привет вышла ошибка 
FormatException: Input string was not in a correct format.
System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) (at <d6232873609549b8a045fa15811a5bd3>:0)
System.Number.ParseUInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) (at <d6232873609549b8a045fa15811a5bd3>:0)
System.UInt32.Parse (System.String s, System.Globalization.NumberStyles style) (at <d6232873609549b8a045fa15811a5bd3>:0)
TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.ParseHexNumberSequence (System.String sequence) (at Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMPro_FontAssetCreatorWindow.cs:390)
TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.DrawControls () (at Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMPro_FontAssetCreatorWindow.cs:731)
TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.OnGUI () (at Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMPro_FontAssetCreatorWindow.cs:262)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEditor.DockArea.OldOnGUI () (at <63965ae56af7489797f355b7c1211ab2>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <43b8187fb18447918f21fa5a5862732e>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <5d16470ce3bd47028b26ad1771a0de88>:0)