; LLVM IR from openssl/openssl :: crypto/poly1305 (poly1305_ieee754)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%union.elem64 = type { double }
%struct.poly1305_internal = type { [4 x %union.elem64], [8 x double], [6 x double] }

@mxcsr = external hidden constant i32, align 4

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @poly1305_blocks(ptr noundef %0, ptr noundef %1, i64 noundef %2, i32 noundef %3) #1 {
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca i64, align 8
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca %union.elem64, align 8
  %11 = alloca %union.elem64, align 8
  %12 = alloca %union.elem64, align 8
  %13 = alloca %union.elem64, align 8
  %14 = alloca i64, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  %28 = alloca double, align 8
  %29 = alloca double, align 8
  %30 = alloca double, align 8
  %31 = alloca double, align 8
  %32 = alloca double, align 8
  %33 = alloca double, align 8
  %34 = alloca double, align 8
  %35 = alloca double, align 8
  %36 = alloca double, align 8
  %37 = alloca double, align 8
  %38 = alloca double, align 8
  %39 = alloca double, align 8
  %40 = alloca double, align 8
  %41 = alloca double, align 8
  %42 = alloca double, align 8
  %43 = alloca double, align 8
  %44 = alloca double, align 8
  %45 = alloca double, align 8
  %46 = alloca double, align 8
  %47 = alloca double, align 8
  %48 = alloca double, align 8
  %49 = alloca i32, align 4
  store ptr %0, ptr %5, align 8, !tbaa !5
  store ptr %1, ptr %6, align 8, !tbaa !5
  store i64 %2, ptr %7, align 8, !tbaa !9
  store i32 %3, ptr %8, align 4, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #3
  %50 = load ptr, ptr %5, align 8, !tbaa !5
  store ptr %50, ptr %9, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #3
  %51 = load i32, ptr %8, align 4, !tbaa !11
  %52 = sext i32 %51 to i64
  %53 = shl i64 %52, 32
  store i64 %53, ptr %14, align 8, !tbaa !13
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %29) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %30) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %31) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %32) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %33) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %34) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %35) #3
  %54 = load ptr, ptr %9, align 8, !tbaa !5
  %55 = getelementptr inbounds %struct.poly1305_internal, ptr %54, i32 0, i32 1
  %56 = getelementptr inbounds [8 x double], ptr %55, i64 0, i64 0
  %57 = load double, ptr %56, align 8, !tbaa !15
  store double %57, ptr %35, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %36) #3
  %58 = load ptr, ptr %9, align 8, !tbaa !5
  %59 = getelementptr inbounds %struct.poly1305_internal, ptr %58, i32 0, i32 1
  %60 = getelementptr inbounds [8 x double], ptr %59, i64 0, i64 1
  %61 = load double, ptr %60, align 8, !tbaa !15
  store double %61, ptr %36, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %37) #3
  %62 = load ptr, ptr %9, align 8, !tbaa !5
  %63 = getelementptr inbounds %struct.poly1305_internal, ptr %62, i32 0, i32 1
  %64 = getelementptr inbounds [8 x double], ptr %63, i64 0, i64 2
  %65 = load double, ptr %64, align 8, !tbaa !15
  store double %65, ptr %37, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %38) #3
  %66 = load ptr, ptr %9, align 8, !tbaa !5
  %67 = getelementptr inbounds %struct.poly1305_internal, ptr %66, i32 0, i32 1
  %68 = getelementptr inbounds [8 x double], ptr %67, i64 0, i64 3
  %69 = load double, ptr %68, align 8, !tbaa !15
  store double %69, ptr %38, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %39) #3
  %70 = load ptr, ptr %9, align 8, !tbaa !5
  %71 = getelementptr inbounds %struct.poly1305_internal, ptr %70, i32 0, i32 1
  %72 = getelementptr inbounds [8 x double], ptr %71, i64 0, i64 4
  %73 = load double, ptr %72, align 8, !tbaa !15
  store double %73, ptr %39, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %40) #3
  %74 = load ptr, ptr %9, align 8, !tbaa !5
  %75 = getelementptr inbounds %struct.poly1305_internal, ptr %74, i32 0, i32 1
  %76 = getelementptr inbounds [8 x double], ptr %75, i64 0, i64 5
  %77 = load double, ptr %76, align 8, !tbaa !15
  store double %77, ptr %40, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %41) #3
  %78 = load ptr, ptr %9, align 8, !tbaa !5
  %79 = getelementptr inbounds %struct.poly1305_internal, ptr %78, i32 0, i32 1
  %80 = getelementptr inbounds [8 x double], ptr %79, i64 0, i64 6
  %81 = load double, ptr %80, align 8, !tbaa !15
  store double %81, ptr %41, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %42) #3
  %82 = load ptr, ptr %9, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.poly1305_internal, ptr %82, i32 0, i32 1
  %84 = getelementptr inbounds [8 x double], ptr %83, i64 0, i64 7
  %85 = load double, ptr %84, align 8, !tbaa !15
  store double %85, ptr %42, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %43) #3
  %86 = load ptr, ptr %9, align 8, !tbaa !5
  %87 = getelementptr inbounds %struct.poly1305_internal, ptr %86, i32 0, i32 2
  %88 = getelementptr inbounds [6 x double], ptr %87, i64 0, i64 0
  %89 = load double, ptr %88, align 8, !tbaa !15
  store double %89, ptr %43, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %44) #3
  %90 = load ptr, ptr %9, align 8, !tbaa !5
  %91 = getelementptr inbounds %struct.poly1305_internal, ptr %90, i32 0, i32 2
  %92 = getelementptr inbounds [6 x double], ptr %91, i64 0, i64 1
  %93 = load double, ptr %92, align 8, !tbaa !15
  store double %93, ptr %44, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %45) #3
  %94 = load ptr, ptr %9, align 8, !tbaa !5
  %95 = getelementptr inbounds %struct.poly1305_internal, ptr %94, i32 0, i32 2
  %96 = getelementptr inbounds [6 x double], ptr %95, i64 0, i64 2
  %97 = load double, ptr %96, align 8, !tbaa !15
  store double %97, ptr %45, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %46) #3
  %98 = load ptr, ptr %9, align 8, !tbaa !5
  %99 = getelementptr inbounds %struct.poly1305_internal, ptr %98, i32 0, i32 2
  %100 = getelementptr inbounds [6 x double], ptr %99, i64 0, i64 3
  %101 = load double, ptr %100, align 8, !tbaa !15
  store double %101, ptr %46, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %47) #3
  %102 = load ptr, ptr %9, align 8, !tbaa !5
  %103 = getelementptr inbounds %struct.poly1305_internal, ptr %102, i32 0, i32 2
  %104 = getelementptr inbounds [6 x double], ptr %103, i64 0, i64 4
  %105 = load double, ptr %104, align 8, !tbaa !15
  store double %105, ptr %47, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 8, ptr %48) #3
  %106 = load ptr, ptr %9, align 8, !tbaa !5
  %107 = getelementptr inbounds %struct.poly1305_internal, ptr %106, i32 0, i32 2
  %108 = getelementptr inbounds [6 x double], ptr %107, i64 0, i64 5
  %109 = load double, ptr %108, align 8, !tbaa !15
  store double %109, ptr %48, align 8, !tbaa !15
  call void @llvm.lifetime.start.p0(i64 4, ptr %49) #3
  call void asm sideeffect "stmxcsr\09$0", "=*m,~{dirflag},~{fpsr},~{flags}"(ptr elementtype(i32) %49) #3, !srcloc !17
  call void asm sideeffect "ldmxcsr\09$0", "*m,~{dirflag},~{fpsr},~{flags}"(ptr elementtype(i32) @mxcsr) #3, !srcloc !18
  %110 = load ptr, ptr %9, align 8, !tbaa !5
  %111 = getelementptr inbounds %struct.poly1305_internal, ptr %110, i32 0, i32 0
  %112 = getelementptr inbounds [4 x %union.elem64], ptr %111, i64 0, i64 0
  %113 = load double, ptr %112, align 8, !tbaa !19
  %114 = fsub double %113, 0x4330000000000000
  store double %114, ptr %19, align 8, !tbaa !15
  %115 = load ptr, ptr %9, align 8, !tbaa !5
  %116 = getelementptr inbounds %struct.poly1305_internal, ptr %115, i32 0, i32 0
  %117 = getelementptr inbounds [4 x %union.elem64], ptr %116, i64 0, i64 1
  %118 = load double, ptr %117, align 8, !tbaa !19
  %119 = fsub double %118, 0x4530000000000000
  store double %119, ptr %21, align 8, !tbaa !15
  %120 = load ptr, ptr %9, align 8, !tbaa !5
  %121 = getelementptr inbounds %struct.poly1305_internal, ptr %120, i32 0, i32 0
  %122 = getelementptr inbounds [4 x %union.elem64], ptr %121, i64 0, i64 2
  %123 = load double, ptr %122, align 8, !tbaa !19
  %124 = fsub double %123, 0x4730000000000000
  store double %124, ptr %23, align 8, !tbaa !15
  %125 = load ptr, ptr %9, align 8, !tbaa !5
  %126 = getelementptr inbounds %struct.poly1305_internal, ptr %125, i32 0, i32 0
  %127 = getelementptr inbounds [4 x %union.elem64], ptr %126, i64 0, i64 3
  %128 = load double, ptr %127, align 8, !tbaa !19
  %129 = fsub double %128, 0x4930000000000000
  store double %129, ptr %25, align 8, !tbaa !15
  store double 0.000000e+00, ptr %20, align 8, !tbaa !15
  store double 0.000000e+00, ptr %22, align 8, !tbaa !15
  store double 0.000000e+00, ptr %24, align 8, !tbaa !15
  store double 0.000000e+00, ptr %26, align 8, !tbaa !15
  br label %130

130:                                              ; preds = %345, %4
  %131 = load ptr, ptr %6, align 8, !tbaa !5
  %132 = getelementptr inbounds i8, ptr %131, i64 0
  %133 = load i32, ptr %132, align 4, !tbaa !11
  %134 = zext i32 %133 to i64
  %135 = or i64 4841369599423283200, %134
  store i64 %135, ptr %10, align 8, !tbaa !19
  %136 = load ptr, ptr %6, align 8, !tbaa !5
  %137 = getelementptr inbounds i8, ptr %136, i64 4
  %138 = load i32, ptr %137, align 4, !tbaa !11
  %139 = zext i32 %138 to i64
  %140 = or i64 4985484787499139072, %139
  store i64 %140, ptr %11, align 8, !tbaa !19
  %141 = load ptr, ptr %6, align 8, !tbaa !5
  %142 = getelementptr inbounds i8, ptr %141, i64 8
  %143 = load i32, ptr %142, align 4, !tbaa !11
  %144 = zext i32 %143 to i64
  %145 = or i64 5129599975574994944, %144
  store i64 %145, ptr %12, align 8, !tbaa !19
  %146 = load ptr, ptr %6, align 8, !tbaa !5
  %147 = getelementptr inbounds i8, ptr %146, i64 12
  %148 = load i32, ptr %147, align 4, !tbaa !11
  %149 = zext i32 %148 to i64
  %150 = or i64 5273715163650850816, %149
  %151 = load i64, ptr %14, align 8, !tbaa !13
  %152 = or i64 %150, %151
  store i64 %152, ptr %13, align 8, !tbaa !19
  %153 = load double, ptr %10, align 8, !tbaa !19
  %154 = fsub double %153, 0x4330000000000000
  store double %154, ptr %15, align 8, !tbaa !15
  %155 = load double, ptr %11, align 8, !tbaa !19
  %156 = fsub double %155, 0x4530000000000000
  store double %156, ptr %16, align 8, !tbaa !15
  %157 = load double, ptr %12, align 8, !tbaa !19
  %158 = fsub double %157, 0x4730000000000000
  store double %158, ptr %17, align 8, !tbaa !15
  %159 = load double, ptr %13, align 8, !tbaa !19
  %160 = fsub double %159, 0x4930000000000000
  store double %160, ptr %18, align 8, !tbaa !15
  %161 = load double, ptr %15, align 8, !tbaa !15
  %162 = load double, ptr %19, align 8, !tbaa !15
  %163 = fadd double %162, %161
  store double %163, ptr %19, align 8, !tbaa !15
  %164 = load double, ptr %16, align 8, !tbaa !15
  %165 = load double, ptr %20, align 8, !tbaa !15
  %166 = fadd double %165, %164
  store double %166, ptr %20, align 8, !tbaa !15
  %167 = load double, ptr %17, align 8, !tbaa !15
  %168 = load double, ptr %23, align 8, !tbaa !15
  %169 = fadd double %168, %167
  store double %169, ptr %23, align 8, !tbaa !15
  %170 = load double, ptr %18, align 8, !tbaa !15
  %171 = load double, ptr %24, align 8, !tbaa !15
  %172 = fadd double %171, %170
  store double %172, ptr %24, align 8, !tbaa !15
  %173 = load double, ptr %19, align 8, !tbaa !15
  %174 = fadd double %173, 0x4530000000000000
  %175 = fsub double %174, 0x4530000000000000
  store double %175, ptr %27, align 8, !tbaa !15
  %176 = load double, ptr %21, align 8, !tbaa !15
  %177 = fadd double %176, 0x4730000000000000
  %178 = fsub double %177, 0x4730000000000000
  store double %178, ptr %29, align 8, !tbaa !15
  %179 = load double, ptr %23, align 8, !tbaa !15
  %180 = fadd double %179, 0x4930000000000000
  %181 = fsub double %180, 0x4930000000000000
  store double %181, ptr %31, align 8, !tbaa !15
  %182 = load double, ptr %25, align 8, !tbaa !15
  %183 = fadd double %182, 0x4B50000000000000
  %184 = fsub double %183, 0x4B50000000000000
  store double %184, ptr %33, align 8, !tbaa !15
  %185 = load double, ptr %20, align 8, !tbaa !15
  %186 = fadd double %185, 0x4530000000000000
  %187 = fsub double %186, 0x4530000000000000
  store double %187, ptr %28, align 8, !tbaa !15
  %188 = load double, ptr %22, align 8, !tbaa !15
  %189 = fadd double %188, 0x4730000000000000
  %190 = fsub double %189, 0x4730000000000000
  store double %190, ptr %30, align 8, !tbaa !15
  %191 = load double, ptr %24, align 8, !tbaa !15
  %192 = fadd double %191, 0x4930000000000000
  %193 = fsub double %192, 0x4930000000000000
  store double %193, ptr %32, align 8, !tbaa !15
  %194 = load double, ptr %26, align 8, !tbaa !15
  %195 = fadd double %194, 0x4B50000000000000
  %196 = fsub double %195, 0x4B50000000000000
  store double %196, ptr %34, align 8, !tbaa !15
  %197 = load double, ptr %21, align 8, !tbaa !15
  %198 = load double, ptr %29, align 8, !tbaa !15
  %199 = fsub double %197, %198
  %200 = load double, ptr %27, align 8, !tbaa !15
  %201 = fadd double %199, %200
  store double %201, ptr %16, align 8, !tbaa !15
  %202 = load double, ptr %23, align 8, !tbaa !15
  %203 = load double, ptr %31, align 8, !tbaa !15
  %204 = fsub double %202, %203
  %205 = load double, ptr %29, align 8, !tbaa !15
  %206 = fadd double %204, %205
  store double %206, ptr %17, align 8, !tbaa !15
  %207 = load double, ptr %25, align 8, !tbaa !15
  %208 = load double, ptr %33, align 8, !tbaa !15
  %209 = fsub double %207, %208
  %210 = load double, ptr %31, align 8, !tbaa !15
  %211 = fadd double %209, %210
  store double %211, ptr %18, align 8, !tbaa !15
  %212 = load double, ptr %19, align 8, !tbaa !15
  %213 = load double, ptr %27, align 8, !tbaa !15
  %214 = fsub double %212, %213
  %215 = load double, ptr %33, align 8, !tbaa !15
  %216 = call double @llvm.fmuladd.f64(double %215, double 0x37F4000000000000, double %214)
  store double %216, ptr %15, align 8, !tbaa !15
  %217 = load double, ptr %22, align 8, !tbaa !15
  %218 = load double, ptr %30, align 8, !tbaa !15
  %219 = fsub double %217, %218
  %220 = load double, ptr %28, align 8, !tbaa !15
  %221 = fadd double %219, %220
  %222 = load double, ptr %16, align 8, !tbaa !15
  %223 = fadd double %222, %221
  store double %223, ptr %16, align 8, !tbaa !15
  %224 = load double, ptr %24, align 8, !tbaa !15
  %225 = load double, ptr %32, align 8, !tbaa !15
  %226 = fsub double %224, %225
  %227 = load double, ptr %30, align 8, !tbaa !15
  %228 = fadd double %226, %227
  %229 = load double, ptr %17, align 8, !tbaa !15
  %230 = fadd double %229, %228
  store double %230, ptr %17, align 8, !tbaa !15
  %231 = load double, ptr %26, align 8, !tbaa !15
  %232 = load double, ptr %34, align 8, !tbaa !15
  %233 = fsub double %231, %232
  %234 = load double, ptr %32, align 8, !tbaa !15
  %235 = fadd double %233, %234
  %236 = load double, ptr %18, align 8, !tbaa !15
  %237 = fadd double %236, %235
  store double %237, ptr %18, align 8, !tbaa !15
  %238 = load double, ptr %20, align 8, !tbaa !15
  %239 = load double, ptr %28, align 8, !tbaa !15
  %240 = fsub double %238, %239
  %241 = load double, ptr %34, align 8, !tbaa !15
  %242 = call double @llvm.fmuladd.f64(double %241, double 0x37F4000000000000, double %240)
  %243 = load double, ptr %15, align 8, !tbaa !15
  %244 = fadd double %243, %242
  store double %244, ptr %15, align 8, !tbaa !15
  %245 = load double, ptr %47, align 8, !tbaa !15
  %246 = load double, ptr %16, align 8, !tbaa !15
  %247 = load double, ptr %45, align 8, !tbaa !15
  %248 = load double, ptr %17, align 8, !tbaa !15
  %249 = fmul double %247, %248
  %250 = call double @llvm.fmuladd.f64(double %245, double %246, double %249)
  %251 = load double, ptr %43, align 8, !tbaa !15
  %252 = load double, ptr %18, align 8, !tbaa !15
  %253 = call double @llvm.fmuladd.f64(double %251, double %252, double %250)
  %254 = load double, ptr %35, align 8, !tbaa !15
  %255 = load double, ptr %15, align 8, !tbaa !15
  %256 = call double @llvm.fmuladd.f64(double %254, double %255, double %253)
  store double %256, ptr %19, align 8, !tbaa !15
  %257 = load double, ptr %35, align 8, !tbaa !15
  %258 = load double, ptr %16, align 8, !tbaa !15
  %259 = load double, ptr %47, align 8, !tbaa !15
  %260 = load double, ptr %17, align 8, !tbaa !15
  %261 = fmul double %259, %260
  %262 = call double @llvm.fmuladd.f64(double %257, double %258, double %261)
  %263 = load double, ptr %45, align 8, !tbaa !15
  %264 = load double, ptr %18, align 8, !tbaa !15
  %265 = call double @llvm.fmuladd.f64(double %263, double %264, double %262)
  %266 = load double, ptr %37, align 8, !tbaa !15
  %267 = load double, ptr %15, align 8, !tbaa !15
  %268 = call double @llvm.fmuladd.f64(double %266, double %267, double %265)
  store double %268, ptr %21, align 8, !tbaa !15
  %269 = load double, ptr %37, align 8, !tbaa !15
  %270 = load double, ptr %16, align 8, !tbaa !15
  %271 = load double, ptr %35, align 8, !tbaa !15
  %272 = load double, ptr %17, align 8, !tbaa !15
  %273 = fmul double %271, %272
  %274 = call double @llvm.fmuladd.f64(double %269, double %270, double %273)
  %275 = load double, ptr %47, align 8, !tbaa !15
  %276 = load double, ptr %18, align 8, !tbaa !15
  %277 = call double @llvm.fmuladd.f64(double %275, double %276, double %274)
  %278 = load double, ptr %39, align 8, !tbaa !15
  %279 = load double, ptr %15, align 8, !tbaa !15
  %280 = call double @llvm.fmuladd.f64(double %278, double %279, double %277)
  store double %280, ptr %23, align 8, !tbaa !15
  %281 = load double, ptr %39, align 8, !tbaa !15
  %282 = load double, ptr %16, align 8, !tbaa !15
  %283 = load double, ptr %37, align 8, !tbaa !15
  %284 = load double, ptr %17, align 8, !tbaa !15
  %285 = fmul double %283, %284
  %286 = call double @llvm.fmuladd.f64(double %281, double %282, double %285)
  %287 = load double, ptr %35, align 8, !tbaa !15
  %288 = load double, ptr %18, align 8, !tbaa !15
  %289 = call double @llvm.fmuladd.f64(double %287, double %288, double %286)
  %290 = load double, ptr %41, align 8, !tbaa !15
  %291 = load double, ptr %15, align 8, !tbaa !15
  %292 = call double @llvm.fmuladd.f64(double %290, double %291, double %289)
  store double %292, ptr %25, align 8, !tbaa !15
  %293 = load double, ptr %48, align 8, !tbaa !15
  %294 = load double, ptr %16, align 8, !tbaa !15
  %295 = load double, ptr %46, align 8, !tbaa !15
  %296 = load double, ptr %17, align 8, !tbaa !15
  %297 = fmul double %295, %296
  %298 = call double @llvm.fmuladd.f64(double %293, double %294, double %297)
  %299 = load double, ptr %44, align 8, !tbaa !15
  %300 = load double, ptr %18, align 8, !tbaa !15
  %301 = call double @llvm.fmuladd.f64(double %299, double %300, double %298)
  %302 = load double, ptr %36, align 8, !tbaa !15
  %303 = load double, ptr %15, align 8, !tbaa !15
  %304 = call double @llvm.fmuladd.f64(double %302, double %303, double %301)
  store double %304, ptr %20, align 8, !tbaa !15
  %305 = load double, ptr %36, align 8, !tbaa !15
  %306 = load double, ptr %16, align 8, !tbaa !15
  %307 = load double, ptr %48, align 8, !tbaa !15
  %308 = load double, ptr %17, align 8, !tbaa !15
  %309 = fmul double %307, %308
  %310 = call double @llvm.fmuladd.f64(double %305, double %306, double %309)
  %311 = load double, ptr %46, align 8, !tbaa !15
  %312 = load double, ptr %18, align 8, !tbaa !15
  %313 = call double @llvm.fmuladd.f64(double %311, double %312, double %310)
  %314 = load double, ptr %38, align 8, !tbaa !15
  %315 = load double, ptr %15, align 8, !tbaa !15
  %316 = call double @llvm.fmuladd.f64(double %314, double %315, double %313)
  store double %316, ptr %22, align 8, !tbaa !15
  %317 = load double, ptr %38, align 8, !tbaa !15
  %318 = load double, ptr %16, align 8, !tbaa !15
  %319 = load double, ptr %36, align 8, !tbaa !15
  %320 = load double, ptr %17, align 8, !tbaa !15
  %321 = fmul double %319, %320
  %322 = call double @llvm.fmuladd.f64(double %317, double %318, double %321)
  %323 = load double, ptr %48, align 8, !tbaa !15
  %324 = load double, ptr %18, align 8, !tbaa !15
  %325 = call double @llvm.fmuladd.f64(double %323, double %324, double %322)
  %326 = load double, ptr %40, align 8, !tbaa !15
  %327 = load double, ptr %15, align 8, !tbaa !15
  %328 = call double @llvm.fmuladd.f64(double %326, double %327, double %325)
  store double %328, ptr %24, align 8, !tbaa !15
  %329 = load double, ptr %40, align 8, !tbaa !15
  %330 = load double, ptr %16, align 8, !tbaa !15
  %331 = load double, ptr %38, align 8, !tbaa !15
  %332 = load double, ptr %17, align 8, !tbaa !15
  %333 = fmul double %331, %332
  %334 = call double @llvm.fmuladd.f64(double %329, double %330, double %333)
  %335 = load double, ptr %36, align 8, !tbaa !15
  %336 = load double, ptr %18, align 8, !tbaa !15
  %337 = call double @llvm.fmuladd.f64(double %335, double %336, double %334)
  %338 = load double, ptr %42, align 8, !tbaa !15
  %339 = load double, ptr %15, align 8, !tbaa !15
  %340 = call double @llvm.fmuladd.f64(double %338, double %339, double %337)
  store double %340, ptr %26, align 8, !tbaa !15
  %341 = load ptr, ptr %6, align 8, !tbaa !5
  %342 = getelementptr inbounds i8, ptr %341, i64 16
  store ptr %342, ptr %6, align 8, !tbaa !5
  %343 = load i64, ptr %7, align 8, !tbaa !9
  %344 = sub i64 %343, 16
  store i64 %344, ptr %7, align 8, !tbaa !9
  br label %345

345:                                              ; preds = %130
  %346 = load i64, ptr %7, align 8, !tbaa !9
  %347 = icmp uge i64 %346, 16
  br i1 %347, label %130, label %348, !llvm.loop !20

348:                                              ; preds = %345
  %349 = load double, ptr %19, align 8, !tbaa !15
  %350 = fadd double %349, 0x4530000000000000
  %351 = fsub double %350, 0x4530000000000000
  store double %351, ptr %27, align 8, !tbaa !15
  %352 = load double, ptr %21, align 8, !tbaa !15
  %353 = fadd double %352, 0x4730000000000000
  %354 = fsub double %353, 0x4730000000000000
  store double %354, ptr %29, align 8, !tbaa !15
  %355 = load double, ptr %23, align 8, !tbaa !15
  %356 = fadd double %355, 0x4930000000000000
  %357 = fsub double %356, 0x4930000000000000
  store double %357, ptr %31, align 8, !tbaa !15
  %358 = load double, ptr %25, align 8, !tbaa !15
  %359 = fadd double %358, 0x4B50000000000000
  %360 = fsub double %359, 0x4B50000000000000
  store double %360, ptr %33, align 8, !tbaa !15
  %361 = load double, ptr %20, align 8, !tbaa !15
  %362 = fadd double %361, 0x4530000000000000
  %363 = fsub double %362, 0x4530000000000000
  store double %363, ptr %28, align 8, !tbaa !15
  %364 = load double, ptr %22, align 8, !tbaa !15
  %365 = fadd double %364, 0x4730000000000000
  %366 = fsub double %365, 0x4730000000000000
  store double %366, ptr %30, align 8, !tbaa !15
  %367 = load double, ptr %24, align 8, !tbaa !15
  %368 = fadd double %367, 0x4930000000000000
  %369 = fsub double %368, 0x4930000000000000
  store double %369, ptr %32, align 8, !tbaa !15
  %370 = load double, ptr %26, align 8, !tbaa !15
  %371 = fadd double %370, 0x4B50000000000000
  %372 = fsub double %371, 0x4B50000000000000
  store double %372, ptr %34, align 8, !tbaa !15
  %373 = load double, ptr %21, align 8, !tbaa !15
  %374 = load double, ptr %29, align 8, !tbaa !15
  %375 = fsub double %373, %374
  %376 = load double, ptr %27, align 8, !tbaa !15
  %377 = fadd double %375, %376
  store double %377, ptr %16, align 8, !tbaa !15
  %378 = load double, ptr %23, align 8, !tbaa !15
  %379 = load double, ptr %31, align 8, !tbaa !15
  %380 = fsub double %378, %379
  %381 = load double, ptr %29, align 8, !tbaa !15
  %382 = fadd double %380, %381
  store double %382, ptr %17, align 8, !tbaa !15
  %383 = load double, ptr %25, align 8, !tbaa !15
  %384 = load double, ptr %33, align 8, !tbaa !15
  %385 = fsub double %383, %384
  %386 = load double, ptr %31, align 8, !tbaa !15
  %387 = fadd double %385, %386
  store double %387, ptr %18, align 8, !tbaa !15
  %388 = load double, ptr %19, align 8, !tbaa !15
  %389 = load double, ptr %27, align 8, !tbaa !15
  %390 = fsub double %388, %389
  %391 = load double, ptr %33, align 8, !tbaa !15
  %392 = call double @llvm.fmuladd.f64(double %391, double 0x37F4000000000000, double %390)
  store double %392, ptr %15, align 8, !tbaa !15
  %393 = load double, ptr %22, align 8, !tbaa !15
  %394 = load double, ptr %30, align 8, !tbaa !15
  %395 = fsub double %393, %394
  %396 = load double, ptr %28, align 8, !tbaa !15
  %397 = fadd double %395, %396
  %398 = load double, ptr %16, align 8, !tbaa !15
  %399 = fadd double %398, %397
  store double %399, ptr %16, align 8, !tbaa !15
  %400 = load double, ptr %24, align 8, !tbaa !15
  %401 = load double, ptr %32, align 8, !tbaa !15
  %402 = fsub double %400, %401
  %403 = load double, ptr %30, align 8, !tbaa !15
  %404 = fadd double %402, %403
  %405 = load double, ptr %17, align 8, !tbaa !15
  %406 = fadd double %405, %404
  store double %406, ptr %17, align 8, !tbaa !15
  %407 = load double, ptr %26, align 8, !tbaa !15
  %408 = load double, ptr %34, align 8, !tbaa !15
  %409 = fsub double %407, %408
  %410 = load double, ptr %32, align 8, !tbaa !15
  %411 = fadd double %409, %410
  %412 = load double, ptr %18, align 8, !tbaa !15
  %413 = fadd double %412, %411
  store double %413, ptr %18, align 8, !tbaa !15
  %414 = load double, ptr %20, align 8, !tbaa !15
  %415 = load double, ptr %28, align 8, !tbaa !15
  %416 = fsub double %414, %415
  %417 = load double, ptr %34, align 8, !tbaa !15
  %418 = call double @llvm.fmuladd.f64(double %417, double 0x37F4000000000000, double %416)
  %419 = load double, ptr %15, align 8, !tbaa !15
  %420 = fadd double %419, %418
  store double %420, ptr %15, align 8, !tbaa !15
  %421 = load double, ptr %16, align 8, !tbaa !15
  %422 = fadd double %421, 0x4530000000000000
  %423 = load ptr, ptr %9, align 8, !tbaa !5
  %424 = getelementptr inbounds %struct.poly1305_internal, ptr %423, i32 0, i32 0
  %425 = getelementptr inbounds [4 x %union.elem64], ptr %424, i64 0, i64 1
  store double %422, ptr %425, align 8, !tbaa !19
  %426 = load double, ptr %17, align 8, !tbaa !15
  %427 = fadd double %426, 0x4730000000000000
  %428 = load ptr, ptr %9, align 8, !tbaa !5
  %429 = getelementptr inbounds %struct.poly1305_internal, ptr %428, i32 0, i32 0
  %430 = getelementptr inbounds [4 x %union.elem64], ptr %429, i64 0, i64 2
  store double %427, ptr %430, align 8, !tbaa !19
  %431 = load double, ptr %18, align 8, !tbaa !15
  %432 = fadd double %431, 0x4930000000000000
  %433 = load ptr, ptr %9, align 8, !tbaa !5
  %434 = getelementptr inbounds %struct.poly1305_internal, ptr %433, i32 0, i32 0
  %435 = getelementptr inbounds [4 x %union.elem64], ptr %434, i64 0, i64 3
  store double %432, ptr %435, align 8, !tbaa !19
  %436 = load double, ptr %15, align 8, !tbaa !15
  %437 = fadd double %436, 0x4330000000000000
  %438 = load ptr, ptr %9, align 8, !tbaa !5
  %439 = getelementptr inbounds %struct.poly1305_internal, ptr %438, i32 0, i32 0
  %440 = getelementptr inbounds [4 x %union.elem64], ptr %439, i64 0, i64 0
  store double %437, ptr %440, align 8, !tbaa !19
  call void asm sideeffect "ldmxcsr\09$0", "*m,~{dirflag},~{fpsr},~{flags}"(ptr elementtype(i32) %49) #3, !srcloc !22
  call void @llvm.lifetime.end.p0(i64 4, ptr %49) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %48) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %47) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %46) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %45) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %44) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %43) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %42) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %41) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %40) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %39) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %38) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %37) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %36) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %35) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %34) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %33) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %32) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %31) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %30) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %29) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"long", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"int", !7, i64 0}
!13 = !{!14, !14, i64 0}
!14 = !{!"long long", !7, i64 0}
!15 = !{!16, !16, i64 0}
!16 = !{!"double", !7, i64 0}
!17 = !{i64 8185}
!18 = !{i64 8235}
!19 = !{!7, !7, i64 0}
!20 = distinct !{!20, !21}
!21 = !{!"llvm.loop.mustprogress"}
!22 = !{i64 12911}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@mxcsr = external hidden constant i32, align 4

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @poly1305_blocks(ptr nocapture noundef %0, ptr nocapture noundef readonly %1, i64 noundef %2, i32 noundef %3) local_unnamed_addr #1 {
  %5 = alloca i32, align 4
  %6 = sext i32 %3 to i64
  %7 = shl nsw i64 %6, 32
  %8 = getelementptr inbounds i8, ptr %0, i64 32
  %9 = load double, ptr %8, align 8, !tbaa !5
  %10 = getelementptr inbounds i8, ptr %0, i64 40
  %11 = load double, ptr %10, align 8, !tbaa !5
  %12 = getelementptr inbounds i8, ptr %0, i64 48
  %13 = load double, ptr %12, align 8, !tbaa !5
  %14 = getelementptr inbounds i8, ptr %0, i64 56
  %15 = load double, ptr %14, align 8, !tbaa !5
  %16 = getelementptr inbounds i8, ptr %0, i64 64
  %17 = load double, ptr %16, align 8, !tbaa !5
  %18 = getelementptr inbounds i8, ptr %0, i64 72
  %19 = load double, ptr %18, align 8, !tbaa !5
  %20 = getelementptr inbounds i8, ptr %0, i64 80
  %21 = load double, ptr %20, align 8, !tbaa !5
  %22 = getelementptr inbounds i8, ptr %0, i64 88
  %23 = load double, ptr %22, align 8, !tbaa !5
  %24 = getelementptr inbounds i8, ptr %0, i64 96
  %25 = load double, ptr %24, align 8, !tbaa !5
  %26 = getelementptr inbounds i8, ptr %0, i64 104
  %27 = load double, ptr %26, align 8, !tbaa !5
  %28 = getelementptr inbounds i8, ptr %0, i64 112
  %29 = load double, ptr %28, align 8, !tbaa !5
  %30 = getelementptr inbounds i8, ptr %0, i64 120
  %31 = load double, ptr %30, align 8, !tbaa !5
  %32 = getelementptr inbounds i8, ptr %0, i64 128
  %33 = load double, ptr %32, align 8, !tbaa !5
  %34 = getelementptr inbounds i8, ptr %0, i64 136
  %35 = load double, ptr %34, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %5) #4
  call void asm sideeffect "stmxcsr\09$0", "=*m,~{dirflag},~{fpsr},~{flags}"(ptr nonnull elementtype(i32) %5) #4, !srcloc !9
  call void asm sideeffect "ldmxcsr\09$0", "*m,~{dirflag},~{fpsr},~{flags}"(ptr nonnull elementtype(i32) @mxcsr) #4, !srcloc !10
  %36 = load double, ptr %0, align 8, !tbaa !11
  %37 = getelementptr inbounds i8, ptr %0, i64 8
  %38 = load <2 x double>, ptr %37, align 8, !tbaa !11
  %39 = fadd <2 x double> %38, <double 0xC530000000000000, double 0xC730000000000000>
  %40 = getelementptr inbounds i8, ptr %0, i64 24
  %41 = load double, ptr %40, align 8, !tbaa !11
  %42 = insertelement <2 x double> poison, double %36, i64 0
  %43 = insertelement <2 x double> %42, double %41, i64 1
  %44 = fadd <2 x double> %43, <double 0xC330000000000000, double 0xC930000000000000>
  %45 = insertelement <2 x double> poison, double %13, i64 0
  %46 = insertelement <2 x double> %45, double %17, i64 1
  %47 = insertelement <2 x double> poison, double %29, i64 0
  %48 = insertelement <2 x double> %47, double %33, i64 1
  %49 = insertelement <2 x double> poison, double %9, i64 0
  %50 = insertelement <2 x double> %49, double %13, i64 1
  %51 = insertelement <2 x double> poison, double %33, i64 0
  %52 = insertelement <2 x double> %51, double %9, i64 1
  %53 = insertelement <2 x double> poison, double %15, i64 0
  %54 = insertelement <2 x double> %53, double %19, i64 1
  %55 = insertelement <2 x double> poison, double %31, i64 0
  %56 = insertelement <2 x double> %55, double %35, i64 1
  %57 = insertelement <2 x double> poison, double %11, i64 0
  %58 = insertelement <2 x double> %57, double %15, i64 1
  %59 = insertelement <2 x double> poison, double %35, i64 0
  %60 = insertelement <2 x double> %59, double %11, i64 1
  %61 = insertelement <2 x double> %49, double %21, i64 1
  %62 = insertelement <2 x double> poison, double %25, i64 0
  %63 = insertelement <2 x double> %62, double %9, i64 1
  %64 = insertelement <2 x double> %51, double %17, i64 1
  %65 = insertelement <2 x double> %47, double %13, i64 1
  %66 = insertelement <2 x double> %57, double %23, i64 1
  %67 = insertelement <2 x double> poison, double %27, i64 0
  %68 = insertelement <2 x double> %67, double %11, i64 1
  %69 = insertelement <2 x double> %59, double %19, i64 1
  %70 = insertelement <2 x double> %55, double %15, i64 1
  br label %71

71:                                               ; preds = %71, %4
  %.0188 = phi double [ 0.000000e+00, %4 ], [ %143, %71 ]
  %.0186 = phi double [ 0.000000e+00, %4 ], [ %142, %71 ]
  %.0182 = phi i64 [ %2, %4 ], [ %140, %71 ]
  %.0 = phi ptr [ %1, %4 ], [ %139, %71 ]
  %72 = phi <2 x double> [ %44, %4 ], [ %126, %71 ]
  %73 = phi <2 x double> [ %39, %4 ], [ %130, %71 ]
  %74 = phi <2 x double> [ zeroinitializer, %4 ], [ %138, %71 ]
  %75 = getelementptr inbounds i8, ptr %.0, i64 8
  %76 = load i32, ptr %75, align 4, !tbaa !12
  %77 = zext i32 %76 to i64
  %78 = getelementptr inbounds i8, ptr %.0, i64 12
  %79 = load i32, ptr %78, align 4, !tbaa !12
  %80 = zext i32 %79 to i64
  %81 = or disjoint i64 %7, %80
  %82 = load <2 x i32>, ptr %.0, align 4, !tbaa !12
  %83 = zext <2 x i32> %82 to <2 x i64>
  %84 = or disjoint <2 x i64> %83, <i64 4841369599423283200, i64 4985484787499139072>
  %85 = bitcast <2 x i64> %84 to <2 x double>
  %86 = fadd <2 x double> %85, <double 0xC330000000000000, double 0xC530000000000000>
  %87 = shufflevector <2 x double> %72, <2 x double> %74, <2 x i32> <i32 0, i32 2>
  %88 = fadd <2 x double> %87, %86
  %89 = fadd <2 x double> %88, <double 0x4530000000000000, double 0x4530000000000000>
  %90 = fadd <2 x double> %89, <double 0xC530000000000000, double 0xC530000000000000>
  %91 = shufflevector <2 x double> %72, <2 x double> %74, <2 x i32> <i32 1, i32 3>
  %92 = fadd <2 x double> %91, <double 0x4B50000000000000, double 0x4B50000000000000>
  %93 = fadd <2 x double> %92, <double 0xCB50000000000000, double 0xCB50000000000000>
  %94 = insertelement <2 x double> %73, double %.0186, i64 1
  %95 = fadd <2 x double> %94, <double 0x4730000000000000, double 0x4730000000000000>
  %96 = fadd <2 x double> %95, <double 0xC730000000000000, double 0xC730000000000000>
  %97 = fsub <2 x double> %94, %96
  %98 = fadd <2 x double> %97, %90
  %shift = shufflevector <2 x double> %98, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %99 = fadd <2 x double> %98, %shift
  %100 = insertelement <2 x i64> poison, i64 %77, i64 0
  %101 = insertelement <2 x i64> %100, i64 %81, i64 1
  %102 = or <2 x i64> %101, <i64 5129599975574994944, i64 5273715163650850816>
  %103 = bitcast <2 x i64> %102 to <2 x double>
  %104 = fadd <2 x double> %103, <double 0xC730000000000000, double 0xC930000000000000>
  %105 = shufflevector <2 x double> %73, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %106 = insertelement <2 x double> %105, double %.0188, i64 1
  %107 = fadd <2 x double> %106, %104
  %108 = fadd <2 x double> %107, <double 0x4930000000000000, double 0x4930000000000000>
  %109 = fadd <2 x double> %108, <double 0xC930000000000000, double 0xC930000000000000>
  %110 = fsub <2 x double> %107, %109
  %111 = fadd <2 x double> %96, %110
  %shift219 = shufflevector <2 x double> %111, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %112 = fadd <2 x double> %111, %shift219
  %113 = fsub <2 x double> %91, %93
  %114 = fadd <2 x double> %113, %109
  %shift220 = shufflevector <2 x double> %114, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %115 = fadd <2 x double> %114, %shift220
  %116 = fsub <2 x double> %88, %90
  %117 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %93, <2 x double> <double 0x37F4000000000000, double 0x37F4000000000000>, <2 x double> %116)
  %shift221 = shufflevector <2 x double> %117, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %118 = fadd <2 x double> %117, %shift221
  %119 = shufflevector <2 x double> %112, <2 x double> poison, <2 x i32> zeroinitializer
  %120 = fmul <2 x double> %65, %119
  %121 = shufflevector <2 x double> %99, <2 x double> poison, <2 x i32> zeroinitializer
  %122 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %64, <2 x double> %121, <2 x double> %120)
  %123 = shufflevector <2 x double> %115, <2 x double> poison, <2 x i32> zeroinitializer
  %124 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %63, <2 x double> %123, <2 x double> %122)
  %125 = shufflevector <2 x double> %118, <2 x double> poison, <2 x i32> zeroinitializer
  %126 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %61, <2 x double> %125, <2 x double> %124)
  %127 = fmul <2 x double> %52, %119
  %128 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %50, <2 x double> %121, <2 x double> %127)
  %129 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %48, <2 x double> %123, <2 x double> %128)
  %130 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %46, <2 x double> %125, <2 x double> %129)
  %131 = fmul <2 x double> %60, %119
  %132 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %58, <2 x double> %121, <2 x double> %131)
  %133 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %56, <2 x double> %123, <2 x double> %132)
  %134 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %54, <2 x double> %125, <2 x double> %133)
  %135 = fmul <2 x double> %70, %119
  %136 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %69, <2 x double> %121, <2 x double> %135)
  %137 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %68, <2 x double> %123, <2 x double> %136)
  %138 = call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %66, <2 x double> %125, <2 x double> %137)
  %139 = getelementptr inbounds i8, ptr %.0, i64 16
  %140 = add i64 %.0182, -16
  %141 = icmp ugt i64 %140, 15
  %142 = extractelement <2 x double> %134, i64 0
  %143 = extractelement <2 x double> %134, i64 1
  br i1 %141, label %71, label %144, !llvm.loop !14

144:                                              ; preds = %71
  %145 = getelementptr inbounds i8, ptr %0, i64 16
  %146 = extractelement <2 x double> %126, i64 0
  %147 = fadd double %146, 0x4530000000000000
  %148 = fadd double %147, 0xC530000000000000
  %149 = fadd <2 x double> %130, <double 0x4730000000000000, double 0x4930000000000000>
  %150 = extractelement <2 x double> %126, i64 1
  %151 = fadd double %150, 0x4B50000000000000
  %152 = fadd double %151, 0xCB50000000000000
  %153 = extractelement <2 x double> %138, i64 0
  %154 = fadd double %153, 0x4530000000000000
  %155 = fadd double %154, 0xC530000000000000
  %156 = fadd <2 x double> %134, <double 0x4730000000000000, double 0x4930000000000000>
  %157 = extractelement <2 x double> %138, i64 1
  %158 = fadd double %157, 0x4B50000000000000
  %159 = fadd double %158, 0xCB50000000000000
  %160 = fsub double %146, %148
  %161 = call double @llvm.fmuladd.f64(double %152, double 0x37F4000000000000, double %160)
  %162 = fsub double %153, %155
  %163 = call double @llvm.fmuladd.f64(double %159, double 0x37F4000000000000, double %162)
  %164 = fadd <2 x double> %149, <double 0xC730000000000000, double 0xC930000000000000>
  %165 = fadd <2 x double> %156, <double 0xC730000000000000, double 0xC930000000000000>
  %166 = fsub <2 x double> %130, %164
  %167 = extractelement <2 x double> %166, i64 0
  %168 = fadd double %148, %167
  %169 = shufflevector <2 x double> %130, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %170 = shufflevector <2 x double> %169, <2 x double> %126, <2 x i32> <i32 0, i32 3>
  %171 = shufflevector <2 x double> %164, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %172 = insertelement <2 x double> %171, double %152, i64 1
  %173 = fsub <2 x double> %170, %172
  %174 = fadd <2 x double> %164, %173
  %175 = fsub <2 x double> %134, %165
  %176 = extractelement <2 x double> %175, i64 0
  %177 = fadd double %155, %176
  %178 = shufflevector <2 x double> %134, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %179 = shufflevector <2 x double> %178, <2 x double> %138, <2 x i32> <i32 0, i32 3>
  %180 = shufflevector <2 x double> %165, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %181 = insertelement <2 x double> %180, double %159, i64 1
  %182 = fsub <2 x double> %179, %181
  %183 = fadd <2 x double> %165, %182
  %184 = fadd <2 x double> %174, %183
  %185 = fadd <2 x double> %184, <double 0x4730000000000000, double 0x4930000000000000>
  store <2 x double> %185, ptr %145, align 8, !tbaa !11
  %186 = insertelement <2 x double> poison, double %161, i64 0
  %187 = insertelement <2 x double> %186, double %168, i64 1
  %188 = insertelement <2 x double> poison, double %163, i64 0
  %189 = insertelement <2 x double> %188, double %177, i64 1
  %190 = fadd <2 x double> %187, %189
  %191 = fadd <2 x double> %190, <double 0x4330000000000000, double 0x4530000000000000>
  store <2 x double> %191, ptr %0, align 8, !tbaa !11
  call void asm sideeffect "ldmxcsr\09$0", "*m,~{dirflag},~{fpsr},~{flags}"(ptr nonnull elementtype(i32) %5) #4, !srcloc !16
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %5) #4
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #3

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i64 8185}
!10 = !{i64 8235}
!11 = !{!7, !7, i64 0}
!12 = !{!13, !13, i64 0}
!13 = !{!"int", !7, i64 0}
!14 = distinct !{!14, !15}
!15 = !{!"llvm.loop.mustprogress"}
!16 = !{i64 12911}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,LCSSAPass,LoopUnrollPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,VectorCombinePass