Multiwinia
Release date: Sep 19, 2008
Developers: Introversion Software
Publishers: Introversion Software
Genres: Indie
Categories: Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op, Online Co-op, LAN Co-op, Steam Achievements, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain

Multiwinia is a fast-paced, retro-inspired RTS that combines arcade action with strategic depth. Lead armies of Multiwinians in thrilling multiplayer battles across 50 unique maps, with modes like Domination and King of the Hill. Featuring simple controls, dynamic gameplay, and unpredictable events, it offers endless fun and challenge for players of all skill levels. Multiwinia delivers fast-paced multiplayer battles in exciting game modes like Domination and King of the Hill. Command your army of Multiwinians in strategic conflicts where quick thinking and rapid execution matter. Whether teaming up with friends or competing against rivals, each session offers new challenges, with 50 maps and customizable match settings to keep the action fresh. Dive into a world of vibrant colors and retro-inspired, polygon-based graphics that create a striking digital environment. The beautifully crafted visuals are complemented by random events, like power-up crates and monstrous surprises, which add unpredictability to every match and keep things exciting and fresh. Multiwinia offers intuitive controls, allowing you to command large armies without complex menus. The blend of classic RTS and arcade-style excitement keeps the gameplay fast, strategic, and fun. Every move counts, delivering thrilling action as you outsmart and outmaneuver your opponents. Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Defcon, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.