System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = {}
local v0_2_ = script
local v0_1_ = v0_2_.Parent
v0_2_ = v0_1_.Torso
local v0_3_ = v0_1_.HumanoidRootPart
local v0_4_ = v0_1_.Armor
local v0_5_ = v0_1_.Wings
local v0_6_ = v0_1_.Hats
local v0_7_ = v0_1_.Tools
local v0_8_ = function(a1, a2)
    if a2 then
        local v1_2_ = a1:GetDescendants()
        if not v1_2_ then
            v1_2_ = a1:GetChildren()
        end
    end
    local v1_2_ = a1:GetChildren()
    local v1_3_ = pairs
    local v1_4_ = v1_2_
    local v1_3_, v1_4_, v1_5_ = v1_3_(v1_4_)
    for v1_6_, v1_7_ in v1_3_, v1_4_, v1_5_ do
        local v1_10_ = "BasePart"
        local v1_8_ = v1_7_:IsA(v1_10_)
        if not v1_8_ then
            v1_10_ = "MeshPart"
            v1_8_ = v1_7_:IsA(v1_10_)
            if v1_8_ then
                v1_8_ = 0
                v1_7_.Transparency = v1_8_
                v1_10_ = "Original_Color"
                v1_8_ = v1_7_:GetAttribute(v1_10_)
                if not v1_8_ then
                    v1_8_ = v1_7_.Color
                end
                v1_7_.Color = v1_8_
                v1_10_ = "Original_Material"
                v1_8_ = v1_7_:GetAttribute(v1_10_)
                if not v1_8_ then
                    v1_8_ = v1_7_.Material
                end
                v1_7_.Material = v1_8_
            end
        end
        v1_8_ = 0
        v1_7_.Transparency = v1_8_
        v1_10_ = "Original_Color"
        v1_8_ = v1_7_:GetAttribute(v1_10_)
        if not v1_8_ then
            v1_8_ = v1_7_.Color
        end
        v1_7_.Color = v1_8_
        v1_10_ = "Original_Material"
        v1_8_ = v1_7_:GetAttribute(v1_10_)
        if not v1_8_ then
            v1_8_ = v1_7_.Material
        end
        v1_7_.Material = v1_8_
    end
end
local v0_9_ = function(a1, a2)
    if a2 then
        local v2_2_ = a1:GetDescendants()
        if not v2_2_ then
            v2_2_ = a1:GetChildren()
        end
    end
    local v2_2_ = a1:GetChildren()
    local v2_3_ = pairs
    local v2_4_ = v2_2_
    local v2_3_, v2_4_, v2_5_ = v2_3_(v2_4_)
    for v2_6_, v2_7_ in v2_3_, v2_4_, v2_5_ do
        local v2_10_ = "BasePart"
        local v2_8_ = v2_7_:IsA(v2_10_)
        if v2_8_ then
            v2_8_ = 1
            v2_7_.Transparency = v2_8_
        end
    end
end
local v0_10_ = function()
    local v3_0_ = v0_9_
    local v3_1_ = v0_4_
    local v3_2_ = true
    v3_0_(v3_1_, v3_2_)
    v3_0_ = v0_9_
    v3_1_ = v0_7_
    v3_2_ = true
    v3_0_(v3_1_, v3_2_)
    v3_0_ = v0_9_
    v3_1_ = v0_5_
    v3_2_ = true
    v3_0_(v3_1_, v3_2_)
    v3_0_ = v0_9_
    v3_1_ = v0_6_
    v3_2_ = true
    v3_0_(v3_1_, v3_2_)
    v3_0_ = pairs
    v3_1_ = v0_1_
    v3_0_, v3_1_, v3_2_ = v3_0_(v3_1_:GetChildren())
    for v3_3_, v3_4_ in v3_0_, v3_1_, v3_2_ do
        local v3_7_ = "BasePart"
        local v3_5_ = v3_4_:IsA(v3_7_)
        if v3_5_ then
            local fromRGB = Color3.fromRGB
            local v3_6_ = 253
            v3_7_ = 234
            local v3_8_ = 141
            v3_5_ = fromRGB(v3_6_, v3_7_, v3_8_)
            v3_4_.Color = v3_5_
            local Plastic = Enum.Material.Plastic
            v3_4_.Material = Plastic
        end
    end
    local v3_3_ = v0_1_
    v3_2_ = v3_3_.Head
    v3_1_ = v3_2_.Fake_Head
    v3_0_ = v3_1_.LumenylFace
    v3_1_ = 1
    v3_0_.Transparency = v3_1_
    v3_3_ = v0_1_
    v3_2_ = v3_3_.Head
    v3_1_ = v3_2_.Fake_Head
    v3_0_ = v3_1_.InsanityFace
    v3_1_ = 1
    v3_0_.Transparency = v3_1_
    v3_2_ = v0_1_
    v3_1_ = v3_2_.Head
    v3_0_ = v3_1_.Fake_Head
    v3_1_ = 0
    v3_0_.Transparency = v3_1_
    v3_2_ = v0_1_
    v3_1_ = v3_2_.Head
    v3_0_ = v3_1_.Fake_Head
    local Plastic = Enum.Material.Plastic
    v3_0_.Material = Plastic
end
local v0_11_ = function(a1, a2)
    local v4_2_ = v0_10_
    v4_2_()
    v4_2_ = v0_8_
    local v4_4_ = v0_4_
    local v4_3_ = v4_4_.Lumenyl
    v4_4_ = true
    v4_2_(v4_3_, v4_4_)
    v4_2_ = v0_8_
    v4_4_ = v0_5_
    v4_3_ = v4_4_.Lumenyl
    v4_4_ = true
    v4_2_(v4_3_, v4_4_)
    v4_2_ = v0_8_
    v4_4_ = v0_7_
    v4_3_ = v4_4_.Lumenyl
    v4_4_ = true
    v4_2_(v4_3_, v4_4_)
    v4_2_ = v0_8_
    v4_4_ = v0_6_
    v4_3_ = v4_4_.Lumenyl
    v4_4_ = true
    v4_2_(v4_3_, v4_4_)
    local v4_5_ = v0_1_
    v4_4_ = v4_5_.Head
    v4_3_ = v4_4_.Fake_Head
    v4_2_ = v4_3_.LumenylFace
    v4_3_ = 0
    v4_2_.Transparency = v4_3_
    if a2 then
        v4_2_ = v0_9_
        v4_4_ = v0_4_
        v4_3_ = v4_4_.Lumenyl
        v4_4_ = true
        v4_2_(v4_3_, v4_4_)
        v4_2_ = pairs
        v4_3_ = v0_1_
        v4_2_, v4_3_, v4_4_ = v4_2_(v4_3_:GetChildren())
        for v4_5_, v4_6_ in v4_2_, v4_3_, v4_4_ do
            local v4_9_ = "BasePart"
            local v4_7_ = v4_6_:IsA(v4_9_)
            if v4_7_ then
                local ForceField = Enum.Material.ForceField
                v4_6_.Material = ForceField
            end
        end
        v4_2_ = pairs
        v4_4_ = v0_6_
        v4_3_ = v4_4_.Lumenyl
        v4_2_, v4_3_, v4_4_ = v4_2_(v4_3_:GetChildren())
        for v4_5_, v4_6_ in v4_2_, v4_3_, v4_4_ do
            local v4_9_ = "BasePart"
            local v4_7_ = v4_6_:IsA(v4_9_)
            if v4_7_ then
                local ForceField = Enum.Material.ForceField
                v4_6_.Material = ForceField
            end
        end
        v4_2_ = pairs
        v4_5_ = v0_5_
        v4_4_ = v4_5_.Lumenyl
        v4_3_ = v4_4_["Lumenyl Wings"]
        v4_2_, v4_3_, v4_4_ = v4_2_(v4_3_:GetDescendants())
        for v4_5_, v4_6_ in v4_2_, v4_3_, v4_4_ do
            local v4_9_ = "BasePart"
            local v4_7_ = v4_6_:IsA(v4_9_)
            if not v4_7_ then
                v4_9_ = "MeshPart"
                v4_7_ = v4_6_:IsA(v4_9_)
                if v4_7_ then
                    local ForceField = Enum.Material.ForceField
                    v4_6_.Material = ForceField
                end
            end
            local ForceField = Enum.Material.ForceField
            v4_6_.Material = ForceField
        end
        v4_4_ = v0_1_
        v4_3_ = v4_4_.Head
        v4_2_ = v4_3_.Fake_Head
        local ForceField = Enum.Material.ForceField
        v4_2_.Material = ForceField
        v4_4_ = v0_1_
        v4_3_ = v4_4_.Head
        v4_2_ = v4_3_.Fake_Head
        v4_3_ = 0.800000
        v4_2_.Transparency = v4_3_
        v4_5_ = v0_1_
        v4_4_ = v4_5_.Head
        v4_3_ = v4_4_.Fake_Head
        v4_2_ = v4_3_.LumenylFace
        v4_3_ = 1
        v4_2_.Transparency = v4_3_
    end
    if a1 then
        v4_2_ = v0_9_
        v4_3_ = v0_7_
        v4_4_ = true
        v4_2_(v4_3_, v4_4_)
    end
    if not a2 then
        v4_2_ = pairs
        v4_5_ = v0_5_
        v4_4_ = v4_5_.Lumenyl
        v4_3_ = v4_4_["Lumenyl Wings"]
        v4_2_, v4_3_, v4_4_ = v4_2_(v4_3_:GetDescendants())
        for v4_5_, v4_6_ in v4_2_, v4_3_, v4_4_ do
            local v4_9_ = "BasePart"
            local v4_7_ = v4_6_:IsA(v4_9_)
            if v4_7_ then
                local fromRGB = Color3.fromRGB
                local v4_8_ = 188
                v4_9_ = 155
                local v4_10_ = 93
                v4_7_ = fromRGB(v4_8_, v4_9_, v4_10_)
                v4_6_.Color = v4_7_
                local Neon = Enum.Material.Neon
                v4_6_.Material = Neon
            end
        end
    end
    v4_5_ = v0_7_
    v4_4_ = v4_5_.Lumenyl
    v4_3_ = v4_4_.Lumenilialis
    v4_2_ = v4_3_.Lumenilialis
    v4_5_ = v0_1_
    v4_4_ = v4_5_.Resources
    v4_3_ = v4_4_["Sword Trail"]
    local fromRGB = Color3.fromRGB
    v4_5_ = 202
    local v4_6_ = 203
    local v4_7_ = 209
    v4_4_ = fromRGB(v4_5_, v4_6_, v4_7_)
    v4_2_.Color = v4_4_
    local Ice = Enum.Material.Ice
    v4_2_.Material = Ice
    v4_4_ = v4_2_.Grey
    local fromRGB = Color3.fromRGB
    v4_6_ = 99
    v4_7_ = 95
    local v4_8_ = 98
    v4_5_ = fromRGB(v4_6_, v4_7_, v4_8_)
    v4_4_.Color = v4_5_
    v4_4_ = v4_2_.Grey
    local Metal = Enum.Material.Metal
    v4_4_.Material = Metal
    v4_4_ = v4_2_.Neon
    local fromRGB = Color3.fromRGB
    v4_6_ = 253
    v4_7_ = 234
    v4_8_ = 141
    v4_5_ = fromRGB(v4_6_, v4_7_, v4_8_)
    v4_4_.Color = v4_5_
    v4_4_ = v4_2_.Neon
    local Neon = Enum.Material.Neon
    v4_4_.Material = Neon
    v4_4_ = v4_2_.ShinyYellow
    local fromRGB = Color3.fromRGB
    v4_6_ = 253
    v4_7_ = 234
    v4_8_ = 141
    v4_5_ = fromRGB(v4_6_, v4_7_, v4_8_)
    v4_4_.Color = v4_5_
    v4_4_ = v4_2_.ShinyYellow
    local SmoothPlastic = Enum.Material.SmoothPlastic
    v4_4_.Material = SmoothPlastic
    local new = ColorSequence.new
    local fromRGB = Color3.fromRGB
    v4_6_ = 248
    v4_7_ = 217
    v4_8_ = 109
    v4_4_ = new(fromRGB(v4_6_, v4_7_, v4_8_))
    v4_3_.Color = v4_4_
end
v0_0_.Lumenyl = v0_11_
v0_11_ = function()
    local v5_0_ = v0_10_
    v5_0_()
    local v5_3_ = v0_1_
    local v5_2_ = v5_3_.Head
    local v5_1_ = v5_2_.Fake_Head
    v5_0_ = v5_1_.InsanityFace
    v5_1_ = 0
    v5_0_.Transparency = v5_1_
    v5_0_ = v0_8_
    v5_2_ = v0_4_
    v5_1_ = v5_2_.Insanity
    v5_2_ = true
    v5_0_(v5_1_, v5_2_)
    v5_0_ = v0_8_
    v5_2_ = v0_5_
    v5_1_ = v5_2_.Lumenyl
    v5_2_ = true
    v5_0_(v5_1_, v5_2_)
    v5_0_ = v0_8_
    v5_2_ = v0_7_
    v5_1_ = v5_2_.Lumenyl
    v5_2_ = true
    v5_0_(v5_1_, v5_2_)
    v5_0_ = v0_8_
    v5_2_ = v0_6_
    v5_1_ = v5_2_.Lumenyl
    v5_2_ = true
    v5_0_(v5_1_, v5_2_)
    v5_2_ = v0_6_
    v5_1_ = v5_2_.Lumenyl
    v5_0_ = v5_1_.Crown
    v5_1_ = 1
    v5_0_.Transparency = v5_1_
    v5_2_ = v0_6_
    v5_1_ = v5_2_.Fallcry
    v5_0_ = v5_1_.Horn1
    v5_1_ = 0
    v5_0_.Transparency = v5_1_
    v5_2_ = v0_6_
    v5_1_ = v5_2_.Fallcry
    v5_0_ = v5_1_.Horn2
    v5_1_ = 0
    v5_0_.Transparency = v5_1_
    v5_2_ = v0_6_
    v5_1_ = v5_2_.Fallcry
    v5_0_ = v5_1_.Horn3
    v5_1_ = 0
    v5_0_.Transparency = v5_1_
    v5_3_ = v0_7_
    v5_2_ = v5_3_.Lumenyl
    v5_1_ = v5_2_.Lumenilialis
    v5_0_ = v5_1_.Lumenilialis
    v5_3_ = v0_1_
    v5_2_ = v5_3_.Resources
    v5_1_ = v5_2_["Sword Trail"]
    local fromRGB = Color3.fromRGB
    v5_3_ = 224
    local v5_4_ = 178
    local v5_5_ = 208
    v5_2_ = fromRGB(v5_3_, v5_4_, v5_5_)
    v5_0_.Color = v5_2_
    local Ice = Enum.Material.Ice
    v5_0_.Material = Ice
    v5_2_ = v5_0_.Grey
    local fromRGB = Color3.fromRGB
    v5_4_ = 117
    v5_5_ = 0
    local v5_6_ = 0
    v5_3_ = fromRGB(v5_4_, v5_5_, v5_6_)
    v5_2_.Color = v5_3_
    v5_2_ = v5_0_.Grey
    local Metal = Enum.Material.Metal
    v5_2_.Material = Metal
    v5_2_ = v5_0_.Neon
    local fromRGB = Color3.fromRGB
    v5_4_ = 255
    v5_5_ = 0
    v5_6_ = 0
    v5_3_ = fromRGB(v5_4_, v5_5_, v5_6_)
    v5_2_.Color = v5_3_
    v5_2_ = v5_0_.Neon
    local Neon = Enum.Material.Neon
    v5_2_.Material = Neon
    v5_2_ = v5_0_.ShinyYellow
    local fromRGB = Color3.fromRGB
    v5_4_ = 117
    v5_5_ = 0
    v5_6_ = 0
    v5_3_ = fromRGB(v5_4_, v5_5_, v5_6_)
    v5_2_.Color = v5_3_
    v5_2_ = v5_0_.ShinyYellow
    local Basalt = Enum.Material.Basalt
    v5_2_.Material = Basalt
    local new = ColorSequence.new
    v5_3_ = table.create(3)
    local new_0 = ColorSequenceKeypoint.new
    v5_5_ = 0
    local fromRGB = Color3.fromRGB
    local v5_7_ = 248
    local v5_8_ = 217
    local v5_9_ = 109
    v5_4_ = new_0(fromRGB(v5_7_, v5_8_, v5_9_))
    local new_0 = ColorSequenceKeypoint.new
    v5_6_ = 0.250000
    local fromRGB = Color3.fromRGB
    v5_8_ = 255
    v5_9_ = 0
    local v5_10_ = 0
    v5_5_ = new_0(fromRGB(v5_8_, v5_9_, v5_10_))
    local new_0 = ColorSequenceKeypoint.new
    v5_7_ = 1
    local fromRGB = Color3.fromRGB
    v5_9_ = 255
    v5_10_ = 0
    local v5_11_ = 0
    -- WARNING: SETLIST_C0, output may be wrong!
    v5_3_ = {v5_4_, new_0(fromRGB(v5_9_, v5_10_, v5_11_))}
    v5_2_ = new(v5_3_)
    v5_1_.Color = v5_2_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing1A
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing1A
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing3A
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing3A
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing5A
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing5A
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing6A
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Inner
    v5_0_ = v5_1_.Wing6A
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing1B
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing1B
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing3B
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing3B
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing5B
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing5B
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing6B
    local fromRGB_0 = Color3.fromRGB
    v5_2_ = 117
    v5_3_ = 0
    v5_4_ = 0
    v5_1_ = fromRGB_0(v5_2_, v5_3_, v5_4_)
    v5_0_.Color = v5_1_
    v5_4_ = v0_5_
    v5_3_ = v5_4_.Lumenyl
    v5_2_ = v5_3_["Lumenyl Wings"]
    v5_1_ = v5_2_.Outer
    v5_0_ = v5_1_.Wing6B
    local Basalt = Enum.Material.Basalt
    v5_0_.Material = Basalt
end
v0_0_.Insanity = v0_11_
v0_11_ = function(a1)
    local v6_1_ = v0_10_
    v6_1_()
    v6_1_ = v0_8_
    local v6_3_ = v0_4_
    local v6_2_ = v6_3_.Fallcry
    v6_3_ = true
    v6_1_(v6_2_, v6_3_)
    v6_1_ = v0_8_
    v6_3_ = v0_5_
    v6_2_ = v6_3_.Fallcry
    v6_3_ = true
    v6_1_(v6_2_, v6_3_)
    v6_1_ = v0_8_
    v6_3_ = v0_6_
    v6_2_ = v6_3_.Fallcry
    v6_3_ = true
    v6_1_(v6_2_, v6_3_)
    v6_3_ = v0_1_
    v6_2_ = v6_3_.Resources
    v6_1_ = v6_2_["Sword Trail"]
    v6_2_ = false
    v6_1_.Enabled = v6_2_
    v6_1_ = pairs
    v6_3_ = v0_4_
    v6_2_ = v6_3_.Fallcry
    v6_1_, v6_2_, v6_3_ = v6_1_(v6_2_:GetDescendants())
    for v6_4_, v6_5_ in v6_1_, v6_2_, v6_3_ do
        local v6_6_ = v6_5_.Name
        if v6_6_ == "Shiny" then
            if a1 then
                local fromRGB = Color3.fromRGB
                local v6_7_ = 253
                local v6_8_ = 234
                local v6_9_ = 141
                v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
                if not v6_6_ then
                    v6_8_ = "Normal"
                    v6_6_ = v6_5_:GetAttribute(v6_8_)
                    if not v6_6_ then
                        local fromRGB = Color3.fromRGB
                        v6_7_ = 120
                        v6_8_ = 60
                        v6_9_ = 60
                        v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
                    end
                end
            end
            local v6_8_ = "Normal"
            v6_6_ = v6_5_:GetAttribute(v6_8_)
            if not v6_6_ then
                local fromRGB = Color3.fromRGB
                local v6_7_ = 120
                v6_8_ = 60
                local v6_9_ = 60
                v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
            end
            v6_5_.Color = v6_6_
            if a1 then
                local Neon = Enum.Material.Neon
                if not Neon then
                    local SmoothPlastic = Enum.Material.SmoothPlastic
                end
            end
            local SmoothPlastic = Enum.Material.SmoothPlastic
            v6_5_.Material = SmoothPlastic
        end
        v6_6_ = v6_5_.Name
        if v6_6_ == "Horn" then
            if a1 then
                local fromRGB = Color3.fromRGB
                local v6_7_ = 253
                local v6_8_ = 234
                local v6_9_ = 141
                v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
                if not v6_6_ then
                    local fromRGB = Color3.fromRGB
                    v6_7_ = 0
                    v6_8_ = 32
                    v6_9_ = 96
                    v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
                end
            end
            local fromRGB = Color3.fromRGB
            local v6_7_ = 0
            local v6_8_ = 32
            local v6_9_ = 96
            v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
            v6_5_.Color = v6_6_
        end
    end
    v6_1_ = pairs
    v6_2_ = v0_1_
    v6_1_, v6_2_, v6_3_ = v6_1_(v6_2_:GetChildren())
    for v6_4_, v6_5_ in v6_1_, v6_2_, v6_3_ do
        local v6_8_ = "BasePart"
        local v6_6_ = v6_5_:IsA(v6_8_)
        if v6_6_ then
            local fromRGB = Color3.fromRGB
            local v6_7_ = 0
            v6_8_ = 0
            local v6_9_ = 0
            v6_6_ = fromRGB(v6_7_, v6_8_, v6_9_)
            v6_5_.Color = v6_6_
        end
    end
    v6_3_ = v0_1_
    v6_2_ = v6_3_.Head
    v6_1_ = v6_2_.Fake_Head
    v6_2_ = 1
    v6_1_.Transparency = v6_2_
    v6_3_ = v0_1_
    v6_2_ = v6_3_.Head
    v6_1_ = v6_2_.Fake_Head
    v6_3_ = "Decal"
    v6_1_ = v6_1_:FindFirstChildOfClass(v6_3_)
    if v6_1_ then
        v6_3_ = v0_1_
        v6_2_ = v6_3_.Head
        v6_1_ = v6_2_.Fake_Head
        v6_3_ = "Decal"
        v6_1_ = v6_1_:FindFirstChildOfClass(v6_3_)
        v6_2_ = 1
        v6_1_.Transparency = v6_2_
    end
end
v0_0_.Fallcry = v0_11_
return v0_0_

Assistant: