TURRET SYNDROME VR
Release date: Jan 25, 2018
Developers: Genesz
Publishers: Genesz
Genres: Action, Indie, Strategy, Early Access
Categories: Single-player, Tracked Controller Support, VR Supported, Family Sharing
Supported languages: English

Patch Notes Patch notes: V0.01b (hotfix for first update): Fixed revolver cock not working properly Fixed walking bug (I hope) Fixed nonVR punching not pulling hand back +Added last update date next to version number V0.01 (first update): Small graphical improvements Occlusion culling (optimization) +Added throwing funciton to nonVR (holding down pickup key) and adjusted VR throwing force +Added new guardhouse +Added boxes +Added mines (tripmine, not coal mine) +Added katana (cannot cut zombies in half (yet) but can kill them) +Added recenter key to nonVR (it could be useful, but I don't know when and it's possible that it isn't working) +Added limit to zombie spawn (64) +Added punching (to nonVR also) +Added Version number +Added ingame help +Added ladder but you can only climb it in VR mode if you are patient +Added other hand keys to nonVR mode: F = G R = T E = 5 1 = 3 2 = 4 -Removed fps drop when frying zombies with the gastorch -Removed flying when zombies die underneath something(maybe) Changed ammoboxes capacity from 400 to 500 rounds Changed zombie spawn rate and spawn points Changed explosives range and force (obviously it got more powerful) Turret's leg is now facing the right direction when picked up Each zombie has now different hp, movement speed, etc... Handheld lamps can now be switched on/off without removing batteries Display is now pickupable Picked up candles and bomb can now be lit also in nonVR Turret's aim improved known larger bugs: sometimes when you try to pick up something, your hand dies and you can no longer interact with anything, candle and decorative items are not advised to put in inventory in nonVR, it ruins it About the Game You have to assemble and maintain turrets and use every tool or weapon you find to survive the zombies which are coming to eat you alive. They are closer and closer and their number is growing but you are just watching behind barriered weak doors as the ammo counter goes down to zero and the batteries have only a little power left. If you have a last bullet in your handgun maybe you can end it in the easy way, before they get in and eat you... or bring some with you with a bomb, wich you grab in the last minute. You work as a security type guy in an isolated guard house. The civilization started crumbling years ago, but you still do your job, trying to protect the guard house in any way you can, as mutant zombies try to overrun it. Features: -Day-night cycle -Weapons ranging from melee to guns, like crowbar, blowtorch, revolvers,bombs, and ofcourse your best friends: Turrets. (many more to come) -Turret assembly: Assemble turrets from parts found around the house, and set them up with an antenna so you can monitor the turrets battery, ammo, and signal strength! -Zombies! (yes, they are considered a feature) -Flip off gesture! {only in VR} (this is an important feature if you run out of ammo, use this against the zombies!) -Many more things to come in the future, feel free to suggest any ideas , or stuff you want to see or try out in the game! About the developer: My name is Genesz, ever since I can remember I wanted to make games. This is the first that got released. I learnt how to make games mostly from the internet.