With initial ideas for "The Last Guardian" envisioned by Ueda since around 2005 after completing "Shadow of the Colossus", the game was in active development since 2007, a year after the release of the PlayStation 3. The working title was "Project Trico", revealed to the public due to a leaked video posted at "PlayStation Lifestyle" in 2008 that showed the current "Target Render" of the game at that time. Ueda had long considered the development time for "Ico" and "Shadow of the Colossus", and had anticipated being able "to create something good in a short period of time" with "The Last Guardian" at the onset. By 2009, the development team had completed enough of the game for it to be showcased during the E3 2009, using an improved render of the same set pieces previously seen in the Target Render and later provided a short vertical slice of the game to the press for the Game Developers Conference in early March 2011. Ueda had considered including this demo on the then-upcoming remastered "The Ico &amp; Shadow of the Colossus Collection", though it was ultimately not included.