Fighting Moore
Release date: Jan 6, 2020
Developers: complicatedAloofness
Publishers: complicatedAloofness
Genres: Action, Adventure, RPG, Strategy
Categories: Single-player, Tracked Controller Support, VR Only, Steam Cloud, Family Sharing
Supported languages: English

Built exclusively for VR, Fighting Moore combines reality with fantasy as you fight your way through five unique levels to stop the unstoppable, a builder who has discovered Moore's Law. As Fighting Moore is balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics, there is no teleport movement option available. Physics-Centric Fast-Paced Melee and Magic Combat System . Fighting Moore takes the best of what feels great in VR, such as firing a bow, and tweaks the interaction so the player has confidence in the outcome of their actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots. Each attack is developed to allow the player to feel confident in what tools they have at their disposal in any given situation. Real-Time Execution of Back-to-Back Unique Spells . Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on control over each attack, the player is able to feel in complete control over every situation. Unique Environment Mechanics . Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is also an endless sandbox mode available after completing all five environments to test how long you can survive. Innovative UI System and Minimized Motion Sickness . With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR. Frequently Asked Questions . Q: What controllers are supported? A: Fighting Moore supports the Valve Index Controllers (including finger tracking), the Rift Touch Controllers, the Vive Wands and WMR controllers. Q: How long is one playthrough of Fighting Moore? A: One play-through takes on average, 5 hours to complete. In addition, there is an endless sand-box mode which can be unlocked. Q: Is there a teleport locomotion option? A: As Fighting Moore is balanced around smooth locomotion in order to increase immersion and push forward VR combat mechanics, there is no teleport movement option available.