Paddle Paddle Paddle
Release date: Jul 25, 2025
Developers: Zoroarts
Publishers: Assemble Entertainment
Genres: Casual, Racing, Sports
Categories: Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Steam Achievements, Camera Comfort, Color Alternatives, Custom Volume Controls, Keyboard Only Option, Partial Controller Support, Steam Cloud, Stats, Steam Leaderboards, Remote Play Together, Family Sharing
Supported languages: English, German, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Indonesian, Thai

A brutally frustrating co-op boat adventure you probably won’t survive. But hey—at least you’ll look ridiculous trying. Grab your paddles (and your patience) and set out on a stupidly long, lava-surrounded parkour adventure. In Paddle Paddle Paddle , you and/or a deeply regretting friend must paddle your way through swinging axes, weird wind, evil slopes, and that one jump you’ll miss at least 27 times in a row ... maybe more. At the end of the journey? A legendary, mysterious, possibly pointless prize awaits. Maybe. If you ever get there. Probably not. This game will test your coordination , your sanity , and your friendships . You can either: Play solo and control both paddles like some kind of multitasking god Or play in local/online co-op, where each of you controls a paddle. Coordination is key. So is not yelling. Too much. Physics-based paddling like in real life (sort of. not really.) High Frustration™ factor (rage-quitting is a feature, not a bug) Local & Online Co-op — destroy friendships from anywhere! Speedrun Timer — for those who hate themselves One giant handcrafted level with wacky biomes and checkpoint options (toggle them in Settings!) Input Rebinding — because your keyboard will suffer Settings with mercy — toggle checkpoints, fix controls, or just cry a little Hi! I’m Mateo — I’m 22 and I made this game entirely solo. The idea came to me in the shower (where all great ideas are born), and I decided to smash together physics-based paddling with a rage-inducing platformer. The whole project was a wild experiment made in under a month. I hope you have some fun with it... and just the right amount of screaming.