Explícale estas reglas a un niño de 12 años, desglosándolas paso a paso en términos simples. Asegúrate de que cada paso sea claro y fácil de seguir, utilizando ejemplos cuando sea necesario: "® ® 2The house on The hill The moon loomed huge and awful in the sky . Rita was having second thoughts about the whole business , standing there alone under the eyes of the stars . The longer she stood there , looking up at the heavens , the further she saw , and the limitless gulf of infinity widened above her . She looked away , looked at the house sprawling on top of the hill , anything to avoid that awful moon , that impossible sky . The house was not an improvement . Dark and monolithic , a silent sentinel looking down over the Miskatonic River valley below , over the sleeping city of Arkham , Massachusetts . Its silence was malevolent , and Rita could not believe she had thought she would go inside , missing students or no . “ Art thou not , fatal vision , sensible to feeling as to sight ? ” The voice came from down the hill , pitched to carry , and Rita could see Yorick approaching , a lantern glowing in one hand . “ Or art thou but a dagger of the mind , a false creation , proceeding from the heat-oppressed brain ? ” She stepped out from where she lurked under an apple tree , waving . She had never been so happy to see the loony old man in her life . “ What , ” she said , “ is Horatio there ? ” “ A piece of him , ” Yorick answered . He flourished a bow . “ Enter the gravedigger , stage right . Is our company assembled ? ” “ Jes ’ you and me so far , Yorick. ” She looked back up the hill at the evil house . “ I guess no one else is comin ’ . Might as well head home and get some sleep. ” “ Screw your courage to the sticking place , my friend. ” The gravedigger clapped her on the shoulder . He smelled of earth , of normal things she could touch and taste . Infinity did not seem so bad . “ The others will be along directly. ” He nodded along the lane , and Rita turned . Light stabbed through the darkness , and soon became a pair of headlights , careening and caroming up the street ahead of a growling and , to Rita ’ s eyes , quite expensive automobile . The car came to a stop and quieted , the lights flickering out . Preston Fairmont stepped out of the driver ’ s side door , followed by an odd-looking old white lady Rita had never seen before ; Agatha Crane , she presumed . “ Now , listen , ” said Fairmont , first to speak as always . “ I have been having some second thoughts about all this . First of all , it is not at all proper to be bringing a young girl and a … uh … ” “ Old lady ? ” suggested Agatha with a grin that Rita decided looked dangerous . “ Yes . Quite . Well . Anyway , it is only natural that you would be frightened by such a– ” “ If your driving did not frighten me , I do not see how anything inside that house can. ” Agatha stepped toward Rita and extended one hand . “ Agatha Crane , Parapsychologist . You must be Rita. ” “ Yes ’ m , ” said Rita. “ And unless I miss my guess , this is <PRESIDIO_ANONYMIZED_PERSON> , our resident thespian. ” Yorick gave his little bow again . “ The lady is too kind . The dead are my only audience these days , although I could not ask for any more attentive than they. ” “ Then we are all here . Let us be about our business. ” The old lady pulled open the leather satchel in her hand and settled the oddest piece of headgear Rita had ever seen over her soft , white curls . It was like a jeweler ’ s eyepiece , with extra lenses on delicate , wire arms . They pushed through the gate , Fairmont bringing up the rear and complaining . “ T echnically , this is breaking and entering , ” he said . “ We have no legal right to be here ! If I am caught , it could be incredibly embarrassing for my business associates. ” “ I thought you bought the house , ” murmured Rita . The closer the awful thing grew , the stronger the urge to whisper , as if not to wake it . “ I tried to buy the house , which is how we found out who owns it now , yes . But the sale was never completed , because the—look , really , oughtn ’ t we come back in the morning ? ” A scream cut through the night air from somewhere inside the mansion , and Agatha stomped up the steps to reach for the door handle . “ No , ” said Fairmont , tugging at his tie . “ No , I suppose not. ” Game overview Mansions of Madness is a cooperative game of investigation and horror inspired by the writings of H. P . Lovecraft . During each game , one to five players explore a location to unravel a mystery . Players must work together to overcome the challenges presented to them by a fully integrated companion app . Mansions of Madness is a cooperative game . All players are on the same team and win or lose the game together . The investigators ’ ultimate goal is to explore the scenario ’ s map and piece together the evidence and clues required to solve the mystery . In addition , investigators need to overcome various challenges , including fending off terrible creatures , befriending non-player characters , and solving puzzles . usinG This Bookle T This Learn to Play booklet is designed to teach new players how to play Mansions of Madness . Players should read this booklet in its entirety before playing their first game . In an effort to teach the game quickly and simply , this booklet omits many rules and game interactions . Questions that arise during gameplay are best answered by the Rules Reference . DownloaD The app To download the Mansions of Madness app , search for Mansions of Madness on the Apple iOS AppStore™ , Google Play™ store , or Amazon Appstore . Alternately , you can download the app for Mac or Windows from our website at FantasyFlightGames.com . 