; LLVM IR from Angelo1211/HybridRenderingEngine :: src/model.ll (ZN5Model11processNodeEP6aiNodePK7aiScene)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Mesh = type <{ %"class.std::vector.11", %"class.std::vector.16", %"class.std::vector.16", i32, i32, i32, [4 x i8] }>
%"class.std::vector.11" = type { %"struct.std::_Vector_base.12" }
%"struct.std::_Vector_base.12" = type { %"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl" }
%"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl" = type { %"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.std::vector.16" = type { %"struct.std::_Vector_base.17" }
%"struct.std::_Vector_base.17" = type { %"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl" }
%"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl" = type { %"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl_data" }
%"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%struct.aiNode = type { %struct.aiString, %class.aiMatrix4x4t, ptr, i32, ptr, i32, ptr, ptr }
%struct.aiString = type { i64, [1024 x i8] }
%class.aiMatrix4x4t = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }
%struct.aiScene = type { i32, ptr, i32, ptr, i32, ptr, i32, ptr, i32, ptr, i32, ptr, i32, ptr, ptr, ptr }
%struct.Model = type { i8, %"struct.glm::mat", %"class.std::vector", %"class.std::unordered_map", %"class.std::__cxx11::basic_string", %"class.std::__cxx11::basic_string" }
%"struct.glm::mat" = type { [4 x %"struct.glm::vec"] }
%"struct.glm::vec" = type { %union.anon.0 }
%union.anon.0 = type { %struct.anon }
%struct.anon = type { float, float, float, float }
%"class.std::vector" = type { %"struct.std::_Vector_base" }
%"struct.std::_Vector_base" = type { %"struct.std::_Vector_base<Mesh, std::allocator<Mesh>>::_Vector_impl" }
%"struct.std::_Vector_base<Mesh, std::allocator<Mesh>>::_Vector_impl" = type { %"struct.std::_Vector_base<Mesh, std::allocator<Mesh>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Mesh, std::allocator<Mesh>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.std::unordered_map" = type { %"class.std::_Hashtable" }
%"class.std::_Hashtable" = type { ptr, i64, %"struct.std::__detail::_Hash_node_base", i64, %"struct.std::__detail::_Prime_rehash_policy", ptr }
%"struct.std::__detail::_Hash_node_base" = type { ptr }
%"struct.std::__detail::_Prime_rehash_policy" = type { float, i64 }
%"class.std::__cxx11::basic_string" = type { %"struct.std::__cxx11::basic_string<char>::_Alloc_hider", i64, %union.anon }
%"struct.std::__cxx11::basic_string<char>::_Alloc_hider" = type { ptr }
%union.anon = type { i64, [8 x i8] }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare i32 @__gxx_personality_v0(...)

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Model11processNodeEP6aiNodePK7aiScene(ptr noundef nonnull align 8 dereferenceable(216) %0, ptr noundef %1, ptr noundef %2) #1 align 2 personality ptr @__gxx_personality_v0 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca i32, align 4
  %8 = alloca ptr, align 8
  %9 = alloca %struct.Mesh, align 8
  %10 = alloca ptr, align 8
  %11 = alloca i32, align 4
  %12 = alloca i32, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store ptr %2, ptr %6, align 8, !tbaa !5
  %13 = load ptr, ptr %4, align 8
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #3
  store i32 0, ptr %7, align 4, !tbaa !9
  br label %14

14:                                               ; preds = %39, %3
  %15 = load i32, ptr %7, align 4, !tbaa !9
  %16 = load ptr, ptr %5, align 8, !tbaa !5
  %17 = getelementptr inbounds %struct.aiNode, ptr %16, i32 0, i32 5
  %18 = load i32, ptr %17, align 8, !tbaa !11
  %19 = icmp ult i32 %15, %18
  br i1 %19, label %21, label %20

20:                                               ; preds = %14
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #3
  br label %46

21:                                               ; preds = %14
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #3
  %22 = load ptr, ptr %6, align 8, !tbaa !5
  %23 = getelementptr inbounds %struct.aiScene, ptr %22, i32 0, i32 3
  %24 = load ptr, ptr %23, align 8, !tbaa !17
  %25 = load ptr, ptr %5, align 8, !tbaa !5
  %26 = getelementptr inbounds %struct.aiNode, ptr %25, i32 0, i32 6
  %27 = load ptr, ptr %26, align 8, !tbaa !19
  %28 = load i32, ptr %7, align 4, !tbaa !9
  %29 = zext i32 %28 to i64
  %30 = getelementptr inbounds i32, ptr %27, i64 %29
  %31 = load i32, ptr %30, align 4, !tbaa !9
  %32 = zext i32 %31 to i64
  %33 = getelementptr inbounds ptr, ptr %24, i64 %32
  %34 = load ptr, ptr %33, align 8, !tbaa !5
  store ptr %34, ptr %8, align 8, !tbaa !5
  %35 = getelementptr inbounds %struct.Model, ptr %13, i32 0, i32 2
  call void @llvm.lifetime.start.p0(i64 88, ptr %9) #3
  %36 = load ptr, ptr %8, align 8, !tbaa !5
  %37 = load ptr, ptr %6, align 8, !tbaa !5
  call void @_ZN5Model11processMeshEP6aiMeshPK7aiScene(ptr dead_on_unwind writable sret(%struct.Mesh) align 8 %9, ptr noundef nonnull align 8 dereferenceable(216) %13, ptr noundef %36, ptr noundef %37)
  invoke void @_ZNSt6vectorI4MeshSaIS0_EE9push_backEOS0_(ptr noundef nonnull align 8 dereferenceable(24) %35, ptr noundef nonnull align 8 dereferenceable(84) %9)
          to label %38 unwind label %42

38:                                               ; preds = %21
  call void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84) %9) #3
  call void @llvm.lifetime.end.p0(i64 88, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #3
  br label %39

39:                                               ; preds = %38
  %40 = load i32, ptr %7, align 4, !tbaa !9
  %41 = add i32 %40, 1
  store i32 %41, ptr %7, align 4, !tbaa !9
  br label %14, !llvm.loop !20

42:                                               ; preds = %21
  %43 = landingpad { ptr, i32 }
          cleanup
  %44 = extractvalue { ptr, i32 } %43, 0
  store ptr %44, ptr %10, align 8
  %45 = extractvalue { ptr, i32 } %43, 1
  store i32 %45, ptr %11, align 4
  call void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84) %9) #3
  call void @llvm.lifetime.end.p0(i64 88, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #3
  br label %67

46:                                               ; preds = %20
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #3
  store i32 0, ptr %12, align 4, !tbaa !9
  br label %47

47:                                               ; preds = %63, %46
  %48 = load i32, ptr %12, align 4, !tbaa !9
  %49 = load ptr, ptr %5, align 8, !tbaa !5
  %50 = getelementptr inbounds %struct.aiNode, ptr %49, i32 0, i32 3
  %51 = load i32, ptr %50, align 8, !tbaa !22
  %52 = icmp ult i32 %48, %51
  br i1 %52, label %54, label %53

53:                                               ; preds = %47
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #3
  br label %66

54:                                               ; preds = %47
  %55 = load ptr, ptr %5, align 8, !tbaa !5
  %56 = getelementptr inbounds %struct.aiNode, ptr %55, i32 0, i32 4
  %57 = load ptr, ptr %56, align 8, !tbaa !23
  %58 = load i32, ptr %12, align 4, !tbaa !9
  %59 = zext i32 %58 to i64
  %60 = getelementptr inbounds ptr, ptr %57, i64 %59
  %61 = load ptr, ptr %60, align 8, !tbaa !5
  %62 = load ptr, ptr %6, align 8, !tbaa !5
  call void @_ZN5Model11processNodeEP6aiNodePK7aiScene(ptr noundef nonnull align 8 dereferenceable(216) %13, ptr noundef %61, ptr noundef %62)
  br label %63

63:                                               ; preds = %54
  %64 = load i32, ptr %12, align 4, !tbaa !9
  %65 = add i32 %64, 1
  store i32 %65, ptr %12, align 4, !tbaa !9
  br label %47, !llvm.loop !24

66:                                               ; preds = %53
  ret void

67:                                               ; preds = %42
  %68 = load ptr, ptr %10, align 8
  %69 = load i32, ptr %11, align 4
  %70 = insertvalue { ptr, i32 } poison, ptr %68, 0
  %71 = insertvalue { ptr, i32 } %70, i32 %69, 1
  resume { ptr, i32 } %71
}

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZNSt6vectorI4MeshSaIS0_EE9push_backEOS0_(ptr noundef nonnull align 8 dereferenceable(24), ptr noundef nonnull align 8 dereferenceable(84)) #1 align 2

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZN5Model11processMeshEP6aiMeshPK7aiScene(ptr dead_on_unwind noalias writable sret(%struct.Mesh) align 8, ptr noundef nonnull align 8 dereferenceable(216), ptr noundef, ptr noundef) #1 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84)) unnamed_addr #2 align 2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !10, i64 1120}
!12 = !{!"_ZTS6aiNode", !13, i64 0, !15, i64 1032, !6, i64 1096, !10, i64 1104, !6, i64 1112, !10, i64 1120, !6, i64 1128, !6, i64 1136}
!13 = !{!"_ZTS8aiString", !14, i64 0, !7, i64 8}
!14 = !{!"long", !7, i64 0}
!15 = !{!"_ZTS12aiMatrix4x4tIfE", !16, i64 0, !16, i64 4, !16, i64 8, !16, i64 12, !16, i64 16, !16, i64 20, !16, i64 24, !16, i64 28, !16, i64 32, !16, i64 36, !16, i64 40, !16, i64 44, !16, i64 48, !16, i64 52, !16, i64 56, !16, i64 60}
!16 = !{!"float", !7, i64 0}
!17 = !{!18, !6, i64 24}
!18 = !{!"_ZTS7aiScene", !10, i64 0, !6, i64 8, !10, i64 16, !6, i64 24, !10, i64 32, !6, i64 40, !10, i64 48, !6, i64 56, !10, i64 64, !6, i64 72, !10, i64 80, !6, i64 88, !10, i64 96, !6, i64 104, !6, i64 112, !6, i64 120}
!19 = !{!12, !6, i64 1128}
!20 = distinct !{!20, !21}
!21 = !{!"llvm.loop.mustprogress"}
!22 = !{!12, !10, i64 1104}
!23 = !{!12, !6, i64 1112}
!24 = distinct !{!24, !21}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Mesh = type <{ %"class.std::vector.11", %"class.std::vector.16", %"class.std::vector.16", i32, i32, i32, [4 x i8] }>
%"class.std::vector.11" = type { %"struct.std::_Vector_base.12" }
%"struct.std::_Vector_base.12" = type { %"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl" }
%"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl" = type { %"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Vertex, std::allocator<Vertex>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.std::vector.16" = type { %"struct.std::_Vector_base.17" }
%"struct.std::_Vector_base.17" = type { %"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl" }
%"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl" = type { %"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl_data" }
%"struct.std::_Vector_base<unsigned int, std::allocator<unsigned int>>::_Vector_impl_data" = type { ptr, ptr, ptr }

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare i32 @__gxx_personality_v0(...)

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Model11processNodeEP6aiNodePK7aiScene(ptr noundef nonnull align 8 dereferenceable(216) %0, ptr nocapture noundef readonly %1, ptr noundef %2) local_unnamed_addr #1 align 2 personality ptr @__gxx_personality_v0 {
  %4 = alloca %struct.Mesh, align 8
  %5 = getelementptr inbounds i8, ptr %1, i64 1120
  %6 = load i32, ptr %5, align 8, !tbaa !5
  %.not = icmp eq i32 %6, 0
  br i1 %.not, label %.preheader, label %.lr.ph

.lr.ph:                                           ; preds = %3
  %7 = getelementptr inbounds i8, ptr %2, i64 24
  %8 = getelementptr inbounds i8, ptr %1, i64 1128
  %9 = getelementptr inbounds i8, ptr %0, i64 72
  br label %13

.preheader:                                       ; preds = %21, %3
  %10 = getelementptr inbounds i8, ptr %1, i64 1104
  %11 = load i32, ptr %10, align 8, !tbaa !15
  %.not20 = icmp eq i32 %11, 0
  br i1 %.not20, label %._crit_edge, label %.lr.ph19

.lr.ph19:                                         ; preds = %.preheader
  %12 = getelementptr inbounds i8, ptr %1, i64 1112
  br label %27

13:                                               ; preds = %.lr.ph, %21
  %indvars.iv = phi i64 [ 0, %.lr.ph ], [ %indvars.iv.next, %21 ]
  %14 = load ptr, ptr %7, align 8, !tbaa !16
  %15 = load ptr, ptr %8, align 8, !tbaa !18
  %16 = getelementptr inbounds i32, ptr %15, i64 %indvars.iv
  %17 = load i32, ptr %16, align 4, !tbaa !19
  %18 = zext i32 %17 to i64
  %19 = getelementptr inbounds ptr, ptr %14, i64 %18
  %20 = load ptr, ptr %19, align 8, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 88, ptr nonnull %4) #3
  call void @_ZN5Model11processMeshEP6aiMeshPK7aiScene(ptr dead_on_unwind nonnull writable sret(%struct.Mesh) align 8 %4, ptr noundef nonnull align 8 dereferenceable(216) %0, ptr noundef %20, ptr noundef %2)
  invoke void @_ZNSt6vectorI4MeshSaIS0_EE9push_backEOS0_(ptr noundef nonnull align 8 dereferenceable(24) %9, ptr noundef nonnull align 8 dereferenceable(84) %4)
          to label %21 unwind label %25

21:                                               ; preds = %13
  call void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84) %4) #3
  call void @llvm.lifetime.end.p0(i64 88, ptr nonnull %4) #3
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %22 = load i32, ptr %5, align 8, !tbaa !5
  %23 = zext i32 %22 to i64
  %24 = icmp ult i64 %indvars.iv.next, %23
  br i1 %24, label %13, label %.preheader, !llvm.loop !21

25:                                               ; preds = %13
  %26 = landingpad { ptr, i32 }
          cleanup
  call void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84) %4) #3
  call void @llvm.lifetime.end.p0(i64 88, ptr nonnull %4) #3
  resume { ptr, i32 } %26

._crit_edge:                                      ; preds = %27, %.preheader
  ret void

27:                                               ; preds = %.lr.ph19, %27
  %indvars.iv22 = phi i64 [ 0, %.lr.ph19 ], [ %indvars.iv.next23, %27 ]
  %28 = load ptr, ptr %12, align 8, !tbaa !23
  %29 = getelementptr inbounds ptr, ptr %28, i64 %indvars.iv22
  %30 = load ptr, ptr %29, align 8, !tbaa !20
  call void @_ZN5Model11processNodeEP6aiNodePK7aiScene(ptr noundef nonnull align 8 dereferenceable(216) %0, ptr noundef %30, ptr noundef %2)
  %indvars.iv.next23 = add nuw nsw i64 %indvars.iv22, 1
  %31 = load i32, ptr %10, align 8, !tbaa !15
  %32 = zext i32 %31 to i64
  %33 = icmp ult i64 %indvars.iv.next23, %32
  br i1 %33, label %27, label %._crit_edge, !llvm.loop !24
}

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZNSt6vectorI4MeshSaIS0_EE9push_backEOS0_(ptr noundef nonnull align 8 dereferenceable(24), ptr noundef nonnull align 8 dereferenceable(84)) local_unnamed_addr #1 align 2

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZN5Model11processMeshEP6aiMeshPK7aiScene(ptr dead_on_unwind noalias writable sret(%struct.Mesh) align 8, ptr noundef nonnull align 8 dereferenceable(216), ptr noundef, ptr noundef) local_unnamed_addr #1 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN4MeshD2Ev(ptr noundef nonnull align 8 dereferenceable(84)) unnamed_addr #2 align 2

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !14, i64 1120}
!6 = !{!"_ZTS6aiNode", !7, i64 0, !11, i64 1032, !13, i64 1096, !14, i64 1104, !13, i64 1112, !14, i64 1120, !13, i64 1128, !13, i64 1136}
!7 = !{!"_ZTS8aiString", !8, i64 0, !9, i64 8}
!8 = !{!"long", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C++ TBAA"}
!11 = !{!"_ZTS12aiMatrix4x4tIfE", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12, !12, i64 16, !12, i64 20, !12, i64 24, !12, i64 28, !12, i64 32, !12, i64 36, !12, i64 40, !12, i64 44, !12, i64 48, !12, i64 52, !12, i64 56, !12, i64 60}
!12 = !{!"float", !9, i64 0}
!13 = !{!"any pointer", !9, i64 0}
!14 = !{!"int", !9, i64 0}
!15 = !{!6, !14, i64 1104}
!16 = !{!17, !13, i64 24}
!17 = !{!"_ZTS7aiScene", !14, i64 0, !13, i64 8, !14, i64 16, !13, i64 24, !14, i64 32, !13, i64 40, !14, i64 48, !13, i64 56, !14, i64 64, !13, i64 72, !14, i64 80, !13, i64 88, !14, i64 96, !13, i64 104, !13, i64 112, !13, i64 120}
!18 = !{!6, !13, i64 1128}
!19 = !{!14, !14, i64 0}
!20 = !{!13, !13, i64 0}
!21 = distinct !{!21, !22}
!22 = !{!"llvm.loop.mustprogress"}
!23 = !{!6, !13, i64 1112}
!24 = distinct !{!24, !22}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass