Monster Slayer: Motion Edition
Release date: Aug 11, 2025
Developers: Wuhan Yiding Eben Technology Studio
Publishers: Wuhan Yiding Eben Technology Studio
Genres: Action, Adventure, Casual, Indie, Sports
Categories: Single-player, Family Sharing
Supported languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Japanese, Polish, Thai, Swedish, Traditional Chinese, Romanian, Finnish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Uzbek, Urdu, Armenian, Igbo, Sindhi, Sinhala, Croatian, Icelandic, Cherokee, Galician, Catalan, Afrikaans, Kannada, Luxembourgish, Hindi, Gujarati, Kyrgyz, Kazakh, Turkmen, K'iche', Kinyarwanda, Tajik, Serbian, Odia, Welsh, Konkani, Bangla, Nepali, Basque, Hebrew, Latvian, Tigrinya, Slovak, Slovenian, Swahili, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Georgian, Maori, Wolof, Bosnian, Persian, Telugu, Tamil, Irish, Estonian, Valencian, Belarusian, Quechua, Zulu, Xhosa, Lithuanian, Sotho, Sorani, Yoruba, Uyghur, Scots, Tswana, Filipino, Mongolian, Hausa, Dari, Azerbaijani, Amharic, Albanian, Assamese, Tatar, Macedonian, Marathi, Malayalam, Malay, Maltese, Khmer

《Monster Slayer: Motion Edition》 🎯 No VR headset needed! Just a standard webcam for motion-sensing action! 🏹 Revolutionary Motion Experience • Zero setup: Works with any laptop/desktop webcam (360p+) • 1:1 movement tracking: Arm swings = in-game attacks Three unique classes: 🔸 Archer : Precise bow shots to snipe monsters 🔸 Shadow Ninja : Rapid shuriken combos 🔸 Elemental Mage : AoE fireballs & whirlwinds 💎 Progression System • Random loot chests with: ✅ Attack boosts : Fire/Multi-shot/Cyclone ✅ Defense buffs : Shields/Freeze/Lifesteal • Auto-difficulty adjustment based on movement intensity 🌋 Dual Modes Story Mode (12 levels) Fight through: 🦅 Storm Hawks → 🕷️ Venom Queen → 🐉 Ultimate Dragon Endless Mode Infinite monster waves - 'How long can you last?' 📸 Tips → Single-player recommended → 2m×2m play area + good lighting → 3-second gesture calibration