You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


DAZ Studio 4.5.1.6 is now available

DAZ 3D Plugins that were available for version 4.5.0.114 were updated but will NOT need to be updated (re-downloaded) since they are compatible with this new version.

This release contains numerous bug fixes and other enhancements - including support for the DSON Importer for Poser. See the change log for more details. The Genesis Essentials Starter Bundle (default Genesis content) has also been updated to support this release but is not required to download for users of version 4.5.0.114.

Comments

Which version of the Genesis Starter Essentials is NOT required for users of DAZStudio v 4.0.5.114? I've downloaded 14812_GenesisStarterEssentials_1.6_trx.zip, and also 14812_GenesisStarterEssentialsPoserCF_1.6_dpc.zip, as well as
DSON_Importer_for_Poser_1.0.0.9_Mac64.zip. Yep, I'm a Mac user. I'm guessing its the first of these Genesis Starter Essentials --
14812_GenesisStarterEssentials_1.6_trx.zip --
that is already installed if one is using DAZStudio v 4.0.5.114. Is this correct?

According to the post below the MetaData had been updated in the GenesisStarterEssentials 1.6 and the DAZ Studio Pro 4.5.0.137 beta came with a lesser version number. So there is at least some update (even if potentially marginal, depending on your use of MetaData):

"The Genesis Essentials Starter Bundle (default Genesis content) has also been updated to support this release but is not required to download for users of version 4.5.0.114."

You can get away with not installing the Genesis Essentials Starter Bundle and it would still work with your current essentials. I'd wager most updates of the Genesis Essentials Starter Bundle were done due to the Poser support.

If you want to download and install the new essentials is to your liking, especially since the essentials bundle is a rather large download (450MB-ish)

Just like the last beta, when the installer runs the uninstaller for the previous version, the uninstaller errors and crashes, followed by the installer crashing.

Unlike the last beta, there's no option to install without uninstalling so I am now completely stuck, unable to install.

I wasn't the only person who posted about the problem with the uninstall on the last beta, so one might have thought DAZ would have fixed the issue, Instead, they've made it worse. Who was the smart person who decided to take the option not to uninstall out of the unistaller? They can come over here and fix my install.

Just like the last beta, when the installer runs the uninstaller for the previous version, the uninstaller errors and crashes, followed by the installer crashing.

Unlike the last beta, there's no option to install without uninstalling so I am now completely stuck, unable to install.

I wasn't the only person who posted about the problem with the uninstall on the last beta, so one might have thought DAZ would have fixed the issue, Instead, they've made it worse. Who was the smart person who decided to take the option not to uninstall out of the unistaller? They can come over here and fix my install.

Windows 7. The first crashed uninstall did manage somehow to wipe out the .dat file for the uninstaller, so on any subsequent attempts to install the uninstall failed again, this time erroring on the lack of the .dat file. And every time the uninstall fails for any reason, the installer itself crashes the moment control is returned to it by my acknowledging the failure of the uninstall.

This whole DAZ install/uninstall method is so unrobust I could cry. It is just so pathetic.

There should be an option to install without uninstalling, to deal with cases when the uninstall fails.

And the installer should not crash immediately following the failure of an uninstall.

This really isn't rocket science. Just basic, for heaven's sake. Build in some flipping robustness. Don't just assume every step will succeed so when one step fails the whole thing goes tits up.

This happened, and I reported it, virtually every DS 4 beta before the first DS4 public release. And since the public release and my demotion to the ranks of the plebs, it's kept on happening every public version and public beta of DS 4 and DS4.5 too.

Hello? Anyone listening? Well, I was never listened to as a tester, all my open bug reports were closed awhile ago even though I kept adding notes the bugs were still there (and no, I am NOT going to type them all out again in a new bug tracker - typing hurts, and you could have damn well migrated the open bugs, or checked them yourselves instead of just closing them), so I don't suppose I'll be listened to as a mere customer.

Yes, I've got it to install by going into my Program Files and manually deleting the broken uninstaller .exe. A user SHOULD NOT NEED TO DO THAT.

Then the installer ran to completion - but threw up an error message about a problem installing the CMS.

AGAIN.

JUST LIKE LAST BETA INSTALL AND THE ONE BEFORE.

Good thing i don't use the CMS - though ti would be nice to have it just in case I ever want it.

It would be REALLY NICE if DAZ actually spent some time fixing things, instead of just releasing new things (some broken) while leaving all the broken stuff unfixed. It would be ESPECIALLY NICE if, for the first time ever in all the beta and public versions of DS 4 and DS 4.5 JUST ONE would actually install without crashes of installers and uninstallers and error messages about parts of the install process and me needing to go rooting through the Program Files folders to find and delete things just to get the bloody thing to install.

I other thing I forgot to mention I never ever install Daz Studio or Content in to Program files, ever. It was a habit I got into with DS3 and since then my issues have been few. Yes I have had a few install/uninstall problems a while back like this but since I follow those steps I haven't had any issues at all when installing an update. And I don't mean to demean your issues David and I am sorry I can't help. The only thing I can suggest is that we keep up with reporting bugs via the bug tracking site.

I was on the 4.5.0.137 beta version before and did not update any plugins nor shaders for this new version. So far so good and no plugin complains, so e.g. dynamic cloth control, infinito, and GenX work still.

Windows 7. The first crashed uninstall did manage somehow to wipe out the .dat file for the uninstaller, so on any subsequent attempts to install the uninstall failed again, this time erroring on the lack of the .dat file. And every time the uninstall fails for any reason, the installer itself crashes the moment control is returned to it by my acknowledging the failure of the uninstall.

This whole DAZ install/uninstall method is so unrobust I could cry. It is just so pathetic.

There should be an option to install without uninstalling, to deal with cases when the uninstall fails.

And the installer should not crash immediately following the failure of an uninstall.

This really isn't rocket science. Just basic, for heaven's sake. Build in some flipping robustness. Don't just assume every step will succeed so when one step fails the whole thing goes tits up.

This happened, and I reported it, virtually every DS 4 beta before the first DS4 public release. And since the public release and my demotion to the ranks of the plebs, it's kept on happening every public version and public beta of DS 4 and DS4.5 too.

Hello? Anyone listening? Well, I was never listened to as a tester, all my open bug reports were closed awhile ago even though I kept adding notes the bugs were still there (and no, I am NOT going to type them all out again in a new bug tracker - typing hurts, and you could have damn well migrated the open bugs, or checked them yourselves instead of just closing them), so I don't suppose I'll be listened to as a mere customer.

Yes, I've got it to install by going into my Program Files and manually deleting the broken uninstaller .exe. A user SHOULD NOT NEED TO DO THAT.

Then the installer ran to completion - but threw up an error message about a problem installing the CMS.

AGAIN.

JUST LIKE LAST BETA INSTALL AND THE ONE BEFORE.

Good thing i don't use the CMS - though ti would be nice to have it just in case I ever want it.

It would be REALLY NICE if DAZ actually spent some time fixing things, instead of just releasing new things (some broken) while leaving all the broken stuff unfixed. It would be ESPECIALLY NICE if, for the first time ever in all the beta and public versions of DS 4 and DS 4.5 JUST ONE would actually install without crashes of installers and uninstallers and error messages about parts of the install process and me needing to go rooting through the Program Files folders to find and delete things just to get the bloody thing to install.

Crazed. I got the same problem. It appears to be an issue with the Remove-DAZStudio4_Win64.exe that was installed with the 4.5.0 release. Windows reports "...is not a valid Win32 application" when trying to run it directly.

After attempting to run the 4.5.1.6 installer, DAZ studio no longer even appears in the Control Panel list of installed programs (registry now screwed up?). Not possible to uninstall using any standard method that I can see. This is so pathetic and also so typical of DAZ. Before trying anything else, would be useful to find out what others have successfully done to get this to work.

Windows 7. The first crashed uninstall did manage somehow to wipe out the .dat file for the uninstaller, so on any subsequent attempts to install the uninstall failed again, this time erroring on the lack of the .dat file. And every time the uninstall fails for any reason, the installer itself crashes the moment control is returned to it by my acknowledging the failure of the uninstall.

This whole DAZ install/uninstall method is so unrobust I could cry. It is just so pathetic.

There should be an option to install without uninstalling, to deal with cases when the uninstall fails.

And the installer should not crash immediately following the failure of an uninstall.

This really isn't rocket science. Just basic, for heaven's sake. Build in some flipping robustness. Don't just assume every step will succeed so when one step fails the whole thing goes tits up.

This happened, and I reported it, virtually every DS 4 beta before the first DS4 public release. And since the public release and my demotion to the ranks of the plebs, it's kept on happening every public version and public beta of DS 4 and DS4.5 too.

Hello? Anyone listening? Well, I was never listened to as a tester, all my open bug reports were closed awhile ago even though I kept adding notes the bugs were still there (and no, I am NOT going to type them all out again in a new bug tracker - typing hurts, and you could have damn well migrated the open bugs, or checked them yourselves instead of just closing them), so I don't suppose I'll be listened to as a mere customer.

Yes, I've got it to install by going into my Program Files and manually deleting the broken uninstaller .exe. A user SHOULD NOT NEED TO DO THAT.

Then the installer ran to completion - but threw up an error message about a problem installing the CMS.

AGAIN.

JUST LIKE LAST BETA INSTALL AND THE ONE BEFORE.

Good thing i don't use the CMS - though ti would be nice to have it just in case I ever want it.

It would be REALLY NICE if DAZ actually spent some time fixing things, instead of just releasing new things (some broken) while leaving all the broken stuff unfixed. It would be ESPECIALLY NICE if, for the first time ever in all the beta and public versions of DS 4 and DS 4.5 JUST ONE would actually install without crashes of installers and uninstallers and error messages about parts of the install process and me needing to go rooting through the Program Files folders to find and delete things just to get the bloody thing to install.

Crazed. I got the same problem. It appears to be an issue with the Remove-DAZStudio4_Win64.exe that was installed with the 4.5.0 release. Windows reports "...is not a valid Win32 application" when trying to run it directly.

After attempting to run the 4.5.1.6 installer, DAZ studio no longer even appears in the Control Panel list of installed programs (registry now screwed up?). Not possible to uninstall using any standard method that I can see. This is so pathetic and also so typical of DAZ. Before trying anything else, would be useful to find out what others have successfully done to get this to work.

I've installed 4.5.1.6 on numerous machines: XP/32, XP/64, Vista/32, Vista/64, Win7/32,Win7/64,MacOS and Linux/Wine. No problems. Start the investigation on a Windows problem on your machine. It is likely that you have something interfering with the process.

Just verifying that you are up to date. The problem is in ATI's code. Nothing DAZ or anyone else can do right now. Also, some in other groups have stated that the problem can be traced to faulty hardware. I don't personally agree with that reasoning in this case. I think the problem is a problem in the ATI drivers.

Everything from JavaGL to Cinema4D is choking on the ATI dll. That is not a good thing.

Windows 7. The first crashed uninstall did manage somehow to wipe out the .dat file for the uninstaller, so on any subsequent attempts to install the uninstall failed again, this time erroring on the lack of the .dat file. And every time the uninstall fails for any reason, the installer itself crashes the moment control is returned to it by my acknowledging the failure of the uninstall.

This whole DAZ install/uninstall method is so unrobust I could cry. It is just so pathetic.

There should be an option to install without uninstalling, to deal with cases when the uninstall fails.

And the installer should not crash immediately following the failure of an uninstall.

This really isn't rocket science. Just basic, for heaven's sake. Build in some flipping robustness. Don't just assume every step will succeed so when one step fails the whole thing goes tits up.

This happened, and I reported it, virtually every DS 4 beta before the first DS4 public release. And since the public release and my demotion to the ranks of the plebs, it's kept on happening every public version and public beta of DS 4 and DS4.5 too.

Hello? Anyone listening? Well, I was never listened to as a tester, all my open bug reports were closed awhile ago even though I kept adding notes the bugs were still there (and no, I am NOT going to type them all out again in a new bug tracker - typing hurts, and you could have damn well migrated the open bugs, or checked them yourselves instead of just closing them), so I don't suppose I'll be listened to as a mere customer.

Yes, I've got it to install by going into my Program Files and manually deleting the broken uninstaller .exe. A user SHOULD NOT NEED TO DO THAT.

Then the installer ran to completion - but threw up an error message about a problem installing the CMS.

AGAIN.

JUST LIKE LAST BETA INSTALL AND THE ONE BEFORE.

Good thing i don't use the CMS - though ti would be nice to have it just in case I ever want it.

It would be REALLY NICE if DAZ actually spent some time fixing things, instead of just releasing new things (some broken) while leaving all the broken stuff unfixed. It would be ESPECIALLY NICE if, for the first time ever in all the beta and public versions of DS 4 and DS 4.5 JUST ONE would actually install without crashes of installers and uninstallers and error messages about parts of the install process and me needing to go rooting through the Program Files folders to find and delete things just to get the bloody thing to install.

Crazed. I got the same problem. It appears to be an issue with the Remove-DAZStudio4_Win64.exe that was installed with the 4.5.0 release. Windows reports "...is not a valid Win32 application" when trying to run it directly.

After attempting to run the 4.5.1.6 installer, DAZ studio no longer even appears in the Control Panel list of installed programs (registry now screwed up?). Not possible to uninstall using any standard method that I can see. This is so pathetic and also so typical of DAZ. Before trying anything else, would be useful to find out what others have successfully done to get this to work.

Some additional information. Just information and I don't recommend anyone else do this as I may regret my haste. In any case, I renamed the Remove-DAZStudio4_Win64.exe in Program Files\DAZ 3D\DAZStudio4\Uninstallers to Remove-DAZStudio4_Win64.exe.bak and re-ran the 4.5.1.6 installer. It installed. However, since an uninstaller did not run for the previous version, I do not know what impact this may have. I will probably run the uninstall and then re-install before proceeding.

Previous post indicates that this problem was reported during beta testing. If it is the same problem, there is simply no valid excuse for not fixing it prior to the general release of 4.5. Period.

After loadiing up DS 4.5 and rendering an old scene I think I found a bug in the Open GL GLSL render setting( stage 3 on the render slider). The program crashes and needs to be restarted. I'm running :
Windows Vista™ Home Premium
Version 6.0.6002 Service Pack 2
AMD Athlon(tm) 64 X2 Dual Core Processor 5200+, 2600 Mhz
Physical Memory (RAM) 8.00 GB
NVIDIA GeForce GT 430
Display Driver 3.06.23.
And I get this error and crash:
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
Rendering in OpenGL...
Compile failed on OpenGL Default Material Shaders, rendering without GLSL.
I tried it with DS 4.0.3.47 and did not have any problems. As far as I can tell I'm up to date on display drivers so it may be a bug. I haven't read through all of this thread so bear with me but I'm wondering if there are others with the same problem or if they are working on it.
Thank's in advance my friends.
Addendum:
I also get this in the crash Message:
DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\nvoglv32.dll" at 0023:63B27DF4
The nvogl32.dll is an Nvida module so something needs to be addressed there, I also loaded and tried Firery Scene 2 and got the same crash. I reset the 3D setting for DS 4.5 in the Nvidia control panel and it still crashes. After reading threads I saw where some shaders may be a problem which is why I loaded the new ready to render scene and am still having problems.
Has Anybody else had this problem?

I'll Ask this again, has any body else had this problem or can try this for me .
Once again thank's in advance.

It seems to be still conflicting with the NVidia Open GL driver, If you can please report this to the bug tracker.

Windows 7. The first crashed uninstall did manage somehow to wipe out the .dat file for the uninstaller, so on any subsequent attempts to install the uninstall failed again, this time erroring on the lack of the .dat file. And every time the uninstall fails for any reason, the installer itself crashes the moment control is returned to it by my acknowledging the failure of the uninstall.

This whole DAZ install/uninstall method is so unrobust I could cry. It is just so pathetic.

There should be an option to install without uninstalling, to deal with cases when the uninstall fails.

And the installer should not crash immediately following the failure of an uninstall.

This really isn't rocket science. Just basic, for heaven's sake. Build in some flipping robustness. Don't just assume every step will succeed so when one step fails the whole thing goes tits up.

This happened, and I reported it, virtually every DS 4 beta before the first DS4 public release. And since the public release and my demotion to the ranks of the plebs, it's kept on happening every public version and public beta of DS 4 and DS4.5 too.

Hello? Anyone listening? Well, I was never listened to as a tester, all my open bug reports were closed awhile ago even though I kept adding notes the bugs were still there (and no, I am NOT going to type them all out again in a new bug tracker - typing hurts, and you could have damn well migrated the open bugs, or checked them yourselves instead of just closing them), so I don't suppose I'll be listened to as a mere customer.

Yes, I've got it to install by going into my Program Files and manually deleting the broken uninstaller .exe. A user SHOULD NOT NEED TO DO THAT.

Then the installer ran to completion - but threw up an error message about a problem installing the CMS.

AGAIN.

JUST LIKE LAST BETA INSTALL AND THE ONE BEFORE.

Good thing i don't use the CMS - though ti would be nice to have it just in case I ever want it.

It would be REALLY NICE if DAZ actually spent some time fixing things, instead of just releasing new things (some broken) while leaving all the broken stuff unfixed. It would be ESPECIALLY NICE if, for the first time ever in all the beta and public versions of DS 4 and DS 4.5 JUST ONE would actually install without crashes of installers and uninstallers and error messages about parts of the install process and me needing to go rooting through the Program Files folders to find and delete things just to get the bloody thing to install.

Crazed. I got the same problem. It appears to be an issue with the Remove-DAZStudio4_Win64.exe that was installed with the 4.5.0 release. Windows reports "...is not a valid Win32 application" when trying to run it directly.

After attempting to run the 4.5.1.6 installer, DAZ studio no longer even appears in the Control Panel list of installed programs (registry now screwed up?). Not possible to uninstall using any standard method that I can see. This is so pathetic and also so typical of DAZ. Before trying anything else, would be useful to find out what others have successfully done to get this to work.

I've installed 4.5.1.6 on numerous machines: XP/32, XP/64, Vista/32, Vista/64, Win7/32,Win7/64,MacOS and Linux/Wine. No problems. Start the investigation on a Windows problem on your machine. It is likely that you have something interfering with the process.

Kendall

I have installed hundreds of applications on various machines over the years. Very rarely had any issue with an installer. However, in every case, it came down to an issue with the installer and not with the system.

I have installed all of the DS4 updates over the past year without issue until now. At this point, I am quite confident This is a DAZ problem and not a Windows problem.

In over 30 years of developing software, one of the things that I know from experience is that just because it works on system A and not on system B, does not automatically mean that root cause lies with system B. It means that the software process better be robust enough to determine exactly what the root cause is when reported. Too often, wishful thinking combined with "...well, it works on my machine so the problem must be with yours..." will result in defects getting overlooked.

I have no idea to talk about compatibility with so many online games and 3D tools when I talk about one online game and that forum.
there seems no difference when talk about daz studio and video card

I just want to know I can use newest daz studio by my PC ATI graphic card with driver.
if I can not, want to know what driver is best. or I must need change the graphic card for new daz studio.
if I want

actually I could Open GL render (but seldom I use it, so it is not so important for me)
,with my ATI graphic card in 4.0.3. I had not changed my graphic card, only updated daz studio and driver.

and daz can announce the compatibility with graphic card, if daz know whati is the true user service.

is there any discribe about compatibility with ATI graphic card ?

Now I become angry about this problem, so I decide my all anger throw to AMD support :vampire: