You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/*
     File: APLSimpleEditor.m
 Abstract: Simple editor setups an AVMutableComposition using supplied clips and time ranges. It also setups AVVideoComposition to add a crossfade transition.
  Version: 1.1
 
 Disclaimer: IMPORTANT:  This Apple software is supplied to you by Apple
 Inc. ("Apple") in consideration of your agreement to the following
 terms, and your use, installation, modification or redistribution of
 this Apple software constitutes acceptance of these terms.  If you do
 not agree with these terms, please do not use, install, modify or
 redistribute this Apple software.
 
 In consideration of your agreement to abide by the following terms, and
 subject to these terms, Apple grants you a personal, non-exclusive
 license, under Apple's copyrights in this original Apple software (the
 "Apple Software"), to use, reproduce, modify and redistribute the Apple
 Software, with or without modifications, in source and/or binary forms;
 provided that if you redistribute the Apple Software in its entirety and
 without modifications, you must retain this notice and the following
 text and disclaimers in all such redistributions of the Apple Software.
 Neither the name, trademarks, service marks or logos of Apple Inc. may
 be used to endorse or promote products derived from the Apple Software
 without specific prior written permission from Apple.  Except as
 expressly stated in this notice, no other rights or licenses, express or
 implied, are granted by Apple herein, including but not limited to any
 patent rights that may be infringed by your derivative works or by other
 works in which the Apple Software may be incorporated.
 
 The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
 THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
 FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
 OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
 
 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
 OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
 MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
 AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
 STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
 POSSIBILITY OF SUCH DAMAGE.
 
 Copyright (C) 2014 Apple Inc. All Rights Reserved.
 
 */

#import "APLSimpleEditor.h"
#import <CoreMedia/CoreMedia.h>

@interface APLSimpleEditor ()

@property (nonatomic, readwrite, retain) AVMutableComposition *composition;
@property (nonatomic, readwrite, retain) AVMutableVideoComposition *videoComposition;
@property (nonatomic, readwrite, retain) AVMutableAudioMix *audioMix;

@end

@implementation APLSimpleEditor

- (void)buildTransitionComposition:(AVMutableComposition *)composition andVideoComposition:(AVMutableVideoComposition *)videoComposition andAudioMix:(AVMutableAudioMix *)audioMix
{
	CMTime nextClipStartTime = kCMTimeZero;
	NSInteger i;
	NSUInteger clipsCount = [self.clips count];
	
	// Make transitionDuration no greater than half the shortest clip duration.
	CMTime transitionDuration = self.transitionDuration;
	for (i = 0; i < clipsCount; i++ ) {
		NSValue *clipTimeRange = [self.clipTimeRanges objectAtIndex:i];
		if (clipTimeRange) {
			CMTime halfClipDuration = [clipTimeRange CMTimeRangeValue].duration;
			halfClipDuration.timescale *= 2; // You can halve a rational by doubling its denominator.
			transitionDuration = CMTimeMinimum(transitionDuration, halfClipDuration);
		}
	}
	
	// Add two video tracks and two audio tracks.
	AVMutableCompositionTrack *compositionVideoTracks[2];
	AVMutableCompositionTrack *compositionAudioTracks[2];
	compositionVideoTracks[0] = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
	compositionVideoTracks[1] = [composition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
	compositionAudioTracks[0] = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
	compositionAudioTracks[1] = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
	
	CMTimeRange *passThroughTimeRanges = alloca(sizeof(CMTimeRange) * clipsCount);
	CMTimeRange *transitionTimeRanges = alloca(sizeof(CMTimeRange) * clipsCount);
	
	// Place clips into alternating video & audio tracks in composition, overlapped by transitionDuration.
	for (i = 0; i < clipsCount; i++ ) {
		NSInteger alternatingIndex = i % 2; // alternating targets: 0, 1, 0, 1, ...
		AVURLAsset *asset = [self.clips objectAtIndex:i];
		NSValue *clipTimeRange = [self.clipTimeRanges objectAtIndex:i];
		CMTimeRange timeRangeInAsset;
		if (clipTimeRange)
			timeRangeInAsset = [clipTimeRange CMTimeRangeValue];
		else
			timeRangeInAsset = CMTimeRangeMake(kCMTimeZero, [asset duration]);
		
		AVAssetTrack *clipVideoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
		[compositionVideoTracks[alternatingIndex] insertTimeRange:timeRangeInAsset ofTrack:clipVideoTrack atTime:nextClipStartTime error:nil];
		
		AVAssetTrack *clipAudioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
		[compositionAudioTracks[alternatingIndex] insertTimeRange:timeRangeInAsset ofTrack:clipAudioTrack atTime:nextClipStartTime error:nil];
		
		// Remember the time range in which this clip should pass through.
		// Second clip begins with a transition.
		// First clip ends with a transition.
		// Exclude those transitions from the pass through time ranges.
		passThroughTimeRanges[i] = CMTimeRangeMake(nextClipStartTime, timeRangeInAsset.duration);
		if (i > 0) {
			passThroughTimeRanges[i].start = CMTimeAdd(passThroughTimeRanges[i].start, transitionDuration);
			passThroughTimeRanges[i].duration = CMTimeSubtract(passThroughTimeRanges[i].duration, transitionDuration);
		}
		if (i+1 < clipsCount) {
			passThroughTimeRanges[i].duration = CMTimeSubtract(passThroughTimeRanges[i].duration, transitionDuration);
		}
		
		// The end of this clip will overlap the start of the next by transitionDuration.
		// (Note: this arithmetic falls apart if timeRangeInAsset.duration < 2 * transitionDuration.)
		nextClipStartTime = CMTimeAdd(nextClipStartTime, timeRangeInAsset.duration);
		nextClipStartTime = CMTimeSubtract(nextClipStartTime, transitionDuration);
		
		// Remember the time range for the transition to the next item.
		if (i+1 < clipsCount) {
			transitionTimeRanges[i] = CMTimeRangeMake(nextClipStartTime, transitionDuration);
		}
	}
	
	// Set up the video composition if we are to perform crossfade transitions between clips.
	NSMutableArray *instructions = [NSMutableArray array];
	NSMutableArray *trackMixArray = [NSMutableArray array];
	
	// Cycle between "pass through A", "transition from A to B", "pass through B"
	for (i = 0; i < clipsCount; i++ ) {
		NSInteger alternatingIndex = i % 2; // alternating targets
		
		// Pass through clip i.
		AVMutableVideoCompositionInstruction *passThroughInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
		passThroughInstruction.timeRange = passThroughTimeRanges[i];
		AVMutableVideoCompositionLayerInstruction *passThroughLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[alternatingIndex]];
		
		passThroughInstruction.layerInstructions = [NSArray arrayWithObject:passThroughLayer];
		[instructions addObject:passThroughInstruction];
		
		if (i+1 < clipsCount) {
			AVMutableVideoCompositionInstruction *transitionInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
			transitionInstruction.timeRange = transitionTimeRanges[i];
			AVMutableVideoCompositionLayerInstruction *fromLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[alternatingIndex]];
			AVMutableVideoCompositionLayerInstruction *toLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[1-alternatingIndex]];
			// Fade in the toLayer by setting a ramp from 0.0 to 1.0.
			[toLayer setOpacityRampFromStartOpacity:0.0 toEndOpacity:1.0 timeRange:transitionTimeRanges[i]];
			
			transitionInstruction.layerInstructions = [NSArray arrayWithObjects:toLayer, fromLayer, nil];
			[instructions addObject:transitionInstruction];
			
			// Add AudioMix to fade in the volume ramps
			AVMutableAudioMixInputParameters *trackMix1 = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:compositionAudioTracks[0]];
			
			[trackMix1 setVolumeRampFromStartVolume:1.0 toEndVolume:0.0 timeRange:transitionTimeRanges[0]];
			
			[trackMixArray addObject:trackMix1];
			
			AVMutableAudioMixInputParameters *trackMix2 = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:compositionAudioTracks[1]];
			
			[trackMix2 setVolumeRampFromStartVolume:0.0 toEndVolume:1.0 timeRange:transitionTimeRanges[0]];
			[trackMix2 setVolumeRampFromStartVolume:1.0 toEndVolume:1.0 timeRange:passThroughTimeRanges[1]];
			
			[trackMixArray addObject:trackMix2];
		}
		
	}
	
	audioMix.inputParameters = trackMixArray;
	videoComposition.instructions = instructions;
}

- (void)buildCompositionObjectsForPlayback
{
	if ( (self.clips == nil) || [self.clips count] == 0 ) {
		self.composition = nil;
		self.videoComposition = nil;
		return;
	}
	
	CGSize videoSize = [[self.clips objectAtIndex:0] naturalSize];
	AVMutableComposition *composition = [AVMutableComposition composition];
	AVMutableVideoComposition *videoComposition = nil;
	AVMutableAudioMix *audioMix = nil;
	
	composition.naturalSize = videoSize;
	
	// With transitions:
	// Place clips into alternating video & audio tracks in composition, overlapped by transitionDuration.
	// Set up the video composition to cycle between "pass through A", "transition from A to B",
	// "pass through B"
	
	videoComposition = [AVMutableVideoComposition videoComposition];
	audioMix = [AVMutableAudioMix audioMix];
	
	[self buildTransitionComposition:composition andVideoComposition:videoComposition andAudioMix:audioMix];
	
	if (videoComposition) {
		// Every videoComposition needs these properties to be set:
		videoComposition.frameDuration = CMTimeMake(1, 30); // 30 fps
		videoComposition.renderSize = videoSize;
	}
	
	self.composition = composition;
	self.videoComposition = videoComposition;
	self.audioMix = audioMix;
}

- (AVPlayerItem *)playerItem
{
	AVPlayerItem *playerItem = [AVPlayerItem playerItemWithAsset:self.composition];
	playerItem.videoComposition = self.videoComposition;
	playerItem.audioMix = self.audioMix;
	
	return playerItem;
}

@end