; LLVM IR from ryanlayer/giggle :: test/unit (test_bpt)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.bpt_node = type { ptr }

@ORDER = external dso_local global i32, align 4
@__const.test_bpt_node_macros.data = external hidden unnamed_addr constant [18 x i32], align 16
@__const.test_bpt_node_macros.data2 = external hidden unnamed_addr constant [20 x i32], align 16

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

declare void @UnityAssertEqualNumber(i64 noundef, i64 noundef, ptr noundef, i64 noundef, i32 noundef) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @test_bpt_node_macros() #3 {
  %1 = alloca ptr, align 8
  %2 = alloca [18 x i32], align 16
  %3 = alloca [20 x i32], align 16
  store i32 4, ptr @ORDER, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %1) #6
  %4 = call noalias ptr @malloc(i64 noundef 8) #7
  store ptr %4, ptr %1, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 72, ptr %2) #6
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %2, ptr align 16 @__const.test_bpt_node_macros.data, i64 72, i1 false)
  %5 = getelementptr inbounds [18 x i32], ptr %2, i64 0, i64 0
  %6 = load ptr, ptr %1, align 8, !tbaa !9
  %7 = getelementptr inbounds %struct.bpt_node, ptr %6, i32 0, i32 0
  store ptr %5, ptr %7, align 8, !tbaa !11
  %8 = load ptr, ptr %1, align 8, !tbaa !9
  %9 = getelementptr inbounds %struct.bpt_node, ptr %8, i32 0, i32 0
  %10 = load ptr, ptr %9, align 8, !tbaa !11
  %11 = getelementptr inbounds i32, ptr %10, i64 0
  %12 = load i32, ptr %11, align 4, !tbaa !5
  %13 = zext i32 %12 to i64
  %14 = load ptr, ptr %1, align 8, !tbaa !9
  %15 = getelementptr inbounds %struct.bpt_node, ptr %14, i32 0, i32 0
  %16 = load ptr, ptr %15, align 8, !tbaa !11
  %17 = getelementptr inbounds i32, ptr %16, i64 0
  %18 = load i32, ptr %17, align 4, !tbaa !5
  %19 = zext i32 %18 to i64
  call void @UnityAssertEqualNumber(i64 noundef %13, i64 noundef %19, ptr noundef null, i64 noundef 89, i32 noundef 148)
  %20 = load ptr, ptr %1, align 8, !tbaa !9
  %21 = getelementptr inbounds %struct.bpt_node, ptr %20, i32 0, i32 0
  %22 = load ptr, ptr %21, align 8, !tbaa !11
  %23 = getelementptr inbounds i32, ptr %22, i64 1
  %24 = load i32, ptr %23, align 4, !tbaa !5
  %25 = zext i32 %24 to i64
  %26 = load ptr, ptr %1, align 8, !tbaa !9
  %27 = getelementptr inbounds %struct.bpt_node, ptr %26, i32 0, i32 0
  %28 = load ptr, ptr %27, align 8, !tbaa !11
  %29 = getelementptr inbounds i32, ptr %28, i64 1
  %30 = load i32, ptr %29, align 4, !tbaa !5
  %31 = zext i32 %30 to i64
  call void @UnityAssertEqualNumber(i64 noundef %25, i64 noundef %31, ptr noundef null, i64 noundef 90, i32 noundef 148)
  %32 = load ptr, ptr %1, align 8, !tbaa !9
  %33 = getelementptr inbounds %struct.bpt_node, ptr %32, i32 0, i32 0
  %34 = load ptr, ptr %33, align 8, !tbaa !11
  %35 = getelementptr inbounds i32, ptr %34, i64 2
  %36 = load i32, ptr %35, align 4, !tbaa !5
  %37 = zext i32 %36 to i64
  %38 = load ptr, ptr %1, align 8, !tbaa !9
  %39 = getelementptr inbounds %struct.bpt_node, ptr %38, i32 0, i32 0
  %40 = load ptr, ptr %39, align 8, !tbaa !11
  %41 = getelementptr inbounds i32, ptr %40, i64 2
  %42 = load i32, ptr %41, align 4, !tbaa !5
  %43 = zext i32 %42 to i64
  call void @UnityAssertEqualNumber(i64 noundef %37, i64 noundef %43, ptr noundef null, i64 noundef 91, i32 noundef 148)
  %44 = load ptr, ptr %1, align 8, !tbaa !9
  %45 = getelementptr inbounds %struct.bpt_node, ptr %44, i32 0, i32 0
  %46 = load ptr, ptr %45, align 8, !tbaa !11
  %47 = getelementptr inbounds i32, ptr %46, i64 3
  %48 = load i32, ptr %47, align 4, !tbaa !5
  %49 = zext i32 %48 to i64
  %50 = load ptr, ptr %1, align 8, !tbaa !9
  %51 = getelementptr inbounds %struct.bpt_node, ptr %50, i32 0, i32 0
  %52 = load ptr, ptr %51, align 8, !tbaa !11
  %53 = getelementptr inbounds i32, ptr %52, i64 3
  %54 = load i32, ptr %53, align 4, !tbaa !5
  %55 = zext i32 %54 to i64
  call void @UnityAssertEqualNumber(i64 noundef %49, i64 noundef %55, ptr noundef null, i64 noundef 92, i32 noundef 148)
  %56 = load ptr, ptr %1, align 8, !tbaa !9
  %57 = getelementptr inbounds %struct.bpt_node, ptr %56, i32 0, i32 0
  %58 = load ptr, ptr %57, align 8, !tbaa !11
  %59 = getelementptr inbounds i32, ptr %58, i64 4
  %60 = load i32, ptr %59, align 4, !tbaa !5
  %61 = zext i32 %60 to i64
  %62 = load ptr, ptr %1, align 8, !tbaa !9
  %63 = getelementptr inbounds %struct.bpt_node, ptr %62, i32 0, i32 0
  %64 = load ptr, ptr %63, align 8, !tbaa !11
  %65 = getelementptr inbounds i32, ptr %64, i64 4
  %66 = load i32, ptr %65, align 4, !tbaa !5
  %67 = zext i32 %66 to i64
  call void @UnityAssertEqualNumber(i64 noundef %61, i64 noundef %67, ptr noundef null, i64 noundef 93, i32 noundef 148)
  %68 = load ptr, ptr %1, align 8, !tbaa !9
  %69 = getelementptr inbounds %struct.bpt_node, ptr %68, i32 0, i32 0
  %70 = load ptr, ptr %69, align 8, !tbaa !11
  %71 = getelementptr inbounds i32, ptr %70, i64 5
  %72 = load i32, ptr %71, align 4, !tbaa !5
  %73 = zext i32 %72 to i64
  %74 = load ptr, ptr %1, align 8, !tbaa !9
  %75 = getelementptr inbounds %struct.bpt_node, ptr %74, i32 0, i32 0
  %76 = load ptr, ptr %75, align 8, !tbaa !11
  %77 = getelementptr inbounds i32, ptr %76, i64 5
  %78 = load i32, ptr %77, align 4, !tbaa !5
  %79 = zext i32 %78 to i64
  call void @UnityAssertEqualNumber(i64 noundef %73, i64 noundef %79, ptr noundef null, i64 noundef 94, i32 noundef 148)
  %80 = load ptr, ptr %1, align 8, !tbaa !9
  %81 = getelementptr inbounds %struct.bpt_node, ptr %80, i32 0, i32 0
  %82 = load ptr, ptr %81, align 8, !tbaa !11
  %83 = getelementptr inbounds i32, ptr %82, i64 6
  %84 = ptrtoint ptr %83 to i64
  %85 = load ptr, ptr %1, align 8, !tbaa !9
  %86 = getelementptr inbounds %struct.bpt_node, ptr %85, i32 0, i32 0
  %87 = load ptr, ptr %86, align 8, !tbaa !11
  %88 = getelementptr inbounds i32, ptr %87, i64 6
  %89 = ptrtoint ptr %88 to i64
  call void @UnityAssertEqualNumber(i64 noundef %84, i64 noundef %89, ptr noundef null, i64 noundef 95, i32 noundef 148)
  %90 = load ptr, ptr %1, align 8, !tbaa !9
  %91 = getelementptr inbounds %struct.bpt_node, ptr %90, i32 0, i32 0
  %92 = load ptr, ptr %91, align 8, !tbaa !11
  %93 = getelementptr inbounds i32, ptr %92, i64 6
  %94 = load i32, ptr @ORDER, align 4, !tbaa !5
  %95 = zext i32 %94 to i64
  %96 = getelementptr inbounds i32, ptr %93, i64 %95
  %97 = getelementptr inbounds i32, ptr %96, i64 1
  %98 = getelementptr inbounds i32, ptr %97, i64 1
  %99 = ptrtoint ptr %98 to i64
  %100 = load ptr, ptr %1, align 8, !tbaa !9
  %101 = getelementptr inbounds %struct.bpt_node, ptr %100, i32 0, i32 0
  %102 = load ptr, ptr %101, align 8, !tbaa !11
  %103 = load i32, ptr @ORDER, align 4, !tbaa !5
  %104 = add i32 6, %103
  %105 = add i32 %104, 2
  %106 = zext i32 %105 to i64
  %107 = getelementptr inbounds i32, ptr %102, i64 %106
  %108 = ptrtoint ptr %107 to i64
  call void @UnityAssertEqualNumber(i64 noundef %99, i64 noundef %108, ptr noundef null, i64 noundef 96, i32 noundef 148)
  %109 = load ptr, ptr %1, align 8, !tbaa !9
  %110 = getelementptr inbounds %struct.bpt_node, ptr %109, i32 0, i32 0
  %111 = load ptr, ptr %110, align 8, !tbaa !11
  %112 = getelementptr inbounds i32, ptr %111, i64 6
  %113 = getelementptr inbounds i32, ptr %112, i64 0
  %114 = load i32, ptr %113, align 4, !tbaa !5
  %115 = zext i32 %114 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %115, ptr noundef null, i64 noundef 98, i32 noundef 148)
  %116 = load ptr, ptr %1, align 8, !tbaa !9
  %117 = getelementptr inbounds %struct.bpt_node, ptr %116, i32 0, i32 0
  %118 = load ptr, ptr %117, align 8, !tbaa !11
  %119 = getelementptr inbounds i32, ptr %118, i64 6
  %120 = getelementptr inbounds i32, ptr %119, i64 1
  %121 = load i32, ptr %120, align 4, !tbaa !5
  %122 = zext i32 %121 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %122, ptr noundef null, i64 noundef 99, i32 noundef 148)
  %123 = load ptr, ptr %1, align 8, !tbaa !9
  %124 = getelementptr inbounds %struct.bpt_node, ptr %123, i32 0, i32 0
  %125 = load ptr, ptr %124, align 8, !tbaa !11
  %126 = getelementptr inbounds i32, ptr %125, i64 6
  %127 = getelementptr inbounds i32, ptr %126, i64 2
  %128 = load i32, ptr %127, align 4, !tbaa !5
  %129 = zext i32 %128 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %129, ptr noundef null, i64 noundef 100, i32 noundef 148)
  %130 = load ptr, ptr %1, align 8, !tbaa !9
  %131 = getelementptr inbounds %struct.bpt_node, ptr %130, i32 0, i32 0
  %132 = load ptr, ptr %131, align 8, !tbaa !11
  %133 = getelementptr inbounds i32, ptr %132, i64 6
  %134 = getelementptr inbounds i32, ptr %133, i64 3
  %135 = load i32, ptr %134, align 4, !tbaa !5
  %136 = zext i32 %135 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %136, ptr noundef null, i64 noundef 101, i32 noundef 148)
  %137 = load ptr, ptr %1, align 8, !tbaa !9
  %138 = getelementptr inbounds %struct.bpt_node, ptr %137, i32 0, i32 0
  %139 = load ptr, ptr %138, align 8, !tbaa !11
  %140 = getelementptr inbounds i32, ptr %139, i64 6
  %141 = getelementptr inbounds i32, ptr %140, i64 4
  %142 = load i32, ptr %141, align 4, !tbaa !5
  %143 = zext i32 %142 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %143, ptr noundef null, i64 noundef 102, i32 noundef 148)
  %144 = load ptr, ptr %1, align 8, !tbaa !9
  %145 = getelementptr inbounds %struct.bpt_node, ptr %144, i32 0, i32 0
  %146 = load ptr, ptr %145, align 8, !tbaa !11
  %147 = load i32, ptr @ORDER, align 4, !tbaa !5
  %148 = add i32 6, %147
  %149 = add i32 %148, 2
  %150 = zext i32 %149 to i64
  %151 = getelementptr inbounds i32, ptr %146, i64 %150
  %152 = getelementptr inbounds i32, ptr %151, i64 0
  %153 = load i32, ptr %152, align 4, !tbaa !5
  %154 = zext i32 %153 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %154, ptr noundef null, i64 noundef 104, i32 noundef 148)
  %155 = load ptr, ptr %1, align 8, !tbaa !9
  %156 = getelementptr inbounds %struct.bpt_node, ptr %155, i32 0, i32 0
  %157 = load ptr, ptr %156, align 8, !tbaa !11
  %158 = load i32, ptr @ORDER, align 4, !tbaa !5
  %159 = add i32 6, %158
  %160 = add i32 %159, 2
  %161 = zext i32 %160 to i64
  %162 = getelementptr inbounds i32, ptr %157, i64 %161
  %163 = getelementptr inbounds i32, ptr %162, i64 1
  %164 = load i32, ptr %163, align 4, !tbaa !5
  %165 = zext i32 %164 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %165, ptr noundef null, i64 noundef 105, i32 noundef 148)
  %166 = load ptr, ptr %1, align 8, !tbaa !9
  %167 = getelementptr inbounds %struct.bpt_node, ptr %166, i32 0, i32 0
  %168 = load ptr, ptr %167, align 8, !tbaa !11
  %169 = load i32, ptr @ORDER, align 4, !tbaa !5
  %170 = add i32 6, %169
  %171 = add i32 %170, 2
  %172 = zext i32 %171 to i64
  %173 = getelementptr inbounds i32, ptr %168, i64 %172
  %174 = getelementptr inbounds i32, ptr %173, i64 2
  %175 = load i32, ptr %174, align 4, !tbaa !5
  %176 = zext i32 %175 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %176, ptr noundef null, i64 noundef 106, i32 noundef 148)
  %177 = load ptr, ptr %1, align 8, !tbaa !9
  %178 = getelementptr inbounds %struct.bpt_node, ptr %177, i32 0, i32 0
  %179 = load ptr, ptr %178, align 8, !tbaa !11
  %180 = load i32, ptr @ORDER, align 4, !tbaa !5
  %181 = add i32 6, %180
  %182 = add i32 %181, 2
  %183 = zext i32 %182 to i64
  %184 = getelementptr inbounds i32, ptr %179, i64 %183
  %185 = getelementptr inbounds i32, ptr %184, i64 3
  %186 = load i32, ptr %185, align 4, !tbaa !5
  %187 = zext i32 %186 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %187, ptr noundef null, i64 noundef 107, i32 noundef 148)
  %188 = load ptr, ptr %1, align 8, !tbaa !9
  %189 = getelementptr inbounds %struct.bpt_node, ptr %188, i32 0, i32 0
  %190 = load ptr, ptr %189, align 8, !tbaa !11
  %191 = load i32, ptr @ORDER, align 4, !tbaa !5
  %192 = add i32 6, %191
  %193 = add i32 %192, 2
  %194 = zext i32 %193 to i64
  %195 = getelementptr inbounds i32, ptr %190, i64 %194
  %196 = getelementptr inbounds i32, ptr %195, i64 4
  %197 = load i32, ptr %196, align 4, !tbaa !5
  %198 = zext i32 %197 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %198, ptr noundef null, i64 noundef 108, i32 noundef 148)
  %199 = load ptr, ptr %1, align 8, !tbaa !9
  %200 = getelementptr inbounds %struct.bpt_node, ptr %199, i32 0, i32 0
  %201 = load ptr, ptr %200, align 8, !tbaa !11
  %202 = load i32, ptr @ORDER, align 4, !tbaa !5
  %203 = add i32 6, %202
  %204 = add i32 %203, 2
  %205 = zext i32 %204 to i64
  %206 = getelementptr inbounds i32, ptr %201, i64 %205
  %207 = getelementptr inbounds i32, ptr %206, i64 5
  %208 = load i32, ptr %207, align 4, !tbaa !5
  %209 = zext i32 %208 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %209, ptr noundef null, i64 noundef 109, i32 noundef 148)
  %210 = load ptr, ptr %1, align 8, !tbaa !9
  %211 = getelementptr inbounds %struct.bpt_node, ptr %210, i32 0, i32 0
  %212 = load ptr, ptr %211, align 8, !tbaa !11
  %213 = getelementptr inbounds i32, ptr %212, i64 6
  %214 = getelementptr inbounds i32, ptr %213, i64 3
  store i32 10, ptr %214, align 4, !tbaa !5
  %215 = load ptr, ptr %1, align 8, !tbaa !9
  %216 = getelementptr inbounds %struct.bpt_node, ptr %215, i32 0, i32 0
  %217 = load ptr, ptr %216, align 8, !tbaa !11
  %218 = getelementptr inbounds i32, ptr %217, i64 6
  %219 = getelementptr inbounds i32, ptr %218, i64 3
  %220 = load i32, ptr %219, align 4, !tbaa !5
  %221 = zext i32 %220 to i64
  call void @UnityAssertEqualNumber(i64 noundef 10, i64 noundef %221, ptr noundef null, i64 noundef 112, i32 noundef 148)
  %222 = load ptr, ptr %1, align 8, !tbaa !9
  %223 = getelementptr inbounds %struct.bpt_node, ptr %222, i32 0, i32 0
  %224 = load ptr, ptr %223, align 8, !tbaa !11
  %225 = getelementptr inbounds i32, ptr %224, i64 0
  store i32 2, ptr %225, align 4, !tbaa !5
  %226 = load ptr, ptr %1, align 8, !tbaa !9
  %227 = getelementptr inbounds %struct.bpt_node, ptr %226, i32 0, i32 0
  %228 = load ptr, ptr %227, align 8, !tbaa !11
  %229 = getelementptr inbounds i32, ptr %228, i64 0
  %230 = load i32, ptr %229, align 4, !tbaa !5
  %231 = zext i32 %230 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %231, ptr noundef null, i64 noundef 115, i32 noundef 148)
  store i32 5, ptr @ORDER, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 80, ptr %3) #6
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %3, ptr align 16 @__const.test_bpt_node_macros.data2, i64 80, i1 false)
  %232 = getelementptr inbounds [20 x i32], ptr %3, i64 0, i64 0
  %233 = load ptr, ptr %1, align 8, !tbaa !9
  %234 = getelementptr inbounds %struct.bpt_node, ptr %233, i32 0, i32 0
  store ptr %232, ptr %234, align 8, !tbaa !11
  %235 = load ptr, ptr %1, align 8, !tbaa !9
  %236 = getelementptr inbounds %struct.bpt_node, ptr %235, i32 0, i32 0
  %237 = load ptr, ptr %236, align 8, !tbaa !11
  %238 = getelementptr inbounds i32, ptr %237, i64 0
  %239 = load i32, ptr %238, align 4, !tbaa !5
  %240 = zext i32 %239 to i64
  %241 = load ptr, ptr %1, align 8, !tbaa !9
  %242 = getelementptr inbounds %struct.bpt_node, ptr %241, i32 0, i32 0
  %243 = load ptr, ptr %242, align 8, !tbaa !11
  %244 = getelementptr inbounds i32, ptr %243, i64 0
  %245 = load i32, ptr %244, align 4, !tbaa !5
  %246 = zext i32 %245 to i64
  call void @UnityAssertEqualNumber(i64 noundef %240, i64 noundef %246, ptr noundef null, i64 noundef 131, i32 noundef 148)
  %247 = load ptr, ptr %1, align 8, !tbaa !9
  %248 = getelementptr inbounds %struct.bpt_node, ptr %247, i32 0, i32 0
  %249 = load ptr, ptr %248, align 8, !tbaa !11
  %250 = getelementptr inbounds i32, ptr %249, i64 1
  %251 = load i32, ptr %250, align 4, !tbaa !5
  %252 = zext i32 %251 to i64
  %253 = load ptr, ptr %1, align 8, !tbaa !9
  %254 = getelementptr inbounds %struct.bpt_node, ptr %253, i32 0, i32 0
  %255 = load ptr, ptr %254, align 8, !tbaa !11
  %256 = getelementptr inbounds i32, ptr %255, i64 1
  %257 = load i32, ptr %256, align 4, !tbaa !5
  %258 = zext i32 %257 to i64
  call void @UnityAssertEqualNumber(i64 noundef %252, i64 noundef %258, ptr noundef null, i64 noundef 132, i32 noundef 148)
  %259 = load ptr, ptr %1, align 8, !tbaa !9
  %260 = getelementptr inbounds %struct.bpt_node, ptr %259, i32 0, i32 0
  %261 = load ptr, ptr %260, align 8, !tbaa !11
  %262 = getelementptr inbounds i32, ptr %261, i64 2
  %263 = load i32, ptr %262, align 4, !tbaa !5
  %264 = zext i32 %263 to i64
  %265 = load ptr, ptr %1, align 8, !tbaa !9
  %266 = getelementptr inbounds %struct.bpt_node, ptr %265, i32 0, i32 0
  %267 = load ptr, ptr %266, align 8, !tbaa !11
  %268 = getelementptr inbounds i32, ptr %267, i64 2
  %269 = load i32, ptr %268, align 4, !tbaa !5
  %270 = zext i32 %269 to i64
  call void @UnityAssertEqualNumber(i64 noundef %264, i64 noundef %270, ptr noundef null, i64 noundef 133, i32 noundef 148)
  %271 = load ptr, ptr %1, align 8, !tbaa !9
  %272 = getelementptr inbounds %struct.bpt_node, ptr %271, i32 0, i32 0
  %273 = load ptr, ptr %272, align 8, !tbaa !11
  %274 = getelementptr inbounds i32, ptr %273, i64 3
  %275 = load i32, ptr %274, align 4, !tbaa !5
  %276 = zext i32 %275 to i64
  %277 = load ptr, ptr %1, align 8, !tbaa !9
  %278 = getelementptr inbounds %struct.bpt_node, ptr %277, i32 0, i32 0
  %279 = load ptr, ptr %278, align 8, !tbaa !11
  %280 = getelementptr inbounds i32, ptr %279, i64 3
  %281 = load i32, ptr %280, align 4, !tbaa !5
  %282 = zext i32 %281 to i64
  call void @UnityAssertEqualNumber(i64 noundef %276, i64 noundef %282, ptr noundef null, i64 noundef 134, i32 noundef 148)
  %283 = load ptr, ptr %1, align 8, !tbaa !9
  %284 = getelementptr inbounds %struct.bpt_node, ptr %283, i32 0, i32 0
  %285 = load ptr, ptr %284, align 8, !tbaa !11
  %286 = getelementptr inbounds i32, ptr %285, i64 4
  %287 = load i32, ptr %286, align 4, !tbaa !5
  %288 = zext i32 %287 to i64
  %289 = load ptr, ptr %1, align 8, !tbaa !9
  %290 = getelementptr inbounds %struct.bpt_node, ptr %289, i32 0, i32 0
  %291 = load ptr, ptr %290, align 8, !tbaa !11
  %292 = getelementptr inbounds i32, ptr %291, i64 4
  %293 = load i32, ptr %292, align 4, !tbaa !5
  %294 = zext i32 %293 to i64
  call void @UnityAssertEqualNumber(i64 noundef %288, i64 noundef %294, ptr noundef null, i64 noundef 135, i32 noundef 148)
  %295 = load ptr, ptr %1, align 8, !tbaa !9
  %296 = getelementptr inbounds %struct.bpt_node, ptr %295, i32 0, i32 0
  %297 = load ptr, ptr %296, align 8, !tbaa !11
  %298 = getelementptr inbounds i32, ptr %297, i64 5
  %299 = load i32, ptr %298, align 4, !tbaa !5
  %300 = zext i32 %299 to i64
  %301 = load ptr, ptr %1, align 8, !tbaa !9
  %302 = getelementptr inbounds %struct.bpt_node, ptr %301, i32 0, i32 0
  %303 = load ptr, ptr %302, align 8, !tbaa !11
  %304 = getelementptr inbounds i32, ptr %303, i64 5
  %305 = load i32, ptr %304, align 4, !tbaa !5
  %306 = zext i32 %305 to i64
  call void @UnityAssertEqualNumber(i64 noundef %300, i64 noundef %306, ptr noundef null, i64 noundef 136, i32 noundef 148)
  %307 = load ptr, ptr %1, align 8, !tbaa !9
  %308 = getelementptr inbounds %struct.bpt_node, ptr %307, i32 0, i32 0
  %309 = load ptr, ptr %308, align 8, !tbaa !11
  %310 = getelementptr inbounds i32, ptr %309, i64 6
  %311 = ptrtoint ptr %310 to i64
  %312 = load ptr, ptr %1, align 8, !tbaa !9
  %313 = getelementptr inbounds %struct.bpt_node, ptr %312, i32 0, i32 0
  %314 = load ptr, ptr %313, align 8, !tbaa !11
  %315 = getelementptr inbounds i32, ptr %314, i64 6
  %316 = ptrtoint ptr %315 to i64
  call void @UnityAssertEqualNumber(i64 noundef %311, i64 noundef %316, ptr noundef null, i64 noundef 137, i32 noundef 148)
  %317 = load ptr, ptr %1, align 8, !tbaa !9
  %318 = getelementptr inbounds %struct.bpt_node, ptr %317, i32 0, i32 0
  %319 = load ptr, ptr %318, align 8, !tbaa !11
  %320 = getelementptr inbounds i32, ptr %319, i64 6
  %321 = load i32, ptr @ORDER, align 4, !tbaa !5
  %322 = zext i32 %321 to i64
  %323 = getelementptr inbounds i32, ptr %320, i64 %322
  %324 = getelementptr inbounds i32, ptr %323, i64 2
  %325 = ptrtoint ptr %324 to i64
  %326 = load ptr, ptr %1, align 8, !tbaa !9
  %327 = getelementptr inbounds %struct.bpt_node, ptr %326, i32 0, i32 0
  %328 = load ptr, ptr %327, align 8, !tbaa !11
  %329 = load i32, ptr @ORDER, align 4, !tbaa !5
  %330 = add i32 6, %329
  %331 = add i32 %330, 2
  %332 = zext i32 %331 to i64
  %333 = getelementptr inbounds i32, ptr %328, i64 %332
  %334 = ptrtoint ptr %333 to i64
  call void @UnityAssertEqualNumber(i64 noundef %325, i64 noundef %334, ptr noundef null, i64 noundef 138, i32 noundef 148)
  %335 = load ptr, ptr %1, align 8, !tbaa !9
  %336 = getelementptr inbounds %struct.bpt_node, ptr %335, i32 0, i32 0
  %337 = load ptr, ptr %336, align 8, !tbaa !11
  %338 = getelementptr inbounds i32, ptr %337, i64 6
  %339 = getelementptr inbounds i32, ptr %338, i64 0
  %340 = load i32, ptr %339, align 4, !tbaa !5
  %341 = zext i32 %340 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %341, ptr noundef null, i64 noundef 140, i32 noundef 148)
  %342 = load ptr, ptr %1, align 8, !tbaa !9
  %343 = getelementptr inbounds %struct.bpt_node, ptr %342, i32 0, i32 0
  %344 = load ptr, ptr %343, align 8, !tbaa !11
  %345 = getelementptr inbounds i32, ptr %344, i64 6
  %346 = getelementptr inbounds i32, ptr %345, i64 1
  %347 = load i32, ptr %346, align 4, !tbaa !5
  %348 = zext i32 %347 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %348, ptr noundef null, i64 noundef 141, i32 noundef 148)
  %349 = load ptr, ptr %1, align 8, !tbaa !9
  %350 = getelementptr inbounds %struct.bpt_node, ptr %349, i32 0, i32 0
  %351 = load ptr, ptr %350, align 8, !tbaa !11
  %352 = getelementptr inbounds i32, ptr %351, i64 6
  %353 = getelementptr inbounds i32, ptr %352, i64 2
  %354 = load i32, ptr %353, align 4, !tbaa !5
  %355 = zext i32 %354 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %355, ptr noundef null, i64 noundef 142, i32 noundef 148)
  %356 = load ptr, ptr %1, align 8, !tbaa !9
  %357 = getelementptr inbounds %struct.bpt_node, ptr %356, i32 0, i32 0
  %358 = load ptr, ptr %357, align 8, !tbaa !11
  %359 = getelementptr inbounds i32, ptr %358, i64 6
  %360 = getelementptr inbounds i32, ptr %359, i64 3
  %361 = load i32, ptr %360, align 4, !tbaa !5
  %362 = zext i32 %361 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %362, ptr noundef null, i64 noundef 143, i32 noundef 148)
  %363 = load ptr, ptr %1, align 8, !tbaa !9
  %364 = getelementptr inbounds %struct.bpt_node, ptr %363, i32 0, i32 0
  %365 = load ptr, ptr %364, align 8, !tbaa !11
  %366 = getelementptr inbounds i32, ptr %365, i64 6
  %367 = getelementptr inbounds i32, ptr %366, i64 4
  %368 = load i32, ptr %367, align 4, !tbaa !5
  %369 = zext i32 %368 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %369, ptr noundef null, i64 noundef 144, i32 noundef 148)
  %370 = load ptr, ptr %1, align 8, !tbaa !9
  %371 = getelementptr inbounds %struct.bpt_node, ptr %370, i32 0, i32 0
  %372 = load ptr, ptr %371, align 8, !tbaa !11
  %373 = load i32, ptr @ORDER, align 4, !tbaa !5
  %374 = add i32 6, %373
  %375 = add i32 %374, 2
  %376 = zext i32 %375 to i64
  %377 = getelementptr inbounds i32, ptr %372, i64 %376
  %378 = getelementptr inbounds i32, ptr %377, i64 0
  %379 = load i32, ptr %378, align 4, !tbaa !5
  %380 = zext i32 %379 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %380, ptr noundef null, i64 noundef 146, i32 noundef 148)
  %381 = load ptr, ptr %1, align 8, !tbaa !9
  %382 = getelementptr inbounds %struct.bpt_node, ptr %381, i32 0, i32 0
  %383 = load ptr, ptr %382, align 8, !tbaa !11
  %384 = load i32, ptr @ORDER, align 4, !tbaa !5
  %385 = add i32 6, %384
  %386 = add i32 %385, 2
  %387 = zext i32 %386 to i64
  %388 = getelementptr inbounds i32, ptr %383, i64 %387
  %389 = getelementptr inbounds i32, ptr %388, i64 1
  %390 = load i32, ptr %389, align 4, !tbaa !5
  %391 = zext i32 %390 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %391, ptr noundef null, i64 noundef 147, i32 noundef 148)
  %392 = load ptr, ptr %1, align 8, !tbaa !9
  %393 = getelementptr inbounds %struct.bpt_node, ptr %392, i32 0, i32 0
  %394 = load ptr, ptr %393, align 8, !tbaa !11
  %395 = load i32, ptr @ORDER, align 4, !tbaa !5
  %396 = add i32 6, %395
  %397 = add i32 %396, 2
  %398 = zext i32 %397 to i64
  %399 = getelementptr inbounds i32, ptr %394, i64 %398
  %400 = getelementptr inbounds i32, ptr %399, i64 2
  %401 = load i32, ptr %400, align 4, !tbaa !5
  %402 = zext i32 %401 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %402, ptr noundef null, i64 noundef 148, i32 noundef 148)
  %403 = load ptr, ptr %1, align 8, !tbaa !9
  %404 = getelementptr inbounds %struct.bpt_node, ptr %403, i32 0, i32 0
  %405 = load ptr, ptr %404, align 8, !tbaa !11
  %406 = load i32, ptr @ORDER, align 4, !tbaa !5
  %407 = add i32 6, %406
  %408 = add i32 %407, 2
  %409 = zext i32 %408 to i64
  %410 = getelementptr inbounds i32, ptr %405, i64 %409
  %411 = getelementptr inbounds i32, ptr %410, i64 3
  %412 = load i32, ptr %411, align 4, !tbaa !5
  %413 = zext i32 %412 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %413, ptr noundef null, i64 noundef 149, i32 noundef 148)
  %414 = load ptr, ptr %1, align 8, !tbaa !9
  %415 = getelementptr inbounds %struct.bpt_node, ptr %414, i32 0, i32 0
  %416 = load ptr, ptr %415, align 8, !tbaa !11
  %417 = load i32, ptr @ORDER, align 4, !tbaa !5
  %418 = add i32 6, %417
  %419 = add i32 %418, 2
  %420 = zext i32 %419 to i64
  %421 = getelementptr inbounds i32, ptr %416, i64 %420
  %422 = getelementptr inbounds i32, ptr %421, i64 4
  %423 = load i32, ptr %422, align 4, !tbaa !5
  %424 = zext i32 %423 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %424, ptr noundef null, i64 noundef 150, i32 noundef 148)
  %425 = load ptr, ptr %1, align 8, !tbaa !9
  %426 = getelementptr inbounds %struct.bpt_node, ptr %425, i32 0, i32 0
  %427 = load ptr, ptr %426, align 8, !tbaa !11
  %428 = load i32, ptr @ORDER, align 4, !tbaa !5
  %429 = add i32 6, %428
  %430 = add i32 %429, 2
  %431 = zext i32 %430 to i64
  %432 = getelementptr inbounds i32, ptr %427, i64 %431
  %433 = getelementptr inbounds i32, ptr %432, i64 5
  %434 = load i32, ptr %433, align 4, !tbaa !5
  %435 = zext i32 %434 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %435, ptr noundef null, i64 noundef 151, i32 noundef 148)
  %436 = load ptr, ptr %1, align 8, !tbaa !9
  call void @free(ptr noundef %436) #6
  call void @llvm.lifetime.end.p0(i64 80, ptr %3) #6
  call void @llvm.lifetime.end.p0(i64 72, ptr %2) #6
  call void @llvm.lifetime.end.p0(i64 8, ptr %1) #6
  ret void
}

; Function Attrs: nounwind allocsize(0)
declare noalias ptr @malloc(i64 noundef) #4

; Function Attrs: nounwind
declare void @free(ptr noundef) #5

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind allocsize(0) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { nounwind }
attributes #7 = { nounwind allocsize(0) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !10, i64 0}
!12 = !{!"bpt_node", !10, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@ORDER = external dso_local local_unnamed_addr global i32, align 4
@__const.test_bpt_node_macros.data = external hidden unnamed_addr constant [18 x i32], align 16
@__const.test_bpt_node_macros.data2 = external hidden unnamed_addr constant [20 x i32], align 16

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

declare void @UnityAssertEqualNumber(i64 noundef, i64 noundef, ptr noundef, i64 noundef, i32 noundef) local_unnamed_addr #2

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @test_bpt_node_macros() local_unnamed_addr #3 {
  %1 = alloca [18 x i32], align 16
  %2 = alloca [20 x i32], align 16
  store i32 4, ptr @ORDER, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 72, ptr nonnull %1) #4
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(72) %1, ptr noundef nonnull align 16 dereferenceable(72) @__const.test_bpt_node_macros.data, i64 72, i1 false)
  %3 = load i32, ptr %1, align 16, !tbaa !5
  %4 = zext i32 %3 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %4, i64 noundef %4, ptr noundef null, i64 noundef 89, i32 noundef 148) #4
  %5 = getelementptr inbounds i8, ptr %1, i64 4
  %6 = load i32, ptr %5, align 4, !tbaa !5
  %7 = zext i32 %6 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %7, i64 noundef %7, ptr noundef null, i64 noundef 90, i32 noundef 148) #4
  %8 = getelementptr inbounds i8, ptr %1, i64 8
  %9 = load i32, ptr %8, align 8, !tbaa !5
  %10 = zext i32 %9 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %10, i64 noundef %10, ptr noundef null, i64 noundef 91, i32 noundef 148) #4
  %11 = getelementptr inbounds i8, ptr %1, i64 12
  %12 = load i32, ptr %11, align 4, !tbaa !5
  %13 = zext i32 %12 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %13, i64 noundef %13, ptr noundef null, i64 noundef 92, i32 noundef 148) #4
  %14 = getelementptr inbounds i8, ptr %1, i64 16
  %15 = load i32, ptr %14, align 16, !tbaa !5
  %16 = zext i32 %15 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %16, i64 noundef %16, ptr noundef null, i64 noundef 93, i32 noundef 148) #4
  %17 = getelementptr inbounds i8, ptr %1, i64 20
  %18 = load i32, ptr %17, align 4, !tbaa !5
  %19 = zext i32 %18 to i64
  tail call void @UnityAssertEqualNumber(i64 noundef %19, i64 noundef %19, ptr noundef null, i64 noundef 94, i32 noundef 148) #4
  %20 = getelementptr inbounds i8, ptr %1, i64 24
  %21 = ptrtoint ptr %20 to i64
  call void @UnityAssertEqualNumber(i64 noundef %21, i64 noundef %21, ptr noundef null, i64 noundef 95, i32 noundef 148) #4
  %22 = load i32, ptr @ORDER, align 4, !tbaa !5
  %23 = zext i32 %22 to i64
  %24 = getelementptr inbounds i32, ptr %20, i64 %23
  %25 = getelementptr inbounds i8, ptr %24, i64 8
  %26 = ptrtoint ptr %25 to i64
  %27 = add i32 %22, 8
  %28 = zext i32 %27 to i64
  %29 = getelementptr inbounds i32, ptr %1, i64 %28
  %30 = ptrtoint ptr %29 to i64
  call void @UnityAssertEqualNumber(i64 noundef %26, i64 noundef %30, ptr noundef null, i64 noundef 96, i32 noundef 148) #4
  %31 = load i32, ptr %20, align 8, !tbaa !5
  %32 = zext i32 %31 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %32, ptr noundef null, i64 noundef 98, i32 noundef 148) #4
  %33 = getelementptr inbounds i8, ptr %1, i64 28
  %34 = load i32, ptr %33, align 4, !tbaa !5
  %35 = zext i32 %34 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %35, ptr noundef null, i64 noundef 99, i32 noundef 148) #4
  %36 = getelementptr inbounds i8, ptr %1, i64 32
  %37 = load i32, ptr %36, align 16, !tbaa !5
  %38 = zext i32 %37 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %38, ptr noundef null, i64 noundef 100, i32 noundef 148) #4
  %39 = getelementptr inbounds i8, ptr %1, i64 36
  %40 = load i32, ptr %39, align 4, !tbaa !5
  %41 = zext i32 %40 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %41, ptr noundef null, i64 noundef 101, i32 noundef 148) #4
  %42 = getelementptr inbounds i8, ptr %1, i64 40
  %43 = load i32, ptr %42, align 8, !tbaa !5
  %44 = zext i32 %43 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %44, ptr noundef null, i64 noundef 102, i32 noundef 148) #4
  %45 = load i32, ptr @ORDER, align 4, !tbaa !5
  %46 = add i32 %45, 8
  %47 = zext i32 %46 to i64
  %48 = getelementptr inbounds i32, ptr %1, i64 %47
  %49 = load i32, ptr %48, align 4, !tbaa !5
  %50 = zext i32 %49 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %50, ptr noundef null, i64 noundef 104, i32 noundef 148) #4
  %51 = load i32, ptr @ORDER, align 4, !tbaa !5
  %52 = add i32 %51, 8
  %53 = zext i32 %52 to i64
  %54 = getelementptr inbounds i32, ptr %1, i64 %53
  %55 = getelementptr inbounds i8, ptr %54, i64 4
  %56 = load i32, ptr %55, align 4, !tbaa !5
  %57 = zext i32 %56 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %57, ptr noundef null, i64 noundef 105, i32 noundef 148) #4
  %58 = load i32, ptr @ORDER, align 4, !tbaa !5
  %59 = add i32 %58, 8
  %60 = zext i32 %59 to i64
  %61 = getelementptr inbounds i32, ptr %1, i64 %60
  %62 = getelementptr inbounds i8, ptr %61, i64 8
  %63 = load i32, ptr %62, align 4, !tbaa !5
  %64 = zext i32 %63 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %64, ptr noundef null, i64 noundef 106, i32 noundef 148) #4
  %65 = load i32, ptr @ORDER, align 4, !tbaa !5
  %66 = add i32 %65, 8
  %67 = zext i32 %66 to i64
  %68 = getelementptr inbounds i32, ptr %1, i64 %67
  %69 = getelementptr inbounds i8, ptr %68, i64 12
  %70 = load i32, ptr %69, align 4, !tbaa !5
  %71 = zext i32 %70 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %71, ptr noundef null, i64 noundef 107, i32 noundef 148) #4
  %72 = load i32, ptr @ORDER, align 4, !tbaa !5
  %73 = add i32 %72, 8
  %74 = zext i32 %73 to i64
  %75 = getelementptr inbounds i32, ptr %1, i64 %74
  %76 = getelementptr inbounds i8, ptr %75, i64 16
  %77 = load i32, ptr %76, align 4, !tbaa !5
  %78 = zext i32 %77 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %78, ptr noundef null, i64 noundef 108, i32 noundef 148) #4
  %79 = load i32, ptr @ORDER, align 4, !tbaa !5
  %80 = add i32 %79, 8
  %81 = zext i32 %80 to i64
  %82 = getelementptr inbounds i32, ptr %1, i64 %81
  %83 = getelementptr inbounds i8, ptr %82, i64 20
  %84 = load i32, ptr %83, align 4, !tbaa !5
  %85 = zext i32 %84 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %85, ptr noundef null, i64 noundef 109, i32 noundef 148) #4
  store i32 10, ptr %39, align 4, !tbaa !5
  call void @UnityAssertEqualNumber(i64 noundef 10, i64 noundef 10, ptr noundef null, i64 noundef 112, i32 noundef 148) #4
  store i32 2, ptr %1, align 16, !tbaa !5
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef 2, ptr noundef null, i64 noundef 115, i32 noundef 148) #4
  store i32 5, ptr @ORDER, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 80, ptr nonnull %2) #4
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(80) %2, ptr noundef nonnull align 16 dereferenceable(80) @__const.test_bpt_node_macros.data2, i64 80, i1 false)
  %86 = load i32, ptr %2, align 16, !tbaa !5
  %87 = zext i32 %86 to i64
  call void @UnityAssertEqualNumber(i64 noundef %87, i64 noundef %87, ptr noundef null, i64 noundef 131, i32 noundef 148) #4
  %88 = getelementptr inbounds i8, ptr %2, i64 4
  %89 = load i32, ptr %88, align 4, !tbaa !5
  %90 = zext i32 %89 to i64
  call void @UnityAssertEqualNumber(i64 noundef %90, i64 noundef %90, ptr noundef null, i64 noundef 132, i32 noundef 148) #4
  %91 = getelementptr inbounds i8, ptr %2, i64 8
  %92 = load i32, ptr %91, align 8, !tbaa !5
  %93 = zext i32 %92 to i64
  call void @UnityAssertEqualNumber(i64 noundef %93, i64 noundef %93, ptr noundef null, i64 noundef 133, i32 noundef 148) #4
  %94 = getelementptr inbounds i8, ptr %2, i64 12
  %95 = load i32, ptr %94, align 4, !tbaa !5
  %96 = zext i32 %95 to i64
  call void @UnityAssertEqualNumber(i64 noundef %96, i64 noundef %96, ptr noundef null, i64 noundef 134, i32 noundef 148) #4
  %97 = getelementptr inbounds i8, ptr %2, i64 16
  %98 = load i32, ptr %97, align 16, !tbaa !5
  %99 = zext i32 %98 to i64
  call void @UnityAssertEqualNumber(i64 noundef %99, i64 noundef %99, ptr noundef null, i64 noundef 135, i32 noundef 148) #4
  %100 = getelementptr inbounds i8, ptr %2, i64 20
  %101 = load i32, ptr %100, align 4, !tbaa !5
  %102 = zext i32 %101 to i64
  call void @UnityAssertEqualNumber(i64 noundef %102, i64 noundef %102, ptr noundef null, i64 noundef 136, i32 noundef 148) #4
  %103 = getelementptr inbounds i8, ptr %2, i64 24
  %104 = ptrtoint ptr %103 to i64
  call void @UnityAssertEqualNumber(i64 noundef %104, i64 noundef %104, ptr noundef null, i64 noundef 137, i32 noundef 148) #4
  %105 = load i32, ptr @ORDER, align 4, !tbaa !5
  %106 = zext i32 %105 to i64
  %107 = getelementptr inbounds i32, ptr %103, i64 %106
  %108 = getelementptr inbounds i8, ptr %107, i64 8
  %109 = ptrtoint ptr %108 to i64
  %110 = add i32 %105, 8
  %111 = zext i32 %110 to i64
  %112 = getelementptr inbounds i32, ptr %2, i64 %111
  %113 = ptrtoint ptr %112 to i64
  call void @UnityAssertEqualNumber(i64 noundef %109, i64 noundef %113, ptr noundef null, i64 noundef 138, i32 noundef 148) #4
  %114 = load i32, ptr %103, align 8, !tbaa !5
  %115 = zext i32 %114 to i64
  call void @UnityAssertEqualNumber(i64 noundef 2, i64 noundef %115, ptr noundef null, i64 noundef 140, i32 noundef 148) #4
  %116 = getelementptr inbounds i8, ptr %2, i64 28
  %117 = load i32, ptr %116, align 4, !tbaa !5
  %118 = zext i32 %117 to i64
  call void @UnityAssertEqualNumber(i64 noundef 3, i64 noundef %118, ptr noundef null, i64 noundef 141, i32 noundef 148) #4
  %119 = getelementptr inbounds i8, ptr %2, i64 32
  %120 = load i32, ptr %119, align 16, !tbaa !5
  %121 = zext i32 %120 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %121, ptr noundef null, i64 noundef 142, i32 noundef 148) #4
  %122 = getelementptr inbounds i8, ptr %2, i64 36
  %123 = load i32, ptr %122, align 4, !tbaa !5
  %124 = zext i32 %123 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %124, ptr noundef null, i64 noundef 143, i32 noundef 148) #4
  %125 = getelementptr inbounds i8, ptr %2, i64 40
  %126 = load i32, ptr %125, align 8, !tbaa !5
  %127 = zext i32 %126 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %127, ptr noundef null, i64 noundef 144, i32 noundef 148) #4
  %128 = load i32, ptr @ORDER, align 4, !tbaa !5
  %129 = add i32 %128, 8
  %130 = zext i32 %129 to i64
  %131 = getelementptr inbounds i32, ptr %2, i64 %130
  %132 = load i32, ptr %131, align 4, !tbaa !5
  %133 = zext i32 %132 to i64
  call void @UnityAssertEqualNumber(i64 noundef 5, i64 noundef %133, ptr noundef null, i64 noundef 146, i32 noundef 148) #4
  %134 = load i32, ptr @ORDER, align 4, !tbaa !5
  %135 = add i32 %134, 8
  %136 = zext i32 %135 to i64
  %137 = getelementptr inbounds i32, ptr %2, i64 %136
  %138 = getelementptr inbounds i8, ptr %137, i64 4
  %139 = load i32, ptr %138, align 4, !tbaa !5
  %140 = zext i32 %139 to i64
  call void @UnityAssertEqualNumber(i64 noundef 6, i64 noundef %140, ptr noundef null, i64 noundef 147, i32 noundef 148) #4
  %141 = load i32, ptr @ORDER, align 4, !tbaa !5
  %142 = add i32 %141, 8
  %143 = zext i32 %142 to i64
  %144 = getelementptr inbounds i32, ptr %2, i64 %143
  %145 = getelementptr inbounds i8, ptr %144, i64 8
  %146 = load i32, ptr %145, align 4, !tbaa !5
  %147 = zext i32 %146 to i64
  call void @UnityAssertEqualNumber(i64 noundef 7, i64 noundef %147, ptr noundef null, i64 noundef 148, i32 noundef 148) #4
  %148 = load i32, ptr @ORDER, align 4, !tbaa !5
  %149 = add i32 %148, 8
  %150 = zext i32 %149 to i64
  %151 = getelementptr inbounds i32, ptr %2, i64 %150
  %152 = getelementptr inbounds i8, ptr %151, i64 12
  %153 = load i32, ptr %152, align 4, !tbaa !5
  %154 = zext i32 %153 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %154, ptr noundef null, i64 noundef 149, i32 noundef 148) #4
  %155 = load i32, ptr @ORDER, align 4, !tbaa !5
  %156 = add i32 %155, 8
  %157 = zext i32 %156 to i64
  %158 = getelementptr inbounds i32, ptr %2, i64 %157
  %159 = getelementptr inbounds i8, ptr %158, i64 16
  %160 = load i32, ptr %159, align 4, !tbaa !5
  %161 = zext i32 %160 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %161, ptr noundef null, i64 noundef 150, i32 noundef 148) #4
  %162 = load i32, ptr @ORDER, align 4, !tbaa !5
  %163 = add i32 %162, 8
  %164 = zext i32 %163 to i64
  %165 = getelementptr inbounds i32, ptr %2, i64 %164
  %166 = getelementptr inbounds i8, ptr %165, i64 20
  %167 = load i32, ptr %166, align 4, !tbaa !5
  %168 = zext i32 %167 to i64
  call void @UnityAssertEqualNumber(i64 noundef 0, i64 noundef %168, ptr noundef null, i64 noundef 151, i32 noundef 148) #4
  call void @llvm.lifetime.end.p0(i64 80, ptr nonnull %2) #4
  call void @llvm.lifetime.end.p0(i64 72, ptr nonnull %1) #4
  ret void
}

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,TailCallElimPass