Gain Tiles Match: Trading Dilemma
Release date: May 29, 2025
Developers: 铅傀儡之原工作室
Publishers: 铅傀儡之原工作室
Genres: Casual, Indie, Strategy
Categories: Single-player, Adjustable Difficulty, Mouse Only Option, Playable without Timed Input, Family Sharing
Supported languages: Simplified Chinese, English, German, Spanish - Spain, Portuguese - Portugal, Korean

Innovative three-elimination game with hard core. Similar to the 3 Tiles game, the three-elimination game, combined with the cost-benefit system, constitutes this hard-core brain-burning three-elimination game. The difference from the traditional three-elimination game lies in the use of gold coins. The price of each card line is marked on the right side of the screen. To collect a card, you have to pay a corresponding number of gold coins. Of course, you will get some gold coins every time you eliminate the card, and the number of gold coins obtained when you eliminate the card is marked in the upper right corner of the screen. The difficulty of this game is to consider how to collect and eliminate cards with less gold coins. In the card space with 5 rows and 10 columns, random cards descending from the top of the screen are stored. Click on the card to collect it into the card slot. Collecting three identical cards will eliminate these three cards. The capacity of the card slot is 7 cards. If the card slot is full, there is no way to continue the game. Fortunately, you can also exchange gold coins for a temporary card slot at this time, but the temporary card slot will be invalid after use. If the game is in trouble, there is also a convertible prop, which will randomly disrupt a row of cards and overlap these cards on other rows and reduce the price. In short, it is to pay gold coins to collect cards, get gold coins by eliminating cards, earn more gold coins and eliminate more cards. Have a good time and earn more gold coins. The following introduction is taken from player comments. It looks simple but surprisingly durable, with a simple UI but original gameplay. The ratio between expenditure and income will change after the grade rises, and the strategy needs to be adjusted in time. In the later stage, with the increase of colors, the difficulty is too great, and the income and expenditure can't be balanced at all. After the early accumulation and consumption, the game is over. Very interesting little game, the interface is not beautiful, but the mechanism is very interesting. At first, it seems that you can surf casually, but as everyone knows, your initial accumulation determines how long you can carry and how far you can go in the end. The more I get to the back, the more I feel that the bondage is tightening step by step. In the end, I can't even turn around, but GG. Personally, the turntable is a little weak, quite expensive, and then it is useless. After stacking, the situation is often worse. After using it twice, it has never been used again. It is better to buy the back one at a high price. One-time blank is basically to quench thirst by drinking poison, so plan as well as possible, don't use it, and the cost performance is very low.