It: Unstoppable
Release date: Aug 8, 2025
Developers: JUST IN TIME
Publishers: JUST IN TIME
Genres: Casual, Indie
Categories: Single-player, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Japanese, Polish, Thai, Swedish, Simplified Chinese, Traditional Chinese, Romanian, Finnish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Uzbek, Urdu, Armenian, Igbo, Sindhi, Sinhala, Croatian, Icelandic, Cherokee, Galician, Catalan, Afrikaans, Kannada, Luxembourgish, Hindi, Gujarati, Kyrgyz, Kazakh, Turkmen, K'iche', Kinyarwanda, Tajik, Serbian, Odia, Welsh, Konkani, Bangla, Nepali, Basque, Hebrew, Latvian, Tigrinya, Slovak, Slovenian, Swahili, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Georgian, Maori, Wolof, Bosnian, Persian, Telugu, Tamil, Irish, Estonian, Valencian, Belarusian, Quechua, Zulu, Xhosa, Lithuanian, Sotho, Sorani, Yoruba, Uyghur, Scots, Tswana, Filipino, Mongolian, Hausa, Dari, Azerbaijani, Amharic, Albanian, Assamese, Tatar, Macedonian, Marathi, Malayalam, Malay, Maltese, Khmer

Important reminder: Before you decide to try this game, I must apologize to you because it is a very poor experimental product that validates an idea that cannot be realized at least at this stage. Develop a game with almost endless and non-repetitive content using AI! My initial game design concept was to use AI to generate a large amount of game materials, so that I could focus solely on designing and programming a large amount of game interaction content, providing players with a lot of plot and novel gameplay. However, as my development approached the end credits, I realized that this was completely impossible. Firstly, at present, AI generated materials are very unstable and cannot generate directly usable character or object animations. I have to spend a lot of time repairing AI generated materials and drawing and producing all animations myself. This workload is simply a disaster! Secondly, my game involves a large number of branching options, and players' different decisions will determine the direction of the story. However, in the later stages of game development, the large number of branching options made my brain and the game collapse, and the branching options became very chaotic. Therefore, I had to simplify the branching greatly, but this was completely different from my initial game concept. So, before you decide to purchase this game, please minimize your psychological expectations as it is truly a very poor experimental product. But I hope that through this work, perhaps we can glimpse a glimpse into the future forms of gaming. This is an experimental side-scrolling idle game where the player can manipulate time to influence the progress of the game, and the game world will change over time. Over time, specific events will occur, and by intervening in these events, the player will change the landscape of the game world. I wanted to create a game that would give players an almost infinite number of new experiences, so I used a lot of AI-generated graphics so that I could put as much effort into designing the gameplay as possible. However, since the game was developed entirely by myself and the production cycle was short, it seems to me that the game is still in a half-finished state, far from the richness of the content I had originally envisioned. So I plan to update this game for a long time and gradually enrich its game content. A world dominated by slime, as time passes, they will gradually establish their own civilization, but at the same time, they will also face some crises. Different events will occur in different times, and you can intervene in these events and observe the results of all of them. Click Generate slimes through left or right clicking, which will be the key to intervening in this world. Event Events will occur at specific points in time, and whether to intervene in these events will affect the ultimate direction of everything. Change We strive to create a world that is constantly changing, and the changes in this world will depend entirely on the choices of players. Endless This game has no end, and when it ends is entirely up to you. Everything depends on you How to play this game is entirely up to you. You can freely make changes to the world in the game, even the game itself, or just hang it as a dynamic background in the background. Remember, it's all up to you.