标题：Football Manager Live
游戏简介
全球最受欢迎的足球俱乐部经营游戏《Football Manager》足球经理即将走向网络化。开发商SI宣布了这一消息，网游的Beta测试于2007年5月份开始。
新游戏将命名为《Football ManagerLive》，允许用户建立和管理自己的球队，同一台服务器可以支持1000人共同游戏。游戏开始时，用户可以选择自动组建球队，或充分利用 10万英镑的工资限额自行挑选球员建队。游戏将会包含真实的联赛和自建的幻想联赛。那些没有时间天天上线的玩家也不用害怕，你可以加入比如“星期三联赛”，只在每周三才有比赛，而且即使你没到电脑也会替你完成比赛。比赛采取2D画面，熟悉《FM》系列游戏的玩家肯定不会陌生。游戏的球员交易系统类似于拍卖网站，你可以设定价格和时间，其他玩家来竞价。
由于网游化后，球员数据储存在服务器上，因此《FM Live》的游戏体积可以大幅度瘦身。SI称游戏的PC版客户端将仅有11MB，Mac版也只有15MB。游戏于2007年五月开始测试，正式版定在2008年3月推出。
相关链接
[1]Football Manager Live 非官方中文论坛
[2]Football Manager Live 官方英文论坛 
[3]游戏内测截图
官方Q&A
以下原文来自 The SI Community ，译文由大部分由FMT小组Doni翻译。
Who is making the game?
The game ieing led by Oliver Collyer,co-founder of Sports Interactive, who - having left the studio a fewyears ago to go travelling - came back with
the idea of making a mainstream, massively multiplayer football management game.
游戏制作者是谁？
该游戏由Oliver Collyer牵头进行制作。Oliver Collyer是SI的创始人之一，几年前开始外出旅行，一度离开了工作室。而现在，他带着这个制作一个主流的，大型的多人互动的足球经理游戏的想法回来了。
When will it be released?
Itis currently due for release in March 2008. We are announcing the gamenow so we are able to have a long beta-test phase, having been inalpha-test
phase since last Autumn.
游戏的发布时间？
目前预计08年三月发布。我们现在宣布游戏，因此我们仍有较长时间进行第二期测试，而我们从去年秋天就开始了第一期的测试。
What do I need to play FML?
Use of a PC or a Mac and an internet connection.
It’s likely that we’ll look at other platforms in the future.
What type of internet connection and speed is recommended to enable the game to run smoothly?
Anybroadband connection should be fine – we haven’t tested the game onolder modem connections yet, but will do so during beta testing.
玩FML，我需要准备些什么呢？
带有网络的PC电脑或者苹果电脑。
将来我们极有可能关注其他游戏平台。
何种类型的网络连接以及网速才能保证游戏流畅？
任何带宽都能保证流畅——当然我们还没有在拨号连接下测试过游戏，但这个我们会在第二期的测试中进行。
Why has SI decided to make a separate massively multiplayer game?
Thereare lots of reasons – initially it waecause Oliver Collyer(co-founder of Sports Interactive) wanted to make the game, having gotback from
travelling with a creative itch. As development hascontinued, we’ve looked into the area a lot and believe there to be abig hole in the market, which
we intend to fill.
On top ofthis, there are many people who have played our games over the yearsthat have felt the hardcore nature of the series is too much for them,or
they simply didn’t have the time to play the game anymore ascircumstances for them had changed. With Football Manager Live, peoplewill have the
opportunity to play as often, or as little, as they want.
为何SI决定制作一个单独的大型多人互动游戏呢？
原因有很多——最开始是因为带着创作热情旅行归来的Oliver Collyer的想法。随着开发的深入，我们对此领域的了解也越发的深入并深信这里存在有我们可以弥补的巨大市场空白。接下来，我们要说的是，有许多玩家已经玩过我们的游戏很多年了，他们对此系列已经有所审美疲劳了，或者他们仅仅因为环境的变化而没有时间来玩。而有了FML之后，他们就有机会随心所欲地玩游戏了。
How much will it cost to play?
Wehave not finalised the business model yet. However, we see the game asa money-saving device – it is likely to cost the price of a few pintsper
month to play, but because people will be staying in more often to play the game they will save money in the long run!
玩游戏的开销？
我们还没有最后确定付费模式。不管怎么说，我们把FML当做省钱机器——因为游戏，可能每个月它会让你付出一些金钱，但是长远看来，你会因为花了时间玩游戏而没时间做其他的事情——实际上也许会更省钱。
What methods of payment will be available?
Theplan is to accept every major credit and debit card, alongside a numberof other payment platforms for those that do not have cards.
关于付款方式？
计划是接受主流的信用卡和借贷卡，同时也为非持卡的朋友准备了相当数量的其他付款平台。
What languages will it be in?
Initially,the game will only be available in English. Over the coming years itwill be released in as many languages as possible. It’s not just about
translatingthe game itself, which is easy; it’s also about adding local supportfor each language we add. We’re being sensible and will be trying to
walk before we can run.
Whathappens when everyone wants to be one particular team, like Watford orEverton? No-one will be able to be Watford or Everton.
You don’t play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.
关于游戏的语种？
首先游戏只有英文版。在接下来的几年中会陆续发布其他语种版本。这并不是简单的游戏翻译；而是会附带本地化的游戏支持。在这个问题上，我们会理智对待，绝不好高骛远。
如果大家都去选择一只特定的球队，比如沃特福德或者埃弗顿，会怎么样呢？答案是没有人能成为上述两只球队。因为你并不会选择某支现实中的球队；你需要自创球队，并选择主场等，这和虚拟的体育游戏很相似。
How do you choose your initial squad?
Allplayers in the database have wage demands and you have a set wagebudget at the start, so you pick your players according to that budget.The whole
FML database is available to you when you start thegame, although once a player joins a team in a gameworld they are nolonger available to everyone
else. In that way we can stop multiple teams having the same players.
如何选择你的初期阵容？
数据库里的所有球员都对应一个薪水要求，你开始的时候也需要设置薪水预算。对于你来说，当你开始游戏的时候，FML里面的所有球员都是可用的，然后当一名球员在游戏世界中加入某支球队后，其他玩家就不能用他了。我们可以用这种方式来避免多支球队共用一名球员的情况出现。
What happens when all the best players are taken up?
Doesn’tthat mean new users joining a gameworld are disadvantaged? Not really.Because there are so many players available in the database and users
startwith relatively small wage budgets, it means that all the best playerscan’t be snapped up immediately. And while we don’t want to go into too
many details now, we have an effective system in place to ensure that there are still good players available for all.
当所有的顶尖球员被买走后会出现什么情况？
那难道不是意味着新玩家加入游戏后会处于被动吗？这并不正确。因为在数据库里，可用的球员非常多并且当玩家开始的时候薪水预算都特别低，这就代表所有的顶尖球员并不会马上被抢购一空。同时我们不会现在就谈及太多细节，我们具备有效的系统来确保玩家都有好的球员可用。
Is there a transfer system?
Asmanager, you have the ability to buy and sell players as well as loanthem out to other teams. With all transfer auctions, the selling teamselects a
minimum price they would accept for the player, alongwith an instant-buy amount. They also select an end date for theauction and other teams are then
free to make bids right up ‘til the auction ends.
Withfree transfers and general wage auctions, teamid for players and theone who offers them the most wages per day gets the players.
Withall transfer activity, you need to ensure that you remain within theconstraints of your club finances and beware of gazumping.
有转会系统吗？
作为足球经理，你有权来买卖球员，也可以把球员租借给其他球队。转会期间，卖方会有一个球员的底价，也可以设置一个一口价。他们也可以设置转会的截止日期。其他的球队就可以在转会结束前来自由竞拍。在自由转会期间，给球员出价高并能提供最高日工资的买方将得到球员。在一切的转会活动中，你要确保这一切开销处于俱乐部财政负担能力之内，并当心商业诈骗。
How does the league table work with 1,000 teams in each gameworld?
游戏世界里的联赛排名如何计算?
Inthe main gameworld rankings, it’s not a case of three points for a win;you are awarded points for winning (or losing points for losing) basedon a lot of different factors including, but not limited to, theposition of the two teams, whether the game haeen played home oraway and the size of the win. There are all sorts of clever bits inthere to ensure that teams that play hundreds of games a month don’tget a “levelling” advantage over those that play a couple of games aday, so it’s possible for any team to do well, not just those that playthe most games.
游戏世界的排名系统并非赢球积三分这么简单;你赢球的得分(或输球的失分)是依据很多不同的因素来确定的，如两个球队的排名,主客场,比分大小等等,但也并不仅仅限于这些因素。游戏可以智能地确保每个月踢几百场比赛的球队不一定排名能高于一天只踢2场比赛的球队.所以,对所有球队都一样的,你需要尽力去做的最好,而不是通过T很多的比赛来提高名次.
Do all of the teams have to play one another?
是不是所有的球队之间都要互相踢比赛?
No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.
不是这样的.你可以和任何一只在线的球队打友谊赛,你同样可以参加或者发起对抗赛。
How do competitions work?
对抗赛是怎么运行的?
Forthe most part, competitions will be user generated. They are very easyto set up, with lots of parameters available. You can have cup orleague competitions, or a combination of the two, set how many pointsfor a win (those points are separate to actual rankings points) andalso define what rank of team can enter said competitions. There aredeadliney when each match has to be played to ensure that thecompetitions don’t go on for ever.
There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional.
对绝大部分的来说,对抗赛是由玩家举行的.对抗赛的发起是很简单的,而且有着很多的可用参数.你能举办杯赛或者联赛,或者是两者的混合体,能设置赢一场比赛得多少分(这个得分和决定总排名的分数有区别),而且还能定义什么级别的球队能参加.通过设置每场比赛的开始的最终时间可以确保对抗赛不会无休止的进行下去.
在游戏世界里可能存在官方举办的比赛,但这是可选的.(即由你决定是否参加)
When can matchee played?
比赛在什么时候举行?
24hours a day, seven days a week! With competitions, there are deadlinesto play the fixtures, but that doesn’t mean you have to play them atthose times – as long as you’ve played them by the deadline, all isgood.
The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you.
Whathappens if I don’t see my competition opponent online by the deadlinefor the match to be played? This is taken care of, but it’s notsomething we want to announce publicly yet.
一天24小时,一周7天!(随时随刻) 在对抗赛模式下,有着比赛开始的截至时间，但这并不是说你必须在那个时候来T比赛,只要你在这之前的任意时间开始比赛,都是可以的.
对比赛什么时候举行的限制是在游戏世界里是否有其他玩家和你同时在线(就是说两个人同时在线才能打比赛)
如果一直到比赛截至日期前我都没见到我的对手的话会怎么样呢?这个问题我们已经考虑过了,不过我们现在是不会告诉大家的~~
Can I challenge my friends to matches?
我能向我的朋友挑战吗?
Ifyou are in the same gameworld, then yes, you can. And if you aren’t inthe same gameworld, it will be easy to move into another one, althoughyou’ll need to pick your squad again.
Once in the same gameworld, you can play against them day and night.
如果你们在同一个游戏世界的话,那么可以，如果你们不在同一个的话,你可以转换到你朋友的那个世界里去,转换是很容易的,不过你要重新挑选阵容~~
一旦在同一个游戏世界了,你们就可以随时T比赛了. 
(这里的游戏世界不就是服务器吗??)
When will the beta test start?
BETA版的测试什么时候开始
It is due to start mid May and will initially be limited to 1,000 people.
5月中旬,开始最多只能有1000人参加
How can I take part in the beta test?
我怎么样参加BETA版的测试?
There will be spaces on the beta test available to our community. For more information on these spots, keep an eye on for updates.
Therewill also be a few spaces on the beta test available as competitionprizes on a few websites, as well as a few UK-based magazines andnewspapers over the coming weeks.
Please be aware that theinitial beta test is only going to be for 1,000 people. It is likelythat there will be more spaces as we ramp up the beta testing closer torelease, so keep an eye out on  for more details.
官方论坛上有测试专区的，相关信息请密切关注 。期间些许报刊杂志会有专区报道。
初期测试只有1000名额，游戏接近正式发布时会有更多的机会的。
Will I only be able to play FML on my home computer?
我只能在我家里的电脑上玩FML吗?
No– the game will be easy to install on as many machines as you want.Even if you’re on holiday and fancy a quick match, it’ll be quick andeasy to install in an internet café and access your account in the game.
不,在哪里装都行，安装和登陆都很快。
What features of FM are incorporated into FML?
FML从FM里面继承了那些东西呢?
Tacticsand the match engine are straight from Football Manager. Other featuresfrom Football Manager will be in Football Manager Live whereappropriate, but they are likely to be adapted specifically for thegame as it’s a different game with a different feel better suited to amassively multiplayer game.
战术和比赛引擎直接从FM里面移植过来的,FM的其他的一些特性也会适当的移植过来,不过这些特性要经过特定的修改来适应FML,毕竟FML更多的是一个大规模多人在线游戏。
Will there be any connectivity with Football Manager?
FM和FML有连通性吗?
Youwill be able to import tactics from Football Manager. There are otherareas we are looking into as well which may be importable.
你可以从FM里面导入战术到FML,其他也有一些方面是可以相通的.
Does this game mean that current online modes will be dropped from other SI titles?
这个游戏是不是意味着FM中现行的联机模式将要被抛弃呢?
No!FML is a separate game, and we will continue to improve the online playin the PC, Mac, Xbox 360 & PSP versions of the Football Managerseries.
不,FML是一个独立的游戏,我们会继续改善FM系列在PC MAC XBOX PSP平台上的联机特性.