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'managed to make this pretty fun now I
will admit actually that my personal
least favorite in 5e is actually the
monk overall which is mostly down to
things like class fantasy but their
implementation in Baldur's Gate 3 is
pretty solid they've seen a variety of
reworks that I detailed in my monk
overview video that make them much more
effective in combat maybe a little too
much so if you get down into the
mid-maxing of it monks are capable of
dealing some incredible damage in this
game which can set you up for a variety
of sort of ridiculous moments if you
really lean into it and it really feels
like Larry and went out of their way to
give monks a lot of moments to shine
which is what it's doing about a third
of the way up in the rankings despite
the fact that it is my least favorite
class personally that said though moving
on we have the Barbarian up next
barbarians are really fun in Baldur's
Gate 3 for a variety of reasons not
least of which there are many unique
conversation options that allow them to
just intimidate things and provide a
variety of fun outcomes that are
Barbarian as someone who's not typically
a face character doesn't usually get so
that's pretty cool by itself and then
there's just the fact that a barbarian
is pretty great melee especially in the
early game with their rage and bonuses
to hit making them a very solid
well-rounded damage dealer I do think
they get outclassed by the fighter in
the later levels but given their
stronger class fantasy in my opinion
barbarians are still really fun to play
and they are a relatively simple class
at the same time but with some of their
subclasses allowing them to do really
fun things like some incredible throwing
damage for instance with improvised
weapons even there's a lot of
opportunities for barbarians to do fun
things which is why they're kind of in
the middle of the pack what really holds
them back for me though is that they
tend to be a bit one note moving on to
number six sort of dead middle here we
have the cleric clerics have such a wide
variety of ways to be approached and
built and because of their ability to
select a deity they have so many
approaches to game play and role playing
that they can do so much for a party I
do think that they tend to get
pigeonholed into being the Healer many
times but realistically in 5th edition
you don't need an active healer all the
time and what clerics are actually
really good at in many cases is damage
as full spell casters they get access to
a variety of very powerful spells such
as flame strike Spirit guardian and
that's just from their regular spell
list and then their domains that they
pick for being a cleric also grant them
a variety idea of spells which can be
really strong Tempest being a personal
favorite provides a variety of large AOE
storm-based spells that can deal great
crowd control and damage and some of
their domains even allow them to be very
great melee damage dealers which makes
them a great all-around class which is
perfect for being right in the middle
next up bringing us to the top half
however we have the wizard I'm a big fan
of the wizard class overall I think they
get such a variety of approaches to
spell casting that they can have a lot
of really fun ways to be played now my
personal favorite is the good
old-fashioned Blaster Caster or the
evocation subclass wizard granting us
access to a variety of death dealing
large AOE spells while at the same time
protecting our friends from them as the
evocation subclass gets sculpt spells
which keeps you from triggering aoes and
if larion's recent stats are to be
believed might be news some of you need
to hear because like 12 percent of all
player deaths have been at the hands of
Friendly Fire specifically Gale Gale is
apparently the seventh highest leading
cause of death for other players and the
evocation subclass completely mitigates
that however there are a lot of other
really cool subclasses that allow you to
lean into different types of magic with
the only real downside to wizards in my
opinion being the fact that they have to
prepare their spells as they know so
many and compared to a sorcerer's
spontaneous casting and being able to'

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# TITLE: Druid Class Ranking in Baldur's Gate 3

## Druid Overview

### Strengths

*   Wild shape ability, offering unique gameplay.
*   Full spellcasting capabilities.
*   Thematically cool and interesting class design.
*   Spells like *Spike Growth* are enjoyable.
*   Variety of wild shapes, including a rafter.

### Weaknesses

*   Clunky implementation of mechanics.
*   Wild shape interactions limited compared to tabletop version.
*   Spore Druid's damage heavily reliant on temporary health boosts.
*   Not a frontliner, making some abilities feel out of place.
*   Pure effectiveness often necessitates playing as a spellcaster, which other classes can do better.




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