; LLVM IR from FedericaPaoli1/stm32-speech-recognition-and-traduction :: Drivers/CMSIS/DSP/Source/FilteringFunctions (f32)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.arm_biquad_cascade_stereo_df2T_instance_f32 = type { i8, ptr, ptr }

; Function Attrs: nounwind uwtable
define dso_local void @arm_biquad_cascade_stereo_df2T_f32(ptr noundef %0, ptr noundef %1, ptr noundef %2, i32 noundef %3) #0 {
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca ptr, align 8
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  %12 = alloca ptr, align 8
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca float, align 4
  %18 = alloca float, align 4
  %19 = alloca float, align 4
  %20 = alloca float, align 4
  %21 = alloca float, align 4
  %22 = alloca float, align 4
  %23 = alloca float, align 4
  %24 = alloca float, align 4
  %25 = alloca float, align 4
  %26 = alloca i32, align 4
  %27 = alloca i32, align 4
  store ptr %0, ptr %5, align 8, !tbaa !5
  store ptr %1, ptr %6, align 8, !tbaa !5
  store ptr %2, ptr %7, align 8, !tbaa !5
  store i32 %3, ptr %8, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #3
  %28 = load ptr, ptr %6, align 8, !tbaa !5
  store ptr %28, ptr %9, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #3
  %29 = load ptr, ptr %7, align 8, !tbaa !5
  store ptr %29, ptr %10, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  %30 = load ptr, ptr %5, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %30, i32 0, i32 1
  %32 = load ptr, ptr %31, align 8, !tbaa !11
  store ptr %32, ptr %11, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #3
  %33 = load ptr, ptr %5, align 8, !tbaa !5
  %34 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %33, i32 0, i32 2
  %35 = load ptr, ptr %34, align 8, !tbaa !13
  store ptr %35, ptr %12, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %25) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %26) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %27) #3
  %36 = load ptr, ptr %5, align 8, !tbaa !5
  %37 = getelementptr inbounds %struct.arm_biquad_cascade_stereo_df2T_instance_f32, ptr %36, i32 0, i32 0
  %38 = load i8, ptr %37, align 8, !tbaa !14
  %39 = zext i8 %38 to i32
  store i32 %39, ptr %27, align 4, !tbaa !9
  br label %40

40:                                               ; preds = %144, %4
  %41 = load ptr, ptr %12, align 8, !tbaa !5
  %42 = getelementptr inbounds float, ptr %41, i64 0
  %43 = load float, ptr %42, align 4, !tbaa !15
  store float %43, ptr %15, align 4, !tbaa !15
  %44 = load ptr, ptr %12, align 8, !tbaa !5
  %45 = getelementptr inbounds float, ptr %44, i64 1
  %46 = load float, ptr %45, align 4, !tbaa !15
  store float %46, ptr %16, align 4, !tbaa !15
  %47 = load ptr, ptr %12, align 8, !tbaa !5
  %48 = getelementptr inbounds float, ptr %47, i64 2
  %49 = load float, ptr %48, align 4, !tbaa !15
  store float %49, ptr %17, align 4, !tbaa !15
  %50 = load ptr, ptr %12, align 8, !tbaa !5
  %51 = getelementptr inbounds float, ptr %50, i64 3
  %52 = load float, ptr %51, align 4, !tbaa !15
  store float %52, ptr %18, align 4, !tbaa !15
  %53 = load ptr, ptr %12, align 8, !tbaa !5
  %54 = getelementptr inbounds float, ptr %53, i64 4
  %55 = load float, ptr %54, align 4, !tbaa !15
  store float %55, ptr %19, align 4, !tbaa !15
  %56 = load ptr, ptr %11, align 8, !tbaa !5
  %57 = getelementptr inbounds float, ptr %56, i64 0
  %58 = load float, ptr %57, align 4, !tbaa !15
  store float %58, ptr %22, align 4, !tbaa !15
  %59 = load ptr, ptr %11, align 8, !tbaa !5
  %60 = getelementptr inbounds float, ptr %59, i64 1
  %61 = load float, ptr %60, align 4, !tbaa !15
  store float %61, ptr %23, align 4, !tbaa !15
  %62 = load ptr, ptr %11, align 8, !tbaa !5
  %63 = getelementptr inbounds float, ptr %62, i64 2
  %64 = load float, ptr %63, align 4, !tbaa !15
  store float %64, ptr %24, align 4, !tbaa !15
  %65 = load ptr, ptr %11, align 8, !tbaa !5
  %66 = getelementptr inbounds float, ptr %65, i64 3
  %67 = load float, ptr %66, align 4, !tbaa !15
  store float %67, ptr %25, align 4, !tbaa !15
  %68 = load ptr, ptr %12, align 8, !tbaa !5
  %69 = getelementptr inbounds float, ptr %68, i64 5
  store ptr %69, ptr %12, align 8, !tbaa !5
  %70 = load i32, ptr %8, align 4, !tbaa !9
  store i32 %70, ptr %26, align 4, !tbaa !9
  br label %71

71:                                               ; preds = %74, %40
  %72 = load i32, ptr %26, align 4, !tbaa !9
  %73 = icmp ugt i32 %72, 0
  br i1 %73, label %74, label %125

74:                                               ; preds = %71
  %75 = load ptr, ptr %9, align 8, !tbaa !5
  %76 = getelementptr inbounds float, ptr %75, i32 1
  store ptr %76, ptr %9, align 8, !tbaa !5
  %77 = load float, ptr %75, align 4, !tbaa !15
  store float %77, ptr %20, align 4, !tbaa !15
  %78 = load ptr, ptr %9, align 8, !tbaa !5
  %79 = getelementptr inbounds float, ptr %78, i32 1
  store ptr %79, ptr %9, align 8, !tbaa !5
  %80 = load float, ptr %78, align 4, !tbaa !15
  store float %80, ptr %21, align 4, !tbaa !15
  %81 = load float, ptr %15, align 4, !tbaa !15
  %82 = load float, ptr %20, align 4, !tbaa !15
  %83 = load float, ptr %22, align 4, !tbaa !15
  %84 = call float @llvm.fmuladd.f32(float %81, float %82, float %83)
  store float %84, ptr %13, align 4, !tbaa !15
  %85 = load float, ptr %15, align 4, !tbaa !15
  %86 = load float, ptr %21, align 4, !tbaa !15
  %87 = load float, ptr %24, align 4, !tbaa !15
  %88 = call float @llvm.fmuladd.f32(float %85, float %86, float %87)
  store float %88, ptr %14, align 4, !tbaa !15
  %89 = load float, ptr %13, align 4, !tbaa !15
  %90 = load ptr, ptr %10, align 8, !tbaa !5
  %91 = getelementptr inbounds float, ptr %90, i32 1
  store ptr %91, ptr %10, align 8, !tbaa !5
  store float %89, ptr %90, align 4, !tbaa !15
  %92 = load float, ptr %14, align 4, !tbaa !15
  %93 = load ptr, ptr %10, align 8, !tbaa !5
  %94 = getelementptr inbounds float, ptr %93, i32 1
  store ptr %94, ptr %10, align 8, !tbaa !5
  store float %92, ptr %93, align 4, !tbaa !15
  %95 = load float, ptr %16, align 4, !tbaa !15
  %96 = load float, ptr %20, align 4, !tbaa !15
  %97 = load float, ptr %18, align 4, !tbaa !15
  %98 = load float, ptr %13, align 4, !tbaa !15
  %99 = fmul float %97, %98
  %100 = call float @llvm.fmuladd.f32(float %95, float %96, float %99)
  %101 = load float, ptr %23, align 4, !tbaa !15
  %102 = fadd float %100, %101
  store float %102, ptr %22, align 4, !tbaa !15
  %103 = load float, ptr %16, align 4, !tbaa !15
  %104 = load float, ptr %21, align 4, !tbaa !15
  %105 = load float, ptr %18, align 4, !tbaa !15
  %106 = load float, ptr %14, align 4, !tbaa !15
  %107 = fmul float %105, %106
  %108 = call float @llvm.fmuladd.f32(float %103, float %104, float %107)
  %109 = load float, ptr %25, align 4, !tbaa !15
  %110 = fadd float %108, %109
  store float %110, ptr %24, align 4, !tbaa !15
  %111 = load float, ptr %17, align 4, !tbaa !15
  %112 = load float, ptr %20, align 4, !tbaa !15
  %113 = load float, ptr %19, align 4, !tbaa !15
  %114 = load float, ptr %13, align 4, !tbaa !15
  %115 = fmul float %113, %114
  %116 = call float @llvm.fmuladd.f32(float %111, float %112, float %115)
  store float %116, ptr %23, align 4, !tbaa !15
  %117 = load float, ptr %17, align 4, !tbaa !15
  %118 = load float, ptr %21, align 4, !tbaa !15
  %119 = load float, ptr %19, align 4, !tbaa !15
  %120 = load float, ptr %14, align 4, !tbaa !15
  %121 = fmul float %119, %120
  %122 = call float @llvm.fmuladd.f32(float %117, float %118, float %121)
  store float %122, ptr %25, align 4, !tbaa !15
  %123 = load i32, ptr %26, align 4, !tbaa !9
  %124 = add i32 %123, -1
  store i32 %124, ptr %26, align 4, !tbaa !9
  br label %71, !llvm.loop !17

125:                                              ; preds = %71
  %126 = load float, ptr %22, align 4, !tbaa !15
  %127 = load ptr, ptr %11, align 8, !tbaa !5
  %128 = getelementptr inbounds float, ptr %127, i64 0
  store float %126, ptr %128, align 4, !tbaa !15
  %129 = load float, ptr %23, align 4, !tbaa !15
  %130 = load ptr, ptr %11, align 8, !tbaa !5
  %131 = getelementptr inbounds float, ptr %130, i64 1
  store float %129, ptr %131, align 4, !tbaa !15
  %132 = load float, ptr %24, align 4, !tbaa !15
  %133 = load ptr, ptr %11, align 8, !tbaa !5
  %134 = getelementptr inbounds float, ptr %133, i64 2
  store float %132, ptr %134, align 4, !tbaa !15
  %135 = load float, ptr %25, align 4, !tbaa !15
  %136 = load ptr, ptr %11, align 8, !tbaa !5
  %137 = getelementptr inbounds float, ptr %136, i64 3
  store float %135, ptr %137, align 4, !tbaa !15
  %138 = load ptr, ptr %11, align 8, !tbaa !5
  %139 = getelementptr inbounds float, ptr %138, i64 4
  store ptr %139, ptr %11, align 8, !tbaa !5
  %140 = load ptr, ptr %7, align 8, !tbaa !5
  store ptr %140, ptr %9, align 8, !tbaa !5
  %141 = load ptr, ptr %7, align 8, !tbaa !5
  store ptr %141, ptr %10, align 8, !tbaa !5
  %142 = load i32, ptr %27, align 4, !tbaa !9
  %143 = add i32 %142, -1
  store i32 %143, ptr %27, align 4, !tbaa !9
  br label %144

144:                                              ; preds = %125
  %145 = load i32, ptr %27, align 4, !tbaa !9
  %146 = icmp ugt i32 %145, 0
  br i1 %146, label %40, label %147, !llvm.loop !19

147:                                              ; preds = %144
  call void @llvm.lifetime.end.p0(i64 4, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !6, i64 8}
!12 = !{!"", !7, i64 0, !6, i64 8, !6, i64 16}
!13 = !{!12, !6, i64 16}
!14 = !{!12, !7, i64 0}
!15 = !{!16, !16, i64 0}
!16 = !{!"float", !7, i64 0}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = distinct !{!19, !18}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nofree norecurse nosync nounwind memory(readwrite, inaccessiblemem: none) uwtable
define dso_local void @arm_biquad_cascade_stereo_df2T_f32(ptr nocapture noundef readonly %0, ptr nocapture noundef readonly %1, ptr nocapture noundef %2, i32 noundef %3) local_unnamed_addr #0 {
  %.not72 = icmp eq i32 %3, 0
  br i1 %.not72, label %.split84.us, label %.lr.ph.preheader

.lr.ph.preheader:                                 ; preds = %4
  %5 = load i8, ptr %0, align 8, !tbaa !5
  %6 = zext i8 %5 to i32
  %7 = getelementptr inbounds i8, ptr %0, i64 8
  %8 = load ptr, ptr %7, align 8, !tbaa !10
  %9 = getelementptr inbounds i8, ptr %0, i64 16
  %10 = load ptr, ptr %9, align 8, !tbaa !11
  %xtraiter = and i32 %3, 1
  %lcmp.mod.not = icmp eq i32 %xtraiter, 0
  %11 = getelementptr inbounds i8, ptr %2, i64 8
  %12 = add nsw i32 %3, -1
  %13 = icmp eq i32 %3, 1
  br label %.lr.ph

.lr.ph:                                           ; preds = %.lr.ph.preheader, %._crit_edge
  %.069 = phi ptr [ %73, %._crit_edge ], [ %10, %.lr.ph.preheader ]
  %.068 = phi ptr [ %78, %._crit_edge ], [ %8, %.lr.ph.preheader ]
  %.065 = phi ptr [ %2, %._crit_edge ], [ %1, %.lr.ph.preheader ]
  %.0 = phi i32 [ %79, %._crit_edge ], [ %6, %.lr.ph.preheader ]
  %14 = load float, ptr %.069, align 4, !tbaa !12
  %15 = getelementptr inbounds i8, ptr %.069, i64 4
  %16 = load float, ptr %15, align 4, !tbaa !12
  %17 = getelementptr inbounds i8, ptr %.069, i64 8
  %18 = load float, ptr %17, align 4, !tbaa !12
  %19 = getelementptr inbounds i8, ptr %.069, i64 12
  %20 = load float, ptr %19, align 4, !tbaa !12
  %21 = getelementptr inbounds i8, ptr %.069, i64 16
  %22 = load float, ptr %21, align 4, !tbaa !12
  %23 = load float, ptr %.068, align 4, !tbaa !12
  %24 = getelementptr inbounds i8, ptr %.068, i64 4
  %25 = load float, ptr %24, align 4, !tbaa !12
  %26 = getelementptr inbounds i8, ptr %.068, i64 8
  %27 = load float, ptr %26, align 4, !tbaa !12
  %28 = getelementptr inbounds i8, ptr %.068, i64 12
  %29 = load float, ptr %28, align 4, !tbaa !12
  %30 = insertelement <2 x float> poison, float %23, i64 0
  %31 = insertelement <2 x float> %30, float %27, i64 1
  %32 = insertelement <2 x float> poison, float %25, i64 0
  %33 = insertelement <2 x float> %32, float %29, i64 1
  %34 = insertelement <2 x float> poison, float %14, i64 0
  %35 = shufflevector <2 x float> %34, <2 x float> poison, <2 x i32> zeroinitializer
  %36 = insertelement <2 x float> poison, float %16, i64 0
  %37 = shufflevector <2 x float> %36, <2 x float> poison, <2 x i32> zeroinitializer
  %38 = insertelement <2 x float> poison, float %20, i64 0
  %39 = shufflevector <2 x float> %38, <2 x float> poison, <2 x i32> zeroinitializer
  %40 = insertelement <2 x float> poison, float %18, i64 0
  %41 = shufflevector <2 x float> %40, <2 x float> poison, <2 x i32> zeroinitializer
  %42 = insertelement <2 x float> poison, float %22, i64 0
  %43 = shufflevector <2 x float> %42, <2 x float> poison, <2 x i32> zeroinitializer
  br i1 %lcmp.mod.not, label %.prol.loopexit, label %.prol.loopexit.unr-lcssa

.prol.loopexit.unr-lcssa:                         ; preds = %.lr.ph
  %44 = getelementptr inbounds i8, ptr %.065, i64 8
  %45 = load <2 x float>, ptr %.065, align 4, !tbaa !12
  %46 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %35, <2 x float> %45, <2 x float> %31)
  store <2 x float> %46, ptr %2, align 4, !tbaa !12
  %47 = fmul <2 x float> %39, %46
  %48 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %37, <2 x float> %45, <2 x float> %47)
  %49 = fadd <2 x float> %33, %48
  %50 = fmul <2 x float> %43, %46
  %51 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %41, <2 x float> %45, <2 x float> %50)
  br label %.prol.loopexit

.prol.loopexit:                                   ; preds = %.prol.loopexit.unr-lcssa, %.lr.ph
  %.lcssa97.unr = phi <2 x float> [ poison, %.lr.ph ], [ %49, %.prol.loopexit.unr-lcssa ]
  %.lcssa.unr = phi <2 x float> [ poison, %.lr.ph ], [ %51, %.prol.loopexit.unr-lcssa ]
  %.06079.unr = phi i32 [ %3, %.lr.ph ], [ %12, %.prol.loopexit.unr-lcssa ]
  %.174.unr = phi ptr [ %.065, %.lr.ph ], [ %44, %.prol.loopexit.unr-lcssa ]
  %.16773.unr = phi ptr [ %2, %.lr.ph ], [ %11, %.prol.loopexit.unr-lcssa ]
  %.unr = phi <2 x float> [ %31, %.lr.ph ], [ %49, %.prol.loopexit.unr-lcssa ]
  %.unr98 = phi <2 x float> [ %33, %.lr.ph ], [ %51, %.prol.loopexit.unr-lcssa ]
  br i1 %13, label %._crit_edge, label %.lr.ph.new

