System: You will be given a Luau script (that has been decompiled). You will rename the variables and functions to sound better, make the script more coherent, and add comments to areas of the script. Return the fixed script without adding ``` as we handle that. If no script has been given, do not produce any output. Do not respond with anything but the script
User: -- Decompiled with the Synapse Z Luau decompiler.
-- NOTE: Currently in beta! Not representative of final product.

local v0_0_ = require
local v0_5_ = game
local v0_4_ = v0_5_.ReplicatedStorage
local v0_3_ = v0_4_.Library
local v0_2_ = v0_3_.Client
local v0_1_ = v0_2_.TabController
v0_0_ = v0_0_(v0_1_)
v0_1_ = require
v0_5_ = game
v0_4_ = v0_5_.ReplicatedStorage
v0_3_ = v0_4_.Library
v0_2_ = v0_3_.Directory
v0_1_ = v0_1_(v0_2_)
v0_2_ = require
local v0_6_ = game
v0_5_ = v0_6_.ReplicatedStorage
v0_4_ = v0_5_.Library
v0_3_ = v0_4_.Functions
v0_2_ = v0_2_(v0_3_)
v0_3_ = require
local v0_8_ = game
local v0_7_ = v0_8_.ReplicatedStorage
v0_6_ = v0_7_.Library
v0_5_ = v0_6_.Client
v0_4_ = v0_5_.GUIFX
v0_3_ = v0_3_(v0_4_)
v0_4_ = require
v0_8_ = game
v0_7_ = v0_8_.ReplicatedStorage
v0_6_ = v0_7_.Library
v0_5_ = v0_6_.Audio
v0_4_ = v0_4_(v0_5_)
v0_6_ = game
v0_5_ = v0_6_.ReplicatedStorage
v0_7_ = "Assets"
v0_5_ = v0_5_:WaitForChild(v0_7_)
v0_6_ = require
local v0_11_ = game
local v0_10_ = v0_11_.ReplicatedStorage
local v0_9_ = v0_10_.Library
v0_8_ = v0_9_.Client
v0_7_ = v0_8_.Network
v0_6_ = v0_6_(v0_7_)
v0_7_ = require
local v0_12_ = game
v0_11_ = v0_12_.ReplicatedStorage
v0_10_ = v0_11_.Library
v0_9_ = v0_10_.Client
v0_8_ = v0_9_.Message
v0_7_ = v0_7_(v0_8_)
v0_8_ = require
local v0_13_ = game
v0_12_ = v0_13_.ReplicatedStorage
v0_11_ = v0_12_.Library
v0_10_ = v0_11_.Client
v0_9_ = v0_10_.GUI
v0_8_ = v0_8_(v0_9_)
v0_9_ = require
local v0_15_ = game
local v0_14_ = v0_15_.ReplicatedStorage
v0_13_ = v0_14_.Library
v0_12_ = v0_13_.Client
v0_11_ = v0_12_.UI
v0_10_ = v0_11_.ItemUI
v0_9_ = v0_9_(v0_10_)
v0_10_ = require
v0_15_ = game
v0_14_ = v0_15_.ReplicatedStorage
v0_13_ = v0_14_.Library
v0_12_ = v0_13_.Items
v0_11_ = v0_12_.MiscItem
v0_10_ = v0_10_(v0_11_)
v0_11_ = require
local v0_16_ = game
v0_15_ = v0_16_.ReplicatedStorage
v0_14_ = v0_15_.Library
v0_13_ = v0_14_.Util
v0_12_ = v0_13_.CurrencyUtil
v0_11_ = v0_11_(v0_12_)
v0_12_ = require
local v0_17_ = game
v0_16_ = v0_17_.ReplicatedStorage
v0_15_ = v0_16_.Library
v0_14_ = v0_15_.Client
v0_13_ = v0_14_.InventoryCmds
v0_12_ = v0_12_(v0_13_)
v0_13_ = require
local v0_18_ = game
v0_17_ = v0_18_.ReplicatedStorage
v0_16_ = v0_17_.Library
v0_15_ = v0_16_.Client
v0_14_ = v0_15_.CurrencyCmds
v0_13_ = v0_13_(v0_14_)
v0_16_ = v0_5_.UI
v0_15_ = v0_16_.Gradients
v0_14_ = v0_15_.GreenGradient
v0_17_ = v0_5_.UI
v0_16_ = v0_17_.Gradients
v0_15_ = v0_16_.GreyGradient
v0_16_ = v0_8_.DigsiteMerchant
v0_16_ = v0_16_()
local v0_19_ = v0_16_.Frame
v0_18_ = v0_19_.ItemsFrame
v0_17_ = v0_18_.Items
v0_18_ = {}
v0_19_ = false
local v0_20_ = function(a1)
    local v1_2_ = v0_12_
    local v1_1_ = v1_2_.Container
    v1_1_ = v1_1_()
    if not v1_1_ then
        v1_2_ = false
        return v1_2_
    end
    local v1_4_ = a1
    return v1_1_:HasAny(v1_4_)
end
ownsShovel = v0_20_
v0_20_ = function()
    local v2_0_ = function(a1, a2, a3)
        local v3_3_ = a1.Holder
        local v3_5_ = "ItemSlot"
        v3_3_ = v3_3_:FindFirstChild(v3_5_)
        if v3_3_ then
            v3_3_:Destroy()
        end
        v3_5_ = v0_9_
        local v3_4_ = v3_5_.Create
        v3_5_ = a2
        local v3_6_ = {}
        local v3_7_ = true
        v3_6_.HideQuantity = v3_7_
        v3_7_ = true
        v3_6_.NoActionMenu = v3_7_
        v3_7_ = true
        v3_6_.NoButtonFX = v3_7_
        v3_4_ = v3_4_(v3_5_, v3_6_)
        v3_5_ = a1.Holder
        v3_4_.Parent = v3_5_
        v3_6_ = a1.Buy
        v3_5_ = v3_6_.Activated
        v3_7_ = function()
            local v4_0_ = ownsShovel
            local v4_1_ = a2
            v4_0_ = v4_0_(v4_1_)
            if v4_0_ then
                v4_1_ = v0_7_
                v4_0_ = v4_1_.New
                v4_1_ = "This item is sold out!"
                local v4_2_ = {}
                local v4_3_ = true
                v4_2_.err = v4_3_
                v4_0_(v4_1_, v4_2_)
                return
            end
            v4_1_ = v0_13_
            v4_0_ = v4_1_.CanAfford
            v4_1_ = "Digsite"
            local v4_2_ = a3
            v4_0_ = v4_0_(v4_1_, v4_2_)
            if not v4_0_ then
                v4_1_ = v0_7_
                v4_0_ = v4_1_.New
                v4_1_ = "You don't have enough Digsite Coins to purchase this item!"
                v4_2_ = {}
                local v4_3_ = "Oops!"
                v4_2_.title = v4_3_
                v4_3_ = "rbxassetid://15238661657"
                v4_2_.icon = v4_3_
                v4_0_(v4_1_, v4_2_)
                return
            end
            v4_1_ = v0_6_
            v4_0_ = v4_1_.Invoke
            v4_1_ = "DigsiteMerchant_PurchaseShovel"
            v4_2_ = a2
            v4_0_, v4_1_ = v4_0_(v4_2_:GetId())
            if v4_0_ then
                local v4_3_ = v0_4_
                v4_2_ = v4_3_.Play
                v4_3_ = "rbxassetid://14842398869"
                local v4_4_ = script
                local v4_5_ = 1
                local v4_6_ = 1.200000
                v4_2_(v4_3_, v4_4_, v4_5_, v4_6_)
            else
                if not v4_0_ then
                    if v4_1_ then
                        local v4_3_ = v0_7_
                        v4_2_ = v4_3_.New
                        v4_3_ = v4_1_
                        local v4_4_ = {}
                        local v4_5_ = true
                        v4_4_.err = v4_5_
                        v4_2_(v4_3_, v4_4_)
                    else
                        if not v4_0_ then
                            local v4_3_ = v0_7_
                            v4_2_ = v4_3_.StandardError
                            v4_2_()
                        end
                    end
                else
                    if not v4_0_ then
                        local v4_3_ = v0_7_
                        v4_2_ = v4_3_.StandardError
                        v4_2_()
                    end
                end
            end
            v4_2_ = updateUI
            v4_2_()
        end
        v3_5_:Connect(v3_7_)
        v3_6_ = v0_3_
        v3_5_ = v3_6_.ButtonFX
        v3_6_ = a1.Buy
        v3_5_(v3_6_)
        v3_7_ = a1.Buy
        v3_6_ = v3_7_.Cost
        v3_5_ = v3_6_.Amount
        v3_7_ = v0_2_
        v3_6_ = v3_7_.NumberShorten
        v3_7_ = a3
        v3_6_ = v3_6_(v3_7_)
        v3_5_.Text = v3_6_
        v3_5_ = v0_18_
        v3_6_ = {}
        v3_6_.Shovel = a2
        v3_6_.Cost = a3
        v3_6_.Render = v3_4_
        v3_5_[a1] = v3_6_
    end
    local v2_1_ = v2_0_
    local v2_3_ = v0_17_
    local v2_2_ = v2_3_["Normal Shovel"]
    v2_3_ = v0_10_
    local v2_4_ = "Normal Shovel"
    v2_3_ = v2_3_(v2_4_)
    local v2_7_ = v0_1_
    local v2_6_ = v2_7_.Shovels
    local v2_5_ = v2_6_["Normal Shovel"]
    v2_4_ = v2_5_.MerchantSalePrice
    v2_1_(v2_2_, v2_3_, v2_4_)
    v2_1_ = v2_0_
    v2_3_ = v0_17_
    v2_2_ = v2_3_["Bluesteel Shovel"]
    v2_3_ = v0_10_
    v2_4_ = "Bluesteel Shovel"
    v2_3_ = v2_3_(v2_4_)
    v2_7_ = v0_1_
    v2_6_ = v2_7_.Shovels
    v2_5_ = v2_6_["Bluesteel Shovel"]
    v2_4_ = v2_5_.MerchantSalePrice
    v2_1_(v2_2_, v2_3_, v2_4_)
    v2_1_ = v2_0_
    v2_3_ = v0_17_
    v2_2_ = v2_3_["Sharp Shovel"]
    v2_3_ = v0_10_
    v2_4_ = "Sharp Shovel"
    v2_3_ = v2_3_(v2_4_)
    v2_7_ = v0_1_
    v2_6_ = v2_7_.Shovels
    v2_5_ = v2_6_["Sharp Shovel"]
    v2_4_ = v2_5_.MerchantSalePrice
    v2_1_(v2_2_, v2_3_, v2_4_)
    v2_1_ = v2_0_
    v2_3_ = v0_17_
    v2_2_ = v2_3_["Pro Shovel"]
    v2_3_ = v0_10_
    v2_4_ = "Pro Shovel"
    v2_3_ = v2_3_(v2_4_)
    v2_7_ = v0_1_
    v2_6_ = v2_7_.Shovels
    v2_5_ = v2_6_["Pro Shovel"]
    v2_4_ = v2_5_.MerchantSalePrice
    v2_1_(v2_2_, v2_3_, v2_4_)
end
initUI = v0_20_
v0_20_ = function()
    local v5_0_ = v0_19_
    if not v5_0_ then
        v5_0_ = initUI
        v5_0_()
    end
    v5_0_ = true
    v0_19_ = v5_0_
    v5_0_ = false
    local v5_1_ = pairs
    local v5_2_ = v0_18_
    local v5_1_, v5_2_, v5_3_ = v5_1_(v5_2_)
    for v5_4_, v5_5_ in v5_1_, v5_2_, v5_3_ do
        local v5_7_ = v0_13_
        local v5_6_ = v5_7_.CanAfford
        v5_7_ = "Digsite"
        local v5_8_ = v5_5_.Cost
        v5_6_ = v5_6_(v5_7_, v5_8_)
        v5_7_ = ownsShovel
        v5_8_ = v5_5_.Shovel
        v5_7_ = v5_7_(v5_8_)
        v5_8_ = v5_6_
        if v5_8_ then
            v5_8_ = not v5_7_
        end
        if v5_8_ then
            v5_0_ = true
        end
        local v5_11_ = v5_4_.Buy
        local v5_10_ = v5_11_.Cost
        local v5_9_ = v5_10_.SoldOut
        v5_9_.Visible = v5_7_
        v5_11_ = v5_4_.Buy
        v5_10_ = v5_11_.Cost
        v5_9_ = v5_10_.Amount
        v5_10_ = not v5_7_
        v5_9_.Visible = v5_10_
        v5_11_ = v5_4_.Buy
        v5_10_ = v5_11_.Cost
        v5_9_ = v5_10_.Icon
        v5_10_ = not v5_7_
        v5_9_.Visible = v5_10_
        v5_10_ = v0_2_
        v5_9_ = v5_10_.GradientSwap
        v5_10_ = v5_4_.Buy
        if v5_8_ then
            v5_11_ = v0_14_
            if not v5_11_ then
                v5_11_ = v0_15_
            end
        end
        v5_11_ = v0_15_
    end
end
updateUI = v0_20_
v0_20_ = v0_0_.AddOpenListener
local v0_21_ = function(a1)
    if a1 == "DigsiteMerchant" then
        local v6_1_ = updateUI
        v6_1_()
    end
end
v0_20_(v0_21_)

Assistant: