; LLVM IR from rdguez-mariano/fast_imas_IPOL :: libNumerics/computeH.ll (ZN11libNumerics8ComputeH3addEfffff)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.libNumerics::ComputeH" = type { i32, i32, [64 x double], [8 x double], double }

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN11libNumerics8ComputeH3addEfffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5) #0 align 2 {
  %7 = alloca ptr, align 8
  %8 = alloca float, align 4
  %9 = alloca float, align 4
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca ptr, align 8
  %21 = alloca ptr, align 8
  store ptr %0, ptr %7, align 8, !tbaa !5
  store float %1, ptr %8, align 4, !tbaa !9
  store float %2, ptr %9, align 4, !tbaa !9
  store float %3, ptr %10, align 4, !tbaa !9
  store float %4, ptr %11, align 4, !tbaa !9
  store float %5, ptr %12, align 4, !tbaa !9
  %22 = load ptr, ptr %7, align 8
  %23 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %24 = load i32, ptr %23, align 8, !tbaa !11
  %25 = icmp sle i32 %24, 4
  br i1 %25, label %26, label %32

26:                                               ; preds = %6
  %27 = load float, ptr %8, align 4, !tbaa !9
  %28 = load float, ptr %9, align 4, !tbaa !9
  %29 = load float, ptr %10, align 4, !tbaa !9
  %30 = load float, ptr %11, align 4, !tbaa !9
  %31 = load float, ptr %12, align 4, !tbaa !9
  call void @_ZN11libNumerics8ComputeH15add_4parametersEfffff(ptr noundef nonnull align 8 dereferenceable(592) %22, float noundef %27, float noundef %28, float noundef %29, float noundef %30, float noundef %31)
  br label %455

32:                                               ; preds = %6
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #4
  %33 = load float, ptr %8, align 4, !tbaa !9
  %34 = load float, ptr %8, align 4, !tbaa !9
  %35 = fmul float %33, %34
  %36 = fpext float %35 to double
  store double %36, ptr %13, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #4
  %37 = load float, ptr %9, align 4, !tbaa !9
  %38 = load float, ptr %9, align 4, !tbaa !9
  %39 = fmul float %37, %38
  %40 = fpext float %39 to double
  store double %40, ptr %14, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #4
  %41 = load float, ptr %8, align 4, !tbaa !9
  %42 = load float, ptr %9, align 4, !tbaa !9
  %43 = fmul float %41, %42
  %44 = fpext float %43 to double
  store double %44, ptr %15, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #4
  %45 = load float, ptr %8, align 4, !tbaa !9
  %46 = load float, ptr %10, align 4, !tbaa !9
  %47 = fmul float %45, %46
  %48 = fpext float %47 to double
  store double %48, ptr %16, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #4
  %49 = load float, ptr %9, align 4, !tbaa !9
  %50 = load float, ptr %10, align 4, !tbaa !9
  %51 = fmul float %49, %50
  %52 = fpext float %51 to double
  store double %52, ptr %17, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #4
  %53 = load float, ptr %8, align 4, !tbaa !9
  %54 = load float, ptr %11, align 4, !tbaa !9
  %55 = fmul float %53, %54
  %56 = fpext float %55 to double
  store double %56, ptr %18, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #4
  %57 = load float, ptr %9, align 4, !tbaa !9
  %58 = load float, ptr %11, align 4, !tbaa !9
  %59 = fmul float %57, %58
  %60 = fpext float %59 to double
  store double %60, ptr %19, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #4
  %61 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 2
  %62 = getelementptr inbounds [64 x double], ptr %61, i64 0, i64 0
  store ptr %62, ptr %20, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #4
  %63 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 3
  %64 = getelementptr inbounds [8 x double], ptr %63, i64 0, i64 0
  store ptr %64, ptr %21, align 8, !tbaa !5
  %65 = load float, ptr %12, align 4, !tbaa !9
  %66 = fpext float %65 to double
  %67 = load double, ptr %13, align 8, !tbaa !16
  %68 = load ptr, ptr %20, align 8, !tbaa !5
  %69 = getelementptr inbounds double, ptr %68, i32 1
  store ptr %69, ptr %20, align 8, !tbaa !5
  %70 = load double, ptr %68, align 8, !tbaa !16
  %71 = call double @llvm.fmuladd.f64(double %66, double %67, double %70)
  store double %71, ptr %68, align 8, !tbaa !16
  %72 = load float, ptr %12, align 4, !tbaa !9
  %73 = fpext float %72 to double
  %74 = load double, ptr %15, align 8, !tbaa !16
  %75 = load ptr, ptr %20, align 8, !tbaa !5
  %76 = getelementptr inbounds double, ptr %75, i32 1
  store ptr %76, ptr %20, align 8, !tbaa !5
  %77 = load double, ptr %75, align 8, !tbaa !16
  %78 = call double @llvm.fmuladd.f64(double %73, double %74, double %77)
  store double %78, ptr %75, align 8, !tbaa !16
  %79 = load ptr, ptr %20, align 8, !tbaa !5
  %80 = getelementptr inbounds double, ptr %79, i64 2
  store ptr %80, ptr %20, align 8, !tbaa !5
  %81 = load float, ptr %12, align 4, !tbaa !9
  %82 = load float, ptr %8, align 4, !tbaa !9
  %83 = fmul float %81, %82
  %84 = fpext float %83 to double
  %85 = load ptr, ptr %20, align 8, !tbaa !5
  %86 = getelementptr inbounds double, ptr %85, i32 1
  store ptr %86, ptr %20, align 8, !tbaa !5
  %87 = load double, ptr %85, align 8, !tbaa !16
  %88 = fadd double %87, %84
  store double %88, ptr %85, align 8, !tbaa !16
  %89 = load ptr, ptr %20, align 8, !tbaa !5
  %90 = getelementptr inbounds double, ptr %89, i32 1
  store ptr %90, ptr %20, align 8, !tbaa !5
  %91 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %92 = load i32, ptr %91, align 8, !tbaa !11
  %93 = icmp eq i32 %92, 6
  br i1 %93, label %94, label %115

94:                                               ; preds = %32
  %95 = load float, ptr %12, align 4, !tbaa !9
  %96 = load float, ptr %8, align 4, !tbaa !9
  %97 = fmul float %95, %96
  %98 = fpext float %97 to double
  %99 = load double, ptr %16, align 8, !tbaa !16
  %100 = load ptr, ptr %20, align 8, !tbaa !5
  %101 = getelementptr inbounds double, ptr %100, i32 1
  store ptr %101, ptr %20, align 8, !tbaa !5
  %102 = load double, ptr %100, align 8, !tbaa !16
  %103 = fneg double %98
  %104 = call double @llvm.fmuladd.f64(double %103, double %99, double %102)
  store double %104, ptr %100, align 8, !tbaa !16
  %105 = load float, ptr %12, align 4, !tbaa !9
  %106 = load float, ptr %8, align 4, !tbaa !9
  %107 = fmul float %105, %106
  %108 = fpext float %107 to double
  %109 = load double, ptr %17, align 8, !tbaa !16
  %110 = load ptr, ptr %20, align 8, !tbaa !5
  %111 = getelementptr inbounds double, ptr %110, i32 1
  store ptr %111, ptr %20, align 8, !tbaa !5
  %112 = load double, ptr %110, align 8, !tbaa !16
  %113 = fneg double %108
  %114 = call double @llvm.fmuladd.f64(double %113, double %109, double %112)
  store double %114, ptr %110, align 8, !tbaa !16
  br label %115

115:                                              ; preds = %94, %32
  %116 = load float, ptr %12, align 4, !tbaa !9
  %117 = load float, ptr %8, align 4, !tbaa !9
  %118 = fmul float %116, %117
  %119 = load float, ptr %10, align 4, !tbaa !9
  %120 = fmul float %118, %119
  %121 = fpext float %120 to double
  %122 = load ptr, ptr %21, align 8, !tbaa !5
  %123 = getelementptr inbounds double, ptr %122, i32 1
  store ptr %123, ptr %21, align 8, !tbaa !5
  %124 = load double, ptr %122, align 8, !tbaa !16
  %125 = fadd double %124, %121
  store double %125, ptr %122, align 8, !tbaa !16
  %126 = load ptr, ptr %20, align 8, !tbaa !5
  %127 = getelementptr inbounds double, ptr %126, i32 1
  store ptr %127, ptr %20, align 8, !tbaa !5
  %128 = load float, ptr %12, align 4, !tbaa !9
  %129 = fpext float %128 to double
  %130 = load double, ptr %14, align 8, !tbaa !16
  %131 = load ptr, ptr %20, align 8, !tbaa !5
  %132 = getelementptr inbounds double, ptr %131, i32 1
  store ptr %132, ptr %20, align 8, !tbaa !5
  %133 = load double, ptr %131, align 8, !tbaa !16
  %134 = call double @llvm.fmuladd.f64(double %129, double %130, double %133)
  store double %134, ptr %131, align 8, !tbaa !16
  %135 = load ptr, ptr %20, align 8, !tbaa !5
  %136 = getelementptr inbounds double, ptr %135, i64 2
  store ptr %136, ptr %20, align 8, !tbaa !5
  %137 = load float, ptr %12, align 4, !tbaa !9
  %138 = load float, ptr %9, align 4, !tbaa !9
  %139 = fmul float %137, %138
  %140 = fpext float %139 to double
  %141 = load ptr, ptr %20, align 8, !tbaa !5
  %142 = getelementptr inbounds double, ptr %141, i32 1
  store ptr %142, ptr %20, align 8, !tbaa !5
  %143 = load double, ptr %141, align 8, !tbaa !16
  %144 = fadd double %143, %140
  store double %144, ptr %141, align 8, !tbaa !16
  %145 = load ptr, ptr %20, align 8, !tbaa !5
  %146 = getelementptr inbounds double, ptr %145, i32 1
  store ptr %146, ptr %20, align 8, !tbaa !5
  %147 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %148 = load i32, ptr %147, align 8, !tbaa !11
  %149 = icmp eq i32 %148, 6
  br i1 %149, label %150, label %171

150:                                              ; preds = %115
  %151 = load float, ptr %12, align 4, !tbaa !9
  %152 = load float, ptr %9, align 4, !tbaa !9
  %153 = fmul float %151, %152
  %154 = fpext float %153 to double
  %155 = load double, ptr %16, align 8, !tbaa !16
  %156 = load ptr, ptr %20, align 8, !tbaa !5
  %157 = getelementptr inbounds double, ptr %156, i32 1
  store ptr %157, ptr %20, align 8, !tbaa !5
  %158 = load double, ptr %156, align 8, !tbaa !16
  %159 = fneg double %154
  %160 = call double @llvm.fmuladd.f64(double %159, double %155, double %158)
  store double %160, ptr %156, align 8, !tbaa !16
  %161 = load float, ptr %12, align 4, !tbaa !9
  %162 = load float, ptr %9, align 4, !tbaa !9
  %163 = fmul float %161, %162
  %164 = fpext float %163 to double
  %165 = load double, ptr %17, align 8, !tbaa !16
  %166 = load ptr, ptr %20, align 8, !tbaa !5
  %167 = getelementptr inbounds double, ptr %166, i32 1
  store ptr %167, ptr %20, align 8, !tbaa !5
  %168 = load double, ptr %166, align 8, !tbaa !16
  %169 = fneg double %164
  %170 = call double @llvm.fmuladd.f64(double %169, double %165, double %168)
  store double %170, ptr %166, align 8, !tbaa !16
  br label %171

171:                                              ; preds = %150, %115
  %172 = load float, ptr %12, align 4, !tbaa !9
  %173 = load float, ptr %9, align 4, !tbaa !9
  %174 = fmul float %172, %173
  %175 = load float, ptr %10, align 4, !tbaa !9
  %176 = fmul float %174, %175
  %177 = fpext float %176 to double
  %178 = load ptr, ptr %21, align 8, !tbaa !5
  %179 = getelementptr inbounds double, ptr %178, i32 1
  store ptr %179, ptr %21, align 8, !tbaa !5
  %180 = load double, ptr %178, align 8, !tbaa !16
  %181 = fadd double %180, %177
  store double %181, ptr %178, align 8, !tbaa !16
  %182 = load ptr, ptr %20, align 8, !tbaa !5
  %183 = getelementptr inbounds double, ptr %182, i64 2
  store ptr %183, ptr %20, align 8, !tbaa !5
  %184 = load float, ptr %12, align 4, !tbaa !9
  %185 = fpext float %184 to double
  %186 = load double, ptr %13, align 8, !tbaa !16
  %187 = load ptr, ptr %20, align 8, !tbaa !5
  %188 = getelementptr inbounds double, ptr %187, i32 1
  store ptr %188, ptr %20, align 8, !tbaa !5
  %189 = load double, ptr %187, align 8, !tbaa !16
  %190 = call double @llvm.fmuladd.f64(double %185, double %186, double %189)
  store double %190, ptr %187, align 8, !tbaa !16
  %191 = load float, ptr %12, align 4, !tbaa !9
  %192 = fpext float %191 to double
  %193 = load double, ptr %15, align 8, !tbaa !16
  %194 = load ptr, ptr %20, align 8, !tbaa !5
  %195 = getelementptr inbounds double, ptr %194, i32 1
  store ptr %195, ptr %20, align 8, !tbaa !5
  %196 = load double, ptr %194, align 8, !tbaa !16
  %197 = call double @llvm.fmuladd.f64(double %192, double %193, double %196)
  store double %197, ptr %194, align 8, !tbaa !16
  %198 = load ptr, ptr %20, align 8, !tbaa !5
  %199 = getelementptr inbounds double, ptr %198, i32 1
  store ptr %199, ptr %20, align 8, !tbaa !5
  %200 = load float, ptr %12, align 4, !tbaa !9
  %201 = load float, ptr %8, align 4, !tbaa !9
  %202 = fmul float %200, %201
  %203 = fpext float %202 to double
  %204 = load ptr, ptr %20, align 8, !tbaa !5
  %205 = getelementptr inbounds double, ptr %204, i32 1
  store ptr %205, ptr %20, align 8, !tbaa !5
  %206 = load double, ptr %204, align 8, !tbaa !16
  %207 = fadd double %206, %203
  store double %207, ptr %204, align 8, !tbaa !16
  %208 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %209 = load i32, ptr %208, align 8, !tbaa !11
  %210 = icmp eq i32 %209, 6
  br i1 %210, label %211, label %232

211:                                              ; preds = %171
  %212 = load float, ptr %12, align 4, !tbaa !9
  %213 = load float, ptr %8, align 4, !tbaa !9
  %214 = fmul float %212, %213
  %215 = fpext float %214 to double
  %216 = load double, ptr %18, align 8, !tbaa !16
  %217 = load ptr, ptr %20, align 8, !tbaa !5
  %218 = getelementptr inbounds double, ptr %217, i32 1
  store ptr %218, ptr %20, align 8, !tbaa !5
  %219 = load double, ptr %217, align 8, !tbaa !16
  %220 = fneg double %215
  %221 = call double @llvm.fmuladd.f64(double %220, double %216, double %219)
  store double %221, ptr %217, align 8, !tbaa !16
  %222 = load float, ptr %12, align 4, !tbaa !9
  %223 = load float, ptr %8, align 4, !tbaa !9
  %224 = fmul float %222, %223
  %225 = fpext float %224 to double
  %226 = load double, ptr %19, align 8, !tbaa !16
  %227 = load ptr, ptr %20, align 8, !tbaa !5
  %228 = getelementptr inbounds double, ptr %227, i32 1
  store ptr %228, ptr %20, align 8, !tbaa !5
  %229 = load double, ptr %227, align 8, !tbaa !16
  %230 = fneg double %225
  %231 = call double @llvm.fmuladd.f64(double %230, double %226, double %229)
  store double %231, ptr %227, align 8, !tbaa !16
  br label %232

232:                                              ; preds = %211, %171
  %233 = load float, ptr %12, align 4, !tbaa !9
  %234 = load float, ptr %8, align 4, !tbaa !9
  %235 = fmul float %233, %234
  %236 = load float, ptr %11, align 4, !tbaa !9
  %237 = fmul float %235, %236
  %238 = fpext float %237 to double
  %239 = load ptr, ptr %21, align 8, !tbaa !5
  %240 = getelementptr inbounds double, ptr %239, i32 1
  store ptr %240, ptr %21, align 8, !tbaa !5
  %241 = load double, ptr %239, align 8, !tbaa !16
  %242 = fadd double %241, %238
  store double %242, ptr %239, align 8, !tbaa !16
  %243 = load ptr, ptr %20, align 8, !tbaa !5
  %244 = getelementptr inbounds double, ptr %243, i64 3
  store ptr %244, ptr %20, align 8, !tbaa !5
  %245 = load float, ptr %12, align 4, !tbaa !9
  %246 = fpext float %245 to double
  %247 = load double, ptr %14, align 8, !tbaa !16
  %248 = load ptr, ptr %20, align 8, !tbaa !5
  %249 = getelementptr inbounds double, ptr %248, i32 1
  store ptr %249, ptr %20, align 8, !tbaa !5
  %250 = load double, ptr %248, align 8, !tbaa !16
  %251 = call double @llvm.fmuladd.f64(double %246, double %247, double %250)
  store double %251, ptr %248, align 8, !tbaa !16
  %252 = load ptr, ptr %20, align 8, !tbaa !5
  %253 = getelementptr inbounds double, ptr %252, i32 1
  store ptr %253, ptr %20, align 8, !tbaa !5
  %254 = load float, ptr %12, align 4, !tbaa !9
  %255 = load float, ptr %9, align 4, !tbaa !9
  %256 = fmul float %254, %255
  %257 = fpext float %256 to double
  %258 = load ptr, ptr %20, align 8, !tbaa !5
  %259 = getelementptr inbounds double, ptr %258, i32 1
  store ptr %259, ptr %20, align 8, !tbaa !5
  %260 = load double, ptr %258, align 8, !tbaa !16
  %261 = fadd double %260, %257
  store double %261, ptr %258, align 8, !tbaa !16
  %262 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %263 = load i32, ptr %262, align 8, !tbaa !11
  %264 = icmp eq i32 %263, 6
  br i1 %264, label %265, label %286

265:                                              ; preds = %232
  %266 = load float, ptr %12, align 4, !tbaa !9
  %267 = load float, ptr %9, align 4, !tbaa !9
  %268 = fmul float %266, %267
  %269 = fpext float %268 to double
  %270 = load double, ptr %18, align 8, !tbaa !16
  %271 = load ptr, ptr %20, align 8, !tbaa !5
  %272 = getelementptr inbounds double, ptr %271, i32 1
  store ptr %272, ptr %20, align 8, !tbaa !5
  %273 = load double, ptr %271, align 8, !tbaa !16
  %274 = fneg double %269
  %275 = call double @llvm.fmuladd.f64(double %274, double %270, double %273)
  store double %275, ptr %271, align 8, !tbaa !16
  %276 = load float, ptr %12, align 4, !tbaa !9
  %277 = load float, ptr %9, align 4, !tbaa !9
  %278 = fmul float %276, %277
  %279 = fpext float %278 to double
  %280 = load double, ptr %19, align 8, !tbaa !16
  %281 = load ptr, ptr %20, align 8, !tbaa !5
  %282 = getelementptr inbounds double, ptr %281, i32 1
  store ptr %282, ptr %20, align 8, !tbaa !5
  %283 = load double, ptr %281, align 8, !tbaa !16
  %284 = fneg double %279
  %285 = call double @llvm.fmuladd.f64(double %284, double %280, double %283)
  store double %285, ptr %281, align 8, !tbaa !16
  br label %286

286:                                              ; preds = %265, %232
  %287 = load float, ptr %12, align 4, !tbaa !9
  %288 = load float, ptr %9, align 4, !tbaa !9
  %289 = fmul float %287, %288
  %290 = load float, ptr %11, align 4, !tbaa !9
  %291 = fmul float %289, %290
  %292 = fpext float %291 to double
  %293 = load ptr, ptr %21, align 8, !tbaa !5
  %294 = getelementptr inbounds double, ptr %293, i32 1
  store ptr %294, ptr %21, align 8, !tbaa !5
  %295 = load double, ptr %293, align 8, !tbaa !16
  %296 = fadd double %295, %292
  store double %296, ptr %293, align 8, !tbaa !16
  %297 = load ptr, ptr %20, align 8, !tbaa !5
  %298 = getelementptr inbounds double, ptr %297, i64 4
  store ptr %298, ptr %20, align 8, !tbaa !5
  %299 = load float, ptr %12, align 4, !tbaa !9
  %300 = fpext float %299 to double
  %301 = load ptr, ptr %20, align 8, !tbaa !5
  %302 = getelementptr inbounds double, ptr %301, i32 1
  store ptr %302, ptr %20, align 8, !tbaa !5
  %303 = load double, ptr %301, align 8, !tbaa !16
  %304 = fadd double %303, %300
  store double %304, ptr %301, align 8, !tbaa !16
  %305 = load ptr, ptr %20, align 8, !tbaa !5
  %306 = getelementptr inbounds double, ptr %305, i32 1
  store ptr %306, ptr %20, align 8, !tbaa !5
  %307 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %308 = load i32, ptr %307, align 8, !tbaa !11
  %309 = icmp eq i32 %308, 6
  br i1 %309, label %310, label %327

310:                                              ; preds = %286
  %311 = load float, ptr %12, align 4, !tbaa !9
  %312 = fpext float %311 to double
  %313 = load double, ptr %16, align 8, !tbaa !16
  %314 = load ptr, ptr %20, align 8, !tbaa !5
  %315 = getelementptr inbounds double, ptr %314, i32 1
  store ptr %315, ptr %20, align 8, !tbaa !5
  %316 = load double, ptr %314, align 8, !tbaa !16
  %317 = fneg double %312
  %318 = call double @llvm.fmuladd.f64(double %317, double %313, double %316)
  store double %318, ptr %314, align 8, !tbaa !16
  %319 = load float, ptr %12, align 4, !tbaa !9
  %320 = fpext float %319 to double
  %321 = load double, ptr %17, align 8, !tbaa !16
  %322 = load ptr, ptr %20, align 8, !tbaa !5
  %323 = getelementptr inbounds double, ptr %322, i32 1
  store ptr %323, ptr %20, align 8, !tbaa !5
  %324 = load double, ptr %322, align 8, !tbaa !16
  %325 = fneg double %320
  %326 = call double @llvm.fmuladd.f64(double %325, double %321, double %324)
  store double %326, ptr %322, align 8, !tbaa !16
  br label %327

327:                                              ; preds = %310, %286
  %328 = load float, ptr %12, align 4, !tbaa !9
  %329 = load float, ptr %10, align 4, !tbaa !9
  %330 = fmul float %328, %329
  %331 = fpext float %330 to double
  %332 = load ptr, ptr %21, align 8, !tbaa !5
  %333 = getelementptr inbounds double, ptr %332, i32 1
  store ptr %333, ptr %21, align 8, !tbaa !5
  %334 = load double, ptr %332, align 8, !tbaa !16
  %335 = fadd double %334, %331
  store double %335, ptr %332, align 8, !tbaa !16
  %336 = load ptr, ptr %20, align 8, !tbaa !5
  %337 = getelementptr inbounds double, ptr %336, i64 5
  store ptr %337, ptr %20, align 8, !tbaa !5
  %338 = load float, ptr %12, align 4, !tbaa !9
  %339 = fpext float %338 to double
  %340 = load ptr, ptr %20, align 8, !tbaa !5
  %341 = getelementptr inbounds double, ptr %340, i32 1
  store ptr %341, ptr %20, align 8, !tbaa !5
  %342 = load double, ptr %340, align 8, !tbaa !16
  %343 = fadd double %342, %339
  store double %343, ptr %340, align 8, !tbaa !16
  %344 = load float, ptr %12, align 4, !tbaa !9
  %345 = load float, ptr %11, align 4, !tbaa !9
  %346 = fmul float %344, %345
  %347 = fpext float %346 to double
  %348 = load ptr, ptr %21, align 8, !tbaa !5
  %349 = getelementptr inbounds double, ptr %348, i32 1
  store ptr %349, ptr %21, align 8, !tbaa !5
  %350 = load double, ptr %348, align 8, !tbaa !16
  %351 = fadd double %350, %347
  store double %351, ptr %348, align 8, !tbaa !16
  %352 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 0
  %353 = load i32, ptr %352, align 8, !tbaa !11
  %354 = icmp eq i32 %353, 6
  br i1 %354, label %355, label %442

355:                                              ; preds = %327
  %356 = load float, ptr %12, align 4, !tbaa !9
  %357 = fpext float %356 to double
  %358 = load double, ptr %18, align 8, !tbaa !16
  %359 = load ptr, ptr %20, align 8, !tbaa !5
  %360 = getelementptr inbounds double, ptr %359, i32 1
  store ptr %360, ptr %20, align 8, !tbaa !5
  %361 = load double, ptr %359, align 8, !tbaa !16
  %362 = fneg double %357
  %363 = call double @llvm.fmuladd.f64(double %362, double %358, double %361)
  store double %363, ptr %359, align 8, !tbaa !16
  %364 = load float, ptr %12, align 4, !tbaa !9
  %365 = fpext float %364 to double
  %366 = load double, ptr %19, align 8, !tbaa !16
  %367 = load ptr, ptr %20, align 8, !tbaa !5
  %368 = getelementptr inbounds double, ptr %367, i32 1
  store ptr %368, ptr %20, align 8, !tbaa !5
  %369 = load double, ptr %367, align 8, !tbaa !16
  %370 = fneg double %365
  %371 = call double @llvm.fmuladd.f64(double %370, double %366, double %369)
  store double %371, ptr %367, align 8, !tbaa !16
  %372 = load ptr, ptr %20, align 8, !tbaa !5
  %373 = getelementptr inbounds double, ptr %372, i64 6
  store ptr %373, ptr %20, align 8, !tbaa !5
  %374 = load float, ptr %12, align 4, !tbaa !9
  %375 = fpext float %374 to double
  %376 = load double, ptr %16, align 8, !tbaa !16
  %377 = load double, ptr %16, align 8, !tbaa !16
  %378 = load double, ptr %18, align 8, !tbaa !16
  %379 = load double, ptr %18, align 8, !tbaa !16
  %380 = fmul double %378, %379
  %381 = call double @llvm.fmuladd.f64(double %376, double %377, double %380)
  %382 = load ptr, ptr %20, align 8, !tbaa !5
  %383 = getelementptr inbounds double, ptr %382, i32 1
  store ptr %383, ptr %20, align 8, !tbaa !5
  %384 = load double, ptr %382, align 8, !tbaa !16
  %385 = call double @llvm.fmuladd.f64(double %375, double %381, double %384)
  store double %385, ptr %382, align 8, !tbaa !16
  %386 = load float, ptr %12, align 4, !tbaa !9
  %387 = fpext float %386 to double
  %388 = load double, ptr %16, align 8, !tbaa !16
  %389 = load double, ptr %17, align 8, !tbaa !16
  %390 = load double, ptr %18, align 8, !tbaa !16
  %391 = load double, ptr %19, align 8, !tbaa !16
  %392 = fmul double %390, %391
  %393 = call double @llvm.fmuladd.f64(double %388, double %389, double %392)
  %394 = load ptr, ptr %20, align 8, !tbaa !5
  %395 = getelementptr inbounds double, ptr %394, i32 1
  store ptr %395, ptr %20, align 8, !tbaa !5
  %396 = load double, ptr %394, align 8, !tbaa !16
  %397 = call double @llvm.fmuladd.f64(double %387, double %393, double %396)
  store double %397, ptr %394, align 8, !tbaa !16
  %398 = load float, ptr %12, align 4, !tbaa !9
  %399 = fpext float %398 to double
  %400 = load double, ptr %16, align 8, !tbaa !16
  %401 = load float, ptr %10, align 4, !tbaa !9
  %402 = fpext float %401 to double
  %403 = load double, ptr %18, align 8, !tbaa !16
  %404 = load float, ptr %11, align 4, !tbaa !9
  %405 = fpext float %404 to double
  %406 = fmul double %403, %405
  %407 = call double @llvm.fmuladd.f64(double %400, double %402, double %406)
  %408 = load ptr, ptr %21, align 8, !tbaa !5
  %409 = getelementptr inbounds double, ptr %408, i32 1
  store ptr %409, ptr %21, align 8, !tbaa !5
  %410 = load double, ptr %408, align 8, !tbaa !16
  %411 = fneg double %399
  %412 = call double @llvm.fmuladd.f64(double %411, double %407, double %410)
  store double %412, ptr %408, align 8, !tbaa !16
  %413 = load ptr, ptr %20, align 8, !tbaa !5
  %414 = getelementptr inbounds double, ptr %413, i64 7
  store ptr %414, ptr %20, align 8, !tbaa !5
  %415 = load float, ptr %12, align 4, !tbaa !9
  %416 = fpext float %415 to double
  %417 = load double, ptr %17, align 8, !tbaa !16
  %418 = load double, ptr %17, align 8, !tbaa !16
  %419 = load double, ptr %19, align 8, !tbaa !16
  %420 = load double, ptr %19, align 8, !tbaa !16
  %421 = fmul double %419, %420
  %422 = call double @llvm.fmuladd.f64(double %417, double %418, double %421)
  %423 = load ptr, ptr %20, align 8, !tbaa !5
  %424 = getelementptr inbounds double, ptr %423, i32 1
  store ptr %424, ptr %20, align 8, !tbaa !5
  %425 = load double, ptr %423, align 8, !tbaa !16
  %426 = call double @llvm.fmuladd.f64(double %416, double %422, double %425)
  store double %426, ptr %423, align 8, !tbaa !16
  %427 = load float, ptr %12, align 4, !tbaa !9
  %428 = fpext float %427 to double
  %429 = load double, ptr %17, align 8, !tbaa !16
  %430 = load float, ptr %10, align 4, !tbaa !9
  %431 = fpext float %430 to double
  %432 = load double, ptr %19, align 8, !tbaa !16
  %433 = load float, ptr %11, align 4, !tbaa !9
  %434 = fpext float %433 to double
  %435 = fmul double %432, %434
  %436 = call double @llvm.fmuladd.f64(double %429, double %431, double %435)
  %437 = load ptr, ptr %21, align 8, !tbaa !5
  %438 = getelementptr inbounds double, ptr %437, i32 1
  store ptr %438, ptr %21, align 8, !tbaa !5
  %439 = load double, ptr %437, align 8, !tbaa !16
  %440 = fneg double %428
  %441 = call double @llvm.fmuladd.f64(double %440, double %436, double %439)
  store double %441, ptr %437, align 8, !tbaa !16
  br label %442

442:                                              ; preds = %355, %327
  %443 = load float, ptr %12, align 4, !tbaa !9
  %444 = load float, ptr %10, align 4, !tbaa !9
  %445 = load float, ptr %10, align 4, !tbaa !9
  %446 = load float, ptr %11, align 4, !tbaa !9
  %447 = load float, ptr %11, align 4, !tbaa !9
  %448 = fmul float %446, %447
  %449 = call float @llvm.fmuladd.f32(float %444, float %445, float %448)
  %450 = fmul float %443, %449
  %451 = fpext float %450 to double
  %452 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %22, i32 0, i32 4
  %453 = load double, ptr %452, align 8, !tbaa !17
  %454 = fadd double %453, %451
  store double %454, ptr %452, align 8, !tbaa !17
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #4
  br label %455

455:                                              ; preds = %442, %26
  ret void
}

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffff(ptr noundef nonnull align 8 dereferenceable(592), float noundef, float noundef, float noundef, float noundef, float noundef) #1 align 2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #3

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #3

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #2

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !13, i64 0}
!12 = !{!"_ZTSN11libNumerics8ComputeHE", !13, i64 0, !14, i64 4, !7, i64 8, !7, i64 520, !15, i64 584}
!13 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !7, i64 0}
!14 = !{!"int", !7, i64 0}
!15 = !{!"double", !7, i64 0}
!16 = !{!15, !15, i64 0}
!17 = !{!12, !15, i64 584}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN11libNumerics8ComputeH3addEfffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5) local_unnamed_addr #0 align 2 {
  %7 = load i32, ptr %0, align 8, !tbaa !5
  %8 = icmp slt i32 %7, 5
  br i1 %8, label %9, label %10

9:                                                ; preds = %6
  tail call void @_ZN11libNumerics8ComputeH15add_4parametersEfffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5)
  br label %188

10:                                               ; preds = %6
  %11 = insertelement <2 x float> poison, float %1, i64 0
  %12 = shufflevector <2 x float> %11, <2 x float> poison, <2 x i32> zeroinitializer
  %13 = insertelement <2 x float> %12, float %2, i64 1
  %14 = fmul <2 x float> %12, %13
  %15 = fmul float %2, %2
  %16 = fpext float %15 to double
  %17 = fpext <2 x float> %14 to <2 x double>
  %18 = insertelement <2 x float> %11, float %2, i64 1
  %19 = insertelement <2 x float> poison, float %3, i64 0
  %20 = shufflevector <2 x float> %19, <2 x float> poison, <2 x i32> zeroinitializer
  %21 = fmul <2 x float> %18, %20
  %22 = fpext <2 x float> %21 to <2 x double>
  %23 = insertelement <2 x float> poison, float %4, i64 0
  %24 = shufflevector <2 x float> %23, <2 x float> poison, <2 x i32> zeroinitializer
  %25 = fmul <2 x float> %18, %24
  %26 = fpext <2 x float> %25 to <2 x double>
  %27 = getelementptr inbounds i8, ptr %0, i64 8
  %28 = getelementptr inbounds i8, ptr %0, i64 520
  %29 = fpext float %5 to double
  %30 = load <2 x double>, ptr %27, align 8, !tbaa !12
  %31 = insertelement <2 x double> poison, double %29, i64 0
  %32 = shufflevector <2 x double> %31, <2 x double> poison, <2 x i32> zeroinitializer
  %33 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %32, <2 x double> %17, <2 x double> %30)
  store <2 x double> %33, ptr %27, align 8, !tbaa !12
  %34 = getelementptr inbounds i8, ptr %0, i64 40
  %35 = fmul float %1, %5
  %36 = fpext float %35 to double
  %37 = load double, ptr %34, align 8, !tbaa !12
  %38 = fadd double %37, %36
  store double %38, ptr %34, align 8, !tbaa !12
  %39 = icmp eq i32 %7, 6
  br i1 %39, label %40, label %47

40:                                               ; preds = %10
  %41 = getelementptr inbounds i8, ptr %0, i64 56
  %42 = fneg double %36
  %43 = load <2 x double>, ptr %41, align 8, !tbaa !12
  %44 = insertelement <2 x double> poison, double %42, i64 0
  %45 = shufflevector <2 x double> %44, <2 x double> poison, <2 x i32> zeroinitializer
  %46 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %45, <2 x double> %22, <2 x double> %43)
  store <2 x double> %46, ptr %41, align 8, !tbaa !12
  br label %47

47:                                               ; preds = %40, %10
  %48 = phi i64 [ 72, %40 ], [ 56, %10 ]
  %49 = getelementptr inbounds i8, ptr %0, i64 %48
  %50 = fmul float %35, %3
  %51 = fpext float %50 to double
  %52 = getelementptr inbounds i8, ptr %0, i64 528
  %53 = load double, ptr %28, align 8, !tbaa !12
  %54 = fadd double %53, %51
  store double %54, ptr %28, align 8, !tbaa !12
  %55 = getelementptr inbounds i8, ptr %49, i64 8
  %56 = load double, ptr %55, align 8, !tbaa !12
  %57 = tail call double @llvm.fmuladd.f64(double %29, double %16, double %56)
  store double %57, ptr %55, align 8, !tbaa !12
  %58 = getelementptr inbounds i8, ptr %49, i64 32
  %59 = fmul float %2, %5
  %60 = fpext float %59 to double
  %61 = load double, ptr %58, align 8, !tbaa !12
  %62 = fadd double %61, %60
  store double %62, ptr %58, align 8, !tbaa !12
  br i1 %39, label %63, label %70

63:                                               ; preds = %47
  %64 = getelementptr inbounds i8, ptr %49, i64 48
  %65 = fneg double %60
  %66 = load <2 x double>, ptr %64, align 8, !tbaa !12
  %67 = insertelement <2 x double> poison, double %65, i64 0
  %68 = shufflevector <2 x double> %67, <2 x double> poison, <2 x i32> zeroinitializer
  %69 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %68, <2 x double> %22, <2 x double> %66)
  store <2 x double> %69, ptr %64, align 8, !tbaa !12
  br label %70

70:                                               ; preds = %63, %47
  %71 = phi i64 [ 64, %63 ], [ 48, %47 ]
  %72 = getelementptr inbounds i8, ptr %49, i64 %71
  %73 = fmul float %59, %3
  %74 = fpext float %73 to double
  %75 = getelementptr inbounds i8, ptr %0, i64 536
  %76 = load double, ptr %52, align 8, !tbaa !12
  %77 = fadd double %76, %74
  store double %77, ptr %52, align 8, !tbaa !12
  %78 = getelementptr inbounds i8, ptr %72, i64 16
  %79 = load <2 x double>, ptr %78, align 8, !tbaa !12
  %80 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %32, <2 x double> %17, <2 x double> %79)
  store <2 x double> %80, ptr %78, align 8, !tbaa !12
  %81 = getelementptr inbounds i8, ptr %72, i64 40
  %82 = load double, ptr %81, align 8, !tbaa !12
  %83 = fadd double %82, %36
  store double %83, ptr %81, align 8, !tbaa !12
  br i1 %39, label %84, label %91

84:                                               ; preds = %70
  %85 = getelementptr inbounds i8, ptr %72, i64 48
  %86 = fneg double %36
  %87 = load <2 x double>, ptr %85, align 8, !tbaa !12
  %88 = insertelement <2 x double> poison, double %86, i64 0
  %89 = shufflevector <2 x double> %88, <2 x double> poison, <2 x i32> zeroinitializer
  %90 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %89, <2 x double> %26, <2 x double> %87)
  store <2 x double> %90, ptr %85, align 8, !tbaa !12
  br label %91

91:                                               ; preds = %84, %70
  %92 = phi i64 [ 64, %84 ], [ 48, %70 ]
  %93 = getelementptr inbounds i8, ptr %72, i64 %92
  %94 = fmul float %35, %4
  %95 = fpext float %94 to double
  %96 = getelementptr inbounds i8, ptr %0, i64 544
  %97 = load double, ptr %75, align 8, !tbaa !12
  %98 = fadd double %97, %95
  store double %98, ptr %75, align 8, !tbaa !12
  %99 = getelementptr inbounds i8, ptr %93, i64 24
  %100 = load double, ptr %99, align 8, !tbaa !12
  %101 = tail call double @llvm.fmuladd.f64(double %29, double %16, double %100)
  store double %101, ptr %99, align 8, !tbaa !12
  %102 = getelementptr inbounds i8, ptr %93, i64 40
  %103 = load double, ptr %102, align 8, !tbaa !12
  %104 = fadd double %103, %60
  store double %104, ptr %102, align 8, !tbaa !12
  br i1 %39, label %105, label %112

105:                                              ; preds = %91
  %106 = getelementptr inbounds i8, ptr %93, i64 48
  %107 = fneg double %60
  %108 = load <2 x double>, ptr %106, align 8, !tbaa !12
  %109 = insertelement <2 x double> poison, double %107, i64 0
  %110 = shufflevector <2 x double> %109, <2 x double> poison, <2 x i32> zeroinitializer
  %111 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %110, <2 x double> %26, <2 x double> %108)
  store <2 x double> %111, ptr %106, align 8, !tbaa !12
  br label %112

112:                                              ; preds = %105, %91
  %113 = phi i64 [ 64, %105 ], [ 48, %91 ]
  %114 = getelementptr inbounds i8, ptr %93, i64 %113
  %115 = fmul float %59, %4
  %116 = fpext float %115 to double
  %117 = getelementptr inbounds i8, ptr %0, i64 552
  %118 = load double, ptr %96, align 8, !tbaa !12
  %119 = fadd double %118, %116
  store double %119, ptr %96, align 8, !tbaa !12
  %120 = getelementptr inbounds i8, ptr %114, i64 32
  %121 = load double, ptr %120, align 8, !tbaa !12
  %122 = fadd double %121, %29
  store double %122, ptr %120, align 8, !tbaa !12
  br i1 %39, label %123, label %130

123:                                              ; preds = %112
  %124 = getelementptr inbounds i8, ptr %114, i64 48
  %125 = fneg double %29
  %126 = load <2 x double>, ptr %124, align 8, !tbaa !12
  %127 = insertelement <2 x double> poison, double %125, i64 0
  %128 = shufflevector <2 x double> %127, <2 x double> poison, <2 x i32> zeroinitializer
  %129 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %128, <2 x double> %22, <2 x double> %126)
  store <2 x double> %129, ptr %124, align 8, !tbaa !12
  br label %130

130:                                              ; preds = %123, %112
  %131 = phi i64 [ 64, %123 ], [ 48, %112 ]
  %132 = getelementptr inbounds i8, ptr %114, i64 %131
  %133 = fmul float %3, %5
  %134 = fpext float %133 to double
  %135 = getelementptr inbounds i8, ptr %0, i64 560
  %136 = load double, ptr %117, align 8, !tbaa !12
  %137 = fadd double %136, %134
  store double %137, ptr %117, align 8, !tbaa !12
  %138 = getelementptr inbounds i8, ptr %132, i64 40
  %139 = load double, ptr %138, align 8, !tbaa !12
  %140 = fadd double %139, %29
  store double %140, ptr %138, align 8, !tbaa !12
  %141 = fmul float %4, %5
  %142 = fpext float %141 to double
  %143 = load double, ptr %135, align 8, !tbaa !12
  %144 = fadd double %143, %142
  store double %144, ptr %135, align 8, !tbaa !12
  br i1 %39, label %145, label %180

145:                                              ; preds = %130
  %146 = getelementptr inbounds i8, ptr %0, i64 568
  %147 = getelementptr inbounds i8, ptr %132, i64 48
  %148 = fneg double %29
  %149 = load <2 x double>, ptr %147, align 8, !tbaa !12
  %150 = insertelement <2 x double> poison, double %148, i64 0
  %151 = shufflevector <2 x double> %150, <2 x double> poison, <2 x i32> zeroinitializer
  %152 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %151, <2 x double> %26, <2 x double> %149)
  store <2 x double> %152, ptr %147, align 8, !tbaa !12
  %153 = getelementptr inbounds i8, ptr %132, i64 112
  %154 = shufflevector <2 x double> %26, <2 x double> poison, <2 x i32> zeroinitializer
  %155 = fmul <2 x double> %154, %26
  %156 = shufflevector <2 x double> %22, <2 x double> poison, <2 x i32> zeroinitializer
  %157 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %156, <2 x double> %22, <2 x double> %155)
  %158 = load <2 x double>, ptr %153, align 8, !tbaa !12
  %159 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %32, <2 x double> %157, <2 x double> %158)
  store <2 x double> %159, ptr %153, align 8, !tbaa !12
  %160 = fpext float %3 to double
  %161 = fpext float %4 to double
  %162 = extractelement <2 x double> %26, i64 0
  %163 = fmul double %162, %161
  %164 = extractelement <2 x double> %22, i64 0
  %165 = tail call double @llvm.fmuladd.f64(double %164, double %160, double %163)
  %166 = getelementptr inbounds i8, ptr %0, i64 576
  %167 = load double, ptr %146, align 8, !tbaa !12
  %168 = tail call double @llvm.fmuladd.f64(double %148, double %165, double %167)
  store double %168, ptr %146, align 8, !tbaa !12
  %169 = getelementptr inbounds i8, ptr %132, i64 184
  %170 = extractelement <2 x double> %26, i64 1
  %171 = fmul double %170, %170
  %172 = extractelement <2 x double> %22, i64 1
  %173 = tail call double @llvm.fmuladd.f64(double %172, double %172, double %171)
  %174 = load double, ptr %169, align 8, !tbaa !12
  %175 = tail call double @llvm.fmuladd.f64(double %29, double %173, double %174)
  store double %175, ptr %169, align 8, !tbaa !12
  %176 = fmul double %170, %161
  %177 = tail call double @llvm.fmuladd.f64(double %172, double %160, double %176)
  %178 = load double, ptr %166, align 8, !tbaa !12
  %179 = tail call double @llvm.fmuladd.f64(double %148, double %177, double %178)
  store double %179, ptr %166, align 8, !tbaa !12
  br label %180

180:                                              ; preds = %145, %130
  %181 = fmul float %4, %4
  %182 = tail call float @llvm.fmuladd.f32(float %3, float %3, float %181)
  %183 = fmul float %182, %5
  %184 = fpext float %183 to double
  %185 = getelementptr inbounds i8, ptr %0, i64 584
  %186 = load double, ptr %185, align 8, !tbaa !13
  %187 = fadd double %186, %184
  store double %187, ptr %185, align 8, !tbaa !13
  br label %188

188:                                              ; preds = %180, %9
  ret void
}

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffff(ptr noundef nonnull align 8 dereferenceable(592), float noundef, float noundef, float noundef, float noundef, float noundef) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"_ZTSN11libNumerics8ComputeHE", !7, i64 0, !10, i64 4, !8, i64 8, !8, i64 520, !11, i64 584}
!7 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"double", !8, i64 0}
!12 = !{!11, !11, i64 0}
!13 = !{!6, !11, i64 584}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass