ViSP - Virtual Space Port
Release date: Feb 28, 2019
Developers: Visper Games
Publishers: Visper Games
Genres: Action, Casual, Indie, Strategy
Categories: Single-player, Tracked Controller Support, VR Only, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America, Turkish, Japanese, Korean, Vietnamese

The core feature of ViSP is the unrestricted building mechanic. By dragging blocks out of one another, you can freely create complex, intertwined structures filling the whole room! Your goal is to connect your space port to all the monuments floating around you in space, to gather their energy and find other cores scattered in the galaxy. In order to do that, you need to manage your resources, form patterns out of blocks to create special modules and build defensive structures to protect your station against enemies. ViSP is a fresh approach for a VR building game, with all game mechanics tailored towards a unique roomscale VR experience. The game is simple and intuitive at its core, but gets increasingly complex the further the player advances and offers a large creative freedom. Lose yourself in the calm and fascinating atmosphere and let your creativity flow while constructing an aesthetic and complex spaceport spanning the whole room! On the other hand, you need to react quickly and build up your station strategically to defend it against incoming threats, while always keeping an eye on your resource counter! ViSP is developed by Visper Games, a team of two Game Design students from Berlin. It started off about two years ago, as a small game jam project at university. The development was an exciting ride for us since and now we‘re glad to finally release our first commercial game! We‘re happy to receive any kind of feedback, so feel free to contact us! We’ll do our best to respond to your messages quickly and to fix any problems that may occur. :)