package
{
	import flash.display.Sprite;
	import flash.events.Event;
	import launcher.background.Background_Main;
	import launcher.button.FightButton;
	import launcher.panel.social.socialPanel;
	import launcher.snow.Snow;
    import flash.display.StageAlign;
    import flash.display.StageDisplayState;
    import flash.display.StageQuality;
    import flash.display.StageScaleMode;
    import flash.display.NativeWindow;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.display.Screen;
	import zip.ZIPResourceLoader;
	
	/**
	 * ...
	 * @author alekskart
	 */
	public class Main extends Sprite 
	{
		private var guiLayer:Sprite;
		public var background:Background_Main = new Background_Main();
		public var progressBar:ProgressBar;
		public var socialbar:socialPanel = new socialPanel();
		public var fightButton:FightButton = new FightButton();
		
		public function Main() 
		{
			if (stage) init();
			else addEventListener(Event.ADDED_TO_STAGE, init);
			//var ziploader:ZIPResourceLoader = new ZIPResourceLoader(progressBar);
		}
		
		private function init(e:Event = null):void 
		{
			removeEventListener(Event.ADDED_TO_STAGE, init);
			this.configureStage();
			this.createGUI();
		}
		
        private function setCenterPosition() : void
       {
            var appBounds:Rectangle = stage.nativeWindow.bounds;
            var screen:Screen = Screen.getScreensForRectangle(appBounds)[0];
            stage.stageWidth = 1024;
            stage.stageHeight = 670;
            stage.nativeWindow.maxSize = new Point(stage.nativeWindow.width,stage.nativeWindow.height);
            stage.nativeWindow.minSize = new Point(stage.nativeWindow.width,stage.nativeWindow.height);
            stage.nativeWindow.x = (screen.bounds.width - stage.nativeWindow.width) / 2;
            stage.nativeWindow.y = (screen.bounds.height - stage.nativeWindow.height) / 2;
        }
		
        private function configureStage() : void
        {
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.quality = StageQuality.BEST;
            stage.displayState = StageDisplayState.NORMAL;
            stage.stageWidth = 1024;
            stage.stageHeight = 670;
            this.setCenterPosition();
        }
      
		
		private function createGUI() : void
		{
            this.guiLayer = new Sprite();
            this.background.width = stage.stageWidth; // установите ширину картинки равной ширине окна
            this.background.height = stage.stageHeight; // установите высоту картинки равной высоте окна
            this.background.y = 0;
            this.guiLayer.addChild(this.background);
            this.guiLayer.addChild(new Snow(25));
			
			
            this.socialbar.x = stage.stageWidth - this.socialbar.width - 15;
            this.socialbar.y = 29; 
            this.guiLayer.addChild(this.socialbar);
            this.fightButton.x = 150;
            this.fightButton.y = 35; 
            this.guiLayer.addChild(this.fightButton);
            this.progressBar = new ProgressBar();
            this.guiLayer.addChild(this.progressBar);
            addChild(this.guiLayer);
            stage.addEventListener(Event.RESIZE, onResize);
		}
		
        private function onResize(event:Event):void
        {
           var scale:Number = Math.min(stage.stageWidth / this.background.width, stage.stageHeight / this.background.height);
           this.background.width *= scale;
           this.background.height *= scale;
           // Уменьшение высоты картинки
          var newHeight:Number = this.background.height * 0.86; // Новая высота (80% от текущей)
          this.background.height = newHeight;
          // Центрирование картинки background по середине окна
          this.background.x = (stage.stageWidth - this.background.width) / 2;
          // this.background.y = (stage.stageHeight - this.background.height) * 0.25; // Новая позиция по оси Y (25% от верхней границы окна)
        }
	}
	
} как выставить fightButton чуть ниже центра окна