remova a funçao do music_note, textbutton, Imagelabel X e o textbutton e subistutia para abrir o frame com a animaçao com um novo textbutton que eu irei criar : local Utility = {}

--// services
local TweenService = game:GetService('TweenService')

--// variables
local AnimationFrame = script.Parent.Parent.MainFrame
local ToggleButton = AnimationFrame.Parent.toggle
local Player = game.Players.LocalPlayer
local scroll = script.Parent.Parent.MainFrame.Content.ScrollingFrame

-- Tween
local function tween(obj, assignedProperty, assignedValue, completeTime, easingStyle, easingDirection)
	TweenService:Create(obj, TweenInfo.new(completeTime, easingStyle or Enum.EasingStyle.Quint, easingDirection or Enum.EasingDirection.Out), {
		[assignedProperty] = assignedValue
	}):Play()
end
Utility.Tween = tween

-- Utility.SetupSectionButton()
local SelectedSectionButton = nil
function Utility.SetupSectionButton(sectionButton, sectionName)
	sectionButton.MouseButton1Up:Connect(function()
		Utility.DisableSectionButtons(sectionButton)
		SelectedSectionButton = sectionButton
		tween(sectionButton, 'BackgroundColor3', Color3.fromRGB(255,255,255), 0.5)
		tween(sectionButton, 'BackgroundTransparency', 0.3, 0.5)
		tween(sectionButton, 'TextColor3', Color3.fromRGB(0,0,0), 0.5)
		Utility.Query(sectionName)
	end)
	sectionButton.MouseEnter:Connect(function()
		if SelectedSectionButton ~= sectionButton then
			tween(sectionButton, 'BackgroundColor3', Color3.fromRGB(30,30,30), 0.5)
		end
	end)
	sectionButton.MouseLeave:Connect(function()
		if SelectedSectionButton ~= sectionButton then
			tween(sectionButton, 'BackgroundColor3', Color3.fromRGB(10,10,10), 0.5)
		end
	end)
end

-- Utility.DisableSectionButtons
function Utility.DisableSectionButtons(exception)
	for i,v in pairs(AnimationFrame.Sections:GetChildren()) do
		if v:IsA('TextButton') and v ~= exception then
			tween(v, 'BackgroundColor3', Color3.fromRGB(10,10,10), 0.5)
			tween(v, 'BackgroundTransparency', 0.7, 0.5)
			tween(v, 'TextColor3', Color3.fromRGB(255,255,255), 0.5)
		end
	end
end

-- Utility.SetRunningAnimation()
local SelectedButton = nil
local PlayingAnimation = nil
function Utility.SetRunningAnimation(button)
	if SelectedButton then
		tween(SelectedButton, 'BackgroundColor3', Color3.fromRGB(10, 10, 10), 0.5)
		tween(SelectedButton, 'BackgroundTransparency', 0.7, 0.5)
		if SelectedButton == button then
			if PlayingAnimation then
				PlayingAnimation:Stop()
			end
			SelectedButton = nil
			PlayingAnimation = nil
			return
		end
	end
	SelectedButton = button
	tween(SelectedButton, 'BackgroundColor3', Color3.fromRGB(255,255,255), 0.5)
	tween(SelectedButton, 'BackgroundTransparency', 0.7, 0.5)
	if PlayingAnimation then
		-- stop the running animation
		PlayingAnimation:Stop()
	end
	-- load new animation
	PlayingAnimation = Player.Character.Humanoid.Animator:LoadAnimation(button.WorldModel.Animation)
	-- Set the animation priority to "Action"
	PlayingAnimation.Priority = Enum.AnimationPriority.Action
	PlayingAnimation:Play()
end

-- Utility.SetupNewButton()
function Utility.SetupNewButton(newButton)
	newButton.MouseEnter:Connect(function()
		if SelectedButton ~= newButton then
			tween(newButton, 'BackgroundColor3', Color3.fromRGB(100, 100, 100), 0.5)
		end
	end)
	newButton.MouseLeave:Connect(function()
		if SelectedButton ~= newButton then
			tween(newButton, 'BackgroundColor3', Color3.fromRGB(0,0,0), 0.5)
		end
	end)
end

-- Utility.Query()
function Utility.Query(text)
	for i, v in pairs(AnimationFrame.Content.ScrollingFrame:GetChildren()) do
		if v:IsA('ViewportFrame') then
			v.Visible = (not text and true) or string.find(v:GetAttribute('Section'):lower(), text:lower())
		end
	end
end

-- Utility.EnableToggleButton
function Utility.EnableToggleButton()
	tween(ToggleButton.music_note, 'ImageTransparency', 1 , 0.5)
	tween(ToggleButton.X, 'ImageTransparency', 0, 0.5)
	scroll.Visible = true
end

function Utility.DisableToggleButton()
	tween(ToggleButton.music_note, 'ImageTransparency', 0 , 0.5)
	tween(ToggleButton.X, 'ImageTransparency', 1, 0.5)
	scroll.Visible = false
end

return Utility