.lr.ph.new:                                       ; preds = %.prol.loopexit, %.lr.ph.new
  %.06079 = phi i32 [ %72, %.lr.ph.new ], [ %.06079.unr, %.prol.loopexit ]
  %.174 = phi ptr [ %63, %.lr.ph.new ], [ %.174.unr, %.prol.loopexit ]
  %.16773 = phi ptr [ %64, %.lr.ph.new ], [ %.16773.unr, %.prol.loopexit ]
  %52 = phi <2 x float> [ %69, %.lr.ph.new ], [ %.unr, %.prol.loopexit ]
  %53 = phi <2 x float> [ %71, %.lr.ph.new ], [ %.unr98, %.prol.loopexit ]
  %54 = getelementptr inbounds i8, ptr %.174, i64 8
  %55 = getelementptr inbounds i8, ptr %.16773, i64 8
  %56 = load <2 x float>, ptr %.174, align 4, !tbaa !12
  %57 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %35, <2 x float> %56, <2 x float> %52)
  store <2 x float> %57, ptr %.16773, align 4, !tbaa !12
  %58 = fmul <2 x float> %39, %57
  %59 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %37, <2 x float> %56, <2 x float> %58)
  %60 = fadd <2 x float> %53, %59
  %61 = fmul <2 x float> %43, %57
  %62 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %41, <2 x float> %56, <2 x float> %61)
  %63 = getelementptr inbounds i8, ptr %.174, i64 16
  %64 = getelementptr inbounds i8, ptr %.16773, i64 16
  %65 = load <2 x float>, ptr %54, align 4, !tbaa !12
  %66 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %35, <2 x float> %65, <2 x float> %60)
  store <2 x float> %66, ptr %55, align 4, !tbaa !12
  %67 = fmul <2 x float> %39, %66
  %68 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %37, <2 x float> %65, <2 x float> %67)
  %69 = fadd <2 x float> %62, %68
  %70 = fmul <2 x float> %43, %66
  %71 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %41, <2 x float> %65, <2 x float> %70)
  %72 = add i32 %.06079, -2
  %.not.1 = icmp eq i32 %72, 0
  br i1 %.not.1, label %._crit_edge, label %.lr.ph.new, !llvm.loop !14

._crit_edge:                                      ; preds = %.lr.ph.new, %.prol.loopexit
  %.lcssa97 = phi <2 x float> [ %.lcssa97.unr, %.prol.loopexit ], [ %69, %.lr.ph.new ]
  %.lcssa = phi <2 x float> [ %.lcssa.unr, %.prol.loopexit ], [ %71, %.lr.ph.new ]
  %73 = getelementptr inbounds i8, ptr %.069, i64 20
  %74 = extractelement <2 x float> %.lcssa97, i64 0
  store float %74, ptr %.068, align 4, !tbaa !12
  %75 = extractelement <2 x float> %.lcssa, i64 0
  store float %75, ptr %24, align 4, !tbaa !12
  %76 = extractelement <2 x float> %.lcssa97, i64 1
  store float %76, ptr %26, align 4, !tbaa !12
  %77 = extractelement <2 x float> %.lcssa, i64 1
  store float %77, ptr %28, align 4, !tbaa !12
  %78 = getelementptr inbounds i8, ptr %.068, i64 16
  %79 = add i32 %.0, -1
  %.not71 = icmp eq i32 %79, 0
  br i1 %.not71, label %.split84.us, label %.lr.ph, !llvm.loop !16

.split84.us:                                      ; preds = %._crit_edge, %4
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x float> @llvm.fmuladd.v2f32(<2 x float>, <2 x float>, <2 x float>) #1

attributes #0 = { nofree norecurse nosync nounwind memory(readwrite, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"", !7, i64 0, !9, i64 8, !9, i64 16}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!"any pointer", !7, i64 0}
!10 = !{!6, !9, i64 8}
!11 = !{!6, !9, i64 16}
!12 = !{!13, !13, i64 0}
!13 = !{!"float", !7, i64 0}
!14 = distinct !{!14, !15}
!15 = !{!"llvm.loop.mustprogress"}
!16 = distinct !{!16, !15}


; Effective O3 passes: DSEPass,EarlyCSEPass,GVNPass,GlobalDCEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,JumpThreadingPass,LCSSAPass,LICMPass,LoopInstSimplifyPass,LoopRotatePass,LoopSimplifyCFGPass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass