; LLVM IR from NotManyIdeasDev/double-pendulum-sim :: double-pendulum-sim/Libraries/raygui-2.8/examples/controls_test_suite (GuiImageButtonEx)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Texture = type { i32, i32, i32, i32, i32 }
%struct.Rectangle = type { float, float, float, float }
%struct.Vector2 = type { float, float }
%struct.Color = type { i8, i8, i8, i8 }

@guiState = external hidden global i32, align 4
@guiLocked = external hidden global i8, align 1
@guiAlpha = external hidden global float, align 4

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) #1

; Function Attrs: nounwind uwtable
declare hidden void @GuiDrawRectangle(<2 x float>, <2 x float>, i32 noundef, i32, i32) #2

declare i32 @Fade(i32, float noundef) #3

declare i32 @GetColor(i32 noundef) #3

declare <2 x float> @GetMousePosition() #3

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) #3

declare zeroext i1 @IsMouseButtonDown(i32 noundef) #3

; Function Attrs: nounwind uwtable
declare hidden void @GuiDrawText(ptr noundef, <2 x float>, <2 x float>, i32 noundef, i32) #2

; Function Attrs: nounwind uwtable
declare hidden { <2 x float>, <2 x float> } @GetTextBounds(i32 noundef, <2 x float>, <2 x float>) #2

declare zeroext i1 @IsMouseButtonReleased(i32 noundef) #3

; Function Attrs: nounwind uwtable
define dso_local zeroext i1 @GuiImageButtonEx(<2 x float> %0, <2 x float> %1, ptr noundef %2, ptr noundef byval(%struct.Texture) align 8 %3, <2 x float> %4, <2 x float> %5) #2 {
  %7 = alloca %struct.Rectangle, align 4
  %8 = alloca %struct.Rectangle, align 4
  %9 = alloca ptr, align 8
  %10 = alloca i32, align 4
  %11 = alloca i8, align 1
  %12 = alloca %struct.Vector2, align 4
  %13 = alloca %struct.Color, align 1
  %14 = alloca %struct.Color, align 1
  %15 = alloca %struct.Color, align 1
  %16 = alloca %struct.Color, align 1
  %17 = alloca %struct.Rectangle, align 4
  %18 = alloca %struct.Color, align 1
  %19 = alloca %struct.Color, align 1
  %20 = alloca %struct.Vector2, align 4
  %21 = alloca %struct.Color, align 1
  %22 = alloca %struct.Color, align 1
  %23 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 0
  store <2 x float> %0, ptr %23, align 4
  %24 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 1
  store <2 x float> %1, ptr %24, align 4
  %25 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %8, i32 0, i32 0
  store <2 x float> %4, ptr %25, align 4
  %26 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %8, i32 0, i32 1
  store <2 x float> %5, ptr %26, align 4
  store ptr %2, ptr %9, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #4
  %27 = load i32, ptr @guiState, align 4, !tbaa !9
  store i32 %27, ptr %10, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 1, ptr %11) #4
  store i8 0, ptr %11, align 1, !tbaa !11
  %28 = load i32, ptr %10, align 4, !tbaa !9
  %29 = icmp ne i32 %28, 3
  br i1 %29, label %30, label %51

30:                                               ; preds = %6
  %31 = load i8, ptr @guiLocked, align 1, !tbaa !11, !range !13, !noundef !14
  %32 = trunc i8 %31 to i1
  br i1 %32, label %51, label %33

33:                                               ; preds = %30
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #4
  %34 = call <2 x float> @GetMousePosition()
  store <2 x float> %34, ptr %12, align 4
  %35 = load <2 x float>, ptr %12, align 4
  %36 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 0
  %37 = load <2 x float>, ptr %36, align 4
  %38 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 1
  %39 = load <2 x float>, ptr %38, align 4
  %40 = call zeroext i1 @CheckCollisionPointRec(<2 x float> %35, <2 x float> %37, <2 x float> %39)
  br i1 %40, label %41, label %50

41:                                               ; preds = %33
  %42 = call zeroext i1 @IsMouseButtonDown(i32 noundef 0)
  br i1 %42, label %43, label %44

43:                                               ; preds = %41
  store i32 2, ptr %10, align 4, !tbaa !9
  br label %49

44:                                               ; preds = %41
  %45 = call zeroext i1 @IsMouseButtonReleased(i32 noundef 0)
  br i1 %45, label %46, label %47

46:                                               ; preds = %44
  store i8 1, ptr %11, align 1, !tbaa !11
  br label %48

47:                                               ; preds = %44
  store i32 1, ptr %10, align 4, !tbaa !9
  br label %48

48:                                               ; preds = %47, %46
  br label %49

49:                                               ; preds = %48, %43
  br label %50

50:                                               ; preds = %49, %33
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #4
  br label %51

51:                                               ; preds = %50, %30, %6
  %52 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 12)
  %53 = load i32, ptr %10, align 4, !tbaa !9
  %54 = mul i32 %53, 3
  %55 = add i32 0, %54
  %56 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %55)
  %57 = call i32 @GetColor(i32 noundef %56)
  store i32 %57, ptr %14, align 1
  %58 = load float, ptr @guiAlpha, align 4, !tbaa !15
  %59 = load i32, ptr %14, align 1
  %60 = call i32 @Fade(i32 %59, float noundef %58)
  store i32 %60, ptr %13, align 1
  %61 = load i32, ptr %10, align 4, !tbaa !9
  %62 = mul i32 %61, 3
  %63 = add i32 1, %62
  %64 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %63)
  %65 = call i32 @GetColor(i32 noundef %64)
  store i32 %65, ptr %16, align 1
  %66 = load float, ptr @guiAlpha, align 4, !tbaa !15
  %67 = load i32, ptr %16, align 1
  %68 = call i32 @Fade(i32 %67, float noundef %66)
  store i32 %68, ptr %15, align 1
  %69 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 0
  %70 = load <2 x float>, ptr %69, align 4
  %71 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 1
  %72 = load <2 x float>, ptr %71, align 4
  %73 = load i32, ptr %13, align 1
  %74 = load i32, ptr %15, align 1
  call void @GuiDrawRectangle(<2 x float> %70, <2 x float> %72, i32 noundef %52, i32 %73, i32 %74)
  %75 = load ptr, ptr %9, align 8, !tbaa !5
  %76 = icmp ne ptr %75, null
  br i1 %76, label %77, label %102

77:                                               ; preds = %51
  %78 = load ptr, ptr %9, align 8, !tbaa !5
  %79 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 0
  %80 = load <2 x float>, ptr %79, align 4
  %81 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %7, i32 0, i32 1
  %82 = load <2 x float>, ptr %81, align 4
  %83 = call { <2 x float>, <2 x float> } @GetTextBounds(i32 noundef 2, <2 x float> %80, <2 x float> %82)
  %84 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 0
  %85 = extractvalue { <2 x float>, <2 x float> } %83, 0
  store <2 x float> %85, ptr %84, align 4
  %86 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 1
  %87 = extractvalue { <2 x float>, <2 x float> } %83, 1
  store <2 x float> %87, ptr %86, align 4
  %88 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 14)
  %89 = load i32, ptr %10, align 4, !tbaa !9
  %90 = mul i32 %89, 3
  %91 = add i32 2, %90
  %92 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %91)
  %93 = call i32 @GetColor(i32 noundef %92)
  store i32 %93, ptr %19, align 1
  %94 = load float, ptr @guiAlpha, align 4, !tbaa !15
  %95 = load i32, ptr %19, align 1
  %96 = call i32 @Fade(i32 %95, float noundef %94)
  store i32 %96, ptr %18, align 1
  %97 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 0
  %98 = load <2 x float>, ptr %97, align 4
  %99 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %17, i32 0, i32 1
  %100 = load <2 x float>, ptr %99, align 4
  %101 = load i32, ptr %18, align 1
  call void @GuiDrawText(ptr noundef %78, <2 x float> %98, <2 x float> %100, i32 noundef %88, i32 %101)
  br label %102

102:                                              ; preds = %77, %51
  %103 = getelementptr inbounds %struct.Texture, ptr %3, i32 0, i32 0
  %104 = load i32, ptr %103, align 8, !tbaa !17
  %105 = icmp ugt i32 %104, 0
  br i1 %105, label %106, label %143

106:                                              ; preds = %102
  %107 = getelementptr inbounds %struct.Vector2, ptr %20, i32 0, i32 0
  %108 = getelementptr inbounds %struct.Rectangle, ptr %7, i32 0, i32 0
  %109 = load float, ptr %108, align 4, !tbaa !19
  %110 = getelementptr inbounds %struct.Rectangle, ptr %7, i32 0, i32 2
  %111 = load float, ptr %110, align 4, !tbaa !21
  %112 = fdiv float %111, 2.000000e+00
  %113 = fadd float %109, %112
  %114 = getelementptr inbounds %struct.Rectangle, ptr %8, i32 0, i32 2
  %115 = load float, ptr %114, align 4, !tbaa !21
  %116 = fdiv float %115, 2.000000e+00
  %117 = fsub float %113, %116
  store float %117, ptr %107, align 4, !tbaa !22
  %118 = getelementptr inbounds %struct.Vector2, ptr %20, i32 0, i32 1
  %119 = getelementptr inbounds %struct.Rectangle, ptr %7, i32 0, i32 1
  %120 = load float, ptr %119, align 4, !tbaa !24
  %121 = getelementptr inbounds %struct.Rectangle, ptr %7, i32 0, i32 3
  %122 = load float, ptr %121, align 4, !tbaa !25
  %123 = fdiv float %122, 2.000000e+00
  %124 = fadd float %120, %123
  %125 = getelementptr inbounds %struct.Rectangle, ptr %8, i32 0, i32 3
  %126 = load float, ptr %125, align 4, !tbaa !25
  %127 = fdiv float %126, 2.000000e+00
  %128 = fsub float %124, %127
  store float %128, ptr %118, align 4, !tbaa !26
  %129 = load i32, ptr %10, align 4, !tbaa !9
  %130 = mul i32 %129, 3
  %131 = add i32 2, %130
  %132 = call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %131)
  %133 = call i32 @GetColor(i32 noundef %132)
  store i32 %133, ptr %22, align 1
  %134 = load float, ptr @guiAlpha, align 4, !tbaa !15
  %135 = load i32, ptr %22, align 1
  %136 = call i32 @Fade(i32 %135, float noundef %134)
  store i32 %136, ptr %21, align 1
  %137 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %8, i32 0, i32 0
  %138 = load <2 x float>, ptr %137, align 4
  %139 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %8, i32 0, i32 1
  %140 = load <2 x float>, ptr %139, align 4
  %141 = load <2 x float>, ptr %20, align 4
  %142 = load i32, ptr %21, align 1
  call void @DrawTextureRec(ptr noundef byval(%struct.Texture) align 8 %3, <2 x float> %138, <2 x float> %140, <2 x float> %141, i32 %142)
  br label %143

143:                                              ; preds = %106, %102
  %144 = load i8, ptr %11, align 1, !tbaa !11, !range !13, !noundef !14
  %145 = trunc i8 %144 to i1
  call void @llvm.lifetime.end.p0(i64 1, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #4
  ret i1 %145
}

declare void @DrawTextureRec(ptr noundef byval(%struct.Texture) align 8, <2 x float>, <2 x float>, <2 x float>, i32) #3

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"_Bool", !7, i64 0}
!13 = !{i8 0, i8 2}
!14 = !{}
!15 = !{!16, !16, i64 0}
!16 = !{!"float", !7, i64 0}
!17 = !{!18, !10, i64 0}
!18 = !{!"Texture", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !10, i64 16}
!19 = !{!20, !16, i64 0}
!20 = !{!"Rectangle", !16, i64 0, !16, i64 4, !16, i64 8, !16, i64 12}
!21 = !{!20, !16, i64 8}
!22 = !{!23, !16, i64 0}
!23 = !{!"Vector2", !16, i64 0, !16, i64 4}
!24 = !{!20, !16, i64 4}
!25 = !{!20, !16, i64 12}
!26 = !{!23, !16, i64 4}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Texture = type { i32, i32, i32, i32, i32 }

@guiState = external hidden local_unnamed_addr global i32, align 4
@guiLocked = external hidden local_unnamed_addr global i8, align 1
@guiAlpha = external hidden local_unnamed_addr global float, align 4

; Function Attrs: nounwind uwtable
declare dso_local i32 @GuiGetStyle(i32 noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
declare hidden void @GuiDrawRectangle(<2 x float>, <2 x float>, i32 noundef, i32, i32) local_unnamed_addr #1

declare i32 @Fade(i32, float noundef) local_unnamed_addr #2

declare i32 @GetColor(i32 noundef) local_unnamed_addr #2

declare <2 x float> @GetMousePosition() local_unnamed_addr #2

declare zeroext i1 @CheckCollisionPointRec(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #2

declare zeroext i1 @IsMouseButtonDown(i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
declare hidden void @GuiDrawText(ptr noundef, <2 x float>, <2 x float>, i32 noundef, i32) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
declare hidden { <2 x float>, <2 x float> } @GetTextBounds(i32 noundef, <2 x float>, <2 x float>) local_unnamed_addr #1

declare zeroext i1 @IsMouseButtonReleased(i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
define dso_local zeroext i1 @GuiImageButtonEx(<2 x float> %0, <2 x float> %1, ptr noundef %2, ptr noundef byval(%struct.Texture) align 8 %3, <2 x float> %4, <2 x float> %5) local_unnamed_addr #1 {
  %7 = load i32, ptr @guiState, align 4, !tbaa !5
  %.not = icmp eq i32 %7, 3
  br i1 %.not, label %18, label %8

8:                                                ; preds = %6
  %9 = load i8, ptr @guiLocked, align 1, !tbaa !9, !range !11, !noundef !12
  %10 = trunc nuw i8 %9 to i1
  br i1 %10, label %18, label %11

11:                                               ; preds = %8
  %12 = tail call <2 x float> @GetMousePosition() #3
  %13 = tail call zeroext i1 @CheckCollisionPointRec(<2 x float> %12, <2 x float> %0, <2 x float> %1) #3
  br i1 %13, label %14, label %18

14:                                               ; preds = %11
  %15 = tail call zeroext i1 @IsMouseButtonDown(i32 noundef 0) #3
  br i1 %15, label %18, label %16

16:                                               ; preds = %14
  %17 = tail call zeroext i1 @IsMouseButtonReleased(i32 noundef 0) #3
  %.35 = select i1 %17, i32 %7, i32 1
  br label %18

18:                                               ; preds = %11, %14, %16, %8, %6
  %.129 = phi i1 [ false, %8 ], [ false, %6 ], [ false, %11 ], [ false, %14 ], [ %17, %16 ]
  %.1 = phi i32 [ %7, %8 ], [ 3, %6 ], [ %7, %11 ], [ 2, %14 ], [ %.35, %16 ]
  %19 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 12)
  %20 = mul i32 %.1, 3
  %21 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %20)
  %22 = tail call i32 @GetColor(i32 noundef %21) #3
  %23 = load float, ptr @guiAlpha, align 4, !tbaa !13
  %24 = tail call i32 @Fade(i32 %22, float noundef %23) #3
  %25 = add i32 %20, 1
  %26 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %25)
  %27 = tail call i32 @GetColor(i32 noundef %26) #3
  %28 = load float, ptr @guiAlpha, align 4, !tbaa !13
  %29 = tail call i32 @Fade(i32 %27, float noundef %28) #3
  tail call void @GuiDrawRectangle(<2 x float> %0, <2 x float> %1, i32 noundef %19, i32 %24, i32 %29)
  %.not33 = icmp eq ptr %2, null
  br i1 %.not33, label %40, label %30

30:                                               ; preds = %18
  %31 = tail call { <2 x float>, <2 x float> } @GetTextBounds(i32 noundef 2, <2 x float> %0, <2 x float> %1)
  %32 = extractvalue { <2 x float>, <2 x float> } %31, 0
  %33 = extractvalue { <2 x float>, <2 x float> } %31, 1
  %34 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef 14)
  %35 = add i32 %20, 2
  %36 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %35)
  %37 = tail call i32 @GetColor(i32 noundef %36) #3
  %38 = load float, ptr @guiAlpha, align 4, !tbaa !13
  %39 = tail call i32 @Fade(i32 %37, float noundef %38) #3
  tail call void @GuiDrawText(ptr noundef nonnull %2, <2 x float> %32, <2 x float> %33, i32 noundef %34, i32 %39)
  br label %40

40:                                               ; preds = %30, %18
  %41 = load i32, ptr %3, align 8, !tbaa !15
  %.not34 = icmp eq i32 %41, 0
  br i1 %.not34, label %52, label %42

42:                                               ; preds = %40
  %43 = fmul <2 x float> %1, <float 5.000000e-01, float 5.000000e-01>
  %44 = fadd <2 x float> %43, %0
  %45 = fmul <2 x float> %5, <float 5.000000e-01, float 5.000000e-01>
  %46 = fsub <2 x float> %44, %45
  %47 = add i32 %20, 2
  %48 = tail call i32 @GuiGetStyle(i32 noundef 2, i32 noundef %47)
  %49 = tail call i32 @GetColor(i32 noundef %48) #3
  %50 = load float, ptr @guiAlpha, align 4, !tbaa !13
  %51 = tail call i32 @Fade(i32 %49, float noundef %50) #3
  tail call void @DrawTextureRec(ptr noundef nonnull byval(%struct.Texture) align 8 %3, <2 x float> %4, <2 x float> %5, <2 x float> %46, i32 %51) #3
  br label %52

52:                                               ; preds = %42, %40
  ret i1 %.129
}

declare void @DrawTextureRec(ptr noundef byval(%struct.Texture) align 8, <2 x float>, <2 x float>, <2 x float>, i32) local_unnamed_addr #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"_Bool", !7, i64 0}
!11 = !{i8 0, i8 2}
!12 = !{}
!13 = !{!14, !14, i64 0}
!14 = !{!"float", !7, i64 0}
!15 = !{!16, !6, i64 0}
!16 = !{!"Texture", !6, i64 0, !6, i64 4, !6, i64 8, !6, i64 12, !6, i64 16}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass