System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = require
local v0_4_ = game
local v0_3_ = v0_4_.ReplicatedStorage
local v0_2_ = v0_3_.Library
local v0_1_ = v0_2_.Items
v0_0_ = v0_0_(v0_1_)
v0_1_ = require
local v0_5_ = game
v0_4_ = v0_5_.ReplicatedStorage
v0_3_ = v0_4_.Library
v0_2_ = v0_3_.DropTable
v0_1_ = v0_1_(v0_2_)
v0_2_ = require
local v0_7_ = game
local v0_6_ = v0_7_.ReplicatedStorage
v0_5_ = v0_6_.Library
v0_4_ = v0_5_.Directory
v0_3_ = v0_4_.DropTables
v0_2_ = v0_2_(v0_3_)
v0_3_ = {}
v0_4_ = "Default"
v0_3_.DisplayName = v0_4_
v0_4_ = script
v0_6_ = "Animated"
v0_4_ = v0_4_:WaitForChild(v0_6_)
v0_3_.Model = v0_4_
v0_4_ = table.create(4)
v0_5_ = v0_1_.new
v0_6_ = table.create(4)
v0_7_ = {}
local v0_8_ = 100
v0_7_.Weight = v0_8_
v0_8_ = v0_0_.Currency
local v0_9_ = "Diamonds"
v0_8_ = v0_8_(v0_9_)
local v0_10_ = 100
v0_8_ = v0_8_:SetAmount(v0_10_)
v0_7_.Value = v0_8_
v0_8_ = {}
v0_9_ = 33
v0_8_.Weight = v0_9_
v0_9_ = v0_0_.Currency
v0_10_ = "Diamonds"
v0_9_ = v0_9_(v0_10_)
local v0_11_ = 120
v0_9_ = v0_9_:SetAmount(v0_11_)
v0_8_.Value = v0_9_
v0_9_ = {}
v0_10_ = 7
v0_9_.Weight = v0_10_
v0_10_ = v0_0_.Currency
v0_11_ = "Diamonds"
v0_10_ = v0_10_(v0_11_)
local v0_12_ = 150
v0_10_ = v0_10_:SetAmount(v0_12_)
v0_9_.Value = v0_10_
v0_10_ = {}
v0_11_ = 1
v0_10_.Weight = v0_11_
v0_11_ = v0_0_.Currency
v0_12_ = "Diamonds"
v0_11_ = v0_11_(v0_12_)
local v0_13_ = 200
v0_11_ = v0_11_:SetAmount(v0_13_)
v0_10_.Value = v0_11_
v0_6_[1] = v0_7_
v0_6_[2] = v0_8_
v0_6_[3] = v0_9_
v0_6_[4] = v0_10_
v0_5_ = v0_5_(v0_6_)
v0_6_ = v0_1_.new
v0_7_ = table.create(4)
v0_8_ = {}
v0_9_ = 50
v0_8_.Weight = v0_9_
v0_9_ = v0_0_.Currency
v0_10_ = "Digsite"
v0_9_ = v0_9_(v0_10_)
v0_11_ = 2000
v0_9_ = v0_9_:SetAmount(v0_11_)
v0_8_.Value = v0_9_
v0_9_ = {}
v0_10_ = 30
v0_9_.Weight = v0_10_
v0_10_ = v0_0_.Currency
v0_11_ = "Digsite"
v0_10_ = v0_10_(v0_11_)
v0_12_ = 2400
v0_10_ = v0_10_:SetAmount(v0_12_)
v0_9_.Value = v0_10_
v0_10_ = {}
v0_11_ = 13
v0_10_.Weight = v0_11_
v0_11_ = v0_0_.Currency
v0_12_ = "Digsite"
v0_11_ = v0_11_(v0_12_)
v0_13_ = 3000
v0_11_ = v0_11_:SetAmount(v0_13_)
v0_10_.Value = v0_11_
v0_11_ = {}
v0_12_ = 5
v0_11_.Weight = v0_12_
v0_12_ = v0_0_.Currency
v0_13_ = "Digsite"
v0_12_ = v0_12_(v0_13_)
local v0_14_ = 4000
v0_12_ = v0_12_:SetAmount(v0_14_)
v0_11_.Value = v0_12_
v0_7_[1] = v0_8_
v0_7_[2] = v0_9_
v0_7_[3] = v0_10_
v0_7_[4] = v0_11_
v0_6_ = v0_6_(v0_7_)
v0_7_ = v0_1_.new
v0_8_ = table.create(2)
v0_9_ = {}
v0_10_ = 0.050000
v0_9_.Weight = v0_10_
v0_10_ = v0_0_.Misc
v0_11_ = "Bucket"
v0_10_ = v0_10_(v0_11_)
v0_9_.Value = v0_10_
v0_10_ = {}
v0_11_ = 0.950000
v0_10_.Weight = v0_11_
v0_11_ = nil
v0_10_.Value = v0_11_
v0_8_[1] = v0_9_
v0_8_[2] = v0_10_
v0_7_ = v0_7_(v0_8_)
v0_9_ = v0_2_.Instances
v0_8_ = v0_9_.AdvancedDigsiteChest1
v0_4_[1] = v0_5_
v0_4_[2] = v0_6_
v0_4_[3] = v0_7_
v0_4_[4] = v0_8_
v0_3_.Loot = v0_4_
return v0_3_

Assistant: