TinShift
Release date: Jun 3, 2021
Developers: WhileTrueGames
Publishers: MIROWIN
Genres: Action, Indie, Massively Multiplayer, Early Access
Categories: Multi-player, PvP, Online PvP, In-App Purchases
Supported languages: English, Russian, Ukrainian

TinShift is a dynamic first-person shooter arena. We inspired by Quake, UT and Titanfall. It's based on plausible shooting, wall running and sweaty armpits. 10 types of weapons are available. Some are classic, others will have to be used wisely and according to the situation. 1 map for 20 players with palm trees and vertical gameplay. You can climb anywhere. The second class is robots. It's for those who are tired of running around and just want to blow everything around. Return in time is a thing. Due to the excessive dynamics, it is often not possible to immediately respond to a surprise attack or a stray sniper bullet. We understand this and therefore everyone has a second chance - to change the course of events with a rollback 10 seconds back. Chance recharges when you successfully kill an enemy. And for dessert: NOT BATTLE ROYAL. Unexpected, right? We ourselves are tired of crawling across the field for 40 minutes until a bush kills you. We invite you to take part in the Leadership Race. Every man for himself from the start, but to win you become ALONE against EVERYBODY. There is no need to wait for a new match. Dropping by into the server in the middle of the game, you are in the same conditions as the experienced players. After finish, the match will restart automatically. It's non-stop. We play together with you! We are constantly in touch with the players on and make a dream game together.

Press reviews: “The last minute you need to live, regularly pulling out the championship, gives a lot of fun, and the game turns into a perky carnage, where absolutely everyone is chasing you and trying to take over the baton.” IGN “Unlike the battle royale, the Tinshift player can always be reborn in case of death and again rush into the midst of the battle, as was the case in classic shooters. Such 'hot potatoes' are constantly transferred from player to player in an enchanting meat grinder, which makes the last moments of the match a real epilepsy and dirt.” Playground