Format the following passage properly, for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

History. The word buzzes in my head like an excited bee. It took a while, but things are making a lot more sense. Now, I can say for sure that I have finalized my top 5 Genesis games. What had begun as a focus on having fast-paced, arcade-style games turned into a focus on combining that with historical rosters. As I've said more than once, the Genesis has quite arguably the best overall collection of sports games of any console ever made. Pick a game, any game, and you'll have a chance to play with no shortage of legends who are now enshrined in their respective sports' Halls of Fame. But I wanted to go one step further. Why get a roster from any old season, when you can place as much focus as is possible on getting the truest of all-time greats? Not only players who were active in the 1990s but legends who may have retired before the Genesis was first released? Masters whose careers stretch all the way back to the 1950s and 1960s, or even earlier? I was no longer content to just have the finest players circa 1992...I wanted to go further back in time, and if possible combine the old warriors of the 'good old days' of professional sports with the best of the current generation (as it was at that time; the top players back then are all considered old-school now, in the best possible sense). Only one version of Tecmo Super Bowl has historic teams--the Special Edition, which combines the finalized 1994 NFL roster with the complete rosters from the 1992 and 1993 seasons--but it just isn't the same. No, I want to go further back in time. What if I want to put "Broadway" Joe Namath and the 1968 Jets against the 1972 Dolphins who went undefeated? Or the bone-crushing 46 of the 1985 Bears against the murderous "Doomsday" defense of the 1977 Cowboys, or the "Steel Curtain" of the 1975 Steelers? What if I want to create a rematch of Super Bowl XIX, to see if the Dolphins and their "Killer B's" have what it takes to rewrite history and win a third title for Miami (and the only title for Dan Marino)? You can't do that with any of the Tecmo Super Bowl installments on the Genesis, though those are all excellent--and I do mean EXCELLENT--games. The Genesis had no shortage of football games, but only a small handful allow you to play as historic teams. I've settled on a three-way compromise, of what I think are the best Genesis games that make this possible. My 'baseline' game is Madden NFL '94. It was the first game in the series to have all 28 NFL teams of the era, plus 38 Super Bowl teams, plus 12 all-time teams (the best players from twelve different teams, all taken from different eras in their histories up to that point, combined into special 'dream teams'), plus two special 'Madden' teams (All-Madden, which has best players of recent times, and the Madden Greats, which are John Madden's favorite players of all time combined together to form the 'ultimate team'), all in one cartridge, for a whopping eighty! You would probably think that you have to unlock these teams through completing achievements, right? Nope! They are all available from the start, and ready for you to use. With Madden '94 being the baseline, it may beg the question: what are the alternatives? Based on extensive testing, having played all the Genesis Maddens, I've settled on two that fit the bill perfectly. First up is John Madden Football '93, the last version to use the original gameplay engine that powered the original JMF, and was enhanced for JMF '92 (the first one with all 28 teams, rather than 16 teams [which was just enough for a tournament]). JMF '93 is the final evolution of the classic engine, and is available in two flavors. The more common version has 28 teams, but also adds eight all-time teams ('72 Dolphins, '76 Raiders [the team with which Madden won his sole Lombardi], '77 Cowboys, '78 Steelers, '82 Redskins, '84 49ers, '85 Bears, and '86 Giants), plus two All-Madden teams, for a total of thirty-eight. The other version is a special "Championship Edition," which is one of the rarest games for the Genesis as it only had a short print run (much like Tecmo Super Bowl II: Special Edition). This time around, the majority of the teams are Super Bowl contenders--almost all of the winners, and a handful of runner-ups--from 1966 to 1991. You have 38 Super Bowl teams and two All-Madden teams, for a total of 40. The consequence of focusing on Super Bowl teams is that many franchises end up not being represented in the game at all, which among other issues is rectified in Madden '94. The other alternative is Madden '97. While '95 and '96 felt a bit dodgy and unrefined in different areas, '97 brings the series back on the track. No one could have reasonably expected that a game released this late in the Genesis's lifespan would have so much love and care put into it, but that's exactly what happened. It features over one hundred teams. All the historic teams from '93-'94 are there, plus extra ones to give other franchises better representation. This time every Super Bowl team from 1966 to 1995 is available, plus the best teams for other franchises that may have won a title in the pre-Super Bowl era (such as the 1952 Detroit Lions) or were contending at the highest level in a season where they did not reach the big game (such as the 1986 Browns, or 1978 Seahawks). (Quick fun fact: Pat Summerall, who joins Madden in the booth, was on those '52 Lions! Imagine Pat in the booth calling a game with Pat on the field...crazy, I know!) While I prefer '94 for nostalgia reasons--for example, you have Marino years closer to his prime, and other players at the peak of freshness who may have started to wear down a bit in those three years--I consider Madden '97 to be not only the best of the series, but the best pro football simulator on the Genesis. It is the ultimate love letter to the sport, and an admirable effort to get the most out of the aging Genesis hardware, almost as if they knew this would probably be the final version for the console. (In fact, '98 was the last one, but it was little more than a '97 rehash with updated rosters and awful menus.) To say a few words quickly on other sports: for basketball, Lakers vs. Celtics and the NBA Playoffs is the clear winner. It doesn't have all NBA teams, like Tecmo Super NBA Basketball or NBA Showdown '94 does, but the teams that are featured are the best of the best for the 1989-90 season, with full licensing from the NBA and NBPA (NBA Players' Association). It's the only Genesis game that lets you put Jordan's Bulls against Bird's Celtics AND has a proper CPU vs. CPU mode. Most of the 50 greatest players of all time can be found in this game. For hockey, I've settled on the original NHL Hockey (or NHL '92, as some call it). None of the NHL games for the Genesis have historic teams, from what I've seen, but this one is notable for having Mark Messier on the Edmonton Oilers with whom he ruled the 1980s, winning five championships; the sequel, NHLPA Hockey '93, marks his move to the Rangers. Unlike its immediate sequel, all teams are licensed, so home field advantage actually feels like it; no longer are all games played in the neutral EASN arena (or as I came to call it, Lawsuit Coliseum). For baseball, RBI Baseball '94 fits the bill; it's the most complete of the series, and has plenty of historic teams. For boxing, "Greatest Heavyweights." It's not even close...Muhammad Ali, Joe Frazier, Joe Louis, Floyd Patterson, Larry Holmes, Jack Dempsey, Rocky Marciano, and Evander Holyfield in one game makes it probably the best fighting game ever made. And with that, I'm set for life for sports gaming! Time to focus on other matters, to see what the future has in store for me at the group home.