YuITC/NarrativeQA-Dataset-Restructured huggingface dataset:
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who sets up a trap for the Baldies?
Answer: The Foanna
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What do the Foanna use as bait against the Baldies?
Answer: There castle
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who is driven off of the planet?
Answer: The Baldies
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: When does the beginning of the story take place?
Answer: The present day
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who assists Ross and Gordon in looking for the remains of the alien Baldies?
Answer: Intelligent dolphins
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What strands Ross, Gordon, and the dolphins in the unknown past?
Answer: A storm
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Which planet is the water-dominated planet in the story?
Answer: Hawaika
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who was the native who let Ross know that Gordon was held hostage in a castle?
Answer: Loketh
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Which island was captured by the Baldies?
Answer: Rover island
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who sets a trap for the Baldies?
Answer: Foanna
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who is teleported to a Baldy ship at the end of the story?
Answer: Ross
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What does the Foanna use as bait for the Baldies?
Answer: Their castle
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Why are the Baldies driven off the planet?
Answer: The main Baldy installation is attacked
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What are the names of the time agents?
Answer: Ross and Gordon
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What is the name of the planet?
Answer: Hawaika
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What were they looking for?
Answer: Alien Baldies from the distant past.
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What did Ross and Gordon use to assist them?
Answer: Intelligent dolphins
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What causes them to get stranded in the unknown past?
Answer: A storm.
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: How does Ross learn Gordon is a hostage?
Answer: From a native named Loketh.
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Who captures Ross and Loketh?
Answer: Seafaring Rovers
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Where does Ross find Ashe?
Answer: In the company the Foanna.
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: Where is Ross teleported?
Answer: To a Baldy ship.
In the present day, Time Agents Ross and Gordon come with settlers to the water-dominated planet, Hawaika, to search remains of the alien Baldies from the distant past. Intelligent dolphins assist them. While setting up their time gate, a storm destroys it and strands them widely in the unknown past.
The dolphins and humans can communicate, and Ross learns Gordon is hostage in a castle through a native, Loketh. Ross and Loketh are captured by seafaring Rovers, then join them. They liberate a Rover island captured by the Baldies. Ross convinces a coalition of natives the Baldies are playing them against one another. Ross finds Ashe at last, in the company of the mystic and advanced Foanna, who turn out to be only three, the last of their race. The Foanna set a trap for the Baldies, using their castle as bait, but they cannot win against the whole force without increasing their numbers. Ross and Ashe agree to a process mentally joining them with the Foanna. A second encounter with the Baldies, they win. In a final encounter, Ross is teleported to a Baldy ship like the one familiar to him from Galactic Derelict, and sets its course to a random destination. The main Baldy installation is simultaneously attacked and the Baldies driven off the planet.

Question: What happened to the Baldies?
Answer: They are driven off the planet.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: What does Salieri claim at the start of the story?
Answer: He claims he assassinated Mozart with poison.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: At the start of the story, how does Salieri know Mozart?
Answer: Salieri knows of Mozart and his music, but has not met him in person.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: What is Mozart doing when he meets Salieri?
Answer: Crawling on the floor and talking salaciously with his fiancee.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: What is Salieri's opinion of Mozart when they meet?
Answer: He thinks Mozart is crude and undeserving of his talents.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: Why does Salieri renounce God?
Answer: Because Salieri has been good his whole life, and God chose the boorish Mozart for gifts instead of him.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: Who goes to Salieri for help and is humiliated as a result?
Answer: Mozart's wife.
Since the original run, Shaffer has extensively revised his play, including changes to plot details; the following is common to all revisions.
At the opening of the tale, Salieri is an old man, having long outlived his fame. Speaking directly to the audience, he claims to have used poison to assassinate Mozart, and promises to explain himself. The action then flashes back to the eighteenth century, at a time when Salieri has not met Mozart in person, but has heard of him and his music. He adores Mozart's compositions, and is thrilled at the chance to meet Mozart in person, during a salon at which some of Mozart's compositions will be played. When he finally does catch sight of Mozart, however, he is deeply disappointed to find that Mozart himself lacks the grace and charm of his compositions: When Salieri first meets him, Mozart is crawling around on his hands and knees, engaging in profane talk with his future bride Constanze Weber.
Salieri cannot reconcile Mozart's boorish behaviour with the genius that God has inexplicably bestowed upon him. Indeed, Salieri, who has been a devout Catholic all his life, cannot believe that God would choose Mozart over him for such a gift. Salieri renounces God and vows to do everything in his power to destroy Mozart as a way of getting back at his Creator.
Throughout much of the rest of the play, Salieri masquerades as Mozart's ally to his face while doing his utmost to destroy his reputation and any success his compositions may have. On more than one occasion it is only the direct intervention of the Emperor himself that allows Mozart to continue (interventions which Salieri opposes, and then is all too happy to take credit for when Mozart assumes it was he who intervened). Salieri also humiliates Mozart's wife when she comes to Salieri for aid, and smears Mozart's character with the Emperor and the court. A major theme in Amadeus is Mozart's repeated attempts to win over the aristocratic "public" with increasingly brilliant compositions, which are always frustrated either by Salieri or by the aristocracy's own inability to appreciate Mozart's genius.
The play ends with Salieri attempting suicide in a last attempt to be remembered, leaving a confession of having murdered Mozart with arsenic. He survives, however, and his confession is met with disbelief, leaving him to wallow once again in mediocrity.

Question: Salieri acts like Mozart's friend, but what is he really doing?
Answer: Attempting to destroy Mozart's success and fame.