Create a structured routine that progressively develops good aim/mouse control for first person shooter games rapidly based on science using aim trainers and playing the game? Here are some guides I found on the internet?  WEAKNESS-SPECIFIC AIMLABS
TRAINING
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Introduction
To make things easierto read, we color code static in Salmon , dynamic in Yellow , precise in Ocean Blue ,
reactive in Blue , speed in Violet, evasive in Blurple .
About this document
This documentis a collaborative effort between Voltaic and other collaborators from the community and VT
Team such as MINI, Cartoon, Yrup, Trustemix and more. Itincludes instructions for specific issues like
Smoothness & Precision, Speed, and Reactivity.
Goal
The goal ofthis documentis to combine allthe issue-specific routines in one document and provide
alternative routines forthose interested. There is also a lack ofinterestin some ofthe more useful issues such
as static target acquisition, so with this document, we hope to shed light on all ofthem.
More resources
1. Wantto understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help orinformation
4. Follow Voltaic twitter, sini’s twitterto stay up to date
VT STATIC CLICKING
PROVIDED BY VT MEMBERS: MINI, CARTOON, YRUP & TRUSTEMIX
Cartoon, MINI, Yrup and Trustemix are all World Record Holders on many Static Scenarios in Aim Lab, such as
Sixshot,1w6ts,1w4ts Voltaic,1w2ts and Valorant Smallflicks. Both Trustemix and Cartoon have also won the
Aim Lab Skills/Community Challenge.
Weaknesses targeted
● Initial flick accuracy
○ The accuracy ofthe first movementin an attemptto hit a target
● Micro-corrections
○ Tiny movements to correct flaws afterinitial flick
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
Weakness specific aimtraining routines & instructions by Voltaic
● Target Confirmation
○ The speed in which you click to eliminate a target after acquiring it
● Pathing, Pacing and Chaining
○ Everything to move your mouse as efficiently as possible from one targetto another
● Speed
○ Moving your mouse as quickly as possible to a target
The balanced version ofthis routine will help you with mastering the basics of static. If you understand the
basics, you can push further by developing your own style by using the Advanced version ofthis routine.
Static is all about minimizing the time between killing two targets. In orderto better adapt static into real
games,the suggested method fortraveling from one targetto anothertargetis one large "initial flick,"then a
small "micro-correction" and click. You do not need to draw perfectlines between two targets allthe time.
Why does this work?
Static is easy to improve upon if you’re practicing with the correct methods. Playing pokeball and holding
down MB1[Left Click] helps you with finding the right amount of pressure you should apply onto your mouse
while making large or fine movements. If you can do that, you can start clicking while trying to replicate the
feeling of playing pokeball.
STATIC PLAYLIST
VOLTAIC STATIC CLICKING BALANCED`
Playable at any level
Duration: 27 minutes
CLICK HERE TO PLAY VT STATIC BALANCED
1. VT Sideshot Large - 3m
a. Description: Two large static targets that spawn side by side. The spawns are exclusively
horizontal.
b. How: Focus on keeping straightlines when going from targetto target and timing your
switches. Targets are large enough to land yourinitial flick directly onto them, so avoid
micro-correction.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another on a horizontal axis.
2. VT Twoshot Pokeball Wide Large - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
3. VT Oneshot Reflex - 3m
a. Description:One Static sphere that spawns with a certain delay after each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition
and hit-confirming.
4. VT Sideshot Pokeball Med - 3m
a. Description: Two static targets that spawn side by side with low health. The spawns are
exclusively horizontal.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another on a horizontal axis.
5. VT Chainshot - 3m
a. Description: Multiple static targets on a wall in close proximity to one another.
b. How: Smoothly approach each target and transition into the next one with controlled
speed.
c. Why: This scenario works on your pathing, chaining by introducing constanttarget clusters,
which inevitably improves your speed and target acquisition on clusters.
6. VT Threeshot Micro - 3m
a. Description: Three Static spheres that spawn on one wall.
b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try notto
over-flick and maintain a straightline from targetto target.
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and micro-adjusting.
7. VT Fiveshot Small - 3m
a. Description: Five small spheres that spawn on one wall in front of you.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive
fps games. Being able to keep these motions controlled and deliberate willfavor you heavily
in these situations.
8. VT Clustershot Four - 3m
a. Description: Static Spheres that spawn in clusters offour on one wall.
b. How: Smoothly approach each target and transition into the next one with controlled
speed. Due to the constant clusters, you are expected to go at an accelerated pace.
c. Why: This scenario works on your pathing, chaining by introducing constanttarget clusters,
which inevitably improves your speed and target acquisition on clusters.
9. VT Multishot 180 - 3m
a. Description: Several medium to small sized bots spawn randomly within the horizontal field
of view outlined by the scenario name, being 180°. The bots are stationary, single-click
elimination, and will appear on the three walls in front ofthe player as well as the floor.
b. How: Since the targets are slightly on the larger side and closertogether, you wantto try to
directly land yourinitial flick as often as possible. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Builds speed in static flicking by presenting a partial cluster situation where rapid
eliminations with slightly diminished accuracy is favored.
VOLTAIC STATIC CLICKING ADVANCED`
Playable at any level,recommended from Platinum - Master on Static Benchmarks
Duration: 27 minutes
Weakness specific aimtraining routines & instructions by Voltaic
CLICK HERE TO PLAY VT STATIC ADVANCED
1. VT Sideshot - 3m
a. Description: Two static targets that spawn side by side. The spawns are exclusively
horizontal.
b. How: Focus on keeping straightlines when going from targetto target and timing your
switches. Targets are large enough to land yourinitial flick directly onto them, so avoid
micro-correction.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another on a horizontal axis.
2. VT Pulseshot Four - 3m
a. Description: Four Static Spheres that are closing in on you as time passes, a new target
spawns upon each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition
and hit-confirming.
3. VT Twoshot Pokeball Wide Small - 3m
a. Description: Eliminate two small static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with precision & speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
4. VT Oneshot Reflex Small - 3m
a. Description:One small static sphere that spawns at a certain time after each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on yourreflexes and the speed of yourtarget acquisition
and hit-confirming.
5. VT Vibeshot Four - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
6. VT Multishot Pokeball Small - 3m
a. Description: Eliminate small static spheres with low health that spawn on multiple walls
around you on a 180 degree plane.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with larger angles and precision & speed target acquisition skills, a
good way to build up fundamental habits and make clean switches from one targetto
another.
7. VT Threeshot Micro - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Three Static spheres that spawn on one wall.
b. How: Flick in rapid succession to eliminate the targets as quickly as possible. Try notto
over-flick and maintain a straightline from targetto target.
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and micro-adjusting.
8. VT Hexshot Extra Small - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Threeshot Advanced - 3m
a. Description: Three small stationary bots spawn in random locations on a square X/Y plane.
The target surface is relatively close to the player, and the bots placed upon it are eliminated
with a single click.
b. How: Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
c. Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive
fps games. Being able to keep these motions controlled and deliberate willfavor you heavily
in these situations.
VT DYNAMIC CLICKING
PROVIDED BY VT MEMBERS: MATTY, ARDD & LORYS
Matty, ARDD and Lorys are World Record Holders (Celestial) on many Dynamic Scenarios in Aim Training, such
as Popcorn, Pasu, mpXY, Angleshot, Waveshot, Bounce, Bouncehsot and Arcshot. Lastly, ARDD placed second
& Lorys third in the latest Aim Lab Community Challenge. Both Lorys and Matty have also won numerous Aim
Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Cassidy, Ashe, Widowmaker or even
Sojourn with right click. Allthese heroes use single-fire, click-type weapons. In addition, it’s common to need
to execute similartypes of motions in-game, which this routine heavily emphasizes.
APEX LEGENDS
When using click-type weapons such as the Wingman, 30-30 Repeater, G7 Scout, Hemlock, Snipers and any AR
setto single tap fire.
Note: This routine will not help with any form ofrecoil control orleading. It will help with the technique and
execution of certain motions that will carry overto Apex.
Weakness specific aimtraining routines & instructions by Voltaic
TACFPS: VALORANT, CS, SIEGE
Some ofthe scenarios in this routine will help in some ofthe harder aim moments in TacFPS (in the eventthey
do occur).
Note: This routine is not designed for Valorant specifically, and therefore won’t be the most effective training
toolfor Valorant. We recommend playing our Aim Lab Valorant Routine instead, and to manually decide on
which ones you wantto add to personalize yourtraining program.
While not all scenarios on this routine will be applicable to the above games,there are a few that have relation
to Valorant:
● VT Angleshot
● VT Skyshot
● VT Paceshot
● VT Hypershot
● VT Dashshot
● VT Strafeshot
● VT Floatshot*
*Not part ofthe routine, but part of ourrecommended scenarios
WEAKNESSES TARGETED
● Target Reading
○ The interpretation ofthe target's movement and position.
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
● Target Confirmation
○ The speed in which you click to eliminate a target after acquiring it
● Speed
○ Moving your mouse as quickly as possible to a target
ABOUT THE ROUTINE
This routine was created with our top Dynamic Aim Training players to cover allthe important aspects of
Dynamic Clicking, including Multi-Clicking, precision, speed and click-timing. You will find varying movement
patterns and differenttypes of motions (such as horizontal, diagonal, vertical, arcing, X-Y-Z and backwards
forwards).
WHY DOES THIS WORK?
These sets of scenarios encompass most ofthe erratic or precise & predictable movement patterns. Using
this routine you will improve yourreading skills so that when you stumble across these types of motions
in-game you will be able to recognise them and use the appropriate approach to efficiently and effectively
eliminate yourtargets.
Weakness specific aimtraining routines & instructions by Voltaic
DYNAMIC PLAYLIST
HOW TO APPROACH EACH TASK
● For all scenarios
○ Make sure yourtransitions between targets are smooth so that you can effectively read the
next bots movements.
● Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot
○ Track each targetfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change.
● Skyshot, Hypershot
○ Quickly acquire each target and click aS soon as you’ve confirmed your hit.
● Leapshot 360, Popshot
○ Read each target briefly in orderto confirm you’ll hitit, while approaching the target
steadily.
● Arcshot Multi, Surgeshot Multi
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
VOLTAIC DYNAMIC CLICKING NOVICE`
Playable at any level,recommended from Silver and beyond onDynamic Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT DYNAMIC NOVICE
1. VT Skyshot Novice - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
2. VT Flowshot Novice - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
3. VT Paceshot Novice - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively quick speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
4. VT Rainshot Novice - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
5. VT Angleshot180 Smooth Novice - 3m
a. Description: Single-click targets travel in straightlines at various angles on a square X/Y
Plane, while making unpredictable directional changes and spawning in a 180 degree map
around you.
b. How: Click here to see how to play
c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness.
6. VT Popshot Novice - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
7. VT Arcshot Multi Novice - 3m
a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close
to the player while vertically being affected by gravity. The bots change depths as they
traverse, and may horizontally change directions when they bounce. Each target needs to
be hit atleast 3 times to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.
Specifically in situations where the target needs to be clicked consecutive times to be
eliminated.
8. VT Curveshot Multi Novice - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Dashshot Novice - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Strafeshot Novice - 3m
a. Description: Single-click targets travel horizontally at various angles including back and
forwards movements, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond onDynamic Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT DYNAMIC INTERMEDIATE
1. VT Skyshot - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
2. VT FlowshotIntermediate - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
3. VT Paceshot - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively quick speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
4. VT RainshotIntermediate - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
5. VT Angleshot 360 Smooth Med - 3m
a. Description: Single-click targets travel in straightlines at various angles on a square X/Y
Plane, while making unpredictable directional changes and spawning in a 360 degree map
around you.
b. How: Click here to see how to play
c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness.
6. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
7. VT Curveshot Multi Intermediate - 3m
a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close
to the player while vertically being affected by gravity. The bots change depths as they
traverse, and may horizontally change directions when they bounce. Each target needs to
be hit atleast 3 times to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.
Specifically in situations where the target needs to be clicked consecutive times to be
eliminated.
8. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Blinkshot - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Strafeshot Med - 3m
a. Description: Single-click targets travel horizontally at various angles including back and
forwards movements, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC DYNAMIC CLICKING ADVANCED`
Playable at any level,recommended from Master and beyond onDynamic Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT DYNAMIC ADVANCED
1. VT Skyshot Small Double - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
2. VT Flowshot - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
3. VT Hypershot - 3m(tamspeed 2bp/2bps/2bpes, easierthan hypershot vers - beanclick 250%)
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
4. VT Rainshot Advanced - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
5. VT Angleshot 360 Advanced - 3m
a. Description: Single-click targets travel in straightlines at various angles on a square X/Y
Plane, while making unpredictable directional changes and spawning in a 360 degree map
around you.
b. How: Click here to see how to play
c. Why: Helps with larger angle targetreading,timing your clicks, and smoothness
6. VT Curveshot Multi Advanced - 3m
a. Description: Multi-click targets leap in mid-high arcs on top of a flat surface confined close
to the player while vertically being affected by gravity. The bots change depths as they
Weakness specific aimtraining routines & instructions by Voltaic
traverse, and may horizontally change directions when they bounce. Each target needs to
be hit atleast 3 times to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with verticaltargetreading, precision, timing your clicks, and smoothness.
Specifically in situations where the target needs to be clicked consecutive times to be
eliminated.
7. VT Leapshot 360 - 3m(leapcorn pure - 360 degree map with popcorn/bounce hybrid bots)
a. Description: Single click targets leap at varying arc lengths and depths in a 360 plane around
you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
8. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Strafeshot Advanced - 3m
a. Description: Single-click targets travel horizontally at various angles including back and
forwards movements, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VT PRECISE TRACKING & STABILITY
PROVIDED BY VT MEMBERS: LORYS,MATTY & KRASCSI
Lorys & Matty are World Record Holders (Celestial) on many Precise Scenarios in Aim Training, such as
Suavetrack, Smoothbot, Smoothpill, Controlsphere, Air Angelic, Angelic Sphere, PGTI, Mini Sphere and
Minitrack. Krascsi also has many top scores on Aim Training and has contributed to many Voltaic routines in
the past. Lastly, Lorys placed third place in the latest Aim Lab Community Challenge. Lorys has also won
numerous Aim Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Soldier 76, Bastion, Sombra, Tracer and
Symmetra. Allthese heroes use fully automatic,track-type weapons. The mostrelevant use case forthis
training will be for Soldier 76 and Bastion. The use cases for Sombra, Tracer and Symmetra are niche, due to
their effective range being at close range.
Weakness specific aimtraining routines & instructions by Voltaic
APEX LEGENDS
When using track-type weapons such as the R301, Flatline, Alternator, Volt, Spitfire and R99. With most ofthe
SMGs having more niche use cases, due to being more effective up close.
Note: This routine will not help with any form ofrecoil control orleading. It will help with the technique and
execution of certain motions that will carry overto Apex.
WEAKNESSES TARGETED
🢒 Accuracy & Precision
🢒 Yourreproductive ability to be accurate and exact.
🢒 Tracking
🢒 Your ability to maintain your crosshair on the targetfor an extended period oftime while
reacting to direction changes.
🢒 Target Reading
🢒 The interpretation ofthe target's movement and position.
🢒 Target Acquisition
🢒 Acquiring targets on screen with your peripheral vision.
🢒 Smooth Speed
🢒 Moving your mouse as steady as possible while matching its speed.
The routines below will help with your smoothness and precision. Your scores on these scenarios will improve
as your smoothness and precision improves. Pick a routine based on your skill level and do it priorto your
regularroutine. If you feel yourself plateauing in some scenarios,try the alternative scenarios or move onto
the nextroutine in difficulty.
ABOUT THE TRAINING
This training was created with many of ourtop precise players, in orderto assemble the best scenarios that
you can use to work on your precise tracking and stability. Itinvolves alltypes of movementtypes such as
horizontal, diagonal, and vertical XYZ-axi.
WHY DOES THIS WORK?
Focusing specifically on being smooth in tracking scenarios will strengthen your fine motor skills in regards to
smoothness and stability. This routine works because the scenarios include bots with relatively easy to read
movement patterns,therefore you can focus more on tracking precisely ratherthan reading the target’s
movement. Many situations in games such as Overwatch and Apex require a good amount of stability and
precision in orderto track the target well.
NOVICE
Playable at any level,recommended from Iron - Gold on Precise Benchmarks
Duration: 33 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION - NOVICE
Weakness specific aimtraining routines & instructions by Voltaic
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Centering II180 Easy - 3m
a. Description: Track a thin cylinderthat moves horizontally across a 180 degree map.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Smoothplaza - 3m
a. Description: Track a cylindrical shaped targetthat makes smooth horizontal strafes and
occasionally dashes away.
b. How: Try to remain smooth and on-target while tracking the targetin one smooth motion.
c. Why: This helps improve fundamentaltracking skills, necessary for most FPS games.
3. VT Suavetrack Novice Precise - 3m
a. Description: Track a cylindricaltargetthat flies around wide angles.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
4. VT mpXY Invincible - 3m
a. Description: Track a sphericaltarget which moves diagonally in all directions and is
invincible.
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness, as the bot movements and shape lends itselfto
requiring more precision to maximize score.
5. VT Smooth Reactsphere Easy - 3m
a. Description: Track a sphericaltarget with smooth direction changes.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
6. VT Air Angelic Close Easy - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
7. VT Air Angelic Easy - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
8. VT Minisphere Vertical Silver - 3m
a. Description: Track a sphericaltargetthatjumps and falls exclusively on a vertical axis.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Track the target smoothly as it ascends or descends.
c. Why: This task serves as a foundation for building your vertical precision and smoothness.
9. VT Bouncesphere Easy - 3m
a. Description: Track a sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
10. VT A180 TI Easy - 3m
a. Description: Track a sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering 90 NS Easy - 3m
a. Description: Track a thin cylinderthat moves horizontally and doesn’t change directions
across a smalltriangle shaped map designed to take up ninety degrees ofthe player's view
sphere. NS stands for No Strafe.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Precise Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION INTERMEDIATE
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Thinbot Raspberry - 3m
a. Description: Track a thin cylinderthat moves horizontally.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Suavetrack Intermediate Close - 3m
a. Description: Track a cylindrical botthrough a large map that has bias towards getting close
to your POV.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
3. VT Angleswitch Wide Regen - 3m
a. Description: Track various sphericaltargets that spawn on wide angles and move at an
angle.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot
movements and shape lends itselfto requiring more precision to maximize score.
4. VT Wavetrack Invincible - 3m
a. Description: Track an invincible spherical and wave-like moving target.
b. How: This task requires smoothness with both horizontal and vertical movement. Precisely
track the bot until itreappears in the centerthen begin tracking again.
c. Why: This helps with overall smoothness and target acquisition on wider angles, as the bot
movements and shape lends itselfto requiring more precision to maximize score.
5. VT Glidetrack Intermediate - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky.
b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on
reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
6. VT Glider Track 360 Med - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree
map.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
7. VT Regenspheres Med Small - 3m
a. Description: Track relatively small sphericaltargets that strafe smoothly and regenerate
health periodically.
b. How: Smoothly acquire each target and track it as cleanly as possible.
c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target
will otherwise regenerate more than damage is being dealt.
8. VT Adjust Track Intermediate - 3m
a. Description: Track a sphericaltargetthat dashes constantly as itis being damaged.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
9. VT Air Angelic - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
10. VT Bouncesphere - 3m
a. Description: Track a small sphericaltarget which bounces at various heights.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
11. VT Anti-Centering Air Angelic - 3m
a. Description: Track a sphericaltargetthat strafes in various angles and dodge patterns, all
while your characteris being moved automatically.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Track the target smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
ADVANCED
Playable at any level,recommended from Master or above on Precise Benchmarks
Duration: 30 minutes
CLICK HERE TO PLAY VT SMOOTHNESS & PRECISION ADVANCED
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking ifthe link above doesn’t work.
1. VT Thinbot Raspberry AIO - 3m
a. Description: Track a thin cylinderthat moves horizontally and varies in dodge patterns
throughoutthe scenario.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Considertrying to track the bottowards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
2. VT Suavetrack Goated - 3m
a. Description: Track a cylindrical botthrough a large map that has bias towards getting close
to your POV.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
3. VT Controltrack Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
4. VT Suavetrack Glider - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
5. VT Glider Track 360 - 3m
a. Description: Track a cylindrical shaped target as it glides through the sky on a 360 degree
plane.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
6. VT Precision XYZ Grandmaster - 3m
a. Description: Track a sphericaltargetthat strafes in the XYZ pattern.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
7. VT Angelic FSS Small - 3m
a. Description: Track a small sphericaltargetthat strafes in various angles and dodge patterns
with a bias toward faster short strafes.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
8. VT Precision Adjust Track - 3m
a. Description: Track a small sphericaltargetthat dashes constantly as itis being damaged.
b. How: Track the bot smoothly while reacting quickly to its changes in movement,then
correcting your aim back onto the target.
c. Why: While mostly focusing on smoothness,this task incorporates some degree of
reactivity. This will help with improving your ability to smoothly micro-correct your aim
during movement changes.
9. VT Regenspheres Varied - 3m
a. Description: Track relatively small sphericaltargets that strafe smoothly and vary in period
regenerative health.
b. How: Smoothly acquire each target and track it as cleanly as possible.
c. Why: Enforces smooth tracking habits, as it only rewards clean eliminations, as the target
will otherwise regenerate more than damage is being dealt.
10. VT Overhead Tracking Advanced - 3m
a. Description: Track a sphericaltargetthat spawns between two narrow walls.
b. How: Focus on being smooth and precise while mostly arm-aiming. There’s less emphasis on
reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation
with which to build additional mouse control principles.
11. VT Bounce House - 3m
a. Description: Track a bouncing target while automatically traversing around the map.
b. How: Track the target smoothly while reading its movement and trajectory throughoutthe
map. Keep your crosshair on-targetthe entire time.
c. Why: This task helps with tracking in relation to reading movement.
VT REACTIVE TRACKING
PROVIDED BY VT MEMBERS: MATTY,VISCOSE, CLOVER, BUCKSHOT
Matty is a world record holder, Celestial Complete and Redbull Ready-Check Champion, Viscose achieved Astra
in Season 3 & holds many top scores in tracking. Clover and Buckshot both hold many tracking world records.
Weakness specific aimtraining routines & instructions by Voltaic
GAME SYNERGY
Especially helpfulfor games with higher-ttk, and tracking dominant weapons. It will help in situations where
enemies are trying to make themselves harderto hit by strafing fast, and changing directions to throw off
your aim.
By developing both yourtargetreading and reactivity, you will be able to track targets more efficiently and
effectively.
OVERWATCH
On Overwatch imagine using heroes like Soldier 76, Tracer, Symmetra, Zarya and Sombra.
APEX LEGENDS
Helpful when using fully automatic weapons such as the R301, R99, Flatline, Volt, Alternator, cAR, and many
others.
DIABOTICAL, QUAKE
When using the Lightning Gun or Machine Gun.
FORTNITE
When using any fully automatic Assault Rifle, LMG or SMG.
THE FINALS
On medium with the AKM, FCAR, on heavy with the Lewis or M60, and on light with the Xp54 or m11.
ABOUT THE TRAINING
This routine focuses heavily on improving yourreactivity so that you can reactto direction changes of
enemies quicker. Note thatreactivity is already an inherent component of mosttracking scenarios, which
makes this routine entirely optional. Players can see it as a means to offer a more focused/challenging
method to work on it.
WHY DOES THIS WORK?
When you’re at a particularlevel, one way to attain significantimprovementis by challenging yourself more.
The scenarios in this playlist provide justthat—they’re newly created scenarios catered to improve reactivity
at an increased rate. Note that players should notinsist on playing scenarios that are fartoo difficultforthem.
In fact, it may be beneficialto play the regulartracking scenarios instead or easier versions and work on
technique first.
Rememberthat even in easier scenarios there’s still a lot ofimprovementto be made, and reactivity isn’t
limited to extremely fast/hard scenarios. The risk of developing bad habits comes when a player’s
fundamentals are lacking behind, which may lead to over-predicting due to being overwhelmed by the
target’s movements.
Weakness specific aimtraining routines & instructions by Voltaic
Ourthought process with these scenarios & playlists was to create something difficult and unpredictable,to
push yourraw reactivity limits as much as possible.
Disclaimer: Due to the difficulty of some ofthese scenarios, even advanced players might wantto start with
the intermediate routine, and only move on when they’re ready for a bigger challenge to work on raw
reactivity.
HOW TO PLAY
Alltracking scenarios below are played the same way:
Focus on the target, and track itin singular clean motions while not overreacting to changes in direction to
optimize yourtime on target. Avoid predicting,try to react as fast as possible to direction changes while still
making smooth motions.
Some good habits that you should strive for when playing these scenarios, as they will also aid you in-game,
depending on the situation:
- Try to underaim as much as possible,this is where you intentionally place your crosshair closerto the
opposite edge ofthe target so that you have a largertime window to reactto its direction changes.
- This is harderto achieve in scenarios with shorter strafes, and those thatinvolve verticality,
and it willtake some time to develop yourreading skills, before you can do this properly.
- Try to make fine adjustments when the targetis rapidly strafing left-right.
- A good rule ofthumb is that when a targetis short strafing, you don’t need to move your
crosshair as much.
- Try notto predict direction changes, keep tracking the targetin one smooth motion as long as
possible, especially when it moves in one direction.
- A common pitfall is where players try to compensate fortheirlack in reactivity by
overtensing and tracking a targetin stuttery/jittery movements.
- Ifthis happens too often, it might be a good idea to develop fundamentals on easier
scenarios first.
NOVICE
Playable at any level,recommended from Iron - Gold on Reactive Benchmarks
Duration: 25 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING NOVICE
Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Swaytrack Smooth Easier - 3m
a. Description: Track a sphericaltargetthat strafes in a swaying motion while making smooth
direction changes.
b. How: Click here to see how to play
c. Why: Improves fundamentaltracking capabilities by introducing core tracking principles
with easierto follow direction changes.
2. VT Pilltrack Varied Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The bot willremain anchored to the floor shared with
the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity.
3. VT Reactsphere Novice - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Improves yourtarget acquisition,tracking and reactivity by introducing verticality, and
blinking/dashing.
4. VT Trackstop Air Novice - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
5. VT MFSI Novice Bigger - 3m
a. Description: a horizontaltracking scenario thatfeatures a target with very fast acceleration
that performs short strafes.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity at midrange.
6. VT Airtrack Novice - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
7. VT Tensiontrack Novice - 3m
a. Description: a horizontaltracking scenario that makes short and fast strafes and long
strafes randomly, a lightindicatortells the player when to tense their grip or be calmer.
b. How: Click here to see how to play
c. Why: Improves your overalltracking and reactivity, and emphasizes tension control.
8. VT Shuffletrack Novice - 3m
a. Description: An invincible sphericaltargetthat makes medium to small erratic strafes
vertically and horizontally while occasionally making a single fast dash to force a sudden
readjustment.
b. How: Click here to see how to play
c. Why:Helps train overallreactivity to strafes and the dash helps with target acquisition.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Reactive Benchmarks
Duration: 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING INTERMEDIATE
Weakness specific aimtraining routines & instructions by Voltaic
Back-up link: VT Reactive Tracking Intermediate in Steam Workshop and hit subscribe (consider a like/favorite)
or simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Pilltrack Varied Med - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The bot willremain anchored to the floor shared with
the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity.
2. VT Reactsphere Med - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Improves yourtarget acquisition,tracking and reactivity by introducing verticality, and
blinking/dashing.
3. VT Verticalpill Med - 3m
a. Description: a pill shaped target on a long flat wallthat makes large and reactive vertical
strafes.
b. How: Click here to see how to play
c. Why:Helps with purely verticalreactivity.
4. VT Trackstop Varied - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
5. VT Pausetrack - 3m
a. Description:One invincible pill-shaped bot makes erratic horizontal strafes and emphasizes
common stops.the target slows down and can either keep going in the same direction or
change directions.
b. How: Click here to see how to play
c. Why:Helps with reacting to targets that make sudden stops, a common occurrence in FPS
games.
6. VT Ztrack Med - 3m
a. Description: Spherical scenario that makes frequent strafes in the z axis.
b. How: Click here to see how to play
c. Why:Helps to learn how to read targets that are moving back and forth.
7. VT Tensiontrack Med - 3m
a. Description: a horizontaltracking scenario that makes short and fast strafes and long
strafes randomly, a lightindicatortells the player when to tense their grip or be calmer.
b. How: Click here to see how to play
c. Why: Improves your overalltracking and reactivity, and emphasizes tension control.
8. VT Airtrack Intermediate - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
9. VT ZacXYZ Med - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Sphericaltargetthat flies around the player and frequently blinks.
b. How: Click here to see how to play
c. Why:Helps with reactivity and target acquisition after blinks.
10. VT Angletrack Reactive Med - 3m
a. Description: a sphericaltarget on a flat wallthat makes long and short horizontal and
vertical strafes.
b. How: Click here to see how to play
c. Why: isolates only the X and Y axis forfocused training.
ADVANCED
Playable at any level,recommended at Grandmaster and above on Reactive Benchmarks
Duration: 31 & 1/2 minutes.
CLICK HERE TO PLAY VOLTAIC REACTIVE TRACKING ADVANCED
Back-up link: VT Reactive Tracking Advanced in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking ifthe link above doesn’t work.
1. VT Swaytrack Advanced - 3m
a. Description: Track a sphericaltargetthat strafes in a swaying motion.
b. How: Click here to see how to play
c. Why: Improves fundamentaltracking capabilities by introducing core tracking principles.
2. VT Axitrack Advanced AIO - 3m
a. Description: a scenario featuring allthe movementtypes of VT Axityrack Advanced that
randomly changes between them.
b. How: Click here to see how to play
c. Why: The botrandomly changes movement profiles so it makes it harderto reactto and
forces the playerto adjustin realtime.
3. VT Angletrack Reactive Advanced - 3m
a. Description: a sphericaltarget on a flat wallthat makes long and short horizontal and
vertical strafes.
b. How: Click here to see how to play
c. Why: isolates only the X and Y axis forfocused training.
4. VT YZTrack - 3m
a. Description: Spherical scenario that makes frequent strafes in the z axis while also moving
vertically at quick speeds.
b. How: Click here to see how to play
c. Why:Helps train verticalreactivity with targets that also move back and forth.
5. VT Despairtrack - 3m
a. Description: a pill shaped targetthat moves at very high speeds and randomly varies
between short and long strafes while also flying around the player.
b. How: Click here to see how to play
c. Why: helps train pure reactivity due to its unpredictable nature.
6. VT Groundtrack Reactive Advanced - 3m
a. Description: a thin pill shaped targetthat makes short and long strafes at a medium range
that occasionally flies around and blinks.
b. How: Click here to see how to play
c. Why: helps combine allthe skills togetherin a hard but stillreadable scenario.
Weakness specific aimtraining routines & instructions by Voltaic
7. VT Demontrack - 3m
a. Description: pill shaped target at a medium range that makes very short and long strafes
with instant acceleration. The target can also slow down, blink and stop randomly.
b. How: Click here to see how to play
c. Why: helps train pure reactivity due to its unpredictable nature.
8. VT MFSI Despair - 3m
a. Description: a horizontaltracking scenario thatfeatures a target with very fast acceleration
that performs short strafes.
b. How: Click here to see how to play
c. Why: Improves your horizontaltracking and reactivity at midrange.
9. VT Airtrack Advanced - 4.5m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Improves yourtracking and reactivity by introducing verticality.
10. VT Whisphere Advanced - 3m
a. Description: a small spherical gently flying targetthat moves around the player at different
distances and speeds.
b. How: Click here to see how to play
c. Why:Helps combine reactivity with smoothness for propertechnique.
VT SPEED SWITCHING
PROVIDED BY VT MEMBERS: VISCOSE, MATTY & LOWGRAVITY56
Viscose holds many world records or was a previous world record holder(Celestial scores)for many popular
target switching scenarios. Matty won the first Aim Training LAN to date,the red bullready-check.
Lowgravity56 created allthe scenarios in the training below.
GAME SYNERGY
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpfulfor games with low-ttk and fully automatic dominant weapons. All games listed above have
a relatively low to mid time to kill, which allows players to essentially maximize their speed when approaching
targets. This is because multiple players can be eliminated in the same clip when firing a gun, as long as the
player aims accurately, and switches fast enough from one targetto another.
Flicking speed when target switching is essential when playing games with a lowertime to kill as it allows you
to eliminate multiple enemies withoutreloading, which is very usefulfor getting yourself out of unfavorable
situations ortaking advantage of smart flanks. Developing strong speed isn’t only useful in lowerttk games
either, even in higherttk situations being able to flick onto yourtarget quickly and accurately will give you an
advantage in the duel, as long as you are able to balance speed and accuracy.
Weakness specific aimtraining routines & instructions by Voltaic
ABOUT THE TRAINING
This training was created with one ofthe best speed target switch players to assemble multiple playlists that
will help players put a higher emphasis on theirraw speed while still maintaining accuracy. Itinvolves a wide
variety of scenarios at various angles.
These playlists feature various speed switching scenarios, including edits of benchmark tasks and entirely
new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios
focus more on raw flick speed while others attemptto help build comfort with switching between targets at
non-standard angles to ensure thatthe training will cover a variety ofin-game situations.
Be sure to hold down the fire button when playing these tasks to getthe most out of yourtraining.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building speed
1. Evo style scenarios
2. Shorter scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort
when flicking fast on smallertargets, as the speed gained on the largertargets should carry overto the
smaller ones. This is emphasized within this playlistthrough having an easier scenario proceed the evo
scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying
to maintain it as the targets shrink on the evo task. Following this is a hardertask with smallertargets,the
goal here should be to maintain as much speed as possible.
The shorter scenarios are also used to encourage players to push themselves to flick faster. The standard task
length within aim trainers is 60 seconds, which promotes consistency to get a good score. By making the task
shorter, players are able to push themselves to go at speeds they wouldn’t be able to hold for a full minute,
which also contributes to this playlist helping build confidence when flicking quickly.
NOVICE
Playable at any level,recommended from Iron - Gold on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING NOVICE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Novice - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Novice - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Novice - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Novice Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Novice - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Novice - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Novice Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
Weakness specific aimtraining routines & instructions by Voltaic
8. VT Speedswitch 90 Precision Novice - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
INTERMEDIATE
Playable at any level,recommended from Platinum - Master on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING INTERMEDIATE
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Med - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Med - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Med - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
Weakness specific aimtraining routines & instructions by Voltaic
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Med Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Med - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Med - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Med Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Med - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
ADVANCED
Playable at any level,recommended from Master or above on Precise Benchmarks
Duration:12 minutes.
CLICK HERE TO PLAY VOLTAIC SPEED SWITCHING ADVANCED
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching ifthe link above doesn’t work.
1. VT Speedswitch 180 Warmup Advanced - 90 seconds.
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Raw Speed Advanced - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
3. VT Skyswitch Evo Advanced - 50 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets start big and get smallerthe
more you eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
4. VT Skyswitch Advanced Smaller - 90 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
5. VT Sphereswitch Raw Speed Advanced - 90 seconds.
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Bots move in slow, long horizontal lines in a rectangular prism at various depths
and heights. Horizontal direction changes are very slow and predictable and the bots need
to be tracked for a short period to be eliminated. More verticality than Skyswitch.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Big size to
promote speed as much as possible.
6. VT Sphereswitch Evo Advanced - 50 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
7. VT Sphereswitch Advanced Smaller - 90 seconds.
a. Description: A 180 task thatinvolves slow, low-ttk and long strafing targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
8. VT Speedswitch 90 Precision Advanced - 90 seconds.
a. Description: A 90 degree task thatinvolves slow, low-ttk targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
9. VT Skyswitch Evo Viscose - 60 seconds.
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated. Targets get smallerthe more you
eliminate them.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Serves as a benchmark scenario because the biggest and smallest size are more
extreme than the other Evolving scenarios in the playlist.
VT EVASIVE SWITCHING
PROVIDED BY VT MEMBERS/COMMUNITY: MATTY, KEV,
LOWGRAVITY56
Matty won the first Aim Training LAN to date,the red bullready-check, and is Celestial Complete. Kev achieved
Celestial Complete on the Voltaic Benchmarks, is a red bullready-check qualifier, and holds many World
Records, and top scores. Lowgravity56 created allthe scenarios in the training below, and helped theorycraft
the training alongside Matty and Kev.
Weakness specific aimtraining routines & instructions by Voltaic
GAME SYNERGY
GLOBAL (OVERWATCH, APEX LEGENDS, FINALS)
Target Switching is an inherent part of most FPS games, and while it may not always be a primary component,
good target switching capabilities can help by increasing pressure on the enemy. On higher-ttk games such as
Overwatch, players that are able to rapidly switch targets on evasive moving targets, are able to putin more
damage than someone with poor TS abilities would. This allows players who hone their Evasive switching
skills to not only apply more pressure, but also increase the likelihood ofthem getting an elimination orin the
case of Overwatch,farm their ultimate faster.
This same concept applies to Apex Legends and the Finals, where multiple targets will often maneuver around
the map trying to not get hit. Players who have honed theirtarget switching capabilities will be able to take
advantage of enemies that are rotating or are in poor positions, which often includes multiple targets, ergo it
requires propertarget switching to quickly acquire and shoot, and deal enough damage to maximize value.
The most obvious encounter of when Evasive TS is relevant, is when multiple targets appearin front ofthe
player, and one wants to eliminate all ofthem as quickly and efficiently as possible. As one can imagine, good
tracking and target switching can make the difference between 1 or 3 kills, or simply winning a fight.
CALL OF DUTY, BATTLEBIT, BATTLEFIELD, ROBLOX BAD BUSINESS
Especially helpfulfor games with medium to low-ttk and fully automatic dominant weapons. All games listed
above have a relatively low to mid time to kill, which allows players to essentially maximize their speed when
approaching targets. This is because multiple players can be eliminated in the same clip when firing a gun, as
long as the player aims accurately, and switches fast enough from one targetto another.
Flicking speed when target switching is essential when playing games with a lowertime to kill as it allows you
to eliminate multiple enemies withoutreloading, which is very usefulfor getting yourself out of unfavorable
situations ortaking advantage of smart flanks. Developing strong speed isn’t only useful in lowerttk games
either, even in higherttk situations being able to flick onto yourtarget quickly and accurately will give you an
advantage in the duel, as long as you are able to balance speed and accuracy.
ABOUT THE TRAINING
This training was created with some ofthe best evasive target switch players to assemble multiple playlists
that will help players work on the most core target switching skillfor FPS games. Itinvolves a wide variety of
scenarios at various angles.
These playlists feature various evasive switching scenarios, including edits of benchmark tasks and entirely
new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios
focus more on faster evasive scenarios while others attemptto help build comfort with switching between
targets at non-standard angles to ensure thatthe training will cover a variety ofin-game situations.
Be sure to hold down the fire button when playing these tasks to getthe most out of yourtraining.
WHY DOES THIS WORK?
There are two main features this playlist has that make it effective at building the propertechnique needed
for evasive target switching
Weakness specific aimtraining routines & instructions by Voltaic
● Evo style scenarios
● Health regenerating scenarios
● Extra “evasive” scenarios
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort
when flicking fast on smallertargets, as the speed gained on the largertargets should carry overto the
smaller ones. This is emphasized within this playlistthrough having an easier scenario proceed the evo
scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying
to maintain it as the targets shrink on the evo task. Following this is a hardertask with smallertargets,the
goal here should be to maintain as much speed as possible.
Health regenerating scenarios help improve the tracking aspect oftarget switching as players need to focus
on properly tracking and eliminating the targets before moving on to the next one. It also helps with
technique as players mustlearn how to change theirtension between quickly flicking between targets and
then smoothly tracking.
Extra evasive scenarios are variants of othertarget switching scenarios with more erratic and randomized
patterns that serve the purpose ofteaching players the importance of good targetreading and not
over-relying on pattern learning. Players musttruly track the targets while also being aware ofthe other
targets they will need to flick to after eliminating their current objective.
NOVICE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - NOVICE
1. VT Dodgeswitch EVO Novice - 3m
a. Description: Strafing bots in a wide area that get smallerthe longerthe task goes on.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and keep the same speed regardless oftarget size.
c. Why: Forces speed at first and teaches you to maintain it as the targets get smaller.
2. VT Waveswitch Centered Novice - 3m
a. Description: Target switching version of VT WaveshotNovice, a wide area with depth
featuring gently flying bots that prioritize spawning towards the center ofthe map.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to train target pathing and understanding what should be the next botto
eliminate.
3. VT Dodgeswitch 360 Novice - 3m
a. Description: Strafing bots in a 360 degree arena. There are no horizontal bounds and targets
move freely.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to train target pathing when finding clusters and helps to not over-rely on
learning the scenario spawns.
4. VT Regenspheres Control Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
5. VT Regenspheres Novice - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
6. VT Angleswitch Evasive Novice - 3m
a. Description: Target switching version of VT AngleshotNovice severaltargets move
randomly in the X and Y axis in a flat 2D wall.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
c. Why: This scenario is especially usefulto learn targetreading with the added benefit of
having more evasive/less linear movement so players are actually forced to track well.
7. VT WavyTS Novice - 3m
a. Description: A flat wall with targets that make very gentle movements in the X and Y axis.
b. How: Focus on raw speed when flicking from targetto target and landing on or as close as
possible to the targets and then fully eliminating them before moving on to the next one.
c. Why: This scenario is especially usefulto train raw speed - which is an integral part oftarget
switching - while also not neglecting accuracy.
8. VT BouncesphereTS Entry - 3m
a. Description: Several small high bouncing targets bounce around the playerin a 360 degree
arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc.
c. Why: This scenario is good to introduce players to arcing and bouncing targets and force
them out oftheir comfort zone using all oftheir mousepad.
INTERMEDIATE
Duration: 24m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - INTERMEDIATE
1. VT Angleswitch Intermediate - 3m
a. Description: Target switching version of VT AngleshotNovice severaltargets move
randomly in the X and Y axis in a flat 2D wall.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
Weakness specific aimtraining routines & instructions by Voltaic
c. Why: This scenario is especially usefulto learn targetreading with the added benefit of
having more evasive/less linear movement so players are actually forced to track well.
2. VT Dodgeswitch Evasive Med - 3m
a. Description: Strafing bots in a wide area that have a more erratic pattern.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Focuses on tracking and true targetreading since the targets are more evasive than
usual.
3. VT Regenspheres Med - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
4. VT Suaveswitch Med - 3m
a. Description: Target switching version of VT Suavetrack Intermediate. Several Pill shaped
bots fly around the player at high speeds in a big 360 degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another and read their movements so you can prioritize targets that are easierto eliminate.
c. Why: This scenario is especially usefulto help players develop their arm aiming and
smoothly switching from targetto target.
5. VT Regenspheres Control Med - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
6. VT Kontrolswitch Med - 3m
a. Description: Target switching version of VT Kontrolswitch. Several bots gently fly around
the playerin a 360 degree map.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why:Helps to focus more on the tracking aspect oftarget switching, especially smoothness
in the fingers and wrist.
7. VT Arcswitch Smooth Med - 3m
a. Description: Several health regenerating bouncing targets bounce around the playerin a 180
degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them since
they have health regeneration.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track them since they regenerate health.
8. VT Leapswitch Novice - 3m
Weakness specific aimtraining routines & instructions by Voltaic
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them before
moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
ADVANCED
Duration: 30m
CLICK HERE TO PLAY VT EVASIVE SWITCHING - ADVANCED
1. VT Cartoonswitch Micro - 3m
a. Description: A micro switching scenario featuring a few smalltargets in a flat 2D wallthat
make short but evasive movements in the X and Y axis.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one.
c. Why: This scenario is good to help players develop more control oftheir fingers and wrist. It
also works as a “warmup scenario”forthe rest ofthe playlist.
2. VT Regenspheres Control Advanced - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
3. VT Airswitch Advanced - 3m
a. Description:180 degree map featuring three very evasive targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
4. VT Blinkswitch Advanced - 3m
a. Description:180 degree map featuring targets that blink around the map ifthey are not
eliminated quickly enough.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
5. VT Regenpsheres Advanced - 3m
a. Description: 360 degree arena featuring severaltargets that gently fly around the player
and have health regeneration.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one, itis very importantto fully eliminate the targets before moving to the next
one as they have health regeneration.
c. Why:Helps to focus more on the tracking aspect oftarget switching as targets need to be
fully eliminated.
Weakness specific aimtraining routines & instructions by Voltaic
6. VT Dodgeswitch Evasive Advanced - 3m
a. Description: Strafing bots in a wide area that have a more erratic pattern.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions thatland directly from one targetto
another.
c. Why: Focuses on tracking and true targetreading since the targets are more evasive than
usual.
7. VT Dashswitch Advanced - 3m
a. Description:180 degree map featuring targets that dash around the map ifthey are not
eliminated quickly enough while generally moving in a horizontally strafing fashion.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
8. VT BouncesphereTS Smooth Advanced - 3m
a. Description: Several small high bouncing targets bounce around the playerin a 360 degree
arena while also regenerating health.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc.
c. Why: This scenario is good to train against arcing and bouncing targets and also force
players to properly track every part ofthe arc since they have health regeneration.
9. VT Leapswitch Evasive Advanced - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots in every part oftheir arc and fully eliminate them before
moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
10. VT Glideswitch Advanced - 3m
a. Description: Severaltargets quickly rise and then gently fly down around the playerin a big
360 degree arena.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to track the bots as they fall and then quickly change to others before they
reach the ground.
c. Why: This scenario continues to explore different movement patterns and adds more
difficulty and variance for more advanced players.
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some
trivial information to understand why their help is valuable:
● Mini
● LowGravity56
● Cartoon
● Yrup
● Lorys
● Herro
Weakness specific aimtraining routines & instructions by Voltaic
● aRandomDeadDude
● Yams
● Matty
● Deseo
● Buckshot
● Clover
● Viscose
● Empyrean
● sini
Weakness specific aimtraining routines & instructions by Voltaic GAME-SPECIFIC AIMLABS
TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easierto read, we color code clicking in red ,tracking in blue , switching in purple ,
multiclicking in pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in
magenta .
More resources
1. Wantto understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help orinformation
4. Follow Voltaic twitter, sini’s twitterto stay up to date
Before you begin
For clicking and switching:try to make smooth and straight motions from one targetto another and actively
try to land your shotfrom one targetto the next one, with minimalto no micro-correcting. In addition,try to
have the nexttargetin mind.
Fortracking:try to be as smooth and precise as you can,reactto direction changes as fast as you can, but
make sure to transition into a smooth tracking motion committing to the direction thatthe botis going,focus
on reacting not predicting. Also make sure to focus on the targetinstead ofjustlooking atit or eye-locking on
your crosshair. By focusing on the target, you essentially help yourselfto read the target’s movement better.
Routine vods are discontinued, instead we host educational streams.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres /
areas with strong and varying opinions, who have all contributed or shared theirthoughts to make sure the
tasks are appropriate. This has had a positive impact on the outcome ofthe routines and theirrespective
tasks. The constructive criticism helped with forging a strong foundation ofroutines and tasks that will help
you with yourtraining. You can consultthe credit section to see allthe contributors.
Playlists are currently notin a good state,therefore we recommend users to search for each task individually.
Disclaimer: The tasks underneath are subjectto change. Our goal is to keep this document up-to-date with
tasks that we recommend people to play. These tasks are by no means the best, itis always bestto match
tasks that are appropriate for your skill level and weaknesses.
Game specific Aim Lab routines by Voltaic
OVERWATCH 2
Recommended FOV for Overwatch:103 overwatch
ABOUT THIS ROUTINE
A well-rounded routine for supplementary aim improvementin Overwatch 2. Involves various Dynamic
scenarios with challenging applications in-game. There is also a strong emphasis on reading skills through
reactive and dynamic dominanttasks. We hope thatthis routine will help you in your Overwatch improvement
process.
RECOMMENDED BY VT DOVE
Dove is a professional Overwatch League Playerfor Paris Eternal and a Voltaic Member. Former Grandmaster
on the Voltaic Benchmarks.
VT OVERWATCH 2 ROUTINE
PROVIDED BY VT MEMBERS:
DOVE, KABE, LAB, TORJE, HAUNTR, MATTY, RIGSYCHU
Dove is a pro OWL player and former Grandmaster on the Voltaic Benchmarks. Kabe (Nova), Lab (Grandmaster)
and Hauntr are all 4.4-4.6K Overwatch Ladder players, with many top scores on Aim Training. Hauntrin
particular holds world records on many tracking scenarios. Matty is a top 500 Overwatch Player and holds
many World Records in Aim Training, achieving both Celestial and Astra Complete. Torje is anothertop player
ranking Nova on our benchmarks. Rigsychu is also a 4.5K Peak Hitscan Overwatch Player.
WHY PLAY THESE ROUTINES?
These routines should give you a solid foundation of every aiming technique prevalentin Overwatch so you
are well prepared when playing the game. Itis effective practice, because itisolates and includes scenarios
that are very closely related to in-game situations, such as Glidetrack where you need to track a target
precisely and accurately so you can maximize your damage output. Blinktrack, Pilltrack and Axitrack also add
important elements like smooth and fasttracking with fastreacting to blinks and near-instant acceleration
movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you
use the right amount oftension so it’s easierto be precise. Both Hightrack* and Lowtrack* are highly
recommended, and can be useful if you struggle when you’re angled at a disadvantage or advantage.
The Multi Clicking scenarios such as Angleshot Multi, Axishot Multi and Surgeshot Multi should help you focus
on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on
the targetin orderto eliminate it(Cassidy/ Ashe). Certain types of switching scenarios have some application
for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them
efficiently. Which means you can increase your DPS, and uptime to add pressure to the enemy team. The
clicking scenarios apply to allthe click-type heroes such as Widowmaker, Cassidy, Ashe and even Sojourn with
her Railgun.
*Certain scenarios and theirrespective explanation will be covered in future routines
Game specific Aim Lab routines by Voltaic
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Static Clicking*.
○ Application toOverwatch
▹ Improves timing of clicks, speed, efficiency of motion, micro-corrections, precision
and target acquisition (high emphasis on efficiency)
▹ Usefulfor Widowmaker, Ashe and Cassidy (click-type weapons)to make more
consistent and efficient flicks and micro-corrections
○ Do your bestto keep clean lines on yourinitial flicks and follow them up with
micro-corrections thatland directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to accountforthis.
○ For Pressure and Reflex scenarios make sure to eliminate targets as soon as possible.
● Dynamic Clicking.
○ Application toOverwatch
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor Cassidy, Ashe and Widowmaker(click-type weapons) as itimproves
reading skills and increases consistency of hitting targets with dynamic
movements. These are fundamental skills necessary to effectively hittargets on
Overwatch.
○ Angleshot, Flowshot, Boltshot, Blinkshot, Dashshot and Strafeshot
▹ Track each targetfor a short period oftime in orderto confirm you’ll hitit, while
avoiding being misdirected by a sudden direction change.
○ Skyshot, Hypershot
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
○ Leapshot 360, Popshot
▹ Read each target briefly in orderto confirm you’ll hitit, while approaching the
target steadily.
● Multi Clicking -Arcshot Multi, Surgeshot Multi
○ Application toOverwatch
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor Cassidy and Ashe (click-type weapons) as mosttargets in Overwatch
need to be hit multiple times in orderto be eliminated. Multi Clicking focuses on
clicking a high-ttk orinvincible target multiple times or constantly in orderto
practice clicking on erratically moving targets. Isolating this type of aiming with
ample repetition helps you build proper click habits that will carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Reactive Tracking -
○ Application toOverwatch
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor Soldier and Tracer as mosttargets will be moving erratically and
constantly changing directions which you need to reactto in orderto track them
again.
Game specific Aim Lab routines by Voltaic
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Focus more on the targetthan your crosshair.
○ Try to match the target’s movementinstead of chasing afterit. Do your bestto be smooth
and focus on reading the target’s movement, so you can react as soon as possible to any
direction changes. Be reactive, not predictive.
○ An additionaltip is to assume the target won’t change directions, and to only react when it
actually does,then smoothly return back to the target. This may help you be more reactive.
● Precise Tracking -
○ Application toOverwatch
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor Soldier and Tracer as mosttargets will be moving erratically and
constantly changing directions which you need to reactto in orderto track them
again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Speed Switching. Pokeball
○ Application toOverwatch
▹ Improves speed,target acquisition and target confirmation.
▹ Usefulfor all (Hitscan) DPS heroes,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your DPS and the
amount of pressure you can do to the enemy.
▹ Mostly applicable to Soldier 76, Cassidy and Ashe.
○ Preferably, hold down fire during the entire duration ofthe scenario. Note: Must hold down
fire for Pokeball scenarios.
○ Make sure to force full eliminations as much as possible, leaving as little partials up as
possible. Attemptto land yourinitial flick directly on the bot with no micro-correction and
keep this action consistent on both small and large switches.
● Evasive Switching.
○ Application toOverwatch
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ Since Overwatch is a team based game,there will be many opportunities where
targets will have varying health while still strafing to dodge you or yourteammates,
the Evasive Switching scenarios below will help you work on that.
▹ Usefulfor all (Hitscan) DPS heroes,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your DPS and the
amount of pressure you can do to the enemy.
▹ Mostly applicable to Soldier 76, Cassidy and Ashe.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
Game specific Aim Lab routines by Voltaic
VOLTAIC OVERWATCH NOVICE`
Playable at any level,recommended from Iron - Gold
Duration: 39 minutes
CLICK TO PLAY VT OVERWATCH NOVICE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2Novice
1. VT Regenspheres Novice - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot Novice - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Rainshot Novice - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading,timing your clicks, and smoothness.
4. VT Angleshot Novice Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Novice - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Novice - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Controltrack Blink Novice - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
Game specific Aim Lab routines by Voltaic
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
8. VT Blinktrack Novice - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Pilltrack Novice - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
10. VT Axitrack Overwatch Easy - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
11. VT Glidetrack Novice - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
12. VT Dodgeswitch Novice - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
13. VT Multishot Pokeball - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
over-flicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond
Duration: 42 minutes
Game specific Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH INTERMEDIATE
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Intermediate
1. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Intermediate - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specific Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
VOLTAIC OVERWATCH ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 42 minutes
Game specific Aim Lab routines by Voltaic
CLICK TO PLAY VT OVERWATCH ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Advanced
1. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
2. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
Game specific Aim Lab routines by Voltaic
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
9. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
10. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
11. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
12. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
13. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
14. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
Game specific Aim Lab routines by Voltaic
HITSCAN HERO FOCUSED ROUTINES
SOLDIER 76
VOLTAIC OVERWATCH SOLDIER 76 BALANCED`
Playable at any level,recommended forIntermediate ranks.
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 BALANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Balanced
1. VT Centering II180 - 3m
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Intermediate - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Intermediate - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Intermediate - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Intermediate - 3m
a. Description: Track a horizontally strafing that has a bias forlong strafes.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Med - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC OVERWATCH SOLDIER 76. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
Focus: Precise & Reactive Tracking
CLICK TO PLAY VT OVERWATCH S76 ADVANCED
NOTE: Ifthe link doesn’t work search for VoltaicOverwatch 2 Soldier 76 Advanced
1. VT Centering II180 - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Slow smooth tracking scenario with a thin botthat makes long horizontal
strafes.
b. How:focus on smoothly following the target and on notlosing it afterit strafes.
c. Why: smoothness is the foundation of good tracking,this scenario makes you focus on that
fundamental skill.
2. VT Steadytrack Advanced - 3m
a. Description:One invincible spherical bot makes wide circular-esque motions on a
rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
3. VT Glidetrack Advanced - 3m
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets spawn atthe top aftertheir cycle.
b. How: Try to remain smooth and on-target while moving angularly by combining both wrist
and arm movement.
c. Why: This helps improve angulartracking smoothness and build better mouse controlfor
diagonally moving targets.
4. VT Controltrack Blink Advanced - 3m
a. Description:One invincible spherical and blinking target makes wide circular-esque motions
on a rectangular X/Y plane at varied speeds.
b. How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay
smooth and accountforthe unique adjustments that need to be made as a result ofthe
bots verticality.
c. Why: Builds a player’s understanding of awkward angles with mixed verticality, while also
continuing to assess smoothness.
5. VT Longtrack Advanced - 3m
a. Description: Track a horizontally strafing that has a bias forlong strafes.
b. How: Click here to see how to play
c. Why: Establishes essentialtracking habits, where targets are being matched in one smooth
motion ratherthan multiple jittery movements.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
9. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
10. VT Regenspheres Advanced - 3m
a. Description: Eliminate evasive moving spheres as they self-regenerate health.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
11. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
CASSIDY
VOLTAIC OVERWATCH CASSIDY. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY BALANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: CClick here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Axishot Multi Intermediate - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH CASSIDY. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 27 minutes
Focus: Dynamic and Multiclicking
CLICK TO PLAY VT OVERWATCH CASSIDY ADVANCED
1. VT Multishot Pokeball Small - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Angleshot Multi Small - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
6. VT Curveshot Multi Advanced - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
7. VT Surgeshot Multi - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Dashshot - 3m
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
SOJOURN
VOLTAIC OVERWATCH SOJOURN BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Game specific Aim Lab routines by Voltaic
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN BALANCED
1. VT Dodgeswitch Intermediate - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
3. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How:Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
4. VT Lowtrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
5. VT Hightrack Intermediate - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
6. VT Angleshot Med Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Popshot - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
8. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
9. VT Dashshot - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
10. VT Blinkshot - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
11. VT Trackshot - 3m
a. Description: Scenario with a horizontal strafing targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically usefulfor Sojourn’s railgun charge mechanic.
VOLTAIC OVERWATCH SOJOURN ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
Focus: Close Reactive Tracking, Dynamic Clicking and Hybrid Track Shots.
CLICK TO PLAY VT OVERWATCH SOJOURN ADVANCED
1. VT Dodgeswitch Advanced - 3m
a. Description: Bots move back and forth horizontally within a rectangular prism, with sizable
vertical space given between each bot height. Each bot needs to be tracked for a short
period to be eliminated.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
2. VT Angleshot Small - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
3. VT Curveshot Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
4. VT Adjust Click - 3m
a. Description: Click a single invincible targetthatis flying and quickly dashes and changes
direction upon being hit.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Dashshot - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Five single-click targets travel and dash at various angles on a square X/Y/Z
Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
6. VT Boltshot - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
7. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
9. VT Lowtrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a lowground angle.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay. Improves tracking capabilities on targets on low geometric angles.
10. VT Hightrack Advanced - 3m
a. Description: Track an invincible and horizontally strafing from a highground angle.
b. How: Click here to see how to play
c. Why: Improves tracking capabilities on targets on high geometric angles.
11. VT Trackshot Advanced - 3m
a. Description: Scenario with a horizontal strafing targetthat morphs into a
single-shot-elimination sphere that strafes on a X/Y/Z plane after a certain amount of
damage
b. How: Track a targetthat strafes erratically, once enough damage has been dealtthe target
changes to a relatively small sphere that needs to be clicked once in orderto be eliminated.
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically usefulfor Sojourn’s railgun charge mechanic.
WIDOWMAKER
VOLTAIC OVERWATCH WIDOWMAKER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Game specific Aim Lab routines by Voltaic
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER BALANCED
Note: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Track each botfor a short period oftime in orderto confirm you’ll hitit, while avoiding
being misdirected by a sudden direction change. Make sure yourtransitions between
targets are smooth so that you can effectively read the next bots movements.
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Widow - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
Game specific Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
10. VT Paceshot Widow - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
VOLTAIC OVERWATCH WIDOWMAKER. ADVANCED`
Playable at any level,recommended for Advanced and above
Duration: 33 minutes
FOV:103 overwatch (51 scoped)
Focus:Dynamic and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH WIDOWMAKER ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Widow Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Widow Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Widow Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Widow - 3m
a. Description: Five single-click targets travel and blink frequently at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Widow - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Threeshot Widow Micro - 3m
a. Description: Three Static spheres that spawn on one wall in close proximity to each other.
b. How: Click here to see how to play
c. Why: This task helps with developing finer, more detailed mouse control in relation to small
flicks and
7. VT Vibeshot Widow - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Click here to see how to play
c. Why:Helps with fine micro-adjustments on targets for when stilltargets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate willfavor you heavily in
these situations.
8. VT Hexshot Widow - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
9. VT Skyshot Widow Advanced - 3m (voxTS click - easierthan Skyshot Small Double)
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different heightlevels,
and make smooth yet subtle verticaltransitions.
b. How: Click here to see how to play
c. Why:Helps with speedy flicks,targetreading,timing your clicks, and smoothness.
10. VT Hypershot Widow - 3m(tamspeed 2bp/2bps/2bpes, beanclick 250%)
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
11. VT Peekshot Widow Hard - 3m
a. Description: Practice againsttargets thatrandomly peek you from the left at different
speeds and heights
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and reactive clicking.
Game specific Aim Lab routines by Voltaic
ASHE
VOLTAIC OVERWATCH ASHE. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV:103 overwatch (66 scoped)
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE BALANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Blinkshot Ashe - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Paceshot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
VOLTAIC OVERWATCH ASHE. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 30 minutes
FOV: 66 overwatch
Focus: Dynamic, Partial Multiclick and Static Flicks at Scoped FOV
CLICK TO PLAY VT OVERWATCH ASHE ADVANCED
Important: Make sure to scope in for allthese scenarios.
1. VT Angleshot Ashe Advanced - 3m
a. Description: Single-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
2. VT Curveshot Ashe Advanced - 3m
a. Description: Single click targets leap vertically at varying arc lengths and depths in a 360
plane around you.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why:Helps with precise targetreading,timing your clicks, and smoothness.
3. VT Flowshot Ashe Advanced - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontaltargetreading,timing your clicks, and
smoothness.
4. VT Boltshot Ashe Advanced - 3m
a. Description: Four single-click targets travel and blink occasionally at various angles on a
square X/Y/Z Plane, while making unpredictable directional changes.
b. How: Click here to see how to play
c. Why:Helps with reactive clicking,targetreading,timing your clicks, and smoothness.
5. VT Multishot Pokeball Ashe - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Click here to see how to play
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
6. VT Angleshot Multi Ashe Adv - 3m
a. Description: Multi-click bots travel in straightlines at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one ofthe scenario’s four
edges.
b. How: Click here to see how to play
c. Why:Helps with targetreading,timing your clicks, and smoothness.
7. VT Axishot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
8. VT Surgeshot Multi Ashe Adv - 3m
a. Description: Multi-click targets travel in all directions at various angles on a X/Y/Z Plane,
while making unpredictable directional changes. Each target needs to be hit atleast 3 times
to be eliminated.
b. How: Click here to see how to play
c. Why:Helps with targetreading against erratic moving targets,timing your clicks, and
smoothness. Specifically in situations where the target needs to be clicked consecutive
times to be eliminated.
9. VT Hexshot Ashe - 3m
a. Description: Six tiny spheres that spawn on one wide wall in front of you.
b. How: Click here to see how to play
c. Why: Specializes in exceptionally precise and wide angles to improve yourtarget acquisition,
switching and kill-confirming ability. In addition, static flicks are a common mouse control
scenario that arises in all sorts of competitive fps games. Being able to keep these motions
controlled and deliberate willfavor you heavily in these situations.
10. VT Hypershot Ashe - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively fast speed.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Helps with speed, targetreading,timing your clicks, and smoothness.
TRACER
VOLTAIC OVERWATCH TRACER. BALANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER BALANCED
1. VT Close Fast Strafes Invincible - 3m
a. Description: Track an invincible,fast and close strafing targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Master - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Intermediate - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
7. VT Axitrack Overwatch - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
Game specific Aim Lab routines by Voltaic
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Intermediate - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
VOLTAIC OVERWATCH TRACER. ADVANCED`
Playable at any level,recommended forIntermediate and above
Duration: 24 minutes
Focus: Close range reactive tracking
CLICK TO PLAY VT OVERWATCH TRACER ADVANCED
1. VT Close Fast Strafes Invincible - Thin - 3m
a. Description: Track an invincible,fast and close strafing targetthat varies in strafe length.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
2. VT Flicker Plaza Dash Grandmaster - 3m
a. Description: Track an invincible targetthat dashes constantly across the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
3. VT 180 Blink Track - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
4. VT Teletrack Hard - 3m
a. Description: Track an invincible targetthat blinks in 180 degree around the map.
b. How: Click here to see how to play
c. Why: Establishes reactivity and constant smooth readjustments onto the target.
5. VT Angelic Close Fast Strafes - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with a
bias towards close fast strafes. The bot will execute these movements around the player,
making use ofthe full 360° horizontal view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
6. VT Blinktrack Advanced - 3m
a. Description:One invincible spherical bot makes medium to small erratic strafes vertically
and horizontally, while occasionally making a single imperceptibly fast strafe to force a
sudden adjustment. The botis placed on a rectangular X/Y plane.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
Game specific Aim Lab routines by Voltaic
7. VT Axitrack Overwatch Hard - 3m
a. Description:One invincible spherical bot makes various vertical and horizontal strafes with
differentlevels of consistency,ranging from long and predictable to short and erratic. The
bot will execute these movements around the player, making use ofthe full 360° horizontal
view space.
b. How: Click here to see how to play
c. Why: Establishes under-tracking fundamentals and makes smoothness a part ofreactivity
gameplay.
8. VT Pilltrack Advanced - 3m
a. Description:One invincible pill-shaped target makes erratic horizontal strafes, both long and
short, around the player’s 360° view. The target willremain anchored to the floor shared
with the playerforthe duration ofthe scenario.
b. How: Click here to see how to play
c. Why: Exposes poor prediction habits and acts as a more strenuous version ofthe horizontal
strafes you may see in some movement shooters.
SPLITGATE
Recommended FOV for Splitgate:103-120 overwatch
ABOUT THIS ROUTINE
This routine involves multiple switching tasks to start off so you can work on your speed and evasive target
switching. This helps when you quickly need to eliminate a target and need to switch to anotherthatis
mid-strafe (forinstance when using the AR). It also includes dynamic clicking tasks with hard to hit patterns
that offer more challenges as you’ll be able to focus on yourtarget acquisition as well as yourreading skills on
hard to hittargets (usefulfor when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In
addition we’ve added a brand new subcategory of aiming tasks called multiclicking,these tasks involve
higher-ttk clicking targets. On these tasks you have to click a target atleast 3 times before it gets eliminated.
The multiclicking tasks are the favourites ofthis routine, as it closely resembles the type of aiming you need
to be good atin Splitgate. Finally, we included some tracking tasks to improve yourreactivity, so you can track
targets that make sporadic movements or change directions often in their strafes as well as some precision
tasks to improve your precise tracking skills (mostly usefulforfully automatic weapons such as the AR;the
reactivity and precision can also help with other weapons).
RECOMMENDED BY VT PUNK
Punk is a Spanish Streamer and part ofthe Voltaic Main Team, mainly playing Overwatch atthe highestladder
often peaking top 10 as Hitscan at 4500+ rating.
VT SPLITGATE ROUTINE
CLICK HERE TO PLAY THE SPLITGATE PLAYLIST
Playable at any level
Game specific Aim Lab routines by Voltaic
60 minutes
1. VT berryTS 360 - 10minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed
2. VT siniTS 360 - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a 360
degree map
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and switching skills on targetthat are mid-strafe
3. siniTS Voltaic - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and switching skills on targetthat are mid-strafe
4. VT Sini Clicking - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus,read and click on each targetindividually and switch to the next one as fast as
possible. Always make sure to have the nexttargetin mind. Make sure each and every switch
is as clean as possible.
c. Why:Helps with target acquisition and clicking skills on targetthat are mid-strafe
5. VT mpXY 360 - 10minutes
a. Description: Five medium to small sized spheres that move diagonally on a 360 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click with minimalto no micro-correcting
c. Why:Helps with yourreading, click-timing and precision skills on targets that move and
change directions sporadically.
6. VT Sini 3-Click - 10minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus,read and click 3 times on each targetindividually and switch to the next one as
fast as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with reading,target acquisition and high-ttk clicking skills on targets that are
mid-strafe.
7. VT mpXY 3-Click - 10minutes
a. Description: Five medium to small sized spheres that move diagonally on one wall
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click 3 times on each target with minimalto no
micro-correcting
c. Why:Helps with yourreading, high-ttk click-timing and precision skills on targets that move
and change directions sporadically.
8. VT Floating Dots 3-Click - 10minutes
Game specific Aim Lab routines by Voltaic
a. Description: Multiple smallfast horizontal moving targets on a 180 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one targetto another and click 3 times one each individualtarget with minimal
to no micro-correcting
c. Why:Helps with yourreading, high-ttk click-timing and precision skills on fastlong strafing
targets that are small.
9. VT Pilltrack SG - 10minutes
a. Description: A cylinder shaped botthat strafes quickly horizontally and has varying strafes.
The bot will make stops occasionally throughoutthe run.
b. How: Focus on the targetto the best of your ability,read its movement and reactto its
strafes and stops accordingly. Try to match the target’s movementto the best of your
ability.
c. Why:Helps with yourreading,target acquisition and reactivity skills
10. VT Smoothbot SG - 10minutes
a. Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible by nottensing your wrist and smoothly
tracking the bot. Do your bestto minimize the amount oftimes you reset your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
11. VT Arc180T Invincible - 10minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible
c. Why:Helps with yourreading and precision tracking skills
VALORANT
Recommended FOV for Valorant:103-120Valorant
RECOMMENDED AND CREATED WITH VT CARTOON,TRUSTEMIX, AND BARDOZ
Cartoon, BardOZ and Trustemix are all World Record Holders orformer world record holders of many Static
scenarios in Aim Training and many other scenarios. Bardoz was a former Valorant Pro, and allthe players
have peaked at Radiant and played at a high level in Valorant.
ABOUT THIS ROUTINE
In VALORANT a players’ level of aim competency stands as one ofthe primary distinguishing factors within
their overall skillset. But a subset of aim thatremains difficultto train within the game itselfis mouse control,
which is rarely addressed and improved upon in detail. This is coupled with the factthatthere's a whole gamut
of attributes that make a great player outside of mouse control and even aiming, means that yourtime in
VALORANT is best spent addressing these factors. The Voltaic x Aim Lab VALORANT routine will offer
purposefully isolated mouse controltraining specific to aiming in VALORANT, with repetition that vastly
outpaces what could be achieved within the game itself. The firstroutine is a warm-up routine which you can
play at any level. The second routine is a more advanced routine thatis recommended for diamond or above,
butitis also playable at any level.
Game specific Aim Lab routines by Voltaic
PROPER ROUTINE USAGE
Note thatthese routines are only supplementary and playing them alone will notimprove your aim, you must
play these in conjunction with VALORANT. In addition, itis highly recommended to use this routine in
combination with Deathmatch,this way you can effectively translate the movements learned towards the
game. Beyond this it’s importantthat, as a VALORANT player aspiring to succeed, aiming ability alone is not
what makes a great player. Because ofthis, 5v5 competitive modes like ranked, scrimmages, and matches
should be the bulk of yourtime spent on improving atthe game. Ideally, you will wantto be playing Aim Lab,
Deathmatch and VALORANT each day to hone your skills. Recommended ordering forthese tasks would be
either as previously listed, or utilizing the VT Cartoon VALORANT Warm-up Routine priorto playing
VALORANT,then Deathmatch and Ranked, concluding with the fullroutine priorto logging off and preferably
before you go to sleep.
Just playing the routine mindlessly is not sufficient, if you wantto improve effectively you need to practice
deliberately. Whetherit’s on your own orthrough assistance, it’s imperative that you properly dissectthe
aspects being trained in each task, along with your personal strengths and weaknesses for each one. Focus
on good habits such as retaining smoothness,timing your switches, and keeping your subsequenttargets in
mind. As a generalrule you wantto avoid wasting any mouse movements as it will drastically improve your
efficiency and speed.
TIP
You may adjustthe time spent on each task to yourliking. We recommend spending no longerthan 40
minutes, because spending too much time on Aim Training willresultin diminishing returns.
ROUTINE ON NEXT PAGE
VOLTAIC x CARTOON VALORANT WARM-UP ROUTINE
Recommended and playable at any level
This warm-up routine is provided by Cartoon
BEFORE YOU START
Straightto the point warm-up,this routine is meantto be short, no longerthan 15 minutes. With tasks
covering precise micro-corrections and click-timing mixed with speedy flicks on a wide array of angles.
Cartoon recommends shortintensive warmups followed by deathmatch games as the best way to prepare for
ranked sessions.
CLICK HERE TO PLAY THE VT CARTOON VALORANT WARM-UP PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicValorant Warmup
Duration:12 minutes
1. VT berryTS Valorant - 3minutes
a. Description: A speed switching task containing three sphericaltargets with five health
points each. Each target will conduct a slow horizontal strafe that will only change direction
when the target makes contact with one ofthe map’s walls. The map itselfis a deep and
wide rectangular prism, and the player’s weapon is fully automatic.
Game specific Aim Lab routines by Voltaic
b. How: Successful completion ofthis task involves three primary objectives:tracking the
target up to its elimination,timing your switch to the nexttarget precisely, and landing your
initial flick. Your bind for firing your weapon (default mouse 1) should be held forthe duration
ofthe task.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
2. VT Sky Dots Micro 30% Smaller - 3minutes
a. Description: A dynamic clicking task containing two targets with a single health point each.
Both targets will execute moderately fast horizontal strafes that will only change direction
when the target makes contact with the map’s walls. The map itselfis a deep and narrow
rectangular prism, and the player’s weapon is semi-automatic.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT Floating Dots Goated Valorant - 3minutes
a. Description:A dynamic clicking task containing six targets with a single health point each. All
targets will execute moderately fast horizontal strafes that will only change direction when
the target makes contact with the map’s walls. The map itselfis a shallow and wide
rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy
is factored into the final score.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
4. VT 1w2ts Smallflicks Valorant - 3minutes
a. Description: A static clicking task containing two targets with a single health point each.
Both targets willrespawn relatively close to each other on a flat plane setin front ofthe
player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
b. How: The typicalfundamentals of static reign mostly true forthis scenario: an initial flick
followed by a micro-correction, with your nexttargets in mind. Howeverthere will be times
where the bot spawns are close enough that a micro-correction is notrequired, and should
actively be avoided.
c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair
readjustment between two positions in the actual game.
COMPLETE ROUTINE ON NEXT PAGE
VOLTAIC VALORANT ROUTINE
Playable at any level, butrecommended for Voltaic Diamond and above New *
CLICK HERE TO PLAY THE VALORANT ADVANCED PLAYLIST
Game specific Aim Lab routines by Voltaic
NOTE: Ifthe link doesn’t work search for VoltaicValorant Routine
Duration: 40 minutes
1. VT Reactive Click Widewall Valorant - 4minutes
a. Description: Eliminate small spheres that move in one direction when hovering overthem.
b. How: Click spheres that are initially static, but move horizontally when clicked. Ensure to click
ittwice, once when itis static and again while itis moving, you will only get points for clicking
the sphere when itis moving. If you do not eliminate it before it becomes static again, you
will get no points, and will have to repeat.
c. Why: This task improves yourreading, click-timing and precision skills on precise yet slightly
reactive targets.
2. VT Valorant Smallflicks - 4minutes
a. Description: Eliminate multiple horizontal placed targets on a 90 degree map.
b. How: Focus on headshots only, acquire each target and move your mouse in one clean
horizontal motion from one targetto another.
c. Why: This task improves yourtarget acquisition, click-timing and precision, specifically on
horizontal angles.
3. VT Close Range Valorant Tracking - 3minutes (25%Faster Sens optional )
a. Description: Track a close range cylinder as it strafes in front of you with Valorant-like
movement speed.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
4. VT ww3t Pokeball Valorant - 3minutes (25%Faster Sens optional )
a. Description: Three medium to smalltargets on a wide wallthat have instantregenerative
health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
5. VT 1w2ts Pokeball Valorant - 3minutes (25%Faster Sens optional )
a. Description: Two smalltargets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
6. VT Sky Dots Micro 30% Smaller - 3minutes
a. Description: A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus on the targetthatis the closestto your crosshairto maximise efficiency.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
7. VT Smoothsphere Valorant - 3minutes (25%Faster Sens optional )
a. Description: Track a small sphere as it flies around you at various distances and speed.
Game specific Aim Lab routines by Voltaic
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches
you how to use most of your mousepad when tracking a target, and tracking at awkward
angles.
8. VT MPspeedTS Valorant - 3minutes
a. Description: Precise target switching between two moving diagonaltargets in a small map.
b. How:Acquire each target swiftly,track it briefly and switch to the nexttarget as fast as
possible. Always keep the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves yourreading,target acquisition and switching skills on targets with
sporadic movement.
9. VT mpXY Valorant - 4minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
10. VT 1w4ts VSS Valorant - 4minutes
a. Description: Four small sized dynamic targets that spawn on one wall.
b. How: Focus on moving your mouse in clean lines from targetto target. Make a fastlarge flick,
then micro-correct quickly, while thinking aboutthe nexttarget.
c. Why: This task helps with building better habits, like making clean flicks and
micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves
kill confirmation.
11. VT 1w2ts Smallflicks Valorant - 3minutes
a. Description: Two small static targets that spawn relatively close together.
b. How: Focus on keeping clean lines when going from targetto target and making sure you’re
on the target before clicking to maintain precision.
c. Why:Helps practice micro corrections and micro flicking, which is often a necessary skill in
Valorant.
12. VT berryTS Valorant - 4minutes
a. Description: Eliminate multiple slow strafing spheres on a wide map.
b. How:Acquire each target swiftly,track it briefly and switch to the nexttarget as fast as
possible. Always keep the nexttargetin mind.
■ Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
13. VT Floating Dots Goated Valorant - 4minutes
a. Description: Eliminate multiple small,fast and horizontal moving targets on a 180 degree
map.
b. How: Focus on reading the movement of each target carefully and move your mouse with
minimal jitterfrom one targetto another.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
CSGO
Recommended FOV for Counterstrike: 90 source
Game specific Aim Lab routines by Voltaic
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in CSGO.
VT COUNTERSTRIKE WARM-UP ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE CSGO WARM-UP PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic CSGO Warmup
Duration:12 minutes
1. VT berryTS CSGO - 3minutes
a. Description: A speed switching task containing three sphericaltargets with five health
points each. Each target will conduct a slow horizontal strafe that will only change direction
when the target makes contact with one ofthe map’s walls. The map itselfis a deep and
wide rectangular prism, and the player’s weapon is fully automatic.
b. How: Successful completion ofthis task involves three primary objectives:tracking the
target up to its elimination,timing your switch to the nexttarget precisely, and landing your
initial flick. Your bind for firing your weapon (default mouse 1) should be held forthe duration
ofthe task.
i. Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why: This task improves target acquisition and speed. It also helps you in those situations
where you need to spray transfer, which could happen when your opponents are pushing
the site that you’re holding. The movements in this task are also good for general smooth
crosshair placement.
2. VT Floating Dots CSGO - 3minutes
a. Description: A dynamic clicking task containing two targets with a single health point each.
Both targets will execute moderately fast horizontal strafes that will only change direction
when the target makes contact with the map’s walls. The map itselfis a deep and narrow
rectangular prism, and the player’s weapon is semi-automatic.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
3. VT 1w2ts Smallflicks CSGO - 3minutes
a. Description:A dynamic clicking task containing six targets with a single health point each. All
targets will execute moderately fast horizontal strafes that will only change direction when
the target makes contact with the map’s walls. The map itselfis a shallow and wide
rectangular prism with angled corners. The player’s weapon is semi-automatic and accuracy
is factored into the final score.
b. How: Mouse movements forthis scenario will be very similarto that of a static
scenario—chaining initial flicks and micro-corrections togetherfrom one fixed pointto the
next. The differing element here is thatthe fixed point should be marginally leading the
target, and the click will be timed with the target meeting your crosshair.
Game specific Aim Lab routines by Voltaic
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets.
4. VT Sky Dots Micro CSGO - 3minutes
a. Description: A static clicking task containing two targets with a single health point each.
Both targets willrespawn relatively close to each other on a flat plane setin front ofthe
player. The player’s weapon is semi-automatic and accuracy is factored into the final score.
b. How: The typicalfundamentals of static reign mostly true forthis scenario: an initial flick
followed by a micro-correction, with your nexttargets in mind. Howeverthere will be times
where the bot spawns are close enough that a micro-correction is notrequired, and should
actively be avoided.
c. Why: Trains small accurate flicks between two targets, and also helps with fast crosshair
readjustment between two positions in the actual game.
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VOLTAIC ENHANCED APEX ROUTINE
PROVIDED BY VT WRTHCRW
Wrthcrw is an established Apex Legends Player & Coach, who specializes in individual mechanics such as
movement, aim and positioning.
ABOUT THIS ROUTINE
An enhanced Apex Training that will help you develop allthe core aiming skills that are relevantto Apex
Legends.
This training was designed to be as time effective as possible, and help elevate Apex Players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are designed to provide you with a strong foundation in various aiming techniques commonly
used in Apex Legends, ensuring that you are well-prepared forin-game situations. They are effective practice
exercises thatfocus on specific scenarios closely resembling actual gameplay experiences. Forinstance,
JumpPad Apex simulates tracking targets following trajectories similarto those of players using Jump Pads in
Apex Legends.
Close Fast Strafes Apex, Apextrack, and AirXYZ also introduce crucial elements like smooth and rapid tracking
with quick responses to changes in movement. These skills are beneficial when using fully automatic guns in
Apex, such as the Volt, CAR, R301, and R99, as they enhance smoothness and stability, making it easierto
maintain precision. Both Wide Angle Tracking and Side to Side Tracking are highly recommended, especially
for aiming at challenging angles.
Multi Clicking scenarios, like ApexTargetClick help you concentrate on tracking a target and continually
adjusting to its changing direction. You'll practice timing your clicks consecutively to eliminate the target. This
training is applicable to most single-fire weapons in Apex, such as the Wingman, Scout, and Hemlock.
At higher skill levels, Switching becomes a valuable skill in Apex Legends. It enables you to track targets
effectively, conserve enough ammunition to switch and track anothertarget,read opponents accurately,
Game specific Aim Lab routines by Voltaic
acquire them swiftly, and eliminate them. This approach boosts your damage output, uptime, and adds
pressure to opposing players.
The dynamic clicking scenarios are relevantfor single-fire weapons like the Wingman and Scout, aiming to
enhance yourreading abilities,target acquisition, and click-timing.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Dynamic Clicking.
○ Application to Apex
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor single-fire weapons such as the Wingman/Scout(click-type weapons) as
itimproves reading skills and increases consistency of hitting targets with dynamic
movements. These are fundamental skills necessary to effectively hittargets on
Apex.
○ Overhead Clicking
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
● Multi Clicking -ApexTargetClick & Wingman Strafe Dodge
○ Application to Apex
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor single-fire weapons such as the Wingman (click-type weapons) as most
targets in Apex Legends need to be hit multiple times in orderto be eliminated.
Multi Clicking focuses on clicking a high-ttk orinvincible target multiple times or
constantly in orderto practice clicking on erratically moving targets. Isolating this
type of aiming with ample repetition helps you build proper click habits that will
carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Reactive Tracking -
○ Application to Apex
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Usefulfor any fully automatic weapons (Volt/R99/Alternator/Flatline/Spitfire/R301)
as mosttargets will be moving erratically and constantly changing directions which
you need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Focus more on the targetthan your crosshair.
○ Try to match the target’s movementinstead of chasing afterit. Do your bestto be smooth
and focus on reading the target’s movement, so you can react as soon as possible to any
direction changes. Be reactive, not predictive.
Game specific Aim Lab routines by Voltaic
○ An additionaltip is to assume the target won’t change directions, and to only react when it
actually does,then smoothly return back to the target. This may help you be more reactive.
● Precise Tracking -
○ Application to Apex
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline,
Spitfire and Volt as mosttargets will be moving erratically and constantly changing
directions which you need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Evasive Switching.
○ Application to Apex
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ In Apex there will be many opportunities where targets will have varying health
while still strafing to dodge you or yourteammates, the Evasive Switching
scenarios below will help you work on that.
▹ Usefulfor allfully automatic weapons,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your damage output
and the amount of pressure you can do to opposing players.
▹ Mostly applicable to fully automatic weapons such as R99, Alternator, Flatline,
Spitfire and Volt.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
VOLTAIC APEX ENHANCED WARM-UP`
Playable at any level
Duration:15 minutes (Each scenario is 30 seconds)
CLICK TO PLAY VT APEX ENHANCED WARM-UP
NOTE: Ifthe link doesn’t work search for Voltaic Apex Enhanced Warm-Up
1. VT Wide Angle Tracking Warmup - 3x
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Warmup - 3x
Game specific Aim Lab routines by Voltaic
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Overhead Clicking Warmup - 3x
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Clicking version.
b. How: Click here to see how to play
c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach
you aggressively at high velocity orjump above you.
4. VT Thinbot VSS Apex Warmup - 3x
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
5. VT Revolving Tracking 30s - 3x
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
6. VT Close Fast Strafes Apex Warmup - 3x
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player. 30 second version
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. VT Apextargetclick Warmup - 3x
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT Apex Counter Strafe Dodge 30s - 3x
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves target acquisition & click-timing at awkward angles when enemies approach
you aggressively at high velocity orjump above you.
9. VT Apextrack Dodge 30s - 3x
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
10. VT Kontrolsphere Warmup - 3x
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
VOLTAIC APEX NOVICE`
Playable at any level,recommended from Iron - Gold
Duration: 33 minutes
CLICK TO PLAY VT APEX ENHANCED NOVICE
NOTE: Ifthe link doesn’t work search for Voltaic Apex EnhancedNovice
1. VT Side to Side Tracking Novice - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Novice - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Thinbot VSS Apex Novice - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Novice - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Novice - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-Movement Novice - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
c. Why: Helps with flick isolation while in movement, making clean & smooth motions from
one target, and adjusting afterinitial-flicks.
7. VT Apextargetclick Novice - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Novice - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Lifttrack Novice - 3m
a. Description: A precise tracking task thatfeatures a pill shaped botthat flies upwards while
gently strafing left and right and then quickly drops to the ground again.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, stability & precision similarto encounters with
Horizon’s ultimate..
10. VT Kontrolsphere Easy - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
11. VT Wingman Strafe Novice - 3m
a. Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly
strafe at a medium distance from the player. Headshot multiplier and player movement
enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
VOLTAIC APEX ENHANCED INTERMEDIATE`
Playable at any level,recommended from Platinum and beyond
Duration: 36 minutes
CLICK TO PLAY VT APEX 2.0 INTERMEDIATE
NOTE: Ifthe link doesn’t work search for Voltaic Apex Enhanced Intermediate
1. VT Wide Angle Tracking Med - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Intermediate - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
Game specific Aim Lab routines by Voltaic
3. VT Thinbot VSS Apex Med - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Thin - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin static target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Med - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-MovementIntermediate - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Med - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Med - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Apex Counter Strafe Dodge - 3m
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge - 3m
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
11. VT Kontrolsphere - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
12. VT Apexswitch Med - 3m
a. Description: A dynamic clicking scenario featuring 3 humanoid targets that constantly
strafe at a medium distance from the player. Headshot multiplier and player movement
enabled
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
VOLTAIC APEX ENHANCED ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 39 minutes
CLICK TO PLAY VT APEX 2.0 ADVANCED
NOTE: Ifthe link doesn’t work search for Voltaic Apex 2.0 Advanced
1. VT Wide Angle Tracking Advanced - 3m
a. Description: Precise tracking scenario thatfeatures a wide wall with small spheric targets
that spawn one by one on each side, you musttrack the sphere from one side ofthe wallto
the other smoothly.
b. How: Click here to see how to play
c. Why: This helps improve angulartracking smoothness and build better mouse control at
awkward angles.
2. VT Overhead Tracking Advanced - 3m
a. Description: A small sphere jumps randomly alongside a narrow corridor and frequently
jumps over your head - Tracking Version.
b. How: Click here to see how to play
c. Why: Improves stability & precision at awkward angles when enemies approach you
aggressively at high velocity orjump above you.
3. VT Thinbot VSS Apex Advanced - 3m
a. Description:One minute gauntlet scenario featuring a very thin botthat changes size and
speed randomly.
b. How: Click here to see how to play
c. Why: Improves stability & precision on horizontal angles at varying strafe speeds.
4. VT Revolving Tracking Strafes - 3m
a. Description: An auto-movementtracking scenario in which the player constantly goes
around a thin strafing target.
b. How: Click here to see how to play
c. Why: Improves stability & precision while in movement.
5. VT Close Fast Strafes Apex Advanced - 3m
a. Description: A reactive tracking scenario featuring a medium sized botthat performs fast
short strafes nearthe player.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
6. VT Static Anti-Movement Advanced - 3m
a. Description: An auto-movement scenario in which the player constantly strafes left and
rightin front of a medium sized wallthatfeatures static clicking targets.
b. How: Click here to see how to play
Game specific Aim Lab routines by Voltaic
c. Why: Forces to focus more on reading skills and full eliminations.
7. VT Apextargetclick Advanced - 3m
a. Description: A dynamic clicking scenario featuring humanoid targets that fly around the
player at different heights, shootthe head for a score multiplier.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
8. VT JumpPad Apex Advanced - 3m
a. Description: A precise tracking scenario featuring severaltargets thatjump towards the
player at different heights, speeds and directions to mimic Octane’s Jump Pad.
b. How: Click here to see how to play
c. Why: Helps with vertical targetreading, precision, and stability versus airborne targets,
essentialto take down targets at high velocity.
9. VT Apex Counter Strafe Dodge Hard - 3m
a. Description: A clicking task thatfeatures a thin target with a big head thatreacts when you
shoot atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves micro-adjustments,reading skills, and high-ttk click-timing in orderto more
efficiently eliminate targets with single-fire weapons.
10. VT Apextrack Dodge Hard - 3m
a. Description: A tracking task thatfeatures a medium sized targetthatreacts when you shoot
atit and changes directions. Player movementis also enabled.
b. How: Click here to see how to play
c. Why: Improves horizontal smoothness, strafe aim and reactivity that simulates a lot of
movements you see in game.
11. VT Kontrolsphere Hard - 3m
a. Description: A tracking task thatfeatures a smalltargetthat flies around the player
smoothly.
b. How: Click here to see how to play
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
12. VT AirXYZ - 3m
a. Description: A reactive task thatfeatures a sphericaltargetthat flies around the player with
different strafe patterns every 15 seconds.
b. How: Click here to see how to play
c. Why: Helps with high level verticalreactivity to improve yourtargetreading.
13. VT Apexswitch Advanced - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
HOLLOW x VOLTAIC ESSENTIALS APEX ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE HOLLOW x VOLTAIC APEX PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicApex Essentials
Game specific Aim Lab routines by Voltaic
Duration: 30 minutes
1. VT Kindaclose Fast Strafes - 3minutes
a. Description: Kindaclose Fast Strafes is a decently difficultto hitinvincible botthat maintains
close but notin yourface distances.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones. Do not predict direction changes.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
2. VT Arc 180 Apex - 3minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion
on a 180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with yourreading, click-timing and precision skills on small but
predictable targets.
3. VT Thin Gauntlet AIO - 3minutes
a. Description: Track a Cylinder as ittransitions into varied sizes and speed overtime.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your precise tracking. This task also teaches you how to use
most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Smoothsphere Apex - 3minutes
a. Description: Track a small sphere as it flies around you at various distances and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Psalm Angelic Click - 3minutes
a. Description: A clicking task with multiple spheres that move around vertically and
diagonally.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
6. VT Controlsphere Wingman - 3minutes
a. Description: A small sphere that strafes erratically.
b. How: Carefully read the movement ofthe sphere and click accordingly while matching its
movement.
c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
7. VT mpXY Apex - 3minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
8. VT Glider Track - 3minutes
a. Description: Track a bot as it glides around in the sky.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
Game specific Aim Lab routines by Voltaic
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
9. VT A180TI Apex - 3minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
10. VT A180T Apex - 3minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement
VT APEX ESSENTIALS ROUTINE
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Apex Legends.
Recommended and playable at any level
CLICK HERE TO PLAY THE APEX PLAYLIST
NOTE: Ifthe link doesn’t work search for VoltaicApex Essentials
Duration: 60 minutes
1. VT Apex CLS Headshot - 8minutes
a. Description: Track a long strafing cylinder shaped bot with a headshot multiplier at close
range.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
2. VT Arc 180 Apex - 7minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion
on a 180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with yourreading, click-timing and precision skills on small but
predictable targets.
3. VT Controlsphere Apex - 8minutes
a. Description: Track a small dot as it strafes erratically.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
Game specific Aim Lab routines by Voltaic
4. VT Smoothsphere Apex - 7minutes
a. Description: Track a small sphere as it flies around you at various distances and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Controlsphere Wingman - 8minutes
a. Description: A small sphere that strafes erratically.
b. How: Carefully read the movement ofthe sphere and click accordingly while matching its
movement.
c. Why: This task helps practice your 360 precise clicking on high-ttk targets. This task also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
6. VT mpXY Apex - 7minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
c. Why: This task helps with yourreading, clicking timing and precision skills.
7. VT A180TI Apex - 8minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
8. VT A180T Apex - 7minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement.
CALL OF DUTY
Recommended FOV for Call of Duty: 90 source
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Call of Duty.
VT COD ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic Call ofDuty Essentials
Duration: 30 minutes
Game specific Aim Lab routines by Voltaic
1. VT Arc 360T - 5minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus and track each targetindividually and switch to the next one as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with yourreading,target acquisition and switching skills on targets with hard to
track movement
2. VT dotTS 360 - 5minutes
a. Description: Multiple relatively small spheres that strafe at medium speed.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
3. VT evaTS 360 Smooth - 5minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have
regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
4. VT berryTS Smooth - 5minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
5. VT Pokeball Frenzy Auto Small - 5minutes
a. Description: Multiple smalltargets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick
micro-adjustment after yourinitial flick if needed. While you are performing this
micro-adjustment, have the nexttargetin mind.
i. Optional: Itis recommended to use left CTRL to shootinstead of LMB
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one targetto another.
6. 1w4ts Voltaic - 5minutes
a. Description: 4 small sized static targets that spawn on one wall.
b. How: Focus on keeping straightlines when going from targetto target and keeping high
accuracy. Fast flick,then micro-correct while thinking aboutthe nexttarget you will make a
fast flick towards.
c. Why:Helps with building better habits, like keeping straightlines, flicks and
micro-correcting as quickly as possible. Minimizes wasted mouse movement and improves
kill confirmation.
WARZONE: CALL OF DUTY
Recommended FOV for Call of Duty:103-120 overwatch
Game specific Aim Lab routines by Voltaic
ABOUT THIS ROUTINE
A routine that helps you target allthe essentials for aiming in Warzone.
VT WARZONE ROUTINE
Recommended and playable at any level
CLICK HERE TO PLAY THE COD PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic Call ofDuty Warzone Essentials
Duration: 60 minutes
1. VT Controlsphere - 8minutes
a. Description: Track a small dot as it strafes erratically.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes
you reset your mouse.
c. Why: This task helps practice your 360 precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
2. VT EvaTS 200% or VT EvaTS 300% - 7minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have 200%
more health than the original evaTS.
b. How:Acquire a target,track it precisely and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
3. VT A360TI - 7minutes
a. Description: A sphere shaped botthat bounces up in arc motion with vertical bias.
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by
tracking it while being as steady as possible.
c. Why:Helps with yourreading and precision tracking skills.
4. VT evaTS 360 Smooth - 8minutes
a. Description: Multiple smallto medium sized spheres that strafe erratically and have
regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
5. VT mpTS Smooth - 8minutes
a. Description: Five medium sized spheres that strafe diagonally and have regenerative health.
b. How:Acquire a target,track it as smoothly as possible and switch to the nexttarget as fast
as possible. Always make sure to have the nexttargetin mind. Make sure each and every
switch is as clean as possible.
c. Why:Helps with target acquisition and speed.
6. VT berryTS Smooth - 7minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
Game specific Aim Lab routines by Voltaic
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
7. VT 1w2ts smallflicks - 7minutes
a. Description: Static sphere scenario with 2 smalltargets to switch between
b. How: Make clean lines thatland from one target directly onto the next one
c. Why: Helps with small flicks and focuses on small micro adjustments
8. VT Close Long Strafes Warzone - 8minutes
a. Description: Close Long Strafes Warzone involves a long strafing cylinder shaped botthat
strafes exclusively horizontally,the target has a head hitbox so that players can focus on
head leveltracking.
b. How: Focus on the target so that you can read its movement and react quickly to its
direction changes. Committo the direction the botis going and track itin one smooth
motion ratherthan multiple small ones. Go for headshots only.
c. Why: This ensures that you are able to track Close and Long strafing targets at head level. It
helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
xDEFIANT
Recommended FOV for xDefiant:100-120
VOLTAIC CORE xDEFIANT ROUTINE
PROVIDED BY VT SINI, VT CARTOON
CONTRIBUTIONS VT YRUP & VT VISCOSE
ABOUT THIS ROUTINE
A xDefiant playlistthat will help you develop allthe core aiming skills that are relevantto the game. This
training was designed to be as time effective as possible, and help elevate xDefiant players of all skill levels.
WHY PLAY THIS TRAINING?
These routines are created to serve as both a warm-up and training for xDefiant, it works on your core skills in
the game to make sure you're always sharp when playing the game. They’re effective practice exercises due to
involving scenarios that are similarto in-game duels. Forinstance there are bounce/arc scenarios to improve
aiming versus players who are jumping frequently,target switching scenarios for multi kills, and tracking
scenarios to improve yourreading skills. The high emphasis on control scenarios will help you aim better and
be more composed in chaotic situations.
Scenarios such as Skyswitch, dotTS and Speedswitch introduce core mechanics that will improve players’
target acquisition and switching capabilities. This is especially relevantto players using fully automatic
weapons with a high fire rate and high enough clip size for multikills (Mp7, P90, Mp5, Ak47 and more).
The static scenarios help players isolate their flicks and micro-corrections to more effectively land large
motion mouse movements directly onto or close to the target. When moving your mouse at higher speeds, it
becomes even more importantto be able to control where itlands,this is where static helps a lot(especially
with Single-fire Click-type weapons).
Game specific Aim Lab routines by Voltaic
The Dynamic and Multi-Clicking scenarios help players improve theirreading skills, and help focus down a
single target continuously while being able to adjustforits changes in directions or sporadic movements.
Players will be able to practice both single-fire kill (Dynamic) click-timing as well as consecutively clicks
(Multi-Clicking). It’s mostly applicable to weapons that are single-fire such as the Pistol / Revolvers and Scout/
Sniper Weapons.
All Precision, Evasive and Regen scenarios are core scenarios to improve the stability and steadiness of your
aim while also being able to consistently stay on target(Precise). The Evasive scenarios also involve a bit ofthe
higher-ttk switching scenarios, with a bit more erratic movement patterns that share some similarities with
xDefiant(or are more challenging to make in-game scenarios even easier). The Regen scenarios help players
improve smoothness and stability as it’s importantto remain composed in duels to win. Also mostly relevant
to fully automatic weapons such as (Mp7, Ak47, ACR and so forth).
The larger emphasis on micros also helps players get better at sporadic micro adjustments that are frequently
required in xDefiant due to the poor animation blending (more aboutthis later).
ANIMATION BLENDING (Credit to Viscose)
Poor animation blending means thatit’s very hard to read movements in the same way as you do in other
games such Apex Legends and The Finals. In most games where someone goes from running into a jump,
there are frames between the animation for both, which allows you to read when someone is aboutto jump,
because theirlegs tense up a bit or something. xDefiant does not have that, players simply snap between the
states. This is why we’ve included more micro scenarios to help you deal with that betterin-game.
HOW TO APPROACH EACH TASK & APPLICATIONS
● For all scenarios
○ Make an effortto approach the target(s) smoothly and in a clean motion.
● Dynamic Clicking.
○ Application to xDefiant
▹ Improves reading skills, speed, precision,target confirmation and smooth target
approaches
▹ Usefulfor single-fire weapons such as the SVD, MK 20 SSR, 686 Magnum and more
(click-type weapons) as itimproves reading skills and increases consistency of
hitting targets with dynamic movements. These are fundamental skills necessary
to effectively hittargets on xDefiant.
○ Overhead Clicking
▹ Quickly acquire each target and click as soon as you’ve confirmed your hit.
● Multi Clicking -
○ Application to xDefiant
▹ Improves reading skills, speed, click-timing, precision,target confirmation and
smooth targetre-acquiring
▹ Usefulfor single-fire weapons such as the M1911, SVD, MK 20 SSR, 686 Magnum
(click-type weapons) as mosttargets in xDefiant need to be hit multiple times in
orderto be eliminated. Multi Clicking focuses on clicking a high-ttk orinvincible
target multiple times or constantly in orderto practice clicking on erratically
moving targets. Isolating this type of aiming with ample repetition helps you build
proper click habits that will carry overin-game.
○ Acquire,track and read a target’s movement while mimicking its strafes smoothly and
clicking it atleast 3x times to eliminate it.
Game specific Aim Lab routines by Voltaic
○ After, move to the nexttarget and repeatthe former steps, while keeping transitions
smooth and efficient.
● Precise Tracking -
○ Application to xDefiant
▹ Improves reading skills,reactivity and reacquisition on blinking or dashing targets.
▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector
and Mp5A2 as most decent players will be moving somewhat erratically which you
need to reactto in orderto track them again.
▹ Also helps building importanttracking fundamentals, which includes underaiming
(tracking to the closer edge ofthe target),tracking in one smooth motion instead of
multiple micro-jitters and smooth reacquisitions when a target changes directions,
blinks or dashes.
○ Hold down fire during the entire duration ofthe scenario.
○ Move your mouse in one steady motion while matching the target’s speed,try to avoid any
inefficiencies and jitter.
● Evasive Switching. Regen.
○ Application to xDefiant
▹ Improves speed,target acquisition, smooth (re-)acquiring and target confirmation.
▹ In xDefiantthere will be many opportunities where targets will have varying health
while still strafing to dodge you or yourteammates, the Evasive Switching
scenarios below will help you work on that.
▹ Usefulfor allfully automatic weapons,to increase up-time and to make swifter and
more accurate target switches. This will as a resultincrease your damage output
and the amount of pressure you can do to opposing players.
▹ Mostly applicable to fully automatic weapons such as Mp7, P90, M4A1, Ak47, Vector
and Mp5A2.
○ Preferably, hold down fire during the entire duration ofthe scenario.
○ Land yourinitial flick directly on each target and smoothly track each targetto completion.
Time your switches to close the margin between the target's elimination and the start of
your flick. Smooth transitions from targetto target will make reading their movements
much easier.
VOLTAIC xDEFIANT BALANCED`
Playable at any level
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT BALANCED
NOTE: Ifthe link doesn’t work search for Voltaic xDefiant Balanced
1. VT Speedswitch 180 Warmup Med - 3m
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straight motion from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Intermediate - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various
depths and heights. Horizontal direction changes are very slow and predictable and the bots
need to be tracked for a short period to be eliminated.
b. How: Click here to see how to play
c. Why: Forces refined target switches with minimal wasted movements. Big size to promote
speed as much as possible.
3. VT dotTS Static Entry - 3m
a. Description: A static target switching scenario featuring several medium sized targets.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
4. CG Adjust Click Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth
motions from one target, and quickly adjusting afterinitial-flicks.
5. VT Twoshot Pokeball Wide Large - 3m
a. Description: A target switching scenario involving two relatively large sphericaltargets on a
Wide Wall.
b. How: Click here to see how to play (Hold down Fire forthe entire duration ofthe scenario)
c. Why: Helps with isolating wider flick motions,target acquisition, and making clean &
smooth motions from one target, and adjusting afterinitial-flicks.
6. VT Adjust Click VAL - 3m
a. Description: A relatively small sphericaltargettraverses in one direction on a mostly
horizontal axis.
b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly
back onto the target after every shot.
c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and
click-timing.
7. Mini's HS Click Intermediate - 3m
a. Description: A small sphericaltargetthat strafes horizontally, and can be eliminated
consecutively by hitting itthree times (single-fire).
b. How: Click here to see how to play
c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Intermediate - 3m
a. Description: A scenario involving multiple sphericaltargets that bounce in front ofthe
player. Each targetrequires multiple hits to be eliminated.
b. How: Click here to see how to play
c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Adjust Track Intermediate - 3m
a. Description: Track a distant smallto medium sized sphericaltargetthat dashes periodically.
b. How: Click here to see how to play
c. Why: Helps with targetreading on both vertical and horizontal angles, and improves
smoothness and stability so it’s easierto effectively track targets. The dashes help with
re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Med - 3m
a. Description: A target switching scenario featuring several medium sized targets that bounce
in front and around the player. The targets have health regeneration so the player must
track each target precisely and effectively before switching to the next one.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
Game specific Aim Lab routines by Voltaic
11. VT Regenspheres Control Med - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT WavyTS Novice - 3m
a. Description: A flat wall with targets that make very gentle movements in the X and Y axis.
b. How: Click here to see how to play
c. Why: This scenario is especially usefulto train raw speed - which is an integral part oftarget
switching - while also not neglecting accuracy.
13. VT Leapswitch Med - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to track the bots in every part oftheir arc and fully eliminate them
before moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
14. VT Evasive Micro Switch Med - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player. The targets have health regen, so it’s importantto focus on one target at a
time, and be precise.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to never switch to anothertarget, before the first one is eliminated.
c. Why: Combines well executed target switching with smooth tracking fundamentals, and
emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m
a. Description: Two sphericaltargets spawn in a long corridor.
b. How: Click here to see how to play
c. Why: Improves, speed, precision, and target acquisition at varied depths.
VOLTAIC xDEFIANT ADVANCED`
Playable at any level,recommended from Master and beyond
Duration: 45 minutes
CLICK TO PLAY VT XDEFIANT ADVANCED
NOTE: Ifthe link doesn’t work search for Voltaic xDefiant Advanced
1. VT Speedswitch 180 Warmup Advanced - 3m
a. Description:A 180 scenario thatinvolves slow moving and low-ttk targets.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straight motion from targetto target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets
faster and more accurately. Focuses on speed because ofthe target size and short duration.
2. VT Skyswitch Evo Advanced - 3m
Game specific Aim Lab routines by Voltaic
a. Description: Targets move in slow, long horizontal lines in a deep rectangular prism at
various depths and heights. Horizontal direction changes are very slow and predictable and
the bots need to be tracked for a short period to be eliminated.
b. How: Make sure to force full kills as much as possible, leaving as little partials up as possible.
Attemptto land yourinitial flick directly on the bot with no micro-correction and keep this
action consistent on both small and large switches.
c. Why: Forces extremely refined target switches with minimal wasted movements. Smaller
size promotes more accuracy while still keeping speed.
3. VT Adjustswitch Micro Small - 3m
a. Description: Two small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with flick isolation and micro-adjustments making clean & smooth motions
from one target, and quickly adjusting afterinitial-flicks.
4. CG Adjust Click Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player.
b. How: Click here to see how to play
c. Why: Helps with click-timing, flick isolation and micro-adjustments making clean & smooth
motions from one target, and quickly adjusting afterinitial-flicks.
5. VT Twoshot Pokeball Wide Small - 3m
a. Description: A target switching scenario involving two relatively small sphericaltargets on a
Wide Wall.
b. How: Click here to see how to play (Hold down Fire forthe entire duration ofthe scenario)
c. Why: Helps with isolating wider flick motions,target acquisition, and making clean &
smooth motions from one target, and adjusting afterinitial-flicks.
6. VT Adjust Click - 3m
a. Description: A relatively small sphericaltargettraverses in one direction on a mostly
horizontal axis.
b. How: Focus on the target, acquire it, and click when on target. Try to re-adjust smoothly
back onto the target after every shot.
c. Why: Improves reading skills, especially on horizontal flicks, micro-adjustments, and
click-timing.
7. Mini's HS Strafe Click - 3m
a. Description: A small sphericaltargetthat strafes horizontally, and can be eliminated
consecutively by hitting itthree times (single-fire).
b. How: Click here to see how to play
c. Why: Improves reading skills, click-timing, and micro-adjustments on horizontal angles.
8. VT Arcshot Multi Advanced - 3m
a. Description: A scenario involving multiple sphericaltargets that bounce in front ofthe
player. Each targetrequires multiple hits to be eliminated.
b. How: Click here to see how to play
c. Why: Improves reading skills, and click-timing on vertical angles.
9. VT Precision Adjust Track - 3m
a. Description: Track a distant smallto medium sized sphericaltargetthat dashes periodically.
b. How: Click here to see how to play
c. Why: Helps with targetreading on both vertical and horizontal angles, and improves
smoothness and stability so it’s easierto effectively track targets. The dashes help with
re-acquisitions which is an inherent component of xDefiant.
10. VT Arcswitch Smooth Advanced - 3m
Game specific Aim Lab routines by Voltaic
a. Description: A target switching scenario featuring several medium sized targets that bounce
in front and around the player. The targets have health regeneration so the player must
track each target precisely and effectively before switching to the next one.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
11. VT Regenspheres Control Advanced - 3m
a. Description: A target switching scenario featuring several medium sized targets that fly
around the player,the targets have health regeneration so the player must be precise.
b. How: Click here to see how to play
c. Why: Combines well executed target switching with smooth tracking fundamentals.
12. VT Dashswitch Advanced - 3m
a. Description:180 degree map featuring targets that dash around the map ifthey are not
eliminated quickly enough while generally moving in a horizontally strafing fashion.
b. How: Focus on smoothly tracking each bot while also reading the rest ofthe targets as they
blink and move around so you prioritize the ones that are easierto eliminate.
c. Why:Helps to focus more on the tracking aspect oftarget switching and the reading since
they are way more evasive.
13. VT Leapswitch Evasive Advanced - 3m
a. Description: Several bouncing targets bounce around the playerin a 360 degree arena. The
targets have variable bounce heights and movement speed.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to track the bots in every part oftheir arc and fully eliminate them
before moving to the next one.
c. Why: This scenario is good to help players when facing arcing and bouncing targets and to
properly track and read their movement since itis variable and less linearthan other bounce
scenarios.
14. VT Cartoonswitch Micro - 3m
a. Description: Four small sphericaltargets make small micro movements on a small wall across
from the player. The targets have health regen, so it’s importantto focus on one target at a
time, and be precise.
b. How: Focus on smoothly tracking each target with as little jitter as possible before switching
to the next one. Try to never switch to anothertarget, before the first one is eliminated.
c. Why: Combines well executed target switching with smooth tracking fundamentals, and
emphasizes minute micro-adjustments.
15. Amare Microswitch - 3m
a. Description: Two sphericaltargets spawn in a long corridor.
b. How: Click here to see how to play
c. Why: Improves primarily micro-adjustment speed, precision, and target acquisition at varied
depths.
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90Vertical1:1(or check the #siege channel’s pins for FOVandAspect Ratio
conversion help)
VT x SKYLR SIEGE FUNDAMENTALS NOVICE.
Recommended and playable at Diamond and above.
Game specific Aim Lab routines by Voltaic
CLICK HERE TO PLAY THE NOVICE VT x SKYLR R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Skylr xVoltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack Easy - 2minutes
a. Description: Easier variant of Amare Smoothtrack. All in one gauntlet of horizontal strafing
targets with different movement patterns. Some are more precision oriented, and some
include more direction changes. The very last bot enforces smooth micros on very quick
directional changing strafes.
b. How: Focus on being as smooth as possible on directional changes ofthe bot. Smoothly
track the bot until it changes direction and do not predict when the bot will strafe.
c. Why:Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a
non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,tracing
doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2minutes
a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
b. How:Adjustto the small dots and smoothly track them, making sure to continue to adjustto
the nexttarget after getting a kill.
c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains
precise flicks butis more forgiving than clicking.
3. Amare Pokeball1w2ts 30% Larger - 2minutes
a. Description: Easier variant of Amare Pokeball1w2ts. Two static dots with regenerating
health to enforce steady and smooth landings for each flick.
b. How:Hold down M1 and flick between the targets as you would with static dots. Detense at
the end of flicks for propertechnique.
c. Why: To enforce steady aiming atthe head, and quick switching between targets.
4. Amare Horizontal Switch - 2minutes
a. Description: 5 small dots slowly moving from one side to the otherin a 3D space, with faster
TTK than VT miniTS Small.
b. How: Smoothly track the dots as they move, and adjustto the other dots after finishing your
currenttarget.
c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2minutes
a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK
within a 3D space. Forces you to repeatreadjustments onto your pad and get comfortable
within a 360 distance.
b. How:Adjust quickly between the targets,trying your bestto chain quickly while still being
precise.
c. Why: To improve precise flicks at differentlevels of heightin a 3D space, while still being
quick.
6. Amare Reflex Flick - 2minutes
a. Description:A randomly appearing targetthat you must flick to while holding M1to help
progress flick technique and flick stability.
b. How:Quickly flick to the target and kill it. Make sure you are stable and consistent with your
flicks.
c. Why: To enforce properreflex flicking habits and technique.
7. Siege Headshot Click Easy - 2minutes
Game specific Aim Lab routines by Voltaic
a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed
by headshots and take more hits to be killed in the body.
b. How: Be precise and try to interruptthe slowly moving humanoid bots, and avoid clicking on
the body, as this is a bad habit and will net you significantly lower scores along with worse
improvement.
c. Why: To improve being precise on more humanoid targets that are moving around you in a
3D space at different heights and directions.
8. Amare Smoothclick Easy - 2minutes
a. Description: Multiple slowly moving dots in a cylindrical 3D space,rotating around you.
b. How: Chain multiple dot kills together while still being precise and aware ofthe targets
around you.
c. Why: To quickly adjust and chain different moving dots around you, being aware oftheir
movements and position.
9. VT Vibeshot Horizontal - 2minutes
a. Description: Multiple slightly moving dots on a wall, used in orderto improve micro
corrections afterlanding horizontal flicks.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros Easy - 2minutes
a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise
dynamic clicking.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2minutes
a. Description:A small strafing dotin a long hallway to emulate strafing targets.
b. How: Be precise and deliberate in your clicks and try to interruptthe strafe with your clicks,
don’trely too hard on the target moving into your crosshair. Instead try to land where the
target will be after your micro adjustmentis completed.
c. Why: To reinforce precision of clicking on far and smallertargets like headshots.
12. Ven 2t Horizontalish Small - 2minutes
a. Description: Two small dots on a long horizontal wallthat will spawn closely togetherto
train small flicks and micro corrections across a horizontal surface
b. How: Flick between the two targets quickly while still being precise and accurate with your
clicks. Don’ttry to rush your pace if you are missing.
c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2minutes
a. Description: Three incredibly small dots in a long hallway to emulate distanttargets and very
precise clicking.
b. How:Adjustto the targets and be very deliberate and precise with your clicks, as the targets
are very small. If you miss, make sure to move to anothertarget.
c. Why: To improve very precise clicking, making larger and farthertargets easier.
14. Amare Micro TAF - 2minutes
a. Description:One small dot and one even smaller dot, quickly moving throughoutthe back of
a far hallway.
b. How:Quickly adjust between the two targets making sure to have good speed in orderto
finish both kills, but still being precise.
c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2minutes
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
Game specific Aim Lab routines by Voltaic
b. How: Mouse movements forthis scenario will be very similarto that of a static scenario;
chaining initial flicks and micro-corrections togetherfrom one fixed pointto the next. The
differing element here is thatthe fixed point should be marginally leading the target, and
the click will be timed with the target meeting your crosshair. Focus on the targetthatis the
closestto your crosshairto maximize efficiency and attemptto smoothly land on each
target when adjusting onto it.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
Game specific Aim Lab routines by Voltaic
VT x SKYLR X SIEGE FUNDAMENTALS ADVANCED.
Recommended and playable at Jade and above.
CLICK HERE TO PLAY THE ADVANCED VT X SKYLR R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Skylr xVoltaic Siege Fundamentals
Duration: 30 minutes
1. Amare Smoothtrack - 2minutes
a. Description:All in one gauntlet of horizontal strafing targets with different movement
patterns. Some are more precision oriented, and some include more direction changes. The
very last bot enforces smooth micros on very quick directional changing strafes.
b. How: Focus on being as smooth as possible on directional changes ofthe bot. Smoothly
track the bot until it changes direction and do not predict when the bot will strafe.
c. Why:Helps practice your horizontal smoothness and strafe tracking for Siege. Tracking is a
non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,tracing
doorways while clearing angles, etc,
2. VT miniTS Small v2 - 2minutes
a. Description: 2 small slowly moving dots in a long hallway, strafing back and forth.
b. How:Adjustto the small dots and smoothly track them, making sure to continue to adjustto
the nexttarget after getting a kill.
c. Why: To enforce stable and smooth tracking of heads so you can follow them. It also trains
precise flicks butis more forgiving than clicking.
3. Amare Pokeball1w2ts - 2minutes
a. Description: Two static dots with regenerating health to enforce steady and smooth
landings for each flick.
b. How:Hold down M1 and flick between the targets as you would with static dots. Detense at
the end of flicks for propertechnique.
c. Why: To enforce steady aiming atthe head, and quick switching between targets.
4. Amare Horizontal Switch 20% Smaller - 2minutes
a. Description: 5 small dots slowly moving from one side to the otherin a 3D space, with fast
TTK . Harder due to being 20% smallerthan the original scenario Amare Horizontal Switch.
b. How: Smoothly track the dots as they move, and adjustto the other dots after finishing your
currenttarget.
c. Why: To enforce quick and precise adjustments between targets and their heads.
5. VT berryTS 360 - 2minutes
a. Description: Multiple smallish dots moving slowly on different vertical levels with quick TTK
within a 3D space. Forces you to repeatreadjustments onto your pad and get comfortable
within a 360 distance.
b. How:Adjust quickly between the targets,trying your bestto chain quickly while still being
precise.
c. Why: To improve precise flicks at differentlevels of heightin a 3D space, while still being
quick.
6. Amare Reflex Flick - 2minutes
a. Description:A randomly appearing targetthat you must flick to while holding M1to help
progress flick technique and flick stability.
b. How:Quickly flick to the target and kill it. Make sure you are stable and consistent with your
flicks.
Game specific Aim Lab routines by Voltaic
c. Why: To enforce properreflex flicking habits and technique.
7. Siege Headshot Click - 2minutes
a. Description: Multiple slowly moving humanoid targets in a 3D space that are instantly killed
by headshots and take more hits to be killed in the body. Harderthan the original due to…
b. How: Be precise and try to interruptthe slowly moving humanoid bots, and avoid clicking on
the body, as this is a bad habit and will net you significantly lower scores along with worse
improvement.
c. Why: To improve being precise on more humanoid targets that are moving around you in a
3D space at different heights and directions.
8. Amare Smoothclick Varied - 2minutes
a. Description: Multiple slowly moving dots in a cylindrical 3D space,rotating around you with
(faster/smaller) bots than the original scenario Amare Smoothclick Easy.
b. How: Chain multiple dot kills together while still being precise and aware ofthe targets
around you.
c. Why: To quickly adjust and chain different moving dots around you, being aware oftheir
movements and position.
9. VT Vibeshot Horizontal - 2minutes
a. Description: Multiple slightly moving dots on a wall, used in orderto improve micro
corrections afterlanding horizontal flicks.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve micro corrections and clicking on static targets across your x axis.
10. Amare Dynamic Micros - 2minutes
a. Description: Multiple small slowly moving dots on a wall, enforcing better more precise
dynamic clicking. Smaller and fasterthan the original scenario Amare Dynamic Micros Easy.
b. How: Interruptthe targets’ movement with your clicks, making sure you’re precise and
accurate on your adjustments.
c. Why: To improve clicking small moving targets and being precise.
11. Amare Cartoon Reflex Flick - 2minutes
a. Description:A small strafing dotin a long hallway to emulate strafing targets.
b. How: Be precise and deliberate in your clicks and try to interruptthe strafe with your clicks,
don’trely too hard on the target moving into your crosshair. Instead try to land where the
target will be after your micro adjustmentis completed.
c. Why: To reinforce precision of clicking on far and smallertargets like headshots.
12. Ven 2t Horizontalish Small - 2minutes
a. Description: Two small dots on a long horizontal wallthat will spawn closely togetherto
train small flicks and micro corrections across a horizontal surface
b. How: Flick between the two targets quickly while still being precise and accurate with your
clicks. Don’ttry to rush your pace if you are missing.
c. Why: To train better micro flicking and correction habits.
13. Amare Micro 3 Targets Far - 2minutes
a. Description: Three incredibly small dots in a long hallway to emulate distanttargets and very
precise clicking.
b. How:Adjustto the targets and be very deliberate and precise with your clicks, as the targets
are very small. If you miss, make sure to move to anothertarget.
c. Why: To improve very precise clicking, making larger and farthertargets easier.
14. Micro Cooler TAF - 2minutes
a. Description: Two small dots, one quickly blinking throughoutthe back of a far hallway.
Fasterthan the original scenario Amare Micro TAF.
b. How:Quickly adjust between the two targets making sure to have good speed in orderto
finish both kills, but still being precise.
Game specific Aim Lab routines by Voltaic
c. Why: To improve reflex adjustments on multiple targets while still being precise.
15. VT Sky Dots 30% Smaller - 2minutes
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Mouse movements forthis scenario will be very similarto that of a static scenario;
chaining initial flicks and micro-corrections togetherfrom one fixed pointto the next. The
differing element here is thatthe fixed point should be marginally leading the target, and
the click will be timed with the target meeting your crosshair. Focus on the targetthatis the
closestto your crosshairto maximize efficiency and attemptto smoothly land on each
target when adjusting onto it.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
VT R6 ROUTINE
Spiritual successor ofthe Voltaic R6 Routine created by Toast of War.
Recommended and playable at any level
CLICK HERE TO PLAY THE R6 PLAYLIST
NOTE: Ifthe link doesn’t work search for Voltaic RainbowSix Siege Essentials
Duration: 30-60 minutes
1. VT Thin Gauntlet AIO - 5minutes
a. Focus on being as smooth as possible while tracking
b. Description:Horizontal strafing targets with different movement patterns. Some are more
precision oriented, and some include more direction changes.
c. How: Focus on being as smooth as possible and fast when switching directions
d. Why:Helps practice your horizontal smoothness and reactivity at an intermediate level.
Tracking is a non-dominant aiming style in Siege, butis incredibly usefulforfollowing heads,
tracing doorways while clearing angles, shooting drones, and overall smoothness
e. Focus on being as smooth as possible while tracking
2. VT dotTS - 5minutes
a. Description: Multiple relatively small spheres that strafe at medium speed.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed. A good blend oftracking and snapping to
targets; practicalfor when you’re being pushed by multiple enemies
3. VT berryTS Smooth - 5minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How:Acquire a target,track it shortly and switch to the nexttarget as fast as possible.
Always make sure to have the nexttargetin mind. Make sure each and every switch is as
clean as possible.
c. Why:Helps with target acquisition and speed.
4. mpXY Voltaic - 5minutes
a. Description: Eliminate five medium to small sized spheres that move diagonally on one wall.
b. How: Read each target carefully, move your mouse in one smooth motion from one targetto
another and click with minimal corrections.
Game specific Aim Lab routines by Voltaic
c. Why: This task helps with yourreading, clicking timing and precision skills. Usefulfor
emulating the sporadic motion of a head on a moving player. Practice is most effective when
played as accurately as possible without sacrificing speed.
5. VT berryTS Click or Floating Dots Voltaic - 5minutes
a. Description: Eliminate multiple small,fast and horizontal moving targets on a 180 degree
map.
b. How: Focus on reading the movement of each target carefully and move your mouse with
minimal jitterfrom one targetto another.
c. Why: This task improves yourreading, click-timing and precision skills on fastlong strafing
targets. Good for practicing widerrange engagements with slow moving targets to
strengthen micro-adjustments
6. VT ww4ts - 5minutes
a. Practicing small static targets is beneficialforimproving general click-timing mouse control;
practicalfor shooting utility orlong range headshots
b. Prioritize having the most efficient and direct pathing when switching between yourtarget
c. Try 1w3t or Wide Wall 6 Targets Smallfor wider angle movements on a larger FOV map
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial
information to understand why their help is valuable:
Notable
● C9 Mel
○ Professional Valorant Player
○ Playtested and approved the warm-up routine
● Elige
○ Professional CS:GO Player
○ Playtested the routines
● Cartoon
○ 50K Aim Lab Skills Challenge Qualifier
○ World Record holder on many clicking tasks
○ Radiant on Valorant
○ Provided valuable feedback
○ Nova on aim training benchmarks
○ Playtested allthe tasks and provided footage
● Trustemix
○ 50K Aim Lab Skills Challenge Winner
○ Many Celestial scores
○ Provided valuable feedback and assisted in designing the routine
● Bardoz
○ Former World Record Holder on many Tasks
○ Former Valorant Pro & Radiant
○ Playtested and provided feedback on task choice
● Hollow
● Dove
Game specific Aim Lab routines by Voltaic
Voltaic Team
● Lowgravity56
○ Created many ofthe tasks
● Empyrean
○ Grandmaster Complete aim training rank
○ Created many ofthe tasks
○ Created many ofthe tasks and assisted in designing routines
● Skylr
○ Created VT x Skylr R6 Routine
● sini
○ Owner of Voltaic and this document
○ Previously GrandmasterII on aim training benchmarks
○ Surrounded by good players to receive feedback and learn
○ Decent amount of experience / hours per FPS genre
○ Benchmark system & coaching
○ Designed and formatted the routine
● HotRodRe
○ Former Tribes: Ascend Pro
○ Grandmaster on aim training benchmarks
○ Concepted the Splitgate Tasks
● Jamison
○ Celestial Aim Training rank
○ Playtested allthe tasks and provided footage
● Vasilias
○ Many top scores on Static
○ Immortal on Valorant
○ Provided valuable feedback and assisted in designing the routine
● Herro
○ Many top scores on Static
○ Radiant on Valorant
○ Provided valuable feedback and assisted in designing the routine
● HotRodRe
○ Former Tribes: Ascend Pro
○ Grandmaster on aim training benchmarks
○ Task Concepting
○ Provided valuable feedback and assisted in designing the routine
● Grissom
○ Helped tremendously with writing
● Slappymelvs
○ Helped with writing
Game specific Aim Lab routines by Voltaic FUNDAMENTAL AIMLABS TRAINING
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easierto read, we color code clicking in red ,tracking in blue , switching in purple .
1. Wantto understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help orinformation
4. Follow Voltaic twitter, sini’s twitterto stay up to date
How it works
Start by playing our benchmarks first and see where you place. If you are new to Aim Training then we highly recommend
starting atIron and working your way up. This will help you develop good habits from the get go. Once you’ve played the
benchmarks you can play the routine that matches your skill level. Forinstance if you place Bronze, play the Bronze
routines. After benchmarking once, you can continue benchmarking yourself on a weekly basis to see if you are good
enough to move on to more difficultroutines.
Feelfree to play harder or easier versions as you see fit, but don’tinsist on playing Tasks that are too difficultfor you, as
that may develop bad habits. You may also mix and match tasks from other difficulties if you excel in a certain category.
That way you are still developing those areas of your aim properly.
It’s in your bestinterestto use a routine that’s catered to your weaknesses, howeverthe routines below should work for
anyone. It doesn’t matter what game you play—these tasks will help you develop all yourfundamental aiming skills (aside
from movement aiming).
Important
The tasks underneath and the benchmarks are subjectto change. Our goal is to keep this document up-to-date with
tasks that we recommend.
Disclaimer: The benchmarks and skillranks are merely an indication, and you shouldn’tinsist on playing a routine that’s
too hard for you. Work your way up so you develop the right habits,ratherthan speeding through the ranks.
Frequently Asked Questions
1. Q: Why are the benchmarks and fundamentalroutines different?
a. The benchmarks are meantto measure your skill and the fundamentalroutines are meantfor
improvement, hence why there are no score targets forthem.
2. Q:Howmany scores do I need in a certain benchmark rank to advance?
a. Please referto the benchmarks progression sheet and benchmarks guide in ourresources channel.
Fundamental - Aimlabs Routines by Voltaic
Planning your Training
It’s importantto approach the included routines with a complete understanding oftheirrole, and additionally the role of
the benchmarks thatthey pertain to. Taking partin Voltaic’s aim training resources means you intend to improve your
mouse control ability through consistenttraining that pushes you towards several small achievable goals. These goals
take the form of our Benchmarks, which assign a rank based on the highest score you garnerin a given scenario. It’s
importantto keep in mind thatitis up to you, as a playerlooking to be more proficient,to ensure the benchmark scores
you achieve are honestrepresentations of your ability. Your goal shouldn’t be to improve solely at ourranking system by
overfocusing the benchmarks, butrather honing all aspects related to aim training in its entirety.
With this in mind it becomes evidentthat Voltaic’s Benchmark scenarios should not be the bulk of yourtraining, and
finding scenarios that challenge you at yourrespective level without being debilitatingly difficult becomes a new focus.
The Fundamentalroutines provided here are meantto serve exactly this purpose, providing players with skill-specific
routines that serve as spaces where they can work on their weaknesses. When this is coupled with periodically assessing
mouse control propensity on our benchmarks, a completely built-out baseline for a training routine can be established.
It’s importantto reiterate the significance behind playing routines fortraining that are optimally balanced for a player’s
specific difficulty. If a scenario is too difficult but continues to be a part of someone’s practice,that person will begin to
reframe their play for success in the scenario itself, subsequently adopting practices that are highly unlikely to translate
to their game of choice. Every bit ofimprovement made and lessons learned within aim training should apply to a greater
scope of concepts that can then be overlaid onto multiple relevant situations.
Fundamental - Aimlabs Routines by Voltaic
Mouse Control Mainstays
When training on the fundamentalroutines, improvement has to be brought on by deliberate identification of mistakes,
and a base understanding of correct principles to adhere to. Practicing with this mindset allows a playerto lay a strong
foundation early, so they can carve outtheir own preferred styles and regimen down the line. The common subcategories
identified within mouse controltraining all have principles that work for multiple scenarios ofthe same type, an overview
of which can be seen here:
DYNAMIC CLICKING
Reading target movements and hit confirming before attempting an elimination make tracking single-click
targets much easierto deal with. It’s easy to oversimplify movements to theirlarger and more obvious motions while
being unaware of slight changes in depth or speed, and minor direction changes. Smooth targetto targettransitions will
make these movements much easierto perceive, and should prevent disorientation by switching too abruptly or
haphazardly.
STATIC CLICKING
Pushing improvementin static will be brought on by ensuring a continuous balance of speed and accuracy as
you progress, while observing details thatinfluence a player’s ability to achieve both. Maintaining straightinitial flicks,
underflicking as much as possible, and attempting to land initial flicks within clusters are keys to success that will prove
useful down the line.
PRECISE TRACKING
Direction changes will be relatively infrequent, and when they do happen they will usually be predictable. Minor
changes in speed and depth will be the primary adjustments needed once the simpler strafing motions are initially
understood. As with most subcategories, correctly tracking a target with these behaviors is highly dependent on
well-refined smoothness.
REACTIVE TRACKING
Typically an intimidating category for newer players,reactive scenarios stress-test both your smoothness and
perception. The stark changes in speed and direction are intentionally presentto influence you to overreact and thus
inadvertently force multiple adjustments from a single movement. Attemptto find opportunities to undertrack your
target and position your crosshair within the target such that you have a bufferto reactto sudden direction changes.
SPEED SWITCHING
Targets within these scenarios are intentionally larger, so that eliminations can become more frequent and
influence more switches as a result. Landing yourinitial flick on each target whenever possible and smoothly tracking its
path will be the main aspects of a successfulrun. Micro-corrections should be few and far between, and partially damaged
bots should be avoided whenever possible.
EVASIVE SWITCHING
Where speed switches lean more toward the accuracy of your switches and less on the smooth tracking once the initial
flick has been landed, evasive is meantto assess the opposite conditions. Yourtransition to smoothness upon coming out
of yourinitial flick should ideally be both seamless and immediate.
Fundamental - Aimlabs Routines by Voltaic
IRON
Novice level - start here if you’re a completely new, unranked orIron on the benchmarks.
To advance to the nextrank, complete the Bronze benchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE IRON ROUTINE
Click here to open the Iron Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for
Voltaic Fundamental Iron ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Centering 90 Easy+ No Strafes or VT Thin Aiming Long Really Slow - 3 runs
a. Description: Thin cylinderthat moves horizontally across a smalltriangle shaped map design to take
up ninety degrees ofthe player's view sphere.
b. How: Focus on being as smooth as possible while attempting to horizontally center your crosshair
within the bot. Considertrying to track the bottowards the vertical edges for an additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very usefulfoundation with
which to build additional mouse control principles.
2. VT Air Far Long Strafes Iron - 3 runs
a. Description: Track a far airtarget with long strafes.
b. How: Focus on being smooth while reacting to the directional changes.
c. Why: This slow version helps you learn how to track a fartarget with long horizontal strafes with some
verticality at a beginnerlevel.
3. VT PillTrack Close Long Strafes Iron - 3 runs
a. Description: Track a close target with quick horizontal strafes and gradual height changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track a fartarget with long horizontal strafes with some
verticality at a beginnerlevel.
4. VT PillTrack Far Long Strafes Iron - 3 runs
a. Description: Far strafing horizontaltargets with long strafes.
b. How: Focus on reacting to the direction swaps, do nottry to predictthe bot.
c. Why:Helps you learn how to track a far horizontal strafing target at a beginnerlevel.
5. VT PillTrack Close Long Strafes Iron - 3 runs
a. Description: Close strafing horizontaltargets with long strafes.
b. How: Focus on reacting to the directional changes, do nottry to predictthe bot
c. Why:Helps you learn how to track a very close horizontal strafing target at a beginnerlevel.
6. VT Kindaclose Fast Strafes Iron - 3 runs
a. Description:Horizontaltarget with fast strafes.
b. How: Focus on reacting quickly to the bot without predicting. Pretend the botis going to strafe
forever,then when it switches directions,react as fast as you can.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
7. VT A90TI Iron - 3 runs
Fundamental - Aimlabs Routines by Voltaic
a. Description: Large targetthat conducts slow bounces across a smalltriangle shaped map design to
take up ninety degrees ofthe player's view sphere. The target will make small, infrequent changes in
bounce height and direction.
b. How: Perfect all parts ofthe target’s arc (ascent, apex, descent) as well as the bounces themselves.
c. Why: Multi-directional precise tracking and vertical smoothness fundamentals are introduced here, in
addition to familiarization with arc patterns which are a commonality in many modern games.
8. VT Smoothpill Iron - 4 runs
a. Description: Large target makes slow long strafes through a large three hundred sixty degree map,
while conducting semi-predictable direction changes.
b. How:Don’t overreactto slight vertical changes in direction while minimizing the amount oftimes you
reset your mouse. Also ensure the horizontal direction changes are tracked smoothly.
c. Why: This task helps practice your 360 tracking, and starts getting you into the habit of using your
whole mouse pad including awkward angles when tracking.
9. VT mpXY Iron - 5 runs
a. Description: Click timing task thatfeatures targets that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Pace yourself when eliminating each bot, by tracking itfor a very short period as a way to confirm
your hits. Keep yourtarget switches controlled and smooth, prioritizing those aspects over sheer
speed.
c. Why: This timescaled task with larger bots allows you to develop your click timing skills at a beginner
level. It helps you confirm your kills by immediately going to the targetinstead of waiting foritto fall in
your crosshair. Square root accuracy discourages spam clicking.
10. VT Arc 90 Iron - 5 runs
a. Description: Large one shot killtargets that bounce in a 90 degree map.
b. How: Focus on hitting the target when it’s atits apex (highest point), and smoothly tracking each bot
for a short period to confirm your hits.
c. Why: Clicking arcing targets is a fundamental aspect of aiming in modern games. Understanding how
in-game physics adjusts movement patterns will be immensely beneficial.
11. VT MPspeed 2bp Iron or VT Tile Spheres 90 Dynamic - 5 runs
a. Description: VT mpspeed XY Iron is a semi-fast clicking task with 2 targets down a hallthat strafe left
and right. VT Tile Spheres 90 Dynamic has horizontal strafing targets in a 90 degree map.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently at a beginnerlevel.
12. VT Pokeball ww3tIron - 5 runs
a. Description: 3 large targets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Make a quick micro-adjustment after yourinitial flick
if needed. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: Introduction to precision and speed target acquisition skills, a good way to build up fundamental
habits and make clean, well-timed switches from one targetto another.
13. VT ww3t TE - 5 runs
a. Description: 3 Large static targets on a wide wall.
b. How: Focus on keeping straightlines when going from targetto target while also timing your switches
as precisely as possible.
c. Why: This version helps build some ofthe fundamentals of static targets by starting off with larger
targets than the original version. As you improve,targets will begin to get smaller.
14. VT 1w2t TE - 5 runs
a. Description: 2 Large static targets on a wall.
b. How: Focus on keeping straightlines when going from targetto target and timing your switches.
Targets are large enough to land yourinitial flick directly onto them, so avoid micro-correction.
c. This version helps build some ofthe fundamentals of static targets by starting off with largertargets
than the original version to help. As you improve,targets will begin to get smaller.
15. VT A90T Iron or VT empyTS Iron - 5 runs
Fundamental - Aimlabs Routines by Voltaic
a. Description: VT A90T Iron is a 90 degree switching task thatinvolves slightly faster and slightly smaller
bouncing targets. VT empyTS Iron is a larger angle switching task againstfast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
c. Why: These targets are slow and large.. The larger angles could put you in awkward positions on your
mousepad. These tasks will help you practice these larger angles.
16. VT pillTS 90 Static Easy or VT berryTS Jumbo - 5 runs
a. Description: VT pillTS 90 Static Easy is a 180 task thatinvolves static, low-ttk targets. VT berryTS
Jumbo is a very low-ttk and slow strafing 180 horizontaltarget switching task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
BRONZE
Novice level - start here if you’re a beginner or Bronze on the benchmarks.
To advance to the nextrank, complete the Silver benchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE BRONZE ROUTINE
Click here to open the Bronze Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search
for Voltaic Fundamental Bronze ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Centering 90 Easy No Strafes or VT Thin Aiming Long Slow - 3 runs
a. Description: Track very thin targets that make long strafes
b. How: Focus on being as smooth as possible and fast on direction changes.
c. Why: This slower version should help you transition into the more challenging version because it helps
develop your horizontal smoothness tracking and reactivity at a beginnerlevel.
2. VT Air Far Long Strafes Bronze - 3 runs
a. Description: Track a fartarget with long strafes and directional changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track a fartarget with long horizontal and vertical
strafes.
3. VT Air Close Long Strafes Bronze - 3 runs
a. Description: Track a close target with quick horizontal strafes and gradual height changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track an up close target with quick horizontal directional
changes and occasional verticality thatincreases in height gradually. This is to help develop your
reactivity at a beginnerlevel, and begin getting used to tracking a targetthat may have you move your
mouse at an uncomfortable position on your mousepad.
4. VT Pilltrack Far Long Strafes Inv - 2 runs
a. Description:Ground plaza far botthat has horizontal strafes.
b. How: Focus on reacting to the direction swaps, do nottry to predictthe bot
c. Why: This task helps you develop your horizontalreactivity and tracking.
5. VT Pilltrack Close Long Strafes Inv - 2 runs
a. Description:Ground plaza close botthat has horizontal strafes.
b. How: Focus on reacting to the direction swaps, do nottry to predictthe bot
c. Why:Helps with up-close horizontaltracking.
6. VT Kindaclose Fast Strafes Bronze - 4 runs
a. Description: Horizontal Fast Strafing targets that are fairly close.
b. How: Focus on reacting quickly to the bot without predicting. Pretend the botis going to strafe
forever,then when it switches directions,react as fast as you can.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
7. VT Minisphere Vertical Bronze - 4 runs
a. Description: Features a targetthat moves exclusively vertically.
b. How: Focus on being precise withoutresetting your mouse often or at all if possible.
c. Why:Helps practice your verticaltracking and smoothness at a beginnerlevel.
Fundamental - Aimlabs Routines by Voltaic
8. VT Smoothpill Bronze - 4 runs
a. Description: Large target makes slow, very long horizontal and vertical strafes through a large three
hundred sixty degree map, while conducting semi-predictable direction changes.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking, and starts getting you into the habit of using your
whole mouse pad when tracking.
9. VT mpXY Bronze - 5 runs
a. Description: Click timing task thatfeatures targets that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This time scaled task with larger bots allows you to develop your click timing skills at a beginner
level by allowing you to be able to confirm your kills by immediately going to targetinstead of waiting
foritto fall in your crosshair. Square root accuracy discourages spam clicking.
10. VT A90 Bronze - 5 runs
a. Description: Large one shot killtargets that bounce in a 90 degree map.
b. How: Focus on hitting the Target when it’s at his apex, smoothly track each botto hit confirm.
c. Why: The time scale and larger bots make it easierfor you to startlearning fundamentals and get a
little understanding of crosshair placement by placing your crosshair nearthe apex ofthe bots.
11. VT MPspeed 2bp Bronze - 5 runs
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
12. VT Pokeball ww3t - 5 runs
a. Description: 3 large targets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Make a quick micro-adjustment after yourinitial flick
if needed. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why: Targets are big enough to help with the lack of precision beginners usually have to make
practicing speed switching possible at a beginnerlevel. Helps with precision and speed target
acquisition skills, a good way to build up fundamental habits and make clean switches from one target
to another.
13. VT ww3t TE - 5 runs
a. Description: 3 Large static targets on a wide wall.
b. How: Focus on keeping straightlines when going from targetto target and landing yourinitial flick on
to each bot with minimal micro-corrections.
c. Why: Builds speed fundamentals for static while also working with wide angles forlarger mouse
swipes.
14. VT 1w4ts 30% larger - 5 runs
a. Description: 4 still small, but slightly larger, static targets on a wall.
b. How: Focus on keeping straightlines when going from targetto target and keeping high accuracy. Fast
flick,then micro-correct while thinking aboutthe nexttarget you will make a fast flick towards.
c. This version helps build some ofthe fundamentals of static targets by starting off with largertargets
than the original version to help with the lack of precision beginners will usually have. As you improve,
targets will begin to get smaller.
15. VT A90T Bronze or VT evaTS Bronze - 5 runs
a. Description:A90T Voltaic Easy Slow is a 90 degree switching task thatinvolves slightly faster and
slightly smaller bouncing targets. evaTS Voltaic Bronze is a larger angle switching task againstfast and
evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
Fundamental - Aimlabs Routines by Voltaic
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice larger angles.
16. VT pillTS 90 Static Easy or VT berryTS Jumbo - 5 runs
a. Description: VT pillTS 90 Static Easy is a 180 task thatinvolves static, low-ttk targets. VT berryTS
Jumbo is a very low-ttk and slow strafing 180 horizontaltarget switching task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
SILVER
Novice level - start here if you’re a beginner or Silver on the benchmarks.
To advance to the nextlevel, complete the Gold benchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE SILVER ROUTINE
Click here to open the Silver Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search
for Voltaic Fundamental Silverifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Centering 90 Easy No Strafes - 2 runs
a. Description:Horizontal strafing targetin a 90 degree map that does not change directions until it
reaches the wall.
b. How: Focus on being as smooth as possible by nottensing and relaxing your wrist and arm when
tracking the target.
c. Why: This slow and invincible version should help you transition into the more challenging version
because it helps develop your horizontal smoothness tracking.
2. VT Air Close Long Invincible - 3 runs
a. Description: Track an airtarget with verticality and quick horizontal strafes
b. How: Focus on being as smooth and reactive as possible on the directional changes ofthe target
c. Why: This easy version helps develop your smoothness and reactive tracking at an amateurlevelto
help get you ready forthe harder version.
3. VT Air Far Long Invincible - 2 runs
a. Description: Track a distanttarget with long strafes that move diagonally, vertically, and horizontally
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes
c. Why: This easy version helps you develop your smoothness tracking and ability to reactto directional
changes at a beginnerlevelto help you getready for more challenging versions
d. Why:Helps with improving your horizontalreactivity.
4. VT Pilltrack Close Long Strafes Inv - 3 runs
a. Description: Track a thin, invincible, and up close targetthat strafes horizontally with occasional stops
b. How: Focus on being as smooth as possible and reactive on the directional changes and stops the
target occasionally does. Do your best notto predictthe target.
c. Why: This larger and invincible version should help you transition into the more challenging version
because it helps develop your horizontal smoothness tracking and reactivity.
5. VT Pilltrack Far Long Strafes Inv - 3 runs
a. Description: Track a horizontaltargetthat dashes and changes directions quickly.
b. How: Focus on being as smooth as possible and reactive when the target blinks and changes
directions.
c. Why: This easy version should help you transition into the more challenging version because it helps
develop your horizontal smoothness tracking and reactivity.
6. VT Kindaclose Fast Strafes Silver - 4 runs
a. Description:Up close fast and long strafes.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones.
Fundamental - Aimlabs Routines by Voltaic
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
7. VT Minisphere Vertical Silver - 4 runs
a. Description: Features a targetthat has very long strafes.
b. How: Focus on being precise withoutresetting your mouse often or at all if possible.
c. Why:Greatforimproving your smoothness tracking. They get you to start getting used to using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used
before.
8. VT Smoothpill Silver - 4 runs
a. Description:Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
9. VT mpXY Silver - 5 runs
a. Description: Click timing task thatfeatures targets that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This time scaled task with larger bots allows you to develop your click timing skills at a beginner
level by allowing you to be able to confirm your kills by immediately going to targetinstead of waiting
foritto fall in your crosshair. Square root accuracy discourages spam clicking.
10. VT A180 Silver or VT Popcorn Silver - 5 runs
a. Description: VT A180 Silveris a 180 degree map with 4 bots that have predictable arc movement. VT
Popcorn Silver has a full 360 degree map with smalltargets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex and focus on notreloading as
much as possible.
c. Why: The time scale and largertargets make it easierfor you to continue getting a grasp ofthe
fundamentals of crosshair placement by placing your crosshair nearthe apex ofthe targets. As you
improve,the time scale and bot size will decrease, so minimizing the amount oftimes yourreload and
improving your precision now will be very beneficial.
11. VT MPspeed 2bp Silver - 5 runs
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
12. VT Raspberry 4Dot NQS Stretched - 5 runs
a. Description: 4 small static targets on a wide wall.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to avoid missing too much. Make a fast flick,then micro-adjust while thinking
aboutthe nextlarge fast flick that you are going to make.
c. Why: These tasks emphasize micro correction, micro flicking, and cluster practice at a beginnerlevel.
13. VT ww3t TE - 5 runs
a. Description: 3 medium sized static targets on a wide wall.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
14. 1w4ts Voltaic - 5 runs
a. Description: 4 Small Static targets on a wall.
Fundamental - Aimlabs Routines by Voltaic
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to avoid missing too much. Make a fast flick,then micro-adjust while thinking
aboutthe nextlarge fast flick that you are going to make.
c. Why: These tasks emphasize micro correction, micro flicking, and cluster practice at a beginnerlevel.
15. VT A180T Silver or VT evaTS Silver - 5 runs
a. Description: VT A180T Silveris a 180 degree switching task thatinvolves slightly faster and slightly
smaller bouncing targets. VT evaTS Silveris a larger angle switching task againstfast and evasive
targets.
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice these larger angles
16. VT pillTS 90 Static Silver or VT berryTS Jumbo - 5 runs
a. Description: VT pillTS 90 Static Silveris a 90 degree task thatinvolves static targets. VT berryTS Jumbo
is a very low-ttk and slow strafing horizontaltarget switching task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
GOLD
Novice level - start here if you’re an advanced beginner or Gold on the benchmarks.
To advance to the nextlevel, complete the Platinumbenchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE GOLD ROUTINE
Click here to open the Gold Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for
Voltaic Fundamental Gold ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Thinbot Raspberry Gold - 2 runs
a. Description:Ahorizontal strafing bot on an elusive and hard to hittarget.
b. How: Focus on being as smooth as possible and fast on direction swapping.
c. Why: This Version helps practice your horizontal smoothness at an amateurlevel.
2. VT Minisphere Gold or VT A180 Gold - 4 runs
a. Description: VT Minisphere Gold and VT A180 Gold feature a bot with a predictable arc pattern except
PGTI Voltaic Gold has more verticality.
b. How: Focus on being smooth and precise against vertical angles on a relatively smalltarget
c. Why:Greatforimproving your smoothness tracking. These tasks get you to start using most of your
mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
3. VT Smoothpill Gold - 4 runs
a. Description:Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Kindaclose Fast Strafes or VT Close Fast Strafes Easy Invincible - 4 runs
a. Description: Kindaclose Fast Strafes is a decently difficultto hitinvincible botthat maintains close but
notin yourface distances. Close Fast Strafes Easy Invincible Easy to hit Up close fast strafing
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones. Do not predict direction changes
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
5. Pilltrack Voltaic Easy - 2 runs
a. Description: Track a horizontaltargetthat dashes and changes directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes
6. VT Air AIO Gold - 4 runs
a. Description:Air Voltaic AIO Easy is tracking an invincible larger Air botthat has many different dodge
patterns
Fundamental - Aimlabs Routines by Voltaic
b. How: Focus on smoothness in between smallreactions to a botthat changes direction fairly slowly. Be
able to react quickly when the bot does change direction without over-flicking,then track smoothly
untilthe next directional change
c. Why: Improves vertical and horizontalreactivity and smoothness.
7. VT mpXY Gold - 5 runs
a. Description: A click timing task thatfeatures bots that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be precise to avoid missing
too much.
c. Why: Continues to teach you to be able to confirm your kills by immediately going to targetinstead of
waiting foritto fall in your crosshair. These versions are slightly more difficultthan the previous rank.
8. VT Popcorn Gold or VT A180 Gold - 5 runs
a. Description: VT A180 Gold is a 180 degree map with 4 bots that have predictable arc movement. VT
Popcorn Gold has a full 360 degree map with smalltargets and predictable arc movements and height
variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex and focus on notreloading as
much as possible.
c. Why: The time scale and largertargets make it easierfor you to continue getting a grasp ofthe
fundamentals of crosshair placement by placing your crosshair nearthe apex ofthe targets. These
versions are slightly more difficultthan the previous rank.
9. VT MPspeed 2bp Gold - 5 runs
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
10. VT Pokeball Frenzy Auto ww4t Small - 5 runs
a. Description: 4 smalltargets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Make a quick micro-adjustment after yourinitial flick
if needed. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with not over-flicking during static clicking tasks or aiming at static targets in games
11. VT ww3t smaller or ww3t Voltaic - 5 runs
a. Description: ww3t Voltaic Smalleris 3 smaller sized static targets on a wide wall. ww3t Voltaic is very
similar butthe wall is a bit closerto you
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to avoid missing too much. Make a fast flick,then micro-adjust while thinking
aboutthe nextlarge fast flick that you are going to make.
c. Why:Helps practice micro corrections, micro flicking, and clusters.
12. 1w4ts Voltaic or VT 1w2ts reload or VT 4Dot S Narrow - 5 runs
a. Description:1w4ts Voltaic consists of one wall and 4 small static targets that will instant spawn upon
being eliminated.1w2ts reload has 2 small static targets that will instantly spawn upon being
eliminated.1w4t shrink contains 4 targets that will become smaller as you progress through the task.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run. Make a
fast flick,then micro-adjust while thinking aboutthe nextlarge fast flick that you are going to make.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
13. VT A180T Gold or VT evaTS Gold - 5 runs
a. Description: VT A180T Gold is a 180 degree switching task thatinvolves slightly faster and slightly
smaller bouncing targets. VT evaTS Gold is a larger angle switching task againstfast and evasive
targets
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
Fundamental - Aimlabs Routines by Voltaic
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice these larger angles
14. VT pillTS Gold or VT berryTS Jumbo - 5 runs
a. Description: VT pillTS Gold is a 180 task thatinvolves slow, low-ttk and long strafing targets. VT
berryTS Jumbo is a very low-ttk and slow strafing 180 horizontaltarget switching task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
PLATINUM
Intermediate level - start here if you’re sub-intermediate or Platinum on the benchmarks.
To advance to the nextlevel, complete the Diamond benchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE PLATINUM ROUTINE
Click here to open the Platinum Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply
search for Voltaic Fundamental Platinum ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Thin Gauntlet - 2 runs
a. Description:Horizontal strafing targets with different movement patterns. Some are more precision
oriented, and some focus more on reactivity.
b. How: Focus on being as smooth as possible and fast when switching directions
c. Why: This version of VT Thin Gauntlet helps practice your horizontal smoothness and reactivity at an
intermediate level.
2. Mini Sphere Voltaic Easy or VT A360TI - 4 runs
a. Description: Minisphere Voltaic Easy and VT A360TIfeature a bot with a predictable arc pattern except
Minisphere Voltaic Easy has more verticality.
b. How: Focus on being smooth and precise against vertical angles on a relatively smalltarget
c. Why:Greatforimproving your smoothness tracking. These tasks get you to start using most of your
mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
3. VT Smoothsphere Easy - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Controlsphere Platinum - 3 runs
a. Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
b. How: Be smooth and reactto the directional changes ofthe target. Try notto overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. VT Pilltrack GAIO Easy - 2 runs
a. Description: Track horizontaltargets that dash and change directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes
6. VT Close Fast Strafes Invincible - 3 runs
a. Description: Track an up close and fast strafing botthat strafes horizontally.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones. Do not predict direction changes.
Fundamental - Aimlabs Routines by Voltaic
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
7. VT Air AIO Easy - 2 or 4 runs respectively
a. Description: VT Air AIO Easy is tracking an invincible larger Air botthat has many different dodge
patterns
b. How: Focus on smoothness in between smallreactions to a botthat changes direction fairly slowly. Be
able to react quickly when the bot does change direction without over-flicking,then track smoothly
untilthe next directional change
c. Why: Improves vertical and horizontalreactivity and smoothness.
8. mpXY Voltaic Easy - 5 runs
a. Description: A click timing task thatfeatures bots that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be precise to avoid missing
too much.
c. Why: Continues to teach you to be able to confirm your kills by immediately going to targetinstead of
waiting foritto fall in your crosshair. These versions are slightly more difficultthan the previous rank.
9. VT Popcorn Platinum or Arc 180 Voltaic Easy - 5 runs
a. Description:Arc 180 Voltaic Easy is a 180 degree map with 4 bots that have predictable arc movement.
VT Popcorn Platinum has a full 360 degree map with smalltargets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex and focus on notreloading as
much as possible.
c. Why: The largertargets make it easierfor you to continue learning crosshair placement and reading
the bot’s pattern at an appropriate level.
10. VT MPspeed 2bp - 5 runs
a. Description:A semi-fast clicking task with 2 targets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
11. VT Pokeball Frenzy Auto ww4t ES - 5 runs
a. Description: 4 targets on a wide wallthat have instantregenerative health.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Make a quick micro-adjustment after yourinitial flick
if needed. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
12. ww3t Voltaic 50% smaller or VT Raspberry 4Dot S Narrow or VT ww4ts - 5 runs
a. Description: ww3t Voltaic 50% smaller consists of a wide wall and 3 smalltargets. ww4t Varied is a wide
wall with 4 targets that will decrease in size as you play through the task. VT ww4ts consists of a wide
wall and 4 small static targets that will instant spawn upon being eliminated.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run. Make a
fast flick,then micro-adjust while thinking aboutthe nextlarge fast flick that you are going to make.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
13. VT 1w4ts clusters or VT 1w2ts smallflicks - 5 runs
a. Description: VT 1w4ts clusters is 1w4ts butthe bots spawn in clusters. VT 1w2ts smallflicks 2 small static
targets that spawn relatively close together.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
14. VT A360T Easy or VT evaTS Easy - 5 runs
Fundamental - Aimlabs Routines by Voltaic
a. Description: VT Arc 360T Easy is a 360 degree switching task thatinvolves slightly faster and slightly
smaller bouncing targets. VT evaTS Easy is a larger angle switching task againstfast and evasive
targets.
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice these larger angles
15. VT pillTS 360 Easy or berryTS Voltaic Easy - 5 runs
a. Description: VT pillTS 360 Easy is a 180 task thatinvolves slow, low-ttk and long strafing targets.
berryTS Voltaic Easy is a very low-ttk and slow strafing 180 horizontaltarget switching task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
DIAMOND
Intermediate level - start here if you’re intermediate or Diamond on the benchmarks.
To advance to the nextlevel, complete the Jade benchmarks
COMPLETE ROUTINE
Duration: 65 minutes
CLICK HERE TO PLAY THE DIAMOND ROUTINE
Click here to open the Diamond Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply
search for Voltaic FundamentalDiamond ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Centering II180 or VT Smooth Thin Strafes - 3 runs
a. Description: Targets that change directions quickly, and have relatively fast horizontal strafes.
b. How: Focus on being as smooth as possible and react quickly to the directional change ofthe target.
c. Why: These tasks continue to help improve your Precise tracking.
2. VT Minisphere Med or VT A360TI Smaller - 3 runs
a. Description: VT Minisphere Med and VT A360TI Smallerfeature a bot with a predictable arc pattern
except PGTI Voltaic 80% has more verticality.
b. How: Focus on being smooth and precise against vertical angles on a relatively smalltarget
c. Why:Greatforimproving your smoothness tracking. These tasks get you to start using most of your
mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before.
3. VT Smoothsphere Med - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Controlsphere Med - 3 runs
a. Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
b. How: Be smooth and reactto the directional changes ofthe target. Try notto overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. VT VSS Close-Mid Long - 3 runs
a. Description: Hard to hit smalltargetthat accelerates relatively quickly. Strafes diagonally and
horizontally.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones. Do not predict direction changes.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you see in
game.
6. VT PillTrack GAIO - 2 runs
a. Description: Track horizontaltargets that dash and change directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Committo the direction the botis going and track itin one smooth motion ratherthan
multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes
Fundamental - Aimlabs Routines by Voltaic
7. VT Air AIO Med - 5 runs
a. Description: VT Air AIO Med is tracking an invincible larger Air botthat has many different dodge
patterns
b. How: Focus on smoothness in between smallreactions to a botthat changes direction fairly slowly. Be
able to react quickly when the bot does change direction without over-flicking,then track smoothly
untilthe next directional change
c. Why: Improves vertical and horizontalreactivity and smoothness.
8. VT mpXY Med - 5 runs
a. Description:A click timing task thatfeatures bots that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be precise to avoid missing
too much.
c. Why: Continues to teach you to be able to confirm your kills by immediately going to targetinstead of
waiting foritto fall in your crosshair. These versions are slightly more difficultthan the previous rank.
9. VT Popcorn Diamond or VT Arc 180 Med - 5 runs
a. Description: VT Arc 180 Med is a 180 degree map with 4 bots that have predictable arc movement. VT
Popcorn Diamond has a full 360 degree map with smalltargets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex and focus on notreloading as
much as possible.
c. Why: The largertargets make it easierfor you to continue learning crosshair placement and reading
the bot’s pattern at an appropriate level.
10. VT MPspeed 2bpes - 5 runs
a. Description: 2 evasive targets down a long hallway that will spawn instantly as they are destroyed
b. How: Work on the timing of your clicks and spreading focus across two targets
c. Why: This will help teach you the timing part of click timing as the bots are small and evasive enough
where you will need to click with confidence and sometimes lead the bots in orderto effectively
eliminate them.
11. VT Pokeball1w4ts 30% - 5 runs
a. Description: 4 small static targets thatrequire more than 1 hitto destroy
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Make a quick micro-adjustment after yourinitial flick
if needed. While you are performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
12. VT ww4ts or VT ww2t 50% smaller - 5 runs
a. Description: VT ww4ts consists of a very wide wall and 4 small static targets that will instantly spawn
upon being eliminated. VT ww2t 50% smaller contains a wide wall with 2 relatively small static targets
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run. Focus on
the next flick during the micro corrections so you can be more prepared to land accurately on or near
the target
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
13. VT 1w4ts 30% Smaller or VT 10 Sphere Hipfire Extra Small - 5 runs
a. Description: VT 1w4ts 30% Smalleris 4 extremely small static targets where there is a reload not an
accuracy penalty. VT 10 Sphere Hipfire Extra Small is a cluster of10 extremely smalltargets
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
14. VT Arc 360T or VT evaTS - 5 runs
a. Description: VT Arc 360T is a 360 degree switching task thatinvolves slightly faster and slightly smaller
bouncing targets. VT evaTS is a larger angle switching task againstfast and evasive targets.
Fundamental - Aimlabs Routines by Voltaic
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice these larger angles
15. VT pillTS 360 or berryTS Voltaic 30% Smaller - 5 runs
a. Description: VT pillTS 360 is a 360 task thatinvolves slow, low-ttk and long strafing targets. berryTS
Voltaic 30% SmallerIs berryTS with smallertargets and two more additionaltargets added into the
task.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
JADE
Intermediate level - start here if you’re a mid-intermediate FPS Player or Jade on the benchmarks.
To advance to the nextlevel, complete the Master benchmarks
COMPLETE ROUTINE
Duration: 66 Minutes
CLICK HERE TO PLAY THE JADE ROUTINE
Click here to open the Jade Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search for
Voltaic Fundamental Jade ifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the tasks you aren’t playing.
1. VT Auto Balanced Long Strafes or VT Smooth Thin Strafes Raspberry - 3 runs
a. Description: VT Auto Balanced Long Strafes is a series of horizontal strafing bots with health regen
that gradually increases in speed after each kill. Smooth Thin Strafes Raspberry features an invincible
strafing bot which adds some vertical dodging requiring smooth horizontal and vertical angles.
b. How: Focus on being as smooth as possible and fast on direction swapping.
c. Why: These tasks continue to help improve your precise and reactive tracking.
2. Mini Sphere Voltaic - 5 runs
a. Description: Minisphere Voltaic features a smalltarget with a predictable arc pattern.
b. How: Focus on being smooth and precise against both horizontal and vertical angles on a relatively
smalltarget
c. Why: These tasks help practice your horizontal and vertical precise tracking.
3. VT Smoothsphere - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your bestto minimize the amount oftimes you reset
your mouse.
c. Why: This task helps practice your 360 tracking and precise tracking. This task also teaches you how to
use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Controlsphere - 3 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and reactto the direction changes ofthe target. Try notto overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. VT Flicker Plaza AIO - 2 runs
a. Description:A Ground Plaza type task where you must be smooth and reactive against horizontal bots
that blink/teleportfrequently. AIO stands for all in one, and it means thatthis scenario switches bot
profiles periodically.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, yet smooth enough to stay on target.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes.
6. VT MSSI Varied - 3 runs
a. Description: Track a mid-ranged botthat strafes horizontally with a combination of short and long
strafes.
Fundamental - Aimlabs Routines by Voltaic
b. How: Focus on the target so that you can read its movement and react quickly to its direction changes.
Committo the direction the botis going and track itin one smooth motion ratherthan multiple small
ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes.
7. VT Angelic FSS Small or VT Angelic CFS Small - 2 or 5 runs respectively
a. Description: VT Angelic FSS Small is a tracking task with a farfast strafing sphere. VT Angelic CFS Small
is a tracking task with a close fast strafing sphere.
b. How: Focus on being reactive and smooth against both horizontal and vertical angles on close and far
targets. Do not predict.
c. Why: Improves your smoothness and reactivity against both horizontal and vertical moving bots.
8. mpXY Voltaic or VT mpXY 360 - 5 runs
a. Description:A click timing task thatfeatures bots that strafe horizontally, diagonally, vertically, and
has erratic strafes against a wall.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be precise to avoid missing
too much.
c. Why: Continues to teach you to be able to confirm your kills by immediately going to targetinstead of
waiting foritto fall in your crosshair. These versions are slightly more difficultthan the previous rank.
9. VT Popcorn Jade or Arc 180 Voltaic - 5 runs
a. Description:Arc 180 Voltaic is a 180 degree map with 4 bots that have predictable arc movement. VT
Popcorn Jade has a full 360 degree map with smalltargets and predictable arc movements and height
variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex and focus on notreloading as
much as possible.
c. Why: The largertargets make it easierfor you to continue learning crosshair placement and reading
the bot’s pattern at an appropriate level.
10. VT mpspeed 2bpes - 5 runs
a. Description:A semi-fast clicking task with 2 smalltargets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This task teaches how to micro flick between two moving targets efficiently.
11. VT Pokeball Frenzy Auto ES - 5 runs
a. Description:Hold down the shoot button,focus on switching targets as fast as possible while not
overflicking and keeping a straightline from targetto target. Make a quick micro-adjustment after
yourinitial flick if needed. Also have the nexttargetin mind. This task also involves varied extra small
dots.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
12. VT ww2tes or VT ww2t 50% smaller - 5 runs
a. Description: VT ww2tes consists of a very wide wall and 2 extremely small static targets that will
instantly spawn upon being eliminated. VT ww2t 50% smaller contains a wide wall with 2 relatively
small static targets
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
13. VT 1w2tes or 1w4ts Voltaic 50% smaller - 5 runs
a. Description: VT 1w2tes consists of a wall and 2 extremely small static targets that will instantly spawn
upon being eliminated.1w4ts Voltaic 50% smaller 4 very small static targets that will instant spawn
upon being eliminated
Fundamental - Aimlabs Routines by Voltaic
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
14. VT A360T Jade or VT evaTS Smooth - 5 runs
a. Description: VT A360T Jade is a 360 degree switching task thatinvolves slightly faster and slightly
smaller bouncing targets. VT evaTS Smooth is a larger angle switching task againstfast and evasive
targets thatregenerate health
b. How: Focus on being as smooth as possible while staying on the target. When the targetis eliminated,
switch to the targetthatis the closestto your crosshair.
c. Why: These bots get harderto track due to their size and speed. The larger angles could put you in
awkward positions on your mousepad. These tasks will help you practice these larger angles
15. VT pillTS 360 or VT berryTS Smooth Varied - 5 runs
a. Description: VT pillTS 360 is a 360 task thatinvolves slow, low-ttk and long strafing targets. VT berryTS
Smooth Varied Is berryTS with targets thatregenerate and shrink as the task progresses.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
MASTER
Expertlevel - start here if you’re an expert FPS player or Master on the benchmarks.
To advance to the nextlevel, complete the Grandmaster benchmarks
COMPLETE ROUTINE
Duration: ~80 minutes
CLICK HERE TO PLAY THE MASTER ROUTINE
Click here to open the Master Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply search
for Voltaic Fundamental Masterifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the scenarios you aren’t playing.
1. VT Smooth Thin Strafes Master - 2 runs
a. Description: Features an invincible horizontally strafing bot with some vertical dodging requiring
smooth horizontal and vertical angles.
b. How: Focus on being as smooth as possible and staying smooth when swapping directions. Try notto
overflick when swapping directions and keep your wristloose enough to accountfor verticality.
c. Why: This scenario helps improve your precise and reactive tracking and is a great warmup.
2. VT MPVAI1 Master & VT MPVAI15 Master - 2 runs each
a. Description: Features an invincible strafing bot at different angles depending on the series number.
b. How: Track the bot smoothly back and forth from one end ofthe map to the other. Focus on using
your arm and avoid anchoring your wristto your mousepad.
c. Why: These scenarios improve your smoothness at different angles. VAI1 and 15 in particular are
awkward angles that are not often trained.
3. VT Minitrack Advanced - 1run
a. Description: This is a gauntlet scenario featuring a series of bots with varying heights, speeds, and
sizes.
b. How: Focus on being smooth and precise against both horizontal and vertical angles on relatively
smalltargets.
c. Why: This scenario helps practice your horizontal and vertical precise tracking, particularly on large
angle arcs.
4. VT Smoothsphere Master - 2 runs
a. Description: Track a smalltarget as it flies around you at various distances and speeds.
b. How: Track the target as precisely as possible with your arm and make minor corrections with your
wrist. Do your bestto minimize the amount oftimes you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches
you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
5. VT Controlsphere Master - 2 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and try to read the movement ofthe target, its pauses, its acceleration and
deceleration and adapt your mouse movementto it.
c. Why: Improves your horizontal and vertical smoothness tracking as well as yourreading skills.
6. VT Angelic Close Fast Strafes - 2 runs
a. Description: Track a quickly moving short strafe bot close to you.
b. How: Smoothly reacquire the target as it changes direction while refraining from overflicking on your
readjustments. Stay alert and try to reactto direction changes as fast as possible.
c. Why: Improves horizontal and diagonalreactivity.
Fundamental - Aimlabs Routines by Voltaic
7. VT Air AIO Expert - 2 runs
a. Description: Track a moderately sized quickly moving botthat changes movement patterns randomly.
b. How: Try notto overshoot when correcting for strafes. Stay smooth on yourreacquisition ofthe
target and focus on reacquiring accurately ratherthan quickly. Doing so will ensure you don’t start
predicting and that yourtransitions when the bot changes movement patterns are good.
c. Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline when
tracking (reading movement and adjusting foritratherthan blindly reacting to direction changes).
8. VT Blinktrack Advanced - 2 runs
a. Description: Track a botthat moves slightly and blinks frequently.
b. How: Read the movement ofthe bot and smoothly acquire the targetfollowing a blink. Land softly and
accurately on target and don't dwell on reacting quickly to the movement ofthe bot. After acquisition,
continue to watch the bot and read its movement carefully as it will blink again. Stay smooth after
landing on target.
c. Why: Improves reading skills and tracking on blinking and fast moving targets.
9. VT UFO Hard - 2 runs
a. Description: Track a bot with varied strafes and frequent blinks.
b. How: Read the movement ofthe bot and smoothly track it as it changes directions. Acquire the bot
smoothly after each blink and follow through knowing thatit will continue to move. Stay smooth after
landing on target.
c. Why: Improves reading skills and tracking at various diagonal angles.
10. VT Trackstop Master - 2 runs
a. Description: Track a smoothly moving botthat can short strafe orlong strafe and will stop at various
intervals.
b. How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it begins
moving again,focus on accurate and smooth reacquisition ratherthan fastreacquisition.
c. Why: Teaches you to not predict as the bot willtravel a varied distance before stopping and can stop
for a varied time.
11. VT Flicker Plaza Dash Master - 1run
a. Description: Track a series of bots that dashes horizontally and stays still in between dashes.
b. How: Track the bot smoothly as it dashes attempting to hitit while it’s dashing. React quickly to the
dash but stay controlled and don’t overflick/overshootthe dash.
c. Why: Teaches you to not predict as the bot willtravel a varied distance before stopping. Teaches
discipline as you may be tempted to react quickly but doing so willresultin poorlearning.
12. VT Flicker Plaza Master AIO - 1run
a. Description:A Ground Plaza type scenario where you must be smooth and reactive against horizontal
bots that blink frequently.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes.
13. VT VSS Close-Mid Long Master - 2 runs
a. Description: Track a horizontally strafing botthat changes its speed and distance from you
periodically.
b. How: Stay smooth while tracking the bot and pay attention to where your crosshairis on the bot. Try
to keep your crosshair centered on the bot so that you can keep up with it as it speeds up or slows
down.
c. Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds and
distances from you.
14. VT MSSI Master - 2 runs
a. Description: Track a fast, horizontally strafing invincible bot.
b. How: Stay smooth during the long strafes and make sure notto overflick on strafes. Focus on the
target so that you can read its movement and react quickly to its direction changes. Prioritize accurate
reacquisition over speed.
Fundamental - Aimlabs Routines by Voltaic
c. Why: This bot will simulate a lot of what you will find in game from a dodging perspective as well as a
speed perspective. This willteach that you need to have a good balance between being reactive with
direction changes as well as smooth during longet strengths
15. VT Glider - 2 runs
a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets
respawn atthe top aftertheir cycle.
b. How: Focus on mostly moving your arm and let your wrist make minor adjustments to accountfor
inaccuracies when using your arm.
c. Why: Trains smoothness on descending targets—particularly with your arm since it’s difficultto use
only your wrist/fingers when moving down.
16. VT Suavetrack Advanced - 2 runs
a. Description: Track an invincible targetthat flies and glides smoothly around the map.
b. How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving your arm
and let your wrist make minor adjustments to accountforinaccuracies when using your arm.
c. Why: Trains smoothness on large angles focusing on arm smoothness.
17. VT Leap 180TI Master - 2 runs
a. Description: Track a fast moving invincible bouncing bot around a 180 degree map.
b. How: Focus on always keeping the crosshair moving and tracking the botthrough it’s entire arc.
c. Why:Helps with micro-adjustments while smooth tracking.
18. VT Precision XYZ Master - 2 runs
a. Description: Track a botthat can move in any direction within a zone directly in front of you. This
version features a smaller bot.
b. How: Be quick with reactions as the direction changes ofthe bot are very quick. Smoothly track the
long strafes to do as much damage as possible.
c. Why: This scenario is very good attraining tracking in all directions within small angles directly in front
ofthe player.
19. VT Angleshot Advanced - 5 runs
a. Description:A click timing scenario thatfeatures bots that strafe horizontally, diagonally, vertically,
and has erratic strafes against a wall.
b. How: Focus on smooth motions from botto bot. Pay attention to the strafes and read the bot, adjust
your crosshair and click.
c. Why: Improves yourreading skills, so you can more effectively and efficiently eliminate targets with
erratic movement.
20. VT Popshot - 5 runs
a. Description: VT Popshot has a full 360 degree map with smalltargets and predictable arc movements
and height variances per bot.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex.
c. Why: The smallertargets on popcorn force you to be more precise and read the bot’s pattern at an
appropriate level. Leap 180 targets move fasterthan bounce 180 and force you to read movement
faster.
21. VT Flowshot Small - 5 runs
a. Description:A clicking scenario with 5 targets across a 180 degree map. The targets move horizontally
and diagonally.
b. How: Focus on moving from targetto target with smooth motions. Pay attention to your nexttarget
so you can interceptit and be ready to microadjustifit changes direction orif you miss.
c. Why: Teaches you to move from targetto targetin a wide map while maintaining accuracy.
22. VT Clustershot - 2 runs
a. Description: The scenario features 6 smalltargets that spawn relatively close to each other
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why: This scenario helps practice increasing your speed on clusters while stillforcing you to maintain
precision and accuracy.
Fundamental - Aimlabs Routines by Voltaic
23. VT Twoshot Pokeball Wide Small - 2 runs
a. Description:1 wall with 2 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. The 2 target version benefits your macro
flicking.
24. VT 1w2ts reload - 2 runs
a. Description:1w2ts features consists of a wall and 2 extremely small static targets that will instant
spawn upon being eliminated.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
25. VT 1w4ts 30% smaller - 2 runs
a. Description:1w4ts reload 30% smalleris 4 very small static targets where there is a reload not an
accuracy penalty. This version emphasizes precision.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice. This version emphasizes
precision.
26. VT Threeshot - 2 runs
a. Description:1w3ts 30% Largeris 3 small static targets where there is a reload not an accuracy penalty.
This version emphasizes more speed since the targets are slightly larger.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
27. VT Fourshot TE - 2 runs
a. Description: 4 large static targets that spawn on a wall. The targets respawn immediately upon being
eliminated.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes
speed, and willforce you to move your arm quickly due to the rapidly increasing size ofthe bots.
Therefore it helps greatly with helping you increase your speed while playing static. This version of
1w4ts greatly emphasizes speed. Since the targets are large, it should help you increase your speed
when playing static.
28. VT Twoshot Pokeball Wide Small- 2 runs
a. Description:1 wide wall with 2 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. The 2 target version benefits your macro
flicking.
29. VT ww2tes - 2 runs
a. Description: This task consists of a very wide wall and 2 extremely small static targets that will instant
spawn upon being eliminated.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run.
Fundamental - Aimlabs Routines by Voltaic
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation. This 2 target version benefits
your macro flicking.
30. VT Pokeball 5 Sphere Hipfire Small - 2 runs
a. Description:1 wall with 5 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. This scenario specifically helps practice
your micro flicking.
31. VT 10 Sphere Hipfire Small - 2 runs
a. Description:10 Sphere Hipfire Small is a cluster of10 smalltargets.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
32. VT evaTS Smooth - 5 runs
b. Description: VT evaTS Smooth is a larger angle switching scenario againstfast and evasive targets that
have a very high ttk due to health regeneration.
c. How: Focus on being as smooth as possible while staying on the target. For evaTS, switch to the target
closestto your crosshairfor each kill with one smooth motion, attempting to interceptits path. For
A360T Master, move to a targetthat’s atits apex or aboutto reach its apex. Follow through on the arc
attempting to hitit even atthe bottom ofthe arc.
d. Why: These bots get harderto track due to their size and speed. The larger angles will help you train
your mouse control on different parts of your mousepad.
33. VT berryTS Static - 5 runs
a. Description: berryTS Static are scenarios thatfeature static targets on a map with large angles.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
GRANDMASTER
Elite level - start here if you Grandmaster on the benchmarks.
No advancements, continue playing this playlistto keep your skills sharp or play variations of similar scenarios.
COMPLETE ROUTINE
Duration: ~75 minutes
CLICK HERE TO PLAY THE GRANDMASTER ROUTINE
Click here to open the Grandmaster Routine in the Steam Workshop and hit subscribe (consider a like/favorite) or simply
search for Voltaic Fundamental Grandmasterifthe link above doesn’t work.
Playlists contain all options in the routines. Skip the scenarios you aren’t playing.
1. VT Smooth Thin Strafes Grandmaster - 2 runs
a. Description: Features an invincible horizontally strafing bot with some vertical dodging requiring
smooth horizontal and vertical angles.
b. How: Focus on being as smooth as possible and staying smooth when swapping directions. Try notto
overflick when swapping directions and keep your wristloose enough to accountfor verticality.
c. Why: This scenario helps improve your precise and reactive tracking and is a great warmup.
2. VT MPVAI1 Grandmaster & VT MPVAI15 Grandmaster - 2 runs each
a. Description: Features an invincible strafing bot at different angles depending on the series number.
b. How: Track the bot smoothly back and forth from one end ofthe map to the other. Focus on using
your arm and avoid anchoring your wristto your mousepad.
c. Why: These scenarios improve your smoothness at different angles. VAI1 and 15 in particular are
awkward angles that are not often trained.
3. VT Smoothsphere Grandmaster - 2 runs
a. Description: Track a smalltarget as it flies around you at various distances and speeds.
b. How: Track the target as precisely as possible with your arm and make minor corrections with your
wrist. Do your bestto minimize the amount oftimes you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches
you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
4. VT Controlsphere Grandmaster - 2 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and try to read the movement ofthe target, its pauses, its acceleration and
deceleration and adapt your mouse movementto it.
c. Why: Improves your horizontal and vertical smoothness tracking as well as yourreading skills.
5. VT Angelic CFS Small - 2 runs
a. Description: Track a quickly moving short strafe bot close to you.
b. How: Smoothly reacquire the target as it changes direction while refraining from overflicking on your
readjustments. Stay alert and try to reactto direction changes as fast as possible.
c. Why: Improves horizontal and diagonalreactivity.
6. VT Air AIO Grandmaster - 2 runs
a. Description: Track a moderately sized quickly moving botthat changes movement patterns randomly.
b. How: Try notto overshoot when correcting for strafes. Stay smooth on yourreacquisition ofthe
target and focus on reacquiring accurately ratherthan quickly. Doing so will ensure you don’t start
predicting and that yourtransitions when the bot changes movement patterns are good.
c. Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline when
tracking (reading movement and adjusting foritratherthan blindly reacting to direction changes).
Fundamental - Aimlabs Routines by Voltaic
7. VT UFO Grandmaster - 2 runs
a. Description: Track a botthat moves smoothly and blinks infrequently.
b. How: Read the movement ofthe bot and smoothly track it as it changes directions. Acquire the bot
smoothly after each blink and follow through knowing thatit will continue to move. Stay smooth after
landing on target.
c. Why: Improves reading skills and tracking at various diagonal angles.
8. VT Trackstop Grandmaster - 2 runs
a. Description: Track a smoothly moving botthat can short strafe orlong strafe and will stop at various
intervals.
b. How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it begins
moving again,focus on accurate and smooth reacquisition ratherthan fastreacquisition.
c. Why: Teaches you to not predict as the bot willtravel a varied distance before stopping and can stop
for a varied time.
9. VT Flicker Plaza Dash Grandmaster - 2 runs
a. Description: Track a series of bots that dashes horizontally and stays still in between dashes.
b. How: Track the bot smoothly as it dashes attempting to hitit while it’s dashing. React quickly to the
dash but stay controlled and don’t overflick/overshootthe dash.
c. Why: Teaches you to not predict as the bot willtravel a varied distance before stopping. Teaches
discipline as you may be tempted to react quickly but doing so willresultin poorlearning.
10. VT Flicker Plaza Grandmaster - 2 runs
a. Description:A Ground Plaza type scenario where you must be smooth and reactive against horizontal
bots that blink frequently.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to directional
changes.
11. VSS Close-Mid Long Grandmaster - 2 runs
a. Description: Track a horizontally strafing botthat changes its speed and distance from you
periodically.
b. How: Stay smooth while tracking the bot and pay attention to where your crosshairis on the bot. Try
to keep your crosshair centered on the bot so that you can keep up with it as it speeds up or slows
down.
c. Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds and
distances from you.
12. VT MSSI Varied Grandmaster - 2 runs
a. Description: Track a fast, horizontally strafing invincible bot.
b. How: Stay smooth during the long strafes and make sure notto overflick on strafes. Focus on the
target so that you can read its movement and react quickly to its direction changes. Prioritize accurate
reacquisition over speed.
c. Why: This bot will simulate a lot of what you will find in game from a dodging perspective as well as a
speed perspective. This willteach that you need to have a good balance between being reactive with
direction changes as well as smooth during longet strengths
13. VT Glider Hard - 2 runs
a. Description: Track invincible targets that slowly descend while long strafing left and right. Targets
respawn atthe top aftertheir cycle.
b. How: Focus on mostly moving your arm and let your wrist make minor adjustments to accountfor
inaccuracies when using your arm.
c. Why: Trains smoothness on descending targets—particularly with your arm since it’s difficultto use
only your wrist/fingers when moving down.
14. VT Suavetrack Advanced - 2 runs
a. Description: Track an invincible targetthat flies and glides smoothly around the map.
b. How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving your arm
and let your wrist make minor adjustments to accountforinaccuracies when using your arm.
c. Why: Trains smoothness on large angles focusing on arm smoothness.
Fundamental - Aimlabs Routines by Voltaic
15. VT Leap 180TI Grandmaster - 2 runs
a. Description: Track a fast moving invincible bouncing bot around a 180 degree map.
b. How: Focus on always keeping the crosshair moving and tracking the botthrough it’s entire arc.
c. Why:Helps with micro-adjustments while smooth tracking.
16. VT Precision XYZ Grandmaster - 2 runs
a. Description: Track a botthat can move in any direction within a zone directly in front of you. This
version features a smaller bot.
b. How: Be quick with reactions as the direction changes ofthe bot are very quick. Smoothly track the
long strafes to do as much damage as possible.
c. Why: This scenario is very good attraining tracking in all directions within small angles directly in front
ofthe player.
17. VT Angleshot Advanced - 5 runs
a. Description:A click timing scenario thatfeatures bots that strafe horizontally, diagonally, vertically,
and has erratic strafes against a wall.
b. How: Focus on smooth motions from botto bot. Pay attention to the strafes and read the bot, adjust
your crosshair and click.
c. Why: Improves yourreading skills, so you can more effectively and efficiently eliminate targets with
erratic movement.
18. VT Curveshot Advanced - 5 runs
a. Description: VT Curveshot Advanced has a full 360 degree map with smalltargets and predictable arc
movements and height variances per bot.
b. How: Focus on hitting as many targets as possible while reading them and working on your crosshair
placement. Usually, you’ll wantto go fortargets that are attheir apex.
c. Why: The smallertargets force you to be more precise and read the bot’s pattern at an appropriate
level.
19. VT Flowshot Small - 5 runs
a. Description:A semi-fast clicking scenario with 2 smalltargets down a hallthat strafe left and right.
b. How: Focus the targetthatis the closestto your crosshairto minimize ttk. Be accurate to avoid
missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
20. VT Hexshot Extra Small - 2 runs
a. Description: The scenario features 6 smalltargets that spawn relatively close to each other
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why: This scenario helps practice increasing your speed on clusters while stillforcing you to maintain
precision and accuracy.
21. VT Twoshot Pokeball Small - 2 runs
a. Description:1 wall with 2 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. The 2 target version benefits your macro
flicking.
22. VT 1w2ts reload - 2 runs
a. Description:1w2ts features consists of a wall and 2 extremely small static targets that will instant
spawn upon being eliminated.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why:Helps practice micro corrections, micro flicking, and cluster practice.
23. VT Twoshot Pokeball Wide Small - 2 runs
a. Description:1 wide wall with 2 static targets that spawn immediately after being eliminated.
Fundamental - Aimlabs Routines by Voltaic
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. The 2 target version benefits your macro
flicking.
24. VT Twoshot Wide - 2 runs
a. Description: This task consists of a very wide wall and 2 extremely small static targets that will instant
spawn upon being eliminated.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation. This 2 target version benefits
your macro flicking.
25. VT Pokeball 5 Sphere Hipfire Small - 2 runs
a. Description:1 wall with 5 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another. This scenario specifically helps practice
your micro flicking.
26. VT 10 Sphere Hipfire Small - 2 runs
a. Description:1 wall with 10 static targets that spawn immediately after being eliminated.
b. How:Do your bestto keep straightlines when going from targetto target. Flick to yourtarget, and
spend time micro correcting as quickly as you can to keep high accuracy throughoutthe run.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation.
27. Pokeball1w4ts 30% - 2 runs
a. Description:1 wide wall with 4 static targets that spawn immediately after being eliminated.
b. How:Hold down the shoot button,focus on switching targets as fast as possible while not overflicking
and keeping a straightline from targetto target. Take extra time on micro adjustments. While you are
performing this micro-adjustment, have the nexttargetin mind.
c. Why:Helps with precision and Speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one targetto another.
28. VT Pulseshot Four - 2 runs
a. Description: This scenario features 4 static targets on one wallthatincrease in size rapidly. The targets
willrespawn immediately once eliminated.
b. How: The targets increase size rapidly, do notletthe targets hit you or you will lose score. Prioritize the
targets that are closerto you. Do your bestto keep straightlines when going from targetto target.
Flick to yourtarget, and spend time micro correcting as quickly as you can to keep high accuracy
throughoutthe run.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes
speed, and willforce you to move your arm quickly due to the rapidly increasing size ofthe bots.
Therefore it helps greatly with helping you increase your speed while playing static.
29. VT Fourshot Wide Advanced - 2 runs
a. Description: 4 large static targets that spawn on a wide wall. The targets respawn immediately upon
being eliminated.
b. How: Focus on keeping straightlines when going from targetto target and making sure you’re on the
target before clicking to maintain precision. Focus on the next flick during the micro corrections so you
can be more prepared to land accurately on or nearthe target.
c. Why: Focusing on keeping straightlines, flicking, and micro correcting as quickly as you can helps
minimize wasted mouse movement and improves your kill confirmation. This scenario emphasizes
Fundamental - Aimlabs Routines by Voltaic
speed, and willforce you to move your arm quickly due to the rapidly increasing size ofthe bots.
Therefore it helps greatly with helping you increase your speed while playing static. This version of
1w4ts greatly emphasizes speed. Since the targets are large, it should help you increase your speed
when playing static.
30. VT evaTS 360 Smooth - 5 runs
b. Description: VT evaTS Smooth is a larger angle switching scenario againstfast and evasive targets that
have a very high ttk due to health regeneration.
c. How: Focus on being as smooth as possible while staying on the target. For evaTS, switch to the target
closestto your crosshairfor each kill with one smooth motion, attempting to interceptits path. For
A360T Master, move to a targetthat’s atits apex or aboutto reach its apex. Follow through on the arc
attempting to hitit even atthe bottom ofthe arc.
d. Why: These bots get harderto track due to their size and speed. The larger angles will help you train
your mouse control on different parts of your mousepad.
31. VT Arcswitch 360 Grandmaster - 5 runs
a. Description: 360 degree switching scenario with targets that bounce in a predictable arc and have
regenerating health.
b. How: Focus on being as smooth as possible while staying on the target. For evaTS , switch to the target
closestto your crosshairfor each kill with one smooth motion, attempting to interceptits path. For
A360T, move to a targetthat’s atits apex or aboutto reach its apex. Yourtarget viability depends on
how farthe targetis from your crosshair and how fast you can kill it before itreaches the bottom part
ofits arc.
c. Why: Why: These bots get harderto track due to their size and speed. The larger angles will help you
train your mouse control on different parts of your mousepad.
32. berryTS Static - 5 runs
a. Description: Static targets on a map with large angles.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next
one. Try to make smooth and clean motions thatland directly from one targetto another.
c. Why: This trains yourtarget acquisition speed and accuracy, so that you can switch targets faster and
more accurately.
Fundamental - Aimlabs Routines by Voltaic
Credits
Below are people who have provided feedback or have assisted in creating these routines.
● Empyrean - Task/Routine Conception & Creation, Writing, Formatting
● Lowgravity56 - Task Creation
● canner - Task/Routine Creation
● Vodkards - Task/Routine Creation
● Cartoon - Task Testing & Recording
● Arnovoston - Task Testing & Feedback
● Kryptox - Task Testing & Feedback
● Trustemix - Task Testing & Feedback
● Funka - Task Testing & Feedback
● Grissom - Editing, Writing and Feedback
● Empiric - Feedback
● Vasilias - Feedback & Testing
● sini - Task/Routine Conception, Writing, Formatting, Feedback, GFX
● HotRodRe - Original Writing of Descriptions, Feedback and Testing
● BecKz - Original Writing of Descriptions
Fundamental - Aimlabs Routines by Voltaic