Hey, this is an English text. I want you to translate it into the Tunisian dialect. Please follow these steps:
1. Translate step by step and highlight differences between Tunisian dialect and Modern Standard Arabic.
2. Highlight sections you are confident translating into the Tunisian dialect.
Translate this text into the Tunisian dialect, focusing on capturing the essence of the language nuances:

/* * Copyright 2011 Joakim Sindholt <<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_SHADER_H_ #define _NINE_SHADER_H_ #include "d3d9types.h" #include "d3d9caps.h" #include "nine_defines.h" #include "nine_helpers.h" #include "pipe/p_state.h" /* PIPE_MAX_ATTRIBS */ #include "util/u_memory.h" struct NineDevice9; struct NineVertexDeclaration9; struct nine_lconstf /* NOTE: both pointers should be FREE'd by the user */ { struct nine_range *ranges; /* single MALLOC, but next-pointers valid */ float *data; }; struct nine_shader_info { unsigned type; /* in, PIPE_SHADER_x */ uint8_t version; /* (major << 4) | minor */ const DWORD *byte_code; /* in, pointer to shader tokens */ DWORD byte_size; /* out, size of data at byte_code */ void *cso; /* out, pipe cso for bind_vs,fs_state */ uint16_t input_map[PIPE_MAX_ATTRIBS]; /* VS input -> NINE_DECLUSAGE_x */ uint8_t num_inputs; /* there may be unused inputs (NINE_DECLUSAGE_NONE) */ boolean position_t; /* out, true if VP writes pre-transformed position */ boolean point_size; /* out, true if VP writes point size */ float point_size_min; float point_size_max; uint32_t sampler_ps1xtypes; /* 2 bits per sampler */ uint16_t sampler_mask; /* out, which samplers are being used */ uint16_t sampler_mask_shadow; /* in, which samplers use depth compare */ uint8_t rt_mask; /* out, which render targets are being written */ uint8_t fog_enable; uint8_t fog_mode; uint8_t force_color_in_centroid; uint16_t projected; /* ps 1.1 to 1.3 */ unsigned const_i_base; /* in vec4 (16 byte) units */ unsigned const_b_base; /* in vec4 (16 byte) units */ unsigned const_used_size; unsigned const_float_slots; unsigned const_int_slots; unsigned const_bool_slots; struct nine_lconstf lconstf; /* out, NOTE: members to be free'd by user */ uint8_t bumpenvmat_needed; boolean swvp_on; boolean process_vertices; struct NineVertexDeclaration9 *vdecl_out; struct pipe_stream_output_info so; }; struct nine_vs_output_info { BYTE output_semantic; int output_semantic_index; int mask; int output_index; }; static inline void nine_info_mark_const_f_used(struct nine_shader_info *info, int idx) { if (info->const_float_slots < (idx + 1)) info->const_float_slots = idx + 1; } static inline void nine_info_mark_const_i_used(struct nine_shader_info *info, int idx) { if (info->const_int_slots < (idx + 1)) info->const_int_slots = idx + 1; } static inline void nine_info_mark_const_b_used(struct nine_shader_info