Lost Room: Escape
Release date: Dec 20, 2024
Developers: Fantastica Games
Publishers: Fantastica Games
Genres: Action, Indie
Categories: Single-player, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Russian

Lost Room: Escape thrusts you into a relentless nightmare where survival is your only goal. Trapped in a cursed, dimly lit apartment, you must find a way out while being relentlessly pursued by a monstrous entity that seems to anticipate your every move. The apartment is a labyrinth of shadowy corridors and locked rooms, with puzzles and hidden clues standing between you and freedom. But there’s no time to lose—every second counts as the creature draws closer. Adding to the tension is your flashlight, your only source of light in the suffocating darkness. Its batteries drain rapidly, forcing you to constantly search for replacements while navigating the apartment. The flickering beam is both a lifeline and a curse, illuminating crucial clues but also risking exposure to the monster lurking nearby. Every time the light dims, the terror mounts, as you’re left wondering if you’ll find more batteries in time—or be plunged into total darkness. Survival requires sharp thinking and quick reflexes. The puzzles aren’t just about logic but demand speed and precision under immense pressure. Hesitation or missteps can cost you dearly, as the monster never stops hunting, reacting to every sound and movement. With no weapons or means to fight back, your choices are brutally simple: run or hide. Each encounter is a battle of nerves, as you scramble to find cover or sprint away, all while the creature closes in. Lost Room: Escape delivers an unrelenting horror experience where danger lurks in every shadow, and the faint glow of your flashlight might be the only thing standing between you and the void. Can you think fast, act faster, and find your way out before the darkness consumes you? 


Notes: This game includes mild fantasy violence where a monster can attack the player character (e.g., hitting)