; LLVM IR from VTIvanov20/eight-ball-pool :: src/table.ll (ZN4Ball4DrawEv)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Color = type { i8, i8, i8, i8 }
%struct.Texture = type { i32, i32, i32, i32, i32 }
%struct.Vector2 = type { float, float }
%class.Sprite = type { %"class.DrawableManager::Drawable.base", %struct.Vector2, %struct.Texture, float, float }
%"class.DrawableManager::Drawable.base" = type <{ ptr, i32 }>
%class.Ball = type { %class.Sprite, i32, ptr }
%struct.PhysicsBodyData = type { i32, i8, %struct.Vector2, %struct.Vector2, %struct.Vector2, float, float, float, float, float, float, float, float, float, float, i8, i8, i8, %struct.PhysicsShape }
%struct.PhysicsShape = type { i32, ptr, %struct.PhysicsVertexData, float, %struct.Matrix2x2 }
%struct.PhysicsVertexData = type { i32, [24 x %struct.Vector2], [24 x %struct.Vector2] }
%struct.Matrix2x2 = type { float, float, float, float }

@__const._ZN4Ball4DrawEv.colors = external hidden unnamed_addr constant [20 x %struct.Color], align 16
@.str = external hidden unnamed_addr constant [3 x i8], align 1

; Function Attrs: mustprogress uwtable
declare dso_local <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64)) #0 align 2

declare noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48)) #1

declare noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48)) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #3

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN4Ball4DrawEv(ptr noundef nonnull align 8 dereferenceable(64) %0) unnamed_addr #0 align 2 {
  %2 = alloca ptr, align 8
  %3 = alloca [20 x %struct.Color], align 16
  %4 = alloca %struct.Texture, align 8
  %5 = alloca %struct.Vector2, align 4
  %6 = alloca %struct.Color, align 1
  %7 = alloca %struct.Vector2, align 4
  %8 = alloca %struct.Vector2, align 4
  %9 = alloca %struct.Color, align 1
  %10 = alloca %struct.Vector2, align 4
  %11 = alloca %struct.Vector2, align 4
  %12 = alloca %struct.Color, align 1
  store ptr %0, ptr %2, align 8, !tbaa !5
  %13 = load ptr, ptr %2, align 8
  call void @llvm.lifetime.start.p0(i64 80, ptr %3) #4
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %3, ptr align 16 @__const._ZN4Ball4DrawEv.colors, i64 80, i1 false)
  %14 = getelementptr inbounds %class.Sprite, ptr %13, i32 0, i32 2
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %4, ptr align 4 %14, i64 20, i1 false), !tbaa.struct !9
  %15 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 0
  %16 = getelementptr inbounds %class.Ball, ptr %13, i32 0, i32 2
  %17 = load ptr, ptr %16, align 8, !tbaa !12
  %18 = getelementptr inbounds %struct.PhysicsBodyData, ptr %17, i32 0, i32 2
  %19 = getelementptr inbounds %struct.Vector2, ptr %18, i32 0, i32 0
  %20 = load float, ptr %19, align 8, !tbaa !19
  %21 = call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %22 = fdiv float %21, 2.000000e+00
  %23 = fsub float %20, %22
  store float %23, ptr %15, align 4, !tbaa !26
  %24 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 1
  %25 = getelementptr inbounds %class.Ball, ptr %13, i32 0, i32 2
  %26 = load ptr, ptr %25, align 8, !tbaa !12
  %27 = getelementptr inbounds %struct.PhysicsBodyData, ptr %26, i32 0, i32 2
  %28 = getelementptr inbounds %struct.Vector2, ptr %27, i32 0, i32 1
  %29 = load float, ptr %28, align 4, !tbaa !27
  %30 = call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %31 = fdiv float %30, 2.000000e+00
  %32 = fsub float %29, %31
  store float %32, ptr %24, align 4, !tbaa !28
  %33 = getelementptr inbounds %class.Sprite, ptr %13, i32 0, i32 3
  %34 = load float, ptr %33, align 8, !tbaa !29
  %35 = getelementptr inbounds %class.Ball, ptr %13, i32 0, i32 1
  %36 = load i32, ptr %35, align 8, !tbaa !30
  %37 = sext i32 %36 to i64
  %38 = getelementptr inbounds [20 x %struct.Color], ptr %3, i64 0, i64 %37
  call void @llvm.memcpy.p0.p0.i64(ptr align 1 %6, ptr align 4 %38, i64 4, i1 false), !tbaa.struct !31
  %39 = load <2 x float>, ptr %5, align 4
  %40 = load i32, ptr %6, align 1
  call void @DrawTextureEx(ptr noundef byval(%struct.Texture) align 8 %4, <2 x float> %39, float noundef 0.000000e+00, float noundef %34, i32 %40)
  %41 = getelementptr inbounds %class.Ball, ptr %13, i32 0, i32 1
  %42 = load i32, ptr %41, align 8, !tbaa !30
  %43 = icmp ne i32 %42, 0
  br i1 %43, label %44, label %89

44:                                               ; preds = %1
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #4
  %45 = call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %13)
  store <2 x float> %45, ptr %7, align 4
  %46 = getelementptr inbounds %struct.Vector2, ptr %7, i32 0, i32 0
  %47 = load float, ptr %46, align 4, !tbaa !26
  %48 = call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %49 = fdiv float %48, 2.000000e+00
  %50 = fadd float %47, %49
  %51 = fptosi float %50 to i32
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #4
  %52 = call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %13)
  store <2 x float> %52, ptr %8, align 4
  %53 = getelementptr inbounds %struct.Vector2, ptr %8, i32 0, i32 1
  %54 = load float, ptr %53, align 4, !tbaa !28
  %55 = call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %56 = fdiv float %55, 2.000000e+00
  %57 = fadd float %54, %56
  %58 = fptosi float %57 to i32
  %59 = getelementptr inbounds %struct.Color, ptr %9, i32 0, i32 0
  store i8 -1, ptr %59, align 1, !tbaa !33
  %60 = getelementptr inbounds %struct.Color, ptr %9, i32 0, i32 1
  store i8 -1, ptr %60, align 1, !tbaa !35
  %61 = getelementptr inbounds %struct.Color, ptr %9, i32 0, i32 2
  store i8 -1, ptr %61, align 1, !tbaa !36
  %62 = getelementptr inbounds %struct.Color, ptr %9, i32 0, i32 3
  store i8 -1, ptr %62, align 1, !tbaa !37
  %63 = load i32, ptr %9, align 1
  call void @DrawCircle(i32 noundef %51, i32 noundef %58, float noundef 1.000000e+01, i32 %63)
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #4
  %64 = getelementptr inbounds %class.Ball, ptr %13, i32 0, i32 1
  %65 = load i32, ptr %64, align 8, !tbaa !30
  %66 = call ptr (ptr, ...) @TextFormat(ptr noundef @.str, i32 noundef %65)
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  %67 = call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %13)
  store <2 x float> %67, ptr %10, align 4
  %68 = getelementptr inbounds %struct.Vector2, ptr %10, i32 0, i32 0
  %69 = load float, ptr %68, align 4, !tbaa !26
  %70 = call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %71 = fdiv float %70, 2.000000e+00
  %72 = fadd float %69, %71
  %73 = fpext float %72 to double
  %74 = fsub double %73, 2.500000e+00
  %75 = fptosi double %74 to i32
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  %76 = call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %13)
  store <2 x float> %76, ptr %11, align 4
  %77 = getelementptr inbounds %struct.Vector2, ptr %11, i32 0, i32 1
  %78 = load float, ptr %77, align 4, !tbaa !28
  %79 = call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %13)
  %80 = fdiv float %79, 2.000000e+00
  %81 = fadd float %78, %80
  %82 = fsub float %81, 5.000000e+00
  %83 = fptosi float %82 to i32
  %84 = getelementptr inbounds %struct.Color, ptr %12, i32 0, i32 0
  store i8 0, ptr %84, align 1, !tbaa !33
  %85 = getelementptr inbounds %struct.Color, ptr %12, i32 0, i32 1
  store i8 0, ptr %85, align 1, !tbaa !35
  %86 = getelementptr inbounds %struct.Color, ptr %12, i32 0, i32 2
  store i8 0, ptr %86, align 1, !tbaa !36
  %87 = getelementptr inbounds %struct.Color, ptr %12, i32 0, i32 3
  store i8 -1, ptr %87, align 1, !tbaa !37
  %88 = load i32, ptr %12, align 1
  call void @DrawText(ptr noundef %66, i32 noundef %75, i32 noundef %83, i32 noundef 10, i32 %88)
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  br label %89

89:                                               ; preds = %44, %1
  call void @llvm.lifetime.end.p0(i64 80, ptr %3) #4
  ret void
}

declare void @DrawTextureEx(ptr noundef byval(%struct.Texture) align 8, <2 x float>, float noundef, float noundef, i32) #1

declare void @DrawCircle(i32 noundef, i32 noundef, float noundef, i32) #1

declare void @DrawText(ptr noundef, i32 noundef, i32 noundef, i32 noundef, i32) #1

declare ptr @TextFormat(ptr noundef, ...) #1

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{i64 0, i64 4, !10, i64 4, i64 4, !10, i64 8, i64 4, !10, i64 12, i64 4, !10, i64 16, i64 4, !10}
!10 = !{!11, !11, i64 0}
!11 = !{!"int", !7, i64 0}
!12 = !{!13, !6, i64 56}
!13 = !{!"_ZTS4Ball", !14, i64 0, !11, i64 48, !6, i64 56}
!14 = !{!"_ZTS6Sprite", !15, i64 0, !16, i64 12, !18, i64 20, !17, i64 40, !17, i64 44}
!15 = !{!"_ZTSN15DrawableManager8DrawableE", !11, i64 8}
!16 = !{!"_ZTS7Vector2", !17, i64 0, !17, i64 4}
!17 = !{!"float", !7, i64 0}
!18 = !{!"_ZTS7Texture", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12, !11, i64 16}
!19 = !{!20, !17, i64 8}
!20 = !{!"_ZTS15PhysicsBodyData", !11, i64 0, !21, i64 4, !16, i64 8, !16, i64 16, !16, i64 24, !17, i64 32, !17, i64 36, !17, i64 40, !17, i64 44, !17, i64 48, !17, i64 52, !17, i64 56, !17, i64 60, !17, i64 64, !17, i64 68, !21, i64 72, !21, i64 73, !21, i64 74, !22, i64 80}
!21 = !{!"bool", !7, i64 0}
!22 = !{!"_ZTS12PhysicsShape", !23, i64 0, !6, i64 8, !24, i64 16, !17, i64 404, !25, i64 408}
!23 = !{!"_ZTS16PhysicsShapeType", !7, i64 0}
!24 = !{!"_ZTS17PhysicsVertexData", !11, i64 0, !7, i64 4, !7, i64 196}
!25 = !{!"_ZTS9Matrix2x2", !17, i64 0, !17, i64 4, !17, i64 8, !17, i64 12}
!26 = !{!16, !17, i64 0}
!27 = !{!20, !17, i64 12}
!28 = !{!16, !17, i64 4}
!29 = !{!14, !17, i64 40}
!30 = !{!13, !11, i64 48}
!31 = !{i64 0, i64 1, !32, i64 1, i64 1, !32, i64 2, i64 1, !32, i64 3, i64 1, !32}
!32 = !{!7, !7, i64 0}
!33 = !{!34, !7, i64 0}
!34 = !{!"_ZTS5Color", !7, i64 0, !7, i64 1, !7, i64 2, !7, i64 3}
!35 = !{!34, !7, i64 1}
!36 = !{!34, !7, i64 2}
!37 = !{!34, !7, i64 3}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Color = type { i8, i8, i8, i8 }
%struct.Texture = type { i32, i32, i32, i32, i32 }

@__const._ZN4Ball4DrawEv.colors = external hidden unnamed_addr constant [20 x %struct.Color], align 16
@.str = external hidden unnamed_addr constant [3 x i8], align 1

; Function Attrs: mustprogress uwtable
declare dso_local <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64)) local_unnamed_addr #0 align 2

declare noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48)) local_unnamed_addr #1

declare noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48)) local_unnamed_addr #1

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN4Ball4DrawEv(ptr noundef nonnull align 8 dereferenceable(64) %0) unnamed_addr #0 align 2 {
  %2 = alloca %struct.Texture, align 8
  %3 = getelementptr inbounds i8, ptr %0, i64 20
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 8 dereferenceable(20) %2, ptr noundef nonnull align 4 dereferenceable(20) %3, i64 20, i1 false), !tbaa.struct !5
  %4 = getelementptr inbounds i8, ptr %0, i64 56
  %5 = load ptr, ptr %4, align 8, !tbaa !10
  %6 = getelementptr inbounds i8, ptr %5, i64 8
  %7 = load float, ptr %6, align 8, !tbaa !18
  %8 = tail call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %9 = load ptr, ptr %4, align 8, !tbaa !10
  %10 = getelementptr inbounds i8, ptr %9, i64 12
  %11 = load float, ptr %10, align 4, !tbaa !25
  %12 = tail call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %13 = insertelement <2 x float> poison, float %8, i64 0
  %14 = insertelement <2 x float> %13, float %12, i64 1
  %15 = fmul <2 x float> %14, <float 5.000000e-01, float 5.000000e-01>
  %16 = insertelement <2 x float> poison, float %7, i64 0
  %17 = insertelement <2 x float> %16, float %11, i64 1
  %18 = fsub <2 x float> %17, %15
  %19 = getelementptr inbounds i8, ptr %0, i64 40
  %20 = load float, ptr %19, align 8, !tbaa !26
  %21 = getelementptr inbounds i8, ptr %0, i64 48
  %22 = load i32, ptr %21, align 8, !tbaa !27
  %23 = sext i32 %22 to i64
  %24 = getelementptr inbounds [20 x %struct.Color], ptr @__const._ZN4Ball4DrawEv.colors, i64 0, i64 %23
  %.sroa.09.0.copyload = load i32, ptr %24, align 4
  tail call void @DrawTextureEx(ptr noundef nonnull byval(%struct.Texture) align 8 %2, <2 x float> %18, float noundef 0.000000e+00, float noundef %20, i32 %.sroa.09.0.copyload)
  %25 = load i32, ptr %21, align 8, !tbaa !27
  %.not = icmp eq i32 %25, 0
  br i1 %.not, label %52, label %26

26:                                               ; preds = %1
  %27 = tail call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %0)
  %.sroa.08.0.vec.extract = extractelement <2 x float> %27, i64 0
  %28 = tail call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %29 = fmul float %28, 5.000000e-01
  %30 = fadd float %.sroa.08.0.vec.extract, %29
  %31 = fptosi float %30 to i32
  %32 = tail call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %0)
  %.sroa.07.4.vec.extract = extractelement <2 x float> %32, i64 1
  %33 = tail call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %34 = fmul float %33, 5.000000e-01
  %35 = fadd float %.sroa.07.4.vec.extract, %34
  %36 = fptosi float %35 to i32
  tail call void @DrawCircle(i32 noundef %31, i32 noundef %36, float noundef 1.000000e+01, i32 -1)
  %37 = load i32, ptr %21, align 8, !tbaa !27
  %38 = tail call ptr (ptr, ...) @TextFormat(ptr noundef nonnull @.str, i32 noundef %37)
  %39 = tail call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %0)
  %.sroa.02.0.vec.extract = extractelement <2 x float> %39, i64 0
  %40 = tail call noundef float @_ZN6Sprite8GetWidthEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %41 = fmul float %40, 5.000000e-01
  %42 = fadd float %.sroa.02.0.vec.extract, %41
  %43 = fpext float %42 to double
  %44 = fadd double %43, -2.500000e+00
  %45 = fptosi double %44 to i32
  %46 = tail call <2 x float> @_ZN4Ball11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(64) %0)
  %.sroa.01.4.vec.extract = extractelement <2 x float> %46, i64 1
  %47 = tail call noundef float @_ZN6Sprite9GetHeightEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %48 = fmul float %47, 5.000000e-01
  %49 = fadd float %.sroa.01.4.vec.extract, %48
  %50 = fadd float %49, -5.000000e+00
  %51 = fptosi float %50 to i32
  tail call void @DrawText(ptr noundef %38, i32 noundef %45, i32 noundef %51, i32 noundef 10, i32 -16777216)
  br label %52

52:                                               ; preds = %26, %1
  ret void
}

declare void @DrawTextureEx(ptr noundef byval(%struct.Texture) align 8, <2 x float>, float noundef, float noundef, i32) local_unnamed_addr #1

declare void @DrawCircle(i32 noundef, i32 noundef, float noundef, i32) local_unnamed_addr #1

declare void @DrawText(ptr noundef, i32 noundef, i32 noundef, i32 noundef, i32) local_unnamed_addr #1

declare ptr @TextFormat(ptr noundef, ...) local_unnamed_addr #1

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{i64 0, i64 4, !6, i64 4, i64 4, !6, i64 8, i64 4, !6, i64 12, i64 4, !6, i64 16, i64 4, !6}
!6 = !{!7, !7, i64 0}
!7 = !{!"int", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!11, !17, i64 56}
!11 = !{!"_ZTS4Ball", !12, i64 0, !7, i64 48, !17, i64 56}
!12 = !{!"_ZTS6Sprite", !13, i64 0, !14, i64 12, !16, i64 20, !15, i64 40, !15, i64 44}
!13 = !{!"_ZTSN15DrawableManager8DrawableE", !7, i64 8}
!14 = !{!"_ZTS7Vector2", !15, i64 0, !15, i64 4}
!15 = !{!"float", !8, i64 0}
!16 = !{!"_ZTS7Texture", !7, i64 0, !7, i64 4, !7, i64 8, !7, i64 12, !7, i64 16}
!17 = !{!"any pointer", !8, i64 0}
!18 = !{!19, !15, i64 8}
!19 = !{!"_ZTS15PhysicsBodyData", !7, i64 0, !20, i64 4, !14, i64 8, !14, i64 16, !14, i64 24, !15, i64 32, !15, i64 36, !15, i64 40, !15, i64 44, !15, i64 48, !15, i64 52, !15, i64 56, !15, i64 60, !15, i64 64, !15, i64 68, !20, i64 72, !20, i64 73, !20, i64 74, !21, i64 80}
!20 = !{!"bool", !8, i64 0}
!21 = !{!"_ZTS12PhysicsShape", !22, i64 0, !17, i64 8, !23, i64 16, !15, i64 404, !24, i64 408}
!22 = !{!"_ZTS16PhysicsShapeType", !8, i64 0}
!23 = !{!"_ZTS17PhysicsVertexData", !7, i64 0, !8, i64 4, !8, i64 196}
!24 = !{!"_ZTS9Matrix2x2", !15, i64 0, !15, i64 4, !15, i64 8, !15, i64 12}
!25 = !{!19, !15, i64 12}
!26 = !{!12, !15, i64 40}
!27 = !{!11, !7, i64 48}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,SLPVectorizerPass,SROAPass,TailCallElimPass