```lua
local ffi = require"ffi"
ffi.cdef[[
typedef long HRESULT;
typedef unsigned long DWORD;
typedef unsigned int UINT;
typedef int BOOL;

typedef struct IDirect3DDevice9 IDirect3DDevice9;

struct IDirect3DDevice9Vtbl {
    HRESULT (__stdcall *QueryInterface)(IDirect3DDevice9 *This, const void *riid, void **ppvObj);
    ULONG (__stdcall *AddRef)(IDirect3DDevice9 *This);
    ULONG (__stdcall *Release)(IDirect3DDevice9 *This);
    HRESULT (__stdcall *SetRenderState)(IDirect3DDevice9 *This, DWORD State, DWORD Value);
    HRESULT (__stdcall *GetRenderState)(IDirect3DDevice9 *This, DWORD State, DWORD *pValue);
    HRESULT (__stdcall *BeginScene)(IDirect3DDevice9 *This);
    HRESULT (__stdcall *EndScene)(IDirect3DDevice9 *This);
    HRESULT (__stdcall *Clear)(IDirect3DDevice9 *This, DWORD Count, const void *pRects, DWORD Flags, DWORD Color, float Z, DWORD Stencil);
    HRESULT (__stdcall *Present)(IDirect3DDevice9 *This, const void *pSourceRect, const void *pDestRect, void *hDestWindowOverride, const void *pDirtyRegion);
    // Добавьте другие методы при необходимости
};

struct IDirect3DDevice9 {
    struct IDirect3DDevice9Vtbl *lpVtbl;
};
]]
local D3DRS_ZENABLE = 7
local D3DZB_FALSE = 0
local D3DZB_TRUE = 1
local D3DZB_USEW = 2
local D3DRS_ZWRITEENABLE = 14
local D3DRS_ZFUNC = 23
local D3DRS_CULLMODE = 22
local D3DRS_FILLMODE = 8
local D3DRS_MULTISAMPLEANTIALIAS = 161
local D3DRS_MULTISAMPLEMASK = 162
local D3DCMP_ALWAYS = 8
local D3DCMP_LESSEQUAL = 2
local D3DCULL_NONE = 1
local D3DCULL_CCW = 2
local D3DCULL_CW = 3
local D3DFILL_POINT = 1
local D3DFILL_WIREFRAME = 2
local D3DFILL_SOLID = 3
local D3DPT_TRIANGLELIST = 4
local S_OK = 0
function setRenderState(state, value)
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    local hr = device.lpVtbl:SetRenderState(device, state, value)
    if hr ~= S_OK then print(string.format("Ошибка при установке состояния рендеринга (0x%X).", hr)) end
end

function vector3D(x, y, z)
    return {
        x = x,
        y = y,
        z = z
    }
end

function projectToScreen(v)
    return convert3DCoordsToScreenEx(v.x, v.y, v.z)
end

function generateSphereVertices(center, radius, latSegments, lonSegments)
    local vertices = {}
    for i = 0, latSegments do
        local theta = i * math.pi / latSegments
        local sinTheta = math.sin(theta)
        local cosTheta = math.cos(theta)
        for j = 0, lonSegments do
            local phi = j * 2 * math.pi / lonSegments
            local sinPhi = math.sin(phi)
            local cosPhi = math.cos(phi)
            local x = center.x + radius * sinTheta * cosPhi
            local y = center.y + radius * sinTheta * sinPhi
            local z = center.z + radius * cosTheta
            table.insert(vertices, vector3D(x, y, z))
        end
    end
    return vertices
end

function computeNormal(v1, v2, v3)
    local Ux = v2.x - v1.x
    local Uy = v2.y - v1.y
    local Uz = v2.z - v1.z
    local Vx = v3.x - v1.x
    local Vy = v3.y - v1.y
    local Vz = v3.z - v1.z
    return {
        x = Uy * Vz - Uz * Vy,
        y = Uz * Vx - Ux * Vz,
        z = Ux * Vy - Uy * Vx
    }
end

function normalize(v)
    local length = math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
    if length < EPSILON then return vector3D(0, 0, 0) end
    return {
        x = v.x / length,
        y = v.y / length,
        z = v.z / length
    }
end

function isFrontFace(v1, v2, v3)
    local normal = computeNormal(v1, v2, v3)
    normal = normalize(normal)
    local cameraDir = getActiveCameraCoordinates()
    local dot = normal.x * cameraDir.x + normal.y * cameraDir.y + normal.z * cameraDir.z
    return dot < 0
end

function setupRenderStates()
    setRenderState(D3DRS_ZENABLE, D3DZB_TRUE)
    setRenderState(D3DRS_ZWRITEENABLE, 1)
    setRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL)
    setRenderState(D3DRS_CULLMODE, D3DCULL_CCW)
    setRenderState(D3DRS_FILLMODE, D3DFILL_SOLID)
    setRenderState(D3DRS_MULTISAMPLEANTIALIAS, 1)
    setRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF)
end

function renderBegin(primitivetype)
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при вызове BeginScene.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    device.lpVtbl.BeginScene(device)
end

function renderEnd()
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при вызове EndScene.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    device.lpVtbl.EndScene(device)
end

function clearScreen(color)
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при вызове Clear.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    device.lpVtbl.Clear(device, 0, nil, 0x00004003, color, 1.0, 0)
end

function clearZBuffer()
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при вызове Clear Z-буфера.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    device.lpVtbl.Clear(device, 0, nil, 0x00000002, 0, 1.0, 0)
end

function present()
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при вызове Present.")
        return
    end

    local device = ffi.cast("IDirect3DDevice9*", devicePtr)
    device.lpVtbl.Present(device, nil, nil, nil, nil)
end

function initializeD3D()
    local devicePtr = getD3DDevicePtr()
    if not devicePtr or devicePtr == 0 then
        print("Ошибка: getD3DDevicePtr вернул nil или 0 при инициализации Direct3D.")
        return false
    end
    return true
end

function main()
    while not isSampAvailable() do
        wait(0)
    end

    local center = vector3D(0, 0, 0)
    local radius = 5
    local latSegments = 32
    local lonSegments = 32
    local color = 0xFFFFFFFF
    if not initializeD3D() then
        print("Не удалось инициализировать Direct3D устройство. Сценарий завершен.")
        return
    end

    while true do
        wait(0)
        clearScreen(0x00000000)
        clearZBuffer()
        drawFilledSphere(center, radius, latSegments, lonSegments, color)
        present()
    end
end

main()
```
[{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DZB_FALSE",
	"startLineNumber": 28,
	"startColumn": 7,
	"endLineNumber": 28,
	"endColumn": 18
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DZB_USEW",
	"startLineNumber": 30,
	"startColumn": 7,
	"endLineNumber": 30,
	"endColumn": 17
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DCMP_ALWAYS",
	"startLineNumber": 37,
	"startColumn": 7,
	"endLineNumber": 37,
	"endColumn": 20
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DCULL_NONE",
	"startLineNumber": 39,
	"startColumn": 7,
	"endLineNumber": 39,
	"endColumn": 19
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DCULL_CW",
	"startLineNumber": 41,
	"startColumn": 7,
	"endLineNumber": 41,
	"endColumn": 17
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DFILL_POINT",
	"startLineNumber": 42,
	"startColumn": 7,
	"endLineNumber": 42,
	"endColumn": 20
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DFILL_WIREFRAME",
	"startLineNumber": 43,
	"startColumn": 7,
	"endLineNumber": 43,
	"endColumn": 24
},{
	"resource": "/C:/Users/Admin/Downloads/cleaned originalSA by kichiro/moonloader/sphere.lua",
	"owner": "glua",
	"severity": 4,
	"message": "Unused variable: D3DPT_TRIANGLELIST",
	"startLineNumber": 45,
	"startColumn": 7,
	"endLineNumber": 45,
	"endColumn": 25
}]