; LLVM IR from sp-nitech/SPTK :: third_party/WORLD/fft_world.ll (ZN4sptk5world7cftf082EPdS1_)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN4sptk5world7cftf082EPdS1_(ptr noundef %0, ptr noundef %1) #2 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca double, align 8
  %6 = alloca double, align 8
  %7 = alloca double, align 8
  %8 = alloca double, align 8
  %9 = alloca double, align 8
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #3
  %28 = load ptr, ptr %4, align 8, !tbaa !5
  %29 = getelementptr inbounds double, ptr %28, i64 1
  %30 = load double, ptr %29, align 8, !tbaa !9
  store double %30, ptr %5, align 8, !tbaa !9
  %31 = load ptr, ptr %4, align 8, !tbaa !5
  %32 = getelementptr inbounds double, ptr %31, i64 2
  %33 = load double, ptr %32, align 8, !tbaa !9
  store double %33, ptr %6, align 8, !tbaa !9
  %34 = load ptr, ptr %4, align 8, !tbaa !5
  %35 = getelementptr inbounds double, ptr %34, i64 3
  %36 = load double, ptr %35, align 8, !tbaa !9
  store double %36, ptr %7, align 8, !tbaa !9
  %37 = load ptr, ptr %3, align 8, !tbaa !5
  %38 = getelementptr inbounds double, ptr %37, i64 0
  %39 = load double, ptr %38, align 8, !tbaa !9
  %40 = load ptr, ptr %3, align 8, !tbaa !5
  %41 = getelementptr inbounds double, ptr %40, i64 9
  %42 = load double, ptr %41, align 8, !tbaa !9
  %43 = fsub double %39, %42
  store double %43, ptr %12, align 8, !tbaa !9
  %44 = load ptr, ptr %3, align 8, !tbaa !5
  %45 = getelementptr inbounds double, ptr %44, i64 1
  %46 = load double, ptr %45, align 8, !tbaa !9
  %47 = load ptr, ptr %3, align 8, !tbaa !5
  %48 = getelementptr inbounds double, ptr %47, i64 8
  %49 = load double, ptr %48, align 8, !tbaa !9
  %50 = fadd double %46, %49
  store double %50, ptr %13, align 8, !tbaa !9
  %51 = load ptr, ptr %3, align 8, !tbaa !5
  %52 = getelementptr inbounds double, ptr %51, i64 0
  %53 = load double, ptr %52, align 8, !tbaa !9
  %54 = load ptr, ptr %3, align 8, !tbaa !5
  %55 = getelementptr inbounds double, ptr %54, i64 9
  %56 = load double, ptr %55, align 8, !tbaa !9
  %57 = fadd double %53, %56
  store double %57, ptr %14, align 8, !tbaa !9
  %58 = load ptr, ptr %3, align 8, !tbaa !5
  %59 = getelementptr inbounds double, ptr %58, i64 1
  %60 = load double, ptr %59, align 8, !tbaa !9
  %61 = load ptr, ptr %3, align 8, !tbaa !5
  %62 = getelementptr inbounds double, ptr %61, i64 8
  %63 = load double, ptr %62, align 8, !tbaa !9
  %64 = fsub double %60, %63
  store double %64, ptr %15, align 8, !tbaa !9
  %65 = load ptr, ptr %3, align 8, !tbaa !5
  %66 = getelementptr inbounds double, ptr %65, i64 4
  %67 = load double, ptr %66, align 8, !tbaa !9
  %68 = load ptr, ptr %3, align 8, !tbaa !5
  %69 = getelementptr inbounds double, ptr %68, i64 13
  %70 = load double, ptr %69, align 8, !tbaa !9
  %71 = fsub double %67, %70
  store double %71, ptr %8, align 8, !tbaa !9
  %72 = load ptr, ptr %3, align 8, !tbaa !5
  %73 = getelementptr inbounds double, ptr %72, i64 5
  %74 = load double, ptr %73, align 8, !tbaa !9
  %75 = load ptr, ptr %3, align 8, !tbaa !5
  %76 = getelementptr inbounds double, ptr %75, i64 12
  %77 = load double, ptr %76, align 8, !tbaa !9
  %78 = fadd double %74, %77
  store double %78, ptr %9, align 8, !tbaa !9
  %79 = load double, ptr %5, align 8, !tbaa !9
  %80 = load double, ptr %8, align 8, !tbaa !9
  %81 = load double, ptr %9, align 8, !tbaa !9
  %82 = fsub double %80, %81
  %83 = fmul double %79, %82
  store double %83, ptr %16, align 8, !tbaa !9
  %84 = load double, ptr %5, align 8, !tbaa !9
  %85 = load double, ptr %9, align 8, !tbaa !9
  %86 = load double, ptr %8, align 8, !tbaa !9
  %87 = fadd double %85, %86
  %88 = fmul double %84, %87
  store double %88, ptr %17, align 8, !tbaa !9
  %89 = load ptr, ptr %3, align 8, !tbaa !5
  %90 = getelementptr inbounds double, ptr %89, i64 4
  %91 = load double, ptr %90, align 8, !tbaa !9
  %92 = load ptr, ptr %3, align 8, !tbaa !5
  %93 = getelementptr inbounds double, ptr %92, i64 13
  %94 = load double, ptr %93, align 8, !tbaa !9
  %95 = fadd double %91, %94
  store double %95, ptr %8, align 8, !tbaa !9
  %96 = load ptr, ptr %3, align 8, !tbaa !5
  %97 = getelementptr inbounds double, ptr %96, i64 5
  %98 = load double, ptr %97, align 8, !tbaa !9
  %99 = load ptr, ptr %3, align 8, !tbaa !5
  %100 = getelementptr inbounds double, ptr %99, i64 12
  %101 = load double, ptr %100, align 8, !tbaa !9
  %102 = fsub double %98, %101
  store double %102, ptr %9, align 8, !tbaa !9
  %103 = load double, ptr %5, align 8, !tbaa !9
  %104 = load double, ptr %8, align 8, !tbaa !9
  %105 = load double, ptr %9, align 8, !tbaa !9
  %106 = fsub double %104, %105
  %107 = fmul double %103, %106
  store double %107, ptr %18, align 8, !tbaa !9
  %108 = load double, ptr %5, align 8, !tbaa !9
  %109 = load double, ptr %9, align 8, !tbaa !9
  %110 = load double, ptr %8, align 8, !tbaa !9
  %111 = fadd double %109, %110
  %112 = fmul double %108, %111
  store double %112, ptr %19, align 8, !tbaa !9
  %113 = load ptr, ptr %3, align 8, !tbaa !5
  %114 = getelementptr inbounds double, ptr %113, i64 2
  %115 = load double, ptr %114, align 8, !tbaa !9
  %116 = load ptr, ptr %3, align 8, !tbaa !5
  %117 = getelementptr inbounds double, ptr %116, i64 11
  %118 = load double, ptr %117, align 8, !tbaa !9
  %119 = fsub double %115, %118
  store double %119, ptr %8, align 8, !tbaa !9
  %120 = load ptr, ptr %3, align 8, !tbaa !5
  %121 = getelementptr inbounds double, ptr %120, i64 3
  %122 = load double, ptr %121, align 8, !tbaa !9
  %123 = load ptr, ptr %3, align 8, !tbaa !5
  %124 = getelementptr inbounds double, ptr %123, i64 10
  %125 = load double, ptr %124, align 8, !tbaa !9
  %126 = fadd double %122, %125
  store double %126, ptr %9, align 8, !tbaa !9
  %127 = load double, ptr %6, align 8, !tbaa !9
  %128 = load double, ptr %8, align 8, !tbaa !9
  %129 = load double, ptr %7, align 8, !tbaa !9
  %130 = load double, ptr %9, align 8, !tbaa !9
  %131 = fmul double %129, %130
  %132 = fneg double %131
  %133 = call double @llvm.fmuladd.f64(double %127, double %128, double %132)
  store double %133, ptr %20, align 8, !tbaa !9
  %134 = load double, ptr %6, align 8, !tbaa !9
  %135 = load double, ptr %9, align 8, !tbaa !9
  %136 = load double, ptr %7, align 8, !tbaa !9
  %137 = load double, ptr %8, align 8, !tbaa !9
  %138 = fmul double %136, %137
  %139 = call double @llvm.fmuladd.f64(double %134, double %135, double %138)
  store double %139, ptr %21, align 8, !tbaa !9
  %140 = load ptr, ptr %3, align 8, !tbaa !5
  %141 = getelementptr inbounds double, ptr %140, i64 2
  %142 = load double, ptr %141, align 8, !tbaa !9
  %143 = load ptr, ptr %3, align 8, !tbaa !5
  %144 = getelementptr inbounds double, ptr %143, i64 11
  %145 = load double, ptr %144, align 8, !tbaa !9
  %146 = fadd double %142, %145
  store double %146, ptr %8, align 8, !tbaa !9
  %147 = load ptr, ptr %3, align 8, !tbaa !5
  %148 = getelementptr inbounds double, ptr %147, i64 3
  %149 = load double, ptr %148, align 8, !tbaa !9
  %150 = load ptr, ptr %3, align 8, !tbaa !5
  %151 = getelementptr inbounds double, ptr %150, i64 10
  %152 = load double, ptr %151, align 8, !tbaa !9
  %153 = fsub double %149, %152
  store double %153, ptr %9, align 8, !tbaa !9
  %154 = load double, ptr %7, align 8, !tbaa !9
  %155 = load double, ptr %8, align 8, !tbaa !9
  %156 = load double, ptr %6, align 8, !tbaa !9
  %157 = load double, ptr %9, align 8, !tbaa !9
  %158 = fmul double %156, %157
  %159 = fneg double %158
  %160 = call double @llvm.fmuladd.f64(double %154, double %155, double %159)
  store double %160, ptr %22, align 8, !tbaa !9
  %161 = load double, ptr %7, align 8, !tbaa !9
  %162 = load double, ptr %9, align 8, !tbaa !9
  %163 = load double, ptr %6, align 8, !tbaa !9
  %164 = load double, ptr %8, align 8, !tbaa !9
  %165 = fmul double %163, %164
  %166 = call double @llvm.fmuladd.f64(double %161, double %162, double %165)
  store double %166, ptr %23, align 8, !tbaa !9
  %167 = load ptr, ptr %3, align 8, !tbaa !5
  %168 = getelementptr inbounds double, ptr %167, i64 6
  %169 = load double, ptr %168, align 8, !tbaa !9
  %170 = load ptr, ptr %3, align 8, !tbaa !5
  %171 = getelementptr inbounds double, ptr %170, i64 15
  %172 = load double, ptr %171, align 8, !tbaa !9
  %173 = fsub double %169, %172
  store double %173, ptr %8, align 8, !tbaa !9
  %174 = load ptr, ptr %3, align 8, !tbaa !5
  %175 = getelementptr inbounds double, ptr %174, i64 7
  %176 = load double, ptr %175, align 8, !tbaa !9
  %177 = load ptr, ptr %3, align 8, !tbaa !5
  %178 = getelementptr inbounds double, ptr %177, i64 14
  %179 = load double, ptr %178, align 8, !tbaa !9
  %180 = fadd double %176, %179
  store double %180, ptr %9, align 8, !tbaa !9
  %181 = load double, ptr %7, align 8, !tbaa !9
  %182 = load double, ptr %8, align 8, !tbaa !9
  %183 = load double, ptr %6, align 8, !tbaa !9
  %184 = load double, ptr %9, align 8, !tbaa !9
  %185 = fmul double %183, %184
  %186 = fneg double %185
  %187 = call double @llvm.fmuladd.f64(double %181, double %182, double %186)
  store double %187, ptr %24, align 8, !tbaa !9
  %188 = load double, ptr %7, align 8, !tbaa !9
  %189 = load double, ptr %9, align 8, !tbaa !9
  %190 = load double, ptr %6, align 8, !tbaa !9
  %191 = load double, ptr %8, align 8, !tbaa !9
  %192 = fmul double %190, %191
  %193 = call double @llvm.fmuladd.f64(double %188, double %189, double %192)
  store double %193, ptr %25, align 8, !tbaa !9
  %194 = load ptr, ptr %3, align 8, !tbaa !5
  %195 = getelementptr inbounds double, ptr %194, i64 6
  %196 = load double, ptr %195, align 8, !tbaa !9
  %197 = load ptr, ptr %3, align 8, !tbaa !5
  %198 = getelementptr inbounds double, ptr %197, i64 15
  %199 = load double, ptr %198, align 8, !tbaa !9
  %200 = fadd double %196, %199
  store double %200, ptr %8, align 8, !tbaa !9
  %201 = load ptr, ptr %3, align 8, !tbaa !5
  %202 = getelementptr inbounds double, ptr %201, i64 7
  %203 = load double, ptr %202, align 8, !tbaa !9
  %204 = load ptr, ptr %3, align 8, !tbaa !5
  %205 = getelementptr inbounds double, ptr %204, i64 14
  %206 = load double, ptr %205, align 8, !tbaa !9
  %207 = fsub double %203, %206
  store double %207, ptr %9, align 8, !tbaa !9
  %208 = load double, ptr %6, align 8, !tbaa !9
  %209 = load double, ptr %8, align 8, !tbaa !9
  %210 = load double, ptr %7, align 8, !tbaa !9
  %211 = load double, ptr %9, align 8, !tbaa !9
  %212 = fmul double %210, %211
  %213 = fneg double %212
  %214 = call double @llvm.fmuladd.f64(double %208, double %209, double %213)
  store double %214, ptr %26, align 8, !tbaa !9
  %215 = load double, ptr %6, align 8, !tbaa !9
  %216 = load double, ptr %9, align 8, !tbaa !9
  %217 = load double, ptr %7, align 8, !tbaa !9
  %218 = load double, ptr %8, align 8, !tbaa !9
  %219 = fmul double %217, %218
  %220 = call double @llvm.fmuladd.f64(double %215, double %216, double %219)
  store double %220, ptr %27, align 8, !tbaa !9
  %221 = load double, ptr %12, align 8, !tbaa !9
  %222 = load double, ptr %16, align 8, !tbaa !9
  %223 = fadd double %221, %222
  store double %223, ptr %8, align 8, !tbaa !9
  %224 = load double, ptr %13, align 8, !tbaa !9
  %225 = load double, ptr %17, align 8, !tbaa !9
  %226 = fadd double %224, %225
  store double %226, ptr %9, align 8, !tbaa !9
  %227 = load double, ptr %20, align 8, !tbaa !9
  %228 = load double, ptr %24, align 8, !tbaa !9
  %229 = fadd double %227, %228
  store double %229, ptr %10, align 8, !tbaa !9
  %230 = load double, ptr %21, align 8, !tbaa !9
  %231 = load double, ptr %25, align 8, !tbaa !9
  %232 = fadd double %230, %231
  store double %232, ptr %11, align 8, !tbaa !9
  %233 = load double, ptr %8, align 8, !tbaa !9
  %234 = load double, ptr %10, align 8, !tbaa !9
  %235 = fadd double %233, %234
  %236 = load ptr, ptr %3, align 8, !tbaa !5
  %237 = getelementptr inbounds double, ptr %236, i64 0
  store double %235, ptr %237, align 8, !tbaa !9
  %238 = load double, ptr %9, align 8, !tbaa !9
  %239 = load double, ptr %11, align 8, !tbaa !9
  %240 = fadd double %238, %239
  %241 = load ptr, ptr %3, align 8, !tbaa !5
  %242 = getelementptr inbounds double, ptr %241, i64 1
  store double %240, ptr %242, align 8, !tbaa !9
  %243 = load double, ptr %8, align 8, !tbaa !9
  %244 = load double, ptr %10, align 8, !tbaa !9
  %245 = fsub double %243, %244
  %246 = load ptr, ptr %3, align 8, !tbaa !5
  %247 = getelementptr inbounds double, ptr %246, i64 2
  store double %245, ptr %247, align 8, !tbaa !9
  %248 = load double, ptr %9, align 8, !tbaa !9
  %249 = load double, ptr %11, align 8, !tbaa !9
  %250 = fsub double %248, %249
  %251 = load ptr, ptr %3, align 8, !tbaa !5
  %252 = getelementptr inbounds double, ptr %251, i64 3
  store double %250, ptr %252, align 8, !tbaa !9
  %253 = load double, ptr %12, align 8, !tbaa !9
  %254 = load double, ptr %16, align 8, !tbaa !9
  %255 = fsub double %253, %254
  store double %255, ptr %8, align 8, !tbaa !9
  %256 = load double, ptr %13, align 8, !tbaa !9
  %257 = load double, ptr %17, align 8, !tbaa !9
  %258 = fsub double %256, %257
  store double %258, ptr %9, align 8, !tbaa !9
  %259 = load double, ptr %20, align 8, !tbaa !9
  %260 = load double, ptr %24, align 8, !tbaa !9
  %261 = fsub double %259, %260
  store double %261, ptr %10, align 8, !tbaa !9
  %262 = load double, ptr %21, align 8, !tbaa !9
  %263 = load double, ptr %25, align 8, !tbaa !9
  %264 = fsub double %262, %263
  store double %264, ptr %11, align 8, !tbaa !9
  %265 = load double, ptr %8, align 8, !tbaa !9
  %266 = load double, ptr %11, align 8, !tbaa !9
  %267 = fsub double %265, %266
  %268 = load ptr, ptr %3, align 8, !tbaa !5
  %269 = getelementptr inbounds double, ptr %268, i64 4
  store double %267, ptr %269, align 8, !tbaa !9
  %270 = load double, ptr %9, align 8, !tbaa !9
  %271 = load double, ptr %10, align 8, !tbaa !9
  %272 = fadd double %270, %271
  %273 = load ptr, ptr %3, align 8, !tbaa !5
  %274 = getelementptr inbounds double, ptr %273, i64 5
  store double %272, ptr %274, align 8, !tbaa !9
  %275 = load double, ptr %8, align 8, !tbaa !9
  %276 = load double, ptr %11, align 8, !tbaa !9
  %277 = fadd double %275, %276
  %278 = load ptr, ptr %3, align 8, !tbaa !5
  %279 = getelementptr inbounds double, ptr %278, i64 6
  store double %277, ptr %279, align 8, !tbaa !9
  %280 = load double, ptr %9, align 8, !tbaa !9
  %281 = load double, ptr %10, align 8, !tbaa !9
  %282 = fsub double %280, %281
  %283 = load ptr, ptr %3, align 8, !tbaa !5
  %284 = getelementptr inbounds double, ptr %283, i64 7
  store double %282, ptr %284, align 8, !tbaa !9
  %285 = load double, ptr %14, align 8, !tbaa !9
  %286 = load double, ptr %19, align 8, !tbaa !9
  %287 = fsub double %285, %286
  store double %287, ptr %8, align 8, !tbaa !9
  %288 = load double, ptr %15, align 8, !tbaa !9
  %289 = load double, ptr %18, align 8, !tbaa !9
  %290 = fadd double %288, %289
  store double %290, ptr %9, align 8, !tbaa !9
  %291 = load double, ptr %22, align 8, !tbaa !9
  %292 = load double, ptr %26, align 8, !tbaa !9
  %293 = fsub double %291, %292
  store double %293, ptr %10, align 8, !tbaa !9
  %294 = load double, ptr %23, align 8, !tbaa !9
  %295 = load double, ptr %27, align 8, !tbaa !9
  %296 = fsub double %294, %295
  store double %296, ptr %11, align 8, !tbaa !9
  %297 = load double, ptr %8, align 8, !tbaa !9
  %298 = load double, ptr %10, align 8, !tbaa !9
  %299 = fadd double %297, %298
  %300 = load ptr, ptr %3, align 8, !tbaa !5
  %301 = getelementptr inbounds double, ptr %300, i64 8
  store double %299, ptr %301, align 8, !tbaa !9
  %302 = load double, ptr %9, align 8, !tbaa !9
  %303 = load double, ptr %11, align 8, !tbaa !9
  %304 = fadd double %302, %303
  %305 = load ptr, ptr %3, align 8, !tbaa !5
  %306 = getelementptr inbounds double, ptr %305, i64 9
  store double %304, ptr %306, align 8, !tbaa !9
  %307 = load double, ptr %8, align 8, !tbaa !9
  %308 = load double, ptr %10, align 8, !tbaa !9
  %309 = fsub double %307, %308
  %310 = load ptr, ptr %3, align 8, !tbaa !5
  %311 = getelementptr inbounds double, ptr %310, i64 10
  store double %309, ptr %311, align 8, !tbaa !9
  %312 = load double, ptr %9, align 8, !tbaa !9
  %313 = load double, ptr %11, align 8, !tbaa !9
  %314 = fsub double %312, %313
  %315 = load ptr, ptr %3, align 8, !tbaa !5
  %316 = getelementptr inbounds double, ptr %315, i64 11
  store double %314, ptr %316, align 8, !tbaa !9
  %317 = load double, ptr %14, align 8, !tbaa !9
  %318 = load double, ptr %19, align 8, !tbaa !9
  %319 = fadd double %317, %318
  store double %319, ptr %8, align 8, !tbaa !9
  %320 = load double, ptr %15, align 8, !tbaa !9
  %321 = load double, ptr %18, align 8, !tbaa !9
  %322 = fsub double %320, %321
  store double %322, ptr %9, align 8, !tbaa !9
  %323 = load double, ptr %22, align 8, !tbaa !9
  %324 = load double, ptr %26, align 8, !tbaa !9
  %325 = fadd double %323, %324
  store double %325, ptr %10, align 8, !tbaa !9
  %326 = load double, ptr %23, align 8, !tbaa !9
  %327 = load double, ptr %27, align 8, !tbaa !9
  %328 = fadd double %326, %327
  store double %328, ptr %11, align 8, !tbaa !9
  %329 = load double, ptr %8, align 8, !tbaa !9
  %330 = load double, ptr %11, align 8, !tbaa !9
  %331 = fsub double %329, %330
  %332 = load ptr, ptr %3, align 8, !tbaa !5
  %333 = getelementptr inbounds double, ptr %332, i64 12
  store double %331, ptr %333, align 8, !tbaa !9
  %334 = load double, ptr %9, align 8, !tbaa !9
  %335 = load double, ptr %10, align 8, !tbaa !9
  %336 = fadd double %334, %335
  %337 = load ptr, ptr %3, align 8, !tbaa !5
  %338 = getelementptr inbounds double, ptr %337, i64 13
  store double %336, ptr %338, align 8, !tbaa !9
  %339 = load double, ptr %8, align 8, !tbaa !9
  %340 = load double, ptr %11, align 8, !tbaa !9
  %341 = fadd double %339, %340
  %342 = load ptr, ptr %3, align 8, !tbaa !5
  %343 = getelementptr inbounds double, ptr %342, i64 14
  store double %341, ptr %343, align 8, !tbaa !9
  %344 = load double, ptr %9, align 8, !tbaa !9
  %345 = load double, ptr %10, align 8, !tbaa !9
  %346 = fsub double %344, %345
  %347 = load ptr, ptr %3, align 8, !tbaa !5
  %348 = getelementptr inbounds double, ptr %347, i64 15
  store double %346, ptr %348, align 8, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable
define dso_local void @_ZN4sptk5world7cftf082EPdS1_(ptr nocapture noundef %0, ptr nocapture noundef readonly %1) local_unnamed_addr #1 {
  %3 = getelementptr inbounds i8, ptr %1, i64 8
  %4 = load double, ptr %3, align 8, !tbaa !5
  %5 = getelementptr inbounds i8, ptr %1, i64 16
  %6 = getelementptr inbounds i8, ptr %0, i64 72
  %7 = getelementptr inbounds i8, ptr %0, i64 8
  %8 = getelementptr inbounds i8, ptr %0, i64 64
  %9 = getelementptr inbounds i8, ptr %0, i64 32
  %10 = getelementptr inbounds i8, ptr %0, i64 40
  %11 = getelementptr inbounds i8, ptr %0, i64 96
  %12 = getelementptr inbounds i8, ptr %0, i64 16
  %13 = load double, ptr %12, align 8, !tbaa !5
  %14 = getelementptr inbounds i8, ptr %0, i64 88
  %15 = load double, ptr %14, align 8, !tbaa !5
  %16 = fsub double %13, %15
  %17 = getelementptr inbounds i8, ptr %0, i64 24
  %18 = load double, ptr %17, align 8, !tbaa !5
  %19 = getelementptr inbounds i8, ptr %0, i64 80
  %20 = load double, ptr %19, align 8, !tbaa !5
  %21 = fadd double %18, %20
  %22 = getelementptr inbounds i8, ptr %0, i64 48
  %23 = load double, ptr %22, align 8, !tbaa !5
  %24 = getelementptr inbounds i8, ptr %0, i64 120
  %25 = load double, ptr %24, align 8, !tbaa !5
  %26 = fsub double %23, %25
  %27 = getelementptr inbounds i8, ptr %0, i64 56
  %28 = load double, ptr %27, align 8, !tbaa !5
  %29 = getelementptr inbounds i8, ptr %0, i64 112
  %30 = load double, ptr %29, align 8, !tbaa !5
  %31 = fadd double %28, %30
  %32 = load <2 x double>, ptr %5, align 8, !tbaa !5
  %33 = load <2 x double>, ptr %0, align 8, !tbaa !5
  %34 = shufflevector <2 x double> %33, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %35 = load <2 x double>, ptr %8, align 8, !tbaa !5
  %36 = fsub <2 x double> %34, %35
  %37 = extractelement <2 x double> %36, i64 1
  %38 = fadd <2 x double> %34, %35
  %39 = fsub <2 x double> %34, %35
  %40 = extractelement <2 x double> %39, i64 0
  %41 = load <2 x double>, ptr %9, align 8, !tbaa !5
  %42 = load <2 x double>, ptr %11, align 8, !tbaa !5
  %43 = shufflevector <2 x double> %42, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %44 = shufflevector <2 x double> %41, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %45 = fadd <2 x double> %44, %42
  %46 = fsub <2 x double> %41, %43
  %47 = fsub <2 x double> %46, %45
  %48 = extractelement <2 x double> %47, i64 0
  %49 = fmul double %4, %48
  %50 = fsub <2 x double> %45, %46
  %51 = extractelement <2 x double> %50, i64 1
  %52 = fmul double %4, %51
  %53 = fadd <2 x double> %46, %45
  %54 = insertelement <2 x double> poison, double %4, i64 0
  %55 = shufflevector <2 x double> %54, <2 x double> poison, <2 x i32> zeroinitializer
  %56 = fmul <2 x double> %55, %53
  %57 = shufflevector <2 x double> %32, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %58 = extractelement <2 x double> %32, i64 1
  %59 = fmul double %58, %16
  %60 = extractelement <2 x double> %32, i64 0
  %61 = tail call double @llvm.fmuladd.f64(double %60, double %21, double %59)
  %62 = fneg <2 x double> %32
  %63 = insertelement <2 x double> poison, double %16, i64 0
  %64 = fmul double %60, %26
  %65 = tail call double @llvm.fmuladd.f64(double %58, double %31, double %64)
  %66 = shufflevector <2 x double> %62, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %67 = insertelement <2 x double> poison, double %13, i64 0
  %68 = insertelement <2 x double> %67, double %23, i64 1
  %69 = insertelement <2 x double> poison, double %15, i64 0
  %70 = insertelement <2 x double> %69, double %25, i64 1
  %71 = fadd <2 x double> %68, %70
  %72 = insertelement <2 x double> poison, double %18, i64 0
  %73 = insertelement <2 x double> %72, double %28, i64 1
  %74 = insertelement <2 x double> poison, double %20, i64 0
  %75 = insertelement <2 x double> %74, double %30, i64 1
  %76 = fsub <2 x double> %73, %75
  %77 = insertelement <2 x double> %76, double %21, i64 1
  %78 = fmul <2 x double> %77, %62
  %79 = shufflevector <2 x double> %78, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %80 = shufflevector <2 x double> %63, <2 x double> %71, <2 x i32> <i32 0, i32 2>
  %81 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %32, <2 x double> %80, <2 x double> %79)
  %82 = shufflevector <2 x double> %76, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %83 = insertelement <2 x double> %82, double %31, i64 1
  %84 = fmul <2 x double> %83, %66
  %85 = shufflevector <2 x double> %84, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %86 = insertelement <2 x double> %71, double %26, i64 0
  %87 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %57, <2 x double> %86, <2 x double> %85)
  %88 = fmul <2 x double> %32, %71
  %89 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %57, <2 x double> %76, <2 x double> %88)
  %90 = fadd double %37, %49
  %91 = fadd <2 x double> %38, %56
  %92 = extractelement <2 x double> %91, i64 0
  %93 = fadd <2 x double> %81, %87
  %94 = extractelement <2 x double> %93, i64 0
  %95 = fadd double %61, %65
  %96 = fadd double %90, %94
  store double %96, ptr %0, align 8, !tbaa !5
  %97 = fadd double %92, %95
  store double %97, ptr %7, align 8, !tbaa !5
  %98 = fsub double %90, %94
  store double %98, ptr %12, align 8, !tbaa !5
  %99 = fsub double %92, %95
  store double %99, ptr %17, align 8, !tbaa !5
  %100 = fsub double %37, %49
  %101 = fsub double %61, %65
  %102 = fsub double %100, %101
  store double %102, ptr %9, align 8, !tbaa !5
  %103 = fsub <2 x double> %38, %56
  %104 = fsub <2 x double> %81, %87
  %105 = fadd <2 x double> %103, %104
  %106 = extractelement <2 x double> %105, i64 0
  store double %106, ptr %10, align 8, !tbaa !5
  %107 = fadd double %100, %101
  store double %107, ptr %22, align 8, !tbaa !5
  %108 = fadd double %40, %52
  %109 = extractelement <2 x double> %89, i64 0
  %110 = extractelement <2 x double> %89, i64 1
  %111 = fsub double %109, %110
  %112 = fsub <2 x double> %103, %104
  %113 = fadd <2 x double> %103, %104
  %114 = shufflevector <2 x double> %112, <2 x double> %113, <2 x i32> <i32 0, i32 3>
  store <2 x double> %114, ptr %27, align 8, !tbaa !5
  %115 = fadd double %108, %111
  store double %115, ptr %6, align 8, !tbaa !5
  %116 = shufflevector <2 x double> %103, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %117 = insertelement <2 x double> %116, double %108, i64 1
  %118 = shufflevector <2 x double> %104, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %119 = insertelement <2 x double> %118, double %111, i64 1
  %120 = fsub <2 x double> %117, %119
  store <2 x double> %120, ptr %19, align 8, !tbaa !5
  %121 = fsub double %40, %52
  %122 = fadd double %109, %110
  %123 = shufflevector <2 x double> %38, <2 x double> %81, <2 x i32> <i32 1, i32 3>
  %124 = shufflevector <2 x double> %56, <2 x double> %87, <2 x i32> <i32 1, i32 3>
  %125 = fadd <2 x double> %123, %124
  %126 = insertelement <2 x double> poison, double %122, i64 0
  %127 = insertelement <2 x double> %126, double %121, i64 1
  %128 = fsub <2 x double> %125, %127
  %129 = fadd <2 x double> %125, %127
  %130 = shufflevector <2 x double> %128, <2 x double> %129, <2 x i32> <i32 0, i32 3>
  store <2 x double> %130, ptr %11, align 8, !tbaa !5
  %131 = extractelement <2 x double> %125, i64 0
  %132 = fadd double %131, %122
  store double %132, ptr %29, align 8, !tbaa !5
  %133 = extractelement <2 x double> %125, i64 1
  %134 = fsub double %121, %133
  store double %134, ptr %24, align 8, !tbaa !5
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass,VectorCombinePass