Dungeon No Dungeon: Tyrant's Endgame
Release date: Feb 22, 2024
Developers: 302 Studio, CorvusCorax Studio
Publishers: 302 GAMES INC
Genres: Indie, Strategy
Categories: Single-player, Steam Achievements, Steam Workshop, Family Sharing
Supported languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal

Contact Us Interested in getting updates on 'Dungeon No Dungeon: Tyrant's Endgame'? Contact us: Twitter： @302Games Wechat： VX3021001 Email： gamesinc302@outlook.com Feel free to share your ideas and suggestions anytime, and we will do our best to respond to your feedback. The game is about to go live, and what I want to say is... Hello everyone! I am Wanzi, the developer of 'Dungeon No Dungeon: Tyrant's Endgame' from 302 Studio. It's a pleasure to meet you all here! The initial inspiration for 'Tyrant's Endgame' came from an indie game called 'Tiny Civilization' on Steam. When I first played 'Tiny Civilization,' it sparked a great sense of inspiration in me, and I immediately had the idea of creating a variation of the game. After careful consideration and deliberation, I decided to use 302 Studio's flagship IP, ' Dungeon No Dungeon,' as a foundation and incorporate a series of original game mechanics revolving around auto-battle chess gameplay, drawing from the basic mechanics of 'Tiny Civilization.' This idea was also recognized and supported by the developer of 'Tiny Civilization,' Xiren. Although the road ahead has been challenging, we have never regretted embarking on this journey. If a game isn't well-received, we'll use the experience gained from failure to make the next game better. As long as we can survive, we will do whatever it takes to persevere and eventually create a game that everyone will enjoy and appreciate. Please remember this sentiment, and I hope that ten years from now, we can meet again! I would like to extend my advance wishes for the game's great success! May you all have a joyful gaming experience! Wanzi About the Game 'Command a battle on the chessboard. Abandon grand civilization themes and focus on a single combat; that's what we excel at.' This is a casual strategy game based on match-3 gameplay, incorporating the world of the flagship title 'Dungeon No Dungeon' and introducing a completely new storyline and game mechanics. In the game, you can gradually experience the relatively hardcore deck-building gameplay through the understanding of match-3 and synthesis mechanics, which are simple to understand and easy to operate. After numerous attempts, you can develop your unique game rhythm and strategic thinking, leading to more and more satisfying battle experiences. Therefore, we warmly welcome everyone to engage in discussions and share their gameplay strategies within the community, allowing for collisions and sparks that may generate unexpected combinations of gameplay elements (even for ourselves). In 'Dungeon No Dungeon: Tyrant's Endgame,' there is no single correct approach, only the most suitable one. In the game, you will assume the role of a follower of the gods, strategizing and manipulating the battlefield on the chessboard. Allocate resources wisely and use supplies, construct buildings, and build your deck to increase the ability of your own faction. Plan your layout, be prepared, and defeat the enemies when they reach the battlefield, emerging as the victorious one who laughs last. Your means include: Units Movement: Move matching units together to merge them and acquire powerful units or more resources. A single move can trigger multiple merges and yield greater rewards, so every move has the potential to turn the tide of battle. Use of Supplies: Consume gold resources to utilize supplies with diverse effects, providing continuous assistance to your army. Proper use of supplies often leads to unexpected victories. Building Construction: Consume wood resources to construct buildings of various forms on the chessboard. Each building has different effects and activation ranges, and they cannot be moved. Therefore, proper city planning is crucial to determining the outcome of battles. Deck-building Effects: Consume steel resources to select various powerful combat effects. Choosing the right effects often leads to synergy, where the whole is greater than the sum of its parts. Some special combinations can even achieve remarkable results. It's time to showcase your strategic prowess! In the future, we plan to develop more exciting game modes to enrich the gameplay. (This list may expand over time or with the increase in game sales.) Journey of Chess An enjoyable and laid-back story experience Relatively fixed unit/building/deck combinations Wild Brawl An intense and thrilling mental challenge Freedom to choose unit/building/deck combinations Incarnation of Heroes A thrilling and satisfying hack and slash Playing as an RPG villain boss with nurturing gameplay