Replay - VHS is not dead
Release date: Jul 9, 2015
Developers: Team Replay
Publishers: Neko Entertainment
Genres: Adventure, Indie
Categories: Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Family Sharing
Supported languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian

Replay: VHS is not dead is a puzzle/ platform game, set in a movie-based universe. Record your characters’ movements Use the remote control powers to bend time Change character and play again to combine their actions Pixel art style and evolving gameplay About 70 levels in 4 different movie-based universes Records to break and a secondary objective for each level The story It is an ordinary Saturday evening for Harvey Hachess as he leaves his favorite video club for a movie night. On his way back, he gets caught in the middle of a rain and a threatening storm. Suddenly, he’s hit by a lightning strike! Knocked out for few minutes, he goes on as if nothing had happened. Once home, Harvey gets comfortable and plays a video tape, a bag of popcorn in one hand and the remote control in the other one. But something seems wrong as he realize that some scenes are missing from the movie! He puts in another tape, same result… He, then, checks all his cassettes one by one but stays out of luck. As the last tape was ejected, the VCR made a strange sound and the screen lightened up. Harvey founds himself sucked into the TV. He finds there a great opportunity to re-record all the tapes without risking the loss of his Video Club membership. The team The game was created by a student team from the Institute of Internet and Multimedia, and took shape with Neko Entertainment’s support.

Press reviews: “Occasionally punishing, but still a fun, time-bending, mind-rending platformer.” 82/100 – PCGamer “One of the greats. And far and away one of the most satisfying, challenging puzzle games I've played in years.” 90% – Nerd Rock from the Sun “One of the best platformers in recent years.” 9/10 – Decrypted Gaming