; LLVM IR from achilles288/robot-monitor-graphics :: src/base/context_world.ll (ZN3rmg7Context20setCameraTranslationEfff)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"struct.rmg::Vec3" = type { %union.anon }
%union.anon = type { %struct.anon }
%struct.anon = type { float, float, float }
%"class.rmg::Context" = type { ptr, i32, i16, i16, %"struct.rmg::ColorRGBA", %"class.rmg::Camera", %"struct.rmg::Vec3", %"struct.rmg::Vec3", %"struct.rmg::ColorRGBA", %"class.rmg::ObjectList", %"class.rmg::ObjectList", %"class.rmg::ObjectList", %"class.rmg::ObjectList", %"class.rmg::ObjectList", %"class.rmg::MaterialList", %"class.rmg::FontList", %"class.rmg::internal::GeneralShader", %"class.rmg::internal::ShadowMapShader", %"class.rmg::internal::Object2DShader", %"class.rmg::internal::ParticleShader", %"class.rmg::internal::Line3DShader", %"class.rmg::internal::ContextLoader", %"class.rmg::internal::GLContext", i8, float, i8, i32 }
%"class.rmg::Camera" = type { %"struct.rmg::Vec3", %"struct.rmg::Mat3", %"struct.rmg::Mat4", %"struct.rmg::Mat4", %"struct.rmg::Mat4", float, float, float, float, float, i32 }
%"struct.rmg::Mat3" = type { %union.anon.0 }
%union.anon.0 = type { [3 x [3 x float]] }
%"struct.rmg::Mat4" = type { %union.anon.1 }
%union.anon.1 = type { [4 x [4 x float]] }
%"struct.rmg::ColorRGBA" = type { float, float, float, float }
%"class.rmg::ObjectList" = type { %"class.rmg::LinkedList.base", [4 x i8] }
%"class.rmg::LinkedList.base" = type <{ ptr, ptr, i32 }>
%"class.rmg::MaterialList" = type { %"class.rmg::LinkedList.base.3", [4 x i8] }
%"class.rmg::LinkedList.base.3" = type <{ ptr, ptr, i32 }>
%"class.rmg::FontList" = type { %"class.rmg::LinkedList.base.5", [4 x i8] }
%"class.rmg::LinkedList.base.5" = type <{ ptr, ptr, i32 }>
%"class.rmg::internal::GeneralShader" = type { %"class.rmg::internal::Shader.base", i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, [4 x i8] }
%"class.rmg::internal::Shader.base" = type <{ ptr, i32 }>
%"class.rmg::internal::ShadowMapShader" = type { %"class.rmg::internal::Shader.base", %"class.rmg::Camera", %"struct.rmg::Vec3", %"struct.rmg::Vec3", %"struct.rmg::Vec3", float, float, float, i32, i32, i32 }
%"class.rmg::internal::Object2DShader" = type { %"class.rmg::internal::SpriteShader", %"class.rmg::internal::Text2DShader", %"struct.rmg::Mat3", i16, i16 }
%"class.rmg::internal::SpriteShader" = type { %"class.rmg::internal::Shader.base", i32, i32, i32, i32, i32 }
%"class.rmg::internal::Text2DShader" = type { %"class.rmg::internal::Shader.base", i32, i32, i32, i32, i32, i32, i32 }
%"class.rmg::internal::ParticleShader" = type { %"class.rmg::internal::Shader.base", i32, i32, i32, i32, i32, i32, i32 }
%"class.rmg::internal::Line3DShader" = type { %"class.rmg::internal::Shader.base", i32, i32, i32, i32, i32 }
%"class.rmg::internal::ContextLoader" = type { %"class.rmg::internal::PendingStack" }
%"class.rmg::internal::PendingStack" = type <{ ptr, %"class.rmg::internal::Pending", i32, [4 x i8] }>
%"class.rmg::internal::Pending" = type { ptr, ptr }
%"class.rmg::internal::GLContext" = type { ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #0

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN3rmg7Context20setCameraTranslationEfff(ptr noundef nonnull align 8 dereferenceable(1440) %0, float noundef %1, float noundef %2, float noundef %3) #1 align 2 {
  %5 = alloca ptr, align 8
  %6 = alloca float, align 4
  %7 = alloca float, align 4
  %8 = alloca float, align 4
  %9 = alloca %"struct.rmg::Vec3", align 4
  %10 = alloca { <2 x float>, float }, align 4
  store ptr %0, ptr %5, align 8, !tbaa !5
  store float %1, ptr %6, align 4, !tbaa !9
  store float %2, ptr %7, align 4, !tbaa !9
  store float %3, ptr %8, align 4, !tbaa !9
  %11 = load ptr, ptr %5, align 8
  %12 = getelementptr inbounds %"class.rmg::Context", ptr %11, i32 0, i32 5
  %13 = load float, ptr %6, align 4, !tbaa !9
  %14 = load float, ptr %7, align 4, !tbaa !9
  %15 = load float, ptr %8, align 4, !tbaa !9
  call void @_ZN3rmg6Camera14setTranslationEfff(ptr noundef nonnull align 4 dereferenceable(264) %12, float noundef %13, float noundef %14, float noundef %15)
  %16 = getelementptr inbounds %"class.rmg::Context", ptr %11, i32 0, i32 17
  %17 = load float, ptr %6, align 4, !tbaa !9
  %18 = load float, ptr %7, align 4, !tbaa !9
  %19 = load float, ptr %8, align 4, !tbaa !9
  call void @_ZN3rmg4Vec3C2Efff(ptr noundef nonnull align 4 dereferenceable(12) %9, float noundef %17, float noundef %18, float noundef %19)
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %10, ptr align 4 %9, i64 12, i1 false)
  %20 = getelementptr inbounds { <2 x float>, float }, ptr %10, i32 0, i32 0
  %21 = load <2 x float>, ptr %20, align 4
  %22 = getelementptr inbounds { <2 x float>, float }, ptr %10, i32 0, i32 1
  %23 = load float, ptr %22, align 4
  call void @_ZN3rmg8internal15ShadowMapShader20setCameraTranslationENS_4Vec3E(ptr noundef nonnull align 8 dereferenceable(336) %16, <2 x float> %21, float %23)
  ret void
}

declare void @_ZN3rmg6Camera14setTranslationEfff(ptr noundef nonnull align 4 dereferenceable(264), float noundef, float noundef, float noundef) #2

declare void @_ZN3rmg8internal15ShadowMapShader20setCameraTranslationENS_4Vec3E(ptr noundef nonnull align 8 dereferenceable(336), <2 x float>, float) #2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN3rmg4Vec3C2Efff(ptr noundef nonnull align 4 dereferenceable(12), float noundef, float noundef, float noundef) unnamed_addr #3 align 2

attributes #0 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"struct.rmg::Vec3" = type { %union.anon }
%union.anon = type { %struct.anon }
%struct.anon = type { float, float, float }

; Function Attrs: mustprogress uwtable
define dso_local void @_ZN3rmg7Context20setCameraTranslationEfff(ptr noundef nonnull align 8 dereferenceable(1440) %0, float noundef %1, float noundef %2, float noundef %3) local_unnamed_addr #0 align 2 {
  %5 = alloca %"struct.rmg::Vec3", align 8
  %6 = getelementptr inbounds i8, ptr %0, i64 32
  tail call void @_ZN3rmg6Camera14setTranslationEfff(ptr noundef nonnull align 4 dereferenceable(264) %6, float noundef %1, float noundef %2, float noundef %3)
  %7 = getelementptr inbounds i8, ptr %0, i64 568
  call void @_ZN3rmg4Vec3C2Efff(ptr noundef nonnull align 4 dereferenceable(12) %5, float noundef %1, float noundef %2, float noundef %3)
  %.sroa.0.0.copyload = load <2 x float>, ptr %5, align 8
  %.sroa.2.0..sroa_idx = getelementptr inbounds i8, ptr %5, i64 8
  %.sroa.2.0.copyload = load float, ptr %.sroa.2.0..sroa_idx, align 8
  call void @_ZN3rmg8internal15ShadowMapShader20setCameraTranslationENS_4Vec3E(ptr noundef nonnull align 8 dereferenceable(336) %7, <2 x float> %.sroa.0.0.copyload, float %.sroa.2.0.copyload)
  ret void
}

declare void @_ZN3rmg6Camera14setTranslationEfff(ptr noundef nonnull align 4 dereferenceable(264), float noundef, float noundef, float noundef) local_unnamed_addr #1

declare void @_ZN3rmg8internal15ShadowMapShader20setCameraTranslationENS_4Vec3E(ptr noundef nonnull align 8 dereferenceable(336), <2 x float>, float) local_unnamed_addr #1

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local void @_ZN3rmg4Vec3C2Efff(ptr noundef nonnull align 4 dereferenceable(12), float noundef, float noundef, float noundef) unnamed_addr #2 align 2

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}


; Effective O3 passes: GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,TailCallElimPass