Gun-REViper
Release date: Feb 3, 2021
Developers: naga84games
Publishers: naga84games
Genres: Action, Indie, Early Access
Categories: Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing
Supported languages: English, Japanese, Simplified Chinese, Traditional Chinese

A 2.5D vertical scrolling shooting game. Use powerful shots to defeat enemies in front of you, and rotating options to defeat enemies around you. Enemies above and below are locked on and defeated in this highly flexible game. A short-term intensive arcade game-style shooter. Simultaneous destruction by homing will give you a high score. Bombs can be used to cancel out enemy bullets. When you take damage, the energy of your ship decreases. When you run out of energy, your remaining machine will decrease. When you run out of energy, your power will be reduced by one level. Defeating enemies will release energy or power-up items. Get them and recover your energy. As you accumulate scores, the remaining power of your ship will be added. Defeat a variety of enemies in all eight stages and aim for a high score. Controls This game was created to be played with an Xbox controller. The buttons are explained below. [START] : Pause On the keyboard, Press again to start again. [LEFT STICK] : Move forward/backward/left/right On keyboard, [W][S][A][D]. [A Button] : Shot On keyboard, [↓] Fires the main shot and sub-shot. Press and hold to fire repeatedly. When firing a shot, options are fixed. You can have up to 6 power-ups. Press and release the [X button] : Homing On the keyboard, [←] Fires a collective homing shot at the enemies you have locked on to. You can power up up to 8 of them. Press and release the : Bomb On the keyboard, [→] Shield Bomb will be activated. Up to 8 power-ups are available. However, the power of the shield bomb is reduced by 1 when you use it. If you want to get a high score, it is better not to use it, but it will increase the difficulty.[/list] Future Plans Eventually, I plan to include online ranking. I'm making it final because I don't think it will be of much use without adjusting the overall difficulty level. We want to make a great game with user input.