Random Anime Pixel Face Generator Schema

1. **Project Overview:**
   - Develop a **17x16 random anime pixel face generator**.
   - Use **HTML, CSS, and JavaScript** for implementation.
   - The generator should include distinct areas for facial features.

2. **Grid Layout:**
   - **Dimensions:** 
     - **Columns:** 17 (0 to 16)
     - **Rows:** 16 (0 to 15)
   - **Notation:**
   - **Facial Outline:** Requires a **1px empty area** surrounding it.
   - The outline must not be square; it must follow a defined shape.

3. **Facial Outline Positioning:**
   - Facial outline starts from **row 5**; rows **0-4** are reserved for hairstyles.

4. **Feature Area Index Mappings:**
   - **Hairstyle Indices (H):**
     H = {
       
     }

   - **Eyes Indices (E):**
     E = {
      
     }

   - **Nose Indices (N):**
     N = {
    
     }

   - **Mouth Indices (M):**
     M = {
      
     }

   - **Outline Indices (O):**
     O = {
     
     }

5. **Color Allocation for Features:**
   - **Hair Colors (C_h):**
     C_h = {
       #8B4513, #A52A2A, #CD5C5C, #D2691E
     }
   - **Eye Colors (C_e):**
     C_e = {
       #000000, #0000FF, #00FFFF, #FFFFFF
     }
   - **Nose Color (C_n):**
     C_n = {
       #000000
     }
   - **Mouth Colors (C_m):**
     C_m = {
       #000000, #8B0000
     }
   - **Outline Color (C_o):**
     C_o = {
       #000000
     }
   - **Empty Area Color:** White

6. **Functional Definitions:**
   - **ClearGrid(G):**
      - Function to clear the grid, setting all pixels to white.
   - **GetRandomColor(colorArray):**
      - Function to randomly select a color from the specified array.
   - **GenerateFace(G):**
      - Function to populate the grid according to feature indices, coloring specified areas for hair, eyes, nose, mouth, and the outline.

7. **Visual Representation Context**
   - The generator produces colorful pixelated faces based on the specified layout.

8. **Stabilization Algorithms:**
   - Create algorithms to stabilize each feature's shape, including randomization of pixel placements.

9. **Array Utilization:**
   - Use preallocated arrays for efficient management and access of feature indices.

10. **Final Validation Points:**
   - Establish clear bounds for facial outlines to ensure correct feature placement and prevent overlap.






















17 columns x 16 rows pixel grid:

```
33333333333333333 <--row:0, hair column: 0-16
33333333333333333 <--row:1, hair column: 0-16
33333333333333333 <--row:2, hair column: 0-16
33333333333333333 <--row:3, hair column: 0-16
33333333333333333 <--row:4, hair column: 0-16
33333333333333333 <--row:5, hair column: 0-16
24444444144444442 <--row:6, brows column: 1-7, 9-15; border column: 0 & 16
21555551115555512 <--row:7, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:8, eyes column: 2-6, 10-14; border column: 0 & 16
21555551115555512 <--row:9, eyes column: 2-6, 10-14; border column: 0 & 16
12111116661111121 <--row:10, nose column: 7-9, 10-14; border column: 1 & 15
11211116661111211 <--row:11, nose column: 7-9, 10-14; border column: 2 & 14
11122222222222111 <--row:12, border column: 3-13
11112777777721111 <--row:13, mouth column: 5-11; border column: 4 & 12
11111277777211111 <--row:14, mouth column: 6-10; border column: 5 & 11
11111122222111111 <--row:15, border column: 6-10
```

1: empty index
2: border outline
3: hair
4: brows
5: eyes
6: nose
7: mouth