; LLVM IR from Mithreindeir/VelocityRaptor :: VelocityRaptor/src (vrCollision)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrCircleShape = type { float, %struct.vrVec2 }
%struct.vrVec2 = type { float, float }
%struct.vrManifold = type { ptr, ptr, [2 x %struct.vrContactPoint], i32, %struct.vrVec2, %struct.vrVec2, float, float, float, %struct.vrBlockSolverData, i32, i32, i32, i32 }
%struct.vrContactPoint = type { %struct.vrVec2, %struct.vrVec2, float, float, float, float, %struct.vrVec2, %struct.vrVec2, float, float, float, float, %struct.vrLocalPoint }
%struct.vrLocalPoint = type { float, %struct.vrVec2, ptr }
%struct.vrBlockSolverData = type { %struct.vrVec2, %struct.vrMat2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2 }
%struct.vrMat2 = type { %struct.vrVec2, %struct.vrVec2 }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare <2 x float> @vrVect(float noundef, float noundef) #1

declare <2 x float> @vrSub(<2 x float>, <2 x float>) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

declare <2 x float> @vrAdd(<2 x float>, <2 x float>) #1

declare <2 x float> @vrScale(<2 x float>, float noundef) #1

; Function Attrs: nounwind uwtable
define dso_local void @vrCircleCircle(ptr noundef %0, <2 x float> %1, float %2, <2 x float> %3, float %4) #3 {
  %6 = alloca %struct.vrCircleShape, align 4
  %7 = alloca { <2 x float>, float }, align 4
  %8 = alloca %struct.vrCircleShape, align 4
  %9 = alloca { <2 x float>, float }, align 4
  %10 = alloca ptr, align 8
  %11 = alloca %struct.vrVec2, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca i32, align 4
  %15 = alloca %struct.vrVec2, align 4
  %16 = alloca %struct.vrVec2, align 4
  %17 = alloca %struct.vrVec2, align 4
  %18 = alloca %struct.vrVec2, align 4
  %19 = alloca %struct.vrVec2, align 4
  %20 = getelementptr inbounds { <2 x float>, float }, ptr %7, i32 0, i32 0
  store <2 x float> %1, ptr %20, align 4
  %21 = getelementptr inbounds { <2 x float>, float }, ptr %7, i32 0, i32 1
  store float %2, ptr %21, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %6, ptr align 4 %7, i64 12, i1 false)
  %22 = getelementptr inbounds { <2 x float>, float }, ptr %9, i32 0, i32 0
  store <2 x float> %3, ptr %22, align 4
  %23 = getelementptr inbounds { <2 x float>, float }, ptr %9, i32 0, i32 1
  store float %4, ptr %23, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %8, ptr align 4 %9, i64 12, i1 false)
  store ptr %0, ptr %10, align 8, !tbaa !5
  %24 = load ptr, ptr %10, align 8, !tbaa !5
  %25 = getelementptr inbounds %struct.vrManifold, ptr %24, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #5
  %26 = getelementptr inbounds %struct.vrCircleShape, ptr %6, i32 0, i32 1
  %27 = getelementptr inbounds %struct.vrCircleShape, ptr %8, i32 0, i32 1
  %28 = load <2 x float>, ptr %26, align 4
  %29 = load <2 x float>, ptr %27, align 4
  %30 = call <2 x float> @vrSub(<2 x float> %28, <2 x float> %29)
  store <2 x float> %30, ptr %11, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %25, ptr align 4 %11, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #5
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #5
  %31 = getelementptr inbounds %struct.vrCircleShape, ptr %6, i32 0, i32 0
  %32 = load float, ptr %31, align 4, !tbaa !12
  %33 = getelementptr inbounds %struct.vrCircleShape, ptr %8, i32 0, i32 0
  %34 = load float, ptr %33, align 4, !tbaa !12
  %35 = fadd float %32, %34
  store float %35, ptr %12, align 4, !tbaa !10
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #5
  %36 = load ptr, ptr %10, align 8, !tbaa !5
  %37 = getelementptr inbounds %struct.vrManifold, ptr %36, i32 0, i32 4
  %38 = load <2 x float>, ptr %37, align 4
  %39 = call float @vrLengthSqr(<2 x float> %38)
  store float %39, ptr %13, align 4, !tbaa !10
  %40 = load float, ptr %13, align 4, !tbaa !10
  %41 = load float, ptr %12, align 4, !tbaa !10
  %42 = load float, ptr %12, align 4, !tbaa !10
  %43 = fmul float %41, %42
  %44 = fcmp ogt float %40, %43
  br i1 %44, label %45, label %46

45:                                               ; preds = %5
  store i32 1, ptr %14, align 4
  br label %134

46:                                               ; preds = %5
  %47 = load float, ptr %13, align 4, !tbaa !10
  %48 = fpext float %47 to double
  %49 = call double @sqrt(double noundef %48) #5
  %50 = fptrunc double %49 to float
  store float %50, ptr %13, align 4, !tbaa !10
  %51 = load ptr, ptr %10, align 8, !tbaa !5
  %52 = getelementptr inbounds %struct.vrManifold, ptr %51, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #5
  %53 = load ptr, ptr %10, align 8, !tbaa !5
  %54 = getelementptr inbounds %struct.vrManifold, ptr %53, i32 0, i32 4
  %55 = load float, ptr %13, align 4, !tbaa !10
  %56 = fpext float %55 to double
  %57 = fdiv double 1.000000e+00, %56
  %58 = fptrunc double %57 to float
  %59 = load <2 x float>, ptr %54, align 4
  %60 = call <2 x float> @vrScale(<2 x float> %59, float noundef %58)
  store <2 x float> %60, ptr %15, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %52, ptr align 4 %15, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #5
  %61 = load float, ptr %13, align 4, !tbaa !10
  %62 = fpext float %61 to double
  %63 = fcmp oeq double %62, 0.000000e+00
  br i1 %63, label %64, label %89

64:                                               ; preds = %46
  %65 = load ptr, ptr %10, align 8, !tbaa !5
  %66 = getelementptr inbounds %struct.vrManifold, ptr %65, i32 0, i32 2
  %67 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %66, i64 0, i64 0
  %68 = getelementptr inbounds %struct.vrContactPoint, ptr %67, i32 0, i32 1
  %69 = getelementptr inbounds %struct.vrCircleShape, ptr %6, i32 0, i32 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %68, ptr align 4 %69, i64 8, i1 false), !tbaa.struct !9
  %70 = load float, ptr %12, align 4, !tbaa !10
  %71 = load float, ptr %13, align 4, !tbaa !10
  %72 = fsub float %70, %71
  %73 = fneg float %72
  %74 = load ptr, ptr %10, align 8, !tbaa !5
  %75 = getelementptr inbounds %struct.vrManifold, ptr %74, i32 0, i32 2
  %76 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %75, i64 0, i64 0
  %77 = getelementptr inbounds %struct.vrContactPoint, ptr %76, i32 0, i32 2
  store float %73, ptr %77, align 8, !tbaa !15
  %78 = load ptr, ptr %10, align 8, !tbaa !5
  %79 = getelementptr inbounds %struct.vrManifold, ptr %78, i32 0, i32 2
  %80 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %79, i64 0, i64 0
  %81 = getelementptr inbounds %struct.vrContactPoint, ptr %80, i32 0, i32 2
  %82 = load float, ptr %81, align 8, !tbaa !15
  %83 = fneg float %82
  %84 = load ptr, ptr %10, align 8, !tbaa !5
  %85 = getelementptr inbounds %struct.vrManifold, ptr %84, i32 0, i32 8
  store float %83, ptr %85, align 4, !tbaa !18
  %86 = load ptr, ptr %10, align 8, !tbaa !5
  %87 = getelementptr inbounds %struct.vrManifold, ptr %86, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #5
  %88 = call <2 x float> @vrVect(float noundef -1.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %88, ptr %16, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %87, ptr align 4 %16, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #5
  br label %129

89:                                               ; preds = %46
  %90 = load float, ptr %12, align 4, !tbaa !10
  %91 = load float, ptr %13, align 4, !tbaa !10
  %92 = fsub float %90, %91
  %93 = fneg float %92
  %94 = load ptr, ptr %10, align 8, !tbaa !5
  %95 = getelementptr inbounds %struct.vrManifold, ptr %94, i32 0, i32 2
  %96 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %95, i64 0, i64 0
  %97 = getelementptr inbounds %struct.vrContactPoint, ptr %96, i32 0, i32 2
  store float %93, ptr %97, align 8, !tbaa !15
  %98 = load ptr, ptr %10, align 8, !tbaa !5
  %99 = getelementptr inbounds %struct.vrManifold, ptr %98, i32 0, i32 2
  %100 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %99, i64 0, i64 0
  %101 = getelementptr inbounds %struct.vrContactPoint, ptr %100, i32 0, i32 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #5
  %102 = getelementptr inbounds %struct.vrCircleShape, ptr %6, i32 0, i32 1
  %103 = load ptr, ptr %10, align 8, !tbaa !5
  %104 = getelementptr inbounds %struct.vrManifold, ptr %103, i32 0, i32 4
  %105 = getelementptr inbounds %struct.vrVec2, ptr %104, i32 0, i32 0
  %106 = load float, ptr %105, align 4, !tbaa !23
  %107 = fneg float %106
  %108 = load ptr, ptr %10, align 8, !tbaa !5
  %109 = getelementptr inbounds %struct.vrManifold, ptr %108, i32 0, i32 4
  %110 = getelementptr inbounds %struct.vrVec2, ptr %109, i32 0, i32 1
  %111 = load float, ptr %110, align 4, !tbaa !24
  %112 = fneg float %111
  %113 = call <2 x float> @vrVect(float noundef %107, float noundef %112)
  store <2 x float> %113, ptr %19, align 4
  %114 = getelementptr inbounds %struct.vrCircleShape, ptr %6, i32 0, i32 0
  %115 = load float, ptr %114, align 4, !tbaa !12
  %116 = load <2 x float>, ptr %19, align 4
  %117 = call <2 x float> @vrScale(<2 x float> %116, float noundef %115)
  store <2 x float> %117, ptr %18, align 4
  %118 = load <2 x float>, ptr %102, align 4
  %119 = load <2 x float>, ptr %18, align 4
  %120 = call <2 x float> @vrAdd(<2 x float> %118, <2 x float> %119)
  store <2 x float> %120, ptr %17, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %101, ptr align 4 %17, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #5
  %121 = load ptr, ptr %10, align 8, !tbaa !5
  %122 = getelementptr inbounds %struct.vrManifold, ptr %121, i32 0, i32 2
  %123 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %122, i64 0, i64 0
  %124 = getelementptr inbounds %struct.vrContactPoint, ptr %123, i32 0, i32 2
  %125 = load float, ptr %124, align 8, !tbaa !15
  %126 = fneg float %125
  %127 = load ptr, ptr %10, align 8, !tbaa !5
  %128 = getelementptr inbounds %struct.vrManifold, ptr %127, i32 0, i32 8
  store float %126, ptr %128, align 4, !tbaa !18
  br label %129

129:                                              ; preds = %89, %64
  %130 = load ptr, ptr %10, align 8, !tbaa !5
  %131 = getelementptr inbounds %struct.vrManifold, ptr %130, i32 0, i32 3
  store i32 1, ptr %131, align 8, !tbaa !25
  %132 = load ptr, ptr %10, align 8, !tbaa !5
  %133 = getelementptr inbounds %struct.vrManifold, ptr %132, i32 0, i32 10
  store i32 0, ptr %133, align 8, !tbaa !26
  store i32 0, ptr %14, align 4
  br label %134

134:                                              ; preds = %129, %45
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #5
  %135 = load i32, ptr %14, align 4
  switch i32 %135, label %137 [
    i32 0, label %136
    i32 1, label %136
  ]

136:                                              ; preds = %134, %134
  ret void

137:                                              ; preds = %134
  unreachable
}

declare float @vrLengthSqr(<2 x float>) #1

; Function Attrs: nounwind
declare double @sqrt(double noundef) #4

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i64 0, i64 4, !10, i64 4, i64 4, !10}
!10 = !{!11, !11, i64 0}
!11 = !{!"float", !7, i64 0}
!12 = !{!13, !11, i64 0}
!13 = !{!"vrCircleShape", !11, i64 0, !14, i64 4}
!14 = !{!"vrVec2", !11, i64 0, !11, i64 4}
!15 = !{!16, !11, i64 16}
!16 = !{!"vrContactPoint", !14, i64 0, !14, i64 8, !11, i64 16, !11, i64 20, !11, i64 24, !11, i64 28, !14, i64 32, !14, i64 40, !11, i64 48, !11, i64 52, !11, i64 56, !11, i64 60, !17, i64 64}
!17 = !{!"vrLocalPoint", !11, i64 0, !14, i64 4, !6, i64 16}
!18 = !{!19, !11, i64 220}
!19 = !{!"vrManifold", !6, i64 0, !6, i64 8, !7, i64 16, !20, i64 192, !14, i64 196, !14, i64 204, !11, i64 212, !11, i64 216, !11, i64 220, !21, i64 224, !20, i64 280, !20, i64 284, !20, i64 288, !20, i64 292}
!20 = !{!"int", !7, i64 0}
!21 = !{!"vrBlockSolverData", !14, i64 0, !22, i64 8, !14, i64 24, !14, i64 32, !14, i64 40, !14, i64 48}
!22 = !{!"vrMat2", !14, i64 0, !14, i64 8}
!23 = !{!19, !11, i64 196}
!24 = !{!19, !11, i64 200}
!25 = !{!19, !20, i64 192}
!26 = !{!19, !20, i64 280}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrCircleShape = type { float, %struct.vrVec2 }
%struct.vrVec2 = type { float, float }

declare <2 x float> @vrVect(float noundef, float noundef) local_unnamed_addr #0

declare <2 x float> @vrSub(<2 x float>, <2 x float>) local_unnamed_addr #0

declare <2 x float> @vrAdd(<2 x float>, <2 x float>) local_unnamed_addr #0

declare <2 x float> @vrScale(<2 x float>, float noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
define dso_local void @vrCircleCircle(ptr nocapture noundef %0, <2 x float> %1, float %2, <2 x float> %3, float %4) local_unnamed_addr #1 {
  %6 = alloca %struct.vrCircleShape, align 8
  %7 = alloca %struct.vrCircleShape, align 8
  store <2 x float> %1, ptr %6, align 8
  %.8.sroa_idx58 = getelementptr inbounds i8, ptr %6, i64 8
  store float %2, ptr %.8.sroa_idx58, align 8
  store <2 x float> %3, ptr %7, align 8
  %.8.sroa_idx = getelementptr inbounds i8, ptr %7, i64 8
  store float %4, ptr %.8.sroa_idx, align 8
  %8 = getelementptr inbounds i8, ptr %0, i64 196
  %.4.sroa_idx57 = getelementptr inbounds i8, ptr %6, i64 4
  %.4..4..4..4.39 = load <2 x float>, ptr %.4.sroa_idx57, align 4
  %.4.sroa_idx = getelementptr inbounds i8, ptr %7, i64 4
  %.4..4..4..4. = load <2 x float>, ptr %.4.sroa_idx, align 4
  %9 = tail call <2 x float> @vrSub(<2 x float> %.4..4..4..4.39, <2 x float> %.4..4..4..4.) #2
  store <2 x float> %9, ptr %8, align 4
  %10 = extractelement <2 x float> %1, i64 0
  %11 = fadd <2 x float> %1, %3
  %12 = tail call float @vrLengthSqr(<2 x float> %9) #2
  %13 = fmul <2 x float> %11, %11
  %14 = extractelement <2 x float> %13, i64 0
  %15 = fcmp ogt float %12, %14
  br i1 %15, label %44, label %16

16:                                               ; preds = %5
  %17 = extractelement <2 x float> %11, i64 0
  %sqrtf = tail call float @sqrtf(float noundef %12) #3
  %18 = fdiv float 1.000000e+00, %sqrtf
  %19 = load <2 x float>, ptr %8, align 4
  %20 = tail call <2 x float> @vrScale(<2 x float> %19, float noundef %18) #2
  store <2 x float> %20, ptr %8, align 4
  %21 = fcmp oeq float %sqrtf, 0.000000e+00
  %22 = fsub float %17, %sqrtf
  %23 = fneg float %22
  %24 = getelementptr inbounds i8, ptr %0, i64 32
  br i1 %21, label %25, label %29

25:                                               ; preds = %16
  %26 = getelementptr inbounds i8, ptr %0, i64 24
  store <2 x float> %.4..4..4..4.39, ptr %26, align 8
  store float %23, ptr %24, align 8, !tbaa !5
  %27 = getelementptr inbounds i8, ptr %0, i64 220
  store float %22, ptr %27, align 4, !tbaa !13
  %28 = tail call <2 x float> @vrVect(float noundef -1.000000e+00, float noundef 0.000000e+00) #2
  store <2 x float> %28, ptr %8, align 4
  br label %41

29:                                               ; preds = %16
  %30 = extractelement <2 x float> %20, i64 1
  %31 = extractelement <2 x float> %20, i64 0
  store float %23, ptr %24, align 8, !tbaa !5
  %32 = getelementptr inbounds i8, ptr %0, i64 24
  %33 = fneg float %31
  %34 = fneg float %30
  %35 = tail call <2 x float> @vrVect(float noundef %33, float noundef %34) #2
  %36 = tail call <2 x float> @vrScale(<2 x float> %35, float noundef %10) #2
  %37 = tail call <2 x float> @vrAdd(<2 x float> %.4..4..4..4.39, <2 x float> %36) #2
  store <2 x float> %37, ptr %32, align 8
  %38 = load float, ptr %24, align 8, !tbaa !5
  %39 = fneg float %38
  %40 = getelementptr inbounds i8, ptr %0, i64 220
  store float %39, ptr %40, align 4, !tbaa !13
  br label %41

41:                                               ; preds = %29, %25
  %42 = getelementptr inbounds i8, ptr %0, i64 192
  store i32 1, ptr %42, align 8, !tbaa !18
  %43 = getelementptr inbounds i8, ptr %0, i64 280
  store i32 0, ptr %43, align 8, !tbaa !19
  br label %44

44:                                               ; preds = %5, %41
  ret void
}

declare float @vrLengthSqr(<2 x float>) local_unnamed_addr #0

declare float @sqrtf(float) local_unnamed_addr

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }
attributes #3 = { mustprogress nofree nounwind willreturn memory(write) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !8, i64 16}
!6 = !{!"vrContactPoint", !7, i64 0, !7, i64 8, !8, i64 16, !8, i64 20, !8, i64 24, !8, i64 28, !7, i64 32, !7, i64 40, !8, i64 48, !8, i64 52, !8, i64 56, !8, i64 60, !11, i64 64}
!7 = !{!"vrVec2", !8, i64 0, !8, i64 4}
!8 = !{!"float", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C/C++ TBAA"}
!11 = !{!"vrLocalPoint", !8, i64 0, !7, i64 4, !12, i64 16}
!12 = !{!"any pointer", !9, i64 0}
!13 = !{!14, !8, i64 220}
!14 = !{!"vrManifold", !12, i64 0, !12, i64 8, !9, i64 16, !15, i64 192, !7, i64 196, !7, i64 204, !8, i64 212, !8, i64 216, !8, i64 220, !16, i64 224, !15, i64 280, !15, i64 284, !15, i64 288, !15, i64 292}
!15 = !{!"int", !9, i64 0}
!16 = !{!"vrBlockSolverData", !7, i64 0, !17, i64 8, !7, i64 24, !7, i64 32, !7, i64 40, !7, i64 48}
!17 = !{!"vrMat2", !7, i64 0, !7, i64 8}
!18 = !{!14, !15, i64 192}
!19 = !{!14, !15, i64 280}


; Effective O3 passes: BDCEPass,EarlyCSEPass,GVNPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,SCCPPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass