Raven: The Last Neko Slayer
Release date: Jan 23, 2019
Developers: Blue Slayer Gaming
Publishers: Blue Slayer Gaming
Genres: Action, Adventure, Indie, Strategy, Early Access
Categories: Single-player, Full controller support, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Russian

Raven: The Last Neko Slayer is a metroidvania game aiming to recapture the spirit of old action platformers with a unique style. It gives the player different abilities to progress through the game while offering a challenging atmosphere. If you loved games like Super Metroid, Ori and the Blind Forest, or Hollow Knight, then you are sure to love this game. Inspired by classic metroidvania titles like Super Metroid, Ori and the Blind Forest, and Hollow Knight, Raven: The Last Neko Slayer combines gripping action, deep platforming, and a tale of revenge into an exciting package waiting to be experienced! Raven: The Last Neko Slayer follows a young girl who embarks on a journey to get revenge for her mother's untimely death, only to discover a deeper plot at hand. The game in its current state features over 70 levels across 7 regions, multiple powerups, autosave, and 2 enemy types. Future updates will expand on these mechanics and incorporate new features into the game. Raven: The Last Neko Slayer is being developed with a quality end goal in mind, so the release date will remain to be determined until more core systems are complete. [Update as of 10/04/2021] Alpha 1.0: - This game is getting a complete revamp. Better graphics, better game play, more stable systems, etc. - The final product isn't expected to be completed until late of next year. - Major changes and improvements have been implemented. More updates to come. [Change Log] Beta 1.15: New Update, Beta 1.15 Change Log: - Changed Damage intake on all levels, currently all levels only do 1 damage until next update (Beta 1.20) - Updated scripting so attacks feel more responsive. - Added a downward and upward slash - Removed issue with some areas getting a 'Game Over' screen. - Optimized programming for smoother transitions. - Added dialog box after certain power ups. - Added a feature that allows the player to 'bounce' off of enemies if a downward slash strikes an enemy. [Change Log] Beta 0.5: New Update, Beta 0.5 Log: - Completely revamped game to have 3D graphics. - Updated enemies - Added language translations - Added a shop to spend in-games gems - Added ability to upgrade sword - Updated text format - Updated how powerups are used - Added MANY enemy animations, transitions, etc. - Updated enemy logic - Added Electrical Pass, Dark Dungeon, Other Area, Final Area, CT/FT area, and Sunken Ship Shortcut - Revamped main menu along with starting game. - FULL controller support -- Known Bugs/Issues -- Some controller mapping issues may still be present. Controller and Mouse/Keyboard does not have translations in options menu. Caves, Icy Cavern, Volcano, Sunken Ship, Electrical Pass, and Dark Dungeon Bosses still need to be implemented. Grapple feels 'funny' and 'off' Map does not zoom in/out Map does not display player location