; LLVM IR from QiaoLiuHit/LSOTB-TIR :: vlfeat-0.9.19/vl (rodrigues)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: nounwind uwtable
define dso_local void @vl_rodrigues(ptr noundef %0, ptr noundef %1, ptr noundef %2) #0 {
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca double, align 8
  %8 = alloca double, align 8
  %9 = alloca i32, align 4
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  %13 = alloca double, align 8
  %14 = alloca double, align 8
  %15 = alloca double, align 8
  %16 = alloca double, align 8
  %17 = alloca double, align 8
  %18 = alloca double, align 8
  %19 = alloca double, align 8
  %20 = alloca double, align 8
  %21 = alloca double, align 8
  %22 = alloca double, align 8
  %23 = alloca double, align 8
  %24 = alloca double, align 8
  %25 = alloca double, align 8
  %26 = alloca double, align 8
  %27 = alloca double, align 8
  %28 = alloca double, align 8
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  store ptr %2, ptr %6, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #4
  store double 0x3EB0C6F7A0B5ED8D, ptr %7, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #4
  %29 = load ptr, ptr %6, align 8, !tbaa !5
  %30 = getelementptr inbounds double, ptr %29, i64 0
  %31 = load double, ptr %30, align 8, !tbaa !9
  %32 = load ptr, ptr %6, align 8, !tbaa !5
  %33 = getelementptr inbounds double, ptr %32, i64 0
  %34 = load double, ptr %33, align 8, !tbaa !9
  %35 = load ptr, ptr %6, align 8, !tbaa !5
  %36 = getelementptr inbounds double, ptr %35, i64 1
  %37 = load double, ptr %36, align 8, !tbaa !9
  %38 = load ptr, ptr %6, align 8, !tbaa !5
  %39 = getelementptr inbounds double, ptr %38, i64 1
  %40 = load double, ptr %39, align 8, !tbaa !9
  %41 = fmul double %37, %40
  %42 = call double @llvm.fmuladd.f64(double %31, double %34, double %41)
  %43 = load ptr, ptr %6, align 8, !tbaa !5
  %44 = getelementptr inbounds double, ptr %43, i64 2
  %45 = load double, ptr %44, align 8, !tbaa !9
  %46 = load ptr, ptr %6, align 8, !tbaa !5
  %47 = getelementptr inbounds double, ptr %46, i64 2
  %48 = load double, ptr %47, align 8, !tbaa !9
  %49 = call double @llvm.fmuladd.f64(double %45, double %48, double %42)
  %50 = call double @sqrt(double noundef %49) #4
  store double %50, ptr %8, align 8, !tbaa !9
  %51 = load double, ptr %8, align 8, !tbaa !9
  %52 = fcmp olt double %51, 0x3EB0C6F7A0B5ED8D
  br i1 %52, label %53, label %130

53:                                               ; preds = %3
  %54 = load ptr, ptr %4, align 8, !tbaa !5
  %55 = getelementptr inbounds double, ptr %54, i64 0
  store double 1.000000e+00, ptr %55, align 8, !tbaa !9
  %56 = load ptr, ptr %4, align 8, !tbaa !5
  %57 = getelementptr inbounds double, ptr %56, i64 3
  store double 0.000000e+00, ptr %57, align 8, !tbaa !9
  %58 = load ptr, ptr %4, align 8, !tbaa !5
  %59 = getelementptr inbounds double, ptr %58, i64 6
  store double 0.000000e+00, ptr %59, align 8, !tbaa !9
  %60 = load ptr, ptr %4, align 8, !tbaa !5
  %61 = getelementptr inbounds double, ptr %60, i64 1
  store double 0.000000e+00, ptr %61, align 8, !tbaa !9
  %62 = load ptr, ptr %4, align 8, !tbaa !5
  %63 = getelementptr inbounds double, ptr %62, i64 4
  store double 1.000000e+00, ptr %63, align 8, !tbaa !9
  %64 = load ptr, ptr %4, align 8, !tbaa !5
  %65 = getelementptr inbounds double, ptr %64, i64 7
  store double 0.000000e+00, ptr %65, align 8, !tbaa !9
  %66 = load ptr, ptr %4, align 8, !tbaa !5
  %67 = getelementptr inbounds double, ptr %66, i64 2
  store double 0.000000e+00, ptr %67, align 8, !tbaa !9
  %68 = load ptr, ptr %4, align 8, !tbaa !5
  %69 = getelementptr inbounds double, ptr %68, i64 5
  store double 0.000000e+00, ptr %69, align 8, !tbaa !9
  %70 = load ptr, ptr %4, align 8, !tbaa !5
  %71 = getelementptr inbounds double, ptr %70, i64 8
  store double 1.000000e+00, ptr %71, align 8, !tbaa !9
  %72 = load ptr, ptr %5, align 8, !tbaa !5
  %73 = icmp ne ptr %72, null
  br i1 %73, label %74, label %129

74:                                               ; preds = %53
  %75 = load ptr, ptr %5, align 8, !tbaa !5
  %76 = getelementptr inbounds double, ptr %75, i64 0
  store double 0.000000e+00, ptr %76, align 8, !tbaa !9
  %77 = load ptr, ptr %5, align 8, !tbaa !5
  %78 = getelementptr inbounds double, ptr %77, i64 9
  store double 0.000000e+00, ptr %78, align 8, !tbaa !9
  %79 = load ptr, ptr %5, align 8, !tbaa !5
  %80 = getelementptr inbounds double, ptr %79, i64 18
  store double 0.000000e+00, ptr %80, align 8, !tbaa !9
  %81 = load ptr, ptr %5, align 8, !tbaa !5
  %82 = getelementptr inbounds double, ptr %81, i64 1
  store double 0.000000e+00, ptr %82, align 8, !tbaa !9
  %83 = load ptr, ptr %5, align 8, !tbaa !5
  %84 = getelementptr inbounds double, ptr %83, i64 10
  store double 0.000000e+00, ptr %84, align 8, !tbaa !9
  %85 = load ptr, ptr %5, align 8, !tbaa !5
  %86 = getelementptr inbounds double, ptr %85, i64 19
  store double 1.000000e+00, ptr %86, align 8, !tbaa !9
  %87 = load ptr, ptr %5, align 8, !tbaa !5
  %88 = getelementptr inbounds double, ptr %87, i64 2
  store double 0.000000e+00, ptr %88, align 8, !tbaa !9
  %89 = load ptr, ptr %5, align 8, !tbaa !5
  %90 = getelementptr inbounds double, ptr %89, i64 11
  store double -1.000000e+00, ptr %90, align 8, !tbaa !9
  %91 = load ptr, ptr %5, align 8, !tbaa !5
  %92 = getelementptr inbounds double, ptr %91, i64 20
  store double 0.000000e+00, ptr %92, align 8, !tbaa !9
  %93 = load ptr, ptr %5, align 8, !tbaa !5
  %94 = getelementptr inbounds double, ptr %93, i64 3
  store double 0.000000e+00, ptr %94, align 8, !tbaa !9
  %95 = load ptr, ptr %5, align 8, !tbaa !5
  %96 = getelementptr inbounds double, ptr %95, i64 12
  store double 0.000000e+00, ptr %96, align 8, !tbaa !9
  %97 = load ptr, ptr %5, align 8, !tbaa !5
  %98 = getelementptr inbounds double, ptr %97, i64 21
  store double -1.000000e+00, ptr %98, align 8, !tbaa !9
  %99 = load ptr, ptr %5, align 8, !tbaa !5
  %100 = getelementptr inbounds double, ptr %99, i64 4
  store double 0.000000e+00, ptr %100, align 8, !tbaa !9
  %101 = load ptr, ptr %5, align 8, !tbaa !5
  %102 = getelementptr inbounds double, ptr %101, i64 13
  store double 0.000000e+00, ptr %102, align 8, !tbaa !9
  %103 = load ptr, ptr %5, align 8, !tbaa !5
  %104 = getelementptr inbounds double, ptr %103, i64 22
  store double 0.000000e+00, ptr %104, align 8, !tbaa !9
  %105 = load ptr, ptr %5, align 8, !tbaa !5
  %106 = getelementptr inbounds double, ptr %105, i64 5
  store double 1.000000e+00, ptr %106, align 8, !tbaa !9
  %107 = load ptr, ptr %5, align 8, !tbaa !5
  %108 = getelementptr inbounds double, ptr %107, i64 14
  store double 0.000000e+00, ptr %108, align 8, !tbaa !9
  %109 = load ptr, ptr %5, align 8, !tbaa !5
  %110 = getelementptr inbounds double, ptr %109, i64 23
  store double 0.000000e+00, ptr %110, align 8, !tbaa !9
  %111 = load ptr, ptr %5, align 8, !tbaa !5
  %112 = getelementptr inbounds double, ptr %111, i64 6
  store double 0.000000e+00, ptr %112, align 8, !tbaa !9
  %113 = load ptr, ptr %5, align 8, !tbaa !5
  %114 = getelementptr inbounds double, ptr %113, i64 15
  store double 1.000000e+00, ptr %114, align 8, !tbaa !9
  %115 = load ptr, ptr %5, align 8, !tbaa !5
  %116 = getelementptr inbounds double, ptr %115, i64 24
  store double 0.000000e+00, ptr %116, align 8, !tbaa !9
  %117 = load ptr, ptr %5, align 8, !tbaa !5
  %118 = getelementptr inbounds double, ptr %117, i64 7
  store double -1.000000e+00, ptr %118, align 8, !tbaa !9
  %119 = load ptr, ptr %5, align 8, !tbaa !5
  %120 = getelementptr inbounds double, ptr %119, i64 16
  store double 0.000000e+00, ptr %120, align 8, !tbaa !9
  %121 = load ptr, ptr %5, align 8, !tbaa !5
  %122 = getelementptr inbounds double, ptr %121, i64 25
  store double 0.000000e+00, ptr %122, align 8, !tbaa !9
  %123 = load ptr, ptr %5, align 8, !tbaa !5
  %124 = getelementptr inbounds double, ptr %123, i64 8
  store double 0.000000e+00, ptr %124, align 8, !tbaa !9
  %125 = load ptr, ptr %5, align 8, !tbaa !5
  %126 = getelementptr inbounds double, ptr %125, i64 17
  store double 0.000000e+00, ptr %126, align 8, !tbaa !9
  %127 = load ptr, ptr %5, align 8, !tbaa !5
  %128 = getelementptr inbounds double, ptr %127, i64 26
  store double 0.000000e+00, ptr %128, align 8, !tbaa !9
  br label %129

129:                                              ; preds = %74, %53
  store i32 1, ptr %9, align 4
  br label %612

130:                                              ; preds = %3
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  %131 = load ptr, ptr %6, align 8, !tbaa !5
  %132 = getelementptr inbounds double, ptr %131, i64 0
  %133 = load double, ptr %132, align 8, !tbaa !9
  %134 = load double, ptr %8, align 8, !tbaa !9
  %135 = fdiv double %133, %134
  store double %135, ptr %10, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  %136 = load ptr, ptr %6, align 8, !tbaa !5
  %137 = getelementptr inbounds double, ptr %136, i64 1
  %138 = load double, ptr %137, align 8, !tbaa !9
  %139 = load double, ptr %8, align 8, !tbaa !9
  %140 = fdiv double %138, %139
  store double %140, ptr %11, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #4
  %141 = load ptr, ptr %6, align 8, !tbaa !5
  %142 = getelementptr inbounds double, ptr %141, i64 2
  %143 = load double, ptr %142, align 8, !tbaa !9
  %144 = load double, ptr %8, align 8, !tbaa !9
  %145 = fdiv double %143, %144
  store double %145, ptr %12, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #4
  %146 = load double, ptr %10, align 8, !tbaa !9
  %147 = load double, ptr %10, align 8, !tbaa !9
  %148 = fmul double %146, %147
  store double %148, ptr %13, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #4
  %149 = load double, ptr %10, align 8, !tbaa !9
  %150 = load double, ptr %11, align 8, !tbaa !9
  %151 = fmul double %149, %150
  store double %151, ptr %14, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #4
  %152 = load double, ptr %10, align 8, !tbaa !9
  %153 = load double, ptr %12, align 8, !tbaa !9
  %154 = fmul double %152, %153
  store double %154, ptr %15, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #4
  %155 = load double, ptr %11, align 8, !tbaa !9
  %156 = load double, ptr %11, align 8, !tbaa !9
  %157 = fmul double %155, %156
  store double %157, ptr %16, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #4
  %158 = load double, ptr %11, align 8, !tbaa !9
  %159 = load double, ptr %12, align 8, !tbaa !9
  %160 = fmul double %158, %159
  store double %160, ptr %17, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %18) #4
  %161 = load double, ptr %12, align 8, !tbaa !9
  %162 = load double, ptr %12, align 8, !tbaa !9
  %163 = fmul double %161, %162
  store double %163, ptr %18, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #4
  %164 = load double, ptr %14, align 8, !tbaa !9
  store double %164, ptr %19, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #4
  %165 = load double, ptr %15, align 8, !tbaa !9
  store double %165, ptr %20, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #4
  %166 = load double, ptr %17, align 8, !tbaa !9
  store double %166, ptr %21, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #4
  %167 = load double, ptr %8, align 8, !tbaa !9
  %168 = call double @sin(double noundef %167) #4
  store double %168, ptr %22, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #4
  %169 = load double, ptr %8, align 8, !tbaa !9
  %170 = call double @cos(double noundef %169) #4
  store double %170, ptr %23, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %24) #4
  %171 = load double, ptr %23, align 8, !tbaa !9
  %172 = fsub double 1.000000e+00, %171
  store double %172, ptr %24, align 8, !tbaa !9
  %173 = load double, ptr %24, align 8, !tbaa !9
  %174 = load double, ptr %16, align 8, !tbaa !9
  %175 = load double, ptr %18, align 8, !tbaa !9
  %176 = fadd double %174, %175
  %177 = fneg double %173
  %178 = call double @llvm.fmuladd.f64(double %177, double %176, double 1.000000e+00)
  %179 = load ptr, ptr %4, align 8, !tbaa !5
  %180 = getelementptr inbounds double, ptr %179, i64 0
  store double %178, ptr %180, align 8, !tbaa !9
  %181 = load double, ptr %22, align 8, !tbaa !9
  %182 = load double, ptr %12, align 8, !tbaa !9
  %183 = load double, ptr %24, align 8, !tbaa !9
  %184 = load double, ptr %14, align 8, !tbaa !9
  %185 = fmul double %183, %184
  %186 = call double @llvm.fmuladd.f64(double %181, double %182, double %185)
  %187 = load ptr, ptr %4, align 8, !tbaa !5
  %188 = getelementptr inbounds double, ptr %187, i64 1
  store double %186, ptr %188, align 8, !tbaa !9
  %189 = load double, ptr %22, align 8, !tbaa !9
  %190 = fneg double %189
  %191 = load double, ptr %11, align 8, !tbaa !9
  %192 = load double, ptr %24, align 8, !tbaa !9
  %193 = load double, ptr %15, align 8, !tbaa !9
  %194 = fmul double %192, %193
  %195 = call double @llvm.fmuladd.f64(double %190, double %191, double %194)
  %196 = load ptr, ptr %4, align 8, !tbaa !5
  %197 = getelementptr inbounds double, ptr %196, i64 2
  store double %195, ptr %197, align 8, !tbaa !9
  %198 = load double, ptr %22, align 8, !tbaa !9
  %199 = fneg double %198
  %200 = load double, ptr %12, align 8, !tbaa !9
  %201 = load double, ptr %24, align 8, !tbaa !9
  %202 = load double, ptr %19, align 8, !tbaa !9
  %203 = fmul double %201, %202
  %204 = call double @llvm.fmuladd.f64(double %199, double %200, double %203)
  %205 = load ptr, ptr %4, align 8, !tbaa !5
  %206 = getelementptr inbounds double, ptr %205, i64 3
  store double %204, ptr %206, align 8, !tbaa !9
  %207 = load double, ptr %24, align 8, !tbaa !9
  %208 = load double, ptr %18, align 8, !tbaa !9
  %209 = load double, ptr %13, align 8, !tbaa !9
  %210 = fadd double %208, %209
  %211 = fneg double %207
  %212 = call double @llvm.fmuladd.f64(double %211, double %210, double 1.000000e+00)
  %213 = load ptr, ptr %4, align 8, !tbaa !5
  %214 = getelementptr inbounds double, ptr %213, i64 4
  store double %212, ptr %214, align 8, !tbaa !9
  %215 = load double, ptr %22, align 8, !tbaa !9
  %216 = load double, ptr %10, align 8, !tbaa !9
  %217 = load double, ptr %24, align 8, !tbaa !9
  %218 = load double, ptr %17, align 8, !tbaa !9
  %219 = fmul double %217, %218
  %220 = call double @llvm.fmuladd.f64(double %215, double %216, double %219)
  %221 = load ptr, ptr %4, align 8, !tbaa !5
  %222 = getelementptr inbounds double, ptr %221, i64 5
  store double %220, ptr %222, align 8, !tbaa !9
  %223 = load double, ptr %22, align 8, !tbaa !9
  %224 = load double, ptr %11, align 8, !tbaa !9
  %225 = load double, ptr %24, align 8, !tbaa !9
  %226 = load double, ptr %15, align 8, !tbaa !9
  %227 = fmul double %225, %226
  %228 = call double @llvm.fmuladd.f64(double %223, double %224, double %227)
  %229 = load ptr, ptr %4, align 8, !tbaa !5
  %230 = getelementptr inbounds double, ptr %229, i64 6
  store double %228, ptr %230, align 8, !tbaa !9
  %231 = load double, ptr %22, align 8, !tbaa !9
  %232 = fneg double %231
  %233 = load double, ptr %10, align 8, !tbaa !9
  %234 = load double, ptr %24, align 8, !tbaa !9
  %235 = load double, ptr %17, align 8, !tbaa !9
  %236 = fmul double %234, %235
  %237 = call double @llvm.fmuladd.f64(double %232, double %233, double %236)
  %238 = load ptr, ptr %4, align 8, !tbaa !5
  %239 = getelementptr inbounds double, ptr %238, i64 7
  store double %237, ptr %239, align 8, !tbaa !9
  %240 = load double, ptr %24, align 8, !tbaa !9
  %241 = load double, ptr %13, align 8, !tbaa !9
  %242 = load double, ptr %16, align 8, !tbaa !9
  %243 = fadd double %241, %242
  %244 = fneg double %240
  %245 = call double @llvm.fmuladd.f64(double %244, double %243, double 1.000000e+00)
  %246 = load ptr, ptr %4, align 8, !tbaa !5
  %247 = getelementptr inbounds double, ptr %246, i64 8
  store double %245, ptr %247, align 8, !tbaa !9
  %248 = load ptr, ptr %5, align 8, !tbaa !5
  %249 = icmp ne ptr %248, null
  br i1 %249, label %250, label %611

250:                                              ; preds = %130
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #4
  %251 = load double, ptr %22, align 8, !tbaa !9
  %252 = load double, ptr %8, align 8, !tbaa !9
  %253 = fdiv double %251, %252
  store double %253, ptr %25, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #4
  %254 = load double, ptr %24, align 8, !tbaa !9
  %255 = load double, ptr %8, align 8, !tbaa !9
  %256 = fdiv double %254, %255
  store double %256, ptr %26, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #4
  %257 = load double, ptr %23, align 8, !tbaa !9
  %258 = load double, ptr %25, align 8, !tbaa !9
  %259 = fsub double %257, %258
  store double %259, ptr %27, align 8, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %28) #4
  %260 = load double, ptr %22, align 8, !tbaa !9
  %261 = load double, ptr %26, align 8, !tbaa !9
  %262 = call double @llvm.fmuladd.f64(double -2.000000e+00, double %261, double %260)
  store double %262, ptr %28, align 8, !tbaa !9
  %263 = load double, ptr %28, align 8, !tbaa !9
  %264 = fneg double %263
  %265 = load double, ptr %16, align 8, !tbaa !9
  %266 = load double, ptr %18, align 8, !tbaa !9
  %267 = fadd double %265, %266
  %268 = fmul double %264, %267
  %269 = load double, ptr %10, align 8, !tbaa !9
  %270 = fmul double %268, %269
  %271 = load ptr, ptr %5, align 8, !tbaa !5
  %272 = getelementptr inbounds double, ptr %271, i64 0
  store double %270, ptr %272, align 8, !tbaa !9
  %273 = load double, ptr %26, align 8, !tbaa !9
  %274 = load double, ptr %11, align 8, !tbaa !9
  %275 = load double, ptr %27, align 8, !tbaa !9
  %276 = load double, ptr %20, align 8, !tbaa !9
  %277 = fmul double %275, %276
  %278 = call double @llvm.fmuladd.f64(double %273, double %274, double %277)
  %279 = load double, ptr %28, align 8, !tbaa !9
  %280 = load double, ptr %14, align 8, !tbaa !9
  %281 = fmul double %279, %280
  %282 = load double, ptr %10, align 8, !tbaa !9
  %283 = call double @llvm.fmuladd.f64(double %281, double %282, double %278)
  %284 = load ptr, ptr %5, align 8, !tbaa !5
  %285 = getelementptr inbounds double, ptr %284, i64 1
  store double %283, ptr %285, align 8, !tbaa !9
  %286 = load double, ptr %26, align 8, !tbaa !9
  %287 = load double, ptr %12, align 8, !tbaa !9
  %288 = load double, ptr %27, align 8, !tbaa !9
  %289 = load double, ptr %19, align 8, !tbaa !9
  %290 = fmul double %288, %289
  %291 = fneg double %290
  %292 = call double @llvm.fmuladd.f64(double %286, double %287, double %291)
  %293 = load double, ptr %28, align 8, !tbaa !9
  %294 = load double, ptr %15, align 8, !tbaa !9
  %295 = fmul double %293, %294
  %296 = load double, ptr %10, align 8, !tbaa !9
  %297 = call double @llvm.fmuladd.f64(double %295, double %296, double %292)
  %298 = load ptr, ptr %5, align 8, !tbaa !5
  %299 = getelementptr inbounds double, ptr %298, i64 2
  store double %297, ptr %299, align 8, !tbaa !9
  %300 = load double, ptr %26, align 8, !tbaa !9
  %301 = load double, ptr %11, align 8, !tbaa !9
  %302 = load double, ptr %27, align 8, !tbaa !9
  %303 = load double, ptr %20, align 8, !tbaa !9
  %304 = fmul double %302, %303
  %305 = fneg double %304
  %306 = call double @llvm.fmuladd.f64(double %300, double %301, double %305)
  %307 = load double, ptr %28, align 8, !tbaa !9
  %308 = load double, ptr %14, align 8, !tbaa !9
  %309 = fmul double %307, %308
  %310 = load double, ptr %10, align 8, !tbaa !9
  %311 = call double @llvm.fmuladd.f64(double %309, double %310, double %306)
  %312 = load ptr, ptr %5, align 8, !tbaa !5
  %313 = getelementptr inbounds double, ptr %312, i64 3
  store double %311, ptr %313, align 8, !tbaa !9
  %314 = load double, ptr %26, align 8, !tbaa !9
  %315 = fmul double -2.000000e+00, %314
  %316 = load double, ptr %10, align 8, !tbaa !9
  %317 = load double, ptr %28, align 8, !tbaa !9
  %318 = load double, ptr %18, align 8, !tbaa !9
  %319 = load double, ptr %13, align 8, !tbaa !9
  %320 = fadd double %318, %319
  %321 = fmul double %317, %320
  %322 = load double, ptr %10, align 8, !tbaa !9
  %323 = fmul double %321, %322
  %324 = fneg double %323
  %325 = call double @llvm.fmuladd.f64(double %315, double %316, double %324)
  %326 = load ptr, ptr %5, align 8, !tbaa !5
  %327 = getelementptr inbounds double, ptr %326, i64 4
  store double %325, ptr %327, align 8, !tbaa !9
  %328 = load double, ptr %25, align 8, !tbaa !9
  %329 = load double, ptr %27, align 8, !tbaa !9
  %330 = load double, ptr %13, align 8, !tbaa !9
  %331 = call double @llvm.fmuladd.f64(double %329, double %330, double %328)
  %332 = load double, ptr %28, align 8, !tbaa !9
  %333 = load double, ptr %17, align 8, !tbaa !9
  %334 = fmul double %332, %333
  %335 = load double, ptr %10, align 8, !tbaa !9
  %336 = call double @llvm.fmuladd.f64(double %334, double %335, double %331)
  %337 = load ptr, ptr %5, align 8, !tbaa !5
  %338 = getelementptr inbounds double, ptr %337, i64 5
  store double %336, ptr %338, align 8, !tbaa !9
  %339 = load double, ptr %26, align 8, !tbaa !9
  %340 = load double, ptr %12, align 8, !tbaa !9
  %341 = load double, ptr %27, align 8, !tbaa !9
  %342 = load double, ptr %19, align 8, !tbaa !9
  %343 = fmul double %341, %342
  %344 = call double @llvm.fmuladd.f64(double %339, double %340, double %343)
  %345 = load double, ptr %28, align 8, !tbaa !9
  %346 = load double, ptr %20, align 8, !tbaa !9
  %347 = fmul double %345, %346
  %348 = load double, ptr %10, align 8, !tbaa !9
  %349 = call double @llvm.fmuladd.f64(double %347, double %348, double %344)
  %350 = load ptr, ptr %5, align 8, !tbaa !5
  %351 = getelementptr inbounds double, ptr %350, i64 6
  store double %349, ptr %351, align 8, !tbaa !9
  %352 = load double, ptr %25, align 8, !tbaa !9
  %353 = fneg double %352
  %354 = load double, ptr %27, align 8, !tbaa !9
  %355 = load double, ptr %13, align 8, !tbaa !9
  %356 = fneg double %354
  %357 = call double @llvm.fmuladd.f64(double %356, double %355, double %353)
  %358 = load double, ptr %28, align 8, !tbaa !9
  %359 = load double, ptr %21, align 8, !tbaa !9
  %360 = fmul double %358, %359
  %361 = load double, ptr %10, align 8, !tbaa !9
  %362 = call double @llvm.fmuladd.f64(double %360, double %361, double %357)
  %363 = load ptr, ptr %5, align 8, !tbaa !5
  %364 = getelementptr inbounds double, ptr %363, i64 7
  store double %362, ptr %364, align 8, !tbaa !9
  %365 = load double, ptr %26, align 8, !tbaa !9
