; LLVM IR from rdguez-mariano/fast_imas_IPOL :: libNumerics/computeH.ll (ZN11libNumerics8ComputeH15add_4parametersEfffffff)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.libNumerics::ComputeH" = type { i32, i32, [64 x double], [8 x double], double }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7) #2 align 2 {
  %9 = alloca ptr, align 8
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  %28 = alloca double, align 8
  %29 = alloca ptr, align 8
  %30 = alloca ptr, align 8
  %31 = alloca i32, align 4
  store ptr %0, ptr %9, align 8, !tbaa !5
  store float %1, ptr %10, align 4, !tbaa !9
  store float %2, ptr %11, align 4, !tbaa !9
  store float %3, ptr %12, align 4, !tbaa !9
  store float %4, ptr %13, align 4, !tbaa !9
  store float %5, ptr %14, align 4, !tbaa !9
  store float %6, ptr %15, align 4, !tbaa !9
  store float %7, ptr %16, align 4, !tbaa !9
  %32 = load ptr, ptr %9, align 8
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #3
  %33 = load float, ptr %10, align 4, !tbaa !9
  %34 = load float, ptr %10, align 4, !tbaa !9
  %35 = fmul float %33, %34
  %36 = fpext float %35 to double
  store double %36, ptr %17, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #3
  %37 = load float, ptr %11, align 4, !tbaa !9
  %38 = load float, ptr %11, align 4, !tbaa !9
  %39 = fmul float %37, %38
  %40 = fpext float %39 to double
  store double %40, ptr %18, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  %41 = load float, ptr %12, align 4, !tbaa !9
  %42 = load float, ptr %12, align 4, !tbaa !9
  %43 = fmul float %41, %42
  %44 = fpext float %43 to double
  store double %44, ptr %19, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  %45 = load float, ptr %10, align 4, !tbaa !9
  %46 = load float, ptr %11, align 4, !tbaa !9
  %47 = fmul float %45, %46
  %48 = fpext float %47 to double
  store double %48, ptr %20, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  %49 = load float, ptr %10, align 4, !tbaa !9
  %50 = load float, ptr %12, align 4, !tbaa !9
  %51 = fmul float %49, %50
  %52 = fpext float %51 to double
  store double %52, ptr %21, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #3
  %53 = load float, ptr %11, align 4, !tbaa !9
  %54 = load float, ptr %12, align 4, !tbaa !9
  %55 = fmul float %53, %54
  %56 = fpext float %55 to double
  store double %56, ptr %22, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  %57 = load float, ptr %13, align 4, !tbaa !9
  %58 = load float, ptr %13, align 4, !tbaa !9
  %59 = fmul float %57, %58
  %60 = fpext float %59 to double
  store double %60, ptr %23, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #3
  %61 = load float, ptr %14, align 4, !tbaa !9
  %62 = load float, ptr %14, align 4, !tbaa !9
  %63 = fmul float %61, %62
  %64 = fpext float %63 to double
  store double %64, ptr %24, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #3
  %65 = load float, ptr %15, align 4, !tbaa !9
  %66 = load float, ptr %15, align 4, !tbaa !9
  %67 = fmul float %65, %66
  %68 = fpext float %67 to double
  store double %68, ptr %25, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #3
  %69 = load float, ptr %13, align 4, !tbaa !9
  %70 = load float, ptr %14, align 4, !tbaa !9
  %71 = fmul float %69, %70
  %72 = fpext float %71 to double
  store double %72, ptr %26, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #3
  %73 = load float, ptr %13, align 4, !tbaa !9
  %74 = load float, ptr %15, align 4, !tbaa !9
  %75 = fmul float %73, %74
  %76 = fpext float %75 to double
  store double %76, ptr %27, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #3
  %77 = load float, ptr %14, align 4, !tbaa !9
  %78 = load float, ptr %15, align 4, !tbaa !9
  %79 = fmul float %77, %78
  %80 = fpext float %79 to double
  store double %80, ptr %28, align 8, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %29) #3
  %81 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 2
  %82 = getelementptr inbounds [64 x double], ptr %81, i64 0, i64 0
  store ptr %82, ptr %29, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #3
  %83 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 3
  %84 = getelementptr inbounds [8 x double], ptr %83, i64 0, i64 0
  store ptr %84, ptr %30, align 8, !tbaa !5
  %85 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 0
  %86 = load i32, ptr %85, align 8, !tbaa !13
  %87 = icmp eq i32 %86, 0
  br i1 %87, label %88, label %164

88:                                               ; preds = %8
  %89 = load float, ptr %16, align 4, !tbaa !9
  %90 = fpext float %89 to double
  %91 = load double, ptr %23, align 8, !tbaa !11
  %92 = load ptr, ptr %29, align 8, !tbaa !5
  %93 = getelementptr inbounds double, ptr %92, i32 1
  store ptr %93, ptr %29, align 8, !tbaa !5
  %94 = load double, ptr %92, align 8, !tbaa !11
  %95 = call double @llvm.fmuladd.f64(double %90, double %91, double %94)
  store double %95, ptr %92, align 8, !tbaa !11
  %96 = load float, ptr %16, align 4, !tbaa !9
  %97 = fpext float %96 to double
  %98 = load double, ptr %26, align 8, !tbaa !11
  %99 = load ptr, ptr %29, align 8, !tbaa !5
  %100 = getelementptr inbounds double, ptr %99, i32 1
  store ptr %100, ptr %29, align 8, !tbaa !5
  %101 = load double, ptr %99, align 8, !tbaa !11
  %102 = call double @llvm.fmuladd.f64(double %97, double %98, double %101)
  store double %102, ptr %99, align 8, !tbaa !11
  %103 = load float, ptr %16, align 4, !tbaa !9
  %104 = fpext float %103 to double
  %105 = load double, ptr %22, align 8, !tbaa !11
  %106 = load double, ptr %26, align 8, !tbaa !11
  %107 = load double, ptr %21, align 8, !tbaa !11
  %108 = load double, ptr %23, align 8, !tbaa !11
  %109 = fmul double %107, %108
  %110 = call double @llvm.fmuladd.f64(double %105, double %106, double %109)
  %111 = load double, ptr %27, align 8, !tbaa !11
  %112 = fsub double %110, %111
  %113 = load ptr, ptr %30, align 8, !tbaa !5
  %114 = getelementptr inbounds double, ptr %113, i32 1
  store ptr %114, ptr %30, align 8, !tbaa !5
  %115 = load double, ptr %113, align 8, !tbaa !11
  %116 = call double @llvm.fmuladd.f64(double %104, double %112, double %115)
  store double %116, ptr %113, align 8, !tbaa !11
  %117 = load ptr, ptr %29, align 8, !tbaa !5
  %118 = getelementptr inbounds double, ptr %117, i32 1
  store ptr %118, ptr %29, align 8, !tbaa !5
  %119 = load float, ptr %16, align 4, !tbaa !9
  %120 = fpext float %119 to double
  %121 = load double, ptr %24, align 8, !tbaa !11
  %122 = load ptr, ptr %29, align 8, !tbaa !5
  %123 = getelementptr inbounds double, ptr %122, i32 1
  store ptr %123, ptr %29, align 8, !tbaa !5
  %124 = load double, ptr %122, align 8, !tbaa !11
  %125 = call double @llvm.fmuladd.f64(double %120, double %121, double %124)
  store double %125, ptr %122, align 8, !tbaa !11
  %126 = load float, ptr %16, align 4, !tbaa !9
  %127 = fpext float %126 to double
  %128 = load double, ptr %21, align 8, !tbaa !11
  %129 = load double, ptr %26, align 8, !tbaa !11
  %130 = load double, ptr %22, align 8, !tbaa !11
  %131 = load double, ptr %24, align 8, !tbaa !11
  %132 = fmul double %130, %131
  %133 = call double @llvm.fmuladd.f64(double %128, double %129, double %132)
  %134 = load double, ptr %28, align 8, !tbaa !11
  %135 = fsub double %133, %134
  %136 = load ptr, ptr %30, align 8, !tbaa !5
  %137 = getelementptr inbounds double, ptr %136, i32 1
  store ptr %137, ptr %30, align 8, !tbaa !5
  %138 = load double, ptr %136, align 8, !tbaa !11
  %139 = call double @llvm.fmuladd.f64(double %127, double %135, double %138)
  store double %139, ptr %136, align 8, !tbaa !11
  %140 = load float, ptr %16, align 4, !tbaa !9
  %141 = fpext float %140 to double
  %142 = load double, ptr %19, align 8, !tbaa !11
  %143 = load double, ptr %25, align 8, !tbaa !11
  %144 = fadd double %142, %143
  %145 = load double, ptr %18, align 8, !tbaa !11
  %146 = load double, ptr %23, align 8, !tbaa !11
  %147 = call double @llvm.fmuladd.f64(double %145, double %146, double %144)
  %148 = load double, ptr %17, align 8, !tbaa !11
  %149 = load double, ptr %25, align 8, !tbaa !11
  %150 = call double @llvm.fmuladd.f64(double %148, double %149, double %147)
  %151 = load double, ptr %21, align 8, !tbaa !11
  %152 = load double, ptr %27, align 8, !tbaa !11
  %153 = load double, ptr %22, align 8, !tbaa !11
  %154 = load double, ptr %28, align 8, !tbaa !11
  %155 = fmul double %153, %154
  %156 = call double @llvm.fmuladd.f64(double %151, double %152, double %155)
  %157 = load double, ptr %20, align 8, !tbaa !11
  %158 = load double, ptr %27, align 8, !tbaa !11
  %159 = call double @llvm.fmuladd.f64(double %157, double %158, double %156)
  %160 = call double @llvm.fmuladd.f64(double -2.000000e+00, double %159, double %150)
  %161 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 4
  %162 = load double, ptr %161, align 8, !tbaa !17
  %163 = call double @llvm.fmuladd.f64(double %141, double %160, double %162)
  store double %163, ptr %161, align 8, !tbaa !17
  store i32 1, ptr %31, align 4
  br label %523

164:                                              ; preds = %8
  %165 = load float, ptr %16, align 4, !tbaa !9
  %166 = fpext float %165 to double
  %167 = load double, ptr %25, align 8, !tbaa !11
  %168 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 4
  %169 = load double, ptr %168, align 8, !tbaa !17
  %170 = call double @llvm.fmuladd.f64(double %166, double %167, double %169)
  store double %170, ptr %168, align 8, !tbaa !17
  %171 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 0
  %172 = load i32, ptr %171, align 8, !tbaa !13
  %173 = icmp eq i32 %172, 3
  br i1 %173, label %174, label %308

174:                                              ; preds = %164
  %175 = load float, ptr %16, align 4, !tbaa !9
  %176 = fpext float %175 to double
  %177 = load double, ptr %18, align 8, !tbaa !11
  %178 = load double, ptr %19, align 8, !tbaa !11
  %179 = fadd double %177, %178
  %180 = fmul double %176, %179
  %181 = load double, ptr %23, align 8, !tbaa !11
  %182 = load ptr, ptr %29, align 8, !tbaa !5
  %183 = getelementptr inbounds double, ptr %182, i32 1
  store ptr %183, ptr %29, align 8, !tbaa !5
  %184 = load double, ptr %182, align 8, !tbaa !11
  %185 = call double @llvm.fmuladd.f64(double %180, double %181, double %184)
  store double %185, ptr %182, align 8, !tbaa !11
  %186 = load float, ptr %16, align 4, !tbaa !9
  %187 = fpext float %186 to double
  %188 = load double, ptr %20, align 8, !tbaa !11
  %189 = fmul double %187, %188
  %190 = load double, ptr %26, align 8, !tbaa !11
  %191 = load ptr, ptr %29, align 8, !tbaa !5
  %192 = getelementptr inbounds double, ptr %191, i32 1
  store ptr %192, ptr %29, align 8, !tbaa !5
  %193 = load double, ptr %191, align 8, !tbaa !11
  %194 = fneg double %189
  %195 = call double @llvm.fmuladd.f64(double %194, double %190, double %193)
  store double %195, ptr %191, align 8, !tbaa !11
  %196 = load float, ptr %16, align 4, !tbaa !9
  %197 = fpext float %196 to double
  %198 = load double, ptr %21, align 8, !tbaa !11
  %199 = fmul double %197, %198
  %200 = load double, ptr %23, align 8, !tbaa !11
  %201 = load ptr, ptr %29, align 8, !tbaa !5
  %202 = getelementptr inbounds double, ptr %201, i32 1
  store ptr %202, ptr %29, align 8, !tbaa !5
  %203 = load double, ptr %201, align 8, !tbaa !11
  %204 = fneg double %199
  %205 = call double @llvm.fmuladd.f64(double %204, double %200, double %203)
  store double %205, ptr %201, align 8, !tbaa !11
  %206 = load float, ptr %16, align 4, !tbaa !9
  %207 = fpext float %206 to double
  %208 = load double, ptr %21, align 8, !tbaa !11
  %209 = fmul double %207, %208
  %210 = load double, ptr %26, align 8, !tbaa !11
  %211 = load ptr, ptr %29, align 8, !tbaa !5
  %212 = getelementptr inbounds double, ptr %211, i32 1
  store ptr %212, ptr %29, align 8, !tbaa !5
  %213 = load double, ptr %211, align 8, !tbaa !11
  %214 = fneg double %209
  %215 = call double @llvm.fmuladd.f64(double %214, double %210, double %213)
  store double %215, ptr %211, align 8, !tbaa !11
  %216 = load float, ptr %16, align 4, !tbaa !9
  %217 = fpext float %216 to double
  %218 = load double, ptr %21, align 8, !tbaa !11
  %219 = fmul double %217, %218
  %220 = load double, ptr %27, align 8, !tbaa !11
  %221 = load ptr, ptr %30, align 8, !tbaa !5
  %222 = getelementptr inbounds double, ptr %221, i32 1
  store ptr %222, ptr %30, align 8, !tbaa !5
  %223 = load double, ptr %221, align 8, !tbaa !11
  %224 = call double @llvm.fmuladd.f64(double %219, double %220, double %223)
  store double %224, ptr %221, align 8, !tbaa !11
  %225 = load ptr, ptr %29, align 8, !tbaa !5
  %226 = getelementptr inbounds double, ptr %225, i32 1
  store ptr %226, ptr %29, align 8, !tbaa !5
  %227 = load float, ptr %16, align 4, !tbaa !9
  %228 = fpext float %227 to double
  %229 = load double, ptr %17, align 8, !tbaa !11
  %230 = load double, ptr %19, align 8, !tbaa !11
  %231 = fadd double %229, %230
  %232 = fmul double %228, %231
  %233 = load double, ptr %24, align 8, !tbaa !11
  %234 = load ptr, ptr %29, align 8, !tbaa !5
  %235 = getelementptr inbounds double, ptr %234, i32 1
  store ptr %235, ptr %29, align 8, !tbaa !5
  %236 = load double, ptr %234, align 8, !tbaa !11
  %237 = call double @llvm.fmuladd.f64(double %232, double %233, double %236)
  store double %237, ptr %234, align 8, !tbaa !11
  %238 = load float, ptr %16, align 4, !tbaa !9
  %239 = fpext float %238 to double
  %240 = load double, ptr %22, align 8, !tbaa !11
  %241 = fmul double %239, %240
  %242 = load double, ptr %26, align 8, !tbaa !11
  %243 = load ptr, ptr %29, align 8, !tbaa !5
  %244 = getelementptr inbounds double, ptr %243, i32 1
  store ptr %244, ptr %29, align 8, !tbaa !5
  %245 = load double, ptr %243, align 8, !tbaa !11
  %246 = fneg double %241
  %247 = call double @llvm.fmuladd.f64(double %246, double %242, double %245)
  store double %247, ptr %243, align 8, !tbaa !11
  %248 = load float, ptr %16, align 4, !tbaa !9
  %249 = fpext float %248 to double
  %250 = load double, ptr %22, align 8, !tbaa !11
  %251 = fmul double %249, %250
  %252 = load double, ptr %24, align 8, !tbaa !11
  %253 = load ptr, ptr %29, align 8, !tbaa !5
  %254 = getelementptr inbounds double, ptr %253, i32 1
  store ptr %254, ptr %29, align 8, !tbaa !5
  %255 = load double, ptr %253, align 8, !tbaa !11
  %256 = fneg double %251
  %257 = call double @llvm.fmuladd.f64(double %256, double %252, double %255)
  store double %257, ptr %253, align 8, !tbaa !11
  %258 = load float, ptr %16, align 4, !tbaa !9
  %259 = fpext float %258 to double
  %260 = load double, ptr %22, align 8, !tbaa !11
  %261 = fmul double %259, %260
  %262 = load double, ptr %28, align 8, !tbaa !11
  %263 = load ptr, ptr %30, align 8, !tbaa !5
  %264 = getelementptr inbounds double, ptr %263, i32 1
  store ptr %264, ptr %30, align 8, !tbaa !5
  %265 = load double, ptr %263, align 8, !tbaa !11
  %266 = call double @llvm.fmuladd.f64(double %261, double %262, double %265)
  store double %266, ptr %263, align 8, !tbaa !11
  %267 = load ptr, ptr %29, align 8, !tbaa !5
  %268 = getelementptr inbounds double, ptr %267, i64 2
  store ptr %268, ptr %29, align 8, !tbaa !5
  %269 = load float, ptr %16, align 4, !tbaa !9
  %270 = fpext float %269 to double
  %271 = load double, ptr %23, align 8, !tbaa !11
  %272 = load ptr, ptr %29, align 8, !tbaa !5
  %273 = getelementptr inbounds double, ptr %272, i32 1
  store ptr %273, ptr %29, align 8, !tbaa !5
  %274 = load double, ptr %272, align 8, !tbaa !11
  %275 = call double @llvm.fmuladd.f64(double %270, double %271, double %274)
  store double %275, ptr %272, align 8, !tbaa !11
  %276 = load float, ptr %16, align 4, !tbaa !9
  %277 = fpext float %276 to double
  %278 = load double, ptr %26, align 8, !tbaa !11
  %279 = load ptr, ptr %29, align 8, !tbaa !5
  %280 = getelementptr inbounds double, ptr %279, i32 1
  store ptr %280, ptr %29, align 8, !tbaa !5
  %281 = load double, ptr %279, align 8, !tbaa !11
  %282 = call double @llvm.fmuladd.f64(double %277, double %278, double %281)
  store double %282, ptr %279, align 8, !tbaa !11
  %283 = load float, ptr %16, align 4, !tbaa !9
  %284 = fpext float %283 to double
  %285 = load double, ptr %27, align 8, !tbaa !11
  %286 = load ptr, ptr %30, align 8, !tbaa !5
  %287 = getelementptr inbounds double, ptr %286, i32 1
  store ptr %287, ptr %30, align 8, !tbaa !5
  %288 = load double, ptr %286, align 8, !tbaa !11
  %289 = fneg double %284
  %290 = call double @llvm.fmuladd.f64(double %289, double %285, double %288)
  store double %290, ptr %286, align 8, !tbaa !11
  %291 = load ptr, ptr %29, align 8, !tbaa !5
  %292 = getelementptr inbounds double, ptr %291, i64 3
  store ptr %292, ptr %29, align 8, !tbaa !5
  %293 = load float, ptr %16, align 4, !tbaa !9
  %294 = fpext float %293 to double
  %295 = load double, ptr %24, align 8, !tbaa !11
  %296 = load ptr, ptr %29, align 8, !tbaa !5
  %297 = getelementptr inbounds double, ptr %296, i32 1
  store ptr %297, ptr %29, align 8, !tbaa !5
  %298 = load double, ptr %296, align 8, !tbaa !11
  %299 = call double @llvm.fmuladd.f64(double %294, double %295, double %298)
  store double %299, ptr %296, align 8, !tbaa !11
  %300 = load float, ptr %16, align 4, !tbaa !9
  %301 = fpext float %300 to double
  %302 = load double, ptr %28, align 8, !tbaa !11
  %303 = load ptr, ptr %30, align 8, !tbaa !5
  %304 = getelementptr inbounds double, ptr %303, i32 1
  store ptr %304, ptr %30, align 8, !tbaa !5
  %305 = load double, ptr %303, align 8, !tbaa !11
  %306 = fneg double %301
  %307 = call double @llvm.fmuladd.f64(double %306, double %302, double %305)
  store double %307, ptr %303, align 8, !tbaa !11
  store i32 1, ptr %31, align 4
  br label %523

308:                                              ; preds = %164
  %309 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 0
  %310 = load i32, ptr %309, align 8, !tbaa !13
  %311 = icmp eq i32 %310, 2
  br i1 %311, label %312, label %369

312:                                              ; preds = %308
  %313 = load float, ptr %16, align 4, !tbaa !9
  %314 = fpext float %313 to double
  %315 = load double, ptr %19, align 8, !tbaa !11
  %316 = load double, ptr %18, align 8, !tbaa !11
  %317 = load double, ptr %23, align 8, !tbaa !11
  %318 = call double @llvm.fmuladd.f64(double %316, double %317, double %315)
  %319 = load double, ptr %17, align 8, !tbaa !11
  %320 = load double, ptr %24, align 8, !tbaa !11
  %321 = call double @llvm.fmuladd.f64(double %319, double %320, double %318)
  %322 = load double, ptr %20, align 8, !tbaa !11
  %323 = fmul double 2.000000e+00, %322
  %324 = load double, ptr %26, align 8, !tbaa !11
  %325 = fneg double %323
  %326 = call double @llvm.fmuladd.f64(double %325, double %324, double %321)
  %327 = load ptr, ptr %29, align 8, !tbaa !5
  %328 = getelementptr inbounds double, ptr %327, i32 1
  store ptr %328, ptr %29, align 8, !tbaa !5
  %329 = load double, ptr %327, align 8, !tbaa !11
  %330 = call double @llvm.fmuladd.f64(double %314, double %326, double %329)
  store double %330, ptr %327, align 8, !tbaa !11
  %331 = load float, ptr %16, align 4, !tbaa !9
  %332 = fpext float %331 to double
  %333 = load double, ptr %22, align 8, !tbaa !11
  %334 = load double, ptr %26, align 8, !tbaa !11
  %335 = load double, ptr %21, align 8, !tbaa !11
  %336 = load double, ptr %23, align 8, !tbaa !11
  %337 = fmul double %335, %336
  %338 = call double @llvm.fmuladd.f64(double %333, double %334, double %337)
  %339 = load ptr, ptr %29, align 8, !tbaa !5
  %340 = getelementptr inbounds double, ptr %339, i32 1
  store ptr %340, ptr %29, align 8, !tbaa !5
  %341 = load double, ptr %339, align 8, !tbaa !11
  %342 = fneg double %332
  %343 = call double @llvm.fmuladd.f64(double %342, double %338, double %341)
  store double %343, ptr %339, align 8, !tbaa !11
  %344 = load float, ptr %16, align 4, !tbaa !9
  %345 = fpext float %344 to double
  %346 = load double, ptr %22, align 8, !tbaa !11
  %347 = load double, ptr %24, align 8, !tbaa !11
  %348 = load double, ptr %21, align 8, !tbaa !11
  %349 = load double, ptr %26, align 8, !tbaa !11
  %350 = fmul double %348, %349
  %351 = call double @llvm.fmuladd.f64(double %346, double %347, double %350)
  %352 = load ptr, ptr %29, align 8, !tbaa !5
  %353 = getelementptr inbounds double, ptr %352, i32 1
  store ptr %353, ptr %29, align 8, !tbaa !5
  %354 = load double, ptr %352, align 8, !tbaa !11
  %355 = fneg double %345
  %356 = call double @llvm.fmuladd.f64(double %355, double %351, double %354)
  store double %356, ptr %352, align 8, !tbaa !11
  %357 = load float, ptr %16, align 4, !tbaa !9
  %358 = fpext float %357 to double
  %359 = load double, ptr %22, align 8, !tbaa !11
  %360 = load double, ptr %28, align 8, !tbaa !11
  %361 = load double, ptr %21, align 8, !tbaa !11
  %362 = load double, ptr %23, align 8, !tbaa !11
  %363 = fmul double %361, %362
  %364 = call double @llvm.fmuladd.f64(double %359, double %360, double %363)
  %365 = load ptr, ptr %30, align 8, !tbaa !5
  %366 = getelementptr inbounds double, ptr %365, i32 1
  store ptr %366, ptr %30, align 8, !tbaa !5
  %367 = load double, ptr %365, align 8, !tbaa !11
  %368 = call double @llvm.fmuladd.f64(double %358, double %364, double %367)
  store double %368, ptr %365, align 8, !tbaa !11
  br label %477

369:                                              ; preds = %308
  %370 = load float, ptr %16, align 4, !tbaa !9
  %371 = fpext float %370 to double
  %372 = load double, ptr %19, align 8, !tbaa !11
  %373 = load double, ptr %20, align 8, !tbaa !11
  %374 = fsub double %372, %373
  %375 = call double @llvm.fmuladd.f64(double 2.000000e+00, double %374, double 1.000000e+00)
  %376 = fmul double %371, %375
  %377 = load double, ptr %23, align 8, !tbaa !11
  %378 = load ptr, ptr %29, align 8, !tbaa !5
  %379 = getelementptr inbounds double, ptr %378, i32 1
  store ptr %379, ptr %29, align 8, !tbaa !5
  %380 = load double, ptr %378, align 8, !tbaa !11
  %381 = call double @llvm.fmuladd.f64(double %376, double %377, double %380)
  store double %381, ptr %378, align 8, !tbaa !11
  %382 = load float, ptr %16, align 4, !tbaa !9
  %383 = fpext float %382 to double
  %384 = load double, ptr %17, align 8, !tbaa !11
  %385 = load double, ptr %18, align 8, !tbaa !11
  %386 = fsub double %384, %385
  %387 = fmul double %383, %386
  %388 = load double, ptr %26, align 8, !tbaa !11
  %389 = load ptr, ptr %29, align 8, !tbaa !5
  %390 = getelementptr inbounds double, ptr %389, i32 1
  store ptr %390, ptr %29, align 8, !tbaa !5
  %391 = load double, ptr %389, align 8, !tbaa !11
  %392 = call double @llvm.fmuladd.f64(double %387, double %388, double %391)
  store double %392, ptr %389, align 8, !tbaa !11
  %393 = load float, ptr %16, align 4, !tbaa !9
  %394 = fpext float %393 to double
  %395 = load double, ptr %21, align 8, !tbaa !11
  %396 = load double, ptr %22, align 8, !tbaa !11
  %397 = fadd double %395, %396
  %398 = fmul double %394, %397
  %399 = load double, ptr %23, align 8, !tbaa !11
  %400 = load ptr, ptr %29, align 8, !tbaa !5
  %401 = getelementptr inbounds double, ptr %400, i32 1
  store ptr %401, ptr %29, align 8, !tbaa !5
  %402 = load double, ptr %400, align 8, !tbaa !11
  %403 = fneg double %398
  %404 = call double @llvm.fmuladd.f64(double %403, double %399, double %402)
  store double %404, ptr %400, align 8, !tbaa !11
  %405 = load float, ptr %16, align 4, !tbaa !9
  %406 = fpext float %405 to double
  %407 = load double, ptr %21, align 8, !tbaa !11
  %408 = load double, ptr %22, align 8, !tbaa !11
  %409 = fadd double %407, %408
  %410 = fmul double %406, %409
  %411 = load double, ptr %26, align 8, !tbaa !11
  %412 = load ptr, ptr %29, align 8, !tbaa !5
  %413 = getelementptr inbounds double, ptr %412, i32 1
  store ptr %413, ptr %29, align 8, !tbaa !5
  %414 = load double, ptr %412, align 8, !tbaa !11
  %415 = fneg double %410
  %416 = call double @llvm.fmuladd.f64(double %415, double %411, double %414)
  store double %416, ptr %412, align 8, !tbaa !11
  %417 = load float, ptr %16, align 4, !tbaa !9
  %418 = fpext float %417 to double
  %419 = load double, ptr %21, align 8, !tbaa !11
  %420 = load double, ptr %22, align 8, !tbaa !11
  %421 = fadd double %419, %420
  %422 = fmul double %418, %421
  %423 = load double, ptr %27, align 8, !tbaa !11
  %424 = load ptr, ptr %30, align 8, !tbaa !5
  %425 = getelementptr inbounds double, ptr %424, i32 1
  store ptr %425, ptr %30, align 8, !tbaa !5
  %426 = load double, ptr %424, align 8, !tbaa !11
  %427 = call double @llvm.fmuladd.f64(double %422, double %423, double %426)
  store double %427, ptr %424, align 8, !tbaa !11
  %428 = load ptr, ptr %29, align 8, !tbaa !5
  %429 = getelementptr inbounds double, ptr %428, i32 1
  store ptr %429, ptr %29, align 8, !tbaa !5
  %430 = load float, ptr %16, align 4, !tbaa !9
  %431 = fpext float %430 to double
  %432 = load double, ptr %19, align 8, !tbaa !11
  %433 = load double, ptr %20, align 8, !tbaa !11
  %434 = fadd double %432, %433
  %435 = call double @llvm.fmuladd.f64(double 2.000000e+00, double %434, double 1.000000e+00)
  %436 = fmul double %431, %435
  %437 = load double, ptr %24, align 8, !tbaa !11
  %438 = load ptr, ptr %29, align 8, !tbaa !5
  %439 = getelementptr inbounds double, ptr %438, i32 1
  store ptr %439, ptr %29, align 8, !tbaa !5
  %440 = load double, ptr %438, align 8, !tbaa !11
  %441 = call double @llvm.fmuladd.f64(double %436, double %437, double %440)
  store double %441, ptr %438, align 8, !tbaa !11
  %442 = load float, ptr %16, align 4, !tbaa !9
  %443 = fpext float %442 to double
  %444 = load double, ptr %21, align 8, !tbaa !11
  %445 = load double, ptr %22, align 8, !tbaa !11
  %446 = fsub double %444, %445
  %447 = fmul double %443, %446
  %448 = load double, ptr %26, align 8, !tbaa !11
  %449 = load ptr, ptr %29, align 8, !tbaa !5
  %450 = getelementptr inbounds double, ptr %449, i32 1
  store ptr %450, ptr %29, align 8, !tbaa !5
  %451 = load double, ptr %449, align 8, !tbaa !11
  %452 = call double @llvm.fmuladd.f64(double %447, double %448, double %451)
  store double %452, ptr %449, align 8, !tbaa !11
  %453 = load float, ptr %16, align 4, !tbaa !9
  %454 = fpext float %453 to double
  %455 = load double, ptr %21, align 8, !tbaa !11
  %456 = load double, ptr %22, align 8, !tbaa !11
  %457 = fsub double %455, %456
  %458 = fmul double %454, %457
  %459 = load double, ptr %24, align 8, !tbaa !11
  %460 = load ptr, ptr %29, align 8, !tbaa !5
  %461 = getelementptr inbounds double, ptr %460, i32 1
  store ptr %461, ptr %29, align 8, !tbaa !5
  %462 = load double, ptr %460, align 8, !tbaa !11
  %463 = call double @llvm.fmuladd.f64(double %458, double %459, double %462)
  store double %463, ptr %460, align 8, !tbaa !11
  %464 = load float, ptr %16, align 4, !tbaa !9
  %465 = fpext float %464 to double
  %466 = load double, ptr %22, align 8, !tbaa !11
  %467 = load double, ptr %21, align 8, !tbaa !11
  %468 = fsub double %466, %467
  %469 = fmul double %465, %468
  %470 = load double, ptr %28, align 8, !tbaa !11
  %471 = load ptr, ptr %30, align 8, !tbaa !5
  %472 = getelementptr inbounds double, ptr %471, i32 1
  store ptr %472, ptr %30, align 8, !tbaa !5
  %473 = load double, ptr %471, align 8, !tbaa !11
  %474 = call double @llvm.fmuladd.f64(double %469, double %470, double %473)
  store double %474, ptr %471, align 8, !tbaa !11
  %475 = load ptr, ptr %29, align 8, !tbaa !5
  %476 = getelementptr inbounds double, ptr %475, i32 1
  store ptr %476, ptr %29, align 8, !tbaa !5
  br label %477

477:                                              ; preds = %369, %312
  %478 = load ptr, ptr %29, align 8, !tbaa !5
  %479 = getelementptr inbounds double, ptr %478, i32 1
  store ptr %479, ptr %29, align 8, !tbaa !5
  %480 = load float, ptr %16, align 4, !tbaa !9
  %481 = fpext float %480 to double
  %482 = load double, ptr %23, align 8, !tbaa !11
  %483 = load ptr, ptr %29, align 8, !tbaa !5
  %484 = getelementptr inbounds double, ptr %483, i32 1
  store ptr %484, ptr %29, align 8, !tbaa !5
  %485 = load double, ptr %483, align 8, !tbaa !11
  %486 = call double @llvm.fmuladd.f64(double %481, double %482, double %485)
  store double %486, ptr %483, align 8, !tbaa !11
  %487 = load float, ptr %16, align 4, !tbaa !9
  %488 = fpext float %487 to double
  %489 = load double, ptr %26, align 8, !tbaa !11
  %490 = load ptr, ptr %29, align 8, !tbaa !5
  %491 = getelementptr inbounds double, ptr %490, i32 1
  store ptr %491, ptr %29, align 8, !tbaa !5
  %492 = load double, ptr %490, align 8, !tbaa !11
  %493 = call double @llvm.fmuladd.f64(double %488, double %489, double %492)
  store double %493, ptr %490, align 8, !tbaa !11
  %494 = load float, ptr %16, align 4, !tbaa !9
  %495 = fpext float %494 to double
  %496 = load double, ptr %27, align 8, !tbaa !11
  %497 = load ptr, ptr %30, align 8, !tbaa !5
  %498 = getelementptr inbounds double, ptr %497, i32 1
  store ptr %498, ptr %30, align 8, !tbaa !5
  %499 = load double, ptr %497, align 8, !tbaa !11
  %500 = fneg double %495
  %501 = call double @llvm.fmuladd.f64(double %500, double %496, double %499)
  store double %501, ptr %497, align 8, !tbaa !11
  %502 = getelementptr inbounds %"class.libNumerics::ComputeH", ptr %32, i32 0, i32 1
  %503 = load i32, ptr %502, align 4, !tbaa !18
  %504 = sub nsw i32 %503, 1
  %505 = load ptr, ptr %29, align 8, !tbaa !5
  %506 = sext i32 %504 to i64
  %507 = getelementptr inbounds double, ptr %505, i64 %506
  store ptr %507, ptr %29, align 8, !tbaa !5
  %508 = load float, ptr %16, align 4, !tbaa !9
  %509 = fpext float %508 to double
  %510 = load double, ptr %24, align 8, !tbaa !11
  %511 = load ptr, ptr %29, align 8, !tbaa !5
  %512 = getelementptr inbounds double, ptr %511, i32 1
  store ptr %512, ptr %29, align 8, !tbaa !5
  %513 = load double, ptr %511, align 8, !tbaa !11
  %514 = call double @llvm.fmuladd.f64(double %509, double %510, double %513)
  store double %514, ptr %511, align 8, !tbaa !11
  %515 = load float, ptr %16, align 4, !tbaa !9
  %516 = fpext float %515 to double
  %517 = load double, ptr %28, align 8, !tbaa !11
  %518 = load ptr, ptr %30, align 8, !tbaa !5
  %519 = getelementptr inbounds double, ptr %518, i32 1
  store ptr %519, ptr %30, align 8, !tbaa !5
  %520 = load double, ptr %518, align 8, !tbaa !11
  %521 = fneg double %516
  %522 = call double @llvm.fmuladd.f64(double %521, double %517, double %520)
  store double %522, ptr %518, align 8, !tbaa !11
  store i32 0, ptr %31, align 4
  br label %523

523:                                              ; preds = %477, %174, %88
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %29) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #3
  %524 = load i32, ptr %31, align 4
  switch i32 %524, label %526 [
    i32 0, label %525
    i32 1, label %525
  ]

525:                                              ; preds = %523, %523
  ret void

526:                                              ; preds = %523
  unreachable
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"double", !7, i64 0}
!13 = !{!14, !15, i64 0}
!14 = !{!"_ZTSN11libNumerics8ComputeHE", !15, i64 0, !16, i64 4, !7, i64 8, !7, i64 520, !12, i64 584}
!15 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !7, i64 0}
!16 = !{!"int", !7, i64 0}
!17 = !{!14, !12, i64 584}
!18 = !{!14, !16, i64 4}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(readwrite, inaccessiblemem: none) uwtable
define dso_local void @_ZN11libNumerics8ComputeH15add_4parametersEfffffff(ptr noundef nonnull align 8 dereferenceable(592) %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7) local_unnamed_addr #1 align 2 {
  %9 = fmul float %1, %1
  %10 = fpext float %9 to double
  %11 = fmul float %2, %2
  %12 = fpext float %11 to double
  %13 = fmul float %3, %3
  %14 = fpext float %13 to double
  %15 = fmul float %1, %2
  %16 = insertelement <2 x float> poison, float %2, i64 0
  %17 = insertelement <2 x float> %16, float %1, i64 1
  %18 = insertelement <2 x float> poison, float %3, i64 0
  %19 = shufflevector <2 x float> %18, <2 x float> poison, <2 x i32> zeroinitializer
  %20 = fmul <2 x float> %17, %19
  %21 = fpext <2 x float> %20 to <2 x double>
  %22 = insertelement <2 x float> poison, float %4, i64 0
  %23 = shufflevector <2 x float> %22, <2 x float> poison, <2 x i32> zeroinitializer
  %24 = insertelement <2 x float> %23, float %5, i64 1
  %25 = fmul <2 x float> %23, %24
  %26 = fmul float %5, %5
  %27 = fpext float %26 to double
  %28 = fmul float %6, %6
  %29 = fpext float %28 to double
  %30 = fpext <2 x float> %25 to <2 x double>
  %31 = insertelement <2 x float> %22, float %5, i64 1
  %32 = insertelement <2 x float> poison, float %6, i64 0
  %33 = shufflevector <2 x float> %32, <2 x float> poison, <2 x i32> zeroinitializer
  %34 = fmul <2 x float> %31, %33
  %35 = fpext <2 x float> %34 to <2 x double>
  %36 = getelementptr inbounds i8, ptr %0, i64 8
  %37 = getelementptr inbounds i8, ptr %0, i64 520
  %38 = load i32, ptr %0, align 8, !tbaa !5
  %39 = icmp eq i32 %38, 0
  %40 = insertelement <2 x float> poison, float %7, i64 0
  %41 = insertelement <2 x float> %40, float %15, i64 1
  %42 = fpext <2 x float> %41 to <2 x double>
  br i1 %39, label %43, label %75

43:                                               ; preds = %8
  %44 = load <2 x double>, ptr %36, align 8, !tbaa !12
  %45 = shufflevector <2 x double> %42, <2 x double> poison, <2 x i32> zeroinitializer
  %46 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %45, <2 x double> %30, <2 x double> %44)
  store <2 x double> %46, ptr %36, align 8, !tbaa !12
  %47 = extractelement <2 x double> %30, i64 0
  %48 = getelementptr inbounds i8, ptr %0, i64 32
  %49 = load double, ptr %48, align 8, !tbaa !12
  %50 = extractelement <2 x double> %42, i64 0
  %51 = tail call double @llvm.fmuladd.f64(double %50, double %27, double %49)
  store double %51, ptr %48, align 8, !tbaa !12
  %52 = shufflevector <2 x double> %30, <2 x double> poison, <2 x i32> <i32 poison, i32 0>
  %53 = insertelement <2 x double> %52, double %27, i64 0
  %54 = fmul <2 x double> %53, %21
  %55 = shufflevector <2 x double> %54, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %56 = shufflevector <2 x double> %30, <2 x double> poison, <2 x i32> <i32 1, i32 1>
  %57 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %21, <2 x double> %56, <2 x double> %55)
  %58 = fsub <2 x double> %57, %35
  %59 = load <2 x double>, ptr %37, align 8, !tbaa !12
  %60 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %45, <2 x double> %58, <2 x double> %59)
  store <2 x double> %60, ptr %37, align 8, !tbaa !12
  %61 = fadd double %14, %29
  %62 = tail call double @llvm.fmuladd.f64(double %12, double %47, double %61)
  %63 = tail call double @llvm.fmuladd.f64(double %10, double %29, double %62)
  %shift = shufflevector <2 x double> %35, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %64 = fmul <2 x double> %shift, %21
  %65 = extractelement <2 x double> %64, i64 0
  %66 = extractelement <2 x double> %21, i64 1
  %67 = extractelement <2 x double> %35, i64 0
  %68 = tail call double @llvm.fmuladd.f64(double %66, double %67, double %65)
  %69 = extractelement <2 x double> %42, i64 1
  %70 = tail call double @llvm.fmuladd.f64(double %69, double %67, double %68)
  %71 = tail call double @llvm.fmuladd.f64(double %70, double -2.000000e+00, double %63)
  %72 = getelementptr inbounds i8, ptr %0, i64 584
  %73 = load double, ptr %72, align 8, !tbaa !13
  %74 = tail call double @llvm.fmuladd.f64(double %50, double %71, double %73)
  store double %74, ptr %72, align 8, !tbaa !13
  br label %217

75:                                               ; preds = %8
  %76 = getelementptr inbounds i8, ptr %0, i64 584
  %77 = load double, ptr %76, align 8, !tbaa !13
  %78 = extractelement <2 x double> %42, i64 0
  %79 = tail call double @llvm.fmuladd.f64(double %78, double %29, double %77)
  store double %79, ptr %76, align 8, !tbaa !13
  switch i32 %38, label %154 [
    i32 3, label %80
    i32 2, label %124
  ]

80:                                               ; preds = %75
  %81 = fadd double %12, %14
  %82 = getelementptr inbounds i8, ptr %0, i64 24
  %83 = fneg double %78
  %84 = load <2 x double>, ptr %36, align 8, !tbaa !12
  %85 = insertelement <2 x double> poison, double %81, i64 0
  %86 = insertelement <2 x double> %85, double %83, i64 1
  %87 = fmul <2 x double> %86, %42
  %88 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %87, <2 x double> %30, <2 x double> %84)
  store <2 x double> %88, ptr %36, align 8, !tbaa !12
  %89 = load <2 x double>, ptr %82, align 8, !tbaa !12
  %90 = getelementptr inbounds i8, ptr %0, i64 48
  %91 = fadd double %10, %14
  %92 = fmul double %91, %78
  %93 = getelementptr inbounds i8, ptr %0, i64 64
  %94 = load <2 x double>, ptr %90, align 8, !tbaa !12
  %95 = insertelement <2 x double> poison, double %92, i64 0
  %96 = insertelement <2 x double> %30, double %27, i64 0
  %97 = load double, ptr %93, align 8, !tbaa !12
  %98 = getelementptr inbounds i8, ptr %0, i64 536
  %99 = shufflevector <2 x double> %42, <2 x double> poison, <2 x i32> zeroinitializer
  %100 = fmul <2 x double> %99, %21
  %101 = shufflevector <2 x double> %100, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %102 = extractelement <2 x double> %100, i64 1
  %103 = fneg double %102
  %104 = insertelement <2 x double> poison, double %103, i64 0
  %105 = shufflevector <2 x double> %104, <2 x double> poison, <2 x i32> zeroinitializer
  %106 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %105, <2 x double> %30, <2 x double> %89)
  store <2 x double> %106, ptr %82, align 8, !tbaa !12
  %107 = extractelement <2 x double> %100, i64 0
  %108 = fneg double %107
  %109 = insertelement <2 x double> %95, double %108, i64 1
  %110 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %109, <2 x double> %96, <2 x double> %94)
  store <2 x double> %110, ptr %90, align 8, !tbaa !12
  %111 = tail call double @llvm.fmuladd.f64(double %108, double %27, double %97)
  store double %111, ptr %93, align 8, !tbaa !12
  %112 = load <2 x double>, ptr %37, align 8, !tbaa !12
  %113 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %101, <2 x double> %35, <2 x double> %112)
  store <2 x double> %113, ptr %37, align 8, !tbaa !12
  %114 = getelementptr inbounds i8, ptr %0, i64 88
  %115 = load <2 x double>, ptr %114, align 8, !tbaa !12
  %116 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %99, <2 x double> %30, <2 x double> %115)
  store <2 x double> %116, ptr %114, align 8, !tbaa !12
  %117 = getelementptr inbounds i8, ptr %0, i64 128
  %118 = load double, ptr %117, align 8, !tbaa !12
  %119 = tail call double @llvm.fmuladd.f64(double %78, double %27, double %118)
  store double %119, ptr %117, align 8, !tbaa !12
  %120 = load <2 x double>, ptr %98, align 8, !tbaa !12
  %121 = insertelement <2 x double> poison, double %83, i64 0
  %122 = shufflevector <2 x double> %121, <2 x double> poison, <2 x i32> zeroinitializer
  %123 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %122, <2 x double> %35, <2 x double> %120)
  store <2 x double> %123, ptr %98, align 8, !tbaa !12
  br label %217

124:                                              ; preds = %75
  %125 = extractelement <2 x double> %30, i64 0
  %126 = tail call double @llvm.fmuladd.f64(double %12, double %125, double %14)
  %127 = tail call double @llvm.fmuladd.f64(double %10, double %27, double %126)
  %128 = extractelement <2 x double> %42, i64 1
  %129 = fmul double %128, -2.000000e+00
  %130 = extractelement <2 x double> %21, i64 1
  %131 = fmul double %130, %125
  %132 = extractelement <2 x double> %21, i64 0
  %133 = getelementptr inbounds i8, ptr %0, i64 24
  %134 = fneg double %78
  %135 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> <i32 poison, i32 0>
  %136 = insertelement <2 x double> %135, double %129, i64 0
  %137 = shufflevector <2 x double> %30, <2 x double> poison, <2 x i32> <i32 1, i32 1>
  %138 = insertelement <2 x double> poison, double %127, i64 0
  %139 = insertelement <2 x double> %138, double %131, i64 1
  %140 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %136, <2 x double> %137, <2 x double> %139)
  %141 = load <2 x double>, ptr %36, align 8, !tbaa !12
  %142 = insertelement <2 x double> %42, double %134, i64 1
  %143 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %142, <2 x double> %140, <2 x double> %141)
  store <2 x double> %143, ptr %36, align 8, !tbaa !12
  %144 = fmul <2 x double> %21, %30
  %145 = extractelement <2 x double> %144, i64 1
  %146 = tail call double @llvm.fmuladd.f64(double %132, double %27, double %145)
  %147 = load double, ptr %133, align 8, !tbaa !12
  %148 = tail call double @llvm.fmuladd.f64(double %134, double %146, double %147)
  store double %148, ptr %133, align 8, !tbaa !12
  %149 = extractelement <2 x double> %35, i64 1
  %150 = tail call double @llvm.fmuladd.f64(double %132, double %149, double %131)
  %151 = getelementptr inbounds i8, ptr %0, i64 528
  %152 = load double, ptr %37, align 8, !tbaa !12
  %153 = tail call double @llvm.fmuladd.f64(double %78, double %150, double %152)
  store double %153, ptr %37, align 8, !tbaa !12
  br label %195

154:                                              ; preds = %75
  %155 = extractelement <2 x double> %42, i64 1
  %156 = fsub double %14, %155
  %157 = tail call double @llvm.fmuladd.f64(double %156, double 2.000000e+00, double 1.000000e+00)
  %158 = fsub double %10, %12
  %159 = getelementptr inbounds i8, ptr %0, i64 24
  %160 = insertelement <2 x double> poison, double %157, i64 0
  %161 = insertelement <2 x double> %160, double %158, i64 1
  %162 = shufflevector <2 x double> %42, <2 x double> poison, <2 x i32> zeroinitializer
  %163 = fmul <2 x double> %161, %162
  %164 = load <2 x double>, ptr %36, align 8, !tbaa !12
  %165 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %163, <2 x double> %30, <2 x double> %164)
  store <2 x double> %165, ptr %36, align 8, !tbaa !12
  %166 = load <2 x double>, ptr %159, align 8, !tbaa !12
  %167 = getelementptr inbounds i8, ptr %0, i64 48
  %168 = fadd double %155, %14
  %169 = tail call double @llvm.fmuladd.f64(double %168, double 2.000000e+00, double 1.000000e+00)
  %shift213 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %170 = fsub <2 x double> %shift213, %21
  %171 = getelementptr inbounds i8, ptr %0, i64 64
  %172 = insertelement <2 x double> poison, double %169, i64 0
  %173 = shufflevector <2 x double> %172, <2 x double> %170, <2 x i32> <i32 0, i32 2>
  %174 = fmul <2 x double> %173, %162
  %175 = load <2 x double>, ptr %167, align 8, !tbaa !12
  %176 = insertelement <2 x double> %30, double %27, i64 0
  %177 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %174, <2 x double> %176, <2 x double> %175)
  store <2 x double> %177, ptr %167, align 8, !tbaa !12
  %178 = load double, ptr %171, align 8, !tbaa !12
  %179 = extractelement <2 x double> %174, i64 1
  %180 = tail call double @llvm.fmuladd.f64(double %179, double %27, double %178)
  store double %180, ptr %171, align 8, !tbaa !12
  %181 = getelementptr inbounds i8, ptr %0, i64 536
  %182 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> zeroinitializer
  %183 = shufflevector <2 x double> %21, <2 x double> poison, <2 x i32> <i32 1, i32 1>
  %184 = fadd <2 x double> %182, %183
  %185 = fsub <2 x double> %182, %183
  %186 = shufflevector <2 x double> %184, <2 x double> %185, <2 x i32> <i32 0, i32 3>
  %187 = fmul <2 x double> %186, %162
  %188 = extractelement <2 x double> %187, i64 0
  %189 = fneg double %188
  %190 = insertelement <2 x double> poison, double %189, i64 0
  %191 = shufflevector <2 x double> %190, <2 x double> poison, <2 x i32> zeroinitializer
  %192 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %191, <2 x double> %30, <2 x double> %166)
  store <2 x double> %192, ptr %159, align 8, !tbaa !12
  %193 = load <2 x double>, ptr %37, align 8, !tbaa !12
  %194 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %187, <2 x double> %35, <2 x double> %193)
  store <2 x double> %194, ptr %37, align 8, !tbaa !12
  %.pre = fneg double %78
  br label %195

195:                                              ; preds = %154, %124
  %.pre-phi = phi double [ %.pre, %154 ], [ %134, %124 ]
  %196 = phi i64 [ 80, %154 ], [ 32, %124 ]
  %.0 = phi ptr [ %181, %154 ], [ %151, %124 ]
  %197 = getelementptr inbounds i8, ptr %0, i64 %196
  %198 = getelementptr inbounds i8, ptr %197, i64 8
  %199 = getelementptr inbounds i8, ptr %197, i64 24
  %200 = load <2 x double>, ptr %198, align 8, !tbaa !12
  %201 = shufflevector <2 x double> %42, <2 x double> poison, <2 x i32> zeroinitializer
  %202 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %201, <2 x double> %30, <2 x double> %200)
  store <2 x double> %202, ptr %198, align 8, !tbaa !12
  %203 = getelementptr inbounds i8, ptr %.0, i64 8
  %204 = load double, ptr %.0, align 8, !tbaa !12
  %205 = extractelement <2 x double> %35, i64 0
  %206 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %205, double %204)
  store double %206, ptr %.0, align 8, !tbaa !12
  %207 = getelementptr inbounds i8, ptr %0, i64 4
  %208 = load i32, ptr %207, align 4, !tbaa !14
  %209 = sext i32 %208 to i64
  %210 = getelementptr double, ptr %199, i64 %209
  %211 = getelementptr i8, ptr %210, i64 -8
  %212 = load double, ptr %211, align 8, !tbaa !12
  %213 = tail call double @llvm.fmuladd.f64(double %78, double %27, double %212)
  store double %213, ptr %211, align 8, !tbaa !12
  %214 = load double, ptr %203, align 8, !tbaa !12
  %215 = extractelement <2 x double> %35, i64 1
  %216 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %215, double %214)
  store double %216, ptr %203, align 8, !tbaa !12
  br label %217

217:                                              ; preds = %195, %80, %43
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind willreturn memory(readwrite, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"_ZTSN11libNumerics8ComputeHE", !7, i64 0, !10, i64 4, !8, i64 8, !8, i64 520, !11, i64 584}
!7 = !{!"_ZTSN11libNumerics8ComputeH4TypeE", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"double", !8, i64 0}
!12 = !{!11, !11, i64 0}
!13 = !{!6, !11, i64 584}
!14 = !{!6, !10, i64 4}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass