YuITC/NarrativeQA-Dataset-Restructured huggingface dataset:
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: What traps Peter and Benjamin under a basket?
Answer: A cat sit on top of it.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Who rescues Peter and Benjamin?
Answer: Benjamin's father
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Who does Peter give the onions to?
Answer: Peter's mother
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: What confuses Mr McGregor when he returns home?
Answer: The scarecrow missing its clothes and the cat being locked up in the greenhouse
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: What did Peter Rabbit lose in Mr. McGregor's garden?
Answer: Peter Rabbit lost his clothes.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: What is Benjamin Bunny's relationship to Peter Rabbit?
Answer: They are cousins.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Who saved Peter and Benjamin from under the basket?
Answer: Benjamin's father.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Where did Benjamin place the onions?
Answer: In Peter's handkerchief?
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Who left home with Mr. McGregor?
Answer: His wife.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: How did Benjamin's father reprimand Benjamin and Peter?
Answer: Benjamin's father whipped Benjamin and Peter with a switch.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: What was gone from the scarecrow when Mr. McGregor went home?
Answer: The clothes the scarecrow was wearing.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Where is the cat when Mr. McGregor returns home?
Answer: Locked in the greenhouse.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: Who received the onions from Peter?
Answer: Peter's mother.
When Mr. McGregor and his wife leave home in their gig, Benjamin Bunny and his cousin Peter Rabbit venture into Mr. McGregor's garden to retrieve the clothes Peter lost there in The Tale of Peter Rabbit. They find the blue jacket and brown shoes on a scarecrow, but Peter is apprehensive about lingering in the garden because of his previous experience. Benjamin delays their departure by gathering onions, which he wraps in Peter's handkerchief, hoping to give them to his aunt, Peter's mother. He then takes a casual stroll around the garden, followed by an increasingly nervous Peter.
Rounding a corner, they see a cat and hide under a basket, but the cat then sits on top of the basket for hours, trapping the pair. Benjamin's father enters the garden looking for his son. He drives the cat from the basket and locks her in the greenhouse, then rescues Benjamin and Peter. But he also punishes them for going to Mr. McGregor's garden by whipping them with a switch he had brought. Once home, Peter gives the onions to his mother, who forgives his adventure because he has recovered his jacket and shoes. Following his return, Mr. McGregor is puzzled by the scarecrow's missing clothes and the cat locked in the greenhouse.

Question: After Benjamin and Peter hid under a basket, what did the cat do to the basket?
Answer: The cat sat on top of the basket.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Who is the winner of the previous Twenties?
Answer: Ihjel
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: How does most life survive the extremes on Dis?
Answer: Symbiosis
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: How does Brandd destroy the transmission mechanism?
Answer: Cobalt bombs.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: When are they able to go home?
Answer: When the transmission mechanism is disabled
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Who is killed in an attack?
Answer: Ihjel
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What causes Anvhar to have such extreme temperatures?
Answer: The elliptical orbit
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: How is conflict prevented?
Answer: By the invention of the Twenties
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Why should the planet surrender?
Answer: So they don't get bombed by the Dis
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Why are the mageters so aggressive?
Answer: A parasite has destroyed their brains.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What is the name of the Earthling that Ihjel and Brandd meet?
Answer: Lea
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What is the climate like on the planet Anvhar? 
Answer: Anvhar has a long cold winter and a short hot summer.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What are the Twenties?
Answer: The Twenties is a planet wide series of mental and physcial games.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Why was the Twenties started?
Answer: To combat social problems during the long winter.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Who won the Twenties as the story begins?
Answer: Brandd
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Who won the Twenties before Brandd and wants him to join a mission to the planet Dis?  
Answer: Ihjel
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What is the name of the ruling class of Dis?
Answer: The magter
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What planet does the scientist Lea come from?
Answer: Earth
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What does the magter threaten to do to the neighboring planet if they do not surrender?
Answer: Transport cobalt to the planet.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: When Lea, Brandd and Ihjel arrive on Dis, who is killed?
Answer: Ihjel
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: Why does Brandd think the magter of Dis are so aggressive?
Answer: Their brains have been infected with parasites that distroys their higher functions.
Brion Brandd lives on the planet Anvhar which due to an elliptical orbit experiences a year with a long cold winter and a short hot summer to which the population have become adapted. To avoid social problems during the winter period Anvhar has initiated a planet wide series of mental and physical games called the Twenties. The novel starts with Brand winning the Twenties. As he recovers from the games Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result the planet is being blockaded and under threat of a pre-emptive nuclear strike. Brannd travels to Dis with Ihjel and a scientist from Earth called Lea but on arrival the trio are attacked and Ihjel is killed. After encounters with the local population and other humans Brandd starts to put together the reason for the magter's seemingly suicidal aggression. Brandd learns that most life on Dis survives the extremes of the planet by using symbiosis. The magter though have been infected by a parasite that destroys the higher functions of their brains. Eventually Brannd locates the cobalt bombs and disables the transmission mechanism allowing him to return home.

Question: What planet does Brion inhabit?
Answer: Anvhar