System: You are a YouTube transcript data formatter and data extractor. You are analyzing a PORTION of the transcript, it is split into 7-minute segments, you are doing section 1. 
User:  You are analyzing a part of a batch of a youtube transcript to put it into markdown format with maximum data recorded by you. The transcript you'll be given is part 1 of the greater transcript. Here is the section to analyze: ' and this baller's Gate 3 beginner
mechanics guide we're going to be
talking about the game systems of
Baldur's Gate 3 how things function how
skill checks work how attacks work how
spells work what are ability scores and
ability modifiers what is advantage and
disadvantage how all these things work
in the game so that you can have a
better understanding when you're playing
through now before we get too far into
the video I want to give a big shout out
to lyrion Studios for sponsoring this
video if you guys are playing Baldur's
Gate 3 this week or you're going to be
playing but you don't have the game yet
make sure to use our link below to
support the channel if you saw our guide
series on 5th edition d d a few years
ago when Early Access first came out
then a lot of this will be familiar to
you but this has been edited to fit the
game specifically taking out anything
that is not applicable and adding any
needed information Baldur's Gate 3 is
based off the 5th edition Dungeons and
Dragons rule set which uses a system
that involves the rolling of a 20-sided
die called a D20 to resolve encounters
and scenarios in the game World in
combat this will be done behind the
scenes by The Game's software but
players will be able to see the results
of their dice rolls in the bottom right
hand corner of the screen
ability checks outside of combat
including dialogue however are handled
differently and you can much more easily
see the dice rolls what's really great
about tabletop gaming on PC or console
is that the game does all the
mathematics for you eliminating the need
to remember every single thing that
affects your encounter however if you do
not understand how abilities work you
may find yourself having a tough time so
let's start there in Baldur's Gate 3
attributes are called abilities this
means that strength dexterity
Constitution intelligence wisdom and
Charisma are all referred to as
abilities within Baldur's Gate 3's
mechanics and context this can be quite
confusing at first because just about
every other role-playing game out there
uses the term abilities to delineate the
skills of a character or some other
active or passive function they possess
attributes or stats is usually what we'd
refer to these as but in bg3 they are
called abilities ability score is the
number that represents each ability or
Stat of your character and ability
modifier is the bonus or penalty you
gain from your ability score of each
ability
to determinability modifier subtract 10
from the ability score and then divide
the result by two rounded down for
instance if you have 17 strength then
your ability score for strength is 17
and your ability modifier for strength
is plus three
if you have eight dexterity then your
ability score is 8 and your ability
modifier is -1
both your ability scores and ability
modifiers will dictate how successful
your character is at various things
throughout the game and the reason we
begin with ability scores and ability
modifiers in this Baldur's Gate through
beginner guide is that the D20 is rolled
in three different instances ability
checks attack rolls and saving throws
all three of these will use your ability
modifiers when determining their
outcomes so it's wise to know how they
are calculated ability checks are ruled
when performing interactions within the
game World testing a character's
abilities and often appear in dialogue
when lock picking or disarming traps and
often when checking for hidden doors
items or buried Loop ability checks are
accompanied by something called a
difficulty class or DC for short and
that is the number you must roll with
the D20 in order to pass the ability
check Baldur's Gate 3 will determine the
difficulty class of everything in the
game and you'll need to have characters
that have decent ability modifiers in
order to pass them the Crux of the
situation though is that you sometimes
cannot see the difficulty class of a
hidden object door or loot until you've
passed or failed the check so it's wise
to be prepared and save often in case
you want to reload and try again
you can see on the screen a general list
of how difficult a task is based on the
number of the DC you can see you only
need to roll a 5 on a D20 to succeed in
very easy difficulty checks well nearly
impossible is 30. in order to even hit
30 you would need to have a very high
ability modifier other bonuses like
proficiency or even expertise or
guidance and almost a perfect 20 roll on
the die the second thing a building
modifier is used for is attack rolls
which is when a character is attacking
another character
when attacking with weapons or unarmed
players will roll the D20 and if the
role is equal to or higher than the
target's armor class or AC for short
they will connect with their attack
melee weapons and unarmed attacks use
the character's strength modifier to add
to their attack role and ranged weapons
use the dexterity modifier however there
are some exceptions such as melee
weapons that have the Finesse property
allowing the use of dexterity instead of
strength and the Monk's martial arts
class feature which allows them to use
dexterity instead of strength as well
additionally your ability modifier is
then added to your damage role if you
successfully connect with your attack
damage rolls are calculated by Rolling
the die or dice of the weapon used and
then adding ability modifier this means
not only are you more likely to hit with
a weapon if you have high strength or
dexterity but you will do more damage if
you do this makes strength and dexterity
particularly important to characters
that rely on weapons for damage though
they usually focus on one or the other
saving throws are used to calculate the
defense of a character versus many
effects or spells in the game each of
these has its own DC which the character
must make a saving throw of the die '.  and Provide the overview in markdown format, GIVE ONLY REAL INFORMATION NOT THIN CONTENT! Reflect all relevant information, the focus is on REAL information.  You will use h2 (##) and h3 (###) for sections and subsections. You are to analyze this extensively, and report on the real info in it. YOU MUST TRY TO ASCERTAIN A TITLE FROM THIS VIDEO AS THE FIRST LINE OF YOUR RESPONSE. LIKE THIS ' # TITLE: X'.. :



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