Bodyless
Release date: Sep 15, 2020
Developers: Virtual and Physical Media Integration Association of Taiwan
Publishers: Virtual and Physical Media Integration Association of Taiwan
Genres: Adventure, Free To Play, Indie, Game Development
Categories: Single-player, Tracked Controller Support, VR Only, Family Sharing
Supported languages: English, Traditional Chinese

* Special screening for Ars Electronica Festival 2020. Valid until Oct 15, 2020. Honorary Mention in the Computer Animation category of Prix Ars Electronica 2020. Special Mention of 2019 Kaohsiung Film Festival. Bodyless is a surreal VR experience based on the director's childhood memory during Taiwan’s martial law period in the 1970s, when human qualities were simplified and quantified with few characteristics recognized and measured by the ruling class. The player becomes a deceased political prisoner's ghost in his journey to find his way home. Although the era has long gone, the emerging digital technologies follows suit. Governments started to use new technologies like digital surveillance, big data and AI as means to monitor and control people. Powerful world leader uses tweets less than 140 characters to set the course for his country. Human beings are reduced to a few pixels on the screen and left to the military drone pilot to decide for their lives. In Bodyless, the retrospective martial law governing and ultramodern digital technologies are fused into a dark oppression against folk’s living and beliefs. The audience experiences the journey through the eyes of an old man who was a political criminal under a government’s secret experiment. After his death, he became a ghost and descended to the underworld. In Taiwanese folk belief, during “Ghost Month”, the hell gate will open for ghosts to visit their families. The old man’s ghost makes up his face and ascends to earth. Through his eyes, the folk culture forms a rich spiritual world interwoven with nature. However, a mechanical force starts to deteriorate the spiritual world and eventually reduces human forms and memory into simple geometrical shapes that can be easily processed by the technologies.