привет, у меня есть вот такой скрипт в Unity мне нужно в методе ActiveScenario() добавить вызов того LabelToggleUpdater  который будет активен 
public class ScenarioMenu : MonoBehaviour
{
    [SerializeField]
    private LabelToggleUpdater toggleApartment;
    [SerializeField]
    private LabelToggleUpdater toggleClassroom;
    [SerializeField]
    private LabelToggleUpdater toggleKitchen;
    [SerializeField]
    private LabelToggleUpdater toggleChemicalLaboratory;
    [SerializeField]
    private LabelToggleUpdater toggleOfficeSpace;
    [SerializeField]
    private LabelToggleUpdater toggleServerRoom;
    [SerializeField]
    private LabelToggleUpdater toggleGym;
    [SerializeField]
    private LabelToggleUpdater toggleStorageRoom;

    private SessionData sessionData;

    public void Initialize(SessionData sessionData)
    {
        this.sessionData = sessionData;

        toggleApartment.OnValueUpdate += HandleToggleUpdateApartment;
        toggleClassroom.OnValueUpdate += HandleToggleUpdateClassRoom;
        toggleKitchen.OnValueUpdate += HandleToggleUpdateKitchen;
        toggleChemicalLaboratory.OnValueUpdate += HandleToggleUpdateChemicalLaboratory;
        toggleOfficeSpace.OnValueUpdate += HandleToggleUpdateOfficeSpace;
        toggleServerRoom.OnValueUpdate += HandleToggleUpdateServerRoom;
        toggleGym.OnValueUpdate += HandleToggleUpdateGym;
        toggleStorageRoom.OnValueUpdate += HandleToggleUpdateStorageRoom;
    }

    private void DeactiveScenario()
    {
        toggleApartment.Deactive();
        toggleClassroom.Deactive();
        toggleKitchen.Deactive();
        toggleChemicalLaboratory.Deactive();
        toggleOfficeSpace.Deactive();
        toggleServerRoom.Deactive();
        toggleGym.Deactive();
        toggleStorageRoom.Deactive();
    }

    public void ActiveScenario()
    {
        DeactiveScenario();

        switch (sessionData.classFire)
        {
            case ClassFire.A:
                toggleApartment.Active();
                toggleClassroom.Active();
                toggleOfficeSpace.Active();
                toggleGym.Active();
                toggleStorageRoom.Active();
                break;
            case ClassFire.B:
                toggleChemicalLaboratory.Active();
                break;
            case ClassFire.C:
                toggleKitchen.Active();
                break;
            case ClassFire.E:
                toggleServerRoom.Active();
                break;
        }
    }

    public void ChangeInteractiv(bool value)
    {
        toggleApartment.ChangeInteractiv(value);
        toggleClassroom.ChangeInteractiv(value);
        toggleKitchen.ChangeInteractiv(value);
        toggleChemicalLaboratory.ChangeInteractiv(value);
        toggleOfficeSpace.ChangeInteractiv(value);
        toggleServerRoom.ChangeInteractiv(value);
        toggleGym.ChangeInteractiv(value);
        toggleStorageRoom.ChangeInteractiv(value);
    }

    private void HandleToggleUpdateApartment(bool value) => ClassFireUpdat(value,ScenarioType.Apartment);
    private void HandleToggleUpdateClassRoom(bool value) => ClassFireUpdat(value, ScenarioType.ClassRoom);
    private void HandleToggleUpdateKitchen(bool value) => ClassFireUpdat(value, ScenarioType.Kitchen);
    private void HandleToggleUpdateChemicalLaboratory(bool value) => ClassFireUpdat(value, ScenarioType.ChemicalLaboratory);
    private void HandleToggleUpdateOfficeSpace(bool value) => ClassFireUpdat(value, ScenarioType.OfficeSpace);
    private void HandleToggleUpdateServerRoom(bool value) => ClassFireUpdat(value, ScenarioType.ServerRoom);
    private void HandleToggleUpdateGym(bool value) => ClassFireUpdat(value, ScenarioType.Gym);
    private void HandleToggleUpdateStorageRoom(bool value) => ClassFireUpdat(value, ScenarioType.StorageRoom);

    private void ClassFireUpdat(bool value, ScenarioType scenarioType)
    {
        if (!value)
            return;
        sessionData.scenarioType = scenarioType;
    }

    public void OnRemove()
    {
        toggleApartment.OnValueUpdate -= HandleToggleUpdateApartment;
        toggleClassroom.OnValueUpdate -= HandleToggleUpdateClassRoom;
        toggleKitchen.OnValueUpdate -= HandleToggleUpdateKitchen;
        toggleChemicalLaboratory.OnValueUpdate -= HandleToggleUpdateChemicalLaboratory;
        toggleOfficeSpace.OnValueUpdate -= HandleToggleUpdateOfficeSpace;
        toggleServerRoom.OnValueUpdate -= HandleToggleUpdateServerRoom;
        toggleGym.OnValueUpdate -= HandleToggleUpdateGym;
        toggleStorageRoom.OnValueUpdate -= HandleToggleUpdateStorageRoom;
    }
}