; LLVM IR from unitreerobotics/kinect_teleoperate :: src/extern/glfw/src/examples (wave)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Vertex = type { float, float, float, float, float, float }

@vertex = external dso_local global [2500 x %struct.Vertex], align 16
@quad = external dso_local global [9604 x i32], align 16

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @init_vertices() #1 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #2
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #2
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #2
  store i32 0, ptr %2, align 4, !tbaa !5
  br label %4

4:                                                ; preds = %81, %0
  %5 = load i32, ptr %2, align 4, !tbaa !5
  %6 = icmp slt i32 %5, 50
  br i1 %6, label %7, label %84

7:                                                ; preds = %4
  store i32 0, ptr %1, align 4, !tbaa !5
  br label %8

8:                                                ; preds = %77, %7
  %9 = load i32, ptr %1, align 4, !tbaa !5
  %10 = icmp slt i32 %9, 50
  br i1 %10, label %11, label %80

11:                                               ; preds = %8
  %12 = load i32, ptr %2, align 4, !tbaa !5
  %13 = mul nsw i32 %12, 50
  %14 = load i32, ptr %1, align 4, !tbaa !5
  %15 = add nsw i32 %13, %14
  store i32 %15, ptr %3, align 4, !tbaa !5
  %16 = load i32, ptr %1, align 4, !tbaa !5
  %17 = sub nsw i32 %16, 25
  %18 = sitofp i32 %17 to float
  %19 = fdiv float %18, 2.500000e+01
  %20 = load i32, ptr %3, align 4, !tbaa !5
  %21 = sext i32 %20 to i64
  %22 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %21
  %23 = getelementptr inbounds %struct.Vertex, ptr %22, i32 0, i32 0
  store float %19, ptr %23, align 8, !tbaa !9
  %24 = load i32, ptr %2, align 4, !tbaa !5
  %25 = sub nsw i32 %24, 25
  %26 = sitofp i32 %25 to float
  %27 = fdiv float %26, 2.500000e+01
  %28 = load i32, ptr %3, align 4, !tbaa !5
  %29 = sext i32 %28 to i64
  %30 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %29
  %31 = getelementptr inbounds %struct.Vertex, ptr %30, i32 0, i32 1
  store float %27, ptr %31, align 4, !tbaa !12
  %32 = load i32, ptr %3, align 4, !tbaa !5
  %33 = sext i32 %32 to i64
  %34 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %33
  %35 = getelementptr inbounds %struct.Vertex, ptr %34, i32 0, i32 2
  store float 0.000000e+00, ptr %35, align 8, !tbaa !13
  %36 = load i32, ptr %1, align 4, !tbaa !5
  %37 = srem i32 %36, 4
  %38 = icmp slt i32 %37, 2
  %39 = zext i1 %38 to i32
  %40 = load i32, ptr %2, align 4, !tbaa !5
  %41 = srem i32 %40, 4
  %42 = icmp slt i32 %41, 2
  %43 = zext i1 %42 to i32
  %44 = xor i32 %39, %43
  %45 = icmp ne i32 %44, 0
  br i1 %45, label %46, label %51

46:                                               ; preds = %11
  %47 = load i32, ptr %3, align 4, !tbaa !5
  %48 = sext i32 %47 to i64
  %49 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %48
  %50 = getelementptr inbounds %struct.Vertex, ptr %49, i32 0, i32 3
  store float 0.000000e+00, ptr %50, align 4, !tbaa !14
  br label %56

51:                                               ; preds = %11
  %52 = load i32, ptr %3, align 4, !tbaa !5
  %53 = sext i32 %52 to i64
  %54 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %53
  %55 = getelementptr inbounds %struct.Vertex, ptr %54, i32 0, i32 3
  store float 1.000000e+00, ptr %55, align 4, !tbaa !14
  br label %56

56:                                               ; preds = %51, %46
  %57 = load i32, ptr %2, align 4, !tbaa !5
  %58 = sitofp i32 %57 to float
  %59 = fdiv float %58, 5.000000e+01
  %60 = load i32, ptr %3, align 4, !tbaa !5
  %61 = sext i32 %60 to i64
  %62 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %61
  %63 = getelementptr inbounds %struct.Vertex, ptr %62, i32 0, i32 4
  store float %59, ptr %63, align 8, !tbaa !15
  %64 = load i32, ptr %1, align 4, !tbaa !5
  %65 = sitofp i32 %64 to float
  %66 = fdiv float %65, 5.000000e+01
  %67 = load i32, ptr %2, align 4, !tbaa !5
  %68 = sitofp i32 %67 to float
  %69 = fdiv float %68, 5.000000e+01
  %70 = fadd float %66, %69
  %71 = fdiv float %70, 2.000000e+00
  %72 = fsub float 1.000000e+00, %71
  %73 = load i32, ptr %3, align 4, !tbaa !5
  %74 = sext i32 %73 to i64
  %75 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %74
  %76 = getelementptr inbounds %struct.Vertex, ptr %75, i32 0, i32 5
  store float %72, ptr %76, align 4, !tbaa !16
  br label %77

77:                                               ; preds = %56
  %78 = load i32, ptr %1, align 4, !tbaa !5
  %79 = add nsw i32 %78, 1
  store i32 %79, ptr %1, align 4, !tbaa !5
  br label %8, !llvm.loop !17

80:                                               ; preds = %8
  br label %81

81:                                               ; preds = %80
  %82 = load i32, ptr %2, align 4, !tbaa !5
  %83 = add nsw i32 %82, 1
  store i32 %83, ptr %2, align 4, !tbaa !5
  br label %4, !llvm.loop !19

84:                                               ; preds = %4
  store i32 0, ptr %2, align 4, !tbaa !5
  br label %85

85:                                               ; preds = %138, %84
  %86 = load i32, ptr %2, align 4, !tbaa !5
  %87 = icmp slt i32 %86, 49
  br i1 %87, label %88, label %141

88:                                               ; preds = %85
  store i32 0, ptr %1, align 4, !tbaa !5
  br label %89

89:                                               ; preds = %134, %88
  %90 = load i32, ptr %1, align 4, !tbaa !5
  %91 = icmp slt i32 %90, 49
  br i1 %91, label %92, label %137

92:                                               ; preds = %89
  %93 = load i32, ptr %2, align 4, !tbaa !5
  %94 = mul nsw i32 %93, 49
  %95 = load i32, ptr %1, align 4, !tbaa !5
  %96 = add nsw i32 %94, %95
  %97 = mul nsw i32 4, %96
  store i32 %97, ptr %3, align 4, !tbaa !5
  %98 = load i32, ptr %2, align 4, !tbaa !5
  %99 = mul nsw i32 %98, 50
  %100 = load i32, ptr %1, align 4, !tbaa !5
  %101 = add nsw i32 %99, %100
  %102 = load i32, ptr %3, align 4, !tbaa !5
  %103 = add nsw i32 %102, 0
  %104 = sext i32 %103 to i64
  %105 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %104
  store i32 %101, ptr %105, align 4, !tbaa !5
  %106 = load i32, ptr %2, align 4, !tbaa !5
  %107 = mul nsw i32 %106, 50
  %108 = load i32, ptr %1, align 4, !tbaa !5
  %109 = add nsw i32 %107, %108
  %110 = add nsw i32 %109, 1
  %111 = load i32, ptr %3, align 4, !tbaa !5
  %112 = add nsw i32 %111, 1
  %113 = sext i32 %112 to i64
  %114 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %113
  store i32 %110, ptr %114, align 4, !tbaa !5
  %115 = load i32, ptr %2, align 4, !tbaa !5
  %116 = add nsw i32 %115, 1
  %117 = mul nsw i32 %116, 50
  %118 = load i32, ptr %1, align 4, !tbaa !5
  %119 = add nsw i32 %117, %118
  %120 = add nsw i32 %119, 1
  %121 = load i32, ptr %3, align 4, !tbaa !5
  %122 = add nsw i32 %121, 2
  %123 = sext i32 %122 to i64
  %124 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %123
  store i32 %120, ptr %124, align 4, !tbaa !5
  %125 = load i32, ptr %2, align 4, !tbaa !5
  %126 = add nsw i32 %125, 1
  %127 = mul nsw i32 %126, 50
  %128 = load i32, ptr %1, align 4, !tbaa !5
  %129 = add nsw i32 %127, %128
  %130 = load i32, ptr %3, align 4, !tbaa !5
  %131 = add nsw i32 %130, 3
  %132 = sext i32 %131 to i64
  %133 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %132
  store i32 %129, ptr %133, align 4, !tbaa !5
  br label %134

134:                                              ; preds = %92
  %135 = load i32, ptr %1, align 4, !tbaa !5
  %136 = add nsw i32 %135, 1
  store i32 %136, ptr %1, align 4, !tbaa !5
  br label %89, !llvm.loop !20

137:                                              ; preds = %89
  br label %138

138:                                              ; preds = %137
  %139 = load i32, ptr %2, align 4, !tbaa !5
  %140 = add nsw i32 %139, 1
  store i32 %140, ptr %2, align 4, !tbaa !5
  br label %85, !llvm.loop !21

141:                                              ; preds = %85
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #2
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #2
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #2
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"Vertex", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12, !11, i64 16, !11, i64 20}
!11 = !{!"float", !7, i64 0}
!12 = !{!10, !11, i64 4}
!13 = !{!10, !11, i64 8}
!14 = !{!10, !11, i64 12}
!15 = !{!10, !11, i64 16}
!16 = !{!10, !11, i64 20}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = distinct !{!19, !18}
!20 = distinct !{!20, !18}
!21 = distinct !{!21, !18}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.Vertex = type { float, float, float, float, float, float }

@vertex = external dso_local local_unnamed_addr global [2500 x %struct.Vertex], align 16
@quad = external dso_local local_unnamed_addr global [9604 x i32], align 16

; Function Attrs: nofree norecurse nosync nounwind memory(write, argmem: none, inaccessiblemem: none) uwtable
define dso_local void @init_vertices() local_unnamed_addr #0 {
  br label %.preheader43

.preheader43:                                     ; preds = %0, %scalar.ph
  %indvars.iv49 = phi i64 [ 0, %0 ], [ %indvars.iv.next50, %scalar.ph ]
  %1 = mul nuw nsw i64 %indvars.iv49, 50
  %2 = trunc i64 %indvars.iv49 to i32
  %3 = add i32 %2, -25
  %4 = sitofp i32 %3 to float
  %5 = fdiv float %4, 2.500000e+01
  %6 = trunc nuw nsw i64 %indvars.iv49 to i32
  %7 = uitofp nneg i32 %6 to float
  %8 = fdiv float %7, 5.000000e+01
  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %6, i64 0
  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert63 = insertelement <4 x float> poison, float %8, i64 0
  %broadcast.splat64 = shufflevector <4 x float> %broadcast.splatinsert63, <4 x float> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert65 = insertelement <4 x float> poison, float %5, i64 0
  %broadcast.splat66 = shufflevector <4 x float> %broadcast.splatinsert65, <4 x float> poison, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %.preheader43
  %index = phi i64 [ 0, %.preheader43 ], [ %index.next, %vector.body ]
  %vec.ind = phi <4 x i32> [ <i32 0, i32 1, i32 2, i32 3>, %.preheader43 ], [ %vec.ind.next, %vector.body ]
  %vec.ind61 = phi <4 x i32> [ <i32 0, i32 1, i32 2, i32 3>, %.preheader43 ], [ %vec.ind.next62, %vector.body ]
  %9 = add nuw nsw i64 %index, %1
  %10 = add <4 x i32> %vec.ind, <i32 -25, i32 -25, i32 -25, i32 -25>
  %11 = sitofp <4 x i32> %10 to <4 x float>
  %12 = fdiv <4 x float> %11, <float 2.500000e+01, float 2.500000e+01, float 2.500000e+01, float 2.500000e+01>
  %13 = xor <4 x i32> %vec.ind61, %broadcast.splat
  %14 = and <4 x i32> %13, <i32 2, i32 2, i32 2, i32 2>
  %15 = icmp eq <4 x i32> %14, zeroinitializer
  %16 = select <4 x i1> %15, <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float> zeroinitializer
  %17 = uitofp <4 x i32> %vec.ind61 to <4 x float>
  %18 = fdiv <4 x float> %17, <float 5.000000e+01, float 5.000000e+01, float 5.000000e+01, float 5.000000e+01>
  %19 = fadd <4 x float> %broadcast.splat64, %18
  %20 = fmul <4 x float> %19, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01>
  %21 = fsub <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, %20
  %22 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %9
  %23 = shufflevector <4 x float> %12, <4 x float> %broadcast.splat66, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  %24 = shufflevector <4 x float> zeroinitializer, <4 x float> %16, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
  %25 = shufflevector <8 x float> %23, <8 x float> %24, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
  %26 = shufflevector <4 x float> %broadcast.splat64, <4 x float> %21, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
  %interleaved.vec = shufflevector <16 x float> %25, <16 x float> %26, <24 x i32> <i32 0, i32 4, i32 8, i32 12, i32 16, i32 20, i32 1, i32 5, i32 9, i32 13, i32 17, i32 21, i32 2, i32 6, i32 10, i32 14, i32 18, i32 22, i32 3, i32 7, i32 11, i32 15, i32 19, i32 23>
  store <24 x float> %interleaved.vec, ptr %22, align 16
  %index.next = add nuw i64 %index, 4
  %vec.ind.next = add <4 x i32> %vec.ind, <i32 4, i32 4, i32 4, i32 4>
  %vec.ind.next62 = add <4 x i32> %vec.ind61, <i32 4, i32 4, i32 4, i32 4>
  %27 = icmp eq i64 %index.next, 48
  br i1 %27, label %scalar.ph, label %vector.body, !llvm.loop !5

scalar.ph:                                        ; preds = %vector.body
  %28 = add nuw nsw i64 %1, 48
  %29 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %28
  store float 0x3FED70A3E0000000, ptr %29, align 16, !tbaa !9
  %30 = getelementptr inbounds i8, ptr %29, i64 4
  store float %5, ptr %30, align 4, !tbaa !14
  %31 = getelementptr inbounds i8, ptr %29, i64 8
  store float 0.000000e+00, ptr %31, align 8, !tbaa !15
  %32 = and i32 %6, 2
  %.not = icmp eq i32 %32, 0
  %.sink = select i1 %.not, float 1.000000e+00, float 0.000000e+00
  %33 = getelementptr inbounds i8, ptr %29, i64 12
  store float %.sink, ptr %33, align 4
  %34 = getelementptr inbounds i8, ptr %29, i64 16
  store float %8, ptr %34, align 16, !tbaa !16
  %35 = fadd float %8, 0x3FEEB851E0000000
  %36 = fmul float %35, 5.000000e-01
  %37 = fsub float 1.000000e+00, %36
  %38 = getelementptr inbounds i8, ptr %29, i64 20
  store float %37, ptr %38, align 4, !tbaa !17
  %39 = add nuw nsw i64 %1, 49
  %40 = getelementptr inbounds [2500 x %struct.Vertex], ptr @vertex, i64 0, i64 %39
  store float 0x3FEEB851E0000000, ptr %40, align 8, !tbaa !9
  %41 = getelementptr inbounds i8, ptr %40, i64 4
  store float %5, ptr %41, align 4, !tbaa !14
  %42 = getelementptr inbounds i8, ptr %40, i64 8
  store float 0.000000e+00, ptr %42, align 16, !tbaa !15
  %43 = and i32 %6, 2
  %.not.1 = icmp eq i32 %43, 0
  %.sink.1 = select i1 %.not.1, float 1.000000e+00, float 0.000000e+00
  %44 = getelementptr inbounds i8, ptr %40, i64 12
  store float %.sink.1, ptr %44, align 4
  %45 = getelementptr inbounds i8, ptr %40, i64 16
  store float %8, ptr %45, align 8, !tbaa !16
  %46 = fadd float %8, 0x3FEF5C2900000000
  %47 = fmul float %46, 5.000000e-01
  %48 = fsub float 1.000000e+00, %47
  %49 = getelementptr inbounds i8, ptr %40, i64 20
  store float %48, ptr %49, align 4, !tbaa !17
  %indvars.iv.next50 = add nuw nsw i64 %indvars.iv49, 1
  %exitcond52.not = icmp eq i64 %indvars.iv.next50, 50
  br i1 %exitcond52.not, label %.preheader, label %.preheader43, !llvm.loop !18

.preheader:                                       ; preds = %scalar.ph, %71
  %indvars.iv57 = phi i64 [ %indvars.iv.next58, %71 ], [ 0, %scalar.ph ]
  %50 = mul nuw nsw i64 %indvars.iv57, 49
  %51 = mul nuw nsw i64 %indvars.iv57, 50
  %52 = add nuw nsw i64 %51, 50
  br label %53

53:                                               ; preds = %.preheader, %53
  %indvars.iv53 = phi i64 [ 0, %.preheader ], [ %indvars.iv.next54, %53 ]
  %54 = add nuw nsw i64 %indvars.iv53, %50
  %55 = shl nuw nsw i64 %54, 2
  %56 = add nuw nsw i64 %indvars.iv53, %51
  %57 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %55
  %58 = trunc nuw nsw i64 %56 to i32
  store i32 %58, ptr %57, align 16, !tbaa !19
  %59 = or disjoint i64 %55, 1
  %60 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %59
  %61 = trunc i64 %56 to i32
  %62 = add i32 %61, 1
  store i32 %62, ptr %60, align 4, !tbaa !19
  %63 = add nuw nsw i64 %52, %indvars.iv53
  %64 = or disjoint i64 %55, 2
  %65 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %64
  %66 = trunc i64 %63 to i32
  %67 = add i32 %66, 1
  store i32 %67, ptr %65, align 8, !tbaa !19
  %68 = or disjoint i64 %55, 3
  %69 = getelementptr inbounds [9604 x i32], ptr @quad, i64 0, i64 %68
  %70 = trunc nuw nsw i64 %63 to i32
  store i32 %70, ptr %69, align 4, !tbaa !19
  %indvars.iv.next54 = add nuw nsw i64 %indvars.iv53, 1
  %exitcond56.not = icmp eq i64 %indvars.iv.next54, 49
  br i1 %exitcond56.not, label %71, label %53, !llvm.loop !21

71:                                               ; preds = %53
  %indvars.iv.next58 = add nuw nsw i64 %indvars.iv57, 1
  %exitcond60.not = icmp eq i64 %indvars.iv.next58, 49
  br i1 %exitcond60.not, label %72, label %.preheader, !llvm.loop !22

72:                                               ; preds = %71
  ret void
}

attributes #0 = { nofree norecurse nosync nounwind memory(write, argmem: none, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = distinct !{!5, !6, !7, !8}
!6 = !{!"llvm.loop.mustprogress"}
!7 = !{!"llvm.loop.isvectorized", i32 1}
!8 = !{!"llvm.loop.unroll.runtime.disable"}
!9 = !{!10, !11, i64 0}
!10 = !{!"Vertex", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12, !11, i64 16, !11, i64 20}
!11 = !{!"float", !12, i64 0}
!12 = !{!"omnipotent char", !13, i64 0}
!13 = !{!"Simple C/C++ TBAA"}
!14 = !{!10, !11, i64 4}
!15 = !{!10, !11, i64 8}
!16 = !{!10, !11, i64 16}
!17 = !{!10, !11, i64 20}
!18 = distinct !{!18, !6}
!19 = !{!20, !20, i64 0}
!20 = !{!"int", !12, i64 0}
!21 = distinct !{!21, !6}
!22 = distinct !{!22, !6}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,MergedLoadStoreMotionPass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass