Pan's Survivor Chess
Release date: Aug 17, 2023
Developers: Yiming Pan
Publishers: Yiming Pan
Genres: Strategy
Categories: Single-player
Supported languages: English

Overview This is a auto-battler & vampire-suvivor like game, How to play Buy units from shop Drag units from bench to field Keep doing that forever Gameplay Features Auto-chess shop Auto-chess bench Auto-chess match 3 upgrade system Auto-chess unit trait bond system 2D infinite grid map Vampire-survivor enemy spawning and targeting Technical Features 2D disc physics Binary data save/load Game specific UI framework XML data save/load Data-driven architecture Tutorial Leaderboard Engine Features 2D / 3D rendering with DirectX Audio rendering with FMOD Event System DevConsole XML loading with tinyXML2 Image loading with stb_img Perlin/Fractal noise with squirrelnoise4 Multi-threading 2D Heat Map Xbox support with xinput 2D / 3D Simple Geometry Physics Background Hi, I am a programming student at a game school working towards my master degree. This is a portfolio project that I made for a class during the summer term around June and July, time span of 8 weeks, and total hours spent on this project is roughly 90 hours. This is developed inside my own engine that has been created in the past school year. I did the Art and Audio as well, using Aseprite and 1BITDRAGON, the art creation time also count towards the project time, while audio is done after the project due date. Due to my lack of skill in art and sound, those part of the game are less complete. Future Plan This is the first self guided project for the school and there is still two more to come. So my time to work on this is very limited, perhaps I will only find time to polish this after I graduate which is 1 year after the release date. At this point, the audio is not done yet, and I still haven't done any vampire-survivor mechanics like the select 1 from 3 upgrade, mini boss, and chess. I will definitely try to get these in before other things. Update I see people leaving bad reviews and sorry that this game can not live up to the expectations, and I value those feedbacks and plan to rewrite the entire project after I landed a job, estimated 2025.


Notes: Presence of blood, symbol of demon