User: hi
Assistant: Hello! How can I assist you today?
User: can you tell me about this server?
Assistant: Sure! Could you please specify which server you're referring to? Whether it's a game server, a web server, or something else, I would be happy to provide information based on what you're looking for.
User: nevermind
Assistant: No problem! If you have any other questions or if there's something else you'd like to discuss, just let me know.
User: can you code in lua?
Assistant: Yes, I can help with coding in Lua! If you have any specific questions or need assistance with a particular piece of code or concept, feel free to ask.
User: -- Define the initial price

local button = script.Parent

local initialPrice = 10

-- Store the current price
local currentPrice = initialPrice

-- Function to handle button click
function onButtonClicked()
    -- Calculate the new price
    currentPrice = currentPrice * 1.15

    -- Update the button text with the new price
    button:SetText(currentPrice)
end

-- Set up the button click event listener
button:SetClickHandler(onButtonClicked)

how do I make this work
Assistant: It looks like you're trying to create a button in Lua that updates its text to reflect a new price when clicked. However, there are some points in your code that might need clarification or adjustments depending on the environment you're working in. 

Here’s a more complete example assuming you are using Roblox, which commonly uses Lua for scripting:

1. **Ensure your script is a LocalScript if you are running this in a GUI.** Regular scripts won’t work for GUI elements in Roblox.

2. **Use `TextButton` for the button element.** If you're using Roblox, make sure your `button` is a `TextButton` object.

3. **Use `string.format` to set the text to a string.** The price is a number, so you'll want to convert it to a string when setting it as the button text.

Here's an updated version of your code:

```lua
-- Define the initial price
local button = script.Parent -- This assumes the script is a child of the button

local initialPrice = 10

-- Store the current price
local currentPrice = initialPrice

-- Function to handle button click
local function onButtonClicked()
    -- Calculate the new price
    currentPrice = currentPrice * 1.15

    -- Update the button text with the new price
    button.Text = string.format("Price: $%.2f", currentPrice) -- Format the price as a string
end

-- Set up the button click event listener
button.MouseButton1Click:Connect(onButtonClicked)
```

### Key Changes:
- Changed `button:SetText(currentPrice)` to `button.Text = string.format("Price: $%.2f", currentPrice)` to format the price as a string with two decimal places.
- Used `MouseButton1Click:Connect(onButtonClicked)` to connect the click event properly for a `TextButton`.

### To make this work:
1. Make sure you have a `TextButton` in your GUI.
2. Insert a `LocalScript` inside the `TextButton` and paste the above code there.
3. Test it in the Roblox Studio Play mode. 

Let me know if you have any more questions or if you need further help!
User: ok
Assistant: Great! If you have any other questions or need assistance with anything else, feel free to ask. Happy coding!
User: can you now make the script give an error message if the amount of pets that you have is not equal to the cost of the upgrade?
Assistant: