1 Day Later: Escape Zombie Hospital
Release date: Dec 2, 2022
Developers: Stoned Android Studio
Publishers: Stoned Android Studio
Genres: Action, Casual, Indie
Categories: Single-player, Family Sharing
Supported languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Russian, Japanese

You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon. Key Features: 3D Top-Down hardcore zombie stealth game. Run away from zombies, fight them, distract throwing cans, fool them switching light, barricade doors - there are always many ways to go through the level . Explore dark levels with different lighting. A thrilling storyline, multiple characters to play. To go through level, you need to find key and get to exit door. This is usually not so easy! :) IMPORTANT: This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy. Hints: 1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on. 2) All zombies have the following states: - Patrolling hunting territory, which he considers his own, on the repeating route (slow walking); - Wandering without a goal (slow walking); - Moving to the place of the heard sound, to check what it was (walking); - Chasing the prey when the zombie sees it (running); - Moving to food if the zombie sees it and he is hungry (walking); - The process of devouring food (on the spot, seeing and hearing radius decreases greatly); - Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged; - Attacking human or obstacle - door or furniture; - Temporarily knocked down by heavy hit; - Died, again, but now forever :)


Notes: At many levels, you can see blood spots on the walls and floor. In addition, blood appears during fighting with zombies.