; LLVM IR from Dragons-Lake/REI :: sources/REI_Integration/3rdParty/nanovg (nanovg)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nounwind uwtable
declare hidden float @nvg__absf(float noundef) #2

; Function Attrs: nounwind uwtable
declare hidden void @nvg__appendCommands(ptr noundef, ptr noundef, i32 noundef) #2

; Function Attrs: nounwind uwtable
declare dso_local void @nvgRect(ptr noundef, float noundef, float noundef, float noundef, float noundef) #2

; Function Attrs: nounwind uwtable
define dso_local void @nvgRoundedRectVarying(ptr noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8) #2 {
  %10 = alloca ptr, align 8
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca float, align 4
  %18 = alloca float, align 4
  %19 = alloca float, align 4
  %20 = alloca float, align 4
  %21 = alloca float, align 4
  %22 = alloca float, align 4
  %23 = alloca float, align 4
  %24 = alloca float, align 4
  %25 = alloca float, align 4
  %26 = alloca float, align 4
  %27 = alloca float, align 4
  %28 = alloca float, align 4
  %29 = alloca [44 x float], align 16
  store ptr %0, ptr %10, align 8, !tbaa !5
  store float %1, ptr %11, align 4, !tbaa !9
  store float %2, ptr %12, align 4, !tbaa !9
  store float %3, ptr %13, align 4, !tbaa !9
  store float %4, ptr %14, align 4, !tbaa !9
  store float %5, ptr %15, align 4, !tbaa !9
  store float %6, ptr %16, align 4, !tbaa !9
  store float %7, ptr %17, align 4, !tbaa !9
  store float %8, ptr %18, align 4, !tbaa !9
  %30 = load float, ptr %15, align 4, !tbaa !9
  %31 = fcmp olt float %30, 0x3FB99999A0000000
  br i1 %31, label %32, label %47

32:                                               ; preds = %9
  %33 = load float, ptr %16, align 4, !tbaa !9
  %34 = fcmp olt float %33, 0x3FB99999A0000000
  br i1 %34, label %35, label %47

35:                                               ; preds = %32
  %36 = load float, ptr %17, align 4, !tbaa !9
  %37 = fcmp olt float %36, 0x3FB99999A0000000
  br i1 %37, label %38, label %47

38:                                               ; preds = %35
  %39 = load float, ptr %18, align 4, !tbaa !9
  %40 = fcmp olt float %39, 0x3FB99999A0000000
  br i1 %40, label %41, label %47

41:                                               ; preds = %38
  %42 = load ptr, ptr %10, align 8, !tbaa !5
  %43 = load float, ptr %11, align 4, !tbaa !9
  %44 = load float, ptr %12, align 4, !tbaa !9
  %45 = load float, ptr %13, align 4, !tbaa !9
  %46 = load float, ptr %14, align 4, !tbaa !9
  call void @nvgRect(ptr noundef %42, float noundef %43, float noundef %44, float noundef %45, float noundef %46)
  br label %251

47:                                               ; preds = %38, %35, %32, %9
  call void @llvm.lifetime.start.p0(i64 4, ptr %19) #3
  %48 = load float, ptr %13, align 4, !tbaa !9
  %49 = call float @nvg__absf(float noundef %48)
  %50 = fmul float %49, 5.000000e-01
  store float %50, ptr %19, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #3
  %51 = load float, ptr %14, align 4, !tbaa !9
  %52 = call float @nvg__absf(float noundef %51)
  %53 = fmul float %52, 5.000000e-01
  store float %53, ptr %20, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #3
  %54 = load float, ptr %18, align 4, !tbaa !9
  %55 = load float, ptr %19, align 4, !tbaa !9
  %56 = call float @nvg__minf(float noundef %54, float noundef %55)
  %57 = load float, ptr %13, align 4, !tbaa !9
  %58 = call float @nvg__signf(float noundef %57)
  %59 = fmul float %56, %58
  store float %59, ptr %21, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #3
  %60 = load float, ptr %18, align 4, !tbaa !9
  %61 = load float, ptr %20, align 4, !tbaa !9
  %62 = call float @nvg__minf(float noundef %60, float noundef %61)
  %63 = load float, ptr %14, align 4, !tbaa !9
  %64 = call float @nvg__signf(float noundef %63)
  %65 = fmul float %62, %64
  store float %65, ptr %22, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #3
  %66 = load float, ptr %17, align 4, !tbaa !9
  %67 = load float, ptr %19, align 4, !tbaa !9
  %68 = call float @nvg__minf(float noundef %66, float noundef %67)
  %69 = load float, ptr %13, align 4, !tbaa !9
  %70 = call float @nvg__signf(float noundef %69)
  %71 = fmul float %68, %70
  store float %71, ptr %23, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #3
  %72 = load float, ptr %17, align 4, !tbaa !9
  %73 = load float, ptr %20, align 4, !tbaa !9
  %74 = call float @nvg__minf(float noundef %72, float noundef %73)
  %75 = load float, ptr %14, align 4, !tbaa !9
  %76 = call float @nvg__signf(float noundef %75)
  %77 = fmul float %74, %76
  store float %77, ptr %24, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %25) #3
  %78 = load float, ptr %16, align 4, !tbaa !9
  %79 = load float, ptr %19, align 4, !tbaa !9
  %80 = call float @nvg__minf(float noundef %78, float noundef %79)
  %81 = load float, ptr %13, align 4, !tbaa !9
  %82 = call float @nvg__signf(float noundef %81)
  %83 = fmul float %80, %82
  store float %83, ptr %25, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %26) #3
  %84 = load float, ptr %16, align 4, !tbaa !9
  %85 = load float, ptr %20, align 4, !tbaa !9
  %86 = call float @nvg__minf(float noundef %84, float noundef %85)
  %87 = load float, ptr %14, align 4, !tbaa !9
  %88 = call float @nvg__signf(float noundef %87)
  %89 = fmul float %86, %88
  store float %89, ptr %26, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %27) #3
  %90 = load float, ptr %15, align 4, !tbaa !9
  %91 = load float, ptr %19, align 4, !tbaa !9
  %92 = call float @nvg__minf(float noundef %90, float noundef %91)
  %93 = load float, ptr %13, align 4, !tbaa !9
  %94 = call float @nvg__signf(float noundef %93)
  %95 = fmul float %92, %94
  store float %95, ptr %27, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %28) #3
  %96 = load float, ptr %15, align 4, !tbaa !9
  %97 = load float, ptr %20, align 4, !tbaa !9
  %98 = call float @nvg__minf(float noundef %96, float noundef %97)
  %99 = load float, ptr %14, align 4, !tbaa !9
  %100 = call float @nvg__signf(float noundef %99)
  %101 = fmul float %98, %100
  store float %101, ptr %28, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 176, ptr %29) #3
  store float 0.000000e+00, ptr %29, align 4, !tbaa !9
  %102 = getelementptr inbounds float, ptr %29, i64 1
  %103 = load float, ptr %11, align 4, !tbaa !9
  store float %103, ptr %102, align 4, !tbaa !9
  %104 = getelementptr inbounds float, ptr %29, i64 2
  %105 = load float, ptr %12, align 4, !tbaa !9
  %106 = load float, ptr %28, align 4, !tbaa !9
  %107 = fadd float %105, %106
  store float %107, ptr %104, align 4, !tbaa !9
  %108 = getelementptr inbounds float, ptr %29, i64 3
  store float 1.000000e+00, ptr %108, align 4, !tbaa !9
  %109 = getelementptr inbounds float, ptr %29, i64 4
  %110 = load float, ptr %11, align 4, !tbaa !9
  store float %110, ptr %109, align 4, !tbaa !9
  %111 = getelementptr inbounds float, ptr %29, i64 5
  %112 = load float, ptr %12, align 4, !tbaa !9
  %113 = load float, ptr %14, align 4, !tbaa !9
  %114 = fadd float %112, %113
  %115 = load float, ptr %22, align 4, !tbaa !9
  %116 = fsub float %114, %115
  store float %116, ptr %111, align 4, !tbaa !9
  %117 = getelementptr inbounds float, ptr %29, i64 6
  store float 2.000000e+00, ptr %117, align 4, !tbaa !9
  %118 = getelementptr inbounds float, ptr %29, i64 7
  %119 = load float, ptr %11, align 4, !tbaa !9
  store float %119, ptr %118, align 4, !tbaa !9
  %120 = getelementptr inbounds float, ptr %29, i64 8
  %121 = load float, ptr %12, align 4, !tbaa !9
  %122 = load float, ptr %14, align 4, !tbaa !9
  %123 = fadd float %121, %122
  %124 = load float, ptr %22, align 4, !tbaa !9
  %125 = fneg float %124
  %126 = call float @llvm.fmuladd.f32(float %125, float 0x3FDCA75DC0000000, float %123)
  store float %126, ptr %120, align 4, !tbaa !9
  %127 = getelementptr inbounds float, ptr %29, i64 9
  %128 = load float, ptr %11, align 4, !tbaa !9
  %129 = load float, ptr %21, align 4, !tbaa !9
  %130 = call float @llvm.fmuladd.f32(float %129, float 0x3FDCA75DC0000000, float %128)
  store float %130, ptr %127, align 4, !tbaa !9
  %131 = getelementptr inbounds float, ptr %29, i64 10
  %132 = load float, ptr %12, align 4, !tbaa !9
  %133 = load float, ptr %14, align 4, !tbaa !9
  %134 = fadd float %132, %133
  store float %134, ptr %131, align 4, !tbaa !9
  %135 = getelementptr inbounds float, ptr %29, i64 11
  %136 = load float, ptr %11, align 4, !tbaa !9
  %137 = load float, ptr %21, align 4, !tbaa !9
  %138 = fadd float %136, %137
  store float %138, ptr %135, align 4, !tbaa !9
  %139 = getelementptr inbounds float, ptr %29, i64 12
  %140 = load float, ptr %12, align 4, !tbaa !9
  %141 = load float, ptr %14, align 4, !tbaa !9
  %142 = fadd float %140, %141
  store float %142, ptr %139, align 4, !tbaa !9
  %143 = getelementptr inbounds float, ptr %29, i64 13
  store float 1.000000e+00, ptr %143, align 4, !tbaa !9
  %144 = getelementptr inbounds float, ptr %29, i64 14
  %145 = load float, ptr %11, align 4, !tbaa !9
  %146 = load float, ptr %13, align 4, !tbaa !9
  %147 = fadd float %145, %146
  %148 = load float, ptr %23, align 4, !tbaa !9
  %149 = fsub float %147, %148
  store float %149, ptr %144, align 4, !tbaa !9
  %150 = getelementptr inbounds float, ptr %29, i64 15
  %151 = load float, ptr %12, align 4, !tbaa !9
  %152 = load float, ptr %14, align 4, !tbaa !9
  %153 = fadd float %151, %152
  store float %153, ptr %150, align 4, !tbaa !9
  %154 = getelementptr inbounds float, ptr %29, i64 16
  store float 2.000000e+00, ptr %154, align 4, !tbaa !9
  %155 = getelementptr inbounds float, ptr %29, i64 17
  %156 = load float, ptr %11, align 4, !tbaa !9
  %157 = load float, ptr %13, align 4, !tbaa !9
  %158 = fadd float %156, %157
  %159 = load float, ptr %23, align 4, !tbaa !9
  %160 = fneg float %159
  %161 = call float @llvm.fmuladd.f32(float %160, float 0x3FDCA75DC0000000, float %158)
  store float %161, ptr %155, align 4, !tbaa !9
  %162 = getelementptr inbounds float, ptr %29, i64 18
  %163 = load float, ptr %12, align 4, !tbaa !9
  %164 = load float, ptr %14, align 4, !tbaa !9
  %165 = fadd float %163, %164
  store float %165, ptr %162, align 4, !tbaa !9
  %166 = getelementptr inbounds float, ptr %29, i64 19
  %167 = load float, ptr %11, align 4, !tbaa !9
  %168 = load float, ptr %13, align 4, !tbaa !9
  %169 = fadd float %167, %168
  store float %169, ptr %166, align 4, !tbaa !9
  %170 = getelementptr inbounds float, ptr %29, i64 20
  %171 = load float, ptr %12, align 4, !tbaa !9
  %172 = load float, ptr %14, align 4, !tbaa !9
  %173 = fadd float %171, %172
  %174 = load float, ptr %24, align 4, !tbaa !9
  %175 = fneg float %174
  %176 = call float @llvm.fmuladd.f32(float %175, float 0x3FDCA75DC0000000, float %173)
  store float %176, ptr %170, align 4, !tbaa !9
  %177 = getelementptr inbounds float, ptr %29, i64 21
  %178 = load float, ptr %11, align 4, !tbaa !9
  %179 = load float, ptr %13, align 4, !tbaa !9
  %180 = fadd float %178, %179
  store float %180, ptr %177, align 4, !tbaa !9
  %181 = getelementptr inbounds float, ptr %29, i64 22
  %182 = load float, ptr %12, align 4, !tbaa !9
  %183 = load float, ptr %14, align 4, !tbaa !9
  %184 = fadd float %182, %183
  %185 = load float, ptr %24, align 4, !tbaa !9
  %186 = fsub float %184, %185
  store float %186, ptr %181, align 4, !tbaa !9
  %187 = getelementptr inbounds float, ptr %29, i64 23
  store float 1.000000e+00, ptr %187, align 4, !tbaa !9
  %188 = getelementptr inbounds float, ptr %29, i64 24
  %189 = load float, ptr %11, align 4, !tbaa !9
  %190 = load float, ptr %13, align 4, !tbaa !9
  %191 = fadd float %189, %190
  store float %191, ptr %188, align 4, !tbaa !9
  %192 = getelementptr inbounds float, ptr %29, i64 25
  %193 = load float, ptr %12, align 4, !tbaa !9
  %194 = load float, ptr %26, align 4, !tbaa !9
  %195 = fadd float %193, %194
  store float %195, ptr %192, align 4, !tbaa !9
  %196 = getelementptr inbounds float, ptr %29, i64 26
  store float 2.000000e+00, ptr %196, align 4, !tbaa !9
  %197 = getelementptr inbounds float, ptr %29, i64 27
  %198 = load float, ptr %11, align 4, !tbaa !9
  %199 = load float, ptr %13, align 4, !tbaa !9
  %200 = fadd float %198, %199
  store float %200, ptr %197, align 4, !tbaa !9
  %201 = getelementptr inbounds float, ptr %29, i64 28
  %202 = load float, ptr %12, align 4, !tbaa !9
  %203 = load float, ptr %26, align 4, !tbaa !9
  %204 = call float @llvm.fmuladd.f32(float %203, float 0x3FDCA75DC0000000, float %202)
  store float %204, ptr %201, align 4, !tbaa !9
  %205 = getelementptr inbounds float, ptr %29, i64 29
  %206 = load float, ptr %11, align 4, !tbaa !9
  %207 = load float, ptr %13, align 4, !tbaa !9
  %208 = fadd float %206, %207
  %209 = load float, ptr %25, align 4, !tbaa !9
  %210 = fneg float %209
  %211 = call float @llvm.fmuladd.f32(float %210, float 0x3FDCA75DC0000000, float %208)
  store float %211, ptr %205, align 4, !tbaa !9
  %212 = getelementptr inbounds float, ptr %29, i64 30
  %213 = load float, ptr %12, align 4, !tbaa !9
  store float %213, ptr %212, align 4, !tbaa !9
  %214 = getelementptr inbounds float, ptr %29, i64 31
  %215 = load float, ptr %11, align 4, !tbaa !9
  %216 = load float, ptr %13, align 4, !tbaa !9
  %217 = fadd float %215, %216
  %218 = load float, ptr %25, align 4, !tbaa !9
  %219 = fsub float %217, %218
  store float %219, ptr %214, align 4, !tbaa !9
  %220 = getelementptr inbounds float, ptr %29, i64 32
  %221 = load float, ptr %12, align 4, !tbaa !9
  store float %221, ptr %220, align 4, !tbaa !9
  %222 = getelementptr inbounds float, ptr %29, i64 33
  store float 1.000000e+00, ptr %222, align 4, !tbaa !9
  %223 = getelementptr inbounds float, ptr %29, i64 34
  %224 = load float, ptr %11, align 4, !tbaa !9
  %225 = load float, ptr %27, align 4, !tbaa !9
  %226 = fadd float %224, %225
  store float %226, ptr %223, align 4, !tbaa !9
  %227 = getelementptr inbounds float, ptr %29, i64 35
  %228 = load float, ptr %12, align 4, !tbaa !9
  store float %228, ptr %227, align 4, !tbaa !9
  %229 = getelementptr inbounds float, ptr %29, i64 36
  store float 2.000000e+00, ptr %229, align 4, !tbaa !9
  %230 = getelementptr inbounds float, ptr %29, i64 37
  %231 = load float, ptr %11, align 4, !tbaa !9
  %232 = load float, ptr %27, align 4, !tbaa !9
  %233 = call float @llvm.fmuladd.f32(float %232, float 0x3FDCA75DC0000000, float %231)
  store float %233, ptr %230, align 4, !tbaa !9
  %234 = getelementptr inbounds float, ptr %29, i64 38
  %235 = load float, ptr %12, align 4, !tbaa !9
  store float %235, ptr %234, align 4, !tbaa !9
  %236 = getelementptr inbounds float, ptr %29, i64 39
  %237 = load float, ptr %11, align 4, !tbaa !9
  store float %237, ptr %236, align 4, !tbaa !9
  %238 = getelementptr inbounds float, ptr %29, i64 40
  %239 = load float, ptr %12, align 4, !tbaa !9
  %240 = load float, ptr %28, align 4, !tbaa !9
  %241 = call float @llvm.fmuladd.f32(float %240, float 0x3FDCA75DC0000000, float %239)
  store float %241, ptr %238, align 4, !tbaa !9
  %242 = getelementptr inbounds float, ptr %29, i64 41
  %243 = load float, ptr %11, align 4, !tbaa !9
  store float %243, ptr %242, align 4, !tbaa !9
  %244 = getelementptr inbounds float, ptr %29, i64 42
  %245 = load float, ptr %12, align 4, !tbaa !9
  %246 = load float, ptr %28, align 4, !tbaa !9
  %247 = fadd float %245, %246
  store float %247, ptr %244, align 4, !tbaa !9
  %248 = getelementptr inbounds float, ptr %29, i64 43
  store float 3.000000e+00, ptr %248, align 4, !tbaa !9
  %249 = load ptr, ptr %10, align 8, !tbaa !5
  %250 = getelementptr inbounds [44 x float], ptr %29, i64 0, i64 0
  call void @nvg__appendCommands(ptr noundef %249, ptr noundef %250, i32 noundef 44)
  call void @llvm.lifetime.end.p0(i64 176, ptr %29) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %28) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %19) #3
  br label %251

251:                                              ; preds = %47, %41
  ret void
}

; Function Attrs: nounwind uwtable
declare hidden float @nvg__minf(float noundef, float noundef) #2

; Function Attrs: nounwind uwtable
declare hidden float @nvg__signf(float noundef) #2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nounwind uwtable
declare hidden float @nvg__absf(float noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
declare hidden void @nvg__appendCommands(ptr noundef, ptr noundef, i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
declare dso_local void @nvgRect(ptr noundef, float noundef, float noundef, float noundef, float noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
define dso_local void @nvgRoundedRectVarying(ptr noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8) local_unnamed_addr #2 {
  %10 = alloca [44 x float], align 16
  %11 = fcmp olt float %5, 0x3FB99999A0000000
  %12 = fcmp olt float %6, 0x3FB99999A0000000
  %or.cond = and i1 %11, %12
  %13 = fcmp olt float %7, 0x3FB99999A0000000
  %or.cond3 = and i1 %or.cond, %13
  %14 = fcmp olt float %8, 0x3FB99999A0000000
  %or.cond5 = and i1 %or.cond3, %14
  br i1 %or.cond5, label %15, label %16

15:                                               ; preds = %9
  tail call void @nvgRect(ptr noundef %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4)
  br label %119

16:                                               ; preds = %9
  %17 = tail call float @nvg__absf(float noundef %3)
  %18 = fmul float %17, 5.000000e-01
  %19 = tail call float @nvg__absf(float noundef %4)
  %20 = fmul float %19, 5.000000e-01
  %21 = tail call float @nvg__minf(float noundef %8, float noundef %18)
  %22 = tail call float @nvg__signf(float noundef %3)
  %23 = fmul float %21, %22
  %24 = tail call float @nvg__minf(float noundef %8, float noundef %20)
  %25 = tail call float @nvg__signf(float noundef %4)
  %26 = fmul float %24, %25
  %27 = tail call float @nvg__minf(float noundef %7, float noundef %18)
  %28 = tail call float @nvg__signf(float noundef %3)
  %29 = fmul float %27, %28
  %30 = tail call float @nvg__minf(float noundef %7, float noundef %20)
  %31 = tail call float @nvg__signf(float noundef %4)
  %32 = fmul float %30, %31
  %33 = tail call float @nvg__minf(float noundef %6, float noundef %18)
  %34 = tail call float @nvg__signf(float noundef %3)
  %35 = fmul float %33, %34
  %36 = tail call float @nvg__minf(float noundef %6, float noundef %20)
  %37 = tail call float @nvg__signf(float noundef %4)
  %38 = fmul float %36, %37
  %39 = tail call float @nvg__minf(float noundef %5, float noundef %18)
  %40 = tail call float @nvg__signf(float noundef %3)
  %41 = fmul float %39, %40
  %42 = tail call float @nvg__minf(float noundef %5, float noundef %20)
  %43 = tail call float @nvg__signf(float noundef %4)
  %44 = fmul float %42, %43
  call void @llvm.lifetime.start.p0(i64 176, ptr nonnull %10) #4
  store float 0.000000e+00, ptr %10, align 16, !tbaa !5
  %45 = getelementptr inbounds i8, ptr %10, i64 4
  store float %1, ptr %45, align 4, !tbaa !5
  %46 = getelementptr inbounds i8, ptr %10, i64 8
  %47 = fadd float %44, %2
  store float %47, ptr %46, align 8, !tbaa !5
  %48 = getelementptr inbounds i8, ptr %10, i64 12
  store float 1.000000e+00, ptr %48, align 4, !tbaa !5
  %49 = getelementptr inbounds i8, ptr %10, i64 16
  store float %1, ptr %49, align 16, !tbaa !5
  %50 = getelementptr inbounds i8, ptr %10, i64 20
  %51 = getelementptr inbounds i8, ptr %10, i64 24
  store float 2.000000e+00, ptr %51, align 8, !tbaa !5
  %52 = getelementptr inbounds i8, ptr %10, i64 28
  store float %1, ptr %52, align 4, !tbaa !5
  %53 = getelementptr inbounds i8, ptr %10, i64 32
  %54 = fneg float %26
  %55 = getelementptr inbounds i8, ptr %10, i64 40
  %56 = insertelement <2 x float> poison, float %2, i64 0
  %57 = insertelement <2 x float> %56, float %23, i64 1
  %58 = insertelement <2 x float> poison, float %4, i64 0
  %59 = insertelement <2 x float> %58, float %1, i64 1
  %60 = fadd <2 x float> %57, %59
  %61 = extractelement <2 x float> %60, i64 0
  %62 = fsub float %61, %26
  store float %62, ptr %50, align 4, !tbaa !5
  %63 = insertelement <2 x float> poison, float %54, i64 0
  %64 = insertelement <2 x float> %63, float %23, i64 1
  %65 = insertelement <2 x float> %60, float %1, i64 1
  %66 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %64, <2 x float> <float 0x3FDCA75DC0000000, float 0x3FDCA75DC0000000>, <2 x float> %65)
  store <2 x float> %66, ptr %53, align 16, !tbaa !5
  store <2 x float> %60, ptr %55, align 8, !tbaa !5
  %67 = getelementptr inbounds i8, ptr %10, i64 48
  store float %61, ptr %67, align 16, !tbaa !5
  %68 = getelementptr inbounds i8, ptr %10, i64 52
  store float 1.000000e+00, ptr %68, align 4, !tbaa !5
  %69 = getelementptr inbounds i8, ptr %10, i64 56
  %70 = getelementptr inbounds i8, ptr %10, i64 60
  store float %61, ptr %70, align 4, !tbaa !5
  %71 = getelementptr inbounds i8, ptr %10, i64 64
  store float 2.000000e+00, ptr %71, align 16, !tbaa !5
  %72 = getelementptr inbounds i8, ptr %10, i64 68
  %73 = fneg float %29
  %74 = getelementptr inbounds i8, ptr %10, i64 72
  store float %61, ptr %74, align 8, !tbaa !5
  %75 = getelementptr inbounds i8, ptr %10, i64 76
  %76 = getelementptr inbounds i8, ptr %10, i64 80
  %77 = fneg float %32
  %78 = tail call float @llvm.fmuladd.f32(float %77, float 0x3FDCA75DC0000000, float %61)
  store float %78, ptr %76, align 16, !tbaa !5
  %79 = getelementptr inbounds i8, ptr %10, i64 84
  %80 = getelementptr inbounds i8, ptr %10, i64 88
  %81 = fsub float %61, %32
  store float %81, ptr %80, align 8, !tbaa !5
  %82 = getelementptr inbounds i8, ptr %10, i64 92
  store float 1.000000e+00, ptr %82, align 4, !tbaa !5
  %83 = getelementptr inbounds i8, ptr %10, i64 96
  %84 = insertelement <2 x float> poison, float %1, i64 0
  %85 = insertelement <2 x float> %84, float %38, i64 1
  %86 = insertelement <2 x float> poison, float %3, i64 0
  %87 = insertelement <2 x float> %86, float %2, i64 1
  %88 = fadd <2 x float> %85, %87
  %89 = extractelement <2 x float> %88, i64 0
  %90 = fsub float %89, %29
  store float %90, ptr %69, align 8, !tbaa !5
  %91 = tail call float @llvm.fmuladd.f32(float %73, float 0x3FDCA75DC0000000, float %89)
  store float %91, ptr %72, align 4, !tbaa !5
  store float %89, ptr %75, align 4, !tbaa !5
  store float %89, ptr %79, align 4, !tbaa !5
  store <2 x float> %88, ptr %83, align 16, !tbaa !5
  %92 = getelementptr inbounds i8, ptr %10, i64 104
  store float 2.000000e+00, ptr %92, align 8, !tbaa !5
  %93 = getelementptr inbounds i8, ptr %10, i64 108
  store float %89, ptr %93, align 4, !tbaa !5
  %94 = getelementptr inbounds i8, ptr %10, i64 112
  %95 = fneg float %35
  %96 = insertelement <2 x float> poison, float %38, i64 0
  %97 = insertelement <2 x float> %96, float %95, i64 1
  %98 = shufflevector <2 x float> %88, <2 x float> poison, <2 x i32> <i32 poison, i32 0>
  %99 = insertelement <2 x float> %98, float %2, i64 0
  %100 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %97, <2 x float> <float 0x3FDCA75DC0000000, float 0x3FDCA75DC0000000>, <2 x float> %99)
  store <2 x float> %100, ptr %94, align 16, !tbaa !5
  %101 = getelementptr inbounds i8, ptr %10, i64 120
  store float %2, ptr %101, align 8, !tbaa !5
  %102 = getelementptr inbounds i8, ptr %10, i64 124
  %103 = fsub float %89, %35
  store float %103, ptr %102, align 4, !tbaa !5
  %104 = getelementptr inbounds i8, ptr %10, i64 128
  store float %2, ptr %104, align 16, !tbaa !5
  %105 = getelementptr inbounds i8, ptr %10, i64 132
  store float 1.000000e+00, ptr %105, align 4, !tbaa !5
  %106 = getelementptr inbounds i8, ptr %10, i64 136
  %107 = fadd float %41, %1
  store float %107, ptr %106, align 8, !tbaa !5
  %108 = getelementptr inbounds i8, ptr %10, i64 140
  store float %2, ptr %108, align 4, !tbaa !5
  %109 = getelementptr inbounds i8, ptr %10, i64 144
  store float 2.000000e+00, ptr %109, align 16, !tbaa !5
  %110 = getelementptr inbounds i8, ptr %10, i64 148
  %111 = tail call float @llvm.fmuladd.f32(float %41, float 0x3FDCA75DC0000000, float %1)
  store float %111, ptr %110, align 4, !tbaa !5
  %112 = getelementptr inbounds i8, ptr %10, i64 152
  store float %2, ptr %112, align 8, !tbaa !5
  %113 = getelementptr inbounds i8, ptr %10, i64 156
  store float %1, ptr %113, align 4, !tbaa !5
  %114 = getelementptr inbounds i8, ptr %10, i64 160
  %115 = tail call float @llvm.fmuladd.f32(float %44, float 0x3FDCA75DC0000000, float %2)
  store float %115, ptr %114, align 16, !tbaa !5
  %116 = getelementptr inbounds i8, ptr %10, i64 164
  store float %1, ptr %116, align 4, !tbaa !5
  %117 = getelementptr inbounds i8, ptr %10, i64 168
  store float %47, ptr %117, align 8, !tbaa !5
  %118 = getelementptr inbounds i8, ptr %10, i64 172
  store float 3.000000e+00, ptr %118, align 4, !tbaa !5
  call void @nvg__appendCommands(ptr noundef %0, ptr noundef nonnull %10, i32 noundef 44)
  call void @llvm.lifetime.end.p0(i64 176, ptr nonnull %10) #4
  br label %119

119:                                              ; preds = %16, %15
  ret void
}

; Function Attrs: nounwind uwtable
declare hidden float @nvg__minf(float noundef, float noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
declare hidden float @nvg__signf(float noundef) local_unnamed_addr #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x float> @llvm.fmuladd.v2f32(<2 x float>, <2 x float>, <2 x float>) #3

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass