; LLVM IR from ggml-org/ggml :: src (ggml-quants)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.block_q2_K = type { [16 x i8], [64 x i8], %union.anon.4 }
%union.anon.4 = type { i32 }
%struct.anon.5 = type { i16, i16 }

@.str.1 = external hidden unnamed_addr constant [65 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [14 x i8], align 1
@__PRETTY_FUNCTION__.dequantize_row_q2_K = external hidden unnamed_addr constant [79 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: inlinehint nounwind uwtable
declare hidden float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #3

; Function Attrs: nounwind uwtable
define dso_local void @dequantize_row_q2_K(ptr noalias noundef %0, ptr noalias noundef %1, i64 noundef %2) #4 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca i64, align 8
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca i32, align 4
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca ptr, align 8
  %13 = alloca i32, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca i32, align 4
  %17 = alloca i32, align 4
  %18 = alloca i32, align 4
  %19 = alloca i8, align 1
  %20 = alloca i32, align 4
  %21 = alloca i32, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store i64 %2, ptr %6, align 8, !tbaa !9
  %22 = load i64, ptr %6, align 8, !tbaa !9
  %23 = srem i64 %22, 256
  %24 = icmp eq i64 %23, 0
  br i1 %24, label %25, label %26

25:                                               ; preds = %3
  br label %27

26:                                               ; preds = %3
  call void @__assert_fail(ptr noundef @.str.4, ptr noundef @.str.1, i32 noundef 713, ptr noundef @__PRETTY_FUNCTION__.dequantize_row_q2_K) #5
  unreachable

27:                                               ; preds = %25
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #6
  %28 = load i64, ptr %6, align 8, !tbaa !9
  %29 = sdiv i64 %28, 256
  %30 = trunc i64 %29 to i32
  store i32 %30, ptr %7, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #6
  store i32 0, ptr %8, align 4, !tbaa !11
  br label %31

31:                                               ; preds = %180, %27
  %32 = load i32, ptr %8, align 4, !tbaa !11
  %33 = load i32, ptr %7, align 4, !tbaa !11
  %34 = icmp slt i32 %32, %33
  br i1 %34, label %36, label %35

35:                                               ; preds = %31
  store i32 2, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #6
  br label %183

36:                                               ; preds = %31
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #6
  %37 = load ptr, ptr %4, align 8, !tbaa !5
  %38 = load i32, ptr %8, align 4, !tbaa !11
  %39 = sext i32 %38 to i64
  %40 = getelementptr inbounds %struct.block_q2_K, ptr %37, i64 %39
  %41 = getelementptr inbounds %struct.block_q2_K, ptr %40, i32 0, i32 2
  %42 = getelementptr inbounds %struct.anon.5, ptr %41, i32 0, i32 0
  %43 = load i16, ptr %42, align 4, !tbaa !13
  %44 = call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %43)
  store float %44, ptr %10, align 4, !tbaa !14
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #6
  %45 = load ptr, ptr %4, align 8, !tbaa !5
  %46 = load i32, ptr %8, align 4, !tbaa !11
  %47 = sext i32 %46 to i64
  %48 = getelementptr inbounds %struct.block_q2_K, ptr %45, i64 %47
  %49 = getelementptr inbounds %struct.block_q2_K, ptr %48, i32 0, i32 2
  %50 = getelementptr inbounds %struct.anon.5, ptr %49, i32 0, i32 1
  %51 = load i16, ptr %50, align 2, !tbaa !13
  %52 = call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %51)
  store float %52, ptr %11, align 4, !tbaa !14
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #6
  %53 = load ptr, ptr %4, align 8, !tbaa !5
  %54 = load i32, ptr %8, align 4, !tbaa !11
  %55 = sext i32 %54 to i64
  %56 = getelementptr inbounds %struct.block_q2_K, ptr %53, i64 %55
  %57 = getelementptr inbounds %struct.block_q2_K, ptr %56, i32 0, i32 1
  %58 = getelementptr inbounds [64 x i8], ptr %57, i64 0, i64 0
  store ptr %58, ptr %12, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #6
  store i32 0, ptr %13, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %14) #6
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #6
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #6
  store i32 0, ptr %16, align 4, !tbaa !11
  br label %59

59:                                               ; preds = %176, %36
  %60 = load i32, ptr %16, align 4, !tbaa !11
  %61 = icmp slt i32 %60, 256
  br i1 %61, label %63, label %62

62:                                               ; preds = %59
  store i32 5, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #6
  br label %179

63:                                               ; preds = %59
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #6
  store i32 0, ptr %17, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #6
  store i32 0, ptr %18, align 4, !tbaa !11
  br label %64

64:                                               ; preds = %170, %63
  %65 = load i32, ptr %18, align 4, !tbaa !11
  %66 = icmp slt i32 %65, 4
  br i1 %66, label %68, label %67

67:                                               ; preds = %64
  store i32 8, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #6
  br label %173

68:                                               ; preds = %64
  call void @llvm.lifetime.start.p0(i64 1, ptr %19) #6
  %69 = load ptr, ptr %4, align 8, !tbaa !5
  %70 = load i32, ptr %8, align 4, !tbaa !11
  %71 = sext i32 %70 to i64
  %72 = getelementptr inbounds %struct.block_q2_K, ptr %69, i64 %71
  %73 = getelementptr inbounds %struct.block_q2_K, ptr %72, i32 0, i32 0
  %74 = load i32, ptr %13, align 4, !tbaa !11
  %75 = add nsw i32 %74, 1
  store i32 %75, ptr %13, align 4, !tbaa !11
  %76 = sext i32 %74 to i64
  %77 = getelementptr inbounds [16 x i8], ptr %73, i64 0, i64 %76
  %78 = load i8, ptr %77, align 1, !tbaa !13
  store i8 %78, ptr %19, align 1, !tbaa !13
  %79 = load float, ptr %10, align 4, !tbaa !14
  %80 = load i8, ptr %19, align 1, !tbaa !13
  %81 = zext i8 %80 to i32
  %82 = and i32 %81, 15
  %83 = sitofp i32 %82 to float
  %84 = fmul float %79, %83
  store float %84, ptr %14, align 4, !tbaa !14
  %85 = load float, ptr %11, align 4, !tbaa !14
  %86 = load i8, ptr %19, align 1, !tbaa !13
  %87 = zext i8 %86 to i32
  %88 = ashr i32 %87, 4
  %89 = sitofp i32 %88 to float
  %90 = fmul float %85, %89
  store float %90, ptr %15, align 4, !tbaa !14
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #6
  store i32 0, ptr %20, align 4, !tbaa !11
  br label %91

91:                                               ; preds = %114, %68
  %92 = load i32, ptr %20, align 4, !tbaa !11
  %93 = icmp slt i32 %92, 16
  br i1 %93, label %95, label %94

94:                                               ; preds = %91
  store i32 11, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #6
  br label %117

95:                                               ; preds = %91
  %96 = load float, ptr %14, align 4, !tbaa !14
  %97 = load ptr, ptr %12, align 8, !tbaa !5
  %98 = load i32, ptr %20, align 4, !tbaa !11
  %99 = sext i32 %98 to i64
  %100 = getelementptr inbounds i8, ptr %97, i64 %99
  %101 = load i8, ptr %100, align 1, !tbaa !13
  %102 = zext i8 %101 to i32
  %103 = load i32, ptr %17, align 4, !tbaa !11
  %104 = ashr i32 %102, %103
  %105 = and i32 %104, 3
  %106 = trunc i32 %105 to i8
  %107 = sext i8 %106 to i32
  %108 = sitofp i32 %107 to float
  %109 = load float, ptr %15, align 4, !tbaa !14
  %110 = fneg float %109
  %111 = call float @llvm.fmuladd.f32(float %96, float %108, float %110)
  %112 = load ptr, ptr %5, align 8, !tbaa !5
  %113 = getelementptr inbounds float, ptr %112, i32 1
  store ptr %113, ptr %5, align 8, !tbaa !5
  store float %111, ptr %112, align 4, !tbaa !14
  br label %114

114:                                              ; preds = %95
  %115 = load i32, ptr %20, align 4, !tbaa !11
  %116 = add nsw i32 %115, 1
  store i32 %116, ptr %20, align 4, !tbaa !11
  br label %91, !llvm.loop !16

117:                                              ; preds = %94
  %118 = load ptr, ptr %4, align 8, !tbaa !5
  %119 = load i32, ptr %8, align 4, !tbaa !11
  %120 = sext i32 %119 to i64
  %121 = getelementptr inbounds %struct.block_q2_K, ptr %118, i64 %120
  %122 = getelementptr inbounds %struct.block_q2_K, ptr %121, i32 0, i32 0
  %123 = load i32, ptr %13, align 4, !tbaa !11
  %124 = add nsw i32 %123, 1
  store i32 %124, ptr %13, align 4, !tbaa !11
  %125 = sext i32 %123 to i64
  %126 = getelementptr inbounds [16 x i8], ptr %122, i64 0, i64 %125
  %127 = load i8, ptr %126, align 1, !tbaa !13
  store i8 %127, ptr %19, align 1, !tbaa !13
  %128 = load float, ptr %10, align 4, !tbaa !14
  %129 = load i8, ptr %19, align 1, !tbaa !13
  %130 = zext i8 %129 to i32
  %131 = and i32 %130, 15
  %132 = sitofp i32 %131 to float
  %133 = fmul float %128, %132
  store float %133, ptr %14, align 4, !tbaa !14
  %134 = load float, ptr %11, align 4, !tbaa !14
  %135 = load i8, ptr %19, align 1, !tbaa !13
  %136 = zext i8 %135 to i32
  %137 = ashr i32 %136, 4
  %138 = sitofp i32 %137 to float
  %139 = fmul float %134, %138
  store float %139, ptr %15, align 4, !tbaa !14
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #6
  store i32 0, ptr %21, align 4, !tbaa !11
  br label %140

140:                                              ; preds = %164, %117
  %141 = load i32, ptr %21, align 4, !tbaa !11
  %142 = icmp slt i32 %141, 16
  br i1 %142, label %144, label %143

143:                                              ; preds = %140
  store i32 14, ptr %9, align 4
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #6
  br label %167

144:                                              ; preds = %140
  %145 = load float, ptr %14, align 4, !tbaa !14
  %146 = load ptr, ptr %12, align 8, !tbaa !5
  %147 = load i32, ptr %21, align 4, !tbaa !11
  %148 = add nsw i32 %147, 16
  %149 = sext i32 %148 to i64
  %150 = getelementptr inbounds i8, ptr %146, i64 %149
  %151 = load i8, ptr %150, align 1, !tbaa !13
  %152 = zext i8 %151 to i32
  %153 = load i32, ptr %17, align 4, !tbaa !11
  %154 = ashr i32 %152, %153
  %155 = and i32 %154, 3
  %156 = trunc i32 %155 to i8
  %157 = sext i8 %156 to i32
  %158 = sitofp i32 %157 to float
  %159 = load float, ptr %15, align 4, !tbaa !14
  %160 = fneg float %159
  %161 = call float @llvm.fmuladd.f32(float %145, float %158, float %160)
  %162 = load ptr, ptr %5, align 8, !tbaa !5
  %163 = getelementptr inbounds float, ptr %162, i32 1
  store ptr %163, ptr %5, align 8, !tbaa !5
  store float %161, ptr %162, align 4, !tbaa !14
  br label %164

164:                                              ; preds = %144
  %165 = load i32, ptr %21, align 4, !tbaa !11
  %166 = add nsw i32 %165, 1
  store i32 %166, ptr %21, align 4, !tbaa !11
  br label %140, !llvm.loop !18

167:                                              ; preds = %143
  %168 = load i32, ptr %17, align 4, !tbaa !11
  %169 = add nsw i32 %168, 2
  store i32 %169, ptr %17, align 4, !tbaa !11
  call void @llvm.lifetime.end.p0(i64 1, ptr %19) #6
  br label %170

170:                                              ; preds = %167
  %171 = load i32, ptr %18, align 4, !tbaa !11
  %172 = add nsw i32 %171, 1
  store i32 %172, ptr %18, align 4, !tbaa !11
  br label %64, !llvm.loop !19

173:                                              ; preds = %67
  %174 = load ptr, ptr %12, align 8, !tbaa !5
  %175 = getelementptr inbounds i8, ptr %174, i64 32
  store ptr %175, ptr %12, align 8, !tbaa !5
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #6
  br label %176

176:                                              ; preds = %173
  %177 = load i32, ptr %16, align 4, !tbaa !11
  %178 = add nsw i32 %177, 128
  store i32 %178, ptr %16, align 4, !tbaa !11
  br label %59, !llvm.loop !20

179:                                              ; preds = %62
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #6
  call void @llvm.lifetime.end.p0(i64 4, ptr %14) #6
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #6
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #6
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #6
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #6
  br label %180

180:                                              ; preds = %179
  %181 = load i32, ptr %8, align 4, !tbaa !11
  %182 = add nsw i32 %181, 1
  store i32 %182, ptr %8, align 4, !tbaa !11
  br label %31, !llvm.loop !21

183:                                              ; preds = %35
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #6
  ret void
}

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { noreturn nounwind }
attributes #6 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"long", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"int", !7, i64 0}
!13 = !{!7, !7, i64 0}
!14 = !{!15, !15, i64 0}
!15 = !{!"float", !7, i64 0}
!16 = distinct !{!16, !17}
!17 = !{!"llvm.loop.mustprogress"}
!18 = distinct !{!18, !17}
!19 = distinct !{!19, !17}
!20 = distinct !{!20, !17}
!21 = distinct !{!21, !17}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.block_q2_K = type { [16 x i8], [64 x i8], %union.anon.4 }
%union.anon.4 = type { i32 }

@.str.1 = external hidden unnamed_addr constant [65 x i8], align 1
@.str.4 = external hidden unnamed_addr constant [14 x i8], align 1
@__PRETTY_FUNCTION__.dequantize_row_q2_K = external hidden unnamed_addr constant [79 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) local_unnamed_addr #0

; Function Attrs: inlinehint nounwind uwtable
declare hidden float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local void @dequantize_row_q2_K(ptr noalias nocapture noundef readonly %0, ptr noalias nocapture noundef writeonly %1, i64 noundef %2) local_unnamed_addr #2 {
  %4 = and i64 %2, 255
  %5 = icmp eq i64 %4, 0
  br i1 %5, label %7, label %6

6:                                                ; preds = %3
  tail call void @__assert_fail(ptr noundef nonnull @.str.4, ptr noundef nonnull @.str.1, i32 noundef 713, ptr noundef nonnull @__PRETTY_FUNCTION__.dequantize_row_q2_K) #4
  unreachable

7:                                                ; preds = %3
  %8 = lshr exact i64 %2, 8
  %9 = trunc i64 %8 to i32
  %10 = icmp sgt i32 %9, 0
  br i1 %10, label %.lr.ph.preheader, label %._crit_edge

.lr.ph.preheader:                                 ; preds = %7
  %wide.trip.count = and i64 %8, 2147483647
  br label %.lr.ph

._crit_edge:                                      ; preds = %298, %7
  ret void

.lr.ph:                                           ; preds = %.lr.ph.preheader, %298
  %indvars.iv74 = phi i64 [ 0, %.lr.ph.preheader ], [ %indvars.iv.next75, %298 ]
  %.05268 = phi ptr [ %1, %.lr.ph.preheader ], [ %294, %298 ]
  %11 = getelementptr inbounds %struct.block_q2_K, ptr %0, i64 %indvars.iv74
  %12 = getelementptr inbounds i8, ptr %11, i64 80
  %13 = load i16, ptr %12, align 4, !tbaa !5
  %14 = tail call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %13)
  %15 = getelementptr inbounds i8, ptr %11, i64 82
  %16 = load i16, ptr %15, align 2, !tbaa !5
  %17 = tail call float @ggml_lookup_fp16_to_fp32(i16 noundef zeroext %16)
  %18 = getelementptr inbounds i8, ptr %11, i64 16
  %19 = fneg float %17
  br label %.preheader

.preheader:                                       ; preds = %.lr.ph, %.preheader
  %20 = phi i1 [ true, %.lr.ph ], [ false, %.preheader ]
  %.05065 = phi i64 [ 0, %.lr.ph ], [ %indvars.iv.next.3, %.preheader ]
  %.05164 = phi ptr [ %18, %.lr.ph ], [ %297, %.preheader ]
  %.15363 = phi ptr [ %.05268, %.lr.ph ], [ %294, %.preheader ]
  %21 = getelementptr inbounds i8, ptr %.05164, i64 28
  %22 = load <4 x i8>, ptr %21, align 1, !tbaa !5
  %23 = zext <4 x i8> %22 to <4 x i32>
  %24 = getelementptr inbounds i8, ptr %.05164, i64 24
  %25 = load <4 x i8>, ptr %24, align 1, !tbaa !5
  %26 = zext <4 x i8> %25 to <4 x i32>
  %27 = getelementptr inbounds i8, ptr %.05164, i64 20
  %28 = load <4 x i8>, ptr %27, align 1, !tbaa !5
  %29 = zext <4 x i8> %28 to <4 x i32>
  %30 = getelementptr inbounds i8, ptr %.05164, i64 16
  %31 = load <4 x i8>, ptr %30, align 1, !tbaa !5
  %32 = zext <4 x i8> %31 to <4 x i32>
  %33 = getelementptr inbounds i8, ptr %.05164, i64 12
  %34 = load <4 x i8>, ptr %33, align 1, !tbaa !5
  %35 = zext <4 x i8> %34 to <4 x i32>
  %36 = getelementptr inbounds i8, ptr %.05164, i64 8
  %37 = load <4 x i8>, ptr %36, align 1, !tbaa !5
  %38 = zext <4 x i8> %37 to <4 x i32>
  %39 = getelementptr inbounds i8, ptr %.05164, i64 4
  %40 = load <4 x i8>, ptr %39, align 1, !tbaa !5
  %41 = zext <4 x i8> %40 to <4 x i32>
  %42 = load <4 x i8>, ptr %.05164, align 1, !tbaa !5
  %43 = zext <4 x i8> %42 to <4 x i32>
  %sext = shl i64 %.05065, 32
  %44 = ashr exact i64 %sext, 32
  %45 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %44
  %46 = load i8, ptr %45, align 1, !tbaa !5
  %47 = zext i8 %46 to i32
  %48 = and i32 %47, 15
  %49 = uitofp nneg i32 %48 to float
  %50 = fmul float %14, %49
  %51 = lshr i32 %47, 4
  %52 = uitofp nneg i32 %51 to float
  %53 = fmul float %19, %52
  %54 = getelementptr inbounds i8, ptr %.15363, i64 16
  %55 = and <4 x i32> %43, <i32 3, i32 3, i32 3, i32 3>
  %56 = uitofp nneg <4 x i32> %55 to <4 x float>
  %57 = insertelement <4 x float> poison, float %50, i64 0
  %58 = shufflevector <4 x float> %57, <4 x float> poison, <4 x i32> zeroinitializer
  %59 = insertelement <4 x float> poison, float %53, i64 0
  %60 = shufflevector <4 x float> %59, <4 x float> poison, <4 x i32> zeroinitializer
  %61 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %58, <4 x float> %56, <4 x float> %60)
  store <4 x float> %61, ptr %.15363, align 4, !tbaa !8
  %62 = getelementptr inbounds i8, ptr %.15363, i64 32
  %63 = and <4 x i32> %41, <i32 3, i32 3, i32 3, i32 3>
  %64 = uitofp nneg <4 x i32> %63 to <4 x float>
  %65 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %58, <4 x float> %64, <4 x float> %60)
  store <4 x float> %65, ptr %54, align 4, !tbaa !8
  %66 = getelementptr inbounds i8, ptr %.15363, i64 48
  %67 = and <4 x i32> %38, <i32 3, i32 3, i32 3, i32 3>
  %68 = uitofp nneg <4 x i32> %67 to <4 x float>
  %69 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %58, <4 x float> %68, <4 x float> %60)
  store <4 x float> %69, ptr %62, align 4, !tbaa !8
  %70 = getelementptr inbounds i8, ptr %.15363, i64 64
  %71 = and <4 x i32> %35, <i32 3, i32 3, i32 3, i32 3>
  %72 = uitofp nneg <4 x i32> %71 to <4 x float>
  %73 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %58, <4 x float> %72, <4 x float> %60)
  store <4 x float> %73, ptr %66, align 4, !tbaa !8
  %74 = add nsw i64 %44, 1
  %75 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %74
  %76 = load i8, ptr %75, align 1, !tbaa !5
  %77 = zext i8 %76 to i32
  %78 = and i32 %77, 15
  %79 = uitofp nneg i32 %78 to float
  %80 = fmul float %14, %79
  %81 = lshr i32 %77, 4
  %82 = uitofp nneg i32 %81 to float
  %83 = fmul float %19, %82
  %84 = getelementptr inbounds i8, ptr %.15363, i64 80
  %85 = and <4 x i32> %32, <i32 3, i32 3, i32 3, i32 3>
  %86 = uitofp nneg <4 x i32> %85 to <4 x float>
  %87 = insertelement <4 x float> poison, float %80, i64 0
  %88 = shufflevector <4 x float> %87, <4 x float> poison, <4 x i32> zeroinitializer
  %89 = insertelement <4 x float> poison, float %83, i64 0
  %90 = shufflevector <4 x float> %89, <4 x float> poison, <4 x i32> zeroinitializer
  %91 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %88, <4 x float> %86, <4 x float> %90)
  store <4 x float> %91, ptr %70, align 4, !tbaa !8
  %92 = getelementptr inbounds i8, ptr %.15363, i64 96
  %93 = and <4 x i32> %29, <i32 3, i32 3, i32 3, i32 3>
  %94 = uitofp nneg <4 x i32> %93 to <4 x float>
  %95 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %88, <4 x float> %94, <4 x float> %90)
  store <4 x float> %95, ptr %84, align 4, !tbaa !8
  %96 = getelementptr inbounds i8, ptr %.15363, i64 112
  %97 = and <4 x i32> %26, <i32 3, i32 3, i32 3, i32 3>
  %98 = uitofp nneg <4 x i32> %97 to <4 x float>
  %99 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %88, <4 x float> %98, <4 x float> %90)
  store <4 x float> %99, ptr %92, align 4, !tbaa !8
  %100 = getelementptr inbounds i8, ptr %.15363, i64 128
  %101 = and <4 x i32> %23, <i32 3, i32 3, i32 3, i32 3>
  %102 = uitofp nneg <4 x i32> %101 to <4 x float>
  %103 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %88, <4 x float> %102, <4 x float> %90)
  store <4 x float> %103, ptr %96, align 4, !tbaa !8
  %indvars.iv.next = add nsw i64 %44, 2
  %104 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %indvars.iv.next
  %105 = load i8, ptr %104, align 1, !tbaa !5
  %106 = zext i8 %105 to i32
  %107 = and i32 %106, 15
  %108 = uitofp nneg i32 %107 to float
  %109 = fmul float %14, %108
  %110 = lshr i32 %106, 4
  %111 = uitofp nneg i32 %110 to float
  %112 = fmul float %19, %111
  %113 = lshr <4 x i32> %43, <i32 2, i32 2, i32 2, i32 2>
  %114 = getelementptr inbounds i8, ptr %.15363, i64 144
  %115 = and <4 x i32> %113, <i32 3, i32 3, i32 3, i32 3>
  %116 = uitofp nneg <4 x i32> %115 to <4 x float>
  %117 = insertelement <4 x float> poison, float %109, i64 0
  %118 = shufflevector <4 x float> %117, <4 x float> poison, <4 x i32> zeroinitializer
  %119 = insertelement <4 x float> poison, float %112, i64 0
  %120 = shufflevector <4 x float> %119, <4 x float> poison, <4 x i32> zeroinitializer
  %121 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %118, <4 x float> %116, <4 x float> %120)
  store <4 x float> %121, ptr %100, align 4, !tbaa !8
  %122 = lshr <4 x i32> %41, <i32 2, i32 2, i32 2, i32 2>
  %123 = getelementptr inbounds i8, ptr %.15363, i64 160
  %124 = and <4 x i32> %122, <i32 3, i32 3, i32 3, i32 3>
  %125 = uitofp nneg <4 x i32> %124 to <4 x float>
  %126 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %118, <4 x float> %125, <4 x float> %120)
  store <4 x float> %126, ptr %114, align 4, !tbaa !8
  %127 = lshr <4 x i32> %38, <i32 2, i32 2, i32 2, i32 2>
  %128 = getelementptr inbounds i8, ptr %.15363, i64 176
  %129 = and <4 x i32> %127, <i32 3, i32 3, i32 3, i32 3>
  %130 = uitofp nneg <4 x i32> %129 to <4 x float>
  %131 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %118, <4 x float> %130, <4 x float> %120)
  store <4 x float> %131, ptr %123, align 4, !tbaa !8
  %132 = lshr <4 x i32> %35, <i32 2, i32 2, i32 2, i32 2>
  %133 = getelementptr inbounds i8, ptr %.15363, i64 192
  %134 = and <4 x i32> %132, <i32 3, i32 3, i32 3, i32 3>
  %135 = uitofp nneg <4 x i32> %134 to <4 x float>
  %136 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %118, <4 x float> %135, <4 x float> %120)
  store <4 x float> %136, ptr %128, align 4, !tbaa !8
  %137 = add nsw i64 %44, 3
  %138 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %137
  %139 = load i8, ptr %138, align 1, !tbaa !5
  %140 = zext i8 %139 to i32
  %141 = and i32 %140, 15
  %142 = uitofp nneg i32 %141 to float
  %143 = fmul float %14, %142
  %144 = lshr i32 %140, 4
  %145 = uitofp nneg i32 %144 to float
  %146 = fmul float %19, %145
  %147 = lshr <4 x i32> %32, <i32 2, i32 2, i32 2, i32 2>
  %148 = getelementptr inbounds i8, ptr %.15363, i64 208
  %149 = and <4 x i32> %147, <i32 3, i32 3, i32 3, i32 3>
  %150 = uitofp nneg <4 x i32> %149 to <4 x float>
  %151 = insertelement <4 x float> poison, float %143, i64 0
  %152 = shufflevector <4 x float> %151, <4 x float> poison, <4 x i32> zeroinitializer
  %153 = insertelement <4 x float> poison, float %146, i64 0
  %154 = shufflevector <4 x float> %153, <4 x float> poison, <4 x i32> zeroinitializer
  %155 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %152, <4 x float> %150, <4 x float> %154)
  store <4 x float> %155, ptr %133, align 4, !tbaa !8
  %156 = lshr <4 x i32> %29, <i32 2, i32 2, i32 2, i32 2>
  %157 = getelementptr inbounds i8, ptr %.15363, i64 224
  %158 = and <4 x i32> %156, <i32 3, i32 3, i32 3, i32 3>
  %159 = uitofp nneg <4 x i32> %158 to <4 x float>
  %160 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %152, <4 x float> %159, <4 x float> %154)
  store <4 x float> %160, ptr %148, align 4, !tbaa !8
  %161 = lshr <4 x i32> %26, <i32 2, i32 2, i32 2, i32 2>
  %162 = getelementptr inbounds i8, ptr %.15363, i64 240
  %163 = and <4 x i32> %161, <i32 3, i32 3, i32 3, i32 3>
  %164 = uitofp nneg <4 x i32> %163 to <4 x float>
  %165 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %152, <4 x float> %164, <4 x float> %154)
  store <4 x float> %165, ptr %157, align 4, !tbaa !8
  %166 = lshr <4 x i32> %23, <i32 2, i32 2, i32 2, i32 2>
  %167 = getelementptr inbounds i8, ptr %.15363, i64 256
  %168 = and <4 x i32> %166, <i32 3, i32 3, i32 3, i32 3>
  %169 = uitofp nneg <4 x i32> %168 to <4 x float>
  %170 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %152, <4 x float> %169, <4 x float> %154)
  store <4 x float> %170, ptr %162, align 4, !tbaa !8
  %indvars.iv.next.1 = add nsw i64 %44, 4
  %171 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %indvars.iv.next.1
  %172 = load i8, ptr %171, align 1, !tbaa !5
  %173 = zext i8 %172 to i32
  %174 = and i32 %173, 15
  %175 = uitofp nneg i32 %174 to float
  %176 = fmul float %14, %175
  %177 = lshr i32 %173, 4
  %178 = uitofp nneg i32 %177 to float
  %179 = fmul float %19, %178
  %180 = lshr <4 x i32> %43, <i32 4, i32 4, i32 4, i32 4>
  %181 = getelementptr inbounds i8, ptr %.15363, i64 272
  %182 = and <4 x i32> %180, <i32 3, i32 3, i32 3, i32 3>
  %183 = uitofp nneg <4 x i32> %182 to <4 x float>
  %184 = insertelement <4 x float> poison, float %176, i64 0
  %185 = shufflevector <4 x float> %184, <4 x float> poison, <4 x i32> zeroinitializer
  %186 = insertelement <4 x float> poison, float %179, i64 0
  %187 = shufflevector <4 x float> %186, <4 x float> poison, <4 x i32> zeroinitializer
  %188 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %185, <4 x float> %183, <4 x float> %187)
  store <4 x float> %188, ptr %167, align 4, !tbaa !8
  %189 = lshr <4 x i32> %41, <i32 4, i32 4, i32 4, i32 4>
  %190 = getelementptr inbounds i8, ptr %.15363, i64 288
  %191 = and <4 x i32> %189, <i32 3, i32 3, i32 3, i32 3>
  %192 = uitofp nneg <4 x i32> %191 to <4 x float>
  %193 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %185, <4 x float> %192, <4 x float> %187)
  store <4 x float> %193, ptr %181, align 4, !tbaa !8
  %194 = lshr <4 x i32> %38, <i32 4, i32 4, i32 4, i32 4>
  %195 = getelementptr inbounds i8, ptr %.15363, i64 304
  %196 = and <4 x i32> %194, <i32 3, i32 3, i32 3, i32 3>
  %197 = uitofp nneg <4 x i32> %196 to <4 x float>
  %198 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %185, <4 x float> %197, <4 x float> %187)
  store <4 x float> %198, ptr %190, align 4, !tbaa !8
  %199 = lshr <4 x i32> %35, <i32 4, i32 4, i32 4, i32 4>
  %200 = getelementptr inbounds i8, ptr %.15363, i64 320
  %201 = and <4 x i32> %199, <i32 3, i32 3, i32 3, i32 3>
  %202 = uitofp nneg <4 x i32> %201 to <4 x float>
  %203 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %185, <4 x float> %202, <4 x float> %187)
  store <4 x float> %203, ptr %195, align 4, !tbaa !8
  %204 = add nsw i64 %44, 5
  %205 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %204
  %206 = load i8, ptr %205, align 1, !tbaa !5
  %207 = zext i8 %206 to i32
  %208 = and i32 %207, 15
  %209 = uitofp nneg i32 %208 to float
  %210 = fmul float %14, %209
  %211 = lshr i32 %207, 4
  %212 = uitofp nneg i32 %211 to float
  %213 = fmul float %19, %212
  %214 = lshr <4 x i32> %32, <i32 4, i32 4, i32 4, i32 4>
  %215 = getelementptr inbounds i8, ptr %.15363, i64 336
  %216 = and <4 x i32> %214, <i32 3, i32 3, i32 3, i32 3>
  %217 = uitofp nneg <4 x i32> %216 to <4 x float>
  %218 = insertelement <4 x float> poison, float %210, i64 0
  %219 = shufflevector <4 x float> %218, <4 x float> poison, <4 x i32> zeroinitializer
  %220 = insertelement <4 x float> poison, float %213, i64 0
  %221 = shufflevector <4 x float> %220, <4 x float> poison, <4 x i32> zeroinitializer
  %222 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %219, <4 x float> %217, <4 x float> %221)
  store <4 x float> %222, ptr %200, align 4, !tbaa !8
  %223 = lshr <4 x i32> %29, <i32 4, i32 4, i32 4, i32 4>
  %224 = getelementptr inbounds i8, ptr %.15363, i64 352
  %225 = and <4 x i32> %223, <i32 3, i32 3, i32 3, i32 3>
  %226 = uitofp nneg <4 x i32> %225 to <4 x float>
  %227 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %219, <4 x float> %226, <4 x float> %221)
  store <4 x float> %227, ptr %215, align 4, !tbaa !8
  %228 = lshr <4 x i32> %26, <i32 4, i32 4, i32 4, i32 4>
  %229 = getelementptr inbounds i8, ptr %.15363, i64 368
  %230 = and <4 x i32> %228, <i32 3, i32 3, i32 3, i32 3>
  %231 = uitofp nneg <4 x i32> %230 to <4 x float>
  %232 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %219, <4 x float> %231, <4 x float> %221)
  store <4 x float> %232, ptr %224, align 4, !tbaa !8
  %233 = lshr <4 x i32> %23, <i32 4, i32 4, i32 4, i32 4>
  %234 = getelementptr inbounds i8, ptr %.15363, i64 384
  %235 = and <4 x i32> %233, <i32 3, i32 3, i32 3, i32 3>
  %236 = uitofp nneg <4 x i32> %235 to <4 x float>
  %237 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %219, <4 x float> %236, <4 x float> %221)
  store <4 x float> %237, ptr %229, align 4, !tbaa !8
  %indvars.iv.next.2 = add nsw i64 %44, 6
  %238 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %indvars.iv.next.2
  %239 = load i8, ptr %238, align 1, !tbaa !5
  %240 = zext i8 %239 to i32
  %241 = and i32 %240, 15
  %242 = uitofp nneg i32 %241 to float
  %243 = fmul float %14, %242
  %244 = lshr i32 %240, 4
  %245 = uitofp nneg i32 %244 to float
  %246 = fmul float %19, %245
  %247 = lshr <4 x i32> %43, <i32 6, i32 6, i32 6, i32 6>
  %248 = getelementptr inbounds i8, ptr %.15363, i64 400
  %249 = uitofp nneg <4 x i32> %247 to <4 x float>
  %250 = insertelement <4 x float> poison, float %243, i64 0
  %251 = shufflevector <4 x float> %250, <4 x float> poison, <4 x i32> zeroinitializer
  %252 = insertelement <4 x float> poison, float %246, i64 0
  %253 = shufflevector <4 x float> %252, <4 x float> poison, <4 x i32> zeroinitializer
  %254 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %251, <4 x float> %249, <4 x float> %253)
  store <4 x float> %254, ptr %234, align 4, !tbaa !8
  %255 = lshr <4 x i32> %41, <i32 6, i32 6, i32 6, i32 6>
  %256 = getelementptr inbounds i8, ptr %.15363, i64 416
  %257 = uitofp nneg <4 x i32> %255 to <4 x float>
  %258 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %251, <4 x float> %257, <4 x float> %253)
  store <4 x float> %258, ptr %248, align 4, !tbaa !8
  %259 = lshr <4 x i32> %38, <i32 6, i32 6, i32 6, i32 6>
  %260 = getelementptr inbounds i8, ptr %.15363, i64 432
  %261 = uitofp nneg <4 x i32> %259 to <4 x float>
  %262 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %251, <4 x float> %261, <4 x float> %253)
  store <4 x float> %262, ptr %256, align 4, !tbaa !8
  %263 = lshr <4 x i32> %35, <i32 6, i32 6, i32 6, i32 6>
  %264 = getelementptr inbounds i8, ptr %.15363, i64 448
  %265 = uitofp nneg <4 x i32> %263 to <4 x float>
  %266 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %251, <4 x float> %265, <4 x float> %253)
  store <4 x float> %266, ptr %260, align 4, !tbaa !8
  %267 = add nsw i64 %44, 7
  %268 = getelementptr inbounds [16 x i8], ptr %11, i64 0, i64 %267
  %269 = load i8, ptr %268, align 1, !tbaa !5
  %270 = zext i8 %269 to i32
  %271 = and i32 %270, 15
  %272 = uitofp nneg i32 %271 to float
  %273 = fmul float %14, %272
  %274 = lshr i32 %270, 4
  %275 = uitofp nneg i32 %274 to float
  %276 = fmul float %19, %275
  %277 = lshr <4 x i32> %32, <i32 6, i32 6, i32 6, i32 6>
  %278 = getelementptr inbounds i8, ptr %.15363, i64 464
  %279 = uitofp nneg <4 x i32> %277 to <4 x float>
  %280 = insertelement <4 x float> poison, float %273, i64 0
  %281 = shufflevector <4 x float> %280, <4 x float> poison, <4 x i32> zeroinitializer
  %282 = insertelement <4 x float> poison, float %276, i64 0
  %283 = shufflevector <4 x float> %282, <4 x float> poison, <4 x i32> zeroinitializer
  %284 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %281, <4 x float> %279, <4 x float> %283)
  store <4 x float> %284, ptr %264, align 4, !tbaa !8
  %285 = lshr <4 x i32> %29, <i32 6, i32 6, i32 6, i32 6>
  %286 = getelementptr inbounds i8, ptr %.15363, i64 480
  %287 = uitofp nneg <4 x i32> %285 to <4 x float>
  %288 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %281, <4 x float> %287, <4 x float> %283)
  store <4 x float> %288, ptr %278, align 4, !tbaa !8
  %289 = lshr <4 x i32> %26, <i32 6, i32 6, i32 6, i32 6>
  %290 = getelementptr inbounds i8, ptr %.15363, i64 496
  %291 = uitofp nneg <4 x i32> %289 to <4 x float>
  %292 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %281, <4 x float> %291, <4 x float> %283)
  store <4 x float> %292, ptr %286, align 4, !tbaa !8
  %293 = lshr <4 x i32> %23, <i32 6, i32 6, i32 6, i32 6>
  %294 = getelementptr inbounds i8, ptr %.15363, i64 512
  %295 = uitofp nneg <4 x i32> %293 to <4 x float>
  %296 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %281, <4 x float> %295, <4 x float> %283)
  store <4 x float> %296, ptr %290, align 4, !tbaa !8
  %indvars.iv.next.3 = add nsw i64 %44, 8
  %297 = getelementptr inbounds i8, ptr %.05164, i64 32
  br i1 %20, label %.preheader, label %298, !llvm.loop !10

298:                                              ; preds = %.preheader
  %indvars.iv.next75 = add nuw nsw i64 %indvars.iv74, 1
  %exitcond77.not = icmp eq i64 %indvars.iv.next75, %wide.trip.count
  br i1 %exitcond77.not, label %._crit_edge, label %.lr.ph, !llvm.loop !12
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #3

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { noreturn nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"omnipotent char", !7, i64 0}
!7 = !{!"Simple C/C++ TBAA"}
!8 = !{!9, !9, i64 0}
!9 = !{!"float", !6, i64 0}
!10 = distinct !{!10, !11}
!11 = !{!"llvm.loop.mustprogress"}
!12 = distinct !{!12, !11}


; Effective O3 passes: ADCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalDCEPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,JumpThreadingPass,LCSSAPass,LICMPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass