I need help analysing these classes from my rpg setting. Please tell me patterns and trends you can observe and suggest skills to fill the gaps:
## Berserker
##### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 15 | 15 | 25 | -20 | -10 | 10 | 5 | -5 | -10 | 0 |
}}
## Usable weapons
**Axes**
## Skills
### Outrage
All basic attacks have a chance to do 1.5x more damage. Chance% = (STR+VIG)/2

### Buster Hit
##### Level 1 (1 points):
An attack that ignores half of the target's defence value. ***Cost = 10HP***
##### Level 2 (2 points):
An attack that completely ignores the target's defence and guard. ***Cost = 18HP***

### Whirlwind Strike
##### Level 1 (1 points):
Deals the damage of a common attack to all adjacent enemies. ***Cost = 12SP***
##### Level 2 (2 points):
Attacks an entire row with the damage of a common attack. ***Cost = 10SP***
##### Level 3 (3 points):
Attacks an entire row with the damage of a common attack +10. ***Cost = 9SP***

### Heat of Battle
The user recovers HP and SP after defeating an enemy.
##### Level 1 (1 points):
10HP, 12SP
##### Level 2 (2 points):
15HP, 18SP, +5SG
##### Level 3 (3 points):
18HP, 25SP, +8SG

### Axe Mastery
Grants bonuses when using an axe.
##### Level 1 (1 points):
+5 damage, +5 crit
##### Level 2 (2 points):
+10 damage, +10 crit
##### Level 3 (3 points):
+15 damage, +15 crit

### Lunge
##### Level 1 (1 points):
The user moves to the space in front of the target and performs an attack. 6 damage. ***Cost = XSP***
##### Level 2 (2 points):
The user moves to the space in front of the target and performs an attack. 10 damage and bypasses guards. ***Cost = XSP***
##### Level 3 (3 points):
The user moves to the space in front of the target and performs an attack. 15 damage and bypasses guards. ***Cost = XSP***

## Swordfighter
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 | 0 | 10 | 0 | 0 | 20 | 15 | 0 | 15 | 15 |
}}
## Usable weapons
Swords
## Skills
### Blade Dance
When performing basic attacks, there is a chance to deal another attack with half the damage of a normal attack. Chance% = (STR+DEX)/2

### Hastened Strike
An attack so fast that it can't be counterattacked.
##### Level 1 (x points):
Same damage as a normal attack. ***Cost = 8SP***
##### Level 2 (x points):
1.3x the damage of a normal attack. ***Cost = 7SP***

### Seal Evasion
Reduces an enemy's evasion. Values do not stack. The penalty drops each turn. (i.e. if one turn the target is affected by -7 evasion, the next it will be -6 and so on. Subsequent applications of this ability will return the penalty to its maximum value)
##### Level 1 (x points):
-7 evasion. **Cost = 7SP**
##### Level 2 (x points):
-10 evasion. **Cost = 11SP**
##### Level 3 (x points):
-15 evasion. **Cost = 15SP**

### Vacuum Cleave
A slash that exceeds the sword's blade and can hit enemies from a long distance.
##### Level 1 (x points):
Damage from a common attack. **Cost = 8SP**
##### Level 2 (x points):
+8 damage. **Cost = 12SP**
##### Level 3 (x points):
+15 damage. **Cost = 18SP**

### Sword Mastery
Grants bonuses when using a sword.
##### Level 1 (x points):
+5 hit, +5 crit
##### Level 2 (x points):
+10 hit, +10 crit
##### Level 3 (x points):
+15 hit, +15 crit

### Blade Flurry
Unleash a rapid flurry of sword strikes that damage all enemies in targeted spaces of the user's choice.
##### Level 1 (x points):
Affects 3 spaces. Half the damage of a regular attack. Cannot crit. **Cost = 15SP**
##### Level 2 (x points):
Affects 3 spaces. 75% the damage of a regular attack. **Cost = 13SP**
##### Level 3 (x points):
Affects 4 spaces. Same damage of a regular attack. **Cost = 12SP**

## Lancer
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 0 | 10 | 15 | 5 | 0 | 10 | 20 | 15 | 5 | 5 |
}}
## Usable weapons
Spears
## Skills
### Overwhelm
After attacking, chance to prevent the target from counterattacking. Chance% = (STR+LCK)/2

### Pierce
A strong blow using the spear that hits a column (the target and the unit behind it).
##### Level 1 (x points):
7 damage. Cost = 6SP
##### Level 2 (x points):
15 damage. Cost = 12 SP

### Parrying Position
Grants an accuracy bonus if the user chooses to ***counterattack*** during the enemy phase.
##### Level 1 (x points):
+10 hit
##### Level 2 (x points):
+15 hit, +10 crit
##### Level 3 (x points):
+20 hit, +10 crit

### Guard Seal
After  attacking, chance to render an enemy's **Guard** inneffective
##### Level 1 (2 points):
30% chance
##### Level 2 (3 points):
60% chance
##### Level 3 (4 points):
90% chance

### Chain Attack
Executes a fixed damage attack after an ally's attack if the enemy is within the user's range.
##### Level 1 (x points):
1D8 damage, 50% hit chance
##### Level 2 (x points):
1D12 damage, 65% hit chance
##### Level 3 (x points):
1D20 damage, 80% hit chance

### Spear Mastery
##### Level 1 (x points):
+5 hit, +5 damage
##### Level 2 (x points):
+10 hit, +10 damage
##### Level 3 (x points):
+15 hit, +15 damage

## Shielder
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 15 | 10 | 10 | -20 | -10 | 0 | 10 | 30 | 10 | 0 |
}}
## Usable weapons
Shield (can attack using shields) +1 type of user's choice
## Skills
### Aegis
When attacked, chance to reduce the damage of any physical attacks/skills to 0 regardless of guard type. Chance% = (VIT+DEF)/2

### Inspiration
Grants defensive bonuses to adjacent allies
##### Level 1 (x points):
+5 damage reduction from all sources
##### Level 2 (x points):
+10 damage reduction from all sources

### Protection
The user can choose to protect an ally that is being attacked.
##### Level 1 (x points):
Same guard as the shield equipped. ***Cost = 10SP***
##### Level 2 (x points):
Add 10% damage reduction to the current guard type. ***Cost = 9SP***
##### Level 3 (x points):
Add 20% damage reduction to the current guard type. ***Cost = 8SP***

### Endure
The user survives with 1HP attacks that would defeat them
##### Level 1 (x points):
Survives if HP <= 30% of total value
##### Level 2 (x points):
Survives if HP <= 50% of total value
##### Level 3 (x points):
Survive if HP > 2

### Robustness
Grants bonuses to HP
##### Level 1 (x points):
HP +5
##### Level 2 (x points):
HP +15
##### Level 3 (x points):
HP +25

### Taunt
Attracts the attention of enemies, making the user's probability of being attacked increase during the turn. Before an attack action, the enemy rolls 1d100. If the result is less than or equal to that shown in the descriptions, the user will be attacked
##### Level 1 (x points):
35% chance to attract enemies' attention
##### Level 2 (x points):
50% chance to attract enemies' attention
##### Level 3 (x points):
100% chance to attract enemies' attention

## Sniper
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 15 | 0 | 10 | 0 | 5 | 10 | 30 | 10 | 0 | 10 |
}}
## Usable weapons
Long range
## Skills
### Unknown
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description

### Steady Focus
Stacks additional critical chance points every turn
##### Level 1 (1 points):
+1D4 critical chance per turn
##### Level 2 (2 points):
+1D6 critical chance per turn
##### Level 3 (3 points):
+1D8 critical chance per turn

### Accurate Aim
Prepares an enhanced basic attack for the next turn.
##### Level 1 (1 points):
+25 hit. Cost = XSP
##### Level 2 (2 points):
+50 hit, +1D20 damage. Cost = XSP
##### Level 3 (3 points):
Applies **Sure Hit**, +2D20 damage. Cost = XSP

### Long Range Mastery
##### Level 1 (x points):
+5 hit, +5 damage
##### Level 2 (x points):
+10 hit, +10 damage
##### Level 3 (x points):
+15 hit, +15 damage

### Crippling Shot
An attack that reduces enemy SP/MP
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Hunter
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 | 5 | 10 | 0 | 5 | 20 | 20 | 15 | 5 | 5 |
}}
## Usable weapons
Long range and axes
## Skills
### Unknown
Description

### Preferred Prey
Bonus damage to enemies of certain types
##### Level 1 (x points):
1.5x more damage against *Beast* and *Avian* enemies
##### Level 2 (x points):
2x more damage against *Beast, Avian, Amphibian, Reptilian,* and *Arthropoid* enemies

### Trap
Sets a trap in an ally's or the user's space. Enemies that attack the unit in the trapped space trigger it.
##### Level 1 (x points):
1D8 damage. ***Cost = XSP***
##### Level 2 (x points):
1D10 damage, applies **Ensnared** to the enemy. ***Cost = XSP***
##### Level 3 (x points):
1D12 damage, applies **Ensnared** and **Bleeding** to the enemy. ***Cost = XSP***

### Arc Shot
Shoots projectiles that affect an entire row (front or back, user's choice).
##### Level 1 (x points):
Same damage as a basic attack. Cost = XSP
##### Level 2 (x points):
1.2x more damage. Cost = XSP
##### Level 3 (x points):
1.4x more damage. Cost = XSP

### Hunter's Pursuit
If another ally attacks using **Shot** damage, the user follows up automatically.
##### Level 1 (1 points):
1D8 damage.
##### Level 2 (2 points):
1D12 damage.
##### Level 3 (3 points):
1D20 damage.

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Archer
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 | 5 | 10 | -5 | -5 | 20 | 20 | 0 | 15 | 10 |
}}
## Usable weapons
Long range and spears
## Skills
### Quick Reload
During basic attacks, there is a chance to perform 2 attacks instead of just 1. Chance% = (INT+DEX)/2

### Volley
Launch projectiles that hit all enemies in an area.
##### Level 1 (x points):
Cross-shaped area. Same damage as a normal attack. Cost XSP
##### Level 2 (x points):
Square-shaped area (3x3). 1.3x the damage of a normal attack. Cost XSP

### Withdrawal
Allows the user to reposition themselves after attacking.
##### Level 1 (1 points):
Moves to an adjacent space. ***Cost = XSP***
##### Level 2 (2 points):
Can move to 2 spaces away. ***Cost = XSP***
##### Level 3 (3 points):
Can move to any space. ***Cost = XSP***

### Dire Shot
Focuses the user's gathered strength into a single, devastating shot that grows in power as it is charged.
##### Level 1 (1 points):
+5 damage for every turn charged. Cost = XSP
##### Level 2 (2 points):
+10 damage for every turn charged. Cost = XSP
##### Level 3 (3 points):
+15 damage for every turn charged. Cost = XSP

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Gunner
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 10 | 5 | 5 | 5 | 5 | 15 | 20 | 0 | 20 | 0 |
}}
## Usable weapons
Long range and swords
## Skills
### Unknown
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description

### Explosive Shot
##### Level 1 (x points):
An attack that also damages enemies adjacent to the target. Damage (target) = X; Damage (adjacent) = X/2
##### Level 2 (x points):
wings
##### Level 3 (x points):
asasa

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Assassin
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| -10 | 0 | 20 | 0 | 5 | 20 | 20 | -15 | 0 | 10 |
}}
## Usable weapons
Daggers
## Skills
### Lethality
Chance to instantly reduce the enemy's HP to 1. Chance% = (LCK+DEX)/2

### Killing Instinct
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Debilitate
Basic attacks with daggers debilitate enemy units, making them take additonal damage from all other attacks. Additional stacks can be applied with more dagger attacks
##### Level 1 (x points):
Each stack increases damage taken by 1 for every hit (max. 3 additional damage).
##### Level 2 (x points):
Each stack increases damage taken by 1 for every hit (max. 5 additional damage).
##### Level 3 (x points):
Each stack increases damage taken by 1 for every hit (max. 7 additional damage).

### Bloodthirst
##### Level 1 (x points):
1.2x more damage against **Humanoid** enemies.
##### Level 2 (x points):
1.3x more damage against **Humanoid** enemies.
##### Level 3 (x points):
1.4x more damage against **Humanoid** enemies.

### Dagger Mastery
Grants bonuses when using daggers.
##### Level 1 (1 point):
+5 damage, +5 hit
##### Level 2 (2 points):
+10 damage, +10 hit
##### Level 3 (3 points):
+15 damage, +15 hit

### Throat Strike
An attack that applies **Silenced** to the enemy.
##### Level 1 (x points):
Same damage as a normal attack. Debuff lasts for 1 turn. Cost XSP
##### Level 2 (x points):
1.2x the damage of a normal attack. Debuff lasts for 2 turns. Cost XSP
##### Level 3 (x points):
1.3x the damage of a normal attack. Debuff lasts for 3 turns. Cost XSP

## Thief
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 | 0 | 10 | 5 | 5 | 15 | 20 | 0 | 5 | 15 |
}}
## Usable weapons
Daggers and axes
## Skills
### Profit
Chance to acquire 1D100 money when defeating an enemy. Chance% = LCK/2

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description

### Disorienting Blow
An attack that applies **Stunned** to the enemy.
##### Level 1 (x points):
wing
##### Level 2 (x points):
wings
##### Level 3 (x points):
wings

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Trickster
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 0 | 5 | 5 | 0 | 10 | 20 | 15 | 0 | 15 | 20 |
}}
## Usable weapons
Daggers and ranged
## Skills
### Swift Counter
When dodging an attack, the user has a chance to counterattack with a regular attack with a weapon of their choice. Chance% = AGI/2

### Opportunist
Attacks on targets affected by any debuff have increased damage.
##### Level 1 (x points):
1.4x damage
##### Level 2 (x points):
2x damage

### Unfair Combat
An attack that aims for the eyes, applying **Blinded** to the enemy.
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Ninja
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 0 | 0 | 10 | 10 | 5 | 10 | 10 | -10 | 5 | 5 |
}}
## Usable Weapons
Daggers and swords
## Skills
### Unknown
Description

### Shadow Grip
Applies **Ensnared*** to a target using secret shadow techniques.
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description

### Substitution Technique
By spending SP and MP, the user can choose to automatically avoid an attack that would otherwise hit them. 
##### Level 1 (x points):
Can be used once per turn. Cost XSP
##### Level 2 (x points):
Can be used twice per turn. Cost XSP
##### Level 3 (x points):
Can be used thrice per turn. Cost XSP

### Illusory Clone
Creates a fake clone to disorient enemies.
##### Level 1 (x points):
The clone disappears after taking one hit. It can't attack and has the same evasion as the user. Cost XSP.
##### Level 2 (x points):
The clone disappears after taking one hit. It can attack with half the user's damage and has the same evasion as the user. Cost XSP.
##### Level 3 (x points):
Two clones can be summoned. The clones disappear after taking one hit. They can attack with 0.75x the user's damage and have the same evasion as the user. Cost XSP.

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Unknown
Description
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

## Gentle Fist
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 0 | 0 | 10 | 10 | 10 | 5 | 5 | -10 | 15 | -5 |
}}
## Usable weapons
Unarmed, spells
## Skills
### Mana Disintegration
Chance to nullify any magical attacks.
Chance% = (MAG+STR)/2

### Tantric Enhancement
Strengthens unarmed attacks by coursing mana through the user's limbs. Any element the user knows can be imbued into the skill.
##### Level 1 (x points):
+10 damage
##### Level 2 (x points):
+20 damage

### Mana Circuit Disruption
Disrupts the flow of mana  on the target's body, applying **Silenced**
##### Level 1 (x points):
Same damage as a normal attack. **Silenced** lasts for 1 turn
##### Level 2 (x points):
+8 damage. **Silenced** lasts for 2 turns. Can reduce the target's SP or MP by 6
##### Level 3 (x points):
+12 damage. **Silenced** lasts for 3 turns. Reduces the target's SP and MP by 15

### Mystic Eyes
Reveals information about a target
##### Level 1 (x points):
Reveals HP, SP, MP, and SG values
##### Level 2 (x points):
Reveals attack, magical attack, defence, and resistance
##### Level 3 (x points):
Reveals evasion and critical chance

### Vacuum Palm
When activated, increases the range of unarmed attacks
##### Level 1 (x points):
Description
##### Level 2 (x points):
Description
##### Level 3 (x points):
Description

### Palm Burst
An attack whose impulse also hits enemies behind the target
##### Level 1 (x points):
**Mystic** damage type. Same damage as a normal attack and hits the enemy behind the target for 1/2 of the attack's damage.
##### Level 2 (x points):
**Mystic** damage type. +10 damage and hits the enemy behind the target for the same damage. 
##### Level 3 (x points):
**Mystic** damage type. +20 damage and hits the enemy behind the target for the same damage.

## Ansatsuken
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 5 | 0 | 20 | -10 | -5 | 5 | 5 | -5 | 0 | 5 |
}}
## Usable weapons
Unarmed
## Skills
### Unknown
Description

### Guard Hunter
Grants bonuses when attacking an enemy who's guarding
##### Level 1 (x points):
The attacked enemy's guard decreases by one tier (heavy to medium; medium to light; light to none). Same damage as a normal attack.
##### Level 2 (x points):
Completely ignores enemy guards. +14 damage. 

### Raging Demon
The user instantly approaches the target and delivers multiple strikes.
##### Level 1 (x points):
1d6 strikes, each dealing 1/4 the damage of a normal strike.
##### Level 2 (x points):
1d8 strikes, each dealing 1/3 the damage of a normal strike.
##### Level 3 (x points):
1d10 strikes, each dealing 1/2 the damage of a normal strike.

### Rising Dragon Punch
Launches an uppercut that applies **Upended** to the target
##### Level 1 (x points):
Same damage as a normal attack. **Upended** lasts for 1 turn
##### Level 2 (x points):
+10 damage. **Upended** lasts for 1 turn
\column
##### Level 3 (x points):
+12 damage. **Upended** lasts for 1 turn. If used again on the same target, the user slams the target onto the ground with a 40% chance to stun them

### Unarmed Mastery
Grants bonuses when attacking unarmed
##### Level 1 (x points):
+5 damage, +5 crit
##### Level 2 (x points):
+10 damage, +10 crit
##### Level 3 (x points):
+15 damage, +15 crit

### Savage Fighter
Increases attack but decreases defence
##### Level 1 (1 points):
+10 damage, -10 DEF and -10 RES
##### Level 2 (2 points):
+15 damage, +10 crit, -15 DEF and -15 RES
##### Level 3 (4 points):
+20 damage, +15 crit, immune to all debuffs, -20 DEF and -20 RES

## Diamond Style
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 15 | 10 | 5 | 0 | 0 | -10 | -5 | 15 | 15 | -10 |
}}
## Usable weapons
Unarmed +1 type of user's choice
## Skills
### Hardening Technique
Chance to reflect 1/5 of the damage received upon being attacked at short range. Chance% = (DEF+RES)/2

### Pressure
Increases the cost of enemy skills
##### Level 1 (1 points):
Increases the cost of enemy skills by 1.25x
##### Level 2 (2 points):
Increases the cost of enemy skills by 1.5x

### Resolute Protection
##### Level 1 (2 points):
Adjacent allies take -4 damage from all sources.
##### Level 2 (3 points):
Adjacent allies take -7 damage from all sources.
##### Level 3 (4 points):
Adjacent allies take -12 damage from all sources.

### Wary Fighter
Increases defence but decreases attack
##### Level 1 (x points):
+10 DEF, +10 RES and -10 damage
##### Level 2 (x points):
+15 DEF, +15 RES, immune to critical hits and -15 damage
##### Level 3 (x points):
+20 DEF, +20 RES, immune to critical gits and debuffs, -20 damage

### Guarding Stance
The user can use the **Guard** command even when not using a shield
##### Level 1 (1 points):
Can use a *Light Guard*
##### Level 2 (2 points):
Can use *Light* and *Medium* guards
##### Level 3 (3 points):
Can use *Light*, *Medium*, and *Heavy* guards

### Diamond Shove
An attack that shoves the enemy to a space behind
##### Level 1 (x points):
Same damage as a normal attack. Can only shove if there is a vacant space behind the target
##### Level 2 (x points):
+8 damage. If there is an enemy behind the target, 50% chance to apply **Prone** to both
##### Level 3 (x points):
+15 damage. If there is an enemy behind the target, 100% chance to apply **Prone** to both

## Priest
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| x | x | x | x | x | x | x | x | x | x |
}}
## Usable weapons
Spells +1 type of user's choice
## Skills
### Healing Aura
Each turn there's a chance to recover adjacent allies' HP by 2D12. Chance% = (MAG+LCK)/2

### Radiant Shield
Envelops the target in a barrier that reduces damage
##### Level 1 (1 points):
Damage reduction = 10 + (MAG/2). Cost XMP
##### Level 2 (3 points):
Damage reduction = 20 + MAG

### Resurrection
During combat, revives an ally whose HP reached 0
##### Level 1 (x points):
Ally is revived with 1HP
##### Level 2 (x points):
Ally is revived with 1/4 of their maximum HP
##### Level 3 (x points):
Ally is revived with half of their maximum HP

### Offence Enhancement
Grants attack bonuses to allies
##### Level 1 (1 point):
Grants an ally +10 bonus to one of the following attributes of the user's choice: Physical attack, magical attack, critical chance. Cost XMP
##### Level 2 (2 points):
Grants +15 bonus to two allies to 2 of the following attributes of the user's choice: Physical attack, magical attack, critical chance. Cost XMP
##### Level 3 (3 points):
Grants +25 bonus to three allies to 3 of the following attributes of the user's choice: Physical attack, magical attack, critical chance. Cost XMP

### Light Pleroma
Grants bonuses when using spells involving the **Light** element.
##### Level 1 (x points):
MP cost down 25%
##### Level 2 (x points):
MP cost down 25% + 25% damage
##### Level 3 (x points):
MP cost down 50% + 25% damage

### Pure Field
Makes allies immune to debuffs and status effects
##### Level 1 (x points):
Affects a row. Cost XMP
##### Level 2 (x points):
Affects all allies. Cost XMP. 
##### Level 3 (x points):
Affects all allies. Cost XMP. 

## Witch/Warlock
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| x | x | x | x | x | x | x | x | x | x |
}}
## Usable weapons
Spells +1 type of user's choice
## Skills
### Reprisal
When attacked, chance to damage the enemy by 1/4 of the damage received. Chance% = (RES+INT)/2

### Mirror Weakness
Applies the user's negative status conditions to the enemy who inflicted them
##### Level 1 (x points):
Reflects half of the user's debuffs and negative conditions (user's choice). Cost XMP
##### Level 2 (x points):
Reflects all debuffs and negative conditions. Cost XMP

### Offensive Curse
##### Level 1 (1 points):
Afflicts with a -10 penalty one of the following attributes of an enemy of the user's choice: Physical attack, magical attack, hit.
##### Level 2 (2 points):
Afflicts with a -10 penalty to 2 of the following attributes of two enemies of the user's choice: Physical attack, magical attack, hit, critical chance.
##### Level 3 (3 points):
Afflicts with a -25 penalty 3 of the following attributes of three enemies of the user's choice: Physical attack, magical attack, hit, critical chance.

### Defensive Curse
##### Level 1 (1 point):
Afflicts with a -10 penalty one of the following attributes of an enemy of the user's choice: Physical defence, magical defence.
##### Level 2 (2 points)
Afflicts with a -10 penalty two of the following attributes of 2 enemies: Physical defence, magical defence, evasion.
##### Level 3 (x points):
Afflicts with a -25 penalty all of the following attributes of 3 enemies: Physical defence, magical defence, evasion.

### Dark Pleroma
Grants bonuses when using spells involving the **Dark** element.
##### Level 1 (x points):
MP cost down 25%
##### Level 2 (x points):
MP cost down 50%
##### Level 3 (x points):
MP cost down 50% + 1.25x damage

### Unstable Hex
The user chooses a set number of curses for the repertoire and randomly applied one of them to an enemy based on a dice roll.
##### Level 1 (x points):
Applies one of 8  ailments for 1 turn.
##### Level 2 (x points):
Applies one of 10 ailments for 2 turns.
##### Level 3 (x points):
Applies two of 12 ailments for 3 turns.

## Prophet
#### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| x | x | x | x | x | x | x | x | x | x |
}}
## Usable weapons
Spells +1 type of user's choice
## Skills
### Wheel of Fate
After missing an attack, the user has a chance to attack again. Chance% = (INT+LCK)/2

### Group Premonition
Grants a glimpse of the near future to allies, increasing their accuracy and evasion 
##### Level 1 (1 points):
+15 hit and evasion for an entire row 
##### Level 2 (3 points):
+25 hit and evasion for all allies

### Divination
Description
##### Level 1 (1 points):

##### Level 2 (2 points):

##### Level 3 (3 points):


### Bad Omen
Implants visions of an unfavourable future on a target, reducing their accuracy, evasion, and critical chance
##### Level 1 (1 points):
-10 hit, evasion, and crit chance
##### Level 2 (2 points):
-20 hit, evasion, and -25 crit chance
##### Level 3 (3 points):
-30 hit, evasion, and -40 crit chance

### Favour of Fate
Increases an ally's critical chance
##### Level 1 (1 points):
+15% crit
##### Level 2 (2 points):
+25% crit
##### Level 3 (3 points):
+40% crit

### Something
Description
##### Level 1 (x points):

##### Level 2 (x points):

##### Level 3 (x points):

## Sage
##### Growth Rates
{{classTable
| VIT | VIG | STR | MAG | INT | AGI | DEX | DEF | RES | LCK |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 15 | 15 | 25 | -20 | -10 | 10 | 5 | -5 | -10 | 0 |
}}
## Usable weapons
Spells +1 type of the user's choice
## Skills
### unknown

### Meditate
##### Level 1 (x points):
If the user chooses to **Wait** during any combat phase, recovers 1/4 of HP, SP, or MP and fills the SG by 7
##### Level 2 (x points):
If the user chooses to **Wait** during any combat phase, recovers 1/3 of HP, SP, or MP and fills the SG by 10

### Favoured Element
##### Level 1 (1 points):
The user spends 1/5 less MP to cast spells of a chosen element
##### Level 2 (2 points):
The user spends 1/4 less MP to cast spells of a chosen element
##### Level 3 (3 points):
The user spends 1/3 less MP to cast spells of two chosen elements and deals 1.25x more damage

### Natural Cleansing
Cures debuffs afflicting the user or an ally.
##### Level 1 (1 points):
Cures one debuff
##### Level 2 (2 points):
Cures 2 debuffs
##### Level 3 (3 points):
Cures 3 debuffs

### Arcane Absorption
Recovers vital energy when hit by magical attacks
##### Level 1 (x points):
Recovers 2D10 SP and MP
##### Level 2 (x points):
Recovers 2D12 SP and MP
##### Level 3 (x points):
Recovers 2D20 HP, SP, and MP

### Nature's Wrath
Attacks enemies using natural energy
##### Level 1 (x points):
Attacks 3 spaces in a row with *Mystic* damage. ***Cost = XSP***
##### Level 2 (x points):
Attacks an entire row with *Mystic* damage. ***Cost = XSP***
##### Level 3 (x points):
Attacks all enemies with *Mystic* damage.