; LLVM IR from chronokings/huntercoin :: src/gamemovecreator.ll (Z24PathToCharacterWaypointsRKSt6vectorIN4Game5CoordESaIS1_EE)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.std::vector" = type { %"struct.std::_Vector_base" }
%"struct.std::_Vector_base" = type { %"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl" }
%"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl" = type { %"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl_data" = type { ptr, ptr, ptr }
%"class.__gnu_cxx::__normal_iterator" = type { ptr }

declare i32 @__gxx_personality_v0(...)

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EED2Ev(ptr noundef nonnull align 8 dereferenceable(24)) unnamed_addr #0 align 2

; Function Attrs: mustprogress uwtable
define dso_local void @_Z24PathToCharacterWaypointsRKSt6vectorIN4Game5CoordESaIS1_EE(ptr dead_on_unwind noalias writable sret(%"class.std::vector") align 8 %0, ptr noundef nonnull align 8 dereferenceable(24) %1) #1 personality ptr @__gxx_personality_v0 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca i1, align 1
  %6 = alloca %"class.__gnu_cxx::__normal_iterator", align 8
  %7 = alloca %"class.__gnu_cxx::__normal_iterator", align 8
  %8 = alloca ptr, align 8
  %9 = alloca i32, align 4
  store ptr %0, ptr %3, align 8
  store ptr %1, ptr %4, align 8, !tbaa !5
  store i1 false, ptr %5, align 1
  %10 = load ptr, ptr %4, align 8, !tbaa !5
  call void @_ZNSt6vectorIN4Game5CoordESaIS1_EEC2ERKS3_(ptr noundef nonnull align 8 dereferenceable(24) %0, ptr noundef nonnull align 8 dereferenceable(24) %10)
  %11 = call ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE5beginEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  %12 = getelementptr inbounds %"class.__gnu_cxx::__normal_iterator", ptr %6, i32 0, i32 0
  store ptr %11, ptr %12, align 8
  %13 = call ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE3endEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  %14 = getelementptr inbounds %"class.__gnu_cxx::__normal_iterator", ptr %7, i32 0, i32 0
  store ptr %13, ptr %14, align 8
  %15 = getelementptr inbounds %"class.__gnu_cxx::__normal_iterator", ptr %6, i32 0, i32 0
  %16 = load ptr, ptr %15, align 8
  %17 = getelementptr inbounds %"class.__gnu_cxx::__normal_iterator", ptr %7, i32 0, i32 0
  %18 = load ptr, ptr %17, align 8
  invoke void @_ZSt7reverseIN9__gnu_cxx17__normal_iteratorIPN4Game5CoordESt6vectorIS3_SaIS3_EEEEEvT_S9_(ptr %16, ptr %18)
          to label %19 unwind label %23

19:                                               ; preds = %2
  %20 = call noundef i64 @_ZNKSt6vectorIN4Game5CoordESaIS1_EE4sizeEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  %21 = icmp ugt i64 %20, 1
  br i1 %21, label %22, label %27

22:                                               ; preds = %19
  call void @_ZNSt6vectorIN4Game5CoordESaIS1_EE8pop_backEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  br label %27

23:                                               ; preds = %2
  %24 = landingpad { ptr, i32 }
          cleanup
  %25 = extractvalue { ptr, i32 } %24, 0
  store ptr %25, ptr %8, align 8
  %26 = extractvalue { ptr, i32 } %24, 1
  store i32 %26, ptr %9, align 4
  call void @_ZNSt6vectorIN4Game5CoordESaIS1_EED2Ev(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  br label %31

27:                                               ; preds = %22, %19
  store i1 true, ptr %5, align 1
  %28 = load i1, ptr %5, align 1
  br i1 %28, label %30, label %29

29:                                               ; preds = %27
  call void @_ZNSt6vectorIN4Game5CoordESaIS1_EED2Ev(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  br label %30

30:                                               ; preds = %29, %27
  ret void

31:                                               ; preds = %23
  %32 = load ptr, ptr %8, align 8
  %33 = load i32, ptr %9, align 4
  %34 = insertvalue { ptr, i32 } poison, ptr %32, 0
  %35 = insertvalue { ptr, i32 } %34, i32 %33, 1
  resume { ptr, i32 } %35
}

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EEC2ERKS3_(ptr noundef nonnull align 8 dereferenceable(24), ptr noundef nonnull align 8 dereferenceable(24)) unnamed_addr #1 align 2

; Function Attrs: inlinehint mustprogress uwtable
declare dso_local void @_ZSt7reverseIN9__gnu_cxx17__normal_iteratorIPN4Game5CoordESt6vectorIS3_SaIS3_EEEEEvT_S9_(ptr, ptr) #2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE5beginEv(ptr noundef nonnull align 8 dereferenceable(24)) #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE3endEv(ptr noundef nonnull align 8 dereferenceable(24)) #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef i64 @_ZNKSt6vectorIN4Game5CoordESaIS1_EE4sizeEv(ptr noundef nonnull align 8 dereferenceable(24)) #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EE8pop_backEv(ptr noundef nonnull align 8 dereferenceable(24)) #0 align 2

attributes #0 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"class.std::vector" = type { %"struct.std::_Vector_base" }
%"struct.std::_Vector_base" = type { %"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl" }
%"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl" = type { %"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl_data" }
%"struct.std::_Vector_base<Game::Coord, std::allocator<Game::Coord>>::_Vector_impl_data" = type { ptr, ptr, ptr }

declare i32 @__gxx_personality_v0(...)

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EED2Ev(ptr noundef nonnull align 8 dereferenceable(24)) unnamed_addr #0 align 2

; Function Attrs: mustprogress uwtable
define dso_local void @_Z24PathToCharacterWaypointsRKSt6vectorIN4Game5CoordESaIS1_EE(ptr dead_on_unwind noalias nonnull writable sret(%"class.std::vector") align 8 %0, ptr noundef nonnull align 8 dereferenceable(24) %1) local_unnamed_addr #1 personality ptr @__gxx_personality_v0 {
  tail call void @_ZNSt6vectorIN4Game5CoordESaIS1_EEC2ERKS3_(ptr noundef nonnull align 8 dereferenceable(24) %0, ptr noundef nonnull align 8 dereferenceable(24) %1)
  %3 = tail call ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE5beginEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  %4 = tail call ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE3endEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  invoke void @_ZSt7reverseIN9__gnu_cxx17__normal_iteratorIPN4Game5CoordESt6vectorIS3_SaIS3_EEEEEvT_S9_(ptr %3, ptr %4)
          to label %5 unwind label %9

5:                                                ; preds = %2
  %6 = tail call noundef i64 @_ZNKSt6vectorIN4Game5CoordESaIS1_EE4sizeEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  %7 = icmp ugt i64 %6, 1
  br i1 %7, label %8, label %11

8:                                                ; preds = %5
  tail call void @_ZNSt6vectorIN4Game5CoordESaIS1_EE8pop_backEv(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  br label %11

9:                                                ; preds = %2
  %10 = landingpad { ptr, i32 }
          cleanup
  tail call void @_ZNSt6vectorIN4Game5CoordESaIS1_EED2Ev(ptr noundef nonnull align 8 dereferenceable(24) %0) #3
  resume { ptr, i32 } %10

11:                                               ; preds = %5, %8
  ret void
}

; Function Attrs: mustprogress uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EEC2ERKS3_(ptr noundef nonnull align 8 dereferenceable(24), ptr noundef nonnull align 8 dereferenceable(24)) unnamed_addr #1 align 2

; Function Attrs: inlinehint mustprogress uwtable
declare dso_local void @_ZSt7reverseIN9__gnu_cxx17__normal_iteratorIPN4Game5CoordESt6vectorIS3_SaIS3_EEEEEvT_S9_(ptr, ptr) local_unnamed_addr #2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE5beginEv(ptr noundef nonnull align 8 dereferenceable(24)) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local ptr @_ZNSt6vectorIN4Game5CoordESaIS1_EE3endEv(ptr noundef nonnull align 8 dereferenceable(24)) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local noundef i64 @_ZNKSt6vectorIN4Game5CoordESaIS1_EE4sizeEv(ptr noundef nonnull align 8 dereferenceable(24)) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nounwind uwtable
declare dso_local void @_ZNSt6vectorIN4Game5CoordESaIS1_EE8pop_backEv(ptr noundef nonnull align 8 dereferenceable(24)) local_unnamed_addr #0 align 2

attributes #0 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InstCombinePass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass