; LLVM IR from BrunoLevy/learn-fpga :: LiteX/software/Doom/mc1-doom/src (p_user)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.player_s = type { ptr, i32, %struct.ticcmd_t, i32, i32, i32, i32, i32, i32, i32, [6 x i32], [6 x i32], i32, [4 x i32], i32, i32, [9 x i32], [4 x i32], [4 x i32], i32, i32, i32, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, i32, i32, [2 x %struct.pspdef_t], i32 }
%struct.ticcmd_t = type { i8, i8, i16, i16, i8, i8 }
%struct.pspdef_t = type { ptr, i32, i32, i32 }
%struct.mobj_s = type { %struct.thinker_s, i32, i32, i32, ptr, ptr, i32, i32, i32, ptr, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, i32, i32, ptr, i32, ptr, i32, i32, i32, i32, ptr, i32, i32, ptr, i32, %struct.mapthing_t, ptr }
%struct.thinker_s = type { ptr, ptr, %union.actionf_t }
%union.actionf_t = type { ptr }
%struct.mapthing_t = type { i16, i16, i16, i16, i16 }

@onground = external dso_local global i32, align 4

; Function Attrs: nounwind uwtable
declare dso_local void @P_CalcHeight(ptr noundef) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nounwind uwtable
define dso_local void @P_DeathThink(ptr noundef %0) #0 {
  %2 = alloca ptr, align 8
  %3 = alloca i32, align 4
  %4 = alloca i32, align 4
  store ptr %0, ptr %2, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %4) #3
  %5 = load ptr, ptr %2, align 8, !tbaa !5
  call void @P_MovePsprites(ptr noundef %5)
  %6 = load ptr, ptr %2, align 8, !tbaa !5
  %7 = getelementptr inbounds %struct.player_s, ptr %6, i32 0, i32 4
  %8 = load i32, ptr %7, align 8, !tbaa !9
  %9 = icmp sgt i32 %8, 393216
  br i1 %9, label %10, label %15

10:                                               ; preds = %1
  %11 = load ptr, ptr %2, align 8, !tbaa !5
  %12 = getelementptr inbounds %struct.player_s, ptr %11, i32 0, i32 4
  %13 = load i32, ptr %12, align 8, !tbaa !9
  %14 = sub nsw i32 %13, 65536
  store i32 %14, ptr %12, align 8, !tbaa !9
  br label %15

15:                                               ; preds = %10, %1
  %16 = load ptr, ptr %2, align 8, !tbaa !5
  %17 = getelementptr inbounds %struct.player_s, ptr %16, i32 0, i32 4
  %18 = load i32, ptr %17, align 8, !tbaa !9
  %19 = icmp slt i32 %18, 393216
  br i1 %19, label %20, label %23

20:                                               ; preds = %15
  %21 = load ptr, ptr %2, align 8, !tbaa !5
  %22 = getelementptr inbounds %struct.player_s, ptr %21, i32 0, i32 4
  store i32 393216, ptr %22, align 8, !tbaa !9
  br label %23

23:                                               ; preds = %20, %15
  %24 = load ptr, ptr %2, align 8, !tbaa !5
  %25 = getelementptr inbounds %struct.player_s, ptr %24, i32 0, i32 5
  store i32 0, ptr %25, align 4, !tbaa !14
  %26 = load ptr, ptr %2, align 8, !tbaa !5
  %27 = getelementptr inbounds %struct.player_s, ptr %26, i32 0, i32 0
  %28 = load ptr, ptr %27, align 8, !tbaa !15
  %29 = getelementptr inbounds %struct.mobj_s, ptr %28, i32 0, i32 3
  %30 = load i32, ptr %29, align 8, !tbaa !16
  %31 = load ptr, ptr %2, align 8, !tbaa !5
  %32 = getelementptr inbounds %struct.player_s, ptr %31, i32 0, i32 0
  %33 = load ptr, ptr %32, align 8, !tbaa !15
  %34 = getelementptr inbounds %struct.mobj_s, ptr %33, i32 0, i32 12
  %35 = load i32, ptr %34, align 8, !tbaa !20
  %36 = icmp sle i32 %30, %35
  %37 = zext i1 %36 to i32
  store i32 %37, ptr @onground, align 4, !tbaa !21
  %38 = load ptr, ptr %2, align 8, !tbaa !5
  call void @P_CalcHeight(ptr noundef %38)
  %39 = load ptr, ptr %2, align 8, !tbaa !5
  %40 = getelementptr inbounds %struct.player_s, ptr %39, i32 0, i32 29
  %41 = load ptr, ptr %40, align 8, !tbaa !22
  %42 = icmp ne ptr %41, null
  br i1 %42, label %43, label %120

43:                                               ; preds = %23
  %44 = load ptr, ptr %2, align 8, !tbaa !5
  %45 = getelementptr inbounds %struct.player_s, ptr %44, i32 0, i32 29
  %46 = load ptr, ptr %45, align 8, !tbaa !22
  %47 = load ptr, ptr %2, align 8, !tbaa !5
  %48 = getelementptr inbounds %struct.player_s, ptr %47, i32 0, i32 0
  %49 = load ptr, ptr %48, align 8, !tbaa !15
  %50 = icmp ne ptr %46, %49
  br i1 %50, label %51, label %120

51:                                               ; preds = %43
  %52 = load ptr, ptr %2, align 8, !tbaa !5
  %53 = getelementptr inbounds %struct.player_s, ptr %52, i32 0, i32 0
  %54 = load ptr, ptr %53, align 8, !tbaa !15
  %55 = getelementptr inbounds %struct.mobj_s, ptr %54, i32 0, i32 1
  %56 = load i32, ptr %55, align 8, !tbaa !23
  %57 = load ptr, ptr %2, align 8, !tbaa !5
  %58 = getelementptr inbounds %struct.player_s, ptr %57, i32 0, i32 0
  %59 = load ptr, ptr %58, align 8, !tbaa !15
  %60 = getelementptr inbounds %struct.mobj_s, ptr %59, i32 0, i32 2
  %61 = load i32, ptr %60, align 4, !tbaa !24
  %62 = load ptr, ptr %2, align 8, !tbaa !5
  %63 = getelementptr inbounds %struct.player_s, ptr %62, i32 0, i32 29
  %64 = load ptr, ptr %63, align 8, !tbaa !22
  %65 = getelementptr inbounds %struct.mobj_s, ptr %64, i32 0, i32 1
  %66 = load i32, ptr %65, align 8, !tbaa !23
  %67 = load ptr, ptr %2, align 8, !tbaa !5
  %68 = getelementptr inbounds %struct.player_s, ptr %67, i32 0, i32 29
  %69 = load ptr, ptr %68, align 8, !tbaa !22
  %70 = getelementptr inbounds %struct.mobj_s, ptr %69, i32 0, i32 2
  %71 = load i32, ptr %70, align 4, !tbaa !24
  %72 = call i32 @R_PointToAngle2(i32 noundef %56, i32 noundef %61, i32 noundef %66, i32 noundef %71)
  store i32 %72, ptr %3, align 4, !tbaa !21
  %73 = load i32, ptr %3, align 4, !tbaa !21
  %74 = load ptr, ptr %2, align 8, !tbaa !5
  %75 = getelementptr inbounds %struct.player_s, ptr %74, i32 0, i32 0
  %76 = load ptr, ptr %75, align 8, !tbaa !15
  %77 = getelementptr inbounds %struct.mobj_s, ptr %76, i32 0, i32 6
  %78 = load i32, ptr %77, align 8, !tbaa !25
  %79 = sub i32 %73, %78
  store i32 %79, ptr %4, align 4, !tbaa !21
  %80 = load i32, ptr %4, align 4, !tbaa !21
  %81 = icmp ult i32 %80, 59652323
  br i1 %81, label %85, label %82

82:                                               ; preds = %51
  %83 = load i32, ptr %4, align 4, !tbaa !21
  %84 = icmp ugt i32 %83, -59652323
  br i1 %84, label %85, label %101

85:                                               ; preds = %82, %51
  %86 = load i32, ptr %3, align 4, !tbaa !21
  %87 = load ptr, ptr %2, align 8, !tbaa !5
  %88 = getelementptr inbounds %struct.player_s, ptr %87, i32 0, i32 0
  %89 = load ptr, ptr %88, align 8, !tbaa !15
  %90 = getelementptr inbounds %struct.mobj_s, ptr %89, i32 0, i32 6
  store i32 %86, ptr %90, align 8, !tbaa !25
  %91 = load ptr, ptr %2, align 8, !tbaa !5
  %92 = getelementptr inbounds %struct.player_s, ptr %91, i32 0, i32 27
  %93 = load i32, ptr %92, align 8, !tbaa !26
  %94 = icmp ne i32 %93, 0
  br i1 %94, label %95, label %100

95:                                               ; preds = %85
  %96 = load ptr, ptr %2, align 8, !tbaa !5
  %97 = getelementptr inbounds %struct.player_s, ptr %96, i32 0, i32 27
  %98 = load i32, ptr %97, align 8, !tbaa !26
  %99 = add nsw i32 %98, -1
  store i32 %99, ptr %97, align 8, !tbaa !26
  br label %100

100:                                              ; preds = %95, %85
  br label %119

101:                                              ; preds = %82
  %102 = load i32, ptr %4, align 4, !tbaa !21
  %103 = icmp ult i32 %102, -2147483648
  br i1 %103, label %104, label %111

104:                                              ; preds = %101
  %105 = load ptr, ptr %2, align 8, !tbaa !5
  %106 = getelementptr inbounds %struct.player_s, ptr %105, i32 0, i32 0
  %107 = load ptr, ptr %106, align 8, !tbaa !15
  %108 = getelementptr inbounds %struct.mobj_s, ptr %107, i32 0, i32 6
  %109 = load i32, ptr %108, align 8, !tbaa !25
  %110 = add i32 %109, 59652323
  store i32 %110, ptr %108, align 8, !tbaa !25
  br label %118

111:                                              ; preds = %101
  %112 = load ptr, ptr %2, align 8, !tbaa !5
  %113 = getelementptr inbounds %struct.player_s, ptr %112, i32 0, i32 0
  %114 = load ptr, ptr %113, align 8, !tbaa !15
  %115 = getelementptr inbounds %struct.mobj_s, ptr %114, i32 0, i32 6
  %116 = load i32, ptr %115, align 8, !tbaa !25
  %117 = sub i32 %116, 59652323
  store i32 %117, ptr %115, align 8, !tbaa !25
  br label %118

118:                                              ; preds = %111, %104
  br label %119

119:                                              ; preds = %118, %100
  br label %131

120:                                              ; preds = %43, %23
  %121 = load ptr, ptr %2, align 8, !tbaa !5
  %122 = getelementptr inbounds %struct.player_s, ptr %121, i32 0, i32 27
  %123 = load i32, ptr %122, align 8, !tbaa !26
  %124 = icmp ne i32 %123, 0
  br i1 %124, label %125, label %130

125:                                              ; preds = %120
  %126 = load ptr, ptr %2, align 8, !tbaa !5
  %127 = getelementptr inbounds %struct.player_s, ptr %126, i32 0, i32 27
  %128 = load i32, ptr %127, align 8, !tbaa !26
  %129 = add nsw i32 %128, -1
  store i32 %129, ptr %127, align 8, !tbaa !26
  br label %130

130:                                              ; preds = %125, %120
  br label %131

131:                                              ; preds = %130, %119
  %132 = load ptr, ptr %2, align 8, !tbaa !5
  %133 = getelementptr inbounds %struct.player_s, ptr %132, i32 0, i32 2
  %134 = getelementptr inbounds %struct.ticcmd_t, ptr %133, i32 0, i32 5
  %135 = load i8, ptr %134, align 1, !tbaa !27
  %136 = zext i8 %135 to i32
  %137 = and i32 %136, 2
  %138 = icmp ne i32 %137, 0
  br i1 %138, label %139, label %142

139:                                              ; preds = %131
  %140 = load ptr, ptr %2, align 8, !tbaa !5
  %141 = getelementptr inbounds %struct.player_s, ptr %140, i32 0, i32 1
  store i32 2, ptr %141, align 8, !tbaa !28
  br label %142

142:                                              ; preds = %139, %131
  call void @llvm.lifetime.end.p0(i64 4, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #3
  ret void
}

declare void @P_MovePsprites(ptr noundef) #2

declare i32 @R_PointToAngle2(i32 noundef, i32 noundef, i32 noundef, i32 noundef) #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !11, i64 24}
!10 = !{!"player_s", !6, i64 0, !11, i64 8, !12, i64 12, !11, i64 20, !11, i64 24, !11, i64 28, !11, i64 32, !11, i64 36, !11, i64 40, !11, i64 44, !7, i64 48, !7, i64 72, !11, i64 96, !7, i64 100, !11, i64 116, !11, i64 120, !7, i64 124, !7, i64 160, !7, i64 176, !11, i64 192, !11, i64 196, !11, i64 200, !11, i64 204, !11, i64 208, !11, i64 212, !11, i64 216, !6, i64 224, !11, i64 232, !11, i64 236, !6, i64 240, !11, i64 248, !11, i64 252, !11, i64 256, !7, i64 264, !11, i64 312}
!11 = !{!"int", !7, i64 0}
!12 = !{!"", !7, i64 0, !7, i64 1, !13, i64 2, !13, i64 4, !7, i64 6, !7, i64 7}
!13 = !{!"short", !7, i64 0}
!14 = !{!10, !11, i64 28}
!15 = !{!10, !6, i64 0}
!16 = !{!17, !11, i64 32}
!17 = !{!"mobj_s", !18, i64 0, !11, i64 24, !11, i64 28, !11, i64 32, !6, i64 40, !6, i64 48, !11, i64 56, !11, i64 60, !11, i64 64, !6, i64 72, !6, i64 80, !6, i64 88, !11, i64 96, !11, i64 100, !11, i64 104, !11, i64 108, !11, i64 112, !11, i64 116, !11, i64 120, !11, i64 124, !11, i64 128, !6, i64 136, !11, i64 144, !6, i64 152, !11, i64 160, !11, i64 164, !11, i64 168, !11, i64 172, !6, i64 176, !11, i64 184, !11, i64 188, !6, i64 192, !11, i64 200, !19, i64 204, !6, i64 216}
!18 = !{!"thinker_s", !6, i64 0, !6, i64 8, !7, i64 16}
!19 = !{!"", !13, i64 0, !13, i64 2, !13, i64 4, !13, i64 6, !13, i64 8}
!20 = !{!17, !11, i64 96}
!21 = !{!11, !11, i64 0}
!22 = !{!10, !6, i64 240}
!23 = !{!17, !11, i64 24}
!24 = !{!17, !11, i64 28}
!25 = !{!17, !11, i64 56}
!26 = !{!10, !11, i64 232}
!27 = !{!10, !7, i64 19}
!28 = !{!10, !11, i64 8}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@onground = external dso_local local_unnamed_addr global i32, align 4

; Function Attrs: nounwind uwtable
declare dso_local void @P_CalcHeight(ptr noundef) local_unnamed_addr #0

; Function Attrs: nounwind uwtable
define dso_local void @P_DeathThink(ptr noundef %0) local_unnamed_addr #0 {
  tail call void @P_MovePsprites(ptr noundef %0) #3
  %2 = getelementptr inbounds i8, ptr %0, i64 24
  %3 = load i32, ptr %2, align 8, !tbaa !5
  %4 = icmp sgt i32 %3, 393216
  %5 = add nsw i32 %3, -65536
  %6 = select i1 %4, i32 %5, i32 %3
  %7 = icmp slt i32 %6, 393216
  %8 = or i1 %4, %7
  br i1 %8, label %9, label %10

9:                                                ; preds = %1
  %simplifycfg.merge = tail call i32 @llvm.smax.i32(i32 %6, i32 393216)
  store i32 %simplifycfg.merge, ptr %2, align 8, !tbaa !5
  br label %10

10:                                               ; preds = %1, %9
  %11 = getelementptr inbounds i8, ptr %0, i64 28
  store i32 0, ptr %11, align 4, !tbaa !13
  %12 = load ptr, ptr %0, align 8, !tbaa !14
  %13 = getelementptr inbounds i8, ptr %12, i64 32
  %14 = load i32, ptr %13, align 8, !tbaa !15
  %15 = getelementptr inbounds i8, ptr %12, i64 96
  %16 = load i32, ptr %15, align 8, !tbaa !19
  %17 = icmp sle i32 %14, %16
  %18 = zext i1 %17 to i32
  store i32 %18, ptr @onground, align 4, !tbaa !20
  tail call void @P_CalcHeight(ptr noundef nonnull %0)
  %19 = getelementptr inbounds i8, ptr %0, i64 240
  %20 = load ptr, ptr %19, align 8, !tbaa !21
  %.not = icmp eq ptr %20, null
  br i1 %.not, label %49, label %21

21:                                               ; preds = %10
  %22 = load ptr, ptr %0, align 8, !tbaa !14
  %.not36 = icmp eq ptr %20, %22
  br i1 %.not36, label %49, label %23

23:                                               ; preds = %21
  %24 = getelementptr inbounds i8, ptr %22, i64 24
  %25 = load i32, ptr %24, align 8, !tbaa !22
  %26 = getelementptr inbounds i8, ptr %22, i64 28
  %27 = load i32, ptr %26, align 4, !tbaa !23
  %28 = getelementptr inbounds i8, ptr %20, i64 24
  %29 = load i32, ptr %28, align 8, !tbaa !22
  %30 = getelementptr inbounds i8, ptr %20, i64 28
  %31 = load i32, ptr %30, align 4, !tbaa !23
  %32 = tail call i32 @R_PointToAngle2(i32 noundef %25, i32 noundef %27, i32 noundef %29, i32 noundef %31) #3
  %33 = load ptr, ptr %0, align 8, !tbaa !14
  %34 = getelementptr inbounds i8, ptr %33, i64 56
  %35 = load i32, ptr %34, align 8, !tbaa !24
  %36 = sub i32 %32, %35
  %37 = add i32 %36, 59652322
  %or.cond = icmp ult i32 %37, 119304645
  br i1 %or.cond, label %38, label %43

38:                                               ; preds = %23
  store i32 %32, ptr %34, align 8, !tbaa !24
  %39 = getelementptr inbounds i8, ptr %0, i64 232
  %40 = load i32, ptr %39, align 8, !tbaa !25
  %.not38 = icmp eq i32 %40, 0
  br i1 %.not38, label %54, label %41

41:                                               ; preds = %38
  %42 = add nsw i32 %40, -1
  store i32 %42, ptr %39, align 8, !tbaa !25
  br label %54

43:                                               ; preds = %23
  %44 = icmp sgt i32 %36, -1
  br i1 %44, label %45, label %47

45:                                               ; preds = %43
  %46 = add i32 %35, 59652323
  store i32 %46, ptr %34, align 8, !tbaa !24
  br label %54

47:                                               ; preds = %43
  %48 = add i32 %35, -59652323
  store i32 %48, ptr %34, align 8, !tbaa !24
  br label %54

49:                                               ; preds = %21, %10
  %50 = getelementptr inbounds i8, ptr %0, i64 232
  %51 = load i32, ptr %50, align 8, !tbaa !25
  %.not37 = icmp eq i32 %51, 0
  br i1 %.not37, label %54, label %52

52:                                               ; preds = %49
  %53 = add nsw i32 %51, -1
  store i32 %53, ptr %50, align 8, !tbaa !25
  br label %54

54:                                               ; preds = %49, %52, %41, %38, %47, %45
  %55 = getelementptr inbounds i8, ptr %0, i64 19
  %56 = load i8, ptr %55, align 1, !tbaa !26
  %57 = and i8 %56, 2
  %.not39 = icmp eq i8 %57, 0
  br i1 %.not39, label %60, label %58

58:                                               ; preds = %54
  %59 = getelementptr inbounds i8, ptr %0, i64 8
  store i32 2, ptr %59, align 8, !tbaa !27
  br label %60

60:                                               ; preds = %58, %54
  ret void
}

declare void @P_MovePsprites(ptr noundef) local_unnamed_addr #1

declare i32 @R_PointToAngle2(i32 noundef, i32 noundef, i32 noundef, i32 noundef) local_unnamed_addr #1

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare i32 @llvm.smax.i32(i32, i32) #2

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 24}
!6 = !{!"player_s", !7, i64 0, !10, i64 8, !11, i64 12, !10, i64 20, !10, i64 24, !10, i64 28, !10, i64 32, !10, i64 36, !10, i64 40, !10, i64 44, !8, i64 48, !8, i64 72, !10, i64 96, !8, i64 100, !10, i64 116, !10, i64 120, !8, i64 124, !8, i64 160, !8, i64 176, !10, i64 192, !10, i64 196, !10, i64 200, !10, i64 204, !10, i64 208, !10, i64 212, !10, i64 216, !7, i64 224, !10, i64 232, !10, i64 236, !7, i64 240, !10, i64 248, !10, i64 252, !10, i64 256, !8, i64 264, !10, i64 312}
!7 = !{!"any pointer", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C/C++ TBAA"}
!10 = !{!"int", !8, i64 0}
!11 = !{!"", !8, i64 0, !8, i64 1, !12, i64 2, !12, i64 4, !8, i64 6, !8, i64 7}
!12 = !{!"short", !8, i64 0}
!13 = !{!6, !10, i64 28}
!14 = !{!6, !7, i64 0}
!15 = !{!16, !10, i64 32}
!16 = !{!"mobj_s", !17, i64 0, !10, i64 24, !10, i64 28, !10, i64 32, !7, i64 40, !7, i64 48, !10, i64 56, !10, i64 60, !10, i64 64, !7, i64 72, !7, i64 80, !7, i64 88, !10, i64 96, !10, i64 100, !10, i64 104, !10, i64 108, !10, i64 112, !10, i64 116, !10, i64 120, !10, i64 124, !10, i64 128, !7, i64 136, !10, i64 144, !7, i64 152, !10, i64 160, !10, i64 164, !10, i64 168, !10, i64 172, !7, i64 176, !10, i64 184, !10, i64 188, !7, i64 192, !10, i64 200, !18, i64 204, !7, i64 216}
!17 = !{!"thinker_s", !7, i64 0, !7, i64 8, !8, i64 16}
!18 = !{!"", !12, i64 0, !12, i64 2, !12, i64 4, !12, i64 6, !12, i64 8}
!19 = !{!16, !10, i64 96}
!20 = !{!10, !10, i64 0}
!21 = !{!6, !7, i64 240}
!22 = !{!16, !10, i64 24}
!23 = !{!16, !10, i64 28}
!24 = !{!16, !10, i64 56}
!25 = !{!6, !10, i64 232}
!26 = !{!6, !8, i64 19}
!27 = !{!6, !10, i64 8}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,SROAPass,SimplifyCFGPass,TailCallElimPass