; LLVM IR from ryanlayer/giggle :: test/unit (test_giggle)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.cache_def = type { ptr, ptr, ptr, ptr, ptr, ptr, ptr }
%struct.cache_handler = type { ptr, ptr, ptr }
%struct.giggle_def = type { %struct.cache_handler, %struct.cache_handler, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }
%struct.bpt_node = type { ptr }
%struct.uint64_t_ll_bpt_leading_data = type { ptr }
%struct.uint64_t_ll = type { i64, ptr, ptr }
%struct.uint64_t_ll_node = type { i64, ptr }
%struct.uint64_t_ll_bpt_non_leading_data = type { ptr, ptr }

@ORDER = external dso_local global i32, align 4
@cache = external dso_local global %struct.cache_def, align 8
@bpt_node_cache_handler = external dso_local global %struct.cache_handler, align 8
@.str = external hidden unnamed_addr constant [25 x i8], align 1
@giggle_data_handler = external dso_local global %struct.giggle_def, align 8

; Function Attrs: nounwind uwtable
define dso_local void @test_uint64_t_ll_giggle_insert() #0 {
  %1 = alloca ptr, align 8
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca ptr, align 8
  %8 = alloca ptr, align 8
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  store i32 4, ptr @ORDER, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %1) #3
  %11 = call ptr @simple_cache_init(i32 noundef 5, i32 noundef 1, ptr noundef null)
  store ptr %11, ptr %1, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #3
  store i32 0, ptr %2, align 4, !tbaa !5
  call void (...) @uint64_t_ll_giggle_set_data_handler()
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #3
  store i32 0, ptr %3, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #3
  %12 = load i32, ptr %2, align 4, !tbaa !5
  %13 = call i32 @giggle_insert(i32 noundef %12, ptr noundef %3, i32 noundef 1, i32 noundef 3, i64 noundef 0)
  store i32 %13, ptr %4, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  %14 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %15 = load i32, ptr %2, align 4, !tbaa !5
  %16 = load i32, ptr %3, align 4, !tbaa !5
  %17 = sub i32 %16, 1
  %18 = call ptr %14(i32 noundef %15, i32 noundef %17, ptr noundef @bpt_node_cache_handler)
  store ptr %18, ptr %5, align 8, !tbaa !9
  %19 = load ptr, ptr %5, align 8, !tbaa !9
  %20 = getelementptr inbounds %struct.bpt_node, ptr %19, i32 0, i32 0
  %21 = load ptr, ptr %20, align 8, !tbaa !13
  %22 = getelementptr inbounds i32, ptr %21, i64 5
  %23 = load i32, ptr %22, align 4, !tbaa !5
  %24 = zext i32 %23 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %24, ptr noundef null, i64 noundef 44, i32 noundef 148)
  %25 = load ptr, ptr %5, align 8, !tbaa !9
  %26 = getelementptr inbounds %struct.bpt_node, ptr %25, i32 0, i32 0
  %27 = load ptr, ptr %26, align 8, !tbaa !13
  %28 = getelementptr inbounds i32, ptr %27, i64 6
  %29 = getelementptr inbounds i32, ptr %28, i64 0
  %30 = load i32, ptr %29, align 4, !tbaa !5
  %31 = zext i32 %30 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %31, ptr noundef null, i64 noundef 45, i32 noundef 148)
  %32 = load ptr, ptr %5, align 8, !tbaa !9
  %33 = getelementptr inbounds %struct.bpt_node, ptr %32, i32 0, i32 0
  %34 = load ptr, ptr %33, align 8, !tbaa !13
  %35 = getelementptr inbounds i32, ptr %34, i64 6
  %36 = getelementptr inbounds i32, ptr %35, i64 1
  %37 = load i32, ptr %36, align 4, !tbaa !5
  %38 = zext i32 %37 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %38, ptr noundef null, i64 noundef 46, i32 noundef 148)
  %39 = load i32, ptr %2, align 4, !tbaa !5
  %40 = call i32 @giggle_insert(i32 noundef %39, ptr noundef %3, i32 noundef 2, i32 noundef 4, i64 noundef 1)
  store i32 %40, ptr %4, align 4, !tbaa !5
  %41 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %42 = load i32, ptr %2, align 4, !tbaa !5
  %43 = load i32, ptr %3, align 4, !tbaa !5
  %44 = sub i32 %43, 1
  %45 = call ptr %41(i32 noundef %42, i32 noundef %44, ptr noundef @bpt_node_cache_handler)
  store ptr %45, ptr %5, align 8, !tbaa !9
  %46 = load ptr, ptr %5, align 8, !tbaa !9
  %47 = getelementptr inbounds %struct.bpt_node, ptr %46, i32 0, i32 0
  %48 = load ptr, ptr %47, align 8, !tbaa !13
  %49 = getelementptr inbounds i32, ptr %48, i64 5
  %50 = load i32, ptr %49, align 4, !tbaa !5
  %51 = zext i32 %50 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %51, ptr noundef null, i64 noundef 52, i32 noundef 148)
  %52 = load ptr, ptr %5, align 8, !tbaa !9
  %53 = getelementptr inbounds %struct.bpt_node, ptr %52, i32 0, i32 0
  %54 = load ptr, ptr %53, align 8, !tbaa !13
  %55 = getelementptr inbounds i32, ptr %54, i64 6
  %56 = getelementptr inbounds i32, ptr %55, i64 0
  %57 = load i32, ptr %56, align 4, !tbaa !5
  %58 = zext i32 %57 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %58, ptr noundef null, i64 noundef 53, i32 noundef 148)
  %59 = load ptr, ptr %5, align 8, !tbaa !9
  %60 = getelementptr inbounds %struct.bpt_node, ptr %59, i32 0, i32 0
  %61 = load ptr, ptr %60, align 8, !tbaa !13
  %62 = getelementptr inbounds i32, ptr %61, i64 6
  %63 = getelementptr inbounds i32, ptr %62, i64 1
  %64 = load i32, ptr %63, align 4, !tbaa !5
  %65 = zext i32 %64 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %65, ptr noundef null, i64 noundef 54, i32 noundef 148)
  %66 = load ptr, ptr %5, align 8, !tbaa !9
  %67 = getelementptr inbounds %struct.bpt_node, ptr %66, i32 0, i32 0
  %68 = load ptr, ptr %67, align 8, !tbaa !13
  %69 = getelementptr inbounds i32, ptr %68, i64 6
  %70 = getelementptr inbounds i32, ptr %69, i64 2
  %71 = load i32, ptr %70, align 4, !tbaa !5
  %72 = zext i32 %71 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %72, ptr noundef null, i64 noundef 55, i32 noundef 148)
  %73 = load ptr, ptr %5, align 8, !tbaa !9
  %74 = getelementptr inbounds %struct.bpt_node, ptr %73, i32 0, i32 0
  %75 = load ptr, ptr %74, align 8, !tbaa !13
  %76 = getelementptr inbounds i32, ptr %75, i64 6
  %77 = getelementptr inbounds i32, ptr %76, i64 3
  %78 = load i32, ptr %77, align 4, !tbaa !5
  %79 = zext i32 %78 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %79, ptr noundef null, i64 noundef 56, i32 noundef 148)
  %80 = load i32, ptr %2, align 4, !tbaa !5
  %81 = call i32 @giggle_insert(i32 noundef %80, ptr noundef %3, i32 noundef 4, i32 noundef 6, i64 noundef 2)
  store i32 %81, ptr %4, align 4, !tbaa !5
  %82 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %83 = load i32, ptr %2, align 4, !tbaa !5
  %84 = load i32, ptr %3, align 4, !tbaa !5
  %85 = sub i32 %84, 1
  %86 = call ptr %82(i32 noundef %83, i32 noundef %85, ptr noundef @bpt_node_cache_handler)
  store ptr %86, ptr %5, align 8, !tbaa !9
  %87 = load ptr, ptr %5, align 8, !tbaa !9
  %88 = getelementptr inbounds %struct.bpt_node, ptr %87, i32 0, i32 0
  %89 = load ptr, ptr %88, align 8, !tbaa !13
  %90 = getelementptr inbounds i32, ptr %89, i64 5
  %91 = load i32, ptr %90, align 4, !tbaa !5
  %92 = zext i32 %91 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %92, ptr noundef null, i64 noundef 62, i32 noundef 148)
  %93 = load ptr, ptr %5, align 8, !tbaa !9
  %94 = getelementptr inbounds %struct.bpt_node, ptr %93, i32 0, i32 0
  %95 = load ptr, ptr %94, align 8, !tbaa !13
  %96 = getelementptr inbounds i32, ptr %95, i64 6
  %97 = getelementptr inbounds i32, ptr %96, i64 0
  %98 = load i32, ptr %97, align 4, !tbaa !5
  %99 = zext i32 %98 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %99, ptr noundef null, i64 noundef 63, i32 noundef 148)
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #3
  %100 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %101 = load i32, ptr %2, align 4, !tbaa !5
  %102 = load ptr, ptr %5, align 8, !tbaa !9
  %103 = getelementptr inbounds %struct.bpt_node, ptr %102, i32 0, i32 0
  %104 = load ptr, ptr %103, align 8, !tbaa !13
  %105 = load i32, ptr @ORDER, align 4, !tbaa !5
  %106 = add i32 6, %105
  %107 = add i32 %106, 2
  %108 = zext i32 %107 to i64
  %109 = getelementptr inbounds i32, ptr %104, i64 %108
  %110 = getelementptr inbounds i32, ptr %109, i64 0
  %111 = load i32, ptr %110, align 4, !tbaa !5
  %112 = sub i32 %111, 1
  %113 = call ptr %100(i32 noundef %101, i32 noundef %112, ptr noundef @bpt_node_cache_handler)
  store ptr %113, ptr %6, align 8, !tbaa !9
  %114 = load ptr, ptr %6, align 8, !tbaa !9
  %115 = getelementptr inbounds %struct.bpt_node, ptr %114, i32 0, i32 0
  %116 = load ptr, ptr %115, align 8, !tbaa !13
  %117 = getelementptr inbounds i32, ptr %116, i64 5
  %118 = load i32, ptr %117, align 4, !tbaa !5
  %119 = zext i32 %118 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %119, ptr noundef null, i64 noundef 68, i32 noundef 148)
  %120 = load ptr, ptr %6, align 8, !tbaa !9
  %121 = getelementptr inbounds %struct.bpt_node, ptr %120, i32 0, i32 0
  %122 = load ptr, ptr %121, align 8, !tbaa !13
  %123 = getelementptr inbounds i32, ptr %122, i64 6
  %124 = getelementptr inbounds i32, ptr %123, i64 0
  %125 = load i32, ptr %124, align 4, !tbaa !5
  %126 = zext i32 %125 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %126, ptr noundef null, i64 noundef 69, i32 noundef 148)
  %127 = load ptr, ptr %6, align 8, !tbaa !9
  %128 = getelementptr inbounds %struct.bpt_node, ptr %127, i32 0, i32 0
  %129 = load ptr, ptr %128, align 8, !tbaa !13
  %130 = getelementptr inbounds i32, ptr %129, i64 6
  %131 = getelementptr inbounds i32, ptr %130, i64 1
  %132 = load i32, ptr %131, align 4, !tbaa !5
  %133 = zext i32 %132 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %133, ptr noundef null, i64 noundef 70, i32 noundef 148)
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #3
  %134 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %135 = load i32, ptr %2, align 4, !tbaa !5
  %136 = load ptr, ptr %5, align 8, !tbaa !9
  %137 = getelementptr inbounds %struct.bpt_node, ptr %136, i32 0, i32 0
  %138 = load ptr, ptr %137, align 8, !tbaa !13
  %139 = load i32, ptr @ORDER, align 4, !tbaa !5
  %140 = add i32 6, %139
  %141 = add i32 %140, 2
  %142 = zext i32 %141 to i64
  %143 = getelementptr inbounds i32, ptr %138, i64 %142
  %144 = getelementptr inbounds i32, ptr %143, i64 1
  %145 = load i32, ptr %144, align 4, !tbaa !5
  %146 = sub i32 %145, 1
  %147 = call ptr %134(i32 noundef %135, i32 noundef %146, ptr noundef @bpt_node_cache_handler)
  store ptr %147, ptr %7, align 8, !tbaa !9
  %148 = load ptr, ptr %7, align 8, !tbaa !9
  %149 = getelementptr inbounds %struct.bpt_node, ptr %148, i32 0, i32 0
  %150 = load ptr, ptr %149, align 8, !tbaa !13
  %151 = getelementptr inbounds i32, ptr %150, i64 0
  %152 = load i32, ptr %151, align 4, !tbaa !5
  %153 = zext i32 %152 to i64
  %154 = load ptr, ptr %6, align 8, !tbaa !9
  %155 = getelementptr inbounds %struct.bpt_node, ptr %154, i32 0, i32 0
  %156 = load ptr, ptr %155, align 8, !tbaa !13
  %157 = getelementptr inbounds i32, ptr %156, i64 4
  %158 = load i32, ptr %157, align 4, !tbaa !5
  %159 = zext i32 %158 to i64
  call void @UnityAssertEqualNumber(i64 noundef %153, i64 noundef %159, ptr noundef null, i64 noundef 75, i32 noundef 148)
  %160 = load ptr, ptr %7, align 8, !tbaa !9
  %161 = getelementptr inbounds %struct.bpt_node, ptr %160, i32 0, i32 0
  %162 = load ptr, ptr %161, align 8, !tbaa !13
  %163 = getelementptr inbounds i32, ptr %162, i64 5
  %164 = load i32, ptr %163, align 4, !tbaa !5
  %165 = zext i32 %164 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %165, ptr noundef null, i64 noundef 77, i32 noundef 148)
  %166 = load ptr, ptr %7, align 8, !tbaa !9
  %167 = getelementptr inbounds %struct.bpt_node, ptr %166, i32 0, i32 0
  %168 = load ptr, ptr %167, align 8, !tbaa !13
  %169 = getelementptr inbounds i32, ptr %168, i64 6
  %170 = getelementptr inbounds i32, ptr %169, i64 0
  %171 = load i32, ptr %170, align 4, !tbaa !5
  %172 = zext i32 %171 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %172, ptr noundef null, i64 noundef 78, i32 noundef 148)
  %173 = load ptr, ptr %7, align 8, !tbaa !9
  %174 = getelementptr inbounds %struct.bpt_node, ptr %173, i32 0, i32 0
  %175 = load ptr, ptr %174, align 8, !tbaa !13
  %176 = getelementptr inbounds i32, ptr %175, i64 6
  %177 = getelementptr inbounds i32, ptr %176, i64 1
  %178 = load i32, ptr %177, align 4, !tbaa !5
  %179 = zext i32 %178 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %179, ptr noundef null, i64 noundef 79, i32 noundef 148)
  %180 = load ptr, ptr %7, align 8, !tbaa !9
  %181 = getelementptr inbounds %struct.bpt_node, ptr %180, i32 0, i32 0
  %182 = load ptr, ptr %181, align 8, !tbaa !13
  %183 = getelementptr inbounds i32, ptr %182, i64 6
  %184 = getelementptr inbounds i32, ptr %183, i64 2
  %185 = load i32, ptr %184, align 4, !tbaa !5
  %186 = zext i32 %185 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %186, ptr noundef null, i64 noundef 80, i32 noundef 148)
  %187 = load ptr, ptr %6, align 8, !tbaa !9
  %188 = getelementptr inbounds %struct.bpt_node, ptr %187, i32 0, i32 0
  %189 = load ptr, ptr %188, align 8, !tbaa !13
  %190 = getelementptr inbounds i32, ptr %189, i64 3
  %191 = load i32, ptr %190, align 4, !tbaa !5
  %192 = zext i32 %191 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %192, ptr noundef null, i64 noundef 81, i32 noundef 148)
  %193 = load ptr, ptr %7, align 8, !tbaa !9
  %194 = getelementptr inbounds %struct.bpt_node, ptr %193, i32 0, i32 0
  %195 = load ptr, ptr %194, align 8, !tbaa !13
  %196 = getelementptr inbounds i32, ptr %195, i64 3
  %197 = load i32, ptr %196, align 4, !tbaa !5
  %198 = icmp ne i32 %197, 0
  br i1 %198, label %199, label %200

199:                                              ; preds = %0
  br label %201

200:                                              ; preds = %0
  call void @UnityFail(ptr noundef @.str, i64 noundef 82)
  br label %201

201:                                              ; preds = %200, %199
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #3
  %202 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %203 = load i32, ptr %2, align 4, !tbaa !5
  %204 = load ptr, ptr %7, align 8, !tbaa !9
  %205 = getelementptr inbounds %struct.bpt_node, ptr %204, i32 0, i32 0
  %206 = load ptr, ptr %205, align 8, !tbaa !13
  %207 = getelementptr inbounds i32, ptr %206, i64 3
  %208 = load i32, ptr %207, align 4, !tbaa !5
  %209 = sub i32 %208, 1
  %210 = call ptr %202(i32 noundef %203, i32 noundef %209, ptr noundef getelementptr inbounds (%struct.giggle_def, ptr @giggle_data_handler, i32 0, i32 1))
  store ptr %210, ptr %8, align 8, !tbaa !9
  %211 = load ptr, ptr %8, align 8, !tbaa !9
  %212 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %211, i32 0, i32 0
  %213 = load ptr, ptr %212, align 8, !tbaa !15
  %214 = getelementptr inbounds %struct.uint64_t_ll, ptr %213, i32 0, i32 0
  %215 = load i64, ptr %214, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %215, ptr noundef null, i64 noundef 89, i32 noundef 148)
  %216 = load ptr, ptr %8, align 8, !tbaa !9
  %217 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %216, i32 0, i32 0
  %218 = load ptr, ptr %217, align 8, !tbaa !15
  %219 = getelementptr inbounds %struct.uint64_t_ll, ptr %218, i32 0, i32 1
  %220 = load ptr, ptr %219, align 8, !tbaa !20
  %221 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %220, i32 0, i32 0
  %222 = load i64, ptr %221, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %222, ptr noundef null, i64 noundef 90, i32 noundef 148)
  %223 = load ptr, ptr %8, align 8, !tbaa !9
  %224 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %223, i32 0, i32 0
  %225 = load ptr, ptr %224, align 8, !tbaa !15
  %226 = getelementptr inbounds %struct.uint64_t_ll, ptr %225, i32 0, i32 1
  %227 = load ptr, ptr %226, align 8, !tbaa !20
  %228 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %227, i32 0, i32 1
  %229 = load ptr, ptr %228, align 8, !tbaa !23
  %230 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %229, i32 0, i32 0
  %231 = load i64, ptr %230, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %231, ptr noundef null, i64 noundef 91, i32 noundef 148)
  %232 = load i32, ptr %2, align 4, !tbaa !5
  %233 = call i32 @giggle_insert(i32 noundef %232, ptr noundef %3, i32 noundef 4, i32 noundef 5, i64 noundef 3)
  store i32 %233, ptr %4, align 4, !tbaa !5
  %234 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %235 = load i32, ptr %2, align 4, !tbaa !5
  %236 = load ptr, ptr %5, align 8, !tbaa !9
  %237 = getelementptr inbounds %struct.bpt_node, ptr %236, i32 0, i32 0
  %238 = load ptr, ptr %237, align 8, !tbaa !13
  %239 = load i32, ptr @ORDER, align 4, !tbaa !5
  %240 = add i32 6, %239
  %241 = add i32 %240, 2
  %242 = zext i32 %241 to i64
  %243 = getelementptr inbounds i32, ptr %238, i64 %242
  %244 = getelementptr inbounds i32, ptr %243, i64 0
  %245 = load i32, ptr %244, align 4, !tbaa !5
  %246 = sub i32 %245, 1
  %247 = call ptr %234(i32 noundef %235, i32 noundef %246, ptr noundef @bpt_node_cache_handler)
  store ptr %247, ptr %6, align 8, !tbaa !9
  %248 = load ptr, ptr %6, align 8, !tbaa !9
  %249 = getelementptr inbounds %struct.bpt_node, ptr %248, i32 0, i32 0
  %250 = load ptr, ptr %249, align 8, !tbaa !13
  %251 = getelementptr inbounds i32, ptr %250, i64 3
  %252 = load i32, ptr %251, align 4, !tbaa !5
  %253 = zext i32 %252 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %253, ptr noundef null, i64 noundef 99, i32 noundef 148)
  %254 = load ptr, ptr %6, align 8, !tbaa !9
  %255 = getelementptr inbounds %struct.bpt_node, ptr %254, i32 0, i32 0
  %256 = load ptr, ptr %255, align 8, !tbaa !13
  %257 = getelementptr inbounds i32, ptr %256, i64 5
  %258 = load i32, ptr %257, align 4, !tbaa !5
  %259 = zext i32 %258 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %259, ptr noundef null, i64 noundef 100, i32 noundef 148)
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #3
  %260 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %261 = load i32, ptr %2, align 4, !tbaa !5
  %262 = load ptr, ptr %6, align 8, !tbaa !9
  %263 = getelementptr inbounds %struct.bpt_node, ptr %262, i32 0, i32 0
  %264 = load ptr, ptr %263, align 8, !tbaa !13
  %265 = load i32, ptr @ORDER, align 4, !tbaa !5
  %266 = add i32 6, %265
  %267 = add i32 %266, 2
  %268 = zext i32 %267 to i64
  %269 = getelementptr inbounds i32, ptr %264, i64 %268
  %270 = getelementptr inbounds i32, ptr %269, i64 0
  %271 = load i32, ptr %270, align 4, !tbaa !5
  %272 = sub i32 %271, 1
  %273 = call ptr %260(i32 noundef %261, i32 noundef %272, ptr noundef @giggle_data_handler)
  store ptr %273, ptr %9, align 8, !tbaa !9
  %274 = load ptr, ptr %9, align 8, !tbaa !9
  %275 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %274, i32 0, i32 1
  %276 = load ptr, ptr %275, align 8, !tbaa !24
  %277 = ptrtoint ptr %276 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %277, ptr noundef null, i64 noundef 105, i32 noundef 148)
  %278 = load ptr, ptr %9, align 8, !tbaa !9
  %279 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %278, i32 0, i32 0
  %280 = load ptr, ptr %279, align 8, !tbaa !26
  %281 = getelementptr inbounds %struct.uint64_t_ll, ptr %280, i32 0, i32 0
  %282 = load i64, ptr %281, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %282, ptr noundef null, i64 noundef 106, i32 noundef 148)
  %283 = load ptr, ptr %9, align 8, !tbaa !9
  %284 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %283, i32 0, i32 0
  %285 = load ptr, ptr %284, align 8, !tbaa !26
  %286 = getelementptr inbounds %struct.uint64_t_ll, ptr %285, i32 0, i32 1
  %287 = load ptr, ptr %286, align 8, !tbaa !20
  %288 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %287, i32 0, i32 0
  %289 = load i64, ptr %288, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %289, ptr noundef null, i64 noundef 107, i32 noundef 148)
  %290 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %291 = load i32, ptr %2, align 4, !tbaa !5
  %292 = load ptr, ptr %6, align 8, !tbaa !9
  %293 = getelementptr inbounds %struct.bpt_node, ptr %292, i32 0, i32 0
  %294 = load ptr, ptr %293, align 8, !tbaa !13
  %295 = load i32, ptr @ORDER, align 4, !tbaa !5
  %296 = add i32 6, %295
  %297 = add i32 %296, 2
  %298 = zext i32 %297 to i64
  %299 = getelementptr inbounds i32, ptr %294, i64 %298
  %300 = getelementptr inbounds i32, ptr %299, i64 1
  %301 = load i32, ptr %300, align 4, !tbaa !5
  %302 = sub i32 %301, 1
  %303 = call ptr %290(i32 noundef %291, i32 noundef %302, ptr noundef @giggle_data_handler)
  store ptr %303, ptr %9, align 8, !tbaa !9
  %304 = load ptr, ptr %9, align 8, !tbaa !9
  %305 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %304, i32 0, i32 1
  %306 = load ptr, ptr %305, align 8, !tbaa !24
  %307 = ptrtoint ptr %306 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %307, ptr noundef null, i64 noundef 111, i32 noundef 148)
  %308 = load ptr, ptr %9, align 8, !tbaa !9
  %309 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %308, i32 0, i32 0
  %310 = load ptr, ptr %309, align 8, !tbaa !26
  %311 = getelementptr inbounds %struct.uint64_t_ll, ptr %310, i32 0, i32 0
  %312 = load i64, ptr %311, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %312, ptr noundef null, i64 noundef 112, i32 noundef 148)
  %313 = load ptr, ptr %9, align 8, !tbaa !9
  %314 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %313, i32 0, i32 0
  %315 = load ptr, ptr %314, align 8, !tbaa !26
  %316 = getelementptr inbounds %struct.uint64_t_ll, ptr %315, i32 0, i32 1
  %317 = load ptr, ptr %316, align 8, !tbaa !20
  %318 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %317, i32 0, i32 0
  %319 = load i64, ptr %318, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %319, ptr noundef null, i64 noundef 113, i32 noundef 148)
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #3
  %320 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %321 = load i32, ptr %2, align 4, !tbaa !5
  %322 = load ptr, ptr %6, align 8, !tbaa !9
  %323 = getelementptr inbounds %struct.bpt_node, ptr %322, i32 0, i32 0
  %324 = load ptr, ptr %323, align 8, !tbaa !13
  %325 = getelementptr inbounds i32, ptr %324, i64 4
  %326 = load i32, ptr %325, align 4, !tbaa !5
  %327 = sub i32 %326, 1
  %328 = call ptr %320(i32 noundef %321, i32 noundef %327, ptr noundef @bpt_node_cache_handler)
  store ptr %328, ptr %10, align 8, !tbaa !9
  %329 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %330 = load i32, ptr %2, align 4, !tbaa !5
  %331 = load ptr, ptr %10, align 8, !tbaa !9
  %332 = getelementptr inbounds %struct.bpt_node, ptr %331, i32 0, i32 0
  %333 = load ptr, ptr %332, align 8, !tbaa !13
  %334 = getelementptr inbounds i32, ptr %333, i64 3
  %335 = load i32, ptr %334, align 4, !tbaa !5
  %336 = sub i32 %335, 1
  %337 = call ptr %329(i32 noundef %330, i32 noundef %336, ptr noundef getelementptr inbounds (%struct.giggle_def, ptr @giggle_data_handler, i32 0, i32 1))
  store ptr %337, ptr %8, align 8, !tbaa !9
  %338 = load ptr, ptr %8, align 8, !tbaa !9
  %339 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %338, i32 0, i32 0
  %340 = load ptr, ptr %339, align 8, !tbaa !15
  %341 = getelementptr inbounds %struct.uint64_t_ll, ptr %340, i32 0, i32 0
  %342 = load i64, ptr %341, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %342, ptr noundef null, i64 noundef 123, i32 noundef 148)
  %343 = load ptr, ptr %8, align 8, !tbaa !9
  %344 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %343, i32 0, i32 0
  %345 = load ptr, ptr %344, align 8, !tbaa !15
  %346 = getelementptr inbounds %struct.uint64_t_ll, ptr %345, i32 0, i32 1
  %347 = load ptr, ptr %346, align 8, !tbaa !20
  %348 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %347, i32 0, i32 0
  %349 = load i64, ptr %348, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %349, ptr noundef null, i64 noundef 124, i32 noundef 148)
  %350 = load ptr, ptr %8, align 8, !tbaa !9
  %351 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %350, i32 0, i32 0
  %352 = load ptr, ptr %351, align 8, !tbaa !15
  %353 = getelementptr inbounds %struct.uint64_t_ll, ptr %352, i32 0, i32 1
  %354 = load ptr, ptr %353, align 8, !tbaa !20
  %355 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %354, i32 0, i32 1
  %356 = load ptr, ptr %355, align 8, !tbaa !23
  %357 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %356, i32 0, i32 0
  %358 = load i64, ptr %357, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %358, ptr noundef null, i64 noundef 125, i32 noundef 148)
  %359 = load ptr, ptr %10, align 8, !tbaa !9
  %360 = getelementptr inbounds %struct.bpt_node, ptr %359, i32 0, i32 0
  %361 = load ptr, ptr %360, align 8, !tbaa !13
  %362 = getelementptr inbounds i32, ptr %361, i64 5
  %363 = load i32, ptr %362, align 4, !tbaa !5
  %364 = zext i32 %363 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %364, ptr noundef null, i64 noundef 126, i32 noundef 148)
  %365 = load ptr, ptr %10, align 8, !tbaa !9
  %366 = getelementptr inbounds %struct.bpt_node, ptr %365, i32 0, i32 0
  %367 = load ptr, ptr %366, align 8, !tbaa !13
  %368 = getelementptr inbounds i32, ptr %367, i64 6
  %369 = getelementptr inbounds i32, ptr %368, i64 0
  %370 = load i32, ptr %369, align 4, !tbaa !5
  %371 = zext i32 %370 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %371, ptr noundef null, i64 noundef 127, i32 noundef 148)
  %372 = load ptr, ptr %10, align 8, !tbaa !9
  %373 = getelementptr inbounds %struct.bpt_node, ptr %372, i32 0, i32 0
  %374 = load ptr, ptr %373, align 8, !tbaa !13
  %375 = getelementptr inbounds i32, ptr %374, i64 6
  %376 = getelementptr inbounds i32, ptr %375, i64 1
  %377 = load i32, ptr %376, align 4, !tbaa !5
  %378 = zext i32 %377 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %378, ptr noundef null, i64 noundef 128, i32 noundef 148)
  %379 = load ptr, ptr %10, align 8, !tbaa !9
  %380 = getelementptr inbounds %struct.bpt_node, ptr %379, i32 0, i32 0
  %381 = load ptr, ptr %380, align 8, !tbaa !13
  %382 = getelementptr inbounds i32, ptr %381, i64 6
  %383 = getelementptr inbounds i32, ptr %382, i64 2
  %384 = load i32, ptr %383, align 4, !tbaa !5
  %385 = zext i32 %384 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %385, ptr noundef null, i64 noundef 129, i32 noundef 148)
  %386 = load ptr, ptr %10, align 8, !tbaa !9
  %387 = getelementptr inbounds %struct.bpt_node, ptr %386, i32 0, i32 0
  %388 = load ptr, ptr %387, align 8, !tbaa !13
  %389 = getelementptr inbounds i32, ptr %388, i64 6
  %390 = getelementptr inbounds i32, ptr %389, i64 3
  %391 = load i32, ptr %390, align 4, !tbaa !5
  %392 = zext i32 %391 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %392, ptr noundef null, i64 noundef 130, i32 noundef 148)
  %393 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %394 = load i32, ptr %2, align 4, !tbaa !5
  %395 = load ptr, ptr %10, align 8, !tbaa !9
  %396 = getelementptr inbounds %struct.bpt_node, ptr %395, i32 0, i32 0
  %397 = load ptr, ptr %396, align 8, !tbaa !13
  %398 = load i32, ptr @ORDER, align 4, !tbaa !5
  %399 = add i32 6, %398
  %400 = add i32 %399, 2
  %401 = zext i32 %400 to i64
  %402 = getelementptr inbounds i32, ptr %397, i64 %401
  %403 = getelementptr inbounds i32, ptr %402, i64 0
  %404 = load i32, ptr %403, align 4, !tbaa !5
  %405 = sub i32 %404, 1
  %406 = call ptr %393(i32 noundef %394, i32 noundef %405, ptr noundef @giggle_data_handler)
  store ptr %406, ptr %9, align 8, !tbaa !9
  %407 = load ptr, ptr %9, align 8, !tbaa !9
  %408 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %407, i32 0, i32 0
  %409 = load ptr, ptr %408, align 8, !tbaa !26
  %410 = getelementptr inbounds %struct.uint64_t_ll, ptr %409, i32 0, i32 0
  %411 = load i64, ptr %410, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %411, ptr noundef null, i64 noundef 134, i32 noundef 148)
  %412 = load ptr, ptr %9, align 8, !tbaa !9
  %413 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %412, i32 0, i32 0
  %414 = load ptr, ptr %413, align 8, !tbaa !26
  %415 = getelementptr inbounds %struct.uint64_t_ll, ptr %414, i32 0, i32 1
  %416 = load ptr, ptr %415, align 8, !tbaa !20
  %417 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %416, i32 0, i32 0
  %418 = load i64, ptr %417, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %418, ptr noundef null, i64 noundef 135, i32 noundef 148)
  %419 = load ptr, ptr %9, align 8, !tbaa !9
  %420 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %419, i32 0, i32 0
  %421 = load ptr, ptr %420, align 8, !tbaa !26
  %422 = getelementptr inbounds %struct.uint64_t_ll, ptr %421, i32 0, i32 1
  %423 = load ptr, ptr %422, align 8, !tbaa !20
  %424 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %423, i32 0, i32 1
  %425 = load ptr, ptr %424, align 8, !tbaa !23
  %426 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %425, i32 0, i32 0
  %427 = load i64, ptr %426, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %427, ptr noundef null, i64 noundef 136, i32 noundef 148)
  %428 = load ptr, ptr %9, align 8, !tbaa !9
  %429 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %428, i32 0, i32 1
  %430 = load ptr, ptr %429, align 8, !tbaa !24
  %431 = getelementptr inbounds %struct.uint64_t_ll, ptr %430, i32 0, i32 0
  %432 = load i64, ptr %431, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %432, ptr noundef null, i64 noundef 137, i32 noundef 148)
  %433 = load ptr, ptr %9, align 8, !tbaa !9
  %434 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %433, i32 0, i32 1
  %435 = load ptr, ptr %434, align 8, !tbaa !24
  %436 = getelementptr inbounds %struct.uint64_t_ll, ptr %435, i32 0, i32 1
  %437 = load ptr, ptr %436, align 8, !tbaa !20
  %438 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %437, i32 0, i32 0
  %439 = load i64, ptr %438, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %439, ptr noundef null, i64 noundef 138, i32 noundef 148)
  %440 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %441 = load i32, ptr %2, align 4, !tbaa !5
  %442 = load ptr, ptr %10, align 8, !tbaa !9
  %443 = getelementptr inbounds %struct.bpt_node, ptr %442, i32 0, i32 0
  %444 = load ptr, ptr %443, align 8, !tbaa !13
  %445 = load i32, ptr @ORDER, align 4, !tbaa !5
  %446 = add i32 6, %445
  %447 = add i32 %446, 2
  %448 = zext i32 %447 to i64
  %449 = getelementptr inbounds i32, ptr %444, i64 %448
  %450 = getelementptr inbounds i32, ptr %449, i64 1
  %451 = load i32, ptr %450, align 4, !tbaa !5
  %452 = sub i32 %451, 1
  %453 = call ptr %440(i32 noundef %441, i32 noundef %452, ptr noundef @giggle_data_handler)
  store ptr %453, ptr %9, align 8, !tbaa !9
  %454 = load ptr, ptr %9, align 8, !tbaa !9
  %455 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %454, i32 0, i32 0
  %456 = load ptr, ptr %455, align 8, !tbaa !26
  %457 = ptrtoint ptr %456 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %457, ptr noundef null, i64 noundef 143, i32 noundef 148)
  %458 = load ptr, ptr %9, align 8, !tbaa !9
  %459 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %458, i32 0, i32 1
  %460 = load ptr, ptr %459, align 8, !tbaa !24
  %461 = getelementptr inbounds %struct.uint64_t_ll, ptr %460, i32 0, i32 0
  %462 = load i64, ptr %461, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %462, ptr noundef null, i64 noundef 144, i32 noundef 148)
  %463 = load ptr, ptr %9, align 8, !tbaa !9
  %464 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %463, i32 0, i32 1
  %465 = load ptr, ptr %464, align 8, !tbaa !24
  %466 = getelementptr inbounds %struct.uint64_t_ll, ptr %465, i32 0, i32 1
  %467 = load ptr, ptr %466, align 8, !tbaa !20
  %468 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %467, i32 0, i32 0
  %469 = load i64, ptr %468, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %469, ptr noundef null, i64 noundef 145, i32 noundef 148)
  %470 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %471 = load i32, ptr %2, align 4, !tbaa !5
  %472 = load ptr, ptr %10, align 8, !tbaa !9
  %473 = getelementptr inbounds %struct.bpt_node, ptr %472, i32 0, i32 0
  %474 = load ptr, ptr %473, align 8, !tbaa !13
  %475 = load i32, ptr @ORDER, align 4, !tbaa !5
  %476 = add i32 6, %475
  %477 = add i32 %476, 2
  %478 = zext i32 %477 to i64
  %479 = getelementptr inbounds i32, ptr %474, i64 %478
  %480 = getelementptr inbounds i32, ptr %479, i64 2
  %481 = load i32, ptr %480, align 4, !tbaa !5
  %482 = sub i32 %481, 1
  %483 = call ptr %470(i32 noundef %471, i32 noundef %482, ptr noundef @giggle_data_handler)
  store ptr %483, ptr %9, align 8, !tbaa !9
  %484 = load ptr, ptr %9, align 8, !tbaa !9
  %485 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %484, i32 0, i32 0
  %486 = load ptr, ptr %485, align 8, !tbaa !26
  %487 = ptrtoint ptr %486 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %487, ptr noundef null, i64 noundef 150, i32 noundef 148)
  %488 = load ptr, ptr %9, align 8, !tbaa !9
  %489 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %488, i32 0, i32 1
  %490 = load ptr, ptr %489, align 8, !tbaa !24
  %491 = getelementptr inbounds %struct.uint64_t_ll, ptr %490, i32 0, i32 0
  %492 = load i64, ptr %491, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %492, ptr noundef null, i64 noundef 151, i32 noundef 148)
  %493 = load ptr, ptr %9, align 8, !tbaa !9
  %494 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %493, i32 0, i32 1
  %495 = load ptr, ptr %494, align 8, !tbaa !24
  %496 = getelementptr inbounds %struct.uint64_t_ll, ptr %495, i32 0, i32 1
  %497 = load ptr, ptr %496, align 8, !tbaa !20
  %498 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %497, i32 0, i32 0
  %499 = load i64, ptr %498, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %499, ptr noundef null, i64 noundef 152, i32 noundef 148)
  %500 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %501 = load i32, ptr %2, align 4, !tbaa !5
  %502 = load ptr, ptr %10, align 8, !tbaa !9
  %503 = getelementptr inbounds %struct.bpt_node, ptr %502, i32 0, i32 0
  %504 = load ptr, ptr %503, align 8, !tbaa !13
  %505 = load i32, ptr @ORDER, align 4, !tbaa !5
  %506 = add i32 6, %505
  %507 = add i32 %506, 2
  %508 = zext i32 %507 to i64
  %509 = getelementptr inbounds i32, ptr %504, i64 %508
  %510 = getelementptr inbounds i32, ptr %509, i64 3
  %511 = load i32, ptr %510, align 4, !tbaa !5
  %512 = sub i32 %511, 1
  %513 = call ptr %500(i32 noundef %501, i32 noundef %512, ptr noundef @giggle_data_handler)
  store ptr %513, ptr %9, align 8, !tbaa !9
  %514 = load ptr, ptr %9, align 8, !tbaa !9
  %515 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %514, i32 0, i32 0
  %516 = load ptr, ptr %515, align 8, !tbaa !26
  %517 = ptrtoint ptr %516 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %517, ptr noundef null, i64 noundef 157, i32 noundef 148)
  %518 = load ptr, ptr %9, align 8, !tbaa !9
  %519 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %518, i32 0, i32 1
  %520 = load ptr, ptr %519, align 8, !tbaa !24
  %521 = getelementptr inbounds %struct.uint64_t_ll, ptr %520, i32 0, i32 0
  %522 = load i64, ptr %521, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %522, ptr noundef null, i64 noundef 158, i32 noundef 148)
  %523 = load ptr, ptr %9, align 8, !tbaa !9
  %524 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %523, i32 0, i32 1
  %525 = load ptr, ptr %524, align 8, !tbaa !24
  %526 = getelementptr inbounds %struct.uint64_t_ll, ptr %525, i32 0, i32 1
  %527 = load ptr, ptr %526, align 8, !tbaa !20
  %528 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %527, i32 0, i32 0
  %529 = load i64, ptr %528, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %529, ptr noundef null, i64 noundef 159, i32 noundef 148)
  %530 = load i32, ptr %2, align 4, !tbaa !5
  %531 = call i32 @giggle_insert(i32 noundef %530, ptr noundef %3, i32 noundef 1, i32 noundef 6, i64 noundef 4)
  store i32 %531, ptr %4, align 4, !tbaa !5
  %532 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %533 = load i32, ptr %2, align 4, !tbaa !5
  %534 = load i32, ptr %3, align 4, !tbaa !5
  %535 = sub i32 %534, 1
  %536 = call ptr %532(i32 noundef %533, i32 noundef %535, ptr noundef @bpt_node_cache_handler)
  store ptr %536, ptr %5, align 8, !tbaa !9
  %537 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %538 = load i32, ptr %2, align 4, !tbaa !5
  %539 = load ptr, ptr %5, align 8, !tbaa !9
  %540 = getelementptr inbounds %struct.bpt_node, ptr %539, i32 0, i32 0
  %541 = load ptr, ptr %540, align 8, !tbaa !13
  %542 = load i32, ptr @ORDER, align 4, !tbaa !5
  %543 = add i32 6, %542
  %544 = add i32 %543, 2
  %545 = zext i32 %544 to i64
  %546 = getelementptr inbounds i32, ptr %541, i64 %545
  %547 = getelementptr inbounds i32, ptr %546, i64 0
  %548 = load i32, ptr %547, align 4, !tbaa !5
  %549 = sub i32 %548, 1
  %550 = call ptr %537(i32 noundef %538, i32 noundef %549, ptr noundef @bpt_node_cache_handler)
  store ptr %550, ptr %6, align 8, !tbaa !9
  %551 = load ptr, ptr %6, align 8, !tbaa !9
  %552 = getelementptr inbounds %struct.bpt_node, ptr %551, i32 0, i32 0
  %553 = load ptr, ptr %552, align 8, !tbaa !13
  %554 = getelementptr inbounds i32, ptr %553, i64 3
  %555 = load i32, ptr %554, align 4, !tbaa !5
  %556 = zext i32 %555 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %556, ptr noundef null, i64 noundef 170, i32 noundef 148)
  %557 = load ptr, ptr %6, align 8, !tbaa !9
  %558 = getelementptr inbounds %struct.bpt_node, ptr %557, i32 0, i32 0
  %559 = load ptr, ptr %558, align 8, !tbaa !13
  %560 = getelementptr inbounds i32, ptr %559, i64 5
  %561 = load i32, ptr %560, align 4, !tbaa !5
  %562 = zext i32 %561 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %562, ptr noundef null, i64 noundef 171, i32 noundef 148)
  %563 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %564 = load i32, ptr %2, align 4, !tbaa !5
  %565 = load ptr, ptr %6, align 8, !tbaa !9
  %566 = getelementptr inbounds %struct.bpt_node, ptr %565, i32 0, i32 0
  %567 = load ptr, ptr %566, align 8, !tbaa !13
  %568 = load i32, ptr @ORDER, align 4, !tbaa !5
  %569 = add i32 6, %568
  %570 = add i32 %569, 2
  %571 = zext i32 %570 to i64
  %572 = getelementptr inbounds i32, ptr %567, i64 %571
  %573 = getelementptr inbounds i32, ptr %572, i64 0
  %574 = load i32, ptr %573, align 4, !tbaa !5
  %575 = sub i32 %574, 1
  %576 = call ptr %563(i32 noundef %564, i32 noundef %575, ptr noundef @giggle_data_handler)
  store ptr %576, ptr %9, align 8, !tbaa !9
  %577 = load ptr, ptr %9, align 8, !tbaa !9
  %578 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %577, i32 0, i32 1
  %579 = load ptr, ptr %578, align 8, !tbaa !24
  %580 = ptrtoint ptr %579 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %580, ptr noundef null, i64 noundef 176, i32 noundef 148)
  %581 = load ptr, ptr %9, align 8, !tbaa !9
  %582 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %581, i32 0, i32 0
  %583 = load ptr, ptr %582, align 8, !tbaa !26
  %584 = getelementptr inbounds %struct.uint64_t_ll, ptr %583, i32 0, i32 0
  %585 = load i64, ptr %584, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %585, ptr noundef null, i64 noundef 177, i32 noundef 148)
  %586 = load ptr, ptr %9, align 8, !tbaa !9
  %587 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %586, i32 0, i32 0
  %588 = load ptr, ptr %587, align 8, !tbaa !26
  %589 = getelementptr inbounds %struct.uint64_t_ll, ptr %588, i32 0, i32 1
  %590 = load ptr, ptr %589, align 8, !tbaa !20
  %591 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %590, i32 0, i32 0
  %592 = load i64, ptr %591, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %592, ptr noundef null, i64 noundef 178, i32 noundef 148)
  %593 = load ptr, ptr %9, align 8, !tbaa !9
  %594 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %593, i32 0, i32 0
  %595 = load ptr, ptr %594, align 8, !tbaa !26
  %596 = getelementptr inbounds %struct.uint64_t_ll, ptr %595, i32 0, i32 1
  %597 = load ptr, ptr %596, align 8, !tbaa !20
  %598 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %597, i32 0, i32 1
  %599 = load ptr, ptr %598, align 8, !tbaa !23
  %600 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %599, i32 0, i32 0
  %601 = load i64, ptr %600, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %601, ptr noundef null, i64 noundef 179, i32 noundef 148)
  %602 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %603 = load i32, ptr %2, align 4, !tbaa !5
  %604 = load ptr, ptr %6, align 8, !tbaa !9
  %605 = getelementptr inbounds %struct.bpt_node, ptr %604, i32 0, i32 0
  %606 = load ptr, ptr %605, align 8, !tbaa !13
  %607 = load i32, ptr @ORDER, align 4, !tbaa !5
  %608 = add i32 6, %607
  %609 = add i32 %608, 2
  %610 = zext i32 %609 to i64
  %611 = getelementptr inbounds i32, ptr %606, i64 %610
  %612 = getelementptr inbounds i32, ptr %611, i64 1
  %613 = load i32, ptr %612, align 4, !tbaa !5
  %614 = sub i32 %613, 1
  %615 = call ptr %602(i32 noundef %603, i32 noundef %614, ptr noundef @giggle_data_handler)
  store ptr %615, ptr %9, align 8, !tbaa !9
  %616 = load ptr, ptr %9, align 8, !tbaa !9
  %617 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %616, i32 0, i32 1
  %618 = load ptr, ptr %617, align 8, !tbaa !24
  %619 = ptrtoint ptr %618 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %619, ptr noundef null, i64 noundef 184, i32 noundef 148)
  %620 = load ptr, ptr %9, align 8, !tbaa !9
  %621 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %620, i32 0, i32 0
  %622 = load ptr, ptr %621, align 8, !tbaa !26
  %623 = getelementptr inbounds %struct.uint64_t_ll, ptr %622, i32 0, i32 0
  %624 = load i64, ptr %623, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %624, ptr noundef null, i64 noundef 185, i32 noundef 148)
  %625 = load ptr, ptr %9, align 8, !tbaa !9
  %626 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %625, i32 0, i32 0
  %627 = load ptr, ptr %626, align 8, !tbaa !26
  %628 = getelementptr inbounds %struct.uint64_t_ll, ptr %627, i32 0, i32 1
  %629 = load ptr, ptr %628, align 8, !tbaa !20
  %630 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %629, i32 0, i32 0
  %631 = load i64, ptr %630, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %631, ptr noundef null, i64 noundef 186, i32 noundef 148)
  %632 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %633 = load i32, ptr %2, align 4, !tbaa !5
  %634 = load ptr, ptr %6, align 8, !tbaa !9
  %635 = getelementptr inbounds %struct.bpt_node, ptr %634, i32 0, i32 0
  %636 = load ptr, ptr %635, align 8, !tbaa !13
  %637 = getelementptr inbounds i32, ptr %636, i64 4
  %638 = load i32, ptr %637, align 4, !tbaa !5
  %639 = sub i32 %638, 1
  %640 = call ptr %632(i32 noundef %633, i32 noundef %639, ptr noundef @bpt_node_cache_handler)
  store ptr %640, ptr %10, align 8, !tbaa !9
  %641 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %642 = load i32, ptr %2, align 4, !tbaa !5
  %643 = load ptr, ptr %10, align 8, !tbaa !9
  %644 = getelementptr inbounds %struct.bpt_node, ptr %643, i32 0, i32 0
  %645 = load ptr, ptr %644, align 8, !tbaa !13
  %646 = getelementptr inbounds i32, ptr %645, i64 3
  %647 = load i32, ptr %646, align 4, !tbaa !5
  %648 = sub i32 %647, 1
  %649 = call ptr %641(i32 noundef %642, i32 noundef %648, ptr noundef getelementptr inbounds (%struct.giggle_def, ptr @giggle_data_handler, i32 0, i32 1))
  store ptr %649, ptr %8, align 8, !tbaa !9
  %650 = load ptr, ptr %8, align 8, !tbaa !9
  %651 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %650, i32 0, i32 0
  %652 = load ptr, ptr %651, align 8, !tbaa !15
  %653 = getelementptr inbounds %struct.uint64_t_ll, ptr %652, i32 0, i32 0
  %654 = load i64, ptr %653, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %654, ptr noundef null, i64 noundef 194, i32 noundef 148)
  %655 = load ptr, ptr %8, align 8, !tbaa !9
  %656 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %655, i32 0, i32 0
  %657 = load ptr, ptr %656, align 8, !tbaa !15
  %658 = getelementptr inbounds %struct.uint64_t_ll, ptr %657, i32 0, i32 1
  %659 = load ptr, ptr %658, align 8, !tbaa !20
  %660 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %659, i32 0, i32 0
  %661 = load i64, ptr %660, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %661, ptr noundef null, i64 noundef 195, i32 noundef 148)
  %662 = load ptr, ptr %8, align 8, !tbaa !9
  %663 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %662, i32 0, i32 0
  %664 = load ptr, ptr %663, align 8, !tbaa !15
  %665 = getelementptr inbounds %struct.uint64_t_ll, ptr %664, i32 0, i32 1
  %666 = load ptr, ptr %665, align 8, !tbaa !20
  %667 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %666, i32 0, i32 1
  %668 = load ptr, ptr %667, align 8, !tbaa !23
  %669 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %668, i32 0, i32 0
  %670 = load i64, ptr %669, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %670, ptr noundef null, i64 noundef 196, i32 noundef 148)
  %671 = load ptr, ptr %8, align 8, !tbaa !9
  %672 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %671, i32 0, i32 0
  %673 = load ptr, ptr %672, align 8, !tbaa !15
  %674 = getelementptr inbounds %struct.uint64_t_ll, ptr %673, i32 0, i32 1
  %675 = load ptr, ptr %674, align 8, !tbaa !20
  %676 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %675, i32 0, i32 1
  %677 = load ptr, ptr %676, align 8, !tbaa !23
  %678 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %677, i32 0, i32 1
  %679 = load ptr, ptr %678, align 8, !tbaa !23
  %680 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %679, i32 0, i32 0
  %681 = load i64, ptr %680, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %681, ptr noundef null, i64 noundef 197, i32 noundef 148)
  %682 = load ptr, ptr %10, align 8, !tbaa !9
  %683 = getelementptr inbounds %struct.bpt_node, ptr %682, i32 0, i32 0
  %684 = load ptr, ptr %683, align 8, !tbaa !13
  %685 = getelementptr inbounds i32, ptr %684, i64 5
  %686 = load i32, ptr %685, align 4, !tbaa !5
  %687 = zext i32 %686 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %687, ptr noundef null, i64 noundef 199, i32 noundef 148)
  %688 = load ptr, ptr %10, align 8, !tbaa !9
  %689 = getelementptr inbounds %struct.bpt_node, ptr %688, i32 0, i32 0
  %690 = load ptr, ptr %689, align 8, !tbaa !13
  %691 = getelementptr inbounds i32, ptr %690, i64 6
  %692 = getelementptr inbounds i32, ptr %691, i64 0
  %693 = load i32, ptr %692, align 4, !tbaa !5
  %694 = zext i32 %693 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %694, ptr noundef null, i64 noundef 200, i32 noundef 148)
  %695 = load ptr, ptr %10, align 8, !tbaa !9
  %696 = getelementptr inbounds %struct.bpt_node, ptr %695, i32 0, i32 0
  %697 = load ptr, ptr %696, align 8, !tbaa !13
  %698 = getelementptr inbounds i32, ptr %697, i64 6
  %699 = getelementptr inbounds i32, ptr %698, i64 1
  %700 = load i32, ptr %699, align 4, !tbaa !5
  %701 = zext i32 %700 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %701, ptr noundef null, i64 noundef 201, i32 noundef 148)
  %702 = load ptr, ptr %10, align 8, !tbaa !9
  %703 = getelementptr inbounds %struct.bpt_node, ptr %702, i32 0, i32 0
  %704 = load ptr, ptr %703, align 8, !tbaa !13
  %705 = getelementptr inbounds i32, ptr %704, i64 6
  %706 = getelementptr inbounds i32, ptr %705, i64 2
  %707 = load i32, ptr %706, align 4, !tbaa !5
  %708 = zext i32 %707 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %708, ptr noundef null, i64 noundef 202, i32 noundef 148)
  %709 = load ptr, ptr %10, align 8, !tbaa !9
  %710 = getelementptr inbounds %struct.bpt_node, ptr %709, i32 0, i32 0
  %711 = load ptr, ptr %710, align 8, !tbaa !13
  %712 = getelementptr inbounds i32, ptr %711, i64 6
  %713 = getelementptr inbounds i32, ptr %712, i64 3
  %714 = load i32, ptr %713, align 4, !tbaa !5
  %715 = zext i32 %714 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %715, ptr noundef null, i64 noundef 203, i32 noundef 148)
  %716 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %717 = load i32, ptr %2, align 4, !tbaa !5
  %718 = load ptr, ptr %10, align 8, !tbaa !9
  %719 = getelementptr inbounds %struct.bpt_node, ptr %718, i32 0, i32 0
  %720 = load ptr, ptr %719, align 8, !tbaa !13
  %721 = load i32, ptr @ORDER, align 4, !tbaa !5
  %722 = add i32 6, %721
  %723 = add i32 %722, 2
  %724 = zext i32 %723 to i64
  %725 = getelementptr inbounds i32, ptr %720, i64 %724
  %726 = getelementptr inbounds i32, ptr %725, i64 0
  %727 = load i32, ptr %726, align 4, !tbaa !5
  %728 = sub i32 %727, 1
  %729 = call ptr %716(i32 noundef %717, i32 noundef %728, ptr noundef @giggle_data_handler)
  store ptr %729, ptr %9, align 8, !tbaa !9
  %730 = load ptr, ptr %9, align 8, !tbaa !9
  %731 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %730, i32 0, i32 0
  %732 = load ptr, ptr %731, align 8, !tbaa !26
  %733 = getelementptr inbounds %struct.uint64_t_ll, ptr %732, i32 0, i32 0
  %734 = load i64, ptr %733, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %734, ptr noundef null, i64 noundef 208, i32 noundef 148)
  %735 = load ptr, ptr %9, align 8, !tbaa !9
  %736 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %735, i32 0, i32 0
  %737 = load ptr, ptr %736, align 8, !tbaa !26
  %738 = getelementptr inbounds %struct.uint64_t_ll, ptr %737, i32 0, i32 1
  %739 = load ptr, ptr %738, align 8, !tbaa !20
  %740 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %739, i32 0, i32 0
  %741 = load i64, ptr %740, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %741, ptr noundef null, i64 noundef 209, i32 noundef 148)
  %742 = load ptr, ptr %9, align 8, !tbaa !9
  %743 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %742, i32 0, i32 0
  %744 = load ptr, ptr %743, align 8, !tbaa !26
  %745 = getelementptr inbounds %struct.uint64_t_ll, ptr %744, i32 0, i32 1
  %746 = load ptr, ptr %745, align 8, !tbaa !20
  %747 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %746, i32 0, i32 1
  %748 = load ptr, ptr %747, align 8, !tbaa !23
  %749 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %748, i32 0, i32 0
  %750 = load i64, ptr %749, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %750, ptr noundef null, i64 noundef 210, i32 noundef 148)
  %751 = load ptr, ptr %9, align 8, !tbaa !9
  %752 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %751, i32 0, i32 1
  %753 = load ptr, ptr %752, align 8, !tbaa !24
  %754 = getelementptr inbounds %struct.uint64_t_ll, ptr %753, i32 0, i32 0
  %755 = load i64, ptr %754, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %755, ptr noundef null, i64 noundef 211, i32 noundef 148)
  %756 = load ptr, ptr %9, align 8, !tbaa !9
  %757 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %756, i32 0, i32 1
  %758 = load ptr, ptr %757, align 8, !tbaa !24
  %759 = getelementptr inbounds %struct.uint64_t_ll, ptr %758, i32 0, i32 1
  %760 = load ptr, ptr %759, align 8, !tbaa !20
  %761 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %760, i32 0, i32 0
  %762 = load i64, ptr %761, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %762, ptr noundef null, i64 noundef 212, i32 noundef 148)
  %763 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %764 = load i32, ptr %2, align 4, !tbaa !5
  %765 = load ptr, ptr %10, align 8, !tbaa !9
  %766 = getelementptr inbounds %struct.bpt_node, ptr %765, i32 0, i32 0
  %767 = load ptr, ptr %766, align 8, !tbaa !13
  %768 = load i32, ptr @ORDER, align 4, !tbaa !5
  %769 = add i32 6, %768
  %770 = add i32 %769, 2
  %771 = zext i32 %770 to i64
  %772 = getelementptr inbounds i32, ptr %767, i64 %771
  %773 = getelementptr inbounds i32, ptr %772, i64 1
  %774 = load i32, ptr %773, align 4, !tbaa !5
  %775 = sub i32 %774, 1
  %776 = call ptr %763(i32 noundef %764, i32 noundef %775, ptr noundef @giggle_data_handler)
  store ptr %776, ptr %9, align 8, !tbaa !9
  %777 = load ptr, ptr %9, align 8, !tbaa !9
  %778 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %777, i32 0, i32 0
  %779 = load ptr, ptr %778, align 8, !tbaa !26
  %780 = ptrtoint ptr %779 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %780, ptr noundef null, i64 noundef 217, i32 noundef 148)
  %781 = load ptr, ptr %9, align 8, !tbaa !9
  %782 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %781, i32 0, i32 1
  %783 = load ptr, ptr %782, align 8, !tbaa !24
  %784 = getelementptr inbounds %struct.uint64_t_ll, ptr %783, i32 0, i32 0
  %785 = load i64, ptr %784, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %785, ptr noundef null, i64 noundef 218, i32 noundef 148)
  %786 = load ptr, ptr %9, align 8, !tbaa !9
  %787 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %786, i32 0, i32 1
  %788 = load ptr, ptr %787, align 8, !tbaa !24
  %789 = getelementptr inbounds %struct.uint64_t_ll, ptr %788, i32 0, i32 1
  %790 = load ptr, ptr %789, align 8, !tbaa !20
  %791 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %790, i32 0, i32 0
  %792 = load i64, ptr %791, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %792, ptr noundef null, i64 noundef 219, i32 noundef 148)
  %793 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %794 = load i32, ptr %2, align 4, !tbaa !5
  %795 = load ptr, ptr %10, align 8, !tbaa !9
  %796 = getelementptr inbounds %struct.bpt_node, ptr %795, i32 0, i32 0
  %797 = load ptr, ptr %796, align 8, !tbaa !13
  %798 = load i32, ptr @ORDER, align 4, !tbaa !5
  %799 = add i32 6, %798
  %800 = add i32 %799, 2
  %801 = zext i32 %800 to i64
  %802 = getelementptr inbounds i32, ptr %797, i64 %801
  %803 = getelementptr inbounds i32, ptr %802, i64 2
  %804 = load i32, ptr %803, align 4, !tbaa !5
  %805 = sub i32 %804, 1
  %806 = call ptr %793(i32 noundef %794, i32 noundef %805, ptr noundef @giggle_data_handler)
  store ptr %806, ptr %9, align 8, !tbaa !9
  %807 = load ptr, ptr %9, align 8, !tbaa !9
  %808 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %807, i32 0, i32 0
  %809 = load ptr, ptr %808, align 8, !tbaa !26
  %810 = ptrtoint ptr %809 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %810, ptr noundef null, i64 noundef 224, i32 noundef 148)
  %811 = load ptr, ptr %9, align 8, !tbaa !9
  %812 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %811, i32 0, i32 1
  %813 = load ptr, ptr %812, align 8, !tbaa !24
  %814 = getelementptr inbounds %struct.uint64_t_ll, ptr %813, i32 0, i32 0
  %815 = load i64, ptr %814, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %815, ptr noundef null, i64 noundef 225, i32 noundef 148)
  %816 = load ptr, ptr %9, align 8, !tbaa !9
  %817 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %816, i32 0, i32 1
  %818 = load ptr, ptr %817, align 8, !tbaa !24
  %819 = getelementptr inbounds %struct.uint64_t_ll, ptr %818, i32 0, i32 1
  %820 = load ptr, ptr %819, align 8, !tbaa !20
  %821 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %820, i32 0, i32 0
  %822 = load i64, ptr %821, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %822, ptr noundef null, i64 noundef 226, i32 noundef 148)
  %823 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %824 = load i32, ptr %2, align 4, !tbaa !5
  %825 = load ptr, ptr %10, align 8, !tbaa !9
  %826 = getelementptr inbounds %struct.bpt_node, ptr %825, i32 0, i32 0
  %827 = load ptr, ptr %826, align 8, !tbaa !13
  %828 = load i32, ptr @ORDER, align 4, !tbaa !5
  %829 = add i32 6, %828
  %830 = add i32 %829, 2
  %831 = zext i32 %830 to i64
  %832 = getelementptr inbounds i32, ptr %827, i64 %831
  %833 = getelementptr inbounds i32, ptr %832, i64 3
  %834 = load i32, ptr %833, align 4, !tbaa !5
  %835 = sub i32 %834, 1
  %836 = call ptr %823(i32 noundef %824, i32 noundef %835, ptr noundef @giggle_data_handler)
  store ptr %836, ptr %9, align 8, !tbaa !9
  %837 = load ptr, ptr %9, align 8, !tbaa !9
  %838 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %837, i32 0, i32 0
  %839 = load ptr, ptr %838, align 8, !tbaa !26
  %840 = ptrtoint ptr %839 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %840, ptr noundef null, i64 noundef 231, i32 noundef 148)
  %841 = load ptr, ptr %9, align 8, !tbaa !9
  %842 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %841, i32 0, i32 1
  %843 = load ptr, ptr %842, align 8, !tbaa !24
  %844 = getelementptr inbounds %struct.uint64_t_ll, ptr %843, i32 0, i32 0
  %845 = load i64, ptr %844, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %845, ptr noundef null, i64 noundef 232, i32 noundef 148)
  %846 = load ptr, ptr %9, align 8, !tbaa !9
  %847 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %846, i32 0, i32 1
  %848 = load ptr, ptr %847, align 8, !tbaa !24
  %849 = getelementptr inbounds %struct.uint64_t_ll, ptr %848, i32 0, i32 1
  %850 = load ptr, ptr %849, align 8, !tbaa !20
  %851 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %850, i32 0, i32 0
  %852 = load i64, ptr %851, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %852, ptr noundef null, i64 noundef 233, i32 noundef 148)
  %853 = load ptr, ptr %9, align 8, !tbaa !9
  %854 = getelementptr inbounds %struct.uint64_t_ll_bpt_non_leading_data, ptr %853, i32 0, i32 1
  %855 = load ptr, ptr %854, align 8, !tbaa !24
  %856 = getelementptr inbounds %struct.uint64_t_ll, ptr %855, i32 0, i32 1
  %857 = load ptr, ptr %856, align 8, !tbaa !20
  %858 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %857, i32 0, i32 1
  %859 = load ptr, ptr %858, align 8, !tbaa !23
  %860 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %859, i32 0, i32 0
  %861 = load i64, ptr %860, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %861, ptr noundef null, i64 noundef 234, i32 noundef 148)
  %862 = load i32, ptr %2, align 4, !tbaa !5
  %863 = call i32 @giggle_insert(i32 noundef %862, ptr noundef %3, i32 noundef 1, i32 noundef 7, i64 noundef 5)
  store i32 %863, ptr %4, align 4, !tbaa !5
  %864 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %865 = load i32, ptr %2, align 4, !tbaa !5
  %866 = load i32, ptr %3, align 4, !tbaa !5
  %867 = sub i32 %866, 1
  %868 = call ptr %864(i32 noundef %865, i32 noundef %867, ptr noundef @bpt_node_cache_handler)
  store ptr %868, ptr %5, align 8, !tbaa !9
  %869 = load ptr, ptr %5, align 8, !tbaa !9
  %870 = getelementptr inbounds %struct.bpt_node, ptr %869, i32 0, i32 0
  %871 = load ptr, ptr %870, align 8, !tbaa !13
  %872 = getelementptr inbounds i32, ptr %871, i64 5
  %873 = load i32, ptr %872, align 4, !tbaa !5
  %874 = zext i32 %873 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %874, ptr noundef null, i64 noundef 244, i32 noundef 148)
  %875 = load ptr, ptr %5, align 8, !tbaa !9
  %876 = getelementptr inbounds %struct.bpt_node, ptr %875, i32 0, i32 0
  %877 = load ptr, ptr %876, align 8, !tbaa !13
  %878 = getelementptr inbounds i32, ptr %877, i64 6
  %879 = getelementptr inbounds i32, ptr %878, i64 0
  %880 = load i32, ptr %879, align 4, !tbaa !5
  %881 = zext i32 %880 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %881, ptr noundef null, i64 noundef 245, i32 noundef 148)
  %882 = load ptr, ptr %5, align 8, !tbaa !9
  %883 = getelementptr inbounds %struct.bpt_node, ptr %882, i32 0, i32 0
  %884 = load ptr, ptr %883, align 8, !tbaa !13
  %885 = getelementptr inbounds i32, ptr %884, i64 6
  %886 = getelementptr inbounds i32, ptr %885, i64 1
  %887 = load i32, ptr %886, align 4, !tbaa !5
  %888 = zext i32 %887 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %888, ptr noundef null, i64 noundef 246, i32 noundef 148)
  %889 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %890 = load i32, ptr %2, align 4, !tbaa !5
  %891 = load ptr, ptr %5, align 8, !tbaa !9
  %892 = getelementptr inbounds %struct.bpt_node, ptr %891, i32 0, i32 0
  %893 = load ptr, ptr %892, align 8, !tbaa !13
  %894 = load i32, ptr @ORDER, align 4, !tbaa !5
  %895 = add i32 6, %894
  %896 = add i32 %895, 2
  %897 = zext i32 %896 to i64
  %898 = getelementptr inbounds i32, ptr %893, i64 %897
  %899 = getelementptr inbounds i32, ptr %898, i64 0
  %900 = load i32, ptr %899, align 4, !tbaa !5
  %901 = sub i32 %900, 1
  %902 = call ptr %889(i32 noundef %890, i32 noundef %901, ptr noundef @bpt_node_cache_handler)
  store ptr %902, ptr %6, align 8, !tbaa !9
  %903 = load ptr, ptr %6, align 8, !tbaa !9
  %904 = getelementptr inbounds %struct.bpt_node, ptr %903, i32 0, i32 0
  %905 = load ptr, ptr %904, align 8, !tbaa !13
  %906 = getelementptr inbounds i32, ptr %905, i64 3
  %907 = load i32, ptr %906, align 4, !tbaa !5
  %908 = zext i32 %907 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %908, ptr noundef null, i64 noundef 250, i32 noundef 148)
  %909 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %910 = load i32, ptr %2, align 4, !tbaa !5
  %911 = load ptr, ptr %6, align 8, !tbaa !9
  %912 = getelementptr inbounds %struct.bpt_node, ptr %911, i32 0, i32 0
  %913 = load ptr, ptr %912, align 8, !tbaa !13
  %914 = getelementptr inbounds i32, ptr %913, i64 4
  %915 = load i32, ptr %914, align 4, !tbaa !5
  %916 = sub i32 %915, 1
  %917 = call ptr %909(i32 noundef %910, i32 noundef %916, ptr noundef @bpt_node_cache_handler)
  store ptr %917, ptr %10, align 8, !tbaa !9
  %918 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %919 = load i32, ptr %2, align 4, !tbaa !5
  %920 = load ptr, ptr %10, align 8, !tbaa !9
  %921 = getelementptr inbounds %struct.bpt_node, ptr %920, i32 0, i32 0
  %922 = load ptr, ptr %921, align 8, !tbaa !13
  %923 = getelementptr inbounds i32, ptr %922, i64 3
  %924 = load i32, ptr %923, align 4, !tbaa !5
  %925 = sub i32 %924, 1
  %926 = call ptr %918(i32 noundef %919, i32 noundef %925, ptr noundef getelementptr inbounds (%struct.giggle_def, ptr @giggle_data_handler, i32 0, i32 1))
  store ptr %926, ptr %8, align 8, !tbaa !9
  %927 = load ptr, ptr %8, align 8, !tbaa !9
  %928 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %927, i32 0, i32 0
  %929 = load ptr, ptr %928, align 8, !tbaa !15
  %930 = getelementptr inbounds %struct.uint64_t_ll, ptr %929, i32 0, i32 0
  %931 = load i64, ptr %930, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %931, ptr noundef null, i64 noundef 258, i32 noundef 148)
  %932 = load ptr, ptr %8, align 8, !tbaa !9
  %933 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %932, i32 0, i32 0
  %934 = load ptr, ptr %933, align 8, !tbaa !15
  %935 = getelementptr inbounds %struct.uint64_t_ll, ptr %934, i32 0, i32 1
  %936 = load ptr, ptr %935, align 8, !tbaa !20
  %937 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %936, i32 0, i32 0
  %938 = load i64, ptr %937, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %938, ptr noundef null, i64 noundef 259, i32 noundef 148)
  %939 = load ptr, ptr %8, align 8, !tbaa !9
  %940 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %939, i32 0, i32 0
  %941 = load ptr, ptr %940, align 8, !tbaa !15
  %942 = getelementptr inbounds %struct.uint64_t_ll, ptr %941, i32 0, i32 1
  %943 = load ptr, ptr %942, align 8, !tbaa !20
  %944 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %943, i32 0, i32 1
  %945 = load ptr, ptr %944, align 8, !tbaa !23
  %946 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %945, i32 0, i32 0
  %947 = load i64, ptr %946, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %947, ptr noundef null, i64 noundef 260, i32 noundef 148)
  %948 = load ptr, ptr %8, align 8, !tbaa !9
  %949 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %948, i32 0, i32 0
  %950 = load ptr, ptr %949, align 8, !tbaa !15
  %951 = getelementptr inbounds %struct.uint64_t_ll, ptr %950, i32 0, i32 1
  %952 = load ptr, ptr %951, align 8, !tbaa !20
  %953 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %952, i32 0, i32 1
  %954 = load ptr, ptr %953, align 8, !tbaa !23
  %955 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %954, i32 0, i32 1
  %956 = load ptr, ptr %955, align 8, !tbaa !23
  %957 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %956, i32 0, i32 0
  %958 = load i64, ptr %957, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %958, ptr noundef null, i64 noundef 261, i32 noundef 148)
  %959 = load ptr, ptr %8, align 8, !tbaa !9
  %960 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %959, i32 0, i32 0
  %961 = load ptr, ptr %960, align 8, !tbaa !15
  %962 = getelementptr inbounds %struct.uint64_t_ll, ptr %961, i32 0, i32 1
  %963 = load ptr, ptr %962, align 8, !tbaa !20
  %964 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %963, i32 0, i32 1
  %965 = load ptr, ptr %964, align 8, !tbaa !23
  %966 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %965, i32 0, i32 1
  %967 = load ptr, ptr %966, align 8, !tbaa !23
  %968 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %967, i32 0, i32 1
  %969 = load ptr, ptr %968, align 8, !tbaa !23
  %970 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %969, i32 0, i32 0
  %971 = load i64, ptr %970, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %971, ptr noundef null, i64 noundef 262, i32 noundef 148)
  %972 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %973 = load i32, ptr %2, align 4, !tbaa !5
  %974 = load ptr, ptr %10, align 8, !tbaa !9
  %975 = getelementptr inbounds %struct.bpt_node, ptr %974, i32 0, i32 0
  %976 = load ptr, ptr %975, align 8, !tbaa !13
  %977 = getelementptr inbounds i32, ptr %976, i64 4
  %978 = load i32, ptr %977, align 4, !tbaa !5
  %979 = sub i32 %978, 1
  %980 = call ptr %972(i32 noundef %973, i32 noundef %979, ptr noundef @bpt_node_cache_handler)
  store ptr %980, ptr %10, align 8, !tbaa !9
  %981 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 3), align 8, !tbaa !11
  %982 = load i32, ptr %2, align 4, !tbaa !5
  %983 = load ptr, ptr %10, align 8, !tbaa !9
  %984 = getelementptr inbounds %struct.bpt_node, ptr %983, i32 0, i32 0
  %985 = load ptr, ptr %984, align 8, !tbaa !13
  %986 = getelementptr inbounds i32, ptr %985, i64 3
  %987 = load i32, ptr %986, align 4, !tbaa !5
  %988 = sub i32 %987, 1
  %989 = call ptr %981(i32 noundef %982, i32 noundef %988, ptr noundef getelementptr inbounds (%struct.giggle_def, ptr @giggle_data_handler, i32 0, i32 1))
  store ptr %989, ptr %8, align 8, !tbaa !9
  %990 = load ptr, ptr %8, align 8, !tbaa !9
  %991 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %990, i32 0, i32 0
  %992 = load ptr, ptr %991, align 8, !tbaa !15
  %993 = getelementptr inbounds %struct.uint64_t_ll, ptr %992, i32 0, i32 0
  %994 = load i64, ptr %993, align 8, !tbaa !17
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %994, ptr noundef null, i64 noundef 270, i32 noundef 148)
  %995 = load ptr, ptr %8, align 8, !tbaa !9
  %996 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %995, i32 0, i32 0
  %997 = load ptr, ptr %996, align 8, !tbaa !15
  %998 = getelementptr inbounds %struct.uint64_t_ll, ptr %997, i32 0, i32 1
  %999 = load ptr, ptr %998, align 8, !tbaa !20
  %1000 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %999, i32 0, i32 0
  %1001 = load i64, ptr %1000, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %1001, ptr noundef null, i64 noundef 271, i32 noundef 148)
  %1002 = load ptr, ptr %8, align 8, !tbaa !9
  %1003 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %1002, i32 0, i32 0
  %1004 = load ptr, ptr %1003, align 8, !tbaa !15
  %1005 = getelementptr inbounds %struct.uint64_t_ll, ptr %1004, i32 0, i32 1
  %1006 = load ptr, ptr %1005, align 8, !tbaa !20
  %1007 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1006, i32 0, i32 1
  %1008 = load ptr, ptr %1007, align 8, !tbaa !23
  %1009 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1008, i32 0, i32 0
  %1010 = load i64, ptr %1009, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %1010, ptr noundef null, i64 noundef 272, i32 noundef 148)
  %1011 = load ptr, ptr %8, align 8, !tbaa !9
  %1012 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %1011, i32 0, i32 0
  %1013 = load ptr, ptr %1012, align 8, !tbaa !15
  %1014 = getelementptr inbounds %struct.uint64_t_ll, ptr %1013, i32 0, i32 1
  %1015 = load ptr, ptr %1014, align 8, !tbaa !20
  %1016 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1015, i32 0, i32 1
  %1017 = load ptr, ptr %1016, align 8, !tbaa !23
  %1018 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1017, i32 0, i32 1
  %1019 = load ptr, ptr %1018, align 8, !tbaa !23
  %1020 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1019, i32 0, i32 0
  %1021 = load i64, ptr %1020, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %1021, ptr noundef null, i64 noundef 273, i32 noundef 148)
  %1022 = load ptr, ptr %8, align 8, !tbaa !9
  %1023 = getelementptr inbounds %struct.uint64_t_ll_bpt_leading_data, ptr %1022, i32 0, i32 0
  %1024 = load ptr, ptr %1023, align 8, !tbaa !15
  %1025 = getelementptr inbounds %struct.uint64_t_ll, ptr %1024, i32 0, i32 1
  %1026 = load ptr, ptr %1025, align 8, !tbaa !20
  %1027 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1026, i32 0, i32 1
  %1028 = load ptr, ptr %1027, align 8, !tbaa !23
  %1029 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1028, i32 0, i32 1
  %1030 = load ptr, ptr %1029, align 8, !tbaa !23
  %1031 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1030, i32 0, i32 1
  %1032 = load ptr, ptr %1031, align 8, !tbaa !23
  %1033 = getelementptr inbounds %struct.uint64_t_ll_node, ptr %1032, i32 0, i32 0
  %1034 = load i64, ptr %1033, align 8, !tbaa !21
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %1034, ptr noundef null, i64 noundef 274, i32 noundef 148)
  %1035 = load ptr, ptr getelementptr inbounds (%struct.cache_def, ptr @cache, i32 0, i32 6), align 8, !tbaa !27
  call void (...) %1035()
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %1) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare ptr @simple_cache_init(i32 noundef, i32 noundef, ptr noundef) #2

declare void @uint64_t_ll_giggle_set_data_handler(...) #2

declare i32 @giggle_insert(i32 noundef, ptr noundef, i32 noundef, i32 noundef, i64 noundef) #2

declare void @UnityAssertEqualNumber(i64 noundef, i64 noundef, ptr noundef, i64 noundef, i32 noundef) #2

declare void @UnityFail(ptr noundef, i64 noundef) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !10, i64 24}
!12 = !{!"cache_def", !10, i64 0, !10, i64 8, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !10, i64 48}
!13 = !{!14, !10, i64 0}
!14 = !{!"bpt_node", !10, i64 0}
!15 = !{!16, !10, i64 0}
!16 = !{!"uint64_t_ll_bpt_leading_data", !10, i64 0}
!17 = !{!18, !19, i64 0}
!18 = !{!"uint64_t_ll", !19, i64 0, !10, i64 8, !10, i64 16}
!19 = !{!"long", !7, i64 0}
!20 = !{!18, !10, i64 8}
!21 = !{!22, !19, i64 0}
!22 = !{!"uint64_t_ll_node", !19, i64 0, !10, i64 8}
!23 = !{!22, !10, i64 8}
!24 = !{!25, !10, i64 8}
!25 = !{!"uint64_t_ll_bpt_non_leading_data", !10, i64 0, !10, i64 8}
!26 = !{!25, !10, i64 0}
!27 = !{!12, !10, i64 48}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.cache_def = type { ptr, ptr, ptr, ptr, ptr, ptr, ptr }
%struct.cache_handler = type { ptr, ptr, ptr }
%struct.giggle_def = type { %struct.cache_handler, %struct.cache_handler, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }

@ORDER = external dso_local local_unnamed_addr global i32, align 4
@cache = external dso_local local_unnamed_addr global %struct.cache_def, align 8
@bpt_node_cache_handler = external dso_local global %struct.cache_handler, align 8
@.str = external hidden unnamed_addr constant [25 x i8], align 1
@giggle_data_handler = external dso_local global %struct.giggle_def, align 8

; Function Attrs: nounwind uwtable
define dso_local void @test_uint64_t_ll_giggle_insert() local_unnamed_addr #0 {
  %1 = alloca i32, align 4
  store i32 4, ptr @ORDER, align 4, !tbaa !5
  %2 = tail call ptr @simple_cache_init(i32 noundef 5, i32 noundef 1, ptr noundef null) #3
  tail call void (...) @uint64_t_ll_giggle_set_data_handler() #3
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %1) #3
  store i32 0, ptr %1, align 4, !tbaa !5
  %3 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 1, i32 noundef 3, i64 noundef 0) #3
  %4 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %5 = load i32, ptr %1, align 4, !tbaa !5
  %6 = add i32 %5, -1
  %7 = call ptr %4(i32 noundef 0, i32 noundef %6, ptr noundef nonnull @bpt_node_cache_handler) #3
  %8 = load ptr, ptr %7, align 8, !tbaa !12
  %9 = getelementptr inbounds i8, ptr %8, i64 20
  %10 = load i32, ptr %9, align 4, !tbaa !5
  %11 = zext i32 %10 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %11, ptr noundef null, i64 noundef 44, i32 noundef 148) #3
  %12 = load ptr, ptr %7, align 8, !tbaa !12
  %13 = getelementptr inbounds i8, ptr %12, i64 24
  %14 = load i32, ptr %13, align 4, !tbaa !5
  %15 = zext i32 %14 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %15, ptr noundef null, i64 noundef 45, i32 noundef 148) #3
  %16 = load ptr, ptr %7, align 8, !tbaa !12
  %17 = getelementptr inbounds i8, ptr %16, i64 28
  %18 = load i32, ptr %17, align 4, !tbaa !5
  %19 = zext i32 %18 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %19, ptr noundef null, i64 noundef 46, i32 noundef 148) #3
  %20 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 2, i32 noundef 4, i64 noundef 1) #3
  %21 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %22 = load i32, ptr %1, align 4, !tbaa !5
  %23 = add i32 %22, -1
  %24 = call ptr %21(i32 noundef 0, i32 noundef %23, ptr noundef nonnull @bpt_node_cache_handler) #3
  %25 = load ptr, ptr %24, align 8, !tbaa !12
  %26 = getelementptr inbounds i8, ptr %25, i64 20
  %27 = load i32, ptr %26, align 4, !tbaa !5
  %28 = zext i32 %27 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %28, ptr noundef null, i64 noundef 52, i32 noundef 148) #3
  %29 = load ptr, ptr %24, align 8, !tbaa !12
  %30 = getelementptr inbounds i8, ptr %29, i64 24
  %31 = load i32, ptr %30, align 4, !tbaa !5
  %32 = zext i32 %31 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %32, ptr noundef null, i64 noundef 53, i32 noundef 148) #3
  %33 = load ptr, ptr %24, align 8, !tbaa !12
  %34 = getelementptr inbounds i8, ptr %33, i64 28
  %35 = load i32, ptr %34, align 4, !tbaa !5
  %36 = zext i32 %35 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %36, ptr noundef null, i64 noundef 54, i32 noundef 148) #3
  %37 = load ptr, ptr %24, align 8, !tbaa !12
  %38 = getelementptr inbounds i8, ptr %37, i64 32
  %39 = load i32, ptr %38, align 4, !tbaa !5
  %40 = zext i32 %39 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %40, ptr noundef null, i64 noundef 55, i32 noundef 148) #3
  %41 = load ptr, ptr %24, align 8, !tbaa !12
  %42 = getelementptr inbounds i8, ptr %41, i64 36
  %43 = load i32, ptr %42, align 4, !tbaa !5
  %44 = zext i32 %43 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %44, ptr noundef null, i64 noundef 56, i32 noundef 148) #3
  %45 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 4, i32 noundef 6, i64 noundef 2) #3
  %46 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %47 = load i32, ptr %1, align 4, !tbaa !5
  %48 = add i32 %47, -1
  %49 = call ptr %46(i32 noundef 0, i32 noundef %48, ptr noundef nonnull @bpt_node_cache_handler) #3
  %50 = load ptr, ptr %49, align 8, !tbaa !12
  %51 = getelementptr inbounds i8, ptr %50, i64 20
  %52 = load i32, ptr %51, align 4, !tbaa !5
  %53 = zext i32 %52 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %53, ptr noundef null, i64 noundef 62, i32 noundef 148) #3
  %54 = load ptr, ptr %49, align 8, !tbaa !12
  %55 = getelementptr inbounds i8, ptr %54, i64 24
  %56 = load i32, ptr %55, align 4, !tbaa !5
  %57 = zext i32 %56 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %57, ptr noundef null, i64 noundef 63, i32 noundef 148) #3
  %58 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %59 = load ptr, ptr %49, align 8, !tbaa !12
  %60 = load i32, ptr @ORDER, align 4, !tbaa !5
  %61 = add i32 %60, 8
  %62 = zext i32 %61 to i64
  %63 = getelementptr inbounds i32, ptr %59, i64 %62
  %64 = load i32, ptr %63, align 4, !tbaa !5
  %65 = add i32 %64, -1
  %66 = call ptr %58(i32 noundef 0, i32 noundef %65, ptr noundef nonnull @bpt_node_cache_handler) #3
  %67 = load ptr, ptr %66, align 8, !tbaa !12
  %68 = getelementptr inbounds i8, ptr %67, i64 20
  %69 = load i32, ptr %68, align 4, !tbaa !5
  %70 = zext i32 %69 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %70, ptr noundef null, i64 noundef 68, i32 noundef 148) #3
  %71 = load ptr, ptr %66, align 8, !tbaa !12
  %72 = getelementptr inbounds i8, ptr %71, i64 24
  %73 = load i32, ptr %72, align 4, !tbaa !5
  %74 = zext i32 %73 to i64
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %74, ptr noundef null, i64 noundef 69, i32 noundef 148) #3
  %75 = load ptr, ptr %66, align 8, !tbaa !12
  %76 = getelementptr inbounds i8, ptr %75, i64 28
  %77 = load i32, ptr %76, align 4, !tbaa !5
  %78 = zext i32 %77 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %78, ptr noundef null, i64 noundef 70, i32 noundef 148) #3
  %79 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %80 = load ptr, ptr %49, align 8, !tbaa !12
  %81 = load i32, ptr @ORDER, align 4, !tbaa !5
  %82 = add i32 %81, 8
  %83 = zext i32 %82 to i64
  %84 = getelementptr inbounds i32, ptr %80, i64 %83
  %85 = getelementptr inbounds i8, ptr %84, i64 4
  %86 = load i32, ptr %85, align 4, !tbaa !5
  %87 = add i32 %86, -1
  %88 = call ptr %79(i32 noundef 0, i32 noundef %87, ptr noundef nonnull @bpt_node_cache_handler) #3
  %89 = load ptr, ptr %88, align 8, !tbaa !12
  %90 = load i32, ptr %89, align 4, !tbaa !5
  %91 = zext i32 %90 to i64
  %92 = load ptr, ptr %66, align 8, !tbaa !12
  %93 = getelementptr inbounds i8, ptr %92, i64 16
  %94 = load i32, ptr %93, align 4, !tbaa !5
  %95 = zext i32 %94 to i64
  call void @UnityAssertEqualNumber(i64 noundef %91, i64 noundef %95, ptr noundef null, i64 noundef 75, i32 noundef 148) #3
  %96 = load ptr, ptr %88, align 8, !tbaa !12
  %97 = getelementptr inbounds i8, ptr %96, i64 20
  %98 = load i32, ptr %97, align 4, !tbaa !5
  %99 = zext i32 %98 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %99, ptr noundef null, i64 noundef 77, i32 noundef 148) #3
  %100 = load ptr, ptr %88, align 8, !tbaa !12
  %101 = getelementptr inbounds i8, ptr %100, i64 24
  %102 = load i32, ptr %101, align 4, !tbaa !5
  %103 = zext i32 %102 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %103, ptr noundef null, i64 noundef 78, i32 noundef 148) #3
  %104 = load ptr, ptr %88, align 8, !tbaa !12
  %105 = getelementptr inbounds i8, ptr %104, i64 28
  %106 = load i32, ptr %105, align 4, !tbaa !5
  %107 = zext i32 %106 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %107, ptr noundef null, i64 noundef 79, i32 noundef 148) #3
  %108 = load ptr, ptr %88, align 8, !tbaa !12
  %109 = getelementptr inbounds i8, ptr %108, i64 32
  %110 = load i32, ptr %109, align 4, !tbaa !5
  %111 = zext i32 %110 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %111, ptr noundef null, i64 noundef 80, i32 noundef 148) #3
  %112 = load ptr, ptr %66, align 8, !tbaa !12
  %113 = getelementptr inbounds i8, ptr %112, i64 12
  %114 = load i32, ptr %113, align 4, !tbaa !5
  %115 = zext i32 %114 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %115, ptr noundef null, i64 noundef 81, i32 noundef 148) #3
  %116 = load ptr, ptr %88, align 8, !tbaa !12
  %117 = getelementptr inbounds i8, ptr %116, i64 12
  %118 = load i32, ptr %117, align 4, !tbaa !5
  %.not = icmp eq i32 %118, 0
  br i1 %.not, label %119, label %120

119:                                              ; preds = %0
  call void @UnityFail(ptr noundef nonnull @.str, i64 noundef 82) #3
  %.pre = load ptr, ptr %88, align 8, !tbaa !12
  %.phi.trans.insert = getelementptr inbounds i8, ptr %.pre, i64 12
  %.pre163 = load i32, ptr %.phi.trans.insert, align 4, !tbaa !5
  br label %120

120:                                              ; preds = %0, %119
  %121 = phi i32 [ %118, %0 ], [ %.pre163, %119 ]
  %122 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %123 = add i32 %121, -1
  %124 = call ptr %122(i32 noundef 0, i32 noundef %123, ptr noundef nonnull getelementptr inbounds (i8, ptr @giggle_data_handler, i64 24)) #3
  %125 = load ptr, ptr %124, align 8, !tbaa !14
  %126 = load i64, ptr %125, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %126, ptr noundef null, i64 noundef 89, i32 noundef 148) #3
  %127 = load ptr, ptr %124, align 8, !tbaa !14
  %128 = getelementptr inbounds i8, ptr %127, i64 8
  %129 = load ptr, ptr %128, align 8, !tbaa !19
  %130 = load i64, ptr %129, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %130, ptr noundef null, i64 noundef 90, i32 noundef 148) #3
  %131 = load ptr, ptr %124, align 8, !tbaa !14
  %132 = getelementptr inbounds i8, ptr %131, i64 8
  %133 = load ptr, ptr %132, align 8, !tbaa !19
  %134 = getelementptr inbounds i8, ptr %133, i64 8
  %135 = load ptr, ptr %134, align 8, !tbaa !22
  %136 = load i64, ptr %135, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %136, ptr noundef null, i64 noundef 91, i32 noundef 148) #3
  %137 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 4, i32 noundef 5, i64 noundef 3) #3
  %138 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %139 = load ptr, ptr %49, align 8, !tbaa !12
  %140 = load i32, ptr @ORDER, align 4, !tbaa !5
  %141 = add i32 %140, 8
  %142 = zext i32 %141 to i64
  %143 = getelementptr inbounds i32, ptr %139, i64 %142
  %144 = load i32, ptr %143, align 4, !tbaa !5
  %145 = add i32 %144, -1
  %146 = call ptr %138(i32 noundef 0, i32 noundef %145, ptr noundef nonnull @bpt_node_cache_handler) #3
  %147 = load ptr, ptr %146, align 8, !tbaa !12
  %148 = getelementptr inbounds i8, ptr %147, i64 12
  %149 = load i32, ptr %148, align 4, !tbaa !5
  %150 = zext i32 %149 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %150, ptr noundef null, i64 noundef 99, i32 noundef 148) #3
  %151 = load ptr, ptr %146, align 8, !tbaa !12
  %152 = getelementptr inbounds i8, ptr %151, i64 20
  %153 = load i32, ptr %152, align 4, !tbaa !5
  %154 = zext i32 %153 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %154, ptr noundef null, i64 noundef 100, i32 noundef 148) #3
  %155 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %156 = load ptr, ptr %146, align 8, !tbaa !12
  %157 = load i32, ptr @ORDER, align 4, !tbaa !5
  %158 = add i32 %157, 8
  %159 = zext i32 %158 to i64
  %160 = getelementptr inbounds i32, ptr %156, i64 %159
  %161 = load i32, ptr %160, align 4, !tbaa !5
  %162 = add i32 %161, -1
  %163 = call ptr %155(i32 noundef 0, i32 noundef %162, ptr noundef nonnull @giggle_data_handler) #3
  %164 = getelementptr inbounds i8, ptr %163, i64 8
  %165 = load ptr, ptr %164, align 8, !tbaa !23
  %166 = ptrtoint ptr %165 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %166, ptr noundef null, i64 noundef 105, i32 noundef 148) #3
  %167 = load ptr, ptr %163, align 8, !tbaa !25
  %168 = load i64, ptr %167, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %168, ptr noundef null, i64 noundef 106, i32 noundef 148) #3
  %169 = load ptr, ptr %163, align 8, !tbaa !25
  %170 = getelementptr inbounds i8, ptr %169, i64 8
  %171 = load ptr, ptr %170, align 8, !tbaa !19
  %172 = load i64, ptr %171, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %172, ptr noundef null, i64 noundef 107, i32 noundef 148) #3
  %173 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %174 = load ptr, ptr %146, align 8, !tbaa !12
  %175 = load i32, ptr @ORDER, align 4, !tbaa !5
  %176 = add i32 %175, 8
  %177 = zext i32 %176 to i64
  %178 = getelementptr inbounds i32, ptr %174, i64 %177
  %179 = getelementptr inbounds i8, ptr %178, i64 4
  %180 = load i32, ptr %179, align 4, !tbaa !5
  %181 = add i32 %180, -1
  %182 = call ptr %173(i32 noundef 0, i32 noundef %181, ptr noundef nonnull @giggle_data_handler) #3
  %183 = getelementptr inbounds i8, ptr %182, i64 8
  %184 = load ptr, ptr %183, align 8, !tbaa !23
  %185 = ptrtoint ptr %184 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %185, ptr noundef null, i64 noundef 111, i32 noundef 148) #3
  %186 = load ptr, ptr %182, align 8, !tbaa !25
  %187 = load i64, ptr %186, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %187, ptr noundef null, i64 noundef 112, i32 noundef 148) #3
  %188 = load ptr, ptr %182, align 8, !tbaa !25
  %189 = getelementptr inbounds i8, ptr %188, i64 8
  %190 = load ptr, ptr %189, align 8, !tbaa !19
  %191 = load i64, ptr %190, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %191, ptr noundef null, i64 noundef 113, i32 noundef 148) #3
  %192 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %193 = load ptr, ptr %146, align 8, !tbaa !12
  %194 = getelementptr inbounds i8, ptr %193, i64 16
  %195 = load i32, ptr %194, align 4, !tbaa !5
  %196 = add i32 %195, -1
  %197 = call ptr %192(i32 noundef 0, i32 noundef %196, ptr noundef nonnull @bpt_node_cache_handler) #3
  %198 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %199 = load ptr, ptr %197, align 8, !tbaa !12
  %200 = getelementptr inbounds i8, ptr %199, i64 12
  %201 = load i32, ptr %200, align 4, !tbaa !5
  %202 = add i32 %201, -1
  %203 = call ptr %198(i32 noundef 0, i32 noundef %202, ptr noundef nonnull getelementptr inbounds (i8, ptr @giggle_data_handler, i64 24)) #3
  %204 = load ptr, ptr %203, align 8, !tbaa !14
  %205 = load i64, ptr %204, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %205, ptr noundef null, i64 noundef 123, i32 noundef 148) #3
  %206 = load ptr, ptr %203, align 8, !tbaa !14
  %207 = getelementptr inbounds i8, ptr %206, i64 8
  %208 = load ptr, ptr %207, align 8, !tbaa !19
  %209 = load i64, ptr %208, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %209, ptr noundef null, i64 noundef 124, i32 noundef 148) #3
  %210 = load ptr, ptr %203, align 8, !tbaa !14
  %211 = getelementptr inbounds i8, ptr %210, i64 8
  %212 = load ptr, ptr %211, align 8, !tbaa !19
  %213 = getelementptr inbounds i8, ptr %212, i64 8
  %214 = load ptr, ptr %213, align 8, !tbaa !22
  %215 = load i64, ptr %214, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %215, ptr noundef null, i64 noundef 125, i32 noundef 148) #3
  %216 = load ptr, ptr %197, align 8, !tbaa !12
  %217 = getelementptr inbounds i8, ptr %216, i64 20
  %218 = load i32, ptr %217, align 4, !tbaa !5
  %219 = zext i32 %218 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %219, ptr noundef null, i64 noundef 126, i32 noundef 148) #3
  %220 = load ptr, ptr %197, align 8, !tbaa !12
  %221 = getelementptr inbounds i8, ptr %220, i64 24
  %222 = load i32, ptr %221, align 4, !tbaa !5
  %223 = zext i32 %222 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %223, ptr noundef null, i64 noundef 127, i32 noundef 148) #3
  %224 = load ptr, ptr %197, align 8, !tbaa !12
  %225 = getelementptr inbounds i8, ptr %224, i64 28
  %226 = load i32, ptr %225, align 4, !tbaa !5
  %227 = zext i32 %226 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %227, ptr noundef null, i64 noundef 128, i32 noundef 148) #3
  %228 = load ptr, ptr %197, align 8, !tbaa !12
  %229 = getelementptr inbounds i8, ptr %228, i64 32
  %230 = load i32, ptr %229, align 4, !tbaa !5
  %231 = zext i32 %230 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %231, ptr noundef null, i64 noundef 129, i32 noundef 148) #3
  %232 = load ptr, ptr %197, align 8, !tbaa !12
  %233 = getelementptr inbounds i8, ptr %232, i64 36
  %234 = load i32, ptr %233, align 4, !tbaa !5
  %235 = zext i32 %234 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %235, ptr noundef null, i64 noundef 130, i32 noundef 148) #3
  %236 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %237 = load ptr, ptr %197, align 8, !tbaa !12
  %238 = load i32, ptr @ORDER, align 4, !tbaa !5
  %239 = add i32 %238, 8
  %240 = zext i32 %239 to i64
  %241 = getelementptr inbounds i32, ptr %237, i64 %240
  %242 = load i32, ptr %241, align 4, !tbaa !5
  %243 = add i32 %242, -1
  %244 = call ptr %236(i32 noundef 0, i32 noundef %243, ptr noundef nonnull @giggle_data_handler) #3
  %245 = load ptr, ptr %244, align 8, !tbaa !25
  %246 = load i64, ptr %245, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %246, ptr noundef null, i64 noundef 134, i32 noundef 148) #3
  %247 = load ptr, ptr %244, align 8, !tbaa !25
  %248 = getelementptr inbounds i8, ptr %247, i64 8
  %249 = load ptr, ptr %248, align 8, !tbaa !19
  %250 = load i64, ptr %249, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %250, ptr noundef null, i64 noundef 135, i32 noundef 148) #3
  %251 = load ptr, ptr %244, align 8, !tbaa !25
  %252 = getelementptr inbounds i8, ptr %251, i64 8
  %253 = load ptr, ptr %252, align 8, !tbaa !19
  %254 = getelementptr inbounds i8, ptr %253, i64 8
  %255 = load ptr, ptr %254, align 8, !tbaa !22
  %256 = load i64, ptr %255, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %256, ptr noundef null, i64 noundef 136, i32 noundef 148) #3
  %257 = getelementptr inbounds i8, ptr %244, i64 8
  %258 = load ptr, ptr %257, align 8, !tbaa !23
  %259 = load i64, ptr %258, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %259, ptr noundef null, i64 noundef 137, i32 noundef 148) #3
  %260 = load ptr, ptr %257, align 8, !tbaa !23
  %261 = getelementptr inbounds i8, ptr %260, i64 8
  %262 = load ptr, ptr %261, align 8, !tbaa !19
  %263 = load i64, ptr %262, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %263, ptr noundef null, i64 noundef 138, i32 noundef 148) #3
  %264 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %265 = load ptr, ptr %197, align 8, !tbaa !12
  %266 = load i32, ptr @ORDER, align 4, !tbaa !5
  %267 = add i32 %266, 8
  %268 = zext i32 %267 to i64
  %269 = getelementptr inbounds i32, ptr %265, i64 %268
  %270 = getelementptr inbounds i8, ptr %269, i64 4
  %271 = load i32, ptr %270, align 4, !tbaa !5
  %272 = add i32 %271, -1
  %273 = call ptr %264(i32 noundef 0, i32 noundef %272, ptr noundef nonnull @giggle_data_handler) #3
  %274 = load ptr, ptr %273, align 8, !tbaa !25
  %275 = ptrtoint ptr %274 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %275, ptr noundef null, i64 noundef 143, i32 noundef 148) #3
  %276 = getelementptr inbounds i8, ptr %273, i64 8
  %277 = load ptr, ptr %276, align 8, !tbaa !23
  %278 = load i64, ptr %277, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %278, ptr noundef null, i64 noundef 144, i32 noundef 148) #3
  %279 = load ptr, ptr %276, align 8, !tbaa !23
  %280 = getelementptr inbounds i8, ptr %279, i64 8
  %281 = load ptr, ptr %280, align 8, !tbaa !19
  %282 = load i64, ptr %281, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %282, ptr noundef null, i64 noundef 145, i32 noundef 148) #3
  %283 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %284 = load ptr, ptr %197, align 8, !tbaa !12
  %285 = load i32, ptr @ORDER, align 4, !tbaa !5
  %286 = add i32 %285, 8
  %287 = zext i32 %286 to i64
  %288 = getelementptr inbounds i32, ptr %284, i64 %287
  %289 = getelementptr inbounds i8, ptr %288, i64 8
  %290 = load i32, ptr %289, align 4, !tbaa !5
  %291 = add i32 %290, -1
  %292 = call ptr %283(i32 noundef 0, i32 noundef %291, ptr noundef nonnull @giggle_data_handler) #3
  %293 = load ptr, ptr %292, align 8, !tbaa !25
  %294 = ptrtoint ptr %293 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %294, ptr noundef null, i64 noundef 150, i32 noundef 148) #3
  %295 = getelementptr inbounds i8, ptr %292, i64 8
  %296 = load ptr, ptr %295, align 8, !tbaa !23
  %297 = load i64, ptr %296, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %297, ptr noundef null, i64 noundef 151, i32 noundef 148) #3
  %298 = load ptr, ptr %295, align 8, !tbaa !23
  %299 = getelementptr inbounds i8, ptr %298, i64 8
  %300 = load ptr, ptr %299, align 8, !tbaa !19
  %301 = load i64, ptr %300, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %301, ptr noundef null, i64 noundef 152, i32 noundef 148) #3
  %302 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %303 = load ptr, ptr %197, align 8, !tbaa !12
  %304 = load i32, ptr @ORDER, align 4, !tbaa !5
  %305 = add i32 %304, 8
  %306 = zext i32 %305 to i64
  %307 = getelementptr inbounds i32, ptr %303, i64 %306
  %308 = getelementptr inbounds i8, ptr %307, i64 12
  %309 = load i32, ptr %308, align 4, !tbaa !5
  %310 = add i32 %309, -1
  %311 = call ptr %302(i32 noundef 0, i32 noundef %310, ptr noundef nonnull @giggle_data_handler) #3
  %312 = load ptr, ptr %311, align 8, !tbaa !25
  %313 = ptrtoint ptr %312 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %313, ptr noundef null, i64 noundef 157, i32 noundef 148) #3
  %314 = getelementptr inbounds i8, ptr %311, i64 8
  %315 = load ptr, ptr %314, align 8, !tbaa !23
  %316 = load i64, ptr %315, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %316, ptr noundef null, i64 noundef 158, i32 noundef 148) #3
  %317 = load ptr, ptr %314, align 8, !tbaa !23
  %318 = getelementptr inbounds i8, ptr %317, i64 8
  %319 = load ptr, ptr %318, align 8, !tbaa !19
  %320 = load i64, ptr %319, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %320, ptr noundef null, i64 noundef 159, i32 noundef 148) #3
  %321 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 1, i32 noundef 6, i64 noundef 4) #3
  %322 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %323 = load i32, ptr %1, align 4, !tbaa !5
  %324 = add i32 %323, -1
  %325 = call ptr %322(i32 noundef 0, i32 noundef %324, ptr noundef nonnull @bpt_node_cache_handler) #3
  %326 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %327 = load ptr, ptr %325, align 8, !tbaa !12
  %328 = load i32, ptr @ORDER, align 4, !tbaa !5
  %329 = add i32 %328, 8
  %330 = zext i32 %329 to i64
  %331 = getelementptr inbounds i32, ptr %327, i64 %330
  %332 = load i32, ptr %331, align 4, !tbaa !5
  %333 = add i32 %332, -1
  %334 = call ptr %326(i32 noundef 0, i32 noundef %333, ptr noundef nonnull @bpt_node_cache_handler) #3
  %335 = load ptr, ptr %334, align 8, !tbaa !12
  %336 = getelementptr inbounds i8, ptr %335, i64 12
  %337 = load i32, ptr %336, align 4, !tbaa !5
  %338 = zext i32 %337 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %338, ptr noundef null, i64 noundef 170, i32 noundef 148) #3
  %339 = load ptr, ptr %334, align 8, !tbaa !12
  %340 = getelementptr inbounds i8, ptr %339, i64 20
  %341 = load i32, ptr %340, align 4, !tbaa !5
  %342 = zext i32 %341 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %342, ptr noundef null, i64 noundef 171, i32 noundef 148) #3
  %343 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %344 = load ptr, ptr %334, align 8, !tbaa !12
  %345 = load i32, ptr @ORDER, align 4, !tbaa !5
  %346 = add i32 %345, 8
  %347 = zext i32 %346 to i64
  %348 = getelementptr inbounds i32, ptr %344, i64 %347
  %349 = load i32, ptr %348, align 4, !tbaa !5
  %350 = add i32 %349, -1
  %351 = call ptr %343(i32 noundef 0, i32 noundef %350, ptr noundef nonnull @giggle_data_handler) #3
  %352 = getelementptr inbounds i8, ptr %351, i64 8
  %353 = load ptr, ptr %352, align 8, !tbaa !23
  %354 = ptrtoint ptr %353 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %354, ptr noundef null, i64 noundef 176, i32 noundef 148) #3
  %355 = load ptr, ptr %351, align 8, !tbaa !25
  %356 = load i64, ptr %355, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %356, ptr noundef null, i64 noundef 177, i32 noundef 148) #3
  %357 = load ptr, ptr %351, align 8, !tbaa !25
  %358 = getelementptr inbounds i8, ptr %357, i64 8
  %359 = load ptr, ptr %358, align 8, !tbaa !19
  %360 = load i64, ptr %359, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %360, ptr noundef null, i64 noundef 178, i32 noundef 148) #3
  %361 = load ptr, ptr %351, align 8, !tbaa !25
  %362 = getelementptr inbounds i8, ptr %361, i64 8
  %363 = load ptr, ptr %362, align 8, !tbaa !19
  %364 = getelementptr inbounds i8, ptr %363, i64 8
  %365 = load ptr, ptr %364, align 8, !tbaa !22
  %366 = load i64, ptr %365, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %366, ptr noundef null, i64 noundef 179, i32 noundef 148) #3
  %367 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %368 = load ptr, ptr %334, align 8, !tbaa !12
  %369 = load i32, ptr @ORDER, align 4, !tbaa !5
  %370 = add i32 %369, 8
  %371 = zext i32 %370 to i64
  %372 = getelementptr inbounds i32, ptr %368, i64 %371
  %373 = getelementptr inbounds i8, ptr %372, i64 4
  %374 = load i32, ptr %373, align 4, !tbaa !5
  %375 = add i32 %374, -1
  %376 = call ptr %367(i32 noundef 0, i32 noundef %375, ptr noundef nonnull @giggle_data_handler) #3
  %377 = getelementptr inbounds i8, ptr %376, i64 8
  %378 = load ptr, ptr %377, align 8, !tbaa !23
  %379 = ptrtoint ptr %378 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %379, ptr noundef null, i64 noundef 184, i32 noundef 148) #3
  %380 = load ptr, ptr %376, align 8, !tbaa !25
  %381 = load i64, ptr %380, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %381, ptr noundef null, i64 noundef 185, i32 noundef 148) #3
  %382 = load ptr, ptr %376, align 8, !tbaa !25
  %383 = getelementptr inbounds i8, ptr %382, i64 8
  %384 = load ptr, ptr %383, align 8, !tbaa !19
  %385 = load i64, ptr %384, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %385, ptr noundef null, i64 noundef 186, i32 noundef 148) #3
  %386 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %387 = load ptr, ptr %334, align 8, !tbaa !12
  %388 = getelementptr inbounds i8, ptr %387, i64 16
  %389 = load i32, ptr %388, align 4, !tbaa !5
  %390 = add i32 %389, -1
  %391 = call ptr %386(i32 noundef 0, i32 noundef %390, ptr noundef nonnull @bpt_node_cache_handler) #3
  %392 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %393 = load ptr, ptr %391, align 8, !tbaa !12
  %394 = getelementptr inbounds i8, ptr %393, i64 12
  %395 = load i32, ptr %394, align 4, !tbaa !5
  %396 = add i32 %395, -1
  %397 = call ptr %392(i32 noundef 0, i32 noundef %396, ptr noundef nonnull getelementptr inbounds (i8, ptr @giggle_data_handler, i64 24)) #3
  %398 = load ptr, ptr %397, align 8, !tbaa !14
  %399 = load i64, ptr %398, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %399, ptr noundef null, i64 noundef 194, i32 noundef 148) #3
  %400 = load ptr, ptr %397, align 8, !tbaa !14
  %401 = getelementptr inbounds i8, ptr %400, i64 8
  %402 = load ptr, ptr %401, align 8, !tbaa !19
  %403 = load i64, ptr %402, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %403, ptr noundef null, i64 noundef 195, i32 noundef 148) #3
  %404 = load ptr, ptr %397, align 8, !tbaa !14
  %405 = getelementptr inbounds i8, ptr %404, i64 8
  %406 = load ptr, ptr %405, align 8, !tbaa !19
  %407 = getelementptr inbounds i8, ptr %406, i64 8
  %408 = load ptr, ptr %407, align 8, !tbaa !22
  %409 = load i64, ptr %408, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %409, ptr noundef null, i64 noundef 196, i32 noundef 148) #3
  %410 = load ptr, ptr %397, align 8, !tbaa !14
  %411 = getelementptr inbounds i8, ptr %410, i64 8
  %412 = load ptr, ptr %411, align 8, !tbaa !19
  %413 = getelementptr inbounds i8, ptr %412, i64 8
  %414 = load ptr, ptr %413, align 8, !tbaa !22
  %415 = getelementptr inbounds i8, ptr %414, i64 8
  %416 = load ptr, ptr %415, align 8, !tbaa !22
  %417 = load i64, ptr %416, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %417, ptr noundef null, i64 noundef 197, i32 noundef 148) #3
  %418 = load ptr, ptr %391, align 8, !tbaa !12
  %419 = getelementptr inbounds i8, ptr %418, i64 20
  %420 = load i32, ptr %419, align 4, !tbaa !5
  %421 = zext i32 %420 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %421, ptr noundef null, i64 noundef 199, i32 noundef 148) #3
  %422 = load ptr, ptr %391, align 8, !tbaa !12
  %423 = getelementptr inbounds i8, ptr %422, i64 24
  %424 = load i32, ptr %423, align 4, !tbaa !5
  %425 = zext i32 %424 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %425, ptr noundef null, i64 noundef 200, i32 noundef 148) #3
  %426 = load ptr, ptr %391, align 8, !tbaa !12
  %427 = getelementptr inbounds i8, ptr %426, i64 28
  %428 = load i32, ptr %427, align 4, !tbaa !5
  %429 = zext i32 %428 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %429, ptr noundef null, i64 noundef 201, i32 noundef 148) #3
  %430 = load ptr, ptr %391, align 8, !tbaa !12
  %431 = getelementptr inbounds i8, ptr %430, i64 32
  %432 = load i32, ptr %431, align 4, !tbaa !5
  %433 = zext i32 %432 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %433, ptr noundef null, i64 noundef 202, i32 noundef 148) #3
  %434 = load ptr, ptr %391, align 8, !tbaa !12
  %435 = getelementptr inbounds i8, ptr %434, i64 36
  %436 = load i32, ptr %435, align 4, !tbaa !5
  %437 = zext i32 %436 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %437, ptr noundef null, i64 noundef 203, i32 noundef 148) #3
  %438 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %439 = load ptr, ptr %391, align 8, !tbaa !12
  %440 = load i32, ptr @ORDER, align 4, !tbaa !5
  %441 = add i32 %440, 8
  %442 = zext i32 %441 to i64
  %443 = getelementptr inbounds i32, ptr %439, i64 %442
  %444 = load i32, ptr %443, align 4, !tbaa !5
  %445 = add i32 %444, -1
  %446 = call ptr %438(i32 noundef 0, i32 noundef %445, ptr noundef nonnull @giggle_data_handler) #3
  %447 = load ptr, ptr %446, align 8, !tbaa !25
  %448 = load i64, ptr %447, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %448, ptr noundef null, i64 noundef 208, i32 noundef 148) #3
  %449 = load ptr, ptr %446, align 8, !tbaa !25
  %450 = getelementptr inbounds i8, ptr %449, i64 8
  %451 = load ptr, ptr %450, align 8, !tbaa !19
  %452 = load i64, ptr %451, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %452, ptr noundef null, i64 noundef 209, i32 noundef 148) #3
  %453 = load ptr, ptr %446, align 8, !tbaa !25
  %454 = getelementptr inbounds i8, ptr %453, i64 8
  %455 = load ptr, ptr %454, align 8, !tbaa !19
  %456 = getelementptr inbounds i8, ptr %455, i64 8
  %457 = load ptr, ptr %456, align 8, !tbaa !22
  %458 = load i64, ptr %457, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %458, ptr noundef null, i64 noundef 210, i32 noundef 148) #3
  %459 = getelementptr inbounds i8, ptr %446, i64 8
  %460 = load ptr, ptr %459, align 8, !tbaa !23
  %461 = load i64, ptr %460, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %461, ptr noundef null, i64 noundef 211, i32 noundef 148) #3
  %462 = load ptr, ptr %459, align 8, !tbaa !23
  %463 = getelementptr inbounds i8, ptr %462, i64 8
  %464 = load ptr, ptr %463, align 8, !tbaa !19
  %465 = load i64, ptr %464, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %465, ptr noundef null, i64 noundef 212, i32 noundef 148) #3
  %466 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %467 = load ptr, ptr %391, align 8, !tbaa !12
  %468 = load i32, ptr @ORDER, align 4, !tbaa !5
  %469 = add i32 %468, 8
  %470 = zext i32 %469 to i64
  %471 = getelementptr inbounds i32, ptr %467, i64 %470
  %472 = getelementptr inbounds i8, ptr %471, i64 4
  %473 = load i32, ptr %472, align 4, !tbaa !5
  %474 = add i32 %473, -1
  %475 = call ptr %466(i32 noundef 0, i32 noundef %474, ptr noundef nonnull @giggle_data_handler) #3
  %476 = load ptr, ptr %475, align 8, !tbaa !25
  %477 = ptrtoint ptr %476 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %477, ptr noundef null, i64 noundef 217, i32 noundef 148) #3
  %478 = getelementptr inbounds i8, ptr %475, i64 8
  %479 = load ptr, ptr %478, align 8, !tbaa !23
  %480 = load i64, ptr %479, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %480, ptr noundef null, i64 noundef 218, i32 noundef 148) #3
  %481 = load ptr, ptr %478, align 8, !tbaa !23
  %482 = getelementptr inbounds i8, ptr %481, i64 8
  %483 = load ptr, ptr %482, align 8, !tbaa !19
  %484 = load i64, ptr %483, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %484, ptr noundef null, i64 noundef 219, i32 noundef 148) #3
  %485 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %486 = load ptr, ptr %391, align 8, !tbaa !12
  %487 = load i32, ptr @ORDER, align 4, !tbaa !5
  %488 = add i32 %487, 8
  %489 = zext i32 %488 to i64
  %490 = getelementptr inbounds i32, ptr %486, i64 %489
  %491 = getelementptr inbounds i8, ptr %490, i64 8
  %492 = load i32, ptr %491, align 4, !tbaa !5
  %493 = add i32 %492, -1
  %494 = call ptr %485(i32 noundef 0, i32 noundef %493, ptr noundef nonnull @giggle_data_handler) #3
  %495 = load ptr, ptr %494, align 8, !tbaa !25
  %496 = ptrtoint ptr %495 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %496, ptr noundef null, i64 noundef 224, i32 noundef 148) #3
  %497 = getelementptr inbounds i8, ptr %494, i64 8
  %498 = load ptr, ptr %497, align 8, !tbaa !23
  %499 = load i64, ptr %498, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %499, ptr noundef null, i64 noundef 225, i32 noundef 148) #3
  %500 = load ptr, ptr %497, align 8, !tbaa !23
  %501 = getelementptr inbounds i8, ptr %500, i64 8
  %502 = load ptr, ptr %501, align 8, !tbaa !19
  %503 = load i64, ptr %502, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %503, ptr noundef null, i64 noundef 226, i32 noundef 148) #3
  %504 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %505 = load ptr, ptr %391, align 8, !tbaa !12
  %506 = load i32, ptr @ORDER, align 4, !tbaa !5
  %507 = add i32 %506, 8
  %508 = zext i32 %507 to i64
  %509 = getelementptr inbounds i32, ptr %505, i64 %508
  %510 = getelementptr inbounds i8, ptr %509, i64 12
  %511 = load i32, ptr %510, align 4, !tbaa !5
  %512 = add i32 %511, -1
  %513 = call ptr %504(i32 noundef 0, i32 noundef %512, ptr noundef nonnull @giggle_data_handler) #3
  %514 = load ptr, ptr %513, align 8, !tbaa !25
  %515 = ptrtoint ptr %514 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %515, ptr noundef null, i64 noundef 231, i32 noundef 148) #3
  %516 = getelementptr inbounds i8, ptr %513, i64 8
  %517 = load ptr, ptr %516, align 8, !tbaa !23
  %518 = load i64, ptr %517, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %518, ptr noundef null, i64 noundef 232, i32 noundef 148) #3
  %519 = load ptr, ptr %516, align 8, !tbaa !23
  %520 = getelementptr inbounds i8, ptr %519, i64 8
  %521 = load ptr, ptr %520, align 8, !tbaa !19
  %522 = load i64, ptr %521, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %522, ptr noundef null, i64 noundef 233, i32 noundef 148) #3
  %523 = load ptr, ptr %516, align 8, !tbaa !23
  %524 = getelementptr inbounds i8, ptr %523, i64 8
  %525 = load ptr, ptr %524, align 8, !tbaa !19
  %526 = getelementptr inbounds i8, ptr %525, i64 8
  %527 = load ptr, ptr %526, align 8, !tbaa !22
  %528 = load i64, ptr %527, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %528, ptr noundef null, i64 noundef 234, i32 noundef 148) #3
  %529 = call i32 @giggle_insert(i32 noundef 0, ptr noundef nonnull %1, i32 noundef 1, i32 noundef 7, i64 noundef 5) #3
  %530 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %531 = load i32, ptr %1, align 4, !tbaa !5
  %532 = add i32 %531, -1
  %533 = call ptr %530(i32 noundef 0, i32 noundef %532, ptr noundef nonnull @bpt_node_cache_handler) #3
  %534 = load ptr, ptr %533, align 8, !tbaa !12
  %535 = getelementptr inbounds i8, ptr %534, i64 20
  %536 = load i32, ptr %535, align 4, !tbaa !5
  %537 = zext i32 %536 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %537, ptr noundef null, i64 noundef 244, i32 noundef 148) #3
  %538 = load ptr, ptr %533, align 8, !tbaa !12
  %539 = getelementptr inbounds i8, ptr %538, i64 24
  %540 = load i32, ptr %539, align 4, !tbaa !5
  %541 = zext i32 %540 to i64
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %541, ptr noundef null, i64 noundef 245, i32 noundef 148) #3
  %542 = load ptr, ptr %533, align 8, !tbaa !12
  %543 = getelementptr inbounds i8, ptr %542, i64 28
  %544 = load i32, ptr %543, align 4, !tbaa !5
  %545 = zext i32 %544 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %545, ptr noundef null, i64 noundef 246, i32 noundef 148) #3
  %546 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %547 = load ptr, ptr %533, align 8, !tbaa !12
  %548 = load i32, ptr @ORDER, align 4, !tbaa !5
  %549 = add i32 %548, 8
  %550 = zext i32 %549 to i64
  %551 = getelementptr inbounds i32, ptr %547, i64 %550
  %552 = load i32, ptr %551, align 4, !tbaa !5
  %553 = add i32 %552, -1
  %554 = call ptr %546(i32 noundef 0, i32 noundef %553, ptr noundef nonnull @bpt_node_cache_handler) #3
  %555 = load ptr, ptr %554, align 8, !tbaa !12
  %556 = getelementptr inbounds i8, ptr %555, i64 12
  %557 = load i32, ptr %556, align 4, !tbaa !5
  %558 = zext i32 %557 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %558, ptr noundef null, i64 noundef 250, i32 noundef 148) #3
  %559 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %560 = load ptr, ptr %554, align 8, !tbaa !12
  %561 = getelementptr inbounds i8, ptr %560, i64 16
  %562 = load i32, ptr %561, align 4, !tbaa !5
  %563 = add i32 %562, -1
  %564 = call ptr %559(i32 noundef 0, i32 noundef %563, ptr noundef nonnull @bpt_node_cache_handler) #3
  %565 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %566 = load ptr, ptr %564, align 8, !tbaa !12
  %567 = getelementptr inbounds i8, ptr %566, i64 12
  %568 = load i32, ptr %567, align 4, !tbaa !5
  %569 = add i32 %568, -1
  %570 = call ptr %565(i32 noundef 0, i32 noundef %569, ptr noundef nonnull getelementptr inbounds (i8, ptr @giggle_data_handler, i64 24)) #3
  %571 = load ptr, ptr %570, align 8, !tbaa !14
  %572 = load i64, ptr %571, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %572, ptr noundef null, i64 noundef 258, i32 noundef 148) #3
  %573 = load ptr, ptr %570, align 8, !tbaa !14
  %574 = getelementptr inbounds i8, ptr %573, i64 8
  %575 = load ptr, ptr %574, align 8, !tbaa !19
  %576 = load i64, ptr %575, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %576, ptr noundef null, i64 noundef 259, i32 noundef 148) #3
  %577 = load ptr, ptr %570, align 8, !tbaa !14
  %578 = getelementptr inbounds i8, ptr %577, i64 8
  %579 = load ptr, ptr %578, align 8, !tbaa !19
  %580 = getelementptr inbounds i8, ptr %579, i64 8
  %581 = load ptr, ptr %580, align 8, !tbaa !22
  %582 = load i64, ptr %581, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 1, i64 noundef %582, ptr noundef null, i64 noundef 260, i32 noundef 148) #3
  %583 = load ptr, ptr %570, align 8, !tbaa !14
  %584 = getelementptr inbounds i8, ptr %583, i64 8
  %585 = load ptr, ptr %584, align 8, !tbaa !19
  %586 = getelementptr inbounds i8, ptr %585, i64 8
  %587 = load ptr, ptr %586, align 8, !tbaa !22
  %588 = getelementptr inbounds i8, ptr %587, i64 8
  %589 = load ptr, ptr %588, align 8, !tbaa !22
  %590 = load i64, ptr %589, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %590, ptr noundef null, i64 noundef 261, i32 noundef 148) #3
  %591 = load ptr, ptr %570, align 8, !tbaa !14
  %592 = getelementptr inbounds i8, ptr %591, i64 8
  %593 = load ptr, ptr %592, align 8, !tbaa !19
  %594 = getelementptr inbounds i8, ptr %593, i64 8
  %595 = load ptr, ptr %594, align 8, !tbaa !22
  %596 = getelementptr inbounds i8, ptr %595, i64 8
  %597 = load ptr, ptr %596, align 8, !tbaa !22
  %598 = getelementptr inbounds i8, ptr %597, i64 8
  %599 = load ptr, ptr %598, align 8, !tbaa !22
  %600 = load i64, ptr %599, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %600, ptr noundef null, i64 noundef 262, i32 noundef 148) #3
  %601 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %602 = load ptr, ptr %564, align 8, !tbaa !12
  %603 = getelementptr inbounds i8, ptr %602, i64 16
  %604 = load i32, ptr %603, align 4, !tbaa !5
  %605 = add i32 %604, -1
  %606 = call ptr %601(i32 noundef 0, i32 noundef %605, ptr noundef nonnull @bpt_node_cache_handler) #3
  %607 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 24), align 8, !tbaa !9
  %608 = load ptr, ptr %606, align 8, !tbaa !12
  %609 = getelementptr inbounds i8, ptr %608, i64 12
  %610 = load i32, ptr %609, align 4, !tbaa !5
  %611 = add i32 %610, -1
  %612 = call ptr %607(i32 noundef 0, i32 noundef %611, ptr noundef nonnull getelementptr inbounds (i8, ptr @giggle_data_handler, i64 24)) #3
  %613 = load ptr, ptr %612, align 8, !tbaa !14
  %614 = load i64, ptr %613, align 8, !tbaa !16
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %614, ptr noundef null, i64 noundef 270, i32 noundef 148) #3
  %615 = load ptr, ptr %612, align 8, !tbaa !14
  %616 = getelementptr inbounds i8, ptr %615, i64 8
  %617 = load ptr, ptr %616, align 8, !tbaa !19
  %618 = load i64, ptr %617, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 4, i64 noundef %618, ptr noundef null, i64 noundef 271, i32 noundef 148) #3
  %619 = load ptr, ptr %612, align 8, !tbaa !14
  %620 = getelementptr inbounds i8, ptr %619, i64 8
  %621 = load ptr, ptr %620, align 8, !tbaa !19
  %622 = getelementptr inbounds i8, ptr %621, i64 8
  %623 = load ptr, ptr %622, align 8, !tbaa !22
  %624 = load i64, ptr %623, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %624, ptr noundef null, i64 noundef 272, i32 noundef 148) #3
  %625 = load ptr, ptr %612, align 8, !tbaa !14
  %626 = getelementptr inbounds i8, ptr %625, i64 8
  %627 = load ptr, ptr %626, align 8, !tbaa !19
  %628 = getelementptr inbounds i8, ptr %627, i64 8
  %629 = load ptr, ptr %628, align 8, !tbaa !22
  %630 = getelementptr inbounds i8, ptr %629, i64 8
  %631 = load ptr, ptr %630, align 8, !tbaa !22
  %632 = load i64, ptr %631, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %632, ptr noundef null, i64 noundef 273, i32 noundef 148) #3
  %633 = load ptr, ptr %612, align 8, !tbaa !14
  %634 = getelementptr inbounds i8, ptr %633, i64 8
  %635 = load ptr, ptr %634, align 8, !tbaa !19
  %636 = getelementptr inbounds i8, ptr %635, i64 8
  %637 = load ptr, ptr %636, align 8, !tbaa !22
  %638 = getelementptr inbounds i8, ptr %637, i64 8
  %639 = load ptr, ptr %638, align 8, !tbaa !22
  %640 = getelementptr inbounds i8, ptr %639, i64 8
  %641 = load ptr, ptr %640, align 8, !tbaa !22
  %642 = load i64, ptr %641, align 8, !tbaa !20
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %642, ptr noundef null, i64 noundef 274, i32 noundef 148) #3
  %643 = load ptr, ptr getelementptr inbounds (i8, ptr @cache, i64 48), align 8, !tbaa !26
  call void (...) %643() #3
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %1) #3
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare ptr @simple_cache_init(i32 noundef, i32 noundef, ptr noundef) local_unnamed_addr #2

declare void @uint64_t_ll_giggle_set_data_handler(...) local_unnamed_addr #2

declare i32 @giggle_insert(i32 noundef, ptr noundef, i32 noundef, i32 noundef, i64 noundef) local_unnamed_addr #2

declare void @UnityAssertEqualNumber(i64 noundef, i64 noundef, ptr noundef, i64 noundef, i32 noundef) local_unnamed_addr #2

declare void @UnityFail(ptr noundef, i64 noundef) local_unnamed_addr #2

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 24}
!10 = !{!"cache_def", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48}
!11 = !{!"any pointer", !7, i64 0}
!12 = !{!13, !11, i64 0}
!13 = !{!"bpt_node", !11, i64 0}
!14 = !{!15, !11, i64 0}
!15 = !{!"uint64_t_ll_bpt_leading_data", !11, i64 0}
!16 = !{!17, !18, i64 0}
!17 = !{!"uint64_t_ll", !18, i64 0, !11, i64 8, !11, i64 16}
!18 = !{!"long", !7, i64 0}
!19 = !{!17, !11, i64 8}
!20 = !{!21, !18, i64 0}
!21 = !{!"uint64_t_ll_node", !18, i64 0, !11, i64 8}
!22 = !{!21, !11, i64 8}
!23 = !{!24, !11, i64 8}
!24 = !{!"uint64_t_ll_bpt_non_leading_data", !11, i64 0, !11, i64 8}
!25 = !{!24, !11, i64 0}
!26 = !{!10, !11, i64 48}


; Effective O3 passes: BDCEPass,EarlyCSEPass,GVNPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,SimplifyCFGPass,TailCallElimPass