Assistant: 
User: System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: local main = function()
    local var0 = {}
    game:GetService("CollectionService")
    game:GetService("RunService")
    local var3 = game:GetService("Debris")
    local upval0 = var3
    local func4 = function(var0)
        local var1 = PhysicalProperties.new(1, 0, 1, 0, 2)
        local var2 = Instance.new("WedgePart")
        var2["CustomPhysicalProperties"] = var1
        math.random(0.2, 0.5)
        math.random(0.5, 3)
        math.random(0.5, 3)
        local var3 = Vector3.new()
        var2["Size"] = var3
        math.random(0, 360)
        math.random(0, 360)
        math.random(0, 360)
        local var3 = Vector3.new()
        var2["Orientation"] = var3
        var2["Position"] = var0
        var2["CollisionGroup"] = "Debris"
        var2["Material"] = Enum.Material.Glass
        var2["Transparency"] = 0.2
        var2["Reflectance"] = 1
        local var3 = Color3.new(0.721569, 1, 0.992157)
        var2["Color"] = var3
        math.random(-50, 30)
        math.random(20, 50)
        math.random(-50, 30)
        local var3 = Vector3.new()
        var2["Velocity"] = var3
        var2["Parent"] = workspace.Trash
        local var3 = Instance.new("Attachment")
        var3["Position"] = "0, 1, 0"
        local var4 = Instance.new("Attachment")
        var4["Position"] = "0, -1, 0"
        var3["Parent"] = var2
        var4["Parent"] = var2
        local var5 = script.Trail:Clone()
        var5["Parent"] = var2
        var5["Attachment0"] = var3
        var5["Attachment1"] = var4
        upval0:AddItem(var2, 10)
    end
    var4 = func4
    local upval0 = var1
    local func5 = function(var0)
        var1 = var0:HasTag("BowlingGlass")
        if var1 then
            var1 = var0:IsA("PVInstance")
            if var1 then
                return var0
            end
        end
        var1 = upval0
        local var2 = var1
        var1 = var1:GetTagged("BowlingGlass")
        while var1(var2) do
            if (var5 ~= var0) then
                var6 = var0:IsDescendantOf(var5)
                if var6 then
                end
                return var5
            end
            -- adjust
        end
    end
    local upval0 = var4
    local func6 = function(var0, var1)
        for var4 = 1, var0, 1 do
            upval0(var1)
        end
    end
    var7 = var2:IsServer()
    if var7 then
        local var7 = require(game.ReplicatedStorage.Scripts.Common)
        local var8 = require(game.ReplicatedStorage.Scripts.Osmium)
        require(game.ReplicatedStorage.Scripts.BadgeService)
        local var10 = require(game.ServerScriptService.Damage)
        local upval0 = var8
        local upval1 = var10
        local upval2 = var7
        local upval3 = var4
        local func11 = function(var0, var1, var2, var3)
            var4 = var0:FindFirstChildOfClass("Humanoid")
            local var5 = var0:FindFirstChild("HumanoidRootPart")
            local var6 = upval0.GetAgent(var4)
            local var7 = var6:Has("Glass")
            if var7 then
                var10 = {}
                var10["CauseId"] = "BowlingBall"
                var10["CauseName"] = var2
                var10["Position"] = var1.Position
                var10["MessageId"] = "BowlingBallGlass"
                local var7 = upval1.Damage(var4, inf, var10)
                if var7 then
                    local upval0 = var0
                    local upval1 = var2
                    local upval2 = var5
                    local upval3 = var3
                    local func9 = function(var0)
                        local var1 = PhysicalProperties.new(1, 0, 1, 0, 2)
                        local var2 = Instance.new("WedgePart")
                        var2["CustomPhysicalProperties"] = var1
                        math.random(0.2, 0.5)
                        math.random(0.5, 3)
                        math.random(0.5, 3)
                        local var3 = Vector3.new()
                        var2["Size"] = var3
                        math.random(0, 360)
                        math.random(0, 360)
                        math.random(0, 360)
                        local var3 = Vector3.new()
                        var2["Orientation"] = var3
                        var2["Position"] = var0
                        var2["CollisionGroup"] = "Debris"
                        var2["Material"] = Enum.Material.Glass
                        var2["Transparency"] = 0.2
                        var2["Reflectance"] = 1
                        local var3 = Color3.new(0.721569, 1, 0.992157)
                        var2["Color"] = var3
                        math.random(-50, 30)
                        math.random(20, 50)
                        math.random(-50, 30)
                        local var3 = Vector3.new()
                        var2["Velocity"] = var3
                        var2["Parent"] = workspace.Trash
                        local var3 = Instance.new("Attachment")
                        var3["Position"] = "0, 1, 0"
                        local var4 = Instance.new("Attachment")
                        var4["Position"] = "0, -1, 0"
                        var3["Parent"] = var2
                        var4["Parent"] = var2
                        local var5 = script.Trail:Clone()
                        var5["Parent"] = var2
                        var5["Attachment0"] = var3
                        var5["Attachment1"] = var4
                        upval0:AddItem(var2, 10)
                    end
                    task.spawn(func9)
                    return 
                end
                local var7 = game.Players:FindFirstChild(var2)
                if var7 then
                    local var8 = var7:IsA("Player")
                    if var8 then
                        var7:SetAttribute("BOWLING_STRIKES", 0)
                    end
                end
            end
        end
        local var11 = func11
        local upval0 = var5
        local upval1 = var7
        local upval2 = var4
        local func12 = function(var0, var1, var2, var3)
            local var4 = game.Players:FindFirstChild(var2)
            local var5 = upval0(var0)
            if var4 then
                local var6 = var4:IsA("Player")
                if var6 then
                    var4:SetAttribute("BOWLING_STRIKES", 0)
                end
            end
            if var5 then
                var6 = var5:GetAttribute("GlassHealth")
                if var6 then
                    local var9 = type(var6)
                    if (var9 == "number") then
                    end
                    local var12 = type(var6)
                    local var10 = "GlassHealth is an invalid type (expected number, got %*)":format(var12)
                    assert(true, var10)
                    var6 = (var6 - 1)
                    if (0 < var6) then
                        var5:SetAttribute("GlassHealth", var6)
                        return 
                    end
                end
                var7 = var5:GetPivot()
                var9 = var5:IsA("Model")
                if var9 then
                    var5:GetBoundingBox()
                    select()
                    goto label_78
                end
                var9 = var5:IsA("BasePart")
                if var9 then
                    goto label_86
                end
                var8 = nil
            label_78:
            label_86:
                upval1.Play3DSound(script.DestructionSounds["sfx_glass_break"], var7.Position)
                var10 = {nil, nil}
                var10[1] = script["vfx_glass_break"]
                var10[2] = script.shiny
                var10[3] = script
                upval1.EmitParticle(var10, var7, 50, var8)
                local var9 = var1["Position"]
                while                 local var12 = 1
 ~= 10 do
                    upval2(var9)
                                    local var12 = 1
 += 1
                end
                var5:Destroy()
            end
        end
        var12 = func12
        local upval0 = var11
        local upval1 = var12
        local func13 = function(var0, var1, var2, var3, var4)
            if (var0 == 0) then
                if (var0 ~= 2) then
                end
                upval0(var1, var2, var3, var4)
                return 
            end
            if (var0 ~= 1) then
                upval1(var1, var2, var3, var4)
            end
        end
        var0["Impact"] = func13
        return var0
    end
    local upval0 = var3
    local func7 = function(var0)
        local var1 = Instance.new("Part")
        var1["Size"] = Vector3.zero
        local var2 = CFrame.new(var0)
        var1["CFrame"] = var2
        var1["CanCollide"] = false
        var1["CanTouch"] = false
        var1["CanQuery"] = false
        var1["Anchored"] = true
        var1["Transparency"] = 1
        var1["Parent"] = workspace
        local var2 = script["sfx_impact"]:Clone()
        var2["Parent"] = var1
        local var3 = script["vfx_break"]:Clone()
        var3["Enabled"] = false
        var3["Parent"] = var1
        var3:Emit(50)
        var2:Play()
        upval0:AddItem(var1, 2)
    end
    var0["Impact"] = func7
end

Assistant:
Assistant: