Reviews of professor Al Jauco

Rating: 1.0/5, difficulty: 1.0/5
Mr. Jauco is a nice guy with a hobby in video game creation. He used to work for a video card maker so he knows the game industry from a hardware perspective. We worked on assets for a FPS game he coded. However, I learned more about Unity3D from online tutorials than in this class. Wouldn't take this again.

Rating: 1.0/5, difficulty: 1.0/5
Let me start off by saying that Mr. Jauco is nice enough but that's where anything nice is going to end. This is the worst class I've ever taken. He is months behind on grading, unreachable by email, his lectures are incoherent and have no real structure and his scripts have broken two of my projects. I have not learned a single thing. Avoid.

Rating: 3.0/5, difficulty: 3.0/5
This class was a blur, I know we used unity, but I didn't learn anything worthwhile about using the engine. Watch the recorded lectures as you do the assignments, and follow what he does. The class wasn't that hard, its just that using Unity can be really clunky, and he only explains the aspects of the engine you need to use to complete hw.

Rating: 1.0/5, difficulty: 5.0/5
Very knowledgeable but has a harder time articulating himself to those that don't know the same things. The class was incredibly stressful with grades not coming in until much later and classes often not meeting at all with very sporadic office hours. Lots of asset movement in Unity toward the end, but not what feels like a tutorial to the engine.

Rating: 1.0/5, difficulty: 1.0/5
Jauco seems like a decent person and is nice and pleasant but I found nearly everything in his class to be mediocre. Questions on his quizzes were written poorly like they were rough drafts. There's a lack of attention to detail. He cancels classes randomly or assigns things late. Grades take forever. Seems a good dude but not good at teaching.

Rating: 1.0/5, difficulty: 1.0/5
Having expected a class on game design, I was surprised to find the course basically teaches you only the rudimentary operations of working with visual assets inside of Unity3D. What about game design, where gameplay is developed? This class should be called "Game Asset Management" since its just shuffling graphics around. This is not game design.