GTTOD: Get To The Orange Door
Release date: Oct 27, 2017
Developers: Andrew Smith
Publishers: Hitcents
Genres: Action, Adventure, Indie, Early Access
Categories: Single-player, Steam Achievements, Captions available, Steam Workshop, Family Sharing
Supported languages: English

GTTOD is a fast paced FPS rogue-like with a heavy focus on fluidity of movement and high octane combat. Casting its net of inspirations wide, GTTOD captures both the feel of modern day movement shooters as well as the chaotic intensity of the best FPS games in the '90s. EXTINGUISH THE HORDES OF THE SUMMIT As one of the power-armor clad survivors in The Shatter, you'll be using your advanced mobility and a myriad of reclaimed firearms and equipment to outmaneuver and outgun the armies of a planet-destroying threat; The World Sentinel. WIELD THE BLESSINGS OF THE WORLD You are not alone. As a child of Earth, you are able to inherit the abilities bestowed upon you by The Spirit Of The World, and use them to destroy those that threaten her safety. UNLEASH YOUR INNER POTENTIAL Permanently improve your skills and abilities, allowing you to endure the unending trials of The Shatter. Lengthen your treks into the unforgiving world, and reap the rewards of your conquest. RISE Explore, loot, and gear up for your ascension towards the upmost peak of The Shatter; 'The Summit'. REPEAT Death is not the end. Each new run of GTTOD shifts destinations and routes on your journey to The Summit. No playthrough is ever the same. If you'd like to keep up with the game, feel free to join the Discord and chat with me! 

Press reviews: “Get To The Orange Door is an early access shooter with a 1980’s aesthetic and all the wall running, double jumping chaos I’ve been craving... it has some of the best raw shooting I’ve experienced in a long time.” Kotaku “This is one of those few times when I've been playing something in Early Access and felt genuinely excited.” GmanLives “I don't want to understate how conceptually cool this game is, everything about it sings to me in a way very few things ever have.” FUNKe