; LLVM IR from CLASS-SZ/class_sz :: class-sz/source (perturbations)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.perturb_parameters_and_workspace = type { ptr, ptr, ptr, ptr, i32, i32, i32, double, ptr }
%struct.perturb_workspace = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, ptr, ptr, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, ptr, ptr, ptr, double, double, double, double, double, double, double, double, double, ptr, i32, i16, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, i32, ptr }
%struct.background = type { double, double, double, double, double, double, double, i32, double, double, double, double, i16, double, double, double, double, double, double, double, double, double, i16, double, double, ptr, i32, i32, double, i32, ptr, ptr, double, ptr, double, ptr, double, ptr, double, ptr, ptr, ptr, double, double, double, double, i32, ptr, double, double, double, double, double, double, double, double, double, double, double, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, ptr, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, i16, i16, i16, i16, i16, i16, [2048 x i8], i16, [2048 x i8] }
%struct.perturb_vector = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, ptr }
%struct.thermo = type { double, i32, i32, i32, double, double, i16, i16, double, double, double, double, i32, ptr, ptr, double, i32, ptr, ptr, double, i32, ptr, ptr, double, i16, double, double, double, double, double, double, double, double, double, double, double, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, ptr, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, i16, i16, i16, [2048 x i8] }
%struct.precision = type { double, double, double, double, double, double, double, double, double, double, double, double, double, [256 x i8], double, i32, double, i32, i32, double, i32, double, i32, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, i32, [256 x i8], [256 x i8], [256 x i8], double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, i32, double, double, i32, i32, i32, i32, i32, i32, i32, i32, double, double, double, double, double, double, double, double, i32, double, double, i32, double, double, i32, double, i32, double, double, i32, double, double, double, i32, double, double, double, double, double, i32, double, double, double, double, double, double, double, i32, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, i32, double, double, double, double, i32, double, double, i32, i32, i32, double, double, [2048 x i8] }
%struct.perturbs = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i32, i32, i32, i32, double, i32, i32, [100 x double], [100 x double], i32, i32, i32, i32, i32, double, i32, i32, [30 x double], double, double, double, ptr, ptr, i32, i16, i16, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, ptr, ptr, ptr, ptr, double, double, ptr, i32, double, double, double, ptr, ptr, ptr, ptr, ptr, ptr, i32, ptr, ptr, ptr, [8000 x i8], [8000 x i8], [8000 x i8], i32, i32, i32, [30 x ptr], [30 x ptr], [30 x ptr], [30 x i32], [30 x i32], [30 x i32], i16, [2048 x i8] }

@.str.2 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.7 = external hidden unnamed_addr constant [27 x i8], align 1
@.str.358 = external hidden unnamed_addr constant [144 x i8], align 1
@.str.359 = external hidden unnamed_addr constant [10 x i8], align 1
@__func__.perturb_tca_slip_and_shear = external hidden unnamed_addr constant [27 x i8], align 1
@.str.360 = external hidden unnamed_addr constant [127 x i8], align 1
@.str.361 = external hidden unnamed_addr constant [15 x i8], align 1
@.str.362 = external hidden unnamed_addr constant [146 x i8], align 1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare void @class_protect_sprintf(ptr noundef, ptr noundef, ...) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: nounwind uwtable
define dso_local i32 @perturb_tca_slip_and_shear(ptr noundef %0, ptr noundef %1, ptr noundef %2) #3 {
  %4 = alloca i32, align 4
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca ptr, align 8
  %8 = alloca double, align 8
  %9 = alloca double, align 8
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca ptr, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca ptr, align 8
  %28 = alloca ptr, align 8
  %29 = alloca ptr, align 8
  %30 = alloca ptr, align 8
  %31 = alloca ptr, align 8
  %32 = alloca ptr, align 8
  %33 = alloca ptr, align 8
  %34 = alloca ptr, align 8
  %35 = alloca ptr, align 8
  %36 = alloca double, align 8
  %37 = alloca double, align 8
  %38 = alloca double, align 8
  %39 = alloca double, align 8
  %40 = alloca double, align 8
  %41 = alloca double, align 8
  %42 = alloca double, align 8
  %43 = alloca double, align 8
  %44 = alloca double, align 8
  %45 = alloca double, align 8
  %46 = alloca double, align 8
  %47 = alloca double, align 8
  %48 = alloca [2048 x i8], align 16
  %49 = alloca [2048 x i8], align 16
  %50 = alloca i32, align 4
  %51 = alloca [2048 x i8], align 16
  %52 = alloca [2048 x i8], align 16
  %53 = alloca [2048 x i8], align 16
  %54 = alloca [2048 x i8], align 16
  store ptr %0, ptr %5, align 8, !tbaa !5
  store ptr %1, ptr %6, align 8, !tbaa !5
  store ptr %2, ptr %7, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #4
  store double 0.000000e+00, ptr %12, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #4
  store double 0.000000e+00, ptr %13, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #4
  store double 0.000000e+00, ptr %14, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #4
  store double 0.000000e+00, ptr %16, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #4
  store double 0.000000e+00, ptr %21, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #4
  store double 0.000000e+00, ptr %22, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #4
  store double 0.000000e+00, ptr %23, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %29) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %31) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %32) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %33) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %34) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %35) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %36) #4
  store double 0.000000e+00, ptr %36, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %37) #4
  store double 0.000000e+00, ptr %37, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %38) #4
  store double 0.000000e+00, ptr %38, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %39) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %40) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %41) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %42) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %43) #4
  store double 0.000000e+00, ptr %43, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %44) #4
  store double 0.000000e+00, ptr %44, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %45) #4
  store double 0.000000e+00, ptr %45, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %46) #4
  store double 0.000000e+00, ptr %46, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %47) #4
  %55 = load ptr, ptr %6, align 8, !tbaa !5
  store ptr %55, ptr %24, align 8, !tbaa !5
  %56 = load ptr, ptr %24, align 8, !tbaa !5
  %57 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %56, i32 0, i32 7
  %58 = load double, ptr %57, align 8, !tbaa !11
  store double %58, ptr %25, align 8, !tbaa !9
  %59 = load double, ptr %25, align 8, !tbaa !9
  %60 = load double, ptr %25, align 8, !tbaa !9
  %61 = fmul double %59, %60
  store double %61, ptr %26, align 8, !tbaa !9
  %62 = load ptr, ptr %24, align 8, !tbaa !5
  %63 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %62, i32 0, i32 0
  %64 = load ptr, ptr %63, align 8, !tbaa !14
  store ptr %64, ptr %27, align 8, !tbaa !5
  %65 = load ptr, ptr %24, align 8, !tbaa !5
  %66 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %65, i32 0, i32 1
  %67 = load ptr, ptr %66, align 8, !tbaa !15
  store ptr %67, ptr %28, align 8, !tbaa !5
  %68 = load ptr, ptr %24, align 8, !tbaa !5
  %69 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %68, i32 0, i32 2
  %70 = load ptr, ptr %69, align 8, !tbaa !16
  store ptr %70, ptr %29, align 8, !tbaa !5
  %71 = load ptr, ptr %24, align 8, !tbaa !5
  %72 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %71, i32 0, i32 3
  %73 = load ptr, ptr %72, align 8, !tbaa !17
  store ptr %73, ptr %30, align 8, !tbaa !5
  %74 = load ptr, ptr %24, align 8, !tbaa !5
  %75 = getelementptr inbounds %struct.perturb_parameters_and_workspace, ptr %74, i32 0, i32 8
  %76 = load ptr, ptr %75, align 8, !tbaa !18
  store ptr %76, ptr %31, align 8, !tbaa !5
  %77 = load ptr, ptr %31, align 8, !tbaa !5
  %78 = getelementptr inbounds %struct.perturb_workspace, ptr %77, i32 0, i32 11
  %79 = load ptr, ptr %78, align 8, !tbaa !19
  store ptr %79, ptr %32, align 8, !tbaa !5
  %80 = load ptr, ptr %31, align 8, !tbaa !5
  %81 = getelementptr inbounds %struct.perturb_workspace, ptr %80, i32 0, i32 12
  %82 = load ptr, ptr %81, align 8, !tbaa !22
  store ptr %82, ptr %33, align 8, !tbaa !5
  %83 = load ptr, ptr %31, align 8, !tbaa !5
  %84 = getelementptr inbounds %struct.perturb_workspace, ptr %83, i32 0, i32 13
  %85 = load ptr, ptr %84, align 8, !tbaa !23
  store ptr %85, ptr %34, align 8, !tbaa !5
  %86 = load ptr, ptr %31, align 8, !tbaa !5
  %87 = getelementptr inbounds %struct.perturb_workspace, ptr %86, i32 0, i32 14
  %88 = load ptr, ptr %87, align 8, !tbaa !24
  store ptr %88, ptr %35, align 8, !tbaa !5
  %89 = load ptr, ptr %32, align 8, !tbaa !5
  %90 = load ptr, ptr %28, align 8, !tbaa !5
  %91 = getelementptr inbounds %struct.background, ptr %90, i32 0, i32 59
  %92 = load i32, ptr %91, align 8, !tbaa !25
  %93 = sext i32 %92 to i64
  %94 = getelementptr inbounds double, ptr %89, i64 %93
  %95 = load double, ptr %94, align 8, !tbaa !9
  store double %95, ptr %8, align 8, !tbaa !9
  %96 = load ptr, ptr %32, align 8, !tbaa !5
  %97 = load ptr, ptr %28, align 8, !tbaa !5
  %98 = getelementptr inbounds %struct.background, ptr %97, i32 0, i32 60
  %99 = load i32, ptr %98, align 4, !tbaa !27
  %100 = sext i32 %99 to i64
  %101 = getelementptr inbounds double, ptr %96, i64 %100
  %102 = load double, ptr %101, align 8, !tbaa !9
  %103 = load double, ptr %8, align 8, !tbaa !9
  %104 = fmul double %102, %103
  store double %104, ptr %9, align 8, !tbaa !9
  %105 = load ptr, ptr %32, align 8, !tbaa !5
  %106 = load ptr, ptr %28, align 8, !tbaa !5
  %107 = getelementptr inbounds %struct.background, ptr %106, i32 0, i32 61
  %108 = load i32, ptr %107, align 8, !tbaa !28
  %109 = sext i32 %108 to i64
  %110 = getelementptr inbounds double, ptr %105, i64 %109
  %111 = load double, ptr %110, align 8, !tbaa !9
  %112 = load double, ptr %8, align 8, !tbaa !9
  %113 = load double, ptr %9, align 8, !tbaa !9
  %114 = fmul double 2.000000e+00, %113
  %115 = load double, ptr %9, align 8, !tbaa !9
  %116 = fmul double %114, %115
  %117 = call double @llvm.fmuladd.f64(double %111, double %112, double %116)
  store double %117, ptr %10, align 8, !tbaa !9
  %118 = load ptr, ptr %32, align 8, !tbaa !5
  %119 = load ptr, ptr %28, align 8, !tbaa !5
  %120 = getelementptr inbounds %struct.background, ptr %119, i32 0, i32 62
  %121 = load i32, ptr %120, align 4, !tbaa !29
  %122 = sext i32 %121 to i64
  %123 = getelementptr inbounds double, ptr %118, i64 %122
  %124 = load double, ptr %123, align 8, !tbaa !9
  %125 = fmul double 0x3FF5555555555555, %124
  %126 = load ptr, ptr %32, align 8, !tbaa !5
  %127 = load ptr, ptr %28, align 8, !tbaa !5
  %128 = getelementptr inbounds %struct.background, ptr %127, i32 0, i32 63
  %129 = load i32, ptr %128, align 8, !tbaa !30
  %130 = sext i32 %129 to i64
  %131 = getelementptr inbounds double, ptr %126, i64 %130
  %132 = load double, ptr %131, align 8, !tbaa !9
  %133 = fdiv double %125, %132
  store double %133, ptr %11, align 8, !tbaa !9
  %134 = load ptr, ptr %28, align 8, !tbaa !5
  %135 = getelementptr inbounds %struct.background, ptr %134, i32 0, i32 45
  %136 = load double, ptr %135, align 8, !tbaa !31
  %137 = fmul double 3.000000e+00, %136
  %138 = load double, ptr %26, align 8, !tbaa !9
  %139 = fdiv double %137, %138
  %140 = fsub double 1.000000e+00, %139
  store double %140, ptr %47, align 8, !tbaa !9
  %141 = load ptr, ptr %31, align 8, !tbaa !5
  %142 = getelementptr inbounds %struct.perturb_workspace, ptr %141, i32 0, i32 56
  %143 = load ptr, ptr %142, align 8, !tbaa !32
  %144 = load ptr, ptr %31, align 8, !tbaa !5
  %145 = getelementptr inbounds %struct.perturb_workspace, ptr %144, i32 0, i32 50
  %146 = load i32, ptr %145, align 4, !tbaa !33
  %147 = sext i32 %146 to i64
  %148 = getelementptr inbounds i32, ptr %143, i64 %147
  %149 = load i32, ptr %148, align 4, !tbaa !34
  %150 = icmp eq i32 %149, 0
  br i1 %150, label %151, label %166

151:                                              ; preds = %3
  %152 = load ptr, ptr %5, align 8, !tbaa !5
  %153 = load ptr, ptr %35, align 8, !tbaa !5
  %154 = getelementptr inbounds %struct.perturb_vector, ptr %153, i32 0, i32 0
  %155 = load i32, ptr %154, align 8, !tbaa !35
  %156 = sext i32 %155 to i64
  %157 = getelementptr inbounds double, ptr %152, i64 %156
  %158 = load double, ptr %157, align 8, !tbaa !9
  store double %158, ptr %36, align 8, !tbaa !9
  %159 = load ptr, ptr %5, align 8, !tbaa !5
  %160 = load ptr, ptr %35, align 8, !tbaa !5
  %161 = getelementptr inbounds %struct.perturb_vector, ptr %160, i32 0, i32 1
  %162 = load i32, ptr %161, align 4, !tbaa !37
  %163 = sext i32 %162 to i64
  %164 = getelementptr inbounds double, ptr %159, i64 %163
  %165 = load double, ptr %164, align 8, !tbaa !9
  store double %165, ptr %37, align 8, !tbaa !9
  br label %166

166:                                              ; preds = %151, %3
  %167 = load ptr, ptr %5, align 8, !tbaa !5
  %168 = load ptr, ptr %35, align 8, !tbaa !5
  %169 = getelementptr inbounds %struct.perturb_vector, ptr %168, i32 0, i32 10
  %170 = load i32, ptr %169, align 8, !tbaa !38
  %171 = sext i32 %170 to i64
  %172 = getelementptr inbounds double, ptr %167, i64 %171
  %173 = load double, ptr %172, align 8, !tbaa !9
  store double %173, ptr %39, align 8, !tbaa !9
  %174 = load ptr, ptr %5, align 8, !tbaa !5
  %175 = load ptr, ptr %35, align 8, !tbaa !5
  %176 = getelementptr inbounds %struct.perturb_vector, ptr %175, i32 0, i32 11
  %177 = load i32, ptr %176, align 4, !tbaa !39
  %178 = sext i32 %177 to i64
  %179 = getelementptr inbounds double, ptr %174, i64 %178
  %180 = load double, ptr %179, align 8, !tbaa !9
  store double %180, ptr %40, align 8, !tbaa !9
  %181 = load ptr, ptr %33, align 8, !tbaa !5
  %182 = load ptr, ptr %29, align 8, !tbaa !5
  %183 = getelementptr inbounds %struct.thermo, ptr %182, i32 0, i32 56
  %184 = load i32, ptr %183, align 8, !tbaa !40
  %185 = sext i32 %184 to i64
  %186 = getelementptr inbounds double, ptr %181, i64 %185
  %187 = load double, ptr %186, align 8, !tbaa !9
  store double %187, ptr %42, align 8, !tbaa !9
  %188 = load ptr, ptr %33, align 8, !tbaa !5
  %189 = load ptr, ptr %29, align 8, !tbaa !5
  %190 = getelementptr inbounds %struct.thermo, ptr %189, i32 0, i32 37
  %191 = load i32, ptr %190, align 4, !tbaa !42
  %192 = sext i32 %191 to i64
  %193 = getelementptr inbounds double, ptr %188, i64 %192
  %194 = load double, ptr %193, align 8, !tbaa !9
  %195 = fdiv double 1.000000e+00, %194
  store double %195, ptr %13, align 8, !tbaa !9
  %196 = load ptr, ptr %33, align 8, !tbaa !5
  %197 = load ptr, ptr %29, align 8, !tbaa !5
  %198 = getelementptr inbounds %struct.thermo, ptr %197, i32 0, i32 39
  %199 = load i32, ptr %198, align 4, !tbaa !43
  %200 = sext i32 %199 to i64
  %201 = getelementptr inbounds double, ptr %196, i64 %200
  %202 = load double, ptr %201, align 8, !tbaa !9
  %203 = fneg double %202
  %204 = load double, ptr %13, align 8, !tbaa !9
  %205 = fmul double %203, %204
  %206 = load double, ptr %13, align 8, !tbaa !9
  %207 = fmul double %205, %206
  store double %207, ptr %14, align 8, !tbaa !9
  %208 = load double, ptr %13, align 8, !tbaa !9
  %209 = load double, ptr %11, align 8, !tbaa !9
  %210 = fadd double 1.000000e+00, %209
  %211 = fdiv double %208, %210
  store double %211, ptr %21, align 8, !tbaa !9
  %212 = load ptr, ptr %27, align 8, !tbaa !5
  %213 = getelementptr inbounds %struct.precision, ptr %212, i32 0, i32 68
  %214 = load i32, ptr %213, align 8, !tbaa !44
  %215 = icmp sge i32 %214, 4
  br i1 %215, label %216, label %316

216:                                              ; preds = %166
  %217 = load double, ptr %14, align 8, !tbaa !9
  %218 = load double, ptr %11, align 8, !tbaa !9
  %219 = fadd double 1.000000e+00, %218
  %220 = fdiv double %217, %219
  %221 = load double, ptr %13, align 8, !tbaa !9
  %222 = load double, ptr %9, align 8, !tbaa !9
  %223 = fmul double %221, %222
  %224 = load double, ptr %11, align 8, !tbaa !9
  %225 = fmul double %223, %224
  %226 = load double, ptr %11, align 8, !tbaa !9
  %227 = fadd double 1.000000e+00, %226
  %228 = fdiv double %225, %227
  %229 = load double, ptr %11, align 8, !tbaa !9
  %230 = fadd double 1.000000e+00, %229
  %231 = fdiv double %228, %230
  %232 = fadd double %220, %231
  store double %232, ptr %22, align 8, !tbaa !9
  %233 = load ptr, ptr %27, align 8, !tbaa !5
  %234 = getelementptr inbounds %struct.precision, ptr %233, i32 0, i32 68
  %235 = load i32, ptr %234, align 8, !tbaa !44
  %236 = icmp eq i32 %235, 4
  br i1 %236, label %237, label %315

237:                                              ; preds = %216
  %238 = load ptr, ptr %33, align 8, !tbaa !5
  %239 = load ptr, ptr %29, align 8, !tbaa !5
  %240 = getelementptr inbounds %struct.thermo, ptr %239, i32 0, i32 40
  %241 = load i32, ptr %240, align 8, !tbaa !46
  %242 = sext i32 %241 to i64
  %243 = getelementptr inbounds double, ptr %238, i64 %242
  %244 = load double, ptr %243, align 8, !tbaa !9
  %245 = fneg double %244
  %246 = load double, ptr %13, align 8, !tbaa !9
  %247 = fmul double %245, %246
  %248 = load double, ptr %13, align 8, !tbaa !9
  %249 = load ptr, ptr %33, align 8, !tbaa !5
  %250 = load ptr, ptr %29, align 8, !tbaa !5
  %251 = getelementptr inbounds %struct.thermo, ptr %250, i32 0, i32 39
  %252 = load i32, ptr %251, align 4, !tbaa !43
  %253 = sext i32 %252 to i64
  %254 = getelementptr inbounds double, ptr %249, i64 %253
  %255 = load double, ptr %254, align 8, !tbaa !9
  %256 = fmul double 2.000000e+00, %255
  %257 = load ptr, ptr %33, align 8, !tbaa !5
  %258 = load ptr, ptr %29, align 8, !tbaa !5
  %259 = getelementptr inbounds %struct.thermo, ptr %258, i32 0, i32 39
  %260 = load i32, ptr %259, align 4, !tbaa !43
  %261 = sext i32 %260 to i64
  %262 = getelementptr inbounds double, ptr %257, i64 %261
  %263 = load double, ptr %262, align 8, !tbaa !9
  %264 = fmul double %256, %263
  %265 = load double, ptr %13, align 8, !tbaa !9
  %266 = fmul double %264, %265
  %267 = load double, ptr %13, align 8, !tbaa !9
  %268 = fmul double %266, %267
  %269 = load double, ptr %13, align 8, !tbaa !9
  %270 = fmul double %268, %269
  %271 = call double @llvm.fmuladd.f64(double %247, double %248, double %270)
  %272 = load double, ptr %11, align 8, !tbaa !9
  %273 = fadd double 1.000000e+00, %272
  %274 = fdiv double %271, %273
  %275 = load double, ptr %14, align 8, !tbaa !9
  %276 = fmul double 2.000000e+00, %275
  %277 = load double, ptr %9, align 8, !tbaa !9
  %278 = fmul double %276, %277
  %279 = load double, ptr %11, align 8, !tbaa !9
  %280 = fmul double %278, %279
  %281 = load double, ptr %11, align 8, !tbaa !9
  %282 = fadd double 1.000000e+00, %281
  %283 = fdiv double %280, %282
  %284 = load double, ptr %11, align 8, !tbaa !9
  %285 = fadd double 1.000000e+00, %284
  %286 = fdiv double %283, %285
  %287 = fadd double %274, %286
  %288 = load double, ptr %13, align 8, !tbaa !9
  %289 = load double, ptr %10, align 8, !tbaa !9
  %290 = load double, ptr %9, align 8, !tbaa !9
  %291 = fmul double 2.000000e+00, %290
  %292 = load double, ptr %9, align 8, !tbaa !9
  %293 = fneg double %291
  %294 = call double @llvm.fmuladd.f64(double %293, double %292, double %289)
  %295 = load double, ptr %9, align 8, !tbaa !9
  %296 = fmul double 2.000000e+00, %295
  %297 = load double, ptr %9, align 8, !tbaa !9
  %298 = fmul double %296, %297
  %299 = load double, ptr %11, align 8, !tbaa !9
  %300 = fmul double %298, %299
  %301 = load double, ptr %11, align 8, !tbaa !9
  %302 = fadd double 1.000000e+00, %301
  %303 = fdiv double %300, %302
  %304 = fadd double %294, %303
  %305 = fmul double %288, %304
  %306 = load double, ptr %11, align 8, !tbaa !9
  %307 = fmul double %305, %306
  %308 = load double, ptr %11, align 8, !tbaa !9
  %309 = fadd double 1.000000e+00, %308
  %310 = fdiv double %307, %309
  %311 = load double, ptr %11, align 8, !tbaa !9
  %312 = fadd double 1.000000e+00, %311
  %313 = fdiv double %310, %312
  %314 = fadd double %287, %313
  store double %314, ptr %23, align 8, !tbaa !9
  br label %315

315:                                              ; preds = %237, %216
  br label %316

316:                                              ; preds = %315, %166
  %317 = load ptr, ptr %30, align 8, !tbaa !5
  %318 = getelementptr inbounds %struct.perturbs, ptr %317, i32 0, i32 55
  %319 = load i32, ptr %318, align 8, !tbaa !47
  %320 = icmp eq i32 %319, 1
  br i1 %320, label %321, label %348

321:                                              ; preds = %316
  %322 = load ptr, ptr %34, align 8, !tbaa !5
  %323 = load ptr, ptr %31, align 8, !tbaa !5
  %324 = getelementptr inbounds %struct.perturb_workspace, ptr %323, i32 0, i32 2
  %325 = load i32, ptr %324, align 8, !tbaa !49
  %326 = sext i32 %325 to i64
  %327 = getelementptr inbounds double, ptr %322, i64 %326
  %328 = load double, ptr %327, align 8, !tbaa !9
  %329 = fdiv double %328, 2.000000e+00
  store double %329, ptr %43, align 8, !tbaa !9
  store double 0.000000e+00, ptr %44, align 8, !tbaa !9
  %330 = load double, ptr %26, align 8, !tbaa !9
  %331 = load ptr, ptr %34, align 8, !tbaa !5
  %332 = load ptr, ptr %31, align 8, !tbaa !5
  %333 = getelementptr inbounds %struct.perturb_workspace, ptr %332, i32 0, i32 5
  %334 = load i32, ptr %333, align 4, !tbaa !50
  %335 = sext i32 %334 to i64
  %336 = getelementptr inbounds double, ptr %331, i64 %335
  %337 = load double, ptr %336, align 8, !tbaa !9
  %338 = fmul double %330, %337
  store double %338, ptr %45, align 8, !tbaa !9
  %339 = load double, ptr %26, align 8, !tbaa !9
  %340 = load ptr, ptr %34, align 8, !tbaa !5
  %341 = load ptr, ptr %31, align 8, !tbaa !5
  %342 = getelementptr inbounds %struct.perturb_workspace, ptr %341, i32 0, i32 6
  %343 = load i32, ptr %342, align 8, !tbaa !51
  %344 = sext i32 %343 to i64
  %345 = getelementptr inbounds double, ptr %340, i64 %344
  %346 = load double, ptr %345, align 8, !tbaa !9
  %347 = fmul double %339, %346
  store double %347, ptr %46, align 8, !tbaa !9
  br label %348

348:                                              ; preds = %321, %316
  %349 = load ptr, ptr %30, align 8, !tbaa !5
  %350 = getelementptr inbounds %struct.perturbs, ptr %349, i32 0, i32 55
  %351 = load i32, ptr %350, align 8, !tbaa !47
  %352 = icmp eq i32 %351, 0
  br i1 %352, label %353, label %371

353:                                              ; preds = %348
  %354 = load ptr, ptr %34, align 8, !tbaa !5
  %355 = load ptr, ptr %31, align 8, !tbaa !5
  %356 = getelementptr inbounds %struct.perturb_workspace, ptr %355, i32 0, i32 1
  %357 = load i32, ptr %356, align 4, !tbaa !52
  %358 = sext i32 %357 to i64
  %359 = getelementptr inbounds double, ptr %354, i64 %358
  %360 = load double, ptr %359, align 8, !tbaa !9
  %361 = fmul double -3.000000e+00, %360
  store double %361, ptr %43, align 8, !tbaa !9
  %362 = load double, ptr %26, align 8, !tbaa !9
  %363 = load ptr, ptr %34, align 8, !tbaa !5
  %364 = load ptr, ptr %31, align 8, !tbaa !5
  %365 = getelementptr inbounds %struct.perturb_workspace, ptr %364, i32 0, i32 0
  %366 = load i32, ptr %365, align 8, !tbaa !53
  %367 = sext i32 %366 to i64
  %368 = getelementptr inbounds double, ptr %363, i64 %367
  %369 = load double, ptr %368, align 8, !tbaa !9
  %370 = fmul double %362, %369
  store double %370, ptr %44, align 8, !tbaa !9
  store double 0.000000e+00, ptr %45, align 8, !tbaa !9
  store double 0.000000e+00, ptr %46, align 8, !tbaa !9
  br label %371

371:                                              ; preds = %353, %348
  %372 = load ptr, ptr %31, align 8, !tbaa !5
  %373 = getelementptr inbounds %struct.perturb_workspace, ptr %372, i32 0, i32 56
  %374 = load ptr, ptr %373, align 8, !tbaa !32
  %375 = load ptr, ptr %31, align 8, !tbaa !5
  %376 = getelementptr inbounds %struct.perturb_workspace, ptr %375, i32 0, i32 50
  %377 = load i32, ptr %376, align 4, !tbaa !33
  %378 = sext i32 %377 to i64
  %379 = getelementptr inbounds i32, ptr %374, i64 %378
  %380 = load i32, ptr %379, align 4, !tbaa !34
  %381 = icmp eq i32 %380, 1
  br i1 %381, label %382, label %386

382:                                              ; preds = %371
  %383 = load ptr, ptr %31, align 8, !tbaa !5
  %384 = getelementptr inbounds %struct.perturb_workspace, ptr %383, i32 0, i32 27
  %385 = load double, ptr %384, align 8, !tbaa !54
  store double %385, ptr %37, align 8, !tbaa !9
  br label %386

386:                                              ; preds = %382, %371
  %387 = load ptr, ptr %27, align 8, !tbaa !5
  %388 = getelementptr inbounds %struct.precision, ptr %387, i32 0, i32 68
  %389 = load i32, ptr %388, align 8, !tbaa !44
  %390 = icmp eq i32 %389, 0
  br i1 %390, label %391, label %433

391:                                              ; preds = %386
  %392 = load double, ptr %11, align 8, !tbaa !9
  %393 = fmul double 2.000000e+00, %392
  %394 = load double, ptr %11, align 8, !tbaa !9
  %395 = fadd double 1.000000e+00, %394
  %396 = fdiv double %393, %395
  %397 = load double, ptr %9, align 8, !tbaa !9
  %398 = fmul double %396, %397
  %399 = load double, ptr %40, align 8, !tbaa !9
  %400 = load double, ptr %37, align 8, !tbaa !9
  %401 = fsub double %399, %400
  %402 = load double, ptr %21, align 8, !tbaa !9
  %403 = load double, ptr %10, align 8, !tbaa !9
  %404 = fneg double %403
  %405 = load double, ptr %40, align 8, !tbaa !9
  %406 = load double, ptr %26, align 8, !tbaa !9
  %407 = load double, ptr %9, align 8, !tbaa !9
  %408 = fneg double %407
  %409 = load double, ptr %36, align 8, !tbaa !9
  %410 = fmul double %408, %409
  %411 = fdiv double %410, 2.000000e+00
  %412 = load double, ptr %42, align 8, !tbaa !9
  %413 = load double, ptr %40, align 8, !tbaa !9
  %414 = fneg double %413
  %415 = load double, ptr %43, align 8, !tbaa !9
  %416 = fsub double %414, %415
  %417 = call double @llvm.fmuladd.f64(double %412, double %416, double %411)
  %418 = load double, ptr %37, align 8, !tbaa !9
  %419 = fneg double %418
  %420 = load double, ptr %43, align 8, !tbaa !9
  %421 = fsub double %419, %420
  %422 = fmul double 0x3FF5555555555555, %421
  %423 = fdiv double %422, 4.000000e+00
  %424 = fsub double %417, %423
  %425 = fmul double %406, %424
  %426 = call double @llvm.fmuladd.f64(double %404, double %405, double %425)
  %427 = load double, ptr %9, align 8, !tbaa !9
  %428 = load double, ptr %44, align 8, !tbaa !9
  %429 = fneg double %427
  %430 = call double @llvm.fmuladd.f64(double %429, double %428, double %426)
  %431 = fmul double %402, %430
  %432 = call double @llvm.fmuladd.f64(double %398, double %401, double %431)
  store double %432, ptr %12, align 8, !tbaa !9
  br label %433

433:                                              ; preds = %391, %386
  %434 = load ptr, ptr %27, align 8, !tbaa !5
  %435 = getelementptr inbounds %struct.precision, ptr %434, i32 0, i32 68
  %436 = load i32, ptr %435, align 8, !tbaa !44
  %437 = icmp eq i32 %436, 1
  br i1 %437, label %443, label %438

438:                                              ; preds = %433
  %439 = load ptr, ptr %27, align 8, !tbaa !5
  %440 = getelementptr inbounds %struct.precision, ptr %439, i32 0, i32 68
  %441 = load i32, ptr %440, align 8, !tbaa !44
  %442 = icmp eq i32 %441, 5
  br i1 %442, label %443, label %487

443:                                              ; preds = %438, %433
  %444 = load double, ptr %14, align 8, !tbaa !9
  %445 = load double, ptr %13, align 8, !tbaa !9
  %446 = fdiv double %444, %445
  %447 = load double, ptr %9, align 8, !tbaa !9
  %448 = fmul double 2.000000e+00, %447
  %449 = load double, ptr %11, align 8, !tbaa !9
  %450 = fadd double 1.000000e+00, %449
  %451 = fdiv double %448, %450
  %452 = fsub double %446, %451
  %453 = load double, ptr %40, align 8, !tbaa !9
  %454 = load double, ptr %37, align 8, !tbaa !9
  %455 = fsub double %453, %454
  %456 = load double, ptr %21, align 8, !tbaa !9
  %457 = load double, ptr %10, align 8, !tbaa !9
  %458 = fneg double %457
  %459 = load double, ptr %40, align 8, !tbaa !9
  %460 = load double, ptr %26, align 8, !tbaa !9
  %461 = load double, ptr %9, align 8, !tbaa !9
  %462 = fneg double %461
  %463 = load double, ptr %36, align 8, !tbaa !9
  %464 = fmul double %462, %463
  %465 = fdiv double %464, 2.000000e+00
  %466 = load double, ptr %42, align 8, !tbaa !9
  %467 = load double, ptr %40, align 8, !tbaa !9
  %468 = fneg double %467
  %469 = load double, ptr %43, align 8, !tbaa !9
  %470 = fsub double %468, %469
  %471 = call double @llvm.fmuladd.f64(double %466, double %470, double %465)
  %472 = load double, ptr %37, align 8, !tbaa !9
  %473 = fneg double %472
  %474 = load double, ptr %43, align 8, !tbaa !9
  %475 = fsub double %473, %474
  %476 = fmul double 0x3FF5555555555555, %475
  %477 = fdiv double %476, 4.000000e+00
  %478 = fsub double %471, %477
  %479 = fmul double %460, %478
  %480 = call double @llvm.fmuladd.f64(double %458, double %459, double %479)
  %481 = load double, ptr %9, align 8, !tbaa !9
  %482 = load double, ptr %44, align 8, !tbaa !9
  %483 = fneg double %481
  %484 = call double @llvm.fmuladd.f64(double %483, double %482, double %480)
  %485 = fmul double %456, %484
  %486 = call double @llvm.fmuladd.f64(double %452, double %455, double %485)
  store double %486, ptr %12, align 8, !tbaa !9
  br label %487

487:                                              ; preds = %443, %438
  %488 = load ptr, ptr %27, align 8, !tbaa !5
  %489 = getelementptr inbounds %struct.precision, ptr %488, i32 0, i32 68
  %490 = load i32, ptr %489, align 8, !tbaa !44
  %491 = icmp eq i32 %490, 2
  br i1 %491, label %497, label %492

492:                                              ; preds = %487
  %493 = load ptr, ptr %27, align 8, !tbaa !5
  %494 = getelementptr inbounds %struct.precision, ptr %493, i32 0, i32 68
  %495 = load i32, ptr %494, align 8, !tbaa !44
  %496 = icmp eq i32 %495, 4
  br i1 %496, label %497, label %550

497:                                              ; preds = %492, %487
  %498 = load double, ptr %14, align 8, !tbaa !9
  %499 = load double, ptr %13, align 8, !tbaa !9
  %500 = fdiv double %498, %499
  %501 = load double, ptr %9, align 8, !tbaa !9
  %502 = fmul double 2.000000e+00, %501
  %503 = load double, ptr %11, align 8, !tbaa !9
  %504 = fadd double 1.000000e+00, %503
  %505 = fdiv double %502, %504
  %506 = fsub double %500, %505
  %507 = load double, ptr %40, align 8, !tbaa !9
  %508 = load double, ptr %37, align 8, !tbaa !9
  %509 = fsub double %507, %508
  %510 = load double, ptr %21, align 8, !tbaa !9
  %511 = load double, ptr %10, align 8, !tbaa !9
  %512 = fneg double %511
  %513 = load double, ptr %40, align 8, !tbaa !9
  %514 = load double, ptr %26, align 8, !tbaa !9
  %515 = load double, ptr %9, align 8, !tbaa !9
  %516 = fneg double %515
  %517 = load double, ptr %36, align 8, !tbaa !9
  %518 = fmul double %516, %517
  %519 = fdiv double %518, 2.000000e+00
  %520 = load ptr, ptr %33, align 8, !tbaa !5
  %521 = load ptr, ptr %29, align 8, !tbaa !5
  %522 = getelementptr inbounds %struct.thermo, ptr %521, i32 0, i32 57
  %523 = load i32, ptr %522, align 4, !tbaa !55
  %524 = sext i32 %523 to i64
  %525 = getelementptr inbounds double, ptr %520, i64 %524
  %526 = load double, ptr %525, align 8, !tbaa !9
  %527 = load double, ptr %39, align 8, !tbaa !9
  %528 = call double @llvm.fmuladd.f64(double %526, double %527, double %519)
  %529 = load double, ptr %42, align 8, !tbaa !9
  %530 = load double, ptr %40, align 8, !tbaa !9
  %531 = fneg double %530
  %532 = load double, ptr %43, align 8, !tbaa !9
  %533 = fsub double %531, %532
  %534 = call double @llvm.fmuladd.f64(double %529, double %533, double %528)
  %535 = load double, ptr %37, align 8, !tbaa !9
  %536 = fneg double %535
  %537 = load double, ptr %43, align 8, !tbaa !9
  %538 = fsub double %536, %537
  %539 = fmul double 0x3FF5555555555555, %538
  %540 = fdiv double %539, 4.000000e+00
  %541 = fsub double %534, %540
  %542 = fmul double %514, %541
  %543 = call double @llvm.fmuladd.f64(double %512, double %513, double %542)
  %544 = load double, ptr %9, align 8, !tbaa !9
  %545 = load double, ptr %44, align 8, !tbaa !9
  %546 = fneg double %544
  %547 = call double @llvm.fmuladd.f64(double %546, double %545, double %543)
  %548 = fmul double %510, %547
  %549 = call double @llvm.fmuladd.f64(double %506, double %509, double %548)
  store double %549, ptr %12, align 8, !tbaa !9
  br label %550

550:                                              ; preds = %497, %492
  %551 = load double, ptr %13, align 8, !tbaa !9
  %552 = fmul double 0x3FD6C16C16C16C17, %551
  %553 = load double, ptr %37, align 8, !tbaa !9
  %554 = load double, ptr %45, align 8, !tbaa !9
  %555 = fadd double %553, %554
  %556 = fmul double %552, %555
  store double %556, ptr %38, align 8, !tbaa !9
  %557 = load double, ptr %9, align 8, !tbaa !9
  %558 = fneg double %557
  %559 = load double, ptr %40, align 8, !tbaa !9
  %560 = load double, ptr %26, align 8, !tbaa !9
  %561 = load double, ptr %42, align 8, !tbaa !9
  %562 = load double, ptr %39, align 8, !tbaa !9
  %563 = load double, ptr %11, align 8, !tbaa !9
  %564 = fdiv double %563, 4.000000e+00
  %565 = load double, ptr %36, align 8, !tbaa !9
  %566 = fmul double %564, %565
  %567 = call double @llvm.fmuladd.f64(double %561, double %562, double %566)
  %568 = fmul double %560, %567
  %569 = call double @llvm.fmuladd.f64(double %558, double %559, double %568)
  %570 = load double, ptr %11, align 8, !tbaa !9
  %571 = fadd double 1.000000e+00, %570
  %572 = fdiv double %569, %571
  %573 = load double, ptr %44, align 8, !tbaa !9
  %574 = fadd double %572, %573
  store double %574, ptr %15, align 8, !tbaa !9
  %575 = load double, ptr %13, align 8, !tbaa !9
  %576 = load double, ptr %15, align 8, !tbaa !9
  %577 = load double, ptr %46, align 8, !tbaa !9
  %578 = fadd double %576, %577
  %579 = load double, ptr %14, align 8, !tbaa !9
  %580 = load double, ptr %37, align 8, !tbaa !9
  %581 = load double, ptr %45, align 8, !tbaa !9
  %582 = fadd double %580, %581
  %583 = fmul double %579, %582
  %584 = call double @llvm.fmuladd.f64(double %575, double %578, double %583)
  %585 = fmul double 0x3FD6C16C16C16C17, %584
  store double %585, ptr %16, align 8, !tbaa !9
  %586 = load ptr, ptr %27, align 8, !tbaa !5
  %587 = getelementptr inbounds %struct.precision, ptr %586, i32 0, i32 68
  %588 = load i32, ptr %587, align 8, !tbaa !44
  %589 = icmp eq i32 %588, 3
  br i1 %589, label %590, label %1097

590:                                              ; preds = %550
  %591 = load ptr, ptr %30, align 8, !tbaa !5
  %592 = getelementptr inbounds %struct.perturbs, ptr %591, i32 0, i32 55
  %593 = load i32, ptr %592, align 8, !tbaa !47
  %594 = icmp eq i32 %593, 0
  br i1 %594, label %595, label %601

595:                                              ; preds = %590
  call void @llvm.lifetime.start.p0(i64 2048, ptr %48) #4
  %596 = getelementptr inbounds [2048 x i8], ptr %48, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %596, ptr noundef @.str.358)
  call void @llvm.lifetime.start.p0(i64 2048, ptr %49) #4
  %597 = getelementptr inbounds [2048 x i8], ptr %49, i64 0, i64 0
  %598 = getelementptr inbounds [2048 x i8], ptr %48, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %597, ptr noundef @.str.359, ptr noundef %598)
  %599 = load ptr, ptr %7, align 8, !tbaa !5
  %600 = getelementptr inbounds [2048 x i8], ptr %49, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %599, ptr noundef @.str.2, ptr noundef @__func__.perturb_tca_slip_and_shear, i32 noundef 9660, ptr noundef %600)
  call void @llvm.lifetime.end.p0(i64 2048, ptr %49) #4
  store i32 1, ptr %4, align 4
  store i32 1, ptr %50, align 4
  call void @llvm.lifetime.end.p0(i64 2048, ptr %48) #4
  br label %1391

601:                                              ; preds = %590
  %602 = load ptr, ptr %30, align 8, !tbaa !5
  %603 = getelementptr inbounds %struct.perturbs, ptr %602, i32 0, i32 55
  %604 = load i32, ptr %603, align 8, !tbaa !47
  %605 = icmp eq i32 %604, 1
  br i1 %605, label %606, label %1096

606:                                              ; preds = %601
  %607 = load ptr, ptr %28, align 8, !tbaa !5
  %608 = getelementptr inbounds %struct.background, ptr %607, i32 0, i32 46
  %609 = load i32, ptr %608, align 8, !tbaa !56
  %610 = icmp ne i32 %609, 0
  br i1 %610, label %611, label %619

611:                                              ; preds = %606
  call void @llvm.lifetime.start.p0(i64 2048, ptr %51) #4
  %612 = getelementptr inbounds [2048 x i8], ptr %51, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %612, ptr noundef @.str.360)
  call void @llvm.lifetime.start.p0(i64 2048, ptr %52) #4
  %613 = getelementptr inbounds [2048 x i8], ptr %52, i64 0, i64 0
  %614 = getelementptr inbounds [2048 x i8], ptr %51, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %613, ptr noundef @.str.7, ptr noundef @.str.361, ptr noundef %614)
  %615 = load ptr, ptr %30, align 8, !tbaa !5
  %616 = getelementptr inbounds %struct.perturbs, ptr %615, i32 0, i32 186
  %617 = getelementptr inbounds [2048 x i8], ptr %616, i64 0, i64 0
  %618 = getelementptr inbounds [2048 x i8], ptr %52, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %617, ptr noundef @.str.2, ptr noundef @__func__.perturb_tca_slip_and_shear, i32 noundef 9668, ptr noundef %618)
  call void @llvm.lifetime.end.p0(i64 2048, ptr %52) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr %51) #4
  store i32 1, ptr %4, align 4
  store i32 1, ptr %50, align 4
  br label %1391

619:                                              ; preds = %606
  %620 = load double, ptr %26, align 8, !tbaa !9
  %621 = fmul double 2.000000e+00, %620
  %622 = load ptr, ptr %5, align 8, !tbaa !5
  %623 = load ptr, ptr %35, align 8, !tbaa !5
  %624 = getelementptr inbounds %struct.perturb_vector, ptr %623, i32 0, i32 41
  %625 = load i32, ptr %624, align 8, !tbaa !57
  %626 = sext i32 %625 to i64
  %627 = getelementptr inbounds double, ptr %622, i64 %626
  %628 = load double, ptr %627, align 8, !tbaa !9
  %629 = load double, ptr %9, align 8, !tbaa !9
  %630 = fmul double 2.000000e+00, %629
  %631 = load ptr, ptr %34, align 8, !tbaa !5
  %632 = load ptr, ptr %31, align 8, !tbaa !5
  %633 = getelementptr inbounds %struct.perturb_workspace, ptr %632, i32 0, i32 2
  %634 = load i32, ptr %633, align 8, !tbaa !49
  %635 = sext i32 %634 to i64
  %636 = getelementptr inbounds double, ptr %631, i64 %635
  %637 = load double, ptr %636, align 8, !tbaa !9
  %638 = fmul double %630, %637
  %639 = fneg double %638
  %640 = call double @llvm.fmuladd.f64(double %621, double %628, double %639)
  %641 = load ptr, ptr %34, align 8, !tbaa !5
  %642 = load ptr, ptr %31, align 8, !tbaa !5
  %643 = getelementptr inbounds %struct.perturb_workspace, ptr %642, i32 0, i32 3
  %644 = load i32, ptr %643, align 4, !tbaa !58
  %645 = sext i32 %644 to i64
  %646 = getelementptr inbounds double, ptr %641, i64 %645
  %647 = load double, ptr %646, align 8, !tbaa !9
  %648 = fsub double %640, %647
  store double %648, ptr %41, align 8, !tbaa !9
  %649 = load double, ptr %11, align 8, !tbaa !9
  %650 = fadd double 1.000000e+00, %649
  %651 = fdiv double -2.000000e+00, %650
  %652 = load double, ptr %9, align 8, !tbaa !9
  %653 = load ptr, ptr %33, align 8, !tbaa !5
  %654 = load ptr, ptr %29, align 8, !tbaa !5
  %655 = getelementptr inbounds %struct.thermo, ptr %654, i32 0, i32 39
  %656 = load i32, ptr %655, align 4, !tbaa !43
  %657 = sext i32 %656 to i64
  %658 = getelementptr inbounds double, ptr %653, i64 %657
  %659 = load double, ptr %658, align 8, !tbaa !9
  %660 = load ptr, ptr %33, align 8, !tbaa !5
  %661 = load ptr, ptr %29, align 8, !tbaa !5
  %662 = getelementptr inbounds %struct.thermo, ptr %661, i32 0, i32 37
  %663 = load i32, ptr %662, align 4, !tbaa !42
  %664 = sext i32 %663 to i64
  %665 = getelementptr inbounds double, ptr %660, i64 %664
  %666 = load double, ptr %665, align 8, !tbaa !9
  %667 = fdiv double %659, %666
  %668 = fneg double %667
  %669 = call double @llvm.fmuladd.f64(double %651, double %652, double %668)
  %670 = load double, ptr %40, align 8, !tbaa !9
  %671 = load double, ptr %37, align 8, !tbaa !9
  %672 = fsub double %670, %671
  %673 = load double, ptr %10, align 8, !tbaa !9
  %674 = fneg double %673
  %675 = load double, ptr %40, align 8, !tbaa !9
  %676 = load double, ptr %26, align 8, !tbaa !9
  %677 = load double, ptr %9, align 8, !tbaa !9
  %678 = fmul double %676, %677
  %679 = load double, ptr %36, align 8, !tbaa !9
  %680 = fdiv double %679, 2.000000e+00
  %681 = load double, ptr %38, align 8, !tbaa !9
  %682 = call double @llvm.fmuladd.f64(double -2.000000e+00, double %681, double %680)
  %683 = fmul double %678, %682
  %684 = fneg double %683
  %685 = call double @llvm.fmuladd.f64(double %674, double %675, double %684)
  %686 = load double, ptr %26, align 8, !tbaa !9
  %687 = load double, ptr %42, align 8, !tbaa !9
  %688 = load double, ptr %40, align 8, !tbaa !9
  %689 = fneg double %688
  %690 = load double, ptr %43, align 8, !tbaa !9
  %691 = fsub double %689, %690
  %692 = load double, ptr %37, align 8, !tbaa !9
  %693 = fneg double %692
  %694 = load double, ptr %43, align 8, !tbaa !9
  %695 = fsub double %693, %694
  %696 = fmul double 0x3FF5555555555555, %695
  %697 = fdiv double %696, 4.000000e+00
  %698 = fneg double %697
  %699 = call double @llvm.fmuladd.f64(double %687, double %691, double %698)
  %700 = load double, ptr %16, align 8, !tbaa !9
  %701 = fadd double %699, %700
  %702 = call double @llvm.fmuladd.f64(double %686, double %701, double %685)
  %703 = load ptr, ptr %33, align 8, !tbaa !5
  %704 = load ptr, ptr %29, align 8, !tbaa !5
  %705 = getelementptr inbounds %struct.thermo, ptr %704, i32 0, i32 37
  %706 = load i32, ptr %705, align 4, !tbaa !42
  %707 = sext i32 %706 to i64
  %708 = getelementptr inbounds double, ptr %703, i64 %707
  %709 = load double, ptr %708, align 8, !tbaa !9
  %710 = fdiv double %702, %709
  %711 = load double, ptr %11, align 8, !tbaa !9
  %712 = fadd double 1.000000e+00, %711
  %713 = fdiv double %710, %712
  %714 = call double @llvm.fmuladd.f64(double %669, double %672, double %713)
  %715 = load double, ptr %11, align 8, !tbaa !9
  %716 = fmul double 2.000000e+00, %715
  %717 = load double, ptr %9, align 8, !tbaa !9
  %718 = fmul double 3.000000e+00, %717
  %719 = load double, ptr %9, align 8, !tbaa !9
  %720 = fmul double %718, %719
  %721 = load double, ptr %42, align 8, !tbaa !9
  %722 = load double, ptr %11, align 8, !tbaa !9
  %723 = fadd double 1.000000e+00, %722
  %724 = load double, ptr %10, align 8, !tbaa !9
  %725 = load double, ptr %9, align 8, !tbaa !9
  %726 = load double, ptr %9, align 8, !tbaa !9
  %727 = fneg double %725
  %728 = call double @llvm.fmuladd.f64(double %727, double %726, double %724)
  %729 = fmul double %723, %728
  %730 = call double @llvm.fmuladd.f64(double %720, double %721, double %729)
  %731 = load double, ptr %9, align 8, !tbaa !9
  %732 = fmul double 3.000000e+00, %731
  %733 = load double, ptr %9, align 8, !tbaa !9
  %734 = fneg double %732
  %735 = call double @llvm.fmuladd.f64(double %734, double %733, double %730)
  %736 = fmul double %716, %735
  %737 = load double, ptr %11, align 8, !tbaa !9
  %738 = fadd double 1.000000e+00, %737
  %739 = fdiv double %736, %738
  %740 = load double, ptr %11, align 8, !tbaa !9
  %741 = fadd double 1.000000e+00, %740
  %742 = fdiv double %739, %741
  %743 = load double, ptr %11, align 8, !tbaa !9
  %744 = fadd double 1.000000e+00, %743
  %745 = fdiv double %742, %744
  %746 = load double, ptr %40, align 8, !tbaa !9
  %747 = load double, ptr %37, align 8, !tbaa !9
  %748 = fsub double %746, %747
  %749 = fmul double %745, %748
  %750 = load ptr, ptr %33, align 8, !tbaa !5
  %751 = load ptr, ptr %29, align 8, !tbaa !5
  %752 = getelementptr inbounds %struct.thermo, ptr %751, i32 0, i32 37
  %753 = load i32, ptr %752, align 4, !tbaa !42
  %754 = sext i32 %753 to i64
  %755 = getelementptr inbounds double, ptr %750, i64 %754
  %756 = load double, ptr %755, align 8, !tbaa !9
  %757 = fdiv double %749, %756
  %758 = fsub double %714, %757
  %759 = load double, ptr %10, align 8, !tbaa !9
  %760 = load double, ptr %9, align 8, !tbaa !9
  %761 = fmul double %759, %760
  %762 = load double, ptr %42, align 8, !tbaa !9
  %763 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %762, double 2.000000e+00)
  %764 = load double, ptr %11, align 8, !tbaa !9
  %765 = call double @llvm.fmuladd.f64(double %763, double %764, double -2.000000e+00)
  %766 = fmul double %761, %765
  %767 = load double, ptr %40, align 8, !tbaa !9
  %768 = fmul double %766, %767
  %769 = load double, ptr %11, align 8, !tbaa !9
  %770 = fadd double 1.000000e+00, %769
  %771 = fdiv double %768, %770
  %772 = load double, ptr %9, align 8, !tbaa !9
  %773 = load double, ptr %26, align 8, !tbaa !9
  %774 = fmul double %772, %773
  %775 = load double, ptr %42, align 8, !tbaa !9
  %776 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %775, double 1.000000e+00)
  %777 = fmul double %774, %776
  %778 = load double, ptr %40, align 8, !tbaa !9
  %779 = fmul double %777, %778
  %780 = fdiv double %779, 3.000000e+00
  %781 = load double, ptr %11, align 8, !tbaa !9
  %782 = fadd double 1.000000e+00, %781
  %783 = fdiv double %780, %782
  %784 = fadd double %771, %783
  %785 = load double, ptr %10, align 8, !tbaa !9
  %786 = load double, ptr %26, align 8, !tbaa !9
  %787 = fmul double %785, %786
  %788 = load double, ptr %42, align 8, !tbaa !9
  %789 = fmul double %787, %788
  %790 = load double, ptr %39, align 8, !tbaa !9
  %791 = fmul double %789, %790
  %792 = load double, ptr %11, align 8, !tbaa !9
  %793 = fadd double 1.000000e+00, %792
  %794 = fdiv double %791, %793
  %795 = fadd double %784, %794
  %796 = load double, ptr %26, align 8, !tbaa !9
  %797 = load double, ptr %26, align 8, !tbaa !9
  %798 = fmul double %796, %797
  %799 = load double, ptr %42, align 8, !tbaa !9
  %800 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %799, double -1.000000e+00)
  %801 = fmul double %798, %800
  %802 = load double, ptr %42, align 8, !tbaa !9
  %803 = fmul double %801, %802
  %804 = load double, ptr %39, align 8, !tbaa !9
  %805 = fmul double %803, %804
  %806 = fdiv double %805, 3.000000e+00
  %807 = load double, ptr %11, align 8, !tbaa !9
  %808 = fadd double 1.000000e+00, %807
  %809 = fdiv double %806, %808
  %810 = fadd double %795, %809
  %811 = load double, ptr %26, align 8, !tbaa !9
  %812 = load double, ptr %26, align 8, !tbaa !9
  %813 = fmul double %811, %812
  %814 = load double, ptr %11, align 8, !tbaa !9
  %815 = fmul double %813, %814
  %816 = load double, ptr %42, align 8, !tbaa !9
  %817 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %816, double -1.000000e+00)
  %818 = fmul double %815, %817
  %819 = load double, ptr %36, align 8, !tbaa !9
  %820 = fmul double %818, %819
  %821 = fdiv double %820, 1.200000e+01
  %822 = load double, ptr %11, align 8, !tbaa !9
  %823 = fadd double 1.000000e+00, %822
  %824 = fdiv double %821, %823
  %825 = fadd double %810, %824
  %826 = load double, ptr %10, align 8, !tbaa !9
  %827 = load double, ptr %26, align 8, !tbaa !9
  %828 = fmul double %826, %827
  %829 = load double, ptr %11, align 8, !tbaa !9
  %830 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %829, double 2.000000e+00)
  %831 = fmul double %828, %830
  %832 = load double, ptr %36, align 8, !tbaa !9
  %833 = fmul double %831, %832
  %834 = fdiv double %833, 4.000000e+00
  %835 = load double, ptr %11, align 8, !tbaa !9
  %836 = fadd double 1.000000e+00, %835
  %837 = fdiv double %834, %836
  %838 = fadd double %825, %837
  %839 = load double, ptr %9, align 8, !tbaa !9
  %840 = load double, ptr %9, align 8, !tbaa !9
  %841 = fmul double %839, %840
  %842 = load double, ptr %26, align 8, !tbaa !9
  %843 = fmul double %841, %842
  %844 = load double, ptr %42, align 8, !tbaa !9
  %845 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %844, double 2.000000e+00)
  %846 = load double, ptr %11, align 8, !tbaa !9
  %847 = call double @llvm.fmuladd.f64(double %845, double %846, double -1.000000e+00)
  %848 = fmul double %843, %847
  %849 = load double, ptr %36, align 8, !tbaa !9
  %850 = fmul double %848, %849
  %851 = fdiv double %850, 2.000000e+00
  %852 = load double, ptr %11, align 8, !tbaa !9
  %853 = fadd double 1.000000e+00, %852
  %854 = fdiv double %851, %853
  %855 = fadd double %838, %854
  %856 = load double, ptr %9, align 8, !tbaa !9
  %857 = load double, ptr %26, align 8, !tbaa !9
  %858 = fmul double %856, %857
  %859 = load double, ptr %42, align 8, !tbaa !9
  %860 = fmul double %858, %859
  %861 = load double, ptr %42, align 8, !tbaa !9
  %862 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %861, double -2.000000e+00)
  %863 = load double, ptr %11, align 8, !tbaa !9
  %864 = call double @llvm.fmuladd.f64(double %862, double %863, double 1.000000e+00)
  %865 = fmul double %860, %864
  %866 = load double, ptr %40, align 8, !tbaa !9
  %867 = fneg double %866
  %868 = load double, ptr %43, align 8, !tbaa !9
  %869 = fsub double %867, %868
  %870 = fmul double %865, %869
  %871 = load double, ptr %11, align 8, !tbaa !9
  %872 = fadd double 1.000000e+00, %871
  %873 = fdiv double %870, %872
  %874 = fadd double %855, %873
  %875 = load double, ptr %9, align 8, !tbaa !9
  %876 = load double, ptr %26, align 8, !tbaa !9
  %877 = fmul double %875, %876
  %878 = load double, ptr %42, align 8, !tbaa !9
  %879 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %878, double 5.000000e+00)
  %880 = load double, ptr %11, align 8, !tbaa !9
  %881 = call double @llvm.fmuladd.f64(double %879, double %880, double 2.000000e+00)
  %882 = fmul double %877, %881
  %883 = fmul double %882, 4.000000e+00
  %884 = fdiv double %883, 3.000000e+00
  %885 = load double, ptr %37, align 8, !tbaa !9
  %886 = fneg double %885
  %887 = load double, ptr %43, align 8, !tbaa !9
  %888 = fsub double %886, %887
  %889 = fmul double %884, %888
  %890 = fdiv double %889, 4.000000e+00
  %891 = load double, ptr %11, align 8, !tbaa !9
  %892 = fadd double 1.000000e+00, %891
  %893 = fdiv double %890, %892
  %894 = fadd double %874, %893
  %895 = load double, ptr %9, align 8, !tbaa !9
  %896 = load double, ptr %42, align 8, !tbaa !9
  %897 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %896, double 1.000000e+00)
  %898 = fmul double %895, %897
  %899 = load double, ptr %26, align 8, !tbaa !9
  %900 = fmul double %898, %899
  %901 = fmul double %900, 2.000000e+00
  %902 = load double, ptr %45, align 8, !tbaa !9
  %903 = fmul double %901, %902
  %904 = fdiv double %903, 3.000000e+00
  %905 = fadd double %894, %904
  %906 = load double, ptr %26, align 8, !tbaa !9
  %907 = load double, ptr %26, align 8, !tbaa !9
  %908 = fmul double %906, %907
  %909 = load double, ptr %42, align 8, !tbaa !9
  %910 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %909, double -1.000000e+00)
  %911 = fmul double %908, %910
  %912 = load ptr, ptr %5, align 8, !tbaa !5
  %913 = load ptr, ptr %35, align 8, !tbaa !5
  %914 = getelementptr inbounds %struct.perturb_vector, ptr %913, i32 0, i32 41
  %915 = load i32, ptr %914, align 8, !tbaa !57
  %916 = sext i32 %915 to i64
  %917 = getelementptr inbounds double, ptr %912, i64 %916
  %918 = load double, ptr %917, align 8, !tbaa !9
  %919 = fmul double %911, %918
  %920 = fdiv double %919, 3.000000e+00
  %921 = fadd double %905, %920
  %922 = load double, ptr %9, align 8, !tbaa !9
  %923 = fmul double 2.000000e+00, %922
  %924 = load double, ptr %26, align 8, !tbaa !9
  %925 = fmul double %923, %924
  %926 = load double, ptr %42, align 8, !tbaa !9
  %927 = call double @llvm.fmuladd.f64(double 3.000000e+00, double %926, double -1.000000e+00)
  %928 = fmul double %925, %927
  %929 = load ptr, ptr %34, align 8, !tbaa !5
  %930 = load ptr, ptr %31, align 8, !tbaa !5
  %931 = getelementptr inbounds %struct.perturb_workspace, ptr %930, i32 0, i32 4
  %932 = load i32, ptr %931, align 8, !tbaa !59
  %933 = sext i32 %932 to i64
  %934 = getelementptr inbounds double, ptr %929, i64 %933
  %935 = load double, ptr %934, align 8, !tbaa !9
  %936 = call double @llvm.fmuladd.f64(double %928, double %935, double %921)
  %937 = load double, ptr %26, align 8, !tbaa !9
  %938 = load double, ptr %42, align 8, !tbaa !9
  %939 = call double @llvm.fmuladd.f64(double -3.000000e+00, double %938, double 1.000000e+00)
  %940 = fmul double %937, %939
  %941 = load double, ptr %41, align 8, !tbaa !9
  %942 = fmul double %940, %941
  %943 = fdiv double %942, 6.000000e+00
  %944 = fadd double %936, %943
  %945 = load ptr, ptr %33, align 8, !tbaa !5
  %946 = load ptr, ptr %29, align 8, !tbaa !5
  %947 = getelementptr inbounds %struct.thermo, ptr %946, i32 0, i32 37
  %948 = load i32, ptr %947, align 4, !tbaa !42
  %949 = sext i32 %948 to i64
  %950 = getelementptr inbounds double, ptr %945, i64 %949
  %951 = load double, ptr %950, align 8, !tbaa !9
  %952 = fdiv double %944, %951
  %953 = load ptr, ptr %33, align 8, !tbaa !5
  %954 = load ptr, ptr %29, align 8, !tbaa !5
  %955 = getelementptr inbounds %struct.thermo, ptr %954, i32 0, i32 37
  %956 = load i32, ptr %955, align 4, !tbaa !42
  %957 = sext i32 %956 to i64
  %958 = getelementptr inbounds double, ptr %953, i64 %957
  %959 = load double, ptr %958, align 8, !tbaa !9
  %960 = fdiv double %952, %959
  %961 = load double, ptr %11, align 8, !tbaa !9
  %962 = fadd double 1.000000e+00, %961
  %963 = fdiv double %960, %962
  %964 = load double, ptr %11, align 8, !tbaa !9
  %965 = fadd double 1.000000e+00, %964
  %966 = fdiv double %963, %965
  %967 = fadd double %758, %966
  %968 = load double, ptr %10, align 8, !tbaa !9
  %969 = fmul double 4.000000e+00, %968
  %970 = load double, ptr %40, align 8, !tbaa !9
  %971 = load double, ptr %26, align 8, !tbaa !9
  %972 = fmul double 4.000000e+00, %971
  %973 = load double, ptr %42, align 8, !tbaa !9
  %974 = fmul double %972, %973
  %975 = load double, ptr %40, align 8, !tbaa !9
  %976 = fneg double %975
  %977 = load double, ptr %43, align 8, !tbaa !9
  %978 = fsub double %976, %977
  %979 = fmul double %974, %978
  %980 = fneg double %979
  %981 = call double @llvm.fmuladd.f64(double %969, double %970, double %980)
  %982 = load double, ptr %9, align 8, !tbaa !9
  %983 = fmul double 2.000000e+00, %982
  %984 = load double, ptr %26, align 8, !tbaa !9
  %985 = fmul double %983, %984
  %986 = load double, ptr %36, align 8, !tbaa !9
  %987 = call double @llvm.fmuladd.f64(double %985, double %986, double %981)
  %988 = load double, ptr %26, align 8, !tbaa !9
  %989 = fmul double %988, 4.000000e+00
  %990 = fdiv double %989, 3.000000e+00
  %991 = load double, ptr %37, align 8, !tbaa !9
  %992 = fneg double %991
  %993 = load double, ptr %43, align 8, !tbaa !9
  %994 = fsub double %992, %993
  %995 = call double @llvm.fmuladd.f64(double %990, double %994, double %987)
  %996 = fdiv double %995, 2.000000e+00
  %997 = load double, ptr %11, align 8, !tbaa !9
  %998 = fadd double 1.000000e+00, %997
  %999 = fdiv double %996, %998
  %1000 = load double, ptr %11, align 8, !tbaa !9
  %1001 = fadd double 1.000000e+00, %1000
  %1002 = fdiv double %999, %1001
  %1003 = load ptr, ptr %33, align 8, !tbaa !5
  %1004 = load ptr, ptr %29, align 8, !tbaa !5
  %1005 = getelementptr inbounds %struct.thermo, ptr %1004, i32 0, i32 39
  %1006 = load i32, ptr %1005, align 4, !tbaa !43
  %1007 = sext i32 %1006 to i64
  %1008 = getelementptr inbounds double, ptr %1003, i64 %1007
  %1009 = load double, ptr %1008, align 8, !tbaa !9
  %1010 = fmul double %1002, %1009
  %1011 = load ptr, ptr %33, align 8, !tbaa !5
  %1012 = load ptr, ptr %29, align 8, !tbaa !5
  %1013 = getelementptr inbounds %struct.thermo, ptr %1012, i32 0, i32 37
  %1014 = load i32, ptr %1013, align 4, !tbaa !42
  %1015 = sext i32 %1014 to i64
  %1016 = getelementptr inbounds double, ptr %1011, i64 %1015
  %1017 = load double, ptr %1016, align 8, !tbaa !9
  %1018 = fdiv double %1010, %1017
  %1019 = load ptr, ptr %33, align 8, !tbaa !5
  %1020 = load ptr, ptr %29, align 8, !tbaa !5
  %1021 = getelementptr inbounds %struct.thermo, ptr %1020, i32 0, i32 37
  %1022 = load i32, ptr %1021, align 4, !tbaa !42
  %1023 = sext i32 %1022 to i64
  %1024 = getelementptr inbounds double, ptr %1019, i64 %1023
  %1025 = load double, ptr %1024, align 8, !tbaa !9
  %1026 = fdiv double %1018, %1025
  %1027 = load ptr, ptr %33, align 8, !tbaa !5
  %1028 = load ptr, ptr %29, align 8, !tbaa !5
  %1029 = getelementptr inbounds %struct.thermo, ptr %1028, i32 0, i32 37
  %1030 = load i32, ptr %1029, align 4, !tbaa !42
  %1031 = sext i32 %1030 to i64
  %1032 = getelementptr inbounds double, ptr %1027, i64 %1031
  %1033 = load double, ptr %1032, align 8, !tbaa !9
  %1034 = fdiv double %1026, %1033
  %1035 = fsub double %967, %1034
  %1036 = load double, ptr %9, align 8, !tbaa !9
  %1037 = fmul double 4.000000e+00, %1036
  %1038 = load double, ptr %11, align 8, !tbaa !9
  %1039 = fmul double %1037, %1038
  %1040 = load double, ptr %11, align 8, !tbaa !9
  %1041 = fadd double 1.000000e+00, %1040
  %1042 = fdiv double %1039, %1041
  %1043 = load double, ptr %11, align 8, !tbaa !9
  %1044 = fadd double 1.000000e+00, %1043
  %1045 = fdiv double %1042, %1044
  %1046 = load ptr, ptr %33, align 8, !tbaa !5
  %1047 = load ptr, ptr %29, align 8, !tbaa !5
  %1048 = getelementptr inbounds %struct.thermo, ptr %1047, i32 0, i32 39
  %1049 = load i32, ptr %1048, align 4, !tbaa !43
  %1050 = sext i32 %1049 to i64
  %1051 = getelementptr inbounds double, ptr %1046, i64 %1050
  %1052 = load double, ptr %1051, align 8, !tbaa !9
  %1053 = fmul double %1045, %1052
  %1054 = load ptr, ptr %33, align 8, !tbaa !5
  %1055 = load ptr, ptr %29, align 8, !tbaa !5
  %1056 = getelementptr inbounds %struct.thermo, ptr %1055, i32 0, i32 37
  %1057 = load i32, ptr %1056, align 4, !tbaa !42
  %1058 = sext i32 %1057 to i64
  %1059 = getelementptr inbounds double, ptr %1054, i64 %1058
  %1060 = load double, ptr %1059, align 8, !tbaa !9
  %1061 = fdiv double %1053, %1060
  %1062 = load ptr, ptr %33, align 8, !tbaa !5
  %1063 = load ptr, ptr %29, align 8, !tbaa !5
  %1064 = getelementptr inbounds %struct.thermo, ptr %1063, i32 0, i32 37
  %1065 = load i32, ptr %1064, align 4, !tbaa !42
  %1066 = sext i32 %1065 to i64
  %1067 = getelementptr inbounds double, ptr %1062, i64 %1066
  %1068 = load double, ptr %1067, align 8, !tbaa !9
  %1069 = fdiv double %1061, %1068
  %1070 = load double, ptr %40, align 8, !tbaa !9
  %1071 = load double, ptr %37, align 8, !tbaa !9
  %1072 = fsub double %1070, %1071
  %1073 = call double @llvm.fmuladd.f64(double %1069, double %1072, double %1035)
  store double %1073, ptr %12, align 8, !tbaa !9
  %1074 = load double, ptr %14, align 8, !tbaa !9
  %1075 = call double @llvm.fmuladd.f64(double 0xBFFD555555555555, double %1074, double 1.000000e+00)
  %1076 = load double, ptr %38, align 8, !tbaa !9
  %1077 = load double, ptr %13, align 8, !tbaa !9
  %1078 = fmul double 0x3FFD555555555555, %1077
  %1079 = fmul double %1078, 1.600000e+01
  %1080 = fdiv double %1079, 4.500000e+01
  %1081 = load double, ptr %13, align 8, !tbaa !9
  %1082 = fmul double %1080, %1081
  %1083 = load double, ptr %15, align 8, !tbaa !9
  %1084 = load double, ptr %26, align 8, !tbaa !9
  %1085 = load ptr, ptr %34, align 8, !tbaa !5
  %1086 = load ptr, ptr %31, align 8, !tbaa !5
  %1087 = getelementptr inbounds %struct.perturb_workspace, ptr %1086, i32 0, i32 6
  %1088 = load i32, ptr %1087, align 8, !tbaa !51
  %1089 = sext i32 %1088 to i64
  %1090 = getelementptr inbounds double, ptr %1085, i64 %1089
  %1091 = load double, ptr %1090, align 8, !tbaa !9
  %1092 = call double @llvm.fmuladd.f64(double %1084, double %1091, double %1083)
  %1093 = fmul double %1082, %1092
  %1094 = fneg double %1093
  %1095 = call double @llvm.fmuladd.f64(double %1075, double %1076, double %1094)
  store double %1095, ptr %38, align 8, !tbaa !9
  br label %1096

1096:                                             ; preds = %619, %601
  br label %1097

1097:                                             ; preds = %1096, %550
  %1098 = load ptr, ptr %27, align 8, !tbaa !5
  %1099 = getelementptr inbounds %struct.precision, ptr %1098, i32 0, i32 68
  %1100 = load i32, ptr %1099, align 8, !tbaa !44
  %1101 = icmp eq i32 %1100, 4
  br i1 %1101, label %1102, label %1332

1102:                                             ; preds = %1097
  %1103 = load ptr, ptr %30, align 8, !tbaa !5
  %1104 = getelementptr inbounds %struct.perturbs, ptr %1103, i32 0, i32 55
  %1105 = load i32, ptr %1104, align 8, !tbaa !47
  %1106 = icmp eq i32 %1105, 0
  br i1 %1106, label %1107, label %1113

1107:                                             ; preds = %1102
  call void @llvm.lifetime.start.p0(i64 2048, ptr %53) #4
  %1108 = getelementptr inbounds [2048 x i8], ptr %53, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %1108, ptr noundef @.str.362)
  call void @llvm.lifetime.start.p0(i64 2048, ptr %54) #4
  %1109 = getelementptr inbounds [2048 x i8], ptr %54, i64 0, i64 0
  %1110 = getelementptr inbounds [2048 x i8], ptr %53, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %1109, ptr noundef @.str.359, ptr noundef %1110)
  %1111 = load ptr, ptr %7, align 8, !tbaa !5
  %1112 = getelementptr inbounds [2048 x i8], ptr %54, i64 0, i64 0
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %1111, ptr noundef @.str.2, ptr noundef @__func__.perturb_tca_slip_and_shear, i32 noundef 9716, ptr noundef %1112)
  call void @llvm.lifetime.end.p0(i64 2048, ptr %54) #4
  store i32 1, ptr %4, align 4
  store i32 1, ptr %50, align 4
  call void @llvm.lifetime.end.p0(i64 2048, ptr %53) #4
  br label %1391

1113:                                             ; preds = %1102
  %1114 = load ptr, ptr %30, align 8, !tbaa !5
  %1115 = getelementptr inbounds %struct.perturbs, ptr %1114, i32 0, i32 55
  %1116 = load i32, ptr %1115, align 8, !tbaa !47
  %1117 = icmp eq i32 %1116, 1
  br i1 %1117, label %1118, label %1331

1118:                                             ; preds = %1113
  %1119 = load double, ptr %11, align 8, !tbaa !9
  %1120 = fsub double %1119, 1.000000e+00
  %1121 = load double, ptr %9, align 8, !tbaa !9
  %1122 = fmul double %1120, %1121
  %1123 = load double, ptr %15, align 8, !tbaa !9
  %1124 = load double, ptr %10, align 8, !tbaa !9
  %1125 = load double, ptr %9, align 8, !tbaa !9
  %1126 = load double, ptr %9, align 8, !tbaa !9
  %1127 = fneg double %1125
  %1128 = call double @llvm.fmuladd.f64(double %1127, double %1126, double %1124)
  %1129 = load double, ptr %40, align 8, !tbaa !9
  %1130 = fmul double %1128, %1129
  %1131 = fneg double %1130
  %1132 = call double @llvm.fmuladd.f64(double %1122, double %1123, double %1131)
  %1133 = load double, ptr %26, align 8, !tbaa !9
  %1134 = load ptr, ptr %33, align 8, !tbaa !5
  %1135 = load ptr, ptr %29, align 8, !tbaa !5
  %1136 = getelementptr inbounds %struct.thermo, ptr %1135, i32 0, i32 57
  %1137 = load i32, ptr %1136, align 4, !tbaa !55
  %1138 = sext i32 %1137 to i64
  %1139 = getelementptr inbounds double, ptr %1134, i64 %1138
  %1140 = load double, ptr %1139, align 8, !tbaa !9
  %1141 = load double, ptr %39, align 8, !tbaa !9
  %1142 = load double, ptr %42, align 8, !tbaa !9
  %1143 = load double, ptr %40, align 8, !tbaa !9
  %1144 = fneg double %1143
  %1145 = load double, ptr %43, align 8, !tbaa !9
  %1146 = fsub double %1144, %1145
  %1147 = fmul double %1142, %1146
  %1148 = call double @llvm.fmuladd.f64(double %1140, double %1141, double %1147)
  %1149 = load double, ptr %9, align 8, !tbaa !9
  %1150 = load double, ptr %11, align 8, !tbaa !9
  %1151 = fmul double %1149, %1150
  %1152 = fdiv double %1151, 4.000000e+00
  %1153 = load double, ptr %36, align 8, !tbaa !9
  %1154 = fneg double %1152
  %1155 = call double @llvm.fmuladd.f64(double %1154, double %1153, double %1148)
  %1156 = load double, ptr %11, align 8, !tbaa !9
  %1157 = fdiv double %1156, 4.000000e+00
  %1158 = fmul double %1157, 4.000000e+00
  %1159 = fdiv double %1158, 3.000000e+00
  %1160 = load double, ptr %37, align 8, !tbaa !9
  %1161 = fneg double %1160
  %1162 = load double, ptr %43, align 8, !tbaa !9
  %1163 = fsub double %1161, %1162
  %1164 = call double @llvm.fmuladd.f64(double %1159, double %1163, double %1155)
  %1165 = call double @llvm.fmuladd.f64(double %1133, double %1164, double %1132)
  %1166 = load double, ptr %11, align 8, !tbaa !9
  %1167 = fadd double 1.000000e+00, %1166
  %1168 = fdiv double %1165, %1167
  store double %1168, ptr %17, align 8, !tbaa !9
  %1169 = load double, ptr %9, align 8, !tbaa !9
  %1170 = fneg double %1169
  %1171 = load double, ptr %40, align 8, !tbaa !9
  %1172 = load double, ptr %26, align 8, !tbaa !9
  %1173 = load double, ptr %42, align 8, !tbaa !9
  %1174 = load double, ptr %39, align 8, !tbaa !9
  %1175 = load double, ptr %36, align 8, !tbaa !9
  %1176 = fdiv double %1175, 4.000000e+00
  %1177 = fneg double %1176
  %1178 = call double @llvm.fmuladd.f64(double %1173, double %1174, double %1177)
  %1179 = fmul double %1172, %1178
  %1180 = call double @llvm.fmuladd.f64(double %1170, double %1171, double %1179)
  store double %1180, ptr %18, align 8, !tbaa !9
  %1181 = load double, ptr %9, align 8, !tbaa !9
  %1182 = fneg double %1181
  %1183 = load double, ptr %15, align 8, !tbaa !9
  %1184 = load double, ptr %10, align 8, !tbaa !9
  %1185 = load double, ptr %9, align 8, !tbaa !9
  %1186 = load double, ptr %9, align 8, !tbaa !9
  %1187 = fneg double %1185
  %1188 = call double @llvm.fmuladd.f64(double %1187, double %1186, double %1184)
  %1189 = load double, ptr %40, align 8, !tbaa !9
  %1190 = fmul double %1188, %1189
  %1191 = fneg double %1190
  %1192 = call double @llvm.fmuladd.f64(double %1182, double %1183, double %1191)
  %1193 = load double, ptr %26, align 8, !tbaa !9
  %1194 = load ptr, ptr %33, align 8, !tbaa !5
  %1195 = load ptr, ptr %29, align 8, !tbaa !5
  %1196 = getelementptr inbounds %struct.thermo, ptr %1195, i32 0, i32 57
  %1197 = load i32, ptr %1196, align 4, !tbaa !55
  %1198 = sext i32 %1197 to i64
  %1199 = getelementptr inbounds double, ptr %1194, i64 %1198
  %1200 = load double, ptr %1199, align 8, !tbaa !9
  %1201 = load double, ptr %39, align 8, !tbaa !9
  %1202 = load double, ptr %42, align 8, !tbaa !9
  %1203 = fsub double 0x3FD5555555555555, %1202
  %1204 = load double, ptr %40, align 8, !tbaa !9
  %1205 = load ptr, ptr %34, align 8, !tbaa !5
  %1206 = load ptr, ptr %31, align 8, !tbaa !5
  %1207 = getelementptr inbounds %struct.perturb_workspace, ptr %1206, i32 0, i32 2
  %1208 = load i32, ptr %1207, align 8, !tbaa !49
  %1209 = sext i32 %1208 to i64
  %1210 = getelementptr inbounds double, ptr %1205, i64 %1209
  %1211 = load double, ptr %1210, align 8, !tbaa !9
  %1212 = call double @llvm.fmuladd.f64(double 5.000000e-01, double %1211, double %1204)
  %1213 = fmul double %1203, %1212
  %1214 = call double @llvm.fmuladd.f64(double %1200, double %1201, double %1213)
  %1215 = call double @llvm.fmuladd.f64(double %1193, double %1214, double %1192)
  store double %1215, ptr %19, align 8, !tbaa !9
  %1216 = load double, ptr %9, align 8, !tbaa !9
  %1217 = fneg double %1216
  %1218 = load double, ptr %17, align 8, !tbaa !9
  %1219 = load double, ptr %10, align 8, !tbaa !9
  %1220 = load double, ptr %9, align 8, !tbaa !9
  %1221 = load double, ptr %9, align 8, !tbaa !9
  %1222 = fneg double %1220
  %1223 = call double @llvm.fmuladd.f64(double %1222, double %1221, double %1219)
  %1224 = fmul double 2.000000e+00, %1223
  %1225 = load double, ptr %15, align 8, !tbaa !9
  %1226 = fmul double %1224, %1225
  %1227 = fneg double %1226
  %1228 = call double @llvm.fmuladd.f64(double %1217, double %1218, double %1227)
  %1229 = load double, ptr %9, align 8, !tbaa !9
  %1230 = fmul double 2.000000e+00, %1229
  %1231 = load double, ptr %9, align 8, !tbaa !9
  %1232 = fmul double %1230, %1231
  %1233 = load double, ptr %9, align 8, !tbaa !9
  %1234 = load double, ptr %10, align 8, !tbaa !9
  %1235 = fmul double 3.000000e+00, %1234
  %1236 = load double, ptr %9, align 8, !tbaa !9
  %1237 = fmul double %1235, %1236
  %1238 = fneg double %1237
  %1239 = call double @llvm.fmuladd.f64(double %1232, double %1233, double %1238)
  %1240 = load double, ptr %40, align 8, !tbaa !9
  %1241 = fneg double %1239
  %1242 = call double @llvm.fmuladd.f64(double %1241, double %1240, double %1228)
  %1243 = load double, ptr %26, align 8, !tbaa !9
  %1244 = load ptr, ptr %33, align 8, !tbaa !5
  %1245 = load ptr, ptr %29, align 8, !tbaa !5
  %1246 = getelementptr inbounds %struct.thermo, ptr %1245, i32 0, i32 58
  %1247 = load i32, ptr %1246, align 8, !tbaa !60
  %1248 = sext i32 %1247 to i64
  %1249 = getelementptr inbounds double, ptr %1244, i64 %1248
  %1250 = load double, ptr %1249, align 8, !tbaa !9
  %1251 = load double, ptr %39, align 8, !tbaa !9
  %1252 = load ptr, ptr %33, align 8, !tbaa !5
  %1253 = load ptr, ptr %29, align 8, !tbaa !5
  %1254 = getelementptr inbounds %struct.thermo, ptr %1253, i32 0, i32 57
  %1255 = load i32, ptr %1254, align 4, !tbaa !55
  %1256 = sext i32 %1255 to i64
  %1257 = getelementptr inbounds double, ptr %1252, i64 %1256
  %1258 = load double, ptr %1257, align 8, !tbaa !9
  %1259 = fmul double 2.000000e+00, %1258
  %1260 = load double, ptr %40, align 8, !tbaa !9
  %1261 = load ptr, ptr %34, align 8, !tbaa !5
  %1262 = load ptr, ptr %31, align 8, !tbaa !5
  %1263 = getelementptr inbounds %struct.perturb_workspace, ptr %1262, i32 0, i32 2
  %1264 = load i32, ptr %1263, align 8, !tbaa !49
  %1265 = sext i32 %1264 to i64
  %1266 = getelementptr inbounds double, ptr %1261, i64 %1265
  %1267 = load double, ptr %1266, align 8, !tbaa !9
  %1268 = call double @llvm.fmuladd.f64(double 5.000000e-01, double %1267, double %1260)
  %1269 = fmul double %1259, %1268
  %1270 = fneg double %1269
  %1271 = call double @llvm.fmuladd.f64(double %1250, double %1251, double %1270)
  %1272 = load double, ptr %42, align 8, !tbaa !9
  %1273 = fsub double 0x3FD5555555555555, %1272
  %1274 = load double, ptr %15, align 8, !tbaa !9
  %1275 = load ptr, ptr %34, align 8, !tbaa !5
  %1276 = load ptr, ptr %31, align 8, !tbaa !5
  %1277 = getelementptr inbounds %struct.perturb_workspace, ptr %1276, i32 0, i32 3
  %1278 = load i32, ptr %1277, align 4, !tbaa !58
  %1279 = sext i32 %1278 to i64
  %1280 = getelementptr inbounds double, ptr %1275, i64 %1279
  %1281 = load double, ptr %1280, align 8, !tbaa !9
  %1282 = call double @llvm.fmuladd.f64(double 5.000000e-01, double %1281, double %1274)
  %1283 = call double @llvm.fmuladd.f64(double %1273, double %1282, double %1271)
  %1284 = call double @llvm.fmuladd.f64(double %1243, double %1283, double %1242)
  store double %1284, ptr %20, align 8, !tbaa !9
  %1285 = load double, ptr %9, align 8, !tbaa !9
  %1286 = fmul double 2.000000e+00, %1285
  %1287 = load double, ptr %21, align 8, !tbaa !9
  %1288 = fneg double %1286
  %1289 = call double @llvm.fmuladd.f64(double %1288, double %1287, double 1.000000e+00)
  %1290 = load double, ptr %12, align 8, !tbaa !9
  %1291 = load double, ptr %21, align 8, !tbaa !9
  %1292 = load double, ptr %26, align 8, !tbaa !9
  %1293 = fmul double %1291, %1292
  %1294 = load double, ptr %47, align 8, !tbaa !9
  %1295 = fmul double %1293, %1294
  %1296 = load double, ptr %9, align 8, !tbaa !9
  %1297 = fmul double 2.000000e+00, %1296
  %1298 = load double, ptr %38, align 8, !tbaa !9
  %1299 = load double, ptr %16, align 8, !tbaa !9
  %1300 = call double @llvm.fmuladd.f64(double %1297, double %1298, double %1299)
  %1301 = fmul double %1295, %1300
  %1302 = call double @llvm.fmuladd.f64(double %1289, double %1290, double %1301)
  %1303 = load double, ptr %21, align 8, !tbaa !9
  %1304 = load double, ptr %23, align 8, !tbaa !9
  %1305 = load double, ptr %18, align 8, !tbaa !9
  %1306 = load double, ptr %22, align 8, !tbaa !9
  %1307 = fmul double 2.000000e+00, %1306
  %1308 = load double, ptr %19, align 8, !tbaa !9
  %1309 = fmul double %1307, %1308
  %1310 = call double @llvm.fmuladd.f64(double %1304, double %1305, double %1309)
  %1311 = load double, ptr %21, align 8, !tbaa !9
  %1312 = load double, ptr %20, align 8, !tbaa !9
  %1313 = call double @llvm.fmuladd.f64(double %1311, double %1312, double %1310)
  %1314 = fneg double %1303
  %1315 = call double @llvm.fmuladd.f64(double %1314, double %1313, double %1302)
  store double %1315, ptr %12, align 8, !tbaa !9
  %1316 = load double, ptr %14, align 8, !tbaa !9
  %1317 = call double @llvm.fmuladd.f64(double 0xBFFD555555555555, double %1316, double 1.000000e+00)
  %1318 = load double, ptr %38, align 8, !tbaa !9
  %1319 = load double, ptr %13, align 8, !tbaa !9
  %1320 = fmul double 0x3FFD555555555555, %1319
  %1321 = fmul double %1320, 1.600000e+01
  %1322 = fdiv double %1321, 4.500000e+01
  %1323 = load double, ptr %13, align 8, !tbaa !9
  %1324 = fmul double %1322, %1323
  %1325 = load double, ptr %15, align 8, !tbaa !9
  %1326 = load double, ptr %46, align 8, !tbaa !9
  %1327 = fadd double %1325, %1326
  %1328 = fmul double %1324, %1327
  %1329 = fneg double %1328
  %1330 = call double @llvm.fmuladd.f64(double %1317, double %1318, double %1329)
  store double %1330, ptr %38, align 8, !tbaa !9
  br label %1331

1331:                                             ; preds = %1118, %1113
  br label %1332

1332:                                             ; preds = %1331, %1097
  %1333 = load ptr, ptr %27, align 8, !tbaa !5
  %1334 = getelementptr inbounds %struct.precision, ptr %1333, i32 0, i32 68
  %1335 = load i32, ptr %1334, align 8, !tbaa !44
  %1336 = icmp eq i32 %1335, 5
  br i1 %1336, label %1337, label %1384

1337:                                             ; preds = %1332
  %1338 = load double, ptr %9, align 8, !tbaa !9
  %1339 = fmul double 2.000000e+00, %1338
  %1340 = load double, ptr %21, align 8, !tbaa !9
  %1341 = fneg double %1339
  %1342 = call double @llvm.fmuladd.f64(double %1341, double %1340, double 1.000000e+00)
  %1343 = load double, ptr %12, align 8, !tbaa !9
  %1344 = load double, ptr %21, align 8, !tbaa !9
  %1345 = load double, ptr %26, align 8, !tbaa !9
  %1346 = fmul double %1344, %1345
  %1347 = load double, ptr %9, align 8, !tbaa !9
  %1348 = fmul double 2.000000e+00, %1347
  %1349 = load double, ptr %47, align 8, !tbaa !9
  %1350 = fmul double %1348, %1349
  %1351 = load double, ptr %38, align 8, !tbaa !9
  %1352 = load double, ptr %47, align 8, !tbaa !9
  %1353 = load double, ptr %16, align 8, !tbaa !9
  %1354 = fmul double %1352, %1353
  %1355 = call double @llvm.fmuladd.f64(double %1350, double %1351, double %1354)
  %1356 = load double, ptr %42, align 8, !tbaa !9
  %1357 = fsub double 0x3FD5555555555555, %1356
  %1358 = load double, ptr %21, align 8, !tbaa !9
  %1359 = load double, ptr %15, align 8, !tbaa !9
  %1360 = load double, ptr %22, align 8, !tbaa !9
  %1361 = fmul double 2.000000e+00, %1360
  %1362 = load double, ptr %40, align 8, !tbaa !9
  %1363 = fmul double %1361, %1362
  %1364 = call double @llvm.fmuladd.f64(double %1358, double %1359, double %1363)
  %1365 = fneg double %1357
  %1366 = call double @llvm.fmuladd.f64(double %1365, double %1364, double %1355)
  %1367 = fmul double %1346, %1366
  %1368 = call double @llvm.fmuladd.f64(double %1342, double %1343, double %1367)
  store double %1368, ptr %12, align 8, !tbaa !9
  %1369 = load double, ptr %14, align 8, !tbaa !9
  %1370 = call double @llvm.fmuladd.f64(double 0xBFFD555555555555, double %1369, double 1.000000e+00)
  %1371 = load double, ptr %38, align 8, !tbaa !9
  %1372 = load double, ptr %13, align 8, !tbaa !9
  %1373 = fmul double 0x3FFD555555555555, %1372
  %1374 = fmul double %1373, 1.600000e+01
  %1375 = fdiv double %1374, 4.500000e+01
  %1376 = load double, ptr %13, align 8, !tbaa !9
  %1377 = fmul double %1375, %1376
  %1378 = load double, ptr %15, align 8, !tbaa !9
  %1379 = load double, ptr %46, align 8, !tbaa !9
  %1380 = fadd double %1378, %1379
  %1381 = fmul double %1377, %1380
  %1382 = fneg double %1381
  %1383 = call double @llvm.fmuladd.f64(double %1370, double %1371, double %1382)
  store double %1383, ptr %38, align 8, !tbaa !9
  br label %1384

1384:                                             ; preds = %1337, %1332
  %1385 = load double, ptr %38, align 8, !tbaa !9
  %1386 = load ptr, ptr %31, align 8, !tbaa !5
  %1387 = getelementptr inbounds %struct.perturb_workspace, ptr %1386, i32 0, i32 23
  store double %1385, ptr %1387, align 8, !tbaa !61
  %1388 = load double, ptr %12, align 8, !tbaa !9
  %1389 = load ptr, ptr %31, align 8, !tbaa !5
  %1390 = getelementptr inbounds %struct.perturb_workspace, ptr %1389, i32 0, i32 24
  store double %1388, ptr %1390, align 8, !tbaa !62
  store i32 0, ptr %4, align 4
  store i32 1, ptr %50, align 4
  br label %1391

1391:                                             ; preds = %1384, %1107, %611, %595
  call void @llvm.lifetime.end.p0(i64 8, ptr %47) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %46) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %45) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %44) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %43) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %42) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %41) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %40) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %39) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %38) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %37) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %36) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %35) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %34) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %33) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %32) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %31) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %29) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #4
  %1392 = load i32, ptr %4, align 4
  ret i32 %1392
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}
!11 = !{!12, !10, i64 48}
!12 = !{!"perturb_parameters_and_workspace", !6, i64 0, !6, i64 8, !6, i64 16, !6, i64 24, !13, i64 32, !13, i64 36, !13, i64 40, !10, i64 48, !6, i64 56}
!13 = !{!"int", !7, i64 0}
!14 = !{!12, !6, i64 0}
!15 = !{!12, !6, i64 8}
!16 = !{!12, !6, i64 16}
!17 = !{!12, !6, i64 24}
!18 = !{!12, !6, i64 56}
!19 = !{!20, !6, i64 48}
!20 = !{!"perturb_workspace", !13, i64 0, !13, i64 4, !13, i64 8, !13, i64 12, !13, i64 16, !13, i64 20, !13, i64 24, !13, i64 28, !13, i64 32, !13, i64 36, !13, i64 40, !6, i64 48, !6, i64 56, !6, i64 64, !6, i64 72, !10, i64 80, !10, i64 88, !10, i64 96, !10, i64 104, !10, i64 112, !10, i64 120, !10, i64 128, !10, i64 136, !10, i64 144, !10, i64 152, !10, i64 160, !10, i64 168, !10, i64 176, !10, i64 184, !10, i64 192, !10, i64 200, !10, i64 208, !6, i64 216, !6, i64 224, !6, i64 232, !10, i64 240, !10, i64 248, !10, i64 256, !10, i64 264, !10, i64 272, !10, i64 280, !10, i64 288, !10, i64 296, !10, i64 304, !6, i64 312, !13, i64 320, !21, i64 324, !13, i64 328, !13, i64 332, !13, i64 336, !13, i64 340, !13, i64 344, !13, i64 348, !13, i64 352, !13, i64 356, !13, i64 360, !6, i64 368, !13, i64 376, !6, i64 384}
!21 = !{!"short", !7, i64 0}
!22 = !{!20, !6, i64 56}
!23 = !{!20, !6, i64 64}
!24 = !{!20, !6, i64 72}
!25 = !{!26, !13, i64 464}
!26 = !{!"background", !10, i64 0, !10, i64 8, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !10, i64 48, !13, i64 56, !10, i64 64, !10, i64 72, !10, i64 80, !10, i64 88, !21, i64 96, !10, i64 104, !10, i64 112, !10, i64 120, !10, i64 128, !10, i64 136, !10, i64 144, !10, i64 152, !10, i64 160, !10, i64 168, !21, i64 176, !10, i64 184, !10, i64 192, !6, i64 200, !13, i64 208, !13, i64 212, !10, i64 216, !13, i64 224, !6, i64 232, !6, i64 240, !10, i64 248, !6, i64 256, !10, i64 264, !6, i64 272, !10, i64 280, !6, i64 288, !10, i64 296, !6, i64 304, !6, i64 312, !6, i64 320, !10, i64 328, !10, i64 336, !10, i64 344, !10, i64 352, !13, i64 360, !6, i64 368, !10, i64 376, !10, i64 384, !10, i64 392, !10, i64 400, !10, i64 408, !10, i64 416, !10, i64 424, !10, i64 432, !10, i64 440, !10, i64 448, !10, i64 456, !13, i64 464, !13, i64 468, !13, i64 472, !13, i64 476, !13, i64 480, !13, i64 484, !13, i64 488, !13, i64 492, !13, i64 496, !13, i64 500, !13, i64 504, !13, i64 508, !13, i64 512, !13, i64 516, !13, i64 520, !13, i64 524, !13, i64 528, !13, i64 532, !13, i64 536, !13, i64 540, !13, i64 544, !13, i64 548, !13, i64 552, !13, i64 556, !13, i64 560, !13, i64 564, !13, i64 568, !13, i64 572, !13, i64 576, !13, i64 580, !13, i64 584, !13, i64 588, !13, i64 592, !13, i64 596, !13, i64 600, !13, i64 604, !13, i64 608, !13, i64 612, !13, i64 616, !13, i64 620, !13, i64 624, !13, i64 628, !6, i64 632, !6, i64 640, !6, i64 648, !6, i64 656, !6, i64 664, !13, i64 672, !13, i64 676, !13, i64 680, !13, i64 684, !13, i64 688, !13, i64 692, !13, i64 696, !13, i64 700, !13, i64 704, !13, i64 708, !13, i64 712, !13, i64 716, !13, i64 720, !21, i64 724, !21, i64 726, !21, i64 728, !21, i64 730, !21, i64 732, !21, i64 734, !21, i64 736, !21, i64 738, !21, i64 740, !21, i64 742, !21, i64 744, !6, i64 752, !6, i64 760, !6, i64 768, !6, i64 776, !6, i64 784, !6, i64 792, !6, i64 800, !6, i64 808, !6, i64 816, !6, i64 824, !6, i64 832, !21, i64 840, !21, i64 842, !21, i64 844, !21, i64 846, !21, i64 848, !21, i64 850, !7, i64 852, !21, i64 2900, !7, i64 2902}
!27 = !{!26, !13, i64 468}
!28 = !{!26, !13, i64 472}
!29 = !{!26, !13, i64 476}
!30 = !{!26, !13, i64 480}
!31 = !{!26, !10, i64 352}
!32 = !{!20, !6, i64 368}
!33 = !{!20, !13, i64 340}
!34 = !{!13, !13, i64 0}
!35 = !{!36, !13, i64 0}
!36 = !{!"perturb_vector", !13, i64 0, !13, i64 4, !13, i64 8, !13, i64 12, !13, i64 16, !13, i64 20, !13, i64 24, !13, i64 28, !13, i64 32, !13, i64 36, !13, i64 40, !13, i64 44, !13, i64 48, !13, i64 52, !13, i64 56, !13, i64 60, !13, i64 64, !13, i64 68, !13, i64 72, !13, i64 76, !13, i64 80, !13, i64 84, !13, i64 88, !13, i64 92, !13, i64 96, !13, i64 100, !13, i64 104, !13, i64 108, !13, i64 112, !13, i64 116, !13, i64 120, !13, i64 124, !13, i64 128, !13, i64 132, !13, i64 136, !13, i64 140, !13, i64 144, !13, i64 148, !13, i64 152, !6, i64 160, !6, i64 168, !13, i64 176, !13, i64 180, !13, i64 184, !13, i64 188, !13, i64 192, !13, i64 196, !13, i64 200, !6, i64 208, !6, i64 216, !6, i64 224}
!37 = !{!36, !13, i64 4}
!38 = !{!36, !13, i64 40}
!39 = !{!36, !13, i64 44}
!40 = !{!41, !13, i64 352}
!41 = !{!"thermo", !10, i64 0, !13, i64 8, !13, i64 12, !13, i64 16, !10, i64 24, !10, i64 32, !21, i64 40, !21, i64 42, !10, i64 48, !10, i64 56, !10, i64 64, !10, i64 72, !13, i64 80, !6, i64 88, !6, i64 96, !10, i64 104, !13, i64 112, !6, i64 120, !6, i64 128, !10, i64 136, !13, i64 144, !6, i64 152, !6, i64 160, !10, i64 168, !21, i64 176, !10, i64 184, !10, i64 192, !10, i64 200, !10, i64 208, !10, i64 216, !10, i64 224, !10, i64 232, !10, i64 240, !10, i64 248, !10, i64 256, !10, i64 264, !13, i64 272, !13, i64 276, !13, i64 280, !13, i64 284, !13, i64 288, !13, i64 292, !13, i64 296, !13, i64 300, !13, i64 304, !13, i64 308, !13, i64 312, !13, i64 316, !13, i64 320, !13, i64 324, !13, i64 328, !13, i64 332, !13, i64 336, !13, i64 340, !13, i64 344, !13, i64 348, !13, i64 352, !13, i64 356, !13, i64 360, !13, i64 364, !13, i64 368, !13, i64 372, !13, i64 376, !6, i64 384, !6, i64 392, !6, i64 400, !10, i64 408, !10, i64 416, !10, i64 424, !10, i64 432, !10, i64 440, !10, i64 448, !10, i64 456, !10, i64 464, !10, i64 472, !10, i64 480, !10, i64 488, !10, i64 496, !10, i64 504, !10, i64 512, !10, i64 520, !10, i64 528, !10, i64 536, !10, i64 544, !10, i64 552, !10, i64 560, !10, i64 568, !10, i64 576, !10, i64 584, !10, i64 592, !21, i64 600, !21, i64 602, !21, i64 604, !7, i64 606}
!42 = !{!41, !13, i64 276}
!43 = !{!41, !13, i64 284}
!44 = !{!45, !13, i64 1528}
!45 = !{!"precision", !10, i64 0, !10, i64 8, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !10, i64 48, !10, i64 56, !10, i64 64, !10, i64 72, !10, i64 80, !10, i64 88, !10, i64 96, !7, i64 104, !10, i64 360, !13, i64 368, !10, i64 376, !13, i64 384, !13, i64 388, !10, i64 392, !13, i64 400, !10, i64 408, !13, i64 416, !10, i64 424, !10, i64 432, !10, i64 440, !10, i64 448, !10, i64 456, !10, i64 464, !10, i64 472, !10, i64 480, !10, i64 488, !10, i64 496, !10, i64 504, !10, i64 512, !10, i64 520, !10, i64 528, !10, i64 536, !10, i64 544, !10, i64 552, !10, i64 560, !10, i64 568, !10, i64 576, !10, i64 584, !10, i64 592, !10, i64 600, !10, i64 608, !10, i64 616, !13, i64 624, !7, i64 628, !7, i64 884, !7, i64 1140, !10, i64 1400, !10, i64 1408, !10, i64 1416, !10, i64 1424, !10, i64 1432, !10, i64 1440, !10, i64 1448, !10, i64 1456, !10, i64 1464, !10, i64 1472, !10, i64 1480, !10, i64 1488, !10, i64 1496, !10, i64 1504, !10, i64 1512, !10, i64 1520, !13, i64 1528, !10, i64 1536, !10, i64 1544, !13, i64 1552, !13, i64 1556, !13, i64 1560, !13, i64 1564, !13, i64 1568, !13, i64 1572, !13, i64 1576, !13, i64 1580, !10, i64 1584, !10, i64 1592, !10, i64 1600, !10, i64 1608, !10, i64 1616, !10, i64 1624, !10, i64 1632, !10, i64 1640, !13, i64 1648, !10, i64 1656, !10, i64 1664, !13, i64 1672, !10, i64 1680, !10, i64 1688, !13, i64 1696, !10, i64 1704, !13, i64 1712, !10, i64 1720, !10, i64 1728, !13, i64 1736, !10, i64 1744, !10, i64 1752, !10, i64 1760, !13, i64 1768, !10, i64 1776, !10, i64 1784, !10, i64 1792, !10, i64 1800, !10, i64 1808, !13, i64 1816, !10, i64 1824, !10, i64 1832, !10, i64 1840, !10, i64 1848, !10, i64 1856, !10, i64 1864, !10, i64 1872, !13, i64 1880, !10, i64 1888, !10, i64 1896, !10, i64 1904, !10, i64 1912, !10, i64 1920, !10, i64 1928, !10, i64 1936, !10, i64 1944, !10, i64 1952, !10, i64 1960, !10, i64 1968, !10, i64 1976, !10, i64 1984, !10, i64 1992, !10, i64 2000, !10, i64 2008, !10, i64 2016, !10, i64 2024, !10, i64 2032, !10, i64 2040, !10, i64 2048, !10, i64 2056, !10, i64 2064, !10, i64 2072, !10, i64 2080, !10, i64 2088, !10, i64 2096, !10, i64 2104, !10, i64 2112, !10, i64 2120, !10, i64 2128, !10, i64 2136, !10, i64 2144, !10, i64 2152, !10, i64 2160, !10, i64 2168, !10, i64 2176, !10, i64 2184, !10, i64 2192, !10, i64 2200, !10, i64 2208, !10, i64 2216, !10, i64 2224, !10, i64 2232, !10, i64 2240, !10, i64 2248, !13, i64 2256, !10, i64 2264, !10, i64 2272, !10, i64 2280, !10, i64 2288, !13, i64 2296, !10, i64 2304, !10, i64 2312, !13, i64 2320, !13, i64 2324, !13, i64 2328, !10, i64 2336, !10, i64 2344, !7, i64 2352}
!46 = !{!41, !13, i64 288}
!47 = !{!48, !13, i64 2024}
!48 = !{!"perturbs", !21, i64 0, !21, i64 2, !21, i64 4, !21, i64 6, !21, i64 8, !21, i64 10, !21, i64 12, !21, i64 14, !21, i64 16, !21, i64 18, !21, i64 20, !13, i64 24, !21, i64 28, !21, i64 30, !21, i64 32, !21, i64 34, !21, i64 36, !21, i64 38, !21, i64 40, !21, i64 42, !21, i64 44, !21, i64 46, !21, i64 48, !21, i64 50, !21, i64 52, !21, i64 54, !21, i64 56, !21, i64 58, !21, i64 60, !13, i64 64, !13, i64 68, !13, i64 72, !13, i64 76, !10, i64 80, !13, i64 88, !13, i64 92, !7, i64 96, !7, i64 896, !13, i64 1696, !13, i64 1700, !13, i64 1704, !13, i64 1708, !13, i64 1712, !10, i64 1720, !13, i64 1728, !13, i64 1732, !7, i64 1736, !10, i64 1976, !10, i64 1984, !10, i64 1992, !6, i64 2000, !6, i64 2008, !13, i64 2016, !21, i64 2020, !21, i64 2022, !13, i64 2024, !13, i64 2028, !13, i64 2032, !13, i64 2036, !13, i64 2040, !13, i64 2044, !13, i64 2048, !13, i64 2052, !13, i64 2056, !13, i64 2060, !13, i64 2064, !6, i64 2072, !21, i64 2080, !21, i64 2082, !21, i64 2084, !21, i64 2086, !21, i64 2088, !21, i64 2090, !21, i64 2092, !21, i64 2094, !21, i64 2096, !21, i64 2098, !21, i64 2100, !21, i64 2102, !21, i64 2104, !21, i64 2106, !21, i64 2108, !21, i64 2110, !21, i64 2112, !21, i64 2114, !21, i64 2116, !21, i64 2118, !21, i64 2120, !21, i64 2122, !21, i64 2124, !21, i64 2126, !21, i64 2128, !21, i64 2130, !21, i64 2132, !21, i64 2134, !21, i64 2136, !21, i64 2138, !21, i64 2140, !21, i64 2142, !21, i64 2144, !21, i64 2146, !21, i64 2148, !21, i64 2150, !21, i64 2152, !21, i64 2154, !21, i64 2156, !21, i64 2158, !13, i64 2160, !13, i64 2164, !13, i64 2168, !13, i64 2172, !13, i64 2176, !13, i64 2180, !13, i64 2184, !13, i64 2188, !13, i64 2192, !13, i64 2196, !13, i64 2200, !13, i64 2204, !13, i64 2208, !13, i64 2212, !13, i64 2216, !13, i64 2220, !13, i64 2224, !13, i64 2228, !13, i64 2232, !13, i64 2236, !13, i64 2240, !13, i64 2244, !13, i64 2248, !13, i64 2252, !13, i64 2256, !13, i64 2260, !13, i64 2264, !13, i64 2268, !13, i64 2272, !13, i64 2276, !13, i64 2280, !13, i64 2284, !13, i64 2288, !13, i64 2292, !13, i64 2296, !13, i64 2300, !13, i64 2304, !13, i64 2308, !13, i64 2312, !13, i64 2316, !13, i64 2320, !13, i64 2324, !13, i64 2328, !13, i64 2332, !6, i64 2336, !6, i64 2344, !6, i64 2352, !6, i64 2360, !6, i64 2368, !10, i64 2376, !10, i64 2384, !6, i64 2392, !13, i64 2400, !10, i64 2408, !10, i64 2416, !10, i64 2424, !6, i64 2432, !6, i64 2440, !6, i64 2448, !6, i64 2456, !6, i64 2464, !6, i64 2472, !13, i64 2480, !6, i64 2488, !6, i64 2496, !6, i64 2504, !7, i64 2512, !7, i64 10512, !7, i64 18512, !13, i64 26512, !13, i64 26516, !13, i64 26520, !7, i64 26528, !7, i64 26768, !7, i64 27008, !7, i64 27248, !7, i64 27368, !7, i64 27488, !21, i64 27608, !7, i64 27610}
!49 = !{!20, !13, i64 8}
!50 = !{!20, !13, i64 20}
!51 = !{!20, !13, i64 24}
!52 = !{!20, !13, i64 4}
!53 = !{!20, !13, i64 0}
!54 = !{!20, !10, i64 176}
!55 = !{!41, !13, i64 356}
!56 = !{!26, !13, i64 360}
!57 = !{!36, !13, i64 176}
!58 = !{!20, !13, i64 12}
!59 = !{!20, !13, i64 16}
!60 = !{!41, !13, i64 360}
!61 = !{!20, !10, i64 144}
!62 = !{!20, !10, i64 152}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@.str.2 = external hidden unnamed_addr constant [13 x i8], align 1
@.str.7 = external hidden unnamed_addr constant [27 x i8], align 1
@.str.358 = external hidden unnamed_addr constant [144 x i8], align 1
@.str.359 = external hidden unnamed_addr constant [10 x i8], align 1
@__func__.perturb_tca_slip_and_shear = external hidden unnamed_addr constant [27 x i8], align 1
@.str.360 = external hidden unnamed_addr constant [127 x i8], align 1
@.str.361 = external hidden unnamed_addr constant [15 x i8], align 1
@.str.362 = external hidden unnamed_addr constant [146 x i8], align 1

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare void @class_protect_sprintf(ptr noundef, ptr noundef, ...) local_unnamed_addr #1

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: nounwind uwtable
define dso_local range(i32 0, 2) i32 @perturb_tca_slip_and_shear(ptr nocapture noundef readonly %0, ptr nocapture noundef readonly %1, ptr noundef %2) local_unnamed_addr #3 {
  %4 = alloca [2048 x i8], align 16
  %5 = alloca [2048 x i8], align 16
  %6 = alloca [2048 x i8], align 16
  %7 = alloca [2048 x i8], align 16
  %8 = alloca [2048 x i8], align 16
  %9 = alloca [2048 x i8], align 16
  %10 = getelementptr inbounds i8, ptr %1, i64 48
  %11 = load double, ptr %10, align 8, !tbaa !5
  %12 = fmul double %11, %11
  %13 = load ptr, ptr %1, align 8, !tbaa !12
  %14 = getelementptr inbounds i8, ptr %1, i64 8
  %15 = load ptr, ptr %14, align 8, !tbaa !13
  %16 = getelementptr inbounds i8, ptr %1, i64 16
  %17 = load ptr, ptr %16, align 8, !tbaa !14
  %18 = getelementptr inbounds i8, ptr %1, i64 24
  %19 = load ptr, ptr %18, align 8, !tbaa !15
  %20 = getelementptr inbounds i8, ptr %1, i64 56
  %21 = load ptr, ptr %20, align 8, !tbaa !16
  %22 = getelementptr inbounds i8, ptr %21, i64 48
  %23 = load ptr, ptr %22, align 8, !tbaa !17
  %24 = getelementptr inbounds i8, ptr %21, i64 56
  %25 = load ptr, ptr %24, align 8, !tbaa !20
  %26 = getelementptr inbounds i8, ptr %21, i64 64
  %27 = load ptr, ptr %26, align 8, !tbaa !21
  %28 = getelementptr inbounds i8, ptr %21, i64 72
  %29 = load ptr, ptr %28, align 8, !tbaa !22
  %30 = getelementptr inbounds i8, ptr %15, i64 464
  %31 = load i32, ptr %30, align 8, !tbaa !23
  %32 = sext i32 %31 to i64
  %33 = getelementptr inbounds double, ptr %23, i64 %32
  %34 = load double, ptr %33, align 8, !tbaa !25
  %35 = getelementptr inbounds i8, ptr %15, i64 468
  %36 = load i32, ptr %35, align 4, !tbaa !26
  %37 = sext i32 %36 to i64
  %38 = getelementptr inbounds double, ptr %23, i64 %37
  %39 = load double, ptr %38, align 8, !tbaa !25
  %40 = fmul double %34, %39
  %41 = getelementptr inbounds i8, ptr %15, i64 472
  %42 = load i32, ptr %41, align 8, !tbaa !27
  %43 = sext i32 %42 to i64
  %44 = getelementptr inbounds double, ptr %23, i64 %43
  %45 = load double, ptr %44, align 8, !tbaa !25
  %46 = fmul double %40, 2.000000e+00
  %47 = fmul double %40, %46
  %48 = tail call double @llvm.fmuladd.f64(double %45, double %34, double %47)
  %49 = getelementptr inbounds i8, ptr %15, i64 476
  %50 = load i32, ptr %49, align 4, !tbaa !28
  %51 = sext i32 %50 to i64
  %52 = getelementptr inbounds double, ptr %23, i64 %51
  %53 = load double, ptr %52, align 8, !tbaa !25
  %54 = fmul double %53, 0x3FF5555555555555
  %55 = getelementptr inbounds i8, ptr %15, i64 480
  %56 = load i32, ptr %55, align 8, !tbaa !29
  %57 = sext i32 %56 to i64
  %58 = getelementptr inbounds double, ptr %23, i64 %57
  %59 = load double, ptr %58, align 8, !tbaa !25
  %60 = fdiv double %54, %59
  %61 = getelementptr inbounds i8, ptr %15, i64 352
  %62 = load double, ptr %61, align 8, !tbaa !30
  %63 = fmul double %62, 3.000000e+00
  %64 = fdiv double %63, %12
  %65 = fsub double 1.000000e+00, %64
  %66 = getelementptr inbounds i8, ptr %21, i64 368
  %67 = load ptr, ptr %66, align 8, !tbaa !31
  %68 = getelementptr inbounds i8, ptr %21, i64 340
  %69 = load i32, ptr %68, align 4, !tbaa !32
  %70 = sext i32 %69 to i64
  %71 = getelementptr inbounds i32, ptr %67, i64 %70
  %72 = load i32, ptr %71, align 4, !tbaa !33
  %73 = icmp eq i32 %72, 0
  br i1 %73, label %74, label %84

74:                                               ; preds = %3
  %75 = load i32, ptr %29, align 8, !tbaa !34
  %76 = sext i32 %75 to i64
  %77 = getelementptr inbounds double, ptr %0, i64 %76
  %78 = load double, ptr %77, align 8, !tbaa !25
  %79 = getelementptr inbounds i8, ptr %29, i64 4
  %80 = load i32, ptr %79, align 4, !tbaa !36
  %81 = sext i32 %80 to i64
  %82 = getelementptr inbounds double, ptr %0, i64 %81
  %83 = load double, ptr %82, align 8, !tbaa !25
  br label %84

84:                                               ; preds = %74, %3
  %.0493 = phi double [ %78, %74 ], [ 0.000000e+00, %3 ]
  %.0491 = phi double [ %83, %74 ], [ 0.000000e+00, %3 ]
  %85 = getelementptr inbounds i8, ptr %29, i64 40
  %86 = load i32, ptr %85, align 8, !tbaa !37
  %87 = sext i32 %86 to i64
  %88 = getelementptr inbounds double, ptr %0, i64 %87
  %89 = load double, ptr %88, align 8, !tbaa !25
  %90 = getelementptr inbounds i8, ptr %29, i64 44
  %91 = load i32, ptr %90, align 4, !tbaa !38
  %92 = sext i32 %91 to i64
  %93 = getelementptr inbounds double, ptr %0, i64 %92
  %94 = load double, ptr %93, align 8, !tbaa !25
  %95 = getelementptr inbounds i8, ptr %17, i64 352
  %96 = load i32, ptr %95, align 8, !tbaa !39
  %97 = sext i32 %96 to i64
  %98 = getelementptr inbounds double, ptr %25, i64 %97
  %99 = load double, ptr %98, align 8, !tbaa !25
  %100 = getelementptr inbounds i8, ptr %17, i64 276
  %101 = load i32, ptr %100, align 4, !tbaa !41
  %102 = sext i32 %101 to i64
  %103 = getelementptr inbounds double, ptr %25, i64 %102
  %104 = load double, ptr %103, align 8, !tbaa !25
  %105 = fdiv double 1.000000e+00, %104
  %106 = getelementptr inbounds i8, ptr %17, i64 284
  %107 = load i32, ptr %106, align 4, !tbaa !42
  %108 = sext i32 %107 to i64
  %109 = getelementptr inbounds double, ptr %25, i64 %108
  %110 = load double, ptr %109, align 8, !tbaa !25
  %111 = fneg double %110
  %112 = fmul double %105, %111
  %113 = fmul double %105, %112
  %114 = fadd double %60, 1.000000e+00
  %115 = fdiv double %105, %114
  %116 = getelementptr inbounds i8, ptr %13, i64 1528
  %117 = load i32, ptr %116, align 8, !tbaa !43
  %118 = icmp sgt i32 %117, 3
  br i1 %118, label %119, label %166

119:                                              ; preds = %84
  %120 = fmul double %40, %105
  %121 = fmul double %60, %120
  %122 = fdiv double %121, %114
  %123 = insertelement <2 x double> poison, double %113, i64 0
  %124 = insertelement <2 x double> %123, double %122, i64 1
  %125 = insertelement <2 x double> poison, double %114, i64 0
  %126 = shufflevector <2 x double> %125, <2 x double> poison, <2 x i32> zeroinitializer
  %127 = fdiv <2 x double> %124, %126
  %shift = shufflevector <2 x double> %127, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %128 = fadd <2 x double> %127, %shift
  %129 = extractelement <2 x double> %128, i64 0
  %130 = icmp eq i32 %117, 4
  br i1 %130, label %131, label %166

131:                                              ; preds = %119
  %132 = getelementptr inbounds i8, ptr %17, i64 288
  %133 = load i32, ptr %132, align 8, !tbaa !45
  %134 = sext i32 %133 to i64
  %135 = getelementptr inbounds double, ptr %25, i64 %134
  %136 = load double, ptr %135, align 8, !tbaa !25
  %137 = fneg double %136
  %138 = fmul double %105, %137
  %139 = fmul double %110, 2.000000e+00
  %140 = fmul double %110, %139
  %141 = fmul double %105, %140
  %142 = fmul double %105, %141
  %143 = fmul double %105, %142
  %144 = tail call double @llvm.fmuladd.f64(double %138, double %105, double %143)
  %145 = fdiv double %144, %114
  %146 = fmul double %113, 2.000000e+00
  %147 = fneg double %46
  %148 = tail call double @llvm.fmuladd.f64(double %147, double %40, double %48)
  %149 = fmul double %47, %60
  %150 = fdiv double %149, %114
  %151 = fadd double %148, %150
  %152 = insertelement <2 x double> poison, double %151, i64 0
  %153 = insertelement <2 x double> %152, double %146, i64 1
  %154 = insertelement <2 x double> poison, double %105, i64 0
  %155 = insertelement <2 x double> %154, double %40, i64 1
  %156 = fmul <2 x double> %153, %155
  %157 = insertelement <2 x double> poison, double %60, i64 0
  %158 = shufflevector <2 x double> %157, <2 x double> poison, <2 x i32> zeroinitializer
  %159 = fmul <2 x double> %158, %156
  %160 = fdiv <2 x double> %159, %126
  %161 = fdiv <2 x double> %160, %126
  %162 = extractelement <2 x double> %161, i64 1
  %163 = fadd double %162, %145
  %164 = extractelement <2 x double> %161, i64 0
  %165 = fadd double %164, %163
  br label %166

166:                                              ; preds = %119, %131, %84
  %.0495 = phi double [ %165, %131 ], [ 0.000000e+00, %119 ], [ 0.000000e+00, %84 ]
  %.0494 = phi double [ %129, %131 ], [ %129, %119 ], [ 0.000000e+00, %84 ]
  %167 = getelementptr inbounds i8, ptr %19, i64 2024
  %168 = load i32, ptr %167, align 8, !tbaa !46
  switch i32 %168, label %199 [
    i32 1, label %.thread
    i32 0, label %187
  ]

.thread:                                          ; preds = %166
  %169 = getelementptr inbounds i8, ptr %21, i64 8
  %170 = load i32, ptr %169, align 8, !tbaa !48
  %171 = sext i32 %170 to i64
  %172 = getelementptr inbounds double, ptr %27, i64 %171
  %173 = load double, ptr %172, align 8, !tbaa !25
  %174 = fmul double %173, 5.000000e-01
  %175 = getelementptr inbounds i8, ptr %21, i64 20
  %176 = load i32, ptr %175, align 4, !tbaa !49
  %177 = sext i32 %176 to i64
  %178 = getelementptr inbounds double, ptr %27, i64 %177
  %179 = load double, ptr %178, align 8, !tbaa !25
  %180 = fmul double %12, %179
  %181 = getelementptr inbounds i8, ptr %21, i64 24
  %182 = load i32, ptr %181, align 8, !tbaa !50
  %183 = sext i32 %182 to i64
  %184 = getelementptr inbounds double, ptr %27, i64 %183
  %185 = load double, ptr %184, align 8, !tbaa !25
  %186 = fmul double %12, %185
  br label %199

187:                                              ; preds = %166
  %188 = getelementptr inbounds i8, ptr %21, i64 4
  %189 = load i32, ptr %188, align 4, !tbaa !51
  %190 = sext i32 %189 to i64
  %191 = getelementptr inbounds double, ptr %27, i64 %190
  %192 = load double, ptr %191, align 8, !tbaa !25
  %193 = fmul double %192, -3.000000e+00
  %194 = load i32, ptr %21, align 8, !tbaa !52
  %195 = sext i32 %194 to i64
  %196 = getelementptr inbounds double, ptr %27, i64 %195
  %197 = load double, ptr %196, align 8, !tbaa !25
  %198 = fmul double %12, %197
  br label %199

199:                                              ; preds = %166, %.thread, %187
  %.1485 = phi double [ %193, %187 ], [ %174, %.thread ], [ 0.000000e+00, %166 ]
  %.1483 = phi double [ %198, %187 ], [ 0.000000e+00, %.thread ], [ 0.000000e+00, %166 ]
  %.1481 = phi double [ 0.000000e+00, %187 ], [ %180, %.thread ], [ 0.000000e+00, %166 ]
  %.1 = phi double [ 0.000000e+00, %187 ], [ %186, %.thread ], [ 0.000000e+00, %166 ]
  %200 = icmp eq i32 %72, 1
  br i1 %200, label %201, label %204

201:                                              ; preds = %199
  %202 = getelementptr inbounds i8, ptr %21, i64 176
  %203 = load double, ptr %202, align 8, !tbaa !53
  br label %204

204:                                              ; preds = %201, %199
  %.1492 = phi double [ %203, %201 ], [ %.0491, %199 ]
  switch i32 %117, label %248 [
    i32 0, label %.thread506
    i32 1, label %226
    i32 5, label %226
  ]

.thread506:                                       ; preds = %204
  %205 = fmul double %60, 2.000000e+00
  %206 = fdiv double %205, %114
  %207 = fmul double %40, %206
  %208 = fsub double %94, %.1492
  %209 = fneg double %48
  %210 = fneg double %40
  %211 = fmul double %.0493, %210
  %212 = fmul double %211, 5.000000e-01
  %213 = fneg double %94
  %214 = fsub double %213, %.1485
  %215 = tail call double @llvm.fmuladd.f64(double %99, double %214, double %212)
  %216 = fneg double %.1492
  %217 = fsub double %216, %.1485
  %218 = fmul double %217, 0x3FF5555555555555
  %219 = fmul double %218, 2.500000e-01
  %220 = fsub double %215, %219
  %221 = fmul double %12, %220
  %222 = tail call double @llvm.fmuladd.f64(double %209, double %94, double %221)
  %223 = tail call double @llvm.fmuladd.f64(double %210, double %.1483, double %222)
  %224 = fmul double %115, %223
  %225 = tail call double @llvm.fmuladd.f64(double %207, double %208, double %224)
  br label %277

226:                                              ; preds = %204, %204
  %227 = fdiv double %113, %105
  %228 = fdiv double %46, %114
  %229 = fsub double %227, %228
  %230 = fsub double %94, %.1492
  %231 = fneg double %48
  %232 = fneg double %40
  %233 = fmul double %.0493, %232
  %234 = fmul double %233, 5.000000e-01
  %235 = fneg double %94
  %236 = fsub double %235, %.1485
  %237 = tail call double @llvm.fmuladd.f64(double %99, double %236, double %234)
  %238 = fneg double %.1492
  %239 = fsub double %238, %.1485
  %240 = fmul double %239, 0x3FF5555555555555
  %241 = fmul double %240, 2.500000e-01
  %242 = fsub double %237, %241
  %243 = fmul double %12, %242
  %244 = tail call double @llvm.fmuladd.f64(double %231, double %94, double %243)
  %245 = tail call double @llvm.fmuladd.f64(double %232, double %.1483, double %244)
  %246 = fmul double %115, %245
  %247 = tail call double @llvm.fmuladd.f64(double %229, double %230, double %246)
  br label %248

248:                                              ; preds = %204, %226
  %.1487 = phi double [ %247, %226 ], [ 0.000000e+00, %204 ]
  switch i32 %117, label %._crit_edge [
    i32 2, label %249
    i32 4, label %249
  ]

._crit_edge:                                      ; preds = %248
  %.pre = fneg double %40
  br label %277

249:                                              ; preds = %248, %248
  %250 = fdiv double %113, %105
  %251 = fdiv double %46, %114
  %252 = fsub double %250, %251
  %253 = fsub double %94, %.1492
  %254 = fneg double %48
  %255 = fneg double %40
  %256 = fmul double %.0493, %255
  %257 = fmul double %256, 5.000000e-01
  %258 = getelementptr inbounds i8, ptr %17, i64 356
  %259 = load i32, ptr %258, align 4, !tbaa !54
  %260 = sext i32 %259 to i64
  %261 = getelementptr inbounds double, ptr %25, i64 %260
  %262 = load double, ptr %261, align 8, !tbaa !25
  %263 = tail call double @llvm.fmuladd.f64(double %262, double %89, double %257)
  %264 = fneg double %94
  %265 = fsub double %264, %.1485
  %266 = tail call double @llvm.fmuladd.f64(double %99, double %265, double %263)
  %267 = fneg double %.1492
  %268 = fsub double %267, %.1485
  %269 = fmul double %268, 0x3FF5555555555555
  %270 = fmul double %269, 2.500000e-01
  %271 = fsub double %266, %270
  %272 = fmul double %12, %271
  %273 = tail call double @llvm.fmuladd.f64(double %254, double %94, double %272)
  %274 = tail call double @llvm.fmuladd.f64(double %255, double %.1483, double %273)
  %275 = fmul double %115, %274
  %276 = tail call double @llvm.fmuladd.f64(double %252, double %253, double %275)
  br label %277

277:                                              ; preds = %._crit_edge, %.thread506, %249
  %.pre-phi = phi double [ %.pre, %._crit_edge ], [ %210, %.thread506 ], [ %255, %249 ]
  %.2 = phi double [ %.1487, %._crit_edge ], [ %225, %.thread506 ], [ %276, %249 ]
  %278 = fmul double %105, 0x3FD6C16C16C16C17
  %279 = fadd double %.1481, %.1492
  %280 = fmul double %278, %279
  %281 = fmul double %60, 2.500000e-01
  %282 = fmul double %281, %.0493
  %283 = tail call double @llvm.fmuladd.f64(double %99, double %89, double %282)
  %284 = fmul double %12, %283
  %285 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %94, double %284)
  %286 = fdiv double %285, %114
  %287 = fadd double %286, %.1483
  %288 = fadd double %287, %.1
  %289 = fmul double %113, %279
  %290 = tail call double @llvm.fmuladd.f64(double %105, double %288, double %289)
  %291 = fmul double %290, 0x3FD6C16C16C16C17
  switch i32 %117, label %.thread512 [
    i32 3, label %292
    i32 4, label %500
    i32 5, label %587
  ]

292:                                              ; preds = %277
  switch i32 %168, label %.thread512 [
    i32 0, label %293
    i32 1, label %294
  ]

293:                                              ; preds = %292
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %4) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %4, ptr noundef nonnull @.str.358) #4
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %5) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %5, ptr noundef nonnull @.str.359, ptr noundef nonnull %4) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %2, ptr noundef nonnull @.str.2, ptr noundef nonnull @__func__.perturb_tca_slip_and_shear, i32 noundef 9660, ptr noundef nonnull %5) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %5) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %4) #4
  br label %611

294:                                              ; preds = %292
  %295 = getelementptr inbounds i8, ptr %15, i64 360
  %296 = load i32, ptr %295, align 8, !tbaa !55
  %.not = icmp eq i32 %296, 0
  br i1 %.not, label %299, label %297

297:                                              ; preds = %294
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %6) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %6, ptr noundef nonnull @.str.360) #4
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %7) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %7, ptr noundef nonnull @.str.7, ptr noundef nonnull @.str.361, ptr noundef nonnull %6) #4
  %298 = getelementptr inbounds i8, ptr %19, i64 27610
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %298, ptr noundef nonnull @.str.2, ptr noundef nonnull @__func__.perturb_tca_slip_and_shear, i32 noundef 9668, ptr noundef nonnull %7) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %7) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %6) #4
  br label %611

299:                                              ; preds = %294
  %300 = fmul double %12, 2.000000e+00
  %301 = getelementptr inbounds i8, ptr %29, i64 176
  %302 = load i32, ptr %301, align 8, !tbaa !56
  %303 = sext i32 %302 to i64
  %304 = getelementptr inbounds double, ptr %0, i64 %303
  %305 = load double, ptr %304, align 8, !tbaa !25
  %306 = getelementptr inbounds i8, ptr %21, i64 8
  %307 = load i32, ptr %306, align 8, !tbaa !48
  %308 = sext i32 %307 to i64
  %309 = getelementptr inbounds double, ptr %27, i64 %308
  %310 = load double, ptr %309, align 8, !tbaa !25
  %311 = fneg double %46
  %312 = fmul double %310, %311
  %313 = tail call double @llvm.fmuladd.f64(double %300, double %305, double %312)
  %314 = getelementptr inbounds i8, ptr %21, i64 12
  %315 = load i32, ptr %314, align 4, !tbaa !57
  %316 = sext i32 %315 to i64
  %317 = getelementptr inbounds double, ptr %27, i64 %316
  %318 = load double, ptr %317, align 8, !tbaa !25
  %319 = fsub double %313, %318
  %320 = fdiv double -2.000000e+00, %114
  %321 = fdiv double %111, %104
  %322 = tail call double @llvm.fmuladd.f64(double %320, double %40, double %321)
  %323 = fsub double %94, %.1492
  %324 = fneg double %48
  %325 = fmul double %.0493, 5.000000e-01
  %326 = tail call double @llvm.fmuladd.f64(double %280, double -2.000000e+00, double %325)
  %327 = fneg double %94
  %328 = fsub double %327, %.1485
  %329 = fneg double %.1492
  %330 = fsub double %329, %.1485
  %331 = fmul double %330, 0x3FF5555555555555
  %332 = fmul double %331, -2.500000e-01
  %333 = tail call double @llvm.fmuladd.f64(double %99, double %328, double %332)
  %334 = fadd double %333, %291
  %335 = fmul double %60, 2.000000e+00
  %336 = fmul double %40, 3.000000e+00
  %337 = fmul double %40, %336
  %338 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %40, double %48)
  %339 = fmul double %338, %114
  %340 = tail call double @llvm.fmuladd.f64(double %337, double %99, double %339)
  %341 = fneg double %336
  %342 = tail call double @llvm.fmuladd.f64(double %341, double %40, double %340)
  %343 = fmul double %335, %342
  %344 = fdiv double %343, %114
  %345 = fdiv double %344, %114
  %346 = fdiv double %345, %114
  %347 = fmul double %346, %323
  %348 = fdiv double %347, %104
  %349 = fmul double %40, %48
  %350 = tail call double @llvm.fmuladd.f64(double %99, double -3.000000e+00, double 2.000000e+00)
  %351 = tail call double @llvm.fmuladd.f64(double %350, double %60, double -2.000000e+00)
  %352 = fmul double %349, %351
  %353 = fmul double %94, %352
  %354 = fdiv double %353, %114
  %355 = tail call double @llvm.fmuladd.f64(double %99, double -3.000000e+00, double 1.000000e+00)
  %356 = fmul double %12, %48
  %357 = fmul double %356, %99
  %358 = fmul double %89, %357
  %359 = fdiv double %358, %114
  %360 = tail call double @llvm.fmuladd.f64(double %99, double 3.000000e+00, double -1.000000e+00)
  %361 = tail call double @llvm.fmuladd.f64(double %60, double 3.000000e+00, double 2.000000e+00)
  %362 = fmul double %356, %361
  %363 = fmul double %362, %.0493
  %364 = fmul double %363, 2.500000e-01
  %365 = fdiv double %364, %114
  %366 = fmul double %40, %40
  %367 = tail call double @llvm.fmuladd.f64(double %350, double %60, double -1.000000e+00)
  %368 = tail call double @llvm.fmuladd.f64(double %99, double 3.000000e+00, double -2.000000e+00)
  %369 = tail call double @llvm.fmuladd.f64(double %368, double %60, double 1.000000e+00)
  %370 = insertelement <2 x double> poison, double %12, i64 0
  %371 = shufflevector <2 x double> %370, <2 x double> poison, <2 x i32> zeroinitializer
  %372 = insertelement <2 x double> poison, double %366, i64 0
  %373 = insertelement <2 x double> %372, double %40, i64 1
  %374 = fmul <2 x double> %371, %373
  %375 = extractelement <2 x double> %374, i64 1
  %376 = fneg double %375
  %377 = fmul double %326, %376
  %378 = tail call double @llvm.fmuladd.f64(double %324, double %94, double %377)
  %379 = tail call double @llvm.fmuladd.f64(double %12, double %334, double %378)
  %380 = fdiv double %379, %104
  %381 = fdiv double %380, %114
  %382 = tail call double @llvm.fmuladd.f64(double %322, double %323, double %381)
  %383 = fsub double %382, %348
  %384 = fmul double %375, %355
  %385 = fmul double %94, %384
  %386 = fdiv double %385, 3.000000e+00
  %387 = fdiv double %386, %114
  %388 = fadd double %354, %387
  %389 = fadd double %359, %388
  %390 = insertelement <2 x double> poison, double %99, i64 1
  %391 = insertelement <2 x double> %390, double %367, i64 0
  %392 = fmul <2 x double> %374, %391
  %393 = insertelement <2 x double> poison, double %.0493, i64 0
  %394 = insertelement <2 x double> %393, double %369, i64 1
  %395 = fmul <2 x double> %394, %392
  %396 = insertelement <2 x double> <double 5.000000e-01, double poison>, double %328, i64 1
  %397 = fmul <2 x double> %395, %396
  %398 = insertelement <2 x double> poison, double %114, i64 0
  %399 = shufflevector <2 x double> %398, <2 x double> poison, <2 x i32> zeroinitializer
  %400 = fdiv <2 x double> %397, %399
  %401 = tail call double @llvm.fmuladd.f64(double %99, double -3.000000e+00, double 5.000000e+00)
  %402 = tail call double @llvm.fmuladd.f64(double %401, double %60, double 2.000000e+00)
  %403 = fmul double %375, %402
  %404 = fmul double %403, 4.000000e+00
  %405 = fdiv double %404, 3.000000e+00
  %406 = fmul double %405, %330
  %407 = fmul double %406, 2.500000e-01
  %408 = fdiv double %407, %114
  %409 = fmul double %40, %355
  %410 = insertelement <2 x double> %371, double %409, i64 0
  %411 = fmul <2 x double> %371, %410
  %412 = insertelement <2 x double> <double 2.000000e+00, double poison>, double %360, i64 1
  %413 = fmul <2 x double> %411, %412
  %414 = extractelement <2 x double> %411, i64 1
  %415 = fmul double %414, %60
  %416 = insertelement <2 x double> %390, double %415, i64 0
  %417 = insertelement <2 x double> %413, double %360, i64 0
  %418 = fmul <2 x double> %416, %417
  %419 = insertelement <2 x double> %393, double %89, i64 1
  %420 = fmul <2 x double> %419, %418
  %421 = fdiv <2 x double> %420, <double 1.200000e+01, double 3.000000e+00>
  %422 = fdiv <2 x double> %421, %399
  %423 = extractelement <2 x double> %422, i64 1
  %424 = fadd double %423, %389
  %425 = extractelement <2 x double> %422, i64 0
  %426 = fadd double %425, %424
  %427 = fadd double %365, %426
  %428 = extractelement <2 x double> %400, i64 0
  %429 = fadd double %428, %427
  %430 = extractelement <2 x double> %400, i64 1
  %431 = fadd double %429, %430
  %432 = fadd double %431, %408
  %433 = insertelement <2 x double> poison, double %.1481, i64 0
  %434 = insertelement <2 x double> %433, double %305, i64 1
  %435 = fmul <2 x double> %413, %434
  %436 = fdiv <2 x double> %435, <double 3.000000e+00, double 3.000000e+00>
  %437 = extractelement <2 x double> %436, i64 0
  %438 = fadd double %437, %432
  %439 = extractelement <2 x double> %436, i64 1
  %440 = fadd double %438, %439
  %441 = fmul double %12, %46
  %442 = fmul double %441, %360
  %443 = getelementptr inbounds i8, ptr %21, i64 16
  %444 = load i32, ptr %443, align 8, !tbaa !58
  %445 = sext i32 %444 to i64
  %446 = getelementptr inbounds double, ptr %27, i64 %445
  %447 = load double, ptr %446, align 8, !tbaa !25
  %448 = tail call double @llvm.fmuladd.f64(double %442, double %447, double %440)
  %449 = fmul double %12, %355
  %450 = fmul double %449, %319
  %451 = fdiv double %450, 6.000000e+00
  %452 = fadd double %448, %451
  %453 = fdiv double %452, %104
  %454 = fmul double %48, 4.000000e+00
  %455 = fmul double %12, 4.000000e+00
  %456 = fneg double %455
  %457 = fmul double %99, %456
  %458 = fmul double %457, %328
  %459 = tail call double @llvm.fmuladd.f64(double %454, double %94, double %458)
  %460 = tail call double @llvm.fmuladd.f64(double %441, double %.0493, double %459)
  %461 = fdiv double %455, 3.000000e+00
  %462 = tail call double @llvm.fmuladd.f64(double %461, double %330, double %460)
  %463 = fmul double %462, 5.000000e-01
  %464 = fdiv double %463, %114
  %465 = fdiv double %464, %114
  %466 = fmul double %110, %465
  %467 = insertelement <2 x double> poison, double %453, i64 0
  %468 = insertelement <2 x double> %467, double %466, i64 1
  %469 = insertelement <2 x double> poison, double %104, i64 0
  %470 = shufflevector <2 x double> %469, <2 x double> poison, <2 x i32> zeroinitializer
  %471 = fdiv <2 x double> %468, %470
  %472 = insertelement <2 x double> %470, double %114, i64 0
  %473 = fdiv <2 x double> %471, %472
  %474 = fdiv <2 x double> %473, %472
  %475 = extractelement <2 x double> %474, i64 0
  %476 = fadd double %383, %475
  %477 = extractelement <2 x double> %474, i64 1
  %478 = fsub double %476, %477
  %479 = fmul double %40, 4.000000e+00
  %480 = fmul double %479, %60
  %481 = fdiv double %480, %114
  %482 = fdiv double %481, %114
  %483 = fmul double %482, %110
  %484 = fdiv double %483, %104
  %485 = fdiv double %484, %104
  %486 = tail call double @llvm.fmuladd.f64(double %485, double %323, double %478)
  %487 = tail call double @llvm.fmuladd.f64(double %113, double 0xBFFD555555555555, double 1.000000e+00)
  %488 = fmul double %105, 0x3FFD555555555555
  %489 = fmul double %488, 1.600000e+01
  %490 = getelementptr inbounds i8, ptr %21, i64 24
  %491 = load i32, ptr %490, align 8, !tbaa !50
  %492 = sext i32 %491 to i64
  %493 = getelementptr inbounds double, ptr %27, i64 %492
  %494 = load double, ptr %493, align 8, !tbaa !25
  %495 = tail call double @llvm.fmuladd.f64(double %12, double %494, double %287)
  %496 = fdiv double %489, -4.500000e+01
  %497 = fmul double %105, %496
  %498 = fmul double %497, %495
  %499 = tail call double @llvm.fmuladd.f64(double %487, double %280, double %498)
  br label %.thread512

500:                                              ; preds = %277
  switch i32 %168, label %.thread512 [
    i32 0, label %501
    i32 1, label %502
  ]

501:                                              ; preds = %500
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %8) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %8, ptr noundef nonnull @.str.362) #4
  call void @llvm.lifetime.start.p0(i64 2048, ptr nonnull %9) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef nonnull %9, ptr noundef nonnull @.str.359, ptr noundef nonnull %8) #4
  call void (ptr, ptr, ...) @class_protect_sprintf(ptr noundef %2, ptr noundef nonnull @.str.2, ptr noundef nonnull @__func__.perturb_tca_slip_and_shear, i32 noundef 9716, ptr noundef nonnull %9) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %9) #4
  call void @llvm.lifetime.end.p0(i64 2048, ptr nonnull %8) #4
  br label %611

502:                                              ; preds = %500
  %503 = fadd double %60, -1.000000e+00
  %504 = fmul double %40, %503
  %505 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %40, double %48)
  %506 = fneg double %505
  %507 = fmul double %94, %506
  %508 = tail call double @llvm.fmuladd.f64(double %504, double %287, double %507)
  %509 = getelementptr inbounds i8, ptr %17, i64 356
  %510 = load i32, ptr %509, align 4, !tbaa !54
  %511 = sext i32 %510 to i64
  %512 = getelementptr inbounds double, ptr %25, i64 %511
  %513 = load double, ptr %512, align 8, !tbaa !25
  %514 = fneg double %94
  %515 = fsub double %514, %.1485
  %516 = fmul double %99, %515
  %517 = tail call double @llvm.fmuladd.f64(double %513, double %89, double %516)
  %518 = fmul double %40, %60
  %519 = fmul double %518, -2.500000e-01
  %520 = tail call double @llvm.fmuladd.f64(double %519, double %.0493, double %517)
  %521 = fmul double %281, 4.000000e+00
  %522 = fdiv double %521, 3.000000e+00
  %523 = fneg double %.1492
  %524 = fsub double %523, %.1485
  %525 = tail call double @llvm.fmuladd.f64(double %522, double %524, double %520)
  %526 = tail call double @llvm.fmuladd.f64(double %12, double %525, double %508)
  %527 = fdiv double %526, %114
  %528 = fmul double %.0493, -2.500000e-01
  %529 = tail call double @llvm.fmuladd.f64(double %99, double %89, double %528)
  %530 = fmul double %12, %529
  %531 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %94, double %530)
  %532 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %287, double %507)
  %533 = fsub double 0x3FD5555555555555, %99
  %534 = getelementptr inbounds i8, ptr %21, i64 8
  %535 = load i32, ptr %534, align 8, !tbaa !48
  %536 = sext i32 %535 to i64
  %537 = getelementptr inbounds double, ptr %27, i64 %536
  %538 = load double, ptr %537, align 8, !tbaa !25
  %539 = tail call double @llvm.fmuladd.f64(double %538, double 5.000000e-01, double %94)
  %540 = fmul double %533, %539
  %541 = tail call double @llvm.fmuladd.f64(double %513, double %89, double %540)
  %542 = tail call double @llvm.fmuladd.f64(double %12, double %541, double %532)
  %543 = fmul double %505, -2.000000e+00
  %544 = fmul double %543, %287
  %545 = tail call double @llvm.fmuladd.f64(double %.pre-phi, double %527, double %544)
  %546 = fmul double %48, -3.000000e+00
  %547 = fmul double %40, %546
  %548 = tail call double @llvm.fmuladd.f64(double %47, double %40, double %547)
  %549 = fneg double %548
  %550 = tail call double @llvm.fmuladd.f64(double %549, double %94, double %545)
  %551 = getelementptr inbounds i8, ptr %17, i64 360
  %552 = load i32, ptr %551, align 8, !tbaa !59
  %553 = sext i32 %552 to i64
  %554 = getelementptr inbounds double, ptr %25, i64 %553
  %555 = load double, ptr %554, align 8, !tbaa !25
  %556 = fmul double %513, -2.000000e+00
  %557 = fmul double %556, %539
  %558 = tail call double @llvm.fmuladd.f64(double %555, double %89, double %557)
  %559 = getelementptr inbounds i8, ptr %21, i64 12
  %560 = load i32, ptr %559, align 4, !tbaa !57
  %561 = sext i32 %560 to i64
  %562 = getelementptr inbounds double, ptr %27, i64 %561
  %563 = load double, ptr %562, align 8, !tbaa !25
  %564 = tail call double @llvm.fmuladd.f64(double %563, double 5.000000e-01, double %287)
  %565 = tail call double @llvm.fmuladd.f64(double %533, double %564, double %558)
  %566 = tail call double @llvm.fmuladd.f64(double %12, double %565, double %550)
  %567 = fneg double %46
  %568 = tail call double @llvm.fmuladd.f64(double %567, double %115, double 1.000000e+00)
  %569 = fmul double %12, %115
  %570 = fmul double %65, %569
  %571 = tail call double @llvm.fmuladd.f64(double %46, double %280, double %291)
  %572 = fmul double %570, %571
  %573 = tail call double @llvm.fmuladd.f64(double %568, double %.2, double %572)
  %574 = fmul double %.0494, 2.000000e+00
  %575 = fmul double %574, %542
  %576 = tail call double @llvm.fmuladd.f64(double %.0495, double %531, double %575)
  %577 = tail call double @llvm.fmuladd.f64(double %115, double %566, double %576)
  %578 = fneg double %115
  %579 = tail call double @llvm.fmuladd.f64(double %578, double %577, double %573)
  %580 = tail call double @llvm.fmuladd.f64(double %113, double 0xBFFD555555555555, double 1.000000e+00)
  %581 = fmul double %105, 0x3FFD555555555555
  %582 = fmul double %581, 1.600000e+01
  %583 = fdiv double %582, -4.500000e+01
  %584 = fmul double %105, %583
  %585 = fmul double %584, %288
  %586 = tail call double @llvm.fmuladd.f64(double %580, double %280, double %585)
  br label %.thread512

587:                                              ; preds = %277
  %588 = fneg double %46
  %589 = tail call double @llvm.fmuladd.f64(double %588, double %115, double 1.000000e+00)
  %590 = fmul double %12, %115
  %591 = fmul double %46, %65
  %592 = fmul double %65, %291
  %593 = tail call double @llvm.fmuladd.f64(double %591, double %280, double %592)
  %594 = fsub double 0x3FD5555555555555, %99
  %595 = fmul double %.0494, 2.000000e+00
  %596 = fmul double %94, %595
  %597 = tail call double @llvm.fmuladd.f64(double %115, double %287, double %596)
  %598 = fneg double %594
  %599 = tail call double @llvm.fmuladd.f64(double %598, double %597, double %593)
  %600 = fmul double %590, %599
  %601 = tail call double @llvm.fmuladd.f64(double %589, double %.2, double %600)
  %602 = tail call double @llvm.fmuladd.f64(double %113, double 0xBFFD555555555555, double 1.000000e+00)
  %603 = fmul double %105, 0x3FFD555555555555
  %604 = fmul double %603, 1.600000e+01
  %605 = fdiv double %604, -4.500000e+01
  %606 = fmul double %105, %605
  %607 = fmul double %606, %288
  %608 = tail call double @llvm.fmuladd.f64(double %602, double %280, double %607)
  br label %.thread512

.thread512:                                       ; preds = %277, %299, %292, %502, %500, %587
  %.2490 = phi double [ %608, %587 ], [ %280, %500 ], [ %586, %502 ], [ %280, %292 ], [ %499, %299 ], [ %280, %277 ]
  %.5 = phi double [ %601, %587 ], [ %.2, %500 ], [ %579, %502 ], [ %.2, %292 ], [ %486, %299 ], [ %.2, %277 ]
  %609 = getelementptr inbounds i8, ptr %21, i64 144
  store double %.2490, ptr %609, align 8, !tbaa !60
  %610 = getelementptr inbounds i8, ptr %21, i64 152
  store double %.5, ptr %610, align 8, !tbaa !61
  br label %611

611:                                              ; preds = %.thread512, %501, %297, %293
  %.0 = phi i32 [ 1, %293 ], [ 1, %297 ], [ 1, %501 ], [ 0, %.thread512 ]
  ret i32 %.0
}

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !11, i64 48}
!6 = !{!"perturb_parameters_and_workspace", !7, i64 0, !7, i64 8, !7, i64 16, !7, i64 24, !10, i64 32, !10, i64 36, !10, i64 40, !11, i64 48, !7, i64 56}
!7 = !{!"any pointer", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"double", !8, i64 0}
!12 = !{!6, !7, i64 0}
!13 = !{!6, !7, i64 8}
!14 = !{!6, !7, i64 16}
!15 = !{!6, !7, i64 24}
!16 = !{!6, !7, i64 56}
!17 = !{!18, !7, i64 48}
!18 = !{!"perturb_workspace", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !10, i64 16, !10, i64 20, !10, i64 24, !10, i64 28, !10, i64 32, !10, i64 36, !10, i64 40, !7, i64 48, !7, i64 56, !7, i64 64, !7, i64 72, !11, i64 80, !11, i64 88, !11, i64 96, !11, i64 104, !11, i64 112, !11, i64 120, !11, i64 128, !11, i64 136, !11, i64 144, !11, i64 152, !11, i64 160, !11, i64 168, !11, i64 176, !11, i64 184, !11, i64 192, !11, i64 200, !11, i64 208, !7, i64 216, !7, i64 224, !7, i64 232, !11, i64 240, !11, i64 248, !11, i64 256, !11, i64 264, !11, i64 272, !11, i64 280, !11, i64 288, !11, i64 296, !11, i64 304, !7, i64 312, !10, i64 320, !19, i64 324, !10, i64 328, !10, i64 332, !10, i64 336, !10, i64 340, !10, i64 344, !10, i64 348, !10, i64 352, !10, i64 356, !10, i64 360, !7, i64 368, !10, i64 376, !7, i64 384}
!19 = !{!"short", !8, i64 0}
!20 = !{!18, !7, i64 56}
!21 = !{!18, !7, i64 64}
!22 = !{!18, !7, i64 72}
!23 = !{!24, !10, i64 464}
!24 = !{!"background", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48, !10, i64 56, !11, i64 64, !11, i64 72, !11, i64 80, !11, i64 88, !19, i64 96, !11, i64 104, !11, i64 112, !11, i64 120, !11, i64 128, !11, i64 136, !11, i64 144, !11, i64 152, !11, i64 160, !11, i64 168, !19, i64 176, !11, i64 184, !11, i64 192, !7, i64 200, !10, i64 208, !10, i64 212, !11, i64 216, !10, i64 224, !7, i64 232, !7, i64 240, !11, i64 248, !7, i64 256, !11, i64 264, !7, i64 272, !11, i64 280, !7, i64 288, !11, i64 296, !7, i64 304, !7, i64 312, !7, i64 320, !11, i64 328, !11, i64 336, !11, i64 344, !11, i64 352, !10, i64 360, !7, i64 368, !11, i64 376, !11, i64 384, !11, i64 392, !11, i64 400, !11, i64 408, !11, i64 416, !11, i64 424, !11, i64 432, !11, i64 440, !11, i64 448, !11, i64 456, !10, i64 464, !10, i64 468, !10, i64 472, !10, i64 476, !10, i64 480, !10, i64 484, !10, i64 488, !10, i64 492, !10, i64 496, !10, i64 500, !10, i64 504, !10, i64 508, !10, i64 512, !10, i64 516, !10, i64 520, !10, i64 524, !10, i64 528, !10, i64 532, !10, i64 536, !10, i64 540, !10, i64 544, !10, i64 548, !10, i64 552, !10, i64 556, !10, i64 560, !10, i64 564, !10, i64 568, !10, i64 572, !10, i64 576, !10, i64 580, !10, i64 584, !10, i64 588, !10, i64 592, !10, i64 596, !10, i64 600, !10, i64 604, !10, i64 608, !10, i64 612, !10, i64 616, !10, i64 620, !10, i64 624, !10, i64 628, !7, i64 632, !7, i64 640, !7, i64 648, !7, i64 656, !7, i64 664, !10, i64 672, !10, i64 676, !10, i64 680, !10, i64 684, !10, i64 688, !10, i64 692, !10, i64 696, !10, i64 700, !10, i64 704, !10, i64 708, !10, i64 712, !10, i64 716, !10, i64 720, !19, i64 724, !19, i64 726, !19, i64 728, !19, i64 730, !19, i64 732, !19, i64 734, !19, i64 736, !19, i64 738, !19, i64 740, !19, i64 742, !19, i64 744, !7, i64 752, !7, i64 760, !7, i64 768, !7, i64 776, !7, i64 784, !7, i64 792, !7, i64 800, !7, i64 808, !7, i64 816, !7, i64 824, !7, i64 832, !19, i64 840, !19, i64 842, !19, i64 844, !19, i64 846, !19, i64 848, !19, i64 850, !8, i64 852, !19, i64 2900, !8, i64 2902}
!25 = !{!11, !11, i64 0}
!26 = !{!24, !10, i64 468}
!27 = !{!24, !10, i64 472}
!28 = !{!24, !10, i64 476}
!29 = !{!24, !10, i64 480}
!30 = !{!24, !11, i64 352}
!31 = !{!18, !7, i64 368}
!32 = !{!18, !10, i64 340}
!33 = !{!10, !10, i64 0}
!34 = !{!35, !10, i64 0}
!35 = !{!"perturb_vector", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !10, i64 16, !10, i64 20, !10, i64 24, !10, i64 28, !10, i64 32, !10, i64 36, !10, i64 40, !10, i64 44, !10, i64 48, !10, i64 52, !10, i64 56, !10, i64 60, !10, i64 64, !10, i64 68, !10, i64 72, !10, i64 76, !10, i64 80, !10, i64 84, !10, i64 88, !10, i64 92, !10, i64 96, !10, i64 100, !10, i64 104, !10, i64 108, !10, i64 112, !10, i64 116, !10, i64 120, !10, i64 124, !10, i64 128, !10, i64 132, !10, i64 136, !10, i64 140, !10, i64 144, !10, i64 148, !10, i64 152, !7, i64 160, !7, i64 168, !10, i64 176, !10, i64 180, !10, i64 184, !10, i64 188, !10, i64 192, !10, i64 196, !10, i64 200, !7, i64 208, !7, i64 216, !7, i64 224}
!36 = !{!35, !10, i64 4}
!37 = !{!35, !10, i64 40}
!38 = !{!35, !10, i64 44}
!39 = !{!40, !10, i64 352}
!40 = !{!"thermo", !11, i64 0, !10, i64 8, !10, i64 12, !10, i64 16, !11, i64 24, !11, i64 32, !19, i64 40, !19, i64 42, !11, i64 48, !11, i64 56, !11, i64 64, !11, i64 72, !10, i64 80, !7, i64 88, !7, i64 96, !11, i64 104, !10, i64 112, !7, i64 120, !7, i64 128, !11, i64 136, !10, i64 144, !7, i64 152, !7, i64 160, !11, i64 168, !19, i64 176, !11, i64 184, !11, i64 192, !11, i64 200, !11, i64 208, !11, i64 216, !11, i64 224, !11, i64 232, !11, i64 240, !11, i64 248, !11, i64 256, !11, i64 264, !10, i64 272, !10, i64 276, !10, i64 280, !10, i64 284, !10, i64 288, !10, i64 292, !10, i64 296, !10, i64 300, !10, i64 304, !10, i64 308, !10, i64 312, !10, i64 316, !10, i64 320, !10, i64 324, !10, i64 328, !10, i64 332, !10, i64 336, !10, i64 340, !10, i64 344, !10, i64 348, !10, i64 352, !10, i64 356, !10, i64 360, !10, i64 364, !10, i64 368, !10, i64 372, !10, i64 376, !7, i64 384, !7, i64 392, !7, i64 400, !11, i64 408, !11, i64 416, !11, i64 424, !11, i64 432, !11, i64 440, !11, i64 448, !11, i64 456, !11, i64 464, !11, i64 472, !11, i64 480, !11, i64 488, !11, i64 496, !11, i64 504, !11, i64 512, !11, i64 520, !11, i64 528, !11, i64 536, !11, i64 544, !11, i64 552, !11, i64 560, !11, i64 568, !11, i64 576, !11, i64 584, !11, i64 592, !19, i64 600, !19, i64 602, !19, i64 604, !8, i64 606}
!41 = !{!40, !10, i64 276}
!42 = !{!40, !10, i64 284}
!43 = !{!44, !10, i64 1528}
!44 = !{!"precision", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48, !11, i64 56, !11, i64 64, !11, i64 72, !11, i64 80, !11, i64 88, !11, i64 96, !8, i64 104, !11, i64 360, !10, i64 368, !11, i64 376, !10, i64 384, !10, i64 388, !11, i64 392, !10, i64 400, !11, i64 408, !10, i64 416, !11, i64 424, !11, i64 432, !11, i64 440, !11, i64 448, !11, i64 456, !11, i64 464, !11, i64 472, !11, i64 480, !11, i64 488, !11, i64 496, !11, i64 504, !11, i64 512, !11, i64 520, !11, i64 528, !11, i64 536, !11, i64 544, !11, i64 552, !11, i64 560, !11, i64 568, !11, i64 576, !11, i64 584, !11, i64 592, !11, i64 600, !11, i64 608, !11, i64 616, !10, i64 624, !8, i64 628, !8, i64 884, !8, i64 1140, !11, i64 1400, !11, i64 1408, !11, i64 1416, !11, i64 1424, !11, i64 1432, !11, i64 1440, !11, i64 1448, !11, i64 1456, !11, i64 1464, !11, i64 1472, !11, i64 1480, !11, i64 1488, !11, i64 1496, !11, i64 1504, !11, i64 1512, !11, i64 1520, !10, i64 1528, !11, i64 1536, !11, i64 1544, !10, i64 1552, !10, i64 1556, !10, i64 1560, !10, i64 1564, !10, i64 1568, !10, i64 1572, !10, i64 1576, !10, i64 1580, !11, i64 1584, !11, i64 1592, !11, i64 1600, !11, i64 1608, !11, i64 1616, !11, i64 1624, !11, i64 1632, !11, i64 1640, !10, i64 1648, !11, i64 1656, !11, i64 1664, !10, i64 1672, !11, i64 1680, !11, i64 1688, !10, i64 1696, !11, i64 1704, !10, i64 1712, !11, i64 1720, !11, i64 1728, !10, i64 1736, !11, i64 1744, !11, i64 1752, !11, i64 1760, !10, i64 1768, !11, i64 1776, !11, i64 1784, !11, i64 1792, !11, i64 1800, !11, i64 1808, !10, i64 1816, !11, i64 1824, !11, i64 1832, !11, i64 1840, !11, i64 1848, !11, i64 1856, !11, i64 1864, !11, i64 1872, !10, i64 1880, !11, i64 1888, !11, i64 1896, !11, i64 1904, !11, i64 1912, !11, i64 1920, !11, i64 1928, !11, i64 1936, !11, i64 1944, !11, i64 1952, !11, i64 1960, !11, i64 1968, !11, i64 1976, !11, i64 1984, !11, i64 1992, !11, i64 2000, !11, i64 2008, !11, i64 2016, !11, i64 2024, !11, i64 2032, !11, i64 2040, !11, i64 2048, !11, i64 2056, !11, i64 2064, !11, i64 2072, !11, i64 2080, !11, i64 2088, !11, i64 2096, !11, i64 2104, !11, i64 2112, !11, i64 2120, !11, i64 2128, !11, i64 2136, !11, i64 2144, !11, i64 2152, !11, i64 2160, !11, i64 2168, !11, i64 2176, !11, i64 2184, !11, i64 2192, !11, i64 2200, !11, i64 2208, !11, i64 2216, !11, i64 2224, !11, i64 2232, !11, i64 2240, !11, i64 2248, !10, i64 2256, !11, i64 2264, !11, i64 2272, !11, i64 2280, !11, i64 2288, !10, i64 2296, !11, i64 2304, !11, i64 2312, !10, i64 2320, !10, i64 2324, !10, i64 2328, !11, i64 2336, !11, i64 2344, !8, i64 2352}
!45 = !{!40, !10, i64 288}
!46 = !{!47, !10, i64 2024}
!47 = !{!"perturbs", !19, i64 0, !19, i64 2, !19, i64 4, !19, i64 6, !19, i64 8, !19, i64 10, !19, i64 12, !19, i64 14, !19, i64 16, !19, i64 18, !19, i64 20, !10, i64 24, !19, i64 28, !19, i64 30, !19, i64 32, !19, i64 34, !19, i64 36, !19, i64 38, !19, i64 40, !19, i64 42, !19, i64 44, !19, i64 46, !19, i64 48, !19, i64 50, !19, i64 52, !19, i64 54, !19, i64 56, !19, i64 58, !19, i64 60, !10, i64 64, !10, i64 68, !10, i64 72, !10, i64 76, !11, i64 80, !10, i64 88, !10, i64 92, !8, i64 96, !8, i64 896, !10, i64 1696, !10, i64 1700, !10, i64 1704, !10, i64 1708, !10, i64 1712, !11, i64 1720, !10, i64 1728, !10, i64 1732, !8, i64 1736, !11, i64 1976, !11, i64 1984, !11, i64 1992, !7, i64 2000, !7, i64 2008, !10, i64 2016, !19, i64 2020, !19, i64 2022, !10, i64 2024, !10, i64 2028, !10, i64 2032, !10, i64 2036, !10, i64 2040, !10, i64 2044, !10, i64 2048, !10, i64 2052, !10, i64 2056, !10, i64 2060, !10, i64 2064, !7, i64 2072, !19, i64 2080, !19, i64 2082, !19, i64 2084, !19, i64 2086, !19, i64 2088, !19, i64 2090, !19, i64 2092, !19, i64 2094, !19, i64 2096, !19, i64 2098, !19, i64 2100, !19, i64 2102, !19, i64 2104, !19, i64 2106, !19, i64 2108, !19, i64 2110, !19, i64 2112, !19, i64 2114, !19, i64 2116, !19, i64 2118, !19, i64 2120, !19, i64 2122, !19, i64 2124, !19, i64 2126, !19, i64 2128, !19, i64 2130, !19, i64 2132, !19, i64 2134, !19, i64 2136, !19, i64 2138, !19, i64 2140, !19, i64 2142, !19, i64 2144, !19, i64 2146, !19, i64 2148, !19, i64 2150, !19, i64 2152, !19, i64 2154, !19, i64 2156, !19, i64 2158, !10, i64 2160, !10, i64 2164, !10, i64 2168, !10, i64 2172, !10, i64 2176, !10, i64 2180, !10, i64 2184, !10, i64 2188, !10, i64 2192, !10, i64 2196, !10, i64 2200, !10, i64 2204, !10, i64 2208, !10, i64 2212, !10, i64 2216, !10, i64 2220, !10, i64 2224, !10, i64 2228, !10, i64 2232, !10, i64 2236, !10, i64 2240, !10, i64 2244, !10, i64 2248, !10, i64 2252, !10, i64 2256, !10, i64 2260, !10, i64 2264, !10, i64 2268, !10, i64 2272, !10, i64 2276, !10, i64 2280, !10, i64 2284, !10, i64 2288, !10, i64 2292, !10, i64 2296, !10, i64 2300, !10, i64 2304, !10, i64 2308, !10, i64 2312, !10, i64 2316, !10, i64 2320, !10, i64 2324, !10, i64 2328, !10, i64 2332, !7, i64 2336, !7, i64 2344, !7, i64 2352, !7, i64 2360, !7, i64 2368, !11, i64 2376, !11, i64 2384, !7, i64 2392, !10, i64 2400, !11, i64 2408, !11, i64 2416, !11, i64 2424, !7, i64 2432, !7, i64 2440, !7, i64 2448, !7, i64 2456, !7, i64 2464, !7, i64 2472, !10, i64 2480, !7, i64 2488, !7, i64 2496, !7, i64 2504, !8, i64 2512, !8, i64 10512, !8, i64 18512, !10, i64 26512, !10, i64 26516, !10, i64 26520, !8, i64 26528, !8, i64 26768, !8, i64 27008, !8, i64 27248, !8, i64 27368, !8, i64 27488, !19, i64 27608, !8, i64 27610}
!48 = !{!18, !10, i64 8}
!49 = !{!18, !10, i64 20}
!50 = !{!18, !10, i64 24}
!51 = !{!18, !10, i64 4}
!52 = !{!18, !10, i64 0}
!53 = !{!18, !11, i64 176}
!54 = !{!40, !10, i64 356}
!55 = !{!24, !10, i64 360}
!56 = !{!35, !10, i64 176}
!57 = !{!18, !10, i64 12}
!58 = !{!18, !10, i64 16}
!59 = !{!40, !10, i64 360}
!60 = !{!18, !11, i64 144}
!61 = !{!18, !11, i64 152}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass