Adam
Release date: Aug 29, 2023
Developers: Teta Studio
Publishers: Teta Studio
Genres: Action, Adventure, Indie
Categories: Single-player, Family Sharing
Supported languages: English, Turkish

Adam, the first product of Teta Studio, offers a completely different experience. Let's guess, you're tired of playing replicas of the same type of games. Introducing 'The First Realistic Rogue-like FPS game: ADAM' If you're ready to play the best blend of the rogue-like structure and mechanics of the FPS genre, Adam will give you the flavor you've been looking for. Experience Yavuz's incredible story of betrayal and revenge as a robot pilot! Subject The events take place in a universe set in the near future. As a betrayed soldier, the player fights for revenge against his enemy, the military corporation Nemesis. In an age where the human body is weak, our character has trained himself in robot combat and has become a powerful robot pilot. Prepare to destroy enemies by powering up your own robot! The reason we fight is Meftun (his wife) and his child who were blown to death in front of Yavuz. In order to take revenge on Nemesis who did this to him, he makes an agreement with the boss of the military company he works for and makes his plans. His boss gives him war robots to take over various regions of Nemesis. He will advance with the robots as far as he can, making choices at each level he advances, and if he dies, he will continue to fight with a new robot by making robot development. After capturing all the territories, Yavuz's 2nd and biggest betrayal will bring him death or will he continue to survive this pain, it depends on his decisions. Purpose and Challenge The main goal of the game is to get the revenge described in the story, but as the game progresses, the goal of our character changes. In terms of gameplay, it is to progress by killing enemies in all the battlefields we enter. Our progress in the battlefields is to kill robots and pass the levels one by one with many improvements such as armor, bullets, skills. Starting from underground tunnels with the battle robot, the main goal is to complete the game by killing enemy robots in areas that level train stations, production factories and warehouses. In the Rogue-like genre, the progressive levels are repetitive groups, the improvements we get by making choices when we pass the levels, being able to make character development after dying; Reflecting the FPS genre to the player based on sensation, weapon diversity, inter-level choices in accordance with this mechanic, the spray and shooting of the weapon is not exactly like an FPS, but more like aiming and killing in a way that will be played quickly, many mechanics such as aiming and killing are with you in the most optimized form to be suitable for Rogue-like. When you pass each level group (for example: underground tunnels), there is a BOSS level similar to that section. These BOSS levels are the level that will transfer you to the next level group. The last level is very challenging and when you complete it, you are considered to have finished the game. Features It is a Rogue-like game with the first realistic levels and storyline. The game difficulty is designed for the Rogue-like player to enjoy the most. If you're the type of player who says 'I just want to kill everything in my path and blow off steam', keep fighting by making improvements. If you're a player who doesn't want to stop there, you can catch the story elements with the story video at the beginning of the game, the shouts in the game and the story video at the end of the game. With the 'Dynamic Music Transitions' music system, never lose the action in Adam, where the music is adapted according to the tempo of the game. Maximize the sensation with 3 different weapons. Whichever one feels best in your hand, you can unlock weapons by collecting Adamants with the enemies you kill. Maximize the Rogue-like feeling both visually and mechanically with various bullets, armor, enemy characters and more. There is an easy and quick menu to navigate through the hangar. Enemies are not on a specific axis like in an ordinary Rogue-like game, but as AI bots with different walking and running speeds, different damage and damage values, they chase you all over the map to kill you. After you die, you can get stronger by making character development, you can unlock many features such as minimap. You can see realistic sound and VFX effects according to the points you shoot. Developed with Unreal Engine 5 support, the game has the latest light, shading and graphics technologies. Built for Replayability. Fight robots in this technological universe where you can interact with various characters. Keep fighting to become permanently stronger and ensure your next attacks are successful! SUPPORT We are Teta Studio based in Turkey, as a small Indie, Adam was produced in a few months with limited resources, with a few people and became our passion. We are really excited to share this updated version with you, our passionate community of players. With your support, we are an enthusiastic studio that wants to make our game even better. Due to some technical glitches, we had to share the full release and not the early access, but we invite you into our development process and your feedback is really important. Our development team is very active on Discord; we play together and collect feedback from the community every day. Every week we analyze that feedback, as well as in-game telemetry and other data, and use that information to keep improving the game - tinkering, tweaking and iterating. Please don't forget to leave a review to help turn a crazy, great idea into a great game. Thank you for being a part of the Adam journey. Enjoy! 


Notes: Our game has an environment where we level up by destroying robots frequently. When we destroy the robots, there are death animations but no disturbing elements such as blood. There are no stories, objects, environments and situations that contain sexuality in any moment of our game. Our game does not contain scenes such as sexual content, forced sexual intercourse, drugs, alcohol, and self-harm. The story is as clear as possible and the dialogues are designed in accordance with ethical and moral rules. Since the in-game characters are not organic/human bodies, they are designed as science fiction products in a way that does not disturb. Yavuz, who is the only organic/human in-game, has been designed by keeping away from profanity, slang, obscene words, sexuality, and encouraging bad habits.