; LLVM IR from aap/librw :: src/base.ll (ZN2rw6Matrix12makeRotationEPS0_RKNS_4QuatE)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"struct.rw::Quat" = type { float, float, float, float }
%"struct.rw::Matrix" = type { %"struct.rw::V3d", i32, %"struct.rw::V3d", i32, %"struct.rw::V3d", i32, %"struct.rw::V3d", i32 }
%"struct.rw::V3d" = type { float, float, float }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_ZN2rw6Matrix12makeRotationEPS0_RKNS_4QuatE(ptr noundef %0, ptr noundef nonnull align 4 dereferenceable(16) %1) #2 align 2 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca float, align 4
  %6 = alloca float, align 4
  %7 = alloca float, align 4
  %8 = alloca float, align 4
  %9 = alloca float, align 4
  %10 = alloca float, align 4
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #3
  %14 = load ptr, ptr %4, align 8, !tbaa !5
  %15 = getelementptr inbounds %"struct.rw::Quat", ptr %14, i32 0, i32 0
  %16 = load float, ptr %15, align 4, !tbaa !9
  %17 = load ptr, ptr %4, align 8, !tbaa !5
  %18 = getelementptr inbounds %"struct.rw::Quat", ptr %17, i32 0, i32 0
  %19 = load float, ptr %18, align 4, !tbaa !9
  %20 = fmul float %16, %19
  store float %20, ptr %5, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #3
  %21 = load ptr, ptr %4, align 8, !tbaa !5
  %22 = getelementptr inbounds %"struct.rw::Quat", ptr %21, i32 0, i32 1
  %23 = load float, ptr %22, align 4, !tbaa !13
  %24 = load ptr, ptr %4, align 8, !tbaa !5
  %25 = getelementptr inbounds %"struct.rw::Quat", ptr %24, i32 0, i32 1
  %26 = load float, ptr %25, align 4, !tbaa !13
  %27 = fmul float %23, %26
  store float %27, ptr %6, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #3
  %28 = load ptr, ptr %4, align 8, !tbaa !5
  %29 = getelementptr inbounds %"struct.rw::Quat", ptr %28, i32 0, i32 2
  %30 = load float, ptr %29, align 4, !tbaa !14
  %31 = load ptr, ptr %4, align 8, !tbaa !5
  %32 = getelementptr inbounds %"struct.rw::Quat", ptr %31, i32 0, i32 2
  %33 = load float, ptr %32, align 4, !tbaa !14
  %34 = fmul float %30, %33
  store float %34, ptr %7, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #3
  %35 = load ptr, ptr %4, align 8, !tbaa !5
  %36 = getelementptr inbounds %"struct.rw::Quat", ptr %35, i32 0, i32 1
  %37 = load float, ptr %36, align 4, !tbaa !13
  %38 = load ptr, ptr %4, align 8, !tbaa !5
  %39 = getelementptr inbounds %"struct.rw::Quat", ptr %38, i32 0, i32 2
  %40 = load float, ptr %39, align 4, !tbaa !14
  %41 = fmul float %37, %40
  store float %41, ptr %8, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %9) #3
  %42 = load ptr, ptr %4, align 8, !tbaa !5
  %43 = getelementptr inbounds %"struct.rw::Quat", ptr %42, i32 0, i32 2
  %44 = load float, ptr %43, align 4, !tbaa !14
  %45 = load ptr, ptr %4, align 8, !tbaa !5
  %46 = getelementptr inbounds %"struct.rw::Quat", ptr %45, i32 0, i32 0
  %47 = load float, ptr %46, align 4, !tbaa !9
  %48 = fmul float %44, %47
  store float %48, ptr %9, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #3
