Bitty Engine
Release date: Mar 17, 2021
Developers: Tony Wang
Publishers: Tony Wang
Genres: Animation & Modeling, Design & Illustration, Education, Utilities, Game Development
Categories: Includes level editor
Supported languages: English

Redistribute Bitty Engine helps you to make standalone binaries for Windows, MacOS, Linux and HTML (WebAssembly). It is redistributable for both non-commercial and commercial use without extra fee, your project is totally yours. About the Software Bitty Engine is a cross-platform itty bitty Game Engine . The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine's productivity, and fantasy computer/console's ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments. Why Bitty Engine? Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with empty project, other engine outputs more than 10 times bigger). It is supposed to be your ultimate 2D game creating software. Features Programmable in Lua, an easy to learn and widely used programming language Debugger with scope inspector, breakpoint support and stepping Easy to use API for resources, graphics, input, audio, and more other facilities Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc. Dozens of various example projects Handy tools for editing sprite, map, image, text, JSON, etc. Project can be exported into standalone binary Specs Display: configurable resolution Code: Lua, supports multiple source files Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024x1024 pixels per file Palette: 256 colors with transparency support Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per sprite Map: up to 4096x4096 tiles per page Font: supports Bitmap and TrueType Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc. Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players Keyboard and mouse: supported