标题：Flex3编程
图书信息
  书 名: Flex3编程(影印版)
作　者：CbaficKazoun JoeyLott 
出版社： 开明出版社
出版时间： 2009年04月
ISBN: 9787802057371
开本： 16开
定价: 82.00 元
作者简介
Chafic Kazoun是Atellis的创始人之一和首席软件架构师。从1998年开始他就使用Flash技术，并且在Flex面世伊始就开始使用这项技术。.
Joey Lott是Morphic Group的创办合伙人之一，该公司的专业领域就是Flex应用程序开发。Joey也写了很多其他关于Flex和Flash相关技术的主要书籍，包括O?Reilly的《ActionScript 3.0 Cookbook》。
图书目录
Foreword
Preface
1Introducing Flex
Understanding Flex Application Technologies
Using Flex Elements
Working with Data Services (Loading Data at Runtime)
The Differences Between Traditional and Flex Web Applicanons
Understanding How Flex Applications Work
Understanding Flex and Flash Authoring
What's New in Flex 3
2Building Applications with the Flex Framework
Using Flex Tool Sets
Creating Projects
Building Applications
Deploying Applications
3MXML
Understanding MXML Syntax and Structure
Making MXML Interactive
4ActionScript
Using ActionScript
MXML and ActionScript Correlations
Understanding ActionScript Syntax
Variables and Properties
Inheritance
Interfaces
Handling Events
Error Handling
Using XML
Reflection
5Framework Fundamentals
Understanding How Flex Applications Are Structured
Loading and Initializing Flex Applications
Understanding the Component Life Cycles
Loading One Flex Application into Another Flex Application
Differentiating Between Flash Player and the Flex Framework
Caching the Framework
Understanding Application Domains
Localization
6Managing Layout
Flex Layout Overview
Making Fluid Interfaces
Putting It All Together
7Working with UI Components
Understanding UI Components
Buttons
Value Selectors
Text Components
List-Based Controls
Pop-Up Controls
Navigators
Control Bars
8Customizing Application Appearance
Using Styles
Skinning Components
Customizing the Preloader
Themes
Runtime CSS
9 Application Components
The Importance of Application Components
MXML Component Basics
Component Styles
10Framework Utilities and Advanced Component Concepts
Tool Tips
Pop Ups
Cursor Management
Drag-and-Drop
Customizing List-Based Controls
Focus Management and Keyboard Control
11 Working with Media
Overview
Adding Media
Working with the Different Media Types
12 Managing State
Creating States
Applying States
Defining States Based on Existing States
Adding and Removing Components
Setting Properties
Setting Styles
Setting Event Handlers
Using ActionScript to Define States
Managing Object Creation Policies (Preloading Objects)
Handling State Events
Understanding State Life Cycles
When to Use States
13 Using Effects and Transitions
Using Effects
Creating Custom Effects
Using Transitions
Creating Custom Transitions
14 Working with Data
Using Data Models
Data Binding
Enabling Data Binding for Custom Classes
Data Binding Examples
Building Data Binding Proxies
15Validating and Formatting Data
Validating User Input
16Client Data Communication
Local Connections
Persistent Data
Communicating with the Host Application
17Remote Data Communication
Understanding Strategies for Data Communication
Working with Request/Response Data Communication
Web Services
Real-Time/Socket Connection
File Upload/Download
18 Application Oebugging
The Flash Debug Player
Using FDB
Debugging with Flex Builder
Remote Debugging
Logging Using trace() Within an Application
The Logging Framework
Debugging Remote Data
19 Building Custom Components
Component Framework Overview
Component Life Cycle
Component Implementation
Adding Custom Properties and Events
Adding Styling Support
20 Embedding Flex Applications in a Web Browser
Embedding a Flex Application in HTML
Integrating with Browser Buttons and Deep Linking
Flash Player Security
Using Runtime Shared Libraries
21 Building AIR Applications
22 Building a Flex Application
……