convert all of the novice routines into a total 60 minute routine. Include every drill:
STATIC PLAYLIST
VOLTAIC STATIC CLICKING  BALANCED`
Playable at any level

Duration: 27 minutes

CLICK HERE TO PLAY VT STATIC BALANCED


 VT Sideshot Large  - 3m
Description: Two large static targets that spawn side by side. The spawns are exclusively horizontal.
How:  Focus on keeping straight lines when going from target to target and timing your switches. Targets are large enough to land your initial flick directly onto them, so avoid micro-correction.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
 VT Twoshot Pokeball Wide Large  - 3m
Description: Eliminate two large static targets that spawn on a Wide Wall.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 VT Oneshot Reflex  - 3m
Description: One Static sphere that spawns with a  certain delay  after each elimination.
How: Swiftly acquire the target and eliminate it as soon as possible.
Why: This static scenario works on your reflexes and the speed of your target acquisition and hit-confirming.
 VT Sideshot Pokeball Med  - 3m
Description: Two static targets that spawn side by side with low health. The spawns are exclusively horizontal.
How: Hold down the shoot button, focus on switching targets as fast as possible while not over-flicking and keeping a straight line from target to target. Make a quick micro-adjustment after your initial flick if needed. While you are performing this micro-adjustment, have the next target in mind.
Why: This task helps with speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another on a horizontal axis.
 VT Chainshot  - 3m
Description: Multiple static targets on a wall in close proximity to one another.
How: Smoothly approach each target and  transition into the next one with controlled speed. 
Why:  This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
 VT Threeshot Micro   - 3m
Description: Three Static spheres that spawn on one wall.
How:   Flick in rapid succession to eliminate the targets as quickly as possible. Try not to over-flick and maintain a straight line from target to target.
Why: This task helps with developing finer, more detailed  mouse control in relation to small flicks and micro-adjusting.
 VT Fiveshot Small  - 3m
Description: Five small spheres that spawn on one wall in front of you.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
 VT Clustershot Four  - 3m
Description: Static Spheres that spawn in clusters of four on one wall. 
How: Smoothly approach each target and  transition into the next one with controlled speed. Due to the constant clusters, you are expected to go at an accelerated pace.
Why:  This scenario works on your pathing, chaining by introducing constant target clusters, which inevitably improves your speed and target acquisition on clusters.
 VT Multishot  180  - 3m
Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting  a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
VOLTAIC DYNAMIC CLICKING  NOVICE`
Playable at any level, recommended from Silver and beyond on Dynamic Benchmarks

Duration: 30 minutes

CLICK HERE TO PLAY VT DYNAMIC NOVICE


 VT Skyshot Novice  - 3m  
Description: Two single-click targets move in long horizontal directions,  while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Click here to see how to play
Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
 VT Flowshot Novice  - 3m 
Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Click here to see how to play
Why:  Helps with both vertical and horizontal target reading, timing your clicks, and smoothness.
 VT Paceshot Novice  - 3m 
Description: Two targets spawn on a narrow and distant plane while  strafing horizontally at a relatively quick speed.
How: Click here to see how to play
Why:  Helps with speed,  target reading, timing your clicks, and smoothness.
 VT Rainshot Novice  - 3m 
Description: Eliminate single-click targets as they rain down from the sky. 
How: Click here to see how to play
Why:  Helps with vertical  target reading, timing your clicks, and smoothness.
 VT Angleshot 180 Smooth Novice  - 3m
Description: Single-click targets travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and spawning in a 180 degree map around you.
How: Click here to see how to play
Why:  Helps with larger angle  target reading, timing your clicks, and smoothness.
 VT Popshot Novice  - 3m 
Description: Single click targets leap vertically at varying arc lengths and depths in a 360 plane around you.
How: Click here to see how to play
Why: Helps with precise target reading, timing your clicks, and smoothness.
 VT Arcshot Multi Novice  - 3m 
Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with vertical target reading, precision,  timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Curveshot Multi Novice  - 3m 
Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane, while making unpredictable directional changes. Each target needs to be hit at least 3 times to be eliminated.
How: Click here to see how to play
Why: Helps with target reading against erratic moving targets, timing your clicks, and smoothness. Specifically in situations where the target needs to be clicked consecutive times to be eliminated.
 VT Dashshot Novice  - 3m 
Description: Five single-click targets travel and dash at various angles on a square X/Y/Z Plane, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
 VT Strafeshot Novice  - 3m 
Description: Single-click targets travel horizontally at various angles including back and forwards movements, while making unpredictable directional changes. 
How: Click here to see how to play
Why: Helps with reactive clicking, target reading, timing your clicks, and smoothness.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks

Duration: 33 minutes

CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION - NOVICE


Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Precise Tracking if the link above doesn’t work.

