Perception: Heart and Mind
Release date: Aug 28, 2025
Developers: Thodoris Serafeim Adamakos
Publishers: Daydream's Power
Genres: Action, Adventure, Indie, RPG
Categories: Single-player, Steam Achievements, Full controller support, Narrated Game Menus, Playable without Timed Input, Stereo Sound, Steam Cloud, Stats, Family Sharing
Supported languages: English

'A unique action-adventure game where every reaction shapes a meaningful story.' The green community of Rootbranch 12 is perched atop a mountain at an altitude of 3,110 meters, embraced intermittently by permanent misty clouds. It is built on a giant Oak tree! This small community has undergone significant changes recently. Often, the darker side of each resident prevails, making the entire situation go from bad to worse. The Oak tree grieves silently. Can you save Rootbranch 12? Can your positive energy and light dispel the shadows, or will malice prevail? This 2D side-scrolling game focuses on precision platforming, mental and physical combat, and perception-reaction choices. Physical attacks on robots with an upgradeable iron crowbar and mental attacks on shadows with the positive magnetic field that dominates the hero at that moment, that of the heart or the mind. Choose how you perceive the world, raise the corresponding perception, and earn points to improve your abilities. Innovative reaction system: It encourages players to react naturally—either from the heart or the mind—without revealing their response in advance. Essentially, it forces players to predict their reactions as in real life, along with the irreversible consequences that follow. This encourages guesswork and inference, prompting questions like, 'What is my heart telling me now? And what comes to my mind? Perhaps I need more time…’ Features include an original soundtrack with 37 unique tracks with several handmade sounds, RPG elements, item collection and usage, unpredictable NPC behavior, different ways to progress, multi-direction combat, environmental puzzles, a day-night cycle, weapon upgrades, a philosophical story approach, multiple endings, and even a mini-game with 8 stages.