; LLVM IR from bohanwang/libpgo :: src/core/mesh (predicates_Shewchuk)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@isperrboundA = external dso_local global double, align 8

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
declare dso_local double @insphereadapt(ptr noundef, ptr noundef, ptr noundef, ptr noundef, ptr noundef, double noundef) #2

; Function Attrs: nounwind uwtable
define dso_local double @insphere(ptr noundef %0, ptr noundef %1, ptr noundef %2, ptr noundef %3, ptr noundef %4) #2 {
  %6 = alloca double, align 8
  %7 = alloca ptr, align 8
  %8 = alloca ptr, align 8
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  %28 = alloca double, align 8
  %29 = alloca double, align 8
  %30 = alloca double, align 8
  %31 = alloca double, align 8
  %32 = alloca double, align 8
  %33 = alloca double, align 8
  %34 = alloca double, align 8
  %35 = alloca double, align 8
  %36 = alloca double, align 8
  %37 = alloca double, align 8
  %38 = alloca double, align 8
  %39 = alloca double, align 8
  %40 = alloca double, align 8
  %41 = alloca double, align 8
  %42 = alloca double, align 8
  %43 = alloca double, align 8
  %44 = alloca double, align 8
  %45 = alloca double, align 8
  %46 = alloca double, align 8
  %47 = alloca double, align 8
  %48 = alloca double, align 8
  %49 = alloca double, align 8
  %50 = alloca double, align 8
  %51 = alloca double, align 8
  %52 = alloca double, align 8
  %53 = alloca double, align 8
  %54 = alloca double, align 8
  %55 = alloca double, align 8
  %56 = alloca double, align 8
  %57 = alloca double, align 8
  %58 = alloca double, align 8
  %59 = alloca double, align 8
  %60 = alloca double, align 8
  %61 = alloca double, align 8
  %62 = alloca double, align 8
  %63 = alloca double, align 8
  %64 = alloca double, align 8
  %65 = alloca double, align 8
  %66 = alloca double, align 8
  %67 = alloca double, align 8
  %68 = alloca double, align 8
  %69 = alloca i32, align 4
  store ptr %0, ptr %7, align 8, !tbaa !5
  store ptr %1, ptr %8, align 8, !tbaa !5
  store ptr %2, ptr %9, align 8, !tbaa !5
  store ptr %3, ptr %10, align 8, !tbaa !5
  store ptr %4, ptr %11, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %29) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %31) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %32) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %33) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %34) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %35) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %36) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %37) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %38) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %39) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %40) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %41) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %42) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %43) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %44) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %45) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %46) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %47) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %48) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %49) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %50) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %51) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %52) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %53) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %54) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %55) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %56) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %57) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %58) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %59) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %60) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %61) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %62) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %63) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %64) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %65) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %66) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %67) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %68) #3
  %70 = load ptr, ptr %7, align 8, !tbaa !5
  %71 = getelementptr inbounds double, ptr %70, i64 0
  %72 = load double, ptr %71, align 8, !tbaa !9
  %73 = load ptr, ptr %11, align 8, !tbaa !5
  %74 = getelementptr inbounds double, ptr %73, i64 0
  %75 = load double, ptr %74, align 8, !tbaa !9
  %76 = fsub double %72, %75
  store double %76, ptr %12, align 8, !tbaa !9
  %77 = load ptr, ptr %8, align 8, !tbaa !5
  %78 = getelementptr inbounds double, ptr %77, i64 0
  %79 = load double, ptr %78, align 8, !tbaa !9
  %80 = load ptr, ptr %11, align 8, !tbaa !5
  %81 = getelementptr inbounds double, ptr %80, i64 0
  %82 = load double, ptr %81, align 8, !tbaa !9
  %83 = fsub double %79, %82
  store double %83, ptr %13, align 8, !tbaa !9
  %84 = load ptr, ptr %9, align 8, !tbaa !5
  %85 = getelementptr inbounds double, ptr %84, i64 0
  %86 = load double, ptr %85, align 8, !tbaa !9
  %87 = load ptr, ptr %11, align 8, !tbaa !5
  %88 = getelementptr inbounds double, ptr %87, i64 0
  %89 = load double, ptr %88, align 8, !tbaa !9
  %90 = fsub double %86, %89
  store double %90, ptr %14, align 8, !tbaa !9
  %91 = load ptr, ptr %10, align 8, !tbaa !5
  %92 = getelementptr inbounds double, ptr %91, i64 0
  %93 = load double, ptr %92, align 8, !tbaa !9
  %94 = load ptr, ptr %11, align 8, !tbaa !5
  %95 = getelementptr inbounds double, ptr %94, i64 0
  %96 = load double, ptr %95, align 8, !tbaa !9
