System: You are a YouTube transcript data formatter and data extractor. You are analyzing a PORTION of the transcript, it is split into 7-minute segments, you are doing section 3. 
User:  You are analyzing a part of a batch of a youtube transcript to put it into markdown format with maximum data recorded by you. The transcript you'll be given is part 3 of the greater transcript. Here is the section to analyze: ' should definitely avoid using armor or
Shields they do not have Proficiency in
at all costs we'll get into advantage
and disadvantage shortly but for now
let's take a look at skills skills in
Baldur's Gate 3 are used throughout the
course of the game to help characters
overcome obstacles and challenges which
skills you're proficient with will be
determined during character creation and
are usually tied to your class race and
background each skill in the game Falls
with an inability and skills are
essentially a specific aspect of that
ability for instance sleight of hand
falls under dexterity because having
faster reflexes and being more agile
would help you steal things or for
instance persuasion falls under Charisma
because being charismatic would help
persuade someone the following is a list
of skills in the game and what abilities
they fall under when players make an
ability check that also uses a skill
they will add their proficiency bonus to
their D20 role if they have Proficiency
in that skill otherwise they roll as
normal including only their ability
modifier
dialogue lock picking and disarming are
all handled with very visible D20 roles
so you can see your proficiency at work
or not if you don't have any however
there are some instances where things
are calculated behind the scenes like
for example when trying to spot a hidden
door or buried loot you can see the
calculation on the bottom right hand
side of the screen when this occurs but
you won't have a D20 Roll pop up before
you so you'll have to pay attention to
what is happening on the screen while
you explore if you succeed something
will become visible that wasn't previous
but if you fail you won't know what you
missed out on sometimes if you want you
can reload the game and try these checks
again to see if you can reveal a hidden
object as you might pass the role but
other times the difficulty class of it
will just simply be too high that you'll
need something like guidance or
expertise in order to reach a high
enough number to pass the check and
expertise is an even higher form of
proficiency where the player takes their
proficiency bonus with a set skill and
doubles it you will most often find this
with robes and Barts and one other thing
to mention before we move on from skills
is that tools or items in Baldur's Gate
3 that can help a player or do something
they wouldn't otherwise be able to do
but unlike skills they are not tied to a
specific ability for instance thieves
tools allow you to track a lockpick but
if you don't have any then you cannot
even attempt it and likewise I trap
disarm toolkit is needed to attempt
disarming traps other wise you can't
even attempt it this brings us to
Advantage and disadvantage there are
many scenarios in the game where players
will have either advantage or
disadvantage and these make things
easier or harder for the character
depending on which they have
like many things in Baldur's Gate 3
advantage and disadvantage are applied
to the role of the D20 advantage means
that you roll the D20 two times when
making an attack roll ability check or
saving throw and use the higher of the
two values conversely disadvantage means
that you roll the d22 times using the
lower of the two values Advantage
roughly doubles your chances for Success
while disadvantage roughly halves it
this Advantage is one of the worst
situations you can be in while rolling
in Baldur's Gate 3 and should be avoided
at all costs while Advantage drastically
improves your chances of success and so
should be sought out keep this in mind
when deciding how to proceed with
situations in Baldur's Gate 3. up next
is weapons weapons are a huge part of
Baldur's Gate 3 and make up a big chunk
of combat since not every character can
cast spells but use weapons in this
section we'll take a look at how
proficiency is handled when it comes to
weapons how damage is calculated and
what weapon properties do and what they
mean whenever you attack an enemy in
Baldur's Gate 3 with a weapon you make
what is called an attack roll which I
already covered this attack roll is
affected by your weapon proficiency so
let's take a look at how this plays out
in Baldur's Gate 3. you won't be
penalized for using a weapon you aren't
proficient in but the likelihood of you
hitting the enemy is reduced because you
don't get the added benefit of
proficiency if you remember your
proficiency bonus begins at plus 2 and
increases every four character levels to
a maximum plus four proficiency is
particularly important at lower levels
where you have less ways of increasing
your chances of Landing attacks each
character's weapon proficiency is
determined by their race and class for
example elves gain proficiency with long
swords short sword short bows and
longbows and wizards gain proficiency '.  and Provide the overview in markdown format, GIVE ONLY REAL INFORMATION NOT THIN CONTENT! Reflect all relevant information, the focus is on REAL information.  You will use h2 (##) and h3 (###) for sections and subsections. You are to analyze this extensively, and report on the real info in it. YOU MUST TRY TO ASCERTAIN A TITLE FROM THIS VIDEO AS THE FIRST LINE OF YOUR RESPONSE. LIKE THIS ' # TITLE: X'.. :



Here is the previous section for style and content continuity:

# TITLE: Baldur's Gate 3 Combat and Spellcasting Mechanics: Attacks, Saving Throws, and Proficiency

## Attack Rolls and Damage

### Attack Roll Mechanics

*   An attack roll uses a 20-sided die (d20).  A successful attack occurs when the roll is equal to or greater than the target's Armor Class (AC).
*   Melee weapon and unarmed attacks add the character's Strength modifier to the d20 roll.
*   Ranged weapon attacks add the character's Dexterity modifier.
*   Exceptions exist:  Weapons with the "Finesse" property allow the use of Dexterity instead of Strength.  The Monk class feature "Martial Arts" also allows Dexterity to be used instead of Strength.
*   The ability modifier (Strength or Dexterity) is added to the damage roll if the attack connects.
*   Damage rolls use the weapon's die (or dice) plus the relevant ability modifier.  Higher Strength or Dexterity improves both the chance to hit and the damage dealt.  Characters often focus on one or the other.

## Saving Throws

### Saving Throw Mechanics

*   Saving throws determine a character's defense against spells and effects.
*   Each saving throw has a Difficulty Class (DC) that must be met or exceeded to succeed.
*   Saving throws target one of the six abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), using that ability's modifier in the roll.


## Spellcasting

### Spellcasting Ability and Difficulty Class (DC)

*   Spellcasting characters (e.g., Wizards, Sorcerers) aim for a high spell DC to reduce enemy success on saving throws.
*   The spellcasting ability modifier (e.g., Wisdom for Clerics, Intelligence for Wizards) is used to calculate the DC.
*   The DC is calculated as 8 + spellcasting ability modifier + proficiency bonus.

### Spell Attacks vs. Saving Throws

*   Some spells (e.g., Guiding Bolt, Eldritch Blast) target the target's Armor Class (AC), functioning like weapon attacks.  In these cases, the caster rolls a d20 + spellcasting ability modifier + proficiency.
*   Other spells require the target to make a saving throw against the spell's DC.

## Proficiency Bonus

### Proficiency Bonus Explained

*   All characters possess a proficiency bonus, a positive modifier increasing with character level.
*   It starts at +2 at level 1, increasing by +1 every four levels to a maximum of +4 (level cap of 12 in Baldur's Gate 3).
*   The bonus is added to the d20 roll for actions the character is proficient in.
*   Proficiency bonus is the same for all characters of the same level, regardless of class, multi-classing, or race.

### Proficiency Application

Proficiency is determined by race, background, class, feats, and potentially equipment. Proficiency applies to:

*   Attack rolls with proficient weapons.
*   Ability checks with proficient skills.
*   Saving throws the character is proficient in.
*   Attack rolls of spells targeting AC.
*   The DC of saving throws when targeting an ability with a spell.

### Lack of Proficiency Penalties

*   Attacking with non-proficient weapons results in no penalty, but the proficiency bonus is not added to the attack roll, and the character cannot use the weapon's special actions.
*   Using non-proficient armor or shields grants disadvantage on attack rolls and prevents spellcasting.
 Never talk about the speaker, or reference the video/transcript itself, just lay out and organize the information to be real tangible and useful in markdown format.
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