Conquest
Release date: Jan 1, 2026
Developers: Zellgert Games
Publishers: Zellgert Games
Genres: Adventure, Indie, RPG
Categories: Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Playable without Timed Input, Save Anytime, Family Sharing
Supported languages: English

NOTICE Conquest releases January 2nd, 2026, however, the game is still going to be updated after the release date. When you purchase Conquest, you are opting in to receive free updates as the games development matures. Some of the things we are planning to add are: - Female Voices - More Accessibility Features (Such as Narrator and Subtitles) - Resolving Bugs & Glitches - Revamping the Card System [This update will be gradual] And more! We should also note that Zellgert Games has a 'Micro Team' comprising of only 3 developers. Though we will try to push out patches and releases as quickly as we can, there may be delays. If you find a bug, please report it either on our website linked to the right or in-game by pressing the 'Bug Report' button in the Pause Menu. About the Game Since the uprising of the nefarious Lord of Monsters, Gongol, the world has been cast into darkness. Through a series of daring quests, the party of heroes must level up, gather epic loot, and knock the nightmare off his throne. Conquest is a turn-based open-world fantasy game that provides the player with a randomly generated adventure using several digital decks of cards. (Both graphical and internal) The experiences you have, the characters you encounter, and the buildings you enter will never be the same twice. Conquest has 1,700+ graphical cards including loot, spells, biome/building details, skill upgrades, characters, and terrain tiles. In addition, it also includes 2,300+ Voice Recordings, 80+ Sound Effects, and 26 Soundtracks licensed through Fesliyan Studios. The game allows you to navigate between different lands that have their own blend of difficulty and loot. Each of these lands have their own monsters and features that you can interact with. (Such as characters camping in the woods, barrels waiting to be searched, towers begging to be explored, and traps waiting to be sprung.) The game has a structured beginning and end (The call to adventure, the quests you go on, and Gongol’s defeat), but the rest is completely reliant on deck drawing and the players themselves! The journey between the beginning and end is dynamic providing the player with a unique adventure they can call their own. Characters you encounter in one play session will have different attitudes/personalities in another session. Loot is never in the same place twice, the map itself is dynamic, and even the quests have unique properties that adjust every time you play them! Conquest is built to be family friendly, silly, cartoony, and just plain ol' fun!