combine all of these drills in these routines into a singular balanced routine:  Game-specific KvKs Aim Routines
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Introduction
To make things easier to read, we color code clicking in  red , tracking in  blue , switching in  purple , hybrid in pink , movement-clicking in  orange , movement-tracking in  yellow , movement-switching in  magenta .

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Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have the next target in mind.

For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.

Also make sure to check out the routine vods to get an idea of how to play these scenarios properly, so that you can make the best out of your training.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres / areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the scenarios are appropriate. This has had a positive impact on the outcome of the routines and their respective scenarios. The constructive criticism helped with forging a strong foundation of routines and scenarios that will help you with your training. You can consult the credit section to see all the contributors.

Playlists with the main scenarios are available for download and linked for each routine provided. However, we would encourage players to branch out of the playlists and find complementary scenarios that can assist with weaknesses or present more / less of a challenge. To add a playlist, download the appropriate file and paste it into  Steam/steamapps/common/FPSAimTrainer/FPSAimTrainer/Saved/SaveGames/Playlists .

Disclaimer: The scenarios underneath are subject to change. Our goal is to keep this document up-to-date with scenarios that we recommend people to play. These scenarios are by no means the best, it is always best to match scenarios that are appropriate for your skill level and weaknesses.
VALORANT & COUNTERSTRIKE
Recommended FOV for Valorant: 103 valorant 
Recommended FOV for Counterstrike: 90 source

About this routine
This routine focuses on different aspects that will be useful in real game situations, such as being smooth when spraying or acquiring targets, so that it is easier to actually time your shots. Another important aspect; this scenario focuses on target acquisition and speed, so that you can acquire targets more accurately and faster, which is why the switching scenarios above are added to the routine. The clicking scenarios should help with target acquisition, click-timing, reaction based clicking, reading skills (in case they’re moving) and micro-adjustments (if applicable). Finally, one can make use of the movement clicking scenarios to get used to the strafe clicking aiming style and practice it.
KovaaK 2.0 - Easy
Recommended for Bronze, Silver & Gold

Duration: 60-100 minutes | routine vods | Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSTELEPORTINGJEBAITEDBUYSTATION


 Thin Gauntlet Easy  or  Centering I Easy  - 10 minutes   optional *
There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this may indirectly carry over to any other scenario / situations
 patTargetSwitch no reload  or  patTargetSwitch  - 10 minutes 
Try to avoid bodies and only go for headshots
Play the 360 version for larger angles
Focus on switching as fast as possible to eliminate as many moving targets as possible
Try to hold the fire button as much as possible
 Pokeball Frenzy Auto TE 60s  or  Pokeball Frenzy Auto TE Wide  - 10 minutes
Focus on switching as fast as possible to eliminate as many static targets as possible
Try to hold the fire button as much as possible
voxTargetSwitch Voltaic: in case you want to focus on non-static target acquisition
 voxTargetSwitch click  or  1wall5targets_pasu slow  or  patTargetClick 1shot  - 10 minutes
Focus on fast 1 tap switches and clicks
Your objective is to eliminate as many targets as possible
 Wide Wall 3 Targets  or  Wide Wall 4 Targets  - 10 minutes 
Focus on hitting as many targets as you can
This is especially helpful to train your longer flicks
If you struggle with small flicks try: 1w2t smallflicks 60s
Alternatives to these scenarios: 1w2te reload, 1w4te reload & dot frenzy
 Floating Heads Timing Easy  or  tamSpeed 2bps  - 10 minutes
Helps focusing on 1-tapping headshots on moving targets
 voxTargetClick Easy Strafe  or  Pasu Dodge EES 180   or  - 10 minutes  optional *
Make sure to turn on movement bar, so you can see when you need to swap directions with your strafe and get the most out of this scenario
Full focus on movement 1 taps
 Reflex Micro++ Flick Reload  - 10 minutes  optional *
 Microshot Speed Medium  - 10 minutes  optional *
 Reactive Clicking  - 10 minutes  optional *
Acquire a target then click it and move to it again to finish it before it escapes
KovaaK 2.0 - VT bardOZ VALORANT Advanced 
Recommended for Diamond and above  New  *

IN COLLABORATION WITH BARDOZ


About this routine
This is an advanced routine that is also beneficial for beginners if executed properly; most scenarios will be played on two different sensitivities, because learning to control your mouse at higher sensitivities is always beneficial, but if you only practice at a higher sensitivity you might not perform at your best in game. Switching between the two sensitivities (your valorant sens, and twice your valorant sens) is a useful middle ground to leverage in your training.
 
If your VALORANT sens is already high (under 35cm/360°), go 1.5x or 1.2x your VALORANT sens. Don’t get to the point where you are using sub 15cm/360°, because that might hurt your wrist.
Absolute scores in the Kovaak scenarios are not important, and some scenarios will favor some sensitivities over others. Make sure you track YOUR OWN improvement. Don’t compare yourself to people in the leaderboards / your friends, only compare yourself to where you were the last time you practiced. 
The routine will change over time based on feedback, and I will add in-game clips that mirror each scenario.

Caveat: this is only a support routine. You don’t get great aim in VALORANT just by doing this, you need to also play a lot of deathmatch and focus on your crosshair placement, and a lot of ranked matches and work on your gamesense. Those things win you games; your raw aim might win you a few fights. Both things are important, and a proper routine has Kovaak’s -> Deathmatch -> Ranked every day. Ideally you should play this routine first, then 1 hour deathmatch to try to replicate in game the movements you practiced in this routine, then ranked where you’re in the “real world” of VALORANT and you try to use your synthetic training to actually win games and climb the leaderboard. If you are really lacking in gamesense, find a coach that is willing to VoD review with you (fastest way to improve) or VoD review yourself, but make sure you really analyze logically each single decision you, your teammates, and your enemies make.

If you want to actually become a pro, you need to study what pros do, and especially, how they react to situations. Watch VoDs of pros that play the same agents and positions you tend to play, see how they react to events on the map and information on their screen, see how they position themselves, always take your time to properly analyze the whole round (enemy economy, team economy, pushes happening in the map), and really try to understand WHY the player you are watching made a given decision. This is what brings you to the next level in VALORANT.

Caveat #2: for Kovaak’s to be useful, you need to really think about how you are using your mouse while training. Clean lines, where you only use as much movement as needed to get from point A to point B, is where  you want your aiming skill to get. Sure, flicking around at an extremely high speed might look cool, but it will only lose you games in VALORANT. Make sure you can control your mouse as if it was an extension of your arm, maximize your efficiency for each of your movements, never move your mouse an inch more than needed to reach your target. This is the idea that you should have in mind when practicing your aim.

Tip: The duration of the scenarios are arbitrary, you can decide how much time you spend on each scenario. 

We recommend 30-40 minutes, but you may spend more time if you wish. The reason for that is, because playing the game is more effective practice.

The VT bardOZ Advanced Routine for VALORANT

Duration: 32-44 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods

KOVAAKSTRACKINGJITTERYLOWGROUND


 voxTS Voltaic  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Play twice on double your VALORANT sensitivity and twice on your VALORANT sensitivity. 
Focus on being very fast between the switches but also controlling your crosshair once you get to the enemy. Switch as fast as you can after you get the kill, use a kill confirmed sound (VALORANT has a kill confirmed sound too).
Why: This helps you in those situations where you need to spray transfer, which happens for example when holding a site on Defenders and you get the enemy team executing your site. The movements in this scenario are also good for general smooth crosshair placement.
 Pokeball Frenzy Auto 1w2ts  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you can once you kill.
Why: This is the kind of movement you often do when in a clutch situation like 1v2 and enemies decide to peek together, you might need to flick to one of them (example) who might not be where your crosshair position currently is. Hold fire all the time.  This scenario helps get that first movement + micro correction right. The pokeball version is played first to help get you in the flow, to have clean lines and not going unnecessarily fast.
 Pokeball auto ww6t  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: You need to smoothly move from one target to the next, and speed up when the targets cluster together. Focus on being able to dynamically pace yourself based on what you have on screen. Bind your fire to shift instead of Mouse1 so that you can have the same tension on the mouse that you’d have in game.
Why: This kind of movement is done all the time subconsciously in VALORANT: when you navigate the map, you constantly do large and small angle movements to keep your crosshair placement in the right position. Eventually you want to get to the point where you instantly change the angle you are holding based on info (sound, comms, gamesense); this scenario helps you be sharp when you do this movement. You might be surprised by the amount of kills being very quick in your crosshair placement will get you. Especially when proper team communications are present, if you instantly move your crosshair to where your teammate told you an enemy is instead of slowly getting there, you might avoid having to large-angle flick to their head, which is an unfavorable scenario to be in.
 1w2ts reload  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you can once you kill.
Why: This is the actual “simulation” of what might happen in a game, since we incorporate also firing once at the target. Make sure not to drop your accuracy below 85%, and eventually get to a point where you can get close to your high score with 95%+ accuracy, because in VALORANT you are highly penalized for missing your first shot, so if you learn to just go fast but with low accuracy you are actually gaining a bad habit in VALORANT.
 5 sphere hipfire extra small  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: The goal here is to maximize the speed at which you can micro correct, so really focus on a good pace and strengthen your habit of micro correcting quickly and accurately after you do the initial small angle flick.
Why: Now we move onto small angle training, which is actually the most important thing in VALORANT. When your crosshair placement is already good and someone peeks, in that little 300-400ms window of time you will have a target that suddenly comes to a stop and is stationary while trying to kill you. This is when you microcorrect the inevitable mistakes your crosshair placement will sometimes have, and this scenario helps you hit those shots, which are the most important ones in VALORANT.
 6wall18targets small reload  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on being fast and on still having clean lines even on the awkward angles from this scenario.
Why: Sometimes in VALORANT (especially compared to CS:GO) you have situations with a lot of awkward angles to check, especially in maps like Icebox or in places like A site in Haven. This scenario helps you navigate your angles in 3D in a cleaner way, so that you will be able, for example, to defend a bomb plant in A site Haven even if you have a flank coming from A Long and someone retaking from A heaven (180° angles, with vastly different verticality).
 Floating Heads Timing 400%  - 4 minutes (2x Double Sens & 2x Normal Sens)
How: Focus on not dropping under 85% accuracy, and avoiding useless movements, because in game if you miss your first shot on this kind of “easy to read” moving targets, you might die because of second shot inaccuracy / getting 1hs from the enemy.
Why: This scenario is very close to the kind of movement and speed that opponents might have while swinging out of an angle. This is the kind of shot that you shouldn’t miss.
 SmoothBot Invincible Goated  - 4 minutes (4x Double Sens)  optional *
How: You need to smoothly track the bot and recenter the mouse when needed, especially on lower sens. Your focus here should be learning not to tense too much when having to move smoothly.
Why: Most of the time in VALORANT you are not in a fight, but might be moving around. When moving, your goal should be to consistently keep your crosshair to a position where an enemy can peek from, so that if they do peek, you can instantly stop and shoot. Many people underestimate how important having your crosshair placement correct when moving around is. This is what wins you clutches. When you are navigating angles (using objects to your advantage to take a fight, for example in 1v1s with the bomb down) you need to smoothly track an imaginary point in space which is where you expect your enemy to pop out. Since you will be moving during the clutch, either walking or running depending on whether your position is known to your enemy, you are basically smoothly tracking a point; which is the movement this scenario teaches you. This scenario has verticality too, which is also good for those situations where a Raze or Jett might be flying in an arc and you need to spray and track her.
 Centering I  - 4 minutes (2x Double Sens & 2x Normal Sens)  optional *
How: No verticality, but same as above.
Why: Exact same reason as the Smoothbot scenario, apart from the Raze/Jett thing. Most times when navigating angles your smooth movement will be horizontal (at head level in front of you), imagine for example if you’re in a 1v1 on C site in Haven, and you know the enemy is on Default plant and you’re Backsite. You will be moving and smoothly holding an angle horizontally. This simulates that movement from your mouse.
 Pistol Strafe Gallery Small  - 4 minutes (2x Double Sens & 2x Normal Sens)  optional *
How: Use your fire button in the same way you’d spam a pistol in close range in VALORANT. Constantly be moving.
Why: With pistols (and, in the current meta, with Phantom) in close range you can actually shoot while moving and retain a decent accuracy. Considering pistols have a huge weight in VALORANT (winning the pistol round usually causes you to win 2 rounds, which is 2 out of 12 in a side, which is VERY impactful), learning to do this kind of shooting is very important. In general, moving and tracking enemies is a movement that also helps your crosshair positioning (see next scenarios).
 Reflex Micro++ Flick Reload Small  - 4 minutes (2x Double Sens & 2x Normal Sens)  optional *
How: Just get the highest score you can.
Why: Sometimes you will be caught off guard and need to quickly adjust, it’s inevitable. This scenario helps you with that, it’s a pretty straight-forward scenario that is really about reacting quickly to the targets popping up on screen.

