analizando estas reglas dime porque este juego es de los mas jugados y bien calificados de todos los juegos de mesa: ""2 ISAAC FRYXELIUS Humanity has begun to spread throughout the solar system . On Mars , a few small colonies have been built . These offer protection from the environment , from a planet which is terribly cold , dry , and with almost no atmosphere . To be able to increase immigration from Earth , Mars needs to be terraformed by altering its environment until humans can live there without expensive protective gear , and without even minor accidents becoming lethal . Therefore the World Government has decided to support any organization that contributes to this vast undertaking . The generous funding attracts gigantic corporations that compete to expand their businesses and emerge as the most influential force behind the terraforming . In this era , great opportunities lie in the taming of the Red Planet.The Terraforming Announcement : ” Since its inception in 2174 , the World Government has continually strived for global unity and peace . Our mission is to be humanity ’ s shared tool for shaping a better future . Earth is overpopulated and resources are dwindling . We now face the choice either to recede , or to expand into space to find new homes for humanity . For this reason , we need to turn Mars into a habitable planet . The terraforming of Mars is an endeavor so great that it will take the united effort of mankind to accomplish . The World Government will therefore inaugurate a Terraforming Committee , and instate a universal tax for this purpose . Any corporation or enterprise contributing to the terraforming process will be generously rewarded by the Committee . We believe that these measures will , eventually , result in a habitable planet for our descendants . Thank you for your attention ! ” Levi Uken , World Government communicator , January 16 , 2315 AD . BACKGROUND CONTENTS Background 2Game Overview 3 Global Parameters 3 Game Board 4Tiles & Markers 5 Player Boards 6Cards 6 Setup 7Generations 8Actions 9Game End 12Game Variants 13 Symbols 14Credits 16 3 ISAAC FRYXELIUSGAME OVERVIEW A Terraformed Mars Each area or tile on the game board represents 1 % of the Martian surface , so 9 Ocean tiles represents 9 % ocean coverage , which should be enough to enable stable hydrological cycles , air moisture , and weather patterns . Water is also important , as it moderates temperature swings . At very low temperatures , oceans are actually glaciers for most of the year . Although the temperature on Mars can already reach 20 ˚C on ’ hot ’ summer days , this is not enough . To enable liquid oceans , the mean temperature has to be positive , at least at the equator . The most important parameter for terraforming is the oxygen level . Without a breathable atmosphere , Mars is not liveable , not terraformed . Earth ’ s oxygen content is 21 % of the atmosphere , 0.21 atm . At higher altitudes , this decreases as the atmosphere becomes thinner . At 3000 m the oxygen level is 0.14 atm and there are a few major cities at this altitude , mostly in the Andes and in China . The most notable examples are the Bolivian cities El Alto ( 4150 m ) and La Paz ( 3640 m ) , each with nearly a million inhabitants . Earth ’ s atmosphere also contains 78 % nitrogen , the main component responsible for air pressure . Air pressure is also important , if not as crucial as oxygen level . Another aspect of terraforming is Mars ’ very weak magnetic field . These aspects are not represented by a global parameter , but usually result in a higher TR for the player , as indicated on the specific cards.Temperature , oxygen , and ocean are called global parameters . Whenever you raise one of them , your terraform rating also increases by that much , giving you a higher income and score . When a global parameter has reached its goal , it can ’ t be raised any further , and so does not increase your TR . Y ou may still play cards and actions that increase the parameter - just ignore that part of the effect . When all three global parameters have reached their goal , the game ends after that generation ( after the production phase ) .GLOBAL PARAMETERS In Terraforming Mars , you control a corporation , and you buy and play cards describing different projects . The projects often directly or indirectly contribute to the terraforming process , but can also consist of business enterprises of different kinds . In order to win , you have to accumulate a good terraform rating ( TR ) and many victory points ( VPs ) . Y our TR is increased each time you raise a global parameter ( temperature , oxygen or ocean ) . Y our TR determines your basic income , as well as your basic score . As the terraforming process proceeds , more projects become feasible . Additional VPs are awarded for anything enhancing mankind ’ s grip on the solar system . This can be anything , from founding cities to building infrastructure , or protecting the environment . Time is measured in generations , and each generation starts with a Turn Order phase , followed by a Research phase , in which players access new cards . In the Action phase , players take turns doing 1 or 2 actions , going around the table until everyone has passed . Then , in the Production phase , all players produce resources according to their production parameters on the player boards , and gain income from their TR . The central game board has tracks for temperature , oxygen level , terraform rating , and generations . There is a surface map where you add ocean tiles , greenery tiles , and city tiles as the game progresses . There is also a list of standard projects available to all players , as well as milestones and awards that players can compete for . The game ends when there is enough oxygen to breathe ( 14 % ) , oceans enough to allow Earth-like weather ( 9 ) , and the temperature is well above freezing ( +8 ˚C ) . It will then be possible , if not comfortable , to live on the surface of Mars ! The winner is the player with most VPs at the end of the game . VPs come from your TR , your tiles on the game board , won awards , claimed milestones , and VPs on cards you have played . 4 1 3 281212 10 12 11 9 9767475 GAME BOARD 1 Terraform rating ( TR ) track : All players start at 20 . This is your basic income ( see pages 6 and 8 ) and VPs . Y ou increase it every time you terraform . 2 Generation track : The generation marker measures time ( rounds ) and starts at 1 , moving up on the TR track . 3 Solo games start with a TR of 14 , and end after generation 14 . 4 Oxygen : This global parameter starts at 0 % . This percentage compares to Earth ’ s 21 % oxygen . 5 Ocean tiles : This global parameter starts with 9 tiles in a stack here , to be placed on the board during the game . 6 Temperature : This global parameter ( mean temperature at the equator ) starts at -30 ˚C . 7 Bonus steps : If you raise the parameter to this point , you also get the attached bonus.The Map The game board has an accurate map of the Tharsis region of Mars , including Valles Marineris and 3 of the 4 great volcanos . Only the region around Olympus Mons is missing . The areas reserved for Ocean tiles are low in elevation so water will naturally flow there . The plant bonuses around the equator simulate that the higher average temperature will make it easier for life to thrive there . Mountain ridges have steel and titanium bonuses , while other interesting sites may have a card draw bonus , like the Viking site where the first man-made lander touched down . The Bonus Steps As the atmosphere thickens , greenhouse effects will raise the temperature , as indicated by the bonus at 8 % oxygen . As the temperature rises , carbon dioxide will thaw out , adding a greenhouse warming effect as indicated by the heat production bonuses . Then , at 0 ˚C , ice-bound water in the soil will begin to melt , adding water to the surface.8 Standard Projects : May be used by any player regardless of what cards you have . See page 10 . 9 Milestones / Awards : Can be a good source of extra VPs . See pages 10 and 11 . 10 Placement bonuses : When placing a tile on an area with a placement bonus , you get the printed resources or cards . See page 5 . 11 Ocean-reserved areas : Blue areas are reserved for ocean tiles ; ocean tiles may only be placed here and no other tile may be placed here . 12 Special reserved areas : 3 areas are reserved for specific cities . No other tiles may be placed there.Don ’ t forget ! Increasing a global parameter also increases your TR ! 5 DANIEL FRYXELIUS MARKERSTILES The game board has a map where tiles may be placed . When placing a tile , you must first check to see if there are any placement restrictions . There are areas reserved for ocean and specific cities , where no other tiles may be placed . Furthermore , each tile may have specific restrictions printed on the respective card or in the summaries below . When you place the tile , you receive the placement bonus printed on that area ( if any ) . Y ou also get a bonus for placing tiles next to ocean tiles ( see below ) . Ocean tile : Ocean tiles may only be placed on areas reserved for ocean ( see map ) . Placing an ocean tile increases your TR 1 step . Ocean tiles are not owned by any player . Each ocean tile on the board provides a 2 M€ placement bonus for any player later placing a tile , even another ocean , next to it . Example : If you place a city tile adjacent to 2 different ocean tiles you get 4 M€ as placement bonus Greenery tile : If possible , greenery tiles must be placed next to another tile that you own . If you have no available area next to your tiles , or if you have no tile at all , you may place the greenery tile on any available area . Place a player marker on it to mark your ownership . When placing a greenery tile , you increase the oxygen level , if possible , and also your TR . If you can ’ t raise the oxygen level you don ’ t get the increase in TR either . Greenery tiles are worth 1 VP at the end of the game , and also provide 1 VP to any adjacent city ( see below ) . City tile : May not be placed next to another city ( exception : Noctis city must always be placed on its reserved area ) . Add a player marker . Each city tile is worth 1 VP for each adjacent greenery tile ( regardless of owner ) at the end of the game . ( Note : the card Capital places the unique Capital city tile , which counts and scores like a normal city tile , but additionally gives you VPs for adjacent ocean tiles , as stated on the card . ) Special tiles : Some cards allow you to place special tiles . Any function or placement restriction is described on the card . Place the tile , and place a player marker on it . Markers are not supposed to run out . If they do , use convenient replacements . Resource cubes : Resources are collected on the player board or on specific cards . There are many types of resources ( see page 14 ) , but they are all marked by these cubes : COPPER = 1 SILVER = 5GOLD = 10 Player markers : Each player uses his own color to mark TR , ownership of tiles , production ( see page 6 ) , and to indicate used blue card actions ( see page 11 ) . Temperature , oxygen , and generation markers : Start at the beginning of the respective track ( see page 4 ) . First player marker : Shifts clockwise each generation.One small step for man , but make sure you watch that step ! 6 12 3 4 5 6 7 1 23 4 56 781 3 4PLAYER BOARDS CARDS The player board keeps track of your current resources and production . Resource cubes are placed in their respective boxes , and player markers are used on the production tracks . In the game , resource icons refer to resource cubes , while resource icons inside brown boxes refer to production of that resource ( see the project card below ) . 1 Production tracks : If you gain production of a resource , mark the new production level with your player marker . Production is not limited to 10 . Example : If you play a card that increases your heat production 3 steps from 19 to 22 you mark this by having 2 player markers on ’ 10 ’ and 1 marker on ’ 2 ’ on the production track above the heat box . Impressive ! During the production phase you add resource cubes equal to your production . 2 MegaCredits ( M€ ) : Are used to pay for cards and other things . Note : Y our M€ income is the sum of your M€ produc- tion and your TR . M€ production is the only production that can be negative , but it may never be lowered below -5 . 3 Steel : Is only used to pay for cards with a building tag and is worth 2 M€/cube . Y ou may pay with both M€ and steel , but you get no refund for ’ overpaying ’ with steel.4 Titanium : Is only used to pay for cards with a space tag and is worth 3 M€/cube , similar to steel . 5 Plants : May be converted into greenery tiles by using the depicted action ( see pages 5 and 11 ) . 6 Energy : Is used by many cards . All leftover energy is converted into heat at the beginning of the production phase . 7 Heat : May be spent to raise temperature 1 step by using the depicted action ( see page 11 ) . Each player starts the game with a corporation card . During the game , players buy and play many project cards to get benefits of different kinds . Project cards are divided into active cards ( blue frame , see example ) , automated cards ( green ) and event cards ( red ) , read more on page 10 on how they are played . 1 Tag : Places the card in certain categories , which can affect or be affected by other cards , or by the player board ( e.g . you can pay with steel when playing a building tag ) . 2 Starting conditions : This tells you how much money ( M€ ) you start with , as well as other starting resources and production . Some corporations also have a fixed first action described here ( see example card ) . 3 Effect / action : Boxes marked by a blue ribbon show an ongoing effect or action that may be used during the game . Actions may be used only once per generation , while effects are always active . 4 Flavor text : Gives you some background information and feeling for the card . 5 Cost : This is what you pay to play the card from your hand . ( To get cards into your hand , you must first buy them during the research phase , see page 8 ) . 6 Requirement : Any requirement must be met in order to play the card . Some cards require a global parameter to have reached a certain level , while others can only be played while the parameter is still low ( see example card ) . Some cards require that you have certain tags or production . ( Note : In order to play the card you must also be able to perform the effects of the card , see page 9 . ) Note also that the requirement only needs to be fulfilled when playing the card , not when you use it later . 7 Immediate effects : Most cards affect your ( or your opponent ’ s ) resources or production . Y ou may also get tiles to place , or other effects . 8 VPs : Some cards give you victory points at the end of the game . If you are uncertain of how a card works , read the text in parenthesis . 7SETUP This describes the setup for the standard game for 2-5 players . See additional rules for other game variants on page 13 . 1 ) Game board : Place the game board centrally on the table . Place the 9 ocean tiles on their reserved space . Place the temperature and oxygen markers on their starting positions . Also place the generation marker on ’ 1 ’ on the TR track.2 ) Resource cubes and remaining tiles are placed so that everyone can reach them.3 ) Project deck : Make sure you have no Corporate Era cards in the project deck or among the corporation cards . These are marked with a red and white icon in the lower left edge ( ) . Shuffle the project cards and place the project deck next to the board . Leave space for a discard pile beside it.4 ) Players : The player who most recently won a game of Terraforming Mars is given the first player marker . Players choose their colors and take the corresponding player markers and a player board . In a standard game , you start with 1 extra production of each resource , so place a player marker on number 1 of each track on the player board . Each player also places one marker at the starting position ( 20 ) of the TR track on the game board.5 ) Deal cards : Players new to Terraforming Mars each get a Beginner Corporation card , while the other players are now dealt 2 normal corporations and 10 project cards.6 ) Choose cards : A Beginner Corporation gets to keep all their cards for free , while the other players now simultaneusly choose which corporation to play , and what project cards to keep in their starting hand . ( Each card you keep will cost 3 M€ from the corporation you choose . ) 7 ) Starting conditions : In player order , each player reveal which corporation they will play , get any starting resources and production stated on the corporation card , pay for the cards they keep . Each card costs 3 M€ , and the remaining cards are discarded in a common discard pile - cards are always discarded face down ! Put the discarded corporation back in the box . Be aware that your resources for the following few generations will be quite limited until you get your economy going.8 ) Start the game : The first generation starts without a player order phase and without a research phase ( since you just performed those phases during setup ) , so the first player just starts the action phase . Example : Kim , Stanley , and Robinson decide to play a standard game of Terraforming Mars . They each choose their color , take a player board and mark starting production by placing markers on ’ 1 ’ on the six production tracks . Kim , the first player , deals 10 project cards and 2 corporation cards to each player . They examine their cards , and when they have all decided which cards and corporations they want , they start to reveal them in player order.Kim reveals her corporation : PhoboLog , which gives her 10 titanium resources and 23 M€ that she collects on her player board . Then she declares that she buys 5 cards to her hand , paying 15 M€ for them . She ’ s got a few expensive space cards that will put her titanium to good use . Then she discards the unused corporation card back into the box , and the 5 unbought project cards face down into the discard pile next to the deck.Stanley then reveals that he ’ s going to play ThorGate , starting with 48 M€ and 1 extra energy production , which he marks on his player board . Stanley decides to keep all 10 cards and pays 30 M€ for them.Robinson decides to play Tharsis Republic ( see example card on previous page ) . He adds 40 M€ to his player board and pays 12 M€ for the 4 cards he decides to keep , leaving 28 M€ . As his first action , he will get to place a city tile . Not only that , but the city tile may give him a placement bonus as well , and his corporation card says that he may increase his M€ production 1 step each time a city tile is placed on Mars , and that he also gets 3 M€ back when he places any city himself.And now the first generation starts with Kim taking the first turn in the Action phase ... 8 GENERATIONS Because of the long time spans needed for the projects , this game is played in a series of generations . Each generation the players go through 4 phases . 1 ) Player Order phase The first player marker shifts 1 step clockwise and the generation marker is moved up 1 step . This phase is skipped the first generation ( see setup ) . 2 ) Research phase Each player draws 4 cards and decides which of them he wants to buy to his hand . Each card costs 3 M€ to buy to the hand , and you may buy 0-4 cards . The rest of the 4 drawn cards are discarded face down on the discard pile . There is no hand limit . If the deck runs out of cards , shuffle the discard pile to form a new deck and continue play . This phase is also skipped the first generation ( see setup ) . Example : In the second generation , the players have their first normal research phase . They put down their hand cards and draw 4 cards each to buy from . Stanley decides to buy 3 of his cards , so he pays 9 M€ and discards the remaining card , adding the 3 new cards to his hand . 3 ) Action phase ( see page 9 ) Players take 1 or 2 actions each turn , or pass . Play proceeds clockwise around the table until all players have passed . The actions may be combined in any way the player chooses . The available actions are : A ) Play a card from your hand ( see page 9 ) .B ) Use a standard project ( see page 10 ) .C ) Claim a milestone ( see page 10 ) .D ) Fund an award ( page 11 ) .E ) Use the action on a blue card ( see page 11 ) .F ) Convert 8 plants into a greenery tile ( which gives an oxy-gen increase ) as described on the player board ( see page 11 ) .G ) Convert 8 heat into a temperature increase as described on the player board ( see page 11 ) . Y ou can choose to take 1 or 2 actions on your turn . If you take no action at all ( pass ) , you are out of the round and may not take any more actions this generation , but as long as you take actions , you will get more turns . When everyone has passed , the action phase ends . Example : Stanley starts the second generation action phase by using the standard project ’ Sell patents ’ ( see page 10 ) : he discards a card to gain 1 M€ - he realized that that card was not really helpful for his situation . Plus , he wants to see what the others do before deciding his own course of action.After that , Robinson uses the standard project City and pays 25 M€ to place a city and increase his M€ production 1 step . Being Tharsis Republic , this gives him another M€ produc-tion and 3 M€ back , besides the normal tile placement bonus . Content with just one action , he tells Kim to start her turn.Kim plays the space project Asteroid Mining at a cost of 30 M€ , spending 8 titanium ( it ’ s a space project ) . Because of PhoboLog ’ s effect , each titanium is worth 4 M€ , which makes a total of 32 M€ . She could have payed 7 titanium plus 2 M€ , but she pays 8 anyway because she ’ s low on cash . Asteroid Mining allows Kim to increase her titanium production 2 steps , so she adjusts that parameter on her player board , and then places the card before her . Kim decides to play another space card as her second action , spending more titanium in the process , before giving the turn to Stanley , who now has decided to go for Geothermal Power . That card has a power tag and costs 11 M€ , but because Stanley has the corporation ThorGate , with a discount effect for power cards , he only needs to pay 8 M€ for it.And so the turn continues around until everyone is out by doing no actions . 4 ) Production phase All players perform this phase simultaneously . First , all energy is converted into heat ( move all resource cubes from the energy box to the heat box ) . Secondly , all players receive new resources : Players get M€ according to their terraform rating plus any M€ production ( which may be negative ! ) , then the players also get any other resources they have production of according to the player board . Place all generated resources in their corresponding boxes . ( See page 6 ) Finally , remove player markers from used action cards , to mark that they may be used again next generation ( see page 11 ) . Now you are ready to start the next generation . Example : Kim gains 21 M€ from her TR and M€ production . She also produces 3 titanium resources ( because she played Asteroid Mining earlier ) , and 1 each of the other resources , adding them on her player board . 9B C D E A ACTIONS As shown on page 8 , there are 7 different actions that players may choose from on their turn . Players may do 1 or 2 actions on their turn , in any combination ( for example 2 of the same action ) . By choosing 2 actions , a player can surprise the others , by doing more than they expected and beat them to some goal or bonus . Choosing only 1 action can be useful too - it can be used for waiting out your opponents or just to do a no-brainer while thinking about your more important decisions . A ) Play a card from your hand When playing a card , there are 3 steps to consider : 1 ) Check the requirements . 2 ) Pay for the card and get any immediate effects . 3 ) Place the card appropriately . 1 ) Check the requirements . In order to play a card you must meet its require - ments and be able to perform the effects stated on the card , with the following exceptions : Y ou may play a card that ... - raises global parameters that have already reached their goal ( for example when there are no more ocean tiles , or when the temperature is at +8 °C ) . - adds resources that you can ’ t collect ( for example adding microbe resources without having any microbe project to place them on ) . -removes resources for any player ( red-bordered resource icons , see example on card C below ) if you can ’ t or do not wish to.Even if these effects can ’ t be performed , you may still play the card , performing all other effects as usual . Example : Kim can play Asteroid ( card C ) even if the temperature has reached its goal , but then she gets no TR . She may also choose not to remove any plants at all , or just do it partly ( maybe only Kim herself has plants , or maybe Stan-ley or Robinson have less than 3 plants to remove ) . All plants must be taken from the same player , though . Cards A , B , D and E below each have a requirement listed next to the card ’ s cost . To play card A , you need to have titanium production . To play card B , the oxygen level needs to be 9 % or lower , and you also need to have energy production since the card requires you to decrease your energy production . To play card D , the oxygen level must be 9 % or higher . Y ou also need to have plant production , since the card requires you to decrease your plant production . Card E requires 5 % oxygen and energy production . The cost required to play the card is stated in the upper left corner . Some blue cards already in play may give you a discount ( for example , E gives a discount when playing a space card ) . Y ou may also use steel and titanium to help pay for building and space cards respectively . 2 ) Paying and performing immediate effects . First you must pay the card ’ s cost . Then the lower panel of the card shows you any immediate effects . These effects ( and other effects triggered by the card you just played ) are performed in any order you choose . Any production ( see brown boxes on cards A , B , D & E ) must be performed . Resources or production with a red frame means that you can affect any player you choose ( even yourself ) . Resources or production without red frames always affect yourself and must be performed . So card A essentially steals a titanium production from an opponent , while in B , D and E you must decrease your own energy or plant production in order to increase your M€ production . Cards may also feature tiles and tags with a red border , and that red border signifies that you may target any player ’ s tiles or tags . This is also specified in the card text . 10 ED CB AB ) Use a standard project The 6 standard projects printed on the game board are always available to the players . Each of them may be used several times during the same generation.1 ) Sell patents : Y ou may discard 1 or more cards from hand to gain 1 M€ per card discarded.2 ) Power plant : For 11 M€ you get to increase your energy production 1 step.3 ) Asteroid : For 14 M€ you get to increase temperature 1 step ( and therefore your TR ) .4 ) Aquifer : For 18 M€ you get to place an ocean tile ( you also get 1 TR and collect any placement bonus for the tile , see page 5 ) .5 ) Greenery : For 23 M€ you get to place a greenery tile , which increases oxygen level ( and your TR ) 1 step , and collect any placement bonus for the tile . Put a player marker on the tile . ( See page 5 ) 6 ) City : For 25 M€ you get to place a city tile ( collect any placement bonus for the tile , and place a player marker on it . See page 5 for placement rules ) . Y ou also get to increase your M€ production 1 step . Example : Robinson ’ s first action on his turn is to use the standard project City to gain his 3rd city tile , continuing to get extra bonuses from his corporation Tharsis Republic . C ) Claim a milestone If you meet the criteria of a milestone , you may claim it by paying 8 M€ and placing your player marker on it . A milestone may only be claimed by one player , and only 3 of the 5 milestones may be claimed in total , so there is a race for these ! Each claimed milestone is worth 5 VPs at the end of the game . These are the milestones and what you need to claim them ( besides paying 8 M€ ) : Any resources ( C ) are gained , or removed . Again , a red border means you can choose the resources of any one player , so playing card C is usually not very nice . Red-bordered resources are optional , though , so card C does not force you to remove your own plants , even if you are the only player that has any plant resources . Non-standard resources ( that are not collected on your player board ) are instead collected on specific cards ( D ) . By default , those resources are usually placed on the same card that generates them . Livestock ( D ) , for example , gains 1 animal ( resource cube ) on it when you use its action ( a blue card ’ s action may be used only once per generation ) . Any tiles ( B ) placed by the card follow the rules for tiles ( see page 5 ) . If a card symbol has an asterisk ( * ) , then it is an exception to the normal rules , and you must read the explanation in parenthesis to see details of how the card works . VP icons ( see cards A , D , E ) serve no function during play , but will be counted in the final scoring ( see page 12 ) . Card D may be worth several VPs if its action ( top panel ) has had time to work a few times to add more animal resources to the card . 3 ) Place the card ( see illustration below ) . Events ( red cards , C ) are collected in a personal pile face down after being played . Their tags only apply while being played ( for example using the discount on card E when playing a space event ) . Automated cards ( green , A , B ) are placed face up in a stack on the table with only the top row visible . They have no further effect , but since they represent the current extent of your operations , their tags still apply . Active cards ( blue , D , E ) have ongoing effects that may trigger at any time , or actions that you may use ( just like the corporations ) . Since you need to keep track of these cards , they are placed with the top panel visible . Many cards represent ideas for terra- forming . They may affect the global parameters or give you a higher TR in other ways . They may represent photosynthesising organisms releasing oxygen , or heat sources that gradually raise the temperature . There are also other cards that are interlinked with the terraforming process , either requiring some terraforming to have been done , or specializing in early conditions . Each card has a flavor text that may help you get a feeling for what the card does ’ in reality ’ . EVENT PILE 11 ISAAC FRYXELIUS1 ) Terraformer : Having a terraform rating of at least 35 . 2 ) Mayor : Owning at least 3 city tiles.3 ) Gardener : Owning at least 3 greenery tiles . 4 ) Builder : Having at least 8 building tags in play.5 ) Planner : Having at least 16 cards in your hand when you claim this milestone . Example : Robinson ’ s second action ( after building his 3rd city ) , is to claim the mayor , which he now qualifies for . He pays 8 M€ and places one of his markers on the Mayor milestone . This is worth 5 VPs ! Only 2 more milestones may be claimed now , and no one else may claim Mayor . D ) Fund an award There is no requirement that must be met to fund an award . The first player to fund an award pays 8 M€ and places a player marker on it . The next player to fund an award pays 14 M€ , the last pays 20 M€ . Only three awards may be funded . Each award can only be funded once . In the final scoring , each award is checked , and 5 VPs are awarded to the player who wins that category - it does not matter who funded the award ! The second place gets 2 VPs ( except in a 2-player game where second place does not give any VPs ) . Ties are friendly : more than one player may get the first or second place bonus ( see example ) . If more than one player gets 1st place bonus , no 2nd place is awarded . These are the awards and what they are awarded for : 1 ) Landlord : Owning the most tiles in play . 2 ) Banker : Having the highest M€ production . 3 ) Scientist : Having the most science tags in play.4 ) Thermalist : Having the most heat resource cubes.5 ) Miner : Having the most steel and titanium resource cubes . Example : Stanley pays 8 M€ to fund the award for thermalist , since he thinks his GHG Factories will give him all the heat he needs to win that award . When the game ends , though , Kim also produces heat and has 12 in her resource box , compared to Stanley ’ s 12 and Robinson ’ s 5 . Stanley and Kim both get 5 VPs for first place , while Robinson gets nothing . E ) Use the action on a blue card Many blue cards and corporations have actions , as indicated by a red arrow . Each such action card may be used once each generation . When you use an action on a blue card , you must first pay any cost stated to the left of the arrow . Y ou get whatever the arrow points to , and place a player marker on the card to indicate that it has been used this generation . The player markers will be removed during the production phase . Example : Towards the end of the game , Stanley has Livestock ( card D ) in play . He can choose its action on his turn , adding a resource cube ( an ’ animal ’ ) to that card , and placing a player marker on it . Blue cards may also have effects that are always ac- tive , like Shuttles ( Card E ) : When you play a space card , it costs 2 M€ less . These effects are not actions ( no red arrow ) , so you can always use them . F ) Convert plants into greenery 8 plant resources may be turned into a greenery tile , which increases oxygen level 1 step ( and therefore also your TR 1 step ) . Note that the greenery tile must be placed next to another of your tiles ( if possible ) and may generate place-ment bonuses ( see page 5 ) . Example : Robinson removes 8 plant resources from his plant box on the player board , increasing oxygen level 1 step , and raising his terraform rating 1 step as well . Then he takes a greenery tile and places it between 2 of his city tiles , and takes the placement bonus , which happens to be 2 plants , as printed on the chosen area . Not only did this yield 1 TR plus placement bonus , but the greenery will be worth 1 VP in itself as well as 1 VP to each adjacent city in the end game scoring . G ) Convert heat into temperature 8 heat resources may be spent to increase temperature 1 step ( and therefore also your TR 1 step ) . ” All we need is more power ” Bjorn Sigmund , ThorGate CEO 12 NINA FRYXELIUS +ISAAC FRYXELIUSGAME END Suggestions If you don ’ t understand the symbols - read the explanation in parenthesis on the card , or see page 14 & 15 in this rulebook . Sometimes there are many effects to keep track of , so please help each other . When several effects are triggered at the same time , the active player chooses the order , even for other players ’ triggered effects . Color blind ? Let the green player use silver cubes as markers on the game board . When all three global parameters ( ocean , tempe- rature , and oxygen ) have reached their goals , the game ends at the end of that generation . After the production phase , players have one extra chance to convert plants into one or more greenery tiles ( in player order ; this may also trig-ger other effects such as placement bonuses ) . Then the final scoring takes place . To avoid confusion , we recommend that one player is chosen to handle the scoring , and that all other players check that scoring is done correctly . Final scoring 1 ) TR : Y our TR at the end of the game is your basic score . Move your marker onward from this point as you add VPs from the rest of the scoring.2 ) Awards : Gives the leading player in that category 5 VPs and the runner-up 2 VPs ( except in a 2-player game ) . Ties are friendly : Players at the same level get the same VPs for 1st or 2nd place . ( See rules on page 11 . ) Add your points to the TR-track.3 ) Milestones : Each claimed Milestone is worth 5 VPs.4 ) Game board : Players get VPs from the map on the game board . Each greenery tile is worth 1 VP and each city tile is worth 1 VP for each greenery adjacent to it ( regardless of who owns the greenery tiles ) . Count these in player order to avoid confusion.5 ) Cards : First count all VPs on cards that collect resources . Then gather all of your remaining played cards ( including all your played events ! ) and count your VPs . If you have Jovian cards , these may have to be counted separately . The player with the highest total score is the winner ! Any ties are won by having the most M€ . Example : Stanley has a final Terraform rating of 38 , so that ’ s where he starts counting his remaining VPs . He got 5 VPs from the award Thermalist , and he also claimed the Plan-ner milestone for 5 VPs . From the game board Stanley has 3 greenery tiles around his lone city , so that ’ s 3 VPs from the greenery tiles and 5 VPs for the city , because it also lies next to 2 greenery tiles owned by Robinson . This brings the total up to 56 VPs before the cards are considered . Stanley has 3 resources on his Livestock card , giving him 3 VPs . He also has a total of 6 extra VPs on his other face up cards ( blue and green ) , and -1 VP on an event card ( red ) , making his final score 64 VPs.are you a winner ? 13 MARIA FRYXELIUSGAME VARIANTS Corporate Era ( extended game ) : To play the extended game , simply add all cards marked with a red and white icon ( ) on the cards ’ lower left border at the start of setup , including 2 new corporations . Players start with no extra production of resources ( see Setup - Players on page 7 ) . Corporate Era can be combined with any of the other game variants . Corporate Era focuses on economy and technology . These are projects that do not contribute directly to the terraforming , but make the corporations stronger , adding new strategic choices to the game . Playing Corporate Era makes the game longer and more complex . We do not recommend it for players new to Terraforming Mars . Solo version : The solo version always uses the Corporate Era setup ; include all the Corporate Era cards and start without any production , except for what your corporation may give you . All rules apply as usual with these exceptions : 1 ) Before you choose your cards , place 2 neutral city tiles on the map with an adjacent greenery tile each ( these tiles are not yours , and do not increase the oxygen level ) : reveal and discard the 4 top cards of the deck and use their cost numbers to determine the positions of the tiles . The first city is placed counting from top left to right and down , like reading . Skip any illegal placements ( like areas reserved for ocean ) . For the second city you step backwards from bottom right in the same fashion . Then you place the two greeneries by counting the cost numbers and stepping clockwise around each city , starting from top left , skipping illegal placements.Special case : If you choose to play Tharsis Republic this game , you get M€ production for the 2 neutral cities even though they are placed before you reveal your corporation.2 ) Start with a terraform rating of 14 instead of 20 ( marked ’ solo ’ on the track ) and without the extra production of resources decribed for the standard game.3 ) Awards and Milestones are not used.4 ) Y ou have a neutral opponent that you can steal from , or reduce any kind of resources and production from.5 ) Y ou always play 14 generations ( marked ’ solo ’ ) .In order to win , you need to complete terraforming ( i.e making the three global parameters reach their goal ) before the end of generation 14 . After generation 14 , you may convert plants into greenery tiles , following normal rules but without raising the oxygen , and finally you score VPs to get as high a score as possible . If you have not completed terraforming by the end of generation 14 , you lose . Draft variant : If more interaction is desired , the Draft variant may be used . During the Research phase the players draft 4 cards to buy from instead of just drawing 4 to buy from : Each player first gets 4 cards and chooses one to draft , putting it aside and passing the rest to the next player . Then you have 3 cards ; set aside 1 of them and pass the rest to the left . Then set aside 1 of the 2 you receive , pass the last card , and finally receive your last card . Then examine the 4 cards you ’ ve set aside ( drafted ) and choose which to buy ( 3 M€ each ) and which to discard . Drafting is not used during the first generation since the first Research phase is skipped ( see setup ) . Cards are passed clockwise during even-numbered generations and counter-clockwise during odd-numbered generations . This variant allows players to affect which cards other players get access to , and increases your ability to pursue a certain strategy , or predict which parameter will rise first . The Draft Variant adds some extra game time and is not recommended for players new to Terraforming Mars . About the author : Jacob Fryxelius got his doctoral degree in chemistry at Stockholm University in 2006 . Discovering his passion for analyzing and explaining things , he then began to work as a science teacher for high schools and colleges , getting his teaching diploma in 2011 . Board games being a hobby since childhood , he has developed several games over the years . In 2011 , he co-founded FryxGames with his brothers Enoch , Daniel , and Jonathan , and that same year his game Space Station was released . Between his teaching job , FryxGames , children , and a lovely wife , life is full indeed ! 14 1 SYMBOLS Victory points Y ou win the game by having the most Victory points ( VPs ) . VPs are scored at the end of the game for your Terraform rating , from tiles on the map , from Milestones and Awards , and from many of the cards . Parameters Terraforming Mars is about making Mars earth- like enough to live freely on it . There are 4 parameters on the game board connected to this process : Terraform rating , temperature , oxygen level and ocean coverage . Terraform Rating ( TR ) is the measure of how much you have contributed to the terraforming process . Each time you raise the oxygen level , the temperature , or place an ocean tile , your TR increases as well . Each step of TR is worth 1 VP at the end of the game , and the Terraforming Committee awards you income according to your TR . Y ou start at 20 . The mean temperature at the equator is raised 2 ˚C at a time from -30˚C to +8˚C . This will create an equatorial zone where water stays liquid . This symbol means that you raise the temperature 1 step , and therefore you also increase your TR 1 step . The oxygen level is measured as a percentage of an atm of pressure , meaning that this percentage is comparable to Earth ’ s 21 % oxygen . At 14 % the atmosphere resembles that of Earth at a 3000 m elevation . This symbol means that you raise the oxygen level 1 step , and therefore also increase your TR 1 step . Each ocean tile represents 1 % ocean coverage . With 9 % of the surface covered by oceans , Mars will have a hydrological cycle , creating rain and rivers . This symbol means that you place an ocean tile , and therefore also increase your TR 1 step ( and get any placement bonus , see page 5 ) . Resources All resources are represented by resource cubes . These come in 3 sizes ; 1 ( copper ) , 5 ( silver ) and 10 ( gold ) and can be used as any kind of resource . Where you place them determines what they are . The six standard resources are megacredits , steel , titanium , plants , energy and heat , and they are all collected on the player board . Certain cards may also collect other resources ( usually animal and microbe cards ) . If a card adds a non-standard resource , it is generally placed on that same card . If a card adds a resource to another card , then that card has to be a card that collects that kind of resource . The MegaCredit ( M€ ) is the general currency used for buying and playing cards and using standard projects , milestones , and awards.Steel represents building material on Mars . Usually this means some kind of magnesium alloy . Steel is used to pay for building cards , being worth 2 M€ per steel.Titanium represents resources in space or for the space industry . Titanium is used to pay for space cards , being worth 3 M€ per titanium.Plants use photosynthesis . As an action , 8 plant resources can be converted into a greenery tile that you place on the board . This increases the oxygen level ( and your TR ) 1 step . Each greenery is worth 1 VP and generates 1 VP to each adjacent city tile ( see map rules on page 5 ) .Energy is used by many cities and industries . This usage may either be via an action on a blue card , or via a decrease in energy production . Leftover energy is converted into heat.Heat warms up the Martian atmosphere . As an action , 8 heat resources may be spent to increase temperature ( and therefore your TR ) 1 step.Other resources ( including animals and microbes ) are collected on their respective cards , which also define what they do . Production of a resource is depicted by having the resource symbol in a brown production box . In this example the symbol means that you increase your plant production parameter on your player board 1 step . This in turn will give you a steady income of plant resources . Production is not limited to 10 ; if your production exceeds 10 , just leave the marker on 10 and start a new marker to complement it.Only M€ production can be negative ( only as far as -5 , though ) . But since TR is added to your production , your total income will not be negative . Cards represent huge endeavors that players may undertake . The cards have 0-3 different tags that describe some thematic aspects of the card , and that can be utilised in conjunction with certain 15 ” With the new warp drive and our experience of terraforming Mars , it is time for the next chapter in history - it is time to aim for the stars . ” Helen Brack , Interplanetary Cinematics policy officerother cards . Cards cost 3 M€ to buy into your hand during the research phase , but have different costs to play from your hand into play . When you encounter this card symbol , it means that you may draw a card to your hand ( without paying for it ) . Tags Cards have 0-3 tags that thematically describe them and allow other cards to relate to them . There are no special rules for the different tags . Building : This project involves construction on Mars . Steel may be used to pay for this card . Space : This project uses space technology . Titanium may be used to pay for this card.Power : This project is focused on energy production or handling . Science : This project enhances your scientific knowledge . Some cards require science tags . Jovian means ’ having to do with Jupiter ’ . This project represents infrastructure in the outer solar system . Earth : This project is related to activities on Earth . Plant : This project involves plant life or other photosynthesizing organisms . Microbe : This project involves microbes for specific purposes.Animal : This project involves animals . Generates VPs . City : This project places a city tile . This often requires energy production and produces M€ . Event : This project is a one-time event . All events are red cards that are turned face down after being played . Tiles The game board has a map where tiles may be placed . When placing a tile , you may receive a placement bonus printed on the area ( plus 2 M€ for each adjacent ocean ) . There are 4 kinds of tiles : This symbol means that you place an ocean tile . This increases your TR 1 step . There are 12 areas on the game board that are reserved for ocean tiles ; Ocean tiles may only be placed on such areas and no other tiles may be placed there . Ocean tiles are not owned by any player , but generate a 2 M€ placement bonus each for any player subsequently placing tiles next to them.This symbol means that you place a greenery tile with an owner marker ( this also increases oxygen level and TR , as indicated by the oxygen symbol ) . The tile must be placed next to another tile that you own if possible . If you have no tiles or no area next to them , you may place it on any available area . Greenery tiles are worth 1 VP at the end of the game , and also generate a VP to any adjacent city ( see city tile rules ) . This symbol means that you place a city tile with an owner marker . The tile may not be placed next to another city tile . Each city tile is worth 1 VP for each adjacent greenery tile ( regardless of who owns the greenery tile ) at the end of the game . Symbol tiles in brown mean that you place the special tile described on the card , with an owner marker . Any special rules and placement restrictions are specified on the card . Red border on icons When an icon has a red border , it means that it targets any player ( you or an opponent ) . A card that removes red-borded resources , may remove those resources from any one player ( this effect may also be performed partly , or not at all ) . A card effect that reduces production of a red- bordered resource must be performed , so if your opponent doesn ’ t have that production , then you must lower your own production or not play the card at all . A card with a red-bordered tile icon targets any or all players ’ tiles . A card with a red-bordered tag icon targets all cards with that icon , whether they belong to you or another player . Asterisk When an icon has an asterisk ( * ) next to it , there is a special rule that you must read in the explanation text on the card . ’ DANIEL FRYXELIUS * Credits Game design : Jacob Fryxelius Graphic design : Isaac Fryxelius Assistant design : FryxGames FryxGames thanks : Our partners , friends and family ( especially Mom and Dad ) for playtesting and feedback . We want to acknowledge Kim Stanley Robinson for great inspiration to this game in his Red Mars trilogy . And , of course , eternal gratitude to the Creator of Mars and of everything else . We thank our beta-testers : Geof Gambill , Lloyd Keller , Thomas & Sandra Diehl , Gerda van Heel & Bart van Bilzen , Daisy & Christopher Swaffer , Dennis Suijkerbuijk , Jorrit Sminia , Martin Ekelund . All images are credited by name , and any image that has been modified by us is marked by a ’ + ’ after the name . Printed by LudoFact , Germany . © 2016 FryxGames www.fryxgames.se/games/terraformingmars/ © 2016 Stronghold Games LLC www.StrongholdGames.comComponents list : 1 Rules Booklet 1 Game Board 5 Player Boards 17 Corporation Cards 208 Project Cards 8 Reference Cards 200 Player Markers ( transparent plastic cubes , 5 colors ) 200 Resource Markers ( opaque plastic cubes in gold , silver , and copper in different sizes ) 3 Game Board Markers ( big white plastic cubes ) 9 Ocean Tiles 60 Greenery/City Tiles 11 Special Tiles 1 First Player Marker
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