标题：洛克人指令任务
剧情
洛克人指令任务和历代《X》系列设定在22世纪不同，洛克人指令任务的剧情放在了更加遥远的22XX年。100年后，西格马已经不复存在，反乱猎人和反乱者战斗的宿命却依然在继续。一颗小行星坠落的碎片坠落到了太平洋中，在碎片中，人们发现了一种未知的能量矿物——ForceMetal。经过初步调查，ForceMetal可以大大增强半机器人的能力。当局在陨石的坠落地点建立了用于挖掘矿石的巨大人工岛，并输送大量半机器人到岛上进行开采工作。然而，一段时间后，岛上的半机器人发生了暴动，将这些暴走的半机器人认定为反乱者后，反乱猎人组织派遣X和ZERO前去调查该岛，却发现岛上已经形成了颇具规模的叛乱军，X等人不得不在收集同伴的同时在岛上孤军奋战……总体来说，洛克人指令任务的剧情只能用“中庸”来形容，虽然小亮点不断，但贯穿《X》系列的精神——人类和半机器人的对立，在本作中几乎没有出现。洛克人指令任务的剧情更像是一款普通的RPG游戏，这是本作中较为遗憾的一个缺点。
官方密码
Figurine Passwords Figurine Password Password 
X 19670801 73001472 
Zero 33515937 29290141 
Axl 44527839 38184155 
Marino 20040729 02098772 
Cinnamon 10950508 92106548 
X Fire 32603260 19690831 
Massimo "Hyper Mode" 82536252 47722361 
X "Victory Pose" 78523511 44162918 
Black Zero 69203600 72443102 
Axl "DNA Change Pose" 46925056 91327856 
Cinnamon "Hyper Mode" 31415926 19837556 
Marino "Hyper Mode" 19780506 87352041
芯片介绍

Weapons - X
Name Power Armor Shield Speed Effects 
X Buster 10 5 5 -8 - 
X Buster MkII 30 12 12 -12 - 
X Buster MkIII 110 30 30 -20 - 
Guard Buster 12 10 10 -16 - 
Guard Buster II 20 18 18 -20 - 
Guard Buster III 60 30 30 -26 - 
Scope Buster 20 9 9 -9 Accuracy +50%, Critical +4% 
Scope Buster II 43 17 17 -13 Accuracy +50%, Critical +4% 
Limit Buster 53 16 16 -16 Rarely Deals Finishing Blow 
Limit Buster II 96 24 24 -20 Rarely Deals Finishing Blow 
Fire Buster 15 7 7 -9 Fire Damage 
Fire Buster II 37 14 14 -10 Fire Damage 
Fire Buster III 80 23 23 -13 Fire Damage 
Thunder Buster 18 9 9 -10 Thunder Damage 
Thunder Buster II 38 15 15 -12 Thunder Damage 
Thunder Buster III 81 25 25 -16 Thunder Damage 
Ice Buster 22 10 10 -11 Water Damage 
Ice Buster II 39 14 14 -12 Water Damage 
Ice Buster III 83 23 23 -16 Water Damage 
Gatling Gun 15 5 5 -22 8-shot attack, Accuracy-30% 
Gatling Gun II 20 8 8 -23 8-shot attack, Accuracy-30% 
Aero Canon 34 1 1 -2 Evade +5% 
Aero Canon II 72 3 3 -5 Evade +5% 
Brave Buster 80 20 20 -24 Power increases with LE loss 
Turbo Buster 90 10 10 0 Power increases with higher LE 
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Weapons - Zero
Name Power Armor Shield Speed Effects 
Z-Saber 2 5 4 -8 2-hit attack 
Z-Saber + 10 12 10 -11 2-hit attack 
Z-Saber ++ 24 17 15 -13 2-hit attack 
Z-Saber +++ 50 30 25 -25 2-hit attack 
Flame Saber 34 18 16 -10 Fire Damage 
Flame Saber + 82 22 20 -18 Fire Damage 
Ice Saber 36 18 16 -12 Water Damage 
Ice Saber + 85 22 20 -20 Water Damage 
Thunder Saber 35 20 18 -12 Thunder Damage 
Thunder Saber + 83 23 21 -20 Thunder Damage 
Z Ichimonji 20 11 14 -7 2-hit attack, break armor, power at 40% 
Rei Ichimonji 60 20 25 -9 2-hit attack, break armor, power at 40% 
Z Rapier 12 3 1-3 -3 3-hit attack evade +5% 
Z Rapier + 40 8 4 -5 3-hit attack evade +5% 
Double Tooth 40 20 24 -16 Critical Hit +3% 
Double Tooth + 63 20 18 -20 Critical Hit +3% 
Soul Saber 50 26 30 -15 Damage increases when LE below 25% 
Red Lotus Saber 80 0 0 0 3-hit attack, Armor & Shield converted to Power 
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Weapons - Spider
Name Power Armor Shield Speed Effects 
Spade J 15 5 6 0 Attack all at WE 75% 
Club J 18 1 2 0 2 hits at WE 75%, Critical Strike +3% 
Diamond J 12 4 5 10 Final Blow boosts Zenny at WE 75% 
Heart J 13 10 11 0 Final Blow boosts EXP at WE 75% 
Spade Q 21 9 10 0 Attack all at WE 75% 
Club Q 24 3 4 0 2 hits at WE 75%, Critical Strike +3% 
Diamond Q 17 8 9 10 Final Blow boosts Zenny at WE 75% 
Heart Q 19 15 16 0 Final Blow boosts EXP at WE 75% 
Spade K 24 12 13 0 Attack all at WE 75% 
Club K 28 5 6 0 2 hits at WE 75%, Critical Strike +3% 
Diamond K 20 11 12 10 Final Blow boosts Zenny at WE 75% 
Heart K 22 20 21 0 Final Blow boosts EXP at WE 75% 
Spade A 25 13 14 0 Attack all at WE 75% 
Club A 29 6 7 0 2 hits at WE 75%, Critical Strike +3% 
Diamond A 21 12 13 25 Final Blow boosts Zenny at WE 75% 
Heart A 23 21 22 0 Final Blow boosts EXP at WE 75% 
Joker 21 21 21 21 Random effect from all 4 suits 
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Weapons - Massimo
Name Power Armor Shield Speed Effects 
Massive Lance 18 7 6 -8 - 
Massive Lance β 34 15 14 -12 - 
Massive Lance γ 62 20 19 -14 - 
Protect Lance 19 20 18 -26 Defense against status changes +2% 
Protect Lance β 38 25 23 -30 Defense against status changes +2% 
Protect Lance γ 72 33 31 -32 Defense against status changes +2% 
Crash Hammer 30 12 11 -28 Critical Hit +20%, Accuracy -3% 
Crash Hammer β 48 17 16 -29 Critical Hit +20%, Accuracy -3% 
Shock Lance 20 5 4 -9 Thunder Damage + Bind Status 
Shock Lance β 72 9 8 -13 Thunder Damage + Bind Status 
Interceptor 93 16 14 -16 Chance to cancel enemy attack 
Jet Guillotine 56 10 10 -10 Attacks all enemies 
Beast Lance 120 30 30 -20 Fire Damage + Damage Recoil 
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Weapons - Marino
Name Power Armor Shield Speed Effects 
Beam Knife 9 10 9 -6 2-hit attack 
Fire Star 30 10 12 -12 3-hit Fire damage 
Ice Star 30 10 12 -12 3-hit Water damage 
Thunder Star 30 10 12 -12 3-hit Thunder damage 
Fire Stella 60 12 14 -14 Fire damage attacks all 
Ice Stella 60 12 14 -14 Water Damage attacks all 
Thunder Stella 60 12 14 -14 Thunder damage attacks all 
Fire Comet 78 14 16 -16 5-hit Fire damage 
Ice Comet 78 14 16 -16 5-hit Water damage 
Thunder Comet 78 14 16 -16 5-hit Thunder damage 
Beam Chakram 11 2 3 -4 3-hit attack 
Beam Chakram V 22 4 6 -4 3-hit attack 
Beam Miracle 35 15 16 -13 Final blow boosts Zenny 
Beam Miracle V 72 20 21 -15 Final blow boosts Zenny 
Beam Wonder 26 13 13 -11 Final blow boosts EXP 
Beam Wonder V 50 16 17 -13 Final blow boosts EXP 
Beam Blade 24 13 14 -8 2-hit attack 
Beam Blade V 46 18 19 -14 2-hit attack 
Beam Dagger 42 17 18 -7 Blind Status 
Beam Sword 62 23 35 -18 2-hit attack 
Vengeful Needles 0 30 30 -30 Damage rate depends on damage received 
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Weapons - Cinnamon
Name Power Armor Shield Speed Effects 
Angel Hand 14 14 14 -16 2-hit attack 
Archangel 34 24 24 -20 2-hit attack 
Divine Hand 58 32 32 -24 2-hit attack 
Injector 24 12 12 -8 Cause Virus 
Drill Arm 28 14 14 -2 Reduce Armor 50% 
Melting Arm 33 16 16 -2 Reduce Shield 50% 
Head Hammer 59 18 18 -4 Cause Beserk 
Metal Boxer 20 3 3 -16 2-hit attack, High Critical %, Evade +15% 
Full Metal Boxer 56 5 5 -24 2-hit attack, High Critical %, Evade +15% 
O Effector 52 20 20 -4 Nullify enemy assist 
Kitty Gloves 16 8 8 0 5-hit attack, reduce enemy status 
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Weapons - Axl
Name Power Armor Shield Speed Effects 
Axl Bullet 20 10 10 -18 2-hit attack 
Axl Bullet II 36 16 16 -22 2-hit attack 
Axl Bullet III 60 18 18 -26 2-hit attack 
Revolver 16 7 7 -6 4-hit attack, Accuracy -20% 
Metall Crash 40 12 12 -4 Good against Metalls 
Noise Canceller 45 13 13 -4 Good against Mechaniloids 
Beast Killer 58 16 16 -4 Good against Beasts 
Preon Killer 68 19 19 -4 Good against Preon soldiers 
Manhunter 90 20 20 -4 Good against Human-type enemies 
Insect Killer 85 18 18 -4 Good against Insects 
Machine Bullet 28 5 5 -20 2-hit attack, Evade +8% 
Machine Bullet II 48 10 10 -24 2-hit attack, Evade +8% 
Auto Rifle 30 10 10 -16 8-hit attack, Accuracy -30% 
Ancient Gun 100 20 20 -12 Good against bosses 
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Items
Name Type Effects 
Vaccine Program Status Remove Virus 
Anti-Lock Status Remove Bind 
Warm-Up Status Remove Freeze 
Cooler Status Remove Beserk 
Clear Vision Status Remove Blind 
Full Repair Status Remove Status Change from 1 character 
Full Repair All Status Remove Status Change from All 
Reboot Revive Revive dead character 
Backup Revive Revive + Full LE 
Gain Hyper Restore Restore Hyper Mode Turns 
Boost Power Temp Stats Power +25% 
Boost Armor Temp Stats Armor +25% 
Boost Shield Temp Stats Shield +25% 
Boost Speed Temp Stats Speed +25% 
Unlock Limiter Temp Stats All +50% for 3 turns 
Build LE Perm Stats Add 10 to LE 
Build Power Perm Stats Add 1 to Power 
Build Armor Perm Stats Add 1 to Armor 
Build Shield Perm Stats Add 1 to Shield 
Build Speed Perm Stats Add 1 to Speed 
Build WE Perm Stats Add 1 to WE 
Build Hyper Perm Stats Add 1 to Hyper 
Mega Fire Attack 500 Fire Damage 
Mega Blizzard Attack 500 Water Damage 
Mega Thunder Attack 500 Thunder Damage 
Ultra Fire Attack 1000 Fire Damage to All 
Ultra Blizzard Attack 1000 Water Damage to All 
Ultra Thunder Attack 1000 Thunder Damage to All 
Liquid Suffocation Status May cause Freeze 
Chaff Status Blind to all enemies 
Hacking Status Berserk to all enemies 
SubTank Heal Holds LE for reserve 
Tank Part Heal Collect 4 to make a SubTank 
Figure Token Coin Use to purchase figures 
Micro Missile Sub Weapon 1 hit attack 
Tomahawk Sub Weapon 1 hit attack, -25% Accuracy 
Twin Missile Sub Weapon 2 hit attack 
Twin Tomahawk Sub Weapon 2 hit attack, -25% Accuracy 
Force Missile Sub Weapon 4 hit attack 
Force Tomahawk Sub Weapon 4 hit attack, -25% Accuracy 
Hunter Missile Sub Weapon 1 hit attack, +50% Accuracy 
Photon Missile Sub Weapon 1 hit attack 
Fire Missile Sub Weapon 1 hit Fire Damage 
Justice Missile Sub Weapon 1 hit attack will not kill enemy 
