Document Key
Purple: Dialogue
Red: Key Character Speaking
Italics: Scene In-Game
Underline: What The Player Does In-Game
Orange: Objective
Character Key
Boris Nevsky - Boris is currently 21, he was born in Moscow and had to be drafted in The War of 2093 when he was only 17. Throughout the war, he became great at hand-to-hand combat. He also became good at lock-picking.

Anya Volkov - Anya grew up in a cold and harsh family. She had to take care of herself for the majority of her life, but this made her strong. In complex situations, she can easily identify what’s going on and the best way to solve it. She learned most things on her own, but eventually went to college in a small part of Russia. She was forced to drop out due to the nature of how these schools were mainly sexist, and all her professors flunked her for no reason. After being forced to leave, she made enough money at a small job to fly to America, where she was hired as a journalist and is currently 20.

Marshall Lane - Marshall is a close friend of Boris, they first met at the airport when they both first came to America. Marshall lived in the UK, but was visiting family at the time. The two ended up finding many things in common, and Marshall had decided to permanently stay in the US, finding a job as a merchant. Dies in “BEFORE THE DISASTER”

[???] - Marshall’s fiancé. Not much is known about her except that Marshall helped her off of some alley. Barely anyone has seen her. Rumors have spread throughout the city that she isn’t even real.
PROLOGUE
[The screen fades in from black, revealing the bustling cityscape of Moscow.]

Boris: "I am <PRESIDIO_ANONYMIZED_PERSON>, just another man from Moscow. My journey began as many do, caught in the tide of history. Drafted into The War of 2093—a conflict that reshaped nations and lives."

[Brief visual montage of Boris in military gear, highlighting the chaos and impact of the war.]

Boris: "By the age of 21, I left those battlefields behind and sought refuge in the land of the free—America. It was there I met Anya, a fellow Russian whose laughter and spirit brightened my days."

[Show brief moments of Boris and Anya together—sharing a meal, walking in a park, etc.]

Boris: "Life was steady, content— I learned how computer systems work, and lock-picking too, all technical and interesting skills. Anya, on the other hand, was a great journalist. She also was an amazing fighter, great with ranged weapons specifically, her aim is unbeatable. 

[Show moments of Boris successfully picking a lock, while Anya perfectly throws a dart into a dartboard, hitting a bullseye.]

Boris: “The world has recently become.. odd. Shadows of uncertainty have crept in, whispers of something... strange."

[Fade to Boris's bedroom, as he awakens to the sound of an alarm. The camera starts off blurry, but then settles, allowing the player to transition into gameplay.]




BEFORE THE DISASTER

STORY

Meet Boris:


Boris: "Good morning, Any-... Oh. She's not here."

Objective: Check your phone.

The player presses their interaction key to pick up Boris’s phone. There is a text from Anya.

["I had a case to cover and had to leave. I left you breakfast on the table. See you soon, my love."]

Boris: "Ah, Anya, always with her work."

Morning Routine:
Main Objective: Eat breakfast.

Side Details:

There is a picture of Anya and Boris, the player can use their interaction key to trigger a Boris voice line: ["Our first date... I was so nervous. Feels like a lifetime ago now."]


Boris’s old military uniform is hung up in the hallway, the player can use their interaction key to trigger a Boris voice line: ["Anya's way of keeping me on my toes about the past. I’ve seen enough of the battlefield, and yet... the memories linger."]
Breakfast:

There is an interaction element to sit and eat breakfast. Once pressed, the screen fades to black, then returns with an empty plate).

Boris: "Anya never fails to impress with her cooking. A beautiful day outside. Might as well enjoy it."


Preparing for the Day
Objective: Get ready for the day.

The player presses the interaction key at Boris’s closet. This triggers the scene fades to black as Boris changes. Upon return, he is dressed in a jacket, hat, and gloves.

Surprise Visit:

Boris: "I should go surprise Anya. She’s been at it since dawn, and I don’t want to be a sight for sore eyes when she sees me."

Objective: Go outside

The player goes to door and presses their interaction key to go outside. Once pressed: [Transition to Outdoor Exploration]

[Boris steps out into a snowy, sunlit cityscape.]

Main Objective: "Surprise Anya at her location."

Maps:
[Boris is now outside]
Boris: “Alright, let’s see where Anya is.”

[The game automatically takes out a map]
MAP TUTORIAL
Press [Map Key] to pull out your map.
The red circle shows where you need to go.
Places you have already discovered will show up on the map.
You may fast travel to these points at any time that is not an important part of the game.
Be sure to occasionally check your map to see where you are.
Side Details:
Boris may walk around the city before getting to Anya.

There is a merchant named Marshall selling things which Boris may talk to. This interaction will play out between the two once interacted with:

Boris: “Ah, hello, Marshall.”
Marshall: nods toward Boris, “Boris.”
Boris: “Anything interesting today?”
Marshall: “Not really, just been trying to make enough money for the wedding ring.”
Boris: “I see. You really think she will say yes?”
Marshall: “Boris, shut up. We’ve been together for 4 years, don’t make me more nervous.”
Boris: “Just a joke brother☝🤓”

While walking to the destination, a couple of Boris lines may happen occasionally. These Include:
“Lot of shops have been closing up recently, can barely get food in this part of town now”
“Even the air feels different... like the city is holding its breath.”
"I could use a good borscht right about now... maybe Anya and I will go out tonight."
"I wonder if Anya has uncovered anything new in her investigation."
"These streets have seen better days. Hope they see them again soon."



THIS IS NOT DONE WITH FORMATTING:

Boris Surprises Anya

[Once the player is at the destination, Boris approaches Anya at the crime scene and surprises her with a hug.]


Anya (laughing): "You always know where I am."
Boris (smirking): "What can I say? That’s just how I am. How's the case shaping up?"


Anya: “It's tricky. It looks like a suicide, but... everything is just too perfectly placed. Normally these scenes require tons of work, but everything was found easily. Too easily."

Boris: “Could be a cover-up. Government has been sketchy for a while now. They're just making obvious at this point.”

Anya: “Government..” She pauses, nodding up and down slowly, showing she agrees

Boris: “We need to be careful, especially you Anya, your journalism might just put a target on your back.”

[The two stand in silence, taking in the scene.]

Sudden Panic 
[As the two are having their moment, a very large crowd suddenly seems to be coming toward them. Gameplay starts.]

Objective: Follow Anya through the alley

Anya (urgently): "Quick, Boris! There’s a narrow alley between these buildings!"
 
While Boris follows Anya, there will be a little card on the side of screen showing “Shift to Sprint”. There will also be some voice lines for both Anya and Boris.

Boris: "What's going on? Why is everyone in a frenzy?"

Anya: "I don't know, but we need to get out of here, fast!"

Boris (breathing heavily): "This crowd won’t slow down. Keep moving!"

[Once the player is ≈70% close to finishing the objective] Anya: "Just a little further, Boris! The alley should open up soon!"

Boris: "Watch your step—don’t want to trip now!"

Anya: "Stay close, and don't look back!"

Boris: "Right behind you!"

The Chaos Begins
Once the player gets to the alley, a cutscene triggers
[The two eventually get to the alley, but still look back at the mob, wondering what’s going on.]