; LLVM IR from VTIvanov20/eight-ball-pool :: src/table.ll (ZN5Stick4DrawEv)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Vector2 = type { float, float }
%struct.Color = type { i8, i8, i8, i8 }
%struct.Texture = type { i32, i32, i32, i32, i32 }
%struct.Rectangle = type { float, float, float, float }
%class.Stick = type <{ %class.Sprite, %struct.Vector2, float, i8, [3 x i8] }>
%class.Sprite = type { %"class.DrawableManager::Drawable.base", %struct.Vector2, %struct.Texture, float, float }
%"class.DrawableManager::Drawable.base" = type <{ ptr, i32 }>

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Stick4DrawEv(ptr noundef nonnull align 8 dereferenceable(61) %0) unnamed_addr #2 align 2 {
  %2 = alloca ptr, align 8
  %3 = alloca %struct.Vector2, align 4
  %4 = alloca %struct.Vector2, align 4
  %5 = alloca %struct.Vector2, align 4
  %6 = alloca %struct.Vector2, align 4
  %7 = alloca %struct.Vector2, align 4
  %8 = alloca %struct.Vector2, align 4
  %9 = alloca %struct.Vector2, align 4
  %10 = alloca %struct.Vector2, align 4
  %11 = alloca %struct.Color, align 1
  %12 = alloca %struct.Texture, align 8
  %13 = alloca %struct.Rectangle, align 4
  %14 = alloca %struct.Rectangle, align 4
  %15 = alloca %struct.Vector2, align 4
  %16 = alloca %struct.Color, align 1
  store ptr %0, ptr %2, align 8, !tbaa !5
  %17 = load ptr, ptr %2, align 8
  %18 = getelementptr inbounds %class.Stick, ptr %17, i32 0, i32 3
  %19 = load i8, ptr %18, align 4, !tbaa !9, !range !18, !noundef !19
  %20 = trunc i8 %19 to i1
  br i1 %20, label %21, label %119

21:                                               ; preds = %1
  %22 = getelementptr inbounds %struct.Vector2, ptr %3, i32 0, i32 0
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #5
  %23 = call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %17)
  store <2 x float> %23, ptr %4, align 4
  %24 = getelementptr inbounds %struct.Vector2, ptr %4, i32 0, i32 0
  %25 = load float, ptr %24, align 4, !tbaa !20
  store float %25, ptr %22, align 4, !tbaa !20
  %26 = getelementptr inbounds %struct.Vector2, ptr %3, i32 0, i32 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #5
  %27 = call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %17)
  store <2 x float> %27, ptr %5, align 4
  %28 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 1
  %29 = load float, ptr %28, align 4, !tbaa !21
  store float %29, ptr %26, align 4, !tbaa !21
  %30 = getelementptr inbounds %struct.Vector2, ptr %6, i32 0, i32 0
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #5
  %31 = call <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61) %17)
  store <2 x float> %31, ptr %7, align 4
  %32 = getelementptr inbounds %struct.Vector2, ptr %7, i32 0, i32 0
  %33 = load float, ptr %32, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #5
  %34 = call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %17)
  store <2 x float> %34, ptr %8, align 4
  %35 = getelementptr inbounds %struct.Vector2, ptr %8, i32 0, i32 0
  %36 = load float, ptr %35, align 4, !tbaa !20
  %37 = fadd float %33, %36
  store float %37, ptr %30, align 4, !tbaa !20
  %38 = getelementptr inbounds %struct.Vector2, ptr %6, i32 0, i32 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #5
  %39 = call <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61) %17)
  store <2 x float> %39, ptr %9, align 4
  %40 = getelementptr inbounds %struct.Vector2, ptr %9, i32 0, i32 1
  %41 = load float, ptr %40, align 4, !tbaa !21
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #5
  %42 = call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %17)
  store <2 x float> %42, ptr %10, align 4
  %43 = getelementptr inbounds %struct.Vector2, ptr %10, i32 0, i32 1
  %44 = load float, ptr %43, align 4, !tbaa !21
  %45 = fadd float %41, %44
  store float %45, ptr %38, align 4, !tbaa !21
  %46 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 0
  store i8 -1, ptr %46, align 1, !tbaa !22
  %47 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 1
  store i8 -1, ptr %47, align 1, !tbaa !24
  %48 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 2
  store i8 -1, ptr %48, align 1, !tbaa !25
  %49 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 3
  store i8 -1, ptr %49, align 1, !tbaa !26
  %50 = load <2 x float>, ptr %3, align 4
  %51 = load <2 x float>, ptr %6, align 4
  %52 = load i32, ptr %11, align 1
  call void @DrawLineV(<2 x float> %50, <2 x float> %51, i32 %52)
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #5
  %53 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %12, ptr align 4 %53, i64 20, i1 false), !tbaa.struct !27
  %54 = getelementptr inbounds %struct.Rectangle, ptr %13, i32 0, i32 0
  store float 0.000000e+00, ptr %54, align 4, !tbaa !29
  %55 = getelementptr inbounds %struct.Rectangle, ptr %13, i32 0, i32 1
  store float 0.000000e+00, ptr %55, align 4, !tbaa !31
  %56 = getelementptr inbounds %struct.Rectangle, ptr %13, i32 0, i32 2
  %57 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  %58 = getelementptr inbounds %struct.Texture, ptr %57, i32 0, i32 1
  %59 = load i32, ptr %58, align 4, !tbaa !32
  %60 = sitofp i32 %59 to float
  store float %60, ptr %56, align 4, !tbaa !33
  %61 = getelementptr inbounds %struct.Rectangle, ptr %13, i32 0, i32 3
  %62 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  %63 = getelementptr inbounds %struct.Texture, ptr %62, i32 0, i32 2
  %64 = load i32, ptr %63, align 4, !tbaa !34
  %65 = sitofp i32 %64 to float
  store float %65, ptr %61, align 4, !tbaa !35
  %66 = getelementptr inbounds %struct.Rectangle, ptr %14, i32 0, i32 0
  %67 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 1
  %68 = getelementptr inbounds %struct.Vector2, ptr %67, i32 0, i32 0
  %69 = load float, ptr %68, align 4, !tbaa !36
  store float %69, ptr %66, align 4, !tbaa !29
  %70 = getelementptr inbounds %struct.Rectangle, ptr %14, i32 0, i32 1
  %71 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 1
  %72 = getelementptr inbounds %struct.Vector2, ptr %71, i32 0, i32 1
  %73 = load float, ptr %72, align 4, !tbaa !37
  store float %73, ptr %70, align 4, !tbaa !31
  %74 = getelementptr inbounds %struct.Rectangle, ptr %14, i32 0, i32 2
  %75 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  %76 = getelementptr inbounds %struct.Texture, ptr %75, i32 0, i32 1
  %77 = load i32, ptr %76, align 4, !tbaa !32
  %78 = sitofp i32 %77 to float
  %79 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 3
  %80 = load float, ptr %79, align 8, !tbaa !38
  %81 = fmul float %78, %80
  store float %81, ptr %74, align 4, !tbaa !33
  %82 = getelementptr inbounds %struct.Rectangle, ptr %14, i32 0, i32 3
  %83 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  %84 = getelementptr inbounds %struct.Texture, ptr %83, i32 0, i32 2
  %85 = load i32, ptr %84, align 4, !tbaa !34
  %86 = sitofp i32 %85 to float
  %87 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 3
  %88 = load float, ptr %87, align 8, !tbaa !38
  %89 = fmul float %86, %88
  store float %89, ptr %82, align 4, !tbaa !35
  %90 = getelementptr inbounds %struct.Vector2, ptr %15, i32 0, i32 0
  %91 = getelementptr inbounds %class.Stick, ptr %17, i32 0, i32 2
  %92 = load float, ptr %91, align 8, !tbaa !39
  %93 = fneg float %92
  store float %93, ptr %90, align 4, !tbaa !20
  %94 = getelementptr inbounds %struct.Vector2, ptr %15, i32 0, i32 1
  %95 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 2
  %96 = getelementptr inbounds %struct.Texture, ptr %95, i32 0, i32 2
  %97 = load i32, ptr %96, align 4, !tbaa !34
  %98 = sitofp i32 %97 to float
  %99 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 3
  %100 = load float, ptr %99, align 8, !tbaa !38
  %101 = fdiv float %100, 2.000000e+00
  %102 = fmul float %98, %101
  store float %102, ptr %94, align 4, !tbaa !21
  %103 = getelementptr inbounds %class.Sprite, ptr %17, i32 0, i32 4
  %104 = load float, ptr %103, align 4, !tbaa !40
  %105 = getelementptr inbounds %struct.Color, ptr %16, i32 0, i32 0
  store i8 -1, ptr %105, align 1, !tbaa !22
  %106 = getelementptr inbounds %struct.Color, ptr %16, i32 0, i32 1
  store i8 -1, ptr %106, align 1, !tbaa !24
  %107 = getelementptr inbounds %struct.Color, ptr %16, i32 0, i32 2
  store i8 -1, ptr %107, align 1, !tbaa !25
  %108 = getelementptr inbounds %struct.Color, ptr %16, i32 0, i32 3
  store i8 -1, ptr %108, align 1, !tbaa !26
  %109 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %13, i32 0, i32 0
  %110 = load <2 x float>, ptr %109, align 4
  %111 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %13, i32 0, i32 1
  %112 = load <2 x float>, ptr %111, align 4
  %113 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %14, i32 0, i32 0
  %114 = load <2 x float>, ptr %113, align 4
  %115 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %14, i32 0, i32 1
  %116 = load <2 x float>, ptr %115, align 4
  %117 = load <2 x float>, ptr %15, align 4
  %118 = load i32, ptr %16, align 1
  call void @DrawTexturePro(ptr noundef byval(%struct.Texture) align 8 %12, <2 x float> %110, <2 x float> %112, <2 x float> %114, <2 x float> %116, <2 x float> %117, float noundef %104, i32 %118)
  br label %119

119:                                              ; preds = %21, %1
  ret void
}

declare void @DrawLineV(<2 x float>, <2 x float>, i32) #3

declare <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48)) #3

; Function Attrs: mustprogress nounwind uwtable
declare dso_local <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61)) #4 align 2

declare void @DrawTexturePro(ptr noundef byval(%struct.Texture) align 8, <2 x float>, <2 x float>, <2 x float>, <2 x float>, <2 x float>, float noundef, i32) #3

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { mustprogress nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !17, i64 60}
!10 = !{!"_ZTS5Stick", !11, i64 0, !14, i64 48, !15, i64 56, !17, i64 60}
!11 = !{!"_ZTS6Sprite", !12, i64 0, !14, i64 12, !16, i64 20, !15, i64 40, !15, i64 44}
!12 = !{!"_ZTSN15DrawableManager8DrawableE", !13, i64 8}
!13 = !{!"int", !7, i64 0}
!14 = !{!"_ZTS7Vector2", !15, i64 0, !15, i64 4}
!15 = !{!"float", !7, i64 0}
!16 = !{!"_ZTS7Texture", !13, i64 0, !13, i64 4, !13, i64 8, !13, i64 12, !13, i64 16}
!17 = !{!"bool", !7, i64 0}
!18 = !{i8 0, i8 2}
!19 = !{}
!20 = !{!14, !15, i64 0}
!21 = !{!14, !15, i64 4}
!22 = !{!23, !7, i64 0}
!23 = !{!"_ZTS5Color", !7, i64 0, !7, i64 1, !7, i64 2, !7, i64 3}
!24 = !{!23, !7, i64 1}
!25 = !{!23, !7, i64 2}
!26 = !{!23, !7, i64 3}
!27 = !{i64 0, i64 4, !28, i64 4, i64 4, !28, i64 8, i64 4, !28, i64 12, i64 4, !28, i64 16, i64 4, !28}
!28 = !{!13, !13, i64 0}
!29 = !{!30, !15, i64 0}
!30 = !{!"_ZTS9Rectangle", !15, i64 0, !15, i64 4, !15, i64 8, !15, i64 12}
!31 = !{!30, !15, i64 4}
!32 = !{!11, !13, i64 24}
!33 = !{!30, !15, i64 8}
!34 = !{!11, !13, i64 28}
!35 = !{!30, !15, i64 12}
!36 = !{!11, !15, i64 12}
!37 = !{!11, !15, i64 16}
!38 = !{!11, !15, i64 40}
!39 = !{!10, !15, i64 56}
!40 = !{!11, !15, i64 44}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Texture = type { i32, i32, i32, i32, i32 }

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN5Stick4DrawEv(ptr noundef nonnull align 8 dereferenceable(61) %0) unnamed_addr #1 align 2 {
  %2 = alloca %struct.Texture, align 8
  %3 = getelementptr inbounds i8, ptr %0, i64 60
  %4 = load i8, ptr %3, align 4, !tbaa !5, !range !16, !noundef !17
  %5 = trunc nuw i8 %4 to i1
  br i1 %5, label %6, label %35

6:                                                ; preds = %1
  %7 = tail call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %8 = tail call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %.sroa.023.4.vec.insert = shufflevector <2 x float> %7, <2 x float> %8, <2 x i32> <i32 0, i32 3>
  %9 = tail call <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61) %0)
  %10 = tail call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %11 = tail call <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61) %0)
  %12 = tail call <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48) %0)
  %13 = shufflevector <2 x float> %9, <2 x float> %11, <2 x i32> <i32 0, i32 3>
  %14 = shufflevector <2 x float> %10, <2 x float> %12, <2 x i32> <i32 0, i32 3>
  %15 = fadd <2 x float> %13, %14
  tail call void @DrawLineV(<2 x float> %.sroa.023.4.vec.insert, <2 x float> %15, i32 -1)
  %16 = getelementptr inbounds i8, ptr %0, i64 20
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 8 dereferenceable(20) %2, ptr noundef nonnull align 4 dereferenceable(20) %16, i64 20, i1 false), !tbaa.struct !18
  %17 = getelementptr inbounds i8, ptr %0, i64 24
  %18 = getelementptr inbounds i8, ptr %0, i64 12
  %19 = load <4 x float>, ptr %18, align 4
  %.sroa.03.4.vec.insert = shufflevector <4 x float> %19, <4 x float> poison, <2 x i32> <i32 0, i32 1>
  %20 = getelementptr inbounds i8, ptr %0, i64 40
  %21 = load float, ptr %20, align 8, !tbaa !20
  %22 = load <2 x i32>, ptr %17, align 8, !tbaa !19
  %23 = sitofp <2 x i32> %22 to <2 x float>
  %24 = insertelement <2 x float> poison, float %21, i64 0
  %25 = shufflevector <2 x float> %24, <2 x float> poison, <2 x i32> zeroinitializer
  %26 = fmul <2 x float> %25, %23
  %27 = getelementptr inbounds i8, ptr %0, i64 56
  %28 = load float, ptr %27, align 8, !tbaa !21
  %29 = fneg float %28
  %.sroa.01.0.vec.insert = insertelement <2 x float> poison, float %29, i64 0
  %30 = fmul float %21, 5.000000e-01
  %31 = extractelement <2 x float> %23, i64 1
  %32 = fmul float %30, %31
  %.sroa.01.4.vec.insert = insertelement <2 x float> %.sroa.01.0.vec.insert, float %32, i64 1
  %33 = getelementptr inbounds i8, ptr %0, i64 44
  %34 = load float, ptr %33, align 4, !tbaa !22
  tail call void @DrawTexturePro(ptr noundef nonnull byval(%struct.Texture) align 8 %2, <2 x float> zeroinitializer, <2 x float> %23, <2 x float> %.sroa.03.4.vec.insert, <2 x float> %26, <2 x float> %.sroa.01.4.vec.insert, float noundef %34, i32 -1)
  br label %35

35:                                               ; preds = %6, %1
  ret void
}

declare void @DrawLineV(<2 x float>, <2 x float>, i32) local_unnamed_addr #2

declare <2 x float> @_ZN6Sprite11GetPositionEv(ptr noundef nonnull align 8 dereferenceable(48)) local_unnamed_addr #2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local <2 x float> @_ZN5Stick15GetCurrentForceEv(ptr noundef nonnull align 8 dereferenceable(61)) local_unnamed_addr #3 align 2

declare void @DrawTexturePro(ptr noundef byval(%struct.Texture) align 8, <2 x float>, <2 x float>, <2 x float>, <2 x float>, <2 x float>, float noundef, i32) local_unnamed_addr #2

attributes #0 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { mustprogress nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !15, i64 60}
!6 = !{!"_ZTS5Stick", !7, i64 0, !12, i64 48, !13, i64 56, !15, i64 60}
!7 = !{!"_ZTS6Sprite", !8, i64 0, !12, i64 12, !14, i64 20, !13, i64 40, !13, i64 44}
!8 = !{!"_ZTSN15DrawableManager8DrawableE", !9, i64 8}
!9 = !{!"int", !10, i64 0}
!10 = !{!"omnipotent char", !11, i64 0}
!11 = !{!"Simple C++ TBAA"}
!12 = !{!"_ZTS7Vector2", !13, i64 0, !13, i64 4}
!13 = !{!"float", !10, i64 0}
!14 = !{!"_ZTS7Texture", !9, i64 0, !9, i64 4, !9, i64 8, !9, i64 12, !9, i64 16}
!15 = !{!"bool", !10, i64 0}
!16 = !{i8 0, i8 2}
!17 = !{}
!18 = !{i64 0, i64 4, !19, i64 4, i64 4, !19, i64 8, i64 4, !19, i64 12, i64 4, !19, i64 16, i64 4, !19}
!19 = !{!9, !9, i64 0}
!20 = !{!7, !13, i64 40}
!21 = !{!6, !13, i64 56}
!22 = !{!7, !13, i64 44}


; Effective O3 passes: BDCEPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass,VectorCombinePass