Twin Fire Sub Weapon 2 hit Fire Damage 
Ice Missile Sub Weapon 1 hit Water Damage 
Twin Ice Sub Weapon 2 hit Water Damage 
Thunder Missile Sub Weapon 1 hit Thunder Damage 
Twin Thunder Sub Weapon 2 hit Thunder Damage 
Stamina Missile Sub Weapon 1 hit attack, Damage = 10% LE 
Vitality Missile Sub Weapon 2 hit attack, Damage = 10% LE 
Tractor Net Sub Weapon 1 hit Thunder Damage, may cause Bind 
Smoke Missile Sub Weapon 1 hit attack, may cause Blind 
Virus Missile Sub Weapon 1 hit attack, may cause Virus 
Cracker Sub Weapon 1 hit attack, may cause beserk 
Cryogenic Sub Weapon 1 hit attack, may cause freeze 
Rust Missile Sub Weapon 1 hit attack, may lower enemy Power by 10% 
Drill Missile Sub Weapon 1 hit attack, may lower enemy Armor by 10% 
Melt Missile Sub Weapon 1 hit attack, may lower enemy Shield by 10% 
Slime Missile Sub Weapon 1 hit attack, may lower enemy Speed by 10% 
Oil Can Sub Weapon Make Fire attacks more damaging by 25% 
Get Zenny + Sub Effect Boost Zenny 
Get EXP + Sub Effect Boost EXP 
Get FME + Sub Effect Boost FME 
Item Capture Sub Effect Steal Items 
Energy Capture Sub Effect Steal Energy 
Power Charge Sub Effect Increase Attack power 
Hawkeye Sub Effect Always hit opponent 
Turbo Clock Sub Effect Next turn comes faster 
Heat Haze Sub Effect Creates a Clone (Zero Only) 
Generator Sub Effect Generates 20 WE 
Energy Field Sub Effect 10 WE to all members for 1 turn (Cinnamon Only) 
Bait Sub Effect Attract Enemy attack for 1 turn 
Combat Absorb Sub Effect Protection from Melee attacks 
Shot Absorb Sub Effect Protection from Shot Attacks 
Super Absorb Sub Effect Protection from both 
Vengeful Counter Sub Effect Chance for Counter Attack 
LE+100 Force Metal Add 100 to Max LE 
LE+300 Force Metal Add 300 to Max LE 
LE+500 Force Metal Add 500 to Max LE 
LE+1000 Force Metal Add 1000 to Max LE 
WE+5 Force Metal Add 5 to Max WE 
WE+10 Force Metal Add 10 to Max WE 
WE Gain+5 Force Metal Gain 5 more WE per turn 
WE Gain+10 Force Metal Gain 10 more WE per turn 
WE Gain+25 Force Metal Gain 25 more WE per turn 
Power+1 Force Metal Add 1 to Power stats 
Power+3 Force Metal Add 3 to Power stats 
Power+5 Force Metal Add 5 to Power stats 
Power+10 Force Metal Add 10 to Power stats 
Armor+1 Force Metal Add 1 to Armor stats 
Armor+3 Force Metal Add 3 to Armor stats 
Armor+5 Force Metal Add 5 to Armor stats 
Armor+10 Force Metal Add 10 to Armor stats 
Shield+1 Force Metal Add 1 to Shield stats 
Shield+3 Force Metal Add 3 to Shield stats 
Shield+5 Force Metal Add 5 to Shield stats 
Shield+10 Force Metal Add 10 to Shield stats 
Speed+1 Force Metal Add 1 to Speed stats 
Speed+3 Force Metal Add 3 to Speed stats 
Speed+5 Force Metal Add 5 to Speed stats 
Speed+10 Force Metal Add 10 to Speed stats 
Protect+1 Force Metal Add 1 to Armor & Shield stats 
Protect+3 Force Metal Add 3 to Armor & Shield stats 
Protect+5 Force Metal Add 5 to Armor & Shield stats 
Protect+10 Force Metal Add 10 to Armor & Shield stats 
Full Spec+1 Force Metal Add 1 to All stats 
Full Spec+3 Force Metal Add 3 to All stats 
Full Spec+5 Force Metal Add 5 to All stats 
Full Spec+10 Force Metal Add 10 to All stats 
Massimo + Force Metal All abilities +1, +25% Counter Attack (Massimo Only) 
Assassin Mind Force Metal Critical +10% 
Eagle Eye Force Metal Accuracy +10% 
Fat Slicer Force Metal Evade +10% (Marino Only) 
Light as a Feather Force Metal Evade +5% 
Super Force Metal α Force Metal WE + 50, Recover 10% Each turn 
Super Force Metal β Force Metal Power+100, Armor+100, Shield+100, Speed+20 
Fire Guard Force Metal Protection from Fire 
Fire Risist Force Metal Heavy Protection from Fire 
Reverse Fire Force Metal Full Protection from Fire 
Water Guard Force Metal Protection from Water 
Water Resist Force Metal Heavy Protection from Water 
Reverse Water Force Metal Full protection from Water 
Thunder Guard Force Metal Protection from Thunder 
Thunder Resist Force Metal Heavy Protection from Thunder 
Reverse Thunder Force Metal Full Protection from Thunder 
Virus Protection Force Metal Protection from Virus 
Virus Block Force Metal Full Protection from Virus 
Beserk Protection Force Metal Protection from Beserk 
Beserk Block Force Metal Full Protection from Beserk 
Bind Protection Force Metal Protection from Bind 
Bind Block Force Metal Full Protection from Bind 
Freeze Protection Force Metal Protection from Freeze 
Freeze Block Force Metal Full Protection from Freeze 
Blind Protection Force Metal Protection from Blind 
Blind Block Force Metal Full Protection from Blind 
DOA Protection Force Metal Protection from DOA 
DOA Block Force Metal Full Protection from DOA 
Firewall Force Metal Protection from Resistance 
Block All Force Metal Full protection from Resistance 
Resist Force Metal Protection from stat changes 
Super Resist Force Metal Heavy Protection from Stats Changes 
Infinate Resist Force Metal Full Protection from Stats Changes 
Minus Metal 10 Force Metal Lower Erosion cost by 10 
Minus Metal 20 Force Metal Lower Erosion cost by 20 
Auto SubTank Force Metal Automatically uses "Life Gain 25" 
Auto Recover Force Metal Revives character with 25% LE 
Auto Barrier Force Metal Increases in Defense each turn 
Bluff Force Metal Avoid attack (Spider Only) 
Zero Shift Force Metal No damage from attacks less than level x5 
X Heart Force Metal Revive with 10% (X Only) 
Decoy Force Metal Revive with 25% LE (1 Time Only) 
Change Impact Force Metal Enemy attack add 1 WE 
F5 Cancellor Force Metal Cancels Final Strike 
Analyzer Force Metal Adds Analyze command 
Learning Aid Force Metal Gives extra EXP 
End to All Force Metal Normal attack will not kill enemy 
Caution Force Metal Lowers enemy encounter 
Attractor Force Metal Doubles enemy encounter 
Neutralize -10 Force Metal Reduce Erosion by 10% 
Neutralize -20 Force Metal Reduce Erosion by 20% 
Neutralize -30 Force Metal Reduce Erosion by 30% 
Self Repair Force Metal Non-Battling Characters gain LE each turn when in Reserve 
Exodus Force Metal Let's you run away 
Cutting Edge Force Metal Lets you attack first 
Lucky Girl Force Metal Zenny increases by 10% 
Good Luck Force Metal Higher chance of winning item in battle 
Monopoly Force Metal All EXP goes to character using this FM 
D-Shark Deployment Bot Enemy you can deploy 
Big Monkey Deployment Bot Enemy you can deploy 
Einhammer Deployment Bot Enemy you can deploy 
Killer Mantis Deployment Bot Enemy you can deploy 
Radar Killer Deployment Bot Enemy you can deploy 
Mega Mantor Deployment Bot Enemy you can deploy 
Blue Devil Deployment Bot Enemy you can deploy 
Meltdown Deployment Bot Enemy you can deploy 
Patrol Dog Deployment Bot Enemy you can deploy 
Preon Deployment Bot Enemy you can deploy 
Dober Man Deployment Bot Enemy you can deploy 
Rush Roader Deployment Bot Enemy you can deploy 
Degraver Deployment Bot Enemy you can deploy 
Mega Tortoise Deployment Bot Enemy you can deploy 
Ball De Voux Deployment Bot Enemy you can deploy 
Wolfloid Deployment Bot Enemy you can deploy 
Sine Dropper Deployment Bot Enemy you can deploy 
Batton Bone Deployment Bot Enemy you can deploy 
Gulpfer Deployment Bot Enemy you can deploy 
Metall Deployment Bot Enemy you can deploy 
Pararoid Deployment Bot Enemy you can deploy 
Raybit Deployment Bot Enemy you can deploy 
Gold Blader Deployment Bot Enemy you can deploy 
Bladey Deployment Bot Enemy you can deploy 
X8 Trial Key Key Item Unlock the playable Rockman X8 demo (PS2 only) 
Heavy Motor Key Item Needed to power up Gold Blader 
Mini Motor Key Item Needed to power up Pararoid 
Mini Battery Key Item Needed to power up Gulpfer, Mega Tortoise & Mega Mantor 
Bone Key Key Item Needed to power up Dober Man 
Cyber Liquid Key Item Needed to power up Blue Devil 
Ball and Chain Key Item Needed to power up Einhammer 
Alie's ID Key Item ID card from Alie 
Security Card Key Item Card needed to get to shops 
Prisoner ID Key Item ID needed to free R 
Booster Part Key Item Let's X break items with dashing 
Red Pickaxe Key Item Trading Item 
Yellow Pickaxe Key Item Trading Item 
Blue Pickaxe Key Item Trading Item 
Green Pickaxe Key Item Trading Item 
White Pickaxe Key Item Trading Item 
Electric Component Key Item Trading Item 
Central Key Key Item Key that lets you fight the Tail Clan 
Intruder Disc Key Item Disc that lets you fight the Tail Clan 
Sky Disc Key Item Disc that lets you fight the Tail Clan 
Lagrano Key Key Item Special Key 
Tianna Key Key Item Special Key 
Gimialla Key Key Item Special Key 
Melda Key Key Item Special Key 
Ultimate Armor Special Armor Ultimate Armor for X 
Absolute Zero Special Armor Ultimate Armor for Zero 
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Sub Tank
Name Cost % Description 
Life Gain 25 20 Recovers 25% of MAX LE to one character. 
Life Gain 50 33 Recovers 50% of MAX LE to one character. 
Life Gain MAX 60 Recovers LE fully to one character. 
All Life Gain 25 50 Recovers 25% of MAX LE to the whole group. 
All Life Gain 50 80 Recovers 50% of MAX LE to the whole group. 
All Life Gain MAX 100 Recovers LE fully to the whole group.