Question: What was Nintendo's limit on games per developer per year on the platform of Yoshi?
Answer: five

Context (supports the answer: True):
Yoshi, known as Mario & Yoshi in Europe and Australia, and as in Japan, is a puzzle video game developed by Game Freak and published by Nintendo. The game was released for the Nintendo Entertainment System and Game Boy consoles. Both versions were first released simultaneously in Japan on December 14, 1991, and released in all other regions the following year.

Context (supports the answer: False):
Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.

Context (supports the answer: False):
WWE 2K18 is a professional wrestling video game developed in a collaboration between Yuke's and Visual Concepts and published by 2K Sports. It is the nineteenth installment in the WWE game series (fifth under the WWE 2K banner), serving as the following from their previous game WWE 2K17 (released in 2016). It was released worldwide for Microsoft Windows, PlayStation 4 and Xbox One on October 17, 2017, with the Nintendo Switch version on December 6, 2017. This release marks the return to Nintendo Platforms since WWE '13, as the first title in the series to be released on that platform. WWE 2K18 is the first video game in the series to only be on eighth generation hardware and also first in the series released on PC alongside its console counterparts.

Context (supports the answer: False):
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

Context (supports the answer: False):
Nintendo La Rivista Ufficiale, also known by the acronym NRU, was the Italian edition of Official Nintendo video game magazine, specializing in all Nintendo video game consoles and handheld gaming platforms.

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Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

Context (supports the answer: False):
Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four. However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games.The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other gaming platforms on the market in most respects. Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario), and three Legend of Zelda games were released: Zelda: The Wand of Gamelon, Link: The Faces of Evil and Zelda's Adventure. Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to continue using Nintendo characters.

Context (supports the answer: False):
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Context (supports the answer: False):
Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.

Context (supports the answer: False):
Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

Context (supports the answer: False):
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly, however, on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.

Context (supports the answer: False):
Kirby's Dream Land is an action platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. Released in 1992, it is the first video game in the "Kirby" series and the debut of Kirby. As the inaugural "Kirby" title it created many conventions that would appear in later games in the series. However, Kirby's iconic copy ability would not appear until "Kirby's Adventure", released less than one year later.

Context (supports the answer: False):
Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

Context (supports the answer: True):
The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Context (supports the answer: True):
During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

Context (supports the answer: False):
Toccara Williams is a former basketball point guard who played for the WNBA's San Antonio Silver Stars in the 2004 season. Prior to playing in the WNBA, she played college basketball at Texas A&M from 2000–04. In her senior year, she led the nation for steals per game among Division I teams with an average of 4.1 steals per game. She was then selected in the third round of the 2004 WNBA Draft. Toccara also played professionally overseas in Turkey, Korea, China, and Israel. Williams now has a non profit organization called Sweet Rebound that is geared towards the youth by utilizing sports as a platform for education.

Context (supports the answer: False):
Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

Context (supports the answer: False):
Yoshi's Woolly World is a side-scrolling platformer video game developed by Good-Feel and published by Nintendo for the Wii U. The game is the seventh main entry in the "Yoshi" series of games, the first home console title in the series since 1997's "Yoshi's Story," as well as the spiritual successor to 2010's "Kirby's Epic Yarn." The game was released worldwide throughout 2015. A port for the Nintendo 3DS, known as Poochy & Yoshi's Woolly World, was released worldwide in early 2017.

Context (supports the answer: False):
Raving Rabbids: Alive & Kicking, known as "Rabbids: Fuori di schermo" in Italy, is a party video game developed by Ubisoft Milan and published on November 3, 2011 in Australia, November 4, 2011 in Europe and November 8, 2011 in North America for the Xbox 360. This is the sixth game from the "Raving Rabbids" games franchise and it is the first Rabbids game not released on a Nintendo platform. The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.

Context (supports the answer: False):
Kirby's Return to Dream Land, released in Europe and Australia as Kirby's Adventure Wii, is a "Kirby" video game and the twelfth platform installment of the series, developed by HAL Laboratory, and published by Nintendo. While "Kirby's Epic Yarn" was released in 2010, "Kirby's Return to Dream Land" is the first traditional "Kirby" platforming home console game since "", which was released in 2000 for the Nintendo 64. The title was released in North America on October 24, 2011, in Japan on October 27, 2011, in Europe on November 25, 2011, and in Australia on December 1, 2011.