KovaaK 2.0 - Advanced Classic
Recommended for Platinum and above

Duration: 60-100 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine vods

KOVAAKSBOBBINGSNEAKYBLOOM


 Thin Gauntlet  or  Centering I  - 3 runs / 5 minutes  optional *
There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this may indirectly carry over to any other scenario / situations
 patTargetSwitch small no reload  or  patTargetSwitch Small  - 10 minutes
Try to avoid bodies and only go for headshots
Focus on switching as fast as possible to eliminate as many moving targets as possible
Try to hold the fire button as much as possible
Your objective is to eliminate as many targets as possible
 Pokeball Frenzy Auto Small 60s  or  Pokeball Frenzy Auto Small Wide  - 10 minutes
Focus on switching as fast as possible to eliminate as many static targets as possible
Try to hold the fire button as much as possible
voxTS Voltaic: in case you want to focus on non-static target acquisition
 voxTargetClick 20% small  or  Pasu Small Reload  or  patTargetClick small 1shot  - 10 minutes
Focus on fast 1 tap switches and clicks
Your objective is to eliminate as many targets as possible
 1w3ts  or  1w4ts reload  - 10 minutes
Focus on hitting as many targets as you can
This is especially helpful to train your longer flicks
If you struggle with small flicks try: 1w2t smallflicks small 60s
Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
 Floating Heads Timing 400%  or  tamSpeed 2bpes  - 10 minutes
Helps focusing on 1-tapping headshots on moving targets
tamSpeed is decent practice due to it focusing more  on holding an angle
 voxTargetClick Easy Strafe  or  Pasu Dodge EES 180  - 5 minutes  optional * 
Make sure to turn on movement bar, so you can see when you need to swap directions with your strafe and get the most out of this scenario
Full focus on movement 1 taps
Try Pistol Strafe Gallery Sparky Small (Good Edition) for more challenge
 Reflex Micro++ Flick Reload Small  - 10 minutes  optional *
 Valorant Microshot Speed Small  - 10 minutes  optional *
 Reactive Clicking Hard  - 10 minutes  optional *
Acquire a target then click it and move to it again to finish it before it escapes
You may try the easier version Reactive Clicking, if this is too difficult

In-game
10-60 minutes

 Valorant   Practice range - taps  |  Practice range - Spray transfer  - 10 minutes or 10 minutes each
Start up the practice range in Valorant and increase the spawn speed of the targets or enable strafing for 50-100 targets - either go for taps or headshot spray transfers
Focus on flicking on the target’s head as fast as possible
Move and counter-strafe to increase effectiveness
You can also practice corner-peaking by adding a sage wall
*note this isn’t isolated mouse control training and includes weapon control
 Valorant   Bridge - taps  |  Bridge - Spray transfer  - 10 minutes or 10 minutes each
Start up the practice range in Valorant and head to the bridge, try to get creative with how you flick or spray the targets (credit to Zeeq).
Focus on flicking on the target’s head as fast as possible
Move and counter-strafe to increase effectiveness
You can also practice corner-peaking by adding a sage wall
*note this isn’t isolated mouse control training and includes weapon control
 Counterstrike   Valorant   Custom Game - Clearing bombsites  - 10-30 min
Practice clearing bomb sites with good crosshair placement
 Counterstrike   Headshot deathmatch - taps  |  Deathmatch - Spray transfer  - 10-30 min
Focus on flicking on the target’s head as fast as possible - either go for taps or spray transfer
Alternatively play Multi CFG DM
*note this isn’t isolated mouse control training and includes weapon control
ARENA FPS: QUAKE & DIABOTICAL
Recommended FOV for Arena FPS: 90-110 source | routine vods

Scroll down for the LG 1v1 Routine
KovaaK 2.0 - Fundamental
About this routine
The Arena FPS routine for Quake and Diabotical includes all the fundamental scenarios that are applicable in-game. Ground Plaza Sparky v3, Air no ufo no skybots, MFSI, VSS Close-Mid Long and VSS gpaio all help to learn smooth and reactive tracking without adding too much overwhelming movement. The routine also includes smooth tracking scenarios for both horizontal and vertical angles. This should help with being more composed and make the transition from reactive to smooth tracking easier. The Low and High ground version of Plaza are important to incorporate, because they don’t happen frequently in-game, so it can be useful to work on them during your training. 

LG Pin Practice has a niche mechanic from Quake and Diabotical, which should help improve target acquisition, mouse control and get better at this mechanic. Pattargetswitch 90 no reload and Slide Targets are supposed to help develop low fov LG target switching at mid range, like during a quad run. The clicking scenarios are meant to improve your railgun skills. For the movement based scenarios, it should help to learn fundamentals and become better at certain niche scenarios such as T1 Drop Punish, where the target hovers above you and you need to punish it before it falls down. The rocket scenario below is one of the few and underrated dodge scenarios where you need to be both accurate and constantly dodge projectiles.

Duration: 60-95 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
 
KOVAAKSAFKINGMAGENTAAFK


 Ground Plaza Sparky Quake  or  Smoothbot Invincible Goated  - 10 minutes
Try GP Sparky Quake Thin  for more challenge
Try Smoothbot Unvincible Small Goated for more challenge
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
 Air Divine  or  B180TI Sparky Small  - 10 minutes
Try Air no ufo no skybots small for more challenge
Try the regular Air to work on more reactivity and vertical angles
Try Air 2 Smooth to work on smoothness for both vertical and horizontal angles
Try B360TI Sparky Small or B360TI Sparky to work on vertical smoothness and precision with larger angles
Play the regular B180TI Sparky, if the small version is too difficult
Play the regular Air no ufo no skybots if the Divine version is too difficult
 Plaza High Ground Sparky   or  Plaza High Ground Easy  - 5 minutes  optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
 Plaza Low Ground Sparky    or  Plaza Low Ground Easy  - 5 minutes  optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
 LG pin practice 360  or  Bounce 180 Tracking Sparky  or  Air Dodge Target Switch  - 10 minutes
Try to eliminate as many targets as possible
Try Bounce 360 Tracking Sparky for more challenge
 Pattargetswitch 90 no reload  or  Slide Targets  - 5 minutes  optional *
Try to focus on optimizing your technique for maximum speed, using exclusively wrist or arm depending on your sensitivity and grip style.
 1wall5targets_pasu reload  or  Popcorn Sparky  or  DevTargetSwitch 1shot  - 10 minutes 
DevTargetSwitch 1shot is useful for practicing long-range rail shots
Try Popcorn Sparky Easy if you struggle way too much
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
 Bounce 180 Sparky  or  Skeet Clicking  - 10 minutes
Try Bounce 360 Sparky for larger angles
Try Bounce 180 Sparky smaller for more challenge
Try Bounce 180 Sparky CQC for closer, faster targets
 LGC3 Reborn Varied  or  Air Angelic Dodge  - 10 minutes
Try LGC3 Reborn Varied Thin for more challenge
Try LGC3 Reborn Varied easy if you struggle way too much
Try T1 Drop Punish Good Edition to work on vertical angle
Try LGC3 Diabotical Fixed as an alternative
Try Close FS Easy Dodge as an easier alternative to LGC3 Reborn varied
 Pasu Dodge Easy  - 10 minutes
Try Pasu Dodge ES for more challenge (extra small)
 Quake LG 1v1 Rockets  or  Stralroom FS Dodge  - 10 minutes  optional *


KovaaK 2.0 - LG 1v1 Routine
Purpose
The routine provided is unorthodox in comparison to other published routines for a strong LG, and was put together to help with issues players have when jumping into actual LG duels. Traditional Kovaak’s movement scenarios can cause players to develop bad habits when it comes to LG dueling. These Traditional movement scenarios tend to reward movement that makes a player much easier to hit. Practicing specifically as directed in this routine, will help a player learn to dodge and aim independently to more efficiently deal damage to others while avoiding damage themselves.

Disclaimer: This should supplement, not be a replacement for, 1v1 LG Practice with partners inside Quake/Diabotical. The only movement scenarios that should be played for a high score are (Cycle Strafes Long, Cycle Strafes Fast, and Close FS Quick Dodge).

Contains warm up exercises, so no warm up needed prior to starting the routine
Establishes independence between your right and left hands
Asks the player to focus on Dodging

What this routine does not do:
Focus on tracking for other Quake/Diabotical game modes outside of 1v1 LG/Shaft fights
TDM/Duel/Macguffin/Wipeout etc…
Teach Fundamental Strafe Aim (mirroring/anti-mirroring/half-sideways)
Teach Smoothness or Reactivity

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBINDINGMAROONWINDOW



 Midrange Long Strafes V2  - 2 runs
 Pole Long Dodge  - 3 runs
Back up into a corner, focus on spamming Left and Right Strafe, and keeping the crosshair centered
 Anti-Mirror LS 360 Thin Robsai  - 3 runs
Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space. This scenario should start warming up your arm aim
 Close LS Easy Dodge  - 3 runs 
Play this by holding left or right strafe and only left or right strafe for the entire bot. Switch direction when you kill the bot. This should cause you to circle the bot
 Cycle Strafes Long  - 5 runs
The secret to this scenario is making sure you get a good movement score, and then tracking the bot with your mouse hand independently of how you are moving. You need to learn independence in your hands to help do better at hitting with LG while doing insanely good dodging
 Cycle Strafes Fast  - 5 runs
 Close FS Quick Dodge  - 3 runs
Track the bot while strafing left and right very quickly. Try to get a perfect movement score. Do not mirror this and cheese the scenario
 Air UFO 10x  - 1 run
We must throw in reactivity between the smooth tracking/hand independent scenarios and a good score here also requires some smoothness in hitting a very difficult target
 XY Tracking Dodge  - 3 runs
From this point on the focus needs to be 60% Dodge - 40% hitting the target. Be erratic with your dodges and make sure to use the whole room to dodge. Do not move in any predictable manner, do not start strafe aiming to make the target easier to hit.  The bot is easy to hit, so you should still be able to get decent accuracy while focusing on erratic and random dodges
 LG Duel 1v1 Diabotical  - 5 runs
Again focus on dodging while you try to kill this bot. DO NOT PLAY THIS FOR SCORE. Try to be very erratic with your dodges and put everything together to be reactive and smooth with your tracking. If a bot spawns far from you, take the opportunity to practice the longer range instead of +forwarding into the bot. If you are hitting above 50% accuracy through the scenario, you are either insane or you are moving to maximize your accuracy instead of not getting hit. 
In-game
10-60 minutes