  %97 = fsub double %93, %96
  store double %97, ptr %15, align 8, !tbaa !9
  %98 = load ptr, ptr %7, align 8, !tbaa !5
  %99 = getelementptr inbounds double, ptr %98, i64 1
  %100 = load double, ptr %99, align 8, !tbaa !9
  %101 = load ptr, ptr %11, align 8, !tbaa !5
  %102 = getelementptr inbounds double, ptr %101, i64 1
  %103 = load double, ptr %102, align 8, !tbaa !9
  %104 = fsub double %100, %103
  store double %104, ptr %16, align 8, !tbaa !9
  %105 = load ptr, ptr %8, align 8, !tbaa !5
  %106 = getelementptr inbounds double, ptr %105, i64 1
  %107 = load double, ptr %106, align 8, !tbaa !9
  %108 = load ptr, ptr %11, align 8, !tbaa !5
  %109 = getelementptr inbounds double, ptr %108, i64 1
  %110 = load double, ptr %109, align 8, !tbaa !9
  %111 = fsub double %107, %110
  store double %111, ptr %17, align 8, !tbaa !9
  %112 = load ptr, ptr %9, align 8, !tbaa !5
  %113 = getelementptr inbounds double, ptr %112, i64 1
  %114 = load double, ptr %113, align 8, !tbaa !9
  %115 = load ptr, ptr %11, align 8, !tbaa !5
  %116 = getelementptr inbounds double, ptr %115, i64 1
  %117 = load double, ptr %116, align 8, !tbaa !9
  %118 = fsub double %114, %117
  store double %118, ptr %18, align 8, !tbaa !9
  %119 = load ptr, ptr %10, align 8, !tbaa !5
  %120 = getelementptr inbounds double, ptr %119, i64 1
  %121 = load double, ptr %120, align 8, !tbaa !9
  %122 = load ptr, ptr %11, align 8, !tbaa !5
  %123 = getelementptr inbounds double, ptr %122, i64 1
  %124 = load double, ptr %123, align 8, !tbaa !9
  %125 = fsub double %121, %124
  store double %125, ptr %19, align 8, !tbaa !9
  %126 = load ptr, ptr %7, align 8, !tbaa !5
  %127 = getelementptr inbounds double, ptr %126, i64 2
  %128 = load double, ptr %127, align 8, !tbaa !9
  %129 = load ptr, ptr %11, align 8, !tbaa !5
  %130 = getelementptr inbounds double, ptr %129, i64 2
  %131 = load double, ptr %130, align 8, !tbaa !9
  %132 = fsub double %128, %131
  store double %132, ptr %20, align 8, !tbaa !9
  %133 = load ptr, ptr %8, align 8, !tbaa !5
  %134 = getelementptr inbounds double, ptr %133, i64 2
  %135 = load double, ptr %134, align 8, !tbaa !9
  %136 = load ptr, ptr %11, align 8, !tbaa !5
  %137 = getelementptr inbounds double, ptr %136, i64 2
  %138 = load double, ptr %137, align 8, !tbaa !9
  %139 = fsub double %135, %138
  store double %139, ptr %21, align 8, !tbaa !9
  %140 = load ptr, ptr %9, align 8, !tbaa !5
  %141 = getelementptr inbounds double, ptr %140, i64 2
  %142 = load double, ptr %141, align 8, !tbaa !9
  %143 = load ptr, ptr %11, align 8, !tbaa !5
  %144 = getelementptr inbounds double, ptr %143, i64 2
  %145 = load double, ptr %144, align 8, !tbaa !9
  %146 = fsub double %142, %145
  store double %146, ptr %22, align 8, !tbaa !9
  %147 = load ptr, ptr %10, align 8, !tbaa !5
  %148 = getelementptr inbounds double, ptr %147, i64 2
  %149 = load double, ptr %148, align 8, !tbaa !9
  %150 = load ptr, ptr %11, align 8, !tbaa !5
  %151 = getelementptr inbounds double, ptr %150, i64 2
  %152 = load double, ptr %151, align 8, !tbaa !9
  %153 = fsub double %149, %152
  store double %153, ptr %23, align 8, !tbaa !9
  %154 = load double, ptr %12, align 8, !tbaa !9
  %155 = load double, ptr %17, align 8, !tbaa !9
  %156 = fmul double %154, %155
  store double %156, ptr %24, align 8, !tbaa !9
  %157 = load double, ptr %13, align 8, !tbaa !9
  %158 = load double, ptr %16, align 8, !tbaa !9
  %159 = fmul double %157, %158
  store double %159, ptr %25, align 8, !tbaa !9
  %160 = load double, ptr %24, align 8, !tbaa !9
  %161 = load double, ptr %25, align 8, !tbaa !9
  %162 = fsub double %160, %161
  store double %162, ptr %40, align 8, !tbaa !9
  %163 = load double, ptr %13, align 8, !tbaa !9
  %164 = load double, ptr %18, align 8, !tbaa !9
  %165 = fmul double %163, %164
  store double %165, ptr %26, align 8, !tbaa !9
  %166 = load double, ptr %14, align 8, !tbaa !9
  %167 = load double, ptr %17, align 8, !tbaa !9
  %168 = fmul double %166, %167
  store double %168, ptr %27, align 8, !tbaa !9
  %169 = load double, ptr %26, align 8, !tbaa !9
  %170 = load double, ptr %27, align 8, !tbaa !9
  %171 = fsub double %169, %170
  store double %171, ptr %41, align 8, !tbaa !9
  %172 = load double, ptr %14, align 8, !tbaa !9
  %173 = load double, ptr %19, align 8, !tbaa !9
  %174 = fmul double %172, %173
  store double %174, ptr %28, align 8, !tbaa !9
  %175 = load double, ptr %15, align 8, !tbaa !9
  %176 = load double, ptr %18, align 8, !tbaa !9
  %177 = fmul double %175, %176
  store double %177, ptr %29, align 8, !tbaa !9
  %178 = load double, ptr %28, align 8, !tbaa !9
  %179 = load double, ptr %29, align 8, !tbaa !9
  %180 = fsub double %178, %179
  store double %180, ptr %42, align 8, !tbaa !9
  %181 = load double, ptr %15, align 8, !tbaa !9
  %182 = load double, ptr %16, align 8, !tbaa !9
  %183 = fmul double %181, %182
  store double %183, ptr %30, align 8, !tbaa !9
  %184 = load double, ptr %12, align 8, !tbaa !9
  %185 = load double, ptr %19, align 8, !tbaa !9
  %186 = fmul double %184, %185
  store double %186, ptr %31, align 8, !tbaa !9
  %187 = load double, ptr %30, align 8, !tbaa !9
  %188 = load double, ptr %31, align 8, !tbaa !9
  %189 = fsub double %187, %188
  store double %189, ptr %43, align 8, !tbaa !9
  %190 = load double, ptr %12, align 8, !tbaa !9
  %191 = load double, ptr %18, align 8, !tbaa !9
  %192 = fmul double %190, %191
  store double %192, ptr %32, align 8, !tbaa !9
  %193 = load double, ptr %14, align 8, !tbaa !9
  %194 = load double, ptr %16, align 8, !tbaa !9
  %195 = fmul double %193, %194
  store double %195, ptr %33, align 8, !tbaa !9
  %196 = load double, ptr %32, align 8, !tbaa !9
  %197 = load double, ptr %33, align 8, !tbaa !9
  %198 = fsub double %196, %197
  store double %198, ptr %44, align 8, !tbaa !9
  %199 = load double, ptr %13, align 8, !tbaa !9
  %200 = load double, ptr %19, align 8, !tbaa !9
  %201 = fmul double %199, %200
  store double %201, ptr %34, align 8, !tbaa !9
  %202 = load double, ptr %15, align 8, !tbaa !9
  %203 = load double, ptr %17, align 8, !tbaa !9
  %204 = fmul double %202, %203
  store double %204, ptr %35, align 8, !tbaa !9
  %205 = load double, ptr %34, align 8, !tbaa !9
  %206 = load double, ptr %35, align 8, !tbaa !9
  %207 = fsub double %205, %206
  store double %207, ptr %45, align 8, !tbaa !9
  %208 = load double, ptr %20, align 8, !tbaa !9
  %209 = load double, ptr %41, align 8, !tbaa !9
  %210 = load double, ptr %21, align 8, !tbaa !9
  %211 = load double, ptr %44, align 8, !tbaa !9
  %212 = fmul double %210, %211
  %213 = fneg double %212
  %214 = call double @llvm.fmuladd.f64(double %208, double %209, double %213)
  %215 = load double, ptr %22, align 8, !tbaa !9
  %216 = load double, ptr %40, align 8, !tbaa !9
  %217 = call double @llvm.fmuladd.f64(double %215, double %216, double %214)
  store double %217, ptr %46, align 8, !tbaa !9
  %218 = load double, ptr %21, align 8, !tbaa !9
  %219 = load double, ptr %42, align 8, !tbaa !9
  %220 = load double, ptr %22, align 8, !tbaa !9
  %221 = load double, ptr %45, align 8, !tbaa !9
  %222 = fmul double %220, %221
  %223 = fneg double %222
  %224 = call double @llvm.fmuladd.f64(double %218, double %219, double %223)
  %225 = load double, ptr %23, align 8, !tbaa !9
  %226 = load double, ptr %41, align 8, !tbaa !9
  %227 = call double @llvm.fmuladd.f64(double %225, double %226, double %224)
  store double %227, ptr %47, align 8, !tbaa !9
  %228 = load double, ptr %22, align 8, !tbaa !9
  %229 = load double, ptr %43, align 8, !tbaa !9
  %230 = load double, ptr %23, align 8, !tbaa !9
  %231 = load double, ptr %44, align 8, !tbaa !9
  %232 = fmul double %230, %231
  %233 = call double @llvm.fmuladd.f64(double %228, double %229, double %232)
  %234 = load double, ptr %20, align 8, !tbaa !9
  %235 = load double, ptr %42, align 8, !tbaa !9
  %236 = call double @llvm.fmuladd.f64(double %234, double %235, double %233)
  store double %236, ptr %48, align 8, !tbaa !9
  %237 = load double, ptr %23, align 8, !tbaa !9
  %238 = load double, ptr %40, align 8, !tbaa !9
  %239 = load double, ptr %20, align 8, !tbaa !9
  %240 = load double, ptr %45, align 8, !tbaa !9
  %241 = fmul double %239, %240
  %242 = call double @llvm.fmuladd.f64(double %237, double %238, double %241)
  %243 = load double, ptr %21, align 8, !tbaa !9
  %244 = load double, ptr %43, align 8, !tbaa !9
  %245 = call double @llvm.fmuladd.f64(double %243, double %244, double %242)
  store double %245, ptr %49, align 8, !tbaa !9
  %246 = load double, ptr %12, align 8, !tbaa !9
  %247 = load double, ptr %12, align 8, !tbaa !9
  %248 = load double, ptr %16, align 8, !tbaa !9
  %249 = load double, ptr %16, align 8, !tbaa !9
  %250 = fmul double %248, %249
  %251 = call double @llvm.fmuladd.f64(double %246, double %247, double %250)
  %252 = load double, ptr %20, align 8, !tbaa !9
  %253 = load double, ptr %20, align 8, !tbaa !9
  %254 = call double @llvm.fmuladd.f64(double %252, double %253, double %251)
  store double %254, ptr %36, align 8, !tbaa !9
  %255 = load double, ptr %13, align 8, !tbaa !9
  %256 = load double, ptr %13, align 8, !tbaa !9
  %257 = load double, ptr %17, align 8, !tbaa !9
  %258 = load double, ptr %17, align 8, !tbaa !9
  %259 = fmul double %257, %258
  %260 = call double @llvm.fmuladd.f64(double %255, double %256, double %259)
  %261 = load double, ptr %21, align 8, !tbaa !9
  %262 = load double, ptr %21, align 8, !tbaa !9
  %263 = call double @llvm.fmuladd.f64(double %261, double %262, double %260)
  store double %263, ptr %37, align 8, !tbaa !9
  %264 = load double, ptr %14, align 8, !tbaa !9
  %265 = load double, ptr %14, align 8, !tbaa !9
  %266 = load double, ptr %18, align 8, !tbaa !9
  %267 = load double, ptr %18, align 8, !tbaa !9
  %268 = fmul double %266, %267
  %269 = call double @llvm.fmuladd.f64(double %264, double %265, double %268)
  %270 = load double, ptr %22, align 8, !tbaa !9
  %271 = load double, ptr %22, align 8, !tbaa !9
  %272 = call double @llvm.fmuladd.f64(double %270, double %271, double %269)
  store double %272, ptr %38, align 8, !tbaa !9
  %273 = load double, ptr %15, align 8, !tbaa !9
  %274 = load double, ptr %15, align 8, !tbaa !9
  %275 = load double, ptr %19, align 8, !tbaa !9
  %276 = load double, ptr %19, align 8, !tbaa !9
  %277 = fmul double %275, %276
  %278 = call double @llvm.fmuladd.f64(double %273, double %274, double %277)
  %279 = load double, ptr %23, align 8, !tbaa !9
  %280 = load double, ptr %23, align 8, !tbaa !9
  %281 = call double @llvm.fmuladd.f64(double %279, double %280, double %278)
  store double %281, ptr %39, align 8, !tbaa !9
  %282 = load double, ptr %39, align 8, !tbaa !9
  %283 = load double, ptr %46, align 8, !tbaa !9
  %284 = load double, ptr %38, align 8, !tbaa !9
  %285 = load double, ptr %49, align 8, !tbaa !9
  %286 = fmul double %284, %285
  %287 = fneg double %286
  %288 = call double @llvm.fmuladd.f64(double %282, double %283, double %287)
  %289 = load double, ptr %37, align 8, !tbaa !9
  %290 = load double, ptr %48, align 8, !tbaa !9
  %291 = load double, ptr %36, align 8, !tbaa !9
  %292 = load double, ptr %47, align 8, !tbaa !9
  %293 = fmul double %291, %292
  %294 = fneg double %293
  %295 = call double @llvm.fmuladd.f64(double %289, double %290, double %294)
  %296 = fadd double %288, %295
  store double %296, ptr %66, align 8, !tbaa !9
  %297 = load double, ptr %20, align 8, !tbaa !9
  %298 = fcmp oge double %297, 0.000000e+00
  br i1 %298, label %299, label %301

299:                                              ; preds = %5
  %300 = load double, ptr %20, align 8, !tbaa !9
  br label %304

301:                                              ; preds = %5
  %302 = load double, ptr %20, align 8, !tbaa !9
  %303 = fneg double %302
  br label %304

304:                                              ; preds = %301, %299
  %305 = phi double [ %300, %299 ], [ %303, %301 ]
  store double %305, ptr %50, align 8, !tbaa !9
  %306 = load double, ptr %21, align 8, !tbaa !9
  %307 = fcmp oge double %306, 0.000000e+00
  br i1 %307, label %308, label %310

308:                                              ; preds = %304
  %309 = load double, ptr %21, align 8, !tbaa !9
  br label %313

310:                                              ; preds = %304
  %311 = load double, ptr %21, align 8, !tbaa !9
  %312 = fneg double %311
  br label %313

313:                                              ; preds = %310, %308
  %314 = phi double [ %309, %308 ], [ %312, %310 ]
  store double %314, ptr %51, align 8, !tbaa !9
  %315 = load double, ptr %22, align 8, !tbaa !9
  %316 = fcmp oge double %315, 0.000000e+00
  br i1 %316, label %317, label %319

317:                                              ; preds = %313
  %318 = load double, ptr %22, align 8, !tbaa !9
  br label %322

319:                                              ; preds = %313
  %320 = load double, ptr %22, align 8, !tbaa !9
  %321 = fneg double %320
  br label %322

322:                                              ; preds = %319, %317
  %323 = phi double [ %318, %317 ], [ %321, %319 ]
  store double %323, ptr %52, align 8, !tbaa !9
  %324 = load double, ptr %23, align 8, !tbaa !9
  %325 = fcmp oge double %324, 0.000000e+00
  br i1 %325, label %326, label %328

326:                                              ; preds = %322
  %327 = load double, ptr %23, align 8, !tbaa !9
  br label %331

328:                                              ; preds = %322
  %329 = load double, ptr %23, align 8, !tbaa !9
  %330 = fneg double %329
  br label %331

331:                                              ; preds = %328, %326
  %332 = phi double [ %327, %326 ], [ %330, %328 ]
  store double %332, ptr %53, align 8, !tbaa !9
  %333 = load double, ptr %24, align 8, !tbaa !9
  %334 = fcmp oge double %333, 0.000000e+00
  br i1 %334, label %335, label %337

335:                                              ; preds = %331
  %336 = load double, ptr %24, align 8, !tbaa !9
  br label %340

337:                                              ; preds = %331
  %338 = load double, ptr %24, align 8, !tbaa !9
  %339 = fneg double %338
  br label %340

340:                                              ; preds = %337, %335
  %341 = phi double [ %336, %335 ], [ %339, %337 ]
  store double %341, ptr %54, align 8, !tbaa !9
  %342 = load double, ptr %25, align 8, !tbaa !9
  %343 = fcmp oge double %342, 0.000000e+00
  br i1 %343, label %344, label %346

344:                                              ; preds = %340
  %345 = load double, ptr %25, align 8, !tbaa !9
  br label %349

346:                                              ; preds = %340
  %347 = load double, ptr %25, align 8, !tbaa !9
  %348 = fneg double %347
  br label %349

349:                                              ; preds = %346, %344
  %350 = phi double [ %345, %344 ], [ %348, %346 ]
  store double %350, ptr %55, align 8, !tbaa !9
  %351 = load double, ptr %26, align 8, !tbaa !9
  %352 = fcmp oge double %351, 0.000000e+00
  br i1 %352, label %353, label %355

353:                                              ; preds = %349
  %354 = load double, ptr %26, align 8, !tbaa !9
  br label %358

355:                                              ; preds = %349
  %356 = load double, ptr %26, align 8, !tbaa !9
  %357 = fneg double %356
  br label %358

358:                                              ; preds = %355, %353
  %359 = phi double [ %354, %353 ], [ %357, %355 ]
  store double %359, ptr %56, align 8, !tbaa !9
  %360 = load double, ptr %27, align 8, !tbaa !9
  %361 = fcmp oge double %360, 0.000000e+00
  br i1 %361, label %362, label %364

362:                                              ; preds = %358
  %363 = load double, ptr %27, align 8, !tbaa !9
  br label %367

364:                                              ; preds = %358
  %365 = load double, ptr %27, align 8, !tbaa !9
  %366 = fneg double %365
  br label %367

367:                                              ; preds = %364, %362
  %368 = phi double [ %363, %362 ], [ %366, %364 ]
  store double %368, ptr %57, align 8, !tbaa !9
  %369 = load double, ptr %28, align 8, !tbaa !9
  %370 = fcmp oge double %369, 0.000000e+00
  br i1 %370, label %371, label %373

371:                                              ; preds = %367
  %372 = load double, ptr %28, align 8, !tbaa !9
  br label %376

373:                                              ; preds = %367
  %374 = load double, ptr %28, align 8, !tbaa !9
  %375 = fneg double %374
  br label %376

376:                                              ; preds = %373, %371
  %377 = phi double [ %372, %371 ], [ %375, %373 ]
  store double %377, ptr %58, align 8, !tbaa !9
  %378 = load double, ptr %29, align 8, !tbaa !9
  %379 = fcmp oge double %378, 0.000000e+00
  br i1 %379, label %380, label %382

380:                                              ; preds = %376
  %381 = load double, ptr %29, align 8, !tbaa !9
  br label %385

382:                                              ; preds = %376
  %383 = load double, ptr %29, align 8, !tbaa !9
  %384 = fneg double %383
  br label %385

385:                                              ; preds = %382, %380
  %386 = phi double [ %381, %380 ], [ %384, %382 ]
  store double %386, ptr %59, align 8, !tbaa !9
  %387 = load double, ptr %30, align 8, !tbaa !9
  %388 = fcmp oge double %387, 0.000000e+00
  br i1 %388, label %389, label %391

389:                                              ; preds = %385
  %390 = load double, ptr %30, align 8, !tbaa !9
  br label %394

391:                                              ; preds = %385
  %392 = load double, ptr %30, align 8, !tbaa !9
  %393 = fneg double %392
  br label %394

394:                                              ; preds = %391, %389
  %395 = phi double [ %390, %389 ], [ %393, %391 ]
  store double %395, ptr %60, align 8, !tbaa !9
  %396 = load double, ptr %31, align 8, !tbaa !9
  %397 = fcmp oge double %396, 0.000000e+00
  br i1 %397, label %398, label %400

398:                                              ; preds = %394
  %399 = load double, ptr %31, align 8, !tbaa !9
  br label %403

400:                                              ; preds = %394
  %401 = load double, ptr %31, align 8, !tbaa !9
  %402 = fneg double %401
  br label %403

403:                                              ; preds = %400, %398
  %404 = phi double [ %399, %398 ], [ %402, %400 ]
  store double %404, ptr %61, align 8, !tbaa !9
  %405 = load double, ptr %32, align 8, !tbaa !9
  %406 = fcmp oge double %405, 0.000000e+00
  br i1 %406, label %407, label %409

407:                                              ; preds = %403
  %408 = load double, ptr %32, align 8, !tbaa !9
  br label %412

409:                                              ; preds = %403
  %410 = load double, ptr %32, align 8, !tbaa !9
  %411 = fneg double %410
  br label %412

412:                                              ; preds = %409, %407
  %413 = phi double [ %408, %407 ], [ %411, %409 ]
  store double %413, ptr %62, align 8, !tbaa !9
  %414 = load double, ptr %33, align 8, !tbaa !9
  %415 = fcmp oge double %414, 0.000000e+00
  br i1 %415, label %416, label %418

416:                                              ; preds = %412
  %417 = load double, ptr %33, align 8, !tbaa !9
  br label %421

418:                                              ; preds = %412
  %419 = load double, ptr %33, align 8, !tbaa !9
  %420 = fneg double %419
  br label %421

421:                                              ; preds = %418, %416
  %422 = phi double [ %417, %416 ], [ %420, %418 ]
  store double %422, ptr %63, align 8, !tbaa !9
  %423 = load double, ptr %34, align 8, !tbaa !9
  %424 = fcmp oge double %423, 0.000000e+00
  br i1 %424, label %425, label %427

425:                                              ; preds = %421
  %426 = load double, ptr %34, align 8, !tbaa !9
  br label %430

427:                                              ; preds = %421
  %428 = load double, ptr %34, align 8, !tbaa !9
  %429 = fneg double %428
  br label %430

430:                                              ; preds = %427, %425
  %431 = phi double [ %426, %425 ], [ %429, %427 ]
  store double %431, ptr %64, align 8, !tbaa !9
  %432 = load double, ptr %35, align 8, !tbaa !9
  %433 = fcmp oge double %432, 0.000000e+00
  br i1 %433, label %434, label %436

434:                                              ; preds = %430
  %435 = load double, ptr %35, align 8, !tbaa !9
  br label %439

436:                                              ; preds = %430
  %437 = load double, ptr %35, align 8, !tbaa !9
  %438 = fneg double %437
  br label %439

439:                                              ; preds = %436, %434
  %440 = phi double [ %435, %434 ], [ %438, %436 ]
  store double %440, ptr %65, align 8, !tbaa !9
  %441 = load double, ptr %58, align 8, !tbaa !9
  %442 = load double, ptr %59, align 8, !tbaa !9
  %443 = fadd double %441, %442
  %444 = load double, ptr %51, align 8, !tbaa !9
  %445 = load double, ptr %65, align 8, !tbaa !9
  %446 = load double, ptr %64, align 8, !tbaa !9
  %447 = fadd double %445, %446
  %448 = load double, ptr %52, align 8, !tbaa !9
  %449 = fmul double %447, %448
  %450 = call double @llvm.fmuladd.f64(double %443, double %444, double %449)
  %451 = load double, ptr %56, align 8, !tbaa !9
  %452 = load double, ptr %57, align 8, !tbaa !9
  %453 = fadd double %451, %452
  %454 = load double, ptr %53, align 8, !tbaa !9
  %455 = call double @llvm.fmuladd.f64(double %453, double %454, double %450)
  %456 = load double, ptr %36, align 8, !tbaa !9
  %457 = load double, ptr %60, align 8, !tbaa !9
  %458 = load double, ptr %61, align 8, !tbaa !9
  %459 = fadd double %457, %458
  %460 = load double, ptr %52, align 8, !tbaa !9
  %461 = load double, ptr %62, align 8, !tbaa !9
  %462 = load double, ptr %63, align 8, !tbaa !9
  %463 = fadd double %461, %462
  %464 = load double, ptr %53, align 8, !tbaa !9
  %465 = fmul double %463, %464
  %466 = call double @llvm.fmuladd.f64(double %459, double %460, double %465)
  %467 = load double, ptr %58, align 8, !tbaa !9
  %468 = load double, ptr %59, align 8, !tbaa !9
  %469 = fadd double %467, %468
  %470 = load double, ptr %50, align 8, !tbaa !9
  %471 = call double @llvm.fmuladd.f64(double %469, double %470, double %466)
  %472 = load double, ptr %37, align 8, !tbaa !9
  %473 = fmul double %471, %472
  %474 = call double @llvm.fmuladd.f64(double %455, double %456, double %473)
  %475 = load double, ptr %54, align 8, !tbaa !9
  %476 = load double, ptr %55, align 8, !tbaa !9
  %477 = fadd double %475, %476
  %478 = load double, ptr %53, align 8, !tbaa !9
  %479 = load double, ptr %64, align 8, !tbaa !9
  %480 = load double, ptr %65, align 8, !tbaa !9
  %481 = fadd double %479, %480
  %482 = load double, ptr %50, align 8, !tbaa !9
  %483 = fmul double %481, %482
  %484 = call double @llvm.fmuladd.f64(double %477, double %478, double %483)
  %485 = load double, ptr %60, align 8, !tbaa !9
  %486 = load double, ptr %61, align 8, !tbaa !9
  %487 = fadd double %485, %486
  %488 = load double, ptr %51, align 8, !tbaa !9
  %489 = call double @llvm.fmuladd.f64(double %487, double %488, double %484)
  %490 = load double, ptr %38, align 8, !tbaa !9
  %491 = call double @llvm.fmuladd.f64(double %489, double %490, double %474)
  %492 = load double, ptr %56, align 8, !tbaa !9
  %493 = load double, ptr %57, align 8, !tbaa !9
  %494 = fadd double %492, %493
  %495 = load double, ptr %50, align 8, !tbaa !9
  %496 = load double, ptr %63, align 8, !tbaa !9
  %497 = load double, ptr %62, align 8, !tbaa !9
  %498 = fadd double %496, %497
  %499 = load double, ptr %51, align 8, !tbaa !9
  %500 = fmul double %498, %499
  %501 = call double @llvm.fmuladd.f64(double %494, double %495, double %500)
  %502 = load double, ptr %54, align 8, !tbaa !9
  %503 = load double, ptr %55, align 8, !tbaa !9
  %504 = fadd double %502, %503
  %505 = load double, ptr %52, align 8, !tbaa !9
  %506 = call double @llvm.fmuladd.f64(double %504, double %505, double %501)
  %507 = load double, ptr %39, align 8, !tbaa !9
  %508 = call double @llvm.fmuladd.f64(double %506, double %507, double %491)
  store double %508, ptr %67, align 8, !tbaa !9
  %509 = load double, ptr @isperrboundA, align 8, !tbaa !9
  %510 = load double, ptr %67, align 8, !tbaa !9
  %511 = fmul double %509, %510
  store double %511, ptr %68, align 8, !tbaa !9
  %512 = load double, ptr %66, align 8, !tbaa !9
  %513 = load double, ptr %68, align 8, !tbaa !9
  %514 = fcmp ogt double %512, %513
  br i1 %514, label %520, label %515

515:                                              ; preds = %439
  %516 = load double, ptr %66, align 8, !tbaa !9
  %517 = fneg double %516
  %518 = load double, ptr %68, align 8, !tbaa !9
  %519 = fcmp ogt double %517, %518
  br i1 %519, label %520, label %522

520:                                              ; preds = %515, %439
  %521 = load double, ptr %66, align 8, !tbaa !9
  store double %521, ptr %6, align 8
  store i32 1, ptr %69, align 4
  br label %530

522:                                              ; preds = %515
  %523 = load ptr, ptr %7, align 8, !tbaa !5
  %524 = load ptr, ptr %8, align 8, !tbaa !5
  %525 = load ptr, ptr %9, align 8, !tbaa !5
  %526 = load ptr, ptr %10, align 8, !tbaa !5
  %527 = load ptr, ptr %11, align 8, !tbaa !5
  %528 = load double, ptr %67, align 8, !tbaa !9
  %529 = call double @insphereadapt(ptr noundef %523, ptr noundef %524, ptr noundef %525, ptr noundef %526, ptr noundef %527, double noundef %528)
  store double %529, ptr %6, align 8
  store i32 1, ptr %69, align 4
  br label %530

530:                                              ; preds = %522, %520
  call void @llvm.lifetime.end.p0(i64 8, ptr %68) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %67) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %66) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %65) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %64) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %63) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %62) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %61) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %60) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %59) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %58) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %57) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %56) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %55) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %54) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %53) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %52) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %51) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %50) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %49) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %48) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %47) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %46) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %45) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %44) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %43) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %42) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %41) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %40) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %39) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %38) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %37) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %36) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %35) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %34) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %33) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %32) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %31) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %29) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #3
  %531 = load double, ptr %6, align 8
  ret double %531
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@isperrboundA = external dso_local local_unnamed_addr global double, align 8

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: nounwind uwtable
declare dso_local double @insphereadapt(ptr noundef, ptr noundef, ptr noundef, ptr noundef, ptr noundef, double noundef) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local double @insphere(ptr noundef %0, ptr noundef %1, ptr noundef %2, ptr noundef %3, ptr noundef %4) local_unnamed_addr #1 {
  %6 = load double, ptr %1, align 8, !tbaa !5
  %7 = load double, ptr %2, align 8, !tbaa !5
  %8 = load double, ptr %3, align 8, !tbaa !5
  %9 = getelementptr inbounds i8, ptr %1, i64 8
  %10 = load double, ptr %9, align 8, !tbaa !5
  %11 = getelementptr inbounds i8, ptr %2, i64 8
  %12 = load double, ptr %11, align 8, !tbaa !5
  %13 = getelementptr inbounds i8, ptr %3, i64 8
  %14 = load double, ptr %13, align 8, !tbaa !5
  %15 = getelementptr inbounds i8, ptr %0, i64 16
  %16 = load double, ptr %15, align 8, !tbaa !5
  %17 = getelementptr inbounds i8, ptr %4, i64 16
  %18 = load double, ptr %17, align 8, !tbaa !5
  %19 = getelementptr inbounds i8, ptr %1, i64 16
  %20 = load double, ptr %19, align 8, !tbaa !5
  %21 = getelementptr inbounds i8, ptr %2, i64 16
  %22 = load double, ptr %21, align 8, !tbaa !5
  %23 = getelementptr inbounds i8, ptr %3, i64 16
  %24 = load double, ptr %23, align 8, !tbaa !5
  %25 = load <2 x double>, ptr %4, align 8, !tbaa !5
  %26 = insertelement <2 x double> poison, double %8, i64 0
  %27 = insertelement <2 x double> %26, double %12, i64 1
  %28 = fsub <2 x double> %27, %25
  %29 = insertelement <2 x double> poison, double %14, i64 0
  %30 = insertelement <2 x double> %29, double %7, i64 1
  %31 = shufflevector <2 x double> %25, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %32 = fsub <2 x double> %30, %31
  %33 = insertelement <2 x double> poison, double %16, i64 0
  %34 = insertelement <2 x double> %33, double %6, i64 1
  %35 = insertelement <2 x double> poison, double %18, i64 0
  %36 = shufflevector <2 x double> %35, <2 x double> %25, <2 x i32> <i32 0, i32 2>
  %37 = fsub <2 x double> %34, %36
  %38 = insertelement <2 x double> poison, double %22, i64 0
  %39 = insertelement <2 x double> %38, double %20, i64 1
  %40 = shufflevector <2 x double> %35, <2 x double> poison, <2 x i32> zeroinitializer
  %41 = fsub <2 x double> %39, %40
  %42 = load <2 x double>, ptr %0, align 8, !tbaa !5
  %43 = fsub <2 x double> %42, %25
  %44 = shufflevector <2 x double> %37, <2 x double> %43, <2 x i32> <i32 3, i32 1>
  %45 = fmul <2 x double> %44, %28
  %46 = shufflevector <2 x double> %37, <2 x double> %28, <2 x i32> <i32 1, i32 2>
  %47 = extractelement <2 x double> %41, i64 1
  %48 = fneg double %47
  %49 = extractelement <2 x double> %41, i64 0
  %50 = fneg double %49
  %51 = insertelement <2 x double> %37, double %50, i64 1
  %52 = shufflevector <2 x double> %28, <2 x double> %44, <2 x i32> <i32 1, i32 2>
  %53 = fmul <2 x double> %52, %52
  %54 = shufflevector <2 x double> %41, <2 x double> %37, <2 x i32> <i32 0, i32 2>
  %55 = shufflevector <2 x double> %28, <2 x double> %41, <2 x i32> <i32 0, i32 2>
  %56 = extractelement <2 x double> %37, i64 0
  %57 = fcmp oge double %56, 0.000000e+00
  %58 = fneg double %56
  %59 = select i1 %57, double %56, double %58
  %60 = fcmp oge double %47, 0.000000e+00
  %61 = select i1 %60, double %47, double %48
  %62 = fcmp oge double %49, 0.000000e+00
  %63 = select i1 %62, double %49, double %50
  %64 = shufflevector <2 x double> %28, <2 x double> %32, <2 x i32> <i32 0, i32 3>
  %65 = shufflevector <2 x double> %28, <2 x double> %32, <2 x i32> <i32 1, i32 2>
  %66 = fmul <2 x double> %64, %65
  %67 = insertelement <2 x double> %66, double %24, i64 0
  %68 = shufflevector <2 x double> %36, <2 x double> %66, <2 x i32> <i32 0, i32 2>
  %69 = fsub <2 x double> %67, %68
  %70 = shufflevector <2 x double> %69, <2 x double> %41, <2 x i32> <i32 0, i32 3>
  %71 = shufflevector <2 x double> %70, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %72 = shufflevector <2 x double> %69, <2 x double> %37, <2 x i32> <i32 0, i32 2>
  %73 = extractelement <2 x double> %69, i64 0
  %74 = fcmp oge double %73, 0.000000e+00
  %75 = fneg double %73
  %76 = select i1 %74, double %73, double %75
  %77 = fcmp oge <2 x double> %66, zeroinitializer
  %78 = fneg <2 x double> %66
  %79 = select <2 x i1> %77, <2 x double> %66, <2 x double> %78
  %80 = shufflevector <2 x double> %28, <2 x double> %32, <2 x i32> <i32 1, i32 3>
  %81 = fmul <2 x double> %43, %80
  %82 = insertelement <2 x double> %81, double %10, i64 1
  %83 = shufflevector <2 x double> %25, <2 x double> %81, <2 x i32> <i32 3, i32 1>
  %84 = fsub <2 x double> %82, %83
  %85 = shufflevector <2 x double> %84, <2 x double> %37, <2 x i32> <i32 1, i32 3>
  %86 = fmul <2 x double> %43, %85
  %shift = shufflevector <2 x double> %86, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %87 = fsub <2 x double> %86, %shift
  %88 = shufflevector <2 x double> %43, <2 x double> %84, <2 x i32> <i32 0, i32 3>
  %89 = fmul <2 x double> %32, %88
  %90 = fsub <2 x double> %45, %89
  %91 = shufflevector <2 x double> %32, <2 x double> %84, <2 x i32> <i32 0, i32 3>
  %92 = fmul <2 x double> %46, %91
  %shift220 = shufflevector <2 x double> %92, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %93 = fsub <2 x double> %92, %shift220
  %94 = shufflevector <2 x double> %93, <2 x double> poison, <2 x i32> zeroinitializer
  %95 = fmul <2 x double> %94, %51
  %96 = shufflevector <2 x double> %87, <2 x double> %69, <2 x i32> <i32 0, i32 3>
  %97 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %70, <2 x double> %96, <2 x double> %95)
  %98 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %71, <2 x double> %90, <2 x double> %97)
  %99 = insertelement <2 x double> %84, double %48, i64 0
  %100 = fmul <2 x double> %84, %99
  %101 = shufflevector <2 x double> %90, <2 x double> %37, <2 x i32> <i32 1, i32 3>
  %102 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %37, <2 x double> %101, <2 x double> %100)
  %103 = shufflevector <2 x double> %96, <2 x double> %41, <2 x i32> <i32 0, i32 3>
  %104 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %41, <2 x double> %103, <2 x double> %102)
  %105 = shufflevector <2 x double> %32, <2 x double> %88, <2 x i32> <i32 1, i32 2>
  %106 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %105, <2 x double> %105, <2 x double> %53)
  %107 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %54, <2 x double> %54, <2 x double> %106)
  %108 = shufflevector <2 x double> %32, <2 x double> %84, <2 x i32> <i32 0, i32 2>
  %109 = shufflevector <2 x double> %108, <2 x double> %69, <2 x i32> <i32 0, i32 2>
  %110 = fmul <2 x double> %108, %109
  %111 = shufflevector <2 x double> %55, <2 x double> %90, <2 x i32> <i32 0, i32 2>
  %112 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %55, <2 x double> %111, <2 x double> %110)
  %113 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %72, <2 x double> %69, <2 x double> %112)
  %114 = fneg <2 x double> %107
  %115 = fmul <2 x double> %98, %114
  %116 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %104, <2 x double> %113, <2 x double> %115)
  %shift221 = shufflevector <2 x double> %116, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %117 = fadd <2 x double> %116, %shift221
  %118 = extractelement <2 x double> %117, i64 0
  %119 = fcmp oge <2 x double> %86, zeroinitializer
  %120 = fneg <2 x double> %86
  %121 = select <2 x i1> %119, <2 x double> %86, <2 x double> %120
  %122 = shufflevector <2 x double> %89, <2 x double> %45, <2 x i32> <i32 1, i32 3>
  %123 = fcmp oge <2 x double> %122, zeroinitializer
  %124 = fneg <2 x double> %122
  %125 = select <2 x i1> %123, <2 x double> %122, <2 x double> %124
  %126 = shufflevector <2 x double> %45, <2 x double> %89, <2 x i32> <i32 0, i32 2>
  %127 = fcmp oge <2 x double> %126, zeroinitializer
  %128 = fneg <2 x double> %126
  %129 = select <2 x i1> %127, <2 x double> %126, <2 x double> %128
  %130 = fcmp oge <2 x double> %81, zeroinitializer
  %131 = fneg <2 x double> %81
  %132 = select <2 x i1> %130, <2 x double> %81, <2 x double> %131
  %133 = fcmp oge <2 x double> %92, zeroinitializer
  %134 = fneg <2 x double> %92
  %135 = select <2 x i1> %133, <2 x double> %92, <2 x double> %134
  %shift222 = shufflevector <2 x double> %79, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %136 = fadd <2 x double> %79, %shift222
  %137 = extractelement <2 x double> %136, i64 0
  %shift223 = shufflevector <2 x double> %135, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %138 = fadd <2 x double> %shift223, %135
  %139 = extractelement <2 x double> %138, i64 0
  %140 = fmul double %139, %63
  %141 = tail call double @llvm.fmuladd.f64(double %137, double %61, double %140)
  %shift224 = shufflevector <2 x double> %125, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %142 = fadd <2 x double> %125, %shift224
  %143 = extractelement <2 x double> %142, i64 0
  %144 = tail call double @llvm.fmuladd.f64(double %143, double %76, double %141)
  %shift225 = shufflevector <2 x double> %129, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %145 = fadd <2 x double> %129, %shift225
  %146 = extractelement <2 x double> %145, i64 0
  %shift226 = shufflevector <2 x double> %132, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %147 = fadd <2 x double> %shift226, %132
  %148 = extractelement <2 x double> %147, i64 0
  %149 = fmul double %148, %76
  %150 = tail call double @llvm.fmuladd.f64(double %146, double %63, double %149)
  %151 = tail call double @llvm.fmuladd.f64(double %137, double %59, double %150)
  %152 = extractelement <2 x double> %104, i64 1
  %153 = fmul double %152, %151
  %154 = extractelement <2 x double> %107, i64 1
  %155 = tail call double @llvm.fmuladd.f64(double %144, double %154, double %153)
  %shift227 = shufflevector <2 x double> %121, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %156 = fadd <2 x double> %shift227, %121
  %157 = extractelement <2 x double> %156, i64 0
  %158 = fmul double %139, %59
  %159 = tail call double @llvm.fmuladd.f64(double %157, double %76, double %158)
  %160 = tail call double @llvm.fmuladd.f64(double %146, double %61, double %159)
  %161 = extractelement <2 x double> %107, i64 0
  %162 = tail call double @llvm.fmuladd.f64(double %160, double %161, double %155)
  %163 = fmul double %148, %61
  %164 = tail call double @llvm.fmuladd.f64(double %143, double %59, double %163)
  %165 = tail call double @llvm.fmuladd.f64(double %157, double %63, double %164)
  %166 = extractelement <2 x double> %113, i64 0
  %167 = tail call double @llvm.fmuladd.f64(double %165, double %166, double %162)
  %168 = load double, ptr @isperrboundA, align 8, !tbaa !5
  %169 = fmul double %168, %167
  %170 = fcmp ogt double %118, %169
  %171 = fneg double %118
  %172 = fcmp olt double %169, %171
  %or.cond = or i1 %170, %172
  br i1 %or.cond, label %175, label %173

173:                                              ; preds = %5
  %174 = tail call double @insphereadapt(ptr noundef nonnull %0, ptr noundef nonnull %1, ptr noundef nonnull %2, ptr noundef nonnull %3, ptr noundef nonnull %4, double noundef %167)
  br label %175

175:                                              ; preds = %5, %173
  %.0 = phi double [ %174, %173 ], [ %118, %5 ]
  ret double %.0
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass