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What are E-sports? The Cambridge dictionary defines it as: the activity of playing computer games against other people on the internet, often for money, and often watched by other people using the internet, sometimes at special organized events. While the Oxford dictionary describes it as a multiplayer video game played competitively for spectators, typically by professional gamers. "millions of people enjoy watching esports". As you know, since E-sports have been gaining popularity it should be made into a real sport similar to Chess and the like. Essentially e-sports are competitive games which involve individuals or teams who play against each other in mostly multiplayer games.
 
The term "e-sports" captures the core of competitive gaming, in which people or teams compete in a variety of multiplayer games, such as Dota 2, League of Legends, Valorant, Counter-Strike, and more, frequently for monetary rewards and notoriety. According to the Cambridge Dictionary, it is the activity of playing computer games against other people on the internet, often for money, and often watched by other people using the internet, sometimes at specially organized events. Millions of people enjoy watching e-sports, mirroring traditional sports like football, chess, and basketball in its competitive spirit, strategic depth, and professional player base – showing that it must be recognized as a legitimate sport all over the world.
 
We can all agree that E-sports have been gaining popularity throughout the years. The growth is largely driven  by the increasing popularity of gaming, competitive games, advancement in technology, expansions of online platforms for streaming and rising global viewership on games. The same skills that are needed in legitimate sports are also needed in E-sports like teamwork, strategy and mental resilience.
 
Another reason why E-sports is so popular is because there are so many fun video games across different genres that captivate people to try them and immerse themselves in them. Apart from this, because technology is improving day by day, the internet and computers are getting better and better. Due to these factors, it is becoming easier for kids to download any kind of game and immerse themselves in it – cultivating the market for the growth of e-sports.
 
In our country, some schools like Ateneo, La Salle, UP, and UST already have an e-sports team that is about to compete competitively in the UAAP this coming April. The games they will play are Valorant, Mobile Legends, and NBA 2K. All schools should follow suit because a lot of students play games. Personally, I play a lot of video games too like Brawl Stars, Roblox, Minecraft, and more. Making E-sports a legitimate sport will encourage more students to join extracurricular activities. Additionally, there is a large majority of Filipino students who play video games, and tapping into it can be profitable.
 
 E-sports and traditional sports share a lot of similarities. Players need to practice a lot, think smart, and sometimes even buy special gear. Training for e-sports can be really hard, just like training for soccer or basketball. Plus, making friends and learning to work together is a big part of both e-sports and regular sports. And the best part? Kids of any age can play e-sports if they're good at it or want to get better.
 E-sports is super cool and lots of people around the world think so too. It's just like any other sport because players need to practice, work as a team, and play in big competitions. Since it's so popular and fun, I really think e-sports should be considered a real sport. It's a great way for kids to make friends, learn new things, and be part of a team, just like in basketball, soccer, or any other sport.