9Grids VR
Release date: Sep 12, 2016
Developers: Klexian
Publishers: Ignite VR
Genres: Action, Casual, Indie
Categories: Single-player, Tracked Controller Support, VR Only, Family Sharing
Supported languages: English

*Content Update* Hard Mode We have implemented a Hard Mode that comes along with a World 1 environment re-skin. In Hard Mode, the player can only take 5 damage (between 1 to 3 hits) and it's game over. It is strongly recommended to familiarize yourselves with the controls using the standard mode. --------- There will be other free content updates in the form of new worlds, weapons and modes (how quickly they are implemented is dependent on interest in the game). Bug-fixed and optimization updates: Our current priority is bug fixes and weapon optimization - The sword attack gesture is rather restricted currently (only upward to downward slashes) and the hammer needs better targeting. Planned Content Updates ii. World 3 - Vote between the following: a. 'Bosses' only levels - where each enemy has more HP and unique abilities b. Different mechanics - player to battle in close combat (room-scale style) and hop between different platforms iii. Multiplayer Versus Mode We target to have World 3 up in a couple of months, depending on our progress on bug fixes. About the Game 9 Grids VR is an arcade-style, fast-paced, short and easy fun game for the HTC Vive that is a combination of whack a mole and dodgeball in a apocalyptic world. *Please note that you MUST have a HTC vive in order to play the the game!* Slash or blast up your enemies and dodge their attacks by moving physically around the unique 9 Grids movement system! Features Currently 2 Worlds available with 5 levels each. Game-time is approximately 3 minutes for each level. Gameplay ▪ Achieve the highest kill score while taking as little damage as possible ▪ Waves of enemies with increasing difficulty ▪ Defeat a boss at the end of the level [To start round, use weapon to touch 'Start' button. Then use weapon to hit the level orbs that are orbiting around player. To change between worlds, press top left touchpad button] Watch Level Select Tutorial Video at Movement Mechanisms ▪ There are 9 locations (in the form of logs or rocks) and the player can hop to any of the location to dodge projectiles ▪ Layout of the 9 locations is similar to the numpad ▪ Enemies spawn in a separate set of 9 locations in front of the player To move, player has the current two options: Basic - Press trigger and move in real life to hop to the next location in game Auto - Trigger button not required before each hop [Press both triggers to toggle between Basic and Auto] Watch Movement Tutorial Video at Attack Mechanisms Sword: Slash from up to down (vertically or diagonally) or from right to left to unleash a sword arc Hammer (experimental): Hammer motion - Raise the hammer up high and strike downwards - to call lightning strikes Gauntlet (experimental): Punching motion - from back to forwards - to fire energy punches Each weapon has a different hit radius and damage. Possible to wield two different weapons at the same time. [Hold grip button and bring current weapon behind player - Imagine there is a sheath on your back] Watch Weapon Tutorial Video at ------ Developer's Comments The game may still contain several bugs at this point of time. We have priced the game with the consideration to increase prices in the future with more content updates, somewhat like an early access title / pre-order. All proceeds will go towards game content. Early buyers get free content updates although if there isn't much interest in this genre, there's the risk of little future content. We appreciate all feedback and support (in terms of comments or reviews)!