Paranormal
Release date: Sep 12, 2013
Developers: Matt Cohen
Publishers: Matt Cohen
Genres: Action, Adventure, Indie, Simulation, Early Access
Categories: Single-player, Steam Trading Cards, Partial Controller Support, Family Sharing
Supported languages: English

Experience the horrors of a haunting that's never the same twice. Paranormal is a 3D fully dynamic haunting experience. The player takes the role of Mattel Clarke, an artist who has a haunted house. Mattel decides to film the hauntings with his camera, which is the viewpoint of the game.The player controls the camera as the hauntings slowly but surely escalate into something far worse and more horrific. With multiple endings, a different experience every time, top-notch graphics and sound, Paranormal is a constantly evolving indie horror game. Features Dynamic Haunting: I've designed the dynamic haunting system that will allow a randomized experience, adding multiple outcomes, dynamic triggers, countless variables, and an action-reaction system. This will make your experience with the game much more unique and memorable, without missing out on anything important. Free Content Updates: Paranormal will receive free content updates that add new locations, stories, scenarios, scares, gameplay mechanics, and more! You will NEVER have to pay for DLC in Paranormal. The game's content is planned to double or even triple with each major content update. Sleep System: Sleeping in your bed recharges your camera's batteries and also has a chance of triggering other events. Flashlight (camera light): Creates a bright, short ranged light that casts dynamic shadows. Insane Sound Design: Paranormal was designed for surround sound and headphones to create the ultimate audio horror experience. First-Person Camera (Found-footage style): Much like in the movies 'Paranormal Activity' or 'The Blair Witch Project' (Not associated with those films, just inspired by them), the viewpoint will be that of a camera being held by a person (the player). Effects like camera shake, pixelation, video distortion, audio distortion, and motion blur will all be present thanks to the camera screen-space shader I built for everything. Horrific Story: Uncover the house's troubled and gruesome past through hauntings, journal entries from the previous owner, and more. Steam Trading Cards: Because one can never have enough of those things! Mac Version: A Mac version is available and will receive updates alongside the PC version. Planned Future Features Achievements: Steam Achievements are planned for the game and there will be plenty to chase after! Full Controller Support: Work has already started on making the game fully gamepad-compatible. VR Support: Paranormal will receive Virtual Reality support, free to owners of the game. Steam Cloud Saves: For those who hop between machines. Translations: The game's text is planned to be translated into German, Swedish, and Spanish. If your language isn't on that list, please request it in the forums. Persistence: Some sort of persistent scoring system is planned, adding more replay value. Unreal Engine 4 Remake: The entire game is in the process of being remade using Unreal Engine 4. This remake will be available as a free update to owners of the game. Posting Videos All users have full permission to post videos of Paranormal to websites, monetize them, edit them, etc. In fact, I encourage this. The only thing I ask (but don't require) is that you send me a link so I can watch it and share it! A healthy game community encourages shared experiences. If your video gets flagged by YouTube for copyrighted content, Tweet me and I'll do everything in my power to help clear it up--even if I have to call YouTube.

Press reviews: “If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.” Bloody Disgusting “Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.” Joystiq