; LLVM IR from Sonryle/JoePhys :: testbed/src/Scenes.ll (ZN5Scene4StepEv)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Settings = type <{ i32, i32, i32, i32, i8, [3 x i8], float, float, i8, [3 x i8], %struct.vec2, i8, i8, i8, i8, i8, [3 x i8], float, float, float, float, i32, i32, i32, float, i8, [3 x i8] }>
%struct.vec2 = type { float, float }
%struct.Scene = type <{ ptr, %struct.SceneColours, ptr, ptr, i32, [4 x i8] }>
%struct.SceneColours = type { i32, i32, i32, i32, i32, i32 }
%struct.World = type <{ %"class.std::vector", %"class.std::unordered_map", i32, i32, %struct.vec2, float, [4 x i8] }>
%"class.std::vector" = type { %"struct.std::_Vector_base" }
%"struct.std::_Vector_base" = type { %"struct.std::_Vector_base<Cluster *, std::allocator<Cluster *>>::_Vector_impl" }
%"struct.std::_Vector_base<Cluster *, std::allocator<Cluster *>>::_Vector_impl" = type { %"struct.std::_Vector_base<Cluster *, std::allocator<Cluster *>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Cluster *, std::allocator<Cluster *>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.std::unordered_map" = type { %"class.std::_Hashtable" }
%"class.std::_Hashtable" = type { ptr, i64, %"struct.std::__detail::_Hash_node_base", i64, %"struct.std::__detail::_Prime_rehash_policy", ptr }
%"struct.std::__detail::_Hash_node_base" = type { ptr }
%"struct.std::__detail::_Prime_rehash_policy" = type { float, i64 }

@settings = external global %struct.Settings, align 4

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Scene4StepEv(ptr noundef nonnull align 8 dereferenceable(52) %0) #2 align 2 {
  %2 = alloca ptr, align 8
  %3 = alloca %struct.vec2, align 4
  %4 = alloca %struct.vec2, align 4
  %5 = alloca i32, align 4
  store ptr %0, ptr %2, align 8, !tbaa !5
  %6 = load ptr, ptr %2, align 8
  %7 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %8 = load ptr, ptr %7, align 8, !tbaa !9
  %9 = icmp ne ptr %8, null
  br i1 %9, label %10, label %95

10:                                               ; preds = %1
  %11 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %12 = load ptr, ptr %11, align 8, !tbaa !9
  %13 = getelementptr inbounds %struct.World, ptr %12, i32 0, i32 3
  %14 = load i32, ptr %13, align 4, !tbaa !13
  %15 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 23), align 4, !tbaa !26
  %16 = icmp ne i32 %14, %15
  br i1 %16, label %17, label %22

17:                                               ; preds = %10
  %18 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 23), align 4, !tbaa !26
  %19 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %20 = load ptr, ptr %19, align 8, !tbaa !9
  %21 = getelementptr inbounds %struct.World, ptr %20, i32 0, i32 3
  store i32 %18, ptr %21, align 4, !tbaa !13
  br label %22

22:                                               ; preds = %17, %10
  %23 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %24 = load ptr, ptr %23, align 8, !tbaa !9
  %25 = getelementptr inbounds %struct.World, ptr %24, i32 0, i32 2
  %26 = load i32, ptr %25, align 8, !tbaa !29
  %27 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 22), align 4, !tbaa !30
  %28 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 21), align 4, !tbaa !31
  %29 = mul nsw i32 %27, %28
  %30 = icmp ne i32 %26, %29
  br i1 %30, label %31, label %38

31:                                               ; preds = %22
  %32 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 22), align 4, !tbaa !30
  %33 = load i32, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 21), align 4, !tbaa !31
  %34 = mul nsw i32 %32, %33
  %35 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %36 = load ptr, ptr %35, align 8, !tbaa !9
  %37 = getelementptr inbounds %struct.World, ptr %36, i32 0, i32 2
  store i32 %34, ptr %37, align 8, !tbaa !29
  br label %38

38:                                               ; preds = %31, %22
  %39 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %40 = load ptr, ptr %39, align 8, !tbaa !9
  %41 = getelementptr inbounds %struct.World, ptr %40, i32 0, i32 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %3, ptr align 8 %41, i64 8, i1 false), !tbaa.struct !32
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %4, ptr align 4 getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 10), i64 8, i1 false), !tbaa.struct !32
  %42 = load <2 x float>, ptr %3, align 4
  %43 = load <2 x float>, ptr %4, align 4
  %44 = call noundef zeroext i1 @_Zne4vec2S_(<2 x float> %42, <2 x float> %43)
  br i1 %44, label %45, label %49

45:                                               ; preds = %38
  %46 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %47 = load ptr, ptr %46, align 8, !tbaa !9
  %48 = getelementptr inbounds %struct.World, ptr %47, i32 0, i32 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %48, ptr align 4 getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 10), i64 8, i1 false), !tbaa.struct !32
  br label %49

49:                                               ; preds = %45, %38
  %50 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %51 = load ptr, ptr %50, align 8, !tbaa !9
  %52 = getelementptr inbounds %struct.World, ptr %51, i32 0, i32 5
  %53 = load float, ptr %52, align 8, !tbaa !34
  %54 = load float, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 24), align 4, !tbaa !35
  %55 = fcmp une float %53, %54
  br i1 %55, label %56, label %61

56:                                               ; preds = %49
  %57 = load float, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 24), align 4, !tbaa !35
  %58 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %59 = load ptr, ptr %58, align 8, !tbaa !9
  %60 = getelementptr inbounds %struct.World, ptr %59, i32 0, i32 5
  store float %57, ptr %60, align 8, !tbaa !34
  br label %61

61:                                               ; preds = %56, %49
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #5
  store i32 0, ptr %5, align 4, !tbaa !36
  %62 = load i8, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 11), align 4, !tbaa !37, !range !38, !noundef !39
  %63 = trunc i8 %62 to i1
  br i1 %63, label %67, label %64

64:                                               ; preds = %61
  %65 = load i32, ptr %5, align 4, !tbaa !36
  %66 = or i32 %65, 1
  store i32 %66, ptr %5, align 4, !tbaa !36
  br label %67

67:                                               ; preds = %64, %61
  %68 = load i8, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 12), align 1, !tbaa !40, !range !38, !noundef !39
  %69 = trunc i8 %68 to i1
  br i1 %69, label %73, label %70

70:                                               ; preds = %67
  %71 = load i32, ptr %5, align 4, !tbaa !36
  %72 = or i32 %71, 2
  store i32 %72, ptr %5, align 4, !tbaa !36
  br label %73

73:                                               ; preds = %70, %67
  %74 = load i8, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 14), align 1, !tbaa !41, !range !38, !noundef !39
  %75 = trunc i8 %74 to i1
  br i1 %75, label %79, label %76

76:                                               ; preds = %73
  %77 = load i32, ptr %5, align 4, !tbaa !36
  %78 = or i32 %77, 4
  store i32 %78, ptr %5, align 4, !tbaa !36
  br label %79

79:                                               ; preds = %76, %73
  %80 = load i8, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 15), align 4, !tbaa !42, !range !38, !noundef !39
  %81 = trunc i8 %80 to i1
  br i1 %81, label %85, label %82

82:                                               ; preds = %79
  %83 = load i32, ptr %5, align 4, !tbaa !36
  %84 = or i32 %83, 8
  store i32 %84, ptr %5, align 4, !tbaa !36
  br label %85

85:                                               ; preds = %82, %79
  %86 = load i8, ptr getelementptr inbounds (%struct.Settings, ptr @settings, i32 0, i32 13), align 2, !tbaa !43, !range !38, !noundef !39
  %87 = trunc i8 %86 to i1
  br i1 %87, label %91, label %88

88:                                               ; preds = %85
  %89 = load i32, ptr %5, align 4, !tbaa !36
  %90 = or i32 %89, 16
  store i32 %90, ptr %5, align 4, !tbaa !36
  br label %91

91:                                               ; preds = %88, %85
  %92 = getelementptr inbounds %struct.Scene, ptr %6, i32 0, i32 2
  %93 = load ptr, ptr %92, align 8, !tbaa !9
  %94 = load i32, ptr %5, align 4, !tbaa !36
  call void @_ZN5World4StepEi(ptr noundef nonnull align 8 dereferenceable(100) %93, i32 noundef %94)
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #5
  br label %95

95:                                               ; preds = %91, %1
  ret void
}

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_Zne4vec2S_(<2 x float>, <2 x float>) #3

declare void @_ZN5World4StepEi(ptr noundef nonnull align 8 dereferenceable(100), i32 noundef) #4

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !6, i64 32}
!10 = !{!"_ZTS5Scene", !11, i64 8, !6, i64 32, !6, i64 40, !12, i64 48}
!11 = !{!"_ZTS12SceneColours", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12, !12, i64 16, !12, i64 20}
!12 = !{!"int", !7, i64 0}
!13 = !{!14, !12, i64 84}
!14 = !{!"_ZTS5World", !15, i64 0, !19, i64 24, !12, i64 80, !12, i64 84, !25, i64 88, !24, i64 96}
!15 = !{!"_ZTSSt6vectorIP7ClusterSaIS1_EE", !16, i64 0}
!16 = !{!"_ZTSSt12_Vector_baseIP7ClusterSaIS1_EE", !17, i64 0}
!17 = !{!"_ZTSNSt12_Vector_baseIP7ClusterSaIS1_EE12_Vector_implE", !18, i64 0}
!18 = !{!"_ZTSNSt12_Vector_baseIP7ClusterSaIS1_EE17_Vector_impl_dataE", !6, i64 0, !6, i64 8, !6, i64 16}
!19 = !{!"_ZTSSt13unordered_mapIlSt6vectorIP8ParticleSaIS2_EESt4hashIlESt8equal_toIlESaISt4pairIKlS4_EEE", !20, i64 0}
!20 = !{!"_ZTSSt10_HashtableIlSt4pairIKlSt6vectorIP8ParticleSaIS4_EEESaIS7_ENSt8__detail10_Select1stESt8equal_toIlESt4hashIlENS9_18_Mod_range_hashingENS9_20_Default_ranged_hashENS9_20_Prime_rehash_policyENS9_17_Hashtable_traitsILb0ELb0ELb1EEEE", !6, i64 0, !21, i64 8, !22, i64 16, !21, i64 24, !23, i64 32, !6, i64 48}
!21 = !{!"long", !7, i64 0}
!22 = !{!"_ZTSNSt8__detail15_Hash_node_baseE", !6, i64 0}
!23 = !{!"_ZTSNSt8__detail20_Prime_rehash_policyE", !24, i64 0, !21, i64 8}
!24 = !{!"float", !7, i64 0}
!25 = !{!"_ZTS4vec2", !24, i64 0, !24, i64 4}
!26 = !{!27, !12, i64 72}
!27 = !{!"_ZTS8Settings", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12, !28, i64 16, !24, i64 20, !24, i64 24, !28, i64 28, !25, i64 32, !28, i64 40, !28, i64 41, !28, i64 42, !28, i64 43, !28, i64 44, !24, i64 48, !24, i64 52, !24, i64 56, !24, i64 60, !12, i64 64, !12, i64 68, !12, i64 72, !24, i64 76, !28, i64 80}
!28 = !{!"bool", !7, i64 0}
!29 = !{!14, !12, i64 80}
!30 = !{!27, !12, i64 68}
!31 = !{!27, !12, i64 64}
!32 = !{i64 0, i64 4, !33, i64 4, i64 4, !33}
!33 = !{!24, !24, i64 0}
!34 = !{!14, !24, i64 96}
!35 = !{!27, !24, i64 76}
!36 = !{!12, !12, i64 0}
!37 = !{!27, !28, i64 40}
!38 = !{i8 0, i8 2}
!39 = !{}
!40 = !{!27, !28, i64 41}
!41 = !{!27, !28, i64 43}
!42 = !{!27, !28, i64 44}
!43 = !{!27, !28, i64 42}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Settings = type <{ i32, i32, i32, i32, i8, [3 x i8], float, float, i8, [3 x i8], %struct.vec2, i8, i8, i8, i8, i8, [3 x i8], float, float, float, float, i32, i32, i32, float, i8, [3 x i8] }>
%struct.vec2 = type { float, float }

@settings = external local_unnamed_addr global %struct.Settings, align 4

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Scene4StepEv(ptr nocapture noundef nonnull readonly align 8 dereferenceable(52) %0) local_unnamed_addr #0 align 2 {
  %2 = getelementptr inbounds i8, ptr %0, i64 32
  %3 = load ptr, ptr %2, align 8, !tbaa !5
  %.not = icmp eq ptr %3, null
  br i1 %.not, label %45, label %4

4:                                                ; preds = %1
  %5 = getelementptr inbounds i8, ptr %3, i64 84
  %6 = load i32, ptr %5, align 4, !tbaa !12
  %7 = load i32, ptr getelementptr inbounds (i8, ptr @settings, i64 72), align 4, !tbaa !25
  %.not11 = icmp eq i32 %6, %7
  br i1 %.not11, label %9, label %8

8:                                                ; preds = %4
  store i32 %7, ptr %5, align 4, !tbaa !12
  br label %9

9:                                                ; preds = %8, %4
  %10 = getelementptr inbounds i8, ptr %3, i64 80
  %11 = load i32, ptr %10, align 8, !tbaa !28
  %12 = load i32, ptr getelementptr inbounds (i8, ptr @settings, i64 68), align 4, !tbaa !29
  %13 = load i32, ptr getelementptr inbounds (i8, ptr @settings, i64 64), align 4, !tbaa !30
  %14 = mul nsw i32 %13, %12
  %.not12 = icmp eq i32 %11, %14
  br i1 %.not12, label %16, label %15

15:                                               ; preds = %9
  store i32 %14, ptr %10, align 8, !tbaa !28
  br label %16

16:                                               ; preds = %15, %9
  %17 = getelementptr inbounds i8, ptr %3, i64 88
  %.sroa.06.0.copyload = load <2 x float>, ptr %17, align 8
  %.sroa.0.0.copyload = load <2 x float>, ptr getelementptr inbounds (i8, ptr @settings, i64 32), align 4
  %18 = tail call noundef zeroext i1 @_Zne4vec2S_(<2 x float> %.sroa.06.0.copyload, <2 x float> %.sroa.0.0.copyload)
  br i1 %18, label %19, label %23

19:                                               ; preds = %16
  %20 = load ptr, ptr %2, align 8, !tbaa !5
  %21 = getelementptr inbounds i8, ptr %20, i64 88
  %22 = load i64, ptr getelementptr inbounds (i8, ptr @settings, i64 32), align 4
  store i64 %22, ptr %21, align 8
  br label %23

23:                                               ; preds = %19, %16
  %24 = load ptr, ptr %2, align 8, !tbaa !5
  %25 = getelementptr inbounds i8, ptr %24, i64 96
  %26 = load float, ptr %25, align 8, !tbaa !31
  %27 = load float, ptr getelementptr inbounds (i8, ptr @settings, i64 76), align 4, !tbaa !32
  %28 = fcmp une float %26, %27
  br i1 %28, label %29, label %30

29:                                               ; preds = %23
  store float %27, ptr %25, align 8, !tbaa !31
  br label %30

30:                                               ; preds = %29, %23
  %31 = load i8, ptr getelementptr inbounds (i8, ptr @settings, i64 40), align 4, !tbaa !33, !range !34, !noundef !35
  %32 = xor i8 %31, 1
  %not. = zext nneg i8 %32 to i32
  %33 = load i8, ptr getelementptr inbounds (i8, ptr @settings, i64 41), align 1, !tbaa !36, !range !34, !noundef !35
  %34 = trunc nuw i8 %33 to i1
  %35 = or disjoint i32 %not., 2
  %.1 = select i1 %34, i32 %not., i32 %35
  %36 = load i8, ptr getelementptr inbounds (i8, ptr @settings, i64 43), align 1, !tbaa !37, !range !34, !noundef !35
  %37 = trunc nuw i8 %36 to i1
  %38 = or disjoint i32 %.1, 4
  %.2 = select i1 %37, i32 %.1, i32 %38
  %39 = load i8, ptr getelementptr inbounds (i8, ptr @settings, i64 44), align 4, !tbaa !38, !range !34, !noundef !35
  %40 = trunc nuw i8 %39 to i1
  %41 = or i32 %.2, 8
  %.3 = select i1 %40, i32 %.2, i32 %41
  %42 = load i8, ptr getelementptr inbounds (i8, ptr @settings, i64 42), align 2, !tbaa !39, !range !34, !noundef !35
  %43 = trunc nuw i8 %42 to i1
  %44 = or i32 %.3, 16
  %.4 = select i1 %43, i32 %.3, i32 %44
  tail call void @_ZN5World4StepEi(ptr noundef nonnull align 8 dereferenceable(100) %24, i32 noundef %.4)
  br label %45

45:                                               ; preds = %30, %1
  ret void
}

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_Zne4vec2S_(<2 x float>, <2 x float>) local_unnamed_addr #1

declare void @_ZN5World4StepEi(ptr noundef nonnull align 8 dereferenceable(100), i32 noundef) local_unnamed_addr #2

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !11, i64 32}
!6 = !{!"_ZTS5Scene", !7, i64 8, !11, i64 32, !11, i64 40, !8, i64 48}
!7 = !{!"_ZTS12SceneColours", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12, !8, i64 16, !8, i64 20}
!8 = !{!"int", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C++ TBAA"}
!11 = !{!"any pointer", !9, i64 0}
!12 = !{!13, !8, i64 84}
!13 = !{!"_ZTS5World", !14, i64 0, !18, i64 24, !8, i64 80, !8, i64 84, !24, i64 88, !23, i64 96}
!14 = !{!"_ZTSSt6vectorIP7ClusterSaIS1_EE", !15, i64 0}
!15 = !{!"_ZTSSt12_Vector_baseIP7ClusterSaIS1_EE", !16, i64 0}
!16 = !{!"_ZTSNSt12_Vector_baseIP7ClusterSaIS1_EE12_Vector_implE", !17, i64 0}
!17 = !{!"_ZTSNSt12_Vector_baseIP7ClusterSaIS1_EE17_Vector_impl_dataE", !11, i64 0, !11, i64 8, !11, i64 16}
!18 = !{!"_ZTSSt13unordered_mapIlSt6vectorIP8ParticleSaIS2_EESt4hashIlESt8equal_toIlESaISt4pairIKlS4_EEE", !19, i64 0}
!19 = !{!"_ZTSSt10_HashtableIlSt4pairIKlSt6vectorIP8ParticleSaIS4_EEESaIS7_ENSt8__detail10_Select1stESt8equal_toIlESt4hashIlENS9_18_Mod_range_hashingENS9_20_Default_ranged_hashENS9_20_Prime_rehash_policyENS9_17_Hashtable_traitsILb0ELb0ELb1EEEE", !11, i64 0, !20, i64 8, !21, i64 16, !20, i64 24, !22, i64 32, !11, i64 48}
!20 = !{!"long", !9, i64 0}
!21 = !{!"_ZTSNSt8__detail15_Hash_node_baseE", !11, i64 0}
!22 = !{!"_ZTSNSt8__detail20_Prime_rehash_policyE", !23, i64 0, !20, i64 8}
!23 = !{!"float", !9, i64 0}
!24 = !{!"_ZTS4vec2", !23, i64 0, !23, i64 4}
!25 = !{!26, !8, i64 72}
!26 = !{!"_ZTS8Settings", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12, !27, i64 16, !23, i64 20, !23, i64 24, !27, i64 28, !24, i64 32, !27, i64 40, !27, i64 41, !27, i64 42, !27, i64 43, !27, i64 44, !23, i64 48, !23, i64 52, !23, i64 56, !23, i64 60, !8, i64 64, !8, i64 68, !8, i64 72, !23, i64 76, !27, i64 80}
!27 = !{!"bool", !9, i64 0}
!28 = !{!13, !8, i64 80}
!29 = !{!26, !8, i64 68}
!30 = !{!26, !8, i64 64}
!31 = !{!13, !23, i64 96}
!32 = !{!26, !23, i64 76}
!33 = !{!26, !27, i64 40}
!34 = !{i8 0, i8 2}
!35 = !{}
!36 = !{!26, !27, i64 41}
!37 = !{!26, !27, i64 43}
!38 = !{!26, !27, i64 44}
!39 = !{!26, !27, i64 42}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass