GRIEFS Texture Ripper
Release date: Jan 5, 2026
Developers: GRIEFS
Publishers: GRIEFS
Genres: Animation & Modeling, Design & Illustration, Photo Editing, Utilities, Game Development
Categories: Adjustable Text Size, Color Alternatives, Mouse Only Option, Save Anytime
Supported languages: English

PLEASE NOTE We’ve decided not to place any restrictions on purchases, so both the Steam release and the version from our official website include the exact same technical features. Functionality is identical across both. Steam does allow you to stay logged in on multiple devices at once, though you can’t run the same application simultaneously. Steam updates may arrive a little later than on our website, but they’ll always stay current. About GRIEFS Texture Ripper GRIEFS Texture Ripper is a GPU-accelerated desktop toolkit for game developers, 3D artists, and digital creators who need to turn source images into high-quality, game-ready PBR materials — fast. Built for speed, precision, and creative control, GRIEFS offers a complete, non-destructive texturing pipeline with real-time feedback and deep customization. Extract textures efficiently using perspective warping, precise polygonal cropping, aspect ratio tweaking, and reliable snapping. Work directly with multiple images on a unified canvas, keeping complex projects organized with layers, folders, and color tags. The Core Powerhouse: Near-Instant GPU PBR Generation: Create a full PBR set (Albedo, Normal, Displacement, AO, Roughness, Metallic, Emission, Opacity) in milliseconds. Highly customizable settings let you dial in the perfect look. Real-Time 3D Path-Traced Preview: See exactly how your material behaves under realistic lighting. Features IBL, tessellation, displacement, optional path tracing, and previews on Plane, Sphere, or Rounded Cube meshes. Live 2D Map Preview: Instantly inspect and switch between generated PBR maps. Deep Customization: Fine-tune every map parameter with an intuitive editor. Save and load your own presets alongside built-in ones. Workflow Accelerators: Non-Destructive PBR Inpainting: Paint directly onto any generated PBR map (Albedo, Normal, Displacement, AO, Roughness, Metallic, Emission, Opacity) in both 2D and 3D views. Fix errors, add unique details, or blend areas using color painting or a powerful clone stamp tool. Includes optional height map syncing for consistent edits. AI Upscaling: Enhance low-resolution sources during your workflow or as a final export step. Intelligently sharpens details for crisp results. Intelligent Seamless Tiling: Make any texture tile perfectly using fast preview or high-quality PatchMatch algorithms with adjustable seam controls. Optimized Atlas Packing: Automatically generate efficient texture atlases from your defined regions. Flexible Export: Output textures in PNG, JPG, TIFF, TGA, or HDR formats. Use engine-specific naming conventions (UE, Unity), pack ORM maps, scale/limit resolution, generate color palettes, and pad to power-of-two. Designed for Efficiency: Modern Project Format (.grfs): Compact, zipped projects with embedded thumbnails for easy management and sharing. Multi-Image Canvas: Drag & drop or paste multiple images directly onto the canvas. Arrange them freely. Non-Destructive Workflow: Work confidently with Undo/Redo, configurable autosave, and a project trash/restore system. Responsive UI: Navigate large canvases easily with the Navigator panel, customize dock layouts, and utilize robust grid/edge snapping. Stylized Output: Quickly resize textures for different needs or use the dedicated Retro Mode for instant pixelated results. GRIEFS Texture Ripper is actively developed. Expect ongoing updates with more powerful features and workflow refinements.