Ocean Punk
Release date: Apr 26, 2024
Developers: Infinite Studio
Publishers: Infinite Studio
Genres: Adventure, Indie, RPG, Simulation, Strategy
Categories: Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Steam Leaderboards, Family Sharing
Supported languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Portuguese - Portugal, Turkish, Japanese, Polish, Traditional Chinese, Korean

Join our discord Future renewal plan About the Game The main features: survival, building, exploration, combat, technology The four major seasonal climates set against the backdrop of ocean currents: the mild → the storm → the ocean current → the cold snap Pricing and Update statement : We will continue to add interesting new content in the future, so the price may increase. (EA history low discount is not recommended) Purchase advice : The game is only single-player development, there may be bugs and imperfections, and it will take time to improve. Think carefully before buying! Creative workshop description : The game has opened the creative workshop, and the game expands the Mod interface, welcome the technical stream players to try Mod production. Collect supplies by rafting: collect wood, seagrass, coral, ore, and so on. ·Including semi-finished products such as discarded plastic bottles and gears that require specific instruments to be processed and refined; ·Trade items with randomly appeared mystery merchants. Escaping from the disasters various disasters brought about by enemy groups and seasonal climates; The cold wave requires something like cotton clothes to keep warm. How to survive? Schedule a specific time for each role to divide the work. Players can expand the survival place according to their own preferences; After the tavern's renewed, you can recruit new characters of your own choice. Seasonal climate affects the sea, triggering random events and sea monsters; ·Get items after killing animals: kill rabbits to get radishes, meat, radish seedlings, kill sheep to get wool, meat, etc. ·Trigger events: Fishing (making bait, making fish food) Planting (sowing, watering, harvesting, making materials or foodstuffs) Taverns (trading, recruitment, etc...) Solving survival problems — killing animals, making clothes, refining advanced materials — building power systems.