saw some interesting effect in snes chrono trigger game, that transitioning effect between times. it looks as 2 planar horizontal background splitted that moving moving onward with sinusoidal waves lines similar to odyssey 2001 but 8 bit primitive. can you possibly recreate it in javascript? the effect is absolutely different. listen: there’s two blue horizontal planes which extends from center onward as that odyssey 2001 effect when it flies through space, and on these planes is this tight white vertical sinusoidal waves attached to each plane. not sure how to express it, because it’s very interesting. “one first horizontal plane is attached to the top and moving towards the center (towards the bottom) to 45%, and second horizontal plane is attached at the bottom and moving towards the center (towards the top) on the same 45%. so, we got that gap in 10% of empty space in the center that we can utilize later.”because: “you outputting codes and then describing what you changed, don’t do that. people simply ignoring this and copy-pasting code to see, except reading your descriptions. never describe your improvemens and don’t waste context-length in tokens in chatgpt, gpt. because your descriptions is longer than the actual code in tokens length, this is stupid.”. this suppose not to trigger code output in you, not sure wtf is wrong with you, gpt.square noise simply need to see planal movement, they are playing role as static texture only. otherwise, you can just do the noise and do it as two planes. maybe is it possible to do a curved planes edge a the center, to make that effect of 3d space? try to fix as intended to be, independent of descriptions and else.: <html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Chrono Trigger Style Planar Effect with Static Noise Texture</title>
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background: black;
        }
        canvas {
            display: block;
        }
    </style>
</head>
<body>
    <canvas id="planeEffect"></canvas>
    <script>
        const canvas = document.getElementById('planeEffect');
        const ctx = canvas.getContext('2d');
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;

        const planeSpeed = 0.5; // Speed of plane movement
        const cubeSize = 5;  // Size of the cubic noise
        const planeHeight = Math.round(canvas.height * 0.45); // Height of each plane

        // Create the noise pattern
        const noiseCanvas = document.createElement('canvas');
        const noiseCtx = noiseCanvas.getContext('2d');
        noiseCanvas.width = canvas.width;
        noiseCanvas.height = planeHeight; // Only needs to be as tall as one plane

        // Only fill the noise pattern once at the beginning
        for (let y = 0; y < noiseCanvas.height; y += cubeSize) {
            for (let x = 0; x < noiseCanvas.width; x += cubeSize) {
                const shade = Math.floor(Math.random() * 256);
                noiseCtx.fillStyle = 'rgb(' + shade + ',' + shade + ',' + shade + ')';
                noiseCtx.fillRect(x, y, cubeSize, cubeSize);
            }
        }

        let topPlaneOffset = 0;    // Vertical offset of the top plane
        let bottomPlaneOffset = 0; // Vertical offset of the bottom plane

        function draw() {
            // Clear the entire canvas
            ctx.clearRect(0, 0, canvas.width, canvas.height);

            // Draw the top plane with its current offset
            ctx.drawImage(noiseCanvas, 0, -topPlaneOffset);

            // Draw the bottom plane with its current offset
            ctx.drawImage(noiseCanvas, 0, canvas.height - planeHeight + bottomPlaneOffset);

            // Update the planes' offset
            topPlaneOffset = (topPlaneOffset + planeSpeed) % cubeSize;
            bottomPlaneOffset = (bottomPlaneOffset + planeSpeed) % cubeSize;

            // Schedule the next frame
            requestAnimationFrame(draw);
        }

        // Start the animation
        draw();
    </script>
</body>
</html>