Write a LONG funny, overly-hilarious, sarcastic, rude, adult humor comedy (17+) Scooby-Doo episode (WITH ONLY SCOOBY, HIS BEST PAL SHAGGY AND BEST NEPHEW SCRAPPY transcript based on this plot (they all question the changes and inconsistencies and logic of this episode and flaws and names and stuff making no sense in each, hilariously brutally honest and mocking of the plot for this episode. Where they are in different horror games I choose and have to survive each one FOR REAL( (Then the script ends with "I bet there ain't a funny badly translated version we can go in" ending in a cliffhanger, indicating it's waiting for me to give one. And the trio are aware of the changes of the translated version from the original. (the translations are EXACTLY what they mean...random sentences and words are shown as what they could mean or be) (Name changes of random characters the gang meet in the badly translated version affect their personality and what they're doing, oblivious to their original counterparts) (The trio are the protagonists through the whole thing) (every character mentioned has dialogue) (With a funny accurate episode title, and funny chapter titles) (NPCs are self aware of the trio as the trio are IN the game still in their Hanna-Barbera cartoon selves) (No engrish) (The "She" or "He" protagonist is now replaced with "Shaggy" "Scooby" "Scrappy" or "They" as they replace the original protagonist, who doesn't exist, for these transcripts)

ANOTHER CUTSCENE IS SHOWN, IN WHICH THE MAN FROM THE PARKING LOT IS ONCE AGAIN, SHOWN STALKING THE MAIN PROTAGONIST AT HER WORKPLACE. AFTERWARDS, THE PROTAGONIST THEN HEADS OFF TO CHILLA'S COFFEE ONCE MORE. AS SHE LEAVES HER APARTMENT, SHE HEARS THE SOUND OF FOOTSTEPS COMING FROM SOMEWHERE. HOWEVER, IT TURNS OUT THE NOISES WERE COMING FROM A LITTLE KID PLAYING ON THE BALCONY IN THE SNOW. FEELING RELIEVED, THE PROTAGONIST GETS IN HER CAR, AND DRIVES OFF TO WORK.

THE PROTAGONIST ENTERS THE SHOP AND NOTICES THAT FUNAHASHI SENPAI IS NOT AT THE SHOP AGAIN. (BUT THIS TIME, FOR REAL). IN FACT, SHE DOESN'T NEED TO PUT AWAY HER BELONGINGS SINCE THEY SOMEHOW ENDED UP INSIDE HER LOCKER! AFTER GOING BEHIND THE COUNTER, HASAKU (THE PRIVATE INVESTIGATOR) ARRIVES AT THE SHOP AND THANKS THE PROTAGONIST FOR CALLING HIM. HE WILL LOOK AROUND THE PLACE FOR ANY CLUES OR ANY SUSPICIOUS ACTIVITY. HE ALSO TELLS HER IT'S GOOD SHE DIDN'T GO TO THE POLICE SINCE THEY WILL BRUSH IT OFF. AFTER THEIR SMALL CONVERSATION, THE PROTAGONIST WILL NOW HAVE TO HANDLE THE CUSTOMERS. THE FIRST CUSTOMERS ARE TWO COLLEAGUES NAMED SUMIKA AND NANA. THE TWO DECIDE TO ORDER ONE SALTED CARAMEL MOCHA AND ONE CHOCOLATE CHIP CHILLAPUCINO. AFTER THEY FINISH ORDERING, THEY MENTION TO THE PROTAGONIST THAT THEY NOTICED SOMEONE TAKING PICTURES OF THE COFFEE SHOP, AND EVEN THE PROTAGONIST OUTSIDE OF THE BUILDING! HOWEVER, THEY BELIEVE THAT ITS NOTHING MORE THAN A PHOTOSHOOT FOR A NEWS ARTICLE THAT WILL BE WRITTEN. AFTER MAKING THEIR ORDERS, THE TWO WILL LEAVE THEN LEAVE THE PLACE. THEN, THE MOTHER WITH HER BABY FROM THE THIRD NIGHT COMES IN! (THOUGH HER BABY IS MISSING). SHE DECIDES TO ORDER A SALTED CARAMEL MOCHA. AFTER THAT, SHE LEAVES WITHOUT SAYING A WORD. FINALLY, ANOTHER CUSTOMER NAMED MACHIKO WHO COMES IN ASKING FOR HER USUAL ORDER. (1 SALTED CARAMEL MOCHA, 1 CARAMEL MACCHIATO, AND 1 SWEET RED BEANS AND BUTTER BREAD). AFTER GIVING HER ITEMS, MACHIKO WILL ASK THE PROTAGONIST IF SOMEONE WAS FIXING THE STORE'S ANTENNA. THIS IS BECAUSE SHE NOTICED SOMEONE ON TOP OF THE ROOF BUT BELIEVES IT COULD HAVE BEEN HER IMAGINATION. AFTER SHE LEAVES...THE PROTAGONIST WILL NOW HAVE TO INVESTIGATE WHAT'S GOING ON.

THE PROTAGONIST GRABS A LADDER FROM THE STORAGE CLOSET AND CLIMBS TO THE TOP OF THE ROOF. SHE DISCOVERS THAT THE HATCH IS OPENED AND DECIDES TO CLIMB DOWN TO INVESTIGATE. IN THE STORAGE ROOM, SHE DISCOVERS THE SAME ROOM THAT WAS SEEN IN THE SECOND CUTSCENE. THE PROTAGONIST NOW REALIZES THAT THE MAN FROM THE PARKING LOT IS NOT ONLY STALKING HER BUT HAS ALSO BEEN LIVING HERE TO STAY "CLOSER" TO HER! SHE DECIDES THAT ENOUGH IS ENOUGH, AND THAT SHE HAS TO CLOSE THE STORE IMMEDIATELY. AFTER UNLOCKING THE DOOR TO THE SECONDARY STORAGE AREA, SHE HAS TO HANDLE THE FOLLOWING TASKS: SHE HAS TO GRAB THE PRODUCT SCANNER AND SCAN THE SANDWICHES ON DISPLAY, SHE HAS TO THROW OUT ALL THE PASTRIES, AND FINALLY GRAB THE MONEY FROM THE CASH REGISTER AND PUT IT IN THE CASH COUNTING MACHINE. AFTER ALL THAT, THE PROTAGONIST CAN FLIP THE FRONT DOOR SIGN TO CLOSE. BUT THEN...THE STALKER QUICKLY RUSHES UP TO THE FRONT DOOR, JUMP SCARING THE PROTAGONIST, BUT HE'S UNABLE TO GET IN BECAUSE THE SIGN HAS BEEN TURNED TO "CLOSED" IN TIME!

NOW KNOWING THAT SHE IS COMPLETELY IN DANGER, SHE HAS TO FIND A WAY TO GET OUT OF HERE. BUT NOW, IT'S UP TO THE PLAYER, TO DECIDE ON WHAT SHE SHOULD DO TO GET OUT OF THE STORE.