try reformatting this so that the bullet points dont glitch when i paste it into itch.io. bullet points like the one preceding "CPU builds that would"

i didn’t get around to explaining ingame the activation conditions for most of the skills yet

V0.5.1
Balance:
•	Drawing a card from the draw pile no longer lowers LIMIT by 1
•	The game is now an auto-battler
o	Active-use skills are now used automatically from the left to the right of your inventory once they meet the required SP cost and any additional conditions of the skill
	CPU builds that would be affected by this have been reordered
o	Picking up cards, drawing cards from the draw pile, and ending your turn are what uses active skills, depending on the type
	Skills that add activate on picking up a card or drawing are described as activating “on taking an action”
	Used on picking up a card or drawing a card from the draw pile: Attacks, ‘Guard’, ‘Shovel’, ‘Gemology’
•	‘Shovel’ and ‘Gemology’ roll for their probability to activate based on how many peak cards are accessible
	Used on ending turn: ‘Parry’, ‘Meditate’, ‘Block’, ‘Repel’, ‘Entrap’, ‘Grab’
o	Card icon-adding skills add one icon per skill
	This means ‘Block’, ‘Entrap’, ‘Health Potion’, etc. won’t be used if an icon it has added is already on the board
	The exceptions are ‘Sword’, ‘Glomp’, and ‘Necronomicon’
o	Skills that only add icons will not activate if there are no icon-addable spaces
o	Certain skills have a cooldown before they can be used again
	‘Guard’, ‘Entrap’, ‘Health Potion’, ‘Gemology’ each have a 3-turn cooldown
	‘Repel’ has a 3-turn cooldown that increases by one with each use
	‘Sacrifice’ has a 1-turn cooldown
•	Attack-type skills now cost 4 SP at the minimum
•	‘Grow’ now has normal base damage when upgraded, but gets 3 max bonus damage at A rank
•	‘Guard’, ‘Entrap’, and ‘Health Potion’ no longer cost SP
•	‘Meditate’:
o	Now adds [9/7/5] LIMIT at rank [C/B/A]
o	Now also deactivates when you draw a card from the deck, or when LIMIT is > 0
•	‘Bite’ now deals 2 DMG, and has an SP cost that increases by [3/2/1] after use at ranks [C/B/A]
•	‘Grab’:
o	Costs [2/1/0] SP at rank [C/B/A], always applies ‘Stun’ to the user
o	Now also deactivates when you draw a card from the deck, or when your opponent is already inflicted with ‘Lock’ status
•	‘Sacrifice’ is inactive unless OVERLIMIT
•	‘Health Potion’ adds 1x ‘Slow’ status to self at all ranks, cools down by [3/2/1] at rank [C/B/A]
•	‘Block’ adds a [3/4/5]-turn ‘Shield’ icon at rank [C/B/A] and applies at the end of the turn
•	‘Guard’ adds a [3/4/5]-turn ‘Shield’ icon at rank [C/B/A], has no SP cost, applies on taking an action, and has a 3-turn cooldown
•	‘Repel’ adds a 3-turn ‘Shield’ icon and has a 3-turn cooldown that increases every time it’s used and doesn’t reset
•	‘Entrap’ has a 1/3 chance to add [one/one or two] more ‘Caltrop’ icons at rank [B/A]
•	‘Health Potion’ has a [3/2/1] turn cooldown at rank [C/B/A]
•	‘Gemology’ has no SP cost, lowers its cooldown by one on picking up a peak card, and has a applied cooldown of [3/2/1] at rank [C/B/A]
•	‘Shovel’ now no longer deals more DMG or increases in SP cost, instead it deals [0/2/4] LIMIT to the enemy at rank [C/B/A]
•	‘Charge’ has been removed
Bug:
•	Fixed using ‘Dagger’ preventing character speech caused by picking up several cards
•	Fixed disconnecting and reconnecting audio devices not working
•	Fixed a crash on starting the application with no audio devices
o	Audio works if you start the application without audio and then add an audio device
•	Fixed music not playing on starting the application with no audio device/disconnecting an audio device and re-adding one
•	Attempted a fix at a hard to replicate graphical artifact on activating full screen mode
•	Card icons now only time down when passing the turn to the next player, not on your first hand/turn’s end
Other:
•	The ‘End Hand’ button now says ‘Next Hand’
•	Rewrote skill descriptions
•	The tutorial for ending your turn when OVERLIMIT now only appears when your opponent isn’t stunned, since it doesn’t apply otherwise
•	SFX and music settings save/load on closing/opening the game
•	Title screen’s win streak text gets more excited!!! as your streak increases
•	Clicking on a character’s avatar now opens the character examine menu
•	Inherently unupgradable skills (e.g., ‘Repel’) have a black, not gold, rank border
•	Spending money in the shop makes coins fly out
•	Skills move