; LLVM IR from ox-vgg/vise :: src/search_engine/relja_retrival/external/KMCode_relja/gauss_iir (gauss_iir)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%class.ImageContent = type { i32, i32, i32, i32, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80)) #1 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80)) #1 align 2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: mustprogress uwtable
define dso_local void @_Z10smoothXXH9P12ImageContentS0_(ptr noundef %0, ptr noundef %1) #3 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca i32, align 4
  %6 = alloca i32, align 4
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  %12 = load ptr, ptr %3, align 8, !tbaa !5
  %13 = call noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80) %12)
  store i32 %13, ptr %5, align 4, !tbaa !9
  %14 = load ptr, ptr %3, align 8, !tbaa !5
  %15 = call noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80) %14)
  store i32 %15, ptr %6, align 4, !tbaa !9
  %16 = load ptr, ptr %3, align 8, !tbaa !5
  %17 = getelementptr inbounds %class.ImageContent, ptr %16, i32 0, i32 4
  %18 = load ptr, ptr %17, align 8, !tbaa !11
  store ptr %18, ptr %9, align 8, !tbaa !5
  %19 = load ptr, ptr %4, align 8, !tbaa !5
  %20 = getelementptr inbounds %class.ImageContent, ptr %19, i32 0, i32 4
  %21 = load ptr, ptr %20, align 8, !tbaa !11
  store ptr %21, ptr %10, align 8, !tbaa !5
  store i32 0, ptr %7, align 4, !tbaa !9
  br label %22

22:                                               ; preds = %486, %2
  %23 = load i32, ptr %7, align 4, !tbaa !9
  %24 = load i32, ptr %5, align 4, !tbaa !9
  %25 = icmp slt i32 %23, %24
  br i1 %25, label %26, label %489

26:                                               ; preds = %22
  store i32 4, ptr %8, align 4, !tbaa !9
  br label %27

27:                                               ; preds = %95, %26
  %28 = load i32, ptr %8, align 4, !tbaa !9
  %29 = load i32, ptr %6, align 4, !tbaa !9
  %30 = sub nsw i32 %29, 4
  %31 = icmp slt i32 %28, %30
  br i1 %31, label %32, label %98

32:                                               ; preds = %27
  %33 = load ptr, ptr %9, align 8, !tbaa !5
  %34 = load i32, ptr %7, align 4, !tbaa !9
  %35 = sext i32 %34 to i64
  %36 = getelementptr inbounds ptr, ptr %33, i64 %35
  %37 = load ptr, ptr %36, align 8, !tbaa !5
  %38 = load i32, ptr %8, align 4, !tbaa !9
  %39 = sext i32 %38 to i64
  %40 = getelementptr inbounds float, ptr %37, i64 %39
  store ptr %40, ptr %11, align 8, !tbaa !5
  %41 = load ptr, ptr %11, align 8, !tbaa !5
  %42 = getelementptr inbounds float, ptr %41, i64 -4
  %43 = load float, ptr %42, align 4, !tbaa !13
  %44 = fpext float %43 to double
  %45 = load ptr, ptr %11, align 8, !tbaa !5
  %46 = getelementptr inbounds float, ptr %45, i64 -3
  %47 = load float, ptr %46, align 4, !tbaa !13
  %48 = fpext float %47 to double
  %49 = fmul double 6.630000e-02, %48
  %50 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %44, double %49)
  %51 = load ptr, ptr %11, align 8, !tbaa !5
  %52 = getelementptr inbounds float, ptr %51, i64 -2
  %53 = load float, ptr %52, align 4, !tbaa !13
  %54 = fpext float %53 to double
  %55 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %54, double %50)
  %56 = load ptr, ptr %11, align 8, !tbaa !5
  %57 = getelementptr inbounds float, ptr %56, i64 -1
  %58 = load float, ptr %57, align 4, !tbaa !13
  %59 = fpext float %58 to double
  %60 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %59, double %55)
  %61 = load ptr, ptr %11, align 8, !tbaa !5
  %62 = getelementptr inbounds float, ptr %61, i64 0
  %63 = load float, ptr %62, align 4, !tbaa !13
  %64 = fpext float %63 to double
  %65 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %64, double %60)
  %66 = load ptr, ptr %11, align 8, !tbaa !5
  %67 = getelementptr inbounds float, ptr %66, i64 1
  %68 = load float, ptr %67, align 4, !tbaa !13
  %69 = fpext float %68 to double
  %70 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %69, double %65)
  %71 = load ptr, ptr %11, align 8, !tbaa !5
  %72 = getelementptr inbounds float, ptr %71, i64 2
  %73 = load float, ptr %72, align 4, !tbaa !13
  %74 = fpext float %73 to double
  %75 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %74, double %70)
  %76 = load ptr, ptr %11, align 8, !tbaa !5
  %77 = getelementptr inbounds float, ptr %76, i64 3
  %78 = load float, ptr %77, align 4, !tbaa !13
  %79 = fpext float %78 to double
  %80 = call double @llvm.fmuladd.f64(double 6.630000e-02, double %79, double %75)
  %81 = load ptr, ptr %11, align 8, !tbaa !5
  %82 = getelementptr inbounds float, ptr %81, i64 4
  %83 = load float, ptr %82, align 4, !tbaa !13
  %84 = fpext float %83 to double
  %85 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %84, double %80)
  %86 = fptrunc double %85 to float
  %87 = load ptr, ptr %10, align 8, !tbaa !5
  %88 = load i32, ptr %7, align 4, !tbaa !9
  %89 = sext i32 %88 to i64
  %90 = getelementptr inbounds ptr, ptr %87, i64 %89
  %91 = load ptr, ptr %90, align 8, !tbaa !5
  %92 = load i32, ptr %8, align 4, !tbaa !9
  %93 = sext i32 %92 to i64
  %94 = getelementptr inbounds float, ptr %91, i64 %93
  store float %86, ptr %94, align 4, !tbaa !13
  br label %95

95:                                               ; preds = %32
  %96 = load i32, ptr %8, align 4, !tbaa !9
  %97 = add nsw i32 %96, 1
  store i32 %97, ptr %8, align 4, !tbaa !9
  br label %27, !llvm.loop !15

98:                                               ; preds = %27
  %99 = load ptr, ptr %9, align 8, !tbaa !5
  %100 = load i32, ptr %7, align 4, !tbaa !9
  %101 = sext i32 %100 to i64
  %102 = getelementptr inbounds ptr, ptr %99, i64 %101
  %103 = load ptr, ptr %102, align 8, !tbaa !5
  %104 = getelementptr inbounds float, ptr %103, i64 3
  store ptr %104, ptr %11, align 8, !tbaa !5
  %105 = load ptr, ptr %11, align 8, !tbaa !5
  %106 = getelementptr inbounds float, ptr %105, i64 -3
  %107 = load float, ptr %106, align 4, !tbaa !13
  %108 = fpext float %107 to double
  %109 = load ptr, ptr %11, align 8, !tbaa !5
  %110 = getelementptr inbounds float, ptr %109, i64 -2
  %111 = load float, ptr %110, align 4, !tbaa !13
  %112 = fpext float %111 to double
  %113 = fmul double 1.238000e-01, %112
  %114 = call double @llvm.fmuladd.f64(double 0x3FB809D495182A99, double %108, double %113)
  %115 = load ptr, ptr %11, align 8, !tbaa !5
  %116 = getelementptr inbounds float, ptr %115, i64 -1
  %117 = load float, ptr %116, align 4, !tbaa !13
  %118 = fpext float %117 to double
  %119 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %118, double %114)
  %120 = load ptr, ptr %11, align 8, !tbaa !5
  %121 = getelementptr inbounds float, ptr %120, i64 0
  %122 = load float, ptr %121, align 4, !tbaa !13
  %123 = fpext float %122 to double
  %124 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %123, double %119)
  %125 = load ptr, ptr %11, align 8, !tbaa !5
  %126 = getelementptr inbounds float, ptr %125, i64 1
  %127 = load float, ptr %126, align 4, !tbaa !13
  %128 = fpext float %127 to double
  %129 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %128, double %124)
  %130 = load ptr, ptr %11, align 8, !tbaa !5
  %131 = getelementptr inbounds float, ptr %130, i64 2
  %132 = load float, ptr %131, align 4, !tbaa !13
  %133 = fpext float %132 to double
  %134 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %133, double %129)
  %135 = load ptr, ptr %11, align 8, !tbaa !5
  %136 = getelementptr inbounds float, ptr %135, i64 3
  %137 = load float, ptr %136, align 4, !tbaa !13
  %138 = fpext float %137 to double
  %139 = call double @llvm.fmuladd.f64(double 6.630000e-02, double %138, double %134)
  %140 = load ptr, ptr %11, align 8, !tbaa !5
  %141 = getelementptr inbounds float, ptr %140, i64 4
  %142 = load float, ptr %141, align 4, !tbaa !13
  %143 = fpext float %142 to double
  %144 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %143, double %139)
  %145 = fptrunc double %144 to float
  %146 = load ptr, ptr %10, align 8, !tbaa !5
  %147 = load i32, ptr %7, align 4, !tbaa !9
  %148 = sext i32 %147 to i64
  %149 = getelementptr inbounds ptr, ptr %146, i64 %148
  %150 = load ptr, ptr %149, align 8, !tbaa !5
  %151 = getelementptr inbounds float, ptr %150, i64 3
  store float %145, ptr %151, align 4, !tbaa !13
  %152 = load ptr, ptr %9, align 8, !tbaa !5
  %153 = load i32, ptr %7, align 4, !tbaa !9
  %154 = sext i32 %153 to i64
  %155 = getelementptr inbounds ptr, ptr %152, i64 %154
  %156 = load ptr, ptr %155, align 8, !tbaa !5
  %157 = getelementptr inbounds float, ptr %156, i64 2
  store ptr %157, ptr %11, align 8, !tbaa !5
  %158 = load ptr, ptr %11, align 8, !tbaa !5
  %159 = getelementptr inbounds float, ptr %158, i64 -2
  %160 = load float, ptr %159, align 4, !tbaa !13
  %161 = fpext float %160 to double
  %162 = load ptr, ptr %11, align 8, !tbaa !5
  %163 = getelementptr inbounds float, ptr %162, i64 -1
  %164 = load float, ptr %163, align 4, !tbaa !13
  %165 = fpext float %164 to double
  %166 = fmul double 1.802000e-01, %165
  %167 = call double @llvm.fmuladd.f64(double 2.177000e-01, double %161, double %166)
  %168 = load ptr, ptr %11, align 8, !tbaa !5
  %169 = getelementptr inbounds float, ptr %168, i64 0
  %170 = load float, ptr %169, align 4, !tbaa !13
  %171 = fpext float %170 to double
  %172 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %171, double %167)
  %173 = load ptr, ptr %11, align 8, !tbaa !5
  %174 = getelementptr inbounds float, ptr %173, i64 1
  %175 = load float, ptr %174, align 4, !tbaa !13
  %176 = fpext float %175 to double
  %177 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %176, double %172)
  %178 = load ptr, ptr %11, align 8, !tbaa !5
  %179 = getelementptr inbounds float, ptr %178, i64 2
  %180 = load float, ptr %179, align 4, !tbaa !13
  %181 = fpext float %180 to double
  %182 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %181, double %177)
  %183 = load ptr, ptr %11, align 8, !tbaa !5
  %184 = getelementptr inbounds float, ptr %183, i64 3
  %185 = load float, ptr %184, align 4, !tbaa !13
  %186 = fpext float %185 to double
  %187 = call double @llvm.fmuladd.f64(double 6.630000e-02, double %186, double %182)
  %188 = load ptr, ptr %11, align 8, !tbaa !5
  %189 = getelementptr inbounds float, ptr %188, i64 4
  %190 = load float, ptr %189, align 4, !tbaa !13
  %191 = fpext float %190 to double
  %192 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %191, double %187)
  %193 = fptrunc double %192 to float
  %194 = load ptr, ptr %10, align 8, !tbaa !5
  %195 = load i32, ptr %7, align 4, !tbaa !9
  %196 = sext i32 %195 to i64
  %197 = getelementptr inbounds ptr, ptr %194, i64 %196
  %198 = load ptr, ptr %197, align 8, !tbaa !5
  %199 = getelementptr inbounds float, ptr %198, i64 2
  store float %193, ptr %199, align 4, !tbaa !13
  %200 = load ptr, ptr %9, align 8, !tbaa !5
  %201 = load i32, ptr %7, align 4, !tbaa !9
  %202 = sext i32 %201 to i64
  %203 = getelementptr inbounds ptr, ptr %200, i64 %202
  %204 = load ptr, ptr %203, align 8, !tbaa !5
  %205 = getelementptr inbounds float, ptr %204, i64 1
  store ptr %205, ptr %11, align 8, !tbaa !5
  %206 = load ptr, ptr %11, align 8, !tbaa !5
  %207 = getelementptr inbounds float, ptr %206, i64 -1
  %208 = load float, ptr %207, align 4, !tbaa !13
  %209 = fpext float %208 to double
  %210 = load ptr, ptr %11, align 8, !tbaa !5
  %211 = getelementptr inbounds float, ptr %210, i64 0
  %212 = load float, ptr %211, align 4, !tbaa !13
  %213 = fpext float %212 to double
  %214 = fmul double 2.042000e-01, %213
  %215 = call double @llvm.fmuladd.f64(double 3.979000e-01, double %209, double %214)
  %216 = load ptr, ptr %11, align 8, !tbaa !5
  %217 = getelementptr inbounds float, ptr %216, i64 1
  %218 = load float, ptr %217, align 4, !tbaa !13
  %219 = fpext float %218 to double
  %220 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %219, double %215)
  %221 = load ptr, ptr %11, align 8, !tbaa !5
  %222 = getelementptr inbounds float, ptr %221, i64 2
  %223 = load float, ptr %222, align 4, !tbaa !13
  %224 = fpext float %223 to double
  %225 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %224, double %220)
  %226 = load ptr, ptr %11, align 8, !tbaa !5
  %227 = getelementptr inbounds float, ptr %226, i64 3
  %228 = load float, ptr %227, align 4, !tbaa !13
  %229 = fpext float %228 to double
  %230 = call double @llvm.fmuladd.f64(double 6.630000e-02, double %229, double %225)
  %231 = load ptr, ptr %11, align 8, !tbaa !5
  %232 = getelementptr inbounds float, ptr %231, i64 4
  %233 = load float, ptr %232, align 4, !tbaa !13
  %234 = fpext float %233 to double
  %235 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %234, double %230)
  %236 = fptrunc double %235 to float
  %237 = load ptr, ptr %10, align 8, !tbaa !5
  %238 = load i32, ptr %7, align 4, !tbaa !9
  %239 = sext i32 %238 to i64
  %240 = getelementptr inbounds ptr, ptr %237, i64 %239
  %241 = load ptr, ptr %240, align 8, !tbaa !5
  %242 = getelementptr inbounds float, ptr %241, i64 1
  store float %236, ptr %242, align 4, !tbaa !13
  %243 = load ptr, ptr %9, align 8, !tbaa !5
  %244 = load i32, ptr %7, align 4, !tbaa !9
  %245 = sext i32 %244 to i64
  %246 = getelementptr inbounds ptr, ptr %243, i64 %245
  %247 = load ptr, ptr %246, align 8, !tbaa !5
  store ptr %247, ptr %11, align 8, !tbaa !5
  %248 = load ptr, ptr %11, align 8, !tbaa !5
  %249 = getelementptr inbounds float, ptr %248, i64 0
  %250 = load float, ptr %249, align 4, !tbaa !13
  %251 = fpext float %250 to double
  %252 = load ptr, ptr %11, align 8, !tbaa !5
  %253 = getelementptr inbounds float, ptr %252, i64 1
  %254 = load float, ptr %253, align 4, !tbaa !13
  %255 = fpext float %254 to double
  %256 = fmul double 1.802000e-01, %255
  %257 = call double @llvm.fmuladd.f64(double 6.021000e-01, double %251, double %256)
  %258 = load ptr, ptr %11, align 8, !tbaa !5
  %259 = getelementptr inbounds float, ptr %258, i64 2
  %260 = load float, ptr %259, align 4, !tbaa !13
  %261 = fpext float %260 to double
  %262 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %261, double %257)
  %263 = load ptr, ptr %11, align 8, !tbaa !5
  %264 = getelementptr inbounds float, ptr %263, i64 3
  %265 = load float, ptr %264, align 4, !tbaa !13
  %266 = fpext float %265 to double
  %267 = call double @llvm.fmuladd.f64(double 6.630000e-02, double %266, double %262)
  %268 = load ptr, ptr %11, align 8, !tbaa !5
  %269 = getelementptr inbounds float, ptr %268, i64 4
  %270 = load float, ptr %269, align 4, !tbaa !13
  %271 = fpext float %270 to double
  %272 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %271, double %267)
  %273 = fptrunc double %272 to float
  %274 = load ptr, ptr %10, align 8, !tbaa !5
  %275 = load i32, ptr %7, align 4, !tbaa !9
  %276 = sext i32 %275 to i64
  %277 = getelementptr inbounds ptr, ptr %274, i64 %276
  %278 = load ptr, ptr %277, align 8, !tbaa !5
  %279 = getelementptr inbounds float, ptr %278, i64 0
  store float %273, ptr %279, align 4, !tbaa !13
  %280 = load ptr, ptr %9, align 8, !tbaa !5
  %281 = load i32, ptr %7, align 4, !tbaa !9
  %282 = sext i32 %281 to i64
  %283 = getelementptr inbounds ptr, ptr %280, i64 %282
  %284 = load ptr, ptr %283, align 8, !tbaa !5
  %285 = load i32, ptr %6, align 4, !tbaa !9
  %286 = sext i32 %285 to i64
  %287 = getelementptr inbounds float, ptr %284, i64 %286
  %288 = getelementptr inbounds float, ptr %287, i64 -4
  store ptr %288, ptr %11, align 8, !tbaa !5
  %289 = load ptr, ptr %11, align 8, !tbaa !5
  %290 = getelementptr inbounds float, ptr %289, i64 -4
  %291 = load float, ptr %290, align 4, !tbaa !13
  %292 = fpext float %291 to double
  %293 = load ptr, ptr %11, align 8, !tbaa !5
  %294 = getelementptr inbounds float, ptr %293, i64 -3
  %295 = load float, ptr %294, align 4, !tbaa !13
  %296 = fpext float %295 to double
  %297 = fmul double 6.630000e-02, %296
  %298 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %292, double %297)
  %299 = load ptr, ptr %11, align 8, !tbaa !5
  %300 = getelementptr inbounds float, ptr %299, i64 -2
  %301 = load float, ptr %300, align 4, !tbaa !13
  %302 = fpext float %301 to double
  %303 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %302, double %298)
  %304 = load ptr, ptr %11, align 8, !tbaa !5
  %305 = getelementptr inbounds float, ptr %304, i64 -1
  %306 = load float, ptr %305, align 4, !tbaa !13
  %307 = fpext float %306 to double
  %308 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %307, double %303)
  %309 = load ptr, ptr %11, align 8, !tbaa !5
  %310 = getelementptr inbounds float, ptr %309, i64 0
  %311 = load float, ptr %310, align 4, !tbaa !13
  %312 = fpext float %311 to double
  %313 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %312, double %308)
  %314 = load ptr, ptr %11, align 8, !tbaa !5
  %315 = getelementptr inbounds float, ptr %314, i64 1
  %316 = load float, ptr %315, align 4, !tbaa !13
  %317 = fpext float %316 to double
  %318 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %317, double %313)
  %319 = load ptr, ptr %11, align 8, !tbaa !5
  %320 = getelementptr inbounds float, ptr %319, i64 2
  %321 = load float, ptr %320, align 4, !tbaa !13
  %322 = fpext float %321 to double
  %323 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %322, double %318)
  %324 = load ptr, ptr %11, align 8, !tbaa !5
  %325 = getelementptr inbounds float, ptr %324, i64 3
  %326 = load float, ptr %325, align 4, !tbaa !13
  %327 = fpext float %326 to double
  %328 = call double @llvm.fmuladd.f64(double 0x3FB809D495182A99, double %327, double %323)
  %329 = fptrunc double %328 to float
  %330 = load ptr, ptr %10, align 8, !tbaa !5
  %331 = load i32, ptr %7, align 4, !tbaa !9
  %332 = sext i32 %331 to i64
  %333 = getelementptr inbounds ptr, ptr %330, i64 %332
  %334 = load ptr, ptr %333, align 8, !tbaa !5
  %335 = load i32, ptr %6, align 4, !tbaa !9
  %336 = sub nsw i32 %335, 4
  %337 = sext i32 %336 to i64
  %338 = getelementptr inbounds float, ptr %334, i64 %337
  store float %329, ptr %338, align 4, !tbaa !13
  %339 = load ptr, ptr %9, align 8, !tbaa !5
  %340 = load i32, ptr %7, align 4, !tbaa !9
  %341 = sext i32 %340 to i64
  %342 = getelementptr inbounds ptr, ptr %339, i64 %341
  %343 = load ptr, ptr %342, align 8, !tbaa !5
  %344 = load i32, ptr %6, align 4, !tbaa !9
  %345 = sext i32 %344 to i64
  %346 = getelementptr inbounds float, ptr %343, i64 %345
  %347 = getelementptr inbounds float, ptr %346, i64 -3
  store ptr %347, ptr %11, align 8, !tbaa !5
  %348 = load ptr, ptr %11, align 8, !tbaa !5
  %349 = getelementptr inbounds float, ptr %348, i64 -4
  %350 = load float, ptr %349, align 4, !tbaa !13
  %351 = fpext float %350 to double
  %352 = load ptr, ptr %11, align 8, !tbaa !5
  %353 = getelementptr inbounds float, ptr %352, i64 -3
  %354 = load float, ptr %353, align 4, !tbaa !13
  %355 = fpext float %354 to double
  %356 = fmul double 6.630000e-02, %355
  %357 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %351, double %356)
  %358 = load ptr, ptr %11, align 8, !tbaa !5
  %359 = getelementptr inbounds float, ptr %358, i64 -2
  %360 = load float, ptr %359, align 4, !tbaa !13
  %361 = fpext float %360 to double
  %362 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %361, double %357)
  %363 = load ptr, ptr %11, align 8, !tbaa !5
  %364 = getelementptr inbounds float, ptr %363, i64 -1
  %365 = load float, ptr %364, align 4, !tbaa !13
  %366 = fpext float %365 to double
  %367 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %366, double %362)
  %368 = load ptr, ptr %11, align 8, !tbaa !5
  %369 = getelementptr inbounds float, ptr %368, i64 0
  %370 = load float, ptr %369, align 4, !tbaa !13
  %371 = fpext float %370 to double
  %372 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %371, double %367)
  %373 = load ptr, ptr %11, align 8, !tbaa !5
  %374 = getelementptr inbounds float, ptr %373, i64 1
  %375 = load float, ptr %374, align 4, !tbaa !13
  %376 = fpext float %375 to double
  %377 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %376, double %372)
  %378 = load ptr, ptr %11, align 8, !tbaa !5
  %379 = getelementptr inbounds float, ptr %378, i64 2
  %380 = load float, ptr %379, align 4, !tbaa !13
  %381 = fpext float %380 to double
  %382 = call double @llvm.fmuladd.f64(double 2.177000e-01, double %381, double %377)
  %383 = fptrunc double %382 to float
  %384 = load ptr, ptr %10, align 8, !tbaa !5
  %385 = load i32, ptr %7, align 4, !tbaa !9
  %386 = sext i32 %385 to i64
  %387 = getelementptr inbounds ptr, ptr %384, i64 %386
  %388 = load ptr, ptr %387, align 8, !tbaa !5
  %389 = load i32, ptr %6, align 4, !tbaa !9
  %390 = sub nsw i32 %389, 3
  %391 = sext i32 %390 to i64
  %392 = getelementptr inbounds float, ptr %388, i64 %391
  store float %383, ptr %392, align 4, !tbaa !13
  %393 = load ptr, ptr %9, align 8, !tbaa !5
  %394 = load i32, ptr %7, align 4, !tbaa !9
  %395 = sext i32 %394 to i64
  %396 = getelementptr inbounds ptr, ptr %393, i64 %395
  %397 = load ptr, ptr %396, align 8, !tbaa !5
  %398 = load i32, ptr %6, align 4, !tbaa !9
  %399 = sext i32 %398 to i64
  %400 = getelementptr inbounds float, ptr %397, i64 %399
  %401 = getelementptr inbounds float, ptr %400, i64 -2
  store ptr %401, ptr %11, align 8, !tbaa !5
  %402 = load ptr, ptr %11, align 8, !tbaa !5
  %403 = getelementptr inbounds float, ptr %402, i64 -4
  %404 = load float, ptr %403, align 4, !tbaa !13
  %405 = fpext float %404 to double
  %406 = load ptr, ptr %11, align 8, !tbaa !5
  %407 = getelementptr inbounds float, ptr %406, i64 -3
  %408 = load float, ptr %407, align 4, !tbaa !13
  %409 = fpext float %408 to double
  %410 = fmul double 6.630000e-02, %409
  %411 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %405, double %410)
  %412 = load ptr, ptr %11, align 8, !tbaa !5
  %413 = getelementptr inbounds float, ptr %412, i64 -2
  %414 = load float, ptr %413, align 4, !tbaa !13
  %415 = fpext float %414 to double
  %416 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %415, double %411)
  %417 = load ptr, ptr %11, align 8, !tbaa !5
  %418 = getelementptr inbounds float, ptr %417, i64 -1
  %419 = load float, ptr %418, align 4, !tbaa !13
  %420 = fpext float %419 to double
  %421 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %420, double %416)
  %422 = load ptr, ptr %11, align 8, !tbaa !5
  %423 = getelementptr inbounds float, ptr %422, i64 0
  %424 = load float, ptr %423, align 4, !tbaa !13
  %425 = fpext float %424 to double
  %426 = call double @llvm.fmuladd.f64(double 2.042000e-01, double %425, double %421)
  %427 = load ptr, ptr %11, align 8, !tbaa !5
  %428 = getelementptr inbounds float, ptr %427, i64 1
  %429 = load float, ptr %428, align 4, !tbaa !13
  %430 = fpext float %429 to double
  %431 = call double @llvm.fmuladd.f64(double 3.979000e-01, double %430, double %426)
  %432 = fptrunc double %431 to float
  %433 = load ptr, ptr %10, align 8, !tbaa !5
  %434 = load i32, ptr %7, align 4, !tbaa !9
  %435 = sext i32 %434 to i64
  %436 = getelementptr inbounds ptr, ptr %433, i64 %435
  %437 = load ptr, ptr %436, align 8, !tbaa !5
  %438 = load i32, ptr %6, align 4, !tbaa !9
  %439 = sub nsw i32 %438, 2
  %440 = sext i32 %439 to i64
  %441 = getelementptr inbounds float, ptr %437, i64 %440
  store float %432, ptr %441, align 4, !tbaa !13
  %442 = load ptr, ptr %9, align 8, !tbaa !5
  %443 = load i32, ptr %7, align 4, !tbaa !9
  %444 = sext i32 %443 to i64
  %445 = getelementptr inbounds ptr, ptr %442, i64 %444
  %446 = load ptr, ptr %445, align 8, !tbaa !5
  %447 = load i32, ptr %6, align 4, !tbaa !9
  %448 = sext i32 %447 to i64
  %449 = getelementptr inbounds float, ptr %446, i64 %448
  %450 = getelementptr inbounds float, ptr %449, i64 -1
  store ptr %450, ptr %11, align 8, !tbaa !5
  %451 = load ptr, ptr %11, align 8, !tbaa !5
  %452 = getelementptr inbounds float, ptr %451, i64 -4
  %453 = load float, ptr %452, align 4, !tbaa !13
  %454 = fpext float %453 to double
  %455 = load ptr, ptr %11, align 8, !tbaa !5
  %456 = getelementptr inbounds float, ptr %455, i64 -3
  %457 = load float, ptr %456, align 4, !tbaa !13
  %458 = fpext float %457 to double
  %459 = fmul double 6.630000e-02, %458
  %460 = call double @llvm.fmuladd.f64(double 2.760000e-02, double %454, double %459)
  %461 = load ptr, ptr %11, align 8, !tbaa !5
  %462 = getelementptr inbounds float, ptr %461, i64 -2
  %463 = load float, ptr %462, align 4, !tbaa !13
  %464 = fpext float %463 to double
  %465 = call double @llvm.fmuladd.f64(double 1.238000e-01, double %464, double %460)
  %466 = load ptr, ptr %11, align 8, !tbaa !5
  %467 = getelementptr inbounds float, ptr %466, i64 -1
  %468 = load float, ptr %467, align 4, !tbaa !13
  %469 = fpext float %468 to double
  %470 = call double @llvm.fmuladd.f64(double 1.802000e-01, double %469, double %465)
  %471 = load ptr, ptr %11, align 8, !tbaa !5
  %472 = getelementptr inbounds float, ptr %471, i64 0
  %473 = load float, ptr %472, align 4, !tbaa !13
  %474 = fpext float %473 to double
  %475 = call double @llvm.fmuladd.f64(double 6.021000e-01, double %474, double %470)
  %476 = fptrunc double %475 to float
  %477 = load ptr, ptr %10, align 8, !tbaa !5
  %478 = load i32, ptr %7, align 4, !tbaa !9
  %479 = sext i32 %478 to i64
  %480 = getelementptr inbounds ptr, ptr %477, i64 %479
  %481 = load ptr, ptr %480, align 8, !tbaa !5
  %482 = load i32, ptr %6, align 4, !tbaa !9
  %483 = sub nsw i32 %482, 1
  %484 = sext i32 %483 to i64
  %485 = getelementptr inbounds float, ptr %481, i64 %484
  store float %476, ptr %485, align 4, !tbaa !13
  br label %486

486:                                              ; preds = %98
  %487 = load i32, ptr %7, align 4, !tbaa !9
  %488 = add nsw i32 %487, 1
  store i32 %488, ptr %7, align 4, !tbaa !9
  br label %22, !llvm.loop !17

489:                                              ; preds = %22
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #4
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !6, i64 16}
!12 = !{!"_ZTS12ImageContent", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !6, i64 48, !6, i64 56, !6, i64 64, !6, i64 72}
!13 = !{!14, !14, i64 0}
!14 = !{!"float", !7, i64 0}
!15 = distinct !{!15, !16}
!16 = !{!"llvm.loop.mustprogress"}
!17 = distinct !{!17, !16}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80)) local_unnamed_addr #0 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80)) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_Z10smoothXXH9P12ImageContentS0_(ptr noundef nonnull %0, ptr nocapture noundef readonly %1) local_unnamed_addr #2 {
  %3 = tail call noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80) %0)
  %4 = tail call noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80) %0)
  %5 = getelementptr inbounds i8, ptr %0, i64 16
  %6 = load ptr, ptr %5, align 8, !tbaa !5
  %7 = getelementptr inbounds i8, ptr %1, i64 16
  %8 = load ptr, ptr %7, align 8, !tbaa !5
  %9 = icmp sgt i32 %3, 0
  br i1 %9, label %.preheader.lr.ph, label %._crit_edge120

.preheader.lr.ph:                                 ; preds = %2
  %10 = add i32 %4, -4
  %11 = icmp sgt i32 %4, 8
  %12 = sext i32 %4 to i64
  %13 = sext i32 %10 to i64
  %wide.trip.count125 = zext nneg i32 %3 to i64
  %wide.trip.count = zext i32 %10 to i64
  %14 = shl nuw nsw i64 %wide.trip.count, 2
  %15 = add nsw i64 %wide.trip.count, -4
  %min.iters.check = icmp ult i64 %15, 4
  %n.vec = and i64 %15, -4
  %ind.end = add nsw i64 %n.vec, 4
  %cmp.n = icmp eq i64 %15, %n.vec
  br label %.preheader

.preheader:                                       ; preds = %.preheader.lr.ph, %._crit_edge
  %indvars.iv122 = phi i64 [ 0, %.preheader.lr.ph ], [ %indvars.iv.next123, %._crit_edge ]
  %16 = getelementptr inbounds ptr, ptr %6, i64 %indvars.iv122
  %17 = load ptr, ptr %16, align 8, !tbaa !11
  %18 = getelementptr inbounds ptr, ptr %8, i64 %indvars.iv122
  %19 = load ptr, ptr %18, align 8, !tbaa !11
  br i1 %11, label %.lr.ph.preheader, label %._crit_edge

.lr.ph.preheader:                                 ; preds = %.preheader
  br i1 %min.iters.check, label %.lr.ph.preheader139, label %vector.memcheck

vector.memcheck:                                  ; preds = %.lr.ph.preheader
  %scevgep129 = getelementptr i8, ptr %19, i64 %14
  %20 = getelementptr i8, ptr %17, i64 %14
  %bound0 = icmp ult ptr %19, %20
  %bound1 = icmp ult ptr %17, %scevgep129
  %found.conflict = and i1 %bound0, %bound1
  br i1 %found.conflict, label %.lr.ph.preheader139, label %vector.body

vector.body:                                      ; preds = %vector.memcheck, %vector.body
  %index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.memcheck ]
  %offset.idx = add i64 %index, 4
  %21 = getelementptr inbounds float, ptr %17, i64 %offset.idx
  %22 = getelementptr inbounds i8, ptr %21, i64 -16
  %wide.load = load <4 x float>, ptr %22, align 4, !tbaa !12, !alias.scope !14
  %23 = fpext <4 x float> %wide.load to <4 x double>
  %24 = getelementptr inbounds i8, ptr %21, i64 -12
  %wide.load131 = load <4 x float>, ptr %24, align 4, !tbaa !12, !alias.scope !14
  %25 = fpext <4 x float> %wide.load131 to <4 x double>
  %26 = fmul <4 x double> %25, <double 6.630000e-02, double 6.630000e-02, double 6.630000e-02, double 6.630000e-02>
  %27 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %23, <4 x double> <double 2.760000e-02, double 2.760000e-02, double 2.760000e-02, double 2.760000e-02>, <4 x double> %26)
  %28 = getelementptr inbounds i8, ptr %21, i64 -8
  %wide.load132 = load <4 x float>, ptr %28, align 4, !tbaa !12, !alias.scope !14
  %29 = fpext <4 x float> %wide.load132 to <4 x double>
  %30 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %29, <4 x double> <double 1.238000e-01, double 1.238000e-01, double 1.238000e-01, double 1.238000e-01>, <4 x double> %27)
  %31 = getelementptr inbounds i8, ptr %21, i64 -4
  %wide.load133 = load <4 x float>, ptr %31, align 4, !tbaa !12, !alias.scope !14
  %32 = fpext <4 x float> %wide.load133 to <4 x double>
  %33 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %32, <4 x double> <double 1.802000e-01, double 1.802000e-01, double 1.802000e-01, double 1.802000e-01>, <4 x double> %30)
  %wide.load134 = load <4 x float>, ptr %21, align 4, !tbaa !12, !alias.scope !14
  %34 = fpext <4 x float> %wide.load134 to <4 x double>
  %35 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %34, <4 x double> <double 2.042000e-01, double 2.042000e-01, double 2.042000e-01, double 2.042000e-01>, <4 x double> %33)
  %36 = getelementptr inbounds i8, ptr %21, i64 4
  %wide.load135 = load <4 x float>, ptr %36, align 4, !tbaa !12, !alias.scope !14
  %37 = fpext <4 x float> %wide.load135 to <4 x double>
  %38 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %37, <4 x double> <double 1.802000e-01, double 1.802000e-01, double 1.802000e-01, double 1.802000e-01>, <4 x double> %35)
  %39 = getelementptr inbounds i8, ptr %21, i64 8
  %wide.load136 = load <4 x float>, ptr %39, align 4, !tbaa !12, !alias.scope !14
  %40 = fpext <4 x float> %wide.load136 to <4 x double>
  %41 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %40, <4 x double> <double 1.238000e-01, double 1.238000e-01, double 1.238000e-01, double 1.238000e-01>, <4 x double> %38)
  %42 = getelementptr inbounds i8, ptr %21, i64 12
  %wide.load137 = load <4 x float>, ptr %42, align 4, !tbaa !12, !alias.scope !14
  %43 = fpext <4 x float> %wide.load137 to <4 x double>
  %44 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %43, <4 x double> <double 6.630000e-02, double 6.630000e-02, double 6.630000e-02, double 6.630000e-02>, <4 x double> %41)
  %45 = getelementptr inbounds i8, ptr %21, i64 16
  %wide.load138 = load <4 x float>, ptr %45, align 4, !tbaa !12, !alias.scope !14
  %46 = fpext <4 x float> %wide.load138 to <4 x double>
  %47 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %46, <4 x double> <double 2.760000e-02, double 2.760000e-02, double 2.760000e-02, double 2.760000e-02>, <4 x double> %44)
  %48 = fptrunc <4 x double> %47 to <4 x float>
  %49 = getelementptr inbounds float, ptr %19, i64 %offset.idx
  store <4 x float> %48, ptr %49, align 4, !tbaa !12, !alias.scope !17, !noalias !14
  %index.next = add nuw i64 %index, 4
  %50 = icmp eq i64 %index.next, %n.vec
  br i1 %50, label %middle.block, label %vector.body, !llvm.loop !19

middle.block:                                     ; preds = %vector.body
  br i1 %cmp.n, label %._crit_edge, label %.lr.ph.preheader139

.lr.ph.preheader139:                              ; preds = %middle.block, %vector.memcheck, %.lr.ph.preheader
  %indvars.iv.ph = phi i64 [ 4, %vector.memcheck ], [ 4, %.lr.ph.preheader ], [ %ind.end, %middle.block ]
  br label %.lr.ph

.lr.ph:                                           ; preds = %.lr.ph.preheader139, %.lr.ph
  %indvars.iv = phi i64 [ %indvars.iv.next, %.lr.ph ], [ %indvars.iv.ph, %.lr.ph.preheader139 ]
  %51 = getelementptr inbounds float, ptr %17, i64 %indvars.iv
  %52 = getelementptr inbounds i8, ptr %51, i64 -16
  %53 = load float, ptr %52, align 4, !tbaa !12
  %54 = fpext float %53 to double
  %55 = getelementptr inbounds i8, ptr %51, i64 -12
  %56 = load float, ptr %55, align 4, !tbaa !12
  %57 = fpext float %56 to double
  %58 = fmul double %57, 6.630000e-02
  %59 = tail call double @llvm.fmuladd.f64(double %54, double 2.760000e-02, double %58)
  %60 = getelementptr inbounds i8, ptr %51, i64 -8
  %61 = load float, ptr %60, align 4, !tbaa !12
  %62 = fpext float %61 to double
  %63 = tail call double @llvm.fmuladd.f64(double %62, double 1.238000e-01, double %59)
  %64 = getelementptr inbounds i8, ptr %51, i64 -4
  %65 = load float, ptr %64, align 4, !tbaa !12
  %66 = fpext float %65 to double
  %67 = tail call double @llvm.fmuladd.f64(double %66, double 1.802000e-01, double %63)
  %68 = load float, ptr %51, align 4, !tbaa !12
  %69 = fpext float %68 to double
  %70 = tail call double @llvm.fmuladd.f64(double %69, double 2.042000e-01, double %67)
  %71 = getelementptr inbounds i8, ptr %51, i64 4
  %72 = load float, ptr %71, align 4, !tbaa !12
  %73 = fpext float %72 to double
  %74 = tail call double @llvm.fmuladd.f64(double %73, double 1.802000e-01, double %70)
  %75 = getelementptr inbounds i8, ptr %51, i64 8
  %76 = load float, ptr %75, align 4, !tbaa !12
  %77 = fpext float %76 to double
  %78 = tail call double @llvm.fmuladd.f64(double %77, double 1.238000e-01, double %74)
  %79 = getelementptr inbounds i8, ptr %51, i64 12
  %80 = load float, ptr %79, align 4, !tbaa !12
  %81 = fpext float %80 to double
  %82 = tail call double @llvm.fmuladd.f64(double %81, double 6.630000e-02, double %78)
  %83 = getelementptr inbounds i8, ptr %51, i64 16
  %84 = load float, ptr %83, align 4, !tbaa !12
  %85 = fpext float %84 to double
  %86 = tail call double @llvm.fmuladd.f64(double %85, double 2.760000e-02, double %82)
  %87 = fptrunc double %86 to float
  %88 = getelementptr inbounds float, ptr %19, i64 %indvars.iv
  store float %87, ptr %88, align 4, !tbaa !12
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
  br i1 %exitcond.not, label %._crit_edge, label %.lr.ph, !llvm.loop !23

