Quantum Loop
Release date: Nov 26, 2025
Developers: slashslash, Declan Carveth
Publishers: slashslash
Genres: Adventure, Indie
Categories: Single-player, Steam Achievements, Full controller support, Camera Comfort, Color Alternatives, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Playable without Timed Input, Stereo Sound, Steam Cloud, Family Sharing
Supported languages: English

Quantum Loop is a non-linear space exploration adventure  in a time loop , with elements inspired by immersive sim  and  roguelike games. If you hit an asteroid, it's game over.  But your knowledge is power!  Exploit what you learn between runs to stop the asteroids! With an open world and no explicit quest log , you're pushed to think of novel solutions to the game's challenges! Every objective has multiple solutions, and every item has multiple purposes. As you learn more, you'll find many ways to complete your objectives .  Features Time is running out!   The asteroids are overrunning the quadrant. You'll have to act fast to solve the crisis before it's too late!  Exploit interwoven questlines! As you explore the quadrant, you'll find all sorts of characters with different quests for you. You're let loose to complete objectives however you'd like, even if that means lying or betraying other characters, and nearly every item in the game has multiple purposes. Use your wits to find new ways to complete your objectives! Make your own choices and play your way! Will you buy a shiny new laser rifle to help break up the asteroids? Or will you save your credits and rely on your zero-g flying skills? Will you help out an astronaut in need? Or hold onto your supplies for your mission? Uncover the quadrant! The game world is completely open, and you're free to explore however you like. Get out there and see what you discover! Achievements and challenges!   After completing the main game, keep exploring to find incentive new ways of completing your mission! Stop the Asteroid Crisis! Note: Good English reading ability is required to play this game. Accessibility notes: Screenshake and star motion lines can be disabled. The accent colour (red) can be changed to any hue, as well as white, The background colour can be inverted to white. Volume controls are split into many channels including music, interface, and master volume. Controls can be fully remapped on the keyboard and mostly remapped for controller. Keyboard and gamepad controls can be used simultaneously and interchangeably, and button prompts can be set to automatically change or to remain on one particular mode regardless of controls used. Gamepad button prompts can be configured for several types of button symbols. The game does not support mouse control, and currently does not support mouse button input (this may change in a future update). Currently, the game does NOT support text sizes to be tweaked, nor fonts to be changed from the standard monospace font (as shown in screenshots). Better text customisation is hoped to be added in a future update. Some HUD elements show and hide as they become relevant, which can be disabled. Gameplay is not hugely intensive moment-to-moment, but there is a time pressure element, and precise movement is required often. The game includes one-hit death and repeated retries as a core part of the game, and expects you to lose several times before winning. Past a brief initial tutorial, there is a high amount of freedom regarding what parts of the game you choose to engage with. An easy mode is provided, which roughly halves the game's time pressure Please contact me if you have any questions or comments about the game’s accessibility, whether you’re a current player or just checking if the game will work for you :)