hey everybody so for the assignment this week uh we're going to be getting three random objects so basically very much like the examples we just previously looked at we're going to be turning them into designs of something completely unrelated I'm going with part of my uh vacuum accessories uh a DeWalt uh retractable knife and a uh an iron so this works better of course if you can physically tangibly hold the objects you can flip them around you can study them you can get a feel for their shapes and their forms of course if you don't have access to your own uh camera or a phone just get something on uh you get a JPEG from Google that you're fairly familiar with but I like to really rotate these around get fresh and different perspectives and let my imagination really really start to cut loose for what these potentially could be and yeah basically when you're done that just get whatever photos that you're going to have line them up on you know your document like uh you see here I grabbed a few of my favorite shots that really explored the shapes and the designs so I'm going to give three demonstrations for all three of these objects and they're going to be in the order of easy medium and advanced so you can really when when you're break breaking your objects down and you want to create them into a design potentially think about how difficult they or may they may or may not be and so there's something for everybody now the time is going to vary greatly of course on these difficulties so the first one this is very easy I'm looking at these shapes and that this is the first part of the assignment is to just really try to freeform sketch different shapes in different forms that you can kind of pull out from your object they don't have to be literal parts of it but just something you would imagine that it go would go into the you know the form design of that are basically are they squares are they beveled edges are they more angular and in triangular are they boxy um or are they ellipse based you know try to ask those few basic shape questions um and then basically uh approach it from that AB ract sort of design standpoint so see now I like okay I tried a few drawing shapes now I'm going to get in here and just use a a shape brusher or whatever brush you'd like to just kind of sketch Silhouettes that uses the same language so for my language on these is that they're basically all kind of a bit of uh triangles plus cylinders right which is an extension of the circle and basically from there I can just go in and I can either do a one little pass of shading to give these form or I could leave them abstract as they are either way these are supposed to warm our mind up and get us kind of thinking in the language that is making up of you know our given objects so see I just kind of quickly come in here with a very kind of one two pass just to show a little bit of trying to make it appear a little quasi 3D or three or dimensional not supposed to spend a long time on on this portion I think this was for me the the the sketching portion took about five five minutes in uh real time and yeah they're supposed to be kind of non-committal loose and and warm up in nature so basically once we get through this kind of portion and aspect I want to basically really like he what can I build with these pieces and so since I'm keeping this one simple and easy I'm going to try to create a trash receptacle out of the language of the this uh object which is not such a far stretch considering it's a vacuum and it it's more all about kind of management of waste so thematically I'm staying very close to what it is you can go as crazy as you want you could turn this vacuum in I can see a submarine I could see a spaceship it could be like a race car again those would be quite a bit more difficult to to draw and so I'm since I'm kind of keeping this a bit simple I'm trying to think of the function right of what this erased recepticle could look like and I'm like yeah it's going to have one of those little foot handles so you don't have to put your hands on the lid and you know get those all dirty so I'm trying to think of what some of these basic parts first are right it's going to have a um a pedal or you know a step that's going to basically cuz I have one of these um I have one of these bins upstairs and now I'm just trying to basically adapt the language of the object to the um to the trash recepticle itself so it's kind of working in tandem you know what is this function for and what is the aesthetic what are the building blocks you know that I'm using to make it up so of course I feel this is a little bit too short uh short and stocky maybe that would be a little bit more um appropriate for something like in an office but I want to make it like a little bit more of a was it like an eight uh a 13 gon uh trash receptacle so need a kitchen size a little bit larger so see I'm trying to just constantly go back to that week one mindset where we're adding and subtracting these shapes and trying to figure out how potentially they could intersect and of course these shapes are derived from our object our reference images that we compiled so really with just those we have all the information that we need on something simple like this maybe if you do want to convert it to something like you know a trash bin in my case if you don't have a specific uh you know idea of what that could look like you could go grab one additional reference but the idea is really just to use basically your your imagination and and one object for this week's uh exercise and or assignment whatever you want to call it so finally I'm just adding like the hinges and the lid right mechanically this is a very simple object and that's kind of the idea with this is like I don't want to just come in here overwhelming myself with this uh assignment based off all the functionalities and and features of it obviously the the more difficult you go the more things you'd have to consider but this is just basically a trash lid and in of course in real time th this one uh took about 15 minutes maybe you know start to finish just kind of drawing this up and working up these shapes and trying to just keep it at a at a level where it's fairly cleanly presented I'm not trying to make perfect lines obviously but I'm not trying to be a perfectionist with them either um so then it as I go on with these they'll start to slightly take a little bit more time all right so next up right we have my uh iron hand iron so this is cool I'm I could go again a number of things with this but just to kind of switch up the objects and I want you to switch up the types of objects that you do whe maybe it's a prop maybe it's a vehicle maybe it's a building maybe it's a character but don't I don't for instance I i' I'd rather not see three different buildings from three different objects or I would not want to see three different spaceships uh or try to vary it up is all I'm saying if you get stuck then you just go with what you can manage so with this I'm going with architecture so I'm I'm looking at the of course shapes in forms again and I'm just kind of quickly kind of sketching out what these could be in terms of like a modern sort of uh architectural building the other thing I I should note too at this point I'm kind of sticking with the um the type of form that it is so these are all hard surface designs you know they're more or less geometric they're not really organic even though some of them do have organic features like the iron it has a lot of soft and really smooth edges but it's more or less a hard surface Edge whereas if I chose like a banana as my language right that's very organic uh so I try to probably adapt an organic idea to to it like a banana inspired phaser gun or a race car you know like you could you could keep it the same but just be mindful you know am I doing something organic you know based in design am I making a banana creature or am I you know creating something that's more geometric and hard surface right there's it can only be in really like one camp or the other but kind of just knowing and understanding that from the onset will kind of help make some decisions uh so see like I I have a clean enough lines on the first kind of ideation of this idea or these shapes so I could I kind of quickly just did a little cheat I I just kit bashed my own drawing I took it I copy pasted it I rotated you know just kind of transformed it a little I'm repurposing my own idea all right so I added a few pipes or Stacks you know inspired by the buttons and everything and I try to imply what could be Windows um of course these aren't the most techn te technically sound uh structured but they're enough to get us started on these you know ideations so this one I'm going to do what I'd call a little bit more of a 2.5d perspective you know just a a little bit more of a challenge trying to add a little bit of form into the initial sketch here so you know very much like week one I'm trying to think of how these kind of simple shapes that are you know kind of angular but also a little soft on the edges kind of fit and intersect uh with each other to make some kind of corporate building so remember if if you take into account the lessons learned from week two you know am I designing a building what kind of label could I put on it is it something for corporate is it something evil or intimidating looking is it a building that's supposed to look silly or is it a in this case is it a is it a building that um you know is supposed to look stiff and sturdy or is it a building that looks you know kind of weak and humble if you take these kind of characteristics into you know into account when doing Your Design phase that in addition to the forms you can really kind of create something you know unique and that has a a function and a bit of a sense of a personality yeah yeah these designs are admittedly a little bit dry but it's just kind of more along the lines of the technical things and I want to just get you guys into the right headp space to kind of prep you uh for taking on this uh this week's assignment so you know in my head space at at this stage what I'm constantly just trying to juggle is you know adding and subtracting these various pieces and shapes to kind of create something quasi representational for a modern sort of architectural building these are I you could if I were to directly relate them to anything I guess in the real world it would probably be you know some kind of Refinery maybe some buildings from Dubai or you something fairly uh you know artistic and modern I wouldn't think