  %366 = fmul double -2.000000e+00, %365
  %367 = load double, ptr %10, align 8, !tbaa !9
  %368 = load double, ptr %28, align 8, !tbaa !9
  %369 = load double, ptr %16, align 8, !tbaa !9
  %370 = load double, ptr %13, align 8, !tbaa !9
  %371 = fadd double %369, %370
  %372 = fmul double %368, %371
  %373 = load double, ptr %10, align 8, !tbaa !9
  %374 = fmul double %372, %373
  %375 = fneg double %374
  %376 = call double @llvm.fmuladd.f64(double %366, double %367, double %375)
  %377 = load ptr, ptr %5, align 8, !tbaa !5
  %378 = getelementptr inbounds double, ptr %377, i64 8
  store double %376, ptr %378, align 8, !tbaa !9
  %379 = load double, ptr %26, align 8, !tbaa !9
  %380 = fmul double -2.000000e+00, %379
  %381 = load double, ptr %11, align 8, !tbaa !9
  %382 = load double, ptr %28, align 8, !tbaa !9
  %383 = load double, ptr %16, align 8, !tbaa !9
  %384 = load double, ptr %18, align 8, !tbaa !9
  %385 = fadd double %383, %384
  %386 = fmul double %382, %385
  %387 = load double, ptr %11, align 8, !tbaa !9
  %388 = fmul double %386, %387
  %389 = fneg double %388
  %390 = call double @llvm.fmuladd.f64(double %380, double %381, double %389)
  %391 = load ptr, ptr %5, align 8, !tbaa !5
  %392 = getelementptr inbounds double, ptr %391, i64 9
  store double %390, ptr %392, align 8, !tbaa !9
  %393 = load double, ptr %26, align 8, !tbaa !9
  %394 = load double, ptr %10, align 8, !tbaa !9
  %395 = load double, ptr %27, align 8, !tbaa !9
  %396 = load double, ptr %21, align 8, !tbaa !9
  %397 = fmul double %395, %396
  %398 = call double @llvm.fmuladd.f64(double %393, double %394, double %397)
  %399 = load double, ptr %28, align 8, !tbaa !9
  %400 = load double, ptr %14, align 8, !tbaa !9
  %401 = fmul double %399, %400
  %402 = load double, ptr %11, align 8, !tbaa !9
  %403 = call double @llvm.fmuladd.f64(double %401, double %402, double %398)
  %404 = load ptr, ptr %5, align 8, !tbaa !5
  %405 = getelementptr inbounds double, ptr %404, i64 10
  store double %403, ptr %405, align 8, !tbaa !9
  %406 = load double, ptr %25, align 8, !tbaa !9
  %407 = fneg double %406
  %408 = load double, ptr %27, align 8, !tbaa !9
  %409 = load double, ptr %16, align 8, !tbaa !9
  %410 = fneg double %408
  %411 = call double @llvm.fmuladd.f64(double %410, double %409, double %407)
  %412 = load double, ptr %28, align 8, !tbaa !9
  %413 = load double, ptr %15, align 8, !tbaa !9
  %414 = fmul double %412, %413
  %415 = load double, ptr %11, align 8, !tbaa !9
  %416 = call double @llvm.fmuladd.f64(double %414, double %415, double %411)
  %417 = load ptr, ptr %5, align 8, !tbaa !5
  %418 = getelementptr inbounds double, ptr %417, i64 11
  store double %416, ptr %418, align 8, !tbaa !9
  %419 = load double, ptr %26, align 8, !tbaa !9
  %420 = load double, ptr %10, align 8, !tbaa !9
  %421 = load double, ptr %27, align 8, !tbaa !9
  %422 = load double, ptr %21, align 8, !tbaa !9
  %423 = fmul double %421, %422
  %424 = fneg double %423
  %425 = call double @llvm.fmuladd.f64(double %419, double %420, double %424)
  %426 = load double, ptr %28, align 8, !tbaa !9
  %427 = load double, ptr %14, align 8, !tbaa !9
  %428 = fmul double %426, %427
  %429 = load double, ptr %11, align 8, !tbaa !9
  %430 = call double @llvm.fmuladd.f64(double %428, double %429, double %425)
  %431 = load ptr, ptr %5, align 8, !tbaa !5
  %432 = getelementptr inbounds double, ptr %431, i64 12
  store double %430, ptr %432, align 8, !tbaa !9
  %433 = load double, ptr %28, align 8, !tbaa !9
  %434 = fneg double %433
  %435 = load double, ptr %18, align 8, !tbaa !9
  %436 = load double, ptr %13, align 8, !tbaa !9
  %437 = fadd double %435, %436
  %438 = fmul double %434, %437
  %439 = load double, ptr %11, align 8, !tbaa !9
  %440 = fmul double %438, %439
  %441 = load ptr, ptr %5, align 8, !tbaa !5
  %442 = getelementptr inbounds double, ptr %441, i64 13
  store double %440, ptr %442, align 8, !tbaa !9
  %443 = load double, ptr %26, align 8, !tbaa !9
  %444 = load double, ptr %12, align 8, !tbaa !9
  %445 = load double, ptr %27, align 8, !tbaa !9
  %446 = load double, ptr %14, align 8, !tbaa !9
  %447 = fmul double %445, %446
  %448 = call double @llvm.fmuladd.f64(double %443, double %444, double %447)
  %449 = load double, ptr %28, align 8, !tbaa !9
  %450 = load double, ptr %17, align 8, !tbaa !9
  %451 = fmul double %449, %450
  %452 = load double, ptr %11, align 8, !tbaa !9
  %453 = call double @llvm.fmuladd.f64(double %451, double %452, double %448)
  %454 = load ptr, ptr %5, align 8, !tbaa !5
  %455 = getelementptr inbounds double, ptr %454, i64 14
  store double %453, ptr %455, align 8, !tbaa !9
  %456 = load double, ptr %25, align 8, !tbaa !9
  %457 = load double, ptr %27, align 8, !tbaa !9
  %458 = load double, ptr %16, align 8, !tbaa !9
  %459 = call double @llvm.fmuladd.f64(double %457, double %458, double %456)
  %460 = load double, ptr %28, align 8, !tbaa !9
  %461 = load double, ptr %20, align 8, !tbaa !9
  %462 = fmul double %460, %461
  %463 = load double, ptr %11, align 8, !tbaa !9
  %464 = call double @llvm.fmuladd.f64(double %462, double %463, double %459)
  %465 = load ptr, ptr %5, align 8, !tbaa !5
  %466 = getelementptr inbounds double, ptr %465, i64 15
  store double %464, ptr %466, align 8, !tbaa !9
  %467 = load double, ptr %26, align 8, !tbaa !9
  %468 = load double, ptr %12, align 8, !tbaa !9
  %469 = load double, ptr %27, align 8, !tbaa !9
  %470 = load double, ptr %14, align 8, !tbaa !9
  %471 = fmul double %469, %470
  %472 = fneg double %471
  %473 = call double @llvm.fmuladd.f64(double %467, double %468, double %472)
  %474 = load double, ptr %28, align 8, !tbaa !9
  %475 = load double, ptr %21, align 8, !tbaa !9
  %476 = fmul double %474, %475
  %477 = load double, ptr %11, align 8, !tbaa !9
  %478 = call double @llvm.fmuladd.f64(double %476, double %477, double %473)
  %479 = load ptr, ptr %5, align 8, !tbaa !5
  %480 = getelementptr inbounds double, ptr %479, i64 16
  store double %478, ptr %480, align 8, !tbaa !9
  %481 = load double, ptr %26, align 8, !tbaa !9
  %482 = fmul double -2.000000e+00, %481
  %483 = load double, ptr %11, align 8, !tbaa !9
  %484 = load double, ptr %28, align 8, !tbaa !9
  %485 = load double, ptr %16, align 8, !tbaa !9
  %486 = load double, ptr %13, align 8, !tbaa !9
  %487 = fadd double %485, %486
  %488 = fmul double %484, %487
  %489 = load double, ptr %11, align 8, !tbaa !9
  %490 = fmul double %488, %489
  %491 = fneg double %490
  %492 = call double @llvm.fmuladd.f64(double %482, double %483, double %491)
  %493 = load ptr, ptr %5, align 8, !tbaa !5
  %494 = getelementptr inbounds double, ptr %493, i64 17
  store double %492, ptr %494, align 8, !tbaa !9
  %495 = load double, ptr %26, align 8, !tbaa !9
  %496 = fmul double -2.000000e+00, %495
  %497 = load double, ptr %12, align 8, !tbaa !9
  %498 = load double, ptr %28, align 8, !tbaa !9
  %499 = load double, ptr %16, align 8, !tbaa !9
  %500 = load double, ptr %18, align 8, !tbaa !9
  %501 = fadd double %499, %500
  %502 = fmul double %498, %501
  %503 = load double, ptr %12, align 8, !tbaa !9
  %504 = fmul double %502, %503
  %505 = fneg double %504
  %506 = call double @llvm.fmuladd.f64(double %496, double %497, double %505)
  %507 = load ptr, ptr %5, align 8, !tbaa !5
  %508 = getelementptr inbounds double, ptr %507, i64 18
  store double %506, ptr %508, align 8, !tbaa !9
  %509 = load double, ptr %25, align 8, !tbaa !9
  %510 = load double, ptr %27, align 8, !tbaa !9
  %511 = load double, ptr %18, align 8, !tbaa !9
  %512 = call double @llvm.fmuladd.f64(double %510, double %511, double %509)
  %513 = load double, ptr %28, align 8, !tbaa !9
  %514 = load double, ptr %14, align 8, !tbaa !9
  %515 = fmul double %513, %514
  %516 = load double, ptr %12, align 8, !tbaa !9
  %517 = call double @llvm.fmuladd.f64(double %515, double %516, double %512)
  %518 = load ptr, ptr %5, align 8, !tbaa !5
  %519 = getelementptr inbounds double, ptr %518, i64 19
  store double %517, ptr %519, align 8, !tbaa !9
  %520 = load double, ptr %26, align 8, !tbaa !9
  %521 = load double, ptr %10, align 8, !tbaa !9
  %522 = load double, ptr %27, align 8, !tbaa !9
  %523 = load double, ptr %17, align 8, !tbaa !9
  %524 = fmul double %522, %523
  %525 = fneg double %524
  %526 = call double @llvm.fmuladd.f64(double %520, double %521, double %525)
  %527 = load double, ptr %28, align 8, !tbaa !9
  %528 = load double, ptr %15, align 8, !tbaa !9
  %529 = fmul double %527, %528
  %530 = load double, ptr %12, align 8, !tbaa !9
  %531 = call double @llvm.fmuladd.f64(double %529, double %530, double %526)
  %532 = load ptr, ptr %5, align 8, !tbaa !5
  %533 = getelementptr inbounds double, ptr %532, i64 20
  store double %531, ptr %533, align 8, !tbaa !9
  %534 = load double, ptr %25, align 8, !tbaa !9
  %535 = fneg double %534
  %536 = load double, ptr %27, align 8, !tbaa !9
  %537 = load double, ptr %18, align 8, !tbaa !9
  %538 = fneg double %536
  %539 = call double @llvm.fmuladd.f64(double %538, double %537, double %535)
  %540 = load double, ptr %28, align 8, !tbaa !9
  %541 = load double, ptr %14, align 8, !tbaa !9
  %542 = fmul double %540, %541
  %543 = load double, ptr %12, align 8, !tbaa !9
  %544 = call double @llvm.fmuladd.f64(double %542, double %543, double %539)
  %545 = load ptr, ptr %5, align 8, !tbaa !5
  %546 = getelementptr inbounds double, ptr %545, i64 21
  store double %544, ptr %546, align 8, !tbaa !9
  %547 = load double, ptr %26, align 8, !tbaa !9
  %548 = fmul double -2.000000e+00, %547
  %549 = load double, ptr %12, align 8, !tbaa !9
  %550 = load double, ptr %28, align 8, !tbaa !9
  %551 = load double, ptr %18, align 8, !tbaa !9
  %552 = load double, ptr %13, align 8, !tbaa !9
  %553 = fadd double %551, %552
  %554 = fmul double %550, %553
  %555 = load double, ptr %12, align 8, !tbaa !9
  %556 = fmul double %554, %555
  %557 = fneg double %556
  %558 = call double @llvm.fmuladd.f64(double %548, double %549, double %557)
  %559 = load ptr, ptr %5, align 8, !tbaa !5
  %560 = getelementptr inbounds double, ptr %559, i64 22
  store double %558, ptr %560, align 8, !tbaa !9
  %561 = load double, ptr %26, align 8, !tbaa !9
  %562 = load double, ptr %11, align 8, !tbaa !9
  %563 = load double, ptr %27, align 8, !tbaa !9
  %564 = load double, ptr %15, align 8, !tbaa !9
  %565 = fmul double %563, %564
  %566 = call double @llvm.fmuladd.f64(double %561, double %562, double %565)
  %567 = load double, ptr %28, align 8, !tbaa !9
  %568 = load double, ptr %17, align 8, !tbaa !9
  %569 = fmul double %567, %568
  %570 = load double, ptr %12, align 8, !tbaa !9
  %571 = call double @llvm.fmuladd.f64(double %569, double %570, double %566)
  %572 = load ptr, ptr %5, align 8, !tbaa !5
  %573 = getelementptr inbounds double, ptr %572, i64 23
  store double %571, ptr %573, align 8, !tbaa !9
  %574 = load double, ptr %26, align 8, !tbaa !9
  %575 = load double, ptr %10, align 8, !tbaa !9
  %576 = load double, ptr %27, align 8, !tbaa !9
  %577 = load double, ptr %17, align 8, !tbaa !9
  %578 = fmul double %576, %577
  %579 = call double @llvm.fmuladd.f64(double %574, double %575, double %578)
  %580 = load double, ptr %28, align 8, !tbaa !9
  %581 = load double, ptr %20, align 8, !tbaa !9
  %582 = fmul double %580, %581
  %583 = load double, ptr %12, align 8, !tbaa !9
  %584 = call double @llvm.fmuladd.f64(double %582, double %583, double %579)
  %585 = load ptr, ptr %5, align 8, !tbaa !5
  %586 = getelementptr inbounds double, ptr %585, i64 24
  store double %584, ptr %586, align 8, !tbaa !9
  %587 = load double, ptr %26, align 8, !tbaa !9
  %588 = load double, ptr %11, align 8, !tbaa !9
  %589 = load double, ptr %27, align 8, !tbaa !9
  %590 = load double, ptr %15, align 8, !tbaa !9
  %591 = fmul double %589, %590
  %592 = fneg double %591
  %593 = call double @llvm.fmuladd.f64(double %587, double %588, double %592)
  %594 = load double, ptr %28, align 8, !tbaa !9
  %595 = load double, ptr %21, align 8, !tbaa !9
  %596 = fmul double %594, %595
  %597 = load double, ptr %12, align 8, !tbaa !9
  %598 = call double @llvm.fmuladd.f64(double %596, double %597, double %593)
  %599 = load ptr, ptr %5, align 8, !tbaa !5
  %600 = getelementptr inbounds double, ptr %599, i64 25
  store double %598, ptr %600, align 8, !tbaa !9
  %601 = load double, ptr %28, align 8, !tbaa !9
  %602 = fneg double %601
  %603 = load double, ptr %16, align 8, !tbaa !9
  %604 = load double, ptr %13, align 8, !tbaa !9
  %605 = fadd double %603, %604
  %606 = fmul double %602, %605
  %607 = load double, ptr %12, align 8, !tbaa !9
  %608 = fmul double %606, %607
  %609 = load ptr, ptr %5, align 8, !tbaa !5
  %610 = getelementptr inbounds double, ptr %609, i64 26
  store double %608, ptr %610, align 8, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %28) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #4
  br label %611

611:                                              ; preds = %250, %130
  call void @llvm.lifetime.end.p0(i64 8, ptr %24) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %18) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  store i32 0, ptr %9, align 4
  br label %612

612:                                              ; preds = %611, %129
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #4
  %613 = load i32, ptr %9, align 4
  switch i32 %613, label %615 [
    i32 0, label %614
    i32 1, label %614
  ]

614:                                              ; preds = %612, %612
  ret void

615:                                              ; preds = %612
  unreachable
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind
declare double @sqrt(double noundef) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #3

; Function Attrs: nounwind
declare double @sin(double noundef) #2

; Function Attrs: nounwind
declare double @cos(double noundef) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nofree nounwind willreturn memory(write, argmem: readwrite) uwtable
define dso_local void @vl_rodrigues(ptr nocapture noundef writeonly %0, ptr noundef writeonly %1, ptr nocapture noundef readonly %2) local_unnamed_addr #0 {
  %4 = load double, ptr %2, align 8, !tbaa !5
  %5 = getelementptr inbounds i8, ptr %2, i64 8
  %6 = load <2 x double>, ptr %5, align 8, !tbaa !5
  %7 = fmul <2 x double> %6, %6
  %8 = extractelement <2 x double> %7, i64 0
  %9 = tail call double @llvm.fmuladd.f64(double %4, double %4, double %8)
  %10 = extractelement <2 x double> %6, i64 1
  %11 = tail call double @llvm.fmuladd.f64(double %10, double %10, double %9)
  %sqrt = tail call double @llvm.sqrt.f64(double %11)
  %12 = fcmp olt double %sqrt, 0x3EB0C6F7A0B5ED8D
  br i1 %12, label %13, label %33

13:                                               ; preds = %3
  %14 = getelementptr inbounds i8, ptr %0, i64 48
  store <2 x double> <double 1.000000e+00, double 0.000000e+00>, ptr %0, align 8, !tbaa !5
  %15 = getelementptr inbounds i8, ptr %0, i64 32
  store <2 x double> zeroinitializer, ptr %14, align 8, !tbaa !5
  %16 = getelementptr inbounds i8, ptr %0, i64 16
  store <2 x double> zeroinitializer, ptr %16, align 8, !tbaa !5
  store <2 x double> <double 1.000000e+00, double 0.000000e+00>, ptr %15, align 8, !tbaa !5
  %17 = getelementptr inbounds i8, ptr %0, i64 64
  store double 1.000000e+00, ptr %17, align 8, !tbaa !5
  %.not315 = icmp eq ptr %1, null
  br i1 %.not315, label %192, label %18

18:                                               ; preds = %13
  %19 = getelementptr inbounds i8, ptr %1, i64 72
  %20 = getelementptr inbounds i8, ptr %1, i64 144
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %1, i8 0, i64 16, i1 false)
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %19, i8 0, i64 16, i1 false)
  store <2 x double> <double 0.000000e+00, double 1.000000e+00>, ptr %20, align 8, !tbaa !5
  %21 = getelementptr inbounds i8, ptr %1, i64 16
  %22 = getelementptr inbounds i8, ptr %1, i64 88
  %23 = getelementptr inbounds i8, ptr %1, i64 160
  store <2 x double> zeroinitializer, ptr %21, align 8, !tbaa !5
  store <2 x double> <double -1.000000e+00, double 0.000000e+00>, ptr %22, align 8, !tbaa !5
  store <2 x double> <double 0.000000e+00, double -1.000000e+00>, ptr %23, align 8, !tbaa !5
  %24 = getelementptr inbounds i8, ptr %1, i64 32
  %25 = getelementptr inbounds i8, ptr %1, i64 104
  %26 = getelementptr inbounds i8, ptr %1, i64 176
  store <2 x double> <double 0.000000e+00, double 1.000000e+00>, ptr %24, align 8, !tbaa !5
  store <2 x double> zeroinitializer, ptr %25, align 8, !tbaa !5
  store <2 x double> zeroinitializer, ptr %26, align 8, !tbaa !5
  %27 = getelementptr inbounds i8, ptr %1, i64 48
  %28 = getelementptr inbounds i8, ptr %1, i64 120
  store double 1.000000e+00, ptr %28, align 8, !tbaa !5
  %29 = getelementptr inbounds i8, ptr %1, i64 192
  store double 0.000000e+00, ptr %29, align 8, !tbaa !5
  store <2 x double> <double 0.000000e+00, double -1.000000e+00>, ptr %27, align 8, !tbaa !5
  %30 = getelementptr inbounds i8, ptr %1, i64 128
  %31 = getelementptr inbounds i8, ptr %1, i64 200
  %32 = getelementptr inbounds i8, ptr %1, i64 64
  store double 0.000000e+00, ptr %32, align 8, !tbaa !5
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %30, i8 0, i64 16, i1 false)
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 8 dereferenceable(16) %31, i8 0, i64 16, i1 false)
  br label %192

33:                                               ; preds = %3
  %34 = fdiv double %4, %sqrt
  %35 = insertelement <2 x double> poison, double %sqrt, i64 0
  %36 = shufflevector <2 x double> %35, <2 x double> poison, <2 x i32> zeroinitializer
  %37 = fdiv <2 x double> %6, %36
  %38 = fmul double %34, %34
  %39 = insertelement <2 x double> poison, double %34, i64 0
  %40 = shufflevector <2 x double> %39, <2 x double> poison, <2 x i32> zeroinitializer
  %41 = fmul <2 x double> %40, %37
  %42 = extractelement <2 x double> %37, i64 0
  %43 = extractelement <2 x double> %37, i64 1
  %44 = fmul double %42, %43
  %45 = fmul <2 x double> %37, %37
  %46 = tail call double @sin(double noundef %sqrt) #5
  %47 = tail call double @cos(double noundef %sqrt) #5
  %48 = fsub double 1.000000e+00, %47
  %49 = extractelement <2 x double> %45, i64 0
  %50 = extractelement <2 x double> %45, i64 1
  %51 = fadd double %49, %50
  %52 = fneg double %48
  %53 = insertelement <2 x double> poison, double %52, i64 0
  %54 = insertelement <2 x double> %53, double %46, i64 1
  %55 = insertelement <2 x double> %37, double %51, i64 0
  %56 = fneg double %46
  %57 = getelementptr inbounds i8, ptr %0, i64 16
  %58 = insertelement <2 x double> poison, double %48, i64 0
  %59 = shufflevector <2 x double> %58, <2 x double> poison, <2 x i32> zeroinitializer
  %60 = fmul <2 x double> %41, %59
  %61 = shufflevector <2 x double> %60, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %62 = insertelement <2 x double> %61, double 1.000000e+00, i64 0
  %63 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %54, <2 x double> %55, <2 x double> %62)
  store <2 x double> %63, ptr %0, align 8, !tbaa !5
  %64 = insertelement <2 x double> poison, double %56, i64 0
  %65 = shufflevector <2 x double> %64, <2 x double> poison, <2 x i32> zeroinitializer
  %66 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %65, <2 x double> %37, <2 x double> %61)
  store <2 x double> %66, ptr %57, align 8, !tbaa !5
  %67 = fadd double %38, %50
  %68 = getelementptr inbounds i8, ptr %0, i64 32
  %69 = fmul double %44, %48
  %70 = insertelement <2 x double> poison, double %67, i64 0
  %71 = insertelement <2 x double> %70, double %34, i64 1
  %72 = insertelement <2 x double> <double 1.000000e+00, double poison>, double %69, i64 1
  %73 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %54, <2 x double> %71, <2 x double> %72)
  store <2 x double> %73, ptr %68, align 8, !tbaa !5
  %74 = getelementptr inbounds i8, ptr %0, i64 48
  %75 = insertelement <2 x double> poison, double %46, i64 0
  %76 = insertelement <2 x double> %75, double %56, i64 1
  %77 = insertelement <2 x double> %37, double %34, i64 1
  %78 = insertelement <2 x double> %61, double %69, i64 1
  %79 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %76, <2 x double> %77, <2 x double> %78)
  store <2 x double> %79, ptr %74, align 8, !tbaa !5
  %80 = fadd double %38, %49
  %81 = tail call double @llvm.fmuladd.f64(double %52, double %80, double 1.000000e+00)
  %82 = getelementptr inbounds i8, ptr %0, i64 64
  store double %81, ptr %82, align 8, !tbaa !5
  %.not = icmp eq ptr %1, null
  br i1 %.not, label %192, label %83

83:                                               ; preds = %33
  %84 = fdiv double %46, %sqrt
  %85 = fdiv double %48, %sqrt
  %86 = fsub double %47, %84
  %87 = tail call double @llvm.fmuladd.f64(double %85, double -2.000000e+00, double %46)
  %88 = fneg double %87
  %89 = fmul double %51, %88
  %90 = fmul double %34, %89
  store double %90, ptr %1, align 8, !tbaa !5
  %91 = extractelement <2 x double> %41, i64 1
  %92 = fmul double %91, %86
  %93 = getelementptr inbounds i8, ptr %1, i64 8
  %94 = extractelement <2 x double> %41, i64 0
  %95 = fmul double %94, %86
  %96 = fneg double %95
  %97 = insertelement <2 x double> poison, double %85, i64 0
  %98 = shufflevector <2 x double> %97, <2 x double> poison, <2 x i32> zeroinitializer
  %99 = insertelement <2 x double> poison, double %92, i64 0
  %100 = insertelement <2 x double> %99, double %96, i64 1
  %101 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %98, <2 x double> %37, <2 x double> %100)
  %102 = insertelement <2 x double> poison, double %87, i64 0
  %103 = shufflevector <2 x double> %102, <2 x double> poison, <2 x i32> zeroinitializer
  %104 = fmul <2 x double> %41, %103
  %105 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %104, <2 x double> %40, <2 x double> %101)
  store <2 x double> %105, ptr %93, align 8, !tbaa !5
  %106 = fneg double %92
  %107 = shufflevector <2 x double> %104, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  %108 = getelementptr inbounds i8, ptr %1, i64 24
  %109 = fmul double %67, %88
  %110 = fmul double %34, %109
  %111 = getelementptr inbounds i8, ptr %1, i64 40
  %112 = insertelement <2 x double> poison, double %86, i64 0
  %113 = insertelement <2 x double> %112, double %85, i64 1
  %114 = insertelement <2 x double> %37, double %38, i64 0
  %115 = insertelement <2 x double> poison, double %84, i64 0
  %116 = insertelement <2 x double> %115, double %95, i64 1
  %117 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %113, <2 x double> %114, <2 x double> %116)
  %118 = fneg double %86
  %119 = getelementptr inbounds i8, ptr %1, i64 56
  %120 = fmul double %80, %88
  %121 = fmul double %34, %120
  %122 = insertelement <2 x double> poison, double %44, i64 0
  %123 = insertelement <2 x double> %122, double %85, i64 1
  %124 = insertelement <2 x double> <double poison, double -2.000000e+00>, double %87, i64 0
  %125 = fmul <2 x double> %123, %124
  %126 = shufflevector <2 x double> %104, <2 x double> %125, <2 x i32> <i32 0, i32 3>
  %127 = shufflevector <2 x double> %125, <2 x double> %104, <2 x i32> <i32 0, i32 3>
  %128 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %127, <2 x double> %40, <2 x double> %117)
  store <2 x double> %128, ptr %111, align 8, !tbaa !5
  %129 = fmul double %42, %89
  %130 = getelementptr inbounds i8, ptr %1, i64 72
  %131 = fmul double %44, %86
  %132 = shufflevector <2 x double> %125, <2 x double> %104, <2 x i32> <i32 1, i32 2>
  %133 = shufflevector <2 x double> %37, <2 x double> poison, <2 x i32> zeroinitializer
  %134 = insertelement <2 x double> poison, double %129, i64 0
  %135 = getelementptr inbounds i8, ptr %1, i64 88
  %136 = insertelement <2 x double> %115, double %131, i64 1
  %137 = fneg <2 x double> %136
  %138 = extractelement <2 x double> %137, i64 0
  %139 = tail call double @llvm.fmuladd.f64(double %118, double %38, double %138)
  %140 = insertelement <2 x double> poison, double %139, i64 0
  %141 = insertelement <2 x double> %140, double %121, i64 1
  %142 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %125, <2 x double> %40, <2 x double> %141)
  store <2 x double> %142, ptr %119, align 8, !tbaa !5
  %143 = insertelement <2 x double> poison, double %118, i64 0
  %144 = insertelement <2 x double> %143, double %85, i64 1
  %145 = insertelement <2 x double> %45, double %34, i64 1
  %146 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %144, <2 x double> %145, <2 x double> %137)
  %147 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %107, <2 x double> %133, <2 x double> %146)
  store <2 x double> %147, ptr %135, align 8, !tbaa !5
  %148 = fmul double %42, %109
  %149 = getelementptr inbounds i8, ptr %1, i64 104
  store double %148, ptr %149, align 8, !tbaa !5
  %150 = getelementptr inbounds i8, ptr %1, i64 112
  %151 = tail call double @llvm.fmuladd.f64(double %86, double %49, double %84)
  %152 = shufflevector <2 x double> %125, <2 x double> %104, <2 x i32> <i32 0, i32 3>
  %153 = shufflevector <2 x double> %117, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %154 = insertelement <2 x double> %153, double %151, i64 1
  %155 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %152, <2 x double> %133, <2 x double> %154)
  store <2 x double> %155, ptr %150, align 8, !tbaa !5
  %156 = getelementptr inbounds i8, ptr %1, i64 128
  %157 = fmul double %42, %120
  %158 = shufflevector <2 x double> %101, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %159 = insertelement <2 x double> %158, double %157, i64 1
  %160 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %125, <2 x double> %133, <2 x double> %159)
  store <2 x double> %160, ptr %156, align 8, !tbaa !5
  %161 = fmul double %43, %89
  %162 = getelementptr inbounds i8, ptr %1, i64 144
  %163 = tail call double @llvm.fmuladd.f64(double %86, double %50, double %84)
  %164 = shufflevector <2 x double> %37, <2 x double> poison, <2 x i32> <i32 1, i32 1>
  %165 = insertelement <2 x double> poison, double %161, i64 0
  %166 = insertelement <2 x double> %165, double %163, i64 1
  %167 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %132, <2 x double> %164, <2 x double> %166)
  store <2 x double> %167, ptr %162, align 8, !tbaa !5
  %168 = getelementptr inbounds i8, ptr %1, i64 160
  %169 = tail call double @llvm.fmuladd.f64(double %118, double %50, double %138)
  %170 = insertelement <2 x double> %146, double %169, i64 0
  %171 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %104, <2 x double> %164, <2 x double> %170)
  %172 = shufflevector <2 x double> %171, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  store <2 x double> %172, ptr %168, align 8, !tbaa !5
  %173 = fmul double %43, %109
  %174 = getelementptr inbounds i8, ptr %1, i64 176
  %175 = insertelement <2 x double> %101, double %173, i64 1
  %176 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %125, <2 x double> %164, <2 x double> %175)
  %177 = shufflevector <2 x double> %176, <2 x double> poison, <2 x i32> <i32 1, i32 0>
  store <2 x double> %177, ptr %174, align 8, !tbaa !5
  %178 = getelementptr inbounds i8, ptr %1, i64 192
  %179 = insertelement <2 x double> %133, double %34, i64 0
  %180 = insertelement <2 x double> poison, double %131, i64 0
  %181 = insertelement <2 x double> %180, double %106, i64 1
  %182 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %98, <2 x double> %179, <2 x double> %181)
  %183 = shufflevector <2 x double> %182, <2 x double> poison, <2 x i32> <i32 1, i32 poison>
  %184 = insertelement <2 x double> %183, double %110, i64 1
  %185 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %126, <2 x double> %40, <2 x double> %184)
  store <2 x double> %185, ptr %108, align 8, !tbaa !5
  %186 = shufflevector <2 x double> %134, <2 x double> %182, <2 x i32> <i32 0, i32 2>
  %187 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %132, <2 x double> %133, <2 x double> %186)
  store <2 x double> %187, ptr %130, align 8, !tbaa !5
  %188 = shufflevector <2 x double> %104, <2 x double> %125, <2 x i32> <i32 1, i32 2>
  %189 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %188, <2 x double> %164, <2 x double> %182)
  store <2 x double> %189, ptr %178, align 8, !tbaa !5
  %190 = fmul double %43, %120
  %191 = getelementptr inbounds i8, ptr %1, i64 208
  store double %190, ptr %191, align 8, !tbaa !5
  br label %192

192:                                              ; preds = %33, %83, %13, %18
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: mustprogress nofree nounwind willreturn memory(write)
declare double @sin(double noundef) local_unnamed_addr #2

; Function Attrs: mustprogress nofree nounwind willreturn memory(write)
declare double @cos(double noundef) local_unnamed_addr #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.sqrt.f64(double) #3

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #4

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #3

attributes #0 = { mustprogress nofree nounwind willreturn memory(write, argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nofree nounwind willreturn memory(write) "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: AggressiveInstCombinePass,EarlyCSEPass,GVNPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,MemCpyOptPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass,VectorCombinePass