; LLVM IR from BrunoLevy/learn-fpga :: LiteX/software/Doom/mc1-doom/src (p_spec)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.player_s = type { ptr, i32, %struct.ticcmd_t, i32, i32, i32, i32, i32, i32, i32, [6 x i32], [6 x i32], i32, [4 x i32], i32, i32, [9 x i32], [4 x i32], [4 x i32], i32, i32, i32, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, i32, i32, [2 x %struct.pspdef_t], i32 }
%struct.ticcmd_t = type { i8, i8, i16, i16, i8, i8 }
%struct.pspdef_t = type { ptr, i32, i32, i32 }
%struct.mobj_s = type { %struct.thinker_s, i32, i32, i32, ptr, ptr, i32, i32, i32, ptr, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, i32, ptr, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, %struct.mapthing_t, ptr }
%struct.thinker_s = type { ptr, ptr, %union.actionf_t }
%union.actionf_t = type { ptr }
%struct.mapthing_t = type { i16, i16, i16, i16, i16 }
%struct.subsector_s = type { ptr, i16, i16 }
%struct.sector_t = type { i32, i32, i16, i16, i16, i16, i16, i32, ptr, [4 x i32], %struct.degenmobj_t, i32, ptr, ptr, i32, ptr }
%struct.degenmobj_t = type { %struct.thinker_s, i32, i32, i32 }

@leveltime = external global i32, align 4
@.str.2 = external hidden unnamed_addr constant [44 x i8], align 1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: noreturn
declare void @I_Error(ptr noundef, ...) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

declare void @G_ExitLevel() #2

; Function Attrs: nounwind uwtable
define dso_local void @P_PlayerInSpecialSector(ptr noundef %0) #3 {
  %2 = alloca ptr, align 8
  %3 = alloca ptr, align 8
  %4 = alloca i32, align 4
  store ptr %0, ptr %2, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #4
  %5 = load ptr, ptr %2, align 8, !tbaa !5
  %6 = getelementptr inbounds %struct.player_s, ptr %5, i32 0, i32 0
  %7 = load ptr, ptr %6, align 8, !tbaa !9
  %8 = getelementptr inbounds %struct.mobj_s, ptr %7, i32 0, i32 11
  %9 = load ptr, ptr %8, align 8, !tbaa !14
  %10 = getelementptr inbounds %struct.subsector_s, ptr %9, i32 0, i32 0
  %11 = load ptr, ptr %10, align 8, !tbaa !18
  store ptr %11, ptr %3, align 8, !tbaa !5
  %12 = load ptr, ptr %2, align 8, !tbaa !5
  %13 = getelementptr inbounds %struct.player_s, ptr %12, i32 0, i32 0
  %14 = load ptr, ptr %13, align 8, !tbaa !9
  %15 = getelementptr inbounds %struct.mobj_s, ptr %14, i32 0, i32 3
  %16 = load i32, ptr %15, align 8, !tbaa !20
  %17 = load ptr, ptr %3, align 8, !tbaa !5
  %18 = getelementptr inbounds %struct.sector_t, ptr %17, i32 0, i32 0
  %19 = load i32, ptr %18, align 8, !tbaa !21
  %20 = icmp ne i32 %16, %19
  br i1 %20, label %21, label %22

21:                                               ; preds = %1
  store i32 1, ptr %4, align 4
  br label %110

22:                                               ; preds = %1
  %23 = load ptr, ptr %3, align 8, !tbaa !5
  %24 = getelementptr inbounds %struct.sector_t, ptr %23, i32 0, i32 5
  %25 = load i16, ptr %24, align 2, !tbaa !24
  %26 = sext i16 %25 to i32
  switch i32 %26, label %104 [
    i32 5, label %27
    i32 7, label %43
    i32 16, label %59
    i32 4, label %59
    i32 9, label %78
    i32 11, label %85
  ]

27:                                               ; preds = %22
  %28 = load ptr, ptr %2, align 8, !tbaa !5
  %29 = getelementptr inbounds %struct.player_s, ptr %28, i32 0, i32 10
  %30 = getelementptr inbounds [6 x i32], ptr %29, i64 0, i64 3
  %31 = load i32, ptr %30, align 4, !tbaa !25
  %32 = icmp ne i32 %31, 0
  br i1 %32, label %42, label %33

33:                                               ; preds = %27
  %34 = load i32, ptr @leveltime, align 4, !tbaa !25
  %35 = and i32 %34, 31
  %36 = icmp ne i32 %35, 0
  br i1 %36, label %41, label %37

