You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Posted on July 16, 2011 by admin There have been 0 comments

How to do all those things in Ubuntu Unity that everyone says you can't do in Ubuntu Unity

These points came from a bunch of my (Matthew's) reddit comments, but since they will eventually become unavailable and they were a bit spread out and they didn't have pictures, here's a permanent place for those points.

Before we get too far, there are a few pieces of software that you probably will want to have installed to customize Unity. I can't remember if all of these are installed by default, but to make things easier you probably want to install Ubuntu Tweak and make sure CompizConfig and CompizConfig Settings Manager are installed before you get too far. Most of you should have the last two installed by default (but there are a lot of version of Ubuntu 11.04 out there... so who knows).

Claim - I can't change Unity Launcher logo sizes.

Reality:

Type CCSM into the search bar on the dash. This will pull up the CompizConfig Settings Manager; almost all of your settings for Ubuntu are there.

Alternatively, you can click on power and then system settings (but even I will admit that this is a strange place to put that). From the systems settings menu, you can click on compizconfig settings manager to get to the same CCSM menu.

If you want to change the size of the Unity Launcher Icon sizes or behavior, click on "Ubuntu Unity Plugin" under "Desktop." It would be nice to have the upper and lower limits raised, but, it's a first draft.

Protip: Removing the blacklight makes the Unity Launcher icons look a lot "prettier," IMHO.

Claim - the new alt-tab sucks, I can't tell which instance of Terminal (or Bluefish) is which and I can't change it

Reality:

If you want to change the way that alt-tab works, click on "Static Application Switcher" which is also in CCSM.

Once you are there click on the appearance tab and then the "selected window highlight" section. If you select "highlight mode" --> "Bring Selected to Front" pressing alt tab will show you that file directly as it was the Focus application. This helps me differentiate between different window instances of the same program-- especially when I am using multiple instances of bluefish or terminal or gedit which are notoriously bad for having to be in different windows and also all looking the same.

Claim - I can't add new icons to the Launcher

Reality:

If you want to add a icon to your launcher, you just right click it's icon in the launcher when it is running and press "Keep in Launcher."

The launcher is incredibly adaptable, sadly there is no interface yet to create launcher items with these advanced options, but there will be soon. EDIT: here's an early stage quicklist editor.

For example, You can pull data from your favorite website and place the information into it's own dash-type interface.

You can get lists so that your favorite applications can have multiple options when you right click them, allowing you to not only start an application but build context rich menus. This is especially useful for game lists or web applications or getting to your music or video folders qucikly or lots of other things.

Expert Protip: If you feel comfortable editing code, you can put custom Unity Launcher icons in YOURLOGINUSERNAME/.local/share/applications/ and then drag them to your launcher; you can edit the code if you know what you are doing and all all sorts of cool options that you could never do with Gnome2. Again, there isn't a GUI tool for this yet, but there will be.

Claim - I can't launch another instance of a program

Middle click the icon in the launcher (or click with both buttons at once if you don't have a middle mouse button) to open a New window.

Protip: once you have multiple instance of an application running, alt click the icon in the launcher. It's pretty sweet.

Claim - I can't drag windows to another workplace -- dragging a window off the right side just resizes my windows

Reality:

You can always move windows between workplaces, you just have to avoid the edges of the screen or it will engage the snapping windows options. Snapping windows is a feature many Windows 7 users are accustomed to; the Ubuntu version resizes a window to exactly half the screen when you drag it to the screens edges. This makes it very easy to size two windows to share space one screen at one time. Many of us think they are awesome, but if you don't like them, you can Disable Snapping Windows in CCSM if you want to move windows between workspaces without worry about these edges.

Protip: You can press ctrl alt NUM6 to do the same thing as dragging a window to the right edge of the screen. So if you like the functionality of snapping windows but don't like the dragging you can press ctrl alt NUMpad to snap a window to a direction. You can press it multiple times to halve space to a direction each time. If you want four equal sized windows press ctrl alt NUM9 on one window, ctrl alt NUM3 on another, ctrl alt NUM1 on the third, and ctrl alt NUM7 on the last. You can figure out additional ways to use this.

Protip2: You know how Ctrl+Alt+Arrows cause you to switch to another workspace? Well, Ctrl+Alt+Shift+Arrows causes you to switch to another workspace, and take the focus window with you. No dragging needed.

Claim - I hate the global menu but I can't turn it off

Reality:

Yes you can. Disabling the global menu is more complicated, but I bet someone will add it to CCSM soon.

Claim - I can't add SSH drives to the Launcher or remove them from the Desktop

Askubuntu has a writeup on how to add SSH Launchers to the Launcher.

To remove the drives from your desktop, you will need to install Ubuntu Tweak. From there navigate to Desktop Icon Settings under the Desktop heading in the left nav of Tweak. You will see a checkbox that says "Show mounted volumes on desktop." This will stop both FTP drives and SSH dives (and external drives) from showing up on the desktop.

Don't like that it does FTP, SSH, and external drives at the same time? Don't worry too much, eventually, someone will split this option so that it isn't all or nothing.

Claim - I can't add FTP drives to the Launcher or remove them from the Desktop

Askubunut has two easy ways to add FTP drives to the launcher:

The way to remove FTP drives that show up on your Unity desktop is the same as the method described above for SSH drives.

Claim - I can't rearrange the Launcher Menu items

Reality:

If you want to rearrange the menu items in the launcher, just drag them off the launcher and then back on to a new position. Yes, it is more intuitive on a desktop to just drag them down, but that would pose serious problems with both touch-based devices and smaller screen laptops.

Claim - I can't move the Launcher Menu and Dash

Reality:

You're right. Temporarily. Mark Shuttleworth says that Ubuntu won't do it because it needs to be near the Ubuntu logo for the functionality to really work. However, Mark has also suggested that if people want that option they are free to build it; there are several people who say that they are working on building a .deb that will allow you to do just that but to date it doesn't look like anyone has finished it. It's free open source software, sometimes it takes multiple people's contributions to get things to work. It will come.

However, if you really want a program launcher at the bottom, click settings and then "Launchers & Menus" and then switch "Touches the top left of the screen." Then go to Unity Plugin in CCSM and click "Hide Launcher"-->"Autohide" This will make the Unity Launcher only rarely be seen. Then install Docky or AWN or Cardio and put it at the bottom.

Claim - I know Ubuntu is killing Gnome 2 menu because Mark Shuttleworth Hates Me Personally

Gnome itself is phasing Gnome 2 out because they are moving to Gnome 3. This is Gnome's decision; Ubuntu just had to react to it. If you want the classic gnome 2 style menu back in Unity -- even after gnome 2 is dead, you can install one in the indicator area. Come 11.10, you will probably have to install a few dependencies, depending upon what is included with Gnome3 (which will be included in Ubuntu 11.10), but obviously whoever developed this addon is as concerned as you are that they might lose the Gnome 2 menu system.

Claim -- Thanks for trying, Matt, but I still don't like Unity

You are entitled to your own opnion and your own software setup, but as you might guess from this post, you aren't entitled to your own facts.

For now, if you still hate Unity, log in to Classic (Gnome 2) at the login screen. Come 11.10 you can log into Gnome 3. If you don't like Gnome 3 or Unity, you will still be able to get Gnome2 for some time -- maybe even forever -- from the main repos. If Ubuntu pulls it from the main repos you could still get it from several PPAs.

Things you actually can't do / need some attention from the Unity developers

1. It would be nice if there was an option to disable the global menu when multiple windows are sharing screen space. However, this will not always be better. For some people having the option to show the menu on the windows when four windows were open on one desktop would be better. For other it wouldn't because it would take too much screen space. This "smart disable" would need to take into effect what device you are using (if it is touch compatible), what type of monitor you are using, and it's resolution.

2. The organization of the dash could be a lot better.

3. It would be nice if the dash and launcher could be moved, but I would keep it placed on the left as it is and I think most people would too. With screen size real estate being more horizontal than vertical, the way that they are should be default, but for those of us who do

4. Yes, there is a bug where you can't right click maximized window borders. Submit a bug report, don't write a bitchy blog post about it.