Project Kunlun
Release date: Jun 27, 2024
Developers: LZY
Publishers: LZY
Genres: Action, Casual, Indie
Categories: Single-player, Family Sharing
Supported languages: English, Simplified Chinese

Hello, I'm LZY, and this is an indie game I developed on my own. At first glance, it may seem like a vertical bullet hell game. You might think, 'Oh, probably just another Touhou fan-made' But it's not like that. This game incorporates elements from rhythm games, visual novels, and meta games. It's not about the wine, but the stories it holds When designing the levels and music, I usually consider enhancing the boss's attacks when the music reaches its climax phase. This gives players a feeling of 'the boss is going all out against you.' However, I wanted to break away from this design pattern, which led to the creation of this game. The purpose of this game is NOT to make it difficult to the point where you cannot pass. In fact, I have reduced the difficulty of many stages in order to allow players to experience the content fully. This is because danmaku(bullets) is not the core essence that the game aims to convey . Difficulty Game is somewhat challenging. Few scenes may show extremely difficult, which is by design and you are invincible during that part. Game Features Completely independent development. Breaking free from traditional frameworks with a profound imagination. Reflecting elements from reality and society. Unexpected storyline with a touch of emotion. Only the Stage 1 is a NORMAL stage. Subsequent stages will gradually become abnormal. Music plays a crucial role with specially composed tracks. The answers to the stage are hidden at the beginning.