You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


/**
 * Copyright (c) 2010 Himanshu Chauhan.
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * @file vmm_macros.h
 * @author Himanshu Chauhan (<PRESIDIO_ANONYMIZED_EMAIL_ADDRESS>)
 * @brief Useful preprocessor macros for vmm
 */

#ifndef __VMM_MACROS_H__
#define __VMM_MACROS_H__

#include <vmm_compiler.h>

#undef offsetof
#ifdef __compiler_offsetof
#define offsetof(TYPE,MEMBER) __compiler_offsetof(TYPE,MEMBER)
#else
#define offsetof(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
#endif

/*
 * abs() handles unsigned and signed longs, ints, shorts and chars.  For all
 * input types abs() returns a signed long.
 * abs() should not be used for 64-bit types (s64, u64, long long) - use abs64()
 * for those.
 */
#define abs(x) ({						\
		long ret;					\
		if (sizeof(x) == sizeof(long)) {		\
			long __x = (x);				\
			ret = (__x < 0) ? -__x : __x;		\
		} else {					\
			int __x = (x);				\
			ret = (__x < 0) ? -__x : __x;		\
		}						\
		ret;						\
	})

#define abs64(x) ({				\
		s64 __x = (x);			\
		(__x < 0) ? -__x : __x;		\
	})

/*
 * min()/max()/clamp() macros that also do
 * strict type-checking.. See the
 * "unnecessary" pointer comparison.
 */
#define min(x, y) ({				\
	typeof(x) _min1 = (x);			\
	typeof(y) _min2 = (y);			\
	(void) (&_min1 == &_min2);		\
	_min1 < _min2 ? _min1 : _min2; })

#define max(x, y) ({				\
	typeof(x) _max1 = (x);			\
	typeof(y) _max2 = (y);			\
	(void) (&_max1 == &_max2);		\
	_max1 > _max2 ? _max1 : _max2; })

#define min3(x, y, z) ({			\
	typeof(x) _min1 = (x);			\
	typeof(y) _min2 = (y);			\
	typeof(z) _min3 = (z);			\
	(void) (&_min1 == &_min2);		\
	(void) (&_min1 == &_min3);		\
	_min1 < _min2 ? (_min1 < _min3 ? _min1 : _min3) : \
		(_min2 < _min3 ? _min2 : _min3); })

#define max3(x, y, z) ({			\
	typeof(x) _max1 = (x);			\
	typeof(y) _max2 = (y);			\
	typeof(z) _max3 = (z);			\
	(void) (&_max1 == &_max2);		\
	(void) (&_max1 == &_max3);		\
	_max1 > _max2 ? (_max1 > _max3 ? _max1 : _max3) : \
		(_max2 > _max3 ? _max2 : _max3); })

/**
 * min_not_zero - return the minimum that is _not_ zero, unless both are zero
 * @x: value1
 * @y: value2
 */
#define min_not_zero(x, y) ({			\
	typeof(x) __x = (x);			\
	typeof(y) __y = (y);			\
	__x == 0 ? __y : ((__y == 0) ? __x : min(__x, __y)); })

/**
 * clamp - return a value clamped to a given range with strict typechecking
 * @val: current value
 * @min: minimum allowable value
 * @max: maximum allowable value
 *
 * This macro does strict typechecking of min/max to make sure they are of the
 * same type as val.  See the unnecessary pointer comparisons.
 */
#define clamp(val, min, max) ({			\
	typeof(val) __val = (val);		\
	typeof(min) __min = (min);		\
	typeof(max) __max = (max);		\
	(void) (&__val == &__min);		\
	(void) (&__val == &__max);		\
	__val = __val < __min ? __min: __val;	\
	__val > __max ? __max: __val; })

/*
 * ..and if you can't take the strict
 * types, you can specify one yourself.
 *
 * Or not use min/max/clamp at all, of course.
 */
#define min_t(type, x, y) ({			\
	type __min1 = (x);			\
	type __min2 = (y);			\
	__min1 < __min2 ? __min1: __min2; })

#define max_t(type, x, y) ({			\
	type __max1 = (x);			\
	type __max2 = (y);			\
	__max1 > __max2 ? __max1: __max2; })

/**
 * clamp_t - return a value clamped to a given range using a given type
 * @type: the type of variable to use
 * @val: current value
 * @min: minimum allowable value
 * @max: maximum allowable value
 *
 * This macro does no typechecking and uses temporary variables of type
 * 'type' to make all the comparisons.
 */
#define clamp_t(type, val, min, max) ({		\
	type __val = (val);			\
	type __min = (min);			\
	type __max = (max);			\
	__val = __val < __min ? __min: __val;	\
	__val > __max ? __max: __val; })

/**
 * clamp_val - return a value clamped to a given range using val's type
 * @val: current value
 * @min: minimum allowable value
 * @max: maximum allowable value
 *
 * This macro does no typechecking and uses temporary variables of whatever
 * type the input argument 'val' is.  This is useful when val is an unsigned
 * type and min and max are literals that will otherwise be assigned a signed
 * integer type.
 */
#define clamp_val(val, min, max) ({		\
	typeof(val) __val = (val);		\
	typeof(val) __min = (min);		\
	typeof(val) __max = (max);		\
	__val = __val < __min ? __min: __val;	\
	__val > __max ? __max: __val; })


/*
 * swap - swap value of @a and @b
 */
#define swap(a, b) \
	do { typeof(a) __tmp = (a); (a) = (b); (b) = __tmp; } while (0)

#define __align_vmm(x, a)		__align_vmm_mask(x, (typeof(x))(a) - 1)
#define __align_vmm_mask(x, mask)	(((x) + (mask)) & ~(mask))
#define align(x, a)			__align_vmm((x), (a))
#define __align_mask(x, mask)		__align_vmm_mask((x), (mask))
#define ptr_align(p, a)			((typeof(p))align((unsigned long)(p), (a)))
#define is_aligned(x, a)		(((x) & ((typeof(x))(a) - 1)) == 0)

#define repeat_byte(x)			((~0ul / 0xff) * (x))

/**
 * container_of - cast a member of a structure out to the containing structure
 * @ptr:	the pointer to the member.
 * @type:	the type of the container struct this is embedded in.
 * @member:	the name of the member within the struct.
 *
 */
#define container_of(ptr, type, member) ({			\
	const typeof(((type *)0)->member) * __mptr = (ptr);	\
	(type *)((char *)__mptr - offsetof(type, member)); })

#define array_size(x) 			(sizeof(x) / sizeof((x)[0]))

#define field_sizeof(t, f)		(sizeof(((t*)0)->f))

/*
 * This looks more complex than it should be. But we need to
 * get the type for the ~ right in round_down (it needs to be
 * as wide as the result!), and we want to evaluate the macro
 * arguments just once each.
 */
#define __round_mask(x, y) ((__typeof__(x))((y)-1))
#define round_up(x, y) ((((x)-1) | __round_mask(x, y))+1)
#define round_down(x, y) ((x) & ~__round_mask(x, y))

/** Size of 2^order sized chunk */
#define order_size(order)		(0x01UL << (order))

/** Mask of 2^order sized chunk */
#define order_mask(order)		(order_size(order) - 1)

/** Convert address x to 2^order aligned address */
#define order_align(x, order)		((x) & ~order_mask(order))

/** Roundup size x to multiple of 2^order */
#define roundup2_order_size(x, order)	\
			(((x) & order_mask(order)) ? \
			 order_align(x, order) + order_size(order) : (x))

/** Calulate number of 2^order sized chunks required to cover size x */
#define size_to_order(x, order)		(((x) >> (order)) + \
					 (((x) & order_mask(order)) ? 1:0))

#endif /* __VMM_MACROS_H__ */