; LLVM IR from Mithreindeir/VelocityRaptor :: VelocityRaptor/src (vrParticleSystem)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.vrVec2 = type { float, float }
%struct.vrParticleSystem = type { ptr, float, float, float, float, float, float, float, %struct.vrVec2, ptr }
%struct.vrRigidBody = type { %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, %struct.vrVec2, float, float, float, float, %struct.vrCollisionGroup, %struct.vrMaterial, ptr, %struct.vrColor, %struct.vrVec2, %struct.vrOrientedBoundingBox, ptr, i32 }
%struct.vrCollisionGroup = type { i32, i32 }
%struct.vrMaterial = type { float, float, float, float, float, float, float, float }
%struct.vrColor = type { float, float, float }
%struct.vrOrientedBoundingBox = type { %struct.vrVec2, %struct.vrVec2 }

; Function Attrs: nounwind uwtable
define dso_local ptr @vrParticleSystemInit(ptr noundef %0) #0 {
  %2 = alloca ptr, align 8
  %3 = alloca %struct.vrVec2, align 4
  %4 = alloca i32, align 4
  %5 = alloca float, align 4
  %6 = alloca float, align 4
  %7 = alloca %struct.vrVec2, align 4
  %8 = alloca %struct.vrVec2, align 4
  %9 = alloca i32, align 4
  %10 = alloca i32, align 4
  %11 = alloca i32, align 4
  %12 = alloca ptr, align 8
  %13 = alloca ptr, align 8
  store ptr %0, ptr %2, align 8, !tbaa !5
  %14 = load ptr, ptr %2, align 8, !tbaa !5
  %15 = getelementptr inbounds %struct.vrParticleSystem, ptr %14, i32 0, i32 1
  store float 1.000000e+00, ptr %15, align 8, !tbaa !9
  %16 = load ptr, ptr %2, align 8, !tbaa !5
  %17 = getelementptr inbounds %struct.vrParticleSystem, ptr %16, i32 0, i32 3
  store float 1.500000e+01, ptr %17, align 8, !tbaa !13
  %18 = load ptr, ptr %2, align 8, !tbaa !5
  %19 = getelementptr inbounds %struct.vrParticleSystem, ptr %18, i32 0, i32 2
  store float 5.000000e+01, ptr %19, align 4, !tbaa !14
  %20 = load ptr, ptr %2, align 8, !tbaa !5
  %21 = getelementptr inbounds %struct.vrParticleSystem, ptr %20, i32 0, i32 4
  store float 0.000000e+00, ptr %21, align 4, !tbaa !15
  %22 = load ptr, ptr %2, align 8, !tbaa !5
  %23 = getelementptr inbounds %struct.vrParticleSystem, ptr %22, i32 0, i32 6
  store float 3.000000e+00, ptr %23, align 4, !tbaa !16
  %24 = load ptr, ptr %2, align 8, !tbaa !5
  %25 = getelementptr inbounds %struct.vrParticleSystem, ptr %24, i32 0, i32 7
  store float 1.000000e+00, ptr %25, align 8, !tbaa !17
  %26 = call ptr (...) @vrArrayAlloc()
  %27 = call ptr @vrArrayInit(ptr noundef %26, i32 noundef 8)
  %28 = load ptr, ptr %2, align 8, !tbaa !5
  %29 = getelementptr inbounds %struct.vrParticleSystem, ptr %28, i32 0, i32 0
  store ptr %27, ptr %29, align 8, !tbaa !18
  %30 = load ptr, ptr %2, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.vrParticleSystem, ptr %30, i32 0, i32 8
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #5
  %32 = call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0x40239EB860000000)
  store <2 x float> %32, ptr %3, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %31, ptr align 4 %3, i64 8, i1 false), !tbaa.struct !19
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #5
  %33 = call i64 @time(ptr noundef null) #5
  %34 = trunc i64 %33 to i32
  call void @srand(i32 noundef %34) #5
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #5
  store i32 0, ptr %4, align 4, !tbaa !21
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #5
  %35 = load i32, ptr %4, align 4, !tbaa !21
  %36 = sitofp i32 %35 to double
  %37 = call double @sqrt(double noundef %36) #5
  %38 = fptrunc double %37 to float
  store float %38, ptr %5, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #5
  store float 0x3FB99999A0000000, ptr %6, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #5
  %39 = call <2 x float> @vrVect(float noundef 0x3FC99999A0000000, float noundef 0x3FC99999A0000000)
  store <2 x float> %39, ptr %7, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #5
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %8, ptr align 4 %7, i64 8, i1 false), !tbaa.struct !19
  call void @llvm.lifetime.start.p0(i64 4, ptr %9) #5
  store i32 0, ptr %9, align 4, !tbaa !21
  br label %40

40:                                               ; preds = %107, %1
  %41 = load i32, ptr %9, align 4, !tbaa !21
  %42 = sitofp i32 %41 to float
  %43 = load float, ptr %5, align 4, !tbaa !20
  %44 = fmul float %43, 2.000000e+00
  %45 = fcmp olt float %42, %44
  br i1 %45, label %47, label %46

46:                                               ; preds = %40
  store i32 2, ptr %10, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %9) #5
  br label %110

47:                                               ; preds = %40
  %48 = load i32, ptr %9, align 4, !tbaa !21
  %49 = srem i32 %48, 2
  %50 = icmp eq i32 %49, 0
  br i1 %50, label %51, label %60

51:                                               ; preds = %47
  %52 = load float, ptr %6, align 4, !tbaa !20
  %53 = fpext float %52 to double
  %54 = fdiv double %53, 2.000000e+00
  %55 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 0
  %56 = load float, ptr %55, align 4, !tbaa !23
  %57 = fpext float %56 to double
  %58 = fadd double %57, %54
  %59 = fptrunc double %58 to float
  store float %59, ptr %55, align 4, !tbaa !23
  br label %60

60:                                               ; preds = %51, %47
  %61 = load i32, ptr %9, align 4, !tbaa !21
  %62 = srem i32 %61, 2
  %63 = icmp eq i32 %62, 0
  br i1 %63, label %64, label %67

64:                                               ; preds = %60
  %65 = load float, ptr %5, align 4, !tbaa !20
  %66 = fadd float %65, -1.000000e+00
  store float %66, ptr %5, align 4, !tbaa !20
  br label %67

67:                                               ; preds = %64, %60
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #5
  store i32 0, ptr %11, align 4, !tbaa !21
  br label %68

68:                                               ; preds = %88, %67
  %69 = load i32, ptr %11, align 4, !tbaa !21
  %70 = sitofp i32 %69 to float
  %71 = load float, ptr %5, align 4, !tbaa !20
  %72 = fdiv float %71, 2.000000e+00
  %73 = fcmp olt float %70, %72
  br i1 %73, label %75, label %74

74:                                               ; preds = %68
  store i32 5, ptr %10, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #5
  br label %91

75:                                               ; preds = %68
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #5
  %76 = call ptr (...) @vrParticleAlloc()
  %77 = load <2 x float>, ptr %8, align 4
  %78 = call ptr @vrParticleInit(ptr noundef %76, <2 x float> %77)
  store ptr %78, ptr %12, align 8, !tbaa !5
  %79 = load ptr, ptr %2, align 8, !tbaa !5
  %80 = getelementptr inbounds %struct.vrParticleSystem, ptr %79, i32 0, i32 0
  %81 = load ptr, ptr %80, align 8, !tbaa !18
  %82 = load ptr, ptr %12, align 8, !tbaa !5
  call void @vrArrayPush(ptr noundef %81, ptr noundef %82)
  %83 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 0
  %84 = load float, ptr %83, align 4, !tbaa !23
  %85 = load float, ptr %6, align 4, !tbaa !20
  %86 = fadd float %84, %85
  %87 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 0
  store float %86, ptr %87, align 4, !tbaa !23
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #5
  br label %88

88:                                               ; preds = %75
  %89 = load i32, ptr %11, align 4, !tbaa !21
  %90 = add nsw i32 %89, 1
  store i32 %90, ptr %11, align 4, !tbaa !21
  br label %68, !llvm.loop !24

91:                                               ; preds = %74
  %92 = load i32, ptr %9, align 4, !tbaa !21
  %93 = srem i32 %92, 2
  %94 = icmp eq i32 %93, 0
  br i1 %94, label %95, label %98

95:                                               ; preds = %91
  %96 = load float, ptr %5, align 4, !tbaa !20
  %97 = fadd float %96, 1.000000e+00
  store float %97, ptr %5, align 4, !tbaa !20
  br label %98

98:                                               ; preds = %95, %91
  %99 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 1
  %100 = load float, ptr %99, align 4, !tbaa !26
  %101 = load float, ptr %6, align 4, !tbaa !20
  %102 = fadd float %100, %101
  %103 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 1
  store float %102, ptr %103, align 4, !tbaa !26
  %104 = getelementptr inbounds %struct.vrVec2, ptr %7, i32 0, i32 0
  %105 = load float, ptr %104, align 4, !tbaa !23
  %106 = getelementptr inbounds %struct.vrVec2, ptr %8, i32 0, i32 0
  store float %105, ptr %106, align 4, !tbaa !23
  br label %107

107:                                              ; preds = %98
  %108 = load i32, ptr %9, align 4, !tbaa !21
  %109 = add nsw i32 %108, 1
  store i32 %109, ptr %9, align 4, !tbaa !21
  br label %40, !llvm.loop !27

110:                                              ; preds = %46
  %111 = call ptr (...) @vrBodyAlloc()
  %112 = call ptr @vrBodyInit(ptr noundef %111)
  %113 = load ptr, ptr %2, align 8, !tbaa !5
  %114 = getelementptr inbounds %struct.vrParticleSystem, ptr %113, i32 0, i32 9
  store ptr %112, ptr %114, align 8, !tbaa !28
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #5
  %115 = call ptr (...) @vrShapeAlloc()
  %116 = call ptr @vrShapeInit(ptr noundef %115)
  store ptr %116, ptr %13, align 8, !tbaa !5
  %117 = load ptr, ptr %13, align 8, !tbaa !5
  %118 = call ptr @vrShapeCircleInit(ptr noundef %117)
  store ptr %118, ptr %13, align 8, !tbaa !5
  %119 = load ptr, ptr %2, align 8, !tbaa !5
  %120 = getelementptr inbounds %struct.vrParticleSystem, ptr %119, i32 0, i32 9
  %121 = load ptr, ptr %120, align 8, !tbaa !28
  %122 = getelementptr inbounds %struct.vrRigidBody, ptr %121, i32 0, i32 10
  %123 = load ptr, ptr %122, align 8, !tbaa !29
  %124 = load ptr, ptr %13, align 8, !tbaa !5
  call void @vrArrayPush(ptr noundef %123, ptr noundef %124)
  %125 = load ptr, ptr %2, align 8, !tbaa !5
  store i32 1, ptr %10, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #5
  ret ptr %125
}

declare ptr @vrArrayInit(ptr noundef, i32 noundef) #1

declare ptr @vrArrayAlloc(...) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #2

declare <2 x float> @vrVect(float noundef, float noundef) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #3

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nounwind
declare void @srand(i32 noundef) #4

; Function Attrs: nounwind
declare i64 @time(ptr noundef) #4

; Function Attrs: nounwind
declare double @sqrt(double noundef) #4

declare ptr @vrParticleInit(ptr noundef, <2 x float>) #1

declare ptr @vrParticleAlloc(...) #1

declare void @vrArrayPush(ptr noundef, ptr noundef) #1

declare ptr @vrBodyInit(ptr noundef) #1

declare ptr @vrBodyAlloc(...) #1

declare ptr @vrShapeInit(ptr noundef) #1

declare ptr @vrShapeAlloc(...) #1

declare ptr @vrShapeCircleInit(ptr noundef) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #4 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 8}
!10 = !{!"vrParticleSystem", !6, i64 0, !11, i64 8, !11, i64 12, !11, i64 16, !11, i64 20, !11, i64 24, !11, i64 28, !11, i64 32, !12, i64 36, !6, i64 48}
!11 = !{!"float", !7, i64 0}
!12 = !{!"vrVec2", !11, i64 0, !11, i64 4}
!13 = !{!10, !11, i64 16}
!14 = !{!10, !11, i64 12}
!15 = !{!10, !11, i64 20}
!16 = !{!10, !11, i64 28}
!17 = !{!10, !11, i64 32}
!18 = !{!10, !6, i64 0}
!19 = !{i64 0, i64 4, !20, i64 4, i64 4, !20}
!20 = !{!11, !11, i64 0}
!21 = !{!22, !22, i64 0}
!22 = !{!"int", !7, i64 0}
!23 = !{!12, !11, i64 0}
!24 = distinct !{!24, !25}
!25 = !{!"llvm.loop.mustprogress"}
!26 = !{!12, !11, i64 4}
!27 = distinct !{!27, !25}
!28 = !{!10, !6, i64 48}
!29 = !{!30, !6, i64 88}
!30 = !{!"vrRigidBody", !12, i64 0, !12, i64 8, !12, i64 16, !12, i64 24, !11, i64 32, !11, i64 36, !11, i64 40, !11, i64 44, !31, i64 48, !32, i64 56, !6, i64 88, !33, i64 96, !12, i64 108, !34, i64 116, !6, i64 136, !22, i64 144}
!31 = !{!"vrCollisionGroup", !22, i64 0, !22, i64 4}
!32 = !{!"vrMaterial", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12, !11, i64 16, !11, i64 20, !11, i64 24, !11, i64 28}
!33 = !{!"vrColor", !11, i64 0, !11, i64 4, !11, i64 8}
!34 = !{!"vrOrientedBoundingBox", !12, i64 0, !12, i64 8}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nounwind uwtable
define dso_local noundef ptr @vrParticleSystemInit(ptr noundef returned %0) local_unnamed_addr #0 {
  %2 = getelementptr inbounds i8, ptr %0, i64 8
  store <4 x float> <float 1.000000e+00, float 5.000000e+01, float 1.500000e+01, float 0.000000e+00>, ptr %2, align 8, !tbaa !5
  %3 = getelementptr inbounds i8, ptr %0, i64 28
  store <2 x float> <float 3.000000e+00, float 1.000000e+00>, ptr %3, align 4, !tbaa !5
  %4 = tail call ptr (...) @vrArrayAlloc() #3
  %5 = tail call ptr @vrArrayInit(ptr noundef %4, i32 noundef 8) #3
  store ptr %5, ptr %0, align 8, !tbaa !9
  %6 = getelementptr inbounds i8, ptr %0, i64 36
  %7 = tail call <2 x float> @vrVect(float noundef 0.000000e+00, float noundef 0x40239EB860000000) #3
  store <2 x float> %7, ptr %6, align 4
  %8 = tail call i64 @time(ptr noundef null) #3
  %9 = trunc i64 %8 to i32
  tail call void @srand(i32 noundef %9) #3
  %10 = tail call <2 x float> @vrVect(float noundef 0x3FC99999A0000000, float noundef 0x3FC99999A0000000) #3
  %11 = tail call ptr (...) @vrBodyAlloc() #3
  %12 = tail call ptr @vrBodyInit(ptr noundef %11) #3
  %13 = getelementptr inbounds i8, ptr %0, i64 48
  store ptr %12, ptr %13, align 8, !tbaa !13
  %14 = tail call ptr (...) @vrShapeAlloc() #3
  %15 = tail call ptr @vrShapeInit(ptr noundef %14) #3
  %16 = tail call ptr @vrShapeCircleInit(ptr noundef %15) #3
  %17 = load ptr, ptr %13, align 8, !tbaa !13
  %18 = getelementptr inbounds i8, ptr %17, i64 88
  %19 = load ptr, ptr %18, align 8, !tbaa !14
  tail call void @vrArrayPush(ptr noundef %19, ptr noundef %16) #3
  ret ptr %0
}

declare ptr @vrArrayInit(ptr noundef, i32 noundef) local_unnamed_addr #1

declare ptr @vrArrayAlloc(...) local_unnamed_addr #1

declare <2 x float> @vrVect(float noundef, float noundef) local_unnamed_addr #1

; Function Attrs: nounwind
declare void @srand(i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind
declare i64 @time(ptr noundef) local_unnamed_addr #2

declare void @vrArrayPush(ptr noundef, ptr noundef) local_unnamed_addr #1

declare ptr @vrBodyInit(ptr noundef) local_unnamed_addr #1

declare ptr @vrBodyAlloc(...) local_unnamed_addr #1

declare ptr @vrShapeInit(ptr noundef) local_unnamed_addr #1

declare ptr @vrShapeAlloc(...) local_unnamed_addr #1

declare ptr @vrShapeCircleInit(ptr noundef) local_unnamed_addr #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"vrParticleSystem", !11, i64 0, !6, i64 8, !6, i64 12, !6, i64 16, !6, i64 20, !6, i64 24, !6, i64 28, !6, i64 32, !12, i64 36, !11, i64 48}
!11 = !{!"any pointer", !7, i64 0}
!12 = !{!"vrVec2", !6, i64 0, !6, i64 4}
!13 = !{!10, !11, i64 48}
!14 = !{!15, !11, i64 88}
!15 = !{!"vrRigidBody", !12, i64 0, !12, i64 8, !12, i64 16, !12, i64 24, !6, i64 32, !6, i64 36, !6, i64 40, !6, i64 44, !16, i64 48, !18, i64 56, !11, i64 88, !19, i64 96, !12, i64 108, !20, i64 116, !11, i64 136, !17, i64 144}
!16 = !{!"vrCollisionGroup", !17, i64 0, !17, i64 4}
!17 = !{!"int", !7, i64 0}
!18 = !{!"vrMaterial", !6, i64 0, !6, i64 4, !6, i64 8, !6, i64 12, !6, i64 16, !6, i64 20, !6, i64 24, !6, i64 28}
!19 = !{!"vrColor", !6, i64 0, !6, i64 4, !6, i64 8}
!20 = !{!"vrOrientedBoundingBox", !12, i64 0, !12, i64 8}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass