namespace Vending2
{
    public interface IVendingMachine
    {
        string Manufacturer { get; }
        bool HasProducts { get; }
        Money Amount { get; }
        Product[] Products { get; }
        Money InsertCoin(Money amount);
        Money ReturnMoney();
        bool AddProduct(string name, Money price, int count);
        bool UpdateProduct(int productNumber, string name, Money? price, int amount);
    }

    public struct Money 
    {
        public int Euros { get; set; }
        public int Cents { get; set; }
    }

    public struct Product
    {
        public int Available { get; set; }
        public Money Price { get; set; }
        public string Name { get; set; }
    }

    public class VendingMachine : IVendingMachine
    {
        public List<Product> _products = new List<Product>();
        public string Manufacturer { get; }
        public bool HasProducts => _products.Count > 0;
        public Money Amount => _Amount;
        private Money _Amount;
        public Product[] Products => _products.ToArray();

        public VendingMachine(string manufacturer)
        {
            Manufacturer = manufacturer;
            _Amount = new Money();
            _products = new List<Product>();
            
        }
        
        public Money InsertCoin(Money amount)
        {
            if (IsValidCoin(amount))
            {
                _Amount.Euros += amount.Euros;
                _Amount.Cents += amount.Cents;

                if (_Amount.Cents >= 100)
                {
                    _Amount.Euros += _Amount.Cents / 100;
                    _Amount.Cents = _Amount.Cents % 100;
                }

                return new Money();
            }
            else
            {
                return amount;
            }
        }

        public Money ReturnMoney()
        {
            Money returnAmount = _Amount;
            _Amount = new Money();
            return returnAmount;
        }
        public bool AddProduct(string name, Money price, int count)
        {
            if (string.IsNullOrEmpty(name) || price.Euros < 0 || price.Cents < 0 || count < 0)
            {
                return false;
            }

            Product existingProduct = _products.Find(product => product.Name == name);
            if (existingProduct.Name != null)
            {
                existingProduct.Available += count;
            }
            else
            {
                _products.Add(new Product { Name = name, Price = price, Available = count });
            }

            return true;
        }

        public bool UpdateProduct(int productNumber, string name, Money? price, int amount)
        {
            if (productNumber < 1 || productNumber > _products.Count || string.IsNullOrEmpty(name)
                || price.HasValue && (price.Value.Euros < 0 || price.Value.Cents < 0) || amount < 0)
            {
                return false;
            }

            Product product = _products[productNumber - 1];
            Product updatedProduct = new Product
            {
                Name = name,
                Price = price ?? product.Price,
                Available = amount
            };

            _products[productNumber - 1] = updatedProduct;

            return true;
        }

        //public IEnumerable<Product> GetProducts()
        //{
        //    return _products;
       //}

        private bool IsValidCoin(Money money)
        {
            return money.Euros == 0 && (money.Cents == 10 || money.Cents == 20 || money.Cents == 50)
                || money.Euros == 1 && (money.Cents == 0 || money.Cents == 0)
                || money.Euros == 2 && (money.Cents == 0);
        }
    }

    internal class Program
    {
        static void Main(string[] args)
        {
            VendingMachine vendingMachine = new VendingMachine("Company");

            
            vendingMachine.AddProduct("Product 1", new Money { Euros = 2, Cents = 0 }, 5);
            vendingMachine.AddProduct("Product 2", new Money { Euros = 1, Cents = 50 }, 3);
            vendingMachine.AddProduct("Product 3", new Money { Euros = 0, Cents = 20 }, 10);


            Money coin1 = new Money { Euros = 0, Cents = 20 };
            Money coin2 = new Money { Euros = 1, Cents = 0 };
            Money coin3 = new Money { Euros = 2, Cents = 0 };

            vendingMachine.InsertCoin(coin1);
            vendingMachine.InsertCoin(coin2);
            vendingMachine.InsertCoin(coin3);

            Console.WriteLine($"Amount in vending machine: {vendingMachine.Amount.Euros}.{vendingMachine.Amount.Cents:D2}");

            vendingMachine.UpdateProduct(2, "Updated product", new Money { Euros = 5, Cents = 30 }, 8);
            vendingMachine.AddProduct("New Product 4", new Money { Euros = 2, Cents = 20 }, 3);



            foreach (var product in vendingMachine.GetProducts())
            {
                Console.WriteLine($"Product: {product.Name}," +
                    $" Price: {product.Price.Euros}.{product.Price.Cents:D2}, Available: {product.Available}");
            }

            Money moneyInVendingMachine = vendingMachine.ReturnMoney();
            Console.WriteLine($"Money to return: {moneyInVendingMachine.Euros}.{moneyInVendingMachine.Cents:D2}");

        }
    }
}...... Hi. How can I eliminate method GetProducts() and take Products from:  public Product[] Products => _products.ToArray(); for printing? Please rearrange code.