Scaler
Release date: Aug 15, 2024
Developers: Petr Teslya
Publishers: Petr Teslya
Genres: Action, Adventure, Indie, Early Access
Categories: Single-player, Family Sharing
Supported languages: English, Spanish - Spain, Russian, Simplified Chinese

Setting You play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far. Please note that the game is gameplay-centric, there will be no story, just some form of plot presentation. Gameplay The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. Each rift sphere is a unique location with its own type of gameplay (different types of platforming) and mechanics. Your goal is to try to reach the core of each rift sphere and deactivate it to close the rift.​ For that, you need to find a path to that sphere and then inside find a way to deactivate the core.​ Game features: Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics . Seamless gameplay: the game takes place in one space, without cutscenes and loadings. Additional notes and disclaimers I'm solo-dev, so be aware of the potential scope of the game. Most of the 3d-models (and textures) in the game are assets from the Unreal Engine Marketplace. Everything else (music, SFX, VFX, mechanics, code etc.) created by me.