NeverRage
Release date: Dec 31, 2024
Developers: Kwaza Games LLC
Publishers: Kwaza Games LLC
Genres: Action, Casual, Indie, Massively Multiplayer, RPG, Free To Play
Categories: Multi-player, MMO, PvP, Online PvP
Supported languages: English

Roadmap Kwaza Games - NEVERRARE 2025 ROAD MAP Report Bugs Here: We will fix any problem Be clear and detailed with the explanation of your issues. Support Url: Contact Support:  support@neverrage.atlassian.net - 2/2/2025 - 3/1/2025 First Co-Op event release - 3/1/2025 - 4/1/2025 Feedback and Maintainance  - 4/1/2025 - 5/1/2025 Weapon equipment test - 5/1/2025 - 6/1/2025 Web Update Mining Test - 6/1/2025 - 7/1/2025 Feedback and Maintainance - TBA About the Game -Under Delicate Development As of 2025 -Before you download or read any comment, ask yourself, Are you interested in the description of this game? If so, wait for it to be done...I will pay for advertisement, and announce in the  patch that the game is ready...Until then- You can only wait, so wishlist and wait. Contains Custom Cloud Ai Technologies: Valve requires this information to be announced publicly; as such: The NeverRage server contains Custom Cloud Artificial Intelligence Technologies. The client itself contains a traditional gaming AI system. Game and WebClient Merger: NeverRage is linked to a metaverse web project. It is not a Web3 project itself. Action and Tab-Targeting Interactions NeverRage combat consists of action and tab-targeting options for the two categories of players out there. In addition to that, it contains open-world exploration, crafting, building, political conflicts, campaigns, sieges, dungeons, and raids. Dev Speed/Resources Disclaimer: Since this is an indie passion project (by 1 developer) The workflow focuses primarily on programming instead of graphic design; Yep, NeverRage is going to be a low poly, low graphic, stylized role-playing game. This design decision will also allow the developer to focus on challenges (programming base content) such as: Real World Player Housing Simulated Randomly Generated Content to keep content fresh and rewarding for players. Arenas 0pen-World PVP (& Crime System - That would flag a player for PvP) Open World Boss Fights Trading Sailing The Game World Size: -NeverRage exists in one of 23 realms and is one of many potential Home Castles for Avatars. Each Landmass has 2 Castle Land Plots, which are divided by a battlefield. World Building Rules: We want players to see each other often. The Castles Do Not Go To War Unless Some Event SnowBalls and Eventually Trigger The Rage of A Castle Ruler. Newer Realms are only visible to Castle that have domination status in a neighboring Realm. Progression: Avatars will gain experience as their controlling player/device-user completes tasks and activities in NeverRage. Company-Wide Data Containment This data is persistent and will reflect the player's progress in the virtual reality we are designing (follow us on LinkedIn for tech news). Weapon Mastery System Intro Experience points will be granted to Avatars, to be spent on weapon mastery and to unlock higher level content. Social Class Progression Device Users can help their Avatar gain social class standing within their Home Castle by gaining Charisma through 1: Donating to guilds 2: Feeding NPCs that are in need 3: Resurrecting Players/NPC that were defeated while carrying out Castle commands (-Command/King's Order) 5: Romancing a higher-class member (NPC only - for now, until we put age safety in place with our virtual reality platform registration/verification feature) 6: Supporting Castle specific initiatives ...We will come up with other ways later. Exclusive Social Class Perks: Content Generation -Upgrade Activation (Based on your level, as a Cleric, for example, you may be able to boost the success rate of enhancement by 100%) -Family-Specific Trade Responsibilities (Paladins may be required to take on the responsibility of leading Crusades Sieges). -NPC recognition (AI is very important to us, and we plan on designing out virtual reality with AI that will adapt to Avatars as they change states -Ai might bow down to upper-class members of their home castle. Ai families might greet/invite-Avatars-to-launch allowing Users to choose to share in this experience) Weapon Mastery: Performing action relating to a weapon category grants experience which results in gaining points to be spent in the weapon mastery system. Points will be lost over time, or based on the players' Avatar actions. Crossplatform Crafting: To craft, players will have to gather materials and minerals from various places, things, and creatures found in the world of NeverRage. Aging System: Every item found in NeverRage has an Age factor, which provides information about how long the item can remain intact if it wasn't used or consumed. Arenas: 1v1 Duels and 1v1 Arena Matches can be negotiated 3V3 Matches Castle Battles & Politics: Based on the democratic decision of the upper-class NPCs and players of NeverRage, conflict can be carried out as a Siege, Infiltration, or Raid. Siege: A Massive Online Battle Arena event that may last from an hour to a week depending on the Ranks of the Castles. Infiltration/Stealth-Missions: During Sieges, and depending on the conflict mode decided by the politicians of both Castles, combatants will have to infiltrate and capture an Upper-Class Citizen of the opposing Castle. Raid: Without permission, a Castle's guild may be selected to Raid a neighboring Castle with little to no resources from their Ruler. Raids are unorthodox, and a failed raid may affect a guild's reputation in the world of NeverRage. PVE: ---Territory Battles: If a player defeats a pack of creatures, the player can duel and brand the champion of the pack. For the brand to be broken and reapplied, the contending player needs to defeat the creatures, defeat the pack's champion, and request a duel with the Avatar who previously branded the champion. Giants/Roaming and Stationary World Boss Competition: Guilds Competitions Guilds may challenge each other for a reward based on how fast and efficiently they can defeat an Emissary of the gods of NeverRage. Each guild will take turns, if it's an event, a Gladiator from each Guild will settle the competition, on-site, in a gladiator match. ---Hunts: Hunts are carried out by players who specialize in defeating as many packs of creatures as possible. As Avatars defeat packs, they gain the chance to acquire a 'Hunts Ticket.' The player who owns a Ticket will be allowed to invade the dwelling of a stronger version of the Creature/Emissary that their Avatar has been defeating. Be Patient All of these features and more will only be possible based on the developer's programming skills since art costs billions. 


Notes: Contains Blood, Violence, Cutting Off Body Parts with Sword