; LLVM IR from erincatto/box2d :: src (joint)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.b2Transform = type { %struct.b2Vec2, %struct.b2Rot }
%struct.b2Vec2 = type { float, float }
%struct.b2Rot = type { float, float }
%struct.b2World = type { %struct.b2ArenaAllocator, %struct.b2BroadPhase, %struct.b2ConstraintGraph, %struct.b2IdPool, %struct.b2BodyArray, %struct.b2IdPool, %struct.b2SolverSetArray, %struct.b2IdPool, %struct.b2JointArray, %struct.b2IdPool, %struct.b2ContactArray, %struct.b2IdPool, %struct.b2IslandArray, %struct.b2IdPool, %struct.b2IdPool, %struct.b2ShapeArray, %struct.b2ChainShapeArray, %struct.b2SensorArray, %struct.b2TaskContextArray, %struct.b2SensorTaskContextArray, %struct.b2BodyMoveEventArray, %struct.b2SensorBeginTouchEventArray, %struct.b2ContactBeginTouchEventArray, [2 x %struct.b2SensorEndTouchEventArray], [2 x %struct.b2ContactEndTouchEventArray], i32, %struct.b2ContactHitEventArray, %struct.b2BitSet, %struct.b2BitSet, %struct.b2BitSet, %struct.b2BitSet, i64, i32, %struct.b2Vec2, float, float, float, float, float, float, float, float, ptr, ptr, i16, %struct.b2Profile, ptr, ptr, ptr, ptr, i32, ptr, ptr, ptr, ptr, ptr, float, i32, i32, i16, i8, i8, i8, i8, i8, i8 }
%struct.b2ArenaAllocator = type { ptr, i32, i32, i32, i32, %struct.b2ArenaEntryArray }
%struct.b2ArenaEntryArray = type { ptr, i32, i32 }
%struct.b2BroadPhase = type { [3 x %struct.b2DynamicTree], i32, %struct.b2HashSet, %struct.b2IntArray, ptr, ptr, i32, %struct.b2AtomicInt, %struct.b2HashSet }
%struct.b2DynamicTree = type { ptr, i32, i32, i32, i32, i32, ptr, ptr, ptr, ptr, i32 }
%struct.b2IntArray = type { ptr, i32, i32 }
%struct.b2AtomicInt = type { i32 }
%struct.b2HashSet = type { ptr, i32, i32 }
%struct.b2ConstraintGraph = type { [12 x %struct.b2GraphColor] }
%struct.b2GraphColor = type { %struct.b2BitSet, %struct.b2ContactSimArray, %struct.b2JointSimArray, %union.anon }
%struct.b2ContactSimArray = type { ptr, i32, i32 }
%struct.b2JointSimArray = type { ptr, i32, i32 }
%union.anon = type { ptr }
%struct.b2BodyArray = type { ptr, i32, i32 }
%struct.b2SolverSetArray = type { ptr, i32, i32 }
%struct.b2JointArray = type { ptr, i32, i32 }
%struct.b2ContactArray = type { ptr, i32, i32 }
%struct.b2IslandArray = type { ptr, i32, i32 }
%struct.b2IdPool = type { %struct.b2IntArray, i32 }
%struct.b2ShapeArray = type { ptr, i32, i32 }
%struct.b2ChainShapeArray = type { ptr, i32, i32 }
%struct.b2SensorArray = type { ptr, i32, i32 }
%struct.b2TaskContextArray = type { ptr, i32, i32 }
%struct.b2SensorTaskContextArray = type { ptr, i32, i32 }
%struct.b2BodyMoveEventArray = type { ptr, i32, i32 }
%struct.b2SensorBeginTouchEventArray = type { ptr, i32, i32 }
%struct.b2ContactBeginTouchEventArray = type { ptr, i32, i32 }
%struct.b2SensorEndTouchEventArray = type { ptr, i32, i32 }
%struct.b2ContactEndTouchEventArray = type { ptr, i32, i32 }
%struct.b2ContactHitEventArray = type { ptr, i32, i32 }
%struct.b2BitSet = type { ptr, i32, i32 }
%struct.b2Profile = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float }
%struct.b2Joint = type { ptr, i32, i32, i32, [2 x %struct.b2JointEdge], i32, i32, i32, i32, float, i32, i16, i8, i8 }
%struct.b2JointEdge = type { i32, i32, i32 }
%struct.b2Body = type { [32 x i8], ptr, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, float, float, i32, i32, i32, i16, i8, i8, i8, i8 }
%struct.b2JointSim = type { i32, i32, i32, i32, %struct.b2Vec2, %struct.b2Vec2, float, float, float, float, %union.anon.0 }
%union.anon.0 = type { %struct.b2PrismaticJoint }
%struct.b2PrismaticJoint = type { %struct.b2Vec2, %struct.b2Vec2, float, float, float, float, float, float, float, float, float, float, float, i32, i32, %struct.b2Vec2, %struct.b2Vec2, %struct.b2Vec2, %struct.b2Vec2, float, float, %struct.b2Softness, i8, i8, i8 }
%struct.b2Softness = type { float, float, float }
%struct.b2MouseJoint = type { %struct.b2Vec2, float, float, float, %struct.b2Vec2, float, %struct.b2Softness, %struct.b2Softness, i32, %struct.b2Vec2, %struct.b2Vec2, %struct.b2Mat22 }
%struct.b2Mat22 = type { %struct.b2Vec2, %struct.b2Vec2 }
%struct.b2DebugDraw = type { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, %struct.b2AABB, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, ptr }
%struct.b2AABB = type { %struct.b2Vec2, %struct.b2Vec2 }

@__const.b2DrawJoint.colors = external hidden unnamed_addr constant [12 x i32], align 16

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind uwtable
declare dso_local ptr @b2GetJointSim(ptr noundef, ptr noundef) #2

declare { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef, ptr noundef) #3

; Function Attrs: inlinehint nounwind uwtable
declare hidden ptr @b2BodyArray_Get(ptr noundef, i32 noundef) #4

; Function Attrs: nounwind uwtable
define dso_local void @b2DrawJoint(ptr noundef %0, ptr noundef %1, ptr noundef %2) #5 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca ptr, align 8
  %8 = alloca ptr, align 8
  %9 = alloca i32, align 4
  %10 = alloca ptr, align 8
  %11 = alloca %struct.b2Transform, align 4
  %12 = alloca %struct.b2Transform, align 4
  %13 = alloca %struct.b2Vec2, align 4
  %14 = alloca %struct.b2Vec2, align 4
  %15 = alloca i32, align 4
  %16 = alloca %struct.b2Vec2, align 4
  %17 = alloca i32, align 4
  %18 = alloca i32, align 4
  %19 = alloca [12 x i32], align 16
  %20 = alloca i32, align 4
  %21 = alloca %struct.b2Vec2, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store ptr %2, ptr %6, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #7
  %22 = load ptr, ptr %5, align 8, !tbaa !5
  %23 = getelementptr inbounds %struct.b2World, ptr %22, i32 0, i32 4
  %24 = load ptr, ptr %6, align 8, !tbaa !5
  %25 = getelementptr inbounds %struct.b2Joint, ptr %24, i32 0, i32 4
  %26 = getelementptr inbounds [2 x %struct.b2JointEdge], ptr %25, i64 0, i64 0
  %27 = getelementptr inbounds %struct.b2JointEdge, ptr %26, i32 0, i32 0
  %28 = load i32, ptr %27, align 4, !tbaa !9
  %29 = call ptr @b2BodyArray_Get(ptr noundef %23, i32 noundef %28)
  store ptr %29, ptr %7, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #7
  %30 = load ptr, ptr %5, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.b2World, ptr %30, i32 0, i32 4
  %32 = load ptr, ptr %6, align 8, !tbaa !5
  %33 = getelementptr inbounds %struct.b2Joint, ptr %32, i32 0, i32 4
  %34 = getelementptr inbounds [2 x %struct.b2JointEdge], ptr %33, i64 0, i64 1
  %35 = getelementptr inbounds %struct.b2JointEdge, ptr %34, i32 0, i32 0
  %36 = load i32, ptr %35, align 4, !tbaa !9
  %37 = call ptr @b2BodyArray_Get(ptr noundef %31, i32 noundef %36)
  store ptr %37, ptr %8, align 8, !tbaa !5
  %38 = load ptr, ptr %7, align 8, !tbaa !5
  %39 = getelementptr inbounds %struct.b2Body, ptr %38, i32 0, i32 2
  %40 = load i32, ptr %39, align 8, !tbaa !12
  %41 = icmp eq i32 %40, 1
  br i1 %41, label %47, label %42

42:                                               ; preds = %3
  %43 = load ptr, ptr %8, align 8, !tbaa !5
  %44 = getelementptr inbounds %struct.b2Body, ptr %43, i32 0, i32 2
  %45 = load i32, ptr %44, align 8, !tbaa !12
  %46 = icmp eq i32 %45, 1
  br i1 %46, label %47, label %48

47:                                               ; preds = %42, %3
  store i32 1, ptr %9, align 4
  br label %228

48:                                               ; preds = %42
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #7
  %49 = load ptr, ptr %5, align 8, !tbaa !5
  %50 = load ptr, ptr %6, align 8, !tbaa !5
  %51 = call ptr @b2GetJointSim(ptr noundef %49, ptr noundef %50)
  store ptr %51, ptr %10, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 16, ptr %11) #7
  %52 = load ptr, ptr %5, align 8, !tbaa !5
  %53 = load ptr, ptr %7, align 8, !tbaa !5
  %54 = call { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef %52, ptr noundef %53)
  %55 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %56 = extractvalue { <2 x float>, <2 x float> } %54, 0
  store <2 x float> %56, ptr %55, align 4
  %57 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %58 = extractvalue { <2 x float>, <2 x float> } %54, 1
  store <2 x float> %58, ptr %57, align 4
  call void @llvm.lifetime.start.p0(i64 16, ptr %12) #7
  %59 = load ptr, ptr %5, align 8, !tbaa !5
  %60 = load ptr, ptr %8, align 8, !tbaa !5
  %61 = call { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef %59, ptr noundef %60)
  %62 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %63 = extractvalue { <2 x float>, <2 x float> } %61, 0
  store <2 x float> %63, ptr %62, align 4
  %64 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %65 = extractvalue { <2 x float>, <2 x float> } %61, 1
  store <2 x float> %65, ptr %64, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #7
  %66 = load ptr, ptr %10, align 8, !tbaa !5
  %67 = getelementptr inbounds %struct.b2JointSim, ptr %66, i32 0, i32 4
  %68 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %69 = load <2 x float>, ptr %68, align 4
  %70 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %71 = load <2 x float>, ptr %70, align 4
  %72 = load <2 x float>, ptr %67, align 4
  %73 = call <2 x float> @b2TransformPoint(<2 x float> %69, <2 x float> %71, <2 x float> %72)
  store <2 x float> %73, ptr %13, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #7
  %74 = load ptr, ptr %10, align 8, !tbaa !5
  %75 = getelementptr inbounds %struct.b2JointSim, ptr %74, i32 0, i32 5
  %76 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %77 = load <2 x float>, ptr %76, align 4
  %78 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %79 = load <2 x float>, ptr %78, align 4
  %80 = load <2 x float>, ptr %75, align 4
  %81 = call <2 x float> @b2TransformPoint(<2 x float> %77, <2 x float> %79, <2 x float> %80)
  store <2 x float> %81, ptr %14, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #7
  store i32 9419919, ptr %15, align 4, !tbaa !17
  %82 = load ptr, ptr %6, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.b2Joint, ptr %82, i32 0, i32 10
  %84 = load i32, ptr %83, align 8, !tbaa !18
  switch i32 %84, label %170 [
    i32 0, label %85
    i32 3, label %96
    i32 1, label %125
    i32 4, label %134
    i32 5, label %145
    i32 7, label %159
  ]

85:                                               ; preds = %48
  %86 = load ptr, ptr %4, align 8, !tbaa !5
  %87 = load ptr, ptr %10, align 8, !tbaa !5
  %88 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %89 = load <2 x float>, ptr %88, align 4
  %90 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %91 = load <2 x float>, ptr %90, align 4
  %92 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %93 = load <2 x float>, ptr %92, align 4
  %94 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %95 = load <2 x float>, ptr %94, align 4
  call void @b2DrawDistanceJoint(ptr noundef %86, ptr noundef %87, <2 x float> %89, <2 x float> %91, <2 x float> %93, <2 x float> %95)
  br label %200

96:                                               ; preds = %48
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #7
  %97 = load ptr, ptr %10, align 8, !tbaa !5
  %98 = getelementptr inbounds %struct.b2JointSim, ptr %97, i32 0, i32 10
  %99 = getelementptr inbounds %struct.b2MouseJoint, ptr %98, i32 0, i32 0
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %16, ptr align 4 %99, i64 8, i1 false), !tbaa.struct !20
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #7
  store i32 32768, ptr %17, align 4, !tbaa !17
  %100 = load ptr, ptr %4, align 8, !tbaa !5
  %101 = getelementptr inbounds %struct.b2DebugDraw, ptr %100, i32 0, i32 7
  %102 = load ptr, ptr %101, align 8, !tbaa !22
  %103 = load i32, ptr %17, align 4, !tbaa !17
  %104 = load ptr, ptr %4, align 8, !tbaa !5
  %105 = getelementptr inbounds %struct.b2DebugDraw, ptr %104, i32 0, i32 24
  %106 = load ptr, ptr %105, align 8, !tbaa !26
  %107 = load <2 x float>, ptr %16, align 4
  call void %102(<2 x float> %107, float noundef 4.000000e+00, i32 noundef %103, ptr noundef %106)
  %108 = load ptr, ptr %4, align 8, !tbaa !5
  %109 = getelementptr inbounds %struct.b2DebugDraw, ptr %108, i32 0, i32 7
  %110 = load ptr, ptr %109, align 8, !tbaa !22
  %111 = load i32, ptr %17, align 4, !tbaa !17
  %112 = load ptr, ptr %4, align 8, !tbaa !5
  %113 = getelementptr inbounds %struct.b2DebugDraw, ptr %112, i32 0, i32 24
  %114 = load ptr, ptr %113, align 8, !tbaa !26
  %115 = load <2 x float>, ptr %14, align 4
  call void %110(<2 x float> %115, float noundef 4.000000e+00, i32 noundef %111, ptr noundef %114)
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #7
  store i32 13882323, ptr %18, align 4, !tbaa !17
  %116 = load ptr, ptr %4, align 8, !tbaa !5
  %117 = getelementptr inbounds %struct.b2DebugDraw, ptr %116, i32 0, i32 5
  %118 = load ptr, ptr %117, align 8, !tbaa !27
  %119 = load i32, ptr %18, align 4, !tbaa !17
  %120 = load ptr, ptr %4, align 8, !tbaa !5
  %121 = getelementptr inbounds %struct.b2DebugDraw, ptr %120, i32 0, i32 24
  %122 = load ptr, ptr %121, align 8, !tbaa !26
  %123 = load <2 x float>, ptr %16, align 4
  %124 = load <2 x float>, ptr %14, align 4
  call void %118(<2 x float> %123, <2 x float> %124, i32 noundef %119, ptr noundef %122)
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #7
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #7
  br label %200

125:                                              ; preds = %48
  %126 = load ptr, ptr %4, align 8, !tbaa !5
  %127 = getelementptr inbounds %struct.b2DebugDraw, ptr %126, i32 0, i32 5
  %128 = load ptr, ptr %127, align 8, !tbaa !27
  %129 = load ptr, ptr %4, align 8, !tbaa !5
  %130 = getelementptr inbounds %struct.b2DebugDraw, ptr %129, i32 0, i32 24
  %131 = load ptr, ptr %130, align 8, !tbaa !26
  %132 = load <2 x float>, ptr %13, align 4
  %133 = load <2 x float>, ptr %14, align 4
  call void %128(<2 x float> %132, <2 x float> %133, i32 noundef 16766720, ptr noundef %131)
  br label %200

134:                                              ; preds = %48
  %135 = load ptr, ptr %4, align 8, !tbaa !5
  %136 = load ptr, ptr %10, align 8, !tbaa !5
  %137 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %138 = load <2 x float>, ptr %137, align 4
  %139 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %140 = load <2 x float>, ptr %139, align 4
  %141 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %142 = load <2 x float>, ptr %141, align 4
  %143 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %144 = load <2 x float>, ptr %143, align 4
  call void @b2DrawPrismaticJoint(ptr noundef %135, ptr noundef %136, <2 x float> %138, <2 x float> %140, <2 x float> %142, <2 x float> %144)
  br label %200

145:                                              ; preds = %48
  %146 = load ptr, ptr %4, align 8, !tbaa !5
  %147 = load ptr, ptr %10, align 8, !tbaa !5
  %148 = load ptr, ptr %6, align 8, !tbaa !5
  %149 = getelementptr inbounds %struct.b2Joint, ptr %148, i32 0, i32 9
  %150 = load float, ptr %149, align 4, !tbaa !28
  %151 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %152 = load <2 x float>, ptr %151, align 4
  %153 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %154 = load <2 x float>, ptr %153, align 4
  %155 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %156 = load <2 x float>, ptr %155, align 4
  %157 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %158 = load <2 x float>, ptr %157, align 4
  call void @b2DrawRevoluteJoint(ptr noundef %146, ptr noundef %147, <2 x float> %152, <2 x float> %154, <2 x float> %156, <2 x float> %158, float noundef %150)
  br label %200

159:                                              ; preds = %48
  %160 = load ptr, ptr %4, align 8, !tbaa !5
  %161 = load ptr, ptr %10, align 8, !tbaa !5
  %162 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 0
  %163 = load <2 x float>, ptr %162, align 4
  %164 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %11, i32 0, i32 1
  %165 = load <2 x float>, ptr %164, align 4
  %166 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %167 = load <2 x float>, ptr %166, align 4
  %168 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %169 = load <2 x float>, ptr %168, align 4
  call void @b2DrawWheelJoint(ptr noundef %160, ptr noundef %161, <2 x float> %163, <2 x float> %165, <2 x float> %167, <2 x float> %169)
  br label %200

170:                                              ; preds = %48
  %171 = load ptr, ptr %4, align 8, !tbaa !5
  %172 = getelementptr inbounds %struct.b2DebugDraw, ptr %171, i32 0, i32 5
  %173 = load ptr, ptr %172, align 8, !tbaa !27
  %174 = getelementptr inbounds %struct.b2Transform, ptr %11, i32 0, i32 0
  %175 = load i32, ptr %15, align 4, !tbaa !17
  %176 = load ptr, ptr %4, align 8, !tbaa !5
  %177 = getelementptr inbounds %struct.b2DebugDraw, ptr %176, i32 0, i32 24
  %178 = load ptr, ptr %177, align 8, !tbaa !26
  %179 = load <2 x float>, ptr %174, align 4
  %180 = load <2 x float>, ptr %13, align 4
  call void %173(<2 x float> %179, <2 x float> %180, i32 noundef %175, ptr noundef %178)
  %181 = load ptr, ptr %4, align 8, !tbaa !5
  %182 = getelementptr inbounds %struct.b2DebugDraw, ptr %181, i32 0, i32 5
  %183 = load ptr, ptr %182, align 8, !tbaa !27
  %184 = load i32, ptr %15, align 4, !tbaa !17
  %185 = load ptr, ptr %4, align 8, !tbaa !5
  %186 = getelementptr inbounds %struct.b2DebugDraw, ptr %185, i32 0, i32 24
  %187 = load ptr, ptr %186, align 8, !tbaa !26
  %188 = load <2 x float>, ptr %13, align 4
  %189 = load <2 x float>, ptr %14, align 4
  call void %183(<2 x float> %188, <2 x float> %189, i32 noundef %184, ptr noundef %187)
  %190 = load ptr, ptr %4, align 8, !tbaa !5
  %191 = getelementptr inbounds %struct.b2DebugDraw, ptr %190, i32 0, i32 5
  %192 = load ptr, ptr %191, align 8, !tbaa !27
  %193 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 0
  %194 = load i32, ptr %15, align 4, !tbaa !17
  %195 = load ptr, ptr %4, align 8, !tbaa !5
  %196 = getelementptr inbounds %struct.b2DebugDraw, ptr %195, i32 0, i32 24
  %197 = load ptr, ptr %196, align 8, !tbaa !26
  %198 = load <2 x float>, ptr %193, align 4
  %199 = load <2 x float>, ptr %14, align 4
  call void %192(<2 x float> %198, <2 x float> %199, i32 noundef %194, ptr noundef %197)
  br label %200

200:                                              ; preds = %170, %159, %145, %134, %125, %96, %85
  %201 = load ptr, ptr %4, align 8, !tbaa !5
  %202 = getelementptr inbounds %struct.b2DebugDraw, ptr %201, i32 0, i32 18
  %203 = load i8, ptr %202, align 8, !tbaa !29, !range !30, !noundef !31
  %204 = trunc i8 %203 to i1
  br i1 %204, label %205, label %227

205:                                              ; preds = %200
  call void @llvm.lifetime.start.p0(i64 48, ptr %19) #7
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %19, ptr align 16 @__const.b2DrawJoint.colors, i64 48, i1 false)
  call void @llvm.lifetime.start.p0(i64 4, ptr %20) #7
  %206 = load ptr, ptr %6, align 8, !tbaa !5
  %207 = getelementptr inbounds %struct.b2Joint, ptr %206, i32 0, i32 2
  %208 = load i32, ptr %207, align 4, !tbaa !32
  store i32 %208, ptr %20, align 4, !tbaa !17
  %209 = load i32, ptr %20, align 4, !tbaa !17
  %210 = icmp ne i32 %209, -1
  br i1 %210, label %211, label %226

211:                                              ; preds = %205
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #7
  %212 = load <2 x float>, ptr %13, align 4
  %213 = load <2 x float>, ptr %14, align 4
  %214 = call <2 x float> @b2Lerp(<2 x float> %212, <2 x float> %213, float noundef 5.000000e-01)
  store <2 x float> %214, ptr %21, align 4
  %215 = load ptr, ptr %4, align 8, !tbaa !5
  %216 = getelementptr inbounds %struct.b2DebugDraw, ptr %215, i32 0, i32 7
  %217 = load ptr, ptr %216, align 8, !tbaa !22
  %218 = load i32, ptr %20, align 4, !tbaa !17
  %219 = sext i32 %218 to i64
  %220 = getelementptr inbounds [12 x i32], ptr %19, i64 0, i64 %219
  %221 = load i32, ptr %220, align 4, !tbaa !17
  %222 = load ptr, ptr %4, align 8, !tbaa !5
  %223 = getelementptr inbounds %struct.b2DebugDraw, ptr %222, i32 0, i32 24
  %224 = load ptr, ptr %223, align 8, !tbaa !26
  %225 = load <2 x float>, ptr %21, align 4
  call void %217(<2 x float> %225, float noundef 5.000000e+00, i32 noundef %221, ptr noundef %224)
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #7
  br label %226

226:                                              ; preds = %211, %205
  call void @llvm.lifetime.end.p0(i64 4, ptr %20) #7
  call void @llvm.lifetime.end.p0(i64 48, ptr %19) #7
  br label %227

227:                                              ; preds = %226, %200
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #7
  call void @llvm.lifetime.end.p0(i64 16, ptr %12) #7
  call void @llvm.lifetime.end.p0(i64 16, ptr %11) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #7
  store i32 0, ptr %9, align 4
  br label %228

228:                                              ; preds = %227, %47
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #7
  %229 = load i32, ptr %9, align 4
  switch i32 %229, label %231 [
    i32 0, label %230
    i32 1, label %230
  ]

230:                                              ; preds = %228, %228
  ret void

231:                                              ; preds = %228
  unreachable
}

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2TransformPoint(<2 x float>, <2 x float>, <2 x float>) #6

declare void @b2DrawDistanceJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) #3

declare void @b2DrawPrismaticJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) #3

declare void @b2DrawRevoluteJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>, float noundef) #3

declare void @b2DrawWheelJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) #3

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2Lerp(<2 x float>, <2 x float>, float noundef) #6

attributes #0 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { inlinehint nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"b2JointEdge", !11, i64 0, !11, i64 4, !11, i64 8}
!11 = !{!"int", !7, i64 0}
!12 = !{!13, !11, i64 40}
!13 = !{!"b2Body", !7, i64 0, !6, i64 32, !11, i64 40, !11, i64 44, !11, i64 48, !11, i64 52, !11, i64 56, !11, i64 60, !11, i64 64, !11, i64 68, !11, i64 72, !11, i64 76, !11, i64 80, !11, i64 84, !14, i64 88, !14, i64 92, !14, i64 96, !14, i64 100, !11, i64 104, !11, i64 108, !11, i64 112, !15, i64 116, !16, i64 118, !16, i64 119, !16, i64 120, !16, i64 121}
!14 = !{!"float", !7, i64 0}
!15 = !{!"short", !7, i64 0}
!16 = !{!"_Bool", !7, i64 0}
!17 = !{!11, !11, i64 0}
!18 = !{!19, !11, i64 64}
!19 = !{!"b2Joint", !6, i64 0, !11, i64 8, !11, i64 12, !11, i64 16, !7, i64 20, !11, i64 44, !11, i64 48, !11, i64 52, !11, i64 56, !14, i64 60, !11, i64 64, !15, i64 68, !16, i64 70, !16, i64 71}
!20 = !{i64 0, i64 4, !21, i64 4, i64 4, !21}
!21 = !{!14, !14, i64 0}
!22 = !{!23, !6, i64 56}
!23 = !{!"b2DebugDraw", !6, i64 0, !6, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !6, i64 48, !6, i64 56, !6, i64 64, !24, i64 72, !16, i64 88, !16, i64 89, !16, i64 90, !16, i64 91, !16, i64 92, !16, i64 93, !16, i64 94, !16, i64 95, !16, i64 96, !16, i64 97, !16, i64 98, !16, i64 99, !16, i64 100, !16, i64 101, !6, i64 104}
!24 = !{!"b2AABB", !25, i64 0, !25, i64 8}
!25 = !{!"b2Vec2", !14, i64 0, !14, i64 4}
!26 = !{!23, !6, i64 104}
!27 = !{!23, !6, i64 40}
!28 = !{!19, !14, i64 60}
!29 = !{!23, !16, i64 96}
!30 = !{i8 0, i8 2}
!31 = !{}
!32 = !{!19, !11, i64 12}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@__const.b2DrawJoint.colors = external hidden unnamed_addr constant [12 x i32], align 16

; Function Attrs: nounwind uwtable
declare dso_local ptr @b2GetJointSim(ptr noundef, ptr noundef) local_unnamed_addr #0

declare { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef, ptr noundef) local_unnamed_addr #1

; Function Attrs: inlinehint nounwind uwtable
declare hidden ptr @b2BodyArray_Get(ptr noundef, i32 noundef) local_unnamed_addr #2

; Function Attrs: nounwind uwtable
define dso_local void @b2DrawJoint(ptr noundef %0, ptr noundef %1, ptr noundef %2) local_unnamed_addr #3 {
  %4 = getelementptr inbounds i8, ptr %1, i64 1032
  %5 = getelementptr inbounds i8, ptr %2, i64 20
  %6 = load i32, ptr %5, align 4, !tbaa !5
  %7 = tail call ptr @b2BodyArray_Get(ptr noundef nonnull %4, i32 noundef %6)
  %8 = getelementptr inbounds i8, ptr %2, i64 32
  %9 = load i32, ptr %8, align 4, !tbaa !5
  %10 = tail call ptr @b2BodyArray_Get(ptr noundef nonnull %4, i32 noundef %9)
  %11 = getelementptr inbounds i8, ptr %7, i64 40
  %12 = load i32, ptr %11, align 8, !tbaa !10
  %13 = icmp eq i32 %12, 1
  br i1 %13, label %81, label %14

14:                                               ; preds = %3
  %15 = getelementptr inbounds i8, ptr %10, i64 40
  %16 = load i32, ptr %15, align 8, !tbaa !10
  %17 = icmp eq i32 %16, 1
  br i1 %17, label %81, label %18

18:                                               ; preds = %14
  %19 = tail call ptr @b2GetJointSim(ptr noundef %1, ptr noundef nonnull %2)
  %20 = tail call { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef %1, ptr noundef nonnull %7) #5
  %21 = extractvalue { <2 x float>, <2 x float> } %20, 0
  %22 = extractvalue { <2 x float>, <2 x float> } %20, 1
  %23 = tail call { <2 x float>, <2 x float> } @b2GetBodyTransformQuick(ptr noundef %1, ptr noundef nonnull %10) #5
  %24 = extractvalue { <2 x float>, <2 x float> } %23, 0
  %25 = extractvalue { <2 x float>, <2 x float> } %23, 1
  %26 = getelementptr inbounds i8, ptr %19, i64 16
  %27 = load <2 x float>, ptr %26, align 4
  %28 = tail call <2 x float> @b2TransformPoint(<2 x float> %21, <2 x float> %22, <2 x float> %27)
  %29 = getelementptr inbounds i8, ptr %19, i64 24
  %30 = load <2 x float>, ptr %29, align 4
  %31 = tail call <2 x float> @b2TransformPoint(<2 x float> %24, <2 x float> %25, <2 x float> %30)
  %32 = getelementptr inbounds i8, ptr %2, i64 64
  %33 = load i32, ptr %32, align 8, !tbaa !16
  switch i32 %33, label %56 [
    i32 0, label %34
    i32 3, label %35
    i32 1, label %46
    i32 4, label %51
    i32 5, label %52
    i32 7, label %55
  ]

34:                                               ; preds = %18
  tail call void @b2DrawDistanceJoint(ptr noundef %0, ptr noundef nonnull %19, <2 x float> %21, <2 x float> %22, <2 x float> %24, <2 x float> %25) #5
  br label %65

35:                                               ; preds = %18
  %36 = getelementptr inbounds i8, ptr %19, i64 48
  %.sroa.05.0.copyload = load <2 x float>, ptr %36, align 4
  %37 = getelementptr inbounds i8, ptr %0, i64 56
  %38 = load ptr, ptr %37, align 8, !tbaa !18
  %39 = getelementptr inbounds i8, ptr %0, i64 104
  %40 = load ptr, ptr %39, align 8, !tbaa !22
  tail call void %38(<2 x float> %.sroa.05.0.copyload, float noundef 4.000000e+00, i32 noundef 32768, ptr noundef %40) #5
  %41 = load ptr, ptr %37, align 8, !tbaa !18
  %42 = load ptr, ptr %39, align 8, !tbaa !22
  tail call void %41(<2 x float> %31, float noundef 4.000000e+00, i32 noundef 32768, ptr noundef %42) #5
  %43 = getelementptr inbounds i8, ptr %0, i64 40
  %44 = load ptr, ptr %43, align 8, !tbaa !23
  %45 = load ptr, ptr %39, align 8, !tbaa !22
  tail call void %44(<2 x float> %.sroa.05.0.copyload, <2 x float> %31, i32 noundef 13882323, ptr noundef %45) #5
  br label %65

46:                                               ; preds = %18
  %47 = getelementptr inbounds i8, ptr %0, i64 40
  %48 = load ptr, ptr %47, align 8, !tbaa !23
  %49 = getelementptr inbounds i8, ptr %0, i64 104
  %50 = load ptr, ptr %49, align 8, !tbaa !22
  tail call void %48(<2 x float> %28, <2 x float> %31, i32 noundef 16766720, ptr noundef %50) #5
  br label %65

51:                                               ; preds = %18
  tail call void @b2DrawPrismaticJoint(ptr noundef %0, ptr noundef nonnull %19, <2 x float> %21, <2 x float> %22, <2 x float> %24, <2 x float> %25) #5
  br label %65

52:                                               ; preds = %18
  %53 = getelementptr inbounds i8, ptr %2, i64 60
  %54 = load float, ptr %53, align 4, !tbaa !24
  tail call void @b2DrawRevoluteJoint(ptr noundef %0, ptr noundef nonnull %19, <2 x float> %21, <2 x float> %22, <2 x float> %24, <2 x float> %25, float noundef %54) #5
  br label %65

55:                                               ; preds = %18
  tail call void @b2DrawWheelJoint(ptr noundef %0, ptr noundef nonnull %19, <2 x float> %21, <2 x float> %22, <2 x float> %24, <2 x float> %25) #5
  br label %65

56:                                               ; preds = %18
  %57 = getelementptr inbounds i8, ptr %0, i64 40
  %58 = load ptr, ptr %57, align 8, !tbaa !23
  %59 = getelementptr inbounds i8, ptr %0, i64 104
  %60 = load ptr, ptr %59, align 8, !tbaa !22
  tail call void %58(<2 x float> %21, <2 x float> %28, i32 noundef 9419919, ptr noundef %60) #5
  %61 = load ptr, ptr %57, align 8, !tbaa !23
  %62 = load ptr, ptr %59, align 8, !tbaa !22
  tail call void %61(<2 x float> %28, <2 x float> %31, i32 noundef 9419919, ptr noundef %62) #5
  %63 = load ptr, ptr %57, align 8, !tbaa !23
  %64 = load ptr, ptr %59, align 8, !tbaa !22
  tail call void %63(<2 x float> %24, <2 x float> %31, i32 noundef 9419919, ptr noundef %64) #5
  br label %65

65:                                               ; preds = %56, %55, %52, %51, %46, %35, %34
  %66 = getelementptr inbounds i8, ptr %0, i64 96
  %67 = load i8, ptr %66, align 8, !tbaa !25, !range !26, !noundef !27
  %68 = trunc nuw i8 %67 to i1
  br i1 %68, label %69, label %81

69:                                               ; preds = %65
  %70 = getelementptr inbounds i8, ptr %2, i64 12
  %71 = load i32, ptr %70, align 4, !tbaa !28
  %.not = icmp eq i32 %71, -1
  br i1 %.not, label %81, label %72

72:                                               ; preds = %69
  %73 = tail call <2 x float> @b2Lerp(<2 x float> %28, <2 x float> %31, float noundef 5.000000e-01)
  %74 = getelementptr inbounds i8, ptr %0, i64 56
  %75 = load ptr, ptr %74, align 8, !tbaa !18
  %76 = sext i32 %71 to i64
  %77 = getelementptr inbounds [12 x i32], ptr @__const.b2DrawJoint.colors, i64 0, i64 %76
  %78 = load i32, ptr %77, align 4, !tbaa !29
  %79 = getelementptr inbounds i8, ptr %0, i64 104
  %80 = load ptr, ptr %79, align 8, !tbaa !22
  tail call void %75(<2 x float> %73, float noundef 5.000000e+00, i32 noundef %78, ptr noundef %80) #5
  br label %81

81:                                               ; preds = %65, %72, %69, %3, %14
  ret void
}

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2TransformPoint(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #4

declare void @b2DrawDistanceJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #1

declare void @b2DrawPrismaticJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #1

declare void @b2DrawRevoluteJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>, float noundef) local_unnamed_addr #1

declare void @b2DrawWheelJoint(ptr noundef, ptr noundef, <2 x float>, <2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #1

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2Lerp(<2 x float>, <2 x float>, float noundef) local_unnamed_addr #4

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { inlinehint nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"b2JointEdge", !7, i64 0, !7, i64 4, !7, i64 8}
!7 = !{!"int", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!11, !7, i64 40}
!11 = !{!"b2Body", !8, i64 0, !12, i64 32, !7, i64 40, !7, i64 44, !7, i64 48, !7, i64 52, !7, i64 56, !7, i64 60, !7, i64 64, !7, i64 68, !7, i64 72, !7, i64 76, !7, i64 80, !7, i64 84, !13, i64 88, !13, i64 92, !13, i64 96, !13, i64 100, !7, i64 104, !7, i64 108, !7, i64 112, !14, i64 116, !15, i64 118, !15, i64 119, !15, i64 120, !15, i64 121}
!12 = !{!"any pointer", !8, i64 0}
!13 = !{!"float", !8, i64 0}
!14 = !{!"short", !8, i64 0}
!15 = !{!"_Bool", !8, i64 0}
!16 = !{!17, !7, i64 64}
!17 = !{!"b2Joint", !12, i64 0, !7, i64 8, !7, i64 12, !7, i64 16, !8, i64 20, !7, i64 44, !7, i64 48, !7, i64 52, !7, i64 56, !13, i64 60, !7, i64 64, !14, i64 68, !15, i64 70, !15, i64 71}
!18 = !{!19, !12, i64 56}
!19 = !{!"b2DebugDraw", !12, i64 0, !12, i64 8, !12, i64 16, !12, i64 24, !12, i64 32, !12, i64 40, !12, i64 48, !12, i64 56, !12, i64 64, !20, i64 72, !15, i64 88, !15, i64 89, !15, i64 90, !15, i64 91, !15, i64 92, !15, i64 93, !15, i64 94, !15, i64 95, !15, i64 96, !15, i64 97, !15, i64 98, !15, i64 99, !15, i64 100, !15, i64 101, !12, i64 104}
!20 = !{!"b2AABB", !21, i64 0, !21, i64 8}
!21 = !{!"b2Vec2", !13, i64 0, !13, i64 4}
!22 = !{!19, !12, i64 104}
!23 = !{!19, !12, i64 40}
!24 = !{!17, !13, i64 60}
!25 = !{!19, !15, i64 96}
!26 = !{i8 0, i8 2}
!27 = !{}
!28 = !{!17, !7, i64 12}
!29 = !{!7, !7, i64 0}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,SimplifyCFGPass,TailCallElimPass