; LLVM IR from ox-vgg/vise :: src/search_engine/relja_retrival/external/KMCode_relja/gauss_iir (gauss_iir)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%class.ImageContent = type { i32, i32, i32, i32, ptr, ptr, ptr, ptr, ptr, ptr, ptr, ptr }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80)) #1 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80)) #1 align 2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #2

; Function Attrs: mustprogress uwtable
define dso_local void @_Z7DerXXH9P12ImageContentS0_(ptr noundef %0, ptr noundef %1) #3 {
  %3 = alloca ptr, align 8
  %4 = alloca ptr, align 8
  %5 = alloca i32, align 4
  %6 = alloca i32, align 4
  %7 = alloca i32, align 4
  %8 = alloca i32, align 4
  %9 = alloca ptr, align 8
  %10 = alloca ptr, align 8
  %11 = alloca ptr, align 8
  store ptr %0, ptr %3, align 8, !tbaa !5
  store ptr %1, ptr %4, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %5) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #4
  %12 = load ptr, ptr %3, align 8, !tbaa !5
  %13 = call noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80) %12)
  store i32 %13, ptr %5, align 4, !tbaa !9
  %14 = load ptr, ptr %3, align 8, !tbaa !5
  %15 = call noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80) %14)
  store i32 %15, ptr %6, align 4, !tbaa !9
  %16 = load ptr, ptr %3, align 8, !tbaa !5
  %17 = getelementptr inbounds %class.ImageContent, ptr %16, i32 0, i32 4
  %18 = load ptr, ptr %17, align 8, !tbaa !11
  store ptr %18, ptr %9, align 8, !tbaa !5
  %19 = load ptr, ptr %4, align 8, !tbaa !5
  %20 = getelementptr inbounds %class.ImageContent, ptr %19, i32 0, i32 4
  %21 = load ptr, ptr %20, align 8, !tbaa !11
  store ptr %21, ptr %10, align 8, !tbaa !5
  store i32 0, ptr %7, align 4, !tbaa !9
  br label %22

22:                                               ; preds = %592, %2
  %23 = load i32, ptr %7, align 4, !tbaa !9
  %24 = load i32, ptr %5, align 4, !tbaa !9
  %25 = icmp slt i32 %23, %24
  br i1 %25, label %26, label %595

26:                                               ; preds = %22
  store i32 5, ptr %8, align 4, !tbaa !9
  br label %27

27:                                               ; preds = %95, %26
  %28 = load i32, ptr %8, align 4, !tbaa !9
  %29 = load i32, ptr %6, align 4, !tbaa !9
  %30 = sub nsw i32 %29, 5
  %31 = icmp slt i32 %28, %30
  br i1 %31, label %32, label %98

32:                                               ; preds = %27
  %33 = load ptr, ptr %9, align 8, !tbaa !5
  %34 = load i32, ptr %7, align 4, !tbaa !9
  %35 = sext i32 %34 to i64
  %36 = getelementptr inbounds ptr, ptr %33, i64 %35
  %37 = load ptr, ptr %36, align 8, !tbaa !5
  %38 = load i32, ptr %8, align 4, !tbaa !9
  %39 = sext i32 %38 to i64
  %40 = getelementptr inbounds float, ptr %37, i64 %39
  store ptr %40, ptr %11, align 8, !tbaa !5
  %41 = load ptr, ptr %11, align 8, !tbaa !5
  %42 = getelementptr inbounds float, ptr %41, i64 -5
  %43 = load float, ptr %42, align 4, !tbaa !13
  %44 = fpext float %43 to double
  %45 = load ptr, ptr %11, align 8, !tbaa !5
  %46 = getelementptr inbounds float, ptr %45, i64 -4
  %47 = load float, ptr %46, align 4, !tbaa !13
  %48 = fpext float %47 to double
  %49 = fmul double 2.160000e-01, %48
  %50 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %44, double %49)
  %51 = load ptr, ptr %11, align 8, !tbaa !5
  %52 = getelementptr inbounds float, ptr %51, i64 -3
  %53 = load float, ptr %52, align 4, !tbaa !13
  %54 = fpext float %53 to double
  %55 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %54, double %50)
  %56 = load ptr, ptr %11, align 8, !tbaa !5
  %57 = getelementptr inbounds float, ptr %56, i64 -1
  %58 = load float, ptr %57, align 4, !tbaa !13
  %59 = fpext float %58 to double
  %60 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %59, double %55)
  %61 = load ptr, ptr %11, align 8, !tbaa !5
  %62 = getelementptr inbounds float, ptr %61, i64 0
  %63 = load float, ptr %62, align 4, !tbaa !13
  %64 = fpext float %63 to double
  %65 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %64, double %60)
  %66 = load ptr, ptr %11, align 8, !tbaa !5
  %67 = getelementptr inbounds float, ptr %66, i64 1
  %68 = load float, ptr %67, align 4, !tbaa !13
  %69 = fpext float %68 to double
  %70 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %69, double %65)
  %71 = load ptr, ptr %11, align 8, !tbaa !5
  %72 = getelementptr inbounds float, ptr %71, i64 3
  %73 = load float, ptr %72, align 4, !tbaa !13
  %74 = fpext float %73 to double
  %75 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %74, double %70)
  %76 = load ptr, ptr %11, align 8, !tbaa !5
  %77 = getelementptr inbounds float, ptr %76, i64 4
  %78 = load float, ptr %77, align 4, !tbaa !13
  %79 = fpext float %78 to double
  %80 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %79, double %75)
  %81 = load ptr, ptr %11, align 8, !tbaa !5
  %82 = getelementptr inbounds float, ptr %81, i64 5
  %83 = load float, ptr %82, align 4, !tbaa !13
  %84 = fpext float %83 to double
  %85 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %84, double %80)
  %86 = fptrunc double %85 to float
  %87 = load ptr, ptr %10, align 8, !tbaa !5
  %88 = load i32, ptr %7, align 4, !tbaa !9
  %89 = sext i32 %88 to i64
  %90 = getelementptr inbounds ptr, ptr %87, i64 %89
  %91 = load ptr, ptr %90, align 8, !tbaa !5
  %92 = load i32, ptr %8, align 4, !tbaa !9
  %93 = sext i32 %92 to i64
  %94 = getelementptr inbounds float, ptr %91, i64 %93
  store float %86, ptr %94, align 4, !tbaa !13
  br label %95

95:                                               ; preds = %32
  %96 = load i32, ptr %8, align 4, !tbaa !9
  %97 = add nsw i32 %96, 1
  store i32 %97, ptr %8, align 4, !tbaa !9
  br label %27, !llvm.loop !15

98:                                               ; preds = %27
  %99 = load ptr, ptr %9, align 8, !tbaa !5
  %100 = load i32, ptr %7, align 4, !tbaa !9
  %101 = sext i32 %100 to i64
  %102 = getelementptr inbounds ptr, ptr %99, i64 %101
  %103 = load ptr, ptr %102, align 8, !tbaa !5
  %104 = getelementptr inbounds float, ptr %103, i64 4
  store ptr %104, ptr %11, align 8, !tbaa !5
  %105 = load ptr, ptr %11, align 8, !tbaa !5
  %106 = getelementptr inbounds float, ptr %105, i64 -4
  %107 = load float, ptr %106, align 4, !tbaa !13
  %108 = fpext float %107 to double
  %109 = load ptr, ptr %11, align 8, !tbaa !5
  %110 = getelementptr inbounds float, ptr %109, i64 -3
  %111 = load float, ptr %110, align 4, !tbaa !13
  %112 = fpext float %111 to double
  %113 = fmul double 2.160000e-01, %112
  %114 = call double @llvm.fmuladd.f64(double 3.440000e-01, double %108, double %113)
  %115 = load ptr, ptr %11, align 8, !tbaa !5
  %116 = getelementptr inbounds float, ptr %115, i64 -1
  %117 = load float, ptr %116, align 4, !tbaa !13
  %118 = fpext float %117 to double
  %119 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %118, double %114)
  %120 = load ptr, ptr %11, align 8, !tbaa !5
  %121 = getelementptr inbounds float, ptr %120, i64 0
  %122 = load float, ptr %121, align 4, !tbaa !13
  %123 = fpext float %122 to double
  %124 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %123, double %119)
  %125 = load ptr, ptr %11, align 8, !tbaa !5
  %126 = getelementptr inbounds float, ptr %125, i64 1
  %127 = load float, ptr %126, align 4, !tbaa !13
  %128 = fpext float %127 to double
  %129 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %128, double %124)
  %130 = load ptr, ptr %11, align 8, !tbaa !5
  %131 = getelementptr inbounds float, ptr %130, i64 3
  %132 = load float, ptr %131, align 4, !tbaa !13
  %133 = fpext float %132 to double
  %134 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %133, double %129)
  %135 = load ptr, ptr %11, align 8, !tbaa !5
  %136 = getelementptr inbounds float, ptr %135, i64 4
  %137 = load float, ptr %136, align 4, !tbaa !13
  %138 = fpext float %137 to double
  %139 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %138, double %134)
  %140 = load ptr, ptr %11, align 8, !tbaa !5
  %141 = getelementptr inbounds float, ptr %140, i64 5
  %142 = load float, ptr %141, align 4, !tbaa !13
  %143 = fpext float %142 to double
  %144 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %143, double %139)
  %145 = fptrunc double %144 to float
  %146 = load ptr, ptr %10, align 8, !tbaa !5
  %147 = load i32, ptr %7, align 4, !tbaa !9
  %148 = sext i32 %147 to i64
  %149 = getelementptr inbounds ptr, ptr %146, i64 %148
  %150 = load ptr, ptr %149, align 8, !tbaa !5
  %151 = getelementptr inbounds float, ptr %150, i64 4
  store float %145, ptr %151, align 4, !tbaa !13
  %152 = load ptr, ptr %9, align 8, !tbaa !5
  %153 = load i32, ptr %7, align 4, !tbaa !9
  %154 = sext i32 %153 to i64
  %155 = getelementptr inbounds ptr, ptr %152, i64 %154
  %156 = load ptr, ptr %155, align 8, !tbaa !5
  %157 = getelementptr inbounds float, ptr %156, i64 3
  store ptr %157, ptr %11, align 8, !tbaa !5
  %158 = load ptr, ptr %11, align 8, !tbaa !5
  %159 = getelementptr inbounds float, ptr %158, i64 -3
  %160 = load float, ptr %159, align 4, !tbaa !13
  %161 = fpext float %160 to double
  %162 = load ptr, ptr %11, align 8, !tbaa !5
  %163 = getelementptr inbounds float, ptr %162, i64 -1
  %164 = load float, ptr %163, align 4, !tbaa !13
  %165 = fpext float %164 to double
  %166 = fmul double 3.170000e-01, %165
  %167 = fneg double %166
  %168 = call double @llvm.fmuladd.f64(double 5.600000e-01, double %161, double %167)
  %169 = load ptr, ptr %11, align 8, !tbaa !5
  %170 = getelementptr inbounds float, ptr %169, i64 0
  %171 = load float, ptr %170, align 4, !tbaa !13
  %172 = fpext float %171 to double
  %173 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %172, double %168)
  %174 = load ptr, ptr %11, align 8, !tbaa !5
  %175 = getelementptr inbounds float, ptr %174, i64 1
  %176 = load float, ptr %175, align 4, !tbaa !13
  %177 = fpext float %176 to double
  %178 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %177, double %173)
  %179 = load ptr, ptr %11, align 8, !tbaa !5
  %180 = getelementptr inbounds float, ptr %179, i64 3
  %181 = load float, ptr %180, align 4, !tbaa !13
  %182 = fpext float %181 to double
  %183 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %182, double %178)
  %184 = load ptr, ptr %11, align 8, !tbaa !5
  %185 = getelementptr inbounds float, ptr %184, i64 4
  %186 = load float, ptr %185, align 4, !tbaa !13
  %187 = fpext float %186 to double
  %188 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %187, double %183)
  %189 = load ptr, ptr %11, align 8, !tbaa !5
  %190 = getelementptr inbounds float, ptr %189, i64 5
  %191 = load float, ptr %190, align 4, !tbaa !13
  %192 = fpext float %191 to double
  %193 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %192, double %188)
  %194 = fptrunc double %193 to float
  %195 = load ptr, ptr %10, align 8, !tbaa !5
  %196 = load i32, ptr %7, align 4, !tbaa !9
  %197 = sext i32 %196 to i64
  %198 = getelementptr inbounds ptr, ptr %195, i64 %197
  %199 = load ptr, ptr %198, align 8, !tbaa !5
  %200 = getelementptr inbounds float, ptr %199, i64 3
  store float %194, ptr %200, align 4, !tbaa !13
  %201 = load ptr, ptr %9, align 8, !tbaa !5
  %202 = load i32, ptr %7, align 4, !tbaa !9
  %203 = sext i32 %202 to i64
  %204 = getelementptr inbounds ptr, ptr %201, i64 %203
  %205 = load ptr, ptr %204, align 8, !tbaa !5
  %206 = getelementptr inbounds float, ptr %205, i64 2
  store ptr %206, ptr %11, align 8, !tbaa !5
  %207 = load ptr, ptr %11, align 8, !tbaa !5
  %208 = getelementptr inbounds float, ptr %207, i64 -2
  %209 = load float, ptr %208, align 4, !tbaa !13
  %210 = fpext float %209 to double
  %211 = load ptr, ptr %11, align 8, !tbaa !5
  %212 = getelementptr inbounds float, ptr %211, i64 -1
  %213 = load float, ptr %212, align 4, !tbaa !13
  %214 = fpext float %213 to double
  %215 = fmul double 3.170000e-01, %214
  %216 = fneg double %215
  %217 = call double @llvm.fmuladd.f64(double 5.600000e-01, double %210, double %216)
  %218 = load ptr, ptr %11, align 8, !tbaa !5
  %219 = getelementptr inbounds float, ptr %218, i64 0
  %220 = load float, ptr %219, align 4, !tbaa !13
  %221 = fpext float %220 to double
  %222 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %221, double %217)
  %223 = load ptr, ptr %11, align 8, !tbaa !5
  %224 = getelementptr inbounds float, ptr %223, i64 1
  %225 = load float, ptr %224, align 4, !tbaa !13
  %226 = fpext float %225 to double
  %227 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %226, double %222)
  %228 = load ptr, ptr %11, align 8, !tbaa !5
  %229 = getelementptr inbounds float, ptr %228, i64 3
  %230 = load float, ptr %229, align 4, !tbaa !13
  %231 = fpext float %230 to double
  %232 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %231, double %227)
  %233 = load ptr, ptr %11, align 8, !tbaa !5
  %234 = getelementptr inbounds float, ptr %233, i64 4
  %235 = load float, ptr %234, align 4, !tbaa !13
  %236 = fpext float %235 to double
  %237 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %236, double %232)
  %238 = load ptr, ptr %11, align 8, !tbaa !5
  %239 = getelementptr inbounds float, ptr %238, i64 5
  %240 = load float, ptr %239, align 4, !tbaa !13
  %241 = fpext float %240 to double
  %242 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %241, double %237)
  %243 = fptrunc double %242 to float
  %244 = load ptr, ptr %10, align 8, !tbaa !5
  %245 = load i32, ptr %7, align 4, !tbaa !9
  %246 = sext i32 %245 to i64
  %247 = getelementptr inbounds ptr, ptr %244, i64 %246
  %248 = load ptr, ptr %247, align 8, !tbaa !5
  %249 = getelementptr inbounds float, ptr %248, i64 2
  store float %243, ptr %249, align 4, !tbaa !13
  %250 = load ptr, ptr %9, align 8, !tbaa !5
  %251 = load i32, ptr %7, align 4, !tbaa !9
  %252 = sext i32 %251 to i64
  %253 = getelementptr inbounds ptr, ptr %250, i64 %252
  %254 = load ptr, ptr %253, align 8, !tbaa !5
  %255 = getelementptr inbounds float, ptr %254, i64 1
  store ptr %255, ptr %11, align 8, !tbaa !5
  %256 = load ptr, ptr %11, align 8, !tbaa !5
  %257 = getelementptr inbounds float, ptr %256, i64 -1
  %258 = load float, ptr %257, align 4, !tbaa !13
  %259 = fpext float %258 to double
  %260 = load ptr, ptr %11, align 8, !tbaa !5
  %261 = getelementptr inbounds float, ptr %260, i64 0
  %262 = load float, ptr %261, align 4, !tbaa !13
  %263 = fpext float %262 to double
  %264 = fmul double 4.850000e-01, %263
  %265 = fneg double %264
  %266 = call double @llvm.fmuladd.f64(double 2.430000e-01, double %259, double %265)
  %267 = load ptr, ptr %11, align 8, !tbaa !5
  %268 = getelementptr inbounds float, ptr %267, i64 1
  %269 = load float, ptr %268, align 4, !tbaa !13
  %270 = fpext float %269 to double
  %271 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %270, double %266)
  %272 = load ptr, ptr %11, align 8, !tbaa !5
  %273 = getelementptr inbounds float, ptr %272, i64 3
  %274 = load float, ptr %273, align 4, !tbaa !13
  %275 = fpext float %274 to double
  %276 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %275, double %271)
  %277 = load ptr, ptr %11, align 8, !tbaa !5
  %278 = getelementptr inbounds float, ptr %277, i64 4
  %279 = load float, ptr %278, align 4, !tbaa !13
  %280 = fpext float %279 to double
  %281 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %280, double %276)
  %282 = load ptr, ptr %11, align 8, !tbaa !5
  %283 = getelementptr inbounds float, ptr %282, i64 5
  %284 = load float, ptr %283, align 4, !tbaa !13
  %285 = fpext float %284 to double
  %286 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %285, double %281)
  %287 = fptrunc double %286 to float
  %288 = load ptr, ptr %10, align 8, !tbaa !5
  %289 = load i32, ptr %7, align 4, !tbaa !9
  %290 = sext i32 %289 to i64
  %291 = getelementptr inbounds ptr, ptr %288, i64 %290
  %292 = load ptr, ptr %291, align 8, !tbaa !5
  %293 = getelementptr inbounds float, ptr %292, i64 1
  store float %287, ptr %293, align 4, !tbaa !13
  %294 = load ptr, ptr %9, align 8, !tbaa !5
  %295 = load i32, ptr %7, align 4, !tbaa !9
  %296 = sext i32 %295 to i64
  %297 = getelementptr inbounds ptr, ptr %294, i64 %296
  %298 = load ptr, ptr %297, align 8, !tbaa !5
  store ptr %298, ptr %11, align 8, !tbaa !5
  %299 = load ptr, ptr %11, align 8, !tbaa !5
  %300 = getelementptr inbounds float, ptr %299, i64 0
  %301 = load float, ptr %300, align 4, !tbaa !13
  %302 = fpext float %301 to double
  %303 = load ptr, ptr %11, align 8, !tbaa !5
  %304 = getelementptr inbounds float, ptr %303, i64 1
  %305 = load float, ptr %304, align 4, !tbaa !13
  %306 = fpext float %305 to double
  %307 = fmul double 3.170000e-01, %306
  %308 = fneg double %307
  %309 = call double @llvm.fmuladd.f64(double -2.430000e-01, double %302, double %308)
  %310 = load ptr, ptr %11, align 8, !tbaa !5
  %311 = getelementptr inbounds float, ptr %310, i64 3
  %312 = load float, ptr %311, align 4, !tbaa !13
  %313 = fpext float %312 to double
  %314 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %313, double %309)
  %315 = load ptr, ptr %11, align 8, !tbaa !5
  %316 = getelementptr inbounds float, ptr %315, i64 4
  %317 = load float, ptr %316, align 4, !tbaa !13
  %318 = fpext float %317 to double
  %319 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %318, double %314)
  %320 = load ptr, ptr %11, align 8, !tbaa !5
  %321 = getelementptr inbounds float, ptr %320, i64 5
  %322 = load float, ptr %321, align 4, !tbaa !13
  %323 = fpext float %322 to double
  %324 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %323, double %319)
  %325 = fptrunc double %324 to float
  %326 = load ptr, ptr %10, align 8, !tbaa !5
  %327 = load i32, ptr %7, align 4, !tbaa !9
  %328 = sext i32 %327 to i64
  %329 = getelementptr inbounds ptr, ptr %326, i64 %328
  %330 = load ptr, ptr %329, align 8, !tbaa !5
  %331 = getelementptr inbounds float, ptr %330, i64 0
  store float %325, ptr %331, align 4, !tbaa !13
  %332 = load ptr, ptr %9, align 8, !tbaa !5
  %333 = load i32, ptr %7, align 4, !tbaa !9
  %334 = sext i32 %333 to i64
  %335 = getelementptr inbounds ptr, ptr %332, i64 %334
  %336 = load ptr, ptr %335, align 8, !tbaa !5
  %337 = load i32, ptr %6, align 4, !tbaa !9
  %338 = sext i32 %337 to i64
  %339 = getelementptr inbounds float, ptr %336, i64 %338
  %340 = getelementptr inbounds float, ptr %339, i64 -5
  store ptr %340, ptr %11, align 8, !tbaa !5
  %341 = load ptr, ptr %11, align 8, !tbaa !5
  %342 = getelementptr inbounds float, ptr %341, i64 -5
  %343 = load float, ptr %342, align 4, !tbaa !13
  %344 = fpext float %343 to double
  %345 = load ptr, ptr %11, align 8, !tbaa !5
  %346 = getelementptr inbounds float, ptr %345, i64 -4
  %347 = load float, ptr %346, align 4, !tbaa !13
  %348 = fpext float %347 to double
  %349 = fmul double 2.160000e-01, %348
  %350 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %344, double %349)
  %351 = load ptr, ptr %11, align 8, !tbaa !5
  %352 = getelementptr inbounds float, ptr %351, i64 -3
  %353 = load float, ptr %352, align 4, !tbaa !13
  %354 = fpext float %353 to double
  %355 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %354, double %350)
  %356 = load ptr, ptr %11, align 8, !tbaa !5
  %357 = getelementptr inbounds float, ptr %356, i64 -1
  %358 = load float, ptr %357, align 4, !tbaa !13
  %359 = fpext float %358 to double
  %360 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %359, double %355)
  %361 = load ptr, ptr %11, align 8, !tbaa !5
  %362 = getelementptr inbounds float, ptr %361, i64 0
  %363 = load float, ptr %362, align 4, !tbaa !13
  %364 = fpext float %363 to double
  %365 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %364, double %360)
  %366 = load ptr, ptr %11, align 8, !tbaa !5
  %367 = getelementptr inbounds float, ptr %366, i64 1
  %368 = load float, ptr %367, align 4, !tbaa !13
  %369 = fpext float %368 to double
  %370 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %369, double %365)
  %371 = load ptr, ptr %11, align 8, !tbaa !5
  %372 = getelementptr inbounds float, ptr %371, i64 3
  %373 = load float, ptr %372, align 4, !tbaa !13
  %374 = fpext float %373 to double
  %375 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %374, double %370)
  %376 = load ptr, ptr %11, align 8, !tbaa !5
  %377 = getelementptr inbounds float, ptr %376, i64 4
  %378 = load float, ptr %377, align 4, !tbaa !13
  %379 = fpext float %378 to double
  %380 = call double @llvm.fmuladd.f64(double 3.440000e-01, double %379, double %375)
  %381 = fptrunc double %380 to float
  %382 = load ptr, ptr %10, align 8, !tbaa !5
  %383 = load i32, ptr %7, align 4, !tbaa !9
  %384 = sext i32 %383 to i64
  %385 = getelementptr inbounds ptr, ptr %382, i64 %384
  %386 = load ptr, ptr %385, align 8, !tbaa !5
  %387 = load i32, ptr %6, align 4, !tbaa !9
  %388 = sub nsw i32 %387, 5
  %389 = sext i32 %388 to i64
  %390 = getelementptr inbounds float, ptr %386, i64 %389
  store float %381, ptr %390, align 4, !tbaa !13
  %391 = load ptr, ptr %9, align 8, !tbaa !5
  %392 = load i32, ptr %7, align 4, !tbaa !9
  %393 = sext i32 %392 to i64
  %394 = getelementptr inbounds ptr, ptr %391, i64 %393
  %395 = load ptr, ptr %394, align 8, !tbaa !5
  %396 = load i32, ptr %6, align 4, !tbaa !9
  %397 = sext i32 %396 to i64
  %398 = getelementptr inbounds float, ptr %395, i64 %397
  %399 = getelementptr inbounds float, ptr %398, i64 -4
  store ptr %399, ptr %11, align 8, !tbaa !5
  %400 = load ptr, ptr %11, align 8, !tbaa !5
  %401 = getelementptr inbounds float, ptr %400, i64 -5
  %402 = load float, ptr %401, align 4, !tbaa !13
  %403 = fpext float %402 to double
  %404 = load ptr, ptr %11, align 8, !tbaa !5
  %405 = getelementptr inbounds float, ptr %404, i64 -4
  %406 = load float, ptr %405, align 4, !tbaa !13
  %407 = fpext float %406 to double
  %408 = fmul double 2.160000e-01, %407
  %409 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %403, double %408)
  %410 = load ptr, ptr %11, align 8, !tbaa !5
  %411 = getelementptr inbounds float, ptr %410, i64 -3
  %412 = load float, ptr %411, align 4, !tbaa !13
  %413 = fpext float %412 to double
  %414 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %413, double %409)
  %415 = load ptr, ptr %11, align 8, !tbaa !5
  %416 = getelementptr inbounds float, ptr %415, i64 -1
  %417 = load float, ptr %416, align 4, !tbaa !13
  %418 = fpext float %417 to double
  %419 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %418, double %414)
  %420 = load ptr, ptr %11, align 8, !tbaa !5
  %421 = getelementptr inbounds float, ptr %420, i64 0
  %422 = load float, ptr %421, align 4, !tbaa !13
  %423 = fpext float %422 to double
  %424 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %423, double %419)
  %425 = load ptr, ptr %11, align 8, !tbaa !5
  %426 = getelementptr inbounds float, ptr %425, i64 1
  %427 = load float, ptr %426, align 4, !tbaa !13
  %428 = fpext float %427 to double
  %429 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %428, double %424)
  %430 = load ptr, ptr %11, align 8, !tbaa !5
  %431 = getelementptr inbounds float, ptr %430, i64 3
  %432 = load float, ptr %431, align 4, !tbaa !13
  %433 = fpext float %432 to double
  %434 = call double @llvm.fmuladd.f64(double 5.600000e-01, double %433, double %429)
  %435 = fptrunc double %434 to float
  %436 = load ptr, ptr %10, align 8, !tbaa !5
  %437 = load i32, ptr %7, align 4, !tbaa !9
  %438 = sext i32 %437 to i64
  %439 = getelementptr inbounds ptr, ptr %436, i64 %438
  %440 = load ptr, ptr %439, align 8, !tbaa !5
  %441 = load i32, ptr %6, align 4, !tbaa !9
  %442 = sub nsw i32 %441, 4
  %443 = sext i32 %442 to i64
  %444 = getelementptr inbounds float, ptr %440, i64 %443
  store float %435, ptr %444, align 4, !tbaa !13
  %445 = load ptr, ptr %9, align 8, !tbaa !5
  %446 = load i32, ptr %7, align 4, !tbaa !9
  %447 = sext i32 %446 to i64
  %448 = getelementptr inbounds ptr, ptr %445, i64 %447
  %449 = load ptr, ptr %448, align 8, !tbaa !5
  %450 = load i32, ptr %6, align 4, !tbaa !9
  %451 = sext i32 %450 to i64
  %452 = getelementptr inbounds float, ptr %449, i64 %451
  %453 = getelementptr inbounds float, ptr %452, i64 -3
  store ptr %453, ptr %11, align 8, !tbaa !5
  %454 = load ptr, ptr %11, align 8, !tbaa !5
  %455 = getelementptr inbounds float, ptr %454, i64 -5
  %456 = load float, ptr %455, align 4, !tbaa !13
  %457 = fpext float %456 to double
  %458 = load ptr, ptr %11, align 8, !tbaa !5
  %459 = getelementptr inbounds float, ptr %458, i64 -4
  %460 = load float, ptr %459, align 4, !tbaa !13
  %461 = fpext float %460 to double
  %462 = fmul double 2.160000e-01, %461
  %463 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %457, double %462)
  %464 = load ptr, ptr %11, align 8, !tbaa !5
  %465 = getelementptr inbounds float, ptr %464, i64 -3
  %466 = load float, ptr %465, align 4, !tbaa !13
  %467 = fpext float %466 to double
  %468 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %467, double %463)
  %469 = load ptr, ptr %11, align 8, !tbaa !5
  %470 = getelementptr inbounds float, ptr %469, i64 -1
  %471 = load float, ptr %470, align 4, !tbaa !13
  %472 = fpext float %471 to double
  %473 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %472, double %468)
  %474 = load ptr, ptr %11, align 8, !tbaa !5
  %475 = getelementptr inbounds float, ptr %474, i64 0
  %476 = load float, ptr %475, align 4, !tbaa !13
  %477 = fpext float %476 to double
  %478 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %477, double %473)
  %479 = load ptr, ptr %11, align 8, !tbaa !5
  %480 = getelementptr inbounds float, ptr %479, i64 1
  %481 = load float, ptr %480, align 4, !tbaa !13
  %482 = fpext float %481 to double
  %483 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %482, double %478)
  %484 = load ptr, ptr %11, align 8, !tbaa !5
  %485 = getelementptr inbounds float, ptr %484, i64 2
  %486 = load float, ptr %485, align 4, !tbaa !13
  %487 = fpext float %486 to double
  %488 = call double @llvm.fmuladd.f64(double 5.600000e-01, double %487, double %483)
  %489 = fptrunc double %488 to float
  %490 = load ptr, ptr %10, align 8, !tbaa !5
