Digital Creative Framework
Release date: Jan 27, 2025
Developers: Oranje 44 Studio
Publishers: Oranje 44 Studio
Genres: Action, Adventure, Casual, Indie, Racing
Categories: Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op, Online Co-op, LAN Co-op, Includes level editor, Family Sharing
Supported languages: English

Digital Creative Framework (DCF) – Forge Worlds. Break Limits. Build Forever. About This Game Born in a Utah lakehouse garage by a 30-year IT vet who stared at Pac-Man at 8 and whispered: 'One day we'll make movies too.' Oranje 44 ripped the gates off gaming. DCF 1.993: UE5.6.1 fork. Headless. Zero bloat. One persistent 256 km² voxel continent that remembers everything . No fees. No limits. Spawn in the real Oranje 44 garage replica. Pet the K9. Rev the bike. Carve reality. 🌍 TRINITY PILLARS – No Silos. Pure Power. Pillar 1: SOURCE Clean compile. Steam Workshop runtime. Real-Time Import → live spawn). GAS abilities. Offline speech-to-world. ML ready. Pillar 2: WORLD Voxel Pro 1.2: Runtime terraform + foliage streaming. Oceanology sunsets. Ultra Dynamic Sky 9.2. Ghost Replay: Film any angle/speed. Every carve saves to .sav – Workshop instant. Pillar 3: ACCESS Player Mode: Digital Dive cars/bikes (perfect sync). Travesty AAMS motion. Mutable MetaHumans. Build/terraform multiplayer (LAN/Internet). 🎮 CORE LOOP – Your Wrench, Your Rules. WASD + double jump. N: Drone toggle. H: Terraform (Shift dig, paint biomes). G: Snap builds (Q edit/demo). T: Epic zoom. Z: Parachute. Tab: Free cursor. Workshop Bench: Save verse → upload maps/models/textures/sounds (.sav magic). Subs spawn identical worlds. Hyper3D.ai → import → share → done. Examples live: Realm of Lucian (runtime mega-continent). Endar. Wizards Track. Scales Everywhere: GTX 1070 Ti compiles king. Stable on 4GB low-end. 5080 ultra native. Same binary. We don’t build games. We build builders.