; LLVM IR from NotManyIdeasDev/double-pendulum-sim :: double-pendulum-sim/Libraries/raygui-2.8/examples/property_list (property_list)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Rectangle = type { float, float, float, float }
%struct.Vector2 = type { float, float }

@guiLocked = external hidden global i8, align 1

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetState() #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetStyle(i32 noundef, i32 noundef, i32 noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) #0

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiButton(<2 x float>, <2 x float>, ptr noundef) #2

; Function Attrs: nounwind uwtable
declare dso_local ptr @GuiIconText(i32 noundef, ptr noundef) #0

declare <2 x float> @GetMousePosition() #3

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) #3

declare zeroext i1 @IsMouseButtonDown(i32 noundef) #3

; Function Attrs: nounwind uwtable
declare dso_local double @GuiDMValueBox(<2 x float>, <2 x float>, double noundef, double noundef, double noundef, i32 noundef, i1 noundef zeroext) #2

; Function Attrs: nounwind uwtable
define dso_local double @GuiDMSpinner(<2 x float> %0, <2 x float> %1, double noundef %2, double noundef %3, double noundef %4, double noundef %5, i32 noundef %6, i1 noundef zeroext %7) #2 {
  %9 = alloca %struct.Rectangle, align 4
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca i32, align 4
  %15 = alloca i8, align 1
  %16 = alloca i32, align 4
  %17 = alloca %struct.Rectangle, align 4
  %18 = alloca %struct.Rectangle, align 4
  %19 = alloca %struct.Rectangle, align 4
  %20 = alloca %struct.Vector2, align 4
  %21 = alloca i32, align 4
  %22 = alloca i32, align 4
  %23 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %9, i32 0, i32 0
  store <2 x float> %0, ptr %23, align 4
  %24 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %9, i32 0, i32 1
  store <2 x float> %1, ptr %24, align 4
  store double %2, ptr %10, align 8, !tbaa !5
  store double %3, ptr %11, align 8, !tbaa !5
  store double %4, ptr %12, align 8, !tbaa !5
  store double %5, ptr %13, align 8, !tbaa !5
  store i32 %6, ptr %14, align 4, !tbaa !9
  %25 = zext i1 %7 to i8
  store i8 %25, ptr %15, align 1, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #4
  %26 = call i32 @GuiGetState()
  store i32 %26, ptr %16, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 16, ptr %17) #4
  %27 = getelementptr inbounds %struct.Rectangle, ptr %17, i32 0, i32 0
  %28 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 0
  %29 = load float, ptr %28, align 4, !tbaa !13
  %30 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %31 = sitofp i32 %30 to float
  %32 = fadd float %29, %31
  %33 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 17)
  %34 = sitofp i32 %33 to float
  %35 = fadd float %32, %34
  store float %35, ptr %27, align 4, !tbaa !13
  %36 = getelementptr inbounds %struct.Rectangle, ptr %17, i32 0, i32 1
  %37 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 1
  %38 = load float, ptr %37, align 4, !tbaa !16
  store float %38, ptr %36, align 4, !tbaa !16
  %39 = getelementptr inbounds %struct.Rectangle, ptr %17, i32 0, i32 2
  %40 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 2
  %41 = load float, ptr %40, align 4, !tbaa !17
  %42 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %43 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 17)
  %44 = add nsw i32 %42, %43
  %45 = mul nsw i32 2, %44
  %46 = sitofp i32 %45 to float
  %47 = fsub float %41, %46
  store float %47, ptr %39, align 4, !tbaa !17
  %48 = getelementptr inbounds %struct.Rectangle, ptr %17, i32 0, i32 3
  %49 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 3
  %50 = load float, ptr %49, align 4, !tbaa !18
  store float %50, ptr %48, align 4, !tbaa !18
  call void @llvm.lifetime.start.p0(i64 16, ptr %18) #4
  %51 = getelementptr inbounds %struct.Rectangle, ptr %18, i32 0, i32 0
  %52 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 0
  %53 = load float, ptr %52, align 4, !tbaa !13
  store float %53, ptr %51, align 4, !tbaa !13
  %54 = getelementptr inbounds %struct.Rectangle, ptr %18, i32 0, i32 1
  %55 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 1
  %56 = load float, ptr %55, align 4, !tbaa !16
  store float %56, ptr %54, align 4, !tbaa !16
  %57 = getelementptr inbounds %struct.Rectangle, ptr %18, i32 0, i32 2
  %58 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %59 = sitofp i32 %58 to float
  store float %59, ptr %57, align 4, !tbaa !17
  %60 = getelementptr inbounds %struct.Rectangle, ptr %18, i32 0, i32 3
  %61 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 3
  %62 = load float, ptr %61, align 4, !tbaa !18
  store float %62, ptr %60, align 4, !tbaa !18
  call void @llvm.lifetime.start.p0(i64 16, ptr %19) #4
  %63 = getelementptr inbounds %struct.Rectangle, ptr %19, i32 0, i32 0
  %64 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 0
  %65 = load float, ptr %64, align 4, !tbaa !13
  %66 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 2
  %67 = load float, ptr %66, align 4, !tbaa !17
  %68 = fadd float %65, %67
  %69 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %70 = sitofp i32 %69 to float
  %71 = fsub float %68, %70
  store float %71, ptr %63, align 4, !tbaa !13
  %72 = getelementptr inbounds %struct.Rectangle, ptr %19, i32 0, i32 1
  %73 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 1
  %74 = load float, ptr %73, align 4, !tbaa !16
  store float %74, ptr %72, align 4, !tbaa !16
  %75 = getelementptr inbounds %struct.Rectangle, ptr %19, i32 0, i32 2
  %76 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %77 = sitofp i32 %76 to float
  store float %77, ptr %75, align 4, !tbaa !17
  %78 = getelementptr inbounds %struct.Rectangle, ptr %19, i32 0, i32 3
  %79 = getelementptr inbounds %struct.Rectangle, ptr %9, i32 0, i32 3
  %80 = load float, ptr %79, align 4, !tbaa !18
  store float %80, ptr %78, align 4, !tbaa !18
  %81 = load i32, ptr %16, align 4, !tbaa !9
  %82 = icmp ne i32 %81, 3
  br i1 %82, label %83, label %100

83:                                               ; preds = %8
  %84 = load i8, ptr @guiLocked, align 1, !tbaa !11, !range !19, !noundef !20
  %85 = trunc i8 %84 to i1
  br i1 %85, label %100, label %86

86:                                               ; preds = %83
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #4
  %87 = call <2 x float> @GetMousePosition()
  store <2 x float> %87, ptr %20, align 4
  %88 = load <2 x float>, ptr %20, align 4
  %89 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %9, i32 0, i32 0
  %90 = load <2 x float>, ptr %89, align 4
  %91 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %9, i32 0, i32 1
  %92 = load <2 x float>, ptr %91, align 4
  %93 = call zeroext i1 @CheckCollisionPointRec(<2 x float> %88, <2 x float> %90, <2 x float> %92)
  br i1 %93, label %94, label %99

94:                                               ; preds = %86
  %95 = call zeroext i1 @IsMouseButtonDown(i32 noundef 0)
  br i1 %95, label %96, label %97

96:                                               ; preds = %94
  store i32 2, ptr %16, align 4, !tbaa !9
  br label %98

97:                                               ; preds = %94
  store i32 1, ptr %16, align 4, !tbaa !9
  br label %98

98:                                               ; preds = %97, %96
  br label %99

99:                                               ; preds = %98, %86
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #4
  br label %100

100:                                              ; preds = %99, %83, %8
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #4
  %101 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 12)
  store i32 %101, ptr %21, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #4
  %102 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 14)
  store i32 %102, ptr %22, align 4, !tbaa !9
  %103 = call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 12)
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 12, i32 noundef %103)
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef 1)
  %104 = call ptr @GuiIconText(i32 noundef 118, ptr noundef null)
  %105 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %18, i32 0, i32 0
  %106 = load <2 x float>, ptr %105, align 4
  %107 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %18, i32 0, i32 1
  %108 = load <2 x float>, ptr %107, align 4
  %109 = call zeroext i1 @GuiButton(<2 x float> %106, <2 x float> %108, ptr noundef %104)
  br i1 %109, label %110, label %114

110:                                              ; preds = %100
  %111 = load double, ptr %13, align 8, !tbaa !5
  %112 = load double, ptr %10, align 8, !tbaa !5
  %113 = fsub double %112, %111
  store double %113, ptr %10, align 8, !tbaa !5
  br label %114

114:                                              ; preds = %110, %100
  %115 = call ptr @GuiIconText(i32 noundef 119, ptr noundef null)
  %116 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %19, i32 0, i32 0
  %117 = load <2 x float>, ptr %116, align 4
  %118 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %19, i32 0, i32 1
  %119 = load <2 x float>, ptr %118, align 4
  %120 = call zeroext i1 @GuiButton(<2 x float> %117, <2 x float> %119, ptr noundef %115)
  br i1 %120, label %121, label %125

121:                                              ; preds = %114
  %122 = load double, ptr %13, align 8, !tbaa !5
  %123 = load double, ptr %10, align 8, !tbaa !5
  %124 = fadd double %123, %122
  store double %124, ptr %10, align 8, !tbaa !5
  br label %125

125:                                              ; preds = %121, %114
  %126 = load i32, ptr %22, align 4, !tbaa !9
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef %126)
  %127 = load i32, ptr %21, align 4, !tbaa !9
  call void @GuiSetStyle(i32 noundef 2, i32 noundef 12, i32 noundef %127)
  %128 = load double, ptr %10, align 8, !tbaa !5
  %129 = load double, ptr %11, align 8, !tbaa !5
  %130 = load double, ptr %12, align 8, !tbaa !5
  %131 = load i32, ptr %14, align 4, !tbaa !9
  %132 = load i8, ptr %15, align 1, !tbaa !11, !range !19, !noundef !20
  %133 = trunc i8 %132 to i1
  %134 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 0
  %135 = load <2 x float>, ptr %134, align 4
  %136 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 1
  %137 = load <2 x float>, ptr %136, align 4
  %138 = call double @GuiDMValueBox(<2 x float> %135, <2 x float> %137, double noundef %128, double noundef %129, double noundef %130, i32 noundef %131, i1 noundef zeroext %133)
  store double %138, ptr %10, align 8, !tbaa !5
  %139 = load double, ptr %10, align 8, !tbaa !5
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %19) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %18) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #4
  ret double %139
}

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"_Bool", !7, i64 0}
!13 = !{!14, !15, i64 0}
!14 = !{!"Rectangle", !15, i64 0, !15, i64 4, !15, i64 8, !15, i64 12}
!15 = !{!"float", !7, i64 0}
!16 = !{!14, !15, i64 4}
!17 = !{!14, !15, i64 8}
!18 = !{!14, !15, i64 12}
!19 = !{i8 0, i8 2}
!20 = !{}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@guiLocked = external hidden local_unnamed_addr global i8, align 1

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetState() local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local void @GuiSetStyle(i32 noundef, i32 noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare dso_local zeroext i1 @GuiButton(<2 x float>, <2 x float>, ptr noundef) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
declare dso_local ptr @GuiIconText(i32 noundef, ptr noundef) local_unnamed_addr #0

declare <2 x float> @GetMousePosition() local_unnamed_addr #2

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #2

declare zeroext i1 @IsMouseButtonDown(i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
declare dso_local double @GuiDMValueBox(<2 x float>, <2 x float>, double noundef, double noundef, double noundef, i32 noundef, i1 noundef zeroext) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local double @GuiDMSpinner(<2 x float> %0, <2 x float> %1, double noundef %2, double noundef %3, double noundef %4, double noundef %5, i32 noundef %6, i1 noundef zeroext %7) local_unnamed_addr #1 {
  %9 = tail call i32 @GuiGetState()
  %10 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %11 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 17)
  %12 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %13 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 17)
  %14 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %15 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %16 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 16)
  %.not = icmp eq i32 %9, 3
  br i1 %.not, label %25, label %17

17:                                               ; preds = %8
  %18 = load i8, ptr @guiLocked, align 1, !tbaa !5, !range !9, !noundef !10
  %19 = trunc nuw i8 %18 to i1
  br i1 %19, label %25, label %20

20:                                               ; preds = %17
  %21 = tail call <2 x float> @GetMousePosition() #3
  %22 = tail call zeroext i1 @CheckCollisionPointRec(<2 x float> %21, <2 x float> %0, <2 x float> %1) #3
  br i1 %22, label %23, label %25

23:                                               ; preds = %20
  %24 = tail call zeroext i1 @IsMouseButtonDown(i32 noundef 0) #3
  br label %25

25:                                               ; preds = %20, %23, %17, %8
  %26 = sitofp i32 %16 to float
  %.sroa.5.12.vec.insert = insertelement <2 x float> %1, float %26, i64 0
  %.sroa.023.0.vec.extract = extractelement <2 x float> %0, i64 0
  %.sroa.8.8.vec.extract = extractelement <2 x float> %1, i64 0
  %27 = fadd <2 x float> %0, %1
  %28 = extractelement <2 x float> %27, i64 0
  %29 = sitofp i32 %15 to float
  %30 = fsub float %28, %29
  %.sroa.02.4.vec.insert = insertelement <2 x float> %0, float %30, i64 0
  %31 = sitofp i32 %14 to float
  %.sroa.57.12.vec.insert = insertelement <2 x float> %1, float %31, i64 0
  %32 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 12)
  %33 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 14)
  %34 = tail call i32 @GuiGetStyle(i32 noundef 11, i32 noundef 12)
  tail call void @GuiSetStyle(i32 noundef 2, i32 noundef 12, i32 noundef %34)
  tail call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef 1)
  %35 = tail call ptr @GuiIconText(i32 noundef 118, ptr noundef null)
  %36 = tail call zeroext i1 @GuiButton(<2 x float> %0, <2 x float> %.sroa.57.12.vec.insert, ptr noundef %35)
  %37 = fsub double %2, %5
  %.0 = select i1 %36, double %37, double %2
  %38 = tail call ptr @GuiIconText(i32 noundef 119, ptr noundef null)
  %39 = tail call zeroext i1 @GuiButton(<2 x float> %.sroa.02.4.vec.insert, <2 x float> %.sroa.5.12.vec.insert, ptr noundef %38)
  %40 = fadd double %.0, %5
  %.1 = select i1 %39, double %40, double %.0
  %41 = add nsw i32 %13, %12
  %42 = shl nsw i32 %41, 1
  %43 = sitofp i32 %42 to float
  %44 = fsub float %.sroa.8.8.vec.extract, %43
  %.sroa.511.12.vec.insert = insertelement <2 x float> %1, float %44, i64 0
  %45 = sitofp i32 %10 to float
  %46 = fadd float %.sroa.023.0.vec.extract, %45
  %47 = sitofp i32 %11 to float
  %48 = fadd float %46, %47
  %.sroa.09.4.vec.insert = insertelement <2 x float> %0, float %48, i64 0
  tail call void @GuiSetStyle(i32 noundef 2, i32 noundef 14, i32 noundef %33)
  tail call void @GuiSetStyle(i32 noundef 2, i32 noundef 12, i32 noundef %32)
  %49 = tail call double @GuiDMValueBox(<2 x float> %.sroa.09.4.vec.insert, <2 x float> %.sroa.511.12.vec.insert, double noundef %.1, double noundef %3, double noundef %4, i32 noundef %6, i1 noundef zeroext %7)
  ret double %49
}

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"_Bool", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i8 0, i8 2}
!10 = !{}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass