compare this crash log to the last two and determine the most likely culprit Unhandled native exception occurred at 0x7FF68A6C9F52 (SkyrimSE.exe+10B9F52) on thread 16564!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 15 May 2023 04:00:05.661

Possible relevant objects (12)
{
  [  17]    TESNPC(Name: `Harrald`, FormId: 00013361, File: `PAN_NPCs_Males.esp <- Diversity - A Character Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
  [  17]    Character(FormId: 00019DEB, File: `Palaces Castles Enhanced.esp <- Skyrim.esm`, BaseForm: TESNPC(Name: `Harrald`, FormId: 00013361, File: `PAN_NPCs_Males.esp <- Diversity - A Character Overhaul.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))
  [  58]    TESPackage(FormId: B304781C, File: `Palaces Castles Enhanced.esp`)
  [ 152]    TESNPC(Name: `Horse`, FormId: B3047827, File: `Palaces Castles Enhanced.esp`)
  [ 152]    Character(FormId: B3040107, File: `Palaces Castles Enhanced.esp`, BaseForm: TESNPC(Name: `Horse`, FormId: B3047827, File: `Palaces Castles Enhanced.esp`))
  [ 183]    TESNPC(Name: `Vilja`, FormId: 5A000D67, File: `Synthesis.esp <- Vilja Re-Imagined SE.esp <- EMCompViljaSkyrim.esp`)
  [ 183]    Character(FormId: 5A0012C4, File: `EMCompViljaSkyrim.esp`, BaseForm: TESNPC(Name: `Vilja`, FormId: 5A000D67, File: `Synthesis.esp <- Vilja Re-Imagined SE.esp <- EMCompViljaSkyrim.esp`))
  [ 203]    TESNPC(Name: `Tox`, FormId: 00000007, File: `Synthesis.esp <- Skyrim.esm`)
  [ 203]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Tox`, FormId: 00000007, File: `Synthesis.esp <- Skyrim.esm`))
  [ 222]    BSPortalSharedNode(Name: `Portal Shared Geometry`)
  [ 266]    ShadowSceneNode(Name: `shadow scene node`)
  [ 267]    BSMultiBoundRoom(Name: null)
}

Probable callstack
{
  [0]   0x7FF68A6C9F52     (SkyrimSE.exe+10B9F52)         PathingRequest::unk_10B9F40+12
  [1]   0x7FF68A6D0FC1     (SkyrimSE.exe+10C0FC1)         IMovementSetGoal::Func1_10C0F80+41
  [2]   0x7FF689CF7565     (SkyrimSE.exe+6E7565)          ActorMover::unk_6E7500+65
  [3]   0x7FF689C0FB6C     (SkyrimSE.exe+5FFB6C)          Character::unk_5FFA90+DC
  [4]   0x7FF689A379C8     (SkyrimSE.exe+4279C8)          unk_427730+298
  [5]   0x7FF689A363B7     (SkyrimSE.exe+4263B7)          BGSProcedureTravel::Func12_426330+87
  [6]   0x7FF689A3974E     (SkyrimSE.exe+42974E)          BGSProcedureTreeSequence::unk_429530+21E
  [7]   0x7FF689C52B43     (SkyrimSE.exe+642B43)          unk_6429D0+173
  [8]   0x7FF689C58F79     (SkyrimSE.exe+648F79)          unk_648E80+F9
  [9]   0x7FF689C963E9     (SkyrimSE.exe+6863E9)          unk_685DE0+609
  [10]  0x7FF689BE6D7E     (SkyrimSE.exe+5D6D7E)          Character::unk_5D6840+53E
  [11]  0x7FF689CE4FB7     (SkyrimSE.exe+6D4FB7)          unk_6D4E00+1B7
  [12]  0x7FF689CB21A4     (SkyrimSE.exe+6A21A4)          Actor::unk_6A20B0+F4
  [13]  0x7FF689ECDAA7     (SkyrimSE.exe+8BDAA7)          SleepWaitMenu::unk_8BD8C0+1E7
  [14]  0x7FF68A4CF18A     (SkyrimSE.exe+EBF18A)          unk_EBE630+B5A
  [15]  0x7FF689BC35BF     (SkyrimSE.exe+5B35BF)          Main::Update_5B2FF0+5CF
  [16]  0x7FF856D643B9     (hdtSMP64.dll+C43B9)           
  [17]  0x2CAD712AC00                                     
  [18]  0x7FF800000003                                    
  [19]  0x1                                               
}

Registers
{
  AX:       0x30               (u8):[48]
  BX:       0x0                (NULL)
  CX:       0x10               (u8):[16]
  DX:       0xD2D0B8F0E0       (void*)
  SI:       0xD2D0B8F0E0       (void*)
  DI:       0x2CC5018DC18      (IMovementSetGoal*) -> MovementPathManagerArbiter