; LLVM IR from OpenMathLib/OpenBLAS :: lapack-netlib/SRC (clacrt)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.complex = type { float, float }

; Function Attrs: nounwind uwtable
define dso_local void @clacrt_(ptr noundef %0, ptr noundef %1, ptr noundef %2, ptr noundef %3, ptr noundef %4, ptr noundef %5, ptr noundef %6) #0 {
  %8 = alloca ptr, align 8
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  %12 = alloca ptr, align 8
  %13 = alloca ptr, align 8
  %14 = alloca ptr, align 8
  %15 = alloca i32, align 4
  %16 = alloca i32, align 4
  %17 = alloca i32, align 4
  %18 = alloca i32, align 4
  %19 = alloca %struct.complex, align 4
  %20 = alloca %struct.complex, align 4
  %21 = alloca %struct.complex, align 4
  %22 = alloca i32, align 4
  %23 = alloca %struct.complex, align 4
  %24 = alloca i32, align 4
  %25 = alloca i32, align 4
  %26 = alloca i32, align 4
  store ptr %0, ptr %8, align 8, !tbaa !5
  store ptr %1, ptr %9, align 8, !tbaa !5
  store ptr %2, ptr %10, align 8, !tbaa !5
  store ptr %3, ptr %11, align 8, !tbaa !5
  store ptr %4, ptr %12, align 8, !tbaa !5
  store ptr %5, ptr %13, align 8, !tbaa !5
  store ptr %6, ptr %14, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %15) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %16) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %17) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %18) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %25) #3
  %27 = load ptr, ptr %11, align 8, !tbaa !5
  %28 = getelementptr inbounds %struct.complex, ptr %27, i32 -1
  store ptr %28, ptr %11, align 8, !tbaa !5
  %29 = load ptr, ptr %9, align 8, !tbaa !5
  %30 = getelementptr inbounds %struct.complex, ptr %29, i32 -1
  store ptr %30, ptr %9, align 8, !tbaa !5
  %31 = load ptr, ptr %8, align 8, !tbaa !5
  %32 = load i32, ptr %31, align 4, !tbaa !9
  %33 = icmp sle i32 %32, 0
  br i1 %33, label %34, label %35

34:                                               ; preds = %7
  store i32 1, ptr %26, align 4
  br label %574

35:                                               ; preds = %7
  %36 = load ptr, ptr %10, align 8, !tbaa !5
  %37 = load i32, ptr %36, align 4, !tbaa !9
  %38 = icmp eq i32 %37, 1
  br i1 %38, label %39, label %44

39:                                               ; preds = %35
  %40 = load ptr, ptr %12, align 8, !tbaa !5
  %41 = load i32, ptr %40, align 4, !tbaa !9
  %42 = icmp eq i32 %41, 1
  br i1 %42, label %43, label %44

43:                                               ; preds = %39
  br label %326

44:                                               ; preds = %39, %35
  store i32 1, ptr %24, align 4, !tbaa !9
  store i32 1, ptr %25, align 4, !tbaa !9
  %45 = load ptr, ptr %10, align 8, !tbaa !5
  %46 = load i32, ptr %45, align 4, !tbaa !9
  %47 = icmp slt i32 %46, 0
  br i1 %47, label %48, label %57

48:                                               ; preds = %44
  %49 = load ptr, ptr %8, align 8, !tbaa !5
  %50 = load i32, ptr %49, align 4, !tbaa !9
  %51 = sub nsw i32 0, %50
  %52 = add nsw i32 %51, 1
  %53 = load ptr, ptr %10, align 8, !tbaa !5
  %54 = load i32, ptr %53, align 4, !tbaa !9
  %55 = mul nsw i32 %52, %54
  %56 = add nsw i32 %55, 1
  store i32 %56, ptr %24, align 4, !tbaa !9
  br label %57

57:                                               ; preds = %48, %44
  %58 = load ptr, ptr %12, align 8, !tbaa !5
  %59 = load i32, ptr %58, align 4, !tbaa !9
  %60 = icmp slt i32 %59, 0
  br i1 %60, label %61, label %70

61:                                               ; preds = %57
  %62 = load ptr, ptr %8, align 8, !tbaa !5
  %63 = load i32, ptr %62, align 4, !tbaa !9
  %64 = sub nsw i32 0, %63
  %65 = add nsw i32 %64, 1
  %66 = load ptr, ptr %12, align 8, !tbaa !5
  %67 = load i32, ptr %66, align 4, !tbaa !9
  %68 = mul nsw i32 %65, %67
  %69 = add nsw i32 %68, 1
  store i32 %69, ptr %25, align 4, !tbaa !9
  br label %70

70:                                               ; preds = %61, %57
  %71 = load ptr, ptr %8, align 8, !tbaa !5
  %72 = load i32, ptr %71, align 4, !tbaa !9
  store i32 %72, ptr %15, align 4, !tbaa !9
  store i32 1, ptr %22, align 4, !tbaa !9
  br label %73

73:                                               ; preds = %322, %70
  %74 = load i32, ptr %22, align 4, !tbaa !9
  %75 = load i32, ptr %15, align 4, !tbaa !9
  %76 = icmp sle i32 %74, %75
  br i1 %76, label %77, label %325

77:                                               ; preds = %73
  %78 = load i32, ptr %24, align 4, !tbaa !9
  store i32 %78, ptr %16, align 4, !tbaa !9
  %79 = load ptr, ptr %13, align 8, !tbaa !5
  %80 = getelementptr inbounds %struct.complex, ptr %79, i32 0, i32 0
  %81 = load float, ptr %80, align 4, !tbaa !11
  %82 = load ptr, ptr %9, align 8, !tbaa !5
  %83 = load i32, ptr %16, align 4, !tbaa !9
  %84 = sext i32 %83 to i64
  %85 = getelementptr inbounds %struct.complex, ptr %82, i64 %84
  %86 = getelementptr inbounds %struct.complex, ptr %85, i32 0, i32 0
  %87 = load float, ptr %86, align 4, !tbaa !11
  %88 = load ptr, ptr %13, align 8, !tbaa !5
  %89 = getelementptr inbounds %struct.complex, ptr %88, i32 0, i32 1
  %90 = load float, ptr %89, align 4, !tbaa !14
  %91 = load ptr, ptr %9, align 8, !tbaa !5
  %92 = load i32, ptr %16, align 4, !tbaa !9
  %93 = sext i32 %92 to i64
  %94 = getelementptr inbounds %struct.complex, ptr %91, i64 %93
  %95 = getelementptr inbounds %struct.complex, ptr %94, i32 0, i32 1
  %96 = load float, ptr %95, align 4, !tbaa !14
  %97 = fmul float %90, %96
  %98 = fneg float %97
  %99 = call float @llvm.fmuladd.f32(float %81, float %87, float %98)
  %100 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %99, ptr %100, align 4, !tbaa !11
  %101 = load ptr, ptr %13, align 8, !tbaa !5
  %102 = getelementptr inbounds %struct.complex, ptr %101, i32 0, i32 0
  %103 = load float, ptr %102, align 4, !tbaa !11
  %104 = load ptr, ptr %9, align 8, !tbaa !5
  %105 = load i32, ptr %16, align 4, !tbaa !9
  %106 = sext i32 %105 to i64
  %107 = getelementptr inbounds %struct.complex, ptr %104, i64 %106
  %108 = getelementptr inbounds %struct.complex, ptr %107, i32 0, i32 1
  %109 = load float, ptr %108, align 4, !tbaa !14
  %110 = load ptr, ptr %13, align 8, !tbaa !5
  %111 = getelementptr inbounds %struct.complex, ptr %110, i32 0, i32 1
  %112 = load float, ptr %111, align 4, !tbaa !14
  %113 = load ptr, ptr %9, align 8, !tbaa !5
  %114 = load i32, ptr %16, align 4, !tbaa !9
  %115 = sext i32 %114 to i64
  %116 = getelementptr inbounds %struct.complex, ptr %113, i64 %115
  %117 = getelementptr inbounds %struct.complex, ptr %116, i32 0, i32 0
  %118 = load float, ptr %117, align 4, !tbaa !11
  %119 = fmul float %112, %118
  %120 = call float @llvm.fmuladd.f32(float %103, float %109, float %119)
  %121 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %120, ptr %121, align 4, !tbaa !14
  %122 = load i32, ptr %25, align 4, !tbaa !9
  store i32 %122, ptr %17, align 4, !tbaa !9
  %123 = load ptr, ptr %14, align 8, !tbaa !5
  %124 = getelementptr inbounds %struct.complex, ptr %123, i32 0, i32 0
  %125 = load float, ptr %124, align 4, !tbaa !11
  %126 = load ptr, ptr %11, align 8, !tbaa !5
  %127 = load i32, ptr %17, align 4, !tbaa !9
  %128 = sext i32 %127 to i64
  %129 = getelementptr inbounds %struct.complex, ptr %126, i64 %128
  %130 = getelementptr inbounds %struct.complex, ptr %129, i32 0, i32 0
  %131 = load float, ptr %130, align 4, !tbaa !11
  %132 = load ptr, ptr %14, align 8, !tbaa !5
  %133 = getelementptr inbounds %struct.complex, ptr %132, i32 0, i32 1
  %134 = load float, ptr %133, align 4, !tbaa !14
  %135 = load ptr, ptr %11, align 8, !tbaa !5
  %136 = load i32, ptr %17, align 4, !tbaa !9
  %137 = sext i32 %136 to i64
  %138 = getelementptr inbounds %struct.complex, ptr %135, i64 %137
  %139 = getelementptr inbounds %struct.complex, ptr %138, i32 0, i32 1
  %140 = load float, ptr %139, align 4, !tbaa !14
  %141 = fmul float %134, %140
  %142 = fneg float %141
  %143 = call float @llvm.fmuladd.f32(float %125, float %131, float %142)
  %144 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %143, ptr %144, align 4, !tbaa !11
  %145 = load ptr, ptr %14, align 8, !tbaa !5
  %146 = getelementptr inbounds %struct.complex, ptr %145, i32 0, i32 0
  %147 = load float, ptr %146, align 4, !tbaa !11
  %148 = load ptr, ptr %11, align 8, !tbaa !5
  %149 = load i32, ptr %17, align 4, !tbaa !9
  %150 = sext i32 %149 to i64
  %151 = getelementptr inbounds %struct.complex, ptr %148, i64 %150
  %152 = getelementptr inbounds %struct.complex, ptr %151, i32 0, i32 1
  %153 = load float, ptr %152, align 4, !tbaa !14
  %154 = load ptr, ptr %14, align 8, !tbaa !5
  %155 = getelementptr inbounds %struct.complex, ptr %154, i32 0, i32 1
  %156 = load float, ptr %155, align 4, !tbaa !14
  %157 = load ptr, ptr %11, align 8, !tbaa !5
  %158 = load i32, ptr %17, align 4, !tbaa !9
  %159 = sext i32 %158 to i64
  %160 = getelementptr inbounds %struct.complex, ptr %157, i64 %159
  %161 = getelementptr inbounds %struct.complex, ptr %160, i32 0, i32 0
  %162 = load float, ptr %161, align 4, !tbaa !11
  %163 = fmul float %156, %162
  %164 = call float @llvm.fmuladd.f32(float %147, float %153, float %163)
  %165 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %164, ptr %165, align 4, !tbaa !14
  %166 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %167 = load float, ptr %166, align 4, !tbaa !11
  %168 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %169 = load float, ptr %168, align 4, !tbaa !11
  %170 = fadd float %167, %169
  %171 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  store float %170, ptr %171, align 4, !tbaa !11
  %172 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %173 = load float, ptr %172, align 4, !tbaa !14
  %174 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %175 = load float, ptr %174, align 4, !tbaa !14
  %176 = fadd float %173, %175
  %177 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  store float %176, ptr %177, align 4, !tbaa !14
  %178 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  %179 = load float, ptr %178, align 4, !tbaa !11
  %180 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 0
  store float %179, ptr %180, align 4, !tbaa !11
  %181 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  %182 = load float, ptr %181, align 4, !tbaa !14
  %183 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 1
  store float %182, ptr %183, align 4, !tbaa !14
  %184 = load i32, ptr %25, align 4, !tbaa !9
  store i32 %184, ptr %16, align 4, !tbaa !9
  %185 = load i32, ptr %25, align 4, !tbaa !9
  store i32 %185, ptr %17, align 4, !tbaa !9
  %186 = load ptr, ptr %13, align 8, !tbaa !5
  %187 = getelementptr inbounds %struct.complex, ptr %186, i32 0, i32 0
  %188 = load float, ptr %187, align 4, !tbaa !11
  %189 = load ptr, ptr %11, align 8, !tbaa !5
  %190 = load i32, ptr %17, align 4, !tbaa !9
  %191 = sext i32 %190 to i64
  %192 = getelementptr inbounds %struct.complex, ptr %189, i64 %191
  %193 = getelementptr inbounds %struct.complex, ptr %192, i32 0, i32 0
  %194 = load float, ptr %193, align 4, !tbaa !11
  %195 = load ptr, ptr %13, align 8, !tbaa !5
  %196 = getelementptr inbounds %struct.complex, ptr %195, i32 0, i32 1
  %197 = load float, ptr %196, align 4, !tbaa !14
  %198 = load ptr, ptr %11, align 8, !tbaa !5
  %199 = load i32, ptr %17, align 4, !tbaa !9
  %200 = sext i32 %199 to i64
  %201 = getelementptr inbounds %struct.complex, ptr %198, i64 %200
  %202 = getelementptr inbounds %struct.complex, ptr %201, i32 0, i32 1
  %203 = load float, ptr %202, align 4, !tbaa !14
  %204 = fmul float %197, %203
  %205 = fneg float %204
  %206 = call float @llvm.fmuladd.f32(float %188, float %194, float %205)
  %207 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %206, ptr %207, align 4, !tbaa !11
  %208 = load ptr, ptr %13, align 8, !tbaa !5
  %209 = getelementptr inbounds %struct.complex, ptr %208, i32 0, i32 0
  %210 = load float, ptr %209, align 4, !tbaa !11
  %211 = load ptr, ptr %11, align 8, !tbaa !5
  %212 = load i32, ptr %17, align 4, !tbaa !9
  %213 = sext i32 %212 to i64
  %214 = getelementptr inbounds %struct.complex, ptr %211, i64 %213
  %215 = getelementptr inbounds %struct.complex, ptr %214, i32 0, i32 1
  %216 = load float, ptr %215, align 4, !tbaa !14
  %217 = load ptr, ptr %13, align 8, !tbaa !5
  %218 = getelementptr inbounds %struct.complex, ptr %217, i32 0, i32 1
  %219 = load float, ptr %218, align 4, !tbaa !14
  %220 = load ptr, ptr %11, align 8, !tbaa !5
  %221 = load i32, ptr %17, align 4, !tbaa !9
  %222 = sext i32 %221 to i64
  %223 = getelementptr inbounds %struct.complex, ptr %220, i64 %222
  %224 = getelementptr inbounds %struct.complex, ptr %223, i32 0, i32 0
  %225 = load float, ptr %224, align 4, !tbaa !11
  %226 = fmul float %219, %225
  %227 = call float @llvm.fmuladd.f32(float %210, float %216, float %226)
  %228 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %227, ptr %228, align 4, !tbaa !14
  %229 = load i32, ptr %24, align 4, !tbaa !9
  store i32 %229, ptr %18, align 4, !tbaa !9
  %230 = load ptr, ptr %14, align 8, !tbaa !5
  %231 = getelementptr inbounds %struct.complex, ptr %230, i32 0, i32 0
  %232 = load float, ptr %231, align 4, !tbaa !11
  %233 = load ptr, ptr %9, align 8, !tbaa !5
  %234 = load i32, ptr %18, align 4, !tbaa !9
  %235 = sext i32 %234 to i64
  %236 = getelementptr inbounds %struct.complex, ptr %233, i64 %235
  %237 = getelementptr inbounds %struct.complex, ptr %236, i32 0, i32 0
  %238 = load float, ptr %237, align 4, !tbaa !11
  %239 = load ptr, ptr %14, align 8, !tbaa !5
  %240 = getelementptr inbounds %struct.complex, ptr %239, i32 0, i32 1
  %241 = load float, ptr %240, align 4, !tbaa !14
  %242 = load ptr, ptr %9, align 8, !tbaa !5
  %243 = load i32, ptr %18, align 4, !tbaa !9
  %244 = sext i32 %243 to i64
  %245 = getelementptr inbounds %struct.complex, ptr %242, i64 %244
  %246 = getelementptr inbounds %struct.complex, ptr %245, i32 0, i32 1
  %247 = load float, ptr %246, align 4, !tbaa !14
  %248 = fmul float %241, %247
  %249 = fneg float %248
  %250 = call float @llvm.fmuladd.f32(float %232, float %238, float %249)
  %251 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %250, ptr %251, align 4, !tbaa !11
  %252 = load ptr, ptr %14, align 8, !tbaa !5
  %253 = getelementptr inbounds %struct.complex, ptr %252, i32 0, i32 0
  %254 = load float, ptr %253, align 4, !tbaa !11
  %255 = load ptr, ptr %9, align 8, !tbaa !5
  %256 = load i32, ptr %18, align 4, !tbaa !9
  %257 = sext i32 %256 to i64
  %258 = getelementptr inbounds %struct.complex, ptr %255, i64 %257
  %259 = getelementptr inbounds %struct.complex, ptr %258, i32 0, i32 1
  %260 = load float, ptr %259, align 4, !tbaa !14
  %261 = load ptr, ptr %14, align 8, !tbaa !5
  %262 = getelementptr inbounds %struct.complex, ptr %261, i32 0, i32 1
  %263 = load float, ptr %262, align 4, !tbaa !14
  %264 = load ptr, ptr %9, align 8, !tbaa !5
  %265 = load i32, ptr %18, align 4, !tbaa !9
  %266 = sext i32 %265 to i64
  %267 = getelementptr inbounds %struct.complex, ptr %264, i64 %266
  %268 = getelementptr inbounds %struct.complex, ptr %267, i32 0, i32 0
  %269 = load float, ptr %268, align 4, !tbaa !11
  %270 = fmul float %263, %269
  %271 = call float @llvm.fmuladd.f32(float %254, float %260, float %270)
  %272 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %271, ptr %272, align 4, !tbaa !14
  %273 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %274 = load float, ptr %273, align 4, !tbaa !11
  %275 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %276 = load float, ptr %275, align 4, !tbaa !11
  %277 = fsub float %274, %276
  %278 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  store float %277, ptr %278, align 4, !tbaa !11
  %279 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %280 = load float, ptr %279, align 4, !tbaa !14
  %281 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %282 = load float, ptr %281, align 4, !tbaa !14
  %283 = fsub float %280, %282
  %284 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  store float %283, ptr %284, align 4, !tbaa !14
  %285 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  %286 = load float, ptr %285, align 4, !tbaa !11
  %287 = load ptr, ptr %11, align 8, !tbaa !5
  %288 = load i32, ptr %16, align 4, !tbaa !9
  %289 = sext i32 %288 to i64
  %290 = getelementptr inbounds %struct.complex, ptr %287, i64 %289
  %291 = getelementptr inbounds %struct.complex, ptr %290, i32 0, i32 0
  store float %286, ptr %291, align 4, !tbaa !11
  %292 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  %293 = load float, ptr %292, align 4, !tbaa !14
  %294 = load ptr, ptr %11, align 8, !tbaa !5
  %295 = load i32, ptr %16, align 4, !tbaa !9
  %296 = sext i32 %295 to i64
  %297 = getelementptr inbounds %struct.complex, ptr %294, i64 %296
  %298 = getelementptr inbounds %struct.complex, ptr %297, i32 0, i32 1
  store float %293, ptr %298, align 4, !tbaa !14
  %299 = load i32, ptr %24, align 4, !tbaa !9
  store i32 %299, ptr %16, align 4, !tbaa !9
  %300 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 0
  %301 = load float, ptr %300, align 4, !tbaa !11
  %302 = load ptr, ptr %9, align 8, !tbaa !5
  %303 = load i32, ptr %16, align 4, !tbaa !9
  %304 = sext i32 %303 to i64
  %305 = getelementptr inbounds %struct.complex, ptr %302, i64 %304
  %306 = getelementptr inbounds %struct.complex, ptr %305, i32 0, i32 0
  store float %301, ptr %306, align 4, !tbaa !11
  %307 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 1
  %308 = load float, ptr %307, align 4, !tbaa !14
  %309 = load ptr, ptr %9, align 8, !tbaa !5
  %310 = load i32, ptr %16, align 4, !tbaa !9
  %311 = sext i32 %310 to i64
  %312 = getelementptr inbounds %struct.complex, ptr %309, i64 %311
  %313 = getelementptr inbounds %struct.complex, ptr %312, i32 0, i32 1
  store float %308, ptr %313, align 4, !tbaa !14
  %314 = load ptr, ptr %10, align 8, !tbaa !5
  %315 = load i32, ptr %314, align 4, !tbaa !9
  %316 = load i32, ptr %24, align 4, !tbaa !9
  %317 = add nsw i32 %316, %315
  store i32 %317, ptr %24, align 4, !tbaa !9
  %318 = load ptr, ptr %12, align 8, !tbaa !5
  %319 = load i32, ptr %318, align 4, !tbaa !9
  %320 = load i32, ptr %25, align 4, !tbaa !9
  %321 = add nsw i32 %320, %319
  store i32 %321, ptr %25, align 4, !tbaa !9
  br label %322

322:                                              ; preds = %77
  %323 = load i32, ptr %22, align 4, !tbaa !9
  %324 = add nsw i32 %323, 1
  store i32 %324, ptr %22, align 4, !tbaa !9
  br label %73, !llvm.loop !15

325:                                              ; preds = %73
  store i32 1, ptr %26, align 4
  br label %574

326:                                              ; preds = %43
  %327 = load ptr, ptr %8, align 8, !tbaa !5
  %328 = load i32, ptr %327, align 4, !tbaa !9
  store i32 %328, ptr %15, align 4, !tbaa !9
  store i32 1, ptr %22, align 4, !tbaa !9
  br label %329

329:                                              ; preds = %570, %326
  %330 = load i32, ptr %22, align 4, !tbaa !9
  %331 = load i32, ptr %15, align 4, !tbaa !9
  %332 = icmp sle i32 %330, %331
  br i1 %332, label %333, label %573

333:                                              ; preds = %329
  %334 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %334, ptr %16, align 4, !tbaa !9
  %335 = load ptr, ptr %13, align 8, !tbaa !5
  %336 = getelementptr inbounds %struct.complex, ptr %335, i32 0, i32 0
  %337 = load float, ptr %336, align 4, !tbaa !11
  %338 = load ptr, ptr %9, align 8, !tbaa !5
  %339 = load i32, ptr %16, align 4, !tbaa !9
  %340 = sext i32 %339 to i64
  %341 = getelementptr inbounds %struct.complex, ptr %338, i64 %340
  %342 = getelementptr inbounds %struct.complex, ptr %341, i32 0, i32 0
  %343 = load float, ptr %342, align 4, !tbaa !11
  %344 = load ptr, ptr %13, align 8, !tbaa !5
  %345 = getelementptr inbounds %struct.complex, ptr %344, i32 0, i32 1
  %346 = load float, ptr %345, align 4, !tbaa !14
  %347 = load ptr, ptr %9, align 8, !tbaa !5
  %348 = load i32, ptr %16, align 4, !tbaa !9
  %349 = sext i32 %348 to i64
  %350 = getelementptr inbounds %struct.complex, ptr %347, i64 %349
  %351 = getelementptr inbounds %struct.complex, ptr %350, i32 0, i32 1
  %352 = load float, ptr %351, align 4, !tbaa !14
  %353 = fmul float %346, %352
  %354 = fneg float %353
  %355 = call float @llvm.fmuladd.f32(float %337, float %343, float %354)
  %356 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %355, ptr %356, align 4, !tbaa !11
  %357 = load ptr, ptr %13, align 8, !tbaa !5
  %358 = getelementptr inbounds %struct.complex, ptr %357, i32 0, i32 0
  %359 = load float, ptr %358, align 4, !tbaa !11
  %360 = load ptr, ptr %9, align 8, !tbaa !5
  %361 = load i32, ptr %16, align 4, !tbaa !9
  %362 = sext i32 %361 to i64
  %363 = getelementptr inbounds %struct.complex, ptr %360, i64 %362
  %364 = getelementptr inbounds %struct.complex, ptr %363, i32 0, i32 1
  %365 = load float, ptr %364, align 4, !tbaa !14
  %366 = load ptr, ptr %13, align 8, !tbaa !5
  %367 = getelementptr inbounds %struct.complex, ptr %366, i32 0, i32 1
  %368 = load float, ptr %367, align 4, !tbaa !14
  %369 = load ptr, ptr %9, align 8, !tbaa !5
  %370 = load i32, ptr %16, align 4, !tbaa !9
  %371 = sext i32 %370 to i64
  %372 = getelementptr inbounds %struct.complex, ptr %369, i64 %371
  %373 = getelementptr inbounds %struct.complex, ptr %372, i32 0, i32 0
  %374 = load float, ptr %373, align 4, !tbaa !11
  %375 = fmul float %368, %374
  %376 = call float @llvm.fmuladd.f32(float %359, float %365, float %375)
  %377 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %376, ptr %377, align 4, !tbaa !14
  %378 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %378, ptr %17, align 4, !tbaa !9
  %379 = load ptr, ptr %14, align 8, !tbaa !5
  %380 = getelementptr inbounds %struct.complex, ptr %379, i32 0, i32 0
  %381 = load float, ptr %380, align 4, !tbaa !11
  %382 = load ptr, ptr %11, align 8, !tbaa !5
  %383 = load i32, ptr %17, align 4, !tbaa !9
  %384 = sext i32 %383 to i64
  %385 = getelementptr inbounds %struct.complex, ptr %382, i64 %384
  %386 = getelementptr inbounds %struct.complex, ptr %385, i32 0, i32 0
  %387 = load float, ptr %386, align 4, !tbaa !11
  %388 = load ptr, ptr %14, align 8, !tbaa !5
  %389 = getelementptr inbounds %struct.complex, ptr %388, i32 0, i32 1
  %390 = load float, ptr %389, align 4, !tbaa !14
  %391 = load ptr, ptr %11, align 8, !tbaa !5
  %392 = load i32, ptr %17, align 4, !tbaa !9
  %393 = sext i32 %392 to i64
  %394 = getelementptr inbounds %struct.complex, ptr %391, i64 %393
  %395 = getelementptr inbounds %struct.complex, ptr %394, i32 0, i32 1
  %396 = load float, ptr %395, align 4, !tbaa !14
  %397 = fmul float %390, %396
  %398 = fneg float %397
  %399 = call float @llvm.fmuladd.f32(float %381, float %387, float %398)
  %400 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %399, ptr %400, align 4, !tbaa !11
  %401 = load ptr, ptr %14, align 8, !tbaa !5
  %402 = getelementptr inbounds %struct.complex, ptr %401, i32 0, i32 0
  %403 = load float, ptr %402, align 4, !tbaa !11
  %404 = load ptr, ptr %11, align 8, !tbaa !5
  %405 = load i32, ptr %17, align 4, !tbaa !9
  %406 = sext i32 %405 to i64
  %407 = getelementptr inbounds %struct.complex, ptr %404, i64 %406
  %408 = getelementptr inbounds %struct.complex, ptr %407, i32 0, i32 1
  %409 = load float, ptr %408, align 4, !tbaa !14
  %410 = load ptr, ptr %14, align 8, !tbaa !5
  %411 = getelementptr inbounds %struct.complex, ptr %410, i32 0, i32 1
  %412 = load float, ptr %411, align 4, !tbaa !14
  %413 = load ptr, ptr %11, align 8, !tbaa !5
  %414 = load i32, ptr %17, align 4, !tbaa !9
  %415 = sext i32 %414 to i64
  %416 = getelementptr inbounds %struct.complex, ptr %413, i64 %415
  %417 = getelementptr inbounds %struct.complex, ptr %416, i32 0, i32 0
  %418 = load float, ptr %417, align 4, !tbaa !11
  %419 = fmul float %412, %418
  %420 = call float @llvm.fmuladd.f32(float %403, float %409, float %419)
  %421 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %420, ptr %421, align 4, !tbaa !14
  %422 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %423 = load float, ptr %422, align 4, !tbaa !11
  %424 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %425 = load float, ptr %424, align 4, !tbaa !11
  %426 = fadd float %423, %425
  %427 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  store float %426, ptr %427, align 4, !tbaa !11
  %428 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %429 = load float, ptr %428, align 4, !tbaa !14
  %430 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %431 = load float, ptr %430, align 4, !tbaa !14
  %432 = fadd float %429, %431
  %433 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  store float %432, ptr %433, align 4, !tbaa !14
  %434 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  %435 = load float, ptr %434, align 4, !tbaa !11
  %436 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 0
  store float %435, ptr %436, align 4, !tbaa !11
  %437 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  %438 = load float, ptr %437, align 4, !tbaa !14
  %439 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 1
  store float %438, ptr %439, align 4, !tbaa !14
  %440 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %440, ptr %16, align 4, !tbaa !9
  %441 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %441, ptr %17, align 4, !tbaa !9
  %442 = load ptr, ptr %13, align 8, !tbaa !5
  %443 = getelementptr inbounds %struct.complex, ptr %442, i32 0, i32 0
  %444 = load float, ptr %443, align 4, !tbaa !11
  %445 = load ptr, ptr %11, align 8, !tbaa !5
  %446 = load i32, ptr %17, align 4, !tbaa !9
  %447 = sext i32 %446 to i64
  %448 = getelementptr inbounds %struct.complex, ptr %445, i64 %447
  %449 = getelementptr inbounds %struct.complex, ptr %448, i32 0, i32 0
  %450 = load float, ptr %449, align 4, !tbaa !11
  %451 = load ptr, ptr %13, align 8, !tbaa !5
  %452 = getelementptr inbounds %struct.complex, ptr %451, i32 0, i32 1
  %453 = load float, ptr %452, align 4, !tbaa !14
  %454 = load ptr, ptr %11, align 8, !tbaa !5
  %455 = load i32, ptr %17, align 4, !tbaa !9
  %456 = sext i32 %455 to i64
  %457 = getelementptr inbounds %struct.complex, ptr %454, i64 %456
  %458 = getelementptr inbounds %struct.complex, ptr %457, i32 0, i32 1
  %459 = load float, ptr %458, align 4, !tbaa !14
  %460 = fmul float %453, %459
  %461 = fneg float %460
  %462 = call float @llvm.fmuladd.f32(float %444, float %450, float %461)
  %463 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  store float %462, ptr %463, align 4, !tbaa !11
  %464 = load ptr, ptr %13, align 8, !tbaa !5
  %465 = getelementptr inbounds %struct.complex, ptr %464, i32 0, i32 0
  %466 = load float, ptr %465, align 4, !tbaa !11
  %467 = load ptr, ptr %11, align 8, !tbaa !5
  %468 = load i32, ptr %17, align 4, !tbaa !9
  %469 = sext i32 %468 to i64
  %470 = getelementptr inbounds %struct.complex, ptr %467, i64 %469
  %471 = getelementptr inbounds %struct.complex, ptr %470, i32 0, i32 1
  %472 = load float, ptr %471, align 4, !tbaa !14
  %473 = load ptr, ptr %13, align 8, !tbaa !5
  %474 = getelementptr inbounds %struct.complex, ptr %473, i32 0, i32 1
  %475 = load float, ptr %474, align 4, !tbaa !14
  %476 = load ptr, ptr %11, align 8, !tbaa !5
  %477 = load i32, ptr %17, align 4, !tbaa !9
  %478 = sext i32 %477 to i64
  %479 = getelementptr inbounds %struct.complex, ptr %476, i64 %478
  %480 = getelementptr inbounds %struct.complex, ptr %479, i32 0, i32 0
  %481 = load float, ptr %480, align 4, !tbaa !11
  %482 = fmul float %475, %481
  %483 = call float @llvm.fmuladd.f32(float %466, float %472, float %482)
  %484 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  store float %483, ptr %484, align 4, !tbaa !14
  %485 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %485, ptr %18, align 4, !tbaa !9
  %486 = load ptr, ptr %14, align 8, !tbaa !5
  %487 = getelementptr inbounds %struct.complex, ptr %486, i32 0, i32 0
  %488 = load float, ptr %487, align 4, !tbaa !11
  %489 = load ptr, ptr %9, align 8, !tbaa !5
  %490 = load i32, ptr %18, align 4, !tbaa !9
  %491 = sext i32 %490 to i64
  %492 = getelementptr inbounds %struct.complex, ptr %489, i64 %491
  %493 = getelementptr inbounds %struct.complex, ptr %492, i32 0, i32 0
  %494 = load float, ptr %493, align 4, !tbaa !11
  %495 = load ptr, ptr %14, align 8, !tbaa !5
  %496 = getelementptr inbounds %struct.complex, ptr %495, i32 0, i32 1
  %497 = load float, ptr %496, align 4, !tbaa !14
  %498 = load ptr, ptr %9, align 8, !tbaa !5
  %499 = load i32, ptr %18, align 4, !tbaa !9
  %500 = sext i32 %499 to i64
  %501 = getelementptr inbounds %struct.complex, ptr %498, i64 %500
  %502 = getelementptr inbounds %struct.complex, ptr %501, i32 0, i32 1
  %503 = load float, ptr %502, align 4, !tbaa !14
  %504 = fmul float %497, %503
  %505 = fneg float %504
  %506 = call float @llvm.fmuladd.f32(float %488, float %494, float %505)
  %507 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  store float %506, ptr %507, align 4, !tbaa !11
  %508 = load ptr, ptr %14, align 8, !tbaa !5
  %509 = getelementptr inbounds %struct.complex, ptr %508, i32 0, i32 0
  %510 = load float, ptr %509, align 4, !tbaa !11
  %511 = load ptr, ptr %9, align 8, !tbaa !5
  %512 = load i32, ptr %18, align 4, !tbaa !9
  %513 = sext i32 %512 to i64
  %514 = getelementptr inbounds %struct.complex, ptr %511, i64 %513
  %515 = getelementptr inbounds %struct.complex, ptr %514, i32 0, i32 1
  %516 = load float, ptr %515, align 4, !tbaa !14
  %517 = load ptr, ptr %14, align 8, !tbaa !5
  %518 = getelementptr inbounds %struct.complex, ptr %517, i32 0, i32 1
  %519 = load float, ptr %518, align 4, !tbaa !14
  %520 = load ptr, ptr %9, align 8, !tbaa !5
  %521 = load i32, ptr %18, align 4, !tbaa !9
  %522 = sext i32 %521 to i64
  %523 = getelementptr inbounds %struct.complex, ptr %520, i64 %522
  %524 = getelementptr inbounds %struct.complex, ptr %523, i32 0, i32 0
  %525 = load float, ptr %524, align 4, !tbaa !11
  %526 = fmul float %519, %525
  %527 = call float @llvm.fmuladd.f32(float %510, float %516, float %526)
  %528 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  store float %527, ptr %528, align 4, !tbaa !14
  %529 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 0
  %530 = load float, ptr %529, align 4, !tbaa !11
  %531 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 0
  %532 = load float, ptr %531, align 4, !tbaa !11
  %533 = fsub float %530, %532
  %534 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  store float %533, ptr %534, align 4, !tbaa !11
  %535 = getelementptr inbounds %struct.complex, ptr %20, i32 0, i32 1
  %536 = load float, ptr %535, align 4, !tbaa !14
  %537 = getelementptr inbounds %struct.complex, ptr %21, i32 0, i32 1
  %538 = load float, ptr %537, align 4, !tbaa !14
  %539 = fsub float %536, %538
  %540 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  store float %539, ptr %540, align 4, !tbaa !14
  %541 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 0
  %542 = load float, ptr %541, align 4, !tbaa !11
  %543 = load ptr, ptr %11, align 8, !tbaa !5
  %544 = load i32, ptr %16, align 4, !tbaa !9
  %545 = sext i32 %544 to i64
  %546 = getelementptr inbounds %struct.complex, ptr %543, i64 %545
  %547 = getelementptr inbounds %struct.complex, ptr %546, i32 0, i32 0
  store float %542, ptr %547, align 4, !tbaa !11
  %548 = getelementptr inbounds %struct.complex, ptr %19, i32 0, i32 1
  %549 = load float, ptr %548, align 4, !tbaa !14
  %550 = load ptr, ptr %11, align 8, !tbaa !5
  %551 = load i32, ptr %16, align 4, !tbaa !9
  %552 = sext i32 %551 to i64
  %553 = getelementptr inbounds %struct.complex, ptr %550, i64 %552
  %554 = getelementptr inbounds %struct.complex, ptr %553, i32 0, i32 1
  store float %549, ptr %554, align 4, !tbaa !14
  %555 = load i32, ptr %22, align 4, !tbaa !9
  store i32 %555, ptr %16, align 4, !tbaa !9
  %556 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 0
  %557 = load float, ptr %556, align 4, !tbaa !11
  %558 = load ptr, ptr %9, align 8, !tbaa !5
  %559 = load i32, ptr %16, align 4, !tbaa !9
  %560 = sext i32 %559 to i64
  %561 = getelementptr inbounds %struct.complex, ptr %558, i64 %560
  %562 = getelementptr inbounds %struct.complex, ptr %561, i32 0, i32 0
  store float %557, ptr %562, align 4, !tbaa !11
  %563 = getelementptr inbounds %struct.complex, ptr %23, i32 0, i32 1
  %564 = load float, ptr %563, align 4, !tbaa !14
  %565 = load ptr, ptr %9, align 8, !tbaa !5
  %566 = load i32, ptr %16, align 4, !tbaa !9
  %567 = sext i32 %566 to i64
  %568 = getelementptr inbounds %struct.complex, ptr %565, i64 %567
  %569 = getelementptr inbounds %struct.complex, ptr %568, i32 0, i32 1
  store float %564, ptr %569, align 4, !tbaa !14
  br label %570

570:                                              ; preds = %333
  %571 = load i32, ptr %22, align 4, !tbaa !9
  %572 = add nsw i32 %571, 1
  store i32 %572, ptr %22, align 4, !tbaa !9
  br label %329, !llvm.loop !17

573:                                              ; preds = %329
  store i32 1, ptr %26, align 4
  br label %574

574:                                              ; preds = %573, %325, %34
  call void @llvm.lifetime.end.p0(i64 4, ptr %25) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %20) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %18) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %17) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %16) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %15) #3
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !13, i64 0}
!12 = !{!"", !13, i64 0, !13, i64 4}
!13 = !{!"float", !7, i64 0}
!14 = !{!12, !13, i64 4}
!15 = distinct !{!15, !16}
!16 = !{!"llvm.loop.mustprogress"}
!17 = distinct !{!17, !16}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.complex = type { float, float }

; Function Attrs: nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable
define dso_local void @clacrt_(ptr nocapture noundef readonly %0, ptr nocapture noundef %1, ptr nocapture noundef readonly %2, ptr nocapture noundef %3, ptr nocapture noundef readonly %4, ptr nocapture noundef readonly %5, ptr nocapture noundef readonly %6) local_unnamed_addr #0 {
  %8 = getelementptr inbounds i8, ptr %3, i64 -8
  %9 = getelementptr inbounds i8, ptr %1, i64 -8
  %10 = load i32, ptr %0, align 4, !tbaa !5
  %11 = icmp slt i32 %10, 1
  br i1 %11, label %.loopexit, label %12

12:                                               ; preds = %7
  %13 = load i32, ptr %2, align 4, !tbaa !5
  %14 = icmp eq i32 %13, 1
  br i1 %14, label %15, label %thread-pre-split

15:                                               ; preds = %12
  %16 = load i32, ptr %4, align 4, !tbaa !5
  %17 = icmp eq i32 %16, 1
  br i1 %17, label %.lr.ph186, label %.lr.ph

.lr.ph186:                                        ; preds = %15
  %18 = getelementptr inbounds i8, ptr %5, i64 4
  %19 = getelementptr inbounds i8, ptr %6, i64 4
  %20 = add nuw i32 %10, 1
  %wide.trip.count = zext i32 %20 to i64
  %21 = zext nneg i32 %10 to i64
  %min.iters.check310 = icmp ult i32 %10, 8
  br i1 %min.iters.check310, label %scalar.ph309.preheader, label %vector.memcheck260

scalar.ph309.preheader:                           ; preds = %middle.block308, %vector.memcheck260, %.lr.ph186
  %indvars.iv193.ph = phi i64 [ 1, %vector.memcheck260 ], [ 1, %.lr.ph186 ], [ %ind.end314, %middle.block308 ]
  br label %scalar.ph309

