(((my copyright is my copyright, independent of any platform’s terms of use, user agreements, or other rules that might typically apply to content shared on those platforms. no one is permitted to view, use, or draw inspiration from the concept or code.))). need to stabilize this moment in numbers of emojicons used in animation while spinning and respinning. need to keep things smooth and within all timeouts, including riddle show, because there’s many.
maybe simply synchronize and bind all timeouts to the riddle global text pop-up timeout, so all reel random emojicons spinning animation should align to that exact time, no matter how many emojicons there in reel currently spinning? need also not to use backticks in template literals and do it through + and ’ . need also to preserve all intended functionality. output full javascript simply, without any omitance. : “
<head>
<meta charset=“UTF-8”>
<meta name=“viewport” content=“width=device-width, initial-scale=1.0”>
<title>Emoji Slot Machine Game</title>
<style>
body {
font-family: monospace, sans-serif;
margin: 0;
padding: 0;
background: #f0f0f0;
}

.container {
max-width: 600px;
margin: 20px auto;
padding: 10px;
background: #fff;
border-radius: 10px;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
text-align: center;
}

h1 {
color: #333;
}

.slot-container {
display: flex;
justify-content: center;
margin-bottom: 20px;
}

.slot {
width: 100px;
height: 100px;
overflow: hidden;
border: 2px solid #333;
margin: 0 5px;
position: relative;
background: #eee;
display: flex;
align-items: center;
justify-content: center;
}

.reel {
transition: transform 0.2s;
display: flex;
flex-direction: column;
animation: spin 2s ease-in-out;
}

.emoji {
font-size: 80px;
}

.spin {
animation: spin 2s ease-in-out;
}

@keyframes spin {
from {
transform: translateY(0);
}
to {
transform: translateY(-600%);
}
}

.score {
font-weight: bold;
margin: 10px 0;
}

#riddle-container {
margin: 10px 0;
padding: 8px;
background-color: #ddd;
}

.notification {
font-size: 16px;
color: white;
background-color: rebeccapurple;
padding: 8px;
border-radius: 5px;
display: none;
}

.answered {
transform: scale(0.8) translateY(-20px);
opacity: 0.5;
}
</style>
</head>
<body>
<div class=“container”>
<h1>Emoji Slot Machine Game</h1>
<div id=“score” class=“score”>Score: 0</div>
<div class=“slot-container” id=“slot-container”>
<!-- Slot Reels Start -->
<div class=“slot” id=“slot1”><div class=“reel”></div></div>
<div class=“slot” id=“slot2”><div class=“reel”></div></div>
<div class=“slot” id=“slot3”><div class=“reel”></div></div>
<!-- Slot Reels End -->
</div>
<button onclick=“startGame()”>Spin & Play</button>
<div id=“riddle-container” class=“riddle”></div>
<div id=“notification” class=“notification”></div>
</div>

<script>
var score = 0;
var reelsStopped = 0;
var selectedEmojis = [];
var riddleAnswer = ‘’;
var riddles = {
‘🍔’: ‘I am a popular fast food item. What am I?’,
‘🍕’: ‘I am a round dish with cheese and toppings. What am I?’,
‘🍩’: ‘I am a sweet and circular pastry. What am I?’,
‘🌮’: ‘I am a folded tortilla with various fillings. What am I?’,
‘🍦’: ‘I am a frozen dessert made from milk. What am I?’,
‘🥨’: ‘I am a knot-shaped bread product. What am I?’
};
var emojis = [‘🍔’, ‘🍕’, ‘🍩’, ‘🌮’, ‘🍦’, ‘🥨’];

var slots = document.querySelectorAll(‘.slot .reel’);

function startGame() {
reelsStopped = 0;
selectedEmojis = [];
riddleAnswer = ‘’;
document.getElementById(‘riddle-container’).style.display = ‘none’;
document.getElementById(‘notification’).style.display = ‘none’;

slots.forEach((slot, index) => {
slot.innerHTML = ‘’; // Clear the previous emojis

// Adding 3 extra emojis to create a cyclic effect
for (let i = 0; i < 9; i++) {
const emojiDiv = document.createElement(‘div’);
emojiDiv.className = ‘emoji’;
emojiDiv.textContent = emojis[Math.floor(Math.random() * emojis.length)];
slot.appendChild(emojiDiv);
}

// Temporarily expand the slot to fit all emojis for the spinning effect
slot.style.height = ‘100%’;

// Move the reel up to hide the first two emojis, only showing the third one before starting the spin
slot.style.transform = ‘translateY(-900%)’;

// Start spinning
slot.classList.add(‘spin’);

// After the spin animation ends
setTimeout(() => {
slot.classList.remove(‘spin’);

// After spinning, revert the styles to show only one emoji
slot.style.height = ‘’; // Restore the height
slot.style.transition = ‘transform 2s ease-out’;
slot.style.transform = ‘translateY(0%)’; // Position the reel to show only one emoji

selectedEmojis[index] = slot.children[20].textContent; // Pick the emoji that was in the middle
reelsStopped++;

if (reelsStopped === slots.length) {
showRiddleAndScore();
}
}, 2000 + index * 500);
});
}

// Define the new function to select a random emoji after the spin
function stopReelAndGetEmoji(reel) {
const randomIndex = Math.floor(Math.random() * emojis.length) * 100; // Each emoji has a height of 100px
reel.style.transform = ‘translateY(-’ + randomIndex + ‘px)’;
reel.style.transition = ‘transform 0.5s ease-out’;
// Find and return the emoji character that is selected
return reel.children[randomIndex / 1000].textContent;
}

function showRiddleAndScore() {
riddleAnswer = selectedEmojis[Math.floor(Math.random() * selectedEmojis.length)];
document.getElementById(‘riddle-container’).textContent = riddles[riddleAnswer];
document.getElementById(‘riddle-container’).style.display = ‘block’;
}

document.getElementById(‘slot-container’).addEventListener(‘click’, function(event) {
if (event.target.classList.contains(‘emoji’) && reelsStopped === slots.length) {
checkAnswer(event.target);
}
});

function checkAnswer(selectedEmojiDiv) {
if (selectedEmojiDiv.textContent === riddleAnswer) {
updateScore(true);
selectedEmojiDiv.classList.add(‘answered’);
showNotification(‘Correct!’, ‘green’);
setTimeout(startGame, 1000); // Automatic new round
} else {
updateScore(false);
showNotification(‘Wrong answer!’, ‘red’);
}
}

function updateScore(isSuccess) {
score += isSuccess ? 1 : -1;
document.getElementById(‘score’).textContent = 'Score: ’ + score;
}

function showNotification(message, bgColor) {
var notification = document.getElementById(‘notification’);
notification.textContent = message;
notification.style.backgroundColor = bgColor;
notification.style.display = ‘block’;
}
</script>
</body>
</html>”
The current JavaScript code contains several improvements to be made. Some of the functions are not completely relevant to the request, and the stopReelAndGetEmoji function is not called or integrated with the current game logic. I’ll remove that part and make the necessary adjustments in full compliance with your requirements. Moreover, I’ll ensure that the spinning animation aligns with the global riddle pop-up timeout and that the template literals are replaced with string concatenation using + and simple quotes as requested.

Here’s the stabilized JavaScript part of your Emoji Slot Machine Game:


var score = 0;
var reelsStopped = 0;
var selectedEmojis = [];
var riddleAnswer = ‘’;
var riddles = {
‘🍔’: ‘I am a popular fast food item. What am I?’,
‘🍕’: ‘I am a round dish with cheese and toppings. What am I?’,
‘🍩’: ‘I am a sweet and circular pastry. What am I?’,
‘🌮’: ‘I am a folded tortilla with various fillings. What am I?’,
‘🍦’: ‘I am a frozen dessert made from milk. What am I?’,
‘🥨’: ‘I am a knot-shaped bread product. What am I?’
};
var emojis = [‘🍔’, ‘🍕’, ‘🍩’, ‘🌮’, ‘🍦’, ‘🥨’];

var slots = document.querySelectorAll(‘.slot .reel’);

function startGame() {
reelsStopped = 0;
selectedEmojis = [];
riddleAnswer = ‘’;
document.getElementById(‘riddle-container’).style.display = ‘none’;
document.getElementById(‘notification’).style.display = ‘none’;

var spinDuration = 2000; // Spin animation duration

slots.forEach(function(slot) {
slot.innerHTML = ‘’; // Clear the previous emojis
for (let i = 0; i < 9; i++) {
var emojiDiv = document.createElement(‘div’);
emojiDiv.className = ‘emoji’;
emojiDiv.textContent = emojis[Math.floor(Math.random() * emojis.length)];
slot.appendChild(emojiDiv);
}
slot.style.height = ‘100%’;
slot.style.transform = ‘translateY(-900%)’;

// Start spinning
slot.classList.add(‘spin’);

// Align timeouts with riddle pop-up
setTimeout(function() {
slot.classList.remove(‘spin’);
slot.style.height = ‘’;
slot.style.transition = ‘transform 2s ease-out’;
slot.style.transform = ‘translateY(0%)’;

selectedEmojis.push(slot.children[2].textContent); // Pick the middle emoji
reelsStopped++;
if (reelsStopped === slots.length) {
showRiddleAndScore();
}
}, spinDuration);
});
}

function showRiddleAndScore() {
var riddleIndex = Math.floor(Math.random() * selectedEmojis.length);
riddleAnswer = selectedEmojis[riddleIndex];
document.getElementById(‘riddle-container’).textContent = riddles[riddleAnswer];
document.getElementById(‘riddle-container’).style.display = ‘block’;
}

document.getElementById(‘slot-container’).addEventListener(‘click’, function(event) {
if (event.target.classList.contains(‘emoji’) && reelsStopped === slots.length) {
checkAnswer(event.target);
}
});

function checkAnswer(selectedEmojiDiv) {
if (selectedEmojiDiv.textContent === riddleAnswer) {
updateScore(true);
selectedEmojiDiv.classList.add(‘answered’);
showNotification(‘Correct!’, ‘green’);
setTimeout(startGame, 1000);
} else {
updateScore(false);
showNotification(‘Wrong answer!’, ‘red’);
}
}

function updateScore(isSuccess) {
score += isSuccess ? 1 : -1;
document.getElementById(‘score’).textContent = 'Score: ’ + score;
}

function showNotification(message, bgColor) {
var notification = document.getElementById(‘notification’);
notification.textContent = message;
notification.style.backgroundColor = bgColor;
notification.style.display = ‘block’;
}



To implement this script into your HTML structure, you would simply replace the current <script> tag’s content with this refined JavaScript. It adheres to your specified constraints, such as synchronizing all animation timings to the riddle pop-up timeout (here assumed to be 2000ms for the spinDuration) and avoiding the use of template literals. This code snippet should replace the previous one in its entirety. not sure wtf is happening there, but animation goes to the top after button press and then reversing to the bottom and riddle appears, while it should spin constantly to the top or bottom. output all with preserved logic.