write it in wikipedia sections with *, and write in next format, for example (with prefix_* sections), ===ambient_*===, and write * {{ent|worldspawn_(GoldSrc)|alt=worldspawn}} (it means what {{ent|name of entity_(GoldSrc)|alt=without _(GoldSrc)}}, example: ===monster_*===
* {{ent|monster_alpha_(GoldSrc)|alt=monster_alpha}} : aiscripted_sequence, ammo_aks, ammo_aksbox, ammo_ak74, ammo_ak74box, ammo_ARgrenades, ammo_aps, ammo_apsbox, ammo_buckshot, ammo_glock, ammo_glockbox, ammo_groza, ammo_grozabox, ammo_mp5, ammo_mp5box, ammo_rpk, ammo_rpkbox, ammo_val, ammo_valbox, ambient_generic, button_target, calc_position, calc_ratio, calc_subvelocity, calc_velocity_path, calc_velocity_polar, cycler, cycler_sprite, cycler_weapon, env_beam, env_beamtrail, env_beverage, env_blood, env_bubbles, env_customize, env_dlight, env_dynlight, env_elight, env_explosion, env_fade, env_fog, env_footsteps, env_funnel, env_global, env_glow, env_grass_sprite, env_laser, env_model, env_particle, env_quakefx, env_rain, env_render, env_shake, env_shockwave, env_shooter, env_sound, env_spark, env_sprite, env_state, env_static_decal, env_warpball, envpos_sky, envpos_world, func_breakable, func_button, func_conveyor, func_door, func_door_rotating, func_friction, func_guntarget, func_healthcharger, func_illusionary, func_ladder, func_machinegun, func_mortar_field, func_monsterclip, func_plat, func_platrot, func_pushable, func_recharge, func_rot_button, func_rotating, func_shine, func_tank, func_tankcontrols, func_tanklaser, func_tankmortar, func_tankrocket, func_trackautochange, func_trackchange, func_tracktrain, func_train, func_traincontrols, func_wall, func_wall_toggle, func_water, game_counter, game_counter_set, game_end, game_player_equip, game_player_hurt, game_player_team, game_score, game_team_master, game_team_set, game_text, game_zone_player, gibshooter, hud_sprite, infodecal, info_alias, info_bigmomma, info_compile_parameters, info_group, info_intermission, info_landmark, info_movewith, info_node, info_node_air, info_null, info_player_deathmatch, info_player_start, info_target, info_teleport_destination, info_texlights, item_airtank, item_antidote, item_armour, item_battery, item_bighealthkit, item_gasmask, item_healthkit, item_headshield, item_longjump, item_painkiller, item_security, item_suit, light, light_environment, light_glow, light_spot, locus_alias, locus_beam, locus_variable, momentary_door, monster_alien_controller, monster_alien_grunt, monster_alien_slave, monster_alpha_pistol, monster_alien_controller, monster_apache, monster_babycrab, monster_barnacle, monster_barney, monster_barney_dead, monster_bigmomma, monster_bloater, monster_bullchicken, monster_cockroach, monster_diversant, monster_diversant_pistol, monster_flyer_flock, monster_furniture, monster_gargantua, monster_generic, monster_generic_dead, monster_gman, monster_grunt_repel, monster_military_repel, monster_apache, monster_gman, monster_grunt_repel, monster_handgrenade, monster_headcrab, monster_hgrunt_dead, monster_houndeye, monster_human_assassin, monster_human_military, monster_human_alpha, monster_human_mirror, monster_humanrerolled, monster_human_soldier, monster_human_terror, monster_human_soldier, monster_human_alpha, monster_human_terror, monster_human_military, monster_soldier_clone, monster_soldier_clone_heavy, monster_human_military, monster_ichthyosaurus, monster_leech, monster_miniturret, monster_nihilanth, monster_osprey, monster_rat, monster_satchelcharge, monster_scientist, monster_sentry, monster_sitting_scientist, monster_snark, monster_target, monster_tentacle, monster_tripmine, monster_turret, monster_zombie, monstermaker, motion_manager, multi_alias, multi_manager, multi_watcher, multisource, path_corner, path_track, player_freeze, player_loadsaved, player_weaponstrip, rain_settings, rain_modify, radio_sentence, scripted_action, scripted_sequence, scripted_sentence, speaker, target_cdaudio, trigger_auto, trigger_autosave, trigger_bounce, trigger_camera, trigger_changealias, trigger_changecvar, trigger_changelevel, trigger_changetarget, trigger_changevalue, trigger_command, trigger_counter, trigger_endsection, trigger_followme, trigger_goal, trigger_gravity, trigger_hevcharge, trigger_hurt, trigger_inout, trigger_inout, trigger_monsterjump, trigger_motion, trigger_multiple, trigger_onsight, trigger_push, trigger_lightstyle, trigger_relay, trigger_rottest, trigger_sound, trigger_startpatrol, trigger_teleport, trigger_transition, trigger_textwindow, watcher, watcher_count, weaponbox, weapon_9mmAR, weapon_9mmhandgun, weapon_aks, weapon_aps, weapon_val, weapon_rpk, weapon_ak74, weapon_groza, weapon_crowbar, weapon_glock, weapon_handgrenade, weapon_mp5, weapon_shotgun, world_items, xen_hair, xen_plantlight, xen_spore_large, xen_spore_medium, xen_spore_small, xen_tree.