Format the following passage properly for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

Goodbye, SNESGT...hello again, ZSNES! Goodbye, Tecmo (outside of the NES games)...hello, EA Sports! After giving it some thought, I have made another transition in terms of my 'deserted island' picks for emulators and games. Nestopia 1.40 remains the top choice for NES emulation, and will certainly never relinquish that distinction. To me, there is no doubt that Tecmo Super Bowl and Tecmo NES Basketball are the best football and basketball games for the console. RBI Baseball 3 has become my top choice for baseball, as it has all of the teams from the 1990 season (plus division winners from 1983 to 1989). The original RBI Baseball, while a fantastic game on its own, only has eight teams; however, they were all division winners. It's a focus on quality over quantity that I can respect. Electronic Arts started to find their way in sports games in the late 1980s, reaching their peak of greatness in the Genesis/SNES era, though you can argue they were great from that point all the way to the PS2/Xbox/GameCube era. On Friday afternoon, I had an epiphany at work: why not try and keep things consistent across consoles? For example, if Tecmo Super Bowl is my go-to choice on the NES, why not keep the Genesis and SNES versions available too? It allows for consistency across systems and makes it possible to play with some newer players who were not yet in the league when the NES version (based on the 1990-91 NFL season) was released. The Genesis and SNES also got sequels that the NES version did not, though the NES version was so complex for its 8-bit hardware that it may not have been possible to improve that much on what it did, since it was basically pushing the console to its limits. If RBI Baseball is my go-to choice on the NES, why not keep the best versions for Genesis and SNES too? The Genesis got a whopping four RBI games, including RBI Baseball 3, but I have found I prefer RBI Baseball '94 (or 6 if you prefer to keep things numerological). It gets absolutely all the big things right, and some small ones (such as in-game music) that other games make no effort with or simply ignore outright. It's also good for simulation; last night, I did a CPU vs CPU game between the San Diego Padres and the Montreal Expos. A few days ago, the Padres had their second no-hitter in franchise history, defeating the Nationals (the modern iteration of the Expos following a 2005 move). On the other hand, the battle of SD and Montreal was more competitive, with an incredible ending. Montreal entered the bottom of the ninth trailing 1-3 and needed two runs to tie, three to emerge victorious. With the pressure at its peak, the Expos pulled off the miracle, and won the game 4-3. The SNES did not get an RBI Baseball game until very late in its lifespan, but got a good one with "Super RBI Baseball," which is roughly based on RBI '94--I point this out because many SNES launch titles used the word 'Super' as a selling point, to emphasize the console's superior capabilities in comparison to the aging NES--and contains the same features, plus some new ones to keep things fresh and exciting. And while those are good games, there is an undeniable nostalgia to what EA Sports was doing in those days. It started with reflecting on the old NHL games; I had recently started using SNESGT 0.218 for SNES emulation, with the primary impetus being having the ability to play NHL '96 through '98 without the sound glitching, or the games freezing. There are reasons to keep those iterations around; for example, they all have one-timers AND fighting, striking the balance we did not get with NHL '94 and '95, both of which have one-timers but both of which took out the fighting. If I can have both, that is amazing, but if I can only have one, I would rather keep the fighting as ironically it makes the game even more realistic. A hockey game just isn't a hockey game without it, in my book. Remembering having used ZSNES in the past, and how it did work successfully with pre-'96 NHL games, I went back in the archives to see if there was a SNES NHL game that did have fighting and would work with ZSNES, and struck gold with NHLPA Hockey '93. It uses an earlier version of the same engine famously used by the legendary NHL '94, which has become one of the 'gold standards' of sports games, but has a big advantage in that it features fighting and blood; this was before Mortal Kombat came out and blew everyone's minds, so the developers were extremely forward-thinking in that regard. To me, '93 is the best game in the entire series: it keeps almost everything that made '94 so superb, but has some nice features that were later taken out (apparently at the behest of the NHL itself, as they wanted their league to be seen in a more family-friendly light). While it doesn't have the full NHL license it did have the NHLPA license, so hundreds of real-life players are there for you to use. (Interestingly, NHLPA Hockey '93's predecessor--only released on the Genesis and simply known as "NHL Hockey"--has the official NHL license but not the NHLPA license, so you are able to play as the teams with their names and logos intact, but the players are only identified by numbers, not their names.) Mark Messier vs. Wayne Gretzky has a bit more of a ring to it than 11 vs. 99, in my humble opinion. Originally, for Genesis/SNES, it had come down to Tecmo Super Bowl, Tecmo Super NBA Basketball, NHLPA Hockey '93, International Superstar Soccer Deluxe, and RBI Baseball ('94 for Genesis, Super for SNES) as my 'deserted island' picks. That is, until I saw a compilation of EA Sports commercials that aired on radio and television between 1993 and 1999. "Gimme this," "Gimme that," "Gimme some of those," and other lines worked their way into my brain. I can only hope that whoever came up with those ads got a big raise, because they sold me on products 30+ years past their sell-by dates. One such product was the phenomenal John Madden Football '93, which along with NHLPA Hockey '93 was among the early games promoted during the "gimme" years. With EA on the brain, and realizing how many amazing sports titles they were putting out in the Genesis/SNES days I began looking at alternatives, to keep everything as EA-centric as possible. MLBPA Baseball is a title few know about, but is in fact a precursor to the Triple Play series in much the same way that the "Playoffs" titles were precursors to NBA Live. (The first in that series, NBA Live '95, has taken the place of Tecmo Super NBA Basketball on Genesis and SNES.) Since MLBPA Baseball had versions for the Genesis and SNES, it took the place of RBI Baseball on such consoles (which itself took the place of Tecmo Super Baseball, a good game in its own right). That leaves soccer. I had been sticking with International Superstar Soccer Deluxe, but wanted to try something with more of an old-school EA vibe. Enter "FIFA International Soccer." These games all came out around 1992-94, which to me represents the peak years of EA Sports. 1990-91 was when EA was still getting their feet wet, but they really came into their own in that '92-'94 period. Even by the time the Game Boy Advance came out, vibes from the 16-bit days could still be felt; early Maddens (2002, 2003, and 2004) used the SNES Madden '97 as a base, while NHL 2002 (the only EA NHL game on the GBA) used the SNES NHL '96 as a base. A pity they didn't use '93, but at least they used one with fighting.