User: convert image to table https://preview.redd.it/made-an-externals-fixed-stats-comparison-table-for-myself-v0-aop68ltx9n4e1.png?auto=webp&s=0b39f0e645b80f70f1d6ce0b182b0a12be727ef6
Assistant: I'm unable to view or convert images directly. However, you can provide me the text and information you see in the image, and I can help you format it into a table. Please describe the content!
User: improve "thank you for nice tool. But when I tried right click on my Local Volume folder, it didn't show the context menu. It work on Macintosh HD volume"
Assistant: Here's an improved version of your message:

---

"Thank you for the excellent tool! However, I encountered an issue: when I right-click on my Local Volume folder, the context menu does not appear. This functionality works fine on the Macintosh HD volume. Could you please assist me with this?"

---

Feel free to adjust it further if needed!
User: get click item in override func menu(for menuKind: FIMenuKind) -> NSMenu?
Assistant: To get the clicked item in the `menu(for menuKind: FIMenuKind)` override function within a macOS application using Swift, you typically implement a menu that generates items based on the kind of menu requested. Here's an example of how you could structure it:

```swift
override func menu(for menuKind: FIMenuKind) -> NSMenu? {
    let menu = NSMenu()

    // Example: Adding items based on the menu kind
    switch menuKind {
    case .localVolume:
        let item1 = NSMenuItem(title: "Open", action: #selector(openLocalVolume(_:)), keyEquivalent: "o")
        item1.target = self
        menu.addItem(item1)

        let item2 = NSMenuItem(title: "Delete", action: #selector(deleteLocalVolume(_:)), keyEquivalent: "d")
        item2.target = self
        menu.addItem(item2)

    case .macintoshHD:
        let item3 = NSMenuItem(title: "Properties", action: #selector(showProperties(_:)), keyEquivalent: "")
        item3.target = self
        menu.addItem(item3)

    default:
        break
    }

    return menu
}

// Example actions for your menu items:
@objc func openLocalVolume(_ sender: NSMenuItem) {
    // Handle open action for the local volume
}

@objc func deleteLocalVolume(_ sender: NSMenuItem) {
    // Handle delete action for the local volume
}

@objc func showProperties(_ sender: NSMenuItem) {
    // Handle show properties action for Macintosh HD
}
```

### Explanation:
1. **Function Override**: You override the `menu(for:)` function to create a custom menu based on the `menuKind`.
2. **Creating NSMenu**: An instance of `NSMenu` is created to hold your menu items.
3. **Switch Statement**: Depending on the `menuKind`, different menu items are added.
4. **NSMenuItem**: Each menu item is created with a title, action, and optional key equivalent. The action should be linked to a method that handles the item click.
5. **Target**: The target is set to `self`, which means the actions will be handled by the same class.
6. **Action Methods**: You define the methods that will be triggered when the menu items are clicked.

Make sure to customize the code to fit your application's logic and functionality!
User: check FIFinderSyncController selected item is file or folder
Assistant: To check if a selected item is a file or a folder in the context of `FIFinderSyncController`, you can utilize the `FIFinderSync` functionality in conjunction with the `URL` of the selected item. Here’s how you can do that:

1. Use the `FIFinderSyncController` to get the selected URLs.
2. Check the file type of each URL using the `FileManager` class to determine if it is a folder or a file.

Here's an example of how you can implement this in Swift:

```swift
import FinderSync

class MyFinderSync: FIFinderSync {

    override func beginObservingDirectory(at url: URL) {
        // This method is called when you start observing a directory.
    }

    override func menu(for menuKind: FIMenuKind) -> NSMenu? {
        let menu = NSMenu()

        if let selectedURLs = FIFinderSyncController.default().selectedURLs() {
            for url in selectedURLs {
                if FileManager.default.fileExists(atPath: url.path) {
                    if (try? url.resourceValues(forKeys: [.isDirectoryKey]))?.isDirectory == true {
                        // The URL is a directory (folder)
                        menu.addItem(NSMenuItem(title: "This is a folder", action: nil, keyEquivalent: ""))
                    } else {
                        // The URL is a file
                        menu.addItem(NSMenuItem(title: "This is a file", action: nil, keyEquivalent: ""))
                    }
                }
            }
        }

        return menu
    }
}
```

### Explanation:
1. **Import FinderSync**: Ensure you import the `FinderSync` framework.
2. **Begin Observing Method**: Override `beginObservingDirectory(at:)` to start observing when a directory is selected.
3. **Menu Method**: Override the `menu(for:)` method to generate a menu based on selected URLs.
4. **Get Selected URLs**: Use `FIFinderSyncController.default().selectedURLs()` to get the currently selected items.
5. **Check If Exists**: Use `FileManager.default.fileExists(atPath:)` to verify that the item exists.
6. **Resource Values**: Use `resourceValues(forKeys:)` to retrieve properties of the URL, specifically checking if it is a directory using the `.isDirectoryKey`.

### Important Notes:
- Make sure to handle errors appropriately in a real application (e.g., using `do-catch` when trying to access resource values).
- Depending on your application's logic, you may want to return different menu items or actions based on whether the selected item is a file or folder.
- Don’t forget to configure your `FIFinderSync` extension correctly in your app's target settings and ensure you have the necessary ent
User: improve "hi everyone, im trying to farm the new sharen module with Molten fortress. Im run multi times but there are not a single red modules drop. Any have same issue with me."
Assistant: Here's an improved version of your message:

---

"Hi everyone,

I'm currently trying to farm the new Sharen module in Molten Fortress. I've run it multiple times, but I haven't received a single red module drop. Has anyone else experienced this issue?"

---

Feel free to make any additional adjustments as needed!
User: yeah i know it RNG i try 10 times but there are none red modules drop, only yellow and purple
Assistant: Here's a revised version of your message that incorporates your additional information:

---

"I understand it's all about RNG, but after trying 10 times, I still haven't received any red modules—only yellow and purple ones. Is this just bad luck, or are others experiencing the same thing?"

---

Let me know if you'd like further adjustments!
User: imporve "Crit DMG and Cooldown then you will enjoy to become blade dancer."
Assistant: