; LLVM IR from redhatdragon/EchoEngine :: HAL/ExampleImplimentations/Windows/OpenMP3/openmp3.ll (ZN7OpenMP39IMDCT_WinEjPKfPf)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win = external hidden global [4 x [36 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12 = external hidden global [6 x [12 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36 = external hidden global [18 x [36 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init = external hidden global i8, align 1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN7OpenMP39IMDCT_WinEjPKfPf(i32 noundef %0, ptr noundef %1, ptr noundef %2) #2 {
  %4 = alloca i32, align 4
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca i32, align 4
  %10 = alloca i32, align 4
  %11 = alloca i32, align 4
  %12 = alloca i32, align 4
  %13 = alloca i32, align 4
  %14 = alloca i32, align 4
  %15 = alloca i32, align 4
  %16 = alloca i32, align 4
  %17 = alloca i32, align 4
  %18 = alloca i32, align 4
  %19 = alloca i32, align 4
  %20 = alloca i32, align 4
  %21 = alloca i32, align 4
  %22 = alloca i32, align 4
  %23 = alloca i32, align 4
  %24 = alloca ptr, align 8
  %25 = alloca ptr, align 8
  %26 = alloca i32, align 4
  %27 = alloca i32, align 4
  %28 = alloca float, align 4
  %29 = alloca i32, align 4
  %30 = alloca i32, align 4
  %31 = alloca float, align 4
  %32 = alloca i32, align 4
  store i32 %0, ptr %4, align 4, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !9
  store ptr %2, ptr %6, align 8, !tbaa !9
  %33 = load i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init, align 1, !tbaa !11, !range !13, !noundef !14
  %34 = trunc i8 %33 to i1
  br i1 %34, label %35, label %280

35:                                               ; preds = %3
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #4
  store i32 0, ptr %7, align 4, !tbaa !5
  br label %36

36:                                               ; preds = %50, %35
  %37 = load i32, ptr %7, align 4, !tbaa !5
  %38 = icmp ult i32 %37, 36
  br i1 %38, label %40, label %39

39:                                               ; preds = %36
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #4
  br label %53

40:                                               ; preds = %36
  %41 = load i32, ptr %7, align 4, !tbaa !5
  %42 = uitofp i32 %41 to double
  %43 = fadd double %42, 5.000000e-01
  %44 = fmul double 0x3FB657184AE74487, %43
  %45 = call double @sin(double noundef %44) #4
  %46 = fptrunc double %45 to float
  %47 = load i32, ptr %7, align 4, !tbaa !5
  %48 = zext i32 %47 to i64
  %49 = getelementptr inbounds [36 x float], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 %48
  store float %46, ptr %49, align 4, !tbaa !15
  br label %50

50:                                               ; preds = %40
  %51 = load i32, ptr %7, align 4, !tbaa !5
  %52 = add i32 %51, 1
  store i32 %52, ptr %7, align 4, !tbaa !5
  br label %36, !llvm.loop !17

53:                                               ; preds = %39
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #4
  store i32 0, ptr %8, align 4, !tbaa !5
  br label %54

54:                                               ; preds = %68, %53
  %55 = load i32, ptr %8, align 4, !tbaa !5
  %56 = icmp ult i32 %55, 18
  br i1 %56, label %58, label %57

57:                                               ; preds = %54
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #4
  br label %71

58:                                               ; preds = %54
  %59 = load i32, ptr %8, align 4, !tbaa !5
  %60 = uitofp i32 %59 to double
  %61 = fadd double %60, 5.000000e-01
  %62 = fmul double 0x3FB657184AE74487, %61
  %63 = call double @sin(double noundef %62) #4
  %64 = fptrunc double %63 to float
  %65 = load i32, ptr %8, align 4, !tbaa !5
  %66 = zext i32 %65 to i64
  %67 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 1), i64 0, i64 %66
  store float %64, ptr %67, align 4, !tbaa !15
  br label %68

68:                                               ; preds = %58
  %69 = load i32, ptr %8, align 4, !tbaa !5
  %70 = add i32 %69, 1
  store i32 %70, ptr %8, align 4, !tbaa !5
  br label %54, !llvm.loop !19

71:                                               ; preds = %57
  call void @llvm.lifetime.start.p0(i64 4, ptr %9) #4
  store i32 18, ptr %9, align 4, !tbaa !5
  br label %72

72:                                               ; preds = %80, %71
  %73 = load i32, ptr %9, align 4, !tbaa !5
  %74 = icmp ult i32 %73, 24
  br i1 %74, label %76, label %75

75:                                               ; preds = %72
  call void @llvm.lifetime.end.p0(i64 4, ptr %9) #4
  br label %83

76:                                               ; preds = %72
  %77 = load i32, ptr %9, align 4, !tbaa !5
  %78 = zext i32 %77 to i64
  %79 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 1), i64 0, i64 %78
  store float 1.000000e+00, ptr %79, align 4, !tbaa !15
  br label %80

80:                                               ; preds = %76
  %81 = load i32, ptr %9, align 4, !tbaa !5
  %82 = add i32 %81, 1
  store i32 %82, ptr %9, align 4, !tbaa !5
  br label %72, !llvm.loop !20

83:                                               ; preds = %75
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #4
  store i32 24, ptr %10, align 4, !tbaa !5
  br label %84

84:                                               ; preds = %99, %83
  %85 = load i32, ptr %10, align 4, !tbaa !5
  %86 = icmp ult i32 %85, 30
  br i1 %86, label %88, label %87

87:                                               ; preds = %84
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #4
  br label %102

88:                                               ; preds = %84
  %89 = load i32, ptr %10, align 4, !tbaa !5
  %90 = uitofp i32 %89 to double
  %91 = fadd double %90, 5.000000e-01
  %92 = fsub double %91, 1.800000e+01
  %93 = fmul double 0x3FD0C152382D7365, %92
  %94 = call double @sin(double noundef %93) #4
  %95 = fptrunc double %94 to float
  %96 = load i32, ptr %10, align 4, !tbaa !5
  %97 = zext i32 %96 to i64
  %98 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 1), i64 0, i64 %97
  store float %95, ptr %98, align 4, !tbaa !15
  br label %99

99:                                               ; preds = %88
  %100 = load i32, ptr %10, align 4, !tbaa !5
  %101 = add i32 %100, 1
  store i32 %101, ptr %10, align 4, !tbaa !5
  br label %84, !llvm.loop !21

102:                                              ; preds = %87
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #4
  store i32 30, ptr %11, align 4, !tbaa !5
  br label %103

103:                                              ; preds = %111, %102
  %104 = load i32, ptr %11, align 4, !tbaa !5
  %105 = icmp ult i32 %104, 36
  br i1 %105, label %107, label %106

106:                                              ; preds = %103
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #4
  br label %114

107:                                              ; preds = %103
  %108 = load i32, ptr %11, align 4, !tbaa !5
  %109 = zext i32 %108 to i64
  %110 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 1), i64 0, i64 %109
  store float 0.000000e+00, ptr %110, align 4, !tbaa !15
  br label %111

111:                                              ; preds = %107
  %112 = load i32, ptr %11, align 4, !tbaa !5
  %113 = add i32 %112, 1
  store i32 %113, ptr %11, align 4, !tbaa !5
  br label %103, !llvm.loop !22

114:                                              ; preds = %106
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #4
  store i32 0, ptr %12, align 4, !tbaa !5
  br label %115

115:                                              ; preds = %129, %114
  %116 = load i32, ptr %12, align 4, !tbaa !5
  %117 = icmp ult i32 %116, 12
  br i1 %117, label %119, label %118

118:                                              ; preds = %115
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #4
  br label %132

119:                                              ; preds = %115
  %120 = load i32, ptr %12, align 4, !tbaa !5
  %121 = uitofp i32 %120 to double
  %122 = fadd double %121, 5.000000e-01
  %123 = fmul double 0x3FD0C152382D7365, %122
  %124 = call double @sin(double noundef %123) #4
  %125 = fptrunc double %124 to float
  %126 = load i32, ptr %12, align 4, !tbaa !5
  %127 = zext i32 %126 to i64
  %128 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 2), i64 0, i64 %127
  store float %125, ptr %128, align 4, !tbaa !15
  br label %129

129:                                              ; preds = %119
  %130 = load i32, ptr %12, align 4, !tbaa !5
  %131 = add i32 %130, 1
  store i32 %131, ptr %12, align 4, !tbaa !5
  br label %115, !llvm.loop !23

132:                                              ; preds = %118
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #4
  store i32 12, ptr %13, align 4, !tbaa !5
  br label %133

133:                                              ; preds = %141, %132
  %134 = load i32, ptr %13, align 4, !tbaa !5
  %135 = icmp ult i32 %134, 36
  br i1 %135, label %137, label %136

136:                                              ; preds = %133
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #4
  br label %144

137:                                              ; preds = %133
  %138 = load i32, ptr %13, align 4, !tbaa !5
  %139 = zext i32 %138 to i64
  %140 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 2), i64 0, i64 %139
  store float 0.000000e+00, ptr %140, align 4, !tbaa !15
  br label %141

141:                                              ; preds = %137
  %142 = load i32, ptr %13, align 4, !tbaa !5
  %143 = add i32 %142, 1
  store i32 %143, ptr %13, align 4, !tbaa !5
  br label %133, !llvm.loop !24

144:                                              ; preds = %136
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #4
  store i32 0, ptr %14, align 4, !tbaa !5
  br label %145

145:                                              ; preds = %153, %144
  %146 = load i32, ptr %14, align 4, !tbaa !5
  %147 = icmp ult i32 %146, 6
  br i1 %147, label %149, label %148

148:                                              ; preds = %145
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #4
  br label %156

149:                                              ; preds = %145
  %150 = load i32, ptr %14, align 4, !tbaa !5
  %151 = zext i32 %150 to i64
  %152 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 3), i64 0, i64 %151
  store float 0.000000e+00, ptr %152, align 4, !tbaa !15
  br label %153

153:                                              ; preds = %149
  %154 = load i32, ptr %14, align 4, !tbaa !5
  %155 = add i32 %154, 1
  store i32 %155, ptr %14, align 4, !tbaa !5
  br label %145, !llvm.loop !25

156:                                              ; preds = %148
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #4
  store i32 6, ptr %15, align 4, !tbaa !5
  br label %157

157:                                              ; preds = %172, %156
  %158 = load i32, ptr %15, align 4, !tbaa !5
  %159 = icmp ult i32 %158, 12
  br i1 %159, label %161, label %160

160:                                              ; preds = %157
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #4
  br label %175

161:                                              ; preds = %157
  %162 = load i32, ptr %15, align 4, !tbaa !5
  %163 = uitofp i32 %162 to double
  %164 = fadd double %163, 5.000000e-01
  %165 = fsub double %164, 6.000000e+00
  %166 = fmul double 0x3FD0C152382D7365, %165
  %167 = call double @sin(double noundef %166) #4
  %168 = fptrunc double %167 to float
  %169 = load i32, ptr %15, align 4, !tbaa !5
  %170 = zext i32 %169 to i64
  %171 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 3), i64 0, i64 %170
  store float %168, ptr %171, align 4, !tbaa !15
  br label %172

172:                                              ; preds = %161
  %173 = load i32, ptr %15, align 4, !tbaa !5
  %174 = add i32 %173, 1
  store i32 %174, ptr %15, align 4, !tbaa !5
  br label %157, !llvm.loop !26

175:                                              ; preds = %160
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #4
  store i32 12, ptr %16, align 4, !tbaa !5
  br label %176

176:                                              ; preds = %184, %175
  %177 = load i32, ptr %16, align 4, !tbaa !5
  %178 = icmp ult i32 %177, 18
  br i1 %178, label %180, label %179

179:                                              ; preds = %176
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #4
  br label %187

180:                                              ; preds = %176
  %181 = load i32, ptr %16, align 4, !tbaa !5
  %182 = zext i32 %181 to i64
  %183 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 3), i64 0, i64 %182
  store float 1.000000e+00, ptr %183, align 4, !tbaa !15
  br label %184

184:                                              ; preds = %180
  %185 = load i32, ptr %16, align 4, !tbaa !5
  %186 = add i32 %185, 1
  store i32 %186, ptr %16, align 4, !tbaa !5
  br label %176, !llvm.loop !27

187:                                              ; preds = %179
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #4
  store i32 18, ptr %17, align 4, !tbaa !5
  br label %188

188:                                              ; preds = %202, %187
  %189 = load i32, ptr %17, align 4, !tbaa !5
  %190 = icmp ult i32 %189, 36
  br i1 %190, label %192, label %191

191:                                              ; preds = %188
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #4
  br label %205

192:                                              ; preds = %188
  %193 = load i32, ptr %17, align 4, !tbaa !5
  %194 = uitofp i32 %193 to double
  %195 = fadd double %194, 5.000000e-01
  %196 = fmul double 0x3FB657184AE74487, %195
  %197 = call double @sin(double noundef %196) #4
  %198 = fptrunc double %197 to float
  %199 = load i32, ptr %17, align 4, !tbaa !5
  %200 = zext i32 %199 to i64
  %201 = getelementptr inbounds [36 x float], ptr getelementptr inbounds ([4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 3), i64 0, i64 %200
  store float %198, ptr %201, align 4, !tbaa !15
  br label %202

202:                                              ; preds = %192
  %203 = load i32, ptr %17, align 4, !tbaa !5
  %204 = add i32 %203, 1
  store i32 %204, ptr %17, align 4, !tbaa !5
  br label %188, !llvm.loop !28

205:                                              ; preds = %191
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #4
  store i32 0, ptr %18, align 4, !tbaa !5
  br label %206

206:                                              ; preds = %239, %205
  %207 = load i32, ptr %18, align 4, !tbaa !5
  %208 = icmp ult i32 %207, 12
  br i1 %208, label %210, label %209

209:                                              ; preds = %206
  store i32 35, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #4
  br label %242

210:                                              ; preds = %206
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #4
  store i32 0, ptr %20, align 4, !tbaa !5
  br label %211

211:                                              ; preds = %235, %210
  %212 = load i32, ptr %20, align 4, !tbaa !5
  %213 = icmp ult i32 %212, 6
  br i1 %213, label %215, label %214

214:                                              ; preds = %211
  store i32 38, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #4
  br label %238

215:                                              ; preds = %211
  %216 = load i32, ptr %18, align 4, !tbaa !5
  %217 = mul i32 2, %216
  %218 = add i32 %217, 1
  %219 = add i32 %218, 6
  %220 = uitofp i32 %219 to double
  %221 = fmul double 0x3FC0C152382D7365, %220
  %222 = load i32, ptr %20, align 4, !tbaa !5
  %223 = mul i32 2, %222
  %224 = add i32 %223, 1
  %225 = uitofp i32 %224 to double
  %226 = fmul double %221, %225
  %227 = call double @cos(double noundef %226) #4
  %228 = fptrunc double %227 to float
  %229 = load i32, ptr %20, align 4, !tbaa !5
  %230 = zext i32 %229 to i64
  %231 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 %230
  %232 = load i32, ptr %18, align 4, !tbaa !5
  %233 = zext i32 %232 to i64
  %234 = getelementptr inbounds [12 x float], ptr %231, i64 0, i64 %233
  store float %228, ptr %234, align 4, !tbaa !15
  br label %235

235:                                              ; preds = %215
  %236 = load i32, ptr %20, align 4, !tbaa !5
  %237 = add i32 %236, 1
  store i32 %237, ptr %20, align 4, !tbaa !5
  br label %211, !llvm.loop !29

238:                                              ; preds = %214
  br label %239

239:                                              ; preds = %238
  %240 = load i32, ptr %18, align 4, !tbaa !5
  %241 = add i32 %240, 1
  store i32 %241, ptr %18, align 4, !tbaa !5
  br label %206, !llvm.loop !30

242:                                              ; preds = %209
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #4
  store i32 0, ptr %21, align 4, !tbaa !5
  br label %243

243:                                              ; preds = %276, %242
  %244 = load i32, ptr %21, align 4, !tbaa !5
  %245 = icmp ult i32 %244, 36
  br i1 %245, label %247, label %246

246:                                              ; preds = %243
  store i32 41, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #4
  br label %279

247:                                              ; preds = %243
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #4
  store i32 0, ptr %22, align 4, !tbaa !5
  br label %248

248:                                              ; preds = %272, %247
  %249 = load i32, ptr %22, align 4, !tbaa !5
  %250 = icmp ult i32 %249, 18
  br i1 %250, label %252, label %251

251:                                              ; preds = %248
  store i32 44, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #4
  br label %275

252:                                              ; preds = %248
  %253 = load i32, ptr %21, align 4, !tbaa !5
  %254 = mul i32 2, %253
  %255 = add i32 %254, 1
  %256 = add i32 %255, 18
  %257 = uitofp i32 %256 to double
  %258 = fmul double 0x3FA657184AE74487, %257
  %259 = load i32, ptr %22, align 4, !tbaa !5
  %260 = mul i32 2, %259
  %261 = add i32 %260, 1
  %262 = uitofp i32 %261 to double
  %263 = fmul double %258, %262
  %264 = call double @cos(double noundef %263) #4
  %265 = fptrunc double %264 to float
  %266 = load i32, ptr %22, align 4, !tbaa !5
  %267 = zext i32 %266 to i64
  %268 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 %267
  %269 = load i32, ptr %21, align 4, !tbaa !5
  %270 = zext i32 %269 to i64
  %271 = getelementptr inbounds [36 x float], ptr %268, i64 0, i64 %270
  store float %265, ptr %271, align 4, !tbaa !15
  br label %272

272:                                              ; preds = %252
  %273 = load i32, ptr %22, align 4, !tbaa !5
  %274 = add i32 %273, 1
  store i32 %274, ptr %22, align 4, !tbaa !5
  br label %248, !llvm.loop !31

275:                                              ; preds = %251
  br label %276

276:                                              ; preds = %275
  %277 = load i32, ptr %21, align 4, !tbaa !5
  %278 = add i32 %277, 1
  store i32 %278, ptr %21, align 4, !tbaa !5
  br label %243, !llvm.loop !32

279:                                              ; preds = %246
  store i8 0, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init, align 1, !tbaa !11
  br label %280

280:                                              ; preds = %279, %3
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #4
  store i32 0, ptr %23, align 4, !tbaa !5
  br label %281

281:                                              ; preds = %290, %280
  %282 = load i32, ptr %23, align 4, !tbaa !5
  %283 = icmp ult i32 %282, 36
  br i1 %283, label %285, label %284

284:                                              ; preds = %281
  store i32 47, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #4
  br label %293

285:                                              ; preds = %281
  %286 = load ptr, ptr %6, align 8, !tbaa !9
  %287 = load i32, ptr %23, align 4, !tbaa !5
  %288 = zext i32 %287 to i64
  %289 = getelementptr inbounds float, ptr %286, i64 %288
  store float 0.000000e+00, ptr %289, align 4, !tbaa !15
  br label %290

290:                                              ; preds = %285
  %291 = load i32, ptr %23, align 4, !tbaa !5
  %292 = add i32 %291, 1
  store i32 %292, ptr %23, align 4, !tbaa !5
  br label %281, !llvm.loop !33

293:                                              ; preds = %284
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #4
  %294 = load i32, ptr %4, align 4, !tbaa !5
  %295 = zext i32 %294 to i64
  %296 = getelementptr inbounds [4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 %295
  %297 = getelementptr inbounds [36 x float], ptr %296, i64 0, i64 0
  store ptr %297, ptr %24, align 8, !tbaa !9
  %298 = load i32, ptr %4, align 4, !tbaa !5
  %299 = icmp eq i32 %298, 2
  br i1 %299, label %300, label %362

300:                                              ; preds = %293
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #4
  %301 = load ptr, ptr %5, align 8, !tbaa !9
  store ptr %301, ptr %25, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %26) #4
  store i32 0, ptr %26, align 4, !tbaa !5
  br label %302

302:                                              ; preds = %358, %300
  %303 = load i32, ptr %26, align 4, !tbaa !5
  %304 = icmp ult i32 %303, 3
  br i1 %304, label %306, label %305

305:                                              ; preds = %302
  store i32 50, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %26) #4
  br label %361

306:                                              ; preds = %302
  call void @llvm.lifetime.start.p0(i64 4, ptr %27) #4
  store i32 0, ptr %27, align 4, !tbaa !5
  br label %307

307:                                              ; preds = %354, %306
  %308 = load i32, ptr %27, align 4, !tbaa !5
  %309 = icmp ult i32 %308, 12
  br i1 %309, label %311, label %310

310:                                              ; preds = %307
  store i32 53, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %27) #4
  br label %357

311:                                              ; preds = %307
  call void @llvm.lifetime.start.p0(i64 4, ptr %28) #4
  store float 0.000000e+00, ptr %28, align 4, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 4, ptr %29) #4
  store i32 0, ptr %29, align 4, !tbaa !5
  br label %312

312:                                              ; preds = %334, %311
  %313 = load i32, ptr %29, align 4, !tbaa !5
  %314 = icmp ult i32 %313, 6
  br i1 %314, label %316, label %315

315:                                              ; preds = %312
  store i32 56, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %29) #4
  br label %337

316:                                              ; preds = %312
  %317 = load ptr, ptr %25, align 8, !tbaa !9
  %318 = load i32, ptr %26, align 4, !tbaa !5
  %319 = load i32, ptr %29, align 4, !tbaa !5
  %320 = mul i32 3, %319
  %321 = add i32 %318, %320
  %322 = zext i32 %321 to i64
  %323 = getelementptr inbounds float, ptr %317, i64 %322
  %324 = load float, ptr %323, align 4, !tbaa !15
  %325 = load i32, ptr %29, align 4, !tbaa !5
  %326 = zext i32 %325 to i64
  %327 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 %326
  %328 = load i32, ptr %27, align 4, !tbaa !5
  %329 = zext i32 %328 to i64
  %330 = getelementptr inbounds [12 x float], ptr %327, i64 0, i64 %329
  %331 = load float, ptr %330, align 4, !tbaa !15
  %332 = load float, ptr %28, align 4, !tbaa !15
  %333 = call float @llvm.fmuladd.f32(float %324, float %331, float %332)
  store float %333, ptr %28, align 4, !tbaa !15
  br label %334

334:                                              ; preds = %316
  %335 = load i32, ptr %29, align 4, !tbaa !5
  %336 = add i32 %335, 1
  store i32 %336, ptr %29, align 4, !tbaa !5
  br label %312, !llvm.loop !34

337:                                              ; preds = %315
  %338 = load float, ptr %28, align 4, !tbaa !15
  %339 = load ptr, ptr %24, align 8, !tbaa !9
  %340 = load i32, ptr %27, align 4, !tbaa !5
  %341 = zext i32 %340 to i64
  %342 = getelementptr inbounds float, ptr %339, i64 %341
  %343 = load float, ptr %342, align 4, !tbaa !15
  %344 = load ptr, ptr %6, align 8, !tbaa !9
  %345 = load i32, ptr %26, align 4, !tbaa !5
  %346 = mul i32 6, %345
  %347 = load i32, ptr %27, align 4, !tbaa !5
  %348 = add i32 %346, %347
  %349 = add i32 %348, 6
  %350 = zext i32 %349 to i64
  %351 = getelementptr inbounds float, ptr %344, i64 %350
  %352 = load float, ptr %351, align 4, !tbaa !15
  %353 = call float @llvm.fmuladd.f32(float %338, float %343, float %352)
  store float %353, ptr %351, align 4, !tbaa !15
  call void @llvm.lifetime.end.p0(i64 4, ptr %28) #4
  br label %354

354:                                              ; preds = %337
  %355 = load i32, ptr %27, align 4, !tbaa !5
  %356 = add i32 %355, 1
  store i32 %356, ptr %27, align 4, !tbaa !5
  br label %307, !llvm.loop !35

357:                                              ; preds = %310
  br label %358

358:                                              ; preds = %357
  %359 = load i32, ptr %26, align 4, !tbaa !5
  %360 = add i32 %359, 1
  store i32 %360, ptr %26, align 4, !tbaa !5
  br label %302, !llvm.loop !36

361:                                              ; preds = %305
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #4
  br label %406

362:                                              ; preds = %293
  call void @llvm.lifetime.start.p0(i64 4, ptr %30) #4
  store i32 0, ptr %30, align 4, !tbaa !5
  br label %363

363:                                              ; preds = %402, %362
  %364 = load i32, ptr %30, align 4, !tbaa !5
  %365 = icmp ult i32 %364, 36
  br i1 %365, label %367, label %366

366:                                              ; preds = %363
  store i32 59, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %30) #4
  br label %405

367:                                              ; preds = %363
  call void @llvm.lifetime.start.p0(i64 4, ptr %31) #4
  store float 0.000000e+00, ptr %31, align 4, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 4, ptr %32) #4
  store i32 0, ptr %32, align 4, !tbaa !5
  br label %368

368:                                              ; preds = %387, %367
  %369 = load i32, ptr %32, align 4, !tbaa !5
  %370 = icmp ult i32 %369, 18
  br i1 %370, label %372, label %371

371:                                              ; preds = %368
  store i32 62, ptr %19, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %32) #4
  br label %390

372:                                              ; preds = %368
  %373 = load ptr, ptr %5, align 8, !tbaa !9
  %374 = load i32, ptr %32, align 4, !tbaa !5
  %375 = zext i32 %374 to i64
  %376 = getelementptr inbounds float, ptr %373, i64 %375
  %377 = load float, ptr %376, align 4, !tbaa !15
  %378 = load i32, ptr %32, align 4, !tbaa !5
  %379 = zext i32 %378 to i64
  %380 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 %379
  %381 = load i32, ptr %30, align 4, !tbaa !5
  %382 = zext i32 %381 to i64
  %383 = getelementptr inbounds [36 x float], ptr %380, i64 0, i64 %382
  %384 = load float, ptr %383, align 4, !tbaa !15
  %385 = load float, ptr %31, align 4, !tbaa !15
  %386 = call float @llvm.fmuladd.f32(float %377, float %384, float %385)
  store float %386, ptr %31, align 4, !tbaa !15
  br label %387

387:                                              ; preds = %372
  %388 = load i32, ptr %32, align 4, !tbaa !5
  %389 = add i32 %388, 1
  store i32 %389, ptr %32, align 4, !tbaa !5
  br label %368, !llvm.loop !37

390:                                              ; preds = %371
  %391 = load float, ptr %31, align 4, !tbaa !15
  %392 = load ptr, ptr %24, align 8, !tbaa !9
  %393 = load i32, ptr %30, align 4, !tbaa !5
  %394 = zext i32 %393 to i64
  %395 = getelementptr inbounds float, ptr %392, i64 %394
  %396 = load float, ptr %395, align 4, !tbaa !15
  %397 = fmul float %391, %396
  %398 = load ptr, ptr %6, align 8, !tbaa !9
  %399 = load i32, ptr %30, align 4, !tbaa !5
  %400 = zext i32 %399 to i64
  %401 = getelementptr inbounds float, ptr %398, i64 %400
  store float %397, ptr %401, align 4, !tbaa !15
  call void @llvm.lifetime.end.p0(i64 4, ptr %31) #4
  br label %402

402:                                              ; preds = %390
  %403 = load i32, ptr %30, align 4, !tbaa !5
  %404 = add i32 %403, 1
  store i32 %404, ptr %30, align 4, !tbaa !5
  br label %363, !llvm.loop !38

405:                                              ; preds = %366
  br label %406

406:                                              ; preds = %405, %361
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #4
  ret void
}

; Function Attrs: nounwind
declare double @cos(double noundef) #3

; Function Attrs: nounwind
declare double @sin(double noundef) #3

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"bool", !7, i64 0}
!13 = !{i8 0, i8 2}
!14 = !{}
!15 = !{!16, !16, i64 0}
!16 = !{!"float", !7, i64 0}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = distinct !{!19, !18}
!20 = distinct !{!20, !18}
!21 = distinct !{!21, !18}
!22 = distinct !{!22, !18}
!23 = distinct !{!23, !18}
!24 = distinct !{!24, !18}
!25 = distinct !{!25, !18}
!26 = distinct !{!26, !18}
!27 = distinct !{!27, !18}
!28 = distinct !{!28, !18}
!29 = distinct !{!29, !18}
!30 = distinct !{!30, !18}
!31 = distinct !{!31, !18}
!32 = distinct !{!32, !18}
!33 = distinct !{!33, !18}
!34 = distinct !{!34, !18}
!35 = distinct !{!35, !18}
!36 = distinct !{!36, !18}
!37 = distinct !{!37, !18}
!38 = distinct !{!38, !18}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win = external hidden local_unnamed_addr global [4 x [36 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12 = external hidden local_unnamed_addr global [6 x [12 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36 = external hidden local_unnamed_addr global [18 x [36 x float]], align 16
@_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init = external hidden local_unnamed_addr global i8, align 1

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #0

; Function Attrs: mustprogress nofree nounwind memory(readwrite, inaccessiblemem: write) uwtable
define dso_local void @_ZN7OpenMP39IMDCT_WinEjPKfPf(i32 noundef %0, ptr nocapture noundef readonly %1, ptr nocapture noundef %2) local_unnamed_addr #1 {
  %4 = load i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init, align 1, !tbaa !5, !range !9, !noundef !10
  %5 = trunc nuw i8 %4 to i1
  br i1 %5, label %.preheader134.preheader, label %109

.preheader134.preheader:                          ; preds = %3
  store <4 x float> <float 0x3FA65547C0000000, float 0x3FC0B51500000000, float 0x3FCBB44B20000000, float 0x3FD33EC380000000>, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, align 16, !tbaa !11
  store <4 x float> <float 0x3FD87DE2A0000000, float 0x3FDD8D4A00000000, float 0x3FE1318F00000000, float 0x3FE37AF940000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 16), align 16, !tbaa !11
  store <4 x float> <float 0x3FE59E6F60000000, float 0x3FE797C6A0000000, float 0x3FE9632680000000, float 0x3FEAFD1000000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 32), align 16, !tbaa !11
  store <4 x float> <float 0x3FEC626480000000, float 0x3FED906BC0000000, float 0x3FEE84D960000000, float 0x3FEF3DD120000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 48), align 16, !tbaa !11
  store <4 x float> <float 0x3FEFB9EAA0000000, float 0x3FEFF83400000000, float 0x3FEFF83400000000, float 0x3FEFB9EAA0000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 64), align 16, !tbaa !11
  store <4 x float> <float 0x3FEF3DD120000000, float 0x3FEE84D960000000, float 0x3FED906BC0000000, float 0x3FEC626480000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 80), align 16, !tbaa !11
  store <4 x float> <float 0x3FEAFD1000000000, float 0x3FE9632680000000, float 0x3FE797C6A0000000, float 0x3FE59E6F60000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 96), align 16, !tbaa !11
  store <4 x float> <float 0x3FE37AF940000000, float 0x3FE1318F00000000, float 0x3FDD8D4A00000000, float 0x3FD87DE2A0000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 112), align 16, !tbaa !11
  store <4 x float> <float 0x3FD33EC380000000, float 0x3FCBB44B20000000, float 0x3FC0B51500000000, float 0x3FA65547C0000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 128), align 16, !tbaa !11
  store <4 x float> <float 0x3FA65547C0000000, float 0x3FC0B51500000000, float 0x3FCBB44B20000000, float 0x3FD33EC380000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 144), align 16, !tbaa !11
  store <4 x float> <float 0x3FD87DE2A0000000, float 0x3FDD8D4A00000000, float 0x3FE1318F00000000, float 0x3FE37AF940000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 160), align 16, !tbaa !11
  store <4 x float> <float 0x3FE59E6F60000000, float 0x3FE797C6A0000000, float 0x3FE9632680000000, float 0x3FEAFD1000000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 176), align 16, !tbaa !11
  store <4 x float> <float 0x3FEC626480000000, float 0x3FED906BC0000000, float 0x3FEE84D960000000, float 0x3FEF3DD120000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 192), align 16, !tbaa !11
  store <4 x float> <float 0x3FEFB9EAA0000000, float 0x3FEFF83400000000, float 1.000000e+00, float 1.000000e+00>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 208), align 16, !tbaa !11
  store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 224), align 16, !tbaa !11
  store <4 x float> <float 0x3FEFB9EAA0000000, float 0x3FED906BC0000000, float 0x3FE9632680000000, float 0x3FE37AF940000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 240), align 16, !tbaa !11
  store <2 x float> <float 0x3FD87DE2A0000000, float 0x3FC0B51500000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 256), align 16, !tbaa !11
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(24) getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 264), i8 0, i64 24, i1 false), !tbaa !11
  store <4 x float> <float 0x3FC0B51500000000, float 0x3FD87DE2A0000000, float 0x3FE37AF940000000, float 0x3FE9632680000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 288), align 16, !tbaa !11
  store <4 x float> <float 0x3FED906BC0000000, float 0x3FEFB9EAA0000000, float 0x3FEFB9EAA0000000, float 0x3FED906BC0000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 304), align 16, !tbaa !11
  store <4 x float> <float 0x3FE9632680000000, float 0x3FE37AF940000000, float 0x3FD87DE2A0000000, float 0x3FC0B51500000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 320), align 16, !tbaa !11
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 16 dereferenceable(120) getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 336), i8 0, i64 120, i1 false)
  store <4 x float> <float 0x3FC0B51500000000, float 0x3FD87DE2A0000000, float 0x3FE37AF940000000, float 0x3FE9632680000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 456), align 8, !tbaa !11
  store <4 x float> <float 0x3FED906BC0000000, float 0x3FEFB9EAA0000000, float 1.000000e+00, float 1.000000e+00>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 472), align 8, !tbaa !11
  store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 488), align 8, !tbaa !11
  store <4 x float> <float 0x3FEFF83400000000, float 0x3FEFB9EAA0000000, float 0x3FEF3DD120000000, float 0x3FEE84D960000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 504), align 8, !tbaa !11
  store <4 x float> <float 0x3FED906BC0000000, float 0x3FEC626480000000, float 0x3FEAFD1000000000, float 0x3FE9632680000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 520), align 8, !tbaa !11
  store <4 x float> <float 0x3FE797C6A0000000, float 0x3FE59E6F60000000, float 0x3FE37AF940000000, float 0x3FE1318F00000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 536), align 8, !tbaa !11
  store <4 x float> <float 0x3FDD8D4A00000000, float 0x3FD87DE2A0000000, float 0x3FD33EC380000000, float 0x3FCBB44B20000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 552), align 8, !tbaa !11
  store <2 x float> <float 0x3FC0B51500000000, float 0x3FA65547C0000000>, ptr getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 568), align 8, !tbaa !11
  br label %.preheader122

.preheader122:                                    ; preds = %.preheader134.preheader, %.preheader122
  %indvars.iv = phi i64 [ 0, %.preheader134.preheader ], [ %indvars.iv.next, %.preheader122 ]
  %indvars.iv.tr = trunc i64 %indvars.iv to i32
  %6 = shl i32 %indvars.iv.tr, 1
  %7 = add i32 %6, 7
  %8 = uitofp nneg i32 %7 to double
  %9 = fmul double %8, 0x3FC0C152382D7365
  %10 = tail call double @cos(double noundef %9) #5
  %11 = fptrunc double %10 to float
  %12 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 0, i64 %indvars.iv
  store float %11, ptr %12, align 4, !tbaa !11
  %13 = fmul double %9, 3.000000e+00
  %14 = tail call double @cos(double noundef %13) #5
  %15 = fptrunc double %14 to float
  %16 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 1, i64 %indvars.iv
  store float %15, ptr %16, align 4, !tbaa !11
  %17 = fmul double %9, 5.000000e+00
  %18 = tail call double @cos(double noundef %17) #5
  %19 = fptrunc double %18 to float
  %20 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 2, i64 %indvars.iv
  store float %19, ptr %20, align 4, !tbaa !11
  %21 = fmul double %9, 7.000000e+00
  %22 = tail call double @cos(double noundef %21) #5
  %23 = fptrunc double %22 to float
  %24 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 3, i64 %indvars.iv
  store float %23, ptr %24, align 4, !tbaa !11
  %25 = fmul double %9, 9.000000e+00
  %26 = tail call double @cos(double noundef %25) #5
  %27 = fptrunc double %26 to float
  %28 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 4, i64 %indvars.iv
  store float %27, ptr %28, align 4, !tbaa !11
  %29 = fmul double %9, 1.100000e+01
  %30 = tail call double @cos(double noundef %29) #5
  %31 = fptrunc double %30 to float
  %32 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 5, i64 %indvars.iv
  store float %31, ptr %32, align 4, !tbaa !11
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, 12
  br i1 %exitcond.not, label %.preheader120, label %.preheader122, !llvm.loop !13

.preheader120:                                    ; preds = %.preheader122, %.preheader120
  %indvars.iv177 = phi i64 [ %indvars.iv.next178, %.preheader120 ], [ 0, %.preheader122 ]
  %indvars.iv177.tr = trunc i64 %indvars.iv177 to i32
  %33 = shl i32 %indvars.iv177.tr, 1
  %34 = add i32 %33, 19
  %35 = uitofp nneg i32 %34 to double
  %36 = fmul double %35, 0x3FA657184AE74487
  %37 = tail call double @cos(double noundef %36) #5
  %38 = fptrunc double %37 to float
  %39 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 0, i64 %indvars.iv177
  store float %38, ptr %39, align 4, !tbaa !11
  %40 = fmul double %36, 3.000000e+00
  %41 = tail call double @cos(double noundef %40) #5
  %42 = fptrunc double %41 to float
  %43 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 1, i64 %indvars.iv177
  store float %42, ptr %43, align 4, !tbaa !11
  %44 = fmul double %36, 5.000000e+00
  %45 = tail call double @cos(double noundef %44) #5
  %46 = fptrunc double %45 to float
  %47 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 2, i64 %indvars.iv177
  store float %46, ptr %47, align 4, !tbaa !11
  %48 = fmul double %36, 7.000000e+00
  %49 = tail call double @cos(double noundef %48) #5
  %50 = fptrunc double %49 to float
  %51 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 3, i64 %indvars.iv177
  store float %50, ptr %51, align 4, !tbaa !11
  %52 = fmul double %36, 9.000000e+00
  %53 = tail call double @cos(double noundef %52) #5
  %54 = fptrunc double %53 to float
  %55 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 4, i64 %indvars.iv177
  store float %54, ptr %55, align 4, !tbaa !11
  %56 = fmul double %36, 1.100000e+01
  %57 = tail call double @cos(double noundef %56) #5
  %58 = fptrunc double %57 to float
  %59 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 5, i64 %indvars.iv177
  store float %58, ptr %59, align 4, !tbaa !11
  %60 = fmul double %36, 1.300000e+01
  %61 = tail call double @cos(double noundef %60) #5
  %62 = fptrunc double %61 to float
  %63 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 6, i64 %indvars.iv177
  store float %62, ptr %63, align 4, !tbaa !11
  %64 = fmul double %36, 1.500000e+01
  %65 = tail call double @cos(double noundef %64) #5
  %66 = fptrunc double %65 to float
  %67 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 7, i64 %indvars.iv177
  store float %66, ptr %67, align 4, !tbaa !11
  %68 = fmul double %36, 1.700000e+01
  %69 = tail call double @cos(double noundef %68) #5
  %70 = fptrunc double %69 to float
  %71 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 8, i64 %indvars.iv177
  store float %70, ptr %71, align 4, !tbaa !11
  %72 = fmul double %36, 1.900000e+01
  %73 = tail call double @cos(double noundef %72) #5
  %74 = fptrunc double %73 to float
  %75 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 9, i64 %indvars.iv177
  store float %74, ptr %75, align 4, !tbaa !11
  %76 = fmul double %36, 2.100000e+01
  %77 = tail call double @cos(double noundef %76) #5
  %78 = fptrunc double %77 to float
  %79 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 10, i64 %indvars.iv177
  store float %78, ptr %79, align 4, !tbaa !11
  %80 = fmul double %36, 2.300000e+01
  %81 = tail call double @cos(double noundef %80) #5
  %82 = fptrunc double %81 to float
  %83 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 11, i64 %indvars.iv177
  store float %82, ptr %83, align 4, !tbaa !11
  %84 = fmul double %36, 2.500000e+01
  %85 = tail call double @cos(double noundef %84) #5
  %86 = fptrunc double %85 to float
  %87 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 12, i64 %indvars.iv177
  store float %86, ptr %87, align 4, !tbaa !11
  %88 = fmul double %36, 2.700000e+01
  %89 = tail call double @cos(double noundef %88) #5
  %90 = fptrunc double %89 to float
  %91 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 13, i64 %indvars.iv177
  store float %90, ptr %91, align 4, !tbaa !11
  %92 = fmul double %36, 2.900000e+01
  %93 = tail call double @cos(double noundef %92) #5
  %94 = fptrunc double %93 to float
  %95 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 14, i64 %indvars.iv177
  store float %94, ptr %95, align 4, !tbaa !11
  %96 = fmul double %36, 3.100000e+01
  %97 = tail call double @cos(double noundef %96) #5
  %98 = fptrunc double %97 to float
  %99 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 15, i64 %indvars.iv177
  store float %98, ptr %99, align 4, !tbaa !11
  %100 = fmul double %36, 3.300000e+01
  %101 = tail call double @cos(double noundef %100) #5
  %102 = fptrunc double %101 to float
  %103 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 16, i64 %indvars.iv177
  store float %102, ptr %103, align 4, !tbaa !11
  %104 = fmul double %36, 3.500000e+01
  %105 = tail call double @cos(double noundef %104) #5
  %106 = fptrunc double %105 to float
  %107 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 17, i64 %indvars.iv177
  store float %106, ptr %107, align 4, !tbaa !11
  %indvars.iv.next178 = add nuw nsw i64 %indvars.iv177, 1
  %exitcond180.not = icmp eq i64 %indvars.iv.next178, 36
  br i1 %exitcond180.not, label %108, label %.preheader120, !llvm.loop !15

108:                                              ; preds = %.preheader120
  store i8 0, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE4init, align 1, !tbaa !5
  br label %109

109:                                              ; preds = %108, %3
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 4 dereferenceable(144) %2, i8 0, i64 144, i1 false), !tbaa !11
  %110 = zext i32 %0 to i64
  %111 = getelementptr [4 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 0, i64 %110
  %112 = icmp eq i32 %0, 2
  br i1 %112, label %.preheader116, label %.preheader117.preheader

.preheader117.preheader:                          ; preds = %109
  %113 = getelementptr inbounds i8, ptr %1, i64 4
  %114 = getelementptr inbounds i8, ptr %1, i64 8
  %115 = getelementptr inbounds i8, ptr %1, i64 12
  %116 = getelementptr inbounds i8, ptr %1, i64 16
  %117 = getelementptr inbounds i8, ptr %1, i64 20
  %118 = getelementptr inbounds i8, ptr %1, i64 24
  %119 = getelementptr inbounds i8, ptr %1, i64 28
  %120 = getelementptr inbounds i8, ptr %1, i64 32
  %121 = getelementptr inbounds i8, ptr %1, i64 36
  %122 = getelementptr inbounds i8, ptr %1, i64 40
  %123 = getelementptr inbounds i8, ptr %1, i64 44
  %124 = getelementptr inbounds i8, ptr %1, i64 48
  %125 = getelementptr inbounds i8, ptr %1, i64 52
  %126 = getelementptr inbounds i8, ptr %1, i64 56
  %127 = getelementptr inbounds i8, ptr %1, i64 60
  %128 = getelementptr inbounds i8, ptr %1, i64 64
  %129 = getelementptr inbounds i8, ptr %1, i64 68
  %scevgep = getelementptr i8, ptr %2, i64 144
  %scevgep210 = getelementptr i8, ptr %1, i64 72
  %130 = mul nuw nsw i64 %110, 144
  %131 = getelementptr i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE9imdct_win, i64 %130
  %scevgep211 = getelementptr i8, ptr %131, i64 144
  %bound0 = icmp ugt ptr %scevgep210, %2
  %bound1 = icmp ugt ptr %scevgep, %1
  %found.conflict = and i1 %bound0, %bound1
  %bound0212 = icmp ult ptr %2, getelementptr inbounds (i8, ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 2592)
  %bound1213 = icmp ugt ptr %scevgep, @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36
  %found.conflict214 = and i1 %bound0212, %bound1213
  %conflict.rdx = or i1 %found.conflict, %found.conflict214
  %bound0215 = icmp ugt ptr %scevgep211, %2
  %bound1216 = icmp ult ptr %111, %scevgep
  %found.conflict217 = and i1 %bound0215, %bound1216
  %conflict.rdx218 = or i1 %conflict.rdx, %found.conflict217
  br i1 %conflict.rdx218, label %.preheader117, label %vector.body.preheader

vector.body.preheader:                            ; preds = %.preheader117.preheader
  %132 = load float, ptr %1, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert = insertelement <4 x float> poison, float %132, i64 0
  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
  %133 = load float, ptr %113, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert220 = insertelement <4 x float> poison, float %133, i64 0
  %broadcast.splat221 = shufflevector <4 x float> %broadcast.splatinsert220, <4 x float> poison, <4 x i32> zeroinitializer
  %134 = load float, ptr %114, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert223 = insertelement <4 x float> poison, float %134, i64 0
  %broadcast.splat224 = shufflevector <4 x float> %broadcast.splatinsert223, <4 x float> poison, <4 x i32> zeroinitializer
  %135 = load float, ptr %115, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert226 = insertelement <4 x float> poison, float %135, i64 0
  %broadcast.splat227 = shufflevector <4 x float> %broadcast.splatinsert226, <4 x float> poison, <4 x i32> zeroinitializer
  %136 = load float, ptr %116, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert229 = insertelement <4 x float> poison, float %136, i64 0
  %broadcast.splat230 = shufflevector <4 x float> %broadcast.splatinsert229, <4 x float> poison, <4 x i32> zeroinitializer
  %137 = load float, ptr %117, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert232 = insertelement <4 x float> poison, float %137, i64 0
  %broadcast.splat233 = shufflevector <4 x float> %broadcast.splatinsert232, <4 x float> poison, <4 x i32> zeroinitializer
  %138 = load float, ptr %118, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert235 = insertelement <4 x float> poison, float %138, i64 0
  %broadcast.splat236 = shufflevector <4 x float> %broadcast.splatinsert235, <4 x float> poison, <4 x i32> zeroinitializer
  %139 = load float, ptr %119, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert238 = insertelement <4 x float> poison, float %139, i64 0
  %broadcast.splat239 = shufflevector <4 x float> %broadcast.splatinsert238, <4 x float> poison, <4 x i32> zeroinitializer
  %140 = load float, ptr %120, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert241 = insertelement <4 x float> poison, float %140, i64 0
  %broadcast.splat242 = shufflevector <4 x float> %broadcast.splatinsert241, <4 x float> poison, <4 x i32> zeroinitializer
  %141 = load float, ptr %121, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert244 = insertelement <4 x float> poison, float %141, i64 0
  %broadcast.splat245 = shufflevector <4 x float> %broadcast.splatinsert244, <4 x float> poison, <4 x i32> zeroinitializer
  %142 = load float, ptr %122, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert247 = insertelement <4 x float> poison, float %142, i64 0
  %broadcast.splat248 = shufflevector <4 x float> %broadcast.splatinsert247, <4 x float> poison, <4 x i32> zeroinitializer
  %143 = load float, ptr %123, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert250 = insertelement <4 x float> poison, float %143, i64 0
  %broadcast.splat251 = shufflevector <4 x float> %broadcast.splatinsert250, <4 x float> poison, <4 x i32> zeroinitializer
  %144 = load float, ptr %124, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert253 = insertelement <4 x float> poison, float %144, i64 0
  %broadcast.splat254 = shufflevector <4 x float> %broadcast.splatinsert253, <4 x float> poison, <4 x i32> zeroinitializer
  %145 = load float, ptr %125, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert256 = insertelement <4 x float> poison, float %145, i64 0
  %broadcast.splat257 = shufflevector <4 x float> %broadcast.splatinsert256, <4 x float> poison, <4 x i32> zeroinitializer
  %146 = load float, ptr %126, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert259 = insertelement <4 x float> poison, float %146, i64 0
  %broadcast.splat260 = shufflevector <4 x float> %broadcast.splatinsert259, <4 x float> poison, <4 x i32> zeroinitializer
  %147 = load float, ptr %127, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert262 = insertelement <4 x float> poison, float %147, i64 0
  %broadcast.splat263 = shufflevector <4 x float> %broadcast.splatinsert262, <4 x float> poison, <4 x i32> zeroinitializer
  %148 = load float, ptr %128, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert265 = insertelement <4 x float> poison, float %148, i64 0
  %broadcast.splat266 = shufflevector <4 x float> %broadcast.splatinsert265, <4 x float> poison, <4 x i32> zeroinitializer
  %149 = load float, ptr %129, align 4, !tbaa !11, !alias.scope !16
  %broadcast.splatinsert268 = insertelement <4 x float> poison, float %149, i64 0
  %broadcast.splat269 = shufflevector <4 x float> %broadcast.splatinsert268, <4 x float> poison, <4 x i32> zeroinitializer
  br label %vector.body

vector.body:                                      ; preds = %vector.body.preheader, %vector.body
  %index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.body.preheader ]
  %150 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 0, i64 %index
  %wide.load = load <4 x float>, ptr %150, align 16, !tbaa !11, !alias.scope !19
  %151 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> zeroinitializer)
  %152 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 1, i64 %index
  %wide.load219 = load <4 x float>, ptr %152, align 16, !tbaa !11, !alias.scope !19
  %153 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat221, <4 x float> %wide.load219, <4 x float> %151)
  %154 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 2, i64 %index
  %wide.load222 = load <4 x float>, ptr %154, align 16, !tbaa !11, !alias.scope !19
  %155 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat224, <4 x float> %wide.load222, <4 x float> %153)
  %156 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 3, i64 %index
  %wide.load225 = load <4 x float>, ptr %156, align 16, !tbaa !11, !alias.scope !19
  %157 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat227, <4 x float> %wide.load225, <4 x float> %155)
  %158 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 4, i64 %index
  %wide.load228 = load <4 x float>, ptr %158, align 16, !tbaa !11, !alias.scope !19
  %159 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat230, <4 x float> %wide.load228, <4 x float> %157)
  %160 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 5, i64 %index
  %wide.load231 = load <4 x float>, ptr %160, align 16, !tbaa !11, !alias.scope !19
  %161 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat233, <4 x float> %wide.load231, <4 x float> %159)
  %162 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 6, i64 %index
  %wide.load234 = load <4 x float>, ptr %162, align 16, !tbaa !11, !alias.scope !19
  %163 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat236, <4 x float> %wide.load234, <4 x float> %161)
  %164 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 7, i64 %index
  %wide.load237 = load <4 x float>, ptr %164, align 16, !tbaa !11, !alias.scope !19
  %165 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat239, <4 x float> %wide.load237, <4 x float> %163)
  %166 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 8, i64 %index
  %wide.load240 = load <4 x float>, ptr %166, align 16, !tbaa !11, !alias.scope !19
  %167 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat242, <4 x float> %wide.load240, <4 x float> %165)
  %168 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 9, i64 %index
  %wide.load243 = load <4 x float>, ptr %168, align 16, !tbaa !11, !alias.scope !19
  %169 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat245, <4 x float> %wide.load243, <4 x float> %167)
  %170 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 10, i64 %index
  %wide.load246 = load <4 x float>, ptr %170, align 16, !tbaa !11, !alias.scope !19
  %171 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat248, <4 x float> %wide.load246, <4 x float> %169)
  %172 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 11, i64 %index
  %wide.load249 = load <4 x float>, ptr %172, align 16, !tbaa !11, !alias.scope !19
  %173 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat251, <4 x float> %wide.load249, <4 x float> %171)
  %174 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 12, i64 %index
  %wide.load252 = load <4 x float>, ptr %174, align 16, !tbaa !11, !alias.scope !19
  %175 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat254, <4 x float> %wide.load252, <4 x float> %173)
  %176 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 13, i64 %index
  %wide.load255 = load <4 x float>, ptr %176, align 16, !tbaa !11, !alias.scope !19
  %177 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat257, <4 x float> %wide.load255, <4 x float> %175)
  %178 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 14, i64 %index
  %wide.load258 = load <4 x float>, ptr %178, align 16, !tbaa !11, !alias.scope !19
  %179 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat260, <4 x float> %wide.load258, <4 x float> %177)
  %180 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 15, i64 %index
  %wide.load261 = load <4 x float>, ptr %180, align 16, !tbaa !11, !alias.scope !19
  %181 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat263, <4 x float> %wide.load261, <4 x float> %179)
  %182 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 16, i64 %index
  %wide.load264 = load <4 x float>, ptr %182, align 16, !tbaa !11, !alias.scope !19
  %183 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat266, <4 x float> %wide.load264, <4 x float> %181)
  %184 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 17, i64 %index
  %wide.load267 = load <4 x float>, ptr %184, align 16, !tbaa !11, !alias.scope !19
  %185 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat269, <4 x float> %wide.load267, <4 x float> %183)
  %186 = getelementptr inbounds float, ptr %111, i64 %index
  %wide.load270 = load <4 x float>, ptr %186, align 16, !tbaa !11, !alias.scope !21
  %187 = fmul <4 x float> %185, %wide.load270
  %188 = getelementptr inbounds float, ptr %2, i64 %index
  store <4 x float> %187, ptr %188, align 4, !tbaa !11, !alias.scope !23, !noalias !25
  %index.next = add nuw i64 %index, 4
  %189 = icmp eq i64 %index.next, 36
  br i1 %189, label %.loopexit, label %vector.body, !llvm.loop !26

.preheader116:                                    ; preds = %109
  %invariant.gep = getelementptr inbounds i8, ptr %2, i64 24
  %190 = getelementptr inbounds i8, ptr %1, i64 12
  %191 = getelementptr inbounds i8, ptr %1, i64 24
  %192 = getelementptr inbounds i8, ptr %1, i64 36
  %193 = getelementptr inbounds i8, ptr %1, i64 48
  %194 = getelementptr inbounds i8, ptr %1, i64 60
  br label %.preheader

.preheader:                                       ; preds = %.preheader116, %.preheader
  %indvars.iv196 = phi i64 [ 0, %.preheader116 ], [ %indvars.iv.next197, %.preheader ]
  %195 = load float, ptr %1, align 4, !tbaa !11
  %196 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 0, i64 %indvars.iv196
  %197 = load float, ptr %196, align 4, !tbaa !11
  %198 = tail call float @llvm.fmuladd.f32(float %195, float %197, float 0.000000e+00)
  %199 = load float, ptr %190, align 4, !tbaa !11
  %200 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 1, i64 %indvars.iv196
  %201 = load float, ptr %200, align 4, !tbaa !11
  %202 = tail call float @llvm.fmuladd.f32(float %199, float %201, float %198)
  %203 = load float, ptr %191, align 4, !tbaa !11
  %204 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 2, i64 %indvars.iv196
  %205 = load float, ptr %204, align 4, !tbaa !11
  %206 = tail call float @llvm.fmuladd.f32(float %203, float %205, float %202)
  %207 = load float, ptr %192, align 4, !tbaa !11
  %208 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 3, i64 %indvars.iv196
  %209 = load float, ptr %208, align 4, !tbaa !11
  %210 = tail call float @llvm.fmuladd.f32(float %207, float %209, float %206)
  %211 = load float, ptr %193, align 4, !tbaa !11
  %212 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 4, i64 %indvars.iv196
  %213 = load float, ptr %212, align 4, !tbaa !11
  %214 = tail call float @llvm.fmuladd.f32(float %211, float %213, float %210)
  %215 = load float, ptr %194, align 4, !tbaa !11
  %216 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 5, i64 %indvars.iv196
  %217 = load float, ptr %216, align 4, !tbaa !11
  %218 = tail call float @llvm.fmuladd.f32(float %215, float %217, float %214)
  %219 = getelementptr inbounds float, ptr %111, i64 %indvars.iv196
  %220 = load float, ptr %219, align 4, !tbaa !11
  %gep = getelementptr inbounds float, ptr %invariant.gep, i64 %indvars.iv196
  %221 = load float, ptr %gep, align 4, !tbaa !11
  %222 = tail call float @llvm.fmuladd.f32(float %218, float %220, float %221)
  store float %222, ptr %gep, align 4, !tbaa !11
  %indvars.iv.next197 = add nuw nsw i64 %indvars.iv196, 1
  %exitcond199.not = icmp eq i64 %indvars.iv.next197, 12
  br i1 %exitcond199.not, label %.preheader115.1, label %.preheader, !llvm.loop !29

.preheader115.1:                                  ; preds = %.preheader
  %223 = getelementptr inbounds i8, ptr %1, i64 4
  %224 = getelementptr inbounds i8, ptr %1, i64 16
  %225 = getelementptr inbounds i8, ptr %1, i64 28
  %226 = getelementptr inbounds i8, ptr %1, i64 40
  %227 = getelementptr inbounds i8, ptr %1, i64 52
  %228 = getelementptr inbounds i8, ptr %1, i64 64
  %invariant.gep205 = getelementptr inbounds i8, ptr %2, i64 48
  br label %.preheader.1

.preheader.1:                                     ; preds = %.preheader.1, %.preheader115.1
  %indvars.iv196.1 = phi i64 [ 0, %.preheader115.1 ], [ %indvars.iv.next197.1, %.preheader.1 ]
  %229 = load float, ptr %223, align 4, !tbaa !11
  %230 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 0, i64 %indvars.iv196.1
  %231 = load float, ptr %230, align 4, !tbaa !11
  %232 = tail call float @llvm.fmuladd.f32(float %229, float %231, float 0.000000e+00)
  %233 = load float, ptr %224, align 4, !tbaa !11
  %234 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 1, i64 %indvars.iv196.1
  %235 = load float, ptr %234, align 4, !tbaa !11
  %236 = tail call float @llvm.fmuladd.f32(float %233, float %235, float %232)
  %237 = load float, ptr %225, align 4, !tbaa !11
  %238 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 2, i64 %indvars.iv196.1
  %239 = load float, ptr %238, align 4, !tbaa !11
  %240 = tail call float @llvm.fmuladd.f32(float %237, float %239, float %236)
  %241 = load float, ptr %226, align 4, !tbaa !11
  %242 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 3, i64 %indvars.iv196.1
  %243 = load float, ptr %242, align 4, !tbaa !11
  %244 = tail call float @llvm.fmuladd.f32(float %241, float %243, float %240)
  %245 = load float, ptr %227, align 4, !tbaa !11
  %246 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 4, i64 %indvars.iv196.1
  %247 = load float, ptr %246, align 4, !tbaa !11
  %248 = tail call float @llvm.fmuladd.f32(float %245, float %247, float %244)
  %249 = load float, ptr %228, align 4, !tbaa !11
  %250 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 5, i64 %indvars.iv196.1
  %251 = load float, ptr %250, align 4, !tbaa !11
  %252 = tail call float @llvm.fmuladd.f32(float %249, float %251, float %248)
  %253 = getelementptr inbounds float, ptr %111, i64 %indvars.iv196.1
  %254 = load float, ptr %253, align 4, !tbaa !11
  %gep206 = getelementptr inbounds float, ptr %invariant.gep205, i64 %indvars.iv196.1
  %255 = load float, ptr %gep206, align 4, !tbaa !11
  %256 = tail call float @llvm.fmuladd.f32(float %252, float %254, float %255)
  store float %256, ptr %gep206, align 4, !tbaa !11
  %indvars.iv.next197.1 = add nuw nsw i64 %indvars.iv196.1, 1
  %exitcond199.1.not = icmp eq i64 %indvars.iv.next197.1, 12
  br i1 %exitcond199.1.not, label %.preheader115.2, label %.preheader.1, !llvm.loop !29

.preheader115.2:                                  ; preds = %.preheader.1
  %257 = getelementptr inbounds i8, ptr %1, i64 8
  %258 = getelementptr inbounds i8, ptr %1, i64 20
  %259 = getelementptr inbounds i8, ptr %1, i64 32
  %260 = getelementptr inbounds i8, ptr %1, i64 44
  %261 = getelementptr inbounds i8, ptr %1, i64 56
  %262 = getelementptr inbounds i8, ptr %1, i64 68
  %invariant.gep207 = getelementptr inbounds i8, ptr %2, i64 72
  br label %.preheader.2

.preheader.2:                                     ; preds = %.preheader.2, %.preheader115.2
  %indvars.iv196.2 = phi i64 [ 0, %.preheader115.2 ], [ %indvars.iv.next197.2, %.preheader.2 ]
  %263 = load float, ptr %257, align 4, !tbaa !11
  %264 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 0, i64 %indvars.iv196.2
  %265 = load float, ptr %264, align 4, !tbaa !11
  %266 = tail call float @llvm.fmuladd.f32(float %263, float %265, float 0.000000e+00)
  %267 = load float, ptr %258, align 4, !tbaa !11
  %268 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 1, i64 %indvars.iv196.2
  %269 = load float, ptr %268, align 4, !tbaa !11
  %270 = tail call float @llvm.fmuladd.f32(float %267, float %269, float %266)
  %271 = load float, ptr %259, align 4, !tbaa !11
  %272 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 2, i64 %indvars.iv196.2
  %273 = load float, ptr %272, align 4, !tbaa !11
  %274 = tail call float @llvm.fmuladd.f32(float %271, float %273, float %270)
  %275 = load float, ptr %260, align 4, !tbaa !11
  %276 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 3, i64 %indvars.iv196.2
  %277 = load float, ptr %276, align 4, !tbaa !11
  %278 = tail call float @llvm.fmuladd.f32(float %275, float %277, float %274)
  %279 = load float, ptr %261, align 4, !tbaa !11
  %280 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 4, i64 %indvars.iv196.2
  %281 = load float, ptr %280, align 4, !tbaa !11
  %282 = tail call float @llvm.fmuladd.f32(float %279, float %281, float %278)
  %283 = load float, ptr %262, align 4, !tbaa !11
  %284 = getelementptr inbounds [6 x [12 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n12, i64 0, i64 5, i64 %indvars.iv196.2
  %285 = load float, ptr %284, align 4, !tbaa !11
  %286 = tail call float @llvm.fmuladd.f32(float %283, float %285, float %282)
  %287 = getelementptr inbounds float, ptr %111, i64 %indvars.iv196.2
  %288 = load float, ptr %287, align 4, !tbaa !11
  %gep208 = getelementptr inbounds float, ptr %invariant.gep207, i64 %indvars.iv196.2
  %289 = load float, ptr %gep208, align 4, !tbaa !11
  %290 = tail call float @llvm.fmuladd.f32(float %286, float %288, float %289)
  store float %290, ptr %gep208, align 4, !tbaa !11
  %indvars.iv.next197.2 = add nuw nsw i64 %indvars.iv196.2, 1
  %exitcond199.2.not = icmp eq i64 %indvars.iv.next197.2, 12
  br i1 %exitcond199.2.not, label %.loopexit, label %.preheader.2, !llvm.loop !29

.preheader117:                                    ; preds = %.preheader117.preheader, %.preheader117
  %indvars.iv188 = phi i64 [ %indvars.iv.next189, %.preheader117 ], [ 0, %.preheader117.preheader ]
  %291 = load float, ptr %1, align 4, !tbaa !11
  %292 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 0, i64 %indvars.iv188
  %293 = load float, ptr %292, align 4, !tbaa !11
  %294 = tail call float @llvm.fmuladd.f32(float %291, float %293, float 0.000000e+00)
  %295 = load float, ptr %113, align 4, !tbaa !11
  %296 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 1, i64 %indvars.iv188
  %297 = load float, ptr %296, align 4, !tbaa !11
  %298 = tail call float @llvm.fmuladd.f32(float %295, float %297, float %294)
  %299 = load float, ptr %114, align 4, !tbaa !11
  %300 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 2, i64 %indvars.iv188
  %301 = load float, ptr %300, align 4, !tbaa !11
  %302 = tail call float @llvm.fmuladd.f32(float %299, float %301, float %298)
  %303 = load float, ptr %115, align 4, !tbaa !11
  %304 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 3, i64 %indvars.iv188
  %305 = load float, ptr %304, align 4, !tbaa !11
  %306 = tail call float @llvm.fmuladd.f32(float %303, float %305, float %302)
  %307 = load float, ptr %116, align 4, !tbaa !11
  %308 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 4, i64 %indvars.iv188
  %309 = load float, ptr %308, align 4, !tbaa !11
  %310 = tail call float @llvm.fmuladd.f32(float %307, float %309, float %306)
  %311 = load float, ptr %117, align 4, !tbaa !11
  %312 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 5, i64 %indvars.iv188
  %313 = load float, ptr %312, align 4, !tbaa !11
  %314 = tail call float @llvm.fmuladd.f32(float %311, float %313, float %310)
  %315 = load float, ptr %118, align 4, !tbaa !11
  %316 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 6, i64 %indvars.iv188
  %317 = load float, ptr %316, align 4, !tbaa !11
  %318 = tail call float @llvm.fmuladd.f32(float %315, float %317, float %314)
  %319 = load float, ptr %119, align 4, !tbaa !11
  %320 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 7, i64 %indvars.iv188
  %321 = load float, ptr %320, align 4, !tbaa !11
  %322 = tail call float @llvm.fmuladd.f32(float %319, float %321, float %318)
  %323 = load float, ptr %120, align 4, !tbaa !11
  %324 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 8, i64 %indvars.iv188
  %325 = load float, ptr %324, align 4, !tbaa !11
  %326 = tail call float @llvm.fmuladd.f32(float %323, float %325, float %322)
  %327 = load float, ptr %121, align 4, !tbaa !11
  %328 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 9, i64 %indvars.iv188
  %329 = load float, ptr %328, align 4, !tbaa !11
  %330 = tail call float @llvm.fmuladd.f32(float %327, float %329, float %326)
  %331 = load float, ptr %122, align 4, !tbaa !11
  %332 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 10, i64 %indvars.iv188
  %333 = load float, ptr %332, align 4, !tbaa !11
  %334 = tail call float @llvm.fmuladd.f32(float %331, float %333, float %330)
  %335 = load float, ptr %123, align 4, !tbaa !11
  %336 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 11, i64 %indvars.iv188
  %337 = load float, ptr %336, align 4, !tbaa !11
  %338 = tail call float @llvm.fmuladd.f32(float %335, float %337, float %334)
  %339 = load float, ptr %124, align 4, !tbaa !11
  %340 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 12, i64 %indvars.iv188
  %341 = load float, ptr %340, align 4, !tbaa !11
  %342 = tail call float @llvm.fmuladd.f32(float %339, float %341, float %338)
  %343 = load float, ptr %125, align 4, !tbaa !11
  %344 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 13, i64 %indvars.iv188
  %345 = load float, ptr %344, align 4, !tbaa !11
  %346 = tail call float @llvm.fmuladd.f32(float %343, float %345, float %342)
  %347 = load float, ptr %126, align 4, !tbaa !11
  %348 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 14, i64 %indvars.iv188
  %349 = load float, ptr %348, align 4, !tbaa !11
  %350 = tail call float @llvm.fmuladd.f32(float %347, float %349, float %346)
  %351 = load float, ptr %127, align 4, !tbaa !11
  %352 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 15, i64 %indvars.iv188
  %353 = load float, ptr %352, align 4, !tbaa !11
  %354 = tail call float @llvm.fmuladd.f32(float %351, float %353, float %350)
  %355 = load float, ptr %128, align 4, !tbaa !11
  %356 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 16, i64 %indvars.iv188
  %357 = load float, ptr %356, align 4, !tbaa !11
  %358 = tail call float @llvm.fmuladd.f32(float %355, float %357, float %354)
  %359 = load float, ptr %129, align 4, !tbaa !11
  %360 = getelementptr inbounds [18 x [36 x float]], ptr @_ZZN7OpenMP39IMDCT_WinEjPKfPfE7cos_n36, i64 0, i64 17, i64 %indvars.iv188
  %361 = load float, ptr %360, align 4, !tbaa !11
  %362 = tail call float @llvm.fmuladd.f32(float %359, float %361, float %358)
  %363 = getelementptr inbounds float, ptr %111, i64 %indvars.iv188
  %364 = load float, ptr %363, align 4, !tbaa !11
  %365 = fmul float %362, %364
  %366 = getelementptr inbounds float, ptr %2, i64 %indvars.iv188
  store float %365, ptr %366, align 4, !tbaa !11
  %indvars.iv.next189 = add nuw nsw i64 %indvars.iv188, 1
  %exitcond191.not = icmp eq i64 %indvars.iv.next189, 36
  br i1 %exitcond191.not, label %.loopexit, label %.preheader117, !llvm.loop !30

.loopexit:                                        ; preds = %vector.body, %.preheader117, %.preheader.2
  ret void
}

; Function Attrs: mustprogress nofree nounwind willreturn memory(write)
declare double @cos(double noundef) local_unnamed_addr #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #3

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #4

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree nounwind memory(readwrite, inaccessiblemem: write) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nofree nounwind willreturn memory(write) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #4 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"bool", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{i8 0, i8 2}
!10 = !{}
!11 = !{!12, !12, i64 0}
!12 = !{!"float", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}
!15 = distinct !{!15, !14}
!16 = !{!17}
!17 = distinct !{!17, !18}
!18 = distinct !{!18, !"LVerDomain"}
!19 = !{!20}
!20 = distinct !{!20, !18}
!21 = !{!22}
!22 = distinct !{!22, !18}
!23 = !{!24}
!24 = distinct !{!24, !18}
!25 = !{!17, !20, !22}
!26 = distinct !{!26, !14, !27, !28}
!27 = !{!"llvm.loop.isvectorized", i32 1}
!28 = !{!"llvm.loop.unroll.runtime.disable"}
!29 = distinct !{!29, !14}
!30 = distinct !{!30, !14, !27}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LCSSAPass,LICMPass,LoopIdiomRecognizePass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,MemCpyOptPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass