what would a perfect boardgame look like on this scale: 0 - Entirely Mechanical:
- The game’s enjoyment is completely driven by its abstract mechanics with negligible or no thematic elements.
1 - Dominantly Mechanical:
- The game has a minimal theme that doesn’t impact gameplay significantly; primarily about strategy and tactics.
2 - Predominantly Mechanical:
- Theme exists but serves as a light overlay on top of mechanics. Focused on strategic depth.
3 - Mechanics-Focused with Light Theme:
- Mechanics are central, but there is a visible thematic touch, though not central to enjoyment.
4 - Slightly Thematic:
- Mechanics are strong, but the theme begins to play a more noticeable role. The game starts to balance both aspects.
5 - Balanced:
- Equal emphasis on theme and mechanics. A good integration where both elements enhance the gaming experience.
6 - Moderately Thematic:
- Theme is more prominent, influencing mechanics but not overwhelming them. Players enjoy the theme alongside strategy.
7 - Theme-Driven Mechanics:
- Theme significantly impacts mechanics, driving much of the game’s engagement. Mechanics are designed to enhance thematic experience.
8 - Strongly Thematic:
- Theme is a major driver of the game’s appeal. Mechanics serve to support and bring the theme to life effectively.
9 - Highly Thematic:
- Theme is the main attraction, deeply influencing all aspects of mechanics and gameplay, creating an immersive experience.
10 - Purely Thematic:
- The game’s primary focus is on the narrative and thematic experience, with mechanics designed solely to support the storytelling aspect. Hard to re-theme or modify without losing essence.


0 - Completely Isolated:
- The game is a solo experience or multiplayer solitaire where player actions have no impact on others.
1 - Predominantly Isolated:
- Minimal interaction; players may be aware of each other but have very limited opportunities to influence or affect each other’s gameplay.
2 - Largely Isolated:
- Some interaction exists, but it’s infrequent or indirect. Players mostly focus on their own board or objectives.
3 - Mostly Isolated:
- Interaction is limited to shared resources or objectives, but direct player-to-player engagement is rare.
4 - Slightly Involved:
- Players compete for common goals or resources which creates some indirect interaction.
5 - Moderately Involved:
- Regular but non-confrontational interaction. Players’ actions can influence each other’s decisions and strategies in meaningful ways.
6 - Substantially Involved:
- Interaction is more direct and frequent. Players must frequently consider each other’s actions in their decision-making process.
7 - Highly Involved:
- Frequent and meaningful interaction that significantly impacts the gameplay experience. Player actions often directly affect others.
8 - Very Highly Involved:
- Continuous direct interaction. Games where negotiation, alliances, and player dynamics are central to gameplay.
9 - Extremely Involved:
- The core experience relies heavily on player interaction. Characters/players constantly influence each other, and success often depends on these interactions.
10 - Completely Involved:
- The game is entirely built around player interaction. Almost no aspect of the game can be played in isolation.
0 - Completely Restrained:
- The game uses minimalistic designs with very basic components. No elaborate artwork or high-quality materials, purely functional. 
1 - Highly Restrained:
- Simple designs with utilitarian components. Basic artwork, if any, and minimal focus on visual appeal.
2 - Predominantly Restrained:
- Limited artistic elements. Components are functional but not particularly attractive or detailed. Simple and straightforward.
3 - Mostly Restrained:
- Offers some aesthetic appeal but still relatively simple. Basic artwork and components, perhaps with a small touch of design.
4 - Slightly Artistic:
- Moderate design effort with decent artwork and components. Some thematic elements are reflected in the visual presentation.
5 - Moderately Artistic:
- Balanced between function and form. Good quality components with thoughtful artwork that enhances the experience without being over the top.
6 - Substantially Artistic:
- Noticeable attention to detail in artwork and components. Visuals and materials add to the game’s appeal and immersion.
7 - Highly Artistic:
- High-quality components and detailed artwork. Significant focus on visual presentation and aesthetics that elevate the overall experience.
8 - Very Highly Artistic:
- Premium components and highly detailed, immersive artwork. The visual design is a major aspect of the game’s appeal.
9 - Extremely Artistic:
- Nearly unparalleled in terms of component quality and artwork. Extravagant design with attention to countless details, providing a luxurious experience.
10 - Completely Extravagant:
- The pinnacle of artistic and component quality. The game features lavish, high-end materials and stunning, cohesive artwork that creates an exceptional and immersive experience.

0 - Completely Luck:
- The game is entirely based on chance; player decisions have almost no impact on the outcome.
1 - Dominantly Luck:
- The outcome is largely determined by luck, though minimal strategy may influence the game slightly.
2 - Predominantly Luck:
- Luck plays a major role, but some simple strategies can affect the outcome. Still, players’ choices have limited impact.
3 - Mostly Luck with Some Strategy:
- Luck is a significant factor, but strategic decisions can somewhat shape the game’s progress and eventual result.
4 - Slightly More Luck than Skill:
- Both luck and skill are important, but luck has a slight edge. Strategy can influence the game, but not dominate it.
5 - Balanced Luck and Skill:
- Equally weighted between skill and luck. Success requires both good fortune and strategic gameplay.
6 - Slightly More Skill than Luck:
- Strategy and skill play a dominant role, but luck still significantly influences the game’s outcome.
7 - Highly Skill-Based with Some Luck:
- Skill is the primary factor, but some luck elements (like dice rolls or card draws) still affect the game.
8 - Very Highly Skill-Based:
- The game is predominantly determined by player skill. Luck elements are minimal but present enough to create varying scenarios.
9 - Extremely Skill-Based:
- Player decisions almost entirely determine the game’s outcome. Randomness is minimal and rarely affects strategic depth.
10 - Purely Skill-Based:
- The game relies entirely on player skill, strategy, and decision-making without any elements of chance.

0 - Extremely Simple:
- The game is extremely easy to learn and play, with very few rules and minimal strategic depth.
1 - Highly Simple:
- Simple rules and gameplay, easy for new players to pick up quickly. Little to no strategic depth.
2 - Predominantly Simple:
- Basic rules with straightforward gameplay. Some minimal strategic elements, but still very accessible.
3 - Mostly Simple:
- Easy to learn with a few more rules. Some strategic decisions but largely straightforward.
4 - Slightly Simple:
- Rules are moderately easy to learn, with a balance of accessibility and some strategic depth.
5 - Balanced:
- Balanced complexity: rules are neither too simple nor too complex. Offers a good mix of ease of learning and strategic depth.
6 - Moderately Complex:
- More rules and strategic depth. May take a bit longer to learn, but offers richer gameplay experiences.
7 - Substantially Complex:
- Game has a significant number of rules and strategic depth. Requires time to learn but is rewarding to master.
8 - Very Highly Complex:
- Complex rules and deep strategic elements. Takes considerable time to learn and play effectively.
9 - Extremely Complex:
- Highly complex with intricate rules and deep strategic gameplay. Demands a significant investment of time to master.
10 - Incredibly Complex:
- The game is exceptionally complex with extensive rules and profound strategic depth. Intended for highly experienced gamers.