SiNKR 2
Release date: May 9, 2019
Developers: Robert Wahler
Publishers: Wahler Digital
Genres: Casual, Indie, Strategy
Categories: Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Stats, Remote Play on Phone, Remote Play on Tablet, Remote Play on TV, Family Sharing
Supported languages: English, Italian, Spanish - Spain, Arabic, Czech, Dutch, Greek, Japanese, Norwegian, Portuguese - Portugal, Romanian, Simplified Chinese, Swedish, Traditional Chinese, Ukrainian, French, German, Bulgarian, Danish, Finnish, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Thai, Turkish, Vietnamese, Afrikaans, Albanian, Amharic, Armenian, Assamese, Azerbaijani, Bangla, Basque, Belarusian, Bosnian, Catalan, Cherokee, Croatian, Dari, Estonian, Filipino, Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Icelandic, Igbo, Indonesian, Irish, K'iche', Kannada, Kazakh, Khmer, Kinyarwanda, Konkani, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Persian, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Quechua, Scots, Serbian, Sindhi, Sinhala, Slovak, Slovenian, Sorani, Sotho, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Urdu, Uyghur, Uzbek, Valencian, Welsh, Wolof, Xhosa, Yoruba, Zulu

SiNKR 3 About the Game SiNKR 2 is a minimalist puzzle game evolved from the award winning SiNKR. There is just you, hooks, pucks, and various contraptions. SiNKR 2 employs familiar contraptions (square and round holes, kickers, and portals) in new layouts, e.g. spirals; linear and rotational symmetry. Subtle differences within level themes drive different solutions to superficially similar scenarios. Carried over from SiNKR Tutorial levels (no SiNKR experience needed) Advanced levels allow for multiple solutions No scores, no timers, no distractions Responsive ambient soundscape No text, suitable for all languages Improved flow through the game Mini-map level selector with challenge ratings from * to *** Multiple paths to complete the game Skippable levels Playtime 3.5 hours (speedy) to 4.5 hours (relaxed). Thanks for playing and have fun!

Press reviews: “This is a classic Miyamoto game with a wildly different aesthetic and easy-to-grasp mechanics.” Peter Glagowski, Destructiod