CHARACTERS

Phau: A 21 year old Esper girl who crash-landed in a planet that doesn't exist in any databases. 
Despite her predicament, she enjoys the opportunity to be away from the chores of daily life.
Espers are an advanced society, having turned spacefaring into a relatively mundane task.
Phau has a boring day job, enjoys fast food and hasn't had an opportunity to take in higher education. Her father, irresponsible and hot-blooded, left the Kimurgis when she was little, and her mother works as a fashion designer, which was very lucrative in the past but not recently.
Before the crash, Phau was fleeing from an unknown pursuer - her ship not really being her own, as well.

Visually, Phau is a tan, blonde Esper girl with pointy ears, wearing a futuristic captain's dress and a high up ponytail with defensive shoulderpads. Her eyes are deep pink.
She has good HP, STR and INT. Phau is a relatively tanky character able to withstand punishment whilst doling out damage on her own.
Initial Equipment: Traveler's Garb
Voice: Phau's a young woman who treats most things with an air of casuality, knowing to inject levity in most situations.
Her everyman background and tough family situation means she knows how to get her way around most situations and people, being quite eloquent and having a good
social skillset.

Eir: A 25 year old Scholar from a village to the north. He's intrigued by the fallen comet, and speaks of "the time of humanity having ended". The second party member.
Despite his cryptic, cold demeanor, he's got a a childish, lovesick side that comes out when he's near other men, particularly his crush Gabriel. 
Other Scholars and Professors largely dismiss the prophetic field Eir has taken an interest in, as did he himself, before bearing witness to a secret he is not permitted to share.
Eir's appearance is that of an introverted young man, his inwards demeanor contrasting his scandalous outfit composed of a black full body suit layered with a flowy teal robe, accented by gold jewelry, including a golden crotch guard.
Eir has the best SPR, good INT and CON, lowest AGI, STR and LUK. 
Initial Equipment: Circlet
Voice: Eir speaks unconfidently most of the time. He's timid and easily flustered. Despite his studiousness, he avoids overflourishing his language in most cases.

Neeno: A 19 year old winged girl from Brasail, a forest village to the east. She's spoiled and rich, being the heiress to a wealthy family - but to her and her family's chargrin, she was chosen to bear duties as the Maiden, which she can't avoid regardless of her privilege. The third party member.
Visually she is a petite, pale Winged girl in a teal dress.
Her conundrum touches on themes of privilege and equality, as for despite her coming from a wealthy and privileged background, extraneous forces beyond her family's usual influence thrust her in a position no one in her family, especially not herself, wanted. Her parents desperately attempt to cloak her from the role of Maiden, but their attempts are frustrated, as it is revealed the current Maiden can communicate with Neeno telepathically.
Brasail's Maiden doesn't necessarily have to be a woman - they are just called Maidens because their body undergoes physical changes and eventually all resemble the same vaguely feminine figure. The stages of transformation are grotesque and are extremely large in scale - Maiden's bodies can weight twenty tons during mutations. Maidens are fully immobile and cannot see - a Maiden speaking is extremely rare, their deep voices distorted by their scale. Becoming The Maiden might be blissful or a fate worse than death, and that is a secret hidden from all but a scant few, as well as the nature of their existence.
In reality, the Maiden is any person the Planet deems suitable as a vessel, and will undergo transformation no matter what. Despite Brasailian society believing it to be a ritual or the elder's choice, nobody can interfere, which deeply saddens even the elders. However, the terrifying visage of the Maiden brings with it a sense of relief, as the elders do know of the Maiden's power to protect the Planet.
Neeno has the lowest HP, best AGI, good INT and LUK. She starts out at Level 1 at a point where the party is around level 15, taking a while to get up to speed - but she's a powerhouse, dealing devastating amounts of damage swiftly either with magic of with powerful critical hits.
Initial Equipment: Heraldic Ring
Voice: Neeno's noble upbringing tinges the way that she speaks, and she thinks very highly of herself. She has a strong rebellious streak, however, and her sheltered life means she's very lacking in social tact. 


P08e: The ship Marion's robotic assistant. Speaks in an analytical tone. A temporary party member. 
Their level is fixed, with great stats for the first dungeon. 

Gabriel: A veteran scholar and Eir's friend.

Philotrepus: ????

STORY

「まばめE  光に隠されて、E
幾十E  の世界は霞 E。、E
「人の世 E儚さよ、E
見えずに過ぎてぁE  日、E  、E
「流れめE  水は、知らぬ彼方へ、E
そ E行く末を知らず。、E
「それでも、 Eが差し込む時、E
人は真実を求める、E

A bright star is seen flashing on the sky. Eir observes it from a cliff, commenting about "The time of humanity having ended".
金宝石男 「その星。。。そぁE  。人類時間が終わった。、E
The scene cuts to Neeno, whom also comments on it, demonstrating surprise and her immature demeanor.
白羽少女 「まあ、大変！Eあんなところに火の玉なんて E EどぁE  ましょぁE  、E
The star is actually one of two crashed ships.
Phau wakes up inside her ship, with P08e reading her vital signs and telling her they are stranded in an unknown planet that, according to the database, should not exist. 
P08e 「データベ Eス照合不可。現在地は、未踏 E領域です。、E「 E析結果 E 屁E  可能な惑星。生命体多数。動植物相 E 豊富。、E
They set out to explore around the ship, knowing from readings that it is a hospitable planet host to a diversity of fauna and flora, and civilization.

Phau and P08e are ambushed by a Death Horn, but triumph over the beast. 

Upon leaving the mountain the Marion crashed on, P08e returns to the ship as Phau sets her eyes on a nearby beach village.

Phau reaches the village of Meera.
The player, as Phau, enters the building, interrupting a conversation between the Mayor and Eir. She is gret by both, who ask her what brings her there. Phau has a series of dialog choices. From this series of exchanges, Eir assumes Phau wants to visit the impact site and inquires her about it, which leads to another dialog choice. Regardless of choice, Eir joins as they decide to journey towards the impact site.
Context: Phau hasn't met anyone at this very early point in the game. She wears an outfit typical of a spacefarer, which stands out to the people of Meera or even Eir.
The Mayor is a Slime with a single large eyeball.
Tone: The tone should be serious and mysterious, but with moments absurdist humor peppered in, mostly sparking from some of Phau's dialog choices.


Future story beats:
Important: 

Phau and Eir rescue a frail Lv.1 Neeno from monsters.
The party finally reaches the crater of the second comet - the other ship. Phau meets one she never expected to find here.
Phau's ship is partially fixed, allowing the party to do airship travel through the planet.
The party finds a device that allows them to breathe underwater, and explore the sea of gaspos. Here, they find a derelict submerged laboratory.
Phau discovers a teleportation device and is able to activate it, returning home, only to find out she hasn't returned to Caela Kimurgis but Caela Sephira, a forgotten ship.



Unimportant:

Neeno comments that she's gained weight, and now she weighs 900g. Phau is shocked at how little the Wingfolk weight - this is how she's able to fly.

Pre-Comet: 
The party traverses a dense forest. 
The party finds a mini village in a dungeon area. It's home to few and has little plot significance, but the shop bears unique goods and the NPCs have interesting things to say.

Post-Teleport:
The party arrives at a futuristic amusement park.
The party partakes in a series of coliseum fights.
The party explores a ruined lunar colony they access through a space elevator.
The player traverses the sewers of a bustling spaceship.
SETTING

Nameless Planet:
A planet that does not exist in any Esper database. It includes:
Continent of Seress:
A large continent home to a diversity of peoples, mostly governed by an unified Parliament. It is home to...:

Meera: A beautiful beach town near The Marion's crash site. Most houses are built on stilts, save for the Mayor's, which is built by the cliffside, as it also houses the town's archives.

Brasail: A forest village inhabited mostly by Wingfolk. They place much importance in their verdant trees, but are otherwise quite worldly, relishing in the pleasures of life when possible. Brasail's infrastructure is based on having wings, making traversal difficult for non-winged folk, as most buildings are high upon treetops.

Gris: An academic city up the northern mountains. Temporary home to a diversity of peoples, as it is home to the most prestigious universities in the continent. Deeply urban and cosmopolitan, the academic presence also makes sure the night life is vibrant.

And more.

As well as:
Mt. Ozora: A large mountain that divides the Brasail and Gris areas.
Sea of Gaspos: Actually an immense lake home to ruins. The water in this lake can be filtered using a special device, which allows the party to explore it.

The Parliament:
A political body that governs the continent. They are elected directly by the peoples, and there is a system to guarantee at least one representative of each race.
The Parliament's seats are in the city of Jezebel, a small but bustling sky metropolis built 80 years ago.  
Every adult from every settlement in the continent has the duty to vote.

Caela Kimorgis: The spaceship Phau was born on, a planetary scale vessel that travels the cosmos. Population: 4 billion.
Its immense interior has its own artificial sun, and a rich biosphere. However, the last decades have seen substantial worsening of climate and reduction in biodiversity, causing all sorts of adverse effects.
Caela Sephira: An ancient vessel. Population: Unknown.
Caela Titania: The newest Esper planetary vessel, has been in construction for 17 years. Population: 50 thousand. (Crew. Still unmanned.)
The artificial sun shines bright, but there's little life as terraformation hasn't proceeded.
Caela Kimura: The smallest Caela, home to a community of artists and a vibrant entertainment life. Population: 200 thousand. 
Kimura features no artificial sun. It does have its own artificial form of creating weather and energy.
All Caela are O'Neill Cylinders, and, when explored, are presented like a regular overworld map.

Lunar Colony: Abandoned ruins of the very first settlement made by the Espers outside their destroyed home planet. Reachable via a Space Elevator; both are mundane pieces of technology when compared to the grand Caelas, but their age bestows them an air of mystery.
FRONTIER E Mugen O Kieru Toki Uta (無限を消える時詩) (Tentative name) is a Turn Based, Japanese-Styled RPG, as well as a multimedia project.
It consists of:

1. A blog detailing fake 1995 SFC game by an Okinawan-Brazilian team, where the narrator describes the gameplay and shows screenshots and videos of the fake game, whom he narrates was delivered to him by a friend that works at a localization company in Japan.

2. A real game that is presented as an "HD Remaster" of said fake game, featuring improved graphics and gameplay.

Story and gameplay is essentially the same between both versions, although the way the narrative is told and gameplay is presented is different in the fake game.

<> Notes:
C-Drive sounds like "死ドライチE or Death Drive, a Freudian concept.
Caela Sephira and Caela Kimorgis's names hold important meaning.
Caela Kimura's name is a reference to Kaela Kimura, a japanese DJ.
In this story, the Espers are the "aliens" and we play as one, crashing in an Earth-like planet. This is in contrast to games like Star Ocean where we control a human in an alien planet. However, all humanoids share a common ancestor, and are genetically similar.
Similarly to the SaGa games, the party meets all sorts of sentient creatures, and the towns are inhabited not only by humanoids, but also friendly monsters and robots.
The game shares characteristics with a few Tri-Ace titles.
GAMEPLAY

The game is a standard turn based JRPG, but with a few different twists: 
The C-Drive system: Every action, bar using items, has to be set up by equipping its associated C-Drive.
Additionally, C-Drive slots are divided in 5 levels, each with increasing Stamina costs. Deciding where to equip each ability on whom thus proves essential for success in battles.

C-Drives (Command Drives):
Punch: default action when no C-Drive is equipped to a slot. 2 hits for 33% STR. 
T4-Rocket: 25% CON physical damage vs 4 random foes. Each hit slightly reduces enemy CON. Initially equipped by P08e, can later be found and equipped by anyone.
Blade: 100% STR physical damage vs 1 foe.
Chakra: 150% SPR healing to self, raises STR slightly.
Cure Light: 200% SPR healing.
Lion Edge: 75% STR physical damage vs. 1 foe, increases aggro for the user.
Protect: Bestows stacks of Protect to an ally, reducing physical damage taken.
Shell: Bestows stacks of Shell to an ally, reducing magical damage taken.
Wall: Bestows Protect and Shell, but at lower effectiveness.
Raise: Revives a fallen ally.
Phoenix: Deals 35% INT damage vs all foes: Will deal 100% INT damage instead if that would be enough to finish off a foe. Then revives all fallen allies with 1 HP.


Character Exclusive C-Drives:

Phau: Phase Gun: Deals fixed damage. Weakens for the battle when used repeatedly. Phau's initial equip.
Eir: Ice Cage: 125% INT magical damage vs 1 foe, can inflict Freeze.
Neeno: Sky Dive: Random Damage! (1%-400%) Very powerful. Found on Neeno's house. When used indoors, damage is capped at 200% and the skill has a chance of failing and damaging Neeno instead.

Equipment: 
Characters have 4 slots for Equipment, in which they can equip anything they're able to, with certain restrictions - it's not possible to equip two Helm or two Armor type items, for example. There are no weapons, as that role is taken by the C-Drive - it is important to boost offense with equipment, however.

Item:
Items do not take a turn to use, being instantaneous but being on a cooldown. It's advisable to use items whenever possible.
Cure Drop/ Cure Vial/ Cure Vase: Healing items.
Power Pill / Magic Pill: Restores 1 Stamina and increases the power of the next action by 20%.
Final Fantasy: Ultimate recovery item. Fully revives, restores HP and Stamina of all party members and removes status effects. Only 3 are found in the game, 2 in very difficult to get optional areas. It is possible to duplicate a Final Fantasy with the Magic Camera, but the success rate is prohibitively low, even at max stats.

Bosses:
Death Horn: The first boss. Straightforward but powerful. 
Bandit: A group of them ambushes the party near the beach town. They can steal Stamina points, as well as use Cure Drops.
Minotaur: The second boss proper, at the Forest area. 
Magus & Lover: A duo fought at the climb at Mt. Ozora, Magus summons Lover to his aid. Magus supports his husband Lover with protective magics, while Lover uses physical attacks. Eir realizes he's envious of their relationship, which promptly disturbs him. Magus is thin and tall, wearing a flowy attire. Lover is stocky and short, barely wearing any clothing.
Chimaera: An early optional boss, it's massively stronger than the party at the first time the party can fight it. Uses the powerful "Aqua Breath", which the party can acquire as a C-Drive from beating it. Fought at the beach.
Medusa: her Petri Stare inflicts gradual petrify, eventually turning characters to stone.
Zeresta, Serena & Celine: A riff on the Magus Sisters, they similarly can use Delta Attack. Fought aboard the Caela Sephira.
White Dragon: Powerful ancient beast.

QuWeapon: Ancient machine with a forbidden purpose.
Atlas: A powerful Giant with mighty physical attakcs and relentless HP regeneration. Optional.
Maria: Optional superboss. Six winged angel.




LET'S PLAY:
This is the current entirety of the Fake Game:

FRONTIER E Mugen O Kieru Toki Uta (無限を消える時詩), unreleased, developed by Southern Cross Soft (1995) - Part 1

I've been meaning to make a Playthrough blog for years but I guess FINALLY I've gotten a good reason to do so: My friend @stereocats sent me a copy of FRONTIER E 無限を消える時詩 ("Mugen O Kieru Toki Uta", kind of like "Poem of Time Vanishing Into Infinity"), an unreleased SFC game, and it would be literally illegal for me to keep it to myself.

He found a whole batch of these cartridges in a lot from an acquisition at his company. Apparently it was going to be the studio's, Southern Cross Soft's, very first game, but we couldn't find much information on it. Well, enough dilly dallying, let's get into the game!

"Dazzling light hides it, thousands of worlds grow hazy."
"Ah, the fleetingness of the human world, days passing unseen."
"Water flows to somewhere far, not knowing its destination."
"But still, when light shines in, people seek the truth."

The game opens with this little poem, then introduces us to two characters, as they witness a comet.

The blue haired man speaks something cryptic about the time of humanity. The tiles and the text scroll remind me a bit of Final Fantasy 4.

The white winged girl, though, expresses surprise like a normal human being.

Cut to us protagonist, as we wake up inside our crashed spaceship. P08e, the ship's robot attendant, tells us that this is an uncharted planet orbiting a star that should have no planet, but regardless it's apparently a lively planet with signs of civilization.

And as we attempt to leave the ship, P08e decides to tag along. 

the first treasure chest we find contains a “C-Drive E Ebasically, an action command. In this game, you only have five slots for C-Drives, which means every move counts (except for using items, thankfully). Starting with only a “Blade EC-Drive, I eagerly equip the newly acquired “Chakra Edrive.

Now, here’s where things get interesting: each stat is linked to a level, and equipping C-Drives to higher levels boosts their power (but also drains more energy). So, I strategically set “Blade Eto level 0 for quick, efficient stabby-stabby action, and “Chakra Eto level 2 for a nice, rejuvenating heal every couple of turns.

The battles in this are are a bit hard for Fau, but thankfully P08e is a beast, with massive HP and with the powerful T4-Rocket ability which damages enemies 4 times and costs only 1 Stamina. So I use that opportunity to grind a little bit around the Healing Fountain.

Which I’m glad I do, because…

No savepoint, no nothing. Pretty tough boss, to boot - Fau by herself would’ve been obliterated. Thankfully, with P08e’s rockets we get by, and Fau gains 3 levels from the ordeal.

Well, that was it for today, I haven’t been able to do spend too much time on this as demands have been piling up but hopefully I’ll be able to record this game til the end.
LET'S PLAY

FRONTIER E Mugen O Kieru Toki Uta (無限を消える時詩), unreleased, developed by Southern Cross Soft (1995) - Part 1

I've been meaning to make a Playthrough blog for years but I guess FINALLY I've gotten a good reason to do so: My friend @stereocats sent me a copy of FRONTIER E 無限を消える時詩 ("Mugen O Kieru Toki Uta", kind of like "Poem of Time Vanishing Into Infinity"), an unreleased SFC game, and it would be literally illegal for me to keep it to myself.

He found a whole batch of these cartridges in a lot from an acquisition at his company. Apparently it was going to be the studio's, Southern Cross Soft's, very first game, but we couldn't find much information on it. Well, enough dilly dallying, let's get into the game!

"Dazzling light hides it, thousands of worlds grow hazy."
"Ah, the fleetingness of the human world, days passing unseen."
"Water flows to somewhere far, not knowing its destination."
"But still, when light shines in, people seek the truth."

The game opens with this little poem, then introduces us to two characters, as they witness a comet.

The blue haired man speaks something cryptic about the time of humanity. The tiles and the text scroll remind me a bit of Final Fantasy 4.

The white winged girl, though, expresses surprise like a normal human being.

Cut to us protagonist, as we wake up inside our crashed spaceship. P08e, the ship's robot attendant, tells us that this is an uncharted planet orbiting a star that should have no planet, but regardless it's apparently a lively planet with signs of civilization.

And as we attempt to leave the ship, P08e decides to tag along. 

the first treasure chest we find contains a “C-Drive E Ebasically, an action command. In this game, you only have five slots for C-Drives, which means every move counts (except for using items, thankfully). Starting with only a “Blade EC-Drive, I eagerly equip the newly acquired “Chakra Edrive.

Now, here’s where things get interesting: each stat is linked to a level, and equipping C-Drives to higher levels boosts their power (but also drains more energy). So, I strategically set “Blade to level 0 for quick, efficient stabby-stabby action, and “Chakra Eto level 2 for a nice, rejuvenating heal every couple of turns.

The battles in this are are a bit hard for Fau, but thankfully P08e is a beast, with massive HP and with the powerful T4-Rocket ability which damages enemies 4 times and costs only 1 Stamina. So I use that opportunity to grind a little bit around the Healing Fountain.

Which I’m glad I do, because…

No savepoint, no nothing. Pretty tough boss, to boot - Fau by herself would’ve been obliterated. Thankfully, with P08e’s rockets we get by, and Fau gains 3 levels from the ordeal.

Well, that was it for today, I haven’t been able to do spend too much time on this as demands have been piling up but hopefully I’ll be able to record this game til the end.


Based on this information, write scenes that play during Phau's first arrival at Meera. Be exhaustive.