StaudSoft's Synthetic World Beta
Release date: Feb 9, 2015
Developers: StaudSoft
Publishers: StaudSoft
Genres: Action, Indie, RPG
Categories: Single-player, Multi-player, PvP, Shared/Split Screen PvP, Cross-Platform Multiplayer, Includes level editor, Remote Play Together, Family Sharing
Supported languages: English

An open world sandbox game and a testbed for AI research. Explore the world, build your own tools and fight monsters! This is a work in progress title! We are still actively developing it (This means it has bugs, but the features will grow and you can take part in the developing process by posting your ideas) World Complete Dynamic World Everything you see in the world can be changed! The blocks are much smaller and complexer than in other games! Fight Monsters With a state of art animation system every NPC moves smoothly through the landscape! Build Tools Use advanced build tools to create your own world. Objects can be composed by using of shapes, ramps, voxel blocks, transparent blocks, grate like textures, ... Plant Simulation This game proves a complete plant simulation. You can collect seeds, grow your own plants and the harvest them Water Simulation The water is totally dynamic. It can be collected by the player and placed again. Gameplay Multiplayer This game has full multiplayer support. Use the custom made level editor to create custom maps for multiplayer. Weapons Use a lots of different weapons to fight the monsters in single player mode or your opponents in the multiplayer mode! Hint for parents: There is no blood in this game. You do not fight humans. And scary monsters like the zombie can be disabled in the settings. A peaceful mode is available. If you think that you need more features to protect your children, feel free to contact us, we will implement them! Engine High End Rendering Engine The engine supports HDR, Parallax Occlusion, Deferred Rendering, Animation Blending, Dynamic Lights, Voxel Rendering, Day and Night cycle, Particle Simulation, Water Effects, Motion Blur, ... Physic Engine We use the Bullet Physic Engine to create realistic physical behavior! Modding Support We use the Bullet Physic Engine to create realistic physical behavior! Development Policy And last but not least our goal is it to be nice to the gamers. This means: We will not break your maps when we release a new version of the game! The mod support will also be backwards compatible. So if you write a mod for this game this will also work in future version! We have a demo version. If you are unsure just try it out! Comprehensiv Feature List A C++ based game engine (we created our own engine) Lua-based modding support (in progress) Beta Multiplayer Motion captured animations Infinite Landscape Create your own landscape via a heightmap and vegetation density map Special multiplayer editor with which you can create maps! A lot of different block types (see wiki) Pregenerated landscape: You can start playing the game in seconds! Special shapes: Cylinder, Ramp, Arch, ... Torches, lamps, camp fires (with dynamic shadows) Chests Doors Boat Water simulation Electric wires (LEDs, buttons, ...) Growing of plants and trees A bed Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle) A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys Dungeons: natural and man made. Dungeons with monsters, chests and furniture Ruins 3D scanned stones Grids Paintings Signs Different types of landscapes Caves Ruins Fire simulation Heat simulation Crafting via recipes Voxel renderer Deferred Rendering System HDR Renderer High End Animation System Bullet Physic Engine In-Game Entity Editor Day and night cycle Sky rendering system (physically correct) Master of materials (some blocks have submaterials) And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack. What we are planning: Top-Research Level AI System, which will create cities, npc and a complete dynamic world! Full-World Simulation: No more culling! A complete world with thousands of active NPC's is simulated. Faster update (we want to be abled to drive with a car in the game) Electronics: CPU, Keyboard, LCD Even better mod support, documentation Cars and other vehicles Automatic generated buildings and better ruins Train / Minecart Automatic generated quests Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch When the graphics cards support it, we will use real-time raytracing! If you unsure just check out the demo!