._crit_edge:                                      ; preds = %.lr.ph, %middle.block, %.preheader
  %89 = getelementptr inbounds i8, ptr %17, i64 12
  %90 = load float, ptr %17, align 4, !tbaa !12
  %91 = fpext float %90 to double
  %92 = getelementptr inbounds i8, ptr %17, i64 4
  %93 = load float, ptr %92, align 4, !tbaa !12
  %94 = fpext float %93 to double
  %95 = fmul double %94, 1.238000e-01
  %96 = tail call double @llvm.fmuladd.f64(double %91, double 0x3FB809D495182A99, double %95)
  %97 = getelementptr inbounds i8, ptr %17, i64 8
  %98 = load float, ptr %97, align 4, !tbaa !12
  %99 = fpext float %98 to double
  %100 = tail call double @llvm.fmuladd.f64(double %99, double 1.802000e-01, double %96)
  %101 = load float, ptr %89, align 4, !tbaa !12
  %102 = fpext float %101 to double
  %103 = tail call double @llvm.fmuladd.f64(double %102, double 2.042000e-01, double %100)
  %104 = getelementptr inbounds i8, ptr %17, i64 16
  %105 = load float, ptr %104, align 4, !tbaa !12
  %106 = fpext float %105 to double
  %107 = tail call double @llvm.fmuladd.f64(double %106, double 1.802000e-01, double %103)
  %108 = getelementptr inbounds i8, ptr %17, i64 20
  %109 = load float, ptr %108, align 4, !tbaa !12
  %110 = fpext float %109 to double
  %111 = tail call double @llvm.fmuladd.f64(double %110, double 1.238000e-01, double %107)
  %112 = getelementptr inbounds i8, ptr %17, i64 24
  %113 = load float, ptr %112, align 4, !tbaa !12
  %114 = fpext float %113 to double
  %115 = tail call double @llvm.fmuladd.f64(double %114, double 6.630000e-02, double %111)
  %116 = getelementptr inbounds i8, ptr %17, i64 28
  %117 = load float, ptr %116, align 4, !tbaa !12
  %118 = fpext float %117 to double
  %119 = tail call double @llvm.fmuladd.f64(double %118, double 2.760000e-02, double %115)
  %120 = fptrunc double %119 to float
  %121 = getelementptr inbounds i8, ptr %19, i64 12
  store float %120, ptr %121, align 4, !tbaa !12
  %122 = load float, ptr %17, align 4, !tbaa !12
  %123 = fpext float %122 to double
  %124 = load float, ptr %92, align 4, !tbaa !12
  %125 = fpext float %124 to double
  %126 = fmul double %125, 1.802000e-01
  %127 = tail call double @llvm.fmuladd.f64(double %123, double 2.177000e-01, double %126)
  %128 = load float, ptr %97, align 4, !tbaa !12
  %129 = fpext float %128 to double
  %130 = tail call double @llvm.fmuladd.f64(double %129, double 2.042000e-01, double %127)
  %131 = load float, ptr %89, align 4, !tbaa !12
  %132 = fpext float %131 to double
  %133 = tail call double @llvm.fmuladd.f64(double %132, double 1.802000e-01, double %130)
  %134 = load float, ptr %104, align 4, !tbaa !12
  %135 = fpext float %134 to double
  %136 = tail call double @llvm.fmuladd.f64(double %135, double 1.238000e-01, double %133)
  %137 = load float, ptr %108, align 4, !tbaa !12
  %138 = fpext float %137 to double
  %139 = tail call double @llvm.fmuladd.f64(double %138, double 6.630000e-02, double %136)
  %140 = load float, ptr %112, align 4, !tbaa !12
  %141 = fpext float %140 to double
  %142 = tail call double @llvm.fmuladd.f64(double %141, double 2.760000e-02, double %139)
  %143 = fptrunc double %142 to float
  %144 = getelementptr inbounds i8, ptr %19, i64 8
  store float %143, ptr %144, align 4, !tbaa !12
  %145 = load float, ptr %17, align 4, !tbaa !12
  %146 = fpext float %145 to double
  %147 = load float, ptr %92, align 4, !tbaa !12
  %148 = fpext float %147 to double
  %149 = fmul double %148, 2.042000e-01
  %150 = tail call double @llvm.fmuladd.f64(double %146, double 3.979000e-01, double %149)
  %151 = load float, ptr %97, align 4, !tbaa !12
  %152 = fpext float %151 to double
  %153 = tail call double @llvm.fmuladd.f64(double %152, double 1.802000e-01, double %150)
  %154 = load float, ptr %89, align 4, !tbaa !12
  %155 = fpext float %154 to double
  %156 = tail call double @llvm.fmuladd.f64(double %155, double 1.238000e-01, double %153)
  %157 = load float, ptr %104, align 4, !tbaa !12
  %158 = fpext float %157 to double
  %159 = tail call double @llvm.fmuladd.f64(double %158, double 6.630000e-02, double %156)
  %160 = load float, ptr %108, align 4, !tbaa !12
  %161 = fpext float %160 to double
  %162 = tail call double @llvm.fmuladd.f64(double %161, double 2.760000e-02, double %159)
  %163 = fptrunc double %162 to float
  %164 = getelementptr inbounds i8, ptr %19, i64 4
  store float %163, ptr %164, align 4, !tbaa !12
  %165 = load float, ptr %17, align 4, !tbaa !12
  %166 = fpext float %165 to double
  %167 = load float, ptr %92, align 4, !tbaa !12
  %168 = fpext float %167 to double
  %169 = fmul double %168, 1.802000e-01
  %170 = tail call double @llvm.fmuladd.f64(double %166, double 6.021000e-01, double %169)
  %171 = load float, ptr %97, align 4, !tbaa !12
  %172 = fpext float %171 to double
  %173 = tail call double @llvm.fmuladd.f64(double %172, double 1.238000e-01, double %170)
  %174 = load float, ptr %89, align 4, !tbaa !12
  %175 = fpext float %174 to double
  %176 = tail call double @llvm.fmuladd.f64(double %175, double 6.630000e-02, double %173)
  %177 = load float, ptr %104, align 4, !tbaa !12
  %178 = fpext float %177 to double
  %179 = tail call double @llvm.fmuladd.f64(double %178, double 2.760000e-02, double %176)
  %180 = fptrunc double %179 to float
  store float %180, ptr %19, align 4, !tbaa !12
  %181 = getelementptr inbounds float, ptr %17, i64 %12
  %182 = getelementptr inbounds i8, ptr %181, i64 -16
  %183 = getelementptr inbounds i8, ptr %181, i64 -32
  %184 = load float, ptr %183, align 4, !tbaa !12
  %185 = fpext float %184 to double
  %186 = getelementptr inbounds i8, ptr %181, i64 -28
  %187 = load float, ptr %186, align 4, !tbaa !12
  %188 = fpext float %187 to double
  %189 = fmul double %188, 6.630000e-02
  %190 = tail call double @llvm.fmuladd.f64(double %185, double 2.760000e-02, double %189)
  %191 = getelementptr inbounds i8, ptr %181, i64 -24
  %192 = load float, ptr %191, align 4, !tbaa !12
  %193 = fpext float %192 to double
  %194 = tail call double @llvm.fmuladd.f64(double %193, double 1.238000e-01, double %190)
  %195 = getelementptr inbounds i8, ptr %181, i64 -20
  %196 = load float, ptr %195, align 4, !tbaa !12
  %197 = fpext float %196 to double
  %198 = tail call double @llvm.fmuladd.f64(double %197, double 1.802000e-01, double %194)
  %199 = load float, ptr %182, align 4, !tbaa !12
  %200 = fpext float %199 to double
  %201 = tail call double @llvm.fmuladd.f64(double %200, double 2.042000e-01, double %198)
  %202 = getelementptr inbounds i8, ptr %181, i64 -12
  %203 = load float, ptr %202, align 4, !tbaa !12
  %204 = fpext float %203 to double
  %205 = tail call double @llvm.fmuladd.f64(double %204, double 1.802000e-01, double %201)
  %206 = getelementptr inbounds i8, ptr %181, i64 -8
  %207 = load float, ptr %206, align 4, !tbaa !12
  %208 = fpext float %207 to double
  %209 = tail call double @llvm.fmuladd.f64(double %208, double 1.238000e-01, double %205)
  %210 = getelementptr inbounds i8, ptr %181, i64 -4
  %211 = load float, ptr %210, align 4, !tbaa !12
  %212 = fpext float %211 to double
  %213 = tail call double @llvm.fmuladd.f64(double %212, double 0x3FB809D495182A99, double %209)
  %214 = fptrunc double %213 to float
  %215 = getelementptr inbounds float, ptr %19, i64 %13
  store float %214, ptr %215, align 4, !tbaa !12
  %216 = load float, ptr %186, align 4, !tbaa !12
  %217 = fpext float %216 to double
  %218 = load float, ptr %191, align 4, !tbaa !12
  %219 = fpext float %218 to double
  %220 = fmul double %219, 6.630000e-02
  %221 = tail call double @llvm.fmuladd.f64(double %217, double 2.760000e-02, double %220)
  %222 = load float, ptr %195, align 4, !tbaa !12
  %223 = fpext float %222 to double
  %224 = tail call double @llvm.fmuladd.f64(double %223, double 1.238000e-01, double %221)
  %225 = load float, ptr %182, align 4, !tbaa !12
  %226 = fpext float %225 to double
  %227 = tail call double @llvm.fmuladd.f64(double %226, double 1.802000e-01, double %224)
  %228 = load float, ptr %202, align 4, !tbaa !12
  %229 = fpext float %228 to double
  %230 = tail call double @llvm.fmuladd.f64(double %229, double 2.042000e-01, double %227)
  %231 = load float, ptr %206, align 4, !tbaa !12
  %232 = fpext float %231 to double
  %233 = tail call double @llvm.fmuladd.f64(double %232, double 1.802000e-01, double %230)
  %234 = load float, ptr %210, align 4, !tbaa !12
  %235 = fpext float %234 to double
  %236 = tail call double @llvm.fmuladd.f64(double %235, double 2.177000e-01, double %233)
  %237 = fptrunc double %236 to float
  %238 = getelementptr float, ptr %19, i64 %12
  %239 = getelementptr i8, ptr %238, i64 -12
  store float %237, ptr %239, align 4, !tbaa !12
  %240 = load float, ptr %191, align 4, !tbaa !12
  %241 = fpext float %240 to double
  %242 = load float, ptr %195, align 4, !tbaa !12
  %243 = fpext float %242 to double
  %244 = fmul double %243, 6.630000e-02
  %245 = tail call double @llvm.fmuladd.f64(double %241, double 2.760000e-02, double %244)
  %246 = load float, ptr %182, align 4, !tbaa !12
  %247 = fpext float %246 to double
  %248 = tail call double @llvm.fmuladd.f64(double %247, double 1.238000e-01, double %245)
  %249 = load float, ptr %202, align 4, !tbaa !12
  %250 = fpext float %249 to double
  %251 = tail call double @llvm.fmuladd.f64(double %250, double 1.802000e-01, double %248)
  %252 = load float, ptr %206, align 4, !tbaa !12
  %253 = fpext float %252 to double
  %254 = tail call double @llvm.fmuladd.f64(double %253, double 2.042000e-01, double %251)
  %255 = load float, ptr %210, align 4, !tbaa !12
  %256 = fpext float %255 to double
  %257 = tail call double @llvm.fmuladd.f64(double %256, double 3.979000e-01, double %254)
  %258 = fptrunc double %257 to float
  %259 = getelementptr i8, ptr %238, i64 -8
  store float %258, ptr %259, align 4, !tbaa !12
  %260 = load float, ptr %195, align 4, !tbaa !12
  %261 = fpext float %260 to double
  %262 = load float, ptr %182, align 4, !tbaa !12
  %263 = fpext float %262 to double
  %264 = fmul double %263, 6.630000e-02
  %265 = tail call double @llvm.fmuladd.f64(double %261, double 2.760000e-02, double %264)
  %266 = load float, ptr %202, align 4, !tbaa !12
  %267 = fpext float %266 to double
  %268 = tail call double @llvm.fmuladd.f64(double %267, double 1.238000e-01, double %265)
  %269 = load float, ptr %206, align 4, !tbaa !12
  %270 = fpext float %269 to double
  %271 = tail call double @llvm.fmuladd.f64(double %270, double 1.802000e-01, double %268)
  %272 = load float, ptr %210, align 4, !tbaa !12
  %273 = fpext float %272 to double
  %274 = tail call double @llvm.fmuladd.f64(double %273, double 6.021000e-01, double %271)
  %275 = fptrunc double %274 to float
  %276 = getelementptr i8, ptr %238, i64 -4
  store float %275, ptr %276, align 4, !tbaa !12
  %indvars.iv.next123 = add nuw nsw i64 %indvars.iv122, 1
  %exitcond126.not = icmp eq i64 %indvars.iv.next123, %wide.trip.count125
  br i1 %exitcond126.not, label %._crit_edge120, label %.preheader, !llvm.loop !24

._crit_edge120:                                   ; preds = %._crit_edge, %2
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x double> @llvm.fmuladd.v4f64(<4 x double>, <4 x double>, <4 x double>) #3

attributes #0 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 16}
!6 = !{!"_ZTS12ImageContent", !7, i64 0, !7, i64 4, !7, i64 8, !7, i64 12, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !10, i64 48, !10, i64 56, !10, i64 64, !10, i64 72}
!7 = !{!"int", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"any pointer", !8, i64 0}
!11 = !{!10, !10, i64 0}
!12 = !{!13, !13, i64 0}
!13 = !{!"float", !8, i64 0}
!14 = !{!15}
!15 = distinct !{!15, !16}
!16 = distinct !{!16, !"LVerDomain"}
!17 = !{!18}
!18 = distinct !{!18, !16}
!19 = distinct !{!19, !20, !21, !22}
!20 = !{!"llvm.loop.mustprogress"}
!21 = !{!"llvm.loop.isvectorized", i32 1}
!22 = !{!"llvm.loop.unroll.runtime.disable"}
!23 = distinct !{!23, !20, !21}
!24 = distinct !{!24, !20}


; Effective O3 passes: BDCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LCSSAPass,LICMPass,LoopInstSimplifyPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass