标题：Koji Kondo
近藤 浩治（Koji Kondo）
近藤浩治出生于日本爱知县名古屋市，在很小的时候，他就开始接触音乐。当他还只是个孩子的时候就能随兴地写些简单的曲子。在17岁时，他决定从事音乐。开始接受专业的乐理和乐器训练。
  　　在上世纪80年代，近藤浩治得知一家叫做任天堂的公司在招聘一些为the Famicom (Family Computer的简称，俗称红白机或FC) 的新游戏作曲的音乐家。近藤浩治之前从未从事过为游戏音乐的创作。但他还是尝试了应聘，在1983年被雇用了。
近藤浩治发现任天堂是一个完全不一样的环境。他的作品被红白机的音频芯片（只能发出：2个矩形波，1个三角波，1个杂音）给限制了，尽管他和任天堂的技术人员另外发现并加上了第5个频率（PCM合成音源，通常用于SFX），他的音乐创作仍很受限制。
近藤浩治一直效命于任天堂，见证了任天堂游戏机的成长，其中包括Famicom （FC/红白机）、Super Famicom（SFC/超任）、Nintendo 64（N64）、Nintendo GameCube（NGC）以及前几年推出的Wii。在这些游戏机成长的促使他们内部音频系统的完善，也成就了今天近藤浩治的那些拥有CD音质的作品。
原文：
英文版介绍Koji Kondo ( b. August 13, 1961) is a Japanese composer and musician best known for his scores for various video games produced by Nintendo.
Biography
Kondo was born in Nagoya, Japan. He took to music at an early age, writing simple tunes for fun even as a small child. At seventeen, he decided to pursue music professionally. He undertook classical training, and he learned to play several instruments.
In the 1980s, Kondo learned that a company called Nintendo was seeking musicians to compose music for its new video game system, the Famicom (Nintendo Entertainment System outside Japan). Kondo had never considered writing video game music before, but he decided to give the company a chance. He was hired in 1983.
Kondo found himself in a totally different environment at Nintendo. Suddenly, he was limited to only four “instruments” (two monophonic pulse channels, a monophonic triangle wave channel which could be used as a bass, and a noise channel used for percussion) due to limitations of the system’s sound chip. Though he and Nintendo’s technicians eventually discovered a way to add a fifth channel (normally reserved for SFX), his music was still severely limited on the system.
Kondo has stayed with Nintendo through various consoles, including the Super Famicom (Super Nintendo outside Japan), the Nintendo 64, the Nintendo GameCube and most recently the Nintendo Wii. These latter systems have vastly improved Nintendo’s audio capabilities, and Kondo today composes music with CD quality sound.日文版近藤 浩治（こんどう こうじ、1961年8月13日 - ）は、主にゲームミュージックを手挂ける作曲家である。
爱知県名古屋市出身。大阪芸术大学芸术学部芸术计画学科卒业、手冢卓志とは同期。
任天堂に勤务し、役职は情报开発本部技术部技术课课长サウンド担当。『スーパーマリオブラザーズ』や『ゼルダの伝说』などの音楽を作曲した人物として、日本国内のみならず海外でも著名である[1]。近藤自身もライブやプライベートなどでピアノを弾く事が有る。
代表作品：
* Devil World (with Akito Nakatsuka) (1984) 
* Super Mario Bros. (1985) 
* Wrecking Crew (1985) 
* Mystery of Murasame Castle (1986) 
* The Legend of Zelda (1986, 1987) 
* Shin Oni Ga Shima (1987) 
* Super Mario Bros. 2 (1988) 
* Super Mario Bros. 3 (1988, 1990) 
* Pilotwings (with Soyo Oka) (1990) 
* Super Mario World (1991) 
* The Legend of Zelda: A Link to the Past (1992) 
* Super Mario World 2: Yoshi's Island (1995) 
* Super Mario RPG: Legend of the Seven Stars (with Yoko Shimomura and Nobuo Uematsu) (1996) 
* Super Mario 64 (1996) 
* Star Fox 64 (with Hajime Wakai) (1997) 
* The Legend of Zelda: Ocarina of Time (1998) 
* Super Smash Bros. (with several others) (1999) 
* The Legend of Zelda: Majora's Mask (with Toru Minegishi) (2000) 
* Super Smash Bros. Melee (with several others) (2001) 
* Super Mario Sunshine (with Shinobu Tanaka) (2002) 
* The Legend of Zelda: The Wind Waker (with Kenta Nagata, Hajime Wakai, and Toru Minegishi) (2003) 
* New Super Mario Bros. (with Asuka Ota and Hajime Wakai) (2006) 
* The Legend of Zelda: Twilight Princess (with Toru Minegishi and Asuka Ota) (2006)
[1]