协议战线
Release date: Mar 12, 2025
Developers: 疼本树奈奈
Publishers: 疼本树奈奈
Genres: Action, Indie
Categories: Single-player, Family Sharing
Supported languages: Simplified Chinese

In turbulent times, force becomes the standard to measure strength, as a front mercenary, you will have your own base, and step by step upgrade your own armory and logistics facilities: Main weapon This is the weapon most frequently used by mercenaries when they kill or are killed Under the 'Battle Agreement', the main weapon will be unlimited I believe that you natural fighters can judge the performance of these weapons from the name, but in fact, more than that, each weapon can be modified and upgraded If you feel that the ordinary modification is not strong enough, maybe some of the leaders have materials that can change the performance of the weapon, belike: Sub weapon This is a game where the secondary weapon caliber is never larger than the main weapon Correspondingly, secondary weapons can still be modified and upgraded Feeling like you don't have enough secondary weapons or caliber? This is where the next piece of armaments comes in: Battle armor Armor will drastically change the way of fighting, and will provide companion weapons, the time is now, I must immediately pull out my faster fire/hit higher caliber/larger caliber/range of damage/with sputter/ignore cover/automatic enemy secondary weapons and start shooting It is not recommended to use Foehn armor if it rains in the mission zone, otherwise the operation may be somewhat difficult Foehn armor should be used in Foehn weather Throw weapons What if the enemy likes to hide in the side of the bunker and play tactics with guns? Then start the barbecue Boom B weapons go through walls The projectile weapon can also be modified and upgraded, in addition to the basic performance enhancement, there are some unclear principles of the upgrade 'Don't ask what's in the jar.' In an armed force whose principle is unclear, the combat protocol is the most crucial existence agreement Combat protocols are applied to combat as passive effects It should be noted that the enemy will counter by [mirror] activating some combat protocols that we have not activated Watch out for a sudden burn under your feet Combat mission Using the horst as a base, the mercenaries will travel to three combat zones for missions 1. The Front Line Take on tasks, meet goals, and get paid Prepare before you go into battle It's raining outside. Take an umbrella 2. Survivor simulation Mercenaries will perform consciousness dives in medical silos, hone themselves in endless battles, and gain powers beyond the battle protocol Counterplan This is an arm independent of the combat protocol They will help the mercenaries fight against more difficult enemies 3. Travel hinterland Deep into the enemy's hinterland, where enemy units are equipped with energy shields, even with combat protocols and countermeasures, frontal combat is still not a wise choice In that case, remove the slugging protocol, and activate the infiltration protocol that makes it impossible for the enemy to mark In this mode, the enemy can only sense the mercenary by sight and sound, infiltrate the stronghold, disable the shield generator, and then use the silenced pistol to kill the defenseless and unprotected enemy from behind And beware of mines. Due to the loss of the role of the battle agreement, ammunition is no longer unlimited, the mercenaries need to use local materials, take the enemy to eat the enemy Hideouts outside the strongholds provide more secure access to resources When the time is right, the mercenaries will travel to the heart of the hinterland, using all the resources they have accumulated before, to challenge and destroy the Apocalypse