; LLVM IR from niuyishuai/PDCABB :: LAPACK_BLAS/LAPACK (clacrt)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.complex = type { float, float }

; Function Attrs: nounwind uwtable
define dso_local i32 @clacrt_(ptr noundef %0, ptr noundef %1, ptr noundef %2, ptr noundef %3, ptr noundef %4, ptr noundef %5, ptr noundef %6) #0 {
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  %12 = alloca ptr, align 8
  %13 = alloca ptr, align 8
  %14 = alloca ptr, align 8
  %15 = alloca ptr, align 8
  %16 = alloca i64, align 8
  %17 = alloca i64, align 8
  %18 = alloca i64, align 8
  %19 = alloca i64, align 8
  %20 = alloca %struct.complex, align 4
  %21 = alloca %struct.complex, align 4
  %22 = alloca %struct.complex, align 4
  %23 = alloca i64, align 8
  %24 = alloca i64, align 8
  %25 = alloca i64, align 8
  %26 = alloca %struct.complex, align 4
  %27 = alloca i32, align 4
  store ptr %0, ptr %9, align 8, !tbaa !5
  store ptr %1, ptr %10, align 8, !tbaa !5
  store ptr %2, ptr %11, align 8, !tbaa !5
  store ptr %3, ptr %12, align 8, !tbaa !5
  store ptr %4, ptr %13, align 8, !tbaa !5
  store ptr %5, ptr %14, align 8, !tbaa !5
  store ptr %6, ptr %15, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #3
  %28 = load ptr, ptr %12, align 8, !tbaa !5
  %29 = getelementptr inbounds %struct.complex, ptr %28, i32 -1
  store ptr %29, ptr %12, align 8, !tbaa !5
  %30 = load ptr, ptr %10, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.complex, ptr %30, i32 -1
  store ptr %31, ptr %10, align 8, !tbaa !5
  %32 = load ptr, ptr %9, align 8, !tbaa !5
  %33 = load i64, ptr %32, align 8, !tbaa !9
  %34 = icmp sle i64 %33, 0
  br i1 %34, label %35, label %36

35:                                               ; preds = %7
  store i32 0, ptr %8, align 4
  store i32 1, ptr %27, align 4
  br label %535

36:                                               ; preds = %7
  %37 = load ptr, ptr %11, align 8, !tbaa !5
  %38 = load i64, ptr %37, align 8, !tbaa !9
  %39 = icmp eq i64 %38, 1
  br i1 %39, label %40, label %45

40:                                               ; preds = %36
  %41 = load ptr, ptr %13, align 8, !tbaa !5
  %42 = load i64, ptr %41, align 8, !tbaa !9
  %43 = icmp eq i64 %42, 1
  br i1 %43, label %44, label %45

44:                                               ; preds = %40
  br label %307

45:                                               ; preds = %40, %36
  store i64 1, ptr %24, align 8, !tbaa !9
  store i64 1, ptr %25, align 8, !tbaa !9
  %46 = load ptr, ptr %11, align 8, !tbaa !5
  %47 = load i64, ptr %46, align 8, !tbaa !9
  %48 = icmp slt i64 %47, 0
  br i1 %48, label %49, label %58

49:                                               ; preds = %45
  %50 = load ptr, ptr %9, align 8, !tbaa !5
  %51 = load i64, ptr %50, align 8, !tbaa !9
  %52 = sub nsw i64 0, %51
  %53 = add nsw i64 %52, 1
  %54 = load ptr, ptr %11, align 8, !tbaa !5
  %55 = load i64, ptr %54, align 8, !tbaa !9
  %56 = mul nsw i64 %53, %55
  %57 = add nsw i64 %56, 1
  store i64 %57, ptr %24, align 8, !tbaa !9
  br label %58

58:                                               ; preds = %49, %45
  %59 = load ptr, ptr %13, align 8, !tbaa !5
  %60 = load i64, ptr %59, align 8, !tbaa !9
  %61 = icmp slt i64 %60, 0
  br i1 %61, label %62, label %71

62:                                               ; preds = %58
  %63 = load ptr, ptr %9, align 8, !tbaa !5
  %64 = load i64, ptr %63, align 8, !tbaa !9
  %65 = sub nsw i64 0, %64
  %66 = add nsw i64 %65, 1
  %67 = load ptr, ptr %13, align 8, !tbaa !5
  %68 = load i64, ptr %67, align 8, !tbaa !9
  %69 = mul nsw i64 %66, %68
  %70 = add nsw i64 %69, 1
  store i64 %70, ptr %25, align 8, !tbaa !9
  br label %71

71:                                               ; preds = %62, %58
  %72 = load ptr, ptr %9, align 8, !tbaa !5
  %73 = load i64, ptr %72, align 8, !tbaa !9
  store i64 %73, ptr %16, align 8, !tbaa !9
  store i64 1, ptr %23, align 8, !tbaa !9
  br label %74

74:                                               ; preds = %303, %71
  %75 = load i64, ptr %23, align 8, !tbaa !9
  %76 = load i64, ptr %16, align 8, !tbaa !9
  %77 = icmp sle i64 %75, %76
  br i1 %77, label %78, label %306

78:                                               ; preds = %74
  %79 = load i64, ptr %24, align 8, !tbaa !9
  store i64 %79, ptr %17, align 8, !tbaa !9
  %80 = load ptr, ptr %14, align 8, !tbaa !5
  %81 = getelementptr inbounds %struct.complex, ptr %80, i32 0, i32 0
  %82 = load float, ptr %81, align 4, !tbaa !11
  %83 = load ptr, ptr %10, align 8, !tbaa !5
  %84 = load i64, ptr %17, align 8, !tbaa !9
  %85 = getelementptr inbounds %struct.complex, ptr %83, i64 %84
  %86 = getelementptr inbounds %struct.complex, ptr %85, i32 0, i32 0
  %87 = load float, ptr %86, align 4, !tbaa !11
  %88 = load ptr, ptr %14, align 8, !tbaa !5
  %89 = getelementptr inbounds %struct.complex, ptr %88, i32 0, i32 1
  %90 = load float, ptr %89, align 4, !tbaa !14
  %91 = load ptr, ptr %10, align 8, !tbaa !5
  %92 = load i64, ptr %17, align 8, !tbaa !9
  %93 = getelementptr inbounds %struct.complex, ptr %91, i64 %92
  %94 = getelementptr inbounds %struct.complex, ptr %93, i32 0, i32 1
  %95 = load float, ptr %94, align 4, !tbaa !14
  %96 = fmul float %90, %95
  %97 = fneg float %96
  %98 = call float @llvm.fmuladd.f32(float %82, float %87, float %97)
  %99 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %98, ptr %99, align 4, !tbaa !11
  %100 = load ptr, ptr %14, align 8, !tbaa !5
  %101 = getelementptr inbounds %struct.complex, ptr %100, i32 0, i32 0
  %102 = load float, ptr %101, align 4, !tbaa !11
  %103 = load ptr, ptr %10, align 8, !tbaa !5
  %104 = load i64, ptr %17, align 8, !tbaa !9
  %105 = getelementptr inbounds %struct.complex, ptr %103, i64 %104
  %106 = getelementptr inbounds %struct.complex, ptr %105, i32 0, i32 1
  %107 = load float, ptr %106, align 4, !tbaa !14
  %108 = load ptr, ptr %14, align 8, !tbaa !5
  %109 = getelementptr inbounds %struct.complex, ptr %108, i32 0, i32 1
  %110 = load float, ptr %109, align 4, !tbaa !14
  %111 = load ptr, ptr %10, align 8, !tbaa !5
  %112 = load i64, ptr %17, align 8, !tbaa !9
  %113 = getelementptr inbounds %struct.complex, ptr %111, i64 %112
  %114 = getelementptr inbounds %struct.complex, ptr %113, i32 0, i32 0
  %115 = load float, ptr %114, align 4, !tbaa !11
  %116 = fmul float %110, %115
  %117 = call float @llvm.fmuladd.f32(float %102, float %107, float %116)
  %118 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %117, ptr %118, align 4, !tbaa !14
  %119 = load i64, ptr %25, align 8, !tbaa !9
  store i64 %119, ptr %18, align 8, !tbaa !9
  %120 = load ptr, ptr %15, align 8, !tbaa !5
  %121 = getelementptr inbounds %struct.complex, ptr %120, i32 0, i32 0
  %122 = load float, ptr %121, align 4, !tbaa !11
  %123 = load ptr, ptr %12, align 8, !tbaa !5
  %124 = load i64, ptr %18, align 8, !tbaa !9
  %125 = getelementptr inbounds %struct.complex, ptr %123, i64 %124
  %126 = getelementptr inbounds %struct.complex, ptr %125, i32 0, i32 0
  %127 = load float, ptr %126, align 4, !tbaa !11
  %128 = load ptr, ptr %15, align 8, !tbaa !5
  %129 = getelementptr inbounds %struct.complex, ptr %128, i32 0, i32 1
  %130 = load float, ptr %129, align 4, !tbaa !14
  %131 = load ptr, ptr %12, align 8, !tbaa !5
  %132 = load i64, ptr %18, align 8, !tbaa !9
  %133 = getelementptr inbounds %struct.complex, ptr %131, i64 %132
  %134 = getelementptr inbounds %struct.complex, ptr %133, i32 0, i32 1
  %135 = load float, ptr %134, align 4, !tbaa !14
  %136 = fmul float %130, %135
  %137 = fneg float %136
  %138 = call float @llvm.fmuladd.f32(float %122, float %127, float %137)
  %139 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  store float %138, ptr %139, align 4, !tbaa !11
  %140 = load ptr, ptr %15, align 8, !tbaa !5
  %141 = getelementptr inbounds %struct.complex, ptr %140, i32 0, i32 0
  %142 = load float, ptr %141, align 4, !tbaa !11
  %143 = load ptr, ptr %12, align 8, !tbaa !5
  %144 = load i64, ptr %18, align 8, !tbaa !9
  %145 = getelementptr inbounds %struct.complex, ptr %143, i64 %144
  %146 = getelementptr inbounds %struct.complex, ptr %145, i32 0, i32 1
  %147 = load float, ptr %146, align 4, !tbaa !14
  %148 = load ptr, ptr %15, align 8, !tbaa !5
  %149 = getelementptr inbounds %struct.complex, ptr %148, i32 0, i32 1
  %150 = load float, ptr %149, align 4, !tbaa !14
  %151 = load ptr, ptr %12, align 8, !tbaa !5
  %152 = load i64, ptr %18, align 8, !tbaa !9
  %153 = getelementptr inbounds %struct.complex, ptr %151, i64 %152
  %154 = getelementptr inbounds %struct.complex, ptr %153, i32 0, i32 0
  %155 = load float, ptr %154, align 4, !tbaa !11
  %156 = fmul float %150, %155
  %157 = call float @llvm.fmuladd.f32(float %142, float %147, float %156)
  %158 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  store float %157, ptr %158, align 4, !tbaa !14
  %159 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %160 = load float, ptr %159, align 4, !tbaa !11
  %161 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  %162 = load float, ptr %161, align 4, !tbaa !11
  %163 = fadd float %160, %162
  %164 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %163, ptr %164, align 4, !tbaa !11
  %165 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %166 = load float, ptr %165, align 4, !tbaa !14
  %167 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  %168 = load float, ptr %167, align 4, !tbaa !14
  %169 = fadd float %166, %168
  %170 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %169, ptr %170, align 4, !tbaa !14
  %171 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %172 = load float, ptr %171, align 4, !tbaa !11
  %173 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 0
  store float %172, ptr %173, align 4, !tbaa !11
  %174 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %175 = load float, ptr %174, align 4, !tbaa !14
  %176 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 1
  store float %175, ptr %176, align 4, !tbaa !14
  %177 = load i64, ptr %25, align 8, !tbaa !9
  store i64 %177, ptr %17, align 8, !tbaa !9
  %178 = load i64, ptr %25, align 8, !tbaa !9
  store i64 %178, ptr %18, align 8, !tbaa !9
  %179 = load ptr, ptr %14, align 8, !tbaa !5
  %180 = getelementptr inbounds %struct.complex, ptr %179, i32 0, i32 0
  %181 = load float, ptr %180, align 4, !tbaa !11
  %182 = load ptr, ptr %12, align 8, !tbaa !5
  %183 = load i64, ptr %18, align 8, !tbaa !9
  %184 = getelementptr inbounds %struct.complex, ptr %182, i64 %183
  %185 = getelementptr inbounds %struct.complex, ptr %184, i32 0, i32 0
  %186 = load float, ptr %185, align 4, !tbaa !11
  %187 = load ptr, ptr %14, align 8, !tbaa !5
  %188 = getelementptr inbounds %struct.complex, ptr %187, i32 0, i32 1
  %189 = load float, ptr %188, align 4, !tbaa !14
  %190 = load ptr, ptr %12, align 8, !tbaa !5
  %191 = load i64, ptr %18, align 8, !tbaa !9
  %192 = getelementptr inbounds %struct.complex, ptr %190, i64 %191
  %193 = getelementptr inbounds %struct.complex, ptr %192, i32 0, i32 1
  %194 = load float, ptr %193, align 4, !tbaa !14
  %195 = fmul float %189, %194
  %196 = fneg float %195
  %197 = call float @llvm.fmuladd.f32(float %181, float %186, float %196)
  %198 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %197, ptr %198, align 4, !tbaa !11
  %199 = load ptr, ptr %14, align 8, !tbaa !5
  %200 = getelementptr inbounds %struct.complex, ptr %199, i32 0, i32 0
  %201 = load float, ptr %200, align 4, !tbaa !11
  %202 = load ptr, ptr %12, align 8, !tbaa !5
  %203 = load i64, ptr %18, align 8, !tbaa !9
  %204 = getelementptr inbounds %struct.complex, ptr %202, i64 %203
  %205 = getelementptr inbounds %struct.complex, ptr %204, i32 0, i32 1
  %206 = load float, ptr %205, align 4, !tbaa !14
  %207 = load ptr, ptr %14, align 8, !tbaa !5
  %208 = getelementptr inbounds %struct.complex, ptr %207, i32 0, i32 1
  %209 = load float, ptr %208, align 4, !tbaa !14
  %210 = load ptr, ptr %12, align 8, !tbaa !5
  %211 = load i64, ptr %18, align 8, !tbaa !9
  %212 = getelementptr inbounds %struct.complex, ptr %210, i64 %211
  %213 = getelementptr inbounds %struct.complex, ptr %212, i32 0, i32 0
  %214 = load float, ptr %213, align 4, !tbaa !11
  %215 = fmul float %209, %214
  %216 = call float @llvm.fmuladd.f32(float %201, float %206, float %215)
  %217 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %216, ptr %217, align 4, !tbaa !14
  %218 = load i64, ptr %24, align 8, !tbaa !9
  store i64 %218, ptr %19, align 8, !tbaa !9
  %219 = load ptr, ptr %15, align 8, !tbaa !5
  %220 = getelementptr inbounds %struct.complex, ptr %219, i32 0, i32 0
  %221 = load float, ptr %220, align 4, !tbaa !11
  %222 = load ptr, ptr %10, align 8, !tbaa !5
  %223 = load i64, ptr %19, align 8, !tbaa !9
  %224 = getelementptr inbounds %struct.complex, ptr %222, i64 %223
  %225 = getelementptr inbounds %struct.complex, ptr %224, i32 0, i32 0
  %226 = load float, ptr %225, align 4, !tbaa !11
  %227 = load ptr, ptr %15, align 8, !tbaa !5
  %228 = getelementptr inbounds %struct.complex, ptr %227, i32 0, i32 1
  %229 = load float, ptr %228, align 4, !tbaa !14
  %230 = load ptr, ptr %10, align 8, !tbaa !5
  %231 = load i64, ptr %19, align 8, !tbaa !9
  %232 = getelementptr inbounds %struct.complex, ptr %230, i64 %231
  %233 = getelementptr inbounds %struct.complex, ptr %232, i32 0, i32 1
  %234 = load float, ptr %233, align 4, !tbaa !14
  %235 = fmul float %229, %234
  %236 = fneg float %235
  %237 = call float @llvm.fmuladd.f32(float %221, float %226, float %236)
  %238 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  store float %237, ptr %238, align 4, !tbaa !11
  %239 = load ptr, ptr %15, align 8, !tbaa !5
  %240 = getelementptr inbounds %struct.complex, ptr %239, i32 0, i32 0
  %241 = load float, ptr %240, align 4, !tbaa !11
  %242 = load ptr, ptr %10, align 8, !tbaa !5
  %243 = load i64, ptr %19, align 8, !tbaa !9
  %244 = getelementptr inbounds %struct.complex, ptr %242, i64 %243
  %245 = getelementptr inbounds %struct.complex, ptr %244, i32 0, i32 1
  %246 = load float, ptr %245, align 4, !tbaa !14
  %247 = load ptr, ptr %15, align 8, !tbaa !5
  %248 = getelementptr inbounds %struct.complex, ptr %247, i32 0, i32 1
  %249 = load float, ptr %248, align 4, !tbaa !14
  %250 = load ptr, ptr %10, align 8, !tbaa !5
  %251 = load i64, ptr %19, align 8, !tbaa !9
  %252 = getelementptr inbounds %struct.complex, ptr %250, i64 %251
  %253 = getelementptr inbounds %struct.complex, ptr %252, i32 0, i32 0
  %254 = load float, ptr %253, align 4, !tbaa !11
  %255 = fmul float %249, %254
  %256 = call float @llvm.fmuladd.f32(float %241, float %246, float %255)
  %257 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  store float %256, ptr %257, align 4, !tbaa !14
  %258 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %259 = load float, ptr %258, align 4, !tbaa !11
  %260 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  %261 = load float, ptr %260, align 4, !tbaa !11
  %262 = fsub float %259, %261
  %263 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %262, ptr %263, align 4, !tbaa !11
  %264 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %265 = load float, ptr %264, align 4, !tbaa !14
  %266 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  %267 = load float, ptr %266, align 4, !tbaa !14
  %268 = fsub float %265, %267
  %269 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %268, ptr %269, align 4, !tbaa !14
  %270 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %271 = load float, ptr %270, align 4, !tbaa !11
  %272 = load ptr, ptr %12, align 8, !tbaa !5
  %273 = load i64, ptr %17, align 8, !tbaa !9
  %274 = getelementptr inbounds %struct.complex, ptr %272, i64 %273
  %275 = getelementptr inbounds %struct.complex, ptr %274, i32 0, i32 0
  store float %271, ptr %275, align 4, !tbaa !11
  %276 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %277 = load float, ptr %276, align 4, !tbaa !14
  %278 = load ptr, ptr %12, align 8, !tbaa !5
  %279 = load i64, ptr %17, align 8, !tbaa !9
  %280 = getelementptr inbounds %struct.complex, ptr %278, i64 %279
  %281 = getelementptr inbounds %struct.complex, ptr %280, i32 0, i32 1
  store float %277, ptr %281, align 4, !tbaa !14
  %282 = load i64, ptr %24, align 8, !tbaa !9
  store i64 %282, ptr %17, align 8, !tbaa !9
  %283 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 0
  %284 = load float, ptr %283, align 4, !tbaa !11
  %285 = load ptr, ptr %10, align 8, !tbaa !5
  %286 = load i64, ptr %17, align 8, !tbaa !9
  %287 = getelementptr inbounds %struct.complex, ptr %285, i64 %286
  %288 = getelementptr inbounds %struct.complex, ptr %287, i32 0, i32 0
  store float %284, ptr %288, align 4, !tbaa !11
  %289 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 1
  %290 = load float, ptr %289, align 4, !tbaa !14
  %291 = load ptr, ptr %10, align 8, !tbaa !5
  %292 = load i64, ptr %17, align 8, !tbaa !9
  %293 = getelementptr inbounds %struct.complex, ptr %291, i64 %292
  %294 = getelementptr inbounds %struct.complex, ptr %293, i32 0, i32 1
  store float %290, ptr %294, align 4, !tbaa !14
  %295 = load ptr, ptr %11, align 8, !tbaa !5
  %296 = load i64, ptr %295, align 8, !tbaa !9
  %297 = load i64, ptr %24, align 8, !tbaa !9
  %298 = add nsw i64 %297, %296
  store i64 %298, ptr %24, align 8, !tbaa !9
  %299 = load ptr, ptr %13, align 8, !tbaa !5
  %300 = load i64, ptr %299, align 8, !tbaa !9
  %301 = load i64, ptr %25, align 8, !tbaa !9
  %302 = add nsw i64 %301, %300
  store i64 %302, ptr %25, align 8, !tbaa !9
  br label %303

303:                                              ; preds = %78
  %304 = load i64, ptr %23, align 8, !tbaa !9
  %305 = add nsw i64 %304, 1
  store i64 %305, ptr %23, align 8, !tbaa !9
  br label %74, !llvm.loop !15

306:                                              ; preds = %74
  store i32 0, ptr %8, align 4
  store i32 1, ptr %27, align 4
  br label %535

307:                                              ; preds = %44
  %308 = load ptr, ptr %9, align 8, !tbaa !5
  %309 = load i64, ptr %308, align 8, !tbaa !9
  store i64 %309, ptr %16, align 8, !tbaa !9
  store i64 1, ptr %23, align 8, !tbaa !9
  br label %310

310:                                              ; preds = %531, %307
  %311 = load i64, ptr %23, align 8, !tbaa !9
  %312 = load i64, ptr %16, align 8, !tbaa !9
  %313 = icmp sle i64 %311, %312
  br i1 %313, label %314, label %534

314:                                              ; preds = %310
  %315 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %315, ptr %17, align 8, !tbaa !9
  %316 = load ptr, ptr %14, align 8, !tbaa !5
  %317 = getelementptr inbounds %struct.complex, ptr %316, i32 0, i32 0
  %318 = load float, ptr %317, align 4, !tbaa !11
  %319 = load ptr, ptr %10, align 8, !tbaa !5
  %320 = load i64, ptr %17, align 8, !tbaa !9
  %321 = getelementptr inbounds %struct.complex, ptr %319, i64 %320
  %322 = getelementptr inbounds %struct.complex, ptr %321, i32 0, i32 0
  %323 = load float, ptr %322, align 4, !tbaa !11
  %324 = load ptr, ptr %14, align 8, !tbaa !5
  %325 = getelementptr inbounds %struct.complex, ptr %324, i32 0, i32 1
  %326 = load float, ptr %325, align 4, !tbaa !14
  %327 = load ptr, ptr %10, align 8, !tbaa !5
  %328 = load i64, ptr %17, align 8, !tbaa !9
  %329 = getelementptr inbounds %struct.complex, ptr %327, i64 %328
  %330 = getelementptr inbounds %struct.complex, ptr %329, i32 0, i32 1
  %331 = load float, ptr %330, align 4, !tbaa !14
  %332 = fmul float %326, %331
  %333 = fneg float %332
  %334 = call float @llvm.fmuladd.f32(float %318, float %323, float %333)
  %335 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %334, ptr %335, align 4, !tbaa !11
  %336 = load ptr, ptr %14, align 8, !tbaa !5
  %337 = getelementptr inbounds %struct.complex, ptr %336, i32 0, i32 0
  %338 = load float, ptr %337, align 4, !tbaa !11
  %339 = load ptr, ptr %10, align 8, !tbaa !5
  %340 = load i64, ptr %17, align 8, !tbaa !9
  %341 = getelementptr inbounds %struct.complex, ptr %339, i64 %340
  %342 = getelementptr inbounds %struct.complex, ptr %341, i32 0, i32 1
  %343 = load float, ptr %342, align 4, !tbaa !14
  %344 = load ptr, ptr %14, align 8, !tbaa !5
  %345 = getelementptr inbounds %struct.complex, ptr %344, i32 0, i32 1
  %346 = load float, ptr %345, align 4, !tbaa !14
  %347 = load ptr, ptr %10, align 8, !tbaa !5
  %348 = load i64, ptr %17, align 8, !tbaa !9
  %349 = getelementptr inbounds %struct.complex, ptr %347, i64 %348
  %350 = getelementptr inbounds %struct.complex, ptr %349, i32 0, i32 0
  %351 = load float, ptr %350, align 4, !tbaa !11
  %352 = fmul float %346, %351
  %353 = call float @llvm.fmuladd.f32(float %338, float %343, float %352)
  %354 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %353, ptr %354, align 4, !tbaa !14
  %355 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %355, ptr %18, align 8, !tbaa !9
  %356 = load ptr, ptr %15, align 8, !tbaa !5
  %357 = getelementptr inbounds %struct.complex, ptr %356, i32 0, i32 0
  %358 = load float, ptr %357, align 4, !tbaa !11
  %359 = load ptr, ptr %12, align 8, !tbaa !5
  %360 = load i64, ptr %18, align 8, !tbaa !9
  %361 = getelementptr inbounds %struct.complex, ptr %359, i64 %360
  %362 = getelementptr inbounds %struct.complex, ptr %361, i32 0, i32 0
  %363 = load float, ptr %362, align 4, !tbaa !11
  %364 = load ptr, ptr %15, align 8, !tbaa !5
  %365 = getelementptr inbounds %struct.complex, ptr %364, i32 0, i32 1
  %366 = load float, ptr %365, align 4, !tbaa !14
  %367 = load ptr, ptr %12, align 8, !tbaa !5
  %368 = load i64, ptr %18, align 8, !tbaa !9
  %369 = getelementptr inbounds %struct.complex, ptr %367, i64 %368
  %370 = getelementptr inbounds %struct.complex, ptr %369, i32 0, i32 1
  %371 = load float, ptr %370, align 4, !tbaa !14
  %372 = fmul float %366, %371
  %373 = fneg float %372
  %374 = call float @llvm.fmuladd.f32(float %358, float %363, float %373)
  %375 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  store float %374, ptr %375, align 4, !tbaa !11
  %376 = load ptr, ptr %15, align 8, !tbaa !5
  %377 = getelementptr inbounds %struct.complex, ptr %376, i32 0, i32 0
  %378 = load float, ptr %377, align 4, !tbaa !11
  %379 = load ptr, ptr %12, align 8, !tbaa !5
  %380 = load i64, ptr %18, align 8, !tbaa !9
  %381 = getelementptr inbounds %struct.complex, ptr %379, i64 %380
  %382 = getelementptr inbounds %struct.complex, ptr %381, i32 0, i32 1
  %383 = load float, ptr %382, align 4, !tbaa !14
  %384 = load ptr, ptr %15, align 8, !tbaa !5
  %385 = getelementptr inbounds %struct.complex, ptr %384, i32 0, i32 1
  %386 = load float, ptr %385, align 4, !tbaa !14
  %387 = load ptr, ptr %12, align 8, !tbaa !5
  %388 = load i64, ptr %18, align 8, !tbaa !9
  %389 = getelementptr inbounds %struct.complex, ptr %387, i64 %388
  %390 = getelementptr inbounds %struct.complex, ptr %389, i32 0, i32 0
  %391 = load float, ptr %390, align 4, !tbaa !11
  %392 = fmul float %386, %391
  %393 = call float @llvm.fmuladd.f32(float %378, float %383, float %392)
  %394 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  store float %393, ptr %394, align 4, !tbaa !14
  %395 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %396 = load float, ptr %395, align 4, !tbaa !11
  %397 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  %398 = load float, ptr %397, align 4, !tbaa !11
  %399 = fadd float %396, %398
  %400 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %399, ptr %400, align 4, !tbaa !11
  %401 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %402 = load float, ptr %401, align 4, !tbaa !14
  %403 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  %404 = load float, ptr %403, align 4, !tbaa !14
  %405 = fadd float %402, %404
  %406 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %405, ptr %406, align 4, !tbaa !14
  %407 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %408 = load float, ptr %407, align 4, !tbaa !11
  %409 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 0
  store float %408, ptr %409, align 4, !tbaa !11
  %410 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %411 = load float, ptr %410, align 4, !tbaa !14
  %412 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 1
  store float %411, ptr %412, align 4, !tbaa !14
  %413 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %413, ptr %17, align 8, !tbaa !9
  %414 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %414, ptr %18, align 8, !tbaa !9
  %415 = load ptr, ptr %14, align 8, !tbaa !5
  %416 = getelementptr inbounds %struct.complex, ptr %415, i32 0, i32 0
  %417 = load float, ptr %416, align 4, !tbaa !11
  %418 = load ptr, ptr %12, align 8, !tbaa !5
  %419 = load i64, ptr %18, align 8, !tbaa !9
  %420 = getelementptr inbounds %struct.complex, ptr %418, i64 %419
  %421 = getelementptr inbounds %struct.complex, ptr %420, i32 0, i32 0
  %422 = load float, ptr %421, align 4, !tbaa !11
  %423 = load ptr, ptr %14, align 8, !tbaa !5
  %424 = getelementptr inbounds %struct.complex, ptr %423, i32 0, i32 1
  %425 = load float, ptr %424, align 4, !tbaa !14
  %426 = load ptr, ptr %12, align 8, !tbaa !5
  %427 = load i64, ptr %18, align 8, !tbaa !9
  %428 = getelementptr inbounds %struct.complex, ptr %426, i64 %427
  %429 = getelementptr inbounds %struct.complex, ptr %428, i32 0, i32 1
  %430 = load float, ptr %429, align 4, !tbaa !14
  %431 = fmul float %425, %430
  %432 = fneg float %431
  %433 = call float @llvm.fmuladd.f32(float %417, float %422, float %432)
  %434 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %433, ptr %434, align 4, !tbaa !11
  %435 = load ptr, ptr %14, align 8, !tbaa !5
  %436 = getelementptr inbounds %struct.complex, ptr %435, i32 0, i32 0
  %437 = load float, ptr %436, align 4, !tbaa !11
  %438 = load ptr, ptr %12, align 8, !tbaa !5
  %439 = load i64, ptr %18, align 8, !tbaa !9
  %440 = getelementptr inbounds %struct.complex, ptr %438, i64 %439
  %441 = getelementptr inbounds %struct.complex, ptr %440, i32 0, i32 1
  %442 = load float, ptr %441, align 4, !tbaa !14
  %443 = load ptr, ptr %14, align 8, !tbaa !5
  %444 = getelementptr inbounds %struct.complex, ptr %443, i32 0, i32 1
  %445 = load float, ptr %444, align 4, !tbaa !14
  %446 = load ptr, ptr %12, align 8, !tbaa !5
  %447 = load i64, ptr %18, align 8, !tbaa !9
  %448 = getelementptr inbounds %struct.complex, ptr %446, i64 %447
  %449 = getelementptr inbounds %struct.complex, ptr %448, i32 0, i32 0
  %450 = load float, ptr %449, align 4, !tbaa !11
  %451 = fmul float %445, %450
  %452 = call float @llvm.fmuladd.f32(float %437, float %442, float %451)
  %453 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %452, ptr %453, align 4, !tbaa !14
  %454 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %454, ptr %19, align 8, !tbaa !9
  %455 = load ptr, ptr %15, align 8, !tbaa !5
  %456 = getelementptr inbounds %struct.complex, ptr %455, i32 0, i32 0
  %457 = load float, ptr %456, align 4, !tbaa !11
  %458 = load ptr, ptr %10, align 8, !tbaa !5
  %459 = load i64, ptr %19, align 8, !tbaa !9
  %460 = getelementptr inbounds %struct.complex, ptr %458, i64 %459
  %461 = getelementptr inbounds %struct.complex, ptr %460, i32 0, i32 0
  %462 = load float, ptr %461, align 4, !tbaa !11
  %463 = load ptr, ptr %15, align 8, !tbaa !5
  %464 = getelementptr inbounds %struct.complex, ptr %463, i32 0, i32 1
  %465 = load float, ptr %464, align 4, !tbaa !14
  %466 = load ptr, ptr %10, align 8, !tbaa !5
  %467 = load i64, ptr %19, align 8, !tbaa !9
  %468 = getelementptr inbounds %struct.complex, ptr %466, i64 %467
  %469 = getelementptr inbounds %struct.complex, ptr %468, i32 0, i32 1
  %470 = load float, ptr %469, align 4, !tbaa !14
  %471 = fmul float %465, %470
  %472 = fneg float %471
  %473 = call float @llvm.fmuladd.f32(float %457, float %462, float %472)
  %474 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  store float %473, ptr %474, align 4, !tbaa !11
  %475 = load ptr, ptr %15, align 8, !tbaa !5
  %476 = getelementptr inbounds %struct.complex, ptr %475, i32 0, i32 0
  %477 = load float, ptr %476, align 4, !tbaa !11
  %478 = load ptr, ptr %10, align 8, !tbaa !5
  %479 = load i64, ptr %19, align 8, !tbaa !9
  %480 = getelementptr inbounds %struct.complex, ptr %478, i64 %479
  %481 = getelementptr inbounds %struct.complex, ptr %480, i32 0, i32 1
  %482 = load float, ptr %481, align 4, !tbaa !14
  %483 = load ptr, ptr %15, align 8, !tbaa !5
  %484 = getelementptr inbounds %struct.complex, ptr %483, i32 0, i32 1
  %485 = load float, ptr %484, align 4, !tbaa !14
  %486 = load ptr, ptr %10, align 8, !tbaa !5
  %487 = load i64, ptr %19, align 8, !tbaa !9
  %488 = getelementptr inbounds %struct.complex, ptr %486, i64 %487
  %489 = getelementptr inbounds %struct.complex, ptr %488, i32 0, i32 0
  %490 = load float, ptr %489, align 4, !tbaa !11
  %491 = fmul float %485, %490
  %492 = call float @llvm.fmuladd.f32(float %477, float %482, float %491)
  %493 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  store float %492, ptr %493, align 4, !tbaa !14
  %494 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %495 = load float, ptr %494, align 4, !tbaa !11
  %496 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 0
  %497 = load float, ptr %496, align 4, !tbaa !11
  %498 = fsub float %495, %497
  %499 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %498, ptr %499, align 4, !tbaa !11
  %500 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %501 = load float, ptr %500, align 4, !tbaa !14
  %502 = getelementptr inbounds %struct.complex, ptr %22, i32 0, i32 1
  %503 = load float, ptr %502, align 4, !tbaa !14
  %504 = fsub float %501, %503
  %505 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %504, ptr %505, align 4, !tbaa !14
  %506 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %507 = load float, ptr %506, align 4, !tbaa !11
  %508 = load ptr, ptr %12, align 8, !tbaa !5
  %509 = load i64, ptr %17, align 8, !tbaa !9
  %510 = getelementptr inbounds %struct.complex, ptr %508, i64 %509
  %511 = getelementptr inbounds %struct.complex, ptr %510, i32 0, i32 0
  store float %507, ptr %511, align 4, !tbaa !11
  %512 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %513 = load float, ptr %512, align 4, !tbaa !14
  %514 = load ptr, ptr %12, align 8, !tbaa !5
  %515 = load i64, ptr %17, align 8, !tbaa !9
  %516 = getelementptr inbounds %struct.complex, ptr %514, i64 %515
  %517 = getelementptr inbounds %struct.complex, ptr %516, i32 0, i32 1
  store float %513, ptr %517, align 4, !tbaa !14
  %518 = load i64, ptr %23, align 8, !tbaa !9
  store i64 %518, ptr %17, align 8, !tbaa !9
  %519 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 0
  %520 = load float, ptr %519, align 4, !tbaa !11
  %521 = load ptr, ptr %10, align 8, !tbaa !5
  %522 = load i64, ptr %17, align 8, !tbaa !9
  %523 = getelementptr inbounds %struct.complex, ptr %521, i64 %522
  %524 = getelementptr inbounds %struct.complex, ptr %523, i32 0, i32 0
  store float %520, ptr %524, align 4, !tbaa !11
  %525 = getelementptr inbounds %struct.complex, ptr %26, i32 0, i32 1
  %526 = load float, ptr %525, align 4, !tbaa !14
  %527 = load ptr, ptr %10, align 8, !tbaa !5
  %528 = load i64, ptr %17, align 8, !tbaa !9
  %529 = getelementptr inbounds %struct.complex, ptr %527, i64 %528
  %530 = getelementptr inbounds %struct.complex, ptr %529, i32 0, i32 1
  store float %526, ptr %530, align 4, !tbaa !14
  br label %531

531:                                              ; preds = %314
  %532 = load i64, ptr %23, align 8, !tbaa !9
  %533 = add nsw i64 %532, 1
  store i64 %533, ptr %23, align 8, !tbaa !9
  br label %310, !llvm.loop !17

534:                                              ; preds = %310
  store i32 0, ptr %8, align 4
  store i32 1, ptr %27, align 4
  br label %535

535:                                              ; preds = %534, %306, %35
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #3
  %536 = load i32, ptr %8, align 4
  ret i32 %536
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"long", !7, i64 0}
!11 = !{!12, !13, i64 0}
!12 = !{!"", !13, i64 0, !13, i64 4}
!13 = !{!"float", !7, i64 0}
!14 = !{!12, !13, i64 4}
!15 = distinct !{!15, !16}
!16 = !{!"llvm.loop.mustprogress"}
!17 = distinct !{!17, !16}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.complex = type { float, float }

; Function Attrs: nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable
define dso_local noundef i32 @clacrt_(ptr nocapture noundef readonly %0, ptr nocapture noundef %1, ptr nocapture noundef readonly %2, ptr nocapture noundef %3, ptr nocapture noundef readonly %4, ptr nocapture noundef readonly %5, ptr nocapture noundef readonly %6) local_unnamed_addr #0 {
  %8 = getelementptr inbounds i8, ptr %3, i64 -8
  %9 = getelementptr inbounds i8, ptr %1, i64 -8
  %10 = load i64, ptr %0, align 8, !tbaa !5
  %11 = icmp slt i64 %10, 1
  br i1 %11, label %.loopexit, label %12

12:                                               ; preds = %7
  %13 = load i64, ptr %2, align 8, !tbaa !5
  %14 = icmp eq i64 %13, 1
  br i1 %14, label %15, label %thread-pre-split

15:                                               ; preds = %12
  %16 = load i64, ptr %4, align 8, !tbaa !5
  %17 = icmp eq i64 %16, 1
  br i1 %17, label %.lr.ph188, label %.lr.ph

.lr.ph188:                                        ; preds = %15
  %18 = getelementptr inbounds i8, ptr %5, i64 4
  %19 = getelementptr inbounds i8, ptr %6, i64 4
  %min.iters.check317 = icmp ult i64 %10, 8
  br i1 %min.iters.check317, label %scalar.ph316.preheader, label %vector.memcheck267

scalar.ph316.preheader:                           ; preds = %middle.block315, %vector.memcheck267, %.lr.ph188
  %.1175187.ph = phi i64 [ 1, %vector.memcheck267 ], [ 1, %.lr.ph188 ], [ %ind.end321, %middle.block315 ]
  br label %scalar.ph316

vector.memcheck267:                               ; preds = %.lr.ph188
  %20 = shl i64 %10, 3
  %21 = add i64 %20, -4
  %scevgep268 = getelementptr i8, ptr %3, i64 %21
  %scevgep269 = getelementptr i8, ptr %1, i64 %21
  %scevgep270 = getelementptr i8, ptr %3, i64 4
  %scevgep271 = getelementptr i8, ptr %3, i64 %20
  %scevgep272 = getelementptr i8, ptr %1, i64 4
  %scevgep273 = getelementptr i8, ptr %1, i64 %20
  %scevgep274 = getelementptr i8, ptr %5, i64 8
  %scevgep275 = getelementptr i8, ptr %6, i64 8
  %bound0276 = icmp ugt ptr %scevgep269, %3
  %bound1277 = icmp ugt ptr %scevgep268, %1
  %found.conflict278 = and i1 %bound0276, %bound1277
  %bound0279 = icmp ugt ptr %18, %3
  %bound1280 = icmp ugt ptr %scevgep268, %5
  %found.conflict281 = and i1 %bound0279, %bound1280
  %conflict.rdx282 = or i1 %found.conflict278, %found.conflict281
  %bound0283 = icmp ugt ptr %19, %3
  %bound1284 = icmp ugt ptr %scevgep268, %6
  %found.conflict285 = and i1 %bound0283, %bound1284
  %conflict.rdx286 = or i1 %conflict.rdx282, %found.conflict285
  %bound0287 = icmp ugt ptr %18, %1
  %bound1288 = icmp ugt ptr %scevgep269, %5
  %found.conflict289 = and i1 %bound0287, %bound1288
  %conflict.rdx290 = or i1 %conflict.rdx286, %found.conflict289
  %bound0291 = icmp ugt ptr %19, %1
  %bound1292 = icmp ugt ptr %scevgep269, %6
  %found.conflict293 = and i1 %bound0291, %bound1292
  %conflict.rdx294 = or i1 %conflict.rdx290, %found.conflict293
  %bound0295 = icmp ult ptr %scevgep270, %scevgep273
  %bound1296 = icmp ult ptr %scevgep272, %scevgep271
  %found.conflict297 = and i1 %bound0295, %bound1296
  %conflict.rdx298 = or i1 %conflict.rdx294, %found.conflict297
  %bound0299 = icmp ult ptr %scevgep270, %scevgep274
  %bound1300 = icmp ult ptr %18, %scevgep271
  %found.conflict301 = and i1 %bound0299, %bound1300
  %conflict.rdx302 = or i1 %conflict.rdx298, %found.conflict301
  %bound0303 = icmp ult ptr %scevgep270, %scevgep275
  %bound1304 = icmp ult ptr %19, %scevgep271
  %found.conflict305 = and i1 %bound0303, %bound1304
  %conflict.rdx306 = or i1 %conflict.rdx302, %found.conflict305
  %bound0307 = icmp ult ptr %scevgep272, %scevgep274
  %bound1308 = icmp ult ptr %18, %scevgep273
  %found.conflict309 = and i1 %bound0307, %bound1308
  %conflict.rdx310 = or i1 %conflict.rdx306, %found.conflict309
  %bound0311 = icmp ult ptr %scevgep272, %scevgep275
  %bound1312 = icmp ult ptr %19, %scevgep273
  %found.conflict313 = and i1 %bound0311, %bound1312
  %conflict.rdx314 = or i1 %conflict.rdx310, %found.conflict313
  br i1 %conflict.rdx314, label %scalar.ph316.preheader, label %vector.ph318

vector.ph318:                                     ; preds = %vector.memcheck267
  %n.vec320 = and i64 %10, 9223372036854775804
  %ind.end321 = or disjoint i64 %n.vec320, 1
  br label %vector.body323

vector.body323:                                   ; preds = %vector.body323, %vector.ph318
  %index324 = phi i64 [ 0, %vector.ph318 ], [ %index.next342, %vector.body323 ]
  %22 = load float, ptr %5, align 4, !tbaa !9, !alias.scope !12
  %broadcast.splatinsert331 = insertelement <4 x float> poison, float %22, i64 0
  %broadcast.splat332 = shufflevector <4 x float> %broadcast.splatinsert331, <4 x float> poison, <4 x i32> zeroinitializer
  %23 = getelementptr %struct.complex, ptr %1, i64 %index324
  %wide.vec326 = load <8 x float>, ptr %23, align 4, !tbaa !15
  %strided.vec327 = shufflevector <8 x float> %wide.vec326, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec328 = shufflevector <8 x float> %wide.vec326, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %24 = load float, ptr %18, align 4, !tbaa !16, !alias.scope !17
  %broadcast.splatinsert329 = insertelement <4 x float> poison, float %24, i64 0
  %broadcast.splat330 = shufflevector <4 x float> %broadcast.splatinsert329, <4 x float> poison, <4 x i32> zeroinitializer
  %25 = fneg <4 x float> %broadcast.splat330
  %26 = fmul <4 x float> %strided.vec328, %25
  %27 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec327, <4 x float> %26)
  %28 = fmul <4 x float> %strided.vec327, %broadcast.splat330
  %29 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec328, <4 x float> %28)
  %30 = load float, ptr %6, align 4, !tbaa !9, !alias.scope !19
  %broadcast.splatinsert338 = insertelement <4 x float> poison, float %30, i64 0
  %broadcast.splat339 = shufflevector <4 x float> %broadcast.splatinsert338, <4 x float> poison, <4 x i32> zeroinitializer
  %31 = getelementptr %struct.complex, ptr %3, i64 %index324
  %wide.vec333 = load <8 x float>, ptr %31, align 4, !tbaa !15
  %strided.vec334 = shufflevector <8 x float> %wide.vec333, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec335 = shufflevector <8 x float> %wide.vec333, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %32 = load float, ptr %19, align 4, !tbaa !16, !alias.scope !21
  %broadcast.splatinsert336 = insertelement <4 x float> poison, float %32, i64 0
  %broadcast.splat337 = shufflevector <4 x float> %broadcast.splatinsert336, <4 x float> poison, <4 x i32> zeroinitializer
  %33 = fneg <4 x float> %broadcast.splat337
  %34 = fmul <4 x float> %strided.vec335, %33
  %35 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat339, <4 x float> %strided.vec334, <4 x float> %34)
  %36 = fmul <4 x float> %strided.vec334, %broadcast.splat337
  %37 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat339, <4 x float> %strided.vec335, <4 x float> %36)
  %38 = fadd <4 x float> %27, %35
  %39 = fadd <4 x float> %29, %37
  %40 = fmul <4 x float> %strided.vec335, %25
  %41 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec334, <4 x float> %40)
  %42 = fmul <4 x float> %broadcast.splat330, %strided.vec334
  %43 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec335, <4 x float> %42)
  %44 = fmul <4 x float> %strided.vec328, %33
  %45 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat339, <4 x float> %strided.vec327, <4 x float> %44)
  %46 = fmul <4 x float> %strided.vec327, %broadcast.splat337
  %47 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat339, <4 x float> %strided.vec328, <4 x float> %46)
  %48 = fsub <4 x float> %41, %45
  %49 = fsub <4 x float> %43, %47
  %interleaved.vec340 = shufflevector <4 x float> %48, <4 x float> %49, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec340, ptr %31, align 4, !tbaa !15
  %interleaved.vec341 = shufflevector <4 x float> %38, <4 x float> %39, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec341, ptr %23, align 4, !tbaa !15
  %index.next342 = add nuw i64 %index324, 4
  %50 = icmp eq i64 %index.next342, %n.vec320
  br i1 %50, label %middle.block315, label %vector.body323, !llvm.loop !23

middle.block315:                                  ; preds = %vector.body323
  %cmp.n343 = icmp eq i64 %10, %n.vec320
  br i1 %cmp.n343, label %.loopexit, label %scalar.ph316.preheader

thread-pre-split:                                 ; preds = %12
  %51 = icmp slt i64 %13, 0
  %52 = sub nsw i64 1, %10
  %53 = mul nsw i64 %13, %52
  %54 = add nuw nsw i64 %53, 1
  %.0172.ph = select i1 %51, i64 %54, i64 1
  %.pr = load i64, ptr %4, align 8, !tbaa !5
  br label %.lr.ph

.lr.ph:                                           ; preds = %thread-pre-split, %15
  %55 = phi i64 [ %.pr, %thread-pre-split ], [ %16, %15 ]
  %.0172 = phi i64 [ %.0172.ph, %thread-pre-split ], [ 1, %15 ]
  %56 = icmp slt i64 %55, 0
  %57 = sub nsw i64 1, %10
  %58 = mul nsw i64 %55, %57
  %59 = add nuw nsw i64 %58, 1
  %.0 = select i1 %56, i64 %59, i64 1
  %60 = getelementptr i8, ptr %5, i64 4
  %61 = getelementptr i8, ptr %6, i64 4
  %min.iters.check = icmp ult i64 %10, 12
  br i1 %min.iters.check, label %scalar.ph.preheader, label %vector.scevcheck

vector.scevcheck:                                 ; preds = %.lr.ph
  %ident.check = icmp ne i64 %13, 1
  %ident.check193 = icmp ne i64 %55, 1
  %62 = add nsw i64 %10, -1
  %63 = shl i64 %.0172, 3
  %64 = getelementptr i8, ptr %1, i64 %63
  %scevgep = getelementptr i8, ptr %64, i64 -8
  %mul.result = shl i64 %62, 3
  %mul.overflow = icmp ugt i64 %62, 2305843009213693951
  %65 = getelementptr i8, ptr %scevgep, i64 %mul.result
  %66 = icmp ult ptr %65, %scevgep
  %67 = or i1 %66, %mul.overflow
  %68 = shl i64 %.0, 3
  %69 = getelementptr i8, ptr %3, i64 %68
  %scevgep194 = getelementptr i8, ptr %69, i64 -8
  %mul.result196 = shl i64 %62, 3
  %70 = getelementptr i8, ptr %scevgep194, i64 %mul.result196
  %71 = icmp ult ptr %70, %scevgep194
  %72 = getelementptr i8, ptr %1, i64 %63
  %scevgep198 = getelementptr i8, ptr %72, i64 -4
  %mul.result200 = shl i64 %62, 3
  %73 = getelementptr i8, ptr %scevgep198, i64 %mul.result200
  %74 = icmp ult ptr %73, %scevgep198
  %75 = getelementptr i8, ptr %3, i64 %68
  %scevgep202 = getelementptr i8, ptr %75, i64 -4
  %mul.result204 = shl i64 %62, 3
  %76 = getelementptr i8, ptr %scevgep202, i64 %mul.result204
  %77 = icmp ult ptr %76, %scevgep202
  %78 = or i1 %ident.check, %ident.check193
  %79 = or i1 %78, %67
  %80 = or i1 %71, %79
  %81 = or i1 %74, %80
  %82 = or i1 %77, %81
  br i1 %82, label %scalar.ph.preheader, label %vector.memcheck

vector.memcheck:                                  ; preds = %vector.scevcheck
  %83 = shl i64 %.0, 3
  %84 = getelementptr i8, ptr %3, i64 %83
  %scevgep206 = getelementptr i8, ptr %84, i64 -8
  %85 = shl i64 %10, 3
  %86 = getelementptr i8, ptr %3, i64 %83
  %87 = getelementptr i8, ptr %86, i64 %85
  %scevgep207 = getelementptr i8, ptr %87, i64 -12
  %88 = shl i64 %.0172, 3
  %89 = getelementptr i8, ptr %1, i64 %88
  %scevgep208 = getelementptr i8, ptr %89, i64 -8
  %90 = getelementptr i8, ptr %1, i64 %88
  %91 = getelementptr i8, ptr %90, i64 %85
  %scevgep209 = getelementptr i8, ptr %91, i64 -12
  %92 = getelementptr i8, ptr %3, i64 %83
  %scevgep210 = getelementptr i8, ptr %92, i64 -4
  %93 = getelementptr i8, ptr %3, i64 %83
  %94 = getelementptr i8, ptr %93, i64 %85
  %scevgep211 = getelementptr i8, ptr %94, i64 -8
  %95 = getelementptr i8, ptr %1, i64 %88
  %scevgep212 = getelementptr i8, ptr %95, i64 -4
  %96 = getelementptr i8, ptr %1, i64 %88
  %97 = getelementptr i8, ptr %96, i64 %85
  %scevgep213 = getelementptr i8, ptr %97, i64 -8
  %scevgep214 = getelementptr i8, ptr %5, i64 8
  %scevgep215 = getelementptr i8, ptr %6, i64 8
  %bound0 = icmp ult ptr %scevgep206, %scevgep209
  %bound1 = icmp ult ptr %scevgep208, %scevgep207
  %found.conflict = and i1 %bound0, %bound1
  %bound0216 = icmp ult ptr %scevgep206, %60
  %bound1217 = icmp ugt ptr %scevgep207, %5
  %found.conflict218 = and i1 %bound0216, %bound1217
  %conflict.rdx = or i1 %found.conflict, %found.conflict218
  %bound0219 = icmp ult ptr %scevgep206, %61
  %bound1220 = icmp ugt ptr %scevgep207, %6
  %found.conflict221 = and i1 %bound0219, %bound1220
  %conflict.rdx222 = or i1 %conflict.rdx, %found.conflict221
  %bound0223 = icmp ult ptr %scevgep208, %60
  %bound1224 = icmp ugt ptr %scevgep209, %5
  %found.conflict225 = and i1 %bound0223, %bound1224
  %conflict.rdx226 = or i1 %conflict.rdx222, %found.conflict225
  %bound0227 = icmp ult ptr %scevgep208, %61
  %bound1228 = icmp ugt ptr %scevgep209, %6
  %found.conflict229 = and i1 %bound0227, %bound1228
  %conflict.rdx230 = or i1 %conflict.rdx226, %found.conflict229
  %bound0231 = icmp ult ptr %scevgep210, %scevgep213
  %bound1232 = icmp ult ptr %scevgep212, %scevgep211
  %found.conflict233 = and i1 %bound0231, %bound1232
  %conflict.rdx234 = or i1 %conflict.rdx230, %found.conflict233
  %bound0235 = icmp ult ptr %scevgep210, %scevgep214
  %bound1236 = icmp ult ptr %60, %scevgep211
  %found.conflict237 = and i1 %bound0235, %bound1236
  %conflict.rdx238 = or i1 %conflict.rdx234, %found.conflict237
  %bound0239 = icmp ult ptr %scevgep210, %scevgep215
  %bound1240 = icmp ult ptr %61, %scevgep211
  %found.conflict241 = and i1 %bound0239, %bound1240
  %conflict.rdx242 = or i1 %conflict.rdx238, %found.conflict241
  %bound0243 = icmp ult ptr %scevgep212, %scevgep214
  %bound1244 = icmp ult ptr %60, %scevgep213
  %found.conflict245 = and i1 %bound0243, %bound1244
  %conflict.rdx246 = or i1 %conflict.rdx242, %found.conflict245
  %bound0247 = icmp ult ptr %scevgep212, %scevgep215
  %bound1248 = icmp ult ptr %61, %scevgep213
  %found.conflict249 = and i1 %bound0247, %bound1248
  %conflict.rdx250 = or i1 %conflict.rdx246, %found.conflict249
  br i1 %conflict.rdx250, label %scalar.ph.preheader, label %vector.ph

vector.ph:                                        ; preds = %vector.memcheck
  %n.vec = and i64 %10, 4611686018427387900
  %98 = mul nuw i64 %n.vec, %55
  %ind.end = add i64 %.0, %98
  %99 = mul nuw nsw i64 %n.vec, %13
  %ind.end251 = add i64 %.0172, %99
  %ind.end253 = or disjoint i64 %n.vec, 1
  %100 = getelementptr %struct.complex, ptr %9, i64 %.0172
  %101 = getelementptr %struct.complex, ptr %8, i64 %.0
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %102 = load float, ptr %5, align 4, !tbaa !9, !alias.scope !27
  %broadcast.splatinsert257 = insertelement <4 x float> poison, float %102, i64 0
  %broadcast.splat258 = shufflevector <4 x float> %broadcast.splatinsert257, <4 x float> poison, <4 x i32> zeroinitializer
  %103 = getelementptr %struct.complex, ptr %100, i64 %index
  %wide.vec = load <8 x float>, ptr %103, align 4, !tbaa !15
  %strided.vec = shufflevector <8 x float> %wide.vec, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec256 = shufflevector <8 x float> %wide.vec, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %104 = load float, ptr %60, align 4, !tbaa !16, !alias.scope !30
  %broadcast.splatinsert = insertelement <4 x float> poison, float %104, i64 0
  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
  %105 = fneg <4 x float> %broadcast.splat
  %106 = fmul <4 x float> %strided.vec256, %105
  %107 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec, <4 x float> %106)
  %108 = fmul <4 x float> %strided.vec, %broadcast.splat
  %109 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec256, <4 x float> %108)
  %110 = load float, ptr %6, align 4, !tbaa !9, !alias.scope !32
  %broadcast.splatinsert264 = insertelement <4 x float> poison, float %110, i64 0
  %broadcast.splat265 = shufflevector <4 x float> %broadcast.splatinsert264, <4 x float> poison, <4 x i32> zeroinitializer
  %111 = getelementptr %struct.complex, ptr %101, i64 %index
  %wide.vec259 = load <8 x float>, ptr %111, align 4, !tbaa !15
  %strided.vec260 = shufflevector <8 x float> %wide.vec259, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec261 = shufflevector <8 x float> %wide.vec259, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %112 = load float, ptr %61, align 4, !tbaa !16, !alias.scope !34
  %broadcast.splatinsert262 = insertelement <4 x float> poison, float %112, i64 0
  %broadcast.splat263 = shufflevector <4 x float> %broadcast.splatinsert262, <4 x float> poison, <4 x i32> zeroinitializer
  %113 = fneg <4 x float> %broadcast.splat263
  %114 = fmul <4 x float> %strided.vec261, %113
  %115 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat265, <4 x float> %strided.vec260, <4 x float> %114)
  %116 = fmul <4 x float> %strided.vec260, %broadcast.splat263
  %117 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat265, <4 x float> %strided.vec261, <4 x float> %116)
  %118 = fadd <4 x float> %107, %115
  %119 = fadd <4 x float> %109, %117
  %120 = fmul <4 x float> %strided.vec261, %105
  %121 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec260, <4 x float> %120)
  %122 = fmul <4 x float> %broadcast.splat, %strided.vec260
  %123 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec261, <4 x float> %122)
  %124 = fmul <4 x float> %strided.vec256, %113
  %125 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat265, <4 x float> %strided.vec, <4 x float> %124)
  %126 = fmul <4 x float> %strided.vec, %broadcast.splat263
  %127 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat265, <4 x float> %strided.vec256, <4 x float> %126)
  %128 = fsub <4 x float> %121, %125
  %129 = fsub <4 x float> %123, %127
  %interleaved.vec = shufflevector <4 x float> %128, <4 x float> %129, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec, ptr %111, align 4, !tbaa !15
  %interleaved.vec266 = shufflevector <4 x float> %118, <4 x float> %119, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec266, ptr %103, align 4, !tbaa !15
  %index.next = add nuw i64 %index, 4
  %130 = icmp eq i64 %index.next, %n.vec
  br i1 %130, label %middle.block, label %vector.body, !llvm.loop !36

middle.block:                                     ; preds = %vector.body
  %cmp.n = icmp eq i64 %10, %n.vec
  br i1 %cmp.n, label %.loopexit, label %scalar.ph.preheader

scalar.ph.preheader:                              ; preds = %middle.block, %vector.memcheck, %vector.scevcheck, %.lr.ph
  %.1185.ph = phi i64 [ %.0, %vector.memcheck ], [ %.0, %vector.scevcheck ], [ %.0, %.lr.ph ], [ %ind.end, %middle.block ]
  %.1173184.ph = phi i64 [ %.0172, %vector.memcheck ], [ %.0172, %vector.scevcheck ], [ %.0172, %.lr.ph ], [ %ind.end251, %middle.block ]
  %.0174183.ph = phi i64 [ 1, %vector.memcheck ], [ 1, %vector.scevcheck ], [ 1, %.lr.ph ], [ %ind.end253, %middle.block ]
  br label %scalar.ph

scalar.ph:                                        ; preds = %scalar.ph.preheader, %scalar.ph
  %.1185 = phi i64 [ %164, %scalar.ph ], [ %.1185.ph, %scalar.ph.preheader ]
  %.1173184 = phi i64 [ %163, %scalar.ph ], [ %.1173184.ph, %scalar.ph.preheader ]
  %.0174183 = phi i64 [ %165, %scalar.ph ], [ %.0174183.ph, %scalar.ph.preheader ]
  %131 = load float, ptr %5, align 4, !tbaa !9
  %132 = getelementptr inbounds %struct.complex, ptr %9, i64 %.1173184
  %133 = load float, ptr %60, align 4, !tbaa !16
  %134 = fneg float %133
  %135 = load float, ptr %6, align 4, !tbaa !9
  %136 = getelementptr inbounds %struct.complex, ptr %8, i64 %.1185
  %137 = load float, ptr %61, align 4, !tbaa !16
  %138 = fneg float %137
  %139 = load <2 x float>, ptr %132, align 4, !tbaa !15
  %140 = load <2 x float>, ptr %136, align 4, !tbaa !15
  %141 = insertelement <2 x float> poison, float %133, i64 0
  %142 = insertelement <2 x float> %141, float %134, i64 1
  %143 = fmul <2 x float> %140, %142
  %144 = shufflevector <2 x float> %143, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %145 = insertelement <2 x float> poison, float %131, i64 0
  %146 = shufflevector <2 x float> %145, <2 x float> poison, <2 x i32> zeroinitializer
  %147 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %146, <2 x float> %140, <2 x float> %144)
  %148 = insertelement <2 x float> poison, float %137, i64 0
  %149 = insertelement <2 x float> %148, float %138, i64 1
  %150 = fmul <2 x float> %139, %149
  %151 = shufflevector <2 x float> %150, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %152 = insertelement <2 x float> poison, float %135, i64 0
  %153 = shufflevector <2 x float> %152, <2 x float> poison, <2 x i32> zeroinitializer
  %154 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %153, <2 x float> %139, <2 x float> %151)
  %155 = fsub <2 x float> %147, %154
  store <2 x float> %155, ptr %136, align 4, !tbaa !15
  %156 = fmul <2 x float> %139, %142
  %157 = shufflevector <2 x float> %156, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %158 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %146, <2 x float> %139, <2 x float> %157)
  %159 = fmul <2 x float> %140, %149
  %160 = shufflevector <2 x float> %159, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %161 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %153, <2 x float> %140, <2 x float> %160)
  %162 = fadd <2 x float> %158, %161
  store <2 x float> %162, ptr %132, align 4, !tbaa !15
  %163 = add nsw i64 %.1173184, %13
  %164 = add nsw i64 %.1185, %55
  %165 = add nuw i64 %.0174183, 1
  %exitcond.not = icmp eq i64 %.0174183, %10
  br i1 %exitcond.not, label %.loopexit, label %scalar.ph, !llvm.loop !37

scalar.ph316:                                     ; preds = %scalar.ph316.preheader, %scalar.ph316
  %.1175187 = phi i64 [ %198, %scalar.ph316 ], [ %.1175187.ph, %scalar.ph316.preheader ]
  %166 = load float, ptr %5, align 4, !tbaa !9
  %167 = getelementptr inbounds %struct.complex, ptr %9, i64 %.1175187
  %168 = load float, ptr %18, align 4, !tbaa !16
  %169 = fneg float %168
  %170 = load float, ptr %6, align 4, !tbaa !9
  %171 = getelementptr inbounds %struct.complex, ptr %8, i64 %.1175187
  %172 = load float, ptr %19, align 4, !tbaa !16
  %173 = fneg float %172
  %174 = load <2 x float>, ptr %167, align 4, !tbaa !15
  %175 = load <2 x float>, ptr %171, align 4, !tbaa !15
  %176 = insertelement <2 x float> poison, float %168, i64 0
  %177 = insertelement <2 x float> %176, float %169, i64 1
  %178 = fmul <2 x float> %175, %177
  %179 = shufflevector <2 x float> %178, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %180 = insertelement <2 x float> poison, float %166, i64 0
  %181 = shufflevector <2 x float> %180, <2 x float> poison, <2 x i32> zeroinitializer
  %182 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %181, <2 x float> %175, <2 x float> %179)
  %183 = insertelement <2 x float> poison, float %172, i64 0
  %184 = insertelement <2 x float> %183, float %173, i64 1
  %185 = fmul <2 x float> %174, %184
  %186 = shufflevector <2 x float> %185, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %187 = insertelement <2 x float> poison, float %170, i64 0
  %188 = shufflevector <2 x float> %187, <2 x float> poison, <2 x i32> zeroinitializer
  %189 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %188, <2 x float> %174, <2 x float> %186)
  %190 = fsub <2 x float> %182, %189
  store <2 x float> %190, ptr %171, align 4, !tbaa !15
  %191 = fmul <2 x float> %174, %177
  %192 = shufflevector <2 x float> %191, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %193 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %181, <2 x float> %174, <2 x float> %192)
  %194 = fmul <2 x float> %175, %184
  %195 = shufflevector <2 x float> %194, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %196 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %188, <2 x float> %175, <2 x float> %195)
  %197 = fadd <2 x float> %193, %196
  store <2 x float> %197, ptr %167, align 4, !tbaa !15
  %198 = add nuw i64 %.1175187, 1
  %exitcond190.not = icmp eq i64 %.1175187, %10
  br i1 %exitcond190.not, label %.loopexit, label %scalar.ph316, !llvm.loop !38

.loopexit:                                        ; preds = %scalar.ph, %scalar.ph316, %middle.block, %middle.block315, %7
  ret i32 0
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x float> @llvm.fmuladd.v2f32(<2 x float>, <2 x float>, <2 x float>) #1

attributes #0 = { nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"long", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"", !11, i64 0, !11, i64 4}
!11 = !{!"float", !7, i64 0}
!12 = !{!13}
!13 = distinct !{!13, !14}
!14 = distinct !{!14, !"LVerDomain"}
!15 = !{!11, !11, i64 0}
!16 = !{!10, !11, i64 4}
!17 = !{!18}
!18 = distinct !{!18, !14}
!19 = !{!20}
!20 = distinct !{!20, !14}
!21 = !{!22}
!22 = distinct !{!22, !14}
!23 = distinct !{!23, !24, !25, !26}
!24 = !{!"llvm.loop.mustprogress"}
!25 = !{!"llvm.loop.isvectorized", i32 1}
!26 = !{!"llvm.loop.unroll.runtime.disable"}
!27 = !{!28}
!28 = distinct !{!28, !29}
!29 = distinct !{!29, !"LVerDomain"}
!30 = !{!31}
!31 = distinct !{!31, !29}
!32 = !{!33}
!33 = distinct !{!33, !29}
!34 = !{!35}
!35 = distinct !{!35, !29}
!36 = distinct !{!36, !24, !25, !26}
!37 = distinct !{!37, !24, !25}
!38 = distinct !{!38, !24, !25}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalDCEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SCCPPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass