Minicology
Release date: Apr 25, 2024
Developers: Isaac Denner
Publishers: Iceberg Interactive
Genres: Adventure, Indie, Simulation
Categories: Single-player, Steam Achievements, Steam Trading Cards, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Turkish, Dutch

Note: Demo progress and settings transfer over to the main game automatically! Locked recipes and settings will become available as soon as you load your demo save. Survive, Craft, Battle, Automate and Explore . Minicology lets you take to the stars and travel through a procedurally-generated universe of tiny planets! Build bases, defend against invasions, terraform worlds, and engineer factories that automatically farm and mine. Minicology encourages creative solutions to everything — from cultivating plants to fighting enemies! Immerse yourself in a world where self-sufficiency is key. Gather valuable resources, grow your own crops and learn to automate any process. Use item pipes to automate processes and transfer materials around your base, hunt for food, harness energy, and secure your water source as you navigate the challenges of this miniature universe - but it doesn't stop there — get creative and construct a fully-fledged base, that can repel invaders and stand as a testament to your survival skills. Mechanisms and components can be manufactured from basic raw materials — but some rare items can only be found by completing events or fighting enemies. As you venture further into deep space, 900+ items and 20+ different crafting stations will provide you with countless opportunities to progress. Set up auto-harvesters and harness the simulated water cycle to make sure you’re always stocked with food, wood, and materials for your next adventure — then set up an interstellar shipping network to launch your materials back home!  As you roam the cosmos, be careful that you don’t disturb the dangerous predators of the mini-verse. Well, actually, you’ll probably want to — they’ve got some of the best loot in the galaxy! Combat isn’t restricted to weapons. Players can change the weather, automate turrets, and harness chemistry to inflict damage on bosses or morph the world around you! Fix your rocket and take to the skies. Diverse planet clusters with different biomes await you. Fly around an endless procedurally-generated universe and expand your horizons. Find new resources, fight new bosses, and save planetary systems from certain doom by completing procedurally generated objectives. The universe is your oyster. Minicology’s event system will keep you on your toes — each planet type has unique simulated weather and event rotations. A planet might not be the same the next time you visit! Meteor impacts will have you racing against the clock, while icy planets feature bitterly cold nights that leave you chasing for shelter — but certain rare materials will only be available during these dangerous events. Make sure you’re prepared! Sandbox-style building & terraforming mechanics. Make your planet your way! Survive by hunting, farming, or a mix of the two - just don't hunt a species into extinction! Automate your base: pipe items from chests into furnaces, synthesize new materials, and irrigate your farms. Dozens of unique events and objectives, ranging from meteor showers to boss battles Massive procedural universe, with an objective system that keeps gameplay fresh 8 Challenging boss battles Craft accessories, armor and weapons to flesh out your build Don't lose track of time! Immersive day/night cycle, with unique events tied to each! And yes, the planets are actually round. Your actions have consequences: animals can be driven to extinction, and players can trigger hazardous weather conditions 

Press reviews: “This is phenomenal ... Look at all the fun you're going to have exploring the universe!” Orbital Potato “An enormously impressive work from an indie studio, Minicology has an eye catching look, a large universe to get lost in, and lots to do on each of its tiny planets.” PCGamesN