#Region " Mouse Up, Down, Move "
    Private Sub PicGame_MouseDown(sender As Object, e As MouseEventArgs) Handles picGame.MouseDown
        If SelectionMode Then
            HandleSelectionMode(e)
            Return
        End If

        If e.Button = MouseButtons.Left Then
            ' Handle actions when the left mouse button is clicked
            HandleGateClicked(e.X, e.Y)
            HandleBaddyClicked(e.X, e.Y) ' Ensure this line is added

            ' Start the selection process
            isSelecting = True
            selectionStartPoint = e.Location
            selectionEndPoint = e.Location
            selectionRectangle = GetRectangle(selectionStartPoint, selectionEndPoint)

            ' Reset selection data
            selectionData = Nothing
            selectionStartCell = New Point(-1, -1)
            copiedSelectionData = Nothing
            copiedSelectionType = ""

            ' Check if selection starts from a wall or the space between walls
            Dim offsetX As Integer = (selectionStartPoint.X - INDENT) Mod (SQSizeX + WALL_THICKNESS)
            Dim offsetY As Integer = (selectionStartPoint.Y - INDENT) Mod (SQSizeY + WALL_THICKNESS)
            selectionStartedOnWall = (offsetX < WALL_THICKNESS) OrElse (offsetY < WALL_THICKNESS)

            ' Adjust the selection start point to snap to the grid
            selectionStartPoint = GetGridAlignedPoint(selectionStartPoint)

            ' Determine if the user starts the selection on a floor or a wall
            Dim clickedX As Integer = (e.X - INDENT) \ (SQSizeX + WALL_THICKNESS)
            Dim clickedY As Integer = (e.Y - INDENT) \ (SQSizeY + WALL_THICKNESS)

            If clickedX >= 0 AndAlso clickedX < SQCOUNTX AndAlso clickedY >= 0 AndAlso clickedY < SQCOUNTY Then
                If Not IsMouseOverWall(e.X, e.Y) Then
                    ' The starting selection is on the floor
                    SnapToFloor = True
                Else
                    ' Starting on a wall
                    SnapToFloor = False
                End If
            End If
        ElseIf e.Button = MouseButtons.Right Then
            ' Hide properties displays
            UcBaddyProps.Visible = False
            krKeys.Visible = False
        End If

        If isSelectionReadyToDrag Then
            If selectionRectangle.Contains(e.Location) Then
                If e.Button = MouseButtons.Left Then
                    SaveStateForUndo()
                    isDraggingSelection = True
                    selectionOffset = New Point(e.X - selectionRectangle.Location.X, e.Y - selectionRectangle.Location.Y)
                    selectionStartCell = New Point(
                (selectionRectangle.Location.X - INDENT) \ (SQSizeX + WALL_THICKNESS),
                (selectionRectangle.Location.Y - INDENT) \ (SQSizeY + WALL_THICKNESS))
                    picGame.Capture = True
                    Cursor = Cursors.SizeAll
                ElseIf e.Button = MouseButtons.Right Then
                    ' Show context menu if right-clicking inside the selection
                    Dim menuPosition As Point = e.Location
                    ctmMenu.Show(picGame, menuPosition)
                End If
            End If
        ElseIf isInSelectionMode Then
            ' Start selecting a new area
            If e.Button = MouseButtons.Left Then
                isSelecting = True
                selectionStartPoint = e.Location
                selectionEndPoint = e.Location
                selectionRectangle = GetRectangle(selectionStartPoint, selectionEndPoint)

                ' Reset selection data
                selectionData = Nothing
                selectionStartCell = New Point(-1, -1)
                copiedSelectionData = Nothing
                copiedSelectionType = ""

                ' Reset the cycle
                isSelectionExpandedToWalls = False
                isSelectionExpandedToFloors = False

                ' Adjust the selection start point to snap to the grid
                selectionStartPoint = GetGridAlignedPoint(selectionStartPoint)
            ElseIf e.Button = MouseButtons.Right Then
                If selectionRectangle.Contains(e.Location) Then
                    Dim menuPosition As Point = e.Location
                    ctmMenu.Show(picGame, menuPosition)
                End If
            Else
                TurnOffSelectionMode()
            End If
        Else
            ' Normal mouse down processing
            If e.Button = MouseButtons.Right Then
                isRightMouseDown = True
                rightMouseDownPosition = e.Location
                rightMouseDownTime = Date.Now
                If Not isActionInProgress Then
                    isActionInProgress = True
                    SaveStateForUndo()
                End If
            ElseIf e.Button = MouseButtons.Left Then
                isLeftMouseDown = True
                UpdateHighlight(e.X, e.Y)
                Dim itemPickedUp As Boolean = False

                If isMouseInsideGrid Then
                    If Not isActionInProgress Then
                        isActionInProgress = True
                        SaveStateForUndo()
                    End If

                    If highlightedWallX Then
                        ' Handle vertical wall item pickup
                        If highlightedX >= 0 AndAlso highlightedX < verticalWallItems.Length AndAlso
               highlightedY >= 0 AndAlso highlightedY < verticalWallItems(0).Length Then
                            If verticalWallItems(highlightedX)(highlightedY) IsNot Nothing Then
                                isDraggingItem = True
                                draggedItem = verticalWallItems(highlightedX)(highlightedY)
                                draggedItemIsWall = True
                                draggedItemIsVerticalWall = True
                                draggedItemOriginalX = highlightedX
                                draggedItemOriginalY = highlightedY
                                verticalWallItems(highlightedX)(highlightedY) = Nothing
                                verticalWalls(highlightedX)(highlightedY) = True
                                picGame.Capture = True
                                itemPickedUp = True
                            End If
                        End If
                    ElseIf highlightedWallY Then
                        ' Handle horizontal wall item pickup
                        If highlightedX >= 0 AndAlso highlightedX < horizontalWallItems.Length AndAlso
               highlightedY >= 0 AndAlso highlightedY < horizontalWallItems(0).Length Then
                            If horizontalWallItems(highlightedX)(highlightedY) IsNot Nothing Then
                                isDraggingItem = True
                                draggedItem = horizontalWallItems(highlightedX)(highlightedY)
                                draggedItemIsWall = True
                                draggedItemIsVerticalWall = False
                                draggedItemOriginalX = highlightedX
                                draggedItemOriginalY = highlightedY
                                horizontalWallItems(highlightedX)(highlightedY) = Nothing
                                horizontalWalls(highlightedX)(highlightedY) = True
                                picGame.Capture = True
                                itemPickedUp = True
                            End If
                        End If
                    Else
                        ' Handle floor item pickup
                        If highlightedX >= 0 AndAlso highlightedX < placedItems.Length AndAlso
               highlightedY >= 0 AndAlso highlightedY < placedItems(0).Length Then
                            If placedItems(highlightedX)(highlightedY) IsNot Nothing Then
                                isDraggingItem = True
                                draggedItem = placedItems(highlightedX)(highlightedY)
                                draggedItemIsWall = False
                                draggedItemIsVerticalWall = False
                                draggedItemOriginalX = highlightedX
                                draggedItemOriginalY = highlightedY
                                placedItems(highlightedX)(highlightedY) = Nothing
                                picGame.Capture = True
                                itemPickedUp = True
                            End If
                        End If
                    End If

                    If itemPickedUp Then
                        redoStack.Clear()
                    Else
                        ' Add wall or edge style handling
                        If rdoEdge.Checked Then
                            isLeftMouseDown = True
                            SetEdgeStyleAtMousePosition(e.X, e.Y)
                        Else
                            isLeftMouseDown = True
                            AddWallAtMousePosition(e.X, e.Y)
                        End If
                    End If
                End If
            End If
        End If

        ' Check if the krKeys control is visible and the click is outside the cell with the gate
        If krKeys.Visible And IsOnGate = False Then
            Dim clickedX As Integer = (e.X - INDENT) \ (SQSizeX + WALL_THICKNESS)
            Dim clickedY As Integer = (e.Y - INDENT) \ (SQSizeY + WALL_THICKNESS)

            If clickedX >= 0 AndAlso clickedX < placedItems.Length AndAlso
       clickedY >= 0 AndAlso clickedY < placedItems(0).Length Then
                Dim clickedItem As ItemInfo = placedItems(clickedX)(clickedY)
                If clickedItem Is Nothing OrElse clickedItem.ImageKey <> "picGate" Then
                    krKeys.Visible = False
                End If
            Else
                krKeys.Visible = False
            End If
        End If

        ' Check if the UcBaddyProps control is visible and the click is outside the cell with the Baddy
        If UcBaddyProps.Visible AndAlso Not IsOnBaddy Then
            Dim clickedX As Integer = (e.X - INDENT) \ (SQSizeX + WALL_THICKNESS)
            Dim clickedY As Integer = (e.Y - INDENT) \ (SQSizeY + WALL_THICKNESS)

            If clickedX >= 0 AndAlso clickedX < placedItems.Length AndAlso
       clickedY >= 0 AndAlso clickedY < placedItems(0).Length Then
                Dim clickedItem As ItemInfo = placedItems(clickedX)(clickedY)
                If Not clickedItem.ImageKey.StartsWith("picBaddy") Then
                    UcBaddyProps.Visible = False
                End If
            Else
                UcBaddyProps.Visible = False
            End If
        End If
    End Sub
    Private Sub PicGame_MouseMove(sender As Object, e As MouseEventArgs) Handles picGame.MouseMove
        isCursorOnPicGame = True

        If isDraggingSelection Then
            ' Existing code for dragging selection
            If isCopying Then
                If copiedSelectionData Is Nothing Then
                    Return
                End If
            Else
                If selectionData Is Nothing Then
                    CaptureSelectionData()
                End If
            End If

            ' Calculate new cell positions
            Dim newX As Integer = e.X - selectionOffset.X
            Dim newY As Integer = e.Y - selectionOffset.Y

            Dim cellX As Integer = (newX - INDENT) \ (SQSizeX + WALL_THICKNESS)
            Dim cellY As Integer = (newY - INDENT) \ (SQSizeY + WALL_THICKNESS)

            ' Ensure cellX and cellY are within bounds
            If isCopying Then
                cellX = Math.Max(0, Math.Min(SQCOUNTX - copiedSelectionData.selectionWidth, cellX))
                cellY = Math.Max(0, Math.Min(SQCOUNTY - copiedSelectionData.selectionHeight, cellY))
                selectionRectangle.Width = (copiedSelectionData.selectionWidth * (SQSizeX + WALL_THICKNESS)) - WALL_THICKNESS
                selectionRectangle.Height = (copiedSelectionData.selectionHeight * (SQSizeY + WALL_THICKNESS)) - WALL_THICKNESS
            Else
                cellX = Math.Max(0, Math.Min(SQCOUNTX - selectionData.selectionWidth, cellX))
                cellY = Math.Max(0, Math.Min(SQCOUNTY - selectionData.selectionHeight, cellY))
                selectionRectangle.Width = (selectionData.selectionWidth * (SQSizeX + WALL_THICKNESS)) - WALL_THICKNESS
                selectionRectangle.Height = (selectionData.selectionHeight * (SQSizeY + WALL_THICKNESS)) - WALL_THICKNESS
            End If

            ' Update selection rectangle position
            selectionRectangle.X = INDENT + (cellX * (SQSizeX + WALL_THICKNESS))
            selectionRectangle.Y = INDENT + (cellY * (SQSizeY + WALL_THICKNESS))

            ' Store cell positions for use in MouseUp
            draggedSelectionCellX = cellX
            draggedSelectionCellY = cellY

        ElseIf isDraggingItem Then
            ' Update the mouse position to the current cursor position
            mouseX = e.X
            mouseY = e.Y

            ' Snap the item to the nearest wall and center it
            UpdateHighlight(e.X, e.Y)
            If draggedItemIsWall Then
                If draggedItemIsVerticalWall Then
                    mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) - (WALL_THICKNESS \ 2) + 4
                    mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeY \ 2)
                Else
                    mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeX \ 2)
                    mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) - (WALL_THICKNESS \ 2) + 4
                End If
            Else
                mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeX \ 2)
                mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeY \ 2)
            End If

        ElseIf isInSelectionMode Then
            If isSelecting Then
                Dim newEndPoint = e.Location

                ' Adjust the snap behavior based on where we started the selection
                If SnapToFloor Then
                    selectionStartPoint = GetGridAlignedPoint(selectionStartPoint)
                    newEndPoint = GetGridAlignedPoint(newEndPoint, isFloor:=True)
                Else
                    selectionStartPoint = GetGridAlignedPoint(selectionStartPoint, isWall:=True)
                    newEndPoint = GetGridAlignedPoint(newEndPoint, isWall:=True)
                End If

                selectionRectangle = GetRectangle(selectionStartPoint, newEndPoint)
            End If
        Else
            UpdateHighlight(e.X, e.Y)

            If isRightMouseDown Then
                If rdoEdge.Checked Then
                    If isMouseInsideGrid Then
                        RemoveEdgeStyleAtMousePosition(e.X, e.Y)
                    End If
                Else
                    Dim deltaX As Integer = e.X - rightMouseDownPosition.X
                    Dim deltaY As Integer = e.Y - rightMouseDownPosition.Y
                    Dim distanceSquared As Integer = (deltaX * deltaX) + (deltaY * deltaY)
                    If distanceSquared > CLICK_DRAG_THRESHOLD_SQUARED Then
                        RemoveObjectAtMousePosition(e.X, e.Y, removeWalls:=True, removeItems:=False)
                    End If
                End If
            End If
            If isLeftMouseDown Then
                If rdoEdge.Checked Then
                    If isMouseInsideGrid Then
                        SetEdgeStyleAtMousePosition(e.X, e.Y)
                    End If
                Else
                    AddWallAtMousePosition(e.X, e.Y)
                End If
            End If
        End If

        UpdateStatusBar(e.X, e.Y)
    End Sub
    Private Sub PicGame_MouseUp(sender As Object, e As MouseEventArgs) Handles picGame.MouseUp
        If isDraggingSelection Then
            ' Completing selection dragging
            If e.Button = MouseButtons.Left Then
                ' Save the state before modifying the data model
                If Not isRestoringState Then
                    SaveStateForUndo()
                End If

                isDraggingSelection = False
                picGame.Capture = False
                Cursor = Cursors.Default

                If selectionRectangle.IsEmpty Then
                    Return
                End If

                ' When the mouse is released, we don’t change the selection rectangle. Use the stored
                ' selection data and the adjusted rectangle from when it was being drawn.
                ' Use the captured selection data to snap to the grid.
                Dim startCell As New Point(
        (selectionRectangle.X - INDENT) \ (SQSizeX + WALL_THICKNESS),
        (selectionRectangle.Y - INDENT) \ (SQSizeY + WALL_THICKNESS))

                PasteSelectionDataTo(startCell, False, copiedSelectionType = "Edge")

                isCopying = False
                isSelectionReadyToDrag = False

                ' Reset selection-related variables to prevent issues with future operations
                selectionData = Nothing
                selectionStartCell = New Point(-1, -1)
                copiedSelectionData = Nothing
                copiedSelectionType = ""
                isCopying = False
                isSelectionReadyToDrag = False
                isDraggingSelection = False

                ' Clear the redo stack since we've made a new change
                redoStack.Clear()
            End If
        ElseIf isInSelectionMode AndAlso isSelecting Then
            If e.Button = MouseButtons.Left Then
                ' Finalizing the selection rectangle
                isSelecting = False
                selectionEndPoint = e.Location

                ' Finalize selection snapping based on the type of click
                selectionEndPoint = If(SnapToFloor, GetGridAlignedPoint(selectionEndPoint, isFloor:=True), GetGridAlignedPoint(selectionEndPoint, isWall:=True))

                selectionRectangle = GetRectangle(selectionStartPoint, selectionEndPoint)

                ' Check if the selection needs to be adjusted
                selectionRectangle = AdjustSelectionRectangleToWalls(selectionRectangle)

                ' Reset selection-related variables
                selectionData = Nothing
                selectionStartCell = New Point(-1, -1)
                copiedSelectionData = Nothing
                copiedSelectionType = ""
                isCopying = False
                isSelectionReadyToDrag = False
                isDraggingSelection = False

                If selectionRectangle.IsEmpty Then
                    TurnOffSelectionMode()
                End If
            End If
        Else
            ' Normal mouse up processing
            If e.Button = MouseButtons.Left Then
                If isDraggingItem Then
                    ' Save the state before modifying the data model
                    If Not isRestoringState Then
                        SaveStateForUndo()
                    End If

                    isDraggingItem = False
                    picGame.Capture = False
                    Cursor.Current = Cursors.Default

                    ' Snap the item to the grid position
                    UpdateHighlight(e.X, e.Y)
                    If isMouseInsideGrid Then
                        If draggedItemIsWall Then
                            If draggedItemIsVerticalWall Then
                                If highlightedX >= 0 AndAlso highlightedX < verticalWallItems.Length AndAlso
                       verticalWallItems(highlightedX) IsNot Nothing AndAlso
                       highlightedY >= 0 AndAlso highlightedY < verticalWallItems(0).Length Then

                                    If Not IsVerticalWallConnectedToEdge(New Point(highlightedX, highlightedY)) OrElse IsFlipperItem(draggedItem.ImageKey) Then
                                        verticalWallItems(highlightedX)(highlightedY) = draggedItem
                                        verticalWalls(highlightedX)(highlightedY) = False
                                    Else
                                        ReturnItemToOriginalLocation()
                                    End If
                                End If
                            Else
                                If highlightedX >= 0 AndAlso highlightedX < horizontalWallItems.Length AndAlso
                       horizontalWallItems(highlightedX) IsNot Nothing AndAlso
                       highlightedY >= 0 AndAlso highlightedY < horizontalWallItems(0).Length Then

                                    If Not IsHorizontalWallConnectedToEdge(New Point(highlightedX, highlightedY)) OrElse IsFlipperItem(draggedItem.ImageKey) Then
                                        horizontalWallItems(highlightedX)(highlightedY) = draggedItem
                                        horizontalWalls(highlightedX)(highlightedY) = False
                                    Else
                                        ReturnItemToOriginalLocation()
                                    End If
                                End If
                            End If
                        Else
                            ' Existing code for placing non-wall items
                            If highlightedX >= 0 AndAlso highlightedX < placedItems.Length AndAlso
                       highlightedY >= 0 AndAlso highlightedY < placedItems(0).Length Then

                                placedItems(highlightedX)(highlightedY) = draggedItem
                            End If
                        End If
                    Else
                        ReturnItemToOriginalLocation()
                    End If
                End If

                isLeftMouseDown = False
                isActionInProgress = False

            ElseIf e.Button = MouseButtons.Right Then
                If isRightMouseDown Then
                    isRightMouseDown = False

                    If rdoEdge.Checked Then
                        UpdateHighlight(e.X, e.Y)
                        If isMouseInsideGrid Then
                            If Not highlightedWallX AndAlso Not highlightedWallY Then
                                If highlightedX >= 0 AndAlso highlightedX < SQCOUNTX AndAlso highlightedY >= 0 AndAlso highlightedY < SQCOUNTY Then
                                    floorsUseEdgeStyle(highlightedX)(highlightedY) = False

                                End If
                            End If
                        End If
                    Else
                        Dim deltaX As Integer = e.X - rightMouseDownPosition.X
                        Dim deltaY As Integer = e.Y - rightMouseDownPosition.Y
                        Dim distanceSquared As Integer = (deltaX * deltaX) + (deltaY * deltaY)
                        If distanceSquared < CLICK_DRAG_THRESHOLD_SQUARED Then
                            RemoveObjectAtMousePosition(e.X, e.Y, removeWalls:=False, removeItems:=True)
                        End If
                    End If

                    isActionInProgress = False
                End If

                ' Check if the right-click is outside the selected area
                If isInSelectionMode AndAlso Not selectionRectangle.Contains(e.Location) Then
                    TurnOffSelectionMode()
                End If
            End If
        End If
    End Sub

    Private Sub Form_MouseMove(sender As Object, e As MouseEventArgs) Handles Me.MouseMove
        Dim screenPos As Point = PointToScreen(New Point(e.X, e.Y))
        Dim picGameClientPoint As Point = picGame.PointToClient(screenPos)

        isCursorOnPicGame = picGame.ClientRectangle.Contains(picGameClientPoint)

        If isDraggingItem Then
            mouseX = picGameClientPoint.X
            mouseY = picGameClientPoint.Y

            If isCursorOnPicGame Then
                UpdateHighlight(mouseX, mouseY)
                isMouseInsideGrid = True

                ' Snap the item to the nearest wall and center it
                If draggedItemIsWall Then
                    If draggedItemIsVerticalWall Then
                        mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) - (WALL_THICKNESS \ 2) + 4
                        mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeY \ 2)
                    Else
                        mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeX \ 2)
                        mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) - (WALL_THICKNESS \ 2) + 4
                    End If
                Else
                    mouseX = INDENT + (highlightedX * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeX \ 2)
                    mouseY = INDENT + (highlightedY * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2) + (SQSizeY \ 2)
                End If
            Else
                isMouseInsideGrid = False
            End If

            ' Invalidate only the picGame control
        End If

        ' Force the highlight color to toggle based on mouse movement
        Dim currentTime As Date = Date.Now
        If (currentTime - lastMouseMoveTime).TotalMilliseconds >= DEBOUNCE_INTERVAL Then
            highlightColor = If(highlightColor = Color.Black, Color.White, Color.Black)
            lastMouseMoveTime = currentTime
        End If

        UpdateStatusBar(e.X, e.Y)
    End Sub

    Private Sub Form_MouseUp(sender As Object, e As MouseEventArgs) Handles Me.MouseUp
        If isDraggingItem AndAlso e.Button = MouseButtons.Left Then
            ' Before modifying the data model, save the state
            If Not isRestoringState Then
                SaveStateForUndo()
            End If

            isDraggingItem = False
            Capture = False
            Cursor.Current = Cursors.Default

            Dim screenPos As Point = PointToScreen(New Point(e.X, e.Y))
            Dim picGameClientPoint As Point = picGame.PointToClient(screenPos)

            If picGame.ClientRectangle.Contains(picGameClientPoint) Then
                mouseX = picGameClientPoint.X
                mouseY = picGameClientPoint.Y
                UpdateHighlight(mouseX, mouseY)

                If isMouseInsideGrid Then
                    If draggedItemIsWall Then
                        If draggedItemIsVerticalWall Then
                            If highlightedX >= 0 AndAlso highlightedX < verticalWallItems.Length AndAlso
                           verticalWallItems(highlightedX) IsNot Nothing AndAlso
                           highlightedY >= 0 AndAlso highlightedY < verticalWallItems(0).Length Then

                                If Not IsVerticalWallConnectedToEdge(New Point(highlightedX, highlightedY)) OrElse IsFlipperItem(draggedItem.ImageKey) Then
                                    verticalWallItems(highlightedX)(highlightedY) = draggedItem
                                    verticalWalls(highlightedX)(highlightedY) = False
                                Else
                                    ReturnItemToOriginalLocation()
                                End If
                            End If
                        Else
                            If highlightedX >= 0 AndAlso highlightedX < horizontalWallItems.Length AndAlso
                           horizontalWallItems(highlightedX) IsNot Nothing AndAlso
                           highlightedY >= 0 AndAlso highlightedY < horizontalWallItems(0).Length Then

                                If Not IsHorizontalWallConnectedToEdge(New Point(highlightedX, highlightedY)) OrElse IsFlipperItem(draggedItem.ImageKey) Then
                                    horizontalWallItems(highlightedX)(highlightedY) = draggedItem
                                    horizontalWalls(highlightedX)(highlightedY) = False
                                Else
                                    ReturnItemToOriginalLocation()
                                End If
                            End If
                        End If
                    Else
                        ' Existing code for placing non-wall items
                        If highlightedX >= 0 AndAlso highlightedX < placedItems.Length AndAlso
                       highlightedY >= 0 AndAlso highlightedY < placedItems(0).Length Then

                            placedItems(highlightedX)(highlightedY) = draggedItem
                        End If
                    End If
                Else
                    ReturnItemToOriginalLocation()
                End If
            Else
                ReturnItemToOriginalLocation()
            End If

            draggedItem = Nothing

            If isActionInProgress Then
                isActionInProgress = False
                redoStack.Clear()
            End If

            redoStack.Clear()
        End If
    End Sub

    Private Sub PicBlock_MouseDown(sender As Object, e As MouseEventArgs) Handles picBlock1.MouseDown, picBlock2.MouseDown, picBaddy1.MouseDown, picBaddy2.MouseDown, picLaser1.MouseDown, picLaser2.MouseDown, picFlipper1.MouseDown, picFlipper2.MouseDown, picFlipper3.MouseDown, picFlipper4.MouseDown, picBaddy3.MouseDown, picBaddy4.MouseDown, picCoin.MouseDown, picGate.MouseDown, picKey.MouseDown, picStart.MouseDown, picFinish.MouseDown, picBlockStopper1.MouseDown, picBall.MouseDown, picBlockSwitch.MouseDown, picBomb.MouseDown, picWarp.MouseDown, picWarp2.MouseDown, picWarp3.MouseDown, picVolcano.MouseDown
        TurnOffSelectionMode()
        Dim pic = CType(sender, PictureBox)

        isDraggingItem = True

        ' Create a new PlacedItem with the ImageKey
        draggedItem = New ItemInfo(pic.Name, New Point(0, 0), Guid.NewGuid.ToString, isDoodad:=IsDoodadItem(pic.Name))

        ' Determine if it's a wall item
        draggedItemIsWall = IsVerticalItem(pic.Name) OrElse IsHorizontalItem(pic.Name)
        draggedItemIsVerticalWall = IsVerticalItem(pic.Name)

        ' Since it's being dragged from the toolbox, there is no original position
        draggedItemOriginalX = -1
        draggedItemOriginalY = -1

        ' Capture the mouse events at the form level
        Capture = True

        Cursor.Current = Cursors.Hand

        ' Initialize the mouse position to the current cursor position
        Dim mousePos = picGame.PointToClient(Cursor.Position)
        mouseX = mousePos.X
        mouseY = mousePos.Y
    End Sub
#End Region
Public Class ItemInfo
    Public Property ImageKey As String ' Type of image or item
    Public Property Location As Point ' Grid location of the item
    Public Property KeysRequiredToOpen As Integer = 1 ' Number of keys required to open, default to 1
    Public Property IsUnlocked As Boolean ' New property to track if the gate is unlocked
    Public Property IsDoodad As Boolean ' New property to distinguish Doodads
    Public Property Baddies As New List(Of BaddyInfo) ' Collection of baddies
    Public Property UniqueId As String ' Unique identifier for the item

    ' Constructor to initialize ItemInfo
    Public Sub New(imageKey As String, location As Point, Optional uniqueId As String = Nothing, Optional keysRequired As Integer = 1, Optional isDoodad As Boolean = False)
        Me.ImageKey = imageKey
        Me.Location = location
        Me.UniqueId = If(uniqueId, Guid.NewGuid().ToString()) ' Generate a unique ID if not provided
        KeysRequiredToOpen = keysRequired
        IsUnlocked = False ' Initialize as not unlocked
        Me.IsDoodad = isDoodad
    End Sub

    ' Method to convert this object into PlacedItemData (used for saving or serialization)
    Public Function ToPlacedItemData() As PlacedItemData
        Return New PlacedItemData() With {
            .ImageKey = ImageKey,
            .KeysRequiredToOpen = KeysRequiredToOpen,
            .Baddies = Baddies.ToList(),
            .UniqueId = UniqueId
        }
    End Function

    ' Method to clone the ItemInfo object
    Public Function Clone() As ItemInfo
        Return New ItemInfo(Me.ImageKey, Me.Location, Me.UniqueId, Me.KeysRequiredToOpen, Me.IsDoodad) With {
            .IsUnlocked = Me.IsUnlocked,
            .Baddies = New List(Of BaddyInfo)(Me.Baddies)
        }
    End Function
End Class
Partial Public Class FrmDesigner

    ' Variables related to selection and ctmMenu
    Private isCursorOnPicGame As Boolean = False

    Private selectionStartedOnWall As Boolean
    Private SelectionType As String

    Private isSelectionReadyToDrag As Boolean = False
    Private isDraggingSelection As Boolean = False
    Private selectionOffset As Point ' The offset between mouse position and selection rectangle origin
    Private selectionData As SelectionData
    Private selectionStartCell As Point ' The grid cell coordinates corresponding to selectionRectangle's original position

    Private isRightMouseDown As Boolean = False
    Private isLeftMouseDown As Boolean = False
    Private isMouseInsideGrid As Boolean = False

    Private isSelecting As Boolean = False
    Private isInSelectionMode As Boolean = False
    Private selectionStartPoint As Point
    Private selectionEndPoint As Point
    Private selectionRectangle As Rectangle

    Private copiedSelectionData As SelectionData
    Private copiedSelectionType As String
    Private isCopying As Boolean = False

    Private isSelectionExpandedToWalls As Boolean = False
    Private isSelectionExpandedToFloors As Boolean = False

#Region " Select "

    ' Methods related to ctmMenu
    Private Sub BtnSelect_Click(sender As Object, e As EventArgs) Handles btnSelect.Click
        If isInSelectionMode Then
            ' Exiting selection mode
            isInSelectionMode = False
            isSelecting = False
            isSelectionReadyToDrag = False
            selectionRectangle = Rectangle.Empty
            picGame.Cursor = Cursors.Default
            picGame.Invalidate()
        Else
            ' Entering selection mode
            isInSelectionMode = True
            isSelecting = False
            isSelectionReadyToDrag = False
            selectionRectangle = Rectangle.Empty
            picGame.Cursor = Cursors.Cross
        End If
    End Sub

    Private Sub SelectAllItemsOfType(ParamArray itemKeys As String())
        Dim selectedPoints As New List(Of Point)

        For x As Integer = 0 To SQCOUNTX - 1
            For y As Integer = 0 To SQCOUNTY - 1
                Dim localX As Integer = x
                Dim localY As Integer = y
                If placedItems(localX)(localY) IsNot Nothing AndAlso Array.Exists(itemKeys, Function(key) placedItems(localX)(localY).ImageKey = key) Then
                    selectedPoints.Add(New Point(localX, localY))
                End If
            Next
        Next

        If selectedPoints.Count > 0 Then
            Dim minX = selectedPoints.Min(Function(p) p.X)
            Dim minY = selectedPoints.Min(Function(p) p.Y)
            Dim maxX = selectedPoints.Max(Function(p) p.X)
            Dim maxY = selectedPoints.Max(Function(p) p.Y)

            selectionRectangle = New Rectangle(
                INDENT + (minX * (SQSizeX + WALL_THICKNESS)),
                INDENT + (minY * (SQSizeY + WALL_THICKNESS)),
                ((maxX - minX + 1) * (SQSizeX + WALL_THICKNESS)) - WALL_THICKNESS,
                ((maxY - minY + 1) * (SQSizeY + WALL_THICKNESS)) - WALL_THICKNESS)

            isInSelectionMode = True
            Cursor = Cursors.Cross
            picGame.Invalidate()
        End If
    End Sub

#End Region

#Region " ctmMenu Opened, ctmMenu Closed "

    Private Sub ctmMenu_Opened(sender As Object, e As EventArgs) Handles ctmMenu.Opened
        AddHandler ctmMenu.Closed, AddressOf ctmMenu_Closed
        ' Check the selection area
        If selectionRectangle.IsEmpty Then
            ' Disable the Clear, Copy, Move menus if there's no selection
            mnuClear.Enabled = False
            mnuCopy.Enabled = False
            Return
        Else
            mnuClear.Enabled = True
            mnuCopy.Enabled = True
        End If

        ' Capture the selection data if not already captured
        If selectionData Is Nothing Then
            CaptureSelectionData()
        End If

        ' Initialize booleans for item categories
        Dim hasEdge As Boolean = False
        Dim hasBaddies As Boolean = False
        Dim hasBlockStoppers As Boolean = False
        Dim hasBlocks As Boolean = False
        Dim hasCoins As Boolean = False
        Dim hasKeys As Boolean = False
        Dim hasWarps As Boolean = False
        Dim hasFlippers As Boolean = False
        Dim hasLasers As Boolean = False
        Dim hasWalls As Boolean = False

        ' Loop through the selection data
        For x As Integer = 0 To selectionData.selectionWidth - 1
            For y As Integer = 0 To selectionData.selectionHeight - 1
                ' Check Edge
                If selectionData.floorsUseEdgeStyle(x)(y) Then
                    hasEdge = True
                End If

                ' Check placedItems
                Dim placedItem As ItemInfo = selectionData.placedItems(x)(y)
                If placedItem IsNot Nothing Then
                    Dim imageKey As String = placedItem.ImageKey
                    If IsBaddieItem(imageKey) Then
                        hasBaddies = True
                    ElseIf IsBlockStopperItem(imageKey) Then
                        hasBlockStoppers = True
                    ElseIf IsBlockItem(imageKey) Then
                        hasBlocks = True
                    ElseIf IsCoinItem(imageKey) Then
                        hasCoins = True
                    ElseIf IsKeyItem(imageKey) Then
                        hasKeys = True
                    ElseIf IsWarpItem(imageKey) Then
                        hasWarps = True
                    ElseIf isFlipperItems(imageKey) Then
                        hasFlippers = True
                    ElseIf IsLaserItem(imageKey) Then
                        hasLasers = True
                    End If
                End If
            Next
        Next

        ' Check vertical walls and wall items
        If selectionData.verticalWalls IsNot Nothing Then
            For x As Integer = 0 To selectionData.verticalWalls.Length - 1
                For y As Integer = 0 To selectionData.verticalWalls(x).Length - 1
                    If selectionData.verticalWalls(x)(y) Then
                        hasWalls = True
                    End If
                    Dim wallItem As ItemInfo = selectionData.verticalWallItems(x)(y)
                    If wallItem IsNot Nothing Then
                        Dim imageKey As String = wallItem.ImageKey
                        If isFlipperItems(imageKey) Then
                            hasFlippers = True
                        ElseIf IsLaserItem(imageKey) Then
                            hasLasers = True
                        End If
                    End If
                Next
            Next
        End If

        ' Check horizontal walls and wall items
        If selectionData.horizontalWalls IsNot Nothing Then
            For x As Integer = 0 To selectionData.horizontalWalls.Length - 1
                For y As Integer = 0 To selectionData.horizontalWalls(x).Length - 1
                    If selectionData.horizontalWalls(x)(y) Then
                        hasWalls = True
                    End If
                    Dim wallItem As ItemInfo = selectionData.horizontalWallItems(x)(y)
                    If wallItem IsNot Nothing Then
                        Dim imageKey As String = wallItem.ImageKey
                        If isFlipperItems(imageKey) Then
                            hasFlippers = True
                        ElseIf IsLaserItem(imageKey) Then
                            hasLasers = True
                        End If
                    End If
                Next
            Next
        End If

        ' Set enabled state of menu items in Clear menu
        mnuClearEdge.Enabled = hasEdge
        mnuClearBaddies.Enabled = hasBaddies
        mnuClearBlockStoppers.Enabled = hasBlockStoppers
        mnuClearBlocks.Enabled = hasBlocks
        mnuClearCoins.Enabled = hasCoins
        mnuClearKeys.Enabled = hasKeys
        mnuClearWarps.Enabled = hasWarps
        mnuClearFlippers.Enabled = hasFlippers
        mnuClearLasers.Enabled = hasLasers
        mnuClearWalls.Enabled = hasWalls
        mnuClearAll.Enabled = True ' "Clear All" is always enabled
    End Sub

    Private Sub ctmMenu_Closed(sender As Object, e As ToolStripDropDownClosedEventArgs)
        If isInSelectionMode Then
            Dim menuPosition = picGame.PointToClient(MousePosition)
            ctmMenu.Show(picGame, menuPosition)
        End If
    End Sub

#End Region
#Region " Copy "
    Private Sub mnuCopy_Click(sender As Object, e As EventArgs) Handles mnuCopy.Click
        If Not isRestoringState Then SaveStateForUndo()
        If selectionRectangle.IsEmpty Then
            Debug.WriteLine("selectionRectangle is empty. Cannot copy.")
            Return
        End If

        ' Capture the selection data
        CaptureSelectionData()
        If selectionData Is Nothing Then
            Debug.WriteLine("selectionData is Nothing after capture. Cannot copy.")
            Return
        End If

        Debug.WriteLine("selectionData before cloning: " & If(selectionData Is Nothing, "Nothing", "Not Nothing"))

        ' Clone the selection data
        copiedSelectionData = CloneSelectionData(selectionData)
        If copiedSelectionData Is Nothing Then
            Debug.WriteLine("copiedSelectionData is Nothing after clone. Cannot copy.")
            Return
        End If

        Debug.WriteLine("copiedSelectionData after cloning: " & If(copiedSelectionData Is Nothing, "Nothing", "Not Nothing"))

        isCopying = True

        ' Extract the selection type from the sender's name
        Dim menuItem = CType(sender, ToolStripMenuItem)
        copiedSelectionType = menuItem.Name.Substring(7) ' Remove the "mnuCopy" prefix

        ' Filter the selection data based on the selection type
        Select Case copiedSelectionType
            Case "All"
            ' Do nothing, keep all items
            Case "Baddies"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Baddies"))
            Case "BlockStoppers"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("BlockStoppers"))
            Case "Blocks"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Blocks"))
            Case "Coins"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Coins"))
            Case "Keys"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Keys"))
            Case "Warps"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Warps"))
            Case "Flippers"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Flippers"))
            Case "Lasers"
                FilterSelectionDataForItemTypes(selectionData, GetItemKeysForType("Lasers"))
            Case "Edge"
            ' Handle edge separately if needed
            Case "Walls"
                ' Handle walls separately if needed
            Case Else
                ' Handle other cases
        End Select

        ' Proceed with copying the filtered selection data
        copiedSelectionData = CloneSelectionData(selectionData)

        ' Get cursor position in picGame coordinates
        Dim cursorPosInPicGame = picGame.PointToClient(Cursor.Position)

        ' Adjust selection rectangle to center on the cursor
        selectionRectangle.Location = New Point(
        cursorPosInPicGame.X - (selectionRectangle.Width \ 2),
        cursorPosInPicGame.Y - (selectionRectangle.Height \ 2)
    )

        ' Recalculate selectionOffset based on new rectangle position
        selectionOffset = New Point(
        Cursor.Position.X - picGame.PointToScreen(selectionRectangle.Location).X,
        Cursor.Position.Y - picGame.PointToScreen(selectionRectangle.Location).Y
    )

        ' Automatically start dragging the selection
        isSelectionReadyToDrag = True
        isDraggingSelection = True
        picGame.Capture = True
        Cursor = Cursors.SizeAll
        picGame.Invalidate()

        ' Handle pasting logic
        AddHandler picGame.MouseUp, Sub(mouseSender As Object, mouseEventArgs As MouseEventArgs)
                                        ' Paste data
                                        PasteSelectionDataTo(New Point(cursorPosInPicGame.X, cursorPosInPicGame.Y), False, copiedSelectionType = "Edge")
                                        isSelectionReadyToDrag = False
                                        isDraggingSelection = False
                                        picGame.Capture = False
                                        Cursor = Cursors.Default
                                        picGame.Invalidate()
                                    End Sub
    End Sub
    Private Sub CaptureSelectionData()
        If selectionRectangle.IsEmpty Then
            Debug.WriteLine("selectionRectangle is empty. Cannot capture selection data.")
            Return
        End If

        Debug.WriteLine("Capturing selection data...")
        Debug.WriteLine("selectionData before capture: " & If(selectionData Is Nothing, "Nothing", "Not Nothing"))

        ' Get start and end cell indices from selection rectangle
        Dim startCellX As Integer = (selectionRectangle.X - INDENT + (WALL_THICKNESS \ 2)) \ (SQSizeX + WALL_THICKNESS)
        Dim startCellY As Integer = (selectionRectangle.Y - INDENT + (WALL_THICKNESS \ 2)) \ (SQSizeY + WALL_THICKNESS)
        Dim endCellX As Integer = (selectionRectangle.Right - INDENT - (WALL_THICKNESS \ 2) - 1) \ (SQSizeX + WALL_THICKNESS)
        Dim endCellY As Integer = (selectionRectangle.Bottom - INDENT - (WALL_THICKNESS \ 2) - 1) \ (SQSizeY + WALL_THICKNESS)

        ' Calculate selection dimensions
        Dim selectionCellWidth As Integer = endCellX - startCellX + 1
        Dim selectionCellHeight As Integer = endCellY - startCellY + 1

        ' Adjust startCellX and startCellY if negative
        Dim adjustedStartCellX As Integer = Math.Max(0, startCellX)
        Dim adjustedStartCellY As Integer = Math.Max(0, startCellY)

        ' Adjust selection dimensions if start cells were negative
        selectionCellWidth -= adjustedStartCellX - startCellX
        selectionCellHeight -= adjustedStartCellY - startCellY

        ' Adjust end cells if they exceed grid boundaries
        adjustedStartCellX = Math.Min(adjustedStartCellX, SQCOUNTX - 1)
        adjustedStartCellY = Math.Min(adjustedStartCellY, SQCOUNTY - 1)
        selectionCellWidth = Math.Min(selectionCellWidth, SQCOUNTX - adjustedStartCellX)
        selectionCellHeight = Math.Min(selectionCellHeight, SQCOUNTY - adjustedStartCellY)

        ' Initialize selectionData
        selectionData = New SelectionData With {
        .selectionWidth = selectionCellWidth,
        .selectionHeight = selectionCellHeight
    }

        ' Capture placed items and floor edge styles
        selectionData.placedItems = New ItemInfo(selectionData.selectionWidth - 1)() {}
        selectionData.floorsUseEdgeStyle = New Boolean(selectionData.selectionWidth - 1)() {}
        For x As Integer = 0 To selectionData.selectionWidth - 1
            selectionData.placedItems(x) = New ItemInfo(selectionData.selectionHeight - 1) {}
            selectionData.floorsUseEdgeStyle(x) = New Boolean(selectionData.selectionHeight - 1) {}
            For y As Integer = 0 To selectionData.selectionHeight - 1
                Dim srcX As Integer = adjustedStartCellX + x
                Dim srcY As Integer = adjustedStartCellY + y
                If srcX >= 0 AndAlso srcX < SQCOUNTX AndAlso srcY >= 0 AndAlso srcY < SQCOUNTY Then
                    selectionData.placedItems(x)(y) = placedItems(srcX)(srcY)
                    selectionData.floorsUseEdgeStyle(x)(y) = floorsUseEdgeStyle(srcX)(srcY)
                Else
                    selectionData.placedItems(x)(y) = Nothing
                    selectionData.floorsUseEdgeStyle(x)(y) = False
                End If
            Next
        Next

        ' Capture internal vertical walls (excluding boundary walls)
        If selectionData.selectionWidth > 1 Then
            Dim numVertWalls As Integer = selectionData.selectionWidth - 2
            selectionData.verticalWalls = New Boolean(numVertWalls)() {}
            selectionData.verticalWallItems = New ItemInfo(numVertWalls)() {}
            For x As Integer = 0 To numVertWalls
                selectionData.verticalWalls(x) = New Boolean(selectionData.selectionHeight - 1) {}
                selectionData.verticalWallItems(x) = New ItemInfo(selectionData.selectionHeight - 1) {}
                For y As Integer = 0 To selectionData.selectionHeight - 1
                    Dim srcX As Integer = adjustedStartCellX + x + 1
                    Dim srcY As Integer = adjustedStartCellY + y
                    If srcX >= 0 AndAlso srcX < verticalWalls.Length AndAlso srcY >= 0 AndAlso srcY < verticalWalls(0).Length Then
                        selectionData.verticalWalls(x)(y) = verticalWalls(srcX)(srcY)
                        selectionData.verticalWallItems(x)(y) = verticalWallItems(srcX)(srcY)
                    Else
                        selectionData.verticalWalls(x)(y) = False
                        selectionData.verticalWallItems(x)(y) = Nothing
                    End If
                Next
            Next
        Else
            ' No internal vertical walls to capture
            selectionData.verticalWalls = Nothing
            selectionData.verticalWallItems = Nothing
        End If

        ' Capture internal horizontal walls (excluding boundary walls)
        If selectionData.selectionHeight > 1 Then
            Dim numHorizWalls As Integer = selectionData.selectionHeight - 2
            selectionData.horizontalWalls = New Boolean(selectionData.selectionWidth - 1)() {}
            selectionData.horizontalWallItems = New ItemInfo(selectionData.selectionWidth - 1)() {}
            For x As Integer = 0 To selectionData.selectionWidth - 1
                selectionData.horizontalWalls(x) = New Boolean(numHorizWalls) {}
                selectionData.horizontalWallItems(x) = New ItemInfo(numHorizWalls) {}
                For y As Integer = 0 To numHorizWalls
                    Dim srcX As Integer = adjustedStartCellX + x
                    Dim srcY As Integer = adjustedStartCellY + y + 1
                    If srcX >= 0 AndAlso srcX < horizontalWalls.Length AndAlso srcY >= 0 AndAlso srcY < horizontalWalls(0).Length Then
                        selectionData.horizontalWalls(x)(y) = horizontalWalls(srcX)(srcY)
                        selectionData.horizontalWallItems(x)(y) = horizontalWallItems(srcX)(srcY)
                    Else
                        selectionData.horizontalWalls(x)(y) = False
                        selectionData.horizontalWallItems(x)(y) = Nothing
                    End If
                Next
            Next
        Else
            ' No internal horizontal walls to capture
            selectionData.horizontalWalls = Nothing
            selectionData.horizontalWallItems = Nothing
        End If

        ' Store the selection start cell
        selectionStartCell = New Point(adjustedStartCellX, adjustedStartCellY)

        Debug.WriteLine("selectionData after capture: " & If(selectionData Is Nothing, "Nothing", "Not Nothing"))
        Debug.WriteLine("Selection data captured successfully.")
    End Sub
    Private Sub PasteSelectionDataTo(newCell As Point, removeOldData As Boolean, copyEdge As Boolean)
        If copiedSelectionData Is Nothing Then
            Debug.WriteLine("copiedSelectionData is Nothing. Skipping drawing.")
            Return
        End If

        Debug.WriteLine("Pasting selection data...")
        Debug.WriteLine("copiedSelectionData before paste: " & If(copiedSelectionData Is Nothing, "Nothing", "Not Nothing"))

        ' Ensure the new position is within bounds
        newCell.X = Math.Max(0, Math.Min(SQCOUNTX - copiedSelectionData.selectionWidth, newCell.X))
        newCell.Y = Math.Max(0, Math.Min(SQCOUNTY - copiedSelectionData.selectionHeight, newCell.Y))

        ' Paste placed items and floor edge styles
        For x As Integer = 0 To copiedSelectionData.selectionWidth - 1
            For y As Integer = 0 To copiedSelectionData.selectionHeight - 1
                If newCell.X + x < SQCOUNTX AndAlso newCell.Y + y < SQCOUNTY Then
                    If copiedSelectionData.placedItems(x)(y) IsNot Nothing Then
                        placedItems(newCell.X + x)(newCell.Y + y) = copiedSelectionData.placedItems(x)(y)
                    End If
                    If copyEdge AndAlso copiedSelectionData.floorsUseEdgeStyle(x)(y) Then
                        floorsUseEdgeStyle(newCell.X + x)(newCell.Y + y) = True
                    End If
                End If
            Next
        Next

        ' Paste internal vertical walls, if any
        If copiedSelectionData.verticalWalls IsNot Nothing AndAlso Not removeOldData Then
            For x As Integer = 0 To copiedSelectionData.verticalWalls.Length - 1
                For y As Integer = 0 To copiedSelectionData.verticalWalls(x).Length - 1
                    Dim targetX As Integer = newCell.X + x + 1
                    Dim targetY As Integer = newCell.Y + y
                    If targetX >= 0 AndAlso targetX < verticalWalls.Length AndAlso targetY >= 0 AndAlso targetY < verticalWalls(0).Length Then
                        If copiedSelectionData.verticalWalls(x)(y) Then
                            verticalWalls(targetX)(targetY) = True
                        End If
                        If copiedSelectionData.verticalWallItems(x)(y) IsNot Nothing Then
                            verticalWallItems(targetX)(targetY) = copiedSelectionData.verticalWallItems(x)(y)
                        End If
                    End If
                Next
            Next
        End If

        ' Paste internal horizontal walls, if any
        If copiedSelectionData.horizontalWalls IsNot Nothing AndAlso Not removeOldData Then
            For x As Integer = 0 To copiedSelectionData.horizontalWalls.Length - 1
                For y As Integer = 0 To copiedSelectionData.horizontalWalls(x).Length - 1
                    Dim targetX As Integer = newCell.X + x
                    Dim targetY As Integer = newCell.Y + y + 1
                    If targetX >= 0 AndAlso targetX < horizontalWalls.Length AndAlso targetY >= 0 AndAlso targetY < horizontalWalls(0).Length Then
                        If copiedSelectionData.horizontalWalls(x)(y) Then
                            horizontalWalls(targetX)(targetY) = True
                        End If
                        If copiedSelectionData.horizontalWallItems(x)(y) IsNot Nothing Then
                            horizontalWallItems(targetX)(targetY) = copiedSelectionData.horizontalWallItems(x)(y)
                        End If
                    End If
                Next
            Next
        End If

        ' Update the selection rectangle to the new position
        selectionRectangle = New Rectangle(
        INDENT + (newCell.X * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2),
        INDENT + (newCell.Y * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2),
        (copiedSelectionData.selectionWidth * (SQSizeX + WALL_THICKNESS)) - WALL_THICKNESS,
        (copiedSelectionData.selectionHeight * (SQSizeY + WALL_THICKNESS)) - WALL_THICKNESS
    )

        ' Remove old data if moving
        If removeOldData Then
            ClearSelectedArea()
        End If

        picGame.Invalidate()
        Debug.WriteLine("Pasted selection data successfully.")
    End Sub
    Private Function CloneSelectionData(original As SelectionData) As SelectionData
        Dim clone As New SelectionData With {
        .selectionWidth = original.selectionWidth,
        .selectionHeight = original.selectionHeight
    }

        ' Clone placedItems with deep copy
        clone.placedItems = New ItemInfo(original.selectionWidth - 1)() {}
        For x As Integer = 0 To original.selectionWidth - 1
            clone.placedItems(x) = New ItemInfo(original.selectionHeight - 1) {}
            For y As Integer = 0 To original.selectionHeight - 1
                If original.placedItems(x)(y) IsNot Nothing Then
                    clone.placedItems(x)(y) = original.placedItems(x)(y).Clone()
                End If
            Next
        Next

        ' Clone floorsUseEdgeStyle
        clone.floorsUseEdgeStyle = original.floorsUseEdgeStyle.Clone()

        ' Clone verticalWalls and verticalWallItems with deep copy
        If original.verticalWallItems IsNot Nothing Then
            clone.verticalWallItems = New ItemInfo(original.verticalWallItems.Length - 1)() {}
            For x As Integer = 0 To original.verticalWallItems.Length - 1
                clone.verticalWallItems(x) = New ItemInfo(original.verticalWallItems(x).Length - 1) {}
                For y As Integer = 0 To original.verticalWallItems(x).Length - 1
                    If original.verticalWallItems(x)(y) IsNot Nothing Then
                        clone.verticalWallItems(x)(y) = original.verticalWallItems(x)(y).Clone()
                    End If
                Next
            Next
        End If

        ' Clone horizontalWalls and horizontalWallItems with deep copy
        If original.horizontalWallItems IsNot Nothing Then
            clone.horizontalWallItems = New ItemInfo(original.horizontalWallItems.Length - 1)() {}
            For x As Integer = 0 To original.horizontalWallItems.Length - 1
                clone.horizontalWallItems(x) = New ItemInfo(original.horizontalWallItems(x).Length - 1) {}
                For y As Integer = 0 To original.horizontalWallItems(x).Length - 1
                    If original.horizontalWallItems(x)(y) IsNot Nothing Then
                        clone.horizontalWallItems(x)(y) = original.horizontalWallItems(x)(y).Clone()
                    End If
                Next
            Next
        End If

        Debug.WriteLine("Cloned selection data successfully.")
        Return clone
    End Function
    Private Sub DrawSelectionData(g As Graphics, baseCellX As Integer, baseCellY As Integer, data As SelectionData)
        Dim xOrigin As Integer = INDENT
        Dim yOrigin As Integer = INDENT

        Dim colorMatrix As New Imaging.ColorMatrix With {
            .Matrix33 = 0.5F  ' Set opacity to 50%
            }
        Dim imgAttributes As New Imaging.ImageAttributes()
        imgAttributes.SetColorMatrix(colorMatrix, Imaging.ColorMatrixFlag.Default, Imaging.ColorAdjustType.Bitmap)

        For x As Integer = 0 To data.selectionWidth - 1
            For y As Integer = 0 To data.selectionHeight - 1
                If data.placedItems(x)(y) IsNot Nothing Then
                    Dim img As Image = GetImageByKey(data.placedItems(x)(y).ImageKey)
                    If img IsNot Nothing Then
                        ImageAnimator.UpdateFrames(img)
                        Dim xPos As Integer = xOrigin + ((baseCellX + x) * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2)
                        Dim yPos As Integer = yOrigin + ((baseCellY + y) * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2)
                        Dim destRect As New Rectangle(xPos, yPos, SQSizeX, SQSizeY)
                        g.DrawImage(img, destRect, 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttributes)
                    End If
                End If
            Next
        Next

        ' Draw vertical wall items
        If data.verticalWallItems IsNot Nothing Then
            For x As Integer = 0 To data.verticalWallItems.Length - 1
                For y As Integer = 0 To data.verticalWallItems(x).Length - 1
                    If data.verticalWallItems(x)(y) IsNot Nothing Then
                        Dim img As Image = GetImageByKey(data.verticalWallItems(x)(y).ImageKey)
                        If img IsNot Nothing Then
                            ImageAnimator.UpdateFrames(img)
                            Dim wallX As Integer = xOrigin + ((baseCellX + x + 1) * (SQSizeX + WALL_THICKNESS)) - (WALL_THICKNESS \ 2)
                            Dim wallY As Integer = yOrigin + ((baseCellY + y) * (SQSizeY + WALL_THICKNESS)) + (WALL_THICKNESS \ 2)
                            Dim wallWidth As Integer = WALL_THICKNESS
                            Dim wallHeight As Integer = SQSizeY

                            Dim newWidth As Integer = img.Width
                            Dim newHeight As Integer = wallHeight

                            Dim centeredX As Integer = wallX + ((wallWidth - newWidth) \ 2)
                            Dim drawRect As New Rectangle(centeredX, wallY, newWidth, newHeight)
                            g.DrawImage(img, drawRect, 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttributes)
                        End If
                    End If
                Next
            Next
        End If

        ' Draw horizontal wall items
        If data.horizontalWallItems IsNot Nothing Then
            For x As Integer = 0 To data.horizontalWallItems.Length - 1
                For y As Integer = 0 To data.horizontalWallItems(x).Length - 1
                    If data.horizontalWallItems(x)(y) IsNot Nothing Then
                        Dim img As Image = GetImageByKey(data.horizontalWallItems(x)(y).ImageKey)
                        If img IsNot Nothing Then
                            ImageAnimator.UpdateFrames(img)
                            Dim wallX As Integer = xOrigin + ((baseCellX + x) * (SQSizeX + WALL_THICKNESS)) + (WALL_THICKNESS \ 2)
                            Dim wallY As Integer = yOrigin + ((baseCellY + y + 1) * (SQSizeY + WALL_THICKNESS)) - (WALL_THICKNESS \ 2)
                            Dim wallWidth As Integer = SQSizeX
                            Dim wallHeight As Integer = WALL_THICKNESS

                            Dim newWidth As Integer = wallWidth
                            Dim newHeight As Integer = img.Height

                            Dim centeredY As Integer = wallY + ((wallHeight - newHeight) \ 2)
                            Dim drawRect As New Rectangle(wallX, centeredY, newWidth, newHeight)
                            g.DrawImage(img, drawRect, 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttributes)
                        End If
                    End If
                Next
            Next
        End If
    End Sub

#End Region
    Private Function IsBaddieItem(imageKey As String) As Boolean
        Return imageKey = "picBaddy1" OrElse imageKey = "picBaddy2" OrElse imageKey = "picBaddy3" OrElse imageKey = "picBaddy4"
    End Function

    Private Function IsBlockStopperItem(imageKey As String) As Boolean
        Return imageKey = "picBlockStopper1"
    End Function

    Private Function IsBlockItem(imageKey As String) As Boolean
        Return imageKey = "picBlock1"
    End Function

    Private Function IsCoinItem(imageKey As String) As Boolean
        Return imageKey = "picCoin"
    End Function

    Private Function IsKeyItem(imageKey As String) As Boolean
        Return imageKey = "picKey"
    End Function

    Private Function IsWarpItem(imageKey As String) As Boolean
        Return imageKey = "picWarp" OrElse imageKey = "picWarp2"
    End Function

    Private Function isFlipperItems(imageKey As String) As Boolean
        Return imageKey = "picFlipper1" OrElse imageKey = "picFlipper2" OrElse imageKey = "picFlipper3" OrElse imageKey = "picFlipper4"
    End Function

    Private Function IsLaserItem(imageKey As String) As Boolean
        Return imageKey = "picLaser1" OrElse imageKey = "picLaser2"
    End Function

    Private Sub mnuCancel_Click(sender As Object, e As EventArgs) Handles mnuCancel.Click
        TurnOffSelectionMode()
    End Sub

    Private Function GetItemKeysForType(type As String) As String()
        Select Case type
            Case "Baddies"
                Return New String() {"picBaddy1", "picBaddy2", "picBaddy3", "picBaddy4"}
            Case "BlockStoppers"
                Return New String() {"picBlockStopper1"}
            Case "Blocks"
                Return New String() {"picBlock1"}
            Case "Coins"
                Return New String() {"picCoin"}
            Case "Keys"
                Return New String() {"picKey"}
            Case "Warps"
                Return New String() {"picWarp", "picWarp2"}
            Case "Flippers"
                Return New String() {"picFlipper1", "picFlipper2", "picFlipper3", "picFlipper4"}
            Case "Lasers"
                Return New String() {"picLaser1", "picLaser2"}
            Case Else
                Return New String() {}
        End Select
    End Function

    Private Sub FilterSelectionDataForItemTypes(selectionData As SelectionData, allowedItemKeys As String())
        ' Filter placedItems
        For x As Integer = 0 To selectionData.selectionWidth - 1
            For y As Integer = 0 To selectionData.selectionHeight - 1
                Dim placedItem As ItemInfo = selectionData.placedItems(x)(y)
                If placedItem IsNot Nothing AndAlso Not allowedItemKeys.Contains(placedItem.ImageKey) Then
                    selectionData.placedItems(x)(y) = Nothing
                End If
            Next
        Next

        ' Filter verticalWallItems
        If selectionData.verticalWallItems IsNot Nothing Then
            For x As Integer = 0 To selectionData.verticalWallItems.Length - 1
                For y As Integer = 0 To selectionData.verticalWallItems(x).Length - 1
                    Dim wallItem As ItemInfo = selectionData.verticalWallItems(x)(y)
                    If wallItem IsNot Nothing AndAlso Not allowedItemKeys.Contains(wallItem.ImageKey) Then
                        selectionData.verticalWallItems(x)(y) = Nothing
                    End If
                Next
            Next
        End If

        ' Filter horizontalWallItems
        If selectionData.horizontalWallItems IsNot Nothing Then
            For x As Integer = 0 To selectionData.horizontalWallItems.Length - 1
                For y As Integer = 0 To selectionData.horizontalWallItems(x).Length - 1
                    Dim wallItem As ItemInfo = selectionData.horizontalWallItems(x)(y)
                    If wallItem IsNot Nothing AndAlso Not allowedItemKeys.Contains(wallItem.ImageKey) Then
                        selectionData.horizontalWallItems(x)(y) = Nothing
                    End If
                Next
            Next
        End If

        ' Filter verticalWalls
        If selectionData.verticalWalls IsNot Nothing Then
            For x As Integer = 0 To selectionData.verticalWalls.Length - 1
                For y As Integer = 0 To selectionData.verticalWalls(x).Length - 1
                    If Not allowedItemKeys.Contains("Walls") Then
                        selectionData.verticalWalls(x)(y) = False
                    End If
                Next
            Next
        End If

        ' Filter horizontalWalls
        If selectionData.horizontalWalls IsNot Nothing Then
            For x As Integer = 0 To selectionData.horizontalWalls.Length - 1
                For y As Integer = 0 To selectionData.horizontalWalls(x).Length - 1
                    If Not allowedItemKeys.Contains("Walls") Then
                        selectionData.horizontalWalls(x)(y) = False
                    End If
                Next
            Next
        End If
    End Sub

End Class

Are we implementing the Clone feature in iteminfo?