; LLVM IR from Mithreindeir/VelocityRaptor :: VelocityRaptor/src (vrRigidBody)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrVec2 = type { float, float }
%struct.vrPolygonShape = type { ptr, i32, ptr, i32, %struct.vrVec2 }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare <2 x float> @vrVect(float noundef, float noundef) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

declare float @vrCross(<2 x float>, <2 x float>) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #3

declare <2 x float> @vrSub(<2 x float>, <2 x float>) #1

; Function Attrs: nounwind uwtable
define dso_local float @vrMomentForPoly(ptr noundef %0, float noundef %1) #4 {
  %3 = alloca float, align 4
  %4 = alloca ptr, align 8
  %5 = alloca float, align 4
  %6 = alloca %struct.vrVec2, align 4
  %7 = alloca %struct.vrVec2, align 4
  %8 = alloca %struct.vrVec2, align 4
  %9 = alloca %struct.vrVec2, align 4
  %10 = alloca %struct.vrVec2, align 4
  %11 = alloca %struct.vrVec2, align 4
  %12 = alloca %struct.vrVec2, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca %struct.vrVec2, align 4
  %16 = alloca i32, align 4
  %17 = alloca %struct.vrVec2, align 4
  %18 = alloca %struct.vrVec2, align 4
  %19 = alloca %struct.vrVec2, align 4
  %20 = alloca %struct.vrVec2, align 4
  %21 = alloca float, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store float %1, ptr %5, align 4, !tbaa !9
  %22 = load ptr, ptr %4, align 8, !tbaa !5
  %23 = getelementptr inbounds %struct.vrPolygonShape, ptr %22, i32 0, i32 1
  %24 = load i32, ptr %23, align 8, !tbaa !11
  %25 = icmp eq i32 %24, 3
  br i1 %25, label %26, label %62

26:                                               ; preds = %2
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #5
  %27 = load ptr, ptr %4, align 8, !tbaa !5
  %28 = getelementptr inbounds %struct.vrPolygonShape, ptr %27, i32 0, i32 0
  %29 = load ptr, ptr %28, align 8, !tbaa !15
  %30 = getelementptr inbounds %struct.vrVec2, ptr %29, i64 0
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %8, ptr align 4 %30, i64 8, i1 false), !tbaa.struct !16
  %31 = load ptr, ptr %4, align 8, !tbaa !5
  %32 = getelementptr inbounds %struct.vrPolygonShape, ptr %31, i32 0, i32 0
  %33 = load ptr, ptr %32, align 8, !tbaa !15
  %34 = getelementptr inbounds %struct.vrVec2, ptr %33, i64 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %9, ptr align 4 %34, i64 8, i1 false), !tbaa.struct !16
  %35 = load ptr, ptr %4, align 8, !tbaa !5
  %36 = getelementptr inbounds %struct.vrPolygonShape, ptr %35, i32 0, i32 0
  %37 = load ptr, ptr %36, align 8, !tbaa !15
  %38 = getelementptr inbounds %struct.vrVec2, ptr %37, i64 2
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %10, ptr align 4 %38, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #5
  %39 = load <2 x float>, ptr %9, align 4
  %40 = load <2 x float>, ptr %8, align 4
  %41 = call <2 x float> @vrSub(<2 x float> %39, <2 x float> %40)
  store <2 x float> %41, ptr %11, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %6, ptr align 4 %11, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #5
  %42 = load <2 x float>, ptr %10, align 4
  %43 = load <2 x float>, ptr %8, align 4
  %44 = call <2 x float> @vrSub(<2 x float> %42, <2 x float> %43)
  store <2 x float> %44, ptr %12, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %7, ptr align 4 %12, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #5
  %45 = load float, ptr %5, align 4, !tbaa !9
  %46 = fpext float %45 to double
  %47 = fdiv double %46, 6.000000e+00
  %48 = load <2 x float>, ptr %6, align 4
  %49 = load <2 x float>, ptr %6, align 4
  %50 = call float @vrDot(<2 x float> %48, <2 x float> %49)
  %51 = load <2 x float>, ptr %6, align 4
  %52 = load <2 x float>, ptr %7, align 4
  %53 = call float @vrDot(<2 x float> %51, <2 x float> %52)
  %54 = fadd float %50, %53
  %55 = load <2 x float>, ptr %7, align 4
  %56 = load <2 x float>, ptr %7, align 4
  %57 = call float @vrDot(<2 x float> %55, <2 x float> %56)
  %58 = fadd float %54, %57
  %59 = fpext float %58 to double
  %60 = fmul double %47, %59
  %61 = fptrunc double %60 to float
  store float %61, ptr %3, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #5
  br label %134

62:                                               ; preds = %2
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #5
  store float 0.000000e+00, ptr %13, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #5
  store float 0.000000e+00, ptr %14, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #5
  %63 = load ptr, ptr %4, align 8, !tbaa !5
  %64 = call <2 x float> @vrPolyGetCenter(ptr noundef %63)
  store <2 x float> %64, ptr %15, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #5
  store i32 0, ptr %16, align 4, !tbaa !17
  br label %65

65:                                               ; preds = %121, %62
  %66 = load i32, ptr %16, align 4, !tbaa !17
  %67 = load ptr, ptr %4, align 8, !tbaa !5
  %68 = getelementptr inbounds %struct.vrPolygonShape, ptr %67, i32 0, i32 1
  %69 = load i32, ptr %68, align 8, !tbaa !11
  %70 = icmp sgt i32 %66, %69
  br i1 %70, label %72, label %71

71:                                               ; preds = %65
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #5
  br label %124

72:                                               ; preds = %65
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #5
  %73 = load ptr, ptr %4, align 8, !tbaa !5
  %74 = getelementptr inbounds %struct.vrPolygonShape, ptr %73, i32 0, i32 0
  %75 = load ptr, ptr %74, align 8, !tbaa !15
  %76 = load i32, ptr %16, align 4, !tbaa !17
  %77 = sext i32 %76 to i64
  %78 = getelementptr inbounds %struct.vrVec2, ptr %75, i64 %77
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %17, ptr align 4 %78, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #5
  %79 = load <2 x float>, ptr %17, align 4
  %80 = load <2 x float>, ptr %15, align 4
  %81 = call <2 x float> @vrSub(<2 x float> %79, <2 x float> %80)
  store <2 x float> %81, ptr %18, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %17, ptr align 4 %18, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #5
  %82 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00)
  store <2 x float> %82, ptr %19, align 4
  %83 = load i32, ptr %16, align 4, !tbaa !17
  %84 = add nsw i32 %83, 1
  %85 = load ptr, ptr %4, align 8, !tbaa !5
  %86 = getelementptr inbounds %struct.vrPolygonShape, ptr %85, i32 0, i32 1
  %87 = load i32, ptr %86, align 8, !tbaa !11
  %88 = icmp slt i32 %84, %87
  br i1 %88, label %89, label %100

89:                                               ; preds = %72
  %90 = load ptr, ptr %4, align 8, !tbaa !5
  %91 = getelementptr inbounds %struct.vrPolygonShape, ptr %90, i32 0, i32 0
  %92 = load ptr, ptr %91, align 8, !tbaa !15
  %93 = load i32, ptr %16, align 4, !tbaa !17
  %94 = add nsw i32 %93, 1
  %95 = sext i32 %94 to i64
  %96 = getelementptr inbounds %struct.vrVec2, ptr %92, i64 %95
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %19, ptr align 4 %96, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #5
  %97 = load <2 x float>, ptr %19, align 4
  %98 = load <2 x float>, ptr %15, align 4
  %99 = call <2 x float> @vrSub(<2 x float> %97, <2 x float> %98)
  store <2 x float> %99, ptr %20, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %19, ptr align 4 %20, i64 8, i1 false), !tbaa.struct !16
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #5
  br label %100

100:                                              ; preds = %89, %72
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #5
  %101 = load <2 x float>, ptr %19, align 4
  %102 = load <2 x float>, ptr %17, align 4
  %103 = call float @vrCross(<2 x float> %101, <2 x float> %102)
  store float %103, ptr %21, align 4, !tbaa !9
  %104 = load float, ptr %21, align 4, !tbaa !9
  %105 = load <2 x float>, ptr %17, align 4
  %106 = load <2 x float>, ptr %17, align 4
  %107 = call float @vrDot(<2 x float> %105, <2 x float> %106)
  %108 = load <2 x float>, ptr %17, align 4
  %109 = load <2 x float>, ptr %19, align 4
  %110 = call float @vrDot(<2 x float> %108, <2 x float> %109)
  %111 = fadd float %107, %110
  %112 = load <2 x float>, ptr %19, align 4
  %113 = load <2 x float>, ptr %19, align 4
  %114 = call float @vrDot(<2 x float> %112, <2 x float> %113)
  %115 = fadd float %111, %114
  %116 = load float, ptr %13, align 4, !tbaa !9
  %117 = call float @llvm.fmuladd.f32(float %104, float %115, float %116)
  store float %117, ptr %13, align 4, !tbaa !9
  %118 = load float, ptr %21, align 4, !tbaa !9
  %119 = load float, ptr %14, align 4, !tbaa !9
  %120 = fadd float %119, %118
  store float %120, ptr %14, align 4, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #5
  br label %121

121:                                              ; preds = %100
  %122 = load i32, ptr %16, align 4, !tbaa !17
  %123 = add nsw i32 %122, 1
  store i32 %123, ptr %16, align 4, !tbaa !17
  br label %65, !llvm.loop !18

124:                                              ; preds = %71
  %125 = load float, ptr %5, align 4, !tbaa !9
  %126 = fpext float %125 to double
  %127 = fdiv double %126, 6.000000e+00
  %128 = load float, ptr %13, align 4, !tbaa !9
  %129 = load float, ptr %14, align 4, !tbaa !9
  %130 = fdiv float %128, %129
  %131 = fpext float %130 to double
  %132 = fmul double %127, %131
  %133 = fptrunc double %132 to float
  store float %133, ptr %3, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #5
  br label %134

134:                                              ; preds = %124, %26
  %135 = load float, ptr %3, align 4
  ret float %135
}

declare float @vrDot(<2 x float>, <2 x float>) #1

declare <2 x float> @vrPolyGetCenter(ptr noundef) #1

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !13, i64 8}
!12 = !{!"vrPolygonShape", !6, i64 0, !13, i64 8, !6, i64 16, !13, i64 24, !14, i64 28}
!13 = !{!"int", !7, i64 0}
!14 = !{!"vrVec2", !10, i64 0, !10, i64 4}
!15 = !{!12, !6, i64 0}
!16 = !{i64 0, i64 4, !9, i64 4, i64 4, !9}
!17 = !{!13, !13, i64 0}
!18 = distinct !{!18, !19}
!19 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrVec2 = type { float, float }

declare <2 x float> @vrVect(float noundef, float noundef) local_unnamed_addr #0

declare float @vrCross(<2 x float>, <2 x float>) local_unnamed_addr #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

declare <2 x float> @vrSub(<2 x float>, <2 x float>) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
define dso_local float @vrMomentForPoly(ptr noundef %0, float noundef %1) local_unnamed_addr #2 {
  %3 = getelementptr inbounds i8, ptr %0, i64 8
  %4 = load i32, ptr %3, align 8, !tbaa !5
  %5 = icmp eq i32 %4, 3
  br i1 %5, label %6, label %21

6:                                                ; preds = %2
  %7 = load ptr, ptr %0, align 8, !tbaa !13
  %.sroa.027.0.copyload = load <2 x float>, ptr %7, align 4
  %8 = getelementptr inbounds i8, ptr %7, i64 8
  %.sroa.026.0.copyload = load <2 x float>, ptr %8, align 4
  %9 = getelementptr inbounds i8, ptr %7, i64 16
  %.sroa.025.0.copyload = load <2 x float>, ptr %9, align 4
  %10 = tail call <2 x float> @vrSub(<2 x float> %.sroa.026.0.copyload, <2 x float> %.sroa.027.0.copyload) #3
  %11 = tail call <2 x float> @vrSub(<2 x float> %.sroa.025.0.copyload, <2 x float> %.sroa.027.0.copyload) #3
  %12 = fpext float %1 to double
  %13 = fdiv double %12, 6.000000e+00
  %14 = tail call float @vrDot(<2 x float> %10, <2 x float> %10) #3
  %15 = tail call float @vrDot(<2 x float> %10, <2 x float> %11) #3
  %16 = fadd float %14, %15
  %17 = tail call float @vrDot(<2 x float> %11, <2 x float> %11) #3
  %18 = fadd float %16, %17
  %19 = fpext float %18 to double
  %20 = fmul double %13, %19
  br label %53

21:                                               ; preds = %2
  %22 = tail call <2 x float> @vrPolyGetCenter(ptr noundef nonnull %0) #3
  %23 = load i32, ptr %3, align 8, !tbaa !5
  %24 = icmp slt i32 %23, 0
  br i1 %24, label %.lr.ph, label %._crit_edge

._crit_edge.loopexit:                             ; preds = %42
  %25 = fdiv float %49, %50
  %26 = fpext float %25 to double
  br label %._crit_edge

._crit_edge:                                      ; preds = %._crit_edge.loopexit, %21
  %27 = phi double [ 0x7FF8000000000000, %21 ], [ %26, %._crit_edge.loopexit ]
  %28 = fpext float %1 to double
  %29 = fdiv double %28, 6.000000e+00
  %30 = fmul double %29, %27
  br label %53

.lr.ph:                                           ; preds = %21, %42
  %indvars.iv = phi i64 [ %indvars.iv.next, %42 ], [ 0, %21 ]
  %.04753 = phi float [ %49, %42 ], [ 0.000000e+00, %21 ]
  %.04852 = phi float [ %50, %42 ], [ 0.000000e+00, %21 ]
  %31 = load ptr, ptr %0, align 8, !tbaa !13
  %32 = getelementptr inbounds %struct.vrVec2, ptr %31, i64 %indvars.iv
  %.sroa.08.0.copyload = load <2 x float>, ptr %32, align 4
  %33 = tail call <2 x float> @vrSub(<2 x float> %.sroa.08.0.copyload, <2 x float> %22) #3
  %34 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0.000000e+00) #3
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %35 = load i32, ptr %3, align 8, !tbaa !5
  %36 = trunc nuw i64 %indvars.iv.next to i32
  %37 = icmp sgt i32 %35, %36
  br i1 %37, label %38, label %42

38:                                               ; preds = %.lr.ph
  %39 = load ptr, ptr %0, align 8, !tbaa !13
  %40 = getelementptr inbounds %struct.vrVec2, ptr %39, i64 %indvars.iv.next
  %.sroa.02.0.copyload = load <2 x float>, ptr %40, align 4
  %41 = tail call <2 x float> @vrSub(<2 x float> %.sroa.02.0.copyload, <2 x float> %22) #3
  br label %42

42:                                               ; preds = %38, %.lr.ph
  %.sroa.02.0 = phi <2 x float> [ %41, %38 ], [ %34, %.lr.ph ]
  %43 = tail call float @vrCross(<2 x float> %.sroa.02.0, <2 x float> %33) #3
  %44 = tail call float @vrDot(<2 x float> %33, <2 x float> %33) #3
  %45 = tail call float @vrDot(<2 x float> %33, <2 x float> %.sroa.02.0) #3
  %46 = fadd float %44, %45
  %47 = tail call float @vrDot(<2 x float> %.sroa.02.0, <2 x float> %.sroa.02.0) #3
  %48 = fadd float %46, %47
  %49 = tail call float @llvm.fmuladd.f32(float %43, float %48, float %.04753)
  %50 = fadd float %.04852, %43
  %51 = load i32, ptr %3, align 8, !tbaa !5
  %52 = sext i32 %51 to i64
  %.not = icmp slt i64 %indvars.iv, %52
  br i1 %.not, label %._crit_edge.loopexit, label %.lr.ph, !llvm.loop !14

53:                                               ; preds = %._crit_edge, %6
  %.0.in = phi double [ %20, %6 ], [ %30, %._crit_edge ]
  %.0 = fptrunc double %.0.in to float
  ret float %.0
}

declare float @vrDot(<2 x float>, <2 x float>) local_unnamed_addr #0

declare <2 x float> @vrPolyGetCenter(ptr noundef) local_unnamed_addr #0

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 8}
!6 = !{!"vrPolygonShape", !7, i64 0, !10, i64 8, !7, i64 16, !10, i64 24, !11, i64 28}
!7 = !{!"any pointer", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"vrVec2", !12, i64 0, !12, i64 4}
!12 = !{!"float", !8, i64 0}
!13 = !{!6, !7, i64 0}
!14 = distinct !{!14, !15}
!15 = !{!"llvm.loop.mustprogress"}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,LCSSAPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,SROAPass,SimplifyCFGPass,TailCallElimPass