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“Experimentation
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41-Experimentation
Experimentationmap
INFORMATION
Type
Moon
Risk Level
B
Difficulty
Easy
Cost (c)
0
Map Layout
Factory (~0.332% Manor)
Map Size Multiplier
1
Weather
Rainy, Stormy, Foggy, Flooded, Eclipsed
LOOT
Min Scrap
8
Max Scrap
12
MAP HAZARDS
Turrets
0 - 7 (avg. 2)
Landmines
0 - 12 (avg. 2)
Spike Traps
0 - 12 (avg. 3)
ENTITY ACTIVITY
Max Indoor Power
4
Max Outdoor Power
8
Max Daytime Power
5
Indoor Spawn Deviation
4
Outdoor Spawn Deviation
3
Daytime Spawn Deviation
5
Experimentation is one of the first moons that employees will encounter in Lethal Company. It is in the category of easy moons despite having a Risk Level of "B".
It is the easiest and most beginner-friendly moon, despite the misleading danger rating of B. When starting a new game, the ship spawns in Experimentation's orbit.


Contents
1	Moon Map
2	Moon Info
3	Environment
4	Weather
4.1	Flooded
4.2	Eclipsed
4.3	Stormy
4.4	Foggy
4.5	Rainy
5	Scrap Loot Table
6	Entities
6.1	Indoors
6.2	Outdoors
6.3	Daytime
7	Entity Spawn Chance Multipliers
8	Map Hazard Spawn Chance Multipliers
9	Strategy
10	Notes
11	Gallery
12	History
12.1	Launch
12.2	Version 50
13	References
14	Navigation
Moon Map
A map of Experimentation.[1]

FILTERS



Moon Info
41-Experimentation

------------------------------

POPULATION: Abandoned.

CONDITIONS: Arid. Thick haze, worsened by industrial artifacts.

FAUNA: Dominated by a few species.

HISTORY: Not discovered for quite some time due to its close orbit around gas giant Big Grin. However it appears to have been used in secret.

Environment
Experimentation is an abandoned industrialized moon. It features rough landscapes and dead soil. Various old machinery and decaying structures can be found all around the moon. In front of the main entrance, there is a train track and an old train that stretches across the whole moon. Due to the elevation of the plateau the train track is built on, it serves as a great escape spot from enemies and floods as neither can reach it.

Perpendicular to the train track runs a set of pipes which can be accessed by jumping over the railing where the fire exit is. The pipe runs all the way back to the ship, which can be very useful if it becomes too dangerous to travel on the terrain below.

Upon exiting the ship, to the right will be a massive warehouse type building with an empty interior. Currently nothing exists inside if you were to explore it.

There is a possibility that Experimentation spawns with a bunch of dead trees, scattered all around the map. [2][3]

Weather
Experimentation can experience all types of weather.

Flooded
The flood on Experimentation starts below the average ground level and rises up to Y 5. This means that the path between the ship and the main entrance becomes very hard to traverse as flood reaches dangerously high levels. It is advised to instead use the set of pipes to transport scrap from the fire exit back to the ship. The elevated platform where the train track is will never be flooded.

Experimentation Flooded
Time-lapse of flooding on Experimentation[1]

Eclipsed
Experimentation will spawn at least both one indoor and outdoor entity while eclipsed. Experimentation on eclipsed isn't that hard, since half of the map is inaccessible to most outdoor creatures. You can also use the pipe at the fire exit to stay undetected/unreachable from all creatures in most cases.

Stormy
Stormy on Experimentation isn't difficult to deal with since the outside of the main entrance is under a roof, meaning you can put outside without creating an artificial lighting rod. While running back, you can also hide under the silo close to the ship to prevent lightning from hitting you.

Foggy
Foggy is easy to deal with on Experimentation at the start since the main entrance is basically a straight line then left, and once close enough to the main entrance, you get your vision back. However, on your way back, it can be annoying not being able to see where the enemies are.

Rainy
Rainy on Experimentation is more difficult than all other weathers on experimentation, but still fairly easy. Mud puddles spawn right outside the ship, so just watch your step.

Scrap Loot Table
Item	Spawn Chance	Min Value	Max Value	Average Value	Weight	Conductive	Two Handed
V-type engine	15.82%	20 ▮	55 ▮	37 ▮	16 lb	Yes	Yes
Tattered metal sheet	15.47%	10 ▮	21 ▮	15 ▮	26 lb	Yes	No
Large axle	14.06%	36 ▮	55 ▮	45 ▮	16 lb	Yes	Yes
Big bolt	14.06%	20 ▮	31 ▮	25 ▮	19 lb	Yes	No
Flask	7.38%	16 ▮	43 ▮	29 ▮	19 lb	Yes	No
Steering wheel	5.62%	16 ▮	31 ▮	23 ▮	16 lb	No	No
Dust pan	5.62%	12 ▮	31 ▮	21 ▮	0 lb	No	No
DIY-Flashbang	3.87%	10 ▮	27 ▮	18 ▮	5 lb	No	No
Bottles	3.34%	44 ▮	55 ▮	49 ▮	19 lb	No	Yes
Gift Box	2.99%	12 ▮	27 ▮	19 ▮	19 lb	No	No
Plastic fish	2.11%	28 ▮	39 ▮	33 ▮	0 lb	No	No
Egg beater	1.76%	12 ▮	43 ▮	27 ▮	11 lb	Yes	No
Jar of pickles	1.76%	32 ▮	59 ▮	45 ▮	16 lb	No	No
Yield sign	1.05%	18 ▮	35 ▮	26 ▮	42 lb	Yes	No
Cookie mold pan	0.88%	12 ▮	39 ▮	25 ▮	16 lb	No	No
Easter egg	0.88%	22 ▮	51 ▮	36 ▮	3 lb	No	No
Laser pointer	0.7%	32 ▮	99 ▮	65 ▮	0 lb	No	No
Ring	0.53%	52 ▮	79 ▮	65 ▮	16 lb	Yes	No
Airhorn	0.53%	52 ▮	71 ▮	61 ▮	0 lb	No	No
Clown horn	0.53%	52 ▮	71 ▮	61 ▮	0 lb	Yes	No
Cash register	0.53%	80 ▮	159 ▮	119 ▮	84 lb	Yes	Yes
Candy	0.35%	6 ▮	35 ▮	20 ▮	11 lb	No	No
Gold bar	0.18%	102 ▮	209 ▮	155 ▮	77 lb	Yes	No
Entities
Indoors
Bunker Spiders and Snare Fleas are the most common indoor entities on Experimentation. While spiders can be avoided as long as they are not disturbed, can be pretty deadly when playing in multiplayer. It is advised to bring a Shovel to be able to kill them if they get too close.

Entity	Base Spawn Chance	Power Level	Max Spawned	Is Stunnable	Is Killable
Bunker Spider	25.55%	2	1	Yes	Yes
Snare Flea	22.47%	1	4	Yes	Yes
Hygrodere	13.66%	1	2	Yes	No
Hoarding Bug	12.33%	1	8	Yes	Yes
Spore Lizard	12.33%	1	2	Yes	No
Thumper	7.05%	3	4	Yes	Yes
Bracken	5.73%	3	1	Yes	Yes
Ghost Girl	0.44%	2	1	No	No
Nutcracker	0.44%	1	10	Yes	Yes
Outdoors
Eyeless Dogs are pretty common on Experimentation. But since they only begin to spawn pretty late, they don't pose as much of a threat as on other moons.

Entity	Base Spawn Chance	Power Level	Max Spawned	Is Stunnable	Is Killable
Eyeless Dog	55.56%	2	8	Yes	Yes
Earth Leviathan	41.48%	2	3	No	No
Old Bird	2.22%	3	20	Yes	No
Forest Keeper	0.74%	3	3	Yes	Yes
Daytime
Circuit Bees are pretty uncommon on Experimentation compared to the other free moons.

Entity	Base Spawn Chance	Power Level	Max Spawned	Is Stunnable	Is Killable
Manticoil	51.02%	1	16	Yes	Yes
Roaming Locust	23.01%	1	5	No	No
Circuit Bee	19.84%	1	6	No	No
Tulip Snake	3.57%	0.5	12	No	Yes
Entity Spawn Chance Multipliers
Outdoor entities only start spawning at around 6-8pm on Experimentation. Daytime entity spawning gradually decreases with time with the highest chance multiplier being at the beginning of the day.

Experimentation entity spawn curve

Map Hazard Spawn Chance Multipliers
Experimentation has a rather low chance to spawn landmines and a very low chance of spawning turrets, though up to turrets could theoretically spawn.

Experimentation hazard spawn curve

Strategy
N/A

Notes
Dropping scrap off the top of the catwalk at the fire exit, and off the side of the train tracks (leading to the ship), can help speed up your retrievals by a little bit.[1]
There's a ladder far off to the right when facing the main entrance that might come in handy, if you're trying to avoid creatures at late periods in the day.[1]
This map has a unique feature near the main entrance; a large metal shutter akin to a garage door. It initially starts fully opened, but will have a chance to close down half way if employees pass under before having another chance to fully slam closed via the same method. This will make escape via the main entrance impossible, and force any employees still inside to use the fire exit. There is enough space between the closed shutter and the ground to grab scrap, allowing a trapped employees to still contribute.
Experimentation is the only moon with a pre-made industrial complex with a partially modeled interior, unlike any other moons.
Despite this, when entering the main entrance or fire exit, the game will still teleport employees to the randomly generated interior.
Experimentation is one of the three maps that can spawn Gold Bars.
Experimentation is one of the few maps to have permanent quicksand spots. These are located past the fence behind the ship, and there are even warning signs placed in front of them.
By bringing an extension ladder here and using it to get over the fence between two of the buildings, it is possible to find your way into the scrapped premade interior. In here you can see an early version of the locker loot room. In order to exit, find your way to the backside of the main entrance and use it.[citation needed]"