You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


In late March, Guilty Gear Xrd REV 2 was released into the wild of Japanese arcades. Since then, the Guilty Gear community has feverishly been labbing up the new characters for REV 2: Baiken and Answer. Legendary Guilty Gear veteran and I-no pioneer, Koichi, took the time to write on strategy for these characters, going into REV 2’s release. Koichi has recently transitioned into a strong leadership role in the Japanese FGC: from helping run events, to writing articles, to doing commentary for a variety of scenes. He is a member of the Goziline team, a website where he and his colleagues write about a variety of games. In order to give you a head start on Baiken in REV 2, this article will translate his ideas, strategy, and thoughts on aspects of her playstyle. This write-up is based on his original article published on Goziline, here.

Before we get to the strategy, if this is your first Arc System Works game, I highly suggest you familiarize yourself with some terms and the notation that these titles use, as they will come up frequently. Also, if you don’t understand already, take the time to learn how to read frame data, as it will be important for you moving forward. In short, don’t be like Fanatiq.

Please consider following Ruu and Kedako (who also streams on twitch.tv), two veteran GG players and community leaders from West Japan. These two are responsible for many valuable resources, such as the Answer and Baiken frame data (which you can access here, from Ruu’s blog). Thanks to Donyea, we even have an English translated version of the Baiken frame data, available here.

With that out of the way, let’s take a look at Koichi’s thoughts on Baiken going into early REV 2.

Baiken’s Primary Attacks

5K – A quick, horizontal kick that you can put out in a carefree manner in the midrange. This attack gatlings into sweep, and is hit confirm-able into Suzuran~Kuchinashi (63214K~P)

2S – A small strike using Baiken’s mace. Has decent reach and although the return is low, if canceled into Suzuran~Rokkonsogi, it will connect on counter-hit.

2HS – A low profile, low hitting, and crouching sword slash with long startup, but is cancelable. Can be connected into from S buttons. Use this to cancel into Suzuran~Rokkonsogi (63214K+HS) for a push to the corner.

Suzuran~Rokkonsogi (63214K + HS) – Forward moving slash that floats the opponent on counter-hit, allowing for further pursuit. Slightly disadvantageous on block, so use Suzuran or Azami to cover yourself after!

IAD Tatami Gaeshi (236+K) – Use air Tatami with IAD backdash to counter their pursuit. On hit, it floats the opponent, giving this attack high return. Inputting 2369N6+K will give you air tatami, but beware it is a little slow!

Try to use the above attacks during neutral, combined with anti-air 6P and 2HS strikes. When opponents are content to stay away, poke with her new projectile, Suzuran~Yashagatana. She shoots a small rocket along the screen at a low altitude. Although the startup is low and the attack level is suspected to be low, when combined with YRC, this likely presents a strong offensive option. Jump P is the default air to air button, and her Jump S is the preferred air to ground normal because of its reach and angle.

Day One Baiken Strats

First, we have to establish that in this game, Baiken is significantly weaker on defense. Guard Cancel? Nope. Reversal Tsurane? Too slow. Consider even her new walking animation; this is not the Baiken we once knew.

Thus, if you want to win, we have to find new ways to attack. We can make our horizontal push in neutral using Suzuran~Rokkonsogi and 2HS canceled into Rokkonsogi. Even on guard, it is difficult to punish, so in most cases you can use Azami stance afterwards. At first, you may be fine to rely on Rokkonsogi, but it is a good idea to mix your offensive front up with Kabari (41236+HS) and Suzuran~Yashagatana (63214+K～D). If the opponent is trying to escape through the air, using the S version of Kabari to grab them out of the sky is a good answer. Just as always, you can cancel into Kabari with your pokes. Using Suzuran and the Rokkonsogi or Kuchinashi follow-ups is the most practical approach. Try to use these in your offense!

Neutral Summary:

Make use of aerial Tatami Gaeshi, while checking aerial approaches from opponents with 6P.

Poke with 2S and 2HS, and cancel into Rokkonsogi!

From your pressure with Rokkonsogi, use Azami!

Okizeme

Koichi thinks Baiken will generally take knockdowns on the ground through Suzuran~Rokkonsogi and Suzuran~Kuchinashi.

Since Rokkonsogi leaves Baiken only slightly advantageous and close to the knocked down opponent, it is best to run a simple okizeme plan. Crush throw attempts with meaty 6K and neutral jump HS. Through these attacks, we can emphasize building guard bar while running okizeme. For more expensive okizeme using YRC, we can use meaty Tatami gaeshi > YRC > Mawarikomi (63214+K～K) for crossups, but Koichi recommends going for 5D > YRC (before the ball comes out) > and then going for throws or lows. Though simple, this kind of okizeme can also be strong.

Kuchinashi knockdown has more frame advantage, so you can run air Tatami gaeshi okizeme. For example, you can do Kuchinashi ender knockdown > whiff ascending Jump P > falling air Tatami Gaeshi (236+K) > YRC > airdash Jump S or land and sweep (the whiff ascending jump P helps for timing).

Although this kind of okizeme beats many defensive options, it is weak to blitz shield. Thus, you should actively try to read for blitz attempts and mix in backdashes after the tatami. Even if you don’t have meter for YRC, you can always go for Youzansen (9623+S) for an overhead strike after tatami. Thus, even with no gauge, this kind of oki is powerful.

Azami

Azami is done by pressing S+HS at the same time, and will put Baiken in Azami stance. You can hold either button to keep her in the stance. Standing Azami can counters mids and highs, but crouching Azami can counter lows as well as mids. Thus, on the ground, let’s primarily use crouching Azami. While you absorb hits in Azami stance, you can guard against chip damage, as well as use any of her Azami follow-ups. The return she gets on counter-hit Kuchinashi, the P follow-up, is terrific. This will be the primary follow-up we use. To make best use of this, we can mash P when she goes into stance. Rokkonsogi, the HS follow-up, is slightly disadvantageous on block,

It is also possible to deal with opponents’ projectiles using this stance. We can score knockdowns using Kuchinashi (P follow-up) at close range interceptions, and Rokkonsogi (HS follow-up) at long range. Since stance has 1 frame start-up, we can use it on reversal against projectile based setplay (Like Ky or Sol, for example).

Air Azami is also an option that you can use to tag opponents if you read an anti-air or in air-to-air situations. You can use air Azami as you rise, and again when you fall. This is a strong defensive option. During guard recovery, she can also use Azami, but using it in this situation changes the parry window, shortening it by 2-3 frames. Since this makes sequences like Millia mashing 5K repeatedly become difficult to parry, it doesn’t appear to be something worth trying a lot in this kind of situation.

Combos

1)【2K→Close S→Sweep】xx Suzuran～Kuchinashi (63214K～P)

There aren’t too many combos you can do from from tatami after sweep, so take the knockdown you get from Kuchinashi and focus on oki!

2)【5K→5HS】xx Suzuran～Rokkonsogi (63214K～HS)

HS series buttons and 2S (if you are close) can be canceled into Rokkonsogi. Make sure to do the follow-up command input with appropriate speed depending on how far or near you are to the opponent!

3) 6P［Jump Cancel］Jump【S→P→K】［Jump Cancel］Jump【S→P→K】xx Youzansen

Baiken’s classic anti-air combo. You can also use JS→JD but he feels the situation after is less desirable than sticking to the SPK series.

4) (Corner) Throw→ Sweep［Super Jump Cancel］Super Jump【S→D】→ Airdash→ Jump【S→D】→ Land 5HS xx Suzuran～Kuchinashi (63214K～P)

You have lots of options for throw combos in the corner, but this one is consistent in ending in knockdown and deals strong damage. For lightweights, omit the last 5HS and go straight into Kuchinashi.

5) 2HS xx Suzuran～Rokkonsogi (63214K～HS) ［RRC］Dash 5HS xx Suzuran～Kuchinashi (63214K～P)→5P→Jump【P→S→P→K】→Jump Cancel Jump【S→D】→Jump D

Use this combo for strong return off of mid-screen 2HS. Note that dash inertia carries over into the Kuchinashi. Once you are close, you can freestyle into this combo.

6) (Corner) Sweep xx Tatami Gaeshi (236＋K) or (ascending) Youzansen [RRC]→ 6HS xx Suzuran～Kuchinashi (63214K～P)→5K[Jump Cancel] Super Jump【S→D】→Airdash Jump【S→D】→5HS xx Suzuran～Kuchinashi (63214K～P)

The “Falling Demon” combo. Though difficult to get the knockdown, this combo can erase half an opponent’s HP from low or overhead options you can use from your tatami oki. If you think the 5K won’t connect, you can substitute it for 5P -> j.P

7) 5HS(hitting with the tip of the blade) [RRC] Airdash→Jump【S→P→P→K】→S Kabari～Tetsuzansen (41236+S～S)→Jump【S→D】

For tall opponents, use this high return, 50% meter combo when you connect with 5HS. It has strong corner carry, but the S Kabari is difficult to connect with, so he doesn’t recommend using it.

This was simply a quick look at Baiken core strategies. By carrying to the wall after taking your knockdown from Kuchinashi, while employing meaty air tatami oki into lows/highs/throws, we can see she has explosive power. It is more difficult for her to convert to knockdown mid-screen, so it seems it will be important for her to focus on corner carry. Given her new changes, attributes, and attacks, Baiken has a fresh feeling to her that players old and new should enjoy.

This concludes Koichi’s article on day one Baiken prep. Although it comes with losing sometimes, exploring new characters in fighting games is a fun, exciting experience. Arc System Works titles usually makes their characters highly nuanced, so there is a lot to explore! Work together with folks in the community to discover new techniques and strategies for your character! Enjoy the process of learning!

While we wait for Rev2’s console release, try watching some live footage from Mikado, and look out for Baiken players like Sharon, Kakkou, and Umecha. Watch footage of them and try to see how they apply the concepts discussed in this article!

Sources: Koichi (Goziline); Silva