; LLVM IR from sh1l0h/ZINC :: src (mat3)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: inlinehint nounwind uwtable
define dso_local void @zinc_mat3_mul(ptr noundef %0, ptr noundef %1, ptr noundef %2) #1 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca float, align 4
  %8 = alloca float, align 4
  %9 = alloca float, align 4
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca float, align 4
  %18 = alloca float, align 4
  %19 = alloca float, align 4
  %20 = alloca float, align 4
  %21 = alloca float, align 4
  %22 = alloca float, align 4
  %23 = alloca float, align 4
  %24 = alloca float, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store ptr %2, ptr %6, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #3
  %25 = load ptr, ptr %4, align 8, !tbaa !5
  %26 = getelementptr inbounds [3 x float], ptr %25, i64 0
  %27 = getelementptr inbounds [3 x float], ptr %26, i64 0, i64 0
  %28 = load float, ptr %27, align 4, !tbaa !9
  store float %28, ptr %7, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #3
  %29 = load ptr, ptr %5, align 8, !tbaa !5
  %30 = getelementptr inbounds [3 x float], ptr %29, i64 0
  %31 = getelementptr inbounds [3 x float], ptr %30, i64 0, i64 0
  %32 = load float, ptr %31, align 4, !tbaa !9
  store float %32, ptr %8, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %9) #3
  %33 = load ptr, ptr %4, align 8, !tbaa !5
  %34 = getelementptr inbounds [3 x float], ptr %33, i64 0
  %35 = getelementptr inbounds [3 x float], ptr %34, i64 0, i64 1
  %36 = load float, ptr %35, align 4, !tbaa !9
  store float %36, ptr %9, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #3
  %37 = load ptr, ptr %5, align 8, !tbaa !5
  %38 = getelementptr inbounds [3 x float], ptr %37, i64 0
  %39 = getelementptr inbounds [3 x float], ptr %38, i64 0, i64 1
  %40 = load float, ptr %39, align 4, !tbaa !9
  store float %40, ptr %10, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #3
  %41 = load ptr, ptr %4, align 8, !tbaa !5
  %42 = getelementptr inbounds [3 x float], ptr %41, i64 0
  %43 = getelementptr inbounds [3 x float], ptr %42, i64 0, i64 2
  %44 = load float, ptr %43, align 4, !tbaa !9
  store float %44, ptr %11, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #3
  %45 = load ptr, ptr %5, align 8, !tbaa !5
  %46 = getelementptr inbounds [3 x float], ptr %45, i64 0
  %47 = getelementptr inbounds [3 x float], ptr %46, i64 0, i64 2
  %48 = load float, ptr %47, align 4, !tbaa !9
  store float %48, ptr %12, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #3
  %49 = load ptr, ptr %4, align 8, !tbaa !5
  %50 = getelementptr inbounds [3 x float], ptr %49, i64 1
  %51 = getelementptr inbounds [3 x float], ptr %50, i64 0, i64 0
  %52 = load float, ptr %51, align 4, !tbaa !9
  store float %52, ptr %13, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #3
  %53 = load ptr, ptr %5, align 8, !tbaa !5
  %54 = getelementptr inbounds [3 x float], ptr %53, i64 1
  %55 = getelementptr inbounds [3 x float], ptr %54, i64 0, i64 0
  %56 = load float, ptr %55, align 4, !tbaa !9
  store float %56, ptr %14, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #3
  %57 = load ptr, ptr %4, align 8, !tbaa !5
  %58 = getelementptr inbounds [3 x float], ptr %57, i64 1
  %59 = getelementptr inbounds [3 x float], ptr %58, i64 0, i64 1
  %60 = load float, ptr %59, align 4, !tbaa !9
  store float %60, ptr %15, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #3
  %61 = load ptr, ptr %5, align 8, !tbaa !5
  %62 = getelementptr inbounds [3 x float], ptr %61, i64 1
  %63 = getelementptr inbounds [3 x float], ptr %62, i64 0, i64 1
  %64 = load float, ptr %63, align 4, !tbaa !9
  store float %64, ptr %16, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #3
  %65 = load ptr, ptr %4, align 8, !tbaa !5
  %66 = getelementptr inbounds [3 x float], ptr %65, i64 1
  %67 = getelementptr inbounds [3 x float], ptr %66, i64 0, i64 2
  %68 = load float, ptr %67, align 4, !tbaa !9
  store float %68, ptr %17, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #3
  %69 = load ptr, ptr %5, align 8, !tbaa !5
  %70 = getelementptr inbounds [3 x float], ptr %69, i64 1
  %71 = getelementptr inbounds [3 x float], ptr %70, i64 0, i64 2
  %72 = load float, ptr %71, align 4, !tbaa !9
  store float %72, ptr %18, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %19) #3
  %73 = load ptr, ptr %4, align 8, !tbaa !5
  %74 = getelementptr inbounds [3 x float], ptr %73, i64 2
  %75 = getelementptr inbounds [3 x float], ptr %74, i64 0, i64 0
  %76 = load float, ptr %75, align 4, !tbaa !9
  store float %76, ptr %19, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #3
  %77 = load ptr, ptr %5, align 8, !tbaa !5
  %78 = getelementptr inbounds [3 x float], ptr %77, i64 2
  %79 = getelementptr inbounds [3 x float], ptr %78, i64 0, i64 0
  %80 = load float, ptr %79, align 4, !tbaa !9
  store float %80, ptr %20, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #3
  %81 = load ptr, ptr %4, align 8, !tbaa !5
  %82 = getelementptr inbounds [3 x float], ptr %81, i64 2
  %83 = getelementptr inbounds [3 x float], ptr %82, i64 0, i64 1
  %84 = load float, ptr %83, align 4, !tbaa !9
  store float %84, ptr %21, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #3
  %85 = load ptr, ptr %5, align 8, !tbaa !5
  %86 = getelementptr inbounds [3 x float], ptr %85, i64 2
  %87 = getelementptr inbounds [3 x float], ptr %86, i64 0, i64 1
  %88 = load float, ptr %87, align 4, !tbaa !9
  store float %88, ptr %22, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #3
  %89 = load ptr, ptr %4, align 8, !tbaa !5
  %90 = getelementptr inbounds [3 x float], ptr %89, i64 2
  %91 = getelementptr inbounds [3 x float], ptr %90, i64 0, i64 2
  %92 = load float, ptr %91, align 4, !tbaa !9
  store float %92, ptr %23, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #3
  %93 = load ptr, ptr %5, align 8, !tbaa !5
  %94 = getelementptr inbounds [3 x float], ptr %93, i64 2
  %95 = getelementptr inbounds [3 x float], ptr %94, i64 0, i64 2
  %96 = load float, ptr %95, align 4, !tbaa !9
  store float %96, ptr %24, align 4, !tbaa !9
  %97 = load float, ptr %7, align 4, !tbaa !9
  %98 = load float, ptr %8, align 4, !tbaa !9
  %99 = load float, ptr %9, align 4, !tbaa !9
  %100 = load float, ptr %14, align 4, !tbaa !9
  %101 = fmul float %99, %100
  %102 = call float @llvm.fmuladd.f32(float %97, float %98, float %101)
  %103 = load float, ptr %11, align 4, !tbaa !9
  %104 = load float, ptr %20, align 4, !tbaa !9
  %105 = call float @llvm.fmuladd.f32(float %103, float %104, float %102)
  %106 = load ptr, ptr %6, align 8, !tbaa !5
  %107 = getelementptr inbounds [3 x float], ptr %106, i64 0
  %108 = getelementptr inbounds [3 x float], ptr %107, i64 0, i64 0
  store float %105, ptr %108, align 4, !tbaa !9
  %109 = load float, ptr %7, align 4, !tbaa !9
  %110 = load float, ptr %10, align 4, !tbaa !9
  %111 = load float, ptr %9, align 4, !tbaa !9
  %112 = load float, ptr %16, align 4, !tbaa !9
  %113 = fmul float %111, %112
  %114 = call float @llvm.fmuladd.f32(float %109, float %110, float %113)
  %115 = load float, ptr %11, align 4, !tbaa !9
  %116 = load float, ptr %22, align 4, !tbaa !9
  %117 = call float @llvm.fmuladd.f32(float %115, float %116, float %114)
  %118 = load ptr, ptr %6, align 8, !tbaa !5
  %119 = getelementptr inbounds [3 x float], ptr %118, i64 0
  %120 = getelementptr inbounds [3 x float], ptr %119, i64 0, i64 1
  store float %117, ptr %120, align 4, !tbaa !9
  %121 = load float, ptr %7, align 4, !tbaa !9
  %122 = load float, ptr %12, align 4, !tbaa !9
  %123 = load float, ptr %9, align 4, !tbaa !9
  %124 = load float, ptr %18, align 4, !tbaa !9
  %125 = fmul float %123, %124
  %126 = call float @llvm.fmuladd.f32(float %121, float %122, float %125)
  %127 = load float, ptr %11, align 4, !tbaa !9
  %128 = load float, ptr %24, align 4, !tbaa !9
  %129 = call float @llvm.fmuladd.f32(float %127, float %128, float %126)
  %130 = load ptr, ptr %6, align 8, !tbaa !5
  %131 = getelementptr inbounds [3 x float], ptr %130, i64 0
  %132 = getelementptr inbounds [3 x float], ptr %131, i64 0, i64 2
  store float %129, ptr %132, align 4, !tbaa !9
  %133 = load float, ptr %13, align 4, !tbaa !9
  %134 = load float, ptr %8, align 4, !tbaa !9
  %135 = load float, ptr %15, align 4, !tbaa !9
  %136 = load float, ptr %14, align 4, !tbaa !9
  %137 = fmul float %135, %136
  %138 = call float @llvm.fmuladd.f32(float %133, float %134, float %137)
  %139 = load float, ptr %17, align 4, !tbaa !9
  %140 = load float, ptr %20, align 4, !tbaa !9
  %141 = call float @llvm.fmuladd.f32(float %139, float %140, float %138)
  %142 = load ptr, ptr %6, align 8, !tbaa !5
  %143 = getelementptr inbounds [3 x float], ptr %142, i64 1
  %144 = getelementptr inbounds [3 x float], ptr %143, i64 0, i64 0
  store float %141, ptr %144, align 4, !tbaa !9
  %145 = load float, ptr %13, align 4, !tbaa !9
  %146 = load float, ptr %10, align 4, !tbaa !9
  %147 = load float, ptr %15, align 4, !tbaa !9
  %148 = load float, ptr %16, align 4, !tbaa !9
  %149 = fmul float %147, %148
  %150 = call float @llvm.fmuladd.f32(float %145, float %146, float %149)
  %151 = load float, ptr %17, align 4, !tbaa !9
  %152 = load float, ptr %22, align 4, !tbaa !9
  %153 = call float @llvm.fmuladd.f32(float %151, float %152, float %150)
  %154 = load ptr, ptr %6, align 8, !tbaa !5
  %155 = getelementptr inbounds [3 x float], ptr %154, i64 1
  %156 = getelementptr inbounds [3 x float], ptr %155, i64 0, i64 1
  store float %153, ptr %156, align 4, !tbaa !9
  %157 = load float, ptr %13, align 4, !tbaa !9
  %158 = load float, ptr %12, align 4, !tbaa !9
  %159 = load float, ptr %15, align 4, !tbaa !9
  %160 = load float, ptr %18, align 4, !tbaa !9
  %161 = fmul float %159, %160
  %162 = call float @llvm.fmuladd.f32(float %157, float %158, float %161)
  %163 = load float, ptr %17, align 4, !tbaa !9
  %164 = load float, ptr %24, align 4, !tbaa !9
  %165 = call float @llvm.fmuladd.f32(float %163, float %164, float %162)
  %166 = load ptr, ptr %6, align 8, !tbaa !5
  %167 = getelementptr inbounds [3 x float], ptr %166, i64 1
  %168 = getelementptr inbounds [3 x float], ptr %167, i64 0, i64 2
  store float %165, ptr %168, align 4, !tbaa !9
  %169 = load float, ptr %19, align 4, !tbaa !9
  %170 = load float, ptr %8, align 4, !tbaa !9
  %171 = load float, ptr %21, align 4, !tbaa !9
  %172 = load float, ptr %14, align 4, !tbaa !9
  %173 = fmul float %171, %172
  %174 = call float @llvm.fmuladd.f32(float %169, float %170, float %173)
  %175 = load float, ptr %23, align 4, !tbaa !9
  %176 = load float, ptr %20, align 4, !tbaa !9
  %177 = call float @llvm.fmuladd.f32(float %175, float %176, float %174)
  %178 = load ptr, ptr %6, align 8, !tbaa !5
  %179 = getelementptr inbounds [3 x float], ptr %178, i64 2
  %180 = getelementptr inbounds [3 x float], ptr %179, i64 0, i64 0
  store float %177, ptr %180, align 4, !tbaa !9
  %181 = load float, ptr %19, align 4, !tbaa !9
  %182 = load float, ptr %10, align 4, !tbaa !9
  %183 = load float, ptr %21, align 4, !tbaa !9
  %184 = load float, ptr %16, align 4, !tbaa !9
  %185 = fmul float %183, %184
  %186 = call float @llvm.fmuladd.f32(float %181, float %182, float %185)
  %187 = load float, ptr %23, align 4, !tbaa !9
  %188 = load float, ptr %22, align 4, !tbaa !9
  %189 = call float @llvm.fmuladd.f32(float %187, float %188, float %186)
  %190 = load ptr, ptr %6, align 8, !tbaa !5
  %191 = getelementptr inbounds [3 x float], ptr %190, i64 2
  %192 = getelementptr inbounds [3 x float], ptr %191, i64 0, i64 1
  store float %189, ptr %192, align 4, !tbaa !9
  %193 = load float, ptr %19, align 4, !tbaa !9
  %194 = load float, ptr %12, align 4, !tbaa !9
  %195 = load float, ptr %21, align 4, !tbaa !9
  %196 = load float, ptr %18, align 4, !tbaa !9
  %197 = fmul float %195, %196
  %198 = call float @llvm.fmuladd.f32(float %193, float %194, float %197)
  %199 = load float, ptr %23, align 4, !tbaa !9
  %200 = load float, ptr %24, align 4, !tbaa !9
  %201 = call float @llvm.fmuladd.f32(float %199, float %200, float %198)
  %202 = load ptr, ptr %6, align 8, !tbaa !5
  %203 = getelementptr inbounds [3 x float], ptr %202, i64 2
  %204 = getelementptr inbounds [3 x float], ptr %203, i64 0, i64 2
  store float %201, ptr %204, align 4, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: inlinehint mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable
define dso_local void @zinc_mat3_mul(ptr nocapture noundef readonly %0, ptr nocapture noundef readonly %1, ptr nocapture noundef writeonly %2) local_unnamed_addr #0 {
  %4 = load float, ptr %0, align 4, !tbaa !5
  %5 = load float, ptr %1, align 4, !tbaa !5
  %6 = getelementptr inbounds i8, ptr %0, i64 4
  %7 = load float, ptr %6, align 4, !tbaa !5
  %8 = getelementptr inbounds i8, ptr %1, i64 4
  %9 = getelementptr inbounds i8, ptr %0, i64 8
  %10 = load float, ptr %9, align 4, !tbaa !5
  %11 = load <2 x float>, ptr %8, align 4, !tbaa !5
  %12 = getelementptr inbounds i8, ptr %0, i64 12
  %13 = load float, ptr %12, align 4, !tbaa !5
  %14 = getelementptr inbounds i8, ptr %1, i64 12
  %15 = load float, ptr %14, align 4, !tbaa !5
  %16 = getelementptr inbounds i8, ptr %0, i64 16
  %17 = load float, ptr %16, align 4, !tbaa !5
  %18 = getelementptr inbounds i8, ptr %1, i64 16
  %19 = getelementptr inbounds i8, ptr %0, i64 20
  %20 = load float, ptr %19, align 4, !tbaa !5
  %21 = load <2 x float>, ptr %18, align 4, !tbaa !5
  %22 = getelementptr inbounds i8, ptr %0, i64 24
  %23 = load float, ptr %22, align 4, !tbaa !5
  %24 = getelementptr inbounds i8, ptr %1, i64 24
  %25 = load float, ptr %24, align 4, !tbaa !5
  %26 = getelementptr inbounds i8, ptr %0, i64 28
  %27 = load float, ptr %26, align 4, !tbaa !5
  %28 = getelementptr inbounds i8, ptr %1, i64 28
  %29 = getelementptr inbounds i8, ptr %0, i64 32
  %30 = load float, ptr %29, align 4, !tbaa !5
  %31 = load <2 x float>, ptr %28, align 4, !tbaa !5
  %32 = insertelement <4 x float> poison, float %15, i64 0
  %33 = shufflevector <2 x float> %21, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 poison>
  %34 = shufflevector <4 x float> %32, <4 x float> %33, <4 x i32> <i32 0, i32 4, i32 5, i32 poison>
  %35 = shufflevector <4 x float> %34, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %36 = insertelement <4 x float> poison, float %7, i64 0
  %37 = insertelement <4 x float> %36, float %17, i64 1
  %38 = shufflevector <4 x float> %37, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
  %39 = fmul <4 x float> %35, %38
  %40 = insertelement <4 x float> poison, float %4, i64 0
  %41 = insertelement <4 x float> %40, float %13, i64 1
  %42 = shufflevector <4 x float> %41, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
  %43 = insertelement <4 x float> poison, float %5, i64 0
  %44 = shufflevector <2 x float> %11, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 poison>
  %45 = shufflevector <4 x float> %43, <4 x float> %44, <4 x i32> <i32 0, i32 4, i32 5, i32 poison>
  %46 = shufflevector <4 x float> %45, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %47 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %42, <4 x float> %46, <4 x float> %39)
  %48 = insertelement <4 x float> poison, float %10, i64 0
  %49 = insertelement <4 x float> %48, float %20, i64 1
  %50 = shufflevector <4 x float> %49, <4 x float> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
  %51 = insertelement <4 x float> poison, float %25, i64 0
  %52 = shufflevector <2 x float> %31, <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 1, i32 poison>
  %53 = shufflevector <4 x float> %51, <4 x float> %52, <4 x i32> <i32 0, i32 4, i32 5, i32 poison>
  %54 = shufflevector <4 x float> %53, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %55 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %50, <4 x float> %54, <4 x float> %47)
  store <4 x float> %55, ptr %2, align 4, !tbaa !5
  %56 = getelementptr inbounds i8, ptr %2, i64 16
  %57 = insertelement <4 x float> %33, float %15, i64 1
  %58 = shufflevector <4 x float> %57, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %59 = insertelement <4 x float> poison, float %17, i64 0
  %60 = insertelement <4 x float> %59, float %27, i64 1
  %61 = shufflevector <4 x float> %60, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
  %62 = fmul <4 x float> %58, %61
  %63 = insertelement <4 x float> poison, float %13, i64 0
  %64 = insertelement <4 x float> %63, float %23, i64 1
  %65 = shufflevector <4 x float> %64, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
  %66 = insertelement <4 x float> %44, float %5, i64 1
  %67 = shufflevector <4 x float> %66, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %68 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %65, <4 x float> %67, <4 x float> %62)
  %69 = insertelement <4 x float> poison, float %20, i64 0
  %70 = insertelement <4 x float> %69, float %30, i64 1
  %71 = shufflevector <4 x float> %70, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
  %72 = insertelement <4 x float> %52, float %25, i64 1
  %73 = shufflevector <4 x float> %72, <4 x float> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %74 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %71, <4 x float> %73, <4 x float> %68)
  %75 = shufflevector <4 x float> %74, <4 x float> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
  store <4 x float> %75, ptr %56, align 4, !tbaa !5
  %76 = extractelement <2 x float> %21, i64 1
  %77 = fmul float %76, %27
  %78 = extractelement <2 x float> %11, i64 1
  %79 = tail call float @llvm.fmuladd.f32(float %23, float %78, float %77)
  %80 = extractelement <2 x float> %31, i64 1
  %81 = tail call float @llvm.fmuladd.f32(float %30, float %80, float %79)
  %82 = getelementptr inbounds i8, ptr %2, i64 32
  store float %81, ptr %82, align 4, !tbaa !5
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #2

attributes #0 = { inlinehint mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass