Law of the Sword
Release date: Mar 3, 2025
Developers: Olgay Can Temeltaş
Publishers: Olgay Can Temeltaş
Genres: Action, Early Access
Categories: Single-player, Steam Achievements, Partial Controller Support, Family Sharing
Supported languages: English

Law of the Sword: A Story Forged from Steel Step into a fantasy world balanced by the spirits of swords and protected by law: Law of the Sword is a universe prepared with Stylized Fantasy and Hand Painted visuals, this story is about the events experienced by a knight of a kingdom in the Middle Ages. It has a story-based gameplay. So What Awaits You in the Early Access Process? Story-Focused Gameplay The game is designed on scenes where stories are animated, offering an immersive experience with a story created by the Law of the Sword . It has a gameplay where you can get small details about the game by talking to NPC s in the game and go deeper into the story by carefully examining the scenes. Each scene tells a part of the story. Fluent Fighting Mechanics It offers gameplay where you can neutralize the enemies you encounter with the weapon you have with different methods. You can create your own strategies by defending, avoiding and attacking at the right time. The fighting mechanics that do not confuse you and do not distract you from the story allow you to make different combo mechanics. What Will Happen in the First Version? I plan to release the first version in early access and have only 5 episodes in this version. These 5 episodes are designed to prepare you for the game. It is a version where you can both test the mechanics and see simple information about the universe. Information or content about the main story will not be available in this version. The gameplay in the 5-episode section offers 15-40 minutes of content depending on your mastery and allows you to play again and again. What Will Happen in the Future? Let's take a brief look at our plans for the next version after the version that provides information about the first universe and gets you used to the mechanics: Scenes where we will enter the universe and are designed with a focus on the story. New weapons that we can use. A fictional character and enemy that we will encounter. My goal is to complete the sections of the story over time. Your contributions are also very important in this process, since I developed the game independently, your positive or negative comments are valuable to me. Why Early Access? Law of the Sword is a project that I developed independently. I do many tests and trials while developing the game, but since I developed the game alone, there may be some details and errors that I do not see or come across. Early access is a decision I made because I thought it would allow me to collect feedback from you, our valued players. What are the Remarkable Details? Stylized Fantasy For me, the game should have visual elements drawn and designed in a Stylized Fantasy manner. I designed the visual integrity and art design of the game with this in mind. The Law of the Sword Law of the Sword is not just the name of the game. It is a law written to protect the integrity of the game universe. The main principle that forms the story is only Law of the Sword. Cinematography All scenes in the game are arranged with cinematic camera angles for you to enjoy as if you were watching a movie. The balance of sound and music has been carefully crafted to provide an experience that is integrated with the game's production. Are you ready to enter the world of Law of the Sword? 


Notes: There is rarely any strong language in the play. War is fought with swords and axes, no blood is used. In an artistic ballet scene, sexuality is limited to a clothed female character only.