; LLVM IR from NotManyIdeasDev/double-pendulum-sim :: double-pendulum-sim/Libraries/raygui-2.8/examples/controls_test_suite (main)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Color = type { i8, i8, i8, i8 }
%struct.Vector2 = type { float, float }
%struct.Rectangle = type { float, float, float, float }

@.str.1 = external hidden unnamed_addr constant [3 x i8], align 1
@.str.8 = external hidden unnamed_addr constant [29 x i8], align 1
@__const.main.textBoxText = external hidden unnamed_addr constant [64 x i8], align 16
@__const.main.listViewExList = external hidden unnamed_addr constant [8 x ptr], align 16
@__const.main.multiTextBoxText = external hidden unnamed_addr constant [256 x i8], align 16
@__const.main.colorPickerValue = external hidden unnamed_addr constant %struct.Color, align 1
@.str.17 = external hidden unnamed_addr constant [5 x i8], align 1
@.str.18 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.19 = external hidden unnamed_addr constant [19 x i8], align 1
@.str.20 = external hidden unnamed_addr constant [10 x i8], align 1
@.str.21 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.22 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.23 = external hidden unnamed_addr constant [8 x i8], align 1
@.str.24 = external hidden unnamed_addr constant [12 x i8], align 1
@.str.25 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.26 = external hidden unnamed_addr constant [19 x i8], align 1
@.str.27 = external hidden unnamed_addr constant [35 x i8], align 1
@.str.28 = external hidden unnamed_addr constant [14 x i8], align 1
@.str.29 = external hidden unnamed_addr constant [55 x i8], align 1
@.str.30 = external hidden unnamed_addr constant [28 x i8], align 1
@.str.31 = external hidden unnamed_addr constant [5 x i8], align 1
@.str.32 = external hidden unnamed_addr constant [6 x i8], align 1
@.str.33 = external hidden unnamed_addr constant [21 x i8], align 1
@.str.34 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.35 = external hidden unnamed_addr constant [28 x i8], align 1
@.str.36 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.37 = external hidden unnamed_addr constant [16 x i8], align 1
@.str.38 = external hidden unnamed_addr constant [27 x i8], align 1
@.str.39 = external hidden unnamed_addr constant [10 x i8], align 1
@.str.40 = external hidden unnamed_addr constant [2 x i8], align 1

; Function Attrs: nounwind uwtable
declare dso_local void @GuiLock() #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiUnlock() #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetState(i32 noundef) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetStyle(i32 noundef, i32 noundef, i32 noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetTooltip(ptr noundef) #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiClearTooltip() #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiStatusBar(<2 x float>, <2 x float>, ptr noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiButton(<2 x float>, <2 x float>, ptr noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local ptr @GuiIconText(i32 noundef, ptr noundef) #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiGroupBox(<2 x float>, <2 x float>, ptr noundef) #3

declare i32 @Fade(i32, float noundef) #4

declare i32 @GetColor(i32 noundef) #4

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #5

; Function Attrs: nounwind uwtable
declare dso_local { <2 x float>, <2 x float> } @GuiScrollPanel(<2 x float>, <2 x float>, <2 x float>, <2 x float>, ptr noundef) #3

declare zeroext i1 @IsKeyDown(i32 noundef) #4

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiToggleGroup(<2 x float>, <2 x float>, ptr noundef, i32 noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiCheckBox(<2 x float>, <2 x float>, ptr noundef, i1 noundef zeroext) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiComboBox(<2 x float>, <2 x float>, ptr noundef, i32 noundef) #3

declare ptr @TextFormat(ptr noundef, ...) #4

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiDropdownBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i1 noundef zeroext) #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiTextBox(<2 x float>, <2 x float>, ptr noundef, i32 noundef, i1 noundef zeroext) #3

declare zeroext i1 @IsKeyPressed(i32 noundef) #4

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiSpinner(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef, i32 noundef, i1 noundef zeroext) #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiValueBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef, i32 noundef, i1 noundef zeroext) #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiTextBoxMulti(<2 x float>, <2 x float>, ptr noundef, i32 noundef, i1 noundef zeroext) #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiSlider(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiSliderBar(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiProgressBar(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiListView(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiListViewEx(<2 x float>, <2 x float>, ptr noundef, i32 noundef, ptr noundef, ptr noundef, i32 noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiColorBarAlpha(<2 x float>, <2 x float>, float noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiColorPicker(<2 x float>, <2 x float>, i32) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiMessageBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, ptr noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiTextInputBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, ptr noundef, ptr noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local void @GuiLoadStyle(ptr noundef) #3

declare void @DrawRectangle(i32 noundef, i32 noundef, i32 noundef, i32 noundef, i32) #4

; Function Attrs: nounwind uwtable
define dso_local i32 @main() #3 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  %5 = alloca i8, align 1
  %6 = alloca i32, align 4
  %7 = alloca i8, align 1
  %8 = alloca i32, align 4
  %9 = alloca i8, align 1
  %10 = alloca i32, align 4
  %11 = alloca i8, align 1
  %12 = alloca [64 x i8], align 16
  %13 = alloca i8, align 1
  %14 = alloca i32, align 4
  %15 = alloca i32, align 4
  %16 = alloca i32, align 4
  %17 = alloca i32, align 4
  %18 = alloca i32, align 4
  %19 = alloca [8 x ptr], align 16
  %20 = alloca [256 x i8], align 16
  %21 = alloca i8, align 1
  %22 = alloca %struct.Color, align 1
  %23 = alloca i32, align 4
  %24 = alloca i32, align 4
  %25 = alloca float, align 4
  %26 = alloca i8, align 1
  %27 = alloca float, align 4
  %28 = alloca i32, align 4
  %29 = alloca i32, align 4
  %30 = alloca %struct.Vector2, align 4
  %31 = alloca i8, align 1
  %32 = alloca i8, align 1
  %33 = alloca [256 x i8], align 16
  %34 = alloca i8, align 1
  %35 = alloca [256 x i8], align 16
  %36 = alloca i32, align 4
  %37 = alloca ptr, align 8
  %38 = alloca %struct.Color, align 1
  %39 = alloca %struct.Rectangle, align 4
  %40 = alloca %struct.Rectangle, align 4
  %41 = alloca %struct.Rectangle, align 4
  %42 = alloca %struct.Rectangle, align 4
  %43 = alloca %struct.Rectangle, align 4
  %44 = alloca %struct.Rectangle, align 4
  %45 = alloca %struct.Rectangle, align 4
  %46 = alloca %struct.Rectangle, align 4
  %47 = alloca %struct.Rectangle, align 4
  %48 = alloca %struct.Rectangle, align 4
  %49 = alloca %struct.Rectangle, align 4
  %50 = alloca %struct.Rectangle, align 4
  %51 = alloca %struct.Rectangle, align 4
  %52 = alloca %struct.Rectangle, align 4
  %53 = alloca %struct.Rectangle, align 4
  %54 = alloca %struct.Rectangle, align 4
  %55 = alloca %struct.Rectangle, align 4
  %56 = alloca %struct.Color, align 1
  %57 = alloca %struct.Rectangle, align 4
  %58 = alloca %struct.Rectangle, align 4
  %59 = alloca %struct.Rectangle, align 4
  %60 = alloca %struct.Rectangle, align 4
  %61 = alloca %struct.Rectangle, align 4
  %62 = alloca %struct.Rectangle, align 4
  %63 = alloca %struct.Rectangle, align 4
  %64 = alloca %struct.Rectangle, align 4
  %65 = alloca %struct.Rectangle, align 4
  %66 = alloca %struct.Color, align 1
  %67 = alloca %struct.Color, align 1
  %68 = alloca i32, align 4
  %69 = alloca %struct.Rectangle, align 4
  %70 = alloca %struct.Color, align 1
  %71 = alloca %struct.Color, align 1
  %72 = alloca i32, align 4
  %73 = alloca %struct.Rectangle, align 4
  store i32 0, ptr %1, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #7
  store i32 690, ptr %2, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #7
  store i32 560, ptr %3, align 4, !tbaa !5
  %74 = load i32, ptr %2, align 4, !tbaa !5
  %75 = load i32, ptr %3, align 4, !tbaa !5
  call void @InitWindow(i32 noundef %74, i32 noundef %75, ptr noundef @.str.8)
  call void @SetExitKey(i32 noundef 0)
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #7
  store i32 0, ptr %4, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 1, ptr %5) #7
  store i8 0, ptr %5, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #7
  store i32 0, ptr %6, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 1, ptr %7) #7
  store i8 0, ptr %7, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #7
  store i32 0, ptr %8, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 1, ptr %9) #7
  store i8 0, ptr %9, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #7
  store i32 0, ptr %10, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 1, ptr %11) #7
  store i8 0, ptr %11, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 64, ptr %12) #7
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %12, ptr align 16 @__const.main.textBoxText, i64 64, i1 false)
  call void @llvm.lifetime.start.p0(i64 1, ptr %13) #7
  store i8 0, ptr %13, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #7
  store i32 0, ptr %14, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #7
  store i32 -1, ptr %15, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #7
  store i32 0, ptr %16, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #7
  store i32 2, ptr %17, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #7
  store i32 -1, ptr %18, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 64, ptr %19) #7
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %19, ptr align 16 @__const.main.listViewExList, i64 64, i1 false)
  call void @llvm.lifetime.start.p0(i64 256, ptr %20) #7
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %20, ptr align 16 @__const.main.multiTextBoxText, i64 256, i1 false)
  call void @llvm.lifetime.start.p0(i64 1, ptr %21) #7
  store i8 0, ptr %21, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #7
  call void @llvm.memcpy.p0.p0.i64(ptr align 1 %22, ptr align 1 @__const.main.colorPickerValue, i64 4, i1 false)
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #7
  store i32 50, ptr %23, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #7
  store i32 60, ptr %24, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %25) #7
  store float 0x3FD99999A0000000, ptr %25, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 1, ptr %26) #7
  store i8 0, ptr %26, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %27) #7
  store float 5.000000e-01, ptr %27, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %28) #7
  store i32 1, ptr %28, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %29) #7
  store i32 0, ptr %29, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #7
  call void @llvm.memset.p0.i64(ptr align 4 %30, i8 0, i64 8, i1 false)
  call void @llvm.lifetime.start.p0(i64 1, ptr %31) #7
  store i8 0, ptr %31, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 1, ptr %32) #7
  store i8 0, ptr %32, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 256, ptr %33) #7
  call void @llvm.memset.p0.i64(ptr align 16 %33, i8 0, i64 256, i1 false)
  call void @llvm.lifetime.start.p0(i64 1, ptr %34) #7
  store i8 0, ptr %34, align 1, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 256, ptr %35) #7
  call void @llvm.memset.p0.i64(ptr align 16 %35, i8 0, i64 256, i1 false)
  call void @SetTargetFPS(i32 noundef 60)
  br label %76

76:                                               ; preds = %529, %0
  %77 = load i8, ptr %31, align 1, !tbaa !9, !range !13, !noundef !14
  %78 = trunc i8 %77 to i1
  %79 = xor i1 %78, true
  br i1 %79, label %80, label %530

80:                                               ; preds = %76
  %81 = call zeroext i1 @WindowShouldClose()
  %82 = zext i1 %81 to i8
  store i8 %82, ptr %31, align 1, !tbaa !9
  %83 = call zeroext i1 @IsKeyPressed(i32 noundef 256)
  br i1 %83, label %84, label %89

84:                                               ; preds = %80
  %85 = load i8, ptr %32, align 1, !tbaa !9, !range !13, !noundef !14
  %86 = trunc i8 %85 to i1
  %87 = xor i1 %86, true
  %88 = zext i1 %87 to i8
  store i8 %88, ptr %32, align 1, !tbaa !9
  br label %89

89:                                               ; preds = %84, %80
  %90 = call zeroext i1 @IsKeyDown(i32 noundef 341)
  br i1 %90, label %91, label %94

91:                                               ; preds = %89
  %92 = call zeroext i1 @IsKeyPressed(i32 noundef 83)
  br i1 %92, label %93, label %94

93:                                               ; preds = %91
  store i8 1, ptr %34, align 1, !tbaa !9
  br label %94

94:                                               ; preds = %93, %91, %89
  %95 = call zeroext i1 @IsFileDropped()
  br i1 %95, label %96, label %110

96:                                               ; preds = %94
  call void @llvm.lifetime.start.p0(i64 4, ptr %36) #7
  store i32 0, ptr %36, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %37) #7
  %97 = call ptr @GetDroppedFiles(ptr noundef %36)
  store ptr %97, ptr %37, align 8, !tbaa !15
  %98 = load i32, ptr %36, align 4, !tbaa !5
  %99 = icmp sgt i32 %98, 0
  br i1 %99, label %100, label %109

100:                                              ; preds = %96
  %101 = load ptr, ptr %37, align 8, !tbaa !15
  %102 = getelementptr inbounds ptr, ptr %101, i64 0
  %103 = load ptr, ptr %102, align 8, !tbaa !15
  %104 = call zeroext i1 @IsFileExtension(ptr noundef %103, ptr noundef @.str.17)
  br i1 %104, label %105, label %109

105:                                              ; preds = %100
  %106 = load ptr, ptr %37, align 8, !tbaa !15
  %107 = getelementptr inbounds ptr, ptr %106, i64 0
  %108 = load ptr, ptr %107, align 8, !tbaa !15
  call void @GuiLoadStyle(ptr noundef %108)
  br label %109

109:                                              ; preds = %105, %100, %96
  call void @ClearDroppedFiles()
  call void @llvm.lifetime.end.p0(i64 8, ptr %37) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %36) #7
  br label %110

110:                                              ; preds = %109, %94
  call void @BeginDrawing()
  %111 = call i32 @GuiGetStyle(i32 noundef 0, i32 noundef 19)
  %112 = call i32 @GetColor(i32 noundef %111)
  store i32 %112, ptr %38, align 1
  %113 = load i32, ptr %38, align 1
  call void @ClearBackground(i32 %113)
  %114 = load i8, ptr %5, align 1, !tbaa !9, !range !13, !noundef !14
  %115 = trunc i8 %114 to i1
  br i1 %115, label %119, label %116

116:                                              ; preds = %110
  %117 = load i8, ptr %7, align 1, !tbaa !9, !range !13, !noundef !14
  %118 = trunc i8 %117 to i1
  br i1 %118, label %119, label %120

119:                                              ; preds = %116, %110
  call void @GuiLock()
  br label %120

120:                                              ; preds = %119, %116
  %121 = getelementptr inbounds %struct.Rectangle, ptr %39, i32 0, i32 0
  store float 2.500000e+01, ptr %121, align 4, !tbaa !17
  %122 = getelementptr inbounds %struct.Rectangle, ptr %39, i32 0, i32 1
  store float 1.080000e+02, ptr %122, align 4, !tbaa !19
  %123 = getelementptr inbounds %struct.Rectangle, ptr %39, i32 0, i32 2
  store float 1.500000e+01, ptr %123, align 4, !tbaa !20
  %124 = getelementptr inbounds %struct.Rectangle, ptr %39, i32 0, i32 3
  store float 1.500000e+01, ptr %124, align 4, !tbaa !21
  %125 = load i8, ptr %26, align 1, !tbaa !9, !range !13, !noundef !14
  %126 = trunc i8 %125 to i1
  %127 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %39, i32 0, i32 0
  %128 = load <2 x float>, ptr %127, align 4
  %129 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %39, i32 0, i32 1
  %130 = load <2 x float>, ptr %129, align 4
  %131 = call zeroext i1 @GuiCheckBox(<2 x float> %128, <2 x float> %130, ptr noundef @.str.18, i1 noundef zeroext %126)
  %132 = zext i1 %131 to i8
  store i8 %132, ptr %26, align 1, !tbaa !9
  call void @GuiSetStyle(i32 noundef 9, i32 noundef 14, i32 noundef 1)
  %133 = getelementptr inbounds %struct.Rectangle, ptr %40, i32 0, i32 0
  store float 2.500000e+01, ptr %133, align 4, !tbaa !17
  %134 = getelementptr inbounds %struct.Rectangle, ptr %40, i32 0, i32 1
  store float 1.350000e+02, ptr %134, align 4, !tbaa !19
  %135 = getelementptr inbounds %struct.Rectangle, ptr %40, i32 0, i32 2
  store float 1.250000e+02, ptr %135, align 4, !tbaa !20
  %136 = getelementptr inbounds %struct.Rectangle, ptr %40, i32 0, i32 3
  store float 3.000000e+01, ptr %136, align 4, !tbaa !21
  %137 = load i8, ptr %9, align 1, !tbaa !9, !range !13, !noundef !14
  %138 = trunc i8 %137 to i1
  %139 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %40, i32 0, i32 0
  %140 = load <2 x float>, ptr %139, align 4
  %141 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %40, i32 0, i32 1
  %142 = load <2 x float>, ptr %141, align 4
  %143 = call zeroext i1 @GuiSpinner(<2 x float> %140, <2 x float> %142, ptr noundef null, ptr noundef %8, i32 noundef 0, i32 noundef 100, i1 noundef zeroext %138)
  br i1 %143, label %144, label %149

144:                                              ; preds = %120
  %145 = load i8, ptr %9, align 1, !tbaa !9, !range !13, !noundef !14
  %146 = trunc i8 %145 to i1
  %147 = xor i1 %146, true
  %148 = zext i1 %147 to i8
  store i8 %148, ptr %9, align 1, !tbaa !9
  br label %149

149:                                              ; preds = %144, %120
  %150 = getelementptr inbounds %struct.Rectangle, ptr %41, i32 0, i32 0
  store float 2.500000e+01, ptr %150, align 4, !tbaa !17
  %151 = getelementptr inbounds %struct.Rectangle, ptr %41, i32 0, i32 1
  store float 1.750000e+02, ptr %151, align 4, !tbaa !19
  %152 = getelementptr inbounds %struct.Rectangle, ptr %41, i32 0, i32 2
  store float 1.250000e+02, ptr %152, align 4, !tbaa !20
  %153 = getelementptr inbounds %struct.Rectangle, ptr %41, i32 0, i32 3
  store float 3.000000e+01, ptr %153, align 4, !tbaa !21
  %154 = load i8, ptr %11, align 1, !tbaa !9, !range !13, !noundef !14
  %155 = trunc i8 %154 to i1
  %156 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %41, i32 0, i32 0
  %157 = load <2 x float>, ptr %156, align 4
  %158 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %41, i32 0, i32 1
  %159 = load <2 x float>, ptr %158, align 4
  %160 = call zeroext i1 @GuiValueBox(<2 x float> %157, <2 x float> %159, ptr noundef null, ptr noundef %10, i32 noundef 0, i32 noundef 100, i1 noundef zeroext %155)
  br i1 %160, label %161, label %166

161:                                              ; preds = %149
  %162 = load i8, ptr %11, align 1, !tbaa !9, !range !13, !noundef !14
  %163 = trunc i8 %162 to i1
  %164 = xor i1 %163, true
  %165 = zext i1 %164 to i8
  store i8 %165, ptr %11, align 1, !tbaa !9
  br label %166

166:                                              ; preds = %161, %149
  call void @GuiSetStyle(i32 noundef 9, i32 noundef 14, i32 noundef 0)
  %167 = getelementptr inbounds %struct.Rectangle, ptr %42, i32 0, i32 0
  store float 2.500000e+01, ptr %167, align 4, !tbaa !17
  %168 = getelementptr inbounds %struct.Rectangle, ptr %42, i32 0, i32 1
  store float 2.150000e+02, ptr %168, align 4, !tbaa !19
  %169 = getelementptr inbounds %struct.Rectangle, ptr %42, i32 0, i32 2
  store float 1.250000e+02, ptr %169, align 4, !tbaa !20
  %170 = getelementptr inbounds %struct.Rectangle, ptr %42, i32 0, i32 3
  store float 3.000000e+01, ptr %170, align 4, !tbaa !21
  %171 = getelementptr inbounds [64 x i8], ptr %12, i64 0, i64 0
  %172 = load i8, ptr %13, align 1, !tbaa !9, !range !13, !noundef !14
  %173 = trunc i8 %172 to i1
  %174 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %42, i32 0, i32 0
  %175 = load <2 x float>, ptr %174, align 4
  %176 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %42, i32 0, i32 1
  %177 = load <2 x float>, ptr %176, align 4
  %178 = call zeroext i1 @GuiTextBox(<2 x float> %175, <2 x float> %177, ptr noundef %171, i32 noundef 64, i1 noundef zeroext %173)
  br i1 %178, label %179, label %184

179:                                              ; preds = %166
  %180 = load i8, ptr %13, align 1, !tbaa !9, !range !13, !noundef !14
  %181 = trunc i8 %180 to i1
  %182 = xor i1 %181, true
  %183 = zext i1 %182 to i8
  store i8 %183, ptr %13, align 1, !tbaa !9
  br label %184

184:                                              ; preds = %179, %166
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef 1)
  call void @GuiSetTooltip(ptr noundef @.str.19)
  %185 = getelementptr inbounds %struct.Rectangle, ptr %43, i32 0, i32 0
  store float 2.500000e+01, ptr %185, align 4, !tbaa !17
  %186 = getelementptr inbounds %struct.Rectangle, ptr %43, i32 0, i32 1
  store float 2.550000e+02, ptr %186, align 4, !tbaa !19
  %187 = getelementptr inbounds %struct.Rectangle, ptr %43, i32 0, i32 2
  store float 1.250000e+02, ptr %187, align 4, !tbaa !20
  %188 = getelementptr inbounds %struct.Rectangle, ptr %43, i32 0, i32 3
  store float 3.000000e+01, ptr %188, align 4, !tbaa !21
  %189 = call ptr @GuiIconText(i32 noundef 6, ptr noundef @.str.20)
  %190 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %43, i32 0, i32 0
  %191 = load <2 x float>, ptr %190, align 4
  %192 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %43, i32 0, i32 1
  %193 = load <2 x float>, ptr %192, align 4
  %194 = call zeroext i1 @GuiButton(<2 x float> %191, <2 x float> %193, ptr noundef %189)
  br i1 %194, label %195, label %196

195:                                              ; preds = %184
  store i8 1, ptr %34, align 1, !tbaa !9
  br label %196

196:                                              ; preds = %195, %184
  call void @GuiClearTooltip()
  %197 = getelementptr inbounds %struct.Rectangle, ptr %44, i32 0, i32 0
  store float 2.500000e+01, ptr %197, align 4, !tbaa !17
  %198 = getelementptr inbounds %struct.Rectangle, ptr %44, i32 0, i32 1
  store float 3.100000e+02, ptr %198, align 4, !tbaa !19
  %199 = getelementptr inbounds %struct.Rectangle, ptr %44, i32 0, i32 2
  store float 1.250000e+02, ptr %199, align 4, !tbaa !20
  %200 = getelementptr inbounds %struct.Rectangle, ptr %44, i32 0, i32 3
  store float 1.500000e+02, ptr %200, align 4, !tbaa !21
  %201 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %44, i32 0, i32 0
  %202 = load <2 x float>, ptr %201, align 4
  %203 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %44, i32 0, i32 1
  %204 = load <2 x float>, ptr %203, align 4
  call void @GuiGroupBox(<2 x float> %202, <2 x float> %204, ptr noundef @.str.21)
  call void @GuiLock()
  call void @GuiSetState(i32 noundef 0)
  %205 = getelementptr inbounds %struct.Rectangle, ptr %45, i32 0, i32 0
  store float 3.000000e+01, ptr %205, align 4, !tbaa !17
  %206 = getelementptr inbounds %struct.Rectangle, ptr %45, i32 0, i32 1
  store float 3.200000e+02, ptr %206, align 4, !tbaa !19
  %207 = getelementptr inbounds %struct.Rectangle, ptr %45, i32 0, i32 2
  store float 1.150000e+02, ptr %207, align 4, !tbaa !20
  %208 = getelementptr inbounds %struct.Rectangle, ptr %45, i32 0, i32 3
  store float 3.000000e+01, ptr %208, align 4, !tbaa !21
  %209 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %45, i32 0, i32 0
  %210 = load <2 x float>, ptr %209, align 4
  %211 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %45, i32 0, i32 1
  %212 = load <2 x float>, ptr %211, align 4
  %213 = call zeroext i1 @GuiButton(<2 x float> %210, <2 x float> %212, ptr noundef @.str.22)
  br i1 %213, label %214, label %215

214:                                              ; preds = %196
  br label %215

215:                                              ; preds = %214, %196
  call void @GuiSetState(i32 noundef 1)
  %216 = getelementptr inbounds %struct.Rectangle, ptr %46, i32 0, i32 0
  store float 3.000000e+01, ptr %216, align 4, !tbaa !17
  %217 = getelementptr inbounds %struct.Rectangle, ptr %46, i32 0, i32 1
  store float 3.550000e+02, ptr %217, align 4, !tbaa !19
  %218 = getelementptr inbounds %struct.Rectangle, ptr %46, i32 0, i32 2
  store float 1.150000e+02, ptr %218, align 4, !tbaa !20
  %219 = getelementptr inbounds %struct.Rectangle, ptr %46, i32 0, i32 3
  store float 3.000000e+01, ptr %219, align 4, !tbaa !21
  %220 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %46, i32 0, i32 0
  %221 = load <2 x float>, ptr %220, align 4
  %222 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %46, i32 0, i32 1
  %223 = load <2 x float>, ptr %222, align 4
  %224 = call zeroext i1 @GuiButton(<2 x float> %221, <2 x float> %223, ptr noundef @.str.23)
  br i1 %224, label %225, label %226

225:                                              ; preds = %215
  br label %226

226:                                              ; preds = %225, %215
  call void @GuiSetState(i32 noundef 2)
  %227 = getelementptr inbounds %struct.Rectangle, ptr %47, i32 0, i32 0
  store float 3.000000e+01, ptr %227, align 4, !tbaa !17
  %228 = getelementptr inbounds %struct.Rectangle, ptr %47, i32 0, i32 1
  store float 3.900000e+02, ptr %228, align 4, !tbaa !19
  %229 = getelementptr inbounds %struct.Rectangle, ptr %47, i32 0, i32 2
  store float 1.150000e+02, ptr %229, align 4, !tbaa !20
  %230 = getelementptr inbounds %struct.Rectangle, ptr %47, i32 0, i32 3
  store float 3.000000e+01, ptr %230, align 4, !tbaa !21
  %231 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %47, i32 0, i32 0
  %232 = load <2 x float>, ptr %231, align 4
  %233 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %47, i32 0, i32 1
  %234 = load <2 x float>, ptr %233, align 4
  %235 = call zeroext i1 @GuiButton(<2 x float> %232, <2 x float> %234, ptr noundef @.str.24)
  br i1 %235, label %236, label %237

236:                                              ; preds = %226
  br label %237

237:                                              ; preds = %236, %226
  call void @GuiSetState(i32 noundef 3)
  %238 = getelementptr inbounds %struct.Rectangle, ptr %48, i32 0, i32 0
  store float 3.000000e+01, ptr %238, align 4, !tbaa !17
  %239 = getelementptr inbounds %struct.Rectangle, ptr %48, i32 0, i32 1
  store float 4.250000e+02, ptr %239, align 4, !tbaa !19
  %240 = getelementptr inbounds %struct.Rectangle, ptr %48, i32 0, i32 2
  store float 1.150000e+02, ptr %240, align 4, !tbaa !20
  %241 = getelementptr inbounds %struct.Rectangle, ptr %48, i32 0, i32 3
  store float 3.000000e+01, ptr %241, align 4, !tbaa !21
  %242 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %48, i32 0, i32 0
  %243 = load <2 x float>, ptr %242, align 4
  %244 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %48, i32 0, i32 1
  %245 = load <2 x float>, ptr %244, align 4
  %246 = call zeroext i1 @GuiButton(<2 x float> %243, <2 x float> %245, ptr noundef @.str.25)
  br i1 %246, label %247, label %248

247:                                              ; preds = %237
  br label %248

248:                                              ; preds = %247, %237
  call void @GuiSetState(i32 noundef 0)
  call void @GuiUnlock()
  %249 = getelementptr inbounds %struct.Rectangle, ptr %49, i32 0, i32 0
  store float 2.500000e+01, ptr %249, align 4, !tbaa !17
  %250 = getelementptr inbounds %struct.Rectangle, ptr %49, i32 0, i32 1
  store float 4.700000e+02, ptr %250, align 4, !tbaa !19
  %251 = getelementptr inbounds %struct.Rectangle, ptr %49, i32 0, i32 2
  store float 1.250000e+02, ptr %251, align 4, !tbaa !20
  %252 = getelementptr inbounds %struct.Rectangle, ptr %49, i32 0, i32 3
  store float 3.000000e+01, ptr %252, align 4, !tbaa !21
  %253 = load i32, ptr %28, align 4, !tbaa !5
  %254 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %49, i32 0, i32 0
  %255 = load <2 x float>, ptr %254, align 4
  %256 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %49, i32 0, i32 1
  %257 = load <2 x float>, ptr %256, align 4
  %258 = call i32 @GuiComboBox(<2 x float> %255, <2 x float> %257, ptr noundef @.str.26, i32 noundef %253)
  store i32 %258, ptr %28, align 4, !tbaa !5
  call void @GuiSetStyle(i32 noundef 8, i32 noundef 14, i32 noundef 0)
  %259 = getelementptr inbounds %struct.Rectangle, ptr %50, i32 0, i32 0
  store float 2.500000e+01, ptr %259, align 4, !tbaa !17
  %260 = getelementptr inbounds %struct.Rectangle, ptr %50, i32 0, i32 1
  store float 6.500000e+01, ptr %260, align 4, !tbaa !19
  %261 = getelementptr inbounds %struct.Rectangle, ptr %50, i32 0, i32 2
  store float 1.250000e+02, ptr %261, align 4, !tbaa !20
  %262 = getelementptr inbounds %struct.Rectangle, ptr %50, i32 0, i32 3
  store float 3.000000e+01, ptr %262, align 4, !tbaa !21
  %263 = load i8, ptr %7, align 1, !tbaa !9, !range !13, !noundef !14
  %264 = trunc i8 %263 to i1
  %265 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %50, i32 0, i32 0
  %266 = load <2 x float>, ptr %265, align 4
  %267 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %50, i32 0, i32 1
  %268 = load <2 x float>, ptr %267, align 4
  %269 = call zeroext i1 @GuiDropdownBox(<2 x float> %266, <2 x float> %268, ptr noundef @.str.27, ptr noundef %6, i1 noundef zeroext %264)
  br i1 %269, label %270, label %275

270:                                              ; preds = %248
  %271 = load i8, ptr %7, align 1, !tbaa !9, !range !13, !noundef !14
  %272 = trunc i8 %271 to i1
  %273 = xor i1 %272, true
  %274 = zext i1 %273 to i8
  store i8 %274, ptr %7, align 1, !tbaa !9
  br label %275

275:                                              ; preds = %270, %248
  call void @GuiSetStyle(i32 noundef 8, i32 noundef 14, i32 noundef 1)
  %276 = getelementptr inbounds %struct.Rectangle, ptr %51, i32 0, i32 0
  store float 2.500000e+01, ptr %276, align 4, !tbaa !17
  %277 = getelementptr inbounds %struct.Rectangle, ptr %51, i32 0, i32 1
  store float 2.500000e+01, ptr %277, align 4, !tbaa !19
  %278 = getelementptr inbounds %struct.Rectangle, ptr %51, i32 0, i32 2
  store float 1.250000e+02, ptr %278, align 4, !tbaa !20
  %279 = getelementptr inbounds %struct.Rectangle, ptr %51, i32 0, i32 3
  store float 3.000000e+01, ptr %279, align 4, !tbaa !21
  %280 = load i8, ptr %5, align 1, !tbaa !9, !range !13, !noundef !14
  %281 = trunc i8 %280 to i1
  %282 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %51, i32 0, i32 0
  %283 = load <2 x float>, ptr %282, align 4
  %284 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %51, i32 0, i32 1
  %285 = load <2 x float>, ptr %284, align 4
  %286 = call zeroext i1 @GuiDropdownBox(<2 x float> %283, <2 x float> %285, ptr noundef @.str.28, ptr noundef %4, i1 noundef zeroext %281)
  br i1 %286, label %287, label %292

287:                                              ; preds = %275
  %288 = load i8, ptr %5, align 1, !tbaa !9, !range !13, !noundef !14
  %289 = trunc i8 %288 to i1
  %290 = xor i1 %289, true
  %291 = zext i1 %290 to i8
  store i8 %291, ptr %5, align 1, !tbaa !9
  br label %292

292:                                              ; preds = %287, %275
  %293 = getelementptr inbounds %struct.Rectangle, ptr %52, i32 0, i32 0
  store float 1.650000e+02, ptr %293, align 4, !tbaa !17
  %294 = getelementptr inbounds %struct.Rectangle, ptr %52, i32 0, i32 1
  store float 2.500000e+01, ptr %294, align 4, !tbaa !19
  %295 = getelementptr inbounds %struct.Rectangle, ptr %52, i32 0, i32 2
  store float 1.400000e+02, ptr %295, align 4, !tbaa !20
  %296 = getelementptr inbounds %struct.Rectangle, ptr %52, i32 0, i32 3
  store float 1.400000e+02, ptr %296, align 4, !tbaa !21
  %297 = load i32, ptr %15, align 4, !tbaa !5
  %298 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %52, i32 0, i32 0
  %299 = load <2 x float>, ptr %298, align 4
  %300 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %52, i32 0, i32 1
  %301 = load <2 x float>, ptr %300, align 4
  %302 = call i32 @GuiListView(<2 x float> %299, <2 x float> %301, ptr noundef @.str.29, ptr noundef %14, i32 noundef %297)
  store i32 %302, ptr %15, align 4, !tbaa !5
  %303 = getelementptr inbounds %struct.Rectangle, ptr %53, i32 0, i32 0
  store float 1.650000e+02, ptr %303, align 4, !tbaa !17
  %304 = getelementptr inbounds %struct.Rectangle, ptr %53, i32 0, i32 1
  store float 1.800000e+02, ptr %304, align 4, !tbaa !19
  %305 = getelementptr inbounds %struct.Rectangle, ptr %53, i32 0, i32 2
  store float 1.400000e+02, ptr %305, align 4, !tbaa !20
  %306 = getelementptr inbounds %struct.Rectangle, ptr %53, i32 0, i32 3
  store float 2.000000e+02, ptr %306, align 4, !tbaa !21
  %307 = getelementptr inbounds [8 x ptr], ptr %19, i64 0, i64 0
  %308 = load i32, ptr %17, align 4, !tbaa !5
  %309 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %53, i32 0, i32 0
  %310 = load <2 x float>, ptr %309, align 4
  %311 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %53, i32 0, i32 1
  %312 = load <2 x float>, ptr %311, align 4
  %313 = call i32 @GuiListViewEx(<2 x float> %310, <2 x float> %312, ptr noundef %307, i32 noundef 8, ptr noundef %18, ptr noundef %16, i32 noundef %308)
  store i32 %313, ptr %17, align 4, !tbaa !5
  %314 = getelementptr inbounds %struct.Rectangle, ptr %54, i32 0, i32 0
  store float 1.650000e+02, ptr %314, align 4, !tbaa !17
  %315 = getelementptr inbounds %struct.Rectangle, ptr %54, i32 0, i32 1
  store float 4.000000e+02, ptr %315, align 4, !tbaa !19
  %316 = getelementptr inbounds %struct.Rectangle, ptr %54, i32 0, i32 2
  store float 1.400000e+02, ptr %316, align 4, !tbaa !20
  %317 = getelementptr inbounds %struct.Rectangle, ptr %54, i32 0, i32 3
  store float 2.500000e+01, ptr %317, align 4, !tbaa !21
  %318 = load i32, ptr %29, align 4, !tbaa !5
  %319 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %54, i32 0, i32 0
  %320 = load <2 x float>, ptr %319, align 4
  %321 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %54, i32 0, i32 1
  %322 = load <2 x float>, ptr %321, align 4
  %323 = call i32 @GuiToggleGroup(<2 x float> %320, <2 x float> %322, ptr noundef @.str.30, i32 noundef %318)
  store i32 %323, ptr %29, align 4, !tbaa !5
  %324 = getelementptr inbounds %struct.Rectangle, ptr %55, i32 0, i32 0
  store float 3.200000e+02, ptr %324, align 4, !tbaa !17
  %325 = getelementptr inbounds %struct.Rectangle, ptr %55, i32 0, i32 1
  store float 2.500000e+01, ptr %325, align 4, !tbaa !19
  %326 = getelementptr inbounds %struct.Rectangle, ptr %55, i32 0, i32 2
  store float 2.250000e+02, ptr %326, align 4, !tbaa !20
  %327 = getelementptr inbounds %struct.Rectangle, ptr %55, i32 0, i32 3
  store float 1.400000e+02, ptr %327, align 4, !tbaa !21
  %328 = getelementptr inbounds [256 x i8], ptr %20, i64 0, i64 0
  %329 = load i8, ptr %21, align 1, !tbaa !9, !range !13, !noundef !14
  %330 = trunc i8 %329 to i1
  %331 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %55, i32 0, i32 0
  %332 = load <2 x float>, ptr %331, align 4
  %333 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %55, i32 0, i32 1
  %334 = load <2 x float>, ptr %333, align 4
  %335 = call zeroext i1 @GuiTextBoxMulti(<2 x float> %332, <2 x float> %334, ptr noundef %328, i32 noundef 256, i1 noundef zeroext %330)
  br i1 %335, label %336, label %341

336:                                              ; preds = %292
  %337 = load i8, ptr %21, align 1, !tbaa !9, !range !13, !noundef !14
  %338 = trunc i8 %337 to i1
  %339 = xor i1 %338, true
  %340 = zext i1 %339 to i8
  store i8 %340, ptr %21, align 1, !tbaa !9
  br label %341

341:                                              ; preds = %336, %292
  call void @llvm.lifetime.start.p0(i64 4, ptr %56) #7
  %342 = getelementptr inbounds %struct.Rectangle, ptr %57, i32 0, i32 0
  store float 3.200000e+02, ptr %342, align 4, !tbaa !17
  %343 = getelementptr inbounds %struct.Rectangle, ptr %57, i32 0, i32 1
  store float 1.850000e+02, ptr %343, align 4, !tbaa !19
  %344 = getelementptr inbounds %struct.Rectangle, ptr %57, i32 0, i32 2
  store float 1.960000e+02, ptr %344, align 4, !tbaa !20
  %345 = getelementptr inbounds %struct.Rectangle, ptr %57, i32 0, i32 3
  store float 1.920000e+02, ptr %345, align 4, !tbaa !21
  %346 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %57, i32 0, i32 0
  %347 = load <2 x float>, ptr %346, align 4
  %348 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %57, i32 0, i32 1
  %349 = load <2 x float>, ptr %348, align 4
  %350 = load i32, ptr %22, align 1
  %351 = call i32 @GuiColorPicker(<2 x float> %347, <2 x float> %349, i32 %350)
  store i32 %351, ptr %56, align 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 1 %22, ptr align 1 %56, i64 4, i1 false), !tbaa.struct !22
  call void @llvm.lifetime.end.p0(i64 4, ptr %56) #7
  %352 = getelementptr inbounds %struct.Rectangle, ptr %58, i32 0, i32 0
  store float 3.550000e+02, ptr %352, align 4, !tbaa !17
  %353 = getelementptr inbounds %struct.Rectangle, ptr %58, i32 0, i32 1
  store float 4.000000e+02, ptr %353, align 4, !tbaa !19
  %354 = getelementptr inbounds %struct.Rectangle, ptr %58, i32 0, i32 2
  store float 1.650000e+02, ptr %354, align 4, !tbaa !20
  %355 = getelementptr inbounds %struct.Rectangle, ptr %58, i32 0, i32 3
  store float 2.000000e+01, ptr %355, align 4, !tbaa !21
  %356 = load i32, ptr %23, align 4, !tbaa !5
  %357 = sitofp i32 %356 to float
  %358 = fpext float %357 to double
  %359 = call ptr (ptr, ...) @TextFormat(ptr noundef @.str.32, double noundef %358)
  %360 = load i32, ptr %23, align 4, !tbaa !5
  %361 = sitofp i32 %360 to float
  %362 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %58, i32 0, i32 0
  %363 = load <2 x float>, ptr %362, align 4
  %364 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %58, i32 0, i32 1
  %365 = load <2 x float>, ptr %364, align 4
  %366 = call float @GuiSlider(<2 x float> %363, <2 x float> %365, ptr noundef @.str.31, ptr noundef %359, float noundef %361, float noundef -5.000000e+01, float noundef 1.000000e+02)
  %367 = fptosi float %366 to i32
  store i32 %367, ptr %23, align 4, !tbaa !5
  %368 = getelementptr inbounds %struct.Rectangle, ptr %59, i32 0, i32 0
  store float 3.200000e+02, ptr %368, align 4, !tbaa !17
  %369 = getelementptr inbounds %struct.Rectangle, ptr %59, i32 0, i32 1
  store float 4.300000e+02, ptr %369, align 4, !tbaa !19
  %370 = getelementptr inbounds %struct.Rectangle, ptr %59, i32 0, i32 2
  store float 2.000000e+02, ptr %370, align 4, !tbaa !20
  %371 = getelementptr inbounds %struct.Rectangle, ptr %59, i32 0, i32 3
  store float 2.000000e+01, ptr %371, align 4, !tbaa !21
  %372 = load i32, ptr %24, align 4, !tbaa !5
  %373 = call ptr (ptr, ...) @TextFormat(ptr noundef @.str.1, i32 noundef %372)
  %374 = load i32, ptr %24, align 4, !tbaa !5
  %375 = sitofp i32 %374 to float
  %376 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %59, i32 0, i32 0
  %377 = load <2 x float>, ptr %376, align 4
  %378 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %59, i32 0, i32 1
  %379 = load <2 x float>, ptr %378, align 4
  %380 = call float @GuiSliderBar(<2 x float> %377, <2 x float> %379, ptr noundef null, ptr noundef %373, float noundef %375, float noundef 0.000000e+00, float noundef 1.000000e+02)
  %381 = fptosi float %380 to i32
  store i32 %381, ptr %24, align 4, !tbaa !5
  %382 = getelementptr inbounds %struct.Rectangle, ptr %60, i32 0, i32 0
  store float 3.200000e+02, ptr %382, align 4, !tbaa !17
  %383 = getelementptr inbounds %struct.Rectangle, ptr %60, i32 0, i32 1
  store float 4.600000e+02, ptr %383, align 4, !tbaa !19
  %384 = getelementptr inbounds %struct.Rectangle, ptr %60, i32 0, i32 2
  store float 2.000000e+02, ptr %384, align 4, !tbaa !20
  %385 = getelementptr inbounds %struct.Rectangle, ptr %60, i32 0, i32 3
  store float 2.000000e+01, ptr %385, align 4, !tbaa !21
  %386 = load float, ptr %25, align 4, !tbaa !11
  %387 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %60, i32 0, i32 0
  %388 = load <2 x float>, ptr %387, align 4
  %389 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %60, i32 0, i32 1
  %390 = load <2 x float>, ptr %389, align 4
  %391 = call float @GuiProgressBar(<2 x float> %388, <2 x float> %390, ptr noundef null, ptr noundef null, float noundef %386, float noundef 0.000000e+00, float noundef 1.000000e+00)
  store float %391, ptr %25, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 16, ptr %61) #7
  %392 = getelementptr inbounds %struct.Rectangle, ptr %62, i32 0, i32 0
  store float 5.600000e+02, ptr %392, align 4, !tbaa !17
  %393 = getelementptr inbounds %struct.Rectangle, ptr %62, i32 0, i32 1
  store float 2.500000e+01, ptr %393, align 4, !tbaa !19
  %394 = getelementptr inbounds %struct.Rectangle, ptr %62, i32 0, i32 2
  store float 1.000000e+02, ptr %394, align 4, !tbaa !20
  %395 = getelementptr inbounds %struct.Rectangle, ptr %62, i32 0, i32 3
  store float 1.600000e+02, ptr %395, align 4, !tbaa !21
  %396 = getelementptr inbounds %struct.Rectangle, ptr %63, i32 0, i32 0
  store float 5.600000e+02, ptr %396, align 4, !tbaa !17
  %397 = getelementptr inbounds %struct.Rectangle, ptr %63, i32 0, i32 1
  store float 2.500000e+01, ptr %397, align 4, !tbaa !19
  %398 = getelementptr inbounds %struct.Rectangle, ptr %63, i32 0, i32 2
  store float 2.000000e+02, ptr %398, align 4, !tbaa !20
  %399 = getelementptr inbounds %struct.Rectangle, ptr %63, i32 0, i32 3
  store float 4.000000e+02, ptr %399, align 4, !tbaa !21
  %400 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %62, i32 0, i32 0
  %401 = load <2 x float>, ptr %400, align 4
  %402 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %62, i32 0, i32 1
  %403 = load <2 x float>, ptr %402, align 4
  %404 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %63, i32 0, i32 0
  %405 = load <2 x float>, ptr %404, align 4
  %406 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %63, i32 0, i32 1
  %407 = load <2 x float>, ptr %406, align 4
  %408 = call { <2 x float>, <2 x float> } @GuiScrollPanel(<2 x float> %401, <2 x float> %403, <2 x float> %405, <2 x float> %407, ptr noundef %30)
  %409 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %61, i32 0, i32 0
  %410 = extractvalue { <2 x float>, <2 x float> } %408, 0
  store <2 x float> %410, ptr %409, align 4
  %411 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %61, i32 0, i32 1
  %412 = extractvalue { <2 x float>, <2 x float> } %408, 1
  store <2 x float> %412, ptr %411, align 4
  %413 = getelementptr inbounds %struct.Rectangle, ptr %64, i32 0, i32 0
  store float 0.000000e+00, ptr %413, align 4, !tbaa !17
  %414 = getelementptr inbounds %struct.Rectangle, ptr %64, i32 0, i32 1
  %415 = call i32 @GetScreenHeight()
  %416 = sub nsw i32 %415, 20
  %417 = sitofp i32 %416 to float
  store float %417, ptr %414, align 4, !tbaa !19
  %418 = getelementptr inbounds %struct.Rectangle, ptr %64, i32 0, i32 2
  %419 = call i32 @GetScreenWidth()
  %420 = sitofp i32 %419 to float
  store float %420, ptr %418, align 4, !tbaa !20
  %421 = getelementptr inbounds %struct.Rectangle, ptr %64, i32 0, i32 3
  store float 2.000000e+01, ptr %421, align 4, !tbaa !21
  %422 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %64, i32 0, i32 0
  %423 = load <2 x float>, ptr %422, align 4
  %424 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %64, i32 0, i32 1
  %425 = load <2 x float>, ptr %424, align 4
  call void @GuiStatusBar(<2 x float> %423, <2 x float> %425, ptr noundef @.str.33)
  %426 = getelementptr inbounds %struct.Rectangle, ptr %65, i32 0, i32 0
  store float 3.200000e+02, ptr %426, align 4, !tbaa !17
  %427 = getelementptr inbounds %struct.Rectangle, ptr %65, i32 0, i32 1
  store float 4.900000e+02, ptr %427, align 4, !tbaa !19
  %428 = getelementptr inbounds %struct.Rectangle, ptr %65, i32 0, i32 2
  store float 2.000000e+02, ptr %428, align 4, !tbaa !20
  %429 = getelementptr inbounds %struct.Rectangle, ptr %65, i32 0, i32 3
  store float 3.000000e+01, ptr %429, align 4, !tbaa !21
  %430 = load float, ptr %27, align 4, !tbaa !11
  %431 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %65, i32 0, i32 0
  %432 = load <2 x float>, ptr %431, align 4
  %433 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %65, i32 0, i32 1
  %434 = load <2 x float>, ptr %433, align 4
  %435 = call float @GuiColorBarAlpha(<2 x float> %432, <2 x float> %434, float noundef %430)
  store float %435, ptr %27, align 4, !tbaa !11
  %436 = load i8, ptr %32, align 1, !tbaa !9, !range !13, !noundef !14
  %437 = trunc i8 %436 to i1
  br i1 %437, label %438, label %478

438:                                              ; preds = %341
  %439 = call i32 @GetScreenWidth()
  %440 = call i32 @GetScreenHeight()
  %441 = getelementptr inbounds %struct.Color, ptr %67, i32 0, i32 0
  store i8 -11, ptr %441, align 1, !tbaa !24
  %442 = getelementptr inbounds %struct.Color, ptr %67, i32 0, i32 1
  store i8 -11, ptr %442, align 1, !tbaa !26
  %443 = getelementptr inbounds %struct.Color, ptr %67, i32 0, i32 2
  store i8 -11, ptr %443, align 1, !tbaa !27
  %444 = getelementptr inbounds %struct.Color, ptr %67, i32 0, i32 3
  store i8 -1, ptr %444, align 1, !tbaa !28
  %445 = load i32, ptr %67, align 1
  %446 = call i32 @Fade(i32 %445, float noundef 0x3FE99999A0000000)
  store i32 %446, ptr %66, align 1
  %447 = load i32, ptr %66, align 1
  call void @DrawRectangle(i32 noundef 0, i32 noundef 0, i32 noundef %439, i32 noundef %440, i32 %447)
  call void @llvm.lifetime.start.p0(i64 4, ptr %68) #7
  %448 = getelementptr inbounds %struct.Rectangle, ptr %69, i32 0, i32 0
  %449 = call i32 @GetScreenWidth()
  %450 = sdiv i32 %449, 2
  %451 = sub nsw i32 %450, 125
  %452 = sitofp i32 %451 to float
  store float %452, ptr %448, align 4, !tbaa !17
  %453 = getelementptr inbounds %struct.Rectangle, ptr %69, i32 0, i32 1
  %454 = call i32 @GetScreenHeight()
  %455 = sdiv i32 %454, 2
  %456 = sub nsw i32 %455, 50
  %457 = sitofp i32 %456 to float
  store float %457, ptr %453, align 4, !tbaa !19
  %458 = getelementptr inbounds %struct.Rectangle, ptr %69, i32 0, i32 2
  store float 2.500000e+02, ptr %458, align 4, !tbaa !20
  %459 = getelementptr inbounds %struct.Rectangle, ptr %69, i32 0, i32 3
  store float 1.000000e+02, ptr %459, align 4, !tbaa !21
  %460 = call ptr @GuiIconText(i32 noundef 159, ptr noundef @.str.34)
  %461 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %69, i32 0, i32 0
  %462 = load <2 x float>, ptr %461, align 4
  %463 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %69, i32 0, i32 1
  %464 = load <2 x float>, ptr %463, align 4
  %465 = call i32 @GuiMessageBox(<2 x float> %462, <2 x float> %464, ptr noundef %460, ptr noundef @.str.35, ptr noundef @.str.36)
  store i32 %465, ptr %68, align 4, !tbaa !5
  %466 = load i32, ptr %68, align 4, !tbaa !5
  %467 = icmp eq i32 %466, 0
  br i1 %467, label %471, label %468

468:                                              ; preds = %438
  %469 = load i32, ptr %68, align 4, !tbaa !5
  %470 = icmp eq i32 %469, 2
  br i1 %470, label %471, label %472

471:                                              ; preds = %468, %438
  store i8 0, ptr %32, align 1, !tbaa !9
  br label %477

472:                                              ; preds = %468
  %473 = load i32, ptr %68, align 4, !tbaa !5
  %474 = icmp eq i32 %473, 1
  br i1 %474, label %475, label %476

475:                                              ; preds = %472
  store i8 1, ptr %31, align 1, !tbaa !9
  br label %476

476:                                              ; preds = %475, %472
  br label %477

477:                                              ; preds = %476, %471
  call void @llvm.lifetime.end.p0(i64 4, ptr %68) #7
  br label %478

478:                                              ; preds = %477, %341
  %479 = load i8, ptr %34, align 1, !tbaa !9, !range !13, !noundef !14
  %480 = trunc i8 %479 to i1
  br i1 %480, label %481, label %529

481:                                              ; preds = %478
  %482 = call i32 @GetScreenWidth()
  %483 = call i32 @GetScreenHeight()
  %484 = getelementptr inbounds %struct.Color, ptr %71, i32 0, i32 0
  store i8 -11, ptr %484, align 1, !tbaa !24
  %485 = getelementptr inbounds %struct.Color, ptr %71, i32 0, i32 1
  store i8 -11, ptr %485, align 1, !tbaa !26
  %486 = getelementptr inbounds %struct.Color, ptr %71, i32 0, i32 2
  store i8 -11, ptr %486, align 1, !tbaa !27
  %487 = getelementptr inbounds %struct.Color, ptr %71, i32 0, i32 3
  store i8 -1, ptr %487, align 1, !tbaa !28
  %488 = load i32, ptr %71, align 1
  %489 = call i32 @Fade(i32 %488, float noundef 0x3FE99999A0000000)
  store i32 %489, ptr %70, align 1
  %490 = load i32, ptr %70, align 1
  call void @DrawRectangle(i32 noundef 0, i32 noundef 0, i32 noundef %482, i32 noundef %483, i32 %490)
  call void @llvm.lifetime.start.p0(i64 4, ptr %72) #7
  %491 = getelementptr inbounds %struct.Rectangle, ptr %73, i32 0, i32 0
  %492 = call i32 @GetScreenWidth()
  %493 = sdiv i32 %492, 2
  %494 = sub nsw i32 %493, 120
  %495 = sitofp i32 %494 to float
  store float %495, ptr %491, align 4, !tbaa !17
  %496 = getelementptr inbounds %struct.Rectangle, ptr %73, i32 0, i32 1
  %497 = call i32 @GetScreenHeight()
  %498 = sdiv i32 %497, 2
  %499 = sub nsw i32 %498, 60
  %500 = sitofp i32 %499 to float
  store float %500, ptr %496, align 4, !tbaa !19
  %501 = getelementptr inbounds %struct.Rectangle, ptr %73, i32 0, i32 2
  store float 2.400000e+02, ptr %501, align 4, !tbaa !20
  %502 = getelementptr inbounds %struct.Rectangle, ptr %73, i32 0, i32 3
  store float 1.400000e+02, ptr %502, align 4, !tbaa !21
  %503 = call ptr @GuiIconText(i32 noundef 6, ptr noundef @.str.37)
  %504 = getelementptr inbounds [256 x i8], ptr %33, i64 0, i64 0
  %505 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %73, i32 0, i32 0
  %506 = load <2 x float>, ptr %505, align 4
  %507 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %73, i32 0, i32 1
  %508 = load <2 x float>, ptr %507, align 4
  %509 = call i32 @GuiTextInputBox(<2 x float> %506, <2 x float> %508, ptr noundef %503, ptr noundef @.str.38, ptr noundef @.str.39, ptr noundef %504)
  store i32 %509, ptr %72, align 4, !tbaa !5
  %510 = load i32, ptr %72, align 4, !tbaa !5
  %511 = icmp eq i32 %510, 1
  br i1 %511, label %512, label %516

512:                                              ; preds = %481
  %513 = getelementptr inbounds [256 x i8], ptr %35, i64 0, i64 0
  %514 = getelementptr inbounds [256 x i8], ptr %33, i64 0, i64 0
  %515 = call ptr @strcpy(ptr noundef %513, ptr noundef %514) #7
  br label %516

516:                                              ; preds = %512, %481
  %517 = load i32, ptr %72, align 4, !tbaa !5
  %518 = icmp eq i32 %517, 0
  br i1 %518, label %525, label %519

519:                                              ; preds = %516
  %520 = load i32, ptr %72, align 4, !tbaa !5
  %521 = icmp eq i32 %520, 1
  br i1 %521, label %525, label %522

522:                                              ; preds = %519
  %523 = load i32, ptr %72, align 4, !tbaa !5
  %524 = icmp eq i32 %523, 2
  br i1 %524, label %525, label %528

525:                                              ; preds = %522, %519, %516
  store i8 0, ptr %34, align 1, !tbaa !9
  %526 = getelementptr inbounds [256 x i8], ptr %33, i64 0, i64 0
  %527 = call ptr @strcpy(ptr noundef %526, ptr noundef @.str.40) #7
  br label %528

528:                                              ; preds = %525, %522
  call void @llvm.lifetime.end.p0(i64 4, ptr %72) #7
  br label %529

529:                                              ; preds = %528, %478
  call void @GuiUnlock()
  call void @EndDrawing()
  call void @llvm.lifetime.end.p0(i64 16, ptr %61) #7
  br label %76, !llvm.loop !29

530:                                              ; preds = %76
  call void @CloseWindow()
  call void @llvm.lifetime.end.p0(i64 256, ptr %35) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %34) #7
  call void @llvm.lifetime.end.p0(i64 256, ptr %33) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %32) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %31) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %29) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %28) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %27) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %26) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %25) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %21) #7
  call void @llvm.lifetime.end.p0(i64 256, ptr %20) #7
  call void @llvm.lifetime.end.p0(i64 64, ptr %19) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %13) #7
  call void @llvm.lifetime.end.p0(i64 64, ptr %12) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %11) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %9) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %7) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %5) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #7
  ret i32 0
}

declare void @InitWindow(i32 noundef, i32 noundef, ptr noundef) #4

declare void @SetExitKey(i32 noundef) #4

declare void @SetTargetFPS(i32 noundef) #4

declare zeroext i1 @WindowShouldClose() #4

declare zeroext i1 @IsFileDropped() #4

declare ptr @GetDroppedFiles(ptr noundef) #4

declare zeroext i1 @IsFileExtension(ptr noundef, ptr noundef) #4

declare void @ClearDroppedFiles() #4

declare void @BeginDrawing() #4

declare void @ClearBackground(i32) #4

declare i32 @GetScreenHeight() #4

declare i32 @GetScreenWidth() #4

; Function Attrs: nounwind
declare ptr @strcpy(ptr noundef, ptr noundef) #6

declare void @EndDrawing() #4

declare void @CloseWindow() #4

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #6 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"_Bool", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"float", !7, i64 0}
!13 = !{i8 0, i8 2}
!14 = !{}
!15 = !{!16, !16, i64 0}
!16 = !{!"any pointer", !7, i64 0}
!17 = !{!18, !12, i64 0}
!18 = !{!"Rectangle", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12}
!19 = !{!18, !12, i64 4}
!20 = !{!18, !12, i64 8}
!21 = !{!18, !12, i64 12}
!22 = !{i64 0, i64 1, !23, i64 1, i64 1, !23, i64 2, i64 1, !23, i64 3, i64 1, !23}
!23 = !{!7, !7, i64 0}
!24 = !{!25, !7, i64 0}
!25 = !{!"Color", !7, i64 0, !7, i64 1, !7, i64 2, !7, i64 3}
!26 = !{!25, !7, i64 1}
!27 = !{!25, !7, i64 2}
!28 = !{!25, !7, i64 3}
!29 = distinct !{!29, !30}
!30 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Color = type { i8, i8, i8, i8 }
%struct.Vector2 = type { float, float }

@.str.1 = external hidden unnamed_addr constant [3 x i8], align 1
@.str.8 = external hidden unnamed_addr constant [29 x i8], align 1
@__const.main.textBoxText = external hidden unnamed_addr constant [64 x i8], align 16
@__const.main.listViewExList = external hidden unnamed_addr constant [8 x ptr], align 16
@__const.main.multiTextBoxText = external hidden unnamed_addr constant [256 x i8], align 16
@__const.main.colorPickerValue = external hidden unnamed_addr constant %struct.Color, align 1
@.str.17 = external hidden unnamed_addr constant [5 x i8], align 1
@.str.18 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.19 = external hidden unnamed_addr constant [19 x i8], align 1
@.str.20 = external hidden unnamed_addr constant [10 x i8], align 1
@.str.21 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.22 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.23 = external hidden unnamed_addr constant [8 x i8], align 1
@.str.24 = external hidden unnamed_addr constant [12 x i8], align 1
@.str.25 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.26 = external hidden unnamed_addr constant [19 x i8], align 1
@.str.27 = external hidden unnamed_addr constant [35 x i8], align 1
@.str.28 = external hidden unnamed_addr constant [14 x i8], align 1
@.str.29 = external hidden unnamed_addr constant [55 x i8], align 1
@.str.30 = external hidden unnamed_addr constant [28 x i8], align 1
@.str.31 = external hidden unnamed_addr constant [5 x i8], align 1
@.str.32 = external hidden unnamed_addr constant [6 x i8], align 1
@.str.33 = external hidden unnamed_addr constant [21 x i8], align 1
@.str.34 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.35 = external hidden unnamed_addr constant [28 x i8], align 1
@.str.36 = external hidden unnamed_addr constant [7 x i8], align 1
@.str.37 = external hidden unnamed_addr constant [16 x i8], align 1
@.str.38 = external hidden unnamed_addr constant [27 x i8], align 1
@.str.39 = external hidden unnamed_addr constant [10 x i8], align 1
@.str.40 = external hidden unnamed_addr constant [2 x i8], align 1

; Function Attrs: nounwind uwtable
declare dso_local void @GuiLock() local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiUnlock() local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetState(i32 noundef) local_unnamed_addr #0

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetStyle(i32 noundef, i32 noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetTooltip(ptr noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiClearTooltip() local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiStatusBar(<2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiButton(<2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local ptr @GuiIconText(i32 noundef, ptr noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiGroupBox(<2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #3

declare i32 @Fade(i32, float noundef) local_unnamed_addr #4

declare i32 @GetColor(i32 noundef) local_unnamed_addr #4

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #5

; Function Attrs: nounwind uwtable
declare dso_local { <2 x float>, <2 x float> } @GuiScrollPanel(<2 x float>, <2 x float>, <2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #3

declare zeroext i1 @IsKeyDown(i32 noundef) local_unnamed_addr #4

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiToggleGroup(<2 x float>, <2 x float>, ptr noundef, i32 noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiCheckBox(<2 x float>, <2 x float>, ptr noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiComboBox(<2 x float>, <2 x float>, ptr noundef, i32 noundef) local_unnamed_addr #3

declare ptr @TextFormat(ptr noundef, ...) local_unnamed_addr #4

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiDropdownBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiTextBox(<2 x float>, <2 x float>, ptr noundef, i32 noundef, i1 noundef zeroext) local_unnamed_addr #3

declare zeroext i1 @IsKeyPressed(i32 noundef) local_unnamed_addr #4

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiSpinner(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef, i32 noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiValueBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef, i32 noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiTextBoxMulti(<2 x float>, <2 x float>, ptr noundef, i32 noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiSlider(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiSliderBar(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiProgressBar(<2 x float>, <2 x float>, ptr noundef, ptr noundef, float noundef, float noundef, float noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiListView(<2 x float>, <2 x float>, ptr noundef, ptr noundef, i32 noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiListViewEx(<2 x float>, <2 x float>, ptr noundef, i32 noundef, ptr noundef, ptr noundef, i32 noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local float @GuiColorBarAlpha(<2 x float>, <2 x float>, float noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiColorPicker(<2 x float>, <2 x float>, i32) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiMessageBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, ptr noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiTextInputBox(<2 x float>, <2 x float>, ptr noundef, ptr noundef, ptr noundef, ptr noundef) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
declare dso_local void @GuiLoadStyle(ptr noundef) local_unnamed_addr #3

declare void @DrawRectangle(i32 noundef, i32 noundef, i32 noundef, i32 noundef, i32) local_unnamed_addr #4

; Function Attrs: nounwind uwtable
define dso_local noundef i32 @main() local_unnamed_addr #3 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  %5 = alloca [64 x i8], align 16
  %6 = alloca i32, align 4
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca [8 x ptr], align 16
  %10 = alloca [256 x i8], align 16
  %11 = alloca %struct.Vector2, align 8
  %12 = alloca [256 x i8], align 16
  %13 = alloca i32, align 4
  tail call void @InitWindow(i32 noundef 690, i32 noundef 560, ptr noundef nonnull @.str.8) #7
  tail call void @SetExitKey(i32 noundef 0) #7
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %1) #7
  store i32 0, ptr %1, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %2) #7
  store i32 0, ptr %2, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %3) #7
  store i32 0, ptr %3, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %4) #7
  store i32 0, ptr %4, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 64, ptr nonnull %5) #7
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(64) %5, ptr noundef nonnull align 16 dereferenceable(64) @__const.main.textBoxText, i64 64, i1 false)
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %6) #7
  store i32 0, ptr %6, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %7) #7
  store i32 0, ptr %7, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %8) #7
  store i32 -1, ptr %8, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 64, ptr nonnull %9) #7
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(64) %9, ptr noundef nonnull align 16 dereferenceable(64) @__const.main.listViewExList, i64 64, i1 false)
  call void @llvm.lifetime.start.p0(i64 256, ptr nonnull %10) #7
  call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(256) %10, ptr noundef nonnull align 16 dereferenceable(256) @__const.main.multiTextBoxText, i64 256, i1 false)
  %.sroa.0144.0.copyload = load i32, ptr @__const.main.colorPickerValue, align 1
  call void @llvm.lifetime.start.p0(i64 8, ptr nonnull %11) #7
  store i64 0, ptr %11, align 8
  call void @llvm.lifetime.start.p0(i64 256, ptr nonnull %12) #7
  call void @llvm.memset.p0.i64(ptr noundef nonnull align 16 dereferenceable(256) %12, i8 0, i64 256, i1 false)
  tail call void @SetTargetFPS(i32 noundef 60) #7
  br label %14

14:                                               ; preds = %0, %104
  %.0210 = phi i1 [ false, %0 ], [ %.1, %104 ]
  %.0163209 = phi i8 [ 0, %0 ], [ %.1164, %104 ]
  %.0165208 = phi i1 [ false, %0 ], [ %.1166, %104 ]
  %.0167207 = phi i1 [ false, %0 ], [ %.1168, %104 ]
  %.0169206 = phi i1 [ false, %0 ], [ %.1170, %104 ]
  %.0171205 = phi i32 [ -1, %0 ], [ %50, %104 ]
  %.0172204 = phi i32 [ 2, %0 ], [ %51, %104 ]
  %.0173203 = phi i1 [ false, %0 ], [ %.1174, %104 ]
  %.sroa.0144.0202 = phi i32 [ %.sroa.0144.0.copyload, %0 ], [ %54, %104 ]
  %.0175201 = phi i32 [ 50, %0 ], [ %59, %104 ]
  %.0176200 = phi i32 [ 60, %0 ], [ %63, %104 ]
  %.0177199 = phi float [ 0x3FD99999A0000000, %0 ], [ %64, %104 ]
  %.0178198 = phi i1 [ false, %0 ], [ %36, %104 ]
  %.0179197 = phi float [ 5.000000e-01, %0 ], [ %71, %104 ]
  %.0180196 = phi i32 [ 1, %0 ], [ %46, %104 ]
  %.0181195 = phi i32 [ 0, %0 ], [ %52, %104 ]
  %.0184194 = phi i1 [ false, %0 ], [ %.4, %104 ]
  %.0187193 = phi i1 [ false, %0 ], [ %.3190, %104 ]
  %15 = call zeroext i1 @WindowShouldClose() #7
  %16 = call zeroext i1 @IsKeyPressed(i32 noundef 256) #7
  %.1188 = xor i1 %.0187193, %16
  %17 = call zeroext i1 @IsKeyDown(i32 noundef 341) #7
  br i1 %17, label %18, label %20

18:                                               ; preds = %14
  %19 = call zeroext i1 @IsKeyPressed(i32 noundef 83) #7
  %spec.select = or i1 %19, %.0184194
  br label %20

20:                                               ; preds = %18, %14
  %.1185 = phi i1 [ %.0184194, %14 ], [ %spec.select, %18 ]
  %21 = call zeroext i1 @IsFileDropped() #7
  br i1 %21, label %22, label %32

22:                                               ; preds = %20
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %13) #7
  store i32 0, ptr %13, align 4, !tbaa !5
  %23 = call ptr @GetDroppedFiles(ptr noundef nonnull %13) #7
  %24 = load i32, ptr %13, align 4, !tbaa !5
  %25 = icmp sgt i32 %24, 0
  br i1 %25, label %26, label %31

26:                                               ; preds = %22
  %27 = load ptr, ptr %23, align 8, !tbaa !9
  %28 = call zeroext i1 @IsFileExtension(ptr noundef %27, ptr noundef nonnull @.str.17) #7
  br i1 %28, label %29, label %31

29:                                               ; preds = %26
  %30 = load ptr, ptr %23, align 8, !tbaa !9
  call void @GuiLoadStyle(ptr noundef %30)
  br label %31

31:                                               ; preds = %29, %26, %22
  call void @ClearDroppedFiles() #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %13) #7
  br label %32

32:                                               ; preds = %31, %20
  call void @BeginDrawing() #7
  %33 = call i32 @GuiGetStyle(i32 noundef 0, i32 noundef 19)
  %34 = call i32 @GetColor(i32 noundef %33) #7
  call void @ClearBackground(i32 %34) #7
  %.pre211 = trunc i8 %.0163209 to i1
  %brmerge = select i1 %.0210, i1 true, i1 %.pre211
  br i1 %brmerge, label %._crit_edge, label %35

._crit_edge:                                      ; preds = %32
  %not..0210 = xor i1 %.0210, true
  %.pre211.mux = select i1 %not..0210, i1 true, i1 %.pre211
  call void @GuiLock()
  br label %35

35:                                               ; preds = %32, %._crit_edge
  %.pre-phi = phi i1 [ %.pre211.mux, %._crit_edge ], [ false, %32 ]
  %36 = call zeroext i1 @GuiCheckBox(<2 x float> <float 2.500000e+01, float 1.080000e+02>, <2 x float> <float 1.500000e+01, float 1.500000e+01>, ptr noundef nonnull @.str.18, i1 noundef zeroext %.0178198)
  call void @GuiSetStyle(i32 noundef 9, i32 noundef 14, i32 noundef 1)
  %37 = call zeroext i1 @GuiSpinner(<2 x float> <float 2.500000e+01, float 1.350000e+02>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef null, ptr noundef nonnull %3, i32 noundef 0, i32 noundef 100, i1 noundef zeroext %.0165208)
  %.1166 = xor i1 %.0165208, %37
  %38 = call zeroext i1 @GuiValueBox(<2 x float> <float 2.500000e+01, float 1.750000e+02>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef null, ptr noundef nonnull %4, i32 noundef 0, i32 noundef 100, i1 noundef zeroext %.0167207)
  %.1168 = xor i1 %.0167207, %38
  call void @GuiSetStyle(i32 noundef 9, i32 noundef 14, i32 noundef 0)
  %39 = call zeroext i1 @GuiTextBox(<2 x float> <float 2.500000e+01, float 2.150000e+02>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef nonnull %5, i32 noundef 64, i1 noundef zeroext %.0169206)
  %.1170 = xor i1 %.0169206, %39
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef 1)
  call void @GuiSetTooltip(ptr noundef nonnull @.str.19)
  %40 = call ptr @GuiIconText(i32 noundef 6, ptr noundef nonnull @.str.20)
  %41 = call zeroext i1 @GuiButton(<2 x float> <float 2.500000e+01, float 2.550000e+02>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef %40)
  %.2186 = select i1 %41, i1 true, i1 %.1185
  call void @GuiClearTooltip()
  call void @GuiGroupBox(<2 x float> <float 2.500000e+01, float 3.100000e+02>, <2 x float> <float 1.250000e+02, float 1.500000e+02>, ptr noundef nonnull @.str.21)
  call void @GuiLock()
  call void @GuiSetState(i32 noundef 0)
  %42 = call zeroext i1 @GuiButton(<2 x float> <float 3.000000e+01, float 3.200000e+02>, <2 x float> <float 1.150000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.22)
  call void @GuiSetState(i32 noundef 1)
  %43 = call zeroext i1 @GuiButton(<2 x float> <float 3.000000e+01, float 3.550000e+02>, <2 x float> <float 1.150000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.23)
  call void @GuiSetState(i32 noundef 2)
  %44 = call zeroext i1 @GuiButton(<2 x float> <float 3.000000e+01, float 3.900000e+02>, <2 x float> <float 1.150000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.24)
  call void @GuiSetState(i32 noundef 3)
  %45 = call zeroext i1 @GuiButton(<2 x float> <float 3.000000e+01, float 4.250000e+02>, <2 x float> <float 1.150000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.25)
  call void @GuiSetState(i32 noundef 0)
  call void @GuiUnlock()
  %46 = call i32 @GuiComboBox(<2 x float> <float 2.500000e+01, float 4.700000e+02>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.26, i32 noundef %.0180196)
  call void @GuiSetStyle(i32 noundef 8, i32 noundef 14, i32 noundef 0)
  %47 = call zeroext i1 @GuiDropdownBox(<2 x float> <float 2.500000e+01, float 6.500000e+01>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.27, ptr noundef nonnull %2, i1 noundef zeroext %.pre-phi)
  %48 = zext i1 %47 to i8
  %.1164 = xor i8 %.0163209, %48
  call void @GuiSetStyle(i32 noundef 8, i32 noundef 14, i32 noundef 1)
  %49 = call zeroext i1 @GuiDropdownBox(<2 x float> <float 2.500000e+01, float 2.500000e+01>, <2 x float> <float 1.250000e+02, float 3.000000e+01>, ptr noundef nonnull @.str.28, ptr noundef nonnull %1, i1 noundef zeroext %.0210)
  %.1 = xor i1 %.0210, %49
  %50 = call i32 @GuiListView(<2 x float> <float 1.650000e+02, float 2.500000e+01>, <2 x float> <float 1.400000e+02, float 1.400000e+02>, ptr noundef nonnull @.str.29, ptr noundef nonnull %6, i32 noundef %.0171205)
  %51 = call i32 @GuiListViewEx(<2 x float> <float 1.650000e+02, float 1.800000e+02>, <2 x float> <float 1.400000e+02, float 2.000000e+02>, ptr noundef nonnull %9, i32 noundef 8, ptr noundef nonnull %8, ptr noundef nonnull %7, i32 noundef %.0172204)
  %52 = call i32 @GuiToggleGroup(<2 x float> <float 1.650000e+02, float 4.000000e+02>, <2 x float> <float 1.400000e+02, float 2.500000e+01>, ptr noundef nonnull @.str.30, i32 noundef %.0181195)
  %53 = call zeroext i1 @GuiTextBoxMulti(<2 x float> <float 3.200000e+02, float 2.500000e+01>, <2 x float> <float 2.250000e+02, float 1.400000e+02>, ptr noundef nonnull %10, i32 noundef 256, i1 noundef zeroext %.0173203)
  %.1174 = xor i1 %.0173203, %53
  %54 = call i32 @GuiColorPicker(<2 x float> <float 3.200000e+02, float 1.850000e+02>, <2 x float> <float 1.960000e+02, float 1.920000e+02>, i32 %.sroa.0144.0202)
  %55 = sitofp i32 %.0175201 to float
  %56 = fpext float %55 to double
  %57 = call ptr (ptr, ...) @TextFormat(ptr noundef nonnull @.str.32, double noundef %56) #7
  %58 = call float @GuiSlider(<2 x float> <float 3.550000e+02, float 4.000000e+02>, <2 x float> <float 1.650000e+02, float 2.000000e+01>, ptr noundef nonnull @.str.31, ptr noundef %57, float noundef %55, float noundef -5.000000e+01, float noundef 1.000000e+02)
  %59 = fptosi float %58 to i32
  %60 = call ptr (ptr, ...) @TextFormat(ptr noundef nonnull @.str.1, i32 noundef %.0176200) #7
  %61 = sitofp i32 %.0176200 to float
  %62 = call float @GuiSliderBar(<2 x float> <float 3.200000e+02, float 4.300000e+02>, <2 x float> <float 2.000000e+02, float 2.000000e+01>, ptr noundef null, ptr noundef %60, float noundef %61, float noundef 0.000000e+00, float noundef 1.000000e+02)
  %63 = fptosi float %62 to i32
  %64 = call float @GuiProgressBar(<2 x float> <float 3.200000e+02, float 4.600000e+02>, <2 x float> <float 2.000000e+02, float 2.000000e+01>, ptr noundef null, ptr noundef null, float noundef %.0177199, float noundef 0.000000e+00, float noundef 1.000000e+00)
  %65 = call { <2 x float>, <2 x float> } @GuiScrollPanel(<2 x float> <float 5.600000e+02, float 2.500000e+01>, <2 x float> <float 1.000000e+02, float 1.600000e+02>, <2 x float> <float 5.600000e+02, float 2.500000e+01>, <2 x float> <float 2.000000e+02, float 4.000000e+02>, ptr noundef nonnull %11)
  %66 = call i32 @GetScreenHeight() #7
  %67 = add nsw i32 %66, -20
  %68 = sitofp i32 %67 to float
  %.sroa.030.4.vec.insert = insertelement <2 x float> <float 0.000000e+00, float poison>, float %68, i64 1
  %69 = call i32 @GetScreenWidth() #7
  %70 = sitofp i32 %69 to float
  %.sroa.332.12.vec.insert = insertelement <2 x float> <float poison, float 2.000000e+01>, float %70, i64 0
  call void @GuiStatusBar(<2 x float> %.sroa.030.4.vec.insert, <2 x float> %.sroa.332.12.vec.insert, ptr noundef nonnull @.str.33)
  %71 = call float @GuiColorBarAlpha(<2 x float> <float 3.200000e+02, float 4.900000e+02>, <2 x float> <float 2.000000e+02, float 3.000000e+01>, float noundef %.0179197)
  br i1 %.1188, label %72, label %88

72:                                               ; preds = %35
  %73 = call i32 @GetScreenWidth() #7
  %74 = call i32 @GetScreenHeight() #7
  %75 = call i32 @Fade(i32 -657931, float noundef 0x3FE99999A0000000) #7
  call void @DrawRectangle(i32 noundef 0, i32 noundef 0, i32 noundef %73, i32 noundef %74, i32 %75) #7
  %76 = call i32 @GetScreenWidth() #7
  %77 = call i32 @GetScreenHeight() #7
  %78 = insertelement <2 x i32> poison, i32 %76, i64 0
  %79 = insertelement <2 x i32> %78, i32 %77, i64 1
  %80 = sdiv <2 x i32> %79, <i32 2, i32 2>
  %81 = add nsw <2 x i32> %80, <i32 -125, i32 -50>
  %82 = sitofp <2 x i32> %81 to <2 x float>
  %83 = call ptr @GuiIconText(i32 noundef 159, ptr noundef nonnull @.str.34)
  %84 = call i32 @GuiMessageBox(<2 x float> %82, <2 x float> <float 2.500000e+02, float 1.000000e+02>, ptr noundef %83, ptr noundef nonnull @.str.35, ptr noundef nonnull @.str.36)
  %85 = and i32 %84, -3
  %or.cond = icmp eq i32 %85, 0
  br i1 %or.cond, label %88, label %86

86:                                               ; preds = %72
  %87 = icmp eq i32 %84, 1
  %spec.select192 = select i1 %87, i1 true, i1 %15
  br label %88

88:                                               ; preds = %86, %72, %35
  %.3190 = phi i1 [ false, %35 ], [ false, %72 ], [ true, %86 ]
  %.2 = phi i1 [ %15, %35 ], [ %15, %72 ], [ %spec.select192, %86 ]
  br i1 %.2186, label %89, label %104

89:                                               ; preds = %88
  %90 = call i32 @GetScreenWidth() #7
  %91 = call i32 @GetScreenHeight() #7
  %92 = call i32 @Fade(i32 -657931, float noundef 0x3FE99999A0000000) #7
  call void @DrawRectangle(i32 noundef 0, i32 noundef 0, i32 noundef %90, i32 noundef %91, i32 %92) #7
  %93 = call i32 @GetScreenWidth() #7
  %94 = call i32 @GetScreenHeight() #7
  %95 = insertelement <2 x i32> poison, i32 %93, i64 0
  %96 = insertelement <2 x i32> %95, i32 %94, i64 1
  %97 = sdiv <2 x i32> %96, <i32 2, i32 2>
  %98 = add nsw <2 x i32> %97, <i32 -120, i32 -60>
  %99 = sitofp <2 x i32> %98 to <2 x float>
  %100 = call ptr @GuiIconText(i32 noundef 6, ptr noundef nonnull @.str.37)
  %101 = call i32 @GuiTextInputBox(<2 x float> %99, <2 x float> <float 2.400000e+02, float 1.400000e+02>, ptr noundef %100, ptr noundef nonnull @.str.38, ptr noundef nonnull @.str.39, ptr noundef nonnull %12)
  %or.cond5 = icmp ult i32 %101, 3
  br i1 %or.cond5, label %102, label %104

102:                                              ; preds = %89
  %103 = call ptr @strcpy(ptr noundef nonnull dereferenceable(1) %12, ptr noundef nonnull dereferenceable(1) @.str.40) #7
  br label %104

104:                                              ; preds = %102, %89, %88
  %.4 = phi i1 [ false, %88 ], [ false, %102 ], [ true, %89 ]
  call void @GuiUnlock()
  call void @EndDrawing() #7
  br i1 %.2, label %105, label %14, !llvm.loop !11

105:                                              ; preds = %104
  call void @CloseWindow() #7
  call void @llvm.lifetime.end.p0(i64 256, ptr nonnull %12) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr nonnull %11) #7
  call void @llvm.lifetime.end.p0(i64 256, ptr nonnull %10) #7
  call void @llvm.lifetime.end.p0(i64 64, ptr nonnull %9) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %8) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %7) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %6) #7
  call void @llvm.lifetime.end.p0(i64 64, ptr nonnull %5) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %4) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %3) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %2) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %1) #7
  ret i32 0
}

declare void @InitWindow(i32 noundef, i32 noundef, ptr noundef) local_unnamed_addr #4

declare void @SetExitKey(i32 noundef) local_unnamed_addr #4

declare void @SetTargetFPS(i32 noundef) local_unnamed_addr #4

declare zeroext i1 @WindowShouldClose() local_unnamed_addr #4

declare zeroext i1 @IsFileDropped() local_unnamed_addr #4

declare ptr @GetDroppedFiles(ptr noundef) local_unnamed_addr #4

declare zeroext i1 @IsFileExtension(ptr noundef, ptr noundef) local_unnamed_addr #4

declare void @ClearDroppedFiles() local_unnamed_addr #4

declare void @BeginDrawing() local_unnamed_addr #4

declare void @ClearBackground(i32) local_unnamed_addr #4

declare i32 @GetScreenHeight() local_unnamed_addr #4

declare i32 @GetScreenWidth() local_unnamed_addr #4

; Function Attrs: mustprogress nofree nounwind willreturn memory(argmem: readwrite)
declare ptr @strcpy(ptr noalias noundef returned writeonly, ptr noalias nocapture noundef readonly) local_unnamed_addr #6

declare void @EndDrawing() local_unnamed_addr #4

declare void @CloseWindow() local_unnamed_addr #4

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #6 = { mustprogress nofree nounwind willreturn memory(argmem: readwrite) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = distinct !{!11, !12}
!12 = !{!"llvm.loop.mustprogress"}


; Effective O3 passes: AggressiveInstCombinePass,BDCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,LoopInstSimplifyPass,LoopRotatePass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass