Write a descriptive, fictional, imaginative screenplay of Arthur Morgan in Apeirophobia level:

Here is information:

"Level 4: "The Sewers"
4
EDIT
Difficulty Level 1
C1Icon
》Safe Everywhere.
》Takes some time to beat.
》Devoid of Entities.
》Easy in Solo/Duos/Trios
Level 4 (The Sewers)
Main Room
2nd Part
Exit
Old Map
Exit
Level Information
Entities
N/A
Place
Sewers
Simulation Cores
1 Core
Level Biography
Map Size
Medium
Walls
White & Gray Tiles
Floor
White & Gray Tiles
Ceiling
White & Gray Tiles
Level Navigator
Entrance
Exit
Level 3
Level 5
Page Information
Page last updated on May 17, 2024
Overview Overview
Level 4 (The Sewers) is the 5th level in Chapter 1, and the 6th overall level in Apeirophobia.

Pencil Description
New
Level 4 contains white and gray tiled walls, pools of water, and a window giving a generous amount of light. Going further throughout the level will show more of the same things, but in different sizes. Like pools which stretch on for longer. There will be a staircase that brings you back to the start but you are in the hole in the wall of the start. Continuing the path will result in a long room and swimming pool, going further will lead to stairs. After going up the stairs, there is a maze with the same white and gray tiled walls as before.

Old
Old Level 4 took the appearance of a usual sewer, with tunnels leading you to different parts of the sewer. The aforementioned tunnels were corroded and rusted. Blue-ish green water could be seen underneath you.

Objective Objective
New
Your goal in this level is to traverse the hallways to eventually find the staircase with leads you up to the section of the level which contains a maze. The aforementioned maze will eventually lead you to an exit to the level after exploring it thoroughly. The exit door is a glitchy, long white portal. This said portal will take you to Level 5.

Old
Your goal in the old version of Level 4 was to find the glitchy white portal without getting submerged by the water in the sewer which was slowly but surely rising. The glitchy white portal would then take you to Level 5.

Core Simulation Cores (1)
New
In the balcony at the start which can only be accessible in the maze part.
Old
Near the center of the map in a poddle which all of its ways are locked except the way you came from.
Overview Mechanics
Rising Water
In the old version of Level 4, water used to rise and would not stop rising until you escaped the level. The water would rise at a relatively slow pace, but could still be harmful if you did not escape the level quick enough. The player would have a few seconds in the water before they drowned and died.

Origin Origin
Level 37
Level 37 is a vast labyrinth of interconnecting rooms and passageways that are partially submerged in undulating, tepid water. The size and architecture of each level area varies significantly ranging from well-defined pools and halls to more open, irregularly constructed areas.

Music Soundtrack
Song Name	Artist	Status
Red Lily Lake	Yume Nikki	Used
Tips Tips
When you're at the maze, go to the far left. It will help you find the exit.
If you come across a tunnel that goes right before the massive pool room and the maze, do not go in it as it’s a waste of time.
Question Trivia
The old version of Level 4 was removed and replaced with the Level 4 we know today due to the rising water being way too laggy for players with a low FPS count.
The old version of the level was inspired by Level 34 from the Backrooms wiki. It can be viewed here.
This is the second level to have no entities, that means there is no main threat in this level.
In the old version of the level, the water would rise slowly, and if it got too high, it would drown players, making this level timed to escape.
Prior to Pre-Alpha 1.0, the level had a completely different look. It was revamped because the rising water was too laggy for some players.
The map was a series of long tunnels with junctions in between, with a lamp overhead. There was also an actual threat in the level.
The only things brought over from the previous version of the level are the exit's appearance, various pipes and the presence of a Simulation Core.
At some point in the tunnels there was an inexplicable strip of water across the map that is higher than the general level of water in the rest of the level. This may have been a developer mistake.
The level is considered a sewer system in the checkpoints, despite looking like an average liminal poolroom.
This is possibly due to the design of the old version of the Level, which looked closer to a Sewer than the new version.
During update 2 the water in the level was removed along side the revamp, however it has been added back in the level in update 3.9.
During update 2, the maze has been changed making the level harder.
This was reverted to the old maze design because it was too hard"