Beastly Bites
Release date: Feb 21, 2025
Developers: Hangar Studios
Publishers: IT University of Copenhagen, DADIU (The National Academy of Digital, Interactive Entertainment)
Genres: Action, Adventure, Casual, Indie, Free To Play
Categories: Single-player
Supported languages: English

A Deliciously Twisted Adventure Awaits! Step into a world where every bite has consequences—and every battle brings you closer to redemption. Beastly Bites follows a starving young woman cursed by the Food God and transformed into a supernatural food-human hybrid.   To reclaim her humanity, she must battle food-themed monsters across magical realms, ranging from colorful festival streets to the grand temple. Her journey of redemption and confrontation is driven by fast-paced combat with an oversized chopstick! Gameplay Features Dynamic Chopstick Combat: Players wield an oversized chopstick to execute fast-paced, rhythmic combos, counters, and dodges, rewarding skill and timing. Transformation Progression: The protagonist gradually restores her human form as she defeats food-based foes, providing both narrative and gameplay progression. Unique Food Foes: Battle against imaginative enemies inspired by cursed food dishes, each with unique mechanics and designs. Immersive Environmental Storytelling: Explore a surreal, magical realm filled with visually rich and narratively engaging locations such as abandoned festival grounds, mystical lantern-lit gardens, and the Food God’s grand temple. Controls Movement: Left Joystick/WASD Camera: Right Joystick/Mouse Interaction:  L1/E Skip Dialogue:  R1/Left click Light Attack: L1/Left click Heavy Attack: R1/Right click Run: B/Shift Dash: L2/Ctrl Targeting: R3/Middle Mouse click Pause: Start/ESC About Us Beastly Bites is the result of  eight weeks of collaboration  by a team of 15 students from  DADIU  ( Danish Academy of Digital Interactive Entertainment ). Hailing from universities across Denmark, we combined our talents in  design, programming, art, and sound  to create this flavorful, action-packed game. This game was made by... Benjamin Andersen, Audio Designer 🎧 Rasmus Falden, Programmer 💻 Conrad Bech Nielsen, CG Artist 🏙️ Peter Blomsgård Hansen, Game Designer 🎲 Thim Daniel Hansen, Game Director 🎮 Josefine Kronhøj, Visual Designer 🖌️ Ulrik Enné Lykkegaar, Programmer 💻 Casper Thorne Madsen, Programmer 💻 Andrei Marcelino, Art Director 🎨 Thora Magnusdottir, Producer 🎬 Patrizia Skovgaard Nielsen, CG Artist 🏙️ Ida Nørby, Composer 🎧 Emilie Thaulow, Lead Programmer 💻 Enhao Tan 谭恩浩, Programmer 💻 Credits and Special thanks! Jonas Juhlert, Moddeling stalls and walls ✨ Georgia Vossou, Animations for the minions ✨