; LLVM IR from control-flow-attestation/c-flat :: samples/soldering (ScreenMain)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.ScreenMainStruct = type { %struct.ScreenStruct, ptr, ptr, ptr, ptr, ptr, i8, i32, i8, i8, i8, [4 x i8], [4 x i8], [4 x i8] }
%struct.ScreenStruct = type { ptr, ptr, ptr, i8, i16, i32, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }

; Function Attrs: nounwind uwtable
define dso_local void @showScreenMain(ptr noundef %0) #0 {
  %2 = alloca ptr, align 8
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca i32, align 4
  %7 = alloca i16, align 2
  %8 = alloca i16, align 2
  %9 = alloca i8, align 1
  store ptr %0, ptr %2, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #3
  %10 = load ptr, ptr %2, align 8, !tbaa !5
  store ptr %10, ptr %3, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #3
  %11 = load ptr, ptr %3, align 8, !tbaa !5
  %12 = getelementptr inbounds %struct.ScreenMainStruct, ptr %11, i32 0, i32 2
  %13 = load ptr, ptr %12, align 8, !tbaa !9
  store ptr %13, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  %14 = load ptr, ptr %3, align 8, !tbaa !5
  %15 = getelementptr inbounds %struct.ScreenMainStruct, ptr %14, i32 0, i32 1
  %16 = load ptr, ptr %15, align 8, !tbaa !15
  store ptr %16, ptr %5, align 8, !tbaa !5
  %17 = load ptr, ptr %3, align 8, !tbaa !5
  %18 = getelementptr inbounds %struct.ScreenMainStruct, ptr %17, i32 0, i32 0
  %19 = getelementptr inbounds %struct.ScreenStruct, ptr %18, i32 0, i32 3
  %20 = load i8, ptr %19, align 8, !tbaa !16, !range !17, !noundef !18
  %21 = trunc i8 %20 to i1
  br i1 %21, label %30, label %22

22:                                               ; preds = %1
  %23 = call i64 @millis()
  %24 = load ptr, ptr %3, align 8, !tbaa !5
  %25 = getelementptr inbounds %struct.ScreenMainStruct, ptr %24, i32 0, i32 7
  %26 = load i32, ptr %25, align 4, !tbaa !19
  %27 = zext i32 %26 to i64
  %28 = icmp ult i64 %23, %27
  br i1 %28, label %29, label %30

29:                                               ; preds = %22
  store i32 1, ptr %6, align 4
  br label %128

30:                                               ; preds = %22, %1
  %31 = load ptr, ptr %3, align 8, !tbaa !5
  %32 = getelementptr inbounds %struct.ScreenMainStruct, ptr %31, i32 0, i32 0
  %33 = getelementptr inbounds %struct.ScreenStruct, ptr %32, i32 0, i32 3
  store i8 0, ptr %33, align 8, !tbaa !16
  %34 = call i64 @millis()
  %35 = trunc i64 %34 to i32
  %36 = load ptr, ptr %3, align 8, !tbaa !5
  %37 = getelementptr inbounds %struct.ScreenMainStruct, ptr %36, i32 0, i32 7
  store i32 %35, ptr %37, align 4, !tbaa !19
  call void @llvm.lifetime.start.p0(i64 2, ptr %7) #3
  %38 = load ptr, ptr %5, align 8, !tbaa !5
  %39 = call zeroext i16 @Iron_temp(ptr noundef %38)
  store i16 %39, ptr %7, align 2, !tbaa !20
  %40 = load i16, ptr %7, align 2, !tbaa !20
  %41 = zext i16 %40 to i32
  %42 = icmp sgt i32 %41, 720
  br i1 %42, label %43, label %49

43:                                               ; preds = %30
  %44 = load ptr, ptr %4, align 8, !tbaa !5
  %45 = load ptr, ptr %3, align 8, !tbaa !5
  %46 = getelementptr inbounds %struct.ScreenMainStruct, ptr %45, i32 0, i32 13
  %47 = getelementptr inbounds [4 x i8], ptr %46, i64 0, i64 0
  call void @message(ptr noundef %44, ptr noundef %47)
  %48 = load ptr, ptr %4, align 8, !tbaa !5
  call void @noAnimation(ptr noundef %48)
  store i32 1, ptr %6, align 4
  br label %127

49:                                               ; preds = %30
  %50 = load ptr, ptr %3, align 8, !tbaa !5
  %51 = getelementptr inbounds %struct.ScreenMainStruct, ptr %50, i32 0, i32 6
  %52 = load i8, ptr %51, align 8, !tbaa !21, !range !17, !noundef !18
  %53 = trunc i8 %52 to i1
  br i1 %53, label %54, label %68

54:                                               ; preds = %49
  %55 = load ptr, ptr %3, align 8, !tbaa !5
  %56 = getelementptr inbounds %struct.ScreenMainStruct, ptr %55, i32 0, i32 7
  %57 = load i32, ptr %56, align 4, !tbaa !19
  %58 = add i32 %57, 7000
  store i32 %58, ptr %56, align 4, !tbaa !19
  call void @llvm.lifetime.start.p0(i64 2, ptr %8) #3
  %59 = load ptr, ptr %5, align 8, !tbaa !5
  %60 = call zeroext i16 @getTemp(ptr noundef %59)
  store i16 %60, ptr %8, align 2, !tbaa !20
  %61 = load ptr, ptr %5, align 8, !tbaa !5
  %62 = load i16, ptr %8, align 2, !tbaa !20
  %63 = call zeroext i16 @temp2humanUnits(ptr noundef %61, i16 noundef zeroext %62)
  store i16 %63, ptr %8, align 2, !tbaa !20
  %64 = load ptr, ptr %4, align 8, !tbaa !5
  %65 = load i16, ptr %8, align 2, !tbaa !20
  %66 = zext i16 %65 to i32
  call void @number(ptr noundef %64, i32 noundef %66, i8 noundef zeroext 0)
  %67 = load ptr, ptr %4, align 8, !tbaa !5
  call void @tSet(ptr noundef %67)
  call void @llvm.lifetime.end.p0(i64 2, ptr %8) #3
  br label %114

68:                                               ; preds = %49
  %69 = load ptr, ptr %3, align 8, !tbaa !5
  %70 = getelementptr inbounds %struct.ScreenMainStruct, ptr %69, i32 0, i32 7
  %71 = load i32, ptr %70, align 4, !tbaa !19
  %72 = add i32 %71, 10000
  store i32 %72, ptr %70, align 4, !tbaa !19
  %73 = load ptr, ptr %3, align 8, !tbaa !5
  %74 = getelementptr inbounds %struct.ScreenMainStruct, ptr %73, i32 0, i32 8
  %75 = load i8, ptr %74, align 8, !tbaa !22, !range !17, !noundef !18
  %76 = trunc i8 %75 to i1
  br i1 %76, label %77, label %96

77:                                               ; preds = %68
  %78 = load ptr, ptr %5, align 8, !tbaa !5
  %79 = call zeroext i1 @isCold(ptr noundef %78)
  br i1 %79, label %80, label %96

80:                                               ; preds = %77
  %81 = load ptr, ptr %4, align 8, !tbaa !5
  %82 = load ptr, ptr %3, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.ScreenMainStruct, ptr %82, i32 0, i32 12
  %84 = getelementptr inbounds [4 x i8], ptr %83, i64 0, i64 0
  call void @message(ptr noundef %81, ptr noundef %84)
  %85 = load ptr, ptr %3, align 8, !tbaa !5
  %86 = getelementptr inbounds %struct.ScreenMainStruct, ptr %85, i32 0, i32 9
  %87 = load i8, ptr %86, align 1, !tbaa !23, !range !17, !noundef !18
  %88 = trunc i8 %87 to i1
  br i1 %88, label %95, label %89

89:                                               ; preds = %80
  %90 = load ptr, ptr %3, align 8, !tbaa !5
  %91 = getelementptr inbounds %struct.ScreenMainStruct, ptr %90, i32 0, i32 4
  %92 = load ptr, ptr %91, align 8, !tbaa !24
  call void @shortBeep(ptr noundef %92)
  %93 = load ptr, ptr %3, align 8, !tbaa !5
  %94 = getelementptr inbounds %struct.ScreenMainStruct, ptr %93, i32 0, i32 9
  store i8 1, ptr %94, align 1, !tbaa !23
  br label %95

95:                                               ; preds = %89, %80
  br label %113

96:                                               ; preds = %77, %68
  %97 = load ptr, ptr %4, align 8, !tbaa !5
  %98 = load ptr, ptr %3, align 8, !tbaa !5
  %99 = getelementptr inbounds %struct.ScreenMainStruct, ptr %98, i32 0, i32 11
  %100 = getelementptr inbounds [4 x i8], ptr %99, i64 0, i64 0
  call void @message(ptr noundef %97, ptr noundef %100)
  %101 = load ptr, ptr %3, align 8, !tbaa !5
  %102 = getelementptr inbounds %struct.ScreenMainStruct, ptr %101, i32 0, i32 8
  %103 = load i8, ptr %102, align 8, !tbaa !22, !range !17, !noundef !18
  %104 = trunc i8 %103 to i1
  br i1 %104, label %105, label %112

105:                                              ; preds = %96
  %106 = load ptr, ptr %3, align 8, !tbaa !5
  %107 = getelementptr inbounds %struct.ScreenMainStruct, ptr %106, i32 0, i32 9
  %108 = load i8, ptr %107, align 1, !tbaa !23, !range !17, !noundef !18
  %109 = trunc i8 %108 to i1
  br i1 %109, label %112, label %110

110:                                              ; preds = %105
  %111 = load ptr, ptr %4, align 8, !tbaa !5
  call void @cooling(ptr noundef %111)
  br label %112

112:                                              ; preds = %110, %105, %96
  br label %113

113:                                              ; preds = %112, %95
  br label %114

114:                                              ; preds = %113, %54
  call void @llvm.lifetime.start.p0(i64 1, ptr %9) #3
  %115 = load ptr, ptr %5, align 8, !tbaa !5
  %116 = call zeroext i8 @hotPercent(ptr noundef %115)
  store i8 %116, ptr %9, align 1, !tbaa !25
  %117 = load ptr, ptr %4, align 8, !tbaa !5
  %118 = load i8, ptr %9, align 1, !tbaa !25
  call void @percent(ptr noundef %117, i8 noundef zeroext %118)
  %119 = load ptr, ptr %3, align 8, !tbaa !5
  %120 = getelementptr inbounds %struct.ScreenMainStruct, ptr %119, i32 0, i32 6
  %121 = load i8, ptr %120, align 8, !tbaa !21, !range !17, !noundef !18
  %122 = trunc i8 %121 to i1
  %123 = xor i1 %122, true
  %124 = load ptr, ptr %3, align 8, !tbaa !5
  %125 = getelementptr inbounds %struct.ScreenMainStruct, ptr %124, i32 0, i32 6
  %126 = zext i1 %123 to i8
  store i8 %126, ptr %125, align 8, !tbaa !21
  call void @llvm.lifetime.end.p0(i64 1, ptr %9) #3
  store i32 0, ptr %6, align 4
  br label %127

127:                                              ; preds = %114, %43
  call void @llvm.lifetime.end.p0(i64 2, ptr %7) #3
  br label %128

128:                                              ; preds = %127, %29
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #3
  %129 = load i32, ptr %6, align 4
  switch i32 %129, label %131 [
    i32 0, label %130
    i32 1, label %130
  ]

130:                                              ; preds = %128, %128
  ret void

131:                                              ; preds = %128
  unreachable
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare zeroext i16 @getTemp(ptr noundef) #2

declare zeroext i16 @temp2humanUnits(ptr noundef, i16 noundef zeroext) #2

declare i64 @millis() #2

declare zeroext i16 @Iron_temp(ptr noundef) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

declare void @number(ptr noundef, i32 noundef, i8 noundef zeroext) #2

declare void @tSet(ptr noundef) #2

declare void @message(ptr noundef, ptr noundef) #2

declare void @noAnimation(ptr noundef) #2

declare zeroext i1 @isCold(ptr noundef) #2

declare void @shortBeep(ptr noundef) #2

declare void @cooling(ptr noundef) #2

declare zeroext i8 @hotPercent(ptr noundef) #2

declare void @percent(ptr noundef, i8 noundef zeroext) #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !6, i64 120}
!10 = !{!"ScreenMainStruct", !11, i64 0, !6, i64 112, !6, i64 120, !6, i64 128, !6, i64 136, !6, i64 144, !12, i64 152, !14, i64 156, !12, i64 160, !12, i64 161, !12, i64 162, !7, i64 163, !7, i64 167, !7, i64 171}
!11 = !{!"ScreenStruct", !6, i64 0, !6, i64 8, !6, i64 16, !12, i64 24, !13, i64 26, !14, i64 28, !6, i64 32, !6, i64 40, !6, i64 48, !6, i64 56, !6, i64 64, !6, i64 72, !6, i64 80, !6, i64 88, !6, i64 96, !6, i64 104}
!12 = !{!"_Bool", !7, i64 0}
!13 = !{!"short", !7, i64 0}
!14 = !{!"int", !7, i64 0}
!15 = !{!10, !6, i64 112}
!16 = !{!10, !12, i64 24}
!17 = !{i8 0, i8 2}
!18 = !{}
!19 = !{!10, !14, i64 156}
!20 = !{!13, !13, i64 0}
!21 = !{!10, !12, i64 152}
!22 = !{!10, !12, i64 160}
!23 = !{!10, !12, i64 161}
!24 = !{!10, !6, i64 136}
!25 = !{!7, !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nounwind uwtable
define dso_local void @showScreenMain(ptr noundef %0) local_unnamed_addr #0 {
  %2 = getelementptr inbounds i8, ptr %0, i64 120
  %3 = load ptr, ptr %2, align 8, !tbaa !5
  %4 = getelementptr inbounds i8, ptr %0, i64 112
  %5 = load ptr, ptr %4, align 8, !tbaa !14
  %6 = getelementptr inbounds i8, ptr %0, i64 24
  %7 = load i8, ptr %6, align 8, !tbaa !15, !range !16, !noundef !17
  %8 = trunc nuw i8 %7 to i1
  br i1 %8, label %15, label %9

9:                                                ; preds = %1
  %10 = tail call i64 @millis() #2
  %11 = getelementptr inbounds i8, ptr %0, i64 156
  %12 = load i32, ptr %11, align 4, !tbaa !18
  %13 = zext i32 %12 to i64
  %14 = icmp ult i64 %10, %13
  br i1 %14, label %61, label %15

15:                                               ; preds = %9, %1
  store i8 0, ptr %6, align 8, !tbaa !15
  %16 = tail call i64 @millis() #2
  %17 = trunc i64 %16 to i32
  %18 = getelementptr inbounds i8, ptr %0, i64 156
  store i32 %17, ptr %18, align 4, !tbaa !18
  %19 = tail call zeroext i16 @Iron_temp(ptr noundef %5) #2
  %20 = icmp ugt i16 %19, 720
  br i1 %20, label %21, label %23

21:                                               ; preds = %15
  %22 = getelementptr inbounds i8, ptr %0, i64 171
  tail call void @message(ptr noundef %3, ptr noundef nonnull %22) #2
  tail call void @noAnimation(ptr noundef %3) #2
  br label %61

23:                                               ; preds = %15
  %24 = getelementptr inbounds i8, ptr %0, i64 152
  %25 = load i8, ptr %24, align 8, !tbaa !19, !range !16, !noundef !17
  %26 = trunc nuw i8 %25 to i1
  %27 = load i32, ptr %18, align 4, !tbaa !18
  br i1 %26, label %28, label %33

28:                                               ; preds = %23
  %29 = add i32 %27, 7000
  store i32 %29, ptr %18, align 4, !tbaa !18
  %30 = tail call zeroext i16 @getTemp(ptr noundef %5) #2
  %31 = tail call zeroext i16 @temp2humanUnits(ptr noundef %5, i16 noundef zeroext %30) #2
  %32 = zext i16 %31 to i32
  tail call void @number(ptr noundef %3, i32 noundef %32, i8 noundef zeroext 0) #2
  tail call void @tSet(ptr noundef %3) #2
  br label %57

33:                                               ; preds = %23
  %34 = add i32 %27, 10000
  store i32 %34, ptr %18, align 4, !tbaa !18
  %35 = getelementptr inbounds i8, ptr %0, i64 160
  %36 = load i8, ptr %35, align 8, !tbaa !20, !range !16, !noundef !17
  %37 = trunc nuw i8 %36 to i1
  br i1 %37, label %38, label %48

38:                                               ; preds = %33
  %39 = tail call zeroext i1 @isCold(ptr noundef %5) #2
  br i1 %39, label %40, label %48

40:                                               ; preds = %38
  %41 = getelementptr inbounds i8, ptr %0, i64 167
  tail call void @message(ptr noundef %3, ptr noundef nonnull %41) #2
  %42 = getelementptr inbounds i8, ptr %0, i64 161
  %43 = load i8, ptr %42, align 1, !tbaa !21, !range !16, !noundef !17
  %44 = trunc nuw i8 %43 to i1
  br i1 %44, label %57, label %45

45:                                               ; preds = %40
  %46 = getelementptr inbounds i8, ptr %0, i64 136
  %47 = load ptr, ptr %46, align 8, !tbaa !22
  tail call void @shortBeep(ptr noundef %47) #2
  store i8 1, ptr %42, align 1, !tbaa !21
  br label %57

48:                                               ; preds = %38, %33
  %49 = getelementptr inbounds i8, ptr %0, i64 163
  tail call void @message(ptr noundef %3, ptr noundef nonnull %49) #2
  %50 = load i8, ptr %35, align 8, !tbaa !20, !range !16, !noundef !17
  %51 = trunc nuw i8 %50 to i1
  br i1 %51, label %52, label %57

52:                                               ; preds = %48
  %53 = getelementptr inbounds i8, ptr %0, i64 161
  %54 = load i8, ptr %53, align 1, !tbaa !21, !range !16, !noundef !17
  %55 = trunc nuw i8 %54 to i1
  br i1 %55, label %57, label %56

56:                                               ; preds = %52
  tail call void @cooling(ptr noundef %3) #2
  br label %57

57:                                               ; preds = %45, %40, %56, %52, %48, %28
  %58 = tail call zeroext i8 @hotPercent(ptr noundef %5) #2
  tail call void @percent(ptr noundef %3, i8 noundef zeroext %58) #2
  %59 = load i8, ptr %24, align 8, !tbaa !19, !range !16, !noundef !17
  %60 = xor i8 %59, 1
  store i8 %60, ptr %24, align 8, !tbaa !19
  br label %61

61:                                               ; preds = %21, %57, %9
  ret void
}

declare zeroext i16 @getTemp(ptr noundef) local_unnamed_addr #1

declare zeroext i16 @temp2humanUnits(ptr noundef, i16 noundef zeroext) local_unnamed_addr #1

declare i64 @millis() local_unnamed_addr #1

declare zeroext i16 @Iron_temp(ptr noundef) local_unnamed_addr #1

declare void @number(ptr noundef, i32 noundef, i8 noundef zeroext) local_unnamed_addr #1

declare void @tSet(ptr noundef) local_unnamed_addr #1

declare void @message(ptr noundef, ptr noundef) local_unnamed_addr #1

declare void @noAnimation(ptr noundef) local_unnamed_addr #1

declare zeroext i1 @isCold(ptr noundef) local_unnamed_addr #1

declare void @shortBeep(ptr noundef) local_unnamed_addr #1

declare void @cooling(ptr noundef) local_unnamed_addr #1

declare zeroext i8 @hotPercent(ptr noundef) local_unnamed_addr #1

declare void @percent(ptr noundef, i8 noundef zeroext) local_unnamed_addr #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !8, i64 120}
!6 = !{!"ScreenMainStruct", !7, i64 0, !8, i64 112, !8, i64 120, !8, i64 128, !8, i64 136, !8, i64 144, !11, i64 152, !13, i64 156, !11, i64 160, !11, i64 161, !11, i64 162, !9, i64 163, !9, i64 167, !9, i64 171}
!7 = !{!"ScreenStruct", !8, i64 0, !8, i64 8, !8, i64 16, !11, i64 24, !12, i64 26, !13, i64 28, !8, i64 32, !8, i64 40, !8, i64 48, !8, i64 56, !8, i64 64, !8, i64 72, !8, i64 80, !8, i64 88, !8, i64 96, !8, i64 104}
!8 = !{!"any pointer", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C/C++ TBAA"}
!11 = !{!"_Bool", !9, i64 0}
!12 = !{!"short", !9, i64 0}
!13 = !{!"int", !9, i64 0}
!14 = !{!6, !8, i64 112}
!15 = !{!6, !11, i64 24}
!16 = !{i8 0, i8 2}
!17 = !{}
!18 = !{!6, !13, i64 156}
!19 = !{!6, !11, i64 152}
!20 = !{!6, !11, i64 160}
!21 = !{!6, !11, i64 161}
!22 = !{!6, !8, i64 136}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,SimplifyCFGPass,TailCallElimPass