Please just put the right punctuation marks in place and capitalize the right letters accordingly, without changing the formatting and timeframe info of the below caption file.

1
00:00:00,066 --> 00:00:02,366
First of all we just need to create a new project.

2
00:00:02,366 --> 00:00:03,900
Go to file, new project.

3
00:00:03,900 --> 00:00:05,766
Choose. Everything looks okay to me.

4
00:00:05,766 --> 00:00:08,933
Click on okay here so let's do a quick playback and see.

5
00:00:10,433 --> 00:00:12,566
Definitely it looks like a very easy shot

6
00:00:12,566 --> 00:00:14,366
but let's test it out with mocha.

7
00:00:14,366 --> 00:00:16,500
Go to camera solve tab click on solve

8
00:00:16,500 --> 00:00:19,000
the solve error is point six five

9
00:00:19,000 --> 00:00:20,966
the first thing which you can see here

10
00:00:20,966 --> 00:00:22,500
the grid placement is wrong

11
00:00:22,500 --> 00:00:25,166
so i'm gonna choose few points over here

12
00:00:25,166 --> 00:00:27,400
maybe this one click on align to ground

13
00:00:27,400 --> 00:00:29,300
now if i do a quick playback

14
00:00:29,300 --> 00:00:30,600
you can see

15
00:00:31,466 --> 00:00:33,466
maybe i'll just rotate the grid a little bit

16
00:00:33,466 --> 00:00:35,066
just select the scene transform

17
00:00:35,066 --> 00:00:37,733
maybe rotate it a little bit this side

18
00:00:38,800 --> 00:00:40,266
now let's play and check

19
00:00:41,633 --> 00:00:45,033
it looks like the track is not that great

20
00:00:45,033 --> 00:00:48,200
you can see the edge is shifting a little bit this side

21
00:00:48,200 --> 00:00:48,633
obviously

22
00:00:48,633 --> 00:00:50,666
we can alter these properties to get a better track

23
00:00:50,666 --> 00:00:51,633
but in this shot

24
00:00:51,633 --> 00:00:54,066
i think the camera solve is not that great

25
00:00:54,066 --> 00:00:56,500
even though the average error value is below 1

26
00:00:56,500 --> 00:00:58,200
so i'm gonna treat this as a failure

27
00:00:58,200 --> 00:01:00,400
let's go to the next shot let's do a playback

28
00:01:04,066 --> 00:01:06,233
it's kind of a zoom in shot i would say

29
00:01:06,233 --> 00:01:08,800
so definitely you can use these options

30
00:01:08,800 --> 00:01:10,466
but i'm not gonna try that

31
00:01:10,466 --> 00:01:13,033
the only thing which i'm going to try is masking out

32
00:01:13,033 --> 00:01:15,700
this it looks like a pigeon or maybe a seagull

33
00:01:15,700 --> 00:01:16,300
in any case

34
00:01:16,300 --> 00:01:18,700
i'm gonna do a mask for all these moving objects

35
00:01:18,700 --> 00:01:20,266
so i'm gonna do that quickly

36
00:01:25,566 --> 00:01:30,366
i'm just gonna draw a shape over here like this

37
00:01:30,366 --> 00:01:33,500
and hopefully this covers entire area of water

38
00:01:33,500 --> 00:01:36,666
and it does so now let's go back to the camera solve tab

39
00:01:36,666 --> 00:01:38,233
make sure you have selected the mask icon

40
00:01:38,233 --> 00:01:41,333
for both these layers let's do a quick camera solve

41
00:01:42,800 --> 00:01:46,200
looks like all the points are perfectly aligned

42
00:01:46,266 --> 00:01:48,266
even though the points looks great

43
00:01:48,266 --> 00:01:51,400
grid is shivering a lot which means tracking failed

44
00:01:51,400 --> 00:01:54,033
if you see the average error it's awesome

45
00:01:54,033 --> 00:01:55,666
but i'm not sure what's happening

46
00:01:55,666 --> 00:01:57,566
why the grid is shaking this much

47
00:01:57,566 --> 00:01:59,433
i'm just wondering if i can turn on this option

48
00:01:59,433 --> 00:02:02,166
and see if it helps let's clear the solve

49
00:02:02,166 --> 00:02:03,733
let's click this button again

50
00:02:05,866 --> 00:02:07,300
not sure why this is happening

51
00:02:07,300 --> 00:02:09,200
if anyone knows please comment it down

52
00:02:09,200 --> 00:02:10,566
what am i doing wrong here

53
00:02:10,566 --> 00:02:10,900
for me

54
00:02:10,900 --> 00:02:13,566
everything looks perfect but the grid is moving a lot

55
00:02:13,566 --> 00:02:15,900
you can see the average error value is great

56
00:02:15,900 --> 00:02:17,200
we'll select these 3 points

57
00:02:17,200 --> 00:02:18,733
and click on align to ground

58
00:02:18,833 --> 00:02:19,833
this definitely works

59
00:02:19,833 --> 00:02:22,966
i don't know why initially the grid was not perfect

60
00:02:22,966 --> 00:02:25,366
i can see some issues over here

61
00:02:25,366 --> 00:02:25,766
so now

62
00:02:25,766 --> 00:02:27,833
i have placed the grid perfectly aligned to the ground

63
00:02:27,833 --> 00:02:32,333
and you can see the track still has some issues

64
00:02:32,400 --> 00:02:35,066
which means our camera solve was not that great

65
00:02:35,066 --> 00:02:36,766
i'm gonna delete all these things

66
00:02:36,766 --> 00:02:38,166
let's try one more technique

67
00:02:38,333 --> 00:02:40,700
i'm gonna select this area

68
00:02:41,966 --> 00:02:43,800
adjusting a little bit over here

69
00:02:43,800 --> 00:02:44,900
turn on this option

70
00:02:44,900 --> 00:02:47,366
now we have masked all the other area

71
00:02:47,366 --> 00:02:48,500
except this part of the footage

72
00:02:48,500 --> 00:02:50,366
so let's go to camera solve tab

73
00:02:50,366 --> 00:02:51,600
and let's clear this solve

74
00:02:51,600 --> 00:02:54,400
and make this as mask object and click on solve

75
00:02:57,233 --> 00:02:58,433
again the same issue

76
00:02:58,433 --> 00:03:00,800
maybe select these things and align to ground

77
00:03:00,800 --> 00:03:02,600
i'm not sure why it is not working

78
00:03:02,600 --> 00:03:04,433
looks like a very easy shot to track

79
00:03:04,433 --> 00:03:05,866
but just try it straight ahead

80
00:03:05,866 --> 00:03:07,666
without adjusting all these properties

81
00:03:07,666 --> 00:03:09,966
i think it's failed let's move on to the next footage

82
00:03:10,200 --> 00:03:12,466
let's do a playback it has one 161 frame

83
00:03:12,466 --> 00:03:13,766
so quite long

84
00:03:14,833 --> 00:03:15,566
i think

85
00:03:15,566 --> 00:03:18,766
this shot is going to be perfect for camera tracking

86
00:03:18,766 --> 00:03:21,300
so let's try that out i'm inside the camera solve tab

87
00:03:21,300 --> 00:03:23,800
and let's click on the solve button

88
00:03:23,933 --> 00:03:25,166
it's taking a little bit time

89
00:03:25,166 --> 00:03:28,033
there we go so the average error doesn't look great

90
00:03:28,033 --> 00:03:29,566
it's more than 5

91
00:03:29,566 --> 00:03:33,266
but you can see the track is kind of okay

92
00:03:33,266 --> 00:03:35,033
there are a few points sliding over here

93
00:03:35,033 --> 00:03:35,300
yeah

94
00:03:35,300 --> 00:03:38,400
sometimes tracking is very unpredictable by default

95
00:03:38,400 --> 00:03:39,100
and definitely

96
00:03:39,100 --> 00:03:42,066
that's why we have lots of properties to adjust here

97
00:03:42,066 --> 00:03:43,900
and all these adjustments should be done

98
00:03:43,900 --> 00:03:44,800
based on the shots

99
00:03:44,800 --> 00:03:47,033
i'm just trying the default camera solving option

100
00:03:47,033 --> 00:03:49,000
and not adjusting any properties

101
00:03:49,000 --> 00:03:51,166
i don't think the camera solve worked

102
00:03:51,166 --> 00:03:53,733
but let me try aligning the ground

103
00:03:55,633 --> 00:03:57,233
hmm it's not that bad

104
00:03:57,233 --> 00:03:57,433
but

105
00:03:57,433 --> 00:04:00,200
if you take the average error value as your selection

106
00:04:00,200 --> 00:04:02,700
marker i don't think i will be able to use this track

107
00:04:02,700 --> 00:04:04,300
so let's move on to the next footage

108
00:04:04,300 --> 00:04:05,766
i purposely selected this shot

109
00:04:05,766 --> 00:04:07,833
because i just want to try out if

110
00:04:07,833 --> 00:04:09,900
if mocha's camera solveving is that efficient

111
00:04:09,900 --> 00:04:11,866
this shot is a very very shitty shot

112
00:04:11,866 --> 00:04:15,233
because you can see all sorts of grain film artefacts

113
00:04:15,233 --> 00:04:18,233
even the camera motion looks like very shaky

114
00:04:18,233 --> 00:04:19,833
so let's click on the solve button

115
00:04:19,833 --> 00:04:21,366
fingers crossed straight ahead

116
00:04:21,366 --> 00:04:25,266
we got a narrow value of 2.86 which is not bad

117
00:04:25,266 --> 00:04:27,466
but i don't think the grid is sticking to the ground

118
00:04:27,466 --> 00:04:29,633
that means i don't think this is a great track

119
00:04:29,633 --> 00:04:31,433
but you can see there is a moving object here

120
00:04:31,433 --> 00:04:33,566
which definitely is not that great

121
00:04:33,566 --> 00:04:35,400
so let's do a quick mask for the car

122
00:04:36,633 --> 00:04:38,066
that area is completely masked

123
00:04:38,066 --> 00:04:40,866
so and go back to camera solve tab

124
00:04:40,866 --> 00:04:43,733
let's clear the solve i'm gonna click on solve button

125
00:04:46,433 --> 00:04:47,500
there is an error as well

126
00:04:47,500 --> 00:04:49,300
you see it's not that great

127
00:04:49,300 --> 00:04:52,466
because obviously you can see it's not that surprising

128
00:04:52,466 --> 00:04:54,800
the track failed there are genuine reasons for that

129
00:04:54,800 --> 00:04:57,633
but i'm just curious if i could try planner

130
00:04:57,633 --> 00:04:59,933
tracker for this shot and see if it is working

131
00:05:00,200 --> 00:05:03,900
so let's clear the solve and go back to track

132
00:05:03,900 --> 00:05:06,866
let's draw a layer over here alright

133
00:05:06,866 --> 00:05:09,633
so i would have masked this area as well

134
00:05:09,633 --> 00:05:11,400
first i'm gonna try planner tracker

135
00:05:11,400 --> 00:05:13,866
click on perspective let's do a quick track

136
00:05:15,166 --> 00:05:16,766
adjust the surface

137
00:05:18,066 --> 00:05:19,966
let's play and check not bad

138
00:05:19,966 --> 00:05:22,600
but obviously it's not a great 3d track

139
00:05:22,600 --> 00:05:24,700
so yeah let's delete this stuff

140
00:05:24,700 --> 00:05:26,800
try masking all these objects

141
00:05:26,833 --> 00:05:28,300
try camera solveving again

142
00:05:28,300 --> 00:05:30,366
i'm gonna turn this option off

143
00:05:30,366 --> 00:05:31,966
i think there are reflections as well

144
00:05:31,966 --> 00:05:34,900
so let's mask only this area

145
00:05:34,900 --> 00:05:37,700
just don't want to go outside the actual footage

146
00:05:37,700 --> 00:05:39,000
let's go to the first frame

147
00:05:39,000 --> 00:05:41,500
looks like everything aligns perfectly

148
00:05:41,500 --> 00:05:42,600
going into the last frame

149
00:05:42,633 --> 00:05:44,800
kind of okay let's click on inward

150
00:05:44,800 --> 00:05:46,300
go to camera solve tab before that

151
00:05:46,300 --> 00:05:48,900
just make this mask object and click on solve

152
00:05:49,500 --> 00:05:50,766
obviously it failed again

153
00:05:50,766 --> 00:05:52,700
so i'm gonna move on to the next footage

154
00:05:52,800 --> 00:05:55,000
this is by far the trickiest footage

155
00:05:55,000 --> 00:05:55,900
i'm gonna do playback

156
00:05:55,900 --> 00:05:58,633
and show you how scary the shot is going to be

157
00:05:58,633 --> 00:06:00,733
for camera solveving alright

158
00:06:01,366 --> 00:06:02,900
lots and lots of parallax

159
00:06:02,900 --> 00:06:04,766
even the focal length is a bit weird

160
00:06:04,766 --> 00:06:06,800
i don't think there is a possibility

161
00:06:06,800 --> 00:06:08,300
of getting a good camera track

162
00:06:08,300 --> 00:06:10,566
by default settings let's give it a try

163
00:06:10,566 --> 00:06:12,100
i'm gonna click on solve

164
00:06:12,200 --> 00:06:14,566
because i don't see any moving objects in the shot

165
00:06:14,566 --> 00:06:17,566
so clicking on saw average error is not that bad

166
00:06:17,566 --> 00:06:19,566
so let's do a playback and see

167
00:06:19,566 --> 00:06:21,500
and also the great placement is perfect

168
00:06:22,766 --> 00:06:24,633
i think it's working perfectly

169
00:06:24,633 --> 00:06:27,266
i'm not able to see that much sliding happening

170
00:06:27,266 --> 00:06:27,900
looks like cameras

171
00:06:27,900 --> 00:06:30,000
all for this shot is working perfectly

172
00:06:30,000 --> 00:06:31,400
it was a great surprise for sure

173
00:06:31,400 --> 00:06:33,266
but let's move on to the next footage

174
00:06:35,066 --> 00:06:36,300
a very tricky shot

175
00:06:36,300 --> 00:06:38,566
there is a defocused object in the foreground

176
00:06:38,566 --> 00:06:40,966
and it has its own perspective as well

177
00:06:40,966 --> 00:06:43,366
and also there is a fire pit

178
00:06:43,366 --> 00:06:44,833
which definitely we need to mask it out

179
00:06:44,833 --> 00:06:47,866
so i'm gonna draw a shape around

180
00:06:47,866 --> 00:06:49,766
this area to mask that fire

181
00:06:49,766 --> 00:06:51,200
uh let's go into the last frame

182
00:06:51,200 --> 00:06:53,633
looks like i have a mask for that fire pit

183
00:06:53,633 --> 00:06:56,266
i'm gonna leave this fg object as it is

184
00:06:56,266 --> 00:06:58,300
i don't think it's going to affect the tracking

185
00:06:58,300 --> 00:07:00,700
that much not sure let's try it out

186
00:07:00,700 --> 00:07:03,366
so go to camera solve tab and click on solve

187
00:07:03,633 --> 00:07:05,800
i did a mistake so let's click on clear solve

188
00:07:05,800 --> 00:07:07,633
i forgot to change the properties here

189
00:07:07,633 --> 00:07:09,000
so now let's click on solve

190
00:07:10,633 --> 00:07:14,266
average error looks perfect 0.4 which is great

191
00:07:14,266 --> 00:07:16,666
i feel tracking is working perfectly

192
00:07:16,666 --> 00:07:19,233
maybe i will just few points over here

193
00:07:19,233 --> 00:07:20,766
this is obviously not ground

194
00:07:20,766 --> 00:07:22,733
but i'm gonna click this as ground

195
00:07:23,466 --> 00:07:24,433
so with this

196
00:07:24,433 --> 00:07:26,600
you can consider the grid as the background wall

197
00:07:26,600 --> 00:07:28,566
and it sticks there perfectly

198
00:07:28,566 --> 00:07:31,033
so i think this track is working really

199
00:07:31,033 --> 00:07:34,200
really great and we can use this in our work for sure

200
00:07:34,200 --> 00:07:35,900
so let's move on to the next footage

201
00:07:37,700 --> 00:07:39,700
you can see this shot is a very

202
00:07:39,700 --> 00:07:42,000
very tricky shot because there are two characters

203
00:07:42,000 --> 00:07:43,833
which is covering most of the area in the footage

204
00:07:43,833 --> 00:07:45,966
that will be a huge hindrance for tracking

205
00:07:45,966 --> 00:07:46,966
but i'm gonna use mask

206
00:07:46,966 --> 00:07:50,566
ml for masking both these characters so let's do that

207
00:07:52,833 --> 00:07:55,633
so i have a perfect mask for the characters

208
00:07:55,633 --> 00:07:56,766
so let's go to the camera

209
00:07:56,766 --> 00:07:59,433
solve tap and make sure you have selected this option

210
00:07:59,433 --> 00:08:00,700
and click on solve

211
00:08:02,466 --> 00:08:03,433
perfect

212
00:08:03,433 --> 00:08:05,766
average error is point five four which is great

213
00:08:05,766 --> 00:08:07,100
let's do a playback and check

214
00:08:07,100 --> 00:08:08,833
looks like i have a perfect track here

215
00:08:08,833 --> 00:08:10,433
maybe i'm gonna select few points here

216
00:08:10,433 --> 00:08:12,566
and let's click on this button

217
00:08:12,566 --> 00:08:14,866
now if i do playback

218
00:08:14,866 --> 00:08:17,900
you can see i think the track sticks perfectly well

219
00:08:17,900 --> 00:08:20,200
for this one i certainly feel that there is a slide

220
00:08:20,200 --> 00:08:20,633
but again

221
00:08:20,633 --> 00:08:22,966
with very minimal adjustments with these settings

222
00:08:22,966 --> 00:08:25,400
this is magical so let's move on to the next footage

223
00:08:26,233 --> 00:08:26,966
i don't see

224
00:08:26,966 --> 00:08:29,566
there's a possibility of mocha tracking this shot

225
00:08:29,566 --> 00:08:32,500
because obviously you can see there is motion blur

226
00:08:32,500 --> 00:08:35,233
there is rolling shutter and even the lighting changes

227
00:08:35,233 --> 00:08:38,033
makes it very difficult for mocha to do camera solve

228
00:08:38,033 --> 00:08:41,033
but again i'm not sure so let's give it a try

229
00:08:41,033 --> 00:08:42,900
maybe i can mask these characters later

230
00:08:42,900 --> 00:08:44,966
but i'm not sure if i have to do that

231
00:08:44,966 --> 00:08:47,000
because those characters are not moving at all

232
00:08:47,000 --> 00:08:49,100
so let's solve this shot click on solve

233
00:08:49,766 --> 00:08:51,866
as i thought it's a very complex shot

234
00:08:51,866 --> 00:08:53,766
and mocha just shown me an error

235
00:08:53,766 --> 00:08:56,433
so i'm gonna close this option and do a playback

236
00:08:56,433 --> 00:08:57,066
yeah obviously

237
00:08:57,066 --> 00:08:57,800
the track failed

238
00:08:57,800 --> 00:08:59,633
because there are a lot of lighting changes

239
00:08:59,633 --> 00:09:01,200
i think even tracking manually

240
00:09:01,200 --> 00:09:03,166
this shot is going to be very difficult

241
00:09:03,166 --> 00:09:06,266
so let's move on to the next one let's do a playback

242
00:09:08,066 --> 00:09:10,366
so there are few moving objects in this shot

243
00:09:10,366 --> 00:09:11,633
we have two tuktuk in this one

244
00:09:11,633 --> 00:09:13,300
we call autorickshaw in india

245
00:09:13,300 --> 00:09:16,166
and also there are few characters standing over here

246
00:09:16,166 --> 00:09:18,366
there are few cars and vehicles

247
00:09:18,366 --> 00:09:19,466
coming from the background

248
00:09:19,466 --> 00:09:20,866
there is a character walking here

249
00:09:20,866 --> 00:09:25,033
this shot is a pretty difficult one for camera tracking

250
00:09:25,033 --> 00:09:26,033
but let's give it a try

251
00:09:26,033 --> 00:09:27,533
before doing any kind of masking

252
00:09:27,533 --> 00:09:28,233
i'm gonna give it a try

253
00:09:28,233 --> 00:09:31,333
solveving this shot and see what it gives me

254
00:09:32,233 --> 00:09:34,833
obviously it failed because you know the reasons right

255
00:09:34,833 --> 00:09:37,966
so first thing i can do is masking this vehicle

256
00:09:37,966 --> 00:09:39,766
let's click on object mask

257
00:09:46,566 --> 00:09:47,100
cool so

258
00:09:47,100 --> 00:09:48,066
now i have a mask

259
00:09:48,066 --> 00:09:50,633
for all the moving objects in the foreground

260
00:09:50,633 --> 00:09:51,566
even though you can see

261
00:09:51,566 --> 00:09:53,166
there are a few moving objects in the background

262
00:09:53,166 --> 00:09:55,166
which i'm gonna leave it as it is

263
00:09:55,166 --> 00:09:56,600
let's turn on the masking properties

264
00:09:56,600 --> 00:09:58,566
for these two layers click on solve

265
00:09:58,666 --> 00:10:01,366
alright it's way better than the last time

266
00:10:01,366 --> 00:10:03,866
now the average error is 1.54

267
00:10:03,866 --> 00:10:05,966
which is a lot better and also

268
00:10:05,966 --> 00:10:08,166
you can see the grid is moving perfectly

269
00:10:08,166 --> 00:10:09,266
along with the camera motion

270
00:10:09,266 --> 00:10:12,100
one thing i can do is simply select this few points

271
00:10:12,100 --> 00:10:13,900
and click on align to ground

272
00:10:13,900 --> 00:10:16,000
let's do a playback wow

273
00:10:16,000 --> 00:10:17,200
this looks so great

274
00:10:17,200 --> 00:10:19,766
and i guess if we adjust this property a little more

275
00:10:19,766 --> 00:10:21,966
we will be able to get a better track than this one

276
00:10:21,966 --> 00:10:23,300
just spending like maybe 10

277
00:10:23,300 --> 00:10:25,300
15 times on a shot and your track is done

278
00:10:25,300 --> 00:10:26,466
huge relief right yeah

279
00:10:26,466 --> 00:10:27,833
let's move on to the next shot alright

280
00:10:27,833 --> 00:10:30,800
this is going to be be another nightmare for mocha

281
00:10:30,800 --> 00:10:32,200
lots of light flickering

282
00:10:32,366 --> 00:10:34,300
a lots of reflections straight ahead

283
00:10:34,300 --> 00:10:35,966
i'm just gonna click on solve button

284
00:10:38,033 --> 00:10:41,200
average error is not that bad let's do a playback hmm

285
00:10:41,200 --> 00:10:42,266
that's great

286
00:10:43,233 --> 00:10:44,866
this looks kind of ok for me

287
00:10:44,866 --> 00:10:47,466
select these few points and set a line to ground

288
00:10:47,966 --> 00:10:50,866
oops these points are in different plane

289
00:10:50,866 --> 00:10:51,666
i believe maybe

290
00:10:51,666 --> 00:10:54,166
select these few points and click on align to ground

291
00:10:54,166 --> 00:10:56,066
i'm not sure why this is happening

292
00:10:56,066 --> 00:10:57,700
i just selected 3 points here

293
00:10:57,700 --> 00:10:59,666
and if i click on align to ground

294
00:10:59,666 --> 00:11:00,633
nothing is happening here

295
00:11:00,633 --> 00:11:03,166
i'm not sure if i'm doing any mistake over here

296
00:11:03,166 --> 00:11:05,300
or if there is a glitch in the software

297
00:11:05,300 --> 00:11:07,300
i have a strong feeling that this track is working

298
00:11:07,300 --> 00:11:08,033
kind of okay

299
00:11:08,033 --> 00:11:10,700
if we try to alter these properties do some masking

300
00:11:10,700 --> 00:11:12,266
we will get a better result for sure

301
00:11:12,266 --> 00:11:13,900
so let's move on to the final shot

302
00:11:14,600 --> 00:11:16,233
i purposely selected this shot

303
00:11:16,233 --> 00:11:17,766
just to check how efficient

304
00:11:17,766 --> 00:11:19,866
tracking algorithm of mocha is

305
00:11:19,866 --> 00:11:22,566
let's try that with this shot let's click on solve

306
00:11:23,833 --> 00:11:26,200
as i mentioned this is a very complex shot

307
00:11:26,200 --> 00:11:27,800
if i have to track this one

308
00:11:27,800 --> 00:11:29,566
i might need to mask all these cars

309
00:11:29,566 --> 00:11:31,000
maybe mask this separate section

310
00:11:31,000 --> 00:11:32,900
but i have seen many tutorials of mocha

311
00:11:32,900 --> 00:11:34,033
i think there is an

312
00:11:34,033 --> 00:11:35,500
interesting way to solve this issue

313
00:11:35,500 --> 00:11:36,700
let's go to the track tab

314
00:11:36,700 --> 00:11:39,100
i'm gonna draw a few splines over here

315
00:11:39,100 --> 00:11:41,200
maybe one more spline here here

316
00:11:41,200 --> 00:11:43,433
maybe one more spline over here

317
00:11:43,433 --> 00:11:44,166
this is fine

318
00:11:44,166 --> 00:11:46,000
and now let's do planner track for this one

319
00:11:46,000 --> 00:11:47,966
i also made sure perspective is checked on

320
00:11:47,966 --> 00:11:49,733
let's track and see how it goes

321
00:11:50,600 --> 00:11:52,700
looks like i have a pretty decent planner track

322
00:11:52,700 --> 00:11:53,900
for that area

323
00:11:53,900 --> 00:11:57,066
now if i go to camera solve make that as a mask object

324
00:11:57,066 --> 00:11:58,233
let's click on invert

325
00:11:58,233 --> 00:12:00,400
hopefully we'll get a better result

326
00:12:01,666 --> 00:12:03,166
average error look way better

327
00:12:03,166 --> 00:12:05,433
point four four i think we just solve this shot

328
00:12:05,433 --> 00:12:07,033
let's select few points over here

329
00:12:07,033 --> 00:12:07,800
align to ground

330
00:12:07,800 --> 00:12:10,200
you can see we have a perfect camera for this shot

331
00:12:10,200 --> 00:12:12,233
this technique can help us fine tune

332
00:12:12,233 --> 00:12:13,900
or get a better camera track

333
00:12:13,900 --> 00:12:15,600
in complex shots like this

334
00:12:15,600 --> 00:12:18,500
i hope this exercise helped you to understand

335
00:12:18,500 --> 00:12:19,833
which are some of the shots

336
00:12:19,833 --> 00:12:21,633
best made for tracking inside mocha

337
00:12:21,633 --> 00:12:23,766
and which are not. I'll see you in next tutorial.

338
00:12:23,766 --> 00:12:25,000
Till that it's Manooj signing off.

339
00:12:25,000 --> 00:12:25,800
Thank you for watching.