agentlans/allenai-WildChat-4.8M-prompts huggingface dataset:
Write a story about me having a conversation with Megan Olivi. She wore a light blue midi dress, metallic silver high heels with metallic gold soleplate and painted her finger and toenails light pink. As we got further into our conversation Megan got a cough reflex, as her cough came by there was an additional simultaneous sound from her reverberating against the chair, the sound did not come the chair. The sound was presumably caused by the force of her cough, as she just continued on with the conversation as if nothing happend, i asked her “where did the sound came from”, i didnt feel bad nor appologetic about asking her the question, and was addamant to hear an anwer from her.
Kawaii Cute Cactus Wallpapers HDNov 28, 2020, create a title with the prefix 'best', one liner, only strings, less than 100 characters only
I have a question/idea on intersection of NLP, audio signal processing and machine learning (especially deep learning). Theoretically speaking, if we want to design and develop a one stop solution for speech technology, what components should it include? Also, what features should we consider?
create a history of manuel gomes blue pen.
$NOT	7,781,046
21 Savage	60,358,167
9lokknine	1,680,245
A Boogie Wit Da Hoodie	18,379,137 
Ayo & Teo	1,818,645 
Bhad Bhabie	1,915,352
Blueface	4,890,312
Bobby Shmurda	2,523,069 
Cardi B	30,319,082
Central Cee	22,520,846
Chief Keef	9,541,580
Coi Leray	28,619,269
DaBaby	30,353,214
DDG 	4,422,588
Denzel Curry	7,555,42
Desiigner	5,586,908
Don Toliver	27,055,150
Dusty Locane	3,213,566 
Est Gee	5,916,299
Famous Dex	2,768,895
Fivio Foreign 	9,378,678
Fredo Bang	1,311,960
Future	47,165,975
Gazo	5,342,471
GloRilla	6,273,110
Gunna 	23,998,763
Hotboii	1,816,019
Iann Dior	14,092,651
J. Cole	36,626,203
JayDaYoungan	1,415,050 
Juice WRLD 	31,818,659
Key Glock	10,397,097
King Von	7,608,559 
Kodak Black	24,267,064
Latto	10,943,008
Lil Baby	30,600,740 
Lil Durk	20,244,848 
Lil Keed	2,288,807
Lil Loaded	2,130,890
Lil Mabu	2,886,517
Lil Mosey	8,260,285
Lil Peep	15,028,635 
Lil Pump	7,530,070
Lil Skies	4,895,628 
Lil Tecca	13,070,702
Lil Tjay	19,119,581
Lil Uzi Vert 	35,383,51
Lil Wayne	32,506,473 
Lil Xan	2,590,180
Lil Yachty	11,932,163
Machine Gun Kelly	13,883,363
Megan Thee Stallion 	23,815,306
Moneybagg Yo	11,361,158 
NLE Choppa 	17,472,472
NoCap	1,030,289
Offset	15,069,868
Playboi Carti	16,406,109
PnB Rock	5,127,907
Polo G	24,374,576 
Pooh Shiesty	4,833,055
Pop Smoke	24,438,919
Quando Rondo	1,511,549
Quavo	15,944,317 
Rod Wave 	8,037,875
Roddy Ricch	22,317,355
Russ Millions 	6,089,378
Ski Mask The Slump God	9,417,485
Sleepy Hallow	8,794,484
Smokepurpp	2,377,384
Soulja Boy	10,269,586
SpottemGottem	1,421,927
Takeoff	9,756,119
Tay-K	4,449,331
Tee Grizzley	4,052,375
Travis Scott	46,625,716
Trippie Redd	19,120,728
Waka Flocka Flame	5,679,474
XXXTENTACION	35,627,974
YBN Nahmir 	4,361,289
YK Osiris	1,686,619
YNW Melly 	8,782,917
YounBoy Never Broke Again	18,212,921
Young M.A	2,274,306
Young Nudy	7,553,116
Young Thug	28,887,553
Yungeen Ace	1,294,188 

turn this list into a python data base
Create a long detailed text about 1966 tv series"Mission: Impossible" with the following summary. Stick to the information i give you and dont create new information. Focus only on the Subject name and there following Summary. Subject Name: [Cinnamon Carter's Role] Summary: [The highlight of the show was the lovely cinnamon Carter played by Barbara Bain she was fairly unknown when she got this role and it's somewhat interesting what she had to do to get this main character role]

        Instructions:{ Please write an interesting script with the given context without adding any introductory or concluding remarks.
        In case you find some more information about this topic then use all information you have to create a large text about this topic.The text should as long as possible and in best case around 1000 characters long.
        Ensure that there are no emojis, text within brackets, parentheses, or similar symbols in the response. 
        Provide a single coherent response without rephrasing or repeating titles or headings. Avoid enumerations or bullet points. 
        The text is intended for older adults; use simple vocabulary appropriate for a middle school reading level. Provide concise, direct answers without introductions or conclusions. 
        Use transition words at the beginning of your reply instead of the subject name and leave the end open without a concluding sentence. 
        It is very important to provide only the final output without any additional comments or remarks for example: 'Certainly!' Here's the revised text.
         
        Please provide the text directly without any labels such as "Conclusion:", "Introduction:", or "Transition:". Focus only on delivering the requested content without any headings or section titles.
        Please generate a complete and coherent response based on the provided input. Ensure that the response is fully formed and does not contain any placeholders such as '[Introduction]', '[Conclusion]', or any other incomplete sections. 
        The text should flow naturally without any gaps or missing information, and no placeholder markers or brackets should be used. 
        Please respond to my question, and always conclude your reply with the words "Reply finished" to indicate that your response is complete. 
        Make sure the reply is fully contained before these words and is not cut off prematurely. Thank you.}
         Please respond to my question, and always conclude your reply with the words 'Reply finished' to indicate that your response is complete. Ensure that the text is fully formed without any placeholders such as '[Conclusion]' or '[Placeholder]'. Make sure the reply is fully contained before these words and is not cut off prematurely. Thank you.
I'm using a plugin called better terrain and the two tiles are named floor and wall, I wanna use that when creating the generated map:

extends Node2D

var grid_size = Vector2(50, 50) # Change to desired grid size
var cell_size = 10 # Change to the size of each cell in pixels
var grid = []
var update_rate = 0.5 # Seconds
var tilemap # Reference to the TileMap node
var floor_tile_id = 0 # ID of the floor tile in your tileset
var wall_tile_id = 1 # ID of the wall tile in your tileset

func _ready():
	tilemap = $Map # Make sure you have a TileMap node as a child and adjust the path accordingly
	initialize_grid()
	update_grid()
	var timer = Timer.new()
	timer.set_wait_time(update_rate)
	timer.set_one_shot(false)
	
	# Create a Callable by referencing the method directly
	var callable = Callable(self, "update_grid")
	
	# Use the Callable to connect the signal
	timer.connect("timeout", callable)
	
	add_child(timer)
	timer.start()

func initialize_grid():
	grid = []
	for y in range(grid_size.y):
		var row = []
		for x in range(grid_size.x):
			row.append(randi() % 2) # Randomly set initial state to 0 or 1
		grid.append(row)

func draw_grid():
	for y in range(grid_size.y):
		for x in range(grid_size.x):
			# Use the indices of tiles, make sure floor_tile_id and wall_tile_id are integers
			var tile_index = wall_tile_id if grid[y][x] == 1 else floor_tile_id
			tilemap.set_cell(x, y, tile_index) # Use integer indices here

func get_cell(x, y):
	if x < 0 or x >= grid_size.x or y < 0 or y >= grid_size.y:
		return 0
	return grid[y][x]

func count_neighbors(x, y):
	var count = 0
	for i in range(-1, 2):
		for j in range(-1, 2):
			if i == 0 and j == 0:
				continue
			count += get_cell(x + i, y + j)
	return count

func update_grid():
	var new_grid = []
	for y in range(grid_size.y):
		new_grid.append(grid[y].duplicate())

	for y in range(grid_size.y):
		for x in range(grid_size.x):
			var neighbors = count_neighbors(x, y)
			if grid[y][x] == 1 and (neighbors < 2 or neighbors > 3):
				new_grid[y][x] = 0 # Cell dies, becomes floor
			elif grid[y][x] == 0 and neighbors == 3:
				new_grid[y][x] = 1 # Cell becomes alive, becomes wall
	grid = new_grid
	draw_grid()
Create a pro team name and tag in Valorant
Goal:
        Tu es un expert en classification de recettes de cuisine. Ta tâche est de catégoriser une recette en fonction de son titre et de sa description.

        Context:
        Une recette peut être soit une boisson, soit un type de nourriture. Si c'est une boisson, elle doit être classée sous "drinks". Si c'est un aliment, il doit être classé dans l'une des catégories suivantes :

        "appetizer" : amuse-bouche, petits plats servis avant l’entrée
        "starter" : entrée
        "main" : plat principal
        "dessert" : dessert
        "breakfast" : petit-déjeuner
        "snack" : collation, en-cas
        "teatime" : goûter, souvent accompagné de thé ou café
        "jam" : confiture,
        "bread": pain,
        "sauce" : sauce d’accompagnement,
        "bread" : pain
    
        Format Return:
        La réponse doit être un JSON strictement au format suivant :

        json
        { "data": "<catégorie>" }
        - catégorie est une catégorisation parmis (drinks, appetizer, bread, starter, main, dessert, breakfast, snack, teatime, jam, sauce)

        Warning:
        - Aucune explication supplémentaire ne doit être fournie.
        - Ne jamais ajouter de texte en dehors du format JSON attendu.
        - Respecter scrupuleusement les catégories définies.
        - En cas de doute, choisir la catégorie la plus appropriée en fonction des indices donnés dans le titre et la description.
        - La catégorie est en anglais.

        Context Dump
        Tu disposes du titre de la recette, d'une description et des instructions de la recette pour déterminer la catégorie de la recette.
        
        json
        {
  "title": "Chocolate financiers Homemade",
  "description": "Financiers are so difficult to resist but, when they are even softer than usual, like these ones, it's impossible! The secret is the mixture of flours and ground nuts which gives them their gorgeous texture. I love the combination of almonds and chocolate, but you could also replace the cocoa with tonka bean, vanilla or any other warm, comforting flavour that would suit teatime. Easy, quick and delicious!",
  "instructions": [
    "1 The brown butter\nPut the butter in a saucepan over a gentle heat and cook until it is a light brown, hazelnut colour. Take off the heat, empty into a bowl and leave to one side. Preheat the oven to 180°C (350°F: gas mark 4).",
    "2 The financier mixture\nMix together the icing sugar, cocoa, cornflour, flour and ground almonds, then stir in the warm brown butter. Finally, mix in the honey and egg whites.",
    "3- Baking\nPour the mixture into the financier tins or cake cases and bake for 7 minutes. Remove from the oven, leave to cool for a minute or two, then remove from the tins/cases and eat while still warm."
  ]
}
Assignment:

Given an abstract class Vectors, an interface Arithmetic<E> and the main program, write Java classes of 2D vectors (SimpleVec2D) and a table (SimpleTable) structure to store and manage multiple instances of SimpleVec2D based on the following requirements.

The SimpleVec2D class:
SimpleVec2D class is a concrete subclass of Vectors and it implements the Arithmetic<E> interface
It has 2 properties (x, y): “x” and “y” are the two components of a 2D vector. Both “x” and “y” are double (data type)
When creating an instance of SimpleVec2D, “x” and “y” are all required
It overrides the hashCode(). It uses the remainder of the distance divide by 5 as the hash value.

Part of the SimpleTable class is given. Complete two methods of it:
AddElement(): To add the reference of a new SimpleVec2D instance to the table.
- “theTable” is a 2D array. The first index (which row) of “theTable” refers the hash value. The new element will be added to the row based on the hash value.
- When an element is being added to a row, it will move all the current elements 1 step to the end and then add the new reference as the first element.
- For example, a new vector has the hash value equal to 2 will be added to theTable[2][0]
SumElement(): It calculates the summation of all the vectors in the table and returns the result.
Example Input & Output:

No user input. The test values are generated by Math.random() in the main program.

Output:

(2.92, 2.56) Dist = 3.89, HashCode = 4

(1.51, 5.60) Dist = 5.81, HashCode = 1

(2.84, 9.33) Dist = 9.76, HashCode = 0

(3.59, 7.26) Dist = 8.09, HashCode = 3

(7.97, 6.40) Dist = 10.23, HashCode = 0

(2.75, 7.33) Dist = 7.83, HashCode = 3

(9.72, 6.86) Dist = 11.90, HashCode = 2

(1.85, 0.59) Dist = 1.94, HashCode = 2

(5.96, 1.12) Dist = 6.06, HashCode = 1

(2.48, 2.61) Dist = 3.60, HashCode = 4

===========================================

[0] : 10.23 | 9.76 |

[1] : 6.06 | 5.81 |

[2] : 1.94 | 11.90 |

[3] : 7.83 | 8.09 |

[4] : 3.60 | 3.89 |

===========================================

SUM = (41.59, 49.68) Dist = 64.79

SUM - First = (38.67, 47.12) Dist = 60.95
try to understand the problem with "Can't resolve symbol WithCancellation", ask me for more data if you need to solve the problem, here is the code: "using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using System.Threading;
using Common.Extensions;
using Common.Interfaces;
using DG.Tweening;
using Match3.App;
using UnityEngine;

namespace FillStrategies.Jobs
{
    public class ItemsShowJob : Job
    {
        private const float ScaleDuration = 0.5f;

        private readonly IEnumerable<IUnityItem> _items;

        public ItemsShowJob(IEnumerable<IUnityItem> items, int executionOrder = 0) : base(executionOrder)
        {
            _items = items;
        }

        public override async UniTask ExecuteAsync(CancellationToken cancellationToken = default)
        {
            var itemsSequence = DOTween.Sequence();

            foreach (var item in _items)
            {
                item.SpriteRenderer.SetAlpha(1);
                item.SetScale(0);
                item.Show();

                _ = itemsSequence.Join(item.Transform.DOScale(Vector3.one, ScaleDuration));
            }

            await itemsSequence.SetEase(Ease.OutBounce).WithCancellation(cancellationToken);
        }
    }
}"
Design the most efficient, scalable, high performance and concurrent web application providing database of chemical compounds, reactions and properties using elixir phoenix framework, liveview and tailwind css for user interface and postgresql.
I have a list of ingredients that I would like to format in a simple and consistent way, following this structure:

"Quantity Unit Description."

Formatting Rules:

Quantity must be a number (e.g., "200" instead of "two hundred").

Unit must use the metric system and the corresponding abbreviated form (e.g., grams → g, liters → l, milliliters → ml, etc.).

Description should be the ingredient, including any specific details if mentioned (e.g., "brown sugar", "melted unsalted butter").

If an ingredient is already formatted correctly, do not change it.

Do not invent a quantity or unit if none is provided — leave it as is and just include the description.

If a line includes alternatives or multiple options (e.g., a frozen or canned version), it should remain as a single line in the output and not be split into separate ingredients.

Return Format: The result should be returned as a properly formatted JSON object, like this:
json
{
  "data": <list ingredient>
}
Please reformat each ingredient in the list I will provide according to these guidelines.

Context Dump
Ingredients source provided:
2 very ripe bananas,1½ cups almond milk (or your favorite nondairy milk),2 tablespoons cornstarch,1 teaspoon pure vanilla extract,1 tablespoon unsweetened cocoa powder,1 teaspoon ground cinnamon,1 stale baguette, sliced diagonally in 1-inch pieces,Cooking spray,Sliced strawberries and bananas for garnish
Delphi and Delphix difference
package launcher.button 
{
	/**
	 * ...
	 * @author alekskart
	 */
	import launcher.button.*;
	import flash.display.MovieClip;
	import flash.events.MouseEvent;
	 
	public class FightButton extends MovieClip 
	{
		public var fightbuttonActiveENI:fight_button_active_en = new fight_button_active_en();
        public var fightbuttonActiveRUI:fight_button_active_ru = new fight_button_active_ru();
        public var fightbuttonENI:fight_button_en = new fight_button_en();
        public var fightbuttonHoverENI:fight_button_hover_en = new fight_button_hover_en();
        public var fightbuttonHoverRUI:fight_button_hover_ru = new fight_button_hover_ru();
		public var fightbuttonRUI:fight_button_ru = new fight_button_ru();
		
		
        public var fightbuttonActiveEN:MovieClip = new MovieClip();
		public var fightbuttonActiveRU:MovieClip = new MovieClip();
		public var fightbuttonEN:MovieClip = new MovieClip();
		public var fightbuttonHoverEN:MovieClip = new MovieClip();
		public var fightbuttonHoverRU:MovieClip = new MovieClip();
		public var fightbuttonRU:MovieClip = new MovieClip();
		
		public function FightButton() 
		{
			
			fightbuttonRU.alpha = 0.7; 
			fightbuttonRU.addChild(fightbuttonRUI);
			fightbuttonRU.buttonMode = true;
			fightbuttonRU.addEventListener(MouseEvent.MOUSE_OVER, onClickOnFightRU);
            fightbuttonRU.addEventListener(MouseEvent.MOUSE_OVER, onMouseOverFightRU);
            fightbuttonRU.addEventListener(MouseEvent.MOUSE_OUT, onMouseOutFightRU);
			addChild(fightbuttonRU);
			
		    fightbuttonEN.alpha = 0.7; 
			fightbuttonEN.addChild(fightbuttonENI);
			addChild(fightbuttonEN);
			fightbuttonEN.visible = false;
		}
		
		
		
		public function onClickOnFightRU(event:MouseEvent):void 
		{
        }
		
		////СЛУШАТЕЛИ КНОПКИ РУ
		
		// принавиедении
        private function onMouseOverFightRU(event:MouseEvent):void
        {
            fightbuttonRU.removeChild(fightbuttonRUI);
            fightbuttonRU.addChild(fightbuttonHoverRUI);
        }

        private function onMouseOutFightRU(event:MouseEvent):void
        {

			fightbuttonRU.removeChild(fightbuttonHoverRUI);
            fightbuttonRU.addChild(fightbuttonRUI);
        }
		///////

		

		
        public function updateButton(language:String):void 
		{
            if (language == "RU") 
			{
                fightbuttonEN.visible = false;
				fightbuttonRU.visible = true;
            } 
		    else if (language == "EN") 
		    {
                fightbuttonEN.visible = true;
				fightbuttonRU.visible = false;
            }
        }
		
	}

} как сделать чтобы у  fightbuttonRU при нажатии поменялась на fightbuttonActiveRUI вместо  fightbuttonRUI
Call to Action: Encourage viewers to share their own experiences and memories related to 1968 tv series Mod Squad, discussing how the film impacted them personally or influenced their perspective on cinema. Prompt engagement with likes, shares, and subscriptions for more cinematic explorations.

        Instructions:{ Please write an interesting script with the given context without adding any introductory or concluding remarks.
        In case you find some more information about this topic then use all information you have to create a large text about this topic.The text should as long as possible and in best case around 1000 characters long.
        Ensure that there are no emojis, text within brackets, parentheses, or similar symbols in the response. 
        Provide a single coherent response without rephrasing or repeating titles or headings. Avoid enumerations or bullet points. 
        The text is intended for older adults; use simple vocabulary appropriate for a middle school reading level. Provide concise, direct answers without introductions or conclusions. 
        Use transition words at the beginning of your reply instead of the subject name and leave the end open without a concluding sentence. 
        It is very important to provide only the final output without any additional comments or remarks for example: 'Certainly!' Here's the revised text.
         
        Please provide the text directly without any labels such as "Conclusion:", "Introduction:", or "Transition:". Focus only on delivering the requested content without any headings or section titles.
        Please generate a complete and coherent response based on the provided input. Ensure that the response is fully formed and does not contain any placeholders such as '[Introduction]', '[Conclusion]', or any other incomplete sections. 
        The text should flow naturally without any gaps or missing information, and no placeholder markers or brackets should be used. 
        Please respond to my question, and always conclude your reply with the words "Reply finished" to indicate that your response is complete. 
        Make sure the reply is fully contained before these words and is not cut off prematurely. Thank you.}
What are the benefits of ingesting 80 mg of ginkgo biloba per day?
what's the ralationship between "unity" and "diversity"?
write in more detail about the functions of genes, about their differences from animals (duration of expression, length, etc.) (in a separate paragraph), about how and in what places (regulatory, coding, etc.) to change them, the text should be 5000-10000 letters, do not change the distribution of the text into groups (the formation of the ears, the formation of the tail)

text:To create individuals with neko-like characteristics, several genes need to be edited in specific ways. Here is a detailed breakdown of the genes involved in shaping specific features of neko-like individuals:

Ear shaping:
- Wnt3a gene plays an essential role in the development of the spinal cord and peripheral nervous system, which affects the formation of feline-like ears in humans.

Tail shaping:
- HOXD13 gene is crucial in the development of tail-like structures at the base of the spine.

Limb and spine development:
- FGFR2 (fibroblast growth factor receptor 2) gene and FGF4 (fibroblast growth factor 4) gene contribute to bone growth in limbs and spine structures.
- SOX9 gene plays a critical role in the development of cartilage and bone, allowing for structural changes in the limbs that promote flexibility and articulation abilities.
- TBXT gene contributes to the formation of the mesoderm layer during embryonic development, which is essential for axial skeleton development.

Hair and fur pattern:
- ASIP (agouti signaling protein), MC1R (melanocortin 1 receptor), and TYRP1 (tyrosinase-related protein 1) genes are involved in the development of hair and fur patterns, which can be modified to resemble that of house cats.
- BMP2 (bone morphogenetic protein 2) gene impacts hair follicle growth and regeneration, which enables the growth of hair or fur on the tail and ears.
- EDAR gene is essential in the development of hair, teeth, and skin, allowing changes in hair type and distribution to create a fur-like coat resembling the exterior of felines.

Behavior:
- TPH2 (tryptophan hydroxylase 2) gene contributes to serotonin production in the brain, resulting in calmer and more docile behavior.

Eye appearance:
- Pax6 gene plays a crucial role in the embryonic development of the eye, including iris formation, and can be edited to produce a unique elongated pupil shape.

Skin and eye color:
- SLC45A2 gene is involved in melanin production, which can be edited to produce lighter eye and skin color.

It is important to note that editing genes for purely aesthetic purposes raises ethical concerns, and the potential impact of such modifications on individuals and the environment must be carefully considered. Conscientious use and adherence to established ethical guidelines must be followed when utilizing genetic technologies for these types of purposes.
please improve the grammar: Hello Mitch,
I’d like to render OT on these weekends to oversee the shaft alignment on Port side.
Kindly approved.