Fatebreaker
Release date: Nov 6, 2025
Developers: Kielan xd
Publishers: NeuroCore Studios
Genres: Indie, RPG
Categories: Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input, Save Anytime, Steam Cloud, Family Sharing
Supported languages: English, Polish, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish, Japanese, Korean, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Russian, Swedish, Turkish, Hungarian

Fatebreaker A roguelite RPG with turn-based 1v1 combat, where every decision brings you closer to power… or death. Experiment with professions, abilities, and strategies in a world where every encounter is the ultimate test of tactics. About the Game Each journey is a distinct story. Your goal is to survive battles and reach level 100 of exploration to break the curse. Each expedition lasts from a few minutes to up to 2 hours – depending on how long you manage to survive. Each defeat earns you Destiny Points, which you can spend between expeditions, unlocking permanent upgrades that affect all characters. Every death makes you stronger – and every decision brings you closer to ultimate victory. Combat System Tactical 1v1 battles – every battle is a battle of wits and skills. Alternating turns – decide whether to attack, defend, or use one of your abilities. Status effects – bleeding, inner fire, poison, regeneration, and others – can turn the tide of battle. Abilities and professions – develop skills up to level 8 and create your own fighting style. Professions and development 7 professions : Fire Magic, Water Magic, Aether Magic, Light Magic, Dark Magic, Strategy, and Combat. 21 unique heroes 6 skill slots during each expedition – your arsenal determines your survival. Gold is used to purchase practical items, such as sleeping bags for use at camp – you never accumulate heavy equipment. World structure The game is divided into 4 acts, each with its own introduction and atmosphere. After each fight, you choose one of two random locations to go to – no map, no predictability. Randomness and decisions create a unique experience for each session. Progression and Content Over 80 achievements , each unlocking new content – ​​heroes and skills. Encyclopedia with a complete list of discovered heroes, skills, items, and status effects. Three difficulty levels to tailor the challenge to your skill level. At least 30 hours of gameplay to fully discover all professions, achievements, and combinations. Every fight is a step towards destiny. Every death is a new opportunity. Will you be able to break the Seal of Fate?