Kids' WB eras

Backlot (1997-2005)
Features a anthropomorphic, rubbery version of the Kids WB logo, which plays around with Kids WB characters at the Warner Bros studio, and even plays with the Kids WB Water Tower

Bumpers: FAR TOO MANY TO COUNT


Alter Egos (September 17, 2005-September 11, 2010)
Starting with this season, the bumpers are done in 2D animation combined with a CGI-animated water tower robot, and footage of live action kids.

Promo endcard style: Charcters from shows zooming through a abstract, stylized version of the backlot very fast, This is also used for now/next/later bumpers

Bumpers:
The bumpers have the logo appearing and then transforming into any one of the creatures below
Ninja
Monster
Balloon Creature
Octopus
Alien
Fire Monster
Bat
Pink/girly creature

Slot machine: A slot machine spins between the creatures, the water tower and a real kid before settling on the logo

Bouncing: Kids and the creatures bounce

Dance: The robot water tower dances, The logo pops up next to it

Bowling Ball: The water tower robot rolls a bowling ball, which knocks over pins, The girl creature appears

Cartoon Craze (September 18, 2010 - August 18, 2012)

Overview:
The Cartoon Craze era introduced a vibrant and energetic style that combined various animation techniques with cultural references to appeal to both kids and nostalgic adults. This period saw the Kids WB branding evolve with an emphasis on high-energy visuals, dynamic character interactions, and an increase in interactivity through online platforms.

Logo Concept:
The Kids WB logo transformed into a colorful animation that captures the spirit of the shows and characters while introducing a quirky cast of new avatars, each representing unique themes relevant to current pop culture. The logos would often change its color palette, reflecting the theme of the day or the featured show.

Bumpers:
The bumpers were fun and engaging, featuring a mix of traditional 2D animation and lively 3D elements, including:

Character Mash-Ups: Iconic characters from various shows interact in comedic ways, often leading into mini skits that humorously showcase their personalities.
Interactive Screens: Kids' input through online voting would determine segments, such as "Choose the Adventure," where viewers selected storylines for the characters based on individual votes.
Dynamic Dance Moves: Characters showcasing their signature moves in a catchy dance-off scenario, with catchy tunes promoting the best moments of the week.
Superhero Transformations: Featuring a quick transformation of characters into exaggerated superhero versions of themselves, showcasing special powers that tease plotlines of upcoming episodes.
Bouncing Elements: Characters bouncing off walls into dynamic group scenes, concluding with a playful theme each week.
Promo Endcard Style:
The promos featured fast-paced montages where characters zipped through colourful and exaggerated landscapes, often breaking the fourth wall by addressing the audience directly. This included references to internet memes and viral trends to connect with the younger viewers.


Crossover Moments:
Special event segments promoted collaborations between different shows, allowing characters to exchange roles or plot lines for a brief time, which became a hit with viewers.

Conclusion:
The Cartoon Craze era marked a significant shift in Kids WB's branding, focusing on interactive fun, character-driven content, and cultural relevance to connect deeply with its audience. This period laid the groundwork for innovative children's programming, setting the tone for future developments in children’s entertainment.

Backlot 2.0 (August 25 2012-September 27 2014)

Pretty similar to Backlot 1.0, but modernized.

Promo Endcard Style:
Flying between different corners of the backlot. Write 8 bumpers from this era