37:                                               ; preds = %33
  %38 = load ptr, ptr %2, align 8, !tbaa !5
  %39 = getelementptr inbounds %struct.player_s, ptr %38, i32 0, i32 0
  %40 = load ptr, ptr %39, align 8, !tbaa !9
  call void @P_DamageMobj(ptr noundef %40, ptr noundef null, ptr noundef null, i32 noundef 10)
  br label %41

41:                                               ; preds = %37, %33
  br label %42

42:                                               ; preds = %41, %27
  br label %109

43:                                               ; preds = %22
  %44 = load ptr, ptr %2, align 8, !tbaa !5
  %45 = getelementptr inbounds %struct.player_s, ptr %44, i32 0, i32 10
  %46 = getelementptr inbounds [6 x i32], ptr %45, i64 0, i64 3
  %47 = load i32, ptr %46, align 4, !tbaa !25
  %48 = icmp ne i32 %47, 0
  br i1 %48, label %58, label %49

49:                                               ; preds = %43
  %50 = load i32, ptr @leveltime, align 4, !tbaa !25
  %51 = and i32 %50, 31
  %52 = icmp ne i32 %51, 0
  br i1 %52, label %57, label %53

53:                                               ; preds = %49
  %54 = load ptr, ptr %2, align 8, !tbaa !5
  %55 = getelementptr inbounds %struct.player_s, ptr %54, i32 0, i32 0
  %56 = load ptr, ptr %55, align 8, !tbaa !9
  call void @P_DamageMobj(ptr noundef %56, ptr noundef null, ptr noundef null, i32 noundef 5)
  br label %57

57:                                               ; preds = %53, %49
  br label %58

58:                                               ; preds = %57, %43
  br label %109

59:                                               ; preds = %22, %22
  %60 = load ptr, ptr %2, align 8, !tbaa !5
  %61 = getelementptr inbounds %struct.player_s, ptr %60, i32 0, i32 10
  %62 = getelementptr inbounds [6 x i32], ptr %61, i64 0, i64 3
  %63 = load i32, ptr %62, align 4, !tbaa !25
  %64 = icmp ne i32 %63, 0
  br i1 %64, label %65, label %68

65:                                               ; preds = %59
  %66 = call i32 @P_Random()
  %67 = icmp slt i32 %66, 5
  br i1 %67, label %68, label %77

68:                                               ; preds = %65, %59
  %69 = load i32, ptr @leveltime, align 4, !tbaa !25
  %70 = and i32 %69, 31
  %71 = icmp ne i32 %70, 0
  br i1 %71, label %76, label %72

72:                                               ; preds = %68
  %73 = load ptr, ptr %2, align 8, !tbaa !5
  %74 = getelementptr inbounds %struct.player_s, ptr %73, i32 0, i32 0
  %75 = load ptr, ptr %74, align 8, !tbaa !9
  call void @P_DamageMobj(ptr noundef %75, ptr noundef null, ptr noundef null, i32 noundef 20)
  br label %76

76:                                               ; preds = %72, %68
  br label %77

77:                                               ; preds = %76, %65
  br label %109

78:                                               ; preds = %22
  %79 = load ptr, ptr %2, align 8, !tbaa !5
  %80 = getelementptr inbounds %struct.player_s, ptr %79, i32 0, i32 25
  %81 = load i32, ptr %80, align 8, !tbaa !26
  %82 = add nsw i32 %81, 1
  store i32 %82, ptr %80, align 8, !tbaa !26
  %83 = load ptr, ptr %3, align 8, !tbaa !5
  %84 = getelementptr inbounds %struct.sector_t, ptr %83, i32 0, i32 5
  store i16 0, ptr %84, align 2, !tbaa !24
  br label %109

85:                                               ; preds = %22
  %86 = load ptr, ptr %2, align 8, !tbaa !5
  %87 = getelementptr inbounds %struct.player_s, ptr %86, i32 0, i32 21
  %88 = load i32, ptr %87, align 8, !tbaa !27
  %89 = and i32 %88, -3
  store i32 %89, ptr %87, align 8, !tbaa !27
  %90 = load i32, ptr @leveltime, align 4, !tbaa !25
  %91 = and i32 %90, 31
  %92 = icmp ne i32 %91, 0
  br i1 %92, label %97, label %93

93:                                               ; preds = %85
  %94 = load ptr, ptr %2, align 8, !tbaa !5
  %95 = getelementptr inbounds %struct.player_s, ptr %94, i32 0, i32 0
  %96 = load ptr, ptr %95, align 8, !tbaa !9
  call void @P_DamageMobj(ptr noundef %96, ptr noundef null, ptr noundef null, i32 noundef 20)
  br label %97

97:                                               ; preds = %93, %85
  %98 = load ptr, ptr %2, align 8, !tbaa !5
  %99 = getelementptr inbounds %struct.player_s, ptr %98, i32 0, i32 7
  %100 = load i32, ptr %99, align 4, !tbaa !28
  %101 = icmp sle i32 %100, 10
  br i1 %101, label %102, label %103

102:                                              ; preds = %97
  call void @G_ExitLevel()
  br label %103

103:                                              ; preds = %102, %97
  br label %109

104:                                              ; preds = %22
  %105 = load ptr, ptr %3, align 8, !tbaa !5
  %106 = getelementptr inbounds %struct.sector_t, ptr %105, i32 0, i32 5
  %107 = load i16, ptr %106, align 2, !tbaa !24
  %108 = sext i16 %107 to i32
  call void (ptr, ...) @I_Error(ptr noundef @.str.2, i32 noundef %108) #5
  unreachable

109:                                              ; preds = %103, %78, %77, %58, %42
  store i32 0, ptr %4, align 4
  br label %110

110:                                              ; preds = %109, %21
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #4
  %111 = load i32, ptr %4, align 4
  switch i32 %111, label %113 [
    i32 0, label %112
    i32 1, label %112
  ]

112:                                              ; preds = %110, %110
  ret void

113:                                              ; preds = %110
  unreachable
}

declare void @P_DamageMobj(ptr noundef, ptr noundef, ptr noundef, i32 noundef) #2

declare i32 @P_Random() #2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { noreturn "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }
attributes #5 = { noreturn }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !6, i64 0}
!10 = !{!"player_s", !6, i64 0, !11, i64 8, !12, i64 12, !11, i64 20, !11, i64 24, !11, i64 28, !11, i64 32, !11, i64 36, !11, i64 40, !11, i64 44, !7, i64 48, !7, i64 72, !11, i64 96, !7, i64 100, !11, i64 116, !11, i64 120, !7, i64 124, !7, i64 160, !7, i64 176, !11, i64 192, !11, i64 196, !11, i64 200, !11, i64 204, !11, i64 208, !11, i64 212, !11, i64 216, !6, i64 224, !11, i64 232, !11, i64 236, !6, i64 240, !11, i64 248, !11, i64 252, !11, i64 256, !7, i64 264, !11, i64 312}
!11 = !{!"int", !7, i64 0}
!12 = !{!"", !7, i64 0, !7, i64 1, !13, i64 2, !13, i64 4, !7, i64 6, !7, i64 7}
!13 = !{!"short", !7, i64 0}
!14 = !{!15, !6, i64 88}
!15 = !{!"mobj_s", !16, i64 0, !11, i64 24, !11, i64 28, !11, i64 32, !6, i64 40, !6, i64 48, !11, i64 56, !11, i64 60, !11, i64 64, !6, i64 72, !6, i64 80, !6, i64 88, !11, i64 96, !11, i64 100, !11, i64 104, !11, i64 108, !11, i64 112, !11, i64 116, !11, i64 120, !11, i64 124, !11, i64 128, !6, i64 136, !11, i64 144, !6, i64 152, !11, i64 160, !11, i64 164, !11, i64 168, !11, i64 172, !6, i64 176, !11, i64 184, !11, i64 188, !6, i64 192, !11, i64 200, !17, i64 204, !6, i64 216}
!16 = !{!"thinker_s", !6, i64 0, !6, i64 8, !7, i64 16}
!17 = !{!"", !13, i64 0, !13, i64 2, !13, i64 4, !13, i64 6, !13, i64 8}
!18 = !{!19, !6, i64 0}
!19 = !{!"subsector_s", !6, i64 0, !13, i64 8, !13, i64 10}
!20 = !{!15, !11, i64 32}
!21 = !{!22, !11, i64 0}
!22 = !{!"", !11, i64 0, !11, i64 4, !13, i64 8, !13, i64 10, !13, i64 12, !13, i64 14, !13, i64 16, !11, i64 20, !6, i64 24, !7, i64 32, !23, i64 48, !11, i64 88, !6, i64 96, !6, i64 104, !11, i64 112, !6, i64 120}
!23 = !{!"", !16, i64 0, !11, i64 24, !11, i64 28, !11, i64 32}
!24 = !{!22, !13, i64 14}
!25 = !{!11, !11, i64 0}
!26 = !{!10, !11, i64 216}
!27 = !{!10, !11, i64 200}
!28 = !{!10, !11, i64 36}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@leveltime = external local_unnamed_addr global i32, align 4
@.str.2 = external hidden unnamed_addr constant [44 x i8], align 1

; Function Attrs: noreturn
declare void @I_Error(ptr noundef, ...) local_unnamed_addr #0

declare void @G_ExitLevel() local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local void @P_PlayerInSpecialSector(ptr nocapture noundef %0) local_unnamed_addr #2 {
  %2 = load ptr, ptr %0, align 8, !tbaa !5
  %3 = getelementptr inbounds i8, ptr %2, i64 88
  %4 = load ptr, ptr %3, align 8, !tbaa !13
  %5 = load ptr, ptr %4, align 8, !tbaa !17
  %6 = getelementptr inbounds i8, ptr %2, i64 32
  %7 = load i32, ptr %6, align 8, !tbaa !19
  %8 = load i32, ptr %5, align 8, !tbaa !20
  %.not = icmp eq i32 %7, %8
  br i1 %.not, label %9, label %55

9:                                                ; preds = %1
  %10 = getelementptr inbounds i8, ptr %5, i64 14
  %11 = load i16, ptr %10, align 2, !tbaa !23
  switch i16 %11, label %53 [
    i16 5, label %12
    i16 7, label %19
    i16 16, label %26
    i16 4, label %26
    i16 9, label %37
    i16 11, label %41
  ]

12:                                               ; preds = %9
  %13 = getelementptr inbounds i8, ptr %0, i64 60
  %14 = load i32, ptr %13, align 4, !tbaa !24
  %.not21 = icmp eq i32 %14, 0
  br i1 %.not21, label %15, label %55

15:                                               ; preds = %12
  %16 = load i32, ptr @leveltime, align 4, !tbaa !24
  %17 = and i32 %16, 31
  %.not22 = icmp eq i32 %17, 0
  br i1 %.not22, label %18, label %55

18:                                               ; preds = %15
  tail call void @P_DamageMobj(ptr noundef nonnull %2, ptr noundef null, ptr noundef null, i32 noundef 10) #3
  br label %55

19:                                               ; preds = %9
  %20 = getelementptr inbounds i8, ptr %0, i64 60
  %21 = load i32, ptr %20, align 4, !tbaa !24
  %.not19 = icmp eq i32 %21, 0
  br i1 %.not19, label %22, label %55

22:                                               ; preds = %19
  %23 = load i32, ptr @leveltime, align 4, !tbaa !24
  %24 = and i32 %23, 31
  %.not20 = icmp eq i32 %24, 0
  br i1 %.not20, label %25, label %55

25:                                               ; preds = %22
  tail call void @P_DamageMobj(ptr noundef nonnull %2, ptr noundef null, ptr noundef null, i32 noundef 5) #3
  br label %55

26:                                               ; preds = %9, %9
  %27 = getelementptr inbounds i8, ptr %0, i64 60
  %28 = load i32, ptr %27, align 4, !tbaa !24
  %.not17 = icmp eq i32 %28, 0
  br i1 %.not17, label %32, label %29

29:                                               ; preds = %26
  %30 = tail call i32 @P_Random() #3
  %31 = icmp slt i32 %30, 5
  br i1 %31, label %32, label %55

32:                                               ; preds = %29, %26
  %33 = load i32, ptr @leveltime, align 4, !tbaa !24
  %34 = and i32 %33, 31
  %.not18 = icmp eq i32 %34, 0
  br i1 %.not18, label %35, label %55

35:                                               ; preds = %32
  %36 = load ptr, ptr %0, align 8, !tbaa !5
  tail call void @P_DamageMobj(ptr noundef %36, ptr noundef null, ptr noundef null, i32 noundef 20) #3
  br label %55

37:                                               ; preds = %9
  %38 = getelementptr inbounds i8, ptr %0, i64 216
  %39 = load i32, ptr %38, align 8, !tbaa !25
  %40 = add nsw i32 %39, 1
  store i32 %40, ptr %38, align 8, !tbaa !25
  store i16 0, ptr %10, align 2, !tbaa !23
  br label %55

41:                                               ; preds = %9
  %42 = getelementptr inbounds i8, ptr %0, i64 200
  %43 = load i32, ptr %42, align 8, !tbaa !26
  %44 = and i32 %43, -3
  store i32 %44, ptr %42, align 8, !tbaa !26
  %45 = load i32, ptr @leveltime, align 4, !tbaa !24
  %46 = and i32 %45, 31
  %.not16 = icmp eq i32 %46, 0
  br i1 %.not16, label %47, label %48

47:                                               ; preds = %41
  tail call void @P_DamageMobj(ptr noundef nonnull %2, ptr noundef null, ptr noundef null, i32 noundef 20) #3
  br label %48

48:                                               ; preds = %47, %41
  %49 = getelementptr inbounds i8, ptr %0, i64 36
  %50 = load i32, ptr %49, align 4, !tbaa !27
  %51 = icmp slt i32 %50, 11
  br i1 %51, label %52, label %55

52:                                               ; preds = %48
  tail call void @G_ExitLevel() #3
  br label %55

53:                                               ; preds = %9
  %54 = sext i16 %11 to i32
  tail call void (ptr, ...) @I_Error(ptr noundef nonnull @.str.2, i32 noundef %54) #4
  unreachable

55:                                               ; preds = %37, %15, %18, %12, %22, %25, %19, %32, %35, %29, %52, %48, %1
  ret void
}

declare void @P_DamageMobj(ptr noundef, ptr noundef, ptr noundef, i32 noundef) local_unnamed_addr #1

declare i32 @P_Random() local_unnamed_addr #1

attributes #0 = { noreturn "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }
attributes #4 = { noreturn nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"player_s", !7, i64 0, !10, i64 8, !11, i64 12, !10, i64 20, !10, i64 24, !10, i64 28, !10, i64 32, !10, i64 36, !10, i64 40, !10, i64 44, !8, i64 48, !8, i64 72, !10, i64 96, !8, i64 100, !10, i64 116, !10, i64 120, !8, i64 124, !8, i64 160, !8, i64 176, !10, i64 192, !10, i64 196, !10, i64 200, !10, i64 204, !10, i64 208, !10, i64 212, !10, i64 216, !7, i64 224, !10, i64 232, !10, i64 236, !7, i64 240, !10, i64 248, !10, i64 252, !10, i64 256, !8, i64 264, !10, i64 312}
!7 = !{!"any pointer", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"", !8, i64 0, !8, i64 1, !12, i64 2, !12, i64 4, !8, i64 6, !8, i64 7}
!12 = !{!"short", !8, i64 0}
!13 = !{!14, !7, i64 88}
!14 = !{!"mobj_s", !15, i64 0, !10, i64 24, !10, i64 28, !10, i64 32, !7, i64 40, !7, i64 48, !10, i64 56, !10, i64 60, !10, i64 64, !7, i64 72, !7, i64 80, !7, i64 88, !10, i64 96, !10, i64 100, !10, i64 104, !10, i64 108, !10, i64 112, !10, i64 116, !10, i64 120, !10, i64 124, !10, i64 128, !7, i64 136, !10, i64 144, !7, i64 152, !10, i64 160, !10, i64 164, !10, i64 168, !10, i64 172, !7, i64 176, !10, i64 184, !10, i64 188, !7, i64 192, !10, i64 200, !16, i64 204, !7, i64 216}
!15 = !{!"thinker_s", !7, i64 0, !7, i64 8, !8, i64 16}
!16 = !{!"", !12, i64 0, !12, i64 2, !12, i64 4, !12, i64 6, !12, i64 8}
!17 = !{!18, !7, i64 0}
!18 = !{!"subsector_s", !7, i64 0, !12, i64 8, !12, i64 10}
!19 = !{!14, !10, i64 32}
!20 = !{!21, !10, i64 0}
!21 = !{!"", !10, i64 0, !10, i64 4, !12, i64 8, !12, i64 10, !12, i64 12, !12, i64 14, !12, i64 16, !10, i64 20, !7, i64 24, !8, i64 32, !22, i64 48, !10, i64 88, !7, i64 96, !7, i64 104, !10, i64 112, !7, i64 120}
!22 = !{!"", !15, i64 0, !10, i64 24, !10, i64 28, !10, i64 32}
!23 = !{!21, !12, i64 14}
!24 = !{!10, !10, i64 0}
!25 = !{!6, !10, i64 216}
!26 = !{!6, !10, i64 200}
!27 = !{!6, !10, i64 36}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass