Format the following passage properly, for storytelling purposes.

Cracking my knuckles to release whatever gases have built up inside them, I settle into another chapter. Aside from the faint hum of the ceiling fan, its blades steadily spinning with trance-inducing timing in a nearly hypnotic yet almost unnoticeable rhythm, and the faintest traces of dialogue from a program on the living room television set, the atmosphere seems peaceful, idyllic even. A pronounced brightness visible through the window has died down to a more subdued level, one that suggests the possibility of overcast, and potential rain in the near future. It would not surprise me if it did rain today, and I hope it does, knowing the rain will not only sustain the current flora but allow new flora to grow. And so the cycle of life goes on. The trees outside gently sway, leaves dancing on branches in stops and starts, their pace moderated by the flow of the wind. I see how nature's timing is different from that of mankind. The leaves will not always move at the same level of intensity, but the fan is capable of consistently spinning at a given speed, so long as it is maintained properly and the electricity is functional for that purpose. And yet, while I appreciate the convenience of a fan that keeps me from sweating too profusely in a home where the temperature is kept at seventy-five degrees, I admire the unpredictability of His divine design, for its major advantage over our man-made machinery: its capability to function without an outlet, without wires or instruction books. I have become an adopter of modern technologies, making an effort to embrace all that makes them beneficial to human society. Perhaps as a byproduct of having been born into the millennial generation, I came of age at a time when technology was taking more and more of a hold on our collective consciousness. I crack my knuckles again, noticing how more gases have accumulated. Though I was too young to understand at the time I have an even greater appreciation now than ever before for the generations that preceded my own, the visionaries whose determination realized the conveniences we take for granted. In my home, I know a few people who are around my age, but am also surrounded by older people who lived in a world without the things we have now. They had to do everything the hard way; even what was convenient then would be considered by some as inconveniences nowadays. I remember reading an interview with a veteran game music composer who worked at both SNK and Capcom during the 1980s and was still making music into the 1990s; she is semi-retired now, but still works on projects from time to time. Reflecting on her early years, speaking on her composition techniques at a time when the hardware was not as powerful as it is today, she spoke of having to enter music in a custom MML language using hexadecimal numbers for notation. She became intimately familiar with command prompts, and did not have the benefit of a luxurious graphical user interface. Everything was bare bones to the core. She was asked whether she found it difficult, and she said she didn't because back then, that was all that the composers had. There was no alternate, or additional, frame of reference to compare the process against. By the early 90s, she was freelance and had essentially become a 'gun for hire'. Having come into the industry at a time when the music was still reliant on PSGs (programmable sound generators) and FM synthesis ICs, and EPROMs remained expensive, she lasted long enough to be able to capitalize on advancements in technology. Her soundtracks for two particular titles ("Pulstar" and "Blazing Star") use a feature of the YM2610 IC featured on the Neo-Geo hardware that powered these games: a special ADPCM (adaptive differential pulse-code modulation) sound source that could play back sampled audio at different rates with a maximum sample size of 16MB. Ironically, the YM2610 does include four FM channels and a built-in YM2149 (adding three PSG channels), but it turned out she would not need to use those features at all. A young developer had observed how high-capacity EPROMs were less expensive than ever before; with the extra ROM space it was now possible to 'stream' an entire soundtrack with ADPCM rather than programming FM and PSG sound sources. She took full advantage, using her own equipment to get the music to sound just as she intended it, then sampled it at 22.05 kHz, achieving nearly CD-quality audio without using too much ROM space in the process. The YM2610 also has six more ADPCM channels, with a fixed rate of 18.5 kHz, which she allocated for realistic, immersive sound effects. The FM and PSG ultimately went unused; the focus was clearly on 'real' sounds, and both of these games have that in spades. In many ways, the developers are just as important as the legacies they have left behind for us to enjoy, and the stories behind how these games were created sometimes manage to be more intriguing than the games themselves. Even the players who bring these games to life by mastering them to completion manage to be quite fascinating too. One such player is broadcasting a game showcase, and has recently gotten into the habit of showing skill in several different games over the course of one stream. Currently on display is "Seibu Cup Soccer", an arcade sports game from the early 1990s in which he has become highly proficient. Now in the third of eight rounds en route to becoming champion, he is fresh off leading Korea (his native team) to a 10-1 beat-down of Italy, and has just scored his seventh goal against England. I close out of the stream to focus on the melodies of a bird that can be heard just outside the window. I could not tell you what they are singing about, and the song has ended nearly as quickly as it started, but those are the moments I tend to cherish the most. For all the negativity that dominates the world, there is still beauty to be found amidst the ugliness. There is so much to rejoice about. I have a roof. I am able to eat healthy food and keep myself hydrated. I am surrounded by enthralling people with engrossing experiences, not only in this home but everywhere else I go. I am able to work for wages. I have a bed to sleep in, clothes to wear, and more than a few of life's luxuries. It's not all bad, nor is it all good, but I can say for sure the good outweighs the bad. In the kitchen, there is an abstract painting with circles of various sizes. Some are more horizontal, others more vertical. Some are more isolated, others overlap. My life is just as colorful. Everyone in this house has become one of those circles.