Guardian Chicken
Release date: Nov 19, 2025
Developers: bones-dev
Publishers: bones-dev
Genres: Action, Casual, Indie, Strategy
Categories: Single-player, Full controller support, Custom Volume Controls, Keyboard Only Option, Playable without Timed Input, Steam Cloud, Family Sharing
Supported languages: English

Build towers, grow crops, and defend your farm against a mad scientist’s undead army. Play as Chiki , a tiny but fearless chicken tasked with defending the barn while the farmer is away. Build Towers Build a variety of towers , some shoot fast, other pierce armor, while some deal AOE damage or freeze enemies. Each tower has a unique role. Upgrade and combine their effects to create powerful synergies, and amplify them further with specialized Tesla towers to build an unstoppable defense. Grow Crops Plant crops to earn coins at the end of each round and upgrade them with nearby sprinklers. Work your way up to cabbages, the most valuable crop, and optimize your placements to maximize profits from every tile. Analyze the battlefield See through the chaos with X-ray vision! Plan your defense Strategically place your defenses to counter a variety of enemy types, some charge headfirst, others are heavily armored, and each comes with its own unique behavior. Do you have what it takes to stop a mad scientist on a quest for world domination? Features: 17 hand-crafted levels, with decorations like trees and scenery generated procedurally, there's also a simple sandbox level where you can try things out. 3 tower families, each specializing in a different role. Every family has three distinct tower types to mix and match. A small meta progression system, where you can spend eggs (earned by completing levels) to unlock unique new abilities for each tower family to make them more powerful. A variety of enemies, ranging from normal units to armored ones, and a few other surprises About me Hi, I’m the solo developer behind Guardian Chicken , a chaotic little tower defense game I’ve been building over the past few months in my spare time. I’ve poured a lot of love and soul into this project, and I truly hope it’s just as fun for you to play as it was for me to create :) Credits The game was made possible thanks to incredible free assets found online Game Development : Written in C using raylib Music:  Background music by Aila Scott (not affiliated, source: itch.io) Font : Kitchen Sink (source: itch.io) For a full list of all assets used in the game, please visit the GitHub credits page. The game doesn’t have a native Linux build, but it’s fully playable on Linux and Steam Deck through Proton.