traduza para portugues:abaI'm going to go with that so see now I can make that a little bit bigger and I can basically lower it so now I'm kind of primed and set to either correct the perspective on this and basically kind of finalize the design quite a bit more so remember that that first pass really was just um if if you're looking to really perfect things is was intended to just kind of figure out um a lot of the language and the the core design but obviously it was marred with you know perspective errors and lots of other little inconsistencies so now is my chance right to revise at least on a first revision and and really fine-tune this design right nothing if anything we learned so far nothing in in a design sense is ever the best or the perfect on the first go so we we must embrace our mistakes right we must learn them from them and try to correct and improve Pro on each iteration on a lot of the even like the simple and basic design jobs I do often the minimum iterations is like eight yeah there's just there's always they even if they like a design or a client will typically like a design on the second or even first go they want to see what else you can kind of uh crank out uh just to see and explore the other possibilities and sometimes you know in a very common case a client will not know what they even want until they can see enough of what they don't want not always the ideal situation but it does happen so technique wise what I'm doing here is I made a new layer I have a brush with zero transfer or opacity setting so it's just a hard round circle brush and I'm painting white and I went into my layer styles to add a one to two point black stroke to it and so basically what I can do is just paint the outsides of things around the the brush setting again if this is something you uh think you'd want to try out in in order to draw and uh you're not sure how to do it just absolutely make sure to make a message or contact me and I will help you further on this I wouldn't say it's Advanced but if you're not entirely familiar with Photoshop you may have got a little lost but basically there's a little button in Photoshop it's it's called layer Styles it's in the layer palletes and you can enable it and you can basically do drop Shadows bevels you can stroke it and that's what I did so I'm just painting white but let's say if you're painting on a a a toned background or different color background and you paint white it's just not going to work and that's why I planning ahead I knew I was going to do a technique like this so I had to stick with a white uh background so see it actually kind of completely covers up the lines so this is perfectly great uh for different patterns mechanical things or something like uh hoses any line that runs in tandem or parallel with another line it's actually pretty useful for and you'll see me kind of come back and uh approach uh the design elements that basically I'm using it in a lot of these little areas like on those hatches and those Bays that have like a little bit more information on them so like it lets me imply lots of detail fairly quickly and so in terms of design how I'm keeping this or trying to maintain balance with it is I'm remember there's big medium small pieces but there's also coming back to the cake Theory example there's some that are areas that are a little bit plain and simple some areas that are kind of normally dense with details and some that are more complex and so I'd rather have lots of smaller areas that are complex in wider larger areas that are kind of simple to really kind of help uh you know maintain balance throughout the design I'm not trying to be a perfectionist with the lines on this but since this is my second go at this design I'm slightly making an effort to to keep it fairly clean but I'm not being you know absolutely per kind of per uh a perfectionist in regards I'm I'm just making a little bit more of an effort so see I am kind of facing lines and I'm making sure they're clean and they're direct now if you are using a newer version of Photoshop they do have a line smoothing option I using that and it's at about 20% and I'm using the very default hard round brush like these are not fancy Advanced brushes or techniques or features they're these are all kind of built-in stock in Photoshop if you have another another uh software that you like to use or even if you're sticking to paper that works as well I think there's an alternative external plugin some people like called lazy nazumi maybe a lot of like line artists that draw like manga characters and stuff like that I think but for the most part um yeah this is just kind of simple stuff so see some areas right that just look you know too simple for their good I'm going in here to try to add interest so around this cockpit window for example I'm trying to design this up so it doesn't look so Bland and boring so I'm kind of trying to sticking to these language you know languages of like not extremely sharp angles but a little bit you know they have a little bit of you they're angular basically they're not all kind of square and blocky so I'm imagining different shapes cut away and revealing other shapes and that's why I really just um I I I said this a couple times but like just if you're bored and you want to practice design or you want to work on sketching just draw those shapes you know the Primitive shapes squares circles cylinders uh triangles or pyramids and try just cutting away and adding to them in a very abstract way just so you can try to really wrap your mind around how you can manipulate forms and shapes you could do that almost indefinitely and always get something out of it and it's very simple and you don't need reference to do it either a basic understanding of perspective though that will go a long way all right moving forward to add a little bit more density of these designs I like uh how the grooves on that knife you know where you slide your thumb up I like some of the patterns and rhythms down there so again I'm trying to I am trying to keep the flow of these lines and how they lead to other lines it's not like my big thing with something like this but I am trying to be at least a little mindful of it but I'm more focused on the shapes the Simplicity or density of details and the Rhythm and pattern of those details th those are like my main kind of three things that I'm uh working with in uh Unison to try to make this first kind of stage work so see I'm trying out a few different lines here and there I'm trying some like retractable fins you know that a ship like may have if it's changing a direction somewhere like in an atmosphere obviously really wouldn't need something like this if it was just in space but yeah for now I'm just imagining like that'll have some little like fin little little robots lots of robots have these sort of things if even they have eyebrows but it's something simple helicopters have them more appropriately and more relatably and of course they're on the back of like jet wings and stuff like that so like I said if you drawing a spaceship or some kind of jet or car from whatever object you choose and you've never drawn that thing before take you know an extra detour and yeah I wouldn't say build a reference page but try to study what are the parts of it what do they do what does it need to function at a basic level that way you can at least use your imagination to kind of fill in the blanks and and that's kind of what we'll be looking for now if you need some ideas for objects like you just absolutely don't know what to choose musical instruments they're a great place to start anything from the kitchen whether it's food or tools and utensils those are perfect shower Goods things like deodorant sticks bars of soaps mechanical toothbrushes great sources of inspiration go to the garage you know it do you do you have tools what's in your toolbox do you have a garden what you know what kind of you uh garden tools do you have like these all work really great for this assignment um and they really work to d uh derive creativity your children's toys maybe they might be a little too representational but sometimes kids have weird things um if do you are you know if do you have a lot of jewelry go to the jewelry box what kind of shapes can you get out of those um shoes even that that could be an option literally you can choose anything so see I I made a little bit layer for this secondary flap up here that's got a little bit more purpose and power than the little guys but um I had to erase underneath it to make sure that it it reads well and just to the spirit of the function of this kind of like traditional airplanes and some sort of uh distribution trucks like I know like a Coca-Cola you know a soda beverage truck they have like all these sides and retractable doors that open up that they just load it up with product so I'm in in this design I'm going to put that in between the wings those are all expansion Bays as well as these ones up on top of the wing a lot of mistakes I do see with these sort of designs as everything is overdesigned has has panels or decals or or cuts you know like all out the design but it is good like anything to have some areas for the eye to rest some larger shapes and some smaller shapes in that regard um and so that that's what I'm just trying to do and what I encourage you guys to to aim for regardless of what you're drawing whether it's again something as simple as uh a trash receptacle or as complex as a space station again anything's possible so yeah just use your you know imagination this week try some things out um um you don't have to be overly precious with it we are here to make mistakes and learn so just embrace it and above all just have fun uh with the assignment just think of it as like a slightly more focused version of the week 2 one all right so see I'm trying out a few different uh techniques with these uh with the um stroke method that I me mentioned earlier for some pipes and exhausts and stuff like it's really perfect for that if you're using a hard round brush but yeah it's basically getting there some things that I haven't finished uh discussing would be like let's say if I wanted to add a major shape to this ship at this stage that can be a bit difficult right this is very busy uh in some areas to do that so what I did is add a new layer over like most of it and I lower the opacity so I can basically draw over it and kind of see what I'm doing on a different layer just a bit easier so basically I'm trying to again come back to the aditing uh additive and subtract Ive method of introducing a new form you know on this portion of the front I just think it would it was kind of overly busy and I wanted to add something a little bit more streamlined here so see I'm drawing over this and I'm trying to imagine how this shape here is intersecting with my existing uh geometry and this just allows me having that extra layer that I ghosted out the drawing allows me to really see uh how that can work and and of course it'll make it easier when I go back and erase the layer below it um it allow me to do that very easily as well so this is just another little trick if your Design's getting fairly complex and you're doing a late stage adjustment as I am here so see I don't want this piece too big but it it will simplify and Bridge a lot of these designs and flow I feel it looks a little bit more ship-like so I I kind of like this overall aesthetic so see I just make that selection and delete everything below it on the previous layer since I do have a couple layers of lines now and now I see it's very cleanly uh uh presented so that's a very uh efficient way to do some editing I'm just adding a few additional lines and I'm going to open up a panel on the side there to show uh just some extra cool pipes or like I'm I'm trying to simulate a little bit something more of like an engine and so I'm looking at the rivets and the grooves on that knife for this inspiration as well right so I'm just kind of changing that shape a little bit opening up that piece and then I can get in there I love to like you know that cutaway method of like okay if I rip this panel off or take this chunk of this shape out you know what can I stick inside of it it doesn't all make sense I don't have an engineering degree but you know I'm aiming for something that visually functions the rule of cool does matter uh is a thing and you know if your design does look cool lots of people can um you know Overlook maybe some of like the more serious design flaws like functionality or the technical aspects of things cuz a lot of people particularly for like something like uh games and film like stuff that look cool and of course that does matter in our designs so in most cases if you can you know objectively make something that like looks cool then then yeah you can get away with a lot more all right so just doing the last minute cleanup so what did I leave out at this point well I don't have any kind of figure imp ifications here for scale I have to address that in the next part and we could maybe add some landing gear but I'll see you then and we'll talk about finalizing these