Format the following passage properly, for storytelling purposes. Keep it as written, don't change a single word, but improve grammar where necessary.

"Less is more." "Less is more." I repeat the mantra over and over in my mind, and seldom has it felt truer than it does now. Having gone from using just MAME for a while, to trying out other emulators, to creating a 'master collection' of five favorites and the option to experiment with other ones, I find myself down to just one emulator. The venerable Fusion 3.64 has become my program of choice for Genesis emulation, and the Genesis itself has always been my favorite console of all time. It still has a strong argument for being the greatest console ever made, though that's extremely subjective, and a lot of it will come down to your gaming preferences. To me, the Genesis ticks every possible box. It has a 68000 as the main CPU with a Z80 as a secondary CPU. The Genesis VDP (video display processor) is an improved version of the one used in the Sega Master System, and in fact is backwards compatible; as the Genesis also retains the SN76489 used by the Master System (while adding a YM2612) it is capable of playing Master System games. Being able to have two consoles in one is always a nice (and cost-effective) treat. The hardware as a whole shares many elements with a lot of mid-80s arcade boards, and--from what I understand--was designed using Sega's "System 16" arcade hardware as a base. The Genesis did a good job of bringing the arcade experience home before the Neo-Geo, and did it at a fraction of what that beast cost. "But it's not enough to have good hardware," an imaginary dissenter points out. "The games have to be just as good." Right you are, and if you are a sports fan, the Sega Genesis is your happy place. Name a sport, any sport, and there is probably at least one game for the Genesis that allows you to simulate it. The Genesis, in my humble opinion, has the best library of sports games of any console ever made, and easily the best of the 16-bit era. This brings me back to the 'deserted island' concept. Let's say I'm on my island, with Madden '93, NHLPA '93, NBA Live '95, FIFA International Soccer, and MLBPA Baseball. A heavy wind comes along and blows four of those games away, but somehow one is spared. If you asked me which one I'd want to keep, the answer varies based on when you ask the question. But now, I am convinced beyond a doubt: NHLPA '93 is the one for me to keep. Hockey has become my favorite sport, for a multitude of reasons. It's not just the hype over a Florida Panthers championship; I will be on the hockey train long after all those players are in the greener pastures of retirement. It's quite possibly the perfect sport. Cool temperatures, a simple scoring system and much faster-paced action than you get in football, basketball, soccer or baseball. A lot of people have argued that NHL '94 is the greatest hockey video game ever made. Some have gone so far as to say it is the best video game of all time, period. Without a doubt, it is an incredible game. It was the first to have both the players' association license and the NHL license, which means that not only do you have the teams fully licensed--with their names and logos available to make for a more authentic experience--hundreds of real-life players are available for you to use. Witness the ultimate battle as Mark Messier and his Rangers face Wayne Gretzky and the Kings for the Stanley Cup championship! I stopped short of calling it a winner-take-all, no-holds-barred slug-fest, or worse yet a 'death-match.' Thing is, you can't really apply it in the case of NHL '94, because the game took out a feature that really makes a hockey game feel like a hockey game: fighting. While it did add a much better one-timer system--contrary to what I had said earlier, NHLPA '93 does in fact have one-timers, but they are a bit tricky to pull off--the NHL had been making strides in recent times to improve the reputation of the sport, and basically gave EA an ultimatum: unless you take out the fighting, blood, and ability to break the glass, you will never get the full NHL license. The original "NHL Hockey," released in 1991, has the league license but not the NHLPA license; the opposite is true of NHLPA '93 (hence the title), where you only get city names but almost all players are available for you to use. Despite not having the actual team identities anymore--for example, the Montreal Canadiens are simply "Montreal"--and having each game essentially take place at 'EASN Lawsuit Field' (EASN=Electronic Arts Sports Network), the game improves on NHL Hockey--or NHL '92 as some call it, which is how I will be referring to it from now on, if I bring it up again in the future--in small but meaningful ways. '92 had fighting but no blood; '93 has both fighting and blood, and the nice touch of being able to break stadium glass (alas, the glass is always magically restored to normal on the very next face-off). It's hard for me to get into a hockey game with no fighting, so NHL '92 and '93 are the best compromise in my book. And then I remember that NHL '94 was the first game to have the Florida Panthers. What does a guy like me do, if he wants the Panthers and the ability to fight? He could download an NHLPA '93 ROM hack (and there are a few known to exist that include the Cats). But what if he wants Panthers, fighting and a more realistic one-timer system? Seems impossible, right? Believe it or not, Genesis users gained all three before the end of the series' run on that console. NHL '96 marked a turning point, with the game engine being rewritten from the ground up and bringing back the fighting that had been gone for a couple of releases. Gone was the blood, and the ability to break stadium glass, but you could play as the Panthers and get into fights. For a Florida sports fan, it's everything we could have ever asked for in a hockey game. '97 and '98 followed and had some improvements, with NHL '98 being the last hockey game released for the Genesis. It bears noting that, with the exception of the original NHL Hockey, SNES users got everything from NHLPA '93 all the way to NHL '98. To me, the best compromise is to keep NHLPA '93 and NHL '98 on hand--'93 for a '94-esque engine with fighting and '98 for Panthers, fighting, true one-timers and the last improvements and bug fixes made to the engine they had been using since '96. I can't see myself needing anything else aside from a Genesis. If I can take one console and one game to a deserted island it would be a Sega Genesis and NHLPA '93 (though I hope that the winds of fate will also blow an NHL Hockey or '96/'97/'98 cartridge my way). Getting my mind off hockey for a minute, I turn on my Sony "Dream Machine" (ICF-C490, introduced in 2002 according to the operating instructions, as found on a .pdf manual on Sony's official website). It was gifted to me by Evelyn yesterday; it's still going strong a good 20+ years after it came off the assembly line. The radio is currently tuned to Easy 93.1 (call letters WFEZ). Shazam tells me that the song currently playing is Lisa Lisa & Cult Jam's "Head to Toe." About twenty minutes or so ago, R.E.M.'s "Losing My Religion" came on and my mind was drawn to a few particular lyrics: "Oh no, I said too much...I haven't said enough." Though the song, according to Michael Stipe himself, is about unrequited love, it is also a beautiful analogy for the feelings I experience throughout the writing process. The line between 'enough' and 'too much' often becomes blurred beyond recognition.