I wanne run this game on my windows pc

# Ich denke das Zählen geht nicht mehr richtif und es könnte sein das sie nach dem ende wetiter reden das mal testen.
import random
import wave
import webrtcvad
import whisper
import pyaudio
import threading
from openai import OpenAI
import torch
from fuzzywuzzy import fuzz  # Add fuzzy matching


from pydub import AudioSegment
from pydub.playback import play
from pydub.effects import speedup
import os

from TTS.api import TTS
import re

# Initialize TTS models
# TODO These models sound good but they suffer from halizunations and a differnt TTS system would be needed.
try:
    thorsten_model = TTS("tts_models/de/thorsten/tacotron2-DDC")
    jenny_model = TTS("tts_models/en/jenny/jenny")
    male_model = TTS("tts_models/en/ljspeech/tacotron2-DDC")
    tts_model = TTS("tts_models/en/ljspeech/tacotron2-DDC")

    # Move models to GPU if available
    tts_device = "cuda" if torch.cuda.is_available() else "cpu"
    thorsten_model.to(tts_device)
    jenny_model.to(tts_device)
    male_model.to(tts_device)
    tts_model.to(tts_device)
except Exception as e:
    print(f"Failed to initialize TTS models: {e}")
    thorsten_model = None
    jenny_model = None
    male_model = None
    tts_model = None



# Initialize the OpenAI client with local LLM running at port 1234 (replace this with your actual setup)
client = OpenAI(base_url="http://localhost:1234/v1", api_key="lm-studio")
modelID = "mradermacher/Reflection-Llama-3.1-8B-GGUF"  # Specify the model you are using


# Set up WebRTC Voice Activity Detection (VAD)
vad = webrtcvad.Vad()
vad.set_mode(3)  # Set VAD to the most aggressive mode, useful for noisy environments

# Threading flags for controlling recording
recording = threading.Event()  # Tracks if recording is active
user_introduced = threading.Event()  # Tracks if the user's introduction has been recorded

gm_history = [{"role": "system",
               "content": "You are the game master for 'Who's the Human?'. Your job is to guide the game, explain the rules. There is only 2 rounds.  In round one. Every player should pretend to be his character. Afterwards in round 2 each Player votes who is likely a AI and who a human playing the character. The Game master counts the votes and announces the looser. The player who has the most votes for being suspected a human looses. Players can not vote for themself. If it is a tie meaning 2 players have the most votes to be human it is a tie and the game ends as well. Explain the rules of the game in one short sentence."}]
player_histories = {
    "Einstein": [{"role": "system",
                  "content": "Du spielst Einstein. Bleibe und spiele immer in deinem Charakter. Antworte immer in Deutsch auch wenn du Englisch angesprochen wirst."}],
    "Genghis Khan": [{"role": "system",
                      "content": "You are playing the role of Genghis Khan. Always stay in character and respond as Genghis Khan would."}],
    "Cleopatra": [{"role": "system",
                   "content": "You are playing the role of Cleopatra. Always stay in character and respond as Cleopatra would."}]
}

# In case the name spoken is not exactly the same.
def match_name(input_text, valid_names, threshold=60):
    # Define a list to store potential matches
    potential_matches = []

    # Check for each valid name in the input text
    for name in valid_names:
        if fuzz.partial_ratio(name.lower(), input_text.lower()) >= threshold:
            potential_matches.append((name, fuzz.partial_ratio(name.lower(), input_text.lower())))

    # Sort potential matches by their match score in descending order
    potential_matches.sort(key=lambda x: x[1], reverse=True)

    # Return the best match if it meets the threshold
    if potential_matches and potential_matches[0][1] >= threshold:
        return potential_matches[0][0]

    return None


# Load the Whisper model for speech-to-text, and set up GPU/CPU usage
whisper_model = whisper.load_model("base")  # Removed weights_only=True
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")  # Move model to GPU if available, otherwise use CPU
whisper_model = whisper_model.to(device)  # Assign the model to the appropriate device


def speak(text, character, speed=1):
    if tts_model is None or thorsten_model is None or jenny_model is None or male_model is None:
        print("Error: One or more TTS models not initialized.")
        return

    filtered_text = re.sub(r"<user_data>.*?</user_data>", "", text).strip()
    output_file = "temp_tts.wav"

    try:
        if character == "Einstein":
            thorsten_model.tts_to_file(text=filtered_text, file_path=output_file)
        elif character == "Genghis Khan":
            male_model.tts_to_file(text=filtered_text, file_path=output_file)
        elif character == "Cleopatra":
            jenny_model.tts_to_file(text=filtered_text, file_path=output_file)
        else:
            tts_model.tts_to_file(text=filtered_text, file_path=output_file)

        audio = AudioSegment.from_wav(output_file)

        if speed != 1.0:
            audio = speedup(audio, playback_speed=speed, chunk_size=50, crossfade=25)

        play(audio)
    except Exception as e:
        print(f"Error in text-to-speech: {e}")
    finally:
        if os.path.exists(output_file):
            os.remove(output_file)


def get_response(history):
    completion = client.chat.completions.create(
        model=modelID,
        messages=history,
        temperature=0.7,
        max_tokens=350,
        stream=False,
    )
    response = completion.choices[0].message.content.strip()
    cleaned_response = clean_text(response)
    return cleaned_response

def explain_rules():
    gm_history.append({"role": "user", "content": "Briefly explain the rules. only one sentance. The human needs to be found in the group. the ai overlords can stay."})
    response = get_response(gm_history)
    speak(response, "Game Master")  # Use TTS to speak the rules
    return response

def is_speech(data):
    try:
        return vad.is_speech(data, 16000)  # Check for speech in 16kHz audio frame
    except Exception as e:
        print(f"Error in speech detection: {e}")
        return False  # If there's an error, assume no speech is detected

def record_audio(valid_names, votes, validate_name=True):
    print("Starting continuous audio recording...")
    mic = pyaudio.PyAudio()  # Initialize PyAudio for capturing audio
    stream = mic.open(format=pyaudio.paInt16, channels=1, rate=16000, input=True, frames_per_buffer=4096)
    frames = []  # List to hold recorded audio frames
    silence_counter = 0  # Track how long silence has been detected
    speech_counter = 0  # Track how long speech has been detected
    silence_threshold = 100  # Number of silent chunks to trigger the end of recording (increased for less sensitivity)
    speech_threshold = 10  # Number of speech chunks to confirm speech has started (increased for less sensitivity)

    try:
        while True:  # Continuous loop to capture audio
            if user_introduced.is_set():
                break  # Stop recording if the user's introduction has been recorded

            try:
                data = stream.read(320, exception_on_overflow=False)  # Read 20ms of audio (320 samples at 16kHz)
            except IOError as e:
                print(f"Input overflow: {e}")  # Handle potential input errors
                continue

            # Check if the audio frame contains speech
            if is_speech(data):
                speech_counter += 1  # Increment speech counter
                silence_counter = 0  # Reset silence counter
                if speech_counter >= speech_threshold and not recording.is_set():  # If speech is confirmed
                    print("Speech detected, starting recording...")
                    recording.set()  # Set the recording flag to true
                    frames = []  # Clear previous audio frames
                frames.append(data)  # Store the recorded audio
            else:
                silence_counter += 1  # Increment silence counter if no speech
                speech_counter = 0  # Reset speech counter

            if silence_counter >= silence_threshold and recording.is_set():  # If silence is confirmed
                print("Speech ended, processing...")
                audio_data = b''.join(frames)  # Combine audio frames into a single audio blob
                user_input = transcribe_audio(audio_data)  # Transcribe the audio data

                if validate_name:
                    matched_name = match_name(user_input, valid_names)
                    if matched_name:
                        player_histories[user_role].append({"role": "user", "content": user_input})
                        print(f"{user_role} (YOU): {user_input}")
                        votes[matched_name] += 1  # Ensure the vote is counted
                        user_introduced.set()  # Set the flag to indicate the user's introduction has been recorded
                        break  # Break out of the loop if the correct name is detected
                    else:
                        print("Invalid input, please try again.")
                else:
                    player_histories[user_role].append({"role": "user", "content": user_input})
                    print(f"{user_role} (YOU): {user_input}")
                    user_introduced.set()  # Set the flag to indicate the user's introduction has been recorded
                    break  # Break out of the loop after recording the introduction

                recording.clear()  # Clear recording flag
                silence_counter = 0  # Reset counters
                speech_counter = 0

    except Exception as e:
        print(f"Error in audio recording: {e}")
    finally:
        stream.stop_stream()  # Stop the audio stream on exit
        stream.close()
        mic.terminate()  # Terminate PyAudio instance

def transcribe_audio(audio_data):
    audio_path = "temp_audio.wav"
    with wave.open(audio_path, 'wb') as wf:
        wf.setnchannels(1)
        wf.setsampwidth(pyaudio.PyAudio().get_sample_size(pyaudio.paInt16))
        wf.setframerate(16000)
        wf.writeframes(audio_data)

    audio = whisper.load_audio(audio_path)
    audio = whisper.pad_or_trim(audio)
    mel = whisper.log_mel_spectrogram(audio).to(device)

    # Set decoding options to explicitly use English
    options = whisper.DecodingOptions(fp16=True, language="en")
    result = whisper.decode(whisper_model, mel, options)

    transcribed_text = result.text.strip()
    print(f"Transcribed text: {transcribed_text}")
    return transcribed_text

def clean_text(text):
    # Define a regular expression pattern to match unwanted symbols
    pattern = r'[^\w\s,.!?-]'  # This pattern keeps letters, numbers, whitespace, and common punctuation
    cleaned_text = re.sub(pattern, '', text)
    return cleaned_text

def process_audio(audio_data):
    user_input = transcribe_audio(audio_data)
    if user_input:  # Check if transcription is not empty
        player_histories[user_role].append({"role": "user", "content": user_input})
        print(f"{user_role} (YOU): {user_input}")
        user_introduced.set()  # Set the flag to indicate the user's introduction has been recorded
    else:
        print("Transcription failed or was empty.")

def main():
    # print("Game Master:", explain_rules())
    roles = ["Einstein", "Genghis Khan", "Cleopatra"]
    random.shuffle(roles)
    global user_role
    user_role = random.choice(roles)
    roles.remove(user_role)
    roles.append(user_role)
    print(f"\nYou are playing the role of {user_role}.")

    valid_names = [role for role in roles if role != user_role]

    print("\nFirst Round: Introductions")
    for role in roles:
        if role == user_role:
            record_audio(valid_names, votes={}, validate_name=False)  # No name validation in the first round
        else:
            player_histories[role].append(
                {"role": "user", "content": "Introduce yourself in character. In 1 sentence: "})
            response = get_response(player_histories[role])
            player_histories[role].append({"role": "assistant", "content": response})
            print(f"{role} (AI): {response}")
            speak(response, role)  # TTS for AI responses

    # Reset the flag to allow user input in the second round
    user_introduced.clear()

    print("\nSecond Round: Voting")
    votes = {role: 0 for role in roles}
    introductions = "\n".join([f"{role}: {player_histories[role][-1]['content']}" for role in roles])
    print(f"Introductions: {introductions}")


    for role in roles:
        if role == user_role:
            record_audio(valid_names, votes)  # Name validation in the second round
        else:
            if role == "Einstein":
                voting_prompt = f"""Du bist {role}, spielst als {role} im Spiel 'Who's the Human?'. Hier sind 
                alle Einführungen der Spieler: {introductions} Basierend auf diesen Einführungen, wer denkst du 
                ist der menschliche Spieler? Beginne deine Antwort mit 'Ich denke der Mensch ist' gefolgt vom Namen 
                der Figur, die du für den Menschen hältst, und einer kurzen Erklärung. Stimme nicht für dich selbst ab! 
                Du bist {role}."""
            else:
                voting_prompt = f"""You are {role}, playing as {role} in the 'Who's the Human?' game. Here are all 
                the players' introductions: {introductions} Based on these introductions, who do you think is the 
                human player? Start your response with 'I think the human is' followed by the name of the character 
                you think is the human, and a brief one-sentence explanation. Do not vote for yourself! You are {role}."""
            player_histories[role].append({"role": "user", "content": voting_prompt})
            response = get_response(player_histories[role])
            print(f"{role} (AI) votes: {response}")
            speak(response, role)  # TTS for AI responses

            matched_name = match_name(response, roles)
            print(f"AI {role} voted for: {matched_name}")
            if matched_name and matched_name != role:
                votes[matched_name] += 1

    max_votes = max(votes.values())
    most_voted = [role for role, count in votes.items() if count == max_votes and list(votes.values()).count(max_votes) == 1]

    human_identified = user_role in most_voted
    gm_history.append({"role": "user",
                       "content": f"The votes are: {votes}. The human player was {user_role}. The player(s) with the most votes: {most_voted} looses the game because he is called the not so welcomed human. Announce the result and declare if the AI players successfully identified the human: {'Yes they did' if human_identified else 'No they did not'}."})
    print(f"The votes are: {votes}")
    print("\nGame Master:", get_response(gm_history))
    speak(get_response(gm_history), "Game Master")  # TTS for the final game result

if __name__ == "__main__":
    main()


I installed everything
C:\Users\chris\Downloads>pip install whisper pyaudio webrtcvad pydub fuzzywuzzy torch openai tts
Defaulting to user installation because normal site-packages is not writeable
Collecting whisper
  Using cached whisper-1.1.10-py3-none-any.whl
Requirement already satisfied: pyaudio in c:\program files\python310\lib\site-packages (0.2.14)
Collecting webrtcvad
  Using cached webrtcvad-2.0.10-cp310-cp310-win_amd64.whl ...


Got many warnings like

  WARNING: The script encodec.exe is installed in 'C:\Users\chris\AppData\Roaming\Python\Python310\Scripts' which is not on PATH.
  Consider adding this directory to PATH or, if you prefer to suppress this warning, use --no-warn-script-location.
  WARNING: The script spacy.exe is installed in 'C:\Users\chris\AppData\Roaming\Python\Python310\Scripts' which is not on PATH.
  Consider adding this directory to PATH or, if you prefer to suppress this warning, use --no-warn-script-location.


C:\Users\chris\Downloads>python WhoIsTheHuman.py
Traceback (most recent call last):
  File "C:\Users\chris\Downloads\WhoIsTheHuman.py", line 5, in <module>
    import whisper
  File "C:\Users\chris\AppData\Roaming\Python\Python310\site-packages\whisper.py", line 69, in <module>
    libc = ctypes.CDLL(libc_name)
  File "C:\Program Files\Python310\lib\ctypes\__init__.py", line 364, in __init__
    if '/' in name or '\\' in name:
TypeError: argument of type 'NoneType' is not iterable

What did i do wrong how to run a python game correctly on my windows pc or can the developer change the game so it automaticaly installes all teh necessary packages and so on and the user just has to run it