; LLVM IR from EntityFX/anybench :: src/benchmarks/generic/mpmflops (mpmflops_s)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nounwind uwtable
define dso_local void @triadplus2(i32 noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8, float noundef %9, float noundef %10, float noundef %11, float noundef %12, float noundef %13, float noundef %14, float noundef %15, float noundef %16, float noundef %17, float noundef %18, float noundef %19, float noundef %20, float noundef %21, float noundef %22, ptr noundef %23) #0 {
  %25 = alloca i32, align 4
  %26 = alloca float, align 4
  %27 = alloca float, align 4
  %28 = alloca float, align 4
  %29 = alloca float, align 4
  %30 = alloca float, align 4
  %31 = alloca float, align 4
  %32 = alloca float, align 4
  %33 = alloca float, align 4
  %34 = alloca float, align 4
  %35 = alloca float, align 4
  %36 = alloca float, align 4
  %37 = alloca float, align 4
  %38 = alloca float, align 4
  %39 = alloca float, align 4
  %40 = alloca float, align 4
  %41 = alloca float, align 4
  %42 = alloca float, align 4
  %43 = alloca float, align 4
  %44 = alloca float, align 4
  %45 = alloca float, align 4
  %46 = alloca float, align 4
  %47 = alloca float, align 4
  %48 = alloca ptr, align 8
  %49 = alloca i32, align 4
  store i32 %0, ptr %25, align 4, !tbaa !5
  store float %1, ptr %26, align 4, !tbaa !9
  store float %2, ptr %27, align 4, !tbaa !9
  store float %3, ptr %28, align 4, !tbaa !9
  store float %4, ptr %29, align 4, !tbaa !9
  store float %5, ptr %30, align 4, !tbaa !9
  store float %6, ptr %31, align 4, !tbaa !9
  store float %7, ptr %32, align 4, !tbaa !9
  store float %8, ptr %33, align 4, !tbaa !9
  store float %9, ptr %34, align 4, !tbaa !9
  store float %10, ptr %35, align 4, !tbaa !9
  store float %11, ptr %36, align 4, !tbaa !9
  store float %12, ptr %37, align 4, !tbaa !9
  store float %13, ptr %38, align 4, !tbaa !9
  store float %14, ptr %39, align 4, !tbaa !9
  store float %15, ptr %40, align 4, !tbaa !9
  store float %16, ptr %41, align 4, !tbaa !9
  store float %17, ptr %42, align 4, !tbaa !9
  store float %18, ptr %43, align 4, !tbaa !9
  store float %19, ptr %44, align 4, !tbaa !9
  store float %20, ptr %45, align 4, !tbaa !9
  store float %21, ptr %46, align 4, !tbaa !9
  store float %22, ptr %47, align 4, !tbaa !9
  store ptr %23, ptr %48, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %49) #3
  store i32 0, ptr %49, align 4, !tbaa !5
  br label %50

50:                                               ; preds = %163, %24
  %51 = load i32, ptr %49, align 4, !tbaa !5
  %52 = load i32, ptr %25, align 4, !tbaa !5
  %53 = icmp slt i32 %51, %52
  br i1 %53, label %54, label %166

54:                                               ; preds = %50
  %55 = load ptr, ptr %48, align 8, !tbaa !11
  %56 = load i32, ptr %49, align 4, !tbaa !5
  %57 = sext i32 %56 to i64
  %58 = getelementptr inbounds float, ptr %55, i64 %57
  %59 = load float, ptr %58, align 4, !tbaa !9
  %60 = load float, ptr %26, align 4, !tbaa !9
  %61 = fadd float %59, %60
  %62 = load float, ptr %27, align 4, !tbaa !9
  %63 = load ptr, ptr %48, align 8, !tbaa !11
  %64 = load i32, ptr %49, align 4, !tbaa !5
  %65 = sext i32 %64 to i64
  %66 = getelementptr inbounds float, ptr %63, i64 %65
  %67 = load float, ptr %66, align 4, !tbaa !9
  %68 = load float, ptr %28, align 4, !tbaa !9
  %69 = fadd float %67, %68
  %70 = load float, ptr %29, align 4, !tbaa !9
  %71 = fmul float %69, %70
  %72 = fneg float %71
  %73 = call float @llvm.fmuladd.f32(float %61, float %62, float %72)
  %74 = load ptr, ptr %48, align 8, !tbaa !11
  %75 = load i32, ptr %49, align 4, !tbaa !5
  %76 = sext i32 %75 to i64
  %77 = getelementptr inbounds float, ptr %74, i64 %76
  %78 = load float, ptr %77, align 4, !tbaa !9
  %79 = load float, ptr %30, align 4, !tbaa !9
  %80 = fadd float %78, %79
  %81 = load float, ptr %31, align 4, !tbaa !9
  %82 = call float @llvm.fmuladd.f32(float %80, float %81, float %73)
  %83 = load ptr, ptr %48, align 8, !tbaa !11
  %84 = load i32, ptr %49, align 4, !tbaa !5
  %85 = sext i32 %84 to i64
  %86 = getelementptr inbounds float, ptr %83, i64 %85
  %87 = load float, ptr %86, align 4, !tbaa !9
  %88 = load float, ptr %32, align 4, !tbaa !9
  %89 = fadd float %87, %88
  %90 = load float, ptr %33, align 4, !tbaa !9
  %91 = fneg float %89
  %92 = call float @llvm.fmuladd.f32(float %91, float %90, float %82)
  %93 = load ptr, ptr %48, align 8, !tbaa !11
  %94 = load i32, ptr %49, align 4, !tbaa !5
  %95 = sext i32 %94 to i64
  %96 = getelementptr inbounds float, ptr %93, i64 %95
  %97 = load float, ptr %96, align 4, !tbaa !9
  %98 = load float, ptr %34, align 4, !tbaa !9
  %99 = fadd float %97, %98
  %100 = load float, ptr %35, align 4, !tbaa !9
  %101 = call float @llvm.fmuladd.f32(float %99, float %100, float %92)
  %102 = load ptr, ptr %48, align 8, !tbaa !11
  %103 = load i32, ptr %49, align 4, !tbaa !5
  %104 = sext i32 %103 to i64
  %105 = getelementptr inbounds float, ptr %102, i64 %104
  %106 = load float, ptr %105, align 4, !tbaa !9
  %107 = load float, ptr %36, align 4, !tbaa !9
  %108 = fadd float %106, %107
  %109 = load float, ptr %37, align 4, !tbaa !9
  %110 = fneg float %108
  %111 = call float @llvm.fmuladd.f32(float %110, float %109, float %101)
  %112 = load ptr, ptr %48, align 8, !tbaa !11
  %113 = load i32, ptr %49, align 4, !tbaa !5
  %114 = sext i32 %113 to i64
  %115 = getelementptr inbounds float, ptr %112, i64 %114
  %116 = load float, ptr %115, align 4, !tbaa !9
  %117 = load float, ptr %38, align 4, !tbaa !9
  %118 = fadd float %116, %117
  %119 = load float, ptr %39, align 4, !tbaa !9
  %120 = call float @llvm.fmuladd.f32(float %118, float %119, float %111)
  %121 = load ptr, ptr %48, align 8, !tbaa !11
  %122 = load i32, ptr %49, align 4, !tbaa !5
  %123 = sext i32 %122 to i64
  %124 = getelementptr inbounds float, ptr %121, i64 %123
  %125 = load float, ptr %124, align 4, !tbaa !9
  %126 = load float, ptr %40, align 4, !tbaa !9
  %127 = fadd float %125, %126
  %128 = load float, ptr %41, align 4, !tbaa !9
  %129 = fneg float %127
  %130 = call float @llvm.fmuladd.f32(float %129, float %128, float %120)
  %131 = load ptr, ptr %48, align 8, !tbaa !11
  %132 = load i32, ptr %49, align 4, !tbaa !5
  %133 = sext i32 %132 to i64
  %134 = getelementptr inbounds float, ptr %131, i64 %133
  %135 = load float, ptr %134, align 4, !tbaa !9
  %136 = load float, ptr %42, align 4, !tbaa !9
  %137 = fadd float %135, %136
  %138 = load float, ptr %43, align 4, !tbaa !9
  %139 = call float @llvm.fmuladd.f32(float %137, float %138, float %130)
  %140 = load ptr, ptr %48, align 8, !tbaa !11
  %141 = load i32, ptr %49, align 4, !tbaa !5
  %142 = sext i32 %141 to i64
  %143 = getelementptr inbounds float, ptr %140, i64 %142
  %144 = load float, ptr %143, align 4, !tbaa !9
  %145 = load float, ptr %44, align 4, !tbaa !9
  %146 = fadd float %144, %145
  %147 = load float, ptr %45, align 4, !tbaa !9
  %148 = fneg float %146
  %149 = call float @llvm.fmuladd.f32(float %148, float %147, float %139)
  %150 = load ptr, ptr %48, align 8, !tbaa !11
  %151 = load i32, ptr %49, align 4, !tbaa !5
  %152 = sext i32 %151 to i64
  %153 = getelementptr inbounds float, ptr %150, i64 %152
  %154 = load float, ptr %153, align 4, !tbaa !9
  %155 = load float, ptr %46, align 4, !tbaa !9
  %156 = fadd float %154, %155
  %157 = load float, ptr %47, align 4, !tbaa !9
  %158 = call float @llvm.fmuladd.f32(float %156, float %157, float %149)
  %159 = load ptr, ptr %48, align 8, !tbaa !11
  %160 = load i32, ptr %49, align 4, !tbaa !5
  %161 = sext i32 %160 to i64
  %162 = getelementptr inbounds float, ptr %159, i64 %161
  store float %158, ptr %162, align 4, !tbaa !9
  br label %163

163:                                              ; preds = %54
  %164 = load i32, ptr %49, align 4, !tbaa !5
  %165 = add nsw i32 %164, 1
  store i32 %165, ptr %49, align 4, !tbaa !5
  br label %50, !llvm.loop !13

166:                                              ; preds = %50
  call void @llvm.lifetime.end.p0(i64 4, ptr %49) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"any pointer", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable
define dso_local void @triadplus2(i32 noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8, float noundef %9, float noundef %10, float noundef %11, float noundef %12, float noundef %13, float noundef %14, float noundef %15, float noundef %16, float noundef %17, float noundef %18, float noundef %19, float noundef %20, float noundef %21, float noundef %22, ptr nocapture noundef %23) local_unnamed_addr #0 {
  %25 = icmp sgt i32 %0, 0
  br i1 %25, label %.lr.ph.preheader, label %._crit_edge

.lr.ph.preheader:                                 ; preds = %24
  %wide.trip.count = zext nneg i32 %0 to i64
  %min.iters.check = icmp ult i32 %0, 4
  br i1 %min.iters.check, label %.lr.ph.preheader92, label %vector.ph

vector.ph:                                        ; preds = %.lr.ph.preheader
  %n.vec = and i64 %wide.trip.count, 2147483644
  %broadcast.splatinsert = insertelement <4 x float> poison, float %1, i64 0
  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert50 = insertelement <4 x float> poison, float %3, i64 0
  %broadcast.splat51 = shufflevector <4 x float> %broadcast.splatinsert50, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert52 = insertelement <4 x float> poison, float %4, i64 0
  %broadcast.splat53 = shufflevector <4 x float> %broadcast.splatinsert52, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert54 = insertelement <4 x float> poison, float %2, i64 0
  %broadcast.splat55 = shufflevector <4 x float> %broadcast.splatinsert54, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert56 = insertelement <4 x float> poison, float %5, i64 0
  %broadcast.splat57 = shufflevector <4 x float> %broadcast.splatinsert56, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert58 = insertelement <4 x float> poison, float %6, i64 0
  %broadcast.splat59 = shufflevector <4 x float> %broadcast.splatinsert58, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert60 = insertelement <4 x float> poison, float %7, i64 0
  %broadcast.splat61 = shufflevector <4 x float> %broadcast.splatinsert60, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert62 = insertelement <4 x float> poison, float %8, i64 0
  %broadcast.splat63 = shufflevector <4 x float> %broadcast.splatinsert62, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert64 = insertelement <4 x float> poison, float %9, i64 0
  %broadcast.splat65 = shufflevector <4 x float> %broadcast.splatinsert64, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert66 = insertelement <4 x float> poison, float %10, i64 0
  %broadcast.splat67 = shufflevector <4 x float> %broadcast.splatinsert66, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert68 = insertelement <4 x float> poison, float %11, i64 0
  %broadcast.splat69 = shufflevector <4 x float> %broadcast.splatinsert68, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert70 = insertelement <4 x float> poison, float %12, i64 0
  %broadcast.splat71 = shufflevector <4 x float> %broadcast.splatinsert70, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert72 = insertelement <4 x float> poison, float %13, i64 0
  %broadcast.splat73 = shufflevector <4 x float> %broadcast.splatinsert72, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert74 = insertelement <4 x float> poison, float %14, i64 0
  %broadcast.splat75 = shufflevector <4 x float> %broadcast.splatinsert74, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert76 = insertelement <4 x float> poison, float %15, i64 0
  %broadcast.splat77 = shufflevector <4 x float> %broadcast.splatinsert76, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert78 = insertelement <4 x float> poison, float %16, i64 0
  %broadcast.splat79 = shufflevector <4 x float> %broadcast.splatinsert78, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert80 = insertelement <4 x float> poison, float %17, i64 0
  %broadcast.splat81 = shufflevector <4 x float> %broadcast.splatinsert80, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert82 = insertelement <4 x float> poison, float %18, i64 0
  %broadcast.splat83 = shufflevector <4 x float> %broadcast.splatinsert82, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert84 = insertelement <4 x float> poison, float %19, i64 0
  %broadcast.splat85 = shufflevector <4 x float> %broadcast.splatinsert84, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert86 = insertelement <4 x float> poison, float %20, i64 0
  %broadcast.splat87 = shufflevector <4 x float> %broadcast.splatinsert86, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert88 = insertelement <4 x float> poison, float %21, i64 0
  %broadcast.splat89 = shufflevector <4 x float> %broadcast.splatinsert88, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert90 = insertelement <4 x float> poison, float %22, i64 0
  %broadcast.splat91 = shufflevector <4 x float> %broadcast.splatinsert90, <4 x float> poison, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %26 = getelementptr inbounds float, ptr %23, i64 %index
  %wide.load = load <4 x float>, ptr %26, align 4, !tbaa !5
  %27 = fadd <4 x float> %wide.load, %broadcast.splat
  %28 = fadd <4 x float> %wide.load, %broadcast.splat51
  %29 = fneg <4 x float> %28
  %30 = fmul <4 x float> %broadcast.splat53, %29
  %31 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %27, <4 x float> %broadcast.splat55, <4 x float> %30)
  %32 = fadd <4 x float> %wide.load, %broadcast.splat57
  %33 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %32, <4 x float> %broadcast.splat59, <4 x float> %31)
  %34 = fadd <4 x float> %wide.load, %broadcast.splat61
  %35 = fneg <4 x float> %34
  %36 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %35, <4 x float> %broadcast.splat63, <4 x float> %33)
  %37 = fadd <4 x float> %wide.load, %broadcast.splat65
  %38 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %37, <4 x float> %broadcast.splat67, <4 x float> %36)
  %39 = fadd <4 x float> %wide.load, %broadcast.splat69
  %40 = fneg <4 x float> %39
  %41 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %40, <4 x float> %broadcast.splat71, <4 x float> %38)
  %42 = fadd <4 x float> %wide.load, %broadcast.splat73
  %43 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %42, <4 x float> %broadcast.splat75, <4 x float> %41)
  %44 = fadd <4 x float> %wide.load, %broadcast.splat77
  %45 = fneg <4 x float> %44
  %46 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %45, <4 x float> %broadcast.splat79, <4 x float> %43)
  %47 = fadd <4 x float> %wide.load, %broadcast.splat81
  %48 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %47, <4 x float> %broadcast.splat83, <4 x float> %46)
  %49 = fadd <4 x float> %wide.load, %broadcast.splat85
  %50 = fneg <4 x float> %49
  %51 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %50, <4 x float> %broadcast.splat87, <4 x float> %48)
  %52 = fadd <4 x float> %wide.load, %broadcast.splat89
  %53 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %52, <4 x float> %broadcast.splat91, <4 x float> %51)
  store <4 x float> %53, ptr %26, align 4, !tbaa !5
  %index.next = add nuw i64 %index, 4
  %54 = icmp eq i64 %index.next, %n.vec
  br i1 %54, label %middle.block, label %vector.body, !llvm.loop !9

middle.block:                                     ; preds = %vector.body
  %cmp.n = icmp eq i64 %n.vec, %wide.trip.count
  br i1 %cmp.n, label %._crit_edge, label %.lr.ph.preheader92

.lr.ph.preheader92:                               ; preds = %middle.block, %.lr.ph.preheader
  %indvars.iv.ph = phi i64 [ 0, %.lr.ph.preheader ], [ %n.vec, %middle.block ]
  br label %.lr.ph

.lr.ph:                                           ; preds = %.lr.ph.preheader92, %.lr.ph
  %indvars.iv = phi i64 [ %indvars.iv.next, %.lr.ph ], [ %indvars.iv.ph, %.lr.ph.preheader92 ]
  %55 = getelementptr inbounds float, ptr %23, i64 %indvars.iv
  %56 = load float, ptr %55, align 4, !tbaa !5
  %57 = fadd float %56, %1
  %58 = fadd float %56, %3
  %59 = fneg float %58
  %60 = fmul float %59, %4
  %61 = tail call float @llvm.fmuladd.f32(float %57, float %2, float %60)
  %62 = fadd float %56, %5
  %63 = tail call float @llvm.fmuladd.f32(float %62, float %6, float %61)
  %64 = fadd float %56, %7
  %65 = fneg float %64
  %66 = tail call float @llvm.fmuladd.f32(float %65, float %8, float %63)
  %67 = fadd float %56, %9
  %68 = tail call float @llvm.fmuladd.f32(float %67, float %10, float %66)
  %69 = fadd float %56, %11
  %70 = fneg float %69
  %71 = tail call float @llvm.fmuladd.f32(float %70, float %12, float %68)
  %72 = fadd float %56, %13
  %73 = tail call float @llvm.fmuladd.f32(float %72, float %14, float %71)
  %74 = fadd float %56, %15
  %75 = fneg float %74
  %76 = tail call float @llvm.fmuladd.f32(float %75, float %16, float %73)
  %77 = fadd float %56, %17
  %78 = tail call float @llvm.fmuladd.f32(float %77, float %18, float %76)
  %79 = fadd float %56, %19
  %80 = fneg float %79
  %81 = tail call float @llvm.fmuladd.f32(float %80, float %20, float %78)
  %82 = fadd float %56, %21
  %83 = tail call float @llvm.fmuladd.f32(float %82, float %22, float %81)
  store float %83, ptr %55, align 4, !tbaa !5
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
  br i1 %exitcond.not, label %._crit_edge, label %.lr.ph, !llvm.loop !13

._crit_edge:                                      ; preds = %.lr.ph, %middle.block, %24
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #2

attributes #0 = { nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = distinct !{!9, !10, !11, !12}
!10 = !{!"llvm.loop.mustprogress"}
!11 = !{!"llvm.loop.isvectorized", i32 1}
!12 = !{!"llvm.loop.unroll.runtime.disable"}
!13 = distinct !{!13, !10, !12, !11}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass