Assistant: 
User: System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = game
local v0_1_ = "Players"
local v0_4_ = v0_1_
local v0_2_ = v0_0_:GetService(v0_4_)
v0_0_ = v0_2_
v0_2_ = game
local v0_3_ = "ReplicatedStorage"
local v0_6_ = v0_3_
v0_4_ = v0_2_:GetService(v0_6_)
v0_2_ = v0_4_
v0_1_ = game
v0_4_ = "StarterGui"
local v0_7_ = v0_4_
local v0_5_ = v0_1_:GetService(v0_7_)
v0_1_ = v0_5_
v0_3_ = game
v0_5_ = "HttpService"
local v0_8_ = v0_5_
v0_6_ = v0_3_:GetService(v0_8_)
v0_3_ = v0_6_
v0_4_ = game
v0_6_ = "RunService"
local v0_9_ = v0_6_
v0_7_ = v0_4_:GetService(v0_9_)
v0_4_ = v0_7_
v0_5_ = game
v0_7_ = "UserInputService"
local v0_10_ = v0_7_
v0_8_ = v0_5_:GetService(v0_10_)
v0_5_ = v0_8_
v0_6_ = game
v0_8_ = "VRService"
local v0_11_ = v0_8_
v0_9_ = v0_6_:GetService(v0_11_)
v0_6_ = v0_9_
v0_9_ = "NexusVRCharacterModel"
local v0_12_ = v0_9_
v0_10_ = v0_2_:WaitForChild(v0_12_)
v0_7_ = v0_10_
v0_9_ = require
v0_10_ = "State"
local v0_13_ = v0_10_
v0_11_ = v0_7_:WaitForChild(v0_13_)
v0_10_ = "CameraService"
v0_12_ = v0_9_
local v0_15_ = v0_10_
v0_12_ = v0_12_(v0_11_:WaitForChild(v0_15_))
v0_9_ = v0_12_
v0_8_ = v0_9_.GetInstance
v0_12_ = v0_8_
v0_12_ = v0_12_()
v0_8_ = v0_12_
v0_11_ = require
v0_12_ = "State"
v0_15_ = v0_12_
v0_13_ = v0_7_:WaitForChild(v0_15_)
v0_12_ = "CharacterService"
local v0_14_ = v0_11_
local v0_17_ = v0_12_
v0_14_ = v0_14_(v0_13_:WaitForChild(v0_17_))
v0_11_ = v0_14_
v0_9_ = v0_11_.GetInstance
v0_14_ = v0_9_
v0_14_ = v0_14_()
v0_9_ = v0_14_
v0_13_ = require
v0_14_ = "State"
v0_17_ = v0_14_
v0_15_ = v0_7_:WaitForChild(v0_17_)
v0_10_ = v0_15_
v0_14_ = "ControlService"
v0_15_ = v0_13_
local v0_18_ = v0_14_
v0_15_ = v0_15_(v0_10_:WaitForChild(v0_18_))
v0_13_ = v0_15_
v0_11_ = v0_13_.GetInstance
v0_15_ = v0_11_
v0_15_ = v0_15_()
v0_11_ = v0_15_
v0_10_ = require
v0_15_ = "State"
v0_18_ = v0_15_
local v0_16_ = v0_7_:WaitForChild(v0_18_)
v0_12_ = v0_16_
v0_15_ = "DefaultCursorService"
v0_16_ = v0_10_
local v0_19_ = v0_15_
v0_16_ = v0_16_(v0_12_:WaitForChild(v0_19_))
v0_10_ = v0_16_
v0_13_ = v0_10_.GetInstance
v0_16_ = v0_13_
v0_16_ = v0_16_()
v0_13_ = v0_16_
v0_12_ = require
v0_16_ = "State"
v0_19_ = v0_16_
v0_17_ = v0_7_:WaitForChild(v0_19_)
v0_14_ = v0_17_
v0_16_ = "EnigmaService"
v0_17_ = v0_12_
local v0_20_ = v0_16_
v0_17_ = v0_17_(v0_14_:WaitForChild(v0_20_))
v0_12_ = v0_17_
v0_10_ = v0_12_.GetInstance
v0_17_ = v0_10_
v0_17_ = v0_17_()
v0_10_ = v0_17_
v0_14_ = require
v0_17_ = "State"
v0_20_ = v0_17_
v0_18_ = v0_7_:WaitForChild(v0_20_)
v0_15_ = v0_18_
v0_17_ = "Settings"
v0_18_ = v0_14_
local v0_21_ = v0_17_
v0_18_ = v0_18_(v0_15_:WaitForChild(v0_21_))
v0_14_ = v0_18_
v0_12_ = v0_14_.GetInstance
v0_18_ = v0_12_
v0_18_ = v0_18_()
v0_12_ = v0_18_
v0_16_ = "UpdateInputs"
v0_20_ = v0_16_
v0_18_ = v0_7_:WaitForChild(v0_20_)
v0_14_ = v0_18_
v0_17_ = "ReplicationReady"
v0_20_ = v0_17_
v0_18_ = v0_7_:WaitForChild(v0_20_)
v0_15_ = v0_18_
v0_18_ = "Configuration"
v0_21_ = v0_18_
v0_19_ = v0_7_:WaitForChild(v0_21_)
v0_20_ = v0_19_.Value
local v0_25_ = v0_20_
v0_12_:SetDefaults(v0_3_:JSONDecode(v0_25_))
v0_16_ = {}
v0_17_ = v0_14_.OnClientEvent
v0_21_ = function(a1, a2, a3, a4, a5, a6, a7)
    if a5 then
        local v1_7_ = v0_16_
        local v1_8_ = v1_7_[a1]
        if v1_8_ then
            v1_7_ = v0_16_
            v1_8_ = v1_7_[a1]
            if a5 < v1_8_ then
                return
            end
        end
        v1_8_ = v0_16_
        v1_8_[a1] = a5
    end
    local v1_7_ = v0_9_
    local v1_10_ = a1
    local v1_8_ = v1_7_:GetCharacter(v1_10_)
    v1_7_ = v1_8_
    if v1_7_ then
        v1_10_ = a2
        local v1_11_ = a3
        local v1_12_ = a4
        local v1_13_ = a6
        local v1_14_ = a7
        v1_7_:UpdateFromInputs(v1_10_, v1_11_, v1_12_, v1_13_, v1_14_)
    end
end
local v0_24_ = v0_21_
v0_17_:Connect(v0_24_)
v0_17_ = v0_0_.PlayerRemoving
v0_21_ = function(a1)
    local v2_1_ = v0_16_
    local v2_2_ = nil
    v2_1_[a1] = v2_2_
end
v0_24_ = v0_21_
v0_17_:Connect(v0_24_)
v0_15_:FireServer()
v0_17_ = v0_4_.Stepped
v0_21_ = function()
    local v3_0_ = v0_9_
    v3_0_:RefreshAllCharacters()
end
v0_24_ = v0_21_
v0_17_:Connect(v0_24_)
v0_17_ = false
local v0_22_ = v0_5_.InputBegan
v0_20_ = function(a1)
    local v4_1_ = v0_17_
    if not v4_1_ then
        v4_1_ = a1.KeyCode
        local F9 = Enum.KeyCode.F9
        if v4_1_ == F9 then
            v4_1_ = v0_5_
            local LeftControl = Enum.KeyCode.LeftControl
            local v4_6_ = LeftControl
            local v4_4_ = v4_1_:IsKeyDown(v4_6_)
            v4_1_ = v4_4_
            if not v4_1_ then
                v4_1_ = v0_5_
                local RightControl = Enum.KeyCode.RightControl
                local v4_7_ = RightControl
                local v4_5_ = v4_1_:IsKeyDown(v4_7_)
                v4_1_ = v4_5_
                if v4_1_ then
                    v4_1_ = v0_12_
                    v4_5_ = "Output.AllowClientToOutputLoadedMessage"
                    local v4_8_ = v4_5_
                    v4_6_ = v4_1_:GetSetting(v4_8_)
                    v4_1_ = v4_6_
                    if v4_1_ ~= false then
                        v4_1_ = true
                        v0_17_ = a1
                        v4_1_ = print
                        v4_5_ = "Nexus VR Character Model version "
                        v4_6_ = v0_12_
                        v4_7_ = "Version.Tag"
                        v4_8_ = tostring
                        local v4_9_ = v4_8_
                        local v4_12_ = v4_7_
                        v4_9_ = v4_9_(v4_6_:GetSetting(v4_12_))
                        v4_8_ = v4_9_
                        v4_9_ = v4_8_
                        v4_6_ = v0_12_
                        v4_7_ = "Version.Commit"
                        v4_8_ = tostring
                        local v4_10_ = v4_8_
                        local v4_13_ = v4_7_
                        v4_10_ = v4_10_(v4_6_:GetSetting(v4_13_))
                        v4_8_ = v4_10_
                        v4_10_ = v4_8_
                        v4_12_ = v4_5_
                        v4_13_ = v4_9_
                        local v4_14_ = " ("
                        local v4_15_ = v4_10_
                        local v4_11_ = v4_12_ .. v4_13_ .. v4_14_
                        v4_12_ = v4_1_
                        v4_13_ = v4_11_
                        v4_12_(v4_13_)
                    end
                end
            end
            v4_1_ = v0_12_
            v4_4_ = "Output.AllowClientToOutputLoadedMessage"
            local v4_7_ = v4_4_
            local v4_5_ = v4_1_:GetSetting(v4_7_)
            v4_1_ = v4_5_
            if v4_1_ ~= false then
                v4_1_ = true
                v0_17_ = a1
                v4_1_ = print
                v4_4_ = "Nexus VR Character Model version "
                v4_5_ = v0_12_
                v4_6_ = "Version.Tag"
                v4_7_ = tostring
                local v4_8_ = v4_7_
                local v4_11_ = v4_6_
                v4_8_ = v4_8_(v4_5_:GetSetting(v4_11_))
                v4_7_ = v4_8_
                v4_8_ = v4_7_
                v4_5_ = v0_12_
                v4_6_ = "Version.Commit"
                v4_7_ = tostring
                local v4_9_ = v4_7_
                local v4_12_ = v4_6_
                v4_9_ = v4_9_(v4_5_:GetSetting(v4_12_))
                v4_7_ = v4_9_
                v4_9_ = v4_7_
                v4_11_ = v4_4_
                v4_12_ = v4_8_
                local v4_13_ = " ("
                local v4_14_ = v4_9_
                local v4_10_ = v4_11_ .. v4_12_ .. v4_13_
                v4_11_ = v4_1_
                v4_12_ = v4_10_
                v4_11_(v4_12_)
            end
        end
    end
end
v0_25_ = v0_20_
v0_22_:Connect(v0_25_)
v0_22_ = v0_5_.VREnabled
while not v0_22_ do
    v0_20_ = "VREnabled"
    v0_25_ = v0_20_
    local v0_23_ = v0_5_:GetPropertyChangedSignal(v0_25_)
    v0_22_ = v0_23_
    v0_22_:Wait()
    v0_22_ = warn
    v0_21_ = "VR was detected later than when Nexus VR Character Model loaded. This may be a Roblox bug."
    v0_23_ = v0_22_
    v0_24_ = v0_21_
    v0_23_(v0_24_)
end
local spawn = task.spawn
v0_21_ = function()
    local v5_2_ = 1
    local v5_0_ = 600
    local v5_1_ = 1
    for v5_2_ = v5_2_, v5_0_, v5_1_ do
        local v5_3_ = pcall
        local v5_4_ = function()
            local v6_0_ = v0_1_
            local v6_1_ = "VREnableControllerModels"
            local v6_4_ = v6_1_
            local v6_5_ = false
            v6_0_:SetCore(v6_4_, v6_5_)
            v6_0_ = v0_13_
            v6_1_ = "Detect"
            v6_4_ = v6_1_
            v6_0_:SetCursorState(v6_4_)
        end
        local v5_5_ = v5_3_
        local v5_6_ = v5_4_
        v5_5_ = v5_5_(v5_6_)
        v5_3_ = v5_5_
        if not v5_3_ then
            local wait = task.wait
            v5_6_ = wait
            local v5_7_ = 0.100000
            v5_6_(v5_7_)
        end
    end
end
v0_24_ = spawn
v0_25_ = v0_21_
v0_24_(v0_25_)
v0_21_ = v0_0_.LocalPlayer
v0_22_ = v0_21_.Character
while not v0_22_ do
    v0_20_ = v0_0_.LocalPlayer
    v0_21_ = v0_20_.CharacterAdded
    v0_24_ = v0_21_:Wait()
    v0_21_ = v0_24_
    v0_22_ = v0_21_
end
v0_24_ = "Humanoid"
local v0_27_ = v0_24_
v0_25_ = v0_22_:WaitForChild(v0_27_)
v0_20_ = v0_25_
v0_21_ = v0_20_.RigType
local R6 = Enum.HumanoidRigType.R6
if v0_21_ == R6 then
    v0_20_ = require
    v0_18_ = "UI"
    local v0_28_ = v0_18_
    local v0_26_ = v0_7_:WaitForChild(v0_28_)
    v0_19_ = v0_26_
    v0_18_ = "R6Message"
    v0_26_ = v0_20_
    local v0_29_ = v0_18_
    v0_26_ = v0_26_(v0_19_:WaitForChild(v0_29_))
    v0_20_ = v0_26_
    v0_21_ = v0_20_.new
    v0_26_ = v0_21_
    v0_26_ = v0_26_()
    v0_21_ = v0_26_
    v0_21_:Open()
    return
end
v0_18_ = "Movement.DefaultMovementMethod"
local v0_30_ = v0_18_
v0_11_:SetActiveController(v0_12_:GetSetting(v0_30_))
v0_18_ = "Camera.DefaultCameraOption"
v0_30_ = v0_18_
v0_8_:SetActiveCamera(v0_12_:GetSetting(v0_30_))
v0_20_ = require
v0_18_ = "UI"
local v0_28_ = v0_18_
local v0_26_ = v0_7_:WaitForChild(v0_28_)
v0_19_ = v0_26_
v0_18_ = "MainMenu"
v0_26_ = v0_20_
local v0_29_ = v0_18_
v0_26_ = v0_26_(v0_19_:WaitForChild(v0_29_))
v0_20_ = v0_26_
v0_21_ = v0_20_.GetInstance
v0_26_ = v0_21_
v0_26_ = v0_26_()
v0_21_ = v0_26_
v0_21_:SetUpOpening()
v0_24_ = "Extra.NexusVRBackpackEnabled"
v0_28_ = v0_24_
v0_26_ = v0_12_:GetSetting(v0_28_)
v0_20_ = v0_26_
if v0_20_ ~= false then
    local defer = task.defer
    v0_19_ = function()
        local v7_0_ = require
        local v7_1_ = v0_2_
        local v7_2_ = v7_0_
        local v7_5_ = "NexusVRBackpack"
        v7_2_ = v7_2_(v7_1_:WaitForChild(v7_5_))
        v7_0_ = v7_2_
        v7_0_:Load()
    end
    v0_27_ = defer
    v0_28_ = v0_19_
    v0_27_(v0_28_)
end
v0_24_ = "Extra.EnigmaEnabled"
v0_28_ = v0_24_
v0_26_ = v0_12_:GetSetting(v0_28_)
v0_20_ = v0_26_
if v0_20_ ~= false then
    v0_10_:Enable()
end
v0_24_ = "NexusVRCharacterModelUpdate"
local Camera = Enum.RenderPriority.Camera
v0_27_ = Camera.Value
v0_18_ = v0_27_ - 1.000000
v0_27_ = function()
    local v8_0_ = v0_11_
    v8_0_:UpdateCharacter()
end
v0_30_ = v0_24_
local v0_31_ = v0_18_
local v0_32_ = v0_27_
v0_4_:BindToRenderStep(v0_30_, v0_31_, v0_32_)
v0_24_ = "DisableFadeOutViewOnCollision"
v0_30_ = v0_24_
v0_28_ = v0_12_:GetSetting(v0_30_)
v0_20_ = v0_28_
if v0_20_ == true then
    v0_20_ = false
    v0_6_.FadeOutViewOnCollision = v0_20_
end

Assistant:
Assistant: