improve and write intro, features and drawbacks scienfic language: Half-Life Asset Manager is a brand new tool based on Half-Life Model Viewer 2.

Unlike Half-Life Model Viewer this tool is designed to support multiple asset types. This allows the tool to be updated to support other Half-life 1 assets in the future.

The change in executable name also has the advantage that associations with HLMV.exe made by other versions of the program no longer affect this program.

Note: this tool only supports Half-Life 1/GoldSource, not Half-Life 2/Source and Source 2!

Minimum requirements: Windows 7 and a graphics card capable of running OpenGL 2.1 or newer. Half-Life Asset Manager - это совершенно новый инструмент, основанный на Half-Life Model Viewer 2.

В отличие от Half-Life Model Viewer, этот инструмент предназначен для поддержки нескольких типов ресурсов. Это позволяет обновлять инструмент для поддержки других ресурсов Half-life 1 в будущем.

Изменение имени исполняемого файла также имеет то преимущество, что ассоциации с HLMV.exe, созданные другими версиями программы, больше не влияют на эту программу. is an actively developed successor to Jed's HLMV. In addition to increased stability and reduced RAM usage, HLAM adds several additional features such as hitbox editing and the ability to replace textures with ones of a different resolution, without recompiling.

 Half-Life Asset Manager is a replacement for Half-Life Model Viewer that allows you to open Half-Life 1 studio models and view them. Many properties of models can be edited, including textures, bone controllers, events and much more.

The changelog is far too big to list here, so just check the wiki page linked in the releases page.

Half-Life Model Viewer 2.10 has also been released: https://github.com/Solokiller/HL_Tools/releases/tag/HLMV-V2.10
Changes:
Fix bodyparts submodel defaulting to first submodel when changing selected body part instead of using the current submodel for that part
Add check to prevent models with invalid length value from crashing the program
Use higher resolution program icon (128x128 instead of 32x32)
This is likely the last release for Half-Life Model Viewer. It has been superseded by Half-Life Asset Manager and is only supported for those who cannot use HLAM. Installation
The installer will take care of most of the installation process. Simply run the installer, change the install location if desired, choose which file extensions to associate the program with, and the installer will do the rest.

If you already have file associations set up for one or more of the file types supported by Half-Life Asset Manager then you will have to manually change the association in the control panel.

The installer will also install the Visual Studio re-distributable. If it has already been installed then no changes will be made.

Uninstalling
To uninstall Half-Life Asset Manager, simply run the program maintenancetool.exe located in the Half-Life Asset Manager install directory. Choose the option "Uninstall all components" to uninstall the program.

Updating
To update Half-Life Asset Manager first uninstall the current version and then install the new version. User configuration files are not removed by the uninstaller so you will not lose any settings.

Options
Asset Manager provides a number of options that allow for customization and enables it to provide a more complete representation of the assets it has.

Game configurations
Game configurations allow Asset Manager to access game content located in both the main game directory, as well as SteamPipe directories. It also supports mod directories. See Game configurations for more information.

Portable Mode
Launching Half-Life Asset Manager with the command line parameter --portable launches it in portable mode. In this mode the program configuration file is stored next to the executable, which makes it easier to run the program from a removable storage device or with multiple user accounts.

Differences between Model Viewer and Asset Manager
Asset Manager is based on Model Viewer and as such has the same functionality. However Asset Manager has a completely rebuilt user interface designed using Qt instead of wxWidgets, and incorporates many improvements and new features.