Loneliness
Release date: Mar 1, 2021
Developers: Jordan Magnuson
Publishers: Jordan Magnuson
Genres: Adventure, Casual, Free To Play, Indie, RPG, Simulation
Categories: Single-player, Full controller support
Supported languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

An experimental, minimalistic art game that explores a single emotion and takes only a few minutes to play through. Loneliness is a simple top-down exploration game where the only available input is movement. Explore a flat landscape populated by other squares that engage in various social behaviors represented metaphorically through patterns of their own simple movement. Loneliness was originally released as a Flash game in 2010. It was featured prominently by Extra Credits (Season 4, Episode 3: Mechanics as Metaphor) and others, and received a variety of accolades, including being nominated for the Extra Credits Innovation Awards. Other people said the game was the worst thing they'd ever played--but at least it wasn't on Steam. This is a 10th anniversary release that is true to the original game, except that the end screen has been notably removed, as described at the game's home page. The original version of the game is available on Steam as part of The Gametrekking Omnibus. Credits: Game by Jordan Magnuson Music by Kevin MacLeod

Press reviews: “Affected me the first time, and even more strongly the second.” Gregory Weir (creator of Necropolis and The Majesty of Colors) “What’s amazing about it is that it undeniably has a narrative, even though it features no words… but what’s more incredible to me is how different that narrative can be for different people… This game not only tries to put us in the emotional state of that crushing loneliness… but it lets us explore it, and this to me is the unique power games have.” Extra Credits (Season 4, Episode 3: Mechanics as Metaphor) “Ye gods, it’s not emo sixth form poetry these days is it, it’s dreadful indie games” @kateri_t on Twitter