  %49 = load ptr, ptr %4, align 8, !tbaa !5
  %50 = getelementptr inbounds %"struct.rw::Quat", ptr %49, i32 0, i32 0
  %51 = load float, ptr %50, align 4, !tbaa !9
  %52 = load ptr, ptr %4, align 8, !tbaa !5
  %53 = getelementptr inbounds %"struct.rw::Quat", ptr %52, i32 0, i32 1
  %54 = load float, ptr %53, align 4, !tbaa !13
  %55 = fmul float %51, %54
  store float %55, ptr %10, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %11) #3
  %56 = load ptr, ptr %4, align 8, !tbaa !5
  %57 = getelementptr inbounds %"struct.rw::Quat", ptr %56, i32 0, i32 3
  %58 = load float, ptr %57, align 4, !tbaa !15
  %59 = load ptr, ptr %4, align 8, !tbaa !5
  %60 = getelementptr inbounds %"struct.rw::Quat", ptr %59, i32 0, i32 0
  %61 = load float, ptr %60, align 4, !tbaa !9
  %62 = fmul float %58, %61
  store float %62, ptr %11, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %12) #3
  %63 = load ptr, ptr %4, align 8, !tbaa !5
  %64 = getelementptr inbounds %"struct.rw::Quat", ptr %63, i32 0, i32 3
  %65 = load float, ptr %64, align 4, !tbaa !15
  %66 = load ptr, ptr %4, align 8, !tbaa !5
  %67 = getelementptr inbounds %"struct.rw::Quat", ptr %66, i32 0, i32 1
  %68 = load float, ptr %67, align 4, !tbaa !13
  %69 = fmul float %65, %68
  store float %69, ptr %12, align 4, !tbaa !12
  call void @llvm.lifetime.start.p0(i64 4, ptr %13) #3
  %70 = load ptr, ptr %4, align 8, !tbaa !5
  %71 = getelementptr inbounds %"struct.rw::Quat", ptr %70, i32 0, i32 3
  %72 = load float, ptr %71, align 4, !tbaa !15
  %73 = load ptr, ptr %4, align 8, !tbaa !5
  %74 = getelementptr inbounds %"struct.rw::Quat", ptr %73, i32 0, i32 2
  %75 = load float, ptr %74, align 4, !tbaa !14
  %76 = fmul float %72, %75
  store float %76, ptr %13, align 4, !tbaa !12
  %77 = load float, ptr %6, align 4, !tbaa !12
  %78 = load float, ptr %7, align 4, !tbaa !12
  %79 = fadd float %77, %78
  %80 = call float @llvm.fmuladd.f32(float -2.000000e+00, float %79, float 1.000000e+00)
  %81 = load ptr, ptr %3, align 8, !tbaa !5
  %82 = getelementptr inbounds %"struct.rw::Matrix", ptr %81, i32 0, i32 0
  %83 = getelementptr inbounds %"struct.rw::V3d", ptr %82, i32 0, i32 0
  store float %80, ptr %83, align 4, !tbaa !16
  %84 = load float, ptr %10, align 4, !tbaa !12
  %85 = load float, ptr %13, align 4, !tbaa !12
  %86 = fadd float %84, %85
  %87 = fmul float 2.000000e+00, %86
  %88 = load ptr, ptr %3, align 8, !tbaa !5
  %89 = getelementptr inbounds %"struct.rw::Matrix", ptr %88, i32 0, i32 0
  %90 = getelementptr inbounds %"struct.rw::V3d", ptr %89, i32 0, i32 1
  store float %87, ptr %90, align 4, !tbaa !20
  %91 = load float, ptr %9, align 4, !tbaa !12
  %92 = load float, ptr %12, align 4, !tbaa !12
  %93 = fsub float %91, %92
  %94 = fmul float 2.000000e+00, %93
  %95 = load ptr, ptr %3, align 8, !tbaa !5
  %96 = getelementptr inbounds %"struct.rw::Matrix", ptr %95, i32 0, i32 0
  %97 = getelementptr inbounds %"struct.rw::V3d", ptr %96, i32 0, i32 2
  store float %94, ptr %97, align 4, !tbaa !21
  %98 = load float, ptr %10, align 4, !tbaa !12
  %99 = load float, ptr %13, align 4, !tbaa !12
  %100 = fsub float %98, %99
  %101 = fmul float 2.000000e+00, %100
  %102 = load ptr, ptr %3, align 8, !tbaa !5
  %103 = getelementptr inbounds %"struct.rw::Matrix", ptr %102, i32 0, i32 2
  %104 = getelementptr inbounds %"struct.rw::V3d", ptr %103, i32 0, i32 0
  store float %101, ptr %104, align 4, !tbaa !22
  %105 = load float, ptr %5, align 4, !tbaa !12
  %106 = load float, ptr %7, align 4, !tbaa !12
  %107 = fadd float %105, %106
  %108 = call float @llvm.fmuladd.f32(float -2.000000e+00, float %107, float 1.000000e+00)
  %109 = load ptr, ptr %3, align 8, !tbaa !5
  %110 = getelementptr inbounds %"struct.rw::Matrix", ptr %109, i32 0, i32 2
  %111 = getelementptr inbounds %"struct.rw::V3d", ptr %110, i32 0, i32 1
  store float %108, ptr %111, align 4, !tbaa !23
  %112 = load float, ptr %8, align 4, !tbaa !12
  %113 = load float, ptr %11, align 4, !tbaa !12
  %114 = fadd float %112, %113
  %115 = fmul float 2.000000e+00, %114
  %116 = load ptr, ptr %3, align 8, !tbaa !5
  %117 = getelementptr inbounds %"struct.rw::Matrix", ptr %116, i32 0, i32 2
  %118 = getelementptr inbounds %"struct.rw::V3d", ptr %117, i32 0, i32 2
  store float %115, ptr %118, align 4, !tbaa !24
  %119 = load float, ptr %9, align 4, !tbaa !12
  %120 = load float, ptr %12, align 4, !tbaa !12
  %121 = fadd float %119, %120
  %122 = fmul float 2.000000e+00, %121
  %123 = load ptr, ptr %3, align 8, !tbaa !5
  %124 = getelementptr inbounds %"struct.rw::Matrix", ptr %123, i32 0, i32 4
  %125 = getelementptr inbounds %"struct.rw::V3d", ptr %124, i32 0, i32 0
  store float %122, ptr %125, align 4, !tbaa !25
  %126 = load float, ptr %8, align 4, !tbaa !12
  %127 = load float, ptr %11, align 4, !tbaa !12
  %128 = fsub float %126, %127
  %129 = fmul float 2.000000e+00, %128
  %130 = load ptr, ptr %3, align 8, !tbaa !5
  %131 = getelementptr inbounds %"struct.rw::Matrix", ptr %130, i32 0, i32 4
  %132 = getelementptr inbounds %"struct.rw::V3d", ptr %131, i32 0, i32 1
  store float %129, ptr %132, align 4, !tbaa !26
  %133 = load float, ptr %5, align 4, !tbaa !12
  %134 = load float, ptr %6, align 4, !tbaa !12
  %135 = fadd float %133, %134
  %136 = call float @llvm.fmuladd.f32(float -2.000000e+00, float %135, float 1.000000e+00)
  %137 = load ptr, ptr %3, align 8, !tbaa !5
  %138 = getelementptr inbounds %"struct.rw::Matrix", ptr %137, i32 0, i32 4
  %139 = getelementptr inbounds %"struct.rw::V3d", ptr %138, i32 0, i32 2
  store float %136, ptr %139, align 4, !tbaa !27
  %140 = load ptr, ptr %3, align 8, !tbaa !5
  %141 = getelementptr inbounds %"struct.rw::Matrix", ptr %140, i32 0, i32 6
  %142 = getelementptr inbounds %"struct.rw::V3d", ptr %141, i32 0, i32 0
  store float 0.000000e+00, ptr %142, align 4, !tbaa !28
  %143 = load ptr, ptr %3, align 8, !tbaa !5
  %144 = getelementptr inbounds %"struct.rw::Matrix", ptr %143, i32 0, i32 6
  %145 = getelementptr inbounds %"struct.rw::V3d", ptr %144, i32 0, i32 1
  store float 0.000000e+00, ptr %145, align 4, !tbaa !29
  %146 = load ptr, ptr %3, align 8, !tbaa !5
  %147 = getelementptr inbounds %"struct.rw::Matrix", ptr %146, i32 0, i32 6
  %148 = getelementptr inbounds %"struct.rw::V3d", ptr %147, i32 0, i32 2
  store float 0.000000e+00, ptr %148, align 4, !tbaa !30
  %149 = load ptr, ptr %3, align 8, !tbaa !5
  %150 = getelementptr inbounds %"struct.rw::Matrix", ptr %149, i32 0, i32 1
  store i32 3, ptr %150, align 4, !tbaa !31
  %151 = load ptr, ptr %3, align 8, !tbaa !5
  %152 = getelementptr inbounds %"struct.rw::Matrix", ptr %151, i32 0, i32 7
  store i32 0, ptr %152, align 4, !tbaa !32
  %153 = load ptr, ptr %3, align 8, !tbaa !5
  %154 = getelementptr inbounds %"struct.rw::Matrix", ptr %153, i32 0, i32 5
  store i32 0, ptr %154, align 4, !tbaa !33
  %155 = load ptr, ptr %3, align 8, !tbaa !5
  %156 = getelementptr inbounds %"struct.rw::Matrix", ptr %155, i32 0, i32 3
  store i32 0, ptr %156, align 4, !tbaa !34
  call void @llvm.lifetime.end.p0(i64 4, ptr %13) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !11, i64 0}
!10 = !{!"_ZTSN2rw4QuatE", !11, i64 0, !11, i64 4, !11, i64 8, !11, i64 12}
!11 = !{!"float", !7, i64 0}
!12 = !{!11, !11, i64 0}
!13 = !{!10, !11, i64 4}
!14 = !{!10, !11, i64 8}
!15 = !{!10, !11, i64 12}
!16 = !{!17, !11, i64 0}
!17 = !{!"_ZTSN2rw6MatrixE", !18, i64 0, !19, i64 12, !18, i64 16, !19, i64 28, !18, i64 32, !19, i64 44, !18, i64 48, !19, i64 60}
!18 = !{!"_ZTSN2rw3V3dE", !11, i64 0, !11, i64 4, !11, i64 8}
!19 = !{!"int", !7, i64 0}
!20 = !{!17, !11, i64 4}
!21 = !{!17, !11, i64 8}
!22 = !{!17, !11, i64 16}
!23 = !{!17, !11, i64 20}
!24 = !{!17, !11, i64 24}
!25 = !{!17, !11, i64 32}
!26 = !{!17, !11, i64 36}
!27 = !{!17, !11, i64 40}
!28 = !{!17, !11, i64 48}
!29 = !{!17, !11, i64 52}
!30 = !{!17, !11, i64 56}
!31 = !{!17, !19, i64 12}
!32 = !{!17, !19, i64 60}
!33 = !{!17, !19, i64 44}
!34 = !{!17, !19, i64 28}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable
define dso_local void @_ZN2rw6Matrix12makeRotationEPS0_RKNS_4QuatE(ptr nocapture noundef writeonly %0, ptr nocapture noundef nonnull readonly align 4 dereferenceable(16) %1) local_unnamed_addr #1 align 2 {
  %3 = load float, ptr %1, align 4, !tbaa !5
  %4 = fmul float %3, %3
  %5 = getelementptr inbounds i8, ptr %1, i64 4
  %6 = load float, ptr %5, align 4, !tbaa !10
  %7 = fmul float %6, %6
  %8 = getelementptr inbounds i8, ptr %1, i64 8
  %9 = load float, ptr %8, align 4, !tbaa !11
  %10 = fmul float %9, %9
  %11 = fmul float %6, %9
  %12 = fmul float %3, %9
  %13 = fmul float %3, %6
  %14 = getelementptr inbounds i8, ptr %1, i64 12
  %15 = load float, ptr %14, align 4, !tbaa !12
  %16 = fmul float %3, %15
  %17 = fmul float %6, %15
  %18 = fmul float %9, %15
  %19 = fadd float %7, %10
  %20 = tail call float @llvm.fmuladd.f32(float %19, float -2.000000e+00, float 1.000000e+00)
  store float %20, ptr %0, align 4, !tbaa !13
  %21 = fadd float %13, %18
  %22 = fmul float %21, 2.000000e+00
  %23 = getelementptr inbounds i8, ptr %0, i64 4
  store float %22, ptr %23, align 4, !tbaa !17
  %24 = fsub float %12, %17
  %25 = fmul float %24, 2.000000e+00
  %26 = getelementptr inbounds i8, ptr %0, i64 8
  store float %25, ptr %26, align 4, !tbaa !18
  %27 = fsub float %13, %18
  %28 = fmul float %27, 2.000000e+00
  %29 = getelementptr inbounds i8, ptr %0, i64 16
  store float %28, ptr %29, align 4, !tbaa !19
  %30 = fadd float %4, %10
  %31 = tail call float @llvm.fmuladd.f32(float %30, float -2.000000e+00, float 1.000000e+00)
  %32 = getelementptr inbounds i8, ptr %0, i64 20
  store float %31, ptr %32, align 4, !tbaa !20
  %33 = fadd float %11, %16
  %34 = fmul float %33, 2.000000e+00
  %35 = getelementptr inbounds i8, ptr %0, i64 24
  store float %34, ptr %35, align 4, !tbaa !21
  %36 = fadd float %12, %17
  %37 = fmul float %36, 2.000000e+00
  %38 = getelementptr inbounds i8, ptr %0, i64 32
  store float %37, ptr %38, align 4, !tbaa !22
  %39 = fsub float %11, %16
  %40 = fmul float %39, 2.000000e+00
  %41 = getelementptr inbounds i8, ptr %0, i64 36
  store float %40, ptr %41, align 4, !tbaa !23
  %42 = fadd float %4, %7
  %43 = tail call float @llvm.fmuladd.f32(float %42, float -2.000000e+00, float 1.000000e+00)
  %44 = getelementptr inbounds i8, ptr %0, i64 40
  store float %43, ptr %44, align 4, !tbaa !24
  %45 = getelementptr inbounds i8, ptr %0, i64 48
  store <2 x float> zeroinitializer, ptr %45, align 4, !tbaa !25
  %46 = getelementptr inbounds i8, ptr %0, i64 56
  store float 0.000000e+00, ptr %46, align 4, !tbaa !26
  %47 = getelementptr inbounds i8, ptr %0, i64 12
  store i32 3, ptr %47, align 4, !tbaa !27
  %48 = getelementptr inbounds i8, ptr %0, i64 60
  store i32 0, ptr %48, align 4, !tbaa !28
  %49 = getelementptr inbounds i8, ptr %0, i64 44
  store i32 0, ptr %49, align 4, !tbaa !29
  %50 = getelementptr inbounds i8, ptr %0, i64 28
  store i32 0, ptr %50, align 4, !tbaa !30
  ret void
}

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !7, i64 0}
!6 = !{!"_ZTSN2rw4QuatE", !7, i64 0, !7, i64 4, !7, i64 8, !7, i64 12}
!7 = !{!"float", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!6, !7, i64 4}
!11 = !{!6, !7, i64 8}
!12 = !{!6, !7, i64 12}
!13 = !{!14, !7, i64 0}
!14 = !{!"_ZTSN2rw6MatrixE", !15, i64 0, !16, i64 12, !15, i64 16, !16, i64 28, !15, i64 32, !16, i64 44, !15, i64 48, !16, i64 60}
!15 = !{!"_ZTSN2rw3V3dE", !7, i64 0, !7, i64 4, !7, i64 8}
!16 = !{!"int", !8, i64 0}
!17 = !{!14, !7, i64 4}
!18 = !{!14, !7, i64 8}
!19 = !{!14, !7, i64 16}
!20 = !{!14, !7, i64 20}
!21 = !{!14, !7, i64 24}
!22 = !{!14, !7, i64 32}
!23 = !{!14, !7, i64 36}
!24 = !{!14, !7, i64 40}
!25 = !{!7, !7, i64 0}
!26 = !{!14, !7, i64 56}
!27 = !{!14, !16, i64 12}
!28 = !{!14, !16, i64 60}
!29 = !{!14, !16, i64 44}
!30 = !{!14, !16, i64 28}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass