Codename Prodigy
Release date: Dec 27, 2022
Developers: Mystic Brew Games
Publishers: Mystic Brew Games
Genres: Action, Casual, Indie
Categories: Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support, Remote Play Together
Supported languages: English

Join Discord To Help In Early Access About the Game About Codename Prodigy Codename Prodigy (CNP) is a mix of traditional and platform fighting games. The game is focused on using the stage against your opponent with stage hazards, health-stealing floors, and destructible walls. SPECIAL STAGES Head into an all-out brawl-out with a DIVERSE SET OF STAGES WITH UNIQUE CHARACTERISTICS! Remember that most of these stages damage you by just being on the ground too!! It's almost like the stages are also characters... DIVERSE CAST OF CHARACTERS Immerse yourself and use your playstyle in an increasing cast of characters each of who utilize their vastly DIFFERENT GAMEPLAY through their talents to fight PREPARE YOURSELF WITH TUTORIAL MODE Learn the ropes and the intricacies of Codename Prodigy's combos, mechanics, and techniques in its EASY-TO-FOLLOW TUTORIALS! Characters Mae's your basic character that's made to introduce players to the game. However she is easy to learn, she can even do better when her Water Specials are mastered Isaac's the perfect zoner, he can alternate between 2 states that also change how his projectiles work. In his normal state his projectile does more damage but less knockback the more it travels, and an Overdrive state where it does the opposite and gives Isaac faster melee moves at the expense of the ground draining his HP faster Phoebe's gameplay functions like a double edged sword. Using her special she takes more damage, and accumulates that damage in order to release it in her next attack. On the otherhand, should the opponent land their strike first Phoebe also takes some of that accumulated damage Kylian plays around his daggers that makes the enemy take more damage from the ground the more daggers land on them. The daggers could be stacked up to 3 times, but they eventually all go away after a bit of time Juliana's passive abilities are all about movement. They allow her to have less cooldown on her dodges, and it allows her to also dodge into a wall in order to bounce back up in the air without going into hitstun