Snoot FX, a division of Snoot Entertainment, and Origami Digital LLC are responsible for all the animation and visual effects work on "Bunraku". The movie will mix CGI and practical sets to create the world of "Bunraku". In a 2008 interview, Hartnett, who was instrumental in getting the film "Sin City" made, compared the look of "Bunraku" to Alfred Hitchcock's "Rope", in that it will play out (or at least appear to play out) in one long, unedited take. Hartnett explained "It's in the vein of Sin City or something like that, where the world doesn't look like reality at all...Some of the scenes are gonna be more Michel Gondry-like I guess but a lot of them will be green screen as well...It's not fantasy. Well, I mean, it's not Narnia. It's a film that, I don't know how to stick it into a genre, but I would say it's more a film like Sin City than anything else." In a 2010 interview, actor McKidd revealed that "Bunraku" "is a hybrid of a western and a martial arts film. The world it's set in is almost circus-like in the feel of it and it's all origami. The whole universe is constantly folding paper to create a cityscape or interiors of rooms or the sunrise." In a 2009 interview, McDowell, better known as the production designer of major Hollywood successes such as "Minority Report", "The Terminal" or "Fight Club", indicated that in "Bunraku" the production was using "the idea that the movement in the camera work should dictate the set, rather than the set design in any way limiting the action. So, if a character performed a kick which needed a physical context such as a wall, that wall would be provided in the design. In this way, the actors should have a total freedom of space in which to work and to give of their best." McDowell's special value to "Bunraku" as a salesman has been front-loaded. The pre-visual content that he made to show during the 2008 Festival de Cannes helped director Moshe to double the amount of anticipated investment in the production.