Reorder the aiming drills in an order that builds on each other based on science?
Clicking Scenarios
DYNAMIC

 VT Angleshot  - 5 runs   
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness. 
Most applicable Games: Overwatch, Apex, CS:GO, Valorant

 VT Waveshot   - 5 runs 
Description: Single-click bots move in long horizontal, low angle arcs while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, CS:GO, Valorant

 VT Arcshot  - 5 runs  
Description: Single-click bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. 
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, Quake


STATIC

 VT Fourshot Wide  - 5 runs  
Description: Four medium sized bots are placed randomly on a horizontally elongated X/Y plane, moderately distanced from the player. Bots are eliminated with a single click, and will remain stationary for the duration of the scenario. 
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting  a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored. 
Most applicable Games: CS:GO, VALORANT

 VT Threeshot / Fiveshot / Sixshot  - 5 runs  
Description: Small stationary bots spawn in random locations on a square X/Y plane. The target surface is relatively close to the player, and the bots placed upon it are eliminated with a single click.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this. 
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
Most applicable Games: CS:GO, VALORANT

 VT Multishot 120/180  - 5 runs  
Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being either 120° or 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting  a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
Most applicable Games: CS:GO, VALORANT

Tracking Scenarios
PRECISE

 VT Suavetrack  - 5 runs   
Description: One thin invincible bot makes long, moderately fast strafes in a rectangular prism with the player placed at the center of its 360° movement pattern. The bot will change directions at various frequencies with smooth transitions between them.
How: Smoothness at its core, players need to be able to manage large sweeping strafes alongside smaller changes in direction and speed. Limit physical aspects of mouse movement that impose any limit on stability and specificity in control.
Why: In addition to assessing good tracking fundamentals this scenario exposes any weakness related to smoothness.
Most applicable games: Overwatch, Apex Legends, Fortnite

 VT Steadytrack  - 5 runs 
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
Most applicable games: Overwatch, Apex Legends

 VT Minitrack  - 5 runs 
Description: One small invincible spherical bot makes tall and fast leaps around the player, while traveling at a constant speed, and makes predictable direction changes at either the apex of its jump or at the end of its descent.
How: Learn to optimize one component of the bots arc at a time whether it’s the ascent, descent, or the apex. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with extreme verticality, while also continuing to assess smoothness.
Most applicable games: Overwatch, Apex Legends
REACTIVE

 VT Blinktrack  - 5 runs   
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane. 
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake

 VT Pilltrack  - 5 runs   
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.  
How: Avoid attempting to predict the bot’s erratic movements, and instead trust each strafe completely until it changes. Strictly reacting to visual information exclusively will build good habits that translate well to certain game scenarios.
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite

 VT Axitrack  - 5 runs   
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite

Switching Scenarios
SPEED

 VT Swayswitch  - 5 runs   
Description: Several spherical bots make long horizontal strafes with subtle vertical wave movements, occasionally changing height levels and direction. Each bot needs to be tracked for a short period to be eliminated.
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way. 
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

 VT Sphereswitch  - 5 runs   
Description: Several spherical bots make long and fast horizontal strafes while making relatively sparse direction changes. The bots are placed at extremely distinct elevations, making verticality a core aspect of this scenario. Every bot needs to be tracked for a short period in order to be eliminated. 
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way. 
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

 VT Skyswitch  - 5 runs  
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated. 
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone

EVASIVE

 VT Dodgeswitch  - 5 runs   
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch

 VT Angleswitch  - 5 runs   
Description: Several bots travel in straight lines at various angles on a square X/Y plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch

 VT Arcswitch  - 5 runs   
Description: Several bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each bot needs to be tracked for a short period to be eliminated.
How: Land your initial flick directly on each bot and smoothly track each bot to completion. Time your switches to close the margin between the bots elimination and the start of your flick. Smooth transitions from bot to bot will make reading their movements much easier.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch