Write JavaScript code for: Correct the following JavaScript code to fix the error: Error: C:\Users\Shadow\AppData\Local\Temp\tmpwamzqpkz.js:1
([['Write JavaScript code for: Implement the following architecture: ([[\'write a snake game in javascript\', \'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (`index.html`):**<br/><pre><code class="html"><br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;</code></pre><br/><br/>**JavaScript File (`snake.js`):**<br/><pre><code class="javascript"><br/>// Get the canvas and context<br/>const canvas = document.getElementById(\\\'gameCanvas\\\');<br/>const ctx = canvas.getContext(\\\'2d\\\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\\\'keydown\\\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \\\'black\\\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \\\'lime\\\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \\\'red\\\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \\\'white\\\';<br/>  ctx.font = \\\'20px Arial\\\';<br/>  ctx.fillText(\\\'Score: \\\' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\\\'Game Over! Your score: \\\' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}</code></pre><br/><br/>**Explanation:**<br/><br/>- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.<br/>- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.<br/>- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.<br/>- **Movement Control:** The `velocity` object controls the direction of the snake\\\'s movement, which is updated based on user input from the arrow keys.<br/>- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.<br/>- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.<br/>- **Collision Detection:**<br/>  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.<br/>  - **Self-Collision:** If the snake\\\'s head collides with any part of its body, the game ends.<br/>- **Score Tracking:** The player\\\'s score increases by 1 each time the snake eats food.<br/>- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.<br/><br/>**How to Run the Game:**<br/><br/>1. **Create the Files:**<br/>   - Save the HTML code in a file named `index.html`.<br/>   - Save the JavaScript code in a file named `snake.js` in the same directory.<br/><br/>2. **Open the Game:**<br/>   - Open `index.html` in your web browser.<br/><br/>3. **Play:**<br/>   - Use the arrow keys (left, up, right, down) to control the snake\\\'s movement.<br/>   - Try to eat the red food squares to grow the snake and increase your score.<br/>   - Avoid running into the snake\\\'s own body.<br/><br/>**Optional Enhancements:**<br/><br/>- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.<br/>- **Speed Increase:** Gradually increase the speed of the game as the score increases.<br/>- **High Scores:** Implement a high score system using `localStorage` to save the player\\\'s best score.<br/><br/>**Enjoy your game!**<br/><br/>---<br/><br/>Feel free to customize and expand upon this code to add more features or improve the game\\\'s appearance.\']], 1, \'<Response [200]>\', {\'interactive\': True, \'__type__\': \'update\'})', 'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.<br/><br/>Below is a comprehensive JavaScript implementation that:<br/><br/>1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.<br/>2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.<br/>3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.<br/><br/>Let\'s dive into each part.<br/><br/>---<br/><br/>## 1. Defining the Data Structure<br/><br/>We\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.<br/><pre><code class="javascript"><br/>// QAInteraction.js<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  /**<br/>   * Create an interaction.<br/>   * @param {string} question - The question posed.<br/>   * @param {string} answer - The answer provided.<br/>   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).<br/>   * @param {object} metadata - Additional metadata for the interaction.<br/>   */<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date(); // Records when the interaction was created<br/>  }<br/>}</code></pre><br/><pre><code class="javascript"><br/>// QAManager.js<br/><br/>/**<br/> * Class to manage multiple QAInterations.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  /**<br/>   * Add a new interaction.<br/>   * @param {QAInteraction} interaction - The interaction to add.<br/>   */<br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>  }<br/><br/>  /**<br/>   * Retrieve all interactions.<br/>   * @returns {QAInteraction[]} Array of interactions.<br/>   */<br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  /**<br/>   * Find interactions by question keyword.<br/>   * @param {string} keyword - Keyword to search in questions.<br/>   * @returns {QAInteraction[]} Matching interactions.<br/>   */<br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  /**<br/>   * Update an interaction\'s answer and metadata by question.<br/>   * @param {string} question - The question to identify the interaction.<br/>   * @param {string} newAnswer - The new answer.<br/>   * @param {object} newMetadata - The new metadata.<br/>   * @returns {boolean} True if update was successful, else false.<br/>   */<br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date(); // Update timestamp<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  /**<br/>   * Delete an interaction by question.<br/>   * @param {string} question - The question to identify the interaction.<br/>   * @returns {boolean} True if deletion was successful, else false.<br/>   */<br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    return this.interactions.length &lt; initialLength;<br/>  }<br/><br/>  /**<br/>   * Clear all interactions.<br/>   */<br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>  }<br/>}</code></pre><br/><br/>---<br/><br/>## 2. Putting It All Together<br/><br/>Let\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\'ll also include an example of how to integrate the Snake game you mentioned earlier.<br/><pre><code class="javascript"><br/>// main.js<br/><br/>// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules<br/>// If you\'re using Node.js, you might need to adjust the import/export syntax accordingly.<br/><br/>// Import the classes (Uncomment the lines below if using modules)<br/>// import QAInteraction from \'./QAInteraction.js\';<br/>// import QAManager from \'./QAManager.js\';<br/><br/>// For the sake of demonstration in this standalone example, we\'ll define the classes here directly.<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date();<br/>  }<br/>}<br/><br/>/**<br/> * Class to manage multiple QAInterations.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>  }<br/><br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date();<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    return this.interactions.length &lt; initialLength;<br/>  }<br/><br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>  }<br/>}<br/><br/>// Initialize the QAManager<br/>const qaManager = new QAManager();<br/><br/>// Example Interaction: Adding the Snake Game Implementation<br/>const snakeGameQuestion = \'write a snake game in javascript\';<br/>const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (\\`index.html\\`):**<br/><br/>\\`\\`\\`html<br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;<br/>\\`\\`\\`<br/><br/>**JavaScript File (\\`snake.js\\`):**<br/><br/>\\`\\`\\`javascript<br/>// Get the canvas and context<br/>const canvas = document.getElementById(\'gameCanvas\');<br/>const ctx = canvas.getContext(\'2d\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\'keydown\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \'black\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \'lime\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \'red\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \'white\';<br/>  ctx.font = \'20px Arial\';<br/>  ctx.fillText(\'Score: \' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\'Game Over! Your score: \' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}<br/><br/>// Add the interaction to the manager<br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: true, type: \'update\' }<br/>);<br/><br/>qaManager.addInteraction(snakeGameInteraction);<br/><br/>// You can add more interactions similarly<br/>// Example:<br/>const exampleInteraction = new QAInteraction(<br/>  \'What is JavaScript?\',<br/>  \'JavaScript is a versatile programming language primarily used for web development.\',<br/>  200,<br/>  { interactive: false, type: \'information\' }<br/>);<br/><br/>qaManager.addInteraction(exampleInteraction);<br/><br/>// Function to display all interactions (for demonstration purposes)<br/>function displayInteractions() {<br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    console.log(`Interaction ${index + 1}:`);<br/>    console.log(`Q: ${inter.question}`);<br/>    console.log(`A: ${inter.answer}`);<br/>    console.log(`Status Code: ${inter.statusCode}`);<br/>    console.log(`Metadata:`, inter.metadata);<br/>    console.log(`Timestamp: ${inter.timestamp}`);<br/>    console.log(\'---\');<br/>  });<br/>}<br/><br/>// Display all interactions in the console<br/>displayInteractions();<br/><br/>// Optionally, you can integrate this with a frontend to display interactions dynamically</code></pre><br/><br/>---<br/><br/>## 3. Explanation<br/><br/>### **Classes and Their Responsibilities**<br/><br/>1. **`QAInteraction` Class:**<br/>   - **Purpose:** Represents a single Q&A interaction.<br/>   - **Properties:**<br/>     - `question`: The question posed.<br/>     - `answer`: The answer provided.<br/>     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).<br/>     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).<br/>     - `timestamp`: Records when the interaction was created or last updated.<br/><br/>2. **`QAManager` Class:**<br/>   - **Purpose:** Manages a collection of `QAInteraction` instances.<br/>   - **Methods:**<br/>     - `addInteraction(interaction)`: Adds a new interaction to the collection.<br/>     - `getAllInteractions()`: Retrieves all stored interactions.<br/>     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.<br/>     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.<br/>     - `deleteInteraction(question)`: Deletes an interaction based on its question.<br/>     - `clearAllInteractions()`: Removes all interactions from the collection.<br/><br/>### **Example Usage**<br/><br/>- **Adding Interactions:**<br/>  - We create instances of `QAInteraction` with specific questions and answers.<br/>  - These instances are then added to the `QAManager` using the `addInteraction` method.<br/><br/>- **Displaying Interactions:**<br/>  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.<br/>  - This function can be modified to display interactions on a webpage or within an application interface.<br/><br/>### **Integrating the Snake Game**<br/><br/>- The Snake game code you provided is added as an answer to its corresponding question.<br/>- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.<br/>- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.<br/><br/>---<br/><br/>## 4. Extending the Architecture<br/><br/>### **Persisting Data**<br/><br/>To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.<br/><br/>**Using `localStorage`:**<br/><pre><code class="javascript"><br/>// Save interactions to localStorage<br/>function saveInteractions() {<br/>  const data = JSON.stringify(qaManager.getAllInteractions());<br/>  localStorage.setItem(\'qaInteractions\', data);<br/>}<br/><br/>// Load interactions from localStorage<br/>function loadInteractions() {<br/>  const data = localStorage.getItem(\'qaInteractions\');<br/>  if (data) {<br/>    const interactions = JSON.parse(data);<br/>    interactions.forEach(inter =&gt; {<br/>      const interaction = new QAInteraction(<br/>        inter.question,<br/>        inter.answer,<br/>        inter.statusCode,<br/>        inter.metadata<br/>      );<br/>      interaction.timestamp = new Date(inter.timestamp);<br/>      qaManager.addInteraction(interaction);<br/>    });<br/>  }<br/>}<br/><br/>// Call loadInteractions on initialization<br/>loadInteractions();<br/><br/>// Modify management functions to call saveInteractions when changes occur<br/>QAManager.prototype.addInteraction = function(interaction) {<br/>  if (!(interaction instanceof QAInteraction)) {<br/>    throw new Error(\'Invalid interaction type.\');<br/>  }<br/>  this.interactions.push(interaction);<br/>  saveInteractions();<br/>};<br/><br/>// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)<br/>// to call saveInteractions after modifying the interactions.</code></pre><br/><br/>### **Frontend Integration**<br/><br/>To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.<br/><br/>**Example HTML Structure:**<br/><pre><code class="html"><br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;QA Interactions&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body { font-family: Arial, sans-serif; }<br/>    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }<br/>    .question { font-weight: bold; }<br/>    .answer { margin-top: 5px; }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body&gt;<br/>  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;<br/>  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;<br/><br/>  &lt;script src="main.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;</code></pre><br/><br/>**Example JavaScript to Render Interactions:**<br/><pre><code class="javascript"><br/>// Function to render interactions on the webpage<br/>function renderInteractions() {<br/>  const container = document.getElementById(\'interactionsContainer\');<br/>  container.innerHTML = \'\'; // Clear existing content<br/><br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    const interactionDiv = document.createElement(\'div\');<br/>    interactionDiv.className = \'interaction\';<br/><br/>    const questionP = document.createElement(\'p\');<br/>    questionP.className = \'question\';<br/>    questionP.textContent = `Q${index + 1}: ${inter.question}`;<br/>    interactionDiv.appendChild(questionP);<br/><br/>    const answerP = document.createElement(\'p\');<br/>    answerP.className = \'answer\';<br/>    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting<br/>    interactionDiv.appendChild(answerP);<br/><br/>    // Optionally, display metadata<br/>    const metadataP = document.createElement(\'p\');<br/>    metadataP.className = \'metadata\';<br/>    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \'N/A\'}`;<br/>    interactionDiv.appendChild(metadataP);<br/><br/>    container.appendChild(interactionDiv);<br/>  });<br/>}<br/><br/>// Call renderInteractions to display on page load<br/>renderInteractions();<br/><br/>// You can also set up listeners to re-render when interactions are added/updated.</code></pre><br/><br/>---<br/><br/>## 5. Summary<br/><br/>This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\'s a quick recap of the components:<br/><br/>- **`QAInteraction` Class:** Represents individual Q&A entries.<br/>- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.<br/>- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.<br/>- **Frontend Integration:** Renders interactions on a webpage for user interaction.<br/><br/>Feel free to customize and expand upon this architecture to fit the specific needs of your application!'], ['Write JavaScript code for: Correct the following JavaScript code to fix the error: Error: C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1<br/>([[\'Write JavaScript code for: Implement the following architecture: ([[\\\'write a snake game in javascript\\\', \\\'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (`index.html`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**JavaScript File (`snake.js`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\\\\\'gameCanvas\\\\\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\\\\\'2d\\\\\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\\\\\'keydown\\\\\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\\\\\'black\\\\\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\\\\\'lime\\\\\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\\\\\'red\\\\\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\\\\\'white\\\\\\\';&lt;br/&gt;  ctx.font = \\\\\\\'20px Arial\\\\\\\';&lt;br/&gt;  ctx.fillText(\\\\\\\'Score: \\\\\\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\\\\\'Game Over! Your score: \\\\\\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Explanation:**&lt;br/&gt;&lt;br/&gt;- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.&lt;br/&gt;- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.&lt;br/&gt;- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.&lt;br/&gt;- **Movement Control:** The `velocity` object controls the direction of the snake\\\\\\\'s movement, which is updated based on user input from the arrow keys.&lt;br/&gt;- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.&lt;br/&gt;- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.&lt;br/&gt;- **Collision Detection:**&lt;br/&gt;  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.&lt;br/&gt;  - **Self-Collision:** If the snake\\\\\\\'s head collides with any part of its body, the game ends.&lt;br/&gt;- **Score Tracking:** The player\\\\\\\'s score increases by 1 each time the snake eats food.&lt;br/&gt;- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.&lt;br/&gt;&lt;br/&gt;**How to Run the Game:**&lt;br/&gt;&lt;br/&gt;1. **Create the Files:**&lt;br/&gt;   - Save the HTML code in a file named `index.html`.&lt;br/&gt;   - Save the JavaScript code in a file named `snake.js` in the same directory.&lt;br/&gt;&lt;br/&gt;2. **Open the Game:**&lt;br/&gt;   - Open `index.html` in your web browser.&lt;br/&gt;&lt;br/&gt;3. **Play:**&lt;br/&gt;   - Use the arrow keys (left, up, right, down) to control the snake\\\\\\\'s movement.&lt;br/&gt;   - Try to eat the red food squares to grow the snake and increase your score.&lt;br/&gt;   - Avoid running into the snake\\\\\\\'s own body.&lt;br/&gt;&lt;br/&gt;**Optional Enhancements:**&lt;br/&gt;&lt;br/&gt;- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.&lt;br/&gt;- **Speed Increase:** Gradually increase the speed of the game as the score increases.&lt;br/&gt;- **High Scores:** Implement a high score system using `localStorage` to save the player\\\\\\\'s best score.&lt;br/&gt;&lt;br/&gt;**Enjoy your game!**&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this code to add more features or improve the game\\\\\\\'s appearance.\\\']], 1, \\\'&lt;Response [200]&gt;\\\', {\\\'interactive\\\': True, \\\'__type__\\\': \\\'update\\\'})\', \'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.&lt;br/&gt;&lt;br/&gt;Below is a comprehensive JavaScript implementation that:&lt;br/&gt;&lt;br/&gt;1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.&lt;br/&gt;2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.&lt;br/&gt;3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.&lt;br/&gt;&lt;br/&gt;Let\\\'s dive into each part.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 1. Defining the Data Structure&lt;br/&gt;&lt;br/&gt;We\\\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAInteraction.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  /**&lt;br/&gt;   * Create an interaction.&lt;br/&gt;   * @param {string} question - The question posed.&lt;br/&gt;   * @param {string} answer - The answer provided.&lt;br/&gt;   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).&lt;br/&gt;   * @param {object} metadata - Additional metadata for the interaction.&lt;br/&gt;   */&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date(); // Records when the interaction was created&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAManager.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Add a new interaction.&lt;br/&gt;   * @param {QAInteraction} interaction - The interaction to add.&lt;br/&gt;   */&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Retrieve all interactions.&lt;br/&gt;   * @returns {QAInteraction[]} Array of interactions.&lt;br/&gt;   */&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Find interactions by question keyword.&lt;br/&gt;   * @param {string} keyword - Keyword to search in questions.&lt;br/&gt;   * @returns {QAInteraction[]} Matching interactions.&lt;br/&gt;   */&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Update an interaction\\\'s answer and metadata by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @param {string} newAnswer - The new answer.&lt;br/&gt;   * @param {object} newMetadata - The new metadata.&lt;br/&gt;   * @returns {boolean} True if update was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date(); // Update timestamp&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Delete an interaction by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @returns {boolean} True if deletion was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Clear all interactions.&lt;br/&gt;   */&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 2. Putting It All Together&lt;br/&gt;&lt;br/&gt;Let\\\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\\\'ll also include an example of how to integrate the Snake game you mentioned earlier.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// main.js&lt;br/&gt;&lt;br/&gt;// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules&lt;br/&gt;// If you\\\'re using Node.js, you might need to adjust the import/export syntax accordingly.&lt;br/&gt;&lt;br/&gt;// Import the classes (Uncomment the lines below if using modules)&lt;br/&gt;// import QAInteraction from \\\'./QAInteraction.js\\\';&lt;br/&gt;// import QAManager from \\\'./QAManager.js\\\';&lt;br/&gt;&lt;br/&gt;// For the sake of demonstration in this standalone example, we\\\'ll define the classes here directly.&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date();&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date();&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Initialize the QAManager&lt;br/&gt;const qaManager = new QAManager();&lt;br/&gt;&lt;br/&gt;// Example Interaction: Adding the Snake Game Implementation&lt;br/&gt;const snakeGameQuestion = \\\'write a snake game in javascript\\\';&lt;br/&gt;const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (\\\\`index.html\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`html&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;br/&gt;\\\\`\\\\`\\\\`&lt;br/&gt;&lt;br/&gt;**JavaScript File (\\\\`snake.js\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`javascript&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\'gameCanvas\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\'2d\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\'keydown\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\'black\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\'lime\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\'red\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\'white\\\';&lt;br/&gt;  ctx.font = \\\'20px Arial\\\';&lt;br/&gt;  ctx.fillText(\\\'Score: \\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\'Game Over! Your score: \\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Add the interaction to the manager&lt;br/&gt;const snakeGameInteraction = new QAInteraction(&lt;br/&gt;  snakeGameQuestion,&lt;br/&gt;  snakeGameAnswer,&lt;br/&gt;  200,&lt;br/&gt;  { interactive: true, type: \\\'update\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(snakeGameInteraction);&lt;br/&gt;&lt;br/&gt;// You can add more interactions similarly&lt;br/&gt;// Example:&lt;br/&gt;const exampleInteraction = new QAInteraction(&lt;br/&gt;  \\\'What is JavaScript?\\\',&lt;br/&gt;  \\\'JavaScript is a versatile programming language primarily used for web development.\\\',&lt;br/&gt;  200,&lt;br/&gt;  { interactive: false, type: \\\'information\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(exampleInteraction);&lt;br/&gt;&lt;br/&gt;// Function to display all interactions (for demonstration purposes)&lt;br/&gt;function displayInteractions() {&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    console.log(`Interaction ${index + 1}:`);&lt;br/&gt;    console.log(`Q: ${inter.question}`);&lt;br/&gt;    console.log(`A: ${inter.answer}`);&lt;br/&gt;    console.log(`Status Code: ${inter.statusCode}`);&lt;br/&gt;    console.log(`Metadata:`, inter.metadata);&lt;br/&gt;    console.log(`Timestamp: ${inter.timestamp}`);&lt;br/&gt;    console.log(\\\'---\\\');&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Display all interactions in the console&lt;br/&gt;displayInteractions();&lt;br/&gt;&lt;br/&gt;// Optionally, you can integrate this with a frontend to display interactions dynamically&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 3. Explanation&lt;br/&gt;&lt;br/&gt;### **Classes and Their Responsibilities**&lt;br/&gt;&lt;br/&gt;1. **`QAInteraction` Class:**&lt;br/&gt;   - **Purpose:** Represents a single Q&A interaction.&lt;br/&gt;   - **Properties:**&lt;br/&gt;     - `question`: The question posed.&lt;br/&gt;     - `answer`: The answer provided.&lt;br/&gt;     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).&lt;br/&gt;     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).&lt;br/&gt;     - `timestamp`: Records when the interaction was created or last updated.&lt;br/&gt;&lt;br/&gt;2. **`QAManager` Class:**&lt;br/&gt;   - **Purpose:** Manages a collection of `QAInteraction` instances.&lt;br/&gt;   - **Methods:**&lt;br/&gt;     - `addInteraction(interaction)`: Adds a new interaction to the collection.&lt;br/&gt;     - `getAllInteractions()`: Retrieves all stored interactions.&lt;br/&gt;     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.&lt;br/&gt;     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.&lt;br/&gt;     - `deleteInteraction(question)`: Deletes an interaction based on its question.&lt;br/&gt;     - `clearAllInteractions()`: Removes all interactions from the collection.&lt;br/&gt;&lt;br/&gt;### **Example Usage**&lt;br/&gt;&lt;br/&gt;- **Adding Interactions:**&lt;br/&gt;  - We create instances of `QAInteraction` with specific questions and answers.&lt;br/&gt;  - These instances are then added to the `QAManager` using the `addInteraction` method.&lt;br/&gt;&lt;br/&gt;- **Displaying Interactions:**&lt;br/&gt;  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.&lt;br/&gt;  - This function can be modified to display interactions on a webpage or within an application interface.&lt;br/&gt;&lt;br/&gt;### **Integrating the Snake Game**&lt;br/&gt;&lt;br/&gt;- The Snake game code you provided is added as an answer to its corresponding question.&lt;br/&gt;- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.&lt;br/&gt;- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 4. Extending the Architecture&lt;br/&gt;&lt;br/&gt;### **Persisting Data**&lt;br/&gt;&lt;br/&gt;To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.&lt;br/&gt;&lt;br/&gt;**Using `localStorage`:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Save interactions to localStorage&lt;br/&gt;function saveInteractions() {&lt;br/&gt;  const data = JSON.stringify(qaManager.getAllInteractions());&lt;br/&gt;  localStorage.setItem(\\\'qaInteractions\\\', data);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Load interactions from localStorage&lt;br/&gt;function loadInteractions() {&lt;br/&gt;  const data = localStorage.getItem(\\\'qaInteractions\\\');&lt;br/&gt;  if (data) {&lt;br/&gt;    const interactions = JSON.parse(data);&lt;br/&gt;    interactions.forEach(inter =&gt; {&lt;br/&gt;      const interaction = new QAInteraction(&lt;br/&gt;        inter.question,&lt;br/&gt;        inter.answer,&lt;br/&gt;        inter.statusCode,&lt;br/&gt;        inter.metadata&lt;br/&gt;      );&lt;br/&gt;      interaction.timestamp = new Date(inter.timestamp);&lt;br/&gt;      qaManager.addInteraction(interaction);&lt;br/&gt;    });&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call loadInteractions on initialization&lt;br/&gt;loadInteractions();&lt;br/&gt;&lt;br/&gt;// Modify management functions to call saveInteractions when changes occur&lt;br/&gt;QAManager.prototype.addInteraction = function(interaction) {&lt;br/&gt;  if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;    throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;  }&lt;br/&gt;  this.interactions.push(interaction);&lt;br/&gt;  saveInteractions();&lt;br/&gt;};&lt;br/&gt;&lt;br/&gt;// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)&lt;br/&gt;// to call saveInteractions after modifying the interactions.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;### **Frontend Integration**&lt;br/&gt;&lt;br/&gt;To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.&lt;br/&gt;&lt;br/&gt;**Example HTML Structure:**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;QA Interactions&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body { font-family: Arial, sans-serif; }&lt;br/&gt;    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }&lt;br/&gt;    .question { font-weight: bold; }&lt;br/&gt;    .answer { margin-top: 5px; }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body&gt;&lt;br/&gt;  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;&lt;br/&gt;  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;  &lt;script src="main.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Example JavaScript to Render Interactions:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Function to render interactions on the webpage&lt;br/&gt;function renderInteractions() {&lt;br/&gt;  const container = document.getElementById(\\\'interactionsContainer\\\');&lt;br/&gt;  container.innerHTML = \\\'\\\'; // Clear existing content&lt;br/&gt;&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    const interactionDiv = document.createElement(\\\'div\\\');&lt;br/&gt;    interactionDiv.className = \\\'interaction\\\';&lt;br/&gt;&lt;br/&gt;    const questionP = document.createElement(\\\'p\\\');&lt;br/&gt;    questionP.className = \\\'question\\\';&lt;br/&gt;    questionP.textContent = `Q${index + 1}: ${inter.question}`;&lt;br/&gt;    interactionDiv.appendChild(questionP);&lt;br/&gt;&lt;br/&gt;    const answerP = document.createElement(\\\'p\\\');&lt;br/&gt;    answerP.className = \\\'answer\\\';&lt;br/&gt;    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting&lt;br/&gt;    interactionDiv.appendChild(answerP);&lt;br/&gt;&lt;br/&gt;    // Optionally, display metadata&lt;br/&gt;    const metadataP = document.createElement(\\\'p\\\');&lt;br/&gt;    metadataP.className = \\\'metadata\\\';&lt;br/&gt;    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \\\'N/A\\\'}`;&lt;br/&gt;    interactionDiv.appendChild(metadataP);&lt;br/&gt;&lt;br/&gt;    container.appendChild(interactionDiv);&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call renderInteractions to display on page load&lt;br/&gt;renderInteractions();&lt;br/&gt;&lt;br/&gt;// You can also set up listeners to re-render when interactions are added/updated.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 5. Summary&lt;br/&gt;&lt;br/&gt;This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\\\'s a quick recap of the components:&lt;br/&gt;&lt;br/&gt;- **`QAInteraction` Class:** Represents individual Q&A entries.&lt;br/&gt;- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.&lt;br/&gt;- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.&lt;br/&gt;- **Frontend Integration:** Renders interactions on a webpage for user interaction.&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this architecture to fit the specific needs of your application!\']], 1, \'&lt;Response [200]&gt;\', {\'interactive\': True, \'__type__\': \'update\'})<br/>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            <br/><br/>ReferenceError: True is not defined<br/>    at Object.&lt;anonymous&gt; (C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1:28417)<br/>\x1b[90m    at Module._compile (node:internal/modules/cjs/loader:1358:14)\x1b[39m<br/>\x1b[90m    at Module._extensions..js (node:internal/modules/cjs/loader:1416:10)\x1b[39m<br/>\x1b[90m    at Module.load (node:internal/modules/cjs/loader:1208:32)\x1b[39m<br/>\x1b[90m    at Module._load (node:internal/modules/cjs/loader:1024:12)\x1b[39m<br/>\x1b[90m    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:174:12)\x1b[39m<br/>\x1b[90m    at node:internal/main/run_main_module:28:49\x1b[39m<br/><br/>Node.js v20.15.1<br/><br/><br/>([[\'Write JavaScript code for: Implement the following architecture: ([[\\\'write a snake game in javascript\\\', \\\'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (`index.html`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**JavaScript File (`snake.js`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\\\\\'gameCanvas\\\\\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\\\\\'2d\\\\\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\\\\\'keydown\\\\\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\\\\\'black\\\\\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\\\\\'lime\\\\\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\\\\\'red\\\\\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\\\\\'white\\\\\\\';&lt;br/&gt;  ctx.font = \\\\\\\'20px Arial\\\\\\\';&lt;br/&gt;  ctx.fillText(\\\\\\\'Score: \\\\\\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\\\\\'Game Over! Your score: \\\\\\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Explanation:**&lt;br/&gt;&lt;br/&gt;- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.&lt;br/&gt;- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.&lt;br/&gt;- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.&lt;br/&gt;- **Movement Control:** The `velocity` object controls the direction of the snake\\\\\\\'s movement, which is updated based on user input from the arrow keys.&lt;br/&gt;- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.&lt;br/&gt;- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.&lt;br/&gt;- **Collision Detection:**&lt;br/&gt;  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.&lt;br/&gt;  - **Self-Collision:** If the snake\\\\\\\'s head collides with any part of its body, the game ends.&lt;br/&gt;- **Score Tracking:** The player\\\\\\\'s score increases by 1 each time the snake eats food.&lt;br/&gt;- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.&lt;br/&gt;&lt;br/&gt;**How to Run the Game:**&lt;br/&gt;&lt;br/&gt;1. **Create the Files:**&lt;br/&gt;   - Save the HTML code in a file named `index.html`.&lt;br/&gt;   - Save the JavaScript code in a file named `snake.js` in the same directory.&lt;br/&gt;&lt;br/&gt;2. **Open the Game:**&lt;br/&gt;   - Open `index.html` in your web browser.&lt;br/&gt;&lt;br/&gt;3. **Play:**&lt;br/&gt;   - Use the arrow keys (left, up, right, down) to control the snake\\\\\\\'s movement.&lt;br/&gt;   - Try to eat the red food squares to grow the snake and increase your score.&lt;br/&gt;   - Avoid running into the snake\\\\\\\'s own body.&lt;br/&gt;&lt;br/&gt;**Optional Enhancements:**&lt;br/&gt;&lt;br/&gt;- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.&lt;br/&gt;- **Speed Increase:** Gradually increase the speed of the game as the score increases.&lt;br/&gt;- **High Scores:** Implement a high score system using `localStorage` to save the player\\\\\\\'s best score.&lt;br/&gt;&lt;br/&gt;**Enjoy your game!**&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this code to add more features or improve the game\\\\\\\'s appearance.\\\']], 1, \\\'&lt;Response [200]&gt;\\\', {\\\'interactive\\\': True, \\\'__type__\\\': \\\'update\\\'})\', \'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.&lt;br/&gt;&lt;br/&gt;Below is a comprehensive JavaScript implementation that:&lt;br/&gt;&lt;br/&gt;1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.&lt;br/&gt;2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.&lt;br/&gt;3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.&lt;br/&gt;&lt;br/&gt;Let\\\'s dive into each part.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 1. Defining the Data Structure&lt;br/&gt;&lt;br/&gt;We\\\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAInteraction.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  /**&lt;br/&gt;   * Create an interaction.&lt;br/&gt;   * @param {string} question - The question posed.&lt;br/&gt;   * @param {string} answer - The answer provided.&lt;br/&gt;   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).&lt;br/&gt;   * @param {object} metadata - Additional metadata for the interaction.&lt;br/&gt;   */&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date(); // Records when the interaction was created&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAManager.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Add a new interaction.&lt;br/&gt;   * @param {QAInteraction} interaction - The interaction to add.&lt;br/&gt;   */&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Retrieve all interactions.&lt;br/&gt;   * @returns {QAInteraction[]} Array of interactions.&lt;br/&gt;   */&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Find interactions by question keyword.&lt;br/&gt;   * @param {string} keyword - Keyword to search in questions.&lt;br/&gt;   * @returns {QAInteraction[]} Matching interactions.&lt;br/&gt;   */&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Update an interaction\\\'s answer and metadata by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @param {string} newAnswer - The new answer.&lt;br/&gt;   * @param {object} newMetadata - The new metadata.&lt;br/&gt;   * @returns {boolean} True if update was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date(); // Update timestamp&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Delete an interaction by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @returns {boolean} True if deletion was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Clear all interactions.&lt;br/&gt;   */&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 2. Putting It All Together&lt;br/&gt;&lt;br/&gt;Let\\\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\\\'ll also include an example of how to integrate the Snake game you mentioned earlier.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// main.js&lt;br/&gt;&lt;br/&gt;// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules&lt;br/&gt;// If you\\\'re using Node.js, you might need to adjust the import/export syntax accordingly.&lt;br/&gt;&lt;br/&gt;// Import the classes (Uncomment the lines below if using modules)&lt;br/&gt;// import QAInteraction from \\\'./QAInteraction.js\\\';&lt;br/&gt;// import QAManager from \\\'./QAManager.js\\\';&lt;br/&gt;&lt;br/&gt;// For the sake of demonstration in this standalone example, we\\\'ll define the classes here directly.&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date();&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date();&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Initialize the QAManager&lt;br/&gt;const qaManager = new QAManager();&lt;br/&gt;&lt;br/&gt;// Example Interaction: Adding the Snake Game Implementation&lt;br/&gt;const snakeGameQuestion = \\\'write a snake game in javascript\\\';&lt;br/&gt;const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (\\\\`index.html\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`html&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;br/&gt;\\\\`\\\\`\\\\`&lt;br/&gt;&lt;br/&gt;**JavaScript File (\\\\`snake.js\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`javascript&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\'gameCanvas\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\'2d\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\'keydown\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\'black\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\'lime\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\'red\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\'white\\\';&lt;br/&gt;  ctx.font = \\\'20px Arial\\\';&lt;br/&gt;  ctx.fillText(\\\'Score: \\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\'Game Over! Your score: \\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Add the interaction to the manager&lt;br/&gt;const snakeGameInteraction = new QAInteraction(&lt;br/&gt;  snakeGameQuestion,&lt;br/&gt;  snakeGameAnswer,&lt;br/&gt;  200,&lt;br/&gt;  { interactive: true, type: \\\'update\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(snakeGameInteraction);&lt;br/&gt;&lt;br/&gt;// You can add more interactions similarly&lt;br/&gt;// Example:&lt;br/&gt;const exampleInteraction = new QAInteraction(&lt;br/&gt;  \\\'What is JavaScript?\\\',&lt;br/&gt;  \\\'JavaScript is a versatile programming language primarily used for web development.\\\',&lt;br/&gt;  200,&lt;br/&gt;  { interactive: false, type: \\\'information\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(exampleInteraction);&lt;br/&gt;&lt;br/&gt;// Function to display all interactions (for demonstration purposes)&lt;br/&gt;function displayInteractions() {&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    console.log(`Interaction ${index + 1}:`);&lt;br/&gt;    console.log(`Q: ${inter.question}`);&lt;br/&gt;    console.log(`A: ${inter.answer}`);&lt;br/&gt;    console.log(`Status Code: ${inter.statusCode}`);&lt;br/&gt;    console.log(`Metadata:`, inter.metadata);&lt;br/&gt;    console.log(`Timestamp: ${inter.timestamp}`);&lt;br/&gt;    console.log(\\\'---\\\');&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Display all interactions in the console&lt;br/&gt;displayInteractions();&lt;br/&gt;&lt;br/&gt;// Optionally, you can integrate this with a frontend to display interactions dynamically&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 3. Explanation&lt;br/&gt;&lt;br/&gt;### **Classes and Their Responsibilities**&lt;br/&gt;&lt;br/&gt;1. **`QAInteraction` Class:**&lt;br/&gt;   - **Purpose:** Represents a single Q&A interaction.&lt;br/&gt;   - **Properties:**&lt;br/&gt;     - `question`: The question posed.&lt;br/&gt;     - `answer`: The answer provided.&lt;br/&gt;     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).&lt;br/&gt;     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).&lt;br/&gt;     - `timestamp`: Records when the interaction was created or last updated.&lt;br/&gt;&lt;br/&gt;2. **`QAManager` Class:**&lt;br/&gt;   - **Purpose:** Manages a collection of `QAInteraction` instances.&lt;br/&gt;   - **Methods:**&lt;br/&gt;     - `addInteraction(interaction)`: Adds a new interaction to the collection.&lt;br/&gt;     - `getAllInteractions()`: Retrieves all stored interactions.&lt;br/&gt;     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.&lt;br/&gt;     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.&lt;br/&gt;     - `deleteInteraction(question)`: Deletes an interaction based on its question.&lt;br/&gt;     - `clearAllInteractions()`: Removes all interactions from the collection.&lt;br/&gt;&lt;br/&gt;### **Example Usage**&lt;br/&gt;&lt;br/&gt;- **Adding Interactions:**&lt;br/&gt;  - We create instances of `QAInteraction` with specific questions and answers.&lt;br/&gt;  - These instances are then added to the `QAManager` using the `addInteraction` method.&lt;br/&gt;&lt;br/&gt;- **Displaying Interactions:**&lt;br/&gt;  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.&lt;br/&gt;  - This function can be modified to display interactions on a webpage or within an application interface.&lt;br/&gt;&lt;br/&gt;### **Integrating the Snake Game**&lt;br/&gt;&lt;br/&gt;- The Snake game code you provided is added as an answer to its corresponding question.&lt;br/&gt;- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.&lt;br/&gt;- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 4. Extending the Architecture&lt;br/&gt;&lt;br/&gt;### **Persisting Data**&lt;br/&gt;&lt;br/&gt;To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.&lt;br/&gt;&lt;br/&gt;**Using `localStorage`:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Save interactions to localStorage&lt;br/&gt;function saveInteractions() {&lt;br/&gt;  const data = JSON.stringify(qaManager.getAllInteractions());&lt;br/&gt;  localStorage.setItem(\\\'qaInteractions\\\', data);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Load interactions from localStorage&lt;br/&gt;function loadInteractions() {&lt;br/&gt;  const data = localStorage.getItem(\\\'qaInteractions\\\');&lt;br/&gt;  if (data) {&lt;br/&gt;    const interactions = JSON.parse(data);&lt;br/&gt;    interactions.forEach(inter =&gt; {&lt;br/&gt;      const interaction = new QAInteraction(&lt;br/&gt;        inter.question,&lt;br/&gt;        inter.answer,&lt;br/&gt;        inter.statusCode,&lt;br/&gt;        inter.metadata&lt;br/&gt;      );&lt;br/&gt;      interaction.timestamp = new Date(inter.timestamp);&lt;br/&gt;      qaManager.addInteraction(interaction);&lt;br/&gt;    });&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call loadInteractions on initialization&lt;br/&gt;loadInteractions();&lt;br/&gt;&lt;br/&gt;// Modify management functions to call saveInteractions when changes occur&lt;br/&gt;QAManager.prototype.addInteraction = function(interaction) {&lt;br/&gt;  if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;    throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;  }&lt;br/&gt;  this.interactions.push(interaction);&lt;br/&gt;  saveInteractions();&lt;br/&gt;};&lt;br/&gt;&lt;br/&gt;// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)&lt;br/&gt;// to call saveInteractions after modifying the interactions.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;### **Frontend Integration**&lt;br/&gt;&lt;br/&gt;To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.&lt;br/&gt;&lt;br/&gt;**Example HTML Structure:**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;QA Interactions&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body { font-family: Arial, sans-serif; }&lt;br/&gt;    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }&lt;br/&gt;    .question { font-weight: bold; }&lt;br/&gt;    .answer { margin-top: 5px; }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body&gt;&lt;br/&gt;  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;&lt;br/&gt;  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;  &lt;script src="main.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Example JavaScript to Render Interactions:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Function to render interactions on the webpage&lt;br/&gt;function renderInteractions() {&lt;br/&gt;  const container = document.getElementById(\\\'interactionsContainer\\\');&lt;br/&gt;  container.innerHTML = \\\'\\\'; // Clear existing content&lt;br/&gt;&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    const interactionDiv = document.createElement(\\\'div\\\');&lt;br/&gt;    interactionDiv.className = \\\'interaction\\\';&lt;br/&gt;&lt;br/&gt;    const questionP = document.createElement(\\\'p\\\');&lt;br/&gt;    questionP.className = \\\'question\\\';&lt;br/&gt;    questionP.textContent = `Q${index + 1}: ${inter.question}`;&lt;br/&gt;    interactionDiv.appendChild(questionP);&lt;br/&gt;&lt;br/&gt;    const answerP = document.createElement(\\\'p\\\');&lt;br/&gt;    answerP.className = \\\'answer\\\';&lt;br/&gt;    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting&lt;br/&gt;    interactionDiv.appendChild(answerP);&lt;br/&gt;&lt;br/&gt;    // Optionally, display metadata&lt;br/&gt;    const metadataP = document.createElement(\\\'p\\\');&lt;br/&gt;    metadataP.className = \\\'metadata\\\';&lt;br/&gt;    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \\\'N/A\\\'}`;&lt;br/&gt;    interactionDiv.appendChild(metadataP);&lt;br/&gt;&lt;br/&gt;    container.appendChild(interactionDiv);&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call renderInteractions to display on page load&lt;br/&gt;renderInteractions();&lt;br/&gt;&lt;br/&gt;// You can also set up listeners to re-render when interactions are added/updated.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 5. Summary&lt;br/&gt;&lt;br/&gt;This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\\\'s a quick recap of the components:&lt;br/&gt;&lt;br/&gt;- **`QAInteraction` Class:** Represents individual Q&A entries.&lt;br/&gt;- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.&lt;br/&gt;- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.&lt;br/&gt;- **Frontend Integration:** Renders interactions on a webpage for user interaction.&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this architecture to fit the specific needs of your application!\']], 1, \'&lt;Response [200]&gt;\', {\'interactive\': True, \'__type__\': \'update\'})', 'The error you\'re encountering:<br/></code></pre><br/>ReferenceError: True is not defined<br/>    at Object.&lt;anonymous&gt; (C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1:28417)</code></pre><br/><br/>is due to the use of `True` (with an uppercase "T") in your JavaScript code. In JavaScript, boolean values are `true` and `false` (all lowercase). Using `True` with an uppercase "T" is not recognized and results in a `ReferenceError`.<br/><br/>Let\'s identify and correct this issue in your code.<br/><br/>## Identifying the Issue<br/><br/>From the provided code snippet, the problematic part is:<br/><pre><code class="javascript"><br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: True, type: \'update\' }<br/>);</code></pre><br/><br/>Here, `interactive: True` should be `interactive: true`.<br/><br/>## Corrected Code<br/><br/>Below is the corrected version of your `main.js` file with the necessary changes:<br/><pre><code class="javascript"><br/>// main.js<br/><br/>// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules<br/>// If you\'re using Node.js, you might need to adjust the import/export syntax accordingly.<br/><br/>// Import the classes (Uncomment the lines below if using modules)<br/>// import QAInteraction from \'./QAInteraction.js\';<br/>// import QAManager from \'./QAManager.js\';<br/><br/>// For the sake of demonstration in this standalone example, we\'ll define the classes here directly.<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date();<br/>  }<br/>}<br/><br/>/**<br/> * Class to manage multiple QAInteractions.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>    saveInteractions(); // Ensure persistence if implemented<br/>  }<br/><br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date();<br/>      saveInteractions(); // Ensure persistence if implemented<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    const isDeleted = this.interactions.length &lt; initialLength;<br/>    if (isDeleted) {<br/>      saveInteractions(); // Ensure persistence if implemented<br/>    }<br/>    return isDeleted;<br/>  }<br/><br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>    saveInteractions(); // Ensure persistence if implemented<br/>  }<br/>}<br/><br/>// Initialize the QAManager<br/>const qaManager = new QAManager();<br/><br/>// Example Interaction: Adding the Snake Game Implementation<br/>const snakeGameQuestion = \'write a snake game in javascript\';<br/>const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (\\`index.html\\`):**<br/><br/>\\`\\`\\`html<br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;<br/>\\`\\`\\`<br/><br/>**JavaScript File (\\`snake.js\\`):**<br/><br/>\\`\\`\\`javascript<br/>// Get the canvas and context<br/>const canvas = document.getElementById(\'gameCanvas\');<br/>const ctx = canvas.getContext(\'2d\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\'keydown\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \'black\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \'lime\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \'red\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \'white\';<br/>  ctx.font = \'20px Arial\';<br/>  ctx.fillText(\'Score: \' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\'Game Over! Your score: \' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}<br/>\\`\\`\\`<br/><br/>**Explanation:**<br/><br/>- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.<br/>- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.<br/>- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.<br/>- **Movement Control:** The `velocity` object controls the direction of the snake\'s movement, which is updated based on user input from the arrow keys.<br/>- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.<br/>- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.<br/>- **Collision Detection:**<br/>  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.<br/>  - **Self-Collision:** If the snake\'s head collides with any part of its body, the game ends.<br/>- **Score Tracking:** The player\'s score increases by 1 each time the snake eats food.<br/>- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.<br/><br/>**How to Run the Game:**<br/><br/>1. **Create the Files:**<br/>   - Save the HTML code in a file named `index.html`.<br/>   - Save the JavaScript code in a file named `snake.js` in the same directory.<br/><br/>2. **Open the Game:**<br/>   - Open `index.html` in your web browser.<br/><br/>3. **Play:**<br/>   - Use the arrow keys (left, up, right, down) to control the snake\'s movement.<br/>   - Try to eat the red food squares to grow the snake and increase your score.<br/>   - Avoid running into the snake\'s own body.<br/><br/>**Additional Corrections in Your `main.js`:**<br/><br/>Ensure that all boolean values in your JavaScript code are in lowercase. Here\'s the corrected portion of your `main.js`:<br/><pre><code class="javascript"><br/>// Add the interaction to the manager<br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: true, type: \'update\' } // Changed \'True\' to \'true\'<br/>);<br/><br/>qaManager.addInteraction(snakeGameInteraction);<br/><br/>// Example of another interaction<br/>const exampleInteraction = new QAInteraction(<br/>  \'What is JavaScript?\',<br/>  \'JavaScript is a versatile programming language primarily used for web development.\',<br/>  200,<br/>  { interactive: false, type: \'information\' } // Changed \'False\' to \'false\' if applicable<br/>);<br/><br/>qaManager.addInteraction(exampleInteraction);<br/><br/>// Function to display all interactions (for demonstration purposes)<br/>function displayInteractions() {<br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    console.log(`Interaction ${index + 1}:`);<br/>    console.log(`Q: ${inter.question}`);<br/>    console.log(`A: ${inter.answer}`);<br/>    console.log(`Status Code: ${inter.statusCode}`);<br/>    console.log(`Metadata:`, inter.metadata);<br/>    console.log(`Timestamp: ${inter.timestamp}`);<br/>    console.log(\'---\');<br/>  });<br/>}<br/><br/>// Display all interactions in the console<br/>displayInteractions();</code></pre><br/><br/>**Key Corrections:**<br/><br/>- **Boolean Values:** Replace `True` with `true` and `False` with `false`.<br/>  <pre><code class="``javascript"><br/>  { interactive: true, type: \'update\' }<pre><code class="``"><br/><pre><code class="``javascript"><br/>  { interactive: false, type: \'information\' }<pre><code class="``"><br/><br/>## Additional Recommendations<br/><br/>1. **Consistent Use of Boolean Values:**<br/><br/>   Always use lowercase `true` and `false` in JavaScript to represent boolean values.<br/><br/>2. **Code Validation:**<br/><br/>   Before running your JavaScript code, consider using a linter like [ESLint](https://eslint.org/) to catch such issues early.<br/><br/>3. **Modular Code Structure:**<br/><br/>   If your project grows, consider organizing your code into separate modules/files and using ES6 `import` and `export` statements for better maintainability.<br/><br/>4. **Error Handling:**<br/><br/>   Implement more robust error handling to gracefully manage unexpected scenarios.<br/><br/>5. **Testing:**<br/><br/>   Write tests to ensure each part of your code behaves as expected, which can help prevent and quickly identify issues like the one you encountered.<br/><br/>## Conclusion<br/><br/>By correcting the boolean values from `True` to `true`, your JavaScript code should run without the `ReferenceError`. Ensure that all boolean literals in your code follow JavaScript\'s syntax rules to prevent similar issues in the future.<br/><br/>If you encounter any further issues or have additional questions, feel free to ask!']], 1, '<Response [200]>', {'interactive': True, '__type__': 'update'})
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

ReferenceError: True is not defined
    at Object.<anonymous> (C:\Users\Shadow\AppData\Local\Temp\tmpwamzqpkz.js:1:111665)
[90m    at Module._compile (node:internal/modules/cjs/loader:1358:14)[39m
[90m    at Module._extensions..js (node:internal/modules/cjs/loader:1416:10)[39m
[90m    at Module.load (node:internal/modules/cjs/loader:1208:32)[39m
[90m    at Module._load (node:internal/modules/cjs/loader:1024:12)[39m
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Node.js v20.15.1


([['Write JavaScript code for: Implement the following architecture: ([[\'write a snake game in javascript\', \'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (`index.html`):**<br/><pre><code class="html"><br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;</code></pre><br/><br/>**JavaScript File (`snake.js`):**<br/><pre><code class="javascript"><br/>// Get the canvas and context<br/>const canvas = document.getElementById(\\\'gameCanvas\\\');<br/>const ctx = canvas.getContext(\\\'2d\\\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\\\'keydown\\\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \\\'black\\\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \\\'lime\\\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \\\'red\\\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \\\'white\\\';<br/>  ctx.font = \\\'20px Arial\\\';<br/>  ctx.fillText(\\\'Score: \\\' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\\\'Game Over! Your score: \\\' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}</code></pre><br/><br/>**Explanation:**<br/><br/>- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.<br/>- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.<br/>- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.<br/>- **Movement Control:** The `velocity` object controls the direction of the snake\\\'s movement, which is updated based on user input from the arrow keys.<br/>- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.<br/>- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.<br/>- **Collision Detection:**<br/>  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.<br/>  - **Self-Collision:** If the snake\\\'s head collides with any part of its body, the game ends.<br/>- **Score Tracking:** The player\\\'s score increases by 1 each time the snake eats food.<br/>- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.<br/><br/>**How to Run the Game:**<br/><br/>1. **Create the Files:**<br/>   - Save the HTML code in a file named `index.html`.<br/>   - Save the JavaScript code in a file named `snake.js` in the same directory.<br/><br/>2. **Open the Game:**<br/>   - Open `index.html` in your web browser.<br/><br/>3. **Play:**<br/>   - Use the arrow keys (left, up, right, down) to control the snake\\\'s movement.<br/>   - Try to eat the red food squares to grow the snake and increase your score.<br/>   - Avoid running into the snake\\\'s own body.<br/><br/>**Optional Enhancements:**<br/><br/>- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.<br/>- **Speed Increase:** Gradually increase the speed of the game as the score increases.<br/>- **High Scores:** Implement a high score system using `localStorage` to save the player\\\'s best score.<br/><br/>**Enjoy your game!**<br/><br/>---<br/><br/>Feel free to customize and expand upon this code to add more features or improve the game\\\'s appearance.\']], 1, \'<Response [200]>\', {\'interactive\': True, \'__type__\': \'update\'})', 'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.<br/><br/>Below is a comprehensive JavaScript implementation that:<br/><br/>1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.<br/>2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.<br/>3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.<br/><br/>Let\'s dive into each part.<br/><br/>---<br/><br/>## 1. Defining the Data Structure<br/><br/>We\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.<br/><pre><code class="javascript"><br/>// QAInteraction.js<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  /**<br/>   * Create an interaction.<br/>   * @param {string} question - The question posed.<br/>   * @param {string} answer - The answer provided.<br/>   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).<br/>   * @param {object} metadata - Additional metadata for the interaction.<br/>   */<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date(); // Records when the interaction was created<br/>  }<br/>}</code></pre><br/><pre><code class="javascript"><br/>// QAManager.js<br/><br/>/**<br/> * Class to manage multiple QAInterations.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  /**<br/>   * Add a new interaction.<br/>   * @param {QAInteraction} interaction - The interaction to add.<br/>   */<br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>  }<br/><br/>  /**<br/>   * Retrieve all interactions.<br/>   * @returns {QAInteraction[]} Array of interactions.<br/>   */<br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  /**<br/>   * Find interactions by question keyword.<br/>   * @param {string} keyword - Keyword to search in questions.<br/>   * @returns {QAInteraction[]} Matching interactions.<br/>   */<br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  /**<br/>   * Update an interaction\'s answer and metadata by question.<br/>   * @param {string} question - The question to identify the interaction.<br/>   * @param {string} newAnswer - The new answer.<br/>   * @param {object} newMetadata - The new metadata.<br/>   * @returns {boolean} True if update was successful, else false.<br/>   */<br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date(); // Update timestamp<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  /**<br/>   * Delete an interaction by question.<br/>   * @param {string} question - The question to identify the interaction.<br/>   * @returns {boolean} True if deletion was successful, else false.<br/>   */<br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    return this.interactions.length &lt; initialLength;<br/>  }<br/><br/>  /**<br/>   * Clear all interactions.<br/>   */<br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>  }<br/>}</code></pre><br/><br/>---<br/><br/>## 2. Putting It All Together<br/><br/>Let\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\'ll also include an example of how to integrate the Snake game you mentioned earlier.<br/><pre><code class="javascript"><br/>// main.js<br/><br/>// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules<br/>// If you\'re using Node.js, you might need to adjust the import/export syntax accordingly.<br/><br/>// Import the classes (Uncomment the lines below if using modules)<br/>// import QAInteraction from \'./QAInteraction.js\';<br/>// import QAManager from \'./QAManager.js\';<br/><br/>// For the sake of demonstration in this standalone example, we\'ll define the classes here directly.<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date();<br/>  }<br/>}<br/><br/>/**<br/> * Class to manage multiple QAInterations.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>  }<br/><br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date();<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    return this.interactions.length &lt; initialLength;<br/>  }<br/><br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>  }<br/>}<br/><br/>// Initialize the QAManager<br/>const qaManager = new QAManager();<br/><br/>// Example Interaction: Adding the Snake Game Implementation<br/>const snakeGameQuestion = \'write a snake game in javascript\';<br/>const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (\\`index.html\\`):**<br/><br/>\\`\\`\\`html<br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;<br/>\\`\\`\\`<br/><br/>**JavaScript File (\\`snake.js\\`):**<br/><br/>\\`\\`\\`javascript<br/>// Get the canvas and context<br/>const canvas = document.getElementById(\'gameCanvas\');<br/>const ctx = canvas.getContext(\'2d\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\'keydown\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \'black\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \'lime\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \'red\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \'white\';<br/>  ctx.font = \'20px Arial\';<br/>  ctx.fillText(\'Score: \' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\'Game Over! Your score: \' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}<br/><br/>// Add the interaction to the manager<br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: true, type: \'update\' }<br/>);<br/><br/>qaManager.addInteraction(snakeGameInteraction);<br/><br/>// You can add more interactions similarly<br/>// Example:<br/>const exampleInteraction = new QAInteraction(<br/>  \'What is JavaScript?\',<br/>  \'JavaScript is a versatile programming language primarily used for web development.\',<br/>  200,<br/>  { interactive: false, type: \'information\' }<br/>);<br/><br/>qaManager.addInteraction(exampleInteraction);<br/><br/>// Function to display all interactions (for demonstration purposes)<br/>function displayInteractions() {<br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    console.log(`Interaction ${index + 1}:`);<br/>    console.log(`Q: ${inter.question}`);<br/>    console.log(`A: ${inter.answer}`);<br/>    console.log(`Status Code: ${inter.statusCode}`);<br/>    console.log(`Metadata:`, inter.metadata);<br/>    console.log(`Timestamp: ${inter.timestamp}`);<br/>    console.log(\'---\');<br/>  });<br/>}<br/><br/>// Display all interactions in the console<br/>displayInteractions();<br/><br/>// Optionally, you can integrate this with a frontend to display interactions dynamically</code></pre><br/><br/>---<br/><br/>## 3. Explanation<br/><br/>### **Classes and Their Responsibilities**<br/><br/>1. **`QAInteraction` Class:**<br/>   - **Purpose:** Represents a single Q&A interaction.<br/>   - **Properties:**<br/>     - `question`: The question posed.<br/>     - `answer`: The answer provided.<br/>     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).<br/>     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).<br/>     - `timestamp`: Records when the interaction was created or last updated.<br/><br/>2. **`QAManager` Class:**<br/>   - **Purpose:** Manages a collection of `QAInteraction` instances.<br/>   - **Methods:**<br/>     - `addInteraction(interaction)`: Adds a new interaction to the collection.<br/>     - `getAllInteractions()`: Retrieves all stored interactions.<br/>     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.<br/>     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.<br/>     - `deleteInteraction(question)`: Deletes an interaction based on its question.<br/>     - `clearAllInteractions()`: Removes all interactions from the collection.<br/><br/>### **Example Usage**<br/><br/>- **Adding Interactions:**<br/>  - We create instances of `QAInteraction` with specific questions and answers.<br/>  - These instances are then added to the `QAManager` using the `addInteraction` method.<br/><br/>- **Displaying Interactions:**<br/>  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.<br/>  - This function can be modified to display interactions on a webpage or within an application interface.<br/><br/>### **Integrating the Snake Game**<br/><br/>- The Snake game code you provided is added as an answer to its corresponding question.<br/>- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.<br/>- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.<br/><br/>---<br/><br/>## 4. Extending the Architecture<br/><br/>### **Persisting Data**<br/><br/>To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.<br/><br/>**Using `localStorage`:**<br/><pre><code class="javascript"><br/>// Save interactions to localStorage<br/>function saveInteractions() {<br/>  const data = JSON.stringify(qaManager.getAllInteractions());<br/>  localStorage.setItem(\'qaInteractions\', data);<br/>}<br/><br/>// Load interactions from localStorage<br/>function loadInteractions() {<br/>  const data = localStorage.getItem(\'qaInteractions\');<br/>  if (data) {<br/>    const interactions = JSON.parse(data);<br/>    interactions.forEach(inter =&gt; {<br/>      const interaction = new QAInteraction(<br/>        inter.question,<br/>        inter.answer,<br/>        inter.statusCode,<br/>        inter.metadata<br/>      );<br/>      interaction.timestamp = new Date(inter.timestamp);<br/>      qaManager.addInteraction(interaction);<br/>    });<br/>  }<br/>}<br/><br/>// Call loadInteractions on initialization<br/>loadInteractions();<br/><br/>// Modify management functions to call saveInteractions when changes occur<br/>QAManager.prototype.addInteraction = function(interaction) {<br/>  if (!(interaction instanceof QAInteraction)) {<br/>    throw new Error(\'Invalid interaction type.\');<br/>  }<br/>  this.interactions.push(interaction);<br/>  saveInteractions();<br/>};<br/><br/>// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)<br/>// to call saveInteractions after modifying the interactions.</code></pre><br/><br/>### **Frontend Integration**<br/><br/>To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.<br/><br/>**Example HTML Structure:**<br/><pre><code class="html"><br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;QA Interactions&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body { font-family: Arial, sans-serif; }<br/>    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }<br/>    .question { font-weight: bold; }<br/>    .answer { margin-top: 5px; }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body&gt;<br/>  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;<br/>  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;<br/><br/>  &lt;script src="main.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;</code></pre><br/><br/>**Example JavaScript to Render Interactions:**<br/><pre><code class="javascript"><br/>// Function to render interactions on the webpage<br/>function renderInteractions() {<br/>  const container = document.getElementById(\'interactionsContainer\');<br/>  container.innerHTML = \'\'; // Clear existing content<br/><br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    const interactionDiv = document.createElement(\'div\');<br/>    interactionDiv.className = \'interaction\';<br/><br/>    const questionP = document.createElement(\'p\');<br/>    questionP.className = \'question\';<br/>    questionP.textContent = `Q${index + 1}: ${inter.question}`;<br/>    interactionDiv.appendChild(questionP);<br/><br/>    const answerP = document.createElement(\'p\');<br/>    answerP.className = \'answer\';<br/>    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting<br/>    interactionDiv.appendChild(answerP);<br/><br/>    // Optionally, display metadata<br/>    const metadataP = document.createElement(\'p\');<br/>    metadataP.className = \'metadata\';<br/>    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \'N/A\'}`;<br/>    interactionDiv.appendChild(metadataP);<br/><br/>    container.appendChild(interactionDiv);<br/>  });<br/>}<br/><br/>// Call renderInteractions to display on page load<br/>renderInteractions();<br/><br/>// You can also set up listeners to re-render when interactions are added/updated.</code></pre><br/><br/>---<br/><br/>## 5. Summary<br/><br/>This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\'s a quick recap of the components:<br/><br/>- **`QAInteraction` Class:** Represents individual Q&A entries.<br/>- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.<br/>- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.<br/>- **Frontend Integration:** Renders interactions on a webpage for user interaction.<br/><br/>Feel free to customize and expand upon this architecture to fit the specific needs of your application!'], ['Write JavaScript code for: Correct the following JavaScript code to fix the error: Error: C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1<br/>([[\'Write JavaScript code for: Implement the following architecture: ([[\\\'write a snake game in javascript\\\', \\\'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (`index.html`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**JavaScript File (`snake.js`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\\\\\'gameCanvas\\\\\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\\\\\'2d\\\\\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\\\\\'keydown\\\\\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\\\\\'black\\\\\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\\\\\'lime\\\\\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\\\\\'red\\\\\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\\\\\'white\\\\\\\';&lt;br/&gt;  ctx.font = \\\\\\\'20px Arial\\\\\\\';&lt;br/&gt;  ctx.fillText(\\\\\\\'Score: \\\\\\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\\\\\'Game Over! Your score: \\\\\\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Explanation:**&lt;br/&gt;&lt;br/&gt;- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.&lt;br/&gt;- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.&lt;br/&gt;- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.&lt;br/&gt;- **Movement Control:** The `velocity` object controls the direction of the snake\\\\\\\'s movement, which is updated based on user input from the arrow keys.&lt;br/&gt;- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.&lt;br/&gt;- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.&lt;br/&gt;- **Collision Detection:**&lt;br/&gt;  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.&lt;br/&gt;  - **Self-Collision:** If the snake\\\\\\\'s head collides with any part of its body, the game ends.&lt;br/&gt;- **Score Tracking:** The player\\\\\\\'s score increases by 1 each time the snake eats food.&lt;br/&gt;- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.&lt;br/&gt;&lt;br/&gt;**How to Run the Game:**&lt;br/&gt;&lt;br/&gt;1. **Create the Files:**&lt;br/&gt;   - Save the HTML code in a file named `index.html`.&lt;br/&gt;   - Save the JavaScript code in a file named `snake.js` in the same directory.&lt;br/&gt;&lt;br/&gt;2. **Open the Game:**&lt;br/&gt;   - Open `index.html` in your web browser.&lt;br/&gt;&lt;br/&gt;3. **Play:**&lt;br/&gt;   - Use the arrow keys (left, up, right, down) to control the snake\\\\\\\'s movement.&lt;br/&gt;   - Try to eat the red food squares to grow the snake and increase your score.&lt;br/&gt;   - Avoid running into the snake\\\\\\\'s own body.&lt;br/&gt;&lt;br/&gt;**Optional Enhancements:**&lt;br/&gt;&lt;br/&gt;- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.&lt;br/&gt;- **Speed Increase:** Gradually increase the speed of the game as the score increases.&lt;br/&gt;- **High Scores:** Implement a high score system using `localStorage` to save the player\\\\\\\'s best score.&lt;br/&gt;&lt;br/&gt;**Enjoy your game!**&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this code to add more features or improve the game\\\\\\\'s appearance.\\\']], 1, \\\'&lt;Response [200]&gt;\\\', {\\\'interactive\\\': True, \\\'__type__\\\': \\\'update\\\'})\', \'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.&lt;br/&gt;&lt;br/&gt;Below is a comprehensive JavaScript implementation that:&lt;br/&gt;&lt;br/&gt;1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.&lt;br/&gt;2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.&lt;br/&gt;3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.&lt;br/&gt;&lt;br/&gt;Let\\\'s dive into each part.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 1. Defining the Data Structure&lt;br/&gt;&lt;br/&gt;We\\\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAInteraction.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  /**&lt;br/&gt;   * Create an interaction.&lt;br/&gt;   * @param {string} question - The question posed.&lt;br/&gt;   * @param {string} answer - The answer provided.&lt;br/&gt;   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).&lt;br/&gt;   * @param {object} metadata - Additional metadata for the interaction.&lt;br/&gt;   */&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date(); // Records when the interaction was created&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAManager.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Add a new interaction.&lt;br/&gt;   * @param {QAInteraction} interaction - The interaction to add.&lt;br/&gt;   */&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Retrieve all interactions.&lt;br/&gt;   * @returns {QAInteraction[]} Array of interactions.&lt;br/&gt;   */&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Find interactions by question keyword.&lt;br/&gt;   * @param {string} keyword - Keyword to search in questions.&lt;br/&gt;   * @returns {QAInteraction[]} Matching interactions.&lt;br/&gt;   */&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Update an interaction\\\'s answer and metadata by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @param {string} newAnswer - The new answer.&lt;br/&gt;   * @param {object} newMetadata - The new metadata.&lt;br/&gt;   * @returns {boolean} True if update was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date(); // Update timestamp&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Delete an interaction by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @returns {boolean} True if deletion was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Clear all interactions.&lt;br/&gt;   */&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 2. Putting It All Together&lt;br/&gt;&lt;br/&gt;Let\\\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\\\'ll also include an example of how to integrate the Snake game you mentioned earlier.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// main.js&lt;br/&gt;&lt;br/&gt;// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules&lt;br/&gt;// If you\\\'re using Node.js, you might need to adjust the import/export syntax accordingly.&lt;br/&gt;&lt;br/&gt;// Import the classes (Uncomment the lines below if using modules)&lt;br/&gt;// import QAInteraction from \\\'./QAInteraction.js\\\';&lt;br/&gt;// import QAManager from \\\'./QAManager.js\\\';&lt;br/&gt;&lt;br/&gt;// For the sake of demonstration in this standalone example, we\\\'ll define the classes here directly.&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date();&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date();&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Initialize the QAManager&lt;br/&gt;const qaManager = new QAManager();&lt;br/&gt;&lt;br/&gt;// Example Interaction: Adding the Snake Game Implementation&lt;br/&gt;const snakeGameQuestion = \\\'write a snake game in javascript\\\';&lt;br/&gt;const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (\\\\`index.html\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`html&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;br/&gt;\\\\`\\\\`\\\\`&lt;br/&gt;&lt;br/&gt;**JavaScript File (\\\\`snake.js\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`javascript&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\'gameCanvas\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\'2d\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\'keydown\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\'black\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\'lime\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\'red\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\'white\\\';&lt;br/&gt;  ctx.font = \\\'20px Arial\\\';&lt;br/&gt;  ctx.fillText(\\\'Score: \\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\'Game Over! Your score: \\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Add the interaction to the manager&lt;br/&gt;const snakeGameInteraction = new QAInteraction(&lt;br/&gt;  snakeGameQuestion,&lt;br/&gt;  snakeGameAnswer,&lt;br/&gt;  200,&lt;br/&gt;  { interactive: true, type: \\\'update\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(snakeGameInteraction);&lt;br/&gt;&lt;br/&gt;// You can add more interactions similarly&lt;br/&gt;// Example:&lt;br/&gt;const exampleInteraction = new QAInteraction(&lt;br/&gt;  \\\'What is JavaScript?\\\',&lt;br/&gt;  \\\'JavaScript is a versatile programming language primarily used for web development.\\\',&lt;br/&gt;  200,&lt;br/&gt;  { interactive: false, type: \\\'information\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(exampleInteraction);&lt;br/&gt;&lt;br/&gt;// Function to display all interactions (for demonstration purposes)&lt;br/&gt;function displayInteractions() {&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    console.log(`Interaction ${index + 1}:`);&lt;br/&gt;    console.log(`Q: ${inter.question}`);&lt;br/&gt;    console.log(`A: ${inter.answer}`);&lt;br/&gt;    console.log(`Status Code: ${inter.statusCode}`);&lt;br/&gt;    console.log(`Metadata:`, inter.metadata);&lt;br/&gt;    console.log(`Timestamp: ${inter.timestamp}`);&lt;br/&gt;    console.log(\\\'---\\\');&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Display all interactions in the console&lt;br/&gt;displayInteractions();&lt;br/&gt;&lt;br/&gt;// Optionally, you can integrate this with a frontend to display interactions dynamically&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 3. Explanation&lt;br/&gt;&lt;br/&gt;### **Classes and Their Responsibilities**&lt;br/&gt;&lt;br/&gt;1. **`QAInteraction` Class:**&lt;br/&gt;   - **Purpose:** Represents a single Q&A interaction.&lt;br/&gt;   - **Properties:**&lt;br/&gt;     - `question`: The question posed.&lt;br/&gt;     - `answer`: The answer provided.&lt;br/&gt;     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).&lt;br/&gt;     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).&lt;br/&gt;     - `timestamp`: Records when the interaction was created or last updated.&lt;br/&gt;&lt;br/&gt;2. **`QAManager` Class:**&lt;br/&gt;   - **Purpose:** Manages a collection of `QAInteraction` instances.&lt;br/&gt;   - **Methods:**&lt;br/&gt;     - `addInteraction(interaction)`: Adds a new interaction to the collection.&lt;br/&gt;     - `getAllInteractions()`: Retrieves all stored interactions.&lt;br/&gt;     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.&lt;br/&gt;     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.&lt;br/&gt;     - `deleteInteraction(question)`: Deletes an interaction based on its question.&lt;br/&gt;     - `clearAllInteractions()`: Removes all interactions from the collection.&lt;br/&gt;&lt;br/&gt;### **Example Usage**&lt;br/&gt;&lt;br/&gt;- **Adding Interactions:**&lt;br/&gt;  - We create instances of `QAInteraction` with specific questions and answers.&lt;br/&gt;  - These instances are then added to the `QAManager` using the `addInteraction` method.&lt;br/&gt;&lt;br/&gt;- **Displaying Interactions:**&lt;br/&gt;  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.&lt;br/&gt;  - This function can be modified to display interactions on a webpage or within an application interface.&lt;br/&gt;&lt;br/&gt;### **Integrating the Snake Game**&lt;br/&gt;&lt;br/&gt;- The Snake game code you provided is added as an answer to its corresponding question.&lt;br/&gt;- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.&lt;br/&gt;- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 4. Extending the Architecture&lt;br/&gt;&lt;br/&gt;### **Persisting Data**&lt;br/&gt;&lt;br/&gt;To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.&lt;br/&gt;&lt;br/&gt;**Using `localStorage`:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Save interactions to localStorage&lt;br/&gt;function saveInteractions() {&lt;br/&gt;  const data = JSON.stringify(qaManager.getAllInteractions());&lt;br/&gt;  localStorage.setItem(\\\'qaInteractions\\\', data);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Load interactions from localStorage&lt;br/&gt;function loadInteractions() {&lt;br/&gt;  const data = localStorage.getItem(\\\'qaInteractions\\\');&lt;br/&gt;  if (data) {&lt;br/&gt;    const interactions = JSON.parse(data);&lt;br/&gt;    interactions.forEach(inter =&gt; {&lt;br/&gt;      const interaction = new QAInteraction(&lt;br/&gt;        inter.question,&lt;br/&gt;        inter.answer,&lt;br/&gt;        inter.statusCode,&lt;br/&gt;        inter.metadata&lt;br/&gt;      );&lt;br/&gt;      interaction.timestamp = new Date(inter.timestamp);&lt;br/&gt;      qaManager.addInteraction(interaction);&lt;br/&gt;    });&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call loadInteractions on initialization&lt;br/&gt;loadInteractions();&lt;br/&gt;&lt;br/&gt;// Modify management functions to call saveInteractions when changes occur&lt;br/&gt;QAManager.prototype.addInteraction = function(interaction) {&lt;br/&gt;  if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;    throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;  }&lt;br/&gt;  this.interactions.push(interaction);&lt;br/&gt;  saveInteractions();&lt;br/&gt;};&lt;br/&gt;&lt;br/&gt;// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)&lt;br/&gt;// to call saveInteractions after modifying the interactions.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;### **Frontend Integration**&lt;br/&gt;&lt;br/&gt;To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.&lt;br/&gt;&lt;br/&gt;**Example HTML Structure:**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;QA Interactions&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body { font-family: Arial, sans-serif; }&lt;br/&gt;    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }&lt;br/&gt;    .question { font-weight: bold; }&lt;br/&gt;    .answer { margin-top: 5px; }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body&gt;&lt;br/&gt;  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;&lt;br/&gt;  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;  &lt;script src="main.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Example JavaScript to Render Interactions:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Function to render interactions on the webpage&lt;br/&gt;function renderInteractions() {&lt;br/&gt;  const container = document.getElementById(\\\'interactionsContainer\\\');&lt;br/&gt;  container.innerHTML = \\\'\\\'; // Clear existing content&lt;br/&gt;&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    const interactionDiv = document.createElement(\\\'div\\\');&lt;br/&gt;    interactionDiv.className = \\\'interaction\\\';&lt;br/&gt;&lt;br/&gt;    const questionP = document.createElement(\\\'p\\\');&lt;br/&gt;    questionP.className = \\\'question\\\';&lt;br/&gt;    questionP.textContent = `Q${index + 1}: ${inter.question}`;&lt;br/&gt;    interactionDiv.appendChild(questionP);&lt;br/&gt;&lt;br/&gt;    const answerP = document.createElement(\\\'p\\\');&lt;br/&gt;    answerP.className = \\\'answer\\\';&lt;br/&gt;    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting&lt;br/&gt;    interactionDiv.appendChild(answerP);&lt;br/&gt;&lt;br/&gt;    // Optionally, display metadata&lt;br/&gt;    const metadataP = document.createElement(\\\'p\\\');&lt;br/&gt;    metadataP.className = \\\'metadata\\\';&lt;br/&gt;    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \\\'N/A\\\'}`;&lt;br/&gt;    interactionDiv.appendChild(metadataP);&lt;br/&gt;&lt;br/&gt;    container.appendChild(interactionDiv);&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call renderInteractions to display on page load&lt;br/&gt;renderInteractions();&lt;br/&gt;&lt;br/&gt;// You can also set up listeners to re-render when interactions are added/updated.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 5. Summary&lt;br/&gt;&lt;br/&gt;This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\\\'s a quick recap of the components:&lt;br/&gt;&lt;br/&gt;- **`QAInteraction` Class:** Represents individual Q&A entries.&lt;br/&gt;- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.&lt;br/&gt;- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.&lt;br/&gt;- **Frontend Integration:** Renders interactions on a webpage for user interaction.&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this architecture to fit the specific needs of your application!\']], 1, \'&lt;Response [200]&gt;\', {\'interactive\': True, \'__type__\': \'update\'})<br/>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            <br/><br/>ReferenceError: True is not defined<br/>    at Object.&lt;anonymous&gt; (C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1:28417)<br/>\x1b[90m    at Module._compile (node:internal/modules/cjs/loader:1358:14)\x1b[39m<br/>\x1b[90m    at Module._extensions..js (node:internal/modules/cjs/loader:1416:10)\x1b[39m<br/>\x1b[90m    at Module.load (node:internal/modules/cjs/loader:1208:32)\x1b[39m<br/>\x1b[90m    at Module._load (node:internal/modules/cjs/loader:1024:12)\x1b[39m<br/>\x1b[90m    at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:174:12)\x1b[39m<br/>\x1b[90m    at node:internal/main/run_main_module:28:49\x1b[39m<br/><br/>Node.js v20.15.1<br/><br/><br/>([[\'Write JavaScript code for: Implement the following architecture: ([[\\\'write a snake game in javascript\\\', \\\'Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (`index.html`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**JavaScript File (`snake.js`):**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\\\\\'gameCanvas\\\\\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\\\\\'2d\\\\\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\\\\\'keydown\\\\\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\\\\\'black\\\\\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\\\\\'lime\\\\\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\\\\\'red\\\\\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\\\\\'white\\\\\\\';&lt;br/&gt;  ctx.font = \\\\\\\'20px Arial\\\\\\\';&lt;br/&gt;  ctx.fillText(\\\\\\\'Score: \\\\\\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\\\\\'Game Over! Your score: \\\\\\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Explanation:**&lt;br/&gt;&lt;br/&gt;- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.&lt;br/&gt;- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.&lt;br/&gt;- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.&lt;br/&gt;- **Movement Control:** The `velocity` object controls the direction of the snake\\\\\\\'s movement, which is updated based on user input from the arrow keys.&lt;br/&gt;- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.&lt;br/&gt;- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.&lt;br/&gt;- **Collision Detection:**&lt;br/&gt;  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.&lt;br/&gt;  - **Self-Collision:** If the snake\\\\\\\'s head collides with any part of its body, the game ends.&lt;br/&gt;- **Score Tracking:** The player\\\\\\\'s score increases by 1 each time the snake eats food.&lt;br/&gt;- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.&lt;br/&gt;&lt;br/&gt;**How to Run the Game:**&lt;br/&gt;&lt;br/&gt;1. **Create the Files:**&lt;br/&gt;   - Save the HTML code in a file named `index.html`.&lt;br/&gt;   - Save the JavaScript code in a file named `snake.js` in the same directory.&lt;br/&gt;&lt;br/&gt;2. **Open the Game:**&lt;br/&gt;   - Open `index.html` in your web browser.&lt;br/&gt;&lt;br/&gt;3. **Play:**&lt;br/&gt;   - Use the arrow keys (left, up, right, down) to control the snake\\\\\\\'s movement.&lt;br/&gt;   - Try to eat the red food squares to grow the snake and increase your score.&lt;br/&gt;   - Avoid running into the snake\\\\\\\'s own body.&lt;br/&gt;&lt;br/&gt;**Optional Enhancements:**&lt;br/&gt;&lt;br/&gt;- **Wall Collision:** To make the game more challenging, you can uncomment the code that ends the game when the snake hits the wall.&lt;br/&gt;- **Speed Increase:** Gradually increase the speed of the game as the score increases.&lt;br/&gt;- **High Scores:** Implement a high score system using `localStorage` to save the player\\\\\\\'s best score.&lt;br/&gt;&lt;br/&gt;**Enjoy your game!**&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this code to add more features or improve the game\\\\\\\'s appearance.\\\']], 1, \\\'&lt;Response [200]&gt;\\\', {\\\'interactive\\\': True, \\\'__type__\\\': \\\'update\\\'})\', \'Certainly! It looks like you want to implement a JavaScript architecture that manages a collection of question-and-answer (Q&A) interactions along with associated metadata such as response codes and additional properties. This kind of structure can be useful for applications like chatbots, FAQs, or interactive tutorials.&lt;br/&gt;&lt;br/&gt;Below is a comprehensive JavaScript implementation that:&lt;br/&gt;&lt;br/&gt;1. **Defines the Data Structure:** Represents each Q&A interaction with relevant metadata.&lt;br/&gt;2. **Implements Management Functions:** Allows adding, retrieving, updating, and deleting interactions.&lt;br/&gt;3. **Provides Example Usage:** Demonstrates how to use the implemented architecture.&lt;br/&gt;&lt;br/&gt;Let\\\'s dive into each part.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 1. Defining the Data Structure&lt;br/&gt;&lt;br/&gt;We\\\'ll create a `QAInteraction` class to represent each interaction and a `QAManager` class to manage a collection of these interactions.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAInteraction.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  /**&lt;br/&gt;   * Create an interaction.&lt;br/&gt;   * @param {string} question - The question posed.&lt;br/&gt;   * @param {string} answer - The answer provided.&lt;br/&gt;   * @param {number} statusCode - The HTTP-like response status code (e.g., 200 for success).&lt;br/&gt;   * @param {object} metadata - Additional metadata for the interaction.&lt;br/&gt;   */&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date(); // Records when the interaction was created&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// QAManager.js&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Add a new interaction.&lt;br/&gt;   * @param {QAInteraction} interaction - The interaction to add.&lt;br/&gt;   */&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Retrieve all interactions.&lt;br/&gt;   * @returns {QAInteraction[]} Array of interactions.&lt;br/&gt;   */&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Find interactions by question keyword.&lt;br/&gt;   * @param {string} keyword - Keyword to search in questions.&lt;br/&gt;   * @returns {QAInteraction[]} Matching interactions.&lt;br/&gt;   */&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Update an interaction\\\'s answer and metadata by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @param {string} newAnswer - The new answer.&lt;br/&gt;   * @param {object} newMetadata - The new metadata.&lt;br/&gt;   * @returns {boolean} True if update was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date(); // Update timestamp&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Delete an interaction by question.&lt;br/&gt;   * @param {string} question - The question to identify the interaction.&lt;br/&gt;   * @returns {boolean} True if deletion was successful, else false.&lt;br/&gt;   */&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  /**&lt;br/&gt;   * Clear all interactions.&lt;br/&gt;   */&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 2. Putting It All Together&lt;br/&gt;&lt;br/&gt;Let\\\'s create a main JavaScript file that utilizes the above classes to manage Q&A interactions. We\\\'ll also include an example of how to integrate the Snake game you mentioned earlier.&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// main.js&lt;br/&gt;&lt;br/&gt;// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules&lt;br/&gt;// If you\\\'re using Node.js, you might need to adjust the import/export syntax accordingly.&lt;br/&gt;&lt;br/&gt;// Import the classes (Uncomment the lines below if using modules)&lt;br/&gt;// import QAInteraction from \\\'./QAInteraction.js\\\';&lt;br/&gt;// import QAManager from \\\'./QAManager.js\\\';&lt;br/&gt;&lt;br/&gt;// For the sake of demonstration in this standalone example, we\\\'ll define the classes here directly.&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class representing a single Question-Answer Interaction.&lt;br/&gt; */&lt;br/&gt;class QAInteraction {&lt;br/&gt;  constructor(question, answer, statusCode = 200, metadata = {}) {&lt;br/&gt;    this.question = question;&lt;br/&gt;    this.answer = answer;&lt;br/&gt;    this.statusCode = statusCode;&lt;br/&gt;    this.metadata = metadata;&lt;br/&gt;    this.timestamp = new Date();&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;/**&lt;br/&gt; * Class to manage multiple QAInterations.&lt;br/&gt; */&lt;br/&gt;class QAManager {&lt;br/&gt;  constructor() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  addInteraction(interaction) {&lt;br/&gt;    if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;      throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;    }&lt;br/&gt;    this.interactions.push(interaction);&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  getAllInteractions() {&lt;br/&gt;    return this.interactions;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  findInteractionsByQuestion(keyword) {&lt;br/&gt;    return this.interactions.filter(interaction =&gt;&lt;br/&gt;      interaction.question.toLowerCase().includes(keyword.toLowerCase())&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  updateInteraction(question, newAnswer, newMetadata = {}) {&lt;br/&gt;    const interaction = this.interactions.find(&lt;br/&gt;      inter =&gt; inter.question === question&lt;br/&gt;    );&lt;br/&gt;    if (interaction) {&lt;br/&gt;      interaction.answer = newAnswer;&lt;br/&gt;      interaction.metadata = { ...interaction.metadata, ...newMetadata };&lt;br/&gt;      interaction.timestamp = new Date();&lt;br/&gt;      return true;&lt;br/&gt;    }&lt;br/&gt;    return false;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  deleteInteraction(question) {&lt;br/&gt;    const initialLength = this.interactions.length;&lt;br/&gt;    this.interactions = this.interactions.filter(&lt;br/&gt;      inter =&gt; inter.question !== question&lt;br/&gt;    );&lt;br/&gt;    return this.interactions.length &lt; initialLength;&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  clearAllInteractions() {&lt;br/&gt;    this.interactions = [];&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Initialize the QAManager&lt;br/&gt;const qaManager = new QAManager();&lt;br/&gt;&lt;br/&gt;// Example Interaction: Adding the Snake Game Implementation&lt;br/&gt;const snakeGameQuestion = \\\'write a snake game in javascript\\\';&lt;br/&gt;const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;**HTML File (\\\\`index.html\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`html&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;Snake Game&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body {&lt;br/&gt;      text-align: center;&lt;br/&gt;      background-color: #111;&lt;br/&gt;      color: #fff;&lt;br/&gt;    }&lt;br/&gt;    canvas {&lt;br/&gt;      border: 1px solid #fff;&lt;br/&gt;      background-color: #000;&lt;br/&gt;    }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body onload="init();"&gt;&lt;br/&gt;  &lt;h1&gt;Snake Game&lt;/h1&gt;&lt;br/&gt;  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;&lt;br/&gt;  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;&lt;br/&gt;  &lt;script src="snake.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;br/&gt;\\\\`\\\\`\\\\`&lt;br/&gt;&lt;br/&gt;**JavaScript File (\\\\`snake.js\\\\`):**&lt;br/&gt;&lt;br/&gt;\\\\`\\\\`\\\\`javascript&lt;br/&gt;// Get the canvas and context&lt;br/&gt;const canvas = document.getElementById(\\\'gameCanvas\\\');&lt;br/&gt;const ctx = canvas.getContext(\\\'2d\\\');&lt;br/&gt;&lt;br/&gt;// Game settings&lt;br/&gt;const gridSize = 20; // Size of each cell in the grid&lt;br/&gt;const tileCount = canvas.width / gridSize;&lt;br/&gt;&lt;br/&gt;let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position&lt;br/&gt;let velocity = { x: 0, y: 0 }; // Initial movement direction&lt;br/&gt;let food = getRandomFoodPosition(); // Initial food position&lt;br/&gt;let score = 0;&lt;br/&gt;&lt;br/&gt;// Listen for keyboard events to move the snake&lt;br/&gt;document.addEventListener(\\\'keydown\\\', keyPush);&lt;br/&gt;&lt;br/&gt;// Initialize the game&lt;br/&gt;function init() {&lt;br/&gt;  // Start the game loop&lt;br/&gt;  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Game loop function&lt;br/&gt;function gameLoop() {&lt;br/&gt;  update();&lt;br/&gt;  draw();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Update game state&lt;br/&gt;function update() {&lt;br/&gt;  // Move the snake by adding a new head based on the velocity&lt;br/&gt;  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };&lt;br/&gt;&lt;br/&gt;  // Wrap the snake position on the edges (uncomment below to enable wall collision)&lt;br/&gt;  head.x = (head.x + tileCount) % tileCount;&lt;br/&gt;  head.y = (head.y + tileCount) % tileCount;&lt;br/&gt;&lt;br/&gt;  // Uncomment the lines below to end the game when hitting the wall&lt;br/&gt;  /*&lt;br/&gt;  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {&lt;br/&gt;    return gameOver();&lt;br/&gt;  }&lt;br/&gt;  */&lt;br/&gt;&lt;br/&gt;  // Check collision with self&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    if (segment.x === head.x && segment.y === head.y) {&lt;br/&gt;      return gameOver();&lt;br/&gt;    }&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  snake.unshift(head); // Add new head to the front of the snake&lt;br/&gt;&lt;br/&gt;  // Check if snake has eaten the food&lt;br/&gt;  if (head.x === food.x && head.y === food.y) {&lt;br/&gt;    score++;&lt;br/&gt;    // Place new food at random position&lt;br/&gt;    food = getRandomFoodPosition();&lt;br/&gt;  } else {&lt;br/&gt;    snake.pop(); // Remove the tail segment if no food eaten&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Draw everything on the canvas&lt;br/&gt;function draw() {&lt;br/&gt;  // Clear the canvas&lt;br/&gt;  ctx.fillStyle = \\\'black\\\';&lt;br/&gt;  ctx.fillRect(0, 0, canvas.width, canvas.height);&lt;br/&gt;&lt;br/&gt;  // Draw the snake&lt;br/&gt;  ctx.fillStyle = \\\'lime\\\';&lt;br/&gt;  for (let segment of snake) {&lt;br/&gt;    ctx.fillRect(&lt;br/&gt;      segment.x * gridSize,&lt;br/&gt;      segment.y * gridSize,&lt;br/&gt;      gridSize - 2,&lt;br/&gt;      gridSize - 2&lt;br/&gt;    );&lt;br/&gt;  }&lt;br/&gt;&lt;br/&gt;  // Draw the food&lt;br/&gt;  ctx.fillStyle = \\\'red\\\';&lt;br/&gt;  ctx.fillRect(&lt;br/&gt;    food.x * gridSize,&lt;br/&gt;    food.y * gridSize,&lt;br/&gt;    gridSize - 2,&lt;br/&gt;    gridSize - 2&lt;br/&gt;  );&lt;br/&gt;&lt;br/&gt;  // Draw the score&lt;br/&gt;  ctx.fillStyle = \\\'white\\\';&lt;br/&gt;  ctx.font = \\\'20px Arial\\\';&lt;br/&gt;  ctx.fillText(\\\'Score: \\\' + score, 10, 20);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle keyboard input to control the snake&lt;br/&gt;function keyPush(event) {&lt;br/&gt;  switch (event.keyCode) {&lt;br/&gt;    case 37: // Left arrow key&lt;br/&gt;      if (velocity.x !== 1) {&lt;br/&gt;        velocity = { x: -1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 38: // Up arrow key&lt;br/&gt;      if (velocity.y !== 1) {&lt;br/&gt;        velocity = { x: 0, y: -1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 39: // Right arrow key&lt;br/&gt;      if (velocity.x !== -1) {&lt;br/&gt;        velocity = { x: 1, y: 0 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;    case 40: // Down arrow key&lt;br/&gt;      if (velocity.y !== -1) {&lt;br/&gt;        velocity = { x: 0, y: 1 };&lt;br/&gt;      }&lt;br/&gt;      break;&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Get a random position for the food&lt;br/&gt;function getRandomFoodPosition() {&lt;br/&gt;  return {&lt;br/&gt;    x: Math.floor(Math.random() * tileCount),&lt;br/&gt;    y: Math.floor(Math.random() * tileCount),&lt;br/&gt;  };&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Handle game over state&lt;br/&gt;function gameOver() {&lt;br/&gt;  alert(\\\'Game Over! Your score: \\\' + score);&lt;br/&gt;  // Reset game&lt;br/&gt;  snake = [{ x: tileCount / 2, y: tileCount / 2 }];&lt;br/&gt;  velocity = { x: 0, y: 0 };&lt;br/&gt;  score = 0;&lt;br/&gt;  food = getRandomFoodPosition();&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Add the interaction to the manager&lt;br/&gt;const snakeGameInteraction = new QAInteraction(&lt;br/&gt;  snakeGameQuestion,&lt;br/&gt;  snakeGameAnswer,&lt;br/&gt;  200,&lt;br/&gt;  { interactive: true, type: \\\'update\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(snakeGameInteraction);&lt;br/&gt;&lt;br/&gt;// You can add more interactions similarly&lt;br/&gt;// Example:&lt;br/&gt;const exampleInteraction = new QAInteraction(&lt;br/&gt;  \\\'What is JavaScript?\\\',&lt;br/&gt;  \\\'JavaScript is a versatile programming language primarily used for web development.\\\',&lt;br/&gt;  200,&lt;br/&gt;  { interactive: false, type: \\\'information\\\' }&lt;br/&gt;);&lt;br/&gt;&lt;br/&gt;qaManager.addInteraction(exampleInteraction);&lt;br/&gt;&lt;br/&gt;// Function to display all interactions (for demonstration purposes)&lt;br/&gt;function displayInteractions() {&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    console.log(`Interaction ${index + 1}:`);&lt;br/&gt;    console.log(`Q: ${inter.question}`);&lt;br/&gt;    console.log(`A: ${inter.answer}`);&lt;br/&gt;    console.log(`Status Code: ${inter.statusCode}`);&lt;br/&gt;    console.log(`Metadata:`, inter.metadata);&lt;br/&gt;    console.log(`Timestamp: ${inter.timestamp}`);&lt;br/&gt;    console.log(\\\'---\\\');&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Display all interactions in the console&lt;br/&gt;displayInteractions();&lt;br/&gt;&lt;br/&gt;// Optionally, you can integrate this with a frontend to display interactions dynamically&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 3. Explanation&lt;br/&gt;&lt;br/&gt;### **Classes and Their Responsibilities**&lt;br/&gt;&lt;br/&gt;1. **`QAInteraction` Class:**&lt;br/&gt;   - **Purpose:** Represents a single Q&A interaction.&lt;br/&gt;   - **Properties:**&lt;br/&gt;     - `question`: The question posed.&lt;br/&gt;     - `answer`: The answer provided.&lt;br/&gt;     - `statusCode`: HTTP-like status code indicating the result (e.g., 200 for success).&lt;br/&gt;     - `metadata`: An object containing additional properties (e.g., whether the interaction is interactive, type of response).&lt;br/&gt;     - `timestamp`: Records when the interaction was created or last updated.&lt;br/&gt;&lt;br/&gt;2. **`QAManager` Class:**&lt;br/&gt;   - **Purpose:** Manages a collection of `QAInteraction` instances.&lt;br/&gt;   - **Methods:**&lt;br/&gt;     - `addInteraction(interaction)`: Adds a new interaction to the collection.&lt;br/&gt;     - `getAllInteractions()`: Retrieves all stored interactions.&lt;br/&gt;     - `findInteractionsByQuestion(keyword)`: Searches for interactions where the question includes a specific keyword.&lt;br/&gt;     - `updateInteraction(question, newAnswer, newMetadata)`: Updates the answer and metadata of a specific interaction identified by its question.&lt;br/&gt;     - `deleteInteraction(question)`: Deletes an interaction based on its question.&lt;br/&gt;     - `clearAllInteractions()`: Removes all interactions from the collection.&lt;br/&gt;&lt;br/&gt;### **Example Usage**&lt;br/&gt;&lt;br/&gt;- **Adding Interactions:**&lt;br/&gt;  - We create instances of `QAInteraction` with specific questions and answers.&lt;br/&gt;  - These instances are then added to the `QAManager` using the `addInteraction` method.&lt;br/&gt;&lt;br/&gt;- **Displaying Interactions:**&lt;br/&gt;  - The `displayInteractions` function retrieves all interactions from the manager and logs them to the console.&lt;br/&gt;  - This function can be modified to display interactions on a webpage or within an application interface.&lt;br/&gt;&lt;br/&gt;### **Integrating the Snake Game**&lt;br/&gt;&lt;br/&gt;- The Snake game code you provided is added as an answer to its corresponding question.&lt;br/&gt;- This demonstrates how complex answers, including multi-line code and explanations, can be stored within the interaction architecture.&lt;br/&gt;- You can extend this further by dynamically loading different Q&A interactions based on user input or other triggers.&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 4. Extending the Architecture&lt;br/&gt;&lt;br/&gt;### **Persisting Data**&lt;br/&gt;&lt;br/&gt;To make the interactions persistent across sessions or reloads, you can integrate with a backend or use browser storage solutions like `localStorage` or `IndexedDB`.&lt;br/&gt;&lt;br/&gt;**Using `localStorage`:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Save interactions to localStorage&lt;br/&gt;function saveInteractions() {&lt;br/&gt;  const data = JSON.stringify(qaManager.getAllInteractions());&lt;br/&gt;  localStorage.setItem(\\\'qaInteractions\\\', data);&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Load interactions from localStorage&lt;br/&gt;function loadInteractions() {&lt;br/&gt;  const data = localStorage.getItem(\\\'qaInteractions\\\');&lt;br/&gt;  if (data) {&lt;br/&gt;    const interactions = JSON.parse(data);&lt;br/&gt;    interactions.forEach(inter =&gt; {&lt;br/&gt;      const interaction = new QAInteraction(&lt;br/&gt;        inter.question,&lt;br/&gt;        inter.answer,&lt;br/&gt;        inter.statusCode,&lt;br/&gt;        inter.metadata&lt;br/&gt;      );&lt;br/&gt;      interaction.timestamp = new Date(inter.timestamp);&lt;br/&gt;      qaManager.addInteraction(interaction);&lt;br/&gt;    });&lt;br/&gt;  }&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call loadInteractions on initialization&lt;br/&gt;loadInteractions();&lt;br/&gt;&lt;br/&gt;// Modify management functions to call saveInteractions when changes occur&lt;br/&gt;QAManager.prototype.addInteraction = function(interaction) {&lt;br/&gt;  if (!(interaction instanceof QAInteraction)) {&lt;br/&gt;    throw new Error(\\\'Invalid interaction type.\\\');&lt;br/&gt;  }&lt;br/&gt;  this.interactions.push(interaction);&lt;br/&gt;  saveInteractions();&lt;br/&gt;};&lt;br/&gt;&lt;br/&gt;// Similarly, update other methods (updateInteraction, deleteInteraction, clearAllInteractions)&lt;br/&gt;// to call saveInteractions after modifying the interactions.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;### **Frontend Integration**&lt;br/&gt;&lt;br/&gt;To display and interact with the Q&A interactions on a webpage, you can use HTML and manipulate the DOM with JavaScript.&lt;br/&gt;&lt;br/&gt;**Example HTML Structure:**&lt;br/&gt;&lt;pre&gt;&lt;code class="html"&gt;&lt;br/&gt;&lt;!DOCTYPE html&gt;&lt;br/&gt;&lt;html&gt;&lt;br/&gt;&lt;head&gt;&lt;br/&gt;  &lt;title&gt;QA Interactions&lt;/title&gt;&lt;br/&gt;  &lt;style&gt;&lt;br/&gt;    body { font-family: Arial, sans-serif; }&lt;br/&gt;    .interaction { border: 1px solid #ccc; padding: 10px; margin: 10px 0; }&lt;br/&gt;    .question { font-weight: bold; }&lt;br/&gt;    .answer { margin-top: 5px; }&lt;br/&gt;  &lt;/style&gt;&lt;br/&gt;&lt;/head&gt;&lt;br/&gt;&lt;body&gt;&lt;br/&gt;  &lt;h1&gt;Q&A Interactions&lt;/h1&gt;&lt;br/&gt;  &lt;div id="interactionsContainer"&gt;&lt;/div&gt;&lt;br/&gt;&lt;br/&gt;  &lt;script src="main.js"&gt;&lt;/script&gt;&lt;br/&gt;&lt;/body&gt;&lt;br/&gt;&lt;/html&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;**Example JavaScript to Render Interactions:**&lt;br/&gt;&lt;pre&gt;&lt;code class="javascript"&gt;&lt;br/&gt;// Function to render interactions on the webpage&lt;br/&gt;function renderInteractions() {&lt;br/&gt;  const container = document.getElementById(\\\'interactionsContainer\\\');&lt;br/&gt;  container.innerHTML = \\\'\\\'; // Clear existing content&lt;br/&gt;&lt;br/&gt;  const interactions = qaManager.getAllInteractions();&lt;br/&gt;  interactions.forEach((inter, index) =&gt; {&lt;br/&gt;    const interactionDiv = document.createElement(\\\'div\\\');&lt;br/&gt;    interactionDiv.className = \\\'interaction\\\';&lt;br/&gt;&lt;br/&gt;    const questionP = document.createElement(\\\'p\\\');&lt;br/&gt;    questionP.className = \\\'question\\\';&lt;br/&gt;    questionP.textContent = `Q${index + 1}: ${inter.question}`;&lt;br/&gt;    interactionDiv.appendChild(questionP);&lt;br/&gt;&lt;br/&gt;    const answerP = document.createElement(\\\'p\\\');&lt;br/&gt;    answerP.className = \\\'answer\\\';&lt;br/&gt;    answerP.innerHTML = `A: ${inter.answer}`; // Use innerHTML if answer contains HTML formatting&lt;br/&gt;    interactionDiv.appendChild(answerP);&lt;br/&gt;&lt;br/&gt;    // Optionally, display metadata&lt;br/&gt;    const metadataP = document.createElement(\\\'p\\\');&lt;br/&gt;    metadataP.className = \\\'metadata\\\';&lt;br/&gt;    metadataP.textContent = `Status Code: ${inter.statusCode}, Type: ${inter.metadata.type || \\\'N/A\\\'}`;&lt;br/&gt;    interactionDiv.appendChild(metadataP);&lt;br/&gt;&lt;br/&gt;    container.appendChild(interactionDiv);&lt;br/&gt;  });&lt;br/&gt;}&lt;br/&gt;&lt;br/&gt;// Call renderInteractions to display on page load&lt;br/&gt;renderInteractions();&lt;br/&gt;&lt;br/&gt;// You can also set up listeners to re-render when interactions are added/updated.&lt;/code&gt;&lt;/pre&gt;&lt;br/&gt;&lt;br/&gt;---&lt;br/&gt;&lt;br/&gt;## 5. Summary&lt;br/&gt;&lt;br/&gt;This architecture provides a flexible way to manage Q&A interactions with associated metadata. It allows for easy extension, such as integrating with databases, adding user authentication, or building complex frontend interfaces. Here\\\'s a quick recap of the components:&lt;br/&gt;&lt;br/&gt;- **`QAInteraction` Class:** Represents individual Q&A entries.&lt;br/&gt;- **`QAManager` Class:** Manages a collection of interactions with methods to manipulate them.&lt;br/&gt;- **Persistence Layer:** Optionally saves interactions using `localStorage` or connects to a backend.&lt;br/&gt;- **Frontend Integration:** Renders interactions on a webpage for user interaction.&lt;br/&gt;&lt;br/&gt;Feel free to customize and expand upon this architecture to fit the specific needs of your application!\']], 1, \'&lt;Response [200]&gt;\', {\'interactive\': True, \'__type__\': \'update\'})', 'The error you\'re encountering:<br/></code></pre><br/>ReferenceError: True is not defined<br/>    at Object.&lt;anonymous&gt; (C:\\Users\\Shadow\\AppData\\Local\\Temp\\tmppofa_pke.js:1:28417)</code></pre><br/><br/>is due to the use of `True` (with an uppercase "T") in your JavaScript code. In JavaScript, boolean values are `true` and `false` (all lowercase). Using `True` with an uppercase "T" is not recognized and results in a `ReferenceError`.<br/><br/>Let\'s identify and correct this issue in your code.<br/><br/>## Identifying the Issue<br/><br/>From the provided code snippet, the problematic part is:<br/><pre><code class="javascript"><br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: True, type: \'update\' }<br/>);</code></pre><br/><br/>Here, `interactive: True` should be `interactive: true`.<br/><br/>## Corrected Code<br/><br/>Below is the corrected version of your `main.js` file with the necessary changes:<br/><pre><code class="javascript"><br/>// main.js<br/><br/>// Assuming QAInteraction.js and QAManager.js are in the same directory and using ES6 modules<br/>// If you\'re using Node.js, you might need to adjust the import/export syntax accordingly.<br/><br/>// Import the classes (Uncomment the lines below if using modules)<br/>// import QAInteraction from \'./QAInteraction.js\';<br/>// import QAManager from \'./QAManager.js\';<br/><br/>// For the sake of demonstration in this standalone example, we\'ll define the classes here directly.<br/><br/>/**<br/> * Class representing a single Question-Answer Interaction.<br/> */<br/>class QAInteraction {<br/>  constructor(question, answer, statusCode = 200, metadata = {}) {<br/>    this.question = question;<br/>    this.answer = answer;<br/>    this.statusCode = statusCode;<br/>    this.metadata = metadata;<br/>    this.timestamp = new Date();<br/>  }<br/>}<br/><br/>/**<br/> * Class to manage multiple QAInteractions.<br/> */<br/>class QAManager {<br/>  constructor() {<br/>    this.interactions = [];<br/>  }<br/><br/>  addInteraction(interaction) {<br/>    if (!(interaction instanceof QAInteraction)) {<br/>      throw new Error(\'Invalid interaction type.\');<br/>    }<br/>    this.interactions.push(interaction);<br/>    saveInteractions(); // Ensure persistence if implemented<br/>  }<br/><br/>  getAllInteractions() {<br/>    return this.interactions;<br/>  }<br/><br/>  findInteractionsByQuestion(keyword) {<br/>    return this.interactions.filter(interaction =&gt;<br/>      interaction.question.toLowerCase().includes(keyword.toLowerCase())<br/>    );<br/>  }<br/><br/>  updateInteraction(question, newAnswer, newMetadata = {}) {<br/>    const interaction = this.interactions.find(<br/>      inter =&gt; inter.question === question<br/>    );<br/>    if (interaction) {<br/>      interaction.answer = newAnswer;<br/>      interaction.metadata = { ...interaction.metadata, ...newMetadata };<br/>      interaction.timestamp = new Date();<br/>      saveInteractions(); // Ensure persistence if implemented<br/>      return true;<br/>    }<br/>    return false;<br/>  }<br/><br/>  deleteInteraction(question) {<br/>    const initialLength = this.interactions.length;<br/>    this.interactions = this.interactions.filter(<br/>      inter =&gt; inter.question !== question<br/>    );<br/>    const isDeleted = this.interactions.length &lt; initialLength;<br/>    if (isDeleted) {<br/>      saveInteractions(); // Ensure persistence if implemented<br/>    }<br/>    return isDeleted;<br/>  }<br/><br/>  clearAllInteractions() {<br/>    this.interactions = [];<br/>    saveInteractions(); // Ensure persistence if implemented<br/>  }<br/>}<br/><br/>// Initialize the QAManager<br/>const qaManager = new QAManager();<br/><br/>// Example Interaction: Adding the Snake Game Implementation<br/>const snakeGameQuestion = \'write a snake game in javascript\';<br/>const snakeGameAnswer = `Certainly! Below is a simple implementation of the classic Snake game using JavaScript and HTML5 Canvas. You can copy the code into your own HTML and JavaScript files to run and play the game.<br/><br/>---<br/><br/>**HTML File (\\`index.html\\`):**<br/><br/>\\`\\`\\`html<br/>&lt;!DOCTYPE html&gt;<br/>&lt;html&gt;<br/>&lt;head&gt;<br/>  &lt;title&gt;Snake Game&lt;/title&gt;<br/>  &lt;style&gt;<br/>    body {<br/>      text-align: center;<br/>      background-color: #111;<br/>      color: #fff;<br/>    }<br/>    canvas {<br/>      border: 1px solid #fff;<br/>      background-color: #000;<br/>    }<br/>  &lt;/style&gt;<br/>&lt;/head&gt;<br/>&lt;body onload="init();"&gt;<br/>  &lt;h1&gt;Snake Game&lt;/h1&gt;<br/>  &lt;canvas id="gameCanvas" width="400" height="400"&gt;&lt;/canvas&gt;<br/>  &lt;p&gt;Use the arrow keys to move the snake.&lt;/p&gt;<br/>  &lt;script src="snake.js"&gt;&lt;/script&gt;<br/>&lt;/body&gt;<br/>&lt;/html&gt;<br/>\\`\\`\\`<br/><br/>**JavaScript File (\\`snake.js\\`):**<br/><br/>\\`\\`\\`javascript<br/>// Get the canvas and context<br/>const canvas = document.getElementById(\'gameCanvas\');<br/>const ctx = canvas.getContext(\'2d\');<br/><br/>// Game settings<br/>const gridSize = 20; // Size of each cell in the grid<br/>const tileCount = canvas.width / gridSize;<br/><br/>let snake = [{ x: tileCount / 2, y: tileCount / 2 }]; // Initial snake position<br/>let velocity = { x: 0, y: 0 }; // Initial movement direction<br/>let food = getRandomFoodPosition(); // Initial food position<br/>let score = 0;<br/><br/>// Listen for keyboard events to move the snake<br/>document.addEventListener(\'keydown\', keyPush);<br/><br/>// Initialize the game<br/>function init() {<br/>  // Start the game loop<br/>  setInterval(gameLoop, 1000 / 15); // Game loop runs 15 times per second<br/>}<br/><br/>// Game loop function<br/>function gameLoop() {<br/>  update();<br/>  draw();<br/>}<br/><br/>// Update game state<br/>function update() {<br/>  // Move the snake by adding a new head based on the velocity<br/>  const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y };<br/><br/>  // Wrap the snake position on the edges (uncomment below to enable wall collision)<br/>  head.x = (head.x + tileCount) % tileCount;<br/>  head.y = (head.y + tileCount) % tileCount;<br/><br/>  // Uncomment the lines below to end the game when hitting the wall<br/>  /*<br/>  if (head.x &lt; 0 || head.x &gt;= tileCount || head.y &lt; 0 || head.y &gt;= tileCount) {<br/>    return gameOver();<br/>  }<br/>  */<br/><br/>  // Check collision with self<br/>  for (let segment of snake) {<br/>    if (segment.x === head.x && segment.y === head.y) {<br/>      return gameOver();<br/>    }<br/>  }<br/><br/>  snake.unshift(head); // Add new head to the front of the snake<br/><br/>  // Check if snake has eaten the food<br/>  if (head.x === food.x && head.y === food.y) {<br/>    score++;<br/>    // Place new food at random position<br/>    food = getRandomFoodPosition();<br/>  } else {<br/>    snake.pop(); // Remove the tail segment if no food eaten<br/>  }<br/>}<br/><br/>// Draw everything on the canvas<br/>function draw() {<br/>  // Clear the canvas<br/>  ctx.fillStyle = \'black\';<br/>  ctx.fillRect(0, 0, canvas.width, canvas.height);<br/><br/>  // Draw the snake<br/>  ctx.fillStyle = \'lime\';<br/>  for (let segment of snake) {<br/>    ctx.fillRect(<br/>      segment.x * gridSize,<br/>      segment.y * gridSize,<br/>      gridSize - 2,<br/>      gridSize - 2<br/>    );<br/>  }<br/><br/>  // Draw the food<br/>  ctx.fillStyle = \'red\';<br/>  ctx.fillRect(<br/>    food.x * gridSize,<br/>    food.y * gridSize,<br/>    gridSize - 2,<br/>    gridSize - 2<br/>  );<br/><br/>  // Draw the score<br/>  ctx.fillStyle = \'white\';<br/>  ctx.font = \'20px Arial\';<br/>  ctx.fillText(\'Score: \' + score, 10, 20);<br/>}<br/><br/>// Handle keyboard input to control the snake<br/>function keyPush(event) {<br/>  switch (event.keyCode) {<br/>    case 37: // Left arrow key<br/>      if (velocity.x !== 1) {<br/>        velocity = { x: -1, y: 0 };<br/>      }<br/>      break;<br/>    case 38: // Up arrow key<br/>      if (velocity.y !== 1) {<br/>        velocity = { x: 0, y: -1 };<br/>      }<br/>      break;<br/>    case 39: // Right arrow key<br/>      if (velocity.x !== -1) {<br/>        velocity = { x: 1, y: 0 };<br/>      }<br/>      break;<br/>    case 40: // Down arrow key<br/>      if (velocity.y !== -1) {<br/>        velocity = { x: 0, y: 1 };<br/>      }<br/>      break;<br/>  }<br/>}<br/><br/>// Get a random position for the food<br/>function getRandomFoodPosition() {<br/>  return {<br/>    x: Math.floor(Math.random() * tileCount),<br/>    y: Math.floor(Math.random() * tileCount),<br/>  };<br/>}<br/><br/>// Handle game over state<br/>function gameOver() {<br/>  alert(\'Game Over! Your score: \' + score);<br/>  // Reset game<br/>  snake = [{ x: tileCount / 2, y: tileCount / 2 }];<br/>  velocity = { x: 0, y: 0 };<br/>  score = 0;<br/>  food = getRandomFoodPosition();<br/>}<br/>\\`\\`\\`<br/><br/>**Explanation:**<br/><br/>- **Canvas Setup:** We use an HTML5 Canvas element to draw the game. The canvas is 400x400 pixels in size.<br/>- **Game Grid:** The canvas is divided into a grid, where each cell is 20x20 pixels, making it a 20x20 grid.<br/>- **Snake Representation:** The snake is represented as an array of objects, each with `x` and `y` properties corresponding to grid positions.<br/>- **Movement Control:** The `velocity` object controls the direction of the snake\'s movement, which is updated based on user input from the arrow keys.<br/>- **Game Loop:** The `gameLoop()` function is called repeatedly to update the game state and render the graphics.<br/>- **Food Generation:** Food is placed at random positions on the grid using the `getRandomFoodPosition()` function.<br/>- **Collision Detection:**<br/>  - **Wall Collision:** The snake wraps around the canvas edges. You can uncomment the provided code to enable game-over on wall collision.<br/>  - **Self-Collision:** If the snake\'s head collides with any part of its body, the game ends.<br/>- **Score Tracking:** The player\'s score increases by 1 each time the snake eats food.<br/>- **Rendering:** The `draw()` function handles all the drawing of the snake, food, and score on the canvas.<br/><br/>**How to Run the Game:**<br/><br/>1. **Create the Files:**<br/>   - Save the HTML code in a file named `index.html`.<br/>   - Save the JavaScript code in a file named `snake.js` in the same directory.<br/><br/>2. **Open the Game:**<br/>   - Open `index.html` in your web browser.<br/><br/>3. **Play:**<br/>   - Use the arrow keys (left, up, right, down) to control the snake\'s movement.<br/>   - Try to eat the red food squares to grow the snake and increase your score.<br/>   - Avoid running into the snake\'s own body.<br/><br/>**Additional Corrections in Your `main.js`:**<br/><br/>Ensure that all boolean values in your JavaScript code are in lowercase. Here\'s the corrected portion of your `main.js`:<br/><pre><code class="javascript"><br/>// Add the interaction to the manager<br/>const snakeGameInteraction = new QAInteraction(<br/>  snakeGameQuestion,<br/>  snakeGameAnswer,<br/>  200,<br/>  { interactive: true, type: \'update\' } // Changed \'True\' to \'true\'<br/>);<br/><br/>qaManager.addInteraction(snakeGameInteraction);<br/><br/>// Example of another interaction<br/>const exampleInteraction = new QAInteraction(<br/>  \'What is JavaScript?\',<br/>  \'JavaScript is a versatile programming language primarily used for web development.\',<br/>  200,<br/>  { interactive: false, type: \'information\' } // Changed \'False\' to \'false\' if applicable<br/>);<br/><br/>qaManager.addInteraction(exampleInteraction);<br/><br/>// Function to display all interactions (for demonstration purposes)<br/>function displayInteractions() {<br/>  const interactions = qaManager.getAllInteractions();<br/>  interactions.forEach((inter, index) =&gt; {<br/>    console.log(`Interaction ${index + 1}:`);<br/>    console.log(`Q: ${inter.question}`);<br/>    console.log(`A: ${inter.answer}`);<br/>    console.log(`Status Code: ${inter.statusCode}`);<br/>    console.log(`Metadata:`, inter.metadata);<br/>    console.log(`Timestamp: ${inter.timestamp}`);<br/>    console.log(\'---\');<br/>  });<br/>}<br/><br/>// Display all interactions in the console<br/>displayInteractions();</code></pre><br/><br/>**Key Corrections:**<br/><br/>- **Boolean Values:** Replace `True` with `true` and `False` with `false`.<br/>  <pre><code class="``javascript"><br/>  { interactive: true, type: \'update\' }<pre><code class="``"><br/><pre><code class="``javascript"><br/>  { interactive: false, type: \'information\' }<pre><code class="``"><br/><br/>## Additional Recommendations<br/><br/>1. **Consistent Use of Boolean Values:**<br/><br/>   Always use lowercase `true` and `false` in JavaScript to represent boolean values.<br/><br/>2. **Code Validation:**<br/><br/>   Before running your JavaScript code, consider using a linter like [ESLint](https://eslint.org/) to catch such issues early.<br/><br/>3. **Modular Code Structure:**<br/><br/>   If your project grows, consider organizing your code into separate modules/files and using ES6 `import` and `export` statements for better maintainability.<br/><br/>4. **Error Handling:**<br/><br/>   Implement more robust error handling to gracefully manage unexpected scenarios.<br/><br/>5. **Testing:**<br/><br/>   Write tests to ensure each part of your code behaves as expected, which can help prevent and quickly identify issues like the one you encountered.<br/><br/>## Conclusion<br/><br/>By correcting the boolean values from `True` to `true`, your JavaScript code should run without the `ReferenceError`. Ensure that all boolean literals in your code follow JavaScript\'s syntax rules to prevent similar issues in the future.<br/><br/>If you encounter any further issues or have additional questions, feel free to ask!']], 1, '<Response [200]>', {'interactive': True, '__type__': 'update'})