Siberian Dawn
Release date: Sep 20, 2018
Developers: Winterflood
Publishers: Winterflood
Genres: Strategy
Categories: Single-player, Steam Achievements, In-App Purchases, Stats, Family Sharing
Supported languages: English

More Than Just Another Deckbuilder... 6.0 Update Siberian Dawn is now updated to version 6.0 adding a lot of new content to the game - Crisis mode is the final mode to be added to Siberian Dawn and gives you a way to play the game through the choice of a series of Crisis Points where a set of tasks will affect your progress in hunter down the Leader of the hostile forces trying to bring a Crisis to our Union - 2 Crisis have been added, with 1 for the base game and 1 for Chapter 1 (requires Mission Pack 1 and 2) - Investigator Union card to help you with the Crisis 5.0 Update Siberian Dawn is now updated to version 5.0 adding a lot of new content to the game - A set of Missions comparable to the Missions in the Mission Packs, set before the Siberian Dawn story - Skirmish mode with the new content of the Base game, DLC will then add extra content to this mode - Ark section that contains various unlocks and uncovers the secrets of Siberian Dawn This game is a strategic card based wargame with deckbuilding elements and the detailed tutorials will take you through how to play the game. As it was built to be a game that offered a lot of strategic options during a mission it is not a simple deckbuilder but is a game that requires thought and a bit of time to learn its mechanics. Overview Siberian Dawn is an original, solo, digital card game that combines the core soul of a deck builder with the tactical power of a war game and the strategic challenge of crisis management. You are an Overseer in the Union, one of the tactical controllers who has to deal with the increasing dangers facing the Union through Objective based Missions. Recruit and deploy Units, enlist the help of the Guilds, and build your Bond with those in the shadows, whilst trying to control the conflict unfolding before you. The base game contains a detailed series of 4 interactive tutorials, that will take you through how to play the game, and then you can play the 4 Training Mission that are specially designed to be your first proper test of playing a mission. After you have been through the training you can then tackle the V Missions, which are 3 full missions that tell a contained story and give you the full challenge of Siberian Dawn, with the full Union and Guild cards available to you. The base game also contains Skirmish mode, a more combat orientated mission where you have to kill X Rank worth of enemy in 30 Rounds. There are 2 Skirmish missions available in the base game, and a Skirmish 0 which takes all the content owned and mixes in all together in an epic challenge. Beyond the base game are the Mission Packs available as DLC, which each one adding 3 new full Missions of the Siberian Dawn story and 1 Skirmish mission unique to that DLC. All the content in the DLC packs will also be added to Skirmish 0 to make that even more crazy. The World In Siberian Dawn you play the part of an Overseer in the Union, an industrial state covering what we know as Europe. Overseers are the tactical experts of the Union and responsible for quickly dealing with troubles as they arise using a limited resource pool, controlled squad level force, and possible support from the Guilds. Siberian Dawn has a heavy character driven setting, in a gritty near future military world that mixes in medieval and supernatural horror elements to the theme. The game starts as hostility has been growing in Industrial Habit IH-54 of the Eastern Zones for the last few weeks. Outcasts are rumoured to have been stirring up this dissent and it is believed they are connected to a cult called the Dawn, Overseers have been assigned to deal with this unrest and you are one of them. Each Mission will give the Overseer a series of Objectives to complete which have variety and offer the Overseer different challenges during the Mission. Missions will be playable individually but also form a narrative story as the Overseer uncovers the truth of the Dawn and how deep secrets go within the Union and Guilds. Mission Example An example Training mission in the base game is First Run, which is aimed to give you a taste of Siberian Dawn and the basics of a Mission. The Objectives in this Mission will take you through the steps towards the final Objective to kill the 4 VBots, the Missions in Mission Pack 1 and those to follow will contain multiple Objectives offering a longer more challenging game. First Run also contains 2 Units, the Grunt and the Scribe. The Grunt is your basic Union military Unit that will be used to attack the VBots, and the Scribe is a Guild support Unit who will help you gain Glory. Full Missions add 18 new Units to these 2 basic ones. The ARK The ARK is the meta section of the game representing your memories as an Overseer in Siberian Dawn. When you complete a mission you earn ARK Points and this is where you can use them to unlock memories and other elements that let you change your Siberian Dawn reality. More than 80 Content Pods hold the data and lore for most of the cards in the game, which will give you insight into what these cards bring to Siberian Dawn, as well as expanding what you know about the world. There are also a couple of modifications that can be activated in the ARK. Echoes is an option that can be activated in the ARK to change a basic event into one that for the cost of ARK Points will boost your Glory, and Nemesis is a special enemy that can turn up in a mission after you have killed the related Boss in Skirmish mode to give a greater challenge but with the reward of ARK points for killing them. Lore Engine Siberian Dawn is the first game to use the Lore Deck Building Engine, taking the core of a Deck Builder and adding the depth of a War Game to give the player a more strategic challenge. Dual Deck Development – Build a Resource deck and Tactics deck. Bond System – Adds 1 of 4 Guild specific contacts in a Mission (Available with Mission Pack 1) Hub System – Context relevant controls presented on a central set of pods. Fate Helix – Action resolution using a deck system allowing control over the risk of the results. Multiple Resource Management – Overseer has to balance a range of Resources to succeed. Tactical Range – Overseer has a range of distinct Units and Tactics to dominate the Missions. Mission Variety – Each Mission has a series of Objectives to give a variety of challenges.