; LLVM IR from SanLiWuXun/2phase-LBM-DNS :: LBMDNS.ll (Z12ParticleMovev)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@POS = external dso_local global [300 x [2 x double]], align 16
@VEL = external dso_local global [300 x [2 x double]], align 16
@e = external dso_local global double, align 8
@Drag = external dso_local global [300 x [2 x double]], align 16

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fabs.f64(double) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_Z12ParticleMovev() #2 {
  %1 = alloca i32, align 4
  %2 = alloca double, align 8
  %3 = alloca double, align 8
  %4 = alloca i32, align 4
  %5 = alloca i32, align 4
  %6 = alloca double, align 8
  %7 = alloca double, align 8
  %8 = alloca double, align 8
  %9 = alloca double, align 8
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca [2 x double], align 16
  %16 = alloca [2 x double], align 16
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #4
  store i32 0, ptr %1, align 4, !tbaa !5
  br label %19

19:                                               ; preds = %164, %0
  %20 = load i32, ptr %1, align 4, !tbaa !5
  %21 = icmp slt i32 %20, 300
  br i1 %21, label %22, label %167

22:                                               ; preds = %19
  call void @llvm.lifetime.start.p0(i64 8, ptr %2) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #4
  %23 = load i32, ptr %1, align 4, !tbaa !5
  %24 = sext i32 %23 to i64
  %25 = getelementptr inbounds [300 x [2 x double]], ptr @Drag, i64 0, i64 %24
  %26 = getelementptr inbounds [2 x double], ptr %25, i64 0, i64 0
  %27 = load double, ptr %26, align 16, !tbaa !9
  %28 = fdiv double %27, 0x40F65D8D70A3D70A
  store double %28, ptr %2, align 8, !tbaa !9
  %29 = load i32, ptr %1, align 4, !tbaa !5
  %30 = sext i32 %29 to i64
  %31 = getelementptr inbounds [300 x [2 x double]], ptr @Drag, i64 0, i64 %30
  %32 = getelementptr inbounds [2 x double], ptr %31, i64 0, i64 1
  %33 = load double, ptr %32, align 8, !tbaa !9
  %34 = fdiv double %33, 0x40F65D8D70A3D70A
  %35 = fadd double %34, -3.500000e-07
  store double %35, ptr %3, align 8, !tbaa !9
  %36 = load i32, ptr %1, align 4, !tbaa !5
  %37 = sext i32 %36 to i64
  %38 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %37
  %39 = getelementptr inbounds [2 x double], ptr %38, i64 0, i64 0
  %40 = load double, ptr %39, align 16, !tbaa !9
  %41 = load double, ptr %2, align 8, !tbaa !9
  %42 = call double @llvm.fmuladd.f64(double %41, double 1.000000e+00, double %40)
  %43 = load i32, ptr %1, align 4, !tbaa !5
  %44 = sext i32 %43 to i64
  %45 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %44
  %46 = getelementptr inbounds [2 x double], ptr %45, i64 0, i64 0
  store double %42, ptr %46, align 16, !tbaa !9
  %47 = load i32, ptr %1, align 4, !tbaa !5
  %48 = sext i32 %47 to i64
  %49 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %48
  %50 = getelementptr inbounds [2 x double], ptr %49, i64 0, i64 1
  %51 = load double, ptr %50, align 8, !tbaa !9
  %52 = load double, ptr %3, align 8, !tbaa !9
  %53 = call double @llvm.fmuladd.f64(double %52, double 1.000000e+00, double %51)
  %54 = load i32, ptr %1, align 4, !tbaa !5
  %55 = sext i32 %54 to i64
  %56 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %55
  %57 = getelementptr inbounds [2 x double], ptr %56, i64 0, i64 1
  store double %53, ptr %57, align 8, !tbaa !9
  %58 = load i32, ptr %1, align 4, !tbaa !5
  %59 = sext i32 %58 to i64
  %60 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %59
  %61 = getelementptr inbounds [2 x double], ptr %60, i64 0, i64 0
  %62 = load double, ptr %61, align 16, !tbaa !9
  %63 = load i32, ptr %1, align 4, !tbaa !5
  %64 = sext i32 %63 to i64
  %65 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %64
  %66 = getelementptr inbounds [2 x double], ptr %65, i64 0, i64 0
  %67 = load double, ptr %66, align 16, !tbaa !9
  %68 = call double @llvm.fmuladd.f64(double %67, double 1.000000e+00, double %62)
  %69 = load i32, ptr %1, align 4, !tbaa !5
  %70 = sext i32 %69 to i64
  %71 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %70
  %72 = getelementptr inbounds [2 x double], ptr %71, i64 0, i64 0
  store double %68, ptr %72, align 16, !tbaa !9
  %73 = load i32, ptr %1, align 4, !tbaa !5
  %74 = sext i32 %73 to i64
  %75 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %74
  %76 = getelementptr inbounds [2 x double], ptr %75, i64 0, i64 1
  %77 = load double, ptr %76, align 8, !tbaa !9
  %78 = load i32, ptr %1, align 4, !tbaa !5
  %79 = sext i32 %78 to i64
  %80 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %79
  %81 = getelementptr inbounds [2 x double], ptr %80, i64 0, i64 1
  %82 = load double, ptr %81, align 8, !tbaa !9
  %83 = call double @llvm.fmuladd.f64(double %82, double 1.000000e+00, double %77)
  %84 = load i32, ptr %1, align 4, !tbaa !5
  %85 = sext i32 %84 to i64
  %86 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %85
  %87 = getelementptr inbounds [2 x double], ptr %86, i64 0, i64 1
  store double %83, ptr %87, align 8, !tbaa !9
  %88 = load i32, ptr %1, align 4, !tbaa !5
  %89 = sext i32 %88 to i64
  %90 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %89
  %91 = getelementptr inbounds [2 x double], ptr %90, i64 0, i64 0
  %92 = load double, ptr %91, align 16, !tbaa !9
  %93 = fcmp olt double %92, 0.000000e+00
  br i1 %93, label %94, label %106

94:                                               ; preds = %22
  %95 = load i32, ptr %1, align 4, !tbaa !5
  %96 = sext i32 %95 to i64
  %97 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %96
  %98 = getelementptr inbounds [2 x double], ptr %97, i64 0, i64 0
  %99 = load double, ptr %98, align 16, !tbaa !9
  %100 = fadd double %99, 2.000000e+02
  %101 = fadd double %100, 1.000000e+00
  %102 = load i32, ptr %1, align 4, !tbaa !5
  %103 = sext i32 %102 to i64
  %104 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %103
  %105 = getelementptr inbounds [2 x double], ptr %104, i64 0, i64 0
  store double %101, ptr %105, align 16, !tbaa !9
  br label %106

106:                                              ; preds = %94, %22
  %107 = load i32, ptr %1, align 4, !tbaa !5
  %108 = sext i32 %107 to i64
  %109 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %108
  %110 = getelementptr inbounds [2 x double], ptr %109, i64 0, i64 0
  %111 = load double, ptr %110, align 16, !tbaa !9
  %112 = fcmp ogt double %111, 2.010000e+02
  br i1 %112, label %113, label %125

113:                                              ; preds = %106
  %114 = load i32, ptr %1, align 4, !tbaa !5
  %115 = sext i32 %114 to i64
  %116 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %115
  %117 = getelementptr inbounds [2 x double], ptr %116, i64 0, i64 0
  %118 = load double, ptr %117, align 16, !tbaa !9
  %119 = fsub double %118, 2.000000e+02
  %120 = fsub double %119, 1.000000e+00
  %121 = load i32, ptr %1, align 4, !tbaa !5
  %122 = sext i32 %121 to i64
  %123 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %122
  %124 = getelementptr inbounds [2 x double], ptr %123, i64 0, i64 0
  store double %120, ptr %124, align 16, !tbaa !9
  br label %125

125:                                              ; preds = %113, %106
  %126 = load i32, ptr %1, align 4, !tbaa !5
  %127 = sext i32 %126 to i64
  %128 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %127
  %129 = getelementptr inbounds [2 x double], ptr %128, i64 0, i64 1
  %130 = load double, ptr %129, align 8, !tbaa !9
  %131 = fcmp olt double %130, 0.000000e+00
  br i1 %131, label %132, label %144

132:                                              ; preds = %125
  %133 = load i32, ptr %1, align 4, !tbaa !5
  %134 = sext i32 %133 to i64
  %135 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %134
  %136 = getelementptr inbounds [2 x double], ptr %135, i64 0, i64 1
  %137 = load double, ptr %136, align 8, !tbaa !9
  %138 = fadd double %137, 8.000000e+02
  %139 = fadd double %138, 1.000000e+00
  %140 = load i32, ptr %1, align 4, !tbaa !5
  %141 = sext i32 %140 to i64
  %142 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %141
  %143 = getelementptr inbounds [2 x double], ptr %142, i64 0, i64 1
  store double %139, ptr %143, align 8, !tbaa !9
  br label %144

144:                                              ; preds = %132, %125
  %145 = load i32, ptr %1, align 4, !tbaa !5
  %146 = sext i32 %145 to i64
  %147 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %146
  %148 = getelementptr inbounds [2 x double], ptr %147, i64 0, i64 1
  %149 = load double, ptr %148, align 8, !tbaa !9
  %150 = fcmp ogt double %149, 8.010000e+02
  br i1 %150, label %151, label %163

151:                                              ; preds = %144
  %152 = load i32, ptr %1, align 4, !tbaa !5
  %153 = sext i32 %152 to i64
  %154 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %153
  %155 = getelementptr inbounds [2 x double], ptr %154, i64 0, i64 1
  %156 = load double, ptr %155, align 8, !tbaa !9
  %157 = fsub double %156, 8.000000e+02
  %158 = fsub double %157, 1.000000e+00
  %159 = load i32, ptr %1, align 4, !tbaa !5
  %160 = sext i32 %159 to i64
  %161 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %160
  %162 = getelementptr inbounds [2 x double], ptr %161, i64 0, i64 1
  store double %158, ptr %162, align 8, !tbaa !9
  br label %163

163:                                              ; preds = %151, %144
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %2) #4
  br label %164

164:                                              ; preds = %163
  %165 = load i32, ptr %1, align 4, !tbaa !5
  %166 = add nsw i32 %165, 1
  store i32 %166, ptr %1, align 4, !tbaa !5
  br label %19, !llvm.loop !11

167:                                              ; preds = %19
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #4
  store i32 0, ptr %4, align 4, !tbaa !5
  br label %168

168:                                              ; preds = %438, %167
  %169 = load i32, ptr %4, align 4, !tbaa !5
  %170 = icmp slt i32 %169, 299
  br i1 %170, label %171, label %441

171:                                              ; preds = %168
  %172 = load i32, ptr %4, align 4, !tbaa !5
  %173 = add nsw i32 %172, 1
  store i32 %173, ptr %5, align 4, !tbaa !5
  br label %174

174:                                              ; preds = %434, %171
  %175 = load i32, ptr %5, align 4, !tbaa !5
  %176 = icmp slt i32 %175, 300
  br i1 %176, label %177, label %437

177:                                              ; preds = %174
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #4
  %178 = load i32, ptr %4, align 4, !tbaa !5
  %179 = sext i32 %178 to i64
  %180 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %179
  %181 = getelementptr inbounds [2 x double], ptr %180, i64 0, i64 0
  %182 = load double, ptr %181, align 16, !tbaa !9
  %183 = load i32, ptr %5, align 4, !tbaa !5
  %184 = sext i32 %183 to i64
  %185 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %184
  %186 = getelementptr inbounds [2 x double], ptr %185, i64 0, i64 0
  %187 = load double, ptr %186, align 16, !tbaa !9
  %188 = fsub double %182, %187
  %189 = load i32, ptr %4, align 4, !tbaa !5
  %190 = sext i32 %189 to i64
  %191 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %190
  %192 = getelementptr inbounds [2 x double], ptr %191, i64 0, i64 0
  %193 = load double, ptr %192, align 16, !tbaa !9
  %194 = load i32, ptr %5, align 4, !tbaa !5
  %195 = sext i32 %194 to i64
  %196 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %195
  %197 = getelementptr inbounds [2 x double], ptr %196, i64 0, i64 0
  %198 = load double, ptr %197, align 16, !tbaa !9
  %199 = fsub double %193, %198
  %200 = load i32, ptr %4, align 4, !tbaa !5
  %201 = sext i32 %200 to i64
  %202 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %201
  %203 = getelementptr inbounds [2 x double], ptr %202, i64 0, i64 1
  %204 = load double, ptr %203, align 8, !tbaa !9
  %205 = load i32, ptr %5, align 4, !tbaa !5
  %206 = sext i32 %205 to i64
  %207 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %206
  %208 = getelementptr inbounds [2 x double], ptr %207, i64 0, i64 1
  %209 = load double, ptr %208, align 8, !tbaa !9
  %210 = fsub double %204, %209
  %211 = load i32, ptr %4, align 4, !tbaa !5
  %212 = sext i32 %211 to i64
  %213 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %212
  %214 = getelementptr inbounds [2 x double], ptr %213, i64 0, i64 1
  %215 = load double, ptr %214, align 8, !tbaa !9
  %216 = load i32, ptr %5, align 4, !tbaa !5
  %217 = sext i32 %216 to i64
  %218 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %217
  %219 = getelementptr inbounds [2 x double], ptr %218, i64 0, i64 1
  %220 = load double, ptr %219, align 8, !tbaa !9
  %221 = fsub double %215, %220
  %222 = fmul double %210, %221
  %223 = call double @llvm.fmuladd.f64(double %188, double %199, double %222)
  store double %223, ptr %6, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #4
  %224 = load i32, ptr %4, align 4, !tbaa !5
  %225 = sext i32 %224 to i64
  %226 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %225
  %227 = getelementptr inbounds [2 x double], ptr %226, i64 0, i64 0
  %228 = load double, ptr %227, align 16, !tbaa !9
  %229 = load i32, ptr %5, align 4, !tbaa !5
  %230 = sext i32 %229 to i64
  %231 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %230
  %232 = getelementptr inbounds [2 x double], ptr %231, i64 0, i64 0
  %233 = load double, ptr %232, align 16, !tbaa !9
  %234 = fsub double %228, %233
  %235 = call double @llvm.fabs.f64(double %234)
  store double %235, ptr %9, align 8, !tbaa !9
  %236 = load i32, ptr %4, align 4, !tbaa !5
  %237 = sext i32 %236 to i64
  %238 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %237
  %239 = getelementptr inbounds [2 x double], ptr %238, i64 0, i64 1
  %240 = load double, ptr %239, align 8, !tbaa !9
  %241 = load i32, ptr %5, align 4, !tbaa !5
  %242 = sext i32 %241 to i64
  %243 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %242
  %244 = getelementptr inbounds [2 x double], ptr %243, i64 0, i64 1
  %245 = load double, ptr %244, align 8, !tbaa !9
  %246 = fsub double %240, %245
  %247 = call double @llvm.fabs.f64(double %246)
  store double %247, ptr %10, align 8, !tbaa !9
  %248 = load double, ptr %9, align 8, !tbaa !9
  %249 = fsub double 2.010000e+02, %248
  store double %249, ptr %11, align 8, !tbaa !9
  %250 = load double, ptr %10, align 8, !tbaa !9
  %251 = fsub double 8.010000e+02, %250
  store double %251, ptr %12, align 8, !tbaa !9
  %252 = load double, ptr %9, align 8, !tbaa !9
  %253 = load double, ptr %11, align 8, !tbaa !9
  %254 = fcmp ogt double %252, %253
  br i1 %254, label %255, label %257

255:                                              ; preds = %177
  %256 = load double, ptr %11, align 8, !tbaa !9
  br label %259

257:                                              ; preds = %177
  %258 = load double, ptr %9, align 8, !tbaa !9
  br label %259

259:                                              ; preds = %257, %255
  %260 = phi double [ %256, %255 ], [ %258, %257 ]
  store double %260, ptr %13, align 8, !tbaa !9
  %261 = load double, ptr %10, align 8, !tbaa !9
  %262 = load double, ptr %12, align 8, !tbaa !9
  %263 = fcmp ogt double %261, %262
  br i1 %263, label %264, label %266

264:                                              ; preds = %259
  %265 = load double, ptr %12, align 8, !tbaa !9
  br label %268

266:                                              ; preds = %259
  %267 = load double, ptr %10, align 8, !tbaa !9
  br label %268

268:                                              ; preds = %266, %264
  %269 = phi double [ %265, %264 ], [ %267, %266 ]
  store double %269, ptr %14, align 8, !tbaa !9
  %270 = load double, ptr %13, align 8, !tbaa !9
  %271 = load double, ptr %13, align 8, !tbaa !9
  %272 = load double, ptr %14, align 8, !tbaa !9
  %273 = load double, ptr %14, align 8, !tbaa !9
  %274 = fmul double %272, %273
  %275 = call double @llvm.fmuladd.f64(double %270, double %271, double %274)
  store double %275, ptr %8, align 8, !tbaa !9
  %276 = load double, ptr %8, align 8, !tbaa !9
  %277 = call double @sqrt(double noundef %276) #4
  store double %277, ptr %7, align 8, !tbaa !9
  %278 = load double, ptr %7, align 8, !tbaa !9
  %279 = fcmp olt double %278, 1.000000e+01
  br i1 %279, label %280, label %433

280:                                              ; preds = %268
  %281 = load double, ptr %6, align 8, !tbaa !9
  %282 = fcmp olt double %281, 0.000000e+00
  br i1 %282, label %283, label %433

283:                                              ; preds = %280
  call void @llvm.lifetime.start.p0(i64 16, ptr %15) #4
  call void @llvm.lifetime.start.p0(i64 16, ptr %16) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #4
  %284 = load i32, ptr %5, align 4, !tbaa !5
  %285 = sext i32 %284 to i64
  %286 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %285
  %287 = getelementptr inbounds [2 x double], ptr %286, i64 0, i64 0
  %288 = load double, ptr %287, align 16, !tbaa !9
  %289 = load i32, ptr %4, align 4, !tbaa !5
  %290 = sext i32 %289 to i64
  %291 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %290
  %292 = getelementptr inbounds [2 x double], ptr %291, i64 0, i64 0
  %293 = load double, ptr %292, align 16, !tbaa !9
  %294 = fsub double %288, %293
  %295 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  store double %294, ptr %295, align 16, !tbaa !9
  %296 = load i32, ptr %5, align 4, !tbaa !5
  %297 = sext i32 %296 to i64
  %298 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %297
  %299 = getelementptr inbounds [2 x double], ptr %298, i64 0, i64 1
  %300 = load double, ptr %299, align 8, !tbaa !9
  %301 = load i32, ptr %4, align 4, !tbaa !5
  %302 = sext i32 %301 to i64
  %303 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %302
  %304 = getelementptr inbounds [2 x double], ptr %303, i64 0, i64 1
  %305 = load double, ptr %304, align 8, !tbaa !9
  %306 = fsub double %300, %305
  %307 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  store double %306, ptr %307, align 8, !tbaa !9
  %308 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %309 = load double, ptr %308, align 16, !tbaa !9
  %310 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %311 = load double, ptr %310, align 16, !tbaa !9
  %312 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %313 = load double, ptr %312, align 8, !tbaa !9
  %314 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %315 = load double, ptr %314, align 8, !tbaa !9
  %316 = fmul double %313, %315
  %317 = call double @llvm.fmuladd.f64(double %309, double %311, double %316)
  %318 = call double @sqrt(double noundef %317) #4
  store double %318, ptr %17, align 8, !tbaa !9
  %319 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %320 = load double, ptr %319, align 16, !tbaa !9
  %321 = load double, ptr %17, align 8, !tbaa !9
  %322 = fdiv double %320, %321
  %323 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  store double %322, ptr %323, align 16, !tbaa !9
  %324 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %325 = load double, ptr %324, align 8, !tbaa !9
  %326 = load double, ptr %17, align 8, !tbaa !9
  %327 = fdiv double %325, %326
  %328 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  store double %327, ptr %328, align 8, !tbaa !9
  %329 = load i32, ptr %4, align 4, !tbaa !5
  %330 = sext i32 %329 to i64
  %331 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %330
  %332 = getelementptr inbounds [2 x double], ptr %331, i64 0, i64 0
  %333 = load double, ptr %332, align 16, !tbaa !9
  %334 = load i32, ptr %5, align 4, !tbaa !5
  %335 = sext i32 %334 to i64
  %336 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %335
  %337 = getelementptr inbounds [2 x double], ptr %336, i64 0, i64 0
  %338 = load double, ptr %337, align 16, !tbaa !9
  %339 = fsub double %333, %338
  %340 = getelementptr inbounds [2 x double], ptr %16, i64 0, i64 0
  store double %339, ptr %340, align 16, !tbaa !9
  %341 = load i32, ptr %4, align 4, !tbaa !5
  %342 = sext i32 %341 to i64
  %343 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %342
  %344 = getelementptr inbounds [2 x double], ptr %343, i64 0, i64 1
  %345 = load double, ptr %344, align 8, !tbaa !9
  %346 = load i32, ptr %5, align 4, !tbaa !5
  %347 = sext i32 %346 to i64
  %348 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %347
  %349 = getelementptr inbounds [2 x double], ptr %348, i64 0, i64 1
  %350 = load double, ptr %349, align 8, !tbaa !9
  %351 = fsub double %345, %350
  %352 = getelementptr inbounds [2 x double], ptr %16, i64 0, i64 1
  store double %351, ptr %352, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #4
  %353 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %354 = load double, ptr %353, align 16, !tbaa !9
  %355 = getelementptr inbounds [2 x double], ptr %16, i64 0, i64 0
  %356 = load double, ptr %355, align 16, !tbaa !9
  %357 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %358 = load double, ptr %357, align 8, !tbaa !9
  %359 = getelementptr inbounds [2 x double], ptr %16, i64 0, i64 1
  %360 = load double, ptr %359, align 8, !tbaa !9
  %361 = fmul double %358, %360
  %362 = call double @llvm.fmuladd.f64(double %354, double %356, double %361)
  store double %362, ptr %18, align 8, !tbaa !9
  %363 = load i32, ptr %4, align 4, !tbaa !5
  %364 = sext i32 %363 to i64
  %365 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %364
  %366 = getelementptr inbounds [2 x double], ptr %365, i64 0, i64 0
  %367 = load double, ptr %366, align 16, !tbaa !9
  %368 = load double, ptr @e, align 8, !tbaa !9
  %369 = fadd double 1.000000e+00, %368
  %370 = fmul double 5.000000e-01, %369
  %371 = load double, ptr %18, align 8, !tbaa !9
  %372 = fmul double %370, %371
  %373 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %374 = load double, ptr %373, align 16, !tbaa !9
  %375 = fneg double %372
  %376 = call double @llvm.fmuladd.f64(double %375, double %374, double %367)
  %377 = load i32, ptr %4, align 4, !tbaa !5
  %378 = sext i32 %377 to i64
  %379 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %378
  %380 = getelementptr inbounds [2 x double], ptr %379, i64 0, i64 0
  store double %376, ptr %380, align 16, !tbaa !9
  %381 = load i32, ptr %4, align 4, !tbaa !5
  %382 = sext i32 %381 to i64
  %383 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %382
  %384 = getelementptr inbounds [2 x double], ptr %383, i64 0, i64 1
  %385 = load double, ptr %384, align 8, !tbaa !9
  %386 = load double, ptr @e, align 8, !tbaa !9
  %387 = fadd double 1.000000e+00, %386
  %388 = fmul double 5.000000e-01, %387
  %389 = load double, ptr %18, align 8, !tbaa !9
  %390 = fmul double %388, %389
  %391 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %392 = load double, ptr %391, align 8, !tbaa !9
  %393 = fneg double %390
  %394 = call double @llvm.fmuladd.f64(double %393, double %392, double %385)
  %395 = load i32, ptr %4, align 4, !tbaa !5
  %396 = sext i32 %395 to i64
  %397 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %396
  %398 = getelementptr inbounds [2 x double], ptr %397, i64 0, i64 1
  store double %394, ptr %398, align 8, !tbaa !9
  %399 = load i32, ptr %5, align 4, !tbaa !5
  %400 = sext i32 %399 to i64
  %401 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %400
  %402 = getelementptr inbounds [2 x double], ptr %401, i64 0, i64 0
  %403 = load double, ptr %402, align 16, !tbaa !9
  %404 = load double, ptr @e, align 8, !tbaa !9
  %405 = fadd double 1.000000e+00, %404
  %406 = fmul double 5.000000e-01, %405
  %407 = load double, ptr %18, align 8, !tbaa !9
  %408 = fmul double %406, %407
  %409 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 0
  %410 = load double, ptr %409, align 16, !tbaa !9
  %411 = call double @llvm.fmuladd.f64(double %408, double %410, double %403)
  %412 = load i32, ptr %5, align 4, !tbaa !5
  %413 = sext i32 %412 to i64
  %414 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %413
  %415 = getelementptr inbounds [2 x double], ptr %414, i64 0, i64 0
  store double %411, ptr %415, align 16, !tbaa !9
  %416 = load i32, ptr %5, align 4, !tbaa !5
  %417 = sext i32 %416 to i64
  %418 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %417
  %419 = getelementptr inbounds [2 x double], ptr %418, i64 0, i64 1
  %420 = load double, ptr %419, align 8, !tbaa !9
  %421 = load double, ptr @e, align 8, !tbaa !9
  %422 = fadd double 1.000000e+00, %421
  %423 = fmul double 5.000000e-01, %422
  %424 = load double, ptr %18, align 8, !tbaa !9
  %425 = fmul double %423, %424
  %426 = getelementptr inbounds [2 x double], ptr %15, i64 0, i64 1
  %427 = load double, ptr %426, align 8, !tbaa !9
  %428 = call double @llvm.fmuladd.f64(double %425, double %427, double %420)
  %429 = load i32, ptr %5, align 4, !tbaa !5
  %430 = sext i32 %429 to i64
  %431 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %430
  %432 = getelementptr inbounds [2 x double], ptr %431, i64 0, i64 1
  store double %428, ptr %432, align 8, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %16) #4
  call void @llvm.lifetime.end.p0(i64 16, ptr %15) #4
  br label %433

433:                                              ; preds = %283, %280, %268
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #4
  br label %434

434:                                              ; preds = %433
  %435 = load i32, ptr %5, align 4, !tbaa !5
  %436 = add nsw i32 %435, 1
  store i32 %436, ptr %5, align 4, !tbaa !5
  br label %174, !llvm.loop !13

437:                                              ; preds = %174
  br label %438

438:                                              ; preds = %437
  %439 = load i32, ptr %4, align 4, !tbaa !5
  %440 = add nsw i32 %439, 1
  store i32 %440, ptr %4, align 4, !tbaa !5
  br label %168, !llvm.loop !14

441:                                              ; preds = %168
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #4
  ret void
}

; Function Attrs: nounwind
declare double @sqrt(double noundef) #3

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}
!11 = distinct !{!11, !12}
!12 = !{!"llvm.loop.mustprogress"}
!13 = distinct !{!13, !12}
!14 = distinct !{!14, !12}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@POS = external dso_local local_unnamed_addr global [300 x [2 x double]], align 16
@VEL = external dso_local local_unnamed_addr global [300 x [2 x double]], align 16
@e = external dso_local local_unnamed_addr global double, align 8
@Drag = external dso_local local_unnamed_addr global [300 x [2 x double]], align 16

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fabs.f64(double) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable
define dso_local void @_Z12ParticleMovev() local_unnamed_addr #1 {
  br label %thread-pre-split

.preheader:                                       ; preds = %42
  %1 = load double, ptr @e, align 8
  %2 = fadd double %1, 1.000000e+00
  %3 = fmul double %2, -5.000000e-01
  %4 = fmul double %2, 5.000000e-01
  br label %.lr.ph

thread-pre-split:                                 ; preds = %0, %42
  %indvars.iv = phi i64 [ 0, %0 ], [ %indvars.iv.next, %42 ]
  %5 = getelementptr inbounds [300 x [2 x double]], ptr @Drag, i64 0, i64 %indvars.iv
  %6 = load double, ptr %5, align 16, !tbaa !5
  %7 = fdiv double %6, 0x40F65D8D70A3D70A
  %8 = getelementptr inbounds i8, ptr %5, i64 8
  %9 = load double, ptr %8, align 8, !tbaa !5
  %10 = fdiv double %9, 0x40F65D8D70A3D70A
  %11 = fadd double %10, -3.500000e-07
  %12 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %indvars.iv
  %13 = load <2 x double>, ptr %12, align 16, !tbaa !5
  %14 = insertelement <2 x double> poison, double %7, i64 0
  %15 = insertelement <2 x double> %14, double %11, i64 1
  %16 = fadd <2 x double> %15, %13
  store <2 x double> %16, ptr %12, align 16, !tbaa !5
  %17 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %indvars.iv
  %18 = getelementptr inbounds i8, ptr %17, i64 8
  %19 = load <2 x double>, ptr %17, align 16, !tbaa !5
  %20 = fadd <2 x double> %16, %19
  store <2 x double> %20, ptr %17, align 16, !tbaa !5
  %21 = extractelement <2 x double> %20, i64 0
  %22 = fcmp olt double %21, 0.000000e+00
  %23 = fadd double %21, 2.000000e+02
  %24 = fadd double %23, 1.000000e+00
  %25 = select i1 %22, double %24, double %21
  %26 = fcmp ogt double %25, 2.010000e+02
  %27 = or i1 %22, %26
  br i1 %27, label %28, label %31

28:                                               ; preds = %thread-pre-split
  %29 = fadd double %25, -2.000000e+02
  %30 = fadd double %29, -1.000000e+00
  %simplifycfg.merge116 = select i1 %26, double %30, double %25
  store double %simplifycfg.merge116, ptr %17, align 16, !tbaa !5
  br label %31

31:                                               ; preds = %thread-pre-split, %28
  %32 = extractelement <2 x double> %20, i64 1
  %33 = fcmp olt double %32, 0.000000e+00
  %34 = fadd double %32, 8.000000e+02
  %35 = fadd double %34, 1.000000e+00
  %36 = select i1 %33, double %35, double %32
  %37 = fcmp ogt double %36, 8.010000e+02
  %38 = or i1 %33, %37
  br i1 %38, label %39, label %42

39:                                               ; preds = %31
  %40 = fadd double %36, -8.000000e+02
  %41 = fadd double %40, -1.000000e+00
  %simplifycfg.merge = select i1 %37, double %41, double %36
  store double %simplifycfg.merge, ptr %18, align 8, !tbaa !5
  br label %42

42:                                               ; preds = %31, %39
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, 300
  br i1 %exitcond.not, label %.preheader, label %thread-pre-split, !llvm.loop !9

.loopexit:                                        ; preds = %100
  %indvars.iv.next107 = add nuw nsw i64 %indvars.iv106, 1
  %exitcond115.not = icmp eq i64 %indvars.iv.next113, 299
  br i1 %exitcond115.not, label %101, label %.lr.ph, !llvm.loop !11

.lr.ph:                                           ; preds = %.loopexit, %.preheader
  %indvars.iv112 = phi i64 [ 0, %.preheader ], [ %indvars.iv.next113, %.loopexit ]
  %indvars.iv106 = phi i64 [ 1, %.preheader ], [ %indvars.iv.next107, %.loopexit ]
  %indvars.iv.next113 = add nuw nsw i64 %indvars.iv112, 1
  %43 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %indvars.iv112
  %44 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %indvars.iv112
  %45 = load <2 x double>, ptr %43, align 16, !tbaa !5
  br label %46

46:                                               ; preds = %.lr.ph, %100
  %indvars.iv108 = phi i64 [ %indvars.iv106, %.lr.ph ], [ %indvars.iv.next109, %100 ]
  %47 = getelementptr inbounds [300 x [2 x double]], ptr @POS, i64 0, i64 %indvars.iv108
  %48 = getelementptr inbounds [300 x [2 x double]], ptr @VEL, i64 0, i64 %indvars.iv108
  %49 = load double, ptr %48, align 16, !tbaa !5
  %50 = load <2 x double>, ptr %47, align 16, !tbaa !5
  %51 = fsub <2 x double> %45, %50
  %52 = extractelement <2 x double> %51, i64 0
  %53 = load <2 x double>, ptr %44, align 16, !tbaa !5
  %54 = extractelement <2 x double> %53, i64 0
  %55 = fsub double %54, %49
  %56 = getelementptr inbounds i8, ptr %48, i64 8
  %57 = load double, ptr %56, align 8, !tbaa !5
  %58 = shufflevector <2 x double> %45, <2 x double> %53, <2 x i32> <i32 1, i32 3>
  %59 = shufflevector <2 x double> %50, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %60 = insertelement <2 x double> %59, double %57, i64 1
  %61 = fsub <2 x double> %58, %60
  %62 = extractelement <2 x double> %61, i64 0
  %63 = extractelement <2 x double> %61, i64 1
  %64 = fmul double %62, %63
  %65 = tail call double @llvm.fmuladd.f64(double %52, double %55, double %64)
  %66 = tail call double @llvm.fabs.f64(double %52)
  %67 = tail call double @llvm.fabs.f64(double %62)
  %68 = fsub double 2.010000e+02, %66
  %69 = fsub double 8.010000e+02, %67
  %70 = fcmp ogt double %66, %68
  %71 = select i1 %70, double %68, double %66
  %72 = fcmp ogt double %67, %69
  %73 = select i1 %72, double %69, double %67
  %74 = fmul double %73, %73
  %75 = tail call double @llvm.fmuladd.f64(double %71, double %71, double %74)
  %sqrt = tail call double @llvm.sqrt.f64(double %75)
  %76 = fcmp olt double %sqrt, 1.000000e+01
  %77 = fcmp olt double %65, 0.000000e+00
  %or.cond = select i1 %76, i1 %77, i1 false
  br i1 %or.cond, label %78, label %100

78:                                               ; preds = %46
  %79 = fsub <2 x double> %50, %45
  %80 = fmul <2 x double> %79, %79
  %81 = extractelement <2 x double> %80, i64 1
  %82 = extractelement <2 x double> %79, i64 0
  %83 = tail call double @llvm.fmuladd.f64(double %82, double %82, double %81)
  %sqrt101 = tail call double @llvm.sqrt.f64(double %83)
  %84 = insertelement <2 x double> poison, double %sqrt101, i64 0
  %85 = shufflevector <2 x double> %84, <2 x double> poison, <2 x i32> zeroinitializer
  %86 = fdiv <2 x double> %79, %85
  %87 = fmul <2 x double> %86, %61
  %88 = extractelement <2 x double> %87, i64 1
  %89 = extractelement <2 x double> %86, i64 0
  %90 = tail call double @llvm.fmuladd.f64(double %89, double %55, double %88)
  %91 = fmul double %3, %90
  %92 = insertelement <2 x double> poison, double %91, i64 0
  %93 = shufflevector <2 x double> %92, <2 x double> poison, <2 x i32> zeroinitializer
  %94 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %93, <2 x double> %86, <2 x double> %53)
  store <2 x double> %94, ptr %44, align 16, !tbaa !5
  %95 = fmul double %4, %90
  %96 = load <2 x double>, ptr %48, align 16, !tbaa !5
  %97 = insertelement <2 x double> poison, double %95, i64 0
  %98 = shufflevector <2 x double> %97, <2 x double> poison, <2 x i32> zeroinitializer
  %99 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %98, <2 x double> %86, <2 x double> %96)
  store <2 x double> %99, ptr %48, align 16, !tbaa !5
  br label %100

100:                                              ; preds = %78, %46
  %indvars.iv.next109 = add nuw nsw i64 %indvars.iv108, 1
  %exitcond111.not = icmp eq i64 %indvars.iv.next109, 300
  br i1 %exitcond111.not, label %.loopexit, label %46, !llvm.loop !12

101:                                              ; preds = %.loopexit
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.sqrt.f64(double) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind memory(readwrite, argmem: none, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = distinct !{!9, !10}
!10 = !{!"llvm.loop.mustprogress"}
!11 = distinct !{!11, !10}
!12 = distinct !{!12, !10}


; Effective O3 passes: AggressiveInstCombinePass,EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopRotatePass,LoopSimplifyPass,PostOrderFunctionAttrsPass,SCCPPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass