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and this baller's Gate 3 beginner
mechanics guide we're going to be
talking about the game systems of
Baldur's Gate 3 how things function how
skill checks work how attacks work how
spells work what are ability scores and
ability modifiers what is advantage and
disadvantage how all these things work
in the game so that you can have a
better understanding when you're playing
through now before we get too far into
the video I want to give a big shout out
to lyrion Studios for sponsoring this
video if you guys are playing Baldur's
Gate 3 this week or you're going to be
playing but you don't have the game yet
make sure to use our link below to
support the channel if you saw our guide
series on 5th edition d d a few years
ago when Early Access first came out
then a lot of this will be familiar to
you but this has been edited to fit the
game specifically taking out anything
that is not applicable and adding any
needed information Baldur's Gate 3 is
based off the 5th edition Dungeons and
Dragons rule set which uses a system
that involves the rolling of a 20-sided
die called a D20 to resolve encounters
and scenarios in the game World in
combat this will be done behind the
scenes by The Game's software but
players will be able to see the results
of their dice rolls in the bottom right
hand corner of the screen
ability checks outside of combat
including dialogue however are handled
differently and you can much more easily
see the dice rolls what's really great
about tabletop gaming on PC or console
is that the game does all the
mathematics for you eliminating the need
to remember every single thing that
affects your encounter however if you do
not understand how abilities work you
may find yourself having a tough time so
let's start there in Baldur's Gate 3
attributes are called abilities this
means that strength dexterity
Constitution intelligence wisdom and
Charisma are all referred to as
abilities within Baldur's Gate 3's
mechanics and context this can be quite
confusing at first because just about
every other role-playing game out there
uses the term abilities to delineate the
skills of a character or some other
active or passive function they possess
attributes or stats is usually what we'd
refer to these as but in bg3 they are
called abilities ability score is the
number that represents each ability or
Stat of your character and ability
modifier is the bonus or penalty you
gain from your ability score of each
ability
to determinability modifier subtract 10
from the ability score and then divide
the result by two rounded down for
instance if you have 17 strength then
your ability score for strength is 17
and your ability modifier for strength
is plus three
if you have eight dexterity then your
ability score is 8 and your ability
modifier is -1
both your ability scores and ability
modifiers will dictate how successful
your character is at various things
throughout the game and the reason we
begin with ability scores and ability
modifiers in this Baldur's Gate through
beginner guide is that the D20 is rolled
in three different instances ability
checks attack rolls and saving throws
all three of these will use your ability
modifiers when determining their
outcomes so it's wise to know how they
are calculated ability checks are ruled
when performing interactions within the
game World testing a character's
abilities and often appear in dialogue
when lock picking or disarming traps and
often when checking for hidden doors
items or buried Loop ability checks are
accompanied by something called a
difficulty class or DC for short and
that is the number you must roll with
the D20 in order to pass the ability
check Baldur's Gate 3 will determine the
difficulty class of everything in the
game and you'll need to have characters
that have decent ability modifiers in
order to pass them the Crux of the
situation though is that you sometimes
cannot see the difficulty class of a
hidden object door or loot until you've
passed or failed the check so it's wise
to be prepared and save often in case
you want to reload and try again
you can see on the screen a general list
of how difficult a task is based on the
number of the DC you can see you only
need to roll a 5 on a D20 to succeed in
very easy difficulty checks well nearly
impossible is 30. in order to even hit
30 you would need to have a very high
ability modifier other bonuses like
proficiency or even expertise or
guidance and almost a perfect 20 roll on
the die the second thing a building
modifier is used for is attack rolls
which is when a character is attacking
another character
when attacking with weapons or unarmed
players will roll the D20 and if the
role is equal to or higher than the
target's armor class or AC for short
they will connect with their attack
melee weapons and unarmed attacks use
the character's strength modifier to add
to their attack role and ranged weapons
use the dexterity modifier however there
are some exceptions such as melee
weapons that have the Finesse property
allowing the use of dexterity instead of
strength and the Monk's martial arts
class feature which allows them to use
dexterity instead of strength as well
additionally your ability modifier is
then added to your damage role if you
successfully connect with your attack
damage rolls are calculated by Rolling
the die or dice of the weapon used and
then adding ability modifier this means
not only are you more likely to hit with
a weapon if you have high strength or
dexterity but you will do more damage if
you do this makes strength and dexterity
particularly important to characters
that rely on weapons for damage though
they usually focus on one or the other
saving throws are used to calculate the
defense of a character versus many
effects or spells in the game each of
these has its own DC which the character
must make a saving throw of the die
against in order to protect themselves
these spells and effects will Target one
of the six abilities of the character
and they will use that specific ability
modifier when rolling
just like ability checks and attack
rolls you must hit the target number or
higher in order to succeed at a saber
throw if you're making a spell casting
character such as a wizard or sorcerer
for example you want to have the highest
difficulty class you can on your spells
as this helps prevent enemies from
successfully rolling a saving throw and
increases your Effectiveness each class
has its own ability and that is used to
calculate this and this is called its
spell casting ability modifier
for instance clerics use wisdom to
determine their spell DC and wizards use
intelligence for theirs the DC to resist
one of your spells is equal to eight
plus your spell casting ability modifier
plus proficiency
note that some spells like guiding bolt
or Eldritch blast actually Target the
armor class of the Target and operate
similarly to a weapon attack and in
those cases instead of the target
rolling to save against your spell you
will actually roll the D20 add your
spell casting ability modifier and add
your proficiency just like a weapon
attack so we've mentioned proficiency a
few times but now I want to talk a bit
about exactly what proficiency is all
characters in Baldur's Gate 3 have what
is called a proficiency bonus this is a
positive modifier that increases as that
character game's levels and works
somewhat similarly to your ability
modifier because it's added to your D20
roles each character Begins the game
with a proficiency bonus of plus two by
default at level 1. increasing by plus
one every four levels to a maximum of
plus four since the level cap for
Baldur's Gate 3 is 12. this is The
Game's way of making characters more
powerful as their level raises
increasing their likelihood of
succeeding in roles note that
proficiency bonus is the same for all
characters who are all the same level
and that class multi-classing and race
have no impact on this bonus proficiency
bonus is only added to the D20 roll of
things that you have Proficiency in and
these are determined by a combination of
your race background class Feats that
you take and potentially even equipment
you find this means that you will not
gain this bonus on all of your roles but
instead only on the things that your
character or the character you're using
are proficient at
the following is a list of things that
proficiency applies to attack roles
using weapons you're proficient with
ability checks using skills you're
proficient with saving throws you're
proficient with Attack rules of spells
that Target the armor class of a Target
and the difficulty class of the saving
throw that a Target must throw if you're
targeting the ability of a target with a
spell in Baldur's Gate 3 players do not
receive a penalty for attacking with
weapons they're not proficient with but
instead they do not use their
proficiency bonus in calculating their
attack role additionally they will not
be able to use the weapon actions of
that weapon type this means ideally you
will always be using a weapon that you
have Proficiency in however when a
character uses armor or a shield that
they are not proficient with they have
disadvantage on any attack rule they
make and they cannot cast spells this is
really really bad and means players
should definitely avoid using armor or
Shields they do not have Proficiency in
at all costs we'll get into advantage
and disadvantage shortly but for now
let's take a look at skills skills in
Baldur's Gate 3 are used throughout the
course of the game to help characters
overcome obstacles and challenges which
skills you're proficient with will be
determined during character creation and
are usually tied to your class race and
background each skill in the game Falls
with an inability and skills are
essentially a specific aspect of that
ability for instance sleight of hand
falls under dexterity because having
faster reflexes and being more agile
would help you steal things or for
instance persuasion falls under Charisma
because being charismatic would help
persuade someone the following is a list
of skills in the game and what abilities
they fall under when players make an
ability check that also uses a skill
they will add their proficiency bonus to
their D20 role if they have Proficiency
in that skill otherwise they roll as
normal including only their ability
modifier
dialogue lock picking and disarming are
all handled with very visible D20 roles
so you can see your proficiency at work
or not if you don't have any however
there are some instances where things
are calculated behind the scenes like
for example when trying to spot a hidden
door or buried loot you can see the
calculation on the bottom right hand
side of the screen when this occurs but
you won't have a D20 Roll pop up before
you so you'll have to pay attention to
what is happening on the screen while
you explore if you succeed something
will become visible that wasn't previous
but if you fail you won't know what you
missed out on sometimes if you want you
can reload the game and try these checks
again to see if you can reveal a hidden
object as you might pass the role but
other times the difficulty class of it
will just simply be too high that you'll
need something like guidance or
expertise in order to reach a high
enough number to pass the check and
expertise is an even higher form of
proficiency where the player takes their
proficiency bonus with a set skill and
doubles it you will most often find this
with robes and Barts and one other thing
to mention before we move on from skills
is that tools or items in Baldur's Gate
3 that can help a player or do something
they wouldn't otherwise be able to do
but unlike skills they are not tied to a
specific ability for instance thieves
tools allow you to track a lockpick but
if you don't have any then you cannot
even attempt it and likewise I trap
disarm toolkit is needed to attempt
disarming traps other wise you can't
even attempt it this brings us to
Advantage and disadvantage there are
many scenarios in the game where players
will have either advantage or
disadvantage and these make things
easier or harder for the character
depending on which they have
like many things in Baldur's Gate 3
advantage and disadvantage are applied
to the role of the D20 advantage means
that you roll the D20 two times when
making an attack roll ability check or
saving throw and use the higher of the
two values conversely disadvantage means
that you roll the d22 times using the
lower of the two values Advantage
roughly doubles your chances for Success
while disadvantage roughly halves it
this Advantage is one of the worst
situations you can be in while rolling
in Baldur's Gate 3 and should be avoided
at all costs while Advantage drastically
improves your chances of success and so
should be sought out keep this in mind
when deciding how to proceed with
situations in Baldur's Gate 3. up next
is weapons weapons are a huge part of
Baldur's Gate 3 and make up a big chunk
of combat since not every character can
cast spells but use weapons in this
section we'll take a look at how
proficiency is handled when it comes to
weapons how damage is calculated and
what weapon properties do and what they
mean whenever you attack an enemy in
Baldur's Gate 3 with a weapon you make
what is called an attack roll which I
already covered this attack roll is
affected by your weapon proficiency so
let's take a look at how this plays out
in Baldur's Gate 3. you won't be
penalized for using a weapon you aren't
proficient in but the likelihood of you
hitting the enemy is reduced because you
don't get the added benefit of
proficiency if you remember your
proficiency bonus begins at plus 2 and
increases every four character levels to
a maximum plus four proficiency is
particularly important at lower levels
where you have less ways of increasing
your chances of Landing attacks each
character's weapon proficiency is
determined by their race and class for
example elves gain proficiency with long
swords short sword short bows and
longbows and wizards gain proficiency
with daggers quarter steps unlike
crossbows this means if you made an
Elven wizard you'd have a proficiency
with all seven of these weapon types
each weapon in Baldur's Gate 3 falls
under simple weapons or martial weapons
simple weapons are things like clubs
quarter staffs short bows and maces
while martial weapons or weapons like
long swords rapiers longbows and morning
Stars some classes have very specific
weapon proficiency like the wizard most
classes have Proficiency in simple
weapons and only a handful have
Proficiency in Marshall weapons it's
important to note that it is possible to
have a general proficiency like Marshall
and also have a specific weapon
proficiency like longsword which falls
under martial Proficiency in this case
you don't gain any extra bonuses You're
simply considered to have Proficiency in
that weapon type every weapon in
Baldur's Gate 3 has a damage die that is
rolled when you successfully make an
attack roll and this damage is then
applied to the Target along with your
ability modifier
for example if you attack with a great
Club you'll roll an eight-sided die or a
d8 take that result and add your
strength ability modifier to the damage
that you get for your attack
not every weapon uses the same die and
some are much better than others so pay
attention to what these are and use the
highest damage ones you can
additionally each weapon has a damage
type which is either bludgeoning
piercing or slashing or some special
weapons have fire or psychic or other
damage Types on them like that
this is important to note because some
enemies have damage resistance against
certain types of damage and it's
possible to gain damage resistance
yourself such as by taking the heavy
armor Master feat this means it's a good
idea to have a variety of different
damage types in your group so you don't
have a rough time against a few specific
enemy groupings
nearly every weapon has a weapon
property in Baldur's Gate 3 and those
that don't are few and far between
you'll see up on the screen a list of
weapon properties with a description of
what they do finesse weapons are melee
weapons that let you use your dexterity
instead of your strength for your attack
and damage rules light weapons can be
dual wielded with another light weapon
range is the range of the weapon listed
in meters
extra reach increases the range that you
can attack from Throne weapons can be
thrown for the same damage as if they
were used to attack normally two-handed
weapons must be wielded in both hands
and versatile weapons can be either
wielded in one hand or both hands
increasing their damage die if wielded
in both Armor class or AC in Baldur's
Gate 3 is what protects you from any
attack that uses an attack roll and this
includes some spells that use attack
rolls like scorching Ray the amount of
protection you gain depends on the armor
you're wearing for example padded armor
gives you 11 Armor class and chainmail
gives you 16 which means that enemies
must reach a total of 11 in the case of
padded armor or 16 in the case of
chainmail on their attack rolls in order
to hit you note that if you are using no
armor or are unarmored you're considered
to have 10 Armor class and you cannot
have lower than this unless by some
in-game effect in addition players gain
a benefit to their Armor class from
their dexterity and how much benefit you
gain is different depending on what
classification of armor you are wearing
when wearing light armor you gain the
full value of your dexterity modifier at
to your armor class when wearing medium
armor you gain up to plus two Armor
class from your dexterity modifier and
when wearing heavy armor you gain no
benefit from your dexterity modifier to
your armor class including negative
dexterity modifiers so if you had -1 on
your dexterity that would not be added
to your armor class and you would
actually prevent yourself from losing
armor that way note that medium and
heavy armor limits to your dexterity
modifier only apply to your armor class
it doesn't apply to your attack rolls
ability checks or saving throws so you
can still use medium and heavy armor on
dexterity focused characters if you want
unlike weapons Proficiency in an armor
type you are wearing is a must-have or
you'll be facing some staunch penalties
characters who wear armor they aren't
proficient with will have disadvantage
on any attack roll that they make and
they can't cast spells however the
upside here is that characters can cast
spells while wearing armor they are
proficient in even heavy armor but no
penalty to attack rules or Arcane Spell
failure one thing you do need to pay
attention to though when deciding on
what armor to wear is whether or not it
gives you disadvantage on stealth checks
generally speaking you want to use
lighter armor on characters with high
dexterity because lighter armors don't
typically penalize stealth and dexterity
Focus characters can use stealth better
than most others
and this brings us to Feats Feats for
all intents and purposes work like
talents and dos 2 or perks in Fallout
and they give the character a very
specific bonus in Baldur's Gate 3
characters will gain a feat every fourth
level they take in a given class this
means if you don't multi-class you'll
gain a feat at a level 4 8 and 12.
however if you do it'll be whenever you
hit four levels in a given class
the ability Improvement feat allows you
to spend two ability points to improve
your abilities in whatever combination
you wish whether it's both points and
one ability or split between the two
this is the most commonly selected feat
in Baldur's Gate 3 and it's the safe
option if you're unsure what to choose
many Feats will give you some benefit
and increase the specific ability score
by one like heavily armored this feat
increases your strength by one and also
gives you proficiency with heavy armor
this can be good or bad depending on how
you're set up if you have an even number
of strength like 16 for example you'll
not see any benefit from the strength
increase since your strength modifier
will not improve at 17. if you really
want a feat but its ability score
increase will not benefit you because of
this I strongly suggest that you respect
your character at Withers in your camp
and set up your abilities in such a way
that you can make use of it like setting
your strength to 17 so it becomes 18
with a feet increasing your modifier by
plus one
and the last thing I'm going to cover in
this video is the rest mechanic in
Baldur's Gate 3. there are two different
types of rest in Baldur's Gate 3 there
is a short rest and a long rest and you
can find these on the bottom right hand
part of the screen if you click the
little icon down there it'll bring up
your rest mechanics you can either go
back to Camp or click long rest or short
rest short rest will not only regenerate
some of the health of your party but
they can also be used in places where
you can't long rest there are danger
zones in baller Skate 3 where you can't
long rest but in these areas you'll
still be able to short rest which gives
them a little bit of an advantage now
they won't replenish all the class
features and spells of most classes in
this game so they do have limited
application and you need to pay
attention to the class that you're
playing and whether they regain their
class features back on shorter long rest
and to give you an example what I mean
warlocks gain back their spell slots
when they short rest this is one of the
upsides of this class the downside being
that they have less spell slots but they
can gain them back more easily by short
resting whereas like Wizards or
Sorcerers on the other hand they need to
Long rest in order to gain their spell
slots back and when you go to full rest
in Baldur's Gate 3 if you do not have
enough camp supplies you won't be able
to replenish all your spells and heal
your characters so it's important as you
explore through the game to pick up
different food items and things like
that camp supplies so that when you go
to rest in your Camp however often that
is that you're able to actually complete
a full rest and gain back your slots and
help and just one more tip I would give
you about long resting in Baldur's Gate
3 and it's that a lot of players tend to
hoard their supplies their camp supplies
and food because they don't long rest as
much as they should they are afraid that
they won't have the resource that they
need in order to replenish all their
spell slots when they need it by using
their camp supplies too often and they
don't rest as much as they should
absolutely rest every time your main
spellcaster runs out of spells in this
game just do it you will have plenty of
camp supplies and food as the game goes
on I've made it through about act two of
the game at this point and I haven't had
any issues resting whenever I've needed
to so if you're worried about whether
you should rest or shouldn't rest and
you don't want your spell casters to
feel Limited in combat just rest so that
wraps out up our Baldur's Gate 3 sort of
beginner mechanics video and if you're
new to 5e or Baldur's Gate 3 I hope you
got a lot out of this it's kind of ease
you into it a little bit a lot of these
things are not thoroughly explained in
the game and again big shout out to
larion Studios for sponsoring this video
if you want to pick up the game or
you're going to be playing over the next
couple weeks or something like that make
sure to click the link below to support
the channel
[Music]

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