; LLVM IR from rdguez-mariano/fast_imas_IPOL :: libNumerics/computeH.ll (ZN11libNumerics8ComputeH3addEfffffff)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.libNumerics::ComputeH" = type { i32, i32, [64 x double], [8 x double], double }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN11libNumerics8ComputeH3addEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7) #2 align 2 {
  %9 = alloca ptr, align 8
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca float, align 4
  %18 = alloca i32, align 4
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  %28 = alloca double, align 8
  %29 = alloca double, align 8
  %30 = alloca double, align 8
  %31 = alloca ptr, align 8
  %32 = alloca ptr, align 8
  store ptr %0, ptr %9, align 8, !tbaa !5
  store float %1, ptr %10, align 4, !tbaa !9
  store float %2, ptr %11, align 4, !tbaa !9
  store float %3, ptr %12, align 4, !tbaa !9
  store float %4, ptr %13, align 4, !tbaa !9
  store float %5, ptr %14, align 4, !tbaa !9
  store float %6, ptr %15, align 4, !tbaa !9
  store float %7, ptr %16, align 4, !tbaa !9
  %33 = load ptr, ptr %9, align 8
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #5
  %34 = load float, ptr %10, align 4, !tbaa !9
  %35 = load float, ptr %10, align 4, !tbaa !9
  %36 = load float, ptr %11, align 4, !tbaa !9
  %37 = load float, ptr %11, align 4, !tbaa !9
  %38 = fmul float %36, %37
  %39 = call float @llvm.fmuladd.f32(float %34, float %35, float %38)
  %40 = call noundef float @_ZSt4sqrtf(float noundef %39)
  %41 = fdiv float 1.000000e+00, %40
  store float %41, ptr %17, align 4, !tbaa !9
  %42 = load float, ptr %17, align 4, !tbaa !9
  %43 = load float, ptr %10, align 4, !tbaa !9
  %44 = fmul float %43, %42
  store float %44, ptr %10, align 4, !tbaa !9
  %45 = load float, ptr %17, align 4, !tbaa !9
  %46 = load float, ptr %11, align 4, !tbaa !9
  %47 = fmul float %46, %45
  store float %47, ptr %11, align 4, !tbaa !9
  %48 = load float, ptr %17, align 4, !tbaa !9
  %49 = load float, ptr %12, align 4, !tbaa !9
  %50 = fmul float %49, %48
  store float %50, ptr %12, align 4, !tbaa !9
  %51 = load float, ptr %13, align 4, !tbaa !9
  %52 = load float, ptr %13, align 4, !tbaa !9
  %53 = load float, ptr %14, align 4, !tbaa !9
  %54 = load float, ptr %14, align 4, !tbaa !9
  %55 = fmul float %53, %54
  %56 = call float @llvm.fmuladd.f32(float %51, float %52, float %55)
  %57 = call noundef float @_ZSt4sqrtf(float noundef %56)
  %58 = fdiv float 1.000000e+00, %57
  store float %58, ptr %17, align 4, !tbaa !9
  %59 = load float, ptr %17, align 4, !tbaa !9
  %60 = load float, ptr %13, align 4, !tbaa !9
  %61 = fmul float %60, %59
  store float %61, ptr %13, align 4, !tbaa !9
  %62 = load float, ptr %17, align 4, !tbaa !9
  %63 = load float, ptr %14, align 4, !tbaa !9
  %64 = fmul float %63, %62
  store float %64, ptr %14, align 4, !tbaa !9
  %65 = load float, ptr %17, align 4, !tbaa !9
  %66 = load float, ptr %15, align 4, !tbaa !9
  %67 = fmul float %66, %65
  store float %67, ptr %15, align 4, !tbaa !9
  %68 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %69 = load i32, ptr %68, align 8, !tbaa !11
  %70 = icmp sle i32 %69, 4
  br i1 %70, label %71, label %79

71:                                               ; preds = %8
  %72 = load float, ptr %10, align 4, !tbaa !9
  %73 = load float, ptr %11, align 4, !tbaa !9
  %74 = load float, ptr %12, align 4, !tbaa !9
  %75 = load float, ptr %13, align 4, !tbaa !9
  %76 = load float, ptr %14, align 4, !tbaa !9
  %77 = load float, ptr %15, align 4, !tbaa !9
  %78 = load float, ptr %16, align 4, !tbaa !9
  call void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %33, float noundef %72, float noundef %73, float noundef %74, float noundef %75, float noundef %76, float noundef %77, float noundef %78)
  store i32 1, ptr %18, align 4
  br label %616

79:                                               ; preds = %8
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #5
  %80 = load float, ptr %10, align 4, !tbaa !9
  %81 = load float, ptr %10, align 4, !tbaa !9
  %82 = fmul float %80, %81
  %83 = fpext float %82 to double
  store double %83, ptr %19, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #5
  %84 = load float, ptr %11, align 4, !tbaa !9
  %85 = load float, ptr %11, align 4, !tbaa !9
  %86 = fmul float %84, %85
  %87 = fpext float %86 to double
  store double %87, ptr %20, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #5
  %88 = load float, ptr %12, align 4, !tbaa !9
  %89 = load float, ptr %12, align 4, !tbaa !9
  %90 = fmul float %88, %89
  %91 = fpext float %90 to double
  store double %91, ptr %21, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #5
  %92 = load float, ptr %10, align 4, !tbaa !9
  %93 = load float, ptr %11, align 4, !tbaa !9
  %94 = fmul float %92, %93
  %95 = fpext float %94 to double
  store double %95, ptr %22, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #5
  %96 = load float, ptr %10, align 4, !tbaa !9
  %97 = load float, ptr %12, align 4, !tbaa !9
  %98 = fmul float %96, %97
  %99 = fpext float %98 to double
  store double %99, ptr %23, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #5
  %100 = load float, ptr %11, align 4, !tbaa !9
  %101 = load float, ptr %12, align 4, !tbaa !9
  %102 = fmul float %100, %101
  %103 = fpext float %102 to double
  store double %103, ptr %24, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #5
  %104 = load float, ptr %13, align 4, !tbaa !9
  %105 = load float, ptr %13, align 4, !tbaa !9
  %106 = fmul float %104, %105
  %107 = fpext float %106 to double
  store double %107, ptr %25, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #5
  %108 = load float, ptr %14, align 4, !tbaa !9
  %109 = load float, ptr %14, align 4, !tbaa !9
  %110 = fmul float %108, %109
  %111 = fpext float %110 to double
  store double %111, ptr %26, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #5
  %112 = load float, ptr %15, align 4, !tbaa !9
  %113 = load float, ptr %15, align 4, !tbaa !9
  %114 = fmul float %112, %113
  %115 = fpext float %114 to double
  store double %115, ptr %27, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #5
  %116 = load float, ptr %13, align 4, !tbaa !9
  %117 = load float, ptr %14, align 4, !tbaa !9
  %118 = fmul float %116, %117
  %119 = fpext float %118 to double
  store double %119, ptr %28, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %29) #5
  %120 = load float, ptr %13, align 4, !tbaa !9
  %121 = load float, ptr %15, align 4, !tbaa !9
  %122 = fmul float %120, %121
  %123 = fpext float %122 to double
  store double %123, ptr %29, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #5
  %124 = load float, ptr %14, align 4, !tbaa !9
  %125 = load float, ptr %15, align 4, !tbaa !9
  %126 = fmul float %124, %125
  %127 = fpext float %126 to double
  store double %127, ptr %30, align 8, !tbaa !16
  call void @llvm.lifetime.start.p0(i64 8, ptr %31) #5
  %128 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 2
  %129 = getelementptr inbounds [64 x double], ptr %128, i64 0, i64 0
  store ptr %129, ptr %31, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %32) #5
  %130 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 3
  %131 = getelementptr inbounds [8 x double], ptr %130, i64 0, i64 0
  store ptr %131, ptr %32, align 8, !tbaa !5
  %132 = load float, ptr %16, align 4, !tbaa !9
  %133 = fpext float %132 to double
  %134 = load double, ptr %20, align 8, !tbaa !16
  %135 = load double, ptr %21, align 8, !tbaa !16
  %136 = fadd double %134, %135
  %137 = fmul double %133, %136
  %138 = load double, ptr %25, align 8, !tbaa !16
  %139 = load ptr, ptr %31, align 8, !tbaa !5
  %140 = getelementptr inbounds double, ptr %139, i32 1
  store ptr %140, ptr %31, align 8, !tbaa !5
  %141 = load double, ptr %139, align 8, !tbaa !16
  %142 = call double @llvm.fmuladd.f64(double %137, double %138, double %141)
  store double %142, ptr %139, align 8, !tbaa !16
  %143 = load float, ptr %16, align 4, !tbaa !9
  %144 = fpext float %143 to double
  %145 = load double, ptr %22, align 8, !tbaa !16
  %146 = fmul double %144, %145
  %147 = load double, ptr %25, align 8, !tbaa !16
  %148 = load ptr, ptr %31, align 8, !tbaa !5
  %149 = getelementptr inbounds double, ptr %148, i32 1
  store ptr %149, ptr %31, align 8, !tbaa !5
  %150 = load double, ptr %148, align 8, !tbaa !16
  %151 = fneg double %146
  %152 = call double @llvm.fmuladd.f64(double %151, double %147, double %150)
  store double %152, ptr %148, align 8, !tbaa !16
  %153 = load float, ptr %16, align 4, !tbaa !9
  %154 = fpext float %153 to double
  %155 = load double, ptr %20, align 8, !tbaa !16
  %156 = load double, ptr %21, align 8, !tbaa !16
  %157 = fadd double %155, %156
  %158 = fmul double %154, %157
  %159 = load double, ptr %28, align 8, !tbaa !16
  %160 = load ptr, ptr %31, align 8, !tbaa !5
  %161 = getelementptr inbounds double, ptr %160, i32 1
  store ptr %161, ptr %31, align 8, !tbaa !5
  %162 = load double, ptr %160, align 8, !tbaa !16
  %163 = call double @llvm.fmuladd.f64(double %158, double %159, double %162)
  store double %163, ptr %160, align 8, !tbaa !16
  %164 = load float, ptr %16, align 4, !tbaa !9
  %165 = fpext float %164 to double
  %166 = load double, ptr %22, align 8, !tbaa !16
  %167 = fmul double %165, %166
  %168 = load double, ptr %28, align 8, !tbaa !16
  %169 = load ptr, ptr %31, align 8, !tbaa !5
  %170 = getelementptr inbounds double, ptr %169, i32 1
  store ptr %170, ptr %31, align 8, !tbaa !5
  %171 = load double, ptr %169, align 8, !tbaa !16
  %172 = fneg double %167
  %173 = call double @llvm.fmuladd.f64(double %172, double %168, double %171)
  store double %173, ptr %169, align 8, !tbaa !16
  %174 = load float, ptr %16, align 4, !tbaa !9
  %175 = fpext float %174 to double
  %176 = load double, ptr %23, align 8, !tbaa !16
  %177 = fmul double %175, %176
  %178 = load double, ptr %25, align 8, !tbaa !16
  %179 = load ptr, ptr %31, align 8, !tbaa !5
  %180 = getelementptr inbounds double, ptr %179, i32 1
  store ptr %180, ptr %31, align 8, !tbaa !5
  %181 = load double, ptr %179, align 8, !tbaa !16
  %182 = fneg double %177
  %183 = call double @llvm.fmuladd.f64(double %182, double %178, double %181)
  store double %183, ptr %179, align 8, !tbaa !16
  %184 = load float, ptr %16, align 4, !tbaa !9
  %185 = fpext float %184 to double
  %186 = load double, ptr %23, align 8, !tbaa !16
  %187 = fmul double %185, %186
  %188 = load double, ptr %28, align 8, !tbaa !16
  %189 = load ptr, ptr %31, align 8, !tbaa !5
  %190 = getelementptr inbounds double, ptr %189, i32 1
  store ptr %190, ptr %31, align 8, !tbaa !5
  %191 = load double, ptr %189, align 8, !tbaa !16
  %192 = fneg double %187
  %193 = call double @llvm.fmuladd.f64(double %192, double %188, double %191)
  store double %193, ptr %189, align 8, !tbaa !16
  %194 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %195 = load i32, ptr %194, align 8, !tbaa !11
  %196 = icmp eq i32 %195, 6
  br i1 %196, label %197, label %219

197:                                              ; preds = %79
  %198 = load float, ptr %16, align 4, !tbaa !9
  %199 = fpext float %198 to double
  %200 = load double, ptr %20, align 8, !tbaa !16
  %201 = load double, ptr %21, align 8, !tbaa !16
  %202 = fadd double %200, %201
  %203 = fmul double %199, %202
  %204 = load double, ptr %29, align 8, !tbaa !16
  %205 = load ptr, ptr %31, align 8, !tbaa !5
  %206 = getelementptr inbounds double, ptr %205, i32 1
  store ptr %206, ptr %31, align 8, !tbaa !5
  %207 = load double, ptr %205, align 8, !tbaa !16
  %208 = call double @llvm.fmuladd.f64(double %203, double %204, double %207)
  store double %208, ptr %205, align 8, !tbaa !16
  %209 = load float, ptr %16, align 4, !tbaa !9
  %210 = fpext float %209 to double
  %211 = load double, ptr %22, align 8, !tbaa !16
  %212 = fmul double %210, %211
  %213 = load double, ptr %29, align 8, !tbaa !16
  %214 = load ptr, ptr %31, align 8, !tbaa !5
  %215 = getelementptr inbounds double, ptr %214, i32 1
  store ptr %215, ptr %31, align 8, !tbaa !5
  %216 = load double, ptr %214, align 8, !tbaa !16
  %217 = fneg double %212
  %218 = call double @llvm.fmuladd.f64(double %217, double %213, double %216)
  store double %218, ptr %214, align 8, !tbaa !16
  br label %219

219:                                              ; preds = %197, %79
  %220 = load float, ptr %16, align 4, !tbaa !9
  %221 = fpext float %220 to double
  %222 = load double, ptr %23, align 8, !tbaa !16
  %223 = fmul double %221, %222
  %224 = load double, ptr %29, align 8, !tbaa !16
  %225 = load ptr, ptr %32, align 8, !tbaa !5
  %226 = getelementptr inbounds double, ptr %225, i32 1
  store ptr %226, ptr %32, align 8, !tbaa !5
  %227 = load double, ptr %225, align 8, !tbaa !16
  %228 = call double @llvm.fmuladd.f64(double %223, double %224, double %227)
  store double %228, ptr %225, align 8, !tbaa !16
  %229 = load ptr, ptr %31, align 8, !tbaa !5
  %230 = getelementptr inbounds double, ptr %229, i32 1
  store ptr %230, ptr %31, align 8, !tbaa !5
  %231 = load float, ptr %16, align 4, !tbaa !9
  %232 = fpext float %231 to double
  %233 = load double, ptr %19, align 8, !tbaa !16
  %234 = load double, ptr %21, align 8, !tbaa !16
  %235 = fadd double %233, %234
  %236 = fmul double %232, %235
  %237 = load double, ptr %25, align 8, !tbaa !16
  %238 = load ptr, ptr %31, align 8, !tbaa !5
  %239 = getelementptr inbounds double, ptr %238, i32 1
  store ptr %239, ptr %31, align 8, !tbaa !5
  %240 = load double, ptr %238, align 8, !tbaa !16
  %241 = call double @llvm.fmuladd.f64(double %236, double %237, double %240)
  store double %241, ptr %238, align 8, !tbaa !16
  %242 = load float, ptr %16, align 4, !tbaa !9
  %243 = fpext float %242 to double
  %244 = load double, ptr %22, align 8, !tbaa !16
  %245 = fmul double %243, %244
  %246 = load double, ptr %28, align 8, !tbaa !16
  %247 = load ptr, ptr %31, align 8, !tbaa !5
  %248 = getelementptr inbounds double, ptr %247, i32 1
  store ptr %248, ptr %31, align 8, !tbaa !5
  %249 = load double, ptr %247, align 8, !tbaa !16
  %250 = fneg double %245
  %251 = call double @llvm.fmuladd.f64(double %250, double %246, double %249)
  store double %251, ptr %247, align 8, !tbaa !16
  %252 = load float, ptr %16, align 4, !tbaa !9
  %253 = fpext float %252 to double
  %254 = load double, ptr %19, align 8, !tbaa !16
  %255 = load double, ptr %21, align 8, !tbaa !16
  %256 = fadd double %254, %255
  %257 = fmul double %253, %256
  %258 = load double, ptr %28, align 8, !tbaa !16
  %259 = load ptr, ptr %31, align 8, !tbaa !5
  %260 = getelementptr inbounds double, ptr %259, i32 1
  store ptr %260, ptr %31, align 8, !tbaa !5
  %261 = load double, ptr %259, align 8, !tbaa !16
  %262 = call double @llvm.fmuladd.f64(double %257, double %258, double %261)
  store double %262, ptr %259, align 8, !tbaa !16
  %263 = load float, ptr %16, align 4, !tbaa !9
  %264 = fpext float %263 to double
  %265 = load double, ptr %24, align 8, !tbaa !16
  %266 = fmul double %264, %265
  %267 = load double, ptr %25, align 8, !tbaa !16
  %268 = load ptr, ptr %31, align 8, !tbaa !5
  %269 = getelementptr inbounds double, ptr %268, i32 1
  store ptr %269, ptr %31, align 8, !tbaa !5
  %270 = load double, ptr %268, align 8, !tbaa !16
  %271 = fneg double %266
  %272 = call double @llvm.fmuladd.f64(double %271, double %267, double %270)
  store double %272, ptr %268, align 8, !tbaa !16
  %273 = load float, ptr %16, align 4, !tbaa !9
  %274 = fpext float %273 to double
  %275 = load double, ptr %24, align 8, !tbaa !16
  %276 = fmul double %274, %275
  %277 = load double, ptr %28, align 8, !tbaa !16
  %278 = load ptr, ptr %31, align 8, !tbaa !5
  %279 = getelementptr inbounds double, ptr %278, i32 1
  store ptr %279, ptr %31, align 8, !tbaa !5
  %280 = load double, ptr %278, align 8, !tbaa !16
  %281 = fneg double %276
  %282 = call double @llvm.fmuladd.f64(double %281, double %277, double %280)
  store double %282, ptr %278, align 8, !tbaa !16
  %283 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %284 = load i32, ptr %283, align 8, !tbaa !11
  %285 = icmp eq i32 %284, 6
  br i1 %285, label %286, label %308

286:                                              ; preds = %219
  %287 = load float, ptr %16, align 4, !tbaa !9
  %288 = fpext float %287 to double
  %289 = load double, ptr %22, align 8, !tbaa !16
  %290 = fmul double %288, %289
  %291 = load double, ptr %29, align 8, !tbaa !16
  %292 = load ptr, ptr %31, align 8, !tbaa !5
  %293 = getelementptr inbounds double, ptr %292, i32 1
  store ptr %293, ptr %31, align 8, !tbaa !5
  %294 = load double, ptr %292, align 8, !tbaa !16
  %295 = fneg double %290
  %296 = call double @llvm.fmuladd.f64(double %295, double %291, double %294)
  store double %296, ptr %292, align 8, !tbaa !16
  %297 = load float, ptr %16, align 4, !tbaa !9
  %298 = fpext float %297 to double
  %299 = load double, ptr %19, align 8, !tbaa !16
  %300 = load double, ptr %21, align 8, !tbaa !16
  %301 = fadd double %299, %300
  %302 = fmul double %298, %301
  %303 = load double, ptr %29, align 8, !tbaa !16
  %304 = load ptr, ptr %31, align 8, !tbaa !5
  %305 = getelementptr inbounds double, ptr %304, i32 1
  store ptr %305, ptr %31, align 8, !tbaa !5
  %306 = load double, ptr %304, align 8, !tbaa !16
  %307 = call double @llvm.fmuladd.f64(double %302, double %303, double %306)
  store double %307, ptr %304, align 8, !tbaa !16
  br label %308

308:                                              ; preds = %286, %219
  %309 = load float, ptr %16, align 4, !tbaa !9
  %310 = fpext float %309 to double
  %311 = load double, ptr %24, align 8, !tbaa !16
  %312 = fmul double %310, %311
  %313 = load double, ptr %29, align 8, !tbaa !16
  %314 = load ptr, ptr %32, align 8, !tbaa !5
  %315 = getelementptr inbounds double, ptr %314, i32 1
  store ptr %315, ptr %32, align 8, !tbaa !5
  %316 = load double, ptr %314, align 8, !tbaa !16
  %317 = fneg double %312
  %318 = call double @llvm.fmuladd.f64(double %317, double %313, double %316)
  store double %318, ptr %314, align 8, !tbaa !16
  %319 = load ptr, ptr %31, align 8, !tbaa !5
  %320 = getelementptr inbounds double, ptr %319, i64 2
  store ptr %320, ptr %31, align 8, !tbaa !5
  %321 = load float, ptr %16, align 4, !tbaa !9
  %322 = fpext float %321 to double
  %323 = load double, ptr %20, align 8, !tbaa !16
  %324 = load double, ptr %21, align 8, !tbaa !16
  %325 = fadd double %323, %324
  %326 = fmul double %322, %325
  %327 = load double, ptr %26, align 8, !tbaa !16
  %328 = load ptr, ptr %31, align 8, !tbaa !5
  %329 = getelementptr inbounds double, ptr %328, i32 1
  store ptr %329, ptr %31, align 8, !tbaa !5
  %330 = load double, ptr %328, align 8, !tbaa !16
  %331 = call double @llvm.fmuladd.f64(double %326, double %327, double %330)
  store double %331, ptr %328, align 8, !tbaa !16
  %332 = load float, ptr %16, align 4, !tbaa !9
  %333 = fpext float %332 to double
  %334 = load double, ptr %22, align 8, !tbaa !16
  %335 = fmul double %333, %334
  %336 = load double, ptr %26, align 8, !tbaa !16
  %337 = load ptr, ptr %31, align 8, !tbaa !5
  %338 = getelementptr inbounds double, ptr %337, i32 1
  store ptr %338, ptr %31, align 8, !tbaa !5
  %339 = load double, ptr %337, align 8, !tbaa !16
  %340 = fneg double %335
  %341 = call double @llvm.fmuladd.f64(double %340, double %336, double %339)
  store double %341, ptr %337, align 8, !tbaa !16
  %342 = load float, ptr %16, align 4, !tbaa !9
  %343 = fpext float %342 to double
  %344 = load double, ptr %23, align 8, !tbaa !16
  %345 = fmul double %343, %344
  %346 = load double, ptr %28, align 8, !tbaa !16
  %347 = load ptr, ptr %31, align 8, !tbaa !5
  %348 = getelementptr inbounds double, ptr %347, i32 1
  store ptr %348, ptr %31, align 8, !tbaa !5
  %349 = load double, ptr %347, align 8, !tbaa !16
  %350 = fneg double %345
  %351 = call double @llvm.fmuladd.f64(double %350, double %346, double %349)
  store double %351, ptr %347, align 8, !tbaa !16
  %352 = load float, ptr %16, align 4, !tbaa !9
  %353 = fpext float %352 to double
  %354 = load double, ptr %23, align 8, !tbaa !16
  %355 = fmul double %353, %354
  %356 = load double, ptr %26, align 8, !tbaa !16
  %357 = load ptr, ptr %31, align 8, !tbaa !5
  %358 = getelementptr inbounds double, ptr %357, i32 1
  store ptr %358, ptr %31, align 8, !tbaa !5
  %359 = load double, ptr %357, align 8, !tbaa !16
  %360 = fneg double %355
  %361 = call double @llvm.fmuladd.f64(double %360, double %356, double %359)
  store double %361, ptr %357, align 8, !tbaa !16
  %362 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %363 = load i32, ptr %362, align 8, !tbaa !11
  %364 = icmp eq i32 %363, 6
  br i1 %364, label %365, label %387

365:                                              ; preds = %308
  %366 = load float, ptr %16, align 4, !tbaa !9
  %367 = fpext float %366 to double
  %368 = load double, ptr %20, align 8, !tbaa !16
  %369 = load double, ptr %21, align 8, !tbaa !16
  %370 = fadd double %368, %369
  %371 = fmul double %367, %370
  %372 = load double, ptr %30, align 8, !tbaa !16
  %373 = load ptr, ptr %31, align 8, !tbaa !5
  %374 = getelementptr inbounds double, ptr %373, i32 1
  store ptr %374, ptr %31, align 8, !tbaa !5
  %375 = load double, ptr %373, align 8, !tbaa !16
  %376 = call double @llvm.fmuladd.f64(double %371, double %372, double %375)
  store double %376, ptr %373, align 8, !tbaa !16
  %377 = load float, ptr %16, align 4, !tbaa !9
  %378 = fpext float %377 to double
  %379 = load double, ptr %22, align 8, !tbaa !16
  %380 = fmul double %378, %379
  %381 = load double, ptr %30, align 8, !tbaa !16
  %382 = load ptr, ptr %31, align 8, !tbaa !5
  %383 = getelementptr inbounds double, ptr %382, i32 1
  store ptr %383, ptr %31, align 8, !tbaa !5
  %384 = load double, ptr %382, align 8, !tbaa !16
  %385 = fneg double %380
  %386 = call double @llvm.fmuladd.f64(double %385, double %381, double %384)
  store double %386, ptr %382, align 8, !tbaa !16
  br label %387

387:                                              ; preds = %365, %308
  %388 = load float, ptr %16, align 4, !tbaa !9
  %389 = fpext float %388 to double
  %390 = load double, ptr %23, align 8, !tbaa !16
  %391 = fmul double %389, %390
  %392 = load double, ptr %30, align 8, !tbaa !16
  %393 = load ptr, ptr %32, align 8, !tbaa !5
  %394 = getelementptr inbounds double, ptr %393, i32 1
  store ptr %394, ptr %32, align 8, !tbaa !5
  %395 = load double, ptr %393, align 8, !tbaa !16
  %396 = call double @llvm.fmuladd.f64(double %391, double %392, double %395)
  store double %396, ptr %393, align 8, !tbaa !16
  %397 = load ptr, ptr %31, align 8, !tbaa !5
  %398 = getelementptr inbounds double, ptr %397, i64 3
  store ptr %398, ptr %31, align 8, !tbaa !5
  %399 = load float, ptr %16, align 4, !tbaa !9
  %400 = fpext float %399 to double
  %401 = load double, ptr %19, align 8, !tbaa !16
  %402 = load double, ptr %21, align 8, !tbaa !16
  %403 = fadd double %401, %402
  %404 = fmul double %400, %403
  %405 = load double, ptr %26, align 8, !tbaa !16
  %406 = load ptr, ptr %31, align 8, !tbaa !5
  %407 = getelementptr inbounds double, ptr %406, i32 1
  store ptr %407, ptr %31, align 8, !tbaa !5
  %408 = load double, ptr %406, align 8, !tbaa !16
  %409 = call double @llvm.fmuladd.f64(double %404, double %405, double %408)
  store double %409, ptr %406, align 8, !tbaa !16
  %410 = load float, ptr %16, align 4, !tbaa !9
  %411 = fpext float %410 to double
  %412 = load double, ptr %24, align 8, !tbaa !16
  %413 = fmul double %411, %412
  %414 = load double, ptr %28, align 8, !tbaa !16
  %415 = load ptr, ptr %31, align 8, !tbaa !5
  %416 = getelementptr inbounds double, ptr %415, i32 1
  store ptr %416, ptr %31, align 8, !tbaa !5
  %417 = load double, ptr %415, align 8, !tbaa !16
  %418 = fneg double %413
  %419 = call double @llvm.fmuladd.f64(double %418, double %414, double %417)
  store double %419, ptr %415, align 8, !tbaa !16
  %420 = load float, ptr %16, align 4, !tbaa !9
  %421 = fpext float %420 to double
  %422 = load double, ptr %24, align 8, !tbaa !16
  %423 = fmul double %421, %422
  %424 = load double, ptr %26, align 8, !tbaa !16
  %425 = load ptr, ptr %31, align 8, !tbaa !5
  %426 = getelementptr inbounds double, ptr %425, i32 1
  store ptr %426, ptr %31, align 8, !tbaa !5
  %427 = load double, ptr %425, align 8, !tbaa !16
  %428 = fneg double %423
  %429 = call double @llvm.fmuladd.f64(double %428, double %424, double %427)
  store double %429, ptr %425, align 8, !tbaa !16
  %430 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %431 = load i32, ptr %430, align 8, !tbaa !11
  %432 = icmp eq i32 %431, 6
  br i1 %432, label %433, label %455

433:                                              ; preds = %387
  %434 = load float, ptr %16, align 4, !tbaa !9
  %435 = fpext float %434 to double
  %436 = load double, ptr %22, align 8, !tbaa !16
  %437 = fmul double %435, %436
  %438 = load double, ptr %30, align 8, !tbaa !16
  %439 = load ptr, ptr %31, align 8, !tbaa !5
  %440 = getelementptr inbounds double, ptr %439, i32 1
  store ptr %440, ptr %31, align 8, !tbaa !5
  %441 = load double, ptr %439, align 8, !tbaa !16
  %442 = fneg double %437
  %443 = call double @llvm.fmuladd.f64(double %442, double %438, double %441)
  store double %443, ptr %439, align 8, !tbaa !16
  %444 = load float, ptr %16, align 4, !tbaa !9
  %445 = fpext float %444 to double
  %446 = load double, ptr %19, align 8, !tbaa !16
  %447 = load double, ptr %21, align 8, !tbaa !16
  %448 = fadd double %446, %447
  %449 = fmul double %445, %448
  %450 = load double, ptr %30, align 8, !tbaa !16
  %451 = load ptr, ptr %31, align 8, !tbaa !5
  %452 = getelementptr inbounds double, ptr %451, i32 1
  store ptr %452, ptr %31, align 8, !tbaa !5
  %453 = load double, ptr %451, align 8, !tbaa !16
  %454 = call double @llvm.fmuladd.f64(double %449, double %450, double %453)
  store double %454, ptr %451, align 8, !tbaa !16
  br label %455

455:                                              ; preds = %433, %387
  %456 = load float, ptr %16, align 4, !tbaa !9
  %457 = fpext float %456 to double
  %458 = load double, ptr %24, align 8, !tbaa !16
  %459 = fmul double %457, %458
  %460 = load double, ptr %30, align 8, !tbaa !16
  %461 = load ptr, ptr %32, align 8, !tbaa !5
  %462 = getelementptr inbounds double, ptr %461, i32 1
  store ptr %462, ptr %32, align 8, !tbaa !5
  %463 = load double, ptr %461, align 8, !tbaa !16
  %464 = call double @llvm.fmuladd.f64(double %459, double %460, double %463)
  store double %464, ptr %461, align 8, !tbaa !16
  %465 = load ptr, ptr %31, align 8, !tbaa !5
  %466 = getelementptr inbounds double, ptr %465, i64 4
  store ptr %466, ptr %31, align 8, !tbaa !5
  %467 = load float, ptr %16, align 4, !tbaa !9
  %468 = fpext float %467 to double
  %469 = load double, ptr %25, align 8, !tbaa !16
  %470 = load ptr, ptr %31, align 8, !tbaa !5
  %471 = getelementptr inbounds double, ptr %470, i32 1
  store ptr %471, ptr %31, align 8, !tbaa !5
  %472 = load double, ptr %470, align 8, !tbaa !16
  %473 = call double @llvm.fmuladd.f64(double %468, double %469, double %472)
  store double %473, ptr %470, align 8, !tbaa !16
  %474 = load float, ptr %16, align 4, !tbaa !9
  %475 = fpext float %474 to double
  %476 = load double, ptr %28, align 8, !tbaa !16
  %477 = load ptr, ptr %31, align 8, !tbaa !5
  %478 = getelementptr inbounds double, ptr %477, i32 1
  store ptr %478, ptr %31, align 8, !tbaa !5
  %479 = load double, ptr %477, align 8, !tbaa !16
  %480 = call double @llvm.fmuladd.f64(double %475, double %476, double %479)
  store double %480, ptr %477, align 8, !tbaa !16
  %481 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %482 = load i32, ptr %481, align 8, !tbaa !11
  %483 = icmp eq i32 %482, 6
  br i1 %483, label %484, label %505

484:                                              ; preds = %455
  %485 = load float, ptr %16, align 4, !tbaa !9
  %486 = fpext float %485 to double
  %487 = load double, ptr %23, align 8, !tbaa !16
  %488 = fmul double %486, %487
  %489 = load double, ptr %29, align 8, !tbaa !16
  %490 = load ptr, ptr %31, align 8, !tbaa !5
  %491 = getelementptr inbounds double, ptr %490, i32 1
  store ptr %491, ptr %31, align 8, !tbaa !5
  %492 = load double, ptr %490, align 8, !tbaa !16
  %493 = fneg double %488
  %494 = call double @llvm.fmuladd.f64(double %493, double %489, double %492)
  store double %494, ptr %490, align 8, !tbaa !16
  %495 = load float, ptr %16, align 4, !tbaa !9
  %496 = fpext float %495 to double
  %497 = load double, ptr %24, align 8, !tbaa !16
  %498 = fmul double %496, %497
  %499 = load double, ptr %29, align 8, !tbaa !16
  %500 = load ptr, ptr %31, align 8, !tbaa !5
  %501 = getelementptr inbounds double, ptr %500, i32 1
  store ptr %501, ptr %31, align 8, !tbaa !5
  %502 = load double, ptr %500, align 8, !tbaa !16
  %503 = fneg double %498
  %504 = call double @llvm.fmuladd.f64(double %503, double %499, double %502)
  store double %504, ptr %500, align 8, !tbaa !16
  br label %505

505:                                              ; preds = %484, %455
  %506 = load float, ptr %16, align 4, !tbaa !9
  %507 = fpext float %506 to double
  %508 = load double, ptr %29, align 8, !tbaa !16
  %509 = load ptr, ptr %32, align 8, !tbaa !5
  %510 = getelementptr inbounds double, ptr %509, i32 1
  store ptr %510, ptr %32, align 8, !tbaa !5
  %511 = load double, ptr %509, align 8, !tbaa !16
  %512 = fneg double %507
  %513 = call double @llvm.fmuladd.f64(double %512, double %508, double %511)
  store double %513, ptr %509, align 8, !tbaa !16
  %514 = load ptr, ptr %31, align 8, !tbaa !5
  %515 = getelementptr inbounds double, ptr %514, i64 5
  store ptr %515, ptr %31, align 8, !tbaa !5
  %516 = load float, ptr %16, align 4, !tbaa !9
  %517 = fpext float %516 to double
  %518 = load double, ptr %26, align 8, !tbaa !16
  %519 = load ptr, ptr %31, align 8, !tbaa !5
  %520 = getelementptr inbounds double, ptr %519, i32 1
  store ptr %520, ptr %31, align 8, !tbaa !5
  %521 = load double, ptr %519, align 8, !tbaa !16
  %522 = call double @llvm.fmuladd.f64(double %517, double %518, double %521)
  store double %522, ptr %519, align 8, !tbaa !16
  %523 = load float, ptr %16, align 4, !tbaa !9
  %524 = fpext float %523 to double
  %525 = load double, ptr %30, align 8, !tbaa !16
  %526 = load ptr, ptr %32, align 8, !tbaa !5
  %527 = getelementptr inbounds double, ptr %526, i32 1
  store ptr %527, ptr %32, align 8, !tbaa !5
  %528 = load double, ptr %526, align 8, !tbaa !16
  %529 = fneg double %524
  %530 = call double @llvm.fmuladd.f64(double %529, double %525, double %528)
  store double %530, ptr %526, align 8, !tbaa !16
  %531 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 0
  %532 = load i32, ptr %531, align 8, !tbaa !11
  %533 = icmp eq i32 %532, 6
  br i1 %533, label %534, label %609

534:                                              ; preds = %505
  %535 = load float, ptr %16, align 4, !tbaa !9
  %536 = fpext float %535 to double
  %537 = load double, ptr %23, align 8, !tbaa !16
  %538 = fmul double %536, %537
  %539 = load double, ptr %30, align 8, !tbaa !16
  %540 = load ptr, ptr %31, align 8, !tbaa !5
  %541 = getelementptr inbounds double, ptr %540, i32 1
  store ptr %541, ptr %31, align 8, !tbaa !5
  %542 = load double, ptr %540, align 8, !tbaa !16
  %543 = fneg double %538
  %544 = call double @llvm.fmuladd.f64(double %543, double %539, double %542)
  store double %544, ptr %540, align 8, !tbaa !16
  %545 = load float, ptr %16, align 4, !tbaa !9
  %546 = fpext float %545 to double
  %547 = load double, ptr %24, align 8, !tbaa !16
  %548 = fmul double %546, %547
  %549 = load double, ptr %30, align 8, !tbaa !16
  %550 = load ptr, ptr %31, align 8, !tbaa !5
  %551 = getelementptr inbounds double, ptr %550, i32 1
  store ptr %551, ptr %31, align 8, !tbaa !5
  %552 = load double, ptr %550, align 8, !tbaa !16
  %553 = fneg double %548
  %554 = call double @llvm.fmuladd.f64(double %553, double %549, double %552)
  store double %554, ptr %550, align 8, !tbaa !16
  %555 = load ptr, ptr %31, align 8, !tbaa !5
  %556 = getelementptr inbounds double, ptr %555, i64 6
  store ptr %556, ptr %31, align 8, !tbaa !5
  %557 = load float, ptr %16, align 4, !tbaa !9
  %558 = fpext float %557 to double
  %559 = load double, ptr %20, align 8, !tbaa !16
  %560 = load double, ptr %21, align 8, !tbaa !16
  %561 = fadd double %559, %560
  %562 = fmul double %558, %561
  %563 = load double, ptr %26, align 8, !tbaa !16
  %564 = load ptr, ptr %31, align 8, !tbaa !5
  %565 = getelementptr inbounds double, ptr %564, i32 1
  store ptr %565, ptr %31, align 8, !tbaa !5
  %566 = load double, ptr %564, align 8, !tbaa !16
  %567 = call double @llvm.fmuladd.f64(double %562, double %563, double %566)
  store double %567, ptr %564, align 8, !tbaa !16
  %568 = load float, ptr %16, align 4, !tbaa !9
  %569 = fpext float %568 to double
  %570 = load double, ptr %22, align 8, !tbaa !16
  %571 = fmul double %569, %570
  %572 = load double, ptr %27, align 8, !tbaa !16
  %573 = load ptr, ptr %31, align 8, !tbaa !5
  %574 = getelementptr inbounds double, ptr %573, i32 1
  store ptr %574, ptr %31, align 8, !tbaa !5
  %575 = load double, ptr %573, align 8, !tbaa !16
  %576 = fneg double %571
  %577 = call double @llvm.fmuladd.f64(double %576, double %572, double %575)
  store double %577, ptr %573, align 8, !tbaa !16
  %578 = load float, ptr %16, align 4, !tbaa !9
  %579 = fpext float %578 to double
  %580 = load double, ptr %23, align 8, !tbaa !16
  %581 = fmul double %579, %580
  %582 = load double, ptr %27, align 8, !tbaa !16
  %583 = load ptr, ptr %32, align 8, !tbaa !5
  %584 = getelementptr inbounds double, ptr %583, i32 1
  store ptr %584, ptr %32, align 8, !tbaa !5
  %585 = load double, ptr %583, align 8, !tbaa !16
  %586 = call double @llvm.fmuladd.f64(double %581, double %582, double %585)
  store double %586, ptr %583, align 8, !tbaa !16
  %587 = load ptr, ptr %31, align 8, !tbaa !5
  %588 = getelementptr inbounds double, ptr %587, i64 7
  store ptr %588, ptr %31, align 8, !tbaa !5
  %589 = load float, ptr %16, align 4, !tbaa !9
  %590 = fpext float %589 to double
  %591 = load double, ptr %19, align 8, !tbaa !16
  %592 = load double, ptr %21, align 8, !tbaa !16
  %593 = fadd double %591, %592
  %594 = fmul double %590, %593
  %595 = load double, ptr %27, align 8, !tbaa !16
  %596 = load ptr, ptr %31, align 8, !tbaa !5
  %597 = getelementptr inbounds double, ptr %596, i32 1
  store ptr %597, ptr %31, align 8, !tbaa !5
  %598 = load double, ptr %596, align 8, !tbaa !16
  %599 = call double @llvm.fmuladd.f64(double %594, double %595, double %598)
  store double %599, ptr %596, align 8, !tbaa !16
  %600 = load float, ptr %16, align 4, !tbaa !9
  %601 = fpext float %600 to double
  %602 = load double, ptr %24, align 8, !tbaa !16
  %603 = fmul double %601, %602
  %604 = load double, ptr %27, align 8, !tbaa !16
  %605 = load ptr, ptr %32, align 8, !tbaa !5
  %606 = getelementptr inbounds double, ptr %605, i32 1
  store ptr %606, ptr %32, align 8, !tbaa !5
  %607 = load double, ptr %605, align 8, !tbaa !16
  %608 = call double @llvm.fmuladd.f64(double %603, double %604, double %607)
  store double %608, ptr %605, align 8, !tbaa !16
  br label %609

609:                                              ; preds = %534, %505
  %610 = load float, ptr %16, align 4, !tbaa !9
  %611 = fpext float %610 to double
  %612 = load double, ptr %27, align 8, !tbaa !16
  %613 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %33, i32 0, i32 4
  %614 = load double, ptr %613, align 8, !tbaa !17
  %615 = call double @llvm.fmuladd.f64(double %611, double %612, double %614)
  store double %615, ptr %613, align 8, !tbaa !17
  call void @llvm.lifetime.end.p0(i64 8, ptr %32) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %31) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %29) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #5
  store i32 0, ptr %18, align 4
  br label %616

616:                                              ; preds = %609, %71
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #5
  %617 = load i32, ptr %18, align 4
  switch i32 %617, label %619 [
    i32 0, label %618
    i32 1, label %618
  ]

618:                                              ; preds = %616, %616
  ret void

619:                                              ; preds = %616
  unreachable
}

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef float @_ZSt4sqrtf(float noundef) #3

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592), float noundef, float noundef, float noundef, float noundef, float noundef, float noundef, float noundef) #4 align 2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !13, i64 0}
!12 = !{!"_ZTSN11libNumerics8ComputeHE", !13, i64 0, !14, i64 4, !7, i64 8, !7, i64 520, !15, i64 584}
!13 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !7, i64 0}
!14 = !{!"int", !7, i64 0}
!15 = !{!"double", !7, i64 0}
!16 = !{!15, !15, i64 0}
!17 = !{!12, !15, i64 584}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #0

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN11libNumerics8ComputeH3addEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7) local_unnamed_addr #1 align 2 {
  %9 = fmul float %2, %2
  %10 = tail call float @llvm.fmuladd.f32(float %1, float %1, float %9)
  %11 = tail call noundef float @_ZSt4sqrtf(float noundef %10)
  %12 = fdiv float 1.000000e+00, %11
  %13 = fmul float %12, %1
  %14 = insertelement <2 x float> poison, float %12, i64 0
  %15 = shufflevector <2 x float> %14, <2 x float> poison, <2 x i32> zeroinitializer
  %16 = insertelement <2 x float> poison, float %2, i64 0
  %17 = insertelement <2 x float> %16, float %3, i64 1
  %18 = fmul <2 x float> %15, %17
  %19 = fmul float %5, %5
  %20 = tail call float @llvm.fmuladd.f32(float %4, float %4, float %19)
  %21 = tail call noundef float @_ZSt4sqrtf(float noundef %20)
  %22 = fdiv float 1.000000e+00, %21
  %23 = fmul float %22, %4
  %24 = insertelement <2 x float> poison, float %22, i64 0
  %25 = shufflevector <2 x float> %24, <2 x float> poison, <2 x i32> zeroinitializer
  %26 = insertelement <2 x float> poison, float %5, i64 0
  %27 = insertelement <2 x float> %26, float %6, i64 1
  %28 = fmul <2 x float> %25, %27
  %29 = load i32, ptr %0, align 8, !tbaa !5
  %30 = icmp slt i32 %29, 5
  br i1 %30, label %31, label %36

31:                                               ; preds = %8
  %32 = extractelement <2 x float> %28, i64 0
  %33 = extractelement <2 x float> %28, i64 1
  %34 = extractelement <2 x float> %18, i64 0
  %35 = extractelement <2 x float> %18, i64 1
  tail call void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %13, float noundef %34, float noundef %35, float noundef %23, float noundef %32, float noundef %33, float noundef %7)
  br label %223

36:                                               ; preds = %8
  %37 = fmul float %13, %13
  %38 = fpext float %37 to double
  %39 = fmul <2 x float> %18, %18
  %40 = fpext <2 x float> %39 to <2 x double>
  %41 = extractelement <2 x float> %18, i64 0
  %42 = fmul float %13, %41
  %43 = extractelement <2 x float> %18, i64 1
  %44 = fmul float %13, %43
  %45 = fpext float %44 to double
  %46 = fmul float %41, %43
  %47 = fpext float %46 to double
  %48 = fmul <2 x float> %28, %28
  %49 = fpext <2 x float> %48 to <2 x double>
  %50 = extractelement <2 x float> %28, i64 0
  %51 = insertelement <2 x float> poison, float %23, i64 0
  %52 = shufflevector <2 x float> %51, <2 x float> poison, <2 x i32> zeroinitializer
  %53 = shufflevector <2 x float> %28, <2 x float> poison, <2 x i32> <i32 poison, i32 0>
  %54 = insertelement <2 x float> %53, float %23, i64 0
  %55 = fmul <2 x float> %52, %54
  %56 = fpext <2 x float> %55 to <2 x double>
  %57 = extractelement <2 x float> %28, i64 1
  %58 = fmul float %23, %57
  %59 = fpext float %58 to double
  %60 = fmul float %50, %57
  %61 = fpext float %60 to double
  %62 = getelementptr inbounds i8, ptr %0, i64 8
  %63 = getelementptr inbounds i8, ptr %0, i64 520
  %64 = extractelement <2 x double> %40, i64 0
  %65 = extractelement <2 x double> %40, i64 1
  %66 = fadd double %64, %65
  %67 = getelementptr inbounds i8, ptr %0, i64 24
  %68 = insertelement <2 x float> poison, float %7, i64 0
  %69 = insertelement <2 x float> %68, float %42, i64 1
  %70 = fpext <2 x float> %69 to <2 x double>
  %71 = extractelement <2 x double> %70, i64 0
  %72 = fneg double %71
  %73 = insertelement <2 x double> poison, double %66, i64 0
  %74 = insertelement <2 x double> %73, double %72, i64 1
  %75 = fmul <2 x double> %74, %70
  %76 = load <2 x double>, ptr %62, align 8, !tbaa !12
  %77 = shufflevector <2 x double> %56, <2 x double> poison, <2 x i32> zeroinitializer
  %78 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %77, <2 x double> %76)
  store <2 x double> %78, ptr %62, align 8, !tbaa !12
  %79 = getelementptr inbounds i8, ptr %0, i64 40
  %80 = load <2 x double>, ptr %67, align 8, !tbaa !12
  %81 = shufflevector <2 x double> %56, <2 x double> poison, <2 x i32> <i32 1, i32 1>
  %82 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %81, <2 x double> %80)
  store <2 x double> %82, ptr %67, align 8, !tbaa !12
  %83 = fmul double %71, %45
  %84 = fneg double %83
  %85 = load <2 x double>, ptr %79, align 8, !tbaa !12
  %86 = insertelement <2 x double> poison, double %84, i64 0
  %87 = shufflevector <2 x double> %86, <2 x double> poison, <2 x i32> zeroinitializer
  %88 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %87, <2 x double> %56, <2 x double> %85)
  store <2 x double> %88, ptr %79, align 8, !tbaa !12
  %89 = icmp eq i32 %29, 6
  br i1 %89, label %90, label %96

90:                                               ; preds = %36
  %91 = getelementptr inbounds i8, ptr %0, i64 56
  %92 = load <2 x double>, ptr %91, align 8, !tbaa !12
  %93 = insertelement <2 x double> poison, double %59, i64 0
  %94 = shufflevector <2 x double> %93, <2 x double> poison, <2 x i32> zeroinitializer
  %95 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %94, <2 x double> %92)
  store <2 x double> %95, ptr %91, align 8, !tbaa !12
  br label %96

96:                                               ; preds = %90, %36
  %97 = phi i64 [ 72, %90 ], [ 56, %36 ]
  %98 = getelementptr inbounds i8, ptr %0, i64 %97
  %99 = getelementptr inbounds i8, ptr %0, i64 528
  %100 = load double, ptr %63, align 8, !tbaa !12
  %101 = tail call double @llvm.fmuladd.f64(double %83, double %59, double %100)
  store double %101, ptr %63, align 8, !tbaa !12
  %102 = getelementptr inbounds i8, ptr %98, i64 8
  %103 = fadd double %65, %38
  %104 = fmul double %103, %71
  %105 = getelementptr inbounds i8, ptr %98, i64 24
  %106 = load <2 x double>, ptr %102, align 8, !tbaa !12
  %107 = insertelement <2 x double> %75, double %104, i64 0
  %108 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %107, <2 x double> %56, <2 x double> %106)
  store <2 x double> %108, ptr %102, align 8, !tbaa !12
  %109 = shufflevector <2 x double> %56, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %110 = fmul double %71, %47
  %111 = getelementptr inbounds i8, ptr %98, i64 40
  %112 = fneg double %110
  %113 = load <2 x double>, ptr %105, align 8, !tbaa !12
  %114 = insertelement <2 x double> poison, double %104, i64 0
  %115 = insertelement <2 x double> %114, double %112, i64 1
  %116 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %115, <2 x double> %109, <2 x double> %113)
  store <2 x double> %116, ptr %105, align 8, !tbaa !12
  %117 = load double, ptr %111, align 8, !tbaa !12
  %118 = extractelement <2 x double> %56, i64 1
  %119 = tail call double @llvm.fmuladd.f64(double %112, double %118, double %117)
  store double %119, ptr %111, align 8, !tbaa !12
  br i1 %89, label %120, label %128

120:                                              ; preds = %96
  %121 = getelementptr inbounds i8, ptr %98, i64 48
  %122 = load <2 x double>, ptr %121, align 8, !tbaa !12
  %123 = shufflevector <2 x double> %75, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %124 = insertelement <2 x double> %123, double %104, i64 1
  %125 = insertelement <2 x double> poison, double %59, i64 0
  %126 = shufflevector <2 x double> %125, <2 x double> poison, <2 x i32> zeroinitializer
  %127 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %124, <2 x double> %126, <2 x double> %122)
  store <2 x double> %127, ptr %121, align 8, !tbaa !12
  br label %128

128:                                              ; preds = %120, %96
  %129 = phi i64 [ 64, %120 ], [ 48, %96 ]
  %130 = getelementptr inbounds i8, ptr %98, i64 %129
  %131 = getelementptr inbounds i8, ptr %0, i64 536
  %132 = load double, ptr %99, align 8, !tbaa !12
  %133 = tail call double @llvm.fmuladd.f64(double %112, double %59, double %132)
  store double %133, ptr %99, align 8, !tbaa !12
  %134 = getelementptr inbounds i8, ptr %130, i64 16
  %135 = getelementptr inbounds i8, ptr %130, i64 32
  %136 = load <2 x double>, ptr %134, align 8, !tbaa !12
  %137 = shufflevector <2 x double> %49, <2 x double> poison, <2 x i32> zeroinitializer
  %138 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %137, <2 x double> %136)
  store <2 x double> %138, ptr %134, align 8, !tbaa !12
  %139 = load <2 x double>, ptr %135, align 8, !tbaa !12
  %140 = shufflevector <2 x double> %56, <2 x double> %49, <2 x i32> <i32 1, i32 2>
  %141 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %87, <2 x double> %140, <2 x double> %139)
  store <2 x double> %141, ptr %135, align 8, !tbaa !12
  br i1 %89, label %142, label %148

142:                                              ; preds = %128
  %143 = getelementptr inbounds i8, ptr %130, i64 48
  %144 = load <2 x double>, ptr %143, align 8, !tbaa !12
  %145 = insertelement <2 x double> poison, double %61, i64 0
  %146 = shufflevector <2 x double> %145, <2 x double> poison, <2 x i32> zeroinitializer
  %147 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %146, <2 x double> %144)
  store <2 x double> %147, ptr %143, align 8, !tbaa !12
  br label %148

148:                                              ; preds = %142, %128
  %149 = phi i64 [ 64, %142 ], [ 48, %128 ]
  %150 = getelementptr inbounds i8, ptr %130, i64 %149
  %151 = getelementptr inbounds i8, ptr %0, i64 544
  %152 = load double, ptr %131, align 8, !tbaa !12
  %153 = tail call double @llvm.fmuladd.f64(double %83, double %61, double %152)
  store double %153, ptr %131, align 8, !tbaa !12
  %154 = getelementptr inbounds i8, ptr %150, i64 24
  %155 = extractelement <2 x double> %49, i64 0
  %156 = getelementptr inbounds i8, ptr %150, i64 40
  %157 = load <2 x double>, ptr %154, align 8, !tbaa !12
  %158 = shufflevector <2 x double> %49, <2 x double> %56, <2 x i32> <i32 0, i32 3>
  %159 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %115, <2 x double> %158, <2 x double> %157)
  store <2 x double> %159, ptr %154, align 8, !tbaa !12
  %160 = load double, ptr %156, align 8, !tbaa !12
  %161 = tail call double @llvm.fmuladd.f64(double %112, double %155, double %160)
  store double %161, ptr %156, align 8, !tbaa !12
  br i1 %89, label %162, label %170

162:                                              ; preds = %148
  %163 = getelementptr inbounds i8, ptr %150, i64 48
  %164 = load <2 x double>, ptr %163, align 8, !tbaa !12
  %165 = shufflevector <2 x double> %75, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %166 = insertelement <2 x double> %165, double %104, i64 1
  %167 = insertelement <2 x double> poison, double %61, i64 0
  %168 = shufflevector <2 x double> %167, <2 x double> poison, <2 x i32> zeroinitializer
  %169 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %166, <2 x double> %168, <2 x double> %164)
  store <2 x double> %169, ptr %163, align 8, !tbaa !12
  br label %170

170:                                              ; preds = %162, %148
  %171 = phi i64 [ 64, %162 ], [ 48, %148 ]
  %172 = getelementptr inbounds i8, ptr %150, i64 %171
  %173 = getelementptr inbounds i8, ptr %0, i64 552
  %174 = load double, ptr %151, align 8, !tbaa !12
  %175 = tail call double @llvm.fmuladd.f64(double %110, double %61, double %174)
  store double %175, ptr %151, align 8, !tbaa !12
  %176 = getelementptr inbounds i8, ptr %172, i64 32
  %177 = load <2 x double>, ptr %176, align 8, !tbaa !12
  %178 = shufflevector <2 x double> %70, <2 x double> poison, <2 x i32> zeroinitializer
  %179 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %178, <2 x double> %56, <2 x double> %177)
  store <2 x double> %179, ptr %176, align 8, !tbaa !12
  br i1 %89, label %180, label %187

180:                                              ; preds = %170
  %181 = getelementptr inbounds i8, ptr %172, i64 48
  %182 = load <2 x double>, ptr %181, align 8, !tbaa !12
  %183 = insertelement <2 x double> %86, double %112, i64 1
  %184 = insertelement <2 x double> poison, double %59, i64 0
  %185 = shufflevector <2 x double> %184, <2 x double> poison, <2 x i32> zeroinitializer
  %186 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %183, <2 x double> %185, <2 x double> %182)
  store <2 x double> %186, ptr %181, align 8, !tbaa !12
  br label %187

187:                                              ; preds = %180, %170
  %188 = phi i64 [ 64, %180 ], [ 48, %170 ]
  %189 = getelementptr inbounds i8, ptr %172, i64 %188
  %190 = getelementptr inbounds i8, ptr %0, i64 560
  %191 = load double, ptr %173, align 8, !tbaa !12
  %192 = tail call double @llvm.fmuladd.f64(double %72, double %59, double %191)
  store double %192, ptr %173, align 8, !tbaa !12
  %193 = getelementptr inbounds i8, ptr %189, i64 40
  %194 = load double, ptr %193, align 8, !tbaa !12
  %195 = tail call double @llvm.fmuladd.f64(double %71, double %155, double %194)
  store double %195, ptr %193, align 8, !tbaa !12
  %196 = load double, ptr %190, align 8, !tbaa !12
  %197 = tail call double @llvm.fmuladd.f64(double %72, double %61, double %196)
  store double %197, ptr %190, align 8, !tbaa !12
  br i1 %89, label %198, label %218

198:                                              ; preds = %187
  %199 = getelementptr inbounds i8, ptr %0, i64 568
  %200 = getelementptr inbounds i8, ptr %189, i64 48
  %201 = load <2 x double>, ptr %200, align 8, !tbaa !12
  %202 = insertelement <2 x double> %86, double %112, i64 1
  %203 = insertelement <2 x double> poison, double %61, i64 0
  %204 = shufflevector <2 x double> %203, <2 x double> poison, <2 x i32> zeroinitializer
  %205 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %202, <2 x double> %204, <2 x double> %201)
  store <2 x double> %205, ptr %200, align 8, !tbaa !12
  %206 = getelementptr inbounds i8, ptr %189, i64 112
  %207 = load <2 x double>, ptr %206, align 8, !tbaa !12
  %208 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %75, <2 x double> %49, <2 x double> %207)
  store <2 x double> %208, ptr %206, align 8, !tbaa !12
  %209 = getelementptr inbounds i8, ptr %0, i64 576
  %210 = load double, ptr %199, align 8, !tbaa !12
  %211 = extractelement <2 x double> %49, i64 1
  %212 = tail call double @llvm.fmuladd.f64(double %83, double %211, double %210)
  store double %212, ptr %199, align 8, !tbaa !12
  %213 = getelementptr inbounds i8, ptr %189, i64 184
  %214 = load double, ptr %213, align 8, !tbaa !12
  %215 = tail call double @llvm.fmuladd.f64(double %104, double %211, double %214)
  store double %215, ptr %213, align 8, !tbaa !12
  %216 = load double, ptr %209, align 8, !tbaa !12
  %217 = tail call double @llvm.fmuladd.f64(double %110, double %211, double %216)
  store double %217, ptr %209, align 8, !tbaa !12
  br label %218

218:                                              ; preds = %198, %187
  %219 = getelementptr inbounds i8, ptr %0, i64 584
  %220 = load double, ptr %219, align 8, !tbaa !13
  %221 = extractelement <2 x double> %49, i64 1
  %222 = tail call double @llvm.fmuladd.f64(double %71, double %221, double %220)
  store double %222, ptr %219, align 8, !tbaa !13
  br label %223

223:                                              ; preds = %218, %31
  ret void
}

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef float @_ZSt4sqrtf(float noundef) local_unnamed_addr #2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592), float noundef, float noundef, float noundef, float noundef, float noundef, float noundef, float noundef) local_unnamed_addr #1 align 2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #3

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"_ZTSN11libNumerics8ComputeHE", !7, i64 0, !10, i64 4, !8, i64 8, !8, i64 520, !11, i64 584}
!7 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"double", !8, i64 0}
!12 = !{!11, !11, i64 0}
!13 = !{!6, !11, i64 584}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass