All-Ways Up
Release date: Oct 19, 2023
Developers: Anti 5K1LL Interactive
Publishers: Anti 5K1LL Interactive
Genres: Adventure, Indie
Categories: Single-player, Steam Achievements, Partial Controller Support, Family Sharing
Supported languages: English

This game is exactly what it looks like. A clone of a certain other game whose name I cannot mention here for legal reasons. I really liked the idea of 'the other game' but thought the concept could use a bit more refinement and especially more direct controls. And well... that's exactly what All-Ways Up is. Now you might be asking yourself, 'Why should I buy this game over the competition?' Firstly, All-Ways Up has much more direct controls, making the gameplay more enjoyable. Moreover, the game is only similar to 'the other game' in the first few meters. As you progress, the gameplay is constantly refreshed with various mechanics, like vehicles or shoes with special abilities. There are also items in the game that you can trade with NPCs. (It's best if you play the game yourself and discover what it offers). Furthermore, this game tries to tell a story. On your journey upwards, you will encounter many inhabitants of this lonely world, and with their help, you can piece together the background story of the world and the hero's journey. And last but not least, this game is ultimately just a side project of mine. I've been developing a much larger and more polished indie game on my own for several years. But school, work, and limited financial resources have greatly slowed down its development. Therefore, my idea with All-Ways Up was, with a bit of luck, to generate some revenue to finance the development of my main project. Every cent I earn from the sales of All-Ways Up goes directly into the development of my primary game. So, I'd like to thank every buyer in advance for helping me get one step closer to my dream of developing a genuine Indie game. If you've read up to here, I assume you might be interested in my main project. So, if you can spare some more attention, I'd love to tell you more about it. Since my childhood, I've been a big fan of a certain zombie game that starts with 'day' and ends with 'Z'. (I'm not sure if I can just mention the name here, so I'll refer to the game as 'ZombieGame' for now.) To this day, I'm a huge fan of the unsettling 'survival' feeling that this game evokes in me. Because of this feeling, I've spent countless hours in ZombieGame. However, many mechanics of this game, primarily the melee mechanics, feel like one has a package loss of 5000%. Battling zombies feels like flipping a coin and is thus entirely unrewarding. Many other bugs have plagued this game for years, and at some point, I lost hope that the game would ever be what I had always wished for. So, a few years ago, I decided to take matters into my own hands and program my own zombie survival game, focusing heavily on developing a robust melee system. My melee mechanics borrow many ideas and concepts from games like Dark Souls and Hunt: Showdown. It's now quite advanced and sturdy. My proudest achievement is the dynamic shifting of the processing of the meele logic from the server to the client. Without getting too technical, this system ensures that the calculation of hit detection and NPC logic is transferred to the client during melee combat. This makes the melee combat feel very direct, snappy, and responsive, preventing desyncs and lags like in ZombieGame. Drawing from RPGs, the game also has leveling mechanics to develop one's character. Other systems, like a complex inventory and health management, are almost complete. They have extensive anti-cheat mechanisms and are generally very robust. I also have (in my opinion) very good feeling vehicle physics implemented. Most base mechanics are also finished. However, there's a massive list of things still to do. The open world is at most 10% complete. Many open-world events and interactions still need to be programmed and tested. I haven't even started with firearms yet. And so much more. I don't want to bore you further. If there's genuine interest in my Zombie Game (which I highly doubt), but if there is and people want more information, I'll set up a website with a detailed list and explanation of all existing and planned gameplay features, along with gameplay videos and screenshots. Thank you for your attention :)