ENZBOTS
Release date: Oct 7, 2019
Developers: Ian gumby Mitchell
Publishers: Ian gumby Mitchell
Genres: Action, Casual, Indie
Categories: Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Full controller support, Remote Play Together, Family Sharing
Supported languages: English

ENZBOTS Created by one person, over 4 years. 1 Player practice or 2 player split screen fun, designed to put players, in a good mood. 2 Difficulty levels. Easy to play, hard to master, massively re-playable and fun. Always a different experience every time you play. Starts off easy but ends up hard, ENZBOTS will lean back if you lean on it. About an hour to finish all levels, can take 4 hours to fully complete. (Keep playing after the credits, 4th time around, is the hardest). Play and switch between 3 characters in game. (4 if you unlock the boss). Unlock the wing for loads more gaming fun. (drop and pick up, then switch between 7 or more characters) Features 13 levels 6 mini-golf, pool table, soccer, fight area, 4 shooting, and 3d scan of my lounge room (studio,) for the load levels area. Early levels allow time for new players to get used to the characters controls. Then it builds up juggling 2 weapons and shields while keeping an eye on the ball, trying to stay alive. Players share 4 different shaped characters, that perform differently, easily switched in-between, live in game, at any moment. Simple pause menu has, music up down, save / load, and pitch invert. Pre - production videos play when paused for a while. ENZBOTS will get the heart rate up, make you smile, and test your gaming ability. From beginners to experts ENZBOTS has challenged and entertained all. Simple controls, or use all button, only basic use is needed, it's up to you. “…all my heart and soul went into making ENZBOTS the most enjoyable game I've ever played” ... Ian Gumby Mitchell, the creator.

Press reviews: “Great little game Ian” My Mum “Hmm, cool, cool game” My brother “I have played ENZBOTS thousands of times while testing a building, and each time something different would happen. AI’s brains are so random that no two game plays are the same” Ian Gumby Mitchell