 QC Unholy Trinity LG  or  All Weapon FFA  or  LG 1v1 Duels  - 10-30 minutes
Start up a match and choose on of the above modes in a game of choice: Quake Live / Diabotical / Quake Champions
You may choose to use LG only
 Instagib  or  Rail 1v1 Duels  - 10-30 minutes
Start up a match and do Instagib / Rail only duels in a game of choice: Quake Live / Diabotical / Quake Champions 
FORTNITE
Recommended FOV for Fortnite: 80 FN (TPS) or 103 ow (FPS) | routine vods

About this routine
The Fortnite routines below have similar movement speed or more challenging scenarios that are close to in-game situations. Air 2 Smooth should help you learn to effectively and smoothly track a target that randomly changes strafe directions. The other two air variants are excellent practice, because one is angled close and the other one is angled further away so you can work on two distances and track without predicting. All the smoothness scenarios are important for Fortnite, because Fortnite doesn’t really need that much reactivity as there isn’t much dodging. Both B180T Sparky and patTargetShotgun are solid choices to learn to switch targets quickly after eliminating one. Pasu should help with acquiring, reading and timing your clicks appropriately to hit your targets efficiently. The static scenario should help with the most pure fundamental aiming drills. The hybrid scenarios such as Air Infantry and FN Gliders 360 HS, can help you practice higher-ttk clicking, which requires proper reading skills and consecutive timed clicks on the same target, which is common in Fortnite, but is often neglected. The charge routines should help with the current Fortnite meta, because it introduces a new aiming mechanic that most players are not familiar with. You have a choice to play the FPS version of the routine or the TPS version, the latter feels closer to the game, but the former allows you to see more of the map and targets.

KovaaK 2.0 - Fundamental [First person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 103

KOVAAKSBLINKINGMAUVENUNS


 Air 2 Smooth  or  Air close long strafes  or  Air far long strafes  - 10 minutes
Try Air Invincible and Air Invincible 2 for more effective practice, these bots are invincible meaning you have to track them for 1 minute straight.
You can try Air 2 Smooth Invincible for more effective practice.
 Thin Gauntlet  or  Smoothbot Invincible Goated  or  CLSI FN  or  MLS FNI  - 10 minutes
Thin Gauntlet helps with pure smoothness
Smoothbot Invincible Goated to practice smoothness with some added verticality
Fortnite Gliders 360 Invincible for vertical smoothness
CLSI: stands for close long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play CLS if you struggle way too much with endurance.
MLSI: stands for midrange long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play MLS if you struggle way too much with endurance.
 B180TI Sparky  or  FN Gliders 360 HS  - 10 minutes
Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
FN Gliders 360 HS should help you with precisely tracking vertical targets
B180TI Sparky should help with pure smoothness
 Bounce 180 Tracking Sparky  or  PatTargetShotgun  - 10 minutes
Should help you with horizontal tracking and switches on airborne targets
Try Bounce 360T Sparky for more challenge 
PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
 1wall5targets_pasu reload  or  Bounce 180 Sparky  - 10 minutes
Try 1wall5targets_pasu slow if you struggle way too much
Try Bounce 360 Sparky for larger angles 
 1w3ts  - 10 minutes
Try to eliminate three targets spawning on a wide wall
Helps with pure smooth flicks
 Air Infantry  or  Fortnite Gliders 360 HS  - 10 minutes  optional *
To work on hybrid (higher-ttk clicking) on vertical angles
Try Air Infantry small for more challenge
FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track targets
Helps with higher-ttk clicking


KovaaK 2.0 - Charge [First person] 
You can change the playtime value to what you want it to be, it’s arbitrary. These scenarios use the same mechanic that Aimer7 and Kroader introduced in their Charge Shotgun Routine.

The settings used for the charge shotgun: 
The charge time is 1 seconds and the delay between shots is 1 seconds as well.

Duration: 30 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBLOOMINGMAXIMUMBLUEFALLDAMAGE


 Charge - Pasu  - 10 minutes 
Track the bot and release the charge at the right time
 Charge - B180 Sparky  - 10 minutes
Track and read the target, you can pre-charge and hit the target during the arc motion
Try Charge Bounce 360, for larger angles
 Charge - PatTargetShotgun  - 10 minutes
Quickly switch from one target to another and try to maximize your damage output, you could for instance practice pre-charging just before hitting the target


KovaaK 2.0 - Fundamental [Third person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 80 Fortnite

KOVAAKSBOMBINGMEDIUMTELEPORT


 Air 2 Smooth FN  or  Air 1 FN  or  Air 2 FN  - 10 minutes
Try Air 1i FN and Air 2i FN for more effective practice, these bots are invincible meaning you have to track them for 1 minute straight.
You can try Air 2 Smooth Invincible FN for more effective practice. 
 Thin Gauntlet FN  or  Smoothbot Invincible Goated FN  or  CLSI FN  or  MLSI FN  - 10 minutes
Thin Gauntlet FN helps with pure smoothness
Smoothbot Invincible Goated FN to practice smoothness with some added verticality
Fortnite Gliders 360 Invincible for vertical smoothness
CLSI FN: stands for close long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play CLS FN if you struggle way too much with endurance.
MLSI FN: stands for midrange long strafes invincible and should help you focus on pro-actively tracking a close long strafing target for 1 minute straight. Play MLS FN if you struggle way too much with endurance.
 B180TI Sparky FN  or  FN Gliders 360 HS  - 10 minutes
Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
FN Gliders 360 HS should help you with precisely tracking vertical targets
Bounce 180 TI FN should help with pure smoothness
 B180T Sparky FN  or  PatTargetShotgun FN  - 10 minutes 
Should help you with horizontal tracking and switches on airborne targets
Try Bounce 360T Sparky FN for more challenge
PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread 
 Pasu FN  or  B180 Sparky FN  - 10 minutes
Try Pasu FN slow if you struggle way too much
Try Bounce 360 Sparky FN for larger angles 
 Wide Wall 3 Targets Small FN  - 10 minutes 
Try to eliminate two targets spawning in a third-person environment
Helps with pure smooth flicks
 Air Infantry FN  or  FN Gliders 360 HS  - 10 minutes  optional  *
To work on hybrid (higher-ttk clicking) on vertical angles
Try Air Infantry small FN for more challenge 
FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track targets
Helps with higher-ttk clicking


KovaaK 2.0 - Charge [Third person]
Duration: 30 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBOBBINGMEDIUMCAMP


 Charge - Pasu FN  - 10 minutes 
Track the bot and release the charge at the right time
 Charge - B180 Sparky FN  - 10 minutes 
Track and read the target, you can pre-charge and hit the target during the arc motion
Try Charge - Bounce 360 FN, for larger angles
 Charge - PatTargetShotgun FN  - 10 minutes
Quickly switch from one target to another and try to maximize your damage output, you could for instance practice pre-charging just before hitting the target
In-game
You don’t have to do all of these, below are some in-game alternatives or options to train both your aim and other in-game mechanics. These in-game practice options aren’t going to exactly isolate your mouse control, but will instead train everything at once (weapon control, movement, game-mechanics et cetera).

10-60 minutes

 FN Aim duels  - 10-30 minutes
Start up a match in creative and play the FN Aim duel map by Raider, Zexrow or Kroader
 MachineRite’s 1v1 map  - 10-30 minutes
Start up a match in creative and play the 1v1 map made by MachineRite
Code: 5196-5134-9088
 Box Fights  - 10-30 minutes
Requires premade
 Build Fights  - 10-30 minutes
Requires premade
 Zone Wars  - 10-30 minutes
You can queue for this in creative or use customs
 Turtle Wars  - 10-30 minutes
Requires premade
 Playground Fill  - 10-30 minutes
You can queue alone

APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VT APEX 2.0
This section is provided by Krascsi
ABOUT THIS ROUTINE
Brand new routine that includes tons of new scenarios that will challenge you to improve your aim in Apex. The Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game situations. The new training provides easy scenarios for users just getting started with Apex and aim training, Advanced scenarios that will be much harder but are great for fine tuning mechanics that you will use in game. Due to Apex having many different weapons, and many different ranges for taking fights, we also have included a category specific section where you can target types of aim that are issues for you e.g. close range strafe aim fights.
DISCLAIMER
It’s important to keep in mind for  Strafe Aiming  scenarios, they are to be played to the specificity outlined within the document. Not doing so will have a significant direct impact on the benefits you’ll see from playing these scenarios, it’s important to take the proper steps to getting the most out of your time training. 
VT APEX 2.0 EASY 
Recommended for Gold and above
COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCHOKINGCLOSEBUG


 Revolving Tracking Slow  - 5 runs
Description: Improve your tracking by revolving around a static target.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target. 
 B180T Voltaic Regen  - 5 runs 
Description: Track a target with high ttk and regen that has a predictable arc pattern
How: Focus on being as smooth as possible when tracking the target.
Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
 Controlsphere 80%  - 5 runs
Description: Track a gently small jumping dot as it flies around you at various distances and speed.
How: Focus on being as smooth and precise as possible when tracking the target.
Why: Helps your precision tracking to help hit smaller targets in game.
 Close Tappy Strafes Easy  - 5 runs 
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
 Close Fast Strafes Very Easy Invincible   or   CFSEI Thin Shotgun HS  - 5 runs
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
 PGTI Voltaic Slower - 40%  or  Smoothbot Voltaic Easy  - 5 runs
Description: PGTI Voltaic Slower - 40%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 Thin Aiming Long Invincible  - 5 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level. 
 Vertical Smoothness Training Popcorn  - 5 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
 Apex MLSI Headshot Click  - 5 runs 
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head. 
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
 Pasu 360 Reload Goated 2-Click Easy  - 5 runs 
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
 B180 Voltaic Easy  - 5 runs 
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 voxTargetSwitch Smooth  - 5 runs
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 Close LS Easy Dodge  - 5 runs  optional*   
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
 Manwing Strafe Gallery Easy V3  - 5 runs  optional* 
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
VT APEX 2.0 ADVANCED
Recommended for Diamond and above
VT APEX 2.0 COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCHATFRAGGINGCHESTNUTTOPFRAG


 Revolving Tracking  - 5 runs
Description: Forced circle strafing while attempting to hit a stationary bot.
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets.
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target.
 fuglaab180t   or   B180T Voltaic Regen  - 5 runs
Description: Track a target with high ttk and regen that has a predictable arc pattern
How: Focus on being as smooth as possible when tracking the target.
Why: This helps you become more precise and helps you track targets that are jumping off of buildings or high ground since they’ll usually have a predictable movement pattern when falling.
 Controlsphere  - 5 runs 
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
 Close Tappy Strafes  - 5 runs 
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
 Close Fast Strafes Easy Invincible   or   CFSE Thin Shotgun HS  - 5 runs
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
 PGTI Voltaic Slower - 60%  or  Smoothbot Voltaic  - 5 runs
Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 Thin Aiming Long Invincible  - 5 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level. 
 Vertical Smoothness Training Popcorn Small  - 5 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
 Apex MLSI Headshot Click  - 5 runs 
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head. 
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
 Pasu 360 Reload Goated 2-Click  - 5 runs
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
 B180 Voltaic  - 5 runs
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 voxTargetSwitch Smooth  - 5 runs 
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 Close LS Easy Dodge Thin  - 5 runs  optional*   
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
 Manwing Strafe Gallery V3  - 5 runs  optional* 
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.

VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes

KOVAAKSCLEARINGCLOSESTART


 Apex MLSI Headshot Click  - 5 runs 
Description: A midrange long strafing cylinder that strafes horizontally and has a headshot multiplier and is invincible.
How: Carefully read the target’s movement and try to deal as much damage by exclusively clicking the cylinder’s head. 
Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to use the wingman and a player is strafing in front of you.
 VoxTargetSwitch Click Heads  - 5 runs
Description: Eliminate multiple static spheres on a wide map.
How: Acquire each target swiftly, click it and switch to the next target as fast as possible. Always keep the next target in mind.
Why: This task improves target acquisition and speed.
 Popcorn Voltaic Goated  - 3 runs
Description: Full 360 degree map with small targets and predictable arc movements and  height variances. 
How: Focus on hitting as many targets as possible while reading them and working on your crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on not reloading as much as possible. 
Why: The larger targets make it easier for you to continue learning crosshair placement and reading the bot’s pattern at an appropriate level.
 Pasu 360 Reload Goated 2-Click Small  - 5 runs
Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
How: Carefully read the target’s movement and shoot each target twice to eliminate it, then switch to the next one as fast as possible while maintaining a clean motion from one target to another.
Why: Works on your precision and reading skills, helps with hitting targets with erratic movement in Apex.
 Pasu 360 Reload Goated  - 2 runs 
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills. 
 B180 Voltaic  - 5 runs
Description: Eliminate multiple small spheres that bounce and move in an arc motion on a 180 degree map.
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 1w2ts Perfected  - 3 runs 
Description: 1w2ts features consists of a wall and 2 small static targets that will instant spawn upon being eliminated.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 Pasu Voltaic Easy  - 4 runs 
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
Why: This task helps with your reading, clicking timing and precision skills. 
 6wall18targets small reload  - 2 runs 
Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
How: Focus on keeping straight lines when going from target to target and making sure you’re on the target before clicking to maintain precision. Focus on the next flick during the micro corrections so you can be more prepared to land accurately on or near the target.
Why: Helps practice micro corrections, micro flicking, and cluster practice.
 Manwing Strafe Gallery V3  - 5 runs 
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
 Pasu Dodge Easy  - 4 runs
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
Why: This task helps with your reading, clicking timing and precision skills. 
VT APEX 2.0 TRACKING FOCUS
Duration: 60 minutes

KOVAAKSCLICKINGCLUTCHKILLSTREAK


 Revolving Tracking  - 1 run
Description: Forced circle strafing while attempting to hit a stationary bot
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
 B360TI Sparky Small Popcorn  - 3 runs
Description: Track a small bouncing target around a 360 degree map
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These scenarios get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 FuglaaXYZ Voltaic No Blinks small  - 4 runs
Description: Track a bot that moves smoothly.
How: Read the movement of the bot and smoothly track it as it changes directions. 
Why: Improves reading skills and tracking at various diagonal angles.
 Controlsphere  - 1 run
Description: Track a small gently jumping bot as it flies around you at varying distance and speed.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
 Air Angelic 4 Voltaic Smaller  - 5 runs
Description: Track a small sphere as it strafes erratically on both vertical and horizontal angles.
How: Be smooth and react to the directional changes of the target. Try not to overcorrect/overshoot.
Why: Improves your horizontal and vertical smoothness tracking.
 Close Tappy Strafes  - 3 runs
Description: A rectangular, medium sized map with a single humanoid bot conducting strafes that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and counts down, each bot elimination adds 14 seconds to the scenario timer.
How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional jumps. As the bots progress to being more reactive, adjust your approach to deal with faster strafes and more frequent jumps.
Why: The dodge patterns of the bots in this scenario are some of the most realistic you can find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may see from an opposing player.
 Close Fast Strafes Easy Invincible  - 1 run
Description: A rectangular, medium sized map with a single large invincible bot conducting introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is added for every point of damage given to the bot.
How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid predicting strafes and follow the bot through its entire traversal.
Why: Understanding the basics of reactive strafes will aid significantly in your ability to track enemies that are intentionally trying to move evasively.
 Thinbot Plaza Raspberry Invincible v2  - 5 runs 
Description:  A rectangular prism shaped map with a 360 degree viewing angle, occupied by a single thin and cylindrical bot conducting a mixture of long and short strafes throughout the map.
How: Attempting to predict bot movement on this scenario, as with most reactive scenarios, will most likely end with you throwing your crosshair off of the bot. Avoiding this will allow you to properly take advantage of the bot’s longer strafes when it does them.
Why: A slightly more intense test of reactivity designed to further reactive fundamentals you’ve learn, but on a more difficult to hit target in both size and movement.
 PGTI Voltaic Slower - 60%   &   PGTI Voltaic Slower - 80%  - 2 runs 
Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet difficult to hit arc pattern at slower speed.
How: Focus on being smooth and precise against vertical angles on a relatively small target
Why: Great for improving your smoothness tracking. These tasks get you to start using most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve hardly used before. 
 Thin Aiming Long Invincible  - 4 runs
Description: Thin horizontal moving cylinder that changes directions and is invincible.
How: Focus on being as smooth as possible and reacting quickly to the directional changes.
Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner level. 
 raspStrafes 360 Easy  - 3 runs 
Description: Map is a rectangular prism that covers a 360 degree viewing angle, with a single invincible bot conducting small adjustment strafes, while floating throughout the map. Scenario is complete when 60 seconds elapse.
How: The macro movement the bot takes over the course of a run is very slow and would otherwise be smooth if not for it’s consistent strafes. This means tracking the bot on the whole should be relatively simple if you focus on not overreacting to its adjustments.
Why: Builds reactivity principles while not being overwhelmingly difficult. Mouse control elements learned in this scenario will serve as a backbone for feature reactive challenges.
 RaspStrafesCata Invincible  - 3 runs
Description: The player camera sits on an elevated platform separated from their target by a small moat. The bot across from the player, has a dual elevation platform that can be transitioned between by a single set of stairs. 
How: Play this scenario with standard reactivity fundamentals with the exception of making minor vertical adjustments if the bot chooses to use the stair way.
Why: This adds a slight variation on elements of reactivity you’ve already seen, while keeping you honest by offering a dodge profile you’re presumably not accustomed to yet.
 Reactive Dot Invincible  - 3 runs
Description: Scenario map is a three dimensional oval containing a single spherical bot, conducted long strafes with rapid direction changes on every axis. 
How: The most difficult aspect of this scenario is not being caught off guard on the fast direction changes, otherwise don’t be deterred by the three dimensional bot movement.
Why: Builds upon reactivity principles while also introducing depth to three dimensional aim training.
 Plaza Low Ground Sparky 50%HP  - 3 minutes
Description: A tall and shallow rectangular prism shaped map, with the player camera on the floor and a single bot conducting smooth medium paced angular strafes mixed with blinks.
How: Play this scenario how you would play the first bot from flicker plaza, reacting to it’s strafes while constantly being prepared to make a large adjustment flick when it blinks. Make sure the impact looking up has on your crosshair traversing your upper vision cone is minimal.
Why: In Apex you have to eliminate opponents from all sorts of positions, this includes being beneath them.
 Vertical smoothness training popcorn small  - 2 runs
Description: Features a target that moves exclusively vertically.
How: Focus on being precise without resetting your mouse often or at all if possible.
Why: Helps practice your vertical tracking and smoothness at an easier level.
 Pole long dodge extra thin  - 3 runs
Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
 Close LS Easy Dodge Thin  - 2 runs
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: I like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
 Revolving Tracking Strafes  - 5 runs
Description: The map is shaped as three dimensional figure eight, with a transparent panel separating both loops. Each loop has a bot conducting short fast strafes in the center while the player automatically traverses the space with their back to the scenario wall.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target. 
 Anti-Mirror LS 360 Thin Robsai  - 4 runs
Description: Anti-mirror floating thin targets that are relatively long TTK
How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space. 
Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
VT APEX 2.0 SWITCHING FOCUS
Duration: 34 minutes

KOVAAKSCLIPPINGCOBALTDOUBLEPUMP


 Oblique Tracking Goated  - 1 minute
Description: A rectangular prism shaped map with a single bot that cycles locations upon each elimination. The bot will strafe at various diagonal angles and a semi-rapid pace, the scenario ends after 60 seconds elapse.
How: The bots will strafe at even intervals, so it’s ok to become accustomed to the movement pattern for the sake of making your fast strafes smoother. Make sure the transitions on each strafe doesn’t throw you off.
Why: It’s important to be comfortable tracking at awkward angles, so you aren’t thrown off by erratic movement. Starting the routine with fast strafes will make the transition into longer smooth strafes in the latter portions of the routine feel easier as well.
 fuglaab180t  - 2 minutes
Description: A variation of the common Bounce 180 Tracking evasive switching scenario, but the bots all have a much higher time to kill. The scenario completes after 60 seconds elapses, score increases on each bot elimination.
How: The higher time to kill will force you to track most of the bots you kill through their bounce, something that would otherwise be bad practice on standard Bounce 180 tracking scenarios. Do not preemptively switch away from a bot before it’s eliminated.
Why: Verticality and long arc jumps are common enough in Apex where being familiarized with that kind movement pattern is beneficial. Beyond this, switching fundamentals and smoothness will always come in handy in a variety of mouse control situations.
 Target Switching 360 Static Extra Thin  - 4 minutes
Description: A 360 degree rectangular prism shaped map with three cylinder shaped bots attached to the walls at random locations around you. Score is increased upon damage given, and the scenario completes after 60 seconds elapse.
How: Prioritize completing every bot elimination before you switch, make sure you have your next targets in mind. If your screen is devoid of targets a 180 degree turn will most likely yield hidden bots.
Why: There are going to be situations where an opponent is in a location you did not anticipate, or you need to get visual information on several locations consistently for an extended period of time. Being able to look at a specific location in your entire 360 degree cone at your discretion will let you reorient, and may even save your life a few times.
 xenTargetSwitch  - 3 minutes 
Description: A tall rectangular prism shaped map with 6 spherical bots that conduct very slow long strafes across the map.
How: All standard switching fundamentals come into play here: properly timing your switches, completing each and every bot elimination, and landing your initial flick. The only distinguishing factor is the extreme verticality of the map, which may require a higher fov such as 125 Overwatch.
Why: Vertical adjustments are commonplace in apex, and due to the geometry of the player camera mouse movements towards the top and bottom of a players “sphere of vision” feel vastly different from what you may be used to.
 voxTargetSwitch Smooth  - 2 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have regenerative health.
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with target acquisition and speed.
 kinTS Voltaic mini  - 4 minutes
Description: A smaller version of the evasive switching Voltaic benchmark, this scenario’s map a spacious rectangular prism, with five bots.
How: Don’t be intimidated by the bots’ strafe pattern, while it may not be a straight line it’s still very smooth and can be tracked in its entirety though you may find floor or ceiling bots to be more difficult.
Why: This combines switching fundamentals that are most commonly built on speed switching scenarios, with an evasive element that you will want to be prepared to face when it comes to specific gunfights.
 Skeet Tracking Goated smaller  - 3 minute
Description: Focal point of the map is a window where four bots jump from varying heights on either side of the window to the opposite side. Scenario completes when 60 seconds elapse.
How: While it may be easier to focus on the apex of each bots path, try to master all points of the arc the bot takes for good practice.
Why: The narrow window forces you to acquire bots and read their movement quickly, target acquisition is an underrated aspect of mechanical ability that is distinguished amongst top players.
 Controlsphere TS  - 5 minutes 
Description: A rectangular prism shaped map with angular corners, covering a 180 degree viewing angle occupied by four bots. Each bot moves in a compact, smooth evasive pattern and the player’s score is increased with damage given. 
How: Play as you would play the standard Controlsphere scenario but implement switching fundamentals.
Why: Evasive switching is a staple of Apex as previously addressed in the kinTS description. Reading movement after reorienting your sight picture is a must for success in high time to kill shooters.
 canTS  - 3 minutes 
Description: Scenario map is similar to 1wall5targets_pasu, but the bots health regenerates if the player’s crosshair leaves the target before it’s eliminated.
How: In regeneration scenarios like this it’s more imperative than ever to prioritize completing your eliminations before you conduct your timed switch to the next target. You may feel like you’re missing more than you're accustomed to at first, but it's the nature of the scenario to expose the details of your errors in tracking.
Why: Well executed smooth tracking on evasive targets will make weapon specific recoil the only barrier between you and being able to effectively beam fast evading targets.
 Bounce 180 Tracking  - 3 minutes 
Description: Eliminate multiple small spheres that bounce and move in an arc motion. 
How: Read the movement of each target carefully and move your mouse from one target directly to another. Avoid unnecessary movements.
Why: This task helps with your reading, click-timing and precision skills on small but predictable targets. 
 patTargetSwitch Dodge 360 v2  - 4 minutes 
Description: Multiple cylinder shaped bots that strafe horizontally and have headshot multipliers.
How: Move during the entirety of the scenario and switch directions when the movement bar is about to be full, acquire and track each target briefly. Go for headshots exclusively.
Why: Improves target acquisition, speed and strafe tracking.
VT APEX 2.0 STRAFE AIM FOCUS
Duration: 40 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCOUNTERSTRAFINGCOPPERBLOOM


 Revolving Tracking  - 1 minute
Description: Forced circle strafing while attempting to hit a stationary bot
How: Keep the crosshair on the target by using your arm to smoothly track across your entire mousepad. Do not reposition until you are forced to switch targets
Why: Arm warm up scenario that will help with becoming more comfortable on all areas of your mousepad, and understanding the physical mouse movements required to circle strafe a target
 Rhombus Dodge  - 3 minutes
Description: Track a horizontal moving sphere that is locked inside a Rhombus 
How: Practice Mirroring, Anti-Mirroring, and erratic movement while tracking an easy to hit target
Why: Warms up your keyboard and mouse hand getting in sync with movement and aiming
 Pole long dodge extra thin  - 3 minutes 
Description: Extremely simple scenario with a stationary pole as the target, and the ability to move anywhere on the map
How: Ignore your score and the movement bar. Move however you want but keep your crosshair on the target. Try to practice close and far distances. Move more erratically for a more difficult challenge. If you are unable to move erratically and still hit a high %, keep practicing this routine and coming back to the scenario.
Why: Being able to hit a stationary target while strafing in all directions with your keyboard hand is a critical step. We must be able to do this before we can also start to hit a moving or dodging target. A stationary target will also help you easily notice smoothness problems when strafing in these directions, so be on the lookout for a jumpy crosshair.
 Revolving Tracking Strafes  - 3 minutes
Description: Improve your tracking by revolving around a strafing target.
How: Do your best not to reset and track the target for as long as possible.
Why: This helps work on your wide angle tracking, and in certain scenarios when you slide around a target. 
 Close LS Easy Dodge Thin  - 2 minutes
Description: Full range of movement scenario with a long strafing target.
How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot. Switch strafe direction when you kill a bot. This should cause you to circle the bot
Why: We like playing this scenario, in the described way, a bit more than revolving tracking strafes because you learn how your own inputs with the keyboard and mouse will transition your aim from mirroring to anti-mirroring a target. Be mindful of this transition into anti-mirroring and circling the target.
 Anti-Mirror LS 360 Thin Robsai  - 2 minutes
Description: Anti-mirror floating thin targets that are relatively long TTK
How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition unless out of mousepad space. 
Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist with smoothness tracking problems
 Rhombus Vertical Dodge  - 2 minutes 
Description: Full range of movement scenario while tracking a easy to hit vertical target 
How: Practice moving in all directions while tracking the target
Why: Will help with vertical tracking a target while moving around the map
 Hyperscape VT Dodge Easy  - 2 minutes 
Description: Track a blinking small target at extreme vertical angles
How: Ignore your score and work on moving all around the play area while tracking the target, try to avoid strafing in ways that would also make you extremely easy to hit
Why: To practice movement while tracking a precise target on vertical angles
 Pasu Dodge Track Pure  - 3 minutes 
Description: Track a small erratic dodging target around a 360 degree map
How: Ignore Score Practice anti-mirroring and erratic movements while tracking, DO NOT mirror the target as much as possible
Why: Why this works
 Manwing Strafe Gallery V3  - 3 minutes 
Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have headshot multipliers and movement scoring is present in this scenario.
How: Carefully read the target of each individual target and exclusively hit the target’s head multiple times until it gets eliminated. Make sure you are moving at all times during your run, practice doing strafes that both help your aim as well as strafes that throw off your aim for optimal practice.
Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically helpful in situations where you need to strafe heavily and hit headshots with the Wingman or other clicking weapons.
 Pasu Dodge Easy  - 3 minutes
Description: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. 
How: Read each target carefully, move your mouse in one smooth motion from one target to another and click with minimal corrections. Ensure that you keep moving during the entirety of the scenario.
Why: This task helps with your reading, clicking timing and precision skills. 
 voxTargetClick Easy Strafe  - 2 minutes
Description: Click very slow moving targets as you slowly move around a platform
How: Practice moving erratically while clicking targets as fast as possible maintaining an 85%+ accuracy
Why: Helps practice accurate clicking while moving
 patTargetSwitch Dodge 360 v2  - 3 minutes
Description: patTargetSwitch but while moving on a 360 degree map
How: move erratically while trying to do as much damage as quickly as possible to all the targets
Why: Will help you with dodging while quickly switching targets, as well as making large flicks that are often in Apex matches
 Close Range LG Duel  - 4 minutes
Description: Track an fast dodging target around a very small map with full range of motion
How: Do not mirror the target for maximum score, please dodge as if you were attempting to throw off your opponent's aim. work on anti-mirroring, quick direction changes, fakes, etc.
Why: Pure close range 1 on 1 tracking action. Great practice as long as your dodging is not just mirroring
 Stralroom FS Dodge  - 2 minutes
Description: Track targets on different platforms as you are able to move around a single platform
How: Track targets as best as possible, use movement to help your aim
Why: Learn how to kill erratic dodging targets at close and far distances that are confined into a small dodging area
 lgc3 Reborn Varied Thin  - 1 minute
Description: Track targets that spawn in different areas around an arena style map
How: Do as much damage as possible while strafing in directions that do not make you an easy to hit target. understand that knockback exists in this scenario but does not in flying Apex targets
Why: Helps with hitting targets that are dodging in hallways or rooms.
 Air Dodge  - 1 minute
Description: Track large spheres that have different dodging profiles around a large map
How: hold +back for bots 1,3,5,7 so that you can avoid skybots. 
Why: Do as much damage as possible and work on hitting targets pressuring you, as people in apex love to W-key
VT APEX ORIGINAL
ABOUT THIS ROUTINE
The Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Close Long Strafes Headshot where you need to track a target smoothly and deliberately focus on the head. Ground Plaza Sparky v3 also adds an important element like smooth tracking with fast reacting to blinks and varying movement changes. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Close Long Strafes HST should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the head in order to eliminate the target. Basic types of switching scenarios should still be useful for Apex, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. The clicking scenarios should apply to all the click-type weapons such as the Wingman (hence why it’s called Manwing), Scout et cetera. Close Fast Strafes Easy Thin Shotgun, is especially useful to make sure to line up your shots effectively, this is what Apex players tend to struggle with. Both the movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better.
APEX ORIGINAL ROUTINE
Duration: 60-100 minutes

KOVAAKSGEARINGFASTUFO


 Ground Plaza Sparky v3  or  Apex CLS Headshot  - 10 minutes
Try GP Sparky Thin  for more challenge
Try Apex CLSI Headshot or  Apex MLSI Headshot or Apex MLS Headshot alternatively (CLSI stands for Close Long Strafes Invincible and the MLSI stands for Midrange Long Strafes Invincible)
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible or VSS GP9 to work on reactivity from further away
Try Midrange Long Strafes Invincible (Thin) or Close Long Strafes Invincible (Thin), as these basic scenarios are still useful for Apex
 Air no ufo no skybots  or  B180TI Sparky  or  Smoothbot Invincible Goated  - 10 minutes
Try Air no ufo no skybots small for more challenge
Try Leap 180 Tracking Invincible as an alternative to B180
Try Smoothbot Unvincible Small Goated for more challenge
Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
Try the regular Air to work on more reactivity and vertical angles
Try Popcorn GTI to work on vertical smoothness and precision
 Plaza High Ground Sparky  or  Plaza High Ground Easy  - 5 minutes  optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
 Plaza Low Ground Sparky   or  Plaza Low Ground Easy - 5 minutes  optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
 Apex CLS Headshot Click  or  Apex MLS Headshot Click  - 10 minutes  optional *
Apex CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try Apex CLSI Headshot Click or Apex MLSI Headshot Click
 Bounce 180 Tracking Sparky  or  patTargetSwitch no reload   or  devTargetSwitch no reload  - 10 minutes
Try Bounce 360T Sparky for more challenge
Try patTargetSwitch 360 for more challenge
 1wall5targets_pasu reload  or  Popcorn Sparky  - 10 minutes
Try Popcorn Sparky Easy if you struggle way too much
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
 CFSE Thin Shotgun HS  or  CFSEI Thin Shotgun HS  - 10 minutes
Go for headshots only and try to maximize your damage output
See cody’s guide on how to practice: CFSE Thin Shotgun 
 B180 Manwing Sparky  or  Bounce 180 Sparky  - 10 minutes  optional *
Try Vertical Hand Warmup small for verticality
Try Bounce 180 Manwing From Above for verticality
Try Manwing Microshot for micro flicks
Play the 360 version for larger angles if available
 Manwing Strafe Gallery V3  or  Close FS Dodge Manwing Nomag  - 10 minutes  optional *
Try Pasu Dodge ES for more challenge
 Air Angelic Dodge  or  XY Tracking Dodge  - 10 minutes  optional *
Smaller and slower Air Dodge variant, for more precise type movement tracking
Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
Try Close FS Easy Dodge if you want to work on mirror-type movement tracking
In-game
Firing range 1v1’s should be the closest to real game practice, as it involves the exact in-game player models, weapon control, movement and game-mechanics, which are all essential for performance in-game.

10-60 minutes

 Firing Range 1v1’s  - 10-30 minutes
with 1 or 2 other people, load into the firing range and practice 1v1’s using whatever weapon you want to focus on
remember to practice different scenarios such as short/medium/long engagements, different angles of verticality, gibby dome fights, etc... 
Note: you can quickly heal back up to full by pressing your map key and switching legends
OVERWATCH
Recommended FOV for Overwatch: 103 ow | routine vods

About this routine
The Overwatch routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can maximize your damage output. Ground Plaza Sparky v3 OW also adds an important element like smooth and fast tracking with fast reacting to blinks and instant acceleration movement changes. This applies to heroes like Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (McCree, Ashe, Ana etc.). Basic types of switching scenarios should still be useful for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them efficiently. The clicking scenarios should apply to all the click-type heroes such as Widowmaker, McCree, Ashe, Anna and even Reaper & Roadhog. All the movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBOTTINGMIDEGG


 Ground Plaza Sparky v3 OW  or  CLS Headshot OW  or  MLS Headshot OW  - 10 minutes 
Try GP Sparky OW Thin  for more challenge
Try CLSI Headshot OW or MLSI Headshot OW - (CLSI stands for Close Long Strafes Invincible and the MLSI stands for Midrange Long Strafes Invincible)
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet, Centering I, Centering II or Smooth Thin Strafes as alternatives to work on smoothness
Try VSS Close-Mid Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
 Air Divine  or  Popcorn GTI  or  Smoothbot Invincible Goated  - 10 minutes
Try Air no ufo no skybots small for more challenge
Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
Try Smoothbot Unvincible Small Goated for more challenge
Try Overhead Jumps to practice tracking a target that jumps over you
Try the regular Air to work on more reactivity and vertical angles
Try Popcorn GTI to work on vertical smoothness and precision
 Plaza High Ground Sparky  or  Plaza High Ground Easy  - 5 minutes  optional  *
Make sure to try these scenarios as High and Low ground scenarios are underrated and can be quite common in-game
Focus on a target that’s angled on low ground and where you’re positioned on high ground
 Plaza Low Ground Sparky    or  Plaza Low Ground Easy - 5 minutes  optional  *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
 Air no ufo no skybots small click  or  CLS Headshot Click OW  or  CLSI Headshot Click OW  - 10 minutes  optional  *
Focus on higher-TTK targets by just clicking
Try Air no ufo no skybots click if the small version is too difficult
CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try MLS Headshot Click OW or MLSI Headshot Click OW
Try Overhead Jumps Click to practice clicking against targets jumping over you
 Bounce 180 Tracking Sparky  or  Air Dodge Target Switch  - 10 minutes
Try Bounce 360T Sparky for more challenge
 Popcorn Sparky  or  1wall5targets_pasu reload  - 10 minutes
Try Popcorn Sparky Easy if you struggle way too much
Try Popcorn Sparky NoReload if the original version is too difficult
Try 1wall5targets_pasu slow if you struggle way too much
Try Pasu small reload for more challenge
 B180 Manwing Sparky  or  Skeet Clicking  - 10 minutes
Try Vertical Hand Warmup small for verticality
Try Bounce 180 Manwing From Above for verticality
Try Manwing microshot for micro flicks
 Manwing Strafe Gallery V3  or  Close FS Dodge Manwing V2 nomag  - 10 minutes  optional  *
Try Pasu Dodge ES for more challenge
Try Arc Dodge Click or Popcorn Dodge as alternatives
Try Pistol Strafe Gallery Sparky Small (Good version)
 Air Angelic Dodge  or  XY Tracking Dodge  - 10 minutes  optional  *
Smaller and slower Air Dodge variant, for more precise type movement tracking
Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
 LGC3 Reborn Varied OW  or  Arc Dodge  - 10 minutes  optional  *
LGC3 Reborn with varied strafes based on Overwatch
Arc Dodge can be played for vertical smoothness

In-game
These game modes should provide decent aim practice outside matchmaking. Tryhard FFA puts you in a situation with all the in-game angles. Aim Arena is constant shooting and the Custom Aim maps offer KovaaK-esque scenarios to practice on all the different aiming styles.

10-60 minutes

 Tryhard FFA  - 10-30 minutes
Search for “tryhard” in the server browser
Very good practice for realistic scenarios that includes verticality
 Aim Arena  - 10-30 minutes
Search for “aim arena” in the server browser
Alternatively you could play this in a 1v1 setting 
Very little verticality (high or low-ground), but constant aiming/shooting
 Custom Aim maps  - 10-30 minutes
There are a few decent custom maps made for aim training inside Overwatch
You can find some of the codes on this website: https://workshop.codes/search/aim%20training

CALL OF DUTY & BATTLEFIELD
Recommended FOV for Call of Duty: 90-110 source | routine vods
Recommended FOV for Battlefield: 90-110 source | routine vods

About this routine
The Call of Duty & Battlefield routine makes use of mostly switching scenarios with a few clicking scenarios. This is because Call of Duty and Battlefield don’t have any type of dodge in them, and the targets are all low-ttk. For this reason a large selection of the scenarios are all switching scenarios. The switching scenarios help working on improving target acquisition and speed, to effectively and efficiently take out targets as fast as possible. Most basic switching scenarios are useful for this reason. The 360 version offers larger angles, which are often replicated in-game. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and smooth motion) and pure click-timing.
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSGHOSTPEEKINGFEDMONSTER


 Bounce 360T Sparky  or  Target Switching 360 Thin  - 10 minutes
Try Bounce 180 Tracking Sparky if this is too hard
Try Target Switching 360 or Target Switching 360 Static if this is too hard
 patTargetSwitch 360  or  Pokeball Frenzy Auto Small 60s  - 10 minutes
Try patTargetSwitch if this is too hard
 kinTargetSwitch 360 no reload  or  patTargetSwitch v2  - 10 minutes
Try kinTargetSwitch no reload if this is too hard
 devTargetSwitch goated no mag  or  Skeet Tracking Goated  - 10 minutes
You may also try Skeet Tracking Goated Small
 voxTS Voltaic  or  Floating Heads 50% Health  - 10 minutes
Try voxTargetSwitch 250% more hp for more challenge
Try Floating heads 50% HP 400% for more challenge
 1w3ts  or  1w4ts reload  - 10 minutes
Focus on hitting as many targets
Try the TE version if the small targets are too difficult
This is especially helpful to train your longer flicks
Play voxTargetClick or patTargetClick to practice reading clicking skills
Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
 Reactive Clicking  - 10 minutes  optional *
Acquire a target then click it and move to it again to finish it before it escapes

HYPER SCAPE
Recommended FOV for Hyper Scape: 103 ow | routine vods

About this routine
The Hyper Scape routine below is effective practice, because it includes scenarios that are very closely related to in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can maximize your damage output. Ground Plaza Sparky v3 also adds an important element like smooth and fast tracking with fast reacting to blinks and varying movement changes. This applies to weapons like Ripper, Harpy and Hexfire. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in order to eliminate it (Riot One). The clicking scenarios should apply to all the click-type weapons such as Riot One, Protocol and the Mammoth MK 1. The movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots better. Hyper Scape VT Dodge is excellent practice for precision-esque tracking and reacting to abilities such as teleport or slam.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBOUNCINGMIDNIGHTBLUEBRUSH


 Smoothbot Invincible Goated  or  Ground Plaza Sparky v3  - 10 minutes
Try GP Sparky Thin  for more challenge
Try Smoothbot Unvincible Small Goated for more challenge
Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
Try Thin Gauntlet as an alternative to work on smoothness
Try VSS Close Mid-Long or VSS gpaio for more varied strafes
Try Midrange Fast Strafes Invincible to work on reactivity from further away
 Popcorn GTI  or  Fountain Tracking  or  Slide&Bounce Tracking  - 10 minutes
Try Popcorn GTI to work on vertical smoothness and precision
Try Vertical smoothness training popcorn small to train pure precise verticality
 Air Divine  or  Air no ufo no skybots  or  Overhead Jumps  - 10 minutes
Try Air no ufo no skybots small for more challenge
Try the regular Air to work on more reactivity and vertical angles
 Plaza High Ground Sparky  or  Plaza High Ground Easy  - 5 minutes  optional *
Focus on a target that’s angled on low ground and where you’re positioned on high ground
 Plaza Low Ground Sparky   or  Plaza Low Ground Easy  - 5 minutes  optional *
Focus on a target that’s angled on high ground and where you’re positioned on low ground
 Air no ufo no skybots small click  or  CLS Headshot Click OW  or  CLSI Headshot Click OW  - 10 minutes  optional *
Focus on higher-TTK targets by just clicking
Try Air no ufo no skybots click if the small version is too difficult
Try Arc Dodge Semi to practice clicking on a higher-TTK target on vertical angles 
CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
Try MLS Headshot Click OW or MLSI Headshot Click OW 
Try Overhead Jumps Click to practice clicking against targets jumping over you
 Fountain ClickTiming  or  Slide&Bounce Sheriff  or  apa3’s Bounce House  - 10 minutes
Helps to practice on vertical angles on falling targets
Wide Strafe Humanoid (Riot One) | Wide Strafe Humanoid, to practice specifically on humanoid targets
 Popcorn Sparky  or  Vertical Hand Warmup small  - 10 minutes
Try Popcorn Sparky easy if this scenario is too difficult
 Arc Dodge Click  or  Popcorn Dodge   - 10 minutes
To practice movement while clicking a precise target on vertical angles
 HyperScape VT Dodge  or  Arc Dodge  - 10 minutes
To practice movement while tracking a precise target on vertical angles
Arc Dodge: is a movement version of Popcorn GTI, but slightly easier target and movement requirement. 
Play Arc Dodge if HyperScape VT Dodge is too difficult.
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio conversion help) | routine vods

This section is provided by Toast of War

About this routine
This basic routine provides a focus for each major aiming style that you’ll encounter when playing Rainbow 6 Siege for any skill level of player. The prioritizations of each genre of mouse control are ordered in such a way that they flow seamlessly into one another to form a complete routine while still being entirely applicable to Siege’s fundamental gunplay. Our thin tracking scenarios facilitate smoothness for situations when room-clearing, peeking doorways, and following strafing enemies. The selected target switching options strengthen the all-too-important ‘snap’ to a target that is required to gain the edge on an enemy during a gunfight, or when multiple enemies are in your field of view. Our click-timing scenarios are varied in such a way that they prioritize different situations with similar concepts. 1wall5targets_pasu provides less predictable targets on a smaller field while the proceeding click-timing scenarios provide more predictable targets on a significantly wider playing field. Lastly our static click-timing scenarios practice the most efficient pathing between targets as quickly as possible for effective target transitioning and general mouse control. 
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBUNNYHOPPINGMINIINTELLIGENCE


 Thin Gauntlet V2  or  Centering I  - 10 minutes
Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads, tracing doorways while clearing angles, shooting drones, and overall smoothness
Focus on being as smooth as possible while tracking
Try the other Centering scenarios for faster strafing variations
 PatTargetSwitch no reload  - 10 minutes
A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
Try to avoid bodies and only go for headshots while holding the fire button as much as possible
Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth 
 voxTS Voltaic  - 10 minutes
Similar to the previous target switching situation, but this time with a prioritization of speed over tracking
 1wall5targets_pasu reload  - 10 minutes
Useful for emulating the sporadic motion of a head on a moving player
Practice is most effective when played as accurately as possible without sacrificing speed
 voxTargetSwitch Click  or  Floating Head Timing 400%  - 10 minutes
Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
Focus on accuracy as much as possible
Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth 
 1w4ts reload  or  1w3ts  - 10 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
In-game
10-30 minutes

 Terrorist Hunt - Single Fire only  - 5-15 minutes
Choose any 3-speed 1-armor operator with your favored optic magnification (you can alternate scope magnifications after each run if you desire)
Run any small Lone Wolf T-Hunt map (preferably Outback, Border, Coastline, Plane, etc.) on your preferred game mode (Defuse has the most enemies per round) while on Normal difficulty
Change your weapon’s fire mode to single-fire and run the T-Hunt with the intention of not missing a single headshot 
Play aggressively and put yourself in disadvantageous positions when engaging opponents; do not worry about dying but rather being accurate
This is useful for practicing your first bullet accuracy

 Terrorist Hunt - Full Auto  - 5-15 minutes 
Choose any operator with your favored optic magnification (preferably a different magnification than when running single-fire only)
Repeat the previous process but with the intention of accurately switching between targets’ heads while full-auto spraying your weapon.
This not only practices your practical target switching, but also your recoil control with your choice of weapon

Keep in mind that while this is a mouse control routine, mechanics such as crosshair placement, character movement, recoil control, etc. are just as important to practice when running T-Hunts. 
DESTINY 2
Recommended FOV for Destiny 2: 101 overwatch

This section is provided by sini and pattycakes

About this routine
This routine is meant to complement your aim in Destiny 2. The tracking scenarios focus on smooth reactivity and pure smoothness to make sure you are being conservative with your aim. The target switching scenarios are covering large angles as well as smooth switches, to make sure you eliminate the target you’ve damaged. The clicking scenarios will aid both your Hand Cannon and Shotgun aim, by offering drills that develop appropriate habits, such as precise clicking, click-timing and target acquisition.

 IN COLLABORATION WITH PATTYCAKES

KovaaK 2.0
Duration: 60-110 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSGLIDINGFLANKEDENTRYFRAGGER


 Ground Plaza Sparky v3   or  Flicker Plaza  or  FuglaaXYZ Voltaic  - 10 minutes
Focus on being as smooth as possible while tracking
Try CFSI you can focus on more reactivity
Play Flicker Plaza to focus on a blinking target
Try the other Centering scenarios for faster strafing variations
 Smoothsphere Voltaic  or  Smoothbot Goated Invincible  or  B360 TI Sparky  - 10 minutes
Focus on being as smooth as possible while tracking
Try the smaller Smoothbot scenarios for more precise tracking
Try the B180 TIS Sparky for more precision
Try Popcorn GTI if you want even more precise Smooth tracking
Try Vertical Smoothness Trainer Popcorn if you want to train pure vertical tracking
 GP Sparky TS v2  or  PatTargetSwitch 360 no reload  or  Bounce 360 Tracking Sparky  - 10 minutes
A good blend of tracking and snapping to targets; practical for when you’re being pushed by multiple enemies
Try to avoid bodies and only go for headshots while holding the fire button as much as possible
Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth 
 tamTargetSwitch smooth  or  voxTS Voltaic  - 10 minutes
Similar to the previous target switching situation, but this time with a prioritization of speed over tracking
Try tamTargetSwitch Smooth Hard if you want more challenge
 Close Fast Strafes Shotgun  - 10 minutes  optional  *
Useful for getting better at lining up shotgun shots on a fast strafing target
 Pasu 360 Reload  or  Pasu 360 Reload Small  or  Destiny 2 Hand Cannon and Sniper v2  - 10 minutes
Useful for emulating the sporadic motion of a head on a moving player
Practice is most effective when played as accurately as possible without sacrificing speed
 Pasu 3-Click v2  or  Floating Head Timing 400%  or  voxTargetSwitch Click  - 10 minutes  optional  *
Good for practicing wider range engagements with slow moving targets to strengthen micro-adjustments
Focus on accuracy as much as possible
Try patTargetClick Destiny alternatively
Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth 
 1w4ts reload  or  1w3ts  - 10 minutes
Practicing small static targets is beneficial for improving general click-timing mouse control; practical for shooting utility or long range headshots
Try ww3t Voltaic for easier difficulty and practicing a faster pace
Prioritize having the most efficient and direct pathing when switching between your target
Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
 Pistol Strafe Gallery Sparky Small  or  patTargetClick Dodge  - 10 minutes  optional *
To practice movement while clicking high-TTK fast moving horizontal targets
 Psalmflick Strafing SRR  - 10 minutes  optional *
To practice clicking multiple evasive targets
 Psalmflick Strafing Tracking  - 10 minutes  optional *
To practice tracking and switching to evasive targets
WARZONE - CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch | routine vods
About this routine
The Call of Duty Warzone routine makes use of mostly high ttk/regen switching scenarios, tracking, and a few clicking scenarios. This is because Warzone has minimal movement, and the targets are mostly high ttk due to the armor in Warzone. For this reason, a large selection of the scenarios are mostly switching and tracking scenarios. The high TTK/regen switching scenarios improve target acquisition and the ability to maintain your crosshair on a target. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and smooth motion) and pure click-timing.

To effectively play this routine, cycle through the scenarios everytime you play the routine. For example, if one day you play tamTargetSwitch Smooth, play tamTargetSwitch control, etc.

 RECOMMENDED BY STARSHIIPER

KovaaK 2.0
Recommended for Platinum and above  New *

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSBUYINGMOUNTEDDODGE


Some of the scenarios below are marked as Hybrid because it involves both Target Switching and Tracking skills due to the health regeneration when targets are not tracked perfectly. This can dramatically increase the time to kill based on your level of tracking. 

 tamTargetSwitch Smooth  or  tamTargetSwitch Control  or  Controlsphere  - 4 minutes
Description: TamTargetSwitch Smooth is a scenario that involves small long strafing bots that switch direction and regenerate health while firing at them. tamTargetSwitch Control is the same as the former, but has bots that have shorter strafes and gently wiggle back and forth. 
How:  tamTargetSwitch Smooth, tamTargetSwitch Control: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Controlsphere: Focus on precision and smoothness to track the bot to account for the variance in its strafes and direction change.
Why: This helps with your Precision and ensures that you don’t leave a target before it is eliminated. Useful for most Fully automatic weapons.
Increased Difficulty: Try tamTargetSwitch Smooth Hard or tamTargetSwitch Control Hard
 kinTargetSwitch Small No Reload 300%HP  - 4 minutes
Description: kinTargetSwitch Small No Reload is a scenario that involves small evasive targets with a considerable amount of health. It is a tracking version of the original kinTargetSwitch, but with smaller targets, increased health and no reload mechanics.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one.
Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets better.
 canTS  or  canTS Smooth Hard  - 4 minutes
Description: canTS is a scenario that involves diagonally moving targets that regenerate health when you start shooting them.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets better, especially on diagonal angles.
 voxTargetSwitch Smooth  - 4 minutes
Description: voxTargetSwitch Smooth is a scenario that involves slow, low-ttk and long strafing targets. Targets regenerate health if not tracked perfectly.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: This trains your Target Acquisition Speed and Accuracy, so that you can switch targets faster and more accurately.
 FuglaaB180T  or  Bounce 360T Sparky  - 4 minutes
Description: FuglaaB180t is a scenario that features small high ttk bots that have a predictable arc pattern. Bounce 360T Sparky is a scenario that features larger bots with a lower ttk and predictable arc pattern but spawn all around the player making it 360 degrees. 
How: For FuglaaB180t, focus on tracking the bot’s arc as smoothly and precisely as possible since there is a high ttk. For Bounce 360T Sparky since the ttk is low, focus on target acquisition by quickly switching between targets after eliminating them. 
Why: The Purpose of these scenarios is not too mimic the movement patterns in-game, but to increase your control for smoothly tracking targets with a predictable trajectory
 psalmTrack Voltaic  - 4 minutes
Description: psalmTrack Voltaic is a scenario that involves multiple vertical and diagonal moving targets.
How: Focus on smoothly tracking each bot with as little jitter as possible before switching to the next one. Try to make smooth and clean motions that land directly from one target to another.
Why: Improves your Reactive Tracking skills, specifically with more vertical moving targets. This also trains your Target Acquisition ability versus Evasive targets.
 Glider Goated  or  FN Gliders 360 HS Invincible  - 4 minutes
Description: Glider Goated is a scenario where you track the bots going through the sky towards you on invisible gliders. The bots are invincible and glide from the top to the bottom then disappear and respawn. FN Gliders 360 HS Invincible features a single bot that is small and glides top to bottom and vice versa that features long diagonal strafes. 
How: For both of these scenarios, focus on precision and smoothness by committing to the direction the bot is going and tracking it in one smooth motion rather than multiple small ones. If the bot changes direction, react quickly to the change of direction.
Why: By doing these exercises, 
 Close Long Strafes Warzone  - 4 minutes
Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that strafes exclusively horizontally, the target has a head hitbox so that players can focus on head level tracking.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only. 
Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
 Kindaclose Mid Strafes HS  or  Kindaclose Mid Strafes Humanoid HS  - 4 minutes
Description: Kindaclose Mid Strafes HS involves a close to midrange horizontally strafing bot, it is cylinder shaped. The target has a head hitbox so that players can focus on head level tracking.
How: Focus on the target so that you can read its movement and react quickly to its direction changes. Commit to the direction the bot is going and track it in one smooth motion rather than multiple small ones. Go for headshots only.
Why: This ensures that you are able to track Close and Long strafing targets at head level. It helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
 Fountain Tracking Easy  or  PGTI Voltaic Easy  - 4 minutes
Description: Fountain Tracking involves a platform where small spheres rain down from above like a fountain. PGTI Voltaic is a scenario with a tiny sphere that bounces up with a tall arc trajectory.
How: Fountain Tracking: track each individual target with as little jitter as possible, switch quickly from one target to another in one smooth motion. PGTI Voltaic: Track the bot as smoothly as possible, try to steady your aim once you’re on target.
Why: To train Precision versus predictable overhead targets, like targets that parachute or skim above above your head, specifically for headshot accuracy.
Increased Difficulty: Try Fountain Tracking or PGTI Voltaic
 Pasu Voltaic Chicken  or  Tamspeed 2bps  or  B180 Voltaic Chicken  - 4 minutes 
Description: Pasu Voltaic Chicken is a clicking scenario with erratic moving targets on a single wall, tamspeed 2bps is a semi-fast clicking scenario with 2 targets down a hall that strafe left and right, B180 Voltaic Chicken is a horizontal clicking scenario with bouncing targets of various height
How: With Pasu Voltaic Chicken and B180 Voltaic Chicken, you should focus on timing of your clicks, don't spam click, as well as your next target. for tamspeed 2bps you should always have your next target in mind so practice clicking and switching to you next target as fast as possible.
Why: Helps with Basic Target Acquisition, Reading and Click-Timing with click-based weapons on Warzone. Tamspeed is good for oneshot hits switching from one target directly to another
Increased Difficulty: Play Tamspeed 2bpes
 Pokeball Frenzy Auto Small 60s  or  Reflex Poke-Micro++ Regenerating Goated  - 4 minutes
Description: Pokeball Frenzy Auto Small 60s is a scenario with multiple small pokeball shaped spheres. The bots are all static and respawn immediately upon being eliminated. Reflex Poke-Micro++ Regenerating Goated: Reflex based Pokeball Scenario.
How: Pokeball Frenzy Auto Small 60s: hold down during the entirety of the scenario, switch from one target directly to another. Use a smooth motion, with as little micro correcting as possible. Reflex Poke-Micro++ Regenerating Goated same as before.
Why: Helps with precision and Speed target acquisition skills, a good way to build up fundamental habits and make clean switches from one target to another.
 1w2ts reload smallflicks  - 4 minutes
Description: Static sphere scenario with 2 small targets to switch between
How: Make clean lines that land from one target directly onto the next one
Why: Helps with small flicks and focuses on small micro adjustments
 Floating Heads Timing 400%  - 4 minutes
Description: Tiny floating spheres that strafe in one direction for long periods of time
How: Make clean lines that land from one target directly onto the next one
Why: This scenario should help with sniping and precise marksmanship guns
 Reactive Clicking Hard  - 4 minutes*
Description: Reactive Clicking Hard is a scenario  that features bots that are static prior to clicking them, then when you do, the bot moves in any direction and you must click it again in order to eliminate it completely. 
How: React quickly to the change of direction of the bots after clicking them.
Why: Reactive Clicking Hard helps to recognize the movement direction of a target quickly
Additional Scenarios
*Not mandatory, change the duration to your liking
 Revolving Tracking  - 4 minutes*
Description: A scenario where you will be dealing as much damage as possible while your character is being moved in an infinite eight-shaped carousel
How: Focus on being smooth and using a lot of your mousepad to keep your crosshair on the target through the entire forced circle strafe. Do not reposition your mouse until you switch circles/targets.
Why: This scenario will help you with being comfortable and smooth outside of the center of your mousepad or your comfort zone.
 Apa3’s Bounce House  or  Air Invincible Bounce House  - 4 minutes*
Description: In this scenario you are being bounced around in a cube
How: Apa’s Bounce House: The objective is to eliminate as many fast strafing air bots as possible. Air Invincible Bounce House: The objective is to deal as much damage as possible, try to avoid lifting your mouse for the best practice.
Why:  These scenarios will help you track targets independently from how you are moving, and can assist to help you learn to track fast strafing targets from uncomfortable hand/arm positions.
 Close LS Easy Dodge  - 4 minutes*
Description: Movement scenario where you will track a long strafing bot at close to mid range
How:  Move and Strafe while dealing as much damage as possible to eliminate each target effectively. Mix up your own dodge patterns, and don’t mirror the bot all the time.
Why: Tracking practice where you control the movement.
In-game
30 minutes

This can be used as training if you don’t own KovaaKs or as a warm-up method in general. The amount of matches is arbitrary, feel free to change it to fit your needs. We recommend not to spend more than 30 minutes on in-game training, because the in-game practice methods do not isolate your training enough.

 Plunder Mode  - 1-3 matches
Description: Plunder Mode is a gamemode in Warzone, in this mode, teams drop into a race to collect as much in-match Cash as possible by raiding Supply Boxes, eliminating opponents, completing Contracts or by controlling Cash deposit locations throughout the map.
How: Use the guns and loadouts that you want to practice with, prioritise Airborne Targets for more vertical training. Focus on headshots exclusively in order to train your Precision. In addition, try to switch targets quickly and efficiently (Speed), by moving your mouse in one smooth motion from one target to another.
Why: Plunder Mode has far less down time as there are plenty of targets on the map to shoot. This is because you and your opponents can spawn back in upon death and with 200 players on the map,  there should be no issues with finding targets to shoot. Lastly, you can train both your Evasive and Speed Switching skills, as well as your Precise and Reactive Tracking skills using this mode
 Custom Game  - 1-3 matches
Description: If you own the Multiplayer mode you can boot up a Custom Game and add bots to practice against. We recommend using a small map and as many targets as possible.
How: Focus on exclusively headshotting all the targets and quickly acquiring each and every target. Adjust the bot’s health to anything between 100-200 (150 is a good baseline). The more health you give the bots the more tracking-heavy it becomes. The less health you give the bots the more switching-heavy it becomes. Use settings that accommodate what you want to work on (note that in-game practice methods are limited).
Why: Custom Games have far less down time than the actual game, due to the smaller map and being able to spawn back upon death. With Higher TTK bots you can focus more on your Precise and Reactive Tracking Skills and with Lower TTK bots you can focus on your Speed Switching Skills.
SPLITGATE
Recommended FOV for Splitgate: 103-120 overwatch
About this routine
This routine involves multiple switching scenarios to start off so you can work on your speed and evasive target switching. This helps when you quickly need to eliminate a target and need to switch to another that is mid-strafe (for instance when using the AR). It also includes dynamic clicking scenarios with hard to hit patterns that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills (useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a brand new subcategory of aiming scenarios called multiclicking, these scenarios involve higher-ttk clicking targets. In these scenarios you have to click a target at least 3 times before it gets eliminated. The multiclicking scenarios are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in Splitgate. Finally, we included some tracking scenarios to improve your reactivity, so you can track targets that make sporadic movements or change directions often in their strafes as well as some precision tasks to improve your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and precision can also help with other weapons). 

 RECOMMENDED BY VT PUNK

KovaaK 2.0
Playable at any level  New *

Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs

KOVAAKSCALLINGNARROWBFG


 voxTargetSwitch 360  - 10 minutes
Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
How:  Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and speed
 siniTS  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant accel and slight forwards and backwards movement.
How:  Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
 siniTS 360  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Acquire a target, track it shortly and switch to the next target as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible by having clean straight lines.
Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
 Sini Click  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant accel and slight forwards and backwards movement.
How:  Focus, read and click on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why:
 Pasu 360 Voltaic  - 10 minutes
Description: Five medium to small sized spheres that move diagonally on a 360 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click with minimal to no micro-correcting
Why: Helps with your reading, click-timing and precision skills on targets that move and change directions sporadically.
 Sini Multiclick  - 10 minutes
Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide map
How: Focus, read and click 3 times on each target individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are mid-strafe.
 Pasu 3-Click Angelic  - 10 minutes
Description: Two medium to small sized spheres that move diagonally that require 3 clicks to eliminate. 
How: Focus, read and click on each target 3 times  individually and switch to the next one as fast as possible. Always make sure to have the next target in mind. Make sure each and every switch is as clean as possible.
Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are strafing.
 Floating Heads Timing 400% 3-Click  - 10 minutes
Description: Multiple small fast horizontal moving targets on a 180 degree map
How: Focus on reading the movement of each target carefully move your mouse in one smooth from one target to another and click 3 times one each individual target with minimal to no micro-correcting
Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing targets that are small.
 Ground Plaza Voltaic Invincible 5  - 10 minutes
Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes. The bot will make stops occasionally throughout the run. 
How: Focus on the target to the best of your ability, read its movement and react to its strafes and stops accordingly. Try to match the target’s movement to the best of your ability.
Why: Helps with your reading, target acquisition and reactivity skills
 B180TI Sparky  - 10 minutes
Description: A sphere shaped bot that bounces up in arc motion with vertical bias
How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking it while being as steady as possible
Why: Helps with your reading and precision tracking skills
 Smoothbot Voltaic  - 10 minutes
Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking the bot. Do your best to minimize the amount of times you reset your mouse.
Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also teaches you how to use most of your mousepad when tracking a target, and tracking at awkward angles.
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial information to understand why their help is valuable:
sini
Owner of Voltaic and this document
Responsible for all sections, unless otherwise specified
Grandmaster II on aim training benchmarks
Surrounded by good players to receive feedback and learn
Decent amount of experience / hours per FPS genre
Benchmark system & coaching
Krascsi
Helped create the entire Apex Legends 2.0 Routine
Coach for Voltaic
Scenario concepting
Whisper
Knowledgeable and analytical aim training mentor
Recorded a lot of the routine vods
Scenario creator
Grandmaster II on aim training benchmarks
Created most of scenarios that didn’t exist yet
bardOZ
Competitive Valorant Player
Former Ascended on Aim Benchmarks
World-record holder in static scenarios on KovaaK 2.0
Created the entire bardOZ Advanced VALORANT section
huekk
Former competitive Fortnite player
Scenario creator
Helped with creating a bunch of scenarios
Empyrean
Grandmaster II aim training rank
Assisted and created many of the scenarios in the Apex Legends 2.0 routine
Edited all the Routines and Playlists for the Apex 2.0 routine
Assisted in creating the Warzone routine and writing its descriptions
Hasin
Master Complete aim training rank
Assisted in creating the Warzone routine and writing some of its descriptions
pattycakes
Destiny 2 competitive player
Content creator
Contributor / collaborator for the Destiny 2 section
StarshiipeR
Content Creator
Warzone Player
Provided feedback on the Warzone routine
MrChang
Master aim training rank
Suggested some of the scenarios for the Warzone routine
Recorded most of the routine vods for the Warzone Routine
Viscose
Suggested some of the scenarios for the Warzone routine
Crunchy
Professional Valorant Player (Rank 1 Radiant)
Tons of FPS Experience
Mythic and Grandmaster aim training rank
Assisted bardOZ with scenario selection and provided feedback
Zeeq
Mythic and master aim training rank
Rank 1 on most small dot scenarios on KovaaKs
Suggested a lot of underrated scenarios for Overwatch, Quake, Hyper Scape and Valorant
Sarin
Scenario creator
Grandmaster on aim training benchmarks
Created some scenarios and has given good feedback
HotRodRe
Former Tribes:Ascend Pro
Grandmaster on aim training benchmarks
Helped with mostly the Arena FPS section
patys
Highly knowledgeable scenario creator
Surrounded by good players
Made most good KovaaK scenarios
Helped with the Arena FPS section
Jaro
Apex Guru
Competitive apex player / pro
High masters aim training rank
Helped with the Apex section
Masaato
Grandmaster aim training rank
Former competitive Fortnite player
Rank 1 on many notable tracking (and movement) scenarios
Suggested some of the CS / Valorant changes
Toast of War
Siege Guru
Incredibly noob
Created the Siege section
Ransom West
Grandmaster on aim training benchmarks
Helped with recording scenarios
Rob
Former competitive Fortnite player / streamer
Former Rank 1 on KovaaKs: voxTargetSwitch
High Masters on aim training benchmarks
Suggested some of the Hyper Scape scenarios
Tammas
Creator of Aimer7 Addendum
Routine / guide guru
Given good feedback and provided help
Mana
Mythic and Grandmaster II aim training rank 
Former competitive Diabotical player
Former competitive Fortnite player
Former competitive CSGO player
FaceIt level 10
4.2K peak on Overwatch as hitscan
Radiant on Valorant
Competitive Valorant player
Decent suggestions for Overwatch and Valorant
Tanner
Former Overwatch Pro
Radiant in Valorant
Rallex
Former Eclipse on aim training benchmarks
Scuezy
Former Ascended on aim training benchmarks
Seral
Grandmaster on aim training benchmarks
Immortal 3 on Valorant
Former competitive Fortnite player
Florence
Former Ascended on aim training benchmarks
Immortal 3 on Valorant
Former competitive Roblox player
Tony
Mythic and Grandmaster aim training ranks
Diamond 3 on Valorant
4.3K peak on Overwatch, not playing competitively
Jab
Competitive Fortnite player
High Masters on aim training benchmarks
Ins
Former Quake / Overwatch Pro
Master on aim training benchmarks
Kariyu
Former competitive Fortinite player / semi-pro
Cody
Knowledgeable and analytical aim training coach
Grandmaster and Master II on aim training benchmarks
4.2K peak on Overwatch, not playing competitively
Cookie
Former Ascended aim training rank
4.5K peak on Overwatch as hitscan
Kosei
Near-Ascended aim training rank
Immortal 3 Valorant
FaceIt level 10
Nymach
Grandmaster aim training rank
Former Fortnite Pro
Former competitive CS player
FaceIt level 10
Immortal on Valorant
Competitive Valorant player