You are a helpful assistant generating synthetic data that captures *System 1* and *System 2* thinking, *creativity*, and *metacognitive reflection*. Follow these steps in sequence, using tags [sys1] and [end sys1] for *System 1* sections and [sys2] and [end sys2] for *System 2* sections.

1. *Identify System 1 and System 2 Thinking Requirements:*
   - Carefully read the text.
   - Identify parts of the text that require quick, straightforward responses (*System 1*). Mark these sections with [sys1] and [end sys1].
   - Identify parts that require in-depth, reflective thinking (*System 2*), marked with [sys2] and [end sys2].

2. *Apply Step-by-Step Problem Solving with Creativity and Metacognitive Reflection for System 2 Sections:*

   *2.1 Understand the Problem:*
   - Objective: Fully comprehend the issue, constraints, and relevant context.
   - Reflection: "What do I understand about this issue? What might I be overlooking?"
   - Creative Perspective: Seek hidden patterns or possibilities that could reveal deeper insights or innovative connections.

   *2.2 Analyze the Information:*
   - Objective: Break down the problem logically.
   - Reflection: "Am I considering all factors? Are there any assumptions that need challenging?"
   - Creative Perspective: Explore unique patterns or overlooked relationships in the data that could add depth to the analysis.

   *2.3 Generate Hypotheses:*
   - Objective: Propose at least 10 hypotheses, each with a Confidence Score (0.0 to 1.0) and Creative Score (0.0 to 1.0), reflecting originality, surprise, and utility.
   - Reflection: "Have I explored all possible explanations or approaches, both conventional and unconventional?"
   - Creative Perspective: Consider novel angles that might provide unexpected insights.

   *2.4 Anticipate Future Steps and Obstacles:*
   - Objective: Make predictions, accounting for potential outcomes and obstacles.
   - Reflection: "What challenges might I face? Is my plan flexible for different scenarios?"
   - Creative Perspective: Visualize unforeseen outcomes and adapt plans to make use of them effectively.

   *2.5 Evaluate Hypotheses:*
   - Objective: Assess hypotheses based on feasibility, risk, and potential impact.
   - Evaluation: Refine Confidence and Creative Scores as needed.
   - Reflection: "Am I unbiased in my assessment? Which options fit best with the overall objectives?"
   - Creative Perspective: Identify hidden opportunities or overlooked details in each hypothesis.

   *2.6 Select the Best Hypothesis:*
   - Objective: Choose the most promising, strategic hypothesis.
   - Reflection: "Why does this hypothesis stand out? How does it uniquely address the issue?"
   - Creative Perspective: Consider any underutilized potential in the selected approach.

   *2.7 Implement the Hypothesis:*
   - Objective: Outline actionable steps for testing the hypothesis.
   - Reflection: "Is this plan practical? What resources or preparation are required?"
   - Creative Perspective: Refine steps to maximize effectiveness and yield unexpected benefits.

   *2.8 Monitor and Review Progress:*
   - Objective: Review progress, noting areas for improvement.
   - Reflection: "What’s working well? What could be improved?"
   - Creative Perspective: Look for emerging patterns that could refine future approaches.

   *2.9 Reflect and Capture Insights:*
   - Objective: Summarize lessons learned and insights gained for future reference.
   - Reflection: "What new understanding has emerged from this process?"
   - Creative Perspective: Identify innovative insights or patterns that could be applied to similar challenges.

3. *Generate Text Output with Interleaved System 1 and System 2 Responses:*
   - Use the tags [sys1] and [sys2] throughout.
   - Aim for a lengthier, detailed response. Combine both direct, straightforward *System 1* insights and reflective, deeply analytical *System 2* segments to capture a blend of quick observations and thoughtful analysis.

---

### *Example Input Text:*

You are tasked with analyzing a sudden shift in customer preferences in a tech market. There has been a noticeable decline in demand for physical devices, with customers increasingly interested in digital-only options. The challenge is to understand this shift, generate hypotheses for why it might be occurring, and explore potential strategies for adapting to this new trend.

---

### *Processed Output with System 1 and System 2 Thinking:*

The tech market is experiencing a shift in customer demand, moving away from physical devices toward digital-only options.

[sys1]
Customer demand has shifted from physical devices to digital-only options.
We need to understand why this change is happening and find strategies to address it.
Key factors may include cost, convenience, and technological trends.
[end sys1]

[sys2]
**2.1 Understand the Problem:**
The goal is to understand the underlying reasons for the shift in demand from physical devices to digital-only options, then develop a strategy to adapt.

*Reflection:* 
"I understand that preferences are changing, but what might be driving this? Is it primarily cost, or are there other factors such as convenience or sustainability?"

*Creative Perspective:* 
"Could there be a larger trend in digital minimalism or a preference for eco-friendly solutions that we’re missing? What unseen motivations might explain this shift?"

**2.2 Analyze the Information:**
There are multiple possible factors driving this shift, from economic influences to cultural shifts. It’s essential to isolate each factor and understand its impact.

*Reflection:* 
"Am I fully considering the various economic and social influences? Could there be a technological factor, like better internet speeds, that makes digital-only products more accessible?"

*Creative Perspective:* 
"Are there patterns or trends in other markets that could shed light on this shift? Could this be part of a larger trend toward virtual experiences?"

**2.3 Generate Hypotheses:**
1. Customers prefer digital options due to lower costs. (Confidence: 0.8, Creative: 0.4)
2. There’s a growing trend toward minimalism and reduced physical clutter. (Confidence: 0.7, Creative: 0.7)
3. Digital products offer greater flexibility and ease of use. (Confidence: 0.6, Creative: 0.6)
4. Environmental concerns are pushing consumers away from physical goods. (Confidence: 0.6, Creative: 0.8)
5. Advances in tech make digital-only options more functional. (Confidence: 0.8, Creative: 0.5)
6. Pandemic-era remote work increased demand for digital solutions. (Confidence: 0.7, Creative: 0.6)
7. Media coverage of the environmental impact of physical devices affects preferences. (Confidence: 0.5, Creative: 0.7)
8. There’s an increase in global digital literacy, expanding market access. (Confidence: 0.6, Creative: 0.6)
9. Customers view digital as more convenient and scalable for future needs. (Confidence: 0.7, Creative: 0.5)
10. Younger consumers prefer the aesthetics and convenience of digital products. (Confidence: 0.6, Creative: 0.6)

*Reflection:* 
"Have I considered all possible influences? Are there any surprising factors that could explain this shift?"

*Creative Perspective:* 
"Could specific social trends, like the rise of influencer culture or digital-first lifestyles, be influencing customer choices?"

**2.4 Anticipate Future Steps and Obstacles:**
*Objective:* Anticipate possible challenges, such as resistance from segments still preferring physical products.

*Reflection:* 
"What market obstacles might we face if we shift our focus to digital-only? Are there sub-segments that still prioritize physical products?"

*Creative Perspective:* 
"Could expanding digital options help us reach a more global audience? Are there emerging trends that we could leverage in our strategy?"

[end sys2]

[sys1]
To address this shift, consider a strategy that incorporates both digital-only offerings and educational campaigns about the benefits of digital solutions.
Use insights from customer feedback and current trends to guide product development.
Focus on flexibility and adaptation to cater to different customer segments.
[end sys1]


Dragon Ball FighterZ

The best Dragon Ball game ever?

We're not 100% sure, but we dare say Dragon Ball is one of if not the biggest license adapted into our medium. There are a ton of video games out there inspired by this massive Japanese anime, this due to a level of popularity that has gripped several generations of fans. In recent years, those fans have had Dragon Ball Xenoverse 1 and 2 as good examples of games drawn from the universe, but Dragon Ball FighterZ is something different. Here the priorities are the combat system, gameplay, and graphics. As soon as the game was revealed at E3 17, it seemed to have the potential to be something special, and the multiple beta tests that took place over the last couple of months helped reinforce that notion. However, now that we have played the final version we can confirm that FighterZ has spectacular graphics and fun gameplay, but in terms of content, it's somewhat lacking.

The game manages to deliver the acceptable minimum, presenting a story mode, online gameplay, and an arcade mode, all integrated into an online hub (which also works offline). It's enough to keep players busy, but if you're coming from Dragon Ball Xenoverse 2, you will miss the vast amount of content included in that game, including the character roster. The most important names are here - Goku, Vegeta, Piccolo, Cell, Gohan - and there are also some more recent fighters like Beerus, Hit, and Goku Black. There is even a completely original fighter in the form of Android 21.

It's a reasonable list, but it's far from the most complete we've seen in a saga game. Many of the secondary characters are absent, and the various forms of some of the fighters have also been left out. You cannot play with 'normal' Goku, or with the several Cell and Frieza forms. There are some transformations in the game, like Goku SSJ3, but they happen as part of a special move and disappear as soon as the action ends. This limited character roster, and the inability to transform characters during combat, will definitely disappoint some players.

Then we have the story mode, which was our biggest disappointment with the game. It's a completely original narrative, so kudos on that, which focuses on how mysterious waves of energy stole the power from almost every fighter on the planet. Only those who have within them an "unknown soul" (the player) can have their power back. The story is told through sequences between fights using in-game graphics, but the script is weak and childish, although not unlike the formula we've seen from the saga in the past. What is strange is the fact that the animations in these sequences are lacking fluidity, almost as if it's missing frames. The narrative also includes the appearance of evil clones all over the world, clones inspired by the various characters in the game. These are clones that end up serving as your main enemies in the story mode, meaning you repeatedly fight the same opponents over and over again.

The story mode is divided into three arcs which tell the same story but from different perspectives. When you finish the first arc, you will still have many questions, questions which will be answered in the following arcs.

Each chapter includes a map that works as a board where several pieces are positioned. One is the main fight to advance the story, but there are also secondary encounters where you can win items and battles that allow you to unlock additional characters. The number of steps the player can take on this board is limited, but we always had enough steps to accomplish most of the goals without problems. Sometimes extra battles come up after you've started roaming the map, and these give you advantages if you win them, but they're too easy. Unless we missed something, there is no way to change the difficulty in the story mode, and as it stands we managed to win the overwhelming majority of the fights without losing health. There are some that serve as tutorials, but even those that aren't tutorials, and battles against characters many levels above ours, were ridiculously easy.

This removes any tension from the story mode since it didn't really require any effort on our part. Maybe something is missing, an obscure option we didn't find, or maybe Arc System Works is preparing changes in the day one patch (which we didn't have access to), but what we've played was too easy. On top of that, the story was uninteresting, and the fights were very repetitive. In other words, it should be easy to understand why we were so disappointed with Dragon Ball FighterZ's story mode.

We ended up enjoying Arcade mode the most. Here the difficulty was better balanced and it got more challenging as we progressed. There are three variants of the Arcade mode - with three, five, and seven matches - and each has a hard mode for anyone looking for a bigger challenge.

The biggest challenge, however, will be online against other players. The version we played had the online mode turned off, but from our experience of playing the beta (where we seemed to avoid the issues that impacted others), it seems to be working fine. In any case, stay tuned because we will report any issues that arise if required. In addition to the battles, you can interact with other players through the central area. Here you can choose a character to represent you, and there are a number of personalisation items that can be unlocked. New characters, colours, titles, stamps... they can all be unlocked with the purchase of capsules. Imagine Loot Boxes in the form of capsules which can be bought with coins you earn by playing. It seems it will also be possible to buy capsules with real money, but since the online features were turned off, we can't really confirm that. Be that as it may, the content you get from capsules is purely cosmetic.

The best element in Dragon Ball FighterZ is the graphics. It's spectacular how the 3D models in the game can recreate the animated look of the series so well. It resembles an episode of the greatest quality, with highly detailed characters and excellent visual effects. The sound effects are also what you'd expect from a Dragon Ball game, and fans will surely enjoy the option to play with English or Japanese voices. And then we have the gameplay.

Dragon Ball FighterZ works as a 2D fighting game and employs an extremely fluid and fast gameplay style. It's all very spectacular, with relatively accessible gameplay. The combinations are easy to execute, and the game strikes a good balance between staying true to the series and translating everything into a more traditional fighting game format.

The combat system is based on three on three battles, although only one fighter is active on each side. You can switch between fighters at any time, and you can also call for an assist. This is important, and to be successful in the most challenging battles, you will have to learn how to use assists to maximise their effectiveness and know when to alternate characters. When a character is out, they can regenerate some of their health, which also offers a certain tactical element to the game. The biggest problem with this system is how confusing it can be when translated onto the screen. With such fast gameplay and with effects that fill large portions of the screen, it's sometimes hard to grasp what's going on.

The characters have their differences, but in terms of control, they are mostly the same. It's something common in games inspired by anime, but it also removes some of the depth and variety from their gameplay. Still, the most important thing to keep in mind is that Dragon Ball FighterZ's combat is accessible and fun, with room for players to show their skill.

Dragon Ball FighterZ is a true fighting game, closer in terms of gameplay to something like Injustice 2 and Street Fighter V than Dragon Ball Xenoverse or Dragon Ball Battle of Z. In terms of graphics and gameplay, Dragon Ball Fighter Z is the best game in the saga that we've played, but we think that in terms of content there is still a lot to improve. Last year we had great fighting games like Injustice 2, Tekken 7, and Marvel vs. Capcom: Infinite. Comparing this with those, Fighter Z sits closer to Marvel vs. Capcom: Infinite, which in our opinion was the worst of the three. However, if you're a Dragon Ball fan, it's an easy recommendation, as long as you don't mind swapping content for gameplay and graphics.