Translate into Dutch but keep the json formatting the same.

{
	"code": "en",
	"name": "English",
	"Menu":
	{
		"campaign": "Campaign",
		"battle": "Battle",
		"multiplayer": "Multiplayer",
		"options": "Options",
		"save": "Save",
		"load": "Load",
		"credits": "Credits",
		"exit": "Exit",
		"yes": "Yes",
		"no": "No",
		"quit_label": "Are you sure?",
		"return": "Return",
		"continue": "Continue",
		"back": "Back",
		"start": "Start",
		"locked": "Locked",
		"options_category": "Options Categories",
		"category_keybinds": "Keybinds",
		"category_audio": "Audio",
		"category_graphics": "Display",
		"category_gameplay": "Gameplay",
		"pick_refresh_rate": "Pick Max Refresh Rate",
		"pick_display_mode": "Pick Display Mode",
		"pick_monitor": "Pick Default Monitor",
		"Audio":
		{
			"mute": "Mute",
			"master": "Master",
			"music": "Music",
			"sfx": "Effects",
			"ambience": "Ambience",
			"ui": "Interface",
			"reset_volume": "Reset Volumes"
		},
		"Graphics":
		{
			"vsync": "Vsync",
			"monitor": "Change Monitor",
			"display_mode": "Display Mode",
			"framerate": "Refresh Rate"
		},
		"Keybinds":
		{
			"reset": "Reset",
			"controls": "Controls",
			"camera_left": "Camera Left",
			"camera_right": "Camera Right"
		},
		"Display_Mode":
		{
			"exclusive_fullscreen": "Exclusive Fullscreen",
			"borderless_fullscreen": "Borderless Fullscreen",
			"windowed": "Windowed"
		}
	},
	"Worlds":
	{
		"eden_cosmica": "Eden Cosmica",
		"apeiria": "Apeiria",
		"cocytus": "Cocytus",
		"skotoris": "Skotoris",
		"moroskel": "Moroskel"
	},
	"Levels":
	{
		"level_01_name": "Fons",
		"level_01_description": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
		"level_02_name": "Lucus",
		"level_03_name": "Cunabula",
		"level_04_name": "Astrum",
		"level_05_name": "Prodromus"
	},
	"Game":
	{
		"minute": "min",
		"lvl": "lvl",
		"Resources":
		{
			"citizens": "Free Citizens",
			"food": "Food",
			"gold": "Gold",
			"morale": "Morale",
			"stone": "Stone",
			"wood": "Wood",
			"Morale":
			{
				"terrible": "Morale is Terrible",
				"low": "Morale is Low",
				"normal": "Morale is Normal",
				"high": "Morale is High",
				"fantastic": "Morale is Fantastic",
				"morale_effect_terrible": "Terrible morale leads to frail soldiers and unpaid taxes.",
				"morale_effect_low": "Low morale leads to weaker soldiers and less productivity.",
				"morale_effect_normal": "Normal morale does neither harm nor good.",
				"morale_effect_high": "High morale leads to strong soldiers and great productivity.",
				"morale_effect_fantastic": "Soldiers are much stronger and citizens much more productive.",
				"category_food_name": "Food",
				"category_food_text": "A varied diet of bread, fruit and meat greatly improves our citizen's morale.",
				"category_taxes_name": "Taxes",
				"category_taxes_text": "Taxation causes a decrease in morale. Lowering taxes will inevitably improve morale.",
				"category_fires_name": "Fires",
				"category_fires_text": "Citizens are desperately afraid of fires burning down their houses. Prevent and extinguish fires by placing wells.",
				"category_rations_name": "Rations",
				"category_rations_text": "Citizen morale will increase greatly when rations are improved. You can change rations in the granery.",
				"category_safety_name": "Safety",
				"category_safety_text": "Make sure citizens feel safe by building defenses and keeping enemy armies far away from the castle.",
				"category_grief_name": "Grief",
				"category_grief_text": "Soldiers sent to war are somebodies family. Morale will decrease when life is lost on the battlefield.",
				"category_celebration_name": "Celebration",
				"category_celebration_text": "Citizen morale will be boosted by recent victories on the battlefield.",
				"category_draft_name": "Draft",
				"category_draft_text": "Citizen morale will decrease when forced into a militia."
			}
		},
		"Consumption":
		{
			"no_rations": "Crumbs",
			"low_rations": "Low Rations",
			"normal_rations": "Normal Rations",
			"high_rations": "High Rations",
			"extreme_rations": "Abundance"
		},
		"Taxes":
		{
			"no_taxes": "No Taxes",
			"low_taxes": "Low Taxes",
			"normal_taxes": "Normal Taxes",
			"high_taxes": "High Taxes",
			"extreme_taxes": "Extreme Taxes"
		},
		"Marketplace":
		{
			"purchase": "Purchase",
			"left_click": "(Left Click)",
			"sell": "Sell",
			"right_click": "(Right Click)"
		},
		"Structures":
		{
			"castle": "Castle",
			"castle_description": "The center of your castle. Provides strong upgrades with general uses.",
			"castle_sideview_description": "The center of your castle. Provides general use upgrades.",
			"dragon_tower": "Dragon Tower",
			"dragon_tower_description": "Where your dragon scribes proclaim the arrival of mythical flying serpents.",
			"dragon_tower_sideview_description": "Where your dragon scribes proclaim the arrival of mythical flying serpents.",
			"dragon_tower_description_locked": "Requires a bird nest to be built first.",
			"dragon_tower_subdescription": "Employs 1 villager.",
			"lumbercamp": "Lumbercamp",
			"lumbercamp_description": "Sends out workers to gather wood. Has capacity to store 2000 wood.",
			"lumbercamp_sideview_description": "Sends out workers to gather wood. Stores 2000 wood.",
			"lumbercamp_description_locked": "Requires a house to be built first.",
			"lumbercamp_subdescription": "Employs 2 villagers.",
			"house": "House",
			"house_description": "Provides shelter to 18 citizens who can work or fight for you.",
			"house_sideview_description": "Provides shelter to 18 citizens who can work or fight for you.",
			"treasury": "Treasury",
			"treasury_description": "Where taxes are collected. Provides economic upgrades.",
			"treasury_sideview_description": "Where taxes are collected. Provides economic upgrades.",
			"treasury_description_locked": "Requires a house to be built first.",
			"treasury_subdescription": "Employs 2 villagers.",
			"marketplace": "Marketplace",
			"marketplace_description": "Allows trading of resources. Provides upgrades benefitting castle industries.",
			"marketplace_sideview_description": "Allows trading of resources. Provides economical upgrades.",
			"marketplace_description_locked": "Requires a treasury to be built first.",
			"marketplace_subdescription": "Employs 2 villagers.",
			"wizard_tower": "Wizard Tower",
			"wizard_tower_description": "Where your wizards study and prepare to serve you with their exceptional skills.",
			"wizard_tower_sideview_description": "Where your wizards study and prepare to serve you with their exceptional skills.",
			"wizard_tower_description_locked": "Requires a wizard tower to be built first.",
			"wizard_tower_subdescription": "Employs 1 villager.",
			"birdnest": "Birdnest",
			"birdnest_description": "Where your flying beasts are bred before taking to the skies.",
			"birdnest_sideview_description": "Where your flying beasts are bred before taking to the skies.",
			"birdnest_description_locked": "Requires a treasury to be built first.",
			"birdnest_subdescription": "Employs 2 villagers.",
			"blacksmith": "Blacksmith",
			"blacksmith_description": "Provides powerful military upgrades to your soldiers.",
			"blacksmith_sideview_description": "Provides powerful military upgrades to your soldiers.",
			"blacksmith_description_locked": "Requires a treasury to be built first.",
			"blacksmith_subdescription": "Employs 1 villager.",
			"quarry": "Quarry",
			"quarry_description": "Sends out workers to gather stone. Has capacity to store 2000 stone.",
			"quarry_sideview_description": "Sends out workers to gather stone. Stores 2000 stone.",
			"quarry_description_locked": "Requires a house to be built first.",
			"quarry_subdescription": "Employs 2 villagers.",
			"well": "Well",
			"well_description": "Allows villagers to fill buckets with water in order to extinguish fires.",
			"well_sideview_description": "Allows villagers to fill buckets with water in order to extinguish fires.",
			"well_description_locked": "Requires a house to be built first.",
			"well_subdescription": "Employs 1 villager.",
			"farm": "Farm",
			"farm_description": "Produces food for your castle. Can be set to produce either wheat, fruit or meat.",
			"farm_sideview_description": "Produces food for your castle. Wheat, fruit or meat.",
			"farm_description_locked": "Requires a house to be built first.",
			"farm_subdescription": "Employs 2 villagers.",
			"granery": "Granery",
			"granery_description": "Where your food is stored. Can store up to 2000 food items.",
			"granery_sideview_description": "Where your food is stored. Can store up to 2000 food items.",
			"granery_description_locked": "Requires a farm to be built first.",
			"granery_subdescription": "Employs 2 villagers.",
			"barracks": "Barracks",
			"barracks_description": "Where your melee units, like knights, are trained and replenished.",
			"barracks_sideview_description": "Where your melee units are trained and replenished.",
			"barracks_description_locked": "Requires a treasury to be built first.",
			"barracks_subdescription": "Employs 2 villagers.",
			"archery_range": "Archery Range",
			"archery_range_description": "Where your ranged units, like archers, are trained and replenished.",
			"archery_range_sideview_description": "Where your ranged units are trained and replenished.",
			"archery_range_description_locked": "Requires a treasury to be built first.",
			"archery_range_subdescription": "Employs 2 villagers.",
			"siegeworkshop": "Siege Workshop",
			"siegeworkshop_description": "Produces powerful siege weapons for heavy-duty tasks.",
			"siegeworkshop_sideview_description": "Produces powerful siege weapons for heavy-duty tasks.",
			"siegeworkshop_description_locked": "Requires a treasury to be built first.",
			"siegeworkshop_subdescription": "Employs 1 villager.",
			"shipyard": "Shipyard",
			"shipyard_description": "Produces and researches ships for use on the sea.",
			"shipyard_sideview_description": "Produces and researches ships for use on the sea.",
			"shipyard_description_locked": "Requires a treasury to be built first.",
			"cage": "Cage",
			"cage_description": "Houses subaquatic creatures operating for you in secret beneath the water.",
			"cage_sideview_description": "Houses subaquatic creatures operating for you in secret.",
			"cage_description_locked": "Requires a treasury to be built first.",
			"trollcave": "Troll Cave",
			"trollcave_description": "Houses trolls who may be swayed to join your war effort.",
			"trollcave_sideview_description": "Houses trolls who may be swayed to join your war effort.",
			"trollcave_description_locked": "Requires a treasury to be built first.",
			"archery_tower": "Archery Tower",
			"archery_tower_description": "Placed atop a wall, grants additional archers better range.",
			"archery_tower_sideview_description": "Placed atop a wall, grants additional archers better range.",
			"archery_tower_description_locked": "Requires a wall to be built first.",
			"ballista_tower": "Ballista",
			"ballista_tower_description": "Placed atop a wall, fires powerful bolts strong against flying beasts.",
			"ballista_tower_sideview_description": "Placed atop a wall, fires powerful bolts strong against flying beasts.",
			"ballista_tower_description_locked": "Requires a siege workshop to be built first.",
			"catapult_tower": "Catapult",
			"catapult_tower_description": "Placed atop a wall, hurls large boulders powerful enough to stun trolls.",
			"catapult_tower_sideview_description": "Placed atop a wall, hurls large bolts at enemies.",
			"catapult_tower_description_locked": "Requires a siege workshop to be built first.",
			"wooden_wall": "Wooden Wall",
			"wooden_wall_description": "A cheap but relatively weak defensive structure.",
			"wooden_wall_sideview_description": "A cheap but relatively weak defensive structure.",
			"wooden_wall_description_locked": "Requires a house to be built first.",
			"stone_wall": "Stone Wall",
			"stone_wall_description": "A powerful defense fortification.",
			"stone_wall_sideview_description": "A powerful defense fortification.",
			"stone_wall_description_locked": "Requires a treasury to be built first.",
			"shipwreck": "Shipwreck",
			"shipwreck_sideview_description": "Provides shelter and abilities to nearby subaquatic creatures.",
			"quarry_rock": "Mineable Rock",
			"quarry_rock_sideview_description": "Mined by workers for use in constructing the castle."
		},
		"Categories":
		{
			"town": "Town",
			"military": "Military",
			"industry": "Industry",
			"defense": "Defense"
		},
		"Units":
		{
			"knight": "Knight",
			"knight_description": "A versatile melee unit, strong against units.",
			"siegetower": "Siegetower",
			"siegetower_description": "An extremely powerful modular siege weapon.",
			"ladderman": "Ladderman",
			"ladderman_description": "A brave soul with the sole duty of placing ladders.",
			"dolphin": "Dolphin",
			"dolphin_description": "A fast and capable underwater creature.", 
			"spearman": "Spearman",
			"maceman": "Maceman",
			"archer": "Archer",
			"archer_description": "A versatile ranged unit, strong against units.",
			"catapult": "Catapult",
			"catapult_description": "A powerful weapon capable of bringing down enemy walls.",
			"ballista": "Ballista",
			"ballista_description": "A moveable weapon good against flying units.",
			"harpy": "Harpy",
			"harpy_description": "An agile flying creature wielding a powerful longbow.",
			"militia_melee": "Melee Militia",
			"militia_melee_description": "A collection of citizens with basic weapons",
			"militia_ranged": "Ranged Militia",
			"militia_ranged_description": "A collection of citizens with basic bow skills",
			"ship_small": "Small Ship",
			"ship_small_description": "A small boat capable of carrying a few soldiers into naval combat.",
			"ship_medium": "Medium Ship",
			"ship_medium_description": "A medium friget capable of carrying many soldiers into naval combat.",
			"ship_large": "Large Ship",
			"ship_large_description": "A large vessal capable of carrying legions soldiers into naval combat.",
			"squid": "Octopus",
			"squid_description": "A nightmarish beast to every sailer still alive.",
			"troll": "Troll with Club",
			"troll_description": "A big dumb mountain troll with a big dumb club.",
			"troll_rock": "Thrower Troll",
			"troll_rock_description": "A big dumb mountain troll capable of hurling rocks.",
			"army": "Army",
			"army_description": "Multiple squads of different types.",
			"army_of_knight": "Army of Knights",
			"army_of_ship_small": "Small Ships",
			"army_of_ship_medium": "Medium Ships",
			"army_of_ship_large": "Large Ships",
			"army_of_archer": "Army of Archers",
			"army_of_crossbow": "Army of Crossbows",
			"army_of_longbow": "Army of Longbows",
			"army_of_spearman": "Army of Spearmen",
			"army_of_maceman": "Army of Macemen",
			"army_of_dolphin": "Pod of Dolphins",
			"army_of_squid": "Tangle of Octopuses",
			"army_of_harpy": "Flock of Harpies",
			"army_of_catapult": "Catapults",
			"army_of_ballista": "Ballistas",
			"army_of_ladderman": "Laddermen",
			"army_of_siegeweapons": "Siege Weapons",
			"army_of_underwater": "Subaquatic Army",
			"army_of_militia_melee": "Melee Militia",
			"army_of_militia_ranged": "Ranged Militia",
			"army_of_militia": "Militia",
			"army_of_siegetower": "Siegetowers",
			"army_of_troll": "Trolls with Clubs",
			"army_of_troll_rock": "Thrower Trolls",
			"army_of_trolls": "Rumble of Trolls",
			"army_of_human": "Human Army",
			"army_of_fleet": "Fleet",
			"army_of_water": "Aquatic Army",
			"army_of_ground": "Ground Army",
			"army_of_siege": "Siege Army",
			"army_of_soldiers": "Soldiers",
			"army_of_well_armed_militia": "Well-Armed Militia",
			"army_of_armed_trolls": "Trolls with Weapons"
		},
		"Upgrades":
		{
			"demolish": "Demolish",
			"demolish_text": "Destroy this structure and return up to 50% of its resource cost.",
			"duration": "seconds to upgrade",
			"duration_demolish": "seconds to demolish",
			"locked": "requires structure level",
			"Dummy": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eliusmod tempor labore et dolore",
			"LockedDummy": "Maecenas velit metus, lacinia eu lobortis volutpat, laoreet lacinia justo.",
			"upgrade": "Upgrade",
			"upgrade_text": "Unlocks additional upgrades or abilities for the structure. Also employs more citizens.",
			"Construction":
			{
				"cancel": "Cancel",
				"cancel_text": "Stops the construction of this structure and refunds 75% of its resources."
			},
			"Marketplace":
			{
				"trade_wood": "Trade Wood 100x",
				"trade_wood_text": "Purchase or sell wood in exchange for gold. Left click to purchase, right click to sell.",
				"trade_stone": "Trade Stone 100x",
				"trade_stone_text": "Purchase or sell stone in exchange for gold. Left click to purchase, right click to sell.",
				"trade_food": "Trade Food 100x",
				"trade_food_text": "Purchase or sell food in exchange for gold. Left click to purchase, right click to sell.",
				"upgrade1_name": "Farming Techniques",
				"upgrade1_text": "Better farming techniques allows all farms to produce 10% more food.",
				"upgrade2_name": "Recycling",
				"upgrade2_text": "Demolished structures will now return twice as many resources. Destroyed structures will return 25% of their cost.",
				"upgrade3_name": "Imported Resources",
				"upgrade3_text": "Every minute, the marketplace will request the Emperor to increase all resource types to 500 if less is available.",
				"upgrade": "Upgrading this structure unlocks more upgrades for purchase."
			},
			"Siegetower":
			{
				"upgrade": "Expands the siegetower, giving it more capacity for units and add-ons.",
				"trample_upgrade_name": "Add Spear",
				"trample_upgrade_text": "A metal spear mounted to the front of the tower causes damage to all squads the tower moves over.",
				"speed_upgrade_name": "Add Wheel Cogs",
				"speed_upgrade_text": "A mechanism of cogs and cables allows the siegetower to move 20% faster.",
				"tower_upgrade_name": "Tower Cogs",
				"tower_upgrade_text": "Cogs and cables enhance the rate of tower firing."
			},
			"Farm":
			{
				"toggle_wheat_name": "Produce Wheat",
				"toggle_wheat_text": "This farm will now start producing wheat.",
				"toggle_fruit_name": "Produce Fruit",
				"toggle_fruit_text": "This farm will now start producing fruit.",
				"toggle_meat_name": "Produce Meat",
				"toggle_meat_text": "This farm will now start producing meat.",
				"upgrade1_name": "Wheat Specialization",
				"upgrade1_text": "This farm specializes in wheat production. Producing 25% more wheat.",
				"upgrade2_name": "Fruit Specialization",
				"upgrade2_text": "This farm specializes in fruit production. Producing 25% more fruit.",
				"upgrade3_name": "Meat Specialization",
				"upgrade3_text": "This farm specializes in meat production. Producing 25% more meat.",
				"upgrade": "Allows this farm to produce different types of food. Additionally, unlocks more upgrades."
			},
			"Granery":
			{
				"upgrade1_name": "Better Storage",
				"upgrade1_text": "Better quality standards during storage assure food remains fresh for longer. Raising food-related morale by 20%",
				"upgrade2_name": "Military Rations",
				"upgrade2_text": "Military food packets are distributed to all soldiers ensuring good nutrition, raising health by 5%",
				"upgrade": "Allows this structure to store more food. Additionally, unlocks more upgrades for purchase."
			},
			"Treasury":
			{
				"upgrade1_name": "Appeasement",
				"upgrade1_text": "Reduces morale impact of taxes by 25%",
				"upgrade2_name": "Accounting",
				"upgrade2_text": "Better bookkeeping of tax collection reduces corruption and non-compliance, increasing tax yield by 10%",
				"upgrade": "Upgrading this structure will unlock additional upgrades for purchase. Also expands gold storage."
			},
			"Lumbercamp":
			{
				"upgrade1_name": "Better Axes",
				"upgrade1_text": "Allows workers to cut down trees 50% faster.",
				"upgrade2_name": "Weight Training",
				"upgrade2_text": "Allows workers to bring back 25% more wood per trip.",
				"upgrade3_name": "Planting",
				"upgrade3_text": "Provides worker with seeds to plant 2 more trees nearby.",
				"upgrade4_name": "Fertilizer",
				"upgrade4_text": "Better fertilizer provides trees with sufficient nutrients to grow 25% faster.",
				"upgrade5_name": "Carpenters",
				"upgrade5_text": "Excellent woodcraftmanship provides wooden structures with 10% more hitpoints.",
				"upgrade6_name": "Frugality",
				"upgrade6_text": "Woodworkers waste none, reducing all wood costs by 10% across the castle.",
				"upgrade": "Adds 2 more workers to this structure. Allows storing of more wood. Unlocks more upgrades."
			},
			"Quarry":
			{
				"upgrade1_name": "Gold Panning",
				"upgrade1_text": "Allows miners to extract a small quantity (10) of gold from rock along with their normal stone mining.",
				"upgrade2_name": "Better Pickaxes",
				"upgrade2_text": "Miners will gather resources 25% faster.",
				"upgrade3_name": "Weight Training",
				"upgrade3_text": "Miners will gather 25% more resources per trip.",
				"upgrade4_name": "Stone Scavengers",
				"upgrade4_text": "Allows miners to continue gathering a small quantity of stones (10) from depleted rocks.",
				"upgrade5_name": "Quality Rocks",
				"upgrade5_text": "Mined rocks are of higher quality, raising stone wall hitpoints by 10%",
				"upgrade6_name": "Larger Boulders",
				"upgrade6_text": "Mined rocks are larger, allowing catapult towers to deal 10% more damage",
				"upgrade": "Adds 2 more workers to this structure. Allows storing of more stone. Unlocks more upgrades."
			},
			"Blacksmith":
			{
				"upgrade1_name": "Forge",
				"upgrade1_text": "Increases damage dealt by melee weapons by 10%",
				"upgrade2_name": "Fletcher",
				"upgrade2_text": "Increases damage dealt by ranged weapons by 10%",
				"upgrade3_name": "Armourer",
				"upgrade3_text": "Decreases damage taken by all human soldiers by 10%",
				"upgrade4_name": "Black Bolts",
				"upgrade4_text": "Increases damage done by ballista's agains Dragons by 50%",
				"upgrade5_name": "Fire Munitions",
				"upgrade5_text": "Provides lava rocks to catapult towers, dealing 25% more damage",
				"upgrade6_name": "Iron Shields",
				"upgrade6_text": "Arrowshields can take 50% more hits before breaking",
				"upgrade": "Upgrading this structure will unlocks more upgrades."
			},
			"Castle":
			{
				"upgrade": "Expands the keep unlocking more upgrades."
			},
			"House":
			{
				"upgrade1_name": "Melee Militia",
				"upgrade1_text": "A weak melee squad made up of citizens. Useful in a tricky spot but an incredible waste of life.",
				"upgrade2_name": "Archer Militia",
				"upgrade2_text": "A weak archer squad made up of citizens. Useful in a tricky spot but an incredible waste of life.",
				"upgrade3_name": "Extra Beds",
				"upgrade3_text": "Allows this house to provide accommodation to 5 more citizens",
				"upgrade4_name": "Veteran Melee Militia",
				"upgrade4_text": "All melee militia squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade5_name": "Veteran Ranged Militia",
				"upgrade5_text": "All ranged militia squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade6_name": "Charcoal",
				"upgrade6_text": "Allows citizens to stay warm inside, increasing family morale by 25%",
				"upgrade": "Adds capacity for 18 more citizens to this house. Also unlocks more upgrades."

			},
			"WizardTower":
			{
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints."
			},
			"DragonTower":
			{
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints."
			},
			"SiegeWorkshop":
			{
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints.",
				"catapult_text": "A powerful moveable catapult capable of taking down enemy fortifications.",
				"ballista_text": "A moveable weapon shooting bolts. Most powerful against flying units.",
				"siegetower_text": "A powerful modular weapon capable of carrying soldiers onto enemy walls.",
				"siegetower_locked": "Cannot be produced on upper ground since siegetowers cannot go there.",
				"ladderman_text": "A brave soul able to place ladders against any walls. Allowing our units to access.",
				"upgrade1_name": "Veteran Catapults",
				"upgrade1_text": "All catapults start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade2_name": "Veteran Ballistas",
				"upgrade2_text": "All ballistas start at veterancy level 1. They also gain experience 10% faster."
			},
			"BirdNest":
			{
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints.",
				"harpy_text": "A flying beast with a longbow. Weak against anti-air weapons such as ballista bolts. Strong against undefended targets.",
				"upgrade1_name": "Veteran Harpies",
				"upgrade1_text": "All harpies start at veterancy level 1. They also gain experience 10% faster."
			},
			"TrollCave":
			{
				"upgrade1_name": "Troll With Club",
				"upgrade1_text": "A large dumb mountain troll with a big club. Destroys everything it can hit with its club. Gets stunned by rocks.",
				"upgrade2_name": "Rock Throwing Troll",
				"upgrade2_text": "A large troll hurtling giant boulders. Strong against structures, weak against flying units. Gets stunned by rocks.",
				"upgrade3_name": "Pounce",
				"upgrade3_text": "Allows all trolls to occasionally jump onto enemy squads, dealing massive damage.",
				"upgrade4_name": "Veteran Troll With Club",
				"upgrade4_text": "All trolls with clubs start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade5_name": "Veteran Rock Throwing Troll",
				"upgrade5_text": "All rock throwing trolls start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade6_name": "Earthquake",
				"upgrade6_text": "Allows all trolls to occasionally pound the ground so hard it causes an earthquake. Damaging nearby squads.",
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints."
			},
			"Shipyard":
			{
				"upgrade1_name": "Small Ship",
				"upgrade1_text": "A small vessal capable of carrying a single squad. Can be equipped with various weapons. Watch for subaquatic creatures.",
				"upgrade2_name": "Medium Ship",
				"upgrade2_text": "A medium sized vessal capable of carrying two squads. Can be equipped with various weapons. Watch for subaquatic creatures.",
				"upgrade3_name": "Large Ship",
				"upgrade3_text": "A large vessal capable of carrying three squads. Can be equipped with various weapons. Watch for subaquatic creatures.",
				"upgrade4_name": "Wind in the Sails",
				"upgrade4_text": "Superior sails allow all ships to sail 10% faster.",
				"upgrade5_name": "Coated Wood",
				"upgrade5_text": "All ships will take 50% longer to succumb to fire. Sinking is still inevitable when on fire but the ship can be used for longer.",
				"upgrade6_name": "Subaquatic Cover",
				"upgrade6_text": "Subaquatic creatures will take 25% reduced damage near shipwrecks. Shipwrecks will remain for 50% longer.",
				"upgrade": "Unlocks more ship types, allows for faster construction and unlocks more upgrades."
			},
			"Archery":
			{
				"upgrade1_name": "Veteran Archers",
				"upgrade1_text": "All archer squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting of squads and raises structure hitpoints."
			},
			"Barracks":
			{
				"knight_text": "A versatile melee unit, strong against units. Weak against beasts and ranged units.",
				"spearman_text": "A fragile unit with a long spear capable of keeping trolls at bay. Weak against other units.",
				"maceman_text": "A bulky unit carrying a heavy mace capable of smashing structures and siege equipment.",
				"upgrade1_name": "Veteran Knights",
				"upgrade1_text": "All knight squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade2_name": "Veteran Spearmen",
				"upgrade2_text": "All spearmen squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade3_name": "Veteran Macemen",
				"upgrade3_text": "All macemen squads start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting of squads and raises structure hitpoints."
			},
			"Wood_Wall":
			{
				"upgrade1_name": "Firebraziers",
				"upgrade1_text": "Equips archers with fire arrows, allowing them to set enemies on fire.",
				"upgrade2_name": "Arrow Baskets",
				"upgrade2_text": "Gives archers faster access to arrows, allowing them to fire 25% faster.",
				"upgrade": "Makes the wall taller and more durable. Additionally allows more squads to be placed on top."
			},
			"Cage":
			{
				"dolphin_text": "A fast and capable creature useful for fast hit-and-run tactics. Powerful againsts other sea creatures.",
				"squid_text": "A cruel and menacing beast whose odor is enough to cause sailors to abandon ship.",
				"upgrade1_name": "Veteran Dolphins",
				"upgrade1_text": "All dolphins start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade2_name": "Veteran Octopuses",
				"upgrade2_text": "All octopi start at veterancy level 1. They also gain experience 10% faster.",
				"upgrade": "Unlocks additional upgrades, allows for faster recruiting and raises structure hitpoints."
			}
		},
		"Abilities":
		{
			"stance": "Battle Stance",
			"stance_description": "Toggles between different battle stances",
			"retreat": "Retreat",
			"retreat_description": "Makes the squad run back to their support structure.",
			"recouperate": "Recouperate",
			"recouperate_description": "Replenishes the squad with an additional soldier.",
			"knight_ability1_name": "Novice",
			"knight_ability1_description": "Knight takes 25% less damage",
			"knight_ability2_name": "Skilled",
			"knight_ability2_description": "Knight deals 25% more damage",
			"knight_ability3_name": "Master",
			"knight_ability3_description": "Knight takes 50% less damage and deals 50% more damage"
		}
	},
	"Editor":
	{
		"Menus":
		{
			"main_menu": "Main Menu",
			"settings": "Settings",
			"assetbrowser": "Asset Browser",
			"effectbrowser": "Effect Browser",
			"layers": "Layers",
			"new_layer": "New Layer",
			"copy_layer": "Copy layer"
		},
		"Buttons":
		{
			"reset_zoom": "Reset Zoom",
			"new_layer": "New Layer",
			"delete_layer": "Delete Layer",
			"move_up": "Move Up",
			"move_down": "Move Down",
			"make_background": "Make Background",
			"make_layer": "Make Regular Layer",
			"delete_background": "Remove Background",
			"save_enemy_squads": "Save Enemy Squads"
		},
		"Numberboxes":
		{
			"room_width": "Room Width",
			"room_height": "Room Height"
		},
		"Checkboxes":
		{
			"camlock": "Lock Camera",
			"horizontal_tile": "Horizontal Tile",
			"vertical_tile": "Vertical Tile",
			"extend_room_is_left": "Extend Room Left",
			"extend_room_is_up": "Extend Room Up",
			"snapping": "Snapping",
			"game_paused": "Game Paused",
			"save_placement": "Save Placement",
			"is_enemy": "Is Enemy",
			"check_placement_range": "Check Place Range",
			"check_structure_requirements": "Check Requirements",
			"allow_controlling_enemy": "Control Enemy"
		},
		"Sliders":
		{
			"horizontal_parallax": "Horizontal Parallax",
			"vertical_parallax": "Vertical Parallax",
			"horizontal_offset": "Horizontal Offset",
			"vertical_offset": "Vertical Offset",
			"game_speed": "Game Speed"
		},
		"layer_selector": "Selector",
		"toggle_visibility": "Visibility",
		"Error":
		{
			"error": "Error",
			"layer_not_found": "Auto layer; layer %name% not found!",
			"layer_not_exist": "No placement layer was selected, or it no longer exists!"
		},
		"Text":
		{
			"file": "File",
			"newLevel": "New",
			"load": "Load",
			"rename": "Rename",
			"duplicate": "Duplicate",
			"deleteLevel": "Delete",
			"close": "Close",
			"saved": "Saved!",
			"changes": "Changes will be stored in this file",
			"new_or_load": "File > New [or] File > Load",
			"version": "The current version of the editor",
			"selected_layer": "Selected layer:",
			"exitLevel": "Exit",
			"resolution_test": "Resolution Test",
			"settings": "Settings",
			"language": "Language",
			"edit": "Edit",
			"remove_duplicates": "Remove Duplicates",
			"settings": "Settings",
			"assets": "Assets",
			"debug": "Debug",
			"camera_settings": "Camera Settings",
			"camera_snapping": "Camera Snapping",
			"reset_zoom": "Reset Zoom",
			"room_settings": "Room Settings",
			"extend_left": "Extend Left",
			"extend_up": "Extend Up",
			"structure_yoffset": "Build Offset",
			"placement_settings": "Placement Settings",
			"auto_repeat": "Auto Repeat",
			"snapping": "Snapping",
			"room_snapping": "Room Snapping",
			"enable_grid": "Enable Grid",
			"grid_size_x": "Grid Size X",
			"grid_size_y": "Grid Size Y",
			"layers": "Layers",
			"no_layer_selected": "No layer selected",
			"create_new_layer": "Create New Layer",
			"select_a_name": "Select a name",
			"delete_layer": "Delete Layer",
			"editor": "Realms Editor v1.0.0",
			"save": "Save",
			"no_level": "No Level",
			"edit_layer": "Edit Layer",
			"edit_the_layer": "Edit the layer",
			"debug_settings": "Debug Settings",
			"reload_height_map": "Reload Height Map",
			"ground_tracking": "Ground Tracking",
			"show_ground_markers": "Generate Flat Ground Markers",
			"show_ground_markers2": "Generate Specific Ground Markers",
			"hide_ground_markers": "Delete Ground Markers",
			"verify_ground": "Verify Ground",
			"inspector": "Inspector",
			"instance_inspector": "Instance Inspector",
			"currently_inspecting": "Currently inspecting",
			"basic_settings": "Basic Settings",
			"specific_settings": "Specific Settings",
			"operation": "Operations",
			"angle": "angle",
			"xscale": "xScale",
			"yscale": "yScale",
			"delete_instance": "Delete",
			"copy_instance": "Duplicate",
			"window": "Window",
			"monitor": "Monitor",
			"delete_layer": "Delete Layer",
			"delete_level": "Delete Level",
			"delete_warning": "You are about to delete layer",
			"delete_warning2": "You are about to delete the file",
			"cannot_be_reversed": "This cannot be reversed!",
			"delete_permanently": "Permanently Delete Layer",
			"delete_permanently2": "Permanently Delete Level",
			"cancel": "Cancel",
			"duplicate_level": "Duplicate Level",
			"new_level_name": "New Level Name",
			"edit_layer": "Edit Layer",
			"editing": "Editing",
			"layer_name": "Layer Name",
			"apply": "Apply",
			"sprite_settings": "Sprite Settings",
			"add_background_sprite": "Add Background Sprite",
			"current_sprite": "Current sprite",
			"change_sprite": "Change Sprite",
			"background_settings": "Background Settings",
			"animation_speed": "Animation Speed",
			"alpha": "Alpha",
			"layer_settings": "Layer Settings",
			"xoffset": "Xoffset",
			"yoffset": "Yoffset",
			"horizontal_speed": "Horizontal Speed",
			"vertical_speed": "Vertical Speed",
			"select_background_sprite": "Select background sprite",
			"auto_layer": "Auto Layer",
			"create_new_layer": "Create New Layer",
			"layer_name": "Layer Name",
			"select_layer_position": "Select Layer Position",
			"position_above": "Position Above",
			"create_layer": "Create Layer",
			"create_new_level": "Create New Level",
			"level_name": "Level Name",
			"create_level": "Create Level",
			"rename_level": "Rename Level",
			"level_cannot_be_renamed": "That level cannot be renamed.",
			"popup_newLevel_tip": "Select a path",
			"ground_correct": "Success! Ground is correct",
			"ground_incorrect": "Error! Ground not correct",
			"window_settings": "Window Settings",
			"play": "Play",
			"multiplayer": "Multiplayer",
			"host": "Host",
			"join": "Join",
			"server_lobby": "Server lobby",
			"clients": "Clients",
			"map": "Map",
			"start": "Start",
			"refresh_rate": "Refresh Rate",
			"windowed": "Windowed",
			"exclusive_fullscreen": "Exclusive Fullscreen",
			"borderless_fullscreen": "Borderless Fullscreen",
			"game_clock": "Clock",
			"none": "None",
			"normal": "Normal",
			"water": "Water",
			"ground1_objects": "Ground 1 Objects",
			"ground2_objects": "Ground 2 Objects",
			"transitions": "Transitions",
			"deep_ocean": "Deep Ocean",
			"sky": "Sky",
			"mouse_x": "Mouse X",
			"mouse_y": "Mouse Y",
			"new_level_name_errors":
			{
				"error1": "Level path should start with 'levels//'",
				"error2": "Level path cannot end with such a character.",
				"error3": "Level path should not end with .json. Just leave that away.",
				"error4": "You are using invalid characters in the name.",
				"error5": "That level path already exists."
			},
			"copy": "Copy",
			"filters": "Filters",
			"shift_hue": "Shift Hue",
			"object_tint": "Object Tint",
			"alpha": "Alpha",
			"front_details": "Front Details",
			"back_details": "Back Details",
			"back_details_2": "Back Details 2",
			"navGrid": "Nav Grid",
			"is_skotoris_dark": "Is SK Dark",
			"is_skotoris_light": "Is SK Light",
			"_image_index": "Image Index",
			"type": "Type",
			"game_settings": "Game Settings",
			"start_location1_x": " 1 Start X",
			"start_location1_y": "1 Start Y",
			"start_location2_x": "2 Start X",
			"start_location2_y": "2 Start Y",
			"story_manager": "Story Manager"
		}
	},
	"Mousebinds":
	{
		"left_mouse_button": "Left Mouse Button",
		"right_mouse_button": "Right Mouse Button",
		"middle_mouse_button": "Middle Mouse Button",
		"side1_mouse_button": "Side Mouse Button 1",
		"side2_mouse_button": "Side Mouse Button 2"
	},
	"Keybinds": 
	{
		"key_escape": "Escape",
		"key_space": "Space",
		"key_enter": "Enter",
		"key_left": "Left",
		"key_right": "Right",
		"key_up": "Up",
		"key_down": "Down",
		"key_backspace": "Backspace",
		"key_tab": "Tab",
		"key_shift": "Shift",
		"key_control": "Control",
		"key_alt": "Alt",
		"key_pause": "Pause",
		"key_capslock": "Capslock",
		"key_leftshift": "Left Shift",
		"key_rightshift": "Right Shift",
		"key_leftcontrol": "Left Control",
		"key_rightcontrol": "Right Control",
		"key_leftalt": "Left Alt",
		"key_rightalt": "Right Alt",
		"key_windows": "Windows",
		"key_rightwindows": "Right Windows",
		"key_pageup": "Page Up",
		"key_pagedown": "Page Down",
		"key_end": "End",
		"key_home": "Home",
		"key_printscreen": "Print Screen",
		"key_insert": "Insert",
		"key_delete": "Delete",
		"key_scrolllock": "Scroll Lock",
		"key_semicolon": "Semicolon",
		"key_equals": "Equals",
		"key_comma": "Comma",
		"key_underscore": "Underscore",
		"key_period": "Period",
		"key_slash": "Slash",
		"key_tilde": "Tilde",
		"key_openbracket": "Open Bracket",
		"key_backslash": "Back Slash",
		"key_closebracket": "Close Bracket",
		"key_quote": "Quote",
		"key_numlock": "Numlock",
		"key_divide": "Divide",
		"key_multiply": "Multiply",
		"key_add": "Add",
		"key_subtract": "Subtract",
		"key_numpaddelete": "Numpad Delete",
		"key_none": "None",
		"key_numpad": "Numpad",
		"key": "Key",
		"num": "Num"
	}
}