; LLVM IR from drohmer/cgp :: library/third_party/src/imgui (imgui_widgets)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.ImVec2 = type { float, float }
%struct.ImGuiContext = type <{ i8, i8, i8, [5 x i8], %struct.ImGuiIO, %struct.ImGuiStyle, ptr, float, float, %struct.ImDrawListSharedData, double, i32, i32, i32, [4 x i8], %class.ImVector, %class.ImVector, %class.ImVector, %class.ImVector, %struct.ImGuiStorage, i32, [4 x i8], ptr, ptr, ptr, i32, i8, [3 x i8], i32, float, float, i32, i32, i32, float, i8, i8, i8, i8, i8, [3 x i8], i32, %struct.ImVec2, ptr, ptr, i32, i32, float, [4 x i8], ptr, %class.ImVector.13, %class.ImVector.14, %class.ImVector.15, %class.ImVector.16, %class.ImVector.16, %struct.ImGuiNextWindowData, i8, [3 x i8], i32, ptr, i32, i32, i32, i32, i32, i32, i32, i32, i32, %struct.ImRect, i32, ptr, ptr, ptr, float, float, i8, [3 x i8], i32, i32, i8, i8, i8, i8, i8, i8, i8, i8, i32, %struct.ImRect, i8, i8, [2 x i8], i32, i32, i32, i32, i32, %struct.ImGuiNavMoveResult, %struct.ImGuiNavMoveResult, %struct.ImGuiNavMoveResult, %struct.ImDrawData, %struct.ImDrawDataBuilder, float, [4 x i8], %struct.ImDrawList, i32, i8, i8, [2 x i8], i32, i32, i32, [4 x i8], %struct.ImGuiPayload, %struct.ImRect, i32, i32, float, i32, i32, i32, %class.ImVector.18, [8 x i8], %struct.ImGuiInputTextState, %struct.ImFont, i32, i32, %struct.ImVec4, i8, [3 x i8], float, float, %struct.ImVec2, i32, %class.ImVector.19, %struct.ImVec2, %struct.ImVec2, i8, [3 x i8], float, %struct.ImGuiTextBuffer, %class.ImVector.21, %class.ImVector.22, i8, [7 x i8], ptr, %struct.ImGuiTextBuffer, i32, i32, [120 x float], i32, float, i32, i32, i32, [3073 x i8], [3 x i8] }>
%struct.ImGuiIO = type { i32, i32, %struct.ImVec2, float, float, ptr, ptr, float, float, float, [21 x i32], float, float, ptr, ptr, float, i8, ptr, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, i8, i8, i8, i8, ptr, ptr, ptr, ptr, ptr, ptr, %struct.ImVec2, [5 x i8], float, float, i8, i8, i8, i8, [512 x i8], [17 x i16], [21 x float], i8, i8, i8, i8, i8, i8, i8, float, i32, i32, i32, i32, i32, %struct.ImVec2, %struct.ImVec2, [5 x %struct.ImVec2], [5 x double], [5 x i8], [5 x i8], [5 x i8], [5 x i8], [5 x float], [5 x float], [5 x %struct.ImVec2], [5 x float], [512 x float], [512 x float], [21 x float], [21 x float] }
%struct.ImGuiStyle = type { float, %struct.ImVec2, float, float, %struct.ImVec2, %struct.ImVec2, float, float, float, float, %struct.ImVec2, float, float, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, float, float, float, float, float, float, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, float, i8, i8, float, [43 x %struct.ImVec4] }
%struct.ImDrawListSharedData = type { %struct.ImVec2, ptr, float, float, %struct.ImVec4, [12 x %struct.ImVec2] }
%class.ImVector = type { i32, i32, ptr }
%struct.ImGuiStorage = type { %class.ImVector.4 }
%class.ImVector.4 = type { i32, i32, ptr }
%class.ImVector.13 = type { i32, i32, ptr }
%class.ImVector.14 = type { i32, i32, ptr }
%class.ImVector.15 = type { i32, i32, ptr }
%class.ImVector.16 = type { i32, i32, ptr }
%struct.ImGuiNextWindowData = type <{ i32, i32, i32, i32, i32, i32, i32, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, i8, [3 x i8], %struct.ImRect, ptr, ptr, float, %struct.ImVec2, [4 x i8] }>
%struct.ImGuiNavMoveResult = type <{ i32, [4 x i8], ptr, float, float, float, %struct.ImRect, [4 x i8] }>
%struct.ImDrawData = type <{ i8, [7 x i8], ptr, i32, i32, i32, %struct.ImVec2, %struct.ImVec2, [4 x i8] }>
%struct.ImDrawDataBuilder = type { [2 x %class.ImVector.17] }
%class.ImVector.17 = type { i32, i32, ptr }
%struct.ImDrawList = type { %class.ImVector.6, %class.ImVector.7, %class.ImVector.8, i32, ptr, ptr, i32, ptr, ptr, %class.ImVector.9, %class.ImVector.10, %class.ImVector.11, i32, i32, %class.ImVector.12 }
%class.ImVector.6 = type { i32, i32, ptr }
%class.ImVector.7 = type { i32, i32, ptr }
%class.ImVector.8 = type { i32, i32, ptr }
%class.ImVector.9 = type { i32, i32, ptr }
%class.ImVector.10 = type { i32, i32, ptr }
%class.ImVector.11 = type { i32, i32, ptr }
%class.ImVector.12 = type { i32, i32, ptr }
%struct.ImGuiPayload = type <{ ptr, i32, i32, i32, i32, [33 x i8], i8, i8, [5 x i8] }>
%struct.ImRect = type { %struct.ImVec2, %struct.ImVec2 }
%class.ImVector.18 = type { i32, i32, ptr }
%struct.ImGuiInputTextState = type { i32, %class.ImVector.7, %class.ImVector.19, %class.ImVector.19, i32, i32, i32, float, %"struct.ImGuiStb::STB_TexteditState", float, i8, i8, i32, ptr, ptr }
%"struct.ImGuiStb::STB_TexteditState" = type { i32, i32, i32, i8, i8, i8, i8, i8, i8, i8, i8, float, %"struct.ImGuiStb::StbUndoState" }
%"struct.ImGuiStb::StbUndoState" = type { [99 x %"struct.ImGuiStb::StbUndoRecord"], [999 x i16], i16, i16, i32, i32 }
%"struct.ImGuiStb::StbUndoRecord" = type { i32, i32, i32, i32 }
%struct.ImFont = type { float, float, %struct.ImVec2, %class.ImVector.20, %class.ImVector.1, %class.ImVector.7, ptr, float, i16, i16, ptr, ptr, float, float, i8, i32 }
%class.ImVector.20 = type { i32, i32, ptr }
%class.ImVector.1 = type { i32, i32, ptr }
%struct.ImVec4 = type { float, float, float, float }
%class.ImVector.19 = type { i32, i32, ptr }
%class.ImVector.21 = type { i32, i32, ptr }
%class.ImVector.22 = type { i32, i32, ptr }
%struct.ImGuiTextBuffer = type { %class.ImVector.19 }
%struct.ImGuiWindow = type { ptr, i32, i32, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, float, float, i32, i32, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i8, i32, i32, i32, i32, i32, i32, i8, i32, i32, i32, i32, i32, i32, i32, %struct.ImVec2, %struct.ImVec2, %struct.ImGuiWindowTempData, %class.ImVector.3, %struct.ImRect, %struct.ImRect, %struct.ImRect, %struct.ImRect, %struct.ImRect, i32, float, %struct.ImGuiMenuColumns, %struct.ImGuiStorage, %class.ImVector.5, float, i32, ptr, %struct.ImDrawList, ptr, ptr, ptr, ptr, ptr, [2 x i32], [2 x %struct.ImRect], i32, i32, i32, i32, i32, i32 }
%struct.ImGuiWindowTempData = type { %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, %struct.ImVec2, float, %struct.ImVec2, float, float, i32, i32, i32, i32, %struct.ImRect, %struct.ImRect, i8, i8, i32, i32, i32, i32, i8, %struct.ImVec2, %class.ImVector, ptr, i32, i32, i32, float, float, %class.ImVector.0, %class.ImVector.1, %class.ImVector.1, %class.ImVector.2, [6 x i32], %struct.ImVec1, %struct.ImVec1, %struct.ImVec1, ptr }
%class.ImVector.0 = type { i32, i32, ptr }
%class.ImVector.2 = type { i32, i32, ptr }
%struct.ImVec1 = type { float }
%class.ImVector.3 = type { i32, i32, ptr }
%struct.ImGuiMenuColumns = type { i32, float, float, float, [4 x float], [4 x float] }
%class.ImVector.5 = type { i32, i32, ptr }

@GImGui = external global ptr, align 8

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef ptr @_ZN5ImGui16GetCurrentWindowEv() #1

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #2

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: inlinehint mustprogress uwtable
declare hidden <2 x float> @_ZmiRK6ImVec2S1_(ptr noundef nonnull align 4 dereferenceable(8), ptr noundef nonnull align 4 dereferenceable(8)) #3

; Function Attrs: mustprogress uwtable
define dso_local noundef zeroext i1 @_ZN5ImGui14ButtonBehaviorERK6ImRectjPbS3_i(ptr noundef nonnull align 4 dereferenceable(16) %0, i32 noundef %1, ptr noundef %2, ptr noundef %3, i32 noundef %4) #4 {
  %6 = alloca i1, align 1
  %7 = alloca ptr, align 8
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca i32, align 4
  %12 = alloca ptr, align 8
  %13 = alloca ptr, align 8
  %14 = alloca i32, align 4
  %15 = alloca ptr, align 8
  %16 = alloca i8, align 1
  %17 = alloca i8, align 1
  %18 = alloca i8, align 1
  %19 = alloca i8, align 1
  %20 = alloca i8, align 1
  %21 = alloca %struct.ImVec2, align 4
  store ptr %0, ptr %7, align 8, !tbaa !5
  store i32 %1, ptr %8, align 4, !tbaa !9
  store ptr %2, ptr %9, align 8, !tbaa !5
  store ptr %3, ptr %10, align 8, !tbaa !5
  store i32 %4, ptr %11, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #7
  %22 = load ptr, ptr @GImGui, align 8, !tbaa !5
  store ptr %22, ptr %12, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #7
  %23 = call noundef ptr @_ZN5ImGui16GetCurrentWindowEv()
  store ptr %23, ptr %13, align 8, !tbaa !5
  %24 = load i32, ptr %11, align 4, !tbaa !9
  %25 = and i32 %24, 256
  %26 = icmp ne i32 %25, 0
  br i1 %26, label %27, label %45

27:                                               ; preds = %5
  %28 = load ptr, ptr %9, align 8, !tbaa !5
  %29 = icmp ne ptr %28, null
  br i1 %29, label %30, label %32

30:                                               ; preds = %27
  %31 = load ptr, ptr %9, align 8, !tbaa !5
  store i8 0, ptr %31, align 1, !tbaa !11
  br label %32

32:                                               ; preds = %30, %27
  %33 = load ptr, ptr %10, align 8, !tbaa !5
  %34 = icmp ne ptr %33, null
  br i1 %34, label %35, label %37

35:                                               ; preds = %32
  %36 = load ptr, ptr %10, align 8, !tbaa !5
  store i8 0, ptr %36, align 1, !tbaa !11
  br label %37

37:                                               ; preds = %35, %32
  %38 = load ptr, ptr %12, align 8, !tbaa !5
  %39 = getelementptr inbounds %struct.ImGuiContext, ptr %38, i32 0, i32 31
  %40 = load i32, ptr %39, align 4, !tbaa !13
  %41 = load i32, ptr %8, align 4, !tbaa !9
  %42 = icmp eq i32 %40, %41
  br i1 %42, label %43, label %44

43:                                               ; preds = %37
  call void @_ZN5ImGui13ClearActiveIDEv()
  br label %44

44:                                               ; preds = %43, %37
  store i1 false, ptr %6, align 1
  store i32 1, ptr %14, align 4
  br label %497

45:                                               ; preds = %5
  %46 = load i32, ptr %11, align 4, !tbaa !9
  %47 = and i32 %46, 30
  %48 = icmp eq i32 %47, 0
  br i1 %48, label %49, label %52

49:                                               ; preds = %45
  %50 = load i32, ptr %11, align 4, !tbaa !9
  %51 = or i32 %50, 2
  store i32 %51, ptr %11, align 4, !tbaa !9
  br label %52

52:                                               ; preds = %49, %45
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #7
  %53 = load ptr, ptr %12, align 8, !tbaa !5
  %54 = getelementptr inbounds %struct.ImGuiContext, ptr %53, i32 0, i32 23
  %55 = load ptr, ptr %54, align 8, !tbaa !57
  store ptr %55, ptr %15, align 8, !tbaa !5
  %56 = load i32, ptr %11, align 4, !tbaa !9
  %57 = and i32 %56, 32
  %58 = icmp ne i32 %57, 0
  br i1 %58, label %59, label %69

59:                                               ; preds = %52
  %60 = load ptr, ptr %12, align 8, !tbaa !5
  %61 = getelementptr inbounds %struct.ImGuiContext, ptr %60, i32 0, i32 24
  %62 = load ptr, ptr %61, align 8, !tbaa !58
  %63 = load ptr, ptr %13, align 8, !tbaa !5
  %64 = icmp eq ptr %62, %63
  br i1 %64, label %65, label %69

65:                                               ; preds = %59
  %66 = load ptr, ptr %13, align 8, !tbaa !5
  %67 = load ptr, ptr %12, align 8, !tbaa !5
  %68 = getelementptr inbounds %struct.ImGuiContext, ptr %67, i32 0, i32 23
  store ptr %66, ptr %68, align 8, !tbaa !57
  br label %69

69:                                               ; preds = %65, %59, %52
  call void @llvm.lifetime.start.p0(i64 1, ptr %16) #7
  store i8 0, ptr %16, align 1, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 1, ptr %17) #7
  %70 = load ptr, ptr %7, align 8, !tbaa !5
  %71 = load i32, ptr %8, align 4, !tbaa !9
  %72 = call noundef zeroext i1 @_ZN5ImGui13ItemHoverableERK6ImRectj(ptr noundef nonnull align 4 dereferenceable(16) %70, i32 noundef %71)
  %73 = zext i1 %72 to i8
  store i8 %73, ptr %17, align 1, !tbaa !11
  %74 = load i8, ptr %17, align 1, !tbaa !11, !range !59, !noundef !60
  %75 = trunc i8 %74 to i1
  br i1 %75, label %76, label %95

76:                                               ; preds = %69
  %77 = load ptr, ptr %12, align 8, !tbaa !5
  %78 = getelementptr inbounds %struct.ImGuiContext, ptr %77, i32 0, i32 107
  %79 = load i8, ptr %78, align 4, !tbaa !61, !range !59, !noundef !60
  %80 = trunc i8 %79 to i1
  br i1 %80, label %81, label %95

81:                                               ; preds = %76
  %82 = load ptr, ptr %12, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.ImGuiContext, ptr %82, i32 0, i32 114
  %84 = getelementptr inbounds %struct.ImGuiPayload, ptr %83, i32 0, i32 2
  %85 = load i32, ptr %84, align 4, !tbaa !62
  %86 = load i32, ptr %8, align 4, !tbaa !9
  %87 = icmp eq i32 %85, %86
  br i1 %87, label %88, label %95

88:                                               ; preds = %81
  %89 = load ptr, ptr %12, align 8, !tbaa !5
  %90 = getelementptr inbounds %struct.ImGuiContext, ptr %89, i32 0, i32 110
  %91 = load i32, ptr %90, align 8, !tbaa !63
  %92 = and i32 %91, 2
  %93 = icmp ne i32 %92, 0
  br i1 %93, label %95, label %94

94:                                               ; preds = %88
  store i8 0, ptr %17, align 1, !tbaa !11
  br label %95

95:                                               ; preds = %94, %88, %81, %76, %69
  %96 = load ptr, ptr %12, align 8, !tbaa !5
  %97 = getelementptr inbounds %struct.ImGuiContext, ptr %96, i32 0, i32 107
  %98 = load i8, ptr %97, align 4, !tbaa !61, !range !59, !noundef !60
  %99 = trunc i8 %98 to i1
  br i1 %99, label %100, label %133

100:                                              ; preds = %95
  %101 = load i32, ptr %11, align 4, !tbaa !9
  %102 = and i32 %101, 4096
  %103 = icmp ne i32 %102, 0
  br i1 %103, label %104, label %133

104:                                              ; preds = %100
  %105 = load ptr, ptr %12, align 8, !tbaa !5
  %106 = getelementptr inbounds %struct.ImGuiContext, ptr %105, i32 0, i32 110
  %107 = load i32, ptr %106, align 8, !tbaa !63
  %108 = and i32 %107, 4
  %109 = icmp ne i32 %108, 0
  br i1 %109, label %133, label %110

110:                                              ; preds = %104
  %111 = call noundef zeroext i1 @_ZN5ImGui13IsItemHoveredEi(i32 noundef 32)
  br i1 %111, label %112, label %132

112:                                              ; preds = %110
  store i8 1, ptr %17, align 1, !tbaa !11
  %113 = load i32, ptr %8, align 4, !tbaa !9
  call void @_ZN5ImGui12SetHoveredIDEj(i32 noundef %113)
  %114 = load ptr, ptr %12, align 8, !tbaa !5
  %115 = getelementptr inbounds %struct.ImGuiContext, ptr %114, i32 0, i32 29
  %116 = load float, ptr %115, align 4, !tbaa !64
  %117 = fadd float %116, 0x3F1A36E2E0000000
  %118 = load ptr, ptr %12, align 8, !tbaa !5
  %119 = getelementptr inbounds %struct.ImGuiContext, ptr %118, i32 0, i32 29
  %120 = load float, ptr %119, align 4, !tbaa !64
  %121 = fadd float %120, 0x3F1A36E2E0000000
  %122 = load ptr, ptr %12, align 8, !tbaa !5
  %123 = getelementptr inbounds %struct.ImGuiContext, ptr %122, i32 0, i32 4
  %124 = getelementptr inbounds %struct.ImGuiIO, ptr %123, i32 0, i32 3
  %125 = load float, ptr %124, align 8, !tbaa !65
  %126 = fsub float %121, %125
  %127 = call noundef i32 @_ZN5ImGui32CalcTypematicPressedRepeatAmountEffff(float noundef %117, float noundef %126, float noundef 0x3F847AE140000000, float noundef 0x3FE6666660000000)
  %128 = icmp ne i32 %127, 0
  br i1 %128, label %129, label %131

129:                                              ; preds = %112
  store i8 1, ptr %16, align 1, !tbaa !11
  %130 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %130)
  br label %131

131:                                              ; preds = %129, %112
  br label %132

132:                                              ; preds = %131, %110
  br label %133

133:                                              ; preds = %132, %104, %100, %95
  %134 = load i32, ptr %11, align 4, !tbaa !9
  %135 = and i32 %134, 32
  %136 = icmp ne i32 %135, 0
  br i1 %136, label %137, label %147

137:                                              ; preds = %133
  %138 = load ptr, ptr %12, align 8, !tbaa !5
  %139 = getelementptr inbounds %struct.ImGuiContext, ptr %138, i32 0, i32 24
  %140 = load ptr, ptr %139, align 8, !tbaa !58
  %141 = load ptr, ptr %13, align 8, !tbaa !5
  %142 = icmp eq ptr %140, %141
  br i1 %142, label %143, label %147

143:                                              ; preds = %137
  %144 = load ptr, ptr %15, align 8, !tbaa !5
  %145 = load ptr, ptr %12, align 8, !tbaa !5
  %146 = getelementptr inbounds %struct.ImGuiContext, ptr %145, i32 0, i32 23
  store ptr %144, ptr %146, align 8, !tbaa !57
  br label %147

147:                                              ; preds = %143, %137, %133
  %148 = load i8, ptr %17, align 1, !tbaa !11, !range !59, !noundef !60
  %149 = trunc i8 %148 to i1
  br i1 %149, label %150, label %166

150:                                              ; preds = %147
  %151 = load i32, ptr %11, align 4, !tbaa !9
  %152 = and i32 %151, 64
  %153 = icmp ne i32 %152, 0
  br i1 %153, label %154, label %166

154:                                              ; preds = %150
  %155 = load ptr, ptr %12, align 8, !tbaa !5
  %156 = getelementptr inbounds %struct.ImGuiContext, ptr %155, i32 0, i32 28
  %157 = load i32, ptr %156, align 8, !tbaa !66
  %158 = load i32, ptr %8, align 4, !tbaa !9
  %159 = icmp ne i32 %157, %158
  br i1 %159, label %160, label %166

160:                                              ; preds = %154
  %161 = load ptr, ptr %12, align 8, !tbaa !5
  %162 = getelementptr inbounds %struct.ImGuiContext, ptr %161, i32 0, i32 28
  %163 = load i32, ptr %162, align 8, !tbaa !66
  %164 = icmp ne i32 %163, 0
  br i1 %164, label %165, label %166

165:                                              ; preds = %160
  store i8 0, ptr %17, align 1, !tbaa !11
  br label %166

166:                                              ; preds = %165, %160, %154, %150, %147
  %167 = load i8, ptr %17, align 1, !tbaa !11, !range !59, !noundef !60
  %168 = trunc i8 %167 to i1
  br i1 %168, label %169, label %301

169:                                              ; preds = %166
  %170 = load i32, ptr %11, align 4, !tbaa !9
  %171 = and i32 %170, 1024
  %172 = icmp ne i32 %171, 0
  br i1 %172, label %173, label %191

173:                                              ; preds = %169
  %174 = load ptr, ptr %12, align 8, !tbaa !5
  %175 = getelementptr inbounds %struct.ImGuiContext, ptr %174, i32 0, i32 4
  %176 = getelementptr inbounds %struct.ImGuiIO, ptr %175, i32 0, i32 35
  %177 = load i8, ptr %176, align 8, !tbaa !67, !range !59, !noundef !60
  %178 = trunc i8 %177 to i1
  br i1 %178, label %294, label %179

179:                                              ; preds = %173
  %180 = load ptr, ptr %12, align 8, !tbaa !5
  %181 = getelementptr inbounds %struct.ImGuiContext, ptr %180, i32 0, i32 4
  %182 = getelementptr inbounds %struct.ImGuiIO, ptr %181, i32 0, i32 36
  %183 = load i8, ptr %182, align 1, !tbaa !68, !range !59, !noundef !60
  %184 = trunc i8 %183 to i1
  br i1 %184, label %294, label %185

185:                                              ; preds = %179
  %186 = load ptr, ptr %12, align 8, !tbaa !5
  %187 = getelementptr inbounds %struct.ImGuiContext, ptr %186, i32 0, i32 4
  %188 = getelementptr inbounds %struct.ImGuiIO, ptr %187, i32 0, i32 37
  %189 = load i8, ptr %188, align 2, !tbaa !69, !range !59, !noundef !60
  %190 = trunc i8 %189 to i1
  br i1 %190, label %294, label %191

191:                                              ; preds = %185, %169
  %192 = load i32, ptr %11, align 4, !tbaa !9
  %193 = and i32 %192, 2
  %194 = icmp ne i32 %193, 0
  br i1 %194, label %195, label %213

195:                                              ; preds = %191
  %196 = load ptr, ptr %12, align 8, !tbaa !5
  %197 = getelementptr inbounds %struct.ImGuiContext, ptr %196, i32 0, i32 4
  %198 = getelementptr inbounds %struct.ImGuiIO, ptr %197, i32 0, i32 59
  %199 = getelementptr inbounds [5 x i8], ptr %198, i64 0, i64 0
  %200 = load i8, ptr %199, align 8, !tbaa !11, !range !59, !noundef !60
  %201 = trunc i8 %200 to i1
  br i1 %201, label %202, label %213

202:                                              ; preds = %195
  %203 = load i32, ptr %8, align 4, !tbaa !9
  %204 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %203, ptr noundef %204)
  %205 = load i32, ptr %11, align 4, !tbaa !9
  %206 = and i32 %205, 8192
  %207 = icmp ne i32 %206, 0
  br i1 %207, label %211, label %208

208:                                              ; preds = %202
  %209 = load i32, ptr %8, align 4, !tbaa !9
  %210 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef %209, ptr noundef %210)
  br label %211

211:                                              ; preds = %208, %202
  %212 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %212)
  br label %213

213:                                              ; preds = %211, %195, %191
  %214 = load i32, ptr %11, align 4, !tbaa !9
  %215 = and i32 %214, 4
  %216 = icmp ne i32 %215, 0
  br i1 %216, label %217, label %224

217:                                              ; preds = %213
  %218 = load ptr, ptr %12, align 8, !tbaa !5
  %219 = getelementptr inbounds %struct.ImGuiContext, ptr %218, i32 0, i32 4
  %220 = getelementptr inbounds %struct.ImGuiIO, ptr %219, i32 0, i32 59
  %221 = getelementptr inbounds [5 x i8], ptr %220, i64 0, i64 0
  %222 = load i8, ptr %221, align 8, !tbaa !11, !range !59, !noundef !60
  %223 = trunc i8 %222 to i1
  br i1 %223, label %235, label %224

224:                                              ; preds = %217, %213
  %225 = load i32, ptr %11, align 4, !tbaa !9
  %226 = and i32 %225, 16
  %227 = icmp ne i32 %226, 0
  br i1 %227, label %228, label %245

228:                                              ; preds = %224
  %229 = load ptr, ptr %12, align 8, !tbaa !5
  %230 = getelementptr inbounds %struct.ImGuiContext, ptr %229, i32 0, i32 4
  %231 = getelementptr inbounds %struct.ImGuiIO, ptr %230, i32 0, i32 60
  %232 = getelementptr inbounds [5 x i8], ptr %231, i64 0, i64 0
  %233 = load i8, ptr %232, align 1, !tbaa !11, !range !59, !noundef !60
  %234 = trunc i8 %233 to i1
  br i1 %234, label %235, label %245

235:                                              ; preds = %228, %217
  store i8 1, ptr %16, align 1, !tbaa !11
  %236 = load i32, ptr %11, align 4, !tbaa !9
  %237 = and i32 %236, 2048
  %238 = icmp ne i32 %237, 0
  br i1 %238, label %239, label %240

239:                                              ; preds = %235
  call void @_ZN5ImGui13ClearActiveIDEv()
  br label %243

240:                                              ; preds = %235
  %241 = load i32, ptr %8, align 4, !tbaa !9
  %242 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %241, ptr noundef %242)
  br label %243

243:                                              ; preds = %240, %239
  %244 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %244)
  br label %245

245:                                              ; preds = %243, %228, %224
  %246 = load i32, ptr %11, align 4, !tbaa !9
  %247 = and i32 %246, 8
  %248 = icmp ne i32 %247, 0
  br i1 %248, label %249, label %273

249:                                              ; preds = %245
  %250 = load ptr, ptr %12, align 8, !tbaa !5
  %251 = getelementptr inbounds %struct.ImGuiContext, ptr %250, i32 0, i32 4
  %252 = getelementptr inbounds %struct.ImGuiIO, ptr %251, i32 0, i32 61
  %253 = getelementptr inbounds [5 x i8], ptr %252, i64 0, i64 0
  %254 = load i8, ptr %253, align 2, !tbaa !11, !range !59, !noundef !60
  %255 = trunc i8 %254 to i1
  br i1 %255, label %256, label %273

256:                                              ; preds = %249
  %257 = load i32, ptr %11, align 4, !tbaa !9
  %258 = and i32 %257, 1
  %259 = icmp ne i32 %258, 0
  br i1 %259, label %260, label %271

260:                                              ; preds = %256
  %261 = load ptr, ptr %12, align 8, !tbaa !5
  %262 = getelementptr inbounds %struct.ImGuiContext, ptr %261, i32 0, i32 4
  %263 = getelementptr inbounds %struct.ImGuiIO, ptr %262, i32 0, i32 64
  %264 = getelementptr inbounds [5 x float], ptr %263, i64 0, i64 0
  %265 = load float, ptr %264, align 8, !tbaa !70
  %266 = load ptr, ptr %12, align 8, !tbaa !5
  %267 = getelementptr inbounds %struct.ImGuiContext, ptr %266, i32 0, i32 4
  %268 = getelementptr inbounds %struct.ImGuiIO, ptr %267, i32 0, i32 11
  %269 = load float, ptr %268, align 8, !tbaa !71
  %270 = fcmp oge float %265, %269
  br i1 %270, label %272, label %271

271:                                              ; preds = %260, %256
  store i8 1, ptr %16, align 1, !tbaa !11
  br label %272

272:                                              ; preds = %271, %260
  call void @_ZN5ImGui13ClearActiveIDEv()
  br label %273

273:                                              ; preds = %272, %249, %245
  %274 = load i32, ptr %11, align 4, !tbaa !9
  %275 = and i32 %274, 1
  %276 = icmp ne i32 %275, 0
  br i1 %276, label %277, label %293

277:                                              ; preds = %273
  %278 = load ptr, ptr %12, align 8, !tbaa !5
  %279 = getelementptr inbounds %struct.ImGuiContext, ptr %278, i32 0, i32 31
  %280 = load i32, ptr %279, align 4, !tbaa !13
  %281 = load i32, ptr %8, align 4, !tbaa !9
  %282 = icmp eq i32 %280, %281
  br i1 %282, label %283, label %293

283:                                              ; preds = %277
  %284 = load ptr, ptr %12, align 8, !tbaa !5
  %285 = getelementptr inbounds %struct.ImGuiContext, ptr %284, i32 0, i32 4
  %286 = getelementptr inbounds %struct.ImGuiIO, ptr %285, i32 0, i32 63
  %287 = getelementptr inbounds [5 x float], ptr %286, i64 0, i64 0
  %288 = load float, ptr %287, align 4, !tbaa !70
  %289 = fcmp ogt float %288, 0.000000e+00
  br i1 %289, label %290, label %293

290:                                              ; preds = %283
  %291 = call noundef zeroext i1 @_ZN5ImGui14IsMouseClickedEib(i32 noundef 0, i1 noundef zeroext true)
  br i1 %291, label %292, label %293

292:                                              ; preds = %290
  store i8 1, ptr %16, align 1, !tbaa !11
  br label %293

293:                                              ; preds = %292, %290, %283, %277, %273
  br label %294

294:                                              ; preds = %293, %185, %179, %173
  %295 = load i8, ptr %16, align 1, !tbaa !11, !range !59, !noundef !60
  %296 = trunc i8 %295 to i1
  br i1 %296, label %297, label %300

297:                                              ; preds = %294
  %298 = load ptr, ptr %12, align 8, !tbaa !5
  %299 = getelementptr inbounds %struct.ImGuiContext, ptr %298, i32 0, i32 82
  store i8 1, ptr %299, align 2, !tbaa !72
  br label %300

300:                                              ; preds = %297, %294
  br label %301

301:                                              ; preds = %300, %166
  %302 = load ptr, ptr %12, align 8, !tbaa !5
  %303 = getelementptr inbounds %struct.ImGuiContext, ptr %302, i32 0, i32 60
  %304 = load i32, ptr %303, align 8, !tbaa !73
  %305 = load i32, ptr %8, align 4, !tbaa !9
  %306 = icmp eq i32 %304, %305
  br i1 %306, label %307, label %337

307:                                              ; preds = %301
  %308 = load ptr, ptr %12, align 8, !tbaa !5
  %309 = getelementptr inbounds %struct.ImGuiContext, ptr %308, i32 0, i32 82
  %310 = load i8, ptr %309, align 2, !tbaa !72, !range !59, !noundef !60
  %311 = trunc i8 %310 to i1
  br i1 %311, label %337, label %312

312:                                              ; preds = %307
  %313 = load ptr, ptr %12, align 8, !tbaa !5
  %314 = getelementptr inbounds %struct.ImGuiContext, ptr %313, i32 0, i32 83
  %315 = load i8, ptr %314, align 1, !tbaa !74, !range !59, !noundef !60
  %316 = trunc i8 %315 to i1
  br i1 %316, label %317, label %337

317:                                              ; preds = %312
  %318 = load ptr, ptr %12, align 8, !tbaa !5
  %319 = getelementptr inbounds %struct.ImGuiContext, ptr %318, i32 0, i32 31
  %320 = load i32, ptr %319, align 4, !tbaa !13
  %321 = icmp eq i32 %320, 0
  br i1 %321, label %336, label %322

322:                                              ; preds = %317
  %323 = load ptr, ptr %12, align 8, !tbaa !5
  %324 = getelementptr inbounds %struct.ImGuiContext, ptr %323, i32 0, i32 31
  %325 = load i32, ptr %324, align 4, !tbaa !13
  %326 = load i32, ptr %8, align 4, !tbaa !9
  %327 = icmp eq i32 %325, %326
  br i1 %327, label %336, label %328

328:                                              ; preds = %322
  %329 = load ptr, ptr %12, align 8, !tbaa !5
  %330 = getelementptr inbounds %struct.ImGuiContext, ptr %329, i32 0, i32 31
  %331 = load i32, ptr %330, align 4, !tbaa !13
  %332 = load ptr, ptr %13, align 8, !tbaa !5
  %333 = getelementptr inbounds %struct.ImGuiWindow, ptr %332, i32 0, i32 12
  %334 = load i32, ptr %333, align 8, !tbaa !75
  %335 = icmp eq i32 %331, %334
  br i1 %335, label %336, label %337

336:                                              ; preds = %328, %322, %317
  store i8 1, ptr %17, align 1, !tbaa !11
  br label %337

337:                                              ; preds = %336, %328, %312, %307, %301
  %338 = load ptr, ptr %12, align 8, !tbaa !5
  %339 = getelementptr inbounds %struct.ImGuiContext, ptr %338, i32 0, i32 62
  %340 = load i32, ptr %339, align 8, !tbaa !84
  %341 = load i32, ptr %8, align 4, !tbaa !9
  %342 = icmp eq i32 %340, %341
  br i1 %342, label %343, label %391

343:                                              ; preds = %337
  call void @llvm.lifetime.start.p0(i64 1, ptr %18) #7
  %344 = load ptr, ptr %12, align 8, !tbaa !5
  %345 = getelementptr inbounds %struct.ImGuiContext, ptr %344, i32 0, i32 61
  %346 = load i32, ptr %345, align 4, !tbaa !85
  %347 = load i32, ptr %8, align 4, !tbaa !9
  %348 = icmp eq i32 %346, %347
  %349 = zext i1 %348 to i8
  store i8 %349, ptr %18, align 1, !tbaa !11
  call void @llvm.lifetime.start.p0(i64 1, ptr %19) #7
  %350 = load i32, ptr %11, align 4, !tbaa !9
  %351 = and i32 %350, 1
  %352 = icmp ne i32 %351, 0
  %353 = zext i1 %352 to i64
  %354 = select i1 %352, i32 3, i32 1
  %355 = call noundef zeroext i1 @_ZN5ImGui17IsNavInputPressedEi18ImGuiInputReadMode(i32 noundef 0, i32 noundef %354)
  %356 = zext i1 %355 to i8
  store i8 %356, ptr %19, align 1, !tbaa !11
  %357 = load i8, ptr %18, align 1, !tbaa !11, !range !59, !noundef !60
  %358 = trunc i8 %357 to i1
  br i1 %358, label %362, label %359

359:                                              ; preds = %343
  %360 = load i8, ptr %19, align 1, !tbaa !11, !range !59, !noundef !60
  %361 = trunc i8 %360 to i1
  br i1 %361, label %362, label %363

362:                                              ; preds = %359, %343
  store i8 1, ptr %16, align 1, !tbaa !11
  br label %363

363:                                              ; preds = %362, %359
  %364 = load i8, ptr %18, align 1, !tbaa !11, !range !59, !noundef !60
  %365 = trunc i8 %364 to i1
  br i1 %365, label %375, label %366

366:                                              ; preds = %363
  %367 = load i8, ptr %19, align 1, !tbaa !11, !range !59, !noundef !60
  %368 = trunc i8 %367 to i1
  br i1 %368, label %375, label %369

369:                                              ; preds = %366
  %370 = load ptr, ptr %12, align 8, !tbaa !5
  %371 = getelementptr inbounds %struct.ImGuiContext, ptr %370, i32 0, i32 31
  %372 = load i32, ptr %371, align 4, !tbaa !13
  %373 = load i32, ptr %8, align 4, !tbaa !9
  %374 = icmp eq i32 %372, %373
  br i1 %374, label %375, label %390

375:                                              ; preds = %369, %366, %363
  %376 = load i32, ptr %8, align 4, !tbaa !9
  %377 = load ptr, ptr %12, align 8, !tbaa !5
  %378 = getelementptr inbounds %struct.ImGuiContext, ptr %377, i32 0, i32 61
  store i32 %376, ptr %378, align 4, !tbaa !85
  %379 = load i32, ptr %8, align 4, !tbaa !9
  %380 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %379, ptr noundef %380)
  %381 = load i32, ptr %11, align 4, !tbaa !9
  %382 = and i32 %381, 8192
  %383 = icmp ne i32 %382, 0
  br i1 %383, label %387, label %384

384:                                              ; preds = %375
  %385 = load i32, ptr %8, align 4, !tbaa !9
  %386 = load ptr, ptr %13, align 8, !tbaa !5
  call void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef %385, ptr noundef %386)
  br label %387

387:                                              ; preds = %384, %375
  %388 = load ptr, ptr %12, align 8, !tbaa !5
  %389 = getelementptr inbounds %struct.ImGuiContext, ptr %388, i32 0, i32 41
  store i32 15, ptr %389, align 4, !tbaa !86
  br label %390

390:                                              ; preds = %387, %369
  call void @llvm.lifetime.end.p0(i64 1, ptr %19) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %18) #7
  br label %391

391:                                              ; preds = %390, %337
  call void @llvm.lifetime.start.p0(i64 1, ptr %20) #7
  store i8 0, ptr %20, align 1, !tbaa !11
  %392 = load ptr, ptr %12, align 8, !tbaa !5
  %393 = getelementptr inbounds %struct.ImGuiContext, ptr %392, i32 0, i32 31
  %394 = load i32, ptr %393, align 4, !tbaa !13
  %395 = load i32, ptr %8, align 4, !tbaa !9
  %396 = icmp eq i32 %394, %395
  br i1 %396, label %397, label %478

397:                                              ; preds = %391
  %398 = load ptr, ptr %12, align 8, !tbaa !5
  %399 = getelementptr inbounds %struct.ImGuiContext, ptr %398, i32 0, i32 45
  %400 = load i32, ptr %399, align 8, !tbaa !87
  %401 = icmp eq i32 %400, 1
  br i1 %401, label %402, label %463

402:                                              ; preds = %397
  %403 = load ptr, ptr %12, align 8, !tbaa !5
  %404 = getelementptr inbounds %struct.ImGuiContext, ptr %403, i32 0, i32 35
  %405 = load i8, ptr %404, align 4, !tbaa !88, !range !59, !noundef !60
  %406 = trunc i8 %405 to i1
  br i1 %406, label %407, label %416

407:                                              ; preds = %402
  call void @llvm.lifetime.start.p0(i64 8, ptr %21) #7
  %408 = load ptr, ptr %12, align 8, !tbaa !5
  %409 = getelementptr inbounds %struct.ImGuiContext, ptr %408, i32 0, i32 4
  %410 = getelementptr inbounds %struct.ImGuiIO, ptr %409, i32 0, i32 31
  %411 = load ptr, ptr %7, align 8, !tbaa !5
  %412 = getelementptr inbounds %struct.ImRect, ptr %411, i32 0, i32 0
  %413 = call <2 x float> @_ZmiRK6ImVec2S1_(ptr noundef nonnull align 4 dereferenceable(8) %410, ptr noundef nonnull align 4 dereferenceable(8) %412)
  store <2 x float> %413, ptr %21, align 4
  %414 = load ptr, ptr %12, align 8, !tbaa !5
  %415 = getelementptr inbounds %struct.ImGuiContext, ptr %414, i32 0, i32 42
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %415, ptr align 4 %21, i64 8, i1 false), !tbaa.struct !89
  call void @llvm.lifetime.end.p0(i64 8, ptr %21) #7
  br label %416

416:                                              ; preds = %407, %402
  %417 = load ptr, ptr %12, align 8, !tbaa !5
  %418 = getelementptr inbounds %struct.ImGuiContext, ptr %417, i32 0, i32 4
  %419 = getelementptr inbounds %struct.ImGuiIO, ptr %418, i32 0, i32 32
  %420 = getelementptr inbounds [5 x i8], ptr %419, i64 0, i64 0
  %421 = load i8, ptr %420, align 8, !tbaa !11, !range !59, !noundef !60
  %422 = trunc i8 %421 to i1
  br i1 %422, label %423, label %424

423:                                              ; preds = %416
  store i8 1, ptr %20, align 1, !tbaa !11
  br label %455

424:                                              ; preds = %416
  %425 = load i8, ptr %17, align 1, !tbaa !11, !range !59, !noundef !60
  %426 = trunc i8 %425 to i1
  br i1 %426, label %427, label %454

427:                                              ; preds = %424
  %428 = load i32, ptr %11, align 4, !tbaa !9
  %429 = and i32 %428, 2
  %430 = icmp ne i32 %429, 0
  br i1 %430, label %431, label %454

431:                                              ; preds = %427
  %432 = load i32, ptr %11, align 4, !tbaa !9
  %433 = and i32 %432, 1
  %434 = icmp ne i32 %433, 0
  br i1 %434, label %435, label %446

435:                                              ; preds = %431
  %436 = load ptr, ptr %12, align 8, !tbaa !5
  %437 = getelementptr inbounds %struct.ImGuiContext, ptr %436, i32 0, i32 4
  %438 = getelementptr inbounds %struct.ImGuiIO, ptr %437, i32 0, i32 64
  %439 = getelementptr inbounds [5 x float], ptr %438, i64 0, i64 0
  %440 = load float, ptr %439, align 8, !tbaa !70
  %441 = load ptr, ptr %12, align 8, !tbaa !5
  %442 = getelementptr inbounds %struct.ImGuiContext, ptr %441, i32 0, i32 4
  %443 = getelementptr inbounds %struct.ImGuiIO, ptr %442, i32 0, i32 11
  %444 = load float, ptr %443, align 8, !tbaa !71
  %445 = fcmp oge float %440, %444
  br i1 %445, label %453, label %446

446:                                              ; preds = %435, %431
  %447 = load ptr, ptr %12, align 8, !tbaa !5
  %448 = getelementptr inbounds %struct.ImGuiContext, ptr %447, i32 0, i32 107
  %449 = load i8, ptr %448, align 4, !tbaa !61, !range !59, !noundef !60
  %450 = trunc i8 %449 to i1
  br i1 %450, label %452, label %451

451:                                              ; preds = %446
  store i8 1, ptr %16, align 1, !tbaa !11
  br label %452

452:                                              ; preds = %451, %446
  br label %453

453:                                              ; preds = %452, %435
  br label %454

454:                                              ; preds = %453, %427, %424
  call void @_ZN5ImGui13ClearActiveIDEv()
  br label %455

455:                                              ; preds = %454, %423
  %456 = load i32, ptr %11, align 4, !tbaa !9
  %457 = and i32 %456, 8192
  %458 = icmp ne i32 %457, 0
  br i1 %458, label %462, label %459

459:                                              ; preds = %455
  %460 = load ptr, ptr %12, align 8, !tbaa !5
  %461 = getelementptr inbounds %struct.ImGuiContext, ptr %460, i32 0, i32 82
  store i8 1, ptr %461, align 2, !tbaa !72
  br label %462

462:                                              ; preds = %459, %455
  br label %477

463:                                              ; preds = %397
  %464 = load ptr, ptr %12, align 8, !tbaa !5
  %465 = getelementptr inbounds %struct.ImGuiContext, ptr %464, i32 0, i32 45
  %466 = load i32, ptr %465, align 8, !tbaa !87
  %467 = icmp eq i32 %466, 2
  br i1 %467, label %468, label %476

468:                                              ; preds = %463
  %469 = load ptr, ptr %12, align 8, !tbaa !5
  %470 = getelementptr inbounds %struct.ImGuiContext, ptr %469, i32 0, i32 62
  %471 = load i32, ptr %470, align 8, !tbaa !84
  %472 = load i32, ptr %8, align 4, !tbaa !9
  %473 = icmp ne i32 %471, %472
  br i1 %473, label %474, label %475

474:                                              ; preds = %468
  call void @_ZN5ImGui13ClearActiveIDEv()
  br label %475

475:                                              ; preds = %474, %468
  br label %476

476:                                              ; preds = %475, %463
  br label %477

477:                                              ; preds = %476, %462
  br label %478

478:                                              ; preds = %477, %391
  %479 = load ptr, ptr %9, align 8, !tbaa !5
  %480 = icmp ne ptr %479, null
  br i1 %480, label %481, label %486

481:                                              ; preds = %478
  %482 = load i8, ptr %17, align 1, !tbaa !11, !range !59, !noundef !60
  %483 = trunc i8 %482 to i1
  %484 = load ptr, ptr %9, align 8, !tbaa !5
  %485 = zext i1 %483 to i8
  store i8 %485, ptr %484, align 1, !tbaa !11
  br label %486

486:                                              ; preds = %481, %478
  %487 = load ptr, ptr %10, align 8, !tbaa !5
  %488 = icmp ne ptr %487, null
  br i1 %488, label %489, label %494

489:                                              ; preds = %486
  %490 = load i8, ptr %20, align 1, !tbaa !11, !range !59, !noundef !60
  %491 = trunc i8 %490 to i1
  %492 = load ptr, ptr %10, align 8, !tbaa !5
  %493 = zext i1 %491 to i8
  store i8 %493, ptr %492, align 1, !tbaa !11
  br label %494

494:                                              ; preds = %489, %486
  %495 = load i8, ptr %16, align 1, !tbaa !11, !range !59, !noundef !60
  %496 = trunc i8 %495 to i1
  store i1 %496, ptr %6, align 1
  store i32 1, ptr %14, align 4
  call void @llvm.lifetime.end.p0(i64 1, ptr %20) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %17) #7
  call void @llvm.lifetime.end.p0(i64 1, ptr %16) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #7
  br label %497

497:                                              ; preds = %494, %44
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #7
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #7
  %498 = load i1, ptr %6, align 1
  ret i1 %498
}

declare void @_ZN5ImGui13ClearActiveIDEv() #5

declare noundef zeroext i1 @_ZN5ImGui13ItemHoverableERK6ImRectj(ptr noundef nonnull align 4 dereferenceable(16), i32 noundef) #5

declare noundef zeroext i1 @_ZN5ImGui13IsItemHoveredEi(i32 noundef) #5

declare void @_ZN5ImGui12SetHoveredIDEj(i32 noundef) #5

declare noundef i32 @_ZN5ImGui32CalcTypematicPressedRepeatAmountEffff(float noundef, float noundef, float noundef, float noundef) #5

declare void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef) #5

declare void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef, ptr noundef) #5

declare void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef, ptr noundef) #5

declare noundef zeroext i1 @_ZN5ImGui14IsMouseClickedEib(i32 noundef, i1 noundef zeroext) #5

; Function Attrs: inlinehint mustprogress uwtable
declare dso_local noundef zeroext i1 @_ZN5ImGui17IsNavInputPressedEi18ImGuiInputReadMode(i32 noundef, i32 noundef) #6

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #3 = { inlinehint mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #6 = { inlinehint mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #7 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !12, i64 0}
!12 = !{!"bool", !7, i64 0}
!13 = !{!14, !10, i64 6588}
!14 = !{!"_ZTS12ImGuiContext", !12, i64 0, !12, i64 1, !12, i64 2, !15, i64 8, !18, i64 5440, !6, i64 6280, !17, i64 6288, !17, i64 6292, !19, i64 6296, !21, i64 6432, !10, i64 6440, !10, i64 6444, !10, i64 6448, !22, i64 6456, !22, i64 6472, !22, i64 6488, !22, i64 6504, !23, i64 6520, !10, i64 6536, !6, i64 6544, !6, i64 6552, !6, i64 6560, !10, i64 6568, !12, i64 6572, !10, i64 6576, !17, i64 6580, !17, i64 6584, !10, i64 6588, !10, i64 6592, !10, i64 6596, !17, i64 6600, !12, i64 6604, !12, i64 6605, !12, i64 6606, !12, i64 6607, !12, i64 6608, !10, i64 6612, !16, i64 6616, !6, i64 6624, !6, i64 6632, !25, i64 6640, !10, i64 6644, !17, i64 6648, !6, i64 6656, !26, i64 6664, !27, i64 6680, !28, i64 6696, !29, i64 6712, !29, i64 6728, !30, i64 6744, !12, i64 6856, !10, i64 6860, !6, i64 6864, !10, i64 6872, !10, i64 6876, !10, i64 6880, !10, i64 6884, !10, i64 6888, !10, i64 6892, !10, i64 6896, !10, i64 6900, !25, i64 6904, !31, i64 6908, !10, i64 6924, !6, i64 6928, !6, i64 6936, !6, i64 6944, !17, i64 6952, !17, i64 6956, !12, i64 6960, !10, i64 6964, !10, i64 6968, !12, i64 6972, !12, i64 6973, !12, i64 6974, !12, i64 6975, !12, i64 6976, !12, i64 6977, !12, i64 6978, !10, i64 6980, !31, i64 6984, !12, i64 7000, !12, i64 7001, !10, i64 7004, !32, i64 7008, !10, i64 7012, !10, i64 7016, !10, i64 7020, !33, i64 7024, !33, i64 7072, !33, i64 7120, !34, i64 7168, !35, i64 7216, !17, i64 7248, !36, i64 7256, !10, i64 7424, !12, i64 7428, !12, i64 7429, !10, i64 7432, !10, i64 7436, !10, i64 7440, !44, i64 7448, !31, i64 7512, !10, i64 7528, !10, i64 7532, !17, i64 7536, !10, i64 7540, !10, i64 7544, !10, i64 7548, !45, i64 7552, !7, i64 7568, !46, i64 7576, !51, i64 11296, !10, i64 11408, !10, i64 11412, !20, i64 11416, !12, i64 11432, !17, i64 11436, !17, i64 11440, !16, i64 11444, !10, i64 11452, !47, i64 11456, !16, i64 11472, !16, i64 11480, !12, i64 11488, !17, i64 11492, !54, i64 11496, !55, i64 11512, !56, i64 11528, !12, i64 11544, !6, i64 11552, !54, i64 11560, !10, i64 11576, !10, i64 11580, !7, i64 11584, !10, i64 12064, !17, i64 12068, !10, i64 12072, !10, i64 12076, !10, i64 12080, !7, i64 12084}
!15 = !{!"_ZTS7ImGuiIO", !10, i64 0, !10, i64 4, !16, i64 8, !17, i64 16, !17, i64 20, !6, i64 24, !6, i64 32, !17, i64 40, !17, i64 44, !17, i64 48, !7, i64 52, !17, i64 136, !17, i64 140, !6, i64 144, !6, i64 152, !17, i64 160, !12, i64 164, !6, i64 168, !16, i64 176, !16, i64 184, !16, i64 192, !12, i64 200, !12, i64 201, !12, i64 202, !12, i64 203, !6, i64 208, !6, i64 216, !6, i64 224, !6, i64 232, !6, i64 240, !6, i64 248, !16, i64 256, !7, i64 264, !17, i64 272, !17, i64 276, !12, i64 280, !12, i64 281, !12, i64 282, !12, i64 283, !7, i64 284, !7, i64 796, !7, i64 832, !12, i64 916, !12, i64 917, !12, i64 918, !12, i64 919, !12, i64 920, !12, i64 921, !12, i64 922, !17, i64 924, !10, i64 928, !10, i64 932, !10, i64 936, !10, i64 940, !10, i64 944, !16, i64 948, !16, i64 956, !7, i64 964, !7, i64 1008, !7, i64 1048, !7, i64 1053, !7, i64 1058, !7, i64 1063, !7, i64 1068, !7, i64 1088, !7, i64 1108, !7, i64 1148, !7, i64 1168, !7, i64 3216, !7, i64 5264, !7, i64 5348}
!16 = !{!"_ZTS6ImVec2", !17, i64 0, !17, i64 4}
!17 = !{!"float", !7, i64 0}
!18 = !{!"_ZTS10ImGuiStyle", !17, i64 0, !16, i64 4, !17, i64 12, !17, i64 16, !16, i64 20, !16, i64 28, !17, i64 36, !17, i64 40, !17, i64 44, !17, i64 48, !16, i64 52, !17, i64 60, !17, i64 64, !16, i64 68, !16, i64 76, !16, i64 84, !17, i64 92, !17, i64 96, !17, i64 100, !17, i64 104, !17, i64 108, !17, i64 112, !16, i64 116, !16, i64 124, !16, i64 132, !17, i64 140, !12, i64 144, !12, i64 145, !17, i64 148, !7, i64 152}
!19 = !{!"_ZTS20ImDrawListSharedData", !16, i64 0, !6, i64 8, !17, i64 16, !17, i64 20, !20, i64 24, !7, i64 40}
!20 = !{!"_ZTS6ImVec4", !17, i64 0, !17, i64 4, !17, i64 8, !17, i64 12}
!21 = !{!"double", !7, i64 0}
!22 = !{!"_ZTS8ImVectorIP11ImGuiWindowE", !10, i64 0, !10, i64 4, !6, i64 8}
!23 = !{!"_ZTS12ImGuiStorage", !24, i64 0}
!24 = !{!"_ZTS8ImVectorIN12ImGuiStorage4PairEE", !10, i64 0, !10, i64 4, !6, i64 8}
!25 = !{!"_ZTS16ImGuiInputSource", !7, i64 0}
!26 = !{!"_ZTS8ImVectorI13ImGuiColorModE", !10, i64 0, !10, i64 4, !6, i64 8}
!27 = !{!"_ZTS8ImVectorI13ImGuiStyleModE", !10, i64 0, !10, i64 4, !6, i64 8}
!28 = !{!"_ZTS8ImVectorIP6ImFontE", !10, i64 0, !10, i64 4, !6, i64 8}
!29 = !{!"_ZTS8ImVectorI13ImGuiPopupRefE", !10, i64 0, !10, i64 4, !6, i64 8}
!30 = !{!"_ZTS19ImGuiNextWindowData", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !10, i64 16, !10, i64 20, !10, i64 24, !16, i64 28, !16, i64 36, !16, i64 44, !16, i64 52, !12, i64 60, !31, i64 64, !6, i64 80, !6, i64 88, !17, i64 96, !16, i64 100}
!31 = !{!"_ZTS6ImRect", !16, i64 0, !16, i64 8}
!32 = !{!"_ZTS15ImGuiNavForward", !7, i64 0}
!33 = !{!"_ZTS18ImGuiNavMoveResult", !10, i64 0, !6, i64 8, !17, i64 16, !17, i64 20, !17, i64 24, !31, i64 28}
!34 = !{!"_ZTS10ImDrawData", !12, i64 0, !6, i64 8, !10, i64 16, !10, i64 20, !10, i64 24, !16, i64 28, !16, i64 36}
!35 = !{!"_ZTS17ImDrawDataBuilder", !7, i64 0}
!36 = !{!"_ZTS10ImDrawList", !37, i64 0, !38, i64 16, !39, i64 32, !10, i64 48, !6, i64 56, !6, i64 64, !10, i64 72, !6, i64 80, !6, i64 88, !40, i64 96, !41, i64 112, !42, i64 128, !10, i64 144, !10, i64 148, !43, i64 152}
!37 = !{!"_ZTS8ImVectorI9ImDrawCmdE", !10, i64 0, !10, i64 4, !6, i64 8}
!38 = !{!"_ZTS8ImVectorItE", !10, i64 0, !10, i64 4, !6, i64 8}
!39 = !{!"_ZTS8ImVectorI10ImDrawVertE", !10, i64 0, !10, i64 4, !6, i64 8}
!40 = !{!"_ZTS8ImVectorI6ImVec4E", !10, i64 0, !10, i64 4, !6, i64 8}
!41 = !{!"_ZTS8ImVectorIPvE", !10, i64 0, !10, i64 4, !6, i64 8}
!42 = !{!"_ZTS8ImVectorI6ImVec2E", !10, i64 0, !10, i64 4, !6, i64 8}
!43 = !{!"_ZTS8ImVectorI13ImDrawChannelE", !10, i64 0, !10, i64 4, !6, i64 8}
!44 = !{!"_ZTS12ImGuiPayload", !6, i64 0, !10, i64 8, !10, i64 12, !10, i64 16, !10, i64 20, !7, i64 24, !12, i64 57, !12, i64 58}
!45 = !{!"_ZTS8ImVectorIhE", !10, i64 0, !10, i64 4, !6, i64 8}
!46 = !{!"_ZTS19ImGuiInputTextState", !10, i64 0, !38, i64 8, !47, i64 24, !47, i64 40, !10, i64 56, !10, i64 60, !10, i64 64, !17, i64 68, !48, i64 72, !17, i64 3692, !12, i64 3696, !12, i64 3697, !10, i64 3700, !6, i64 3704, !6, i64 3712}
!47 = !{!"_ZTS8ImVectorIcE", !10, i64 0, !10, i64 4, !6, i64 8}
!48 = !{!"_ZTSN8ImGuiStb17STB_TexteditStateE", !10, i64 0, !10, i64 4, !10, i64 8, !7, i64 12, !7, i64 13, !7, i64 14, !7, i64 15, !7, i64 16, !7, i64 17, !7, i64 18, !7, i64 19, !17, i64 20, !49, i64 24}
!49 = !{!"_ZTSN8ImGuiStb12StbUndoStateE", !7, i64 0, !7, i64 1584, !50, i64 3582, !50, i64 3584, !10, i64 3588, !10, i64 3592}
!50 = !{!"short", !7, i64 0}
!51 = !{!"_ZTS6ImFont", !17, i64 0, !17, i64 4, !16, i64 8, !52, i64 16, !53, i64 32, !38, i64 48, !6, i64 64, !17, i64 72, !50, i64 76, !50, i64 78, !6, i64 80, !6, i64 88, !17, i64 96, !17, i64 100, !12, i64 104, !10, i64 108}
!52 = !{!"_ZTS8ImVectorI11ImFontGlyphE", !10, i64 0, !10, i64 4, !6, i64 8}
!53 = !{!"_ZTS8ImVectorIfE", !10, i64 0, !10, i64 4, !6, i64 8}
!54 = !{!"_ZTS15ImGuiTextBuffer", !47, i64 0}
!55 = !{!"_ZTS8ImVectorI20ImGuiSettingsHandlerE", !10, i64 0, !10, i64 4, !6, i64 8}
!56 = !{!"_ZTS8ImVectorI19ImGuiWindowSettingsE", !10, i64 0, !10, i64 4, !6, i64 8}
!57 = !{!14, !6, i64 6552}
!58 = !{!14, !6, i64 6560}
!59 = !{i8 0, i8 2}
!60 = !{}
!61 = !{!14, !12, i64 7428}
!62 = !{!14, !10, i64 7460}
!63 = !{!14, !10, i64 7432}
!64 = !{!14, !17, i64 6580}
!65 = !{!14, !17, i64 24}
!66 = !{!14, !10, i64 6576}
!67 = !{!14, !12, i64 288}
!68 = !{!14, !12, i64 289}
!69 = !{!14, !12, i64 290}
!70 = !{!17, !17, i64 0}
!71 = !{!14, !17, i64 144}
!72 = !{!14, !12, i64 6974}
!73 = !{!14, !10, i64 6872}
!74 = !{!14, !12, i64 6975}
!75 = !{!76, !10, i64 80}
!76 = !{!"_ZTS11ImGuiWindow", !6, i64 0, !10, i64 8, !10, i64 12, !16, i64 16, !16, i64 24, !16, i64 32, !16, i64 40, !16, i64 48, !16, i64 56, !16, i64 64, !17, i64 72, !17, i64 76, !10, i64 80, !10, i64 84, !16, i64 88, !16, i64 96, !16, i64 104, !16, i64 112, !12, i64 120, !12, i64 121, !12, i64 122, !12, i64 123, !12, i64 124, !12, i64 125, !12, i64 126, !12, i64 127, !12, i64 128, !12, i64 129, !12, i64 130, !10, i64 132, !10, i64 136, !10, i64 140, !10, i64 144, !10, i64 148, !10, i64 152, !12, i64 156, !10, i64 160, !10, i64 164, !10, i64 168, !10, i64 172, !10, i64 176, !10, i64 180, !10, i64 184, !16, i64 188, !16, i64 196, !77, i64 208, !81, i64 512, !31, i64 528, !31, i64 544, !31, i64 560, !31, i64 576, !31, i64 592, !10, i64 608, !17, i64 612, !82, i64 616, !23, i64 664, !83, i64 680, !17, i64 696, !10, i64 700, !6, i64 704, !36, i64 712, !6, i64 880, !6, i64 888, !6, i64 896, !6, i64 904, !6, i64 912, !7, i64 920, !7, i64 928, !10, i64 960, !10, i64 964, !10, i64 968, !10, i64 972, !10, i64 976, !10, i64 980}
!77 = !{!"_ZTS19ImGuiWindowTempData", !16, i64 0, !16, i64 8, !16, i64 16, !16, i64 24, !16, i64 32, !17, i64 40, !16, i64 44, !17, i64 52, !17, i64 56, !10, i64 60, !10, i64 64, !10, i64 68, !10, i64 72, !31, i64 76, !31, i64 92, !12, i64 108, !12, i64 109, !10, i64 112, !10, i64 116, !10, i64 120, !10, i64 124, !12, i64 128, !16, i64 132, !22, i64 144, !6, i64 160, !10, i64 168, !10, i64 172, !10, i64 176, !17, i64 180, !17, i64 184, !78, i64 192, !53, i64 208, !53, i64 224, !79, i64 240, !7, i64 256, !80, i64 280, !80, i64 284, !80, i64 288, !6, i64 296}
!78 = !{!"_ZTS8ImVectorIiE", !10, i64 0, !10, i64 4, !6, i64 8}
!79 = !{!"_ZTS8ImVectorI14ImGuiGroupDataE", !10, i64 0, !10, i64 4, !6, i64 8}
!80 = !{!"_ZTS6ImVec1", !17, i64 0}
!81 = !{!"_ZTS8ImVectorIjE", !10, i64 0, !10, i64 4, !6, i64 8}
!82 = !{!"_ZTS16ImGuiMenuColumns", !10, i64 0, !17, i64 4, !17, i64 8, !17, i64 12, !7, i64 16, !7, i64 32}
!83 = !{!"_ZTS8ImVectorI15ImGuiColumnsSetE", !10, i64 0, !10, i64 4, !6, i64 8}
!84 = !{!14, !10, i64 6880}
!85 = !{!14, !10, i64 6876}
!86 = !{!14, !10, i64 6612}
!87 = !{!14, !25, i64 6640}
!88 = !{!14, !12, i64 6604}
!89 = !{i64 0, i64 4, !70, i64 4, i64 4, !70}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

@GImGui = external local_unnamed_addr global ptr, align 8

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef ptr @_ZN5ImGui16GetCurrentWindowEv() local_unnamed_addr #0

; Function Attrs: inlinehint mustprogress uwtable
declare hidden <2 x float> @_ZmiRK6ImVec2S1_(ptr noundef nonnull align 4 dereferenceable(8), ptr noundef nonnull align 4 dereferenceable(8)) local_unnamed_addr #1

; Function Attrs: mustprogress uwtable
define dso_local noundef zeroext i1 @_ZN5ImGui14ButtonBehaviorERK6ImRectjPbS3_i(ptr noundef nonnull align 4 dereferenceable(16) %0, i32 noundef %1, ptr noundef writeonly %2, ptr noundef writeonly %3, i32 noundef %4) local_unnamed_addr #2 {
  %6 = load ptr, ptr @GImGui, align 8, !tbaa !5
  %7 = tail call noundef ptr @_ZN5ImGui16GetCurrentWindowEv()
  %8 = and i32 %4, 256
  %.not = icmp eq i32 %8, 0
  br i1 %.not, label %18, label %9

9:                                                ; preds = %5
  %.not170 = icmp eq ptr %2, null
  br i1 %.not170, label %11, label %10

10:                                               ; preds = %9
  store i8 0, ptr %2, align 1, !tbaa !9
  br label %11

11:                                               ; preds = %10, %9
  %.not171 = icmp eq ptr %3, null
  br i1 %.not171, label %13, label %12

12:                                               ; preds = %11
  store i8 0, ptr %3, align 1, !tbaa !9
  br label %13

13:                                               ; preds = %12, %11
  %14 = getelementptr inbounds i8, ptr %6, i64 6588
  %15 = load i32, ptr %14, align 4, !tbaa !11
  %16 = icmp eq i32 %15, %1
  br i1 %16, label %17, label %236

17:                                               ; preds = %13
  tail call void @_ZN5ImGui13ClearActiveIDEv()
  br label %236

18:                                               ; preds = %5
  %19 = and i32 %4, 30
  %20 = icmp eq i32 %19, 0
  %21 = or disjoint i32 %4, 2
  %spec.select = select i1 %20, i32 %21, i32 %4
  %22 = getelementptr inbounds i8, ptr %6, i64 6552
  %23 = load ptr, ptr %22, align 8, !tbaa !56
  %24 = and i32 %spec.select, 32
  %.not145 = icmp eq i32 %24, 0
  br i1 %.not145, label %30, label %25

25:                                               ; preds = %18
  %26 = getelementptr inbounds i8, ptr %6, i64 6560
  %27 = load ptr, ptr %26, align 8, !tbaa !57
  %28 = icmp eq ptr %27, %7
  br i1 %28, label %29, label %30

29:                                               ; preds = %25
  store ptr %7, ptr %22, align 8, !tbaa !56
  br label %30

30:                                               ; preds = %29, %25, %18
  %31 = tail call noundef zeroext i1 @_ZN5ImGui13ItemHoverableERK6ImRectj(ptr noundef nonnull align 4 dereferenceable(16) %0, i32 noundef %1)
  %32 = getelementptr inbounds i8, ptr %6, i64 7428
  %33 = load i8, ptr %32, align 4, !tbaa !58, !range !59
  br i1 %31, label %34, label %._crit_edge

34:                                               ; preds = %30
  %35 = trunc nuw i8 %33 to i1
  br i1 %35, label %36, label %._crit_edge

36:                                               ; preds = %34
  %37 = getelementptr inbounds i8, ptr %6, i64 7460
  %38 = load i32, ptr %37, align 4, !tbaa !60
  %39 = icmp eq i32 %38, %1
  br i1 %39, label %40, label %._crit_edge

40:                                               ; preds = %36
  %41 = getelementptr inbounds i8, ptr %6, i64 7432
  %42 = load i32, ptr %41, align 8, !tbaa !61
  %43 = and i32 %42, 2
  %.not146 = icmp ne i32 %43, 0
  br label %._crit_edge

._crit_edge:                                      ; preds = %30, %40, %36, %34
  %.0128.shrunk = phi i1 [ true, %36 ], [ true, %34 ], [ %.not146, %40 ], [ false, %30 ]
  %44 = getelementptr inbounds i8, ptr %6, i64 7428
  %45 = trunc nuw i8 %33 to i1
  %46 = and i32 %spec.select, 4096
  %.not147 = icmp ne i32 %46, 0
  %or.cond.not = and i1 %.not147, %45
  br i1 %or.cond.not, label %47, label %62

47:                                               ; preds = %._crit_edge
  %48 = getelementptr inbounds i8, ptr %6, i64 7432
  %49 = load i32, ptr %48, align 8, !tbaa !61
  %50 = and i32 %49, 4
  %.not148 = icmp eq i32 %50, 0
  br i1 %.not148, label %51, label %62

51:                                               ; preds = %47
  %52 = tail call noundef zeroext i1 @_ZN5ImGui13IsItemHoveredEi(i32 noundef 32)
  br i1 %52, label %53, label %62

53:                                               ; preds = %51
  tail call void @_ZN5ImGui12SetHoveredIDEj(i32 noundef %1)
  %54 = getelementptr inbounds i8, ptr %6, i64 6580
  %55 = load float, ptr %54, align 4, !tbaa !62
  %56 = fadd float %55, 0x3F1A36E2E0000000
  %57 = getelementptr inbounds i8, ptr %6, i64 24
  %58 = load float, ptr %57, align 8, !tbaa !63
  %59 = fsub float %56, %58
  %60 = tail call noundef i32 @_ZN5ImGui32CalcTypematicPressedRepeatAmountEffff(float noundef %56, float noundef %59, float noundef 0x3F847AE140000000, float noundef 0x3FE6666660000000)
  %.not149 = icmp eq i32 %60, 0
  br i1 %.not149, label %62, label %61

61:                                               ; preds = %53
  tail call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %7)
  br label %62

62:                                               ; preds = %51, %61, %53, %47, %._crit_edge
  %.0130 = phi i8 [ 0, %47 ], [ 1, %61 ], [ 0, %53 ], [ 0, %51 ], [ 0, %._crit_edge ]
  %.1129.shrunk = phi i1 [ %.0128.shrunk, %47 ], [ true, %61 ], [ true, %53 ], [ %.0128.shrunk, %51 ], [ %.0128.shrunk, %._crit_edge ]
  br i1 %.not145, label %68, label %63

63:                                               ; preds = %62
  %64 = getelementptr inbounds i8, ptr %6, i64 6560
  %65 = load ptr, ptr %64, align 8, !tbaa !57
  %66 = icmp eq ptr %65, %7
  br i1 %66, label %67, label %68

67:                                               ; preds = %63
  store ptr %23, ptr %22, align 8, !tbaa !56
  br label %68

68:                                               ; preds = %67, %63, %62
  %69 = and i32 %spec.select, 64
  %.not150 = icmp ne i32 %69, 0
  %or.cond174.not = and i1 %.not150, %.1129.shrunk
  br i1 %or.cond174.not, label %70, label %73

70:                                               ; preds = %68
  %71 = getelementptr inbounds i8, ptr %6, i64 6576
  %72 = load i32, ptr %71, align 8, !tbaa !64
  %.not151 = icmp eq i32 %72, %1
  %.not152 = icmp eq i32 %72, 0
  %or.cond175 = or i1 %.not151, %.not152
  br i1 %or.cond175, label %74, label %147

73:                                               ; preds = %68
  br i1 %.1129.shrunk, label %74, label %147

74:                                               ; preds = %70, %73
  %75 = and i32 %spec.select, 1024
  %.not153 = icmp eq i32 %75, 0
  br i1 %.not153, label %88, label %76

76:                                               ; preds = %74
  %77 = getelementptr inbounds i8, ptr %6, i64 288
  %78 = load i8, ptr %77, align 8, !tbaa !65, !range !59, !noundef !66
  %79 = trunc nuw i8 %78 to i1
  br i1 %79, label %143, label %80

80:                                               ; preds = %76
  %81 = getelementptr inbounds i8, ptr %6, i64 289
  %82 = load i8, ptr %81, align 1, !tbaa !67, !range !59, !noundef !66
  %83 = trunc nuw i8 %82 to i1
  br i1 %83, label %143, label %84

84:                                               ; preds = %80
  %85 = getelementptr inbounds i8, ptr %6, i64 290
  %86 = load i8, ptr %85, align 2, !tbaa !68, !range !59, !noundef !66
  %87 = trunc nuw i8 %86 to i1
  br i1 %87, label %143, label %88

88:                                               ; preds = %84, %74
  %89 = and i32 %spec.select, 2
  %.not154 = icmp eq i32 %89, 0
  br i1 %.not154, label %98, label %90

90:                                               ; preds = %88
  %91 = getelementptr inbounds i8, ptr %6, i64 1056
  %92 = load i8, ptr %91, align 8, !tbaa !9, !range !59, !noundef !66
  %93 = trunc nuw i8 %92 to i1
  br i1 %93, label %94, label %98

94:                                               ; preds = %90
  tail call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %1, ptr noundef %7)
  %95 = and i32 %spec.select, 8192
  %.not155 = icmp eq i32 %95, 0
  br i1 %.not155, label %96, label %97

96:                                               ; preds = %94
  tail call void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef %1, ptr noundef %7)
  br label %97

97:                                               ; preds = %96, %94
  tail call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %7)
  br label %98

98:                                               ; preds = %97, %90, %88
  %99 = and i32 %spec.select, 4
  %.not156 = icmp eq i32 %99, 0
  br i1 %.not156, label %104, label %100

100:                                              ; preds = %98
  %101 = getelementptr inbounds i8, ptr %6, i64 1056
  %102 = load i8, ptr %101, align 8, !tbaa !9, !range !59, !noundef !66
  %103 = trunc nuw i8 %102 to i1
  br i1 %103, label %110, label %104

104:                                              ; preds = %100, %98
  %105 = and i32 %spec.select, 16
  %.not157 = icmp eq i32 %105, 0
  br i1 %.not157, label %115, label %106

106:                                              ; preds = %104
  %107 = getelementptr inbounds i8, ptr %6, i64 1061
  %108 = load i8, ptr %107, align 1, !tbaa !9, !range !59, !noundef !66
  %109 = trunc nuw i8 %108 to i1
  br i1 %109, label %110, label %115

110:                                              ; preds = %106, %100
  %111 = and i32 %spec.select, 2048
  %.not158 = icmp eq i32 %111, 0
  br i1 %.not158, label %113, label %112

112:                                              ; preds = %110
  tail call void @_ZN5ImGui13ClearActiveIDEv()
  br label %114

113:                                              ; preds = %110
  tail call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %1, ptr noundef %7)
  br label %114

114:                                              ; preds = %113, %112
  tail call void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef %7)
  br label %115

115:                                              ; preds = %114, %106, %104
  %.1131 = phi i8 [ 1, %114 ], [ %.0130, %106 ], [ %.0130, %104 ]
  %116 = and i32 %spec.select, 8
  %.not159 = icmp eq i32 %116, 0
  br i1 %.not159, label %131, label %117

117:                                              ; preds = %115
  %118 = getelementptr inbounds i8, ptr %6, i64 1066
  %119 = load i8, ptr %118, align 2, !tbaa !9, !range !59, !noundef !66
  %120 = trunc nuw i8 %119 to i1
  br i1 %120, label %121, label %131

121:                                              ; preds = %117
  %122 = and i32 %spec.select, 1
  %.not160 = icmp eq i32 %122, 0
  br i1 %.not160, label %129, label %123

123:                                              ; preds = %121
  %124 = getelementptr inbounds i8, ptr %6, i64 1096
  %125 = load float, ptr %124, align 8, !tbaa !69
  %126 = getelementptr inbounds i8, ptr %6, i64 144
  %127 = load float, ptr %126, align 8, !tbaa !70
  %128 = fcmp ult float %125, %127
  br i1 %128, label %129, label %130

129:                                              ; preds = %123, %121
  br label %130

130:                                              ; preds = %129, %123
  %.2132 = phi i8 [ %.1131, %123 ], [ 1, %129 ]
  tail call void @_ZN5ImGui13ClearActiveIDEv()
  br label %131

131:                                              ; preds = %130, %117, %115
  %.3133 = phi i8 [ %.2132, %130 ], [ %.1131, %117 ], [ %.1131, %115 ]
  %132 = and i32 %spec.select, 1
  %.not161 = icmp eq i32 %132, 0
  br i1 %.not161, label %143, label %133

133:                                              ; preds = %131
  %134 = getelementptr inbounds i8, ptr %6, i64 6588
  %135 = load i32, ptr %134, align 4, !tbaa !11
  %136 = icmp eq i32 %135, %1
  br i1 %136, label %137, label %143

137:                                              ; preds = %133
  %138 = getelementptr inbounds i8, ptr %6, i64 1076
  %139 = load float, ptr %138, align 4, !tbaa !69
  %140 = fcmp ogt float %139, 0.000000e+00
  br i1 %140, label %141, label %143

141:                                              ; preds = %137
  %142 = tail call noundef zeroext i1 @_ZN5ImGui14IsMouseClickedEib(i32 noundef 0, i1 noundef zeroext true)
  %spec.select176 = select i1 %142, i8 1, i8 %.3133
  br label %143

143:                                              ; preds = %141, %131, %133, %137, %84, %80, %76
  %.4 = phi i8 [ %.0130, %76 ], [ %.0130, %80 ], [ %.0130, %84 ], [ %.3133, %137 ], [ %.3133, %133 ], [ %.3133, %131 ], [ %spec.select176, %141 ]
  %144 = trunc nuw i8 %.4 to i1
  br i1 %144, label %145, label %147

145:                                              ; preds = %143
  %146 = getelementptr inbounds i8, ptr %6, i64 6974
  store i8 1, ptr %146, align 2, !tbaa !71
  br label %147

147:                                              ; preds = %70, %143, %145, %73
  %.2.shrunk182 = phi i1 [ true, %145 ], [ true, %143 ], [ false, %73 ], [ false, %70 ]
  %.5 = phi i8 [ %.4, %145 ], [ %.4, %143 ], [ %.0130, %73 ], [ %.0130, %70 ]
  %148 = getelementptr inbounds i8, ptr %6, i64 6872
  %149 = load i32, ptr %148, align 8, !tbaa !72
  %150 = icmp eq i32 %149, %1
  br i1 %150, label %151, label %169

151:                                              ; preds = %147
  %152 = getelementptr inbounds i8, ptr %6, i64 6974
  %153 = load i8, ptr %152, align 2, !tbaa !71, !range !59, !noundef !66
  %154 = trunc nuw i8 %153 to i1
  br i1 %154, label %169, label %155

155:                                              ; preds = %151
  %156 = getelementptr inbounds i8, ptr %6, i64 6975
  %157 = load i8, ptr %156, align 1, !tbaa !73, !range !59, !noundef !66
  %158 = trunc nuw i8 %157 to i1
  br i1 %158, label %159, label %169

159:                                              ; preds = %155
  %160 = getelementptr inbounds i8, ptr %6, i64 6588
  %161 = load i32, ptr %160, align 4, !tbaa !11
  %162 = icmp eq i32 %161, 0
  %163 = icmp eq i32 %161, %1
  %or.cond177 = or i1 %162, %163
  br i1 %or.cond177, label %168, label %164

164:                                              ; preds = %159
  %165 = getelementptr inbounds i8, ptr %7, i64 80
  %166 = load i32, ptr %165, align 8, !tbaa !74
  %167 = icmp eq i32 %161, %166
  br i1 %167, label %168, label %169

168:                                              ; preds = %164, %159
  br label %169

169:                                              ; preds = %168, %164, %155, %151, %147
  %.3.shrunk = phi i1 [ %.2.shrunk182, %151 ], [ true, %168 ], [ %.2.shrunk182, %164 ], [ %.2.shrunk182, %155 ], [ %.2.shrunk182, %147 ]
  %170 = getelementptr inbounds i8, ptr %6, i64 6880
  %171 = load i32, ptr %170, align 8, !tbaa !83
  %172 = icmp eq i32 %171, %1
  br i1 %172, label %173, label %189

173:                                              ; preds = %169
  %174 = getelementptr inbounds i8, ptr %6, i64 6876
  %175 = load i32, ptr %174, align 4, !tbaa !84
  %176 = icmp eq i32 %175, %1
  %177 = and i32 %spec.select, 1
  %.not162 = icmp eq i32 %177, 0
  %178 = select i1 %.not162, i32 1, i32 3
  %179 = tail call noundef zeroext i1 @_ZN5ImGui17IsNavInputPressedEi18ImGuiInputReadMode(i32 noundef 0, i32 noundef %178)
  %brmerge = or i1 %176, %179
  %.6 = select i1 %brmerge, i8 1, i8 %.5
  br i1 %brmerge, label %184, label %180

180:                                              ; preds = %173
  %181 = getelementptr inbounds i8, ptr %6, i64 6588
  %182 = load i32, ptr %181, align 4, !tbaa !11
  %183 = icmp eq i32 %182, %1
  br i1 %183, label %184, label %189

184:                                              ; preds = %173, %180
  store i32 %1, ptr %174, align 4, !tbaa !84
  tail call void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef %1, ptr noundef %7)
  %185 = and i32 %spec.select, 8192
  %.not163 = icmp eq i32 %185, 0
  br i1 %.not163, label %186, label %187

186:                                              ; preds = %184
  tail call void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef %1, ptr noundef %7)
  br label %187

187:                                              ; preds = %186, %184
  %188 = getelementptr inbounds i8, ptr %6, i64 6612
  store i32 15, ptr %188, align 4, !tbaa !85
  br label %189

189:                                              ; preds = %180, %187, %169
  %.7 = phi i8 [ %.5, %169 ], [ %.6, %187 ], [ %.5, %180 ]
  %190 = getelementptr inbounds i8, ptr %6, i64 6588
  %191 = load i32, ptr %190, align 4, !tbaa !11
  %192 = icmp eq i32 %191, %1
  br i1 %192, label %193, label %229

193:                                              ; preds = %189
  %194 = getelementptr inbounds i8, ptr %6, i64 6640
  %195 = load i32, ptr %194, align 8, !tbaa !86
  switch i32 %195, label %229 [
    i32 1, label %196
    i32 2, label %226
  ]

196:                                              ; preds = %193
  %197 = getelementptr inbounds i8, ptr %6, i64 6604
  %198 = load i8, ptr %197, align 4, !tbaa !87, !range !59, !noundef !66
  %199 = trunc nuw i8 %198 to i1
  br i1 %199, label %200, label %204

200:                                              ; preds = %196
  %201 = getelementptr inbounds i8, ptr %6, i64 264
  %202 = tail call <2 x float> @_ZmiRK6ImVec2S1_(ptr noundef nonnull align 4 dereferenceable(8) %201, ptr noundef nonnull align 4 dereferenceable(8) %0)
  %203 = getelementptr inbounds i8, ptr %6, i64 6616
  store <2 x float> %202, ptr %203, align 8
  br label %204

204:                                              ; preds = %200, %196
  %205 = getelementptr inbounds i8, ptr %6, i64 272
  %206 = load i8, ptr %205, align 8, !tbaa !9, !range !59, !noundef !66
  %207 = trunc nuw i8 %206 to i1
  br i1 %207, label %222, label %208

208:                                              ; preds = %204
  %209 = and i32 %spec.select, 2
  %.not165 = icmp ne i32 %209, 0
  %or.cond179.not = and i1 %.not165, %.3.shrunk
  br i1 %or.cond179.not, label %210, label %221

210:                                              ; preds = %208
  %211 = and i32 %spec.select, 1
  %.not166 = icmp eq i32 %211, 0
  br i1 %.not166, label %218, label %212

212:                                              ; preds = %210
  %213 = getelementptr inbounds i8, ptr %6, i64 1096
  %214 = load float, ptr %213, align 8, !tbaa !69
  %215 = getelementptr inbounds i8, ptr %6, i64 144
  %216 = load float, ptr %215, align 8, !tbaa !70
  %217 = fcmp ult float %214, %216
  br i1 %217, label %218, label %221

218:                                              ; preds = %212, %210
  %219 = load i8, ptr %44, align 4, !tbaa !58, !range !59, !noundef !66
  %220 = trunc nuw i8 %219 to i1
  %spec.select180 = select i1 %220, i8 %.7, i8 1
  br label %221

221:                                              ; preds = %218, %212, %208
  %.8 = phi i8 [ %.7, %212 ], [ %.7, %208 ], [ %spec.select180, %218 ]
  tail call void @_ZN5ImGui13ClearActiveIDEv()
  br label %222

222:                                              ; preds = %204, %221
  %.9 = phi i8 [ %.8, %221 ], [ %.7, %204 ]
  %.0126 = phi i8 [ 0, %221 ], [ 1, %204 ]
  %223 = and i32 %spec.select, 8192
  %.not167 = icmp eq i32 %223, 0
  br i1 %.not167, label %224, label %229

224:                                              ; preds = %222
  %225 = getelementptr inbounds i8, ptr %6, i64 6974
  store i8 1, ptr %225, align 2, !tbaa !71
  br label %229

226:                                              ; preds = %193
  %227 = load i32, ptr %170, align 8, !tbaa !83
  %.not164 = icmp eq i32 %227, %1
  br i1 %.not164, label %229, label %228

228:                                              ; preds = %226
  tail call void @_ZN5ImGui13ClearActiveIDEv()
  br label %229

229:                                              ; preds = %193, %224, %222, %226, %228, %189
  %.10 = phi i8 [ %.9, %222 ], [ %.9, %224 ], [ %.7, %228 ], [ %.7, %226 ], [ %.7, %189 ], [ %.7, %193 ]
  %.1 = phi i8 [ %.0126, %222 ], [ %.0126, %224 ], [ 0, %228 ], [ 0, %226 ], [ 0, %189 ], [ 0, %193 ]
  %.not168 = icmp eq ptr %2, null
  br i1 %.not168, label %232, label %230

230:                                              ; preds = %229
  %231 = zext i1 %.3.shrunk to i8
  store i8 %231, ptr %2, align 1, !tbaa !9
  br label %232

232:                                              ; preds = %230, %229
  %.not169 = icmp eq ptr %3, null
  br i1 %.not169, label %234, label %233

233:                                              ; preds = %232
  store i8 %.1, ptr %3, align 1, !tbaa !9
  br label %234

234:                                              ; preds = %233, %232
  %235 = trunc nuw i8 %.10 to i1
  br label %236

236:                                              ; preds = %13, %17, %234
  %.0 = phi i1 [ %235, %234 ], [ false, %17 ], [ false, %13 ]
  ret i1 %.0
}

declare void @_ZN5ImGui13ClearActiveIDEv() local_unnamed_addr #3

declare noundef zeroext i1 @_ZN5ImGui13ItemHoverableERK6ImRectj(ptr noundef nonnull align 4 dereferenceable(16), i32 noundef) local_unnamed_addr #3

declare noundef zeroext i1 @_ZN5ImGui13IsItemHoveredEi(i32 noundef) local_unnamed_addr #3

declare void @_ZN5ImGui12SetHoveredIDEj(i32 noundef) local_unnamed_addr #3

declare noundef i32 @_ZN5ImGui32CalcTypematicPressedRepeatAmountEffff(float noundef, float noundef, float noundef, float noundef) local_unnamed_addr #3

declare void @_ZN5ImGui11FocusWindowEP11ImGuiWindow(ptr noundef) local_unnamed_addr #3

declare void @_ZN5ImGui11SetActiveIDEjP11ImGuiWindow(i32 noundef, ptr noundef) local_unnamed_addr #3

declare void @_ZN5ImGui10SetFocusIDEjP11ImGuiWindow(i32 noundef, ptr noundef) local_unnamed_addr #3

declare noundef zeroext i1 @_ZN5ImGui14IsMouseClickedEib(i32 noundef, i1 noundef zeroext) local_unnamed_addr #3

; Function Attrs: inlinehint mustprogress uwtable
declare dso_local noundef zeroext i1 @_ZN5ImGui17IsNavInputPressedEi18ImGuiInputReadMode(i32 noundef, i32 noundef) local_unnamed_addr #4

attributes #0 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { inlinehint mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { inlinehint mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"bool", !7, i64 0}
!11 = !{!12, !14, i64 6588}
!12 = !{!"_ZTS12ImGuiContext", !10, i64 0, !10, i64 1, !10, i64 2, !13, i64 8, !17, i64 5440, !6, i64 6280, !16, i64 6288, !16, i64 6292, !18, i64 6296, !20, i64 6432, !14, i64 6440, !14, i64 6444, !14, i64 6448, !21, i64 6456, !21, i64 6472, !21, i64 6488, !21, i64 6504, !22, i64 6520, !14, i64 6536, !6, i64 6544, !6, i64 6552, !6, i64 6560, !14, i64 6568, !10, i64 6572, !14, i64 6576, !16, i64 6580, !16, i64 6584, !14, i64 6588, !14, i64 6592, !14, i64 6596, !16, i64 6600, !10, i64 6604, !10, i64 6605, !10, i64 6606, !10, i64 6607, !10, i64 6608, !14, i64 6612, !15, i64 6616, !6, i64 6624, !6, i64 6632, !24, i64 6640, !14, i64 6644, !16, i64 6648, !6, i64 6656, !25, i64 6664, !26, i64 6680, !27, i64 6696, !28, i64 6712, !28, i64 6728, !29, i64 6744, !10, i64 6856, !14, i64 6860, !6, i64 6864, !14, i64 6872, !14, i64 6876, !14, i64 6880, !14, i64 6884, !14, i64 6888, !14, i64 6892, !14, i64 6896, !14, i64 6900, !24, i64 6904, !30, i64 6908, !14, i64 6924, !6, i64 6928, !6, i64 6936, !6, i64 6944, !16, i64 6952, !16, i64 6956, !10, i64 6960, !14, i64 6964, !14, i64 6968, !10, i64 6972, !10, i64 6973, !10, i64 6974, !10, i64 6975, !10, i64 6976, !10, i64 6977, !10, i64 6978, !14, i64 6980, !30, i64 6984, !10, i64 7000, !10, i64 7001, !14, i64 7004, !31, i64 7008, !14, i64 7012, !14, i64 7016, !14, i64 7020, !32, i64 7024, !32, i64 7072, !32, i64 7120, !33, i64 7168, !34, i64 7216, !16, i64 7248, !35, i64 7256, !14, i64 7424, !10, i64 7428, !10, i64 7429, !14, i64 7432, !14, i64 7436, !14, i64 7440, !43, i64 7448, !30, i64 7512, !14, i64 7528, !14, i64 7532, !16, i64 7536, !14, i64 7540, !14, i64 7544, !14, i64 7548, !44, i64 7552, !7, i64 7568, !45, i64 7576, !50, i64 11296, !14, i64 11408, !14, i64 11412, !19, i64 11416, !10, i64 11432, !16, i64 11436, !16, i64 11440, !15, i64 11444, !14, i64 11452, !46, i64 11456, !15, i64 11472, !15, i64 11480, !10, i64 11488, !16, i64 11492, !53, i64 11496, !54, i64 11512, !55, i64 11528, !10, i64 11544, !6, i64 11552, !53, i64 11560, !14, i64 11576, !14, i64 11580, !7, i64 11584, !14, i64 12064, !16, i64 12068, !14, i64 12072, !14, i64 12076, !14, i64 12080, !7, i64 12084}
!13 = !{!"_ZTS7ImGuiIO", !14, i64 0, !14, i64 4, !15, i64 8, !16, i64 16, !16, i64 20, !6, i64 24, !6, i64 32, !16, i64 40, !16, i64 44, !16, i64 48, !7, i64 52, !16, i64 136, !16, i64 140, !6, i64 144, !6, i64 152, !16, i64 160, !10, i64 164, !6, i64 168, !15, i64 176, !15, i64 184, !15, i64 192, !10, i64 200, !10, i64 201, !10, i64 202, !10, i64 203, !6, i64 208, !6, i64 216, !6, i64 224, !6, i64 232, !6, i64 240, !6, i64 248, !15, i64 256, !7, i64 264, !16, i64 272, !16, i64 276, !10, i64 280, !10, i64 281, !10, i64 282, !10, i64 283, !7, i64 284, !7, i64 796, !7, i64 832, !10, i64 916, !10, i64 917, !10, i64 918, !10, i64 919, !10, i64 920, !10, i64 921, !10, i64 922, !16, i64 924, !14, i64 928, !14, i64 932, !14, i64 936, !14, i64 940, !14, i64 944, !15, i64 948, !15, i64 956, !7, i64 964, !7, i64 1008, !7, i64 1048, !7, i64 1053, !7, i64 1058, !7, i64 1063, !7, i64 1068, !7, i64 1088, !7, i64 1108, !7, i64 1148, !7, i64 1168, !7, i64 3216, !7, i64 5264, !7, i64 5348}
!14 = !{!"int", !7, i64 0}
!15 = !{!"_ZTS6ImVec2", !16, i64 0, !16, i64 4}
!16 = !{!"float", !7, i64 0}
!17 = !{!"_ZTS10ImGuiStyle", !16, i64 0, !15, i64 4, !16, i64 12, !16, i64 16, !15, i64 20, !15, i64 28, !16, i64 36, !16, i64 40, !16, i64 44, !16, i64 48, !15, i64 52, !16, i64 60, !16, i64 64, !15, i64 68, !15, i64 76, !15, i64 84, !16, i64 92, !16, i64 96, !16, i64 100, !16, i64 104, !16, i64 108, !16, i64 112, !15, i64 116, !15, i64 124, !15, i64 132, !16, i64 140, !10, i64 144, !10, i64 145, !16, i64 148, !7, i64 152}
!18 = !{!"_ZTS20ImDrawListSharedData", !15, i64 0, !6, i64 8, !16, i64 16, !16, i64 20, !19, i64 24, !7, i64 40}
!19 = !{!"_ZTS6ImVec4", !16, i64 0, !16, i64 4, !16, i64 8, !16, i64 12}
!20 = !{!"double", !7, i64 0}
!21 = !{!"_ZTS8ImVectorIP11ImGuiWindowE", !14, i64 0, !14, i64 4, !6, i64 8}
!22 = !{!"_ZTS12ImGuiStorage", !23, i64 0}
!23 = !{!"_ZTS8ImVectorIN12ImGuiStorage4PairEE", !14, i64 0, !14, i64 4, !6, i64 8}
!24 = !{!"_ZTS16ImGuiInputSource", !7, i64 0}
!25 = !{!"_ZTS8ImVectorI13ImGuiColorModE", !14, i64 0, !14, i64 4, !6, i64 8}
!26 = !{!"_ZTS8ImVectorI13ImGuiStyleModE", !14, i64 0, !14, i64 4, !6, i64 8}
!27 = !{!"_ZTS8ImVectorIP6ImFontE", !14, i64 0, !14, i64 4, !6, i64 8}
!28 = !{!"_ZTS8ImVectorI13ImGuiPopupRefE", !14, i64 0, !14, i64 4, !6, i64 8}
!29 = !{!"_ZTS19ImGuiNextWindowData", !14, i64 0, !14, i64 4, !14, i64 8, !14, i64 12, !14, i64 16, !14, i64 20, !14, i64 24, !15, i64 28, !15, i64 36, !15, i64 44, !15, i64 52, !10, i64 60, !30, i64 64, !6, i64 80, !6, i64 88, !16, i64 96, !15, i64 100}
!30 = !{!"_ZTS6ImRect", !15, i64 0, !15, i64 8}
!31 = !{!"_ZTS15ImGuiNavForward", !7, i64 0}
!32 = !{!"_ZTS18ImGuiNavMoveResult", !14, i64 0, !6, i64 8, !16, i64 16, !16, i64 20, !16, i64 24, !30, i64 28}
!33 = !{!"_ZTS10ImDrawData", !10, i64 0, !6, i64 8, !14, i64 16, !14, i64 20, !14, i64 24, !15, i64 28, !15, i64 36}
!34 = !{!"_ZTS17ImDrawDataBuilder", !7, i64 0}
!35 = !{!"_ZTS10ImDrawList", !36, i64 0, !37, i64 16, !38, i64 32, !14, i64 48, !6, i64 56, !6, i64 64, !14, i64 72, !6, i64 80, !6, i64 88, !39, i64 96, !40, i64 112, !41, i64 128, !14, i64 144, !14, i64 148, !42, i64 152}
!36 = !{!"_ZTS8ImVectorI9ImDrawCmdE", !14, i64 0, !14, i64 4, !6, i64 8}
!37 = !{!"_ZTS8ImVectorItE", !14, i64 0, !14, i64 4, !6, i64 8}
!38 = !{!"_ZTS8ImVectorI10ImDrawVertE", !14, i64 0, !14, i64 4, !6, i64 8}
!39 = !{!"_ZTS8ImVectorI6ImVec4E", !14, i64 0, !14, i64 4, !6, i64 8}
!40 = !{!"_ZTS8ImVectorIPvE", !14, i64 0, !14, i64 4, !6, i64 8}
!41 = !{!"_ZTS8ImVectorI6ImVec2E", !14, i64 0, !14, i64 4, !6, i64 8}
!42 = !{!"_ZTS8ImVectorI13ImDrawChannelE", !14, i64 0, !14, i64 4, !6, i64 8}
!43 = !{!"_ZTS12ImGuiPayload", !6, i64 0, !14, i64 8, !14, i64 12, !14, i64 16, !14, i64 20, !7, i64 24, !10, i64 57, !10, i64 58}
!44 = !{!"_ZTS8ImVectorIhE", !14, i64 0, !14, i64 4, !6, i64 8}
!45 = !{!"_ZTS19ImGuiInputTextState", !14, i64 0, !37, i64 8, !46, i64 24, !46, i64 40, !14, i64 56, !14, i64 60, !14, i64 64, !16, i64 68, !47, i64 72, !16, i64 3692, !10, i64 3696, !10, i64 3697, !14, i64 3700, !6, i64 3704, !6, i64 3712}
!46 = !{!"_ZTS8ImVectorIcE", !14, i64 0, !14, i64 4, !6, i64 8}
!47 = !{!"_ZTSN8ImGuiStb17STB_TexteditStateE", !14, i64 0, !14, i64 4, !14, i64 8, !7, i64 12, !7, i64 13, !7, i64 14, !7, i64 15, !7, i64 16, !7, i64 17, !7, i64 18, !7, i64 19, !16, i64 20, !48, i64 24}
!48 = !{!"_ZTSN8ImGuiStb12StbUndoStateE", !7, i64 0, !7, i64 1584, !49, i64 3582, !49, i64 3584, !14, i64 3588, !14, i64 3592}
!49 = !{!"short", !7, i64 0}
!50 = !{!"_ZTS6ImFont", !16, i64 0, !16, i64 4, !15, i64 8, !51, i64 16, !52, i64 32, !37, i64 48, !6, i64 64, !16, i64 72, !49, i64 76, !49, i64 78, !6, i64 80, !6, i64 88, !16, i64 96, !16, i64 100, !10, i64 104, !14, i64 108}
!51 = !{!"_ZTS8ImVectorI11ImFontGlyphE", !14, i64 0, !14, i64 4, !6, i64 8}
!52 = !{!"_ZTS8ImVectorIfE", !14, i64 0, !14, i64 4, !6, i64 8}
!53 = !{!"_ZTS15ImGuiTextBuffer", !46, i64 0}
!54 = !{!"_ZTS8ImVectorI20ImGuiSettingsHandlerE", !14, i64 0, !14, i64 4, !6, i64 8}
!55 = !{!"_ZTS8ImVectorI19ImGuiWindowSettingsE", !14, i64 0, !14, i64 4, !6, i64 8}
!56 = !{!12, !6, i64 6552}
!57 = !{!12, !6, i64 6560}
!58 = !{!12, !10, i64 7428}
!59 = !{i8 0, i8 2}
!60 = !{!12, !14, i64 7460}
!61 = !{!12, !14, i64 7432}
!62 = !{!12, !16, i64 6580}
!63 = !{!12, !16, i64 24}
!64 = !{!12, !14, i64 6576}
!65 = !{!12, !10, i64 288}
!66 = !{}
!67 = !{!12, !10, i64 289}
!68 = !{!12, !10, i64 290}
!69 = !{!16, !16, i64 0}
!70 = !{!12, !16, i64 144}
!71 = !{!12, !10, i64 6974}
!72 = !{!12, !14, i64 6872}
!73 = !{!12, !10, i64 6975}
!74 = !{!75, !14, i64 80}
!75 = !{!"_ZTS11ImGuiWindow", !6, i64 0, !14, i64 8, !14, i64 12, !15, i64 16, !15, i64 24, !15, i64 32, !15, i64 40, !15, i64 48, !15, i64 56, !15, i64 64, !16, i64 72, !16, i64 76, !14, i64 80, !14, i64 84, !15, i64 88, !15, i64 96, !15, i64 104, !15, i64 112, !10, i64 120, !10, i64 121, !10, i64 122, !10, i64 123, !10, i64 124, !10, i64 125, !10, i64 126, !10, i64 127, !10, i64 128, !10, i64 129, !10, i64 130, !14, i64 132, !14, i64 136, !14, i64 140, !14, i64 144, !14, i64 148, !14, i64 152, !10, i64 156, !14, i64 160, !14, i64 164, !14, i64 168, !14, i64 172, !14, i64 176, !14, i64 180, !14, i64 184, !15, i64 188, !15, i64 196, !76, i64 208, !80, i64 512, !30, i64 528, !30, i64 544, !30, i64 560, !30, i64 576, !30, i64 592, !14, i64 608, !16, i64 612, !81, i64 616, !22, i64 664, !82, i64 680, !16, i64 696, !14, i64 700, !6, i64 704, !35, i64 712, !6, i64 880, !6, i64 888, !6, i64 896, !6, i64 904, !6, i64 912, !7, i64 920, !7, i64 928, !14, i64 960, !14, i64 964, !14, i64 968, !14, i64 972, !14, i64 976, !14, i64 980}
!76 = !{!"_ZTS19ImGuiWindowTempData", !15, i64 0, !15, i64 8, !15, i64 16, !15, i64 24, !15, i64 32, !16, i64 40, !15, i64 44, !16, i64 52, !16, i64 56, !14, i64 60, !14, i64 64, !14, i64 68, !14, i64 72, !30, i64 76, !30, i64 92, !10, i64 108, !10, i64 109, !14, i64 112, !14, i64 116, !14, i64 120, !14, i64 124, !10, i64 128, !15, i64 132, !21, i64 144, !6, i64 160, !14, i64 168, !14, i64 172, !14, i64 176, !16, i64 180, !16, i64 184, !77, i64 192, !52, i64 208, !52, i64 224, !78, i64 240, !7, i64 256, !79, i64 280, !79, i64 284, !79, i64 288, !6, i64 296}
!77 = !{!"_ZTS8ImVectorIiE", !14, i64 0, !14, i64 4, !6, i64 8}
!78 = !{!"_ZTS8ImVectorI14ImGuiGroupDataE", !14, i64 0, !14, i64 4, !6, i64 8}
!79 = !{!"_ZTS6ImVec1", !16, i64 0}
!80 = !{!"_ZTS8ImVectorIjE", !14, i64 0, !14, i64 4, !6, i64 8}
!81 = !{!"_ZTS16ImGuiMenuColumns", !14, i64 0, !16, i64 4, !16, i64 8, !16, i64 12, !7, i64 16, !7, i64 32}
!82 = !{!"_ZTS8ImVectorI15ImGuiColumnsSetE", !14, i64 0, !14, i64 4, !6, i64 8}
!83 = !{!12, !14, i64 6880}
!84 = !{!12, !14, i64 6876}
!85 = !{!12, !14, i64 6612}
!86 = !{!12, !24, i64 6640}
!87 = !{!12, !10, i64 6604}


; Effective O3 passes: CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IPSCCPPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass