You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


.TH SIGACTION 2
.SH NAME
sigaction, signal \- manage signal state and handlers
.SH SYNOPSIS
.ft B
#include <signal.h>

.in +5
.ti -5
int sigaction(int \fIsig\fP, const struct sigaction *\fIact\fP, struct sigaction *\fIoact\fP)
.in -5
.br
void (*signal(int \fIsig\fP, void (*\fIhandler\fP)(int)))(int);
.ft P
.SH DESCRIPTION
.de SP
.if t .sp 0.4
.if n .sp
..
.B Sigaction()
is used to examine, set, or modify the attributes of a signal.  The argument
.I sig
is the signal in question.  The
.I act
argument points to a structure containing the new attributes of the signal,
the structure pointed to by
.I oact
will receive the old attributes that were in effect before the call.
.PP
The
.I act
and
.I oact
arguments may be
.B NULL
to indicate that either no new attributes are to be set, or that the old
attributes are not of interest.
.PP
The structure containing the signal attributes is defined in <signal.h> and
looks like this:
.PP
.RS
.nf
.ft B
.ta +4n +12n
struct sigaction {
	void	(*sa_handler)(int sig);
	sigset_t	sa_mask;
	int	sa_flags;
};
.ft R
.fi
.RE
.PP
The
.B sa_handler
field contains the address of a signal handler, a function that is called
when the process is signalled, or one of these special constants:
.PP
.TP 12
.B SIG_DFL
Default signal handling is to be performed.  This usually means that the
process is killed, but some signals may be ignored by default.
.TP
.B SIG_IGN
Ignore the signal.
.PP
The
.B sa_mask
field indicates a set of signals that must be blocked when the signal is
being handled.  Whether the signal
.I sig
itself is blocked when being handled is not controlled by this mask.  The
mask is of a "signal set" type that is to be manipulated by the
.BR sigset (3)
functions.
.PP
How the signal is handled precisely is specified by bits in
.BR sa_flags .
If none of the flags is set then the handler is called when the signal
arrives.  The signal is blocked during the call to the handler, and
unblocked when the handler returns.  A system call that is interrupted
returns
.B \-1
with
.B errno
set to
.BR EINTR .
The following bit flags can be set to modify this behaviour:
.PP
.TP 15
.B SA_RESETHAND
Reset the signal handler to
.B SIG_DFL
when the signal is caught.
.TP
.B SA_NODEFER
Do not block the signal on entry to the handler.
.TP
.B SA_COMPAT
Handle the signal in a way that is compatible with the the old
.B signal()
call.
.PP
The old
.B signal()
signal system call sets a signal handler for a given signal and returns the
old signal handler.  No signals are blocked, the flags are
.BR "SA_RESETHAND | SA_NODEFER | SA_COMPAT" .
New code should not use
.BR signal() .
Note that
.B signal()
and all of the
.B SA_*
flags are MINIX 3 extensions.
.PP
Signal handlers are reset to
.B SIG_DFL
on an
.BR execve (2).
Signals that are ignored stay ignored.
.SS Signals
MINIX 3 knows about the following signals:
.PP
.nf
.ta +11n +7n +8n
signal	num	notes	description
.SP
SIGHUP	1	km	Hangup
SIGINT	2	k	Interrupt (usually DEL or CTRL\-C)
SIGQUIT	3	kcm	Quit (usually CTRL\-\e)
SIGILL	4	Kc	Illegal instruction
SIGTRAP	5	Kc	Trace trap
SIGABRT	6	kcm	Abort program
SIGBUS	7	Kc	Bus error
SIGFPE	8	Kc	Floating point exception
SIGKILL	9	k	Kill
SIGUSR1	10	k	User defined signal #1
SIGSEGV	11	Kc	Segmentation fault
SIGUSR2	12	k	User defined signal #2
SIGPIPE	13	k	Write to a pipe with no reader
SIGALRM	14	k	Alarm clock
SIGTERM	15	km	Terminate (default for kill(1))
SIGEMT	16	xKc	Emulator trap
SIGCHLD	17	pi	Child process terminated
SIGCONT	18	pi	Continue if stopped
SIGSTOP	19	ps	Stop signal
SIGTSTP	20	ps	Interactive stop signal
SIGWINCH	21	xi	Window size change
SIGTTIN	22	ps	Background read
SIGTTOU	23	ps	Background write
SIGVTALRM	24	k	Virtual alarm clock
SIGPROF	25	k	Profiler alarm clock
.ft R
.fi
.PP
The letters in the notes column indicate:
.PP
.TP 5
.B k
The process is killed if the signal is not caught.
.TP
.B K
The process is killed if the signal is not caught. If the signal is received
due to an exception while ignored or masked, the process is killed even if a 
handler is defined to catch the signal.
.TP
.B c
The signal causes a core dump.
.TP
.B i
The signal is ignored if not caught.
.TP
.B m
The signal is converted to a message for system processes.
.TP
.B x
MINIX 3 extension, not defined by \s-2POSIX\s+2.
.TP
.B p
These signals are not implemented, but \s-2POSIX\s+2 requires that they are
defined.
.TP
.B s
The process should be stopped, but is killed instead.
.PP
The
.B SIGKILL
and
.B SIGSTOP
signals cannot be caught or ignored.  The
.B SIGILL
and
.B SIGTRAP
signals cannot be automatically reset.  The system silently enforces these
restrictions.  This may or may not be reflected by the attributes of these
signals and the signal masks.
.SS Types
\s-2POSIX\s+2 prescribes that <sys/types.h> has the following definition:
.PP
.RS
.B "typedef int (*sighandler_t)(int)"
.RE
.PP
With this type the following declarations can be made:
.PP
.RS
.ft B
.nf
sighandler_t sa_handler;
sighandler_t signal(int \fIsig\fP, sighandler_t \fIhandler\fP);
.fi
.ft R
.RE
.PP
This may help you to understand the earlier declarations better.  The
.B sighandler_t
type is also very useful in old style C code that is compiled by a compiler
for standard C.
.SH "SEE ALSO"
.BR kill (1),
.BR kill (2),
.BR pause (2),
.BR sigprocmask (2),
.BR sigsuspend (2),
.BR sigpending (2),
.BR sigset (3).
.SH DIAGNOSTICS
.B Sigaction()
returns
.B 0
on success or
.B \-1
on error.
.B Signal()
returns the old handler on success or
.B SIG_ERR
on error.  The error code may be:
.PP
.TP 10
.B EINVAL
Bad signal number.
.TP
.B EFAULT
Bad
.I act
or
.I oact
addresses.
.SH AUTHOR
Kees J. Bot (<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>)

.\"
.\" $PchId: sigaction.2,v 1.2 1996/04/11 06:00:28 philip Exp $