i need a perfect prompt for the image model flux. I want to have as result this:

Create a sprite sheet for a side-scroller/platformer, 2D pixel art character in 32-bit style. The sprite sheet should have a typical layout as is typically used in such games.

The character should contain the following animations:

(The character is an agile and acrobatic character who is excellent at "parkour", so his movements should be represented in style.)

* **Idle (standing):** A 4-frame animation that shows a subtle movement (e.g. light breathing). This animation should be loopable (the transition from the 4th to the 1st frame should be seamless).

* **Running:** A 4-frame animation that shows a smooth running movement to the right. This animation should be loopable (the transition from the 4th to the 1st frame should be seamless).
* **Running:** A faster 4-frame running animation, also facing right and loopable (the transition from frame 4 to frame 1 should be seamless).
* **Sprinting:** The fastest 4-frame running animation, facing right and loopable (the transition from frame 4 to frame 1 should be seamless).
* **Jumping:** A 4-frame animation showing an acrobatic jump upwards and landing. This animation does not necessarily have to be loopable, but should show the entire movement sequence.

The animations should be arranged in a clear layout on the sprite sheet, e.g. in rows or columns, with each row/column representing an animation. Make sure that in each "tile" of the sprite sheet grid the correct frame is generated with the correct "pose" and from the correct animation sequence of that column.

Character Description (Use this Gen_ID: nhJDFV5u7spc3B1o):

A pixel art character in a 32-bit style. The character has a dark and rebellious appearance. The head is covered by a deep black hood with minimal highlights, obscuring most of the face. His eyes are glowing in a neon green color. A mask with a simple rectangular design covers the lower half of the face, leaving the eyes in shadow. The upper body is clad in a tight, dark jacket with neon green accents running asymmetrically along the fabric. The jacket has several visible straps and reinforced shoulder pads. The arms are slender and fully covered in long sleeves with slight texture indicating reinforced fabric or armor on the forearms. Hands are gloved in dark material with subtle padding details. The lower body is covered by fitted dark pants with multiple panel-like details suggesting reinforced sections around the knees. Neon green stripes run vertically along the outer seams of the pants. The footwear consists of dark boots with rugged soles and slight metallic accents on the toes and heels, designed for mobility and stability. The overall palette is predominantly black and gray, with neon green highlights strategically placed to emphasize the character's tech-like and futuristic aesthetic. The posture is slightly forward-leaning, suggesting readiness for fast movement.

Additional additions:

* **Tile size:** Each sprite (frame) should fit within a tile 60 pixels wide and 80 pixels high. This includes some extra space for movement within the animations.
* **Frame count and loopability:** Each animation should consist of 4 frames, with the transition from the fourth to the first frame being seamless (for loopable animations).
* **Grid/layout:** The sprite sheet should have a grid or a clear structure that clearly separates the individual tiles (60x80 pixels) from each other. A clear arrangement of the animations (e.g. idle at the top, then walking, running, sprinting, jumping below) should be observed.
* **Level of detail:** The character should be generally consistent in terms of its appearance and also in its body size.
* **Background:** The background of the sprite sheet should be a uniform, high-contrast pink color (bright bubblegum pink).