Deep in Enemy Territory
Release date: Nov 19, 2025
Developers: CowDogGames
Publishers: CowDogGames
Genres: Indie, RPG, Simulation, Early Access
Categories: Single-player, Family Sharing
Supported languages: English

***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA *** Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here. Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game. PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to: Help us balance our game Assist with testing Support our team Help shape the game with feedback What is Deep in Enemy Territory? Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory .  Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls. If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory. How do you win in Deep in Enemy Territory? To win in Deep in Enemy Territory, the player must get back to their main operating base safely. Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard. Current Features 5+ character classes 10+ unique encounters 10+ stats 10+ unique Skills Skill checks and dice rolling, inspired by my favourite TTRPGs Travel using different vehicles you obtain on your journey Simple inventory system Health system, showing individual injuries Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet) Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter! Planned Features Mini games for fishing, hunting, cooking etc Steam achievements Leaderboards Cloud Saves More unique encounters Controller support What I am asking from my early adopters First of all, thank you so much for your interest in my game. We will actively communicate together on the Steam Forums, as well as a Discord. Pricing We believe in fair pricing.  With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise. Use of AI AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually. Claude Code was used to assist in programming. A promise on updates We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community. 


Notes: This game contains, war violence. This includes explosions, blood, weapons firing, guts, gore, torture. We are going to an accurate representation of the war, there will also be drug and alcohol use. There is also the option to have sex or solicit a prostitute, but this content is censored. The option in a scenario/town will say something along the lines of, have sex, or solicit prostitute, but the visual will be of a hut or something with hearts coming out. We will not have any actual nudity in the game.