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Assets\Hover\HoverBoardControl.cs(169,43): error CS1501: No overload for method ‘StartGrinding’ takes 3 arguments

using UnityEngine;
using UnityEngine.UI;

[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header(“Hover Settings”)]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;

[Header(“Movement Settings”)]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;

[Header(“UI & Scoring”)]
public Text scoreText;
public int currentScore;
public HUD hud; // Ensure you have a HUD class in your project.
public TrickManager trickManager; // Ensure you have a TrickManager class in your project.

[Header(“Boost Settings”)]
public float boostMultiplier = 2.0f;

[Header(“Rotation Settings”)]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;

[Header(“Timer Settings”)]
public float timer = 5.0f;

[Header(“Miscellaneous”)]
public bool moving;
public GameObject board;

[Header(“Input Settings”)]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;

[Header(“Customizable Keys”)]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G;

int layerMask;
float currentThrust;
float currentTurn;

private Rigidbody rb;
private HoverboardGrindController hoverboardGrindController; // Ensure you have a HoverboardGrindController class in your project.

void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>();
}

void Start()
{
layerMask = 1 << LayerMask.NameToLayer(“Characters”);
layerMask = ~layerMask;

// Initialization with hoverForce and hoverHeight can be customized or removed if these properties are set in the Unity Editor.
// hoverForce = 1500f;
// hoverHeight = 6f;

// Initialization with scoreText object. This requires “ScoreText” prefab to be located in Resources folder.
if (scoreText == null)
{
GameObject canvas = GameObject.Find(“Canvas”);
if (canvas != null)
{
scoreText = Instantiate(Resources.Load(“ScoreText”, typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError(“Canvas not found. Make sure there is a Canvas GameObject in the scene.”);
}
}
}

void OnEnable()
{
rb.isKinematic = false;
rb.useGravity = true;
}

void OnDisable()
{
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}

void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;

if (scoreText)
{
scoreText.text = currentScore + " Points";
}

if (!hoverboardGrindController.isGrinding)
{
// All movement and rotation logic goes here

if (Input.GetKey(moveForwardKey))
{
rb.AddForce(transform.forward * forwardAcceleration);
}

if (Input.GetKey(moveBackwardKey))
{
rb.AddForce(-transform.forward * backwardAcceleration);
}

if (Input.GetKey(turnRightKey))
{
rb.AddTorque(Vector3.up * turnStrength);
}

if (Input.GetKey(turnLeftKey))
{
rb.AddTorque(Vector3.down * turnStrength);
}

if (Input.GetKeyDown(ollieKey))
{
rb.AddForce(Vector3.up * hoverForce, ForceMode.Impulse);
}

if (Input.GetKeyDown(boostKey))
{
forwardAcceleration *= boostMultiplier;
backwardAcceleration *= boostMultiplier;
}
else if (Input.GetKeyUp(boostKey))
{
forwardAcceleration /= boostMultiplier;
backwardAcceleration /= boostMultiplier;
}

if (hud.BoostInt > 0 && Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}

if (scoreText)
{
scoreText.text = "Score: " + currentScore.ToString();
}
}

if (Input.GetKeyDown(grindKey))
{
// Correctly get the nearest surface as a GrindableSurface object
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
// Trigger the StartGrinding with the correct parameters
hoverboardGrindController.StartGrinding(nearestSurface, transform.position, rb.velocity);
}
}
else if (Input.GetKeyUp(grindKey))
{
// End grinding if the button is released
hoverboardGrindController.EndGrinding();
}

// Handle grinding logic separately
if (hoverboardGrindController.isGrinding)
{
// While grinding, you can handle operations that should occur irrespective of movement,
// such as score updates or grind balance UI handling.
// …
}
}

void FixedUpdate()
{
if (!hoverboardGrindController.isGrinding)
{
ApplyHover();
// ApplyMovement(); // If you have a separate method for applying movement
// ApplyTurning(); // If you have a separate method for applying turning
}
// Otherwise, no movement is applied, as the grinding logic is in the HoverboardGrindController.
}

void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}

void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}

void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
The compiler error you’re encountering is because the StartGrinding method in your HoverboardGrindController script is likely only expecting one parameter (the GrindableSurface), but in the HoverBoardControl script, you’re attempting to pass three parameters to it. To resolve this, we’ll bring everything in line with the expectations of your HoverboardGrindController.

Here’s the full HoverBoardControl script updated to correctly handle the invocation of StartGrinding with the right number of arguments based on the information you’ve provided:

Then you crashed