Format the following passage properly, for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

Thursday, July 4, 2024. A time to remember our freedom, to reflect on everything we are so blessed to have as Americans. If you were to stand outside and face our house, you could not help but feel quite patriotic today. U.S. flags and red/white/blue windmills make up a large part of the presentation. It is inspirational to know there are still some people who are grateful to live in the United States. There is no such thing as a perfect country, and even the ones who some may consider 'better' than ours--all the while forgetting that nothing in this world is more subjective than our perceptions of what constitutes greatness--have their own problems. However, I've always been fundamentally thankful to be an American citizen. Yet again, I find myself revisiting the Desiderata: "With all its sham, drudgery and broken dreams, it is still a beautiful world." There is a lot more good to appreciate than bad to lament. I was born here, have lived here my entire life, and plan to still be here when the Lord calls me home. Though there are a few countries I would like to visit, especially Canada, it's hard for me to imagine living anywhere else but here, right here in the heart of South Florida. As the wires are constantly getting crossed, I'm not entirely certain as to what's on the agenda for today. From what I was told a few days ago, we will supposedly be attending a screening of "Bad Boys 4Ever" today, a rumor that can immediately be dispelled as it turns out this is not the actual title. I've been calling it this for a few days, but the correct title, according to the official Sony page, is "Bad Boys: Ride or Die." It seems almost too good to be true, as the film is advertised as having an R (restricted) rating for "strong violence, language throughout and some sexual references." The last couple of films we saw in a theater were "If" and "Inside Out 2." Great films, but worlds away from the world of "the world's favorite Bad Boys" and "their iconic mix of edge-of-your seat action and outrageous comedy." It's hard for me to imagine JARC staff signing off on the idea of taking the residents to see a film like this, which leads me to think the house manager may be paying out of her own pocket for the tickets. If so, there aren't enough thank yous in the world to do her any justice. Either way, if we are able to have an outing today, it's yet another blessing among countless others. Though it was not with the intent of getting myself in the mood for potentially seeing a movie on the big screen once again, I found myself listening to a nearly twenty-minute collection of logos for the now-long-defunct company New World, including logos for its motion picture, television and home video divisions. Two particular jingles, new age synth pieces composed by Joel Altshuler and Jay Asher, are quite suitable for slumber and helped me stay in the right frame of mind for a blissful night's rest. With this, the long 'reign' of a two-hour-long compilation of moments from the first three seasons of SpongeBob SquarePants came to an end, and based on how I slept last night, will never take that crown back (pun intended, for those who remember the events of the first SpongeBob movie; at the expense of sounding like a fossil, I'm old enough to remember seeing it when it came out in 2004, and it remains one of the best experiences I've ever had at the movies). Though this too was not intentional, I also found myself experimenting with creating 'pixelated news,' inspired by my recent experiences going to 68k.news and reading articles. I remembered the talented codeman38, who was among the first at a time when it was still a niche hobby to create faithful TTF (TrueType font) recreations of 8x8 pixel fonts used in old arcade/console games and computer/video card BIOS chips. Among the recreations is a pixel font affectionately called "Press Start." It is THE video game font. You know exactly which one I am talking about. I am willing to bet more than 80% of the world's population (more than 90% for people who are over 35) has seen it at least once, in some form. If you've ever played or seen a video game made sometime between 1980 and 2000 you have either seen the original or a slightly modified version. I prefer to use the original version of "Press Start," which can still be found on codeman's website; he released an updated version in 2012, which is also excellent, but the classic is the one I grew up with and still brings back memories of being ten years old, tinkering with photo editing software and writing all kinds of sentences--predominantly nonsensical, periodically lucid--in different 8x8 pixel fonts, to make it look as though it were test appearing inside of an actual video game. On 68k.news, an image resizing algorithm is used that reduces photographs to 300x200, which actually puts it quite close to the standard 320x240 resolution used by many standard arcade games. An article I read about ants being able to perform life-saving amputations on their wounded, according to a recent study, had a unique photo with a white background. I realized that if you were to expand the horizontal res just a little bit, you could actually give yourself some space to write a summary or whatever nonsense you might feel like. The luxury of the picture being white is that I could set it against a white BG, and opt for a full 384x224, which matches the classic Capcom resolution first used in "Side Arms" as well as the CPS-1/2/3 hardware. I used the "Press Start" font to type summary text onto the picture, and I scaled the colors down to 4bpp (four bits per pixel, or sixteen colors). Using an adaptive algorithm in XnView (a fantastic software for viewing photos, which also has some basic editing capabilities), I can get results that roughly approximate arcade hardware of the late 80s and early 90s; increasing it to 5bpp gives you a full thirty-two colors, which can make a big difference as some pictures come out looking 'washed out' with just sixteen. From there, I took several more pictures and made photos with those, this time keeping the vertical at just 200 pixels as none of them had a single-color BG. For two of them, I opted for a resolution of 448x200, which roughly approximates the high resolution of IGS' PGM (PolyGame Master) hardware. Keeping the picture at 300 horizontal pixels, you get 148 extra pixels to work with, which is a good amount for writing a summary. Downsizing a photo further to 200x200 this frees up an extra 100 pixels in the horizontal, leaving you 248 to work with. I was impressed with how much space you get with 248; there is plenty of room to add images and text. After that, I opted for the 'ultimate' resolution of 640x200, which gives you a whopping 440 pixels in the horizontal to work with, just eight shy of the full 448 of the PGM, and puts it roughly in line with Taito's dual-screen "Darius II" or "Warrior Blade." I'm quite happy with how 640x200 looks on my PC, but it almost feels TOO wide; if I do any more 'pixel news' in the future I will stick with 448x200. If you add an extra 24 pixels in the vertical, you get 448x224, which is not only the true PGM res but a true 2:1 "Todd-AO" aspect ratio; some will argue it's closer to 2.2:1, and in a future test I may opt for 496x200--which is close to a 496x224 'widescreen' mode found in Capcom's CPS3 hardware, which yields a 2.21:1 ratio--and one of Patrick H. Lauke's more than one thousand 8x8 pixel fonts.