Rewrite the following quote to sound like Mark Twain wrote it. Also correct any grammar, structural, or syntax errors in the writing. "How will technology change our lives in twenty years? It’s a very loaded question in the year 2023. After all, no aspect of life has escaped technological integration. My LG dishwasher has Wi-Fi to send me a push notification when the dishes are done. To keep things simple, I will focus on one aspect of technology: gaming. I will cover three main areas in gaming: graphics, lighting, and graphics cards or GPUs. Today, we will briefly look at what technological advances that might be in store for video games in the year 2043.
Video game graphics have developed astoundingly over the last twenty-three years. Once, hideously long ago, computer graphics were two-dimensional and pixelated. These were the dark times so we will fast forward a bit for time's sake. First, a significant bit to know is that everything in games is made of polygons, which are, in fact, triangles made of at least three points in 3-dimensional space. All you really need to understand is the more polygons you have, the more detailed you can make characters and environments look. Back in 2000 A.D., the titular character Luara Croft debuted at an astounding “540 polygons” (halloweencostumes.com). This specific era of gaming in the late 1990’s early 2000s is when 3-dimensional low-poly count characters and levels first debuted in home entertainment. Consoles such as Play Station and Nintendo 64, along with PC, could finally create a more realistic game world at home. That was then, today’s “PC version of Shadow of the Tomb Raider can use up to 200,000 [polygons] for the main character,” (techspot.com). For those of you keeping track at home, that’s an increase of 79,900%! If this trend continues, future video game characters could be made of millions or tens of millions of polygons. Another way of describing this level of detail is photorealism, the term describes a video game that looks like a photograph of a real person and place. The graphics of the future will look like a modern movie, so realistic it’s almost impossible to know what is real.
Graphics aren’t enough by themselves to make something in a video game look real; there’s light and, just as important, shadow; for most of the video game history, light and shadow were approximated or faked in games to get an effect that looked realistic enough. Then video games got something Hollywood had been using for years called ray tracing. “Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting,” (nvidia.com). While the technology is still currently in development, and only available in select games to select people, in twenty years, ray tracing should be fully developed and common. Imagine your favorite video game looking as good as Avatar:  The Way of Water!
Of course, video game graphics, lighting, as well as physics, procedural generation, and every other bell and whistle are all for not without one piece of hardware: the graphics card. This peripheral is often called a “GPU” after the hardware architecture. Graphics cards are complex, “A single GPU device consists of multiple Processor Clusters (PC) that contain multiple Streaming Multiprocessors (SM),” (core.vmware.com). Additionally, current GPUs have onboard 5th-generation graphics double data rate memory or GDDR5 memory. When I really dug into this issue, I was very surprised. GPUs are facing a problematic future because of issues with price, size, heat, and power. 
Some of the first graphics cards by companies such as 3DFX in the 1990s were inexpensive (even good ones), and they provided a fantastic upgrade to video game graphics. Moreover, they took only one PCI or AGP slot and didn’t require extra power. Back then, the cards were small and didn’t produce unreasonable amounts of heat. Many GPUs of the time produced so little heat they didn’t even have a heatsink on them! Flash forward to 2023, and a top-of-the-line Nvidia RTX4090 series GPU was selling for “an eye-watering $1,999” at one point in the year (engadget.com). Oh, and size? Don’t you worry about that. The Nvidia RTX4090 GPU weighs “in at 4.8 pounds,” and takes up not one, not two, but three PCI-E slots (engadget.com)! Makes an excellent space heater for a small room. Why all this background? So, you can see the problem: GPUs can’t maintain this development trajectory. What is the future of the GPU in twenty years? “It would be unfeasible to continue making graphics cards that are bigger and bigger and that require special boxes to accommodate them, right?” (gearrice.com). I know that graphics cards will get more powerful because we can always add more processing power and memory, but that’s how we got where we are now. Giant graphics cards that need a small power plant to run at peak performance. I’m also sure that a way will be found to shrink GPUs, but how is anyone’s guess? No, really, do a Google search on this topic and prepare to find nothing but blogs and forums full of random people guessing. Who knows, maybe someone will finally invent room-temperature semiconductors, and electronics will change forever.
	No matter what history has in store, provided society doesn’t collapse, people will always play video games. At the current rate of improvement in the gaming world, in twenty years, graphics will look like today’s modern movies. Lighting will be indistinguishable from the real world, and graphics cards will either be the size of a briefcase or somehow magically small. Arthur C Clarke said, “Any sufficiently advanced technology is indistinguishable from magic,” so who knows?"