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SpaghettiRag
SpaghettiRag
944 productos adquiridos
60 reseñas

Recomendado
17.7 h registradas (13.0 h cuando escribió la reseña)
Publicada el 21 de octubre
This is a frightening game and worth playing through. There are a ton of optional places to explore that are short but absolutely have a unique quality and story to them that make them worth seeking out. Its far from perfect or entirely cohesive, and there are moments where you will remember it was a small team that built this game, but overall it is stunning visually, has interesting story and lore, and plays well enough for an entertaining experience.
 
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BigBeanie
BigBeanie
517 productos adquiridos
7 reseñas

Recomendado
11.3 h registradas
Publicada el 4 de noviembre
Average Londoner experience.

But, for real though, if I could give an 'eh' review, I would.
This feels like it could be a great stepping stone for a incredible sequel.

I do believe this was a great attempt, from a small development studio, but this was honestly more tedious than horrifying. The unique areas and optional objectives were generally great and pretty unique and were pretty fun to go through. But the game is marred with some lack of extra thought and polish that would have turned it into an incredible experience.

TL;DR - I recommend this on sale with the basis above, and that it did have some good moments worth playing. More detail below.

The Problems
Let's list them off:
It's way too easy,
The melee weapons are annoying as hell,
The 'open world' is empty,
And the preset areas could be organised better.

"It's way too easy"
Let's go over this in more detail.

You're tanky as hell and can easily take a few hits before biting it, and the guard and parry system made any encounter super easy to deal with. Even the bosses can be parried, and it made most of the game a joke.

"But, uhh, Beanie" I hear you say, "The difficulty comes from the lack of resources, meaning that the limited ammo and healing supplies count for every mistake you make, making it harder and harder to stay alive"

Now, that is a great point, Mr. Strawman, however what you are forgetting are two key details:
You REGENERATE health
And you are INUNDATED with resources

Because of the above, for about 80% of the game, I had a full inventory of healing supplies, light sources and pipe-bombs (as is common in England).

And this isn't just a bit of self-glazing here talking about how good I am at niche indie horror games, resources are conveniently placed pretty much everywhere. So even if your aim is terrible and you have a 3-5 business day reaction time, you're never lacking. There are even numerous safe houses with respawning items for you to use and abuse to your leisure.

Since there is no threat in any encounter, there's no weight to the gameplay, nor any critical thinking you have to do on how to engage enemies since you know you'll come out perfectly fine.

This was on the standard, dev-intended difficulty, and to give credit there is a "impossible" difficulty instead, which might of helped with this. But seeing as the description for this was "even the devs couldn't beat this", I didn't particularly feel like having a vasectomy every five minutes playing the game. It's a delicate balance to get in these games, but this felt like a general lack of understanding on this concept rather than anything else.

"The melee weapons are annoying as hell"
Every melee weapon is the same, the only thing that changes is the damage. That's pretty lame.

The variety is great, you can use anything from hammers, blades, pipes and (my beloved) sledgehammer. The issue is that they are basically all disposable, there is no reason to chose one over the other unless you know it will take one less swing to kill something.

There is little difference in the speed, stagger and reach of them, excluding some unique weapons in hidden areas which are generally overkill on everything excluding a boss.

To be constructive, I think less time could have been spent on the variety (because it is impressive) and more time on the complexity of the weapons. Let me pick a knife up and know it will be quick enough for me to get in, and duck out before the counter attack, or let me grab a pipe or sledge hammer and have a slow but powerful weapon that can hit multiple things and stagger them, with the reach to stay away from the basic swipes.

I honestly think having the guns be extremely limited ace-up-the-sleeve type weapons would have been more beneficial to the game, unlike what they are in-game which is generally only useful for some enemies and bosses (and when you really can't be bothered to melee something). Plus, having guns be more limited would fit the setting far more, seeing as we aren't as over-saturated with them as are other counties.

"The open world is empty"
I think it's important to provide the distinction between strolling above-ground in "London" and going into the more interesting side-areas, as this issue does not apply.

One of the selling points of the game is that you can go where you please in this little world and it's up to you to choose where to go next. However, all you ever do above ground is hold shift and walk in a straight line to the next objective or side-area.

That's it.

"Erm, but there are anomalies to fight and melee weapons lying around for you to interact with!" I hear you cry.

My answer is: What's the point?
You get nothing from fighting enemies. The melee weapons you can find are generally all basic, hammers and pipes which are typically the worst in damage, so why would I do any of that? Just hold down shift and book it to the next interesting thing.

On a more annoying note, the anomalies aren't patrolling, nor can they be seen leisurely strolling around the streets to be avoided or engaged with. They literally spawn behind you, at random intervals. It felt like a beta feature that wasn't changed.

My point here is that it adds very little to the game, while also taking up a lot of dev time which could have been dedicated to polishing the experience and bug crushing (did I mention the game can be buggy? The game can be pretty buggy).

Honestly, pull a Yakuza and reuse the map for the next game, but add more interesting events and objectives to the top-side map, like notes and lore, collectables, secret stashes, or add really difficult enemies patrolling so you're fighting for your life to get to the next """safe""" haven inside.

The preset areas could be organised better
Some minor spoilers here, reader beware.

To cover the path I made, I went to The Theatre -> The Church -> The Weapons Facility -> The Hospital. The rest are set in order.

My main issue with that is how some of the areas were treated, and others were not. I think it was clear that the Hospital and the Theatre received the most amount of dev time as they were the most interesting, but the other areas were lacking in... polish?

The Hospital was a clear step towards a more horror focused section, with few enemies and a couple of unique, miss-able scares, which were fantastic. While the Theatre had a semi-unique setting, theme and anomalies (albeit very annoying ones). These were clearly more horror focused and had a much better atmosphere than the others.

The church, which honestly could have been a fantastic setting, was both pretty bland and over in five minutes (the horror there is that it mirrors my love life). And the factory was longer, only due to the map being larger, with even less things to do.

The odd thing though, is that the Hospital serves as a great starting location, due to the low amount of enemies, and even serves as great introductions to certain anomalies you'll see through-out the game, however for some reason, the Theatre is recommended as the first place to go? Just feels like a bit of a miss-step.

You will always have this issue with the freedom of choice, however I think its a proven recipe in horror games to have more control over the direction the player takes in most cases, the idea is neat, but a bit flawed in execution.

Summary
Finally wrapping up my thought dump after finishing this, I think what someone else wrote sums it up pretty well:
"The idea is neat, but a bit flawed in execution.
Not sure who wrote that, but he seems like a great, handsome guy who writes way too long steam reviews that no-one is going to read.
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ris
ris
11 reseñas

Recomendado
8.9 h registradas
Publicada el 10 de noviembre
The concept of this game is really good, the atmosphere and sound is top tier. I would definitely recommend playing it.

One downside though is the combat definitely falls short, though not sure I could suggest something better. Also some of the sub-areas are a bit of a let down while others are a roller coaster of interesting and fun (scary) concepts.
 
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Black Magick SS
Black Magick SS
108 productos adquiridos
40 reseñas

Recomendado
17.3 h registradas
Publicada el 8 de noviembre
This game is only okay. But for the most part it's fun to play.
In terms of game play it's alright, the melee felt pretty good but the gun play was pretty much pointless expect in very specific scenarios. The story was very lackluster and not really that creative. It felt like they combine both the horror aspect of Resident Evil and the immersive sim of System Shock but failed to make all that interesting. But overall as it is, I guess it's an all right game...
 
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TinyLittle1
TinyLittle1
18 reseñas

Recomendado
14.3 h registradas (12.0 h cuando escribió la reseña)
Publicada el 7 de noviembre
So to all my horror fans out there this is a great Indie title for a small price. The atmosphere of the city as well as the story and its development are done quite well. The fighting controls might take a little adjustment period to get comfortable but you can do it! Smoke a blunt and explore Westminster and the apocalypse.
 
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HerrDoktorM
HerrDoktorM
3 reseñas

Recomendado
22.7 h registradas (19.5 h cuando escribió la reseña)
Publicada el 25 de octubre
Ok. Where to start? The game was developed by one person who appears to have put alot of effort into. Generally, I like the game. (I prefer FPS type games, and sometimes it appears that it's a dying form.) The game does have a number of small things that drive me a little crazy, such as the controls being super intuitive (they aren't always, but in small ways). I do find the whole concept of certain tools wearing out to be a little odd, for example... as used in the game sledge hammers would never wear out. (The same goes for pistols and shotguns, though they do need to be cleaned after thousands of rounds.) It's a good game. Kudos to the developer!
 
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Deneyr
Deneyr
240 productos adquiridos
4 reseñas

Recomendado
12.7 h registradas
Publicada el 24 de octubre
Un bon jeu d'horreur qui parviens à retranscrire une ambiance mélancolique, malsaine et pesante dans une Londres désertée battue par les vents et les flots. On peine un peu à rentrer dans l'histoire au début, le seul point d’accroche étant un journal qui donne quelques vagues infos qui seront assez cryptique pour si l'on a pas joué à l'opus précédent. L'univers possède une histoire, une mythologie et un bestiaire assez riche que l'on prend plaisir à découvrir une fois le train pris en marche. Le système de combat est assez laborieux au début, et pousse au bourrinage stupide pendant une bonne partie du jeu. Le système de craft est sympathique sans plus, en revanche le fait de devoir changer d'armes de melée fréquemment est sympathique et pousse à l'exploration et à l'improvisation. Le jeu propose une recette de progression sympa à base de quètes principales représentées par des niveaux disséminés dans Westminster, et une myriade de zones "annexes" à découvrir lors de nos errances dans les ruelles de la ville qui fait office de "hub", dont certaines ont une ambiance vraiment réussie et des décors variés, entre manoir, poste de police, club de nuit, pub ... En somme c'est une immersion dans le quotidien de ce quartier et de la manière dont les habitants s’accommode de la vie qu'ils mènent dans une uchronie horrifique.
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Rude Savage
Rude Savage
2 reseñas

Recomendado
17.9 h registradas (9.0 h cuando escribió la reseña)
Publicada el 24 de octubre
das Spiel ist sehr cool ! In einem großem Stadtteil selbst entscheiden zu können wo mann startet und seinem Weg bestreitet macht ordentlich Spass ! Die Grafik ist Top, es giebt ständig andere Gegner und Mann findet stets neue Faustwaffen ! Dazu muss ich sagen das ich ein hartgesottener Horror Fan bin und das, dass erste Spiel ist was mich bis jetzt schon 5 mal den schauer eiskalt über den Rücken laufen lässt ganz zu schweigen von den erschreckungsmomenten BOAH :D echt heftig ! Ich kann das Game nur weiter empfehlen denn es wurden sogar überall Hints mit eingebaut (Zimmer 1408) ey Hammer :D habe ich übelst gefeiert aber seht selbst !!! Ich habe nur kleines zu bemängeln und zwar das Kampfsystem könnte flüssiger laufen und ein paar kleine feinheiten mit einbringen was das töten von Gegnern angeht dazu wäre es cool mehr Schusswaffen finden zu können. Im großem und Ganzem feiere ich das Spiel sehr großen Respekt an die Entwickler ihr habt was echt cooles auf die Beine gestellt ! MFG macht weiter so !!!
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lucefox
lucefox
26 reseñas

No recomendado
14.6 h registradas
Publicada el 16 de octubre
Ok so this game, I am not sure about it.

The general idea is good, I like the London atmosphere, the idea of doing an open world was also good. But maybe because of lack of budget or because they wanted to release the game asap, I have a feeling that the game was not finished correctly or they didn't complete correctly the playtests on the game design and dev part:

1) first the inventory, wtf why it is complicated like that, it is definitely not intuitive at all. For example I select one item I want to use, and once selected if my mouse moves to another item by accident (just moved my mouse, not select) it will use that item even though I already selected the previous item, wtf!! Also applying an item to the shortcut 1, 2 and 3 is definitely not intuitive at all
2) when I enter a specific location and I complete a few things there, for example the theme park, if I decide then to go back outside before completing all the tasks in this location, it reset everything and I have to redo everything in the theme park!! wtf!!! and then you call this game an open world?
3) who decided to give the option of using the light OR a weapon and not both at the same time??? sometimes I have to fight in the COMPLETE darkness, whyy
4) you give us access to many weapons we can find in different locations, but I have no clue which one is the strongest. If you couldn't afford to give this level of details, then just give us one type of weapon and that's it. Again it's bringing confusion to the game
5) also after completing around 5 hours of the game, I still don't understand how to switch from one blueprint to another when I want to build new items....
6) also to exit something (eg exit the map, exit the notes, exit a message that pops up on the screen etc) why do you use a different keyboard letter for EVERYTHING? I am so confused, sometimes it's N, sometimes it's M, sometimes it's left click, sometimes right click, sometimes it's escape. Just use one exit button and that's it, I would highly recommend using only right click, period.
7) when i want to use my gun, and I right click to aim at my target, the first right click doesn't work, I have to right click two times! And in the middle of a fight, obviously this mistake is super annoying. Really guys....this is something that should have been fixed in the playtests at least
8) where are the saving points?

I understand a lot of work has been put into this game and I also understand this is an indie game, generally speaking the game is good but those little mistakes here and there are annoying. You just needed to fine-tune a bit more the game in order to reach a good player experience.

Hope you will be able to fix those issues for the next players, as to date I don't think the game is worth the money unfortunately, I am sorry :/

I don't know what was the experience of the devs before, but overall please keep on going it is still good work, as I said the game has great potential and is generally good. It's just about fine-tuning some things for the player experience. Unfortunately if the player experience is not good, then it is transforming the game into a "cheap feeling" game :/. I have the feeling that you wanted to do a big and ambitious game on low-budget, but sometimes it's better to do a bit less and in a perfect way. Anyways those issues I highlighted can be fixed I guess if you still want to improve the game to reach your initial goal.

I am still gonna finish the game

Good luck and keep on going!
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Deadman
Deadman
10 reseñas

No recomendado
9.0 h registradas
Publicada el 24 de octubre
It gets boring really fast.
The world is barren in-between the locations.
The Locations you do go too have some interesting stuff in it but only a few items are really an upgrade like the shotgun and night vision goggles.
Theirs no sense of danger or challenge as you have regenerating health, a shotgun and very powerful melee weapons.
The combat is simple with just spamming the left and right mouse button for the same combo, never really needed to block as the monsters don't deal a lot of damage and you can regenerate back the health.

Overall it wanted to be a horror game with a dark story but I kept playing it like in the scene from Monty python's holy grail where sir lancelot raids a castle.

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Publicadas recientemente
Boneshart10.5 h
Publicada el 10 de noviembre
very fun and impressive from such a small team
the graphics are great and the game is well optimised
combat is good (maybe add some feedback for "parrying", like a sound or some effect), but using guns felt really bad. Not being able to block with the gun makes it a bad choice and you'll find yourself full on ammo for 80% of the game.
Weapons should also be tied to shortcuts (1,2,3) and have extra ones for items.
The battery mechanic for the flashlight is unnecessary and should just be infinite.
Fog should be hidden when using the map, otherwise you cant see anything.

Overall the game is really good, some small things to improve upon.
I had a lot of fun playing, found nothing gamebreaking (you can parkour up on the forklift and open the gate without using the battery), the only part i found annoying was the ministry of truth (but thats just my opinion)
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mattmannholly09088.1 h
Publicada el 9 de noviembre
nice game I would love to help develop with yall could b mutual fruitful hmu
 
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ericdelamballerie20.4 h
Publicada el 6 de noviembre
bon jeux bau graphisme bon son
 
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Winterhelm13.4 h
Publicada el 6 de noviembre
Decent Game with puzzles and horror.

-Winterhelm Games.
 
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117stevie_X8.9 h
Publicada el 2 de noviembre
Beyond Hanwell got something right......the amount of knifes you can find around London. Bravo!
 
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r.p.baas34.6 h
Publicada el 1 de noviembre
A Masterpiece
 
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