CatboyZOOM
Release date: Jan 7, 2025
Developers: Ethan Vuong, Brae Stoltz
Publishers: Ethan Vuong, Brae Stoltz
Genres: Action, Casual, Indie, Racing, Early Access
Categories: Single-player, Steam Achievements, Steam Leaderboards, Family Sharing
Supported languages: English

Zoom through the many handcrafted worlds in this FPS Platforming Speedrunner! Learn to master your movement kit and leave your best times for others to challenge! We reserve the right to wipe leaderboard times until full release! Designed from the beginning to be approachable for players new to the genre, while still retaining the nuance and high skill ceiling that veterans can appreciate. Levels are designed to teach you everything you need to know, and will gradually push your skill level and nudge you to do things just a bit faster. By the end of the game, you'll be zooming through worlds like nothing. Features movement tech such as air-strafing , bunnyhopping and surfing , popularized by Source-Engine titles such as Counter Strike, Half-Life, and Team Fortress 2! However, the game builds off of this movement drastically with its own mechanics such as sliding , surf jumps , wallkicks and more! Featuring five unique worlds and over 75 carefully thought-out levels. Each levels teaches something new, brings a new idea to the table, presents a new challenge - no filler! Fight for the best times against your friends and globally! Show off your times on the leaderboards, watch how others beat your times through the replay system, and race against other players' ghost times. catboyZOOM is a passion project developed primarily by myself, Ethan, with additional programming from my partner, Brae. We're both avid enthusiasts of FPS platformers, particularly Source-movement, and have both been involved in movement gamemode communities for over a decade. Most of our time has been spent in the Team Fortress 2 jump community, where together we've published over 25 custom maps (and spent over 25k hours of our lives), and are core contributors to the Source movement community project Momentum Mod. We both care deeply about making movement platforming that is extremely fun, satisfying, and rewarding - something that gives you the joy of just going really fast and executing a route well, but that also makes you wanna grind a single level for hours upon hours until you get that perfect run.