; LLVM IR from BrunoLevy/learn-fpga :: LiteX/software/Doom/mc1-doom/src (p_saveg)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.player_s = type { ptr, i32, %struct.ticcmd_t, i32, i32, i32, i32, i32, i32, i32, [6 x i32], [6 x i32], i32, [4 x i32], i32, i32, [9 x i32], [4 x i32], [4 x i32], i32, i32, i32, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, i32, i32, [2 x %struct.pspdef_t], i32 }
%struct.ticcmd_t = type { i8, i8, i16, i16, i8, i8 }
%struct.pspdef_t = type { ptr, i32, i32, i32 }
%struct.state_t = type { i32, i64, i64, %union.actionf_t, i32, i64, i64 }
%union.actionf_t = type { ptr }

@playeringame = external global [4 x i32], align 16
@save_p = external dso_local global ptr, align 8
@players = external global [4 x %struct.player_s], align 16
@states = external global [967 x %struct.state_t], align 16

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
define dso_local void @P_UnArchivePlayers() #2 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #3
  store i32 0, ptr %1, align 4, !tbaa !5
  br label %3

3:                                                ; preds = %78, %0
  %4 = load i32, ptr %1, align 4, !tbaa !5
  %5 = icmp slt i32 %4, 4
  br i1 %5, label %6, label %81

6:                                                ; preds = %3
  %7 = load i32, ptr %1, align 4, !tbaa !5
  %8 = sext i32 %7 to i64
  %9 = getelementptr inbounds [4 x i32], ptr @playeringame, i64 0, i64 %8
  %10 = load i32, ptr %9, align 4, !tbaa !5
  %11 = icmp ne i32 %10, 0
  br i1 %11, label %13, label %12

12:                                               ; preds = %6
  br label %78

13:                                               ; preds = %6
  %14 = load ptr, ptr @save_p, align 8, !tbaa !9
  %15 = ptrtoint ptr %14 to i64
  %16 = and i64 %15, 3
  %17 = sub i64 4, %16
  %18 = and i64 %17, 3
  %19 = load ptr, ptr @save_p, align 8, !tbaa !9
  %20 = getelementptr inbounds i8, ptr %19, i64 %18
  store ptr %20, ptr @save_p, align 8, !tbaa !9
  %21 = load i32, ptr %1, align 4, !tbaa !5
  %22 = sext i32 %21 to i64
  %23 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %22
  %24 = load ptr, ptr @save_p, align 8, !tbaa !9
  call void @llvm.memcpy.p0.p0.i64(ptr align 16 %23, ptr align 1 %24, i64 320, i1 false)
  %25 = load ptr, ptr @save_p, align 8, !tbaa !9
  %26 = getelementptr inbounds i8, ptr %25, i64 320
  store ptr %26, ptr @save_p, align 8, !tbaa !9
  %27 = load i32, ptr %1, align 4, !tbaa !5
  %28 = sext i32 %27 to i64
  %29 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %28
  %30 = getelementptr inbounds %struct.player_s, ptr %29, i32 0, i32 0
  store ptr null, ptr %30, align 16, !tbaa !11
  %31 = load i32, ptr %1, align 4, !tbaa !5
  %32 = sext i32 %31 to i64
  %33 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %32
  %34 = getelementptr inbounds %struct.player_s, ptr %33, i32 0, i32 26
  store ptr null, ptr %34, align 16, !tbaa !15
  %35 = load i32, ptr %1, align 4, !tbaa !5
  %36 = sext i32 %35 to i64
  %37 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %36
  %38 = getelementptr inbounds %struct.player_s, ptr %37, i32 0, i32 29
  store ptr null, ptr %38, align 16, !tbaa !16
  store i32 0, ptr %2, align 4, !tbaa !5
  br label %39

39:                                               ; preds = %74, %13
  %40 = load i32, ptr %2, align 4, !tbaa !5
  %41 = icmp slt i32 %40, 2
  br i1 %41, label %42, label %77

42:                                               ; preds = %39
  %43 = load i32, ptr %1, align 4, !tbaa !5
  %44 = sext i32 %43 to i64
  %45 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %44
  %46 = getelementptr inbounds %struct.player_s, ptr %45, i32 0, i32 33
  %47 = load i32, ptr %2, align 4, !tbaa !5
  %48 = sext i32 %47 to i64
  %49 = getelementptr inbounds [2 x %struct.pspdef_t], ptr %46, i64 0, i64 %48
  %50 = getelementptr inbounds %struct.pspdef_t, ptr %49, i32 0, i32 0
  %51 = load ptr, ptr %50, align 8, !tbaa !17
  %52 = icmp ne ptr %51, null
  br i1 %52, label %53, label %73

53:                                               ; preds = %42
  %54 = load i32, ptr %1, align 4, !tbaa !5
  %55 = sext i32 %54 to i64
  %56 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %55
  %57 = getelementptr inbounds %struct.player_s, ptr %56, i32 0, i32 33
  %58 = load i32, ptr %2, align 4, !tbaa !5
  %59 = sext i32 %58 to i64
  %60 = getelementptr inbounds [2 x %struct.pspdef_t], ptr %57, i64 0, i64 %59
  %61 = getelementptr inbounds %struct.pspdef_t, ptr %60, i32 0, i32 0
  %62 = load ptr, ptr %61, align 8, !tbaa !17
  %63 = ptrtoint ptr %62 to i64
  %64 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %63
  %65 = load i32, ptr %1, align 4, !tbaa !5
  %66 = sext i32 %65 to i64
  %67 = getelementptr inbounds [4 x %struct.player_s], ptr @players, i64 0, i64 %66
  %68 = getelementptr inbounds %struct.player_s, ptr %67, i32 0, i32 33
  %69 = load i32, ptr %2, align 4, !tbaa !5
  %70 = sext i32 %69 to i64
  %71 = getelementptr inbounds [2 x %struct.pspdef_t], ptr %68, i64 0, i64 %70
  %72 = getelementptr inbounds %struct.pspdef_t, ptr %71, i32 0, i32 0
  store ptr %64, ptr %72, align 8, !tbaa !17
  br label %73

73:                                               ; preds = %53, %42
  br label %74

74:                                               ; preds = %73
  %75 = load i32, ptr %2, align 4, !tbaa !5
  %76 = add nsw i32 %75, 1
  store i32 %76, ptr %2, align 4, !tbaa !5
  br label %39, !llvm.loop !19

77:                                               ; preds = %39
  br label %78

78:                                               ; preds = %77, %12
  %79 = load i32, ptr %1, align 4, !tbaa !5
  %80 = add nsw i32 %79, 1
  store i32 %80, ptr %1, align 4, !tbaa !5
  br label %3, !llvm.loop !21

81:                                               ; preds = %3
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"any pointer", !7, i64 0}
!11 = !{!12, !10, i64 0}
!12 = !{!"player_s", !10, i64 0, !6, i64 8, !13, i64 12, !6, i64 20, !6, i64 24, !6, i64 28, !6, i64 32, !6, i64 36, !6, i64 40, !6, i64 44, !7, i64 48, !7, i64 72, !6, i64 96, !7, i64 100, !6, i64 116, !6, i64 120, !7, i64 124, !7, i64 160, !7, i64 176, !6, i64 192, !6, i64 196, !6, i64 200, !6, i64 204, !6, i64 208, !6, i64 212, !6, i64 216, !10, i64 224, !6, i64 232, !6, i64 236, !10, i64 240, !6, i64 248, !6, i64 252, !6, i64 256, !7, i64 264, !6, i64 312}
!13 = !{!"", !7, i64 0, !7, i64 1, !14, i64 2, !14, i64 4, !7, i64 6, !7, i64 7}
!14 = !{!"short", !7, i64 0}
!15 = !{!12, !10, i64 224}
!16 = !{!12, !10, i64 240}
!17 = !{!18, !10, i64 0}
!18 = !{!"", !10, i64 0, !6, i64 8, !6, i64 12, !6, i64 16}
!19 = distinct !{!19, !20}
!20 = !{!"llvm.loop.mustprogress"}
!21 = distinct !{!21, !20}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.player_s = type { ptr, i32, %struct.ticcmd_t, i32, i32, i32, i32, i32, i32, i32, [6 x i32], [6 x i32], i32, [4 x i32], i32, i32, [9 x i32], [4 x i32], [4 x i32], i32, i32, i32, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, i32, i32, [2 x %struct.pspdef_t], i32 }
%struct.ticcmd_t = type { i8, i8, i16, i16, i8, i8 }
%struct.pspdef_t = type { ptr, i32, i32, i32 }
%struct.state_t = type { i32, i64, i64, %union.actionf_t, i32, i64, i64 }
%union.actionf_t = type { ptr }

@playeringame = external local_unnamed_addr global [4 x i32], align 16
@save_p = external dso_local local_unnamed_addr global ptr, align 8
@players = external local_unnamed_addr global [4 x %struct.player_s], align 16
@states = external global [967 x %struct.state_t], align 16

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(readwrite, inaccessiblemem: none) uwtable
define dso_local void @P_UnArchivePlayers() local_unnamed_addr #1 {
  %save_p.promoted = load ptr, ptr @save_p, align 8, !tbaa !5
  %1 = load i32, ptr @playeringame, align 16, !tbaa !9
  %.not = icmp eq i32 %1, 0
  br i1 %.not, label %.loopexit, label %2

2:                                                ; preds = %0
  %3 = ptrtoint ptr %save_p.promoted to i64
  %4 = sub i64 0, %3
  %5 = and i64 %4, 3
  %6 = getelementptr inbounds i8, ptr %save_p.promoted, i64 %5
  store ptr %6, ptr @save_p, align 8, !tbaa !5
  tail call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(320) @players, ptr noundef nonnull align 1 dereferenceable(320) %6, i64 320, i1 false)
  %7 = getelementptr inbounds i8, ptr %6, i64 320
  store ptr %7, ptr @save_p, align 8, !tbaa !5
  store ptr null, ptr @players, align 16, !tbaa !11
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 224), align 16, !tbaa !15
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 240), align 16, !tbaa !16
  %8 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 264), align 8, !tbaa !17
  %.not17 = icmp eq ptr %8, null
  br i1 %.not17, label %12, label %9

9:                                                ; preds = %2
  %10 = ptrtoint ptr %8 to i64
  %11 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %10
  store ptr %11, ptr getelementptr inbounds (i8, ptr @players, i64 264), align 8, !tbaa !17
  br label %12

12:                                               ; preds = %2, %9
  %13 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 288), align 16, !tbaa !17
  %.not17.1 = icmp eq ptr %13, null
  br i1 %.not17.1, label %.loopexit, label %14

14:                                               ; preds = %12
  %15 = ptrtoint ptr %13 to i64
  %16 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %15
  store ptr %16, ptr getelementptr inbounds (i8, ptr @players, i64 288), align 16, !tbaa !17
  br label %.loopexit

.loopexit:                                        ; preds = %12, %14, %0
  %17 = phi ptr [ %save_p.promoted, %0 ], [ %7, %14 ], [ %7, %12 ]
  %18 = load i32, ptr getelementptr inbounds (i8, ptr @playeringame, i64 4), align 4, !tbaa !9
  %.not.1 = icmp eq i32 %18, 0
  br i1 %.not.1, label %.loopexit.1, label %19

19:                                               ; preds = %.loopexit
  %20 = ptrtoint ptr %17 to i64
  %21 = sub i64 0, %20
  %22 = and i64 %21, 3
  %23 = getelementptr inbounds i8, ptr %17, i64 %22
  store ptr %23, ptr @save_p, align 8, !tbaa !5
  tail call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(320) getelementptr inbounds (i8, ptr @players, i64 320), ptr noundef nonnull align 1 dereferenceable(320) %23, i64 320, i1 false)
  %24 = getelementptr inbounds i8, ptr %23, i64 320
  store ptr %24, ptr @save_p, align 8, !tbaa !5
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 320), align 16, !tbaa !11
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 544), align 16, !tbaa !15
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 560), align 16, !tbaa !16
  %25 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 584), align 8, !tbaa !17
  %.not17.122 = icmp eq ptr %25, null
  br i1 %.not17.122, label %29, label %26

26:                                               ; preds = %19
  %27 = ptrtoint ptr %25 to i64
  %28 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %27
  store ptr %28, ptr getelementptr inbounds (i8, ptr @players, i64 584), align 8, !tbaa !17
  br label %29

29:                                               ; preds = %26, %19
  %30 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 608), align 16, !tbaa !17
  %.not17.1.1 = icmp eq ptr %30, null
  br i1 %.not17.1.1, label %.loopexit.1, label %31

31:                                               ; preds = %29
  %32 = ptrtoint ptr %30 to i64
  %33 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %32
  store ptr %33, ptr getelementptr inbounds (i8, ptr @players, i64 608), align 16, !tbaa !17
  br label %.loopexit.1

.loopexit.1:                                      ; preds = %29, %31, %.loopexit
  %34 = phi ptr [ %17, %.loopexit ], [ %24, %31 ], [ %24, %29 ]
  %35 = load i32, ptr getelementptr inbounds (i8, ptr @playeringame, i64 8), align 8, !tbaa !9
  %.not.2 = icmp eq i32 %35, 0
  br i1 %.not.2, label %.loopexit.2, label %36

36:                                               ; preds = %.loopexit.1
  %37 = ptrtoint ptr %34 to i64
  %38 = sub i64 0, %37
  %39 = and i64 %38, 3
  %40 = getelementptr inbounds i8, ptr %34, i64 %39
  store ptr %40, ptr @save_p, align 8, !tbaa !5
  tail call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(320) getelementptr inbounds (i8, ptr @players, i64 640), ptr noundef nonnull align 1 dereferenceable(320) %40, i64 320, i1 false)
  %41 = getelementptr inbounds i8, ptr %40, i64 320
  store ptr %41, ptr @save_p, align 8, !tbaa !5
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 640), align 16, !tbaa !11
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 864), align 16, !tbaa !15
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 880), align 16, !tbaa !16
  %42 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 904), align 8, !tbaa !17
  %.not17.2 = icmp eq ptr %42, null
  br i1 %.not17.2, label %46, label %43

43:                                               ; preds = %36
  %44 = ptrtoint ptr %42 to i64
  %45 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %44
  store ptr %45, ptr getelementptr inbounds (i8, ptr @players, i64 904), align 8, !tbaa !17
  br label %46

46:                                               ; preds = %43, %36
  %47 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 928), align 16, !tbaa !17
  %.not17.1.2 = icmp eq ptr %47, null
  br i1 %.not17.1.2, label %.loopexit.2, label %48

48:                                               ; preds = %46
  %49 = ptrtoint ptr %47 to i64
  %50 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %49
  store ptr %50, ptr getelementptr inbounds (i8, ptr @players, i64 928), align 16, !tbaa !17
  br label %.loopexit.2

.loopexit.2:                                      ; preds = %46, %48, %.loopexit.1
  %51 = phi ptr [ %34, %.loopexit.1 ], [ %41, %48 ], [ %41, %46 ]
  %52 = load i32, ptr getelementptr inbounds (i8, ptr @playeringame, i64 12), align 4, !tbaa !9
  %.not.3 = icmp eq i32 %52, 0
  br i1 %.not.3, label %.loopexit.3, label %53

53:                                               ; preds = %.loopexit.2
  %54 = ptrtoint ptr %51 to i64
  %55 = sub i64 0, %54
  %56 = and i64 %55, 3
  %57 = getelementptr inbounds i8, ptr %51, i64 %56
  store ptr %57, ptr @save_p, align 8, !tbaa !5
  tail call void @llvm.memcpy.p0.p0.i64(ptr noundef nonnull align 16 dereferenceable(320) getelementptr inbounds (i8, ptr @players, i64 960), ptr noundef nonnull align 1 dereferenceable(320) %57, i64 320, i1 false)
  %58 = getelementptr inbounds i8, ptr %57, i64 320
  store ptr %58, ptr @save_p, align 8, !tbaa !5
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 960), align 16, !tbaa !11
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 1184), align 16, !tbaa !15
  store ptr null, ptr getelementptr inbounds (i8, ptr @players, i64 1200), align 16, !tbaa !16
  %59 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 1224), align 8, !tbaa !17
  %.not17.3 = icmp eq ptr %59, null
  br i1 %.not17.3, label %63, label %60

60:                                               ; preds = %53
  %61 = ptrtoint ptr %59 to i64
  %62 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %61
  store ptr %62, ptr getelementptr inbounds (i8, ptr @players, i64 1224), align 8, !tbaa !17
  br label %63

63:                                               ; preds = %60, %53
  %64 = load ptr, ptr getelementptr inbounds (i8, ptr @players, i64 1248), align 16, !tbaa !17
  %.not17.1.3 = icmp eq ptr %64, null
  br i1 %.not17.1.3, label %.loopexit.3, label %65

65:                                               ; preds = %63
  %66 = ptrtoint ptr %64 to i64
  %67 = getelementptr inbounds [967 x %struct.state_t], ptr @states, i64 0, i64 %66
  store ptr %67, ptr getelementptr inbounds (i8, ptr @players, i64 1248), align 16, !tbaa !17
  br label %.loopexit.3

.loopexit.3:                                      ; preds = %63, %65, %.loopexit.2
  ret void
}

attributes #0 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind willreturn memory(readwrite, inaccessiblemem: none) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !6, i64 0}
!12 = !{!"player_s", !6, i64 0, !10, i64 8, !13, i64 12, !10, i64 20, !10, i64 24, !10, i64 28, !10, i64 32, !10, i64 36, !10, i64 40, !10, i64 44, !7, i64 48, !7, i64 72, !10, i64 96, !7, i64 100, !10, i64 116, !10, i64 120, !7, i64 124, !7, i64 160, !7, i64 176, !10, i64 192, !10, i64 196, !10, i64 200, !10, i64 204, !10, i64 208, !10, i64 212, !10, i64 216, !6, i64 224, !10, i64 232, !10, i64 236, !6, i64 240, !10, i64 248, !10, i64 252, !10, i64 256, !7, i64 264, !10, i64 312}
!13 = !{!"", !7, i64 0, !7, i64 1, !14, i64 2, !14, i64 4, !7, i64 6, !7, i64 7}
!14 = !{!"short", !7, i64 0}
!15 = !{!12, !6, i64 224}
!16 = !{!12, !6, i64 240}
!17 = !{!18, !6, i64 0}
!18 = !{!"", !6, i64 0, !10, i64 8, !10, i64 12, !10, i64 16}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopRotatePass,LoopSimplifyPass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass