Depth of Extinction
Release date: Sep 27, 2018
Developers: HOF Studios
Publishers: HOF Studios
Genres: Indie, RPG, Strategy
Categories: Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Camera Comfort, Color Alternatives, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input, Steam Cloud, Family Sharing
Supported languages: English, German, Japanese, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Icelandic

In a flooded future world rife with violence, rumors of killer machines have spread far and wide. As a number of factions emerge – violently vying for power – you become the sole defender of humanity’s last standing government. Only you can create the ultimate squad and save humanity in this turn based, tactical RPG with roguelike elements. GAME FEATURES Explore a sunken world and build your own story Familiar tactical options with a few new twists including action refunds, stealth positioning and ambushes Create the ultimate squad from 10 different character classes including the brand new SABOTEUR Outfit your team with 115 different weapons, armor, and items Fight 30+ unique enemies from 5 factions Position your team and then get the kill with stealth WHAT HAS CHANGED SINCE LAUNCH? The game had some issues at launch but has had six major updates since then to directly address much of the feedback in that initial wave of reviews. Significantly reduced the game length to make it less of a grind Stealth and enemy ambushes, plus a new class (Saboteur) to take advantage Free switching between characters More maps that require different tactics Over powered skills and combos were rebalanced More weapons, effects and death animations More story cutscenes and a 'proper' ending Refined the existing enemies and created a few new ones Full controller support Localization into Spanish, German, Chinese, Japanese Additional options, including Color Blind mode Increased turn speed and reduced friction in many of the menus Casual mode for those that felt the original game was too punishing Many more changes in direct response to player feedback 

Press reviews: “One of the most detailed and immersive turn-based strategy games I have come across” 8/10 – Bonus Stage “Not everyone will love Depth of Extinction's open-ended campaign as much as I did but it's a top-notch SRPG no matter how you slice it.” 4/5 – Video Chums “It wasn’t until a certain firefight that it really clicked for me. It’s a stand off, I’m outnumbered, I have an item to revive a party member, but they’re across an open door where the opposition can shoot at me. Lucking out with an enemy missing, I can rush over to my downed party member, who I instruct to aim and wait to shoot if someone moves near the opened door. One enemy moves and gets shot, takes them out, we’re at even footing now. Rushing over to my party member also put me at a perfect angle to get a good shot in, which happened to be a critical shot taking them out as well. It might have all just been luck, but there was no matching the feeling of almost being sure you’d lose, to coming up victorious.” 4/5 – The Switch Effect