; LLVM IR from Eukky/TRender :: RenderCore/Gui/Imgui/ImguiOpenGLRender.ll (Z37ImGui_ImplOpenGL3_CreateDeviceObjectsv)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@_ZL13g_GlslVersion = external hidden global [32 x i8], align 16
@_ZL14g_ShaderHandle = external hidden global i32, align 4
@_ZL19g_AttribLocationTex = external hidden global i32, align 4
@_ZL23g_AttribLocationProjMtx = external hidden global i32, align 4
@__glewBindVertexArray = external global ptr, align 8
@__glewBindBuffer = external global ptr, align 8
@_ZL11g_VboHandle = external hidden global i32, align 4
@_ZL24g_AttribLocationPosition = external hidden global i32, align 4
@_ZL18g_AttribLocationUV = external hidden global i32, align 4
@_ZL21g_AttribLocationColor = external hidden global i32, align 4
@_ZL16g_ElementsHandle = external hidden global i32, align 4
@.str.4 = external hidden unnamed_addr constant [207 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [158 x i8], align 1
@__glewCreateProgram = external global ptr, align 8
@__glewCreateShader = external global ptr, align 8
@_ZL12g_VertHandle = external hidden global i32, align 4
@_ZL12g_FragHandle = external hidden global i32, align 4
@__glewShaderSource = external global ptr, align 8
@__glewCompileShader = external global ptr, align 8
@__glewAttachShader = external global ptr, align 8
@__glewLinkProgram = external global ptr, align 8
@__glewGetUniformLocation = external global ptr, align 8
@.str.6 = external hidden unnamed_addr constant [8 x i8], align 1
@.str.7 = external hidden unnamed_addr constant [8 x i8], align 1
@__glewGetAttribLocation = external global ptr, align 8
@.str.8 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.9 = external hidden unnamed_addr constant [3 x i8], align 1
@.str.10 = external hidden unnamed_addr constant [6 x i8], align 1
@__glewGenBuffers = external global ptr, align 8

; Function Attrs: mustprogress uwtable
define dso_local noundef zeroext i1 @_Z37ImGui_ImplOpenGL3_CreateDeviceObjectsv() #0 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca [2 x ptr], align 16
  %7 = alloca [2 x ptr], align 16
  %8 = call i32 @glewInit()
  call void @llvm.lifetime.start.p0(i64 4, ptr %1) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr %3) #3
  call void @glGetIntegerv(i32 noundef 32873, ptr noundef %1)
  call void @glGetIntegerv(i32 noundef 34964, ptr noundef %2)
  call void @glGetIntegerv(i32 noundef 34229, ptr noundef %3)
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #3
  store ptr @.str.4, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  store ptr @.str.5, ptr %5, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 16, ptr %6) #3
  store ptr @_ZL13g_GlslVersion, ptr %6, align 8, !tbaa !5
  %9 = getelementptr inbounds ptr, ptr %6, i64 1
  %10 = load ptr, ptr %4, align 8, !tbaa !5
  store ptr %10, ptr %9, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 16, ptr %7) #3
  store ptr @_ZL13g_GlslVersion, ptr %7, align 8, !tbaa !5
  %11 = getelementptr inbounds ptr, ptr %7, i64 1
  %12 = load ptr, ptr %5, align 8, !tbaa !5
  store ptr %12, ptr %11, align 8, !tbaa !5
  %13 = load ptr, ptr @__glewCreateProgram, align 8, !tbaa !5
  %14 = call i32 %13()
  store i32 %14, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %15 = load ptr, ptr @__glewCreateShader, align 8, !tbaa !5
  %16 = call i32 %15(i32 noundef 35633)
  store i32 %16, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  %17 = load ptr, ptr @__glewCreateShader, align 8, !tbaa !5
  %18 = call i32 %17(i32 noundef 35632)
  store i32 %18, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  %19 = load ptr, ptr @__glewShaderSource, align 8, !tbaa !5
  %20 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  %21 = getelementptr inbounds [2 x ptr], ptr %6, i64 0, i64 0
  call void %19(i32 noundef %20, i32 noundef 2, ptr noundef %21, ptr noundef null)
  %22 = load ptr, ptr @__glewShaderSource, align 8, !tbaa !5
  %23 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  %24 = getelementptr inbounds [2 x ptr], ptr %7, i64 0, i64 0
  call void %22(i32 noundef %23, i32 noundef 2, ptr noundef %24, ptr noundef null)
  %25 = load ptr, ptr @__glewCompileShader, align 8, !tbaa !5
  %26 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  call void %25(i32 noundef %26)
  %27 = load ptr, ptr @__glewCompileShader, align 8, !tbaa !5
  %28 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  call void %27(i32 noundef %28)
  %29 = load ptr, ptr @__glewAttachShader, align 8, !tbaa !5
  %30 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %31 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  call void %29(i32 noundef %30, i32 noundef %31)
  %32 = load ptr, ptr @__glewAttachShader, align 8, !tbaa !5
  %33 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %34 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  call void %32(i32 noundef %33, i32 noundef %34)
  %35 = load ptr, ptr @__glewLinkProgram, align 8, !tbaa !5
  %36 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  call void %35(i32 noundef %36)
  %37 = load ptr, ptr @__glewGetUniformLocation, align 8, !tbaa !5
  %38 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %39 = call i32 %37(i32 noundef %38, ptr noundef @.str.6)
  store i32 %39, ptr @_ZL19g_AttribLocationTex, align 4, !tbaa !9
  %40 = load ptr, ptr @__glewGetUniformLocation, align 8, !tbaa !5
  %41 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %42 = call i32 %40(i32 noundef %41, ptr noundef @.str.7)
  store i32 %42, ptr @_ZL23g_AttribLocationProjMtx, align 4, !tbaa !9
  %43 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %44 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %45 = call i32 %43(i32 noundef %44, ptr noundef @.str.8)
  store i32 %45, ptr @_ZL24g_AttribLocationPosition, align 4, !tbaa !9
  %46 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %47 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %48 = call i32 %46(i32 noundef %47, ptr noundef @.str.9)
  store i32 %48, ptr @_ZL18g_AttribLocationUV, align 4, !tbaa !9
  %49 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %50 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %51 = call i32 %49(i32 noundef %50, ptr noundef @.str.10)
  store i32 %51, ptr @_ZL21g_AttribLocationColor, align 4, !tbaa !9
  %52 = load ptr, ptr @__glewGenBuffers, align 8, !tbaa !5
  call void %52(i32 noundef 1, ptr noundef @_ZL11g_VboHandle)
  %53 = load ptr, ptr @__glewGenBuffers, align 8, !tbaa !5
  call void %53(i32 noundef 1, ptr noundef @_ZL16g_ElementsHandle)
  %54 = call noundef zeroext i1 @_Z36ImGui_ImplOpenGL3_CreateFontsTexturev()
  %55 = load i32, ptr %1, align 4, !tbaa !9
  call void @glBindTexture(i32 noundef 3553, i32 noundef %55)
  %56 = load ptr, ptr @__glewBindBuffer, align 8, !tbaa !5
  %57 = load i32, ptr %2, align 4, !tbaa !9
  call void %56(i32 noundef 34962, i32 noundef %57)
  %58 = load ptr, ptr @__glewBindVertexArray, align 8, !tbaa !5
  %59 = load i32, ptr %3, align 4, !tbaa !9
  call void %58(i32 noundef %59)
  call void @llvm.lifetime.end.p0(i64 16, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 16, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %3) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %2) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr %1) #3
  ret i1 true
}

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare void @glGetIntegerv(i32 noundef, ptr noundef) #2

declare void @glBindTexture(i32 noundef, i32 noundef) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress uwtable
declare dso_local noundef zeroext i1 @_Z36ImGui_ImplOpenGL3_CreateFontsTexturev() #0

declare i32 @glewInit() #2

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@_ZL13g_GlslVersion = external hidden global [32 x i8], align 16
@_ZL14g_ShaderHandle = external hidden local_unnamed_addr global i32, align 4
@_ZL19g_AttribLocationTex = external hidden local_unnamed_addr global i32, align 4
@_ZL23g_AttribLocationProjMtx = external hidden local_unnamed_addr global i32, align 4
@__glewBindVertexArray = external local_unnamed_addr global ptr, align 8
@__glewBindBuffer = external local_unnamed_addr global ptr, align 8
@_ZL11g_VboHandle = external hidden global i32, align 4
@_ZL24g_AttribLocationPosition = external hidden local_unnamed_addr global i32, align 4
@_ZL18g_AttribLocationUV = external hidden local_unnamed_addr global i32, align 4
@_ZL21g_AttribLocationColor = external hidden local_unnamed_addr global i32, align 4
@_ZL16g_ElementsHandle = external hidden global i32, align 4
@.str.4 = external hidden unnamed_addr constant [207 x i8], align 1
@.str.5 = external hidden unnamed_addr constant [158 x i8], align 1
@__glewCreateProgram = external local_unnamed_addr global ptr, align 8
@__glewCreateShader = external local_unnamed_addr global ptr, align 8
@_ZL12g_VertHandle = external hidden local_unnamed_addr global i32, align 4
@_ZL12g_FragHandle = external hidden local_unnamed_addr global i32, align 4
@__glewShaderSource = external local_unnamed_addr global ptr, align 8
@__glewCompileShader = external local_unnamed_addr global ptr, align 8
@__glewAttachShader = external local_unnamed_addr global ptr, align 8
@__glewLinkProgram = external local_unnamed_addr global ptr, align 8
@__glewGetUniformLocation = external local_unnamed_addr global ptr, align 8
@.str.6 = external hidden unnamed_addr constant [8 x i8], align 1
@.str.7 = external hidden unnamed_addr constant [8 x i8], align 1
@__glewGetAttribLocation = external local_unnamed_addr global ptr, align 8
@.str.8 = external hidden unnamed_addr constant [9 x i8], align 1
@.str.9 = external hidden unnamed_addr constant [3 x i8], align 1
@.str.10 = external hidden unnamed_addr constant [6 x i8], align 1
@__glewGenBuffers = external local_unnamed_addr global ptr, align 8

; Function Attrs: mustprogress uwtable
define dso_local noundef zeroext i1 @_Z37ImGui_ImplOpenGL3_CreateDeviceObjectsv() local_unnamed_addr #0 {
  %1 = alloca i32, align 4
  %2 = alloca i32, align 4
  %3 = alloca i32, align 4
  %4 = alloca [2 x ptr], align 16
  %5 = alloca [2 x ptr], align 16
  %6 = tail call i32 @glewInit()
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %1) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %2) #3
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %3) #3
  call void @glGetIntegerv(i32 noundef 32873, ptr noundef nonnull %1)
  call void @glGetIntegerv(i32 noundef 34964, ptr noundef nonnull %2)
  call void @glGetIntegerv(i32 noundef 34229, ptr noundef nonnull %3)
  call void @llvm.lifetime.start.p0(i64 16, ptr nonnull %4) #3
  store ptr @_ZL13g_GlslVersion, ptr %4, align 16, !tbaa !5
  %7 = getelementptr inbounds i8, ptr %4, i64 8
  store ptr @.str.4, ptr %7, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 16, ptr nonnull %5) #3
  store ptr @_ZL13g_GlslVersion, ptr %5, align 16, !tbaa !5
  %8 = getelementptr inbounds i8, ptr %5, i64 8
  store ptr @.str.5, ptr %8, align 8, !tbaa !5
  %9 = load ptr, ptr @__glewCreateProgram, align 8, !tbaa !5
  %10 = call i32 %9()
  store i32 %10, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %11 = load ptr, ptr @__glewCreateShader, align 8, !tbaa !5
  %12 = call i32 %11(i32 noundef 35633)
  store i32 %12, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  %13 = load ptr, ptr @__glewCreateShader, align 8, !tbaa !5
  %14 = call i32 %13(i32 noundef 35632)
  store i32 %14, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  %15 = load ptr, ptr @__glewShaderSource, align 8, !tbaa !5
  %16 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  call void %15(i32 noundef %16, i32 noundef 2, ptr noundef nonnull %4, ptr noundef null)
  %17 = load ptr, ptr @__glewShaderSource, align 8, !tbaa !5
  %18 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  call void %17(i32 noundef %18, i32 noundef 2, ptr noundef nonnull %5, ptr noundef null)
  %19 = load ptr, ptr @__glewCompileShader, align 8, !tbaa !5
  %20 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  call void %19(i32 noundef %20)
  %21 = load ptr, ptr @__glewCompileShader, align 8, !tbaa !5
  %22 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  call void %21(i32 noundef %22)
  %23 = load ptr, ptr @__glewAttachShader, align 8, !tbaa !5
  %24 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %25 = load i32, ptr @_ZL12g_VertHandle, align 4, !tbaa !9
  call void %23(i32 noundef %24, i32 noundef %25)
  %26 = load ptr, ptr @__glewAttachShader, align 8, !tbaa !5
  %27 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %28 = load i32, ptr @_ZL12g_FragHandle, align 4, !tbaa !9
  call void %26(i32 noundef %27, i32 noundef %28)
  %29 = load ptr, ptr @__glewLinkProgram, align 8, !tbaa !5
  %30 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  call void %29(i32 noundef %30)
  %31 = load ptr, ptr @__glewGetUniformLocation, align 8, !tbaa !5
  %32 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %33 = call i32 %31(i32 noundef %32, ptr noundef nonnull @.str.6)
  store i32 %33, ptr @_ZL19g_AttribLocationTex, align 4, !tbaa !9
  %34 = load ptr, ptr @__glewGetUniformLocation, align 8, !tbaa !5
  %35 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %36 = call i32 %34(i32 noundef %35, ptr noundef nonnull @.str.7)
  store i32 %36, ptr @_ZL23g_AttribLocationProjMtx, align 4, !tbaa !9
  %37 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %38 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %39 = call i32 %37(i32 noundef %38, ptr noundef nonnull @.str.8)
  store i32 %39, ptr @_ZL24g_AttribLocationPosition, align 4, !tbaa !9
  %40 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %41 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %42 = call i32 %40(i32 noundef %41, ptr noundef nonnull @.str.9)
  store i32 %42, ptr @_ZL18g_AttribLocationUV, align 4, !tbaa !9
  %43 = load ptr, ptr @__glewGetAttribLocation, align 8, !tbaa !5
  %44 = load i32, ptr @_ZL14g_ShaderHandle, align 4, !tbaa !9
  %45 = call i32 %43(i32 noundef %44, ptr noundef nonnull @.str.10)
  store i32 %45, ptr @_ZL21g_AttribLocationColor, align 4, !tbaa !9
  %46 = load ptr, ptr @__glewGenBuffers, align 8, !tbaa !5
  call void %46(i32 noundef 1, ptr noundef nonnull @_ZL11g_VboHandle)
  %47 = load ptr, ptr @__glewGenBuffers, align 8, !tbaa !5
  call void %47(i32 noundef 1, ptr noundef nonnull @_ZL16g_ElementsHandle)
  %48 = call noundef zeroext i1 @_Z36ImGui_ImplOpenGL3_CreateFontsTexturev()
  %49 = load i32, ptr %1, align 4, !tbaa !9
  call void @glBindTexture(i32 noundef 3553, i32 noundef %49)
  %50 = load ptr, ptr @__glewBindBuffer, align 8, !tbaa !5
  %51 = load i32, ptr %2, align 4, !tbaa !9
  call void %50(i32 noundef 34962, i32 noundef %51)
  %52 = load ptr, ptr @__glewBindVertexArray, align 8, !tbaa !5
  %53 = load i32, ptr %3, align 4, !tbaa !9
  call void %52(i32 noundef %53)
  call void @llvm.lifetime.end.p0(i64 16, ptr nonnull %5) #3
  call void @llvm.lifetime.end.p0(i64 16, ptr nonnull %4) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %3) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %2) #3
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %1) #3
  ret i1 true
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

declare void @glGetIntegerv(i32 noundef, ptr noundef) local_unnamed_addr #2

declare void @glBindTexture(i32 noundef, i32 noundef) local_unnamed_addr #2

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress uwtable
declare dso_local noundef zeroext i1 @_Z36ImGui_ImplOpenGL3_CreateFontsTexturev() local_unnamed_addr #0

declare i32 @glewInit() local_unnamed_addr #2

attributes #0 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,SROAPass,TailCallElimPass