; LLVM IR from Shah-Shishir/Codeforces-Solutions :: 546D. Soldier and Number Game.ll (Z5sievev)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@arr = external dso_local global [5000001 x i32], align 16
@P = external dso_local global [5000001 x i32], align 16

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_Z5sievev() #0 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #2
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #2
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #2
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #2
  store i32 0, ptr getelementptr inbounds ([5000001 x i32], ptr @arr, i64 0, i64 1), align 4, !tbaa !5
  store i32 0, ptr @arr, align 16, !tbaa !5
  store i32 2, ptr %1, align 4, !tbaa !5
  br label %5

5:                                                ; preds = %13, %0
  %6 = load i32, ptr %1, align 4, !tbaa !5
  %7 = icmp ult i32 %6, 5000001
  br i1 %7, label %8, label %16

8:                                                ; preds = %5
  %9 = load i32, ptr %1, align 4, !tbaa !5
  %10 = load i32, ptr %1, align 4, !tbaa !5
  %11 = zext i32 %10 to i64
  %12 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %11
  store i32 %9, ptr %12, align 4, !tbaa !5
  br label %13

13:                                               ; preds = %8
  %14 = load i32, ptr %1, align 4, !tbaa !5
  %15 = add i32 %14, 1
  store i32 %15, ptr %1, align 4, !tbaa !5
  br label %5, !llvm.loop !9

16:                                               ; preds = %5
  store i32 4, ptr %1, align 4, !tbaa !5
  br label %17

17:                                               ; preds = %24, %16
  %18 = load i32, ptr %1, align 4, !tbaa !5
  %19 = icmp ult i32 %18, 5000001
  br i1 %19, label %20, label %27

20:                                               ; preds = %17
  %21 = load i32, ptr %1, align 4, !tbaa !5
  %22 = zext i32 %21 to i64
  %23 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %22
  store i32 2, ptr %23, align 4, !tbaa !5
  br label %24

24:                                               ; preds = %20
  %25 = load i32, ptr %1, align 4, !tbaa !5
  %26 = add i32 %25, 2
  store i32 %26, ptr %1, align 4, !tbaa !5
  br label %17, !llvm.loop !11

27:                                               ; preds = %17
  store i32 3, ptr %1, align 4, !tbaa !5
  br label %28

28:                                               ; preds = %67, %27
  %29 = load i32, ptr %1, align 4, !tbaa !5
  %30 = load i32, ptr %1, align 4, !tbaa !5
  %31 = mul i32 %29, %30
  %32 = icmp ule i32 %31, 5000001
  br i1 %32, label %33, label %70

33:                                               ; preds = %28
  %34 = load i32, ptr %1, align 4, !tbaa !5
  %35 = zext i32 %34 to i64
  %36 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %35
  %37 = load i32, ptr %36, align 4, !tbaa !5
  %38 = load i32, ptr %1, align 4, !tbaa !5
  %39 = icmp eq i32 %37, %38
  br i1 %39, label %40, label %66

40:                                               ; preds = %33
  %41 = load i32, ptr %1, align 4, !tbaa !5
  %42 = load i32, ptr %1, align 4, !tbaa !5
  %43 = mul i32 %41, %42
  store i32 %43, ptr %2, align 4, !tbaa !5
  br label %44

44:                                               ; preds = %60, %40
  %45 = load i32, ptr %2, align 4, !tbaa !5
  %46 = icmp ult i32 %45, 5000001
  br i1 %46, label %47, label %65

47:                                               ; preds = %44
  %48 = load i32, ptr %2, align 4, !tbaa !5
  %49 = zext i32 %48 to i64
  %50 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %49
  %51 = load i32, ptr %50, align 4, !tbaa !5
  %52 = load i32, ptr %2, align 4, !tbaa !5
  %53 = icmp eq i32 %51, %52
  br i1 %53, label %54, label %59

54:                                               ; preds = %47
  %55 = load i32, ptr %1, align 4, !tbaa !5
  %56 = load i32, ptr %2, align 4, !tbaa !5
  %57 = zext i32 %56 to i64
  %58 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %57
  store i32 %55, ptr %58, align 4, !tbaa !5
  br label %59

59:                                               ; preds = %54, %47
  br label %60

60:                                               ; preds = %59
  %61 = load i32, ptr %1, align 4, !tbaa !5
  %62 = mul i32 2, %61
  %63 = load i32, ptr %2, align 4, !tbaa !5
  %64 = add i32 %63, %62
  store i32 %64, ptr %2, align 4, !tbaa !5
  br label %44, !llvm.loop !12

65:                                               ; preds = %44
  br label %66

66:                                               ; preds = %65, %33
  br label %67

67:                                               ; preds = %66
  %68 = load i32, ptr %1, align 4, !tbaa !5
  %69 = add i32 %68, 2
  store i32 %69, ptr %1, align 4, !tbaa !5
  br label %28, !llvm.loop !13

70:                                               ; preds = %28
  store i32 2, ptr %1, align 4, !tbaa !5
  br label %71

71:                                               ; preds = %88, %70
  %72 = load i32, ptr %1, align 4, !tbaa !5
  %73 = icmp ult i32 %72, 5000001
  br i1 %73, label %74, label %91

74:                                               ; preds = %71
  %75 = load i32, ptr %1, align 4, !tbaa !5
  %76 = load i32, ptr %1, align 4, !tbaa !5
  %77 = zext i32 %76 to i64
  %78 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %77
  %79 = load i32, ptr %78, align 4, !tbaa !5
  %80 = udiv i32 %75, %79
  %81 = zext i32 %80 to i64
  %82 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %81
  %83 = load i32, ptr %82, align 4, !tbaa !5
  %84 = add i32 %83, 1
  %85 = load i32, ptr %1, align 4, !tbaa !5
  %86 = zext i32 %85 to i64
  %87 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %86
  store i32 %84, ptr %87, align 4, !tbaa !5
  br label %88

88:                                               ; preds = %74
  %89 = load i32, ptr %1, align 4, !tbaa !5
  %90 = add i32 %89, 1
  store i32 %90, ptr %1, align 4, !tbaa !5
  br label %71, !llvm.loop !14

91:                                               ; preds = %71
  store i32 2, ptr %1, align 4, !tbaa !5
  br label %92

92:                                               ; preds = %106, %91
  %93 = load i32, ptr %1, align 4, !tbaa !5
  %94 = icmp ult i32 %93, 5000001
  br i1 %94, label %95, label %109

95:                                               ; preds = %92
  %96 = load i32, ptr %1, align 4, !tbaa !5
  %97 = sub i32 %96, 1
  %98 = zext i32 %97 to i64
  %99 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %98
  %100 = load i32, ptr %99, align 4, !tbaa !5
  %101 = load i32, ptr %1, align 4, !tbaa !5
  %102 = zext i32 %101 to i64
  %103 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %102
  %104 = load i32, ptr %103, align 4, !tbaa !5
  %105 = add i32 %104, %100
  store i32 %105, ptr %103, align 4, !tbaa !5
  br label %106

106:                                              ; preds = %95
  %107 = load i32, ptr %1, align 4, !tbaa !5
  %108 = add i32 %107, 1
  store i32 %108, ptr %1, align 4, !tbaa !5
  br label %92, !llvm.loop !15

109:                                              ; preds = %92
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #2
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #2
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #2
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #2
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = distinct !{!9, !10}
!10 = !{!"llvm.loop.mustprogress"}
!11 = distinct !{!11, !10}
!12 = distinct !{!12, !10}
!13 = distinct !{!13, !10}
!14 = distinct !{!14, !10}
!15 = distinct !{!15, !10}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@arr = external dso_local local_unnamed_addr global [5000001 x i32], align 16
@P = external dso_local local_unnamed_addr global [5000001 x i32], align 16

; Function Attrs: mustprogress nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable
define dso_local void @_Z5sievev() local_unnamed_addr #0 {
vector.ph:
  store i32 0, ptr getelementptr inbounds (i8, ptr @arr, i64 4), align 4, !tbaa !5
  store i32 0, ptr @arr, align 16, !tbaa !5
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next.2, %vector.body ]
  %vec.ind = phi <4 x i32> [ <i32 2, i32 3, i32 4, i32 5>, %vector.ph ], [ %vec.ind.next.2, %vector.body ]
  %step.add = add <4 x i32> %vec.ind, <i32 4, i32 4, i32 4, i32 4>
  %offset.idx = or disjoint i64 %index, 2
  %0 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %offset.idx
  %1 = getelementptr inbounds i8, ptr %0, i64 16
  store <4 x i32> %vec.ind, ptr %0, align 8, !tbaa !5
  store <4 x i32> %step.add, ptr %1, align 8, !tbaa !5
  %vec.ind.next = add <4 x i32> %vec.ind, <i32 8, i32 8, i32 8, i32 8>
  %step.add.1 = add <4 x i32> %vec.ind, <i32 12, i32 12, i32 12, i32 12>
  %offset.idx.1 = add nuw nsw i64 %index, 10
  %2 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %offset.idx.1
  %3 = getelementptr inbounds i8, ptr %2, i64 16
  store <4 x i32> %vec.ind.next, ptr %2, align 8, !tbaa !5
  store <4 x i32> %step.add.1, ptr %3, align 8, !tbaa !5
  %vec.ind.next.1 = add <4 x i32> %vec.ind, <i32 16, i32 16, i32 16, i32 16>
  %step.add.2 = add <4 x i32> %vec.ind, <i32 20, i32 20, i32 20, i32 20>
  %offset.idx.2 = add nuw nsw i64 %index, 18
  %4 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %offset.idx.2
  %5 = getelementptr inbounds i8, ptr %4, i64 16
  store <4 x i32> %vec.ind.next.1, ptr %4, align 8, !tbaa !5
  store <4 x i32> %step.add.2, ptr %5, align 8, !tbaa !5
  %index.next.2 = add nuw nsw i64 %index, 24
  %vec.ind.next.2 = add <4 x i32> %vec.ind, <i32 24, i32 24, i32 24, i32 24>
  %6 = icmp eq i64 %index.next.2, 4999992
  br i1 %6, label %scalar.ph, label %vector.body, !llvm.loop !9

scalar.ph:                                        ; preds = %vector.body
  store i32 4999994, ptr getelementptr inbounds (i8, ptr @arr, i64 19999976), align 8, !tbaa !5
  store i32 4999995, ptr getelementptr inbounds (i8, ptr @arr, i64 19999980), align 4, !tbaa !5
  store i32 4999996, ptr getelementptr inbounds (i8, ptr @arr, i64 19999984), align 16, !tbaa !5
  store i32 4999997, ptr getelementptr inbounds (i8, ptr @arr, i64 19999988), align 4, !tbaa !5
  store i32 4999998, ptr getelementptr inbounds (i8, ptr @arr, i64 19999992), align 8, !tbaa !5
  store i32 4999999, ptr getelementptr inbounds (i8, ptr @arr, i64 19999996), align 4, !tbaa !5
  store i32 5000000, ptr getelementptr inbounds (i8, ptr @arr, i64 20000000), align 16, !tbaa !5
  br label %.preheader35

.preheader35:                                     ; preds = %.preheader35, %scalar.ph
  %indvars.iv44 = phi i64 [ 4, %scalar.ph ], [ %indvars.iv.next45.2, %.preheader35 ]
  %7 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv44
  store i32 2, ptr %7, align 8, !tbaa !5
  %indvars.iv.next45 = add nuw nsw i64 %indvars.iv44, 2
  %8 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv.next45
  store i32 2, ptr %8, align 8, !tbaa !5
  %indvars.iv.next45.1 = add nuw nsw i64 %indvars.iv44, 4
  %9 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv.next45.1
  store i32 2, ptr %9, align 8, !tbaa !5
  %indvars.iv.next45.2 = add nuw nsw i64 %indvars.iv44, 6
  %10 = icmp ult i64 %indvars.iv44, 4999995
  br i1 %10, label %.preheader35, label %.preheader34, !llvm.loop !13

.preheader34:                                     ; preds = %.preheader35, %.loopexit
  %indvars.iv52 = phi i64 [ %indvars.iv.next53, %.loopexit ], [ 3, %.preheader35 ]
  %indvars.iv47 = phi i64 [ %indvars.iv.next48, %.loopexit ], [ 6, %.preheader35 ]
  %11 = phi i32 [ %28, %.loopexit ], [ 9, %.preheader35 ]
  %12 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv52
  %13 = load i32, ptr %12, align 4, !tbaa !5
  %14 = zext i32 %13 to i64
  %15 = icmp eq i64 %indvars.iv52, %14
  %16 = icmp ult i32 %11, 5000001
  %or.cond = and i1 %15, %16
  br i1 %or.cond, label %.lr.ph, label %.loopexit

.lr.ph:                                           ; preds = %.preheader34
  %17 = zext nneg i32 %11 to i64
  %18 = trunc nuw nsw i64 %indvars.iv52 to i32
  br label %19

19:                                               ; preds = %.lr.ph, %25
  %indvars.iv49 = phi i64 [ %17, %.lr.ph ], [ %indvars.iv.next50, %25 ]
  %20 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv49
  %21 = load i32, ptr %20, align 4, !tbaa !5
  %22 = zext i32 %21 to i64
  %23 = icmp eq i64 %indvars.iv49, %22
  br i1 %23, label %24, label %25

24:                                               ; preds = %19
  store i32 %18, ptr %20, align 4, !tbaa !5
  br label %25

25:                                               ; preds = %19, %24
  %indvars.iv.next50 = add nuw nsw i64 %indvars.iv49, %indvars.iv47
  %26 = icmp ult i64 %indvars.iv.next50, 5000001
  br i1 %26, label %19, label %.loopexit, !llvm.loop !14

.loopexit:                                        ; preds = %25, %.preheader34
  %indvars.iv.next53 = add nuw nsw i64 %indvars.iv52, 2
  %27 = trunc nuw nsw i64 %indvars.iv.next53 to i32
  %28 = mul i32 %27, %27
  %29 = icmp ult i32 %28, 5000002
  %indvars.iv.next48 = add nuw nsw i64 %indvars.iv47, 4
  br i1 %29, label %.preheader34, label %.preheader32, !llvm.loop !15

.preheader32:                                     ; preds = %.loopexit, %.preheader32.1
  %indvars.iv55 = phi i64 [ %indvars.iv.next56.1, %.preheader32.1 ], [ 2, %.loopexit ]
  %30 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv55
  %31 = load i32, ptr %30, align 8, !tbaa !5
  %32 = trunc nuw nsw i64 %indvars.iv55 to i32
  %33 = udiv i32 %32, %31
  %34 = zext nneg i32 %33 to i64
  %35 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %34
  %36 = load i32, ptr %35, align 4, !tbaa !5
  %37 = add i32 %36, 1
  %38 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv55
  store i32 %37, ptr %38, align 8, !tbaa !5
  %exitcond58.not = icmp eq i64 %indvars.iv55, 5000000
  br i1 %exitcond58.not, label %.preheader.preheader, label %.preheader32.1, !llvm.loop !16

.preheader32.1:                                   ; preds = %.preheader32
  %indvars.iv.next56 = or disjoint i64 %indvars.iv55, 1
  %39 = getelementptr inbounds [5000001 x i32], ptr @arr, i64 0, i64 %indvars.iv.next56
  %40 = load i32, ptr %39, align 4, !tbaa !5
  %41 = trunc nuw nsw i64 %indvars.iv.next56 to i32
  %42 = udiv i32 %41, %40
  %43 = zext nneg i32 %42 to i64
  %44 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %43
  %45 = load i32, ptr %44, align 4, !tbaa !5
  %46 = add i32 %45, 1
  %47 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv.next56
  store i32 %46, ptr %47, align 4, !tbaa !5
  %indvars.iv.next56.1 = add nuw nsw i64 %indvars.iv55, 2
  br label %.preheader32

.preheader.preheader:                             ; preds = %.preheader32
  %.pre = load i32, ptr getelementptr inbounds (i8, ptr @P, i64 4), align 4, !tbaa !5
  br label %.preheader

.preheader:                                       ; preds = %.preheader.3, %.preheader.preheader
  %48 = phi i32 [ %.pre, %.preheader.preheader ], [ %60, %.preheader.3 ]
  %indvars.iv59 = phi i64 [ 2, %.preheader.preheader ], [ %indvars.iv.next60.3, %.preheader.3 ]
  %49 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv59
  %50 = load i32, ptr %49, align 8, !tbaa !5
  %51 = add i32 %50, %48
  store i32 %51, ptr %49, align 8, !tbaa !5
  %indvars.iv.next60 = or disjoint i64 %indvars.iv59, 1
  %52 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv.next60
  %53 = load i32, ptr %52, align 4, !tbaa !5
  %54 = add i32 %53, %51
  store i32 %54, ptr %52, align 4, !tbaa !5
  %indvars.iv.next60.1 = add nuw nsw i64 %indvars.iv59, 2
  %55 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv.next60.1
  %56 = load i32, ptr %55, align 8, !tbaa !5
  %57 = add i32 %56, %54
  store i32 %57, ptr %55, align 8, !tbaa !5
  %indvars.iv.next60.2 = add nuw nsw i64 %indvars.iv59, 3
  %exitcond62.not.2 = icmp eq i64 %indvars.iv.next60.2, 5000001
  br i1 %exitcond62.not.2, label %61, label %.preheader.3, !llvm.loop !17

.preheader.3:                                     ; preds = %.preheader
  %58 = getelementptr inbounds [5000001 x i32], ptr @P, i64 0, i64 %indvars.iv.next60.2
  %59 = load i32, ptr %58, align 4, !tbaa !5
  %60 = add i32 %59, %57
  store i32 %60, ptr %58, align 4, !tbaa !5
  %indvars.iv.next60.3 = add nuw nsw i64 %indvars.iv59, 4
  br label %.preheader

61:                                               ; preds = %.preheader
  ret void
}

attributes #0 = { mustprogress nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = distinct !{!9, !10, !11, !12}
!10 = !{!"llvm.loop.mustprogress"}
!11 = !{!"llvm.loop.isvectorized", i32 1}
!12 = !{!"llvm.loop.unroll.runtime.disable"}
!13 = distinct !{!13, !10}
!14 = distinct !{!14, !10}
!15 = distinct !{!15, !10}
!16 = distinct !{!16, !10}
!17 = distinct !{!17, !10}


; Effective O3 passes: BDCEPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass