You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Mod installation order

ME3Tweaks Mod Manager is a Mod Manager that supports all three Mass Effect trilogy games, and is backwards compatible with mods designed for Mass Effect 3 Mod Manager. This program is designed to make it easier to install mods for the Mass Effect series for end users. This program will supercede ME3MM once it reaches feature parity and users of that program will be upgraded to this one.Importing mods is as simple as dragging their archive files onto the interface, and either importing them into your mod library, or directly installing them. Importing them allows you the ability to update the mods as well as various other features within Mod Manager.ME3Tweaks makes it it's mission to make tools that are easy to use for everyone, and ME3Tweaks Mod Manager is a tool for end users who want to mod their game without a huge hassle. Modding Mass Effect games can be difficult and time consuming, and I made this tool specifically to help end users have a good user experience.ME3Tweaks Mod Manager is specifically geared towards the end user who knows little to nothing about modding and doesn't like to read directions (most users will never read this text - something I know for a fact given how much I have to deal with users). A good tool should most be mostly self sufficient in it's use. I aim to make Mod Manager a tool that you shouldn't need the directions for to use, and while ME3Tweaks Mod Manager is certainly not there yet, I hope to get it there in the future.A good user experience is good for everyone. It's good for the user, it's good for the developer, and it's good for the modding scene. It's also good for my resume.ME3Tweaks Mod Manager is backwards compatible with nearly all Mass Effect 3 Mod Manager mods - a few need updates to work with it due to malformed moddesc.ini files that worked in ME3MM but will not due to tighter restrictions on the file format. Just drag and drop the mod zip/rar/7z file onto the interface and either install or import the mod.ME3Tweaks Mod Manager supports all three trilogy games. All ME3Tweaks Mod Manager instances on NexusMods are the same - you only need one copy of it, there are no game specific versions.I plan to improve support for the first two games beyond the current limits to allow mods to install configuration files specifically.Popular Mass Effect 2 mods are supported, such as ME2 Controller and Same Gender Romances for ME2.Not sure what order mods should be installed in? Here's a general guide.0. Does your mod say to use ME3Explorer at any point of installation? If so, skip those steps.1. Large content mods such as Expanded Galaxy Mod should be typically installed first, as other mods are built to support these through compatibility patches.2. All other smaller content mods (content mods contain pcc, upk, u, or sfm files). Many third party mods that don't explicitly state they support Mod Manager will still work - try dropping their zip/rar/7z archives onto Mod Manager! I have built extensive support for most third party content mods and will continue to work on improving compatibility over time.3. Texture mods such as ALOT. You install these through ALOT Installer or Mass Effect Modder.4. You do not install anything after installing textures. You will break a lot of things if you do. Seriously, do not try it.ME3Tweaks Mod Manager enhances the modding experience by following scene guidelines such as not installing package files after ALOT, ensuring binkw32 bypasses are installed, AutoTOC for ME3, and more.New features for ME3Tweaks Mod Manager include directly installing mods from archive (no import required), package compression on import and install (coming soon), starter kits for all three games to help jump start your next mod, granular file restores and more.ME3Tweaks Mod Manager is a complete rewrite of Mass Effect 3 Mod Manager, and as such is designed to keep a consistent interface design. While some menu items have moved, the main process for installing a mod is the same: Drag the archive file onto the window, and import the mod. Then just click install. ME3Tweaks Mod Manger is even faster, now supporting directly installing mods from archives - no import step required.Dialog windows have mostly been left behind in Mass Effect 3 Mod Manager, so don't have to worry about windows getting lost, or being unable to move the window until the current dialog is closed. A new dark theme makes it fit better with your dark theme lifesystem, but you can keep using light theme if you want.Beginning work on a mod? Use Starter Kit from the tools menu to generate a blank, working DLC mod for any of the three games. Ready to post it online for others to use? Deploy it from the mod utils menu to check for common issues such as audio or texture issues, then let Mod Manager package it into an optimized 7z archive for maximum compression with fast unpacking for end users.Want to conditionally install (or not install) items? Mod Manager's moddesc file format allows you to specify adding or removing files at installation time to your mod if, for example, a user doesn't have specific DLC files that your mod might depend on.Supported operating systems include:- Windows 8.1- Windows 10Windows 7 is NOT supported. The program may run on Windows 7 but I will not support any issues that arise from that OS.Disk space requirements vary based on how much you backup and what mods are installed. A full game backup for each game in total requires about 50GB.Internet connection is required for dynamic features such as the Third Party Importing Service. While an internet connection is not required after the first boot, some features will not work as well without a connection to ME3Tweaks or GitHub. An internet connection is required on first boot to download files that are not included in the main download to keep file size down, as these files do not change and do not need to be part of every subsequent update you download.Support for ME3Tweaks Mod Manager and other ME3Tweak services and products are handled in the ME3Tweaks Discord I don't support users who pirate their games. People spent years of their lives making these games, the least you can do is pay for the software they developed.Still not supported. I do not and will not support unofficial copies of any of the games.Please spare me your grandiose speeches on why you feel like you are justified pirating games.Almost all package handling code was from ME3Explorer - ME3Tweaks Fork.Credit is due to the developers of the fork as well as past developers of the 3.0 version, but I'd like to single out SirCxyrtyx and Kinkojiro for their hard work in recent years on helping make it better for everyone.For developing lzma, lzo and zlib wrapper for fast decompression and compression of data, for code used for textures checking from Mass Effect Modder C#.Thanks to the lovely folks in the ME Modding Workshop that helped me test this and get it out the door for N7 Day 2019.ME3Tweaks Mod Manager is open source under GPLv3 on the ME3Tweaks GitHub Thanks for using my software. It means a lot that I can create tools for others to use.If you want to donate to help development, I'm OK with Nexus Membership donations. They actually help considerably as I have to download many mods to test compatibility so I get a lot of mileage out of it.