Shi's Summer Battle
Release date: Jul 17, 2025
Developers: A_WNPC
Publishers: A_WNPC
Genres: Casual, Indie, Racing, RPG, Simulation, Strategy
Categories: Single-player, Adjustable Text Size, Camera Comfort, Color Alternatives, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Mouse Only Option, Playable without Timed Input, Save Anytime, Stereo Sound, Subtitle Options, Surround Sound, Touch Only Option, Family Sharing
Supported languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean

Game description: The King of Food is a casual, hangman, and strategy breakout game that combines pop-up, Roguelike. The game is based on casual development, hoping to reduce the player's operation at the same time, can let the player more free and precise to form their own build. In the game, players will choose props and configure their own team, as the player to break through the main force, configure props, set up a team, the game has a variety of props, gain props, benefit props, combining a variety of teams, to enhance the team's combat power, and to challenge the increasingly strong enemy. Each prop has its own unique function, which makes each prop has a completely different game idea, enhance the output or enhance the combat power, etc., to get more powerful buffs, so that your character to get more points, to defeat more enemies. Props: Props can produce resources, weapons, props. It is an important source of team action, resources, and buffs. Configure a reasonable team, get the resources, gold coins, and weapons you want, and defeat more enemies. Resources: Resources are an important part of props production, obtaining props, and boosting battle power, props need certain resources to be able to produce, so the props for obtaining resources are also vital, and a reasonable match can be made to live and die. Progress bar: Progress bar is the progress required for props production, when the resources to meet the props required, the progress bar will begin to run, after reaching 100%, props production items will be generated, when you see dozens of progress bars running fast, will feel quite decompressed. Combat: Each prop has its unique production progress bar, when the progress value is full, the functional outputs of these props will be obtained, such as money, jelly, acceleration, etc., faster progress-produces more resources, and so on. Future: This game is to provide players with a more relaxed and casual way to play, and will listen to players' opinions to make the game better and more interesting.