You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


//
//  This file is for XMPPStream and various internal components.
//

#import "XMPPStream.h"
#import "XMPPModule.h"

// Define the various states we'll use to track our progress
typedef NS_ENUM(NSInteger, XMPPStreamState) {
	STATE_XMPP_DISCONNECTED,
	STATE_XMPP_RESOLVING_SRV,
	STATE_XMPP_CONNECTING,
	STATE_XMPP_OPENING,
	STATE_XMPP_NEGOTIATING,
	STATE_XMPP_STARTTLS_1,
	STATE_XMPP_STARTTLS_2,
	STATE_XMPP_POST_NEGOTIATION,
	STATE_XMPP_REGISTERING,
	STATE_XMPP_AUTH,
	STATE_XMPP_BINDING,
	STATE_XMPP_START_SESSION,
	STATE_XMPP_CONNECTED,
};

/**
 * It is recommended that storage classes cache a stream's myJID.
 * This prevents them from constantly querying the property from the xmppStream instance,
 * as doing so goes through xmppStream's dispatch queue.
 * Caching the stream's myJID frees the dispatch queue to handle xmpp processing tasks.
 * 
 * The object of the notification will be the XMPPStream instance.
 * 
 * Note: We're not using the typical MulticastDelegate paradigm for this task as
 * storage classes are not typically added as a delegate of the xmppStream. 
**/
extern NSString *const XMPPStreamDidChangeMyJIDNotification;

@interface XMPPStream (/* Internal */)

/**
 * XMPPStream maintains thread safety by dispatching  through the internal serial xmppQueue.
 * Subclasses of XMPPStream MUST follow the same technique:
 * 
 * dispatch_block_t block = ^{
 *     // Code goes here
 * };
 * 
 * if (dispatch_get_specific(xmppQueueTag))
 *   block();
 * else
 *   dispatch_sync(xmppQueue, block);
 *
 * Category methods may or may not need to dispatch through the xmppQueue.
 * It depends entirely on what properties of xmppStream the category method needs to access.
 * For example, if a category only accesses a single property, such as the rootElement,
 * then it can simply fetch the atomic property, inspect it, and complete its job.
 * However, if the category needs to fetch multiple properties, then it likely needs to fetch all such
 * properties in an atomic fashion. In this case, the category should likely go through the xmppQueue,
 * to ensure that it gets an atomic state of the xmppStream in order to complete its job.
**/
@property (nonatomic, readonly) dispatch_queue_t xmppQueue;
@property (nonatomic, readonly) void *xmppQueueTag;

/**
 * Returns the current state of the xmppStream.
**/
@property (atomic, readonly) XMPPStreamState state;

/**
 * This method is for use by xmpp authentication mechanism classes.
 * They should send elements using this method instead of the public sendElement methods,
 * as those methods don't send the elements while authentication is in progress.
 * 
 * @see XMPPSASLAuthentication
**/
- (void)sendAuthElement:(NSXMLElement *)element;

/**
 * This method is for use by xmpp custom binding classes.
 * They should send elements using this method instead of the public sendElement methods,
 * as those methods don't send the elements while authentication/binding is in progress.
 * 
 * @see XMPPCustomBinding
**/
- (void)sendBindElement:(NSXMLElement *)element;

/**
 * This method allows you to inject an element into the stream as if it was received on the socket.
 * This is an advanced technique, but makes for some interesting possibilities.
**/
- (void)injectElement:(NSXMLElement *)element;

/**
 * The XMPP standard only supports <iq>, <message> and <presence> stanzas (excluding session setup stuff).
 * But some extensions use non-standard element types.
 * The standard example is XEP-0198, which uses <r> & <a> elements.
 * 
 * XMPPStream will assume that any non-standard element types are errors, unless you register them.
 * Once registered the stream can recognize them, and will use the following delegate methods:
 * 
 * xmppStream:didSendCustomElement:
 * xmppStream:didReceiveCustomElement:
**/
- (void)registerCustomElementNames:(NSSet *)names;
- (void)unregisterCustomElementNames:(NSSet *)names;

@end

@interface XMPPModule (/* Internal */)

/**
 * Used internally by methods like XMPPStream's unregisterModule:.
 * Normally removing a delegate is a synchronous operation, but due to multiple dispatch_sync operations,
 * it must occasionally be done asynchronously to avoid deadlock.
**/
- (void)removeDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue synchronously:(BOOL)synchronously;

@end