; LLVM IR from erincatto/box2d :: src (geometry)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.b2Polygon = type { [8 x %struct.b2Vec2], [8 x %struct.b2Vec2], %struct.b2Vec2, float, i32 }
%struct.b2Vec2 = type { float, float }
%struct.b2Rot = type { float, float }
%struct.b2Transform = type { %struct.b2Vec2, %struct.b2Rot }

@.str.1 = external hidden unnamed_addr constant [64 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [43 x i8], align 1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

declare zeroext i1 @b2IsValidFloat(float noundef) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

declare i32 @b2InternalAssertFcn(ptr noundef, ptr noundef, i32 noundef) #1

; Function Attrs: cold noreturn nounwind memory(inaccessiblemem: write)
declare void @llvm.trap() #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #3

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #4

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2TransformPoint(<2 x float>, <2 x float>, <2 x float>) #5

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2RotateVector(<2 x float>, <2 x float>) #5

; Function Attrs: nounwind uwtable
define dso_local void @b2MakeOffsetRoundedBox(ptr dead_on_unwind noalias writable sret(%struct.b2Polygon) align 4 %0, float noundef %1, float noundef %2, <2 x float> %3, <2 x float> %4, float noundef %5) #6 {
  %7 = alloca %struct.b2Vec2, align 4
  %8 = alloca %struct.b2Rot, align 4
  %9 = alloca float, align 4
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca %struct.b2Transform, align 4
  %13 = alloca %struct.b2Vec2, align 4
  %14 = alloca %struct.b2Vec2, align 4
  %15 = alloca %struct.b2Vec2, align 4
  %16 = alloca %struct.b2Vec2, align 4
  %17 = alloca %struct.b2Vec2, align 4
  %18 = alloca %struct.b2Vec2, align 4
  %19 = alloca %struct.b2Vec2, align 4
  %20 = alloca %struct.b2Vec2, align 4
  %21 = alloca %struct.b2Vec2, align 4
  %22 = alloca %struct.b2Vec2, align 4
  %23 = alloca %struct.b2Vec2, align 4
  %24 = alloca %struct.b2Vec2, align 4
  %25 = alloca %struct.b2Vec2, align 4
  %26 = alloca %struct.b2Vec2, align 4
  %27 = alloca %struct.b2Vec2, align 4
  %28 = alloca %struct.b2Vec2, align 4
  store <2 x float> %3, ptr %7, align 4
  store <2 x float> %4, ptr %8, align 4
  store float %1, ptr %9, align 4, !tbaa !5
  store float %2, ptr %10, align 4, !tbaa !5
  store float %5, ptr %11, align 4, !tbaa !5
  br label %29

29:                                               ; preds = %6
  %30 = load float, ptr %11, align 4, !tbaa !5
  %31 = call zeroext i1 @b2IsValidFloat(float noundef %30)
  br i1 %31, label %32, label %35

32:                                               ; preds = %29
  %33 = load float, ptr %11, align 4, !tbaa !5
  %34 = fcmp oge float %33, 0.000000e+00
  br i1 %34, label %39, label %35

35:                                               ; preds = %32, %29
  %36 = call i32 @b2InternalAssertFcn(ptr noundef @.str.5, ptr noundef @.str.1, i32 noundef 187)
  %37 = icmp ne i32 %36, 0
  br i1 %37, label %38, label %39

38:                                               ; preds = %35
  call void @llvm.trap()
  br label %39

39:                                               ; preds = %38, %35, %32
  br label %40

40:                                               ; preds = %39
  call void @llvm.lifetime.start.p0(i64 16, ptr %12) #7
  %41 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 0
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %41, ptr align 4 %7, i64 8, i1 false), !tbaa.struct !9
  %42 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 1
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %42, ptr align 4 %8, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.memset.p0.i64(ptr align 4 %0, i8 0, i64 144, i1 false)
  %43 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 4
  store i32 4, ptr %43, align 4, !tbaa !10
  %44 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 0
  %45 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %44, i64 0, i64 0
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #7
  %46 = getelementptr inbounds %struct.b2Vec2, ptr %14, i32 0, i32 0
  %47 = load float, ptr %9, align 4, !tbaa !5
  %48 = fneg float %47
  store float %48, ptr %46, align 4, !tbaa !14
  %49 = getelementptr inbounds %struct.b2Vec2, ptr %14, i32 0, i32 1
  %50 = load float, ptr %10, align 4, !tbaa !5
  %51 = fneg float %50
  store float %51, ptr %49, align 4, !tbaa !15
  %52 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %53 = load <2 x float>, ptr %52, align 4
  %54 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %55 = load <2 x float>, ptr %54, align 4
  %56 = load <2 x float>, ptr %14, align 4
  %57 = call <2 x float> @b2TransformPoint(<2 x float> %53, <2 x float> %55, <2 x float> %56)
  store <2 x float> %57, ptr %13, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %45, ptr align 4 %13, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #7
  %58 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 0
  %59 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %58, i64 0, i64 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #7
  %60 = getelementptr inbounds %struct.b2Vec2, ptr %16, i32 0, i32 0
  %61 = load float, ptr %9, align 4, !tbaa !5
  store float %61, ptr %60, align 4, !tbaa !14
  %62 = getelementptr inbounds %struct.b2Vec2, ptr %16, i32 0, i32 1
  %63 = load float, ptr %10, align 4, !tbaa !5
  %64 = fneg float %63
  store float %64, ptr %62, align 4, !tbaa !15
  %65 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %66 = load <2 x float>, ptr %65, align 4
  %67 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %68 = load <2 x float>, ptr %67, align 4
  %69 = load <2 x float>, ptr %16, align 4
  %70 = call <2 x float> @b2TransformPoint(<2 x float> %66, <2 x float> %68, <2 x float> %69)
  store <2 x float> %70, ptr %15, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %59, ptr align 4 %15, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #7
  %71 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 0
  %72 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %71, i64 0, i64 2
  call void @llvm.lifetime.start.p0(i64 8, ptr %17) #7
  %73 = getelementptr inbounds %struct.b2Vec2, ptr %18, i32 0, i32 0
  %74 = load float, ptr %9, align 4, !tbaa !5
  store float %74, ptr %73, align 4, !tbaa !14
  %75 = getelementptr inbounds %struct.b2Vec2, ptr %18, i32 0, i32 1
  %76 = load float, ptr %10, align 4, !tbaa !5
  store float %76, ptr %75, align 4, !tbaa !15
  %77 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %78 = load <2 x float>, ptr %77, align 4
  %79 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %80 = load <2 x float>, ptr %79, align 4
  %81 = load <2 x float>, ptr %18, align 4
  %82 = call <2 x float> @b2TransformPoint(<2 x float> %78, <2 x float> %80, <2 x float> %81)
  store <2 x float> %82, ptr %17, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %72, ptr align 4 %17, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %17) #7
  %83 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 0
  %84 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %83, i64 0, i64 3
  call void @llvm.lifetime.start.p0(i64 8, ptr %19) #7
  %85 = getelementptr inbounds %struct.b2Vec2, ptr %20, i32 0, i32 0
  %86 = load float, ptr %9, align 4, !tbaa !5
  %87 = fneg float %86
  store float %87, ptr %85, align 4, !tbaa !14
  %88 = getelementptr inbounds %struct.b2Vec2, ptr %20, i32 0, i32 1
  %89 = load float, ptr %10, align 4, !tbaa !5
  store float %89, ptr %88, align 4, !tbaa !15
  %90 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 0
  %91 = load <2 x float>, ptr %90, align 4
  %92 = getelementptr inbounds { <2 x float>, <2 x float> }, ptr %12, i32 0, i32 1
  %93 = load <2 x float>, ptr %92, align 4
  %94 = load <2 x float>, ptr %20, align 4
  %95 = call <2 x float> @b2TransformPoint(<2 x float> %91, <2 x float> %93, <2 x float> %94)
  store <2 x float> %95, ptr %19, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %84, ptr align 4 %19, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %19) #7
  %96 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 1
  %97 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %96, i64 0, i64 0
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #7
  %98 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 1
  %99 = getelementptr inbounds %struct.b2Vec2, ptr %22, i32 0, i32 0
  store float 0.000000e+00, ptr %99, align 4, !tbaa !14
  %100 = getelementptr inbounds %struct.b2Vec2, ptr %22, i32 0, i32 1
  store float -1.000000e+00, ptr %100, align 4, !tbaa !15
  %101 = load <2 x float>, ptr %98, align 4
  %102 = load <2 x float>, ptr %22, align 4
  %103 = call <2 x float> @b2RotateVector(<2 x float> %101, <2 x float> %102)
  store <2 x float> %103, ptr %21, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %97, ptr align 4 %21, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #7
  %104 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 1
  %105 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %104, i64 0, i64 1
  call void @llvm.lifetime.start.p0(i64 8, ptr %23) #7
  %106 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 1
  %107 = getelementptr inbounds %struct.b2Vec2, ptr %24, i32 0, i32 0
  store float 1.000000e+00, ptr %107, align 4, !tbaa !14
  %108 = getelementptr inbounds %struct.b2Vec2, ptr %24, i32 0, i32 1
  store float 0.000000e+00, ptr %108, align 4, !tbaa !15
  %109 = load <2 x float>, ptr %106, align 4
  %110 = load <2 x float>, ptr %24, align 4
  %111 = call <2 x float> @b2RotateVector(<2 x float> %109, <2 x float> %110)
  store <2 x float> %111, ptr %23, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %105, ptr align 4 %23, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %23) #7
  %112 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 1
  %113 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %112, i64 0, i64 2
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #7
  %114 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 1
  %115 = getelementptr inbounds %struct.b2Vec2, ptr %26, i32 0, i32 0
  store float 0.000000e+00, ptr %115, align 4, !tbaa !14
  %116 = getelementptr inbounds %struct.b2Vec2, ptr %26, i32 0, i32 1
  store float 1.000000e+00, ptr %116, align 4, !tbaa !15
  %117 = load <2 x float>, ptr %114, align 4
  %118 = load <2 x float>, ptr %26, align 4
  %119 = call <2 x float> @b2RotateVector(<2 x float> %117, <2 x float> %118)
  store <2 x float> %119, ptr %25, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %113, ptr align 4 %25, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #7
  %120 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 1
  %121 = getelementptr inbounds [8 x %struct.b2Vec2], ptr %120, i64 0, i64 3
  call void @llvm.lifetime.start.p0(i64 8, ptr %27) #7
  %122 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 1
  %123 = getelementptr inbounds %struct.b2Vec2, ptr %28, i32 0, i32 0
  store float -1.000000e+00, ptr %123, align 4, !tbaa !14
  %124 = getelementptr inbounds %struct.b2Vec2, ptr %28, i32 0, i32 1
  store float 0.000000e+00, ptr %124, align 4, !tbaa !15
  %125 = load <2 x float>, ptr %122, align 4
  %126 = load <2 x float>, ptr %28, align 4
  %127 = call <2 x float> @b2RotateVector(<2 x float> %125, <2 x float> %126)
  store <2 x float> %127, ptr %27, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %121, ptr align 4 %27, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 8, ptr %27) #7
  %128 = load float, ptr %11, align 4, !tbaa !5
  %129 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 3
  store float %128, ptr %129, align 4, !tbaa !16
  %130 = getelementptr inbounds %struct.b2Polygon, ptr %0, i32 0, i32 2
  %131 = getelementptr inbounds %struct.b2Transform, ptr %12, i32 0, i32 0
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %130, ptr align 4 %131, i64 8, i1 false), !tbaa.struct !9
  call void @llvm.lifetime.end.p0(i64 16, ptr %12) #7
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { cold noreturn nounwind memory(inaccessiblemem: write) }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #4 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #5 = { inlinehint nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{i64 0, i64 4, !5, i64 4, i64 4, !5}
!10 = !{!11, !13, i64 140}
!11 = !{!"b2Polygon", !7, i64 0, !7, i64 64, !12, i64 128, !6, i64 136, !13, i64 140}
!12 = !{!"b2Vec2", !6, i64 0, !6, i64 4}
!13 = !{!"int", !7, i64 0}
!14 = !{!12, !6, i64 0}
!15 = !{!12, !6, i64 4}
!16 = !{!11, !6, i64 136}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.b2Polygon = type { [8 x %struct.b2Vec2], [8 x %struct.b2Vec2], %struct.b2Vec2, float, i32 }
%struct.b2Vec2 = type { float, float }

@.str.1 = external hidden unnamed_addr constant [64 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [43 x i8], align 1

declare zeroext i1 @b2IsValidFloat(float noundef) local_unnamed_addr #0

declare i32 @b2InternalAssertFcn(ptr noundef, ptr noundef, i32 noundef) local_unnamed_addr #0

; Function Attrs: cold noreturn nounwind memory(inaccessiblemem: write)
declare void @llvm.trap() #1

; Function Attrs: mustprogress nocallback nofree nounwind willreturn memory(argmem: write)
declare void @llvm.memset.p0.i64(ptr nocapture writeonly, i8, i64, i1 immarg) #2

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2TransformPoint(<2 x float>, <2 x float>, <2 x float>) local_unnamed_addr #3

; Function Attrs: inlinehint nounwind uwtable
declare hidden <2 x float> @b2RotateVector(<2 x float>, <2 x float>) local_unnamed_addr #3

; Function Attrs: nounwind uwtable
define dso_local void @b2MakeOffsetRoundedBox(ptr dead_on_unwind noalias nocapture writable writeonly sret(%struct.b2Polygon) align 4 %0, float noundef %1, float noundef %2, <2 x float> %3, <2 x float> %4, float noundef %5) local_unnamed_addr #4 {
  %7 = tail call zeroext i1 @b2IsValidFloat(float noundef %5) #5
  %8 = fcmp oge float %5, 0.000000e+00
  %or.cond = and i1 %8, %7
  br i1 %or.cond, label %12, label %9

9:                                                ; preds = %6
  %10 = tail call i32 @b2InternalAssertFcn(ptr noundef nonnull @.str.5, ptr noundef nonnull @.str.1, i32 noundef 187) #5
  %.not = icmp eq i32 %10, 0
  br i1 %.not, label %12, label %11

11:                                               ; preds = %9
  tail call void @llvm.trap()
  unreachable

12:                                               ; preds = %9, %6
  %13 = getelementptr inbounds i8, ptr %0, i64 32
  tail call void @llvm.memset.p0.i64(ptr noundef nonnull align 4 dereferenceable(144) %13, i8 0, i64 96, i1 false)
  %14 = getelementptr inbounds i8, ptr %0, i64 140
  store i32 4, ptr %14, align 4, !tbaa !5
  %15 = fneg float %1
  %.sroa.022.0.vec.insert = insertelement <2 x float> <float poison, float undef>, float %15, i64 0
  %16 = fneg float %2
  %.sroa.022.4.vec.insert = insertelement <2 x float> %.sroa.022.0.vec.insert, float %16, i64 1
  %17 = tail call <2 x float> @b2TransformPoint(<2 x float> %3, <2 x float> %4, <2 x float> %.sroa.022.4.vec.insert)
  store <2 x float> %17, ptr %0, align 4
  %18 = getelementptr inbounds i8, ptr %0, i64 8
  %.sroa.019.0.vec.insert = insertelement <2 x float> <float poison, float undef>, float %1, i64 0
  %.sroa.019.4.vec.insert = insertelement <2 x float> %.sroa.019.0.vec.insert, float %16, i64 1
  %19 = tail call <2 x float> @b2TransformPoint(<2 x float> %3, <2 x float> %4, <2 x float> %.sroa.019.4.vec.insert)
  store <2 x float> %19, ptr %18, align 4
  %20 = getelementptr inbounds i8, ptr %0, i64 16
  %.sroa.016.4.vec.insert = insertelement <2 x float> %.sroa.019.0.vec.insert, float %2, i64 1
  %21 = tail call <2 x float> @b2TransformPoint(<2 x float> %3, <2 x float> %4, <2 x float> %.sroa.016.4.vec.insert)
  store <2 x float> %21, ptr %20, align 4
  %22 = getelementptr inbounds i8, ptr %0, i64 24
  %.sroa.013.4.vec.insert = insertelement <2 x float> %.sroa.022.0.vec.insert, float %2, i64 1
  %23 = tail call <2 x float> @b2TransformPoint(<2 x float> %3, <2 x float> %4, <2 x float> %.sroa.013.4.vec.insert)
  store <2 x float> %23, ptr %22, align 4
  %24 = getelementptr inbounds i8, ptr %0, i64 64
  %25 = tail call <2 x float> @b2RotateVector(<2 x float> %4, <2 x float> <float 0.000000e+00, float -1.000000e+00>)
  store <2 x float> %25, ptr %24, align 4
  %26 = getelementptr inbounds i8, ptr %0, i64 72
  %27 = tail call <2 x float> @b2RotateVector(<2 x float> %4, <2 x float> <float 1.000000e+00, float 0.000000e+00>)
  store <2 x float> %27, ptr %26, align 4
  %28 = getelementptr inbounds i8, ptr %0, i64 80
  %29 = tail call <2 x float> @b2RotateVector(<2 x float> %4, <2 x float> <float 0.000000e+00, float 1.000000e+00>)
  store <2 x float> %29, ptr %28, align 4
  %30 = getelementptr inbounds i8, ptr %0, i64 88
  %31 = tail call <2 x float> @b2RotateVector(<2 x float> %4, <2 x float> <float -1.000000e+00, float 0.000000e+00>)
  store <2 x float> %31, ptr %30, align 4
  %32 = getelementptr inbounds i8, ptr %0, i64 136
  store float %5, ptr %32, align 4, !tbaa !12
  %33 = getelementptr inbounds i8, ptr %0, i64 128
  store <2 x float> %3, ptr %33, align 4
  ret void
}

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { cold noreturn nounwind memory(inaccessiblemem: write) }
attributes #2 = { mustprogress nocallback nofree nounwind willreturn memory(argmem: write) }
attributes #3 = { inlinehint nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !11, i64 140}
!6 = !{!"b2Polygon", !7, i64 0, !7, i64 64, !9, i64 128, !10, i64 136, !11, i64 140}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!"b2Vec2", !10, i64 0, !10, i64 4}
!10 = !{!"float", !7, i64 0}
!11 = !{!"int", !7, i64 0}
!12 = !{!6, !10, i64 136}


; Effective O3 passes: DSEPass,EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass