7821 Akuji
Release date: Aug 16, 2025
Developers: CatBiteStudios
Publishers: CatBiteStudios
Genres: Adventure, Indie, Simulation
Categories: Single-player, Family Sharing
Supported languages: English

7821 Akuji is a short, liminal horror experience where you pilot a makeshift submarine inside a liquid filled asteroid, searching for a lost science crew. Story: > loading decryption key 77CX223UI2F9 > ………… packet checksum validated  > ………… decryption successful  > ………… decompressing data blob. > ………… complete > data stream follows: Emergency Log Entry 00 Something is up, power went off hours ago. Backups didn't kick in. Everything is dark and my o2 allocation is running out. What is going on?  Door controls are dead and I hear nothing outside. I hope someone gets this door open soon. My head is starting to ache…  . Hope this isn't my last log. Emergency Log Entry 01 I’m pretty sure I blacked out from the lack of oxygen. Barely awake when some Enforcers dragged me to the bridge and gave me two choices: accept a brain wipe for the last few weeks and return to Galene, or pilot some… submersible they made to find a lost science crew? I know what those brain wipes did to other people, I ain’t gonna risk it. Plus Riley was assigned to the science crew - and if I succeeded in this task I was promised a 3rd class citizenship. Easy choice.  Back in my room now. They left an o2 canister. At least I can breathe. Emergency log entry 02 I can hear them coming for me. If I can't find you Riley. Know that… I might be in love with you.  Press any key to continue. Gameplay: Navigate your submersible that is barely water tight through tight corridors with only a single light to guide your way.The hacked-together submersible only has a tiny porthole for you to navigate.Choose two routes: Be a good corporate employee and get the job done. Or choose an alternative path...Pick up items, keycards and solve puzzles in order to progress and reach the lost submarine! Game Developer Notes: I developed this game at 1440p, with an amd 7900 cpu and a 4060 gpu. These specs allow me to get 90+ fps native. I've included an upscale feature and it will let me hit over 200fps. I hope that the art style and graphics options will allow older pcs to play at a good framerate. I've also included options for ray traced shadows (some performance hit if enabled) and other engine-related optimization features but you really don't need to mess around with them.