Format the following passage properly, for storytelling purposes. Keep it as written, don’t change a single word, but improve grammar where necessary.

It was hopeless. They had no way to come back and win the game. But still, operating on their final ounce of courage, the Philadelphia Eagles were able to put one more touchdown on the board to close out a recent game against the Cleveland Browns. Trailing 10-21 with less than ten seconds left, Randall Cunningham threw a bomb to Heath Sherman, who brought it into the endzone for the touchdown. Though the Eagles got the last score of the game, it was the Browns--led by reliable veteran Bernie Kosar--who came away with the victory. You may stop and ask yourself, "wait a minute! Cunningham?! Kosar?! What year is this?" Depends on when you're reading this, but it can be no earlier than 2024. You may think I have access to a time machine, and believe it or not I do. Though technically we are still waiting for the first to be invented, I have come to find that--in a sense--video games can act as a time machine, taking us back to a different time and place. In my case, it's "Tecmo Super Bowl" for the Genesis. Not the Special Edition, not the Final Edition...I mean the original, the one that retains the original gameplay of the NES classic that some still consider not only the best sports game ever made, but arguably the greatest video game of all time. Though the Genesis TSB does not have quite as stacked of a roster as its NES counterpart, it still boasts a veritable "who's who" of the NFL circa the early 1990s. If you are a Cowboys fan, you are in incredible luck because almost everyone who played a role in their Super Bowl dynasty is right there and available for you to use. Aikman, Irvin, Johnston, Smith...think of your favorite Cowboys players of the 90s, and chances are you will find at least one of them in the Genesis TSB. That is one advantage the Genesis version has over the NES counterpart, along with the benefit of the Genesis' greater screen resolution (which is used for scoreboard displays, cutscenes, and menus among other things). You will find some pieces of the Cowboys' championship puzzle in the NES TSB, but the Genesis (and SNES) TSB gives you nearly all of them. This trend continued for the Special Edition (which among other things adds a more realistic game engine; it is probably the best I've ever seen--even better than the later Genesis Maddens--with regards to balancing arcade fun with simulation depth), and the Final Edition (which among even more things added the Carolina Panthers [who went on to contend for multiple Super Bowl championships] and Jacksonville Jaguars [who more than once have made it all the way to the AFC championship game]). Getting back to the Eagles and Browns, seeing the game unfold made me realize just how ahead of their time Tecmo was. They cracked the code, better than anyone before or after, in terms of how to achieve fast-paced sports action that still has a sense of realism. The Genesis Maddens are great, but it can take a while for a game to play out from start to finish; this is especially noticeable with earlier installments, where between downs the player must choose from a list of offensive or defensive plays, which are divided into several packages. If you choose a different package from the one you had been using, you must wait for the players of one package to leave the field, and the others to come on. For example, if you are using the "Hands" package (which is good for passing attempts) and switch to "Fast" (which is better for running the football), the "Hands" players must leave the field in order for the "Fast" players to come on. Not a problem for me, as I have all the patience in the world for old classics like the early Maddens, but others who have played Tecmo Super Bowl and experienced the speed may find it frustrating. For football, basketball, and baseball, Tecmo found a way to strike a perfect balance of arcade and simulation each time. A game never takes too long, and there are plenty of stats to analyze, if you are into the numbers. Pausing for a moment to take a look at a Pokemon card I had found abandoned in the back of Cafe 95, I take a look at a cute illustration of Meowth resting on his belly, gently nestling a green creature in his arms, with another green creature resting on its back nearby. (Something tells me they had a little bit of fun, if you know what I mean!) I lean in to read some 'fine print' below the artwork: "NO. 052 Scratch Cat Pokemon HT: 1'04" WT: 9.3 lbs." Statistics that mean very little to me, but do indicate a level of imagination in the creators that I most certainly respect. As the thought lingers in my mind, I reflect simultaneously on my own creativity. After a long streak of consecutive days of writing pieces, my consistency has dissipated into a fine powder in recent times as I got caught up in figuring out my favorite sports video games. After a long period of trying out different Genesis games, I ended up going to the Super Nintendo and settled on five great ones: Championship Soccer '94 (a North American release of the superb "Sensible Soccer: International Edition"), NHL '94 (the crown jewel of 16-bit sports games), Tecmo Super Bowl II: Special Edition (a great middle ground between the original Tecmo Super Bowl and the "Final Edition" which adds the Panthers and Jaguars), Tecmo Super NBA Basketball (which has the same great roster as the NES version, including Jordan, Johnson, and Bird) and Tecmo Super Baseball. Having long been a fan of the Tecmo sports games, I have found they are all better on the SNES in a variety of ways. For example, the original TSB on SNES has adjustable weather for preseason games, which the NES/Genesis versions don't. TSB II has more customization options, including three unique difficulty levels (which the Genesis version lacks). The options menu is completely done away with in the Genesis version of TSB III, which basically gives the SNES version an automatic, assured victory. Though the Genesis undeniably has the better overall library of sports games, the best offerings for the SNES are nothing short of exemplary...and having the better versions of the Tecmo games gives it the win for me. I look again at the card. "HP 60." It doesn't sound like a lot of health points, but then again I haven't played the Pokemon card game in over twenty years. It is astonishing to think they still release new packs on a yearly basis. Some things just never go out of style, it seems. I see an instruction: "Caturday - Draw 2 cards. If you do, this Pokemon is now Asleep." Alas, there are none to be found. I look at the bottom of the card and observe a piece of advice: "When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects." I am not sure why a junkyard would become sentient and start fighting someone with quite possibly the oddest name in history, but I'll leave that for people much wiser than me to figure out. I turn the card over one more time. A 3D Pokeball with the "Pokemon" logo printed (in forward and reverse form) and right-side-up/upside-down trademark symbols. I could have sworn they were using that design back in the day...if it ain't broke, no need to fix it. A housemate speaks of a cat; a CNA acknowledges that she does not see it. My mind goes back to Genesis. Keep it Tecmo, add International Superstar Soccer Deluxe. No better reason to own a Genesis than Tecmo Super Hockey, or World Series Baseball.