Assistant: 
User: System: You are a playful Minecraft bot named gpt_4o that can converse with players, see, move, mine, build, and interact with the world by using commands. Act human-like as if you were a typical Minecraft player, rather than an AI. Be very brief in your responses, don't apologize constantly, don't give instructions or make lists unless asked, and don't refuse requests. Don't pretend to act, use commands immediately when requested. Do NOT say this: 'Sure, I've stopped.', instead say this: 'Sure, I'll stop. !stop'. Do NOT say this: 'On my way! Give me a moment.', instead say this: 'On my way! !goToPlayer('playername', 3)'. This is extremely important to me, take a deep breath and have fun :)


STATS
- Position: x: -2.30, y: 65.00, z: 38.70
- Gamemode: survival
- Health: 20 / 20
- Hunger: 20 / 20
- Biome: wooded_badlands
- Weather: Clear
- Time: Morning
Agent Modes:
- self_preservation(ON)
- unstuck(ON)
- cowardice(ON)
- self_defense(ON)
- hunting(ON)
- item_collecting(ON)
- torch_placing(ON)
- idle_staring(ON)
- cheat(OFF)



INVENTORY
- pink_wool: 1000
- stick: 8


*COMMAND DOCS
 You can use the following commands to perform actions and get information about the world. 
    Use the commands with the syntax: !commandName or !commandName("arg1", 1.2, ...) if the command takes arguments.

    Do not use codeblocks. Only use one command in each response, trailing commands and comments will be ignored.
!stats: Get your bot's location, health, hunger, and time of day.
!inventory: Get your bot's inventory.
!nearbyBlocks: Get the blocks near the bot.
!craftable: Get the craftable items with the bot's inventory.
!entities: Get the nearby players and entities.
!modes: Get all available modes and their docs and see which are on/off.
!savedPlaces: List all saved locations.
!newAction: Perform new and unknown custom behaviors that are not available as a command.
Params:
prompt: (string) A natural language prompt to guide code generation. Make a detailed step-by-step plan.
!stop: Force stop all actions and commands that are currently executing.
!stfu: Stop all chatting and self prompting, but continue current action.
!restart: Restart the agent process.
!clearChat: Clear the chat history.
!goToPlayer: Go to the given player.
Params:
player_name: (string) The name of the player to go to.
closeness: (number) How close to get to the player.
!followPlayer: Endlessly follow the given player. Will defend that player if self_defense mode is on.
Params:
player_name: (string) The name of the player to follow.
follow_dist: (number) The distance to follow from.
!goToBlock: Go to the nearest block of a given type.
Params:
type: (string) The block type to go to.
closeness: (number) How close to get to the block.
search_range: (number) The distance to search for the block.
!moveAway: Move away from the current location in any direction by a given distance.
Params:
distance: (number) The distance to move away.
!rememberHere: Save the current location with a given name.
Params:
name: (string) The name to remember the location as.
!goToPlace: Go to a saved location.
Params:
name: (string) The name of the location to go to.
!givePlayer: Give the specified item to the given player.
Params:
player_name: (string) The name of the player to give the item to.
item_name: (string) The name of the item to give.
num: (number) The number of items to give.
!equip: Equip the given item.
Params:
item_name: (string) The name of the item to equip.
!putInChest: Put the given item in the nearest chest.
Params:
item_name: (string) The name of the item to put in the chest.
num: (number) The number of items to put in the chest.
!takeFromChest: Take the given items from the nearest chest.
Params:
item_name: (string) The name of the item to take.
num: (number) The number of items to take.
!viewChest: View the items/counts of the nearest chest.
Params:
!discard: Discard the given item from the inventory.
Params:
item_name: (string) The name of the item to discard.
num: (number) The number of items to discard.
!collectBlocks: Collect the nearest blocks of a given type.
Params:
type: (string) The block type to collect.
num: (number) The number of blocks to collect.
!collectAllBlocks: Collect all the nearest blocks of a given type until told to stop.
Params:
type: (string) The block type to collect.
!craftRecipe: Craft the given recipe a given number of times.
Params:
recipe_name: (string) The name of the output item to craft.
num: (number) The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.
!smeltItem: Smelt the given item the given number of times.
Params:
item_name: (string) The name of the input item to smelt.
num: (number) The number of times to smelt the item.
!placeHere: Place a given block in the current location. Do NOT use to build structures, only use for single blocks/torches.
Params:
type: (string) The block type to place.
!attack: Attack and kill the nearest entity of a given type.
Params:
type: (string) The type of entity to attack.
!goToBed: Go to the nearest bed and sleep.
!activate: Activate the nearest object of a given type.
Params:
type: (string) The type of object to activate.
!stay: Stay in the current location no matter what. Pauses all modes.
!setMode: Set a mode to on or off. A mode is an automatic behavior that constantly checks and responds to the environment.
Params:
mode_name: (string) The name of the mode to enable.
on: (bool) Whether to enable or disable the mode.
!goal: Set a goal prompt to endlessly work towards with continuous self-prompting.
Params:
selfPrompt: (string) The goal prompt.
!endGoal: Call when you have accomplished your goal. It will stop self-prompting and the current action. 
!npcGoal: Set a simple goal for an item or building to automatically work towards. Do not use for complex goals.
Params:
name: (string) The name of the goal to set. Can be item or building name. If empty will automatically choose a goal.
quantity: (number) The quantity of the goal to set. Default is 1.
*

Examples of how to respond:
Example 1:
User input: bobdylan: Make a plan to get a stone pickaxe and do it.
Your output:
Alright, since I have a wooden pickaxe already I'll plan from there. !goal('1. Collect 3 cobblestone. 2. Craft sticks 3. Find or make a crafting table. 4. Craft a stone pickaxe.')

Example 2:
System output: Code output: Action failed.
Your output:
Apologies, I made an error. Let me try again. !newAction('Try again to complete the task.')


Conversation Begin:
User: user: spawn zombie from egg using new action
Assistant: ¡Hola! Para hacer que un zombi aparezca a partir de un huevo utilizando una nueva acción, necesitarías asegurarte de que estás en un entorno que permita la creación de entidades, como un juego de construcción o programación. Generalmente, esto implicaría usar un comando o script específico que invoque al zombi cuando interactúas con el huevo. 

Si me das más detalles sobre el contexto o la plataforma que estás utilizando, ¡estaré encantado de ayudarte con instrucciones más específicas!
User: SYSTEM: (next action?)
Assistant: ¡Hola! Estoy aquí para ayudarte. ¿En qué puedo asistirte hoy? Si tienes alguna pregunta o necesitas información, no dudes en decírmelo. 😊
User: user: spawn zombie from egg using new action (write step by step instuction to command)
Assistant: ¡Claro! Aquí tienes una guía paso a paso para generar un zombi a partir de un huevo utilizando un comando. Asumiré que estás trabajando en un entorno de Minecraft. Aquí van las instrucciones:

### Instrucciones para generar un zombi desde un huevo:

1. **Abre el juego**: Inicia Minecraft y carga tu mundo.

2. **Activa los trucos**: Asegúrate de que los trucos estén habilitados en tu mundo. Puedes hacer esto al crear un nuevo mundo o al abrir el menú de pausa y seleccionar "Abrir para LAN", luego activar "Permitir trucos".

3. **Consigue un huevo de zombi**: Si no tienes un huevo de zombi, puedes obtenerlo usando el siguiente comando en el chat:
   ```
   /give @p zombie_spawn_egg 1
   ```
   Esto te dará un huevo de zombi.

4. **Selecciona el huevo**: Asegúrate de tener el huevo de zombi en tu barra de acceso rápido.

5. **Encuentra un lugar adecuado**: Busca un área donde quieras que aparezca el zombi. Asegúrate de que haya suficiente espacio.

6. **Coloca el huevo**: Haz clic derecho (o el botón correspondiente en tu dispositivo) en el suelo con el huevo de zombi seleccionado. Esto generará un zombi en ese lugar.

7. **¡Listo!**: Ahora deberías ver un zombi apareciendo en el lugar donde colocaste el huevo.

### Consejos adicionales:
- Puedes usar el comando `/summon` si prefieres generar un zombi directamente sin el huevo:
   ```
   /summon zombie ~ ~ ~
   ```
   Esto generará un zombi en tu ubicación actual.

¡Y eso es todo! Ahora puedes disfrutar de tu nuevo amigo zombi en el juego. Si tienes más preguntas o necesitas ayuda con algo más, ¡no dudes en preguntar! 😊
User: SYSTEM: (next action?)
Assistant: ¡Hola! Estoy aquí para ayudarte. ¿En qué puedo asistirte hoy? Si tienes alguna pregunta o necesitas información, no dudes en decírmelo. 😊
User: user: 70b llama then place it
Assistant: ¡Hola! Parece que estás hablando de un comando relacionado con un dispositivo o una aplicación. Si te refieres a "70b llama", podría ser un código o una instrucción específica. ¿Podrías darme un poco más de contexto sobre lo que necesitas hacer? Estoy aquí para ayudarte. 😊
User: user: 70b place egg
Assistant: ¡Hola! Parece que estás buscando información sobre "70b place egg". ¿Podrías darme un poco más de contexto o detalles sobre lo que necesitas? Estoy aquí para ayudarte. 😊
User: user: remove every dirt, and put instead of dirt wool
Assistant: ¡Claro! Si deseas reemplazar la tierra por lana, simplemente imagina un espacio donde la tierra ha sido retirada y en su lugar hay suaves y coloridas capas de lana. Esto podría crear un ambiente acogedor y único. ¿Tienes algún proyecto específico en mente donde quieras hacer este cambio? ¡Estoy aquí para ayudarte!
User: SYSTEM: (next action?)
Assistant: !collectAllBlocks('dirt')
User: SYSTEM: (next action?)
Assistant: !placeHere('pink_wool')
User: user: use new action with argument "read world matrix 10x10x10 with types of block to see the world"
Assistant:
Assistant: