FleshBound
Release date: Jan 3, 2025
Developers: Splatterpunk
Publishers: Splatterpunk
Genres: Action, Free To Play
Categories: Single-player, Steam Achievements, Full controller support
Supported languages: English

FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple.  Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.  You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run! Key Features 15-20 minutes of playtime with high replayability A first person action runner in an organic-looking hellscape environment Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics A minimalistic gameplay UI A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters A high intensity industrial metal and techno soundtrack Where did the game come from? FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge , Ghostrunner , and Doom , we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control. Leaning heavily on the design pillars of 'Velocity, Visuals and Viscera', we quickly formulated the concept and with a visual style we can only describe as 'Splatterpunk', the vision of the game was easily communicated both within the team and with external stakeholders. The Team See game website link for contact information. Jan Björk - Product Owner, Game Designer Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI Søren Agentoft - Gameplay, Systems and Tech Design Johan Lundgren - Level Design Elizabeth Cantrell - UI Design Jakob Segerdahl - Art Lead, Character Art Amanda Rylander - Environment Art Magnus Lööf - Lead Programmer Jonathan Ebsen Mäensivu - Programmer Filip Åkerlund - Programmer Adam Fakla - Animation and Rigging Hugo Berglund - VFX Additional QA by  Tim Lindgren 


Notes: All violence in the game is highly stylized. The environments may appear visceral though stylized.