; LLVM IR from Overload-Technologies/Overload :: Dependencies/assimp/code/Common (SceneCombiner)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.aiNode = type { %struct.aiString, %class.aiMatrix4x4t, ptr, i32, ptr, i32, ptr, ptr }
%struct.aiString = type { i32, [1024 x i8] }
%class.aiMatrix4x4t = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN6Assimp13SceneCombiner21OffsetNodeMeshIndicesEP6aiNodej(ptr noundef %0, i32 noundef %1) #1 align 2 {
  %3 = alloca ptr, align 8
  %4 = alloca i32, align 4
  %5 = alloca i32, align 4
  %6 = alloca i32, align 4
  store ptr %0, ptr %3, align 8, !tbaa !5
  store i32 %1, ptr %4, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #2
  store i32 0, ptr %5, align 4, !tbaa !9
  br label %7

7:                                                ; preds = %24, %2
  %8 = load i32, ptr %5, align 4, !tbaa !9
  %9 = load ptr, ptr %3, align 8, !tbaa !5
  %10 = getelementptr inbounds %struct.aiNode, ptr %9, i32 0, i32 5
  %11 = load i32, ptr %10, align 8, !tbaa !11
  %12 = icmp ult i32 %8, %11
  br i1 %12, label %14, label %13

13:                                               ; preds = %7
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #2
  br label %27

14:                                               ; preds = %7
  %15 = load i32, ptr %4, align 4, !tbaa !9
  %16 = load ptr, ptr %3, align 8, !tbaa !5
  %17 = getelementptr inbounds %struct.aiNode, ptr %16, i32 0, i32 6
  %18 = load ptr, ptr %17, align 8, !tbaa !16
  %19 = load i32, ptr %5, align 4, !tbaa !9
  %20 = zext i32 %19 to i64
  %21 = getelementptr inbounds i32, ptr %18, i64 %20
  %22 = load i32, ptr %21, align 4, !tbaa !9
  %23 = add i32 %22, %15
  store i32 %23, ptr %21, align 4, !tbaa !9
  br label %24

24:                                               ; preds = %14
  %25 = load i32, ptr %5, align 4, !tbaa !9
  %26 = add i32 %25, 1
  store i32 %26, ptr %5, align 4, !tbaa !9
  br label %7, !llvm.loop !17

27:                                               ; preds = %13
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #2
  store i32 0, ptr %6, align 4, !tbaa !9
  br label %28

28:                                               ; preds = %44, %27
  %29 = load i32, ptr %6, align 4, !tbaa !9
  %30 = load ptr, ptr %3, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.aiNode, ptr %30, i32 0, i32 3
  %32 = load i32, ptr %31, align 8, !tbaa !19
  %33 = icmp ult i32 %29, %32
  br i1 %33, label %35, label %34

34:                                               ; preds = %28
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #2
  br label %47

35:                                               ; preds = %28
  %36 = load ptr, ptr %3, align 8, !tbaa !5
  %37 = getelementptr inbounds %struct.aiNode, ptr %36, i32 0, i32 4
  %38 = load ptr, ptr %37, align 8, !tbaa !20
  %39 = load i32, ptr %6, align 4, !tbaa !9
  %40 = zext i32 %39 to i64
  %41 = getelementptr inbounds ptr, ptr %38, i64 %40
  %42 = load ptr, ptr %41, align 8, !tbaa !5
  %43 = load i32, ptr %4, align 4, !tbaa !9
  call void @_ZN6Assimp13SceneCombiner21OffsetNodeMeshIndicesEP6aiNodej(ptr noundef %42, i32 noundef %43)
  br label %44

44:                                               ; preds = %35
  %45 = load i32, ptr %6, align 4, !tbaa !9
  %46 = add i32 %45, 1
  store i32 %46, ptr %6, align 4, !tbaa !9
  br label %28, !llvm.loop !21

47:                                               ; preds = %34
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !10, i64 1120}
!12 = !{!"_ZTS6aiNode", !13, i64 0, !14, i64 1028, !6, i64 1096, !10, i64 1104, !6, i64 1112, !10, i64 1120, !6, i64 1128, !6, i64 1136}
!13 = !{!"_ZTS8aiString", !10, i64 0, !7, i64 4}
!14 = !{!"_ZTS12aiMatrix4x4tIfE", !15, i64 0, !15, i64 4, !15, i64 8, !15, i64 12, !15, i64 16, !15, i64 20, !15, i64 24, !15, i64 28, !15, i64 32, !15, i64 36, !15, i64 40, !15, i64 44, !15, i64 48, !15, i64 52, !15, i64 56, !15, i64 60}
!15 = !{!"float", !7, i64 0}
!16 = !{!12, !6, i64 1128}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = !{!12, !10, i64 1104}
!20 = !{!12, !6, i64 1112}
!21 = distinct !{!21, !18}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nofree nosync nounwind memory(readwrite, inaccessiblemem: none) uwtable
define dso_local void @_ZN6Assimp13SceneCombiner21OffsetNodeMeshIndicesEP6aiNodej(ptr nocapture noundef readonly %0, i32 noundef %1) local_unnamed_addr #0 align 2 {
  %3 = getelementptr inbounds i8, ptr %0, i64 1120
  %4 = load i32, ptr %3, align 8, !tbaa !5
  %.not = icmp eq i32 %4, 0
  br i1 %.not, label %.preheader, label %.lr.ph

.lr.ph:                                           ; preds = %2
  %5 = getelementptr inbounds i8, ptr %0, i64 1128
  %6 = load ptr, ptr %5, align 8, !tbaa !14
  br label %10

.preheader:                                       ; preds = %10, %2
  %7 = getelementptr inbounds i8, ptr %0, i64 1104
  %8 = load i32, ptr %7, align 8, !tbaa !15
  %.not15 = icmp eq i32 %8, 0
  br i1 %.not15, label %._crit_edge, label %.lr.ph14

.lr.ph14:                                         ; preds = %.preheader
  %9 = getelementptr inbounds i8, ptr %0, i64 1112
  br label %17

10:                                               ; preds = %.lr.ph, %10
  %indvars.iv = phi i64 [ 0, %.lr.ph ], [ %indvars.iv.next, %10 ]
  %11 = getelementptr inbounds i32, ptr %6, i64 %indvars.iv
  %12 = load i32, ptr %11, align 4, !tbaa !16
  %13 = add i32 %12, %1
  store i32 %13, ptr %11, align 4, !tbaa !16
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %14 = load i32, ptr %3, align 8, !tbaa !5
  %15 = zext i32 %14 to i64
  %16 = icmp ult i64 %indvars.iv.next, %15
  br i1 %16, label %10, label %.preheader, !llvm.loop !17

._crit_edge:                                      ; preds = %17, %.preheader
  ret void

17:                                               ; preds = %.lr.ph14, %17
  %indvars.iv17 = phi i64 [ 0, %.lr.ph14 ], [ %indvars.iv.next18, %17 ]
  %18 = load ptr, ptr %9, align 8, !tbaa !19
  %19 = getelementptr inbounds ptr, ptr %18, i64 %indvars.iv17
  %20 = load ptr, ptr %19, align 8, !tbaa !20
  tail call void @_ZN6Assimp13SceneCombiner21OffsetNodeMeshIndicesEP6aiNodej(ptr noundef %20, i32 noundef %1)
  %indvars.iv.next18 = add nuw nsw i64 %indvars.iv17, 1
  %21 = load i32, ptr %7, align 8, !tbaa !15
  %22 = zext i32 %21 to i64
  %23 = icmp ult i64 %indvars.iv.next18, %22
  br i1 %23, label %17, label %._crit_edge, !llvm.loop !21
}

attributes #0 = { mustprogress nofree nosync nounwind memory(readwrite, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !8, i64 1120}
!6 = !{!"_ZTS6aiNode", !7, i64 0, !11, i64 1028, !13, i64 1096, !8, i64 1104, !13, i64 1112, !8, i64 1120, !13, i64 1128, !13, i64 1136}
!7 = !{!"_ZTS8aiString", !8, i64 0, !9, i64 4}
!8 = !{!"int", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C++ TBAA"}
!11 = !{!"_ZTS12aiMatrix4x4tIfE", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12, !12, i64 16, !12, i64 20, !12, i64 24, !12, i64 28, !12, i64 32, !12, i64 36, !12, i64 40, !12, i64 44, !12, i64 48, !12, i64 52, !12, i64 56, !12, i64 60}
!12 = !{!"float", !9, i64 0}
!13 = !{!"any pointer", !9, i64 0}
!14 = !{!6, !13, i64 1128}
!15 = !{!6, !8, i64 1104}
!16 = !{!8, !8, i64 0}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = !{!6, !13, i64 1112}
!20 = !{!13, !13, i64 0}
!21 = distinct !{!21, !18}


; Effective O3 passes: CorrelatedValuePropagationPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass