haz un analisis meticuloso y detallado de estas reglas: ""have revolutionised the speed of travel in the canals of the Vorbergland . ENGINEER ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Student Engineer — Brass 4 Skills : Consume Alcohol , Cool , Endurance , Language ( Classical ) , Lore ( Engineer ) , Perception , Ranged ( Blackpowder ) , Trade ( Engineer ) Talents : Artistic , Gunner , Read/Write , Tinker T rappings : Book ( Engineer ) , Hammer and Spikes Engineer — Silver 2 Skills : Drive , Dodge , Navigation , Ranged ( Engineering ) , Research , Language ( Guilder ) Talents : Craftsman ( Engineer ) , Etiquette ( Guilder ) , Marksman , OrientationT rappings : Guild Licence , Trade Tools Master Engineer — Silver 4 Skills : Language ( Khazalid ) , Leadership , Ride ( Horse ) , Secret Signs ( Guilder ) Talents : Etiquette ( Scholar ) , Master Tradesman ( Engineering ) , Sniper , Super NumerateT rappings : Workshop Chartered Engineer — Gold 2 Skills : Language ( Any ) , Lore ( Any ) Talents : Magnum Opus , Rapid Reload , Savant ( Engineering ) , UnshakeableT rappings : Guild License , Library ( Engineer ) , Quality Trade Tools ( Engineer ) , Large Workshop ( Engineer ) ‘ What will it do ? Well , it ’ s supposed to pluck the chicken , Smallnose . Stand well back ! ’ – Wolfgang Kugelschrieber , Inventor ‘ Master Engineer Volker von Meinkopt found inspiration watching students reloading at the Imperial Gunnery School . He had a revelation : more barrels = more shots = more lethality . He soon produced the first repeating handgun , ‘ Von Meinkopt ’ s Whirling Cavalcade of Death ’ , and pistol , ‘ Von Meinkopt ’ s Micro-mainspring of Multitudinous Precipitation of Pernicious Lead ’ . Not content to rest on those laurels , he then created the enormous nine-barrelled cannon , the Helblaster Volley Gun , which is utterly lethal to enemies and , all too often , its crew. ’ – ‘ Great Engineers of the Empire ’ , Lady Theodora Holzenauer , Engineer and Journalist Some Engineers are drawn to investigate ancient Dwarf Holds , most now abandoned , for entombed within are the secrets of the master builders of old . Those who dare their depths may find millennia-old marvels , many of which are repurposed by Goblins and Skaven for their own nefarious purposes . Equally enticing are the stone sky bridges soaring above the Holds , some stretching for many miles , true wonders of bygone engineering that once connected thriving Dwarf settlements , forts , and farmlands . III 54 LA WyER Dwarf , Halfling , High Elf , Human You navigate treacherous legal systems , defending clients and prosecuting the guilty . Lawyers give legal counsel , interpret the law , and argue on behalf of their clients before the courts . They are often specialists in the laws of the province in which they practice , or in ecclesiastical law . Most are university educated and therefore rich and well-connected , although gifted individuals of low birth are sometimes apprenticed . Cult lawyers learn from their venerable peers , with those trained by the Cults of Verena and Sigmar especially well-regarded . Some Lawyers are hired as mediators , settling informal disputes outside costly courts , a practice favoured by Halflings . Others work for criminal gangs , exploiting legal loopholes to free their always-guilty clients . At the top end of society , Barristers are the only lawyers allowed to address higher appeal courts in the city-states , charging exorbitant prices for their services . LA WyER A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Student Lawyer — Brass 4 Skills : Consume Alcohol , Endurance , Haggle , Language ( Classical ) , Lore ( Law ) , Lore ( Theology ) , Perception , ResearchTalents : Blather , Etiquette ( Scholar ) , Read/Write , SpeedreaderTrappings : Book ( Law ) , Magnifying Glass Lawyer — Silver 3 Skills : Bribery , Charm , Gossip , Intuition , Language ( Guilder ) , Secret Signs ( Guilder ) Talents : Argumentative , Criminal , Etiquette ( Guilder ) , SuaveTrappings : Court Robes , Guild Licence , Writing Kit Barrister — Gold 1 Skills : Art ( Writing ) , Entertain ( Speeches ) , Intimidate , Lore ( Any ) Talents : Bookish , Cat-tongued , Impassioned Zeal , SavvyTrappings : Office , Assistant ( Student or Servant ) Judge— Gold 2 Skills : Cool , Lore ( Any ) Talents : Commanding Presence , Kingpin , Savant ( Law ) , Wealthy Trappings : Gavel , Ostentatious Wig ‘ Sharks ! No , worse ! Leeches ! But not the good kind that suck out bad humours , oh no . They ’ re leeches that drain your coffers and leave you nothing to show for it. ’ – Stefan Bachler , Merchant ‘ It is not what the lawyer says I may do that concerns me , but what is right by reason and justice . Such matters need then be the basis of our new law. ’ – Lector Agatha von Böhrn , Supreme Law Lord of the Empire Lawyers excel at getting people out of trouble , while adventurers excel at getting into it . They can use their knowledge of obscure local laws to avoid problems by suggesting unusual approaches to solve thorny dilemmas . After all , tying up a local thug in court is just as valuable , and arguably much safer , than tying one up in a basement . III 55cl ass and ca reers - ac adem Ic s Warhammer Fantasy ro leplay NUN Human You are devoted to the service of your deity , having sworn vows for a life of service . Nuns are members of religious orders , normally cloistered within an abbey , convent , or monastery . Most rise before the sun for morning prayer before toiling in fields , tending to the sick , or preserving important manuscripts . Vows of pilgrimage cause some to travel the Empire , while others take oaths to serve the community , moving amongst the people , tending to their spiritual needs . Devoted hermits and tenders to shrines are also thought of as ‘ Nuns ’ or ‘ Monks ’ by the folk of the Empire . Many Nuns learn valuable trades such as vintners , brewers or calligraphers . Abbesses use these activities to attract donations and patronage from the local nobility . Leaders of particularly large or martial Orders can gather significant influence both within their own cult and with the ruling classes of a province . For more on religion and the different Orders , see Chapter 7 : Religion and Belief . NUN ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Novitiate — Brass 1 Skills : Art ( Calligraphy ) , Cool , Endurance , Entertain ( Storyteller ) , Gossip , Heal , Lore ( Theology ) , Pray Talents : Bless ( Any ) , Stone Soup , Panhandle , Read/Write T rappings : Religious Symbol , Robes Nun — Brass 4 Skills : Charm , Melee ( Any ) , Research , Trade ( Brewer ) , Trade ( Herbalist ) , Trade ( Vintner ) Talents : Etiquette ( Cultists ) , Field Dressing , Holy Visions , Invoke ( Any ) T rappings : Book ( Religion ) , Religious Relic , Trade Tools ( Any ) Abbess — Silver 2 Skills : Leadership , Lore ( Local ) , Lore ( Politics ) , Perception Talents : Resistance ( Any ) , Robust , Savant ( Theology ) , Stout- heartedT rappings : Abbey , Library ( Theology ) Prioress General — Silver 5 Skills : Language ( Any ) , Lore ( Any ) Talents : Commanding Presence , Iron Will , Pure Soul , Strong-minded T rappings : Religious Order ‘ They came thinking it a simple task to slay a few poor , hapless Brothers and take our relics . I ask Morr not judge too harshly the seven bandits we bury today , as Brother Hild has already inflicted punishment enough. ’ – Abbot Ernst Halfhauser ‘ Quick ! Come quick ! The Sisters of Faith and Chastity are about to parade through the streets . I want to see if I can get a few coppers caught in their thorns . It brings luck for the whole year ! ’ – Bengt , Altdorf Street Rat When a religious order discovers terrible secrets or fragments of prophecy , its leaders may feel they must act , sending brothers and sisters abroad . Abbeys along pilgrimage routes will often also send their members abroad to guard the many pilgrims traversing the lengthy holy roads across the Empire . And there are always itinerant Friars wandering the world , risking adventure with every new land they enter . III 56 PhySI c IAN Dwarf , Halfling , High Elf , Human With a strong stomach and steady hand , you practice the art of medicine , striving to save lives . Physicians study patients ’ symptoms and prescribe remedies and surgeries . While the healing arts are ancient , many deriving from Elven practices , the formal science of medicine is relatively new and not-entirely-trusted . Due to the Empire ’ s history with necromancy and the safe-guards imposed by the Cult of Morr , studying cadavers is forbidden , making learning of anatomy hard . Medicine ’ s reputation suffered further from swindlers selling ‘ miracle cure-alls ’ that do nothing or cause actual harm . Physicians learn their profession at a university or while apprenticed to a Guild Physician . Most cheap surgery is undertaken by back-street physicians known as barber-surgeons whose training is informal . Trained doctors with strong stomachs are in demand for the State Armies . The most famed Physicians almost exclusively tend to wealthy merchants and the nobility . PhySI c IAN A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Physician ’ s Apprentice — Brass 4 Skills : Bribery , Cool , Drive , Endurance , Gossip , Heal , Perception , Sleight of Hand Talents : Bookish , Field Dressing , Read/Write , Strike to StunTrappings : Bandages , Healing Draught Physician — Silver 3 Skills : Charm , Haggle , Language ( Guilder ) , Lore ( Anatomy ) , Lore ( Medicine ) , Trade ( Barber ) Talents : Coolheaded , Criminal , Etiquette ( Guilder ) , SurgeryTrappings : Book ( Medicine ) , Guild Licence , Trade Tools ( Medicine ) Doktor — Silver 5 Skills : Consume Alcohol , Intimidate , Leadership , ResearchTalents : Etiquette ( Scholars ) , Resistance ( Disease ) , Savvy , Strike to InjureTrappings : Apprentice , Workshop ( Medicine ) Court Physician — Gold 1 Skills : Lore ( Noble ) , Perform ( Dancing ) Talents : Etiquette ( Nobles ) , Nimble Fingered , Savant ( Medicine ) , Strong-minded Trappings : Courtly Attire , Letter of Appointment ‘ Come to Neuber for all your limb removals ! I ’ ll ’ ave your arm off in seconds ! I ’ ll suture it a ’ fore you even wake up . My work ’ s so fine you ’ ll never miss it ! ’ – Gotthard Neuber , Barber-Surgeon ‘ Beware the Brass Doktor. ’ – Reikland Proverb warning against cheap Physicians ‘ They ’ re bastards , all . I can ’ t so much as give you a proper blood- letting without their leave . “ Practicing medicine without a license ” my arse . I know you can ’ t afford them , deary . Here , luv , take this nice tea . What ? Oh no , just tea is all . Just tea . And if you feel better , why , thank Shallya , eh ? ’ – Jana Palner , Part-time Surgeon Physician ’ s Guild fees are notoriously expensive , which can cause newer Physicians without steady clientele to seek alternate sources of income . Some Physicians consistently search for more effective treatments and new medicines , which can take them far afield . Others like to expand their knowledge of anatomy by studying grievous wounds first hand , and there are few better ways to do that than by travelling with adventurers . III 57cl ass and ca reers - ac adem Ic s Warhammer Fantasy ro leplay PRIEST Human You carry the word of your god , tending to the spiritual needs of the masses . Priests tend to congregations of the faithful throughout the Old World . While many are assigned to a specific temple , others choose a wandering life to reach worshippers who can not , or will not , attend temple . They are expected to exemplify the beliefs of their religion — which vary greatly depending on which deity they serve . High Priests are responsible for a temple and all its Cult and lay members . Alongside Lectors , they will often be called upon to advise the ruling classes , with many active in local politics . Priests have many duties connected to their God , such as Priests of Manann ’ s responsibility to consecrate new ships , or a Shallyan ’ s duty to tend to the sick and wounded , so they touch on most aspects of life in the Empire . For more on religion and the different Orders , see Chapter 7 : Religion and Belief . PRIEST ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Initiate — Brass 2 Skills : Athletics , Cool , Endurance , Intuition , Lore ( Theology ) , Perception , Pray , Research Talents : Bless ( Any ) , Holy Visions , Read/Write , Suave T rappings : Religious Symbol , Robes Priest — Silver 1 Skills : Charm , Entertain ( Storytelling ) , Gossip , Heal , Intimidate , Melee ( Basic ) Talents : Blather , Bookish , Etiquette ( Cultists ) , Invoke ( Any ) T rappings : Book ( Religion ) , Ceremonial Robes High Priest — Gold 1 Skills : Art ( Writing ) , Entertain ( Speeches ) , Leadership , Lore ( Heraldry ) Talents : Acute Sense ( Any ) , Hatred ( Any ) , Impassioned Zeal , Strong-mindedT rappings : Quality Robes , Religious Relic , Subordinate Priests , Temple Lector — Gold 2 Skills : Language ( Any ) , Lore ( Politics ) Talents : Master Orator , Pure Soul , Resistance ( Any ) , Savant ( Theology ) T rappings : Library ( Theology ) , Subordinate High Priests ‘ For sound advice , I seek a Priest of Verena . For everything else , I seek a Priest of Ranald. ’ – Wermer Losch , Merchant ‘ The Shallyan , just a girl she was , stroked my little Anton ’ s forehead and whispered , and the screaming stopped . He smiled at me for the first time in days . I will never forget it . Oh , aye , he died not long after , but not in pain . Not in pain. ’ – Sabine Schmidt , Fishmonger ‘ Listen , there is nothing to fear . Hexensnacht comes every year . We need only call on the Lord of Death to watch over us . So , come the midnight hour , we cry MORR ! MORR ! MORR ! ’ – Father Wilhelm Abgott , Priest of Morr Some temple-bound Priests seek distractions to justify sojourns away . Disturbing matters heard from their congregations can send them on a quest for answers . Some High Priests find their administrative duties so far removed from the life they envisaged when they joined the Cult that they take extended pilgrimages away from their temple . III 58 SchOLAR Dwarf , Halfling , High Elf , Human , Wood Elf You dedicate your life to the pursuit and study of knowledge , wherever that may take you . Scholars generally study at one of the Old World ’ s learning institutions , foremost amongst them the university in Altdorf . Most specialise in one or two subjects , and many learn just enough to provide a useful career , or give them something to talk about at dinner parties . Poorer Scholars act as scribes , reading and writing notes for others as most of the Empire ’ s citizens are illiterate . Others become tutors educating the wealthy . The most gifted Masters are invited to join a university , with renowned Professors delivering popular lectures to hundreds of Students . Dwarfs and High Elves are less likely to be employed in an Imperial institution , though they may tour the Empire in search of esoteric knowledge . SchOLAR ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Student — Brass 3 Skills : Consume Alcohol , Entertain ( Storytelling ) , Gamble , Gossip , Haggle , Language ( Classical ) , Lore ( Any ) , Research Talents : Carouser , Read/Write , Savvy , Super NumerateTrappings : Alcohol , Book , Opinions , Writing Kit Scholar — Silver 2 Skills : Art ( Writing ) , Intuition , Language ( Any ) , Lore ( Any ) , Perception , Trade ( Any ) Talents : Bookish , Etiquette ( Scholars ) , Speedreader , SuaveTrappings : Access to a Library , Degree Fellow — Silver 5 Skills : Entertain ( Lecture ) , Intimidate , Language ( Any ) , Lore ( Any ) Talents : Linguistics , Public Speaker , Savant ( Any ) , Tower of MemoriesTrappings : Mortarboard , Robes Professor — Gold 1 Skills : Entertain ( Rhetoric ) , Lore ( Any ) Talents : Magnum Opus , Master Orator , Savant ( Any ) , Sharp Trappings : Study ‘ None of us thought much of her . Scrawny thing the Captain dragged out a library in Altdorf , name of Sosber . Kept to herself . Nose in a book . But when we finally faced the Corpse Render , when so-called warriors ran , she stood fast . Her quiet voice rang with steel as she called out where to strike . Not the heads as you ’ d think , no , but the body . Steel slew the beast that day , but knowledge made it possible. ’ – Oskar Reisdorf , Mercenary Poor Scholars who can not or will not tutor often need funds to continue their research . A few search the dark corners of the world for lost secrets and ancient tomes . Others are hired to accompany adventuring expeditions where their knowledge can be put to more practical use . Scholar is a useful Career , with access to rare Lore skills , a good way for the GM to share information with players . Played with common-sense they can counter-balance rash and martially-inclined characters ’ tendencies to solve every problem with a blade . Scholars can use their knowledge to solve puzzles or come up with unusual strategies and tactics . III 59cl ass and ca reers - ac adem Ic s Warhammer Fantasy ro leplay WIzARD High Elf , Human , Wood Elf Feared and distrusted by the citizens of the Empire , you legally wield powerful and dangerous magic . Wizards channel one of the eight ‘ Winds of Magic ’ only spellcasters perceive , to cast potent spells . To legally cast magic in the Empire , a Human must follow the Articles of Imperial Magic and belong to one of the Eight Colleges of Magic in Altdorf — each dedicated to a specific wind , as Magisters can only safely channel one . After graduation , Apprentices become Magisters and serve the Empire . Magisters carefully study and practice their art , which , according to the Articles , they can only use outside their colleges in defence of their own life , or against the enemies of the Empire . Many Magisters are attached to the Empire State Army , and although they are treated with cautious suspicion , none can deny their effectiveness on the battlefield . WIzARD ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Wizard ’ s Apprentice — Brass 3 Skills : Channelling ( Any Colour ) , Dodge , Intuition , Language ( Magick ) , Lore ( Magic ) , Melee ( Basic ) , Melee ( Polearm ) , PerceptionTalents : Aethyric Attunement , Petty Magic , Read/Write , Second SightT rappings : Grimoire , Staff Wizard — Silver 3 Skills : Charm , Cool , Gossip , Intimidate , Language ( Battle ) , Language ( Any ) Talents : Arcane Magic ( Any Arcane Lore ) , Detect Artefact , Fast Hands , Sixth SenseT rappings : Magical License Master Wizard — Gold 1 Skills : Animal Care , Evaluate , Lore ( Warfare ) , Ride ( Horse ) Talents : Dual Wielder , Instinctive Diction , Magical Sense , MenacingT rappings : Apprentice , Light Warhorse , Magical Item Wizard Lord — Gold 2 Skills : Language ( Any ) , Lore ( Any ) Talents : Combat Aware , Frightening , Iron Will , War Wizard T rappings : Apprentice , Library ( Magic ) , Workshop ( Magic ) ‘ I don ’ t care what promises they make , or what colleges they belong to , they are dangerous abominations . I am continuing to petition for their destruction in the name of Sigmar , for the good of us all. ’ – Reikhardt Mair , Witch Hunter Many Magisters leave the Colleges of Magic in debt for the cost of their tuition . These Wizards may be keen to find immediate employment , or seek out their fortune on land , at sea , or anywhere else they might be able to find relics , artefacts or lost tomes of magical lore . Journeying Magisters , eager to prove themselves , are actively encouraged to test their skills across the Empire by hunting down whatever dangers threaten the local populace . Wizards are excellent characters to add some firepower to a group , but it can be intimidating for new players to have to learn a whole additional set of rules for spells . Because of this the GM should be aware that they might initially need some extra support to ensure that they are using these rules effectively and to the group ’ s best advantage . Y ou ’ ll choose the colour of magic you study when you take the Arcane Magic Talent . For more on magic see Chapter 8 : Magic . III 60 AGIT ATOR Dwarf , Halfling , Human Charismatic and articulate , you champion your cause in the face of establishment opposition . Agitators lobby for political causes using print , protest , and public speaking . They muster the down-trodden populace ’ s sympathy and support but must be wary of drawing the attention of Sigmarites or Dwarfs interested in maintaining established traditions . The most dangerous Agitators have destabilised the rule of nobles , towns , and even entire provinces . Pamphleteers nail signs to billboards , or distribute them in market squares , though often those they seek to reach can not read . Religious Agitators can make a good living as street preachers , receiving donations from pious devotees and attracting flagellants and zealots as followers . Agitators who survive long enough to become Demagogues are often supported by powerful , hidden allies pursuing change for their own motives . AGIT ATOR A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Pamphleteer — Brass 1 Skills : Art ( Writing ) , Bribery , Charm , Consume Alcohol , Gossip , Haggle , Lore ( Politics ) , Trade ( Printing ) Talents : Blather , Gregarious , Panhandle , Read/WriteTrappings : Writing Kit , Hammer and Nails , Pile of Leaflets Agitator — Brass 2 Skills : Cool , Dodge , Entertain ( Storytelling ) , Gamble , Intuition , LeadershipTalents : Alley Cat , Argumentative , Impassioned Zeal , Public SpeakerTrappings : Leather Jack Rabble Rouser — Brass 3 Skills : Athletics , Intimidate , Melee ( Fist ) , PerceptionTalents : Cat-tongued , Dirty Fighting , Flee ! , Step AsideTrappings : Hand Weapon , Pamphleteer Demagogue — Brass 5 Skills : Lore ( Heraldry ) , Ride ( Horse ) Talents : Etiquette ( Any ) , Master Orator , Schemer , SuaveTrappings : 3 Pamphleteers , Patron , Printing Press , Impressive Hat ‘ ALTDORF FOR ALTDORFERS ! MIDDENLANDERS OUT ! ’ – Pamphlet , Street of a Hundred Taverns , Altdorf ‘ Mark my words , if you ’ re looking to root out the agents of the Spinner of Fate , follow the clamouring in the streets . They can ’ t resist it . They ’ ll surface , sooner or later. ’ – Adrian Hoven , Cleric-Captain , Knights of the Fiery Heart Agitators often move around , in search of larger crowds or fleeing the authorities . They may become leaders of motley groups of the restless and disaffected , exhorting — or even extorting — them to fight for a greater cause . Altdorf has a legendary reputation for deep fogs and riots . Perhaps this happens because Altdorf is the Imperial Capital , or maybe its because the Grey College draws swathes of treacherous Ulgu , the Grey Wind of Magic , to the city . Whatever the case , it seems that whenever the fog draws in from the Altdorf Flats , mobs rise in the streets , and woe betide any watchmen who try to silence their right to be heard . 61 III cl ass and ca reers - Bu rGh ers Warhammer Fantasy ro leplay ARTISAN Dwarf , Halfling , High Elf , Human , Wood Elf A skilled craftsperson , you take pride in your work , creating products for sale and commission . Artisans produce goods , ranging from everyday necessities sold by Bakers and Chandlers , to weapons and riverboats crafted by Smiths and Shipwrights . The Empire ’ s larger towns and cities have guilds to protect local Artisans from fraudsters , as an Artisan ’ s entire livelihood can be jeopardised by unskilled competitors hawking cheap low-quality merchandise . Guild Artisans observe strict quality standards , with those failing to meet them blackballed and forbidden to trade locally . Artisans work at all levels of society not just producing goods , but also repairing them . They are employed by navies to maintain vessels , by armies to manage war machines and siegeworks , and by merchant houses of all sizes to transform raw materials into sellable goods . ARTISAN ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Apprentice Artisan — Brass 2 Skills : Athletics , Cool , Consume Alcohol , Dodge , Endurance , Evaluate , Stealth ( Urban ) , Trade ( Any ) Talents : Artistic , Craftsman ( any ) , Strong Back , Very Strong T rappings : Chalk , Leather Jerkin , d10 rags Artisan — Silver 1 Skills : Charm , Haggle , Lore ( Local ) , Gossip , Language ( Guilder ) , Perception Talents : Dealmaker , Etiquette ( Guilder ) , Nimble Fingered , SturdyT rappings : Guild Licence , Trade Tools Master Artisan — Silver 3 Skills : Intuition , Leadership , Research , Secret Signs ( Guilder ) Talents : Acute Sense ( Taste or Touch ) , Master Tradesman ( Any ) , Read/Write , TinkerT rappings : Apprentice , Workshop Guildmaster — Gold 1 Skills : Bribery , Intimidate Talents : Briber , Magnum Opus , Public Speaker , Schemer T rappings : Guild , Quality Clothing ‘ Sorry , mistress , all the shoes are gone ! I forgot to put the milk out last night . The Spite must have taken them. ’ – Wiebke , Cobbler ’ s Apprentice and Thief ‘ Y ou must understand , my boy , that Wurtbad ’ s wine has a reputation . This bottle looks like it was blown through a Hochland long rifle . Simply unacceptable. ’ – Frau Glasmeister , Glassblowers ’ Guildmaster Artisans in training can be sent to practice under other masters . The constant pressure to achieve perfection is so stifling that young Artisans sometimes take a break to pursue more liberating enterprises , sometimes supporting the army or navy . Dwarf Guilds don ’ t usually admit Humans , and Dwarfs are traditionally allowed to practice their trade in Imperial cities without joining a local Guild . This can cause conflict as the Guilds are rarely pleased with skilled competition . Halflings are not so particular , and most will happily join Human Guilds ( if admitted ) and allow Humans to join their Guilds . Elves do not have Artisan ’ s Guilds , and though they could join one it is unlikely they would lower themselves to do so . III 62 bEGGAR Dwarf , Halfling , Human Street-smart , you make a living from the charity of others using persuasion and charm . The countryside rumour that Altdorf ’ s streets are lined with gold is a cruel taunt to its Beggars . They rely upon the generosity of strangers and scraps scavenged from the mud and detritus of city life , though posturing dandies will happily dispose of a few pfennigs to make them go away . The law affords them little protection and the watch has no sympathy for loiterers . Paupers often land on the streets as orphans and have been in and out of Mercy Houses all their lives . Once the basic skills of scrounging and panhandling are learned , Beggars can advance their techniques using disguises and sympathy ploys . Other Paupers are not destitute but simply employed in some of the worst occupations , on the lowest rung of the social ladder , like Gong Farmers , Bone Pickers , and Rag and Bone Men . bEGGAR ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Pauper — Brass 0 Skills : Athletics , Charm , Consume Alcohol , Cool , Dodge , Endurance , Intuition , Stealth ( Urban ) Talents : Panhandle , Resistance ( Disease ) , Stone Soup , Very ResilientTrappings : Poor Quality Blanket , Cup Beggar — Brass 2 Skills : Entertain ( Acting ) , Entertain ( Any ) , Gossip , Haggle , Perception , Sleight of HandTalents : Alley Cat , Beneath Notice , Criminal , Etiquette ( Criminals ) Trappings : Crutch , Bowl Master Beggar — Brass 4 Skills : Charm Animal , Leadership , Lore ( Local ) , Secret Signs ( Vagabond ) Talents : Blather , Dirty Fighting , Hardy , Step AsideTrappings : Disguise Kit , Hiding Place , Pauper Follower Beggar King — Silver 2 Skills : Bribery , IntimidateTalents : Cat-tongued , Fearless ( Watchmen ) , Kingpin , Suave Trappings : Lair , Large Group of Beggar Followers ‘ Please , frau , I beg humbly for enough coppers to buy bread tonight . Even a pfennig would do — Gutbäcker is selling day-olds. ’ – Elsie , Halfling Panhandler ‘ I lost my leg in the Battle of Bögenwasser . Both hands were eaten by a Squig when Goblins ambushed our patrol near Bögenauer . All to protect the Reikland and our Emperor. ’ – Klaas , Veteran Soldier ‘ You can have Königplatz next week — I need you loud and dirty on Luitpoldstrasse today . For why ? Best not ask , all you need to know is the Cutters want the Watch distracted . I make it my business not to offend the Cutters , and if you want a prosperous career you ’ ll follow my example. ’ – ‘ The Kaiser ’ , Altdorf Beggar-King The only direction from rock-bottom is upward . Some Beggars will eagerly leave the gutter behind for adventuring opportunities , so long as they aren ’ t being exploited as battle-fodder . Those unable to afford a porter might hire a Beggar instead , and a Beggar ’ s savvy is useful when penniless and hungry . And , if it all goes wrong , it ’ s easy to return to the begging life . III 63cl ass and ca reers - Bu rGh ers Warhammer Fantasy ro leplay INVESTIGATOR Dwarf , Halfling , High Elf , Human Perceptive and suspicious , you probe deep into the heart of any crime , and find answers . Most Investigators pursue cases involving stolen property , missing persons , or murders , although some research stories for the emerging newssheets , or even blackmail crime suspects for ‘ hush money ’ . Investigative techniques include footprint tracking , cross-examination , deductive reasoning and — if necessary — breaking and entry . Where secular investigators operate on the edge of the law or for an institution like the watch of a Merchant House , religious investigators — most commonly serving Sigmar and Verena — follow stricter ethical codes . Some experienced Investigators cultivate matter-of-fact airs of sophistication to improve their credibility . While Master Investigators often sell themselves as ‘ observation specialists ’ possessing skills they claim can not be learned . Considerable self-promotion is required to become one of the famous Detectives who receive job offers from across the Old World . INVESTIGATOR ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Sleuth — Silver 1 Skills : Charm , Climb , Cool , Gossip , Intuition , Perception , Stealth ( Urban ) , TrackTalents : Alley Cat , Beneath Notice , Read/Write , Sharp T rappings : Lantern , Lamp Oil , Journal , Quill and Ink Investigator — Silver 2 Skills : Consume Alcohol , Dodge , Lore ( Law ) , Melee ( Brawling ) , Pick Lock , Sleight of HandTalents : Etiquette ( Any ) , Savvy , Shadow , Tenacious T rappings : Leather Jack , Hand Weapon , Magnifying Glass , Lockpick Master Investigator — Silver 3 Skills : Bribery , Evaluate , Leadership , Lore ( Any ) Talents : Bookish , Break and Enter , Sixth Sense , Suave T rappings : Assistant , Office Detective — Silver 5 Skills : Intimidate , Lore ( any ) Talents : Acute Sense ( Any ) , Savant ( Any ) , Speedreader , Tower of MemoriesT rappings : Network of Informants , Spyglass ‘ I regret to inform you that your husband is buried in Frau Kohl ’ s vegetable garden , beneath the turnips . That will be 6 shillings and 4 pence , please. ’ – Hemlock Surelight , Elven Sleuth ‘ We can deduce from this splintered door the thief exited with assistance from a very large creature . But said creature couldn ’ t have descended the narrow stairwell . This leaves only two possible conclusions . Either it materialised from thin air , or else our thief is a shape-changer ... ’ – Zavant Konniger , ‘ Sage-Detective ’ ‘ As I am sure you know , I am the world ’ s greatest detective . Y ou ’ ave ’ eard of Alphonse , no ? ’ – Alphonse Hercules de Gascoigne , Diminutive Bretonnian Detective Investigators are sometimes hired to solve mysteries far too dangerous to tackle alone , which can be the informal creation of an adventuring party . Of course , the very nature of mysteries can result in each solved case leading to yet another mystery . Investigators may therefore enjoy steady employment , provided they ’ re able to identify willing customers for every new mystery they uncover . III 64 MERc h ANT Dwarf , Halfling , High Elf , Human Shrewd and numerate , you buy low to sell high , making more money than most will ever see . Most Merchants trade in simple goods such as alcohol , textiles , woodcraft , and pottery . For the ambitious , rare exotic goods such as Dwarf gromril or Eastern spices command higher profits , but risk longer transport routes and require strong foreign contacts . Merchants can not sell in most towns without approval from ( and payments to ) a Merchants ’ Guild , powerful institutions rivalling the noble courts in political influence . Local commerce is managed by Traders who ship goods between backwater villages and nearby towns . Traders can join guilds by apprenticing under Master Merchants as junior business partners . Powerful Merchant Princes owning warehouses and sales offices in multiple cities enjoy the same status as minor nobles . In addition to trading , some Merchants also branch out into banking , moneylending , and investing . MERc h ANT A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Trader — Silver 2 Skills : Animal Care , Bribery , Charm , Consume Alcohol , Drive , Gamble , Gossip , Haggle Talents : Blather , Dealmaker , Read/Write , SuaveTrappings : Abacus , Mule and Cart , Canvas Tarpaulin , 3d10 Silver Shillings Merchant — Silver 5 Skills : Evaluate , Intuition , Language ( Any ) , Language ( Guilder ) , Lore ( Local ) , PerceptionTalents : Briber , Embezzle , Etiquette ( Guilder ) , SavvyTrappings : Riverboat or 2 Wagons , Guild License , 20 GC Master Merchant — Gold 1 Skills : Cool , Language ( Classical ) , Navigation , Secret Signs ( Guilder ) Talents : Cat-tongued , Etiquette ( Any ) , Numismatics , SharpTrappings : Town House with Servants , Warehouse , 100 GC Merchant Prince — Gold 3 Skills : Lore ( Any ) , IntimidateTalents : Iron Will , Luck , Schemer , WealthyTrappings : 2 Riverboats or 4 Wagons , Large Town Estate , 2 Warehouses , 1000 GC , Quality Clothing ‘ If Nuln wants trade wars , so be it , I ’ ll see their river blockaded and raise taxes on guns . After all , the Emperor owes me a few favours ... ’ – Leo van Haagen , Marienburg Merchant Prince ‘ How did I become a millionaire ? Well , when I was a girl with only a pfennig to my name , I went to the local farmer and bought an apple . Then I walked to the market and sold the apple for two pfennigs . The next day I bought two apples from the farmer and walked to the market again and sold the apples for four pfennigs . And so it went on , every day ; I walked to the farm bought some apples , and then walked to the market to sell them at a profit . And by the time I was twenty- five years old , my grandfather died and left me a million crowns. ’ – Johanna Sainzburg , Fresh Fruit Magnate Merchants share a certain kinship with adventurers , often hiring them over professional caravan guards . Adventurers are adaptable and enterprising by nature , making them ideal candidates for partnership in a trading company , bringing Merchants into contact with all manner of colourful characters . III 65cl ass and ca reers - Bu rGh ers Warhammer Fantasy ro leplay RAT cATc h ER Dwarf , Halfling , Human You spare civilisation from being overrun by vermin with help from your trusty , canine companion . Rat Catchers patrol every town and city , and for good reason . The Empire ’ s streets are clogged with food scraps and foulness , perfect breeding grounds for vermin . Rat Catchers earn their crusts by killing these rats , clearing their nests from cellars , and by delving the Empire ’ s hopelessly infested sewer systems… provided they ’ re brave enough to face the other things down there . When apprenticed , Rat Catchers usually adopt a stray puppy that they train for ratting . The toughest Rat Catchers are hired by towns as Sewer Jacks to hunt giant rats and other subterranean nasties . On rare occasions , entire towns are overrun and later reclaimed with the aid of Exterminators . RAT cATc h ER A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Rat Hunter — Brass 3 Skills : Athletics , Animal Training ( Dog ) , Charm Animal , Consume Alcohol , Endurance , Melee ( Basic ) , Ranged ( Sling ) , Stealth ( Underground or Urban ) Talents : Night Vision , Resistance ( Disease ) , Strike Mighty Blow , Strike to StunT rappings : Sling with Ammunition , Sack , Small but Vicious Dog Rat Catcher — Silver 1 Skills : Animal Care , Gossip , Haggle , Lore ( Poison ) , Perception , Set TrapTalents : Enclosed Fighter , Etiquette ( Guilder ) , Fearless ( Rats ) , Very ResilientT rappings : Animal Traps , Pole for Dead Rats Sewer Jack — Silver 2 Skills : Climb , Cool , Dodge , Ranged ( Crossbow Pistol ) Talents : Hardy , Stout-hearted , Strong Legs , Tunnel Rat T rappings : Davrich Lantern , Hand Weapon , Leather Jack Exterminator — Silver 3 Skills : Leadership , Track Talents : Fearless ( Skaven ) , Menacing , Robust , Strong-mindedT rappings : Assistant , Large and Vicious Dog , Sack of Poisoned Bait ( 10 doses of Heartkill ) ‘ See there by the midden-heap , Otmar ? There ’ s a big one ! Make sure it ’ s dead before you pick it up . It ’ ll bite yer hand with its poisonous teeth. ’ – Annaliese Rattenfänger , Sewer Jack ‘ Sorry , mate . The rest of the guild deal with the rats . Me and me mates deal with the bigger ones in the sewers . Tide of them down there , there is ... ’ – Mårten Stormdal , Ubersreik Exterminator Rat Catchers move to new towns when the rats become ‘ too big ’ or ‘ too clever ’ , or when competition becomes fierce . When journeying , they may befriend those who welcome help from a streetwise slinger , and Rat Catchers are willing to venture into places normal people won ’ t . If you want to play a character who may be aware of the ‘ too big ’ and ‘ too clever ’ Skaven ( see page 336 ) , Rat Catcher is for you . However , the Skaven frequently assassinate any who spread rumours of their existence . Because of this , wise Ratcatchers are unlikely to admit what they know , some even using their professional opinion to actively discredit ‘ tall tales ’ of ‘ rat men ’ . III 66 TO WNSMAN Dwarf , Halfling , High Elf , Human Ambitious and socially mobile , you are the hardworking glue that holds urban society together . Townsmen meet these thriving centres of trade and commerce ’ s demand for workers . They fill various roles for private artisans or municipal councils : Bankers , Clerks , Hawkers , Innkeepers , Newspaper Vendors , Ostlers , Shopkeepers , Toll-keepers , Washers , and many more . Pay rates vary ; some can haggle for extra commission , whereas civil employees such as lamplighters and toll-keepers are paid fixed salaries . There is little opportunity for promotion , but those with determination , savvy , and luck might eventually own property or a business . The most successful Townsmen often join local councils overseeing civic matters , with Burgomeisters — the most important municipal leaders — often enjoying the same social status as Merchant Princes and Guildmasters . TO WNSMAN A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Clerk — Silver 1 Skills : Charm , Climb , Consume Alcohol , Drive , Dodge , Gamble , Gossip , Haggle Talents : Alley Cat , Beneath Notice , Etiquette ( Servants ) , SturdyTrappings : Lodgings , Sturdy Boots Townsman — Silver 2 Skills : Bribery , Evaluate , Intuition , Lore ( Local ) , Melee ( Brawling ) , Play ( Any ) Talents : Dealmaker , Embezzle , Etiquette ( Any ) , GregariousTrappings : Modest Townhouse , Servant , Quill and Ink Town Councillor — Silver 5 Skills : Cool , Lore ( Law ) , Perception , ResearchTalents : Briber , Public Speaker , Read/Write , SupportiveTrappings : Coach and Driver , Townhouse Burgomeister — Gold 1 Skills : Lore ( Politics ) , IntimidateTalents : Commanding Presence , Master Orator , Schemer , SuaveTrappings : Chains of Office , Coach and Footman , Quality Clothing , Large Townhouse with Gardens and Servants ‘ I ’ m afraid you ’ ll have to remove your backpacks in this shop and leave polearms at the door . The owner deducts broken ceramics from me wage. ’ – Frida , Part-time Shopkeeper Townsmen are part of a growing class of citizen with both time and money at their disposal . Many take one or two days off a week and can easily fit in a life of adventure between shifts or after closing time . Some may wish to go even further afield , and if the Townsman has some money put aside , it should be simple to negotiate some time off with an employer . It ’ s very common for citizens of the Empire to go on pilgrimages for weeks or months at a time . Skilled workers are always in demand , and there will likely be a role waiting when they come home . III 67 cl ass and ca reers - Bu rGh ers Warhammer Fantasy ro leplay WA Tc h MAN Dwarf , Halfling , High Elf , Human You maintain the peace and keep the rabble in line so your town doesn ’ t descend into anarchy . Watchmen are employed by local authorities to patrol streets throughout the Empire . Most are little more than well-meaning keepers of the peace , and few know the laws they ’ re supposed to enforce . Corruption is rampant , and many Watchmen enlist purely for the authority to hurt people or to support local criminal gangs . Some can earn triple their wages by turning a blind eye . Only a few towns and cities have professional Watchmen paid to understand and uphold the law ; instead , the Emperor ’ s Peace is normally maintained by the local State Army , who man walls , guard gates , and patrol the streets according to the instructions of their superiors . WA Tc h MAN A DVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Watch Recruit — Brass 3 Skills : Athletics , Climb , Consume Alcohol , Dodge , Endurance , Gamble , Melee ( Any ) , Perception Talents : Drilled , Hardy , Strike to Stun , Tenacious T rappings : Hand Weapon , Leather Jack , Uniform Watchman — Silver 1 Skills : Charm , Cool , Gossip , Intimidate , Intuition , Lore ( Local ) Talents : Break and Enter , Criminal , Night Vision , Sprinter T rappings : Lantern and Pole , Lamp Oil , Copper Badge Watch Sergeant — Silver 3 Skills : Entertain ( Storytelling ) , Haggle , Leadership , Lore ( Law ) Talents : Disarm , Etiquette ( Soldiers ) , Fearless ( Criminals ) , Nose for TroubleT rappings : Breastplate , Helm , Symbol of Rank Watch Captain — Gold 1 Skills : Lore ( Politics ) , Ride ( Horse ) Talents : Public Speaker , Robust , Kingpin , Schemer T rappings : Riding Horse with Saddle and Tack , Quality Hat , Quality Hand weapon , Quality Symbol of Rank ‘ So I go up to Middenheim , Ulric ’ s own country , and what did I find ? I swear more than half of their City Watch are women ! I would have stayed up there for the rest of my career if I could ’ ve. ’ – Jana Tennisohn , Chief Inspektor ( retired ) , Nuln City Watch ‘ Sorry , sir , I ’ ve got a Halfling killer , a Weirdroot smuggling ring , a gang war , and a noble threatening to have me arrested by my own Station . Y our missing cat will have to wait until tomorrow. ’ – Sergeant Harri Makkenpieser , Altdorf City Watch Not every Watchman is crooked , but those with morals are soon jaded by the corruption inherent in the system . By joining adventuring parties , principled Watchmen can champion justice on their own terms . Experience of the street makes Watchmen effective combatants in a small party , and their presence can help legitimise a wandering band of ne ’ er-do-wells . III 68 III ADVISOR Dwarf , Halfling , High Elf , Human , Wood Elf Wise and well-informed , you provide advice and guidance so your employer prospers . Advisors provide counsel to those they serve . Well-versed in the political and social conditions of their employer ’ s domain , they are privy to confidential and sensitive information . While many Advisors are born into their positions , others actively seek noble patronage as a path to wealth and power . Some young royals pick their university or childhood friends as their first Aide , trusting them to say what no-one else will . Long years at court or in service to a lesser noble pave the way to the loftier heights of their careers . Many Advisors do not serve the nobility at all , instead lending their extensive capabilities to criminals , warlords , merchants , cults , or guilds . ADVISOR ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Aide — Silver 2 Skills : Bribery , Consume Alcohol , Endurance , Gossip , Haggle , Language ( Classical ) , Lore ( Politics ) , Perception Talents : Beneath Notice , Etiquette ( Any ) , Gregarious , Read/WriteTrappings : Writing Kit Advisor — Silver 4 Skills : Charm , Cool , Evaluate , Gamble , Intuition , Lore ( Local ) Talents : Blather , Criminal , Schemer , SupportiveTrappings : Livery Counsellor — Gold 1 Skills : Entertain ( Storytelling ) , Leadership , Language ( Any ) , Lore ( Any ) Talents : Argumentative , Briber , Carouser , Cat-tonguedTrappings : Quality Clothing , Aide Chancellor — Gold 3 Skills : Lore ( Heraldry ) , Ride ( Horse ) Talents : Commanding Presence , Embezzle , Kingpin , SuaveTrappings : Riding Horse with Saddle and Harness , Quality Courtly Garb , Staff of Advisors and Aides ‘ Sigmar votes with Reikland for three . The dead Emperor , Mootland , and Reikland will vote the same way , taking Reikland to six . As you know , you need seven votes to become emperor . Given Ar ’ Ulric always votes for Middenheim , it ’ s highly unlikely the Imperial seat will return to Nuln while the House of Third Wilhelm flourishes . Best hope for a daughter , your Grace . A marriageable one. ’ – Krammond , Advisor to the Elector Count of Nuln , 2475 IC If there is something peculiar or dangerous happening within their employer ’ s domain , then an Advisor is well-placed to investigate . At the higher levels of the career , a Counsellor or Chancellor will have their own trusted staff they can rely on to look after matters if they take a short leave of absence . Advisors can approach different classes of people , including the most difficult to access , and they are already in a position where they are expected to ask questions on behalf of their employer . 69cl ass and ca reers - court Ie rs Warhammer Fantasy ro leplay ARTIST Dwarf , Halfling , High Elf , Human , Wood Elf You possess an artistic gift , one that transcends daily life and uplifts the souls of others . Artists use their talents — for painting , sculpting , writing and similar — to create works of fine art . Often their careers begin as Apprentices to experienced Master Artists , though some are simply prodigies . The best can attract a patron , and some end up teaching , forming their own schools of art and attracting the wealthiest of benefactors to their fashionable salons . Sadly , most Artists spend their lives in a vain attempt to prove their value to a society that rarely appreciates them . Some make ends meet through different means : satirising nobles and politicians in cartoons for the Altdorf broadsheets , sketching suspects for watch captains , writing social commentary , or even forging the work of more renowned artists . ARTIST ADVANc E Sch EME W Sb S S T I Agi Dex Int WP Fel h h h CaReeR paTh h Apprentice Artist — Silver 1 Skills : Art ( Any ) , Cool , Consume Alcohol , Evaluate , Endurance , Gossip , Perception , Stealth ( Urban ) Talents : Artistic , Sharp , Strong Back , Tenacious T rappings : Brush or Chisel or Quill Pen Artist — Silver 3 Skills : Climb , Gamble , Haggle , Intuition , Language ( Classical ) , Sleight of Hand , Trade ( Art Supplies ) Talents : Carouser , Criminal , Gregarious , Nimble Fingered T rappings : Sling Bag containing Trade Tools ( Artist ) Master Artist — Silver 5 Skills : Charm , Leadership , Lore ( Art ) , Lore ( Heraldry ) Talents : Acute Sense ( Any ) , Dealmaker , Etiquette ( any ) , Nose for TroubleT rappings : Apprentice , Patron , Workshop ( Artist ) Maestro — Gold 2 Skills : Research , Ride ( Horse ) Talents : Ambidextrous , Kingpin , Magnum Opus , Read/Write T rappings : Large Workshop ( Artist ) , Library ( Art ) , 3 Apprentices ‘ Please remain still , my lord . It is rather difficult to capture the majesty of your countenance if you continue to scratch yourself so . Perfect ! Now hold that pose for just a few seconds more if you please . And there you ’ ve gone and done it again . Might I suggest you pay a visit to the apothecary ? He may have several effective remedies for lice , especially if you find your incessant squirming as bothersome as I do ... ’ – Gottlieb Toman , Painter , prior to his execution Attracting suitable patrons is not always a simple matter , so Artists of all stripes find themselves traveling abroad in search of one . Even those who have the means to support themselves take to the road in search of new sights to paint , sculpt , or inspire them . Holy frescos and reliefs dedicated to the gods are often commissioned in faraway temples , churches , and abbeys . III 70 DUELLIST Dwarf , High Elf , Human Your blade is an instrument of justice , bound by long tradition and employed with deadly precision . Duellists fight on behalf of others — settling matters of honour between organisations
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