User: convert image to table https://preview.redd.it/made-an-externals-fixed-stats-comparison-table-for-myself-v0-aop68ltx9n4e1.png?auto=webp&s=0b39f0e645b80f70f1d6ce0b182b0a12be727ef6
Assistant: I'm unable to view or convert images directly. However, you can provide me the text and information you see in the image, and I can help you format it into a table. Please describe the content!
User: improve "thank you for nice tool. But when I tried right click on my Local Volume folder, it didn't show the context menu. It work on Macintosh HD volume"
Assistant: Here's an improved version of your message:

---

"Thank you for the excellent tool! However, I encountered an issue: when I right-click on my Local Volume folder, the context menu does not appear. This functionality works fine on the Macintosh HD volume. Could you please assist me with this?"

---

Feel free to adjust it further if needed!
User: get click item in override func menu(for menuKind: FIMenuKind) -> NSMenu?
Assistant: To get the clicked item in the `menu(for menuKind: FIMenuKind)` override function within a macOS application using Swift, you typically implement a menu that generates items based on the kind of menu requested. Here's an example of how you could structure it:

```swift
override func menu(for menuKind: FIMenuKind) -> NSMenu? {
    let menu = NSMenu()

    // Example: Adding items based on the menu kind
    switch menuKind {
    case .localVolume:
        let item1 = NSMenuItem(title: "Open", action: #selector(openLocalVolume(_:)), keyEquivalent: "o")
        item1.target = self
        menu.addItem(item1)

        let item2 = NSMenuItem(title: "Delete", action: #selector(deleteLocalVolume(_:)), keyEquivalent: "d")
        item2.target = self
        menu.addItem(item2)

    case .macintoshHD:
        let item3 = NSMenuItem(title: "Properties", action: #selector(showProperties(_:)), keyEquivalent: "")
        item3.target = self
        menu.addItem(item3)

    default:
        break
    }

    return menu
}

// Example actions for your menu items:
@objc func openLocalVolume(_ sender: NSMenuItem) {
    // Handle open action for the local volume
}

@objc func deleteLocalVolume(_ sender: NSMenuItem) {
    // Handle delete action for the local volume
}

@objc func showProperties(_ sender: NSMenuItem) {
    // Handle show properties action for Macintosh HD
}
```

### Explanation:
1. **Function Override**: You override the `menu(for:)` function to create a custom menu based on the `menuKind`.
2. **Creating NSMenu**: An instance of `NSMenu` is created to hold your menu items.
3. **Switch Statement**: Depending on the `menuKind`, different menu items are added.
4. **NSMenuItem**: Each menu item is created with a title, action, and optional key equivalent. The action should be linked to a method that handles the item click.
5. **Target**: The target is set to `self`, which means the actions will be handled by the same class.
6. **Action Methods**: You define the methods that will be triggered when the menu items are clicked.

Make sure to customize the code to fit your application's logic and functionality!
User: check FIFinderSyncController selected item is file or folder
Assistant: To check if a selected item is a file or a folder in the context of `FIFinderSyncController`, you can utilize the `FIFinderSync` functionality in conjunction with the `URL` of the selected item. Here’s how you can do that:

1. Use the `FIFinderSyncController` to get the selected URLs.
2. Check the file type of each URL using the `FileManager` class to determine if it is a folder or a file.

Here's an example of how you can implement this in Swift:

```swift
import FinderSync

class MyFinderSync: FIFinderSync {

    override func beginObservingDirectory(at url: URL) {
        // This method is called when you start observing a directory.
    }

    override func menu(for menuKind: FIMenuKind) -> NSMenu? {
        let menu = NSMenu()

        if let selectedURLs = FIFinderSyncController.default().selectedURLs() {
            for url in selectedURLs {
                if FileManager.default.fileExists(atPath: url.path) {
                    if (try? url.resourceValues(forKeys: [.isDirectoryKey]))?.isDirectory == true {
                        // The URL is a directory (folder)
                        menu.addItem(NSMenuItem(title: "This is a folder", action: nil, keyEquivalent: ""))
                    } else {
                        // The URL is a file
                        menu.addItem(NSMenuItem(title: "This is a file", action: nil, keyEquivalent: ""))
                    }
                }
            }
        }

        return menu
    }
}
```

### Explanation:
1. **Import FinderSync**: Ensure you import the `FinderSync` framework.
2. **Begin Observing Method**: Override `beginObservingDirectory(at:)` to start observing when a directory is selected.
3. **Menu Method**: Override the `menu(for:)` method to generate a menu based on selected URLs.
4. **Get Selected URLs**: Use `FIFinderSyncController.default().selectedURLs()` to get the currently selected items.
5. **Check If Exists**: Use `FileManager.default.fileExists(atPath:)` to verify that the item exists.
6. **Resource Values**: Use `resourceValues(forKeys:)` to retrieve properties of the URL, specifically checking if it is a directory using the `.isDirectoryKey`.

### Important Notes:
- Make sure to handle errors appropriately in a real application (e.g., using `do-catch` when trying to access resource values).
- Depending on your application's logic, you may want to return different menu items or actions based on whether the selected item is a file or folder.
- Don’t forget to configure your `FIFinderSync` extension correctly in your app's target settings and ensure you have the necessary ent
User: improve "hi everyone, im trying to farm the new sharen module with Molten fortress. Im run multi times but there are not a single red modules drop. Any have same issue with me."
Assistant: Here's an improved version of your message:

---

"Hi everyone,

I'm currently trying to farm the new Sharen module in Molten Fortress. I've run it multiple times, but I haven't received a single red module drop. Has anyone else experienced this issue?"

---

Feel free to make any additional adjustments as needed!
User: yeah i know it RNG i try 10 times but there are none red modules drop, only yellow and purple
Assistant: Here's a revised version of your message that incorporates your additional information:

---

"I understand it's all about RNG, but after trying 10 times, I still haven't received any red modules—only yellow and purple ones. Is this just bad luck, or are others experiencing the same thing?"

---

Let me know if you'd like further adjustments!
User: imporve "Crit DMG and Cooldown then you will enjoy to become blade dancer."
Assistant: Here's an improved version of your sentence:

---

"Focus on increasing your Crit Damage and reducing your Cooldown, and you'll truly enjoy becoming a Blade Dancer."

---

Feel free to ask for more edits or adjustments!
User: after 14 day you will get 10 gold token, you can choose to exchange for ulti bunny or sharen skin, no matter you own bunny or not
Assistant: Here's an improved version of your message:

---

"After 14 days, you will receive 10 Gold Tokens. You can choose to exchange them for either the Ultimate Bunny or Sharen skin, regardless of whether you already own the Bunny or not."

---

Let me know if you need any more changes!
User: I recommend you to exchange for Sharen skin because bunny can farm but skin need to buy
Assistant:  an improved version of your message:

---

"I recommend exchanging your tokens for the Sharen skin, as the Bunny can still be farmed, but the skin has to be purchased."

---

Feel free to request further changes if needed!
User: Love these skin but it cost 1 working day in my country :
Assistant:  an improved version of your message:

---

"I love these skins, but they cost the equivalent of one working day's pay in my country."

---

Let me know if you'd like any further adjustments!
User: someone wish the dev will be nerf gluttony because they can't hold all the ice shard in their mouth when standing in front of him
Assistant:  an improved version of your message:

---

"Some players are hoping the developers will nerf Gluttony because they can't hold all the ice shards in their mouth when facing him."

---

If you need any additional changes, feel free to ask!
User: it decrease cooldown if you get crit hit on enemy
Assistant: