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Assistant: Title: A Hymn to You
        Author: LaPetiteCafe LaPetiteCafe 
        Chapter: 1/6 
        Summary: Falling into a video game wasn’t exactly on your agenda for the year—but here you are. You promised yourself you wouldn’t meddle with the plot, yet deep down, you know how these stories go.Staying uninvolved? Not likely.Try not to mess things up too much, sweetie.---Rating & tags will be changed as needed because this is LADS
        Contents: Chapter 1
    

    


  

  
  
    
    You stand at the threshold of the room, the soft hum of machinery and the low buzz of voices filling the air. The topics of conversation—missions, technological advancements, black holes, inevitable calamities—feel both alien and strangely familiar. You understand them, somehow, despite how foreign they should be. The excited chatter flows around you, punctuated only by occasional glances when someone’s serendipitous fortune—or misfortune—earns attention. You force a polite smile at a passing colleague, your gaze catching on the intricate details of their uniform: the signature garb of the Hunter’s Association; leather straps and shiny gun holsters contrasting with bright smiles and friendly faces. Your fingers tighten against the doorframe, anchoring you as the world threatens to spin into a whirlwind of black and white. Focus. You take a steadying breath, forcing your thoughts to align once again.  It’s been a month since you arrived in this world—long enough to start feeling like you belong, but not enough to shake the sense of wonder and alienation. (At least...you've been present for awhile to stop gaping at black hole talk, but not enough to stop questioning your sanity entirely). The flutter in your chest, the spinning in your head, the quickening of your breath—they remind you that you are still adjusting. A month ago, you were just a medical trainee, still learning the ropes. Now, you’re a hunter and a doctor, thrust into a strange, dual role you didn’t choose. Fortunately, your previous training allowed you to handle most ailments with steady hands, but the trauma injuries the Hunters Association brought in were a different challenge. You adapted quickly, though. You always do. Yet your particular brand of "do no harm—unless they’re Wanderers" didn’t go unnoticed. Captain Jenna herself noted your duality on the field, the protective intent that kept most mission injury reports to a minimum. She handpicked you for her unit—a fact that still feels surreal. Despite the prestige, your role remains clear: patch wounds, keep the team functional, and stay out of the field as much as possible. Medicine and needles have become second nature to you, your hands moving with a confidence your mentors would be proud of. You exhale softly and release the doorframe, letting your gaze drift across the room. It lands on Xavier, your elusive teammate. His presence is both commanding and unassuming. Conversations hush whenever he enters a room, yet among the team, he’s approachable, his sharp reputation softened by his easy demeanor. Now, he leans over a data pad, deep in discussion with Nero, another fellow Alpha Team member. The dim blue light of the screen casts soft shadows on their faces, the hardened lines of conflict temporarily erased by lighter topics. Seeing Xavier for the first time had nearly knocked you off your feet—literally. No one tells you how disorienting it is to meet your fictional crush in the flesh, especially when he looks like he just walked off a magazine cover labeled ‘Most Eligible 200-Year-Old Space Alien'. He had been a fictional character—a love interest, no less—in  Love and Deepspace  , the game you’d been playing before arriving here to pass the time between medical textbooks and clinical practices.  Meeting him in the flesh had been disorienting, almost dreamlike - yet jarring. He is everything the game outlines him to be and more.  Real.  You had excused yourself then, gathered your composure, and vowed to keep your interactions with him minimal. You didn’t know exactly where in the game’s timeline you had landed, but you knew the main character hadn’t joined the Hunters Association yet. That meant Xavier’s focus wasn’t on her—not yet. Still, you couldn’t interfere, no matter how much of a soft spot you had for his gentle mannerisms and perpetually hooded eyes. The story had to unfold as intended, and there would be no time for wistful dalliances.  Your eyes trace his movements as he leans closer to Nero, his fingers brushing the data pad with light touch heavily contrasting his cold, mercenary-like precision on the field. His expression is intentional but unhurried, his brow furrowed in thought. Despite the weight he carries, he exudes a quiet confidence, his presence steady and reassuring. When he finally smiles—a fleeting, sincere gesture—it lights up his features, and you feel that familiar tug in your chest that often comes when he surprises you with his quick quips in the game.  You shift your weight, the faint scuff of your boots breaking the silence in your corner of the room. Neither of them looks your way, too absorbed in their conversation. You smile to yourself, a quiet, wistful thing. You wonder, not for the first time, what it would be like to talk to him without the shadow of your feelings. To be a comrade, a friend, free of the tumult of emotions that keep you at arm’s length. For now, you remain an observer. A bystander. You can’t interfere with the plot, no matter how much you long to step into the story. Xavier’s focus needs to stay on the main character—on protecting her and fulfilling his role. Never mind the looming calamity the developers have yet to fully reveal, demanding every player take their rightful place. All you can hope for is that “silent observer” counts as a legitimate role in this chaos. Or maybe even "blubbering NPC." You’ll gladly take whichever keeps you safe.'
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Assistant: