In an interview with "Kill Screen", Semaphore's director of development Ahmad Jadallah hoped Semaphore's project would help clarify how the Arab world is represented in video games (as certain game titles by Western developers used stereotype and poorly researched interpretations), and explain the history of modern Saudi Arabia's unification, although the game will focus on an individual's survival in the desert amid the violence during that time period following instability after the end of the Great War. Using the game's infinite procedural generation, individual players may have unique gameplay experiences.