Dystobel
Release date: Jul 25, 2024
Developers: Ken Davis
Publishers: Ken Davis
Genres: Action, Adventure, Indie
Categories: Single-player, Steam Achievements, Full controller support, Family Sharing
Supported languages: English, French, Spanish - Latin America, Japanese, Portuguese - Brazil, Spanish - Spain

-About the game Dystobel is a metroidvania and platformer game based on switching powers. Use fire, ice and electricity while dodging and nullifying enemy attacks. Explore the captive kingdom under the rule of Lord Solomon while discovering multiple items to increase your attack, defense and life. With the change of powers you will be able to annul even the attacks of the bosses that try to get in the way of your adventure! -About the developer Hello, my name is Kenneth, I'm developing Dystobel alone, there have been many hours invested in the project and a lot of learning along the way. I have put a lot of love into the game and I hope that can be reflected in the final product. This is only my second game, believe me I am putting my heart and soul into this game to deliver the best I can. -About the main mechanics Switching elements (Fire, Ice and Electricity) allows you to nullify enemy projectiles, but there are also enemies that will be immune to certain attacks, the key is to switch to the element that allows you to do more damage while you nullify the attacks they throw at you. -About the equipable items During your adventure you will find life bottles that will increase your maximum health, as well as items that you can equip in the main menu, doing this will modify your attack and defense. Would you rather be a glass cannon doing as much damage as possible but taking a lot of damage every time you get hit? Would you rather be a wall that barely takes damage from hits but makes the fights last longer by doing less damage? Or will you try a balanced combination of strength and defense? Equipping items allows you to adapt the difficulty of the game to the style you enjoy the most. -About the graphics All graphics, sprites of the main character, enemies, bosses, backgrounds, effects, are handmade in a traditional way by me. I'm not a professional animator or cartoonist but I'm trying hard to deliver good and smooth animations in the game. I hope you like the result (or even disturb you heh heh heh). My dream would be to dedicate myself to make games independently, if you want to help me take a small step add the game to your wishlist and if you can buy it at launch I will be eternally grateful. Thanks for reading.