Alien Attorney Adventure
Release date: Nov 10, 2025
Developers: Ambearth Games
Publishers: Ambearth Games
Genres: Indie, Simulation, Early Access
Categories: Single-player, Custom Volume Controls, Mouse Only Option, Save Anytime, Touch Only Option, Family Sharing
Supported languages: English

ALIEN ATTORNEY ADVENTURE is a plea-first legal drama where trials are the rare exception. You’re a public defender on Ambearth, fighting to keep clients free, your license intact, and your sanity intact. Why You’ll Care The grind, not the myth: 95–98% of cases settle in pleas. You live in hallways, not spotlights. Plan. Work. Sleep. Repeat.: Each day gives you about 10 hours—plan tasks, hit End Day , and watch cases move, deadlines tighten, and new clients land on your desk. Arraignment first: In-custody clients can’t negotiate until first appearance is done. Clear the 48-hour clock or get blocked. Pressure everywhere: Speedy trial timers, bail reviews, continuance caps, evidence that goes stale, and staff/supervision hoops to jump through. Career paths: Start in public defense; grow into private practice if you survive the caseload and the ethics board. What You’ll Do Investigate, research, meet clients, file continuances, negotiate pleas, and prep for the rare trial. Juggle calendars, conflicts, and staff confirmations to avoid missed hearings and bench risk. Manage burnout, finances, and ethics—every shortcut has a cost. Core Loop Plan your day → End Day → Deadlines/pleas/evidence tick forward → Reassess and repeat. You start with 1 case; new ones can arrive after each day (no instant 50-case pile). Planned Features (from the roadmap) 0.1.8 — Staff & Calendar Logistics : Clerk/JA task queues, confirmations/notices/interpreter handling, rapport-driven outcomes, favor/cooldown rules, and stricter continuance “good cause” logic. 0.1.9 — Overload & Plea Reality : Single shared day/minute clock across systems; overload math (minutes-per-client, hallway consult pressure); custody-driven plea gravity; enforced speedy/bail review windows, discovery/motion deadlines, and trial readiness warnings. 0.2.0 — Trial & Narrative Polish : Deeper judge/prosecutor personalities, fuller trial flow (voir dire → verdict → sentencing), evidence-rule consequences, post-verdict dashboards, and launch hardening. Tone & Content Grounded, mature themes: detention, poverty, burnout, ethical dilemmas, and systemic failure. 


Notes: The court process has to get into deep subjects that can be triggering to some. Sexual violence in not in the game nor-will it be added. That was one part of my job I hated the most.