; LLVM IR from bondhugula/pluto :: examples/advect3d (advect3d)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@athird = external dso_local global [310 x [310 x [310 x double]]], align 16
@a = external dso_local global [310 x [310 x [310 x double]]], align 16
@uyb = external dso_local global [310 x [310 x [310 x double]]], align 16
@ab = external dso_local global [310 x [310 x [310 x double]]], align 16
@uxl = external dso_local global [310 x [310 x [310 x double]]], align 16
@al = external dso_local global [310 x [310 x [310 x double]]], align 16
@uzf = external dso_local global [310 x [310 x [310 x double]]], align 16
@af = external dso_local global [310 x [310 x [310 x double]]], align 16

; Function Attrs: nounwind uwtable
declare dso_local void @init_array() #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: nounwind uwtable
define dso_local i32 @main() #0 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  %5 = alloca i32, align 4
  %6 = alloca i32, align 4
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  store i32 0, ptr %1, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #3
  call void @init_array()
  store i32 4, ptr %3, align 4, !tbaa !5
  br label %9

9:                                                ; preds = %121, %0
  %10 = load i32, ptr %3, align 4, !tbaa !5
  %11 = icmp sle i32 %10, 307
  br i1 %11, label %12, label %124

12:                                               ; preds = %9
  store i32 4, ptr %2, align 4, !tbaa !5
  br label %13

13:                                               ; preds = %117, %12
  %14 = load i32, ptr %2, align 4, !tbaa !5
  %15 = icmp sle i32 %14, 306
  br i1 %15, label %16, label %120

16:                                               ; preds = %13
  store i32 4, ptr %4, align 4, !tbaa !5
  br label %17

17:                                               ; preds = %113, %16
  %18 = load i32, ptr %4, align 4, !tbaa !5
  %19 = icmp sle i32 %18, 306
  br i1 %19, label %20, label %116

20:                                               ; preds = %17
  %21 = load i32, ptr %3, align 4, !tbaa !5
  %22 = sub nsw i32 %21, 1
  %23 = sext i32 %22 to i64
  %24 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %23
  %25 = load i32, ptr %2, align 4, !tbaa !5
  %26 = sext i32 %25 to i64
  %27 = getelementptr inbounds [310 x [310 x double]], ptr %24, i64 0, i64 %26
  %28 = load i32, ptr %4, align 4, !tbaa !5
  %29 = sext i32 %28 to i64
  %30 = getelementptr inbounds [310 x double], ptr %27, i64 0, i64 %29
  %31 = load double, ptr %30, align 8, !tbaa !9
  %32 = load i32, ptr %3, align 4, !tbaa !5
  %33 = sext i32 %32 to i64
  %34 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %33
  %35 = load i32, ptr %2, align 4, !tbaa !5
  %36 = sext i32 %35 to i64
  %37 = getelementptr inbounds [310 x [310 x double]], ptr %34, i64 0, i64 %36
  %38 = load i32, ptr %4, align 4, !tbaa !5
  %39 = sext i32 %38 to i64
  %40 = getelementptr inbounds [310 x double], ptr %37, i64 0, i64 %39
  %41 = load double, ptr %40, align 8, !tbaa !9
  %42 = fadd double %31, %41
  %43 = load i32, ptr %3, align 4, !tbaa !5
  %44 = sub nsw i32 %43, 2
  %45 = sext i32 %44 to i64
  %46 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %45
  %47 = load i32, ptr %2, align 4, !tbaa !5
  %48 = sext i32 %47 to i64
  %49 = getelementptr inbounds [310 x [310 x double]], ptr %46, i64 0, i64 %48
  %50 = load i32, ptr %4, align 4, !tbaa !5
  %51 = sext i32 %50 to i64
  %52 = getelementptr inbounds [310 x double], ptr %49, i64 0, i64 %51
  %53 = load double, ptr %52, align 8, !tbaa !9
  %54 = load i32, ptr %3, align 4, !tbaa !5
  %55 = add nsw i32 %54, 1
  %56 = sext i32 %55 to i64
  %57 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %56
  %58 = load i32, ptr %2, align 4, !tbaa !5
  %59 = sext i32 %58 to i64
  %60 = getelementptr inbounds [310 x [310 x double]], ptr %57, i64 0, i64 %59
  %61 = load i32, ptr %4, align 4, !tbaa !5
  %62 = sext i32 %61 to i64
  %63 = getelementptr inbounds [310 x double], ptr %60, i64 0, i64 %62
  %64 = load double, ptr %63, align 8, !tbaa !9
  %65 = fadd double %53, %64
  %66 = fmul double 5.000000e-01, %65
  %67 = call double @llvm.fmuladd.f64(double 2.000000e-01, double %42, double %66)
  %68 = load i32, ptr %3, align 4, !tbaa !5
  %69 = sub nsw i32 %68, 3
  %70 = sext i32 %69 to i64
  %71 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %70
  %72 = load i32, ptr %2, align 4, !tbaa !5
  %73 = sext i32 %72 to i64
  %74 = getelementptr inbounds [310 x [310 x double]], ptr %71, i64 0, i64 %73
  %75 = load i32, ptr %4, align 4, !tbaa !5
  %76 = sext i32 %75 to i64
  %77 = getelementptr inbounds [310 x double], ptr %74, i64 0, i64 %76
  %78 = load double, ptr %77, align 8, !tbaa !9
  %79 = load i32, ptr %3, align 4, !tbaa !5
  %80 = add nsw i32 %79, 2
  %81 = sext i32 %80 to i64
  %82 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %81
  %83 = load i32, ptr %2, align 4, !tbaa !5
  %84 = sext i32 %83 to i64
  %85 = getelementptr inbounds [310 x [310 x double]], ptr %82, i64 0, i64 %84
  %86 = load i32, ptr %4, align 4, !tbaa !5
  %87 = sext i32 %86 to i64
  %88 = getelementptr inbounds [310 x double], ptr %85, i64 0, i64 %87
  %89 = load double, ptr %88, align 8, !tbaa !9
  %90 = fadd double %78, %89
  %91 = call double @llvm.fmuladd.f64(double 3.000000e-01, double %90, double %67)
  %92 = fmul double %91, 3.000000e-01
  %93 = load i32, ptr %3, align 4, !tbaa !5
  %94 = sext i32 %93 to i64
  %95 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uyb, i64 0, i64 %94
  %96 = load i32, ptr %2, align 4, !tbaa !5
  %97 = sext i32 %96 to i64
  %98 = getelementptr inbounds [310 x [310 x double]], ptr %95, i64 0, i64 %97
  %99 = load i32, ptr %4, align 4, !tbaa !5
  %100 = sext i32 %99 to i64
  %101 = getelementptr inbounds [310 x double], ptr %98, i64 0, i64 %100
  %102 = load double, ptr %101, align 8, !tbaa !9
  %103 = fmul double %92, %102
  %104 = load i32, ptr %3, align 4, !tbaa !5
  %105 = sext i32 %104 to i64
  %106 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %105
  %107 = load i32, ptr %2, align 4, !tbaa !5
  %108 = sext i32 %107 to i64
  %109 = getelementptr inbounds [310 x [310 x double]], ptr %106, i64 0, i64 %108
  %110 = load i32, ptr %4, align 4, !tbaa !5
  %111 = sext i32 %110 to i64
  %112 = getelementptr inbounds [310 x double], ptr %109, i64 0, i64 %111
  store double %103, ptr %112, align 8, !tbaa !9
  br label %113

113:                                              ; preds = %20
  %114 = load i32, ptr %4, align 4, !tbaa !5
  %115 = add nsw i32 %114, 1
  store i32 %115, ptr %4, align 4, !tbaa !5
  br label %17, !llvm.loop !11

116:                                              ; preds = %17
  br label %117

117:                                              ; preds = %116
  %118 = load i32, ptr %2, align 4, !tbaa !5
  %119 = add nsw i32 %118, 1
  store i32 %119, ptr %2, align 4, !tbaa !5
  br label %13, !llvm.loop !13

120:                                              ; preds = %13
  br label %121

121:                                              ; preds = %120
  %122 = load i32, ptr %3, align 4, !tbaa !5
  %123 = add nsw i32 %122, 1
  store i32 %123, ptr %3, align 4, !tbaa !5
  br label %9, !llvm.loop !14

124:                                              ; preds = %9
  store i32 4, ptr %3, align 4, !tbaa !5
  br label %125

125:                                              ; preds = %237, %124
  %126 = load i32, ptr %3, align 4, !tbaa !5
  %127 = icmp sle i32 %126, 306
  br i1 %127, label %128, label %240

128:                                              ; preds = %125
  store i32 4, ptr %2, align 4, !tbaa !5
  br label %129

129:                                              ; preds = %233, %128
  %130 = load i32, ptr %2, align 4, !tbaa !5
  %131 = icmp sle i32 %130, 307
  br i1 %131, label %132, label %236

132:                                              ; preds = %129
  store i32 4, ptr %4, align 4, !tbaa !5
  br label %133

133:                                              ; preds = %229, %132
  %134 = load i32, ptr %4, align 4, !tbaa !5
  %135 = icmp sle i32 %134, 306
  br i1 %135, label %136, label %232

136:                                              ; preds = %133
  %137 = load i32, ptr %3, align 4, !tbaa !5
  %138 = sext i32 %137 to i64
  %139 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %138
  %140 = load i32, ptr %2, align 4, !tbaa !5
  %141 = sub nsw i32 %140, 1
  %142 = sext i32 %141 to i64
  %143 = getelementptr inbounds [310 x [310 x double]], ptr %139, i64 0, i64 %142
  %144 = load i32, ptr %4, align 4, !tbaa !5
  %145 = sext i32 %144 to i64
  %146 = getelementptr inbounds [310 x double], ptr %143, i64 0, i64 %145
  %147 = load double, ptr %146, align 8, !tbaa !9
  %148 = load i32, ptr %3, align 4, !tbaa !5
  %149 = sext i32 %148 to i64
  %150 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %149
  %151 = load i32, ptr %2, align 4, !tbaa !5
  %152 = sext i32 %151 to i64
  %153 = getelementptr inbounds [310 x [310 x double]], ptr %150, i64 0, i64 %152
  %154 = load i32, ptr %4, align 4, !tbaa !5
  %155 = sext i32 %154 to i64
  %156 = getelementptr inbounds [310 x double], ptr %153, i64 0, i64 %155
  %157 = load double, ptr %156, align 8, !tbaa !9
  %158 = fadd double %147, %157
  %159 = load i32, ptr %3, align 4, !tbaa !5
  %160 = sext i32 %159 to i64
  %161 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %160
  %162 = load i32, ptr %2, align 4, !tbaa !5
  %163 = sub nsw i32 %162, 2
  %164 = sext i32 %163 to i64
  %165 = getelementptr inbounds [310 x [310 x double]], ptr %161, i64 0, i64 %164
  %166 = load i32, ptr %4, align 4, !tbaa !5
  %167 = sext i32 %166 to i64
  %168 = getelementptr inbounds [310 x double], ptr %165, i64 0, i64 %167
  %169 = load double, ptr %168, align 8, !tbaa !9
  %170 = load i32, ptr %3, align 4, !tbaa !5
  %171 = sext i32 %170 to i64
  %172 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %171
  %173 = load i32, ptr %2, align 4, !tbaa !5
  %174 = add nsw i32 %173, 1
  %175 = sext i32 %174 to i64
  %176 = getelementptr inbounds [310 x [310 x double]], ptr %172, i64 0, i64 %175
  %177 = load i32, ptr %4, align 4, !tbaa !5
  %178 = sext i32 %177 to i64
  %179 = getelementptr inbounds [310 x double], ptr %176, i64 0, i64 %178
  %180 = load double, ptr %179, align 8, !tbaa !9
  %181 = fadd double %169, %180
  %182 = fmul double 5.000000e-01, %181
  %183 = call double @llvm.fmuladd.f64(double 2.000000e-01, double %158, double %182)
  %184 = load i32, ptr %3, align 4, !tbaa !5
  %185 = sext i32 %184 to i64
  %186 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %185
  %187 = load i32, ptr %2, align 4, !tbaa !5
  %188 = sub nsw i32 %187, 3
  %189 = sext i32 %188 to i64
  %190 = getelementptr inbounds [310 x [310 x double]], ptr %186, i64 0, i64 %189
  %191 = load i32, ptr %4, align 4, !tbaa !5
  %192 = sext i32 %191 to i64
  %193 = getelementptr inbounds [310 x double], ptr %190, i64 0, i64 %192
  %194 = load double, ptr %193, align 8, !tbaa !9
  %195 = load i32, ptr %3, align 4, !tbaa !5
  %196 = sext i32 %195 to i64
  %197 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %196
  %198 = load i32, ptr %2, align 4, !tbaa !5
  %199 = add nsw i32 %198, 2
  %200 = sext i32 %199 to i64
  %201 = getelementptr inbounds [310 x [310 x double]], ptr %197, i64 0, i64 %200
  %202 = load i32, ptr %4, align 4, !tbaa !5
  %203 = sext i32 %202 to i64
  %204 = getelementptr inbounds [310 x double], ptr %201, i64 0, i64 %203
  %205 = load double, ptr %204, align 8, !tbaa !9
  %206 = fadd double %194, %205
  %207 = call double @llvm.fmuladd.f64(double 3.000000e-01, double %206, double %183)
  %208 = fmul double %207, 3.000000e-01
  %209 = load i32, ptr %3, align 4, !tbaa !5
  %210 = sext i32 %209 to i64
  %211 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uxl, i64 0, i64 %210
  %212 = load i32, ptr %2, align 4, !tbaa !5
  %213 = sext i32 %212 to i64
  %214 = getelementptr inbounds [310 x [310 x double]], ptr %211, i64 0, i64 %213
  %215 = load i32, ptr %4, align 4, !tbaa !5
  %216 = sext i32 %215 to i64
  %217 = getelementptr inbounds [310 x double], ptr %214, i64 0, i64 %216
  %218 = load double, ptr %217, align 8, !tbaa !9
  %219 = fmul double %208, %218
  %220 = load i32, ptr %3, align 4, !tbaa !5
  %221 = sext i32 %220 to i64
  %222 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %221
  %223 = load i32, ptr %2, align 4, !tbaa !5
  %224 = sext i32 %223 to i64
  %225 = getelementptr inbounds [310 x [310 x double]], ptr %222, i64 0, i64 %224
  %226 = load i32, ptr %4, align 4, !tbaa !5
  %227 = sext i32 %226 to i64
  %228 = getelementptr inbounds [310 x double], ptr %225, i64 0, i64 %227
  store double %219, ptr %228, align 8, !tbaa !9
  br label %229

229:                                              ; preds = %136
  %230 = load i32, ptr %4, align 4, !tbaa !5
  %231 = add nsw i32 %230, 1
  store i32 %231, ptr %4, align 4, !tbaa !5
  br label %133, !llvm.loop !15

232:                                              ; preds = %133
  br label %233

233:                                              ; preds = %232
  %234 = load i32, ptr %2, align 4, !tbaa !5
  %235 = add nsw i32 %234, 1
  store i32 %235, ptr %2, align 4, !tbaa !5
  br label %129, !llvm.loop !16

236:                                              ; preds = %129
  br label %237

237:                                              ; preds = %236
  %238 = load i32, ptr %3, align 4, !tbaa !5
  %239 = add nsw i32 %238, 1
  store i32 %239, ptr %3, align 4, !tbaa !5
  br label %125, !llvm.loop !17

240:                                              ; preds = %125
  store i32 4, ptr %3, align 4, !tbaa !5
  br label %241

241:                                              ; preds = %353, %240
  %242 = load i32, ptr %3, align 4, !tbaa !5
  %243 = icmp sle i32 %242, 306
  br i1 %243, label %244, label %356

244:                                              ; preds = %241
  store i32 4, ptr %2, align 4, !tbaa !5
  br label %245

245:                                              ; preds = %349, %244
  %246 = load i32, ptr %2, align 4, !tbaa !5
  %247 = icmp sle i32 %246, 306
  br i1 %247, label %248, label %352

248:                                              ; preds = %245
  store i32 4, ptr %4, align 4, !tbaa !5
  br label %249

249:                                              ; preds = %345, %248
  %250 = load i32, ptr %4, align 4, !tbaa !5
  %251 = icmp sle i32 %250, 307
  br i1 %251, label %252, label %348

