; LLVM IR from Mithreindeir/VelocityRaptor :: VelocityRaptor/src (vrManifold)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrBlockSolverData = type { %struct.vrVec2, %struct.vrMat2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2 }
%struct.vrMat2 = type { %struct.vrVec2, %struct.vrVec2 }
%struct.vrVec2 = type { float, float }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare <2 x float> @vrVect(float noundef, float noundef) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

declare <2 x float> @vrSub(<2 x float>, <2 x float>) #1

declare float @vrDot(<2 x float>, <2 x float>) #1

declare <2 x float> @vrAdd(<2 x float>, <2 x float>) #1

declare <2 x float> @vrScale(<2 x float>, float noundef) #1

; Function Attrs: nounwind uwtable
define dso_local <2 x float> @vrManifoldConjugateGradient(ptr noundef byval(%struct.vrBlockSolverData) align 8 %0, float noundef %1) #3 {
  %3 = alloca %struct.vrVec2, align 4
  %4 = alloca float, align 4
  %5 = alloca %struct.vrMat2, align 4
  %6 = alloca %struct.vrVec2, align 4
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca %struct.vrVec2, align 4
  %10 = alloca %struct.vrVec2, align 4
  %11 = alloca %struct.vrVec2, align 4
  %12 = alloca %struct.vrVec2, align 4
  %13 = alloca %struct.vrVec2, align 4
  %14 = alloca %struct.vrVec2, align 4
  %15 = alloca %struct.vrVec2, align 4
  %16 = alloca %struct.vrVec2, align 4
  %17 = alloca float, align 4
  %18 = alloca float, align 4
  %19 = alloca %struct.vrVec2, align 4
  %20 = alloca %struct.vrVec2, align 4
  %21 = alloca %struct.vrVec2, align 4
  %22 = alloca float, align 4
  %23 = alloca float, align 4
  %24 = alloca %struct.vrVec2, align 4
  %25 = alloca %struct.vrVec2, align 4
  %26 = alloca %struct.vrVec2, align 4
  %27 = alloca %struct.vrVec2, align 4
  store float %1, ptr %4, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 16, ptr %5) #4
  %28 = getelementptr inbounds %struct.vrBlockSolverData, ptr %0, i32 0, i32 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %5, ptr align 8 %28, i64 16, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #4
  %29 = getelementptr inbounds %struct.vrBlockSolverData, ptr %0, i32 0, i32 2
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %6, ptr align 8 %29, i64 8, i1 false), !tbaa.struct !10
  %30 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %30, ptr %3, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #4
  store i32 0, ptr %7, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #4
  store i32 100, ptr %8, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %9, ptr align 4 %6, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %10, ptr align 4 %6, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %11, ptr align 4 %6, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #4
  %31 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %31, ptr %12, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #4
  %32 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %32, ptr %13, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #4
  %33 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %33, ptr %14, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #4
  %34 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %34, ptr %15, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #4
  %35 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %35, ptr %16, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #4
  store float 0.000000e+00, ptr %17, align 4, !tbaa !5
  br label %36

36:                                               ; preds = %68, %2
  %37 = load i32, ptr %7, align 4, !tbaa !11
  %38 = load i32, ptr %8, align 4, !tbaa !11
  %39 = icmp slt i32 %37, %38
  br i1 %39, label %40, label %46

40:                                               ; preds = %36
  %41 = load <2 x float>, ptr %9, align 4
  %42 = load <2 x float>, ptr %9, align 4
  %43 = call float @vrDot(<2 x float> %41, <2 x float> %42)
  %44 = load float, ptr %4, align 4, !tbaa !5
  %45 = fcmp ogt float %43, %44
  br label %46

46:                                               ; preds = %40, %36
  %47 = phi i1 [ false, %36 ], [ %45, %40 ]
  br i1 %47, label %48, label %96

48:                                               ; preds = %46
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %11, ptr align 4 %10, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %10, ptr align 4 %9, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %13, ptr align 4 %12, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %14, ptr align 4 %3, i64 8, i1 false), !tbaa.struct !10
  %49 = load i32, ptr %7, align 4, !tbaa !11
  %50 = add nsw i32 %49, 1
  store i32 %50, ptr %7, align 4, !tbaa !11
  %51 = load i32, ptr %7, align 4, !tbaa !11
  %52 = icmp eq i32 %51, 1
  br i1 %52, label %53, label %54

53:                                               ; preds = %48
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %12, ptr align 4 %10, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %13, ptr align 4 %12, i64 8, i1 false), !tbaa.struct !10
  br label %68

54:                                               ; preds = %48
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #4
  %55 = load <2 x float>, ptr %10, align 4
  %56 = load <2 x float>, ptr %10, align 4
  %57 = call float @vrDot(<2 x float> %55, <2 x float> %56)
  %58 = load <2 x float>, ptr %11, align 4
  %59 = load <2 x float>, ptr %11, align 4
  %60 = call float @vrDot(<2 x float> %58, <2 x float> %59)
  %61 = fdiv float %57, %60
  store float %61, ptr %18, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #4
  %62 = load float, ptr %18, align 4, !tbaa !5
  %63 = load <2 x float>, ptr %13, align 4
  %64 = call <2 x float> @vrScale(<2 x float> %63, float noundef %62)
  store <2 x float> %64, ptr %19, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #4
  %65 = load <2 x float>, ptr %9, align 4
  %66 = load <2 x float>, ptr %19, align 4
  %67 = call <2 x float> @vrAdd(<2 x float> %65, <2 x float> %66)
  store <2 x float> %67, ptr %20, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %12, ptr align 4 %20, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #4
  br label %68

68:                                               ; preds = %54, %53
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #4
  %69 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %5, i32 0, i32 0
  %70 = load <2 x float>, ptr %69, align 4
  %71 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %5, i32 0, i32 1
  %72 = load <2 x float>, ptr %71, align 4
  %73 = load <2 x float>, ptr %12, align 4
  %74 = call <2 x float> @vrMat2Mult(<2 x float> %70, <2 x float> %72, <2 x float> %73)
  store <2 x float> %74, ptr %21, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %16, ptr align 4 %21, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #4
  %75 = load <2 x float>, ptr %10, align 4
  %76 = load <2 x float>, ptr %10, align 4
  %77 = call float @vrDot(<2 x float> %75, <2 x float> %76)
  store float %77, ptr %22, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #4
  %78 = load <2 x float>, ptr %12, align 4
  %79 = load <2 x float>, ptr %16, align 4
  %80 = call float @vrDot(<2 x float> %78, <2 x float> %79)
  store float %80, ptr %23, align 4, !tbaa !5
  %81 = load float, ptr %22, align 4, !tbaa !5
  %82 = load float, ptr %23, align 4, !tbaa !5
  %83 = fdiv float %81, %82
  store float %83, ptr %17, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #4
  %84 = load float, ptr %17, align 4, !tbaa !5
  %85 = load <2 x float>, ptr %12, align 4
  %86 = call <2 x float> @vrScale(<2 x float> %85, float noundef %84)
  store <2 x float> %86, ptr %24, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %15, ptr align 4 %24, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #4
  %87 = load <2 x float>, ptr %14, align 4
  %88 = load <2 x float>, ptr %15, align 4
  %89 = call <2 x float> @vrAdd(<2 x float> %87, <2 x float> %88)
  store <2 x float> %89, ptr %25, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %3, ptr align 4 %25, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #4
  %90 = load float, ptr %17, align 4, !tbaa !5
  %91 = load <2 x float>, ptr %16, align 4
  %92 = call <2 x float> @vrScale(<2 x float> %91, float noundef %90)
  store <2 x float> %92, ptr %26, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %15, ptr align 4 %26, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #4
  %93 = load <2 x float>, ptr %10, align 4
  %94 = load <2 x float>, ptr %15, align 4
  %95 = call <2 x float> @vrSub(<2 x float> %93, <2 x float> %94)
  store <2 x float> %95, ptr %27, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %9, ptr align 4 %27, i64 8, i1 false), !tbaa.struct !10
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #4
  br label %36, !llvm.loop !13

96:                                               ; preds = %46
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %5) #4
  %97 = load <2 x float>, ptr %3, align 4
  ret <2 x float> %97
}

declare <2 x float> @vrMat2Mult(<2 x float>, <2 x float>, <2 x float>) #1

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i64 0, i64 4, !5, i64 4, i64 4, !5, i64 8, i64 4, !5, i64 12, i64 4, !5}
!10 = !{i64 0, i64 4, !5, i64 4, i64 4, !5}
!11 = !{!12, !12, i64 0}
!12 = !{!"int", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrBlockSolverData = type { %struct.vrVec2, %struct.vrMat2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2 }
%struct.vrMat2 = type { %struct.vrVec2, %struct.vrVec2 }
%struct.vrVec2 = type { float, float }

declare <2 x float> @vrVect(float noundef, float noundef) local_unnamed_addr #0

declare <2 x float> @vrSub(<2 x float>, <2 x float>) local_unnamed_addr #0

declare float @vrDot(<2 x float>, <2 x float>) local_unnamed_addr #0

declare <2 x float> @vrAdd(<2 x float>, <2 x float>) local_unnamed_addr #0

declare <2 x float> @vrScale(<2 x float>, float noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
define dso_local <2 x float> @vrManifoldConjugateGradient(ptr nocapture noundef readonly byval(%struct.vrBlockSolverData) align 8 %0, float noundef %1) local_unnamed_addr #1 {
.peel.begin:
  %2 = getelementptr inbounds i8, ptr %0, i64 8
  %.sroa.044.0.copyload = load <2 x float>, ptr %2, align 8
  %.sroa.4.0..sroa_idx = getelementptr inbounds i8, ptr %0, i64 16
  %.sroa.4.0.copyload = load <2 x float>, ptr %.sroa.4.0..sroa_idx, align 8
  %3 = getelementptr inbounds i8, ptr %0, i64 24
  %.sroa.041.0.copyload = load <2 x float>, ptr %3, align 8
  %4 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %5 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %6 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %7 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %8 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %9 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #2
  %10 = tail call float @vrDot(<2 x float> %.sroa.041.0.copyload, <2 x float> %.sroa.041.0.copyload) #2
  %11 = fcmp ogt float %10, %1
  br i1 %11, label %.peel.next, label %.critedge

.peel.next:                                       ; preds = %.peel.begin
  %12 = tail call <2 x float> @vrMat2Mult(<2 x float> %.sroa.044.0.copyload, <2 x float> %.sroa.4.0.copyload, <2 x float> %.sroa.041.0.copyload) #2
  %13 = tail call float @vrDot(<2 x float> %.sroa.041.0.copyload, <2 x float> %.sroa.041.0.copyload) #2
  %14 = tail call float @vrDot(<2 x float> %.sroa.041.0.copyload, <2 x float> %12) #2
  %15 = fdiv float %13, %14
  %16 = tail call <2 x float> @vrScale(<2 x float> %.sroa.041.0.copyload, float noundef %15) #2
  %17 = tail call <2 x float> @vrAdd(<2 x float> %4, <2 x float> %16) #2
  %18 = tail call <2 x float> @vrScale(<2 x float> %12, float noundef %15) #2
  %19 = tail call <2 x float> @vrSub(<2 x float> %.sroa.041.0.copyload, <2 x float> %18) #2
  br label %20

20:                                               ; preds = %.peel.next, %23
  %.sroa.046.052 = phi <2 x float> [ %17, %.peel.next ], [ %35, %23 ]
  %.051 = phi i32 [ 1, %.peel.next ], [ %24, %23 ]
  %.sroa.034.050 = phi <2 x float> [ %19, %.peel.next ], [ %37, %23 ]
  %.sroa.026.049 = phi <2 x float> [ %.sroa.041.0.copyload, %.peel.next ], [ %.sroa.034.050, %23 ]
  %.sroa.018.048 = phi <2 x float> [ %.sroa.041.0.copyload, %.peel.next ], [ %29, %23 ]
  %21 = tail call float @vrDot(<2 x float> %.sroa.034.050, <2 x float> %.sroa.034.050) #2
  %22 = fcmp ogt float %21, %1
  br i1 %22, label %23, label %.critedge

23:                                               ; preds = %20
  %24 = add nuw nsw i32 %.051, 1
  %25 = tail call float @vrDot(<2 x float> %.sroa.034.050, <2 x float> %.sroa.034.050) #2
  %26 = tail call float @vrDot(<2 x float> %.sroa.026.049, <2 x float> %.sroa.026.049) #2
  %27 = fdiv float %25, %26
  %28 = tail call <2 x float> @vrScale(<2 x float> %.sroa.018.048, float noundef %27) #2
  %29 = tail call <2 x float> @vrAdd(<2 x float> %.sroa.034.050, <2 x float> %28) #2
  %30 = tail call <2 x float> @vrMat2Mult(<2 x float> %.sroa.044.0.copyload, <2 x float> %.sroa.4.0.copyload, <2 x float> %29) #2
  %31 = tail call float @vrDot(<2 x float> %.sroa.034.050, <2 x float> %.sroa.034.050) #2
  %32 = tail call float @vrDot(<2 x float> %29, <2 x float> %30) #2
  %33 = fdiv float %31, %32
  %34 = tail call <2 x float> @vrScale(<2 x float> %29, float noundef %33) #2
  %35 = tail call <2 x float> @vrAdd(<2 x float> %.sroa.046.052, <2 x float> %34) #2
  %36 = tail call <2 x float> @vrScale(<2 x float> %30, float noundef %33) #2
  %37 = tail call <2 x float> @vrSub(<2 x float> %.sroa.034.050, <2 x float> %36) #2
  %exitcond.not = icmp eq i32 %24, 100
  br i1 %exitcond.not, label %.critedge, label %20, !llvm.loop !5

.critedge:                                        ; preds = %23, %20, %.peel.begin
  %.sroa.046.0.lcssa = phi <2 x float> [ %4, %.peel.begin ], [ %35, %23 ], [ %.sroa.046.052, %20 ]
  ret <2 x float> %.sroa.046.0.lcssa
}

declare <2 x float> @vrMat2Mult(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #0

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = distinct !{!5, !6, !7}
!6 = !{!"llvm.loop.mustprogress"}
!7 = !{!"llvm.loop.peeled.count", i32 1}


; Effective O3 passes: GVNPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LCSSAPass,LoopFullUnrollPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,SCCPPass,SROAPass,SimplifyCFGPass,TailCallElimPass