Sky Base Venus
Release date: Jan 22, 2024
Developers: Rara Avis Interactive
Publishers: Rara Avis Interactive
Genres: Simulation, Strategy
Categories: Single-player, Family Sharing
Supported languages: English

Survive in the skies of Venus with your floating colony as you balance buoyancy, mass, and altitude. Launch balloons and probes to explore the planet while harvesting resources from the atmosphere. Build up your colony and thrive in a simulation based on real science. Venus awaits. It began as a research station, but it became so much more… Sky Base Venus is a colony simulation set in the upper atmosphere of Venus. You have been sent to manage a floating research station there, but political turmoil will soon cause your support from Earth to diminish over time. While still pursuing your original research mission, you will need to make self-sufficiency a priority if you want to survive in the long term. Fortunately for you, your station is designed to be able to harvest and process resources from Venus’s atmosphere, which you can use to satisfy your colony’s needs and even to manufacture needed goods. But providing for yourself won’t be the only challenge. Disasters, defects in your equipment, and changing priorities on the part of your Earth-based sponsors will all require you to adapt. But if you can handle all of these problems, you may even be able to grow your colony, expand your operations, and make this station into more than anyone thought it would be. Key Features Based upon real-life science – Gameplay draws upon real-life research that suggests a floating crewed station at altitudes from 50-61km is feasible. In-Situ Resource Utilization – Gather materials from Venus’s atmosphere and process them in order to provide your colony with things from oxygen and water to plastic products. Budget Resources Wisely – Buy new machines to harvest resources, or buy the resources themselves. Pursue research projects that require lots of resources but give significant rewards, or economize and stick with cheaper projects that yield less. And be especially careful with resources that have to be shipped from Earth – at great cost. Randomized Research – The research projects available to you are randomized, and their feasibility, time, and cost may vary from one playthrough to another. You also won’t always know the time or cost of these projects at their outset – you’ll have to balance the risk involved versus the potential reward. Disasters and Design Defects – Your colony may face serious accidents. But even worse, your colony’s systems may have randomly-determined design defects that are unknown at the start of the game and whose effects may last. Each playthrough will bring different challenges. Altitude Matters – Should you float higher to get more solar energy, or float lower to be able to carry more weight? It’s up to you. Space Logistics – You can order new equipment and goods from Earth, but these things can only be shipped during realistic transfer windows, and can take over a hundred Earth days to arrive. You’ll need to plan your shipments carefully to avoid shortages. Wishlist and follow now!