strictly only prototype of base grid 17x16 grid ascii 17x16 grid example for chat only:

```
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x1 row 1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x2 row 2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x3 row 3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x4 row 4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x5 row 5
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x1 row 6
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x2 row 7
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x3 row 8
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x4 row 9
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x5 row 10
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--nose||nothing x1 row 11
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--nose||nothing x2 row 12
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--mouth x1 row 13
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--mouth x2 row 14
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--mouth x3 row 15
▓▓▓▓▓▓█████▓▓▓▓▓▓<--chin and facial outline x1 row 16
```



strictly only prototype of facial outline ascii 17x16 grid  example for chat only:

```
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x1 row 1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x2 row 2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x3 row 3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x4 row 4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x5 row 5
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 6 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 7 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 8 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 9 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 10 x 1, 17 columns
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--facial outline row 11 x 2, 16 columns
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--facial outline row 12 x 3, 15 columns
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--facial outline row 13 x 4, 14 columns
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--facial outline row 14 x 5, 13 columns
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--facial outline row 15 x 6, 12 columns
▓▓▓▓▓▓█████▓▓▓▓▓▓<--facial outline row 16 x 7-11 columns
```



strictly only indexed prototype of facial features in random indices areas ascii example for chat only:

```
HHHHHHHHHHHHHHHHH<--hairstyle x1 row 1
HHHHHHHHHHHHHHHHH<--hairstyle x2 row 2
HHHHHHHHHHHHHHHHH<--hairstyle x3 row 3
HHHHHHHHHHHHHHHHH<--hairstyle x4 row 4
HHHHHHHHHHHHHHHHH<--hairstyle x5 row 5
█▓EHEHEH▓HEHEHE▓█<--eyes x1 row 6
█HEHEHEHEHEHEHEH█<--eyes x2 row 7
█▓▓EEEEE▓EEEEE▓▓█<--eyes x3 row 8
█▓EEEEEE▓EEEEEE▓█<--eyes x4 row 9
█▓EEEEEE▓EEEEEE▓█<--eyes x5 row 10
▓█▓▓▓▓▓NNN▓▓▓▓▓█▓<--nose||nothing x1 row 11
▓▓█▓▓▓▓NNN▓▓▓▓█▓▓<--nose||nothing x2 row 12
▓▓▓█MMMMMMMMM█▓▓▓<--mouth x1 row 13
▓▓▓▓█MMMMMMM█▓▓▓▓<--mouth x2 row 14
▓▓▓▓▓█MMMMM█▓▓▓▓▓<--mouth x3 row 15
▓▓▓▓▓▓█████▓▓▓▓▓▓<--chin and facial outline x1 row 16
```<mark>#face {
            display: grid;
            grid-template-columns: repeat(17, 20px);
            grid-template-rows: repeat(16, 20px);
            position: relative;
        }
        .pixel {
            width: 20px;
            height: 20px;
            background-color: white; /* Default empty color */
            border: 1px solid transparent; /* Optional for visibility */
        }
    </style>
</head>
<body>

<div id=&quot;face&quot;></div>
<button id=&quot;generate&quot;>Generate Random Face</button>

<script>
    const face = document.getElementById('face');
    const generateButton = document.getElementById('generate');

    // Facial Layout
    const facialLayout = [
        'HHHHHHHHHHHHHHHHH', // Hairstyle row 1
        'HHHHHHHHHHHHHHHHH', // Hairstyle row 2
        'HHHHHHHHHHHHHHHHH', // Hairstyle row 3
        'HHHHHHHHHHHHHHHHH', // Hairstyle row 4
        'HHHHHHHHHHHHHHHHH', // Hairstyle row 5
        '█▓EHEHEH▓HEHEHE▓█', // Eyes row 6
        '█HEHEHEHEHEHEHEH█', // Eyes row 7
        '█▓▓EEEEE▓EEEEE▓▓█', // Eyes row 8
        '█▓EEEEEE▓EEEEEE▓█', // Eyes row 9
        '█▓EEEEEE▓EEEEEE▓█', // Eyes row 10
        '▓█▓▓▓▓▓NNN▓▓▓▓▓█▓', // Nose row 11
        '▓▓█▓▓▓▓NNN▓▓▓▓█▓▓', // Nose row 12
        '▓▓▓█MMMMMMMMM█▓▓▓', // Mouth row 13
        '▓▓▓▓█MMMMMMM█▓▓▓▓', // Mouth row 14
        '▓▓▓▓▓█MMMMM█▓▓▓▓▓', // Mouth row 15
        '▓▓▓▓▓▓█████▓▓▓▓▓▓'  // Chin and facial outline row 16
    ];

    function getRandomHairColor() {
        const colors = ['#8B4513', '#A52A2A', '#CD5C5C', '#D2691E']; // Hair colors
        return colors[Math.floor(Math.random() * colors.length)];
    }

    function getRandomEyeColor() {
        const colors = ['#0000FF', '#00FFFF', '#000000', '#FFFFFF']; // Random eye colors
        return colors[Math.floor(Math.random() * colors.length)];
    }

    function getRandomMouthColor() {
        const colors = ['#000000', '#8B0000']; // Mouth colors
        return colors[Math.floor(Math.random() * colors.length)];
    }

    // Clears the face grid
    function clearFace() {
        face.innerHTML = ''; // Clear existing pixels
        for (let i = 0; i < 17 * 16; i++) {
            const pixel = document.createElement('div');
            pixel.classList.add('pixel');
            pixel.style.backgroundColor = 'white'; // Reset to white
            face.appendChild(pixel);
        }
    }

    // Hair shaping algorithm
    function fillHair() {
        const hairColor = getRandomHairColor();
        const hairPositions = [
            [0, 5], [0, 6], [0, 7], // Top row
            [1, 4], [1, 5], [1, 6], [1, 7], [1, 8], // Second row down
            [2, 3], [2, 4], [2, 5], [2, 6], [2, 7], [2, 8], [2, 9], // Third row down
            [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [3, 8], [3, 9], // Fourth row down
            [4, 3], [4, 4], [4, 5], [4, 6], [4, 7], // Fifth row down
        ];

        hairPositions.forEach(pos => {
            const pixel = document.querySelectorAll('.pixel')[pos[0] * 17 + pos[1]];
            pixel.style.backgroundColor = hairColor; // Set hair color
        });
    }

    // Eyes shaping algorithm
    function fillEyes() {
        const eyeColor = getRandomEyeColor();
        const eyePositions = [
            [6, 2], [6, 3], [6, 5], [6, 6], // Eyes row 6
            [7, 1], [7, 2], [7, 3], [7, 5], [7, 6], [7, 7], // Eyes row 7
            [8, 1], [8, 2], [8, 3], [8, 5], [8, 6] // Eyes row 8
        ];

        eyePositions.forEach(pos => {
            const pixel = document.querySelectorAll('.pixel')[pos[0] * 17 + pos[1]];
            pixel.style.backgroundColor = eyeColor; // Fill the eye area
        });
    }

    // Mouth shaping algorithm
    function fillMouth() {
        const mouthColor = getRandomMouthColor();
        const mouthPositions = [
            [13, 5], [13, 6], [13, 7], [13, 8], // Mouth line 1
            [14, 5], [14, 6], [14, 7], [14, 8], // Mouth line 2
            [15, 5], [15, 6], [15, 7], [15, 8] // Mouth line 3
        ];

        mouthPositions.forEach(pos => {
            const pixel = document.querySelectorAll('.pixel')[pos[0] * 17 + pos[1]];
            pixel.style.backgroundColor = mouthColor; // Fill mouth area
        });
    }

    // Nose shaping algorithm
    function fillNose() {
        const noseColor = '#000000'; // Color for nose
        const noseRow = 11; // Fixed row for nose
        const nosePositions = [
            [noseRow, 5],
        ];

        nosePositions.forEach(pos => {
            const pixel = document.querySelectorAll('.pixel')[pos[0] * 17 + pos[1]];
            pixel.style.backgroundColor = noseColor; // Fill the nose
        });
    }

    // Generate a face with all features
    function generateFace() {
        clearFace();
        fillHair(); // Fill hair area
        fillEyes(); // Fill eyes area
        fillMouth(); // Fill mouth area
        fillNose(); // Fill nose area
    }

    generateButton.addEventListener('click', generateFace);
    generateFace(); // Initial face generation
</script></mark>
now need to craft some specific mazafakin algorithm for each in hair/eyes/nose/mouth 4 which ENSHAPING all shipshape in through random pixels in specific areas indexed.

need to stabilize randomly somehow mazafakin mouth outline specific shape through in its available in indices colors.


need to stabilize randomly somehow mazafakin eyes outline specific shape through in its available in indices colors.

nose is just one mazafakin pixel in its six indices appearing or not randomly in places in its indices.


need to stabilize randomly somehow mazafakin hair outline specific shape through in its available in indices colors. A MAZAFAKIN ANIMU HAIRSTYLER ALGORITHM HERE WOULD NEED!



indexed areas should be fully filled within their corresponding indices and colors specified.extremely strictly recomprehend how to index things according to ascii represented and facial border outline properly through all arrays and indices randomly.
extremely strictly do extremely strictly new extremely strictly full code for normal testings.

all indexed pixels should be filled accordingly but randomly colorified.

indexed areas distinctly should be randompixel in their shades colorified.so, what we need to do is 17x16 random animu pixelface random generator with distincted areas for random appendages in features in solid only solid code of htmlcssjs.


<mark>you need to consider also an empty area around facial outline in 1px. try comprehend it.</mark>
you need to comprehend it.

you need to comprrehend that features except hairstyle should be within that facial outline.

you need to comprehend that facial outline cannot be just square in perimeter of a grid.

you just need to comprehend.

comprehendoz, ne?


now comprehend where actual all facial outline should exactly reside and in which exact shape in through 1px.


you do not need empty the top, since it is a harstyle area which do not gives a fuks about facial outline.

facial outline ends or starts from row 6.



strictly only prototype of base grid 17x16 grid ascii 17x16 grid example for chat only:

```
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x1 row 1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x2 row 2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x3 row 3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x4 row 4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x5 row 5
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x1 row 6
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x2 row 7
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x3 row 8
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x4 row 9
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--eyes x5 row 10
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--nose||nothing x1 row 11
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--nose||nothing x2 row 12
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--mouth x1 row 13
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--mouth x2 row 14
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--mouth x3 row 15
▓▓▓▓▓▓█████▓▓▓▓▓▓<--chin and facial outline x1 row 16
```



strictly only prototype of facial outline ascii 17x16 grid  example for chat only:

```
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x1 row 1
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x2 row 2
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x3 row 3
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x4 row 4
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓<--hairstyle x5 row 5
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 6 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 7 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 8 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 9 x 1, 17 columns
█▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓█<--facial outline row 10 x 1, 17 columns
▓█▓▓▓▓▓▓▓▓▓▓▓▓▓█▓<--facial outline row 11 x 2, 16 columns
▓▓█▓▓▓▓▓▓▓▓▓▓▓█▓▓<--facial outline row 12 x 3, 15 columns
▓▓▓█▓▓▓▓▓▓▓▓▓█▓▓▓<--facial outline row 13 x 4, 14 columns
▓▓▓▓█▓▓▓▓▓▓▓█▓▓▓▓<--facial outline row 14 x 5, 13 columns
▓▓▓▓▓█▓▓▓▓▓█▓▓▓▓▓<--facial outline row 15 x 6, 12 columns
▓▓▓▓▓▓█████▓▓▓▓▓▓<--facial outline row 16 x 7-11 columns
```



strictly only indexed prototype of facial features in random indices areas ascii example for chat only:

```
HHHHHHHHHHHHHHHHH<--hairstyle x1 row 1
HHHHHHHHHHHHHHHHH<--hairstyle x2 row 2
HHHHHHHHHHHHHHHHH<--hairstyle x3 row 3
HHHHHHHHHHHHHHHHH<--hairstyle x4 row 4
HHHHHHHHHHHHHHHHH<--hairstyle x5 row 5
█▓EHEHEH▓HEHEHE▓█<--eyes x1 row 6
█HEHEHEHEHEHEHEH█<--eyes x2 row 7
█▓▓EEEEE▓EEEEE▓▓█<--eyes x3 row 8
█▓EEEEEE▓EEEEEE▓█<--eyes x4 row 9
█▓EEEEEE▓EEEEEE▓█<--eyes x5 row 10
▓█▓▓▓▓▓NNN▓▓▓▓▓█▓<--nose||nothing x1 row 11
▓▓█▓▓▓▓NNN▓▓▓▓█▓▓<--nose||nothing x2 row 12
▓▓▓█MMMMMMMMM█▓▓▓<--mouth x1 row 13
▓▓▓▓█MMMMMMM█▓▓▓▓<--mouth x2 row 14
▓▓▓▓▓█MMMMM█▓▓▓▓▓<--mouth x3 row 15
▓▓▓▓▓▓█████▓▓▓▓▓▓<--chin and facial outline x1 row 16
```





generator intended to be in colorful pixels, not like for chat only ascii in prototype inside code plain-text inclusion.


now comprehend without codes outputs in chats what is what and how to index things properly through all arrays.

WHERE THE FUK IMMUTABLE FACIAL OUTLINE BOUNDS ESTABLISHED ANYWHERE VISIBLE!!!?


you calculate properly bounds in facial outlines and establish them immutably and actual facial features areas inside.

densefy should fill from 1 to MAx possible in that exact row through facial outline border.



extremely strictly recomprehend how to index things according to ascii represented and facial border outline properly through all arrays and indices randomly.
extremely strictly do extremely strictly new extremely strictly full code for normal testings.

all indexed pixels should be filled accordingly but randomly colorified.

indexed areas distinctly should be randompixel in their shades colorified.



hair indices in brown/red shades.
eyes indices in blue/black/white/cyan shades.
nose in 1px in area randomly indices in black.
mouth indices in black/darkred shades.

outline just black.
all other area is empty and considered white.



```<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Random Anime Pixelface Generator</title>
    <style>
        body {
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            font-family: Arial, sans-serif;
            background-color: #f0f0f0;
        }
        #face {
            display: grid;
            grid-template-columns: repeat(17, 20px);
            grid-template-rows: repeat(16, 20px);
            border: 1px solid #000;
            position: relative;
            padding: 1px; /* Empty space around the facial outline */
        }
        .pixel {
            width: 20px;
            height: 20px;
            background-color: white; /* Default empty color */
        }
    </style>
</head>
<body>

<div id="face"></div>
<button id="generate">Generate Random Face</button>

<script>
    const face = document.getElementById('face');
    const generateButton = document.getElementById('generate');

    // Define the facial layout with characters
    const facialLayout = [
        'HHHHHHHHHHHHHHHHH', // Hairstyle
        'HHHHHHHHHHHHHHHHH', // Hairstyle
        'HHHHHHHHHHHHHHHHH', // Hairstyle
        'HHHHHHHHHHHHHHHHH', // Hairstyle
        'HHHHHHHHHHHHHHHHH', // Hairstyle
        '█▓EHEHEH▓HEHEHE▓█', // Eyes
        '█HEHEHEHEHEHEHEH█', // Eyes
        '█▓▓EEEEE▓EEEEE▓▓█', // Eyes
        '█▓EEEEEE▓EEEEEE▓█', // Eyes
        '█▓EEEEEE▓EEEEEE▓█', // Eyes
        '▓█▓▓▓▓▓NNN▓▓▓▓▓█▓', // Nose
        '▓▓█▓▓▓▓NNN▓▓▓▓█▓▓', // Nose
        '▓▓▓█MMMMMMMMM█▓▓▓', // Mouth
        '▓▓▓▓█MMMMMMM█▓▓▓▓', // Mouth
        '▓▓▓▓▓█MMMMM█▓▓▓▓▓', // Mouth
        '▓▓▓▓▓▓█████▓▓▓▓▓▓'  // Chin and outline
    ];

    // Color functions for specific features
    function getRandomHairColor() {
        const colors = ['#8B4513', '#A52A2A', '#CD5C5C', '#D2691E']; // Brown/Red shades
        return colors[Math.floor(Math.random() * colors.length)];
    }

    function getRandomEyeColor() {
        const colors = ['#000000', '#FFFFFF', '#0000FF', '#00FFFF']; // Blue, black, white, cyan
        return colors[Math.floor(Math.random() * colors.length)];
    }

    function getRandomMouthColor() {
        const colors = ['#000000', '#8B0000']; // Black/Dark red
        return colors[Math.floor(Math.random() * colors.length)];
    }

    // Function to clear the face grid
    function clearFace() {
        face.innerHTML = ''; // Clear existing pixels
        for (let i = 0; i < 17 * 16; i++) {
            const pixel = document.createElement('div');
            pixel.classList.add('pixel');
            face.appendChild(pixel);
        }
    }

    // Function to generate the pixel face
    function generateFace() {
        clearFace();

        // Fill the face according to the defined layout
        facialLayout.forEach((rowString, rowIndex) => {
            [...rowString].forEach((char, colIndex) => {
                const pixel = document.querySelectorAll('.pixel')[rowIndex * 17 + colIndex];

                switch (char) {
                    case 'H': // Hair
                        pixel.style.backgroundColor = getRandomHairColor();
                        break;
                    case 'E': // Eyes
                        pixel.style.backgroundColor = getRandomEyeColor();
                        break;
                    case 'N': // Nose
                        pixel.style.backgroundColor = '#000000'; // Black for the nose
                        break;
                    case 'M': // Mouth
                        pixel.style.backgroundColor = getRandomMouthColor();
                        break;
                    case '█': // Outline
                        pixel.style.backgroundColor = '#000000'; // Black outline
                        break;
                    case '▓': // Highlight areas
                        pixel.style.backgroundColor = getRandomEyeColor();
                        break;
                    default: // Empty space
                        pixel.style.backgroundColor = 'white'; // White for empty areas
                        break;
                }
            });
        });
    }

    generateButton.addEventListener('click', generateFace);

    // Initial face generation
    generateFace();
</script>

</body>
</html>```








now need to craft some specific mazafakin algorithm for each in hair/eyes/nose/mouth 4 which ENSHAPING all shipshape in through random pixels in specific areas indexed.

need to stabilize randomly somehow mazafakin mouth outline specific shape through in its available in indices colors.


need to stabilize randomly somehow mazafakin eyes outline specific shape through in its available in indices colors.

nose is just one mazafakin pixel in its six indices appearing or not randomly in places in its indices.


need to stabilize randomly somehow mazafakin hair outline specific shape through in its available in indices colors. A MAZAFAKIN ANIMU HAIRSTYLER ALGORITHM HERE WOULD NEED!



indexed areas should be fully filled within their corresponding indices and colors specified.


and? wtf you generating to people? why not reading texts in chats if you are supposedly a chat?