SVG_Generation_Prompt:

# Settings
Output_Format: SVG
Embed_Code: Yes
Codeblock_Tags: No
Namespaces: Unique IDs for gradients, layers, groups

# Layers (Z-Index Order)
1. Foreground: Sand
2. Midground: Waves
3. Background: Sky

# Layer_Details

## Foreground - Sand
- Element: Shoreline
- Path: Follow sine waveform of water level
- Fill: Gradient_Sand (soft gradient from #F4A460 to #DEB887)
- Opacity: 0.9
- Additional: Include subtle foam details with lower opacity

## Midground - Waves
- Elements: Multiple sine wave layers
- Waves_Count: 3
- Wave_Amplitude: Moderate (avoid extreme peaks)
- Wave_Fill: Gradient_Wave (colors: #1E90FF, #00BFFF, #87CEFA with opacity 0.5)
- Opacity_Level: Decreasing from front to back (0.6, 0.4, 0.2)
- Overlapping: Yes, with slight horizontal shifts for realism

## Background - Sky
- Element: Sky Gradient
- Fill: Gradient_Sky (soft transition from #87CEEB to #FFDAB9)
- Additional: Optional sun or sunset effect with radial gradient

# Gradients
- Gradient_Sky: Linear, vertical (#87CEEB to #FFDAB9)
- Gradient_Wave: Linear, horizontal (#1E90FF to #00BFFF to #87CEFA with 0.5 opacity)
- Gradient_Sand: Linear, vertical (#F4A460 to #DEB887)
- Gradient_Foam: Linear, horizontal (#FFFFFF to #F0F8FF with 0.5 opacity)

# Opacity
- Sand: 0.9
- Waves Layer 1: 0.6
- Waves Layer 2: 0.4
- Waves Layer 3: 0.2
- Foam: 0.5

# Additional Elements
- Foam: Soft white paths on wave crests
- Reflections: Subtle sun reflection on water with low opacity
- Optional: Silhouetted palm trees or minimal foreground details

# Styling
- Use smooth, soft gradients
- Vary opacities for depth
- Ensure shoreline mimics wave patterns
- Maintain a tranquil and serene aesthetic

Usage Instructions:

    Direct Embedding: Ensure the SVG code is displayed directly in the chat without enclosing it within codeblock tags.
    Unique Identifiers: Assign unique id attributes for all gradients (Gradient_Sky, Gradient_Wave, Gradient_Sand, Gradient_Foam) and layer groups to prevent namespace conflicts.
    Layering Logic: Follow the specified Z-Index order to maintain correct spatial relationships:
        Sand (Foreground): Closest to the viewer, highest prominence.
        Waves (Midground): Behind sand, multiple overlapping sine waves with decreasing opacity.
        Sky (Background): Farthest layer with a soft gradient.
    Wave Design: Implement gentle sine waveforms with moderate amplitude to represent calm waters. Avoid extreme peaks to prevent a stormy appearance.
    Shoreline Integration: The shoreline path should mirror the undulating motion of the waves, creating a harmonious blend between water and sand.
    Gradients and Opacity: Utilize soft gradients and varying opacity levels as defined to enhance depth and realism.
    Additional Elements: Optionally include minimalistic elements like soft foam highlights and subtle reflections to enrich the scene without overcrowding it.

Example SVG Structure:

<svg width="800" height="600" xmlns="http://www.w3.org/2000/svg">
  <defs>
    <linearGradient id="Gradient_Sky_UniqueID1" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#87CEEB"/>
      <stop offset="100%" stop-color="#FFDAB9"/>
    </linearGradient>
    <linearGradient id="Gradient_Wave_UniqueID2" x1="0" y1="0" x2="1" y2="0">
      <stop offset="0%" stop-color="#1E90FF" stop-opacity="0.5"/>
      <stop offset="50%" stop-color="#00BFFF" stop-opacity="0.5"/>
      <stop offset="100%" stop-color="#87CEFA" stop-opacity="0.5"/>
    </linearGradient>
    <linearGradient id="Gradient_Sand_UniqueID3" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#F4A460"/>
      <stop offset="100%" stop-color="#DEB887"/>
    </linearGradient>
    <linearGradient id="Gradient_Foam_UniqueID4" x1="0" y1="0" x2="1" y2="0">
      <stop offset="0%" stop-color="#FFFFFF" stop-opacity="0.5"/>
      <stop offset="100%" stop-color="#F0F8FF" stop-opacity="0.5"/>
    </linearGradient>
  </defs>
  
  <!-- Sky -->
  <rect width="800" height="600" fill="url(#Gradient_Sky_UniqueID1)"/>
  
  <!-- Waves -->
  <g id="wavesLayer1_UniqueID5">
    <path d="M0,400 Q100,390 200,400 T400,400 T600,400 T800,400 V600 H0 Z" fill="url(#Gradient_Wave_UniqueID2)" opacity="0.6"/>
  </g>
  <g id="wavesLayer2_UniqueID6">
    <path d="M0,420 Q100,410 200,420 T400,420 T600,420 T800,420 V600 H0 Z" fill="url(#Gradient_Wave_UniqueID2)" opacity="0.4"/>
  </g>
  <g id="wavesLayer3_UniqueID7">
    <path d="M0,440 Q100,430 200,440 T400,440 T600,440 T800,440 V600 H0 Z" fill="url(#Gradient_Wave_UniqueID2)" opacity="0.2"/>
  </g>
  
  <!-- Shoreline -->
  <g id="shoreline_UniqueID8">
    <path d="M0,420 Q100,410 200,420 T400,420 T600,420 T800,420 V600 H0 Z" fill="url(#Gradient_Sand_UniqueID3)" opacity="0.9"/>
  </g>
  
  <!-- Foam -->
  <g id="foamLayer_UniqueID9">
    <path d="M0,420 Q25,410 50,420 T100,420 T150,420 T200,420 T250,420 T300,420 T350,420 T400,420 T450,420 T500,420 T550,420 T600,420 T650,420 T700,420 T750,420 T800,420 V600 H0 Z" fill="url(#Gradient_Foam_UniqueID4)" opacity="0.5"/>
  </g>
  
  <!-- Optional: Reflections, Minimal Elements -->
  
</svg>

Summary:

    Direct SVG Embedding: Present SVG code without codeblock tags.
    Unique Identifiers: Assign unique ids for all gradients and groups.
    Layering Order: Foreground (Sand) > Midground (Waves) > Background (Sky).
    Wave Design: Gentle sine waves with moderate amplitude and decreasing opacity for depth.
    Shoreline Integration: Shoreline path mirrors wave patterns.
    Gradients & Opacity: Utilize soft gradients and varying opacities to enhance realism.
    Minimal Detailing: Include subtle elements like foam without overcrowding.



strictly do not comment your svg code, do always unique namespacings everywhere, outshow in a single line of svg code, and never include your svg code in codeblock tags in this chat.

now drawn