 VT Centering II 180 Easy  - 3m 
Description: Track a thin cylinder that moves horizontally across a 180 degree map.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT Smoothplaza  - 3m
Description: Track a cylindrical shaped target that makes smooth horizontal strafes and occasionally dashes away.
How: Try to remain smooth and on-target while tracking the target in one smooth motion.
Why: This helps improve fundamental tracking skills, necessary for most FPS games.
 VT Suavetrack Novice Precise  - 3m
Description: Track a cylindrical target that flies around wide angles.
How: Focus on being smooth and precise while mostly arm-aiming on the long strafes. There’s less emphasis on reactive directional changes and more so on smooth tracking.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
 VT mpXY Invincible  - 3m
Description: Track a spherical target which moves diagonally in all directions and is invincible.
How: This task requires smoothness with both horizontal and vertical movement. Precisely track the bot until it reappears in the center then begin tracking again.
Why: This helps with overall smoothness, as the bot movements and shape lends itself to requiring more precision to maximize score.
 VT Smooth Reactsphere Easy  - 3m
Description: Track a spherical target with smooth direction changes.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Air Angelic Close Easy  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Air Angelic Easy  - 3m
Description: Track a spherical target that strafes in various angles and dodge patterns.
How: Track the bot smoothly while reacting quickly to its changes in movement, then correcting your aim back onto the target.
Why: While mostly focusing on smoothness, this task incorporates some degree of reactivity. This will help with improving your ability to smoothly micro-correct your aim during movement changes.
 VT Minisphere Vertical Silver  - 3m
Description: Track a spherical target that jumps and falls exclusively on a vertical axis.
How: Track the target smoothly as it ascends or descends.
Why: This task serves as a foundation for building your vertical precision and smoothness.
 VT Bouncesphere Easy  - 3m
Description: Track a spherical target which bounces at various heights.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
 VT A180 TI Easy  - 3m
Description: Track a spherical target which bounces at various heights.
How: Track the target smoothly while reading its movement and trajectory throughout the map. Keep your crosshair on-target the entire time.
Why: This task helps with tracking in relation to reading movement.
 VT Anti-Centering 90 NS Easy  - 3m
Description: Track a thin cylinder that moves horizontally and doesn’t change directions across a small triangle shaped map designed to take up ninety degrees of the player's view sphere. NS stands for No Strafe.
How: Focus on being as smooth as possible while attempting to horizontally center your crosshair within the bot. Consider trying to track the bot towards the vertical edges for an additional challenge.
Why: This task serves as an introduction to smoothness and will be a very useful foundation with which to build additional mouse control principles.
NOVICE
Playable at any level, recommended from Iron - Gold on Reactive Benchmarks

Duration: 25 & 1/2 minutes. 

CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING NOVICE


Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Reactive Tracking if the link above doesn’t work.

 VT Swaytrack Smooth Easier  - 3m
Description: Track a spherical target that strafes in a swaying motion while making smooth direction changes.
How: Click here to see how to play
Why: Improves fundamental tracking capabilities by introducing core tracking principles with easier to follow direction changes.
 VT Pilltrack Varied Novice  - 3m
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.  
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity.
 VT Reactsphere Novice  - 3m
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Click here to see how to play
Why:  Improves your target acquisition, tracking and reactivity by introducing verticality, and blinking/dashing.
 VT Trackstop Air Novice  -  3m  
Description: One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes common stops.
How: Click here to see how to play
Why: Helps with reacting to targets that make sudden stops, a common occurrence in FPS games.
 VT MFSI Novice Bigger  -  3m  
Description: a horizontal tracking scenario that features a target with very fast acceleration that performs short strafes.
How: Click here to see how to play
Why: Improves your horizontal tracking and reactivity at midrange.
 VT Airtrack Novice  -  4.5m  
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Click here to see how to play
Why: Improves your tracking and reactivity by introducing verticality.
 VT Tensiontrack Novice  -  3m  
Description: a horizontal tracking scenario that makes short and fast strafes and long strafes randomly, a light indicator tells the player when to tense their grip or be calmer.
How: Click here to see how to play
Why: Improves your overall tracking and reactivity, and emphasizes tension control.
 VT Shuffletrack Novice  -  3m  
Description: An invincible spherical target that makes medium to small erratic strafes vertically and horizontally while occasionally making a single fast dash to force  a sudden readjustment.
How: Click here to see how to play
Why:Helps train overall reactivity to strafes and the dash helps with target acquisition.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks

Duration: 12 minutes. 

CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING NOVICE


Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for Voltaic Speed Switching if the link above doesn’t work.

 VT Speedswitch 180 Warmup Novice   - 90 seconds.
Description: A 180 scenario that involves slow moving and low-ttk targets.
How: Hold down the shoot button, focus on switching targets as fast as possible while not overflicking and keeping a straight line from target to target. Take extra time on micro adjustments. While you are performing this micro-adjustment, have the next target in mind.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately. Focuses on speed because of the target size and short duration.
VT Skyswitch Raw Speed Novice  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Skyswitch Evo Novice  - 50 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets start big and get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Skyswitch Novice Smaller  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Sphereswitch Raw Speed Novice  - 90 seconds.
Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. More verticality than Skyswitch.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements. Big size to promote speed as much as possible.
 VT Sphereswitch Evo Novice  - 50 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Sphereswitch Novice Smaller  - 90 seconds.
Description: A 180 task that involves slow, low-ttk and long strafing targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Forces extremely refined target switches with minimal wasted movements. Smaller size promotes more accuracy while still keeping speed.
 VT Speedswitch 90 Precision Novice  - 90 seconds.
Description: A 90 degree task that involves slow, low-ttk targets. 
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your target acquisition speed and accuracy, so that you can switch targets faster and more accurately.
 VT Skyswitch Evo Viscose  - 60 seconds.
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. Targets get smaller the more you eliminate them.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Serves as a benchmark scenario because the biggest and smallest size are more extreme than the other Evolving scenarios in the playlist.
NOVICE
Duration: 24m

CLICK HERE TO PLAY VT EVASIVE SWITCHING - NOVICE


 VT Dodgeswitch EVO Novice  - 3m  
Description: Strafing bots in a wide area that get smaller the longer the task goes on.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and keep the same speed regardless of target size.
Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
 VT Waveswitch Centered Novice   - 3m  
Description: Target switching version of VT Waveshot Novice, a wide area with depth featuring gently flying bots that prioritize spawning towards the center of the map.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Helps to train target pathing and understanding what should be the next bot to eliminate.
 VT Dodgeswitch 360 Novice   - 3m 
Description: Strafing bots in a 360 degree arena. There are no horizontal bounds and targets move freely.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Helps to train target pathing when finding clusters and helps to not over-rely on learning the scenario spawns.
 VT Regenspheres Control Novice  - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Regenspheres Novice   - 3m 
Description: 360 degree arena featuring several targets that gently fly around the player and have health regeneration.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one, it is very important to fully eliminate the targets before moving to the next one as they have health regeneration.
Why: Helps to focus more on the tracking aspect of target switching as targets need to be fully eliminated.
 VT Angleswitch Evasive Novice   - 3m 
Description: Target switching version of VT Angleshot Novice several targets move randomly in the X and Y axis in a flat 2D wall.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another and read their movements so you can prioritize targets that are easier to eliminate.
Why: This scenario is especially useful to learn target reading with the added benefit of having more evasive/less linear movement so players are actually forced to track well.
 VT WavyTS Novice   - 3m 
Description: A flat wall with targets that make very gentle movements in the X and Y axis. 
How: Focus on raw speed when flicking from target to target and landing on or as close as possible to the targets and then fully eliminating them before moving on to the next one.
Why: This scenario is especially useful to train raw speed - which is an integral part of target switching - while also not neglecting accuracy.
 VT BouncesphereTS Entry  - 3m 
Description: Several small high bouncing targets bounce around the player in a 360 degree arena.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to track the bots in every part of their arc.
Why: This scenario is good to introduce players to arcing and bouncing targets and force them out of their comfort zone using all of their mousepad.