Cylne
Release date: Mar 5, 2015
Developers: Cylne
Publishers: Cylne
Genres: Adventure, Indie
Categories: Single-player, Partial Controller Support, Family Sharing
Supported languages: English

Genre : Art game, Adventure. Features : Explore 6 surreal chapters with various and immersive environments along with crystalline guitars (including one optional chapter). Active environmental mechanisms to solve enigmas : watch, listen, feel, discover. The aim is to achieve the chapter 5 called « The Choice » which requires an overall vision of the chapters. Man can enter any chapter. There is no clear story. Watch your halo's feedback. This one may guide you. This one may disturb you. Glide sometimes through the air, walk or float. Look carefully at disorienting and odd cutscenes which does not reveal all. Each chapter has a symbolic with different meanings. The optional chapter (chapter 6) is inspired by the Prometheus myth. Description : Cylne is a first person surreal exploration game, in the form of a visual poems collection. Choose a chapter to explore and feel unreal worlds filled with environmental enigmas, surprises and some platforming. Try to achieve the chapter called 'The Choice'. Surrounded by a dark halo, dive into ethereal ambience to find meaning... These poem-like worlds are linked together by a common thread. Explore strange places - from ancient architectures to abstract and wide stripped landscapes - to find it. You may also encounter strange life forms. The only thing you know about your avatar is this misty halo. Cylne doesn't impose narrative elements. But at the end of this journey, you will be faced with a choice that echoes your experience and might unlock some mysteries. In a way, the game is about self revelation. Warning : The game contains flashing and bright lights which may not be suitable for people with photosensitive epilepsy. Cylne is a game but not in the standard meaning of entertainment or fun.

Press reviews: “THE LUCID DREAMS OF CYLNE : Cylne is a particularly difficult game to describe. [...] It renders the most basic concept of interaction unfamiliar by dropping the player in a world with its own rules, with its own sense of twisted dream-logic.” 70/100 – Kill Screen, par David Chandler