need to fill much more that array with all mysterious terms in lower level programmings in concepts: "const variableWords".

what I'm thinked about that we could do an extremely stylized background animation with this very code in concept.

what I'm thinked about that we could do an extremely stylized background animation with this very code in concept.
I mean background as random actual code being generated animatronically extremely stylified.

not exactly as that blinking on place, but each random function in random length generated should be a particle in 2d physics randomly float around viewport. then we can establish that only 16 random particles functions can be on viewport at the same time, and they should disappear after some time and be replaced with another sets of random functions.

thats how you animate, baby, thats how you animate.

obviously initial random functions code should stay intact as it initially designed.

"Uncaught ReferenceError: randomVariableName is not defined"

obviously each function-particle should spawn and disappear sequentially, not like all 16 at the same time.

okay. they float in one string, not like they keeping actual formattings as in normal code structure while they float and spawn.

also, actual circles particles visible, which is a no-no. only properly formatted functions as particles should be, no actual circles particles.

yeah, this is fuckeying awesome, but need extremely syntax highlightings and stylifyings in all fancy crazy random colors on spawn.

"Uncaught ReferenceError: logIfPositive is not defined"

need to apply z-index opacity in dependence of if one is covering other, the other should be more opacitous at the background looking, and random scale. also, need extremely improve random syntax highlightings and variablities in all colors extremal stylifyings unleashed.

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.
now think how you should do that for all to look just awesome in concept looking.

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.
now think how you should do that for all to look just awesome in concept looking.
just think.

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.
now think how you should do that for all to look just awesome in concept looking.
just think.
one ranfunc appeared over another = that another should start dramatically disappear. also, return that sliding animation when they slide on each-another and having functional copulative intercourses.

humorou?

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.
now think how you should do that for all to look just awesome in concept looking.
just think.
one ranfunc appeared over another = that another should start dramatically disappear. also, return that sliding animation when they slide on each-another and having functional copulative intercourses.

humorou?

it looks you just ignoring this message entirely in actual code interpretation.

extremal syntax random stylifyings should be unleashed.
if closer in z-index ranfunc covers another behind, then that another ranfunc should decrease its opacity dramatically gradually.
now think how you should do that for all to look just awesome in concept looking.
just think.
one ranfunc appeared over another = that another should start dramatically disappear. also, return that sliding animation when they slide on each-another and having functional copulative intercourses.

it looks you just ignoring this message entirely in actual code implementation.

they look as they dissolving and overloading web browser. maybe too many particles being spawned there. wtf you do exactly there?

and they all black and you do not reading all texts messages and they all eventually disappear forever in functions in code. and wtf is this?



some decently looking one vriant:


```
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Animated Code Particles</title>
    <style>
        body {
            margin: 0;
            font-family: 'Courier New', monospace;
            overflow: hidden; /* Prevent scrolling */
            background-color: #111; /* Dark background */
            color: #00ff00; /* Green text color */
        }
        .codeParticle {
            position: absolute;
            white-space: pre; /* Preserve formatting */
            font-size: 20px; /* Font size for the code */
            opacity: 0.9; /* Slight transparency for the text */
            pointer-events: none; /* Prevent interactions */
            transition: transform 0.5s ease, opacity 1s ease; /* Smooth animation */
        }
    </style>
</head>
<body>
    <script>
        const variableWords = [
            "alpha", "beta", "gamma", "delta", 
            "epsilon", "zeta", "eta", "theta", 
            "iota", "kappa", "lambda", "mu", 
            "nu", "xi", "omicron", "pi"
        ];

        function getRandomInt(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        }

        function randomVariableName() {
            return `${variableWords[getRandomInt(0, variableWords.length - 1)]}_${getRandomInt(1, 1000)}`;
        }

        function generateRandomFunction() {
            let functionName = `func${getRandomInt(1000, 9999)}`;
            let code = `function ${functionName}() {\n`;

            // Generate a variable number of lines
            const lineCount = getRandomInt(2, 6);
            for (let i = 0; i < lineCount; i++) {
                const varName = randomVariableName();
                const value = getRandomInt(1, 1000);
                code += `    let ${varName} = ${value};\n`;
            }

            code += `    return 'Execution of ${functionName} completed';\n}\n`;
            return code;
        }

        function createCodeParticle() {
            const functionCode = generateRandomFunction();

            const div = document.createElement('div');
            div.className = 'codeParticle';
            div.textContent = functionCode;

            // Randomize position
            div.style.left = `${getRandomInt(0, window.innerWidth - 300)}px`; // Adjust width for text
            div.style.top = `${getRandomInt(0, window.innerHeight - 100)}px`; // Adjust height for text

            document.body.appendChild(div);

            // Animate the particle floating
            const floatX = getRandomInt(-50, 50);
            const floatY = getRandomInt(-50, 50);

            setTimeout(() => {
                div.style.transform = `translate(${floatX}px, ${floatY}px)`;
            }, 10);

            // Remove the particle after some time
            setTimeout(() => {
                div.style.opacity = '0'; // Fade out
                setTimeout(() => {
                    document.body.removeChild(div);
                }, 1000); // Wait for fade-out to complete
            }, 3000); // Keep it on screen for 3 seconds
        }

        // Create a new particle every 2 seconds
        setInterval(createCodeParticle, 2000); // Spawn every 2 seconds
    </script>
</body>
</html>
```



more advanced one variant but clearly not finished and as described above:
```
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Stylized Random Function Particles</title>
    <style>
        body {
            margin: 0;
            font-family: 'Courier New', monospace;
            overflow: hidden; /* Prevent scrolling */
            background-color: #111; /* Dark background */
        }
        .codeParticle {
            position: absolute;
            white-space: pre; /* Preserve formatting */
            font-size: 20px; /* Font size for the code */
            pointer-events: none; /* Prevent interactions */
            transition: opacity 0.5s ease; /* Smooth transition */
            opacity: 1; /* Default Opacity */
        }

        /* Syntax highlighting */
        .keyword { color: hsl(340, 100%, 50%); }  /* Red for keywords */
        .variable { color: hsl(120, 100%, 50%); } /* Green for variables */
        .number { color: hsl(240, 100%, 50%); }    /* Blue for numbers */
        .operator { color: hsl(60, 100%, 50%); }  /* Yellow for operators */
        .string { color: hsl(0, 100%, 75%); }      /* Pink for strings */
    </style>
</head>
<body>
    <script>
        const canvasWidth = window.innerWidth;
        const canvasHeight = window.innerHeight;
        const variableWords = [
            "alpha", "beta", "gamma", "delta", 
            "epsilon", "zeta", "eta", "theta", 
            "iota", "kappa", "lambda", "mu", 
            "nu", "xi", "omicron", "pi"
        ];

        const particles = []; // Array to hold active particles
        const maxParticles = 16; // Maximum number of particles on screen
        const particleLifetime = 5000; // Lifetime of each particle in milliseconds

        class Particle {
            constructor(functionHTML) {
                this.x = Math.random() * (canvasWidth - 300); // Random x position
                this.y = Math.random() * (canvasHeight - 100); // Random y position
                this.size = Math.random() * 20 + 10; // Particle size
                this.dx = (Math.random() - 0.5) * 2; // Random x velocity
                this.dy = (Math.random() - 0.5) * 2; // Random y velocity
                this.functionHTML = functionHTML; // Store the HTML for the generated function
                this.spawnTime = Date.now(); // Track when the particle was created
                this.element = document.createElement('div'); // Create a div for the particle
                this.element.className = 'codeParticle'; // Apply styles
                this.element.style.left = `${this.x}px`; // Set initial position
                this.element.style.top = `${this.y}px`; // Set initial position
                this.element.innerHTML = this.functionHTML; // Set HTML content
                document.body.appendChild(this.element); // Add to the DOM

                this.animate(); // Start moving the particle
                setTimeout(() => this.fadeOut(), particleLifetime); // Remove after lifetime
            }

            animate() {
                this.wrapAroundBounds(); // Check bounds for wall collisions
                
                // Update position
                this.x += this.dx;
                this.y += this.dy;

                // Update CSS property for position
                this.element.style.left = `${this.x}px`;
                this.element.style.top = `${this.y}px`;

                // Request a new animation frame
                requestAnimationFrame(() => this.animate());
            }

            wrapAroundBounds() {
                // Reverse direction when hitting canvas borders
                if (this.x < 0 || this.x > canvasWidth) this.dx *= -1;
                if (this.y < 0 || this.y > canvasHeight) this.dy *= -1;
            }

            fadeOut() {
                // Smoothly fade out the particle
                this.element.style.opacity = '0';
                setTimeout(() => {
                    document.body.removeChild(this.element); // Remove from DOM
                }, 500); // Wait for fade-out to complete
            }
        }

        // Function to generate a random variable name
        function randomVariableName() {
            return `${variableWords[Math.floor(Math.random() * variableWords.length)]}_${Math.floor(Math.random() * 1000)}`;
        }

        // Generates a random function and returns its HTML with syntax highlighting
        function generateRandomFunction() {
            let functionName = `func${Math.floor(Math.random() * 10000)}`;
            let code = `<span class='keyword'>function</span> ${functionName}() {<br>`;

            let lines = Math.floor(Math.random() * 5) + 3; // Random number of lines

            for (let i = 0; i < lines; i++) {
                const varName = randomVariableName();
                const value = Math.floor(Math.random() * 100);
                code += `    <span class='keyword'>let</span> ${varName} = <span class='number'>${value}</span>;<br>`;
                code += `    <span class='keyword'>if</span> (${varName} > 0) {<br>        console.log('${varName} is positive');<br>}<br>`;
            }

            code += `    <span class='keyword'>return</span> 'Execution of ${functionName} completed';<br>`;
            code += `}<br>`;

            return code; // Return the generated code as HTML
        }

        // Create a new particle every 2 seconds without exceeding the maximum allowed particles
        setInterval(() => {
            if (particles.length < maxParticles) {
                const functionHTML = generateRandomFunction();
                const particle = new Particle(functionHTML);
                particles.push(particle);  // Add particle to the array
            }
        }, 2000); // Spawn a new particle every 2 seconds
    </script>
</body>
</html>
```