You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


_____ _ _ _ ______ _ _
| __ \ (_) | | | | | ____| (_) |
| |__) |___ ___ _ __| | ___ _ __ | |_ | |____ ___| |
| _ // _ \/ __| |/ _` |/ _ \ '_ \| __| | __\ \ / / | |
| | \ \ __/\__ \ | (_| | __/ | | | |_ | |___\ V /| | |
|_| \_\___||___/_|\__,_|\___|_| |_|\__| |______\_/ |_|_|
_____ _ _
| __ \ | | /\ (_)
| | | | ___ __ _ __| | / \ _ _ __ ___
| | | |/ _ \/ _` |/ _` | / /\ \ | | '_ ` _ \
| |__| | __/ (_| | (_| | / ____ \| | | | | | |
|_____/ \___|\__,_|\__,_| /_/ \_\_|_| |_| |_|
--------------------------------------------------------------------------------
Game Title : RESIDENT EVIL DEAD AIM
BIOHAZARD GUN SURVIVOR 4 : HEROES NEVER DIE
System : Sony Playstation 2
Version : 0.3
Last Update: 2nd June 2005
Author: Outbreak
Type of FAQ: Monsters Guide
Email: <PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>
------------------------------------------------------------------------------
!NOTE!
------------------------------------------------------------------------------
This FAQ is unauthorised and unofficial. Any resemblance in terms of contents,
and FAQ formats, with the official publications like Official strategy guides
are purely coincidence.
==============================================================================
This FAQ is best view on
1)Internet Explorer
- View -> Text Size -> Smaller
2)Notepad
- Format -> Word Wrap
- Format -> Font... -> Font : Lucida Console
-> Font Size : 10
==============================================================================
BIOHAZARD GUN SURVIVOR 4 HEROES NEVER DIE UNOFFICIAL ONLINE MONSTERS GUIDE
RESIDENT EVIL DEAD AIM UNOFFICIAL ONLINE MONSTERS GUIDE
==============================================================================
===================
1)TABLE OF CONTENT:
===================
1. INTRODUCTION
2. BASICS/NOTES
3. WEAPONS BRIEFING
4. MONSTERS INFORMATION
1 Zombie
2 Captain Zombie
3 Hunter
4 Tyrant 091
5 Nautilus & Torpedo Kid
6 Glimmer
7 Pluto
8 Queen & Halbert
9 Morpheus The 1st Form
10 Morpheus The 2nd Form
5. Version Update
6. Credit & Sources
7. Contact
8. Legal & Copyright Issues
==============================================================================
1. INTRODUCTION
==============================================================================
Resident Evil Dead Aim is a light gun game base on Capcom's Resident Evil
series. It is exclusive to the Sony Playstation 2 console, and is actually
Capcom's 4th Gun Survivor title series. It take place on the year 2002, which
is almost 2 years after the Code: Veronica event at Rockfort Island...
In this game, you play as Bruce McGivern, an US STRATCOM spy send to a boat to
investigate the ex-Umbrella employee, Morpheus D.Duvall. In his journey, Bruce
will meet FongLing, a spy from China who have the same objective as him. Bruce
and FongLing will never know that their life is going to have a big twist, one
so big that it is going to change their life forever...
==============================================================================
2. BASICS/NOTES
==============================================================================
In Resident Evil Dead Aim, you will encounter hideous monsters that Morpheus
and Umbrella have breeded. Luckily, Bruce and FongLing will be able to access
to various powerful weapons in the game, which are needed to for survival.
In this FAQ, we will take an indepth look on how we can effectively utilize
the weapons, the weakness of the monsters and other stuffs that you will need
to know in order to have a nice 'cruise' throughout this dangerous advanture.
First, there are several points that you have to note in the game.
----------------------
MONSTERS HP ASSIGNMENT
----------------------
Some monsters have a randomly assigned amount of HP. The range of the HP,
though, is different for each difficulty. Needless to say, the harder the
difficulty, the higher range of HP they have.
----------
WEAK POINT
----------
If you hit at a specific area of the monster's body, the monsters will react
accordingly. They might receive bigger or lesser damage. Some might even slow
down. Knowing how they work and implementing it into the game is a key that
Resident Evil Dead Aim players have to take note in if he/she wants to survive
the nightmare.
--------------
DAMAGE RANKING
--------------
The monsters' attack moves inflict a certain amount of damage. In this FAQ,
the damage will be ranked by alphabelt. From "S" being the move that inflict
the most damage, to "E" where insignificant amount of damage inflicted.
==============================================================================
3. WEAPONS BRIEFING
==============================================================================
-------
HANDGUN
-------
HOLDS: 15 HG Bullets
POWER: 100
SPEED: 4 Shot/Sec
Bruce starts with this weapon. A standard weak weapon that you should replace
with the Semi-Auto Handgun if you have the chance.
----------------
SILENCER HANDGUN
----------------
HOLDS: 8 HG Bullets
POWER: 100
SPEED: 2 Shot/Sec
This weapon is silent and deadly. You can use it to snipe one zombie without
the rest of the zombies detecting it. Its also useful against Pluto fight.
The only downside is that it fire slower than the Handgun.
-----------------
SEMI-AUTO HANDGUN
-----------------
HOLDS: 18 HG Bullets
POWER: 100
SPEED: 10 Shot/Sec
The fastest Handgun available, its a good replacement for the Handgun. Kill
monsters fast, but deplete ammo fast too. You will find this weapon in the
room 302 1F on the ship.
-------
SHOTGUN
-------
HOLDS: 7 SG Shells
POWER: 3000~100(100~100 boss fight)
SPEED: 1 Shot/Sec
The Shotgun covers a wide radius, and hence is pretty useful when too much
zombies are present. Its also a good choice against some boss type monsters
and is greatly effective against Hunters. Its slow though, and doesn't have
infinite ammo like the Handguns.
-------------
ASSAULT RIFLE
-------------
HOLDS: 100 Rifle Bullets
POWER: 100
SPEED: 10 Shot/Sec
The assault rifle is a rapid-fire weapon, and is also one of the fastest
weapons in the game. Its as weak as a Handgun though, and ammunition are
hard to come by. Still a reliable weapon when needed to down many zombies
in far range or in urgent situation. Fong Ling starts with this weapon.
------
MAGNUM
------
HOLDS: 7 Magum Bullets
POWER: 5000(1500 boss fight)
SPEED: 1 Shot/Sec
This gun is very powerful but slow. A must for stronger monsters like the
Tyrant, this gun will be available in the Captain's Room. Ammunition is very
scarce, so use it when needed.
----------------
GRENADE LAUNCHER
----------------
HOLDS: 6 Grenade Rounds
POWER: 4000(1200~100 boss fight)
SPEED: 1 Shot/Sec
This is a short range weapon, so you will need to get close to the mosnters to
use it. Highly recommended against monsters like Nautilus and Glimmers. The
rounds will explode upon contact with the ground. Its slow though, and
reloading can take a while.
----------------------
CHARGED PARTICLE RIFLE
----------------------
HOLDS: 3
POWER: 5000
SPEED: 3 Shot/Sec
The only weapon that can hit Morpheus, this weapon requires no ammunition and
uses charged particle, hence you have to wait for it to charge before firing
the next particle. The particle has a bouncing effect, and you will obtain it
late in the game. It can kill zombie with just one particle! Needless to say,
this weapon is the best weapon available in the game.
==============================================================================
4. MONSTERS INFORMATION
==============================================================================
Note that the information from this chart is taken from Biohazard Gun
Survivor 4: Dead Aim.
Some unavailable weapons have been listed, I know, but still I don't have any
idea on how to solve this error.
The numbers in the Hit list represent the amount of bullets needed to kill the
monsters.
------------------------------------------------------------------------------
1 ZOMBIE
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 300 ~ 1500
- Recommend - 500 ~ 3000
- Extreme - 500 ~ 3000
Special Hit Spot: Head (Bigger damage)
Leg (slower)
Attack Move : Vomit - D
Bite - D
Flame - E (Flaming zombie only)
Weapon Hit List :
- HANDGUN - 1~30
- SILENCER HANDGUN - 1~30
- CUSTOM HANDGUN - 1~30
- ASSAULT RIFLE - 3~30
- SHOTGUN - 1~3
- GRENADE LAUNCHER - 1
- MAGNUM - 1
- CHARGED PARTICLE RIFLE - 1
Your standard zombie, created with a human got comtaminated with the T-virus.
They comes in various types. Female, VIP etc. Some stagger, while some will
'run' at you. The zombies can be defeated very easily, but when too many of
them are in a room they might spell trouble. The naked flame type will inflict
damage to you if you gets too near.
------------------------------------------------------------------------------
2 CAPTAIN ZOMBIE
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 2400
- Recommend - 5000
- Extreme - 7500
Special Hit Spot: Head (Bigger damage)
Leg (slower)
Attack Move : Bite - B
Weapon Hit List :
- HANDGUN - 20~70
- SILENCER HANDGUN - 20~70
- CUSTOM HANDGUN - 20~70
- ASSAULT RIFLE - 30~80
- SHOTGUN - 2~6
- GRENADE LAUNCHER - 1~2
- MAGNUM - 1
- CHARGED PARTICLE RIFLE - 1
The captain of the boat "Spencer" has been turned into a zombie too. Unlike
other zombies for some reason, he is very much trouble, and require more ammos
to kill. Other than that, he have only the biting attack, and there's no other
different from an ordinary zombie.
------------------------------------------------------------------------------
3 HUNTER
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 3000
- Recommend - 4000
- Extreme - 5000
Special Hit Spot: Head (Bigger damage)
Leg (slower)
Attack Move :
Weapon Hit List :
- HANDGUN - 20~70
- SILENCER HANDGUN - 20~70
- CUSTOM HANDGUN - 20~70
- ASSAULT RIFLE - 30~80
- SHOTGUN - 2~6
- GRENADE LAUNCHER - 1~2
- MAGNUM - 1
- CHARGED PARTICLE RIFLE - 1
These new hunters are very much weaker compare to the predecessors. They do
not have the decapitation move, but they have some new moves up their sleeves.
These 'elite' hunter's weak spot is their head, but they have the tendency to
strafe to the left or right before you can press the trigger. Here's an
advise: fire when they leap in the sky at you.
------------------------------------------------------------------------------
4 TYRANT 091
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 8000
- Recommend - 15000
- Extreme - 18000
Special Hit Spot: Tumor at the back (Bigger damage)
Head (Bigger damage)
Attack Move : Tentacle Punch - D
Tentacle Bash - D
Dual Tentacle Attack - B
Dual Tentacle Surprise Hit - B
Repeated Hit - S
Weapon Hit List :
- HANDGUN - 30~60
- SILENCER HANDGUN - 30~60
- CUSTOM HANDGUN - 30~60
- ASSAULT RIFLE - 30~70
- SHOTGUN - 8~16
- GRENADE LAUNCHER - 6~12
- MAGNUM - 4~16
- CHARGED PARTICLE RIFLE - 1~4
A tyrant created with the tG virus, this tyrant attacks its victim using its
huge arms. Agile and possessing an outstanding power, this tyrant has a fatal
flaw in that its essential organ is exposed. Its located at its back, so you
can fire at it to inflict bigger damage when you encounter him.
------------------------------------------------------------------------------
5 NAUTILUS & TORPEDO KID
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 1500
- Recommend - 2000
- Extreme - 2000
(TORPEDO KID) - 10
Special Hit Spot: Head (Bigger Damage)
Attack Move : Body Ram - C
Weapon Hit List :
- HANDGUN - 20
- SILENCER HANDGUN - 20
- CUSTOM HANDGUN - 20
- ASSAULT RIFLE - 20
- SHOTGUN - 2~6
- GRENADE LAUNCHER - 1~2
- MAGNUM - 1
- CHARGED PARTICLE RIFLE - 1
These freaks appear in the underwater sewer area. The torpedo kids were termed
like that due to their swimming style. They reproduces at a high rates, given
birth by the Nautilus. You just need to find the Nautilus and killed it to
stop the torpedo kids from reproducing. The only problem is that you need to
brave through the numerous torpedo kids before you can get to Nautilus. The
torpedo kids will explode upon contact with you.
------------------------------------------------------------------------------
6 GLIMMER
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 500
- Recommend - 800
- Extreme - 2000
Special Hit Spot: None
Attack Move : Acid Spit - D
Hug & Acid Spit - C
Weapon Hit List :
- HANDGUN - 5~20
- SILENCER HANDGUN - 5~20
- CUSTOM HANDGUN - 5~20
- ASSAULT RIFLE - 5~20
- SHOTGUN - 1~10
- GRENADE LAUNCHER - 1
- MAGNUM - 1
- CHARGED PARTICLE RIFLE - 1
Appeared in the underground area, these Glimmers are fast, and hide in the
dark. They can be spotted by the glimming bulbs on their head, hence their
name "Glimmer". They are fast, and attack by the acid from their mouth. If you
tries to get to it, it will run away, but sneak up when you are not aware.
------------------------------------------------------------------------------
7 PLUTO
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 6000
- Recommend - 20000
- Extreme - 25000
Special Hit Spot: Head (Bigger damage)
Attack Move : Pluto - A
Punch - A
Bone Crush - Instant Death
Weapon Hit List :
- HANDGUN - 50~80
- SILENCER HANDGUN - 50~80
- CUSTOM HANDGUN - 50~80
- ASSAULT RIFLE - 50~80
- SHOTGUN - 8~20
- GRENADE LAUNCHER - 10~15
- MAGNUM - 8~10
- CHARGED PARTICLE RIFLE - 3~6
A poor prisoner has been experimented by Umbrella. A metal rod was hammered
into his frontal lobe, and the removal of his eyeballs were to observe its
reaction to external stimulation. Dose o muscle booster were administered for
the development of the muscles. Pluto now have an enhanced sense of hearing.
The experiment was suspended when it escaped. You can indentify it with its
huge body. The trick is to use a Silencer Handgun and walk while fighting it
so it can't detact you. Ammunition can be found in this room. Its weak spot is
the head, so aim at it. When too near it will crush you with its body, which
is an instant death move.
------------------------------------------------------------------------------
8 QUEEN & HALBERT
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 5000
- Recommend - 10000
- Extreme - 15000
(HALBERT) - 100
Special Hit Spot: Head (Bigger damage)
Attack Move : Sting - C
Weapon Hit List :
- HANDGUN - 30~80
- SILENCER HANDGUN - 30~80
- CUSTOM HANDGUN - 30~80
- ASSAULT RIFLE - 30~100
- SHOTGUN - 5~20
- GRENADE LAUNCHER - 6~10
- MAGNUM - 6~10
- CHARGED PARTICLE RIFLE - 1~5
The Queen is basically a Queen Bee which reproduces smaller bees to attack
you. The Queen doesn't move or attack itself, but since it is the reproducing
'machine', you just have to eliminate it to stop the bees from appearing. As
for the bees, they appear in huge amount, so a fast weapon like the assault
rifle will be recommended.
------------------------------------------------------------------------------
9 MORPHEUS 1ST FORM
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 10000
- Recommend - 30000
- Extreme - 45000
Special Hit Spot: Head (Bigger damage)
Attack Move : Spinner Kick - D
Plasma Attack - C
Special Plasma Attack - A
Claw - A
Double Kick - A
Screwdriver - S
Weapon Hit List :
- HANDGUN - N/A
- SILENCER HANDGUN - N/A
- CUSTOM HANDGUN - N/A
- ASSAULT RIFLE - N/A
- SHOTGUN - N/A
- GRENADE LAUNCHER - N/A
- MAGNUM - N/A
- CHARGED PARTICLE RIFLE - 8~25
Morpheus injected himself with the tG virus, and turned into a tyrant himself.
He is immune to all weapons except the Charged Particle Rifle, so you will
have to run away from him until you have the Charged Particle Rifle. Morpheus
is fast, and have several cartwheel attack moves as a threat. Stay far from
him and fire to finish him with ease. He can releases electric charge, so if
you see him charging up, run far from him.
------------------------------------------------------------------------------
10 MORPHEUS 2ND FORM
------------------------------------------------------------------------------
Difficulty HP :
- So Sweet - 5000
- Recommend - 7000
- Extreme - 9000
Special Hit Spot: Head (Bigger damage)
Attack Move : (all attacks) - S
Weapon Hit List :
- HANDGUN - 90~150
- SILENCER HANDGUN - 90~150
- CUSTOM HANDGUN - 90~150
- ASSAULT RIFLE - 100~150
- SHOTGUN - 50~150
- GRENADE LAUNCHER - 5~16
- MAGNUM - 8~22
- CHARGED PARTICLE RIFLE - 4~15
Morpheus have turned into a block. He will limp forward and tries to crush you
with his massive body. You just have to fire at his head to push him backward.
Keep doing so and you will beat the game. Note that his head will appear and
then disappear in his massive body, and any attack on his body will cause him
to limp forward faster. You just need to fire at his head when it appear, and
stop when it pop back in. A fast weapon will be recommended.
==============================================================================
5. VERSION UPDATE
==============================================================================
27 June 2004 - version 0.1
- Did up the first version of the FAQ
2nd June 2004 - version 0.3
- Just almost 1 year later, did up the update
==============================================================================
6. CREDIT & SOURCES
==============================================================================
<http://www.gamefaqs.com>
- CJayC, who is in charge of the web site and for hosting this FAQ.
<http://www.capcom.com>
- The guys who created this game. Mainly the producers & directors
<Biohazard Gun Survivor 4 Heroes Never Die Kodansho>
- The people who wrote this book.
==============================================================================
7. CONTACT
==============================================================================
------------------------------------------------------------------------------
To contact the author of this FAQ, please send email to this address:
<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>
Note that flaming mails, virus mails, blank mails, information covered in
the FAQ will be ignored. Suggestions, tips and information are welcome, and
will be credited when due.
However, before you press the 'Send' button, please make sure that you have
done the following:
1)Search through the FAQ thoroughly and make sure that I have not answered
your question yet. I don't like to repeat myself when you can find the answer
in the FAQ.
2)Please only send email in English, Japanese or Chinese. These are the only
languages that I understand. I doubt so, but if you are having difficulty in
English, please at least use a babelfish or any other online translator.
3)Though I believe most of my audiences are of good readers, I've noticed some
exceptions, who were probably jealous of my FAQ. Please, idiots. Just because
you can't write a better FAQ doesn't give you a reason to send hate mails.
4)Please write the word "Resident Evil Outbreak FAQ" or anything similar on
your email, so I won't delete them without reading them. I've been getting
virus mails. If you don't want your mail to be mistaken as one, then write the
heading of your mail.
5)Speaking of virus mails, please, use a virus scanner to scan through your
computer/laptop.
------------------------------------------------------------------------------
==============================================================================
13)LEGAL & COPYRIGHT ISSUES
==============================================================================
------------------------------------------------------------------------------
------------
| FAQ POLICY |
------------
------------------------------------------------------------------------------
Update: 25 Feb
Note that before you can host this FAQ on your site, do make sure that you
have the following requirements:
1)You are not using this FAQ for profit-purpose
2)After I gave my permission
- This FAQ is for private and personal use. No permission is granted to
reprint this FAQ in a magazine or publication without my prior consent.
Translating this walkthrough to another language does not automatically make
this walkthrough yours.
-Do not rip off anything from this FAQ either. Extracts are alright as long
as you had obtained my permission, and give credit when due.
- Please do NOT use this FAQ on your walkthrough, magazine, website or
anything. Nor is it granted for this document to be used as any type of
"source material" for-profit magazines to use in any way, be it basing their
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forbid this or any of my walkthroughs to be used as, or turned into issues,
mailings for RPG or other newsletters, be they free or for profit. In no way
do I wish this FAQ to be cut up into sections or altered in any way.
Copyright Xfactor 2003-2004
------------------------------------------------------------------------------
-----------------------------
| SITES PERMITTED FOR HOSTING |
-----------------------------
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Note that this FAQ will only be available at the following sites:
[Please check GameFAQs for the most update version of this FAQ]
<GameFAQs>
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<CHEAT HAPPENS>
- http://www.cheathappens.com
<IGN>
- http://www.ign.com
<Cheats.de>
- http://www.cheats.de
<NeoSeeker>
- http://www.neoseeker.com
<Gamespot>
- http://www.gamespot.com
------------------------------------------------------------------------------
-----------------
| COPYRIGHT ISSUE |
-----------------
------------------------------------------------------------------------------
Capcom and Resident Evil are registered trademarks of Capcom Co.LTD. Resident
Evil is a registered trademark of Capcom Co., LTD. "Sony" and the
"Playstation" are trademarks of Sony Computer Entertainment Inc.