Zenteni: Create Creatures
Release date: May 23, 2025
Developers: Miron Iceshine
Publishers: Miron Iceshine
Genres: Strategy, Early Access
Categories: Single-player, Steam Achievements, Steam Cloud, Family Sharing
Supported languages: English

Overview In this turn-based strategy game, you manage a tribe while evolving its DNA to adapt to challenges. You start with a small group including the leader that can collect DNA modifications on the map. As you progress, you can modify your tribe's DNA to enhance traits such as health, stamina, strength, defence, dextiarity, intelligence, or charisma, giving them advantages in combat or resource gathering. DNA change has impact on the hero appearance including look and color of eyes, hair, legs, hands, cloths. You construct various buildings to support and upgrade your heroes. Each building has a specific function that expands your teritory, provides resources, or enhances the heroes' abilities. By strategically placing these structures, you can program your heroes' actions, directing them to gather resources, process resources or prepare for battles. The key is to optimize hero actions to progress through challenges to finally beat goblins. Researching new technologies unlocks UI features and new buildings. As you progress, each research milestone expands your options, offering more ways to manage resources. Feature examples You control your main hero and program your side heroes with buildings layouts. To win the game, beat enemies in turn base dynamic battle make your tribe bigger with genetic children or even change DNA. Key features Sandbox with single procedurally generated map Main hero can travel around your terriotory and collect: Resources DNA modifications Blueprints for rooms Sould shards that can be used to purchase upgrades Seeds for farmers Rooms to program your heroes. There are three room levels: wood, stone, marble and they impact results of your hero action. Following rooms are implemented: Research room to invent new technologies Mining and geologist rooms Equipment and enhancement rooms Catapult workshop Guard room and watchtower Woodcutter and Forester Farmer Resource lookout room Hero room where your people check available route to places where you can battle enemies Crafting room where you can make bows, swords, armors and more Build roads, bridges, stairs Observe Gons flying high in the sky that impact your buildings Collect treasures after battles and open chest Three types of ememies: Plants - four different plants that have different type of attacks Water elements - generate water on the map Goblins - build their own settlement and defeating them is your main goal Turn base battles where you put your pawns on the board like in the go board game. Short story in form of comics with two available endings. What is this game NOT? A perfect product - I spend only around dozens hours on testing this game, but if you found a bug please report it in steam discussions and I will try to fix it as soon as possible. A game with a lot of animations - don't expect an AAA game. I made it for people that are looking for something original, not for players that expect only graphic from games. A game with a campaign - the game has a single procedurally generated map. A game with low entry threshold - you may want to skip this title if you frustrate quickly when you don't understand something because genetics and heroes programming are difficult to get concepts. A game with unique music - it contains packages of music/sounds that you might have heard because they were purchase as bundles for multiple purposes. Limited content - maps can feel empty and there are just a few types of ememies