3Componen Ts 40 Common Item Cards Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 37 Condition Cards You may discard this card to convert all  to  while resolving a test.Focused24 Unique Item Cards Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key 40 Damage Cards Resolve Immediately No additional effect . Flip this card facedown.Only a flesh wound.Minor Injury30 Spell Cards Feed the Mind You feel your mind expanding as the universe spins around you (  ; 2 ) . If you pass , you are able to reconcile your new sense of the cosmos with your existing paradigm ; no additional effect . If you fail , you realize that everything you have known is wrong ; suffer 1 facedown Horror . Then discard this card and gain another Feed the Mind Spell . 1 Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind 40 Horror Cards Resolve Immediately No additional effect . Flip this card facedown.Ah ! Your heart races , and your breath catches in your throat . Minor Shock Strength  Agility  ObServAtiOn  lOre  influence  Will 2 3 4 5 3 4After you resolve a Horror check , gain 1 Clue . 9 5 The ParapsychologistAgatha Crane 8 Investigator Cards & Matching Figures Rules Reference 24 Map Tiles 4 3 16 Search / Interact Tokens 16 Explore / Sight Tokens 22 Person Tokens 18 Fire / Darkness Tokens 4 Secret Passage Tokens 4 Barricade Tokens 24 Monster Tokens & Matching Figures 8 Wall Tokens 4 Door Tokens 5 Dice First Edition Conversion Kit26 Clue Tokens6 ID Tokens ®® 4seTup Before playing each game , perform the following steps in order . The setup diagram on page 5 shows an example of these steps . 1 . CreaTe CarD DeCks Separate the Investigator cards from all other cards . They will be used later during setup . Then separate all other cards into decks by card type . ^Shuffle the Damage and Horror decks individually and place them facedown within reach of all players . ^Organize the cards in the Common Item , Unique Item , Spell , and Condition decks alphabetically and place them faceup within reach of all players . This will make it easier to find cards when they are needed during the game . 2. o rGanize map Tiles Gather all map tiles and organize them by tile size . This will make it easier to find tiles when they are needed during the game . 3. o rGanize monsTers Make sure that each monster figure has a matching token slotted into its base . See “ Monster Figure Reference ” on page 22 of the Rules Reference . 4 . CreaTe Token pools Separate all tokens into pools by token type . 5 . Choose sCenario Run the Mansions of Madness app and press “ New Game. ” Players , as a group , decide which story to play and input their selection in the app.6 . Choose inves TiGaTors Each player chooses an investigator , taking the Investigator card and figure for that investigator . Then input the selected investigators in the app . Hereafter , players will be referred to as “ investigators. ” If playing with only a single player , that player chooses two investigators and controls both of them . Unused Investigator cards and figures are returned to the game box . 7 . Gain sTarTinG possessions Investigators , as a group , gain the specific Common Items , Spells , or other possessions as instructed by the app . These possessions may be distributed among the investigators however they decide . 8. r eaD proloGue anD reveal enTran Ce Perform the remaining steps of setup as instructed by the app . A . Read aloud the scenario ’ s prologue as shown by the app . The story ’ s prologue might provide hints about what is to come . B . Place the starting map tile and Investigator figures as instructed by the app . C. Place Search tokens , Explore tokens , and other tokens as instructed by the app . D. Perform any other steps as instructed by the app . When setup is complete , the app will automatically progress to the first round ’ s investigator phase . See “ Playing the Game ” on page 4. playin G The Game Mansions of Madness is played over a series of game rounds . Each round consists of two phases that are resolved in the following order : 1 . Investigator Phase : Investigators perform actions to move about the game board , explore their surroundings , and attack monsters . 2 . Mythos Phase : The app indicates monster actions and generates mythos effects . These effects might spawn monsters or raise other challenges that investigators will need to overcome . After the mythos phase each round , investigators start a new round beginning with the investigator phase . Players continue resolving game rounds until they have won or lost the game . These phases are described in detail on the following pages and summarized on the last page of the Rules Reference . FirsT Game For their first game , players are recommended to play the “ Cycle of Eternity ” scenario . This scenario is shorter and less complex than the other scenarios , making it well suited for learning the game . Before choosing a scenario , if you own the first edition Mansions of Madness base game and/or any of its expansions , you can integrate the components of those products as described by the Conversion Kit rules insert . Players can play any investigators from the integrated first edition products , and the app can use any of the monsters or map tiles from those products during the game . 5 seTup DiaGram For Two players Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 Firearm No gal should be out on the town without a bit of protection .. 18 Derringer 2 Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key Key As you hold the key , you look around for a matching doorknob or padlock.Brass Key Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind Action : You or another investigator within range become Focused . Then flip this card.Feed the Mind You may discard this card to convert all  to  while resolving a test.Focused You may discard this card to convert all  to  while resolving a test.Focused You may discard this card to convert all  to  while resolving a test.Focused You may discard this card to convert all  to  while resolving a test.Focused You may discard this card to convert all  to  while resolving a test.Focused Equipment Roll 1 additional die while resolving a  test.ArcAne mAnuscript Heavy Weapon “ A bloodied pipe was found at the scene of the crime . The cause of death is still unknown. ” —Deputy DingbyleAD pipe 1 Action : You or another investigator within range discard 1 Damage . Then flip this card.Flesh Ward Equipment Action : Discard up to 2 facedown Damage . Then discard this card.BAnDAges Strength  Agility  ObServAtiOn  lOre  influence  Will 2 3 4 5 3 4After you resolve a Horror check , gain 1 Clue . 9 5 The ParapsychologistAgatha Crane Strength  Agility  ObServAtiOn  lOre  influence  Will 3 2 5 4 4 3Action : Another investigator within range may perform 1 action . Activate this ability only once per round . 6 8 The ButlerCarson Sinclair 6inves TiGaTor phase During the investigator phase , each investigator performs up to two actions . Performing actions is the primary way in which investigators move about the game board and interact with their surroundings . The investigators take turns in the order of their choice . On an investigator ’ s turn , he performs up to two actions of his choice . Then the next investigator takes his turn , and so on , until each investigator has taken a turn . During the investigator phase , investigators can perform the following actions . The detailed rules for these actions are explained in the following sections . move aCTion The investigator moves his investigator figure up to two spaces , moving one space at a time , from one space to an adjacent space . He can not move through walls or impassable borders unless an effect specifically allows it . If an investigator attempts to move out of a space that contains a monster , he must first resolve an evade check . See “ Evading Monsters ” on page 14. explore aCTion The investigator uses the app to explore an adjacent room . To do so , he taps the Explore token that corresponds to the area he wants to explore . Then he confirms his action by selecting the “  Explore ” option . The investigator resolves the effects as instructed by the app . The effect indicates which map tile or tiles to place as well as any Search , Interact , Person , or other tokens . After all tiles and tokens have been placed , the investigator may move into the explored area as instructed by the app . map Tile BreakDown 1 . Space : An area of a map tile separated from other spaces by borders , impassable borders , walls , or doors . 2 . Border : Represented by a solid white or yellow line . Borders divide large areas into multiple spaces . Investigators and monsters can move through borders . 3 . Impassable Border : Represented by a white or yellow dashed border . Investigators and monsters can not move through impassable borders unless an effect specifically allows it . 4 . Wall : Represented by a brown border . Investigators and monsters can not move through walls unless an effect specifically allows it . 5 . Door : Represented by a rectangular gap in a wall . Investigators and monsters can move through doors . 6 . Room : A group of spaces separated from other rooms by walls , doors , yellow borders , yellow impassable borders , or the edges of map tiles . Each room has a single name that refers to all spaces in the room as a group . 7searCh aCTion The investigator uses the app to search something of interest in his space . To do so , he taps a Search token in his space . Then he confirms his action by selecting the “  Search ” option . The investigator resolves the effect as instructed by the app which might include a skill test , declared as a skill icon embedded in parentheses following a short narrative . For example , “ You dig through the dense paperwork cluttering the desk , looking for anything of interest (  ) ” instructs the investigator to test his observation (  ) . See “ Skill Tests ” on page 13 . TraDe aCTion The investigator may give any number of Common Items , Unique Items , or Spells to each other investigator in his space and allow those investigators to give him any number of their possessions . Additionally , he may pick up or drop any number of the Common Items , Unique Items , or Spells in his space.inTera CT aCTion The investigator uses the app to interact with a person or object in his space . To do so , he taps a Person or Interact token in his space . Then he confirms his action by selecting an option preceded by the action icon (  ) . The investigator resolves the effect as instructed by the app which might include additional decisions or a skill test . Componen T aCTions Some components or effects allow investigators to perform component actions . Component actions are described by the component or effect that allows the investigator to perform that action . Component actions on cards are preceded by the word “ Action ” in bold and can be performed by the investigator who has that card . Some items allow investigators to perform a component action by using the app . To do this , the investigator opens the inventory by pressing the inventory button in the bottom-left corner of the screen and selects the Item . Then he confirms his action by selecting an option preceded by the action icon (  ) . The investigator resolves the effect as instructed by the app . usinG The app To perForm aCTions Performing the explore action , search action , interact action , and some component actions requires using the app . An investigator may tap any token in the app to inspect it . Doing so does not require an action , and an investigator can inspect a token even if the token is not in his space . ^An investigator can not select an option that is preceded by the action icon (  ) unless he spends an action to do so . Performing the explore , search , or interact action allows the investigator to select such an option . Inventory Button Equipment Action : Discard up to 2 facedown Damage . Then discard this card.BAnDAges 8aTTaCk aCTion The investigator uses the app to attack a monster . To do this , he selects the monster that he wants to attack from the monster drawer ( 1 ) . Then he presses the “ Attack ” button ( 2 ) . The investigator must choose how he wants to attack and confirm his action by selecting one of the following options ( 3 ) — “  Attack with a Heavy Weapon ” , “  Attack with a Bladed Weapon ” , “  Attack with a Firearm ” , “  Attack with a Spell ” , or “  Attack Unarmed. ” After selecting his attack type , he resolves the effect—which often includes a skill test—as instructed by the app . The investigator uses the “ + ” and “ – ” buttons in the monster menu to record the damage the monster has suffered ( 4 ) .An investigator using a weapon or spell with the melee icon can attack only a monster in his space . An investigator using a weapon or spell with the ranged icon can attack any monster within range . enD oF inves TiGaTor phase After all investigators have taken a turn , one of them presses the end phase button in the bottom-right corner of the screen to end the investigator phase and proceed to the mythos phase . ranGe Some effects , such as ranged attacks , horror checks , and monster effects , rely on range . The maximum range of these effects is three spaces . Range can not be counted through walls or doors unless an effect specifically allows it . Melee Icon Ranged Icon End Phase Button seleCT inG a monsTer To select a monster , an investigator opens the monster drawer by pressing the monster drawer button . Then he presses a monster ’ s icon in the drawer to select it . This will open the monster menu from which an investigator can attack or evade the monster or alter the amount of damage the monster has suffered . Monster Drawer Button 9 aTTaCk aCTion example Carson Sinclair uses the attack action to attack a Deep One in his space . 1 . He opens the monster drawer by pressing the monster drawer button in the bottom-left corner of the screen and selects the Deep One . 2 . He presses the “ Attack ” button . 3 . Carson decides to attack with his Crowbar , a Heavy Weapon . He selects the “  Attack with a Heavy Weapon ” option . 4 . The app instructs him to test his strength (  ) . He does so by rolling dice equal to the  value printed on his card.5 . He rolls two success results (  ) and one blank result . The test declaration in the app indicates a test difficulty of two , meaning he needs two success results to pass . 6 . Having passed the test , Carson causes the Deep One to suffer damage equal to his weapon ’ s damage ( 2 ) plus his test result ( 2 ) as instructed by the app . 7 . Finally , Carson records the damage that the Deep One has suffered by using the app . Strength  Agility  ObServAtiOn  lOre  influence  Will 3 2 5 4 4 3Action : Another investigator within range may perform 1 action . Activate this ability only once per round . 6 8 The ButlerCarson Sinclair Heavy Weapon A hefty tool for getting the job done right.crowBAr 2 Heavy Weapon A hefty tool for getting the job done right.crowBAr 2 10myThos phase During the mythos phase , the app generates a number of effects to be resolved by the investigators . There are three types of effects that the app can generate—mythos events , monster activations , and horror checks . These effects are described in the following sections . myThos evenTs Mythos events are effects generated by the app during the mythos phase . Mythos events might be related to the specific scenario investigators have chosen or the actions the investigators have performed during the round . The investigators resolve the effects as instructed by the app . After all mythos events for the round have been resolved , the app will generate instructions for activating monsters . If there are no monsters on the board , the mythos phase will end automatically instead . monsTer aCTiv aTions The app generates instructions for activating each monster , one at a time . These instructions will describe how to move each monster and how each monster attacks . Investigators resolve the effects as instructed by the app . See the “ Monster Activation Example ” diagram on page 11.After all monsters have activated for the round , the app will instruct investigators to resolve horror checks.horror CheCks The app instructs each investigator to resolve a horror check against a single monster within range . Each investigator resolves a horror check against the monster within range with the highest horror rating . If an investigator is not within range of any monsters , he does not resolve a horror check . To resolve a horror check against a monster , the investigator selects the monster from the monster drawer and resolves the effect as instructed by the app . After all investigators have finished resolving horror checks , one of them presses the end phase button in the bottom-right corner of the screen to end the mythos phase and begin the next round , starting with a new investigator phase . winnin G The Game During setup , players select a scenario that determines what the investigators need to do to win the game . However , this objective is hidden from the investigators . During the game , the investigators must unravel the mystery and discover their ultimate goal . The investigators can do so by listening carefully to the scenario ’ s prologue and carefully examining each hint they discover throughout their investigation . After the investigation has progressed enough , the objective will be revealed , giving the investigators one final task to complete the investigation . Investigators win the game when the investigation is complete . If the investigators take too long to complete the investigation , the scenario ’ s objective might change or become more difficult to accomplish . If the investigators continue to take too long , investigators will lose the game.A Mythos Event A Horror Check Effect 11 monsTer aCTiv aTion example During the mythos phase , the app opens the monster menu and generates the effects of each monster ’ s activation . 1 . The app generates movement instructions for the Deep One and specifies which investigator the Deep One attacks . 2 . The investigators follow the app instructions by moving the Deep One toward the nearest investigator . 3 . The Deep One attacks the investigator in its space who has suffered the most Damage . Agatha selects the “ The monster attacks. ” option , and the app generates the effects of the Deep One ’ s attack.4 . The effect instructs Agatha to test her strength (  ) . She does so by rolling dice equal to the  value printed on her card . 5 . She rolls one success result (  ) and one blank result . Unable to reroll dice or convert any other results to  , she continues to resolve the effect . 6 . The effect generated by the app instructs Agatha to suffer two facedown Damage negated by the result of her  test . Agatha ’ s single  negates one facedown Damage , but she suffers the remaining one facedown Damage . Having completely resolved the effect , Agatha presses the “ Continue ” button . The Deep One ’ s activation is complete . Strength  Agility  ObServAtiOn  lOre  influence  Will 2 3 4 5 3 4After you resolve a Horror check , gain 1 Clue . 9 5 The ParapsychologistAgatha Crane 12aDDiTional rules This section includes additional rules not previously discussed , including skill tests , cards , features , monsters , and puzzles . DamaGe & h orror Many game effects cause investigators to suffer Damage or Horror . When an effect causes an investigator to suffer Damage or Horror , he draws the top card of the Damage or Horror deck , respectively . He claims the card faceup unless the effect specifies otherwise . Each Damage or Horror card has one of two traits—Resolve Immediately or Keep Faceup . When an investigator claims a faceup Damage or Horror with the Resolve Immediately trait , he immediately resolves its effect which usually includes flipping the card facedown . A Damage or Horror with the Keep Faceup trait , will have a lasting effect for as long as the card remains faceup . wounDeD When an investigator has suffered Damage ( whether faceup or facedown ) equal to his health , that investigator becomes Wounded . When an investigator becomes Wounded , he gains a Wounded Condition and discards all of his facedown Damage . While Wounded , an investigator can not perform the move action more than once each round . When a Wounded investigator has suffered Damage equal to his health , that investigator is eliminated.insane When an investigator has suffered Horror ( whether faceup or facedown ) equal to his sanity , that investigator becomes Insane . When an investigator becomes Insane , he gains an Insane Condition and discards all of his facedown Horror cards . He reads the back of his Insane Condition , but he can not reveal the back of the card to the other investigators . An investigator ’ s Insane Condition might alter how that investigator wins and loses the game . In such a case , he may want to perform one or more actions that he would not otherwise want to perform . See “ Rarely Used Actions ” on the last page of the Rules Reference . Each Insane Condition has a required number of investigators which is indicated on the bottom-right corner on the back of the card . When an investigator gains an Insane Condition , if the number of investigators is less than the required number of investigators , he discards that card and gains a different copy of the Insane Condition . If an Insane investigator has suffered Horror equal to his sanity , that investigator is eliminated . elimina TeD When an investigator is eliminated , he drops all of his possessions in his space and removes his investigator figure from the board . The remaining investigators have a single additional investigator phase to attempt to complete their investigation . At the end of that investigator phase , if the investigators did not complete the investigation , they lose the game . One of them selects the “ Investigator Eliminated ” option from the in-game menu to end the game . Look at the back of this card but do not reveal it to other investigators . When you have suffered Horror equal to your Sanity , you are eliminated.Insane  3pyroMAniA Fire keeps you warm , and it keeps away the darkness . The only way you will be safe is if you light as many beautiful , beautiful fires as you can . You do not win the game as normal . At the start of your turn , if 6 or more rooms contain Fire , you immediately win the game and the game ends . If the game ends for any other reason , you lose the game.Health Sanity Strength  Agility  ObServAtiOn  lOre  influence  Will 2 3 4 5 3 4After you resolve a Horror check , gain 1 Clue . 9 5 The ParapsychologistAgatha Crane 13skill TesTs A skill test represents a physical , mental , or social challenge an investigator must overcome . Skill tests are declared using their skill icon embedded in parentheses following a short narrative . When an investigator is resolving an effect that includes a skill icon in the text , he must immediately test that skill . To resolve a test , the investigator rolls a number of dice equal to his value in the indicated skill . The number of success results (  ) rolled is called the test result . The test declaration might also indicate a modifier , such as “ –1 , ” which causes the investigator to roll more or fewer dice for the skill test . Investigators roll a minimum of one die for each test . For example , “ You uncover a series of strange cryptic runes carved into the wall ( –1 ) ” instructs the investigator to test his lore (  ) rolling one fewer die than normal . After rolling dice during a test , an investigator may spend a Clue to convert a single investigation result (  ) to a success result (  ) . He may do so multiple times as long as he spends a Clue for each  he converts . He determines his test result after resolving all conversions . neGaTinG DamaGe & h orror Some effects cause an investigator to suffer multiple Damage or Horror at the same time but allow him to resolve a skill test to negate some or all of the Damage or Horror . To do so , the investigator tests the indicated skill . He prevents one Damage or one Horror for each success result (  ) rolled . skill TesT DiFFiCulTy Some skill test declarations include a test difficulty embedded in the parentheses separated from the skill icon by a semicolon . This number indicates the number of success results (  ) required to pass the test . If the investigator does not roll enough  , he fails the test . For example , “ The beast charges at you (  ; 2 ) ” instructs the investigator to test his agility (  ) with a difficulty of two . If the investigator rolls two or more  , he passes the test.skill TesTs in The app Some skill test declarations included in app instructions require the investigator to input his test result . In such a case , the investigator uses the “ + ” and “ – ” buttons to input his test result . The number of success results (  ) required to pass is unknown . However , even if the investigator fails the test , the app remembers how many  were previously rolled . Future attempts to pass the test will require fewer  . messa Ge loG During the game , all messages displayed by the app are recorded in the message log . Players may access the message log at any time by selecting “ Message Log ” from the in-game menu . The message log is organized by round and allows the players to reread any messages shown by the app throughout the course of the game . In-game Menu Button An investigator inputs his test result using the app 14monsTers Monsters represent aberrant and eldritch creatures and the cultists and other worshipers of those creatures . monsTer Token Each monster token includes a number of pieces of game information as described below . 1 . Awareness : A monster ’ s awareness is referenced when an investigator resolves an evade check in a space that contains multiple monsters . 2 . Horror Rating : A monster ’ s horror rating is referenced when an investigator resolves a horror check within range of multiple monsters . 3 . Brawn : A monster ’ s brawn represents its physical prowess and is referenced by various effects . See “ Barricades ” on page 16 . 4 . Abilities & Flavor T ext : A monster ’ s abilities , if it has any , are defined on the token ’ s back . A monster ’ s flavor text gives a brief thematic description of the creature ’ s appearance and behavior . iD T okens ID tokens are used to mark unique monsters and to differentiate monsters from others of the same type . When a monster is spawned , the app might indicate one of the six ID tokens to be assigned to that monster . An investigator places the specified ID token in the monster figure ’ s base . A monster retains its ID token for as long as it remains in play.ev aDinG monsTers If an investigator in a space containing a monster attempts to leave his space or perform an action other than the attack action or move action , that investigator must first evade the monster . If there are multiple monsters in the investigator ’ s space , he must evade only the monster with the highest awareness . To evade a monster , an investigator selects the monster in his space from the monster drawer . Then the investigator presses the “ Evade ” button and resolves the effect as instructed by the app . After evading a monster , the investigator performs his action as normal unless the effect states that his action is forfeit . ^If the investigator forfeits his action , he loses his action without resolving any part of its effect . If an investigator forfeits his action while moving , he loses any remaining movement and does not leave his space . See the “ Evade Check Example ” diagram on page 15. iTems Common Items and Unique Items represent the various objects the investigators encounter during their investigations . When an investigator gains an item , he claims the card faceup ( art side faceup ) . Some Items have a unique back . An investigator may read the back of an item at any time . spells Spells represent the tomes or scrolls containing the knowledge required to harness eldritch powers . When an investigator gains a Spell , he claims a random copy of that Spell faceup ( art side faceup ) . An investigator can not look at the back of a Spell until an effect causes the Spell to flip . Whenever an investigator casts a Spell , the Spell ’ s effect instructs the investigator to flip the card . When he flips the card , he immediately resolves the effect on its back . This effect typically includes discarding the card and gaining a new copy of that Spell . ConDiTions Conditions represent intangible status effects that alter how an investigator can act . Occasionally , an effect will cause an investigator to gain a Condition . For example , “ become Stunned ” causes the investigator to gain the Stunned Condition . 4 3 2 15 ev aDe CheCk example Agatha Crane wants to move to the Search token in the office , but she will need to move away from the Deep One to do so . 1 . She attempts to move out of the Deep One ’ s space , but she must resolve an evade check . 2 . She selects the Deep One from the monster drawer and presses the “ Evade ” button . 3 . The app generates an effect for her evade check.4 . The effect instructs Agatha to test her agility (  ) . She does so by rolling dice equal to the  value printed on her card . 5 . She rolls two investigation results (  ) and one blank result . Agatha needs two success results to pass , so she spends two Clues to convert both  to  . 6 . Agatha resolves the pass effect as instructed by the app . The Deep One suffers one damage . Agatha was not instructed to forfeit her action , so she resolves her action as normal ; she moves into the other space of the office . Agatha can now perform the second action of her turn . Because she is no longer in the same space as a monster , she does not need to resolve an evade check . office  Strength  Agility  ObServAtiOn  lOre  influence  Will 2 3 4 5 3 4After you resolve a Horror check , gain 1 Clue . 9 5 The ParapsychologistAgatha Crane 16FeaTures Features represent noteworthy furnishings or environmental effects that investigators can interact with or that affect how an investigator can interact with his surroundings . All features are square tokens . Interacting with a feature does not require the app . Barri CaDes A Barricade allows an investigator to block a door to prevent monsters from getting through . As an action , an investigator in a space containing a Barricade may move the Barricade against a door or move the Barricade away from the door it blocks . Investigators and monsters can not move through blocked doors . However , a monster can destroy a Barricade that blocks its path . If a monster attempts to move through a blocked door , it rolls a number of dice equal to its brawn . If it rolls two or more success results (  ) , the Barricade is discarded and the monster moves as normal . Otherwise , the monster does not move . Darkness Darkness hinders an investigator ’ s ability to resolve skill tests and puzzles . An investigator in a space containing Darkness can not spend Clues to convert dice results or perform additional puzzle steps . Each investigator in or adjacent to a space containing a Light Source or Fire ignores the effects of Darkness.Fire Fire spreads and can damage investigators and monsters . Whenever an investigator moves into a space containing Fire or performs an action in a space containing Fire , he suffers one facedown Damage . Whenever a monster starts its activation in a space containing Fire or moves into a space containing Fire , it suffers one damage . As an action , an investigator may attempt to extinguish the flames by testing his agility (  ) . For each success result (  ) he rolls , he may discard one Fire token from his space or a space he moves into if he moves as part of his second action or later in the round . At the beginning of each mythos phase , fire spreads . If one or more spaces contain Fire , place one Fire token in a space adjacent to a space that contains Fire . seCre T passa Ges An investigator or monster in a space containing a Secret Passage can move to any other space containing a Secret Passage as if those spaces were adjacent . 17puzzles Occasionally , an investigator will encounter an effect that requires him to solve a puzzle . Puzzles represent complex logical , magical , or physical challenges the investigators must overcome to complete their investigation . Puzzles are resolved in their entirety using the app . The types of puzzles—slide puzzle , lock puzzle , and code puzzle—are described on the right and on page 18. puzzle sTeps A puzzle step is a single unit of progress toward solving a puzzle , and the types of puzzle steps the investigator can perform are defined by the type of puzzle he is resolving as indicated by the app . Whenever an effect instructs an investigator to attempt a puzzle , that investigator performs a number of puzzle steps equal to his value in the skill indicated by that effect . While attempting a puzzle , an investigator may spend any number of his Clues to perform one additional puzzle step for each Clue spent . After an investigator has performed all of his allotted puzzle steps , if the puzzle is not solved , he presses the “ Close ” button . The investigator ’ s progress will be saved so that he or another investigator can continue solving the puzzle at a later time . sol vin G a puzzle The app will automatically detect when a puzzle is solved . At which point , the investigator who solved the puzzle will continue resolving his action as instructed by the app.sliDe puzzle A slide puzzle is a type of puzzle in which an investigator attempts to assemble an image that has been split into six or more pieces . The pieces of a slide puzzle are displayed in a grid and randomized . As a puzzle step , an investigator can swap any two adjacent pieces by dragging one of them over the other . The puzzle is solved when all pieces of the puzzle are in the correct position and the puzzle ’ s image is properly displayed . 18CoDe puzzle A code puzzle is a type of puzzle in which an investigator attempts to determine a code made of three or more pieces—numbers or runes . The unique pieces that can make up the code are displayed at the top of the screen , and each piece can be used any number of times . As a puzzle step , an investigator can guess the code . He does so by dragging one piece into each of the current guess brackets ( 1 ) and selecting “ Guess ” ( 2 ) . After submitting a guess , the investigator will receive information about his guess ( 3 ) . The app will mark each incorrect guess with a number of success results (  ) and investigation results (  ) . Each  indicates that a single piece of the guess is the correct piece and is correctly positioned within the code . Each  indicates that the guess contains a single correct piece , but that piece is not in the correct position . The puzzle is solved when the investigator guesses the correct code.loCk puzzle A lock puzzle is a type of puzzle in which an investigator attempts to maneuver pieces in a grid to allow the visually unique goal piece to be removed from the grid . As a puzzle step , an investigator can move any piece by dragging it . A piece can be moved only in the direction of its orientation—vertically or horizontally . However , no two pieces can occupy the same space of the grid , and a piece can not be moved through other pieces . The puzzle is solved when the goal piece is moved to the far right side of the grid . whaT now ? Now that you have read this Learn to Play booklet , you are ready to play your first game ! As questions arise during play , consult the Rules Reference . 19 CoDe puzzle example Agatha Crane is attempting a code puzzle using her lore (  ) . Her  is five , so she can make five guesses . 1 . She inputs an initial guess of “ 123 ” which yields one success result (  ) and one investigation result (  ) . From this she learns two of the guessed numbers exist in the code but only one is correctly positioned . 2 . Agatha needs more information , so she inputs a second guess of “ 234. ” A single  indicates one of the guessed numbers exists in the code but is not correctly positioned . From this , she learns that there is a “ 1 ” in the code but not a “ 4. ” She also knows the code contains a “ 2 ” or a “ 3 ” but not both . 3 . She wants to know if the code contains a “ 2 ” or a “ 3 ” so she inputs a third guess of “ 222 ” which yields zero results . She now knows the code contains a “ 3 ” and not a “ 2. ” 4 . Knowing there is a “ 1 ” and a “ 3 , ” Agatha guesses “ 135. ” At last ! Three  indicate that all three numbers exist in the code though none of them are correctly positioned . 5 . Agatha reviews what she has learned so far . She notices the “ 1 ” in her first guess is in the same position as the “ 1 ” in her most recent guess . This means the “ 1 ” must account for the  from the first set of results , and the “ 3 ” must have been correctly positioned . With the “ 3 ” in the third position , the “ 1 ” must belong in the second position since it does not belong in the first position . This leaves only the first position for the “ 5. ” Agatha inputs her final guess of “ 513 ” and solves the puzzle . 20CreDiTs Second Edition Game Design : Nikki Valens First Edition Game Design : Corey KonieczkaScenario Design : Kara Centell-Dunk and Andrew FischerAdditional Content Development : Glen Aro , Daniel Lovat Clark , Nathan I. Hajek , Grace Holdinghaus , Robert Martens , Becca Olene , Alexandar Ortloff , and Jonathan Ying Editing and Proofreading : Adam Baker and Molly Glover Arkham Horror Story T eam : Andy Christensen , Matthew Newman , Katrina Ostrander , and Nikki Valens Graphic Design : WiL Springer with Evan Simonet , Shaun Boyke , Christopher Hosch , and Ryan Thompson Managing Graphic Designer : Brian SchomburgCover Art : Jacob MurrayInvestigator Art : Cristi Balanescu , Tony Foti , Jacob Murray , and Magali Villeneuve Map Tile Art : Yoann Boissonnet Additional Interior Art : The artists of Call of Cthulhu LCG and Arkham Horror Files products Art Director : Zoë RobinsonManaging Art Director : Andy ChristensenSculptor : Cory DeVorePlastics Design Coordinator : Niklas NormanSoftware Development : Mark Jones , Paul Klecker , Francesco Moggia , and Gary Storkamp Digital Creative Director : Andrew NavaroDigital Executive Producer : Keith HurleyProduction Management : Jason Beaudoin and Megan DuehnExecutive Game Designer : Corey KonieczkaExecutive Producer : Michael HurleyPublisher : Christian T. PetersenQuality Assurance Coordinator : Zach TewalthomasPlaytesting : Brad Andres , Audrey Bailey , Samuel W. Bailey , Dane Beltrami , Chiara Bertulessi , Simone Biga , Ian Birdsall , Forrest Bower , Joseph Bozarth , Nayt Brookes , Frank Brooks , Chris Brown , John D. Curtis , John W. Curtis III , Kathleen Curtis , Caterina D ’ Agostini , Andrea Dell ’ Agnese , Julia Faeta , Jason Glawe , Branden Haines , Matt Holland , Alene Horner , Jason Horner , Julien Horner , Evan Johnson , Justin Kemppainen , James Kniffen , Matthew Landis , Mark Larson , Lukas Litzsinger , Andrea Marmiroli , James Meier , Kathleen Miller , Heather Minke , Maegan Mohr , Michelle McCarthy , Anton Torres , Janie T rue , Quentin T rue , Jason Walden , Paul Winchester Special thanks to all of our beta testers . © 2016 Fantasy Flight Publishing , Inc. No part of this product may be reproduced without specific permission . Apple and the Apple logo are trademarks of Apple Inc. , registered in the United States and/or foreign countries . App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc. Fantasy Flight Supply is a ™ of Fantasy Flight Publishing , Inc. Fantasy Flight Games , Mansions of Madness , Arkham Horror , and the FFG logo are ® of Fantasy Flight Publishing , Inc. Fantasy Flight Games is located at 1995 West County Road B2 , Roseville , Minnesota , 55113 , USA , 651-639-1905 . Actual components may vary from those shown . Made in China . THIS PRODUCT IS NOT A TOY . NOT INTENDED FOR USE BY PERSONS 13 YEARS OF AGE OR YOUNGER . www.Fantasy Flightgames.com
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