Oikizo
Release date: Jul 4, 2025
Developers: L2N Game Studio
Publishers: L2N Game Studio
Genres: Strategy, Early Access
Categories: Single-player, Multi-player, Co-op, Online Co-op, Family Sharing
Supported languages: English, French

Oikizo is a city-building game. Start by placing your first building and a few citizens, then make your city prosper. The strength of Oikizo lies in the ability to manage a city cooperatively with your friends. Currently in early access, the game offers a randomly generated map of considerable size and a 'classic' civilization. We have initially focused on the basic mechanics. In this version, you can develop your city alone or with friends, without any imposed objectives for now. We have implemented a famine defeat condition that will be your priority in this version. We are aware of the absence of certain aspects and assure you that we have many ideas for this game. However, we need player feedback to ensure the base is stable before adding new features. This game has a unique feature: the ability to play the same city with your friends. You might think that managing ten buildings with two players isn't very exciting. We understand, but our vision is to create much more than a simple town with a few buildings. Indeed, we have chosen to implement a relatively large map size so that your small village can grow into much more than a city. We want players to be able to build and develop enough for the city to transform into a small country. This is where co-management makes the most sense. Whereas you might typically manage a beautiful city with a hundred or a few hundred inhabitants, imagine being in charge of thousands. Managing their demands, continuing to grow your city while defending against attacks, involves a significant number of tasks. More than playing a city next to your friends who help you if they feel like it, you play the same city, and they will have as much interest as you in defending the territory that is yours. For your information, here are the elements we will add later: New Civilizations : Each will have its specificities (magical, steampunk, etc.) with unique resources, buildings, or technologies. Population Satisfaction : Your population will evolve with your city, and the more developed it is, the more demands your citizens will have. Be wary of strikes if you neglect your population too much. Trade : We will start with a classic resource exchange mechanic between players to support (or not) each other in times of difficulty in your friends' cities. Later, we plan to implement a more advanced economic system considering supply and demand to vary the value of resources. Diplomacy : Although the game does not feature AI factions, we will integrate diplomacy to allow players who do not wish to co-manage a city to establish lasting relationships, whether economic, military, or technological. Combat : We appreciate calm and peaceful games, but we are aware that some enjoy the military aspect. Therefore, we plan to implement this feature in the game. Whether through AI attacks during random events or simply if your friend has upset you, it will be possible to correct them amicably in the game by presenting your army. Mods : We know that mods are an essential part of this type of game, and we also appreciate the ability to modify a game to add elements we like. Therefore, our goal is to support mods so that the community can create civilizations and other game elements as they wish, transforming the experience to their liking.