; LLVM IR from erincatto/box2d :: shared (human)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.b2BodyId = type { i32, i16, i16 }
%struct.b2JointId = type { i32, i16, i16 }
%struct.Human = type { [11 x %struct.Bone], float, i8 }
%struct.Bone = type { %struct.b2BodyId, %struct.b2JointId, float, i32 }

@.str.1 = external hidden unnamed_addr constant [64 x i8], align 1
@b2_nullBodyId = external hidden constant %struct.b2BodyId, align 4
@b2_nullJointId = external hidden constant %struct.b2JointId, align 4
@.str.12 = external hidden unnamed_addr constant [25 x i8], align 1
@__PRETTY_FUNCTION__.DestroyHuman = external hidden unnamed_addr constant [27 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind uwtable
define dso_local void @DestroyHuman(ptr noundef %0) #3 {
  %2 = alloca ptr, align 8
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  store ptr %0, ptr %2, align 8, !tbaa !5
  %5 = load ptr, ptr %2, align 8, !tbaa !5
  %6 = getelementptr inbounds %struct.Human, ptr %5, i32 0, i32 2
  %7 = load i8, ptr %6, align 4, !tbaa !9, !range !13, !noundef !14
  %8 = trunc i8 %7 to i1
  %9 = zext i1 %8 to i32
  %10 = icmp eq i32 %9, 1
  br i1 %10, label %11, label %12

11:                                               ; preds = %1
  br label %13

12:                                               ; preds = %1
  call void @__assert_fail(ptr noundef @.str.12, ptr noundef @.str.1, i32 noundef 512, ptr noundef @__PRETTY_FUNCTION__.DestroyHuman) #5
  unreachable

13:                                               ; preds = %11
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #6
  store i32 0, ptr %3, align 4, !tbaa !15
  br label %14

14:                                               ; preds = %43, %13
  %15 = load i32, ptr %3, align 4, !tbaa !15
  %16 = icmp slt i32 %15, 11
  br i1 %16, label %18, label %17

17:                                               ; preds = %14
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #6
  br label %46

18:                                               ; preds = %14
  %19 = load ptr, ptr %2, align 8, !tbaa !5
  %20 = getelementptr inbounds %struct.Human, ptr %19, i32 0, i32 0
  %21 = load i32, ptr %3, align 4, !tbaa !15
  %22 = sext i32 %21 to i64
  %23 = getelementptr inbounds [11 x %struct.Bone], ptr %20, i64 0, i64 %22
  %24 = getelementptr inbounds %struct.Bone, ptr %23, i32 0, i32 1
  %25 = getelementptr inbounds %struct.b2JointId, ptr %24, i32 0, i32 0
  %26 = load i32, ptr %25, align 4, !tbaa !17
  %27 = icmp eq i32 %26, 0
  br i1 %27, label %28, label %29

28:                                               ; preds = %18
  br label %43

29:                                               ; preds = %18
  %30 = load ptr, ptr %2, align 8, !tbaa !5
  %31 = getelementptr inbounds %struct.Human, ptr %30, i32 0, i32 0
  %32 = load i32, ptr %3, align 4, !tbaa !15
  %33 = sext i32 %32 to i64
  %34 = getelementptr inbounds [11 x %struct.Bone], ptr %31, i64 0, i64 %33
  %35 = getelementptr inbounds %struct.Bone, ptr %34, i32 0, i32 1
  %36 = load i64, ptr %35, align 4
  call void @b2DestroyJoint(i64 %36)
  %37 = load ptr, ptr %2, align 8, !tbaa !5
  %38 = getelementptr inbounds %struct.Human, ptr %37, i32 0, i32 0
  %39 = load i32, ptr %3, align 4, !tbaa !15
  %40 = sext i32 %39 to i64
  %41 = getelementptr inbounds [11 x %struct.Bone], ptr %38, i64 0, i64 %40
  %42 = getelementptr inbounds %struct.Bone, ptr %41, i32 0, i32 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %42, ptr align 4 @b2_nullJointId, i64 8, i1 false), !tbaa.struct !22
  br label %43

43:                                               ; preds = %29, %28
  %44 = load i32, ptr %3, align 4, !tbaa !15
  %45 = add nsw i32 %44, 1
  store i32 %45, ptr %3, align 4, !tbaa !15
  br label %14, !llvm.loop !24

46:                                               ; preds = %17
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #6
  store i32 0, ptr %4, align 4, !tbaa !15
  br label %47

47:                                               ; preds = %76, %46
  %48 = load i32, ptr %4, align 4, !tbaa !15
  %49 = icmp slt i32 %48, 11
  br i1 %49, label %51, label %50

50:                                               ; preds = %47
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #6
  br label %79

51:                                               ; preds = %47
  %52 = load ptr, ptr %2, align 8, !tbaa !5
  %53 = getelementptr inbounds %struct.Human, ptr %52, i32 0, i32 0
  %54 = load i32, ptr %4, align 4, !tbaa !15
  %55 = sext i32 %54 to i64
  %56 = getelementptr inbounds [11 x %struct.Bone], ptr %53, i64 0, i64 %55
  %57 = getelementptr inbounds %struct.Bone, ptr %56, i32 0, i32 0
  %58 = getelementptr inbounds %struct.b2BodyId, ptr %57, i32 0, i32 0
  %59 = load i32, ptr %58, align 4, !tbaa !26
  %60 = icmp eq i32 %59, 0
  br i1 %60, label %61, label %62

61:                                               ; preds = %51
  br label %76

62:                                               ; preds = %51
  %63 = load ptr, ptr %2, align 8, !tbaa !5
  %64 = getelementptr inbounds %struct.Human, ptr %63, i32 0, i32 0
  %65 = load i32, ptr %4, align 4, !tbaa !15
  %66 = sext i32 %65 to i64
  %67 = getelementptr inbounds [11 x %struct.Bone], ptr %64, i64 0, i64 %66
  %68 = getelementptr inbounds %struct.Bone, ptr %67, i32 0, i32 0
  %69 = load i64, ptr %68, align 4
  call void @b2DestroyBody(i64 %69)
  %70 = load ptr, ptr %2, align 8, !tbaa !5
  %71 = getelementptr inbounds %struct.Human, ptr %70, i32 0, i32 0
  %72 = load i32, ptr %4, align 4, !tbaa !15
  %73 = sext i32 %72 to i64
  %74 = getelementptr inbounds [11 x %struct.Bone], ptr %71, i64 0, i64 %73
  %75 = getelementptr inbounds %struct.Bone, ptr %74, i32 0, i32 0
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %75, ptr align 4 @b2_nullBodyId, i64 8, i1 false), !tbaa.struct !22
  br label %76

76:                                               ; preds = %62, %61
  %77 = load i32, ptr %4, align 4, !tbaa !15
  %78 = add nsw i32 %77, 1
  store i32 %78, ptr %4, align 4, !tbaa !15
  br label %47, !llvm.loop !27

79:                                               ; preds = %50
  %80 = load ptr, ptr %2, align 8, !tbaa !5
  %81 = getelementptr inbounds %struct.Human, ptr %80, i32 0, i32 2
  store i8 0, ptr %81, align 4, !tbaa !9
  ret void
}

declare void @b2DestroyJoint(i64) #4

declare void @b2DestroyBody(i64) #4

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { noreturn nounwind }
attributes #6 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !12, i64 268}
!10 = !{!"Human", !7, i64 0, !11, i64 264, !12, i64 268}
!11 = !{!"float", !7, i64 0}
!12 = !{!"_Bool", !7, i64 0}
!13 = !{i8 0, i8 2}
!14 = !{}
!15 = !{!16, !16, i64 0}
!16 = !{!"int", !7, i64 0}
!17 = !{!18, !16, i64 8}
!18 = !{!"Bone", !19, i64 0, !21, i64 8, !11, i64 16, !16, i64 20}
!19 = !{!"b2BodyId", !16, i64 0, !20, i64 4, !20, i64 6}
!20 = !{!"short", !7, i64 0}
!21 = !{!"b2JointId", !16, i64 0, !20, i64 4, !20, i64 6}
!22 = !{i64 0, i64 4, !15, i64 4, i64 2, !23, i64 6, i64 2, !23}
!23 = !{!20, !20, i64 0}
!24 = distinct !{!24, !25}
!25 = !{!"llvm.loop.mustprogress"}
!26 = !{!18, !16, i64 0}
!27 = distinct !{!27, !25}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.b2BodyId = type { i32, i16, i16 }
%struct.b2JointId = type { i32, i16, i16 }

@.str.1 = external hidden unnamed_addr constant [64 x i8], align 1
@b2_nullBodyId = external hidden local_unnamed_addr constant %struct.b2BodyId, align 4
@b2_nullJointId = external hidden local_unnamed_addr constant %struct.b2JointId, align 4
@.str.12 = external hidden unnamed_addr constant [25 x i8], align 1
@__PRETTY_FUNCTION__.DestroyHuman = external hidden unnamed_addr constant [27 x i8], align 1

; Function Attrs: noreturn nounwind
declare void @__assert_fail(ptr noundef, ptr noundef, i32 noundef, ptr noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
define dso_local void @DestroyHuman(ptr nocapture noundef %0) local_unnamed_addr #1 {
  %2 = getelementptr inbounds i8, ptr %0, i64 268
  %3 = load i8, ptr %2, align 4, !tbaa !5, !range !11, !noundef !12
  %4 = trunc nuw i8 %3 to i1
  br i1 %4, label %.preheader18, label %9

.preheader18:                                     ; preds = %1
  %5 = load i64, ptr @b2_nullJointId, align 4
  %6 = getelementptr inbounds i8, ptr %0, i64 8
  %7 = load i32, ptr %6, align 4, !tbaa !13
  %8 = icmp eq i32 %7, 0
  br i1 %8, label %12, label %10

9:                                                ; preds = %1
  tail call void @__assert_fail(ptr noundef nonnull @.str.12, ptr noundef nonnull @.str.1, i32 noundef 512, ptr noundef nonnull @__PRETTY_FUNCTION__.DestroyHuman) #3
  unreachable

10:                                               ; preds = %.preheader18
  %11 = load i64, ptr %6, align 4
  tail call void @b2DestroyJoint(i64 %11) #4
  store i64 %5, ptr %6, align 4
  br label %12

12:                                               ; preds = %.preheader18, %10
  %13 = getelementptr inbounds i8, ptr %0, i64 32
  %14 = load i32, ptr %13, align 4, !tbaa !13
  %15 = icmp eq i32 %14, 0
  br i1 %15, label %18, label %16

16:                                               ; preds = %12
  %17 = load i64, ptr %13, align 4
  tail call void @b2DestroyJoint(i64 %17) #4
  store i64 %5, ptr %13, align 4
  br label %18

18:                                               ; preds = %16, %12
  %19 = getelementptr inbounds i8, ptr %0, i64 56
  %20 = load i32, ptr %19, align 4, !tbaa !13
  %21 = icmp eq i32 %20, 0
  br i1 %21, label %24, label %22

22:                                               ; preds = %18
  %23 = load i64, ptr %19, align 4
  tail call void @b2DestroyJoint(i64 %23) #4
  store i64 %5, ptr %19, align 4
  br label %24

24:                                               ; preds = %22, %18
  %25 = getelementptr inbounds i8, ptr %0, i64 80
  %26 = load i32, ptr %25, align 4, !tbaa !13
  %27 = icmp eq i32 %26, 0
  br i1 %27, label %30, label %28

28:                                               ; preds = %24
  %29 = load i64, ptr %25, align 4
  tail call void @b2DestroyJoint(i64 %29) #4
  store i64 %5, ptr %25, align 4
  br label %30

30:                                               ; preds = %28, %24
  %31 = getelementptr inbounds i8, ptr %0, i64 104
  %32 = load i32, ptr %31, align 4, !tbaa !13
  %33 = icmp eq i32 %32, 0
  br i1 %33, label %36, label %34

34:                                               ; preds = %30
  %35 = load i64, ptr %31, align 4
  tail call void @b2DestroyJoint(i64 %35) #4
  store i64 %5, ptr %31, align 4
  br label %36

36:                                               ; preds = %34, %30
  %37 = getelementptr inbounds i8, ptr %0, i64 128
  %38 = load i32, ptr %37, align 4, !tbaa !13
  %39 = icmp eq i32 %38, 0
  br i1 %39, label %42, label %40

40:                                               ; preds = %36
  %41 = load i64, ptr %37, align 4
  tail call void @b2DestroyJoint(i64 %41) #4
  store i64 %5, ptr %37, align 4
  br label %42

42:                                               ; preds = %40, %36
  %43 = getelementptr inbounds i8, ptr %0, i64 152
  %44 = load i32, ptr %43, align 4, !tbaa !13
  %45 = icmp eq i32 %44, 0
  br i1 %45, label %48, label %46

46:                                               ; preds = %42
  %47 = load i64, ptr %43, align 4
  tail call void @b2DestroyJoint(i64 %47) #4
  store i64 %5, ptr %43, align 4
  br label %48

48:                                               ; preds = %46, %42
  %49 = getelementptr inbounds i8, ptr %0, i64 176
  %50 = load i32, ptr %49, align 4, !tbaa !13
  %51 = icmp eq i32 %50, 0
  br i1 %51, label %54, label %52

52:                                               ; preds = %48
  %53 = load i64, ptr %49, align 4
  tail call void @b2DestroyJoint(i64 %53) #4
  store i64 %5, ptr %49, align 4
  br label %54

54:                                               ; preds = %52, %48
  %55 = getelementptr inbounds i8, ptr %0, i64 200
  %56 = load i32, ptr %55, align 4, !tbaa !13
  %57 = icmp eq i32 %56, 0
  br i1 %57, label %60, label %58

58:                                               ; preds = %54
  %59 = load i64, ptr %55, align 4
  tail call void @b2DestroyJoint(i64 %59) #4
  store i64 %5, ptr %55, align 4
  br label %60

60:                                               ; preds = %58, %54
  %61 = getelementptr inbounds i8, ptr %0, i64 224
  %62 = load i32, ptr %61, align 4, !tbaa !13
  %63 = icmp eq i32 %62, 0
  br i1 %63, label %66, label %64

64:                                               ; preds = %60
  %65 = load i64, ptr %61, align 4
  tail call void @b2DestroyJoint(i64 %65) #4
  store i64 %5, ptr %61, align 4
  br label %66

66:                                               ; preds = %64, %60
  %67 = getelementptr inbounds i8, ptr %0, i64 248
  %68 = load i32, ptr %67, align 4, !tbaa !13
  %69 = icmp eq i32 %68, 0
  br i1 %69, label %.preheader, label %70

70:                                               ; preds = %66
  %71 = load i64, ptr %67, align 4
  tail call void @b2DestroyJoint(i64 %71) #4
  store i64 %5, ptr %67, align 4
  br label %.preheader

.preheader:                                       ; preds = %70, %66
  %72 = load i64, ptr @b2_nullBodyId, align 4
  %73 = load i32, ptr %0, align 4, !tbaa !19
  %74 = icmp eq i32 %73, 0
  br i1 %74, label %77, label %75

75:                                               ; preds = %.preheader
  %76 = load i64, ptr %0, align 4
  tail call void @b2DestroyBody(i64 %76) #4
  store i64 %72, ptr %0, align 4
  br label %77

77:                                               ; preds = %.preheader, %75
  %78 = getelementptr inbounds i8, ptr %0, i64 24
  %79 = load i32, ptr %78, align 4, !tbaa !19
  %80 = icmp eq i32 %79, 0
  br i1 %80, label %83, label %81

81:                                               ; preds = %77
  %82 = load i64, ptr %78, align 4
  tail call void @b2DestroyBody(i64 %82) #4
  store i64 %72, ptr %78, align 4
  br label %83

83:                                               ; preds = %81, %77
  %84 = getelementptr inbounds i8, ptr %0, i64 48
  %85 = load i32, ptr %84, align 4, !tbaa !19
  %86 = icmp eq i32 %85, 0
  br i1 %86, label %89, label %87

87:                                               ; preds = %83
  %88 = load i64, ptr %84, align 4
  tail call void @b2DestroyBody(i64 %88) #4
  store i64 %72, ptr %84, align 4
  br label %89

89:                                               ; preds = %87, %83
  %90 = getelementptr inbounds i8, ptr %0, i64 72
  %91 = load i32, ptr %90, align 4, !tbaa !19
  %92 = icmp eq i32 %91, 0
  br i1 %92, label %95, label %93

93:                                               ; preds = %89
  %94 = load i64, ptr %90, align 4
  tail call void @b2DestroyBody(i64 %94) #4
  store i64 %72, ptr %90, align 4
  br label %95

95:                                               ; preds = %93, %89
  %96 = getelementptr inbounds i8, ptr %0, i64 96
  %97 = load i32, ptr %96, align 4, !tbaa !19
  %98 = icmp eq i32 %97, 0
  br i1 %98, label %101, label %99

99:                                               ; preds = %95
  %100 = load i64, ptr %96, align 4
  tail call void @b2DestroyBody(i64 %100) #4
  store i64 %72, ptr %96, align 4
  br label %101

101:                                              ; preds = %99, %95
  %102 = getelementptr inbounds i8, ptr %0, i64 120
  %103 = load i32, ptr %102, align 4, !tbaa !19
  %104 = icmp eq i32 %103, 0
  br i1 %104, label %107, label %105

105:                                              ; preds = %101
  %106 = load i64, ptr %102, align 4
  tail call void @b2DestroyBody(i64 %106) #4
  store i64 %72, ptr %102, align 4
  br label %107

107:                                              ; preds = %105, %101
  %108 = getelementptr inbounds i8, ptr %0, i64 144
  %109 = load i32, ptr %108, align 4, !tbaa !19
  %110 = icmp eq i32 %109, 0
  br i1 %110, label %113, label %111

111:                                              ; preds = %107
  %112 = load i64, ptr %108, align 4
  tail call void @b2DestroyBody(i64 %112) #4
  store i64 %72, ptr %108, align 4
  br label %113

113:                                              ; preds = %111, %107
  %114 = getelementptr inbounds i8, ptr %0, i64 168
  %115 = load i32, ptr %114, align 4, !tbaa !19
  %116 = icmp eq i32 %115, 0
  br i1 %116, label %119, label %117

117:                                              ; preds = %113
  %118 = load i64, ptr %114, align 4
  tail call void @b2DestroyBody(i64 %118) #4
  store i64 %72, ptr %114, align 4
  br label %119

119:                                              ; preds = %117, %113
  %120 = getelementptr inbounds i8, ptr %0, i64 192
  %121 = load i32, ptr %120, align 4, !tbaa !19
  %122 = icmp eq i32 %121, 0
  br i1 %122, label %125, label %123

123:                                              ; preds = %119
  %124 = load i64, ptr %120, align 4
  tail call void @b2DestroyBody(i64 %124) #4
  store i64 %72, ptr %120, align 4
  br label %125

125:                                              ; preds = %123, %119
  %126 = getelementptr inbounds i8, ptr %0, i64 216
  %127 = load i32, ptr %126, align 4, !tbaa !19
  %128 = icmp eq i32 %127, 0
  br i1 %128, label %131, label %129

129:                                              ; preds = %125
  %130 = load i64, ptr %126, align 4
  tail call void @b2DestroyBody(i64 %130) #4
  store i64 %72, ptr %126, align 4
  br label %131

131:                                              ; preds = %129, %125
  %132 = getelementptr inbounds i8, ptr %0, i64 240
  %133 = load i32, ptr %132, align 4, !tbaa !19
  %134 = icmp eq i32 %133, 0
  br i1 %134, label %137, label %135

135:                                              ; preds = %131
  %136 = load i64, ptr %132, align 4
  tail call void @b2DestroyBody(i64 %136) #4
  store i64 %72, ptr %132, align 4
  br label %137

137:                                              ; preds = %135, %131
  store i8 0, ptr %2, align 4, !tbaa !5
  ret void
}

declare void @b2DestroyJoint(i64) local_unnamed_addr #2

declare void @b2DestroyBody(i64) local_unnamed_addr #2

attributes #0 = { noreturn nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { noreturn nounwind }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 268}
!6 = !{!"Human", !7, i64 0, !9, i64 264, !10, i64 268}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!"float", !7, i64 0}
!10 = !{!"_Bool", !7, i64 0}
!11 = !{i8 0, i8 2}
!12 = !{}
!13 = !{!14, !16, i64 8}
!14 = !{!"Bone", !15, i64 0, !18, i64 8, !9, i64 16, !16, i64 20}
!15 = !{!"b2BodyId", !16, i64 0, !17, i64 4, !17, i64 6}
!16 = !{!"int", !7, i64 0}
!17 = !{!"short", !7, i64 0}
!18 = !{!"b2JointId", !16, i64 0, !17, i64 4, !17, i64 6}
!19 = !{!14, !16, i64 0}


; Effective O3 passes: EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,LICMPass,LoopRotatePass,LoopSimplifyPass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass