Consilidate the routine per rank from each by pulling scenarios from each guide, into new balanced routine per rank routines that cover everything aim related for the rank(beginner, Intermediate, advanced, expert) that show for how long a routine should be followed and what rank each is routine for and explain the routine and choice of scenarios. Make sure to consolidate the routines in a way that prioritizes getting maximum improvement in minimum time while being realistic based on science or other evidence/ studies.
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If you have any questions feel free to join the Kovaaks/Sparky Discord servers and send me a message v1.9.2
Tammas’ Aim Training Routine Addendum
Index – please consult pages 2-3 & 12-14 before dm-ing me with questions <3
Page 1: Introduction
Page 2: Guide structure
Page 3: Benchmarks
Page 4: Complete Beginner Routines
Page 5: Intermediate Beginner Routines
Page 6: Advanced Beginner Routines
Page 7: Sub-Intermediate Routines
Page 8-9: Intermediate Routines
Page 10-11: Advanced Routines
Page 12-14: FAQ, Advice & Theoretics
You can find playlist files for the Complete beginner and intermediate beginner routines here. I
won’t make playlist files for the later routines because I would rather you pick and choose with
the alternative scenarios.
There is also now a patch notes document you can look at to see what changes have been made
to the guide. (The version number of this document is in the bottom right hand corner of this page).
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Guide structure
Categories
There are three major categories and one semi-major category of scenarios in Kovaaks, these are Tracking, Target
Switching, Click Timing and Movement Aiming.
These will be colour coded as such; blue is Tracking, red is Click Timing and purple is Target Switching.
Movement Aiming scenarios still occupy one of these three major categories and will instead be marked by an underline.
For example; gp 1 Invincible is a Tracking scenario, Wide Wall 6 Targets is a Click Timing Scenario, kinTargetSwitch is a
Target Switching scenario and Pasu Dodge Easy is a Click Timing Movement scenario.
Routine Categories
Much like scenarios there are also categories for the routines themselves, these can be seen as contemporaries to the
scenario categories, and as such there are routines for Tracking, Click Timing and Balanced.
Do note that a Balanced routine is not explicitly a Target Switching routine even though they share the same colour. That
being said someone following a Balanced routine will likely be better at Target Switching over other categories and will
likely have more Target Switching scenarios in their routine.
Extras and alternatives
At the bottom of each routine are extra scenarios, these are scenarios you can add to the routine if you want to train for
longer or want an extra challenge or to work on something you feel you are lacking in. If for example if you were doing a
Click Timing routine but you feel you underperform in Tracking you might want to add extra Tracking scenarios to your
routine. In the later stages of this guide the extra scenarios will focus more on skills not covered in the main routine.
The Alternatives are scenarios you can choose to do instead of the first scenario in their row. The routines are set up so
that if you picked the first scenario in each row it would be an acceptable routine, but you should pick the scenarios that
you feel apply the most to what you want to improve at. That might be scenarios similar to the games you play, or
scenarios you aren’t very good at, or whatever motivating factor you might have. This could just be the scenarios you find
the most enjoyable. This structure will continue to be used further into the guide, although more alternatives will be
offered. As you progress further into the guide feel free to experiment with how you structure your routine, whether that
is doing multiple scenarios from one row, skipping a row entirely if you feel it isn’t applicable to you, and especially
changing which scenarios you do on some cycle, be that daily or weekly etc.
Duration / Time
It is assumed that you are playing in challenge mode and not free play, where you would do enough challenge runs to take
the specified amount of time. Most scenarios have a challenge time of 1 minute so for example 10 minutes of play would
be 10 challenge runs. To learn more read the “1-minute challenge exceptions” section on page 13.
In regard to Plaza style scenarios, just play however many runs is required to take the specified amount of time. If it takes
you 3 minutes to finish a run of Ground Plaza Easy and you are asked to play for 10 minutes, just play 3 (or 4) runs.
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Benchmarks
Below is a set of target high scores for a scenario in each category. Try each scenario as many times as you want and pick a
level and routine based on your performance. Note that the score targets are for your high score, not average. This is just
because tracking averages can be unreliable and tedious.
Bounce 180 Sparky Bounce 180 Tracking Pasu Track Invincible v2
Complete Beginner <50 <40 <3000
Intermediate Beginner 50 to 55 40 to 45 3000 to 3600
Advanced Beginner 55 to 65 45 to 56 3600 to 4500
Sub-Intermediate 65 to 75 56 to 68 4500 to 5500
Intermediate 75 to 85 68 to 80 5500 to 6200
Advanced 85 to 95 80 to 90 6200 to 6900
Sub-Aimbeast 95+ 90+ 6900+
What level to start at
Where you start is up to you but the routines are designed to be appropriate to your skill level. I would generally suggest
meeting two of the score targets for a level to justify starting there. If you are lacking a fair bit in some categories
compared to others, I would also consider starting on the balanced routines to help you catch up.
Should I do the Tracking, Click-Timing or Balanced Routines?
Which type of routine you do depends entirely on what you want to focus on. Whether that is a particular game you want
to improve at, a type of weapon you want to improve at, or just whatever you feel you aren’t good at.
Overwatch is a good example of these variables, even though its one game there are a lot of very different characters.
Tracer and Soldier could be considered tracking-based characters, while Ashe, McCree and Widow could be considered
click timing. Balanced routines are for if you play a mix of both.
As an example;
Tracking = sustained rate of fire = Soldier76/Spitfire/Lightning gun
Click-Timing = Semi-auto = Shotguns/Snipers // ‘1-tap’ AR’s (AK/VANDAL)
balanced routines often put an emphasis on target switching since it incorporates elements of both tracking and clicking.
Generally tac shooters like CS/VAL are best practiced with Click-Timing routines. Most Battle royals and Team death
match games would be a mix of either balanced or tracking. For most games, unless there is a very heavy focus on either
low or high TTK (time to kill) it is hard to pin a specific routine type to that game. Just go with something similar to your
playstyle. I should also mention since some people ask… It is only intended for you to do one of these routines, but you
can do two a day if you want.
Legacy benchmarks
Meeting the score target for these qualifies as meeting the score target for that category of aim. At the moment this is
1wall6targets TE and Close Long Strafes Invincible. 1wall6targets TE was replaced since it is very common to just not be
very good at static click timing scenarios like this, especially among people who don’t play tactical shooters like CS:GO
and Valorant. Close Long Strafes Invincible was replaced since it is favours high refresh rate too much.
Legacy benchmarks 1wall6targets TE Close Long Strafes
Invincible
Complete Beginner <115 <10000
Intermediate Beginner 115 to 128 10000 to 12500
Advanced Beginner 128 to 140 12500 to 13800
Sub-Intermediate 140 to 160 13800 to 15200
Intermediate 160 to 175 15200 to 16400
Advanced 175 to 195 16400 to 17300
Sub-Aimbeast 195+ 17300+
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Complete Beginner Routines
Don’t feel bad for starting here, you will breeze through the first few levels anyway. You also shouldn’t worry about how
well you perform at this stage, just focus on getting a feel for the scenarios and your mouse. Do this stage for 1 week.
You can also retry the benchmarks at any time if you feel like it, you do not have to beat them to move on though.
Tracking Routine Time
Midrange Long Strafes Invincible 10 mins
Wide Wall 6Targets Jumbo 7 mins
air far long strafes 10 mins
Tile Frenzy 180 Strafing 4 mins
Kindaclose Long Strafes 10 mins
Vertical Long Strafes 4 mins
Bounce 180 Tracking Large 8 mins
1wall6targets TE 180 7 mins
Extras
Kindaclose Mid Strafes
Click-Timing Routine Time
Wide Wall 6Targets Jumbo 10 mins
Midrange Long Strafes Invincible 7 mins
Tile Frenzy 180 Strafing 8 mins
Vertical Long Strafes 4 mins
1wall2targets TE 6 mins
patTargetSwitch 90 easy 8 mins
Kindaclose Long Strafes 7 mins
5 Sphere Hipfire small 10 mins
Extras
Pokeball Frenzy Auto 1w6ts
Balanced Routine Time
Midrange Long Strafes Invincible 10 mins
Tile Frenzy 180 Strafing 8 mins
Target Switching 90 7 mins
Kindaclose Long Strafes 10 mins
5 Sphere Hipfire small 7 mins
Vertical Long Strafes 4 mins
Tile Frenzy 180 Strafing Tracking 7 mins
1wall6targets TE 180 7 mins
Extras
patTargetSwitch 90 easy
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Intermediate Beginner Routines
I would suggest looking at (if you haven’t yet);
1-minute challenge exceptions on page 13
Do this stage for 1 to 2 weeks or retry the benchmarks whenever you want. Like before doing the benchmarks isn’t a
requirement.
Tracking Routine Time
gp close long strafes 8 mins
B180T Sparky Easy 6 mins
Wide Wall 6Targets 8 mins
Cata IC Long Strafes Invincible 10 mins
Tile Frenzy 180 Strafing 200Prct Tracking 8 mins
Smoothness Trainer 6 mins
FuglaaXYVert Easy 4 mins
Tile Frenzy 180 Strafing Mixed 10 mins
Extras
Close Evasive 1 Vertical Long Strafes
CIC2LS
1wall5targets_pasu slow
Click-Timing Routine Time
Wide Wall 6Targets 10 mins
FuglaaXYVert Easy 4 mins
1w6ts reload 8 mins
patTargetSwitch easy 8 mins
Tile Frenzy 180 Strafing Mixed 8 mins
fuglaaXYLongstrafes 8 mins
1wall5targets_pasu slow 10 mins
Smoothness Trainer 4 mins
Extras
gp close long strafes Vertical Long Strafes
devTS Goated Easy
Bounce 180 Sparky Easy
Balanced Routine Time
gp close long strafes 8 mins
1w6ts reload 7 mins
FuglaaXYVert Easy 4 mins
devTS Goated Easy 8 mins
Microshot Speed 2targets 5 mins
B180T Sparky Easy 6 mins
1wall2targets TE 5 mins
Cata IC Long Strafes Invincible 10 mins
1wall5targets_pasu slow 7 mins
Extras
Close Evasive 1 Vertical Long Strafes
Tile Frenzy 180 Strafing 300Prct Tracking
Bounce 180 Sparky Easy
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Advanced Beginner Routines
If you haven’t yet, I would suggest looking at;
1-minute challenge exceptions on page 13
Extras and alternatives on page 2
After 3 to 4 weeks you can move on to sub-intermediate. Or give the benchmarks another shot whenever you think you
are ready for the next level. As long as the next level doesn’t feel too difficult you will be fine.
Tracking Routine || Alternatives Time
RexStrafesCata Invincible || air nuns easy 10 mins
1wall 6targets small || Microshot Speed 2targets 7 mins
Thin aiming long invincible || B180TI Sparky 7 mins
CIC2LS || LG Pin Practice 360 10 mins
Close Evasive 1 || Air NUNS AIO Easy 10 runs
1wall5targets_pasu slow 8 mins
Kindaclose Mid Strafes || VSS Close Long 8 mins
Extras
Ground Plaza Easy FuglaaXYVert
Bounce 180 Sparky Easy
Bounce 360 Tracking voxTargetSwitch 250% more hp
Click-Timing Routine || Alternatives Time
Wide Wall 6Targets || Pokeball Frenzy Auto TE Wide 10 mins
Cata IC Long Strafes Invincible || B180TI Sparky 8 mins
1wall 6targets small || Tamspeed 2bp 8 mins
patTargetSwitch No Reload || devTS Goated Easy 8 mins
Bounce 180 Sparky Easy || 1w2t smallflicks 60s 8 mins
Air NUNS AIO Easy 8 mins
1wall5targets_pasu slow 10 mins
Extras
Reflex Flick – Easy Reload 1wall5targets_pasu reload
Close Evasive 1 FuglaaXYVert
voxTargetSwitch 1wall6 Flick
Balanced Routine || Alternatives Time
RexStrafesCata Invincible || Kindaclose Mid Strafes 8 mins
Bounce 180 Sparky Easy || Wide Wall 6Targets 7 mins
CIC2LS || tamTargetSwitch Easy 8 mins
Thin aiming long invincible || B180TI Sparky 6 mins
1wall 6targets small || Tamspeed 2bp 7 mins
patTargetSwitch No Reload || 1wall6 flick 8 mins
1wall5targets_pasu slow 8 mins
Close Evasive 1 || air nuns easy 8 mins
Extras
Ground Plaza Easy FuglaaXYVert
1wall5targets_pasu reload
voxTargetSwitch Target Switching 360
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Sub-Intermediate Routines
If you haven’t yet, I would suggest looking at;
Extras and alternatives on page 2
After 5 to 8 weeks you should try the intermediate routine. If they feel too difficult then don’t feel forced to move on
Tracking Routine || Alternatives Time
Close Evasive 2 || Midrange Fast Strafes Invincible 10 mins
B180TSI Sparky || Fountain Tracking - Easy 8 mins
Bounce 180 Sparky Easy || Wide wall 6Targets 6 mins
Thin Gauntlet || Ground Plaza Easy 10 mins
Air NUNS AIO Medium || Fortnite Gliders 360 10 mins
1wall5targets_pasu Reload || 1wall 6targets small 6 mins
LG Pin Practice 360 || kinTS NR 10 mins
Extras
Close Evasive 3 Pasu Vert Track
Tamspeed 2bps Reflex Flick – Easy Reload Reflex Flick – Mini Reload
patTargetSwitch No Reload Cube Whoosh Easy
Click-Timing Routine || Alternatives Time
Wide Wall 6Targets || psalmflick 10 mins
Kindaclose Mid Strafes || B180TI Sparky 6 mins
1wall 6targets small || 1wall6flick 10 mins
patTargetSwitch 360 || Tamspeed 2bps 10 mins
Bounce 180 Sparky || voxTargetSwitch 10 mins
Air nuns easy || Thin Gauntlet 6 mins
1wall5targets_pasu Reload || Popcorn sparky easy 8 mins
Extras
Reflex Flick – Fair Reload Reflex Flick – Mini Reload
Close Evasive 2 B180TSI Sparky Pasu Vert Track
Pokeball Frenzy Auto 1w6ts devTargetSwitch Goated
Balanced Routine || Alternatives Time
Air NUNS AIO Medium || Ground Plaza Easy 10 mins
voxTargetSwitch 250% more hp || 1wall6flick 8 mins
Bounce 180 Sparky || psalmflick strafing SR 10 mins
Close Evasive 2 || 1wall5targets_pasu Reload 10 mins
Cube Whoosh Easy || Thin Gauntlet 8 mins
Popcorn sparky easy || B180TSI Sparky 6 mins
Pokeball Frenzy Auto TE Wide || 1wall 6targets small 8 mins
Extras
Fortnite Gliders 360 Pasu Vert Track Close Evasive 3
Tamspeed 2bps Reflex Flick – Easy Reload Reflex Flick – Mini Reload
devTargetSwitch Goated Air Target Switching 360 tamTargetSwitch LR
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Intermediate Routines
If you haven’t yet, I would suggest looking at;
Movement/Dodge Scenarios on page 14
Since you are going to be doing this level for longer than the previous levels, I’m going to give you score targets to meet.
You Don’t need to meet all of the score targets, but you should try for a good handful, around four to eight scores should
be a good target.
Tracking Routine || Alternatives
Close Fast Strafes Invincible || Close Evasive 3 Ground Plaza No UFO
Thin Gauntlet || tamTargetSwitch Smooth Fortnite Gliders 360
Air II || Pasu Track Invincible v2 B180TSI Sparky
1wall5targets_Pasu Reload || patTargetClick Popcorn Sparky
kinTS NR || Bounce 180 Sparky Bounce 360 Tracking
voxTargetSwitch 250% more hp || psalmflick Strafing Tracking Skeet Tracking Goated
Extras
Air Dodge Sparky lgc3 Reborn Varied Easy LG Plaza Dodge Easy
Arc Dodge Bounce 360 Tracking Dodge Pistol Strafe Gallery Sparky
tamTargetSwitch Smooth Ground Plaza Sparky Quake Smoothbot Invincible Goated
1wall 6targets small Microshot Speed 2targets psalmflick Strafing SSR
tamTargetSwitch LR patTargetSwitch V2 Cube Whoosh Tracking
Tracking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Close Fast Strafes Invincible: 9600+ Close Evasive 3: 10000+
Ground Plaza No UFO: 99908+ Thin Gauntlet: 865+
Fortnite Gliders 360: 3500+ Air II: 810+
Pasu Track Invincible v2: 6200+ B180TSI Sparky: 3200+
Skeet Tracking Goated: 2800+
1wall5targets_Pasu Reload: 120+ patTargetClick: 6000+
Popcorn Sparky: 200+ Bounce 180 Sparky: 83+
tamTargetSwitch Smooth: 27+ kinTS NR: 20500+
Bounce 360 Tracking: 64+ voxTargetSwitch 250% more hp: 138+
psalmflick Strafing Tracking: 60+
Click-Timing Routine || Alternatives
1wall 6targets small || Wide Wall 6Targets 1w2t smallflicks 60s
voxTargetSwitch Click || patTargetClick Tamspeed 2bpes
1wall5targets_Pasu Reload || Bounce 180 Sparky psalmflick Strafing SSR
Thin Gauntlet || tamTargetSwitch Smooth Ground Plaza Sparky Quake
patTargetSwitch 360 || 1wall6 Flick Air II
voxTargetSwitch || Popcorn Sparky Pokeball Frenzy Auto 1w6ts
Extras
Bounce 180 Dodge Pistol Strafe Gallery Sparky Pasu Dodge Easy
Air Dodge Sparky Bounce 360 Tracking Dodge patTargetSwitch Dodge 360 v2
B180TSI Sparky Fortnite Gliders 360 Close Evasive 3
Reflex Flick – Fair Reload Wide Wall 6Targets Pasu Reload Microshot Speed 2targets
ValTargetSwitch devTargetSwitch goated xenTargetSwitch
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Clicking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Thin Gauntlet: 863+ Ground Plaza Sparky Quake: 872+
Air II: 807+
1wall 6targets small: 1100+ Wide Wall 6Targets: 127+
1w2t smallflicks 60s: 1400+ voxTargetSwitch Click: 93+
patTargetClick: 6100+ Tamspeed 2bpes: 87+
1wall5targets_Pasu Reload: 122+ Bounce 180 Sparky: 85+
psalmflick Strafing SSR: 82+ Popcorn Sparky: 210+
tamTargetSwitch Smooth: 27+ patTargetSwitch 360: 5550+
1wall6 Flick: 117+ voxTargetSwitch: 97+
Pokeball Frenzy Auto 1w6ts: 110+
Balanced Routine || Alternatives
Ground Plaza Sparky Quake || Air II Thin Gauntlet
1wall5targets_Pasu Reload || 1wall 6targets small voxTargetSwitch Click
Psalmflick Strafing Tracking || tamTargetSwitch LR voxTargetSwitch
Close Fast Strafes Invincible || psalmflick Strafing SSR Bounce 360 Tracking
patTargetClick || 1wall6 flick Pasu Track Invincible v2
kinTS NR || B180TSI Sparky Microshot Speed 2targets
Extras
Bounce 360 Tracking Dodge Arc Dodge Switch patTargetSwitch Dodge 360 v2
Bounce 180 Dodge lgc3 Reborn Varied Easy Arc Dodge
Skeet Tracking Goated Fortnite Gliders 360 Close Evasive 3
Tamspeed 2bps Reflex Flick – Fair Reload Bounce 180 Sparky
patTargetSwitch V2 Cube Whoosh Pokeball Frenzy Auto 1w6ts
Balanced Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Ground Plaza Sparky Quake: 874+ Air II: 810+
Thin Gauntlet: 863+ Close Fast Strafes Invincible: 9500+
Pasu Track Invincible v2: 6200+ B180TSI Sparky: 3200+
1wall5targets_Pasu Reload: 120+ 1wall 6targets small: 1075+
voxTargetSwitch Click: 92+ psalmflick Strafing SSR: 82+
patTargetClick: 6000+ Microshot Speed 2targets: 244+
psalmflick Strafing Tracking: 60+ tamTargetSwitch LR: 35+
voxTargetSwitch: 97+ Bounce 360 Tracking: 64+
1wall6 Flick: 117+ kinTS NR: 20500+
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Advanced Routines
If you haven’t yet, I would suggest looking at;
Movement/Dodge Scenarios on page 14
As with Intermediate you do not need to meet all the score targets, but you should try to get a good amount of them,
around a half to a full dozen is a good goal to set.
Tracking Routine || Alternatives
Close Fast Strafes Invincible - Thin || Close Evasive 4 VSS GPAIO Flicker Plaza
Smoothbot Invincible Goated || tamTargetSwitch Smooth Hard Thin Gauntlet v2 5678
Air Angelic+ II || Popcorn Goated Tracking Invincible Bounce 180 Tracking Small
lgc3 Reborn Varied || Air Dodge II LG Plaza Dodge Close FS Dodge
Bounce TS Dodge Park || Ground Plaza patTargetClick PSGS Small
Leap 180 Tracking || psalmflick Strafing Tracking kinTS NR kinTargetSwitch small no reload
Extras
Lgc3 Reborn Varied Hard LG Plaza Dodge Hard XY Tracking Dodge Hard patTargetSwitch Dodge 360 v2
Fountain Tracking Air Angelic II Close Evasive 5 Pasu Track Invincible v2
Close Fast Strafes Shotgun patTargetClick Small 1shot Tamspeed 2bpes pasu small reload
tamTargetSwitch Smooth Small kinTargetSwitch 360 Small No Reload Cube Whoosh Tracking 360
Tracking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Close Fast Strafes Invincible - Thin: 8400+ Close Evasive 4: 8600+
VSS GPAIO: 9400+ Flicker Plaza: 870+
Smoothbot Invincible Goated: 3550+ Thin Gauntlet v2 5678: ???
Air Angelic+ II: 850+ Popcorn Goated Tracking Invincible: 1300+
lgc3 Reborn Varied: 28700+ Air Dodge II: 135+
LG Plaza Dodge: ??? Close FS Dodge: 14800+
Ground Plaza: 865+
patTargetClick: 6600+ PSGS Small: 192000+
tamTargetSwitch Smooth Hard: 25+ Bounce 180 Tracking Small: 64+
Bounce TS Dodge Park: 7400+ Leap 180 Tracking: 47+
psalmflick Strafing Tracking: 64+ kinTS NR: 22300+
kinTargetSwitch small no reload: 15800+
Click-Timing Routine || Alternatives
1wall 6targets small || Wide Wall 6Targets Wide Wall 10 Extra Small 1wall2targets TE
Popcorn Sparky || pasu small reload Leap 180 Reload Tamspeed 2bpes
patTargetClick Small 1shot || Floating Heads Timing 400% PSGS Small Bounce CT Dodge Park
Floating Heads 50% HP 400% || Popcorn Goated Tracking Invincible centering I tamTargetSwitch Smooth Small
1wall6 Flick Small+ || Reflex Micro++ Flick Reflex Flick – Hard Reload Microshot Speed Small 2 Targets
devTargetSwitch Goated Small || Bounce 180 Tracking Small voxTargetSwitch Small patTargetSwitch Dodge 360 v2
Extras
Pasu Dodge patTargetClick Dodge Air Dodge II Bounce TS Dodge Park
Thin Gauntlet v2 5678 Popcorn Goated Tracking Invincible Flicker Plaza
Psalmflick strafing ESSR 1w2tes Target Acquisition Flick Jumbo 1wall6Targets TE
devTargetSwitch 360 voxTargetSwitch tamTargetSwitch Control 1wall6 Flick
P a g e | 11
Clicking Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Popcorn Goated Tracking Invincible: 1250+ centering I: 9800+
1wall 6targets small: 1200+ Wide Wall 6Targets: 140+
Wide Wall 10 Extra Small: 85+ 1wall2targets TE: 146+
Popcorn Sparky: 260+ pasu small reload: 74+
Leap 180 Reload; 55+ Tamspeed 2bpes: 94+
patTargetClick Small 1shot: 4400+ Floating Heads Timing 400%: 2650+
PSGS Small: 195000+ Bounce CT Dodge Park: 8000+
Floating Heads 50% HP 400%: 2100+ tamTargetSwitch Smooth Small: 14+
1wall6 flick small+: 99+ devTargetSwitch Goated Small: 325+
Bounce 180 Tracking Small: 63+ voxTargetSwitch Small: 76+
patTargetSwitch Dodge 360 v2: 7900+
Balanced Routine || Alternatives
Air Angelic+ II || Ground Plaza Smoothbot Invincible Goated Bounce 180 Tracking Small
pasu small reload || Floating Heads Timing 400% Popcorn Sparky patTargetClick
psalmflick Strafing Tracking || 1wall6 Flick Small+ KinTS NR Cube Whoosh
Close Fast Strafes Invincible - Thin || Psalmflick strafing SSR Flicker Plaza voxTargetSwitch
patTargetSwitch Dodge 360 v2 || Bounce TS Dodge Park lgc3 Reborn Varied PSGS Small
voxTargetSwitch 250% || tamTargetSwitch Smooth Hard Air Dodge II Wide Wall 6Targets
Extras
LG Plaza Dodge Close FS Dodge Pasu Track Dodge patTargetClick Dodge
Popcorn Goated Tracking Invincible Thin Gauntlet v2 5678 Close Evasive 4 Fountain Tracking
Microshot Speed Small 2 Targets Target Acquisition Flick Psalmflick strafing ESSR Jumbo 1wall6Targets TE
devTargetSwitch 360 kinTargetSwitch 360 Small No Reload Cube Whoosh Tracking 360
Balanced Routine Score Targets: Not all of the scenarios have score targets yet, the score targets set are also subject to change.
Air Angelic+ II: 850+ Ground Plaza: 864+
Smoothbot Invincible Goated: 3500+ Close Fast Strafes Invincible - Thin: 8300+
Flicker Plaza: 868+ lgc3 Reborn Varied: 28700+
Air Dodge II: 133+
pasu small reload: 73+ Floating Heads Timing 400%: 2600+
Popcorn Sparky: 250+ patTargetClick: 6600+
psalmflick Strafing SSR: ??? PSGS Small: 195000+
Wide Wall 6Targets: 137+
Bounce 180 Tracking Small: 64+ psalmflick Strafing Tracking: 64+
1wall6 flick small+: 99+ kinTS NR: 22500+
Cube Whoosh: ??? voxTargetSwitch: 107+
patTargetSwitch Dodge 360 v2: 8000+ Bounce TS Dodge Park: 7400+
voxTargetSwitch 250%: 88+ tamTargetSwitch Smooth Hard: 25+
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FAQ, Advice & Theoretics
How do I get my Fortnite sense into Kovaaks? / Why does my Fortnite sense feel too fast?
Your Fortnite sense won’t feel the same in Kovaaks due to most scenarios being in first person. Your sense feels faster the
lower FOV you are on, and while setting your FOV to 80 Fortnite is technically the same angle of FOV, the different
perspective still results in seeing less of your surroundings. So it is generally recommended that you just play on 103
overwatch FOV since it is a more appropriate FOV for first person play (third person games usually have much lower
FOV to compensate for the perspective).
After that just set your sense scale to Fortnite percent and copy your sense from Fortnite. You can tweak it in kovaaks if it
still doesn’t feel right but don’t stress too much about it. The way aim training works doesn’t rely on your sense being
exact or identical.
Why is Edpi bad? / what is cm/360?
While Edpi (effective DPI, Sense * DPI) might work when talking to someone about a specific game, it is not very useful
when talking about sensitivity in general since it is not the same for all games. Instead of Edpi you should learn what your
sensitivity is in terms of cm/360 (inch/360, deg/mm, cm/rev). cm/360 is a measurement of how many centimetres of
horizontal mouse movement is required to rotate a full 360-degrees in game. You can find out what your sense is in terms
of cm/360 by using any of a number of sensitivity calculators, the best one I have found is this. Just choose your game,
enter your in-game sense and the DPI of your mouse and it will tell you what that is in cm/360. Whatever website you
used to find your cm/360 will (almost) always offer the ability to convert it to another game by telling you what sense you
would use in that game.
Why are the ratings bad for some of these scenarios?
Kovaaks uses Steam’s workshop ratings which are heavily biased towards scenarios with a high play count. Because of this,
well established scenarios that have been around for ages have much higher ratings than they deserve. This also causes a lot
of new players to come into Kovaaks and grind scenarios like Tile Frenzy and Ascended Tracking v3 regardless of flaws
with those scenarios. Basically the rating system is more a measure of popularity rather than quality.
How much of my arm should be on my desk? / Should I hover my arm above the pad?
As a starting point you should put your arm on the desk, at least your wrist and half your forearm, and lift your elbow
enough that you aren’t putting unnecessary weight near your point of rotation as doing so will hinder your ability to turn
smoothly. From there you can adjust as you see fit and figure out what works for you. Ideally only put enough of your
arm’s weight down that it doesn’t stop you from sliding your arm across the pad. Your elbow and the forearm near your
elbow can touch the pad, you just don’t want it to be too much weight or it will make it harder to move around smoothly.
In general; More arm weight = more stability, too much arm weight = Too much resistance when turning.
Less arm weight = easier to move, Too little arm weight = shoulder fatigue and a lack of control / stability.
Feel free to play around with having your arm further forwards or back, how far from your side your elbow is, how much
arm you use, etc… This is a pretty subjective part of aim training and what I have above is just a starting point to work
from.
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1-minute challenge exceptions
When following a guide it is generally expected that you would be playing the scenarios in challenge mode, which usually
last one minute. Here is a list of ways and reasons a scenario might not just last one minute.
1. Time scale is a mechanic where the scenario runs slower (or faster) based on a multiplier set by the creator. So
even if the challenge timer says 1 minute it will be longer anyway. The two main scenarios that use this are
1wall5targets_pasu and Bounce 180 which take 1:26 and 1:10 minutes respectively. Fortunately for you, the
session timer was updated to not be affected by time scale in early 2020 so it will accurately reflect the amount of
time you have spent playing the scenario, although it will not tick back time if you reset a challenge run part way
through. You can also multiply the desired amount of time by the scenarios time scale, e.g. 8 mins * 0.7 = 5.6 or
~6 complete runs, (pasu is 0.7, bounce is 0.85).
2. The next reason a scenario might not take 1 minute is because of defined duration itself. Some scenarios were set
to have a different amount of time by their creator, this one is pretty easy to figure out for yourself though, since
the duration is right there in your face. Some examples are, tile frenzy at 30 seconds, pressure aiming at 2
minutes, ascended tracking at 1.5 minutes just to name a few.
3. The third reason why is because of what some would call a 'Plaza style' scenario. A Plaza style scenario is one
where instead of playing the scenario for a specific amount of time, you are against a bot that changes each time
you kill it, and the scenario ends once you have taken out all of the variants of the bot. The titular scenario here is
called ground Plaza, other scenarios that fit this description include Air and thin gauntlet. It is important to note
that these scenarios will trick you by saying you have a massive amount of time left in the challenge run,
something like 16 minutes or even multiple hours, however these scenarios will usually only take somewhere
from 2 to 5 minutes depending on which scenario specifically, and how good you are at them. Like I said, these
end when you have taken out the last version of the bot, and they score you based on remaining time (most plaza
style scenarios have 8 or 9 bots for you to take out).
Motivational fatigue
It is important that aim training doesn't feel like a chore otherwise you won’t improve much during the time you spend
aim training. It is very easy to become jaded and complacent due to the effort and repetitiveness of aim training; this is a
common cause of plateaus in improvement. There are a few pieces of advice I can give you;
1) Re assess what aim training means to you and what your goals are. You very well might just not have the drive or find
enough enjoyment in the improvement process for aim training to feel worthwhile.
2) Try changing the way you divvy up your routine over the course of a day. You might enjoy the process more if you
practice for periods of 20 minutes or so multiple times over the course of the day until you finish however much you set
for yourself to do in a day. You could bounce back and forth between the scenarios you set for yourself to do, like 5
minutes of one, 5 of another etc and repeat until you have done however much you set out to do for each scenario.
3) Try different scenarios, You may find that what you are currently training on is stale or you are so familiar with the
process of those scenarios that it doesn't interest you. This is a large part of why alternating scenarios daily or however
often you like can be a good idea, keeping your routine engaging is an effective way to maintain interest.
4) It is worth understanding that a big part of becoming really good at any skill is overcoming the weight of your own
expectations. Any success will make you feel good, failing to see that success repeatedly fills you with doubt. This doubt
can lead you to become demotivated due to the lack of consistent reinforcement. You CAN however become very good at
anything you put your mind to, and that is the truth. Believing it and having faith in your ability to improve is the best
motivator you could hope for.
P a g e | 14
Movement/Dodge Scenarios
Dodge scenarios can be identified by an Underline and will first show up in the Extra scenarios in Intermediate and then
the main routine in Advanced. Dodge scenarios will contain one or both of these scoring mechanics; Movement Score
and Distance Travelled. “Distance Travelled” is based entirely on how far you travelled during the challenge run, the
more you move the more score you get, so focus most of your attention on shooting while subconsciously strafing within
the space given to you. “Movement Score” on the other hand is a bit more involved, in a scenario that uses movement
score you will have a bar that fills up while you are strafing, when you changed directions you get given score equal to the
time spent filling the bar multiplied by a specified value. Note that the strafing durations and multipliers are decided by the
scenario’s creator. If the bar fills completely changing direction only gives you score based on the maximum time required
to fill the bar so change directions before it fills up. Changing too early will usually result in you getting a lower multiplier.
As long as you change directions while the bar is in the “good” section (green by default but you can change the colour in
the UI settings) you will get the maximum score, so don’t stress about when exactly you change direction as long as it’s
not immediately (i.e. don’t ADAD spam) and not while the bar is full. A good piece of advice I can give you is to go to the
sound settings and add a sound to the “MBS – Good” field near the bottom, I personally like bodyShot02 and headshot02
for this. That way you get audible feedback for when you changed directions at the right time, this helps with avoiding the
need to pay visual attention to the bar (you can even just turn the bar off in the UI settings).
Aimer7 also made this strafe aiming guide that has a truly impressive amount of technical information in it that you should
definitely consider reading. It also has some routines for learning how to strafe aim which are also worth trying.
Tracking your progress while aim training
Keeping track of your performance and improvement while aim training can be a great way to motivate yourself to keep
going. Using a word/excel document to keep logs of your daily scores and your high scores is very common. Here are
some resources you can use for tracking your progress.
This excel spreadsheet that I made can be downloaded and used to track your progress. This document is macro-enabled
so you will need to accept the macro when you open the spreadsheet. The macro is just for adjusting the ranges on the
graphs automatically.
This Google sheet is the same and does not require excel ,however it does not adjust the ranges on the graphs
automatically. In order to edit the document just make a copy of it.
You can also use fat dash to make graphs of your progress. Here is a video of how to use fat dash, and here is a pdf of how
to use it.
Fundamental KvKs Routines 2.5
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Navigation
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple ,
movement-clicking in orange , movement-tracking in yellow , movement-switching in magenta .
1. Want to understand the theory behind aiming? Read our aim journey.
2. Still looking for answers? Check our advice faq.
3. Check out our benchmarks here.
4. Join our discord for more help or information.
5. Follow our twitter to stay up to date.
6. Check out our game specific routines and our issue-specific routines.
Planning your Training
It’s important to approach the included routines with a complete understanding of their role, and additionally
the role of the benchmarks that they pertain to. Taking part in Voltaic’s aim training resources means you intend
to improve your mouse control ability through consistent training that pushes you towards several small
achievable goals. These goals take the form of our Benchmarks, which assign a rank based on the highest score
you garner in a given scenario. It’s important to keep in mind that it is up to you, as a player looking to be more
proficient, to ensure the benchmark scores you achieve are honest representations of your ability. Your goal
shouldn’t be to improve solely at our ranking system by overfocusing the benchmarks, but rather honing all
aspects related to aim training in its entirety.
With this in mind it becomes evident that Voltaic’s Benchmark scenarios should not be the bulk of your training,
and finding scenarios that challenge you at your respective level without being debilitatingly difficult becomes a
new focus. The Fundamental routines provided here are meant to serve exactly this purpose, providing players
with skill-specific routines that serve as spaces where they can work on their weaknesses. When this is coupled
with periodically assessing mouse control propensity on our benchmarks, a completely built-out baseline for a
training routine can be established.
It’s important to reiterate the significance behind playing routines for training that are optimally balanced for a
player’s specific difficulty. If a scenario is too difficult but continues to be a part of someone’s practice, that
person will begin to reframe their play for success in the scenario itself, subsequently adopting practices that
are highly unlikely to translate to their game of choice. Every bit of improvement made and lessons learned
within aim training should apply to a greater scope of concepts that can then be overlaid onto multiple relevant
situations.
Aim Training routines by Voltaic
Mouse Control Mainstays
When training on the fundamental routines, improvement has to be brought on by deliberate identification of
mistakes, and a base understanding of correct principles to adhere to. Practicing with this mindset allows a
player to lay a strong foundation early, so they can carve out their own preferred styles and regimen down the
line. The common subcategories identified within mouse control training all have principles that work for
multiple scenarios of the same type, an overview of which can be seen here:
DYNAMIC CLICKING
Reading target movements and hit confirming before attempting an elimination make tracking
single-click targets much easier to deal with. It’s easy to oversimplify movements to their larger and more
obvious motions while being unaware of slight changes in depth or speed, and minor direction changes. Smooth
target to target transitions will make these movements much easier to perceive, and should prevent
disorientation by switching too abruptly or haphazardly.
STATIC CLICKING
Pushing improvement in static will be brought on by ensuring a continuous balance of speed and
accuracy as you progress, while observing details that influence a player’s ability to achieve both. Maintaining
straight initial flicks, underflicking as much as possible, and attempting to land initial flicks within clusters are
keys to success that will prove useful down the line.
PRECISE TRACKING
Direction changes will be relatively infrequent, and when they do happen they will usually be
predictable. Minor changes in speed and depth will be the primary adjustments needed once the simpler
strafing motions are initially understood. As with most subcategories, correctly tracking a target with these
behaviors is highly dependent on well-refined smoothness.
REACTIVE TRACKING
Typically an intimidating category for newer players, reactive scenarios stress-test both your
smoothness and perception. The stark changes in speed and direction are intentionally present to influence you
to overreact and thus inadvertently force multiple adjustments from a single movement. Attempt to find
opportunities to undertrack your target and position your crosshair within the target such that you have a buffer
to react to sudden direction changes.
SPEED SWITCHING
Targets within these scenarios are intentionally larger, so that eliminations can become more frequent
and influence more switches as a result. Landing your initial flick on each target whenever possible and
smoothly tracking its path will be the main aspects of a successful run. Micro-corrections should be few and far
between, and partially damaged bots should be avoided whenever possible.
EVASIVE SWITCHING
Where speed switches lean more toward the accuracy of your switches and less on the smooth
tracking once the initial flick has been landed, evasive is meant to assess the opposite conditions. Your transition
to smoothness upon coming out of your initial flick should ideally be both seamless and immediate.
Aim Training routines by Voltaic
Instructions for Strafe Routines
Traditional Kovaak’s movement scenarios can cause players to develop bad habits by unintentionally rewarding
movement that favors mirroring opponents or using movement techniques that will make it very easy to predict
and hit. Although this routine does not train proper dodging, practicing specifically as directed in this routine,
will help a player develop hand independence , in order to more efficiently deal damage to others while
1
avoiding damage themselves. We recommend some basic levels of mouse control to get the most out of this
routine, as adding movement adds complexity, but we think these scenarios are easy enough that all skill levels
should give them a shot.
Play the scenarios as directed in this document for the most benefit.
Important
The scenarios underneath and the benchmarks are subject to change. Our goal is to keep this document
up-to-date with scenarios that we recommend.
Disclaimer: The benchmarks and skill ranks are merely an indication, and you shouldn’t insist on playing a
routine that’s too hard for you. Work your way up so you develop the right habits, rather than speeding through
the ranks.
Frequently Asked Questions
1. Q: Why are the benchmarks and fundamental routines different?
a. The benchmarks are meant to measure your skill and the fundamental routines are meant for
improvement, hence why there are no score targets for them. Using traditional education as
an example, think of the benchmarks as tests or quizzes and the fundamentals as lessons
where the bulk of your learning is done.
2. Q: How many scores do I need in a certain benchmark rank to advance?
a. The scores and their associated ranks are decided by a combination of score targets for each
rank and our brand new energy system. Please refer to the benchmarks progression sheet and
benchmarks guide in our resources channel for specifics on how these work.
3. Q: Why are there no Strafe Routines for Gold and below?
a. At this level you still need to develop your fundamental mouse control and it’s not worth
adding another variable. Especially when your core skills are not developed at an acceptable
level.
4. Q: How do I know which fundamental routines correlate to which rank? What routine should I be
playing?
a. When making the fundamental routines we wanted to make sure that each scenario was hard
enough to be challenging, without being so difficult that it’s out of reach for the player
practicing on it. As a general rule it’s usually best to play the routine associated with the rank
you’re currently benchmarking at, but in the end it’s just a guideline. If you think the optimal
difficulty balance presides within a different level of routine, whether harder or easier, then
feel free to give it a shot. Just make sure as you sample other levels of routine you’re honest
with yourself about your limitations when training.
5. Q: Can I mix in other scenarios to this playlist or use scenarios I find here for other playlists?
a. Of course! Variety is an import factor in training properly as it keeps you engaged and makes
your improvement journey fun and interesting. If you’re worried about specifics, feel free to
check our recommended scenarios sheet available in our #resources channel.
1 Hand Independence - Using your left and right hand independently - Being able to correctly track targets with your mouse,
while accounting for simultaneous movement inputs on your keyboard
Aim Training routines by Voltaic
IRON
Novice level - start here if you’re a completely new, unranked or Iron on the benchmarks.
To advance to the next rank, complete the Bronze benchmarks
COMPLETE ROUTINE
Duration: 65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSFINISHINGGREENADVENTURE
1. Centering 90 Easy+ No Strafes or Thin Aiming Long Iron - 3 runs
a. Description: Thin horizontal strafing targets that change directions.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: This slower version should help you transition into the more challenging version
because it helps develop your horizontal smoothness tracking and reactivity at a beginner
level.
2. Air Voltaic Far Long Strafes Very Easy - 3 runs
a. Description: Track a far air target with long strafes.
b. How: Focus on being smooth while reacting to the directional changes.
c. Why: This slow version helps you learn how to track a far target with long horizontal strafes
with some verticality at a beginner level.
3. Air Voltaic Close Long Strafes Very Easy - 3 runs
a. Description: Track a close target with quick horizontal strafes and gradual height changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track a close target with long horizontal
strafes with some verticality at a beginner level.
4. GP Far Long Strafes Easy - 3 runs
a. Description: Far strafing horizontal targets with long strafes.
b. How: Focus on reacting to the direction swaps, do not try to predict the bot.
c. Why: Helps you learn how to track a far horizontal strafing target at a beginner level.
5. GP Close Long Strafes Easy - 3 runs
a. Description: Close strafing horizontal targets with long strafes.
b. How: Focus on reacting to the directional changes, do not try to predict the bot
c. Why: Helps you learn how to track a very close horizontal strafing target at a beginner level.
6. Kindaclose Fast Strafes Iron - 3 runs
a. Description: Horizontal target with fast strafes.
b. How: Focus on reacting quickly to the bot without predicting. Pretend the bot is going to
strafe forever, then when it switches directions, react as fast as you can.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. B90TI Iron - 3 runs
a. Description: Large target in a 90 degree map with a predictable arc pattern.
b. How: Focus on being precise by keeping your crosshair on the target as much as you can.
c. Why: Helps practice your vertical precise tracking at a beginner level.
8. Smoothbot Iron - 4 runs
a. Description: Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
Aim Training routines by Voltaic
c. Why: This scenario helps practice your 360 tracking, and starts getting you into the habit of
using your whole mouse pad including awkward angles when tracking.
9. Pasu Voltaic Iron - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
10. B90 Voltaic Iron - 5 runs
a. Description: One shot kill targets that bounce in a 90 degree map.
b. How: Focus on hitting the target when it’s at its apex (highest point), and avoid reloading.
c. Why: The time scale and larger bots make it easier for you to start getting a little
understanding of crosshair placement by placing your crosshair near the apex of the bots.
11. Tamspeed 2bp Iron or Tile Spheres 90 Strafing - 5 runs
a. Description: Tamspeed 2bp Iron is a semi-fast clicking scenario with 2 targets down a hall
that strafe left and right. Tile Spheres 90 Strafing has horizontal strafing targets in a 90
degree map.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently at a
beginner level.
12. Pokeball ww3t Voltaic Iron - 5 runs
a. Description: 3 large targets on a wide wall that have instant regenerative health.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Targets are big enough to help with the lack of precision beginners usually have to
make practicing speed switching possible at a beginner level. Helps with precision and speed
target acquisition skills, a good way to build up fundamental habits and make clean switches
from one target to another.
13. Wide Wall 3 Targets TE - 5 runs
a. Description: 3 Large static targets on a wide wall.
b. How: Focus on keeping straight lines when going from target to target and keeping high
accuracy.
c. Why: This version helps build some of the fundamentals of static targets by starting off with
larger targets than the original version. As you improve, targets will begin to get smaller.
14. 1w2t TE Reload - 5 runs
a. Description: 2 Large static targets on a wall.
b. How: Focus on keeping straight lines when going from target to target and keeping high
accuracy.
c. This version helps build some of the fundamentals of static targets by starting off with larger
targets than the original version to help. As you improve, targets will begin to get smaller.
15. B90T Voltaic Easy Very Slow or kinTS Voltaic Iron - 5 runs
a. Description: B90T Voltaic Easy Very Slow is a 90 degree switching scenario that involves
slightly faster and slightly smaller bouncing targets. kinTS Voltaic Iron is a larger angle
switching scenario against fast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These targets are slow and large.. The larger angles could put you in awkward positions
on your mousepad. These scenarios will help you practice these larger angles.
16. patTS Voltaic Iron or voxTS Voltaic Iron - 5 runs
Aim Training routines by Voltaic
a. Description: patTS Voltaic Iron is a 180 scenario that involves slow, low-ttk and long strafing
targets. voxTS Voltaic Iron is a very low-ttk and slow strafing 180 horizontal target switching
scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
BRONZE
Novice level - start here if you’re a beginner or Bronze on the benchmarks.
To advance to the next rank, complete the Silver benchmarks
COMPLETE ROUTINE
Duration: 65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSFLANKINGGREENPISTOL
1. Centering 90 Easy No Strafes or Thin Aiming Long Bronze - 3 runs
a. Description: Track very thin targets that make long strafes
b. How: Focus on being as smooth as possible and fast on direction swapping
c. Why: This slower version should help you transition into the more challenging version
because it helps develop your horizontal smoothness tracking and reactivity at a beginner
level.
2. Air Voltaic Far Long Strafes Easy - 3 runs
a. Description: Track a far target with long strafes and directional changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track a far target with long horizontal and
vertical strafes.
3. Air Voltaic Close Long Strafes Easy - 3 runs
a. Description: Track a close target with quick horizontal strafes and gradual height changes.
b. How: Focus on being smooth while reacting to the direction swaps
c. Why: This slow version helps you learn how to track an up close target with quick horizontal
directional changes and occasional verticality that increases in height gradually. This is to help
develop your reactivity at a beginner level, and begin getting used to tracking a target that
may have you move your mouse at an uncomfortable position on your mousepad.
4. GP Far Long Strafes - 2 runs
a. Description: Ground plaza far bot that has horizontal strafes.
b. How: Focus on reacting to the direction swaps, do not try to predict the bot
c. Why: This scenario helps you develop your horizontal reactivity and tracking.
5. GP Close Long Strafes - 2 runs
a. Description: Ground plaza close bot that has horizontal strafes.
b. How: Focus on reacting to the direction swaps, do not try to predict the bot
c. Why: Helps with up-close horizontal tracking.
6. Kindaclose Fast Strafes Bronze - 4 runs
a. Description: Horizontal Fast Strafing targets that are fairly close.
b. How: Focus on reacting quickly to the bot without predicting. Pretend the bot is going to
strafe forever, then when it switches directions, react as fast as you can.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. PGTI Vertical Bronze - 4 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at a beginner level.
8. Smoothbot Bronze - 4 runs
a. Description: Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
Aim Training routines by Voltaic
c. Why: This scenario helps practice your 360 tracking, and starts getting you into the habit of
using your whole mouse pad when tracking.
9. Pasu Voltaic Bronze - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
10. B90 Voltaic Bronze - 5 runs
a. Description: Bounce 90 degrees that features bots with a predictable arc pattern.
b. How: Focus on hitting the Target when it’s at his apex, be accurate to avoid reloading
c. Why: The time scale and larger bots make it easier for you to start learning fundamentals and
get a little understanding of crosshair placement by placing your crosshair near the apex of
the bots.
11. Tamspeed 2bp Bronze - 5 runs
a. Description: A semi-fast clicking scenario with 2 targets down a hall that strafe left and right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
12. Pokeball ww3t Voltaic Iron - 5 runs
a. Description: 3 large targets on a wide wall that have instant regenerative health.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Targets are big enough to help with the lack of precision beginners usually have to
make practicing speed switching possible at a beginner level. Helps with precision and speed
target acquisition skills, a good way to build up fundamental habits and make clean switches
from one target to another.
13. ww3t Voltaic Larger - 5 runs
a. Description: 3 Large static targets on a wide wall.
b. How: Focus on keeping straight lines when going from target to target and keeping high
accuracy.
c. Why: This is a slight step up from the iron routine. The targets are slightly smaller to place a
greater emphasis on precision.
14. 1w4ts 30% larger - 5 runs
a. Description: 4 still small, but slightly larger, static targets on a wall.
b. How: Focus on keeping straight lines when going from target to target and keeping high
accuracy. Fast flick, then micro-correct while thinking about the next target you will make a
fast flick towards.
c. This version helps build some of the fundamentals of static targets by starting off with larger
targets than the original version to help with the lack of precision beginners will usually have.
As you improve, targets will begin to get smaller.
15. B90T Voltaic Easy Slow or kinTS Voltaic Bronze - 5 runs
a. Description: B90T Voltaic Easy Slow is a 90 degree switching scenario that involves slightly
faster and slightly smaller bouncing targets. kinTS Voltaic Bronze is a larger angle switching
scenario against fast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles.
16. patTS Voltaic Bronze or voxTS Voltaic Bronze - 5 runs
Aim Training routines by Voltaic
a. Description: patTS Voltaic Bronze is a 180 scenario that involves slow, low-ttk and long
strafing targets. voxTS Voltaic Bronze is a very low-ttk and slow strafing 180 horizontal target
switching scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
SILVER
Novice level - start here if you’re a beginner or Silver on the benchmarks.
To advance to the next rank, complete the Gold benchmarks
COMPLETE ROUTINE
Duration: 65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSFLASHINGHARDFORCEBUY
1. Centering I 90 no strafes - 2 runs
a. Description: Horizontal strafing target in a 90 degree map that does not change directions
until it reaches the wall.
b. How: Focus on being as smooth as possible by not tensing and relaxing your wrist and arm
when tracking the target.
c. Why: This slow and invincible version should help you transition into the more challenging
version because it helps develop your horizontal smoothness tracking.
2. Air Voltaic Easy Invincible 2 - 3 runs
a. Description: Track an air target with verticality and quick horizontal strafes
b. How: Focus on being as smooth and reactive as possible on the directional changes of the
target
c. Why: This easy version helps develop your smoothness and reactive tracking at an amateur
level to help get you ready for the harder version.
3. Air Voltaic Easy Invincible 1 - 2 runs
a. Description: Track a distant target with long strafes that move diagonally, vertically, and
horizontally
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes
c. Why: This easy version helps you develop your smoothness tracking and ability to react to
directional changes at a beginner level to help you get ready for more challenging versions
4. Ground Plaza Voltaic Easy Invincible 2 - 3 runs
a. Description: Track a thin, invincible, and up close target that strafes horizontally with
occasional stops
b. How: Focus on being as smooth as possible and reactive on the directional changes and stops
the target occasionally does. Do your best not to predict the target.
c. Why: This larger and invincible version should help you transition into the more challenging
version because it helps develop your horizontal smoothness tracking and reactivity.
5. Ground Plaza Voltaic Easy Invincible 1 - 3 runs
a. Description: Track a horizontal target that dashes and changes directions quickly.
b. How: Focus on being as smooth as possible and reactive when the target blinks and changes
directions.
c. Why: This easy version should help you transition into the more challenging version because
it helps develop your horizontal smoothness tracking and reactivity.
6. Kindaclose Fast Strafes Silver - 4 runs
a. Description: Up close fast and long strafes.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. PGTI Vertical Silver - 4 runs
Aim Training routines by Voltaic
a. Description: Features a target that has very long strafes.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Great for improving your smoothness tracking. They get you to start getting used to
using most of your mousepad, so you may find yourself on awkward parts of your mousepad
you’ve hardly used before.
8. Smoothbot Silver - 4 runs
a. Description: Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
9. Pasu Voltaic Silver - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
10. B180 Voltaic Silver or Popcorn Voltaic Silver - 5 runs
a. Description: B180 Voltaic Silver is a 180 degree map with 4 bots that have predictable arc
movement. Popcorn Voltaic Silver has a full 360 degree map with small targets and
predictable arc movements and height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The time scale and larger targets make it easier for you to continue getting a grasp of
the fundamentals of crosshair placement by placing your crosshair near the apex of the
targets. As you improve, the time scale and bot size will decrease, so minimizing the amount
of times your reload and improving your precision now will be very beneficial.
11. Tamspeed 2bp Silver - 5 runs
a. Description: A semi-fast clicking scenario with 2 targets down a hall that strafe left and right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
12. Pokeball 1w4t shrink - 5 runs
a. Description: 4 targets with instant regenerative health that decrease in size as you eliminate
them. The scenario is on a square wall. Kill all 120 bots to complete the scenario.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
13. ww3t Voltaic - 5 runs
a. Description: 3 medium sized static targets on a wide wall.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
14. 1w4ts Voltaic - 5 runs
a. Description: 4 Small Static targets on a wall.
Aim Training routines by Voltaic
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to avoid missing too much. Make a fast flick, then
micro-adjust while thinking about the next large fast flick that you are going to make.
c. Why: These scenarios emphasize micro correction, micro flicking, and cluster practice at a
beginner level.
15. B180T Voltaic Silver or kinTS Voltaic Silver - 5 runs
a. Description: B180T Voltaic Silver is a 180 degree switching scenario that involves slightly
faster and slightly smaller bouncing targets. kinTS Voltaic Silver is a larger angle switching
scenario against fast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles
16. patTS Voltaic Silver or voxTS Voltaic Silver - 5 runs
a. Description: patTS Voltaic Silver is a 180 scenario that involves slow, low-ttk and long
strafing targets. voxTS Voltaic Silver is a very low-ttk and slow strafing 180 horizontal target
switching scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
GOLD
Novice level - start here if you’re an advanced beginner or Gold on the benchmarks.
To advance to the next rank, complete the Platinum benchmarks
COMPLETE ROUTINE
Duration: ~65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSFLICKINGHORIZONTALCHAMPION
1. Thin Gauntlet Gold - 2 runs
a. Description: Slightly Easier version of Thin Gauntlet to practice horizontal tracking.
b. How: Focus on being as smooth as possible and fast on direction swapping.
c. Why: This Version helps practice your horizontal smoothness at an amateur level.
2. PGTI Voltaic Gold or B180TI Voltaic - 4 runs
a. Description: PGTI Voltaic Gold and B180T Voltaic feature a bot with a predictable arc pattern
except PGTI Voltaic Gold has more verticality.
b. How: focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These scenarios get you to start using
most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
3. Smoothbot Voltaic Easy - 4 runs
a. Description: Arm aiming and 360 tracking through the air.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
4. Kindaclose Fast Strafes or Close Fast Strafes Easy Invincible - 4 runs
a. Description: Kindaclose Fast Strafes is a decently difficult to hit invincible bot that maintains
close but not in your face distances. Close Fast Strafes Easy Invincible Easy to hit up close fast
strafing bot.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones. Do not predict direction changes.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
5. Ground Plaza Voltaic Easy - 2 runs
a. Description: Track horizontal targets that dash and change directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes
6. Air Voltaic Easy or Air Voltaic AIO Easy - 2 or 4 runs respectively
a. Description: Air Voltaic Easy is tracking larger Air bots that have different dodge patterns Air
Voltaic AIO Easy is tracking an invincible larger Air bot that has many different dodge patterns
Aim Training routines by Voltaic
b. How: Focus on smoothness in between small reactions to a bot that changes direction fairly
slowly. Be able to react quickly when the bot does change direction without over-flicking, then
track smoothly until the next directional change
c. Why: Improves vertical and horizontal reactivity and smoothness.
7. Pasu Voltaic Easy - 5 runs
a. Description: A click timing scenario that features bots that strafe diagonally and has erratic
strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
8. Popcorn Voltaic Easy or B180 Voltaic Easy - 5 runs
a. Description: B180 Voltaic Easy is a 180 degree map with 4 bots that have predictable arc
movement. Popcorn Voltaic Easy has a full 360 degree map with small targets and
predictable arc movements and height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The time scale and larger targets make it easier for you to continue getting a grasp of
the fundamentals of crosshair placement by placing your crosshair near the apex of the
targets. These versions are slightly more difficult than the previous rank.
9. Tamspeed 2bp Gold - 5 runs
a. Description: A semi-fast clicking scenario with 2 targets down a hall that strafe left and right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
10. Pokeball Frenzy Auto Wide Wall 4 Targets Small - 5 runs
a. Description: 4 small targets on a wide wall that have instant regenerative health.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Helps with not over-flicking during static clicking scenarios or aiming at static targets in
games
11. ww3t Voltaic Smaller or Wide Wall 3 Targets - 5 runs
a. Description: ww3t Voltaic Smaller is 3 smaller sized static targets on a wide wall. Wide Wall
3 Targets is very similar but the wall is a bit closer to you
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to avoid missing too much. Make a fast flick, then
micro-adjust while thinking about the next large fast flick that you are going to make.
c. Why: Helps practice micro corrections, micro flicking, and clusters.
12. 1w4ts Voltaic or 1w2ts reload or 1w4t shrink - 5 runs
a. Description: 1w4ts Voltaic consists of one wall and 4 small static targets that will instant
spawn upon being eliminated. 1w2ts reload has 2 small static targets that will instantly
spawn upon being eliminated. 1w4t shrink contains 4 targets that will become smaller as you
progress through the scenario.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run. Make a fast flick, then micro-adjust while thinking about the next large
fast flick that you are going to make.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
13. B180T Voltaic Easy or kinTS Voltaic Easy - 5 runs
Aim Training routines by Voltaic
a. Description: B180T Voltaic Easy is a 180 degree switching scenario that involves slightly
faster and slightly smaller bouncing targets. kinTS Voltaic Easy is a larger angle switching
scenario against fast and evasive targets
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles
14. patTS Voltaic Easy or voxTS Voltaic Easy - 5 runs
a. Description: patTS Voltaic Easy is a 180 scenario that involves slow, low-ttk and long strafing
targets. voxTS Voltaic is a very low-ttk and slow strafing 180 horizontal target switching
scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
PLATINUM
Intermediate level - start here if you’re a sub-intermediate FPS Player or Platinum on the benchmarks.
To advance to the next rank, complete the Diamond benchmarks
COMPLETE ROUTINE
Duration: ~65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGEARINGHORIZONTALWEAPONLEVEL
1. Thin Gauntlet V2 - 2 runs
a. Description: Horizontal strafing targets with different movement patterns. Some are more
precision oriented, and some focus more on reactivity.
b. How: Focus on being as smooth as possible and fast when switching directions
c. Why: This version of Thin Gauntlet helps practice your horizontal smoothness and reactivity
at an intermediate level.
2. PGTI Voltaic Easy or B360TI Voltaic - 4 runs
a. Description: PGTI Voltaic Easy and B360TI Voltaic feature a bot with a predictable arc pattern
except PGTI Voltaic Easy has more verticality.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These scenarios get you to start using
most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
3. Smoothsphere Easy - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
4. Controlsphere Platinum - 3 runs
a. Description: Track a small gently jumping bot as it flies around you at varying distance and
speed.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. Ground Plaza Voltaic Easy - 2 runs
a. Description: Track horizontal targets that dash and change directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes
6. Close Fast Strafes Invincible - 3 runs
a. Description: Easy to hit up close fast strafing
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones. Do not predict direction changes
Aim Training routines by Voltaic
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
7. Air Voltaic Easy or Air Voltaic AIO Easy - 2 or 4 runs respectively
a. Description: Air Voltaic Easy is tracking larger Air bots that have different dodge patterns Air
Voltaic AIO Easy is tracking an invincible larger Air bot that has many different dodge patterns
b. How: Focus on smoothness in between small reactions to a bot that changes direction fairly
slowly. Be able to react quickly when the bot does change direction without over-flicking, then
track smoothly until the next directional change
c. Why: Improves vertical and horizontal reactivity and smoothness.
8. Pasu Voltaic Intermediate - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
9. Popcorn Voltaic Intermediate or B180 Voltaic Intermediate - 5 runs
a. Description: B180 Voltaic Intermediate is a 180 degree map with 4 bots that have predictable
arc movement. Popcorn Voltaic Intermediate has a full 360 degree map with small targets and
predictable arc movements and height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
10. Tamspeed 2bp Platinum - 5 runs
a. Description: A semi-fast clicking scenario with 2 targets down a hall that strafe left and right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
11. Pokeball Frenzy Auto Wide Wall 4 Targets Extra Small - 5 runs
a. Description: 4 targets on a wide wall that have instant regenerative health.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
12. ww3t Voltaic 50% smaller or ww4t Varied or Wide Wall 4 Targets Small - 5 runs
a. Description: ww3t Voltaic 50% smaller consists of a wide wall and 3 small targets. ww4t
Varied is a wide wall with 4 targets that will decrease in size as you play through the scenario.
Wide Wall 4 Targets Small consists of a wide wall and 4 small static targets that will instant
spawn upon being eliminated.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run. Make a fast flick, then micro-adjust while thinking about the next large
fast flick that you are going to make.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
13. 1w4ts_truste Raspberry or 1w2ts reload smallflicks - 5 runs
a. Description: 1w4ts_truste Raspberry is 1w4ts but the bots spawn in clusters . 1w2ts reload
smallflicks 2 small static targets that spawn relatively close together.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision.
Aim Training routines by Voltaic
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
14. B360T Voltaic Easy or kinTS Voltaic Easy - 5 runs
a. Description: B360T Voltaic Easy is a 360 degree switching scenario that involves slightly
faster and slightly smaller bouncing targets. kinTS Voltaic Easy is a larger angle switching
scenario against fast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles
15. patTS Voltaic 360 Easy or voxTS Voltaic - 5 runs
a. Description: patTS Voltaic is a 180 scenario that involves slow, low-ttk and long strafing
targets. voxTS Voltaic is a very low-ttk and slow strafing 180 horizontal target switching
scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
PLATINUM STRAFE
Duration: ~37 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSNAMEDROPPINGSILVERHEAVEN
Make sure to read Instructions for Strafe Routines and the instructions for each scenario below, to play these
scenarios properly.
Despite this section being optional, we do highly recommend playing these as they develop your hand
independence and various strafe aim techniques. Movement-based mouse control is an entirely different
discipline from other forms with extreme prevalence in modern games.
Avoid playing the scenarios below for high scores, the objective here is to yield the best practice possible,
playing for high scores for most of these scenarios will provide little to no benefit.
● Pistol Strafe Gallery Platinum - 2 minutes
○ Description: Three cylinder shaped bots with spherical heads strafe over a plane with stairs
and different elevations.
○ How: Keep moving during the entirety of the scenario while going for headshots (hitting the
spheres on top of the cylinder) exclusively. Try to mix up your strafes, avoid mirroring the
entire time. The objective is to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate higher ttk click-type targets all whilst strafing.
● Air Dodge TS Platinum - 2 minutes
○ Description: Five spherical bots that move in sporadic directions similar to the tracking
equivalent of Air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple evasive targets in quick succession all whilst strafing.
● Arc Dodge Switch Platinum - 2 minutes
○ Description: Six spherical bots that leap slowly, and mostly vertically in the air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple vertical-biased targets in quick succession all whilst strafing.
● XY Tracking Dodge Platinum - 2 minutes
○ Description: Fundamental Strafe Aim scenario with a spherical bot that strafes on a XY Axis.
○ How: Track the bot while staying in motion during the entirety of the scenario, try to strafe in a
way to make it easy to track the bot and switch directions when the bar has filled up to keep
being rewarded with movement scoring.
○ Why: Develops core Strafing Fundamentals such as hand independence and
mirroring/anti-mirroring.
How to play AngleStrafe, SkyStrafe and BounceStrafe
In these three scenarios above, MBS scoring is used - by default you should see a bar that fills up as you move.
The amount of movement score you get is based on the time spent strafing before changing direction. As long
as you change direction while the bar is green, you get maximum movement score. The bar is green between
3% and 100% filled. If you keep moving while the bar is full, you don't get any score. The score is capped to a
Aim Training routines by Voltaic
value that is easy to reach (200 for AngleStrafe & BounceStrafe 1000 for SkyStrafe) as long as you move
throughout the scenario. You should find ways to move in ways that make aiming relatively easy, while ensuring
your movement is honest to how you may navigate in your respective game.
● VT AngleStrafe Intermediate - 2 minutes
○ Description: Slow moving bots travel in straight lines with either random or collision based
direction changes. The player is intended to navigate the space as they shoot and their four
round magazine reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT BounceStrafe Intermediate - 2 minutes
○ Description: Bots leap in mid-low arcs with reasonably paced and random direction changes.
The player is intended to navigate the space as they shoot and their four round magazine
reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT SkyStrafe Intermediate - 2 minutes
○ Description: A single invincible bot makes fast and sporadic X/Y/Z strafes while the player
navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
overreacting to direction changes and strafe with intention to account for your self imposed
changes in direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● Revolving Tracking - 2 minutes
○ Description: The player slowly moves in a figure-eight pattern around two stationary bots,
passing through a threshold at the center to indicate which bot should be focused.
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Dodge Platinum - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot.
Aim Training routines by Voltaic
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
How to play Cycle Strafes Long, Circle Strafes Fast and 3D Mid Dodge
Pay Attention to the Movement Bar for these 4 Scenarios:
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
● Cycle Strafes Long Platinum - 4 minutes
● Circle Strafes Long Varied Platinum - 3 minutes
● Circle Strafes Fast Platinum - 3 minutes
● 3D Mid Dodge Platinum - 3 minutes
How to play PatStrafe
In the scenario above, conditional distance traveled scoring is used and is capped to 1000. In short, as long as
you don't mirror every bot 100% of the time, you will reach the score cap. In theory, reaching maximum
movement score requires you to anti-mirror for at least about 30-40% of the time.
In practice you will get an anti-mirror score while you are unintentionally anti-mirroring anyway. If you only
mirror during the run, you will not reach the movement score cap. If you only anti-mirror you will easily reach
score cap but your accuracy will suffer. You should mix up your movement and focus on accuracy.
● VT PatStrafe Platinum - 2 minutes
○ Description: A single bot makes fast and sporadic strafes on a flat surface and continuously
respawns after it's eliminated, all while the player navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
making predictions and strafe with intention to account for your self imposed changes in
direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
Aim Training routines by Voltaic
DIAMOND
Intermediate level - start here if you’re intermediate or Diamond on the benchmarks.
To advance to the next rank, complete the Jade benchmarks
COMPLETE ROUTINE
Duration: ~65 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGHOSTPEEKINGHUGENIGHTFALL
1. Centering II 180 or Smooth Thin Strafes - 3 runs
a. Description: Targets that change directions quickly, and have relatively fast horizontal strafes.
b. How: Focus on being as smooth as possible and react quickly to the directional change of the
target.
c. Why: These scenarios continue to help improve your Precise tracking.
2. PGTI Voltaic Slower - 80% or B360TI Voltaic Smaller - 3 runs
a. Description: PGTI Voltaic Slower - 80% and B360TI Voltaic feature a bot with a predictable
arc pattern except PGTI Voltaic 80% has more verticality.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These scenarios get you to start using
most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
3. Smoothsphere Diamond - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
4. Controlsphere Diamond - 3 runs
a. Description: Track a small gently jumping bot as it flies around you at varying distance and
speed.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. VSS Close-Mid Long - 3 runs
a. Description: Hard to hit small target that accelerates relatively quickly. Strafes diagonally and
horizontally.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones. Do not predict direction changes.
c. Why: Improves horizontal smoothness and reactivity that simulates a lot of movements you
see in game.
6. Ground Plaza Voltaic - 2 runs
a. Description: Track horizontal targets that dash and change directions quickly.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones.
Aim Training routines by Voltaic
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes
7. Air Voltaic or Air Voltaic AIO - 2 or 5 runs respectively
a. Description: Air Voltaic is tracking larger Air bots that have different dodge patterns Air
Voltaic AIO is tracking an invincible larger Air bot that has many different dodge patterns
b. How: Focus on smoothness in between small reactions to a bot that changes direction fairly
slowly. Be able to react quickly when the bot does change direction without over-flicking, then
track smoothly until the next directional change
c. Why: Improves vertical and horizontal reactivity and smoothness.
8. Pasu Voltaic Intermediate - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
9. Popcorn Voltaic Intermediate or B180 Voltaic Intermediate - 5 runs
a. Description: B180 Voltaic Intermediate is a 180 degree map with 4 bots that have predictable
arc movement. Popcorn Voltaic Intermediate has a full 360 degree map with small targets and
predictable arc movements and height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
10. Tamspeed 2bpes - 5 runs
a. Description: 2 evasive targets down a long hallway that will spawn instantly as they are
destroyed
b. How: Work on the timing of your clicks and spreading focus across two targets
c. Why: This will help teach you the timing part of click timing as the bots are small and evasive
enough where you will need to click with confidence and sometimes lead the bots in order to
effectively eliminate them.
11. Pokeball 1w4ts 30% - 5 runs
a. Description: 4 small static targets that require more than 1 hit to destroy
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Make a quick micro-adjustment
after your initial flick if needed. While you are performing this micro-adjustment, have the
next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
12. Wide Wall 4 Targets 30% Smaller or ww2t voltaic 50% smaller - 5 runs
a. Description: Wide Wall 4 Targets 30% Smaller consists of a very wide wall and 4 small static
targets that will instant spawn upon being eliminated. ww2t voltaic 50% smaller contains a
wide wall with 2 relatively small static targets
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run. Focus on the next flick during the micro corrections so you can be more
prepared to land accurately on or near the target
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
13. 1w4ts Voltaic 30% smaller or 10 Sphere Hipfire Extra Small - 5 runs
a. Description: 1w4ts Voltaic 30% smaller is 4 extremely small static targets where there is a
reload not an accuracy penalty. 10 Sphere Hipfire Extra Small is a cluster of 10 extremely
small targets
Aim Training routines by Voltaic
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
14. B360T Voltaic or kinTS Voltaic - 5 runs
a. Description: B360T Voltaic is a 360 degree switching scenario that involves slightly faster
and slightly smaller bouncing targets. kinTS Voltaic Smooth is a larger angle switching
scenario against fast and evasive targets.
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles
15. patTS Voltaic or voxTargetSwitch 30% Smaller +2 - 5 runs
a. Description: patTS Voltaic is a 180 scenario that involves slow, low-ttk and long strafing
targets. voxTargetSwitch 30% Smaller +2 Is voxTS with smaller targets and two more
additional targets added into the scenario.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
16. Midrange Long Strafes V2 - 2 minutes
a. Description: Tracking a target at mid-range that switches direction quickly, but not very often
b. How: Keep your crosshair on the target, focusing on smoothness and quick direction changes
c. Why: An easy 180 scenario to warm up your hand, wrist, and arm
Aim Training routines by Voltaic
DIAMOND STRAFE
Duration: ~37 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSPICKINGSMOOTHOPTIC
Make sure to read Instructions for Strafe Routines and the instructions for each scenario below, to play these
scenarios properly.
Despite this section being optional, we do highly recommend playing these as they develop your hand
independence and various strafe aim techniques. Movement-based mouse control is an entirely different
discipline from other forms with extreme prevalence in modern games.
Avoid playing the scenarios below for high scores, the objective here is to yield the best practice possible,
playing for high scores for most of these scenarios will provide little to no benefit.
● Pistol Strafe Gallery Diamond - 2 minutes
○ Description: Three cylinder shaped bots with spherical heads strafe over a plane with stairs
and different elevations.
○ How: Keep moving during the entirety of the scenario while going for headshots (hitting the
spheres on top of the cylinder) exclusively. Try to mix up your strafes, avoid mirroring the
entire time. The objective is to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate higher ttk click-type targets all whilst strafing.
● Air Dodge TS Diamond - 2 minutes
○ Description: Five spherical bots that move in sporadic directions similar to the tracking
equivalent of Air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple evasive targets in quick succession all whilst strafing.
● Arc Dodge Switch Diamond - 2 minutes
○ Description: Six spherical bots that leap slowly, and mostly vertically in the air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple vertical-biased targets in quick succession all whilst strafing.
● XY Tracking Dodge Diamond - 2 minutes
○ Description: Fundamental Strafe Aim scenario with a spherical bot that strafes on a XY Axis.
○ How: Track the bot while staying in motion during the entirety of the scenario, try to strafe in a
way to make it easy to track the bot and switch directions when the bar has filled up to keep
being rewarded with movement scoring.
○ Why: Develops core Strafing Fundamentals such as hand independence and
mirroring/anti-mirroring.
How to play AngleStrafe, SkyStrafe and BounceStrafe
In these three scenarios above, MBS scoring is used - by default you should see a bar that fills up as you move.
The amount of movement score you get is based on the time spent strafing before changing direction. As long
as you change direction while the bar is green, you get maximum movement score. The bar is green between
3% and 100% filled. If you keep moving while the bar is full, you don't get any score. The score is capped to a
Aim Training routines by Voltaic
value that is easy to reach (200 for AngleStrafe & BounceStrafe 1000 for SkyStrafe) as long as you move
throughout the scenario. You should find ways to move in ways that make aiming relatively easy, while ensuring
your movement is honest to how you may navigate in your respective game.
● VT AngleStrafe Diamond - 2 minutes
○ Description: Slow moving bots travel in straight lines with either random or collision based
direction changes. The player is intended to navigate the space as they shoot and their four
round magazine reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT BounceStrafe Diamond - 2 minutes
○ Description: Bots leap in mid-low arcs with reasonably paced and random direction changes.
The player is intended to navigate the space as they shoot and their four round magazine
reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT SkyStrafe Diamond - 2 minutes
○ Description: A single invincible bot makes fast and sporadic X/Y/Z strafes while the player
navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
overreacting to direction changes and strafe with intention to account for your self imposed
changes in direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● Revolving Tracking - 2 minutes
○ Description: The player slowly moves in a figure-eight pattern around two stationary bots,
passing through a threshold at the center to indicate which bot should be focused.
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Easy Dodge - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
Aim Training routines by Voltaic
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
How to play Cycle Strafes Long, Circle Strafes Fast and 3D Mid Dodge
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
Pay Attention to the Movement Bar for these 4 Scenarios:
● Cycle Strafes Long - 4 minutes
● Circle Strafes Long Varied Easy - 3 minutes
● Circle Strafes Fast - 3 minutes
● 3D Mid Dodge Diamond - 3 minutes
How to play PatStrafe
In the scenario above, conditional distance traveled scoring is used and is capped to 1000. In short, as long as
you don't mirror every bot 100% of the time, you will reach the score cap. In theory, reaching maximum
movement score requires you to anti-mirror for at least about 30-40% of the time.
In practice you will get an anti-mirror score while you are unintentionally anti-mirroring anyway. If you only
mirror during the run, you will not reach the movement score cap. If you only anti-mirror you will easily reach
score cap but your accuracy will suffer. You should mix up your movement and focus on accuracy.
● VT PatStrafe Diamond - 2 minutes
○ Description: A single bot makes fast and sporadic strafes on a flat surface and continuously
respawns after it's eliminated, all while the player navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
making predictions and strafe with intention to account for your self imposed changes in
direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
Aim Training routines by Voltaic
JADE
Intermediate level - start here if you’re a mid-intermediate FPS Player or Jade on the benchmarks.
To advance to the next rank, complete the Master benchmarks
COMPLETE ROUTINE
Duration: ~66 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGLIDINGINDIGOFACTION
1. [MCA-5] Auto Balanced Long Strafes or Smooth Thin Strafes Raspberry - 3 runs
a. Description: [MCA-5] Auto Balanced Long Strafes is a series of horizontal strafing bots with
health regen that gradually increases in speed after each kill. Smooth Thin Strafes Raspberry
features an invincible strafing bot which adds some vertical dodging requiring smooth
horizontal and vertical angles.
b. How: Focus on being as smooth as possible and fast on direction swapping.
c. Why: These scenarios continue to help improve your precise and reactive tracking.
2. Popcorn Gauntlet Raspberry or PGTI Voltaic - 1 or 5 run(s) respectively
a. Description: PGTI Voltaic features a bot with a predictable arc pattern and Popcorn Gauntlet
Raspberry is a gauntlet scenario featuring a series of bots with varying heights, speeds, and
sizes.
b. How: Focus on being smooth and precise against both horizontal and vertical angles on a
relatively small target
c. Why: These scenarios help practice your horizontal and vertical precise tracking.
3. Smoothsphere - 3 runs
a. Description: Track a small dot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible. Do your best to minimize the amount of times
you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
4. Controlsphere - 3 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and react to the direction changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. Flicker Plaza - 2 runs
a. Description: A Ground Plaza type scenario where you must be smooth and reactive against
horizontal bots that blink frequently.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
6. Midrange Short Strafes Invincible Raspberry - 3 runs
a. Description: Track a mid-ranged bot that strafes horizontally with a combination of short and
long strafes.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones.
Aim Training routines by Voltaic
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
7. Air CELESTIAL or Air Voltaic Invincible 7 - 2 or 5 runs respectively
a. Description: Air CELESTIAL is a Gauntlet scenario of air bots that each vary in distance and
movement. Some are more reactive than others. Air Voltaic Invincible 7 is the invincible
version of the seventh bot in Air Voltaic.
b. How: Focus on being reactive and smooth against both horizontal and vertical angles on close
and far targets. Do not predict.
c. Why: Improves your smoothness and reactivity against both horizontal and vertical moving
bots.
8. Pasu Voltaic 360 - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
9. Popcorn Voltaic or B180 Voltaic - 5 runs
a. Description: B180 Voltaic is a 180 degree map with 4 bots that have predictable arc
movement. Popcorn Voltaic has a full 360 degree map with small targets and predictable arc
movements and height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
10. Tamspeed 2bpes - 5 runs
a. Description: A semi-fast clicking scenario with 2 small targets down a hall that strafe left and
right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
11. 1w4t_vbr Raspberry - 5 runs
a. Description: Four static targets that spawn on one wall and make very subtle movements.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
12. Wide Wall 2 Targets Extra Small or ww2t voltaic 50% smaller - 5 runs
a. Description: Wide Wall 2 Targets Extra Small consists of a very wide wall and 2 extremely
small static targets that will instant spawn upon being eliminated. ww2t voltaic 50% smaller
contains a wide wall with 2 relatively small static targets
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
13. 1w2tes or 1w4ts Voltaic 50% smaller - 5 runs
a. Description: 1w2tes consists of a wall and 2 extremely small static targets that will instant
spawn upon being eliminated. 1w4ts Voltaic 50% smaller 4 very small static targets that will
instant spawn upon being eliminated
Aim Training routines by Voltaic
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
14. B360T Voltaic Jade or kinTS Voltaic Smooth - 5 runs
a. Description: B360T Voltaic Jade is a 360 degree switching scenario that involves slightly
faster and slightly smaller bouncing targets. kinTS Voltaic Smooth is a larger angle switching
scenario against fast and evasive targets that regenerate health
b. How: Focus on being as smooth as possible while staying on the target. When the target is
eliminated, switch to the target that is the closest to your crosshair.
c. Why: These bots get harder to track due to their size and speed. The larger angles could put
you in awkward positions on your mousepad. These scenarios will help you practice these
larger angles
15. patTS Voltaic 360 or voxTS Viscose Varied - 5 runs
a. Description: patTS Voltaic 360 is a 360 scenario that involves slow, low-ttk and long strafing
targets. voxTS Viscose Varied Is voxTS with a few bad spawns removed and the targets
shrink as you progress through the scenario
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
JADE STRAFE
Duration: ~37 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSPERFECTINGSMOOTH1V1
Make sure to read Instructions for Strafe Routines and the instructions for each scenario below, to play these
scenarios properly.
Despite this section being optional, we do highly recommend playing these as they develop your hand
independence and various strafe aim techniques. Movement-based mouse control is an entirely different
discipline from other forms with extreme prevalence in modern games.
Avoid playing the scenarios below for high scores, the objective here is to yield the best practice possible,
playing for high scores for most of these scenarios will provide little to no benefit.
● Pistol Strafe Gallery Jade - 2 minutes
○ Description: Three cylinder shaped bots with spherical heads strafe over a plane with stairs
and different elevations.
○ How: Keep moving during the entirety of the scenario while going for headshots (hitting the
spheres on top of the cylinder) exclusively. Try to mix up your strafes, avoid mirroring the
entire time. The objective is to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate higher ttk click-type targets all whilst strafing.
● Air Dodge TS Jade - 2 minutes
○ Description: Five spherical bots that move in sporadic directions similar to the tracking
equivalent of Air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple evasive targets in quick succession all whilst strafing.
● Arc Dodge Switch Jade - 2 minutes
○ Description: Six spherical bots that leap slowly, and mostly vertically in the air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple vertical-biased targets in quick succession all whilst strafing.
● XY Tracking Dodge Jade - 2 minutes
○ Description: Fundamental Strafe Aim scenario with a spherical bot that strafes on a XY Axis.
○ How: Track the bot while staying in motion during the entirety of the scenario, try to strafe in a
way to make it easy to track the bot and switch directions when the bar has filled up to keep
being rewarded with movement scoring.
○ Why: Develops core Strafing Fundamentals such as hand independence and
mirroring/anti-mirroring.
How to play AngleStrafe, SkyStrafe and BounceStrafe
In these three scenarios above, MBS scoring is used - by default you should see a bar that fills up as you move.
The amount of movement score you get is based on the time spent strafing before changing direction. As long
as you change direction while the bar is green, you get maximum movement score. The bar is green between
3% and 100% filled. If you keep moving while the bar is full, you don't get any score. The score is capped to a
Aim Training routines by Voltaic
value that is easy to reach (200 for AngleStrafe & BounceStrafe 1000 for SkyStrafe) as long as you move
throughout the scenario. You should find ways to move in ways that make aiming relatively easy, while ensuring
your movement is honest to how you may navigate in your respective game.
● VT AngleStrafe Jade - 2 minutes
○ Description: Slow moving bots travel in straight lines with either random or collision based
direction changes. The player is intended to navigate the space as they shoot and their four
round magazine reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT BounceStrafe Jade - 2 minutes
○ Description: Bots leap in mid-low arcs with reasonably paced and random direction changes.
The player is intended to navigate the space as they shoot and their four round magazine
reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT SkyStrafe Jade - 2 minutes
○ Description: A single invincible bot makes fast and sporadic X/Y/Z strafes while the player
navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
overreacting to direction changes and strafe with intention to account for your self imposed
changes in direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● Revolving Tracking Thin - 2 minutes
○ Description: The player slowly moves in a figure-eight pattern around two stationary bots,
passing through a threshold at the center to indicate which bot should be focused.
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Dodge Jade - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
Aim Training routines by Voltaic
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
How to play Cycle Strafes Long, Circle Strafes Fast and 3D Mid Dodge
Pay Attention to the Movement Bar for these 4 Scenarios:
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
● Cycle Strafes Long Jade - 4 minutes
● Circle Strafes Long Varied Jade - 3 minutes
● Circle Strafes Fast Jade - 3 minutes
● 3D Mid Dodge Jade - 3 minutes
How to play PatStrafe
In the scenario above, conditional distance traveled scoring is used and is capped to 1000. In short, as long as
you don't mirror every bot 100% of the time, you will reach the score cap. In theory, reaching maximum
movement score requires you to anti-mirror for at least about 30-40% of the time.
In practice you will get an anti-mirror score while you are unintentionally anti-mirroring anyway. If you only
mirror during the run, you will not reach the movement score cap. If you only anti-mirror you will easily reach
score cap but your accuracy will suffer. You should mix up your movement and focus on accuracy.
● VT PatStrafe Intermediate - 2 minutes
○ Description: A single bot makes fast and sporadic strafes on a flat surface and continuously
respawns after it's eliminated, all while the player navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
making predictions and strafe with intention to account for your self imposed changes in
direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
Aim Training routines by Voltaic
MASTER
Intermediate to Advanced level - start here if you’re an intermediate to advanced FPS Player or Master on the
benchmarks.
To advance to the next rank complete the Grandmaster benchmarks
COMPLETE ROUTINE
Duration: ~90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGRIEFINGINVINCIBLECAMO
1. Smooth Thin Strafes Master - 2 runs
a. Description: Features an invincible horizontally strafing bot with some vertical dodging
requiring smooth horizontal and vertical angles.
b. How: Focus on being as smooth as possible and staying smooth when swapping directions.
Try not to overflick when swapping directions and keep your wrist loose enough to account for
verticality.
c. Why: This scenario helps improve your precise and reactive tracking and is a great warmup.
2. VAI 1 Master & VAI 15 Master - 2 runs each
a. Description: Features an invincible strafing bot at different angles depending on the series
number.
b. How: Track the bot smoothly back and forth from one end of the map to the other. Focus on
using your arm and avoid anchoring your wrist to your mousepad.
c. Why: These scenarios improve your smoothness at different angles. VAI 1 and 15 in particular
are awkward angles that are not often trained.
3. Popcorn Gauntlet Raspberry Master - 1 run
a. Description: This is a gauntlet scenario featuring a series of bots with varying heights, speeds,
and sizes.
b. How: Focus on being smooth and precise against both horizontal and vertical angles on
relatively small targets.
c. Why: This scenario helps practice your horizontal and vertical precise tracking, particularly on
large angle arcs.
4. Smoothsphere Master - 2 runs
a. Description: Track a small target as it flies around you at various distances and speeds.
b. How: Track the target as precisely as possible with your arm and make minor corrections with
your wrist. Do your best to minimize the amount of times you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
5. Controlsphere Master - 2 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and try to read the movement of the target, its pauses, its acceleration and
deceleration and adapt your mouse movement to it.
c. Why: Improves your horizontal and vertical smoothness tracking as well as your reading
skills.
6. Air Angelic 7 Smaller fixed - 2 runs
a. Description: Track a quickly moving short strafe bot close to you.
b. How: Smoothly reacquire the target as it changes direction while refraining from overflicking
on your readjustments. Stay alert and try to react to direction changes as fast as possible.
c. Why: Improves horizontal and diagonal reactivity.
Aim Training routines by Voltaic
7. Air NUNS AIO Insane - 2 runs
a. Description: Track a moderately sized quickly moving bot that changes movement patterns
randomly.
b. How: Try not to overshoot when correcting for strafes. Stay smooth on your reacquisition of
the target and focus on reacquiring accurately rather than quickly. Doing so will ensure you
don’t start predicting and that your transitions when the bot changes movement patterns are
good.
c. Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline
when tracking (reading movement and adjusting for it rather than blindly reacting to direction
changes).
8. Flicker XYZ - 2 runs
a. Description: Track a bot that moves slightly and blinks frequently.
b. How: Read the movement of the bot and smoothly acquire the target following a blink. Land
softly and accurately on target and don't dwell on reacting quickly to the movement of the
bot. After acquisition, continue to watch the bot and read its movement carefully as it will
blink again. Stay smooth after landing on target.
c. Why: Improves reading skills and tracking on blinking and fast moving targets.
9. FuglaaXYZ Voltaic Less Blinks Master - 2 runs
a. Description: Track a bot that moves smoothly and blinks infrequently.
b. How: Read the movement of the bot and smoothly track it as it changes directions. Acquire
the bot smoothly after each blink and follow through knowing that it will continue to move.
Stay smooth after landing on target.
c. Why: Improves reading skills and tracking at various diagonal angles.
10. Trackstop Master - 2 runs
a. Description: Track a smoothly moving bot that can short strafe or long strafe and will stop at
various intervals.
b. How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it
begins moving again, focus on accurate and smooth reacquisition rather than fast
reacquisition.
c. Why: Teaches you to not predict as the bot will travel a varied distance before stopping and
can stop for a varied time.
11. Flicker Plaza No strafes Dash Master - 1 run
a. Description: Track a series of bots that dashes horizontally and stays still in between dashes.
b. How: Track the bot smoothly as it dashes attempting to hit it while it’s dashing. React quickly
to the dash but stay controlled and don’t overflick/overshoot the dash.
c. Why: Teaches you to not predict as the bot will travel a varied distance before stopping.
Teaches discipline as you may be tempted to react quickly but doing so will result in poor
learning.
12. Flicker Plaza Hard - 1 run
a. Description: A Ground Plaza type scenario where you must be smooth and reactive against
horizontal bots that blink frequently.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
13. VSS Close-Mid Long Master - 2 runs
a. Description: Track a horizontally strafing bot that changes its speed and distance from you
periodically.
b. How: Stay smooth while tracking the bot and pay attention to where your crosshair is on the
bot. Try to keep your crosshair centered on the bot so that you can keep up with it as it speeds
up or slows down.
c. Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds
and distances from you.
14. Midrange Fast Strafes Invincible Raspberry v2 - 2 runs
Aim Training routines by Voltaic
a. Description: Track a fast, horizontally strafing invincible bot.
b. How: Stay smooth during the long strafes and make sure not to overflick on strafes. Focus on
the target so that you can read its movement and react quickly to its direction changes.
Prioritize accurate reacquisition over speed.
c. Why: This bot will simulate a lot of what you will find in game from a dodging perspective as
well as a speed perspective. This will teach that you need to have a good balance between
being reactive with direction changes as well as smooth during long strafes
15. Glider GOATED - 2 runs
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets respawn at the top after their cycle.
b. How: Focus on mostly moving your arm and let your wrist make minor adjustments to account
for inaccuracies when using your arm.
c. Why: Trains smoothness on descending targets—particularly with your arm since it’s difficult
to use only your wrist/fingers when moving down.
16. Smoothbot Unvincible Goated Master - 2 runs
a. Description: Track an invincible target that flies and glides smoothly around the map.
b. How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving
your arm and let your wrist make minor adjustments to account for inaccuracies when using
your arm.
c. Why: Trains smoothness on large angles focusing on arm smoothness.
17. Leap 180TI Master - 2 runs
a. Description: Track a fast moving invincible bouncing bot around a 180 degree map.
b. How: Focus on always keeping the crosshair moving and tracking the bot through it’s entire
arc.
c. Why: Helps with micro-adjustments while smooth tracking.
18. Precision XYZ Master - 2 runs
a. Description: Track a bot that can move in any direction within a zone directly in front of you.
This version features a smaller bot.
b. How: Be quick with reactions as the direction changes of the bot are very quick. Smoothly
track the long strafes to do as much damage as possible.
c. Why: This scenario is very good at training tracking in all directions within small angles
directly in front of the player.
19. 1w4t Pasu Raspberry Master - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
20. Popcorn VT Goated or Leap 180 Master - 5 runs
a. Description: Popcorn VT Goated has a full 360 degree map with small targets and
predictable arc movements and height variances per bot. Leap 180 Master is a 180 degree
map with 4 bots that have predictable but fast arc movement.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex.
c. Why: The smaller targets on popcorn force you to be more precise and read the bot’s pattern
at an appropriate level. Leap 180 targets move faster than bounce 180 and force you to read
movement faster.
21. psalmTS angelic click - 5 runs
a. Description: A clicking scenario with 5 targets across a 180 degree map. The targets move
horizontally and diagonally.
b. How: Focus on moving from target to target with smooth motions. Pay attention to your next
target so you can intercept it and be ready to microadjust if it changes direction or if you miss.
c. Why: Teaches you to move from target to target in a wide map while maintaining accuracy.
Aim Training routines by Voltaic
22. 1w6ts_trustechain Raspberry - 2 runs
a. Description: The scenario features 6 small targets that spawn relatively close to each other
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: This scenario helps practice increasing your speed on clusters while still forcing you to
maintain precision and accuracy.
23. Pokeball Frenzy Auto 1w2ts - 2 runs
a. Description: 1 wall with 2 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. The 2 target version
benefits your macro flicking.
24. 1w2ts reload - 2 runs
a. Description: 1w2ts features consists of a wall and 2 extremely small static targets that will
instant spawn upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
25. 1w4ts reload 30% smaller - 2 runs
a. Description: 1w4ts reload 30% smaller is 4 very small static targets where there is a reload
not an accuracy penalty. This version emphasizes precision.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice. This version
emphasizes precision.
26. 1w3ts 30% larger - 2 runs
a. Description: 1w3ts 30% Larger is 3 small static targets where there is a reload not an
accuracy penalty. This version emphasizes more speed since the targets are slightly larger.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
27. 1wall4targets TE Reload - 2 runs
a. Description: 4 large static targets that spawn on a wall. The targets respawn immediately
upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation. This scenario
emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing
size of the bots. Therefore it helps greatly with helping you increase your speed while playing
static. This version of 1w4ts greatly emphasizes speed. Since the targets are large, it should
help you increase your speed when playing static.
28. Pokeball Frenzy Auto Wide Wall 2 Targets - 2 runs
a. Description: 1 wide wall with 2 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
Aim Training routines by Voltaic
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. The 2 target version
benefits your macro flicking.
29. ww2t Voltaic - 2 runs
a. Description: This task consists of a very wide wall and 2 extremely small static targets that
will instant spawn upon being eliminated.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation. This 2 target
version benefits your macro flicking.
30. Pokeball 5 Sphere Hipfire Small - 2 runs
a. Description: 1 wall with 5 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. This scenario
specifically helps practice your micro flicking.
31. 10 Sphere Hipfire Small Fixed Reload - 2 runs
a. Description: 10 Sphere Hipfire Small is a cluster of 10 small targets.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
32. fuglaab180t Master or kinTS Voltaic small 200% - 5 runs
b. Description: fuglaab180t Master is a 180 degree switching scenario with targets that bounce
in a predictable arc and have a high ttk. kinTS Voltaic small 300% is a larger angle switching
scenario against fast and evasive targets that have a very high ttk.
c. How: Focus on being as smooth as possible while staying on the target. For kinTS, switch to
the target closest to your crosshair for each kill with one smooth motion, attempting to
intercept its path. For fuglaab180t, move to a target that’s at its apex or about to reach its
apex. Follow through on the arc attempting to hit it even at the bottom of the arc.
d. Why: These bots get harder to track due to their size and speed. The larger angles will help
you train your mouse control on different parts of your mousepad.
33. patTS Static Small NR no body or voxTS Static Small NR - 5 runs
a. Description: patTS Static Small NR and voxTS Static Small NR are scenarios that feature
static targets on a map with large angles.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
34. patTS Voltaic 30% Smaller or voxTS Voltaic s3 30% smaller - 5 runs
a. Description: patTS Voltaic s3 30% Smaller is a 180 scenario that involves slow, low-ttk and
long strafing targets. These targets are slightly smaller than the original version. voxTS
Voltaic 30% smaller is voxTS with a few spawns removed and the targets are slightly smaller
than the original version.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
MASTER STRAFE
Duration: ~37 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSPEAKINGSLOWFULLBUY
Make sure to read Instructions for Strafe Routines and the instructions for each scenario below, to play these
scenarios properly.
Despite this section being optional, we do highly recommend playing these as they develop your hand
independence and various strafe aim techniques. Movement-based mouse control is an entirely different
discipline from other forms with extreme prevalence in modern games.
Avoid playing the scenarios below for high scores, the objective here is to yield the best practice possible,
playing for high scores for most of these scenarios will provide little to no benefit.
● Pistol Strafe Gallery Master - 2 minutes
○ Description: Three cylinder shaped bots with spherical heads strafe over a plane with stairs
and different elevations.
○ How: Keep moving during the entirety of the scenario while going for headshots (hitting the
spheres on top of the cylinder) exclusively. Try to mix up your strafes, avoid mirroring the
entire time. The objective is to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate higher ttk click-type targets all whilst strafing.
● Air Dodge TS Master - 2 minutes
○ Description: Five spherical bots that move in sporadic directions similar to the tracking
equivalent of Air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple evasive targets in quick succession all whilst strafing.
● Arc Dodge Switch Master - 2 minutes
○ Description: Six spherical bots that leap slowly, and mostly vertically in the air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple vertical-biased targets in quick succession all whilst strafing.
● XY Tracking Dodge Master - 2 minutes
○ Description: Fundamental Strafe Aim scenario with a spherical bot that strafes on a XY Axis.
○ How: Track the bot while staying in motion during the entirety of the scenario, try to strafe in a
way to make it easy to track the bot and switch directions when the bar has filled up to keep
being rewarded with movement scoring.
○ Why: Develops core Strafing Fundamentals such as hand independence and
mirroring/anti-mirroring.
How to play AngleStrafe, SkyStrafe and BounceStrafe
In these three scenarios above, MBS scoring is used - by default you should see a bar that fills up as you move.
The amount of movement score you get is based on the time spent strafing before changing direction. As long
as you change direction while the bar is green, you get maximum movement score. The bar is green between
3% and 100% filled. If you keep moving while the bar is full, you don't get any score. The score is capped to a
Aim Training routines by Voltaic
value that is easy to reach (200 for AngleStrafe & BounceStrafe 1000 for SkyStrafe) as long as you move
throughout the scenario. You should find ways to move in ways that make aiming relatively easy, while ensuring
your movement is honest to how you may navigate in your respective game.
● VT AngleStrafe Master - 2 minutes
○ Description: Slow moving bots travel in straight lines with either random or collision based
direction changes. The player is intended to navigate the space as they shoot and their four
round magazine reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT BounceStrafe Master - 2 minutes
○ Description: Bots leap in mid-low arcs with reasonably paced and random direction changes.
The player is intended to navigate the space as they shoot and their four round magazine
reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT SkyStrafe Master - 2 minutes
○ Description: A single invincible bot makes fast and sporadic X/Y/Z strafes while the player
navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
overreacting to direction changes and strafe with intention to account for your self imposed
changes in direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● Revolving Tracking Thin - 2 minutes
○ Description: The player slowly moves in a figure-eight pattern around two stationary bots,
passing through a threshold at the center to indicate which bot should be focused.
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Dodge Master - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
Aim Training routines by Voltaic
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
How to play Cycle Strafes Long, Circle Strafes Fast and 3D Mid Dodge
Pay Attention to the Movement Bar for these 4 Scenarios:
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
● Cycle Strafes Long Master - 4 minutes
● Circle Strafes Long Varied Master - 3 minutes
● Circle Strafes Fast Master - 3 minutes
● 3D Mid Dodge - 3 minutes
How to play PatStrafe
In the scenario above, conditional distance traveled scoring is used and is capped to 1000. In short, as long as
you don't mirror every bot 100% of the time, you will reach the score cap. In theory, reaching maximum
movement score requires you to anti-mirror for at least about 30-40% of the time.
In practice you will get an anti-mirror score while you are unintentionally anti-mirroring anyway. If you only
mirror during the run, you will not reach the movement score cap. If you only anti-mirror you will easily reach
score cap but your accuracy will suffer. You should mix up your movement and focus on accuracy.
● VT PatStrafe Intermediate - 2 minutes
○ Description: A single bot makes fast and sporadic strafes on a flat surface and continuously
respawns after it's eliminated, all while the player navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
making predictions and strafe with intention to account for your self imposed changes in
direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
Aim Training routines by Voltaic
GRANDMASTER
Advanced level - start here if you’re an advanced FPS Player or Grandmaster on the benchmarks.
No advancements, continue playing this playlist to keep your skills sharp or play variations of similar scenarios.
COMPLETE ROUTINE
Duration: ~90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSHEADSHOTTINGINVINCIBLETANK
1. Smooth Thin Strafes Grandmaster - 2 runs
a. Description: Features an invincible horizontally strafing bot with some vertical dodging
requiring smooth horizontal and vertical angles.
b. How: Focus on being as smooth as possible and staying smooth when swapping directions.
Try not to overflick when swapping directions and keep your wrist loose enough to account for
verticality.
c. Why: This scenario helps improve your precise and reactive tracking and is a great warmup.
2. VAI 1 Grandmaster & VAI 15 Grandmaster - 2 runs each
a. Description: Features an invincible strafing bot at different angles depending on the series
number.
b. How: Track the bot smoothly back and forth from one end of the map to the other. Focus on
using your arm and avoid anchoring your wrist to your mousepad.
c. Why: These scenarios improve your smoothness at different angles. VAI 1 and 15 in particular
are awkward angles that are not often trained.
3. Popcorn Gauntlet Raspberry Grandmaster - 1 run
a. Description: This is a gauntlet scenario featuring a series of bots with varying heights, speeds,
and sizes.
b. How: Focus on being smooth and precise against both horizontal and vertical angles on
relatively small targets.
c. Why: This scenario helps practice your horizontal and vertical precise tracking, particularly on
large angle arcs.
4. Smoothsphere Grandmaster - 2 runs
a. Description: Track a small target as it flies around you at various distances and speeds.
b. How: Track the target as precisely as possible with your arm and make minor corrections with
your wrist. Do your best to minimize the amount of times you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
5. Controlsphere Grandmaster - 2 runs
a. Description: Track a small, slow moving bot at varying distances and speeds.
b. How: Be smooth and try to read the movement of the target, its pauses, its acceleration and
deceleration and adapt your mouse movement to it.
c. Why: Improves your horizontal and vertical smoothness tracking as well as your reading
skills.
6. Air Angelic 7 Grandmaster - 2 runs
a. Description: Track a quickly moving short strafe bot close to you.
b. How: Smoothly reacquire the target as it changes direction while refraining from overflicking
on your readjustments. Stay alert and try to react to direction changes as fast as possible.
c. Why: Improves horizontal and diagonal reactivity.
Aim Training routines by Voltaic
7. Air NUNS AIO Grandmaster - 2 runs
a. Description: Track a moderately sized quickly moving bot that changes movement patterns
randomly.
b. How: Try not to overshoot when correcting for strafes. Stay smooth on your reacquisition of
the target and focus on reacquiring accurately rather than quickly. Doing so will ensure you
don’t start predicting and that your transitions when the bot changes movement patterns are
good.
c. Why: Improves horizontal and vertical smoothness and reactivity as well as your discipline
when tracking (reading movement and adjusting for it rather than blindly reacting to direction
changes).
8. Flicker XYZ Grandmaster - 2 runs
a. Description: Track a bot that moves slightly and blinks frequently.
b. How: Read the movement of the bot and smoothly acquire the target following a blink. Land
softly and accurately on target and don't dwell on reacting quickly to the movement of the
bot. After acquisition, continue to watch the bot and read its movement carefully as it will
blink again. Stay smooth after landing on target.
c. Why: Improves reading skills and tracking on blinking and fast moving targets.
9. FuglaaXYZ Voltaic Less Blinks Grandmaster - 2 runs
a. Description: Track a bot that moves smoothly and blinks infrequently.
b. How: Read the movement of the bot and smoothly track it as it changes directions. Acquire
the bot smoothly after each blink and follow through knowing that it will continue to move.
Stay smooth after landing on target.
c. Why: Improves reading skills and tracking at various diagonal angles.
10. Trackstop Grandmaster - 2 runs
a. Description: Track a smoothly moving bot that can short strafe or long strafe and will stop at
various intervals.
b. How: Track the bot as it strafes left and right and be ready to stop at any moment. Once it
begins moving again, focus on accurate and smooth reacquisition rather than fast
reacquisition.
c. Why: Teaches you to not predict as the bot will travel a varied distance before stopping and
can stop for a varied time.
11. Flicker Plaza No Strafes Dash Grandmaster - 2 runs
a. Description: Track a series of bots that dashes horizontally and stays still in between dashes.
b. How: Track the bot smoothly as it dashes attempting to hit it while it’s dashing. React quickly
to the dash but stay controlled and don’t overflick/overshoot the dash.
c. Why: Teaches you to not predict as the bot will travel a varied distance before stopping.
Teaches discipline as you may be tempted to react quickly but doing so will result in poor
learning.
12. Flicker Plaza Grandmaster - 2 runs
a. Description: A Ground Plaza type scenario where you must be smooth and reactive against
horizontal bots that blink frequently.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Be reactive to blinks, but stay smooth and reacquire the target accurately.
c. Why: Improves your horizontal smoothness and reactivity to help you react quickly to
directional changes.
13. VSS Close-Mid Long 30% Smaller - 2 runs
a. Description: Track a horizontally strafing bot that changes its speed and distance from you
periodically.
b. How: Stay smooth while tracking the bot and pay attention to where your crosshair is on the
bot. Try to keep your crosshair centered on the bot so that you can keep up with it as it speeds
up or slows down.
c. Why: Teaches you to stay reactive instead of predicting as the bot can move at various speeds
and distances from you.
14. Midrange Fast Strafes Invincible Grandmaster - 2 runs
Aim Training routines by Voltaic
a. Description: Track a fast, horizontally strafing invincible bot.
b. How: Stay smooth during the long strafes and make sure not to overflick on strafes. Focus on
the target so that you can read its movement and react quickly to its direction changes.
Prioritize accurate reacquisition over speed.
c. Why: This bot will simulate a lot of what you will find in game from a dodging perspective as
well as a speed perspective. This will teach that you need to have a good balance between
being reactive with direction changes as well as smooth during long strafes
15. Glider GOATED Hard - 2 runs
a. Description: Track invincible targets that slowly descend while long strafing left and right.
Targets respawn at the top after their cycle.
b. How: Focus on mostly moving your arm and let your wrist make minor adjustments to account
for inaccuracies when using your arm.
c. Why: Trains smoothness on descending targets—particularly with your arm since it’s difficult
to use only your wrist/fingers when moving down.
16. Smoothbot Unvincible Small Goated - 2 runs
a. Description: Track an invincible target that flies and glides smoothly around the map.
b. How: Track the bot smoothly as it flies into the air using your arm. Focus on mostly moving
your arm and let your wrist make minor adjustments to account for inaccuracies when using
your arm.
c. Why: Trains smoothness on large angles focusing on arm smoothness.
17. Leap 180TI Grandmaster - 2 runs
a. Description: Track a fast moving invincible bouncing bot around a 180 degree map.
b. How: Focus on always keeping the crosshair moving and tracking the bot through it’s entire
arc.
c. Why: Helps with micro-adjustments while smooth tracking.
18. Precision XYZ Grandmaster - 2 runs
a. Description: Track a bot that can move in any direction within a zone directly in front of you.
This version features a smaller bot.
b. How: Be quick with reactions as the direction changes of the bot are very quick. Smoothly
track the long strafes to do as much damage as possible.
c. Why: This scenario is very good at training tracking in all directions within small angles
directly in front of the player.
19. 1w4t Pasu Raspberry Grandmaster - 5 runs
a. Description: A click timing scenario that features bots that strafe horizontally, diagonally,
vertically, and has erratic strafes against a wall.
b. How: Focus on smooth motions from bot to bot. Pay attention to the strafes and read the bot,
adjust your crosshair and click.
c. Why: Improves your reading skills, so you can more effectively and efficiently eliminate
targets with erratic movement.
20. Popcorn VT Goated or Leap 180 Grandmaster - 5 runs
a. Description: Popcorn VT Goated has a full 360 degree map with small targets and
predictable arc movements and height variances per bot. Leap 180 Grandmaster is a 180
degree map with 4 bots that have predictable but fast arc movement.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex.
c. Why: The smaller targets force you to be more precise and read the bot’s pattern at an
appropriate level.
21. Psalm Clicking Small - 5 runs
a. Description: A semi-fast clicking scenario with 2 small targets down a hall that strafe left and
right.
b. How: Focus the target that is the closest to your crosshair to minimize ttk. Be accurate to
avoid missing too much.
c. Why: This scenario teaches how to micro flick between two moving targets efficiently.
22. 1w6ts_trustechain Raspberry - 2 runs
Aim Training routines by Voltaic
a. Description: The scenario features 6 small targets that spawn relatively close to each other
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: This scenario helps practice increasing your speed on clusters while still forcing you to
maintain precision and accuracy.
23. Pokeball Frenzy Auto 1w2ts - 2 runs
a. Description: 1 wall with 2 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. The 2 target version
benefits your macro flicking.
24. 1w2ts reload - 2 runs
a. Description: 1w2ts features consists of a wall and 2 extremely small static targets that will
instant spawn upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
25. Pokeball Frenzy Auto Wide Wall 2 Targets - 2 runs
a. Description: 1 wide wall with 2 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. The 2 target version
benefits your macro flicking.
26. ww2t Voltaic - 2 runs
a. Description: This task consists of a very wide wall and 2 extremely small static targets that
will instant spawn upon being eliminated.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation. This 2 target
version benefits your macro flicking.
27. Pokeball 5 Sphere Hipfire Small - 2 runs
a. Description: 1 wall with 5 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another. This scenario
specifically helps practice your micro flicking.
28. 12 Sphere Hipfire 30% Smaller - 2 runs
a. Description: 1 wall with 12 static targets that spawn immediately after being eliminated.
b. How: Do your best to keep straight lines when going from target to target. Flick to your
target, and spend time micro correcting as quickly as you can to keep high accuracy
throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation.
29. Pokeball Frenzy Auto 1w4ts - 2 runs
Aim Training routines by Voltaic
a. Description: 1 wide wall with 4 static targets that spawn immediately after being eliminated.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
overflicking and keeping a straight line from target to target. Take extra time on micro
adjustments. While you are performing this micro-adjustment, have the next target in mind.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
30. fuglaaPressure NoReload - 2 runs
a. Description: This scenario features 4 static targets on one wall that increase in size rapidly.
The targets will respawn immediately once eliminated.
b. How: The targets increase size rapidly, do not let the targets hit you or you will lose score.
Prioritize the targets that are closer to you. Do your best to keep straight lines when going
from target to target. Flick to your target, and spend time micro correcting as quickly as you
can to keep high accuracy throughout the run.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation. This scenario
emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing
size of the bots. Therefore it helps greatly with helping you increase your speed while playing
static.
31. 1wall4targets TE Reload - 2 runs
a. Description: 4 large static targets that spawn on a wall. The targets respawn immediately
upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Focusing on keeping straight lines, flicking, and micro correcting as quickly as you can
helps minimize wasted mouse movement and improves your kill confirmation. This scenario
emphasizes speed, and will force you to move your arm quickly due to the rapidly increasing
size of the bots. Therefore it helps greatly with helping you increase your speed while playing
static. This version of 1w4ts greatly emphasizes speed. Since the targets are large, it should
help you increase your speed when playing static.
32. B180T Voltaic Grandmaster or kinTS Voltaic small 300% - 5 runs
a. Description: B180T Voltaic Grandmaster is a 180 degree switching scenario with targets that
bounce in a predictable arc and have regenerating health. kinTS Voltaic small 300% is a larger
angle switching scenario against fast and evasive targets that have a very high ttk.
e. How: Focus on being as smooth as possible while staying on the target. For kinTS, switch to
the target closest to your crosshair for each kill with one smooth motion, attempting to
intercept its path. For B180T, move to a target that’s at its apex or about to reach its apex.
Your target viability depends on how far the target is from your crosshair and how fast you
can kill it before it reaches the bottom part of its arc.
f. Why: Why: These bots get harder to track due to their size and speed. The larger angles will
help you train your mouse control on different parts of your mousepad.
33. patTS Static Small NR no body or voxTS Static Small NR - 5 runs
a. Description: patTS Static Small NR and voxTS Static Small NR are scenarios that feature
static targets on a map with large angles.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
34. patTS Voltaic 30% Smaller Smooth or voxTS Voltaic 30% Smaller Smooth - 5 runs
a. Description: patTS Voltaic 30% Smaller Smooth is a 180 scenario that involves slow, low-ttk
and long strafing targets. These targets are slightly smaller than the original version. voxTS
Voltaic 30% Smaller Smooth Is voxTS with a few bad spawns removed and the targets are
slightly smaller than the original version. Both of these scenarios have regen targets.
Aim Training routines by Voltaic
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your target acquisition speed and accuracy, so that you can switch targets
faster and more accurately.
Aim Training routines by Voltaic
GRANDMASTER STRAFE
Duration: ~37 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSPATROLLINGSLIPPERYPRECISION
Make sure to read Instructions for Strafe Routines and the instructions for each scenario below, to play these
scenarios properly.
Despite this section being optional, we do highly recommend playing these as they develop your hand
independence and various strafe aim techniques. Movement-based mouse control is an entirely different
discipline from other forms with extreme prevalence in modern games.
Avoid playing the scenarios below for high scores, the objective here is to yield the best practice possible,
playing for high scores for most of these scenarios will provide little to no benefit.
● Pistol Strafe Gallery Grandmaster - 2 minutes
○ Description: Three cylinder shaped bots with spherical heads strafe over a plane with stairs
and different elevations.
○ How: Keep moving during the entirety of the scenario while going for headshots (hitting the
spheres on top of the cylinder) exclusively. Try to mix up your strafes, avoid mirroring the
entire time. The objective is to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate higher ttk click-type targets all whilst strafing.
● Air Dodge TS Grandmaster - 2 minutes
○ Description: Five spherical bots that move in sporadic directions similar to the tracking
equivalent of Air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple evasive targets in quick succession all whilst strafing.
● Arc Dodge Switch Grandmaster - 2 minutes
○ Description: Six spherical bots that leap slowly, and mostly vertically in the air.
○ How: Strafe while tracking each target for a short duration, and then switch to the next target
as fast as possible. Try to mix up your strafes, avoid mirroring the entire time. The objective is
to yield the best practice not the highest scores.
○ Why: Develops hand independence, target acquisition and improves ability to properly read
and eliminate multiple vertical-biased targets in quick succession all whilst strafing.
● XY Tracking Dodge Grandmaster - 2 minutes
○ Description: Fundamental Strafe Aim scenario with a spherical bot that strafes on a XY Axis.
○ How: Track the bot while staying in motion during the entirety of the scenario, try to strafe in a
way to make it easy to track the bot and switch directions when the bar has filled up to keep
being rewarded with movement scoring.
○ Why: Develops core Strafing Fundamentals such as hand independence and
mirroring/anti-mirroring.
How to play AngleStrafe, SkyStrafe and BounceStrafe
In these three scenarios above, MBS scoring is used - by default you should see a bar that fills up as you move.
The amount of movement score you get is based on the time spent strafing before changing direction. As long
as you change direction while the bar is green, you get maximum movement score. The bar is green between
3% and 100% filled. If you keep moving while the bar is full, you don't get any score. The score is capped to a
Aim Training routines by Voltaic
value that is easy to reach (200 for AngleStrafe & BounceStrafe 1000 for SkyStrafe) as long as you move
throughout the scenario. You should find ways to move in ways that make aiming relatively easy, while ensuring
your movement is honest to how you may navigate in your respective game.
● VT AngleStrafe Advanced - 2 minutes
○ Description: Slow moving bots travel in straight lines with either random or collision based
direction changes. The player is intended to navigate the space as they shoot and their four
round magazine reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT BounceStrafe Advanced - 2 minutes
○ Description: Bots leap in mid-low arcs with reasonably paced and random direction changes.
The player is intended to navigate the space as they shoot and their four round magazine
reloads per elimination.
○ How: Hit confirmations and smooth switches remain as mainstays here, the only added
variable is accounting for your strafes. Move with intent and avoid building patterns in your
strafes to accurately mimic evasive strafes that may be executed in-game.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● VT SkyStrafe Advanced - 2 minutes
○ Description: A single invincible bot makes fast and sporadic X/Y/Z strafes while the player
navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
overreacting to direction changes and strafe with intention to account for your self imposed
changes in direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
● Revolving Tracking Extra Thin - 2 minutes
○ Description: The player slowly moves in a figure-eight pattern around two stationary bots,
passing through a threshold at the center to indicate which bot should be focused.
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Dodge Grandmaster - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
Aim Training routines by Voltaic
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
How to play Cycle Strafes Long, Circle Strafes Fast and 3D Mid Dodge
Pay Attention to the Movement Bar for these 4 Scenarios:
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
● Cycle Strafes Long Grandmaster - 4 minutes
● Circle Strafes Long Varied Grandmaster - 3 minutes
● Circle Strafes Fast Grandmaster - 3 minutes
● 3D Mid Dodge Grandmaster - 3 minutes
How to play PatStrafe
In the scenario above, conditional distance traveled scoring is used and is capped to 1000. In short, as long as
you don't mirror every bot 100% of the time, you will reach the score cap. In theory, reaching maximum
movement score requires you to anti-mirror for at least about 30-40% of the time.
In practice you will get an anti-mirror score while you are unintentionally anti-mirroring anyway. If you only
mirror during the run, you will not reach the movement score cap. If you only anti-mirror you will easily reach
score cap but your accuracy will suffer. You should mix up your movement and focus on accuracy.
● VT PatStrafe Advanced - 2 minutes
○ Description: A single bot makes fast and sporadic strafes on a flat surface and continuously
respawns after it's eliminated, all while the player navigates the space as they shoot.
○ How: Transfer previously learned reactivity principles to this movement scenario. Avoid
making predictions and strafe with intention to account for your self imposed changes in
direction.
○ Why: Adds movement aiming as a layer on top of the isolated mouse control principles that
are to be learned prior to this.
Aim Training routines by Voltaic
Credits
Below are people who have provided feedback or have assisted in creating these routines.
● Empyrean - Scenario/Routine Conception & Creation, Writing, Formatting
● Hasin - Scenario/Routine Conception & Creation, Writing, Formatting
● Krascsi - Routine Conception & Creation
● HotRodRe - Writing
● Grissom - Writing
● BecKz - Writing
● sini - Scenario Conception, Feedback, Formatting, GFX
Aim Training routines by VoltaicAIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER
AIMER7
January 13, 2019
Contents
What’s the purpose of this guide? 1
Why should we trust you rather than some Fortnite pro with no aim? 1
How to use this guide? 1
1. Introduction 1
What aim trainers do for sure 3
What aim trainer might do 3
What aim trainer won’t do 3
2. How to train properly? 4
3. Aim workout routines in KovaaK’s FPS aim trainer for everyone 5
3.1. For complete beginners 6
3.2. For intermediate beginners 6
3.3. For advanced beginners 7
3.4. For sub-intermediate players 9
3.5. For intermediate players 10
3.6. For advanced players 11
3.7. Sub aim beasts 13
4. Some videos of scenarios 14
What’s the purpose of this guide? To help people of low, moderate, and advanced skill
level to improve their aiming skills. More precisely, since aim trainers are becoming trendy
(and in particular KovaaK’s one, which is the one I’m going to use), to give some useful,
simple and bullshit-free aim workout routines for them. To be a bit more blunt, I am tired
(and so are many good players) of seeing newbies wasting their time on garbage scenarios such
as Tile Frenzy and Ascended Tracking V57, expecting their aim to improve after 3 consecutive
days of training to then realize that it did not (no shit?). This guide will (I hope) solve this
problem, at least for now.
Why should we trust you rather than some Fortnite pro with no aim? I mean, just
read my twitch bio there?
How to use this guide? The introduction is very general and motivates the use of daily
workout routines in aim trainers so as to improve your aiming-skills. I suggest you read it,
even if you’re already convinced that aim-trainers are good tools for this purpose. The second
part explains good training habits while the third one deals with the routines themselves.
In the fourth and last part, I made some compilation of good scores for the most popular
scenarios involved in the routines. This should help newcomers to see how to play them, and
the skill level they could expect to reach with enough time and training.
1. Introduction
Thanks to Overwatch and Fortnite1
, the First-Person Shooter (FPS) genre has recently
seen an increase in popularity. While the genre is more than 20 years old, it is still quite
1TPS but whatever, shooters are generally labelled as FPS
1
2 AIMER7
young compared to games like chess or go. Still, 20 years is more than enough for veterans
like myself to establish (some) theories and good practices to follow in order to get good at
them.
The first thing to understand is that being good at a FPS is not the same as having
good aim. An important distinction has to be made between the mechanics (aiming skills,
movement skills, dodging skills, ...) and the game-sense skills (decision making, positioning,
what to do when, ...). Of course, this distinction between mechanics and game-sense skills
should not be taken too strictly: in order to have good aim in a FPS, one has to understand
positioning, when to engage or when to disengage, weapons selection, or more simply to know
the position of the opponent so as to not be surprised and to maximize damage output.
This above distinction should not be taken too laxly either: some FPS players are recognized
for their amazing mechanics, and are able to do things others can’t. Good mechanics allows
to do more things, and can turn bad decisions into good ones, thus giving more freedom in
playstyles. Playing fast and aggressively efficiently requires great mechanics, while defensive
and passive play is more game-sense-oriented.
Now, is it better to train your mechanics more than your game-sense skills in order to win
at a FPS game? There is no universal answer for that. On the one hand, most popular games
and rule-sets (like duel in quake or Overwatch 6v6) seem to minimize the impact of mechanics
at high skill level: it is better to invest your time in game-sense skills rather than trying to be
the god of aim in order to win. Fortnite seems to value building and editing skills more than
aiming skills too, but in all of these cases, having a better aim than your opponent increases
(from slightly to moderately) your chance of winning. On the other hand, aiming skills are
like any other mechanical skills. They are universal and therefore translate from games to
games, or can be trained and pushed for their own sake (like sprinting, weight-lifting, ...).
Becoming better mechanically can therefore be a good investment if you expect future games
to be mechanics-heavy, or if you enjoy the improvement process itself.
As we pointed out, mechanics and especially aiming skills2
are universal parts of all FPS.
That is, they translate from games to games and it therefore makes sense to explain how
to improve at them generally. How to train your aiming skills? Until recently, people were
forced to play their respective game to do so. Let us list some advantages and drawbacks of
this method before we continue. For the advantages of playing your game in order to improve
your aiming skills, we can think of this non-exhaustive list:
• the movements (speed and acceleration) are the good ones,
• the resolution, the field of view (fov), and other graphic settings are the good ones,
• the mouse input is the one you care about. It’s indeed pathetic, but not all games
have raw input,
• the maps and their associated strong and weak positions are the ones you care about,
• the weapon models, enemy models, sounds, and all the psychological effects associated to them are the good ones,
• by playing a game, you increase your reading skills in it and can therefore take better
decisions involving your aiming skills,
• everything comes at once which forces your aiming skills to be efficient by taking
into account the decision making part of the game, the movement (your and enemy’s
one), and the map geometry. We call those aiming skills effective.
For the drawbacks:
• lots of down-time: not all games have good rule-sets (or mods) allowing for an
efficient aim training. When you don’t aim, you don’t train.
• no isolation possible: you cannot simulate the scenarios that would be the most
beneficial for you and hence hardly improve on your weaknesses.
• everything comes at once: you have to handle decision making, movement (your
and enemy’s one), and aiming skills all at the same time. This is hard, and will often
make you adopt a play-style that avoids your mechanical weaknesses rather than one
2
in plural because there is not one type of aim but many
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 3
which eventually makes you improve at them. We call the skill associated to the
isolation of mouse-motion from everything else the mouse-control. The latter is not
the same as effective aiming skills, but is nonetheless an important component of
them.
Thanks to the emergence of aim-trainers (aim-hero, aimlab, aimtastic, KovaaK’s, ...), the
problems of down-time and isolation are semi-solved. They are only “semi-solved” because
aim-trainers are so far mostly helping with the mouse-control part of aiming skills. The best
aim trainer on the market is KovaaK’s FPS aim trainer because it runs smoothly, it offers a
variety of customization for the graphic settings, and it allows its users to create their own
scenarios (correct movement values, good weapons, ...) and even to build maps to isolate
specific mouse-control weaknesses. Using aim trainers as a way to train your aiming skills is
for sure useful, but to what extent?
What aim trainers do for sure. : No down-time because all you do is shooting bots, which
can be done whenever you want to. It also removes the fear or the frustration of losing while
training your aim (hence preserving your ego if you care about that). Isolation of mousecontrol is supposedly perfect if you don’t move while practicing and are able to create any
kind of scenarios. In practice, you don’t have infinite freedom in the movement patterns of the
bots: the relative motion of a dodging guy from the perspective of a dodging player is hard
to simulate while standing still. Isolation can be pushed so far that you might even create
scenarios that are much harder than any situations you would encounter in practice3
. Your
progress over time is measured thanks to statistics and scoring systems4
. The latter come
naturally with leaderboards too, which makes your training competitive and will certainly
motivate some people to train more.
What aim trainer might do. : As just stated, you usually stand still in aim trainers. As
a result, not every relative motion (from “real” games) is easily simulated. If you’re really
serious about your aiming skills, you can always force yourself to move in a given scenario.
By doing so, you’re going to reduce your score, and it might not be easy to stay motivated
over long periods of time without the competitive aspect. Finding good scoring systems that
give a strong incentive to move properly5
against a given dodge pattern is not easy. We can
still expect some aspects of the interaction between movement and aim to be incorporated
nicely (just give it time).
What aim trainer won’t do. : They are not going to teach you dodging skills. They are
not going to teach you all the game-sense skills associated with effective aiming skills. They
are not going to teach you how to win at your “real” game.
I hope that this (necessary) part is enough to convince people that aim trainers are actually
useful to improve their aiming skills. I would like to add a final remark to it: in any competitive
field (let it be a sport, a game, or a science), the skill level increases over long period of time.
That is, the younger generations are better than the older ones. This is trivial, considering
that the field is usually known and understood better, and this is shared to new generations.
The understanding of the training methods themselves plays a significant part to this process.
Aim trainers are new tools that FPS veterans didn’t have back then, and as a result they
couldn’t isolate some of their weaknesses and improve them. It is now possible to do it in a
relatively straightforward way, and even to do more than necessary. I therefore expect the
best aimer of all times to be a young motivated talented aim trainer player that also trains
his aim in “real” games (which is still necessary to have great effective aiming skills). It might
be you, so what are you waiting to train?
3
this is a good point, he who can do more can do less
4
only for long periods of time. Locally, this is completely wrong and I’ll explain why in the next part
5you can always mirror the bot movement, which contributes to zero to your mouse-control
4 AIMER7
2. How to train properly?
The goal of this section is to explain how to train properly. I’m just going to give well
established facts, so you either believe me or not.
To begin, the total number of hours is not a good measure of mechanics training. The
latter will saturate (due to exhaustion) after a certain number of hours during the same day.
As an example, it might be useful to train 2 or 3 hours a day6
, but adding hours to this
scheme wouldn’t be very productive if not counter productive (you might burn out over long
timescales, or get injured, especially if you play another “real” game in parallel). As a result,
being consistent and playing every day of the week is more rewarding than playing 10 hours
today and none for the next 3, that is, the number of consecutive days is a better measure of
training than the number of hours7
.
Improvement happens on a daily basis and during sleep. It is therefore very important,
especially for aiming skills that rely on your reaction time and awareness, to sleep well. If
you’re a try hard, you should split your mechanics training: play 1 hour now, and 1 hour later
in the day. If you’re even more of a try hard, you can take naps between training sessions
if you feel the need to. You shouldn’t neglect physical activity either, the latter makes you
more alert and improves reaction time. I have no theory about nutrition and aiming skills,
but some do, so feel free to ask on KovaaK’s discord. Stimulants like coffee, energy drinks, or
drugs will of course improve your aiming skills and allow you to train more, but I wouldn’t
recommend using them.
Do not overtrain. You should be able to differentiate between a sane muscle pain (development of fine motor muscles) from others type of pain (tendon pain, ...). If you start
experiencing a suspicious pain, train less and take some rest. You don’t want to get RSI.
Again, the number of consecutive days of training is what matters for improvement: you
won’t improve if you can’t play because you’re injured, so try to avoid it.
If you feel tired of training your mechanics every day, you can take one or two weeks break.
You can improve after such a break because your fine motor muscles are still developing while
not training actively. Moreover, you will come back with a fresh mind and will be more
motivated.
Aim trainers have scoring systems and high-scores based leaderboards. Do not judge your
daily (nor weekly) improvement by them. The latter are strongly influenced by luck (your
own variability, the randomness of the bot patterns, respawns,...). Average performance is
a better indicator of improvement than high-scores. The best indicator of daily or weekly
improvement is by the mouse-feel: your mouse motion is becoming more solid (straight and
clean movements are easier), smoother8
(no ugly and unwanted discontinuities), and feels
more reactive because your nervous system is becoming faster at making your mouse move
when you decide to (as if your arm or wrist had less “input lag”)9
.
Now, suppose that you want to improve your aiming skills in order to be a better Overwatch
or Fortnite player. Assuming your settings (fov, sensitivity, resolution, ...) are good for the
game you care about, you should stick to them while playing an aim trainer. Do not cheese,
that is, do not change your settings to increase your score in an aim trainer, it does not make
you better. More generally, good settings are hard to be good with but have a much better
return on invest than bad settings which are instantly rewarding, especially if you are not
very skilled. Just be confident in the time invested into training and do not assist your lack
of skill with bad settings, there is a price to pay for that once you become good enough.
Do not hesitate to complement your aim trainer workout with a “real” game one. Some
hard situations you encounter in real games are complementary to situations you encounter
in aim trainers. As funny as it sounds, the other way around works too: if your main game
6know yourself and experiment, it might be 1h30 or 4h00 for you
7
even if you only play 30 min one day, which is barely enough for you to not lose skill when you’re good
8
smoothness is synonymous of skill for tracking skills
9
a theory I have is that some bad days are a consequence of your lack of control over your newly gained
physical abilities. As in, you have better muscles, better reactivity, but you don’t know yet how to use them
properly. That is, it is perfectly normal to fluctuate from good to bad periods during improvement.
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 5
is an aim trainer and your will is to be the best at it, do not hesitate to play a game like
Overwatch (on hitscan heroes in ladder or ffa, ...) or Quake (lg duel, ffa, ...) to complement
your aim trainer skills.
As a last remark, let me recall some triviality: not everyone can be great. Aiming is no
different than any other field (sports, sciences, or anything really), your genetics matters at
the end of the skill distribution. Fortunately for you, most people are not trying to be great,
so even with an average genetics10, training hard will pay off.
Don’t hesitate to join KovaaK’s discord to discuss about more specific training methods
(changing sensitivity, holding, ...) with experienced players.
3. Aim workout routines in KovaaK’s FPS aim trainer for everyone
If the last parts convinced you that aim trainers are useful to train your aiming skills, then
you must now wonder how to do it concretely. This is exactly the goal of this section to
present some aim workout routines for all skill level. KovaaK’s FPS aim trainer being the
best aim trainer on the market, all routines will use it.
Up to this day (12/01/1911), there exists more than 400 scenarios in KovaaK. A considerable amount of them, while fun or perfectly fine to play if your main game is an aim
trainer, won’t help your effective aiming skills in “real” games. Note that the game
is growing, and new and better scenarios are being created every day. As a result, the aim
workout routines are going to be updated and complemented in the future.
For each skill level, routines will be decomposed into three classes:
• tracking dominated routines: if you care more about tracking than “clicking heads”,
then you should play this one. In particular, the best sensitivity range for tracking
is 20 to 25cm/360◦
, and micro-corrections are made easier with hard and low friction
mouse-pads.
• click-timing dominated routines: if you care more about “clicking heads” rather than
tracking you should play this one. This routine is not called a flick routine because
flicking is a small part of this type of aim. If someone tells you that he has a flick
aiming style, then he is definitely a retard and you should ignore him12. In particular,
the best sensitivity range for click-timing aim is above 30cm/360◦
. Flicks are easier
with cloth and high friction mouse-pads because it is easier to stop your mouse where
you want to.
• complete routines: it contains both tracking and click-timing aiming styles, for complete players. Good sensitivity range for versatility is from 21 to 27cm/360◦
for modern
games.
To make the reading of the routines easier, a color-code will be used: tracking scenarios
will be written in blue, click-timing ones in red and target-switching ones in purple
because they contain both a flick and tracking part. For try harders that want to train more,
a star will be added in front of scenarios, say, ?Ground Plaza . The starred scenarios are
therefore not mandatory. Some scenarios can be entirely replaced or complemented by similar
ones that are put in parenthesis. We encourage everyone to explore different scenarios than
the ones presented in the routines. The more situations you encounter, the better you will
be.
As an example, an aim workout routine is looking like this:
• Air (ground plaza, plaza high ground, plaza low ground) 15 min. good to train vertical
angles and offers a variety of different dodge patterns at both close and mid range,
10which you can’t really know until you really try anyway
11French format, who cares about non-users of the international system of units?
12The average accuracy of flicks is lower than anything else. It can of course be useful to switch (or lock
a) target, which means that after the first flick your crosshair is supposedly close to the target. At this point,
it is almost always better to micro-correct slowly and to time your shots to boost your accuracy rather than
doing some idiotic flick to show off
6 AIMER7
• Tile Frenzy 180 Strafing 200% 15 min. 180◦ with moving targets of decent
speed,
• ?PatTargetSwitch 10 min. train your flick to track aiming skills.
In this case, you can play Air for 15 minutes, or replace it with either ground plaza, plaza
high ground, or plaza low ground. Feel free to split the 15 minutes into a combination of all
of those too (for example playing 4 minutes of each ones). Do not hesitate to check the last
part of this PDF, I selected some videos of top scores of the scenarios of the routines.
3.1. For complete beginners. If your mechanics are bottom 50%, you should consider
yourself a complete beginner. It doesn’t hurt to start here, even with some FPS experience.
Moreover, because complete beginners are bad at almost everything, there isn’t a lot of
difference between the tracking dominated routine and the click-timing one.
Before starting your workout journey, play Cata IC Long Strafes for 5 minutes (do
not move while aiming). You can consider yourself an intermediate beginner after 10 to
15 days of consecutive training of the next routine.
Tracking dominated routine:
• Close Long Strafes 15 min. the invincible version is a better alternative for better
players,
• FuglaaXYLongStrafe 10 min. harder to hit so good for precision, and introduces
a little verticality,
• Vertical Long Strafes 15 min. isolate simple vertical tracking perfectly,
• 1wall6targets TE 10 min. a classic one,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• ?LG Pin Practice 360 10 min. maybe too hard but you’re a try harder, right?
Click-timing dominated routine:
• 1wall6targets TE 15 min. a classic one,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• 1wall 1target 15 min. this is a completely useless scenario at high skill because
it only test visual reaction time, very good for you right now still,
• Close Long Strafes 10 min. the invincible version is a better alternative for better
players,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• ?Tile Frenzy - Strafing - 02 10 min. a more precise version of the above one.
Complete routine:
• Close Long Strafes 10 min. the invincible version is a better alternative for better
players,
• 1wall6targets TE 10 min. a classic one,
• FuglaaXYLongStrafe 10 min. harder to hit so good for precision, and introduces
a little verticality,
• Tile Frenzy - Strafing - 01 10 min. effective click timing is only useful if targets
are moving,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• 1wall 1target 10 min. this is a completely useless scenario at high skill because
it only test visual reaction time, very good for you right now still.
3.2. For intermediate beginners. Before starting your intermediate beginner journey,
reserve one day of training to have fun with other scenarios and to set a high score in
Cata IC Long Strafes (without moving, again) and 1wall6target TE . If you did the
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 7
complete beginner routine, enjoy the improvement. You can consider yourself an advanced
beginner after 10 to 15 days of the following program.
Tracking dominated routine:
• Close Long Strafes Invincible 15 min. a classic,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• Vertical Long Strafes 15 min. isolate simple vertical tracking perfectly,
• 1wall9000targets 10 min. this one is pure click-timing and will also improve your
tracking. Do not reposition your mouse once,
• Tile Frenzy - Strafing - 02 10 min. a more precise version of the 01 one,
• ?RexStrafesCata 10 min. this one will prepare you for fast strafes scenarios,
you might struggle. The bot shots at you with knockback but you want to aim at it
without moving, so press forward + right strafe during all the scenario.
Click-timing dominated routine:
• 1wall 6targets small 15 min. working on your precision,
• Tile Frenzy - Strafing - 02 10 min. effective click timing is only useful if targets
are moving,
• Tile Frenzy 180 15 min. will improve your large angle flicks,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• ?Tile Frenzy - Strafing - 03 10 min. a yet again more precise version of the 02
one.
Complete routine:
• Close Long Strafes Invincible 10 min. a classic,
• 1wall 6targets small 10 min. working on your precision,
• Thin Aiming Long Invincible 10 min. very good for precision, try to be as
smooth as you can,
• 1wall9000targets 10 min. this one is pure click-timing and will also improve your
tracking. Do not reposition your mouse once,
• Vertical Long Strafes 10 min. isolate simple vertical tracking perfectly,
• Tile Frenzy 180 10 min. will improve your large angle flicks,
3.3. For advanced beginners. As before, take one day to have fun with other scenarios
and to set a high score in Cata IC Long Strafes and 1wall6target TE . Until now,
everything you did was easy and straightforward. It’s time to make you understand how
bad you are: play one run of Close Fast Strafes even if you’re a click-timing player. You
should experience two problems:
• you’re completely flooded by the bot movement: you don’t understand where the bot
is with respect to your crosshair. You therefore can’t correct because you don’t know
what to do. Your reading skills are bad and it’ll be long for them to get good.
• you’re very slow at reacting to change of direction and at aiming properly then. Your
reactivity (a form of continuous reaction time related to reading skills) is bad. We call
reaction part the time between a failure of proper tracking and the very beginning of a
correction (say, when the bot changed direction). It can be improved and is probably
related to your (discrete) reaction time too. We call correcting part the time it takes
for you to track the bot properly after you just started to move the mouse in order to
correct. The correcting part is related to your flick to track skills: ideally, you should
flick instantly toward the bot so your reactivity is exactly your continuous reaction
time. The thing is, the faster the correcting flick, the harder it is to track properly
8 AIMER7
then. At your skill level you don’t want to flick fast, try to have a smooth aim even
if you’re losing time during the correcting part (say, when the bot changes directions).
Note that even if you’re a click-timing player, you have to be able to read this kind of
movement properly to hit it. You will therefore have to play some tracking scenarios still
because it seems to be the most efficient way to improve reading skills. As an example,
I never train projectiles and I have the world record on Cata Orb Fast Strafes (12500+)
because I can read the movement better than projectile only players. Let me now present a
theory that seems true, but I suggest that you check it for yourself too.
Theory: Aiming by focusing directly at the target (the bot in our case) increases your
reading skills, and therefore improves reactivity. Aiming by focusing at the crosshair makes
you smoother, more precise, and more aware of your crosshair position with respect to the
target.
If we believe this theory, then focusing at the enemy model is better for close-range situations and against (good) dodgers. Focusing on the crosshair is better at long-range situations,
against bad dodgers, and will increase your click-timing accuracy13 because you’re more aware
of the exact crosshair position. Feel free to experiment, and to try to adapt your aiming-style
(model-focused against crosshair-focused) depending on the scenarios.
It’s now time to give the routines. Note that you can consider yourself a sub-intermediate
after three to five weeks of consecutive training. At this point, you should not hesitate to
play the weekly competition (just search for “week”).
Tracking dominated routine:
• RexStrafesCata (fuglaaXYShortStrafes) 15 min. two classic to choose from,
• Close Long Strafes Invincible (Thin Aiming Long Invincible) 10 min. I suggest that
you train both but not the same day,
• LG Pin Practice 360 15 min. your first target switch scenario, a very good and
simple one with verticality,
• 1wall6Targets TE (1wall9000targets) 10 min. play 1wall6Targets TE a bit more.
Do not reposition your mouse,
• 1wall 6targets small 10 min. work on your precision,
• ?Vertical Long Strafes 10 min. it never hurts to play this old friend,
• ?Ground Plaza Easy 1 or 2 runs have fun,
Click-timing dominated routine:
• 1wall6Targets TE (1wall9000targets) 15 min. play 1wall6Targets TE twice more.
Do not reposition your mouse,
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks)10 min. work
on your precision and speed,
• LG Pin Practice 360 15 min. your first target switch scenario, a very good and
simple one with verticality,
• Tile Frenzy 180 Strafing a very good 180◦
scenario. Focus on what you lack the
most between speed and accuracy. The minimum accuracy to achieve is 85%, the
maximum before you have to improve on speed is 95%,
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• ?Ground Plaza Easy 1 or 2 runs have fun,
Complete routine:
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• 1wall6Targets TE (1wall9000targets) 10 min. play 1wall6Targets a bit more. Do
not reposition your mouse,
13but not necessarily flicks because it’s slow to “check” that your crosshair is, or will be soon, on the target
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 9
• LG Pin Practice 360 10 min. your first target switch scenario, a very good and
simple one with verticality,
• Tile Frenzy 180 Strafing a very good 180◦
scenario. Focus on what you lack the
most between speed and accuracy. The minimum accuracy to achieve is 85%, the
maximum before you have to improve on speed is 95%,
• Close Long Strafes Invincible (Thin Aiming Long Invincible) 10 min. I suggest that
you train both but not the same day,
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks)10 min. work
on your precision and speed,
• ?Vertical Long Strafes 10 min. it never hurts to play this old friend,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• ?Ground Plaza Easy 1 or 2 runs have fun,
3.4. For sub-intermediate players. The serious things are starting, and this is only the
beginning. Do this for at least 3 to 5 consecutive weeks, then try the intermediate routine. If
the latter feels too hard and counter-productive, do not insist.
Tracking dominated routine:
• RexStrafesCata (fuglaaXYShortStrafes) 15 min. two classic to choose from,
• Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train both
but not the same day,
• Vertical Long Strafes (Close Long Strafes Invincible) 10 min. two old friends that
will follow you all of your life-time,
• Tile Frenzy 180 Strafing Tracking (LG Pin Practice 360, Target Switching 360) 10 min.
play all of them equally,
• Bounce 180 Tracking 10 min. a very good target switch scenario that will work
on your precision,
• Ground Plaza Easy 1 or 2 runs have fun,
• ?Vertical Fast Strafes 15 min. this one is hard for everyone but is a necessary
evil, so better start early,
• ?1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
Click-timing dominated routine:
• Bounce 180 15 min. a very good scenario you want to play, as usual, 85% accuracy
is the worst you are allowed to have (reduce speed if it’s lower) and 95% the maximum
one (increase speed if it’s higher),
• 1wall 6targets small (Pokeball Frenzy Auto Small, 1wall2targets small flicks, 1wall 1target)10 min. work on your precision and speed,
• 1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
• Tile Frenzy 180 Strafing 200% a very good 180◦
scenario. Focus on what you
lack the most between speed and accuracy. The minimum accuracy to achieve is 85%,
the maximum before you have to improve on speed is 95%,
• Ground Plaza Easy 1 or 2 runs have fun,
• ?Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train
both but not the same day. As I said before, even if you’re a click-timing player, you
need to work on your reading skills, so don’t hesitate to play those if you have time.
Complete routine:
• RexStrafesCata (fuglaaXYShortStrafes) 10 min. two classic to choose from,
10 AIMER7
• Close Fast Strafes Easy (Cata IC FastStrafes)10 min. I suggest that you train both
but not the same day,
• Bounce 180 or Bounce 180 Tracking 10 min. play both equally,
• 1wall5targets pasu 10 min. much better than the 1w6t ones but much harder
too,
• Tile Frenzy 180 Strafing Tracking (LG Pin Practice 360, Target Switching 360) 10 min.
play all of them equally,
• Ground Plaza Easy 1 or 2 runs have fun,
• Vertical Long Strafes 10 min. it never hurts to play this old friend,
3.5. For intermediate players. You’re going to play this a lot, and it might therefore be
interesting to give you some score to achieve before starting the advanced routine.
Tracking dominated routine:
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)15
min. you’re not a child anymore, so I’ll let you decide what to play when,
• Vertical Fast Strafes (Vertical Long Strafes) 15 min. to train the reactivity and the
smoothness of your vertical angles,
• Tile Frenzy 180 Strafing 200% Tracking (PatTargetSwitch, Bounce 180 Tracking) 10
min. the three best target switch scenarios,
• 1wall5targets pasu 10 min. try to aim at the targets directly, do not wait for
them to pass over your crosshair,
• Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Air,
• Air 1 to 3 complete runs you have the right to abandon a run if the bot is stuck
at 90◦ above you for too long. Enjoy the ufo,
• ?Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) 2 to 3 complete
runs enjoy the two ufos.
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get a couple of 42%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• Get 38% to 40% average accuracy at Vertical Fast Strafes without accu-whoring,
• get 99820+ as highscore at Air ,
• Get 6500+ as highscore at PatTargetSwitch , and 75+ as highscore at Bounce 180 Tracking ,
Click-timing dominated routine:
• 1wall5targets pasu (1wall5targets pasu small) 10 min. try to aim at the targets
directly, do not wait for them to pass over your crosshair,
• Pressure Aiming - 7 targets (Pressure Aiming - 10 targets, 1wall6Targets TE, 1wall 6targets small) 10 min. you’re not a child anymore, so I’ll let you decide what to play
when,
• Target Acquisition Flick Easy 10 min. to begin your journey with useful flicks,
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)10
min. a necessary evil for you,
• Tile Frenzy 180 Strafing 200% (Bounce 180) 10 min. the two classic that you
already know,
•
• Vertical Hand Warmup 10. min very good scenario to train your vertical clicktiming, made by the famous scenario creator of KovaaKs social skills trainer,
• ?Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Ground Plaza
in your case,
• ?Target Acquisition Flick 10 min. the adult version of the above one.
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 11
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get 1100+ as highscore at 1wall 6targets small , 12000+ at Pressure Aiming - 7 targets
and 165+ at 1wall6Targets TE ,
• get 80+ as highscore at 1wall5targets pasu
• get a couple of 38%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• get 70+ as highscore at Bounce 180 .
Complete routine:
• Close Fast Strafes Invincible (Cata IC FastStrafes, RexStrafesCata, fuglaaXYShortStrafes)10
min. you’re not a child anymore, so I’ll let you decide what to play when,
• Vertical Fast Strafes (Vertical Long Strafes) 10 min. to train the reactivity and the
smoothness of your vertical angles,
• Tile Frenzy 180 Strafing 200% Tracking (PatTargetSwitch, Bounce 180 Tracking) 10
min. the three best target switch scenarios,
• 1wall5targets pasu (1wall5targets pasu small) 10 min. try to aim at the targets directly, do not wait for them to pass over your crosshair,
• Ground Plaza Easy 2 to 3 complete runs to prepare yourself for Air,
•
• Vertical Hand Warmup (Bounce 180) 10. min very good scenario to train your
vertical click-timing, made by the famous scenario creator of KovaaKs social skills
trainer,
• Target Acquisition Flick Easy 10 min. to begin your journey with useful flicks,
• ?Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) 2 to 3 complete
runs enjoy the two ufos.
• ?Air 2 to 3 complete runs you have the right to abandon a run if the bot is stuck
at 90◦ above you for too long. Enjoy the ufo,
Some good goals to achieve for this skill-level are the following (you don’t need to achieve
all of them before going to the next level):
• get a couple of 40%+ average accuracy at Close Fast Strafe Invincible without
accu-whoring, that is, while shooting for the whole scenario duration,
• get 38%+ average accuracy at Vertical Fast Strafes without accu-whoring,
• get 6500+ as highscore at PatTargetSwitch , and 70+ as highscore at Bounce 180 Tracking ,
• get 75+ as highscore at 1wall5targets pasu
3.6. For advanced players. This is the level that discriminates amateurs from serious players. You might improve very slowly by now, but don’t get discouraged. Recall that improvement is not judged by scores but by the mouse-feel. There is therefore no reason to panic
if your scores hit a plateau but you are improving (by the mouse-feel). At this point, you
can replace one or two (at most) scenarios of the routines by the ones of your will. You know
better than me what you care about and are now good enough to decide what you want to
improve at. There is no indication of time in these routines: you might want to play one or
two scenarios per session (or even for an entire week) and rotate them the next.
Tracking dominated routine:
• Close Fast Strafes Invincible (Vertical Fast Strafes) very important to play a bit of
both, do not drop those,
• Air the famous one, no right to drop it,
• Ground Plaza (Plaza High Ground Easy, Plaza Low Ground Easy) I suggest that you do
3 full runs of each,
12 AIMER7
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) you can ignore the Target Switching 360 ones if you dislike them
unless you’re a Tracer player,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to aim at the targets directly, do not wait for them to pass over your crosshair,
• ? T1 Drop Punish 1 Side (Catalyst IC) you have to move to dodge the rockets in
both of these scenarios,
• ? Thin Long Strafe Invincible any thin variation really.
You can considered an accomplished advanced KovaaK-tracking player if you manage to
get the following highscores:
• 11000+ at Close Fast Strafes Invincible and 10500+ at Vertical Fast Strafes ,
• 99875+ at Ground Plaza , 99835+ at Air ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 Tracking , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 90+ at 1wall5targets pasu , 80+ at Bounce 180 ,
• 8000+ at T1 Drop Punish 1 Side ,
• 5800+ at Thin Long Strafe Invincible , 3300 at Thin Aiming Long Invincible .
Click-timing dominated routine:
• POPCORN (McCoy 1v1, Close Fast Strafes Shotgun) the infamous yet mandatory POPCORN scenario, along with McCoy 1v1 to check if you’re now good at “clicking
heads”. Are your reading skills good enough to make a good score at Close Fast
Strafes Shotgun? No right to drop those,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to be as fast as possible,
• Ground Plaza Easy (Plaza High Ground Easy, Plaza Low Ground Easy) 3 run of each
Are you struggling on these easy scenarios?
• Target Acquisition Flick (1wall2targets small flicks) some flicks for you,
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) 10 min. do you think you can do better than tracking dominant
players? You have to try, at the very least,
• 1wall9000targets (1wall6targets TE, 1wall 6targets small) these old friends are always
good to train, even if the targets are not moving,
• ? Vertical Fast Strafes (Vertical Long Strafes) to work on your vertical angles reactivity and smoothness,
You can considered an accomplished advanced KovaaK-click-timing player if you manage
to get the following highscores:
• 1500+ at POPCORN , 3300+ at McCoy 1v1 ,
• 90+ at Target Acquisition Flick , 5000+ at 1wall2targets small flicks ,
• 90+ at 1wall5targets pasu , 5k+ at Vertical Hand Warmup , 80+ at Bounce 180 ,
• 895+ at Ground Plaza Easy ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 250+ at 1wall9000targets , 185+ at 1wall6targets TE , 1200+ at 1wall 6targets smalls .
Complete routine:
• Close Fast Strafes Invincible (Vertical Fast Strafes) very important to play a bit of
both, do not drop those,
• Air the famous one, no right to drop it,
AIM WORKOUT ROUTINES WITH KOVAAK’S FPS AIM TRAINER 13
• POPCORN (McCoy 1v1, Close Fast Strafes Shotgun) the infamous yet mandatory POPCORN scenario, along with McCoy 1v1 to check if you’re now good at “clicking
heads”. Are your reading skills good enough to make a good score at Close Fast
Strafes Shotgun? No right to drop those,
• 1wall5targets pasu (Tile Frenzy 180 Strafing 200%, Vertical Hand Warmup, Bounce 180) try
to be as fast as possible,
• PatTargetSwitch (Bounce 180 Tracking, Target Switching 360, Target Switching 360 Thin,
LG Pin Practice 360) as a complete player, you should do better than tracking and
click-timing dominant players, right? You would be a failure if not,
• 1wall9000targets (1wall6targets TE, 1wall 6targets small) these old friends are always
good to train, even if the targets are not moving,
You can considered an accomplished advanced KovaaK-complete player if you manage to
get the following highscores:
• 10700+ at Close Fast Strafes Invincible and 10000+ at Vertical Fast Strafes ,
• 99832+ at Air ,
• 1300+ at POPCORN , 3200+ at McCoy 1v1 ,
• 85+ at 1wall5targets pasu , 4k5+ at Vertical Hand Warmup , 75+ at Bounce 180 ,
• 7200+ at PatTargetSwitch , 85+ at Bounce 180 , 16000+ at Target Switching 360 ,
3700+ at LG Pin Practice 360 ,
• 240+ at 1wall9000targets , 180+ at 1wall6targets TE , 1150+ at 1wall 6targets smalls .
3.7. Sub aim beasts. At this skill level, you have to decide which direction to take so I
won’t give any routines. I can still help by giving you good scenarios to train and highscores14
to aim for.
All around tracking scenarios:
• Air : a good score to aim at is 99845+. This scenario is one of the most popular one,
and has lots of variation (Air Precise, Air 10x UFO, ...) so feel free to check for them,
• Ground Plaza : 99883+ is starting to be very good,
• Plaza High Ground : 880+ is hard and a good goal to aim at,
• Plaza Low Ground : 880+ too,
• FuglaaXYShortStrafes : not really an all-around one, but it helps for Air and
Ground Plaza. 425+ is a good score to aim at,
Close-range tracking scenarios:
• Close Long Strafes Invincible : 18000+ is good, which is like 78% average accuracy. Feel free to check for all other variations of this one (thin, HS, ...),
• Close Fast Strafes Invincible : 12000+ is good, which is like 50% average accuracy. Again, feel free to check for other variations,
• Closerange Tracking Training : you have to move. I don’t know what would be
a good score but it’s definitely a good scenario,
Vertical angles tracking scenarios:
• T1 Drop Punish 1 Side : this one is very good to work on your precision and
smoothness. Aim for 10000+,
• Vertical Fast Strafes : if you can get 55% consistently, you’re probably a god.
Check for the variations too,
• Stralroom Fast Strafes : not super good but better than nothing, aim for 6000+,
Long-range tracking scenarios:
• None so far, so go play Soldier in Overwatch,
Target switch scenarios
14they depend heavily on fov. The base fov I’m taking for these scores is 103 Overwatch
14 AIMER7
• PatTargetSwitch : this is probably the best of all, try to get 7500+ consistently,
• Bounce 180 Tracking : very good for precision, aim for 90+,
• Target Switching 360 : if you’re a Tracer player, you should aim for 16000+ consistently, and 17000+ highscore,
• Tile Frenzy 180 Strafing 300% Tracking : no idea about what a good score is,
but nice scenario for sure. The 400% one is good too, and I encourage people to make
vertical alternatives of those,
Click-timing on fixed targets
• 1wall6Targets TE : 200+ or nothing,
• 1wall 6Targets small : 1300+ is hard, but a good goal to set,
• 1wall9000Targets : 275+ should be possible,
Flicks on fixed targets
• 1wall2targets small flicks : aim for 8000+. This will work your stamina and your
consistency,
• Target Acquisition Flick : 100+,
Click-timing on moving targets
• POPCORN : 2000+ with tracking-style and fast-approach style,
• McCoy 1v1 : if you can click heads, get 3600+,
• Bounce 180 : aim at 95+, and why not going for 100+ then?
• 1wall5targets pasu : 105+, feel free to play the small alternative too,
• Vertical Hand Warmup : 7000+,
• Tile Frenzy 180 Strafing : all of the alternatives too, the non-180 ones too. No
idea what a good score would be as of today,
4. Some videos of scenarios
Just a section to show (and maybe give some motivation) how to play some scenarios.
There are hyperlinks in this PDF, so you just need to click on the scenario name to open a
youtube page with the video of the score.
Scenario Score Accuracy Player
Close Long Strafes Invincible 18500 78.79% rammy
1wall6targets TE 195.2 96.65% Zeeq
1wall 6targets small 1201.9 96.15% Zeeq
1wall9000targets 257.9 92.11% AIMER7
Tile Frenzy 180 Flick 711 90.92% Zeeq
Tile Frenzy - Strafing 01 120.9 92.25% AIMER7
fuglaaXYShortStrafes 469 76.89% nick
Air 99850+ 76.89% ryan
POPCORN 1810 68.57% apa3
PatTargetSwitch 7570 74.07% AIMER7
Bounce 180 Tracking 93 67.10% AIMER7
T1 Drop Punish 1 Side 10645.7 73.47% nick
1wall5targets pasu 112.7 81.66% DAY
Table 1. Some good scoresGame-specific KvKs Aim Routines
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple , hybrid in
pink , movement-clicking in orange , movement-tracking in yellow , movement-switching in magenta .
1. Want to understand the theory behind aiming? Read our aim journey
2. Still looking for answers? Check our advice faq
3. Check out our benchmarks here
4. Join our discord for more help or information
5. Follow our twitter to stay up to date
6. Check out our resources channel for more resources.
Before you begin
For clicking and switching: try to make smooth and straight motions from one target to another and actively try
to land your shot from one target to the next one, with minimal to no micro-correcting. In addition, try to have
the next target in mind.
For tracking: try to be as smooth and precise as you can, react to direction changes as fast as you can, but make
sure to transition into a smooth tracking motion committing to the direction that the bot is going, focus on
reacting not predicting. Also make sure to focus on the target instead of just looking at it or eye-locking on your
crosshair. By focusing on the target, you essentially help yourself to read the target’s movement better.
Also make sure to check out the routine vods to get an idea of how to play these scenarios properly, so that
1
you can make the best out of your training.
Why should you follow these routines?
These routines are based on feedback from a group of skilled and experienced individuals in different genres /
areas with strong and varying opinions, who have all contributed or shared their thoughts to make sure the
scenarios are appropriate. This has had a positive impact on the outcome of the routines and their respective
scenarios. The constructive criticism helped with forging a strong foundation of routines and scenarios that will
help you with your training. You can consult the credit section to see all the contributors.
Playlists with the main scenarios are available for download and linked for each routine provided. However, we
would encourage players to branch out of the playlists and find complementary scenarios that can assist with
weaknesses or present more / less of a challenge. To add a playlist, download the appropriate file and paste it
2
into Steam/steamapps/common/FPSAimTrainer/FPSAimTrainer/Saved/SaveGames/Playlists .
Disclaimer: The scenarios underneath are subject to change. Our goal is to keep this document up-to-date with
scenarios that we recommend people to play. These scenarios are by no means the best, it is always best to
match scenarios that are appropriate for your skill level and weaknesses.
2
In case the scenario is too difficult for you
1 You can find a link to these at the top of each game routine
Game specific aim training routines by Voltaic
VALORANT & COUNTERSTRIKE
Recommended FOV for Valorant: 103 valorant
Recommended FOV for Counterstrike: 90 source
About this routine
This routine focuses on different aspects that will be useful in real game situations, such as being smooth when
spraying or acquiring targets, so that it is easier to actually time your shots. Another important aspect; this
scenario focuses on target acquisition and speed, so that you can acquire targets more accurately and faster,
which is why the switching scenarios above are added to the routine. The clicking scenarios should help with
target acquisition, click-timing, reaction based clicking, reading skills (in case they’re moving) and
micro-adjustments (if applicable). Finally, one can make use of the movement clicking scenarios to get used to
the strafe clicking aiming style and practice it.
KovaaK 2.0 - Easy
Recommended for Bronze, Silver & Gold
Duration: 60-100 minutes | routine vods | Copy & Paste share code underneath via Online Playlist tab on
KovaaKs
KOVAAKSTELEPORTINGJEBAITEDBUYSTATION
1. Thin Gauntlet Easy or Centering I Easy - 10 minutes optional *
a. There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this
may indirectly carry over to any other scenario / situations
2. patTargetSwitch no reload or patTargetSwitch - 10 minutes
a. Try to avoid bodies and only go for headshots
b. Play the 360 version for larger angles
c. Focus on switching as fast as possible to eliminate as many moving targets as possible
d. Try to hold the fire button as much as possible
3. Pokeball Frenzy Auto TE 60s or Pokeball Frenzy Auto TE Wide - 10 minutes
a. Focus on switching as fast as possible to eliminate as many static targets as possible
b. Try to hold the fire button as much as possible
c. voxTargetSwitch Voltaic: in case you want to focus on non-static target acquisition
4. voxTargetSwitch click or 1wall5targets_pasu slow or patTargetClick 1shot - 10 minutes
a. Focus on fast 1 tap switches and clicks
b. Your objective is to eliminate as many targets as possible
5. Wide Wall 3 Targets or Wide Wall 4 Targets - 10 minutes
a. Focus on hitting as many targets as you can
b. This is especially helpful to train your longer flicks
c. If you struggle with small flicks try: 1w2t smallflicks 60s
d. Alternatives to these scenarios: 1w2te reload, 1w4te reload & dot frenzy
6. Floating Heads Timing Easy or tamSpeed 2bps - 10 minutes
a. Helps focusing on 1-tapping headshots on moving targets
7. voxTargetClick Easy Strafe or Pasu Dodge EES 180 or - 10 minutes optional *
a. Make sure to turn on movement bar, so you can see when you need to swap directions with
your strafe and get the most out of this scenario
b. Full focus on movement 1 taps
8. Reflex Micro++ Flick Reload - 10 minutes optional *
9. Microshot Speed Medium - 10 minutes optional *
Game specific aim training routines by Voltaic
10. Reactive Clicking - 10 minutes optional *
a. Acquire a target then click it and move to it again to finish it before it escapes
KovaaK 2.0 - VT bardOZ VALORANT Advanced
Recommended for Diamond and above New *
IN COLLABORATION WITH BARDOZ
About this routine
This is an advanced routine that is also beneficial for beginners if executed properly; most scenarios will be
played on two different sensitivities, because learning to control your mouse at higher sensitivities is always
beneficial, but if you only practice at a higher sensitivity you might not perform at your best in game. Switching
between the two sensitivities (your valorant sens, and twice your valorant sens) is a useful middle ground to
leverage in your training.
If your VALORANT sens is already high (under 35cm/360°), go 1.5x or 1.2x your VALORANT sens. Don’t get to
the point where you are using sub 15cm/360°, because that might hurt your wrist.
Absolute scores in the Kovaak scenarios are not important, and some scenarios will favor some sensitivities over
others. Make sure you track YOUR OWN improvement. Don’t compare yourself to people in the leaderboards /
your friends, only compare yourself to where you were the last time you practiced.
The routine will change over time based on feedback, and I will add in-game clips that mirror each scenario.
Caveat: this is only a support routine. You don’t get great aim in VALORANT just by doing this, you need to also
play a lot of deathmatch and focus on your crosshair placement, and a lot of ranked matches and work on your
gamesense. Those things win you games; your raw aim might win you a few fights. Both things are important,
and a proper routine has Kovaak’s -> Deathmatch -> Ranked every day. Ideally you should play this routine
first, then 1 hour deathmatch to try to replicate in game the movements you practiced in this routine, then
ranked where you’re in the “real world” of VALORANT and you try to use your synthetic training to actually win
games and climb the leaderboard. If you are really lacking in gamesense, find a coach that is willing to VoD
review with you (fastest way to improve) or VoD review yourself, but make sure you really analyze logically each
single decision you, your teammates, and your enemies make.
If you want to actually become a pro, you need to study what pros do, and especially, how they react to
situations. Watch VoDs of pros that play the same agents and positions you tend to play, see how they react to
events on the map and information on their screen, see how they position themselves, always take your time to
properly analyze the whole round (enemy economy, team economy, pushes happening in the map), and really
try to understand WHY the player you are watching made a given decision. This is what brings you to the next
level in VALORANT.
Caveat #2: for Kovaak’s to be useful, you need to really think about how you are using your mouse while
training. Clean lines, where you only use as much movement as needed to get from point A to point B, is where
you want your aiming skill to get. Sure, flicking around at an extremely high speed might look cool, but it will
only lose you games in VALORANT. Make sure you can control your mouse as if it was an extension of your arm,
maximize your efficiency for each of your movements, never move your mouse an inch more than needed to
reach your target. This is the idea that you should have in mind when practicing your aim.
Tip: The duration of the scenarios are arbitrary, you can decide how much time you spend on each scenario.
We recommend 30-40 minutes, but you may spend more time if you wish. The reason for that is, because
playing the game is more effective practice.
Game specific aim training routines by Voltaic
The VT bardOZ Advanced Routine for VALORANT
Duration: 32-44 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine
vods
KOVAAKSTRACKINGJITTERYLOWGROUND
1. voxTS Voltaic - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Play twice on double your VALORANT sensitivity and twice on your VALORANT
sensitivity.
Focus on being very fast between the switches but also controlling your crosshair once you
get to the enemy. Switch as fast as you can after you get the kill, use a kill confirmed sound
(VALORANT has a kill confirmed sound too).
b. Why: This helps you in those situations where you need to spray transfer, which happens for
example when holding a site on Defenders and you get the enemy team executing your site.
The movements in this scenario are also good for general smooth crosshair placement.
2. Pokeball Frenzy Auto 1w2ts - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the kind of movement you often do when in a clutch situation like 1v2 and
enemies decide to peek together, you might need to flick to one of them (example) who might
not be where your crosshair position currently is. Hold fire all the time. This scenario helps
get that first movement + micro correction right. The pokeball version is played first to help
get you in the flow, to have clean lines and not going unnecessarily fast.
3. Pokeball auto ww6t - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: You need to smoothly move from one target to the next, and speed up when the targets
cluster together. Focus on being able to dynamically pace yourself based on what you have on
screen. Bind your fire to shift instead of Mouse1 so that you can have the same tension on the
mouse that you’d have in game.
b. Why: This kind of movement is done all the time subconsciously in VALORANT: when you
navigate the map, you constantly do large and small angle movements to keep your crosshair
placement in the right position. Eventually you want to get to the point where you instantly
change the angle you are holding based on info (sound, comms, gamesense); this scenario
helps you be sharp when you do this movement. You might be surprised by the amount of kills
being very quick in your crosshair placement will get you. Especially when proper team
communications are present, if you instantly move your crosshair to where your teammate
told you an enemy is instead of slowly getting there, you might avoid having to large-angle
flick to their head, which is an unfavorable scenario to be in.
4. 1w2ts reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not over-flicking and having clean lines between targets. Switch as fast as you
can once you kill.
b. Why: This is the actual “simulation” of what might happen in a game, since we incorporate
also firing once at the target. Make sure not to drop your accuracy below 85%, and eventually
get to a point where you can get close to your high score with 95%+ accuracy, because in
VALORANT you are highly penalized for missing your first shot, so if you learn to just go fast
but with low accuracy you are actually gaining a bad habit in VALORANT.
5. 5 sphere hipfire extra small - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: The goal here is to maximize the speed at which you can micro correct, so really focus
on a good pace and strengthen your habit of micro correcting quickly and accurately after you
do the initial small angle flick.
b. Why: Now we move onto small angle training, which is actually the most important thing in
VALORANT. When your crosshair placement is already good and someone peeks, in that little
Game specific aim training routines by Voltaic
300-400ms window of time you will have a target that suddenly comes to a stop and is
stationary while trying to kill you. This is when you microcorrect the inevitable mistakes your
crosshair placement will sometimes have, and this scenario helps you hit those shots, which
are the most important ones in VALORANT.
6. 6wall18targets small reload - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on being fast and on still having clean lines even on the awkward angles from
this scenario.
b. Why: Sometimes in VALORANT (especially compared to CS:GO) you have situations with a
lot of awkward angles to check, especially in maps like Icebox or in places like A site in Haven.
This scenario helps you navigate your angles in 3D in a cleaner way, so that you will be able,
for example, to defend a bomb plant in A site Haven even if you have a flank coming from A
Long and someone retaking from A heaven (180° angles, with vastly different verticality).
7. Floating Heads Timing 400% - 4 minutes (2x Double Sens & 2x Normal Sens)
a. How: Focus on not dropping under 85% accuracy, and avoiding useless movements, because
in game if you miss your first shot on this kind of “easy to read” moving targets, you might die
because of second shot inaccuracy / getting 1hs from the enemy.
b. Why: This scenario is very close to the kind of movement and speed that opponents might
have while swinging out of an angle. This is the kind of shot that you shouldn’t miss.
8. SmoothBot Invincible Goated - 4 minutes (4x Double Sens) optional *
a. How: You need to smoothly track the bot and recenter the mouse when needed, especially on
lower sens. Your focus here should be learning not to tense too much when having to move
smoothly.
b. Why: Most of the time in VALORANT you are not in a fight, but might be moving around.
When moving, your goal should be to consistently keep your crosshair to a position where an
enemy can peek from, so that if they do peek, you can instantly stop and shoot. Many people
underestimate how important having your crosshair placement correct when moving around
is. This is what wins you clutches. When you are navigating angles (using objects to your
advantage to take a fight, for example in 1v1s with the bomb down) you need to smoothly
track an imaginary point in space which is where you expect your enemy to pop out. Since you
will be moving during the clutch, either walking or running depending on whether your
position is known to your enemy, you are basically smoothly tracking a point; which is the
movement this scenario teaches you. This scenario has verticality too, which is also good for
those situations where a Raze or Jett might be flying in an arc and you need to spray and track
her.
9. Centering I - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: No verticality, but same as above.
b. Why: Exact same reason as the Smoothbot scenario, apart from the Raze/Jett thing. Most
times when navigating angles your smooth movement will be horizontal (at head level in front
of you), imagine for example if you’re in a 1v1 on C site in Haven, and you know the enemy is
on Default plant and you’re Backsite. You will be moving and smoothly holding an angle
horizontally. This simulates that movement from your mouse.
10. Pistol Strafe Gallery Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Use your fire button in the same way you’d spam a pistol in close range in VALORANT.
Constantly be moving.
b. Why: With pistols (and, in the current meta, with Phantom) in close range you can actually
shoot while moving and retain a decent accuracy. Considering pistols have a huge weight in
VALORANT (winning the pistol round usually causes you to win 2 rounds, which is 2 out of 12
in a side, which is VERY impactful), learning to do this kind of shooting is very important. In
general, moving and tracking enemies is a movement that also helps your crosshair
positioning (see next scenarios).
11. Reflex Micro++ Flick Reload Small - 4 minutes (2x Double Sens & 2x Normal Sens) optional *
a. How: Just get the highest score you can.
Game specific aim training routines by Voltaic
b. Why: Sometimes you will be caught off guard and need to quickly adjust, it’s inevitable. This
scenario helps you with that, it’s a pretty straight-forward scenario that is really about
reacting quickly to the targets popping up on screen.
KovaaK 2.0 - Advanced Classic
Recommended for Platinum and above
Duration: 60-100 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs | routine
vods
KOVAAKSBOBBINGSNEAKYBLOOM
1. Thin Gauntlet or Centering I - 3 runs / 5 minutes optional *
a. There isn’t really any tracking in Valorant, but it’s worth working on your smoothness as this
may indirectly carry over to any other scenario / situations
2. patTargetSwitch small no reload or patTargetSwitch Small - 10 minutes
a. Try to avoid bodies and only go for headshots
b. Focus on switching as fast as possible to eliminate as many moving targets as possible
c. Try to hold the fire button as much as possible
d. Your objective is to eliminate as many targets as possible
3. Pokeball Frenzy Auto Small 60s or Pokeball Frenzy Auto Small Wide - 10 minutes
a. Focus on switching as fast as possible to eliminate as many static targets as possible
b. Try to hold the fire button as much as possible
c. voxTS Voltaic: in case you want to focus on non-static target acquisition
4. voxTargetClick 20% small or Pasu Small Reload or patTargetClick small 1shot - 10 minutes
a. Focus on fast 1 tap switches and clicks
b. Your objective is to eliminate as many targets as possible
5. 1w3ts or 1w4ts reload - 10 minutes
a. Focus on hitting as many targets as you can
b. This is especially helpful to train your longer flicks
c. If you struggle with small flicks try: 1w2t smallflicks small 60s
d. Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
6. Floating Heads Timing 400% or tamSpeed 2bpes - 10 minutes
a. Helps focusing on 1-tapping headshots on moving targets
b. tamSpeed is decent practice due to it focusing more on holding an angle
7. voxTargetClick Easy Strafe or Pasu Dodge EES 180 - 5 minutes optional *
a. Make sure to turn on movement bar, so you can see when you need to swap directions with
your strafe and get the most out of this scenario
b. Full focus on movement 1 taps
c. Try Pistol Strafe Gallery Sparky Small (Good Edition) for more challenge
8. Reflex Micro++ Flick Reload Small - 10 minutes optional *
9. Valorant Microshot Speed Small - 10 minutes optional *
10. Reactive Clicking Hard - 10 minutes optional *
a. Acquire a target then click it and move to it again to finish it before it escapes
b. You may try the easier version Reactive Clicking, if this is too difficult
Game specific aim training routines by Voltaic
In-game
10-60 minutes
1. Valorant Practice range - taps | Practice range - Spray transfer - 10 minutes or 10 minutes each
a. Start up the practice range in Valorant and increase the spawn speed of the targets or enable
strafing for 50-100 targets - either go for taps or headshot spray transfers
b. Focus on flicking on the target’s head as fast as possible
c. Move and counter-strafe to increase effectiveness
d. You can also practice corner-peaking by adding a sage wall
e. *note this isn’t isolated mouse control training and includes weapon control
2. Valorant Bridge - taps | Bridge - Spray transfer - 10 minutes or 10 minutes each
a. Start up the practice range in Valorant and head to the bridge, try to get creative with how
you flick or spray the targets (credit to Zeeq).
b. Focus on flicking on the target’s head as fast as possible
c. Move and counter-strafe to increase effectiveness
d. You can also practice corner-peaking by adding a sage wall
e. *note this isn’t isolated mouse control training and includes weapon control
3. Counterstrike Valorant Custom Game - Clearing bombsites - 10-30 min
a. Practice clearing bomb sites with good crosshair placement
4. Counterstrike Headshot deathmatch - taps | Deathmatch - Spray transfer - 10-30 min
a. Focus on flicking on the target’s head as fast as possible - either go for taps or spray transfer
b. Alternatively play Multi CFG DM
c. *note this isn’t isolated mouse control training and includes weapon control
Game specific aim training routines by Voltaic
ARENA FPS: QUAKE & DIABOTICAL
Recommended FOV for Arena FPS: 90-110 source | routine vods
● Scroll down for the LG 1v1 Routine
KovaaK 2.0 - Fundamental
About this routine
The Arena FPS routine for Quake and Diabotical includes all the fundamental scenarios that are applicable
in-game. Ground Plaza Sparky v3, Air no ufo no skybots, MFSI, VSS Close-Mid Long and VSS gpaio all help to
learn smooth and reactive tracking without adding too much overwhelming movement. The routine also
includes smooth tracking scenarios for both horizontal and vertical angles. This should help with being more
composed and make the transition from reactive to smooth tracking easier. The Low and High ground version of
Plaza are important to incorporate, because they don’t happen frequently in-game, so it can be useful to work
on them during your training.
LG Pin Practice has a niche mechanic from Quake and Diabotical, which should help improve target acquisition,
mouse control and get better at this mechanic. Pattargetswitch 90 no reload and Slide Targets are supposed to
help develop low fov LG target switching at mid range, like during a quad run. The clicking scenarios are meant
to improve your railgun skills. For the movement based scenarios, it should help to learn fundamentals and
become better at certain niche scenarios such as T1 Drop Punish, where the target hovers above you and you
need to punish it before it falls down. The rocket scenario below is one of the few and underrated dodge
scenarios where you need to be both accurate and constantly dodge projectiles.
Duration: 60-95 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSAFKINGMAGENTAAFK
1. Ground Plaza Sparky Quake or Smoothbot Invincible Goated - 10 minutes
a. Try GP Sparky Quake Thin for more challenge
b. Try Smoothbot Unvincible Small Goated for more challenge
c. Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
d. Try Thin Gauntlet as an alternative to work on smoothness
e. Try VSS Close-Mid Long or VSS gpaio for more varied strafes
f. Try Midrange Fast Strafes Invincible to work on reactivity from further away
2. Air Divine or B180TI Sparky Small - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try the regular Air to work on more reactivity and vertical angles
c. Try Air 2 Smooth to work on smoothness for both vertical and horizontal angles
d. Try B360TI Sparky Small or B360TI Sparky to work on vertical smoothness and precision
with larger angles
e. Play the regular B180TI Sparky, if the small version is too difficult
f. Play the regular Air no ufo no skybots if the Divine version is too difficult
3. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on low ground and where you’re positioned on high ground
4. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
5. LG pin practice 360 or Bounce 180 Tracking Sparky or Air Dodge Target Switch - 10 minutes
a. Try to eliminate as many targets as possible
b. Try Bounce 360 Tracking Sparky for more challenge
Game specific aim training routines by Voltaic
6. Pattargetswitch 90 no reload or Slide Targets - 5 minutes optional *
a. Try to focus on optimizing your technique for maximum speed, using exclusively wrist or arm
depending on your sensitivity and grip style.
7. 1wall5targets_pasu reload or Popcorn Sparky or DevTargetSwitch 1shot - 10 minutes
a. DevTargetSwitch 1shot is useful for practicing long-range rail shots
b. Try Popcorn Sparky Easy if you struggle way too much
c. Try 1wall5targets_pasu slow if you struggle way too much
d. Try Pasu small reload for more challenge
8. Bounce 180 Sparky or Skeet Clicking - 10 minutes
a. Try Bounce 360 Sparky for larger angles
b. Try Bounce 180 Sparky smaller for more challenge
c. Try Bounce 180 Sparky CQC for closer, faster targets
9. LGC3 Reborn Varied or Air Angelic Dodge - 10 minutes
a. Try LGC3 Reborn Varied Thin for more challenge
b. Try LGC3 Reborn Varied easy if you struggle way too much
c. Try T1 Drop Punish Good Edition to work on vertical angle
d. Try LGC3 Diabotical Fixed as an alternative
e. Try Close FS Easy Dodge as an easier alternative to LGC3 Reborn varied
10. Pasu Dodge Easy - 10 minutes
a. Try Pasu Dodge ES for more challenge (extra small)
11. Quake LG 1v1 Rockets or Stralroom FS Dodge - 10 minutes optional *
Game specific aim training routines by Voltaic
KovaaK 2.0 - LG 1v1 Routine
Purpose
The routine provided is unorthodox in comparison to other published routines for a strong LG, and was put
together to help with issues players have when jumping into actual LG duels. Traditional Kovaak’s movement
scenarios can cause players to develop bad habits when it comes to LG dueling. These Traditional movement
scenarios tend to reward movement that makes a player much easier to hit. Practicing specifically as directed in
this routine, will help a player learn to dodge and aim independently to more efficiently deal damage to others
while avoiding damage themselves.
Disclaimer: This should supplement, not be a replacement for, 1v1 LG Practice with partners inside
Quake/Diabotical. The only movement scenarios that should be played for a high score are (Cycle Strafes Long,
Cycle Strafes Fast, and Close FS Quick Dodge).
1. Contains warm up exercises, so no warm up needed prior to starting the routine
2. Establishes independence between your right and left hands
3. Asks the player to focus on Dodging
What this routine does not do:
1. Focus on tracking for other Quake/Diabotical game modes outside of 1v1 LG/Shaft fights
a. TDM/Duel/Macguffin/Wipeout etc…
2. Teach Fundamental Strafe Aim (mirroring/anti-mirroring/half-sideways)
3. Teach Smoothness or Reactivity
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBINDINGMAROONWINDOW
1. Midrange Long Strafes V2 - 2 runs
2. Pole Long Dodge - 3 runs
a. Back up into a corner, focus on spamming Left and Right Strafe, and keeping the crosshair
centered
3. Anti-Mirror LS 360 Thin Robsai - 3 runs
a. Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition
unless out of mousepad space. This scenario should start warming up your arm aim
4. Close LS Easy Dodge - 3 runs
a. Play this by holding left or right strafe and only left or right strafe for the entire bot. Switch
direction when you kill the bot. This should cause you to circle the bot
5. Cycle Strafes Long - 5 runs
a. The secret to this scenario is making sure you get a good movement score, and then tracking
the bot with your mouse hand independently of how you are moving. You need to learn
independence in your hands to help do better at hitting with LG while doing insanely good
dodging
6. Cycle Strafes Fast - 5 runs
7. Close FS Quick Dodge - 3 runs
a. Track the bot while strafing left and right very quickly. Try to get a perfect movement score.
Do not mirror this and cheese the scenario
8. Air UFO 10x - 1 run
a. We must throw in reactivity between the smooth tracking/hand independent scenarios and a
good score here also requires some smoothness in hitting a very difficult target
9. XY Tracking Dodge - 3 runs
Game specific aim training routines by Voltaic
a. From this point on the focus needs to be 60% Dodge - 40% hitting the target. Be erratic with
your dodges and make sure to use the whole room to dodge. Do not move in any predictable
manner, do not start strafe aiming to make the target easier to hit. The bot is easy to hit, so
you should still be able to get decent accuracy while focusing on erratic and random dodges
10. LG Duel 1v1 Diabotical - 5 runs
a. Again focus on dodging while you try to kill this bot. DO NOT PLAY THIS FOR SCORE. Try to
be very erratic with your dodges and put everything together to be reactive and smooth with
your tracking. If a bot spawns far from you, take the opportunity to practice the longer range
instead of +forwarding into the bot. If you are hitting above 50% accuracy through the
scenario, you are either insane or you are moving to maximize your accuracy instead of not
getting hit.
In-game
10-60 minutes
1. QC Unholy Trinity LG or All Weapon FFA or LG 1v1 Duels - 10-30 minutes
a. Start up a match and choose on of the above modes in a game of choice: Quake Live /
Diabotical / Quake Champions
b. You may choose to use LG only
2. Instagib or Rail 1v1 Duels - 10-30 minutes
a. Start up a match and do Instagib / Rail only duels in a game of choice: Quake Live / Diabotical /
Quake Champions
Game specific aim training routines by Voltaic
FORTNITE
Recommended FOV for Fortnite: 80 FN (TPS) or 103 ow (FPS) | routine vods
About this routine
The Fortnite routines below have similar movement speed or more challenging scenarios that are close to
in-game situations. Air 2 Smooth should help you learn to effectively and smoothly track a target that randomly
changes strafe directions. The other two air variants are excellent practice, because one is angled close and the
other one is angled further away so you can work on two distances and track without predicting. All the
smoothness scenarios are important for Fortnite, because Fortnite doesn’t really need that much reactivity as
there isn’t much dodging. Both B180T Sparky and patTargetShotgun are solid choices to learn to switch targets
quickly after eliminating one. Pasu should help with acquiring, reading and timing your clicks appropriately to hit
your targets efficiently. The static scenario should help with the most pure fundamental aiming drills. The hybrid
scenarios such as Air Infantry and FN Gliders 360 HS, can help you practice higher-ttk clicking, which requires
proper reading skills and consecutive timed clicks on the same target, which is common in Fortnite, but is often
neglected. The charge routines should help with the current Fortnite meta, because it introduces a new aiming
mechanic that most players are not familiar with. You have a choice to play the FPS version of the routine or the
TPS version, the latter feels closer to the game, but the former allows you to see more of the map and targets.
KovaaK 2.0 - Fundamental [First person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 103
KOVAAKSBLINKINGMAUVENUNS
1. Air 2 Smooth or Air close long strafes or Air far long strafes - 10 minutes
a. Try Air Invincible and Air Invincible 2 for more effective practice, these bots are invincible
meaning you have to track them for 1 minute straight.
b. You can try Air 2 Smooth Invincible for more effective practice.
2. Thin Gauntlet or Smoothbot Invincible Goated or CLSI FN or MLS FNI - 10 minutes
a. Thin Gauntlet helps with pure smoothness
b. Smoothbot Invincible Goated to practice smoothness with some added verticality
c. Fortnite Gliders 360 Invincible for vertical smoothness
d. CLSI: stands for close long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play CLS if you struggle way too
much with endurance.
e. MLSI: stands for midrange long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play MLS if you struggle way too
much with endurance.
3. B180TI Sparky or FN Gliders 360 HS - 10 minutes
a. Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
b. FN Gliders 360 HS should help you with precisely tracking vertical targets
c. B180TI Sparky should help with pure smoothness
4. Bounce 180 Tracking Sparky or PatTargetShotgun - 10 minutes
a. Should help you with horizontal tracking and switches on airborne targets
b. Try Bounce 360T Sparky for more challenge
c. PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
5. 1wall5targets_pasu reload or Bounce 180 Sparky - 10 minutes
a. Try 1wall5targets_pasu slow if you struggle way too much
Game specific aim training routines by Voltaic
b. Try Bounce 360 Sparky for larger angles
6. 1w3ts - 10 minutes
a. Try to eliminate three targets spawning on a wide wall
b. Helps with pure smooth flicks
7. Air Infantry or Fortnite Gliders 360 HS - 10 minutes optional *
a. To work on hybrid (higher-ttk clicking) on vertical angles
b. Try Air Infantry small for more challenge
c. FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track
targets
d. Helps with higher-ttk clicking
KovaaK 2.0 - Charge [First person]
You can change the playtime value to what you want it to be, it’s arbitrary. These scenarios use the same
mechanic that Aimer7 and Kroader introduced in their Charge Shotgun Routine .
3
The settings used for the charge shotgun:
The charge time is 1 seconds and the delay between shots is 1 seconds as well.
Duration: 30 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBLOOMINGMAXIMUMBLUEFALLDAMAGE
1. Charge - Pasu - 10 minutes
a. Track the bot and release the charge at the right time
2. Charge - B180 Sparky - 10 minutes
a. Track and read the target, you can pre-charge and hit the target during the arc motion
b. Try Charge Bounce 360, for larger angles
3. Charge - PatTargetShotgun - 10 minutes
a. Quickly switch from one target to another and try to maximize your damage output, you could
for instance practice pre-charging just before hitting the target
3 You can choose whichever one you prefer to play
Game specific aim training routines by Voltaic
KovaaK 2.0 - Fundamental [Third person]
Duration: 60-70 minutes | Copy & Paste share code underneath via Online Playlist tab on KovaaKs
Recommended FOV: 80 Fortnite
KOVAAKSBOMBINGMEDIUMTELEPORT
1. Air 2 Smooth FN or Air 1 FN or Air 2 FN - 10 minutes
a. Try Air 1i FN and Air 2i FN for more effective practice, these bots are invincible meaning you
have to track them for 1 minute straight.
b. You can try Air 2 Smooth Invincible FN for more effective practice.
2. Thin Gauntlet FN or Smoothbot Invincible Goated FN or CLSI FN or MLSI FN - 10 minutes
a. Thin Gauntlet FN helps with pure smoothness
b. Smoothbot Invincible Goated FN to practice smoothness with some added verticality
c. Fortnite Gliders 360 Invincible for vertical smoothness
d. CLSI FN: stands for close long strafes invincible and should help you focus on pro-actively
tracking a close long strafing target for 1 minute straight. Play CLS FN if you struggle way too
much with endurance.
e. MLSI FN: stands for midrange long strafes invincible and should help you focus on
pro-actively tracking a close long strafing target for 1 minute straight. Play MLS FN if you
struggle way too much with endurance.
3. B180TI Sparky FN or FN Gliders 360 HS - 10 minutes
a. Try Fortnite Flyers to work on incoming flying enemies (FOV 80 fn)
b. FN Gliders 360 HS should help you with precisely tracking vertical targets
c. Bounce 180 TI FN should help with pure smoothness
4. B180T Sparky FN or PatTargetShotgun FN - 10 minutes
a. Should help you with horizontal tracking and switches on airborne targets
b. Try Bounce 360T Sparky FN for more challenge
c. PatTargetShotgun FN: Slightly higher-ttk clicking targets with shotgun spread
5. Pasu FN or B180 Sparky FN - 10 minutes
a. Try Pasu FN slow if you struggle way too much
b. Try Bounce 360 Sparky FN for larger angles
6. Wide Wall 3 Targets Small FN - 10 minutes
a. Try to eliminate two targets spawning in a third-person environment
b. Helps with pure smooth flicks
7. Air Infantry FN or FN Gliders 360 HS - 10 minutes optional *
a. To work on hybrid (higher-ttk clicking) on vertical angles
b. Try Air Infantry small FN for more challenge
c. FN Gliders 360 HS: Use semi-auto weapons so you have to ‘time’ your clicks as well as track
targets
d. Helps with higher-ttk clicking
Game specific aim training routines by Voltaic
KovaaK 2.0 - Charge [Third person]
Duration: 30 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBOBBINGMEDIUMCAMP
1. Charge - Pasu FN - 10 minutes
a. Track the bot and release the charge at the right time
2. Charge - B180 Sparky FN - 10 minutes
a. Track and read the target, you can pre-charge and hit the target during the arc motion
b. Try Charge - Bounce 360 FN, for larger angles
3. Charge - PatTargetShotgun FN - 10 minutes
a. Quickly switch from one target to another and try to maximize your damage output, you could
for instance practice pre-charging just before hitting the target
In-game
You don’t have to do all of these, below are some in-game alternatives or options to train both your aim and
other in-game mechanics. These in-game practice options aren’t going to exactly isolate your mouse control, but
will instead train everything at once (weapon control, movement, game-mechanics et cetera).
10-60 minutes
1. FN Aim duels - 10-30 minutes
a. Start up a match in creative and play the FN Aim duel map by Raider, Zexrow or Kroader
2. MachineRite’s 1v1 map - 10-30 minutes
a. Start up a match in creative and play the 1v1 map made by MachineRite
b. Code: 5196-5134-9088
3. Box Fights - 10-30 minutes
a. Requires premade
4. Build Fights - 10-30 minutes
a. Requires premade
5. Zone Wars - 10-30 minutes
a. You can queue for this in creative or use customs
6. Turtle Wars - 10-30 minutes
a. Requires premade
7. Playground Fill - 10-30 minutes
a. You can queue alone
Game specific aim training routines by Voltaic
APEX LEGENDS
Recommended FOV for Apex: 90-110 source
VT APEX 2.0
This section is provided by Krascsi
ABOUT THIS ROUTINE
Brand new routine that includes tons of new scenarios that will challenge you to improve your aim in Apex. The
Apex routine below is effective practice, because it includes scenarios that are very closely related to in-game
situations. The new training provides easy scenarios for users just getting started with Apex and aim training,
Advanced scenarios that will be much harder but are great for fine tuning mechanics that you will use in game.
Due to Apex having many different weapons, and many different ranges for taking fights, we also have included
a category specific section where you can target types of aim that are issues for you e.g. close range strafe aim
fights.
DISCLAIMER
It’s important to keep in mind for Strafe Aiming scenarios, they are to be played to the specificity outlined
within the document. Not doing so will have a significant direct impact on the benefits you’ll see from playing
these scenarios, it’s important to take the proper steps to getting the most out of your time training.
VT APEX 2.0 EASY
Recommended for Gold and above
COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCHOKINGCLOSEBUG
1. Revolving Tracking Slow - 5 runs
a. Description: Improve your tracking by revolving around a static target.
b. How: Do your best not to reset and track the target for as long as possible.
c. Why: This helps work on your wide angle tracking, and in certain scenarios when you slide
around a target.
2. B180T Voltaic Regen - 5 runs
a. Description: Track a target with high ttk and regen that has a predictable arc pattern
b. How: Focus on being as smooth as possible when tracking the target.
c. Why: This helps you become more precise and helps you track targets that are jumping off of
buildings or high ground since they’ll usually have a predictable movement pattern when
falling.
3. Controlsphere 80% - 5 runs
a. Description: Track a gently small jumping dot as it flies around you at various distances and
speed.
b. How: Focus on being as smooth and precise as possible when tracking the target.
c. Why: Helps your precision tracking to help hit smaller targets in game.
4. Close Tappy Strafes Easy - 5 runs
Game specific aim training routines by Voltaic
a. Description: A rectangular, medium sized map with a single humanoid bot conducting strafes
that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and
counts down, each bot elimination adds 14 seconds to the scenario timer.
b. How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional
jumps. As the bots progress to being more reactive, adjust your approach to deal with faster
strafes and more frequent jumps.
c. Why: The dodge patterns of the bots in this scenario are some of the most realistic you can
find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may
see from an opposing player.
5. Close Fast Strafes Very Easy Invincible or CFSEI Thin Shotgun HS - 5 runs
a. Description: A rectangular, medium sized map with a single large invincible bot conducting
introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is
added for every point of damage given to the bot.
b. How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid
predicting strafes and follow the bot through its entire traversal.
c. Why: Understanding the basics of reactive strafes will aid significantly in your ability to track
enemies that are intentionally trying to move evasively.
6. PGTI Voltaic Slower - 40% or Smoothbot Voltaic Easy - 5 runs
a. Description: PGTI Voltaic Slower - 40%: Scenario that features a bot with a predictable yet
difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped
bot as it flies around you at various distance and speed.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These tasks get you to start using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
7. Thin Aiming Long Invincible - 5 runs
a. Description: Thin horizontal moving cylinder that changes directions and is invincible.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner
level.
8. Vertical Smoothness Training Popcorn - 5 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at an easier level.
9. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
10. Pasu 360 Reload Goated 2-Click Easy - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
11. B180 Voltaic Easy - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
Game specific aim training routines by Voltaic
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
12. voxTargetSwitch Smooth - 5 runs
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
13. Close LS Easy Dodge - 5 runs optional*
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
c. Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
14. Manwing Strafe Gallery Easy V3 - 5 runs optional*
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
VT APEX 2.0 ADVANCED
Recommended for Diamond and above
VT APEX 2.0 COMPLETE FOCUS
Duration: 60-70 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCHATFRAGGINGCHESTNUTTOPFRAG
1. Revolving Tracking - 5 runs
a. Description: Forced circle strafing while attempting to hit a stationary bot.
b. How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets.
c. Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target.
2. fuglaab180t or B180T Voltaic Regen - 5 runs
a. Description: Track a target with high ttk and regen that has a predictable arc pattern
b. How: Focus on being as smooth as possible when tracking the target.
c. Why: This helps you become more precise and helps you track targets that are jumping off of
buildings or high ground since they’ll usually have a predictable movement pattern when
falling.
3. Controlsphere - 5 runs
Game specific aim training routines by Voltaic
a. Description: Track a small gently jumping bot as it flies around you at varying distance and
speed.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
4. Close Tappy Strafes - 5 runs
a. Description: A rectangular, medium sized map with a single humanoid bot conducting strafes
that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and
counts down, each bot elimination adds 14 seconds to the scenario timer.
b. How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional
jumps. As the bots progress to being more reactive, adjust your approach to deal with faster
strafes and more frequent jumps.
c. Why: The dodge patterns of the bots in this scenario are some of the most realistic you can
find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may
see from an opposing player.
5. Close Fast Strafes Easy Invincible or CFSE Thin Shotgun HS - 5 runs
a. Description: A rectangular, medium sized map with a single large invincible bot conducting
introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is
added for every point of damage given to the bot.
b. How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid
predicting strafes and follow the bot through its entire traversal.
c. Why: Understanding the basics of reactive strafes will aid significantly in your ability to track
enemies that are intentionally trying to move evasively.
6. PGTI Voltaic Slower - 60% or Smoothbot Voltaic - 5 runs
a. Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet
difficult to hit arc pattern at slower speed. Smoothbot Voltaic Easy: Track a cylinder shaped
bot as it flies around you at various distance and speed.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These tasks get you to start using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
7. Thin Aiming Long Invincible - 5 runs
a. Description: Thin horizontal moving cylinder that changes directions and is invincible.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner
level.
8. Vertical Smoothness Training Popcorn Small - 5 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at an easier level.
9. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
10. Pasu 360 Reload Goated 2-Click - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
Game specific aim training routines by Voltaic
11. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
12. voxTargetSwitch Smooth - 5 runs
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
13. Close LS Easy Dodge Thin - 5 runs optional*
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
c. Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
14. Manwing Strafe Gallery V3 - 5 runs optional*
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
VT APEX 2.0 CATEGORY SPECIFIC
Recommended for Diamond and above
VT APEX 2.0 CLICKING FOCUS
Duration: 60-100 minutes
KOVAAKSCLEARINGCLOSESTART
1. Apex MLSI Headshot Click - 5 runs
a. Description: A midrange long strafing cylinder that strafes horizontally and has a headshot
multiplier and is invincible.
b. How: Carefully read the target’s movement and try to deal as much damage by exclusively
clicking the cylinder’s head.
c. Why: Specifically helps with precision and hybrid clicking in Apex, think of when you have to
use the wingman and a player is strafing in front of you.
2. VoxTargetSwitch Click Heads - 5 runs
a. Description: Eliminate multiple static spheres on a wide map.
Game specific aim training routines by Voltaic
b. How: Acquire each target swiftly, click it and switch to the next target as fast as possible.
Always keep the next target in mind.
c. Why: This task improves target acquisition and speed.
3. Popcorn Voltaic Goated - 3 runs
a. Description: Full 360 degree map with small targets and predictable arc movements and
height variances.
b. How: Focus on hitting as many targets as possible while reading them and working on your
crosshair placement. Usually, you’ll want to go for targets that are at their apex and focus on
not reloading as much as possible.
c. Why: The larger targets make it easier for you to continue learning crosshair placement and
reading the bot’s pattern at an appropriate level.
4. Pasu 360 Reload Goated 2-Click Small - 5 runs
a. Description: Multiple spheres on a 360 degree map that take two shots to be eliminated.
b. How: Carefully read the target’s movement and shoot each target twice to eliminate it, then
switch to the next one as fast as possible while maintaining a clean motion from one target to
another.
c. Why: Works on your precision and reading skills, helps with hitting targets with erratic
movement in Apex.
5. Pasu 360 Reload Goated - 2 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
6. B180 Voltaic - 5 runs
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion on a
180 degree map.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
7. 1w2ts Perfected - 3 runs
a. Description: 1w2ts features consists of a wall and 2 small static targets that will instant
spawn upon being eliminated.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
8. Pasu Voltaic Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections.
c. Why: This task helps with your reading, clicking timing and precision skills.
9. 6wall18targets small reload - 2 runs
a. Description: 18 static targets that spawn on randomly on any of the 6 walls in the scenario.
b. How: Focus on keeping straight lines when going from target to target and making sure
you’re on the target before clicking to maintain precision. Focus on the next flick during the
micro corrections so you can be more prepared to land accurately on or near the target.
c. Why: Helps practice micro corrections, micro flicking, and cluster practice.
10. Manwing Strafe Gallery V3 - 5 runs
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
Game specific aim training routines by Voltaic
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
11. Pasu Dodge Easy - 4 runs
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections. Ensure that you keep moving during the entirety of
the scenario.
c. Why: This task helps with your reading, clicking timing and precision skills.
VT APEX 2.0 TRACKING FOCUS
Duration: 60 minutes
KOVAAKSCLICKINGCLUTCHKILLSTREAK
1. Revolving Tracking - 1 run
a. Description: Forced circle strafing while attempting to hit a stationary bot
b. How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
c. Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
2. B360TI Sparky Small Popcorn - 3 runs
a. Description: Track a small bouncing target around a 360 degree map
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These scenarios get you to start using
most of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
3. FuglaaXYZ Voltaic No Blinks small - 4 runs
a. Description: Track a bot that moves smoothly.
b. How: Read the movement of the bot and smoothly track it as it changes directions.
c. Why: Improves reading skills and tracking at various diagonal angles.
4. Controlsphere - 1 run
a. Description: Track a small gently jumping bot as it flies around you at varying distance and
speed.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
5. Air Angelic 4 Voltaic Smaller - 5 runs
a. Description: Track a small sphere as it strafes erratically on both vertical and horizontal
angles.
b. How: Be smooth and react to the directional changes of the target. Try not to
overcorrect/overshoot.
c. Why: Improves your horizontal and vertical smoothness tracking.
6. Close Tappy Strafes - 3 runs
Game specific aim training routines by Voltaic
a. Description: A rectangular, medium sized map with a single humanoid bot conducting strafes
that increase in difficulty on each elimination. The scenario timer starts at 30 seconds and
counts down, each bot elimination adds 14 seconds to the scenario timer.
b. How: Start off smoothly tracking the initial bots’ long strafes, and react to the occasional
jumps. As the bots progress to being more reactive, adjust your approach to deal with faster
strafes and more frequent jumps.
c. Why: The dodge patterns of the bots in this scenario are some of the most realistic you can
find in Kovaak’s. Realistic meaning that the strafes closely resemble the movement you may
see from an opposing player.
7. Close Fast Strafes Easy Invincible - 1 run
a. Description: A rectangular, medium sized map with a single large invincible bot conducting
introductory level reactivity strafes. The scenario ends after sixty seconds elapse, scoring is
added for every point of damage given to the bot.
b. How: Focus on building reactivity fundamentals by focusing only on visual feedback, avoid
predicting strafes and follow the bot through its entire traversal.
c. Why: Understanding the basics of reactive strafes will aid significantly in your ability to track
enemies that are intentionally trying to move evasively.
8. Thinbot Plaza Raspberry Invincible v2 - 5 runs
a. Description: A rectangular prism shaped map with a 360 degree viewing angle, occupied by
a single thin and cylindrical bot conducting a mixture of long and short strafes throughout the
map.
b. How: Attempting to predict bot movement on this scenario, as with most reactive scenarios,
will most likely end with you throwing your crosshair off of the bot. Avoiding this will allow
you to properly take advantage of the bot’s longer strafes when it does them.
c. Why: A slightly more intense test of reactivity designed to further reactive fundamentals
you’ve learn, but on a more difficult to hit target in both size and movement.
9. PGTI Voltaic Slower - 60% & PGTI Voltaic Slower - 80% - 2 runs
a. Description: PGTI Voltaic Slower - 60%: Scenario that features a bot with a predictable yet
difficult to hit arc pattern at slower speed.
b. How: Focus on being smooth and precise against vertical angles on a relatively small target
c. Why: Great for improving your smoothness tracking. These tasks get you to start using most
of your mousepad, so you may find yourself on awkward parts of your mousepad you’ve
hardly used before.
10. Thin Aiming Long Invincible - 4 runs
a. Description: Thin horizontal moving cylinder that changes directions and is invincible.
b. How: Focus on being as smooth as possible and reacting quickly to the directional changes.
c. Why: Helps develop your horizontal smoothness tracking and partial reactivity at a beginner
level.
11. raspStrafes 360 Easy - 3 runs
a. Description: Map is a rectangular prism that covers a 360 degree viewing angle, with a single
invincible bot conducting small adjustment strafes, while floating throughout the map.
Scenario is complete when 60 seconds elapse.
b. How: The macro movement the bot takes over the course of a run is very slow and would
otherwise be smooth if not for it’s consistent strafes. This means tracking the bot on the whole
should be relatively simple if you focus on not overreacting to its adjustments.
c. Why: Builds reactivity principles while not being overwhelmingly difficult. Mouse control
elements learned in this scenario will serve as a backbone for feature reactive challenges.
12. RaspStrafesCata Invincible - 3 runs
a. Description: The player camera sits on an elevated platform separated from their target by a
small moat. The bot across from the player, has a dual elevation platform that can be
transitioned between by a single set of stairs.
b. How: Play this scenario with standard reactivity fundamentals with the exception of making
minor vertical adjustments if the bot chooses to use the stair way.
Game specific aim training routines by Voltaic
c. Why: This adds a slight variation on elements of reactivity you’ve already seen, while keeping
you honest by offering a dodge profile you’re presumably not accustomed to yet.
13. Reactive Dot Invincible - 3 runs
a. Description: Scenario map is a three dimensional oval containing a single spherical bot,
conducted long strafes with rapid direction changes on every axis.
b. How: The most difficult aspect of this scenario is not being caught off guard on the fast
direction changes, otherwise don’t be deterred by the three dimensional bot movement.
c. Why: Builds upon reactivity principles while also introducing depth to three dimensional aim
training.
14. Plaza Low Ground Sparky 50%HP - 3 minutes
a. Description: A tall and shallow rectangular prism shaped map, with the player camera on the
floor and a single bot conducting smooth medium paced angular strafes mixed with blinks.
b. How: Play this scenario how you would play the first bot from flicker plaza, reacting to it’s
strafes while constantly being prepared to make a large adjustment flick when it blinks. Make
sure the impact looking up has on your crosshair traversing your upper vision cone is minimal.
c. Why: In Apex you have to eliminate opponents from all sorts of positions, this includes being
beneath them.
15. Vertical smoothness training popcorn small - 2 runs
a. Description: Features a target that moves exclusively vertically.
b. How: Focus on being precise without resetting your mouse often or at all if possible.
c. Why: Helps practice your vertical tracking and smoothness at an easier level.
16. Pole long dodge extra thin - 3 runs
a. Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
b. How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
c. Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
17. Close LS Easy Dodge Thin - 2 runs
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
c. Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
18. Revolving Tracking Strafes - 5 runs
a. Description: The map is shaped as three dimensional figure eight, with a transparent panel
separating both loops. Each loop has a bot conducting short fast strafes in the center while
the player automatically traverses the space with their back to the scenario wall.
b. How: Do your best not to reset and track the target for as long as possible.
c. Why: This helps work on your wide angle tracking, and in certain scenarios when you slide
around a target.
19. Anti-Mirror LS 360 Thin Robsai - 4 runs
a. Description: Anti-mirror floating thin targets that are relatively long TTK
b. How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition
unless out of mousepad space.
c. Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist
with smoothness tracking problems
Game specific aim training routines by Voltaic
VT APEX 2.0 SWITCHING FOCUS
Duration: 34 minutes
KOVAAKSCLIPPINGCOBALTDOUBLEPUMP
1. Oblique Tracking Goated - 1 minute
a. Description: A rectangular prism shaped map with a single bot that cycles locations upon
each elimination. The bot will strafe at various diagonal angles and a semi-rapid pace, the
scenario ends after 60 seconds elapse.
b. How: The bots will strafe at even intervals, so it’s ok to become accustomed to the movement
pattern for the sake of making your fast strafes smoother. Make sure the transitions on each
strafe doesn’t throw you off.
c. Why: It’s important to be comfortable tracking at awkward angles, so you aren’t thrown off by
erratic movement. Starting the routine with fast strafes will make the transition into longer
smooth strafes in the latter portions of the routine feel easier as well.
2. fuglaab180t - 2 minutes
a. Description: A variation of the common Bounce 180 Tracking evasive switching scenario, but
the bots all have a much higher time to kill. The scenario completes after 60 seconds elapses,
score increases on each bot elimination.
b. How: The higher time to kill will force you to track most of the bots you kill through their
bounce, something that would otherwise be bad practice on standard Bounce 180 tracking
scenarios. Do not preemptively switch away from a bot before it’s eliminated.
c. Why: Verticality and long arc jumps are common enough in Apex where being familiarized
with that kind movement pattern is beneficial. Beyond this, switching fundamentals and
smoothness will always come in handy in a variety of mouse control situations.
3. Target Switching 360 Static Extra Thin - 4 minutes
a. Description: A 360 degree rectangular prism shaped map with three cylinder shaped bots
attached to the walls at random locations around you. Score is increased upon damage given,
and the scenario completes after 60 seconds elapse.
b. How: Prioritize completing every bot elimination before you switch, make sure you have your
next targets in mind. If your screen is devoid of targets a 180 degree turn will most likely yield
hidden bots.
c. Why: There are going to be situations where an opponent is in a location you did not
anticipate, or you need to get visual information on several locations consistently for an
extended period of time. Being able to look at a specific location in your entire 360 degree
cone at your discretion will let you reorient, and may even save your life a few times.
4. xenTargetSwitch - 3 minutes
a. Description: A tall rectangular prism shaped map with 6 spherical bots that conduct very
slow long strafes across the map.
b. How: All standard switching fundamentals come into play here: properly timing your
switches, completing each and every bot elimination, and landing your initial flick. The only
distinguishing factor is the extreme verticality of the map, which may require a higher fov such
as 125 Overwatch.
c. Why: Vertical adjustments are commonplace in apex, and due to the geometry of the player
camera mouse movements towards the top and bottom of a players “sphere of vision” feel
vastly different from what you may be used to.
5. voxTargetSwitch Smooth - 2 minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a wide map and have
regenerative health.
Game specific aim training routines by Voltaic
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible.
c. Why: Helps with target acquisition and speed.
6. kinTS Voltaic mini - 4 minutes
a. Description: A smaller version of the evasive switching Voltaic benchmark, this scenario’s map
a spacious rectangular prism, with five bots.
b. How: Don’t be intimidated by the bots’ strafe pattern, while it may not be a straight line it’s
still very smooth and can be tracked in its entirety though you may find floor or ceiling bots to
be more difficult.
c. Why: This combines switching fundamentals that are most commonly built on speed
switching scenarios, with an evasive element that you will want to be prepared to face when
it comes to specific gunfights.
7. Skeet Tracking Goated smaller - 3 minute
a. Description: Focal point of the map is a window where four bots jump from varying heights
on either side of the window to the opposite side. Scenario completes when 60 seconds
elapse.
b. How: While it may be easier to focus on the apex of each bots path, try to master all points of
the arc the bot takes for good practice.
c. Why: The narrow window forces you to acquire bots and read their movement quickly, target
acquisition is an underrated aspect of mechanical ability that is distinguished amongst top
players.
8. Controlsphere TS - 5 minutes
a. Description: A rectangular prism shaped map with angular corners, covering a 180 degree
viewing angle occupied by four bots. Each bot moves in a compact, smooth evasive pattern
and the player’s score is increased with damage given.
b. How: Play as you would play the standard Controlsphere scenario but implement switching
fundamentals.
c. Why: Evasive switching is a staple of Apex as previously addressed in the kinTS description.
Reading movement after reorienting your sight picture is a must for success in high time to kill
shooters.
9. canTS - 3 minutes
a. Description: Scenario map is similar to 1wall5targets_pasu, but the bots health regenerates
if the player’s crosshair leaves the target before it’s eliminated.
b. How: In regeneration scenarios like this it’s more imperative than ever to prioritize completing
your eliminations before you conduct your timed switch to the next target. You may feel like
you’re missing more than you're accustomed to at first, but it's the nature of the scenario to
expose the details of your errors in tracking.
c. Why: Well executed smooth tracking on evasive targets will make weapon specific recoil the
only barrier between you and being able to effectively beam fast evading targets.
10. Bounce 180 Tracking - 3 minutes
a. Description: Eliminate multiple small spheres that bounce and move in an arc motion.
b. How: Read the movement of each target carefully and move your mouse from one target
directly to another. Avoid unnecessary movements.
c. Why: This task helps with your reading, click-timing and precision skills on small but
predictable targets.
11. patTargetSwitch Dodge 360 v2 - 4 minutes
a. Description: Multiple cylinder shaped bots that strafe horizontally and have headshot
multipliers.
b. How: Move during the entirety of the scenario and switch directions when the movement bar
is about to be full, acquire and track each target briefly. Go for headshots exclusively.
c. Why: Improves target acquisition, speed and strafe tracking.
Game specific aim training routines by Voltaic
VT APEX 2.0 STRAFE AIM FOCUS
Duration: 40 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCOUNTERSTRAFINGCOPPERBLOOM
1. Revolving Tracking - 1 minute
a. Description: Forced circle strafing while attempting to hit a stationary bot
b. How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
c. Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
2. Rhombus Dodge - 3 minutes
a. Description: Track a horizontal moving sphere that is locked inside a Rhombus
b. How: Practice Mirroring, Anti-Mirroring, and erratic movement while tracking an easy to hit
target
c. Why: Warms up your keyboard and mouse hand getting in sync with movement and aiming
3. Pole long dodge extra thin - 3 minutes
a. Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
b. How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
c. Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
4. Revolving Tracking Strafes - 3 minutes
a. Description: Improve your tracking by revolving around a strafing target.
b. How: Do your best not to reset and track the target for as long as possible.
c. Why: This helps work on your wide angle tracking, and in certain scenarios when you slide
around a target.
5. Close LS Easy Dodge Thin - 2 minutes
a. Description: Full range of movement scenario with a long strafing target.
b. How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
c. Why: We like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
6. Anti-Mirror LS 360 Thin Robsai - 2 minutes
a. Description: Anti-mirror floating thin targets that are relatively long TTK
b. How: Focus on being smooth and anti-mirroring these bots, get warm and DO NOT reposition
unless out of mousepad space.
c. Why: helps with anti-mirroring at somewhat vertical angles and will help identify and assist
with smoothness tracking problems
7. Rhombus Vertical Dodge - 2 minutes
a. Description: Full range of movement scenario while tracking a easy to hit vertical target
b. How: Practice moving in all directions while tracking the target
c. Why: Will help with vertical tracking a target while moving around the map
Game specific aim training routines by Voltaic
8. Hyperscape VT Dodge Easy - 2 minutes
a. Description: Track a blinking small target at extreme vertical angles
b. How: Ignore your score and work on moving all around the play area while tracking the
target, try to avoid strafing in ways that would also make you extremely easy to hit
c. Why: To practice movement while tracking a precise target on vertical angles
9. Pasu Dodge Track Pure - 3 minutes
a. Description: Track a small erratic dodging target around a 360 degree map
b. How: Ignore Score Practice anti-mirroring and erratic movements while tracking, DO NOT
mirror the target as much as possible
c. Why: Why this works
10. Manwing Strafe Gallery V3 - 3 minutes
a. Description: Scenario with multiple cylinder shaped bots that strafe horizontally. Targets have
headshot multipliers and movement scoring is present in this scenario.
b. How: Carefully read the target of each individual target and exclusively hit the target’s head
multiple times until it gets eliminated. Make sure you are moving at all times during your run,
practice doing strafes that both help your aim as well as strafes that throw off your aim for
optimal practice.
c. Why: Helps you develop your reading and hybrid clicking skills while moving. Specifically
helpful in situations where you need to strafe heavily and hit headshots with the Wingman or
other clicking weapons.
11. Pasu Dodge Easy - 3 minutes
a. Description: Read each target carefully, move your mouse in one smooth motion from one
target to another and click with minimal corrections.
b. How: Read each target carefully, move your mouse in one smooth motion from one target to
another and click with minimal corrections. Ensure that you keep moving during the entirety of
the scenario.
c. Why: This task helps with your reading, clicking timing and precision skills.
12. voxTargetClick Easy Strafe - 2 minutes
a. Description: Click very slow moving targets as you slowly move around a platform
b. How: Practice moving erratically while clicking targets as fast as possible maintaining an
85%+ accuracy
c. Why: Helps practice accurate clicking while moving
13. patTargetSwitch Dodge 360 v2 - 3 minutes
a. Description: patTargetSwitch but while moving on a 360 degree map
b. How: move erratically while trying to do as much damage as quickly as possible to all the
targets
c. Why: Will help you with dodging while quickly switching targets, as well as making large
flicks that are often in Apex matches
14. Close Range LG Duel - 4 minutes
a. Description: Track an fast dodging target around a very small map with full range of motion
b. How: Do not mirror the target for maximum score, please dodge as if you were attempting to
throw off your opponent's aim. work on anti-mirroring, quick direction changes, fakes, etc.
c. Why: Pure close range 1 on 1 tracking action. Great practice as long as your dodging is not
just mirroring
15. Stralroom FS Dodge - 2 minutes
a. Description: Track targets on different platforms as you are able to move around a single
platform
b. How: Track targets as best as possible, use movement to help your aim
c. Why: Learn how to kill erratic dodging targets at close and far distances that are confined into
a small dodging area
16. lgc3 Reborn Varied Thin - 1 minute
a. Description: Track targets that spawn in different areas around an arena style map
Game specific aim training routines by Voltaic
b. How: Do as much damage as possible while strafing in directions that do not make you an
easy to hit target. understand that knockback exists in this scenario but does not in flying
Apex targets
c. Why: Helps with hitting targets that are dodging in hallways or rooms.
17. Air Dodge - 1 minute
a. Description: Track large spheres that have different dodging profiles around a large map
b. How: hold +back for bots 1,3,5,7 so that you can avoid skybots.
c. Why: Do as much damage as possible and work on hitting targets pressuring you, as people
in apex love to W-key
VT APEX ORIGINAL
ABOUT THIS ROUTINE
The Apex routine below is effective practice, because it includes scenarios that are very closely related to
in-game situations, such as Close Long Strafes Headshot where you need to track a target smoothly and
deliberately focus on the head. Ground Plaza Sparky v3 also adds an important element like smooth tracking
with fast reacting to blinks and varying movement changes. Smoothness is always useful and helps you use the
right amount of tension so it’s easier to be precise. Both Plaza High and Low ground are optional, but can be
useful if you struggle when you’re angled at a disadvantage or advantage. The hybrid scenario Close Long
Strafes HST should help you focus on reading a target and constantly reacting to its direction changes, while
timing your clicks consecutively on the head in order to eliminate the target. Basic types of switching scenarios
should still be useful for Apex, because you learn to read targets, acquire them and switch quickly then
eliminate them efficiently. The clicking scenarios should apply to all the click-type weapons such as the
Wingman (hence why it’s called Manwing), Scout et cetera. Close Fast Strafes Easy Thin Shotgun, is especially
useful to make sure to line up your shots effectively, this is what Apex players tend to struggle with. Both the
movement type scenarios are useful so you can learn to take advantage of your movement to line up your shots
better.
APEX ORIGINAL ROUTINE
Duration: 60-100 minutes
KOVAAKSGEARINGFASTUFO
1. Ground Plaza Sparky v3 or Apex CLS Headshot - 10 minutes
a. Try GP Sparky Thin for more challenge
b. Try Apex CLSI Headshot or Apex MLSI Headshot or Apex MLS Headshot alternatively
(CLSI stands for Close Long Strafes Invincible and the MLSI stands for Midrange Long Strafes
Invincible)
c. Try Thin Gauntlet as an alternative to work on smoothness
d. Try VSS Close-Mid Long or VSS gpaio for more varied strafes
e. Try Midrange Fast Strafes Invincible or VSS GP9 to work on reactivity from further away
f. Try Midrange Long Strafes Invincible (Thin) or Close Long Strafes Invincible (Thin), as
these basic scenarios are still useful for Apex
2. Air no ufo no skybots or B180TI Sparky or Smoothbot Invincible Goated - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try Leap 180 Tracking Invincible as an alternative to B180
c. Try Smoothbot Unvincible Small Goated for more challenge
d. Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
e. Try the regular Air to work on more reactivity and vertical angles
f. Try Popcorn GTI to work on vertical smoothness and precision
3. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
Game specific aim training routines by Voltaic
a. Focus on a target that’s angled on low ground and where you’re positioned on high ground
4. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
5. Apex CLS Headshot Click or Apex MLS Headshot Click - 10 minutes optional *
a. Apex CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
b. Try Apex CLSI Headshot Click or Apex MLSI Headshot Click
6. Bounce 180 Tracking Sparky or patTargetSwitch no reload or devTargetSwitch no reload - 10
minutes
a. Try Bounce 360T Sparky for more challenge
b. Try patTargetSwitch 360 for more challenge
7. 1wall5targets_pasu reload or Popcorn Sparky - 10 minutes
a. Try Popcorn Sparky Easy if you struggle way too much
b. Try 1wall5targets_pasu slow if you struggle way too much
c. Try Pasu small reload for more challenge
8. CFSE Thin Shotgun HS or CFSEI Thin Shotgun HS - 10 minutes
a. Go for headshots only and try to maximize your damage output
b. See cody’s guide on how to practice: CFSE Thin Shotgun
9. B180 Manwing Sparky or Bounce 180 Sparky - 10 minutes optional *
a. Try Vertical Hand Warmup small for verticality
b. Try Bounce 180 Manwing From Above for verticality
c. Try Manwing Microshot for micro flicks
d. Play the 360 version for larger angles if available
10. Manwing Strafe Gallery V3 or Close FS Dodge Manwing Nomag - 10 minutes optional *
a. Try Pasu Dodge ES for more challenge
11. Air Angelic Dodge or XY Tracking Dodge - 10 minutes optional *
a. Smaller and slower Air Dodge variant, for more precise type movement tracking
b. Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
c. Try Close FS Easy Dodge if you want to work on mirror-type movement tracking
In-game
Firing range 1v1’s should be the closest to real game practice, as it involves the exact in-game player models,
weapon control, movement and game-mechanics, which are all essential for performance in-game.
10-60 minutes
1. Firing Range 1v1’s - 10-30 minutes
a. with 1 or 2 other people, load into the firing range and practice 1v1’s using whatever weapon
you want to focus on
b. remember to practice different scenarios such as short/medium/long engagements, different
angles of verticality, gibby dome fights, etc...
c. Note: you can quickly heal back up to full by pressing your map key and switching legends
Game specific aim training routines by Voltaic
OVERWATCH
Recommended FOV for Overwatch: 103 ow | routine vods
About this routine
The Overwatch routine below is effective practice, because it includes scenarios that are very closely related to
in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can
maximize your damage output. Ground Plaza Sparky v3 OW also adds an important element like smooth and
fast tracking with fast reacting to blinks and instant acceleration movement changes. This applies to heroes like
Soldier and Tracer. Smoothness is always useful and helps you use the right amount of tension so it’s easier to
be precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled
at a disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on
reading a target and constantly reacting to its direction changes, while timing your clicks consecutively on the
target in order to eliminate it (McCree, Ashe, Ana etc.). Basic types of switching scenarios should still be useful
for Overwatch as well, because you learn to read targets, acquire them and switch quickly then eliminate them
efficiently. The clicking scenarios should apply to all the click-type heroes such as Widowmaker, McCree, Ashe,
Anna and even Reaper & Roadhog . All the movement type scenarios are useful so you can learn to take
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advantage of your movement to line up your shots better.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBOTTINGMIDEGG
1. Ground Plaza Sparky v3 OW or CLS Headshot OW or MLS Headshot OW - 10 minutes
a. Try GP Sparky OW Thin for more challenge
b. Try CLSI Headshot OW or MLSI Headshot OW - (CLSI stands for Close Long Strafes
Invincible and the MLSI stands for Midrange Long Strafes Invincible)
c. Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
d. Try Thin Gauntlet, Centering I, Centering II or Smooth Thin Strafes as alternatives to work
on smoothness
e. Try VSS Close-Mid Long or VSS gpaio for more varied strafes
f. Try Midrange Fast Strafes Invincible to work on reactivity from further away
2. Air Divine or Popcorn GTI or Smoothbot Invincible Goated - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try Air 2 Smooth to work on smoothness on both horizontal and vertical angles
c. Try Smoothbot Unvincible Small Goated for more challenge
d. Try Overhead Jumps to practice tracking a target that jumps over you
e. Try the regular Air to work on more reactivity and vertical angles
f. Try Popcorn GTI to work on vertical smoothness and precision
3. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
a. Make sure to try these scenarios as High and Low ground scenarios are underrated and can be
quite common in-game
b. Focus on a target that’s angled on low ground and where you’re positioned on high ground
4. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
5. Air no ufo no skybots small click or CLS Headshot Click OW or CLSI Headshot Click OW - 10
minutes optional *
4 The more precise you are the more pallets will hit, which will increase the damage output
Game specific aim training routines by Voltaic
a. Focus on higher-TTK targets by just clicking
b. Try Air no ufo no skybots click if the small version is too difficult
c. CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
d. Try MLS Headshot Click OW or MLSI Headshot Click OW
e. Try Overhead Jumps Click to practice clicking against targets jumping over you
6. Bounce 180 Tracking Sparky or Air Dodge Target Switch - 10 minutes
a. Try Bounce 360T Sparky for more challenge
7. Popcorn Sparky or 1wall5targets_pasu reload - 10 minutes
a. Try Popcorn Sparky Easy if you struggle way too much
b. Try Popcorn Sparky NoReload if the original version is too difficult
c. Try 1wall5targets_pasu slow if you struggle way too much
d. Try Pasu small reload for more challenge
8. B180 Manwing Sparky or Skeet Clicking - 10 minutes
a. Try Vertical Hand Warmup small for verticality
b. Try Bounce 180 Manwing From Above for verticality
c. Try Manwing microshot for micro flicks
9. Manwing Strafe Gallery V3 or Close FS Dodge Manwing V2 nomag - 10 minutes optional *
a. Try Pasu Dodge ES for more challenge
b. Try Arc Dodge Click or Popcorn Dodge as alternatives
c. Try Pistol Strafe Gallery Sparky Small (Good version)
10. Air Angelic Dodge or XY Tracking Dodge - 10 minutes optional *
a. Smaller and slower Air Dodge variant, for more precise type movement tracking
b. Play XY Tracking Dodge, if you still struggle too much with fundamental movement tracking
11. LGC3 Reborn Varied OW or Arc Dodge - 10 minutes optional *
a. LGC3 Reborn with varied strafes based on Overwatch
b. Arc Dodge can be played for vertical smoothness
Game specific aim training routines by Voltaic
In-game
These game modes should provide decent aim practice outside matchmaking. Tryhard FFA puts you in a
situation with all the in-game angles. Aim Arena is constant shooting and the Custom Aim maps offer
KovaaK-esque scenarios to practice on all the different aiming styles.
10-60 minutes
1. Tryhard FFA - 10-30 minutes
a. Search for “tryhard” in the server browser
b. Very good practice for realistic scenarios that includes verticality
2. Aim Arena - 10-30 minutes
a. Search for “aim arena” in the server browser
b. Alternatively you could play this in a 1v1 setting
c. Very little verticality (high or low-ground), but constant aiming/shooting
3. Custom Aim maps - 10-30 minutes
a. There are a few decent custom maps made for aim training inside Overwatch
b. You can find some of the codes on this website:
https://workshop.codes/search/aim%20training
Game specific aim training routines by Voltaic
CALL OF DUTY & BATTLEFIELD
Recommended FOV for Call of Duty: 90-110 source | routine vods
Recommended FOV for Battlefield: 90-110 source | routine vods
About this routine
The Call of Duty & Battlefield routine makes use of mostly switching scenarios with a few clicking scenarios.
This is because Call of Duty and Battlefield don’t have any type of dodge in them, and the targets are all
low-ttk. For this reason a large selection of the scenarios are all switching scenarios . The switching scenarios
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help working on improving target acquisition and speed, to effectively and efficiently take out targets as fast as
possible. Most basic switching scenarios are useful for this reason. The 360 version offers larger angles, which
are often replicated in-game. The clicking scenarios help with target acquisition, fundamental aiming drills
(straight and smooth motion) and pure click-timing.
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGHOSTPEEKINGFEDMONSTER
1. Bounce 360T Sparky or Target Switching 360 Thin - 10 minutes
a. Try Bounce 180 Tracking Sparky if this is too hard
b. Try Target Switching 360 or Target Switching 360 Static if this is too hard
2. patTargetSwitch 360 or Pokeball Frenzy Auto Small 60s - 10 minutes
a. Try patTargetSwitch if this is too hard
3. kinTargetSwitch 360 no reload or patTargetSwitch v2 - 10 minutes
a. Try kinTargetSwitch no reload if this is too hard
4. devTargetSwitch goated no mag or Skeet Tracking Goated - 10 minutes
a. You may also try Skeet Tracking Goated Small
5. voxTS Voltaic or Floating Heads 50% Health - 10 minutes
a. Try voxTargetSwitch 250% more hp for more challenge
b. Try Floating heads 50% HP 400% for more challenge
6. 1w3ts or 1w4ts reload - 10 minutes
a. Focus on hitting as many targets
b. Try the TE version if the small targets are too difficult
c. This is especially helpful to train your longer flicks
d. Play voxTargetClick or patTargetClick to practice reading clicking skills
e. Alternatives to these scenarios: 1w2ts reload, 1w6ts reload & small dot frenzy
7. Reactive Clicking - 10 minutes optional *
a. Acquire a target then click it and move to it again to finish it before it escapes
5 Switching scenarios still require tracking, but the time-to-kill is not high enough for it to be considered a tracking scenario.
The primary objective of the scenario is to eliminate as many targets as possible, by efficiently taking down each target and
then switching to the next ones.
Game specific aim training routines by Voltaic
HYPER SCAPE
Recommended FOV for Hyper Scape: 103 ow | routine vods
About this routine
The Hyper Scape routine below is effective practice, because it includes scenarios that are very closely related
to in-game situations, such as Popcorn GTI where you need to track a target precisely and accurately so you can
maximize your damage output. Ground Plaza Sparky v3 also adds an important element like smooth and fast
tracking with fast reacting to blinks and varying movement changes. This applies to weapons like Ripper, Harpy
and Hexfire. Smoothness is always useful and helps you use the right amount of tension so it’s easier to be
precise. Both Plaza High and Low ground are optional, but can be useful if you struggle when you’re angled at a
disadvantage or advantage. The hybrid scenario Air no ufo no skybots Click should help you focus on reading a
target and constantly reacting to its direction changes, while timing your clicks consecutively on the target in
order to eliminate it (Riot One). The clicking scenarios should apply to all the click-type weapons such as Riot
One, Protocol and the Mammoth MK 1. The movement type scenarios are useful so you can learn to take
advantage of your movement to line up your shots better. Hyper Scape VT Dodge is excellent practice for
precision-esque tracking and reacting to abilities such as teleport or slam.
KovaaK 2.0
Duration: 60-90 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBOUNCINGMIDNIGHTBLUEBRUSH
1. Smoothbot Invincible Goated or Ground Plaza Sparky v3 - 10 minutes
a. Try GP Sparky Thin for more challenge
b. Try Smoothbot Unvincible Small Goated for more challenge
c. Try Close Fast Strafes (easy) Invincible alternatives for more reactivity
d. Try Thin Gauntlet as an alternative to work on smoothness
e. Try VSS Close Mid-Long or VSS gpaio for more varied strafes
f. Try Midrange Fast Strafes Invincible to work on reactivity from further away
2. Popcorn GTI or Fountain Tracking or Slide&Bounce Tracking - 10 minutes
a. Try Popcorn GTI to work on vertical smoothness and precision
b. Try Vertical smoothness training popcorn small to train pure precise verticality
3. Air Divine or Air no ufo no skybots or Overhead Jumps - 10 minutes
a. Try Air no ufo no skybots small for more challenge
b. Try the regular Air to work on more reactivity and vertical angles
4. Plaza High Ground Sparky or Plaza High Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on low ground and where you’re positioned on high ground
5. Plaza Low Ground Sparky or Plaza Low Ground Easy - 5 minutes optional *
a. Focus on a target that’s angled on high ground and where you’re positioned on low ground
6. Air no ufo no skybots small click or CLS Headshot Click OW or CLSI Headshot Click OW - 10
minutes optional *
a. Focus on higher-TTK targets by just clicking
b. Try Air no ufo no skybots click if the small version is too difficult
c. Try Arc Dodge Semi to practice clicking on a higher-TTK target on vertical angles
d. CLS(I) / MLS(I) Headshot Click: Focus on a higher-TTK target with headshots only
e. Try MLS Headshot Click OW or MLSI Headshot Click OW
f. Try Overhead Jumps Click to practice clicking against targets jumping over you
7. Fountain ClickTiming or Slide&Bounce Sheriff or apa3’s Bounce House - 10 minutes
a. Helps to practice on vertical angles on falling targets
Game specific aim training routines by Voltaic
b. Wide Strafe Humanoid (Riot One) | Wide Strafe Humanoid, to practice specifically on
humanoid targets
8. Popcorn Sparky or Vertical Hand Warmup small - 10 minutes
a. Try Popcorn Sparky easy if this scenario is too difficult
9. Arc Dodge Click or Popcorn Dodge - 10 minutes
a. To practice movement while clicking a precise target on vertical angles
10. HyperScape VT Dodge or Arc Dodge - 10 minutes
a. To practice movement while tracking a precise target on vertical angles
b. Arc Dodge: is a movement version of Popcorn GTI, but slightly easier target and movement
requirement.
c. Play Arc Dodge if HyperScape VT Dodge is too difficult.
Game specific aim training routines by Voltaic
RAINBOW 6 SIEGE
Recommended FOV for Siege: 90 Vertical 1:1 (or check the #siege channel’s pins for FOV and Aspect Ratio
conversion help) | routine vods
This section is provided by Toast of War
About this routine
This basic routine provides a focus for each major aiming style that you’ll encounter when playing Rainbow 6
Siege for any skill level of player. The prioritizations of each genre of mouse control are ordered in such a way
that they flow seamlessly into one another to form a complete routine while still being entirely applicable to
Siege’s fundamental gunplay. Our thin tracking scenarios facilitate smoothness for situations when
room-clearing, peeking doorways, and following strafing enemies. The selected target switching options
strengthen the all-too-important ‘snap’ to a target that is required to gain the edge on an enemy during a
gunfight, or when multiple enemies are in your field of view. Our click-timing scenarios are varied in such a way
that they prioritize different situations with similar concepts. 1wall5targets_pasu provides less predictable
targets on a smaller field while the proceeding click-timing scenarios provide more predictable targets on a
significantly wider playing field. Lastly our static click-timing scenarios practice the most efficient pathing
between targets as quickly as possible for effective target transitioning and general mouse control.
KovaaK 2.0
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBUNNYHOPPINGMINIINTELLIGENCE
1. Thin Gauntlet V2 or Centering I - 10 minutes
a. Tracking is a non-dominant aiming style in Siege, but is incredibly useful for following heads,
tracing doorways while clearing angles, shooting drones, and overall smoothness
b. Focus on being as smooth as possible while tracking
c. Try the other Centering scenarios for faster strafing variations
2. PatTargetSwitch no reload - 10 minutes
a. A good blend of tracking and snapping to targets; practical for when you’re being pushed by
multiple enemies
b. Try to avoid bodies and only go for headshots while holding the fire button as much as
possible
c. Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth
3. voxTS Voltaic - 10 minutes
a. Similar to the previous target switching situation, but this time with a prioritization of speed
over tracking
4. 1wall5targets_pasu reload - 10 minutes
a. Useful for emulating the sporadic motion of a head on a moving player
b. Practice is most effective when played as accurately as possible without sacrificing speed
5. voxTargetSwitch Click or Floating Head Timing 400% - 10 minutes
a. Good for practicing wider range engagements with slow moving targets to strengthen
micro-adjustments
b. Focus on accuracy as much as possible
c. Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth
6. 1w4ts reload or 1w3ts - 10 minutes
a. Practicing small static targets is beneficial for improving general click-timing mouse control;
practical for shooting utility or long range headshots
Game specific aim training routines by Voltaic
b. Prioritize having the most efficient and direct pathing when switching between your target
c. Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
In-game
10-30 minutes
1. Terrorist Hunt - Single Fire only - 5-15 minutes
a. Choose any 3-speed 1-armor operator with your favored optic magnification (you can
alternate scope magnifications after each run if you desire)
b. Run any small Lone Wolf T-Hunt map (preferably Outback, Border, Coastline, Plane, etc.) on
your preferred game mode (Defuse has the most enemies per round) while on Normal
difficulty
c. Change your weapon’s fire mode to single-fire and run the T-Hunt with the intention of not
missing a single headshot
d. Play aggressively and put yourself in disadvantageous positions when engaging opponents;
do not worry about dying but rather being accurate
e. This is useful for practicing your first bullet accuracy
2. Terrorist Hunt - Full Auto - 5-15 minutes
a. Choose any operator with your favored optic magnification (preferably a different
magnification than when running single-fire only)
b. Repeat the previous process but with the intention of accurately switching between targets’
heads while full-auto spraying your weapon.
c. This not only practices your practical target switching, but also your recoil control with your
choice of weapon
- Keep in mind that while this is a mouse control routine, mechanics such as crosshair placement,
character movement, recoil control, etc. are just as important to practice when running T-Hunts.
Game specific aim training routines by Voltaic
DESTINY 2
Recommended FOV for Destiny 2: 101 overwatch
This section is provided by sini and pattycakes
About this routine
This routine is meant to complement your aim in Destiny 2. The tracking scenarios focus on smooth reactivity
and pure smoothness to make sure you are being conservative with your aim. The target switching scenarios are
covering large angles as well as smooth switches, to make sure you eliminate the target you’ve damaged. The
clicking scenarios will aid both your Hand Cannon and Shotgun aim, by offering drills that develop appropriate
habits, such as precise clicking, click-timing and target acquisition.
IN COLLABORATION WITH PATTYCAKES
KovaaK 2.0
Duration: 60-110 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSGLIDINGFLANKEDENTRYFRAGGER
1. Ground Plaza Sparky v3 or Flicker Plaza or FuglaaXYZ Voltaic - 10 minutes
a. Focus on being as smooth as possible while tracking
b. Try CFSI you can focus on more reactivity
c. Play Flicker Plaza to focus on a blinking target
d. Try the other Centering scenarios for faster strafing variations
2. Smoothsphere Voltaic or Smoothbot Goated Invincible or B360 TI Sparky - 10 minutes
a. Focus on being as smooth as possible while tracking
b. Try the smaller Smoothbot scenarios for more precise tracking
c. Try the B180 TIS Sparky for more precision
d. Try Popcorn GTI if you want even more precise Smooth tracking
e. Try Vertical Smoothness Trainer Popcorn if you want to train pure vertical tracking
3. GP Sparky TS v2 or PatTargetSwitch 360 no reload or Bounce 360 Tracking Sparky - 10 minutes
a. A good blend of tracking and snapping to targets; practical for when you’re being pushed by
multiple enemies
b. Try to avoid bodies and only go for headshots while holding the fire button as much as
possible
c. Try DevTargetSwitch Goated for a lower FOV scenario with targets at a variable depth
4. tamTargetSwitch smooth or voxTS Voltaic - 10 minutes
a. Similar to the previous target switching situation, but this time with a prioritization of speed
over tracking
b. Try tamTargetSwitch Smooth Hard if you want more challenge
5. Close Fast Strafes Shotgun - 10 minutes optional *
a. Useful for getting better at lining up shotgun shots on a fast strafing target
6. Pasu 360 Reload or Pasu 360 Reload Small or Destiny 2 Hand Cannon and Sniper v2 - 10 minutes
a. Useful for emulating the sporadic motion of a head on a moving player
b. Practice is most effective when played as accurately as possible without sacrificing speed
7. Pasu 3-Click v2 or Floating Head Timing 400% or voxTargetSwitch Click - 10 minutes optional *
a. Good for practicing wider range engagements with slow moving targets to strengthen
micro-adjustments
Game specific aim training routines by Voltaic
b. Focus on accuracy as much as possible
c. Try patTargetClick Destiny alternatively
d. Try DevTargetSwitch 1shot for a lower FOV scenario with targets at a variable depth
8. 1w4ts reload or 1w3ts - 10 minutes
a. Practicing small static targets is beneficial for improving general click-timing mouse control;
practical for shooting utility or long range headshots
b. Try ww3t Voltaic for easier difficulty and practicing a faster pace
c. Prioritize having the most efficient and direct pathing when switching between your target
d. Try 1w3t or Wide Wall 6 Targets Small for wider angle movements on a larger FOV map
9. Pistol Strafe Gallery Sparky Small or patTargetClick Dodge - 10 minutes optional *
a. To practice movement while clicking high-TTK fast moving horizontal targets
10. Psalmflick Strafing SRR - 10 minutes optional *
a. To practice clicking multiple evasive targets
11. Psalmflick Strafing Tracking - 10 minutes optional *
a. To practice tracking and switching to evasive targets
Game specific aim training routines by Voltaic
WARZONE - CALL OF DUTY
Recommended FOV for Call of Duty: 103-120 overwatch | routine vods
About this routine
The Call of Duty Warzone routine makes use of mostly high ttk
6
/regen switching scenarios, tracking, and a few
clicking scenarios. This is because Warzone has minimal movement, and the targets are mostly high ttk due to
the armor in Warzone. For this reason, a large selection of the scenarios are mostly switching and tracking
scenarios . The high TTK/regen switching scenarios improve target acquisition and the ability to maintain your
7
crosshair on a target. The clicking scenarios help with target acquisition, fundamental aiming drills (straight and
smooth motion) and pure click-timing.
To effectively play this routine, cycle through the scenarios everytime you play the routine. For example, if one
day you play tamTargetSwitch Smooth, play tamTargetSwitch control, etc.
RECOMMENDED BY STARSHIIPER
KovaaK 2.0
Recommended for Platinum and above New *
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBUYINGMOUNTEDDODGE
Some of the scenarios below are marked as Hybrid because it involves both Target Switching and Tracking
skills due to the health regeneration when targets are not tracked perfectly. This can dramatically increase the
time to kill based on your level of tracking.
1. tamTargetSwitch Smooth or tamTargetSwitch Control or Controlsphere - 4 minutes
a. Description: TamTargetSwitch Smooth is a scenario that involves small long strafing bots
that switch direction and regenerate health while firing at them. tamTargetSwitch Control is
the same as the former, but has bots that have shorter strafes and gently wiggle back and
forth.
b. How: tamTargetSwitch Smooth, tamTargetSwitch Control: Focus on smoothly tracking each
bot with as little jitter as possible before switching to the next one. Controlsphere: Focus on
precision and smoothness to track the bot to account for the variance in its strafes and
direction change.
c. Why: This helps with your Precision and ensures that you don’t leave a target before it is
eliminated. Useful for most Fully automatic weapons.
d. Increased Difficulty: Try tamTargetSwitch Smooth Hard or tamTargetSwitch Control Hard
2. kinTargetSwitch Small No Reload 300%HP - 4 minutes
a. Description: kinTargetSwitch Small No Reload is a scenario that involves small evasive
targets with a considerable amount of health. It is a tracking version of the original
kinTargetSwitch, but with smaller targets, increased health and no reload mechanics.
7 Switching scenarios still require tracking, but the time-to-kill is not high enough for it to be considered a tracking scenario.
The primary objective of the scenario is to eliminate as many targets as possible, by efficiently taking down each target and
then switching to the next ones.
6 TTK - Time To Kill
Game specific aim training routines by Voltaic
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one.
c. Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets
better.
3. canTS or canTS Smooth Hard - 4 minutes
a. Description: canTS is a scenario that involves diagonally moving targets that regenerate
health when you start shooting them.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your reading skills, so that you can eliminate Precise and Evasive targets
better, especially on diagonal angles.
4. voxTargetSwitch Smooth - 4 minutes
a. Description: voxTargetSwitch Smooth is a scenario that involves slow, low-ttk and long
strafing targets. Targets regenerate health if not tracked perfectly.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: This trains your Target Acquisition Speed and Accuracy, so that you can switch targets
faster and more accurately.
5. FuglaaB180T or Bounce 360T Sparky - 4 minutes
a. Description: FuglaaB180t is a scenario that features small high ttk bots that have a
predictable arc pattern. Bounce 360T Sparky is a scenario that features larger bots with a
lower ttk and predictable arc pattern but spawn all around the player making it 360 degrees.
b. How: For FuglaaB180t, focus on tracking the bot’s arc as smoothly and precisely as possible
since there is a high ttk. For Bounce 360T Sparky since the ttk is low, focus on target
acquisition by quickly switching between targets after eliminating them.
c. Why: The Purpose of these scenarios is not too mimic the movement patterns in-game, but to
increase your control for smoothly tracking targets with a predictable trajectory
6. psalmTrack Voltaic - 4 minutes
a. Description: psalmTrack Voltaic is a scenario that involves multiple vertical and diagonal
moving targets.
b. How: Focus on smoothly tracking each bot with as little jitter as possible before switching to
the next one. Try to make smooth and clean motions that land directly from one target to
another.
c. Why: Improves your Reactive Tracking skills, specifically with more vertical moving targets.
This also trains your Target Acquisition ability versus Evasive targets.
7. Glider Goated or FN Gliders 360 HS Invincible - 4 minutes
a. Description: Glider Goated is a scenario where you track the bots going through the sky
towards you on invisible gliders. The bots are invincible and glide from the top to the bottom
then disappear and respawn. FN Gliders 360 HS Invincible features a single bot that is small
and glides top to bottom and vice versa that features long diagonal strafes.
b. How: For both of these scenarios, focus on precision and smoothness by committing to the
direction the bot is going and tracking it in one smooth motion rather than multiple small
ones. If the bot changes direction, react quickly to the change of direction.
c. Why: By doing these exercises,
8. Close Long Strafes Warzone - 4 minutes
a. Description: Close Long Strafes Warzone involves a long strafing cylinder shaped bot that
strafes exclusively horizontally, the target has a head hitbox so that players can focus on head
level tracking.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones. Go for headshots only.
Game specific aim training routines by Voltaic
c. Why: This ensures that you are able to track Close and Long strafing targets at head level. It
helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
9. Kindaclose Mid Strafes HS or Kindaclose Mid Strafes Humanoid HS - 4 minutes
a. Description: Kindaclose Mid Strafes HS involves a close to midrange horizontally strafing
bot, it is cylinder shaped. The target has a head hitbox so that players can focus on head level
tracking.
b. How: Focus on the target so that you can read its movement and react quickly to its direction
changes. Commit to the direction the bot is going and track it in one smooth motion rather
than multiple small ones. Go for headshots only.
c. Why: This ensures that you are able to track Close and Long strafing targets at head level. It
helps with both Precise and Reactive Tracking, specifically with fully automatic weapons.
10. Fountain Tracking Easy or PGTI Voltaic Easy - 4 minutes
a. Description: Fountain Tracking involves a platform where small spheres rain down from
above like a fountain. PGTI Voltaic is a scenario with a tiny sphere that bounces up with a tall
arc trajectory.
b. How: Fountain Tracking: track each individual target with as little jitter as possible, switch
quickly from one target to another in one smooth motion. PGTI Voltaic: Track the bot as
smoothly as possible, try to steady your aim once you’re on target.
c. Why: To train Precision versus predictable overhead targets, like targets that parachute or
skim above above your head, specifically for headshot accuracy.
d. Increased Difficulty: Try Fountain Tracking or PGTI Voltaic
11. Pasu Voltaic Chicken or Tamspeed 2bps or B180 Voltaic Chicken - 4 minutes
a. Description: Pasu Voltaic Chicken is a clicking scenario with erratic moving targets on a
single wall, tamspeed 2bps is a semi-fast clicking scenario with 2 targets down a hall that
strafe left and right, B180 Voltaic Chicken is a horizontal clicking scenario with bouncing
targets of various height
b. How: With Pasu Voltaic Chicken and B180 Voltaic Chicken, you should focus on timing of
your clicks, don't spam click, as well as your next target. for tamspeed 2bps you should
always have your next target in mind so practice clicking and switching to you next target as
fast as possible.
c. Why: Helps with Basic Target Acquisition, Reading and Click-Timing with click-based
weapons on Warzone. Tamspeed is good for oneshot hits switching from one target directly to
another
d. Increased Difficulty: Play Tamspeed 2bpes
12. Pokeball Frenzy Auto Small 60s or Reflex Poke-Micro++ Regenerating Goated - 4 minutes
a. Description: Pokeball Frenzy Auto Small 60s is a scenario with multiple small pokeball
shaped spheres. The bots are all static and respawn immediately upon being eliminated.
Reflex Poke-Micro++ Regenerating Goated: Reflex based Pokeball Scenario.
b. How: Pokeball Frenzy Auto Small 60s: hold down during the entirety of the scenario, switch
from one target directly to another. Use a smooth motion, with as little micro correcting as
possible. Reflex Poke-Micro++ Regenerating Goated same as before.
c. Why: Helps with precision and Speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
13. 1w2ts reload smallflicks - 4 minutes
a. Description: Static sphere scenario with 2 small targets to switch between
b. How: Make clean lines that land from one target directly onto the next one
c. Why: Helps with small flicks and focuses on small micro adjustments
14. Floating Heads Timing 400% - 4 minutes
a. Description: Tiny floating spheres that strafe in one direction for long periods of time
b. How: Make clean lines that land from one target directly onto the next one
c. Why: This scenario should help with sniping and precise marksmanship guns
15. Reactive Clicking Hard - 4 minutes*
Game specific aim training routines by Voltaic
a. Description: Reactive Clicking Hard is a scenario that features bots that are static prior to
clicking them, then when you do, the bot moves in any direction and you must click it again in
order to eliminate it completely.
b. How: React quickly to the change of direction of the bots after clicking them.
c. Why: Reactive Clicking Hard helps to recognize the movement direction of a target quickly
Additional Scenarios
*Not mandatory, change the duration to your liking
1. Revolving Tracking - 4 minutes*
a. Description: A scenario where you will be dealing as much damage as possible while your
character is being moved in an infinite eight-shaped carousel
b. How: Focus on being smooth and using a lot of your mousepad to keep your crosshair on the
target through the entire forced circle strafe. Do not reposition your mouse until you switch
circles/targets.
c. Why: This scenario will help you with being comfortable and smooth outside of the center of
your mousepad or your comfort zone.
2. Apa3’s Bounce House or Air Invincible Bounce House - 4 minutes*
a. Description: In this scenario you are being bounced around in a cube
b. How: Apa’s Bounce House: The objective is to eliminate as many fast strafing air bots as
possible. Air Invincible Bounce House: The objective is to deal as much damage as possible,
try to avoid lifting your mouse for the best practice.
c. Why: These scenarios will help you track targets independently from how you are moving,
and can assist to help you learn to track fast strafing targets from uncomfortable hand/arm
positions.
3. Close LS Easy Dodge - 4 minutes*
a. Description: Movement scenario where you will track a long strafing bot at close to mid range
b. How: Move and Strafe while dealing as much damage as possible to eliminate each target
effectively. Mix up your own dodge patterns, and don’t mirror the bot all the time.
c. Why: Tracking practice where you control the movement.
In-game
30 minutes
This can be used as training if you don’t own KovaaKs or as a warm-up method in general. The amount of
matches is arbitrary, feel free to change it to fit your needs. We recommend not to spend more than 30 minutes
on in-game training, because the in-game practice methods do not isolate your training enough.
1. Plunder Mode - 1-3 matches
a. Description: Plunder Mode is a gamemode in Warzone, in this mode, teams drop into a race
to collect as much in-match Cash as possible by raiding Supply Boxes, eliminating opponents,
completing Contracts or by controlling Cash deposit locations throughout the map.
b. How: Use the guns and loadouts that you want to practice with, prioritise Airborne Targets for
more vertical training. Focus on headshots exclusively in order to train your Precision. In
addition, try to switch targets quickly and efficiently (Speed), by moving your mouse in one
smooth motion from one target to another.
c. Why: Plunder Mode has far less down time as there are plenty of targets on the map to shoot.
This is because you and your opponents can spawn back in upon death and with 200 players
on the map, there should be no issues with finding targets to shoot. Lastly, you can train both
your Evasive and Speed Switching skills, as well as your Precise and Reactive Tracking skills
using this mode
2. Custom Game - 1-3 matches
a. Description: If you own the Multiplayer mode you can boot up a Custom Game and add bots
to practice against. We recommend using a small map and as many targets as possible.
Game specific aim training routines by Voltaic
b. How: Focus on exclusively headshotting all the targets and quickly acquiring each and every
target. Adjust the bot’s health to anything between 100-200 (150 is a good baseline). The
more health you give the bots the more tracking-heavy it becomes. The less health you give
the bots the more switching-heavy it becomes. Use settings that accommodate what you
want to work on (note that in-game practice methods are limited).
c. Why: Custom Games have far less down time than the actual game, due to the smaller map
and being able to spawn back upon death. With Higher TTK bots you can focus more on your
Precise and Reactive Tracking Skills and with Lower TTK bots you can focus on your Speed
Switching Skills.
Game specific aim training routines by Voltaic
SPLITGATE
Recommended FOV for Splitgate: 103-120 overwatch
About this routine
This routine involves multiple switching scenarios to start off so you can work on your speed and evasive target
switching. This helps when you quickly need to eliminate a target and need to switch to another that is
mid-strafe (for instance when using the AR). It also includes dynamic clicking scenarios with hard to hit patterns
that offer more challenges as you’ll be able to focus on your target acquisition as well as your reading skills
(useful for when you use any clicking weapon such as the Pistol, Sniper and Shotgun). In addition we’ve added a
brand new subcategory of aiming scenarios called multiclicking, these scenarios involve higher-ttk clicking
targets. In these scenarios you have to click a target at least 3 times before it gets eliminated. The multiclicking
scenarios are the favourites of this routine, as it closely resembles the type of aiming you need to be good at in
Splitgate. Finally, we included some tracking scenarios to improve your reactivity, so you can track targets that
make sporadic movements or change directions often in their strafes as well as some precision tasks to improve
your precise tracking skills (mostly useful for fully automatic weapons such as the AR; the reactivity and
precision can also help with other weapons).
RECOMMENDED BY VT PUNK
KovaaK 2.0
Playable at any level New *
Duration: 60 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSCALLINGNARROWBFG
1. voxTargetSwitch 360 - 10 minutes
a. Description: Multiple sphere shaped bots that strafe at slow speed on a 360 degree map
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible by having clean straight lines.
c. Why: Helps with target acquisition and speed
2. siniTS - 10 minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant
accel and slight forwards and backwards movement.
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible by having clean straight lines.
c. Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
3. siniTS 360 - 10 minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Acquire a target, track it shortly and switch to the next target as fast as possible.
Always make sure to have the next target in mind. Make sure each and every switch is as
clean as possible by having clean straight lines.
c. Why: Helps with target acquisition and switching skills against targets that are mid-strafe.
4. Sini Click - 10 minutes
Game specific aim training routines by Voltaic
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly with instant
accel and slight forwards and backwards movement.
b. How: Focus, read and click on each target individually and switch to the next one as fast as
possible. Always make sure to have the next target in mind. Make sure each and every switch
is as clean as possible.
c. Why:
5. Pasu 360 Voltaic - 10 minutes
a. Description: Five medium to small sized spheres that move diagonally on a 360 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one target to another and click with minimal to no micro-correcting
c. Why: Helps with your reading, click-timing and precision skills on targets that move and
change directions sporadically.
6. Sini Multiclick - 10 minutes
a. Description: Multiple sphere shaped bots at varying distances that strafe swiftly on a wide
map
b. How: Focus, read and click 3 times on each target individually and switch to the next one as
fast as possible. Always make sure to have the next target in mind. Make sure each and every
switch is as clean as possible.
c. Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are
mid-strafe.
7. Pasu 3-Click Angelic - 10 minutes
a. Description: Two medium to small sized spheres that move diagonally that require 3 clicks to
eliminate.
b. How: Focus, read and click on each target 3 times individually and switch to the next one as
fast as possible. Always make sure to have the next target in mind. Make sure each and every
switch is as clean as possible.
c. Why: Helps with reading, target acquisition and high-ttk clicking skills on targets that are
strafing.
8. Floating Heads Timing 400% 3-Click - 10 minutes
a. Description: Multiple small fast horizontal moving targets on a 180 degree map
b. How: Focus on reading the movement of each target carefully move your mouse in one
smooth from one target to another and click 3 times one each individual target with minimal
to no micro-correcting
c. Why: Helps with your reading, high-ttk click-timing and precision skills on fast long strafing
targets that are small.
9. Ground Plaza Voltaic Invincible 5 - 10 minutes
a. Description: A cylinder shaped bot that strafes quickly horizontally and has varying strafes.
The bot will make stops occasionally throughout the run.
b. How: Focus on the target to the best of your ability, read its movement and react to its strafes
and stops accordingly. Try to match the target’s movement to the best of your ability.
c. Why: Helps with your reading, target acquisition and reactivity skills
10. B180TI Sparky - 10 minutes
a. Description: A sphere shaped bot that bounces up in arc motion with vertical bias
b. How: Focus on carefully reading the sphere’s motion and try to match it precisely by tracking
it while being as steady as possible
c. Why: Helps with your reading and precision tracking skills
11. Smoothbot Voltaic - 10 minutes
a. Description: Track a cylinder shaped bot as it flies around you at various distance and speed.
b. How: Track the target as precisely as possible by not tensing your wrist and smoothly tracking
the bot. Do your best to minimize the amount of times you reset your mouse.
c. Why: This scenario helps practice your 360 tracking and precise tracking. This scenario also
teaches you how to use most of your mousepad when tracking a target, and tracking at
awkward angles.
Game specific aim training routines by Voltaic
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial
information to understand why their help is valuable:
● sini
○ Owner of Voltaic and this document
○ Responsible for all sections, unless otherwise specified
○ Grandmaster II on aim training benchmarks
○ Surrounded by good players to receive feedback and learn
○ Decent amount of experience / hours per FPS genre
○ Benchmark system & coaching
● Krascsi
○ Helped create the entire Apex Legends 2.0 Routine
○ Coach for Voltaic
○ Scenario concepting
● Whisper
○ Knowledgeable and analytical aim training mentor
○ Recorded a lot of the routine vods
○ Scenario creator
○ Grandmaster II on aim training benchmarks
○ Created most of scenarios that didn’t exist yet
● bardOZ
○ Competitive Valorant Player
○ Former Ascended on Aim Benchmarks
○ World-record holder in static scenarios on KovaaK 2.0
○ Created the entire bardOZ Advanced VALORANT section
● huekk
○ Former competitive Fortnite player
○ Scenario creator
○ Helped with creating a bunch of scenarios
● Empyrean
○ Grandmaster II aim training rank
○ Assisted and created many of the scenarios in the Apex Legends 2.0 routine
○ Edited all the Routines and Playlists for the Apex 2.0 routine
○ Assisted in creating the Warzone routine and writing its descriptions
● Hasin
○ Master Complete aim training rank
○ Assisted in creating the Warzone routine and writing some of its descriptions
● pattycakes
○ Destiny 2 competitive player
○ Content creator
○ Contributor / collaborator for the Destiny 2 section
● StarshiipeR
○ Content Creator
○ Warzone Player
○ Provided feedback on the Warzone routine
● MrChang
○ Master aim training rank
○ Suggested some of the scenarios for the Warzone routine
○ Recorded most of the routine vods for the Warzone Routine
● Viscose
○ Suggested some of the scenarios for the Warzone routine
Game specific aim training routines by Voltaic
● Crunchy
○ Professional Valorant Player (Rank 1 Radiant)
○ Tons of FPS Experience
○ Mythic and Grandmaster aim training rank
○ Assisted bardOZ with scenario selection and provided feedback
● Zeeq
○ Mythic and master aim training rank
○ Rank 1 on most small dot scenarios on KovaaKs
○ Suggested a lot of underrated scenarios for Overwatch, Quake, Hyper Scape and Valorant
● Sarin
○ Scenario creator
○ Grandmaster on aim training benchmarks
○ Created some scenarios and has given good feedback
● HotRodRe
○ Former Tribes:Ascend Pro
○ Grandmaster on aim training benchmarks
○ Helped with mostly the Arena FPS section
● patys
○ Highly knowledgeable scenario creator
○ Surrounded by good players
○ Made most good KovaaK scenarios
○ Helped with the Arena FPS section
● Jaro
○ Apex Guru
○ Competitive apex player / pro
○ High masters aim training rank
○ Helped with the Apex section
● Masaato
○ Grandmaster aim training rank
○ Former competitive Fortnite player
○ Rank 1 on many notable tracking (and movement) scenarios
○ Suggested some of the CS / Valorant changes
● Toast of War
○ Siege Guru
○ Incredibly noob
○ Created the Siege section
● Ransom West
○ Grandmaster on aim training benchmarks
○ Helped with recording scenarios
● Rob
○ Former competitive Fortnite player / streamer
○ Former Rank 1 on KovaaKs: voxTargetSwitch
○ High Masters on aim training benchmarks
○ Suggested some of the Hyper Scape scenarios
● Tammas
○ Creator of Aimer7 Addendum
○ Routine / guide guru
○ Given good feedback and provided help
● Mana
○ Mythic and Grandmaster II aim training rank
○ Former competitive Diabotical player
○ Former competitive Fortnite player
○ Former competitive CSGO player
○ FaceIt level 10
Game specific aim training routines by Voltaic
○ 4.2K peak on Overwatch as hitscan
○ Radiant on Valorant
○ Competitive Valorant player
○ Decent suggestions for Overwatch and Valorant
● Tanner
○ Former Overwatch Pro
○ Radiant in Valorant
● Rallex
○ Former Eclipse on aim training benchmarks
● Scuezy
○ Former Ascended on aim training benchmarks
● Seral
○ Grandmaster on aim training benchmarks
○ Immortal 3 on Valorant
○ Former competitive Fortnite player
● Florence
○ Former Ascended on aim training benchmarks
○ Immortal 3 on Valorant
○ Former competitive Roblox player
● Tony
○ Mythic and Grandmaster aim training ranks
○ Diamond 3 on Valorant
○ 4.3K peak on Overwatch, not playing competitively
● Jab
○ Competitive Fortnite player
○ High Masters on aim training benchmarks
● Ins
○ Former Quake / Overwatch Pro
○ Master on aim training benchmarks
● Kariyu
○ Former competitive Fortinite player / semi-pro
● Cody
○ Knowledgeable and analytical aim training coach
○ Grandmaster and Master II on aim training benchmarks
○ 4.2K peak on Overwatch, not playing competitively
● Cookie
○ Former Ascended aim training rank
○ 4.5K peak on Overwatch as hitscan
● Kosei
○ Near-Ascended aim training rank
○ Immortal 3 Valorant
○ FaceIt level 10
● Nymach
○ Grandmaster aim training rank
○ Former Fortnite Pro
○ Former competitive CS player
○ FaceIt level 10
○ Immortal on Valorant
○ Competitive Valorant player
Game specific aim training routines by VoltaicWeakness-specific KvKs Routines 2.0
Voltaic Discord | Voltaic Twitter | Support us | Original Creator | Website
Introduction
To make things easier to read, we color code clicking in red , tracking in blue , switching in purple .
About this document
This document is a collaborative effort between Voltaic and other collaborators from the community such as
Viscose, christmasiscancelled and Krascsi. It includes instructions for specific issues like Smoothness &
Precision, Speed, and Reactivity.
Goal
The goal of this document is to combine all the issue-specific routines in one document and provide alternative
routines for those interested. There is also a lack of interest in some of the more useful issues such as static
target acquisition, so with this document, we hope to shed light on all of them.
More resources
1. Want to understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Check out the Voltaic benchmarks
4. Join the Voltaic discord for more help or information
5. Follow Voltaic twitter, sini’s twitter to stay up to date
6. Check out the resources channel on our discord for more routines and guides.
Weakness-specific aimtraining routines & instructions by Voltaic
Smoothness & Precision
This section is provided by Krascsi & sini
The routines below will help with your smoothness and precision. Your scores on these scenarios will improve
as your smoothness and precision improves. Pick a routine based on your skill level and do it prior to your
regular routine. If you feel yourself plateauing in some scenarios, try the alternative scenarios or move onto the
next routine in difficulty.
Why does this work?
Focusing specifically on being smooth in tracking scenarios will strengthen your fine motor skills in regards to
smoothness. This routine works because the scenarios include bots with easy to read movement patterns,
therefore you can focus more on tracking precisely rather than reading the bot movement.
Smoothness & Precision Routine
Easy
Recommended up to Platinum on Precise
Duration: 20-30 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSBOOMSTICKINGFASTGULAG
1. Centering I 180 no strafes - 5m or Thin Gauntlet Easy - 2-3 runs
a. Focus on being as smooth as possible against thin bots
b. Try Centering I Easy or Smoothness Training 60 as alternatives
c. Scenario ends after killing all the bots for Thin Gauntlet
2. B180TI Sparky or Pasu Track Smooth - 8m
a. Focus on being smooth against both horizontal and vertical angles on tiny bouncing target
3. PGTI Voltaic Easy or Smoothbot Invincible Goated 15% bigger - 8m
a. Focus on being smooth against both horizontal and vertical angles on a tiny target
b. Play Vertical Smoothness Training Popcorn to work on pure vertical angles
c. Play Vertical Smoothness 75 to work on pure vertical angles with a larger target, if you
struggle too much on the original
4. Glider GOATED Easy or Smoothness Trainer Air or Air NUNS small 1256 - 5m
a. Focus on being as smooth as possible against a variation of smaller air bots
b. Scenario ends after killing all the bots
c. Play Air nuns easy as an alternative
5. ddtv xyz far veryslow small or ddtv xyz mid veryslow small - 4m
Weakness-specific aimtraining routines & instructions by Voltaic
Intermediate
Recommended up to Diamond on Precise
KOVAAKSDASHINGDIAGONALJUMP
1. Thin Gauntlet - 2-3 runs or Centering I or Centering II - 5m
a. Focus on being as smooth as possible against thin bots
b. Scenario ends after killing all the bots for Thin Gauntlet
2. B360TI Small Sparky or B180TI Small Sparky or Pasu track invincible - Small - 10m
a. Focus on being smooth against both horizontal and vertical angles on tiny bouncing target
3. PGTI Curved or Smoothbot Invincible Goated or Glider Goated - 10m
a. Focus on being smooth against both horizontal and vertical angles on a tiny target
b. Play Popcorn Goated TI Easy if this one is too hard
c. Play Vertical Smoothness Training Popcorn small to work on pure vertical angles
4. Smoothsphere or Air 2 Smooth Invincible or Air Voltaic Easy - 2-3 runs
a. Focus on being as smooth as possible against a variation of smaller air bots
b. Scenario ends after killing all the bots
c. Play Air no ufo no skybots or Air nuns Vertical Limited if the small version is too hard or Air
nuns easy
Advanced
Recommended for Master and above on Precise
KOVAAKSDODGINGDOWNEDRIFLE
1. Thin Gauntlet V2 Thin Goated - 2-3 runs or Centering II or Centering III - 5m
a. Focus on being as smooth as possible against thin bots
b. Try Thin Gauntlet V2 Thinner or Centering IIII as harder variants
c. Scenario ends after killing all the bots for Thin Gauntlet
2. B360TI Small Sparky or B180TI Extra Small Sparky or Pasu Track Smooth Small - 8m
a. Focus on being smooth against both horizontal and vertical angles on tiny bouncing target
b. Play B180TI Stupidly Small Sparky or Pasu Track Smooth Extra Small if you find the current
ones too easy
3. PGTI Curved or Smoothbot Invincible Goated or Glider Goated Hard - 8m
a. Focus on being smooth against both horizontal and vertical angles on a tiny target
b. Play popcorn goated tracking invincible smaller or PGTI Curved small if this one is too easy
c. Play Vertical Smoothness Training Popcorn (extra) small to work on pure vertical angles
d. Play Smoothbot Unvincible Small Goated if you want more challenge
4. Smoothsphere or Air Angelic 4 Voltaic or Air Voltaic - 5-10m
a. Focus on being as smooth as possible against a variation of smaller air bots
b. Scenario ends after killing all the bots
c. Play Extra SmoothSphere or Air Angelic 4 Voltaic Smaller or Air nuns 1256 extra small if
you want something more difficult
5. tamTargetSwitch Smooth or tamTargetSwitch Control - 5m optional *
a. Play tamTargetSwitch Smooth/Control Hard/Small for more challenge
Weakness-specific aimtraining routines & instructions by Voltaic
Static
This section is provided by Krascsi
The Easy version of this routine will help you with mastering the basics of static. If you understand the basics,
you can push further by developing your own style by using the Advanced version of this routine. Static is all
about minimizing the time between killing two targets. In order to better adapt static into real games, the
suggested method for traveling from one target to another target is one large "initial flick," then a small
"micro-correction" and click. You do not need to draw perfect lines between two targets all the time. Play either
the 1 by 1 playlist 3 times, or the complete playlist once. Static takes a physical toll on your body, so remember
to take breaks when you need them.
Why does this work?
Static is easy to improve upon if you’re practicing with the correct methods. Playing pokeball and holding down
MB1[Left Click] helps you with finding the right amount of pressure you should apply onto your mouse while
making large or fine movements. If you can do that, you can start clicking while trying to replicate the feeling of
playing pokeball.
Static Routine
Easy
Recommended for Diamond and below on Static
You can play this in a 1 by 1 (1-3x) or a complete way (1x) -
Duration: 15-45~ minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
1 By 1 Complete
KOVAAKSENTRYFRAGGINGEGGPLANTPRISM KOVAAKSENRAGINGEGGPLANTARENA
1. Pokeball 1w4t shrink - 3m
a. Hold down MB1[Mouse Button 1/Left Click] while playing this scenario.
b. Focus on going from one target to another in the least amount of time possible.
2. 1w4t shrink - 3m
a. The clicking version of the previous scenario, good warmup.
3. 1wall2targets TE - 3m
a. Put FOV on 110-115 OW for this one(don’t forget to change back after). You want to focus on
going from 1 target to another as fast as possible.
4. 5 Sphere Hipfire - 3m
a. This scenario is for some speed while playing small angles.
5. 5 Sphere Hipfire Small - 3m
a. This is more for micro-corrections than the previous scenario.
6. Pokeball Frenzy Auto 1w4ts - 3m
a. Hold MB1 while playing this scenario.
b. Focus on flicking from 1 target to another as fast as possible in 2 motions[“initial
flick”+micro-correcting].
7. Pokeball 1w4ts 30% - 3m
a. Try to be more accurate on this one than on the previous scenario.
Weakness-specific aimtraining routines & instructions by Voltaic
8. Pokeball Frenzy Auto 1w2ts - 3m
a. Try to make the large angle flicks as quick as possible, but try to land on the target after 1
flick.
9. Pokeball Frenzy Auto 1w2tes - 3m
a. Try to be accurate, but in 2 motions instead of one.
10. 1wall2targets_smallflicks 60s - 3m
a. As the name implies this is a smallflick scenario. It also has varied targets, which is good for
improvement.
11. 1w4ts Voltaic - 3m
a. 1w4ts is one of the best static scenarios, as well as a benchmark of ours. Try to keep your acc
90%+.
12. 1w4ts 30% larger - 3m
a. A larger version of the previous scenario. You can try to go faster on this.
13. Wide Wall 4 Targets - 3m
a. Large angle static can’t be forgotten about. 4 Targets should be the most optimal for practice.
b. You can try FOV between 103-115, based on preference.
14. 1wall 6targets small - 3m
a. We could say this is a “benchmark” for the routine. Try to go slower than on the reload
versions. Try to hit as many shots as possible, while missing as little as possible.
b. Your goal is to achieve 100% accuracy.
Advanced
Recommended for Master and above on Static
You can play this in a 1 by 1 (1-3x) or a complete way (1x) -
Duration: 20-60~ minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
1 By 1 Complete
KOVAAKSDUNKINGEASYCROSSFIRE KOVAAKSDROPPINGDYNAMICHELL
1. Pokeball 1w4t shrink - 3m
a. Hold down MB1[Mouse Button 1/Left Click] while playing this scenario.
b. Focus on going from one target to another in the least amount of time possible.
2. 1w4t shrink - 3m
a. The clicking version of the previous scenario, good warmup.
3. Static Speed Test - 3m
a. This scenario has reload, so you can actually go fast without worrying much about accuracy.
4. fuglaaPressure - 3m
a. This is one of the best versions of the pressure aiming scenarios. This needs more pacing than
aiming, but at the higher levels of static it’s just as necessary as raw aiming.
5. Pressure Aiming 7 Shortened - 3m
a. Another good version of the pressure aiming scenarios. This has more targets, so you have to
click faster.
6. ww4t Varied - 3m
a. Varied sized targets on a wide wall, good practice for balancing speed and accuracy.
7. Pokeball Frenzy Auto Wide Wall 4 Targets Small - 3m
a. Try to land your first flick on the target while going as fast as possible, but if you can’t,
micro-correcting is fine.
8. 1w3ts - 3m
a. Large angles with few small targets. Try to apply the same principles as on the previous
scenario.
9. Wide Wall 4 Targets Small - 3m
a. Same scenario as the one before, with 1 more target.
Weakness-specific aimtraining routines & instructions by Voltaic
10. Pokeball Frenzy Auto 1w2ts - 3m
a. Try to make the large angle flicks as quick as possible, but try to land on the target after 1
flick.
11. 1w2tes - 3m
a. Try to be as accurate as possible while maintaining a pace on these extra small targets.
12. 1w4ts reload 30% smaller - 3m
a. This 30% smaller version should help you gain some confidence, especially when you’ll be
playing the normal version.
13. Pokeball 1w4ts 30% - 3m
a. Same scenario as the previous one, but the pokeball version. Try to balance speed and
precision.
14. 1w4ts Voltaic - 3m
a. This is a Voltaic benchmark, while being one of the best static scenarios in Kovaak’s at the
moment. Try to keep your accuracy above 90%.
15. 1wall2targets_smallflicks 60s - 3m
a. As the name implies this is a smallflick scenario. It also has varied targets, which is good for
improvement.
16. 5 Sphere Hipfire Small - 3m
a. A good scenario for chaining multiple targets which are close to each other.
17. 10 Sphere Hipfire Extra Small - 3m
a. One of the best precision hipfire scenarios, which should help you in every aspect of static.
18. 1wall 6targets small - 3m
a. We could say this is a “benchmark” for the routine. Try to go slower than on the reload
versions. Try to hit as many shots as possible, while missing as little as possible.
b. You should aim for 98%+ accuracy.
Weakness-specific aimtraining routines & instructions by Voltaic
Speed
The routine below will help you develop speed and accuracy when switching from target to target. This is done
using static and varied versions of target switching scenarios. This routine is a 1 by 1 playlist, meaning you play
each scenario once, then repeat the playlist. Play this 4 times per day on top of your usual routines if you
struggle with speed.
Why does this work?
The two static switching scenarios develop speed by making you focus intently on accuracy and not
overshooting rather than just raw speed. They will also improve your pathing to targets. Making your lines
straighter and more direct will lead to more efficient mouse movement, resulting in faster and more accurate
switches.
Speed Routine
This section is provided by Viscose and Christmasiscancelled
Repeat this 5x (25 minutes) - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSEXITFRAGGINGENTRYGAMESENSE
1. patCircleSwitch small NR static - 1m.
a. This scenario serves as a test for both the accuracy of your initial switch and your
readjustment. Very useful scenario for improving speed ts overall.
2. voxTargetSwitch Large - 1m.
a. This scenario trains speed and lets you get used to going fast
3. voxTS Viscose Varied - 1m.
a. The targets on this scenario start large but gradually get smaller as the run progresses. This
trains maintaining good speed on small targets
4. voxTargetSwitch Voltaic - 1m.
a. This scenario serves as a benchmark for wide angle switch speed
5. patCircleSwitch Static - 1m.
a. An easier version of the first scenario to bring the focus back to speed
Weakness-specific aimtraining routines & instructions by Voltaic
Reactivity
This routine focuses heavily on improving your reactivity so that you can react to direction changes of enemies
quicker. Note that reactivity is already present in most tracking scenarios and this routine is entirely optional and
meant to offer a more challenging method to work on it. This routine is recommended for advanced level
players or above.
Why does this work?
When you’re at a particular level, the only way to attain significant improvement is by challenging yourself
more. The scenarios in this playlist provide just that—they’re some of the most notable reactive scenarios in
KovaaK’s. Note that players should not insist on playing scenarios that are far too difficult for them. In fact, it
may be beneficial to play the regular tracking scenarios instead or timescale harder scenarios down and work on
technique first.
Reactivity Routine
Recommended for Diamond and above on Reactive
Duration: 30-40 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs
KOVAAKSFEEDINGEXTRACINEMATIC
1. VSS GP9 or Close Fast Strafes Invincible - 10m.
a. Focus on the bot and reading its movement
b. Play Close Fast Strafes Invincible Thin for higher difficulty
c. Play Ground plaza bot 7 Thin as an alternative to CFSI - Thin if desired
d. Play Ground Plaza Sparky v3 for both smoothness and reactivity if you find these too difficult
e. Alternatively play Midrange Fast Strafes Invincible Thin or the non-thin version if you
struggle with further targets
2. Air Voltaic or Ground Plaza Voltaic - 2-3 runs
a. Focus on the bot and reading its movement
b. Play Air Voltaic Easy if the original is too difficult
c. Play Ground Plaza Voltaic Easy if the original is too difficult
d. Alternatively play the regular Air, the skybots and UFO are actually amazing practice for
reactivity
3. Vertical Fast Strafes or Air Angelic 3478 - 10m.
a. Focus on purely vertical reactivity
b. Play Vertical Fast Strafes Hard for higher difficulty
c. Alternatively play Anti Vertical Fast Strafes (Hard)
d. In case you feel like this variation of air is too easy, play Air nuns LNS Smaller 130%
4. Air UFO Hard Invincible - 5m optional *
a. Focus on both fast acquisition and reactivity
b. Play Air UFO Hard Small Invincible if you want to challenge yourself more
c. Do not insist on playing this one if it’s too difficult
Weakness-specific aimtraining routines & instructions by Voltaic
Strafe Tracking
This section is provided by HotRodRe
What this routine does and why it works
Traditional Kovaak’s movement scenarios can cause players to develop bad habits. These traditional movement
scenarios tend to reward movement that favors mirroring opponents or using movement techniques that will
make you very easy to predict and hit. Although this routine does not train proper doging, practicing specifically
as directed in this routine, will help a player develop hand independence , in order to more efficiently deal
1
damage to others while avoiding damage themselves. We recommend some basic levels of mouse control to
get the most out of this routine, as adding movement adds complexity, but we think these scenarios are easy
enough that all skill levels should give them a shot. Play the scenarios as directed in this document for the
most benefit.
Disclaimer: Do not play for score
1. Contains warm up exercises, so no warm up needed prior to starting the routine
2. Establishes independence between your right and left hands
3. Asks the player to focus on movement
What this Routine Does NOT do:
1. Train mirroring/anti-mirroring
2. Train Smoothness or Reactivity
Recommended for the following games:
Overwatch, Apex, Quake, Diabotical and Fortnite
This may apply to a few other games, but the games above will benefit the most from this routine. Note that
with Fortnite it heavily depends on the current meta, and it is more important in Aim Duels than the actual
game.
Strafe Tracking Routine
Duration: 35 minutes - Copy & Paste share code underneath via Online Playlist tab on KovaaKs\
KOVAAKSFLANKINGFANTASTICPATROL
● Midrange Long Strafes V2 - 2 minutes
○ Description: Tracking a target at mid-range that switches direction quickly, but not very often
○ How: Keep your crosshair on the target, focusing on smoothness and quick direction changes
○ Why: An easy 180 scenario to warm up your hand, wrist, and arm
● Revolving Tracking - 2 minutes
○ Description: Forced circle strafing while attempting to hit a stationary bot
1 Hand Independence - Using your left and right hand independently - Being able to correctly track targets with your mouse,
while accounting for simultaneous movement inputs on your keyboard
Weakness-specific aimtraining routines & instructions by Voltaic
○ How: Keep the crosshair on the target by using your arm to smoothly track across your entire
mousepad. Do not reposition until you are forced to switch targets
○ Why: Arm warm up scenario that will help with becoming more comfortable on all areas of
your mousepad, and understanding the physical mouse movements required to circle strafe a
target
● Pole Long Dodge - 3 minutes
○ Description: Extremely simple scenario with a stationary pole as the target, and the ability to
move anywhere on the map
○ How: Ignore your score and the movement bar. Move however you want but keep your
crosshair on the target. Try to practice close and far distances. Move more erratically for a
more difficult challenge. If you are unable to move erratically and still hit a high %, keep
practicing this routine and coming back to the scenario.
○ Why: Being able to hit a stationary target while strafing in all directions with your keyboard
hand is a critical step. We must be able to do this before we can also start to hit a moving or
dodging target. A stationary target will also help you easily notice smoothness problems
when strafing in these directions, so be on the lookout for a jumpy crosshair.
● Close LS Easy Dodge - 3 minutes
○ Description: Full range of movement scenario with a long strafing target.
○ How: Play this by holding left OR right strafe, and only left or right strafe, for the entire bot.
Switch strafe direction when you kill a bot. This should cause you to circle the bot
○ Why: I like playing this scenario, in the described way, a bit more than revolving tracking
strafes because you learn how your own inputs with the keyboard and mouse will transition
your aim from mirroring to anti-mirroring a target. Be mindful of this transition into
anti-mirroring and circling the target.
Pay Attention to the Movement Bar for these 4 Scenarios:
These scenarios are the heart of the training and where most of the hand independence problems will show up.
The scenarios present a relatively easy to track target, but the scenarios get very complex when we pair this
tracking with very specific movement/strafing instructions.
The secret to these scenarios is making sure you get the specific movement correct. You will end up holding the
left or right strafe until the movement bar switches green, then you will hold the opposite strafe direction and
repeat. You can pay attention to the movement bar or enable sounds on when you should change your strafe
direction in order to understand the movement rhythm. While doing this you will be required to track the target
with your mouse hand, independently of how you are moving.
● Cycle Strafes Long - 4 minutes
● Circle Strafes Long Varied Easy - 3 minutes
● Circle Strafes Fast - 3 minutes
● 3D Mid Dodge - 3 minutes
● Air Angelic 4 Voltaic Easy - 2 minutes
○ Description: Easy to hit, invincible target, tracking scenario without any movement
○ How: track the target and focus on micro adjustments with tracking and reactivity
○ Why: Multidirectional reactivity training following the hand independent scenarios, to remind
you that reactivity is still very important for dealing damage
● Amphi LG 1v1 Easy - 3 minutes
○ Description: Full range of movement scenario, against a thick easy to hit target
○ How: Do not worry about score, move as if you would be dodging in game, not to assist your
aim. Track the target and react to directional changes. Work on everything you learned during
the cycle/circle strafing scenarios
○ Why: Putting it all together in a free movement scenario against a bot that should have
somewhat realistic dodging
Weakness-specific aimtraining routines & instructions by Voltaic
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some trivial
information to understand why their help is valuable:
● HotRodRe
○ Provided the entire Strafe Tracking section
● Krascsi
○ Provided valuable feedback
○ Assisted in creating a large portion of the Smoothness & Precision routines
○ Provided the entire Precise Target Acquisition section
● Viscose & christmasiscancelled
○ Provided the Voltaic Speed Routine
● sini
○ Created alternate routines & instructions
○ Provided structure in the document
○ Provided the entire Reactivity section
○ Provided missing Theory & Explanation
○ Created the Smoothness & Precision routine with the other contributors
● Hasin
○ Textual edits & formatting
Weakness-specific aimtraining routines & instructions by VoltaicClicking Tracking Switching Hybrid Movement
Static Dynamic Precise Reactive Speed Evasive Regular Clicking Tracking Switching Hybrid
10 sphere hipfire extra small 1wall5targets_pasu reload 1wall5targets pasu track invincible small Air Celestial (3478) 1wall6 flick small v2 Air Target Switching 360 Air Infantry [MCA-9] Repeating First Shot Air Angelic Dodge Air Dodge Target Switch Arc Dodge Semi
1w2ts reload 25% smaller 1wall5targets_pasu slow Air Angelic 4 Voltaic Air Divine 360 Static TS B180T Voltaic Air no ufo no skybots small click Arc Dodge Click Air Dodge Arc Dodge Switch Pistol Strafe Gallery Sparky
1w4ts 30% larger B180 Voltaic [1] Air Voltaic Angelic LS2x Air II UFOs 6wall14targets_Pokeball smaller Bounce 180 Tracking [2] Air Voltaic Click Bounce CT Dodge Park Arc Dodge Bounce TS Dodge Park
1w4ts Shrink Floating Heads Timing 400% FIXED Auto Balanced Long Strafes Air Invincible [3] cowserTS Speed canTS [4] Close Fast Strafes (Easy) Shotgun Inv Pasu Dodge Auto Balanced Bunny Dodge patTargetSwitch Dodge 360
1w4ts Voltaic Leap 180 Reload B180TI Sparky [5] Air Nuns AIO Medium [6] devTS Goated [7] Controlsphere TS CLS Headshot Click OW Pasu Dodge Easy Cata IC Dodge ts360 static dodge
1w4ts Voltaic 30% smaller Pasu Small Reload B360TI Sparky Small Popcorn Air UFO Hard Small Invincible* [8] Floating Heads 50% HP 400% Easy Floating Heads Timing 50% hp 1600% extra health [9] CLSI Headshot Click OW Pasu Dodge ES 180 [10] CFSD Pure
1w6ts reload v2 Pasu Smaller Reload Centering I 180 [11] Air Voltaic [12] Headshot 360 Static Small TS FIXED Fountain Tracking [13] Fortnite Gliders 360 HS Pasu Dodge Small Circle Strafes Mid Varied Medium
1wall 20targets extra small Pasu Voltaic Centering II 180 [14] Air Voltaic AIO [15] insTS [16] fuglaab180t Pasu 3-Click v2 patTargetClick Dodge Close FS Dodge Easy
5 Sphere Hipfire Extra Small Popcorn Voltaic [17] Controlsphere Close Fast Strafes Invincible [18] kinTS Voltaic Speed prac static Glider Goated Switch Medium Popcorn Dodge Cycle Strafes Mid Varied Medium
6 Sphere Hipfire Voltaic psalmTS angelic click Extra Controlsphere Close Long Strafes Thin Invincible liotTS kinTargetSwitch 360 no reload voxTargetClick Easy Strafe Hyperscape VT Dodge
Cooler TAF Skeet Pistol Fortnite Glider 360 HS Invincible Fixed Flicker Plaza patCircleSwitch kinTS NR Smooth lgc3 reborn [19]
devTS Click Tamspeed 2bp / bps / bpes Fortnite Glider 360 Invincible fuglaaXYKilimanjaro v2 patCircleSwitch small NR static kinTS NR Static Pasu Dodge Track Pure
fuglaaPressure [20] Thread The Needle Glider Goated Easy FuglaaXYZ Voltaic [21] patTargetSwitch 360 kinTS v2 Pole Long Dodge
Pressure Aiming 7 Shortened Vertical Hand Warmup Leap 180 Tracking Invincible GP Close Long Strafes patTS Voltaic [22] kinTS v2 Static Pole Med Dodge
Psalmflick [23] Pasu Track Invincible v2 Ground Plaza No Ufo Pokeball 1w4ts 30% kinTS Voltaic [24] Pole Short Dodge
Reflex Flick - Hard [25] Pasu Track Smooth [26] Ground Plaza Sparky v3 [27] Pokeball Frenzy Auto [28] kinTS Voltaic Mini Revolving Tracking
Small Dot Frenzy PGTI Voltaic [29] Ground Plaza Voltaic psalmFlick TS [30] Leap 180 Tracking Revolving Tracking Strafes
Static Speed Test Smoothbot Invincible Goated [31] Kinda Close Fast Strafes psalmTS Angelic Pasu Track 3d Stralroom FS Dodge
Volume Aiming Smoothbot Pauer Kinda Close Long Strafes psalmTS Voltaic tamTargetSwitch (All Variations) T1 Drop Punish Good Edition
voxTargetClick Smoothbot Pauer Glider LDDH Fixed* [32] psalmTS Voltaic 30% Smaller Vertical Hell [33] XY Tracking Dodge Hard Wide Wall 10 Extra Small Smoothbot Voltaic Midrange Fast Strafes Invincible V2 Skeet Tracking Goated [34] LG Dodge
ww3t Voltaic Smoothbot Voltaic XSmall Midrange FS Inv Blink Target Switching 360 Static [35] Wide Wall 4 Targets Small Smoothness Trainer Air OutOfControlSphere Tile Frenzy Flick [36]
ww2t reload Smoothsphere [37] Overhead Jumps voxTargetSwitch
ww4t Varied SYW (smooth your wrist) fixed extra thin 60s Pasu Track 3d Invincible [38] voxTS Viscose Varied
ww6t reload Thin Aiming Long Invincible Plaza High Ground Sparky voxTS Voltaic
Thin Gauntlet v2 [39] Plaza Low Ground Sparky xenTargetSwitch
Vertical smoothness training popcorn [40] Smooth Thin Strafes xenTargetSwitch Speed Static
VSS Close Mid Long
VSS GP9 [41]
VSS Air Voltaic AIO
Bold is Recommended - Created by Voltaic - Credits: canner, jborgor, patys, Gored, Pauer, Fallen, Daan, Empyrean, Hasin, Viscose, MrChang, HotRodRe and sini
Disclaimer: This may be missing a few scenarios, KovaaKs has over 9000 scenarios so it is not possible to have each and every one of them included. Scenarios that didn't make the list aren't per se bad, we might have just not considered them, better versions exist or they were too niche. If you have any suggestions feel free to let us know via our subreddit r/Voltaic or ModMail.
Download Playlists - Courtesy of sya and anovity (may get outdated quickly)
[1] Bounce 180 Voltaic Easy
And other variants
[2] Bounce 180 Tracking Small
and other variations
[3] Any variation of Air Invincible, that you struggle with.
[4] canTS Smaller
canTS Small
[5] B180TI Small Sparky
B180TI Extra Small Sparky
[6] Air Nuns AIO Hard (Far) is also good.
[7] devTS Goated Easy
devTS Goated NR
devTS Goated NR Static
[8] Focus on full tracking the strafes and being completely reactive and smooth.
[9] Floating Heads Timing 50% hp 1600% extra health small
[10] Pasu Dodge EES 180
[11] Centering I 180 No Strafes
[12] Air Voltaic Easy
[13] Fountain Tracking Small
[14] Centering II 180 No Strafes
[15] Air Voltaic AIO Easy
[16] and variants
small, regen, etc.
[17] Popcorn Voltaic Easy
[18] Close Fast Strafes Easy Invincible
[19] lgc3 reborn varied
[20] fuglaaPressure (6 bots)
[21] FuglaaXYZ Voltaic Easy
[22] patTS Voltaic Static (25% Smaller)
[23] Psalmflick Small
Psalmflick Extra Small
[24] Easy and Mini version are also good.
[25] Reflex Flick - Harderer NR
[26] Pasu Track Smooth Small
Pasu Track Smooth Mini
And other variations
[27] OW and Quake versions are also good or the Invincible variants.
[28] Pokeball Frenzy Auto 1w2ts
Pokeball Frenzy Auto 1w6ts
Pokeball Frenzy Auto Small Wide
Pokeball Frenzy Auto TE
Pokeball Frenzy Auto Wide
[29] PGTI Voltaic Easy
PGTI Curved
[29] PGTI Voltaic Easy
PGTI Curved
[30] (small)
[31] Smoothbot Invincible Small Goated
[32] Focus on full tracking the strafes and being completely reactive and smooth.
[33] Vertical Hell Easy
[34] Skeet Tracking Goated Smaller
Skeet Tracking Goated Small
[35] Target Switching 360 Static Thin
[36] Tile Frenzy Flick 180 (small)
[37] Smoothsphere Voltaic
[38] Pasu Track 3d Invincible Hard
[39] Don't play for score (don't lower sens)
[40] Vertical smoothness training popcorn small
Vertical smoothness training popcorn extra small
[41] VSS GPAIO