252:                                              ; preds = %249
  %253 = load i32, ptr %3, align 4, !tbaa !5
  %254 = sext i32 %253 to i64
  %255 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %254
  %256 = load i32, ptr %2, align 4, !tbaa !5
  %257 = sext i32 %256 to i64
  %258 = getelementptr inbounds [310 x [310 x double]], ptr %255, i64 0, i64 %257
  %259 = load i32, ptr %4, align 4, !tbaa !5
  %260 = sub nsw i32 %259, 1
  %261 = sext i32 %260 to i64
  %262 = getelementptr inbounds [310 x double], ptr %258, i64 0, i64 %261
  %263 = load double, ptr %262, align 8, !tbaa !9
  %264 = load i32, ptr %3, align 4, !tbaa !5
  %265 = sext i32 %264 to i64
  %266 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %265
  %267 = load i32, ptr %2, align 4, !tbaa !5
  %268 = sext i32 %267 to i64
  %269 = getelementptr inbounds [310 x [310 x double]], ptr %266, i64 0, i64 %268
  %270 = load i32, ptr %4, align 4, !tbaa !5
  %271 = sext i32 %270 to i64
  %272 = getelementptr inbounds [310 x double], ptr %269, i64 0, i64 %271
  %273 = load double, ptr %272, align 8, !tbaa !9
  %274 = fadd double %263, %273
  %275 = load i32, ptr %3, align 4, !tbaa !5
  %276 = sext i32 %275 to i64
  %277 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %276
  %278 = load i32, ptr %2, align 4, !tbaa !5
  %279 = sext i32 %278 to i64
  %280 = getelementptr inbounds [310 x [310 x double]], ptr %277, i64 0, i64 %279
  %281 = load i32, ptr %4, align 4, !tbaa !5
  %282 = sub nsw i32 %281, 2
  %283 = sext i32 %282 to i64
  %284 = getelementptr inbounds [310 x double], ptr %280, i64 0, i64 %283
  %285 = load double, ptr %284, align 8, !tbaa !9
  %286 = load i32, ptr %3, align 4, !tbaa !5
  %287 = sext i32 %286 to i64
  %288 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %287
  %289 = load i32, ptr %2, align 4, !tbaa !5
  %290 = sext i32 %289 to i64
  %291 = getelementptr inbounds [310 x [310 x double]], ptr %288, i64 0, i64 %290
  %292 = load i32, ptr %4, align 4, !tbaa !5
  %293 = add nsw i32 %292, 1
  %294 = sext i32 %293 to i64
  %295 = getelementptr inbounds [310 x double], ptr %291, i64 0, i64 %294
  %296 = load double, ptr %295, align 8, !tbaa !9
  %297 = fadd double %285, %296
  %298 = fmul double 5.000000e-01, %297
  %299 = call double @llvm.fmuladd.f64(double 2.000000e-01, double %274, double %298)
  %300 = load i32, ptr %3, align 4, !tbaa !5
  %301 = sext i32 %300 to i64
  %302 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %301
  %303 = load i32, ptr %2, align 4, !tbaa !5
  %304 = sext i32 %303 to i64
  %305 = getelementptr inbounds [310 x [310 x double]], ptr %302, i64 0, i64 %304
  %306 = load i32, ptr %4, align 4, !tbaa !5
  %307 = sub nsw i32 %306, 3
  %308 = sext i32 %307 to i64
  %309 = getelementptr inbounds [310 x double], ptr %305, i64 0, i64 %308
  %310 = load double, ptr %309, align 8, !tbaa !9
  %311 = load i32, ptr %3, align 4, !tbaa !5
  %312 = sext i32 %311 to i64
  %313 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %312
  %314 = load i32, ptr %2, align 4, !tbaa !5
  %315 = sext i32 %314 to i64
  %316 = getelementptr inbounds [310 x [310 x double]], ptr %313, i64 0, i64 %315
  %317 = load i32, ptr %4, align 4, !tbaa !5
  %318 = add nsw i32 %317, 2
  %319 = sext i32 %318 to i64
  %320 = getelementptr inbounds [310 x double], ptr %316, i64 0, i64 %319
  %321 = load double, ptr %320, align 8, !tbaa !9
  %322 = fadd double %310, %321
  %323 = call double @llvm.fmuladd.f64(double 3.000000e-01, double %322, double %299)
  %324 = fmul double %323, 3.000000e-01
  %325 = load i32, ptr %3, align 4, !tbaa !5
  %326 = sext i32 %325 to i64
  %327 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uzf, i64 0, i64 %326
  %328 = load i32, ptr %2, align 4, !tbaa !5
  %329 = sext i32 %328 to i64
  %330 = getelementptr inbounds [310 x [310 x double]], ptr %327, i64 0, i64 %329
  %331 = load i32, ptr %4, align 4, !tbaa !5
  %332 = sext i32 %331 to i64
  %333 = getelementptr inbounds [310 x double], ptr %330, i64 0, i64 %332
  %334 = load double, ptr %333, align 8, !tbaa !9
  %335 = fmul double %324, %334
  %336 = load i32, ptr %3, align 4, !tbaa !5
  %337 = sext i32 %336 to i64
  %338 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %337
  %339 = load i32, ptr %2, align 4, !tbaa !5
  %340 = sext i32 %339 to i64
  %341 = getelementptr inbounds [310 x [310 x double]], ptr %338, i64 0, i64 %340
  %342 = load i32, ptr %4, align 4, !tbaa !5
  %343 = sext i32 %342 to i64
  %344 = getelementptr inbounds [310 x double], ptr %341, i64 0, i64 %343
  store double %335, ptr %344, align 8, !tbaa !9
  br label %345

345:                                              ; preds = %252
  %346 = load i32, ptr %4, align 4, !tbaa !5
  %347 = add nsw i32 %346, 1
  store i32 %347, ptr %4, align 4, !tbaa !5
  br label %249, !llvm.loop !18

348:                                              ; preds = %249
  br label %349

349:                                              ; preds = %348
  %350 = load i32, ptr %2, align 4, !tbaa !5
  %351 = add nsw i32 %350, 1
  store i32 %351, ptr %2, align 4, !tbaa !5
  br label %245, !llvm.loop !19

352:                                              ; preds = %245
  br label %353

353:                                              ; preds = %352
  %354 = load i32, ptr %3, align 4, !tbaa !5
  %355 = add nsw i32 %354, 1
  store i32 %355, ptr %3, align 4, !tbaa !5
  br label %241, !llvm.loop !20

356:                                              ; preds = %241
  store i32 4, ptr %3, align 4, !tbaa !5
  br label %357

357:                                              ; preds = %465, %356
  %358 = load i32, ptr %3, align 4, !tbaa !5
  %359 = icmp sle i32 %358, 306
  br i1 %359, label %360, label %468

360:                                              ; preds = %357
  store i32 4, ptr %2, align 4, !tbaa !5
  br label %361

361:                                              ; preds = %461, %360
  %362 = load i32, ptr %2, align 4, !tbaa !5
  %363 = icmp sle i32 %362, 306
  br i1 %363, label %364, label %464

364:                                              ; preds = %361
  store i32 4, ptr %4, align 4, !tbaa !5
  br label %365

365:                                              ; preds = %457, %364
  %366 = load i32, ptr %4, align 4, !tbaa !5
  %367 = icmp sle i32 %366, 306
  br i1 %367, label %368, label %460

368:                                              ; preds = %365
  %369 = load i32, ptr %3, align 4, !tbaa !5
  %370 = sext i32 %369 to i64
  %371 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %370
  %372 = load i32, ptr %2, align 4, !tbaa !5
  %373 = sext i32 %372 to i64
  %374 = getelementptr inbounds [310 x [310 x double]], ptr %371, i64 0, i64 %373
  %375 = load i32, ptr %4, align 4, !tbaa !5
  %376 = sext i32 %375 to i64
  %377 = getelementptr inbounds [310 x double], ptr %374, i64 0, i64 %376
  %378 = load double, ptr %377, align 8, !tbaa !9
  %379 = load i32, ptr %3, align 4, !tbaa !5
  %380 = sext i32 %379 to i64
  %381 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %380
  %382 = load i32, ptr %2, align 4, !tbaa !5
  %383 = add nsw i32 %382, 1
  %384 = sext i32 %383 to i64
  %385 = getelementptr inbounds [310 x [310 x double]], ptr %381, i64 0, i64 %384
  %386 = load i32, ptr %4, align 4, !tbaa !5
  %387 = sext i32 %386 to i64
  %388 = getelementptr inbounds [310 x double], ptr %385, i64 0, i64 %387
  %389 = load double, ptr %388, align 8, !tbaa !9
  %390 = load i32, ptr %3, align 4, !tbaa !5
  %391 = sext i32 %390 to i64
  %392 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %391
  %393 = load i32, ptr %2, align 4, !tbaa !5
  %394 = sext i32 %393 to i64
  %395 = getelementptr inbounds [310 x [310 x double]], ptr %392, i64 0, i64 %394
  %396 = load i32, ptr %4, align 4, !tbaa !5
  %397 = sext i32 %396 to i64
  %398 = getelementptr inbounds [310 x double], ptr %395, i64 0, i64 %397
  %399 = load double, ptr %398, align 8, !tbaa !9
  %400 = fsub double %389, %399
  %401 = fadd double %378, %400
  %402 = load i32, ptr %3, align 4, !tbaa !5
  %403 = add nsw i32 %402, 1
  %404 = sext i32 %403 to i64
  %405 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %404
  %406 = load i32, ptr %2, align 4, !tbaa !5
  %407 = sext i32 %406 to i64
  %408 = getelementptr inbounds [310 x [310 x double]], ptr %405, i64 0, i64 %407
  %409 = load i32, ptr %4, align 4, !tbaa !5
  %410 = sext i32 %409 to i64
  %411 = getelementptr inbounds [310 x double], ptr %408, i64 0, i64 %410
  %412 = load double, ptr %411, align 8, !tbaa !9
  %413 = load i32, ptr %3, align 4, !tbaa !5
  %414 = sext i32 %413 to i64
  %415 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %414
  %416 = load i32, ptr %2, align 4, !tbaa !5
  %417 = sext i32 %416 to i64
  %418 = getelementptr inbounds [310 x [310 x double]], ptr %415, i64 0, i64 %417
  %419 = load i32, ptr %4, align 4, !tbaa !5
  %420 = sext i32 %419 to i64
  %421 = getelementptr inbounds [310 x double], ptr %418, i64 0, i64 %420
  %422 = load double, ptr %421, align 8, !tbaa !9
  %423 = fsub double %412, %422
  %424 = fadd double %401, %423
  %425 = load i32, ptr %3, align 4, !tbaa !5
  %426 = sext i32 %425 to i64
  %427 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %426
  %428 = load i32, ptr %2, align 4, !tbaa !5
  %429 = sext i32 %428 to i64
  %430 = getelementptr inbounds [310 x [310 x double]], ptr %427, i64 0, i64 %429
  %431 = load i32, ptr %4, align 4, !tbaa !5
  %432 = add nsw i32 %431, 1
  %433 = sext i32 %432 to i64
  %434 = getelementptr inbounds [310 x double], ptr %430, i64 0, i64 %433
  %435 = load double, ptr %434, align 8, !tbaa !9
  %436 = load i32, ptr %3, align 4, !tbaa !5
  %437 = sext i32 %436 to i64
  %438 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %437
  %439 = load i32, ptr %2, align 4, !tbaa !5
  %440 = sext i32 %439 to i64
  %441 = getelementptr inbounds [310 x [310 x double]], ptr %438, i64 0, i64 %440
  %442 = load i32, ptr %4, align 4, !tbaa !5
  %443 = sext i32 %442 to i64
  %444 = getelementptr inbounds [310 x double], ptr %441, i64 0, i64 %443
  %445 = load double, ptr %444, align 8, !tbaa !9
  %446 = fsub double %435, %445
  %447 = fadd double %424, %446
  %448 = load i32, ptr %3, align 4, !tbaa !5
  %449 = sext i32 %448 to i64
  %450 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @athird, i64 0, i64 %449
  %451 = load i32, ptr %2, align 4, !tbaa !5
  %452 = sext i32 %451 to i64
  %453 = getelementptr inbounds [310 x [310 x double]], ptr %450, i64 0, i64 %452
  %454 = load i32, ptr %4, align 4, !tbaa !5
  %455 = sext i32 %454 to i64
  %456 = getelementptr inbounds [310 x double], ptr %453, i64 0, i64 %455
  store double %447, ptr %456, align 8, !tbaa !9
  br label %457

457:                                              ; preds = %368
  %458 = load i32, ptr %4, align 4, !tbaa !5
  %459 = add nsw i32 %458, 1
  store i32 %459, ptr %4, align 4, !tbaa !5
  br label %365, !llvm.loop !21

460:                                              ; preds = %365
  br label %461

461:                                              ; preds = %460
  %462 = load i32, ptr %2, align 4, !tbaa !5
  %463 = add nsw i32 %462, 1
  store i32 %463, ptr %2, align 4, !tbaa !5
  br label %361, !llvm.loop !22

464:                                              ; preds = %361
  br label %465

465:                                              ; preds = %464
  %466 = load i32, ptr %3, align 4, !tbaa !5
  %467 = add nsw i32 %466, 1
  store i32 %467, ptr %3, align 4, !tbaa !5
  br label %357, !llvm.loop !23

468:                                              ; preds = %357
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #3
  ret i32 0
}

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"int", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}
!11 = distinct !{!11, !12}
!12 = !{!"llvm.loop.mustprogress"}
!13 = distinct !{!13, !12}
!14 = distinct !{!14, !12}
!15 = distinct !{!15, !12}
!16 = distinct !{!16, !12}
!17 = distinct !{!17, !12}
!18 = distinct !{!18, !12}
!19 = distinct !{!19, !12}
!20 = distinct !{!20, !12}
!21 = distinct !{!21, !12}
!22 = distinct !{!22, !12}
!23 = distinct !{!23, !12}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@athird = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@a = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@uyb = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@ab = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@uxl = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@al = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@uzf = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16
@af = external dso_local local_unnamed_addr global [310 x [310 x [310 x double]]], align 16

; Function Attrs: nounwind uwtable
declare dso_local void @init_array() local_unnamed_addr #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nounwind uwtable
define dso_local noundef i32 @main() local_unnamed_addr #0 {
  tail call void @init_array()
  br label %.preheader137

.preheader137:                                    ; preds = %0, %45
  %indvars.iv155 = phi i64 [ 4, %0 ], [ %indvars.iv.next156, %45 ]
  %1 = add nsw i64 %indvars.iv155, -1
  %2 = add nsw i64 %indvars.iv155, -2
  %indvars.iv.next156 = add nuw nsw i64 %indvars.iv155, 1
  %3 = add nsw i64 %indvars.iv155, -3
  %4 = add nuw nsw i64 %indvars.iv155, 2
  br label %vector.ph

vector.ph:                                        ; preds = %scalar.ph, %.preheader137
  %indvars.iv151 = phi i64 [ 4, %.preheader137 ], [ %indvars.iv.next152, %scalar.ph ]
  br label %vector.body

vector.body:                                      ; preds = %vector.body, %vector.ph
  %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
  %offset.idx = add i64 %index, 4
  %5 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %1, i64 %indvars.iv151, i64 %offset.idx
  %wide.load = load <2 x double>, ptr %5, align 16, !tbaa !5
  %6 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 %offset.idx
  %wide.load203 = load <2 x double>, ptr %6, align 16, !tbaa !5
  %7 = fadd <2 x double> %wide.load, %wide.load203
  %8 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %2, i64 %indvars.iv151, i64 %offset.idx
  %wide.load204 = load <2 x double>, ptr %8, align 16, !tbaa !5
  %9 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv.next156, i64 %indvars.iv151, i64 %offset.idx
  %wide.load205 = load <2 x double>, ptr %9, align 16, !tbaa !5
  %10 = fadd <2 x double> %wide.load204, %wide.load205
  %11 = fmul <2 x double> %10, <double 5.000000e-01, double 5.000000e-01>
  %12 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %7, <2 x double> <double 2.000000e-01, double 2.000000e-01>, <2 x double> %11)
  %13 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %3, i64 %indvars.iv151, i64 %offset.idx
  %wide.load206 = load <2 x double>, ptr %13, align 16, !tbaa !5
  %14 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %4, i64 %indvars.iv151, i64 %offset.idx
  %wide.load207 = load <2 x double>, ptr %14, align 16, !tbaa !5
  %15 = fadd <2 x double> %wide.load206, %wide.load207
  %16 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %15, <2 x double> <double 3.000000e-01, double 3.000000e-01>, <2 x double> %12)
  %17 = fmul <2 x double> %16, <double 3.000000e-01, double 3.000000e-01>
  %18 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uyb, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 %offset.idx
  %wide.load208 = load <2 x double>, ptr %18, align 16, !tbaa !5
  %19 = fmul <2 x double> %wide.load208, %17
  %20 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 %offset.idx
  store <2 x double> %19, ptr %20, align 16, !tbaa !5
  %index.next = add nuw i64 %index, 2
  %21 = icmp eq i64 %index.next, 302
  br i1 %21, label %scalar.ph, label %vector.body, !llvm.loop !9

scalar.ph:                                        ; preds = %vector.body
  %22 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %1, i64 %indvars.iv151, i64 306
  %23 = load double, ptr %22, align 16, !tbaa !5
  %24 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 306
  %25 = load double, ptr %24, align 16, !tbaa !5
  %26 = fadd double %23, %25
  %27 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %2, i64 %indvars.iv151, i64 306
  %28 = load double, ptr %27, align 16, !tbaa !5
  %29 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv.next156, i64 %indvars.iv151, i64 306
  %30 = load double, ptr %29, align 16, !tbaa !5
  %31 = fadd double %28, %30
  %32 = fmul double %31, 5.000000e-01
  %33 = tail call double @llvm.fmuladd.f64(double %26, double 2.000000e-01, double %32)
  %34 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %3, i64 %indvars.iv151, i64 306
  %35 = load double, ptr %34, align 16, !tbaa !5
  %36 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %4, i64 %indvars.iv151, i64 306
  %37 = load double, ptr %36, align 16, !tbaa !5
  %38 = fadd double %35, %37
  %39 = tail call double @llvm.fmuladd.f64(double %38, double 3.000000e-01, double %33)
  %40 = fmul double %39, 3.000000e-01
  %41 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uyb, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 306
  %42 = load double, ptr %41, align 16, !tbaa !5
  %43 = fmul double %42, %40
  %44 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv155, i64 %indvars.iv151, i64 306
  store double %43, ptr %44, align 16, !tbaa !5
  %indvars.iv.next152 = add nuw nsw i64 %indvars.iv151, 1
  %exitcond154.not = icmp eq i64 %indvars.iv.next152, 307
  br i1 %exitcond154.not, label %45, label %vector.ph, !llvm.loop !13

45:                                               ; preds = %scalar.ph
  %exitcond158.not = icmp eq i64 %indvars.iv.next156, 308
  br i1 %exitcond158.not, label %.preheader134, label %.preheader137, !llvm.loop !14

.preheader134:                                    ; preds = %45, %90
  %indvars.iv167 = phi i64 [ %indvars.iv.next168, %90 ], [ 4, %45 ]
  br label %.preheader133

.preheader133:                                    ; preds = %.preheader134, %scalar.ph210
  %indvars.iv163 = phi i64 [ 4, %.preheader134 ], [ %indvars.iv.next164, %scalar.ph210 ]
  %46 = add nsw i64 %indvars.iv163, -1
  %47 = add nsw i64 %indvars.iv163, -2
  %indvars.iv.next164 = add nuw nsw i64 %indvars.iv163, 1
  %48 = add nsw i64 %indvars.iv163, -3
  %49 = add nuw nsw i64 %indvars.iv163, 2
  br label %vector.body213

vector.body213:                                   ; preds = %vector.body213, %.preheader133
  %index214 = phi i64 [ 0, %.preheader133 ], [ %index.next223, %vector.body213 ]
  %offset.idx215 = add i64 %index214, 4
  %50 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %46, i64 %offset.idx215
  %wide.load216 = load <2 x double>, ptr %50, align 16, !tbaa !5
  %51 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 %offset.idx215
  %wide.load217 = load <2 x double>, ptr %51, align 16, !tbaa !5
  %52 = fadd <2 x double> %wide.load216, %wide.load217
  %53 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %47, i64 %offset.idx215
  %wide.load218 = load <2 x double>, ptr %53, align 16, !tbaa !5
  %54 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %indvars.iv.next164, i64 %offset.idx215
  %wide.load219 = load <2 x double>, ptr %54, align 16, !tbaa !5
  %55 = fadd <2 x double> %wide.load218, %wide.load219
  %56 = fmul <2 x double> %55, <double 5.000000e-01, double 5.000000e-01>
  %57 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %52, <2 x double> <double 2.000000e-01, double 2.000000e-01>, <2 x double> %56)
  %58 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %48, i64 %offset.idx215
  %wide.load220 = load <2 x double>, ptr %58, align 16, !tbaa !5
  %59 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %49, i64 %offset.idx215
  %wide.load221 = load <2 x double>, ptr %59, align 16, !tbaa !5
  %60 = fadd <2 x double> %wide.load220, %wide.load221
  %61 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %60, <2 x double> <double 3.000000e-01, double 3.000000e-01>, <2 x double> %57)
  %62 = fmul <2 x double> %61, <double 3.000000e-01, double 3.000000e-01>
  %63 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uxl, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 %offset.idx215
  %wide.load222 = load <2 x double>, ptr %63, align 16, !tbaa !5
  %64 = fmul <2 x double> %wide.load222, %62
  %65 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 %offset.idx215
  store <2 x double> %64, ptr %65, align 16, !tbaa !5
  %index.next223 = add nuw i64 %index214, 2
  %66 = icmp eq i64 %index.next223, 302
  br i1 %66, label %scalar.ph210, label %vector.body213, !llvm.loop !15

scalar.ph210:                                     ; preds = %vector.body213
  %67 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %46, i64 306
  %68 = load double, ptr %67, align 16, !tbaa !5
  %69 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 306
  %70 = load double, ptr %69, align 16, !tbaa !5
  %71 = fadd double %68, %70
  %72 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %47, i64 306
  %73 = load double, ptr %72, align 16, !tbaa !5
  %74 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %indvars.iv.next164, i64 306
  %75 = load double, ptr %74, align 16, !tbaa !5
  %76 = fadd double %73, %75
  %77 = fmul double %76, 5.000000e-01
  %78 = tail call double @llvm.fmuladd.f64(double %71, double 2.000000e-01, double %77)
  %79 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %48, i64 306
  %80 = load double, ptr %79, align 16, !tbaa !5
  %81 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv167, i64 %49, i64 306
  %82 = load double, ptr %81, align 16, !tbaa !5
  %83 = fadd double %80, %82
  %84 = tail call double @llvm.fmuladd.f64(double %83, double 3.000000e-01, double %78)
  %85 = fmul double %84, 3.000000e-01
  %86 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uxl, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 306
  %87 = load double, ptr %86, align 16, !tbaa !5
  %88 = fmul double %87, %85
  %89 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv167, i64 %indvars.iv163, i64 306
  store double %88, ptr %89, align 16, !tbaa !5
  %exitcond166.not = icmp eq i64 %indvars.iv.next164, 308
  br i1 %exitcond166.not, label %90, label %.preheader133, !llvm.loop !16

90:                                               ; preds = %scalar.ph210
  %indvars.iv.next168 = add nuw nsw i64 %indvars.iv167, 1
  %exitcond170.not = icmp eq i64 %indvars.iv.next168, 307
  br i1 %exitcond170.not, label %.preheader131, label %.preheader134, !llvm.loop !17

.preheader131:                                    ; preds = %90, %110
  %indvars.iv179 = phi i64 [ %indvars.iv.next180, %110 ], [ 4, %90 ]
  br label %vector.ph226

vector.ph226:                                     ; preds = %middle.block224, %.preheader131
  %indvars.iv175 = phi i64 [ 4, %.preheader131 ], [ %indvars.iv.next176, %middle.block224 ]
  %.phi.trans.insert199 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 1
  %.pre200 = load double, ptr %.phi.trans.insert199, align 8, !tbaa !5
  %.phi.trans.insert197 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 5
  %.pre198 = load double, ptr %.phi.trans.insert197, align 8, !tbaa !5
  %.phi.trans.insert195 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 4
  %.pre196 = load double, ptr %.phi.trans.insert195, align 16, !tbaa !5
  %.phi.trans.insert = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 3
  %.pre = load double, ptr %.phi.trans.insert, align 8, !tbaa !5
  %vector.recur.init = insertelement <2 x double> poison, double %.pre200, i64 1
  %vector.recur.init230 = insertelement <2 x double> poison, double %.pre198, i64 1
  %vector.recur.init232 = insertelement <2 x double> poison, double %.pre196, i64 1
  %vector.recur.init234 = insertelement <2 x double> poison, double %.pre, i64 1
  br label %vector.body228

vector.body228:                                   ; preds = %vector.body228, %vector.ph226
  %index229 = phi i64 [ 0, %vector.ph226 ], [ %index.next240, %vector.body228 ]
  %vector.recur = phi <2 x double> [ %vector.recur.init, %vector.ph226 ], [ %wide.load237, %vector.body228 ]
  %vector.recur231 = phi <2 x double> [ %vector.recur.init230, %vector.ph226 ], [ %wide.load238, %vector.body228 ]
  %vector.recur233 = phi <2 x double> [ %vector.recur.init232, %vector.ph226 ], [ %96, %vector.body228 ]
  %vector.recur235 = phi <2 x double> [ %vector.recur.init234, %vector.ph226 ], [ %97, %vector.body228 ]
  %offset.idx236 = add i64 %index229, 4
  %91 = add i64 %index229, 2
  %92 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 %91
  %wide.load237 = load <2 x double>, ptr %92, align 16, !tbaa !5
  %93 = shufflevector <2 x double> %vector.recur, <2 x double> %wide.load237, <2 x i32> <i32 1, i32 2>
  %94 = add i64 %index229, 6
  %95 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 %94
  %wide.load238 = load <2 x double>, ptr %95, align 16, !tbaa !5
  %96 = shufflevector <2 x double> %vector.recur231, <2 x double> %wide.load238, <2 x i32> <i32 1, i32 2>
  %97 = shufflevector <2 x double> %vector.recur233, <2 x double> %96, <2 x i32> <i32 1, i32 2>
  %98 = shufflevector <2 x double> %vector.recur235, <2 x double> %97, <2 x i32> <i32 1, i32 2>
  %99 = fadd <2 x double> %98, %97
  %100 = fadd <2 x double> %wide.load237, %96
  %101 = fmul <2 x double> %100, <double 5.000000e-01, double 5.000000e-01>
  %102 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %99, <2 x double> <double 2.000000e-01, double 2.000000e-01>, <2 x double> %101)
  %103 = fadd <2 x double> %93, %wide.load238
  %104 = tail call <2 x double> @llvm.fmuladd.v2f64(<2 x double> %103, <2 x double> <double 3.000000e-01, double 3.000000e-01>, <2 x double> %102)
  %105 = fmul <2 x double> %104, <double 3.000000e-01, double 3.000000e-01>
  %106 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @uzf, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 %offset.idx236
  %wide.load239 = load <2 x double>, ptr %106, align 16, !tbaa !5
  %107 = fmul <2 x double> %wide.load239, %105
  %108 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %indvars.iv179, i64 %indvars.iv175, i64 %offset.idx236
  store <2 x double> %107, ptr %108, align 16, !tbaa !5
  %index.next240 = add nuw i64 %index229, 2
  %109 = icmp eq i64 %index.next240, 304
  br i1 %109, label %middle.block224, label %vector.body228, !llvm.loop !18

middle.block224:                                  ; preds = %vector.body228
  %indvars.iv.next176 = add nuw nsw i64 %indvars.iv175, 1
  %exitcond178.not = icmp eq i64 %indvars.iv.next176, 307
  br i1 %exitcond178.not, label %110, label %vector.ph226, !llvm.loop !19

110:                                              ; preds = %middle.block224
  %indvars.iv.next180 = add nuw nsw i64 %indvars.iv179, 1
  %exitcond182.not = icmp eq i64 %indvars.iv.next180, 307
  br i1 %exitcond182.not, label %.preheader128, label %.preheader131, !llvm.loop !20

.preheader128:                                    ; preds = %110, %146
  %indvars.iv191 = phi i64 [ %indvars.iv.next192, %146 ], [ 4, %110 ]
  %indvars.iv.next192 = add nuw nsw i64 %indvars.iv191, 1
  br label %.preheader

.preheader:                                       ; preds = %.preheader128, %.loopexit
  %indvars.iv187 = phi i64 [ 4, %.preheader128 ], [ %indvars.iv.next188, %.loopexit ]
  %indvars.iv.next188 = add nuw nsw i64 %indvars.iv187, 1
  %.phi.trans.insert201 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 4
  %.pre202 = load double, ptr %.phi.trans.insert201, align 16, !tbaa !5
  %vector.recur.init253 = insertelement <2 x double> poison, double %.pre202, i64 1
  br label %vector.body251

vector.body251:                                   ; preds = %vector.body251, %.preheader
  %index252 = phi i64 [ 0, %.preheader ], [ %index.next262, %vector.body251 ]
  %vector.recur254 = phi <2 x double> [ %vector.recur.init253, %.preheader ], [ %wide.load261, %vector.body251 ]
  %offset.idx255 = add i64 %index252, 4
  %111 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 %offset.idx255
  %wide.load256 = load <2 x double>, ptr %111, align 16, !tbaa !5
  %112 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv191, i64 %indvars.iv.next188, i64 %offset.idx255
  %wide.load257 = load <2 x double>, ptr %112, align 16, !tbaa !5
  %113 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 %offset.idx255
  %wide.load258 = load <2 x double>, ptr %113, align 16, !tbaa !5
  %114 = fsub <2 x double> %wide.load257, %wide.load258
  %115 = fadd <2 x double> %wide.load256, %114
  %116 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv.next192, i64 %indvars.iv187, i64 %offset.idx255
  %wide.load259 = load <2 x double>, ptr %116, align 16, !tbaa !5
  %117 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 %offset.idx255
  %wide.load260 = load <2 x double>, ptr %117, align 16, !tbaa !5
  %118 = fsub <2 x double> %wide.load259, %wide.load260
  %119 = fadd <2 x double> %115, %118
  %120 = add i64 %index252, 5
  %121 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 %120
  %wide.load261 = load <2 x double>, ptr %121, align 8, !tbaa !5
  %122 = shufflevector <2 x double> %vector.recur254, <2 x double> %wide.load261, <2 x i32> <i32 1, i32 2>
  %123 = fsub <2 x double> %wide.load261, %122
  %124 = fadd <2 x double> %119, %123
  %125 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @athird, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 %offset.idx255
  store <2 x double> %124, ptr %125, align 16, !tbaa !5
  %index.next262 = add nuw i64 %index252, 2
  %126 = icmp eq i64 %index.next262, 302
  br i1 %126, label %.loopexit, label %vector.body251, !llvm.loop !21

.loopexit:                                        ; preds = %vector.body251
  %vector.recur.extract263 = extractelement <2 x double> %wide.load261, i64 1
  %127 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @a, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 306
  %128 = load double, ptr %127, align 16, !tbaa !5
  %129 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv191, i64 %indvars.iv.next188, i64 306
  %130 = load double, ptr %129, align 16, !tbaa !5
  %131 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @al, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 306
  %132 = load double, ptr %131, align 16, !tbaa !5
  %133 = fsub double %130, %132
  %134 = fadd double %128, %133
  %135 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv.next192, i64 %indvars.iv187, i64 306
  %136 = load double, ptr %135, align 16, !tbaa !5
  %137 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @ab, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 306
  %138 = load double, ptr %137, align 16, !tbaa !5
  %139 = fsub double %136, %138
  %140 = fadd double %134, %139
  %141 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @af, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 307
  %142 = load double, ptr %141, align 8, !tbaa !5
  %143 = fsub double %142, %vector.recur.extract263
  %144 = fadd double %140, %143
  %145 = getelementptr inbounds [310 x [310 x [310 x double]]], ptr @athird, i64 0, i64 %indvars.iv191, i64 %indvars.iv187, i64 306
  store double %144, ptr %145, align 16, !tbaa !5
  %exitcond190.not = icmp eq i64 %indvars.iv.next188, 307
  br i1 %exitcond190.not, label %146, label %.preheader, !llvm.loop !22

146:                                              ; preds = %.loopexit
  %exitcond194.not = icmp eq i64 %indvars.iv.next192, 307
  br i1 %exitcond194.not, label %147, label %.preheader128, !llvm.loop !23

147:                                              ; preds = %146
  ret i32 0
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x double> @llvm.fmuladd.v2f64(<2 x double>, <2 x double>, <2 x double>) #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"double", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = distinct !{!9, !10, !11, !12}
!10 = !{!"llvm.loop.mustprogress"}
!11 = !{!"llvm.loop.isvectorized", i32 1}
!12 = !{!"llvm.loop.unroll.runtime.disable"}
!13 = distinct !{!13, !10}
!14 = distinct !{!14, !10}
!15 = distinct !{!15, !10, !11, !12}
!16 = distinct !{!16, !10}
!17 = distinct !{!17, !10}
!18 = distinct !{!18, !10, !11, !12}
!19 = distinct !{!19, !10}
!20 = distinct !{!20, !10}
!21 = distinct !{!21, !10, !11, !12}
!22 = distinct !{!22, !10}
!23 = distinct !{!23, !10}


; Effective O3 passes: BDCEPass,EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,InstSimplifyPass,LCSSAPass,LICMPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass