; LLVM IR from Mithreindeir/VelocityRaptor :: VelocityRaptor/src (vrManifold)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrVec2 = type { float, float }
%struct.vrManifold = type { ptr, ptr, [2 x %struct.vrContactPoint], i32, %struct.vrVec2, %struct.vrVec2, float, float, float, %struct.vrBlockSolverData, i32, i32, i32, i32 }
%struct.vrContactPoint = type { %struct.vrVec2, %struct.vrVec2, float, float, float, float, %struct.vrVec2, %struct.vrVec2, float, float, float, float, %struct.vrLocalPoint }
%struct.vrLocalPoint = type { float, %struct.vrVec2, ptr }
%struct.vrBlockSolverData = type { %struct.vrVec2, %struct.vrMat2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2 }
%struct.vrMat2 = type { %struct.vrVec2, %struct.vrVec2 }

; Function Attrs: nounwind uwtable
define dso_local ptr @vrManifoldInit(ptr noundef %0) #0 {
  %2 = alloca ptr, align 8
  %3 = alloca %struct.vrVec2, align 4
  %4 = alloca %struct.vrVec2, align 4
  %5 = alloca %struct.vrVec2, align 4
  %6 = alloca %struct.vrVec2, align 4
  %7 = alloca %struct.vrVec2, align 4
  %8 = alloca %struct.vrVec2, align 4
  %9 = alloca %struct.vrVec2, align 4
  store ptr %0, ptr %2, align 8, !tbaa !5
  %10 = load ptr, ptr %2, align 8, !tbaa !5
  %11 = getelementptr inbounds %struct.vrManifold, ptr %10, i32 0, i32 0
  store ptr null, ptr %11, align 8, !tbaa !9
  %12 = load ptr, ptr %2, align 8, !tbaa !5
  %13 = getelementptr inbounds %struct.vrManifold, ptr %12, i32 0, i32 1
  store ptr null, ptr %13, align 8, !tbaa !16
  %14 = load ptr, ptr %2, align 8, !tbaa !5
  %15 = getelementptr inbounds %struct.vrManifold, ptr %14, i32 0, i32 11
  store i32 0, ptr %15, align 4, !tbaa !17
  %16 = load ptr, ptr %2, align 8, !tbaa !5
  %17 = getelementptr inbounds %struct.vrManifold, ptr %16, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #4
  %18 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %18, ptr %3, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %17, ptr align 4 %3, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #4
  %19 = load ptr, ptr %2, align 8, !tbaa !5
  %20 = getelementptr inbounds %struct.vrManifold, ptr %19, i32 0, i32 8
  store float 0.000000e+00, ptr %20, align 4, !tbaa !20
  %21 = load ptr, ptr %2, align 8, !tbaa !5
  %22 = getelementptr inbounds %struct.vrManifold, ptr %21, i32 0, i32 3
  store i32 0, ptr %22, align 8, !tbaa !21
  %23 = load ptr, ptr %2, align 8, !tbaa !5
  %24 = getelementptr inbounds %struct.vrManifold, ptr %23, i32 0, i32 10
  store i32 0, ptr %24, align 8, !tbaa !22
  %25 = load ptr, ptr %2, align 8, !tbaa !5
  %26 = getelementptr inbounds %struct.vrManifold, ptr %25, i32 0, i32 2
  %27 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %26, i64 0, i64 0
  %28 = getelementptr inbounds %struct.vrContactPoint, ptr %27, i32 0, i32 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #4
  %29 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %29, ptr %4, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %28, ptr align 4 %4, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #4
  %30 = load ptr, ptr %2, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.vrManifold, ptr %30, i32 0, i32 2
  %32 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %31, i64 0, i64 0
  %33 = getelementptr inbounds %struct.vrContactPoint, ptr %32, i32 0, i32 2
  store float 0.000000e+00, ptr %33, align 8, !tbaa !23
  %34 = load ptr, ptr %2, align 8, !tbaa !5
  %35 = getelementptr inbounds %struct.vrManifold, ptr %34, i32 0, i32 2
  %36 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %35, i64 0, i64 0
  %37 = getelementptr inbounds %struct.vrContactPoint, ptr %36, i32 0, i32 3
  store float 0.000000e+00, ptr %37, align 4, !tbaa !26
  %38 = load ptr, ptr %2, align 8, !tbaa !5
  %39 = getelementptr inbounds %struct.vrManifold, ptr %38, i32 0, i32 2
  %40 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %39, i64 0, i64 0
  %41 = getelementptr inbounds %struct.vrContactPoint, ptr %40, i32 0, i32 4
  store float 0.000000e+00, ptr %41, align 8, !tbaa !27
  %42 = load ptr, ptr %2, align 8, !tbaa !5
  %43 = getelementptr inbounds %struct.vrManifold, ptr %42, i32 0, i32 2
  %44 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %43, i64 0, i64 0
  %45 = getelementptr inbounds %struct.vrContactPoint, ptr %44, i32 0, i32 10
  store float 0.000000e+00, ptr %45, align 8, !tbaa !28
  %46 = load ptr, ptr %2, align 8, !tbaa !5
  %47 = getelementptr inbounds %struct.vrManifold, ptr %46, i32 0, i32 2
  %48 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %47, i64 0, i64 0
  %49 = getelementptr inbounds %struct.vrContactPoint, ptr %48, i32 0, i32 5
  store float 0.000000e+00, ptr %49, align 4, !tbaa !29
  %50 = load ptr, ptr %2, align 8, !tbaa !5
  %51 = getelementptr inbounds %struct.vrManifold, ptr %50, i32 0, i32 2
  %52 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %51, i64 0, i64 0
  %53 = getelementptr inbounds %struct.vrContactPoint, ptr %52, i32 0, i32 8
  store float 0.000000e+00, ptr %53, align 8, !tbaa !30
  %54 = load ptr, ptr %2, align 8, !tbaa !5
  %55 = getelementptr inbounds %struct.vrManifold, ptr %54, i32 0, i32 2
  %56 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %55, i64 0, i64 0
  %57 = getelementptr inbounds %struct.vrContactPoint, ptr %56, i32 0, i32 9
  store float 0.000000e+00, ptr %57, align 4, !tbaa !31
  %58 = load ptr, ptr %2, align 8, !tbaa !5
  %59 = getelementptr inbounds %struct.vrManifold, ptr %58, i32 0, i32 2
  %60 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %59, i64 0, i64 0
  %61 = getelementptr inbounds %struct.vrContactPoint, ptr %60, i32 0, i32 6
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #4
  %62 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %62, ptr %5, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %61, ptr align 4 %5, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #4
  %63 = load ptr, ptr %2, align 8, !tbaa !5
  %64 = getelementptr inbounds %struct.vrManifold, ptr %63, i32 0, i32 2
  %65 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %64, i64 0, i64 0
  %66 = getelementptr inbounds %struct.vrContactPoint, ptr %65, i32 0, i32 7
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #4
  %67 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %67, ptr %6, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %66, ptr align 4 %6, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #4
  %68 = load ptr, ptr %2, align 8, !tbaa !5
  %69 = getelementptr inbounds %struct.vrManifold, ptr %68, i32 0, i32 2
  %70 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %69, i64 0, i64 1
  %71 = getelementptr inbounds %struct.vrContactPoint, ptr %70, i32 0, i32 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #4
  %72 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %72, ptr %7, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %71, ptr align 4 %7, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #4
  %73 = load ptr, ptr %2, align 8, !tbaa !5
  %74 = getelementptr inbounds %struct.vrManifold, ptr %73, i32 0, i32 2
  %75 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %74, i64 0, i64 1
  %76 = getelementptr inbounds %struct.vrContactPoint, ptr %75, i32 0, i32 2
  store float 0.000000e+00, ptr %76, align 8, !tbaa !23
  %77 = load ptr, ptr %2, align 8, !tbaa !5
  %78 = getelementptr inbounds %struct.vrManifold, ptr %77, i32 0, i32 2
  %79 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %78, i64 0, i64 1
  %80 = getelementptr inbounds %struct.vrContactPoint, ptr %79, i32 0, i32 3
  store float 0.000000e+00, ptr %80, align 4, !tbaa !26
  %81 = load ptr, ptr %2, align 8, !tbaa !5
  %82 = getelementptr inbounds %struct.vrManifold, ptr %81, i32 0, i32 2
  %83 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %82, i64 0, i64 1
  %84 = getelementptr inbounds %struct.vrContactPoint, ptr %83, i32 0, i32 4
  store float 0.000000e+00, ptr %84, align 8, !tbaa !27
  %85 = load ptr, ptr %2, align 8, !tbaa !5
  %86 = getelementptr inbounds %struct.vrManifold, ptr %85, i32 0, i32 2
  %87 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %86, i64 0, i64 1
  %88 = getelementptr inbounds %struct.vrContactPoint, ptr %87, i32 0, i32 10
  store float 0.000000e+00, ptr %88, align 8, !tbaa !28
  %89 = load ptr, ptr %2, align 8, !tbaa !5
  %90 = getelementptr inbounds %struct.vrManifold, ptr %89, i32 0, i32 2
  %91 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %90, i64 0, i64 1
  %92 = getelementptr inbounds %struct.vrContactPoint, ptr %91, i32 0, i32 5
  store float 0.000000e+00, ptr %92, align 4, !tbaa !29
  %93 = load ptr, ptr %2, align 8, !tbaa !5
  %94 = getelementptr inbounds %struct.vrManifold, ptr %93, i32 0, i32 2
  %95 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %94, i64 0, i64 1
  %96 = getelementptr inbounds %struct.vrContactPoint, ptr %95, i32 0, i32 8
  store float 0.000000e+00, ptr %96, align 8, !tbaa !30
  %97 = load ptr, ptr %2, align 8, !tbaa !5
  %98 = getelementptr inbounds %struct.vrManifold, ptr %97, i32 0, i32 2
  %99 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %98, i64 0, i64 1
  %100 = getelementptr inbounds %struct.vrContactPoint, ptr %99, i32 0, i32 9
  store float 0.000000e+00, ptr %100, align 4, !tbaa !31
  %101 = load ptr, ptr %2, align 8, !tbaa !5
  %102 = getelementptr inbounds %struct.vrManifold, ptr %101, i32 0, i32 2
  %103 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %102, i64 0, i64 1
  %104 = getelementptr inbounds %struct.vrContactPoint, ptr %103, i32 0, i32 6
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #4
  %105 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %105, ptr %8, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %104, ptr align 4 %8, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #4
  %106 = load ptr, ptr %2, align 8, !tbaa !5
  %107 = getelementptr inbounds %struct.vrManifold, ptr %106, i32 0, i32 2
  %108 = getelementptr inbounds [2 x %struct.vrContactPoint], ptr %107, i64 0, i64 1
  %109 = getelementptr inbounds %struct.vrContactPoint, ptr %108, i32 0, i32 7
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  %110 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %110, ptr %9, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %109, ptr align 4 %9, i64 8, i1 false), !tbaa.struct !18
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  %111 = load ptr, ptr %2, align 8, !tbaa !5
  ret ptr %111
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare <2 x float> @vrVect(float noundef, float noundef) #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #3

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !6, i64 0}
!10 = !{!"vrManifold", !6, i64 0, !6, i64 8, !7, i64 16, !11, i64 192, !12, i64 196, !12, i64 204, !13, i64 212, !13, i64 216, !13, i64 220, !14, i64 224, !11, i64 280, !11, i64 284, !11, i64 288, !11, i64 292}
!11 = !{!"int", !7, i64 0}
!12 = !{!"vrVec2", !13, i64 0, !13, i64 4}
!13 = !{!"float", !7, i64 0}
!14 = !{!"vrBlockSolverData", !12, i64 0, !15, i64 8, !12, i64 24, !12, i64 32, !12, i64 40, !12, i64 48}
!15 = !{!"vrMat2", !12, i64 0, !12, i64 8}
!16 = !{!10, !6, i64 8}
!17 = !{!10, !11, i64 284}
!18 = !{i64 0, i64 4, !19, i64 4, i64 4, !19}
!19 = !{!13, !13, i64 0}
!20 = !{!10, !13, i64 220}
!21 = !{!10, !11, i64 192}
!22 = !{!10, !11, i64 280}
!23 = !{!24, !13, i64 16}
!24 = !{!"vrContactPoint", !12, i64 0, !12, i64 8, !13, i64 16, !13, i64 20, !13, i64 24, !13, i64 28, !12, i64 32, !12, i64 40, !13, i64 48, !13, i64 52, !13, i64 56, !13, i64 60, !25, i64 64}
!25 = !{!"vrLocalPoint", !13, i64 0, !12, i64 4, !6, i64 16}
!26 = !{!24, !13, i64 20}
!27 = !{!24, !13, i64 24}
!28 = !{!24, !13, i64 56}
!29 = !{!24, !13, i64 28}
!30 = !{!24, !13, i64 48}
!31 = !{!24, !13, i64 52}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nounwind uwtable
define dso_local noundef ptr @vrManifoldInit(ptr noundef returned writeonly %0) local_unnamed_addr #0 {
  %2 = getelementptr inbounds i8, ptr %0, i64 284
  store i32 0, ptr %2, align 4, !tbaa !5
  %3 = getelementptr inbounds i8, ptr %0, i64 196
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %0, i8 0, i64 16, i1 false)
  %4 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %4, ptr %3, align 4
  %5 = getelementptr inbounds i8, ptr %0, i64 220
  store float 0.000000e+00, ptr %5, align 4, !tbaa !15
  %6 = getelementptr inbounds i8, ptr %0, i64 192
  store i32 0, ptr %6, align 8, !tbaa !16
  %7 = getelementptr inbounds i8, ptr %0, i64 280
  store i32 0, ptr %7, align 8, !tbaa !17
  %8 = getelementptr inbounds i8, ptr %0, i64 24
  %9 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %9, ptr %8, align 8
  %10 = getelementptr inbounds i8, ptr %0, i64 32
  %11 = getelementptr inbounds i8, ptr %0, i64 72
  store float 0.000000e+00, ptr %11, align 8, !tbaa !18
  %12 = getelementptr inbounds i8, ptr %0, i64 64
  store <2 x float> zeroinitializer, ptr %12, align 8, !tbaa !21
  %13 = getelementptr inbounds i8, ptr %0, i64 48
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %10, i8 0, i64 16, i1 false)
  %14 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %14, ptr %13, align 8
  %15 = getelementptr inbounds i8, ptr %0, i64 56
  %16 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %16, ptr %15, align 8
  %17 = getelementptr inbounds i8, ptr %0, i64 112
  %18 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %18, ptr %17, align 8
  %19 = getelementptr inbounds i8, ptr %0, i64 120
  %20 = getelementptr inbounds i8, ptr %0, i64 160
  store float 0.000000e+00, ptr %20, align 8, !tbaa !18
  %21 = getelementptr inbounds i8, ptr %0, i64 152
  store <2 x float> zeroinitializer, ptr %21, align 8, !tbaa !21
  %22 = getelementptr inbounds i8, ptr %0, i64 136
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %19, i8 0, i64 16, i1 false)
  %23 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %23, ptr %22, align 8
  %24 = getelementptr inbounds i8, ptr %0, i64 144
  %25 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  store <2 x float> %25, ptr %24, align 8
  ret ptr %0
}

declare <2 x float> @vrVect(float noundef, float noundef) local_unnamed_addr #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 284}
!6 = !{!"vrManifold", !7, i64 0, !7, i64 8, !8, i64 16, !10, i64 192, !11, i64 196, !11, i64 204, !12, i64 212, !12, i64 216, !12, i64 220, !13, i64 224, !10, i64 280, !10, i64 284, !10, i64 288, !10, i64 292}
!7 = !{!"any pointer", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"vrVec2", !12, i64 0, !12, i64 4}
!12 = !{!"float", !8, i64 0}
!13 = !{!"vrBlockSolverData", !11, i64 0, !14, i64 8, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48}
!14 = !{!"vrMat2", !11, i64 0, !11, i64 8}
!15 = !{!6, !12, i64 220}
!16 = !{!6, !10, i64 192}
!17 = !{!6, !10, i64 280}
!18 = !{!19, !12, i64 56}
!19 = !{!"vrContactPoint", !11, i64 0, !11, i64 8, !12, i64 16, !12, i64 20, !12, i64 24, !12, i64 28, !11, i64 32, !11, i64 40, !12, i64 48, !12, i64 52, !12, i64 56, !12, i64 60, !20, i64 64}
!20 = !{!"vrLocalPoint", !12, i64 0, !11, i64 4, !7, i64 16}
!21 = !{!12, !12, i64 0}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,MemCpyOptPass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,TailCallElimPass