Impulse
Release date: Oct 1, 2021
Developers: Joel Kelley
Publishers: Deck16
Genres: Action, Indie
Categories: Single-player, Includes level editor
Supported languages: English

Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. That’s Impulse. The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys. Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. There’s no waiting or loading — one moment you’re dead, a click of the mouse later and you’re ready to try again. You can even suicide so you don’t have to wait for death when you know you’ve fouled up. Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your craft’s thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump. With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.

Press reviews: “Impulse may be a tough nut to crack, but it's brilliantly designed and never gets frustrating. Besides, you'll never tire of dying. This is a game of a thousand deaths that keeps transforming itself.” Rock Paper Shotgun “It's a game that will make you shout 'balls to the universe' several times over.” Nerd³ “The game then itself becomes a grander tutorial, really, because you’re constantly learning and that’s a real compliment to a game that’s so minimal.” Video Attack!