Here's a entertainment timeline from 2024 to 2100, based on current trends and predictions:

**2024-2030**

* Virtual Reality (VR) becomes mainstream, with VR headsets becoming a common household item.
* Augmented Reality (AR) glasses start to gain popularity, especially among gamers and tech enthusiasts.
* Streaming services continue to dominate the entertainment industry, with Netflix, Disney+, and HBO Max leading the charge.
* The first VR-only movies and TV shows are released, marking a new era in immersive storytelling.

**2030-2035**

* Artificial Intelligence (AI) generated content starts to emerge, with AI-created music, videos, and even entire TV shows being produced.
* Esports continues to grow, with professional teams and leagues forming around the world.
* The first Virtual Reality theme parks open, offering immersive experiences that blur the line between reality and fantasy.
* Social media platforms begin to integrate VR and AR features, changing the way people interact online.

**2035-2040**

* Holographic displays become common, allowing people to project 3D images and videos in mid-air.
* The first holographic concerts and events take place, featuring both human and AI-generated performers.
* Virtual influencers and digital celebrities start to gain massive followings, rivaling their human counterparts.
* The entertainment industry begins to shift towards more experiential and immersive experiences, with a focus on interactive storytelling.

**2040-2045**

* Brain-Computer Interfaces (BCIs) become available for consumer use, allowing people to control devices with their minds.
* The first Neural Network-generated movies and TV shows are released, marking a new era in AI-created content.
* Virtual Reality fitness and wellness programs become popular, offering personalized workouts and meditation sessions.
* The first Virtual Reality social networks emerge, allowing people to interact and socialize in virtual environments.

**2045-2050**

* Quantum Computing begins to revolutionize the entertainment industry, enabling faster and more complex AI-generated content.
* The first AI-generated blockbuster movies are released, featuring entirely computer-generated characters and storylines.
* Virtual Reality travel experiences become popular, allowing people to explore virtual destinations and environments.
* The entertainment industry begins to focus on creating immersive experiences that blend physical and virtual reality.

**2050-2060**

* The first human-AI collaborative movies and TV shows are released, featuring both human and AI-generated creators.
* Virtual Reality education and training programs become widespread, offering personalized learning experiences.
* The entertainment industry begins to shift towards more sustainable and eco-friendly practices, with a focus on reducing carbon footprints.
* The first Virtual Reality cities and communities emerge, offering people the ability to live and interact in entirely virtual environments.

**2060-2070**

* The first intergalactic entertainment experiences are launched, allowing people to explore and interact with virtual environments in space.
* The entertainment industry begins to focus on creating experiences that blur the line between reality and fantasy, with a focus on augmented reality and mixed reality.
* Virtual Reality mental health and therapy programs become popular, offering people personalized treatment and support.
* The first AI-generated virtual nations and governments emerge, offering people the ability to participate in virtual politics and governance.

**2070-2080**

* The first human-AI hybrid movies and TV shows are released, featuring characters and storylines that blend human and AI-generated elements.
* Virtual Reality becomes indistinguishable from reality, with people able to seamlessly switch between physical and virtual environments.
* The entertainment industry begins to focus on creating experiences that are both immersive and sustainable, with a focus on reducing environmental impact.
* The first Virtual Reality art and cultural movements emerge, offering people new ways to express themselves and experience art.

**2080-2100**

* The entertainment industry becomes fully integrated with AI and virtual reality, offering people entirely new ways to experience and interact with stories and characters.
* The first interdimensional entertainment experiences are launched, allowing people to explore and interact with parallel universes and alternate realities.
* Virtual Reality becomes the dominant form of entertainment, with people able to experience anything they can imagine in entirely virtual environments.
* The boundaries between reality and fantasy become increasingly blurred, as people begin to question what is real and what is virtual.

Note that this is just one possible timeline, and the actual future may unfold differently. However, based on current trends and predictions, this timeline offers a glimpse into what the entertainment industry might look like in the coming decades. Traduit moi en français