; LLVM IR from Overload-Technologies/Overload :: Dependencies/assimp/code/PostProcessing (ConvertToLHProcess)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.aiMesh = type { i32, i32, i32, ptr, ptr, ptr, ptr, [8 x ptr], [8 x ptr], [8 x i32], ptr, i32, ptr, i32, %struct.aiString, i32, ptr, i32, %struct.aiAABB, ptr }
%struct.aiString = type { i32, [1024 x i8] }
%struct.aiAABB = type { %class.aiVector3t, %class.aiVector3t }
%class.aiVector3t = type { float, float, float }
%struct.aiAnimMesh = type { %struct.aiString, ptr, ptr, ptr, ptr, [8 x ptr], [8 x ptr], i32, float }
%struct.aiBone = type { %struct.aiString, i32, ptr, ptr, ptr, %class.aiMatrix4x4t }
%class.aiMatrix4x4t = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }

@.str.4 = external hidden unnamed_addr constant [23 x i8], align 1

declare noundef ptr @_ZN6Assimp13DefaultLogger3getEv() #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN6Assimp21MakeLeftHandedProcess11ProcessMeshEP6aiMesh(ptr noundef nonnull align 8 dereferenceable(24) %0, ptr noundef %1) #2 align 2 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca i64, align 8
  %6 = alloca i64, align 8
  %7 = alloca i32, align 4
  %8 = alloca i64, align 8
  %9 = alloca i64, align 8
  %10 = alloca ptr, align 8
  %11 = alloca i32, align 4
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  %12 = load ptr, ptr %3, align 8
  %13 = load ptr, ptr %4, align 8, !tbaa !5
  %14 = icmp eq ptr null, %13
  br i1 %14, label %15, label %17

15:                                               ; preds = %2
  %16 = call noundef ptr @_ZN6Assimp13DefaultLogger3getEv()
  call void @_ZN6Assimp6Logger5errorEPKc(ptr noundef nonnull align 8 dereferenceable(12) %16, ptr noundef @.str.4)
  br label %261

17:                                               ; preds = %2
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #5
  store i64 0, ptr %5, align 8, !tbaa !9
  br label %18

18:                                               ; preds = %67, %17
  %19 = load i64, ptr %5, align 8, !tbaa !9
  %20 = load ptr, ptr %4, align 8, !tbaa !5
  %21 = getelementptr inbounds %struct.aiMesh, ptr %20, i32 0, i32 1
  %22 = load i32, ptr %21, align 4, !tbaa !11
  %23 = zext i32 %22 to i64
  %24 = icmp ult i64 %19, %23
  br i1 %24, label %26, label %25

25:                                               ; preds = %18
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #5
  br label %70

26:                                               ; preds = %18
  %27 = load ptr, ptr %4, align 8, !tbaa !5
  %28 = getelementptr inbounds %struct.aiMesh, ptr %27, i32 0, i32 3
  %29 = load ptr, ptr %28, align 8, !tbaa !19
  %30 = load i64, ptr %5, align 8, !tbaa !9
  %31 = getelementptr inbounds %class.aiVector3t, ptr %29, i64 %30
  %32 = getelementptr inbounds %class.aiVector3t, ptr %31, i32 0, i32 2
  %33 = load float, ptr %32, align 4, !tbaa !20
  %34 = fmul float %33, -1.000000e+00
  store float %34, ptr %32, align 4, !tbaa !20
  %35 = load ptr, ptr %4, align 8, !tbaa !5
  %36 = call noundef zeroext i1 @_ZNK6aiMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1320) %35)
  br i1 %36, label %37, label %46

37:                                               ; preds = %26
  %38 = load ptr, ptr %4, align 8, !tbaa !5
  %39 = getelementptr inbounds %struct.aiMesh, ptr %38, i32 0, i32 4
  %40 = load ptr, ptr %39, align 8, !tbaa !21
  %41 = load i64, ptr %5, align 8, !tbaa !9
  %42 = getelementptr inbounds %class.aiVector3t, ptr %40, i64 %41
  %43 = getelementptr inbounds %class.aiVector3t, ptr %42, i32 0, i32 2
  %44 = load float, ptr %43, align 4, !tbaa !20
  %45 = fmul float %44, -1.000000e+00
  store float %45, ptr %43, align 4, !tbaa !20
  br label %46

46:                                               ; preds = %37, %26
  %47 = load ptr, ptr %4, align 8, !tbaa !5
  %48 = call noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320) %47)
  br i1 %48, label %49, label %66

49:                                               ; preds = %46
  %50 = load ptr, ptr %4, align 8, !tbaa !5
  %51 = getelementptr inbounds %struct.aiMesh, ptr %50, i32 0, i32 5
  %52 = load ptr, ptr %51, align 8, !tbaa !22
  %53 = load i64, ptr %5, align 8, !tbaa !9
  %54 = getelementptr inbounds %class.aiVector3t, ptr %52, i64 %53
  %55 = getelementptr inbounds %class.aiVector3t, ptr %54, i32 0, i32 2
  %56 = load float, ptr %55, align 4, !tbaa !20
  %57 = fmul float %56, -1.000000e+00
  store float %57, ptr %55, align 4, !tbaa !20
  %58 = load ptr, ptr %4, align 8, !tbaa !5
  %59 = getelementptr inbounds %struct.aiMesh, ptr %58, i32 0, i32 6
  %60 = load ptr, ptr %59, align 8, !tbaa !23
  %61 = load i64, ptr %5, align 8, !tbaa !9
  %62 = getelementptr inbounds %class.aiVector3t, ptr %60, i64 %61
  %63 = getelementptr inbounds %class.aiVector3t, ptr %62, i32 0, i32 2
  %64 = load float, ptr %63, align 4, !tbaa !20
  %65 = fmul float %64, -1.000000e+00
  store float %65, ptr %63, align 4, !tbaa !20
  br label %66

66:                                               ; preds = %49, %46
  br label %67

67:                                               ; preds = %66
  %68 = load i64, ptr %5, align 8, !tbaa !9
  %69 = add i64 %68, 1
  store i64 %69, ptr %5, align 8, !tbaa !9
  br label %18, !llvm.loop !24

70:                                               ; preds = %25
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #5
  store i64 0, ptr %6, align 8, !tbaa !9
  br label %71

71:                                               ; preds = %168, %70
  %72 = load i64, ptr %6, align 8, !tbaa !9
  %73 = load ptr, ptr %4, align 8, !tbaa !5
  %74 = getelementptr inbounds %struct.aiMesh, ptr %73, i32 0, i32 15
  %75 = load i32, ptr %74, align 8, !tbaa !26
  %76 = zext i32 %75 to i64
  %77 = icmp ult i64 %72, %76
  br i1 %77, label %79, label %78

78:                                               ; preds = %71
  store i32 5, ptr %7, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #5
  br label %171

79:                                               ; preds = %71
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #5
  store i64 0, ptr %8, align 8, !tbaa !9
  br label %80

80:                                               ; preds = %164, %79
  %81 = load i64, ptr %8, align 8, !tbaa !9
  %82 = load ptr, ptr %4, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.aiMesh, ptr %82, i32 0, i32 16
  %84 = load ptr, ptr %83, align 8, !tbaa !27
  %85 = load i64, ptr %6, align 8, !tbaa !9
  %86 = getelementptr inbounds ptr, ptr %84, i64 %85
  %87 = load ptr, ptr %86, align 8, !tbaa !5
  %88 = getelementptr inbounds %struct.aiAnimMesh, ptr %87, i32 0, i32 7
  %89 = load i32, ptr %88, align 8, !tbaa !28
  %90 = zext i32 %89 to i64
  %91 = icmp ult i64 %81, %90
  br i1 %91, label %93, label %92

92:                                               ; preds = %80
  store i32 8, ptr %7, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #5
  br label %167

93:                                               ; preds = %80
  %94 = load ptr, ptr %4, align 8, !tbaa !5
  %95 = getelementptr inbounds %struct.aiMesh, ptr %94, i32 0, i32 16
  %96 = load ptr, ptr %95, align 8, !tbaa !27
  %97 = load i64, ptr %6, align 8, !tbaa !9
  %98 = getelementptr inbounds ptr, ptr %96, i64 %97
  %99 = load ptr, ptr %98, align 8, !tbaa !5
  %100 = getelementptr inbounds %struct.aiAnimMesh, ptr %99, i32 0, i32 1
  %101 = load ptr, ptr %100, align 8, !tbaa !30
  %102 = load i64, ptr %8, align 8, !tbaa !9
  %103 = getelementptr inbounds %class.aiVector3t, ptr %101, i64 %102
  %104 = getelementptr inbounds %class.aiVector3t, ptr %103, i32 0, i32 2
  %105 = load float, ptr %104, align 4, !tbaa !20
  %106 = fmul float %105, -1.000000e+00
  store float %106, ptr %104, align 4, !tbaa !20
  %107 = load ptr, ptr %4, align 8, !tbaa !5
  %108 = getelementptr inbounds %struct.aiMesh, ptr %107, i32 0, i32 16
  %109 = load ptr, ptr %108, align 8, !tbaa !27
  %110 = load i64, ptr %6, align 8, !tbaa !9
  %111 = getelementptr inbounds ptr, ptr %109, i64 %110
  %112 = load ptr, ptr %111, align 8, !tbaa !5
  %113 = call noundef zeroext i1 @_ZNK10aiAnimMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1200) %112)
  br i1 %113, label %114, label %128

114:                                              ; preds = %93
  %115 = load ptr, ptr %4, align 8, !tbaa !5
  %116 = getelementptr inbounds %struct.aiMesh, ptr %115, i32 0, i32 16
  %117 = load ptr, ptr %116, align 8, !tbaa !27
  %118 = load i64, ptr %6, align 8, !tbaa !9
  %119 = getelementptr inbounds ptr, ptr %117, i64 %118
  %120 = load ptr, ptr %119, align 8, !tbaa !5
  %121 = getelementptr inbounds %struct.aiAnimMesh, ptr %120, i32 0, i32 2
  %122 = load ptr, ptr %121, align 8, !tbaa !31
  %123 = load i64, ptr %8, align 8, !tbaa !9
  %124 = getelementptr inbounds %class.aiVector3t, ptr %122, i64 %123
  %125 = getelementptr inbounds %class.aiVector3t, ptr %124, i32 0, i32 2
  %126 = load float, ptr %125, align 4, !tbaa !20
  %127 = fmul float %126, -1.000000e+00
  store float %127, ptr %125, align 4, !tbaa !20
  br label %128

128:                                              ; preds = %114, %93
  %129 = load ptr, ptr %4, align 8, !tbaa !5
  %130 = getelementptr inbounds %struct.aiMesh, ptr %129, i32 0, i32 16
  %131 = load ptr, ptr %130, align 8, !tbaa !27
  %132 = load i64, ptr %6, align 8, !tbaa !9
  %133 = getelementptr inbounds ptr, ptr %131, i64 %132
  %134 = load ptr, ptr %133, align 8, !tbaa !5
  %135 = call noundef zeroext i1 @_ZNK10aiAnimMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1200) %134)
  br i1 %135, label %136, label %163

136:                                              ; preds = %128
  %137 = load ptr, ptr %4, align 8, !tbaa !5
  %138 = getelementptr inbounds %struct.aiMesh, ptr %137, i32 0, i32 16
  %139 = load ptr, ptr %138, align 8, !tbaa !27
  %140 = load i64, ptr %6, align 8, !tbaa !9
  %141 = getelementptr inbounds ptr, ptr %139, i64 %140
  %142 = load ptr, ptr %141, align 8, !tbaa !5
  %143 = getelementptr inbounds %struct.aiAnimMesh, ptr %142, i32 0, i32 3
  %144 = load ptr, ptr %143, align 8, !tbaa !32
  %145 = load i64, ptr %8, align 8, !tbaa !9
  %146 = getelementptr inbounds %class.aiVector3t, ptr %144, i64 %145
  %147 = getelementptr inbounds %class.aiVector3t, ptr %146, i32 0, i32 2
  %148 = load float, ptr %147, align 4, !tbaa !20
  %149 = fmul float %148, -1.000000e+00
  store float %149, ptr %147, align 4, !tbaa !20
  %150 = load ptr, ptr %4, align 8, !tbaa !5
  %151 = getelementptr inbounds %struct.aiMesh, ptr %150, i32 0, i32 16
  %152 = load ptr, ptr %151, align 8, !tbaa !27
  %153 = load i64, ptr %6, align 8, !tbaa !9
  %154 = getelementptr inbounds ptr, ptr %152, i64 %153
  %155 = load ptr, ptr %154, align 8, !tbaa !5
  %156 = getelementptr inbounds %struct.aiAnimMesh, ptr %155, i32 0, i32 4
  %157 = load ptr, ptr %156, align 8, !tbaa !33
  %158 = load i64, ptr %8, align 8, !tbaa !9
  %159 = getelementptr inbounds %class.aiVector3t, ptr %157, i64 %158
  %160 = getelementptr inbounds %class.aiVector3t, ptr %159, i32 0, i32 2
  %161 = load float, ptr %160, align 4, !tbaa !20
  %162 = fmul float %161, -1.000000e+00
  store float %162, ptr %160, align 4, !tbaa !20
  br label %163

163:                                              ; preds = %136, %128
  br label %164

164:                                              ; preds = %163
  %165 = load i64, ptr %8, align 8, !tbaa !9
  %166 = add i64 %165, 1
  store i64 %166, ptr %8, align 8, !tbaa !9
  br label %80, !llvm.loop !34

167:                                              ; preds = %92
  br label %168

168:                                              ; preds = %167
  %169 = load i64, ptr %6, align 8, !tbaa !9
  %170 = add i64 %169, 1
  store i64 %170, ptr %6, align 8, !tbaa !9
  br label %71, !llvm.loop !35

171:                                              ; preds = %78
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #5
  store i64 0, ptr %9, align 8, !tbaa !9
  br label %172

172:                                              ; preds = %235, %171
  %173 = load i64, ptr %9, align 8, !tbaa !9
  %174 = load ptr, ptr %4, align 8, !tbaa !5
  %175 = getelementptr inbounds %struct.aiMesh, ptr %174, i32 0, i32 11
  %176 = load i32, ptr %175, align 8, !tbaa !36
  %177 = zext i32 %176 to i64
  %178 = icmp ult i64 %173, %177
  br i1 %178, label %180, label %179

179:                                              ; preds = %172
  store i32 11, ptr %7, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #5
  br label %238

180:                                              ; preds = %172
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #5
  %181 = load ptr, ptr %4, align 8, !tbaa !5
  %182 = getelementptr inbounds %struct.aiMesh, ptr %181, i32 0, i32 12
  %183 = load ptr, ptr %182, align 8, !tbaa !37
  %184 = load i64, ptr %9, align 8, !tbaa !9
  %185 = getelementptr inbounds ptr, ptr %183, i64 %184
  %186 = load ptr, ptr %185, align 8, !tbaa !5
  store ptr %186, ptr %10, align 8, !tbaa !5
  %187 = load ptr, ptr %10, align 8, !tbaa !5
  %188 = getelementptr inbounds %struct.aiBone, ptr %187, i32 0, i32 5
  %189 = getelementptr inbounds %class.aiMatrix4x4t, ptr %188, i32 0, i32 2
  %190 = load float, ptr %189, align 8, !tbaa !38
  %191 = fneg float %190
  %192 = load ptr, ptr %10, align 8, !tbaa !5
  %193 = getelementptr inbounds %struct.aiBone, ptr %192, i32 0, i32 5
  %194 = getelementptr inbounds %class.aiMatrix4x4t, ptr %193, i32 0, i32 2
  store float %191, ptr %194, align 8, !tbaa !38
  %195 = load ptr, ptr %10, align 8, !tbaa !5
  %196 = getelementptr inbounds %struct.aiBone, ptr %195, i32 0, i32 5
  %197 = getelementptr inbounds %class.aiMatrix4x4t, ptr %196, i32 0, i32 6
  %198 = load float, ptr %197, align 8, !tbaa !41
  %199 = fneg float %198
  %200 = load ptr, ptr %10, align 8, !tbaa !5
  %201 = getelementptr inbounds %struct.aiBone, ptr %200, i32 0, i32 5
  %202 = getelementptr inbounds %class.aiMatrix4x4t, ptr %201, i32 0, i32 6
  store float %199, ptr %202, align 8, !tbaa !41
  %203 = load ptr, ptr %10, align 8, !tbaa !5
  %204 = getelementptr inbounds %struct.aiBone, ptr %203, i32 0, i32 5
  %205 = getelementptr inbounds %class.aiMatrix4x4t, ptr %204, i32 0, i32 14
  %206 = load float, ptr %205, align 8, !tbaa !42
  %207 = fneg float %206
  %208 = load ptr, ptr %10, align 8, !tbaa !5
  %209 = getelementptr inbounds %struct.aiBone, ptr %208, i32 0, i32 5
  %210 = getelementptr inbounds %class.aiMatrix4x4t, ptr %209, i32 0, i32 14
  store float %207, ptr %210, align 8, !tbaa !42
  %211 = load ptr, ptr %10, align 8, !tbaa !5
  %212 = getelementptr inbounds %struct.aiBone, ptr %211, i32 0, i32 5
  %213 = getelementptr inbounds %class.aiMatrix4x4t, ptr %212, i32 0, i32 8
  %214 = load float, ptr %213, align 8, !tbaa !43
  %215 = fneg float %214
  %216 = load ptr, ptr %10, align 8, !tbaa !5
  %217 = getelementptr inbounds %struct.aiBone, ptr %216, i32 0, i32 5
  %218 = getelementptr inbounds %class.aiMatrix4x4t, ptr %217, i32 0, i32 8
  store float %215, ptr %218, align 8, !tbaa !43
  %219 = load ptr, ptr %10, align 8, !tbaa !5
  %220 = getelementptr inbounds %struct.aiBone, ptr %219, i32 0, i32 5
  %221 = getelementptr inbounds %class.aiMatrix4x4t, ptr %220, i32 0, i32 9
  %222 = load float, ptr %221, align 4, !tbaa !44
  %223 = fneg float %222
  %224 = load ptr, ptr %10, align 8, !tbaa !5
  %225 = getelementptr inbounds %struct.aiBone, ptr %224, i32 0, i32 5
  %226 = getelementptr inbounds %class.aiMatrix4x4t, ptr %225, i32 0, i32 9
  store float %223, ptr %226, align 4, !tbaa !44
  %227 = load ptr, ptr %10, align 8, !tbaa !5
  %228 = getelementptr inbounds %struct.aiBone, ptr %227, i32 0, i32 5
  %229 = getelementptr inbounds %class.aiMatrix4x4t, ptr %228, i32 0, i32 11
  %230 = load float, ptr %229, align 4, !tbaa !45
  %231 = fneg float %230
  %232 = load ptr, ptr %10, align 8, !tbaa !5
  %233 = getelementptr inbounds %struct.aiBone, ptr %232, i32 0, i32 5
  %234 = getelementptr inbounds %class.aiMatrix4x4t, ptr %233, i32 0, i32 11
  store float %231, ptr %234, align 4, !tbaa !45
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #5
  br label %235

235:                                              ; preds = %180
  %236 = load i64, ptr %9, align 8, !tbaa !9
  %237 = add i64 %236, 1
  store i64 %237, ptr %9, align 8, !tbaa !9
  br label %172, !llvm.loop !46

238:                                              ; preds = %179
  %239 = load ptr, ptr %4, align 8, !tbaa !5
  %240 = call noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320) %239)
  br i1 %240, label %241, label %261

241:                                              ; preds = %238
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #5
  store i32 0, ptr %11, align 4, !tbaa !47
  br label %242

242:                                              ; preds = %257, %241
  %243 = load i32, ptr %11, align 4, !tbaa !47
  %244 = load ptr, ptr %4, align 8, !tbaa !5
  %245 = getelementptr inbounds %struct.aiMesh, ptr %244, i32 0, i32 1
  %246 = load i32, ptr %245, align 4, !tbaa !11
  %247 = icmp ult i32 %243, %246
  br i1 %247, label %249, label %248

248:                                              ; preds = %242
  store i32 14, ptr %7, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #5
  br label %260

249:                                              ; preds = %242
  %250 = load ptr, ptr %4, align 8, !tbaa !5
  %251 = getelementptr inbounds %struct.aiMesh, ptr %250, i32 0, i32 6
  %252 = load ptr, ptr %251, align 8, !tbaa !23
  %253 = load i32, ptr %11, align 4, !tbaa !47
  %254 = zext i32 %253 to i64
  %255 = getelementptr inbounds %class.aiVector3t, ptr %252, i64 %254
  %256 = call noundef nonnull align 4 dereferenceable(12) ptr @_ZN10aiVector3tIfEmLEf(ptr noundef nonnull align 4 dereferenceable(12) %255, float noundef -1.000000e+00)
  br label %257

257:                                              ; preds = %249
  %258 = load i32, ptr %11, align 4, !tbaa !47
  %259 = add i32 %258, 1
  store i32 %259, ptr %11, align 4, !tbaa !47
  br label %242, !llvm.loop !48

260:                                              ; preds = %248
  br label %261

261:                                              ; preds = %260, %238, %15
  ret void
}

declare void @_ZN6Assimp6Logger5errorEPKc(ptr noundef nonnull align 8 dereferenceable(12), ptr noundef) #0

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK6aiMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1320)) #3 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320)) #3 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK10aiAnimMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1200)) #3 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK10aiAnimMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1200)) #3 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef nonnull align 4 dereferenceable(12) ptr @_ZN10aiVector3tIfEmLEf(ptr noundef nonnull align 4 dereferenceable(12), float noundef) #4 align 2

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"long", !7, i64 0}
!11 = !{!12, !13, i64 4}
!12 = !{!"_ZTS6aiMesh", !13, i64 0, !13, i64 4, !13, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !7, i64 48, !7, i64 112, !7, i64 176, !6, i64 208, !13, i64 216, !6, i64 224, !13, i64 232, !14, i64 236, !13, i64 1264, !6, i64 1272, !15, i64 1280, !16, i64 1284, !6, i64 1312}
!13 = !{!"int", !7, i64 0}
!14 = !{!"_ZTS8aiString", !13, i64 0, !7, i64 4}
!15 = !{!"_ZTS16aiMorphingMethod", !7, i64 0}
!16 = !{!"_ZTS6aiAABB", !17, i64 0, !17, i64 12}
!17 = !{!"_ZTS10aiVector3tIfE", !18, i64 0, !18, i64 4, !18, i64 8}
!18 = !{!"float", !7, i64 0}
!19 = !{!12, !6, i64 16}
!20 = !{!17, !18, i64 8}
!21 = !{!12, !6, i64 24}
!22 = !{!12, !6, i64 32}
!23 = !{!12, !6, i64 40}
!24 = distinct !{!24, !25}
!25 = !{!"llvm.loop.mustprogress"}
!26 = !{!12, !13, i64 1264}
!27 = !{!12, !6, i64 1272}
!28 = !{!29, !13, i64 1192}
!29 = !{!"_ZTS10aiAnimMesh", !14, i64 0, !6, i64 1032, !6, i64 1040, !6, i64 1048, !6, i64 1056, !7, i64 1064, !7, i64 1128, !13, i64 1192, !18, i64 1196}
!30 = !{!29, !6, i64 1032}
!31 = !{!29, !6, i64 1040}
!32 = !{!29, !6, i64 1048}
!33 = !{!29, !6, i64 1056}
!34 = distinct !{!34, !25}
!35 = distinct !{!35, !25}
!36 = !{!12, !13, i64 216}
!37 = !{!12, !6, i64 224}
!38 = !{!39, !18, i64 1064}
!39 = !{!"_ZTS6aiBone", !14, i64 0, !13, i64 1028, !6, i64 1032, !6, i64 1040, !6, i64 1048, !40, i64 1056}
!40 = !{!"_ZTS12aiMatrix4x4tIfE", !18, i64 0, !18, i64 4, !18, i64 8, !18, i64 12, !18, i64 16, !18, i64 20, !18, i64 24, !18, i64 28, !18, i64 32, !18, i64 36, !18, i64 40, !18, i64 44, !18, i64 48, !18, i64 52, !18, i64 56, !18, i64 60}
!41 = !{!39, !18, i64 1080}
!42 = !{!39, !18, i64 1112}
!43 = !{!39, !18, i64 1088}
!44 = !{!39, !18, i64 1092}
!45 = !{!39, !18, i64 1100}
!46 = distinct !{!46, !25}
!47 = !{!13, !13, i64 0}
!48 = distinct !{!48, !25}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%class.aiVector3t = type { float, float, float }

@.str.4 = external hidden unnamed_addr constant [23 x i8], align 1

declare noundef ptr @_ZN6Assimp13DefaultLogger3getEv() local_unnamed_addr #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN6Assimp21MakeLeftHandedProcess11ProcessMeshEP6aiMesh(ptr nocapture noundef nonnull readnone align 8 dereferenceable(24) %0, ptr noundef %1) local_unnamed_addr #1 align 2 {
  %3 = icmp eq ptr %1, null
  br i1 %3, label %10, label %.preheader68

.preheader68:                                     ; preds = %2
  %4 = getelementptr inbounds i8, ptr %1, i64 4
  %5 = load i32, ptr %4, align 4, !tbaa !5
  %.not = icmp eq i32 %5, 0
  br i1 %.not, label %.preheader67, label %.lr.ph

.lr.ph:                                           ; preds = %.preheader68
  %6 = getelementptr inbounds i8, ptr %1, i64 16
  %7 = getelementptr inbounds i8, ptr %1, i64 24
  %8 = getelementptr inbounds i8, ptr %1, i64 32
  %9 = getelementptr inbounds i8, ptr %1, i64 40
  br label %15

10:                                               ; preds = %2
  %11 = tail call noundef ptr @_ZN6Assimp13DefaultLogger3getEv()
  tail call void @_ZN6Assimp6Logger5errorEPKc(ptr noundef nonnull align 8 dereferenceable(12) %11, ptr noundef nonnull @.str.4)
  br label %.loopexit

.preheader67:                                     ; preds = %37, %.preheader68
  %12 = getelementptr inbounds i8, ptr %1, i64 1264
  %13 = load i32, ptr %12, align 8, !tbaa !16
  %.not78 = icmp eq i32 %13, 0
  br i1 %.not78, label %.preheader65, label %.preheader66.lr.ph

.preheader66.lr.ph:                               ; preds = %.preheader67
  %14 = getelementptr inbounds i8, ptr %1, i64 1272
  %.pre = load ptr, ptr %14, align 8, !tbaa !17
  br label %.preheader66

15:                                               ; preds = %.lr.ph, %37
  %.06069 = phi i64 [ 0, %.lr.ph ], [ %38, %37 ]
  %16 = load ptr, ptr %6, align 8, !tbaa !18
  %17 = getelementptr inbounds %class.aiVector3t, ptr %16, i64 %.06069, i32 2
  %18 = load float, ptr %17, align 4, !tbaa !19
  %19 = fneg float %18
  store float %19, ptr %17, align 4, !tbaa !19
  %20 = tail call noundef zeroext i1 @_ZNK6aiMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1320) %1)
  br i1 %20, label %21, label %26

21:                                               ; preds = %15
  %22 = load ptr, ptr %7, align 8, !tbaa !20
  %23 = getelementptr inbounds %class.aiVector3t, ptr %22, i64 %.06069, i32 2
  %24 = load float, ptr %23, align 4, !tbaa !19
  %25 = fneg float %24
  store float %25, ptr %23, align 4, !tbaa !19
  br label %26

26:                                               ; preds = %21, %15
  %27 = tail call noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320) %1)
  br i1 %27, label %28, label %37

28:                                               ; preds = %26
  %29 = load ptr, ptr %8, align 8, !tbaa !21
  %30 = getelementptr inbounds %class.aiVector3t, ptr %29, i64 %.06069, i32 2
  %31 = load float, ptr %30, align 4, !tbaa !19
  %32 = fneg float %31
  store float %32, ptr %30, align 4, !tbaa !19
  %33 = load ptr, ptr %9, align 8, !tbaa !22
  %34 = getelementptr inbounds %class.aiVector3t, ptr %33, i64 %.06069, i32 2
  %35 = load float, ptr %34, align 4, !tbaa !19
  %36 = fneg float %35
  store float %36, ptr %34, align 4, !tbaa !19
  br label %37

37:                                               ; preds = %26, %28
  %38 = add nuw nsw i64 %.06069, 1
  %39 = load i32, ptr %4, align 4, !tbaa !5
  %40 = zext i32 %39 to i64
  %41 = icmp ult i64 %38, %40
  br i1 %41, label %15, label %.preheader67, !llvm.loop !23

.preheader66:                                     ; preds = %.preheader66.lr.ph, %._crit_edge
  %42 = phi i32 [ %13, %.preheader66.lr.ph ], [ %53, %._crit_edge ]
  %43 = phi ptr [ %.pre, %.preheader66.lr.ph ], [ %54, %._crit_edge ]
  %.06372 = phi i64 [ 0, %.preheader66.lr.ph ], [ %55, %._crit_edge ]
  %44 = getelementptr inbounds ptr, ptr %43, i64 %.06372
  %45 = load ptr, ptr %44, align 8, !tbaa !25
  %46 = getelementptr inbounds i8, ptr %45, i64 1192
  %47 = load i32, ptr %46, align 8, !tbaa !26
  %.not79 = icmp eq i32 %47, 0
  br i1 %.not79, label %._crit_edge, label %.lr.ph71

.preheader65:                                     ; preds = %._crit_edge, %.preheader67
  %48 = getelementptr inbounds i8, ptr %1, i64 216
  %49 = load i32, ptr %48, align 8, !tbaa !28
  %50 = zext i32 %49 to i64
  %.not80 = icmp eq i32 %49, 0
  br i1 %.not80, label %._crit_edge75, label %.lr.ph74

.lr.ph74:                                         ; preds = %.preheader65
  %51 = getelementptr inbounds i8, ptr %1, i64 224
  %52 = load ptr, ptr %51, align 8, !tbaa !29
  br label %95

._crit_edge.loopexit:                             ; preds = %._crit_edge86
  %.pre89 = load i32, ptr %12, align 8, !tbaa !16
  br label %._crit_edge

._crit_edge:                                      ; preds = %._crit_edge.loopexit, %.preheader66
  %53 = phi i32 [ %.pre89, %._crit_edge.loopexit ], [ %42, %.preheader66 ]
  %54 = phi ptr [ %.pre85, %._crit_edge.loopexit ], [ %43, %.preheader66 ]
  %55 = add nuw nsw i64 %.06372, 1
  %56 = zext i32 %53 to i64
  %57 = icmp ult i64 %55, %56
  br i1 %57, label %.preheader66, label %.preheader65, !llvm.loop !30

.lr.ph71:                                         ; preds = %.preheader66, %._crit_edge86
  %58 = phi ptr [ %75, %._crit_edge86 ], [ %45, %.preheader66 ]
  %.06270 = phi i64 [ %87, %._crit_edge86 ], [ 0, %.preheader66 ]
  %59 = getelementptr inbounds i8, ptr %58, i64 1032
  %60 = load ptr, ptr %59, align 8, !tbaa !31
  %61 = getelementptr inbounds %class.aiVector3t, ptr %60, i64 %.06270, i32 2
  %62 = load float, ptr %61, align 4, !tbaa !19
  %63 = fneg float %62
  store float %63, ptr %61, align 4, !tbaa !19
  %64 = tail call noundef zeroext i1 @_ZNK10aiAnimMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1200) %58)
  %.pre83 = load ptr, ptr %14, align 8, !tbaa !17
  %65 = getelementptr inbounds ptr, ptr %.pre83, i64 %.06372
  %66 = load ptr, ptr %65, align 8, !tbaa !25
  br i1 %64, label %67, label %.lr.ph71._crit_edge

67:                                               ; preds = %.lr.ph71
  %68 = getelementptr inbounds i8, ptr %66, i64 1040
  %69 = load ptr, ptr %68, align 8, !tbaa !32
  %70 = getelementptr inbounds %class.aiVector3t, ptr %69, i64 %.06270, i32 2
  %71 = load float, ptr %70, align 4, !tbaa !19
  %72 = fneg float %71
  store float %72, ptr %70, align 4, !tbaa !19
  br label %.lr.ph71._crit_edge

.lr.ph71._crit_edge:                              ; preds = %.lr.ph71, %67
  %73 = tail call noundef zeroext i1 @_ZNK10aiAnimMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1200) %66)
  %.pre85 = load ptr, ptr %14, align 8, !tbaa !17
  %74 = getelementptr inbounds ptr, ptr %.pre85, i64 %.06372
  %75 = load ptr, ptr %74, align 8, !tbaa !25
  br i1 %73, label %76, label %._crit_edge86

76:                                               ; preds = %.lr.ph71._crit_edge
  %77 = getelementptr inbounds i8, ptr %75, i64 1048
  %78 = load ptr, ptr %77, align 8, !tbaa !33
  %79 = getelementptr inbounds %class.aiVector3t, ptr %78, i64 %.06270, i32 2
  %80 = load float, ptr %79, align 4, !tbaa !19
  %81 = fneg float %80
  store float %81, ptr %79, align 4, !tbaa !19
  %82 = getelementptr inbounds i8, ptr %75, i64 1056
  %83 = load ptr, ptr %82, align 8, !tbaa !34
  %84 = getelementptr inbounds %class.aiVector3t, ptr %83, i64 %.06270, i32 2
  %85 = load float, ptr %84, align 4, !tbaa !19
  %86 = fneg float %85
  store float %86, ptr %84, align 4, !tbaa !19
  br label %._crit_edge86

._crit_edge86:                                    ; preds = %.lr.ph71._crit_edge, %76
  %87 = add nuw nsw i64 %.06270, 1
  %88 = getelementptr inbounds i8, ptr %75, i64 1192
  %89 = load i32, ptr %88, align 8, !tbaa !26
  %90 = zext i32 %89 to i64
  %91 = icmp ult i64 %87, %90
  br i1 %91, label %.lr.ph71, label %._crit_edge.loopexit, !llvm.loop !35

._crit_edge75:                                    ; preds = %95, %.preheader65
  %92 = tail call noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320) %1)
  br i1 %92, label %.preheader, label %.loopexit

.preheader:                                       ; preds = %._crit_edge75
  %93 = load i32, ptr %4, align 4, !tbaa !5
  %.not81 = icmp eq i32 %93, 0
  br i1 %.not81, label %.loopexit, label %.lr.ph77

.lr.ph77:                                         ; preds = %.preheader
  %94 = getelementptr inbounds i8, ptr %1, i64 40
  br label %114

95:                                               ; preds = %.lr.ph74, %95
  %.06173 = phi i64 [ 0, %.lr.ph74 ], [ %113, %95 ]
  %96 = getelementptr inbounds ptr, ptr %52, i64 %.06173
  %97 = load ptr, ptr %96, align 8, !tbaa !25
  %98 = getelementptr inbounds i8, ptr %97, i64 1064
  %99 = load float, ptr %98, align 8, !tbaa !36
  %100 = fneg float %99
  store float %100, ptr %98, align 8, !tbaa !36
  %101 = getelementptr inbounds i8, ptr %97, i64 1080
  %102 = load float, ptr %101, align 8, !tbaa !39
  %103 = fneg float %102
  store float %103, ptr %101, align 8, !tbaa !39
  %104 = getelementptr inbounds i8, ptr %97, i64 1112
  %105 = load float, ptr %104, align 8, !tbaa !40
  %106 = fneg float %105
  store float %106, ptr %104, align 8, !tbaa !40
  %107 = getelementptr inbounds i8, ptr %97, i64 1088
  %108 = load <2 x float>, ptr %107, align 8, !tbaa !41
  %109 = fneg <2 x float> %108
  store <2 x float> %109, ptr %107, align 8, !tbaa !41
  %110 = getelementptr inbounds i8, ptr %97, i64 1100
  %111 = load float, ptr %110, align 4, !tbaa !42
  %112 = fneg float %111
  store float %112, ptr %110, align 4, !tbaa !42
  %113 = add nuw nsw i64 %.06173, 1
  %exitcond.not = icmp eq i64 %113, %50
  br i1 %exitcond.not, label %._crit_edge75, label %95, !llvm.loop !43

114:                                              ; preds = %.lr.ph77, %114
  %indvars.iv = phi i64 [ 0, %.lr.ph77 ], [ %indvars.iv.next, %114 ]
  %115 = load ptr, ptr %94, align 8, !tbaa !22
  %116 = getelementptr inbounds %class.aiVector3t, ptr %115, i64 %indvars.iv
  %117 = tail call noundef nonnull align 4 dereferenceable(12) ptr @_ZN10aiVector3tIfEmLEf(ptr noundef nonnull align 4 dereferenceable(12) %116, float noundef -1.000000e+00)
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %118 = load i32, ptr %4, align 4, !tbaa !5
  %119 = zext i32 %118 to i64
  %120 = icmp ult i64 %indvars.iv.next, %119
  br i1 %120, label %114, label %.loopexit, !llvm.loop !44

.loopexit:                                        ; preds = %114, %.preheader, %._crit_edge75, %10
  ret void
}

declare void @_ZN6Assimp6Logger5errorEPKc(ptr noundef nonnull align 8 dereferenceable(12), ptr noundef) local_unnamed_addr #0

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK6aiMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1320)) local_unnamed_addr #2 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK6aiMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1320)) local_unnamed_addr #2 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK10aiAnimMesh10HasNormalsEv(ptr noundef nonnull align 8 dereferenceable(1200)) local_unnamed_addr #2 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef zeroext i1 @_ZNK10aiAnimMesh24HasTangentsAndBitangentsEv(ptr noundef nonnull align 8 dereferenceable(1200)) local_unnamed_addr #2 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef nonnull align 4 dereferenceable(12) ptr @_ZN10aiVector3tIfEmLEf(ptr noundef nonnull align 4 dereferenceable(12), float noundef) local_unnamed_addr #3 align 2

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 4}
!6 = !{!"_ZTS6aiMesh", !7, i64 0, !7, i64 4, !7, i64 8, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !8, i64 48, !8, i64 112, !8, i64 176, !10, i64 208, !7, i64 216, !10, i64 224, !7, i64 232, !11, i64 236, !7, i64 1264, !10, i64 1272, !12, i64 1280, !13, i64 1284, !10, i64 1312}
!7 = !{!"int", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"any pointer", !8, i64 0}
!11 = !{!"_ZTS8aiString", !7, i64 0, !8, i64 4}
!12 = !{!"_ZTS16aiMorphingMethod", !8, i64 0}
!13 = !{!"_ZTS6aiAABB", !14, i64 0, !14, i64 12}
!14 = !{!"_ZTS10aiVector3tIfE", !15, i64 0, !15, i64 4, !15, i64 8}
!15 = !{!"float", !8, i64 0}
!16 = !{!6, !7, i64 1264}
!17 = !{!6, !10, i64 1272}
!18 = !{!6, !10, i64 16}
!19 = !{!14, !15, i64 8}
!20 = !{!6, !10, i64 24}
!21 = !{!6, !10, i64 32}
!22 = !{!6, !10, i64 40}
!23 = distinct !{!23, !24}
!24 = !{!"llvm.loop.mustprogress"}
!25 = !{!10, !10, i64 0}
!26 = !{!27, !7, i64 1192}
!27 = !{!"_ZTS10aiAnimMesh", !11, i64 0, !10, i64 1032, !10, i64 1040, !10, i64 1048, !10, i64 1056, !8, i64 1064, !8, i64 1128, !7, i64 1192, !15, i64 1196}
!28 = !{!6, !7, i64 216}
!29 = !{!6, !10, i64 224}
!30 = distinct !{!30, !24}
!31 = !{!27, !10, i64 1032}
!32 = !{!27, !10, i64 1040}
!33 = !{!27, !10, i64 1048}
!34 = !{!27, !10, i64 1056}
!35 = distinct !{!35, !24}
!36 = !{!37, !15, i64 1064}
!37 = !{!"_ZTS6aiBone", !11, i64 0, !7, i64 1028, !10, i64 1032, !10, i64 1040, !10, i64 1048, !38, i64 1056}
!38 = !{!"_ZTS12aiMatrix4x4tIfE", !15, i64 0, !15, i64 4, !15, i64 8, !15, i64 12, !15, i64 16, !15, i64 20, !15, i64 24, !15, i64 28, !15, i64 32, !15, i64 36, !15, i64 40, !15, i64 44, !15, i64 48, !15, i64 52, !15, i64 56, !15, i64 60}
!39 = !{!37, !15, i64 1080}
!40 = !{!37, !15, i64 1112}
!41 = !{!15, !15, i64 0}
!42 = !{!37, !15, i64 1100}
!43 = distinct !{!43, !24}
!44 = distinct !{!44, !24}


; Effective O3 passes: BDCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,JumpThreadingPass,LCSSAPass,LICMPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass