cheapskate
Release date: Apr 1, 2025
Developers: Simple Dev Studio
Publishers: D'Amato Productions
Genres: Action, Casual, Indie, Sports, Early Access
Categories: Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP, Co-op, Online Co-op, LAN Co-op, Shared/Split Screen, Partial Controller Support, Includes level editor, Family Sharing
Supported languages: English

READ BEFORE YOU BUY: DO NOT BUY THIS GAME IF YOU EXPECT AAA this is a solo developer with help from a growing passionate community working in spare time DO NOT BUY THIS GAME IF YOU EXPECT A COMPLETE FINISHED PRODUCT this is an early access game in early development if you are curious to follow early development, join in now. Otherwise this game is not ready for you. Do not spend your money now. DO NOT BUY THIS GAME IF YOU EXPECT: PURE ARCADE, OR PURE SIM this is an experiment to bridge precise digital trick triggering (arcade style) in a world of realistic dimensions (sim style) blockbuster arcade style skateboarding games already exist, so do premier sim style skateboarding games this game is looking for the middle ground, realistic dimensions but instant trick triggering, while still allowing some over-the-top fun like grinding powerlines and jumping off buildings IF THE ABOVE INTERESTS YOU, THEN CARRY ON. OTHERWISE, THIS GAME IS PROBABLY NOT FOR YOU AND YOU SHOULD NOT SPEND MONEY ON IT. THANK YOU FOR LOOKING. THIS GAME IS  NOT ON EARLY ACCESS TO MISSLEAD OR RIP ANYONE OFF.   THIS IS A PASSION, COMMUNITY BUILDING PROJECT SHARING EARLY DEVELOPMENT OPENLY. WHAT IS CURRENTLY PLAYABLE: CORE GAMEPLAY MECHANICS Character first pass blockout character with separated static mesh components for future player customization first pass blockout animation poses for all actions and tricks Skateboard first pass blockout skateboard with separated static mesh components for future player customization Offboard 3rd person controller walk, run, jump, double jump, climb Onboard 3rd person controller supports player selected default stance and recognizes switch skate, crouch, ollie, spin manual and nose manual with balance meter 8 fliptricks triggered with d-pad & button 8 grinds/slides (frontside & backside) triggered with d-pad & button, with balance meter boardslides and lipslides triggered by landing on rail sideways and button, with balance meter Natas spins, 3 variations for middle of board and nose & tail 8 grab tricks triggered with d-pad & button wallrides (frontside & backside) triggered by landing on wall with button, or from ground with button (wallie / slappy style) wallplants to jump off walls and change direction (frontside & backside) reverts to switch stance or scuff speed (frontside & backside + manual / nose manual support) powerslides for style (hold both revert direction buttons mid revert, frontside & backside + manual / nose manual support) Scoring complete combo tracking complete trick detection and scoring with score degradation for repeat tricks within combo complete rail monitoring during combo for balance degradation for repeat rails and balance healing for fresh rails within combo per level session and all time high combo and high bail score tracking Levels there are 4 work in progress development levels meant to support testing for all the gameplay mechanics a tight skatepark by a beach, a slower more open skatepark on a rooftop, a mellow plaza spot under trees, and a downhill city level there is also a gap test level for developing and testing the gap systems, it's included just for something extra to skate Gaps complete gap system supporting detection for air, air tricks, manuals, grinds, slides, running, and wallrides Time of Day & Weather each level supports 4 different times of the day for different lighting and feel each level also supports 4 different types of weather for different environment set dressing and feel Multiplayer host or join a game with a host code (peer to peer, no account needed), skate with friends (no gameplay modes yet, but high scores and high bails get notified to everyone in the lobby while everyone is skating so you have some context at least for now) WHAT IS CURRENTLY MODABLE: LEVELS there is a complete modding pipeline so anyone can import any geometry into Godot, add any gap triggers, surface tags, and rail splines, and export to a format the game will read by just putting your level in the game's 'Levels' folder visit our discord for details on where the public Godot modding tool is available and for information how to use it and join the community, when in doubt just ask us WHAT IS CURRENTLY IN DEVELOPMENT FOR UPCOMING UPDATES: CORE GAMEPLAY MECHANICS vert air (quarter pipes, bowls, half pipes, etc) CORE GAMEPLAY SYSTEMS Activatable challenges player configurable score, combo, and collect challenges that can be activated in the pause menu multiplayer support for host to activate challenges for everyone WHAT IS ON THE ROADMAP FOR FUTURE DEVELOPMENT: CORE GAMEPLAY SYSTEMS objectives delivered by NPCs, basic conversation trees mission style challenges level interactions that change skateable level geometry progression system through objectives and levels mod support for custom characters, missions, and progressions Steam Workshop support so people can sell their mods Game updates happen frequently, so things change quickly. There have been over 50 updates since Early Access began. Again, thanks for looking. NO GENERATIVE AI WAS USED TO CREATE THIS GAME