vector.memcheck260:                               ; preds = %.lr.ph186
  %22 = shl nuw nsw i64 %wide.trip.count, 3
  %23 = add nsw i64 %22, -12
  %scevgep261 = getelementptr i8, ptr %3, i64 %23
  %scevgep262 = getelementptr i8, ptr %1, i64 %23
  %scevgep263 = getelementptr i8, ptr %3, i64 4
  %24 = add nsw i64 %22, -8
  %scevgep264 = getelementptr i8, ptr %3, i64 %24
  %scevgep265 = getelementptr i8, ptr %1, i64 4
  %scevgep266 = getelementptr i8, ptr %1, i64 %24
  %scevgep267 = getelementptr i8, ptr %5, i64 8
  %scevgep268 = getelementptr i8, ptr %6, i64 8
  %bound0269 = icmp ugt ptr %scevgep262, %3
  %bound1270 = icmp ugt ptr %scevgep261, %1
  %found.conflict271 = and i1 %bound0269, %bound1270
  %bound0272 = icmp ugt ptr %18, %3
  %bound1273 = icmp ugt ptr %scevgep261, %5
  %found.conflict274 = and i1 %bound0272, %bound1273
  %conflict.rdx275 = or i1 %found.conflict271, %found.conflict274
  %bound0276 = icmp ugt ptr %19, %3
  %bound1277 = icmp ugt ptr %scevgep261, %6
  %found.conflict278 = and i1 %bound0276, %bound1277
  %conflict.rdx279 = or i1 %conflict.rdx275, %found.conflict278
  %bound0280 = icmp ugt ptr %18, %1
  %bound1281 = icmp ugt ptr %scevgep262, %5
  %found.conflict282 = and i1 %bound0280, %bound1281
  %conflict.rdx283 = or i1 %conflict.rdx279, %found.conflict282
  %bound0284 = icmp ugt ptr %19, %1
  %bound1285 = icmp ugt ptr %scevgep262, %6
  %found.conflict286 = and i1 %bound0284, %bound1285
  %conflict.rdx287 = or i1 %conflict.rdx283, %found.conflict286
  %bound0288 = icmp ult ptr %scevgep263, %scevgep266
  %bound1289 = icmp ult ptr %scevgep265, %scevgep264
  %found.conflict290 = and i1 %bound0288, %bound1289
  %conflict.rdx291 = or i1 %conflict.rdx287, %found.conflict290
  %bound0292 = icmp ult ptr %scevgep263, %scevgep267
  %bound1293 = icmp ult ptr %18, %scevgep264
  %found.conflict294 = and i1 %bound0292, %bound1293
  %conflict.rdx295 = or i1 %conflict.rdx291, %found.conflict294
  %bound0296 = icmp ult ptr %scevgep263, %scevgep268
  %bound1297 = icmp ult ptr %19, %scevgep264
  %found.conflict298 = and i1 %bound0296, %bound1297
  %conflict.rdx299 = or i1 %conflict.rdx295, %found.conflict298
  %bound0300 = icmp ult ptr %scevgep265, %scevgep267
  %bound1301 = icmp ult ptr %18, %scevgep266
  %found.conflict302 = and i1 %bound0300, %bound1301
  %conflict.rdx303 = or i1 %conflict.rdx299, %found.conflict302
  %bound0304 = icmp ult ptr %scevgep265, %scevgep268
  %bound1305 = icmp ult ptr %19, %scevgep266
  %found.conflict306 = and i1 %bound0304, %bound1305
  %conflict.rdx307 = or i1 %conflict.rdx303, %found.conflict306
  br i1 %conflict.rdx307, label %scalar.ph309.preheader, label %vector.ph311

vector.ph311:                                     ; preds = %vector.memcheck260
  %n.vec313 = and i64 %21, 2147483644
  %ind.end314 = or disjoint i64 %n.vec313, 1
  br label %vector.body316

vector.body316:                                   ; preds = %vector.body316, %vector.ph311
  %index317 = phi i64 [ 0, %vector.ph311 ], [ %index.next335, %vector.body316 ]
  %25 = load float, ptr %5, align 4, !tbaa !9, !alias.scope !12
  %broadcast.splatinsert324 = insertelement <4 x float> poison, float %25, i64 0
  %broadcast.splat325 = shufflevector <4 x float> %broadcast.splatinsert324, <4 x float> poison, <4 x i32> zeroinitializer
  %26 = getelementptr %struct.complex, ptr %1, i64 %index317
  %wide.vec319 = load <8 x float>, ptr %26, align 4, !tbaa !15
  %strided.vec320 = shufflevector <8 x float> %wide.vec319, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec321 = shufflevector <8 x float> %wide.vec319, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %27 = load float, ptr %18, align 4, !tbaa !16, !alias.scope !17
  %broadcast.splatinsert322 = insertelement <4 x float> poison, float %27, i64 0
  %broadcast.splat323 = shufflevector <4 x float> %broadcast.splatinsert322, <4 x float> poison, <4 x i32> zeroinitializer
  %28 = fneg <4 x float> %broadcast.splat323
  %29 = fmul <4 x float> %strided.vec321, %28
  %30 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat325, <4 x float> %strided.vec320, <4 x float> %29)
  %31 = fmul <4 x float> %strided.vec320, %broadcast.splat323
  %32 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat325, <4 x float> %strided.vec321, <4 x float> %31)
  %33 = load float, ptr %6, align 4, !tbaa !9, !alias.scope !19
  %broadcast.splatinsert331 = insertelement <4 x float> poison, float %33, i64 0
  %broadcast.splat332 = shufflevector <4 x float> %broadcast.splatinsert331, <4 x float> poison, <4 x i32> zeroinitializer
  %34 = getelementptr %struct.complex, ptr %3, i64 %index317
  %wide.vec326 = load <8 x float>, ptr %34, align 4, !tbaa !15
  %strided.vec327 = shufflevector <8 x float> %wide.vec326, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec328 = shufflevector <8 x float> %wide.vec326, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %35 = load float, ptr %19, align 4, !tbaa !16, !alias.scope !21
  %broadcast.splatinsert329 = insertelement <4 x float> poison, float %35, i64 0
  %broadcast.splat330 = shufflevector <4 x float> %broadcast.splatinsert329, <4 x float> poison, <4 x i32> zeroinitializer
  %36 = fneg <4 x float> %broadcast.splat330
  %37 = fmul <4 x float> %strided.vec328, %36
  %38 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec327, <4 x float> %37)
  %39 = fmul <4 x float> %strided.vec327, %broadcast.splat330
  %40 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec328, <4 x float> %39)
  %41 = fadd <4 x float> %30, %38
  %42 = fadd <4 x float> %32, %40
  %43 = fmul <4 x float> %strided.vec328, %28
  %44 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat325, <4 x float> %strided.vec327, <4 x float> %43)
  %45 = fmul <4 x float> %broadcast.splat323, %strided.vec327
  %46 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat325, <4 x float> %strided.vec328, <4 x float> %45)
  %47 = fmul <4 x float> %strided.vec321, %36
  %48 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec320, <4 x float> %47)
  %49 = fmul <4 x float> %strided.vec320, %broadcast.splat330
  %50 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat332, <4 x float> %strided.vec321, <4 x float> %49)
  %51 = fsub <4 x float> %44, %48
  %52 = fsub <4 x float> %46, %50
  %interleaved.vec333 = shufflevector <4 x float> %51, <4 x float> %52, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec333, ptr %34, align 4, !tbaa !15
  %interleaved.vec334 = shufflevector <4 x float> %41, <4 x float> %42, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec334, ptr %26, align 4, !tbaa !15
  %index.next335 = add nuw i64 %index317, 4
  %53 = icmp eq i64 %index.next335, %n.vec313
  br i1 %53, label %middle.block308, label %vector.body316, !llvm.loop !23

middle.block308:                                  ; preds = %vector.body316
  %cmp.n336 = icmp eq i64 %n.vec313, %21
  br i1 %cmp.n336, label %.loopexit, label %scalar.ph309.preheader

thread-pre-split:                                 ; preds = %12
  %54 = icmp slt i32 %13, 0
  %55 = sub nsw i32 1, %10
  %56 = mul nsw i32 %13, %55
  %57 = add nuw nsw i32 %56, 1
  %.0171.ph = select i1 %54, i32 %57, i32 1
  %.pr = load i32, ptr %4, align 4, !tbaa !5
  %58 = sext i32 %.0171.ph to i64
  br label %.lr.ph

.lr.ph:                                           ; preds = %thread-pre-split, %15
  %59 = phi i32 [ %.pr, %thread-pre-split ], [ %16, %15 ]
  %.0171 = phi i64 [ %58, %thread-pre-split ], [ 1, %15 ]
  %60 = icmp slt i32 %59, 0
  %61 = sub nsw i32 1, %10
  %62 = mul nsw i32 %59, %61
  %63 = add nuw nsw i32 %62, 1
  %.0 = select i1 %60, i32 %63, i32 1
  %64 = getelementptr inbounds i8, ptr %5, i64 4
  %65 = getelementptr i8, ptr %6, i64 4
  %66 = sext i32 %.0 to i64
  %67 = sext i32 %59 to i64
  %68 = sext i32 %13 to i64
  %69 = zext nneg i32 %10 to i64
  %min.iters.check = icmp ult i32 %10, 8
  br i1 %min.iters.check, label %scalar.ph.preheader, label %vector.scevcheck

vector.scevcheck:                                 ; preds = %.lr.ph
  %ident.check = icmp ne i32 %13, 1
  %ident.check199 = icmp ne i32 %59, 1
  %70 = or i1 %ident.check, %ident.check199
  br i1 %70, label %scalar.ph.preheader, label %vector.memcheck

vector.memcheck:                                  ; preds = %vector.scevcheck
  %71 = shl nsw i64 %66, 3
  %72 = getelementptr i8, ptr %3, i64 %71
  %scevgep = getelementptr i8, ptr %72, i64 -8
  %73 = add nsw i32 %10, -1
  %74 = zext i32 %73 to i64
  %75 = shl nuw nsw i64 %74, 3
  %76 = getelementptr i8, ptr %3, i64 %71
  %77 = getelementptr i8, ptr %76, i64 %75
  %scevgep200 = getelementptr i8, ptr %77, i64 -4
  %78 = shl nsw i64 %.0171, 3
  %79 = getelementptr i8, ptr %1, i64 %78
  %scevgep201 = getelementptr i8, ptr %79, i64 -8
  %80 = getelementptr i8, ptr %1, i64 %78
  %81 = getelementptr i8, ptr %80, i64 %75
  %scevgep202 = getelementptr i8, ptr %81, i64 -4
  %82 = getelementptr i8, ptr %3, i64 %71
  %scevgep203 = getelementptr i8, ptr %82, i64 -4
  %83 = getelementptr i8, ptr %3, i64 %71
  %scevgep204 = getelementptr i8, ptr %83, i64 %75
  %84 = getelementptr i8, ptr %1, i64 %78
  %scevgep205 = getelementptr i8, ptr %84, i64 -4
  %85 = getelementptr i8, ptr %1, i64 %78
  %scevgep206 = getelementptr i8, ptr %85, i64 %75
  %scevgep207 = getelementptr i8, ptr %5, i64 8
  %scevgep208 = getelementptr i8, ptr %6, i64 8
  %bound0 = icmp ult ptr %scevgep, %scevgep202
  %bound1 = icmp ult ptr %scevgep201, %scevgep200
  %found.conflict = and i1 %bound0, %bound1
  %bound0209 = icmp ult ptr %scevgep, %64
  %bound1210 = icmp ugt ptr %scevgep200, %5
  %found.conflict211 = and i1 %bound0209, %bound1210
  %conflict.rdx = or i1 %found.conflict, %found.conflict211
  %bound0212 = icmp ult ptr %scevgep, %65
  %bound1213 = icmp ugt ptr %scevgep200, %6
  %found.conflict214 = and i1 %bound0212, %bound1213
  %conflict.rdx215 = or i1 %conflict.rdx, %found.conflict214
  %bound0216 = icmp ult ptr %scevgep201, %64
  %bound1217 = icmp ugt ptr %scevgep202, %5
  %found.conflict218 = and i1 %bound0216, %bound1217
  %conflict.rdx219 = or i1 %conflict.rdx215, %found.conflict218
  %bound0220 = icmp ult ptr %scevgep201, %65
  %bound1221 = icmp ugt ptr %scevgep202, %6
  %found.conflict222 = and i1 %bound0220, %bound1221
  %conflict.rdx223 = or i1 %conflict.rdx219, %found.conflict222
  %bound0224 = icmp ult ptr %scevgep203, %scevgep206
  %bound1225 = icmp ult ptr %scevgep205, %scevgep204
  %found.conflict226 = and i1 %bound0224, %bound1225
  %conflict.rdx227 = or i1 %conflict.rdx223, %found.conflict226
  %bound0228 = icmp ult ptr %scevgep203, %scevgep207
  %bound1229 = icmp ult ptr %64, %scevgep204
  %found.conflict230 = and i1 %bound0228, %bound1229
  %conflict.rdx231 = or i1 %conflict.rdx227, %found.conflict230
  %bound0232 = icmp ult ptr %scevgep203, %scevgep208
  %bound1233 = icmp ult ptr %65, %scevgep204
  %found.conflict234 = and i1 %bound0232, %bound1233
  %conflict.rdx235 = or i1 %conflict.rdx231, %found.conflict234
  %bound0236 = icmp ult ptr %scevgep205, %scevgep207
  %bound1237 = icmp ult ptr %64, %scevgep206
  %found.conflict238 = and i1 %bound0236, %bound1237
  %conflict.rdx239 = or i1 %conflict.rdx235, %found.conflict238
  %bound0240 = icmp ult ptr %scevgep205, %scevgep208
  %bound1241 = icmp ult ptr %65, %scevgep206
  %found.conflict242 = and i1 %bound0240, %bound1241
  %conflict.rdx243 = or i1 %conflict.rdx239, %found.conflict242
  br i1 %conflict.rdx243, label %scalar.ph.preheader, label %vector.ph

vector.ph:                                        ; preds = %vector.memcheck
  %n.vec = and i64 %69, 2147483644
  %86 = mul nuw nsw i64 %n.vec, %68
  %ind.end = add nsw i64 %.0171, %86
  %87 = mul nuw nsw i64 %n.vec, %67
  %ind.end244 = add i64 %87, %66
  %.cast = trunc nuw nsw i64 %n.vec to i32
  %ind.end246 = or disjoint i32 %.cast, 1
  %88 = getelementptr %struct.complex, ptr %9, i64 %.0171
  %invariant.gep = getelementptr %struct.complex, ptr %8, i64 %66
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %89 = mul nuw i64 %index, %68
  %90 = mul nuw i64 %index, %67
  %91 = load float, ptr %5, align 4, !tbaa !9, !alias.scope !27
  %broadcast.splatinsert250 = insertelement <4 x float> poison, float %91, i64 0
  %broadcast.splat251 = shufflevector <4 x float> %broadcast.splatinsert250, <4 x float> poison, <4 x i32> zeroinitializer
  %92 = getelementptr %struct.complex, ptr %88, i64 %89
  %wide.vec = load <8 x float>, ptr %92, align 4, !tbaa !15
  %strided.vec = shufflevector <8 x float> %wide.vec, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec249 = shufflevector <8 x float> %wide.vec, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %93 = load float, ptr %64, align 4, !tbaa !16, !alias.scope !30
  %broadcast.splatinsert = insertelement <4 x float> poison, float %93, i64 0
  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
  %94 = fneg <4 x float> %broadcast.splat
  %95 = fmul <4 x float> %strided.vec249, %94
  %96 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat251, <4 x float> %strided.vec, <4 x float> %95)
  %97 = fmul <4 x float> %strided.vec, %broadcast.splat
  %98 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat251, <4 x float> %strided.vec249, <4 x float> %97)
  %99 = load float, ptr %6, align 4, !tbaa !9, !alias.scope !32
  %broadcast.splatinsert257 = insertelement <4 x float> poison, float %99, i64 0
  %broadcast.splat258 = shufflevector <4 x float> %broadcast.splatinsert257, <4 x float> poison, <4 x i32> zeroinitializer
  %gep = getelementptr %struct.complex, ptr %invariant.gep, i64 %90
  %wide.vec252 = load <8 x float>, ptr %gep, align 4, !tbaa !15
  %strided.vec253 = shufflevector <8 x float> %wide.vec252, <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
  %strided.vec254 = shufflevector <8 x float> %wide.vec252, <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
  %100 = load float, ptr %65, align 4, !tbaa !16, !alias.scope !34
  %broadcast.splatinsert255 = insertelement <4 x float> poison, float %100, i64 0
  %broadcast.splat256 = shufflevector <4 x float> %broadcast.splatinsert255, <4 x float> poison, <4 x i32> zeroinitializer
  %101 = fneg <4 x float> %broadcast.splat256
  %102 = fmul <4 x float> %strided.vec254, %101
  %103 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec253, <4 x float> %102)
  %104 = fmul <4 x float> %strided.vec253, %broadcast.splat256
  %105 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec254, <4 x float> %104)
  %106 = fadd <4 x float> %96, %103
  %107 = fadd <4 x float> %98, %105
  %108 = fmul <4 x float> %strided.vec254, %94
  %109 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat251, <4 x float> %strided.vec253, <4 x float> %108)
  %110 = fmul <4 x float> %broadcast.splat, %strided.vec253
  %111 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat251, <4 x float> %strided.vec254, <4 x float> %110)
  %112 = fmul <4 x float> %strided.vec249, %101
  %113 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec, <4 x float> %112)
  %114 = fmul <4 x float> %strided.vec, %broadcast.splat256
  %115 = tail call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat258, <4 x float> %strided.vec249, <4 x float> %114)
  %116 = fsub <4 x float> %109, %113
  %117 = fsub <4 x float> %111, %115
  %interleaved.vec = shufflevector <4 x float> %116, <4 x float> %117, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec, ptr %gep, align 4, !tbaa !15
  %interleaved.vec259 = shufflevector <4 x float> %106, <4 x float> %107, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
  store <8 x float> %interleaved.vec259, ptr %92, align 4, !tbaa !15
  %index.next = add nuw i64 %index, 4
  %118 = icmp eq i64 %index.next, %n.vec
  br i1 %118, label %middle.block, label %vector.body, !llvm.loop !36

middle.block:                                     ; preds = %vector.body
  %cmp.n = icmp eq i64 %n.vec, %69
  br i1 %cmp.n, label %.loopexit, label %scalar.ph.preheader

scalar.ph.preheader:                              ; preds = %middle.block, %vector.memcheck, %vector.scevcheck, %.lr.ph
  %indvars.iv188.ph = phi i64 [ %.0171, %vector.memcheck ], [ %.0171, %vector.scevcheck ], [ %.0171, %.lr.ph ], [ %ind.end, %middle.block ]
  %indvars.iv.ph = phi i64 [ %66, %vector.memcheck ], [ %66, %vector.scevcheck ], [ %66, %.lr.ph ], [ %ind.end244, %middle.block ]
  %.0173181.ph = phi i32 [ 1, %vector.memcheck ], [ 1, %vector.scevcheck ], [ 1, %.lr.ph ], [ %ind.end246, %middle.block ]
  br label %scalar.ph

scalar.ph:                                        ; preds = %scalar.ph.preheader, %scalar.ph
  %indvars.iv188 = phi i64 [ %indvars.iv.next189, %scalar.ph ], [ %indvars.iv188.ph, %scalar.ph.preheader ]
  %indvars.iv = phi i64 [ %indvars.iv.next, %scalar.ph ], [ %indvars.iv.ph, %scalar.ph.preheader ]
  %.0173181 = phi i32 [ %151, %scalar.ph ], [ %.0173181.ph, %scalar.ph.preheader ]
  %119 = load float, ptr %5, align 4, !tbaa !9
  %120 = getelementptr inbounds %struct.complex, ptr %9, i64 %indvars.iv188
  %121 = load float, ptr %64, align 4, !tbaa !16
  %122 = fneg float %121
  %123 = load float, ptr %6, align 4, !tbaa !9
  %124 = getelementptr inbounds %struct.complex, ptr %8, i64 %indvars.iv
  %125 = load float, ptr %65, align 4, !tbaa !16
  %126 = fneg float %125
  %127 = load <2 x float>, ptr %120, align 4, !tbaa !15
  %128 = load <2 x float>, ptr %124, align 4, !tbaa !15
  %129 = insertelement <2 x float> poison, float %121, i64 0
  %130 = insertelement <2 x float> %129, float %122, i64 1
  %131 = fmul <2 x float> %128, %130
  %132 = shufflevector <2 x float> %131, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %133 = insertelement <2 x float> poison, float %119, i64 0
  %134 = shufflevector <2 x float> %133, <2 x float> poison, <2 x i32> zeroinitializer
  %135 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %134, <2 x float> %128, <2 x float> %132)
  %136 = insertelement <2 x float> poison, float %125, i64 0
  %137 = insertelement <2 x float> %136, float %126, i64 1
  %138 = fmul <2 x float> %127, %137
  %139 = shufflevector <2 x float> %138, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %140 = insertelement <2 x float> poison, float %123, i64 0
  %141 = shufflevector <2 x float> %140, <2 x float> poison, <2 x i32> zeroinitializer
  %142 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %141, <2 x float> %127, <2 x float> %139)
  %143 = fsub <2 x float> %135, %142
  store <2 x float> %143, ptr %124, align 4, !tbaa !15
  %144 = fmul <2 x float> %127, %130
  %145 = shufflevector <2 x float> %144, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %146 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %134, <2 x float> %127, <2 x float> %145)
  %147 = fmul <2 x float> %128, %137
  %148 = shufflevector <2 x float> %147, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %149 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %141, <2 x float> %128, <2 x float> %148)
  %150 = fadd <2 x float> %146, %149
  store <2 x float> %150, ptr %120, align 4, !tbaa !15
  %indvars.iv.next189 = add nsw i64 %indvars.iv188, %68
  %indvars.iv.next = add nsw i64 %indvars.iv, %67
  %151 = add nuw i32 %.0173181, 1
  %exitcond.not = icmp eq i32 %.0173181, %10
  br i1 %exitcond.not, label %.loopexit, label %scalar.ph, !llvm.loop !37

scalar.ph309:                                     ; preds = %scalar.ph309.preheader, %scalar.ph309
  %indvars.iv193 = phi i64 [ %indvars.iv.next194, %scalar.ph309 ], [ %indvars.iv193.ph, %scalar.ph309.preheader ]
  %152 = load float, ptr %5, align 4, !tbaa !9
  %153 = getelementptr inbounds %struct.complex, ptr %9, i64 %indvars.iv193
  %154 = load float, ptr %18, align 4, !tbaa !16
  %155 = fneg float %154
  %156 = load float, ptr %6, align 4, !tbaa !9
  %157 = getelementptr inbounds %struct.complex, ptr %8, i64 %indvars.iv193
  %158 = load float, ptr %19, align 4, !tbaa !16
  %159 = fneg float %158
  %160 = load <2 x float>, ptr %153, align 4, !tbaa !15
  %161 = load <2 x float>, ptr %157, align 4, !tbaa !15
  %162 = insertelement <2 x float> poison, float %154, i64 0
  %163 = insertelement <2 x float> %162, float %155, i64 1
  %164 = fmul <2 x float> %161, %163
  %165 = shufflevector <2 x float> %164, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %166 = insertelement <2 x float> poison, float %152, i64 0
  %167 = shufflevector <2 x float> %166, <2 x float> poison, <2 x i32> zeroinitializer
  %168 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %167, <2 x float> %161, <2 x float> %165)
  %169 = insertelement <2 x float> poison, float %158, i64 0
  %170 = insertelement <2 x float> %169, float %159, i64 1
  %171 = fmul <2 x float> %160, %170
  %172 = shufflevector <2 x float> %171, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %173 = insertelement <2 x float> poison, float %156, i64 0
  %174 = shufflevector <2 x float> %173, <2 x float> poison, <2 x i32> zeroinitializer
  %175 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %174, <2 x float> %160, <2 x float> %172)
  %176 = fsub <2 x float> %168, %175
  store <2 x float> %176, ptr %157, align 4, !tbaa !15
  %177 = fmul <2 x float> %160, %163
  %178 = shufflevector <2 x float> %177, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %179 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %167, <2 x float> %160, <2 x float> %178)
  %180 = fmul <2 x float> %161, %170
  %181 = shufflevector <2 x float> %180, <2 x float> poison, <2 x i32> <i32 1, i32 0>
  %182 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %174, <2 x float> %161, <2 x float> %181)
  %183 = fadd <2 x float> %179, %182
  store <2 x float> %183, ptr %153, align 4, !tbaa !15
  %indvars.iv.next194 = add nuw nsw i64 %indvars.iv193, 1
  %exitcond196.not = icmp eq i64 %indvars.iv.next194, %wide.trip.count
  br i1 %exitcond196.not, label %.loopexit, label %scalar.ph309, !llvm.loop !38

.loopexit:                                        ; preds = %scalar.ph, %scalar.ph309, %middle.block, %middle.block308, %7
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x float> @llvm.fmuladd.v4f32(<4 x float>, <4 x float>, <4 x float>) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x float> @llvm.fmuladd.v2f32(<2 x float>, <2 x float>, <2 x float>) #1

attributes #0 = { nofree norecurse nosync nounwind memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"", !11, i64 0, !11, i64 4}
!11 = !{!"float", !7, i64 0}
!12 = !{!13}
!13 = distinct !{!13, !14}
!14 = distinct !{!14, !"LVerDomain"}
!15 = !{!11, !11, i64 0}
!16 = !{!10, !11, i64 4}
!17 = !{!18}
!18 = distinct !{!18, !14}
!19 = !{!20}
!20 = distinct !{!20, !14}
!21 = !{!22}
!22 = distinct !{!22, !14}
!23 = distinct !{!23, !24, !25, !26}
!24 = !{!"llvm.loop.mustprogress"}
!25 = !{!"llvm.loop.isvectorized", i32 1}
!26 = !{!"llvm.loop.unroll.runtime.disable"}
!27 = !{!28}
!28 = distinct !{!28, !29}
!29 = distinct !{!29, !"LVerDomain"}
!30 = !{!31}
!31 = distinct !{!31, !29}
!32 = !{!33}
!33 = distinct !{!33, !29}
!34 = !{!35}
!35 = distinct !{!35, !29}
!36 = distinct !{!36, !24, !25, !26}
!37 = distinct !{!37, !24, !25}
!38 = distinct !{!38, !24, !25}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalDCEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SCCPPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass,TailCallElimPass