ошибка: Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'addEventListener')
код:
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;

controls.enableDamping = true; 
controls.dampingFactor = 0.05; 


const loader = new GLTFLoader();
const url = 'GRAF_3_23.glb';

loader.load(url, function (gltf) {
  const model = gltf.scene;

  model.traverse((child) => {
    if (child.isMesh) {
      const geometry = child.geometry;

      const texturePoint = new THREE.TextureLoader().load('texture3.png');
      
      const sizeVariation = 0.001;

      const geometryPoint = new THREE.BufferGeometry();

      const positions = geometry.getAttribute('position').array;

      
      const randomSize = [];
      for (let i = 0; i < positions.length; i += 3) {
        const startSize = 0.006;
        const size = startSize + (Math.random() * sizeVariation);
        randomSize.push(size, size, size); // каждый размер - это три компоненты размера в формате [x, y, z] 
      }
      // let startSize = 0.06;
      
      const materialPoint = new THREE.PointsMaterial({
        size: 0.03,
        sizeAttenuation: true,
        map: texturePoint,
        alphaTest: 0.01,
        transparent: true,
        color: new THREE.Color(1., 1., 1.),
        opacity: 1.
      });
      
      const sizes = new Float32Array(randomSize);
      geometryPoint.setAttribute('size', new THREE.BufferAttribute(sizes, 1));

      const randomPosition = [];
      for (let i = 0; i < positions.length; i += 3) {
        randomPosition.push(10.0*Math.random()-5.0, 10.0*Math.random()-5.0, 10.0*Math.random()-5.0);
      }
      const randomPositionCopy = [...randomPosition];

      let increment = 0.002;
   
      geometryPoint.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));

      const points = new THREE.Points(geometryPoint, materialPoint);


      geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
      function updateArray(increment) {
        for(let j = 0; j < 75; j++) {
          for(let i = 0; i<randomPosition.length; i++) {
            if (randomPosition[i] < positions[i]) {
              randomPosition[i] = randomPosition[i] + increment;
            } else if(randomPosition[i] > positions[i]) {
              randomPosition[i] = randomPosition[i] - increment;
            } else if((randomPosition[i] - positions[i]) < 0.002) {
              randomPosition[i] = positions[i];
            }
          }
        }
        geometryPoint.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
      }
      function reverseUpdateArray(increment) {
        for(let j = 0; j < 75; j++) {
          for(let i = 0; i<randomPosition.length; i++) {
            if (randomPosition[i] < randomPositionCopy[i]) {
              randomPosition[i] = randomPosition[i] + increment;
            } else if(randomPosition[i] > randomPositionCopy[i]) {
              randomPosition[i] = randomPosition[i] - increment;
            } else if((randomPosition[i] - randomPositionCopy[i]) < 0.002) {
              randomPosition[i] = randomPositionCopy[i];
            }
          }
        }
        geometryPoint.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
      }

      let time = 0;
      let sinPosition;
      let sinPosition2;
      let cosPosition;
      let randSignArray = [];
      let sign;
      let ratio = 1.0;

      for(let i = 0; i<randomPosition.length; i++) {
        sign = Math.random() < 0.5 ? -1.0 : 1.0;
        randSignArray[i] = sign;
      }
      geometryPoint.setAttribute('position', new THREE.BufferAttribute(new Float32Array(randomPosition), 3));
 
      window.addEventListener('wheel', function(event) {
        if (event.deltaY > 0) {
          updateArray(increment);
          if(ratio > 0.0) {
            ratio -= 0.01;
          }
        } else {
          reverseUpdateArray(increment);
          ratio += 0.01;
        }

      });


      scene.add(points);
      points.rotateX(Math.PI/2.0);
    }
  });
  camera.position.z = 3;



// ________________________________________________________________________________________________________________________________________________

    // Создаем переменные для точки и радиуса
  let point = new THREE.Vector3(0, 0, 0);
  let radius = 1;

  // Создаем функцию для генерации случайной точки внутри заданного радиуса
  function generateRandomPointInRadius(radius) {
    let angle1 = Math.random() * 2 * Math.PI;
    let angle2 = Math.random() * 2 * Math.PI;
    let x = radius * Math.sin(angle1) * Math.cos(angle2);
    let y = radius * Math.sin(angle1) * Math.sin(angle2);
    let z = radius * Math.cos(angle1);
    return new THREE.Vector3(x, y, z);
  }

  // Инициализируем переменные для генерации случайной точки
  let randomPoint = generateRandomPointInRadius(radius);
  let dist = point.distanceTo(randomPoint);
  let t = 0;

  // Создаем функцию для анимации точки
  function animatePoint() {
    t += 0.01;
    if (t > 1) {
      randomPoint = generateRandomPointInRadius(radius);
      dist = point.distanceTo(randomPoint);
      t = 0;
    }
    let newPos = point.clone().lerp(randomPoint, t);
    let moveDist = newPos.distanceTo(point);
    if (moveDist >= dist) {
      randomPoint = generateRandomPointInRadius(radius);
      dist = point.distanceTo(randomPoint);
      t = 0;
    }
    point.copy(newPos);
  }

  // Добавляем точку на сцену
  let pointGeometry = new THREE.SphereGeometry(0.2, 32, 32);
  let pointMaterial = new THREE.MeshBasicMaterial({color: 0xff0000});
  let pointMesh = new THREE.Mesh(pointGeometry, pointMaterial);
  pointMesh.position.set(point.x, point.y, point.z);
  scene.add(pointMesh);

// ________________________________________________________________________________________________________________________________________________

// ________________________________________________________________________________________________________________________________________________
  const planeGeometry = new THREE.PlaneGeometry(5, 5, 1, 1);
  const planeTexture = new THREE.TextureLoader().load('gradient-1.png');
  planeTexture.minFilter = THREE.LinearFilter;
  planeTexture.magFilter = THREE.LinearFilter;
  planeTexture.wrapS = THREE.ClampToEdgeWrapping;
  planeTexture.wrapT = THREE.ClampToEdgeWrapping;
  const planeMaterialGradient = new THREE.MeshBasicMaterial({map: planeTexture});
  const planeMeshGradient = new THREE.Mesh(planeGeometry, planeMaterialGradient);
  planeMeshGradient.rotation.z = -Math.PI/2;
  planeMeshGradient.position.set(0,0,-10).


  controls.addEventListener('change', function() {
    planeMeshGradient.position.copy(camera.position);
    planeMeshGradient.quaternion.copy(camera.quaternion);
  });
  
  scene.add(planeMeshGradient);
  

  function animate() {
  requestAnimationFrame(animate);
  animatePoint();
  pointMesh.position.set(point.x, point.y, point.z);
  controls.update();
  renderer.render(scene, camera);
  }
  animate();
});