StarDrone: Sling Star (with VR mode)
Release date: Feb 7, 2020
Developers: Fortell Games
Publishers: Fortell Games
Genres: Casual, Indie
Categories: Single-player, Steam Achievements, Full controller support, Tracked Controller Support, VR Supported, Steam Trading Cards, Steam Cloud, Steam Leaderboards, Family Sharing
Supported languages: English, Simplified Chinese

StarDrone: Sling Star is an award-winning, furiously energetic action-puzzle with a mix of arcade, pinball, breakout, and collect-the-objects. You pilot the always-in-motion space drone through diverse cosmic environments in order to beat each of all levels’ goals. Goals can range from getting to the end of the level alive, to destroying all enemies and, to collecting puzzle pieces. StarDrone is an IndieCade 2011 Finalist and VR version is an IMGA 2017 nominee. Cause your attackers to crash with rapid speed while collecting stars, gems, and power-up enhancements. Overcome perilous hazards and elude zillions of enemies in an effort to complete each stage with a record score. With simple controls and unique, intuitive gameplay mechanics, StarDrone is friendly to beginners, at the same time challenging enough to bring you back for more and more. VR mode: we recommend seating VR experience Features: Flat-screen and VR modes Unique gameplay with single-button controls 56 levels with different goals: puzzle, survive or destroy all creepers leaderboards on each level to compete Optimized for handhelds:  SteamDeck, ROG Ally and ROG Ally Xbox, MSI Claw 

Press reviews: “Stardrone carries on taunting you with its breathless pinball-breakout king of swing madness. It's a complex, abusive relationship, and one you should enter into with your eyes wide open.” 80 – Eurogamer “StarDrone is a great take on the action-puzzler sub genre. It looks fantastic and has a pumping, if slightly repetitive, soundtrack. With plenty of replay potential and a lot of well designed, imaginative levels to work through, this could keep you entertained for quite some time.” 80 – TheSixAxis “Our compulsion to keep playing 'just one more level' meant that our feelings and hands would get hurt along the way, but in the end we liked what we saw.” 80 – GamesRadar+