Sketch Crawler
Release date: Nov 1, 2024
Developers: Koan
Publishers: Koan
Genres: Indie, RPG
Categories: Single-player, Steam Workshop, Family Sharing
Supported languages: English, Russian, Ukrainian, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Hungarian, Vietnamese, Greek, Danish, Simplified Chinese, Korean, Dutch, Norwegian, Polish, Portuguese - Portugal, Romanian, Thai, Turkish, Finnish, Czech, Swedish, Japanese

Sketch Crawler is a super-creative deck-building roguelike RPG, in which the Doodlers rescue the King of Cartoons from the evil plots of warlocks and tricksters. In this world, drawing is a real magic. The Magic of Drawing With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world. The Мagic of Сolor In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it. Endless Fun The procedural generation of dungeons and enemies gives you endless gameplay. Peacemaker There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change. Experimental Game We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw. A Place for a Scene You will also be able to record voiceovers for all your characters and even for your enemies! Features: - Everything you draw appears in a procedurally generated world. - Conquer dungeons with turn-based card combat. - Build your ultimate deck from cards you find. - Redraw found cards to give them new properties. - Draw creatures and see them fighting for you. What we try to achieve in Sketch Crawler? Is it possible to mix drawing and gaming? Can comedic fantasy and user-generated content be mixed? Can there be a benefit to a computer game? Let's explore. Sketch Crowler is a experimental game and we plan to experiment well with procedural generation, comedic cartoon fantasy and user-generated content. We think it can be fun. Experimentation will keep coming. We're looking for a golden formula for a game that will come together into something friendly and holistic that will be a joy to play for years to come. We don't know where it will take us. We believe that only by exploring the unmapped paths can we discover something new. Ideally, it's not demanding to hardware game, which will live, even without internet, just on the user's computer. A little about the graphics of the game. The simplicity of the style of drawing in Sketch Crawler is our conscious choice. First, it is much more expressive and charismatic than realistic characters, secondly, it is much easier for players to add their own drawings in this world, they look more holistic, in a third, it is a meme graphics, and this supports the comedy of what is happening. In our opinion, the phenomenon of beneficial games is an obvious fact. These games are games that develop the player and give him practical benefits in life. The game is not an escape from reality, but a way to discover abilities and take them into the real world. This is the kind of game we see in Sketch Crawler. In Sketch Crawler the player practices his drawing skill. The game constantly tempts to draw. And the longer the player plays, the better he will draw. And it also develops his imagination. Creativity will save the world, and Sketch Crawler will help with that!