package foleon.mmsomines;

import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.ChatColor;

import java.util.Arrays;

public class Mmsomines extends JavaPlugin implements Listener {

@Override
public void onEnable() {
getServer().getPluginManager().registerEvents(this, this);
}

public static String TranslateColors(String input) {
return ChatColor.translateAlternateColorCodes(‘&’, input);
}

@EventHandler
public void onBlockBreak(BlockBreakEvent event) {
if (event.isCancelled()) {
return;
}

Player player = event.getPlayer();
Material handMaterial = player.getInventory().getItemInMainHand().getType();

Block block = event.getBlock();
Material material = block.getType();

if (material.equals(Material.STONE)) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.STONE);
}
}.runTaskLater(this, 100L);

ItemStack customStone = new ItemStack(Material.STONE);
ItemMeta customStoneMeta = customStone.getItemMeta();
customStoneMeta.setDisplayName(TranslateColors(“&f&lКамень”));
customStoneMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customStone.setItemMeta(customStoneMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customStone);
} else if (material.equals(Material.COAL_ORE) && (handMaterial.equals(Material.STONE_PICKAXE) || handMaterial.equals(Material.IRON_PICKAXE) || handMaterial.equals(Material.GOLD_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.COAL_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customCoal = new ItemStack(Material.COAL);
ItemMeta customCoalMeta = customCoal.getItemMeta();
customCoalMeta.setDisplayName(TranslateColors(“&f&lУголь”));
customCoalMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customCoal.setItemMeta(customCoalMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customCoal);
} else if (material.equals(Material.IRON_ORE) && (handMaterial.equals(Material.STONE_PICKAXE) || handMaterial.equals(Material.IRON_PICKAXE) || handMaterial.equals(Material.GOLD_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.IRON_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customIron = new ItemStack(Material.IRON_ORE);
ItemMeta customIronMeta = customIron.getItemMeta();
customIronMeta.setDisplayName(TranslateColors(“&f&lЖелезная руда”));
customIronMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customIron.setItemMeta(customIronMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customIron);
} else if (material.equals(Material.GOLD_ORE) && (handMaterial.equals(Material.IRON_PICKAXE) || handMaterial.equals(Material.GOLDEN_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.GOLD_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customGold = new ItemStack(Material.GOLD_ORE);
ItemMeta customGoldMeta = customGold.getItemMeta();
customGoldMeta.setDisplayName(TranslateColors(“&f&lЗолотая руда”));
customGoldMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customGold.setItemMeta(customGoldMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customGold);
}
else if (material.equals(Material.REDSTONE_ORE) && (handMaterial.equals(Material.IRON_PICKAXE) || handMaterial.equals(Material.GOLD_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.REDSTONE_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customRedstone = new ItemStack(Material.REDSTONE);
ItemMeta customRedstoneMeta = customRedstone.getItemMeta();
customRedstoneMeta.setDisplayName(TranslateColors(“&f&lКрасный камень”));
customRedstoneMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customRedstone.setItemMeta(customRedstoneMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customRedstone);
}
else if (material.equals(Material.LAPIS_ORE) && (handMaterial.equals(Material.GOLD_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.LAPIS_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customLapis = new ItemStack(Material.LAPIS_ORE);
ItemMeta customLapisMeta = customLapis.getItemMeta();
customLapisMeta.setDisplayName(TranslateColors(“&f&lЛазуритовая руда”));
customLapisMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customLapis.setItemMeta(customLapisMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customLapis);
}
else if (material.equals(Material.DIAMOND_ORE) && (handMaterial.equals(Material.GOLD_PICKAXE) || handMaterial.equals(Material.DIAMOND_PICKAXE))) {
block.setType(Material.BEDROCK);
new BukkitRunnable() {
@Override
public void run() {
block.setType(Material.DIAMOND_ORE);
}
}.runTaskLater(this, 100L);

ItemStack customDiamond = new ItemStack(Material.DIAMOND_ORE);
ItemMeta customDiamondMeta = customDiamond.getItemMeta();
customDiamondMeta.setDisplayName(TranslateColors(“&f&lАлмазная руда”));
customDiamondMeta.setLore(Arrays.asList(TranslateColors(“&f&lКачество: &7&lБесполезный”)));
customDiamond.setItemMeta(customDiamondMeta);

block.getWorld().dropItemNaturally(block.getLocation(), customDiamond);
}
else {
event.setCancelled(true);
player.sendMessage(ChatColor.RED + “Твоя кирка слишком слабая, чтобы сломать этот блок.”);
}
}
}Добавь в этот код “Серую глазурованную керамику” сделай чтобы его можно было выкопать только призмарином с кастомным названием “Бур”. Сделай чтобы когда ломаешь серую глазурованную керамику выпадал кастомный кирпич с названием “Титан” и кастомным описанием.