Wasteland Kitchen
Release date: Nov 11, 2024
Developers: Jacob Reynolds
Publishers: PolyHavoc
Genres: Action, Adventure, Indie, Simulation, Early Access
Categories: Single-player, Family Sharing
Supported languages: English

The MASSIVE Update is out now! If you played the game before, forget everything you knew. Explore! The world is full of containers of loot and potentially grindable meat! Find new items and gear in the wasteland. Fight! Your sharp wits aren't enough anymore, fight for your life using hammers, sawblade axes, shotguns and more as you explore the wasteland for new ingredients. Craft! Loot for items and craft new tools and foods with the new grid based inventory and crafting system. Cook! Opening the restaurant allows customers to stop by and order your... delicious? food? You receive and order from a customer, try to make something resembling the order then deliver it to the plate. Click the order ticket and send them on their way! This earns you money (shotgun shells) that you can use later! Food Poisoning! Undercooking food or using less than quality ingredients can result in sick and upset customers looking to beat you up, so watch out for that... FEATURES Explore a Hostile World: find new items and recipes in semi-abandoned locations (watch for bandits) Charged Attacks & Tool Durability: Hold to charge your swings and break down loot piles—just don’t expect your tools to last forever. Dynamic Supply Drops: Order supplies from your computer and watch them crash into the wasteland like it's 2099. Cooking Loop at the Core: Find the stove, build your setup, and turn raw ingredients into something slightly edible. Meat Grinder Mayhem: Toss in rats, corpes, mystery meat, or whatever you’ve got—grind it down for crafting and survival. One-Bus Basebuilding: Operate out of your wrecked survival bus—stash loot, cook meals, and plan your next move. Ambient Events: Encounter random bandits, roadkill, and traps that spawn dynamically in the world. Optional Tutorials & Intro: Skip the intro if you're returning or start with basic tools and items for a smoother first run. Replayable by Design: Each run can feel different thanks to modifiable game settings and randomized loot. Punchable Everything: When all else fails, just throw hands. It might work. Built with ADHD in Mind: Tight feedback loops, flexible pacing, and lots of nonsense to keep things moving. Consistently updated with new features so give suggestions! 


Notes: Cartoonish NPCs can be killed and possibly thrown in a meat grinder, it's up to you. Also, there's some swearing.