Queen of Dark
Release date: Mar 17, 2024
Developers: Omega Creations
Publishers: Omega Creations
Genres: Adventure, Early Access
Categories: Single-player, Multi-player, Co-op, Online Co-op, Partial Controller Support, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain

-------------------2025 ONLINE COOP AVAILABLE----------------- VERSION 0.300 Improved graphics Better performance Change from open world to interconnected linear world Linear difficulty progression Improvements in combat, mobility, etc. New enemies Mobility affected by equipment weight Combat based on evasion, blocking and deflection Improvements in enemy reactions WORLD Explore the realm of Arzamor and the challenges offered by the lands without a king, where enemies can be found around every corner, and territories are disputed daily by different foes. Travel the world freely, discover its secrets and history. Forge your weapons with materials found along the way, and use them wisely depending on the enemy you face. Take advantage of the environment, set traps, and prepare each battle with intelligence and cunning. The day/night cycle and various weather changes will influence the world around you. COMBAT Enjoy melee combat where the precision of each strike, reflexes, and choice of equipment will make a difference. Long-range combat with weapons like bows, crossbows, or magic projectiles allows you to attack from a distance. Traps provide the combat with a strategic component. Area attacks will be very useful for taking out large groups of enemies at once. AI Each enemy has the same advantages/disadvantages as the player, humanoid enemies can also use items and set traps. The difficulty of each enemy is linked to their level and 5 parameters that configure their character, so regardless of their level, we can encounter enemies with low levels but great combat skills, and on the other hand, high-level enemies with low AI parameters that make the enemy not dodge blows, not maintain their guard, or not attack with the same frequency, giving each combat a unique challenge. PROGRESSION The initial version of Early Access consists of 100 levels of progression. Runes allow us to improve player statistics such as health. The 5 classes provide unique attributes that can be combined with each other and are the basis for creating oriented builds. MISSIONS The mission system will always provide objectives for those who do not wish to explore and prefer to focus on combat and progression. World events provide players with the opportunity to experience unique battles and obtain random loot. Combat arenas provide quick challenges and a controlled environment.