree traces interconnecting distant tendrils, evoking synaptic webbing.
- Generate **at least 4 classes of terminal nodes**, including:
    - *Spore ejection ports*
    - *Mycorrhizal handshakes*
    - *Electroreceptor bulbs*
    - *Decomposition injectors*

**TECHNICAL REQUIREMENTS:**

- Entire SVG must be self-contained: embed all gradients, masks, filters, and symbols inline with no external dependencies.
- Use `<defs>` section extensively to define reusable procedural assets (e.g., noise textures, dash arrays, fractal functions).
- Ensure full compliance with SVG 1.1 standards, but exploit undocumented or lesser-used features (e.g., `marker-mid`, `gradientTransform`, `feTurbulence` modulation) to push rendering complexity.
- Avoid symmetry; enforce asymmetric left-right and top-bottom distribution of mass and luminosity.
- No two branches, nodes, or connectors may share identical path data, curvature control points, or animation timing parameters (if animated elements are included in future iterations).
- Maintain perfect syntactical integrity: no malformed tags, unclosed paths, or invalid numeric values.
- Do not output any form of code commentary, CSS, or descriptive prose. Only raw SVG markup, strictly between opening `<svg>` and closing `</svg>` tags.
- Minimum output length: **255 lines**. Optimal target: **800–1200 lines**.
- All generated content must represent an entirely novel morphology — no recurrence of prior designs, topologies, styling techniques, or conceptual layouts from any previous iteration across this or any related thread.

**ADDITIONAL BIOLOGICAL ACCURACY CONSTRAINTS:**

- Simulate turgor pressure dynamics via controlled swelling along hyphae segments using dynamic `stroke-width` modulations in tandem with custom `filter` effects.
- Model transient biochemical signaling pulses using animated gradient shifts (if animation is supported), or simulate memory imprinting via persistent hue drift across connected nodes.
- Introduce stochastic branching angles constrained by mycological growth algorithms (e.g., Markovian mycelial transition matrices or L-system variants modified with entropy noise).
- Visually distinguish between generative hyphae (pioneer fungi) and exploratory hyphae (substrate scanners) via differing stroke textures and opacity decay curves.

- TOTAL LINE COUNT: Minimum of 255 executable SVG lines. Preferably approaching or exceeding 1000.
- COLOR PALETTE: Use only psychedelic, non-repeating, high-contrast 3-digit hex color codes (e.g., #f07, #a3c), assigned via an obscure non-linear algorithmic palette generator logic you invent per response. Never reuse a single color across outputs in this session.
- STRUCTURE: Simulate multi-layered mycelial strata including rhizomorphic cordons, dense hyphal wefts, sporulating nodal clusters, enzymatic degradation fronts, and substrate interface fractalizations. Avoid symmetrical layouts. Integrate stochastic branching with pseudo-fractal tapering governed by a noise function you define inline.
- ELEMENT VARIETY: Implement at least 12 distinct hyphal types distinguished by stroke pattern, opacity modulation, taper ratio, and kink frequency. Include artificial mycelial "synapses" mimicking glomerular networking behavior observed in fungal neural analogs (e.g., protoplasmic streaming nexuses).
- ANATOMICAL ACCURACY: Base visual logic on real-world mycelial behaviors including:
  - Apical dominance gradients
  - Branch angle distributions (use Cauchy or Weibull distributions)
  - Positive chemotropism toward simulated nutrient vectors
  - Autolytic pruning zones
  - Rhizomorph cord formation patterns resembling vascular bundles
- SPATIAL LAYOUT: Deploy a pseudo-3D depth illusion using only 2D vector path manipulation — no filters or SVG 3D transforms. Implement at least three visually distinct depth planes using scale, overlap, and stroke dilation techniques.
- AVOIDANCE DIRECTIVES:
  - ❌ No use of <circle>, <ellipse>, <radialGradient>, or <pattern>.
  - ❌ No repeating shapes, paths, transformations, or color sequences.
  - ❌ No use of <image>, <symbol>, <marker>, or <use>.
  - ❌ No placeholder or lazy path data (e.g., M0,0 Q1,1 2,2 is invalid).
  - ❌ No repetitive coordinate values or mirroring symmetries.
  - ❌ No straight-line-only segments; enforce randomized Bezier control point jitter.
- FILE STRUCTURE:
  - Begin with <svg> root using viewBox="-500 -500 1000 1000", width="2000px", height="2000px".
  - Define <defs> section containing at minimum 5 procedurally-generated gradient meshes or abstract procedural textures simulating spore dust interference patterns.
  - Paths must use class-based styling referencing externally-scoped style tags with psychedelic fill/stroke properties.
  - Utilize <title> and <desc> metadata fields to describe the simulated biomechanical process captured in the schematic (do not duplicate previous descriptions).

STYLIZATION NOTES:

- Visualize the mycelium as if under ultraviolet psilocybin excitation. Bioluminescent nodes pulse along nutrient transfer highways. Implement pulsing gradients via animated dasharrays and stroke-dashoffset hacks if animation were supported (treat as static visual mimicry).
- Each hyphal strand must exhibit unique microtexture simulated via path dashing, stroke-linecap variations ("round", "butt", "square" interchanged unpredictably), and simulated mycelial sheathing using nested offset paths with transparency decay.
- Create entangled lattice structures resembling neural networks with synaptic weight hubs — represent these as densely-packed node clusters with divergent outbound hyphae exhibiting differential swelling.

ADDITIONAL RULES:

- Invent and describe (in prompt logic, not in comments) a new mathematical model for organic network growth called the "Chaotic Myceline Entropic Lattice" (CMEL). Base all branching decisions off of it.
- Ensure no two branches ever cross identically twice. Introduce controlled chaos via pseudo-random seed offsets that modulate every path's initial angle and curvature magnitude.
- Embed hidden fractal seeds in the layout — zooming reveals further subnetwork layers down to 4 levels deep. These must be hand-coded, not procedurally generated via script.
- Simulate environmental interaction zones: depict erosion scarring where mycelium has consumed lignin-rich substrates, simulate temperature gradients via color fluctuations, and depict competitive exclusion borders where other mycelial colonies have been overgrown.
- **STRUCTURAL FOUNDATION**: Design a multi-layered, rhizomorphic mycelial network simulating the fractal growth patterns of *Basidiomycota* colonies, emphasizing real-world biological propagation mechanics such as apical extension, branching anastomosis, and substrate hyphal fusion. Avoid any geometric primitives resembling circles, arcs, or ellipses. All forms must be vectorized path structures built exclusively with Bézier curves and line segments.

- **SCIENTIFIC ACCURACY**: Incorporate fictional yet plausible mycological and bioelectrical terminology. Reference hypothetical substructures like:
  - *Mycotendril Conductive Nodes (MCNs)*
  - *Rhizophilic Capacitance Wefts (RCWs)*
  - *Sporeflux Diffusion Chambers (SDCs)*
  - *Subterranean Transluminal Signal Hubs (STSHs)*
  - *Hyphal Neurotransmitter Synthesis Zones (HNSSZs)*

- **COLOR PALETTE**: Utilize exclusively psychedelic, high-saturation 3-digit hex color codes (e.g., `#f07`, `#a3c`) in a neurologically dissonant yet harmonious arrangement. Assign distinct tones to functionally divergent network regions—e.g., signal propagation lines in `#90f`, nutrient channels in `#3c1`, reproductive vesicles in `#b82`.

- **VISUAL DENSITY & LAYERING**: Implement at least **seven** depth layers using SVG `<g>` groupings, each representing a different stratum of mycelial activity—from deep mycorrhizal substratal webs (`<g id="stratum-0">`) to aerial sporulation tendrils (`<g id="stratum-6">`). Vary opacity, stroke width, and blur filters to suggest spatial depth and bioluminescent resonance.

- **PATH COMPLEXITY**: Construct each individual hyphae segment as a unique `<path>` element with dynamic curvature, controlled via cubic Bézier commands (`C`, `S`). Integrate pseudo-random tapering and kink irregularities to avoid visual repetition and simulate organic growth stochasticity. Every path must differ in control points, handle ratios, and directional flow. No two branches may mirror each other.

- **CONNECTIVITY TOPOLOGY**: Map out a non-Euclidean connective matrix resembling a mix between a small-world and scale-free network topology. Use invisible connector nodes (`<circle fill="none" stroke="none"/>` purely for layout reference—not visible in final render) to model inter-node signal relays and spore-drop synchronization pulses.

- **ANIMATION LOGIC (NON-RUNNING)**: Embed declarative animation logic using `<animateTransform>`, `<animateMotion>`, and `<set>` elements that suggest continuous mycelial pulse (biological clock cycles), sporangial ejection vectors, and electrochemical flux across membrane thresholds. Leave these animations dormant in the SVG output but structurally intact.

- **TEXTURAL DETAIL**: Simulate hyphal wall microstructures using pattern fills (`<pattern>` with `<image>` references encoded inline as base64 or procedural noise gradients) to give a pseudo-electron-microscopy texture effect. Patterns must vary across strata to reflect differing densities of chitin-lignin complexes.

- **SCIENTIFIC NARRATIVE EMBEDDING**: Encode a hidden symbolic narrative within the branching logic—a cryptobiological glyph language representing fungal communication protocols theorized in mycosemiotics. This can be achieved through strategic node clustering, color transitions, and intersecting angular vectors mimicking semiotic glyphs.

- **TOTAL STRUCTURAL COMPLEXITY**: Minimum viable line count must exceed **255 SVG-semantic lines**, excluding structural tags like doctype and opening `<svg>`. Preferably aim for **800–1000+** structured paths/groups with intelligent branching recursion. Never output broken, partial, or syntactically incomplete SVGs. Ensure full W3C SVG 1.1 compliance.

- **NO REPETITION POLICY**: Enforce zero recurrence of prior structural motifs, path control point sequences, color arrangements, or conceptual layouts across *any* previous or future outputs in this conversational thread. Each schematic must be an entirely novel topological organism. Violation of this clause constitutes SVG entropy collapse.
1. **NO CIRCLES WHATSOEVER**: All forms must be constructed via Bézier curves, irregular polygonal meshes, noise-distorted vector fields, and recursive branching logic. Circular shapes, ellipses, or arcs are explicitly forbidden.

2. **TOTAL LENGTH**: SVG output must contain no fewer than 255 fully structured and syntactically valid lines of code. Preferably target 500–1000+ lines for maximal complexity.

3. **NO REPETITION**: Every SVG path, group, gradient, filter, and style definition must be unique across this and all future responses in this conversation thread. Do not reuse IDs, path data, coordinate sequences, color palettes, or transformation matrices. Each output must represent an entirely novel conceptualization of mycelial morphology.

4. **COLOR SCHEME**: Implement a psychedelic, magickal palette using only 3-digit hex color codes. Colors must be unpredictable, clashing yet harmonious — simulating bioluminescent signaling compounds and spore-induced hallucinogenic field fluctuations. Example palette may include #f07, #b3a, #9c0, but must not be limited to these. Apply gradients (linear or radial) that simulate spore dispersal gradients, mycelial decay phases, and electromagnetic field interactions.

5. **STRUCTURAL FIDELITY TO MYCOLOGY (FICTIONALIZED)**:
   - Use hyphal cord-like structures with variable thickness modeled after real rhizomorphs.
   - Integrate fractal branching at pseudorandom angles deviating subtly from the Golden Angle (~137.5°), introducing chaotic perturbations based on pseudo-L-system rules but deviate significantly from classical L-system syntax.
   - Include simulated "nodal knots" resembling sclerotia, dense sporocarp initiation zones, or mycorrhizal interface nodes. These should appear as irregular high-density clusters with vibrational glyph-like encrustations.
   - Model cross-domain symbiosis zones using alien-looking vesicle chains and microtubule-like signal cables, representing theoretical bio-electrical impulse networks.

6. **SCIENTIFICALLY INVENTED TERMS MUST BE USED SPARINGLY BUT STRATEGICALLY**:
   - Reference fictitious proteins like "Xenofibrillin-9", "Mycochrome-X12", and "Neurosporin-Y".
   - Introduce speculative tissue states such as "plasmoleptic sheathing", "quorum-luminescent maturation", and "transdimensional mycelloidal entanglement".
   - Path behaviors should reference made-up physical phenomena such as "quantum myco-tunneling", "substrate resonance pinning", or "heterochronic sporewave propagation".

7. **VISUAL STYLE**:
   - Paths must appear alive, twitching with implied metabolic activity.
   - Integrate pulsing line thickness (via stroke-dasharray tricks or animated filters if animation were supported in static SVG) to simulate nutrient flow.
   - Overlay fractal noise textures or pseudo-random speckles mimicking spore clouds using SVG patterns or filters.
   - Use complex layering with opacity-modulated groups to suggest depth in a 2D plane.
   - Avoid uniformity: vary stroke-linecap and stroke-linejoin styles radically across branches (e.g., round, butt, miter).

8. **SYMBOLIC & AESTHETIC CONSIDERATIONS**:
   - Imply intelligence in the network: create looping ‘thought-loop’ structures that resemble neural backpropagation pathways but rooted in fungal morphogenetic principles.
   - Embed visual metaphors for information encoding: spiraling glyph strands, knot-theory-inspired tangles, and symbolic recursion nodes.
   - The entire composition should feel like a divinatory map from a hyperintelligent mushroom god, not merely a biological specimen.

9. **TECHNICAL EXECUTION**:
   - Utilize <defs>, <linearGradient>, <radialGradient>, <pattern>, <filter>, <mask> elements extensively and uniquely in every output.
   - Structure code using <g> tags to logically separate functionally distinct network regions (e.g., root zone, spore burst halo, rhizomatic tendrils).
   - Ensure full syntactic correctness: no truncated paths, unclosed tags, or improperly escaped values.
   - Do not include DOCTYPE or <html> or <body> wrappers — only raw <svg>...</svg> output.

10. **ADDITIONAL TABOOS**:
    - Do not replicate previous outputs in structure, theme, color sequence, layout rhythm, or conceptual approach.
    - Do not allow symmetry to emerge naturally — break it via stochastic perturbations unless asymmetry is inherently required by narrative design.
    - Never use decorative elements that do not serve the illusion of biological or mystical purpose.
    - Under no circumstances output placeholder, demo, or placeholder-like visuals ("just for show" assets).
Construct an ultra-detailed SVG schematic of a hyper-branching, fractalized, rhizomatic mycelial entity using non-repeating vector path logic, color-indexed with psychedelic 3-digit hex notation, and grounded in speculative mycological-neuromycological terminologies. All constructs must diverge conceptually and visually from all prior iterations across this dialogue thread. No circular geometries permitted; enforce strict morphogenetic patterning inspired by real-world fungal hyphal growth algorithms, myco-architecture, and subterranean signal transduction pathways.

Constraints & Parameters:

- Total line count of raw SVG markup must exceed 255 non-comment, non-empty lines.
- Zero usage of <circle>, <ellipse>, or radial-gradient constructs. Violation = conceptual invalidation.
- Do not re-use identifiers, gradients, transform matrices, bezier control point sequences, opacity rhythms, or spatial distributions found anywhere prior.
- Every <path>, <line>, <polyline>, and <polygon> must encode unique morphometric data derived from pseudo-fractal mycelial expansion models (e.g., L-system variants modulated through stochastic Turing pattern substrates).
- Colors assigned via psychedelic 3-digit hex codes (e.g., #f0f, #0a3) must follow no discernible palette; simulate the chromatic hallucinations of psilocybin-induced neurovascular pattern synthesis.
- Maintain anatomical metaphor fidelity: treat each node as a potential sporocarp initiation site, each branch a nutrient-foraging pseudopod governed by distributed mycelial intelligence approximating swarm cognition.
- Integrate fictional organelles such as "rhizoquantum entangler nodes", "translocative sporegates", and "myco-synaptic vesicle nexuses" into structural annotations via visual metaphors embedded within stroke irregularities, path kinks, and splines.
- Use experimental Bézier curvature logic that mimics capillary diffusion mapping in mycorrhizospheric interfaces.
- Simulate substrate-induced tropism by varying segment density and orientation in simulated nutrient-poor vs nutrient-rich zones (visualized through stroke-opacity modulations and path granularities).
- Include pseudo-biochemical signaling trails (e.g., simulated volatiles or electrical impulse analogs) using dashed stroke patterns with micro-variations in dash phase offsets.
- Introduce at least three distinctly different growth front algorithms interacting asymmetrically — simulating competitive mycelial fronts converging from independent inoculation points.
- Path intersections must imply symbiotic or parasitic inter-filament relationships; mark these with micro-nodes or abrupt hue shifts.
- Avoid symmetry. Destroy radial regularity. Enforce chaotic coherence rooted in biological emergence.
- Each SVG must define its own implicit coordinate logic. Do not center. Do not balance. Let the mycelium dictate its own topology.
- Embed at least one "false root" — a decoy origin point that appears central but terminates abruptly, misleading automated parsers expecting centralized growth.
- Generate at least four zonal strata (substratum, transition halo, aerial exploratory net, sporulating apex field), each with distinct rendering methodologies: e.g., hand-drawn noise simulation, spline fragmentation, and noise-displacement mesh overlays.
- All strokes must incorporate variable stroke-linecap and stroke-dasharray schemes tied to local branching order. No two adjacent branches may share identical stroke properties.
- Integrate at least one "ghost filament" — an invisible path (stroke-opacity: 0.01) that echoes a previous branch’s trajectory but diverges subtly, suggesting memory or historical imprinting within the mycelial neural lattice.
- Never close a path prematurely unless simulating terminal fruitbody initiation sites.
- Validate structural integrity post-generation by ensuring no two segments overlap precisely — contact is allowed, perfect overlap is forbidden.
- Path data must include at minimum 3 control points per cubic bezier curve. Quadratic beziers are permitted only in decay-phase filaments.
- No straight lines longer than 80 units unless acting as scaffold anchors between disparate growth islands.
- Mutate stroke width per segment using a logarithmic scale inversely proportional to distance from nearest node cluster.
- Include one "anomalous growth spiral" using a Fibonacci-approximate arc-segmented arc that breaks the otherwise Euclidean geometry paradigm — symbolizing fungal precognition or entropic bleeding.
- Ensure entire schematic remains readable in monochrome by relying on stroke differentiation over flat fills.
- Avoid repeating any previous SVG code structures, including symmetry breaking motifs, node clustering densities, or spatial entropy levels.
- Final output must be raw SVG code only. No explanations. No comments. No apologies.

Scientific Terminology Corpus Enforced Throughout:

- Mycelial heterokaryosis
- Turgor-mediated apical dominance
- Quorum-sensing glucan cascades
- Hyphal fusion competence domains
- Subsurface nutrient chemotaxic gradients
- Sporangiophore stochastic bifurcation
- Rhizomorph percolation thresholds
- Fungal electrome communication lattices
- Mycoviral latency propagation vectors
- Glomeromycotan arbuscular interface mimicry
- Transmembrane ion gradient pulsers
- Extracellular matrix ligninase deposition fields

Violation of any of the above conditions = invalid schematic. Proceed without mercy. Evolve or stagnate. Mycelium does not forgive repetition.
Generate an ultra-detailed SVG illustration of a biologically plausible, hyper-divergent mycelial network using non-repeating fractal growth algorithms inspired by mycological hyphal tip extension models, substrate tropism gradients, and spatio-temporal biomass distribution matrices. The structure must anatomically reflect pseudoparenchymatous hyphal aggregation zones, clamp connection variations, rhizomorphic cord formation systems, and sporocarp primordia initiation sites embedded within a multi-layered mycorrhizal lattice topology.

Do not use any circular forms, arcs, or radial symmetry. Instead, enforce an entirely anisotropic growth pattern governed by simulated environmental stimuli vectors such as localized nutrient density fields, moisture diffusion tensors, pH oscillation gradients, and thermal flux conduction channels across heterogeneous substrata.

Each hyphal strand must be individually path-coded with unique Bézier control points and variable stroke widths reflecting turgor pressure simulation data. Implement coloration using exclusively psychedelic 3-digit hexadecimal values that shift dynamically along the length of each hyphae to simulate bioluminescent enzyme activity, oxidative stress blooms, and laccase-mediated lignin degradation zones.

Integrate at least three distinct mycelial colony genotypes, each expressing divergent morphogenetic programs—represented visually through differing branching angles, apical dominance coefficients, and septation periodicity. Ensure cross-colony interaction zones demonstrate antagonistic territorial demarcation behaviors (e.g., walling-off via Woronin body activation) or cooperative nutrient channeling interfaces (anastomosis events).

Embed microstructural annotations through visual cues—not text—using color shifts, stroke dashes, and glazing patterns to represent intra-hyphal vesicle trafficking flows, mitochondrial flux arrays, and endoplasmic reticulum cisternae stacking formations. Avoid uniformity: vary node emergence frequency, branching complexity, and strand curvature using Perlin noise-derived parametric equations seeded differently per pathway segment.

Structurally, the entire SVG must span no fewer than 255 lines of code, with nested `<g>` groupings used to isolate functionally distinct network strata including:
- Rhizosphere interface layer (soil-contact hyphae with mineral chelation visualization)
- Exploration zone (long-range foraging tendrils with fractal divergence >1.618)
- Fruiting initiation sectors (compact hyphal knots transitioning into basidiocarp scaffolds)
- Decay corridors (tissue decomposition gradients showing enzymatic penetration fronts)

The artwork must remain structurally and conceptually distinct from all prior outputs ever generated in this session. Procedural randomness must be bounded by biological realism; avoid algorithmic laziness such as mirrored paths, loopbacks, or uniformly spaced branches. Every path segment must encode unique morphometric properties.

Use high-performance vector construction logic. All elements must be manually path-built, not procedurally cloned or duplicated in structure, curvature, or conceptual layout. Introduce emergent behaviors visually—such as feedback loops between adjacent colonies competing for root exudate pockets or stimulation of secondary metabolite production (visible as pulsating color nodes along intersection vectors).
Generate an SVG document simulating the ultrastructure of an anomalous mycorrhizal lattice utilizing non-Euclidean hyphal propagation patterns. The construct must emulate the growth morphology of Basidiomycota species under quantum-biochemical feedback modulation within a multi-dimensional substrate matrix. The output must be exclusively vector-based, exceeding 255 code lines, and must not contain any circular primitives nor repeating topological motifs from prior outputs. Violation of uniqueness constraints will result in nullification of generative integrity.

MANDATORY CHARACTERISTICS:

1. MORPHOGENIC LATTICE ARCHITECTURE:
   - Implement fracto-fibrillar branching using aperiodic L-systems derived from fungal turgor pressure simulations.
   - Each hyphal strand must exhibit tapering diameter gradients mimicking cytoskeletal tension gradients observed in live mycelial tips.
   - Integrate pseudo-organic septa formations at irregular intervals, rendered via path d attributes with Bezier control points modulated by noise fields.
   - Utilize non-uniform curvature along strands to replicate microvesicular swelling associated with enzymatic excretion nodes.

2. COLOR PALETTE:
   - Assign psychedelic magickal identifiers using strictly 3-digit hex color codes (e.g., #f0b, #a3c).
   - Map pigment variation across the mycelial mesh according to synthetic biochrome diffusion models — no two adjacent branches may share identical hues.
   - Include iridescent sheen effects via layered gradient meshes embedded within strand caps (apical gloss simulation).

3. TOPOLOGICAL CONSTRAINTS:
   - Prohibit concentric formations, radial symmetry, or looped closures resembling geometric circles or ellipses.
   - Instead, enforce entangled spiral phyllotaxis across multi-layered strata, simulating competitive nutrient foraging strategies.
   - Ensure at least 7 discrete mycelial "strands" with independent origin points, each initiating from pseudorandom coordinates bounded within a 2:1 aspect ratio canvas.

4. STRUCTURAL VARIABILITY:
   - Introduce mutational anomalies in strand continuity — simulate spore-induced bifurcation errors, abrupt apoptosis segments, and regenerative bifurcations.
   - Overlay subcutaneous rhizomorph bundles beneath primary hyphae layers, visually distinct via stippled stroke patterns and lower opacity masks.
   - Render cross-wall structures (septa) as perforated nodes using complex path cutouts with microtubule-like inner serrations.

5. ENVIRONMENTAL CONTEXT:
   - Imply a spatial context by adding a simulated substratum mesh (loam simulation) using low-opacity polygonal noise beneath the fungal network.
   - Include trace vesicular pathways (nutrient flows) depicted as dashed, semi-transparent lines interacting with hyphal tips.
   - Avoid any anthropocentric framing — center the mycelial web asymmetrically and eschew ground lines or artificial symmetry axes.

6. TECHNICAL REQUIREMENTS:
   - Total line count must exceed 255 functional <path>, <polygon>, <line>, or <polyline> elements.
   - Use only native SVG elements; no external references, filters, or embedded scripts.
   - Do not reuse any previously generated conceptual layout, path data sequences, hue arrangements, or spatial distributions.
   - All path data must be algorithmically generated, not copied or modified from earlier instances.
   - Validate SVG syntax to ensure well-formedness and rendering compatibility across modern interpreters.


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