Zero World
Release date: Jan 23, 2024
Developers: Total Games Studios
Publishers: Total Games Studios
Genres: Action, Adventure, Casual, Indie, Early Access
Categories: Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Family Sharing
Supported languages: English

Update 22-01-2024 Added Added Admin log system Added Server log system Added CustomResourceAmount multiplier Added CustomResourceHarvest multiplier Added Serverbrowser search/filter Added AI melee distance settings check Changes Changes to Vendor Buy/Sell UI Changes to Server browser UI Changes to Dedicated Server config file Changes to AI attack perception code Changed acceptable radius of AI Interaction Changed Get Perceived Actor to Get Currently Perceived Actors Fixes Fixed starting items not displaying for host in listen server mode Fixed falling dead character floating in air Fixed sprint stuck on after death Fixed context menu not clearing when not looking at actor Fixed issue dropping incorrect weapon from dead body Fixed error in Received Message function Workaround to rich text used in invalidation box flickering Fixed follow AI trying to attack itself Fixed AI jumping in some situations when it should climb Fixed AI teleporting to interaction point Fixed AI temp behavior overriding the routine Fixed AI Interaction cancel changing AI behaviour Fixed weapon not equipping while using way point Update 16-12-2023 Added Added multiple respawn options Added character weather exposure Added PlotPole Locator to map Added respawnpoint Locator to map Added Headshot sound effect Added Character water ripple effect Added Character water sound Added AI Way Point reaction Added projectile feedback when hit Added weather exposure effecting character feeling temperature Added water changes character feeling temperature Added Animal IK Added Lock effects Added clothing for different biomes Changes Changes to resource manager load save code Changes to possess code in controller/character Changes to resource destruction collision Changes to cooking slots collecting items from contents slots Changes to binding scroll wheel key binds Changes to turret project speed settings Changes to AI Get Perceived Actor to Get Currently Perceived Actors Changes to crosshair added with spread Changes to character feeling temperature on hud Changes to saving build parts and resources Changes to spawn holdable animation notify Changed some variables in ItemList and BuildPartList to soft references Improvements Improved Aim Offset Networking Performance Fixes Fixed build collision not destroyed when placed in level viewport Fixed attachment menu open when other player equips item Fixed cooking/crafting component switch on not updating if no fuel required Fixed shotgun aiming issue when reloading Fixed equipment flicker when character dies Fixed issue with audio settings not working correctly Fixed client reload stuck true after reloading Fixed attach mesh not set on standalone when loading save Fixed Null static mesh warning for build parts Fixed Clear Inventory on Death not creating new items for dead body Fixed inventory grid error on respawn Fixed overlapping items in cooking components Fixed pocket items on dead bodies missing Fixed issue causing reload animations being cancelled Fixed issue with decay item while cooking Fixed melee attack error Fixed cooking and crafting sounds not playing Fixed floating attachments in listen server Fixed foundation stairs providing same support as foundations Fixed sensitivity slider not saving Fixed Player Find Item With Use Amount Left function Fixed dead AI randomly playing death animation multiple times Fixed AI staying in Flee behavior permanently Fixed issue with AI Can Flee setting not working correctly Fixed AI not playing correct Interaction Point animations Fixed issue with AI getting stuck in melee attack mode Fixed turret fire sound not playing in standalone Fixed projectile impact sounds not playing for clients Fixed turret perception trace not hitting listen clients correctly Fixed Fast bow equip/unequip gets character stuck Fixed Bow in water gets character stuck Fixed fast hold/unhold weapons/tools in inventory without equipping montage gets character stuck Fixed issue with saving large number of item spawners causing fps drops Fixed item attachments not loading from save with item spawners Fixed add item item count incorrect Fixed issue with inventories in build parts not saving correctly Fixed issue with load save destroy build parts destroying new build parts Fixed build menu not selecting build part correctly Fixed issue with save system not clearing temp data Fixed broken weapons looted from dead body Fixed unequip weapon in water gets character stuck in movement mode Fixed player dead in water causes timer loop Update 13-07-2022 Added Added Minimap and Worldmap Changes Craftingbench usermenu Changed Door/DoubleDoor network replication Update 12-07-2022 Changes made to save system which caused major lags Update 11-07-2022 Added Network Stats Changed Network server/client rate Update 10-07-2022 Added Added notification for animals Changes Melee trace for handtools changed Update 09-07-2022 Added Added Item dropped notification Fixes Fixed water drink sound Fixed chat message blocking input when opening ESC menu Changes Removed debugger camera Update 08-07-2022 Added Added Unload sound option Added Message Culling Fixes Fixed issue with player Initialization Fixed Workaround for InventoryDetails resetting in Player Inventory Fixed issue with C4 not damaging build part foundations Fixed item replacement added to respawn player if it killed player Fixed plot pole ownership zone blocking resource respawn Fixed world items not using Replace Empty Item setting Fixed ammo stacking inside weapons Fixed single player pockets not loading save items Fixed Auto Save Name not working Fixed dropping weapons while reloading Fixed missing Init Component variable Fixed error when no pawn is controlled Fixed possible crash cause with group member panel Changes Minor Changes to Respawn/Death code Performance improvements to placing foundations Update 06-07-2022 Added Added Multiple Steam dedicated server instances support Added Message from server Added ping to host server Fixes Fixed Loading screen multiplayer join. Fixed Global Chat Fixed tool sounds Fixed Gamemode SpawnDefaultTransform set ID Fixed Admin setting with dedicated server Changes Changed Resource respawn time Changed Resource global type Changed Animal respawn time Changed Disabled save/load menu for multiplayer Changed Tool meshes Changed Resource stack size Update 28-06-2022 Changes Added dedicated server config file Changed Steam SDK implementation Changed Steam Dedicated Server Settings Fixes Fixed Auto Save Name not working Fixed Dedicated SaveFile Load/Save About the Game Try to survive on an island full with different resources, animals and other players. The focus of this game is to build your base and try not to get raided by other players. You will spawn on an big island. The island has different biomes where you will find different resources. Try to gather as many resources as possible and start crafting equipment to defend your self. Gather food from the ground or start hunting animals but becareful some animals are really strong. The island has many loot places, some bigger then others. Those loot places have special containers which will give you random items. If you are lucky you will get resources for crafting C4. Keep in mind that in order to craft a C4 explosive you will need a specific item which can only be found in loot containers. This will make raiding harder and will give new players more time to get raided. The island is very big, try to find a safe spot where you can build your base. Have some thought about security while building your base. You can use different kind of materials for your base. Wooden materials are the easiest to craft but they are also the weakest. Stone and metals are stronger but require a more resources. Keep in mind that you claim the area you're building your base with a plotpole / totem. it is important that your plotpole is hidden and well secured. Whoever reaches your plotpole has the option to add himself as owner, then it would be easy for the raider to dismantle your base. Keep your important stuff in a strong locker/vault. Use a codelock to lock it up. There are different kinds of lockers with different kinds of strengths. Some require a couple of C4's to blow it open.