The Skeletons Are Fighting
Release date: Oct 30, 2025
Developers: SteamyDev
Publishers: SteamyDev
Genres: Action, Indie
Categories: Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen, Steam Achievements, Full controller support, Custom Volume Controls, Keyboard Only Option, Playable without Timed Input, Stereo Sound, Steam Cloud, Remote Play Together, Family Sharing
Supported languages: English

The Skeletons Are Fighting is a traditional 2.5D fighting game about skeletons dueling from across the ages. Fight as a stoic ship captain from the 1800s or as a fitness obsessed workaholic from the 20th century or as one of the other, very deceased, skeletons from the 6 character roster. If you want to mix it up a little bit or none of the default movesets fit your style, choose a different Specialty to completely switch up how the characters play. Accounting for each Specialty, that’s 18 different movesets and archetypes at your disposal! Characters Yor - A swashbuckling ship captain from old. He uses his long sword to control the midrange, and has a well-rounded arsenal of specials for any situation. Fredrick - A sauvé monster hunter from an unknown era. He uses a seemingly infinite amount of knives (both for throwing and stabbing) to keep opponents at bay. Wreath - A mysterious and shy nature lover who’s forever timeless. They use their long spear-tipped scythe to space out the opponent and tricky movement options to keep them guessing. Gigante - An imposing, not so gentle giant from the cold era. She uses her long limbs and armored moves to close the gap, and impose threatening offense with powerful throws. Wes - A wild and eclectic fitness fanatic from the modern era. He excels in all ranges with quick punches and kicks, and a variety of specials to both control space and maintain offense. Albert - A bad to the bone boxer. They use their quick speed and cheap tricks to rush down and mix up their opponents. Specialties A Specialty is the “default” moveset. Not much to say as it’s how your character will play if you just mash through the menus. B Specialty is the “alternate” moveset. This Specialty will bring a whole new playstyle and archetype to the character. Nothing is off limits. Move properties will change, they might have more or less specials, it’s basically a whole new character! C Specialty is the “advanced” moveset. This Specialty will come with new mechanics, new animations, and generally add more complexity to the character. Gameplay The gameplay is a nice mix of slower neutral with eccentric mechanics and moves that take inspiration from anime/hyper fighters. So while the game is a grounded, footsies-based fighter, there are plenty of exciting options to mix the pace of the match at your disposal. The game is a 5 button fighter: Light, Medium, Heavy, Universal, Dash (L, M, H, U, D) Light, Medium, Heavy are your standard set of normals in ascending strength. They can be canceled/chained together in ascending order (L > M > H). Most normals can also be canceled into Specials and Supers. Universal is for system mechanics and moves, and covers a large set of options. Throws, Dodges, Parries, Guard Cancels, and Supers are all performed with the U button. Dash is for movement related actions such as Forward Dash, Back Dash, Run, and Super Jump. Most characters can perform a Run from Forward Dashes by holding forward during said dash. All characters can perform a Super Jump by inputting a jump during a Forward Dash. Modes Campaign Mode - A singleplayer mode where you fight through Death's trials in order to free the skeletons from Death's control. Arcade Modes - Select from one of several Arcade style modes. Classic is your standard arcade experience. Fight through the rest of the cast, and face a final boss to reach the end credits. Survival is a never ending series of fights against progressively harder enemies. Time is a race to defeat as many opponents as possible in 5 minutes. Combo Trials provide a series of premade combos to complete for every character and their specialties. Versus Mode - The standard local 1v1 versus. Fight another person or against a CPU. Online Mode - Face opponents online with Rollback Netcode. Choose between Quick Match or Player Lobbies. Training Mode - Practice in a self-paced environment. Feature complete with hitbox viewing, frame data (w/ framemeter), frame advantage, input viewer, record/play, reversal settings, etc. Mechanics Universal Overhead - A quick leap attack that must be blocked standing. High Dodge - An evasive action that avoids high hitting attacks. Low Dodge - An evasive action that avoids low hitting attacks. Air Dodge - An evasive air action that avoids incoming attacks. Parry - Performed when dodging right before an attack connects. Allows you to act immediately and go for a counterattack. Guard Cancel - Costs 25% meter.  An attack that can be performed out of blockstun. Useful for interrupting the opponents offense. EX Specials - Costs 25% meter. An enhanced special. Some can be canceled into from regular specials. Often offer speed, damage, combo extensions, or unique movement options. Supers - Costs 50%. A powerful attack that deals high damage and has quick start up. Often used as a combo ender or combo extender. Quick Features 6 Playable Skeletons (w/ 3 Specialties per Character, 18 Total Movesets) 6 Stages Campaign  Arcade Modes Online Multiplayer (Rollback Netcode) Local Versus Training Mode