; LLVM IR from merpheus-dev/LavaEngine :: src/Platforms/OpenGL (GLNonbatchedRenderer)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.Lava::NonbatchedRenderer" = type { ptr, %"class.Lava::FrameBufferRenderer", %"class.std::vector", ptr }
%"class.Lava::FrameBufferRenderer" = type { i32 }
%"class.std::vector" = type { %"struct.std::_Vector_base" }
%"struct.std::_Vector_base" = type { %"struct.std::_Vector_base<Lava::Entity *, std::allocator<Lava::Entity *>>::_Vector_impl" }
%"struct.std::_Vector_base<Lava::Entity *, std::allocator<Lava::Entity *>>::_Vector_impl" = type { %"struct.std::_Vector_base<Lava::Entity *, std::allocator<Lava::Entity *>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Lava::Entity *, std::allocator<Lava::Entity *>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.Lava::OpenGL::GLNonbatchedRenderer" = type { %"class.Lava::NonbatchedRenderer", i32, ptr, ptr }

@.str = external hidden unnamed_addr constant [24 x i8], align 1
@.str.1 = external hidden unnamed_addr constant [26 x i8], align 1
@.str.2 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.3 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [8 x i8], align 1

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN4Lava6OpenGL20GLNonbatchedRenderer5SetupEPNS_5SceneE(ptr noundef nonnull align 8 dereferenceable(72) %0, ptr noundef %1) unnamed_addr #0 align 2 personality ptr @__gxx_personality_v0 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca i32, align 4
  %8 = alloca ptr, align 8
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  %9 = load ptr, ptr %3, align 8
  %10 = load ptr, ptr %4, align 8, !tbaa !5
  %11 = getelementptr inbounds %"class.Lava::NonbatchedRenderer", ptr %9, i32 0, i32 3
  store ptr %10, ptr %11, align 8, !tbaa !9
  %12 = call noalias noundef nonnull ptr @_Znwm(i64 noundef 40) #7
  call void @llvm.memset.p0.i64(ptr align 16 %12, i8 0, i64 40, i1 false)
  call void @_ZN4Lava6OpenGL12GLShaderBankC2Ev(ptr noundef nonnull align 8 dereferenceable(40) %12) #8
  %13 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  store ptr %12, ptr %13, align 8, !tbaa !17
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #8
  %14 = call noalias noundef nonnull ptr @_Znwm(i64 noundef 40) #7
  %15 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %16 = load ptr, ptr %15, align 8, !tbaa !17
  invoke void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36) %14, ptr noundef @.str, i32 noundef 0, ptr noundef %16)
          to label %17 unwind label %53

17:                                               ; preds = %2
  store ptr %14, ptr %5, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #8
  %18 = call noalias noundef nonnull ptr @_Znwm(i64 noundef 40) #7
  %19 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %20 = load ptr, ptr %19, align 8, !tbaa !17
  invoke void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36) %18, ptr noundef @.str.1, i32 noundef 1, ptr noundef %20)
          to label %21 unwind label %57

21:                                               ; preds = %17
  store ptr %18, ptr %8, align 8, !tbaa !5
  %22 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %23 = load ptr, ptr %22, align 8, !tbaa !17
  %24 = load ptr, ptr %5, align 8, !tbaa !5
  call void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40) %23, ptr noundef %24)
  %25 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %26 = load ptr, ptr %25, align 8, !tbaa !17
  %27 = load ptr, ptr %8, align 8, !tbaa !5
  call void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40) %26, ptr noundef %27)
  %28 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %29 = load ptr, ptr %28, align 8, !tbaa !17
  %30 = load ptr, ptr %29, align 8, !tbaa !19
  %31 = getelementptr inbounds ptr, ptr %30, i64 5
  %32 = load ptr, ptr %31, align 8
  call void %32(ptr noundef nonnull align 8 dereferenceable(40) %29)
  %33 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %34 = load ptr, ptr %33, align 8, !tbaa !17
  %35 = load ptr, ptr %34, align 8, !tbaa !19
  %36 = getelementptr inbounds ptr, ptr %35, i64 6
  %37 = load ptr, ptr %36, align 8
  call void %37(ptr noundef nonnull align 8 dereferenceable(40) %34, i32 noundef 0, ptr noundef @.str.2)
  %38 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %39 = load ptr, ptr %38, align 8, !tbaa !17
  %40 = load ptr, ptr %39, align 8, !tbaa !19
  %41 = getelementptr inbounds ptr, ptr %40, i64 6
  %42 = load ptr, ptr %41, align 8
  call void %42(ptr noundef nonnull align 8 dereferenceable(40) %39, i32 noundef 1, ptr noundef @.str.3)
  %43 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %44 = load ptr, ptr %43, align 8, !tbaa !17
  %45 = load ptr, ptr %44, align 8, !tbaa !19
  %46 = getelementptr inbounds ptr, ptr %45, i64 6
  %47 = load ptr, ptr %46, align 8
  call void %47(ptr noundef nonnull align 8 dereferenceable(40) %44, i32 noundef 2, ptr noundef @.str.4)
  %48 = getelementptr inbounds %"class.Lava::OpenGL::GLNonbatchedRenderer", ptr %9, i32 0, i32 2
  %49 = load ptr, ptr %48, align 8, !tbaa !17
  %50 = load ptr, ptr %49, align 8, !tbaa !19
  %51 = getelementptr inbounds ptr, ptr %50, i64 6
  %52 = load ptr, ptr %51, align 8
  call void %52(ptr noundef nonnull align 8 dereferenceable(40) %49, i32 noundef 3, ptr noundef @.str.5)
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #8
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #8
  ret void

53:                                               ; preds = %2
  %54 = landingpad { ptr, i32 }
          cleanup
  %55 = extractvalue { ptr, i32 } %54, 0
  store ptr %55, ptr %6, align 8
  %56 = extractvalue { ptr, i32 } %54, 1
  store i32 %56, ptr %7, align 4
  call void @_ZdlPvm(ptr noundef %14, i64 noundef 40) #9
  br label %61

57:                                               ; preds = %17
  %58 = landingpad { ptr, i32 }
          cleanup
  %59 = extractvalue { ptr, i32 } %58, 0
  store ptr %59, ptr %6, align 8
  %60 = extractvalue { ptr, i32 } %58, 1
  store i32 %60, ptr %7, align 4
  call void @_ZdlPvm(ptr noundef %18, i64 noundef 40) #9
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #8
  br label %61

61:                                               ; preds = %57, %53
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #8
  br label %62

62:                                               ; preds = %61
  %63 = load ptr, ptr %6, align 8
  %64 = load i32, ptr %7, align 4
  %65 = insertvalue { ptr, i32 } poison, ptr %63, 0
  %66 = insertvalue { ptr, i32 } %65, i32 %64, 1
  resume { ptr, i32 } %66
}

; Function Attrs: nobuiltin allocsize(0)
declare noundef nonnull ptr @_Znwm(i64 noundef) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN4Lava6OpenGL12GLShaderBankC2Ev(ptr noundef nonnull align 8 dereferenceable(40)) unnamed_addr #3 align 2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #4

declare void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36), ptr noundef, i32 noundef, ptr noundef) unnamed_addr #5

declare i32 @__gxx_personality_v0(...)

; Function Attrs: nobuiltin nounwind
declare void @_ZdlPvm(ptr noundef, i64 noundef) #6

declare void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40), ptr noundef) #5

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #4

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nobuiltin allocsize(0) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #5 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { nobuiltin nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { builtin allocsize(0) }
attributes #8 = { nounwind }
attributes #9 = { builtin nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !6, i64 40}
!10 = !{!"_ZTSN4Lava18NonbatchedRendererE", !11, i64 8, !13, i64 16, !6, i64 40}
!11 = !{!"_ZTSN4Lava19FrameBufferRendererE", !12, i64 0}
!12 = !{!"int", !7, i64 0}
!13 = !{!"_ZTSSt6vectorIPN4Lava6EntityESaIS2_EE", !14, i64 0}
!14 = !{!"_ZTSSt12_Vector_baseIPN4Lava6EntityESaIS2_EE", !15, i64 0}
!15 = !{!"_ZTSNSt12_Vector_baseIPN4Lava6EntityESaIS2_EE12_Vector_implE", !16, i64 0}
!16 = !{!"_ZTSNSt12_Vector_baseIPN4Lava6EntityESaIS2_EE17_Vector_impl_dataE", !6, i64 0, !6, i64 8, !6, i64 16}
!17 = !{!18, !6, i64 56}
!18 = !{!"_ZTSN4Lava6OpenGL20GLNonbatchedRendererE", !10, i64 0, !12, i64 48, !6, i64 56, !6, i64 64}
!19 = !{!20, !20, i64 0}
!20 = !{!"vtable pointer", !8, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@.str = external hidden unnamed_addr constant [24 x i8], align 1
@.str.1 = external hidden unnamed_addr constant [26 x i8], align 1
@.str.2 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.3 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [8 x i8], align 1

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN4Lava6OpenGL20GLNonbatchedRenderer5SetupEPNS_5SceneE(ptr nocapture noundef nonnull align 8 dereferenceable(72) %0, ptr noundef %1) unnamed_addr #0 align 2 personality ptr @__gxx_personality_v0 {
  %3 = getelementptr inbounds i8, ptr %0, i64 40
  store ptr %1, ptr %3, align 8, !tbaa !5
  %4 = tail call noalias noundef nonnull dereferenceable(40) ptr @_Znwm(i64 noundef 40) #6
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 16 dereferenceable(40) %4, i8 0, i64 40, i1 false)
  tail call void @_ZN4Lava6OpenGL12GLShaderBankC2Ev(ptr noundef nonnull align 8 dereferenceable(40) %4) #7
  %5 = getelementptr inbounds i8, ptr %0, i64 56
  store ptr %4, ptr %5, align 8, !tbaa !16
  %6 = tail call noalias noundef nonnull dereferenceable(40) ptr @_Znwm(i64 noundef 40) #6
  invoke void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36) %6, ptr noundef nonnull @.str, i32 noundef 0, ptr noundef nonnull %4)
          to label %7 unwind label %33

7:                                                ; preds = %2
  %8 = tail call noalias noundef nonnull dereferenceable(40) ptr @_Znwm(i64 noundef 40) #6
  %9 = load ptr, ptr %5, align 8, !tbaa !16
  invoke void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36) %8, ptr noundef nonnull @.str.1, i32 noundef 1, ptr noundef %9)
          to label %10 unwind label %35

10:                                               ; preds = %7
  %11 = load ptr, ptr %5, align 8, !tbaa !16
  tail call void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40) %11, ptr noundef nonnull %6)
  %12 = load ptr, ptr %5, align 8, !tbaa !16
  tail call void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40) %12, ptr noundef nonnull %8)
  %13 = load ptr, ptr %5, align 8, !tbaa !16
  %14 = load ptr, ptr %13, align 8, !tbaa !18
  %15 = getelementptr inbounds i8, ptr %14, i64 40
  %16 = load ptr, ptr %15, align 8
  tail call void %16(ptr noundef nonnull align 8 dereferenceable(40) %13)
  %17 = load ptr, ptr %5, align 8, !tbaa !16
  %18 = load ptr, ptr %17, align 8, !tbaa !18
  %19 = getelementptr inbounds i8, ptr %18, i64 48
  %20 = load ptr, ptr %19, align 8
  tail call void %20(ptr noundef nonnull align 8 dereferenceable(40) %17, i32 noundef 0, ptr noundef nonnull @.str.2)
  %21 = load ptr, ptr %5, align 8, !tbaa !16
  %22 = load ptr, ptr %21, align 8, !tbaa !18
  %23 = getelementptr inbounds i8, ptr %22, i64 48
  %24 = load ptr, ptr %23, align 8
  tail call void %24(ptr noundef nonnull align 8 dereferenceable(40) %21, i32 noundef 1, ptr noundef nonnull @.str.3)
  %25 = load ptr, ptr %5, align 8, !tbaa !16
  %26 = load ptr, ptr %25, align 8, !tbaa !18
  %27 = getelementptr inbounds i8, ptr %26, i64 48
  %28 = load ptr, ptr %27, align 8
  tail call void %28(ptr noundef nonnull align 8 dereferenceable(40) %25, i32 noundef 2, ptr noundef nonnull @.str.4)
  %29 = load ptr, ptr %5, align 8, !tbaa !16
  %30 = load ptr, ptr %29, align 8, !tbaa !18
  %31 = getelementptr inbounds i8, ptr %30, i64 48
  %32 = load ptr, ptr %31, align 8
  tail call void %32(ptr noundef nonnull align 8 dereferenceable(40) %29, i32 noundef 3, ptr noundef nonnull @.str.5)
  ret void

33:                                               ; preds = %2
  %34 = landingpad { ptr, i32 }
          cleanup
  br label %37

35:                                               ; preds = %7
  %36 = landingpad { ptr, i32 }
          cleanup
  br label %37

37:                                               ; preds = %35, %33
  %.sink = phi ptr [ %8, %35 ], [ %6, %33 ]
  %.pn = phi { ptr, i32 } [ %36, %35 ], [ %34, %33 ]
  tail call void @_ZdlPvm(ptr noundef nonnull %.sink, i64 noundef 40) #8
  resume { ptr, i32 } %.pn
}

; Function Attrs: nobuiltin allocsize(0)
declare noundef nonnull ptr @_Znwm(i64 noundef) local_unnamed_addr #1

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN4Lava6OpenGL12GLShaderBankC2Ev(ptr noundef nonnull align 8 dereferenceable(40)) unnamed_addr #3 align 2

declare void @_ZN4Lava6OpenGL8GLShaderC1EPKc10ShaderTypePNS0_12GLShaderBankE(ptr noundef nonnull align 8 dereferenceable(36), ptr noundef, i32 noundef, ptr noundef) unnamed_addr #4

declare i32 @__gxx_personality_v0(...)

; Function Attrs: nobuiltin nounwind
declare void @_ZdlPvm(ptr noundef, i64 noundef) local_unnamed_addr #5

declare void @_ZN4Lava6OpenGL12GLShaderBank9AddShaderEPNS0_8GLShaderE(ptr noundef nonnull align 8 dereferenceable(40), ptr noundef) local_unnamed_addr #4

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nobuiltin allocsize(0) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nobuiltin nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { builtin allocsize(0) }
attributes #7 = { nounwind }
attributes #8 = { builtin nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !15, i64 40}
!6 = !{!"_ZTSN4Lava18NonbatchedRendererE", !7, i64 8, !11, i64 16, !15, i64 40}
!7 = !{!"_ZTSN4Lava19FrameBufferRendererE", !8, i64 0}
!8 = !{!"int", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C++ TBAA"}
!11 = !{!"_ZTSSt6vectorIPN4Lava6EntityESaIS2_EE", !12, i64 0}
!12 = !{!"_ZTSSt12_Vector_baseIPN4Lava6EntityESaIS2_EE", !13, i64 0}
!13 = !{!"_ZTSNSt12_Vector_baseIPN4Lava6EntityESaIS2_EE12_Vector_implE", !14, i64 0}
!14 = !{!"_ZTSNSt12_Vector_baseIPN4Lava6EntityESaIS2_EE17_Vector_impl_dataE", !15, i64 0, !15, i64 8, !15, i64 16}
!15 = !{!"any pointer", !9, i64 0}
!16 = !{!17, !15, i64 56}
!17 = !{!"_ZTSN4Lava6OpenGL20GLNonbatchedRendererE", !6, i64 0, !8, i64 48, !15, i64 56, !15, i64 64}
!18 = !{!19, !19, i64 0}
!19 = !{!"vtable pointer", !10, i64 0}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass