; LLVM IR from romerojosh/zefr :: src (gimmik_cpu)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @gimmik_mm_cpu_10573732835545233922_b0(i32 noundef %0, ptr noalias noundef %1, i32 noundef %2, ptr noalias noundef %3, i32 noundef %4) #2 {
  %6 = alloca i32, align 4
  %7 = alloca ptr, align 8
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca i32, align 4
  %11 = alloca double, align 8
  %12 = alloca i32, align 4
  store i32 %0, ptr %6, align 4, !tbaa !5
  store ptr %1, ptr %7, align 8, !tbaa !9
  store i32 %2, ptr %8, align 4, !tbaa !5
  store ptr %3, ptr %9, align 8, !tbaa !9
  store i32 %4, ptr %10, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #3
  store i32 0, ptr %12, align 4, !tbaa !5
  br label %13

13:                                               ; preds = %1003, %5
  %14 = load i32, ptr %12, align 4, !tbaa !5
  %15 = load i32, ptr %6, align 4, !tbaa !5
  %16 = icmp slt i32 %14, %15
  br i1 %16, label %18, label %17

17:                                               ; preds = %13
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #3
  br label %1006

18:                                               ; preds = %13
  %19 = load ptr, ptr %7, align 8, !tbaa !9
  %20 = load i32, ptr %12, align 4, !tbaa !5
  %21 = load i32, ptr %8, align 4, !tbaa !5
  %22 = mul nsw i32 0, %21
  %23 = add nsw i32 %20, %22
  %24 = sext i32 %23 to i64
  %25 = getelementptr inbounds double, ptr %19, i64 %24
  %26 = load double, ptr %25, align 8, !tbaa !11
  %27 = load ptr, ptr %7, align 8, !tbaa !9
  %28 = load i32, ptr %12, align 4, !tbaa !5
  %29 = load i32, ptr %8, align 4, !tbaa !5
  %30 = mul nsw i32 1, %29
  %31 = add nsw i32 %28, %30
  %32 = sext i32 %31 to i64
  %33 = getelementptr inbounds double, ptr %27, i64 %32
  %34 = load double, ptr %33, align 8, !tbaa !11
  %35 = fmul double 0x3CE4000000000000, %34
  %36 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %26, double %35)
  %37 = load ptr, ptr %7, align 8, !tbaa !9
  %38 = load i32, ptr %12, align 4, !tbaa !5
  %39 = load i32, ptr %8, align 4, !tbaa !5
  %40 = mul nsw i32 2, %39
  %41 = add nsw i32 %38, %40
  %42 = sext i32 %41 to i64
  %43 = getelementptr inbounds double, ptr %37, i64 %42
  %44 = load double, ptr %43, align 8, !tbaa !11
  %45 = call double @llvm.fmuladd.f64(double 0x3CE37FFFFFFFFFFF, double %44, double %36)
  %46 = load ptr, ptr %7, align 8, !tbaa !9
  %47 = load i32, ptr %12, align 4, !tbaa !5
  %48 = load i32, ptr %8, align 4, !tbaa !5
  %49 = mul nsw i32 3, %48
  %50 = add nsw i32 %47, %49
  %51 = sext i32 %50 to i64
  %52 = getelementptr inbounds double, ptr %46, i64 %51
  %53 = load double, ptr %52, align 8, !tbaa !11
  %54 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09922, double %53, double %45)
  %55 = load ptr, ptr %7, align 8, !tbaa !9
  %56 = load i32, ptr %12, align 4, !tbaa !5
  %57 = load i32, ptr %8, align 4, !tbaa !5
  %58 = mul nsw i32 4, %57
  %59 = add nsw i32 %56, %58
  %60 = sext i32 %59 to i64
  %61 = getelementptr inbounds double, ptr %55, i64 %60
  %62 = load double, ptr %61, align 8, !tbaa !11
  %63 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %62, double %54)
  %64 = load ptr, ptr %7, align 8, !tbaa !9
  %65 = load i32, ptr %12, align 4, !tbaa !5
  %66 = load i32, ptr %8, align 4, !tbaa !5
  %67 = mul nsw i32 5, %66
  %68 = add nsw i32 %65, %67
  %69 = sext i32 %68 to i64
  %70 = getelementptr inbounds double, ptr %64, i64 %69
  %71 = load double, ptr %70, align 8, !tbaa !11
  %72 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %71, double %63)
  %73 = load ptr, ptr %7, align 8, !tbaa !9
  %74 = load i32, ptr %12, align 4, !tbaa !5
  %75 = load i32, ptr %8, align 4, !tbaa !5
  %76 = mul nsw i32 6, %75
  %77 = add nsw i32 %74, %76
  %78 = sext i32 %77 to i64
  %79 = getelementptr inbounds double, ptr %73, i64 %78
  %80 = load double, ptr %79, align 8, !tbaa !11
  %81 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %80, double %72)
  %82 = load ptr, ptr %7, align 8, !tbaa !9
  %83 = load i32, ptr %12, align 4, !tbaa !5
  %84 = load i32, ptr %8, align 4, !tbaa !5
  %85 = mul nsw i32 7, %84
  %86 = add nsw i32 %83, %85
  %87 = sext i32 %86 to i64
  %88 = getelementptr inbounds double, ptr %82, i64 %87
  %89 = load double, ptr %88, align 8, !tbaa !11
  %90 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %89, double %81)
  %91 = load ptr, ptr %7, align 8, !tbaa !9
  %92 = load i32, ptr %12, align 4, !tbaa !5
  %93 = load i32, ptr %8, align 4, !tbaa !5
  %94 = mul nsw i32 8, %93
  %95 = add nsw i32 %92, %94
  %96 = sext i32 %95 to i64
  %97 = getelementptr inbounds double, ptr %91, i64 %96
  %98 = load double, ptr %97, align 8, !tbaa !11
  %99 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %98, double %90)
  %100 = load ptr, ptr %7, align 8, !tbaa !9
  %101 = load i32, ptr %12, align 4, !tbaa !5
  %102 = load i32, ptr %8, align 4, !tbaa !5
  %103 = mul nsw i32 9, %102
  %104 = add nsw i32 %101, %103
  %105 = sext i32 %104 to i64
  %106 = getelementptr inbounds double, ptr %100, i64 %105
  %107 = load double, ptr %106, align 8, !tbaa !11
  %108 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %107, double %99)
  %109 = load ptr, ptr %7, align 8, !tbaa !9
  %110 = load i32, ptr %12, align 4, !tbaa !5
  %111 = load i32, ptr %8, align 4, !tbaa !5
  %112 = mul nsw i32 10, %111
  %113 = add nsw i32 %110, %112
  %114 = sext i32 %113 to i64
  %115 = getelementptr inbounds double, ptr %109, i64 %114
  %116 = load double, ptr %115, align 8, !tbaa !11
  %117 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %116, double %108)
  %118 = load ptr, ptr %7, align 8, !tbaa !9
  %119 = load i32, ptr %12, align 4, !tbaa !5
  %120 = load i32, ptr %8, align 4, !tbaa !5
  %121 = mul nsw i32 11, %120
  %122 = add nsw i32 %119, %121
  %123 = sext i32 %122 to i64
  %124 = getelementptr inbounds double, ptr %118, i64 %123
  %125 = load double, ptr %124, align 8, !tbaa !11
  %126 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %125, double %117)
  %127 = load ptr, ptr %7, align 8, !tbaa !9
  %128 = load i32, ptr %12, align 4, !tbaa !5
  %129 = load i32, ptr %8, align 4, !tbaa !5
  %130 = mul nsw i32 13, %129
  %131 = add nsw i32 %128, %130
  %132 = sext i32 %131 to i64
  %133 = getelementptr inbounds double, ptr %127, i64 %132
  %134 = load double, ptr %133, align 8, !tbaa !11
  %135 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %134, double %126)
  %136 = load ptr, ptr %7, align 8, !tbaa !9
  %137 = load i32, ptr %12, align 4, !tbaa !5
  %138 = load i32, ptr %8, align 4, !tbaa !5
  %139 = mul nsw i32 14, %138
  %140 = add nsw i32 %137, %139
  %141 = sext i32 %140 to i64
  %142 = getelementptr inbounds double, ptr %136, i64 %141
  %143 = load double, ptr %142, align 8, !tbaa !11
  %144 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %143, double %135)
  %145 = load ptr, ptr %7, align 8, !tbaa !9
  %146 = load i32, ptr %12, align 4, !tbaa !5
  %147 = load i32, ptr %8, align 4, !tbaa !5
  %148 = mul nsw i32 15, %147
  %149 = add nsw i32 %146, %148
  %150 = sext i32 %149 to i64
  %151 = getelementptr inbounds double, ptr %145, i64 %150
  %152 = load double, ptr %151, align 8, !tbaa !11
  %153 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %152, double %144)
  %154 = load ptr, ptr %7, align 8, !tbaa !9
  %155 = load i32, ptr %12, align 4, !tbaa !5
  %156 = load i32, ptr %8, align 4, !tbaa !5
  %157 = mul nsw i32 17, %156
  %158 = add nsw i32 %155, %157
  %159 = sext i32 %158 to i64
  %160 = getelementptr inbounds double, ptr %154, i64 %159
  %161 = load double, ptr %160, align 8, !tbaa !11
  %162 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %161, double %153)
  store double %162, ptr %11, align 8, !tbaa !11
  %163 = load double, ptr %11, align 8, !tbaa !11
  %164 = load ptr, ptr %9, align 8, !tbaa !9
  %165 = load i32, ptr %12, align 4, !tbaa !5
  %166 = load i32, ptr %10, align 4, !tbaa !5
  %167 = mul nsw i32 0, %166
  %168 = add nsw i32 %165, %167
  %169 = sext i32 %168 to i64
  %170 = getelementptr inbounds double, ptr %164, i64 %169
  store double %163, ptr %170, align 8, !tbaa !11
  %171 = load ptr, ptr %7, align 8, !tbaa !9
  %172 = load i32, ptr %12, align 4, !tbaa !5
  %173 = load i32, ptr %8, align 4, !tbaa !5
  %174 = mul nsw i32 0, %173
  %175 = add nsw i32 %172, %174
  %176 = sext i32 %175 to i64
  %177 = getelementptr inbounds double, ptr %171, i64 %176
  %178 = load double, ptr %177, align 8, !tbaa !11
  %179 = load ptr, ptr %7, align 8, !tbaa !9
  %180 = load i32, ptr %12, align 4, !tbaa !5
  %181 = load i32, ptr %8, align 4, !tbaa !5
  %182 = mul nsw i32 1, %181
  %183 = add nsw i32 %180, %182
  %184 = sext i32 %183 to i64
  %185 = getelementptr inbounds double, ptr %179, i64 %184
  %186 = load double, ptr %185, align 8, !tbaa !11
  %187 = fmul double 0x3FF5DB3D742C262A, %186
  %188 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %178, double %187)
  %189 = load ptr, ptr %7, align 8, !tbaa !9
  %190 = load i32, ptr %12, align 4, !tbaa !5
  %191 = load i32, ptr %8, align 4, !tbaa !5
  %192 = mul nsw i32 2, %191
  %193 = add nsw i32 %190, %192
  %194 = sext i32 %193 to i64
  %195 = getelementptr inbounds double, ptr %189, i64 %194
  %196 = load double, ptr %195, align 8, !tbaa !11
  %197 = call double @llvm.fmuladd.f64(double 0x3CE8000000000001, double %196, double %188)
  %198 = load ptr, ptr %7, align 8, !tbaa !9
  %199 = load i32, ptr %12, align 4, !tbaa !5
  %200 = load i32, ptr %8, align 4, !tbaa !5
  %201 = mul nsw i32 3, %200
  %202 = add nsw i32 %199, %201
  %203 = sext i32 %202 to i64
  %204 = getelementptr inbounds double, ptr %198, i64 %203
  %205 = load double, ptr %204, align 8, !tbaa !11
  %206 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %205, double %197)
  %207 = load ptr, ptr %7, align 8, !tbaa !9
  %208 = load i32, ptr %12, align 4, !tbaa !5
  %209 = load i32, ptr %8, align 4, !tbaa !5
  %210 = mul nsw i32 4, %209
  %211 = add nsw i32 %208, %210
  %212 = sext i32 %211 to i64
  %213 = getelementptr inbounds double, ptr %207, i64 %212
  %214 = load double, ptr %213, align 8, !tbaa !11
  %215 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09923, double %214, double %206)
  %216 = load ptr, ptr %7, align 8, !tbaa !9
  %217 = load i32, ptr %12, align 4, !tbaa !5
  %218 = load i32, ptr %8, align 4, !tbaa !5
  %219 = mul nsw i32 5, %218
  %220 = add nsw i32 %217, %219
  %221 = sext i32 %220 to i64
  %222 = getelementptr inbounds double, ptr %216, i64 %221
  %223 = load double, ptr %222, align 8, !tbaa !11
  %224 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %223, double %215)
  %225 = load ptr, ptr %7, align 8, !tbaa !9
  %226 = load i32, ptr %12, align 4, !tbaa !5
  %227 = load i32, ptr %8, align 4, !tbaa !5
  %228 = mul nsw i32 6, %227
  %229 = add nsw i32 %226, %228
  %230 = sext i32 %229 to i64
  %231 = getelementptr inbounds double, ptr %225, i64 %230
  %232 = load double, ptr %231, align 8, !tbaa !11
  %233 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %232, double %224)
  %234 = load ptr, ptr %7, align 8, !tbaa !9
  %235 = load i32, ptr %12, align 4, !tbaa !5
  %236 = load i32, ptr %8, align 4, !tbaa !5
  %237 = mul nsw i32 7, %236
  %238 = add nsw i32 %235, %237
  %239 = sext i32 %238 to i64
  %240 = getelementptr inbounds double, ptr %234, i64 %239
  %241 = load double, ptr %240, align 8, !tbaa !11
  %242 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %241, double %233)
  %243 = load ptr, ptr %7, align 8, !tbaa !9
  %244 = load i32, ptr %12, align 4, !tbaa !5
  %245 = load i32, ptr %8, align 4, !tbaa !5
  %246 = mul nsw i32 8, %245
  %247 = add nsw i32 %244, %246
  %248 = sext i32 %247 to i64
  %249 = getelementptr inbounds double, ptr %243, i64 %248
  %250 = load double, ptr %249, align 8, !tbaa !11
  %251 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %250, double %242)
  %252 = load ptr, ptr %7, align 8, !tbaa !9
  %253 = load i32, ptr %12, align 4, !tbaa !5
  %254 = load i32, ptr %8, align 4, !tbaa !5
  %255 = mul nsw i32 9, %254
  %256 = add nsw i32 %253, %255
  %257 = sext i32 %256 to i64
  %258 = getelementptr inbounds double, ptr %252, i64 %257
  %259 = load double, ptr %258, align 8, !tbaa !11
  %260 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %259, double %251)
  %261 = load ptr, ptr %7, align 8, !tbaa !9
  %262 = load i32, ptr %12, align 4, !tbaa !5
  %263 = load i32, ptr %8, align 4, !tbaa !5
  %264 = mul nsw i32 10, %263
  %265 = add nsw i32 %262, %264
  %266 = sext i32 %265 to i64
  %267 = getelementptr inbounds double, ptr %261, i64 %266
  %268 = load double, ptr %267, align 8, !tbaa !11
  %269 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %268, double %260)
  %270 = load ptr, ptr %7, align 8, !tbaa !9
  %271 = load i32, ptr %12, align 4, !tbaa !5
  %272 = load i32, ptr %8, align 4, !tbaa !5
  %273 = mul nsw i32 11, %272
  %274 = add nsw i32 %271, %273
  %275 = sext i32 %274 to i64
  %276 = getelementptr inbounds double, ptr %270, i64 %275
  %277 = load double, ptr %276, align 8, !tbaa !11
  %278 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %277, double %269)
  %279 = load ptr, ptr %7, align 8, !tbaa !9
  %280 = load i32, ptr %12, align 4, !tbaa !5
  %281 = load i32, ptr %8, align 4, !tbaa !5
  %282 = mul nsw i32 12, %281
  %283 = add nsw i32 %280, %282
  %284 = sext i32 %283 to i64
  %285 = getelementptr inbounds double, ptr %279, i64 %284
  %286 = load double, ptr %285, align 8, !tbaa !11
  %287 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %286, double %278)
  %288 = load ptr, ptr %7, align 8, !tbaa !9
  %289 = load i32, ptr %12, align 4, !tbaa !5
  %290 = load i32, ptr %8, align 4, !tbaa !5
  %291 = mul nsw i32 13, %290
  %292 = add nsw i32 %289, %291
  %293 = sext i32 %292 to i64
  %294 = getelementptr inbounds double, ptr %288, i64 %293
  %295 = load double, ptr %294, align 8, !tbaa !11
  %296 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %295, double %287)
  %297 = load ptr, ptr %7, align 8, !tbaa !9
  %298 = load i32, ptr %12, align 4, !tbaa !5
  %299 = load i32, ptr %8, align 4, !tbaa !5
  %300 = mul nsw i32 14, %299
  %301 = add nsw i32 %298, %300
  %302 = sext i32 %301 to i64
  %303 = getelementptr inbounds double, ptr %297, i64 %302
  %304 = load double, ptr %303, align 8, !tbaa !11
  %305 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %304, double %296)
  %306 = load ptr, ptr %7, align 8, !tbaa !9
  %307 = load i32, ptr %12, align 4, !tbaa !5
  %308 = load i32, ptr %8, align 4, !tbaa !5
  %309 = mul nsw i32 15, %308
  %310 = add nsw i32 %307, %309
  %311 = sext i32 %310 to i64
  %312 = getelementptr inbounds double, ptr %306, i64 %311
  %313 = load double, ptr %312, align 8, !tbaa !11
  %314 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %313, double %305)
  %315 = load ptr, ptr %7, align 8, !tbaa !9
  %316 = load i32, ptr %12, align 4, !tbaa !5
  %317 = load i32, ptr %8, align 4, !tbaa !5
  %318 = mul nsw i32 16, %317
  %319 = add nsw i32 %316, %318
  %320 = sext i32 %319 to i64
  %321 = getelementptr inbounds double, ptr %315, i64 %320
  %322 = load double, ptr %321, align 8, !tbaa !11
  %323 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %322, double %314)
  %324 = load ptr, ptr %7, align 8, !tbaa !9
  %325 = load i32, ptr %12, align 4, !tbaa !5
  %326 = load i32, ptr %8, align 4, !tbaa !5
  %327 = mul nsw i32 17, %326
  %328 = add nsw i32 %325, %327
  %329 = sext i32 %328 to i64
  %330 = getelementptr inbounds double, ptr %324, i64 %329
  %331 = load double, ptr %330, align 8, !tbaa !11
  %332 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %331, double %323)
  store double %332, ptr %11, align 8, !tbaa !11
  %333 = load double, ptr %11, align 8, !tbaa !11
  %334 = load ptr, ptr %9, align 8, !tbaa !9
  %335 = load i32, ptr %12, align 4, !tbaa !5
  %336 = load i32, ptr %10, align 4, !tbaa !5
  %337 = mul nsw i32 1, %336
  %338 = add nsw i32 %335, %337
  %339 = sext i32 %338 to i64
  %340 = getelementptr inbounds double, ptr %334, i64 %339
  store double %333, ptr %340, align 8, !tbaa !11
  %341 = load ptr, ptr %7, align 8, !tbaa !9
  %342 = load i32, ptr %12, align 4, !tbaa !5
  %343 = load i32, ptr %8, align 4, !tbaa !5
  %344 = mul nsw i32 0, %343
  %345 = add nsw i32 %342, %344
  %346 = sext i32 %345 to i64
  %347 = getelementptr inbounds double, ptr %341, i64 %346
  %348 = load double, ptr %347, align 8, !tbaa !11
  %349 = load ptr, ptr %7, align 8, !tbaa !9
  %350 = load i32, ptr %12, align 4, !tbaa !5
  %351 = load i32, ptr %8, align 4, !tbaa !5
  %352 = mul nsw i32 1, %351
  %353 = add nsw i32 %350, %352
  %354 = sext i32 %353 to i64
  %355 = getelementptr inbounds double, ptr %349, i64 %354
  %356 = load double, ptr %355, align 8, !tbaa !11
  %357 = fmul double 0x3CE63FFFFFFFFFFF, %356
  %358 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %348, double %357)
  %359 = load ptr, ptr %7, align 8, !tbaa !9
  %360 = load i32, ptr %12, align 4, !tbaa !5
  %361 = load i32, ptr %8, align 4, !tbaa !5
  %362 = mul nsw i32 2, %361
  %363 = add nsw i32 %360, %362
  %364 = sext i32 %363 to i64
  %365 = getelementptr inbounds double, ptr %359, i64 %364
  %366 = load double, ptr %365, align 8, !tbaa !11
  %367 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %366, double %358)
  %368 = load ptr, ptr %7, align 8, !tbaa !9
  %369 = load i32, ptr %12, align 4, !tbaa !5
  %370 = load i32, ptr %8, align 4, !tbaa !5
  %371 = mul nsw i32 3, %370
  %372 = add nsw i32 %369, %371
  %373 = sext i32 %372 to i64
  %374 = getelementptr inbounds double, ptr %368, i64 %373
  %375 = load double, ptr %374, align 8, !tbaa !11
  %376 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %375, double %367)
  %377 = load ptr, ptr %7, align 8, !tbaa !9
  %378 = load i32, ptr %12, align 4, !tbaa !5
  %379 = load i32, ptr %8, align 4, !tbaa !5
  %380 = mul nsw i32 4, %379
  %381 = add nsw i32 %378, %380
  %382 = sext i32 %381 to i64
  %383 = getelementptr inbounds double, ptr %377, i64 %382
  %384 = load double, ptr %383, align 8, !tbaa !11
  %385 = call double @llvm.fmuladd.f64(double 0xBCC9000000000000, double %384, double %376)
  %386 = load ptr, ptr %7, align 8, !tbaa !9
  %387 = load i32, ptr %12, align 4, !tbaa !5
  %388 = load i32, ptr %8, align 4, !tbaa !5
  %389 = mul nsw i32 5, %388
  %390 = add nsw i32 %387, %389
  %391 = sext i32 %390 to i64
  %392 = getelementptr inbounds double, ptr %386, i64 %391
  %393 = load double, ptr %392, align 8, !tbaa !11
  %394 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09925, double %393, double %385)
  %395 = load ptr, ptr %7, align 8, !tbaa !9
  %396 = load i32, ptr %12, align 4, !tbaa !5
  %397 = load i32, ptr %8, align 4, !tbaa !5
  %398 = mul nsw i32 6, %397
  %399 = add nsw i32 %396, %398
  %400 = sext i32 %399 to i64
  %401 = getelementptr inbounds double, ptr %395, i64 %400
  %402 = load double, ptr %401, align 8, !tbaa !11
  %403 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %402, double %394)
  %404 = load ptr, ptr %7, align 8, !tbaa !9
  %405 = load i32, ptr %12, align 4, !tbaa !5
  %406 = load i32, ptr %8, align 4, !tbaa !5
  %407 = mul nsw i32 7, %406
  %408 = add nsw i32 %405, %407
  %409 = sext i32 %408 to i64
  %410 = getelementptr inbounds double, ptr %404, i64 %409
  %411 = load double, ptr %410, align 8, !tbaa !11
  %412 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %411, double %403)
  %413 = load ptr, ptr %7, align 8, !tbaa !9
  %414 = load i32, ptr %12, align 4, !tbaa !5
  %415 = load i32, ptr %8, align 4, !tbaa !5
  %416 = mul nsw i32 8, %415
  %417 = add nsw i32 %414, %416
  %418 = sext i32 %417 to i64
  %419 = getelementptr inbounds double, ptr %413, i64 %418
  %420 = load double, ptr %419, align 8, !tbaa !11
  %421 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %420, double %412)
  %422 = load ptr, ptr %7, align 8, !tbaa !9
  %423 = load i32, ptr %12, align 4, !tbaa !5
  %424 = load i32, ptr %8, align 4, !tbaa !5
  %425 = mul nsw i32 9, %424
  %426 = add nsw i32 %423, %425
  %427 = sext i32 %426 to i64
  %428 = getelementptr inbounds double, ptr %422, i64 %427
  %429 = load double, ptr %428, align 8, !tbaa !11
  %430 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %429, double %421)
  %431 = load ptr, ptr %7, align 8, !tbaa !9
  %432 = load i32, ptr %12, align 4, !tbaa !5
  %433 = load i32, ptr %8, align 4, !tbaa !5
  %434 = mul nsw i32 10, %433
  %435 = add nsw i32 %432, %434
  %436 = sext i32 %435 to i64
  %437 = getelementptr inbounds double, ptr %431, i64 %436
  %438 = load double, ptr %437, align 8, !tbaa !11
  %439 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %438, double %430)
  %440 = load ptr, ptr %7, align 8, !tbaa !9
  %441 = load i32, ptr %12, align 4, !tbaa !5
  %442 = load i32, ptr %8, align 4, !tbaa !5
  %443 = mul nsw i32 11, %442
  %444 = add nsw i32 %441, %443
  %445 = sext i32 %444 to i64
  %446 = getelementptr inbounds double, ptr %440, i64 %445
  %447 = load double, ptr %446, align 8, !tbaa !11
  %448 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %447, double %439)
  %449 = load ptr, ptr %7, align 8, !tbaa !9
  %450 = load i32, ptr %12, align 4, !tbaa !5
  %451 = load i32, ptr %8, align 4, !tbaa !5
  %452 = mul nsw i32 12, %451
  %453 = add nsw i32 %450, %452
  %454 = sext i32 %453 to i64
  %455 = getelementptr inbounds double, ptr %449, i64 %454
  %456 = load double, ptr %455, align 8, !tbaa !11
  %457 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %456, double %448)
  %458 = load ptr, ptr %7, align 8, !tbaa !9
  %459 = load i32, ptr %12, align 4, !tbaa !5
  %460 = load i32, ptr %8, align 4, !tbaa !5
  %461 = mul nsw i32 13, %460
  %462 = add nsw i32 %459, %461
  %463 = sext i32 %462 to i64
  %464 = getelementptr inbounds double, ptr %458, i64 %463
  %465 = load double, ptr %464, align 8, !tbaa !11
  %466 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %465, double %457)
  %467 = load ptr, ptr %7, align 8, !tbaa !9
  %468 = load i32, ptr %12, align 4, !tbaa !5
  %469 = load i32, ptr %8, align 4, !tbaa !5
  %470 = mul nsw i32 14, %469
  %471 = add nsw i32 %468, %470
  %472 = sext i32 %471 to i64
  %473 = getelementptr inbounds double, ptr %467, i64 %472
  %474 = load double, ptr %473, align 8, !tbaa !11
  %475 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %474, double %466)
  %476 = load ptr, ptr %7, align 8, !tbaa !9
  %477 = load i32, ptr %12, align 4, !tbaa !5
  %478 = load i32, ptr %8, align 4, !tbaa !5
  %479 = mul nsw i32 15, %478
  %480 = add nsw i32 %477, %479
  %481 = sext i32 %480 to i64
  %482 = getelementptr inbounds double, ptr %476, i64 %481
  %483 = load double, ptr %482, align 8, !tbaa !11
  %484 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %483, double %475)
  %485 = load ptr, ptr %7, align 8, !tbaa !9
  %486 = load i32, ptr %12, align 4, !tbaa !5
  %487 = load i32, ptr %8, align 4, !tbaa !5
  %488 = mul nsw i32 16, %487
  %489 = add nsw i32 %486, %488
  %490 = sext i32 %489 to i64
  %491 = getelementptr inbounds double, ptr %485, i64 %490
  %492 = load double, ptr %491, align 8, !tbaa !11
  %493 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %492, double %484)
  %494 = load ptr, ptr %7, align 8, !tbaa !9
  %495 = load i32, ptr %12, align 4, !tbaa !5
  %496 = load i32, ptr %8, align 4, !tbaa !5
  %497 = mul nsw i32 17, %496
  %498 = add nsw i32 %495, %497
  %499 = sext i32 %498 to i64
  %500 = getelementptr inbounds double, ptr %494, i64 %499
  %501 = load double, ptr %500, align 8, !tbaa !11
  %502 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %501, double %493)
  store double %502, ptr %11, align 8, !tbaa !11
  %503 = load double, ptr %11, align 8, !tbaa !11
  %504 = load ptr, ptr %9, align 8, !tbaa !9
  %505 = load i32, ptr %12, align 4, !tbaa !5
  %506 = load i32, ptr %10, align 4, !tbaa !5
  %507 = mul nsw i32 2, %506
  %508 = add nsw i32 %505, %507
  %509 = sext i32 %508 to i64
  %510 = getelementptr inbounds double, ptr %504, i64 %509
  store double %503, ptr %510, align 8, !tbaa !11
  %511 = load ptr, ptr %7, align 8, !tbaa !9
  %512 = load i32, ptr %12, align 4, !tbaa !5
  %513 = load i32, ptr %8, align 4, !tbaa !5
  %514 = mul nsw i32 0, %513
  %515 = add nsw i32 %512, %514
  %516 = sext i32 %515 to i64
  %517 = getelementptr inbounds double, ptr %511, i64 %516
  %518 = load double, ptr %517, align 8, !tbaa !11
  %519 = load ptr, ptr %7, align 8, !tbaa !9
  %520 = load i32, ptr %12, align 4, !tbaa !5
  %521 = load i32, ptr %8, align 4, !tbaa !5
  %522 = mul nsw i32 1, %521
  %523 = add nsw i32 %520, %522
  %524 = sext i32 %523 to i64
  %525 = getelementptr inbounds double, ptr %519, i64 %524
  %526 = load double, ptr %525, align 8, !tbaa !11
  %527 = fmul double 0xBCC8000000000000, %526
  %528 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09922, double %518, double %527)
  %529 = load ptr, ptr %7, align 8, !tbaa !9
  %530 = load i32, ptr %12, align 4, !tbaa !5
  %531 = load i32, ptr %8, align 4, !tbaa !5
  %532 = mul nsw i32 2, %531
  %533 = add nsw i32 %530, %532
  %534 = sext i32 %533 to i64
  %535 = getelementptr inbounds double, ptr %529, i64 %534
  %536 = load double, ptr %535, align 8, !tbaa !11
  %537 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %536, double %528)
  %538 = load ptr, ptr %7, align 8, !tbaa !9
  %539 = load i32, ptr %12, align 4, !tbaa !5
  %540 = load i32, ptr %8, align 4, !tbaa !5
  %541 = mul nsw i32 3, %540
  %542 = add nsw i32 %539, %541
  %543 = sext i32 %542 to i64
  %544 = getelementptr inbounds double, ptr %538, i64 %543
  %545 = load double, ptr %544, align 8, !tbaa !11
  %546 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %545, double %537)
  %547 = load ptr, ptr %7, align 8, !tbaa !9
  %548 = load i32, ptr %12, align 4, !tbaa !5
  %549 = load i32, ptr %8, align 4, !tbaa !5
  %550 = mul nsw i32 4, %549
  %551 = add nsw i32 %548, %550
  %552 = sext i32 %551 to i64
  %553 = getelementptr inbounds double, ptr %547, i64 %552
  %554 = load double, ptr %553, align 8, !tbaa !11
  %555 = call double @llvm.fmuladd.f64(double 0x3CE4000000000000, double %554, double %546)
  %556 = load ptr, ptr %7, align 8, !tbaa !9
  %557 = load i32, ptr %12, align 4, !tbaa !5
  %558 = load i32, ptr %8, align 4, !tbaa !5
  %559 = mul nsw i32 5, %558
  %560 = add nsw i32 %557, %559
  %561 = sext i32 %560 to i64
  %562 = getelementptr inbounds double, ptr %556, i64 %561
  %563 = load double, ptr %562, align 8, !tbaa !11
  %564 = call double @llvm.fmuladd.f64(double 0x3CE37FFFFFFFFFFF, double %563, double %555)
  %565 = load ptr, ptr %7, align 8, !tbaa !9
  %566 = load i32, ptr %12, align 4, !tbaa !5
  %567 = load i32, ptr %8, align 4, !tbaa !5
  %568 = mul nsw i32 6, %567
  %569 = add nsw i32 %566, %568
  %570 = sext i32 %569 to i64
  %571 = getelementptr inbounds double, ptr %565, i64 %570
  %572 = load double, ptr %571, align 8, !tbaa !11
  %573 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %572, double %564)
  %574 = load ptr, ptr %7, align 8, !tbaa !9
  %575 = load i32, ptr %12, align 4, !tbaa !5
  %576 = load i32, ptr %8, align 4, !tbaa !5
  %577 = mul nsw i32 7, %576
  %578 = add nsw i32 %575, %577
  %579 = sext i32 %578 to i64
  %580 = getelementptr inbounds double, ptr %574, i64 %579
  %581 = load double, ptr %580, align 8, !tbaa !11
  %582 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %581, double %573)
  %583 = load ptr, ptr %7, align 8, !tbaa !9
  %584 = load i32, ptr %12, align 4, !tbaa !5
  %585 = load i32, ptr %8, align 4, !tbaa !5
  %586 = mul nsw i32 8, %585
  %587 = add nsw i32 %584, %586
  %588 = sext i32 %587 to i64
  %589 = getelementptr inbounds double, ptr %583, i64 %588
  %590 = load double, ptr %589, align 8, !tbaa !11
  %591 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %590, double %582)
  %592 = load ptr, ptr %7, align 8, !tbaa !9
  %593 = load i32, ptr %12, align 4, !tbaa !5
  %594 = load i32, ptr %8, align 4, !tbaa !5
  %595 = mul nsw i32 9, %594
  %596 = add nsw i32 %593, %595
  %597 = sext i32 %596 to i64
  %598 = getelementptr inbounds double, ptr %592, i64 %597
  %599 = load double, ptr %598, align 8, !tbaa !11
  %600 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE9, double %599, double %591)
  %601 = load ptr, ptr %7, align 8, !tbaa !9
  %602 = load i32, ptr %12, align 4, !tbaa !5
  %603 = load i32, ptr %8, align 4, !tbaa !5
  %604 = mul nsw i32 11, %603
  %605 = add nsw i32 %602, %604
  %606 = sext i32 %605 to i64
  %607 = getelementptr inbounds double, ptr %601, i64 %606
  %608 = load double, ptr %607, align 8, !tbaa !11
  %609 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %608, double %600)
  %610 = load ptr, ptr %7, align 8, !tbaa !9
  %611 = load i32, ptr %12, align 4, !tbaa !5
  %612 = load i32, ptr %8, align 4, !tbaa !5
  %613 = mul nsw i32 12, %612
  %614 = add nsw i32 %611, %613
  %615 = sext i32 %614 to i64
  %616 = getelementptr inbounds double, ptr %610, i64 %615
  %617 = load double, ptr %616, align 8, !tbaa !11
  %618 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %617, double %609)
  %619 = load ptr, ptr %7, align 8, !tbaa !9
  %620 = load i32, ptr %12, align 4, !tbaa !5
  %621 = load i32, ptr %8, align 4, !tbaa !5
  %622 = mul nsw i32 13, %621
  %623 = add nsw i32 %620, %622
  %624 = sext i32 %623 to i64
  %625 = getelementptr inbounds double, ptr %619, i64 %624
  %626 = load double, ptr %625, align 8, !tbaa !11
  %627 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %626, double %618)
  %628 = load ptr, ptr %7, align 8, !tbaa !9
  %629 = load i32, ptr %12, align 4, !tbaa !5
  %630 = load i32, ptr %8, align 4, !tbaa !5
  %631 = mul nsw i32 15, %630
  %632 = add nsw i32 %629, %631
  %633 = sext i32 %632 to i64
  %634 = getelementptr inbounds double, ptr %628, i64 %633
  %635 = load double, ptr %634, align 8, !tbaa !11
  %636 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %635, double %627)
  %637 = load ptr, ptr %7, align 8, !tbaa !9
  %638 = load i32, ptr %12, align 4, !tbaa !5
  %639 = load i32, ptr %8, align 4, !tbaa !5
  %640 = mul nsw i32 16, %639
  %641 = add nsw i32 %638, %640
  %642 = sext i32 %641 to i64
  %643 = getelementptr inbounds double, ptr %637, i64 %642
  %644 = load double, ptr %643, align 8, !tbaa !11
  %645 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6D, double %644, double %636)
  %646 = load ptr, ptr %7, align 8, !tbaa !9
  %647 = load i32, ptr %12, align 4, !tbaa !5
  %648 = load i32, ptr %8, align 4, !tbaa !5
  %649 = mul nsw i32 17, %648
  %650 = add nsw i32 %647, %649
  %651 = sext i32 %650 to i64
  %652 = getelementptr inbounds double, ptr %646, i64 %651
  %653 = load double, ptr %652, align 8, !tbaa !11
  %654 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %653, double %645)
  store double %654, ptr %11, align 8, !tbaa !11
  %655 = load double, ptr %11, align 8, !tbaa !11
  %656 = load ptr, ptr %9, align 8, !tbaa !9
  %657 = load i32, ptr %12, align 4, !tbaa !5
  %658 = load i32, ptr %10, align 4, !tbaa !5
  %659 = mul nsw i32 3, %658
  %660 = add nsw i32 %657, %659
  %661 = sext i32 %660 to i64
  %662 = getelementptr inbounds double, ptr %656, i64 %661
  store double %655, ptr %662, align 8, !tbaa !11
  %663 = load ptr, ptr %7, align 8, !tbaa !9
  %664 = load i32, ptr %12, align 4, !tbaa !5
  %665 = load i32, ptr %8, align 4, !tbaa !5
  %666 = mul nsw i32 0, %665
  %667 = add nsw i32 %664, %666
  %668 = sext i32 %667 to i64
  %669 = getelementptr inbounds double, ptr %663, i64 %668
  %670 = load double, ptr %669, align 8, !tbaa !11
  %671 = load ptr, ptr %7, align 8, !tbaa !9
  %672 = load i32, ptr %12, align 4, !tbaa !5
  %673 = load i32, ptr %8, align 4, !tbaa !5
  %674 = mul nsw i32 1, %673
  %675 = add nsw i32 %672, %674
  %676 = sext i32 %675 to i64
  %677 = getelementptr inbounds double, ptr %671, i64 %676
  %678 = load double, ptr %677, align 8, !tbaa !11
  %679 = fmul double 0xBFD76CF5D0B09923, %678
  %680 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %670, double %679)
  %681 = load ptr, ptr %7, align 8, !tbaa !9
  %682 = load i32, ptr %12, align 4, !tbaa !5
  %683 = load i32, ptr %8, align 4, !tbaa !5
  %684 = mul nsw i32 2, %683
  %685 = add nsw i32 %682, %684
  %686 = sext i32 %685 to i64
  %687 = getelementptr inbounds double, ptr %681, i64 %686
  %688 = load double, ptr %687, align 8, !tbaa !11
  %689 = call double @llvm.fmuladd.f64(double 0xBCC8000000000000, double %688, double %680)
  %690 = load ptr, ptr %7, align 8, !tbaa !9
  %691 = load i32, ptr %12, align 4, !tbaa !5
  %692 = load i32, ptr %8, align 4, !tbaa !5
  %693 = mul nsw i32 3, %692
  %694 = add nsw i32 %691, %693
  %695 = sext i32 %694 to i64
  %696 = getelementptr inbounds double, ptr %690, i64 %695
  %697 = load double, ptr %696, align 8, !tbaa !11
  %698 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %697, double %689)
  %699 = load ptr, ptr %7, align 8, !tbaa !9
  %700 = load i32, ptr %12, align 4, !tbaa !5
  %701 = load i32, ptr %8, align 4, !tbaa !5
  %702 = mul nsw i32 4, %701
  %703 = add nsw i32 %700, %702
  %704 = sext i32 %703 to i64
  %705 = getelementptr inbounds double, ptr %699, i64 %704
  %706 = load double, ptr %705, align 8, !tbaa !11
  %707 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %706, double %698)
  %708 = load ptr, ptr %7, align 8, !tbaa !9
  %709 = load i32, ptr %12, align 4, !tbaa !5
  %710 = load i32, ptr %8, align 4, !tbaa !5
  %711 = mul nsw i32 5, %710
  %712 = add nsw i32 %709, %711
  %713 = sext i32 %712 to i64
  %714 = getelementptr inbounds double, ptr %708, i64 %713
  %715 = load double, ptr %714, align 8, !tbaa !11
  %716 = call double @llvm.fmuladd.f64(double 0x3CE8000000000001, double %715, double %707)
  %717 = load ptr, ptr %7, align 8, !tbaa !9
  %718 = load i32, ptr %12, align 4, !tbaa !5
  %719 = load i32, ptr %8, align 4, !tbaa !5
  %720 = mul nsw i32 6, %719
  %721 = add nsw i32 %718, %720
  %722 = sext i32 %721 to i64
  %723 = getelementptr inbounds double, ptr %717, i64 %722
  %724 = load double, ptr %723, align 8, !tbaa !11
  %725 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %724, double %716)
  %726 = load ptr, ptr %7, align 8, !tbaa !9
  %727 = load i32, ptr %12, align 4, !tbaa !5
  %728 = load i32, ptr %8, align 4, !tbaa !5
  %729 = mul nsw i32 7, %728
  %730 = add nsw i32 %727, %729
  %731 = sext i32 %730 to i64
  %732 = getelementptr inbounds double, ptr %726, i64 %731
  %733 = load double, ptr %732, align 8, !tbaa !11
  %734 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %733, double %725)
  %735 = load ptr, ptr %7, align 8, !tbaa !9
  %736 = load i32, ptr %12, align 4, !tbaa !5
  %737 = load i32, ptr %8, align 4, !tbaa !5
  %738 = mul nsw i32 8, %737
  %739 = add nsw i32 %736, %738
  %740 = sext i32 %739 to i64
  %741 = getelementptr inbounds double, ptr %735, i64 %740
  %742 = load double, ptr %741, align 8, !tbaa !11
  %743 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %742, double %734)
  %744 = load ptr, ptr %7, align 8, !tbaa !9
  %745 = load i32, ptr %12, align 4, !tbaa !5
  %746 = load i32, ptr %8, align 4, !tbaa !5
  %747 = mul nsw i32 9, %746
  %748 = add nsw i32 %745, %747
  %749 = sext i32 %748 to i64
  %750 = getelementptr inbounds double, ptr %744, i64 %749
  %751 = load double, ptr %750, align 8, !tbaa !11
  %752 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %751, double %743)
  %753 = load ptr, ptr %7, align 8, !tbaa !9
  %754 = load i32, ptr %12, align 4, !tbaa !5
  %755 = load i32, ptr %8, align 4, !tbaa !5
  %756 = mul nsw i32 10, %755
  %757 = add nsw i32 %754, %756
  %758 = sext i32 %757 to i64
  %759 = getelementptr inbounds double, ptr %753, i64 %758
  %760 = load double, ptr %759, align 8, !tbaa !11
  %761 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %760, double %752)
  %762 = load ptr, ptr %7, align 8, !tbaa !9
  %763 = load i32, ptr %12, align 4, !tbaa !5
  %764 = load i32, ptr %8, align 4, !tbaa !5
  %765 = mul nsw i32 11, %764
  %766 = add nsw i32 %763, %765
  %767 = sext i32 %766 to i64
  %768 = getelementptr inbounds double, ptr %762, i64 %767
  %769 = load double, ptr %768, align 8, !tbaa !11
  %770 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %769, double %761)
  %771 = load ptr, ptr %7, align 8, !tbaa !9
  %772 = load i32, ptr %12, align 4, !tbaa !5
  %773 = load i32, ptr %8, align 4, !tbaa !5
  %774 = mul nsw i32 12, %773
  %775 = add nsw i32 %772, %774
  %776 = sext i32 %775 to i64
  %777 = getelementptr inbounds double, ptr %771, i64 %776
  %778 = load double, ptr %777, align 8, !tbaa !11
  %779 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %778, double %770)
  %780 = load ptr, ptr %7, align 8, !tbaa !9
  %781 = load i32, ptr %12, align 4, !tbaa !5
  %782 = load i32, ptr %8, align 4, !tbaa !5
  %783 = mul nsw i32 13, %782
  %784 = add nsw i32 %781, %783
  %785 = sext i32 %784 to i64
  %786 = getelementptr inbounds double, ptr %780, i64 %785
  %787 = load double, ptr %786, align 8, !tbaa !11
  %788 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %787, double %779)
  %789 = load ptr, ptr %7, align 8, !tbaa !9
  %790 = load i32, ptr %12, align 4, !tbaa !5
  %791 = load i32, ptr %8, align 4, !tbaa !5
  %792 = mul nsw i32 14, %791
  %793 = add nsw i32 %790, %792
  %794 = sext i32 %793 to i64
  %795 = getelementptr inbounds double, ptr %789, i64 %794
  %796 = load double, ptr %795, align 8, !tbaa !11
  %797 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %796, double %788)
  %798 = load ptr, ptr %7, align 8, !tbaa !9
  %799 = load i32, ptr %12, align 4, !tbaa !5
  %800 = load i32, ptr %8, align 4, !tbaa !5
  %801 = mul nsw i32 15, %800
  %802 = add nsw i32 %799, %801
  %803 = sext i32 %802 to i64
  %804 = getelementptr inbounds double, ptr %798, i64 %803
  %805 = load double, ptr %804, align 8, !tbaa !11
  %806 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %805, double %797)
  %807 = load ptr, ptr %7, align 8, !tbaa !9
  %808 = load i32, ptr %12, align 4, !tbaa !5
  %809 = load i32, ptr %8, align 4, !tbaa !5
  %810 = mul nsw i32 16, %809
  %811 = add nsw i32 %808, %810
  %812 = sext i32 %811 to i64
  %813 = getelementptr inbounds double, ptr %807, i64 %812
  %814 = load double, ptr %813, align 8, !tbaa !11
  %815 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %814, double %806)
  %816 = load ptr, ptr %7, align 8, !tbaa !9
  %817 = load i32, ptr %12, align 4, !tbaa !5
  %818 = load i32, ptr %8, align 4, !tbaa !5
  %819 = mul nsw i32 17, %818
  %820 = add nsw i32 %817, %819
  %821 = sext i32 %820 to i64
  %822 = getelementptr inbounds double, ptr %816, i64 %821
  %823 = load double, ptr %822, align 8, !tbaa !11
  %824 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %823, double %815)
  store double %824, ptr %11, align 8, !tbaa !11
  %825 = load double, ptr %11, align 8, !tbaa !11
  %826 = load ptr, ptr %9, align 8, !tbaa !9
  %827 = load i32, ptr %12, align 4, !tbaa !5
  %828 = load i32, ptr %10, align 4, !tbaa !5
  %829 = mul nsw i32 4, %828
  %830 = add nsw i32 %827, %829
  %831 = sext i32 %830 to i64
  %832 = getelementptr inbounds double, ptr %826, i64 %831
  store double %825, ptr %832, align 8, !tbaa !11
  %833 = load ptr, ptr %7, align 8, !tbaa !9
  %834 = load i32, ptr %12, align 4, !tbaa !5
  %835 = load i32, ptr %8, align 4, !tbaa !5
  %836 = mul nsw i32 0, %835
  %837 = add nsw i32 %834, %836
  %838 = sext i32 %837 to i64
  %839 = getelementptr inbounds double, ptr %833, i64 %838
  %840 = load double, ptr %839, align 8, !tbaa !11
  %841 = load ptr, ptr %7, align 8, !tbaa !9
  %842 = load i32, ptr %12, align 4, !tbaa !5
  %843 = load i32, ptr %8, align 4, !tbaa !5
  %844 = mul nsw i32 1, %843
  %845 = add nsw i32 %842, %844
  %846 = sext i32 %845 to i64
  %847 = getelementptr inbounds double, ptr %841, i64 %846
  %848 = load double, ptr %847, align 8, !tbaa !11
  %849 = fmul double 0xBCC9000000000000, %848
  %850 = call double @llvm.fmuladd.f64(double 0xBCC6000000000000, double %840, double %849)
  %851 = load ptr, ptr %7, align 8, !tbaa !9
  %852 = load i32, ptr %12, align 4, !tbaa !5
  %853 = load i32, ptr %8, align 4, !tbaa !5
  %854 = mul nsw i32 2, %853
  %855 = add nsw i32 %852, %854
  %856 = sext i32 %855 to i64
  %857 = getelementptr inbounds double, ptr %851, i64 %856
  %858 = load double, ptr %857, align 8, !tbaa !11
  %859 = call double @llvm.fmuladd.f64(double 0xBFD76CF5D0B09925, double %858, double %850)
  %860 = load ptr, ptr %7, align 8, !tbaa !9
  %861 = load i32, ptr %12, align 4, !tbaa !5
  %862 = load i32, ptr %8, align 4, !tbaa !5
  %863 = mul nsw i32 3, %862
  %864 = add nsw i32 %861, %863
  %865 = sext i32 %864 to i64
  %866 = getelementptr inbounds double, ptr %860, i64 %865
  %867 = load double, ptr %866, align 8, !tbaa !11
  %868 = call double @llvm.fmuladd.f64(double 0x3CE4800000000000, double %867, double %859)
  %869 = load ptr, ptr %7, align 8, !tbaa !9
  %870 = load i32, ptr %12, align 4, !tbaa !5
  %871 = load i32, ptr %8, align 4, !tbaa !5
  %872 = mul nsw i32 4, %871
  %873 = add nsw i32 %870, %872
  %874 = sext i32 %873 to i64
  %875 = getelementptr inbounds double, ptr %869, i64 %874
  %876 = load double, ptr %875, align 8, !tbaa !11
  %877 = call double @llvm.fmuladd.f64(double 0x3CE63FFFFFFFFFFF, double %876, double %868)
  %878 = load ptr, ptr %7, align 8, !tbaa !9
  %879 = load i32, ptr %12, align 4, !tbaa !5
  %880 = load i32, ptr %8, align 4, !tbaa !5
  %881 = mul nsw i32 5, %880
  %882 = add nsw i32 %879, %881
  %883 = sext i32 %882 to i64
  %884 = getelementptr inbounds double, ptr %878, i64 %883
  %885 = load double, ptr %884, align 8, !tbaa !11
  %886 = call double @llvm.fmuladd.f64(double 0x3FF5DB3D742C262A, double %885, double %877)
  %887 = load ptr, ptr %7, align 8, !tbaa !9
  %888 = load i32, ptr %12, align 4, !tbaa !5
  %889 = load i32, ptr %8, align 4, !tbaa !5
  %890 = mul nsw i32 6, %889
  %891 = add nsw i32 %888, %890
  %892 = sext i32 %891 to i64
  %893 = getelementptr inbounds double, ptr %887, i64 %892
  %894 = load double, ptr %893, align 8, !tbaa !11
  %895 = call double @llvm.fmuladd.f64(double 0x3CC0000000000000, double %894, double %886)
  %896 = load ptr, ptr %7, align 8, !tbaa !9
  %897 = load i32, ptr %12, align 4, !tbaa !5
  %898 = load i32, ptr %8, align 4, !tbaa !5
  %899 = mul nsw i32 7, %898
  %900 = add nsw i32 %897, %899
  %901 = sext i32 %900 to i64
  %902 = getelementptr inbounds double, ptr %896, i64 %901
  %903 = load double, ptr %902, align 8, !tbaa !11
  %904 = call double @llvm.fmuladd.f64(double 0x3CA0000000000002, double %903, double %895)
  %905 = load ptr, ptr %7, align 8, !tbaa !9
  %906 = load i32, ptr %12, align 4, !tbaa !5
  %907 = load i32, ptr %8, align 4, !tbaa !5
  %908 = mul nsw i32 8, %907
  %909 = add nsw i32 %906, %908
  %910 = sext i32 %909 to i64
  %911 = getelementptr inbounds double, ptr %905, i64 %910
  %912 = load double, ptr %911, align 8, !tbaa !11
  %913 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C264E, double %912, double %904)
  %914 = load ptr, ptr %7, align 8, !tbaa !9
  %915 = load i32, ptr %12, align 4, !tbaa !5
  %916 = load i32, ptr %8, align 4, !tbaa !5
  %917 = mul nsw i32 9, %916
  %918 = add nsw i32 %915, %917
  %919 = sext i32 %918 to i64
  %920 = getelementptr inbounds double, ptr %914, i64 %919
  %921 = load double, ptr %920, align 8, !tbaa !11
  %922 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD7C, double %921, double %913)
  %923 = load ptr, ptr %7, align 8, !tbaa !9
  %924 = load i32, ptr %12, align 4, !tbaa !5
  %925 = load i32, ptr %8, align 4, !tbaa !5
  %926 = mul nsw i32 10, %925
  %927 = add nsw i32 %924, %926
  %928 = sext i32 %927 to i64
  %929 = getelementptr inbounds double, ptr %923, i64 %928
  %930 = load double, ptr %929, align 8, !tbaa !11
  %931 = call double @llvm.fmuladd.f64(double 0x3CB8000000000001, double %930, double %922)
  %932 = load ptr, ptr %7, align 8, !tbaa !9
  %933 = load i32, ptr %12, align 4, !tbaa !5
  %934 = load i32, ptr %8, align 4, !tbaa !5
  %935 = mul nsw i32 11, %934
  %936 = add nsw i32 %933, %935
  %937 = sext i32 %936 to i64
  %938 = getelementptr inbounds double, ptr %932, i64 %937
  %939 = load double, ptr %938, align 8, !tbaa !11
  %940 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %939, double %931)
  %941 = load ptr, ptr %7, align 8, !tbaa !9
  %942 = load i32, ptr %12, align 4, !tbaa !5
  %943 = load i32, ptr %8, align 4, !tbaa !5
  %944 = mul nsw i32 12, %943
  %945 = add nsw i32 %942, %944
  %946 = sext i32 %945 to i64
  %947 = getelementptr inbounds double, ptr %941, i64 %946
  %948 = load double, ptr %947, align 8, !tbaa !11
  %949 = call double @llvm.fmuladd.f64(double 0x3FFDDB3D742C2649, double %948, double %940)
  %950 = load ptr, ptr %7, align 8, !tbaa !9
  %951 = load i32, ptr %12, align 4, !tbaa !5
  %952 = load i32, ptr %8, align 4, !tbaa !5
  %953 = mul nsw i32 13, %952
  %954 = add nsw i32 %951, %953
  %955 = sext i32 %954 to i64
  %956 = getelementptr inbounds double, ptr %950, i64 %955
  %957 = load double, ptr %956, align 8, !tbaa !11
  %958 = call double @llvm.fmuladd.f64(double 0x3FC126145E9ECD6A, double %957, double %949)
  %959 = load ptr, ptr %7, align 8, !tbaa !9
  %960 = load i32, ptr %12, align 4, !tbaa !5
  %961 = load i32, ptr %8, align 4, !tbaa !5
  %962 = mul nsw i32 14, %961
  %963 = add nsw i32 %960, %962
  %964 = sext i32 %963 to i64
  %965 = getelementptr inbounds double, ptr %959, i64 %964
  %966 = load double, ptr %965, align 8, !tbaa !11
  %967 = call double @llvm.fmuladd.f64(double 0x3C90000000000000, double %966, double %958)
  %968 = load ptr, ptr %7, align 8, !tbaa !9
  %969 = load i32, ptr %12, align 4, !tbaa !5
  %970 = load i32, ptr %8, align 4, !tbaa !5
  %971 = mul nsw i32 15, %970
  %972 = add nsw i32 %969, %971
  %973 = sext i32 %972 to i64
  %974 = getelementptr inbounds double, ptr %968, i64 %973
  %975 = load double, ptr %974, align 8, !tbaa !11
  %976 = call double @llvm.fmuladd.f64(double 0xBCA0000000000002, double %975, double %967)
  %977 = load ptr, ptr %7, align 8, !tbaa !9
  %978 = load i32, ptr %12, align 4, !tbaa !5
  %979 = load i32, ptr %8, align 4, !tbaa !5
  %980 = mul nsw i32 16, %979
  %981 = add nsw i32 %978, %980
  %982 = sext i32 %981 to i64
  %983 = getelementptr inbounds double, ptr %977, i64 %982
  %984 = load double, ptr %983, align 8, !tbaa !11
  %985 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFDA, double %984, double %976)
  %986 = load ptr, ptr %7, align 8, !tbaa !9
  %987 = load i32, ptr %12, align 4, !tbaa !5
  %988 = load i32, ptr %8, align 4, !tbaa !5
  %989 = mul nsw i32 17, %988
  %990 = add nsw i32 %987, %989
  %991 = sext i32 %990 to i64
  %992 = getelementptr inbounds double, ptr %986, i64 %991
  %993 = load double, ptr %992, align 8, !tbaa !11
  %994 = call double @llvm.fmuladd.f64(double 0xBFDFFFFFFFFFFFE1, double %993, double %985)
  store double %994, ptr %11, align 8, !tbaa !11
  %995 = load double, ptr %11, align 8, !tbaa !11
  %996 = load ptr, ptr %9, align 8, !tbaa !9
  %997 = load i32, ptr %12, align 4, !tbaa !5
  %998 = load i32, ptr %10, align 4, !tbaa !5
  %999 = mul nsw i32 5, %998
  %1000 = add nsw i32 %997, %999
  %1001 = sext i32 %1000 to i64
  %1002 = getelementptr inbounds double, ptr %996, i64 %1001
  store double %995, ptr %1002, align 8, !tbaa !11
  br label %1003

1003:                                             ; preds = %18
  %1004 = load i32, ptr %12, align 4, !tbaa !5
  %1005 = add nsw i32 %1004, 1
  store i32 %1005, ptr %12, align 4, !tbaa !5
  br label %13, !llvm.loop !13

1006:                                             ; preds = %17
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"double", !7, i64 0}
!13 = distinct !{!13, !14}
!14 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable
define dso_local void @gimmik_mm_cpu_10573732835545233922_b0(i32 noundef %0, ptr noalias nocapture noundef readonly %1, i32 noundef %2, ptr noalias nocapture noundef writeonly %3, i32 noundef %4) local_unnamed_addr #1 {
  %6 = icmp sgt i32 %0, 0
  br i1 %6, label %.lr.ph, label %._crit_edge

.lr.ph:                                           ; preds = %5
  %7 = shl nsw i32 %2, 1
  %8 = mul nsw i32 %2, 3
  %9 = shl nsw i32 %2, 2
  %10 = mul nsw i32 %2, 5
  %11 = mul nsw i32 %2, 6
  %12 = mul nsw i32 %2, 7
  %13 = shl nsw i32 %2, 3
  %14 = mul nsw i32 %2, 9
  %15 = mul nsw i32 %2, 10
  %16 = mul nsw i32 %2, 11
  %17 = mul nsw i32 %2, 13
  %18 = mul nsw i32 %2, 14
  %19 = mul nsw i32 %2, 15
  %20 = mul nsw i32 %2, 17
  %21 = mul nsw i32 %2, 12
  %22 = shl nsw i32 %2, 4
  %23 = shl i32 %4, 1
  %24 = mul i32 %4, 3
  %25 = shl i32 %4, 2
  %26 = mul i32 %4, 5
  %27 = sext i32 %2 to i64
  %28 = sext i32 %7 to i64
  %29 = sext i32 %8 to i64
  %30 = sext i32 %9 to i64
  %31 = sext i32 %10 to i64
  %32 = sext i32 %11 to i64
  %33 = sext i32 %12 to i64
  %34 = sext i32 %13 to i64
  %35 = sext i32 %14 to i64
  %36 = sext i32 %15 to i64
  %37 = sext i32 %16 to i64
  %38 = sext i32 %17 to i64
  %39 = sext i32 %18 to i64
  %40 = sext i32 %19 to i64
  %41 = sext i32 %20 to i64
  %42 = sext i32 %21 to i64
  %43 = sext i32 %22 to i64
  %44 = sext i32 %4 to i64
  %45 = sext i32 %23 to i64
  %46 = sext i32 %24 to i64
  %47 = sext i32 %25 to i64
  %48 = sext i32 %26 to i64
  %wide.trip.count = zext nneg i32 %0 to i64
  %invariant.gep = getelementptr double, ptr %1, i64 %27
  %invariant.gep340 = getelementptr double, ptr %1, i64 %28
  %invariant.gep342 = getelementptr double, ptr %1, i64 %29
  %invariant.gep344 = getelementptr double, ptr %1, i64 %30
  %invariant.gep346 = getelementptr double, ptr %1, i64 %31
  %invariant.gep348 = getelementptr double, ptr %1, i64 %32
  %invariant.gep350 = getelementptr double, ptr %1, i64 %33
  %invariant.gep352 = getelementptr double, ptr %1, i64 %34
  %invariant.gep354 = getelementptr double, ptr %1, i64 %35
  %invariant.gep356 = getelementptr double, ptr %1, i64 %36
  %invariant.gep358 = getelementptr double, ptr %1, i64 %37
  %invariant.gep360 = getelementptr double, ptr %1, i64 %38
  %invariant.gep362 = getelementptr double, ptr %1, i64 %39
  %invariant.gep364 = getelementptr double, ptr %1, i64 %40
  %invariant.gep366 = getelementptr double, ptr %1, i64 %41
  %invariant.gep368 = getelementptr double, ptr %1, i64 %42
  %invariant.gep370 = getelementptr double, ptr %1, i64 %43
  %invariant.gep372 = getelementptr double, ptr %3, i64 %44
  %invariant.gep374 = getelementptr double, ptr %3, i64 %45
  %invariant.gep376 = getelementptr double, ptr %3, i64 %46
  %invariant.gep378 = getelementptr double, ptr %3, i64 %47
  %invariant.gep380 = getelementptr double, ptr %3, i64 %48
  %min.iters.check = icmp eq i32 %0, 1
  br i1 %min.iters.check, label %scalar.ph.preheader, label %vector.memcheck

scalar.ph.preheader:                              ; preds = %middle.block, %vector.memcheck, %.lr.ph
  %indvars.iv.ph = phi i64 [ 0, %vector.memcheck ], [ 0, %.lr.ph ], [ %n.vec, %middle.block ]
  br label %scalar.ph

vector.memcheck:                                  ; preds = %.lr.ph
  %49 = shl nsw i64 %44, 3
  %diff.check = icmp ult i64 %49, 16
  %50 = shl nsw i64 %45, 3
  %diff.check382 = icmp eq i32 %23, 0
  %conflict.rdx = or i1 %diff.check, %diff.check382
  %51 = shl nsw i64 %46, 3
  %diff.check383 = icmp ult i64 %51, 16
  %conflict.rdx384 = or i1 %conflict.rdx, %diff.check383
  %52 = shl nsw i64 %47, 3
  %diff.check385 = icmp eq i32 %25, 0
  %conflict.rdx386 = or i1 %conflict.rdx384, %diff.check385
  %53 = shl nsw i64 %48, 3
  %diff.check387 = icmp ult i64 %53, 16
  %conflict.rdx388 = or i1 %conflict.rdx386, %diff.check387
  %54 = sub nsw i64 %50, %49
  %diff.check389 = icmp ult i64 %54, 16
  %conflict.rdx390 = or i1 %conflict.rdx388, %diff.check389
  %55 = sub nsw i64 %51, %49
  %diff.check391 = icmp ult i64 %55, 16
  %conflict.rdx392 = or i1 %conflict.rdx390, %diff.check391
  %56 = sub nsw i64 %52, %49
  %diff.check393 = icmp ult i64 %56, 16
  %conflict.rdx394 = or i1 %conflict.rdx392, %diff.check393
  %57 = sub nsw i64 %53, %49
  %diff.check395 = icmp ult i64 %57, 16
  %conflict.rdx396 = or i1 %conflict.rdx394, %diff.check395
  %58 = sub nsw i64 %51, %50
  %diff.check397 = icmp ult i64 %58, 16
  %conflict.rdx398 = or i1 %conflict.rdx396, %diff.check397
  %diff.check399 = icmp eq i64 %52, %50
  %conflict.rdx400 = or i1 %conflict.rdx398, %diff.check399
  %59 = sub nsw i64 %53, %50
  %diff.check401 = icmp ult i64 %59, 16
  %conflict.rdx402 = or i1 %conflict.rdx400, %diff.check401
  %60 = sub nsw i64 %52, %51
  %diff.check403 = icmp ult i64 %60, 16
  %conflict.rdx404 = or i1 %conflict.rdx402, %diff.check403
  %61 = sub nsw i64 %53, %51
  %diff.check405 = icmp ult i64 %61, 16
  %conflict.rdx406 = or i1 %conflict.rdx404, %diff.check405
  %62 = sub nsw i64 %53, %52
  %diff.check407 = icmp ult i64 %62, 16
  %conflict.rdx408 = or i1 %conflict.rdx406, %diff.check407
  br i1 %conflict.rdx408, label %scalar.ph.preheader, label %vector.ph

vector.ph:                                        ; preds = %vector.memcheck
  %n.vec = and i64 %wide.trip.count, 2147483646
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %63 = getelementptr inbounds double, ptr %1, i64 %index
  %wide.load = load <2 x double>, ptr %63, align 8, !tbaa !5
  %64 = getelementptr double, ptr %invariant.gep, i64 %index
  %wide.load409 = load <2 x double>, ptr %64, align 8, !tbaa !5
  %65 = fmul <2 x double> %wide.load409, <double 0x3CE4000000000000, double 0x3CE4000000000000>
  %66 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %65)
  %67 = getelementptr double, ptr %invariant.gep340, i64 %index
  %wide.load410 = load <2 x double>, ptr %67, align 8, !tbaa !5
  %68 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0x3CE37FFFFFFFFFFF, double 0x3CE37FFFFFFFFFFF>, <2 x double> %66)
  %69 = getelementptr double, ptr %invariant.gep342, i64 %index
  %wide.load411 = load <2 x double>, ptr %69, align 8, !tbaa !5
  %70 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0xBFD76CF5D0B09922, double 0xBFD76CF5D0B09922>, <2 x double> %68)
  %71 = getelementptr double, ptr %invariant.gep344, i64 %index
  %wide.load412 = load <2 x double>, ptr %71, align 8, !tbaa !5
  %72 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %70)
  %73 = getelementptr double, ptr %invariant.gep346, i64 %index
  %wide.load413 = load <2 x double>, ptr %73, align 8, !tbaa !5
  %74 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %72)
  %75 = getelementptr double, ptr %invariant.gep348, i64 %index
  %wide.load414 = load <2 x double>, ptr %75, align 8, !tbaa !5
  %76 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %74)
  %77 = getelementptr double, ptr %invariant.gep350, i64 %index
  %wide.load415 = load <2 x double>, ptr %77, align 8, !tbaa !5
  %78 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %76)
  %79 = getelementptr double, ptr %invariant.gep352, i64 %index
  %wide.load416 = load <2 x double>, ptr %79, align 8, !tbaa !5
  %80 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %78)
  %81 = getelementptr double, ptr %invariant.gep354, i64 %index
  %wide.load417 = load <2 x double>, ptr %81, align 8, !tbaa !5
  %82 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %80)
  %83 = getelementptr double, ptr %invariant.gep356, i64 %index
  %wide.load418 = load <2 x double>, ptr %83, align 8, !tbaa !5
  %84 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load418, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %82)
  %85 = getelementptr double, ptr %invariant.gep358, i64 %index
  %wide.load419 = load <2 x double>, ptr %85, align 8, !tbaa !5
  %86 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %84)
  %87 = getelementptr double, ptr %invariant.gep360, i64 %index
  %wide.load420 = load <2 x double>, ptr %87, align 8, !tbaa !5
  %88 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %86)
  %89 = getelementptr double, ptr %invariant.gep362, i64 %index
  %wide.load421 = load <2 x double>, ptr %89, align 8, !tbaa !5
  %90 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load421, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %88)
  %91 = getelementptr double, ptr %invariant.gep364, i64 %index
  %wide.load422 = load <2 x double>, ptr %91, align 8, !tbaa !5
  %92 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %90)
  %93 = getelementptr double, ptr %invariant.gep366, i64 %index
  %wide.load423 = load <2 x double>, ptr %93, align 8, !tbaa !5
  %94 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %92)
  %95 = getelementptr inbounds double, ptr %3, i64 %index
  store <2 x double> %94, ptr %95, align 8, !tbaa !5
  %96 = fmul <2 x double> %wide.load409, <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>
  %97 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %96)
  %98 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0x3CE8000000000001, double 0x3CE8000000000001>, <2 x double> %97)
  %99 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %98)
  %100 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0xBFD76CF5D0B09923, double 0xBFD76CF5D0B09923>, <2 x double> %99)
  %101 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %100)
  %102 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %101)
  %103 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %102)
  %104 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %103)
  %105 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %104)
  %106 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load418, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %105)
  %107 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %106)
  %108 = getelementptr double, ptr %invariant.gep368, i64 %index
  %wide.load424 = load <2 x double>, ptr %108, align 8, !tbaa !5
  %109 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load424, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %107)
  %110 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %109)
  %111 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load421, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %110)
  %112 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %111)
  %113 = getelementptr double, ptr %invariant.gep370, i64 %index
  %wide.load425 = load <2 x double>, ptr %113, align 8, !tbaa !5
  %114 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load425, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %112)
  %115 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %114)
  %116 = getelementptr double, ptr %invariant.gep372, i64 %index
  store <2 x double> %115, ptr %116, align 8, !tbaa !5
  %117 = fmul <2 x double> %wide.load409, <double 0x3CE63FFFFFFFFFFF, double 0x3CE63FFFFFFFFFFF>
  %118 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %117)
  %119 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %118)
  %120 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %119)
  %121 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0xBCC9000000000000, double 0xBCC9000000000000>, <2 x double> %120)
  %122 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0xBFD76CF5D0B09925, double 0xBFD76CF5D0B09925>, <2 x double> %121)
  %123 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %122)
  %124 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %123)
  %125 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %124)
  %126 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %125)
  %127 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load418, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %126)
  %128 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %127)
  %129 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load424, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %128)
  %130 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %129)
  %131 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load421, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %130)
  %132 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %131)
  %133 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load425, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %132)
  %134 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %133)
  %135 = getelementptr double, ptr %invariant.gep374, i64 %index
  store <2 x double> %134, ptr %135, align 8, !tbaa !5
  %136 = fmul <2 x double> %wide.load409, <double 0xBCC8000000000000, double 0xBCC8000000000000>
  %137 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBFD76CF5D0B09922, double 0xBFD76CF5D0B09922>, <2 x double> %136)
  %138 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %137)
  %139 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %138)
  %140 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0x3CE4000000000000, double 0x3CE4000000000000>, <2 x double> %139)
  %141 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0x3CE37FFFFFFFFFFF, double 0x3CE37FFFFFFFFFFF>, <2 x double> %140)
  %142 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %141)
  %143 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %142)
  %144 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %143)
  %145 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0xBFDFFFFFFFFFFFE9, double 0xBFDFFFFFFFFFFFE9>, <2 x double> %144)
  %146 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %145)
  %147 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load424, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %146)
  %148 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %147)
  %149 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %148)
  %150 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load425, <2 x double> <double 0x3FC126145E9ECD6D, double 0x3FC126145E9ECD6D>, <2 x double> %149)
  %151 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %150)
  %152 = getelementptr double, ptr %invariant.gep376, i64 %index
  store <2 x double> %151, ptr %152, align 8, !tbaa !5
  %153 = fmul <2 x double> %wide.load409, <double 0xBFD76CF5D0B09923, double 0xBFD76CF5D0B09923>
  %154 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %153)
  %155 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0xBCC8000000000000, double 0xBCC8000000000000>, <2 x double> %154)
  %156 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %155)
  %157 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %156)
  %158 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0x3CE8000000000001, double 0x3CE8000000000001>, <2 x double> %157)
  %159 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %158)
  %160 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %159)
  %161 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %160)
  %162 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %161)
  %163 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load418, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %162)
  %164 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %163)
  %165 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load424, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %164)
  %166 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %165)
  %167 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load421, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %166)
  %168 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %167)
  %169 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load425, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %168)
  %170 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %169)
  %171 = getelementptr double, ptr %invariant.gep378, i64 %index
  store <2 x double> %170, ptr %171, align 8, !tbaa !5
  %172 = fmul <2 x double> %wide.load409, <double 0xBCC9000000000000, double 0xBCC9000000000000>
  %173 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load, <2 x double> <double 0xBCC6000000000000, double 0xBCC6000000000000>, <2 x double> %172)
  %174 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load410, <2 x double> <double 0xBFD76CF5D0B09925, double 0xBFD76CF5D0B09925>, <2 x double> %173)
  %175 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load411, <2 x double> <double 0x3CE4800000000000, double 0x3CE4800000000000>, <2 x double> %174)
  %176 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load412, <2 x double> <double 0x3CE63FFFFFFFFFFF, double 0x3CE63FFFFFFFFFFF>, <2 x double> %175)
  %177 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load413, <2 x double> <double 0x3FF5DB3D742C262A, double 0x3FF5DB3D742C262A>, <2 x double> %176)
  %178 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load414, <2 x double> <double 0x3CC0000000000000, double 0x3CC0000000000000>, <2 x double> %177)
  %179 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load415, <2 x double> <double 0x3CA0000000000002, double 0x3CA0000000000002>, <2 x double> %178)
  %180 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load416, <2 x double> <double 0x3FFDDB3D742C264E, double 0x3FFDDB3D742C264E>, <2 x double> %179)
  %181 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load417, <2 x double> <double 0x3FC126145E9ECD7C, double 0x3FC126145E9ECD7C>, <2 x double> %180)
  %182 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load418, <2 x double> <double 0x3CB8000000000001, double 0x3CB8000000000001>, <2 x double> %181)
  %183 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load419, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %182)
  %184 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load424, <2 x double> <double 0x3FFDDB3D742C2649, double 0x3FFDDB3D742C2649>, <2 x double> %183)
  %185 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load420, <2 x double> <double 0x3FC126145E9ECD6A, double 0x3FC126145E9ECD6A>, <2 x double> %184)
  %186 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load421, <2 x double> <double 0x3C90000000000000, double 0x3C90000000000000>, <2 x double> %185)
  %187 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load422, <2 x double> <double 0xBCA0000000000002, double 0xBCA0000000000002>, <2 x double> %186)
  %188 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load425, <2 x double> <double 0xBFDFFFFFFFFFFFDA, double 0xBFDFFFFFFFFFFFDA>, <2 x double> %187)
  %189 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %wide.load423, <2 x double> <double 0xBFDFFFFFFFFFFFE1, double 0xBFDFFFFFFFFFFFE1>, <2 x double> %188)
  %190 = getelementptr double, ptr %invariant.gep380, i64 %index
  store <2 x double> %189, ptr %190, align 8, !tbaa !5
  %index.next = add nuw i64 %index, 2
  %191 = icmp eq i64 %index.next, %n.vec
  br i1 %191, label %middle.block, label %vector.body, !llvm.loop !9

middle.block:                                     ; preds = %vector.body
  %cmp.n = icmp eq i64 %n.vec, %wide.trip.count
  br i1 %cmp.n, label %._crit_edge, label %scalar.ph.preheader

._crit_edge:                                      ; preds = %scalar.ph, %middle.block, %5
  ret void

scalar.ph:                                        ; preds = %scalar.ph.preheader, %scalar.ph
  %indvars.iv = phi i64 [ %indvars.iv.next, %scalar.ph ], [ %indvars.iv.ph, %scalar.ph.preheader ]
  %192 = getelementptr inbounds double, ptr %1, i64 %indvars.iv
  %193 = load double, ptr %192, align 8, !tbaa !5
  %gep = getelementptr double, ptr %invariant.gep, i64 %indvars.iv
  %194 = load double, ptr %gep, align 8, !tbaa !5
  %195 = fmul double %194, 0x3CE4000000000000
  %196 = tail call double @llvm.fmuladd.f64(double %193, double 0x3FF5DB3D742C262A, double %195)
  %gep341 = getelementptr double, ptr %invariant.gep340, i64 %indvars.iv
  %197 = load double, ptr %gep341, align 8, !tbaa !5
  %198 = tail call double @llvm.fmuladd.f64(double %197, double 0x3CE37FFFFFFFFFFF, double %196)
  %gep343 = getelementptr double, ptr %invariant.gep342, i64 %indvars.iv
  %199 = load double, ptr %gep343, align 8, !tbaa !5
  %200 = tail call double @llvm.fmuladd.f64(double %199, double 0xBFD76CF5D0B09922, double %198)
  %gep345 = getelementptr double, ptr %invariant.gep344, i64 %indvars.iv
  %201 = load double, ptr %gep345, align 8, !tbaa !5
  %202 = tail call double @llvm.fmuladd.f64(double %201, double 0xBCC8000000000000, double %200)
  %gep347 = getelementptr double, ptr %invariant.gep346, i64 %indvars.iv
  %203 = load double, ptr %gep347, align 8, !tbaa !5
  %204 = tail call double @llvm.fmuladd.f64(double %203, double 0xBCC6000000000000, double %202)
  %gep349 = getelementptr double, ptr %invariant.gep348, i64 %indvars.iv
  %205 = load double, ptr %gep349, align 8, !tbaa !5
  %206 = tail call double @llvm.fmuladd.f64(double %205, double 0xBFDFFFFFFFFFFFE9, double %204)
  %gep351 = getelementptr double, ptr %invariant.gep350, i64 %indvars.iv
  %207 = load double, ptr %gep351, align 8, !tbaa !5
  %208 = tail call double @llvm.fmuladd.f64(double %207, double 0xBFDFFFFFFFFFFFE9, double %206)
  %gep353 = getelementptr double, ptr %invariant.gep352, i64 %indvars.iv
  %209 = load double, ptr %gep353, align 8, !tbaa !5
  %210 = tail call double @llvm.fmuladd.f64(double %209, double 0xBCA0000000000002, double %208)
  %gep355 = getelementptr double, ptr %invariant.gep354, i64 %indvars.iv
  %211 = load double, ptr %gep355, align 8, !tbaa !5
  %212 = tail call double @llvm.fmuladd.f64(double %211, double 0xBCA0000000000002, double %210)
  %gep357 = getelementptr double, ptr %invariant.gep356, i64 %indvars.iv
  %213 = load double, ptr %gep357, align 8, !tbaa !5
  %214 = tail call double @llvm.fmuladd.f64(double %213, double 0x3FC126145E9ECD6D, double %212)
  %gep359 = getelementptr double, ptr %invariant.gep358, i64 %indvars.iv
  %215 = load double, ptr %gep359, align 8, !tbaa !5
  %216 = tail call double @llvm.fmuladd.f64(double %215, double 0x3FFDDB3D742C264E, double %214)
  %gep361 = getelementptr double, ptr %invariant.gep360, i64 %indvars.iv
  %217 = load double, ptr %gep361, align 8, !tbaa !5
  %218 = tail call double @llvm.fmuladd.f64(double %217, double 0x3CB8000000000001, double %216)
  %gep363 = getelementptr double, ptr %invariant.gep362, i64 %indvars.iv
  %219 = load double, ptr %gep363, align 8, !tbaa !5
  %220 = tail call double @llvm.fmuladd.f64(double %219, double 0x3FC126145E9ECD6D, double %218)
  %gep365 = getelementptr double, ptr %invariant.gep364, i64 %indvars.iv
  %221 = load double, ptr %gep365, align 8, !tbaa !5
  %222 = tail call double @llvm.fmuladd.f64(double %221, double 0x3FFDDB3D742C264E, double %220)
  %gep367 = getelementptr double, ptr %invariant.gep366, i64 %indvars.iv
  %223 = load double, ptr %gep367, align 8, !tbaa !5
  %224 = tail call double @llvm.fmuladd.f64(double %223, double 0x3CB8000000000001, double %222)
  %225 = getelementptr inbounds double, ptr %3, i64 %indvars.iv
  store double %224, ptr %225, align 8, !tbaa !5
  %226 = fmul double %194, 0x3FF5DB3D742C262A
  %227 = tail call double @llvm.fmuladd.f64(double %193, double 0x3CE4800000000000, double %226)
  %228 = tail call double @llvm.fmuladd.f64(double %197, double 0x3CE8000000000001, double %227)
  %229 = tail call double @llvm.fmuladd.f64(double %199, double 0xBCC6000000000000, double %228)
  %230 = tail call double @llvm.fmuladd.f64(double %201, double 0xBFD76CF5D0B09923, double %229)
  %231 = tail call double @llvm.fmuladd.f64(double %203, double 0xBCC8000000000000, double %230)
  %232 = tail call double @llvm.fmuladd.f64(double %205, double 0x3FC126145E9ECD7C, double %231)
  %233 = tail call double @llvm.fmuladd.f64(double %207, double 0x3FFDDB3D742C264E, double %232)
  %234 = tail call double @llvm.fmuladd.f64(double %209, double 0x3CA0000000000002, double %233)
  %235 = tail call double @llvm.fmuladd.f64(double %211, double 0x3CC0000000000000, double %234)
  %236 = tail call double @llvm.fmuladd.f64(double %213, double 0xBFDFFFFFFFFFFFDA, double %235)
  %237 = tail call double @llvm.fmuladd.f64(double %215, double 0xBFDFFFFFFFFFFFE1, double %236)
  %gep369 = getelementptr double, ptr %invariant.gep368, i64 %indvars.iv
  %238 = load double, ptr %gep369, align 8, !tbaa !5
  %239 = tail call double @llvm.fmuladd.f64(double %238, double 0x3C90000000000000, double %237)
  %240 = tail call double @llvm.fmuladd.f64(double %217, double 0xBCA0000000000002, double %239)
  %241 = tail call double @llvm.fmuladd.f64(double %219, double 0x3FFDDB3D742C2649, double %240)
  %242 = tail call double @llvm.fmuladd.f64(double %221, double 0x3FC126145E9ECD6A, double %241)
  %gep371 = getelementptr double, ptr %invariant.gep370, i64 %indvars.iv
  %243 = load double, ptr %gep371, align 8, !tbaa !5
  %244 = tail call double @llvm.fmuladd.f64(double %243, double 0x3CB8000000000001, double %242)
  %245 = tail call double @llvm.fmuladd.f64(double %223, double 0x3C90000000000000, double %244)
  %gep373 = getelementptr double, ptr %invariant.gep372, i64 %indvars.iv
  store double %245, ptr %gep373, align 8, !tbaa !5
  %246 = fmul double %194, 0x3CE63FFFFFFFFFFF
  %247 = tail call double @llvm.fmuladd.f64(double %193, double 0x3CE4800000000000, double %246)
  %248 = tail call double @llvm.fmuladd.f64(double %197, double 0x3FF5DB3D742C262A, double %247)
  %249 = tail call double @llvm.fmuladd.f64(double %199, double 0xBCC6000000000000, double %248)
  %250 = tail call double @llvm.fmuladd.f64(double %201, double 0xBCC9000000000000, double %249)
  %251 = tail call double @llvm.fmuladd.f64(double %203, double 0xBFD76CF5D0B09925, double %250)
  %252 = tail call double @llvm.fmuladd.f64(double %205, double 0x3FFDDB3D742C264E, double %251)
  %253 = tail call double @llvm.fmuladd.f64(double %207, double 0x3FC126145E9ECD7C, double %252)
  %254 = tail call double @llvm.fmuladd.f64(double %209, double 0x3CC0000000000000, double %253)
  %255 = tail call double @llvm.fmuladd.f64(double %211, double 0x3CA0000000000002, double %254)
  %256 = tail call double @llvm.fmuladd.f64(double %213, double 0x3FFDDB3D742C2649, double %255)
  %257 = tail call double @llvm.fmuladd.f64(double %215, double 0x3FC126145E9ECD6A, double %256)
  %258 = tail call double @llvm.fmuladd.f64(double %238, double 0x3CB8000000000001, double %257)
  %259 = tail call double @llvm.fmuladd.f64(double %217, double 0x3C90000000000000, double %258)
  %260 = tail call double @llvm.fmuladd.f64(double %219, double 0xBFDFFFFFFFFFFFDA, double %259)
  %261 = tail call double @llvm.fmuladd.f64(double %221, double 0xBFDFFFFFFFFFFFE1, double %260)
  %262 = tail call double @llvm.fmuladd.f64(double %243, double 0x3C90000000000000, double %261)
  %263 = tail call double @llvm.fmuladd.f64(double %223, double 0xBCA0000000000002, double %262)
  %gep375 = getelementptr double, ptr %invariant.gep374, i64 %indvars.iv
  store double %263, ptr %gep375, align 8, !tbaa !5
  %264 = fmul double %194, 0xBCC8000000000000
  %265 = tail call double @llvm.fmuladd.f64(double %193, double 0xBFD76CF5D0B09922, double %264)
  %266 = tail call double @llvm.fmuladd.f64(double %197, double 0xBCC6000000000000, double %265)
  %267 = tail call double @llvm.fmuladd.f64(double %199, double 0x3FF5DB3D742C262A, double %266)
  %268 = tail call double @llvm.fmuladd.f64(double %201, double 0x3CE4000000000000, double %267)
  %269 = tail call double @llvm.fmuladd.f64(double %203, double 0x3CE37FFFFFFFFFFF, double %268)
  %270 = tail call double @llvm.fmuladd.f64(double %205, double 0xBCA0000000000002, double %269)
  %271 = tail call double @llvm.fmuladd.f64(double %207, double 0xBCA0000000000002, double %270)
  %272 = tail call double @llvm.fmuladd.f64(double %209, double 0xBFDFFFFFFFFFFFE9, double %271)
  %273 = tail call double @llvm.fmuladd.f64(double %211, double 0xBFDFFFFFFFFFFFE9, double %272)
  %274 = tail call double @llvm.fmuladd.f64(double %215, double 0x3CB8000000000001, double %273)
  %275 = tail call double @llvm.fmuladd.f64(double %238, double 0x3FC126145E9ECD6D, double %274)
  %276 = tail call double @llvm.fmuladd.f64(double %217, double 0x3FFDDB3D742C264E, double %275)
  %277 = tail call double @llvm.fmuladd.f64(double %221, double 0x3CB8000000000001, double %276)
  %278 = tail call double @llvm.fmuladd.f64(double %243, double 0x3FC126145E9ECD6D, double %277)
  %279 = tail call double @llvm.fmuladd.f64(double %223, double 0x3FFDDB3D742C264E, double %278)
  %gep377 = getelementptr double, ptr %invariant.gep376, i64 %indvars.iv
  store double %279, ptr %gep377, align 8, !tbaa !5
  %280 = fmul double %194, 0xBFD76CF5D0B09923
  %281 = tail call double @llvm.fmuladd.f64(double %193, double 0xBCC6000000000000, double %280)
  %282 = tail call double @llvm.fmuladd.f64(double %197, double 0xBCC8000000000000, double %281)
  %283 = tail call double @llvm.fmuladd.f64(double %199, double 0x3CE4800000000000, double %282)
  %284 = tail call double @llvm.fmuladd.f64(double %201, double 0x3FF5DB3D742C262A, double %283)
  %285 = tail call double @llvm.fmuladd.f64(double %203, double 0x3CE8000000000001, double %284)
  %286 = tail call double @llvm.fmuladd.f64(double %205, double 0x3CA0000000000002, double %285)
  %287 = tail call double @llvm.fmuladd.f64(double %207, double 0x3CC0000000000000, double %286)
  %288 = tail call double @llvm.fmuladd.f64(double %209, double 0x3FC126145E9ECD7C, double %287)
  %289 = tail call double @llvm.fmuladd.f64(double %211, double 0x3FFDDB3D742C264E, double %288)
  %290 = tail call double @llvm.fmuladd.f64(double %213, double 0x3C90000000000000, double %289)
  %291 = tail call double @llvm.fmuladd.f64(double %215, double 0xBCA0000000000002, double %290)
  %292 = tail call double @llvm.fmuladd.f64(double %238, double 0xBFDFFFFFFFFFFFDA, double %291)
  %293 = tail call double @llvm.fmuladd.f64(double %217, double 0xBFDFFFFFFFFFFFE1, double %292)
  %294 = tail call double @llvm.fmuladd.f64(double %219, double 0x3CB8000000000001, double %293)
  %295 = tail call double @llvm.fmuladd.f64(double %221, double 0x3C90000000000000, double %294)
  %296 = tail call double @llvm.fmuladd.f64(double %243, double 0x3FFDDB3D742C2649, double %295)
  %297 = tail call double @llvm.fmuladd.f64(double %223, double 0x3FC126145E9ECD6A, double %296)
  %gep379 = getelementptr double, ptr %invariant.gep378, i64 %indvars.iv
  store double %297, ptr %gep379, align 8, !tbaa !5
  %298 = fmul double %194, 0xBCC9000000000000
  %299 = tail call double @llvm.fmuladd.f64(double %193, double 0xBCC6000000000000, double %298)
  %300 = tail call double @llvm.fmuladd.f64(double %197, double 0xBFD76CF5D0B09925, double %299)
  %301 = tail call double @llvm.fmuladd.f64(double %199, double 0x3CE4800000000000, double %300)
  %302 = tail call double @llvm.fmuladd.f64(double %201, double 0x3CE63FFFFFFFFFFF, double %301)
  %303 = tail call double @llvm.fmuladd.f64(double %203, double 0x3FF5DB3D742C262A, double %302)
  %304 = tail call double @llvm.fmuladd.f64(double %205, double 0x3CC0000000000000, double %303)
  %305 = tail call double @llvm.fmuladd.f64(double %207, double 0x3CA0000000000002, double %304)
  %306 = tail call double @llvm.fmuladd.f64(double %209, double 0x3FFDDB3D742C264E, double %305)
  %307 = tail call double @llvm.fmuladd.f64(double %211, double 0x3FC126145E9ECD7C, double %306)
  %308 = tail call double @llvm.fmuladd.f64(double %213, double 0x3CB8000000000001, double %307)
  %309 = tail call double @llvm.fmuladd.f64(double %215, double 0x3C90000000000000, double %308)
  %310 = tail call double @llvm.fmuladd.f64(double %238, double 0x3FFDDB3D742C2649, double %309)
  %311 = tail call double @llvm.fmuladd.f64(double %217, double 0x3FC126145E9ECD6A, double %310)
  %312 = tail call double @llvm.fmuladd.f64(double %219, double 0x3C90000000000000, double %311)
  %313 = tail call double @llvm.fmuladd.f64(double %221, double 0xBCA0000000000002, double %312)
  %314 = tail call double @llvm.fmuladd.f64(double %243, double 0xBFDFFFFFFFFFFFDA, double %313)
  %315 = tail call double @llvm.fmuladd.f64(double %223, double 0xBFDFFFFFFFFFFFE1, double %314)
  %gep381 = getelementptr double, ptr %invariant.gep380, i64 %indvars.iv
  store double %315, ptr %gep381, align 8, !tbaa !5
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
  br i1 %exitcond.not, label %._crit_edge, label %scalar.ph, !llvm.loop !13
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = distinct !{!9, !10, !11, !12}
!10 = !{!"llvm.loop.mustprogress"}
!11 = !{!"llvm.loop.isvectorized", i32 1}
!12 = !{!"llvm.loop.unroll.runtime.disable"}
!13 = distinct !{!13, !10, !11}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass