Project Delta
Release date: Jun 15, 2023
Developers: Flying Fire, LLC
Publishers: Flying Fire, LLC
Genres: Action, Adventure, Indie, Early Access
Categories: Single-player, Full controller support, Steam Cloud, Family Sharing
Supported languages: English

Overview Project Delta is a new unique concept of a Procedurally Designed Metroidvania. At its core it utilizes a fresh procedural generation technique inspired by Map, Area, and Item Randomizers of the Retro Metroidvania classics. The key twist being the game allows you to decide the order of your power-ups, and in turn, the shape of the world itself. Embark on an epic journey, uncovering map structures and discovering new power-ups, as you take on the Darkness and seek the Seed of Light to restore balance to the universe. Features Embark on an epic journey across 7 distinct areas Explore over 20 unique map structures Discover and strategically utilize 10+ powerups 871 unique hand crafted rooms routed for generation Immerse yourself in a rich, 20-30 hour Story Mode Test your skills in 4 Pre-Generated Classic Mode worlds, offering a more structured challenge Special features in options menu, 'Backup Saves' and 'Return to Hero's Path', ensures that you can always find the path forward. Powerup-Driven Procedural Generation and Meta Progression Project Delta combines traditional Metroidvania gameplay with procedural generation. In Story Mode, discovering new map structures and meta power-ups allows for strategic revisits to previous stages, opening new paths and expanding the Metroidvania experience. One of the early game stages lets you input a single item, resulting in a branching map requiring you to get that item and find a meta item for the meta progression. Using the ability acquired from that stage, you can use your new power to generate the same stage with different input items - creating a similar world with a different progression and design, and allowing you to unlock different meta items: (note the darker purple branch on the left in comparison to the first generation. This is because the rooms have a different region and enemies as this world is thematically ahead in the meta-game narrative) This grows in scale and complexity as the game continues and your ability pool increases allowing you to start with previously discovered items and delve deeper into worlds that grow larger and larger as the game progresses: Culminating in the game's ultimate map structure which matches the scope of the classic this game is built in the image of: Sequence Breaking By choosing the order of power-ups, you can create opportunities to venture off the intended path and break the sequence. Your knowledge of the game's mechanics, map structures, and generation algorithm can help you find shortcuts and access areas earlier than expected. Easy to Learn, Difficult to Master, Built for the Journey Project Delta incorporates knowledge-gated abilities that become valuable as you understand the game's intricacies and secrets. These abilities can be used for speed running and sequence-breaking, presenting unique puzzles and challenges. Immersive Storytelling The game's lore set to reflect upon the procedural nature of the world. As you battle the Darkness and seek the Seed of Light, you'll uncover journal entries and flavor text that piece together the protagonist's inner struggle dealing with understanding the ever changing world around him. A Love Letter to a Classic Project Delta is more than just a game; it's our heartfelt tribute to the timeless classic - Super Metroid. From its inception, we challenged ourselves to understand the magic of Super Metroid, dissecting its core elements and translating them into a procedurally generated universe. In crafting Project Delta, we saw Super Metroid not only as an inspiration but also as a guiding mentor. The story mode of Project Delta builds up to a meticulously crafted map structure, embodying the structure of Super Metroid. This map structure offers an experience remarkably reminiscent of the classic game, yet infused with a novel twist - you can generate the world with your own custom order of items, crafting your unique adventure. Our advanced procedural generation system is designed to respond intuitively to your choices. Whether you're seeking exploration, a speed-run, or a low-item challenge, Project Delta will adapt, offering an authentic and personalized Metroidvania experience. Retaining the classic's foundational elements, we've forged a unique path, creating a captivating, replayable, and modern Metroidvania experience. Venture into Project Delta's dynamic universe, a reverent nod to the past, an exciting adventure in the present. Regarding Keyboard Support It is not recommend playing on keyboard. There are some aspects which are kind of nice, but controlling is very clunky. If you are going to play on keyboard it is recommended going into the control options (pause > options > control options) and setting Run and Sanguki Blast to toggle. This will make using those mechanics easier on keyboard. Please note as well. The game supports keyboard, but the glyphs that show up will still be for the controller, the full mapping below in this format: Keyboard Key - Controller Glyph - Action Control Mapping: Left Arrow - Left Arrow Move - Move Right Arrow - Right Arrow Move - Move Up Arrow - Up Arrow - Accelerate up quicker / Look Up (hold) Down Arrow - Down Arrow - Duck / Look Down (hold) A - Bottom Face Button - Jump / Confirm (in menu) Space - Right Face Button - Run / Spin Jump (while in air) / Back (in menu) S - Left Face Button - Shoot D - Top Face Button - Lay Bomb Q - Left Shoulder / L1 - Angle Bow Left Shift - Right Shoulder / R1 - Sanguki Arrows Left Control - Left Trigger / L2 - Ascend W - Right Trigger / R2 - Grapple Tab - Left Stick Click - Cycle Selector Type C - Right Stick Click - Toggle Selector 1 - Left Analog Up - Select Top for Selector 2 - Left Analog Right - Select Right for Selector 3 - Left Analog Left - Select Left for Selector 4 - Left Analog Down - Select Down for Selector Return / Enter - Right Menu Button - Pause Right Shift - Left Menu Button - Open / Close Map Numpad 8/Up - Right Stick Up - Control Control Up Numpad 4/Left - Right Stick Left - Control Control Left Numpad 6/Right - Right Stick Right - Control Control Right Numpad 5/Down - Right Stick Down - Control Control Down