reordena toda la informacion sobre sepheris secundus, esquematiza y presenta punto por puntos los distintos bloques de informacion sobre el planeta: "URL: https://warhammer40k.fandom.com/wiki/Calixis_Sector
Título: Calixis Sector | Warhammer 40k Wiki - Fandom
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URL: https://wh40k.lexicanum.com/wiki/Sepheris_Secundus
Título: Sepheris Secundus - Warhammer 40k - Lexicanum
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Sepheris Secundus
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Sepheris Secundus is an Imperial Mining[1a] and Feudal World.[3a]
Map
Basic Data
Planetary Image
Name:
Sepheris Secundus
Segmentum:
Segmentum Obscurus[1a]
Sector:
Calixis Sector[1a]
Subsector:
Golgenna Reach[2]
System:
Unknown
Population:
12,000,000,000[1b][2]
Affiliation:
Imperium
Class:
Mining World/Feudal World
Tithe Grade:
Exactus Extremis[1b]
Contents
1 Overview
2 The Suffering Kingdom
3 Planetary Data
4 Gorgonid Prime
4.1 Cults of the Gorgonid
5 Contact with Other Worlds
6 See Also
6.1 Related Articles
7 Sources
8 Uncited
Overview
Sepheris Secundus is a world of immense mineral wealth, city-sized mines, billions-strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector. It is a grim place of snow and twilight, feral mutants, and lives spent in back-breaking labour deep beneath the ground. The Imperium's eagerness to exploit Sepheris Secundus's vast resources is such that the planet is, at the same time, the richest and poorest world in the sector.[2]
Sepheris Secundus's climate is cold and stormy, its surface obscured by a mantle of cloud. It has no oceans save for the small polar seas, so the moisture in its atmosphere comes from below the crust, spewed out from failed mine workings or natural geysers that pockmark the planet like pustules. Its surface is split between the vast open mines like deep scars in the crust and the dense, snow laden forests broken only by the ruins of failed kingdoms that tried to claim Sepheris Secundus in the past. With its endless blizzards, widespread ignorance and antiquated methods for doing everything, Sepheris Secundus would be a meaningless backwater were it not for the enormous mineral wealth beneath its surface.[2]
The Suffering Kingdom
Queen Lachryma III of Sepheris Secundus
While the whole Imperium is a feudal empire, feudalism is an extreme on Sepheris Secundus. Everyone born on the planet must have a master to whom they pay nine-tenths of everything they produce, which for most citizens means the ore they hack from the rock faces of the planet's mines. Queen Lachryma III, the planet's absolute monarch, sits at the top of this feudal system. The rights to the labour of these billions of serfs belong to the barons appointed by the queen or to noble families and business consortiums that purchase them from the crown. The queen's own master is the Imperium, to whom she hands over truly staggering amounts of ore, metals and raw fuel to fulfil the planet's tithe. Sepheris Secundus's tithe is the highest in the Calixis Sector, and without its immense output of raw materials, the economy of the whole province would be badly unsettled.[3a]
Two principal forces maintain Sepheris Secundus's feudal system. The first is the weight of tradition: every serf labouring in the mines is doing what his father did and his grandfather before that, often at the same rock face. The second force is physical violence. One of the reasons that Sepheris Secundus's culture is so primitive by many standards is that weaponry and other technology is monopolised by the crown. The queen's Royal Scourges are equipped with lasguns, grenades and chainblades, contrasting with their gaudy, stained-glass-like armour. Though few in number, the technological advantage that thes
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URL: https://www.reddit.com/r/40kLore/comments/igsibv/excerpt_dark_heresy_core_rulebook_things_might/
Título: [Excerpt | Dark Heresy Core Rulebook] Things might get better ... - Reddit
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[Excerpt | Dark Heresy Core Rulebook] Things might get better on Sepheris Secundus
To me, one of the most interesting parts of 40k lore are examples of improvement; that things can get better. Perhaps not on a galactic or even a sector/sub-sector scale, but a planetary one. That rulers may be ruthless but some have compassion in them.
=][=
Queen Lachryma III
The queen of Sepheris Secundus is an elderly woman who has successfully led Sepheris Secundus through numerous revolts, baronial uprisings and increasingly spectacular tithe demands from the Administratum. Now, however, she is getting old. Though her mind is still sound, her body is infirm and, some of the more ambitious barons say, she is losing the ruthlessness and willpower that once served her so well.
Queen Lachryma’s aged, underweight form is swamped by her royal regalia, with its voluminous gown made from thousands of panes of stained glass and its crown of white gold. Her voice is thin and shaky, and she no longer has the presence that once acted as an anchor for the feudal system of Sepheris Secundus. In her later years, the queen has sunk into the throes of a personal crisis. Why do her serfs have to live such grim lives of toil? Is there another way that Sepheris Secundus could be ruled? She has ordered her barons to investigate what actually goes on in the depths of the planet's mines, but her barons have resisted this and a few of them have sensed weakness and doubt in their queen. Though she would never admit it to anyone, Queen Lachryma is afraid of how she will be remembered, and knows that she is running out of time before she can get to the root causes of Sepheris Secundus' misery.
=][=
Do you think she'll manage to get anything done?
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URL: https://warhammer40k.fandom.com/wiki/Sepheris_Secundus
Título: Sepheris Secundus - Warhammer 40k Wiki
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Título: How Do Feudal Worlds "Work"? : r/40kLore - Reddit
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How Do Feudal Worlds "Work"?
