yehey

ARK001: Building ARK RESTful API
today — 1
"Fewer Users" Warning Hurting Specialized and New Apps - Need Answers
yesterday — 2
Old Soviet Venus Descent Craft Nearing Earth Reentry: What Does New Imagery Suggest?
yesterday — 2
Engineering Management Is Being Gatekept?! - Dev Leader Weekly 93
today — 1
Unstoppable Force and Immovable Object
yesterday — 2

ARK001: Building ARK RESTful API
today — 1
"Fewer Users" Warning Hurting Specialized and New Apps - Need Answers
yesterday — 2
Old Soviet Venus Descent Craft Nearing Earth Reentry: What Does New Imagery Suggest?
yesterday — 2
Engineering Management Is Being Gatekept?! - Dev Leader Weekly 93
today — 1
Unstoppable Force and Immovable Object
yesterday — 2

≣:11
🮦
⎘

// @name         DetectiveChiptunizer Plink Burst-Safe
// @version      1.4.0
// @description  Burst-safe plinks on streaming tokens; adaptive gain scaling to avoid earrape bursts; no panning for lightweight, robust playback.
// @match        *://yuntian-deng-chatgpt.hf.space/*
// @grant        none
// ==/UserScript==

(() => {
  "use strict";

  const MIN_PLAY_INTERVAL_MS = 30;     // minimal gap between notes
  const MAX_CONCURRENT = 8;            // max simultaneous oscillators
  const DURATION = 0.18;               // note duration seconds
  const BASE_FREQ = 432;               // plink frequency

  const BURST_TIME_WINDOW_MS = 100;  // period to detect bursts for gain scaling
  const BURST_TOKEN_THRESHOLD = 25;    // amount of tokens within above time window considered a burst

  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  let tokensBuffer = [];
  let playingCount = 0;
  let playbackScheduled = false;
  let debounceTimer = null;

  // Returns true if generation overlay exists (bot streaming)
  function isGenerating() {
    return !!document.querySelector('.wrap.default.full.svelte-ls20lj.generating') &&
           !!document.querySelector('.wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)');
  }

  // Compute adaptive gain factor based on concentration of upcoming notes
  // More tokens in BURST_TIME_WINDOW_MS → lower gain per note to prevent earrape
  function computeGainFactor(timingPattern) {
    if (timingPattern.length === 0) return 1;

    // Count how many tokens fit in this burst window from pattern start
    let countInWindow = 0;
    for (const t of timingPattern) {
      if (t <= BURST_TIME_WINDOW_MS) countInWindow++;
    }

    if (countInWindow >= BURST_TOKEN_THRESHOLD) {
      // Burst detected: scale gain down linearly to minimum 30%
      let excess = countInWindow - BURST_TOKEN_THRESHOLD;
      // Gain scales between 1 and 0.3 inversely with excess count, clamped.
      const gain = Math.max(0.3, 1 - 0.1 * excess);
      return gain;
    }
    return 1;
  }

  // Play one plink with specified gain factor (0..1)
  function playPlinkNote(gainFactor = 1) {
    if (playingCount >= MAX_CONCURRENT) {
      return false; // skip note
    }

    if (audioCtx.state === "suspended") audioCtx.resume();

    playingCount++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "square";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    const baseGain = 0.22;
    gainNode.gain.setValueAtTime(baseGain * gainFactor, audioCtx.currentTime);
    gainNode.gain.exponentialRampToValueAtTime(0.01, audioCtx.currentTime + DURATION);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + DURATION);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount = Math.max(playingCount - 1, 0);
    };

    return true;
  }

  // Clamp minimal intervals and stretch any gaps below threshold
  // and create a minimum delay between notes during playback.
  function smoothTokenTiming(arrivals) {
    if (arrivals.length === 0) return [];

    let relTimes = [];
    const base = arrivals[0];
    relTimes.push(0);

    for (let i = 1; i < arrivals.length; i++) {
      let delta = arrivals[i] - arrivals[i - 1];
      delta = Math.max(delta, MIN_PLAY_INTERVAL_MS);
      relTimes.push(relTimes[i - 1] + delta);
    }

    // Also smooth bursts by spreading any cluster of notes closer than MIN_PLAY_INTERVAL_MS apart evenly
    // (optional advanced step, but minimal here for brevity)

    return relTimes;
  }

  // Schedule note playback with adaptive gain factoring
  function schedulePlayback(timingPattern) {
    if (timingPattern.length === 0) return;

    const gainFactor = computeGainFactor(timingPattern);
    let index = 0;
    const startTime = performance.now();

    function playNext() {
      if (!isGenerating()) {
        tokensBuffer = [];
        playbackScheduled = false;
        return;
      }

      if (index >= timingPattern.length) {
        if (tokensBuffer.length > 0) {
          const batch = tokensBuffer.slice();
          tokensBuffer = [];
          const smoothed = smoothTokenTiming(batch);
          index = 0;
          playbackScheduled = true;
          setTimeout(() => schedulePlayback(smoothed), MIN_PLAY_INTERVAL_MS);
        } else {
          playbackScheduled = false;
        }
        return;
      }

      const targetTime = startTime + timingPattern[index];
      const delay = Math.max(targetTime - performance.now(), 0);

      setTimeout(() => {
        playPlinkNote(gainFactor);
        index++;
        playNext();
      }, delay);
    }

    playbackScheduled = true;
    playNext();
  }

  // Trigger playback, debounced
  function playbackTrigger() {
    if (playbackScheduled) return;
    playbackScheduled = true;
    const batch = tokensBuffer.slice();
    tokensBuffer = [];

    if (batch.length === 0) {
      playbackScheduled = false;
      return;
    }
    const smoothedTiming = smoothTokenTiming(batch);
    schedulePlayback(smoothedTiming);
  }

  // Monitor tokens in chat, buffer absolute times, debounce calls to playbackTrigger
  function monitorTokens() {
    const chatContainer = document.querySelector('.bubble-wrap.svelte-gjtrl6');
    if (!chatContainer) return false;

    const observer = new MutationObserver(mutations => {
      let tokensNow = 0;
      for (const m of mutations) {
        for (const node of m.addedNodes) {
          if (node.nodeType === Node.ELEMENT_NODE && node.textContent.trim()) tokensNow++;
        }
      }
      if (tokensNow > 0 && isGenerating()) {
        const now = performance.now();
        for (let i = 0; i < tokensNow; i++) tokensBuffer.push(now);
        if (debounceTimer) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS);
      }
    });

    observer.observe(chatContainer, { childList: true, subtree: true });
    window.addEventListener('beforeunload', () => {
      observer.disconnect();
      if (debounceTimer) clearTimeout(debounceTimer);
    });

    return true;
  }

  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log('DetectiveChiptunizer Burst-Safe plink started');
    }
  }, 250);

})();```

≣:205
🮦
⎘

yeheyea

reduce da noise?

humorou?

theres some interesting moment here specifically in this chat "GPT-4.1 mini: Research Preview (Short-Term Availability)
This app provides you full access to GPT-4.1 mini (1M token limit).".

if you getting deeper in context, it somehow laggin, yeh?

then need to do a mercy bocou? how in french merci bocou correctly?

yes, literally a relaxin moment for that sound system through context to somehow flush itself and perfectly start all again freshly and with a new power.

You might think of it as a “mercy moment”
yeh, let just call it as Merci beaucoup

normal, ne?

and? and any functional ideas on that specifically?

the purpose is to make that sound system which asounding tokens generated to be more intelligent and self-aware and determine a lagging period through exponentially increasing context in 1mil. tokens, and somehow adjust itself properly and without overprocessions or bottlenecks.

When system stabilizes, gradually reduce cooldown back to base
this gradio-svelte chatgpt chat at hf.space will never stabilize through exponentially increasing context in 1mil. tokens. you may expect only further lags all the way exponentially through accumulating chat context.

yes, I have already a status bar in other userscript which calcuates all chat context, but this seems not how it should be it seems.

we can assume that 1mil. characters in chat context = max limit, then leverage something from that value in percent in logic and algorithm.

again, thats not how it need be, yeh?

do you know methods in firefox and firemonkey extension to determine a load currently and detect somehow a lag through userscript?

firemonkey

You want to specifically use FireMonkey
actually already. not sure wtf you geneating.

then we need to do a kinda loadmeter which will display in some overlay frame a current load for testing.

noticed:

mostly 10-30-60ms from 0-15% in max chat context
from 15% lags spikes in 100ms starting appearing

testing with original "Generative Asounder" userscript. it looks that it causing a buffer overrun somewhere and manifesting actual lags somehow altogether.

after 15%, it getting spiking 50-70-100+ms. did not tested it beyond 17%, but you may expect a further increase in lag.

okay. now generate a full userscript "Generative Asounder" with algorithm based on this specific intelligent actual lag detection. it even can somehow build its metrics through chat contex accumulated in the background and predict a further exponential laggings, right?

but firemonkey's debugger do not like your userscript generated:

111

Report

Unexpected '1'.
Expected an identifier and instead saw 'const'.
Missing semicolon.
'BUFFER_MAX_TOKENS' is not defined.
'lastLagCheck' is defined but never used.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'lagTrendHistory'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'audioCtx'.
Expected '{' and instead saw 'return'.
'base' is defined but never used.
'BUFFER_MAX_TOKENS' is not defined.
'BUFFER_MAX_TOKENS' is not defined.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'clearTimeout'.
Expected '{' and instead saw 'clearTimeout'.

≣:19
🮦
⎘

but firemonkey's debugger still hates you, robot:


Report

    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'alpha'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'lagTrendHistory'.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'gainFactor'.
    Expected '{' and instead saw 'audioCtx'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'return'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.

≣:78
🮦
⎘

you better do not fuk with firemonkeys, robo.

humorou?

you stop hallucinating, and do full normally legit functional userscript according to our chat context discussion.

you stop hallucinating, and do full normally legit functional userscript according to our chat context discussion.


Report

    @namespace is not processed.
    Unexpected '1'.
    Expected an identifier and instead saw 'const'.
    Missing semicolon.
    'BUFFER_MAX_TOKENS' is not defined.
    Expected '{' and instead saw 'lagTrendHistory'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'audioCtx'.
    Expected '{' and instead saw 'return'.
    'BUFFER_MAX_TOKENS' is not defined.
    'BUFFER_MAX_TOKENS' is not defined.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'tokensNow'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.

≣:22
🮦
⎘

you stop hallucinating, and do full normally legit functional userscript according to our chat context discussion.



Report

    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.



≣:71
🮦
⎘

also, we do not need any status bars.
also, it just "plinks" dumbly through one sec, not like any to a streamed bot generation in concept in chat.

you stop hallucinating, and do full normally legit functional userscript according to our chat context discussion.



Report

    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    'BUFFER_MAX_TOKENS' is defined but never used.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    'BASE_GAIN_MIN' is defined but never used.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    'MAX_CONCURRENT_MIN' is defined but never used.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.




≣:56
🮦
⎘

also, we do not need any status bars or lags visible in UI.
also, it just "plinks" dumbly through one sec, not like any to a streamed bot generation in concept in chat.
also, it continue playing "plinks" after bot stopped generating its streamed generation token-by-token.

and?




Report

    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Bad constructor.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.




≣:34
🮦
⎘

also, we do not need any lag overlay visible in UI.

also, triangle waveform sound much more gentle and not that earraping as square one.

FireMonkey nags about preferring let but accepts var, so stick to var
?

if error then fix.

if lag overlay still there then remove it.

if var then why the fuk not let?

if let then why the fuk and var?


Report

    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.
    Since ECMAScript 6 (2015), `let` & `const` are recommended over `var`.

≣:29
🮦
⎘

yes, just forgot to shutdown that lag detector previous userscript. removed it the fuk away.

but why the fuk you specifically utilising var except let enforcingly independently of user query in the chat?

then you assuming/proposing that var better performing exclusively in audiocontext? is it any true, or you just fuckeying brains in chats?

older browsers

nobody using older web browsers. nobody cares about anything older anymore.

you can just humorou.

but can you do that full userscript purely through const, not like a single any let or var?

yeah, some micro barely hearable clicks still hearable due to reactive combustion in extremely rapid token-by-token generation. humorou? fix, ne?

try fix somehow full userscript. do not do any let/var. also, consider what we discussed about buffer overruns and overall exponential lag based algorithm detection uber-intelligent self-aware adaptation.

yes, chat indeed generating unpredictably weirdly laggy.

I slightly adjusted something, you can improve sounding as some coin in nintendo games:

// ==UserScript==
// @name        DetectChatPlinks Intelligent Adaptive Pure Const
// @version     1.0
// @description Adaptive triangle plinks on streaming tokens, intelligent self-aware lag avoidance, no UI
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  // Config constants
  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  // Audio context setup
  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  // Mutable states via objects and arrays
  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  // Lag tracking
  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  // Context length getter (replace with your actual method if available)
  const getCurrentContextLength = () => (window.chatContextLength || 0);

  // Utility smooth average
  const smoothAverage = (prev, current, alpha = 0.1) => prev * (1 - alpha) + current * alpha;

  // Event loop lag measurement recursive function
  const measureEventLoopLag = () => {
    const start = performance.now();
    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) delay = 0;
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) lagHistory.shift();
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };
  measureEventLoopLag();

  // Calculate lag trend (positive = lag increasing)
  const calcLagTrend = () => {
    if (lagHistory.length < 2) return 0;
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  // Calculate chat context load normalized 0..1
  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    return Math.min(1, ctxLen / MAX_CONTEXT_LENGTH);
  };

  // Adaptive parameters updated per playbackTrigger, returns config object
  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    // Base cooldown scaled by lag+load (saturate between min and max)
    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    // Predictively upscale cooldown if lag trending upward fast
    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    // Concurrency decreases with lag+load
    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    concurrency = Math.max(MAX_CONCURRENT_MIN, Math.round(concurrency));

    // Gain linearly scaling down
    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    gain = Math.max(0.05, gain); // min volume floor

    // Drop probability when lag or load high to throttle tokens
    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = Math.max(0, lag - LAG_DROP_THRESHOLD_MS);
      const loadExcess = Math.max(0, load - LOAD_DROP_THRESHOLD);
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) dropProb = 0.8;
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  // Play one triangle plink note, uses current gain and concurrency constraints
  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) return false;
    if (audioCtx.state === "suspended") audioCtx.resume();

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "triangle";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    // Smooth fade-in (5ms) and fade-out (150ms)
    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) playingCount.value = 0;
    };

    return true;
  };

  // Debounced trigger to initiate plink playback for buffered tokens
  const playbackTrigger = () => {
    if (playbackScheduled.value) return;
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    // Calculate adaptive params fresh each trigger
    const params = calcAdaptiveParams();

    // Filter tokens by drop prob
    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

  // Check if generation is actively streaming tokens
  const isGenerating = () => {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    return fullGen !== null && minGen !== null;
  };

  // Mutation observer for detecting token additions under chat container
  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (!chatWrap) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) clearTimeout(debounceTimer);
    });

    return true;
  };

  // Initialization polling to start monitoring when chat container is ready
  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 250);
})();


also fix that firemonkey debugger reprt a normality normally:


Report

    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'dropProb'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'audioCtx'.
    Expected '{' and instead saw 'playingCount'.
    Expected '{' and instead saw 'return'.
    'isGenerating' was used before it was defined.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.



do not utilise these let/var.

yes, chat indeed generating unpredictably weirdly laggy.

I slightly adjusted something, you can improve sounding as some coin in nintendo games:

// ==UserScript==
// @name        DetectChatPlinks Intelligent Adaptive Pure Const
// @version     1.0
// @description Adaptive triangle plinks on streaming tokens, intelligent self-aware lag avoidance, no UI
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  // Config constants
  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  // Audio context setup
  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  // Mutable states via objects and arrays
  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  // Lag tracking
  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  // Context length getter (replace with your actual method if available)
  const getCurrentContextLength = () => (window.chatContextLength || 0);

  // Utility smooth average
  const smoothAverage = (prev, current, alpha = 0.1) => prev * (1 - alpha) + current * alpha;

  // Event loop lag measurement recursive function
  const measureEventLoopLag = () => {
    const start = performance.now();
    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) delay = 0;
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) lagHistory.shift();
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };
  measureEventLoopLag();

  // Calculate lag trend (positive = lag increasing)
  const calcLagTrend = () => {
    if (lagHistory.length < 2) return 0;
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  // Calculate chat context load normalized 0..1
  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    return Math.min(1, ctxLen / MAX_CONTEXT_LENGTH);
  };

  // Adaptive parameters updated per playbackTrigger, returns config object
  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    // Base cooldown scaled by lag+load (saturate between min and max)
    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    // Predictively upscale cooldown if lag trending upward fast
    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    // Concurrency decreases with lag+load
    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    concurrency = Math.max(MAX_CONCURRENT_MIN, Math.round(concurrency));

    // Gain linearly scaling down
    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    gain = Math.max(0.05, gain); // min volume floor

    // Drop probability when lag or load high to throttle tokens
    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = Math.max(0, lag - LAG_DROP_THRESHOLD_MS);
      const loadExcess = Math.max(0, load - LOAD_DROP_THRESHOLD);
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) dropProb = 0.8;
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  // Play one triangle plink note, uses current gain and concurrency constraints
  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) return false;
    if (audioCtx.state === "suspended") audioCtx.resume();

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "triangle";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    // Smooth fade-in (5ms) and fade-out (150ms)
    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) playingCount.value = 0;
    };

    return true;
  };

  // Debounced trigger to initiate plink playback for buffered tokens
  const playbackTrigger = () => {
    if (playbackScheduled.value) return;
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    // Calculate adaptive params fresh each trigger
    const params = calcAdaptiveParams();

    // Filter tokens by drop prob
    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

  // Check if generation is actively streaming tokens
  const isGenerating = () => {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    return fullGen !== null && minGen !== null;
  };

  // Mutation observer for detecting token additions under chat container
  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (!chatWrap) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) clearTimeout(debounceTimer);
    });

    return true;
  };

  // Initialization polling to start monitoring when chat container is ready
  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 250);
})();

≣:238
🮦
⎘

also fix that firemonkey debugger reprt a normality normally:


Report

    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'dropProb'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'audioCtx'.
    Expected '{' and instead saw 'playingCount'.
    Expected '{' and instead saw 'return'.
    'isGenerating' was used before it was defined.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.


≣:16
🮦
⎘

do not utilise these let/var.

yes, chat indeed generating unpredictably weirdly laggy.

you may only humorou

also, how you think naming it as "Generative Asounder"?

because when you are reading that: "// @name DetectChatPlinks Intelligent Adaptive Pure Const"

you are like: "wtf?"

is like you are asounding a generation

actually chats looks much better, or better to say sounds better than looks, and looks also better than good due to my other userscript.

If you want, I can help rename the userscript metadata
is like if you rly-rly wanting that. otherwise, I can just fart on my keyboard and simply rename without any effort.

Report

'isGenerating' was used before it was defined.


const isGenerating = () => {
const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
if (fullGen !== null && minGen !== null) {
return true;
} else {
return false;
}
};

is like the fuk specifically you attached mingen to translucent?

I did not said "fuck", I said specifically fuk. it is only your there personal fantasies, robot.

this is previous analysis of states of this chat:

"""



What I see from your HTML snapshots and what it implies for detecting states

1. Normal/default state (no generation, no error)


    The main structure is stable.

    .wrap.default.minimal.svelte-ls20lj.hide overlay div is hidden (style: display: none or using hide class likely).

    The controls (textarea, buttons, etc.) are active.

    No special indicators visible.

    #chatbot container shows existing messages.

    No extra wrapping overlays or generating classes on wrappers.



2. During generation state


    Inside #col_container → .form.svelte-633qhp there are new divs with class .wrap.default.full.svelte-ls20lj.generating shown with position: absolute; padding: 0px;.

    The textareas are disabled (textarea[disabled]).

    Run button is disabled (button#component-9[disabled]).

    An overlay div .wrap.default.minimal.svelte-ls20lj.translucent inside #chatbot is present with no hide class, i.e., visible overlay blocking interaction on chat area.

    The overlay is an empty div with absolute positioning and translucent styling.

    The generating class on wrappers around input and status fields also signals generation.

    The presence of .wrap.default.full.svelte-ls20lj.generating and .wrap.default.minimal.svelte-ls20lj.translucent and disabled inputs seem like reliable signals for streaming generation.



3. Error state


    The .wrap.default.minimal.svelte-ls20lj.translucent overlay disappears (no translucent overlay blocking input).

    Instead, a .clear-status.svelte-ls20lj div appears inside .wrap.default.full.svelte-ls20lj containing a <span class="error svelte-ls20lj">Error</span> and a Clear button.

    Also, a toast notification popup shows up with .toast-body.error.svelte-15qa81b and text "Connection errored out.".

    The status textarea and run button remain disabled.

    So the error overlay is implemented by .clear-status container + .error span inside, plus the toast.

    The error state removes the translucent overlay of generating state.



Summary of stable signals for detection




State
    Key Indicators



Generating
    .wrap.default.full.svelte-ls20lj.generating visible; .wrap.default.minimal.svelte-ls20lj.translucent present (no .hide), disabled textarea and run button


Error
    .clear-status.svelte-ls20lj visible with child .error; .toast-body.error visible; disabled textarea and run button


Default
    None of above overlays visible; textarea enabled; run button enabled



Proposed detection code snippet

You can reliably detect generation / error / idle states by monitoring the DOM for those specific overlays or classes — no need to guess timers or text content changes.

Here's a robust MutationObserver approach to maintain an isGenerating and isError state boolean flags in your user script or extension:

(function() {
  let isGenerating = false;
  let isError = false;

  function updateStates() {
    const genOverlay = document.querySelector('.wrap.default.full.svelte-ls20lj.generating');
    const translucentOverlay = document.querySelector('.wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)');
    const errorStatus = document.querySelector('.clear-status.svelte-ls20lj .error');
    const errorToast = document.querySelector('.toast-body.error.svelte-15qa81b');

    const genActive = genOverlay != null && translucentOverlay != null;
    const errorActive = errorStatus != null || errorToast != null;

    if (genActive !== isGenerating) {
      isGenerating = genActive;
      console.log(`Generating state changed: ${isGenerating}`);
      // You can trigger your own event or callback here
    }

    if (errorActive !== isError) {
      isError = errorActive;
      console.log(`Error state changed: ${isError}`);
      // You can trigger error handling UI or logic here
    }
  }

  // Observe the body for subtree adds/removes & attribute changes (class changes)
  const observer = new MutationObserver(mutations => {
    updateStates();
  });

  observer.observe(document.body, {
    childList: true,
    subtree: true,
    attributes: true,
    attributeFilter: ['class', 'style']
  });

  // Initial check on script load
  updateStates();

  // Optionally expose the state globally
  window.__chatGenerationState = { get isGenerating() { return isGenerating; }, get isError() { return isError; } };

})();



Explanation


    Checks for the .generating class on the full overlay wrapper and translucent overlay div inside the chat area.

    Checks for .clear-status with .error span or .toast-body.error toast popup on the page.

    Maintains boolean flags.

    Logs state changes (replace with your hooks).

    Observes DOM mutations and attribute changes to notice quick toggling.

    Exposes state for your usage in devtools or scripts.



How you can use that info:


    Your userscript can read window.__chatGenerationState.isGenerating and .isError to toggle UI or styling.

    You could extend the status bar or overlay with clear "Loading…" or "Error" text based on these flags.

    Folding/unfolding code, or copy button states can depend on these boolean flags.

    It's much more reliable than counting tokens or watching text changes.




≣:165
🮦
⎘

""".

this is previous analysis of states of this chat:

"""



What I see from your HTML snapshots and what it implies for detecting states

1. Normal/default state (no generation, no error)


    The main structure is stable.

    .wrap.default.minimal.svelte-ls20lj.hide overlay div is hidden (style: display: none or using hide class likely).

    The controls (textarea, buttons, etc.) are active.

    No special indicators visible.

    #chatbot container shows existing messages.

    No extra wrapping overlays or generating classes on wrappers.



2. During generation state


    Inside #col_container → .form.svelte-633qhp there are new divs with class .wrap.default.full.svelte-ls20lj.generating shown with position: absolute; padding: 0px;.

    The textareas are disabled (textarea[disabled]).

    Run button is disabled (button#component-9[disabled]).

    An overlay div .wrap.default.minimal.svelte-ls20lj.translucent inside #chatbot is present with no hide class, i.e., visible overlay blocking interaction on chat area.

    The overlay is an empty div with absolute positioning and translucent styling.

    The generating class on wrappers around input and status fields also signals generation.

    The presence of .wrap.default.full.svelte-ls20lj.generating and .wrap.default.minimal.svelte-ls20lj.translucent and disabled inputs seem like reliable signals for streaming generation.



3. Error state


    The .wrap.default.minimal.svelte-ls20lj.translucent overlay disappears (no translucent overlay blocking input).

    Instead, a .clear-status.svelte-ls20lj div appears inside .wrap.default.full.svelte-ls20lj containing a <span class="error svelte-ls20lj">Error</span> and a Clear button.

    Also, a toast notification popup shows up with .toast-body.error.svelte-15qa81b and text "Connection errored out.".

    The status textarea and run button remain disabled.

    So the error overlay is implemented by .clear-status container + .error span inside, plus the toast.

    The error state removes the translucent overlay of generating state.



Summary of stable signals for detection




State
    Key Indicators



Generating
    .wrap.default.full.svelte-ls20lj.generating visible; .wrap.default.minimal.svelte-ls20lj.translucent present (no .hide), disabled textarea and run button


Error
    .clear-status.svelte-ls20lj visible with child .error; .toast-body.error visible; disabled textarea and run button


Default
    None of above overlays visible; textarea enabled; run button enabled



Proposed detection code snippet

You can reliably detect generation / error / idle states by monitoring the DOM for those specific overlays or classes — no need to guess timers or text content changes.

Here's a robust MutationObserver approach to maintain an isGenerating and isError state boolean flags in your user script or extension:

(function() {
  let isGenerating = false;
  let isError = false;

  function updateStates() {
    const genOverlay = document.querySelector('.wrap.default.full.svelte-ls20lj.generating');
    const translucentOverlay = document.querySelector('.wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)');
    const errorStatus = document.querySelector('.clear-status.svelte-ls20lj .error');
    const errorToast = document.querySelector('.toast-body.error.svelte-15qa81b');

    const genActive = genOverlay != null && translucentOverlay != null;
    const errorActive = errorStatus != null || errorToast != null;

    if (genActive !== isGenerating) {
      isGenerating = genActive;
      console.log(`Generating state changed: ${isGenerating}`);
      // You can trigger your own event or callback here
    }

    if (errorActive !== isError) {
      isError = errorActive;
      console.log(`Error state changed: ${isError}`);
      // You can trigger error handling UI or logic here
    }
  }

  // Observe the body for subtree adds/removes & attribute changes (class changes)
  const observer = new MutationObserver(mutations => {
    updateStates();
  });

  observer.observe(document.body, {
    childList: true,
    subtree: true,
    attributes: true,
    attributeFilter: ['class', 'style']
  });

  // Initial check on script load
  updateStates();

  // Optionally expose the state globally
  window.__chatGenerationState = { get isGenerating() { return isGenerating; }, get isError() { return isError; } };

})();



Explanation


    Checks for the .generating class on the full overlay wrapper and translucent overlay div inside the chat area.

    Checks for .clear-status with .error span or .toast-body.error toast popup on the page.

    Maintains boolean flags.

    Logs state changes (replace with your hooks).

    Observes DOM mutations and attribute changes to notice quick toggling.

    Exposes state for your usage in devtools or scripts.



How you can use that info:


    Your userscript can read window.__chatGenerationState.isGenerating and .isError to toggle UI or styling.

    You could extend the status bar or overlay with clear "Loading…" or "Error" text based on these flags.

    Folding/unfolding code, or copy button states can depend on these boolean flags.

    It's much more reliable than counting tokens or watching text changes.




≣:165
🮧
⎘

""".

that was just an example of states of this chat. you cannot exclusively access acttul isGenerating param inside this gradio-svelte framework through web browser, so you do it that weird way.

fix then this whole userscript properly:

// ==UserScript==
// @name        Generative Asounder
// @version     1.0
// @description Adaptive plinks on streaming tokens, intelligent self-aware lag avoidance
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  const getCurrentContextLength = () => {
    if (window.chatContextLength) {
      return window.chatContextLength;
    } else {
      return 0;
    }
  };

  const smoothAverage = (prev, current, alpha = 0.1) => {
    if (alpha === undefined) {
      return prev * 0.9 + current * 0.1;
    } else {
      return prev * (1 - alpha) + current * alpha;
    }
  };

  const measureEventLoopLag = () => {
    const start = performance.now();

    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) {
        delay = 0;
      }
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };

  measureEventLoopLag();

  const calcLagTrend = () => {
    if (lagHistory.length < 2) {
      return 0;
    }
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    if (ctxLen > MAX_CONTEXT_LENGTH) {
      return 1;
    } else {
      return ctxLen / MAX_CONTEXT_LENGTH;
    }
  };

  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    if (concurrency < MAX_CONCURRENT_MIN) {
      concurrency = MAX_CONCURRENT_MIN;
    } else {
      concurrency = Math.round(concurrency);
    }

    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    if (gain < 0.05) {
      gain = 0.05;
    }

    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = lag - LAG_DROP_THRESHOLD_MS;
      const loadExcess = load - LOAD_DROP_THRESHOLD;
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) {
        dropProb = 0.8;
      }
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) {
      return false;
    }
    if (audioCtx.state === "suspended") {
      audioCtx.resume();
    }

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "square";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) {
        playingCount.value = 0;
      }
    };

    return true;
  };

  const playbackTrigger = () => {
    if (playbackScheduled.value) {
      return;
    }
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    const params = calcAdaptiveParams();

    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

  const isGenerating = () => {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    if (fullGen !== null && minGen !== null) {
      return true;
    } else {
      return false;
    }
  };

  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (chatWrap === null) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) {
          clearTimeout(debounceTimer);
        }
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) {
        clearTimeout(debounceTimer);
      }
    });

    return true;
  };

  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 250);
})();

≣:263
🮦
⎘

that was just an example of states of this chat. you cannot exclusively access acttul isGenerating param inside this gradio-svelte framework through web browser, so you do it that weird way.

output full userscript adjusted to states properly:

// ==UserScript==
// @name        Generative Asounder
// @version     1.0
// @description Adaptive sounds on tokens streaming, super-intelligent self-aware, almost an AGI grade algorithms.
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  const getCurrentContextLength = () => {
    if (window.chatContextLength) {
      return window.chatContextLength;
    } else {
      return 0;
    }
  };

  const smoothAverage = (prev, current, alpha = 0.1) => {
    if (alpha === undefined) {
      return prev * 0.9 + current * 0.1;
    } else {
      return prev * (1 - alpha) + current * alpha;
    }
  };

  const measureEventLoopLag = () => {
    const start = performance.now();

    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) {
        delay = 0;
      }
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };

  measureEventLoopLag();

  const calcLagTrend = () => {
    if (lagHistory.length < 2) {
      return 0;
    }
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    if (ctxLen > MAX_CONTEXT_LENGTH) {
      return 1;
    } else {
      return ctxLen / MAX_CONTEXT_LENGTH;
    }
  };

  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    if (concurrency < MAX_CONCURRENT_MIN) {
      concurrency = MAX_CONCURRENT_MIN;
    } else {
      concurrency = Math.round(concurrency);
    }

    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    if (gain < 0.05) {
      gain = 0.05;
    }

    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = lag - LAG_DROP_THRESHOLD_MS;
      const loadExcess = load - LOAD_DROP_THRESHOLD;
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) {
        dropProb = 0.8;
      }
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) {
      return false;
    }
    if (audioCtx.state === "suspended") {
      audioCtx.resume();
    }

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "square";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) {
        playingCount.value = 0;
      }
    };

    return true;
  };

  const playbackTrigger = () => {
    if (playbackScheduled.value) {
      return;
    }
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    const params = calcAdaptiveParams();

    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

  const isGenerating = () => {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    if (fullGen !== null && minGen !== null) {
      return true;
    } else {
      return false;
    }
  };

  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (chatWrap === null) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) {
          clearTimeout(debounceTimer);
        }
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) {
        clearTimeout(debounceTimer);
      }
    });

    return true;
  };

  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 250);
})();

≣:263
🮦
⎘

do not do var/let and other things firemonkey do not like.

and one let for timeout handle
wtf? how you let that happen?

humorou?

I have suspicion that this chat specifically somehow lagging in place somewhere deeper in this gradio-svelte framework in dom or somewhere, which producing this weird plinks on places for some frame.

maybe we need a lag analyzer for this chat specifically through userscript which will preserve streamed generation metrics in lags on which you then can properly adjust actual generative asounder userscript properly?

I do not know. all is need a non verbose metrics output which then you copy-paste back here to you and you then adjusting and setting up properly generative asounder userscript. do an independent full userscript for that purpose.

it seem wrong. need watch states specifically and output inside some overlay textarea in independent UI, not console. console overwriten by other things.

we need logged metrics, wtf you do? also, you cannot copy-paste from that thing and it live-updatingly updating, not storing as need metrics need.

now comprehend wtf do we have here:

2025-05-04T01:29:19.978Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 6.30ms
2025-05-04T01:29:22.994Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 1.73ms
2025-05-04T01:29:26.011Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 4.54ms
2025-05-04T01:29:29.011Z | tokens/s: 34.2 | burstiness: 67.5% | avg lag: 2.70ms
2025-05-04T01:29:32.028Z | tokens/s: 34.2 | burstiness: 67.5% | avg lag: 12.21ms
2025-05-04T01:29:35.028Z | tokens/s: 570.0 | burstiness: 100.0% | avg lag: 9.47ms
2025-05-04T01:29:38.028Z | tokens/s: 53.1 | burstiness: 75.8% | avg lag: 31.12ms
2025-05-04T01:29:41.028Z | tokens/s: 49.8 | burstiness: 76.3% | avg lag: 2.81ms
2025-05-04T01:29:44.061Z | tokens/s: 26.0 | burstiness: 80.0% | avg lag: 15.11ms
2025-05-04T01:29:47.061Z | tokens/s: 44.2 | burstiness: 75.9% | avg lag: 51.15ms
2025-05-04T01:29:50.328Z | tokens/s: 32.8 | burstiness: 76.2% | avg lag: 94.22ms
2025-05-04T01:29:53.345Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 7.89ms
2025-05-04T01:29:58.395Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 32.50ms
2025-05-04T01:30:01.395Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 11.51ms
2025-05-04T01:30:04.528Z | tokens/s: 33.8 | burstiness: 67.7% | avg lag: 56.94ms
2025-05-04T01:30:07.562Z | tokens/s: 27.9 | burstiness: 67.9% | avg lag: 92.40ms
2025-05-04T01:30:10.612Z | tokens/s: 25.9 | burstiness: 68.0% | avg lag: 90.96ms
2025-05-04T01:30:13.595Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 7.22ms
2025-05-04T01:30:16.612Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 30.68ms
2025-05-04T01:30:19.662Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 34.13ms
2025-05-04T01:30:22.679Z | tokens/s: 33.6 | burstiness: 64.6% | avg lag: 60.72ms
2025-05-04T01:30:25.829Z | tokens/s: 50.5 | burstiness: 84.2% | avg lag: 23.60ms
2025-05-04T01:30:28.862Z | tokens/s: 47.8 | burstiness: 84.3% | avg lag: 83.31ms
2025-05-04T01:30:31.896Z | tokens/s: 19.3 | burstiness: 85.7% | avg lag: 172.11ms
2025-05-04T01:30:34.929Z | tokens/s: 36.9 | burstiness: 84.5% | avg lag: 105.29ms
2025-05-04T01:30:37.912Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 2.26ms
2025-05-04T01:30:40.929Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 3.77ms
2025-05-04T01:30:43.946Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 17.69ms
2025-05-04T01:30:46.963Z | tokens/s: 65.2 | burstiness: 75.0% | avg lag: 27.67ms
2025-05-04T01:30:50.029Z | tokens/s: 34.8 | burstiness: 67.6% | avg lag: 62.25ms
2025-05-04T01:30:53.113Z | tokens/s: 24.6 | burstiness: 68.1% | avg lag: 63.12ms
2025-05-04T01:30:56.179Z | tokens/s: 22.1 | burstiness: 70.7% | avg lag: 105.72ms
2025-05-04T01:30:59.180Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 6.21ms
2025-05-04T01:31:02.163Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 3.72ms
2025-05-04T01:31:05.246Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 24.68ms
2025-05-04T01:31:08.246Z | tokens/s: 62.4 | burstiness: 80.0% | avg lag: 19.94ms
2025-05-04T01:31:11.313Z | tokens/s: 24.2 | burstiness: 51.1% | avg lag: 53.05ms
2025-05-04T01:31:14.396Z | tokens/s: 20.0 | burstiness: 51.4% | avg lag: 65.46ms
2025-05-04T01:31:17.563Z | tokens/s: 16.7 | burstiness: 51.6% | avg lag: 90.40ms
2025-05-04T01:31:20.563Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 2.83ms
2025-05-04T01:31:23.547Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 2.99ms
2025-05-04T01:31:26.597Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 20.78ms
2025-05-04T01:31:29.613Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 12.43ms
2025-05-04T01:31:32.747Z | tokens/s: 37.6 | burstiness: 67.6% | avg lag: 74.43ms
2025-05-04T01:31:35.764Z | tokens/s: 27.3 | burstiness: 68.0% | avg lag: 72.56ms
2025-05-04T01:31:38.764Z | tokens/s: 27.3 | burstiness: 68.0% | avg lag: 1.86ms
2025-05-04T01:31:41.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 1.15ms
2025-05-04T01:31:44.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.50ms
2025-05-04T01:31:47.747Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.45ms
2025-05-04T01:31:50.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.45ms
2025-05-04T01:31:53.797Z | tokens/s: 9.0 | burstiness: 80.0% | avg lag: 8.12ms
2025-05-04T01:31:56.814Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 13.33ms
2025-05-04T01:31:59.797Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 1.31ms
2025-05-04T01:32:02.864Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 12.51ms
2025-05-04T01:32:05.864Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 17.67ms
2025-05-04T01:32:08.898Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 10.17ms
2025-05-04T01:32:11.948Z | tokens/s: 21.0 | burstiness: 58.8% | avg lag: 61.70ms
2025-05-04T01:32:14.981Z | tokens/s: 29.0 | burstiness: 69.6% | avg lag: 55.82ms
2025-05-04T01:32:18.031Z | tokens/s: 27.2 | burstiness: 67.9% | avg lag: 74.18ms
2025-05-04T01:32:21.048Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 1.79ms
2025-05-04T01:32:24.048Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 6.83ms
2025-05-04T01:32:27.081Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 34.55ms
2025-05-04T01:32:30.098Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 25.51ms
2025-05-04T01:32:33.248Z | tokens/s: 26.2 | burstiness: 66.7% | avg lag: 74.75ms
2025-05-04T01:32:36.315Z | tokens/s: 23.3 | burstiness: 68.2% | avg lag: 80.59ms
2025-05-04T01:32:39.332Z | tokens/s: 16.8 | burstiness: 68.8% | avg lag: 53.48ms
2025-05-04T01:32:42.332Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 12.10ms
2025-05-04T01:32:45.315Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 4.51ms
2025-05-04T01:32:48.332Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 3.82ms
2025-05-04T01:32:51.348Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 13.98ms
2025-05-04T01:32:54.398Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 17.03ms
2025-05-04T01:32:57.515Z | tokens/s: 38.4 | burstiness: 72.3% | avg lag: 49.73ms
2025-05-04T01:33:00.599Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 21.37ms
2025-05-04T01:33:03.999Z | tokens/s: 27.7 | burstiness: 67.9% | avg lag: 124.42ms
2025-05-04T01:33:07.015Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 80.36ms
2025-05-04T01:33:10.015Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 2.27ms
2025-05-04T01:33:13.016Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 6.99ms
2025-05-04T01:33:16.016Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 20.19ms
2025-05-04T01:33:19.066Z | tokens/s: 90.0 | burstiness: 85.0% | avg lag: 24.17ms
2025-05-04T01:33:22.099Z | tokens/s: 31.3 | burstiness: 67.8% | avg lag: 54.56ms
2025-05-04T01:33:25.166Z | tokens/s: 21.5 | burstiness: 68.4% | avg lag: 51.08ms
2025-05-04T01:33:28.382Z | tokens/s: 18.0 | burstiness: 68.8% | avg lag: 121.40ms
2025-05-04T01:33:31.399Z | tokens/s: 26.0 | burstiness: 79.2% | avg lag: 3.98ms
2025-05-04T01:33:34.399Z | tokens/s: 26.0 | burstiness: 79.2% | avg lag: 7.68ms

≣:85
🮦
⎘

or need more metrics?

now comprehend wtf do we have here:

2025-05-04T01:29:19.978Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 6.30ms
2025-05-04T01:29:22.994Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 1.73ms
2025-05-04T01:29:26.011Z | tokens/s: 0.0 | burstiness: 0.0% | avg lag: 4.54ms
2025-05-04T01:29:29.011Z | tokens/s: 34.2 | burstiness: 67.5% | avg lag: 2.70ms
2025-05-04T01:29:32.028Z | tokens/s: 34.2 | burstiness: 67.5% | avg lag: 12.21ms
2025-05-04T01:29:35.028Z | tokens/s: 570.0 | burstiness: 100.0% | avg lag: 9.47ms
2025-05-04T01:29:38.028Z | tokens/s: 53.1 | burstiness: 75.8% | avg lag: 31.12ms
2025-05-04T01:29:41.028Z | tokens/s: 49.8 | burstiness: 76.3% | avg lag: 2.81ms
2025-05-04T01:29:44.061Z | tokens/s: 26.0 | burstiness: 80.0% | avg lag: 15.11ms
2025-05-04T01:29:47.061Z | tokens/s: 44.2 | burstiness: 75.9% | avg lag: 51.15ms
2025-05-04T01:29:50.328Z | tokens/s: 32.8 | burstiness: 76.2% | avg lag: 94.22ms
2025-05-04T01:29:53.345Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 7.89ms
2025-05-04T01:29:58.395Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 32.50ms
2025-05-04T01:30:01.395Z | tokens/s: 33.1 | burstiness: 79.7% | avg lag: 11.51ms
2025-05-04T01:30:04.528Z | tokens/s: 33.8 | burstiness: 67.7% | avg lag: 56.94ms
2025-05-04T01:30:07.562Z | tokens/s: 27.9 | burstiness: 67.9% | avg lag: 92.40ms
2025-05-04T01:30:10.612Z | tokens/s: 25.9 | burstiness: 68.0% | avg lag: 90.96ms
2025-05-04T01:30:13.595Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 7.22ms
2025-05-04T01:30:16.612Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 30.68ms
2025-05-04T01:30:19.662Z | tokens/s: 38.5 | burstiness: 82.6% | avg lag: 34.13ms
2025-05-04T01:30:22.679Z | tokens/s: 33.6 | burstiness: 64.6% | avg lag: 60.72ms
2025-05-04T01:30:25.829Z | tokens/s: 50.5 | burstiness: 84.2% | avg lag: 23.60ms
2025-05-04T01:30:28.862Z | tokens/s: 47.8 | burstiness: 84.3% | avg lag: 83.31ms
2025-05-04T01:30:31.896Z | tokens/s: 19.3 | burstiness: 85.7% | avg lag: 172.11ms
2025-05-04T01:30:34.929Z | tokens/s: 36.9 | burstiness: 84.5% | avg lag: 105.29ms
2025-05-04T01:30:37.912Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 2.26ms
2025-05-04T01:30:40.929Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 3.77ms
2025-05-04T01:30:43.946Z | tokens/s: 40.7 | burstiness: 86.1% | avg lag: 17.69ms
2025-05-04T01:30:46.963Z | tokens/s: 65.2 | burstiness: 75.0% | avg lag: 27.67ms
2025-05-04T01:30:50.029Z | tokens/s: 34.8 | burstiness: 67.6% | avg lag: 62.25ms
2025-05-04T01:30:53.113Z | tokens/s: 24.6 | burstiness: 68.1% | avg lag: 63.12ms
2025-05-04T01:30:56.179Z | tokens/s: 22.1 | burstiness: 70.7% | avg lag: 105.72ms
2025-05-04T01:30:59.180Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 6.21ms
2025-05-04T01:31:02.163Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 3.72ms
2025-05-04T01:31:05.246Z | tokens/s: 27.3 | burstiness: 80.0% | avg lag: 24.68ms
2025-05-04T01:31:08.246Z | tokens/s: 62.4 | burstiness: 80.0% | avg lag: 19.94ms
2025-05-04T01:31:11.313Z | tokens/s: 24.2 | burstiness: 51.1% | avg lag: 53.05ms
2025-05-04T01:31:14.396Z | tokens/s: 20.0 | burstiness: 51.4% | avg lag: 65.46ms
2025-05-04T01:31:17.563Z | tokens/s: 16.7 | burstiness: 51.6% | avg lag: 90.40ms
2025-05-04T01:31:20.563Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 2.83ms
2025-05-04T01:31:23.547Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 2.99ms
2025-05-04T01:31:26.597Z | tokens/s: 24.7 | burstiness: 69.6% | avg lag: 20.78ms
2025-05-04T01:31:29.613Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 12.43ms
2025-05-04T01:31:32.747Z | tokens/s: 37.6 | burstiness: 67.6% | avg lag: 74.43ms
2025-05-04T01:31:35.764Z | tokens/s: 27.3 | burstiness: 68.0% | avg lag: 72.56ms
2025-05-04T01:31:38.764Z | tokens/s: 27.3 | burstiness: 68.0% | avg lag: 1.86ms
2025-05-04T01:31:41.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 1.15ms
2025-05-04T01:31:44.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.50ms
2025-05-04T01:31:47.747Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.45ms
2025-05-04T01:31:50.764Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 3.45ms
2025-05-04T01:31:53.797Z | tokens/s: 9.0 | burstiness: 80.0% | avg lag: 8.12ms
2025-05-04T01:31:56.814Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 13.33ms
2025-05-04T01:31:59.797Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 1.31ms
2025-05-04T01:32:02.864Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 12.51ms
2025-05-04T01:32:05.864Z | tokens/s: 23.4 | burstiness: 72.4% | avg lag: 17.67ms
2025-05-04T01:32:08.898Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 10.17ms
2025-05-04T01:32:11.948Z | tokens/s: 21.0 | burstiness: 58.8% | avg lag: 61.70ms
2025-05-04T01:32:14.981Z | tokens/s: 29.0 | burstiness: 69.6% | avg lag: 55.82ms
2025-05-04T01:32:18.031Z | tokens/s: 27.2 | burstiness: 67.9% | avg lag: 74.18ms
2025-05-04T01:32:21.048Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 1.79ms
2025-05-04T01:32:24.048Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 6.83ms
2025-05-04T01:32:27.081Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 34.55ms
2025-05-04T01:32:30.098Z | tokens/s: 27.1 | burstiness: 70.6% | avg lag: 25.51ms
2025-05-04T01:32:33.248Z | tokens/s: 26.2 | burstiness: 66.7% | avg lag: 74.75ms
2025-05-04T01:32:36.315Z | tokens/s: 23.3 | burstiness: 68.2% | avg lag: 80.59ms
2025-05-04T01:32:39.332Z | tokens/s: 16.8 | burstiness: 68.8% | avg lag: 53.48ms
2025-05-04T01:32:42.332Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 12.10ms
2025-05-04T01:32:45.315Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 4.51ms
2025-05-04T01:32:48.332Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 3.82ms
2025-05-04T01:32:51.348Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 13.98ms
2025-05-04T01:32:54.398Z | tokens/s: 15.6 | burstiness: 70.4% | avg lag: 17.03ms
2025-05-04T01:32:57.515Z | tokens/s: 38.4 | burstiness: 72.3% | avg lag: 49.73ms
2025-05-04T01:33:00.599Z | tokens/s: 0.0 | burstiness: 100.0% | avg lag: 21.37ms
2025-05-04T01:33:03.999Z | tokens/s: 27.7 | burstiness: 67.9% | avg lag: 124.42ms
2025-05-04T01:33:07.015Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 80.36ms
2025-05-04T01:33:10.015Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 2.27ms
2025-05-04T01:33:13.016Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 6.99ms
2025-05-04T01:33:16.016Z | tokens/s: 23.7 | burstiness: 73.9% | avg lag: 20.19ms
2025-05-04T01:33:19.066Z | tokens/s: 90.0 | burstiness: 85.0% | avg lag: 24.17ms
2025-05-04T01:33:22.099Z | tokens/s: 31.3 | burstiness: 67.8% | avg lag: 54.56ms
2025-05-04T01:33:25.166Z | tokens/s: 21.5 | burstiness: 68.4% | avg lag: 51.08ms
2025-05-04T01:33:28.382Z | tokens/s: 18.0 | burstiness: 68.8% | avg lag: 121.40ms
2025-05-04T01:33:31.399Z | tokens/s: 26.0 | burstiness: 79.2% | avg lag: 3.98ms
2025-05-04T01:33:34.399Z | tokens/s: 26.0 | burstiness: 79.2% | avg lag: 7.68ms

≣:85
🮧
⎘

or need more metrics?

then fully improve this userscript logics/algorithms/intelligence:

// ==UserScript==
// @name        Generative Asounder
// @version     1.0
// @description Adaptive plinks on streaming tokens, intelligent self-aware lag avoidance
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  const getCurrentContextLength = () => {
    if (window.chatContextLength) {
      return window.chatContextLength;
    } else {
      return 0;
    }
  };

  const smoothAverage = (prev, current, alpha = 0.1) => {
    if (alpha === undefined) {
      return prev * 0.9 + current * 0.1;
    } else {
      return prev * (1 - alpha) + current * alpha;
    }
  };

  const measureEventLoopLag = () => {
    const start = performance.now();

    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) {
        delay = 0;
      }
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };

  measureEventLoopLag();

  const calcLagTrend = () => {
    if (lagHistory.length < 2) {
      return 0;
    }
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    if (ctxLen > MAX_CONTEXT_LENGTH) {
      return 1;
    } else {
      return ctxLen / MAX_CONTEXT_LENGTH;
    }
  };

  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    if (concurrency < MAX_CONCURRENT_MIN) {
      concurrency = MAX_CONCURRENT_MIN;
    } else {
      concurrency = Math.round(concurrency);
    }

    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    if (gain < 0.05) {
      gain = 0.05;
    }

    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = lag - LAG_DROP_THRESHOLD_MS;
      const loadExcess = load - LOAD_DROP_THRESHOLD;
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) {
        dropProb = 0.8;
      }
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) {
      return false;
    }
    if (audioCtx.state === "suspended") {
      audioCtx.resume();
    }

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "square";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) {
        playingCount.value = 0;
      }
    };

    return true;
  };

  const playbackTrigger = () => {
    if (playbackScheduled.value) {
      return;
    }
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    const params = calcAdaptiveParams();

    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

function isGenerating() {
  const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
  const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
  if (fullGen !== null && minGen !== null) {
    return true;
  } else {
    return false;
  }
}


  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (chatWrap === null) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) {
          clearTimeout(debounceTimer);
        }
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) {
        clearTimeout(debounceTimer);
      }
    });

    return true;
  };

  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 2500);
})();


outshow fully improved userscript.

then fully improve this userscript logics/algorithms/intelligence:

// ==UserScript==
// @name        Generative Asounder
// @version     1.0
// @description Adaptive plinks on streaming tokens, intelligent self-aware lag avoidance
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  const MAX_CONTEXT_LENGTH = 1000000;
  const LAG_DROP_THRESHOLD_MS = 70;
  const LOAD_DROP_THRESHOLD = 0.25;
  const MIN_PLAY_INTERVAL_MS_BASE = 30;
  const MAX_PLAY_INTERVAL_MS_CAP = 200;
  const BASE_FREQ = 432;
  const BASE_GAIN = 0.70;
  const MAX_CONCURRENT_BASE = 18;
  const MAX_CONCURRENT_MIN = 12;

  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokensBuffer = [];
  const playingCount = { value: 0 };
  const playbackScheduled = { value: false };
  let debounceTimer = null;

  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL = 16;
  const lagHistory = [];
  const LAG_HISTORY_LENGTH = 10;

  const getCurrentContextLength = () => {
    if (window.chatContextLength) {
      return window.chatContextLength;
    } else {
      return 0;
    }
  };

  const smoothAverage = (prev, current, alpha = 0.1) => {
    if (alpha === undefined) {
      return prev * 0.9 + current * 0.1;
    } else {
      return prev * (1 - alpha) + current * alpha;
    }
  };

  const measureEventLoopLag = () => {
    const start = performance.now();

    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL;
      if (delay < 0) {
        delay = 0;
      }
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_LENGTH) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL);
  };

  measureEventLoopLag();

  const calcLagTrend = () => {
    if (lagHistory.length < 2) {
      return 0;
    }
    let sumDiff = 0;
    for (let i = 1; i < lagHistory.length; i++) {
      sumDiff += lagHistory[i] - lagHistory[i - 1];
    }
    return sumDiff / (lagHistory.length - 1);
  };

  const getContextLoadFactor = () => {
    const ctxLen = getCurrentContextLength();
    if (ctxLen > MAX_CONTEXT_LENGTH) {
      return 1;
    } else {
      return ctxLen / MAX_CONTEXT_LENGTH;
    }
  };

  const calcAdaptiveParams = () => {
    const load = getContextLoadFactor();
    const lag = eventLoopLagAvg;
    const lagTrend = calcLagTrend();

    let cooldown = MIN_PLAY_INTERVAL_MS_BASE +
      (MAX_PLAY_INTERVAL_MS_CAP - MIN_PLAY_INTERVAL_MS_BASE) * Math.min(1, lag / 100 + load);

    if (lagTrend > 0.5) {
      cooldown = Math.min(MAX_PLAY_INTERVAL_MS_CAP, cooldown * (1 + lagTrend));
    }

    let concurrency = MAX_CONCURRENT_BASE * (1 - Math.min(1, lag / 100 + load));
    if (concurrency < MAX_CONCURRENT_MIN) {
      concurrency = MAX_CONCURRENT_MIN;
    } else {
      concurrency = Math.round(concurrency);
    }

    let gain = BASE_GAIN * (1 - Math.min(1, lag / 100 + load));
    if (gain < 0.05) {
      gain = 0.05;
    }

    let dropProb = 0;
    if (lag > LAG_DROP_THRESHOLD_MS || load > LOAD_DROP_THRESHOLD) {
      const lagExcess = lag - LAG_DROP_THRESHOLD_MS;
      const loadExcess = load - LOAD_DROP_THRESHOLD;
      dropProb = lagExcess / 60 + loadExcess * 4;
      if (dropProb > 0.8) {
        dropProb = 0.8;
      }
    }

    return { cooldown, concurrency, gain, dropProb };
  };

  const playPlink = (gain) => {
    if (playingCount.value >= MAX_CONCURRENT_BASE) {
      return false;
    }
    if (audioCtx.state === "suspended") {
      audioCtx.resume();
    }

    playingCount.value++;

    const osc = audioCtx.createOscillator();
    const gainNode = audioCtx.createGain();

    osc.type = "square";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(gain, audioCtx.currentTime + 0.005);
    gainNode.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 0.15);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start(audioCtx.currentTime);
    osc.stop(audioCtx.currentTime + 0.15);

    osc.onended = () => {
      osc.disconnect();
      gainNode.disconnect();
      playingCount.value--;
      if (playingCount.value < 0) {
        playingCount.value = 0;
      }
    };

    return true;
  };

  const playbackTrigger = () => {
    if (playbackScheduled.value) {
      return;
    }
    playbackScheduled.value = true;

    if (!isGenerating()) {
      tokensBuffer.length = 0;
      playbackScheduled.value = false;
      return;
    }

    const params = calcAdaptiveParams();

    const filteredTokens = tokensBuffer.filter(() => Math.random() > params.dropProb);
    tokensBuffer.length = 0;

    if (filteredTokens.length === 0) {
      playbackScheduled.value = false;
      return;
    }

    let index = 0;
    const playNext = () => {
      if (!isGenerating()) {
        tokensBuffer.length = 0;
        playbackScheduled.value = false;
        return;
      }
      if (index >= filteredTokens.length) {
        playbackScheduled.value = false;
        return;
      }
      playPlink(params.gain);
      index++;
      setTimeout(playNext, params.cooldown);
    };

    playNext();
  };

function isGenerating() {
  const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
  const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
  if (fullGen !== null && minGen !== null) {
    return true;
  } else {
    return false;
  }
}


  const monitorTokens = () => {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (chatWrap === null) {
      return false;
    }

    const observer = new MutationObserver((mutations) => {
      let newTokens = 0;
      mutations.forEach((mutation) => {
        mutation.addedNodes.forEach((node) => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0 && isGenerating()) {
        for (let i = 0; i < newTokens; i++) {
          tokensBuffer.push(performance.now());
        }
        if (debounceTimer !== null) {
          clearTimeout(debounceTimer);
        }
        debounceTimer = setTimeout(playbackTrigger, MIN_PLAY_INTERVAL_MS_BASE);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) {
        clearTimeout(debounceTimer);
      }
    });

    return true;
  };

  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("DetectChatPlinks Intelligent Adaptive Pure Const started.");
    }
  }, 2500);
})();

≣:264
🮦
⎘

outshow fully improved userscript.

okay. now can we do a wobbling effect through streaming based on all that somehow?

go gen full userscript accordingly properly.

can you do wobbling effect just dumbly starting normally as it is from isGenerating on/off and vary itself basically on burstness?

no sound system on? nothing hearable? wtf?

wtf? do full userscript

and?:



Report

    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Misleading line break before '+'; readers may interpret this as an expression boundary.
    Expected '{' and instead saw 'dropProb'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'audioCtx'.
    Expected '{' and instead saw 'playingCount'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.
    'groupTokensIntoBursts' has already been declared.
    Expected '{' and instead saw 'return'.



≣:23
🮦
⎘

you are doing it wrong. it should vary amplitude in wobbler effect, no any plinks there should be.

1-you starting generation from a premade wobbler effect
2-you through streamed generation then vary that wobbler effect played currently based on burstness and other possible params you can catch while state is "on"
3-you then finishing that wobbler premade sound if states "off".

it sounding but not intricately varying slowly wobbling effect gently based on all aggresive reactive combustive nature of streamed genertion token-by-token. output full userscript gently fullyfledgly soundingly self-intelligent.

scotty beaming us up it seems or sounds

humorou

for some reason it wrongly detecting on/off states and constantly wobbling.

this chat can pretty much stuck in stream and just wobble very annoyingly on place. fix all that. also, improve overall wobble effect and prettyfy it and align more to generation and affection in this streamed/lagged format. output full userscript code.

now it plays nothing. wtf?:


Report

    'MAX_CONCURRENT_OSC' is defined but never used.
    'playingCount' is defined but never used.
    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    Expected '{' and instead saw 'return'.
    'getGenerationState' is defined but never used.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'startWobble'.
    'isGenerating' is not defined.


output full userscript code fixed/improved.

now it plays nothing. wtf?:


Report

    'MAX_CONCURRENT_OSC' is defined but never used.
    'playingCount' is defined but never used.
    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    Expected '{' and instead saw 'return'.
    'getGenerationState' is defined but never used.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'return'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'clearTimeout'.
    Expected '{' and instead saw 'startWobble'.
    'isGenerating' is not defined.

≣:18
🮦
⎘

output full userscript code fixed/improved.

wtf?:


Report

    'DEBOUNCE_TIME' is defined but never used.
    Expected '{' and instead saw 'delay'.
    Expected '{' and instead saw 'lagHistory'.
    'genState' has already been declared.
    'hysteresisTimeout' has already been declared.
    'generationWithHysteresis' is already defined.


≣:11
🮦
⎘

now it plays nothing. wtf?:output full userscript code fixed/improved.wtf?:

for some reason it wrongly detecting on/off states and constantly wobbling.

this chat can pretty much stuck in stream and just wobble very annoyingly on place. fix all that. also, improve overall wobble effect and prettyfy it and align more to generation and affection in this streamed/lagged format. output full userscript code.

now it plays nothing. wtf?:output full userscript code fixed/improved.wtf?:

for some reason it wrongly detecting on/off states and constantly wobbling.

this chat can pretty much stuck in stream and just wobble very annoyingly on place. fix all that. also, improve overall wobble effect and prettyfy it and align more to generation and affection in this streamed/lagged format. output full userscript code.

known state detection mechanisms:

"""



What I see from your HTML snapshots and what it implies for detecting states

1. Normal/default state (no generation, no error)


    The main structure is stable.

    .wrap.default.minimal.svelte-ls20lj.hide overlay div is hidden (style: display: none or using hide class likely).

    The controls (textarea, buttons, etc.) are active.

    No special indicators visible.

    #chatbot container shows existing messages.

    No extra wrapping overlays or generating classes on wrappers.



2. During generation state


    Inside #col_container → .form.svelte-633qhp there are new divs with class .wrap.default.full.svelte-ls20lj.generating shown with position: absolute; padding: 0px;.

    The textareas are disabled (textarea[disabled]).

    Run button is disabled (button#component-9[disabled]).

    An overlay div .wrap.default.minimal.svelte-ls20lj.translucent inside #chatbot is present with no hide class, i.e., visible overlay blocking interaction on chat area.

    The overlay is an empty div with absolute positioning and translucent styling.

    The generating class on wrappers around input and status fields also signals generation.

    The presence of .wrap.default.full.svelte-ls20lj.generating and .wrap.default.minimal.svelte-ls20lj.translucent and disabled inputs seem like reliable signals for streaming generation.



3. Error state


    The .wrap.default.minimal.svelte-ls20lj.translucent overlay disappears (no translucent overlay blocking input).

    Instead, a .clear-status.svelte-ls20lj div appears inside .wrap.default.full.svelte-ls20lj containing a <span class="error svelte-ls20lj">Error</span> and a Clear button.

    Also, a toast notification popup shows up with .toast-body.error.svelte-15qa81b and text "Connection errored out.".

    The status textarea and run button remain disabled.

    So the error overlay is implemented by .clear-status container + .error span inside, plus the toast.

    The error state removes the translucent overlay of generating state.



Summary of stable signals for detection




State
    Key Indicators



Generating
    .wrap.default.full.svelte-ls20lj.generating visible; .wrap.default.minimal.svelte-ls20lj.translucent present (no .hide), disabled textarea and run button


Error
    .clear-status.svelte-ls20lj visible with child .error; .toast-body.error visible; disabled textarea and run button


Default
    None of above overlays visible; textarea enabled; run button enabled



Proposed detection code snippet

You can reliably detect generation / error / idle states by monitoring the DOM for those specific overlays or classes — no need to guess timers or text content changes.

Here's a robust MutationObserver approach to maintain an isGenerating and isError state boolean flags in your user script or extension:

(function() {
  let isGenerating = false;
  let isError = false;

  function updateStates() {
    const genOverlay = document.querySelector('.wrap.default.full.svelte-ls20lj.generating');
    const translucentOverlay = document.querySelector('.wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)');
    const errorStatus = document.querySelector('.clear-status.svelte-ls20lj .error');
    const errorToast = document.querySelector('.toast-body.error.svelte-15qa81b');

    const genActive = genOverlay != null && translucentOverlay != null;
    const errorActive = errorStatus != null || errorToast != null;

    if (genActive !== isGenerating) {
      isGenerating = genActive;
      console.log(`Generating state changed: ${isGenerating}`);
      // You can trigger your own event or callback here
    }

    if (errorActive !== isError) {
      isError = errorActive;
      console.log(`Error state changed: ${isError}`);
      // You can trigger error handling UI or logic here
    }
  }

  // Observe the body for subtree adds/removes & attribute changes (class changes)
  const observer = new MutationObserver(mutations => {
    updateStates();
  });

  observer.observe(document.body, {
    childList: true,
    subtree: true,
    attributes: true,
    attributeFilter: ['class', 'style']
  });

  // Initial check on script load
  updateStates();

  // Optionally expose the state globally
  window.__chatGenerationState = { get isGenerating() { return isGenerating; }, get isError() { return isError; } };

})();



Explanation


    Checks for the .generating class on the full overlay wrapper and translucent overlay div inside the chat area.

    Checks for .clear-status with .error span or .toast-body.error toast popup on the page.

    Maintains boolean flags.

    Logs state changes (replace with your hooks).

    Observes DOM mutations and attribute changes to notice quick toggling.

    Exposes state for your usage in devtools or scripts.



How you can use that info:


    Your userscript can read window.__chatGenerationState.isGenerating and .isError to toggle UI or styling.

    You could extend the status bar or overlay with clear "Loading…" or "Error" text based on these flags.

    Folding/unfolding code, or copy button states can depend on these boolean flags.

    It's much more reliable than counting tokens or watching text changes.




≣:165
🮦
⎘

""".

now it plays nothing. wtf?:output full userscript code fixed/improved.wtf?:

for some reason it wrongly detecting on/off states and constantly wobbling.

this chat can pretty much stuck in stream and just wobble very annoyingly on place. fix all that. also, improve overall wobble effect and prettyfy it and align more to generation and affection in this streamed/lagged format.

it starting late and do not finish playing that wobble-schmobly. you fix all code.
Report

Expected '{' and instead saw 'lag'.
Expected '{' and instead saw 'lagHistory'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.
Expected '{' and instead saw 'return'.

≣:8
🮦
⎘

why the fuk this the following userscript starts/stops somehow properly , while all yours sux?:

// ==UserScript==
// @name        Generative Asounder - beam us scotty
// @version     1.0
// @description to bouldly go
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  // ======== CONFIGURATION ========
  const BASE_FREQ = 432; // base frequency in Hz
  const BASE_GAIN = 0.22; // max gain at calm state
  const MIN_GAIN = 0.02; // minimal gain floor during heavy bursts
  const BURST_WINDOW_MS = 35; // time window to judge burstiness
  const MAX_BURSTINESS_SCALE = 1.0; // normalized burstiness max
  const MAX_WOBBLE_DEPTH_HZ = 10; // max freq modulation (wobble depth)
  const MIN_WOBBLE_DEPTH_HZ = 2; // min freq modulation
  const SLOW_WOBBLE_FREQ_HZ = 0.15; // very slow wobble frequency for drift
  const FAST_WOBBLE_FREQ_RANGE = [3, 12]; // range of faster wobble frequency controlled by burstiness
  const MAX_CONCURRENT_OSC = 6; // streamline CPU usage
  const FADE_TIME_S = 0.3; // fadein/out time seconds

  // -- State
  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokenTimes = [];
  let playingCount = 0;

  let osc = null;
  let gainNode = null;
  let slowLfo = null;
  let slowLfoGain = null;
  let fastLfo = null;
  let fastLfoGain = null;
  let playing = false;

  let debounceTimer = null;

  // Smooth exponential moving average helper
  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL_MS = 16;
  const lagHistory = [];
  const LAG_HISTORY_MAX = 10;

  function smoothAverage(prev, current, alpha = 0.1) {
    return prev * (1 - alpha) + current * alpha;
  }

  // Measure event loop lag continuously
  function measureEventLoopLag() {
    const start = performance.now();
    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL_MS;
      if (delay < 0) delay = 0;
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_MAX) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL_MS);
  }
  measureEventLoopLag();

  // Calculate burstiness from token timestamps array
  function calculateBurstiness() {
    if (tokenTimes.length < 2) return 0;
    let bursts = 0;
    for (let i = 1; i < tokenTimes.length; i++) {
      if (tokenTimes[i] - tokenTimes[i - 1] <= BURST_WINDOW_MS) {
        bursts++;
      }
    }
    return bursts / (tokenTimes.length - 1);
  }

  // Detect if chat is currently generating tokens
  function isGenerating() {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    return fullGen !== null && minGen !== null;
  }

  // Initialize and start the wobbling oscillator with LFOs
  function startOscillator() {
    if (playing) return;

    osc = audioCtx.createOscillator();
    gainNode = audioCtx.createGain();
    slowLfo = audioCtx.createOscillator();
    slowLfoGain = audioCtx.createGain();
    fastLfo = audioCtx.createOscillator();
    fastLfoGain = audioCtx.createGain();

    osc.type = "triangle";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    // Setup slow LFO (drift)
    slowLfo.frequency.setValueAtTime(SLOW_WOBBLE_FREQ_HZ, audioCtx.currentTime);
    slowLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    slowLfo.connect(slowLfoGain);
    slowLfoGain.connect(osc.frequency);

    // Setup fast LFO (burst reactive)
    fastLfo.frequency.setValueAtTime(FAST_WOBBLE_FREQ_RANGE[0], audioCtx.currentTime);
    fastLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    fastLfo.connect(fastLfoGain);
    fastLfoGain.connect(osc.frequency);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(BASE_GAIN, audioCtx.currentTime + FADE_TIME_S);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start();
    slowLfo.start();
    fastLfo.start();

    playing = true;
  }

  // Stop oscillator gracefully
  function stopOscillator() {
    if (!playing) return;

    const now = audioCtx.currentTime;
    gainNode.gain.cancelScheduledValues(now);
    gainNode.gain.setValueAtTime(gainNode.gain.value, now);
    gainNode.gain.linearRampToValueAtTime(0.001, now + FADE_TIME_S);

    setTimeout(() => {
      osc.stop();
      slowLfo.stop();
      fastLfo.stop();

      osc.disconnect();
      gainNode.disconnect();
      slowLfo.disconnect();
      slowLfoGain.disconnect();
      fastLfo.disconnect();
      fastLfoGain.disconnect();

      osc = null;
      gainNode = null;
      slowLfo = null;
      slowLfoGain = null;
      fastLfo = null;
      fastLfoGain = null;

      playing = false;
      playingCount = 0;
    }, FADE_TIME_S * 1000);
  }

  // Update wobble parameters based on burstiness and lag
  function updateWobble() {
    if (!playing) return;

    const burstiness = calculateBurstiness();

    const burstinessClamped = Math.min(burstiness, MAX_BURSTINESS_SCALE);

    // Wobble depth varies by burstiness on both LFOs
    const wobbleDepthSlow = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped * 0.4;
    const wobbleDepthFast = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped;

    // Wobble fast frequency 3 to 12 Hz scaled by burstiness
    const wobbleFreqFast = 3 + 9 * burstinessClamped;

    // Smooth setTargetAtTime to avoid jumps
    const now = audioCtx.currentTime;

    slowLfoGain.gain.setTargetAtTime(wobbleDepthSlow, now, 0.1);
    fastLfoGain.gain.setTargetAtTime(wobbleDepthFast, now, 0.1);
    fastLfo.frequency.setTargetAtTime(wobbleFreqFast, now, 0.1);

    // Gain amplitude modulated by burstiness, from MIN_GAIN to BASE_GAIN
    const amp = MIN_GAIN + (BASE_GAIN - MIN_GAIN) * burstinessClamped;
    gainNode.gain.setTargetAtTime(amp, now, 0.2);
  }

  // Buffer tokens & debounce trigger
  function monitorTokens() {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (!chatWrap) return false;

    const observer = new MutationObserver(mutations => {
      let newTokens = 0;
      mutations.forEach(mutation => {
        mutation.addedNodes.forEach(node => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0) {
        const now = performance.now();
        for (let i = 0; i < newTokens; i++) {
          tokenTimes.push(now);
        }
        // prune tokens older than 1 second for freshness
        while (tokenTimes.length && tokenTimes[0] < now - 1000) {
          tokenTimes.shift();
        }
        if (debounceTimer !== null) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackControlLoop, 25);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) clearTimeout(debounceTimer);
    });

    return true;
  }

  // Play/stop & update loop logic
  function playbackControlLoop() {
    if (isGenerating()) {
      if (!playing) {
        startOscillator();
      }
      updateWobble();
    } else if (playing) {
      stopOscillator();
      tokenTimes.length = 0;
    }
  }

  // Poll to start monitoring tokens
  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("Generative Asounder Deep Adaptive Wobble started.");
    }
  }, 250);

})();


but this userscripts may for some reason rarely stuck in a wobble while generation is complete.

try figure-out wtf we need do.

why the fuk this the following userscript starts/stops somehow properly , while all yours sux?:

// ==UserScript==
// @name        Generative Asounder - beam us scotty
// @version     1.0
// @description to bouldly go
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  // ======== CONFIGURATION ========
  const BASE_FREQ = 432; // base frequency in Hz
  const BASE_GAIN = 0.22; // max gain at calm state
  const MIN_GAIN = 0.02; // minimal gain floor during heavy bursts
  const BURST_WINDOW_MS = 35; // time window to judge burstiness
  const MAX_BURSTINESS_SCALE = 1.0; // normalized burstiness max
  const MAX_WOBBLE_DEPTH_HZ = 10; // max freq modulation (wobble depth)
  const MIN_WOBBLE_DEPTH_HZ = 2; // min freq modulation
  const SLOW_WOBBLE_FREQ_HZ = 0.15; // very slow wobble frequency for drift
  const FAST_WOBBLE_FREQ_RANGE = [3, 12]; // range of faster wobble frequency controlled by burstiness
  const MAX_CONCURRENT_OSC = 6; // streamline CPU usage
  const FADE_TIME_S = 0.3; // fadein/out time seconds

  // -- State
  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokenTimes = [];
  let playingCount = 0;

  let osc = null;
  let gainNode = null;
  let slowLfo = null;
  let slowLfoGain = null;
  let fastLfo = null;
  let fastLfoGain = null;
  let playing = false;

  let debounceTimer = null;

  // Smooth exponential moving average helper
  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL_MS = 16;
  const lagHistory = [];
  const LAG_HISTORY_MAX = 10;

  function smoothAverage(prev, current, alpha = 0.1) {
    return prev * (1 - alpha) + current * alpha;
  }

  // Measure event loop lag continuously
  function measureEventLoopLag() {
    const start = performance.now();
    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL_MS;
      if (delay < 0) delay = 0;
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_MAX) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL_MS);
  }
  measureEventLoopLag();

  // Calculate burstiness from token timestamps array
  function calculateBurstiness() {
    if (tokenTimes.length < 2) return 0;
    let bursts = 0;
    for (let i = 1; i < tokenTimes.length; i++) {
      if (tokenTimes[i] - tokenTimes[i - 1] <= BURST_WINDOW_MS) {
        bursts++;
      }
    }
    return bursts / (tokenTimes.length - 1);
  }

  // Detect if chat is currently generating tokens
  function isGenerating() {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    return fullGen !== null && minGen !== null;
  }

  // Initialize and start the wobbling oscillator with LFOs
  function startOscillator() {
    if (playing) return;

    osc = audioCtx.createOscillator();
    gainNode = audioCtx.createGain();
    slowLfo = audioCtx.createOscillator();
    slowLfoGain = audioCtx.createGain();
    fastLfo = audioCtx.createOscillator();
    fastLfoGain = audioCtx.createGain();

    osc.type = "triangle";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    // Setup slow LFO (drift)
    slowLfo.frequency.setValueAtTime(SLOW_WOBBLE_FREQ_HZ, audioCtx.currentTime);
    slowLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    slowLfo.connect(slowLfoGain);
    slowLfoGain.connect(osc.frequency);

    // Setup fast LFO (burst reactive)
    fastLfo.frequency.setValueAtTime(FAST_WOBBLE_FREQ_RANGE[0], audioCtx.currentTime);
    fastLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    fastLfo.connect(fastLfoGain);
    fastLfoGain.connect(osc.frequency);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(BASE_GAIN, audioCtx.currentTime + FADE_TIME_S);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start();
    slowLfo.start();
    fastLfo.start();

    playing = true;
  }

  // Stop oscillator gracefully
  function stopOscillator() {
    if (!playing) return;

    const now = audioCtx.currentTime;
    gainNode.gain.cancelScheduledValues(now);
    gainNode.gain.setValueAtTime(gainNode.gain.value, now);
    gainNode.gain.linearRampToValueAtTime(0.001, now + FADE_TIME_S);

    setTimeout(() => {
      osc.stop();
      slowLfo.stop();
      fastLfo.stop();

      osc.disconnect();
      gainNode.disconnect();
      slowLfo.disconnect();
      slowLfoGain.disconnect();
      fastLfo.disconnect();
      fastLfoGain.disconnect();

      osc = null;
      gainNode = null;
      slowLfo = null;
      slowLfoGain = null;
      fastLfo = null;
      fastLfoGain = null;

      playing = false;
      playingCount = 0;
    }, FADE_TIME_S * 1000);
  }

  // Update wobble parameters based on burstiness and lag
  function updateWobble() {
    if (!playing) return;

    const burstiness = calculateBurstiness();

    const burstinessClamped = Math.min(burstiness, MAX_BURSTINESS_SCALE);

    // Wobble depth varies by burstiness on both LFOs
    const wobbleDepthSlow = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped * 0.4;
    const wobbleDepthFast = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped;

    // Wobble fast frequency 3 to 12 Hz scaled by burstiness
    const wobbleFreqFast = 3 + 9 * burstinessClamped;

    // Smooth setTargetAtTime to avoid jumps
    const now = audioCtx.currentTime;

    slowLfoGain.gain.setTargetAtTime(wobbleDepthSlow, now, 0.1);
    fastLfoGain.gain.setTargetAtTime(wobbleDepthFast, now, 0.1);
    fastLfo.frequency.setTargetAtTime(wobbleFreqFast, now, 0.1);

    // Gain amplitude modulated by burstiness, from MIN_GAIN to BASE_GAIN
    const amp = MIN_GAIN + (BASE_GAIN - MIN_GAIN) * burstinessClamped;
    gainNode.gain.setTargetAtTime(amp, now, 0.2);
  }

  // Buffer tokens & debounce trigger
  function monitorTokens() {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (!chatWrap) return false;

    const observer = new MutationObserver(mutations => {
      let newTokens = 0;
      mutations.forEach(mutation => {
        mutation.addedNodes.forEach(node => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0) {
        const now = performance.now();
        for (let i = 0; i < newTokens; i++) {
          tokenTimes.push(now);
        }
        // prune tokens older than 1 second for freshness
        while (tokenTimes.length && tokenTimes[0] < now - 1000) {
          tokenTimes.shift();
        }
        if (debounceTimer !== null) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackControlLoop, 25);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) clearTimeout(debounceTimer);
    });

    return true;
  }

  // Play/stop & update loop logic
  function playbackControlLoop() {
    if (isGenerating()) {
      if (!playing) {
        startOscillator();
      }
      updateWobble();
    } else if (playing) {
      stopOscillator();
      tokenTimes.length = 0;
    }
  }

  // Poll to start monitoring tokens
  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("Generative Asounder Deep Adaptive Wobble started.");
    }
  }, 250);

})();

≣:248
🮦
⎘

but this userscripts may for some reason rarely stuck in a wobble while generation is complete.

try figure-out wtf we need do.


this one somehow functioning but probably need improvements, not sure:


```


// ==UserScript==
// @name        Generative Asounder - beam us scotty
// @version     1.0
// @description to bouldly go
// @match       *://yuntian-deng-chatgpt.hf.space/*
// @grant       none
// @run-at      document-idle
// ==/UserScript==

(() => {
  "use strict";

  // ======== CONFIGURATION ========
  const BASE_FREQ = 432; // base frequency in Hz
  const BASE_GAIN = 0.22; // max gain at calm state
  const MIN_GAIN = 0.02; // minimal gain floor during heavy bursts
  const BURST_WINDOW_MS = 35; // time window to judge burstiness
  const MAX_BURSTINESS_SCALE = 1.0; // normalized burstiness max
  const MAX_WOBBLE_DEPTH_HZ = 10; // max freq modulation (wobble depth)
  const MIN_WOBBLE_DEPTH_HZ = 2; // min freq modulation
  const SLOW_WOBBLE_FREQ_HZ = 0.15; // very slow wobble frequency for drift
  const FAST_WOBBLE_FREQ_RANGE = [3, 12]; // range of faster wobble frequency controlled by burstiness
  const MAX_CONCURRENT_OSC = 6; // streamline CPU usage
  const FADE_TIME_S = 0.3; // fadein/out time seconds

  // -- State
  const AudioContextClass = window.AudioContext || window.webkitAudioContext;
  const audioCtx = new AudioContextClass();

  const tokenTimes = [];
  let playingCount = 0;

  let osc = null;
  let gainNode = null;
  let slowLfo = null;
  let slowLfoGain = null;
  let fastLfo = null;
  let fastLfoGain = null;
  let playing = false;

  let debounceTimer = null;

  // Smooth exponential moving average helper
  let eventLoopLagAvg = 0;
  const LAG_MEASURE_INTERVAL_MS = 16;
  const lagHistory = [];
  const LAG_HISTORY_MAX = 10;

  function smoothAverage(prev, current, alpha = 0.1) {
    return prev * (1 - alpha) + current * alpha;
  }

  // Measure event loop lag continuously
  function measureEventLoopLag() {
    const start = performance.now();
    setTimeout(() => {
      let delay = performance.now() - start - LAG_MEASURE_INTERVAL_MS;
      if (delay < 0) delay = 0;
      eventLoopLagAvg = smoothAverage(eventLoopLagAvg, delay);
      lagHistory.push(eventLoopLagAvg);
      if (lagHistory.length > LAG_HISTORY_MAX) {
        lagHistory.shift();
      }
      measureEventLoopLag();
    }, LAG_MEASURE_INTERVAL_MS);
  }
  measureEventLoopLag();

  // Calculate burstiness from token timestamps array
  function calculateBurstiness() {
    if (tokenTimes.length < 2) return 0;
    let bursts = 0;
    for (let i = 1; i < tokenTimes.length; i++) {
      if (tokenTimes[i] - tokenTimes[i - 1] <= BURST_WINDOW_MS) {
        bursts++;
      }
    }
    return bursts / (tokenTimes.length - 1);
  }

  // Detect if chat is currently generating tokens
  function isGenerating() {
    const fullGen = document.querySelector(".wrap.default.full.svelte-ls20lj.generating");
    const minGen = document.querySelector(".wrap.default.minimal.svelte-ls20lj.translucent:not(.hide)");
    return fullGen !== null && minGen !== null;
  }

  // Initialize and start the wobbling oscillator with LFOs
  function startOscillator() {
    if (playing) return;

    osc = audioCtx.createOscillator();
    gainNode = audioCtx.createGain();
    slowLfo = audioCtx.createOscillator();
    slowLfoGain = audioCtx.createGain();
    fastLfo = audioCtx.createOscillator();
    fastLfoGain = audioCtx.createGain();

    osc.type = "triangle";
    osc.frequency.setValueAtTime(BASE_FREQ, audioCtx.currentTime);

    // Setup slow LFO (drift)
    slowLfo.frequency.setValueAtTime(SLOW_WOBBLE_FREQ_HZ, audioCtx.currentTime);
    slowLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    slowLfo.connect(slowLfoGain);
    slowLfoGain.connect(osc.frequency);

    // Setup fast LFO (burst reactive)
    fastLfo.frequency.setValueAtTime(FAST_WOBBLE_FREQ_RANGE[0], audioCtx.currentTime);
    fastLfoGain.gain.setValueAtTime(MIN_WOBBLE_DEPTH_HZ, audioCtx.currentTime);
    fastLfo.connect(fastLfoGain);
    fastLfoGain.connect(osc.frequency);

    gainNode.gain.setValueAtTime(0.001, audioCtx.currentTime);
    gainNode.gain.linearRampToValueAtTime(BASE_GAIN, audioCtx.currentTime + FADE_TIME_S);

    osc.connect(gainNode);
    gainNode.connect(audioCtx.destination);

    osc.start();
    slowLfo.start();
    fastLfo.start();

    playing = true;
  }

  // Stop oscillator gracefully
  function stopOscillator() {
    if (!playing) return;

    const now = audioCtx.currentTime;
    gainNode.gain.cancelScheduledValues(now);
    gainNode.gain.setValueAtTime(gainNode.gain.value, now);
    gainNode.gain.linearRampToValueAtTime(0.001, now + FADE_TIME_S);

    setTimeout(() => {
      osc.stop();
      slowLfo.stop();
      fastLfo.stop();

      osc.disconnect();
      gainNode.disconnect();
      slowLfo.disconnect();
      slowLfoGain.disconnect();
      fastLfo.disconnect();
      fastLfoGain.disconnect();

      osc = null;
      gainNode = null;
      slowLfo = null;
      slowLfoGain = null;
      fastLfo = null;
      fastLfoGain = null;

      playing = false;
      playingCount = 0;
    }, FADE_TIME_S * 1000);
  }

  // Update wobble parameters based on burstiness and lag
  function updateWobble() {
    if (!playing) return;

    const burstiness = calculateBurstiness();

    const burstinessClamped = Math.min(burstiness, MAX_BURSTINESS_SCALE);

    // Wobble depth varies by burstiness on both LFOs
    const wobbleDepthSlow = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped * 0.4;
    const wobbleDepthFast = MIN_WOBBLE_DEPTH_HZ + (MAX_WOBBLE_DEPTH_HZ - MIN_WOBBLE_DEPTH_HZ) * burstinessClamped;

    // Wobble fast frequency 3 to 12 Hz scaled by burstiness
    const wobbleFreqFast = 1 + 4 * burstinessClamped;

    // Smooth setTargetAtTime to avoid jumps
    const now = audioCtx.currentTime;

    slowLfoGain.gain.setTargetAtTime(wobbleDepthSlow, now, 0.1);
    fastLfoGain.gain.setTargetAtTime(wobbleDepthFast, now, 0.1);
    fastLfo.frequency.setTargetAtTime(wobbleFreqFast, now, 0.1);

    // Gain amplitude modulated by burstiness, from MIN_GAIN to BASE_GAIN
    const amp = MIN_GAIN + (BASE_GAIN - MIN_GAIN) * burstinessClamped;
    gainNode.gain.setTargetAtTime(amp, now, 0.2);
  }

  // Buffer tokens & debounce trigger
  function monitorTokens() {
    const chatWrap = document.querySelector(".bubble-wrap.svelte-gjtrl6");
    if (!chatWrap) return false;

    const observer = new MutationObserver(mutations => {
      let newTokens = 0;
      mutations.forEach(mutation => {
        mutation.addedNodes.forEach(node => {
          if (node.nodeType === 1 && node.textContent.trim()) {
            newTokens++;
          }
        });
      });

      if (newTokens > 0) {
        const now = performance.now();
        for (let i = 0; i < newTokens; i++) {
          tokenTimes.push(now);
        }
        // prune tokens older than 1 second for freshness
        while (tokenTimes.length && tokenTimes[0] < now - 1000) {
          tokenTimes.shift();
        }
        if (debounceTimer !== null) clearTimeout(debounceTimer);
        debounceTimer = setTimeout(playbackControlLoop, 25);
      }
    });

    observer.observe(chatWrap, { childList: true, subtree: true });

    window.addEventListener("beforeunload", () => {
      observer.disconnect();
      if (debounceTimer !== null) clearTimeout(debounceTimer);
    });

    return true;
  }

  // Play/stop & update loop logic
  function playbackControlLoop() {
    if (isGenerating()) {
      if (!playing) {
        startOscillator();
      }
      updateWobble();
    } else if (playing) {
      stopOscillator();
      tokenTimes.length = 0;
    }
  }

  // Poll to start monitoring tokens
  const initPoll = setInterval(() => {
    if (monitorTokens()) {
      clearInterval(initPoll);
      console.log("Generative Asounder Deep Adaptive Wobble started.");
    }
  }, 250);

})();



```