; LLVM IR from ivan-pi/periodic-lbm :: third-party (dugks_cavity)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@ex = external dso_local global [3 x double], align 16
@ey = external dso_local global [3 x double], align 16
@re = external dso_local global [3 x i32], align 4
@tpx = external dso_local global [3 x double], align 16
@tpy = external dso_local global [3 x double], align 16
@RT = external dso_local global double, align 8
@yc = external dso_local global [32 x double], align 16
@xc = external dso_local global [32 x double], align 16
@f_plus = external dso_local global [32 x [32 x [3 x [3 x double]]]], align 16

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @boundary() #2 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  %5 = alloca double, align 8
  %6 = alloca double, align 8
  %7 = alloca double, align 8
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #3
  %8 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 1), align 8, !tbaa !5
  %9 = load double, ptr @xc, align 16, !tbaa !5
  %10 = fsub double %8, %9
  %11 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 2), align 16, !tbaa !5
  %12 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 1), align 8, !tbaa !5
  %13 = fsub double %11, %12
  %14 = fdiv double %10, %13
  store double %14, ptr %6, align 8, !tbaa !5
  %15 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 31), align 8, !tbaa !5
  %16 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 30), align 16, !tbaa !5
  %17 = fsub double %15, %16
  %18 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 30), align 16, !tbaa !5
  %19 = load double, ptr getelementptr inbounds ([32 x double], ptr @xc, i64 0, i64 29), align 8, !tbaa !5
  %20 = fsub double %18, %19
  %21 = fdiv double %17, %20
  store double %21, ptr %7, align 8, !tbaa !5
  store i32 1, ptr %2, align 4, !tbaa !9
  br label %22

22:                                               ; preds = %118, %0
  %23 = load i32, ptr %2, align 4, !tbaa !9
  %24 = icmp sle i32 %23, 30
  br i1 %24, label %25, label %121

25:                                               ; preds = %22
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %26

26:                                               ; preds = %114, %25
  %27 = load i32, ptr %4, align 4, !tbaa !9
  %28 = icmp slt i32 %27, 3
  br i1 %28, label %29, label %117

29:                                               ; preds = %26
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %30

30:                                               ; preds = %110, %29
  %31 = load i32, ptr %3, align 4, !tbaa !9
  %32 = icmp slt i32 %31, 3
  br i1 %32, label %33, label %113

33:                                               ; preds = %30
  %34 = load double, ptr %6, align 8, !tbaa !5
  %35 = fadd double 1.000000e+00, %34
  %36 = load i32, ptr %2, align 4, !tbaa !9
  %37 = sext i32 %36 to i64
  %38 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %37
  %39 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %38, i64 0, i64 1
  %40 = load i32, ptr %3, align 4, !tbaa !9
  %41 = sext i32 %40 to i64
  %42 = getelementptr inbounds [3 x [3 x double]], ptr %39, i64 0, i64 %41
  %43 = load i32, ptr %4, align 4, !tbaa !9
  %44 = sext i32 %43 to i64
  %45 = getelementptr inbounds [3 x double], ptr %42, i64 0, i64 %44
  %46 = load double, ptr %45, align 8, !tbaa !5
  %47 = load double, ptr %6, align 8, !tbaa !5
  %48 = load i32, ptr %2, align 4, !tbaa !9
  %49 = sext i32 %48 to i64
  %50 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %49
  %51 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %50, i64 0, i64 2
  %52 = load i32, ptr %3, align 4, !tbaa !9
  %53 = sext i32 %52 to i64
  %54 = getelementptr inbounds [3 x [3 x double]], ptr %51, i64 0, i64 %53
  %55 = load i32, ptr %4, align 4, !tbaa !9
  %56 = sext i32 %55 to i64
  %57 = getelementptr inbounds [3 x double], ptr %54, i64 0, i64 %56
  %58 = load double, ptr %57, align 8, !tbaa !5
  %59 = fmul double %47, %58
  %60 = fneg double %59
  %61 = call double @llvm.fmuladd.f64(double %35, double %46, double %60)
  %62 = load i32, ptr %2, align 4, !tbaa !9
  %63 = sext i32 %62 to i64
  %64 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %63
  %65 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %64, i64 0, i64 0
  %66 = load i32, ptr %3, align 4, !tbaa !9
  %67 = sext i32 %66 to i64
  %68 = getelementptr inbounds [3 x [3 x double]], ptr %65, i64 0, i64 %67
  %69 = load i32, ptr %4, align 4, !tbaa !9
  %70 = sext i32 %69 to i64
  %71 = getelementptr inbounds [3 x double], ptr %68, i64 0, i64 %70
  store double %61, ptr %71, align 8, !tbaa !5
  %72 = load double, ptr %7, align 8, !tbaa !5
  %73 = fadd double 1.000000e+00, %72
  %74 = load i32, ptr %2, align 4, !tbaa !9
  %75 = sext i32 %74 to i64
  %76 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %75
  %77 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %76, i64 0, i64 30
  %78 = load i32, ptr %3, align 4, !tbaa !9
  %79 = sext i32 %78 to i64
  %80 = getelementptr inbounds [3 x [3 x double]], ptr %77, i64 0, i64 %79
  %81 = load i32, ptr %4, align 4, !tbaa !9
  %82 = sext i32 %81 to i64
  %83 = getelementptr inbounds [3 x double], ptr %80, i64 0, i64 %82
  %84 = load double, ptr %83, align 8, !tbaa !5
  %85 = load double, ptr %7, align 8, !tbaa !5
  %86 = load i32, ptr %2, align 4, !tbaa !9
  %87 = sext i32 %86 to i64
  %88 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %87
  %89 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %88, i64 0, i64 29
  %90 = load i32, ptr %3, align 4, !tbaa !9
  %91 = sext i32 %90 to i64
  %92 = getelementptr inbounds [3 x [3 x double]], ptr %89, i64 0, i64 %91
  %93 = load i32, ptr %4, align 4, !tbaa !9
  %94 = sext i32 %93 to i64
  %95 = getelementptr inbounds [3 x double], ptr %92, i64 0, i64 %94
  %96 = load double, ptr %95, align 8, !tbaa !5
  %97 = fmul double %85, %96
  %98 = fneg double %97
  %99 = call double @llvm.fmuladd.f64(double %73, double %84, double %98)
  %100 = load i32, ptr %2, align 4, !tbaa !9
  %101 = sext i32 %100 to i64
  %102 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %101
  %103 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %102, i64 0, i64 31
  %104 = load i32, ptr %3, align 4, !tbaa !9
  %105 = sext i32 %104 to i64
  %106 = getelementptr inbounds [3 x [3 x double]], ptr %103, i64 0, i64 %105
  %107 = load i32, ptr %4, align 4, !tbaa !9
  %108 = sext i32 %107 to i64
  %109 = getelementptr inbounds [3 x double], ptr %106, i64 0, i64 %108
  store double %99, ptr %109, align 8, !tbaa !5
  br label %110

110:                                              ; preds = %33
  %111 = load i32, ptr %3, align 4, !tbaa !9
  %112 = add nsw i32 %111, 1
  store i32 %112, ptr %3, align 4, !tbaa !9
  br label %30, !llvm.loop !11

113:                                              ; preds = %30
  br label %114

114:                                              ; preds = %113
  %115 = load i32, ptr %4, align 4, !tbaa !9
  %116 = add nsw i32 %115, 1
  store i32 %116, ptr %4, align 4, !tbaa !9
  br label %26, !llvm.loop !13

117:                                              ; preds = %26
  br label %118

118:                                              ; preds = %117
  %119 = load i32, ptr %2, align 4, !tbaa !9
  %120 = add nsw i32 %119, 1
  store i32 %120, ptr %2, align 4, !tbaa !9
  br label %22, !llvm.loop !14

121:                                              ; preds = %22
  store i32 1, ptr %2, align 4, !tbaa !9
  br label %122

122:                                              ; preds = %206, %121
  %123 = load i32, ptr %2, align 4, !tbaa !9
  %124 = icmp sle i32 %123, 30
  br i1 %124, label %125, label %209

125:                                              ; preds = %122
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %126

126:                                              ; preds = %202, %125
  %127 = load i32, ptr %3, align 4, !tbaa !9
  %128 = icmp slt i32 %127, 3
  br i1 %128, label %129, label %205

129:                                              ; preds = %126
  %130 = load i32, ptr %3, align 4, !tbaa !9
  %131 = sext i32 %130 to i64
  %132 = getelementptr inbounds [3 x double], ptr @ex, i64 0, i64 %131
  %133 = load double, ptr %132, align 8, !tbaa !5
  %134 = fcmp ogt double %133, 0.000000e+00
  br i1 %134, label %135, label %201

135:                                              ; preds = %129
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %136

136:                                              ; preds = %197, %135
  %137 = load i32, ptr %4, align 4, !tbaa !9
  %138 = icmp slt i32 %137, 3
  br i1 %138, label %139, label %200

139:                                              ; preds = %136
  %140 = load i32, ptr %2, align 4, !tbaa !9
  %141 = sext i32 %140 to i64
  %142 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %141
  %143 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %142, i64 0, i64 0
  %144 = load i32, ptr %3, align 4, !tbaa !9
  %145 = sext i32 %144 to i64
  %146 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %145
  %147 = load i32, ptr %146, align 4, !tbaa !9
  %148 = sext i32 %147 to i64
  %149 = getelementptr inbounds [3 x [3 x double]], ptr %143, i64 0, i64 %148
  %150 = load i32, ptr %4, align 4, !tbaa !9
  %151 = sext i32 %150 to i64
  %152 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %151
  %153 = load i32, ptr %152, align 4, !tbaa !9
  %154 = sext i32 %153 to i64
  %155 = getelementptr inbounds [3 x double], ptr %149, i64 0, i64 %154
  %156 = load double, ptr %155, align 8, !tbaa !5
  %157 = load i32, ptr %2, align 4, !tbaa !9
  %158 = sext i32 %157 to i64
  %159 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %158
  %160 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %159, i64 0, i64 1
  %161 = load i32, ptr %3, align 4, !tbaa !9
  %162 = sext i32 %161 to i64
  %163 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %162
  %164 = load i32, ptr %163, align 4, !tbaa !9
  %165 = sext i32 %164 to i64
  %166 = getelementptr inbounds [3 x [3 x double]], ptr %160, i64 0, i64 %165
  %167 = load i32, ptr %4, align 4, !tbaa !9
  %168 = sext i32 %167 to i64
  %169 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %168
  %170 = load i32, ptr %169, align 4, !tbaa !9
  %171 = sext i32 %170 to i64
  %172 = getelementptr inbounds [3 x double], ptr %166, i64 0, i64 %171
  %173 = load double, ptr %172, align 8, !tbaa !5
  %174 = fadd double %156, %173
  %175 = load i32, ptr %2, align 4, !tbaa !9
  %176 = sext i32 %175 to i64
  %177 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %176
  %178 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %177, i64 0, i64 1
  %179 = load i32, ptr %3, align 4, !tbaa !9
  %180 = sext i32 %179 to i64
  %181 = getelementptr inbounds [3 x [3 x double]], ptr %178, i64 0, i64 %180
  %182 = load i32, ptr %4, align 4, !tbaa !9
  %183 = sext i32 %182 to i64
  %184 = getelementptr inbounds [3 x double], ptr %181, i64 0, i64 %183
  %185 = load double, ptr %184, align 8, !tbaa !5
  %186 = fsub double %174, %185
  %187 = load i32, ptr %2, align 4, !tbaa !9
  %188 = sext i32 %187 to i64
  %189 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %188
  %190 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %189, i64 0, i64 0
  %191 = load i32, ptr %3, align 4, !tbaa !9
  %192 = sext i32 %191 to i64
  %193 = getelementptr inbounds [3 x [3 x double]], ptr %190, i64 0, i64 %192
  %194 = load i32, ptr %4, align 4, !tbaa !9
  %195 = sext i32 %194 to i64
  %196 = getelementptr inbounds [3 x double], ptr %193, i64 0, i64 %195
  store double %186, ptr %196, align 8, !tbaa !5
  br label %197

197:                                              ; preds = %139
  %198 = load i32, ptr %4, align 4, !tbaa !9
  %199 = add nsw i32 %198, 1
  store i32 %199, ptr %4, align 4, !tbaa !9
  br label %136, !llvm.loop !15

200:                                              ; preds = %136
  br label %201

201:                                              ; preds = %200, %129
  br label %202

202:                                              ; preds = %201
  %203 = load i32, ptr %3, align 4, !tbaa !9
  %204 = add nsw i32 %203, 1
  store i32 %204, ptr %3, align 4, !tbaa !9
  br label %126, !llvm.loop !16

205:                                              ; preds = %126
  br label %206

206:                                              ; preds = %205
  %207 = load i32, ptr %2, align 4, !tbaa !9
  %208 = add nsw i32 %207, 1
  store i32 %208, ptr %2, align 4, !tbaa !9
  br label %122, !llvm.loop !17

209:                                              ; preds = %122
  store i32 1, ptr %2, align 4, !tbaa !9
  br label %210

210:                                              ; preds = %294, %209
  %211 = load i32, ptr %2, align 4, !tbaa !9
  %212 = icmp sle i32 %211, 30
  br i1 %212, label %213, label %297

213:                                              ; preds = %210
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %214

214:                                              ; preds = %290, %213
  %215 = load i32, ptr %3, align 4, !tbaa !9
  %216 = icmp slt i32 %215, 3
  br i1 %216, label %217, label %293

217:                                              ; preds = %214
  %218 = load i32, ptr %3, align 4, !tbaa !9
  %219 = sext i32 %218 to i64
  %220 = getelementptr inbounds [3 x double], ptr @ex, i64 0, i64 %219
  %221 = load double, ptr %220, align 8, !tbaa !5
  %222 = fcmp olt double %221, 0.000000e+00
  br i1 %222, label %223, label %289

223:                                              ; preds = %217
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %224

224:                                              ; preds = %285, %223
  %225 = load i32, ptr %4, align 4, !tbaa !9
  %226 = icmp slt i32 %225, 3
  br i1 %226, label %227, label %288

227:                                              ; preds = %224
  %228 = load i32, ptr %2, align 4, !tbaa !9
  %229 = sext i32 %228 to i64
  %230 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %229
  %231 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %230, i64 0, i64 31
  %232 = load i32, ptr %3, align 4, !tbaa !9
  %233 = sext i32 %232 to i64
  %234 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %233
  %235 = load i32, ptr %234, align 4, !tbaa !9
  %236 = sext i32 %235 to i64
  %237 = getelementptr inbounds [3 x [3 x double]], ptr %231, i64 0, i64 %236
  %238 = load i32, ptr %4, align 4, !tbaa !9
  %239 = sext i32 %238 to i64
  %240 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %239
  %241 = load i32, ptr %240, align 4, !tbaa !9
  %242 = sext i32 %241 to i64
  %243 = getelementptr inbounds [3 x double], ptr %237, i64 0, i64 %242
  %244 = load double, ptr %243, align 8, !tbaa !5
  %245 = load i32, ptr %2, align 4, !tbaa !9
  %246 = sext i32 %245 to i64
  %247 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %246
  %248 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %247, i64 0, i64 30
  %249 = load i32, ptr %3, align 4, !tbaa !9
  %250 = sext i32 %249 to i64
  %251 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %250
  %252 = load i32, ptr %251, align 4, !tbaa !9
  %253 = sext i32 %252 to i64
  %254 = getelementptr inbounds [3 x [3 x double]], ptr %248, i64 0, i64 %253
  %255 = load i32, ptr %4, align 4, !tbaa !9
  %256 = sext i32 %255 to i64
  %257 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %256
  %258 = load i32, ptr %257, align 4, !tbaa !9
  %259 = sext i32 %258 to i64
  %260 = getelementptr inbounds [3 x double], ptr %254, i64 0, i64 %259
  %261 = load double, ptr %260, align 8, !tbaa !5
  %262 = fadd double %244, %261
  %263 = load i32, ptr %2, align 4, !tbaa !9
  %264 = sext i32 %263 to i64
  %265 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %264
  %266 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %265, i64 0, i64 30
  %267 = load i32, ptr %3, align 4, !tbaa !9
  %268 = sext i32 %267 to i64
  %269 = getelementptr inbounds [3 x [3 x double]], ptr %266, i64 0, i64 %268
  %270 = load i32, ptr %4, align 4, !tbaa !9
  %271 = sext i32 %270 to i64
  %272 = getelementptr inbounds [3 x double], ptr %269, i64 0, i64 %271
  %273 = load double, ptr %272, align 8, !tbaa !5
  %274 = fsub double %262, %273
  %275 = load i32, ptr %2, align 4, !tbaa !9
  %276 = sext i32 %275 to i64
  %277 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %276
  %278 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr %277, i64 0, i64 31
  %279 = load i32, ptr %3, align 4, !tbaa !9
  %280 = sext i32 %279 to i64
  %281 = getelementptr inbounds [3 x [3 x double]], ptr %278, i64 0, i64 %280
  %282 = load i32, ptr %4, align 4, !tbaa !9
  %283 = sext i32 %282 to i64
  %284 = getelementptr inbounds [3 x double], ptr %281, i64 0, i64 %283
  store double %274, ptr %284, align 8, !tbaa !5
  br label %285

285:                                              ; preds = %227
  %286 = load i32, ptr %4, align 4, !tbaa !9
  %287 = add nsw i32 %286, 1
  store i32 %287, ptr %4, align 4, !tbaa !9
  br label %224, !llvm.loop !18

288:                                              ; preds = %224
  br label %289

289:                                              ; preds = %288, %217
  br label %290

290:                                              ; preds = %289
  %291 = load i32, ptr %3, align 4, !tbaa !9
  %292 = add nsw i32 %291, 1
  store i32 %292, ptr %3, align 4, !tbaa !9
  br label %214, !llvm.loop !19

293:                                              ; preds = %214
  br label %294

294:                                              ; preds = %293
  %295 = load i32, ptr %2, align 4, !tbaa !9
  %296 = add nsw i32 %295, 1
  store i32 %296, ptr %2, align 4, !tbaa !9
  br label %210, !llvm.loop !20

297:                                              ; preds = %210
  %298 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 1), align 8, !tbaa !5
  %299 = load double, ptr @yc, align 16, !tbaa !5
  %300 = fsub double %298, %299
  %301 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 2), align 16, !tbaa !5
  %302 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 1), align 8, !tbaa !5
  %303 = fsub double %301, %302
  %304 = fdiv double %300, %303
  store double %304, ptr %6, align 8, !tbaa !5
  %305 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 31), align 8, !tbaa !5
  %306 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 30), align 16, !tbaa !5
  %307 = fsub double %305, %306
  %308 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 30), align 16, !tbaa !5
  %309 = load double, ptr getelementptr inbounds ([32 x double], ptr @yc, i64 0, i64 29), align 8, !tbaa !5
  %310 = fsub double %308, %309
  %311 = fdiv double %307, %310
  store double %311, ptr %7, align 8, !tbaa !5
  store i32 0, ptr %1, align 4, !tbaa !9
  br label %312

312:                                              ; preds = %402, %297
  %313 = load i32, ptr %1, align 4, !tbaa !9
  %314 = icmp sle i32 %313, 31
  br i1 %314, label %315, label %405

315:                                              ; preds = %312
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %316

316:                                              ; preds = %398, %315
  %317 = load i32, ptr %4, align 4, !tbaa !9
  %318 = icmp slt i32 %317, 3
  br i1 %318, label %319, label %401

319:                                              ; preds = %316
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %320

320:                                              ; preds = %394, %319
  %321 = load i32, ptr %3, align 4, !tbaa !9
  %322 = icmp slt i32 %321, 3
  br i1 %322, label %323, label %397

323:                                              ; preds = %320
  %324 = load double, ptr %6, align 8, !tbaa !5
  %325 = fadd double 1.000000e+00, %324
  %326 = load i32, ptr %1, align 4, !tbaa !9
  %327 = sext i32 %326 to i64
  %328 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 1), i64 0, i64 %327
  %329 = load i32, ptr %3, align 4, !tbaa !9
  %330 = sext i32 %329 to i64
  %331 = getelementptr inbounds [3 x [3 x double]], ptr %328, i64 0, i64 %330
  %332 = load i32, ptr %4, align 4, !tbaa !9
  %333 = sext i32 %332 to i64
  %334 = getelementptr inbounds [3 x double], ptr %331, i64 0, i64 %333
  %335 = load double, ptr %334, align 8, !tbaa !5
  %336 = load double, ptr %6, align 8, !tbaa !5
  %337 = load i32, ptr %1, align 4, !tbaa !9
  %338 = sext i32 %337 to i64
  %339 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 2), i64 0, i64 %338
  %340 = load i32, ptr %3, align 4, !tbaa !9
  %341 = sext i32 %340 to i64
  %342 = getelementptr inbounds [3 x [3 x double]], ptr %339, i64 0, i64 %341
  %343 = load i32, ptr %4, align 4, !tbaa !9
  %344 = sext i32 %343 to i64
  %345 = getelementptr inbounds [3 x double], ptr %342, i64 0, i64 %344
  %346 = load double, ptr %345, align 8, !tbaa !5
  %347 = fmul double %336, %346
  %348 = fneg double %347
  %349 = call double @llvm.fmuladd.f64(double %325, double %335, double %348)
  %350 = load i32, ptr %1, align 4, !tbaa !9
  %351 = sext i32 %350 to i64
  %352 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %351
  %353 = load i32, ptr %3, align 4, !tbaa !9
  %354 = sext i32 %353 to i64
  %355 = getelementptr inbounds [3 x [3 x double]], ptr %352, i64 0, i64 %354
  %356 = load i32, ptr %4, align 4, !tbaa !9
  %357 = sext i32 %356 to i64
  %358 = getelementptr inbounds [3 x double], ptr %355, i64 0, i64 %357
  store double %349, ptr %358, align 8, !tbaa !5
  %359 = load double, ptr %7, align 8, !tbaa !5
  %360 = fadd double 1.000000e+00, %359
  %361 = load i32, ptr %1, align 4, !tbaa !9
  %362 = sext i32 %361 to i64
  %363 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 30), i64 0, i64 %362
  %364 = load i32, ptr %3, align 4, !tbaa !9
  %365 = sext i32 %364 to i64
  %366 = getelementptr inbounds [3 x [3 x double]], ptr %363, i64 0, i64 %365
  %367 = load i32, ptr %4, align 4, !tbaa !9
  %368 = sext i32 %367 to i64
  %369 = getelementptr inbounds [3 x double], ptr %366, i64 0, i64 %368
  %370 = load double, ptr %369, align 8, !tbaa !5
  %371 = load double, ptr %7, align 8, !tbaa !5
  %372 = load i32, ptr %1, align 4, !tbaa !9
  %373 = sext i32 %372 to i64
  %374 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 29), i64 0, i64 %373
  %375 = load i32, ptr %3, align 4, !tbaa !9
  %376 = sext i32 %375 to i64
  %377 = getelementptr inbounds [3 x [3 x double]], ptr %374, i64 0, i64 %376
  %378 = load i32, ptr %4, align 4, !tbaa !9
  %379 = sext i32 %378 to i64
  %380 = getelementptr inbounds [3 x double], ptr %377, i64 0, i64 %379
  %381 = load double, ptr %380, align 8, !tbaa !5
  %382 = fmul double %371, %381
  %383 = fneg double %382
  %384 = call double @llvm.fmuladd.f64(double %360, double %370, double %383)
  %385 = load i32, ptr %1, align 4, !tbaa !9
  %386 = sext i32 %385 to i64
  %387 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 31), i64 0, i64 %386
  %388 = load i32, ptr %3, align 4, !tbaa !9
  %389 = sext i32 %388 to i64
  %390 = getelementptr inbounds [3 x [3 x double]], ptr %387, i64 0, i64 %389
  %391 = load i32, ptr %4, align 4, !tbaa !9
  %392 = sext i32 %391 to i64
  %393 = getelementptr inbounds [3 x double], ptr %390, i64 0, i64 %392
  store double %384, ptr %393, align 8, !tbaa !5
  br label %394

394:                                              ; preds = %323
  %395 = load i32, ptr %3, align 4, !tbaa !9
  %396 = add nsw i32 %395, 1
  store i32 %396, ptr %3, align 4, !tbaa !9
  br label %320, !llvm.loop !21

397:                                              ; preds = %320
  br label %398

398:                                              ; preds = %397
  %399 = load i32, ptr %4, align 4, !tbaa !9
  %400 = add nsw i32 %399, 1
  store i32 %400, ptr %4, align 4, !tbaa !9
  br label %316, !llvm.loop !22

401:                                              ; preds = %316
  br label %402

402:                                              ; preds = %401
  %403 = load i32, ptr %1, align 4, !tbaa !9
  %404 = add nsw i32 %403, 1
  store i32 %404, ptr %1, align 4, !tbaa !9
  br label %312, !llvm.loop !23

405:                                              ; preds = %312
  store i32 0, ptr %1, align 4, !tbaa !9
  br label %406

406:                                              ; preds = %486, %405
  %407 = load i32, ptr %1, align 4, !tbaa !9
  %408 = icmp sle i32 %407, 31
  br i1 %408, label %409, label %489

409:                                              ; preds = %406
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %410

410:                                              ; preds = %482, %409
  %411 = load i32, ptr %4, align 4, !tbaa !9
  %412 = icmp slt i32 %411, 3
  br i1 %412, label %413, label %485

413:                                              ; preds = %410
  %414 = load i32, ptr %4, align 4, !tbaa !9
  %415 = sext i32 %414 to i64
  %416 = getelementptr inbounds [3 x double], ptr @ey, i64 0, i64 %415
  %417 = load double, ptr %416, align 8, !tbaa !5
  %418 = fcmp ogt double %417, 0.000000e+00
  br i1 %418, label %419, label %481

419:                                              ; preds = %413
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %420

420:                                              ; preds = %477, %419
  %421 = load i32, ptr %3, align 4, !tbaa !9
  %422 = icmp slt i32 %421, 3
  br i1 %422, label %423, label %480

423:                                              ; preds = %420
  %424 = load i32, ptr %1, align 4, !tbaa !9
  %425 = sext i32 %424 to i64
  %426 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %425
  %427 = load i32, ptr %3, align 4, !tbaa !9
  %428 = sext i32 %427 to i64
  %429 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %428
  %430 = load i32, ptr %429, align 4, !tbaa !9
  %431 = sext i32 %430 to i64
  %432 = getelementptr inbounds [3 x [3 x double]], ptr %426, i64 0, i64 %431
  %433 = load i32, ptr %4, align 4, !tbaa !9
  %434 = sext i32 %433 to i64
  %435 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %434
  %436 = load i32, ptr %435, align 4, !tbaa !9
  %437 = sext i32 %436 to i64
  %438 = getelementptr inbounds [3 x double], ptr %432, i64 0, i64 %437
  %439 = load double, ptr %438, align 8, !tbaa !5
  %440 = load i32, ptr %1, align 4, !tbaa !9
  %441 = sext i32 %440 to i64
  %442 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 1), i64 0, i64 %441
  %443 = load i32, ptr %3, align 4, !tbaa !9
  %444 = sext i32 %443 to i64
  %445 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %444
  %446 = load i32, ptr %445, align 4, !tbaa !9
  %447 = sext i32 %446 to i64
  %448 = getelementptr inbounds [3 x [3 x double]], ptr %442, i64 0, i64 %447
  %449 = load i32, ptr %4, align 4, !tbaa !9
  %450 = sext i32 %449 to i64
  %451 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %450
  %452 = load i32, ptr %451, align 4, !tbaa !9
  %453 = sext i32 %452 to i64
  %454 = getelementptr inbounds [3 x double], ptr %448, i64 0, i64 %453
  %455 = load double, ptr %454, align 8, !tbaa !5
  %456 = fadd double %439, %455
  %457 = load i32, ptr %1, align 4, !tbaa !9
  %458 = sext i32 %457 to i64
  %459 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 1), i64 0, i64 %458
  %460 = load i32, ptr %3, align 4, !tbaa !9
  %461 = sext i32 %460 to i64
  %462 = getelementptr inbounds [3 x [3 x double]], ptr %459, i64 0, i64 %461
  %463 = load i32, ptr %4, align 4, !tbaa !9
  %464 = sext i32 %463 to i64
  %465 = getelementptr inbounds [3 x double], ptr %462, i64 0, i64 %464
  %466 = load double, ptr %465, align 8, !tbaa !5
  %467 = fsub double %456, %466
  %468 = load i32, ptr %1, align 4, !tbaa !9
  %469 = sext i32 %468 to i64
  %470 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %469
  %471 = load i32, ptr %3, align 4, !tbaa !9
  %472 = sext i32 %471 to i64
  %473 = getelementptr inbounds [3 x [3 x double]], ptr %470, i64 0, i64 %472
  %474 = load i32, ptr %4, align 4, !tbaa !9
  %475 = sext i32 %474 to i64
  %476 = getelementptr inbounds [3 x double], ptr %473, i64 0, i64 %475
  store double %467, ptr %476, align 8, !tbaa !5
  br label %477

477:                                              ; preds = %423
  %478 = load i32, ptr %3, align 4, !tbaa !9
  %479 = add nsw i32 %478, 1
  store i32 %479, ptr %3, align 4, !tbaa !9
  br label %420, !llvm.loop !24

480:                                              ; preds = %420
  br label %481

481:                                              ; preds = %480, %413
  br label %482

482:                                              ; preds = %481
  %483 = load i32, ptr %4, align 4, !tbaa !9
  %484 = add nsw i32 %483, 1
  store i32 %484, ptr %4, align 4, !tbaa !9
  br label %410, !llvm.loop !25

485:                                              ; preds = %410
  br label %486

486:                                              ; preds = %485
  %487 = load i32, ptr %1, align 4, !tbaa !9
  %488 = add nsw i32 %487, 1
  store i32 %488, ptr %1, align 4, !tbaa !9
  br label %406, !llvm.loop !26

489:                                              ; preds = %406
  store i32 0, ptr %1, align 4, !tbaa !9
  br label %490

490:                                              ; preds = %676, %489
  %491 = load i32, ptr %1, align 4, !tbaa !9
  %492 = icmp sle i32 %491, 31
  br i1 %492, label %493, label %679

493:                                              ; preds = %490
  store double 0.000000e+00, ptr %5, align 8, !tbaa !5
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %494

494:                                              ; preds = %575, %493
  %495 = load i32, ptr %4, align 4, !tbaa !9
  %496 = icmp slt i32 %495, 3
  br i1 %496, label %497, label %578

497:                                              ; preds = %494
  %498 = load i32, ptr %4, align 4, !tbaa !9
  %499 = sext i32 %498 to i64
  %500 = getelementptr inbounds [3 x double], ptr @ey, i64 0, i64 %499
  %501 = load double, ptr %500, align 8, !tbaa !5
  %502 = fcmp oeq double %501, 0.000000e+00
  br i1 %502, label %503, label %535

503:                                              ; preds = %497
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %504

504:                                              ; preds = %531, %503
  %505 = load i32, ptr %3, align 4, !tbaa !9
  %506 = icmp slt i32 %505, 3
  br i1 %506, label %507, label %534

507:                                              ; preds = %504
  %508 = load i32, ptr %1, align 4, !tbaa !9
  %509 = sext i32 %508 to i64
  %510 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 31), i64 0, i64 %509
  %511 = load i32, ptr %3, align 4, !tbaa !9
  %512 = sext i32 %511 to i64
  %513 = getelementptr inbounds [3 x [3 x double]], ptr %510, i64 0, i64 %512
  %514 = load i32, ptr %4, align 4, !tbaa !9
  %515 = sext i32 %514 to i64
  %516 = getelementptr inbounds [3 x double], ptr %513, i64 0, i64 %515
  %517 = load double, ptr %516, align 8, !tbaa !5
  %518 = load i32, ptr %1, align 4, !tbaa !9
  %519 = sext i32 %518 to i64
  %520 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 30), i64 0, i64 %519
  %521 = load i32, ptr %3, align 4, !tbaa !9
  %522 = sext i32 %521 to i64
  %523 = getelementptr inbounds [3 x [3 x double]], ptr %520, i64 0, i64 %522
  %524 = load i32, ptr %4, align 4, !tbaa !9
  %525 = sext i32 %524 to i64
  %526 = getelementptr inbounds [3 x double], ptr %523, i64 0, i64 %525
  %527 = load double, ptr %526, align 8, !tbaa !5
  %528 = fadd double %517, %527
  %529 = load double, ptr %5, align 8, !tbaa !5
  %530 = call double @llvm.fmuladd.f64(double 5.000000e-01, double %528, double %529)
  store double %530, ptr %5, align 8, !tbaa !5
  br label %531

531:                                              ; preds = %507
  %532 = load i32, ptr %3, align 4, !tbaa !9
  %533 = add nsw i32 %532, 1
  store i32 %533, ptr %3, align 4, !tbaa !9
  br label %504, !llvm.loop !27

534:                                              ; preds = %504
  br label %574

535:                                              ; preds = %497
  %536 = load i32, ptr %4, align 4, !tbaa !9
  %537 = sext i32 %536 to i64
  %538 = getelementptr inbounds [3 x double], ptr @ey, i64 0, i64 %537
  %539 = load double, ptr %538, align 8, !tbaa !5
  %540 = fcmp ogt double %539, 0.000000e+00
  br i1 %540, label %541, label %573

541:                                              ; preds = %535
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %542

542:                                              ; preds = %569, %541
  %543 = load i32, ptr %3, align 4, !tbaa !9
  %544 = icmp slt i32 %543, 3
  br i1 %544, label %545, label %572

545:                                              ; preds = %542
  %546 = load i32, ptr %1, align 4, !tbaa !9
  %547 = sext i32 %546 to i64
  %548 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 31), i64 0, i64 %547
  %549 = load i32, ptr %3, align 4, !tbaa !9
  %550 = sext i32 %549 to i64
  %551 = getelementptr inbounds [3 x [3 x double]], ptr %548, i64 0, i64 %550
  %552 = load i32, ptr %4, align 4, !tbaa !9
  %553 = sext i32 %552 to i64
  %554 = getelementptr inbounds [3 x double], ptr %551, i64 0, i64 %553
  %555 = load double, ptr %554, align 8, !tbaa !5
  %556 = load i32, ptr %1, align 4, !tbaa !9
  %557 = sext i32 %556 to i64
  %558 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 30), i64 0, i64 %557
  %559 = load i32, ptr %3, align 4, !tbaa !9
  %560 = sext i32 %559 to i64
  %561 = getelementptr inbounds [3 x [3 x double]], ptr %558, i64 0, i64 %560
  %562 = load i32, ptr %4, align 4, !tbaa !9
  %563 = sext i32 %562 to i64
  %564 = getelementptr inbounds [3 x double], ptr %561, i64 0, i64 %563
  %565 = load double, ptr %564, align 8, !tbaa !5
  %566 = fadd double %555, %565
  %567 = load double, ptr %5, align 8, !tbaa !5
  %568 = fadd double %567, %566
  store double %568, ptr %5, align 8, !tbaa !5
  br label %569

569:                                              ; preds = %545
  %570 = load i32, ptr %3, align 4, !tbaa !9
  %571 = add nsw i32 %570, 1
  store i32 %571, ptr %3, align 4, !tbaa !9
  br label %542, !llvm.loop !28

572:                                              ; preds = %542
  br label %573

573:                                              ; preds = %572, %535
  br label %574

574:                                              ; preds = %573, %534
  br label %575

575:                                              ; preds = %574
  %576 = load i32, ptr %4, align 4, !tbaa !9
  %577 = add nsw i32 %576, 1
  store i32 %577, ptr %4, align 4, !tbaa !9
  br label %494, !llvm.loop !29

578:                                              ; preds = %494
  store i32 0, ptr %4, align 4, !tbaa !9
  br label %579

579:                                              ; preds = %672, %578
  %580 = load i32, ptr %4, align 4, !tbaa !9
  %581 = icmp slt i32 %580, 3
  br i1 %581, label %582, label %675

582:                                              ; preds = %579
  %583 = load i32, ptr %4, align 4, !tbaa !9
  %584 = sext i32 %583 to i64
  %585 = getelementptr inbounds [3 x double], ptr @ey, i64 0, i64 %584
  %586 = load double, ptr %585, align 8, !tbaa !5
  %587 = fcmp olt double %586, 0.000000e+00
  br i1 %587, label %588, label %671

588:                                              ; preds = %582
  store i32 0, ptr %3, align 4, !tbaa !9
  br label %589

589:                                              ; preds = %667, %588
  %590 = load i32, ptr %3, align 4, !tbaa !9
  %591 = icmp slt i32 %590, 3
  br i1 %591, label %592, label %670

592:                                              ; preds = %589
  %593 = load i32, ptr %1, align 4, !tbaa !9
  %594 = sext i32 %593 to i64
  %595 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 31), i64 0, i64 %594
  %596 = load i32, ptr %3, align 4, !tbaa !9
  %597 = sext i32 %596 to i64
  %598 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %597
  %599 = load i32, ptr %598, align 4, !tbaa !9
  %600 = sext i32 %599 to i64
  %601 = getelementptr inbounds [3 x [3 x double]], ptr %595, i64 0, i64 %600
  %602 = load i32, ptr %4, align 4, !tbaa !9
  %603 = sext i32 %602 to i64
  %604 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %603
  %605 = load i32, ptr %604, align 4, !tbaa !9
  %606 = sext i32 %605 to i64
  %607 = getelementptr inbounds [3 x double], ptr %601, i64 0, i64 %606
  %608 = load double, ptr %607, align 8, !tbaa !5
  %609 = load i32, ptr %1, align 4, !tbaa !9
  %610 = sext i32 %609 to i64
  %611 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 30), i64 0, i64 %610
  %612 = load i32, ptr %3, align 4, !tbaa !9
  %613 = sext i32 %612 to i64
  %614 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %613
  %615 = load i32, ptr %614, align 4, !tbaa !9
  %616 = sext i32 %615 to i64
  %617 = getelementptr inbounds [3 x [3 x double]], ptr %611, i64 0, i64 %616
  %618 = load i32, ptr %4, align 4, !tbaa !9
  %619 = sext i32 %618 to i64
  %620 = getelementptr inbounds [3 x i32], ptr @re, i64 0, i64 %619
  %621 = load i32, ptr %620, align 4, !tbaa !9
  %622 = sext i32 %621 to i64
  %623 = getelementptr inbounds [3 x double], ptr %617, i64 0, i64 %622
  %624 = load double, ptr %623, align 8, !tbaa !5
  %625 = fadd double %608, %624
  %626 = load i32, ptr %1, align 4, !tbaa !9
  %627 = sext i32 %626 to i64
  %628 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 30), i64 0, i64 %627
  %629 = load i32, ptr %3, align 4, !tbaa !9
  %630 = sext i32 %629 to i64
  %631 = getelementptr inbounds [3 x [3 x double]], ptr %628, i64 0, i64 %630
  %632 = load i32, ptr %4, align 4, !tbaa !9
  %633 = sext i32 %632 to i64
  %634 = getelementptr inbounds [3 x double], ptr %631, i64 0, i64 %633
  %635 = load double, ptr %634, align 8, !tbaa !5
  %636 = fsub double %625, %635
  %637 = load double, ptr %5, align 8, !tbaa !5
  %638 = fmul double 4.000000e+00, %637
  %639 = load i32, ptr %3, align 4, !tbaa !9
  %640 = sext i32 %639 to i64
  %641 = getelementptr inbounds [3 x double], ptr @tpx, i64 0, i64 %640
  %642 = load double, ptr %641, align 8, !tbaa !5
  %643 = fmul double %638, %642
  %644 = load i32, ptr %4, align 4, !tbaa !9
  %645 = sext i32 %644 to i64
  %646 = getelementptr inbounds [3 x double], ptr @tpy, i64 0, i64 %645
  %647 = load double, ptr %646, align 8, !tbaa !5
  %648 = fmul double %643, %647
  %649 = load i32, ptr %3, align 4, !tbaa !9
  %650 = sext i32 %649 to i64
  %651 = getelementptr inbounds [3 x double], ptr @ex, i64 0, i64 %650
  %652 = load double, ptr %651, align 8, !tbaa !5
  %653 = fmul double %652, 1.000000e-01
  %654 = fmul double %648, %653
  %655 = load double, ptr @RT, align 8, !tbaa !5
  %656 = fdiv double %654, %655
  %657 = fadd double %636, %656
  %658 = load i32, ptr %1, align 4, !tbaa !9
  %659 = sext i32 %658 to i64
  %660 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds ([32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 31), i64 0, i64 %659
  %661 = load i32, ptr %3, align 4, !tbaa !9
  %662 = sext i32 %661 to i64
  %663 = getelementptr inbounds [3 x [3 x double]], ptr %660, i64 0, i64 %662
  %664 = load i32, ptr %4, align 4, !tbaa !9
  %665 = sext i32 %664 to i64
  %666 = getelementptr inbounds [3 x double], ptr %663, i64 0, i64 %665
  store double %657, ptr %666, align 8, !tbaa !5
  br label %667

667:                                              ; preds = %592
  %668 = load i32, ptr %3, align 4, !tbaa !9
  %669 = add nsw i32 %668, 1
  store i32 %669, ptr %3, align 4, !tbaa !9
  br label %589, !llvm.loop !30

670:                                              ; preds = %589
  br label %671

671:                                              ; preds = %670, %582
  br label %672

672:                                              ; preds = %671
  %673 = load i32, ptr %4, align 4, !tbaa !9
  %674 = add nsw i32 %673, 1
  store i32 %674, ptr %4, align 4, !tbaa !9
  br label %579, !llvm.loop !31

675:                                              ; preds = %579
  br label %676

676:                                              ; preds = %675
  %677 = load i32, ptr %1, align 4, !tbaa !9
  %678 = add nsw i32 %677, 1
  store i32 %678, ptr %1, align 4, !tbaa !9
  br label %490, !llvm.loop !32

679:                                              ; preds = %490
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = distinct !{!11, !12}
!12 = !{!"llvm.loop.mustprogress"}
!13 = distinct !{!13, !12}
!14 = distinct !{!14, !12}
!15 = distinct !{!15, !12}
!16 = distinct !{!16, !12}
!17 = distinct !{!17, !12}
!18 = distinct !{!18, !12}
!19 = distinct !{!19, !12}
!20 = distinct !{!20, !12}
!21 = distinct !{!21, !12}
!22 = distinct !{!22, !12}
!23 = distinct !{!23, !12}
!24 = distinct !{!24, !12}
!25 = distinct !{!25, !12}
!26 = distinct !{!26, !12}
!27 = distinct !{!27, !12}
!28 = distinct !{!28, !12}
!29 = distinct !{!29, !12}
!30 = distinct !{!30, !12}
!31 = distinct !{!31, !12}
!32 = distinct !{!32, !12}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@ex = external dso_local local_unnamed_addr global [3 x double], align 16
@ey = external dso_local local_unnamed_addr global [3 x double], align 16
@re = external dso_local local_unnamed_addr global [3 x i32], align 4
@tpx = external dso_local local_unnamed_addr global [3 x double], align 16
@tpy = external dso_local local_unnamed_addr global [3 x double], align 16
@RT = external dso_local local_unnamed_addr global double, align 8
@yc = external dso_local local_unnamed_addr global [32 x double], align 16
@xc = external dso_local local_unnamed_addr global [32 x double], align 16
@f_plus = external dso_local local_unnamed_addr global [32 x [32 x [3 x [3 x double]]]], align 16

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable
define dso_local void @boundary() local_unnamed_addr #1 {
  %1 = load double, ptr getelementptr inbounds (i8, ptr @xc, i64 8), align 8, !tbaa !5
  %2 = load double, ptr @xc, align 16, !tbaa !5
  %3 = fsub double %1, %2
  %4 = load double, ptr getelementptr inbounds (i8, ptr @xc, i64 16), align 16, !tbaa !5
  %5 = fsub double %4, %1
  %6 = fdiv double %3, %5
  %7 = load double, ptr getelementptr inbounds (i8, ptr @xc, i64 248), align 8, !tbaa !5
  %8 = load double, ptr getelementptr inbounds (i8, ptr @xc, i64 240), align 16, !tbaa !5
  %9 = fsub double %7, %8
  %10 = load double, ptr getelementptr inbounds (i8, ptr @xc, i64 232), align 8, !tbaa !5
  %11 = fsub double %8, %10
  %12 = fdiv double %9, %11
  %13 = fadd double %6, 1.000000e+00
  %14 = fneg double %6
  %15 = fadd double %12, 1.000000e+00
  %16 = fneg double %12
  %17 = insertelement <2 x double> poison, double %13, i64 0
  %18 = shufflevector <2 x double> %17, <2 x double> poison, <2 x i32> zeroinitializer
  %19 = insertelement <2 x double> poison, double %14, i64 0
  %20 = shufflevector <2 x double> %19, <2 x double> poison, <2 x i32> zeroinitializer
  %21 = insertelement <2 x double> poison, double %15, i64 0
  %22 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> zeroinitializer
  %23 = insertelement <2 x double> poison, double %16, i64 0
  %24 = shufflevector <2 x double> %23, <2 x double> poison, <2 x i32> zeroinitializer
  br label %.preheader197

.preheader197:                                    ; preds = %0, %.preheader197
  %indvars.iv = phi i64 [ 1, %0 ], [ %indvars.iv.next, %.preheader197 ]
  %25 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %indvars.iv
  %26 = getelementptr inbounds i8, ptr %25, i64 72
  %27 = getelementptr inbounds i8, ptr %25, i64 144
  %28 = getelementptr inbounds i8, ptr %25, i64 2160
  %29 = getelementptr inbounds i8, ptr %25, i64 2088
  %30 = getelementptr inbounds i8, ptr %25, i64 2232
  %31 = getelementptr inbounds i8, ptr %25, i64 120
  %32 = getelementptr inbounds i8, ptr %25, i64 192
  %33 = getelementptr inbounds i8, ptr %25, i64 48
  %34 = getelementptr inbounds i8, ptr %25, i64 2208
  %35 = getelementptr inbounds i8, ptr %25, i64 2136
  %36 = getelementptr inbounds i8, ptr %25, i64 2280
  %37 = load <2 x double>, ptr %26, align 8, !tbaa !5
  %38 = load <2 x double>, ptr %27, align 16, !tbaa !5
  %39 = fmul <2 x double> %38, %20
  %40 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %18, <2 x double> %37, <2 x double> %39)
  store <2 x double> %40, ptr %25, align 16, !tbaa !5
  %41 = load <2 x double>, ptr %28, align 16, !tbaa !5
  %42 = load <2 x double>, ptr %29, align 8, !tbaa !5
  %43 = fmul <2 x double> %42, %24
  %44 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %22, <2 x double> %41, <2 x double> %43)
  store <2 x double> %44, ptr %30, align 8, !tbaa !5
  %45 = getelementptr inbounds i8, ptr %25, i64 104
  %46 = getelementptr inbounds i8, ptr %25, i64 176
  %47 = getelementptr inbounds i8, ptr %25, i64 32
  %48 = getelementptr inbounds i8, ptr %25, i64 2192
  %49 = getelementptr inbounds i8, ptr %25, i64 2120
  %50 = getelementptr inbounds i8, ptr %25, i64 2264
  %51 = load <2 x double>, ptr %31, align 8, !tbaa !5
  %52 = load <2 x double>, ptr %32, align 16, !tbaa !5
  %53 = fmul <2 x double> %52, %20
  %54 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %18, <2 x double> %51, <2 x double> %53)
  store <2 x double> %54, ptr %33, align 16, !tbaa !5
  %55 = load <2 x double>, ptr %34, align 16, !tbaa !5
  %56 = load <2 x double>, ptr %35, align 8, !tbaa !5
  %57 = fmul <2 x double> %56, %24
  %58 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %22, <2 x double> %55, <2 x double> %57)
  store <2 x double> %58, ptr %36, align 8, !tbaa !5
  %59 = getelementptr inbounds i8, ptr %25, i64 88
  %60 = getelementptr inbounds i8, ptr %25, i64 160
  %61 = getelementptr inbounds i8, ptr %25, i64 16
  %62 = load <2 x double>, ptr %59, align 8, !tbaa !5
  %63 = load <2 x double>, ptr %60, align 16, !tbaa !5
  %64 = fmul <2 x double> %63, %20
  %65 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %18, <2 x double> %62, <2 x double> %64)
  store <2 x double> %65, ptr %61, align 16, !tbaa !5
  %66 = getelementptr inbounds i8, ptr %25, i64 2176
  %67 = getelementptr inbounds i8, ptr %25, i64 2104
  %68 = getelementptr inbounds i8, ptr %25, i64 2248
  %69 = load <2 x double>, ptr %66, align 16, !tbaa !5
  %70 = load <2 x double>, ptr %67, align 8, !tbaa !5
  %71 = fmul <2 x double> %70, %24
  %72 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %22, <2 x double> %69, <2 x double> %71)
  store <2 x double> %72, ptr %68, align 8, !tbaa !5
  %73 = load <2 x double>, ptr %45, align 8, !tbaa !5
  %74 = load <2 x double>, ptr %46, align 16, !tbaa !5
  %75 = fmul <2 x double> %74, %20
  %76 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %18, <2 x double> %73, <2 x double> %75)
  store <2 x double> %76, ptr %47, align 16, !tbaa !5
  %77 = load <2 x double>, ptr %48, align 16, !tbaa !5
  %78 = load <2 x double>, ptr %49, align 8, !tbaa !5
  %79 = fmul <2 x double> %78, %24
  %80 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %22, <2 x double> %77, <2 x double> %79)
  store <2 x double> %80, ptr %50, align 8, !tbaa !5
  %81 = getelementptr inbounds i8, ptr %25, i64 136
  %82 = load double, ptr %81, align 8, !tbaa !5
  %83 = getelementptr inbounds i8, ptr %25, i64 208
  %84 = load double, ptr %83, align 16, !tbaa !5
  %85 = fmul double %84, %14
  %86 = tail call double @llvm.fmuladd.f64(double %13, double %82, double %85)
  %87 = getelementptr inbounds i8, ptr %25, i64 64
  store double %86, ptr %87, align 16, !tbaa !5
  %88 = getelementptr inbounds i8, ptr %25, i64 2224
  %89 = load double, ptr %88, align 16, !tbaa !5
  %90 = getelementptr inbounds i8, ptr %25, i64 2152
  %91 = load double, ptr %90, align 8, !tbaa !5
  %92 = fmul double %91, %16
  %93 = tail call double @llvm.fmuladd.f64(double %15, double %89, double %92)
  %94 = getelementptr inbounds i8, ptr %25, i64 2296
  store double %93, ptr %94, align 8, !tbaa !5
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, 31
  br i1 %exitcond.not, label %.preheader194.preheader, label %.preheader197, !llvm.loop !9

.preheader194.preheader:                          ; preds = %.preheader197
  %.pre = load double, ptr @ex, align 16, !tbaa !5
  %95 = fcmp ogt double %.pre, 0.000000e+00
  %96 = load i32, ptr @re, align 4
  %97 = sext i32 %96 to i64
  %98 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %99 = sext i32 %98 to i64
  %100 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %101 = sext i32 %100 to i64
  %102 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 8), align 8, !tbaa !5
  %103 = fcmp ogt double %102, 0.000000e+00
  %104 = sext i32 %98 to i64
  %105 = load i32, ptr @re, align 4
  %106 = sext i32 %105 to i64
  %107 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %108 = sext i32 %107 to i64
  %109 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 16), align 16, !tbaa !5
  %110 = fcmp ogt double %109, 0.000000e+00
  %111 = sext i32 %107 to i64
  %112 = load i32, ptr @re, align 4
  %113 = sext i32 %112 to i64
  %114 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %115 = sext i32 %114 to i64
  br label %.preheader194

.preheader194:                                    ; preds = %.preheader194.preheader, %.loopexit193.2
  %indvars.iv235 = phi i64 [ 1, %.preheader194.preheader ], [ %indvars.iv.next236, %.loopexit193.2 ]
  %116 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %indvars.iv235
  %117 = getelementptr inbounds i8, ptr %116, i64 72
  br i1 %95, label %.preheader192, label %.loopexit193

.preheader192:                                    ; preds = %.preheader194
  %118 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %97, i64 %97
  %119 = load double, ptr %118, align 8, !tbaa !5
  %120 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %97, i64 %97
  %121 = load double, ptr %120, align 8, !tbaa !5
  %122 = fadd double %119, %121
  %123 = load double, ptr %117, align 8, !tbaa !5
  %124 = fsub double %122, %123
  store double %124, ptr %116, align 16, !tbaa !5
  %125 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %97, i64 %99
  %126 = load double, ptr %125, align 8, !tbaa !5
  %127 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %97, i64 %99
  %128 = load double, ptr %127, align 8, !tbaa !5
  %129 = fadd double %126, %128
  %130 = getelementptr inbounds i8, ptr %116, i64 80
  %131 = load double, ptr %130, align 16, !tbaa !5
  %132 = fsub double %129, %131
  %133 = getelementptr inbounds i8, ptr %116, i64 8
  store double %132, ptr %133, align 8, !tbaa !5
  %134 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %97, i64 %101
  %135 = load double, ptr %134, align 8, !tbaa !5
  %136 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %97, i64 %101
  %137 = load double, ptr %136, align 8, !tbaa !5
  %138 = fadd double %135, %137
  %139 = getelementptr inbounds i8, ptr %116, i64 88
  %140 = load double, ptr %139, align 8, !tbaa !5
  %141 = fsub double %138, %140
  %142 = getelementptr inbounds i8, ptr %116, i64 16
  store double %141, ptr %142, align 16, !tbaa !5
  br label %.loopexit193

.loopexit193:                                     ; preds = %.preheader192, %.preheader194
  br i1 %103, label %.preheader192.1, label %.loopexit193.1

.preheader192.1:                                  ; preds = %.loopexit193
  %143 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %104, i64 %106
  %144 = load double, ptr %143, align 8, !tbaa !5
  %145 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %104, i64 %106
  %146 = load double, ptr %145, align 8, !tbaa !5
  %147 = getelementptr inbounds i8, ptr %116, i64 96
  %148 = getelementptr inbounds i8, ptr %116, i64 24
  %149 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %104, i64 %104
  %150 = load double, ptr %149, align 8, !tbaa !5
  %151 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %104, i64 %104
  %152 = load double, ptr %151, align 8, !tbaa !5
  %153 = insertelement <2 x double> poison, double %144, i64 0
  %154 = insertelement <2 x double> %153, double %150, i64 1
  %155 = insertelement <2 x double> poison, double %146, i64 0
  %156 = insertelement <2 x double> %155, double %152, i64 1
  %157 = fadd <2 x double> %154, %156
  %158 = load <2 x double>, ptr %147, align 16, !tbaa !5
  %159 = fsub <2 x double> %157, %158
  store <2 x double> %159, ptr %148, align 8, !tbaa !5
  %160 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %104, i64 %108
  %161 = load double, ptr %160, align 8, !tbaa !5
  %162 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %104, i64 %108
  %163 = load double, ptr %162, align 8, !tbaa !5
  %164 = fadd double %161, %163
  %165 = getelementptr inbounds i8, ptr %116, i64 112
  %166 = load double, ptr %165, align 16, !tbaa !5
  %167 = fsub double %164, %166
  %168 = getelementptr inbounds i8, ptr %116, i64 40
  store double %167, ptr %168, align 8, !tbaa !5
  br label %.loopexit193.1

.loopexit193.1:                                   ; preds = %.preheader192.1, %.loopexit193
  br i1 %110, label %.preheader192.2, label %.loopexit193.2

.preheader192.2:                                  ; preds = %.loopexit193.1
  %169 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %111, i64 %113
  %170 = load double, ptr %169, align 8, !tbaa !5
  %171 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %111, i64 %113
  %172 = load double, ptr %171, align 8, !tbaa !5
  %173 = fadd double %170, %172
  %174 = getelementptr inbounds i8, ptr %116, i64 120
  %175 = load double, ptr %174, align 8, !tbaa !5
  %176 = fsub double %173, %175
  %177 = getelementptr inbounds i8, ptr %116, i64 48
  store double %176, ptr %177, align 16, !tbaa !5
  %178 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %111, i64 %115
  %179 = load double, ptr %178, align 8, !tbaa !5
  %180 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %111, i64 %115
  %181 = load double, ptr %180, align 8, !tbaa !5
  %182 = getelementptr inbounds i8, ptr %116, i64 128
  %183 = getelementptr inbounds i8, ptr %116, i64 56
  %184 = getelementptr inbounds [3 x [3 x double]], ptr %116, i64 0, i64 %111, i64 %111
  %185 = load double, ptr %184, align 8, !tbaa !5
  %186 = getelementptr inbounds [3 x [3 x double]], ptr %117, i64 0, i64 %111, i64 %111
  %187 = load double, ptr %186, align 8, !tbaa !5
  %188 = insertelement <2 x double> poison, double %179, i64 0
  %189 = insertelement <2 x double> %188, double %185, i64 1
  %190 = insertelement <2 x double> poison, double %181, i64 0
  %191 = insertelement <2 x double> %190, double %187, i64 1
  %192 = fadd <2 x double> %189, %191
  %193 = load <2 x double>, ptr %182, align 16, !tbaa !5
  %194 = fsub <2 x double> %192, %193
  store <2 x double> %194, ptr %183, align 8, !tbaa !5
  br label %.loopexit193.2

.loopexit193.2:                                   ; preds = %.preheader192.2, %.loopexit193.1
  %indvars.iv.next236 = add nuw nsw i64 %indvars.iv235, 1
  %exitcond238.not = icmp eq i64 %indvars.iv.next236, 31
  br i1 %exitcond238.not, label %.preheader190.preheader, label %.preheader194, !llvm.loop !11

.preheader190.preheader:                          ; preds = %.loopexit193.2
  %195 = fcmp olt double %.pre, 0.000000e+00
  %196 = load i32, ptr @re, align 4
  %197 = sext i32 %196 to i64
  %198 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %199 = sext i32 %198 to i64
  %200 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %201 = sext i32 %200 to i64
  %202 = fcmp olt double %102, 0.000000e+00
  %203 = sext i32 %198 to i64
  %204 = load i32, ptr @re, align 4
  %205 = sext i32 %204 to i64
  %206 = sext i32 %200 to i64
  %207 = fcmp olt double %109, 0.000000e+00
  %208 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %209 = sext i32 %208 to i64
  %210 = sext i32 %204 to i64
  %211 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %212 = sext i32 %211 to i64
  br label %.preheader190

.preheader190:                                    ; preds = %.preheader190.preheader, %.loopexit189.2
  %indvars.iv247 = phi i64 [ 1, %.preheader190.preheader ], [ %indvars.iv.next248, %.loopexit189.2 ]
  %213 = getelementptr inbounds [32 x [32 x [3 x [3 x double]]]], ptr @f_plus, i64 0, i64 %indvars.iv247
  %214 = getelementptr inbounds i8, ptr %213, i64 2232
  %215 = getelementptr inbounds i8, ptr %213, i64 2160
  br i1 %195, label %.preheader188, label %.loopexit189

.preheader188:                                    ; preds = %.preheader190
  %216 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %197, i64 %197
  %217 = load double, ptr %216, align 8, !tbaa !5
  %218 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %197, i64 %197
  %219 = load double, ptr %218, align 8, !tbaa !5
  %220 = fadd double %217, %219
  %221 = load double, ptr %215, align 16, !tbaa !5
  %222 = fsub double %220, %221
  store double %222, ptr %214, align 8, !tbaa !5
  %223 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %197, i64 %199
  %224 = load double, ptr %223, align 8, !tbaa !5
  %225 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %197, i64 %199
  %226 = load double, ptr %225, align 8, !tbaa !5
  %227 = fadd double %224, %226
  %228 = getelementptr inbounds i8, ptr %213, i64 2168
  %229 = load double, ptr %228, align 8, !tbaa !5
  %230 = fsub double %227, %229
  %231 = getelementptr inbounds i8, ptr %213, i64 2240
  store double %230, ptr %231, align 16, !tbaa !5
  %232 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %197, i64 %201
  %233 = load double, ptr %232, align 8, !tbaa !5
  %234 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %197, i64 %201
  %235 = load double, ptr %234, align 8, !tbaa !5
  %236 = fadd double %233, %235
  %237 = getelementptr inbounds i8, ptr %213, i64 2176
  %238 = load double, ptr %237, align 16, !tbaa !5
  %239 = fsub double %236, %238
  %240 = getelementptr inbounds i8, ptr %213, i64 2248
  store double %239, ptr %240, align 8, !tbaa !5
  br label %.loopexit189

.loopexit189:                                     ; preds = %.preheader188, %.preheader190
  br i1 %202, label %.preheader188.1, label %.loopexit189.1

.preheader188.1:                                  ; preds = %.loopexit189
  %241 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %203, i64 %205
  %242 = load double, ptr %241, align 8, !tbaa !5
  %243 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %203, i64 %205
  %244 = load double, ptr %243, align 8, !tbaa !5
  %245 = fadd double %242, %244
  %246 = getelementptr inbounds i8, ptr %213, i64 2184
  %247 = load double, ptr %246, align 8, !tbaa !5
  %248 = fsub double %245, %247
  %249 = getelementptr inbounds i8, ptr %213, i64 2256
  store double %248, ptr %249, align 16, !tbaa !5
  %250 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %203, i64 %203
  %251 = load double, ptr %250, align 8, !tbaa !5
  %252 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %203, i64 %203
  %253 = load double, ptr %252, align 8, !tbaa !5
  %254 = fadd double %251, %253
  %255 = getelementptr inbounds i8, ptr %213, i64 2192
  %256 = load double, ptr %255, align 16, !tbaa !5
  %257 = fsub double %254, %256
  %258 = getelementptr inbounds i8, ptr %213, i64 2264
  store double %257, ptr %258, align 8, !tbaa !5
  %259 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %203, i64 %206
  %260 = load double, ptr %259, align 8, !tbaa !5
  %261 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %203, i64 %206
  %262 = load double, ptr %261, align 8, !tbaa !5
  %263 = fadd double %260, %262
  %264 = getelementptr inbounds i8, ptr %213, i64 2200
  %265 = load double, ptr %264, align 8, !tbaa !5
  %266 = fsub double %263, %265
  %267 = getelementptr inbounds i8, ptr %213, i64 2272
  store double %266, ptr %267, align 16, !tbaa !5
  br label %.loopexit189.1

.loopexit189.1:                                   ; preds = %.preheader188.1, %.loopexit189
  br i1 %207, label %.preheader188.2, label %.loopexit189.2

.preheader188.2:                                  ; preds = %.loopexit189.1
  %268 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %209, i64 %210
  %269 = load double, ptr %268, align 8, !tbaa !5
  %270 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %209, i64 %210
  %271 = load double, ptr %270, align 8, !tbaa !5
  %272 = fadd double %269, %271
  %273 = getelementptr inbounds i8, ptr %213, i64 2208
  %274 = load double, ptr %273, align 16, !tbaa !5
  %275 = fsub double %272, %274
  %276 = getelementptr inbounds i8, ptr %213, i64 2280
  store double %275, ptr %276, align 8, !tbaa !5
  %277 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %209, i64 %212
  %278 = load double, ptr %277, align 8, !tbaa !5
  %279 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %209, i64 %212
  %280 = load double, ptr %279, align 8, !tbaa !5
  %281 = fadd double %278, %280
  %282 = getelementptr inbounds i8, ptr %213, i64 2216
  %283 = load double, ptr %282, align 8, !tbaa !5
  %284 = fsub double %281, %283
  %285 = getelementptr inbounds i8, ptr %213, i64 2288
  store double %284, ptr %285, align 16, !tbaa !5
  %286 = getelementptr inbounds [3 x [3 x double]], ptr %214, i64 0, i64 %209, i64 %209
  %287 = load double, ptr %286, align 8, !tbaa !5
  %288 = getelementptr inbounds [3 x [3 x double]], ptr %215, i64 0, i64 %209, i64 %209
  %289 = load double, ptr %288, align 8, !tbaa !5
  %290 = fadd double %287, %289
  %291 = getelementptr inbounds i8, ptr %213, i64 2224
  %292 = load double, ptr %291, align 16, !tbaa !5
  %293 = fsub double %290, %292
  %294 = getelementptr inbounds i8, ptr %213, i64 2296
  store double %293, ptr %294, align 8, !tbaa !5
  br label %.loopexit189.2

.loopexit189.2:                                   ; preds = %.preheader188.2, %.loopexit189.1
  %indvars.iv.next248 = add nuw nsw i64 %indvars.iv247, 1
  %exitcond250.not = icmp eq i64 %indvars.iv.next248, 31
  br i1 %exitcond250.not, label %295, label %.preheader190, !llvm.loop !12

295:                                              ; preds = %.loopexit189.2
  %296 = load double, ptr getelementptr inbounds (i8, ptr @yc, i64 8), align 8, !tbaa !5
  %297 = load double, ptr @yc, align 16, !tbaa !5
  %298 = fsub double %296, %297
  %299 = load double, ptr getelementptr inbounds (i8, ptr @yc, i64 16), align 16, !tbaa !5
  %300 = fsub double %299, %296
  %301 = fdiv double %298, %300
  %302 = load double, ptr getelementptr inbounds (i8, ptr @yc, i64 248), align 8, !tbaa !5
  %303 = load double, ptr getelementptr inbounds (i8, ptr @yc, i64 240), align 16, !tbaa !5
  %304 = fsub double %302, %303
  %305 = load double, ptr getelementptr inbounds (i8, ptr @yc, i64 232), align 8, !tbaa !5
  %306 = fsub double %303, %305
  %307 = fdiv double %304, %306
  %308 = fadd double %301, 1.000000e+00
  %309 = fneg double %301
  %310 = fadd double %307, 1.000000e+00
  %311 = fneg double %307
  %312 = insertelement <2 x double> poison, double %308, i64 0
  %313 = shufflevector <2 x double> %312, <2 x double> poison, <2 x i32> zeroinitializer
  %314 = insertelement <2 x double> poison, double %309, i64 0
  %315 = shufflevector <2 x double> %314, <2 x double> poison, <2 x i32> zeroinitializer
  %316 = insertelement <2 x double> poison, double %310, i64 0
  %317 = shufflevector <2 x double> %316, <2 x double> poison, <2 x i32> zeroinitializer
  %318 = insertelement <2 x double> poison, double %311, i64 0
  %319 = shufflevector <2 x double> %318, <2 x double> poison, <2 x i32> zeroinitializer
  br label %.preheader187

.preheader187:                                    ; preds = %295, %.preheader187
  %indvars.iv259 = phi i64 [ 0, %295 ], [ %indvars.iv.next260, %.preheader187 ]
  %320 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv259, i64 0, i64 0
  %321 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 4608), i64 0, i64 %indvars.iv259, i64 0, i64 0
  %322 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv259, i64 0, i64 0
  %323 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv259, i64 0, i64 0
  %324 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 66816), i64 0, i64 %indvars.iv259, i64 0, i64 0
  %325 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv259, i64 0, i64 0
  %326 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv259, i64 2, i64 0
  %327 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 4608), i64 0, i64 %indvars.iv259, i64 2, i64 0
  %328 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv259, i64 2, i64 0
  %329 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv259, i64 2, i64 0
  %330 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 66816), i64 0, i64 %indvars.iv259, i64 2, i64 0
  %331 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv259, i64 2, i64 0
  %332 = load <2 x double>, ptr %320, align 8, !tbaa !5
  %333 = load <2 x double>, ptr %321, align 8, !tbaa !5
  %334 = fmul <2 x double> %333, %315
  %335 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %313, <2 x double> %332, <2 x double> %334)
  store <2 x double> %335, ptr %322, align 8, !tbaa !5
  %336 = load <2 x double>, ptr %323, align 8, !tbaa !5
  %337 = load <2 x double>, ptr %324, align 8, !tbaa !5
  %338 = fmul <2 x double> %337, %319
  %339 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %317, <2 x double> %336, <2 x double> %338)
  store <2 x double> %339, ptr %325, align 8, !tbaa !5
  %340 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv259, i64 1, i64 1
  %341 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 4608), i64 0, i64 %indvars.iv259, i64 1, i64 1
  %342 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv259, i64 1, i64 1
  %343 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv259, i64 1, i64 1
  %344 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 66816), i64 0, i64 %indvars.iv259, i64 1, i64 1
  %345 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv259, i64 1, i64 1
  %346 = load <2 x double>, ptr %326, align 8, !tbaa !5
  %347 = load <2 x double>, ptr %327, align 8, !tbaa !5
  %348 = fmul <2 x double> %347, %315
  %349 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %313, <2 x double> %346, <2 x double> %348)
  store <2 x double> %349, ptr %328, align 8, !tbaa !5
  %350 = load <2 x double>, ptr %329, align 8, !tbaa !5
  %351 = load <2 x double>, ptr %330, align 8, !tbaa !5
  %352 = fmul <2 x double> %351, %319
  %353 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %317, <2 x double> %350, <2 x double> %352)
  store <2 x double> %353, ptr %331, align 8, !tbaa !5
  %354 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv259, i64 0, i64 2
  %355 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 4608), i64 0, i64 %indvars.iv259, i64 0, i64 2
  %356 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv259, i64 0, i64 2
  %357 = load <2 x double>, ptr %354, align 8, !tbaa !5
  %358 = load <2 x double>, ptr %355, align 8, !tbaa !5
  %359 = fmul <2 x double> %358, %315
  %360 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %313, <2 x double> %357, <2 x double> %359)
  store <2 x double> %360, ptr %356, align 8, !tbaa !5
  %361 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv259, i64 0, i64 2
  %362 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 66816), i64 0, i64 %indvars.iv259, i64 0, i64 2
  %363 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv259, i64 0, i64 2
  %364 = load <2 x double>, ptr %361, align 8, !tbaa !5
  %365 = load <2 x double>, ptr %362, align 8, !tbaa !5
  %366 = fmul <2 x double> %365, %319
  %367 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %317, <2 x double> %364, <2 x double> %366)
  store <2 x double> %367, ptr %363, align 8, !tbaa !5
  %368 = load <2 x double>, ptr %340, align 8, !tbaa !5
  %369 = load <2 x double>, ptr %341, align 8, !tbaa !5
  %370 = fmul <2 x double> %369, %315
  %371 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %313, <2 x double> %368, <2 x double> %370)
  store <2 x double> %371, ptr %342, align 8, !tbaa !5
  %372 = load <2 x double>, ptr %343, align 8, !tbaa !5
  %373 = load <2 x double>, ptr %344, align 8, !tbaa !5
  %374 = fmul <2 x double> %373, %319
  %375 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %317, <2 x double> %372, <2 x double> %374)
  store <2 x double> %375, ptr %345, align 8, !tbaa !5
  %376 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv259, i64 2, i64 2
  %377 = load double, ptr %376, align 8, !tbaa !5
  %378 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 4608), i64 0, i64 %indvars.iv259, i64 2, i64 2
  %379 = load double, ptr %378, align 8, !tbaa !5
  %380 = fmul double %379, %309
  %381 = tail call double @llvm.fmuladd.f64(double %308, double %377, double %380)
  %382 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv259, i64 2, i64 2
  store double %381, ptr %382, align 8, !tbaa !5
  %383 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv259, i64 2, i64 2
  %384 = load double, ptr %383, align 8, !tbaa !5
  %385 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 66816), i64 0, i64 %indvars.iv259, i64 2, i64 2
  %386 = load double, ptr %385, align 8, !tbaa !5
  %387 = fmul double %386, %311
  %388 = tail call double @llvm.fmuladd.f64(double %310, double %384, double %387)
  %389 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv259, i64 2, i64 2
  store double %388, ptr %389, align 8, !tbaa !5
  %indvars.iv.next260 = add nuw nsw i64 %indvars.iv259, 1
  %exitcond262.not = icmp eq i64 %indvars.iv.next260, 32
  br i1 %exitcond262.not, label %.preheader184.preheader, label %.preheader187, !llvm.loop !13

.preheader184.preheader:                          ; preds = %.preheader187
  %.pre299 = load double, ptr @ey, align 16, !tbaa !5
  %390 = fcmp ogt double %.pre299, 0.000000e+00
  %391 = load i32, ptr @re, align 4
  %392 = sext i32 %391 to i64
  %393 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %394 = sext i32 %393 to i64
  %395 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %396 = sext i32 %395 to i64
  %397 = load double, ptr getelementptr inbounds (i8, ptr @ey, i64 8), align 8, !tbaa !5
  %398 = fcmp ogt double %397, 0.000000e+00
  %399 = sext i32 %393 to i64
  %400 = load i32, ptr @re, align 4
  %401 = sext i32 %400 to i64
  %402 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %403 = sext i32 %402 to i64
  %404 = load double, ptr getelementptr inbounds (i8, ptr @ey, i64 16), align 16, !tbaa !5
  %405 = fcmp ogt double %404, 0.000000e+00
  %406 = sext i32 %402 to i64
  %407 = load i32, ptr @re, align 4
  %408 = sext i32 %407 to i64
  %409 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %410 = sext i32 %409 to i64
  br label %.preheader184

.preheader184:                                    ; preds = %.preheader184.preheader, %.loopexit183.2
  %indvars.iv271 = phi i64 [ 0, %.preheader184.preheader ], [ %indvars.iv.next272, %.loopexit183.2 ]
  br i1 %390, label %.preheader182, label %.loopexit183

.preheader181:                                    ; preds = %.loopexit183.2
  %411 = load double, ptr @RT, align 8
  %412 = fcmp oeq double %.pre299, 0.000000e+00
  %413 = fcmp oeq double %397, 0.000000e+00
  %414 = fcmp oeq double %404, 0.000000e+00
  %415 = fcmp olt double %.pre299, 0.000000e+00
  %416 = load i32, ptr @re, align 4
  %417 = sext i32 %416 to i64
  %418 = load double, ptr @tpy, align 16
  %419 = load double, ptr @tpx, align 16
  %420 = load double, ptr @ex, align 16
  %421 = fmul double %420, 1.000000e-01
  %422 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %423 = sext i32 %422 to i64
  %424 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 8), align 8
  %425 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 8), align 8
  %426 = fmul double %425, 1.000000e-01
  %427 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %428 = sext i32 %427 to i64
  %429 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 16), align 16
  %430 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 16), align 16
  %431 = fmul double %430, 1.000000e-01
  %432 = fcmp olt double %397, 0.000000e+00
  %433 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %434 = sext i32 %433 to i64
  %435 = load double, ptr getelementptr inbounds (i8, ptr @tpy, i64 8), align 8
  %436 = load i32, ptr @re, align 4
  %437 = sext i32 %436 to i64
  %438 = load double, ptr @tpx, align 16
  %439 = load double, ptr @ex, align 16
  %440 = fmul double %439, 1.000000e-01
  %441 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 8), align 8
  %442 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 8), align 8
  %443 = fmul double %442, 1.000000e-01
  %444 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 8), align 4
  %445 = sext i32 %444 to i64
  %446 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 16), align 16
  %447 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 16), align 16
  %448 = fmul double %447, 1.000000e-01
  %449 = fcmp olt double %404, 0.000000e+00
  %450 = sext i32 %444 to i64
  %451 = load double, ptr getelementptr inbounds (i8, ptr @tpy, i64 16), align 16
  %452 = load i32, ptr @re, align 4
  %453 = sext i32 %452 to i64
  %454 = load double, ptr @tpx, align 16
  %455 = load double, ptr @ex, align 16
  %456 = fmul double %455, 1.000000e-01
  %457 = load i32, ptr getelementptr inbounds (i8, ptr @re, i64 4), align 4
  %458 = sext i32 %457 to i64
  %459 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 8), align 8
  %460 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 8), align 8
  %461 = fmul double %460, 1.000000e-01
  %462 = load double, ptr getelementptr inbounds (i8, ptr @tpx, i64 16), align 16
  %463 = load double, ptr getelementptr inbounds (i8, ptr @ex, i64 16), align 16
  %464 = fmul double %463, 1.000000e-01
  br label %.preheader180

.preheader182:                                    ; preds = %.preheader184
  %465 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %392, i64 %392
  %466 = load double, ptr %465, align 8, !tbaa !5
  %467 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %392, i64 %392
  %468 = load double, ptr %467, align 8, !tbaa !5
  %469 = fadd double %466, %468
  %470 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 0, i64 0
  %471 = load double, ptr %470, align 8, !tbaa !5
  %472 = fsub double %469, %471
  %473 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 0, i64 0
  store double %472, ptr %473, align 8, !tbaa !5
  %474 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %394, i64 %392
  %475 = load double, ptr %474, align 8, !tbaa !5
  %476 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %394, i64 %392
  %477 = load double, ptr %476, align 8, !tbaa !5
  %478 = fadd double %475, %477
  %479 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 1, i64 0
  %480 = load double, ptr %479, align 8, !tbaa !5
  %481 = fsub double %478, %480
  %482 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 1, i64 0
  store double %481, ptr %482, align 8, !tbaa !5
  %483 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %396, i64 %392
  %484 = load double, ptr %483, align 8, !tbaa !5
  %485 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %396, i64 %392
  %486 = load double, ptr %485, align 8, !tbaa !5
  %487 = fadd double %484, %486
  %488 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 2, i64 0
  %489 = load double, ptr %488, align 8, !tbaa !5
  %490 = fsub double %487, %489
  %491 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 2, i64 0
  store double %490, ptr %491, align 8, !tbaa !5
  br label %.loopexit183

.loopexit183:                                     ; preds = %.preheader182, %.preheader184
  br i1 %398, label %.preheader182.1, label %.loopexit183.1

.preheader182.1:                                  ; preds = %.loopexit183
  %492 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %401, i64 %399
  %493 = load double, ptr %492, align 8, !tbaa !5
  %494 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %401, i64 %399
  %495 = load double, ptr %494, align 8, !tbaa !5
  %496 = fadd double %493, %495
  %497 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 0, i64 1
  %498 = load double, ptr %497, align 8, !tbaa !5
  %499 = fsub double %496, %498
  %500 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 0, i64 1
  store double %499, ptr %500, align 8, !tbaa !5
  %501 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %399, i64 %399
  %502 = load double, ptr %501, align 8, !tbaa !5
  %503 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %399, i64 %399
  %504 = load double, ptr %503, align 8, !tbaa !5
  %505 = fadd double %502, %504
  %506 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 1, i64 1
  %507 = load double, ptr %506, align 8, !tbaa !5
  %508 = fsub double %505, %507
  %509 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 1, i64 1
  store double %508, ptr %509, align 8, !tbaa !5
  %510 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %403, i64 %399
  %511 = load double, ptr %510, align 8, !tbaa !5
  %512 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %403, i64 %399
  %513 = load double, ptr %512, align 8, !tbaa !5
  %514 = fadd double %511, %513
  %515 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 2, i64 1
  %516 = load double, ptr %515, align 8, !tbaa !5
  %517 = fsub double %514, %516
  %518 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 2, i64 1
  store double %517, ptr %518, align 8, !tbaa !5
  br label %.loopexit183.1

.loopexit183.1:                                   ; preds = %.preheader182.1, %.loopexit183
  br i1 %405, label %.preheader182.2, label %.loopexit183.2

.preheader182.2:                                  ; preds = %.loopexit183.1
  %519 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %408, i64 %406
  %520 = load double, ptr %519, align 8, !tbaa !5
  %521 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %408, i64 %406
  %522 = load double, ptr %521, align 8, !tbaa !5
  %523 = fadd double %520, %522
  %524 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 0, i64 2
  %525 = load double, ptr %524, align 8, !tbaa !5
  %526 = fsub double %523, %525
  %527 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 0, i64 2
  store double %526, ptr %527, align 8, !tbaa !5
  %528 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %410, i64 %406
  %529 = load double, ptr %528, align 8, !tbaa !5
  %530 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %410, i64 %406
  %531 = load double, ptr %530, align 8, !tbaa !5
  %532 = fadd double %529, %531
  %533 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 1, i64 2
  %534 = load double, ptr %533, align 8, !tbaa !5
  %535 = fsub double %532, %534
  %536 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 1, i64 2
  store double %535, ptr %536, align 8, !tbaa !5
  %537 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 %406, i64 %406
  %538 = load double, ptr %537, align 8, !tbaa !5
  %539 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 %406, i64 %406
  %540 = load double, ptr %539, align 8, !tbaa !5
  %541 = fadd double %538, %540
  %542 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 2304), i64 0, i64 %indvars.iv271, i64 2, i64 2
  %543 = load double, ptr %542, align 8, !tbaa !5
  %544 = fsub double %541, %543
  %545 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr @f_plus, i64 0, i64 %indvars.iv271, i64 2, i64 2
  store double %544, ptr %545, align 8, !tbaa !5
  br label %.loopexit183.2

.loopexit183.2:                                   ; preds = %.preheader182.2, %.loopexit183.1
  %indvars.iv.next272 = add nuw nsw i64 %indvars.iv271, 1
  %exitcond274.not = icmp eq i64 %indvars.iv.next272, 32
  br i1 %exitcond274.not, label %.preheader181, label %.preheader184, !llvm.loop !14

.preheader180:                                    ; preds = %.preheader181, %.loopexit.2
  %indvars.iv295 = phi i64 [ 0, %.preheader181 ], [ %indvars.iv.next296, %.loopexit.2 ]
  br i1 %412, label %.preheader175.preheader, label %564

.preheader175.preheader:                          ; preds = %.preheader180
  %546 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 0
  %547 = load double, ptr %546, align 8, !tbaa !5
  %548 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 0
  %549 = load double, ptr %548, align 8, !tbaa !5
  %550 = fadd double %547, %549
  %551 = tail call double @llvm.fmuladd.f64(double %550, double 5.000000e-01, double 0.000000e+00)
  %552 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 0
  %553 = load double, ptr %552, align 8, !tbaa !5
  %554 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 0
  %555 = load double, ptr %554, align 8, !tbaa !5
  %556 = fadd double %553, %555
  %557 = tail call double @llvm.fmuladd.f64(double %556, double 5.000000e-01, double %551)
  %558 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 0
  %559 = load double, ptr %558, align 8, !tbaa !5
  %560 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 0
  %561 = load double, ptr %560, align 8, !tbaa !5
  %562 = fadd double %559, %561
  %563 = tail call double @llvm.fmuladd.f64(double %562, double 5.000000e-01, double %557)
  br label %.loopexit176

564:                                              ; preds = %.preheader180
  br i1 %390, label %.preheader177.preheader, label %.loopexit176

.preheader177.preheader:                          ; preds = %564
  %565 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 0
  %566 = load double, ptr %565, align 8, !tbaa !5
  %567 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 0
  %568 = load double, ptr %567, align 8, !tbaa !5
  %569 = fadd double %566, %568
  %570 = fadd double %569, 0.000000e+00
  %571 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 0
  %572 = load double, ptr %571, align 8, !tbaa !5
  %573 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 0
  %574 = load double, ptr %573, align 8, !tbaa !5
  %575 = fadd double %572, %574
  %576 = fadd double %570, %575
  %577 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 0
  %578 = load double, ptr %577, align 8, !tbaa !5
  %579 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 0
  %580 = load double, ptr %579, align 8, !tbaa !5
  %581 = fadd double %578, %580
  %582 = fadd double %576, %581
  br label %.loopexit176

.loopexit176:                                     ; preds = %.preheader177.preheader, %.preheader175.preheader, %564
  %.3 = phi double [ 0.000000e+00, %564 ], [ %563, %.preheader175.preheader ], [ %582, %.preheader177.preheader ]
  br i1 %413, label %.preheader175.preheader.1, label %583

583:                                              ; preds = %.loopexit176
  br i1 %398, label %.preheader177.preheader.1, label %.loopexit176.1

.preheader177.preheader.1:                        ; preds = %583
  %584 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 1
  %585 = load double, ptr %584, align 8, !tbaa !5
  %586 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 1
  %587 = load double, ptr %586, align 8, !tbaa !5
  %588 = fadd double %585, %587
  %589 = fadd double %.3, %588
  %590 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 1
  %591 = load double, ptr %590, align 8, !tbaa !5
  %592 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 1
  %593 = load double, ptr %592, align 8, !tbaa !5
  %594 = fadd double %591, %593
  %595 = fadd double %589, %594
  %596 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 1
  %597 = load double, ptr %596, align 8, !tbaa !5
  %598 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 1
  %599 = load double, ptr %598, align 8, !tbaa !5
  %600 = fadd double %597, %599
  %601 = fadd double %595, %600
  br label %.loopexit176.1

.preheader175.preheader.1:                        ; preds = %.loopexit176
  %602 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 1
  %603 = load double, ptr %602, align 8, !tbaa !5
  %604 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 1
  %605 = load double, ptr %604, align 8, !tbaa !5
  %606 = fadd double %603, %605
  %607 = tail call double @llvm.fmuladd.f64(double %606, double 5.000000e-01, double %.3)
  %608 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 1
  %609 = load double, ptr %608, align 8, !tbaa !5
  %610 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 1
  %611 = load double, ptr %610, align 8, !tbaa !5
  %612 = fadd double %609, %611
  %613 = tail call double @llvm.fmuladd.f64(double %612, double 5.000000e-01, double %607)
  %614 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 1
  %615 = load double, ptr %614, align 8, !tbaa !5
  %616 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 1
  %617 = load double, ptr %616, align 8, !tbaa !5
  %618 = fadd double %615, %617
  %619 = tail call double @llvm.fmuladd.f64(double %618, double 5.000000e-01, double %613)
  br label %.loopexit176.1

.loopexit176.1:                                   ; preds = %.preheader175.preheader.1, %.preheader177.preheader.1, %583
  %.3.1 = phi double [ %.3, %583 ], [ %619, %.preheader175.preheader.1 ], [ %601, %.preheader177.preheader.1 ]
  br i1 %414, label %.preheader175.preheader.2, label %620

620:                                              ; preds = %.loopexit176.1
  br i1 %405, label %.preheader177.preheader.2, label %.loopexit176.2

.preheader177.preheader.2:                        ; preds = %620
  %621 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 2
  %622 = load double, ptr %621, align 8, !tbaa !5
  %623 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 2
  %624 = load double, ptr %623, align 8, !tbaa !5
  %625 = fadd double %622, %624
  %626 = fadd double %.3.1, %625
  %627 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 2
  %628 = load double, ptr %627, align 8, !tbaa !5
  %629 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 2
  %630 = load double, ptr %629, align 8, !tbaa !5
  %631 = fadd double %628, %630
  %632 = fadd double %626, %631
  %633 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 2
  %634 = load double, ptr %633, align 8, !tbaa !5
  %635 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 2
  %636 = load double, ptr %635, align 8, !tbaa !5
  %637 = fadd double %634, %636
  %638 = fadd double %632, %637
  br label %.loopexit176.2

.preheader175.preheader.2:                        ; preds = %.loopexit176.1
  %639 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 2
  %640 = load double, ptr %639, align 8, !tbaa !5
  %641 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 2
  %642 = load double, ptr %641, align 8, !tbaa !5
  %643 = fadd double %640, %642
  %644 = tail call double @llvm.fmuladd.f64(double %643, double 5.000000e-01, double %.3.1)
  %645 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 2
  %646 = load double, ptr %645, align 8, !tbaa !5
  %647 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 2
  %648 = load double, ptr %647, align 8, !tbaa !5
  %649 = fadd double %646, %648
  %650 = tail call double @llvm.fmuladd.f64(double %649, double 5.000000e-01, double %644)
  %651 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 2
  %652 = load double, ptr %651, align 8, !tbaa !5
  %653 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 2
  %654 = load double, ptr %653, align 8, !tbaa !5
  %655 = fadd double %652, %654
  %656 = tail call double @llvm.fmuladd.f64(double %655, double 5.000000e-01, double %650)
  br label %.loopexit176.2

.loopexit176.2:                                   ; preds = %.preheader175.preheader.2, %.preheader177.preheader.2, %620
  %.3.2 = phi double [ %.3.1, %620 ], [ %656, %.preheader175.preheader.2 ], [ %638, %.preheader177.preheader.2 ]
  %657 = fmul double %.3.2, 4.000000e+00
  br i1 %415, label %.preheader, label %.loopexit

.preheader:                                       ; preds = %.loopexit176.2
  %658 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %417, i64 %417
  %659 = load double, ptr %658, align 8, !tbaa !5
  %660 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %417, i64 %417
  %661 = load double, ptr %660, align 8, !tbaa !5
  %662 = fadd double %659, %661
  %663 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 0
  %664 = load double, ptr %663, align 8, !tbaa !5
  %665 = fsub double %662, %664
  %666 = fmul double %657, %419
  %667 = fmul double %666, %418
  %668 = fmul double %667, %421
  %669 = fdiv double %668, %411
  %670 = fadd double %665, %669
  %671 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 0
  store double %670, ptr %671, align 8, !tbaa !5
  %672 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %423, i64 %417
  %673 = load double, ptr %672, align 8, !tbaa !5
  %674 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %423, i64 %417
  %675 = load double, ptr %674, align 8, !tbaa !5
  %676 = fadd double %673, %675
  %677 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 0
  %678 = load double, ptr %677, align 8, !tbaa !5
  %679 = fsub double %676, %678
  %680 = fmul double %657, %424
  %681 = fmul double %680, %418
  %682 = fmul double %681, %426
  %683 = fdiv double %682, %411
  %684 = fadd double %679, %683
  %685 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 0
  store double %684, ptr %685, align 8, !tbaa !5
  %686 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %428, i64 %417
  %687 = load double, ptr %686, align 8, !tbaa !5
  %688 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %428, i64 %417
  %689 = load double, ptr %688, align 8, !tbaa !5
  %690 = fadd double %687, %689
  %691 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 0
  %692 = load double, ptr %691, align 8, !tbaa !5
  %693 = fsub double %690, %692
  %694 = fmul double %657, %429
  %695 = fmul double %694, %418
  %696 = fmul double %695, %431
  %697 = fdiv double %696, %411
  %698 = fadd double %693, %697
  %699 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 0
  store double %698, ptr %699, align 8, !tbaa !5
  br label %.loopexit

.loopexit:                                        ; preds = %.preheader, %.loopexit176.2
  br i1 %432, label %.preheader.1, label %.loopexit.1

.preheader.1:                                     ; preds = %.loopexit
  %700 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %437, i64 %434
  %701 = load double, ptr %700, align 8, !tbaa !5
  %702 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %437, i64 %434
  %703 = load double, ptr %702, align 8, !tbaa !5
  %704 = fadd double %701, %703
  %705 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 1
  %706 = load double, ptr %705, align 8, !tbaa !5
  %707 = fsub double %704, %706
  %708 = fmul double %657, %438
  %709 = fmul double %708, %435
  %710 = fmul double %709, %440
  %711 = fdiv double %710, %411
  %712 = fadd double %707, %711
  %713 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 1
  store double %712, ptr %713, align 8, !tbaa !5
  %714 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %434, i64 %434
  %715 = load double, ptr %714, align 8, !tbaa !5
  %716 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %434, i64 %434
  %717 = load double, ptr %716, align 8, !tbaa !5
  %718 = fadd double %715, %717
  %719 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 1
  %720 = load double, ptr %719, align 8, !tbaa !5
  %721 = fsub double %718, %720
  %722 = fmul double %657, %441
  %723 = fmul double %722, %435
  %724 = fmul double %723, %443
  %725 = fdiv double %724, %411
  %726 = fadd double %721, %725
  %727 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 1
  store double %726, ptr %727, align 8, !tbaa !5
  %728 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %445, i64 %434
  %729 = load double, ptr %728, align 8, !tbaa !5
  %730 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %445, i64 %434
  %731 = load double, ptr %730, align 8, !tbaa !5
  %732 = fadd double %729, %731
  %733 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 1
  %734 = load double, ptr %733, align 8, !tbaa !5
  %735 = fsub double %732, %734
  %736 = fmul double %657, %446
  %737 = fmul double %736, %435
  %738 = fmul double %737, %448
  %739 = fdiv double %738, %411
  %740 = fadd double %735, %739
  %741 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 1
  store double %740, ptr %741, align 8, !tbaa !5
  br label %.loopexit.1

.loopexit.1:                                      ; preds = %.preheader.1, %.loopexit
  br i1 %449, label %.preheader.2, label %.loopexit.2

.preheader.2:                                     ; preds = %.loopexit.1
  %742 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %453, i64 %450
  %743 = load double, ptr %742, align 8, !tbaa !5
  %744 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %453, i64 %450
  %745 = load double, ptr %744, align 8, !tbaa !5
  %746 = fadd double %743, %745
  %747 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 0, i64 2
  %748 = load double, ptr %747, align 8, !tbaa !5
  %749 = fsub double %746, %748
  %750 = fmul double %657, %454
  %751 = fmul double %750, %451
  %752 = fmul double %751, %456
  %753 = fdiv double %752, %411
  %754 = fadd double %749, %753
  %755 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 0, i64 2
  store double %754, ptr %755, align 8, !tbaa !5
  %756 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %458, i64 %450
  %757 = load double, ptr %756, align 8, !tbaa !5
  %758 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %458, i64 %450
  %759 = load double, ptr %758, align 8, !tbaa !5
  %760 = fadd double %757, %759
  %761 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 1, i64 2
  %762 = load double, ptr %761, align 8, !tbaa !5
  %763 = fsub double %760, %762
  %764 = fmul double %657, %459
  %765 = fmul double %764, %451
  %766 = fmul double %765, %461
  %767 = fdiv double %766, %411
  %768 = fadd double %763, %767
  %769 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 1, i64 2
  store double %768, ptr %769, align 8, !tbaa !5
  %770 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 %450, i64 %450
  %771 = load double, ptr %770, align 8, !tbaa !5
  %772 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 %450, i64 %450
  %773 = load double, ptr %772, align 8, !tbaa !5
  %774 = fadd double %771, %773
  %775 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 69120), i64 0, i64 %indvars.iv295, i64 2, i64 2
  %776 = load double, ptr %775, align 8, !tbaa !5
  %777 = fsub double %774, %776
  %778 = fmul double %657, %462
  %779 = fmul double %778, %451
  %780 = fmul double %779, %464
  %781 = fdiv double %780, %411
  %782 = fadd double %777, %781
  %783 = getelementptr inbounds [32 x [3 x [3 x double]]], ptr getelementptr inbounds (i8, ptr @f_plus, i64 71424), i64 0, i64 %indvars.iv295, i64 2, i64 2
  store double %782, ptr %783, align 8, !tbaa !5
  br label %.loopexit.2

.loopexit.2:                                      ; preds = %.preheader.2, %.loopexit.1
  %indvars.iv.next296 = add nuw nsw i64 %indvars.iv295, 1
  %exitcond298.not = icmp eq i64 %indvars.iv.next296, 32
  br i1 %exitcond298.not, label %784, label %.preheader180, !llvm.loop !15

784:                                              ; preds = %.loopexit.2
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = distinct !{!9, !10}
!10 = !{!"llvm.loop.mustprogress"}
!11 = distinct !{!11, !10}
!12 = distinct !{!12, !10}
!13 = distinct !{!13, !10}
!14 = distinct !{!14, !10}
!15 = distinct !{!15, !10}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,LCSSAPass,LICMPass,LoopRotatePass,LoopSimplifyPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass