You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Q:

As3 some troubles with math and random selected objects [Help Please!]

I have some trouble getting things done in AS3. I have a var by the name of Rand and if this rand gets between the numbers 0 - 10 It will show the deathdisk. If rand gets between 90 - 100 the kingdisk will appear. The thing I want to achieve, Is that those Disks never show up two times in a row. I tried with Boolean but it didn’t work. Besides that The king and death disk must only appear if "var" rand is between the numbers i mentioned. Sometimes it appears outside the rand numbers. I hope someone can help me with this problem.
Some info:
disks is a MC and a button. This MC disks haves 8 frames in it 1 - 6 are normal disks and 7 & 8 the king and death disks. You can compare disks with a dice. When the player presses the disks Movieclip a random frame will be selected.
diskRoll [class]:
package  {

    import flash.display.*;
    import flash.events.*;
    import flash.display.*;
    import flash.utils.*;
    import flash.media.*;

    public class DiskRoll extends MovieClip 
    {
        //Vars

        var diskTilt:Timer = new Timer(1350,1);
        //var rand:int = Math.random() * 100;
        var rand:int = (Math.random()*(100));

        var deathDisk:Boolean = false;
        var kinghDisk:Boolean = false;

        //Sound Vars

        var diskFxChannel:SoundChannel = new SoundChannel();
        var diskHitFx:Sound = new diskHitsound();   
        var diskRollFx:Sound = new diskRollSound(); 

        public function DiskRoll():void 
        {           
            this.addEventListener(MouseEvent.MOUSE_DOWN, hitDisk);
            diskTilt.addEventListener(TimerEvent.TIMER_COMPLETE, tiltOnComplete);
            diskFxChannel = diskRollFx.play();
        }

        //Disk hit function

        private function hitDisk(event:MouseEvent):void{

            //Picks random frame after MOUSE_DOWN from Disks Mc [1-8 Frames total]
            this.gotoAndStop(Math.ceil(Math.random()* 6));

            //Genarate random number calc chances and luck
            rand = (Math.random() * (100));

            //Disk of death between Random number (block second time)
            if(rand >= 90 && rand <=100){ 
                this.gotoAndStop(7);
                kinghDisk = true;
            }

            if(rand >= 0 && rand <=10){ 
                this.gotoAndStop(8);
                deathDisk = true;
            }

            //Disk of death between Random number (block second time)
            if(deathDisk == true){
                rand = (Math.random() * (100))+11;
            }

            if(deathDisk == false){
                rand = (Math.random() * (100));
            }

            //KingsDisk Random between number (block second time)           
            if(kinghDisk == true){
                rand = (Math.random() * (89));
            }

            if(kinghDisk == false){
                rand = (Math.random() * (100));
            }                   

            //If statements per Disk
            if(this.currentFrame == 1){
                trace("DiskRoll 1")
                deathDisk = false;
                kinghDisk = false;
            }
            if(this.currentFrame == 2){
                trace("DiskRoll 2")
                deathDisk = false;
                kinghDisk = false;              
            }
            if(this.currentFrame == 3){
                trace("DiskRoll 3")
                deathDisk = false;
                kinghDisk = false;              
            }
            if(this.currentFrame == 4 /*&& stage.getChildByName("block") == null*/){
                trace("DiskRoll 4")
                deathDisk = false;
                kinghDisk = false;              
            }
            if(this.currentFrame == 5){
                trace("DiskRoll 5")
                deathDisk = false;
                kinghDisk = false;              
            }
            if(this.currentFrame == 6){
                trace("DiskRoll 6")
                deathDisk = false;
                kinghDisk = false;              
            }
            if(this.currentFrame == 7){
                trace("DiskRoll 7")
                deathDisk = false;
                kinghDisk = true;               
            }
            if(this.currentFrame == 8){
                trace("DiskRoll 8")
                deathDisk = true;
                kinghDisk = false;              
            }

            trace(rand);
            trace(deathDisk);
            trace(kinghDisk);

            diskFxChannel = diskHitFx.play();

            this.removeEventListener(MouseEvent.MOUSE_DOWN, hitDisk);

            diskTilt.start();

        }

        //Deblock Disk (button) Timer
        private function tiltOnComplete(event:TimerEvent):void {

            this.gotoAndPlay(1);
            diskTilt.stop();
            this.addEventListener(MouseEvent.MOUSE_DOWN, hitDisk);

            diskFxChannel = diskRollFx.play();

        }

    }

}

A:

SO. If I'll try to explain with A and B to be more clear.
You want A to appear 10% of cases.
You want B to appear 80% of cases.
You want C to appear 10% of cases.
You want to never get an AA or CC or AC.
Now, make an array with the elements A and C which is 20% of your final array. Shuffle it by applying a sort function which its condition is Math.random() < 0.5.
Now, insert 1 element B between every 2 elements. You should have enough to go around from the 80% of the final array. This will ensure no two disks are consecutive.
Now insert the rest of the B's wherever you want, it won't matter. Do it randomly, of course. Just Math.random() * temporaryArray.length to get a random index in the array where to insert it.
If there are any questions or clarifications needed, shoot :)
EDIT
//used some string to identify them. you use your instances
        var deathDisk : String = "death";
        var kingDisk  : String = "king";
        var normalDisk : String = "normal";

        //Any nr of total disks. I reserve 10% of death and 10% of king. The rest are normal.
        var totalNrOfDisks : Number = 40;
        var nrOfDeath : uint = totalNrOfDisks * 10 / 100;
        var nrOfKing  : uint = totalNrOfDisks * 10 / 100;

        //Generate all kings and deaths.
        var kingAndDeath : Array = [];
        for( var i : int = 0; i < nrOfDeath; i++ ) 
        {
            kingAndDeath.push( deathDisk );
        }
        for( i  = 0; i < nrOfKing; i++ ) 
        {
            kingAndDeath.push( kingDisk );
        }

        //shuffle them
        kingAndDeath.sort( function( element0:Number, element1:Number ):Boolean
        {
            return Math.random() < 0.5;
        });

        //Put at least 1 normal between them.
        var allArray : Array = [];
        for( i  = 0; i < kingAndDeath.length; i++ ) 
        {
            allArray.push( normalDisk );
            allArray.push( kingAndDeath[ i ] );
        }

        //While there is room for normals (max nr of disks not attained), insert one at a random spot in the array.
        while( allArray.length < totalNrOfDisks )
        {
            var randomIndex : uint = Math.random() * allArray.length;

            allArray.splice( randomIndex, 0, normalDisk );
        }
        trace( allArray );