# **Spirit Hacker: Shinobi Codebreaker - Roadmap** ## **Overview** Develop a web-based anime-themed game combining hacking, virus simulation, and strategic battles. Players control cyber-ninjas inspired by *Bleach* and *Naruto* characters, hacking nodes on a network map with specialized attacks and powers. --- ## **Roadmap Outline** 1. **Project Setup** 2. **Game Design** 3. **Core Gameplay Mechanics** 4. **Character Classes and Abilities** 5. **Network Map and Node System** 6. **Special Power-Ups and Ultimate Abilities** 7. **AI Defenses and Opponent Logic** 8. **User Interface and Visual Design** 9. **Testing and Debugging** 10. **Final Optimization and Deployment** --- ## **1. Project Setup** ```markdown **Duration**: 1 day 1. Initialize a project folder: ```bash mkdir spir it-hacker cd spirit-hacker

spirit-hacker/

├── index.html

├── style.css

├── script.js

├── assets/

│   ├── images/

│   ├── audio/

│   └── icons/

└── R

EADME.md

---

## **2. Game Design**

```markdown

**Duration**: 2-3 days

1. **Game Mechanics**  

   Define gameplay mechanics, including:

   - Node capturing and infection.

   - Abilities based on character classes.

2. **Game Rules**  

   Establish win/loss conditions:

   - Control the majority of nodes within the timer.

   - Capture the Heart of the Network.

3. **Wireframe UI**  

   Sketch a layout for the network map, character stats, and action buttons. Use tools like Figma or si

mple pen-and-paper.

**Duration**: 5-7 days

1. **Create the Network Grid**  

   Use HTML & CSS to build a grid map for nodes:

   - Each node is a clickable `<div>`.

   - JavaScript to handle node states (neutral, player-controlled, enemy-controlled).

2. **Basic Turn Mechanics**  

   Create a turn-based system:

   - Players alternate turns to infect nodes or activate abilities.

   - Each turn deducts from a "chakra" or "spiritual energy" bar.

3. **Node Infection**  

   Develop a `nodeInfect()` function to handle cap

turing nodes.

**Duration**: 5 days

1. **Define Classes and Abilities**  

   Use JavaScript objects for each class and ability:

   - **Soul Reaper Class:** Abilities like *Kido Spells* and *Bankai Mode*.

   - **Shinobi Class:** Abilities like *Rasengan* and *Sharingan*.

2. **Character Selection Screen**  

   Create a selection screen allowing players to choose their character class.

3. **Ability Activation**  

   Set up functions for each ability, applying effects to nodes, opponents, or players:

   - `activateKido()`, `activateRasen

gan()`, etc.

**Duration**: 5-7 days

1. **Map Generation**  

   Write code in JavaScript to dynamically create nodes on a grid and randomly assign special nodes:

   - `generateMap()` function to populate nodes and assign roles like "Heart of the Network."

2. **Node Linking**  

   Link nodes logically, so players can only move to adjacent nodes.

3. **Node Interaction**  

   Set up click events for nodes:

   - `onNodeClick()` to handle capturing or infect

ing a node.

**Duration**: 3-4 days

1. **Implement Power-Ups**  

   Create power-up objects that spawn randomly on the map. Example:

   - "Reaper’s Rage": Temporarily boosts player power.

   - "Nine-Tails’ Fury": Briefly allows multi-node captures.

2. **Ultimate Abilities**  

   Implement ultimate abilities for each class:

   - Limit usage to once per match.

   - Effects should be powerful enough to change the gam

e balance.

**Duration**: 5-7 days

1. **Basic AI for Opponents**  

   Implement an AI system to simulate network defenses:

   - AI controls certain nodes, reacting to player actions.

   - AI may move between nodes or counter-attack if provoked.

2. **Node Defense Mechanisms**  

   Add a defense mechanism to high-value nodes:

   - Some nodes are guarded by “Spirit Defenders” or “Shadow Clones.”

3. **Powerful AI Attacks**  

   Introduce randomized counterattacks from AI, such as summoning a "Firewall" on nodes the player h

as infected.

**Duration**: 5 days

1. **Style the Game Board**  

   Use CSS to visually distinguish controlled, contested, and neutral nodes.

   - Red for enemy nodes, green for player-controlled, grey for neutral.

2. **UI Elements for Player Stats**  

   Display chakra/spiritual energy, health, and turn info.

3. **Animations for Abilities**  

   Add animations using CSS or JavaScript, for example:

   - A glow effect for Bankai mode.

   - Visual indicators for infected nodes and ult

imate moves.

**Duration**: 5-7 days

1. **User Testing**  

   Gather feedback from friends or potential players.

   - Look for any confusing gameplay or UI elements.

2. **Bug Fixing**  

   Test all functions individually (unit testing) and in combination.

   - Focus on node capturing, AI responses, and ultimate ability triggers.

3. **Cross-Browser Testing**  

   Ensure the game works in Chrome, Firefox, and Edge, and check compatibility with mobile browsers

 if needed.

**Duration**: 2 days

1. **Optimize Performance**  

   Minimize JS/CSS files and optimize images for fast loading times.

2. **Host the Game**  

   Deploy to GitHub Pages or use a service like Netlify for free hosting.

3. **Post-Launch**  

   Gather player feedback, patch bugs, and improve based on user ex

perience.

This is my roadmap.md for a web based game in html css and js make it for me and make everything no shit only code