Here is my original multi-turn prompts for UI creation:
"""
Generate a detailed HTML/CSS code (single file with in-line properties) for the following screen description (Make sure the UI is well-styled and the layout looks good, do not reply with things other than codes! Just generate codes!!!!):

"In a gardening helper app, the diary screen provides a calendar view to track planting dates, watering schedules, and growth progress. Icons on dates indicate actions taken or needed, and pop-up reminders help users keep on top of their gardening tasks. A quick access toolbar floats at the bottom for logging new entries, adding photos, or seeking community advice on plant care."





Here are the additional instructions to follow:

Remember to add some visual placeholder (for pictures/images/figures/icons) to make it more modern.
And make the alt-text as detailed as possible so we can recreate image from description, also making the layout more stylish.

Make sure the page is static that does not require interaction to show the information
and make all the synthetic data more concrete and realistic

Make sure the screen is set in the same size of container that when we capture the UI we can capture the proper resolution of it!
And make it more like a mobile device screen, and make sure the capture is in the proper style/layout/content without any cutoff/offscreen and misalignment

Make sure the spacing is proper and the text won't changed line arbitrarily!

For proper spacing, maybe each sub-group should also fit for whatever element that inside it with proper spacing (so some sub-components should be smaller instead of spacing out for the whole screen width or height). 
While adjusting make sure the screen is also styled and layout well overall!


Set it to 628 × 1118 pixels maybe and adjust each element/group resolution correspondingly so that each is in proper size  (following iOS design guidelines so that each text, image/visual, button, spacing ...etc is really big enough to see and interact)

Example guidelines:

1. Button and Font Sizes

The general rule is 44pt for buttons and 12pt for small text, 17pt for body text and 20pt+ for titles.

2. Spacing and Alignment

A general rule is to have a minimum padding or margin of 8pt. This creates enough breathing room, which makes the layout easier to scan and the text more readable. Also, UI elements should be aligned and texts should have the same baseline position.

3. Modals

The Alert dialog is used for conveying critical information and prompting quick actions. Alerts should be kept minimal and exiting must be obvious.

4. Line Height

The line height should be between 120% to 145% of the font size. In the image below, the right example has a line height that equals the font size (100%). In the left, I applied a 145% scale. The difference is substantial. Now, multiply that quantity of words by 10 and you get an idea of how frustrating it can be to have to read such condensed text.

5. 45-90 Characters Per Line

When your line is too long, the reader will have a hard time focusing. The overwhelming amount of text per line wears them off, because each jump to a new line gives excitement and that happens less when lines are too long.

6. Make the text readable

Titles should be big and well-contrasted. Captions should be short and easy to glance. The body texts should be well-spaced and not too long per line to avoid reading fatigue.

Body texts should also have a minimum size of 11pt. The optimal size for reading is 17pt to 19 pt. Screen titles should be sized to 34 pt or more while body titles should be set at 20 pt to 30 pt. Align texts with other elements to make them easy to scan. Finally, use black or dark gray against a light background for the best contrast.

7. Touch Targets

Interactive elements such as buttons should have an appropriate size so that the user can accurately tap the target with their finger. The general rule is 44pt for buttons and 12pt for small text, 17pt for body text and 20pt+ for titles. Interacting with these elements should feel natural to the user.

8. Color Contrast

Colors shouldn’t be in the way of legibility. Contrast is needed to allow comfortable reading and to immerse the viewer. For good contrast, use opposite ends: white against black, light blue against dark blue, high brightness against low brightness.

Also making sure the pt to pixels conversions make sense!
"""

Now think step-by-step, organize all the prompts into a single-turn prompt that includes all the guideline instruction and app descriptions so I can create a high-quality UI in a single-turn!