Story of White Stone State
Release date: Jul 18, 2019
Developers: DRILL Games
Publishers: DRILL Games
Genres: Adventure, Casual, Indie, RPG, Simulation
Categories: Single-player, Family Sharing
Supported languages: Simplified Chinese, English

In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; Firstly, players need to ensure their survival, and then find things that interest them to develop themselves; Game style: Overall, the game style is slightly decadent and does not excessively pursue extreme graphics in terms of expression; On the contrary, focus on the expression of the plot and the details of the freedom of life; More behaviors that conform to the player's personality gradually advance the game progress. The game tells the story of the protagonist who graduated from a millennium school in 2000, went to some cities and mainly worked in Shenzhen, and lived in Baishizhou; The content that players play in the early stages is relatively normal, but in the later stages, there will be a lot of brainstorming feeling; The protagonist will receive some tasks, meet some people, and have some stories. There is no ending to this game, and the protagonist may die; The final outcome varies depending on the protagonist's abilities, emotions, and randomly occurring events; Time setting: Around 2000 to present Almost all migrant workers who go to Shenzhen start their dream journey of urban life from places like this, to varying degrees; As a player, you take on the role of just arrived at Baishizhou, a village in the city, and you will start your life and story from this simple rental house. Open world, multiple storylines, especially suitable for trying things you dare not do; In the game, you can do many things, such as working, delivering takeout, buying food, packing, renting and buying houses, and so on. You can also trigger various plots to achieve unexpected achievements, or fall into a state of not knowing yourself. You can also sit and eat without doing anything all day long and wait for death; In short, this is an open world that combines simulation and plot.