this configuration is broken:################################################################################
#                                _   _       _____           _                 #
#         /\                    | | (_)     / ____|         | |                #
#        /  \   __ _ _   _  __ _| |_ _  ___| |     _ __ __ _| |_ ___  ___      #
#       / /\ \ / _` | | | |/ _` | __| |/ __| |    | '__/ _` | __/ _ \/ __|     #
#      / ____ \ (_| | |_| | (_| | |_| | (__| |____| | | (_| | ||  __/\__ \     #
#     /_/    \_\__, |\__,_|\__,_|\__|_|\___|\_____|_|  \__,_|\__\___||___/     #
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#   AquaticCrates Plugin Example Crate Configuration
#   Wikipage: https://mrlarkyy.gitbook.io/aquaticcrates-v2
#   By: Larkyy
#   Tested on: v2.6.5


#   Display name of the crate.
#   Minimessage formatting can be used, however must be enabled in config.yml
#   Check out Minimessage Viewer to see online message format viewer
#   https://webui.advntr.dev
display-name: "<white>Common Crate"
key:
  material: itemsadder:common_key
  display-name: "<white>Common Crate Key"
  lore:
    - "<white>This key opens a common crate."
hologram:
  type: "aquatic"
  offset: "0;1.2;0"
  billboard: CENTER
  lines:
    - type: TEXT_DISPLAY
      text: "<white>"
    - type: TEXT_DISPLAY
      text: "ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ"
visual:
  type: modelengine
  model: common_crate
rewards:
  example1:
    item:
      material: "COPPER_INGOT"
      display-name: "<white>Copper Ingot"
      amount: 1
      lore:
        - "<white> Reward"
        - ""
    chance: 50
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> Reward"
  example2:
    item:
      material: "IRON_INGOT"
      display-name: "<#76acc3>Iron Ingot"
      amount: 1
      lore:
        - "<white> <#76acc3>Reward"
        - ""
    chance: 35
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> <#76acc3>Reward"
  example3:
    item:
      material: "GOLD_INGOT"
      display-name: "<#69a743>Gold Ingot"
      amount: 1
      lore:
        - "<white> <#69a743>Reward"
        - ""
    chance: 20
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> <#69a743>Reward"
  example4:
    item:
      material: "DIAMOND"
      display-name: "<#fb6b1d>Diamond"
      amount: 1
      lore:
        - "<white> <#fb6b1d>Reward"
        - ""
    chance: 10
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> <#fb6b1d>Reward"
  example5:
    item:
      material: "EMERALD"
      display-name: "<#b30914>Emerald"
      amount: 1
      lore:
        - "<white> <#b30914>Reward"
        - ""
    chance: 5
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> <#b30914>Reward"
  example6:
    item:
      material: "NETHERITE_INGOT"
      display-name: "<#a679b7>Netherite Ingot"
      amount: 1
      lore:
        - "<white> <#a679b7>Reward"
        - ""
    chance: 50
    give-item: false
    hologram:
      offset: "0;0.5;0"
      lines:
        - type: TEXT_DISPLAY
          text: "<white> <#a679b7>Reward"
preview:
  title: "<white>:offset_-8:"
  size: 54
  reward-lore:
    - "<dark_gray>Chance: %chance%"
  openable-using-key: true
  reward-slots: # Available slots for rewards
    - 10
    - 11
    - 12
    - 13
    - 14
    - 15
    - 16
    - 19
    - 20
    - 21
    - 22
    - 23
    - 24
    - 25
    - 28
    - 29
    - 30
    - 31
    - 32
    - 33
    - 34
    - 37
    - 38
    - 39
    - 40
    - 41
    - 42
    - 43
  # buttons:
    # open-button:
    #   material: MAP
    #   model-data: 1010
    #   display-name: "<gradient:#17fffb:#0fa3a1>Open the Crate"
    #   lore:
    #     - ""
    #     - "<gray>[Click]</gray> <white>to open"
    #   slots:
    #     - 39
    #     - 40
    #     - 41
    # next-page:
    #   material: "ARROW"
    #   display-name: "&3B&fack"
    #   slot: 44
    # prev-page:
    #   material: "ARROW"
    #   display-name: "&3N&fext &3P&fage"
    #   slot: 36
animation:
  type: CINEMATIC
  skippable: true
  length: 200
  model-location:
    world: crate_world
    x: -0.5
    y: 66
    z: -0.5
    yaw: -180
  camera-location:
    world: crate_world
    x: -1.3
    y: 66.5
    z: -2.0
    yaw: -28
    pitch: 9
  actions:
    0:
      - type: moveCamera # Type of the action
        duration: 5 #time in ticks of how long should it take to move the camera there
        offset: -0;-1.2;0
    1:
      - type: playSound # Type of the action
        sound: "entity.witch.throw"
        pitch: 1
    6:
      - type: playSound # Type of the action
        sound: "entity.ravager.step"
        pitch: 1
    30:
      - type: playSound # Type of the action
        sound: "block.ender_chest.open"
        pitch: 1
    34:
      - type: playSound # Type of the action
        sound: "entity.chicken.egg"
        pitch: 2.0
    35:
      - type: spawnReward # Type of the action
        length: 140
        rumbling-length: 60
        rumbling-period: 10
        gravity: false
        offset: 0;-0.3;0
    45:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.4
    55:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.5
    65:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.6
    75:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.7
    85:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.8
    95:
      - type: playSound # Type of the action
        sound: "ui.button.click"
        pitch: 1.9
    105:
      - type: playSound # Type of the action
        sound: "entity.player.levelup"
        pitch: 1.6
    175:
      - type: playSound # Type of the action
        sound: "entity.item.pickup"
        pitch: 1.0 adapt the syntax to this: display-name: "&bTest"
key:
  material: TRIPWIRE_HOOK # Possible values: MATERIAL; itemsadder:ItemId; oraxen:ItemId
  display-name: "&bTutorial &fKey"
  lore:
    - "&7This is a tutorial key"
model: modelengine:crate6 # Possible values: modelengine:ModelID
rewards:
  1:
    item:
      material: "DIAMOND"
      display-name: "§bExample Reward"
      lore:
        - "&7This is an example reward"
    chance: 10
    give-item: true # Should it give the reward item when a player wins this reward?
    # What should happen when a player win the reward?
    # Possible actions: [message]; [command]
    # Available placeholders: %player%
    actions: 
      - "[message] §fTest Action! You have won that!"
      - "[command] cmi broadcast Command action also works!"
preview: # Preview GUI of the crate
  reward-slots: # Available slots for rewards
    - 9
    - 10
    - 11
    - 12
    - 13
    - 14
    - 15
    - 16
    - 17
  items: # Cosmetic items of the GUI
    border:
      material: BLACK_STAINED_GLASS_PANE
      display-name: " "
      slots:
        - 0
        - 1
        - 2
        - 3
        - 4
        - 5
        - 6
        - 7
        - 8