You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


syntax = "proto3";

package msg;
option java_package = "org.tinygame.herostory.msg";

// 消息代号
enum MsgCode {
    USER_ENTRY_CMD = 0;
    USER_ENTRY_RESULT = 1;
    WHO_ELSE_IS_HERE_CMD = 2;
    WHO_ELSE_IS_HERE_RESULT = 3;
    USER_MOVE_TO_CMD = 4;
    USER_MOVE_TO_RESULT = 5;
    USER_QUIT_RESULT = 6;
    USER_STOP_CMD = 7;
    USER_STOP_RESULT = 8;
    USER_ATTK_CMD = 9;
    USER_ATTK_RESULT = 10;
    USER_SUBTRACT_HP_RESULT = 11;
    USER_DIE_RESULT = 12;
    USER_LOGIN_CMD = 13;
    USER_LOGIN_RESULT = 14;
    SELECT_HERO_CMD = 15;
    SELECT_HERO_RESULT = 16;
    GET_RANK_CMD = 17;
    GET_RANK_RESULT = 18;
};

// 
// 用户入场
///////////////////////////////////////////////////////////////////////
// 指令
message UserEntryCmd {
}

// 结果
message UserEntryResult {
    // 用户 Id
    uint32 userId = 1;
    // 用户名称
    string userName = 2;
    // 英雄形象
    string heroAvatar = 3;
}

//
// 还有谁在场
///////////////////////////////////////////////////////////////////////
// 指令
message WhoElseIsHereCmd {
}

// 结果
message WhoElseIsHereResult {
    // 用户信息数组
    repeated UserInfo userInfo = 1;

    // 用户信息
    message UserInfo {
        // 用户 Id
        uint32 userId = 1;
        // 用户名称
        string userName = 2;
        // 英雄形象
        string heroAvatar = 3;
        // 移动状态
        MoveState moveState = 4;

        // 移动状态
        message MoveState {
            // 起始位置 X
            float fromPosX = 1;
            // 起始位置 Y
            float fromPosY = 2;
            // 移动到位置 X
            float toPosX = 3;
            // 移动到位置 Y
            float toPosY = 4;
            // 启程时间戳
            uint64 startTime = 5;
        }
    }
}

// 
// 用户移动
///////////////////////////////////////////////////////////////////////
// 指令
message UserMoveToCmd {
    // 
    // XXX 注意: 用户移动指令中没有用户 Id,
    // 这是为什么?
    // 
    // 起始位置 X
    float moveFromPosX = 1;
    // 起始位置 Y
    float moveFromPosY = 2;
    // 移动到位置 X
    float moveToPosX = 3;
    // 移动到位置 Y
    float moveToPosY = 4;
}

// 结果
message UserMoveToResult {
    // 移动用户 Id
    uint32 moveUserId = 1;
    // 起始位置 X
    float moveFromPosX = 2;
    // 起始位置 Y
    float moveFromPosY = 3;
    // 移动到位置 X
    float moveToPosX = 4;
    // 移动到位置 Y
    float moveToPosY = 5;
    // 启程时间戳
    uint64 moveStartTime = 6;
}

// 
// 用户退场
///////////////////////////////////////////////////////////////////////
// 
// XXX 注意: 用户退场不需要指令, 因为是在断开服务器的时候执行
// 
// 结果
message UserQuitResult {
    // 退出用户 Id
    uint32 quitUserId = 1;
}

//
// 用户停驻
///////////////////////////////////////////////////////////////////////
// 指令
message UserStopCmd {
}

// 结果
message UserStopResult {
    // 停驻用户 Id
    uint32 stopUserId = 1;
    // 停驻在位置 X
    float stopAtPosX = 2;
    // 停驻在位置 Y
    float stopAtPosY = 3;
}

//
// 用户攻击
///////////////////////////////////////////////////////////////////////
// 指令
message UserAttkCmd {
    // 目标用户 Id
    uint32 targetUserId = 1;
}

// 结果
message UserAttkResult {
    // 发动攻击的用户 Id
    uint32 attkUserId = 1;
    // 目标用户 Id
    uint32 targetUserId = 2;
}

// 用户减血结果
message UserSubtractHpResult {
    // 目标用户 Id
    uint32 targetUserId = 1;
    // 减血量
    uint32 subtractHp = 2;
}

// 死亡结果
message UserDieResult {
    // 目标用户 Id
    uint32 targetUserId = 1;
}

//
// 用户登录
///////////////////////////////////////////////////////////////////////
// 指令
message UserLoginCmd {
    // 用户名称
    string userName = 1;
    // 用户密码
    string password = 2;
}

// 结果
message UserLoginResult {
    // 用户 Id,
    // 如果是 -1 则说明登录失败
    uint32 userId = 1;
    // 用户名称
    string userName = 2;
    // 英雄形象
    string heroAvatar = 3;
}

// 
// 选择英雄
///////////////////////////////////////////////////////////////////////
// 指令
message SelectHeroCmd {
    // 英雄形象
    string heroAvatar = 1;
}

// 结果
message SelectHeroResult {
    // 英雄形象, 
    // 如果是空字符串则说明失败
    string heroAvatar = 1;
}

//
// 获取排行榜
///////////////////////////////////////////////////////////////////////
// 指令
message GetRankCmd {
}

// 结果
message GetRankResult {
    // 排名条目
    repeated RankItem rankItem = 1;

    // 用户信息
    message RankItem {
        // 排名 Id
        uint32 rankId = 1;
        // 用户 Id
        uint32 userId = 2;
        // 用户名称
        string userName = 3;
        // 英雄形象
        string heroAvatar = 4;
        // 胜利次数
        uint32 win = 5;
    }
}