So I'm fairly new to 40K as a franchise. I've read a couple novels, scoured the wikis, and watched quite a few batreps on Youtube. But there's a ton of stuff I still don't fully get. And one of the biggest ones is Feudal Worlds.
My understanding is that  Feudal World is a world belonging to the Imperium of Man that is essentially in its own Middle Ages. The Wiki says that some have reached black powder tech levels, but mostly they're still very agricultural and low-tech.
So how does that work with tithes? Is the whole planet really still using swords and shields and chain mail? Is the planetary governor a king from that planet, or do they get assigned someone from the greater Imperium? How much does the general population know about the Imperium? If someone came down in a spaceship would they think that person is an angel or something?
I've seen people mention feudal worlds having PDFs. Are those guys using "modern" tech? Or are they meant to defend the planet with crossbows and leather armor?
And also, why does the Imperium want a world filled with a bunch of backwords savages who haven't even figured out indoor plumbing? Why don't they build them up to hive worlds or give them tech for better farming?
I'd be very grateful to anyone who could answer these questions for me. Feudal Worlds sound interesting, but they also confuse the fuck out of me.
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URL: https://calixipedia.fandom.com/wiki/Sepheris_Secundus
Título: Sepheris Secundus | Calixis Wiki - Fandom
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Population: 12 billion.
Tithe Grade: Exactus Extremis.
Geography: Planet-wide overcontinent, small polar oceans. Mountainous, forested, extensive areas of open mine workings. Arctic climate, atmosphere moisture-laden and blizzards constant. Three moons, none inhabited.
Government Type: Feudal monarchy.
Planetary Governor: Queen Lachryma III.
Adept Presence: Very low. Some Adeptus Ministorum clergy, Adeptus Arbites Precinct-Fortress.
Military: Royal Scourges, Baronial armies, noble private armies. Poor/medium quality.
Contents
1 Overview
2 The Suffering Kingdom
3 The Rule of Law
4 The Traditions of Serfdom
5 Important Locations
6 Power Groups
7 Unique Equipment
Overview[]
Sepheris Secundus is the largest exporting planet in the Calixis Sector. Without its massive exports of ore, metals and fuel, the trade of the Calixis Sector could not function. Sepheris Secundus relies on imports of food from the sector’s agri-worlds. Its vast population makes it a potential supplier of Imperial Guard recruits, although a relatively small proportion of the population would be suitable because of universally poor health, along with the risk of exposing the subjugated masses to the possibility of life outside the mines. Sepheris Secundus is a world of immense mineral wealth, city-sized mines, billions-strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector.
It is a grim place of snow and twilight, feral mutants and lives spent in back-breaking labor deep beneath the ground. The Imperium’s eagerness to exploit Sepheris Secundus’s vast resources is such that the planet is at the same time the richest and poorest world in the sector. Sepheris Secundus’s climate is cold and stormy, its surface obscured by a mantle of cloud. It has no oceans save for the small polar seas, so the moisture in its atmosphere comes from below the crust, spewed out from failed mine workings or natural geysers that pockmark the planet like pustules. Its surface is split between the vast open mines like deep scars in the crust and the dense, snow-laden forests broken only by the ruins of failed kingdoms that tried to claim Sepheris Secundus in the past. With its endless blizzards, widespread ignorance a
--------------------------------------------------------------------------------

URL: https://www.reddit.com/r/40kLore/comments/cal4s3/excerptsexplanation_the_imperium_is_not_just/
Título: [Excerpts/Explanation] The Imperium is not just corrupted, the ... - Reddit
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[Excerpts/Explanation] The Imperium is not just corrupted, the "corruption" is how the Imperium works
‘To understand where we are, we need to know where we’ve come from. I’m working on a short monograph, arguing that the initial settlers of Sepheris Secundus were far more socially integrated, only developing the current feudal system as the population grew too large to manage in any other way. Hierarchical systems are everywhere in nature, so it’s only to be expected that human society mirrors this.’ He began to rummage in the stack of books. ‘If you examine Kallendine’s Benefits of Tyranny–’
Sandy Mitchell, Scourge the Heretic
The simple fact is, the Imperium often isn't depicted as a cruel and corrupt empire -- not directly. Only when it's important to draw a contrast between the 'good guys' (our generally anachronistic protagonists) and the 'bad guys' (actual Imperial society). Abnett's a pretty solid offender in this regard, but a lot of authors do it: they give us characters with recognisable and relatable morals and lived experiences, for us to identify with. (thanks for the definition, /user/wecanhaveallthree/).
’Macharius makes enemies just by being who he is. He demands efficiencies in the supply chain for his armies, that arms and supplies appear where they should when they should and with the minimum of spoilage.’
‘What is wrong with that? It is merely sound generalship.’
‘The wealth of merchant dynasties has been built on making sure those supply chains are not efficient. What Macharius sees as inefficiency, powerful men see as sources of revenue.’
‘Powerful, corrupt men,’ I said.
‘I do not disagree. The word to place the emphasis on is powerful, with money to spend and friends in high places. And Macharius is giving even the High Lords reasons to mistrust him.’
‘Really?’
‘He has been reaching out to the Adeptus Astartes in subtle ways. That is not something the Imperium encourages in its generals. It likes its various military arms to be separate.’
William King, Fist of Demetrius
But the reality of the Imperium, however, tends to get a lot of pushback. Agri-worlds, rememeber? Well, a general rule of thumb is that the clos
--------------------------------------------------------------------------------

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Sepheris Secundus is a world of immense mineral wealth, city sized mines, billions-strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector. It is a grim place of dry, arid lands, feral mutants, and lives spent in back breaking labour deep beneath the ground. The Imperium's eagerness to exploit Sepheris Secundus's vast resources is such that the planet is at the same time the richest and poorest world in the sector.
While Sepheris Secundus's climate is reasonable in temperature, it has no oceans save for the small polar seas, so the moisture in its atmosphere comes from below the crust, spewed out from failed mine workings or natural geysers that pockmark the planet like pustules, still providing no where near enough to maintain reasonable humidity. Its surface is split between the vast open mines like deep scars in the crust broken only by the ruins of failed kingdoms that tried to claim Sepheris Secundus in the past. Sepheris Secundus would be a meaningless backwater were it not for the enormous rare mineral wealth beneath its surface.
The Suffering Kingdom
While the whole Imperium is a feudal empire, feudalism is an extreme on Sepheris Secundus. Everyone born on the planet must have a master to whom they pay nine-tenths of everything they produce, which for most citizens means the ore they hack from the rock faces of the planet's mines. Queen Lachryma III, the planet's absolute monarch, sits at the top of this feudal system. The rights to the labour of these billions of serfs belong to the barons appointed by the queen or to noble families and business consortiums that purchase them from the crown. The queen's own master is the Imperium, to whom she hands over truly staggering amounts of ore and metals to fulfil the planet's tithe. Sepheris Secundus's tithe is the highest among the Calixis Sector's mining worlds, and without its immense output of raw materials, the economy of the whole province would be badly unsettled.
Two principal forces maintain Sepheris Secundus's feudal system. The first is the weight of tradition: every serf labouring in the mines is doing what his father did and his grandfather before that, often at the same rock face. The second force is physical violence. One of the reasons that Sepheris Secundus's culture is so primitive by many standards is that weaponry and other technology is monopolised by the crown. The queen's Royal Scourges are equipped with lasguns, grenades and
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URL: https://www.belloflostsouls.net/2019/08/40k-lore-servants-of-chaos.html
Título: 40K Lore: Servants Of Chaos - Bell of Lost Souls
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40K Lore: Servants Of Chaos - Bell of Lost Souls
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Warhammer 40k
40K Lore: Servants Of Chaos
J.R. Zambrano
4 Minute Read
Aug 25 2019
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Chaos cultists are some of the most heinous traitors to humanity out there, and yet for all their villainy, they can still illustrate much about how much we need the Emperor’s protection.
There is nothing more vile and base than a traitor to humanity. Those servants of the Ruinous Powers who have turned their back on the Emperor’s Light are the worst scum–and the lowest of these are the traitorous cultists, who come from the humblest origins and manage to sink even lower than their starting station, becoming debased with corruption, mutation, and evil. Yet these wayward cultists prove how much we need the Emperor’s protection, for Chaos Cultists show that no one is above the seduction of the Warp. Recite your litany against heretical thoughts and let us look at some of the troubled history of Chaos Cults in the Imperium.
All planets and civilisations belonging to the Imperium can harbour Chaos organisations, which themselves are as diverse in practice and membership as is imaginable. From the blood-soaked sacrificial cults of feral worlds to the philosophical secret societies of more advanced worlds, the temptations of Chaos can capture all. Indeed, according to the Ordo Hereticus, Chaos Cults can arise from any class of Imperial society, be it impoverished, noble, hive-gang, abhuman, soldiers, or mutant.
Generally clandestine in nature, as discovery could bring with it attention from local Arbites all the way up to the Inquisition, cults often hide behind the front of some form of legitimate organization in their attempt to accumulate local or planetary power, such as trade unions, charitable organizations, accepted religious groups and even local variants of the Imperial cult.
After taking root, and as it expands in power and influence, eventually the cult may end up effectively ruling anything from a township to an entire planet. Eventually, an uprising breaks out, either on purpose or because the cult has grown too large and/or unruly to remain secret any longer. At this point, the cult can be expected to summon aid from their Chaotic masters, ranging from incurring daemonic possession to summoning the Traitor Legions. Cults may also be uprising in concert with an invasion of Chaos Marines. The ultimate aim of the cult’s uprising is to overthrow the Imperial government and attain direct control of the world. After the conflict, cultists are often taken back into the Eye of Terror where they either join the damned population of a daemon world or are formed up into a Chaos Warlord’s armed forces.
Here are a few notable Chaos Cults from the history of the Imperium. Learn well from the terrible fates that befell these worst of the worst–a
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URL: https://warhammer40karchives.com/2024/10/11/sepheris-secundus-warhammer-40k-part-1-part-1-of-4/
Título: Sepheris Secundus Warhammer 40K - Part 1 (Part 1 of 4) - Warhammer 40k ...
Fecha de publicación: None

Sepheris Secundus  Warhammer 40K  - Part 1 (Part 1 of 4) - Warhammer 40k Archives
Warhammer 40k Archives
10/11/2024
Sepheris Secundus   Warhammer 40K    – Part 1 (Part 1 of 4)
The Icy Grip of Sepheris Secundus
Located in the Calixis Sector, Sepheris Secundus is a frozen world with a galactic position of 52/34/CS/NNE. This unforgiving environment is home to a hardy population of miners, laborers, and nobles, all bound together by a strict feudal system.
A World of Darkness and Toil
Sepheris Secundus is a planet shrouded in darkness, its surface perpetually hidden beneath thick clouds. The landscape is scarred by massive open mines, their depths plunging into the bowels of the earth. The air is thick with toxic fumes, and the ground trembles with the constant rumble of mining operations.
The Feudal System: A Legacy of Oppression
At the heart of Sepheris Secundus’ society lies a rigid feudal system, where every individual is bound to a lord or noble. The nobles, in turn, owe allegiance to the ruling monarch, Queen Lachryma III. This system has been in place for centuries, with the nobles maintaining their power through a combination of tradition, force, and control over the planet’s resources.
The Mutant Underclass
Beneath the feudal system lies a subclass of mutants, individuals twisted by the toxic environment and forced to live on the fringes of society. These mutants are often relegated to the most hazardous and menial tasks, their existence a mere whisper in the winds of Sepheris Secundus.
Inquisitorial Interest
Sepheris Secundus has attracted the attention of several Inquisitorial factions, each with their own agenda for the planet. The Rekongregatators see Sepheris Secundus as a key world in the sector, one that holds secrets vital to the reform of the Imperium. Meanwhile, the Monodominants seek to undermine the mutant population, viewing them as a threat to the established order.
Imperial Presence
Despite its importance, Sepheris Secundus is largely ignored by the Imperium, with only a token presence of Adeptus Arbites and Ministorum clerics. The planet’s distance from the Imperium’s core worlds has allowed it to maintain a degree of autonomy, but this independence comes at a cost.
A History of Bloodshed
Sepheris Secundus’ history is marked by countless uprisings and massacres, as the feudal system has been repeatedly challenged and reinforced. The ruins of ancient kingdoms dot the landscape, testaments to the transience of power and the enduring legacy of oppression.
As the darkness closes in around Sepheris Secundus, its people remain trapped in a cycle of toil and suffering, bound to the whims of their noble overlords and the crushing weight of the feudal system. Will the Inquisition’s interest in the planet bring about change, or will Sepheris Secundus remain forever locked in its icy grip?
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Adeptus Arbites quotes, Adeptus Ministorum, Age of the Dark Imperium, Ancient Kingdoms, Calixis Sector, Dennar IV Rebellion, Drop Site Massacre, Fallen Nobles, Faze V Uprising, Feudal System, Forces of the Imperial Inquisition, Mining, Monodominants, Monstrous Mutants, Queen Lachryma III, Rekongregatators, Sepheris Secundus
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URL: https://warhammer40karchives.com/2024/10/16/sepheris-secundus-warhammer-40k-part-2-part-2-of-4/
Título: Sepheris Secundus Warhammer 40K - Part 2 (Part 2 of 4)
Fecha de publicación: None

Sepheris Secundus  Warhammer 40K  - Part 2 (Part 2 of 4) - Warhammer 40k Archives
Warhammer 40k Archives
10/16/2024
Sepheris Secundus   Warhammer 40K    – Part 2 (Part 2 of 4)
The Unrest on Sepheris Secundus
Sepheris Secundus, a remote ice world on the edge of the Calixis Sector, has been plagued by unrest and rebellion for centuries. The planet’s harsh environment and brutal feudal system have created a breeding ground for discontent and violence.
The Rise of Baron Ulbrexis
In the late 8th century M41, Baron Havalir Saerton Ulbrexis, ruler of the Egge mine region, implemented a series of unprecedented reforms. He provided education to his serfs and purchased advanced mining equipment from the Adeptus Mechanicus, significantly increasing the efficiency of his mines. However, these innovations also made him many enemies among the nobility, who saw him as a threat to their power.
The Rebellion of the Broken Chains
After being deposed by the Queen and forced to flee, Ulbrexis founded the “Broken Chains,” a rebel organization dedicated to spreading his ideology and bringing attention to the inhumane conditions on Sepheris Secundus. Through a series of coordinated attacks on key mining facilities, the Broken Chains sought to disrupt the planet’s economy and bring about change.
The Inquisition Intervenes
As the rebellion gained momentum, the Inquisition took notice and dispatched a team of agents to Sepheris Secundus. With the help of the captured Baron Ulbrexis, they were able to put an end to the rebellion and restore order to the planet.
The Aftermath
In the aftermath of the rebellion, the Inquisition continued to monitor Sepheris Secundus, aware that the underlying causes of the unrest still lingered. The discovery of Eldar soulstones in one of the mines sparked a new wave of xenos activity, and the Inquisition was forced to intervene once again to prevent further chaos.
A Legacy of Unrest
Sepheris Secundus remains a hotbed of unrest and rebellion, with tensions simmering just below the surface. The legacy of Baron Ulbrexis and the Broken Chains continues to inspire those seeking change, and the Inquisition remains vigilant, ever prepared to respond to the next threat to the Imperium’s authority.
Timeline of Events
Late 8th century M41: Baron Ulbrexis implements reforms in the Egge mine region.
Early 9th century M41: Ulbrexis is deposed and forced to flee, founding the Broken Chains rebellion.
807.M41: The Bleached Ones uprising on Tranch sparks unrest on Sepheris Secundus.
808.M41: A large shipment of valuable ores goes missing, sparking rumors of the Broken Chains’ return.
812.M41: Inquisitor Glavius Wroth denounces several radicals on Sepheris Secundus.
813.M41: The Broken Chains re-emerge, using xenos technology and warp-tainted devices.
815.M41: The Inquisition intervenes, putting an end to the rebellion and restoring order.
815.M41: Eldar soulstones are discovered in one of the mines, sparking a new wave of xenos activity.
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Adeptus Mechanicus, Aeldari, Age of the Dark Imperium, Baron Ulbrexis, Broken Chains, Calixis Sector, Dennar IV Rebellion, Faze V Uprising, Feudal System, Forces of the Imperial Inquisition, Mining, Ordo Xenos, Sepheris Secundus
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URL: https://warhammer40karchives.com/2024/10/16/sepheris-secundus-warhammer-40k-part-3-part-3-of-4/
Título: Sepheris Secundus Warhammer 40K - Part 3 (Part 3 of 4)
Fecha de publicación: None

Sepheris Secundus  Warhammer 40K  - Part 3 (Part 3 of 4) - Warhammer 40k Archives
Warhammer 40k Archives
10/16/2024
Sepheris Secundus   Warhammer 40K    – Part 3 (Part 3 of 4)
Life on Sepheris Secundus: A World of Toil and Tradition
Sepheris Secundus, a planet rich in minerals, is home to massive mines, sprawling cities, and a stark divide between the elite and the impoverished masses. The world’s economy relies heavily on the export of ores, metals, and chemicals, making it a crucial player in the Calixis sector’s trade.
A Life of Labor
For the majority of Sepheris Secundus’ population, life is a never-ending cycle of toil in the mines. Leibeigenen, or bonded laborers, are tied to their barons and are forced to work long hours in exchange for meager rations and shelter. Their lives are marked by hard labor, little rest, and constant fear of punishment.
Tradition and Hierarchy
Sepheris Secundus is a society deeply rooted in tradition. The ruling class, comprised of barons and the queen, hold absolute power over the leibeigenen. A complex system of hierarchy and etiquette governs interactions between the different classes, with the ruling elite holding themselves above the lower classes.
The Role of the Ekklesiarchy
The Ekklesiarchy, a powerful organization that worships the Emperor, plays a significant role in Sepheris Secundus’ society. Laienprediger, or lay preachers, spread the word of the Emperor and provide spiritual guidance to the leibeigenen. However, the Ekklesiarchy’s influence is limited, and many leibeigenen view the organization as distant and uncaring.
Secret Societies and Cults
Beneath the surface of Sepheris Secundus’ rigid society lies a network of secret societies and cults. The Verächter, a group of assassins, prey on the desperation of the leibeigenen, offering them a way out of their miserable lives. Other organizations, such as the Waisenkreuzzug, seek to exploit the leibeigenen’s unique abilities for their own gain.
A Glimmer of Hope
Despite the bleakness of life on Sepheris Secundus, there are moments of beauty and joy. The leibeigenen find solace in their faith and in the small pleasures of life, such as a warm meal or a kind word from a friend. In these moments, they are reminded that there is more to life than the endless drudgery of the mines.
Economy and Trade
Sepheris Secundus’ economy is built on the back of its mining industry. The planet exports vast quantities of ores, metals, and chemicals, which are used throughout the Calixis sector. In return, Sepheris Secundus imports food and other essential goods from the agrarian worlds of the sector.
Currency and Commerce
On Sepheris Secundus, currency takes the form of ore fragments and scraps. The value of these fragments is determined by their rarity and the demand for them. This unique system of commerce has given rise to a thriving black market, where traders and smugglers deal in illicit goods.
In conclusion, life on Sepheris Secundus is marked by hardship, tradition, and a deep-seated sense of hierarchy. Despite the challenges faced by the leibeigenen, they find ways to survive and even thrive in this unforgiving environment.
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Queen Lachryma III of Sepheris Secundus
Lachryma III is the long-sitting queen of Sepheris Secundus.[1]
History
Lachryma is an elderly woman who has successfully led Sepheris Secundus through numerous revolts, baronial uprisings and increasingly spectacular tithe demands from the Administratum.  Now, however, she is getting old.  Though her mind is still sound, her body is infirm and, some of the more ambitious barons say, she is losing the ruthlessness and willpower that once served her so well.[1]
Queen Lachryma's aged, underweight form is swamped by her royal regalia, with its voluminous gown made from thousands of panes of stained glass and its crown of white gold.  Her voice is thin and shaky, and she no longer has the presence that once acted as an anchor for the feudal system.  In her later years, the queen has sunk into the throes of a personal crisis.  Why do her serfs have to live such grim lives of toil?  Is there another way that Sepheris Secundus could be ruled?[1]
She has ordered her barons to investigate what actually goes on in the depths of the planet's mines, but her barons have resisted this and a few of them have sensed weakness and doubt in their queen.  Though she would never admit it to anyone, Queen Lachryma is afraid of how she will be remembered, and knows that she is running out of time before she can get to the root causes of Sepheris Secundus's misery.[1]
Related Articles
List of Planetary Governors
Sources
1: Dark Heresy Core Rulebook, pg. 304
Retrieved from "https://wh40k.lexicanum.com/mediawiki/index.php?title=Lachryma_III&oldid=541767"
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Lachryma III
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Imperium Portal
Queen Lachryma III of Sepheris Secundus
Lachryma III is the long-sitting queen of Sepheris Secundus.[1]
History
Lachryma is an elderly woman who has successfully led Sepheris Secundus through numerous revolts, baronial uprisings and increasingly spectacular tithe demands from the Administratum.  Now, however, she is getting old.  Though her mind is still sound, her body is infirm and, some of the more ambitious barons say, she is losing the ruthlessness and willpower that once served her so well.[1]
Queen Lachryma's aged, underweight form is swamped by her royal regalia, with its voluminous gown made from thousands of panes of stained glass and its crown of white gold.  Her voice is thin and shaky, and she no longer has the presence that once acted as an anchor for the feudal system.  In her later years, the queen has sunk into the throes of a personal crisis.  Why do her serfs have to live such grim lives of toil?  Is there another way that Sepheris Secundus could be ruled?[1]
She has ordered her barons to investigate what actually goes on in the depths of the planet's mines, but her barons have resisted this and a few of them have sensed weakness and doubt in their queen.  Though she would never admit it to anyone, Queen Lachryma is afraid of how she will be remembered, and knows that she is running out of time before she can get to the root causes of Sepheris Secundus's misery.[1]
Related Articles
List of Planetary Governors
Sources
1: Dark Heresy Core Rulebook, pg. 304
Retrieved from "https://wh40k.lexicanum.com/mediawiki/index.php?title=Lachryma_III&oldid=541767"
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URL: https://wh40k.lexicanum.com/wiki/Class_(planet)
Título: Class (planet) - Warhammer 40k - Lexicanum
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Class (planet) - Warhammer 40k - Lexicanum
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Class (planet)
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Galaxy PortalPlanets
There are many different forms of planet spread throughout the galaxy. Some areas of the Galaxy have many worlds of a similar state. An example of this are the worlds of the Halo Zone at the furthermost reaches of the Galaxy, which consists mostly of dead planets orbiting very old stars. Worlds near the galactic core are also almost invariably dead or barren.
Contents
1 Imperial Planet Classifications
1.1 Imperial World Classes
1.2 Alternate classifications
2 General Planet Classifications
3 Xenos and Chaos Planet Classifications
4 Sources
Imperial Planet Classifications
Imperial World Classes
Imperial planets are categorized by the Imperium into several broad classes according to their function, type of civilization and technological level.[1a]
Alpha or Agri-World
Gamma or Civilised World
Delta or Dead World
Delta Tau or Death World
Eta or Hive World
Mu or Feudal World
Rho or Research Station
Phi or Forge World
Phi Lambda or Feral World
Alternate classifications
As well as their "official" classification, Imperial planets can also be also be divided into other categories, including -
Adeptus Astartes Homeworld[3]
Cardinal World[1b]
Fortress World
Industrial World[3]
Knight World[2]
Mining World[1a]
Paradise World[1a]
Penal World
Shrine World[4]
It should be noted that a planet may belong to more than one classification. For example, Fenris is both an Astartes Homeworld and a Death world.
General Planet Classifications
Planets are also often referred to by their dominant geographic or topographic features -
Desert World
Ice World
Jungle World
Ocean World
Gas Giant
Again, planets may belong to more than one classification — Catachan is both an Jungle world and a Death world, for example.
Xenos and Chaos Planet Classifications
Xenos World
Daemon World
Exodite World
Tomb World
Maiden World
Crone World
Ork World
Tau World
Craftworld
Sources
1: Warhammer 40,000 3rd Edition Rulebook
1a: [Needs Citation]
1b: pg. 114
2: White Dwarf 178 (UK), [Needs Citation]
3: Codex Imperialis (Background Book), pgs. 8–9
4: Honour Guard (Novel), [Needs Citation]
Worlds of the Galaxy
General
Dead World • Death World • Desert World • Ice World • Jungle World • Forest World • Gas Giant • Ocean World • Derelict World • Chem World • Mountain World • Rad World • Swamp World • Moon
Imperium
Adeptus Astartes Homeworld • Adeptus Astartes Breeding World • Adeptus Astartes Fief World • Adeptus Astartes Recruiting World • Adepta Sororitas Sanctuary World • Agri World • Archive World • Cardinal World • Cemetery World • Civilised World • Feral World • Feudal World • Frontier World • Forge World • Fortress World • Hive World •  Industrial World •  Knight World • Labyrinth World • Mining World • Paradise World • Penal World • Quarantined World • Quarry World • Repository World • Research Station • Sentinel World • Shrine World • War World • Hub-Fortress • Penitent World • Merchant World • Sepulchre World • Relic World • Battery World • Warden Planet • Lumber World • Abattoir World • Arboreal World • Colony World • Menagerie World • Refugee World • Waste World • Anchor World • Astropathic Relay Station
Chaos
Daemon World • Hell Forge • Heretic Astartes Fief World • Heretic Astartes Recruiting World • Fallen Knight World • Cache World
Xenos
Xenos World • Exodite World • Tomb
--------------------------------------------------------------------------------

URL: https://wh40k.lexicanum.com/wiki/Galaxy
Título: Galaxy - Warhammer 40k - Lexicanum
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Galaxy - Warhammer 40k - Lexicanum
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Galaxy
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Galaxy Portal
Map of the Galaxy[17]
The Milky Way Galaxy is the realm in which Warhammer 40,000 takes place. It is a vast spiral galaxy, ninety-thousand light years across and fifteen-thousand light years thick, containing roughly four hundred billion stars.[12a]
Contents
1 History
2 Territories and Civilizations
2.1 The Imperium
2.2 Chaos
2.3 Eldar
2.4 Dark Eldar
2.5 Necrons
2.6 Orks
2.7 Tau
2.8 Tyranids
2.9 Leagues of Votann
2.10 Other Civilizations
3 Galactic travel
4 Other galaxies
5 Trivia
6 Related articles
7 Sources
7.1 Uncited
History
A distant view of the Galaxy[7c]
Billions of years old, the earliest known sentient race in the galaxy were the Old Ones. Mastering advanced technologies derived from the Warp and creating the Webway, they soon established an empire across the whole galaxy. They believed that all life was useful and they are known to had brought about the rise of numerous new species, such as humanity, as well as impregnated thousands of worlds which they made their own.[7b] The Old Ones soon came into contact with vampire incorporeal beings which fed on the energy of stars known as C'tan. The Old Ones battled the C'tan, forcing them into hiding.[8] At some point, the Old Ones came into conflict with the Necrontyr, a race of highly advanced but short-lived beings. The two civilizations eventually clashed in a massive galaxy-spanning conflict known as the War in Heaven which the Old Ones were winning until the Necrontyr turned to the C'tan in desperation, converting themselves into the mechanical Necrons. This time, the conflict was far different from the previous wars as the Old Ones mastery of the Warp was now countered by the C'tan's supremacy of the material universe. In time, the C'tan began to dominate the galaxy whilst the Old Ones bastions were besieged and their nurtured races being fed upon like cattle by the eternal hunger of the star-gods. Entire worlds were razed, suns extinguished and entire star systems devoured whole by the terrible C'tan. In desperation the Old Ones sired new races to fight the Necrons and C'tan such as the Eldar and Orks.[7b] However this still did not prove enough and slowly the Old Ones were broken, scattered, and finally annihilated by the Necrons and C'tan.[8] In the power vacuum following the war, the lesser creations of the Old Ones such as Mankind were known to had continued to develop but in unforseen ways.[7a] The mantle of galactic dominion would eventually pass to the Eldar who had fought alongside the Old Ones during the war. Exhausted from the War in Heaven, the Necrons departed into the Great Sleep on their Tomb Worlds in order to rebuild their strength and take control of the galaxy once more. Shortly before the Great Sleep the Necron Silent King, Szarekh, engineered a betrayal of the C'tan. The star-gods were shattered and enslaved by the Necrons and Szarekh went into self-imposed exile outside of the Galaxy.[8]
With the Necrons in hidden hibernation, the Eldar rose to the position as the masters of the Galaxy. Creating a vast empire and utilizing the Webway for travel, the Eldar Empire and its advanced technology flourished for millennia. However the Eldar were not the only major galactic power at this time. Humanity was eventually able to utilize Warp Drives and Navigators to finally leave the Sol
--------------------------------------------------------------------------------

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Título: What happened to current planets in our solar system in 40k
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What happened to current planets in our solar system in 40k
i barely know anything aside from mars is mechanicus homeworld, terra is where Big E is, and pluto is a communication hub, so what happened to mercury, venus, juipiter, saturn, neptune, and uranus.
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URL: https://www.reddit.com/r/40kLore/comments/dgrzs5/what_are_the_10_strongestsafest_planets_in_40k/
Título: What are the 10 strongest/safest planets in 40k? : r/40kLore - Reddit
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to make it fairer, we'll include moons too
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URL: https://wh40k.lexicanum.com/wiki/Calixis_Sector
Título: Calixis Sector - Warhammer 40k - Lexicanum
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Calixis Sector - Warhammer 40k - Lexicanum
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Calixis Sector
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Galaxy Portal
Galactic position of the Calixis Sector.
The Calixis Sector is an Imperial sector in Segmentum Obscurus near the Halo Stars and the Eye of Terror.[1b] The Sector capital is the Hive World of Scintilla.[1c]
Contents
1 History
2 Galactic Position
3 Sub-sectors
3.1 Adrantis Sub-Sector
3.2 Drusus Marches
3.3 Golgenna Reach
3.4 Hazeroth Sub-Sector
3.5 Josian Reach
3.6 Malfian Sub-Sector
3.7 Markayn Marches
3.8 The Periphery
4 Government
5 Currency
6 Masters of Corruption
7 Gallery
8 Trivia
9 See also
10 Sources
History
Conquered by Lord Militant Angevin a thousand years ago, the Calixis Sector contains many heavily populated and important worlds, although it lies a great distance from the Imperium's heartland. Its first governor was Drusus, one of Angevin’s most capable generals, a man now revered as an Imperial Saint.[1e]
Galactic Position
To trailing, the Calixis Sector is bordered by the hazardous territories of the Fydae Great Cloud and to spinward by the Scarus Sector. Bordering to coreward, its nearest neighbour is the Ixaniad Sector. To rimward lay the contested and unregulated frontiers of the Koronus Expanse and the Halo Stars.[1c]
Sub-sectors
Main article: Planets of the Calixis Sector
The Calixis Sector is split into several sub-sectors:
Adrantis Sub-Sector
Main article: Adrantis Sub-Sector
The Adrantis Sub-Sector contains the Adrantis Nebula and the Hive World Baraspine.[2a]
Drusus Marches
Main article: Drusus Marches
The Drusus Marches is heavily populated with several Hive Worlds, but also wilderness and warzones on its edges, as well as the Imperial Navy station Port Wander. It also contains the Koronus Passage, a stable but dangerous warp route that passes through the Great Warp Storms separating Calixis from the Koronus Expanse, the Screaming Vortex and the Void Dancer's Roil.[1][2b]
Golgenna Reach
Main article: Golgenna Reach
The Golgenna Reach is at the centre of the sector and contains the sector capitol Scintilla.[2c]
Hazeroth Sub-Sector
Main article: Hazeroth Sub-Sector
The Hazeroth Sub-Sector contains the Hazeroth Abyss and a several ill-omened planets.[2d]
Josian Reach
Main article: Josian Reach
The Josian Reach exists on the coreward edge of Calixis containing the Hive World of Fenksworld.[2]
Malfian Sub-Sector
Main article: Malfian Sub-Sector
The Malfian Sub-Sector is heavily populated with several Hive Worlds, notably Malfi.[2e]
Markayn Marches
Main article: Markayn Marches
The Markayn Marches contains the planet Solomon.[2]
The Periphery
Main article: The Periphery
The Periphery exists on the spinward edge of the Calixis Sector and was the domain of Severus XIII until his secession. It is the location of the Spinward Front and the Severan Dominate. The sub-sector capital is Kulth.[5]
Government
The Hive World of Scintilla, situated in the Golgenna Reach, is the capital of the Calixis Sector. Along with the hellish Mining World Sepheris Secundus and the war-torn planet Iocanthos, it forms a triumvirate of worlds essential for the sector’s survival. The most powerful man in the Calixis Sector is officially Sector Governor Marius Hax, who rules the sector in the name of the Adeptus Terra from the Lucid Palace on Scintilla. However, the Calixian Conclave, led by Lord Inquisitor Caidin, is the ultimate authority in the sec
--------------------------------------------------------------------------------

URL: https://willmademanifest.wordpress.com/2013/01/11/planetary-briefing-on-sepheris-secundus/
Título: Planetary Briefing on Sepheris Secundus | For RPG Campaigns
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Planetary Briefing on Sepheris Secundus | For RPG Campaigns
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Planetary Briefing on Sepheris Secundus
++++++++++++++++++
Sepheris Secundus is a world of immense mineral wealth, city sized mines, billion strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector. It is a grim place of snow and twilight, feral mutants, and lives spent in back breaking labor hacking at the ground. The Imperium’s eagerness to exploit Sepheris Secundus’s vast resources is such that the planet is at the same time the richest and poorest world in the sector.
Sepheris Secundus’s climate is cold and stormy, its surface obscured by a mantle of cloud. It has no oceans save for a series of small equatorial seas; most of the planet’s fresh water is bound up in the great ice sheets that cover its poles. Its surface is split between the vast open mines that run like deep scars in the crust, and dense, snow laden forests broken only by ruins of failed kingdoms that tried to claim Sepheris Secundus in the past. With its endless blizzards, widespread ignorance and antiquated methods for doing everything, Sepheris Secundus would be a meaningless backwater were it not for the enormous mineral wealth beneath its surface.
Planetary history: The planet has been settled for a very long time. Perhaps as far back as the Dark Age of Technology. No surviving records of the early period has been found, making exact dating impossible. It really doesn’t matter – humanity has been around for thousands of years, long before the arrival of the Imperium here in the Calixis Sector.
Vern supposes that the world was once a much more fertile place than it is today, with great oceans and a more temperate climate. Starting about 4.000 years ago an ice age set in, an ice age that continues to this day (indeed, the ice age might actually be deepening). Perhaps this is but part of the world’s natural cycle or perhaps it is the result of some terrible calamity (like the one that befell Corax Secundus).
The onset of the ice age brought an end to sophisticated civilization on Sepheris Secundus, and for the next two thousand years the world devolved into a series of low-tech feudal domains. It was to this world Drusus came during the Angevin Crusade. Seeing the immense mineral wealth of the locals (who hardly had any mining skills at all) Drusus quickly recognized the value of the planet. Before moving on to new conquests he ordered a star fortress taken down from orbit and positioned over the most valuable mining real estate on the planet. Ore exports commenced shortly thereafter.
By early M40 the world was made an Imperial World and a Governor appointed. The old star fortress/mining station became the Governor’s capital. To ensure his complete control over the planet hi-tech was banned (except for Icenholm and the Governor’s own forces) and infrastructure kept at a minimum. At the same time it was arranged to provide for food imports and encourage the growth of the serf population. It was reasoned that a few billion men with picks, hand-drills, black-powder charges, and wheel-barrels could accomplish the same as a smaller hi-tech workforce. This arrangement stands to this day (with some minor tech-creep; most mines now use proper mining explosives for example), with manpower substituting advanced mining techniques.
Icenholm/the Gorgonid Mine: The capital 
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URL: https://warhammer40k.fandom.com/wiki/Imperium_Secundus
Título: Imperium Secundus | Warhammer 40k Wiki | Fandom
Fecha de publicación: None

Imperium Secundus | Warhammer 40k Wiki | Fandom
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