You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


[33mcommit 2c123eff998a3ad2c252108803197a374d30843e[m
Merge: 0722396 cc7e65a
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Merge branch 'master' of github.com:Nuku/Flexible-Survival

[33mcommit 0722396963b1ac9fc15882623ec3982a7aa04d36[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed a bug in sprite. Fixed a bug in hunting.

[33mcommit 4481b147f6e904b8e4fb5a26f3b1c5f7ae7853e3[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    You are now prompted to confirm your starting stat picks.

[33mcommit cc7e65a5009794a6b7315dbd8e68aa7358430905[m
Author: Tentacle Specialist <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed spidergirl ending

[33mcommit e1f696b6fe97de2050c7bf5fa9c3a77fcbc1c944[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Debugged Kangaroo after contributor edit.

[33mcommit 14430514bbece17c5ea565584c55d1856a3e8a63[m
Merge: 5c1385c 588f3d7
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Merge pull request #2 from Batroo/patch-1

[33mcommit 588f3d74983d670df96dc58802066419b9511475[m
Author: Batroo <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Edited Batroo/Kangaroo.i7x via GitHub

[33mcommit 5c1385ce2cb883ca7089a2ab504ecd7a07a34242[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Finished Harpies

[33mcommit dcadf7fae7c4b8192bbfe0a5c42246e8e9af0eea[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added Messy Pig, continued work on Harpies

[33mcommit 0ce86d04c3c081f8bdf3d6bd0f326925c9cc9b3a[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Revised flag initialization to work with extensions better. Started work on harpy.

[33mcommit 8a42c13134e86663536b8afc9625b413769d7b22[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Dirty Water should not cause crashes due to trying to grab inf from entries erased by flag system.

[33mcommit 609d66b6f586d8814874bd962bdf5b5bd2fad20b[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Forgotten scenario changed from 38 days to 60 days.

[33mcommit 44e7e7051d336ace431853d9f5b584404dd1173c[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed critical error in flag system that caused errors due to lookups of erased creatures.

[33mcommit b71f95a5ca4f03d4df1ca3bf8b488f8f9eb094cf[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added flags to situations, needy rabbit girl added first.

[33mcommit 4c09d025effb8bbf4cadd604ea0edd89e2f6e79d[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added city sprite to female list

[33mcommit d9bb9a7b19ebbfb6a7abbfa45dff9429241c76bb[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed bug in sprites, added sprites (oops), added Guy, Girl, and Hermaphrodite flags for creatures.

[33mcommit 98093a05df23336d562119b02e297485546af3f2[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added city sprite monster.

[33mcommit 0d99471fce3d2dd21ae420f786f8f3d7dfba2d59[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added the 'Flag' System so people can ban types of content.

[33mcommit e338f47c5da589b723bd3cfc39cec72ec8fc3440[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Increased the score scale.

[33mcommit 3bb798782f955ebe4de0961fc013d53d868f9f9f[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'Forgotten' scenario

[33mcommit d13a737d67bb26655e18126f4a58896a58e75fea[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'Forgotten' scenario

[33mcommit a4832c6aff3d5b4a49439d3bf0d665599b119bfa[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fix for mothgirl tense.

[33mcommit 5df2c87382f311a4ac8e706cf107257950f3ab68[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    New areas found in 'Outside' area only.

[33mcommit daa6bffefce85fbfe32315b9175b982e67b6cf36[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Minor pet adjustment, now shows level when looking at yourself.

[33mcommit e2a83000edd7a220d9d9a85228bac08ab9160d30[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Basic pet functionality complete, they can attack now.

[33mcommit d2c73e7b5f9651ac473ffd763365e278af588a8e[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Make the sea dragon a bit wiser about player sexual identity.

[33mcommit fb6f14f9b3c11d3711e9c8e5ae02b081635acd68[m
Merge: 2e9f310 192c3a4
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Merge branch 'master' of github.com:Nuku/Flexible-Survival

[33mcommit 2e9f3102458bdc5ed90917481e3aa095d75cc6ae[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Hunt command now works for situations.

[33mcommit 192c3a44ffdf1505b38217879d99f1d25e83903d[m
Merge: c48c26f a631726
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Merge pull request #1 from Tunalord-Sefont/patch-1

[33mcommit a63172672e2f60be3906313a0f7c654b84b962ad[m
Author: Tunalord-Sefont <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Edited Tunalord Sefont/Feral Sea Dragon.i7x via GitHub

[33mcommit c48c26f02eb071f9d3d7e99d87b42625d40b4c0d[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Pet Progress. Pets can now gain levels, 'Good Teacher' feat added.

[33mcommit 883f62106f9eb9e754ecfd367252100b2d8e5f2c[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added Feral Sea Dragon

[33mcommit 18e650ff6ffdb0029b3a9ecd77a8eb08f5892157[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Begun work on Pets extension.

[33mcommit 7c450e2d93534c4b715b1aee05c3293d5eda513b[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'Martial Artist' and 'Black Belt' feat.

[33mcommit 25612546453f5b4d59f57779d228598f47f54b55[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'Kinky' feat.

[33mcommit 9abc13bb42f5d5120e5221af655716466168df69[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'They Have Your Eyes' feat.

[33mcommit 359ae564f716ba218ec662842b192b6aa1b241d2[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added an Opt Out on the Lusty Skunk scene.

[33mcommit 9ed842be543a913d74578f491cd7eff5e318a761[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Finished Lusty Skunk scenes. Still needs endings.

[33mcommit 02c79f23f9e7852be53da9da9a7149cc03d88aaa[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added Control Freak feat.

[33mcommit 838ceda87b8b62364d62058b7c0674845dec7852[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed a bug in the pill the mothgirl drops.

[33mcommit cee8112ac511275f811027af8f0fea92a4744ab1[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added a scene for ashen breeder to interact with the player as a male.

[33mcommit 363b8ecff75497f48aa746de93b2036d4b26ee02[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Roll targets shown while scavenging.

[33mcommit 760ab6a91757a6df9eab716904940709b7b5ab60[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed some caps in ashen breeder

[33mcommit 6706f36ccc3e12da16b896191d8d965c6d92dbca[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Status Bar updated with a new line.

[33mcommit 4e7ef2490abe7f6a70476fdaa13fe162e0ab22bb[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Impreg chances lower player libido.

[33mcommit 02a079ad1adb475bde85b64d672740a732f906ff[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added a pass option to combat.

[33mcommit 369646eec9f84dc6d0deb7dd40b9f05280189fdb[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Hunting things that do not exist now inform the player that their efforts are in vain

[33mcommit 161854ffcd0312c873ad782b9a0970578cb5347d[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'Horny Bastard' feat.

[33mcommit 578273a02fc2520636743fcd6cd354a7d03d4728[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 'scenarios' to expand game options. Made infect more crash proof.

[33mcommit dcb90c5c7ae7cf9da38343d4ff33a856cbca4457[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed the horrible looking 'investigate the red light district' object.

[33mcommit a0f39640f13a1b2e6630a3a19691a86f503f661b[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added a note about n and p working in menus.

[33mcommit 938399464f11753c0be951f01e5abb0c76ce7c1f[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed some Kangaroo Grammar

[33mcommit b16fbf54943b3c0dd69b489bb597a7b09bd999be[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added Kangaroo to the Red Light area

[33mcommit e92ccd0456e1e3820211a7257e2f49c099eb5f66[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Added 3 feats: Youthful Tide, Expert Medic, Like Attracts Like, added more function to Expert Survivalist

[33mcommit 30eec9620b1fce9f5d169e65711943b468b24301[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fixed a bug with drakenoids, added cheat dev command (givelevel)

[33mcommit 1c43929901d3a33abd5a0d12902b3f10bd6eedd4[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Fix for item drop on mothgirl

[33mcommit 9db1b0fd3b49e281bb0bdd75fa0cbb759c217d8f[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Lowered damage of Drakenoids 30>20

[33mcommit cd2c5092762c5c2207382f673eed891afe2777c3[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Update for mothgirls

[33mcommit a131f6ee4ecedcdc783b52c81d57978c66b55bc7[m
Author: David Silver <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>>

    Adding primary source file