YuITC/NarrativeQA-Dataset-Restructured huggingface dataset:
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What does the crew find when they reach their landing site?
Answer: The Solar Queen under siege by pirates
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What do Dane and his companions find when they invade the pirates base?
Answer: Forerunner techology still operating
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What is pursuing one of the pirates own ships?
Answer: A Stellar Patrol cruiser
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What planet does the Solar Queen trade the contract for Limbo for?
Answer: Sargol
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What is the Training Pool?
Answer: A spaceship trade school.
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What is the Solar Queen?
Answer: An interstellar tramp freighter.
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What planet are Dane and his crew going to?
Answer: Limbo
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Why did Dane and the others go exploring?
Answer: To find intelligent life and trade goods.
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Who do the crew think took Ali Kamil?
Answer: Aliens
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What did Dane and the others find on the way back to the Solar Queen?
Answer: Shipwrecks
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Who attacked the Solar Queen?
Answer: Space Pirates
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Who ends up rescuing the crew?
Answer: The Space Patrol
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What do the crew get in exchange for the contract on planet Limbo?
Answer: A contract for planet Sargol.
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What is the ship Dane is first assigned to?
Answer: Solar Queen
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Who hires Solar Queen to take them to Limbo?
Answer: A team of archaeologists
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: How did the Forerunners get wiped out?
Answer: Interstellar war
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What did Dane and his group go looking for?
Answer: Intelligent life and trade goods
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: Who in Dane's group disappeared?
Answer: Ali Kamil
Fresh out of Training Pool, a trade school for spaceship crews, Dane Thorson discovers that his first assignment as apprentice-Cargo Master puts him on Solar Queen, a Free Trader: basically an interstellar tramp freighter. At the end of Dane’s first flight the ship’s captain gains an opportunity to bid on a planet newly opened for possible trade and the crew goes all in to get the contract for a planet named Limbo. The information on the planet, which comes with the contract, does not look promising, but things look up a bit when a team of archaeologists hires Solar Queen to take them to Limbo.
On Limbo the archaeologists set up camp in the ruins of a Forerunner town, a trace of the people who ran a galactic empire long before humans ventured into space and who had wiped themselves out in an interstellar war. Dane and four others go exploring, to try to find intelligent life and potential trade goods. One of the group, Ali Kamil, disappears, apparently kidnapped by people using alien technology.
Spooked, a group including Dane goes to the ruins to check up on the archaeologists and finds that they have disappeared. Suspicion has them return to Solar Queen by an alternate route and they begin to find wrecked spaceships, some from thousands of years previous, that show signs of having been looted. Approaching their landing site, they find Solar Queen under siege by pirates and they discern that the archaeologists are part of the pirate gang.
While watching their ship from cover, Dane and his companions capture a pirate and invade the pirates’ underground base. There they find Forerunner technology still operating. In particular, they see two of the pirates operating a machine that draws in spaceships and crashes them on the planet. They also see signals indicating that one of the pirates’ own ships is being pursued by a Stellar Patrol cruiser.
Dane and his companions shut down the Forerunner base as the Patrol ship approaches and then try to fight their way out of the base. As the Solar Queen's crew engages the pirates in a blaster battle, the Patrol comes in and rescues them, putting a complete end to the pirates’ operation.
The Patrol insists that Solar Queen's crew give up their contract for Limbo, due to Forerunner artifacts, but they are allowed to take over the contract of one of the pirates’ victims, for trade with a planet called Sargol.

Question: What does Dane find missing when his group returns to the ruins?
Answer: The archaeologists