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About the Game

*** IMPORTANT NOTE ON DEMO ***

In order to minimize the size of this demo copy of The Elder Scrolls: Daggerfall, we had to make some tough decisions about what to include and what to leave out. There was much wailing and gnashing of teeth. The outside world in the actual game, the hills and valleys, swamplands and deserts, are roughly twice the size of Great Britain and therefore we had to exclude them from the demo.

The world of Tamriel is not just a dungeon hack. In an attempt to placate those of us who complained just that, sample versions of the Character Generator, SpellMaker, ItemMaker, and PotionMaker were thrown into the demo. The Bestiary was added to appease the anxious artists, and the History section was added to spotlight the unsung brilliance of the project writers and designers.

As for the sample dungeon, The Pit of Jagadha may look huge, but it is actually a lot smaller than many of the other thousands of dungeons and tens of thousands of unique locales in the complete Daggerfall game. It is not meant to represent more than just that. After all, nothing short of the game itself would do justice to the size, detail, and depth of the world.

We hope you understand that in order to have a demo small enough to meet magazine and on-line service requirements, certain major cuts have to be made. That being said, if you enjoy the taste, you will love the meal.

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Welcome back to the world of Tamriel.

The second chapter in the award-winning computer role playing series, The Elder Scrolls: Daggerfall is both a sequel to The Elder Scrolls: Arena and a totally standalone product.

Set in the unique world of Tamriel, TES: Daggerfall takes you on a special mission on behalf of the Emperor to quell a potential uprising in the royal court of Daggerfall. Your participation in this major quest is not required: as in TES: Arena, you may choose to follow any path or career in the vast, beautiful and dangerous world.

If the player chooses to investigate the court of Daggerfall, stories of madness, unrequited love, dark sorcery, seduction, betrayal, and a plot to recreate a powerful force from thousands of years past will be revealed. It will be up to the player to help the side that should wield such a power, for the fate of Daggerfall and the Empire of Tamriel hang in the balance.

Thanks to the new, full 3-D, texture-mapped engine, TES: Daggerfall brings a whole new look and style to The Elder Scrolls legend. Special new features allow players to:

Explore a fully-contoured landscape!
The world of Daggerfall has mountains to climb, rivers to swim, cliffs, sand dunes, rolling hills, swamps, underwater abysses, plateaus, most any kind of terrain you can imagine.

Interact realistically with other characters, both in dialogue and action!
In Daggerfall what you say and do is reacted to and remembered by others. A kind word may prompt additional information from a friend; the son of a woman you saved might rescue you from prison; an enemy whose plans you have thwarted may plot to discredit you among the guilds and nobility.

Involve yourself in a complex world of constantly evolving political intrigue!
You may never see a tenth of the deals, wars, alliances, treacheries, bribes, and manipulations between the known and unknown forces. Through spying, questing, or just being at the right place at the right time, you can push the balance of power. Act wisely, for the contenders are seldom only what they seem to be.

Own property, ships and crafts, participate in the politics of guilds and other organizations, and trade goods and services -- even smuggle!
Some organizations in Daggerfall are efficient dynamic hierarchies, some are fractious morasses of political in-fighting, most are a little of both, and all are open to persons of exceptional skill, talent, and reputation. As you advance through a guild, you will be awarded with honor, information, and power. How you choose to use your connections is up to you, and most anything is possible.

Create even more unusual and powerful spells than the much-praised, original TES: Arena SpellMaker could handle!
There are dozens of new spells and spell effects available, from telekinesis to charm to item creation.

Face a large, new menagerie of monsters and enemies!
There are over forty new opponents to face, from giant scorpions and eels to monks and nightblades to the nightmarish dreughs and daedra. Created using Alias in Silicon Graphics machines (the same software and hardware used in the movie Jurassic Park), all are frighteningly real. Add in a sophisticated Artificial Intelligence engine and a capability to do more than fight you if you can speak their language.

Customize a unique class of character!
Daggerfall features the original eighteen character classes of Arena, plus an added optional feature allowing you to create the exact sort of character you want to play. You control everything from starting strength and agility, to finest skills, to health points and their rate of increase. You can even give your new class special advantages like weapon expertise and the ability to regenerate, special disadvantages like forbidden armor or sensitivity to fire, and reputational adjustments so your friends and enemies are defined by your new class, even before you begin the game. Character generation even creates a unique background story for your character, and you have the opportunity to control how the story develops -- what sort of friends and enemies you have from your childhood, what special skills you have developed and which you have neglected, what sundry items you have picked up in your early career, and more!

Listen to the advanced, multi-channel, digitalized sound effects and music!
Imagine walking through the woods, hearing the crunch of autumn leaves under your feet, the trilling of insects and birds, and, off in the distance, the roar of a waterfall. As you near the waterfall, the roar becomes louder and now you can hear something else -- a growling coming from a copse of trees. The revolutionary realistic handling of sound adds much to the drama and believability of Daggerfall.

Participate in an infinite number of large-scale, complex quests!
Daggerfall is not a simple place, do not expect the goals to be simple. You may be, for example, asked by a village mayor to stop the orcs from attacking his land. There are as many different ways of accomplishing this as you can imagine, from straightforward slaughter to tacit diplomacy. You may even uncover something about the mayor in your investigations that brings new light to his motivations, and opens new possibilities and additional quests based on the original one. Treachery can occasionally be quite profitable.

Create potions and magic items, as an extension of TES: Arena's SpellMaker!
The SpellMaker allowed you a revolutionary degree of control over the weaving of magic. In Daggerfall, you can create the exact potion and magic item you need, experiment with power combinations, bind spirits with blessings and curses, and invent something completely your own. Perhaps a blade bound with a fire spirit or a potion that lets you breathe underwater like a fish!

'Import' your TES: Arena character intact into TES: Daggerfall!
If you have a saved game with your original Arena character, he or she can continue to adventure in Daggerfall with all or most of his or her original equipment, experience, treasure, spells, and power. If your character is beyond the challenges of Arena, let Daggerfall try its worst!

Play the game any way you want, as many times as you want. The multiple beginnings and resolutions make for replayability far beyond any other RPG published!
Daggerfall is a living, breathing world where anything can happen, and the most seemingly insignificant action can be the catalyst for something greater. No course of action will have identical results, no conflict will be identically resolved. And, as in Arena, 'winning' the game does not mean that it is over. You can continue to play the game indefinitely.

Prepare yourself, for this is the world of limitless possibilities you always hoped an RPG would be.