Smack Studio
Release date: Jul 31, 2024
Developers: ThirdPixel Interactive
Publishers: ThirdPixel Interactive
Genres: Action, Casual, Indie
Categories: Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Steam Workshop, Partial Controller Support, Remote Play Together, Family Sharing
Supported languages: English

Online Rollback is Here! After months of testing and working to perfect our rollback netcode, we finally feel that we’re in a place to open up online play to the public with a beta release! Thank you to everyone that helped us get to this point! We're in Early Access! We're currently in a testing period, making rapid improvements and taking feedback from the community on our Discord: About the Game What Is Smack Studio? Smack Studio is a sandbox fighting game with powerful built-in creation tools. Transform 2D sprites into 3D animations using our new animation technology, and bring your characters from concept to playable creation in a fraction of the time thanks to automation tools that speed up the process. Take your creations to the stage and battle with up to 8 players, or export your animations for use in your own projects! Battle Mode - Current Features 8 Player Offline Vs 4 Player Online Rollback Netcode Vs 16 base roster characters, and 23 stages (plus one secret stage, if you can find it 😊) Take on friends or CPU players with competitive, fast-paced gameplay, ultra-smooth game feel, and high combo potential Unleash devastating ultra attacks of your own creation (ultras for our default roster will be designed with balance in mind for competitive play) Play using any DirectInput or XInput controller (even GameCube controllers, via the official Nintendo Gamecube controller adapter, MayFlash USB adapter or similar product) Character editor - Current Features Create pixel art animations with 3D depth and rotation, using a new approach that maps 2D images to bones in a 3D skeleton Take a character from concept to fully playable character in less than 30 mins, by using one of our templates (or characters created by the community! Yay, teamwork is awesome!) Animate frame-by-frame to add polish and customizations Create custom projectiles and special effects Add functionality using actions added directly to your animations- a form of simple but effective coding! Steam Workshop support, which allows you to share your creations with the world, and choose from an endless supply of community creations Our patented tools can speed up the creation workflow for experienced artists or help new artists get started. Attach your pixel art to an animation rig and drag the bones to create smooth animations. Export your animations for use in any project you like. We hold no legal claim over any IP created in Smack Studio, and we'd love for artists to create, share, monetize, and do what they please with it! IMPORTANT NOTES ABOUT CREATING ART FOR OTHER PROJECTS: The maximum canvas size is currently 256x256 pixels. We may be able to increase this in the future, but we can't guarantee it at this point. The ideal height for characters is between 50 and 150 pixels tall. Images significantly smaller or larger than these limits can still be used, but they are a challenge for the 3D algorithm and may require more manual cleanup after exporting. Please note our hardware recommendations. Smack Studio is more performance intensive than most other pixel art animation software, due to our 3D rotation and our integration with Unreal Engine. We hope the tradeoffs are worth it for players and for artists! 🙂