; LLVM IR from romerojosh/zefr :: src (gimmik_cpu)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @gimmik_mm_cpu_10573732835545233922_b1(i32 noundef %0, ptr noalias noundef %1, i32 noundef %2, ptr noalias noundef %3, i32 noundef %4) #2 {
  %6 = alloca i32, align 4
  %7 = alloca ptr, align 8
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca i32, align 4
  %11 = alloca double, align 8
  %12 = alloca i32, align 4
  store i32 %0, ptr %6, align 4, !tbaa !5
  store ptr %1, ptr %7, align 8, !tbaa !9
  store i32 %2, ptr %8, align 4, !tbaa !5
  store ptr %3, ptr %9, align 8, !tbaa !9
  store i32 %4, ptr %10, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #3
  store i32 0, ptr %12, align 4, !tbaa !5
  br label %13

13:                                               ; preds = %1015, %5
  %14 = load i32, ptr %12, align 4, !tbaa !5
  %15 = load i32, ptr %6, align 4, !tbaa !5
  %16 = icmp slt i32 %14, %15
  br i1 %16, label %18, label %17

17:                                               ; preds = %13
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #3
  br label %1018

18:                                               ; preds = %13
  %19 = load ptr, ptr %7, align 8, !tbaa !9
  %20 = load i32, ptr %12, align 4, !tbaa !5
  %21 = load i32, ptr %8, align 4, !tbaa !5
  %22 = mul nsw i32 0, %21
  %23 = add nsw i32 %20, %22
  %24 = sext i32 %23 to i64
  %25 = getelementptr inbounds double, ptr %19, i64 %24
  %26 = load double, ptr %25, align 8, !tbaa !11
  %27 = load ptr, ptr %7, align 8, !tbaa !9
  %28 = load i32, ptr %12, align 4, !tbaa !5
  %29 = load i32, ptr %8, align 4, !tbaa !5
  %30 = mul nsw i32 1, %29
  %31 = add nsw i32 %28, %30
  %32 = sext i32 %31 to i64
  %33 = getelementptr inbounds double, ptr %27, i64 %32
  %34 = load double, ptr %33, align 8, !tbaa !11
  %35 = fmul double 0x3CE4000000000000, %34
  %36 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %26, double %35)
  %37 = load ptr, ptr %7, align 8, !tbaa !9
  %38 = load i32, ptr %12, align 4, !tbaa !5
  %39 = load i32, ptr %8, align 4, !tbaa !5
  %40 = mul nsw i32 2, %39
  %41 = add nsw i32 %38, %40
  %42 = sext i32 %41 to i64
  %43 = getelementptr inbounds double, ptr %37, i64 %42
  %44 = load double, ptr %43, align 8, !tbaa !11
  %45 = call double @llvm.fmuladd.f64(double 0x3CE37FFFFFFFFFFF, double %44, double %36)
  %46 = load ptr, ptr %7, align 8, !tbaa !9
  %47 = load i32, ptr %12, align 4, !tbaa !5
  %48 = load i32, ptr %8, align 4, !tbaa !5
  %49 = mul nsw i32 3, %48
  %50 = add nsw i32 %47, %49
  %51 = sext i32 %50 to i64
  %52 = getelementptr inbounds double, ptr %46, i64 %51
  %53 = load double, ptr %52, align 8, !tbaa !11
  %54 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09922, double %53, double %45)
  %55 = load ptr, ptr %7, align 8, !tbaa !9
  %56 = load i32, ptr %12, align 4, !tbaa !5
  %57 = load i32, ptr %8, align 4, !tbaa !5
  %58 = mul nsw i32 4, %57
  %59 = add nsw i32 %56, %58
  %60 = sext i32 %59 to i64
  %61 = getelementptr inbounds double, ptr %55, i64 %60
  %62 = load double, ptr %61, align 8, !tbaa !11
  %63 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %62, double %54)
  %64 = load ptr, ptr %7, align 8, !tbaa !9
  %65 = load i32, ptr %12, align 4, !tbaa !5
  %66 = load i32, ptr %8, align 4, !tbaa !5
  %67 = mul nsw i32 5, %66
  %68 = add nsw i32 %65, %67
  %69 = sext i32 %68 to i64
  %70 = getelementptr inbounds double, ptr %64, i64 %69
  %71 = load double, ptr %70, align 8, !tbaa !11
  %72 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %71, double %63)
  %73 = load ptr, ptr %7, align 8, !tbaa !9
  %74 = load i32, ptr %12, align 4, !tbaa !5
  %75 = load i32, ptr %8, align 4, !tbaa !5
  %76 = mul nsw i32 6, %75
  %77 = add nsw i32 %74, %76
  %78 = sext i32 %77 to i64
  %79 = getelementptr inbounds double, ptr %73, i64 %78
  %80 = load double, ptr %79, align 8, !tbaa !11
  %81 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %80, double %72)
  %82 = load ptr, ptr %7, align 8, !tbaa !9
  %83 = load i32, ptr %12, align 4, !tbaa !5
  %84 = load i32, ptr %8, align 4, !tbaa !5
  %85 = mul nsw i32 7, %84
  %86 = add nsw i32 %83, %85
  %87 = sext i32 %86 to i64
  %88 = getelementptr inbounds double, ptr %82, i64 %87
  %89 = load double, ptr %88, align 8, !tbaa !11
  %90 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %89, double %81)
  %91 = load ptr, ptr %7, align 8, !tbaa !9
  %92 = load i32, ptr %12, align 4, !tbaa !5
  %93 = load i32, ptr %8, align 4, !tbaa !5
  %94 = mul nsw i32 8, %93
  %95 = add nsw i32 %92, %94
  %96 = sext i32 %95 to i64
  %97 = getelementptr inbounds double, ptr %91, i64 %96
  %98 = load double, ptr %97, align 8, !tbaa !11
  %99 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %98, double %90)
  %100 = load ptr, ptr %7, align 8, !tbaa !9
  %101 = load i32, ptr %12, align 4, !tbaa !5
  %102 = load i32, ptr %8, align 4, !tbaa !5
  %103 = mul nsw i32 9, %102
  %104 = add nsw i32 %101, %103
  %105 = sext i32 %104 to i64
  %106 = getelementptr inbounds double, ptr %100, i64 %105
  %107 = load double, ptr %106, align 8, !tbaa !11
  %108 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %107, double %99)
  %109 = load ptr, ptr %7, align 8, !tbaa !9
  %110 = load i32, ptr %12, align 4, !tbaa !5
  %111 = load i32, ptr %8, align 4, !tbaa !5
  %112 = mul nsw i32 10, %111
  %113 = add nsw i32 %110, %112
  %114 = sext i32 %113 to i64
  %115 = getelementptr inbounds double, ptr %109, i64 %114
  %116 = load double, ptr %115, align 8, !tbaa !11
  %117 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %116, double %108)
  %118 = load ptr, ptr %7, align 8, !tbaa !9
  %119 = load i32, ptr %12, align 4, !tbaa !5
  %120 = load i32, ptr %8, align 4, !tbaa !5
  %121 = mul nsw i32 11, %120
  %122 = add nsw i32 %119, %121
  %123 = sext i32 %122 to i64
  %124 = getelementptr inbounds double, ptr %118, i64 %123
  %125 = load double, ptr %124, align 8, !tbaa !11
  %126 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %125, double %117)
  %127 = load ptr, ptr %7, align 8, !tbaa !9
  %128 = load i32, ptr %12, align 4, !tbaa !5
  %129 = load i32, ptr %8, align 4, !tbaa !5
  %130 = mul nsw i32 13, %129
  %131 = add nsw i32 %128, %130
  %132 = sext i32 %131 to i64
  %133 = getelementptr inbounds double, ptr %127, i64 %132
  %134 = load double, ptr %133, align 8, !tbaa !11
  %135 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %134, double %126)
  %136 = load ptr, ptr %7, align 8, !tbaa !9
  %137 = load i32, ptr %12, align 4, !tbaa !5
  %138 = load i32, ptr %8, align 4, !tbaa !5
  %139 = mul nsw i32 14, %138
  %140 = add nsw i32 %137, %139
  %141 = sext i32 %140 to i64
  %142 = getelementptr inbounds double, ptr %136, i64 %141
  %143 = load double, ptr %142, align 8, !tbaa !11
  %144 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %143, double %135)
  %145 = load ptr, ptr %7, align 8, !tbaa !9
  %146 = load i32, ptr %12, align 4, !tbaa !5
  %147 = load i32, ptr %8, align 4, !tbaa !5
  %148 = mul nsw i32 15, %147
  %149 = add nsw i32 %146, %148
  %150 = sext i32 %149 to i64
  %151 = getelementptr inbounds double, ptr %145, i64 %150
  %152 = load double, ptr %151, align 8, !tbaa !11
  %153 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %152, double %144)
  %154 = load ptr, ptr %7, align 8, !tbaa !9
  %155 = load i32, ptr %12, align 4, !tbaa !5
  %156 = load i32, ptr %8, align 4, !tbaa !5
  %157 = mul nsw i32 17, %156
  %158 = add nsw i32 %155, %157
  %159 = sext i32 %158 to i64
  %160 = getelementptr inbounds double, ptr %154, i64 %159
  %161 = load double, ptr %160, align 8, !tbaa !11
  %162 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %161, double %153)
  store double %162, ptr %11, align 8, !tbaa !11
  %163 = load double, ptr %11, align 8, !tbaa !11
  %164 = load ptr, ptr %9, align 8, !tbaa !9
  %165 = load i32, ptr %12, align 4, !tbaa !5
  %166 = load i32, ptr %10, align 4, !tbaa !5
  %167 = mul nsw i32 0, %166
  %168 = add nsw i32 %165, %167
  %169 = sext i32 %168 to i64
  %170 = getelementptr inbounds double, ptr %164, i64 %169
  %171 = load double, ptr %170, align 8, !tbaa !11
  %172 = fadd double %171, %163
  store double %172, ptr %170, align 8, !tbaa !11
  %173 = load ptr, ptr %7, align 8, !tbaa !9
  %174 = load i32, ptr %12, align 4, !tbaa !5
  %175 = load i32, ptr %8, align 4, !tbaa !5
  %176 = mul nsw i32 0, %175
  %177 = add nsw i32 %174, %176
  %178 = sext i32 %177 to i64
  %179 = getelementptr inbounds double, ptr %173, i64 %178
  %180 = load double, ptr %179, align 8, !tbaa !11
  %181 = load ptr, ptr %7, align 8, !tbaa !9
  %182 = load i32, ptr %12, align 4, !tbaa !5
  %183 = load i32, ptr %8, align 4, !tbaa !5
  %184 = mul nsw i32 1, %183
  %185 = add nsw i32 %182, %184
  %186 = sext i32 %185 to i64
  %187 = getelementptr inbounds double, ptr %181, i64 %186
  %188 = load double, ptr %187, align 8, !tbaa !11
  %189 = fmul double 0x3FF5DB3D742C262A, %188
  %190 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %180, double %189)
  %191 = load ptr, ptr %7, align 8, !tbaa !9
  %192 = load i32, ptr %12, align 4, !tbaa !5
  %193 = load i32, ptr %8, align 4, !tbaa !5
  %194 = mul nsw i32 2, %193
  %195 = add nsw i32 %192, %194
  %196 = sext i32 %195 to i64
  %197 = getelementptr inbounds double, ptr %191, i64 %196
  %198 = load double, ptr %197, align 8, !tbaa !11
  %199 = call double @llvm.fmuladd.f64(double 0x3CE8000000000001, double %198, double %190)
  %200 = load ptr, ptr %7, align 8, !tbaa !9
  %201 = load i32, ptr %12, align 4, !tbaa !5
  %202 = load i32, ptr %8, align 4, !tbaa !5
  %203 = mul nsw i32 3, %202
  %204 = add nsw i32 %201, %203
  %205 = sext i32 %204 to i64
  %206 = getelementptr inbounds double, ptr %200, i64 %205
  %207 = load double, ptr %206, align 8, !tbaa !11
  %208 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %207, double %199)
  %209 = load ptr, ptr %7, align 8, !tbaa !9
  %210 = load i32, ptr %12, align 4, !tbaa !5
  %211 = load i32, ptr %8, align 4, !tbaa !5
  %212 = mul nsw i32 4, %211
  %213 = add nsw i32 %210, %212
  %214 = sext i32 %213 to i64
  %215 = getelementptr inbounds double, ptr %209, i64 %214
  %216 = load double, ptr %215, align 8, !tbaa !11
  %217 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09923, double %216, double %208)
  %218 = load ptr, ptr %7, align 8, !tbaa !9
  %219 = load i32, ptr %12, align 4, !tbaa !5
  %220 = load i32, ptr %8, align 4, !tbaa !5
  %221 = mul nsw i32 5, %220
  %222 = add nsw i32 %219, %221
  %223 = sext i32 %222 to i64
  %224 = getelementptr inbounds double, ptr %218, i64 %223
  %225 = load double, ptr %224, align 8, !tbaa !11
  %226 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %225, double %217)
  %227 = load ptr, ptr %7, align 8, !tbaa !9
  %228 = load i32, ptr %12, align 4, !tbaa !5
  %229 = load i32, ptr %8, align 4, !tbaa !5
  %230 = mul nsw i32 6, %229
  %231 = add nsw i32 %228, %230
  %232 = sext i32 %231 to i64
  %233 = getelementptr inbounds double, ptr %227, i64 %232
  %234 = load double, ptr %233, align 8, !tbaa !11
  %235 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %234, double %226)
  %236 = load ptr, ptr %7, align 8, !tbaa !9
  %237 = load i32, ptr %12, align 4, !tbaa !5
  %238 = load i32, ptr %8, align 4, !tbaa !5
  %239 = mul nsw i32 7, %238
  %240 = add nsw i32 %237, %239
  %241 = sext i32 %240 to i64
  %242 = getelementptr inbounds double, ptr %236, i64 %241
  %243 = load double, ptr %242, align 8, !tbaa !11
  %244 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %243, double %235)
  %245 = load ptr, ptr %7, align 8, !tbaa !9
  %246 = load i32, ptr %12, align 4, !tbaa !5
  %247 = load i32, ptr %8, align 4, !tbaa !5
  %248 = mul nsw i32 8, %247
  %249 = add nsw i32 %246, %248
  %250 = sext i32 %249 to i64
  %251 = getelementptr inbounds double, ptr %245, i64 %250
  %252 = load double, ptr %251, align 8, !tbaa !11
  %253 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %252, double %244)
  %254 = load ptr, ptr %7, align 8, !tbaa !9
  %255 = load i32, ptr %12, align 4, !tbaa !5
  %256 = load i32, ptr %8, align 4, !tbaa !5
  %257 = mul nsw i32 9, %256
  %258 = add nsw i32 %255, %257
  %259 = sext i32 %258 to i64
  %260 = getelementptr inbounds double, ptr %254, i64 %259
  %261 = load double, ptr %260, align 8, !tbaa !11
  %262 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %261, double %253)
  %263 = load ptr, ptr %7, align 8, !tbaa !9
  %264 = load i32, ptr %12, align 4, !tbaa !5
  %265 = load i32, ptr %8, align 4, !tbaa !5
  %266 = mul nsw i32 10, %265
  %267 = add nsw i32 %264, %266
  %268 = sext i32 %267 to i64
  %269 = getelementptr inbounds double, ptr %263, i64 %268
  %270 = load double, ptr %269, align 8, !tbaa !11
  %271 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %270, double %262)
  %272 = load ptr, ptr %7, align 8, !tbaa !9
  %273 = load i32, ptr %12, align 4, !tbaa !5
  %274 = load i32, ptr %8, align 4, !tbaa !5
  %275 = mul nsw i32 11, %274
  %276 = add nsw i32 %273, %275
  %277 = sext i32 %276 to i64
  %278 = getelementptr inbounds double, ptr %272, i64 %277
  %279 = load double, ptr %278, align 8, !tbaa !11
  %280 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %279, double %271)
  %281 = load ptr, ptr %7, align 8, !tbaa !9
  %282 = load i32, ptr %12, align 4, !tbaa !5
  %283 = load i32, ptr %8, align 4, !tbaa !5
  %284 = mul nsw i32 12, %283
  %285 = add nsw i32 %282, %284
  %286 = sext i32 %285 to i64
  %287 = getelementptr inbounds double, ptr %281, i64 %286
  %288 = load double, ptr %287, align 8, !tbaa !11
  %289 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %288, double %280)
  %290 = load ptr, ptr %7, align 8, !tbaa !9
  %291 = load i32, ptr %12, align 4, !tbaa !5
  %292 = load i32, ptr %8, align 4, !tbaa !5
  %293 = mul nsw i32 13, %292
  %294 = add nsw i32 %291, %293
  %295 = sext i32 %294 to i64
  %296 = getelementptr inbounds double, ptr %290, i64 %295
  %297 = load double, ptr %296, align 8, !tbaa !11
  %298 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %297, double %289)
  %299 = load ptr, ptr %7, align 8, !tbaa !9
  %300 = load i32, ptr %12, align 4, !tbaa !5
  %301 = load i32, ptr %8, align 4, !tbaa !5
  %302 = mul nsw i32 14, %301
  %303 = add nsw i32 %300, %302
  %304 = sext i32 %303 to i64
  %305 = getelementptr inbounds double, ptr %299, i64 %304
  %306 = load double, ptr %305, align 8, !tbaa !11
  %307 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %306, double %298)
  %308 = load ptr, ptr %7, align 8, !tbaa !9
  %309 = load i32, ptr %12, align 4, !tbaa !5
  %310 = load i32, ptr %8, align 4, !tbaa !5
  %311 = mul nsw i32 15, %310
  %312 = add nsw i32 %309, %311
  %313 = sext i32 %312 to i64
  %314 = getelementptr inbounds double, ptr %308, i64 %313
  %315 = load double, ptr %314, align 8, !tbaa !11
  %316 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %315, double %307)
  %317 = load ptr, ptr %7, align 8, !tbaa !9
  %318 = load i32, ptr %12, align 4, !tbaa !5
  %319 = load i32, ptr %8, align 4, !tbaa !5
  %320 = mul nsw i32 16, %319
  %321 = add nsw i32 %318, %320
  %322 = sext i32 %321 to i64
  %323 = getelementptr inbounds double, ptr %317, i64 %322
  %324 = load double, ptr %323, align 8, !tbaa !11
  %325 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %324, double %316)
  %326 = load ptr, ptr %7, align 8, !tbaa !9
  %327 = load i32, ptr %12, align 4, !tbaa !5
  %328 = load i32, ptr %8, align 4, !tbaa !5
  %329 = mul nsw i32 17, %328
  %330 = add nsw i32 %327, %329
  %331 = sext i32 %330 to i64
  %332 = getelementptr inbounds double, ptr %326, i64 %331
  %333 = load double, ptr %332, align 8, !tbaa !11
  %334 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %333, double %325)
  store double %334, ptr %11, align 8, !tbaa !11
  %335 = load double, ptr %11, align 8, !tbaa !11
  %336 = load ptr, ptr %9, align 8, !tbaa !9
  %337 = load i32, ptr %12, align 4, !tbaa !5
  %338 = load i32, ptr %10, align 4, !tbaa !5
  %339 = mul nsw i32 1, %338
  %340 = add nsw i32 %337, %339
  %341 = sext i32 %340 to i64
  %342 = getelementptr inbounds double, ptr %336, i64 %341
  %343 = load double, ptr %342, align 8, !tbaa !11
  %344 = fadd double %343, %335
  store double %344, ptr %342, align 8, !tbaa !11
  %345 = load ptr, ptr %7, align 8, !tbaa !9
  %346 = load i32, ptr %12, align 4, !tbaa !5
  %347 = load i32, ptr %8, align 4, !tbaa !5
  %348 = mul nsw i32 0, %347
  %349 = add nsw i32 %346, %348
  %350 = sext i32 %349 to i64
  %351 = getelementptr inbounds double, ptr %345, i64 %350
  %352 = load double, ptr %351, align 8, !tbaa !11
  %353 = load ptr, ptr %7, align 8, !tbaa !9
  %354 = load i32, ptr %12, align 4, !tbaa !5
  %355 = load i32, ptr %8, align 4, !tbaa !5
  %356 = mul nsw i32 1, %355
  %357 = add nsw i32 %354, %356
  %358 = sext i32 %357 to i64
  %359 = getelementptr inbounds double, ptr %353, i64 %358
  %360 = load double, ptr %359, align 8, !tbaa !11
  %361 = fmul double 0x3CE63FFFFFFFFFFF, %360
  %362 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %352, double %361)
  %363 = load ptr, ptr %7, align 8, !tbaa !9
  %364 = load i32, ptr %12, align 4, !tbaa !5
  %365 = load i32, ptr %8, align 4, !tbaa !5
  %366 = mul nsw i32 2, %365
  %367 = add nsw i32 %364, %366
  %368 = sext i32 %367 to i64
  %369 = getelementptr inbounds double, ptr %363, i64 %368
  %370 = load double, ptr %369, align 8, !tbaa !11
  %371 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %370, double %362)
  %372 = load ptr, ptr %7, align 8, !tbaa !9
  %373 = load i32, ptr %12, align 4, !tbaa !5
  %374 = load i32, ptr %8, align 4, !tbaa !5
  %375 = mul nsw i32 3, %374
  %376 = add nsw i32 %373, %375
  %377 = sext i32 %376 to i64
  %378 = getelementptr inbounds double, ptr %372, i64 %377
  %379 = load double, ptr %378, align 8, !tbaa !11
  %380 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %379, double %371)
  %381 = load ptr, ptr %7, align 8, !tbaa !9
  %382 = load i32, ptr %12, align 4, !tbaa !5
  %383 = load i32, ptr %8, align 4, !tbaa !5
  %384 = mul nsw i32 4, %383
  %385 = add nsw i32 %382, %384
  %386 = sext i32 %385 to i64
  %387 = getelementptr inbounds double, ptr %381, i64 %386
  %388 = load double, ptr %387, align 8, !tbaa !11
  %389 = call double @llvm.fmuladd.f64(double 0xBCC9000000000000, double %388, double %380)
  %390 = load ptr, ptr %7, align 8, !tbaa !9
  %391 = load i32, ptr %12, align 4, !tbaa !5
  %392 = load i32, ptr %8, align 4, !tbaa !5
  %393 = mul nsw i32 5, %392
  %394 = add nsw i32 %391, %393
  %395 = sext i32 %394 to i64
  %396 = getelementptr inbounds double, ptr %390, i64 %395
  %397 = load double, ptr %396, align 8, !tbaa !11
  %398 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09925, double %397, double %389)
  %399 = load ptr, ptr %7, align 8, !tbaa !9
  %400 = load i32, ptr %12, align 4, !tbaa !5
  %401 = load i32, ptr %8, align 4, !tbaa !5
  %402 = mul nsw i32 6, %401
  %403 = add nsw i32 %400, %402
  %404 = sext i32 %403 to i64
  %405 = getelementptr inbounds double, ptr %399, i64 %404
  %406 = load double, ptr %405, align 8, !tbaa !11
  %407 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %406, double %398)
  %408 = load ptr, ptr %7, align 8, !tbaa !9
  %409 = load i32, ptr %12, align 4, !tbaa !5
  %410 = load i32, ptr %8, align 4, !tbaa !5
  %411 = mul nsw i32 7, %410
  %412 = add nsw i32 %409, %411
  %413 = sext i32 %412 to i64
  %414 = getelementptr inbounds double, ptr %408, i64 %413
  %415 = load double, ptr %414, align 8, !tbaa !11
  %416 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %415, double %407)
  %417 = load ptr, ptr %7, align 8, !tbaa !9
  %418 = load i32, ptr %12, align 4, !tbaa !5
  %419 = load i32, ptr %8, align 4, !tbaa !5
  %420 = mul nsw i32 8, %419
  %421 = add nsw i32 %418, %420
  %422 = sext i32 %421 to i64
  %423 = getelementptr inbounds double, ptr %417, i64 %422
  %424 = load double, ptr %423, align 8, !tbaa !11
  %425 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %424, double %416)
  %426 = load ptr, ptr %7, align 8, !tbaa !9
  %427 = load i32, ptr %12, align 4, !tbaa !5
  %428 = load i32, ptr %8, align 4, !tbaa !5
  %429 = mul nsw i32 9, %428
  %430 = add nsw i32 %427, %429
  %431 = sext i32 %430 to i64
  %432 = getelementptr inbounds double, ptr %426, i64 %431
  %433 = load double, ptr %432, align 8, !tbaa !11
  %434 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %433, double %425)
  %435 = load ptr, ptr %7, align 8, !tbaa !9
  %436 = load i32, ptr %12, align 4, !tbaa !5
  %437 = load i32, ptr %8, align 4, !tbaa !5
  %438 = mul nsw i32 10, %437
  %439 = add nsw i32 %436, %438
  %440 = sext i32 %439 to i64
  %441 = getelementptr inbounds double, ptr %435, i64 %440
  %442 = load double, ptr %441, align 8, !tbaa !11
  %443 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %442, double %434)
  %444 = load ptr, ptr %7, align 8, !tbaa !9
  %445 = load i32, ptr %12, align 4, !tbaa !5
  %446 = load i32, ptr %8, align 4, !tbaa !5
  %447 = mul nsw i32 11, %446
  %448 = add nsw i32 %445, %447
  %449 = sext i32 %448 to i64
  %450 = getelementptr inbounds double, ptr %444, i64 %449
  %451 = load double, ptr %450, align 8, !tbaa !11
  %452 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %451, double %443)
  %453 = load ptr, ptr %7, align 8, !tbaa !9
  %454 = load i32, ptr %12, align 4, !tbaa !5
  %455 = load i32, ptr %8, align 4, !tbaa !5
  %456 = mul nsw i32 12, %455
  %457 = add nsw i32 %454, %456
  %458 = sext i32 %457 to i64
  %459 = getelementptr inbounds double, ptr %453, i64 %458
  %460 = load double, ptr %459, align 8, !tbaa !11
  %461 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %460, double %452)
  %462 = load ptr, ptr %7, align 8, !tbaa !9
  %463 = load i32, ptr %12, align 4, !tbaa !5
  %464 = load i32, ptr %8, align 4, !tbaa !5
  %465 = mul nsw i32 13, %464
  %466 = add nsw i32 %463, %465
  %467 = sext i32 %466 to i64
  %468 = getelementptr inbounds double, ptr %462, i64 %467
  %469 = load double, ptr %468, align 8, !tbaa !11
  %470 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %469, double %461)
  %471 = load ptr, ptr %7, align 8, !tbaa !9
  %472 = load i32, ptr %12, align 4, !tbaa !5
  %473 = load i32, ptr %8, align 4, !tbaa !5
  %474 = mul nsw i32 14, %473
  %475 = add nsw i32 %472, %474
  %476 = sext i32 %475 to i64
  %477 = getelementptr inbounds double, ptr %471, i64 %476
  %478 = load double, ptr %477, align 8, !tbaa !11
  %479 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %478, double %470)
  %480 = load ptr, ptr %7, align 8, !tbaa !9
  %481 = load i32, ptr %12, align 4, !tbaa !5
  %482 = load i32, ptr %8, align 4, !tbaa !5
  %483 = mul nsw i32 15, %482
  %484 = add nsw i32 %481, %483
  %485 = sext i32 %484 to i64
  %486 = getelementptr inbounds double, ptr %480, i64 %485
  %487 = load double, ptr %486, align 8, !tbaa !11
  %488 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %487, double %479)
  %489 = load ptr, ptr %7, align 8, !tbaa !9
  %490 = load i32, ptr %12, align 4, !tbaa !5
  %491 = load i32, ptr %8, align 4, !tbaa !5
  %492 = mul nsw i32 16, %491
  %493 = add nsw i32 %490, %492
  %494 = sext i32 %493 to i64
  %495 = getelementptr inbounds double, ptr %489, i64 %494
  %496 = load double, ptr %495, align 8, !tbaa !11
  %497 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %496, double %488)
  %498 = load ptr, ptr %7, align 8, !tbaa !9
  %499 = load i32, ptr %12, align 4, !tbaa !5
  %500 = load i32, ptr %8, align 4, !tbaa !5
  %501 = mul nsw i32 17, %500
  %502 = add nsw i32 %499, %501
  %503 = sext i32 %502 to i64
  %504 = getelementptr inbounds double, ptr %498, i64 %503
  %505 = load double, ptr %504, align 8, !tbaa !11
  %506 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %505, double %497)
  store double %506, ptr %11, align 8, !tbaa !11
  %507 = load double, ptr %11, align 8, !tbaa !11
  %508 = load ptr, ptr %9, align 8, !tbaa !9
  %509 = load i32, ptr %12, align 4, !tbaa !5
  %510 = load i32, ptr %10, align 4, !tbaa !5
  %511 = mul nsw i32 2, %510
  %512 = add nsw i32 %509, %511
  %513 = sext i32 %512 to i64
  %514 = getelementptr inbounds double, ptr %508, i64 %513
  %515 = load double, ptr %514, align 8, !tbaa !11
  %516 = fadd double %515, %507
  store double %516, ptr %514, align 8, !tbaa !11
  %517 = load ptr, ptr %7, align 8, !tbaa !9
  %518 = load i32, ptr %12, align 4, !tbaa !5
  %519 = load i32, ptr %8, align 4, !tbaa !5
  %520 = mul nsw i32 0, %519
  %521 = add nsw i32 %518, %520
  %522 = sext i32 %521 to i64
  %523 = getelementptr inbounds double, ptr %517, i64 %522
  %524 = load double, ptr %523, align 8, !tbaa !11
  %525 = load ptr, ptr %7, align 8, !tbaa !9
  %526 = load i32, ptr %12, align 4, !tbaa !5
  %527 = load i32, ptr %8, align 4, !tbaa !5
  %528 = mul nsw i32 1, %527
  %529 = add nsw i32 %526, %528
  %530 = sext i32 %529 to i64
  %531 = getelementptr inbounds double, ptr %525, i64 %530
  %532 = load double, ptr %531, align 8, !tbaa !11
  %533 = fmul double 0xBCC8000000000000, %532
  %534 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09922, double %524, double %533)
  %535 = load ptr, ptr %7, align 8, !tbaa !9
  %536 = load i32, ptr %12, align 4, !tbaa !5
  %537 = load i32, ptr %8, align 4, !tbaa !5
  %538 = mul nsw i32 2, %537
  %539 = add nsw i32 %536, %538
  %540 = sext i32 %539 to i64
  %541 = getelementptr inbounds double, ptr %535, i64 %540
  %542 = load double, ptr %541, align 8, !tbaa !11
  %543 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %542, double %534)
  %544 = load ptr, ptr %7, align 8, !tbaa !9
  %545 = load i32, ptr %12, align 4, !tbaa !5
  %546 = load i32, ptr %8, align 4, !tbaa !5
  %547 = mul nsw i32 3, %546
  %548 = add nsw i32 %545, %547
  %549 = sext i32 %548 to i64
  %550 = getelementptr inbounds double, ptr %544, i64 %549
  %551 = load double, ptr %550, align 8, !tbaa !11
  %552 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %551, double %543)
  %553 = load ptr, ptr %7, align 8, !tbaa !9
  %554 = load i32, ptr %12, align 4, !tbaa !5
  %555 = load i32, ptr %8, align 4, !tbaa !5
  %556 = mul nsw i32 4, %555
  %557 = add nsw i32 %554, %556
  %558 = sext i32 %557 to i64
  %559 = getelementptr inbounds double, ptr %553, i64 %558
  %560 = load double, ptr %559, align 8, !tbaa !11
  %561 = call double @llvm.fmuladd.f64(double 0x3CE4000000000000, double %560, double %552)
  %562 = load ptr, ptr %7, align 8, !tbaa !9
  %563 = load i32, ptr %12, align 4, !tbaa !5
  %564 = load i32, ptr %8, align 4, !tbaa !5
  %565 = mul nsw i32 5, %564
  %566 = add nsw i32 %563, %565
  %567 = sext i32 %566 to i64
  %568 = getelementptr inbounds double, ptr %562, i64 %567
  %569 = load double, ptr %568, align 8, !tbaa !11
  %570 = call double @llvm.fmuladd.f64(double 0x3CE37FFFFFFFFFFF, double %569, double %561)
  %571 = load ptr, ptr %7, align 8, !tbaa !9
  %572 = load i32, ptr %12, align 4, !tbaa !5
  %573 = load i32, ptr %8, align 4, !tbaa !5
  %574 = mul nsw i32 6, %573
  %575 = add nsw i32 %572, %574
  %576 = sext i32 %575 to i64
  %577 = getelementptr inbounds double, ptr %571, i64 %576
  %578 = load double, ptr %577, align 8, !tbaa !11
  %579 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %578, double %570)
  %580 = load ptr, ptr %7, align 8, !tbaa !9
  %581 = load i32, ptr %12, align 4, !tbaa !5
  %582 = load i32, ptr %8, align 4, !tbaa !5
  %583 = mul nsw i32 7, %582
  %584 = add nsw i32 %581, %583
  %585 = sext i32 %584 to i64
  %586 = getelementptr inbounds double, ptr %580, i64 %585
  %587 = load double, ptr %586, align 8, !tbaa !11
  %588 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %587, double %579)
  %589 = load ptr, ptr %7, align 8, !tbaa !9
  %590 = load i32, ptr %12, align 4, !tbaa !5
  %591 = load i32, ptr %8, align 4, !tbaa !5
  %592 = mul nsw i32 8, %591
  %593 = add nsw i32 %590, %592
  %594 = sext i32 %593 to i64
  %595 = getelementptr inbounds double, ptr %589, i64 %594
  %596 = load double, ptr %595, align 8, !tbaa !11
  %597 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %596, double %588)
  %598 = load ptr, ptr %7, align 8, !tbaa !9
  %599 = load i32, ptr %12, align 4, !tbaa !5
  %600 = load i32, ptr %8, align 4, !tbaa !5
  %601 = mul nsw i32 9, %600
  %602 = add nsw i32 %599, %601
  %603 = sext i32 %602 to i64
  %604 = getelementptr inbounds double, ptr %598, i64 %603
  %605 = load double, ptr %604, align 8, !tbaa !11
  %606 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %605, double %597)
  %607 = load ptr, ptr %7, align 8, !tbaa !9
  %608 = load i32, ptr %12, align 4, !tbaa !5
  %609 = load i32, ptr %8, align 4, !tbaa !5
  %610 = mul nsw i32 11, %609
  %611 = add nsw i32 %608, %610
  %612 = sext i32 %611 to i64
  %613 = getelementptr inbounds double, ptr %607, i64 %612
  %614 = load double, ptr %613, align 8, !tbaa !11
  %615 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %614, double %606)
  %616 = load ptr, ptr %7, align 8, !tbaa !9
  %617 = load i32, ptr %12, align 4, !tbaa !5
  %618 = load i32, ptr %8, align 4, !tbaa !5
  %619 = mul nsw i32 12, %618
  %620 = add nsw i32 %617, %619
  %621 = sext i32 %620 to i64
  %622 = getelementptr inbounds double, ptr %616, i64 %621
  %623 = load double, ptr %622, align 8, !tbaa !11
  %624 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %623, double %615)
  %625 = load ptr, ptr %7, align 8, !tbaa !9
  %626 = load i32, ptr %12, align 4, !tbaa !5
  %627 = load i32, ptr %8, align 4, !tbaa !5
  %628 = mul nsw i32 13, %627
  %629 = add nsw i32 %626, %628
  %630 = sext i32 %629 to i64
  %631 = getelementptr inbounds double, ptr %625, i64 %630
  %632 = load double, ptr %631, align 8, !tbaa !11
  %633 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %632, double %624)
  %634 = load ptr, ptr %7, align 8, !tbaa !9
  %635 = load i32, ptr %12, align 4, !tbaa !5
  %636 = load i32, ptr %8, align 4, !tbaa !5
  %637 = mul nsw i32 15, %636
  %638 = add nsw i32 %635, %637
  %639 = sext i32 %638 to i64
  %640 = getelementptr inbounds double, ptr %634, i64 %639
  %641 = load double, ptr %640, align 8, !tbaa !11
  %642 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %641, double %633)
  %643 = load ptr, ptr %7, align 8, !tbaa !9
  %644 = load i32, ptr %12, align 4, !tbaa !5
  %645 = load i32, ptr %8, align 4, !tbaa !5
  %646 = mul nsw i32 16, %645
  %647 = add nsw i32 %644, %646
  %648 = sext i32 %647 to i64
  %649 = getelementptr inbounds double, ptr %643, i64 %648
  %650 = load double, ptr %649, align 8, !tbaa !11
  %651 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %650, double %642)
  %652 = load ptr, ptr %7, align 8, !tbaa !9
  %653 = load i32, ptr %12, align 4, !tbaa !5
  %654 = load i32, ptr %8, align 4, !tbaa !5
  %655 = mul nsw i32 17, %654
  %656 = add nsw i32 %653, %655
  %657 = sext i32 %656 to i64
  %658 = getelementptr inbounds double, ptr %652, i64 %657
  %659 = load double, ptr %658, align 8, !tbaa !11
  %660 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %659, double %651)
  store double %660, ptr %11, align 8, !tbaa !11
  %661 = load double, ptr %11, align 8, !tbaa !11
  %662 = load ptr, ptr %9, align 8, !tbaa !9
  %663 = load i32, ptr %12, align 4, !tbaa !5
  %664 = load i32, ptr %10, align 4, !tbaa !5
  %665 = mul nsw i32 3, %664
  %666 = add nsw i32 %663, %665
  %667 = sext i32 %666 to i64
  %668 = getelementptr inbounds double, ptr %662, i64 %667
  %669 = load double, ptr %668, align 8, !tbaa !11
  %670 = fadd double %669, %661
  store double %670, ptr %668, align 8, !tbaa !11
  %671 = load ptr, ptr %7, align 8, !tbaa !9
  %672 = load i32, ptr %12, align 4, !tbaa !5
  %673 = load i32, ptr %8, align 4, !tbaa !5
  %674 = mul nsw i32 0, %673
  %675 = add nsw i32 %672, %674
  %676 = sext i32 %675 to i64
  %677 = getelementptr inbounds double, ptr %671, i64 %676
  %678 = load double, ptr %677, align 8, !tbaa !11
  %679 = load ptr, ptr %7, align 8, !tbaa !9
  %680 = load i32, ptr %12, align 4, !tbaa !5
  %681 = load i32, ptr %8, align 4, !tbaa !5
  %682 = mul nsw i32 1, %681
  %683 = add nsw i32 %680, %682
  %684 = sext i32 %683 to i64
  %685 = getelementptr inbounds double, ptr %679, i64 %684
  %686 = load double, ptr %685, align 8, !tbaa !11
  %687 = fmul double 0xBFD76CF5D0B09923, %686
  %688 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %678, double %687)
  %689 = load ptr, ptr %7, align 8, !tbaa !9
  %690 = load i32, ptr %12, align 4, !tbaa !5
  %691 = load i32, ptr %8, align 4, !tbaa !5
  %692 = mul nsw i32 2, %691
  %693 = add nsw i32 %690, %692
  %694 = sext i32 %693 to i64
  %695 = getelementptr inbounds double, ptr %689, i64 %694
  %696 = load double, ptr %695, align 8, !tbaa !11
  %697 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %696, double %688)
  %698 = load ptr, ptr %7, align 8, !tbaa !9
  %699 = load i32, ptr %12, align 4, !tbaa !5
  %700 = load i32, ptr %8, align 4, !tbaa !5
  %701 = mul nsw i32 3, %700
  %702 = add nsw i32 %699, %701
  %703 = sext i32 %702 to i64
  %704 = getelementptr inbounds double, ptr %698, i64 %703
  %705 = load double, ptr %704, align 8, !tbaa !11
  %706 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %705, double %697)
  %707 = load ptr, ptr %7, align 8, !tbaa !9
  %708 = load i32, ptr %12, align 4, !tbaa !5
  %709 = load i32, ptr %8, align 4, !tbaa !5
  %710 = mul nsw i32 4, %709
  %711 = add nsw i32 %708, %710
  %712 = sext i32 %711 to i64
  %713 = getelementptr inbounds double, ptr %707, i64 %712
  %714 = load double, ptr %713, align 8, !tbaa !11
  %715 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %714, double %706)
  %716 = load ptr, ptr %7, align 8, !tbaa !9
  %717 = load i32, ptr %12, align 4, !tbaa !5
  %718 = load i32, ptr %8, align 4, !tbaa !5
  %719 = mul nsw i32 5, %718
  %720 = add nsw i32 %717, %719
  %721 = sext i32 %720 to i64
  %722 = getelementptr inbounds double, ptr %716, i64 %721
  %723 = load double, ptr %722, align 8, !tbaa !11
  %724 = call double @llvm.fmuladd.f64(double 0x3CE8000000000001, double %723, double %715)
  %725 = load ptr, ptr %7, align 8, !tbaa !9
  %726 = load i32, ptr %12, align 4, !tbaa !5
  %727 = load i32, ptr %8, align 4, !tbaa !5
  %728 = mul nsw i32 6, %727
  %729 = add nsw i32 %726, %728
  %730 = sext i32 %729 to i64
  %731 = getelementptr inbounds double, ptr %725, i64 %730
  %732 = load double, ptr %731, align 8, !tbaa !11
  %733 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %732, double %724)
  %734 = load ptr, ptr %7, align 8, !tbaa !9
  %735 = load i32, ptr %12, align 4, !tbaa !5
  %736 = load i32, ptr %8, align 4, !tbaa !5
  %737 = mul nsw i32 7, %736
  %738 = add nsw i32 %735, %737
  %739 = sext i32 %738 to i64
  %740 = getelementptr inbounds double, ptr %734, i64 %739
  %741 = load double, ptr %740, align 8, !tbaa !11
  %742 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %741, double %733)
  %743 = load ptr, ptr %7, align 8, !tbaa !9
  %744 = load i32, ptr %12, align 4, !tbaa !5
  %745 = load i32, ptr %8, align 4, !tbaa !5
  %746 = mul nsw i32 8, %745
  %747 = add nsw i32 %744, %746
  %748 = sext i32 %747 to i64
  %749 = getelementptr inbounds double, ptr %743, i64 %748
  %750 = load double, ptr %749, align 8, !tbaa !11
  %751 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %750, double %742)
  %752 = load ptr, ptr %7, align 8, !tbaa !9
  %753 = load i32, ptr %12, align 4, !tbaa !5
  %754 = load i32, ptr %8, align 4, !tbaa !5
  %755 = mul nsw i32 9, %754
  %756 = add nsw i32 %753, %755
  %757 = sext i32 %756 to i64
  %758 = getelementptr inbounds double, ptr %752, i64 %757
  %759 = load double, ptr %758, align 8, !tbaa !11
  %760 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %759, double %751)
  %761 = load ptr, ptr %7, align 8, !tbaa !9
  %762 = load i32, ptr %12, align 4, !tbaa !5
  %763 = load i32, ptr %8, align 4, !tbaa !5
  %764 = mul nsw i32 10, %763
  %765 = add nsw i32 %762, %764
  %766 = sext i32 %765 to i64
  %767 = getelementptr inbounds double, ptr %761, i64 %766
  %768 = load double, ptr %767, align 8, !tbaa !11
  %769 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %768, double %760)
  %770 = load ptr, ptr %7, align 8, !tbaa !9
  %771 = load i32, ptr %12, align 4, !tbaa !5
  %772 = load i32, ptr %8, align 4, !tbaa !5
  %773 = mul nsw i32 11, %772
  %774 = add nsw i32 %771, %773
  %775 = sext i32 %774 to i64
  %776 = getelementptr inbounds double, ptr %770, i64 %775
  %777 = load double, ptr %776, align 8, !tbaa !11
  %778 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %777, double %769)
  %779 = load ptr, ptr %7, align 8, !tbaa !9
  %780 = load i32, ptr %12, align 4, !tbaa !5
  %781 = load i32, ptr %8, align 4, !tbaa !5
  %782 = mul nsw i32 12, %781
  %783 = add nsw i32 %780, %782
  %784 = sext i32 %783 to i64
  %785 = getelementptr inbounds double, ptr %779, i64 %784
  %786 = load double, ptr %785, align 8, !tbaa !11
  %787 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %786, double %778)
  %788 = load ptr, ptr %7, align 8, !tbaa !9
  %789 = load i32, ptr %12, align 4, !tbaa !5
  %790 = load i32, ptr %8, align 4, !tbaa !5
  %791 = mul nsw i32 13, %790
  %792 = add nsw i32 %789, %791
  %793 = sext i32 %792 to i64
  %794 = getelementptr inbounds double, ptr %788, i64 %793
  %795 = load double, ptr %794, align 8, !tbaa !11
  %796 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %795, double %787)
  %797 = load ptr, ptr %7, align 8, !tbaa !9
  %798 = load i32, ptr %12, align 4, !tbaa !5
  %799 = load i32, ptr %8, align 4, !tbaa !5
  %800 = mul nsw i32 14, %799
  %801 = add nsw i32 %798, %800
  %802 = sext i32 %801 to i64
  %803 = getelementptr inbounds double, ptr %797, i64 %802
  %804 = load double, ptr %803, align 8, !tbaa !11
  %805 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %804, double %796)
  %806 = load ptr, ptr %7, align 8, !tbaa !9
  %807 = load i32, ptr %12, align 4, !tbaa !5
  %808 = load i32, ptr %8, align 4, !tbaa !5
  %809 = mul nsw i32 15, %808
  %810 = add nsw i32 %807, %809
  %811 = sext i32 %810 to i64
  %812 = getelementptr inbounds double, ptr %806, i64 %811
  %813 = load double, ptr %812, align 8, !tbaa !11
  %814 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %813, double %805)
  %815 = load ptr, ptr %7, align 8, !tbaa !9
  %816 = load i32, ptr %12, align 4, !tbaa !5
  %817 = load i32, ptr %8, align 4, !tbaa !5
  %818 = mul nsw i32 16, %817
  %819 = add nsw i32 %816, %818
  %820 = sext i32 %819 to i64
  %821 = getelementptr inbounds double, ptr %815, i64 %820
  %822 = load double, ptr %821, align 8, !tbaa !11
  %823 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %822, double %814)
  %824 = load ptr, ptr %7, align 8, !tbaa !9
  %825 = load i32, ptr %12, align 4, !tbaa !5
  %826 = load i32, ptr %8, align 4, !tbaa !5
  %827 = mul nsw i32 17, %826
  %828 = add nsw i32 %825, %827
  %829 = sext i32 %828 to i64
  %830 = getelementptr inbounds double, ptr %824, i64 %829
  %831 = load double, ptr %830, align 8, !tbaa !11
  %832 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %831, double %823)
  store double %832, ptr %11, align 8, !tbaa !11
  %833 = load double, ptr %11, align 8, !tbaa !11
  %834 = load ptr, ptr %9, align 8, !tbaa !9
  %835 = load i32, ptr %12, align 4, !tbaa !5
  %836 = load i32, ptr %10, align 4, !tbaa !5
  %837 = mul nsw i32 4, %836
  %838 = add nsw i32 %835, %837
  %839 = sext i32 %838 to i64
  %840 = getelementptr inbounds double, ptr %834, i64 %839
  %841 = load double, ptr %840, align 8, !tbaa !11
  %842 = fadd double %841, %833
  store double %842, ptr %840, align 8, !tbaa !11
  %843 = load ptr, ptr %7, align 8, !tbaa !9
  %844 = load i32, ptr %12, align 4, !tbaa !5
  %845 = load i32, ptr %8, align 4, !tbaa !5
  %846 = mul nsw i32 0, %845
  %847 = add nsw i32 %844, %846
  %848 = sext i32 %847 to i64
  %849 = getelementptr inbounds double, ptr %843, i64 %848
  %850 = load double, ptr %849, align 8, !tbaa !11
  %851 = load ptr, ptr %7, align 8, !tbaa !9
  %852 = load i32, ptr %12, align 4, !tbaa !5
  %853 = load i32, ptr %8, align 4, !tbaa !5
  %854 = mul nsw i32 1, %853
  %855 = add nsw i32 %852, %854
  %856 = sext i32 %855 to i64
  %857 = getelementptr inbounds double, ptr %851, i64 %856
  %858 = load double, ptr %857, align 8, !tbaa !11
  %859 = fmul double 0xBCC9000000000000, %858
  %860 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %850, double %859)
  %861 = load ptr, ptr %7, align 8, !tbaa !9
  %862 = load i32, ptr %12, align 4, !tbaa !5
  %863 = load i32, ptr %8, align 4, !tbaa !5
  %864 = mul nsw i32 2, %863
  %865 = add nsw i32 %862, %864
  %866 = sext i32 %865 to i64
  %867 = getelementptr inbounds double, ptr %861, i64 %866
  %868 = load double, ptr %867, align 8, !tbaa !11
  %869 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09925, double %868, double %860)
  %870 = load ptr, ptr %7, align 8, !tbaa !9
  %871 = load i32, ptr %12, align 4, !tbaa !5
  %872 = load i32, ptr %8, align 4, !tbaa !5
  %873 = mul nsw i32 3, %872
  %874 = add nsw i32 %871, %873
  %875 = sext i32 %874 to i64
  %876 = getelementptr inbounds double, ptr %870, i64 %875
  %877 = load double, ptr %876, align 8, !tbaa !11
  %878 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %877, double %869)
  %879 = load ptr, ptr %7, align 8, !tbaa !9
  %880 = load i32, ptr %12, align 4, !tbaa !5
  %881 = load i32, ptr %8, align 4, !tbaa !5
  %882 = mul nsw i32 4, %881
  %883 = add nsw i32 %880, %882
  %884 = sext i32 %883 to i64
  %885 = getelementptr inbounds double, ptr %879, i64 %884
  %886 = load double, ptr %885, align 8, !tbaa !11
  %887 = call double @llvm.fmuladd.f64(double 0x3CE63FFFFFFFFFFF, double %886, double %878)
  %888 = load ptr, ptr %7, align 8, !tbaa !9
  %889 = load i32, ptr %12, align 4, !tbaa !5
  %890 = load i32, ptr %8, align 4, !tbaa !5
  %891 = mul nsw i32 5, %890
  %892 = add nsw i32 %889, %891
  %893 = sext i32 %892 to i64
  %894 = getelementptr inbounds double, ptr %888, i64 %893
  %895 = load double, ptr %894, align 8, !tbaa !11
  %896 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %895, double %887)
  %897 = load ptr, ptr %7, align 8, !tbaa !9
  %898 = load i32, ptr %12, align 4, !tbaa !5
  %899 = load i32, ptr %8, align 4, !tbaa !5
  %900 = mul nsw i32 6, %899
  %901 = add nsw i32 %898, %900
  %902 = sext i32 %901 to i64
  %903 = getelementptr inbounds double, ptr %897, i64 %902
  %904 = load double, ptr %903, align 8, !tbaa !11
  %905 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %904, double %896)
  %906 = load ptr, ptr %7, align 8, !tbaa !9
  %907 = load i32, ptr %12, align 4, !tbaa !5
  %908 = load i32, ptr %8, align 4, !tbaa !5
  %909 = mul nsw i32 7, %908
  %910 = add nsw i32 %907, %909
  %911 = sext i32 %910 to i64
  %912 = getelementptr inbounds double, ptr %906, i64 %911
  %913 = load double, ptr %912, align 8, !tbaa !11
  %914 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %913, double %905)
  %915 = load ptr, ptr %7, align 8, !tbaa !9
  %916 = load i32, ptr %12, align 4, !tbaa !5
  %917 = load i32, ptr %8, align 4, !tbaa !5
  %918 = mul nsw i32 8, %917
  %919 = add nsw i32 %916, %918
  %920 = sext i32 %919 to i64
  %921 = getelementptr inbounds double, ptr %915, i64 %920
  %922 = load double, ptr %921, align 8, !tbaa !11
  %923 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %922, double %914)
  %924 = load ptr, ptr %7, align 8, !tbaa !9
  %925 = load i32, ptr %12, align 4, !tbaa !5
  %926 = load i32, ptr %8, align 4, !tbaa !5
  %927 = mul nsw i32 9, %926
  %928 = add nsw i32 %925, %927
  %929 = sext i32 %928 to i64
  %930 = getelementptr inbounds double, ptr %924, i64 %929
  %931 = load double, ptr %930, align 8, !tbaa !11
  %932 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %931, double %923)
  %933 = load ptr, ptr %7, align 8, !tbaa !9
  %934 = load i32, ptr %12, align 4, !tbaa !5
  %935 = load i32, ptr %8, align 4, !tbaa !5
  %936 = mul nsw i32 10, %935
  %937 = add nsw i32 %934, %936
  %938 = sext i32 %937 to i64
  %939 = getelementptr inbounds double, ptr %933, i64 %938
  %940 = load double, ptr %939, align 8, !tbaa !11
  %941 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %940, double %932)
  %942 = load ptr, ptr %7, align 8, !tbaa !9
  %943 = load i32, ptr %12, align 4, !tbaa !5
  %944 = load i32, ptr %8, align 4, !tbaa !5
  %945 = mul nsw i32 11, %944
  %946 = add nsw i32 %943, %945
  %947 = sext i32 %946 to i64
  %948 = getelementptr inbounds double, ptr %942, i64 %947
  %949 = load double, ptr %948, align 8, !tbaa !11
  %950 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %949, double %941)
  %951 = load ptr, ptr %7, align 8, !tbaa !9
  %952 = load i32, ptr %12, align 4, !tbaa !5
  %953 = load i32, ptr %8, align 4, !tbaa !5
  %954 = mul nsw i32 12, %953
  %955 = add nsw i32 %952, %954
  %956 = sext i32 %955 to i64
  %957 = getelementptr inbounds double, ptr %951, i64 %956
  %958 = load double, ptr %957, align 8, !tbaa !11
  %959 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %958, double %950)
  %960 = load ptr, ptr %7, align 8, !tbaa !9
  %961 = load i32, ptr %12, align 4, !tbaa !5
  %962 = load i32, ptr %8, align 4, !tbaa !5
  %963 = mul nsw i32 13, %962
  %964 = add nsw i32 %961, %963
  %965 = sext i32 %964 to i64
  %966 = getelementptr inbounds double, ptr %960, i64 %965
  %967 = load double, ptr %966, align 8, !tbaa !11
  %968 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %967, double %959)
  %969 = load ptr, ptr %7, align 8, !tbaa !9
  %970 = load i32, ptr %12, align 4, !tbaa !5
  %971 = load i32, ptr %8, align 4, !tbaa !5
  %972 = mul nsw i32 14, %971
  %973 = add nsw i32 %970, %972
  %974 = sext i32 %973 to i64
  %975 = getelementptr inbounds double, ptr %969, i64 %974
  %976 = load double, ptr %975, align 8, !tbaa !11
  %977 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %976, double %968)
  %978 = load ptr, ptr %7, align 8, !tbaa !9
  %979 = load i32, ptr %12, align 4, !tbaa !5
  %980 = load i32, ptr %8, align 4, !tbaa !5
  %981 = mul nsw i32 15, %980
  %982 = add nsw i32 %979, %981
  %983 = sext i32 %982 to i64
  %984 = getelementptr inbounds double, ptr %978, i64 %983
  %985 = load double, ptr %984, align 8, !tbaa !11
  %986 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %985, double %977)
  %987 = load ptr, ptr %7, align 8, !tbaa !9
  %988 = load i32, ptr %12, align 4, !tbaa !5
  %989 = load i32, ptr %8, align 4, !tbaa !5
  %990 = mul nsw i32 16, %989
  %991 = add nsw i32 %988, %990
  %992 = sext i32 %991 to i64
  %993 = getelementptr inbounds double, ptr %987, i64 %992
  %994 = load double, ptr %993, align 8, !tbaa !11
  %995 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %994, double %986)
  %996 = load ptr, ptr %7, align 8, !tbaa !9
  %997 = load i32, ptr %12, align 4, !tbaa !5
  %998 = load i32, ptr %8, align 4, !tbaa !5
  %999 = mul nsw i32 17, %998
  %1000 = add nsw i32 %997, %999
  %1001 = sext i32 %1000 to i64
  %1002 = getelementptr inbounds double, ptr %996, i64 %1001
  %1003 = load double, ptr %1002, align 8, !tbaa !11
  %1004 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %1003, double %995)
  store double %1004, ptr %11, align 8, !tbaa !11
  %1005 = load double, ptr %11, align 8, !tbaa !11
  %1006 = load ptr, ptr %9, align 8, !tbaa !9
  %1007 = load i32, ptr %12, align 4, !tbaa !5
  %1008 = load i32, ptr %10, align 4, !tbaa !5
  %1009 = mul nsw i32 5, %1008
  %1010 = add nsw i32 %1007, %1009
  %1011 = sext i32 %1010 to i64
  %1012 = getelementptr inbounds double, ptr %1006, i64 %1011
  %1013 = load double, ptr %1012, align 8, !tbaa !11
  %1014 = fadd double %1013, %1005
  store double %1014, ptr %1012, align 8, !tbaa !11
  br label %1015

1015:                                             ; preds = %18
  %1016 = load i32, ptr %12, align 4, !tbaa !5
  %1017 = add nsw i32 %1016, 1
  store i32 %1017, ptr %12, align 4, !tbaa !5
  br label %13, !llvm.loop !13

1018:                                             ; preds = %17
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"double", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable
define dso_local void @gimmik_mm_cpu_10573732835545233922_b1(i32 noundef %0, ptr noalias nocapture noundef readonly %1, i32 noundef %2, ptr noalias nocapture noundef %3, i32 noundef %4) local_unnamed_addr #1 {
  %6 = icmp sgt i32 %0, 0
  br i1 %6, label %.lr.ph, label %._crit_edge

.lr.ph:                                           ; preds = %5
  %7 = shl nsw i32 %2, 1
  %8 = mul nsw i32 %2, 3
  %9 = shl nsw i32 %2, 2
  %10 = mul nsw i32 %2, 5
  %11 = mul nsw i32 %2, 6
  %12 = mul nsw i32 %2, 7
  %13 = shl nsw i32 %2, 3
  %14 = mul nsw i32 %2, 9
  %15 = mul nsw i32 %2, 10
  %16 = mul nsw i32 %2, 11
  %17 = mul nsw i32 %2, 13
  %18 = mul nsw i32 %2, 14
  %19 = mul nsw i32 %2, 15
  %20 = mul nsw i32 %2, 17
  %21 = mul nsw i32 %2, 12
  %22 = shl nsw i32 %2, 4
  %23 = shl i32 %4, 1
  %24 = mul i32 %4, 3
  %25 = shl i32 %4, 2
  %26 = mul i32 %4, 5
  %27 = sext i32 %2 to i64
  %28 = sext i32 %7 to i64
  %29 = sext i32 %8 to i64
  %30 = sext i32 %9 to i64
  %31 = sext i32 %10 to i64
  %32 = sext i32 %11 to i64
  %33 = sext i32 %12 to i64
  %34 = sext i32 %13 to i64
  %35 = sext i32 %14 to i64
  %36 = sext i32 %15 to i64
  %37 = sext i32 %16 to i64
  %38 = sext i32 %17 to i64
  %39 = sext i32 %18 to i64
  %40 = sext i32 %19 to i64
  %41 = sext i32 %20 to i64
  %42 = sext i32 %21 to i64
  %43 = sext i32 %22 to i64
  %44 = sext i32 %4 to i64
  %45 = sext i32 %23 to i64
  %46 = sext i32 %24 to i64
  %47 = sext i32 %25 to i64
  %48 = sext i32 %26 to i64
  %wide.trip.count = zext nneg i32 %0 to i64
  %invariant.gep = getelementptr double, ptr %1, i64 %27
  %invariant.gep340 = getelementptr double, ptr %1, i64 %28
  %invariant.gep342 = getelementptr double, ptr %1, i64 %29
  %invariant.gep344 = getelementptr double, ptr %1, i64 %30
  %invariant.gep346 = getelementptr double, ptr %1, i64 %31
  %invariant.gep348 = getelementptr double, ptr %1, i64 %32
  %invariant.gep350 = getelementptr double, ptr %1, i64 %33
  %invariant.gep352 = getelementptr double, ptr %1, i64 %34
  %invariant.gep354 = getelementptr double, ptr %1, i64 %35
  %invariant.gep356 = getelementptr double, ptr %1, i64 %36
  %invariant.gep358 = getelementptr double, ptr %1, i64 %37
  %invariant.gep360 = getelementptr double, ptr %1, i64 %38
  %invariant.gep362 = getelementptr double, ptr %1, i64 %39
  %invariant.gep364 = getelementptr double, ptr %1, i64 %40
  %invariant.gep366 = getelementptr double, ptr %1, i64 %41
  %invariant.gep368 = getelementptr double, ptr %1, i64 %42
  %invariant.gep370 = getelementptr double, ptr %1, i64 %43
  %invariant.gep372 = getelementptr double, ptr %3, i64 %44
  %invariant.gep374 = getelementptr double, ptr %3, i64 %45
  %invariant.gep376 = getelementptr double, ptr %3, i64 %46
  %invariant.gep378 = getelementptr double, ptr %3, i64 %47
  %invariant.gep380 = getelementptr double, ptr %3, i64 %48
  %min.iters.check = icmp eq i32 %0, 1
  br i1 %min.iters.check, label %scalar.ph.preheader, label %vector.memcheck

scalar.ph.preheader:                              ; preds = %middle.block, %vector.memcheck, %.lr.ph
  %indvars.iv.ph = phi i64 [ 0, %vector.memcheck ], [ 0, %.lr.ph ], [ %n.vec, %middle.block ]
  br label %scalar.ph

vector.memcheck:                                  ; preds = %.lr.ph
  %49 = shl nuw nsw i64 %wide.trip.count, 3
  %scevgep = getelementptr i8, ptr %3, i64 %49
  %50 = add nsw i64 %44, %wide.trip.count
  %51 = shl nsw i64 %50, 3
  %scevgep382 = getelementptr i8, ptr %3, i64 %51
  %52 = add nsw i64 %45, %wide.trip.count
  %53 = shl nsw i64 %52, 3
  %scevgep383 = getelementptr i8, ptr %3, i64 %53
  %54 = add nsw i64 %46, %wide.trip.count
  %55 = shl nsw i64 %54, 3
  %scevgep384 = getelementptr i8, ptr %3, i64 %55
  %56 = add nsw i64 %47, %wide.trip.count
  %57 = shl nsw i64 %56, 3
  %scevgep385 = getelementptr i8, ptr %3, i64 %57
  %58 = add nsw i64 %48, %wide.trip.count
  %59 = shl nsw i64 %58, 3
  %scevgep386 = getelementptr i8, ptr %3, i64 %59
  %bound0 = icmp ugt ptr %scevgep382, %3
  %bound1 = icmp ult ptr %invariant.gep372, %scevgep
  %found.conflict = and i1 %bound0, %bound1
  %bound0387 = icmp ugt ptr %scevgep383, %3
  %bound1388 = icmp ult ptr %invariant.gep374, %scevgep
  %found.conflict389 = and i1 %bound0387, %bound1388
  %conflict.rdx = or i1 %found.conflict, %found.conflict389
  %bound0390 = icmp ugt ptr %scevgep384, %3
  %bound1391 = icmp ult ptr %invariant.gep376, %scevgep
  %found.conflict392 = and i1 %bound0390, %bound1391
  %conflict.rdx393 = or i1 %conflict.rdx, %found.conflict392
  %bound0394 = icmp ugt ptr %scevgep385, %3
  %bound1395 = icmp ult ptr %invariant.gep378, %scevgep
  %found.conflict396 = and i1 %bound0394, %bound1395
  %conflict.rdx397 = or i1 %conflict.rdx393, %found.conflict396
  %bound0398 = icmp ugt ptr %scevgep386, %3
  %bound1399 = icmp ult ptr %invariant.gep380, %scevgep
  %found.conflict400 = and i1 %bound0398, %bound1399
  %conflict.rdx401 = or i1 %conflict.rdx397, %found.conflict400
  %bound0402 = icmp ult ptr %invariant.gep372, %scevgep383
  %bound1403 = icmp ult ptr %invariant.gep374, %scevgep382
  %found.conflict404 = and i1 %bound0402, %bound1403
  %conflict.rdx405 = or i1 %conflict.rdx401, %found.conflict404
  %bound0406 = icmp ult ptr %invariant.gep372, %scevgep384
  %bound1407 = icmp ult ptr %invariant.gep376, %scevgep382
  %found.conflict408 = and i1 %bound0406, %bound1407
  %conflict.rdx409 = or i1 %conflict.rdx405, %found.conflict408
  %bound0410 = icmp ult ptr %invariant.gep372, %scevgep385
  %bound1411 = icmp ult ptr %invariant.gep378, %scevgep382
  %found.conflict412 = and i1 %bound0410, %bound1411
  %conflict.rdx413 = or i1 %conflict.rdx409, %found.conflict412
  %bound0414 = icmp ult ptr %invariant.gep372, %scevgep386
  %bound1415 = icmp ult ptr %invariant.gep380, %scevgep382
  %found.conflict416 = and i1 %bound0414, %bound1415
  %conflict.rdx417 = or i1 %conflict.rdx413, %found.conflict416
  %bound0418 = icmp ult ptr %invariant.gep374, %scevgep384
  %bound1419 = icmp ult ptr %invariant.gep376, %scevgep383
  %found.conflict420 = and i1 %bound0418, %bound1419
  %conflict.rdx421 = or i1 %conflict.rdx417, %found.conflict420
  %bound0422 = icmp ult ptr %invariant.gep374, %scevgep385
  %bound1423 = icmp ult ptr %invariant.gep378, %scevgep383
  %found.conflict424 = and i1 %bound0422, %bound1423
  %conflict.rdx425 = or i1 %conflict.rdx421, %found.conflict424
  %bound0426 = icmp ult ptr %invariant.gep374, %scevgep386
  %bound1427 = icmp ult ptr %invariant.gep380, %scevgep383
  %found.conflict428 = and i1 %bound0426, %bound1427
  %conflict.rdx429 = or i1 %conflict.rdx425, %found.conflict428
  %bound0430 = icmp ult ptr %invariant.gep376, %scevgep385
  %bound1431 = icmp ult ptr %invariant.gep378, %scevgep384
  %found.conflict432 = and i1 %bound0430, %bound1431
  %conflict.rdx433 = or i1 %conflict.rdx429, %found.conflict432
  %bound0434 = icmp ult ptr %invariant.gep376, %scevgep386
  %bound1435 = icmp ult ptr %invariant.gep380, %scevgep384
  %found.conflict436 = and i1 %bound0434, %bound1435
  %conflict.rdx437 = or i1 %conflict.rdx433, %found.conflict436
  %bound0438 = icmp ult ptr %invariant.gep378, %scevgep386
  %bound1439 = icmp ult ptr %invariant.gep380, %scevgep385
  %found.conflict440 = and i1 %bound0438, %bound1439
  %conflict.rdx441 = or i1 %conflict.rdx437, %found.conflict440
  br i1 %conflict.rdx441, label %scalar.ph.preheader, label %vector.ph

vector.ph:                                        ; preds = %vector.memcheck
  %n.vec = and i64 %wide.trip.count, 2147483646
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %60 = getelementptr inbounds double, ptr %1, i64 %index
  %wide.load = load <2 x double>, ptr %60, align 8, !tbaa !5
  %61 = getelementptr double, ptr %invariant.gep, i64 %index
  %wide.load442 = load <2 x double>, ptr %61, align 8, !tbaa !5
  %62 = fmul <2 x double> %wide.load442, <double 0x3CE4000000000000, double 0x3CE4000000000000>
  %63 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %62)
  %64 = getelementptr double, ptr %invariant.gep340, i64 %index
  %wide.load443 = load <2 x double>, ptr %64, align 8, !tbaa !5
  %65 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0x3CE37FFFFFFFFFFF, double 0x3CE37FFFFFFFFFFF>, <2 x double> %63)
  %66 = getelementptr double, ptr %invariant.gep342, i64 %index
  %wide.load444 = load <2 x double>, ptr %66, align 8, !tbaa !5
  %67 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0xBFD76CF5D0B09922, double 0xBFD76CF5D0B09922>, <2 x double> %65)
  %68 = getelementptr double, ptr %invariant.gep344, i64 %index
  %wide.load445 = load <2 x double>, ptr %68, align 8, !tbaa !5
  %69 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %67)
  %70 = getelementptr double, ptr %invariant.gep346, i64 %index
  %wide.load446 = load <2 x double>, ptr %70, align 8, !tbaa !5
  %71 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %69)
  %72 = getelementptr double, ptr %invariant.gep348, i64 %index
  %wide.load447 = load <2 x double>, ptr %72, align 8, !tbaa !5
  %73 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %71)
  %74 = getelementptr double, ptr %invariant.gep350, i64 %index
  %wide.load448 = load <2 x double>, ptr %74, align 8, !tbaa !5
  %75 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %73)
  %76 = getelementptr double, ptr %invariant.gep352, i64 %index
  %wide.load449 = load <2 x double>, ptr %76, align 8, !tbaa !5
  %77 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %75)
  %78 = getelementptr double, ptr %invariant.gep354, i64 %index
  %wide.load450 = load <2 x double>, ptr %78, align 8, !tbaa !5
  %79 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %77)
  %80 = getelementptr double, ptr %invariant.gep356, i64 %index
  %wide.load451 = load <2 x double>, ptr %80, align 8, !tbaa !5
  %81 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load451, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %79)
  %82 = getelementptr double, ptr %invariant.gep358, i64 %index
  %wide.load452 = load <2 x double>, ptr %82, align 8, !tbaa !5
  %83 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %81)
  %84 = getelementptr double, ptr %invariant.gep360, i64 %index
  %wide.load453 = load <2 x double>, ptr %84, align 8, !tbaa !5
  %85 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %83)
  %86 = getelementptr double, ptr %invariant.gep362, i64 %index
  %wide.load454 = load <2 x double>, ptr %86, align 8, !tbaa !5
  %87 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load454, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %85)
  %88 = getelementptr double, ptr %invariant.gep364, i64 %index
  %wide.load455 = load <2 x double>, ptr %88, align 8, !tbaa !5
  %89 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %87)
  %90 = getelementptr double, ptr %invariant.gep366, i64 %index
  %wide.load456 = load <2 x double>, ptr %90, align 8, !tbaa !5
  %91 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %89)
  %92 = getelementptr inbounds double, ptr %3, i64 %index
  %wide.load457 = load <2 x double>, ptr %92, align 8, !tbaa !5, !alias.scope !9, !noalias !12
  %93 = fadd <2 x double> %wide.load457, %91
  store <2 x double> %93, ptr %92, align 8, !tbaa !5, !alias.scope !9, !noalias !12
  %94 = fmul <2 x double> %wide.load442, <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>
  %95 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %94)
  %96 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0x3CE8000000000001, double 0x3CE8000000000001>, <2 x double> %95)
  %97 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %96)
  %98 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0xBFD76CF5D0B09923, double 0xBFD76CF5D0B09923>, <2 x double> %97)
  %99 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %98)
  %100 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %99)
  %101 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %100)
  %102 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %101)
  %103 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %102)
  %104 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load451, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %103)
  %105 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %104)
  %106 = getelementptr double, ptr %invariant.gep368, i64 %index
  %wide.load458 = load <2 x double>, ptr %106, align 8, !tbaa !5
  %107 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load458, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %105)
  %108 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %107)
  %109 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load454, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %108)
  %110 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %109)
  %111 = getelementptr double, ptr %invariant.gep370, i64 %index
  %wide.load459 = load <2 x double>, ptr %111, align 8, !tbaa !5
  %112 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load459, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %110)
  %113 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %112)
  %114 = getelementptr double, ptr %invariant.gep372, i64 %index
  %wide.load460 = load <2 x double>, ptr %114, align 8, !tbaa !5, !alias.scope !18, !noalias !19
  %115 = fadd <2 x double> %wide.load460, %113
  store <2 x double> %115, ptr %114, align 8, !tbaa !5, !alias.scope !18, !noalias !19
  %116 = fmul <2 x double> %wide.load442, <double 0x3CE63FFFFFFFFFFF, double 0x3CE63FFFFFFFFFFF>
  %117 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %116)
  %118 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %117)
  %119 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %118)
  %120 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0xBCC9000000000000, double 0xBCC9000000000000>, <2 x double> %119)
  %121 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0xBFD76CF5D0B09925, double 0xBFD76CF5D0B09925>, <2 x double> %120)
  %122 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %121)
  %123 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %122)
  %124 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %123)
  %125 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %124)
  %126 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load451, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %125)
  %127 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %126)
  %128 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load458, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %127)
  %129 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %128)
  %130 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load454, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %129)
  %131 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %130)
  %132 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load459, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %131)
  %133 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %132)
  %134 = getelementptr double, ptr %invariant.gep374, i64 %index
  %wide.load461 = load <2 x double>, ptr %134, align 8, !tbaa !5, !alias.scope !20, !noalias !21
  %135 = fadd <2 x double> %wide.load461, %133
  store <2 x double> %135, ptr %134, align 8, !tbaa !5, !alias.scope !20, !noalias !21
  %136 = fmul <2 x double> %wide.load442, <double 0xBCC8000000000000, double 0xBCC8000000000000>
  %137 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBFD76CF5D0B09922, double 0xBFD76CF5D0B09922>, <2 x double> %136)
  %138 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %137)
  %139 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %138)
  %140 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0x3CE4000000000000, double 0x3CE4000000000000>, <2 x double> %139)
  %141 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0x3CE37FFFFFFFFFFF, double 0x3CE37FFFFFFFFFFF>, <2 x double> %140)
  %142 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %141)
  %143 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %142)
  %144 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %143)
  %145 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %144)
  %146 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %145)
  %147 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load458, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %146)
  %148 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %147)
  %149 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %148)
  %150 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load459, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %149)
  %151 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %150)
  %152 = getelementptr double, ptr %invariant.gep376, i64 %index
  %wide.load462 = load <2 x double>, ptr %152, align 8, !tbaa !5, !alias.scope !22, !noalias !23
  %153 = fadd <2 x double> %151, %wide.load462
  store <2 x double> %153, ptr %152, align 8, !tbaa !5, !alias.scope !22, !noalias !23
  %154 = fmul <2 x double> %wide.load442, <double 0xBFD76CF5D0B09923, double 0xBFD76CF5D0B09923>
  %155 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %154)
  %156 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %155)
  %157 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %156)
  %158 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %157)
  %159 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0x3CE8000000000001, double 0x3CE8000000000001>, <2 x double> %158)
  %160 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %159)
  %161 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %160)
  %162 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %161)
  %163 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %162)
  %164 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load451, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %163)
  %165 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %164)
  %166 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load458, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %165)
  %167 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %166)
  %168 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load454, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %167)
  %169 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %168)
  %170 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load459, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %169)
  %171 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %170)
  %172 = getelementptr double, ptr %invariant.gep378, i64 %index
  %wide.load463 = load <2 x double>, ptr %172, align 8, !tbaa !5, !alias.scope !24, !noalias !25
  %173 = fadd <2 x double> %171, %wide.load463
  store <2 x double> %173, ptr %172, align 8, !tbaa !5, !alias.scope !24, !noalias !25
  %174 = fmul <2 x double> %wide.load442, <double 0xBCC9000000000000, double 0xBCC9000000000000>
  %175 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %174)
  %176 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load443, <2 x double> <double 0xBFD76CF5D0B09925, double 0xBFD76CF5D0B09925>, <2 x double> %175)
  %177 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load444, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %176)
  %178 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load445, <2 x double> <double 0x3CE63FFFFFFFFFFF, double 0x3CE63FFFFFFFFFFF>, <2 x double> %177)
  %179 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load446, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %178)
  %180 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load447, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %179)
  %181 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load448, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %180)
  %182 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load449, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %181)
  %183 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load450, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %182)
  %184 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load451, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %183)
  %185 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load452, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %184)
  %186 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load458, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %185)
  %187 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load453, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %186)
  %188 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load454, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %187)
  %189 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load455, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %188)
  %190 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load459, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %189)
  %191 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load456, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %190)
  %192 = getelementptr double, ptr %invariant.gep380, i64 %index
  %wide.load464 = load <2 x double>, ptr %192, align 8, !tbaa !5, !alias.scope !25
  %193 = fadd <2 x double> %191, %wide.load464
  store <2 x double> %193, ptr %192, align 8, !tbaa !5, !alias.scope !25
  %index.next = add nuw i64 %index, 2
  %194 = icmp eq i64 %index.next, %n.vec
  br i1 %194, label %middle.block, label %vector.body, !llvm.loop !26

middle.block:                                     ; preds = %vector.body
  %cmp.n = icmp eq i64 %n.vec, %wide.trip.count
  br i1 %cmp.n, label %._crit_edge, label %scalar.ph.preheader

._crit_edge:                                      ; preds = %scalar.ph, %middle.block, %5
  ret void

scalar.ph:                                        ; preds = %scalar.ph.preheader, %scalar.ph
  %indvars.iv = phi i64 [ %indvars.iv.next, %scalar.ph ], [ %indvars.iv.ph, %scalar.ph.preheader ]
  %195 = getelementptr inbounds double, ptr %1, i64 %indvars.iv
  %196 = load double, ptr %195, align 8, !tbaa !5
  %gep = getelementptr double, ptr %invariant.gep, i64 %indvars.iv
  %197 = load double, ptr %gep, align 8, !tbaa !5
  %198 = fmul double %197, 0x3CE4000000000000
  %199 = tail call double @llvm.fmuladd.f64(double %196, double 0x3FF5DB3D742C262A, double %198)
  %gep341 = getelementptr double, ptr %invariant.gep340, i64 %indvars.iv
  %200 = load double, ptr %gep341, align 8, !tbaa !5
  %201 = tail call double @llvm.fmuladd.f64(double %200, double 0x3CE37FFFFFFFFFFF, double %199)
  %gep343 = getelementptr double, ptr %invariant.gep342, i64 %indvars.iv
  %202 = load double, ptr %gep343, align 8, !tbaa !5
  %203 = tail call double @llvm.fmuladd.f64(double %202, double 0xBFD76CF5D0B09922, double %201)
  %gep345 = getelementptr double, ptr %invariant.gep344, i64 %indvars.iv
  %204 = load double, ptr %gep345, align 8, !tbaa !5
  %205 = tail call double @llvm.fmuladd.f64(double %204, double 0xBCC8000000000000, double %203)
  %gep347 = getelementptr double, ptr %invariant.gep346, i64 %indvars.iv
  %206 = load double, ptr %gep347, align 8, !tbaa !5
  %207 = tail call double @llvm.fmuladd.f64(double %206, double 0xBCC6000000000000, double %205)
  %gep349 = getelementptr double, ptr %invariant.gep348, i64 %indvars.iv
  %208 = load double, ptr %gep349, align 8, !tbaa !5
  %209 = tail call double @llvm.fmuladd.f64(double %208, double 0xBFDFFFFFFFFFFFE9, double %207)
  %gep351 = getelementptr double, ptr %invariant.gep350, i64 %indvars.iv
  %210 = load double, ptr %gep351, align 8, !tbaa !5
  %211 = tail call double @llvm.fmuladd.f64(double %210, double 0xBFDFFFFFFFFFFFE9, double %209)
  %gep353 = getelementptr double, ptr %invariant.gep352, i64 %indvars.iv
  %212 = load double, ptr %gep353, align 8, !tbaa !5
  %213 = tail call double @llvm.fmuladd.f64(double %212, double 0xBCA0000000000002, double %211)
  %gep355 = getelementptr double, ptr %invariant.gep354, i64 %indvars.iv
  %214 = load double, ptr %gep355, align 8, !tbaa !5
  %215 = tail call double @llvm.fmuladd.f64(double %214, double 0xBCA0000000000002, double %213)
  %gep357 = getelementptr double, ptr %invariant.gep356, i64 %indvars.iv
  %216 = load double, ptr %gep357, align 8, !tbaa !5
  %217 = tail call double @llvm.fmuladd.f64(double %216, double 0x3FC126145E9ECD6D, double %215)
  %gep359 = getelementptr double, ptr %invariant.gep358, i64 %indvars.iv
  %218 = load double, ptr %gep359, align 8, !tbaa !5
  %219 = tail call double @llvm.fmuladd.f64(double %218, double 0x3FFDDB3D742C264E, double %217)
  %gep361 = getelementptr double, ptr %invariant.gep360, i64 %indvars.iv
  %220 = load double, ptr %gep361, align 8, !tbaa !5
  %221 = tail call double @llvm.fmuladd.f64(double %220, double 0x3CB8000000000001, double %219)
  %gep363 = getelementptr double, ptr %invariant.gep362, i64 %indvars.iv
  %222 = load double, ptr %gep363, align 8, !tbaa !5
  %223 = tail call double @llvm.fmuladd.f64(double %222, double 0x3FC126145E9ECD6D, double %221)
  %gep365 = getelementptr double, ptr %invariant.gep364, i64 %indvars.iv
  %224 = load double, ptr %gep365, align 8, !tbaa !5
  %225 = tail call double @llvm.fmuladd.f64(double %224, double 0x3FFDDB3D742C264E, double %223)
  %gep367 = getelementptr double, ptr %invariant.gep366, i64 %indvars.iv
  %226 = load double, ptr %gep367, align 8, !tbaa !5
  %227 = tail call double @llvm.fmuladd.f64(double %226, double 0x3CB8000000000001, double %225)
  %228 = getelementptr inbounds double, ptr %3, i64 %indvars.iv
  %229 = load double, ptr %228, align 8, !tbaa !5
  %230 = fadd double %229, %227
  store double %230, ptr %228, align 8, !tbaa !5
  %231 = fmul double %197, 0x3FF5DB3D742C262A
  %232 = tail call double @llvm.fmuladd.f64(double %196, double 0x3CE4800000000000, double %231)
  %233 = tail call double @llvm.fmuladd.f64(double %200, double 0x3CE8000000000001, double %232)
  %234 = tail call double @llvm.fmuladd.f64(double %202, double 0xBCC6000000000000, double %233)
  %235 = tail call double @llvm.fmuladd.f64(double %204, double 0xBFD76CF5D0B09923, double %234)
  %236 = tail call double @llvm.fmuladd.f64(double %206, double 0xBCC8000000000000, double %235)
  %237 = tail call double @llvm.fmuladd.f64(double %208, double 0x3FC126145E9ECD7C, double %236)
  %238 = tail call double @llvm.fmuladd.f64(double %210, double 0x3FFDDB3D742C264E, double %237)
  %239 = tail call double @llvm.fmuladd.f64(double %212, double 0x3CA0000000000002, double %238)
  %240 = tail call double @llvm.fmuladd.f64(double %214, double 0x3CC0000000000000, double %239)
  %241 = tail call double @llvm.fmuladd.f64(double %216, double 0xBFDFFFFFFFFFFFDA, double %240)
  %242 = tail call double @llvm.fmuladd.f64(double %218, double 0xBFDFFFFFFFFFFFE1, double %241)
  %gep369 = getelementptr double, ptr %invariant.gep368, i64 %indvars.iv
  %243 = load double, ptr %gep369, align 8, !tbaa !5
  %244 = tail call double @llvm.fmuladd.f64(double %243, double 0x3C90000000000000, double %242)
  %245 = tail call double @llvm.fmuladd.f64(double %220, double 0xBCA0000000000002, double %244)
  %246 = tail call double @llvm.fmuladd.f64(double %222, double 0x3FFDDB3D742C2649, double %245)
  %247 = tail call double @llvm.fmuladd.f64(double %224, double 0x3FC126145E9ECD6A, double %246)
  %gep371 = getelementptr double, ptr %invariant.gep370, i64 %indvars.iv
  %248 = load double, ptr %gep371, align 8, !tbaa !5
  %249 = tail call double @llvm.fmuladd.f64(double %248, double 0x3CB8000000000001, double %247)
  %250 = tail call double @llvm.fmuladd.f64(double %226, double 0x3C90000000000000, double %249)
  %gep373 = getelementptr double, ptr %invariant.gep372, i64 %indvars.iv
  %251 = load double, ptr %gep373, align 8, !tbaa !5
  %252 = fadd double %251, %250
  store double %252, ptr %gep373, align 8, !tbaa !5
  %253 = fmul double %197, 0x3CE63FFFFFFFFFFF
  %254 = tail call double @llvm.fmuladd.f64(double %196, double 0x3CE4800000000000, double %253)
  %255 = tail call double @llvm.fmuladd.f64(double %200, double 0x3FF5DB3D742C262A, double %254)
  %256 = tail call double @llvm.fmuladd.f64(double %202, double 0xBCC6000000000000, double %255)
  %257 = tail call double @llvm.fmuladd.f64(double %204, double 0xBCC9000000000000, double %256)
  %258 = tail call double @llvm.fmuladd.f64(double %206, double 0xBFD76CF5D0B09925, double %257)
  %259 = tail call double @llvm.fmuladd.f64(double %208, double 0x3FFDDB3D742C264E, double %258)
  %260 = tail call double @llvm.fmuladd.f64(double %210, double 0x3FC126145E9ECD7C, double %259)
  %261 = tail call double @llvm.fmuladd.f64(double %212, double 0x3CC0000000000000, double %260)
  %262 = tail call double @llvm.fmuladd.f64(double %214, double 0x3CA0000000000002, double %261)
  %263 = tail call double @llvm.fmuladd.f64(double %216, double 0x3FFDDB3D742C2649, double %262)
  %264 = tail call double @llvm.fmuladd.f64(double %218, double 0x3FC126145E9ECD6A, double %263)
  %265 = tail call double @llvm.fmuladd.f64(double %243, double 0x3CB8000000000001, double %264)
  %266 = tail call double @llvm.fmuladd.f64(double %220, double 0x3C90000000000000, double %265)
  %267 = tail call double @llvm.fmuladd.f64(double %222, double 0xBFDFFFFFFFFFFFDA, double %266)
  %268 = tail call double @llvm.fmuladd.f64(double %224, double 0xBFDFFFFFFFFFFFE1, double %267)
  %269 = tail call double @llvm.fmuladd.f64(double %248, double 0x3C90000000000000, double %268)
  %270 = tail call double @llvm.fmuladd.f64(double %226, double 0xBCA0000000000002, double %269)
  %gep375 = getelementptr double, ptr %invariant.gep374, i64 %indvars.iv
  %271 = load double, ptr %gep375, align 8, !tbaa !5
  %272 = fadd double %271, %270
  store double %272, ptr %gep375, align 8, !tbaa !5
  %273 = fmul double %197, 0xBCC8000000000000
  %274 = tail call double @llvm.fmuladd.f64(double %196, double 0xBFD76CF5D0B09922, double %273)
  %275 = tail call double @llvm.fmuladd.f64(double %200, double 0xBCC6000000000000, double %274)
  %276 = tail call double @llvm.fmuladd.f64(double %202, double 0x3FF5DB3D742C262A, double %275)
  %277 = tail call double @llvm.fmuladd.f64(double %204, double 0x3CE4000000000000, double %276)
  %278 = tail call double @llvm.fmuladd.f64(double %206, double 0x3CE37FFFFFFFFFFF, double %277)
  %279 = tail call double @llvm.fmuladd.f64(double %208, double 0xBCA0000000000002, double %278)
  %280 = tail call double @llvm.fmuladd.f64(double %210, double 0xBCA0000000000002, double %279)
  %281 = tail call double @llvm.fmuladd.f64(double %212, double 0xBFDFFFFFFFFFFFE9, double %280)
  %282 = tail call double @llvm.fmuladd.f64(double %214, double 0xBFDFFFFFFFFFFFE9, double %281)
  %283 = tail call double @llvm.fmuladd.f64(double %218, double 0x3CB8000000000001, double %282)
  %284 = tail call double @llvm.fmuladd.f64(double %243, double 0x3FC126145E9ECD6D, double %283)
  %285 = tail call double @llvm.fmuladd.f64(double %220, double 0x3FFDDB3D742C264E, double %284)
  %286 = tail call double @llvm.fmuladd.f64(double %224, double 0x3CB8000000000001, double %285)
  %287 = tail call double @llvm.fmuladd.f64(double %248, double 0x3FC126145E9ECD6D, double %286)
  %288 = tail call double @llvm.fmuladd.f64(double %226, double 0x3FFDDB3D742C264E, double %287)
  %gep377 = getelementptr double, ptr %invariant.gep376, i64 %indvars.iv
  %289 = load double, ptr %gep377, align 8, !tbaa !5
  %290 = fadd double %288, %289
  store double %290, ptr %gep377, align 8, !tbaa !5
  %291 = fmul double %197, 0xBFD76CF5D0B09923
  %292 = tail call double @llvm.fmuladd.f64(double %196, double 0xBCC6000000000000, double %291)
  %293 = tail call double @llvm.fmuladd.f64(double %200, double 0xBCC8000000000000, double %292)
  %294 = tail call double @llvm.fmuladd.f64(double %202, double 0x3CE4800000000000, double %293)
  %295 = tail call double @llvm.fmuladd.f64(double %204, double 0x3FF5DB3D742C262A, double %294)
  %296 = tail call double @llvm.fmuladd.f64(double %206, double 0x3CE8000000000001, double %295)
  %297 = tail call double @llvm.fmuladd.f64(double %208, double 0x3CA0000000000002, double %296)
  %298 = tail call double @llvm.fmuladd.f64(double %210, double 0x3CC0000000000000, double %297)
  %299 = tail call double @llvm.fmuladd.f64(double %212, double 0x3FC126145E9ECD7C, double %298)
  %300 = tail call double @llvm.fmuladd.f64(double %214, double 0x3FFDDB3D742C264E, double %299)
  %301 = tail call double @llvm.fmuladd.f64(double %216, double 0x3C90000000000000, double %300)
  %302 = tail call double @llvm.fmuladd.f64(double %218, double 0xBCA0000000000002, double %301)
  %303 = tail call double @llvm.fmuladd.f64(double %243, double 0xBFDFFFFFFFFFFFDA, double %302)
  %304 = tail call double @llvm.fmuladd.f64(double %220, double 0xBFDFFFFFFFFFFFE1, double %303)
  %305 = tail call double @llvm.fmuladd.f64(double %222, double 0x3CB8000000000001, double %304)
  %306 = tail call double @llvm.fmuladd.f64(double %224, double 0x3C90000000000000, double %305)
  %307 = tail call double @llvm.fmuladd.f64(double %248, double 0x3FFDDB3D742C2649, double %306)
  %308 = tail call double @llvm.fmuladd.f64(double %226, double 0x3FC126145E9ECD6A, double %307)
  %gep379 = getelementptr double, ptr %invariant.gep378, i64 %indvars.iv
  %309 = load double, ptr %gep379, align 8, !tbaa !5
  %310 = fadd double %308, %309
  store double %310, ptr %gep379, align 8, !tbaa !5
  %311 = fmul double %197, 0xBCC9000000000000
  %312 = tail call double @llvm.fmuladd.f64(double %196, double 0xBCC6000000000000, double %311)
  %313 = tail call double @llvm.fmuladd.f64(double %200, double 0xBFD76CF5D0B09925, double %312)
  %314 = tail call double @llvm.fmuladd.f64(double %202, double 0x3CE4800000000000, double %313)
  %315 = tail call double @llvm.fmuladd.f64(double %204, double 0x3CE63FFFFFFFFFFF, double %314)
  %316 = tail call double @llvm.fmuladd.f64(double %206, double 0x3FF5DB3D742C262A, double %315)
  %317 = tail call double @llvm.fmuladd.f64(double %208, double 0x3CC0000000000000, double %316)
  %318 = tail call double @llvm.fmuladd.f64(double %210, double 0x3CA0000000000002, double %317)
  %319 = tail call double @llvm.fmuladd.f64(double %212, double 0x3FFDDB3D742C264E, double %318)
  %320 = tail call double @llvm.fmuladd.f64(double %214, double 0x3FC126145E9ECD7C, double %319)
  %321 = tail call double @llvm.fmuladd.f64(double %216, double 0x3CB8000000000001, double %320)
  %322 = tail call double @llvm.fmuladd.f64(double %218, double 0x3C90000000000000, double %321)
  %323 = tail call double @llvm.fmuladd.f64(double %243, double 0x3FFDDB3D742C2649, double %322)
  %324 = tail call double @llvm.fmuladd.f64(double %220, double 0x3FC126145E9ECD6A, double %323)
  %325 = tail call double @llvm.fmuladd.f64(double %222, double 0x3C90000000000000, double %324)
  %326 = tail call double @llvm.fmuladd.f64(double %224, double 0xBCA0000000000002, double %325)
  %327 = tail call double @llvm.fmuladd.f64(double %248, double 0xBFDFFFFFFFFFFFDA, double %326)
  %328 = tail call double @llvm.fmuladd.f64(double %226, double 0xBFDFFFFFFFFFFFE1, double %327)
  %gep381 = getelementptr double, ptr %invariant.gep380, i64 %indvars.iv
  %329 = load double, ptr %gep381, align 8, !tbaa !5
  %330 = fadd double %328, %329
  store double %330, ptr %gep381, align 8, !tbaa !5
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
  br i1 %exitcond.not, label %._crit_edge, label %scalar.ph, !llvm.loop !30
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10}
!10 = distinct !{!10, !11}
!11 = distinct !{!11, !"LVerDomain"}
!12 = !{!13, !14, !15, !16, !17}
!13 = distinct !{!13, !11}
!14 = distinct !{!14, !11}
!15 = distinct !{!15, !11}
!16 = distinct !{!16, !11}
!17 = distinct !{!17, !11}
!18 = !{!13}
!19 = !{!14, !15, !16, !17}
!20 = !{!14}
!21 = !{!15, !16, !17}
!22 = !{!15}
!23 = !{!16, !17}
!24 = !{!16}
!25 = !{!17}
!26 = distinct !{!26, !27, !28, !29}
!27 = !{!"llvm.loop.mustprogress"}
!28 = !{!"llvm.loop.isvectorized", i32 1}
!29 = !{!"llvm.loop.unroll.runtime.disable"}
!30 = distinct !{!30, !27, !28}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass