; LLVM IR from ggml-org/ggml :: src (ggml-quants)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.block_tq2_0 = type { [64 x i8], i16 }

@.str.1 = external hidden unnamed_addr constant [65 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [14 x i8], align 1
@__PRETTY_FUNCTION__.dequantize_row_tq2_0 = external hidden unnamed_addr constant [81 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: inlinehint nounwind uwtable
declare hidden float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext) #2

; Function Attrs: nounwind uwtable
define dso_local void @dequantize_row_tq2_0(ptr noalias noundef %0, ptr noalias noundef %1, i64 noundef %2) #3 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca i64, align 8
  %7 = alloca i64, align 8
  %8 = alloca i64, align 8
  %9 = alloca i32, align 4
  %10 = alloca float, align 4
  %11 = alloca i64, align 8
  %12 = alloca i64, align 8
  %13 = alloca i64, align 8
  %14 = alloca i8, align 1
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store i64 %2, ptr %6, align 8, !tbaa !9
  %15 = load i64, ptr %6, align 8, !tbaa !9
  %16 = srem i64 %15, 256
  %17 = icmp eq i64 %16, 0
  br i1 %17, label %18, label %19

18:                                               ; preds = %3
  br label %20

19:                                               ; preds = %3
  call void @__assert_fail(ptr noundef @.str.4, ptr noundef @.str.1, i32 noundef 2177, ptr noundef @__PRETTY_FUNCTION__.dequantize_row_tq2_0) #4
  unreachable

20:                                               ; preds = %18
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #5
  %21 = load i64, ptr %6, align 8, !tbaa !9
  %22 = sdiv i64 %21, 256
  store i64 %22, ptr %7, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #5
  store i64 0, ptr %8, align 8, !tbaa !9
  br label %23

23:                                               ; preds = %86, %20
  %24 = load i64, ptr %8, align 8, !tbaa !9
  %25 = load i64, ptr %7, align 8, !tbaa !9
  %26 = icmp slt i64 %24, %25
  br i1 %26, label %28, label %27

27:                                               ; preds = %23
  store i32 2, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #5
  br label %89

28:                                               ; preds = %23
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #5
  %29 = load ptr, ptr %4, align 8, !tbaa !5
  %30 = load i64, ptr %8, align 8, !tbaa !9
  %31 = getelementptr inbounds %struct.block_tq2_0, ptr %29, i64 %30
  %32 = getelementptr inbounds %struct.block_tq2_0, ptr %31, i32 0, i32 1
  %33 = load i16, ptr %32, align 2, !tbaa !11
  %34 = call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %33)
  store float %34, ptr %10, align 4, !tbaa !14
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #5
  store i64 0, ptr %11, align 8, !tbaa !9
  br label %35

35:                                               ; preds = %82, %28
  %36 = load i64, ptr %11, align 8, !tbaa !9
  %37 = icmp ult i64 %36, 64
  br i1 %37, label %39, label %38

38:                                               ; preds = %35
  store i32 5, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #5
  br label %85

39:                                               ; preds = %35
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #5
  store i64 0, ptr %12, align 8, !tbaa !9
  br label %40

40:                                               ; preds = %78, %39
  %41 = load i64, ptr %12, align 8, !tbaa !9
  %42 = icmp ult i64 %41, 4
  br i1 %42, label %44, label %43

43:                                               ; preds = %40
  store i32 8, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #5
  br label %81

44:                                               ; preds = %40
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #5
  store i64 0, ptr %13, align 8, !tbaa !9
  br label %45

45:                                               ; preds = %74, %44
  %46 = load i64, ptr %13, align 8, !tbaa !9
  %47 = icmp ult i64 %46, 32
  br i1 %47, label %49, label %48

48:                                               ; preds = %45
  store i32 11, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #5
  br label %77

49:                                               ; preds = %45
  call void @llvm.lifetime.start.p0(i64 1, ptr %14) #5
  %50 = load ptr, ptr %4, align 8, !tbaa !5
  %51 = load i64, ptr %8, align 8, !tbaa !9
  %52 = getelementptr inbounds %struct.block_tq2_0, ptr %50, i64 %51
  %53 = getelementptr inbounds %struct.block_tq2_0, ptr %52, i32 0, i32 0
  %54 = load i64, ptr %11, align 8, !tbaa !9
  %55 = load i64, ptr %13, align 8, !tbaa !9
  %56 = add i64 %54, %55
  %57 = getelementptr inbounds [64 x i8], ptr %53, i64 0, i64 %56
  %58 = load i8, ptr %57, align 1, !tbaa !16
  %59 = zext i8 %58 to i32
  %60 = load i64, ptr %12, align 8, !tbaa !9
  %61 = mul i64 %60, 2
  %62 = trunc i64 %61 to i32
  %63 = ashr i32 %59, %62
  %64 = and i32 %63, 3
  %65 = trunc i32 %64 to i8
  store i8 %65, ptr %14, align 1, !tbaa !16
  %66 = load i8, ptr %14, align 1, !tbaa !16
  %67 = sext i8 %66 to i32
  %68 = sub nsw i32 %67, 1
  %69 = sitofp i32 %68 to float
  %70 = load float, ptr %10, align 4, !tbaa !14
  %71 = fmul float %69, %70
  %72 = load ptr, ptr %5, align 8, !tbaa !5
  %73 = getelementptr inbounds float, ptr %72, i32 1
  store ptr %73, ptr %5, align 8, !tbaa !5
  store float %71, ptr %72, align 4, !tbaa !14
  call void @llvm.lifetime.end.p0(i64 1, ptr %14) #5
  br label %74

74:                                               ; preds = %49
  %75 = load i64, ptr %13, align 8, !tbaa !9
  %76 = add i64 %75, 1
  store i64 %76, ptr %13, align 8, !tbaa !9
  br label %45, !llvm.loop !17

77:                                               ; preds = %48
  br label %78

78:                                               ; preds = %77
  %79 = load i64, ptr %12, align 8, !tbaa !9
  %80 = add i64 %79, 1
  store i64 %80, ptr %12, align 8, !tbaa !9
  br label %40, !llvm.loop !19

81:                                               ; preds = %43
  br label %82

82:                                               ; preds = %81
  %83 = load i64, ptr %11, align 8, !tbaa !9
  %84 = add i64 %83, 32
  store i64 %84, ptr %11, align 8, !tbaa !9
  br label %35, !llvm.loop !20

85:                                               ; preds = %38
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #5
  br label %86

86:                                               ; preds = %85
  %87 = load i64, ptr %8, align 8, !tbaa !9
  %88 = add nsw i64 %87, 1
  store i64 %88, ptr %8, align 8, !tbaa !9
  br label %23, !llvm.loop !21

89:                                               ; preds = %27
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #5
  ret void
}

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { noreturn nounwind }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"long", !7, i64 0}
!11 = !{!12, !13, i64 64}
!12 = !{!"", !7, i64 0, !13, i64 64}
!13 = !{!"short", !7, i64 0}
!14 = !{!15, !15, i64 0}
!15 = !{!"float", !7, i64 0}
!16 = !{!7, !7, i64 0}
!17 = distinct !{!17, !18}
!18 = !{!"llvm.loop.mustprogress"}
!19 = distinct !{!19, !18}
!20 = distinct !{!20, !18}
!21 = distinct !{!21, !18}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.block_tq2_0 = type { [64 x i8], i16 }

@.str.1 = external hidden unnamed_addr constant [65 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [14 x i8], align 1
@__PRETTY_FUNCTION__.dequantize_row_tq2_0 = external hidden unnamed_addr constant [81 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) local_unnamed_addr #0

; Function Attrs: inlinehint nounwind uwtable
declare hidden float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local void @dequantize_row_tq2_0(ptr noalias nocapture noundef readonly %0, ptr noalias nocapture noundef writeonly %1, i64 noundef %2) local_unnamed_addr #2 {
  %4 = and i64 %2, 255
  %5 = icmp eq i64 %4, 0
  br i1 %5, label %7, label %6

6:                                                ; preds = %3
  tail call void @__assert_fail(ptr noundef nonnull @.str.4, ptr noundef nonnull @.str.1, i32 noundef 2177, ptr noundef nonnull @__PRETTY_FUNCTION__.dequantize_row_tq2_0) #3
  unreachable

7:                                                ; preds = %3
  %8 = ashr exact i64 %2, 8
  %9 = icmp sgt i64 %8, 0
  br i1 %9, label %.lr.ph, label %._crit_edge

._crit_edge:                                      ; preds = %458, %7
  ret void

.lr.ph:                                           ; preds = %7, %458
  %.032 = phi ptr [ %ind.end, %458 ], [ %1, %7 ]
  %.02331 = phi i64 [ %459, %458 ], [ 0, %7 ]
  %10 = getelementptr inbounds %struct.block_tq2_0, ptr %0, i64 %.02331
  %11 = getelementptr inbounds i8, ptr %10, i64 64
  %12 = load i16, ptr %11, align 2, !tbaa !5
  %13 = tail call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %12)
  %broadcast.splatinsert38 = insertelement <4 x float> poison, float %13, i64 0
  %broadcast.splat39 = shufflevector <4 x float> %broadcast.splatinsert38, <4 x float> poison, <4 x i32> zeroinitializer
  br label %vector.ph

vector.ph:                                        ; preds = %vector.ph, %.lr.ph
  %.130 = phi ptr [ %.032, %.lr.ph ], [ %ind.end, %vector.ph ]
  %14 = phi i1 [ true, %.lr.ph ], [ false, %vector.ph ]
  %.02229 = phi i64 [ 0, %.lr.ph ], [ 32, %vector.ph ]
  %15 = or disjoint i64 %.02229, 31
  %16 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %15
  %17 = load i8, ptr %16, align 1, !tbaa !10
  %18 = zext i8 %17 to i32
  %19 = or disjoint i64 %.02229, 30
  %20 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %19
  %21 = load i8, ptr %20, align 1, !tbaa !10
  %22 = zext i8 %21 to i32
  %23 = or disjoint i64 %.02229, 29
  %24 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %23
  %25 = load i8, ptr %24, align 1, !tbaa !10
  %26 = zext i8 %25 to i32
  %27 = or disjoint i64 %.02229, 28
  %28 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %27
  %29 = load i8, ptr %28, align 1, !tbaa !10
  %30 = zext i8 %29 to i32
  %31 = or disjoint i64 %.02229, 27
  %32 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %31
  %33 = load i8, ptr %32, align 1, !tbaa !10
  %34 = zext i8 %33 to i32
  %35 = or disjoint i64 %.02229, 26
  %36 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %35
  %37 = load i8, ptr %36, align 1, !tbaa !10
  %38 = zext i8 %37 to i32
  %39 = or disjoint i64 %.02229, 25
  %40 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %39
  %41 = load i8, ptr %40, align 1, !tbaa !10
  %42 = zext i8 %41 to i32
  %43 = or disjoint i64 %.02229, 24
  %44 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %43
  %45 = load i8, ptr %44, align 1, !tbaa !10
  %46 = zext i8 %45 to i32
  %47 = or disjoint i64 %.02229, 23
  %48 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %47
  %49 = load i8, ptr %48, align 1, !tbaa !10
  %50 = zext i8 %49 to i32
  %51 = or disjoint i64 %.02229, 22
  %52 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %51
  %53 = load i8, ptr %52, align 1, !tbaa !10
  %54 = zext i8 %53 to i32
  %55 = or disjoint i64 %.02229, 21
  %56 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %55
  %57 = load i8, ptr %56, align 1, !tbaa !10
  %58 = zext i8 %57 to i32
  %59 = or disjoint i64 %.02229, 20
  %60 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %59
  %61 = load i8, ptr %60, align 1, !tbaa !10
  %62 = zext i8 %61 to i32
  %63 = or disjoint i64 %.02229, 19
  %64 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %63
  %65 = load i8, ptr %64, align 1, !tbaa !10
  %66 = zext i8 %65 to i32
  %67 = or disjoint i64 %.02229, 18
  %68 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %67
  %69 = load i8, ptr %68, align 1, !tbaa !10
  %70 = zext i8 %69 to i32
  %71 = or disjoint i64 %.02229, 17
  %72 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %71
  %73 = load i8, ptr %72, align 1, !tbaa !10
  %74 = zext i8 %73 to i32
  %75 = or disjoint i64 %.02229, 16
  %76 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %75
  %77 = load i8, ptr %76, align 1, !tbaa !10
  %78 = zext i8 %77 to i32
  %79 = or disjoint i64 %.02229, 15
  %80 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %79
  %81 = load i8, ptr %80, align 1, !tbaa !10
  %82 = zext i8 %81 to i32
  %83 = or disjoint i64 %.02229, 14
  %84 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %83
  %85 = load i8, ptr %84, align 1, !tbaa !10
  %86 = zext i8 %85 to i32
  %87 = or disjoint i64 %.02229, 13
  %88 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %87
  %89 = load i8, ptr %88, align 1, !tbaa !10
  %90 = zext i8 %89 to i32
  %91 = or disjoint i64 %.02229, 12
  %92 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %91
  %93 = load i8, ptr %92, align 1, !tbaa !10
  %94 = zext i8 %93 to i32
  %95 = or disjoint i64 %.02229, 11
  %96 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %95
  %97 = load i8, ptr %96, align 1, !tbaa !10
  %98 = zext i8 %97 to i32
  %99 = or disjoint i64 %.02229, 10
  %100 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %99
  %101 = load i8, ptr %100, align 1, !tbaa !10
  %102 = zext i8 %101 to i32
  %103 = or disjoint i64 %.02229, 9
  %104 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %103
  %105 = load i8, ptr %104, align 1, !tbaa !10
  %106 = zext i8 %105 to i32
  %107 = or disjoint i64 %.02229, 8
  %108 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %107
  %109 = load i8, ptr %108, align 1, !tbaa !10
  %110 = zext i8 %109 to i32
  %111 = or disjoint i64 %.02229, 7
  %112 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %111
  %113 = load i8, ptr %112, align 1, !tbaa !10
  %114 = zext i8 %113 to i32
  %115 = or disjoint i64 %.02229, 6
  %116 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %115
  %117 = load i8, ptr %116, align 1, !tbaa !10
  %118 = zext i8 %117 to i32
  %119 = or disjoint i64 %.02229, 5
  %120 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %119
  %121 = load i8, ptr %120, align 1, !tbaa !10
  %122 = zext i8 %121 to i32
  %123 = or disjoint i64 %.02229, 4
  %124 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %123
  %125 = load i8, ptr %124, align 1, !tbaa !10
  %126 = zext i8 %125 to i32
  %127 = or disjoint i64 %.02229, 3
  %128 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %127
  %129 = load i8, ptr %128, align 1, !tbaa !10
  %130 = zext i8 %129 to i32
  %131 = or disjoint i64 %.02229, 2
  %132 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %131
  %133 = load i8, ptr %132, align 1, !tbaa !10
  %134 = zext i8 %133 to i32
  %135 = or disjoint i64 %.02229, 1
  %136 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %135
  %137 = load i8, ptr %136, align 1, !tbaa !10
  %138 = zext i8 %137 to i32
  %139 = getelementptr inbounds [64 x i8], ptr %10, i64 0, i64 %.02229
  %140 = load i8, ptr %139, align 1, !tbaa !10
  %141 = zext i8 %140 to i32
  %ind.end = getelementptr i8, ptr %.130, i64 512
  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %141, i64 0
  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert40 = insertelement <4 x i32> poison, i32 %138, i64 0
  %broadcast.splat41 = shufflevector <4 x i32> %broadcast.splatinsert40, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert42 = insertelement <4 x i32> poison, i32 %134, i64 0
  %broadcast.splat43 = shufflevector <4 x i32> %broadcast.splatinsert42, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert44 = insertelement <4 x i32> poison, i32 %130, i64 0
  %broadcast.splat45 = shufflevector <4 x i32> %broadcast.splatinsert44, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert46 = insertelement <4 x i32> poison, i32 %126, i64 0
  %broadcast.splat47 = shufflevector <4 x i32> %broadcast.splatinsert46, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert48 = insertelement <4 x i32> poison, i32 %122, i64 0
  %broadcast.splat49 = shufflevector <4 x i32> %broadcast.splatinsert48, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert50 = insertelement <4 x i32> poison, i32 %118, i64 0
  %broadcast.splat51 = shufflevector <4 x i32> %broadcast.splatinsert50, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert52 = insertelement <4 x i32> poison, i32 %114, i64 0
  %broadcast.splat53 = shufflevector <4 x i32> %broadcast.splatinsert52, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert54 = insertelement <4 x i32> poison, i32 %110, i64 0
  %broadcast.splat55 = shufflevector <4 x i32> %broadcast.splatinsert54, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert56 = insertelement <4 x i32> poison, i32 %106, i64 0
  %broadcast.splat57 = shufflevector <4 x i32> %broadcast.splatinsert56, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert58 = insertelement <4 x i32> poison, i32 %102, i64 0
  %broadcast.splat59 = shufflevector <4 x i32> %broadcast.splatinsert58, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert60 = insertelement <4 x i32> poison, i32 %98, i64 0
  %broadcast.splat61 = shufflevector <4 x i32> %broadcast.splatinsert60, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert62 = insertelement <4 x i32> poison, i32 %94, i64 0
  %broadcast.splat63 = shufflevector <4 x i32> %broadcast.splatinsert62, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert64 = insertelement <4 x i32> poison, i32 %90, i64 0
  %broadcast.splat65 = shufflevector <4 x i32> %broadcast.splatinsert64, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert66 = insertelement <4 x i32> poison, i32 %86, i64 0
  %broadcast.splat67 = shufflevector <4 x i32> %broadcast.splatinsert66, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert68 = insertelement <4 x i32> poison, i32 %82, i64 0
  %broadcast.splat69 = shufflevector <4 x i32> %broadcast.splatinsert68, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert70 = insertelement <4 x i32> poison, i32 %78, i64 0
  %broadcast.splat71 = shufflevector <4 x i32> %broadcast.splatinsert70, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert72 = insertelement <4 x i32> poison, i32 %74, i64 0
  %broadcast.splat73 = shufflevector <4 x i32> %broadcast.splatinsert72, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert74 = insertelement <4 x i32> poison, i32 %70, i64 0
  %broadcast.splat75 = shufflevector <4 x i32> %broadcast.splatinsert74, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert76 = insertelement <4 x i32> poison, i32 %66, i64 0
  %broadcast.splat77 = shufflevector <4 x i32> %broadcast.splatinsert76, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert78 = insertelement <4 x i32> poison, i32 %62, i64 0
  %broadcast.splat79 = shufflevector <4 x i32> %broadcast.splatinsert78, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert80 = insertelement <4 x i32> poison, i32 %58, i64 0
  %broadcast.splat81 = shufflevector <4 x i32> %broadcast.splatinsert80, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert82 = insertelement <4 x i32> poison, i32 %54, i64 0
  %broadcast.splat83 = shufflevector <4 x i32> %broadcast.splatinsert82, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert84 = insertelement <4 x i32> poison, i32 %50, i64 0
  %broadcast.splat85 = shufflevector <4 x i32> %broadcast.splatinsert84, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert86 = insertelement <4 x i32> poison, i32 %46, i64 0
  %broadcast.splat87 = shufflevector <4 x i32> %broadcast.splatinsert86, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert88 = insertelement <4 x i32> poison, i32 %42, i64 0
  %broadcast.splat89 = shufflevector <4 x i32> %broadcast.splatinsert88, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert90 = insertelement <4 x i32> poison, i32 %38, i64 0
  %broadcast.splat91 = shufflevector <4 x i32> %broadcast.splatinsert90, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert92 = insertelement <4 x i32> poison, i32 %34, i64 0
  %broadcast.splat93 = shufflevector <4 x i32> %broadcast.splatinsert92, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert94 = insertelement <4 x i32> poison, i32 %30, i64 0
  %broadcast.splat95 = shufflevector <4 x i32> %broadcast.splatinsert94, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert96 = insertelement <4 x i32> poison, i32 %26, i64 0
  %broadcast.splat97 = shufflevector <4 x i32> %broadcast.splatinsert96, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert98 = insertelement <4 x i32> poison, i32 %22, i64 0
  %broadcast.splat99 = shufflevector <4 x i32> %broadcast.splatinsert98, <4 x i32> poison, <4 x i32> zeroinitializer
  %broadcast.splatinsert100 = insertelement <4 x i32> poison, i32 %18, i64 0
  %broadcast.splat101 = shufflevector <4 x i32> %broadcast.splatinsert100, <4 x i32> poison, <4 x i32> zeroinitializer
  %next.gep35 = getelementptr i8, ptr %.130, i64 128
  %next.gep36 = getelementptr i8, ptr %.130, i64 256
  %next.gep37 = getelementptr i8, ptr %.130, i64 384
  %142 = lshr <4 x i32> %broadcast.splat, <i32 0, i32 2, i32 4, i32 6>
  %143 = and <4 x i32> %142, <i32 3, i32 3, i32 3, i32 3>
  %144 = add nsw <4 x i32> %143, <i32 -1, i32 -1, i32 -1, i32 -1>
  %145 = sitofp <4 x i32> %144 to <4 x float>
  %146 = fmul <4 x float> %broadcast.splat39, %145
  %147 = getelementptr inbounds i8, ptr %.130, i64 4
  %148 = extractelement <4 x float> %146, i64 0
  store float %148, ptr %.130, align 4, !tbaa !11
  %149 = lshr <4 x i32> %broadcast.splat41, <i32 0, i32 2, i32 4, i32 6>
  %150 = and <4 x i32> %149, <i32 3, i32 3, i32 3, i32 3>
  %151 = add nsw <4 x i32> %150, <i32 -1, i32 -1, i32 -1, i32 -1>
  %152 = sitofp <4 x i32> %151 to <4 x float>
  %153 = fmul <4 x float> %broadcast.splat39, %152
  %154 = getelementptr inbounds i8, ptr %.130, i64 8
  %155 = getelementptr i8, ptr %.130, i64 136
  %156 = getelementptr i8, ptr %.130, i64 264
  %157 = getelementptr i8, ptr %.130, i64 392
  %158 = extractelement <4 x float> %153, i64 0
  store float %158, ptr %147, align 4, !tbaa !11
  %159 = shufflevector <4 x float> %146, <4 x float> %153, <2 x i32> <i32 1, i32 5>
  store <2 x float> %159, ptr %next.gep35, align 4, !tbaa !11
  %160 = shufflevector <4 x float> %146, <4 x float> %153, <2 x i32> <i32 2, i32 6>
  store <2 x float> %160, ptr %next.gep36, align 4, !tbaa !11
  %161 = shufflevector <4 x float> %146, <4 x float> %153, <2 x i32> <i32 3, i32 7>
  store <2 x float> %161, ptr %next.gep37, align 4, !tbaa !11
  %162 = lshr <4 x i32> %broadcast.splat43, <i32 0, i32 2, i32 4, i32 6>
  %163 = and <4 x i32> %162, <i32 3, i32 3, i32 3, i32 3>
  %164 = add nsw <4 x i32> %163, <i32 -1, i32 -1, i32 -1, i32 -1>
  %165 = sitofp <4 x i32> %164 to <4 x float>
  %166 = fmul <4 x float> %broadcast.splat39, %165
  %167 = getelementptr inbounds i8, ptr %.130, i64 12
  %168 = extractelement <4 x float> %166, i64 0
  store float %168, ptr %154, align 4, !tbaa !11
  %169 = lshr <4 x i32> %broadcast.splat45, <i32 0, i32 2, i32 4, i32 6>
  %170 = and <4 x i32> %169, <i32 3, i32 3, i32 3, i32 3>
  %171 = add nsw <4 x i32> %170, <i32 -1, i32 -1, i32 -1, i32 -1>
  %172 = sitofp <4 x i32> %171 to <4 x float>
  %173 = fmul <4 x float> %broadcast.splat39, %172
  %174 = getelementptr inbounds i8, ptr %.130, i64 16
  %175 = getelementptr i8, ptr %.130, i64 144
  %176 = getelementptr i8, ptr %.130, i64 272
  %177 = getelementptr i8, ptr %.130, i64 400
  %178 = extractelement <4 x float> %173, i64 0
  store float %178, ptr %167, align 4, !tbaa !11
  %179 = shufflevector <4 x float> %166, <4 x float> %173, <2 x i32> <i32 1, i32 5>
  store <2 x float> %179, ptr %155, align 4, !tbaa !11
  %180 = shufflevector <4 x float> %166, <4 x float> %173, <2 x i32> <i32 2, i32 6>
  store <2 x float> %180, ptr %156, align 4, !tbaa !11
  %181 = shufflevector <4 x float> %166, <4 x float> %173, <2 x i32> <i32 3, i32 7>
  store <2 x float> %181, ptr %157, align 4, !tbaa !11
  %182 = lshr <4 x i32> %broadcast.splat47, <i32 0, i32 2, i32 4, i32 6>
  %183 = and <4 x i32> %182, <i32 3, i32 3, i32 3, i32 3>
  %184 = add nsw <4 x i32> %183, <i32 -1, i32 -1, i32 -1, i32 -1>
  %185 = sitofp <4 x i32> %184 to <4 x float>
  %186 = fmul <4 x float> %broadcast.splat39, %185
  %187 = getelementptr inbounds i8, ptr %.130, i64 20
  %188 = extractelement <4 x float> %186, i64 0
  store float %188, ptr %174, align 4, !tbaa !11
  %189 = lshr <4 x i32> %broadcast.splat49, <i32 0, i32 2, i32 4, i32 6>
  %190 = and <4 x i32> %189, <i32 3, i32 3, i32 3, i32 3>
  %191 = add nsw <4 x i32> %190, <i32 -1, i32 -1, i32 -1, i32 -1>
  %192 = sitofp <4 x i32> %191 to <4 x float>
  %193 = fmul <4 x float> %broadcast.splat39, %192
  %194 = getelementptr inbounds i8, ptr %.130, i64 24
  %195 = getelementptr i8, ptr %.130, i64 152
  %196 = getelementptr i8, ptr %.130, i64 280
  %197 = getelementptr i8, ptr %.130, i64 408
  %198 = extractelement <4 x float> %193, i64 0
  store float %198, ptr %187, align 4, !tbaa !11
  %199 = shufflevector <4 x float> %186, <4 x float> %193, <2 x i32> <i32 1, i32 5>
  store <2 x float> %199, ptr %175, align 4, !tbaa !11
  %200 = shufflevector <4 x float> %186, <4 x float> %193, <2 x i32> <i32 2, i32 6>
  store <2 x float> %200, ptr %176, align 4, !tbaa !11
  %201 = shufflevector <4 x float> %186, <4 x float> %193, <2 x i32> <i32 3, i32 7>
  store <2 x float> %201, ptr %177, align 4, !tbaa !11
  %202 = lshr <4 x i32> %broadcast.splat51, <i32 0, i32 2, i32 4, i32 6>
  %203 = and <4 x i32> %202, <i32 3, i32 3, i32 3, i32 3>
  %204 = add nsw <4 x i32> %203, <i32 -1, i32 -1, i32 -1, i32 -1>
  %205 = sitofp <4 x i32> %204 to <4 x float>
  %206 = fmul <4 x float> %broadcast.splat39, %205
  %207 = getelementptr inbounds i8, ptr %.130, i64 28
  %208 = extractelement <4 x float> %206, i64 0
  store float %208, ptr %194, align 4, !tbaa !11
  %209 = lshr <4 x i32> %broadcast.splat53, <i32 0, i32 2, i32 4, i32 6>
  %210 = and <4 x i32> %209, <i32 3, i32 3, i32 3, i32 3>
  %211 = add nsw <4 x i32> %210, <i32 -1, i32 -1, i32 -1, i32 -1>
  %212 = sitofp <4 x i32> %211 to <4 x float>
  %213 = fmul <4 x float> %broadcast.splat39, %212
  %214 = getelementptr inbounds i8, ptr %.130, i64 32
  %215 = getelementptr i8, ptr %.130, i64 160
  %216 = getelementptr i8, ptr %.130, i64 288
  %217 = getelementptr i8, ptr %.130, i64 416
  %218 = extractelement <4 x float> %213, i64 0
  store float %218, ptr %207, align 4, !tbaa !11
  %219 = shufflevector <4 x float> %206, <4 x float> %213, <2 x i32> <i32 1, i32 5>
  store <2 x float> %219, ptr %195, align 4, !tbaa !11
  %220 = shufflevector <4 x float> %206, <4 x float> %213, <2 x i32> <i32 2, i32 6>
  store <2 x float> %220, ptr %196, align 4, !tbaa !11
  %221 = shufflevector <4 x float> %206, <4 x float> %213, <2 x i32> <i32 3, i32 7>
  store <2 x float> %221, ptr %197, align 4, !tbaa !11
  %222 = lshr <4 x i32> %broadcast.splat55, <i32 0, i32 2, i32 4, i32 6>
  %223 = and <4 x i32> %222, <i32 3, i32 3, i32 3, i32 3>
  %224 = add nsw <4 x i32> %223, <i32 -1, i32 -1, i32 -1, i32 -1>
  %225 = sitofp <4 x i32> %224 to <4 x float>
  %226 = fmul <4 x float> %broadcast.splat39, %225
  %227 = getelementptr inbounds i8, ptr %.130, i64 36
  %228 = extractelement <4 x float> %226, i64 0
  store float %228, ptr %214, align 4, !tbaa !11
  %229 = lshr <4 x i32> %broadcast.splat57, <i32 0, i32 2, i32 4, i32 6>
  %230 = and <4 x i32> %229, <i32 3, i32 3, i32 3, i32 3>
  %231 = add nsw <4 x i32> %230, <i32 -1, i32 -1, i32 -1, i32 -1>
  %232 = sitofp <4 x i32> %231 to <4 x float>
  %233 = fmul <4 x float> %broadcast.splat39, %232
  %234 = getelementptr inbounds i8, ptr %.130, i64 40
  %235 = getelementptr i8, ptr %.130, i64 168
  %236 = getelementptr i8, ptr %.130, i64 296
  %237 = getelementptr i8, ptr %.130, i64 424
  %238 = extractelement <4 x float> %233, i64 0
  store float %238, ptr %227, align 4, !tbaa !11
  %239 = shufflevector <4 x float> %226, <4 x float> %233, <2 x i32> <i32 1, i32 5>
  store <2 x float> %239, ptr %215, align 4, !tbaa !11
  %240 = shufflevector <4 x float> %226, <4 x float> %233, <2 x i32> <i32 2, i32 6>
  store <2 x float> %240, ptr %216, align 4, !tbaa !11
  %241 = shufflevector <4 x float> %226, <4 x float> %233, <2 x i32> <i32 3, i32 7>
  store <2 x float> %241, ptr %217, align 4, !tbaa !11
  %242 = lshr <4 x i32> %broadcast.splat59, <i32 0, i32 2, i32 4, i32 6>
  %243 = and <4 x i32> %242, <i32 3, i32 3, i32 3, i32 3>
  %244 = add nsw <4 x i32> %243, <i32 -1, i32 -1, i32 -1, i32 -1>
  %245 = sitofp <4 x i32> %244 to <4 x float>
  %246 = fmul <4 x float> %broadcast.splat39, %245
  %247 = getelementptr inbounds i8, ptr %.130, i64 44
  %248 = extractelement <4 x float> %246, i64 0
  store float %248, ptr %234, align 4, !tbaa !11
  %249 = lshr <4 x i32> %broadcast.splat61, <i32 0, i32 2, i32 4, i32 6>
  %250 = and <4 x i32> %249, <i32 3, i32 3, i32 3, i32 3>
  %251 = add nsw <4 x i32> %250, <i32 -1, i32 -1, i32 -1, i32 -1>
  %252 = sitofp <4 x i32> %251 to <4 x float>
  %253 = fmul <4 x float> %broadcast.splat39, %252
  %254 = getelementptr inbounds i8, ptr %.130, i64 48
  %255 = getelementptr i8, ptr %.130, i64 176
  %256 = getelementptr i8, ptr %.130, i64 304
  %257 = getelementptr i8, ptr %.130, i64 432
  %258 = extractelement <4 x float> %253, i64 0
  store float %258, ptr %247, align 4, !tbaa !11
  %259 = shufflevector <4 x float> %246, <4 x float> %253, <2 x i32> <i32 1, i32 5>
  store <2 x float> %259, ptr %235, align 4, !tbaa !11
  %260 = shufflevector <4 x float> %246, <4 x float> %253, <2 x i32> <i32 2, i32 6>
  store <2 x float> %260, ptr %236, align 4, !tbaa !11
  %261 = shufflevector <4 x float> %246, <4 x float> %253, <2 x i32> <i32 3, i32 7>
  store <2 x float> %261, ptr %237, align 4, !tbaa !11
  %262 = lshr <4 x i32> %broadcast.splat63, <i32 0, i32 2, i32 4, i32 6>
  %263 = and <4 x i32> %262, <i32 3, i32 3, i32 3, i32 3>
  %264 = add nsw <4 x i32> %263, <i32 -1, i32 -1, i32 -1, i32 -1>
  %265 = sitofp <4 x i32> %264 to <4 x float>
  %266 = fmul <4 x float> %broadcast.splat39, %265
  %267 = getelementptr inbounds i8, ptr %.130, i64 52
  %268 = extractelement <4 x float> %266, i64 0
  store float %268, ptr %254, align 4, !tbaa !11
  %269 = lshr <4 x i32> %broadcast.splat65, <i32 0, i32 2, i32 4, i32 6>
  %270 = and <4 x i32> %269, <i32 3, i32 3, i32 3, i32 3>
  %271 = add nsw <4 x i32> %270, <i32 -1, i32 -1, i32 -1, i32 -1>
  %272 = sitofp <4 x i32> %271 to <4 x float>
  %273 = fmul <4 x float> %broadcast.splat39, %272
  %274 = getelementptr inbounds i8, ptr %.130, i64 56
  %275 = getelementptr i8, ptr %.130, i64 184
  %276 = getelementptr i8, ptr %.130, i64 312
  %277 = getelementptr i8, ptr %.130, i64 440
  %278 = extractelement <4 x float> %273, i64 0
  store float %278, ptr %267, align 4, !tbaa !11
  %279 = shufflevector <4 x float> %266, <4 x float> %273, <2 x i32> <i32 1, i32 5>
  store <2 x float> %279, ptr %255, align 4, !tbaa !11
  %280 = shufflevector <4 x float> %266, <4 x float> %273, <2 x i32> <i32 2, i32 6>
  store <2 x float> %280, ptr %256, align 4, !tbaa !11
  %281 = shufflevector <4 x float> %266, <4 x float> %273, <2 x i32> <i32 3, i32 7>
  store <2 x float> %281, ptr %257, align 4, !tbaa !11
  %282 = lshr <4 x i32> %broadcast.splat67, <i32 0, i32 2, i32 4, i32 6>
  %283 = and <4 x i32> %282, <i32 3, i32 3, i32 3, i32 3>
  %284 = add nsw <4 x i32> %283, <i32 -1, i32 -1, i32 -1, i32 -1>
  %285 = sitofp <4 x i32> %284 to <4 x float>
  %286 = fmul <4 x float> %broadcast.splat39, %285
  %287 = getelementptr inbounds i8, ptr %.130, i64 60
  %288 = extractelement <4 x float> %286, i64 0
  store float %288, ptr %274, align 4, !tbaa !11
  %289 = lshr <4 x i32> %broadcast.splat69, <i32 0, i32 2, i32 4, i32 6>
  %290 = and <4 x i32> %289, <i32 3, i32 3, i32 3, i32 3>
  %291 = add nsw <4 x i32> %290, <i32 -1, i32 -1, i32 -1, i32 -1>
  %292 = sitofp <4 x i32> %291 to <4 x float>
  %293 = fmul <4 x float> %broadcast.splat39, %292
  %294 = getelementptr inbounds i8, ptr %.130, i64 64
  %295 = getelementptr i8, ptr %.130, i64 192
  %296 = getelementptr i8, ptr %.130, i64 320
  %297 = getelementptr i8, ptr %.130, i64 448
  %298 = extractelement <4 x float> %293, i64 0
  store float %298, ptr %287, align 4, !tbaa !11
  %299 = shufflevector <4 x float> %286, <4 x float> %293, <2 x i32> <i32 1, i32 5>
  store <2 x float> %299, ptr %275, align 4, !tbaa !11
  %300 = shufflevector <4 x float> %286, <4 x float> %293, <2 x i32> <i32 2, i32 6>
  store <2 x float> %300, ptr %276, align 4, !tbaa !11
  %301 = shufflevector <4 x float> %286, <4 x float> %293, <2 x i32> <i32 3, i32 7>
  store <2 x float> %301, ptr %277, align 4, !tbaa !11
  %302 = lshr <4 x i32> %broadcast.splat71, <i32 0, i32 2, i32 4, i32 6>
  %303 = and <4 x i32> %302, <i32 3, i32 3, i32 3, i32 3>
  %304 = add nsw <4 x i32> %303, <i32 -1, i32 -1, i32 -1, i32 -1>
  %305 = sitofp <4 x i32> %304 to <4 x float>
  %306 = fmul <4 x float> %broadcast.splat39, %305
  %307 = getelementptr inbounds i8, ptr %.130, i64 68
  %308 = extractelement <4 x float> %306, i64 0
  store float %308, ptr %294, align 4, !tbaa !11
  %309 = lshr <4 x i32> %broadcast.splat73, <i32 0, i32 2, i32 4, i32 6>
  %310 = and <4 x i32> %309, <i32 3, i32 3, i32 3, i32 3>
  %311 = add nsw <4 x i32> %310, <i32 -1, i32 -1, i32 -1, i32 -1>
  %312 = sitofp <4 x i32> %311 to <4 x float>
  %313 = fmul <4 x float> %broadcast.splat39, %312
  %314 = getelementptr inbounds i8, ptr %.130, i64 72
  %315 = getelementptr i8, ptr %.130, i64 200
  %316 = getelementptr i8, ptr %.130, i64 328
  %317 = getelementptr i8, ptr %.130, i64 456
  %318 = extractelement <4 x float> %313, i64 0
  store float %318, ptr %307, align 4, !tbaa !11
  %319 = shufflevector <4 x float> %306, <4 x float> %313, <2 x i32> <i32 1, i32 5>
  store <2 x float> %319, ptr %295, align 4, !tbaa !11
  %320 = shufflevector <4 x float> %306, <4 x float> %313, <2 x i32> <i32 2, i32 6>
  store <2 x float> %320, ptr %296, align 4, !tbaa !11
  %321 = shufflevector <4 x float> %306, <4 x float> %313, <2 x i32> <i32 3, i32 7>
  store <2 x float> %321, ptr %297, align 4, !tbaa !11
  %322 = lshr <4 x i32> %broadcast.splat75, <i32 0, i32 2, i32 4, i32 6>
  %323 = and <4 x i32> %322, <i32 3, i32 3, i32 3, i32 3>
  %324 = add nsw <4 x i32> %323, <i32 -1, i32 -1, i32 -1, i32 -1>
  %325 = sitofp <4 x i32> %324 to <4 x float>
  %326 = fmul <4 x float> %broadcast.splat39, %325
  %327 = getelementptr inbounds i8, ptr %.130, i64 76
  %328 = extractelement <4 x float> %326, i64 0
  store float %328, ptr %314, align 4, !tbaa !11
  %329 = lshr <4 x i32> %broadcast.splat77, <i32 0, i32 2, i32 4, i32 6>
  %330 = and <4 x i32> %329, <i32 3, i32 3, i32 3, i32 3>
  %331 = add nsw <4 x i32> %330, <i32 -1, i32 -1, i32 -1, i32 -1>
  %332 = sitofp <4 x i32> %331 to <4 x float>
  %333 = fmul <4 x float> %broadcast.splat39, %332
  %334 = getelementptr inbounds i8, ptr %.130, i64 80
  %335 = getelementptr i8, ptr %.130, i64 208
  %336 = getelementptr i8, ptr %.130, i64 336
  %337 = getelementptr i8, ptr %.130, i64 464
  %338 = extractelement <4 x float> %333, i64 0
  store float %338, ptr %327, align 4, !tbaa !11
  %339 = shufflevector <4 x float> %326, <4 x float> %333, <2 x i32> <i32 1, i32 5>
  store <2 x float> %339, ptr %315, align 4, !tbaa !11
  %340 = shufflevector <4 x float> %326, <4 x float> %333, <2 x i32> <i32 2, i32 6>
  store <2 x float> %340, ptr %316, align 4, !tbaa !11
  %341 = shufflevector <4 x float> %326, <4 x float> %333, <2 x i32> <i32 3, i32 7>
  store <2 x float> %341, ptr %317, align 4, !tbaa !11
  %342 = lshr <4 x i32> %broadcast.splat79, <i32 0, i32 2, i32 4, i32 6>
  %343 = and <4 x i32> %342, <i32 3, i32 3, i32 3, i32 3>
  %344 = add nsw <4 x i32> %343, <i32 -1, i32 -1, i32 -1, i32 -1>
  %345 = sitofp <4 x i32> %344 to <4 x float>
  %346 = fmul <4 x float> %broadcast.splat39, %345
  %347 = getelementptr inbounds i8, ptr %.130, i64 84
  %348 = extractelement <4 x float> %346, i64 0
  store float %348, ptr %334, align 4, !tbaa !11
  %349 = lshr <4 x i32> %broadcast.splat81, <i32 0, i32 2, i32 4, i32 6>
  %350 = and <4 x i32> %349, <i32 3, i32 3, i32 3, i32 3>
  %351 = add nsw <4 x i32> %350, <i32 -1, i32 -1, i32 -1, i32 -1>
  %352 = sitofp <4 x i32> %351 to <4 x float>
  %353 = fmul <4 x float> %broadcast.splat39, %352
  %354 = getelementptr inbounds i8, ptr %.130, i64 88
  %355 = getelementptr i8, ptr %.130, i64 216
  %356 = getelementptr i8, ptr %.130, i64 344
  %357 = getelementptr i8, ptr %.130, i64 472
  %358 = extractelement <4 x float> %353, i64 0
  store float %358, ptr %347, align 4, !tbaa !11
  %359 = shufflevector <4 x float> %346, <4 x float> %353, <2 x i32> <i32 1, i32 5>
  store <2 x float> %359, ptr %335, align 4, !tbaa !11
  %360 = shufflevector <4 x float> %346, <4 x float> %353, <2 x i32> <i32 2, i32 6>
  store <2 x float> %360, ptr %336, align 4, !tbaa !11
  %361 = shufflevector <4 x float> %346, <4 x float> %353, <2 x i32> <i32 3, i32 7>
  store <2 x float> %361, ptr %337, align 4, !tbaa !11
  %362 = lshr <4 x i32> %broadcast.splat83, <i32 0, i32 2, i32 4, i32 6>
  %363 = and <4 x i32> %362, <i32 3, i32 3, i32 3, i32 3>
  %364 = add nsw <4 x i32> %363, <i32 -1, i32 -1, i32 -1, i32 -1>
  %365 = sitofp <4 x i32> %364 to <4 x float>
  %366 = fmul <4 x float> %broadcast.splat39, %365
  %367 = getelementptr inbounds i8, ptr %.130, i64 92
  %368 = extractelement <4 x float> %366, i64 0
  store float %368, ptr %354, align 4, !tbaa !11
  %369 = lshr <4 x i32> %broadcast.splat85, <i32 0, i32 2, i32 4, i32 6>
  %370 = and <4 x i32> %369, <i32 3, i32 3, i32 3, i32 3>
  %371 = add nsw <4 x i32> %370, <i32 -1, i32 -1, i32 -1, i32 -1>
  %372 = sitofp <4 x i32> %371 to <4 x float>
  %373 = fmul <4 x float> %broadcast.splat39, %372
  %374 = getelementptr inbounds i8, ptr %.130, i64 96
  %375 = getelementptr i8, ptr %.130, i64 224
  %376 = getelementptr i8, ptr %.130, i64 352
  %377 = getelementptr i8, ptr %.130, i64 480
  %378 = extractelement <4 x float> %373, i64 0
  store float %378, ptr %367, align 4, !tbaa !11
  %379 = shufflevector <4 x float> %366, <4 x float> %373, <2 x i32> <i32 1, i32 5>
  store <2 x float> %379, ptr %355, align 4, !tbaa !11
  %380 = shufflevector <4 x float> %366, <4 x float> %373, <2 x i32> <i32 2, i32 6>
  store <2 x float> %380, ptr %356, align 4, !tbaa !11
  %381 = shufflevector <4 x float> %366, <4 x float> %373, <2 x i32> <i32 3, i32 7>
  store <2 x float> %381, ptr %357, align 4, !tbaa !11
  %382 = lshr <4 x i32> %broadcast.splat87, <i32 0, i32 2, i32 4, i32 6>
  %383 = and <4 x i32> %382, <i32 3, i32 3, i32 3, i32 3>
  %384 = add nsw <4 x i32> %383, <i32 -1, i32 -1, i32 -1, i32 -1>
  %385 = sitofp <4 x i32> %384 to <4 x float>
  %386 = fmul <4 x float> %broadcast.splat39, %385
  %387 = getelementptr inbounds i8, ptr %.130, i64 100
  %388 = extractelement <4 x float> %386, i64 0
  store float %388, ptr %374, align 4, !tbaa !11
  %389 = lshr <4 x i32> %broadcast.splat89, <i32 0, i32 2, i32 4, i32 6>
  %390 = and <4 x i32> %389, <i32 3, i32 3, i32 3, i32 3>
  %391 = add nsw <4 x i32> %390, <i32 -1, i32 -1, i32 -1, i32 -1>
  %392 = sitofp <4 x i32> %391 to <4 x float>
  %393 = fmul <4 x float> %broadcast.splat39, %392
  %394 = getelementptr inbounds i8, ptr %.130, i64 104
  %395 = getelementptr i8, ptr %.130, i64 232
  %396 = getelementptr i8, ptr %.130, i64 360
  %397 = getelementptr i8, ptr %.130, i64 488
  %398 = extractelement <4 x float> %393, i64 0
  store float %398, ptr %387, align 4, !tbaa !11
  %399 = shufflevector <4 x float> %386, <4 x float> %393, <2 x i32> <i32 1, i32 5>
  store <2 x float> %399, ptr %375, align 4, !tbaa !11
  %400 = shufflevector <4 x float> %386, <4 x float> %393, <2 x i32> <i32 2, i32 6>
  store <2 x float> %400, ptr %376, align 4, !tbaa !11
  %401 = shufflevector <4 x float> %386, <4 x float> %393, <2 x i32> <i32 3, i32 7>
  store <2 x float> %401, ptr %377, align 4, !tbaa !11
  %402 = lshr <4 x i32> %broadcast.splat91, <i32 0, i32 2, i32 4, i32 6>
  %403 = and <4 x i32> %402, <i32 3, i32 3, i32 3, i32 3>
  %404 = add nsw <4 x i32> %403, <i32 -1, i32 -1, i32 -1, i32 -1>
  %405 = sitofp <4 x i32> %404 to <4 x float>
  %406 = fmul <4 x float> %broadcast.splat39, %405
  %407 = getelementptr inbounds i8, ptr %.130, i64 108
  %408 = extractelement <4 x float> %406, i64 0
  store float %408, ptr %394, align 4, !tbaa !11
  %409 = lshr <4 x i32> %broadcast.splat93, <i32 0, i32 2, i32 4, i32 6>
  %410 = and <4 x i32> %409, <i32 3, i32 3, i32 3, i32 3>
  %411 = add nsw <4 x i32> %410, <i32 -1, i32 -1, i32 -1, i32 -1>
  %412 = sitofp <4 x i32> %411 to <4 x float>
  %413 = fmul <4 x float> %broadcast.splat39, %412
  %414 = getelementptr inbounds i8, ptr %.130, i64 112
  %415 = getelementptr i8, ptr %.130, i64 240
  %416 = getelementptr i8, ptr %.130, i64 368
  %417 = getelementptr i8, ptr %.130, i64 496
  %418 = extractelement <4 x float> %413, i64 0
  store float %418, ptr %407, align 4, !tbaa !11
  %419 = shufflevector <4 x float> %406, <4 x float> %413, <2 x i32> <i32 1, i32 5>
  store <2 x float> %419, ptr %395, align 4, !tbaa !11
  %420 = shufflevector <4 x float> %406, <4 x float> %413, <2 x i32> <i32 2, i32 6>
  store <2 x float> %420, ptr %396, align 4, !tbaa !11
  %421 = shufflevector <4 x float> %406, <4 x float> %413, <2 x i32> <i32 3, i32 7>
  store <2 x float> %421, ptr %397, align 4, !tbaa !11
  %422 = lshr <4 x i32> %broadcast.splat95, <i32 0, i32 2, i32 4, i32 6>
  %423 = and <4 x i32> %422, <i32 3, i32 3, i32 3, i32 3>
  %424 = add nsw <4 x i32> %423, <i32 -1, i32 -1, i32 -1, i32 -1>
  %425 = sitofp <4 x i32> %424 to <4 x float>
  %426 = fmul <4 x float> %broadcast.splat39, %425
  %427 = getelementptr inbounds i8, ptr %.130, i64 116
  %428 = extractelement <4 x float> %426, i64 0
  store float %428, ptr %414, align 4, !tbaa !11
  %429 = lshr <4 x i32> %broadcast.splat97, <i32 0, i32 2, i32 4, i32 6>
  %430 = and <4 x i32> %429, <i32 3, i32 3, i32 3, i32 3>
  %431 = add nsw <4 x i32> %430, <i32 -1, i32 -1, i32 -1, i32 -1>
  %432 = sitofp <4 x i32> %431 to <4 x float>
  %433 = fmul <4 x float> %broadcast.splat39, %432
  %434 = getelementptr inbounds i8, ptr %.130, i64 120
  %435 = getelementptr i8, ptr %.130, i64 248
  %436 = getelementptr i8, ptr %.130, i64 376
  %437 = getelementptr i8, ptr %.130, i64 504
  %438 = extractelement <4 x float> %433, i64 0
  store float %438, ptr %427, align 4, !tbaa !11
  %439 = shufflevector <4 x float> %426, <4 x float> %433, <2 x i32> <i32 1, i32 5>
  store <2 x float> %439, ptr %415, align 4, !tbaa !11
  %440 = shufflevector <4 x float> %426, <4 x float> %433, <2 x i32> <i32 2, i32 6>
  store <2 x float> %440, ptr %416, align 4, !tbaa !11
  %441 = shufflevector <4 x float> %426, <4 x float> %433, <2 x i32> <i32 3, i32 7>
  store <2 x float> %441, ptr %417, align 4, !tbaa !11
  %442 = lshr <4 x i32> %broadcast.splat99, <i32 0, i32 2, i32 4, i32 6>
  %443 = and <4 x i32> %442, <i32 3, i32 3, i32 3, i32 3>
  %444 = add nsw <4 x i32> %443, <i32 -1, i32 -1, i32 -1, i32 -1>
  %445 = sitofp <4 x i32> %444 to <4 x float>
  %446 = fmul <4 x float> %broadcast.splat39, %445
  %447 = getelementptr inbounds i8, ptr %.130, i64 124
  %448 = extractelement <4 x float> %446, i64 0
  store float %448, ptr %434, align 4, !tbaa !11
  %449 = lshr <4 x i32> %broadcast.splat101, <i32 0, i32 2, i32 4, i32 6>
  %450 = and <4 x i32> %449, <i32 3, i32 3, i32 3, i32 3>
  %451 = add nsw <4 x i32> %450, <i32 -1, i32 -1, i32 -1, i32 -1>
  %452 = sitofp <4 x i32> %451 to <4 x float>
  %453 = fmul <4 x float> %broadcast.splat39, %452
  %454 = extractelement <4 x float> %453, i64 0
  store float %454, ptr %447, align 4, !tbaa !11
  %455 = shufflevector <4 x float> %446, <4 x float> %453, <2 x i32> <i32 1, i32 5>
  store <2 x float> %455, ptr %435, align 4, !tbaa !11
  %456 = shufflevector <4 x float> %446, <4 x float> %453, <2 x i32> <i32 2, i32 6>
  store <2 x float> %456, ptr %436, align 4, !tbaa !11
  %457 = shufflevector <4 x float> %446, <4 x float> %453, <2 x i32> <i32 3, i32 7>
  store <2 x float> %457, ptr %437, align 4, !tbaa !11
  br i1 %14, label %vector.ph, label %458, !llvm.loop !13

458:                                              ; preds = %vector.ph
  %459 = add nuw nsw i64 %.02331, 1
  %exitcond33.not = icmp eq i64 %459, %8
  br i1 %exitcond33.not, label %._crit_edge, label %.lr.ph, !llvm.loop !15
}

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { noreturn nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !9, i64 64}
!6 = !{!"", !7, i64 0, !9, i64 64}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!"short", !7, i64 0}
!10 = !{!7, !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"float", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}
!15 = distinct !{!15, !14}


; Effective O3 passes: ADCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,JumpThreadingPass,LCSSAPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass