```qbasic
CLS
RANDOMIZE TIMER

p1health = 100
p2health = 100
p1wood = 0
p2wood = 0
p1iron = 0
p2iron = 0

DO
    FOR player = 1 TO 2
        CLS
        PRINT "Player"; player; "'s turn"
        PRINT "Health: "; p1health; " vs "; p2health
        IF player = 1 THEN
            PRINT "Your resources - Wood:"; p1wood; " Iron:"; p1iron
        ELSE
            PRINT "Your resources - Wood:"; p2wood; " Iron:"; p2iron
        END IF
        PRINT "1. Mine wood"
        PRINT "2. Mine iron"
        PRINT "3. Attack with wood"
        PRINT "4. Attack with iron"
        PRINT "5. Spin the wheel"
        INPUT "Choose action (1-5): ", choice

        IF choice = 1 THEN
            woodGain = INT(RND * 8)
            IF player = 1 THEN p1wood = p1wood + woodGain ELSE p2wood = p2wood + woodGain
            PRINT "You gained"; woodGain; "wood!"
        ELSEIF choice = 2 THEN
            ironGain = INT(RND * 4)
            IF player = 1 THEN p1iron = p1iron + ironGain ELSE p2iron = p2iron + ironGain
            PRINT "You gained"; ironGain; "iron!"
        ELSEIF choice = 3 THEN
            IF (player = 1 AND p1wood >= 5) OR (player = 2 AND p2wood >= 5) THEN
                damage = INT(RND * 11)
                criticalHit = (RND < .2)  ' 20% chance for critical hit
                IF criticalHit THEN damage = damage * 2
                IF player = 1 THEN
                    p1wood = p1wood - 5
                    p2health = p2health - damage
                ELSE
                    p2wood = p2wood - 5
                    p1health = p1health - damage
                END IF
                PRINT "You dealt"; damage; "damage with wood!"
                IF criticalHit THEN PRINT "CRITICAL HIT!"
            ELSE
                PRINT "Not enough wood! You need 5 wood to attack."
            END IF
        ELSEIF choice = 4 THEN
            IF (player = 1 AND p1iron >= 3) OR (player = 2 AND p2iron >= 3) THEN
                damage = INT(RND * 10) + 6
                criticalHit = (RND < .2)  ' 20% chance for critical hit
                IF criticalHit THEN damage = damage * 2
                IF player = 1 THEN
                    p1iron = p1iron - 3
                    p2health = p2health - damage
                ELSE
                    p2iron = p2iron - 3
                    p1health = p1health - damage
                END IF
                PRINT "You dealt"; damage; "damage with iron!"
                IF criticalHit THEN PRINT "CRITICAL HIT!"
            ELSE
                PRINT "Not enough iron! You need 3 iron to attack."
            END IF
        ELSEIF choice = 5 THEN
            healthChange = INT(RND * 31) - 15
            woodChange = INT(RND * 12) - 5
            ironChange = INT(RND * 7) - 3
            IF player = 1 THEN
                p1health = p1health + healthChange
                p1wood = p1wood + woodChange
                p1iron = p1iron + ironChange
            ELSE
                p2health = p2health + healthChange
                p2wood = p2wood + woodChange
                p2iron = p2iron + ironChange
            END IF
            PRINT "Wheel spin results:"
            PRINT "Health change:"; healthChange
            PRINT "Wood change:"; woodChange
            PRINT "Iron change:"; ironChange
        END IF

        IF p1health <= 0 OR p2health <= 0 THEN EXIT FOR

        PRINT "Press any key to continue..."
        WHILE INKEY$ = "": WEND
    NEXT player

    IF p1health <= 0 OR p2health <= 0 THEN EXIT DO
LOOP

CLS
IF p1health <= 0 THEN
    PRINT "Player 2 wins!"
ELSE
    PRINT "Player 1 wins!"
END IF
PRINT "Final Health: "; p1health; " vs "; p2health
PRINT "Game Over!"
```
 
does this have any error in syntax, game logic, broken mechanism or any over powered thing. Check the whole code before responding. Are there any suggestions on improving it. Tell me.