YuITC/NarrativeQA-Dataset-Restructured huggingface dataset:
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What was the kid's first wish involving the Lamb?
Answer: That someone else would take care of him.
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What was the problem with the wish for them to have wings?
Answer: They were on top of the church bell tower with no way down.
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Who is the closest out of the children to the Psammead?
Answer: Anthea
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What does the Lamb become after the second wish?
Answer: Selfish and smug
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What was the group's last wish to the Psammead?
Answer: That they will see each other again.
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Where do the five children live before moving to the countryside?
Answer: London
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What do the children find in the gravel pit?
Answer: a Psammead
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: What special power does the sand-fairy have in the story?
Answer: it can grants wishes
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Which nickname do the children call their baby brother?
Answer: the Lamb
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: How many wishes do the children use each day?
Answer: 1
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: How come the children got locked out of the house?
Answer: they servants didn't recognize the children after they wished to be beautiful
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Where do the children spend the gold they wished for in the story?
Answer: they didn't spend it because no shop was willing to accept it
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Which wish leads to the gamekeeper meeting the children's housemaid?
Answer: their wish for wings
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Why did people try to kidnap the Lamb?
Answer: the other children wished they didn't have to take care of him anymore
Like Nesbit's The Railway Children, the story begins when a group of children move from London to the countryside of Kent. The five children – Cyril, Anthea, Robert, Jane, and their baby brother, known as the Lamb – are playing in a gravel pit when they uncover a rather grumpy, ugly, and occasionally malevolent Psammead or sand-fairy, who has the ability to grant wishes. He persuades the children to take one wish each day to be shared among them, with the caveat that the wishes will turn to stone at sunset. This, apparently, used to be the rule in the Stone Age, when all that children wished for was food, the bones of which then became fossils. The five children's first wish is to be "as beautiful as the day". The wish ends at sunset and its effects simply vanish, leading the Psammead to observe that some wishes are too fanciful to be changed to stone.
All the wishes go comically wrong. The children wish to be beautiful, but the servants do not recognise them and shut them out of the house. They wish to be rich, then find themselves with a gravel-pit full of gold spade guineas that no shop will accept as they are no longer in circulation, so they can't buy anything. A wish for wings seems to be going well, but at sunset the children find themselves stuck on top of a church bell tower with no way down, getting them into trouble with the gamekeeper who must take them home (though this wish has the happy side-effect of introducing the gamekeeper to the children's housemaid, who later marries him). Robert is bullied by the baker's boy, then wishes that he was bigger — whereupon he becomes eleven feet tall, and the other children show him at a travelling fair for coins. They also wish themselves into a castle, only to learn that it is being besieged, while a wish to meet real Red Indians ends with the children nearly being scalped.
The children's infant brother, the Lamb, is the victim of two wishes gone awry. In one, the children become annoyed with tending their brother and wish that someone else would want him, leading to a situation where everyone wants the baby, and the children must fend off kidnappers and Gypsies. Later, they wish that the baby would grow up faster, causing him to grow all at once into a selfish, smug young man who promptly leaves them all behind.
Finally, the children accidentally wish that they could give a wealthy woman's jewellery to their mother, causing all the jewellery to appear in their home. It seems that the gamekeeper, who is now their friend, will be blamed for robbery, and the children must beg the Psammead for a complex series of wishes to set things right. It agrees, on the condition that they will never ask It (meaning himself) for another wish. Only Anthea, who has grown close to It, makes sure that the final wish is that they will meet It again. The Psammead assures them that this wish will be granted.

Question: Why does Anthea make a wish to see the sand-fairy again?
Answer: she grew close to the Psammead
Prince Amerigo, an impoverished but charismatic Italian nobleman, is in London for his marriage to Maggie Verver, only child of the widower Adam Verver, the fabulously wealthy American financier and art collector. While there, he re-encounters Charlotte Stant, another young American and a former mistress from his days in Rome; they met in Mrs. Assingham's drawing room. Charlotte is not wealthy, which is one reason they did not marry. Maggie and Charlotte have been dear friends since childhood, although Maggie doesn't know of Charlotte and Amerigo's past relationship. Charlotte and Amerigo go shopping together for a wedding present for Maggie. They find a curiosity shop where the shopkeeper offers them an antique gilded crystal bowl. The Prince declines to purchase it, as he suspects it contains a hidden flaw.
After Maggie's marriage, she is afraid that her father has become lonely, as they had been close for years. She persuades him to propose to Charlotte, who accepts Adam's proposal. Soon after their wedding, Charlotte and Amerigo are thrown together because their respective spouses seem more interested in their father-daughter relationship than in their marriages. Amerigo and Charlotte finally consummate an adulterous affair.
Maggie begins to suspect the pair. She happens to go to the same shop and buys the golden bowl they had rejected. Regretting the high price he charged her, the shopkeeper visits Maggie and confesses to overcharging. At her home, he sees photographs of Amerigo and Charlotte. He tells Maggie of the pair's shopping trip on the eve of her marriage and their intimate conversation in his shop. (They had spoken Italian, but he understands the language.)
Maggie confronts Amerigo. She begins a secret campaign to separate him and Charlotte while never revealing their affair to her father. Also concealing her knowledge from Charlotte and denying any change to their friendship, she gradually persuades her father to return to America with his wife. After previously regarding Maggie as a na誰ve, immature American, the Prince seems impressed by his wife's delicate diplomacy. The novel ends with Adam and Charlotte Verver about to depart for the United States. Amerigo says he can "see nothing but" Maggie and embraces her.

Question: What is Adam Verver's nationality?
Answer: American.