You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Q:

How to create a function which will add reward on watching an ad video

I have a counter in my game that adds a score by 1, and I want a rewarded video on my game over screen that can boost the player score by 100 but I'm not sure how to execute the function when the ad ends. Here is my code:
//  FirstViewController.swift
import UIKit
import Firebase
import AVFoundation
import StoreKit
import GameKit
import Appodeal

class Page1: UIViewController, AVAudioPlayerDelegate, GADInterstitialDelegate, UIAlertViewDelegate, GKGameCenterControllerDelegate, AppodealInterstitialDelegate {

    let ncObserver = NotificationCenter.default
    let PlayAgainObserver = NotificationCenter.default
    let AddScoreObserver = NotificationCenter.default

    var player = AVAudioPlayer()

    /* Variables */
    var gcEnabled = Bool() // Check if the user has Game Center enabled
    var gcDefaultLeaderBoard = String() // Check the default leaderboardID

    var score = 0

    let LEADERBOARD_ID = "ScoreID"

    var interstitial: GADInterstitial!

    var counter: Int = 0
    var counter2: Int = 0

    @IBOutlet weak var scrollView: UIScrollView!
    @IBOutlet weak var pageControl: UIPageControl!
    @IBOutlet weak var placementField: UITextField!

   // @IBOutlet weak var testpulse: UIButton!

    let notification = NotificationCenter.default
    let notification2 = NotificationCenter.default

    override func viewDidLoad() {
        super.viewDidLoad()
      authenticateLocalPlayer()
        Appodeal.setInterstitialDelegate(self)

        ncObserver.addObserver(self, selector: #selector(self.StopSoundsfunc), name: Notification.Name("StopSounds"), object:nil)

        PlayAgainObserver.addObserver(self, selector: #selector(self.PlayAgainfunc), name: Notification.Name("PlayAgain"), object:nil)

        AddScoreObserver.addObserver(self, selector: #selector(self.AddScorefunc), name: Notification.Name("AddScore"), object:nil)

        interstitial = GADInterstitial(adUnitID: "ca-app-pub-6626761084276338/5899386416")

        let request = GADRequest()
        interstitial.load(request)

    }

    @IBAction func playAgain(_ sender: Any) {
        if counter % 15 == 0 {
            if interstitial.isReady {
                interstitial.present(fromRootViewController: self)
                interstitial = CreateAd()
            } else {
                print("Ad wasn't ready")
            }
        }
        counter += 1

}

    @objc func PlayAgainfunc(_ sender: Any) {
        if counter % 15 == 0 {
            if interstitial.isReady {
                interstitial.present(fromRootViewController: self)
                interstitial = CreateAd()
            } else {
                print("Ad wasn't ready")
            }
        }
        counter += 1
    }

    @IBAction func ShowAds(_ sender: Any) {
       // notification.post(name: Notification.Name("PlayAgain"), object: nil)
        Appodeal.showAd(AppodealShowStyle.interstitial, rootViewController: self)

    }
    @IBAction func AddScore(_ sender: Any) {
          notification.post(name: Notification.Name("AddScore"), object: nil)
    }

    // MARK: - OPEN GAME CENTER LEADERBOARD
    @IBAction func checkGCLeaderboard(_ sender: AnyObject) {
        let gcVC = GKGameCenterViewController()
        gcVC.gameCenterDelegate = self
        gcVC.viewState = .leaderboards
        gcVC.leaderboardIdentifier = LEADERBOARD_ID
        present(gcVC, animated: true, completion: nil)
    }

    // MARK: - ADD 10 POINTS TO THE SCORE AND SUBMIT THE UPDATED SCORE TO GAME CENTER
    @objc func AddScorefunc(_ sender: AnyObject) {
        // Add 1 point to current score
        score += 1

        // Submit score to GC leaderboard
        let bestScoreInt = GKScore(leaderboardIdentifier: LEADERBOARD_ID)
        bestScoreInt.value = Int64(score)
        GKScore.report([bestScoreInt]) { (error) in
            if error != nil {
                print(error!.localizedDescription)
            } else {
                print("Best Score submitted to your Leaderboard!")
            }
        }
    }

    // MARK: - AUTHENTICATE LOCAL PLAYER
    func authenticateLocalPlayer() {
        let localPlayer: GKLocalPlayer = GKLocalPlayer.localPlayer()

        localPlayer.authenticateHandler = {(ViewController, error) -> Void in
            if((ViewController) != nil) {
                // 1. Show login if player is not logged in
                self.present(ViewController!, animated: true, completion: nil)
            } else if (localPlayer.isAuthenticated) {
                // 2. Player is already authenticated & logged in, load game center
                self.gcEnabled = true

                // Get the default leaderboard ID
                localPlayer.loadDefaultLeaderboardIdentifier(completionHandler: { (leaderboardIdentifer, error) in
                    if error != nil { print(error)
                    } else { self.gcDefaultLeaderBoard = leaderboardIdentifer! }
                })

            } else {
                // 3. Game center is not enabled on the users device
                self.gcEnabled = false
                print("Local player could not be authenticated!")
                print(error!)
            }
        }
    }

    func gameCenterViewControllerDidFinish(_ gameCenterViewController: GKGameCenterViewController) {
        gameCenterViewController.dismiss(animated: true, completion: nil)
    }

}

func CreateAd() -> GADInterstitial {
   let interstitial = GADInterstitial(adUnitID: "ca-app-pub-6626761084276338/5899386416")
   interstitial.load(GADRequest())
    return interstitial
}

func interstitialDidFailToLoadAd(){
    NSLog("Interstitial failed  to load")
}

func interstitialDidReceiveAd(_ interstitial: GADInterstitial) {
    print("Interstitial adapter class name: \(String(describing: interstitial.adNetworkClassName))")
}

    @IBAction func RewardedVideo(_ sender: Any) {
        Appodeal.showAd(AppodealShowStyle.rewardedVideo, rootViewController: self)

    }

In my "AddScorefunc" I have a counter that increases the score by 1. I want to create a similar function that increases the score by 100 but only if the rewarded video requirements are met.

A:

If we look into the SDK integration guide of AppoDeal, they have provided delegates for all kind of ads you show through their sdk. For your case of showing a rewarded video, the delegate is AppodealRewardedVideoDelegate and here is how you can use it to get the callback and add score.
extension Page1: AppodealRewardedVideoDelegate {

    func rewardedVideoDidLoadAd(){
         NSLog("video ad was loaded")
    }
    func rewardedVideoDidFailToLoadAd(){
         NSLog("video ad failed to load")
    }
    func rewardedVideoDidPresent(){
          NSLog("video ad was presented");
    }
    func rewardedVideoWillDismiss(){
          NSLog("video ad was closed");
    }
    func rewardedVideoDidFinish(_ rewardAmount: UInt, name rewardName: String!){
          NSLog("video ad was fully watched");
          // Add score here i.e, score += 100
    }
}

In viewDidLoad of Page1, set the delegate method like this,
override func viewDidLoad() {
    super.viewDidLoad()
    // set delegate
    Appodeal.setRewardedVideoDelegate(self)
  }