; LLVM IR from NotManyIdeasDev/double-pendulum-sim :: double-pendulum-sim/Libraries/raygui-2.8/examples/portable_window (portable_window)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Vector2 = type { float, float }
%struct.Rectangle = type { float, float, float, float }
%struct.Color = type { i8, i8, i8, i8 }

@.str.10 = external hidden unnamed_addr constant [25 x i8], align 1
@__const.main.windowPosition = external hidden unnamed_addr constant %struct.Vector2, align 4
@.str.11 = external hidden unnamed_addr constant [16 x i8], align 1
@.str.12 = external hidden unnamed_addr constant [31 x i8], align 1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiWindowBox(<2 x float>, <2 x float>, ptr noundef) #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #3

declare <2 x float> @GetMousePosition() #4

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) #4

declare zeroext i1 @IsMouseButtonReleased(i32 noundef) #4

declare zeroext i1 @IsMouseButtonPressed(i32 noundef) #4

declare ptr @TextFormat(ptr noundef, ...) #4

; Function Attrs: nounwind uwtable
define dso_local i32 @main() #2 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca %struct.Vector2, align 4
  %5 = alloca %struct.Vector2, align 4
  %6 = alloca %struct.Vector2, align 4
  %7 = alloca i8, align 1
  %8 = alloca i8, align 1
  %9 = alloca %struct.Vector2, align 4
  %10 = alloca %struct.Rectangle, align 4
  %11 = alloca %struct.Color, align 1
  %12 = alloca %struct.Rectangle, align 4
  %13 = alloca %struct.Color, align 1
  store i32 0, ptr %1, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #5
  store i32 800, ptr %2, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #5
  store i32 600, ptr %3, align 4, !tbaa !5
  call void @SetConfigFlags(i32 noundef 8)
  %14 = load i32, ptr %2, align 4, !tbaa !5
  %15 = load i32, ptr %3, align 4, !tbaa !5
  call void @InitWindow(i32 noundef %14, i32 noundef %15, ptr noundef @.str.10)
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #5
  call void @llvm.memset.p0.i64(ptr align 4 %4, i8 0, i64 8, i1 false)
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #5
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %5, ptr align 4 @__const.main.windowPosition, i64 8, i1 false)
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #5
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %6, ptr align 4 %4, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.start.p0(i64 1, ptr %7) #5
  store i8 0, ptr %7, align 1, !tbaa !12
  %16 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 0
  %17 = load float, ptr %16, align 4, !tbaa !14
  %18 = fptosi float %17 to i32
  %19 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 1
  %20 = load float, ptr %19, align 4, !tbaa !16
  %21 = fptosi float %20 to i32
  call void @SetWindowPosition(i32 noundef %18, i32 noundef %21)
  call void @llvm.lifetime.start.p0(i64 1, ptr %8) #5
  store i8 0, ptr %8, align 1, !tbaa !12
  call void @SetTargetFPS(i32 noundef 60)
  br label %22

22:                                               ; preds = %77, %0
  %23 = load i8, ptr %8, align 1, !tbaa !12, !range !17, !noundef !18
  %24 = trunc i8 %23 to i1
  br i1 %24, label %28, label %25

25:                                               ; preds = %22
  %26 = call zeroext i1 @WindowShouldClose()
  %27 = xor i1 %26, true
  br label %28

28:                                               ; preds = %25, %22
  %29 = phi i1 [ false, %22 ], [ %27, %25 ]
  br i1 %29, label %30, label %109

30:                                               ; preds = %28
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #5
  %31 = call <2 x float> @GetMousePosition()
  store <2 x float> %31, ptr %9, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %4, ptr align 4 %9, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #5
  %32 = call zeroext i1 @IsMouseButtonPressed(i32 noundef 0)
  br i1 %32, label %33, label %48

33:                                               ; preds = %30
  %34 = getelementptr inbounds %struct.Rectangle, ptr %10, i32 0, i32 0
  store float 0.000000e+00, ptr %34, align 4, !tbaa !19
  %35 = getelementptr inbounds %struct.Rectangle, ptr %10, i32 0, i32 1
  store float 0.000000e+00, ptr %35, align 4, !tbaa !21
  %36 = getelementptr inbounds %struct.Rectangle, ptr %10, i32 0, i32 2
  %37 = load i32, ptr %2, align 4, !tbaa !5
  %38 = sitofp i32 %37 to float
  store float %38, ptr %36, align 4, !tbaa !22
  %39 = getelementptr inbounds %struct.Rectangle, ptr %10, i32 0, i32 3
  store float 2.000000e+01, ptr %39, align 4, !tbaa !23
  %40 = load <2 x float>, ptr %4, align 4
  %41 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %10, i32 0, i32 0
  %42 = load <2 x float>, ptr %41, align 4
  %43 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %10, i32 0, i32 1
  %44 = load <2 x float>, ptr %43, align 4
  %45 = call zeroext i1 @CheckCollisionPointRec(<2 x float> %40, <2 x float> %42, <2 x float> %44)
  br i1 %45, label %46, label %47

46:                                               ; preds = %33
  store i8 1, ptr %7, align 1, !tbaa !12
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %6, ptr align 4 %4, i64 8, i1 false), !tbaa.struct !9
  br label %47

47:                                               ; preds = %46, %33
  br label %48

48:                                               ; preds = %47, %30
  %49 = load i8, ptr %7, align 1, !tbaa !12, !range !17, !noundef !18
  %50 = trunc i8 %49 to i1
  br i1 %50, label %51, label %77

51:                                               ; preds = %48
  %52 = getelementptr inbounds %struct.Vector2, ptr %4, i32 0, i32 0
  %53 = load float, ptr %52, align 4, !tbaa !14
  %54 = getelementptr inbounds %struct.Vector2, ptr %6, i32 0, i32 0
  %55 = load float, ptr %54, align 4, !tbaa !14
  %56 = fsub float %53, %55
  %57 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 0
  %58 = load float, ptr %57, align 4, !tbaa !14
  %59 = fadd float %58, %56
  store float %59, ptr %57, align 4, !tbaa !14
  %60 = getelementptr inbounds %struct.Vector2, ptr %4, i32 0, i32 1
  %61 = load float, ptr %60, align 4, !tbaa !16
  %62 = getelementptr inbounds %struct.Vector2, ptr %6, i32 0, i32 1
  %63 = load float, ptr %62, align 4, !tbaa !16
  %64 = fsub float %61, %63
  %65 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 1
  %66 = load float, ptr %65, align 4, !tbaa !16
  %67 = fadd float %66, %64
  store float %67, ptr %65, align 4, !tbaa !16
  %68 = call zeroext i1 @IsMouseButtonReleased(i32 noundef 0)
  br i1 %68, label %69, label %70

69:                                               ; preds = %51
  store i8 0, ptr %7, align 1, !tbaa !12
  br label %70

70:                                               ; preds = %69, %51
  %71 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 0
  %72 = load float, ptr %71, align 4, !tbaa !14
  %73 = fptosi float %72 to i32
  %74 = getelementptr inbounds %struct.Vector2, ptr %5, i32 0, i32 1
  %75 = load float, ptr %74, align 4, !tbaa !16
  %76 = fptosi float %75 to i32
  call void @SetWindowPosition(i32 noundef %73, i32 noundef %76)
  br label %77

77:                                               ; preds = %70, %48
  call void @BeginDrawing()
  %78 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 0
  store i8 -11, ptr %78, align 1, !tbaa !24
  %79 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 1
  store i8 -11, ptr %79, align 1, !tbaa !26
  %80 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 2
  store i8 -11, ptr %80, align 1, !tbaa !27
  %81 = getelementptr inbounds %struct.Color, ptr %11, i32 0, i32 3
  store i8 -1, ptr %81, align 1, !tbaa !28
  %82 = load i32, ptr %11, align 1
  call void @ClearBackground(i32 %82)
  %83 = getelementptr inbounds %struct.Rectangle, ptr %12, i32 0, i32 0
  store float 0.000000e+00, ptr %83, align 4, !tbaa !19
  %84 = getelementptr inbounds %struct.Rectangle, ptr %12, i32 0, i32 1
  store float 0.000000e+00, ptr %84, align 4, !tbaa !21
  %85 = getelementptr inbounds %struct.Rectangle, ptr %12, i32 0, i32 2
  %86 = load i32, ptr %2, align 4, !tbaa !5
  %87 = sitofp i32 %86 to float
  store float %87, ptr %85, align 4, !tbaa !22
  %88 = getelementptr inbounds %struct.Rectangle, ptr %12, i32 0, i32 3
  %89 = load i32, ptr %3, align 4, !tbaa !5
  %90 = sitofp i32 %89 to float
  store float %90, ptr %88, align 4, !tbaa !23
  %91 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %92 = load <2 x float>, ptr %91, align 4
  %93 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %94 = load <2 x float>, ptr %93, align 4
  %95 = call zeroext i1 @GuiWindowBox(<2 x float> %92, <2 x float> %94, ptr noundef @.str.11)
  %96 = zext i1 %95 to i8
  store i8 %96, ptr %8, align 1, !tbaa !12
  %97 = getelementptr inbounds %struct.Vector2, ptr %4, i32 0, i32 0
  %98 = load float, ptr %97, align 4, !tbaa !14
  %99 = fpext float %98 to double
  %100 = getelementptr inbounds %struct.Vector2, ptr %4, i32 0, i32 1
  %101 = load float, ptr %100, align 4, !tbaa !16
  %102 = fpext float %101 to double
  %103 = call ptr (ptr, ...) @TextFormat(ptr noundef @.str.12, double noundef %99, double noundef %102)
  %104 = getelementptr inbounds %struct.Color, ptr %13, i32 0, i32 0
  store i8 80, ptr %104, align 1, !tbaa !24
  %105 = getelementptr inbounds %struct.Color, ptr %13, i32 0, i32 1
  store i8 80, ptr %105, align 1, !tbaa !26
  %106 = getelementptr inbounds %struct.Color, ptr %13, i32 0, i32 2
  store i8 80, ptr %106, align 1, !tbaa !27
  %107 = getelementptr inbounds %struct.Color, ptr %13, i32 0, i32 3
  store i8 -1, ptr %107, align 1, !tbaa !28
  %108 = load i32, ptr %13, align 1
  call void @DrawText(ptr noundef %103, i32 noundef 10, i32 noundef 40, i32 noundef 10, i32 %108)
  call void @EndDrawing()
  br label %22, !llvm.loop !29

109:                                              ; preds = %28
  call void @CloseWindow()
  call void @llvm.lifetime.end.p0(i64 1, ptr %8) #5
  call void @llvm.lifetime.end.p0(i64 1, ptr %7) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #5
  ret i32 0
}

declare void @SetConfigFlags(i32 noundef) #4

declare void @InitWindow(i32 noundef, i32 noundef, ptr noundef) #4

declare void @SetWindowPosition(i32 noundef, i32 noundef) #4

declare void @SetTargetFPS(i32 noundef) #4

declare zeroext i1 @WindowShouldClose() #4

declare void @BeginDrawing() #4

declare void @ClearBackground(i32) #4

declare void @DrawText(ptr noundef, i32 noundef, i32 noundef, i32 noundef, i32) #4

declare void @EndDrawing() #4

declare void @CloseWindow() #4

attributes #0 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i64 0, i64 4, !10, i64 4, i64 4, !10}
!10 = !{!11, !11, i64 0}
!11 = !{!"float", !7, i64 0}
!12 = !{!13, !13, i64 0}
!13 = !{!"_Bool", !7, i64 0}
!14 = !{!15, !11, i64 0}
!15 = !{!"Vector2", !11, i64 0, !11, i64 4}
!16 = !{!15, !11, i64 4}
!17 = !{i8 0, i8 2}
!18 = !{}
!19 = !{!20, !11, i64 0}
!20 = !{!"Rectangle", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12}
!21 = !{!20, !11, i64 4}
!22 = !{!20, !11, i64 8}
!23 = !{!20, !11, i64 12}
!24 = !{!25, !7, i64 0}
!25 = !{!"Color", !7, i64 0, !7, i64 1, !7, i64 2, !7, i64 3}
!26 = !{!25, !7, i64 1}
!27 = !{!25, !7, i64 2}
!28 = !{!25, !7, i64 3}
!29 = distinct !{!29, !30}
!30 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Vector2 = type { float, float }

@.str.10 = external hidden unnamed_addr constant [25 x i8], align 1
@__const.main.windowPosition = external hidden unnamed_addr constant %struct.Vector2, align 4
@.str.11 = external hidden unnamed_addr constant [16 x i8], align 1
@.str.12 = external hidden unnamed_addr constant [31 x i8], align 1

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiWindowBox(<2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #0

declare <2 x float> @GetMousePosition() local_unnamed_addr #1

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #1

declare zeroext i1 @IsMouseButtonReleased(i32 noundef) local_unnamed_addr #1

declare zeroext i1 @IsMouseButtonPressed(i32 noundef) local_unnamed_addr #1

declare ptr @TextFormat(ptr noundef, ...) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local noundef i32 @main() local_unnamed_addr #0 {
  tail call void @SetConfigFlags(i32 noundef 8) #2
  tail call void @InitWindow(i32 noundef 800, i32 noundef 600, ptr noundef nonnull @.str.10) #2
  %1 = load <2 x float>, ptr @__const.main.windowPosition, align 4
  %2 = extractelement <2 x float> %1, i64 0
  %3 = fptosi float %2 to i32
  %4 = extractelement <2 x float> %1, i64 1
  %5 = fptosi float %4 to i32
  tail call void @SetWindowPosition(i32 noundef %3, i32 noundef %5) #2
  tail call void @SetTargetFPS(i32 noundef 60) #2
  br label %6

6:                                                ; preds = %0, %._crit_edge
  %.052 = phi i1 [ false, %0 ], [ %.3, %._crit_edge ]
  %7 = phi <2 x float> [ %1, %0 ], [ %28, %._crit_edge ]
  %8 = phi <2 x float> [ zeroinitializer, %0 ], [ %29, %._crit_edge ]
  %9 = tail call zeroext i1 @WindowShouldClose() #2
  br i1 %9, label %.critedge, label %10

10:                                               ; preds = %6
  %11 = tail call <2 x float> @GetMousePosition() #2
  %12 = tail call zeroext i1 @IsMouseButtonPressed(i32 noundef 0) #2
  br i1 %12, label %13, label %15

13:                                               ; preds = %10
  %14 = tail call zeroext i1 @CheckCollisionPointRec(<2 x float> %11, <2 x float> zeroinitializer, <2 x float> <float 8.000000e+02, float 2.000000e+01>) #2
  br i1 %14, label %._crit_edge57, label %15

15:                                               ; preds = %13, %10
  %16 = extractelement <2 x float> %11, i64 0
  %17 = extractelement <2 x float> %11, i64 1
  br i1 %.052, label %._crit_edge57, label %._crit_edge

._crit_edge57:                                    ; preds = %13, %15
  %18 = phi <2 x float> [ %8, %15 ], [ %11, %13 ]
  %19 = fsub <2 x float> %11, %18
  %20 = fadd <2 x float> %7, %19
  %21 = tail call zeroext i1 @IsMouseButtonReleased(i32 noundef 0) #2
  %not. = xor i1 %21, true
  %22 = extractelement <2 x float> %20, i64 0
  %23 = fptosi float %22 to i32
  %24 = extractelement <2 x float> %20, i64 1
  %25 = fptosi float %24 to i32
  tail call void @SetWindowPosition(i32 noundef %23, i32 noundef %25) #2
  %26 = extractelement <2 x float> %11, i64 0
  %27 = extractelement <2 x float> %11, i64 1
  br label %._crit_edge

._crit_edge:                                      ; preds = %15, %._crit_edge57
  %.sroa.024.4.vec.extract33.pre-phi = phi float [ %27, %._crit_edge57 ], [ %17, %15 ]
  %.sroa.024.0.vec.extract27.pre-phi = phi float [ %26, %._crit_edge57 ], [ %16, %15 ]
  %.3 = phi i1 [ %not., %._crit_edge57 ], [ false, %15 ]
  %28 = phi <2 x float> [ %20, %._crit_edge57 ], [ %7, %15 ]
  %29 = phi <2 x float> [ %18, %._crit_edge57 ], [ %8, %15 ]
  tail call void @BeginDrawing() #2
  tail call void @ClearBackground(i32 -657931) #2
  %30 = tail call zeroext i1 @GuiWindowBox(<2 x float> zeroinitializer, <2 x float> <float 8.000000e+02, float 6.000000e+02>, ptr noundef nonnull @.str.11)
  %31 = fpext float %.sroa.024.0.vec.extract27.pre-phi to double
  %32 = fpext float %.sroa.024.4.vec.extract33.pre-phi to double
  %33 = tail call ptr (ptr, ...) @TextFormat(ptr noundef nonnull @.str.12, double noundef %31, double noundef %32) #2
  tail call void @DrawText(ptr noundef %33, i32 noundef 10, i32 noundef 40, i32 noundef 10, i32 -11513776) #2
  tail call void @EndDrawing() #2
  br i1 %30, label %.critedge, label %6, !llvm.loop !5

.critedge:                                        ; preds = %._crit_edge, %6
  tail call void @CloseWindow() #2
  ret i32 0
}

declare void @SetConfigFlags(i32 noundef) local_unnamed_addr #1

declare void @InitWindow(i32 noundef, i32 noundef, ptr noundef) local_unnamed_addr #1

declare void @SetWindowPosition(i32 noundef, i32 noundef) local_unnamed_addr #1

declare void @SetTargetFPS(i32 noundef) local_unnamed_addr #1

declare zeroext i1 @WindowShouldClose() local_unnamed_addr #1

declare void @BeginDrawing() local_unnamed_addr #1

declare void @ClearBackground(i32) local_unnamed_addr #1

declare void @DrawText(ptr noundef, i32 noundef, i32 noundef, i32 noundef, i32) local_unnamed_addr #1

declare void @EndDrawing() local_unnamed_addr #1

declare void @CloseWindow() local_unnamed_addr #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = distinct !{!5, !6}
!6 = !{!"llvm.loop.mustprogress"}


; Effective O3 passes: AggressiveInstCombinePass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LoopRotatePass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass