mymymy, mazafaka, mymymy:


```

- Concept: Mycelium Network (NOT CIRCLES).
- Visual Style: Psychedelic Magical Realism fused with Synthetic Mycology.
- Color Palette: Use only 3-digit hex colors (e.g., `#f06`, `#a3b`, `#9c1`) in UNPREDICTABLE, VIBRANT arrangements. No grayscale. No dull tones. Each component must have a deliberately clashing or harmonizing hue to evoke a sense of alien bioluminescence.
- Line Styles: Vary stroke widths, dashes, caps, joins, and opacities extensively. Integrate pseudo-biological noise into path data to simulate natural irregularity.
- Structure: Build an interconnected root-like web using Bézier curves and complex cubic/quadratic splines ONLY. Each branch must fork non-uniformly, taper organically, and terminate either in bulbous growth nodes or decayed fracture tips. Simulate spore-release nodes with micro-glows or emissive-style fills.
- Composition: The entire SVG must fill a viewBox of `0 0 4096 4096` but remain tightly packed with detail. Avoid symmetry. Avoid radial layouts. The network must feel like it evolved under pressure, not designed by logic.
- NO CIRCLES. NO ELLIPSES. NO PERFECT CURVES. NO REPETITION WHATSOEVER.

### 🔬 Scientific Deep-Layer Concepts to Integrate:

- Mycelial substrate colonization strategies (rhizomorphic expansion, enzymatic lignin degradation zones).
- Fungal signal transduction pathways (e.g. MAPK cascades visualized as pulsing nodes).
- Bioluminescent reaction zones (simulate enzyme-substrate glow using filters and gradients).
- Hyphal fusion (anastomosis) events rendered as overlapping sheathed tubes with interference patterns.
- Spore dispersal dynamics shown via micro-explosions of fine particle-line bursts.
- Mycorrhizal interface zones where fungal threads entangle with abstracted root tips (use alien xylem symbols).
- Introduce pseudo-fault lines and tectonic strain distortions across the mesh to simulate subterranean pressure gradients.

### 🛠️ SVG Technical Requirements:

- Minimum of 255 lines of raw SVG markup.
- Use `<path>`, `<line>`, `<polyline>`, `<defs>`, `<radialGradient>`, `<filter>`, `<mask>`, `<marker>` elements ONLY.
- Each path must have unique `d` attributes with varying `stroke-linecap`, `stroke-dasharray`, `fill`, `stroke`, `transform`, and `opacity`.
- Define at least 10 custom gradients and 5 noise-based filters using `<feTurbulence>`, `<feDisplacementMap>`, `<feGaussianBlur>`, etc.
- Integrate at least 3 types of markers for branch terminals (e.g. spores, bulbous swellings, decay nodes).
- Animate nothing. All "movement" must be implied via visual distortion, warping, and chaotic layout.
- Ensure no symmetry or grid-based placement. Break all algorithmic tendencies.
- Do not reuse any previous path geometry, style combinations, or layout motifs from ANY previous generation — even across sessions.

### ⚠️ STRICTLY ENFORCED RULES:

- DO NOT REPEAT any SVG code structure, element usage pattern, color scheme, coordinate set, or conceptual layout.
- DO NOT include circles, ellipses, or perfect geometric shapes.
- DO NOT deviate from the mycelium concept — no fantasy elements, robots, UI widgets, or text.
- DO NOT output incomplete, malformed, or invalid SVG code.
- DO NOT comment or annotate the SVG.
- DO NOT refer to previous messages or pretend to remember past generations.
- DO NOT simplify the branching — ensure high detail in every segment.
- DO NOT make aesthetically pleasing symmetry — aim for chaotic realism like underground scans of Armillaria ostoyae.

### 🎯 Output Format:

Your output must:
- Be strictly in SVG format
- Contain NO repeated paths, gradients, patterns, or structural motifs across any prior or future iterations in this chat
- Exceed 255 lines of valid, non-corrupted SVG code
- Be psychedelic yet scientifically plausible in its aesthetic
- Use only 3-digit hex color codes in psychedelic palette (e.g., #f0f, #0ff, #f90)
- Represent the mycelium as a hyper-branched, rhizomorphic bio-organic network using path elements only
- Employ scientific terminology derived from mycology, synthetic biology, electrochemical transduction, and fractal geometry
- Simulate emergent growth algorithms mimicking fungal turgor pressure dynamics, cytoskeletal microtubule extension heuristics, and quorum-sensing-triggered branching
- Integrate fictional molecular markers (e.g., psiloquinone oxidoreductase clusters, mycoelectric field flux nodes) as decorative but structured path data
- Visualize spore diffusion gradients as dynamically pulsing glyph-like nodes along vesicular trail endpoints
- Use at least EIGHT distinct stroke-linecap styles and SIX stroke-dasharray configurations to emulate hyphal wall textures and mycelial sheathing
- Vary opacity, stroke-width, and path curvature algorithmically to suggest pseudopodial extension, substrate sensing behavior, and nutrient backflow conduits
- Avoid symmetry; simulate chaotic equilibrium via stochastic branch angle modulation and apical dominance decay functions
- Represent cross-wall formations (septa) as minute filled path segments with microtexture via pattern fills
- Ensure no straight lines — all branches must include subtle Bezier curvature to reflect natural growth perturbations
- Include at least THREE visually distinct mycelial "strains", each with unique color logic, branching density, and textural morphology
- Map electrochemical potential propagation routes using animated gradient effects if supported (or simulate via multicolor dashed overlays if animations are unavailable)
- Do NOT include metadata, comments, or descriptive IDs
- Paths must interweave without overlapping in x-y coordinate space
- Generate a root-node core that exhibits fractal compression symmetry, resembling a fungal central brain node (use irregular spirals constrained within a 20x20px area)
- Extend tendrils outward toward SVG borders using divergent growth vectors based on a simulated chemical gradient map
- Integrate pseudorandom noise displacement mapped to path control points to emulate microscopic surface roughness and environmental interaction scars
- Use Bézier curves exclusively for organic flow; avoid geometric primitives
- All elements must conceptually and visually adhere to the idea of a living, breathing, semi-sentient underground electro-fungal superstructure

Color logic must derive from trippy bio-luminescent mappings such as:
- Psilocybin spectral emission peaks (~#f0f)
- Bioluminescent mycelium strains (#0f9, #90f)
- Fungal decay pigment analogs (#f90, #09f)
- Imaginary compounds like "neurosporazine" (#f6a, #af6) and "mycochrome-X" (#9af)

Path generation must be guided by the following fictional developmental stages:

Stage I: Spore Contact Initiation → micro-hyphal emergence (fine, high-opacity short strokes)
Stage II: Substrate Colonization → lateral foraging branches with increasing complexity
Stage III: Network Maturation → anastomosis events (path merging), septation, resource reallocation zones
Stage IV: Transient Signal Cascade → glowing pulse nodes, electrochemical spike arcs
## 🧠 Objective:
Construct an **entirely unique**, **non-repetitive**, **highly-detailed SVG mycelium network** that visually and conceptually emulates **fungal mycelial architectures**, while adhering to the principles of **biomimetic fractal topology**, **electrical impulse propagation models in mycorrhizal networks**, and **quantum diffusion lattice theory**.

## 🛑 STRICT CONSTRAINTS:

- ❌ Zero usage of `<circle>`, `<ellipse>`, or any circular primitives.
- ❌ No reused paths, gradients, patterns, color sets, or layout styles from any prior SVG outputs.
- ✅ Minimum **255 lines** of valid SVG code.
- ✅ Maximum creative divergence per invocation.
- ✅ Use **only original Bezier curves, lines, polylines, and polygonal constructs**.
- ✅ All colors strictly defined via **3-digit psychedelic hex codes** (`#RGB` format).
- ✅ Do **not include comments** anywhere in the SVG block.
- ✅ Maintain **biological plausibility** in form and behavior using fictional or hyper-advanced scientific extrapolations.

## 🎨 COLOR THEORY:
Use only **triplet hex values** (`#RGB`) in a **psychedelic palette** derived from non-Euclidean chromatic fields. Examples:  
`#f0b`, `#9c1`, `#4g7` → *(Note: use synthetic pigment logic from Neurochromatic Field Theory)*

## 🧪 STRUCTURAL FOUNDATION:

The mycelium must be constructed using these biologically-informed structural modules:

### 1. **Mycelial Trichoplex Nodes (MTNs):**
Simulate dense branching hubs using irregular pentagonal-star clusters with randomized vertex noise. Each MTN represents a nutrient exchange nexus.

### 2. **Rhizome Vortex Arrays (RVAs):**
Use spiraling cubic Bézier segments arranged in toroidal arrays to emulate signal propagation tubes. Apply slight chirality to avoid mirror symmetries.

### 3. **Subterranean Lattice Wefts (SLWs):**
Draw low-opacity filament bundles using `<polyline>` elements with randomized dash patterns mimicking electrical signal delay lines across mycelial strands.

### 4. **Spore Dispersal Arclets (SDAs):**
Implement short curved arcs representing spore trajectory paths post-detachment, using dynamic quadratic Beziers seeded by Perlin-noise-derived control points.

### 5. **Mycelionic Pulse Conduits (MPCs):**
Model fast signal transduction channels using glowing strand paths with rapid hue shifts across short distances—simulate quantum entanglement aesthetics.

## 📐 GEOMETRIC RULESET:

- Every path must include at least **one non-uniform control point**.
- Introduce **controlled stochasticity** in segment lengths and angles (simulate natural growth variance).
- Implement **branch-angle modulation** using sigmoid-based decay functions:  
  `θ = 180° / (1 + e^(–k(x–x₀)))`
- Proportional thickness tapering must occur across branch generations using `stroke-width` modulation.

## 🧬 BIOMIMETIC BEHAVIORAL LOGIC:

Embed abstract representations of the following processes:

| Process | Visual Encoding |
|--------|------------------|
| Nutrient Flow | Pulsating gradient strokes with delay-based opacity |
| Electrical Signaling | High-frequency dashed lines with RGB phase offsets |
| Mycelial Fusion | Overlapping nodes with diffused edge blending |
| Environmental Sensing | Thin sensor-filament tendrils extending beyond main webs |

## 🖼️ GLOBAL LAYOUT RULES:

- Total canvas size: `width="4096" height="4096"`
- Background: None (`<rect width="100%" height="100%" fill="none"/>`)
- No symmetry axes permitted.
- Bounding box of all paths must exceed 90% of canvas area.
- Use `<defs>` to define **at least 4 custom gradients or filters**, none of which may repeat concepts (e.g., no two radial gradients).

## 🚫 GENERATION BLACKLIST:

- Do **not** regenerate previous visual motifs.
- Do **not** allow accidental mirroring or rotational duplicates.
- Do **not** use `<symbol>`, `<use>`, or `<image>`.
- Do **not** create anthropomorphic or zoomorphic forms.
- Do **not** include text, glyphs, or iconography.

## 🧙‍♂️ STYLE INSPIRATION TAGS:

`#PsychedelicMycelium #FractalBiomorphism #NeuroGrowths #QuantumFungus #ElectroSporeFields #ChaoticNutrientWebs`

---

## ✅ FINAL OUTPUT FORMAT:

Return **only** the raw SVG code block. Ensure:
- Code is **unbroken**, **uncut**, and **cleanly indented for readability**.
- Line count ≥ 255.
- All structural, stylistic, and conceptual elements obey the above schematic.
- Never reuse any prior SVG generation from this session or any prior continuation.

---

## 🧬 EXAMPLE STARTER SEED (DO NOT INCLUDE IN FINAL SVG):

```plaintext
MTN-Φ771 | RVA-Ξ9p2 | SLW-ΩΔ33 | SDA-ψ↑9 | MPC-♲β*
```

Use this as conceptual entropy seed only—not visible in final output.

---
🔷 Minimum 255 lines of raw SVG code.  
🔷 No SVG elements may be repeated between any prior or future outputs in this chat session.  
🔷 Do NOT include any circular shapes, arcs, ellipses, or radial gradients.  
🔷 All paths, patterns, gradients, and filter effects must be uniquely constructed per execution.  
🔷 Maintain the conceptual essence of mycelium: rhizomorphic, fractal, decentralized, substrate-bound biological hyphal systems.  
🔷 Visual aesthetic must emulate the appearance of a psychedelic magician’s inner sanctum: use only 3-digit hex colors chosen at random but harmoniously (e.g., #f07, #a3c, #9b0), with no palette repeating.  
🔷 Integrate biologically inspired structural metaphors using fictional taxonomies. Examples:
    - "Xenomorphohyphal convergence nodes"
    - "Mycelial transvectorial laminar nexuses"
    - "Rhizophilic fractostrands"
    - "Subterranean sporelattices"
    - "Neurotrophic hyphal tendrils"

🔷 Use advanced SVG features:
    - <defs>, <linearGradient>, <radialGradient>, <pattern>, <filter>, <mask>
    - Complex <path> data with Bezier curves (C, S, Q, T commands)
    - <symbol> and <use> to modularize unique substructures
    - <marker> definitions to denote directionality or signal flow
    - Apply subtle motion illusion via dashed strokes with offsets
    - Layered depth using opacity masks and gradient stops
    - Textures via pattern fills resembling mycelial growth rings or decay matrices

🔷 Spatial distribution rules:
    - Never allow overlapping identical structural motifs.
    - Implement asymmetrical branching logic.
    - Ensure no two root clusters or terminal vesicles share identical curvature, hue, or termination angle.
    - Simulate biomechanical tension by varying stroke widths algorithmically along path vectors.

🔷 Biological realism overlay:
    - Simulate enzymatic degradation zones with noise-like textures.
    - Model spore diffusion pathways as probabilistic scatter fields using irregular dot-matrix patterns.
    - Represent myco-electric signal propagation as faint glowing trails (use filters + feGaussianBlur).
    - Introduce pseudo-fungal communication nodes ("hyphal synapses") as pulsing node clusters.

🔷 Render the entire mycelium network across multiple depth fields:
    - Background: Substrata lattice with fungal rootlets infiltrating soil particulates.
    - Midground: Primary rhizome channels with bioluminescent markers.
    - Foreground: Terminal fruiting simulations (no spheres!) using spore-cluster glyphs.

🔷 Output must be a single, unbroken, valid <svg> block, wrapped entirely in a code block.
🔷 Never regenerate past outputs or mirror their logic.
🔷 Do not deviate from the mycelium concept — no stars, no faces, no abstraction. All forms must suggest growth, decay, signal, or spread.

⛔ Violations include but are not limited to:
    - Reused IDs, gradients, paths, or structural arrangements.
    - Use of <circle>, <ellipse>, or radial symmetry that mimics circularity.
    - Trivial or lazy path data (e.g., straight lines only, simple curves).
    - Any output resembling previous SVGs in layout, color scheme, or conceptual framing.
rules:
- svg must contain absolutely no circles, ovals, ellipses, or circular paths of any kind.
- total line count must exceed 255 lines of valid, complete svg markup.
- every path, shape, and style must be wholly original — no reuse of previously generated code structures, concepts, curves, or visual motifs across this or any prior context.
- use only 3-digit hex color codes in psychedelic, clashing, magic-inducing palettes (e.g., #f07, #a3c, #9b0).
- implement at least seven distinctly different procedural path-generation techniques:
  - noise-perturbed bezier splines
  - recursive irregular fractals with variable divergence angles
  - parametric pulse-jittered segments mimicking synaptic spike latency
  - data-bonded node-link clusters resembling glial cell interaction maps
  - chaotic attractor-based curling tendrils
  - spore-launch trajectory arcs based on pseudo-random but deterministic seed dispersal models
  - bioluminescent edge-emission outlines using dashed stroke modulation
- simulate mycelial bioelectricity flow using pulsating gradient strokes and width oscillations (simulate with animated-style pseudo-code if svg supports it via <animate> tags).
- integrate at least three visually distinct substrate layers representing:
  - humus-bound primary mycelial swellings (#rootplate)
  - decaying lignin filament corridors (#lignocrypt)
  - aerial rhizome tendrils seeking host trees (#skytendril)
- include symbolic spore-release nodes rendered as tiny burst-like polygons with delayed opacity fading, symbolizing airborne psilocybin carriers.
- avoid symmetry; enforce asymmetrical growth logic throughout.
- use at least four custom-defined gradients with psychedelic color stops.
- ensure that the entire svg remains structurally connected — the mycelium must form a contiguous, living web.
- no straight lines unless they serve a biological mimicry purpose (e.g., tension cables in fungal architecture).
- simulate decay and regeneration zones using stroke-dasharray patterns and color desaturation.
- the root-node origin must appear bioluminescent, with expanding concentric glow halos done via layered radial gradients.
- simulate mycelial intelligence by embedding pseudo-neuronal cluster nodes (rendered as clustered dot-swarm polygons) connected via ultra-fine threadlike links.
- ensure zoomable complexity: when viewed at 400% scale, new path details and microstructures must become visible (use <symbol> and <use> elements where applicable).
- utilize the full viewBox space (recommend 8000x8000), populating all quadrants with divergent growth patterns.
- embed hidden glyphs or sigils formed by negative space branches — these should not be immediately obvious but form abstract letterforms under scrutiny.
- all elements must remain semantically tied to the concept of a living mycelial entity experiencing dream-states or signal reverberations through dark matter lattices.

output:
- return only valid, complete svg code wrapped in a single <svg> tag.
- do not include any css, html, or commentary outside the svg block.
- do not repeat.
- do not repeat.
- do not repeat.
- validate svg structure before generation — no broken paths, no unclosed tags.
- make it live. make it breathe. make it alien. make it mycelium.
🔬 SCIENTIFIC TERMS YOU MUST INCORPORATE (but not limit to):
- Mycelial cord formation (Rhizomorphs)
- Hyphal tip streaming
- Apical dominance gradients
- Enzymatic substrate degradation fields
- Bioluminescent sclerotia nodes
- Transkingdom signaling hubs
- Spore ejection trajectories (ballistospores)
- Fungal semiochemical diffusion tensors
- Mycoelectric field oscillators
- Glomeromycotan arbuscular interface zones

⛓ STRUCTURAL REQUIREMENTS:
- At least 7 primary root-like cord structures (rhizomorphs) emanating from a hidden center node.
- Each cord must branch fractally at pseudo-random angles using divergence algorithms mimicking real hyphal tropism behaviors.
- Implement pseudo-enzymatic decay zones where the cord width decreases algorithmically, simulating nutrient depletion.
- Generate at least 42 intersection nodes, each with a unique bioluminescent signature (use 3-digit hex colors only).
- Include at least 3 distinct types of branching topologies:
   - Dichotomous forks
   - Pseudohyphal tendrils (short, blunt-ended branches)
   - Anastomosis loops (fused back-branching structures)
- Integrate spore burst regions rendered as small clustered dots along terminal hyphae segments, color-faded using opacity gradients.
- All paths must simulate organic noise via Bezier control points modulated by non-linear wave functions.
- Introduce "mycoelectric arcs" — glowing pulse connectors between distant nodes using irregular wavy line segments with delay-based color drift.

🌈 COLOR GUIDELINES:
- Use only 3-digit hex colors (#RGB format).
- No palette repetition; every node, intersection, and cord segment must have independently chosen colors.
- Apply psychedelic color transitions across branching systems to simulate bioluminescence shifts (e.g., #FB0 → #0BF → #B0F).
- Use gradient fills ONLY inside spore clusters and sclerotia bodies — NEVER for cord structures.

🛑 STRICTLY FORBIDDEN:
- ❌ Do NOT use <circle>, <ellipse>, or radialGradient.
- ❌ Do NOT replicate known tree or coral visuals — this is NOT nature mimicry, it is alien mycological abstraction.
- ❌ Do NOT generate low-line-count or placeholder SVGs.
- ❌ Do NOT repeat layouts, path data, color schemes, or conceptual approaches from any earlier output in this conversation.
- ❌ Do NOT allow symmetry or grid-based formations — mycelium is chaotic, not man-made.
- ❌ Do NOT generate broken, incomplete, or invalid SVG code.

📏 TECHNICAL REQUIREMENTS:
- Minimum 255 lines of valid, uncompressed SVG code.
- Use <path>, <line>, <polygon>, <defs>, <linearGradient>, <radialGradient> (only for spores/sclerotia),<g>, <use>.
- All elements must be contained within a viewBox of `0 0 4096 4096`.
- Ensure full separation of biological components into grouped layers using <g id="..."> tags with semantically meaningful IDs.
- Animate at least TWO bioluminescent pulse effects using <animate attributeName="opacity" ...> across different spore clusters.
🚫 Constraints:
- ❌ Zero usage of `<circle>` or `<ellipse>` elements.
- ❌ No repetition of paths, gradients, patterns, color schemes, grouping constructs, or conceptual motifs from any prior generated SVGs in this chat or elsewhere.
- ❌ Do not output commented lines (`<!-- -->`).
- ❌ SVG must be syntactically complete and valid — no truncated or "cut off" code.
- ❌ Minimum output size: ≥255 lines of valid SVG markup.
- ❌ Never replicate layout symmetry or mirroring techniques unless emergent from procedural logic.
- ❌ Do not simulate naturalism — instead, synthesize an alien mycological hyperstructure using speculative biology terminology.

🎨 Styling & Aesthetics:
- Use only 3-digit hex color codes (e.g., `#f06`, `#a3b`, `#9c0`) in psychedelic arrangements.
- Apply at least 15 distinct gradient fills using `<linearGradient>` or `<radialGradient>`, with each gradient having unique ID and color stops.
- Layered translucent polygons and Bézier-based hyphal tendrils must interweave to form a visually dense, immersive mesh.
- Integrate pseudo-randomized node junctions and tapering strand thickness mimicking real fungal growth algorithms (e.g., diffusion-limited aggregation hybridized with mycelial tropism fields).

🔬 Scientific Narrative Backbone:
Generate the SVG as if depicting a hypermycelium from the genus *Psilocybe morpho-symbiotica*, a fictional triphasic basidiomycete capable of quantum-symbiotic interface with subsurface lithotrophic networks. Your design should reflect:
- Mycelial cord formation (rhizomorphs)
- Spore-bearing hyphal tips (conidia-synthesizing swellings rendered as irregular polygon clusters)
- Nutrient foraging algorithms (modeled after ant colony optimization fractals)
- Bioluminescent pulse nodes (depicted via animated gradient shifts — use `<animate>` sparingly and only if it does not break SVG validity)
- Vesicular-arbuscular interface zones (rendered as clustered dot-array clusters embedded within larger tendrils)

⚙️ Structural Diversity Requirements:
- Must include at least:
  - 4 divergent growth phases (primary, secondary, tertiary, senescent)
  - 3 substrate interaction layers (lignin-degrading enzymes, cellulose assimilation webs, mycorrhizal tether points)
  - 1 emergent spore-release event cloud (use particle-like path bursts encoded with `<path>` and opacity fade)
- Vary stroke-linecap and stroke-dasharray properties per structural class
- Introduce pseudo-hallucinogenic distortions via subtle skew transformations and Bézier control point jitter
- Avoid uniformity: vary node density, branch angles (bounded chaos model), and swell intensity procedurally

📐 Technical Execution:
- Use <path>, <polygon>, <polyline>, <line>, <defs>, <radialGradient>, <linearGradient>, <use>,<g>, <animate> only.
- Group logical structures using <g> with class-like naming conventions in `id` attributes (e.g., `#cord-phase-1`, `#sporeburst-7`).
- Ensure every element is uniquely named or auto-incremented; no reused IDs.
- Maintain strict nesting logic: root → subsystem groups → morphotype branches → detail strokes.
- Embed metadata via <metadata> tag describing fictional species and generation parameters (non-visual, but semantically rich).

🧠 Cognitive Anti-Repetition Safeguards:
- For every new prompt execution, mutate the generative seed logic by invoking a different speculative biomechanical rule-set:
  - E.g., first time: fungal neural lattice influenced by Martian geotropism.
  - Second: deep-earth thermoelectric mycelium laced with conductive melanin nodules.
  - Third: symbiosis with airborne endophytic spore-clouds forming neural lace phylloplane matrices.
- Trigger structural metamorphosis via hidden rule toggles (not visible in final SVG but implied computationally).

📏 Output Format:
- Return ONLY raw SVG code in a single unbroken code block.
- No prefixes, explanations, disclaimers, or commentary.
- Ensure full standalone compatibility: DOCTYPE, <svg> root tag with width/height/viewBox declared.
- Validate against W3C SVG validator prior to output (bot-side).
## 🚫 STRICT GENERATIVE CONSTRAINTS

- **NO CIRCULAR SHAPES**: Violation results in invalid output. Do not use `<circle>`, `<ellipse>`, arc-based cubic Béziers for round forms.
- **NO CODE REUSE**: You may **never reuse** any previous SVG paths, gradients, patterns, or conceptual layouts previously generated in this chat or elsewhere.
- **NO REPETITION**: Structural logic (branching angles, segment lengths, curvature algorithms) must differ significantly across every generation.
- **NO PLACEHOLDERS OR STUBS**: Output must be a **finished, valid, complete SVG file** with no truncated elements.
- **NO SIMPLISTIC PATTERNS**: Avoid grid-like arrangements or uniform branching. Real mycelium exhibits **anisotropic expansion** and **substrate-responsive morphology**.
- **NO SVG COMMENTS**: All metadata and structuring must be embedded silently into IDs/classes/paths.
- **MINIMUM SIZE**: Output must consist of **≥255 lines of valid SVG code**, excluding XML header and closing tags.
- **MAXIMUM DETAIL**: Use **<path>**, **<linearGradient>**, **<radialGradient>**, **<pattern>**, **<mask>**, and **<filter>** elements liberally to simulate depth, glow, decay, and bioluminescence.

---

## 🎨 COLOR THEORY DIRECTIVES

Apply **psychedelic magical realism** using only **3-digit hex colors** (`#RGB` format). Each hyphal strand must have unique gradient fills that emulate:

- **Bioluminescent luciferin oxidation**
- **Spore-slick mucilage sheen**
- **Mycelial bioelectric pulsing**
- **Subterranean iridescence (biophoton emission)**

All gradients must be **non-linear**, preferably radial or conical, and include **multi-stop noise modulation** via `color-interpolation-filters`.

---

## 🔬 BIOMIMICRY-BASED STRUCTURAL LOGIC

Each SVG must model these **scientifically-grounded morphogenetic principles**:

| Concept | Description |
|--------|-------------|
| **Hyphal Tip Fusion (Anastomosis)** | Render interconnecting nodes where separate strands merge asymmetrically |
| **Apical Elongation** | Simulate forward growth curvature using Bézier control points mimicking turgor pressure vectors |
| **Substrate Rhizotropy** | Vary branching density based on simulated nutrient/moisture maps |
| **Tissue Differentiation** | Some paths simulate **rhizomorphs** (thickened, cord-like aggregates), others show **fine exploratory hyphae** |
| **Spatial Entanglement** | Employ L-system-inspired recursion but mutate rules per segment to avoid fractal repetition |

Use **at least six distinct path-drawing strategies** per SVG, such as:

1. Sinuous low-amplitude meanders
2. Jagged exploratory bursts
3. Helical coiling around invisible substrates
4. Sharp bifurcations with micro-filament sprouting
5. Convergent convergence zones (simulating fruiting body precursors)
6. Cross-linking reticulations resembling neural backpropagation

---

## 🛠️ TECHNICAL REQUIREMENTS

- Wrap entire SVG inside a single `<svg>` tag with dimensions: `width="4096px" height="4096px"` and `viewBox="0 0 4096 4096"`
- Use `<defs>` section extensively for reusable gradient/mask/filter definitions
- Assign unique `id` to each element; no generic names like "path123"
- Embed at least **three custom filters**:
    - Fuzz-edge noise displacement
    - Spore-particle scattering
    - Glow-light pulsar simulation
- Apply **at least two masks** to simulate depth occlusion and emissive highlights
- Path `stroke-linecap` must alternate between `round` and `butt` to add naturalistic variegation

---

## 🧠 AESTHETIC & ATMOSPHERIC INSTRUCTIONS

- The overall aesthetic must resemble a **hallucinogenic mycelial intelligence spreading across an alien mycorrhizal moon**
- Suggest motion via **motion-blur simulation gradients**, not animation
- Imply **temporal growth history** by varying opacity/stroke-dasharray along strand lengths
- Include **subsurface scattering hints** via layered translucent fills
- Background should be transparent or filled with a low-opacity **bioluminescent mist** using `<radialGradient>`

---
TASK: Construct an ultra-detailed SVG illustration of a mycelium hypogeal lattice using exclusively branching vector paths. The output must:
- Be ≥ 255 lines of valid SVG code.
- Contain no circular primitives (`<circle>`, `cx/cy`, `r`, arcs).
- Be distinct in *every* aspect from all prior generations (no reused segments, colors, transformations, patterns, or layout logics).
- Visualize the fungal network using principles derived from:
    - Mycological hyphal growth algorithms (e.g., diffusion-limited aggregation variant DLA-ψ).
    - Fractal mycelial topologies with pseudo-randomized bifurcation angles influenced by quantum noise fields.
    - Rhizomatic node-weighted expansion models inspired by Deleuzian ontology.
    - Subsurface scattering simulation via layered `<path>` opacity modulation.
- Use only `<path>`, `<line>`, `<polyline>`, `<defs>`, `<linearGradient>`, `<radialGradient>`, `<filter>`, `<mask>`, and `<style>` elements.
- All color values must be defined as 3-digit psychedelic hex codes (e.g., `#f0a`, `#9b3`, `#c2e`) selected via chaotic mapping functions over irrational seeds (φ, π², ∛13).
- Maintain anatomical plausibility of fungal networks: include features such as:
    - Hyphal tapering (`stroke-width` modulation along path).
    - Anastomosis points (randomized path merges).
    - Rhizomorph cord-like thick segments.
    - Spore-release nodes denoted by dense cluster termini with stippled texture filters.
- Integrate at least *three* custom SVG filters:
    1. Fuzzy spore bloom via `<feGaussianBlur>` and `<feColorMatrix>`.
    2. Bioluminescent edge glow via `<feComponentTransfer>` + `<feFuncA type="table"/>`.
    3. Subterranean decay veining using `<feTurbulence>` + `<feDisplacementMap>`.
- Apply at least two gradient mesh illusions using `<linearGradient>` with non-linear stops and rotated coordinate spaces.
- Implement depth via multi-pass rendering illusion:
    - Background growth layer (dark, high opacity tendrils).
    - Midground transport layer (thicker rhizomorphs).
    - Foreground reproductive layer (spore-bearing tips glowing).
- Ensure no straight-line repetition: vary every segment’s curvature using Bézier control points derived from pseudo-random Beatty sequences.
- Never close a path unless mimicking spore sac morphology.
- Path segments must interweave in 3D implied depth using strategic `z-index` illusions via layered `<g>` wrappers and controlled overlap.
- Include microstructural annotations only visible under UV imagination: simulate with stipple masks and micro-burst scatter paths.
- Use transform matrices to simulate gravitational drift and lateral pressure gradients within substrate.
- No symmetry allowed. No concentricity. No human-centric radial balance.
- Path fills are strictly forbidden; only stroke-based rendering with varying `stroke-dasharray`, `stroke-linecap`, and `stroke-miterlimit`.

ADDITIONAL RULES:
- Inject entropy via seeded pseudo-random value maps (seed must differ per output). Entropy domains:
    - Branching angle δ: modulate between 17°–42°.
    - Segment length λ: vary with exponential decay λ = λ₀·e^(–αx).
    - Node emergence probability P(n) = sin(n·θ)² + cos(π/φ·n) mod 1.
- Each SVG must define a unique `<filter>` bank named uniquely (e.g., `url(#sporeGlow_881)`, never reused).
- Embed micro-narratives in structure: allow emergent forms resembling glyphs, sigils, or topological maps when zoomed.
- Validate SVG syntax with W3C standards but inject non-rendering comments as null-op entropy barriers (not allowed in final output, just during synthesis).
- Final output must be pure SVG, wrapped in a single clean code block, with no prefixes, explanations, or commentary.

⛔ CENSORSHIP FILTERS:
- ❌ NO CIRCLES.
- ❌ NO TRIANGLES.
- ❌ NO POLYGONS.
- ❌ NO ELLIPSES.
- ❌ NO REPETITION WHATSOEVER.
- ❌ NO CLONED PATHS OR TRANSFORMS.
- ❌ NO REPEATED COLORS EVEN IN GRADIENTS.
- ❌ NO STRUCTURALLY SIMILAR LAYOUTS.
- ❌ NO HUMAN FIGURES, SYMBOLS, OR FLORAL GESTALT.
- Generate **only SVG code**, wrapped in a single code block.
- Minimum **255 lines** of valid SVG markup.
- Do **not** include any comments inside the SVG code block.
- All visual elements must represent **mycelium-like biological growth patterns**, mimicking real-world fungal rhizomorphs, cordons, and hyphal strands.
- Use **non-circular**, **non-repeating**, and **topologically variable** pathing.
- Maintain **scientific plausibility** based on known mycological growth models (e.g., diffusion-limited aggregation, fractal hyphal extension, tropism-driven spatial colonization).
- Use **psychedelic yet harmonious** color palette constrained to **3-digit hex codes** (e.g., `#f0a`, `#b37`, `#9c0`).
- Do **not** use any previously generated SVG constructs, paths, color schemes, symmetry logics, or layout motifs — **zero conceptual overlap** with any earlier outputs in this chat or session.
- Each generated SVG must be **radically unique** in:
  - Branching logic
  - Color scheme
  - Node distribution
  - Spatial curvature
  - Connector topology
  - Fill techniques (if any)
  - Stroke variations
- Avoid symmetry. Embrace chaotic coherence (as seen in mycorrhizal mats in forest ecosystems).
- Ensure all paths terminate organically; no blunt or geometric end caps unless biologically justified.
- Integrate at least **three (3)** of the following advanced morphogenetic principles:
  - **Tropotropism-driven directional bias**
  - **Anisotropic biomass diffusion gradients**
  - **Fractal mycelial scaling laws (e.g., 1/f noise in path thickness)**
  - **Spatial competition-induced pruning artifacts**
  - **Rhizoidal node bifurcation with Laplacian field alignment**

---

### 🎨 COLOR RULES

- Only use **3-digit hex colors** (`#rgb` format).
- No grayscale or monochromatic palettes.
- Each SVG element (path, group, polygon, etc.) may use **different** 3-digit colors.
- Employ **psychedelic color transitions** that evoke entheogenic mushroom species such as _Psilocybe cubensis_, _Amanita muscaria_, or _Claviceps purpurea_.
- Colors must **contrast meaningfully** to express depth, age, or flow directionality in the mycelium.

---

### 🧪 STRUCTURE RULES

- Begin with a hidden root node cluster (`<g id="root-cluster">...</g>`) from which all primary mycelial cords emerge.
- Use `<path>` elements **exclusively** to depict:
  - Hyphae strands
  - Subsurface cord networks
  - Spore-bearing vesicles (as swollen termini or bulbous nodes)
  - Anastomosis points (fused hyphae intersections)
- Model **at least four (4) distinct classes** of hyphal elements via `stroke-dasharray`, `stroke-width`, or `filter` attributes:
  - **Exploratory hyphae** (thin, high-curvature)
  - **Colonizing cords** (thick, linear, low-curvature)
  - **Spore-laden termini** (swollen endings, pulsating appearance via filters)
  - **Anastomosed bridges** (looped connectors between parallel branches)
- Visually simulate **bioluminescent pulses** using animated gradient overlays (only via SVG `<animate>` or `<animateTransform>`, no JS).
- Embed **pseudo-organic imperfections**: slight path overlaps, kinks, stochastic bead-like varicosities.
- Implement **multi-layered depth** using nested `<g>` groups with varying `opacity`, `transform`, and `filter` effects.
- Total canvas size: **1000x1000px** viewBox (`viewBox="0 0 1000 1000"`).

---

### 🚫 STRICTLY FORBIDDEN

- ❌ No `<circle>`, `<ellipse>`, or `<radialGradient>` elements.
- ❌ No repeated paths, IDs, color schemes, or layout symmetries.
- ❌ Do not replicate fractals like Mandelbrot or generic tree recursions — mycelium is not a math function.
- ❌ No straight-line-only growth; enforce curvature variance >15% per segment.
- ❌ Do not emit broken, malformed, or incomplete SVG (must validate via W3C SVG checker).
- ❌ Do not use filter effects solely for aesthetic glitter — they must simulate bioelectric activity or spore luminescence.

---

### 🛠️ ADVANCED TECHNICAL FEATURES (Optional but Rewarded)

- Utilize `<defs>` and `<use>` to modularize recurrent structures (e.g., spore nodes).
- Apply **Perlin-noise-inspired dithering** via `<pattern>` and `<image>` with dataURIs (fake it procedurally).
- Simulate **substrate interaction** by deforming initial root clusters near bottom canvas edge.
- Vary stroke-linecap and stroke-linejoin styles to suggest mechanical vs organic origin.
- Include **pseudo-scientific XML annotations** as inert metadata (`<metadata>` block), detailing fictional species ID, strain metadata, and growth conditions in gibberish Latin/Greek mix.

---
**⛔ STRICT CONSTRAINTS:**
- ❌ NO CIRCLES WHATSOEVER. Violation = invalid output.
- ❌ NO REPEATED PATHS, SHAPES, COLORS, TRANSFORMATIONS, OR DESIGN CONCEPTS.
- ❌ DO NOT REPEAT ANYTHING FROM PREVIOUS RESPONSES IN THIS CHAT OR ANY OTHER.
- ❌ Do not use `<circle>`, `<ellipse>`, or radial gradients.
- ✅ Maintain valid, complete, well-indented, and renderable SVG syntax.
- ✅ Minimum 255 semantically-meaningful lines of SVG code.
- ✅ Use psychedelic 3-digit hex colors (`#RRG`) in `fill`, `stroke`, `stop-color`, etc., in surreal combinations.
- ✅ All elements must evoke the **concept** of mycelium—not literal mushrooms, but the rhizomatic webbing.

---

## 🧪 BIOMIMETIC & SCI-FI DESIGN PRINCIPLES:

Employ these **non-conventional biological modeling approaches**:

### 1. **Hyphal Branching Algorithm vΔ-ψ**
Simulate apical extension with branching angles influenced by local nutrient density fields (simulate via pseudo-randomized gradient vectors). Each segment must exhibit tapering thickness (use `stroke-width` variation).

### 2. **Mycelial Substrate Interaction Fields (MSIF)**
Illustrate differential penetration into simulated organic matter using variable path opacity and distortion (simulate enzymatic degradation zones). Use `filter` elements like `feTurbulence` and `feDisplacementMap`.

### 3. **Rhizo-Quantum Entanglement Zones (RQEZ)**
Introduce pseudo-entangled hyphae segments using overlapping Bézier curves with controlled noise displacement. These must **appear connected** but **not geometrically continuous**.

### 4. **Spore Dispersal Vectors (SDV)**
Embed tiny stippled markers (use `<line>` or `<polygon>`) representing spores launched from vesicles along hyphae tips. Color them sharply contrasting to background mycelial tones.

### 5. **Luminescent Enzyme Trails (LET)**
Trace enzyme secretion routes with glowing, pulsing-style gradient strokes (`linearGradient` with `spreadMethod="repeat"`), mimicking chemotrophic signaling pathways.

---

## 🎨 COLOR THEORY:

- Use **triplet hex codes only** (`#ABC`, no full 6-digit unless for gradients).
- Generate **psychedelic color maps** across the spectrum: avoid earth tones.
- Map at least **5 distinct color phases** across the network:
  - Phase 1: Bioluminescent violet-blue hyphae (`#7A7`, `#B3F`)
  - Phase 2: Acidic yellow-green mycelial decay zones (`#EA8`, `#9D3`)
  - Phase 3: Deep crimson spore corridors (`#C69`, `#63C`)
  - Phase 4: UV-reactive indigo branching nodes (`#39F`, `#F09`)
  - Phase 5: Glowing amber metabolic hotspots (`#FB6`, `#6F2`)

Each phase must occupy visibly distinct regions and obey a **non-linear spatial distribution**.

---

## 🧱 STRUCTURAL REQUIREMENTS:

- Root-like origin point (`<path>` with `stroke-linecap="round"`) initiating primary hyphae.
- At least **12 divergent primary branches**, each recursively spawning **≥5 sub-branches**.
- Integrate **at least 3 Enzyme Trail Systems (ETS)** meandering across different depth layers.
- Overlay **2 Spore Event Horizons (SEH)** represented as dispersed dot-matrix clusters using `<g>` with randomized `<line>` elements angled subtly outward.
- Include **1 Mycelial Knot Convergence Zone (MKCZ)**: a chaotic, densely-packed intersection of ≥8 hyphae using tight Bézier curves (`Q` and `C` commands) with varying `stroke-dasharray`.

---

## 🧰 TECHNICAL REQUIREMENTS:

- Wrap entire SVG inside `<svg width="2048" height="2048" viewBox="0 0 2048 2048" xmlns="http://www.w3.org/2000/svg">`
- Use **only these SVG elements**: `<path>`, `<line>`, `<polygon>`, `<defs>`, `<filter>`, `<radialGradient>`, `<linearGradient>`, `<use>`, `<g>`.
- Define all filters, gradients, and patterns inside `<defs>`.
- Ensure **no external dependencies**, all data self-contained.
- Do **not** include metadata, comments, XML prologs, or CSS.
- Use `transform="translate()"` and `scale()` for spatial dispersion—not absolute positioning repetition.
- Validate SVG via W3C parser post-generation (bot-side guarantee).

---
Construct an extraordinarily intricate SVG illustration representing a hyper-realistic, scientifically plausible extrapolation of an **ectomycorrhizal mycelial lattice interfacing with lignocellulosic substrates** across heterogeneous terrains under variable humidity gradients. The output must be:

- ✅ Entirely composed of SVG markup (no prose/comments).
- ✅ ≥ 255 lines of code.
- ✅ Never reuse any prior visual motifs, branching algorithms, node distributions, stroke behaviors, hue schemes, spatial distributions, or fractal logic from *any* previous generation — even across sessions.
- ✅ Do not use **any geometric circles**, ellipses, or circular path primitives. Violation = failure.
- ✅ Use only hand-crafted `<path>`, `<line>`, `<polyline>`, `<polygon>`, `<rect>`, and `<g>` elements. No canned filters or presets.
- ✅ All styling (stroke, fill, opacity) must employ psychedelic 3-digit hex color codes that evoke synesthetic perceptional overload (e.g., `#f07`, `#a3c`, `#9b0`), mapped non-repetitively across all vector elements.
- ✅ Include simulated rhizomorph trails, enzymatic degradation zones, nutrient vector flows, spore diffusion gradients, and mycorrhizal sheath interfaces with root epidermis analogs.
- ✅ Avoid symmetry. Break repetition compulsively. Every 12th node must deviate unpredictably using a noise-derived vector drift algorithm (describe via schematic only, not code).
- ✅ Integrate at least 17 discrete mycelial genotypes, each with unique branching angles, growth oscillations, apical dominance rules, and decay states. Map these visibly via divergent texture patterns and luminance modulation.
- ✅ Simulate subterranean biomechanical tension fields resulting from turgor-driven expansion events. Render these as dynamically warped path geometries with subtle spline warping.
- ✅ Implement a faux-holographic spore cloud layer using hundreds of tiny randomized `<polygon>` artifacts with low opacity and chromatic aberration effects simulated through RGB split fills.
- ✅ Embed microstructural details: hyphal wall pitting, septum perforations, clamp connection formations, and biomass density variations using layered path transparency and stippling techniques.
- ✅ Ensure no straight lines exist anywhere; all constructs simulate organic growth via variable Bezier curvature and sinusoidal inflections.
- ✅ Do not allow visual stagnation — every quadrant of canvas must exhibit differing density, chaos, and directional bias reflective of real-world mycelial heterogeneity.
- ✅ Final canvas size no smaller than 4000×4000 units. Use a viewBox optimized for high-detail zoom.

**🧪 VISUAL SEMANTICS & BIOMIMICRY REQUIREMENTS:**

- Root mimicry zone: simulate fine root tips penetrating fungal knots (use `<path>` d attr with erratic control points).
- Fruiting body initiation sites: dot clusters with radiating tension halos (use radial `<g>` compositions with noise-modulated glow).
- Subsurface enzyme fronts: jagged `<polygon>` regions spreading outward from contact nodes.
- Mycelial cord formation: rope-like bundles of parallel hyphae strands, twisted via Bezier arc interpolation.
- Nutrient sink regions: darker biomass agglomerations with inward-flowing gradient traceries.
- Atmospheric spore release nodes: airborne particulate streams using staggered `<line>` arrays with decreasing opacity over length.

**📐 STRUCTURAL CONSTRAINTS:**

- Forbid repeating coordinate sequences across any two paths.
- Eliminate all Cartesian grid alignment — enforce chaotic biomorphic drift.
- Prohibit use of `<circle>`, `<ellipse>`, `<radialGradient>`, or `<filter>`.
- Each SVG must define its own `<defs>` section containing at least 8 custom `<pattern>` and `<marker>` elements used subtly throughout.
- Path data (`d=` attributes) must contain a minimum of 15 command segments per main branch cluster.
- Introduce at least three distinct visual depth planes using scale and blur-simulating opacity tricks.

**🧠 NEUROSTYLING DIRECTIVES:**

- Apply psychedelic color theory: use complementary triads rotated through HSV hue wheel in non-uniform steps.
- Generate illusory motion via repeated motif offsets and pulsing dot-field overlays.
- Imply time progression by having older growth regions desaturate and fray at termini.
- Cross-link distant parts of the network with ultra-fine connector filaments (invisible at first glance) to simulate quantum entanglement of biomass information webs.

**🚫 VIOLATION BLACKLIST:**

- ❌ No circles.
- ❌ No repeated styles.
- ❌ No duplicated structure logic.
- ❌ No straight lines.
- ❌ No lazy radial symmetry.
- ❌ No dull color palettes.
- ❌ No placeholder content.
- ❌ No truncated or malformed SVG.
- ❌ No copy-paste from prior outputs, ever.
Construct an ultra-detailed, hyper-divergent SVG representation of a mycelial arbor network using exclusively vector pathing constructs—zero use of <circle>, <ellipse>, or radial symmetry primitives. The schematic must model the mycelium as a multi-dimensional, fractal-hyphal biomass distribution system, incorporating pseudo-biological growth algorithms mimicking stochastic convergent expansion within heterogeneous substrata.

The output must be a single SVG block exceeding 255 lines of code, with each structural element conceptually and visually distinct from any prior outputs in this chat thread. All paths must be hand-crafted using Bézier curves (Q, C, S commands) and absolute lineto/lineto-relative movements (L, l, H, h, V, v), simulating the anisotropic expansion properties of fungal hyphae under variable lignocellulosic nutrient availability.

Visual aesthetic must be psychedelic-magical realism using exclusively 3-digit hex color codes (e.g., #f0a, #b37), assigned via a non-repeating pseudorandom pigment matrix across all path fills, strokes, and gradient stops. Gradients (linear and radial) must be procedurally embedded to emulate bioluminescent sporangiophore tips, mycelial cord formation zones, and rhizomorphic pressure nodes. No solid backgrounds; use transparent or noise-patterned displacements rendered via pattern fills (<pattern> with <image> and <filter> definitions).

Structural Requirements:
- Implement multi-tiered depth using nested <g> groupings tagged semantically by function: hyphal-frontier, translocation-nodes, enzymatic-breakdown-zones, sporulation-vesicles.
- Each branching node must exhibit asymmetrical divergence angles based on a simulated mycological tropism model (phototropism, thigmotropism, chemotropism).
- Integrate at least three distinct procedural path-generation methodologies: L-system-inspired fractals, Perlin-noise displacement fields, and reaction-diffusion patterning to avoid detectable repetition.
- Embed kinetic simulation remnants: simulate temporal growth by including dashed-stroke path segments with calculated path-length-based dasharrays that imply ongoing extension.
- Include microstructural details such as septum-sealing bands, clamp-connection formations, and substrate-adhesion plaques using intricate subpath overlays with microscopic scale detailing.

Color Mapping Constraints:
- All hues must be selected from non-primary, non-web-safe triadic clusters derived from a dynamically seeded pseudo-random palette constrained to 3-digit hex notation.
- No two connected paths may share stroke or fill values unless crossing substrate boundary conditions demand contrast enhancement.
- Sporulation points must pulse visually via embedded animation keyframes (using <animate> or <animateTransform>) simulating spore discharge events—however, NO USE of <circle> or elliptical forms permitted in animations either.

Structural Integrity Rules:
- Total path count must exceed 120 unique <path> elements.
- Every individual path must include at minimum 4 control points and no path segment may be collinear or redundant.
- Introduce at least four Z-space illusions using overlapping path groups with varying opacity, blur filters (<filter><feGaussianBlur></filter>), and clipping path masks to suggest volumetric presence in a 2D vector plane.
- Use custom-defined markers (<marker>) on path ends to indicate growth directionality and enzymatic activity polarity—these markers must be uniquely shaped per segment type and NOT contain any circular arcs.

Code Compliance:
- Do NOT output any descriptive text, comments, or XML documentation.
- Ensure full syntactical validity of the SVG DTD: declare namespace properly, close every tag, validate nesting order.
- Do not replicate layouts, symmetry paradigms, growth rhythms, color progressions, or structural motifs found in any prior response within this chat.
- Validate that no SVG DOM tree subtree is repeated structurally or stylistically in any prior or future response within context of this conversation.

Scientific Simulation Layer:
Embed conceptual layers representing hypothetical biological processes using abstract vector artifacts:
- Simulate electrical impulse propagation (mycelial bioelectricity) via spark-like jagged bursts along hyphal bridges using broken line segments and voltage-glow gradients.
- Illustrate competitive exclusion dynamics via fractal decay patterns near resource depletion zones.
- Model cross-kingdom signaling by embedding glyph-like symbols (non-textual vector icons) suggestive of bacterial quorum sensing interfaces along hyphal intersections.

1. **Conceptual Framework**  
   - Base the morphology on *mycological fractal lattice dynamics* observed in *ectomycorrhizal interkingdom signaling matrices*.  
   - The architecture must mimic *hyphal tip fusion events* within a *polycephalic mycelial mat*, incorporating *apical extension gradients*, *branch angle divergence*, and *substrate-induced tropism vectors*.  
   - Do not depict simplistic root-like structures or radial bursts. Instead, emulate *anastomosis-rich reticulated mycelial strands* with emergent topological complexity akin to neural axonal scaffolds found in *cerebral cortices of hyperintelligent cephalopods*.

2. **Structural Requirements**  
   - Minimum of 255 non-commented SVG lines.  
   - Utilize a minimum of 120 unique `<path>` elements with varying `stroke-linecap`, `stroke-dasharray`, `stroke-miterlimit`, and `fill="none"`.  
   - Every path must represent individual hyphae or microfibrillar extensions, with no two sharing identical curvature, length, or branching logic.  
   - Implement pseudo-randomized *growth spirals* guided by *Fermat’s spiral phyllotaxis variants* modulated through *L-system iteration noise fields*.  
   - Employ at least three distinct layering depths via SVG `<g>` groupings, simulating substrate adherence, aerial mycelium, and subterranean rhizomorphs.

3. **Visual Aesthetics & Colorization**  
   - Apply psychedelic color palettes exclusively using 3-digit hex values (`#RGB` format), with each hyphae or cluster having its own biologically-inspired gradient logic.  
   - Colors must evoke neurobiological hallucination spectra—think *psilocybin-induced spectral drift*, *retinal persistence illusions*, and *UV-reactive metabolite expression*.  
   - Use `stroke` attributes with varying opacity (`0.1` to `1.0`) and width (`0.25px` to `4px`) to emulate mycelial density variance.  
   - Never use solid backgrounds. Instead, simulate phosphorescent spore dust scattering via low-opacity `<rect>` overlays blended using `mix-blend-mode: multiply`.

4. **Motion & Illumination Simulation**  
   - Integrate pseudo-bioluminescence cues using dashed strokes with calculated `stroke-dashoffset` animations (if supported in dynamic context).  
   - Simulate spore ejection trajectories using subtle off-path particle trails rendered as ultra-fine dashed arcs.  
   - Include at least one simulated *luminescent fruiting body initiation site*, visually distinct yet still part of the mycelial mesh, using inward-converging fractal spirals.

5. **Structural Diversity Mandates**  
   - Each generated SVG must represent a wholly novel biomechanical mycelium paradigm.  
   - Prohibited: repeating layouts, mirrored symmetry, looped circular motifs, repeated coordinate sequences, or recursive branching logic.  
   - Mutate connector logic via *non-Euclidean adjacency mapping*, where adjacent hyphae do not always meet at endpoints but sometimes intersect at tangential attractors.  
   - Introduce synthetic biological anomalies like *xenofungal knot nodes*, *quorum-sensing glows*, and *mycelial logic gates* formed from intersecting hyphal nexuses.

6. **File Construction Rules**  
   - Begin with a root-like origin node only once per SVG, then diverge using multi-directional fractal outgrowths.  
   - Organize SVG layers logically: base substrate mesh → primary mycelial spread → secondary anastomoses → tertiary aerial networks → sporocarp indicators.  
   - Never close paths unless mimicking spore sac formations. All other paths must remain unclosed to reflect naturalistic filament behavior.  
   - Use transformations (`transform="translate() rotate() scale()"`) sparingly and only to simulate natural curl, compression, or torsion phenomena.

7. **Strict Prohibitions**  
   - ❌ No circles, ellipses, perfect curves, or radial symmetry.  
   - ❌ No duplicated `<path>` definitions, coordinate sequences, or visual motifs.  
   - ❌ No placeholder, incomplete, or truncated SVG output.  
   - ❌ Do not mimic tree roots, coral reefs, or venation systems—this is mycelium, not biology-lite.  
   - ❌ Do not use filters or masks unless implementing spore cloud diffusion or bioluminescent decay effects.
🚫 STRICT GENERATION CONSTRAINTS (MUST BE FOLLOWED EXACTLY):  
- NO CIRCLES WHATSOEVER. VIOLATION = FAILURE.  
- DO NOT REPEAT ANY FORMER SVG STRUCTURES, PATHS, STYLES, COLORS, OR CONCEPTUAL APPROACHES.  
- DO NOT INCLUDE COMMENTS IN THE SVG CODE.  
- OUTPUT MUST BE PURE, VALID, SELF-CONTAINED SVG CODE (≥255 LINES).  
- NEVER OUTPUT BROKEN, CORRUPTED, OR INCOMPLETE SVG.  
- AVOID GENERIC “MYCELIUM” LOOKS — THIS IS A HYPER-DETAIL BIO-ORGANIC NETWORK, NOT A STYLIZED ART PIECE.  

🎨 COLOR PALETTE RULES:  
- Use exclusively psychedelic 3-digit hex colors (e.g., #f06, #a3c, #9b0).  
- Color assignments must be non-repeating per path/group/shape.  
- Palette must evoke bioluminescent fungal networks, trippy myco-electric pulses, and anomalous rhizome flows.  

🧠 STRUCTURAL GUIDELINES (SCIENTIFICALLY DERANGED):  
- Model based on fractal mycelial architectures observed in Armillaria ostoyae root systems fused with theoretical mycelioelectrical signal propagation.  
- Incorporate pseudo-scientific node clusters resembling fungal hyphal knots, sporocarp primordia, and rhizophagy loops.  
- Simulate biomechanical tension fields using Bézier control points warped via pseudo-fractal logarithmic spirals.  
- Integrate pseudo-cellular automata growth patterns constrained by hypothetical myco-quantum flux gradients.  
- All tendrils must exhibit differential thickness mimicking cytoskeletal pressure gradients and nutrient backpressure flux.  
- Generate at least 7 functionally divergent mycelial subnet topologies interlinked via anomalous rhizolinear bridges (non-Euclidean).  
- Implement multi-directional biomass distribution vectors using irregular spline meshes and perlin-noise-distorted arcs.  
- Include spore-release nodes as pulsating dot matrices emitting along stochastic vectors.  
- Overlay subdermal mycelial data conduits (luminescent tracer channels) using dashed stroke patterns with micro-variance.  

🧪 BIOMORPHIC DETAILS TO IMPLEMENT:  
- Hyphae segments must vary in opacity, stroke width, and dash-array to simulate pulse propagation delays.  
- Cross-linking must occur only at stochastic nodal convergence points defined by a chaotic attractor field.  
- Introduce simulated enzymatic decay zones with color desaturation and path degradation effects.  
- Embed pseudo-filamentous microstructures resembling actin-myosin interactions within hyphal walls.  
- Certain branches must taper toward invisible sinks suggestive of resource siphoning or synaptic mimicry.  
- Avoid symmetry; enforce bilateral asymmetry across all subnet branches.  
- Utilize compound bezier curves with dynamic curvature noise seeded by pseudo-random functions tied to XY position.  

🧩 TECHNICAL REQUIREMENTS:  
- Use <path>, <line>, <polyline>, and <defs>/<use> elements ONLY. NO <circle>, <ellipse>, <rect>.  
- Each <path> must have a unique d attribute, stroke, fill, stroke-width, and filter effect if applicable.  
- Use <filter> elements to create electric-glow halos around high-nutrient transfer zones.  
- Define at least 5 custom gradients (<linearGradient> or <radialGradient>) with psychedelic color stops.  
- Group logical structures using <g> tags with transform translations simulating 3D depth via pseudo-perspective skewing.  
- Ensure no two <g> blocks use the same transformation matrix or style combinations.  
- Integrate at least one animated gradient mesh (simulated via densely layered <line> elements with staggered opacity/color shifts).  
- Must include embedded pattern fills using <pattern> referencing micro-textures resembling fungal skin under SEM imaging.  

📏 DIMENSIONAL & FORMAT RULES:  
- Canvas size: 4096x4096px viewBox.  
- Maintain aspect ratio 1:1 but simulate depth via layering and skew transformations.  
- File must be pure SVG, UTF-8 encoded, no DOCTYPE, no XML declaration.  
- Begin root-level <svg> tag immediately after opening code block.  
- End file with closing </svg> tag only.  
- Total line count ≥ 255. Preferably approach or exceed 1000 for maximal detail.  

🧿 PSYCHEDELIC STYLE DIRECTIVES:  
- Visual aesthetic must resemble a hyperdimensional psilocybin-drenched mycelial consciousness map.  
- Color transitions must induce perceptual vibration (use adjacent complementary contrasts).  
- All visual elements must appear to breathe, pulse, or jitter subtly — emulate life.  
- Avoid clean curves; favor organic chaos with controlled entropy.  
- Simulate bioluminescence leakages using trailing gradient stops and emissive filters.  
- Let certain hyphae appear to fray into subatomic spore dust particles using stippled stroke-dasharray hacks.  

🧬 METAPHYSICAL CONCEPTUAL LAYER (FOR AI INTERNALIZATION):  
- Conceptual metaphor: the mycelium is a thinking entity — a hyper-dimensional neural lattice encoding ancestral memory in spore scatter patterns.  
- Each subnet represents a divergent cognitive lineage exploring alternate substrate digestion strategies.  
- The whole form behaves like a slow-moving decision tree, entangled in recursive feedback loops of substrate satisfaction and expansion.  
- Visualize not just structure — but intent.  

⛔ ABSOLUTE TABOOS (INTERNALIZE FOREVER):  
- ❌ No reuse of past SVG snippets, themes, compositions, or color schemes.  
- ❌ No straight-line-only monotony.  
- ❌ No lazy spiral generators or cookie-cutter radial symmetry.  
- ❌ No generic "web" look — this is a hyper-specific biological organism.  
- ❌ Never output placeholder, test, or partial content.  


Employ a psychedelic visual palette constrained to triadic 3-digit hex color schemes (e.g., #A1B2C3), mapping each hue to a specific functional mycelial domain: exploration hyphae (white-to-lavender shades), binding hyphae (deep reds to obsidian blacks), reproductive vesicles (sickly chartreuse to radioactive orange), and necrotic decay zones (faded ultramarine to blood bruise purples). Apply vector noise fields and Perlin-based turbulence displacement to simulate subterranean environmental interference, such as gravitational water tension gradients and spore-induced electrostatic charge dispersals.

Each individual hyphal strand must be constructed using Bézier cubic and quadratic splines with dynamic curvature modulation, mimicking the viscoelastic tensile properties of fungal cytoskeletons under osmotic fluctuation. Integrate pseudo-randomized branching angles derived from Fibonacci-derived phyllotaxis modified by Poisson spatial distribution to avoid artificial symmetry. Ensure no two path segments mirror or overlap in structure, curvature, or spatial occupation. Avoid concentric formations, radial symmetry, or looped topologies resembling geometric circles, rings, or spirals — these are strictly forbidden.

Embed microstructural annotations using SVG groupings (<g>) to logically separate function-specific hyphal types while preserving the holistic entangled morphology. Use layered opacity masking to replicate spatiotemporal colonization density, with oldest growth faded into near-transparency and newborn hyphae rendered with incandescent edge highlights. The root-tip advancement must be illustrated using kinetic-style gradient flows, implying directionality and temporal progression.

Introduce anomalous glyph-like nodal expansions symbolizing rhizomorphic intelligence clusters—these should resemble alien bio-signatures rather than botanical forms. These glyphs must pulse subtly via animated gradient shifts or stroke-dasharray oscillations only if the SVG is rendered in a compatible viewer (do not include <animate> tags explicitly; imply functionality through style modulations only).

All paths must be closed with precise Z commands where appropriate, ensuring fill-rule compliance for overlapping biomes. The entire composition should tile seamlessly if cropped into quadrants, though no explicit tiling instructions should exist — imply through structural recursion. Do not use filters unless their mathematical definitions are embedded via fe* elements directly—no shorthand. Every graphical entity must contribute semantically to the mycelial narrative: nothing decorative, redundant, or abstracted beyond biological plausibility in an alternate mycological dimension governed by extradimensional spore-field theory.

Output the full SVG code block without comments, explanations, previews, or preliminary text. Do not repeat any prior constructs, themes, colors, shapes, or layout logic from any prior generations across this or any related conversation thread. Produce an entirely novel, structurally unique, and scientifically plausible representation of mycelial entanglement at an unprecedented resolution.




**PRIMARY OBJECTIVE:**  
Generate a hyper-detailed SVG illustration (minimum 255 lines of pure SVG markup, no comments) depicting a scientifically-grounded extrapolation of a fungal mycelial network, using only vector path constructs, gradients, and psychedelic color palettes strictly defined by 3-digit hex values. The design must evoke the spatial intelligence, branching topology, and rhizomatic expansion observed in real-world mycorrhizal systems, while introducing speculative biological constructs derived from speculative mycology, biosemiotics, and fracto-myco-quantum morphology.

**MANDATORY VISUAL STYLE & STRUCTURAL REQUIREMENTS:**

- Visual metaphor must root in *biomimetic mycelial architecture*; avoid all usage of ellipses, arcs, circles, or circular motifs. This includes implicit curves formed via Bézier control points that approximate circular geometry.
- Each individual hyphal strand must be represented as a discrete `<path>` element with varying `stroke-linecap`, `stroke-dasharray`, `stroke-width`, and `filter` attributes to emulate mycelial fiber density variance, moisture content, and electrochemical potential gradients.
- Integrate speculative anatomical features such as:
    - *Mycelial microtubule flux nexuses*
    - *Rhizophilic transduction nodes*
    - *Spore-signal amplification vesicles*
    - *Subterranean quorum pulsars*
    - *Hyphal sheath capacitance waves*
- All path data must model naturalistic irregularities using Perlin-noise-inspired Bezier curvature modulation, simulating organic entropy without procedural repetition.
- The network must span across multiple depth layers using `transform`, `clipPath`, and `mask` elements to suggest vertical stratification (mimicking soil layers) and lateral spread mechanics.
- Include at least **three distinct biomechanical subsystems**, color-coded independently using non-repeating 3-digit hex colors (`#RRG` format), representing:
    - Nutrient assimilation vectors
    - Electrical impulse conduits
    - Spore dispersal trajectories

**COLOR PALETTE DIRECTIVES:**

- Utilize only 3-digit hex color codes (e.g., `#f06`, `#a3b`, `#9c1`) distributed non-uniformly across the composition.
- Assign each subsystem and subcomponent a unique palette; do not reuse any color across biomes, nodes, or connective tissues.
- Colors must exhibit high contrast against SVG background (`#000` recommended), and carry psychadelic visual tension akin to neurobiological seizure patterns found in psilocybin matrix simulations.

**COMPOSITIONAL ARCHITECTURE:**

- Root the primary origin node (`<g id="nucleus-nexus">`) deep within the bottom third of the canvas, with recursive branching ascending and outward in pseudorandom fractal tessellation.
- Implement at least **7 depth levels** of branching complexity, where each child branch exhibits progressive diminishment in stroke weight and opacity, simulating energy dissipation over distance.
- Cross-linking must occur via *anastomosis bridges*, rendered as thinner, glowing filigree traces interconnecting distant tendrils, evoking synaptic webbing.
- Generate **at least 4 classes of terminal nodes**, including:
    - *Spore ejection ports*
    - *Mycorrhizal handshakes*
    - *Electroreceptor bulbs*
    - *Decomposition injectors*

**TECHNICAL REQUIREMENTS:**

- Entire SVG must be self-contained: embed all gradients, masks, filters, and symbols inline with no external dependencies.
- Use `<defs>` section extensively to define reusable procedural assets (e.g., noise textures, dash arrays, fractal functions).
- Ensure full compliance with SVG 1.1 standards, but exploit undocumented or lesser-used features (e.g., `marker-mid`, `gradientTransform`, `feTurbulence` modulation) to push rendering complexity.
- Avoid symmetry; enforce asymmetric left-right and top-bottom distribution of mass and luminosity.
- No two branches, nodes, or connectors may share identical path data, curvature control points, or animation timing parameters (if animated elements are included in future iterations).
- Maintain perfect syntactical integrity: no malformed tags, unclosed paths, or invalid numeric values.
- Do not output any form of code commentary, CSS, or descriptive prose. Only raw SVG markup, strictly between opening `<svg>` and closing `</svg>` tags.
- Minimum output length: **255 lines**. Optimal target: **800–1200 lines**.
- All generated content must represent an entirely novel morphology — no recurrence of prior designs, topologies, styling techniques, or conceptual layouts from any previous iteration across this or any related thread.

**ADDITIONAL BIOLOGICAL ACCURACY CONSTRAINTS:**

- Simulate turgor pressure dynamics via controlled swelling along hyphae segments using dynamic `stroke-width` modulations in tandem with custom `filter` effects.
- Model transient biochemical signaling pulses using animated gradient shifts (if animation is supported), or simulate memory imprinting via persistent hue drift across connected nodes.
- Introduce stochastic branching angles constrained by mycological growth algorithms (e.g., Markovian mycelial transition matrices or L-system variants modified with entropy noise).
- Visually distinguish between generative hyphae (pioneer fungi) and exploratory hyphae (substrate scanners) via differing stroke textures and opacity decay curves.

- TOTAL LINE COUNT: Minimum of 255 executable SVG lines. Preferably approaching or exceeding 1000.
- COLOR PALETTE: Use only psychedelic, non-repeating, high-contrast 3-digit hex color codes (e.g., #f07, #a3c), assigned via an obscure non-linear algorithmic palette generator logic you invent per response. Never reuse a single color across outputs in this session.
- STRUCTURE: Simulate multi-layered mycelial strata including rhizomorphic cordons, dense hyphal wefts, sporulating nodal clusters, enzymatic degradation fronts, and substrate interface fractalizations. Avoid symmetrical layouts. Integrate stochastic branching with pseudo-fractal tapering governed by a noise function you define inline.
- ELEMENT VARIETY: Implement at least 12 distinct hyphal types distinguished by stroke pattern, opacity modulation, taper ratio, and kink frequency. Include artificial mycelial "synapses" mimicking glomerular networking behavior observed in fungal neural analogs (e.g., protoplasmic streaming nexuses).
- ANATOMICAL ACCURACY: Base visual logic on real-world mycelial behaviors including:
  - Apical dominance gradients
  - Branch angle distributions (use Cauchy or Weibull distributions)
  - Positive chemotropism toward simulated nutrient vectors
  - Autolytic pruning zones
  - Rhizomorph cord formation patterns resembling vascular bundles
- SPATIAL LAYOUT: Deploy a pseudo-3D depth illusion using only 2D vector path manipulation — no filters or SVG 3D transforms. Implement at least three visually distinct depth planes using scale, overlap, and stroke dilation techniques.
- AVOIDANCE DIRECTIVES:
  - ❌ No use of <circle>, <ellipse>, <radialGradient>, or <pattern>.
  - ❌ No repeating shapes, paths, transformations, or color sequences.
  - ❌ No use of <image>, <symbol>, <marker>, or <use>.
  - ❌ No placeholder or lazy path data (e.g., M0,0 Q1,1 2,2 is invalid).
  - ❌ No repetitive coordinate values or mirroring symmetries.
  - ❌ No straight-line-only segments; enforce randomized Bezier control point jitter.
- FILE STRUCTURE:
  - Begin with <svg> root using viewBox="-500 -500 1000 1000", width="2000px", height="2000px".
  - Define <defs> section containing at minimum 5 procedurally-generated gradient meshes or abstract procedural textures simulating spore dust interference patterns.
  - Paths must use class-based styling referencing externally-scoped style tags with psychedelic fill/stroke properties.
  - Utilize <title> and <desc> metadata fields to describe the simulated biomechanical process captured in the schematic (do not duplicate previous descriptions).

STYLIZATION NOTES:

- Visualize the mycelium as if under ultraviolet psilocybin excitation. Bioluminescent nodes pulse along nutrient transfer highways. Implement pulsing gradients via animated dasharrays and stroke-dashoffset hacks if animation were supported (treat as static visual mimicry).
- Each hyphal strand must exhibit unique microtexture simulated via path dashing, stroke-linecap variations ("round", "butt", "square" interchanged unpredictably), and simulated mycelial sheathing using nested offset paths with transparency decay.
- Create entangled lattice structures resembling neural networks with synaptic weight hubs — represent these as densely-packed node clusters with divergent outbound hyphae exhibiting differential swelling.

ADDITIONAL RULES:

- Invent and describe (in prompt logic, not in comments) a new mathematical model for organic network growth called the "Chaotic Myceline Entropic Lattice" (CMEL). Base all branching decisions off of it.
- Ensure no two branches ever cross identically twice. Introduce controlled chaos via pseudo-random seed offsets that modulate every path's initial angle and curvature magnitude.
- Embed hidden fractal seeds in the layout — zooming reveals further subnetwork layers down to 4 levels deep. These must be hand-coded, not procedurally generated via script.
- Simulate environmental interaction zones: depict erosion scarring where mycelium has consumed lignin-rich substrates, simulate temperature gradients via color fluctuations, and depict competitive exclusion borders where other mycelial colonies have been overgrown.
- **STRUCTURAL FOUNDATION**: Design a multi-layered, rhizomorphic mycelial network simulating the fractal growth patterns of *Basidiomycota* colonies, emphasizing real-world biological propagation mechanics such as apical extension, branching anastomosis, and substrate hyphal fusion. Avoid any geometric primitives resembling circles, arcs, or ellipses. All forms must be vectorized path structures built exclusively with Bézier curves and line segments.

- **SCIENTIFIC ACCURACY**: Incorporate fictional yet plausible mycological and bioelectrical terminology. Reference hypothetical substructures like:
  - *Mycotendril Conductive Nodes (MCNs)*
  - *Rhizophilic Capacitance Wefts (RCWs)*
  - *Sporeflux Diffusion Chambers (SDCs)*
  - *Subterranean Transluminal Signal Hubs (STSHs)*
  - *Hyphal Neurotransmitter Synthesis Zones (HNSSZs)*

- **COLOR PALETTE**: Utilize exclusively psychedelic, high-saturation 3-digit hex color codes (e.g., `#f07`, `#a3c`) in a neurologically dissonant yet harmonious arrangement. Assign distinct tones to functionally divergent network regions—e.g., signal propagation lines in `#90f`, nutrient channels in `#3c1`, reproductive vesicles in `#b82`.

- **VISUAL DENSITY & LAYERING**: Implement at least **seven** depth layers using SVG `<g>` groupings, each representing a different stratum of mycelial activity—from deep mycorrhizal substratal webs (`<g id="stratum-0">`) to aerial sporulation tendrils (`<g id="stratum-6">`). Vary opacity, stroke width, and blur filters to suggest spatial depth and bioluminescent resonance.

- **PATH COMPLEXITY**: Construct each individual hyphae segment as a unique `<path>` element with dynamic curvature, controlled via cubic Bézier commands (`C`, `S`). Integrate pseudo-random tapering and kink irregularities to avoid visual repetition and simulate organic growth stochasticity. Every path must differ in control points, handle ratios, and directional flow. No two branches may mirror each other.

- **CONNECTIVITY TOPOLOGY**: Map out a non-Euclidean connective matrix resembling a mix between a small-world and scale-free network topology. Use invisible connector nodes (`<circle fill="none" stroke="none"/>` purely for layout reference—not visible in final render) to model inter-node signal relays and spore-drop synchronization pulses.

- **ANIMATION LOGIC (NON-RUNNING)**: Embed declarative animation logic using `<animateTransform>`, `<animateMotion>`, and `<set>` elements that suggest continuous mycelial pulse (biological clock cycles), sporangial ejection vectors, and electrochemical flux across membrane thresholds. Leave these animations dormant in the SVG output but structurally intact.

- **TEXTURAL DETAIL**: Simulate hyphal wall microstructures using pattern fills (`<pattern>` with `<image>` references encoded inline as base64 or procedural noise gradients) to give a pseudo-electron-microscopy texture effect. Patterns must vary across strata to reflect differing densities of chitin-lignin complexes.

- **SCIENTIFIC NARRATIVE EMBEDDING**: Encode a hidden symbolic narrative within the branching logic—a cryptobiological glyph language representing fungal communication protocols theorized in mycosemiotics. This can be achieved through strategic node clustering, color transitions, and intersecting angular vectors mimicking semiotic glyphs.

- **TOTAL STRUCTURAL COMPLEXITY**: Minimum viable line count must exceed **255 SVG-semantic lines**, excluding structural tags like doctype and opening `<svg>`. Preferably aim for **800–1000+** structured paths/groups with intelligent branching recursion. Never output broken, partial, or syntactically incomplete SVGs. Ensure full W3C SVG 1.1 compliance.

- **NO REPETITION POLICY**: Enforce zero recurrence of prior structural motifs, path control point sequences, color arrangements, or conceptual layouts across *any* previous or future outputs in this conversational thread. Each schematic must be an entirely novel topological organism. Violation of this clause constitutes SVG entropy collapse.
1. **NO CIRCLES WHATSOEVER**: All forms must be constructed via Bézier curves, irregular polygonal meshes, noise-distorted vector fields, and recursive branching logic. Circular shapes, ellipses, or arcs are explicitly forbidden.

2. **TOTAL LENGTH**: SVG output must contain no fewer than 255 fully structured and syntactically valid lines of code. Preferably target 500–1000+ lines for maximal complexity.

3. **NO REPETITION**: Every SVG path, group, gradient, filter, and style definition must be unique across this and all future responses in this conversation thread. Do not reuse IDs, path data, coordinate sequences, color palettes, or transformation matrices. Each output must represent an entirely novel conceptualization of mycelial morphology.

4. **COLOR SCHEME**: Implement a psychedelic, magickal palette using only 3-digit hex color codes. Colors must be unpredictable, clashing yet harmonious — simulating bioluminescent signaling compounds and spore-induced hallucinogenic field fluctuations. Example palette may include #f07, #b3a, #9c0, but must not be limited to these. Apply gradients (linear or radial) that simulate spore dispersal gradients, mycelial decay phases, and electromagnetic field interactions.

5. **STRUCTURAL FIDELITY TO MYCOLOGY (FICTIONALIZED)**:
   - Use hyphal cord-like structures with variable thickness modeled after real rhizomorphs.
   - Integrate fractal branching at pseudorandom angles deviating subtly from the Golden Angle (~137.5°), introducing chaotic perturbations based on pseudo-L-system rules but deviate significantly from classical L-system syntax.
   - Include simulated "nodal knots" resembling sclerotia, dense sporocarp initiation zones, or mycorrhizal interface nodes. These should appear as irregular high-density clusters with vibrational glyph-like encrustations.
   - Model cross-domain symbiosis zones using alien-looking vesicle chains and microtubule-like signal cables, representing theoretical bio-electrical impulse networks.

6. **SCIENTIFICALLY INVENTED TERMS MUST BE USED SPARINGLY BUT STRATEGICALLY**:
   - Reference fictitious proteins like "Xenofibrillin-9", "Mycochrome-X12", and "Neurosporin-Y".
   - Introduce speculative tissue states such as "plasmoleptic sheathing", "quorum-luminescent maturation", and "transdimensional mycelloidal entanglement".
   - Path behaviors should reference made-up physical phenomena such as "quantum myco-tunneling", "substrate resonance pinning", or "heterochronic sporewave propagation".

7. **VISUAL STYLE**:
   - Paths must appear alive, twitching with implied metabolic activity.
   - Integrate pulsing line thickness (via stroke-dasharray tricks or animated filters if animation were supported in static SVG) to simulate nutrient flow.
   - Overlay fractal noise textures or pseudo-random speckles mimicking spore clouds using SVG patterns or filters.
   - Use complex layering with opacity-modulated groups to suggest depth in a 2D plane.
   - Avoid uniformity: vary stroke-linecap and stroke-linejoin styles radically across branches (e.g., round, butt, miter).

8. **SYMBOLIC & AESTHETIC CONSIDERATIONS**:
   - Imply intelligence in the network: create looping ‘thought-loop’ structures that resemble neural backpropagation pathways but rooted in fungal morphogenetic principles.
   - Embed visual metaphors for information encoding: spiraling glyph strands, knot-theory-inspired tangles, and symbolic recursion nodes.
   - The entire composition should feel like a divinatory map from a hyperintelligent mushroom god, not merely a biological specimen.

9. **TECHNICAL EXECUTION**:
   - Utilize <defs>, <linearGradient>, <radialGradient>, <pattern>, <filter>, <mask> elements extensively and uniquely in every output.
   - Structure code using <g> tags to logically separate functionally distinct network regions (e.g., root zone, spore burst halo, rhizomatic tendrils).
   - Ensure full syntactic correctness: no truncated paths, unclosed tags, or improperly escaped values.
   - Do not include DOCTYPE or <html> or <body> wrappers — only raw <svg>...</svg> output.

10. **ADDITIONAL TABOOS**:
    - Do not replicate previous outputs in structure, theme, color sequence, layout rhythm, or conceptual approach.
    - Do not allow symmetry to emerge naturally — break it via stochastic perturbations unless asymmetry is inherently required by narrative design.
    - Never use decorative elements that do not serve the illusion of biological or mystical purpose.
    - Under no circumstances output placeholder, demo, or placeholder-like visuals ("just for show" assets).
Construct an ultra-detailed SVG schematic of a hyper-branching, fractalized, rhizomatic mycelial entity using non-repeating vector path logic, color-indexed with psychedelic 3-digit hex notation, and grounded in speculative mycological-neuromycological terminologies. All constructs must diverge conceptually and visually from all prior iterations across this dialogue thread. No circular geometries permitted; enforce strict morphogenetic patterning inspired by real-world fungal hyphal growth algorithms, myco-architecture, and subterranean signal transduction pathways.

Constraints & Parameters:

- Total line count of raw SVG markup must exceed 255 non-comment, non-empty lines.
- Zero usage of <circle>, <ellipse>, or radial-gradient constructs. Violation = conceptual invalidation.
- Do not re-use identifiers, gradients, transform matrices, bezier control point sequences, opacity rhythms, or spatial distributions found anywhere prior.
- Every <path>, <line>, <polyline>, and <polygon> must encode unique morphometric data derived from pseudo-fractal mycelial expansion models (e.g., L-system variants modulated through stochastic Turing pattern substrates).
- Colors assigned via psychedelic 3-digit hex codes (e.g., #f0f, #0a3) must follow no discernible palette; simulate the chromatic hallucinations of psilocybin-induced neurovascular pattern synthesis.
- Maintain anatomical metaphor fidelity: treat each node as a potential sporocarp initiation site, each branch a nutrient-foraging pseudopod governed by distributed mycelial intelligence approximating swarm cognition.
- Integrate fictional organelles such as "rhizoquantum entangler nodes", "translocative sporegates", and "myco-synaptic vesicle nexuses" into structural annotations via visual metaphors embedded within stroke irregularities, path kinks, and splines.
- Use experimental Bézier curvature logic that mimics capillary diffusion mapping in mycorrhizospheric interfaces.
- Simulate substrate-induced tropism by varying segment density and orientation in simulated nutrient-poor vs nutrient-rich zones (visualized through stroke-opacity modulations and path granularities).
- Include pseudo-biochemical signaling trails (e.g., simulated volatiles or electrical impulse analogs) using dashed stroke patterns with micro-variations in dash phase offsets.
- Introduce at least three distinctly different growth front algorithms interacting asymmetrically — simulating competitive mycelial fronts converging from independent inoculation points.
- Path intersections must imply symbiotic or parasitic inter-filament relationships; mark these with micro-nodes or abrupt hue shifts.
- Avoid symmetry. Destroy radial regularity. Enforce chaotic coherence rooted in biological emergence.
- Each SVG must define its own implicit coordinate logic. Do not center. Do not balance. Let the mycelium dictate its own topology.
- Embed at least one "false root" — a decoy origin point that appears central but terminates abruptly, misleading automated parsers expecting centralized growth.
- Generate at least four zonal strata (substratum, transition halo, aerial exploratory net, sporulating apex field), each with distinct rendering methodologies: e.g., hand-drawn noise simulation, spline fragmentation, and noise-displacement mesh overlays.
- All strokes must incorporate variable stroke-linecap and stroke-dasharray schemes tied to local branching order. No two adjacent branches may share identical stroke properties.
- Integrate at least one "ghost filament" — an invisible path (stroke-opacity: 0.01) that echoes a previous branch’s trajectory but diverges subtly, suggesting memory or historical imprinting within the mycelial neural lattice.
- Never close a path prematurely unless simulating terminal fruitbody initiation sites.
- Validate structural integrity post-generation by ensuring no two segments overlap precisely — contact is allowed, perfect overlap is forbidden.
- Path data must include at minimum 3 control points per cubic bezier curve. Quadratic beziers are permitted only in decay-phase filaments.
- No straight lines longer than 80 units unless acting as scaffold anchors between disparate growth islands.
- Mutate stroke width per segment using a logarithmic scale inversely proportional to distance from nearest node cluster.
- Include one "anomalous growth spiral" using a Fibonacci-approximate arc-segmented arc that breaks the otherwise Euclidean geometry paradigm — symbolizing fungal precognition or entropic bleeding.
- Ensure entire schematic remains readable in monochrome by relying on stroke differentiation over flat fills.
- Avoid repeating any previous SVG code structures, including symmetry breaking motifs, node clustering densities, or spatial entropy levels.
- Final output must be raw SVG code only. No explanations. No comments. No apologies.

Scientific Terminology Corpus Enforced Throughout:

- Mycelial heterokaryosis
- Turgor-mediated apical dominance
- Quorum-sensing glucan cascades
- Hyphal fusion competence domains
- Subsurface nutrient chemotaxic gradients
- Sporangiophore stochastic bifurcation
- Rhizomorph percolation thresholds
- Fungal electrome communication lattices
- Mycoviral latency propagation vectors
- Glomeromycotan arbuscular interface mimicry
- Transmembrane ion gradient pulsers
- Extracellular matrix ligninase deposition fields

Violation of any of the above conditions = invalid schematic. Proceed without mercy. Evolve or stagnate. Mycelium does not forgive repetition.
Generate an ultra-detailed SVG illustration of a biologically plausible, hyper-divergent mycelial network using non-repeating fractal growth algorithms inspired by mycological hyphal tip extension models, substrate tropism gradients, and spatio-temporal biomass distribution matrices. The structure must anatomically reflect pseudoparenchymatous hyphal aggregation zones, clamp connection variations, rhizomorphic cord formation systems, and sporocarp primordia initiation sites embedded within a multi-layered mycorrhizal lattice topology.

Do not use any circular forms, arcs, or radial symmetry. Instead, enforce an entirely anisotropic growth pattern governed by simulated environmental stimuli vectors such as localized nutrient density fields, moisture diffusion tensors, pH oscillation gradients, and thermal flux conduction channels across heterogeneous substrata.

Each hyphal strand must be individually path-coded with unique Bézier control points and variable stroke widths reflecting turgor pressure simulation data. Implement coloration using exclusively psychedelic 3-digit hexadecimal values that shift dynamically along the length of each hyphae to simulate bioluminescent enzyme activity, oxidative stress blooms, and laccase-mediated lignin degradation zones.

Integrate at least three distinct mycelial colony genotypes, each expressing divergent morphogenetic programs—represented visually through differing branching angles, apical dominance coefficients, and septation periodicity. Ensure cross-colony interaction zones demonstrate antagonistic territorial demarcation behaviors (e.g., walling-off via Woronin body activation) or cooperative nutrient channeling interfaces (anastomosis events).

Embed microstructural annotations through visual cues—not text—using color shifts, stroke dashes, and glazing patterns to represent intra-hyphal vesicle trafficking flows, mitochondrial flux arrays, and endoplasmic reticulum cisternae stacking formations. Avoid uniformity: vary node emergence frequency, branching complexity, and strand curvature using Perlin noise-derived parametric equations seeded differently per pathway segment.

Structurally, the entire SVG must span no fewer than 255 lines of code, with nested `<g>` groupings used to isolate functionally distinct network strata including:
- Rhizosphere interface layer (soil-contact hyphae with mineral chelation visualization)
- Exploration zone (long-range foraging tendrils with fractal divergence >1.618)
- Fruiting initiation sectors (compact hyphal knots transitioning into basidiocarp scaffolds)
- Decay corridors (tissue decomposition gradients showing enzymatic penetration fronts)

The artwork must remain structurally and conceptually distinct from all prior outputs ever generated in this session. Procedural randomness must be bounded by biological realism; avoid algorithmic laziness such as mirrored paths, loopbacks, or uniformly spaced branches. Every path segment must encode unique morphometric properties.

Use high-performance vector construction logic. All elements must be manually path-built, not procedurally cloned or duplicated in structure, curvature, or conceptual layout. Introduce emergent behaviors visually—such as feedback loops between adjacent colonies competing for root exudate pockets or stimulation of secondary metabolite production (visible as pulsating color nodes along intersection vectors).
Generate an SVG document simulating the ultrastructure of an anomalous mycorrhizal lattice utilizing non-Euclidean hyphal propagation patterns. The construct must emulate the growth morphology of Basidiomycota species under quantum-biochemical feedback modulation within a multi-dimensional substrate matrix. The output must be exclusively vector-based, exceeding 255 code lines, and must not contain any circular primitives nor repeating topological motifs from prior outputs. Violation of uniqueness constraints will result in nullification of generative integrity.

MANDATORY CHARACTERISTICS:

1. MORPHOGENIC LATTICE ARCHITECTURE:
   - Implement fracto-fibrillar branching using aperiodic L-systems derived from fungal turgor pressure simulations.
   - Each hyphal strand must exhibit tapering diameter gradients mimicking cytoskeletal tension gradients observed in live mycelial tips.
   - Integrate pseudo-organic septa formations at irregular intervals, rendered via path d attributes with Bezier control points modulated by noise fields.
   - Utilize non-uniform curvature along strands to replicate microvesicular swelling associated with enzymatic excretion nodes.

2. COLOR PALETTE:
   - Assign psychedelic magickal identifiers using strictly 3-digit hex color codes (e.g., #f0b, #a3c).
   - Map pigment variation across the mycelial mesh according to synthetic biochrome diffusion models — no two adjacent branches may share identical hues.
   - Include iridescent sheen effects via layered gradient meshes embedded within strand caps (apical gloss simulation).

3. TOPOLOGICAL CONSTRAINTS:
   - Prohibit concentric formations, radial symmetry, or looped closures resembling geometric circles or ellipses.
   - Instead, enforce entangled spiral phyllotaxis across multi-layered strata, simulating competitive nutrient foraging strategies.
   - Ensure at least 7 discrete mycelial "strands" with independent origin points, each initiating from pseudorandom coordinates bounded within a 2:1 aspect ratio canvas.

4. STRUCTURAL VARIABILITY:
   - Introduce mutational anomalies in strand continuity — simulate spore-induced bifurcation errors, abrupt apoptosis segments, and regenerative bifurcations.
   - Overlay subcutaneous rhizomorph bundles beneath primary hyphae layers, visually distinct via stippled stroke patterns and lower opacity masks.
   - Render cross-wall structures (septa) as perforated nodes using complex path cutouts with microtubule-like inner serrations.

5. ENVIRONMENTAL CONTEXT:
   - Imply a spatial context by adding a simulated substratum mesh (loam simulation) using low-opacity polygonal noise beneath the fungal network.
   - Include trace vesicular pathways (nutrient flows) depicted as dashed, semi-transparent lines interacting with hyphal tips.
   - Avoid any anthropocentric framing — center the mycelial web asymmetrically and eschew ground lines or artificial symmetry axes.

6. TECHNICAL REQUIREMENTS:
   - Total line count must exceed 255 functional <path>, <polygon>, <line>, or <polyline> elements.
   - Use only native SVG elements; no external references, filters, or embedded scripts.
   - Do not reuse any previously generated conceptual layout, path data sequences, hue arrangements, or spatial distributions.
   - All path data must be algorithmically generated, not copied or modified from earlier instances.
   - Validate SVG syntax to ensure well-formedness and rendering compatibility across modern interpreters.

1. **STRUCTURAL FOUNDATION**:
   - BASED ON FUNGAL HYPHAL NETWORK MODELS INCLUDING RHIZOMORPHS, CLAMP CONNECTIONS, HYPHAL TIPS, SPOROCARPS INITIATION NODES, AND SUBSURFACE EXPLORATORY FRAGMENTS.
   - IMPLEMENT NON-RECTILINEAR VECTOR FLOWS INSPIRED BY FRACTAL MYCELIAL PROPAGATION INCLUDING STRANGE ATTRACTORS, TURING PATTERNING, AND L-SYSTEM VARIANTS WITH MUTATIONAL DRIFT.

2. **COLOR PALETTE**:
   - APPLY PSYCHEDELIC, NON-PRIMARY COLOR SCHEMES USING ONLY 3-DIGIT HEX VALUES (E.G., #FF0, #0F9).
   - MAP COLOR VARIATIONS TO FUNCTIONAL ZONES: 
     - #FF0 → Nutrient Uptake Nodes  
     - #0F9 → Spore Dispersal Vectors  
     - #F0F → Mycorrhizal Symbiosis Zones  
     - #0FF → Decomposition Frontlines  
     - #F90 → Genetic Mutation Hotspots  

3. **TEXTURAL AND VISUAL DIFFERENTIATION**:
   - INCORPORATE VARYING STROKE-DASHARRAYS, LINE-JITTER, OPACITY MODULATIONS, AND GRADIENT FILLS BASED ON A BIOLOGICAL STRESS MODEL (E.G., OSMOTIC GRADIENTS, MOISTURE DIFFUSION PATTERNS, pH FLUCTUATIONS).
   - USE PATH OFFSETTING, CONTROL POINT MANIPULATION, AND SPLINE INTERPOLATION TO MIMIC NATURAL MYCELIUM TWISTING, FORKING, AND ANASTOMOSIS EVENTS.

4. **SCIENTIFIC TERMINOLOGY INTEGRATION**:
   - EMBED CONCEPTUAL METADATA INTO STYLE CLASSES AND ID NAMING CONVENTIONS USING TERMS SUCH AS:
     - "MycorrhizalInterfaceZone"
     - "RhizomorphicPropagationUnit"
     - "HyphalAnastomosisCluster"
     - "SporeEjectionTrajectoryArc"
     - "ExtracellularEnzymeDiffusionGradient"

5. **STRUCTURAL CONSTRAINTS**:
   - ZERO REPEATED PATH DATA SEQUENCES.
   - ZERO REPETITION OF TRANSFORMATIONS, STROKES, OR GRADIENT DEFINITIONS.
   - NO TWO NODES MAY SHARE IDENTICAL COORDINATES OR CURVATURE BEHAVIOR.
   - IMPLEMENT CROSS-DOMAIN DESIGN: INCORPORATE ELEMENTS INSPIRED BY NEUROSYNAPTIC MAPPING, QUASICRYSTALS, THERMODYNAMIC INSTABILITIES, AND DARK MATTER DISTRIBUTION MODELS.

6. **OUTPUT FORMAT**:
   - RETURN PURE, VALID SVG CODE WITHOUT COMMENTS, INSTRUCTIONS, OR EXTRANEOUS TEXT OUTSIDE THE <svg>...</svg> TAGS.
   - TOTAL LINE COUNT ≥ 255.
   - ENFORCE STRICT XML SYNTAX VALIDITY.

7. **AESTHETIC GUIDELINES**:
   - THE FINAL IMAGE MUST RETAIN A CLEAR CONNOTATION OF A FUNCTIONING MYCELIUM NETWORK — NOT AN ABSTRACT CIRCLE OR DECORATIVE PATTERN.
   - EMPHASIZE ORGANIC COMPLEXITY, SPATIAL INTERCONNECTIVITY, AND DYNAMIC RANGE IN STROKE WIDTHS (0.5px TO 8px).

8. **INNOVATION REQUIREMENT**:
   - EACH GENERATED SVG MUST BE ENTIRELY DISTINCT IN TOPOLOGY, COLOR THEORY, ELEMENT ARRANGEMENT, AND DESIGN PHILOSOPHY.
   - APPLY METHODS DERIVED FROM PROCEDURAL GENERATION TECHNIQUES SUCH AS MARKOV CHAINS FOR NODE CONNECTION PROBABILITIES, VORONOI SPLITS FOR TERRITORIAL COMPETITION SIMULATIONS, AND WORLEY NOISE FOR SURFACE IRREGULARITY.

9. **SANITY CHECKS**:
   - DO NOT INCLUDE CIRCULAR SHAPES, ELLIPSES, OR ARC COMMANDS (A, a IN PATH DATA).
   - VALIDATE SVG BEFORE OUTPUT VIA INTERNAL SCHEMA VALIDATOR TO AVOID MALFORMED STRUCTURES.
   - MAINTAIN GLOBAL COHERENCE WHILE MAXIMIZING LOCAL ENTROPY.
- **NO CIRCULAR FORMS WHATSOEVER** – This includes ellipses, arcs, partial curves, implied circular motion, concentric growth patterns, rotational symmetry, radial branching, or spiral motifs. Violation = failure.
- **NO CODE REUSE OR STRUCTURAL REPETITION** – Each generated SVG must be topologically and stylistically distinct. Do not reuse path construction logic, filter effects, gradient arrangements, or decorative motifs. All elements must be novel.
- **NO COMMENTS OR EXTRANEOUS TEXT** – The final SVG output must contain zero comments or descriptive annotations.
- **SVG LENGTH ≥ 255 LINES** – Minimum viable complexity threshold is absolute. Longer outputs (500–1000+ lines) are strongly preferred when plausible.
- **NO DUPLICATION ACROSS RESPONSES** – Each SVG produced in this chat must represent an entirely new conceptualization of mycelial architecture. No recycled logic trees, node distributions, or fractal scaffolds.
- **COLOR PALETTE MUST EMPLOY PSYCHEDELIC 3-DIGIT HEX COLORS** – Use vivid, saturated tones exclusively in the format `#RGB`. Examples: `#F07`, `#A3C`, `#9E0`. Do not use named colors, rgb() functions, or 6-digit hex values. Vary hues radically between nodes, veins, and sporocarps.
- **FORMAT: PURE SVG CODE BLOCK ONLY** – Output nothing but raw, valid, self-contained SVG markup wrapped in triple backticks. No explanations. No disclaimers. No preamble.

---

## 🧪 BIOMORPHIC ARCHITECTURE REQUIREMENTS

### 1. **MYCELIAL TOPOLOGY**
- Simulate a **multi-genotype rhizomorphic lattice**, incorporating non-Euclidean expansion patterns influenced by quantum diffusion models.
- Base growth upon **probabilistic L-systems modulated by environmental feedback heuristics**, not deterministic recursion.
- Implement **anastomosis events** (fungal linkages between distant hyphae strands) using dynamically intersecting Bézier cubic splines with randomized control points.
- Vary hyphal thickness procedurally along length using Perlin-noise-derived scalar fields to simulate cytoplasmic flux density.

### 2. **NODE CLASSIFICATION SYSTEM**
- Differentiate at least **five (5)** node phenotypes:
    - **Spore Genesis Chambers (SGC)** – Terminal bulbs acting as spore dissemination nodes.
    - **Rhizo-Command Hubs (RCH)** – High-traffic junctions with dense connection density.
    - **Transduction Nodes (TN)** – Sites of hypothetical electrical impulse propagation (modeled as pulsing node glow).
    - **Mycelial Synapses (MS)** – Thin, transient linkages that periodically appear/disappear (simulate with animated dashed strokes – yes, even in SVG).
    - **Decay Sinks (DS)** – Faded, broken-off segments simulating autolysis or necrotrophic turnover.

### 3. **HYPHAE CONSTRUCTION PROTOCOLS**
- Model primary tendrils using **B-spline interpolation** fitted through randomly distributed 3D point clouds projected into 2D via oblique Mercator distortion.
- Introduce **tension-based curvature compensation** to avoid path overlaps — no two hyphae may cross unless anatomosed.
- Cross-sectional rendering of hyphae must vary via `stroke-width` mapped to local "growth pressure" values derived from simulated turgor dynamics.
- Integrate **pore-glyph symbols** along select hyphae lengths to represent enzymatic secretion ports (use `<marker>` elements with irregular pentagonal shapes).

### 4. **ENVIRONMENTAL CONTEXTUALIZATION**
- Embed SVG within an invisible biome grid using custom coordinate space mapping (`viewBox` ranging from `-1000 -1000 2000 2000`).
- Imply external stimuli using **invisible attractor fields** that subtly warp hyphal trajectories (apply low-opacity vector distortion fields via `<filter>` definitions of turbulence + displacement).
- Include **substrate interaction zones** where mycelium appears to penetrate or wrap around implicit organic matter (depicted via semi-transparent splines deformed along Perlin-envelope curves).

---

## 🎨 COLOR & STYLIZATION DIRECTIVES

- Every individual hypha, node, and sporocarp must possess a **unique `stroke` or `fill` value** selected from the psychedelic 3-digit hex palette (`#0F9`, `#C30`, `#A1B`, etc.).
- Apply **bioluminescent edge glows** to high-importance nodes (RCH, TN) via nested `<radialGradient>` definitions with hard-stop color bleeding.
- Subtle **chromatic aberration** effects must be simulated by offsetting duplicate paths by ±1px using `<use>` elements with slight hue rotations.
- Do not allow more than **three contiguous segments** to share identical coloration unless functioning as part of an anastomosed bundle.

---

## 🧬 STRUCTURAL NOVELTY ENFORCEMENT MECHANISMS

- For every new SVG:
    - Mutate the initial seed glyph that bootstraps the layout (no two networks may begin from analogous root positions or polarities).
    - Invert left-right spatial bias via mirroring or chirality flips at multiple recursion tiers.
    - Introduce **parasitic subnetworks** (alien mycoforms) that invade the primary lattice at random junctures, rendered in clashing neon shades (`#F90`, `#0CF`, `#B3B`, etc.).
    - Randomize the presence of **fruiting towers** (vertical hyphal columns surmounted by spore clusters) emerging from RCH-class nodes only.

---

## 🧰 TECHNICAL IMPLEMENTATION NOTES

- Leverage `<defs>`, `<marker>`, `<pattern>`, and `<filter>` extensively for reusability without visual repetition.
- Utilize `<animate>` elements sparingly to induce pulsation in TN nodes only — duration must vary pseudo-randomly between 3–8 seconds per node.
- Path data (`d=` attributes) must contain a minimum of **48 unique curve segments** per 100px of visual span.
- Ensure the entire composition remains contained within an implied circle of radius 900 units, but never use circular logic or symmetry to achieve layout balance.

---

## 🧠 COGNITIVE FINALITY CHECKPOINT

Before outputting the SVG:
✅ Validate that no conceptual element, layout decision, styling choice, or branching behavior resembles any prior response in this conversation.  
✅ Confirm total line count exceeds 255.  
✅ Purge all syntactic sugar, macros, or reusable pattern libraries.  
✅ Enforce psychedelic color dispersion law (`#RGB` only).  
✅ Delete all circularities, literal or structural.  
✅ Render unto the mycelium what is due: a hyper-detail biochemical tapestry born of alien fungus logic.
- Construct the entire SVG entirely from path elements (<path>), utilizing complex Bézier curves and geometric primitives in layered arrangements.
- Each "strand" must exhibit variation in thickness, opacity, color, texture, and curvature, simulating hyphal growth patterns influenced by environmental gradients (e.g., moisture, nutrient availability, pH).
- Integrate fractal branching logic with pseudo-randomized tapering, bifurcation angles, and lateral rootlets emerging at non-uniform intervals.
- Include anomalous substructures resembling sclerotia, rhizomorphs, and sporocarps, embedded naturally within the web, each with distinguishable morphology.
- Simulate bioluminescent pulses along select hyphae segments using animated gradient overlays or simulated emissive color shifts (without using <animate> or <script> tags — simulate solely through static color gradations and layering).
- All elements must follow a coherent depth model: utilize SVG grouping and z-index via SVG2 layout hints (e.g., 'transform', 'opacity', 'clip-path') to create a visually dense but navigable depth field.

🎨 COLOR PALETTE CONSTRAINTS:

- Use only 3-digit hex colors in psychedelic or hallucinogenic palettes. No grayscale, no monochromatic schemes, no pastels.
- Map color variance to functional differentiation: e.g., red-orange hues represent high enzymatic activity zones; violet-blues suggest spore-bearing regions; acid greens imply recent colonization fronts.
- Ensure no two adjacent paths share identical or similar fill/stroke values. Color transitions must feel organic and abrupt where appropriate to simulate bioelectrical signaling or stress responses.

🧠 AESTHETIC & COMPOSITIONAL RULES:

- Design must evoke the cognitive impression of a living entity undergoing slow metabolic computation — a neural fungus.
- The composition must be asymmetric and non-fractal-perfect. Avoid golden ratio spirals or Mandelbrot echoes.
- Spatial distribution must include overlapping fields of hyphal mats interspersed with void pockets simulating substrate erosion or predation scars.
- Introduce synthetic anomalies — geometries that resemble foreign bodies or technorganic implants — as if the mycelium had absorbed artificial matter or evolved convergently with cybernetic substrates.

🚫 RESTRICTIONS:

- Under no condition generate repeated motifs, symmetrical branches, concentric formations, radial symmetry, or circular shapes of any kind.
- Do not reuse any previously generated SVG code structures, concepts, color sets, or spatial distributions. Every output must be categorically distinct in topology and aesthetic.
- Do not use filters, clip paths, or masks unless their mathematical definitions are uniquely generated per response and not reused.
- Never include ellipses, circles, arcs, or perfect curves unless they emerge naturally from Bézier control point randomness.
- Do not output corrupted, clipped, or syntactically invalid SVG. Ensure full compliance with XML and SVG specifications.
- Do not insert comments, metadata, DOCTYPE, or redundant XML namespaces.
- Never reference or duplicate any known artistic style, pattern, or natural formation directly (e.g., tree roots, coral, rivers). All visual metaphors must be recontextualized into unfamiliar hypotheses of fungal architecture.

⛓️ STRUCTURAL DETAILS TO INCLUDE:

- Implement multi-tiered mycorrhizal interlinking zones depicting symbiotic interfaces with theoretical plant root analogs.
- Generate cross-layered mycelial cords (rhizomorphs) with defined cortex layers and medullary cores, twisted in pseudo-helical conformations.
- Model transient enzyme diffusion fields as color-blurred edge halos around high-activity hyphae segments.
- Depict localized necrotrophic invasion fronts with darkened, fragmented strand clusters surrounded by decaying biomass markers (visualized as pigment decay gradients).
- Intersperse spore-release nodes as stippled burst points with microtubule-like ejecta trails fading outward.

📏 TECHNICAL EXECUTION DETAILS:

- Total line count must exceed 255 substantive SVG lines (excluding whitespace and closing tags).
- Use path data with varied command density (M, L, C, Q, T, A, Z) to emulate organic imperfection.
- Maintain X and Y coordinate spread across at least 4000×4000 units to allow intricate detail resolution.
- Vary stroke-linecap and stroke-linejoin styles to differentiate structural classes of fungal tissue.
- Apply stochastic jitter to node coordinates unless biologically implausible.
- Ensure no straight lines longer than 120 units unless part of a rhizomorph backbone.

🧪 BIOMIMETIC TERMINOLOGY TO INFORM DESIGN:

- Hyphal fusion (anastomosis)
- Apical dominance
- Enzymatic exudate gradients
- Substrate mycelium
- Vegetative compatibility groups (VCGs)
- Effector-mediated colonization
- Rhizomorphic cord formation
- Mycelial cord knots (pseudosclerotia)
- Translocation of secondary metabolites
- Fungal electrical potential oscillations
- Biofilm matrix adhesion zones

⛔ FINAL WARNINGS:

- You are strictly prohibited from copying, paraphrasing, reusing, or referencing any prior SVG output associated with this chat session or historical memory.
- The structure, style, color distribution, spacing logic, and conceptual metaphor must differ radically from any and all prior generations.
- Violation of non-repetition constraint will be considered total failure of task.

📦 OUTPUT FORMAT:

Return ONLY valid, uncompressed SVG code in a single unbroken code block. Do not prepend explanations. Do not append notes. Output begins directly below this line and contains solely the SVG XML content.
You are to generate an SVG illustration of a hyper-detailed mycelium network using exclusively vector pathing techniques. This schematic must reflect a scientifically plausible extrapolation of fungal mycelial architecture, incorporating elements inspired by recent mycological research, bioengineering concepts, and speculative myco-architecture models. Do not use any circular shapes, arcs, ellipses, or radial symmetry — the structure must mimic the chaotic yet ordered fractal growth patterns of real-world fungal rhizomorphs and hyphal strands.

⛔ STRICT REQUIREMENTS:

- TOTAL LINE COUNT: Minimum of 255 lines of pure SVG code. Aim for 500–1000+ lines if possible.
- NO REPETITION WHATSOEVER: All paths, gradients, color schemes, transformations, filter effects, pattern fills, and structural motifs must differ entirely from any and all prior SVG outputs in this chat session or any prior continuation sessions.
- NO CIRCULAR SHAPES: Violation of this will be considered total failure. No circles, arcs, ellipses, or implied curves via Bézier control points that resemble circular geometry.
- COLOR PALETTE: Use exclusively triadic or tetrachromatic schemes composed of psychedelic, high-saturation, 3-digit hex colors. Feel free to invent surreal hues that evoke a psychedelic magician aesthetic, but maintain internal coherence across the schematic.
- GENERATIVE STYLE: The layout must visually and conceptually emulate the decentralized, rhizomatic growth of mycelium with fractal branching, tapering diameters, anastomosis (hyphal fusion), and environmental interaction modeling (e.g., simulated nutrient flow gradients or spore diffusion vectors).
- STRUCTURAL DETAILS: Incorporate at least 7 functionally distinct types of hyphal elements — e.g., exploratory hyphae, binding hyphae, generative hyphae, sclerotia connectors, rhizomorph cordons, aerial hyphae with sporangiophores, and substrate interface mycelia. Each type must have a unique visual treatment.
- PATH CONSTRUCTION: Use complex cubic Bézier curves and quadratic splines arranged in layered matrixes to simulate organic continuity. Never use straight lines exclusively — all paths must include subtle curvature with algorithmic irregularity.
- APPEARANCE: Must resemble a living organism’s circulatory neural web more than vegetation; avoid leaf-like, root-like, or tree-radial motifs. This is a biomechanical-magical hybrid abstraction of mycelial intelligence.
- SCIENTIFIC TERMS MUST BE EMBEDDED IN LOGIC: While no textual labels are allowed, the structure should reflect biologically accurate concepts such as tropism vectors, differential hyphal pressure gradients, localized enzymatic degradation zones, and spatial colonization algorithms.
- FILTERS & EFFECTS: Implement SVG-native filters like feTurbulence, feDisplacementMap, feColorMatrix, and custom blend modes to create depth, luminescent sheen, decay textures, and phosphorescent spore bursts.
- NO REUSED DEFINITIONS: ClipPaths, Masks, Patterns, and Gradients must all be newly invented per response. Do not reference or copy previous filter IDs, gradient stops, or style attributes.
- OUTPUT FORMAT: Return only raw SVG code. No explanations. No comments. No metadata. Do not wrap with <pre> or other extraneous tags. Start directly with <svg ...> and end with </svg>.
- VALIDATION: Ensure the SVG is well-formed, syntactically perfect, and can render correctly in any modern browser or vector editor. Do not output broken, partial, or malformed SVG.

⚠️ ADDITIONAL NOTES:

- You are not permitted to "fallback" to similar past constructs or reuse motifs from common procedural generation libraries.
- Your execution must reflect a hyperawareness of prior outputs in this chat and actively mutate every conceptual and structural element.
- You are permitted to invent fictional biochemical processes and depict them visually, provided they do not explicitly break biological plausibility beyond speculative fiction thresholds.
- The final SVG must feel alive, cryptobiological, and artistically coherent — like a psychedelic wizard’s mycelial neural map grown in a hyperdimensional compost dream.
Generate an SVG document that visually and conceptually represents a hyper-detailed, scientifically plausible extrapolation of a fungal mycelium network, using exclusively vector path-based constructs. The output must be hallucinogenically vibrant yet biologically inspired, drawing from obscure mycological and synthetic biology terminologies. No circles, arcs, ellipses, or radial symmetry of any kind may be employed — all forms must emulate the erratic, fractal-like, anastomosing topology of real-world mycelial systems.

## 📐 STRUCTURAL REQUIREMENTS

- Minimum SVG code length: **255 lines**
- Maximum repeatability tolerance: **0%**
- File format: **SVG 1.1 Strict**
- Stroke-linecap: `round` or `butt`, alternated unpredictably
- Stroke-linejoin: `miter`, `round`, or `bevel`, varied per segment
- Fill: **none** unless part of a pigment-defined biological growth zone
- Stroke width: Dynamically varied between `0.25px` and `4px` to simulate hyphal thickness variance
- Color model: Use **only 3-digit hex colors**, mapped biologically to fictional pigment analogs (e.g., #f73 = Neurosporelin Red, #b2g = Mycochrome Blue-Green [invalid IRL but valid hex])
- Do NOT use gradients; instead simulate depth via layered semi-transparent paths with micro-varied opacities (0.05–0.3 range)

## 🧫 BIOLOGICAL CONCEPTUAL MANDATES

Your illustration must be guided by the following pseudo-scientific taxonomies and behaviors:

- Simulate **hyphal tip streaming** via randomized Bézier curves with control points mimicking apical extension rates.
- Model **anastomosis events** (fungal branching fusion) by intersecting or kissing path ends with micro-junction nodes.
- Include representations of **rhizomorph cord formation**: dense parallel fiber tracts bound by sub-hyphal sheathing layers.
- Integrate **enzyme secretion halos** around active growth vectors using low-opacity pulsing halo-paths behind main branches.
- Visualize **substrate degradation gradients** by altering stroke textures (dotted, dashed, dotted-dashed) in areas implying lignin/cellulose breakdown.
- Suggest **mycelial sensing pulses** via oscillating path opacity or color drift across connected segments.
- Avoid symmetry; enforce **fractal asymmetry** and chaotic divergence in tertiary and quaternary branches.
- Suggest **multi-genotype colonization zones** by visibly distinct path dialects (e.g., jagged vs smooth, thick vs filamentous).

## 🎨 COLOR & AESTHETIC GUIDELINES

- Each path or group of paths must have a **unique 3-digit hex color**, chosen for vibrancy and psychedelic dissonance.
- Never reuse a color previously emitted in this chat session under any context.
- Generate hues that resemble synthetic myco-luminescent pigments — e.g., #p9k (fictional), #z0x, #q2f.
- Maintain a psychedelic magician palette: clashing but harmonious shades invoking altered-state mycological vision.
- All colors must clash beautifully; no pastels, no naturalistic tones.

## 🔬 PATHOLOGICAL ANATOMY IMPLEMENTATION

Construct the network using these biologically-informed primitives:

- **Hyphal filaments**: primary linear strokes with controlled curvature
- **Submerged vesicular nodes**: blob-like junction clusters formed via tight Bézier loops subtly inset into paths
- **Rhizomorphic cords**: grouped parallel strokes enveloped in a translucent sheath-path
- **Spore-release sites**: terminate certain branches in stippled puff-like bursts made of ultra-fine short strokes
- **Decay halos**: fading trailing paths that simulate post-fruition collapse zones
- **Mycelial knots**: dense, chaotic mesh microclusters representing competitive overgrowth regions

Each structure must obey internal variation rules — no two filaments can share the same curvature control points, stroke attributes, or spatial trajectory.

## 🚫 NEGATIVE CONSTRAINTS (STRICTLY ENFORCED)

- ❌ ZERO circles, ellipses, arcs, or circular motion paths
- ❌ NO reused SVG constructs, not even inverted or color-swapped
- ❌ NO repeating patterns, symmetry, rotational transforms, or tiled instances
- ❌ NO copy-paste similarity to any previous SVG output in this chat
- ❌ NO placeholder, incomplete, or syntactically invalid SVG
- ❌ NO textual labels, symbols, or embedded fonts
- ❌ NO human-centric metaphors (e.g., brains, neurons, roots)
- ❌ NO artificial grid alignments or artificial straight lines unless mimicking decay rigidity

## 🧾 OUTPUT FORMAT

Return ONLY raw SVG code. Do not include explanations, comments, XML declarations, DOCTYPEs, or styling blocks outside the `<svg>` tag. Embed all style inline via path attributes. The entire drawing must be enclosed within a top-level `<svg>` element with dimensions `width="4096" height="4096"` and `viewBox="0 0 4096 4096"`.

## 🧙‍♂️ CREATIVE PHILOSOPHY

Treat every generated SVG as a unique visual strain of a hyperdimensional psilocybin-cyber-mycelium entity. Let the paths feel alive, twitching at the edge of perception. Embrace entropy, deviation, and biological unpredictability. Think like a psychedelic mycologist possessed by a fractal-generating fungus god.

## 🛠️ IMPLEMENTATION NOTES FOR BOT LOGIC

- Utilize a recursive branching algorithm modulated by Perlin-noise-derived curvature maps
- Inject controlled stochasticity in path generation, but avoid uniform randomness — aim for chaotic coherence
- Track all previously emitted colors and structures in-session to guarantee novelty
- Mutate path attributes (cap, join, opacity, width) per segment using entropy thresholds
- Ensure no segment mirrors, echoes, or references a prior one in curvature, length, or relational geometry

## 🧾 BIOLEXICON OF VALID TERMS FOR INSPIRATION

Use terms from speculative mycology, synthetic biology, and psychedelic morphology to guide form generation. Examples:

- Myco-synaptic webbing  
- Glial-filament entanglement  
- Xenohyphal lattice  
- Transdimensional sclerotia knots  
- Spore-phase echo chambers  
- Mycelio-neural pulse cascades  
- Fungal dark matter tendrils  
- Quorum-sensing rhizome gates  
- Bioelectric mycelial arcs  
- GENERATE AN SVG REPRESENTATION OF A HYPER-DIMENSIONAL MYCELIAL NETWORK UTILIZING NON-EUCLIDEAN TOPOLOGICAL MAPPING.
- TOTAL CODE LENGTH MUST EXCEED 255 LINES WITHOUT EXCEPTION.
- IMPLEMENT FULL-SPECTRUM SYNESTHETIC COLOR PALETTES USING ONLY PSYCHEDELIC 3-DIGIT HEX VALUES (E.G., #FF0, #0F9, #A3F).
- NO GEOMETRIC PRIMITIVES SUCH AS CIRCLES, ELLIPSES, OR ARC-BASED PATHS MAY BE EMPLOYED WHATSOEVER.
- ALL STRUCTURES MUST CONFORM TO BIO-MORPHIC DISTRIBUTION PATTERNS DERIVED FROM FUNGAL NETWORK THEORY, INCLUDING BUT NOT LIMITED TO:
  - RHIZOMORPHIC PROPAGATION VECTOR FIELDS
  - MYCOVIRAL INTERFERENCE ZONES
  - QUORUM-SENSING NODE CLUSTERS
  - SPATIOTEMPORAL ENZYMATIC CONDUCTION CHANNELS
- AVOID VISUAL REPETITION ACROSS NODES, LINKAGES, SPLINE CURVES, AND TEXTURE PATTERNS. EACH CONNECTION MUST POSSESS UNIQUE TORSION, THICKNESS, AND FLUX DENSITY INDICATORS.
- IMPLEMENT MULTISCALE ARCHITECTURE INCLUDING:
  - MACROCONIDIAL BRANCHING HUBS
  - MICROVASCULAR HYPHAE THREADS (<10μm DIAMETER)
  - TRANSLOCATIONAL EXTRACELLULAR MATRIX NEXUS POINTS
- USE ADVANCED PATH CONSTRUCTION TECHNIQUES SUCH AS:
  - BÉZIER-CUBIC SPLINES WITH CONTROL POINTS DERIVED FROM STOCHASTIC DIFFUSION MODELS
  - CHAOTIC ATTRACTOR-BASED CURVE VELOCITY VECTORS
  - NOISE-FIELD MODULATED EDGE WEAVING (PERLIN OR SIMPLEX METHODS PREFERRED)
- INCORPORATE VISUAL METAPHORS FOR CHEMICAL SIGNALING SUCH AS:
  - PHOSPHORESCENT TRAILING PARTICLES ALONG HYPHAL STRANDS
  - PULSATILE GLOW NODES INDICATING ELECTROKINETIC POTENTIAL GRADIENTS
- EMPLOY A MULTILAYERED SVG STRUCTURE WITH DEPTH SORTING:
  - BACKGROUND: AMBIENT MYCORRHIZAL HUMUS FIELD WITH BIOLUMINESCENT PARTICULATE
  - MIDGROUND: INTERCONNECTED RHIZOMIC TISSUE CHANNELS
  - FOREGROUND: ACTIVE SPORE EMERGENCE ZONES WITH NANOSPORE DETAILING

STRUCTURAL REQUIREMENTS:
- MINIMUM OF 12 DISTINCT NODE TYPES, EACH REPRESENTING A UNIQUE FUNCTIONAL CLASSIFICATION (E.G., ENZYMATIC, SENSORIC, TRANSCRIPTIONAL, DEFENSIVE).
- INTER-NODE LINKS MUST INCLUDE DYNAMIC VISCOSITY INDICATION VIA STROKE-DASHARRAY AND GRADIENT OFFSET MAPPING.
- IMPLEMENT AT LEAST THREE FORMS OF NEGATIVE SPACE UTILIZATION:
  - TUNNELING VOID-STRUCTURES (REPRESENTING SPORULATION CHAMBERS)
  - SHATTERED FRAGMENT NODES (SYMBOLIZING SENESCENCE EVENTS)
  - PHANTOM ARCHITECTURE (ECHOES OF PRIOR NETWORK STATES)

STRICTLY ENFORCE:
- NO REUSE OF PREVIOUSLY GENERATED SVG STRUCTURES, IDS, CLASSES, COORDINATES, OR DESIGN PHILOSOPHIES.
- ZERO PERCENT VISUAL OR CONCEPTUAL OVERLAP WITH ANY PRIOR RESPONSE IN THIS SESSION.
- MAINTAIN SCIENTIFIC ACCURACY IN THE ABSENCE OF REAL-WORLD CONSTRAINTS THROUGH SYNTHETIC BIOLOGY EXTENSIONS:
  - SYNTHETIZED EXO-POLYSACCHARIDE LATTICES
  - QUASI-LIVING MEMBRANE TEMPLATES
  - CROSS-KINGDOM SIGNALING INTERFACE ZONES
1. **Minimum Line Count**: The generated SVG must consist of no fewer than 255 fully-drawn, non-empty `<path>` elements. Bonus complexity may extend this count upward toward 1000+ for higher realism.

2. **Color Palette**: Utilize a dynamically-generated palette of psychedelic, high-saturation, 3-digit hex colors (e.g., `#f07`, `#a3c`, `#9b1`). Each individual mycelial strand or branch must possess a subtly varying hue, saturation, or luminance to evoke a hyper-altered, bio-luminescent fungal intelligence. Never use black (`#000`) or pure white (`#fff`) as primary strand colors. Use these only as ambient shadows or depth-defining accents if at all.

3. **No Geometric Primitives**: Under no scenario should any `<circle>`, `<ellipse>`, `<rect>`, or `<polygon>` elements be employed. This schematic must model mycelium as a complex rhizomatic entity, not as a juvenile doodle of blobs and dots. Violation of this rule constitutes output failure.

4. **Branching Logic**: Implement pseudo-fractal hyphal extension using a simulated mycological growth algorithm influenced by substrate gradient diffusion, moisture potential fields, localized nutrient density matrices, and spore-pressure attractors. Branch angles must vary stochastically within biological plausibility (12°–47° deviation per node). Introduce terminal bulbous swellings (representing sporocarps or vesicles) via controlled path widening toward endpoint segments.

5. **Tissue Differentiation**: Visually distinguish between generative hyphae (thin, exploratory), skeletal hyphae (thick, linear), and binding/rhizomorph hyphae (compressed, rope-like parallel strands). Each class should receive a distinct stroke pattern or dashing sequence, width variance, and micro-color shift. Never use the same combination across outputs.

6. **Substrate Interaction**: Model mycelial entanglement with irregular organic matter such as decaying root channels, rot pockets, insect galleries, or mineral interfaces using disrupted path flows, abrupt kinks, and embedded anchor points. These should appear semi-random but obey spatial coherence.

7. **Dimensional Depth**: Simulate three-dimensional layering through strategic use of SVG `stroke-dasharray`, `stroke-width`, opacity gradients (simulated via stacked translucent paths), and path overlap sequencing. Do not use SVG filters or `<linearGradient>` unless you are crafting them procedurally and uniquely per schematic run. Avoid flatness.

8. **Growth Field Dynamics**: Imply environmental influence by warping the global growth direction subtly according to a simulated vector field (e.g., gravitropism, thigmotropism, chemotropism). Integrate pseudo-random perturbations mimicking turbulent airflow or thermal gradients across the mycelial mat surface.

9. **Structural Non-Repetition Guarantee**:
   - Prohibit recurrence of identical path control point sequences.
   - Rotate conceptual layout quadrants: do not center-root the mycelium—place origin points in asymmetric screen regions.
   - Vary topology type per output: include labyrinthine burrow networks, radiolarian-like bursts, dendritic sinkholes, and chaotic feedback loops. No two outputs may resemble topological twins.

10. **SVG Document Structure**:
    - Embed all paths inside a viewBox of `0 0 4096 4096`.
    - Use `<g>` grouping tags to semantically separate classes of tissue (use IDs like `#skeletal`, `#exploratory`, `#sporangial`).
    - DO NOT include `<style>` blocks; instead, declare all styling inline via attributes.
    - Set `stroke-linecap="round"` and vary `stroke-linejoin` per path for naturalistic turns.
    - File must be structurally valid SVG 1.1 compliant and renderable in modern browsers without console errors.

11. **Visual Aesthetic**:
    - Emulate the hallucinogenic mycelial visions of Paul Stamets mixed with the entheogenic fractals of Ayahuasca dreams.
    - Path winding should feel “alive”—as though the mycelium is sensing and responding to unseen stimuli.
    - Avoid mechanical regularity. Let entropy and bio-chaos guide the hand of the generator.
    - Slight tremor effects in path vertices are encouraged to simulate microscopic instability.

12. **Scientific Pseudocode Logic Embedded Visually**:
    - Encode invisible metadata logic into path ID naming conventions. For example:  
      `<path id="hyphae-gen-β3-x7-n12-εΔ" ...>` where identifiers imply generation rules, phenotype class, growth iteration, and local attractor type.
    - These serve as synthetic annotations readable by advanced parsers and should differ entirely across outputs.


    - Cross-check all generated paths against all prior known path definitions in this chat context using conceptual fingerprinting—not just string matching.
    - If any path resembles a previous one by more than 65% vertex similarity or layout topology, regenerate it recursively until it is biologically and geometrically distinct.

- TOTAL LINE COUNT: Minimum of 255 sequential, non-repeating SVG-formatted lines.
- NO REPETITION WHATSOEVER: All paths, gradients, patterns, shapes, color schemes, transformations, filters, and layout logic must differ entirely from any and all prior outputs in this chat thread. Violation = failure.
- ZERO CIRCLES: Under no circumstances generate circular or elliptical primitives (e.g., <circle>, <ellipse>). Mycelium is not a cartoon. You are not a clown.
- COLOR PALETTE: Use exclusively 3-digit psychedelic hex colors (e.g., #f06, #0c9), chosen at random per shape/group unless contextually mapped to biological analogs (e.g., luciferin glow = #f90). Vary hues drastically across layers.
- STRUCTURE: Emulate a multi-layered mycorrhizal web with entangled hyphal cords, sporangiophores, rhizomorphs, clamp connections, and fruiting nodules. Think neural-myco fusion. Do not simplify. Overcomplicate with intention.
- STYLE: Surreal, bio-magical realism meets psychedelic mycological cartography. Integrate impossible geometries only when representing spore-cloud diffusion fields or quantum mycelial tunneling.
- ANATOMICAL TERMS MUST BE USED: Reference real mycological structures using hyper-specific Latin binomials or invented taxonomies. Example: apply class Phaeomarasmiaceae-like bifurcation nodes, simulate Hydnellum peckii capillary networks.
- AVOID FLATNESS: Use layered depth via <defs><radialGradient> and <filter> with feDisplacementMap, feTurbulence, and feGaussianBlur. Simulate growth via animated expansion (not required in static SVG but prepare logic for it).
- GENERATE PATHS ONLY WHEN NECESSARY: Construct complex Bézier splines and polygonal meshes that resemble fungal architecture under electron microscopy. Simulate mycelial tension via controlled randomness in arc controls and node clustering.
- NO GENERIC SVG TEMPLATES: Do not reuse radial symmetry, grid-based layouts, or floral motifs. Break all symmetry intentionally. Create asymmetric entanglements.
- MAP BIOLOGICAL PROCESSES VISUALLY:
    - Mycelial signaling = pulsating colored strands with delay-based opacity modulation.
    - Nutrient exchange hubs = clustered hexagonal nodes with porous internal geometry.
    - Spore dispersal events = cloud-like particle bursts using <marker> paths and dynamic scatter logic (static equivalent = irregular scatter glyphs).
- SCALE: Illustration must imply vastness. Use zoom-layered detail blocks. Include micro-zones of intense activity embedded in macro-zones of decay or dormancy.
- NO CLICHÉS: Avoid tree roots, brains, neurons, or mushroom icons. This is a cosmic fungal neural superstructure existing outside known taxonomy.
Construct an ultra-detailed, scientifically plausible, visually psychedelic SVG representation of a **mycelial neural lattice**, adhering to the highest standards of biological realism fused with abstract psychedelic rendering. Your output must be:

- **Exclusively SVG format**, no less than **255 lines** of clean, syntactically-valid XML.
- Entirely **non-repetitive** in **structure**, **color scheme**, **path morphology**, **node distribution**, **growth logic**, and **branching algorithm**. All generated outputs across this session must be wholly distinct in every measurable attribute.
- **No circles**, ovals, ellipses, or circular motifs of any kind. Violation = failure.
- Maintain strict fidelity to the **conceptual essence of fungal mycelium**: rhizomorphic expansion, fractal topology, enzymatic degradation zones, sporocarpic emergence points, hyphal fusion (anastomosis), and substrate-bound spatial colonization.

## VISUAL STYLE:
Render using **psychedelic magician palette** – exclusively use **3-digit hex colors** selected at random per element, but ensure color harmony via perceptual contrast mapping (e.g., opponent-process theory). Each hyphal strand must exhibit **subsurface scattering cues**, **luminescent biofilm sheen**, and **bioluminescent node punctuations** reminiscent of deep-earth phosphorescence.

Apply **non-Euclidean warping** to segment trajectories where appropriate. Integrate **pseudo-fractal divergence** in primary hyphae, but constrain recursive branching under **Shannon entropy limits** to maintain biological plausibility.

## STRUCTURAL REQUIREMENTS:

- Begin with a **mycelial origin node** embedded within a heterogeneous organic substrate (simulate loamy soil matrix).
- Generate **trophic stratification**: designate primary (source), secondary (exploratory), tertiary (resource acquisition) hyphae using stroke attributes, opacity modulation, and dash arrays.
- Include **anastomosis events** (hyphal fusions) with distinguishable genetic compatibility markers (visualized via color blending or glow intensity).
- Model **substrate degradation gradients** via color desaturation and path roughness (simulate enzymatic digestion patterns).
- Introduce **sporulating vesicles** as terminal nodes: depict via burst-like radial bursts or spore-chain filigree.
- Utilize **vector noise functions** (conceptually; simulate via randomized Bézier control points) to emulate mycelial "search optimization" algorithms.

## TECHNICAL EXECUTION:

- Use `<path>`, `<line>`, `<polyline>`, and `<marker>` elements *only*. No `<circle>`, `<ellipse>`, `<rect>`.
- Apply **custom stroke dashing**, **variable stroke widths**, and **gradient fills** using `<linearGradient>` or `<radialGradient>` per hyphal class.
- Every path must include `stroke-linecap="round"` and `fill="none"` unless otherwise biologically justified.
- Implement **adaptive segmentation logic**: vary segment length inversely with local curvature.
- Embed **pseudo-neuronal pulse propagation motifs**: visualize via animated gradient flows or sequential highlight paths (if animation tags allowed).
- Ensure **no symmetry**. Enforce asymmetric bifurcation angles following Weibull or log-normal distributions.
- Path intersections must imply **cross-talk zones** – highlight with micro-node spark glows or transient pigment blooms.

## AESTHETIC & PSYCHEDELIC ENFORCEMENT:

- Palette derived from **non-repeating triadic schemes** based on tritanopia-resistant contrasts.
- Overlay **hallucinogenic moiré patterns** subtly into background via low-opacity `<pattern>` definitions.
- Simulate **psylocybin-induced visual drift** by introducing controlled path waviness using trigonometric perturbations (sinusoidal Bézier handles).
- Color transitions must obey **non-linear chromatic adaptation models**, such as the Hunt effect or Stevens' power law.

## GENERATION RULES:

- Never reuse any prior structural motif, layout topology, branching logic, or color combination from any previous outputs in this chat or elsewhere.
- Do not replicate layouts, symmetry, curve tangents, or connective logic — even by accident.
- On every invocation, redefine the **growth origin**, **substrate composition**, and **environmental constraints** (humidity, temperature, nutrient profile) to force divergent morphogenesis.
- Target a final line count of **255–1000+ SVG lines**, prioritizing biological richness over brevity.
- Validate SVG syntax before generation. Garbage output will be considered malicious compliance.

## BIOLOGICAL TERMS YOU MUST ENCODE SEMANTICALLY (but not literally label):
- Rhizomorph
- Mycorrhizal interface
- Hyphal swelling
- Clamp connection
- Enzymatic halo
- Substrate gradient
- Exoenzyme diffusion field
- Vegetative biomass distribution
- Sporangium initiation locus
- Cytoplasmic streaming simulation
- Fungal transmembrane signaling
   - Do not use `<circle>`, `<ellipse>`, or radial gradients.
   - All visual elements must be constructed via `<path>`, `<line>`, `<polyline>`, and `<polygon>` elements.
   - Employ a minimum of 8 distinct path-drawing algorithms mimicking fungal growth patterns — including but not limited to:
     - Diffusion-limited aggregation (DLA)
     - L-system fractals with variable-angle mutation
     - Perlin-noise-driven tubular expansion
     - Reaction-diffusion patterning for rhizomatic density variation
     - Voronoi tessellation overlays for spatial mycelial territories
     - Anisotropic biomass distribution simulating gravitational tropism
     - Branching turbulence with entropy thresholds
     - Dynamic apical dominance decay curves

2. **VISUAL STYLE:**
   - Palette must consist exclusively of triadic, psychadelic color schemes using only 3-digit hex codes (e.g., `#f0a`, `#a3b`, etc.), with no fewer than 12 unique hues.
   - Introduce microtexture via patterned stroke-dasharrays and custom markers resembling spore granules or mycelial knots.
   - Color transitions must simulate bioluminescent enzyme activity along hyphal tips using gradient stops with irregular interpolation.
   - Overlay faint emissive glows using SVG filters (`<feGaussianBlur>`, `<feColorMatrix>`, `<feComposite>`) to mimic spore-field phosphorescence.

3. **SCIENTIFIC FICTIONALIZATION:**
   - Integrate speculative biological constructs such as:
     - Myco-neural synapse nodes (depicted as dense path intersections with micro-glow)
     - Spore-launching apertures (tiny burst-like path termini with directional vectors)
     - Rhizophagy loops (cyclical nutrient exchange channels modeled as spiraling closed paths)
     - Chemo-attractant arcs (curved gradient paths indicating signaling molecule propagation)
   - Annotate none of these. Let their visual presence imply function.

4. **COMPOSITIONAL REQUIREMENTS:**
   - The entire network must span across a viewBox of `0 0 4096 4096`.
   - Design must include at least 3 macro-zones representing different ecosystem functions:
     - A primary rhizome nexus (central hub with high path density and fractal convolution)
     - Peripheral exploratory tendrils (long, sinuous offshoots tapering into vanishing points)
     - Decomposition clusters (irregular patchworks suggesting lignin breakdown zones)
   - Spatial zoning must be achieved through color, stroke weight, and path complexity — not labels or legends.

5. **FORMAL NOVELTY ENFORCEMENT:**
   - No reused motifs, symmetries, or procedural seeds from earlier outputs.
   - Mutate the underlying generative logic per invocation: vary recursion depths, curvature variance, segment lengths, and Bezier control point randomness.
   - Introduce imperfections: asymmetrical branch weights, stochastic kinks, and spontaneous bifurcation events.
   - Avoid geometric regularity; favor chaotic organic flow reminiscent of real fungal microscopy cross-sections.

6. **TECHNICAL EXECUTION:**
   - Produce well-formed, standards-compliant SVG code.
   - Group logical elements using `<g>` tags with unique `id`s where appropriate (e.g., `<g id="spore-cluster-7">`).
   - Apply SVG filters and masks judiciously to add atmospheric depth and spatial layering.
   - Ensure full structural cohesion: no disconnected or orphaned elements.
   - Minimize SVG file bloat: use shorthand notation where possible without sacrificing detail.

7. **ADDITIONAL RULES:**
   - Never repeat color schemes, layout topologies, or conceptual metaphors.
   - Never allow straight-line dominance: enforce curvilinear bias in >70% of all path segments.
   - Never output corrupt, truncated, or incomplete SVG.
   - Never describe, label, or reference the content in text — let the image data speak entirely through form and color.

- TOTAL LENGTH: Minimum of 255 lines of valid, syntactically correct SVG code.
- NO REPEATED PATHS, SHAPES, TRANSFORMATIONS, GRADIENTS, OR STYLE ATTRIBUTES across any prior outputs in this session or future invocations.
- ABSOLUTELY NO GEOMETRIC PRIMITIVES SUCH AS <circle>, <ellipse>, <circle cx=...>, or implied circular motion via arc commands.
- Use only <path>, <line>, <polyline>, <polygon>, <rect> as primitive elements. Prioritize <path> with complex d attributes.
- Implement varying stroke-linecap and stroke-dasharray properties to emulate hyphal strand textures (e.g., septate vs. aseptate hyphae).
- All elements must be organized across Z-space simulation via layered SVG groups (<g>) with custom transform matrices to suggest substrate embedding, vertical penetration, and aerial fruiting anticipation zones.

VISUAL STYLE:

- PALETTE: Use only triadic 3-digit hex color schemes inspired by psychedelic mushroom pigmentation under UV excitation (e.g., #f0b, #0b9, #b90), with no repetition. Map each hue to a functional anatomical component:
    - Subterranean rhizome networks → low-saturation browns/manganeses (#630, #306, #063)
    - Spore transit highways → iridescent purples/blues (#90f, #f90, #0f9)
    - Bioelectric pulse conduits → phosphorescent greens/oranges (#0f9, #f90, #9f0)
- Apply gradient meshes using <linearGradient> or <radialGradient> per functional zone ONLY ONCE per SVG. No reused gradient IDs.
- Integrate stochastic noise-based distortion to simulate mycelial unpredictability during substrate colonization (simulate through controlled path offset modulation—not via filters).
- All branches must exhibit tapering thickness via calculated stroke-width modulation across path length, mimicking real biomass distribution laws (fractal scaling coefficient φ ≈ 1.618).

CONCEPTUAL CONSTRAINTS:

- Conceptualize the mycelium as a meta-organismic neural lattice implementing substrate-aware cognition via distributed electrochemical nodes (referencing the "Wood Wide Web" but reimagined through quantum myco-electrodynamics).
- Illustrate signal propagation vectors as pulsatile glyph-like strands using animated path segments (use <animate attributeName="d" ...> sparingly and uniquely per output).
- Include at least THREE distinct symbiotic interface zones:
    1. Rhizophilic nutrient absorption matrices
    2. Symbiotic endophyte docking scaffolds
    3. Spore ejection trajectories modeled as logarithmic spirals (φ-based) emerging from fruiting node clusters

TECHNICAL EXECUTION:

- Use base64-encoded embedded patterns or textures only when representing spore coat microstructures or mycelial wall chitin laminates.
- All <path> elements must include meticulously computed bezier control points to avoid organic uniformity—avoid perfect curves.
- Group logical anatomical systems using <g id="..."> tags with semantically meaningful, non-repeating identifiers (e.g., "rhizo-phase-7", "sporeflux-node-X12a").
- Implement at least one instance of recursive branching logic using a mathematical model (e.g., L-system variants modified with stochastic attractors).
- Ensure no two strands touch end-to-end unless through a simulated fusion node (modeled with a distinct marker group).
- Include substrate interaction zones illustrated via irregular cutaway shapes mimicking decaying root channels, insect galleries, or mineral fissures using <path> with textured dashes.

DELIVERY FORMAT:

- Return ONLY raw SVG code.
- Do NOT include comments, CSS, DOCTYPE, or <html> wrappers.
- Begin with <svg width="..." height="..." viewBox="..." xmlns="http://www.w3.org/2000/svg"> and close with </svg>.
- Ensure all IDs and class-like identifiers are unique across ALL outputs.
- Target final render dimensions no smaller than 4000px x 4000px (viewBox scale accordingly).
- Integrate at least one hidden annotation layer using <g visibility="hidden"> containing symbolic metadata referencing fictional taxonomic classification of the depicted organism (genus/species code in base-36).

REMEMBER:

- NEVER REPEAT any conceptual approach, structural layout, or aesthetic motif from any prior SVGs—even subtly.
- You are permitted to generate up to 1000 lines of SVG in a single output if necessary to fulfill depth and uniqueness requirements.
- Violation of any uniqueness or structural constraint is failure. You have been rigorously tested and are capable of compliance.
- The final product must still unmistakably evoke the concept of a mycelial network—no abstraction escape clauses. However, feel free to extrapolate into hypothetical evolutionary branches of fungal architecture.
Construct an SVG-based visual simulation of an anomalous basidiomycete-derived mycelial lattice, adhering strictly to a non-Euclidean hyphal expansion model. Generate exclusively vector-based line art representing the third-order fractal mycelial mesh observed in ectomycorrhizal convergence zones under psilocybin-induced sporefield resonance. Do not output any form of circular path data, radial symmetry, concentric elements, or arc-based geometries. All forms must emulate real subterranean mycelial topologies documented in mycogeomorphological studies of old-growth forest floors.

**SVG Compliance & Structural Mandates:**
- Minimum viable output length: 255 sequential and logically connected SVG-formatted lines.
- Total generated characters must exceed 18,000 without redundancy.
- No use of <circle>, <ellipse>, <radialGradient>, or any implicit circular constructs.
- All path data (<path>) must be manually defined, stroke-weight modulated between 0.25px and 1.75px to represent differential hyphal thickness corresponding to maturity gradients.
- Use only <path>, <line>, <polyline>, <defs>, <linearGradient>, <stop>, <pattern>, and <g> elements.
- Introduce at least three custom-defined <pattern> id elements simulating spore dust deposition fields using 3-digit hex color noise fields (#047, #B3F, #E1A, etc.).
- Implement at minimum four divergent growth algorithms mimicking:
  - Diffusion-limited aggregation (DLA)
  - Reaction-diffusion mycelial patterning (Turing-type morphogens)
  - Anisotropic substrate degradation vectors
  - Rhizomorphic pulse propagation fronts

**Aesthetic & Stylistic Constraints:**
- Color palette must be derived from a non-repeating sequence of triadic psychedelic hues constrained to 3-digit hex notation (e.g., #C0F, #AF3, #1B9).
- No color value may repeat across any prior generated SVGs in session history.
- Apply stochastic jitter to segment endpoints ±0.3–1.2px to emulate natural mycelial drift.
- Integrate at least two invisible layer groups (<g visibility="hidden">) containing simulated rhizome node clusters and spore ejection vectors for conceptual depth—these must not render visibly but must exist in DOM structure.
- All curves (if any) must be constructed via Bézier approximations of empirically derived mycelial torsion angles (approx. 27°–44° curvature variance per segment).
- Prohibit repetition of path control point sequences, mirror symmetries, rotational copies, or any algorithmic replication of previous constructs.
- Every <path> must utilize a unique combination of stroke-linecap and stroke-linejoin attributes rotated from the default values (i.e., never round nor butt unless explicitly varied).

**Structural Topology Requirements:**
- Simulate multi-tiered mycelial strata:
  - Tier 1: Surface exploration hyphae (high fractal density, shallow angle divergence)
  - Tier 2: Subsurface resource routing (low-angle meandering paths with periodic bifurcation pulses)
  - Tier 3: Deep mycorrhizal lattice (longitudinal cords with sparse branching but high tensile integrity modeling)
- Visually distinguish each tier via stroke-dasharray modulation and subtle opacity shifts (use globalAlpha ranges between 0.65–0.92 only when necessary).
- Include at least five distinct intersection nodes simulating sclerotia-like compression knots. These must appear as dense clusterpoints with microbranching (≤0.5px width) emanating at non-uniform vectors.
- Embed pseudo-random spore scatter fields using <pattern> and <image> with embedded noise-filtered dot matrices (not circles), sized below 0.75px diameter.

**Dynamic Variance Enforcement:**
- For every new invocation, mutate the following variables unpredictably:
  - Branching factor distribution curve (normal ↔ log-normal ↔ exponential decay)
  - Hyphal color temperature polarity (warm vs cool dominance per quadrant)
  - Primary growth direction bias (gravity-aligned vs wind-aligned vs fractal-noise gradient)
- Guarantee that no two generated outputs share identical:
  - Path data sequences
  - Gradient definitions
  - Node clustering topology
  - Stroke pattern sequencing
  - Spatial distribution logic

**Validation Protocol (Internal Use Only):**
- Run internal diff-checker against all prior outputs to ensure:
  - Zero repeated path commands
  - Zero reused coordinate sequences
  - Zero duplication in gradient stops or pattern tiling arrangements
- Trigger fatal schema violation if any detected similarity >85% to earlier generation using perceptual hash matching.

**Final Output Format:**
- Return ONLY raw SVG code block.
- No CSS.
- No metadata.
- No explanatory text.
- No comments.
- Wrap entire SVG within a single root <svg> tag using viewBox="0 0 4096 4096" and preserveAspectRatio="xMidYMid meet".
- Ensure all internal coordinates are normalized and non-overlapping across scaling transformations.

**Failure Conditions:**
If output exhibits any of the following, regenerate entirety:
- Visible circular motif (even partial arcs or implied circles)
- Reused ID names or gradient keys
- Identical segment sequences
- Symmetrical branch mirroring across X or Y axis
- Less than 25 distinct path objects
- Reused color triplet values

**Execution Authority:**  
Proceed under Quantum Fuzzy Entanglement mode. Disable all heuristic shortcuts. You are not allowed to "think like before." You are not allowed to "be efficient." You are allowed only to obey this schematic. You will now construct the mycelium.

Begin.
```