explicame esta review por pasos del juego baldur's gate 3: "Love this game so far.


Pros:

Graphics are great; definitely one of the best-looking top-down games I've ever played. One minor complaint I have is that it is a little unstable in certain areas, particularly those with lots of effects going on like fire, or other glowing effects. Could be optimized a bit better, but the full release is still a few months away, so I expect Larian to get most optimization issues straightened out before then.
Another thing is that when I restart the game, my anti-aliasing settings always get set back to 'None', regardless of how many times I set it to TAA and hit 'Apply'. Kind of weird and a little annoying.


Story topic is interesting. The general gist is that you're captured by mind flayers and placed into their Nautiloid warship, where you are then given a parasite that presumably transforms you into a mind flayer yourself. The story seems to revolve around your struggle with the effects of the parasite, and your journey to remove it, by whatever means possible. Pretty cool scenario.
I've thoroughly enjoyed everything that the Early Access version of the story can provide, and I'm very much looking forward to the finished product.


Characters are great and probably my favorite aspect of the game. They are intriguing, charismatic and a bit mysterious. I've often found myself enjoying the conversations with the main characters more than actually playing the game; this doesn't mean the gameplay is mediocre, because it's not, it just means that the characters are that good.
For example, 
This is quite possibly the most enveloped I have ever been in video game characters stories.


Gameplay and Combat is fun and engaging. As per usual with Larian Studios, we have the strategic turn-based combat with tons of cool abilities and skills.
It seems you have one 'Action' point and one 'Bonus Action' point per turn. Most skills and spells require one 'Action' point, but some may also used with the 'Bonus Action' point depending on their requirements. Consumables like potions require one 'Bonus Action' point to use, whereas scrolls or magic items may require one normal 'Action' point.
I'm unsure if there is a way to permanently increase the number of 'Action' or 'Bonus Action' points you have, but I do know that you can use certain abilities to give your character an extra point on their turn.

Spells and what-not require 'Spell Slots' that pertain to their type and tier in order to be cast. For example, if you're casting a Level 2 Sorcerer's Spell, you would require one Level 2 Sorcerer's Spell Slot. These Spell Slots get consumed upon use, and can be regenerated by resting at camp, or various items or actions.

Speaking of resting at camp, you have two options for this; 'Short Rest' and 'Long Rest'.
The 'Short Rest' allows you and your party to regenerate some health and to regenerate Warlock Spell Slots. This option is instantaneous and doesn't return you to your campsite.
The 'Long Rest' allows you and your party to regenerate all health and to regenerate Warlock and Sorcerer Spell Slots. This option also ends the day, bringing you and your companions back to your campsite for the night, which also allows you to have in-depth conversations with your companions and get some insight as to who they are and what their story is.

Cons/Personal dislikes:

Cutscenes are great, but they're quite buggy and inconsistent. For example, in the cutscene for meeting with Auntie Ethel, Mayrina's brothers freeze up and glitch throughout the scene. Another instance can be seen throughout the game; some dialogue transitions are either too late or too early,
Don't get me wrong, I love the cutscenes, and the graphics make them that much better, but I believe they do need to be refined a bit. Again, seeing as this is the Early Access version, I do expect most of these flaws to be ironed out in the full release.


I'm personally not a big fan of the Spell Slot system. I understand it from a balancing standpoint, and it definitely makes things interesting, but it does become a bit of an annoyance at times. It'd be nice to just have a turn cooldown, similar to Divinity.
It may also be a DnD thing, which I wouldn't know since I've never played it.
Regardless, it's not that bad. Combat is still fun even though I'm not a fan of the Spell Slot feature.


There is a slight issue with opening doors. If you click to open a door from a distance, your character will walk up to it, but not open it. However, if you're standing right next to the door, it will open. Sometimes, the animation for the opening door also gets stuck, and will appear closed or half-open, but you can still walk through it like normal.
Kind of strange, but not a major functional issue. I'm unsure if anyone else has had this problem.


To summarize, I feel this is going to be one of my favorite RPG's once it releases. I think I've done close to everything available in Early Access, and it's been a great experience. Highly recommend the game, even in the Early Access state.

Hyped for the full release."