На андроиде есть игра, текущий язык английский, хочу сделать перевод на русский, через декомпиляцию можно конечно попробовать но не уверен что там есть текст английский с игры . Перевод делаю вот этой игры
2024-11-10 14:30:01.302  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:212104|MyProtosOnlineTimeNtf|sequenceID:0|size:3</color>]: { "onlineTime": "412" }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:30:13.797  5585-5657  Unity                   com.olapj.eu                         I  [network] send msg[<color=yellow>reqID:104111|MyProtosUnitShowInfoReq|sequenceID:168|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Framework.Engine.TimerPool:Update()
                                                                                                    Game.Runtime.NetworkManager:OnMsgSend(MessageData)
                                                                                                    TcpChannel:WriteToStream(Int32, Int32, IMessage, Boolean)
                                                                                                    TcpChannel:Send(IMessage, Int32&, Boolean)
                                                                                                    Game.Runtime.<Invoke>d__42`1:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<Invoke>d__42`1&)
                                                                                                    Game.Runtime.NetworkManager:Invoke(IMessage, Boolean, Boolean, Int32)
                                                                                                    Game.Runtime.<OnShowRoleList>d__29:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<OnShowRoleList>d__29&)
                                                                                                    Game.Runtime.RoleInfoModule:OnShowRoleList(Int32)
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:30:13.864  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:104112|MyProtosUnitShowInfoAck|sequenceID:0|size:100</color>]: { "unitId": [ 10001, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10014, 10015, 10016, 10017, 10018, 10019, 10020, 10021, 10022, 10023, 10024, 10025, 10026, 10027, 10029, 10030, 10031, 10034, 10037, 10043, 10044, 10048, 10049, 10050, 10051, 10052, 10053, 10054, 10055, 10056, 10057, 10060, 10062, 10063, 10064, 10065, 10066, 10068 ] }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:30:13.865  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:105104|MyProtosUnifiedRequestAck|sequenceID:168|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:31:01.826  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:212104|MyProtosOnlineTimeNtf|sequenceID:0|size:3</color>]: { "onlineTime": "413" }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:31:13.805  5585-5657  Unity                   com.olapj.eu                         I  [network] send msg[<color=yellow>reqID:104111|MyProtosUnitShowInfoReq|sequenceID:173|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Framework.Engine.TimerPool:Update()
                                                                                                    Game.Runtime.NetworkManager:OnMsgSend(MessageData)
                                                                                                    TcpChannel:WriteToStream(Int32, Int32, IMessage, Boolean)
                                                                                                    TcpChannel:Send(IMessage, Int32&, Boolean)
                                                                                                    Game.Runtime.<Invoke>d__42`1:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<Invoke>d__42`1&)
                                                                                                    Game.Runtime.NetworkManager:Invoke(IMessage, Boolean, Boolean, Int32)
                                                                                                    Game.Runtime.<OnShowRoleList>d__29:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<OnShowRoleList>d__29&)
                                                                                                    Game.Runtime.RoleInfoModule:OnShowRoleList(Int32)
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:31:13.888  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:104112|MyProtosUnitShowInfoAck|sequenceID:0|size:100</color>]: { "unitId": [ 10001, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10014, 10015, 10016, 10017, 10018, 10019, 10020, 10021, 10022, 10023, 10024, 10025, 10026, 10027, 10029, 10030, 10031, 10034, 10037, 10043, 10044, 10048, 10049, 10050, 10051, 10052, 10053, 10054, 10055, 10056, 10057, 10060, 10062, 10063, 10064, 10065, 10066, 10068 ] }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:31:13.889  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:105104|MyProtosUnifiedRequestAck|sequenceID:173|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:31:49.510 14520-14855 VKSdkApi                ru.vk.store                          V  1 Content-Length: 3147
2024-11-10 14:32:01.119  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:212104|MyProtosOnlineTimeNtf|sequenceID:0|size:3</color>]: { "onlineTime": "414" }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:32:02.534  4215-4821  ElevatorModeController  com.android.phone                    D  EVENT_SIGNAL_STRENGTH_CHANGED mIsInElevator = false mIsPoorSignalElevator = false mIsWifiConnected = true
2024-11-10 14:32:02.534  4222-4549  MobileStatusTracker(1)  com.android.systemui                 D  onSignalStrengthsChanged signalStrength=SignalStrength:{mCdma=CellSignalStrengthCdma: cdmaDbm=2147483647 cdmaEcio=2147483647 evdoDbm=2147483647 evdoEcio=2147483647 evdoSnr=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mGsm=CellSignalStrengthGsm: rssi=2147483647 ber=2147483647 mTa=2147483647 miuiLevel=0 isNtnMode=false mLevel=0,mWcdma=CellSignalStrengthWcdma: ss=2147483647 ber=2147483647 rscp=2147483647 ecno=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mTdscdma=CellSignalStrengthTdscdma: rssi=2147483647 ber=2147483647 rscp=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mLte=CellSignalStrengthLte: rssi=-81 rsrp=-109 rsrq=-11 rssnr=7 cqiTableIndex=2147483647 cqi=2147483647 ta=2147483647 miuiLevel=3 mOptimizedLevel=0 level=2 parametersUseForLevel=0,mNr=CellSignalStrengthNr:{ csiRsrp = 2147483647 csiRsrq = 2147483647 csiCqiTableIndex = 2147483647 csiCqiReport = [] ssRsrp = 2147483647 ssRsrq = 2147483647 ssSinr = 2147483647 miuiLevel = 0 mOptimizedLevel = 0 level = 0 parametersUseForLevel = 0 timingAdvance = 2147483647 },primary=CellSignalStrengthLte,mNrAsPrimaryInNrNsa=false}
2024-11-10 14:32:13.797  5585-5657  Unity                   com.olapj.eu                         I  [network] send msg[<color=yellow>reqID:104111|MyProtosUnitShowInfoReq|sequenceID:177|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Framework.Engine.TimerPool:Update()
                                                                                                    Game.Runtime.NetworkManager:OnMsgSend(MessageData)
                                                                                                    TcpChannel:WriteToStream(Int32, Int32, IMessage, Boolean)
                                                                                                    TcpChannel:Send(IMessage, Int32&, Boolean)
                                                                                                    Game.Runtime.<Invoke>d__42`1:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(<Invoke>d__42`1&)
                                                                                                    Game.Runtime.NetworkManager:Invoke(IMessage, Boolean, Boolean, Int32)
                                                                                                    Game.Runtime.<OnShowRoleList>d__29:MoveNext()
                                                                                                    System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(<OnShowRoleList>d__29&)
                                                                                                    Game.Runtime.RoleInfoModule:OnShowRoleList(Int32)
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:32:13.879  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:104112|MyProtosUnitShowInfoAck|sequenceID:0|size:100</color>]: { "unitId": [ 10001, 10003, 10004, 10005, 10006, 10007, 10008, 10009, 10010, 10011, 10012, 10014, 10015, 10016, 10017, 10018, 10019, 10020, 10021, 10022, 10023, 10024, 10025, 10026, 10027, 10029, 10030, 10031, 10034, 10037, 10043, 10044, 10048, 10049, 10050, 10051, 10052, 10053, 10054, 10055, 10056, 10057, 10060, 10062, 10063, 10064, 10065, 10066, 10068 ] }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:32:13.880  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:105104|MyProtosUnifiedRequestAck|sequenceID:177|size:0</color>]: { }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()
2024-11-10 14:32:16.614  4215-4821  ElevatorModeController  com.android.phone                    D  EVENT_SIGNAL_STRENGTH_CHANGED mIsInElevator = false mIsPoorSignalElevator = false mIsWifiConnected = true
2024-11-10 14:32:16.615  4222-4549  MobileStatusTracker(1)  com.android.systemui                 D  onSignalStrengthsChanged signalStrength=SignalStrength:{mCdma=CellSignalStrengthCdma: cdmaDbm=2147483647 cdmaEcio=2147483647 evdoDbm=2147483647 evdoEcio=2147483647 evdoSnr=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mGsm=CellSignalStrengthGsm: rssi=2147483647 ber=2147483647 mTa=2147483647 miuiLevel=0 isNtnMode=false mLevel=0,mWcdma=CellSignalStrengthWcdma: ss=2147483647 ber=2147483647 rscp=2147483647 ecno=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mTdscdma=CellSignalStrengthTdscdma: rssi=2147483647 ber=2147483647 rscp=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mLte=CellSignalStrengthLte: rssi=-75 rsrp=-104 rsrq=-14 rssnr=9 cqiTableIndex=2147483647 cqi=2147483647 ta=2147483647 miuiLevel=4 mOptimizedLevel=0 level=3 parametersUseForLevel=0,mNr=CellSignalStrengthNr:{ csiRsrp = 2147483647 csiRsrq = 2147483647 csiCqiTableIndex = 2147483647 csiCqiReport = [] ssRsrp = 2147483647 ssRsrq = 2147483647 ssSinr = 2147483647 miuiLevel = 0 mOptimizedLevel = 0 level = 0 parametersUseForLevel = 0 timingAdvance = 2147483647 },primary=CellSignalStrengthLte,mNrAsPrimaryInNrNsa=false}
2024-11-10 14:32:57.340  4215-4821  ElevatorModeController  com.android.phone                    D  EVENT_SIGNAL_STRENGTH_CHANGED mIsInElevator = false mIsPoorSignalElevator = false mIsWifiConnected = true
2024-11-10 14:32:57.341  4222-4549  MobileStatusTracker(1)  com.android.systemui                 D  onSignalStrengthsChanged signalStrength=SignalStrength:{mCdma=CellSignalStrengthCdma: cdmaDbm=2147483647 cdmaEcio=2147483647 evdoDbm=2147483647 evdoEcio=2147483647 evdoSnr=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mGsm=CellSignalStrengthGsm: rssi=2147483647 ber=2147483647 mTa=2147483647 miuiLevel=0 isNtnMode=false mLevel=0,mWcdma=CellSignalStrengthWcdma: ss=2147483647 ber=2147483647 rscp=2147483647 ecno=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mTdscdma=CellSignalStrengthTdscdma: rssi=2147483647 ber=2147483647 rscp=2147483647 miuiLevel=0 mOptimizedLevel=0 level=0,mLte=CellSignalStrengthLte: rssi=-81 rsrp=-110 rsrq=-11 rssnr=7 cqiTableIndex=2147483647 cqi=2147483647 ta=2147483647 miuiLevel=3 mOptimizedLevel=0 level=2 parametersUseForLevel=0,mNr=CellSignalStrengthNr:{ csiRsrp = 2147483647 csiRsrq = 2147483647 csiCqiTableIndex = 2147483647 csiCqiReport = [] ssRsrp = 2147483647 ssRsrq = 2147483647 ssSinr = 2147483647 miuiLevel = 0 mOptimizedLevel = 0 level = 0 parametersUseForLevel = 0 timingAdvance = 2147483647 },primary=CellSignalStrengthLte,mNrAsPrimaryInNrNsa=false}
2024-11-10 14:33:01.592  5585-5657  Unity                   com.olapj.eu                         I  [network] recv msg[<color=yellow>ackID:212104|MyProtosOnlineTimeNtf|sequenceID:0|size:3</color>]: { "onlineTime": "415" }
                                                                                                    Framework.Engine.Msic.StreamLogChannel:Log(LogType, String, Object[])
                                                                                                    Game.Runtime.NetworkManager:OnMsgRecv(MessageData)
                                                                                                    TcpChannel:HandleRecvMsg()
                                                                                                    TcpChannel:HandleRecvMsgAsync()
                                                                                                    TcpChannel:Update()
                                                                                                    Game.Runtime.NetworkManager:Update()
                                                                                                    Game.Runtime.GameActivity:Framework.Aot.IActivity.Update()