  %491 = load i32, ptr %7, align 4, !tbaa !9
  %492 = sext i32 %491 to i64
  %493 = getelementptr inbounds ptr, ptr %490, i64 %492
  %494 = load ptr, ptr %493, align 8, !tbaa !5
  %495 = load i32, ptr %6, align 4, !tbaa !9
  %496 = sub nsw i32 %495, 3
  %497 = sext i32 %496 to i64
  %498 = getelementptr inbounds float, ptr %494, i64 %497
  store float %489, ptr %498, align 4, !tbaa !13
  %499 = load ptr, ptr %9, align 8, !tbaa !5
  %500 = load i32, ptr %7, align 4, !tbaa !9
  %501 = sext i32 %500 to i64
  %502 = getelementptr inbounds ptr, ptr %499, i64 %501
  %503 = load ptr, ptr %502, align 8, !tbaa !5
  %504 = load i32, ptr %6, align 4, !tbaa !9
  %505 = sext i32 %504 to i64
  %506 = getelementptr inbounds float, ptr %503, i64 %505
  %507 = getelementptr inbounds float, ptr %506, i64 -2
  store ptr %507, ptr %11, align 8, !tbaa !5
  %508 = load ptr, ptr %11, align 8, !tbaa !5
  %509 = getelementptr inbounds float, ptr %508, i64 -5
  %510 = load float, ptr %509, align 4, !tbaa !13
  %511 = fpext float %510 to double
  %512 = load ptr, ptr %11, align 8, !tbaa !5
  %513 = getelementptr inbounds float, ptr %512, i64 -4
  %514 = load float, ptr %513, align 4, !tbaa !13
  %515 = fpext float %514 to double
  %516 = fmul double 2.160000e-01, %515
  %517 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %511, double %516)
  %518 = load ptr, ptr %11, align 8, !tbaa !5
  %519 = getelementptr inbounds float, ptr %518, i64 -3
  %520 = load float, ptr %519, align 4, !tbaa !13
  %521 = fpext float %520 to double
  %522 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %521, double %517)
  %523 = load ptr, ptr %11, align 8, !tbaa !5
  %524 = getelementptr inbounds float, ptr %523, i64 -1
  %525 = load float, ptr %524, align 4, !tbaa !13
  %526 = fpext float %525 to double
  %527 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %526, double %522)
  %528 = load ptr, ptr %11, align 8, !tbaa !5
  %529 = getelementptr inbounds float, ptr %528, i64 0
  %530 = load float, ptr %529, align 4, !tbaa !13
  %531 = fpext float %530 to double
  %532 = call double @llvm.fmuladd.f64(double -4.850000e-01, double %531, double %527)
  %533 = load ptr, ptr %11, align 8, !tbaa !5
  %534 = getelementptr inbounds float, ptr %533, i64 1
  %535 = load float, ptr %534, align 4, !tbaa !13
  %536 = fpext float %535 to double
  %537 = call double @llvm.fmuladd.f64(double 2.430000e-01, double %536, double %532)
  %538 = fptrunc double %537 to float
  %539 = load ptr, ptr %10, align 8, !tbaa !5
  %540 = load i32, ptr %7, align 4, !tbaa !9
  %541 = sext i32 %540 to i64
  %542 = getelementptr inbounds ptr, ptr %539, i64 %541
  %543 = load ptr, ptr %542, align 8, !tbaa !5
  %544 = load i32, ptr %6, align 4, !tbaa !9
  %545 = sub nsw i32 %544, 2
  %546 = sext i32 %545 to i64
  %547 = getelementptr inbounds float, ptr %543, i64 %546
  store float %538, ptr %547, align 4, !tbaa !13
  %548 = load ptr, ptr %9, align 8, !tbaa !5
  %549 = load i32, ptr %7, align 4, !tbaa !9
  %550 = sext i32 %549 to i64
  %551 = getelementptr inbounds ptr, ptr %548, i64 %550
  %552 = load ptr, ptr %551, align 8, !tbaa !5
  %553 = load i32, ptr %6, align 4, !tbaa !9
  %554 = sext i32 %553 to i64
  %555 = getelementptr inbounds float, ptr %552, i64 %554
  %556 = getelementptr inbounds float, ptr %555, i64 -1
  store ptr %556, ptr %11, align 8, !tbaa !5
  %557 = load ptr, ptr %11, align 8, !tbaa !5
  %558 = getelementptr inbounds float, ptr %557, i64 -5
  %559 = load float, ptr %558, align 4, !tbaa !13
  %560 = fpext float %559 to double
  %561 = load ptr, ptr %11, align 8, !tbaa !5
  %562 = getelementptr inbounds float, ptr %561, i64 -4
  %563 = load float, ptr %562, align 4, !tbaa !13
  %564 = fpext float %563 to double
  %565 = fmul double 2.160000e-01, %564
  %566 = call double @llvm.fmuladd.f64(double 1.280000e-01, double %560, double %565)
  %567 = load ptr, ptr %11, align 8, !tbaa !5
  %568 = getelementptr inbounds float, ptr %567, i64 -3
  %569 = load float, ptr %568, align 4, !tbaa !13
  %570 = fpext float %569 to double
  %571 = call double @llvm.fmuladd.f64(double 2.160000e-01, double %570, double %566)
  %572 = load ptr, ptr %11, align 8, !tbaa !5
  %573 = getelementptr inbounds float, ptr %572, i64 -1
  %574 = load float, ptr %573, align 4, !tbaa !13
  %575 = fpext float %574 to double
  %576 = call double @llvm.fmuladd.f64(double -3.170000e-01, double %575, double %571)
  %577 = load ptr, ptr %11, align 8, !tbaa !5
  %578 = getelementptr inbounds float, ptr %577, i64 0
  %579 = load float, ptr %578, align 4, !tbaa !13
  %580 = fpext float %579 to double
  %581 = call double @llvm.fmuladd.f64(double -2.430000e-01, double %580, double %576)
  %582 = fptrunc double %581 to float
  %583 = load ptr, ptr %10, align 8, !tbaa !5
  %584 = load i32, ptr %7, align 4, !tbaa !9
  %585 = sext i32 %584 to i64
  %586 = getelementptr inbounds ptr, ptr %583, i64 %585
  %587 = load ptr, ptr %586, align 8, !tbaa !5
  %588 = load i32, ptr %6, align 4, !tbaa !9
  %589 = sub nsw i32 %588, 1
  %590 = sext i32 %589 to i64
  %591 = getelementptr inbounds float, ptr %587, i64 %590
  store float %582, ptr %591, align 4, !tbaa !13
  br label %592

592:                                              ; preds = %98
  %593 = load i32, ptr %7, align 4, !tbaa !9
  %594 = add nsw i32 %593, 1
  store i32 %594, ptr %7, align 4, !tbaa !9
  br label %22, !llvm.loop !17

595:                                              ; preds = %22
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #4
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %5) #4
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !6, i64 16}
!12 = !{!"_ZTS12ImageContent", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !6, i64 48, !6, i64 56, !6, i64 64, !6, i64 72}
!13 = !{!14, !14, i64 0}
!14 = !{!"float", !7, i64 0}
!15 = distinct !{!15, !16}
!16 = !{!"llvm.loop.mustprogress"}
!17 = distinct !{!17, !16}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80)) local_unnamed_addr #0 align 2

; Function Attrs: inlinehint mustprogress nounwind uwtable
declare dso_local noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80)) local_unnamed_addr #0 align 2

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: mustprogress nounwind uwtable
define dso_local void @_Z7DerXXH9P12ImageContentS0_(ptr noundef nonnull %0, ptr nocapture noundef readonly %1) local_unnamed_addr #2 {
  %3 = tail call noundef i32 @_ZNK12ImageContent1yEv(ptr noundef nonnull align 8 dereferenceable(80) %0)
  %4 = tail call noundef i32 @_ZNK12ImageContent1xEv(ptr noundef nonnull align 8 dereferenceable(80) %0)
  %5 = getelementptr inbounds i8, ptr %0, i64 16
  %6 = load ptr, ptr %5, align 8, !tbaa !5
  %7 = getelementptr inbounds i8, ptr %1, i64 16
  %8 = load ptr, ptr %7, align 8, !tbaa !5
  %9 = icmp sgt i32 %3, 0
  br i1 %9, label %.preheader.lr.ph, label %._crit_edge144

.preheader.lr.ph:                                 ; preds = %2
  %10 = add i32 %4, -5
  %11 = icmp sgt i32 %4, 10
  %12 = sext i32 %4 to i64
  %13 = sext i32 %10 to i64
  %wide.trip.count149 = zext nneg i32 %3 to i64
  %wide.trip.count = zext i32 %10 to i64
  %14 = shl nuw nsw i64 %wide.trip.count, 2
  %15 = add nsw i64 %wide.trip.count, -5
  %min.iters.check = icmp ult i64 %15, 4
  %n.vec = and i64 %15, -4
  %ind.end = add nsw i64 %n.vec, 5
  %cmp.n = icmp eq i64 %15, %n.vec
  br label %.preheader

.preheader:                                       ; preds = %.preheader.lr.ph, %._crit_edge
  %indvars.iv146 = phi i64 [ 0, %.preheader.lr.ph ], [ %indvars.iv.next147, %._crit_edge ]
  %16 = getelementptr inbounds ptr, ptr %6, i64 %indvars.iv146
  %17 = load ptr, ptr %16, align 8, !tbaa !11
  %18 = getelementptr inbounds ptr, ptr %8, i64 %indvars.iv146
  %19 = load ptr, ptr %18, align 8, !tbaa !11
  br i1 %11, label %.lr.ph.preheader, label %._crit_edge

.lr.ph.preheader:                                 ; preds = %.preheader
  br i1 %min.iters.check, label %.lr.ph.preheader163, label %vector.memcheck

vector.memcheck:                                  ; preds = %.lr.ph.preheader
  %scevgep153 = getelementptr i8, ptr %19, i64 %14
  %20 = getelementptr i8, ptr %17, i64 %14
  %bound0 = icmp ult ptr %19, %20
  %bound1 = icmp ult ptr %17, %scevgep153
  %found.conflict = and i1 %bound0, %bound1
  br i1 %found.conflict, label %.lr.ph.preheader163, label %vector.body

vector.body:                                      ; preds = %vector.memcheck, %vector.body
  %index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.memcheck ]
  %offset.idx = add i64 %index, 5
  %21 = getelementptr inbounds float, ptr %17, i64 %offset.idx
  %22 = getelementptr inbounds i8, ptr %21, i64 -20
  %wide.load = load <4 x float>, ptr %22, align 4, !tbaa !12, !alias.scope !14
  %23 = fpext <4 x float> %wide.load to <4 x double>
  %24 = getelementptr inbounds i8, ptr %21, i64 -16
  %wide.load155 = load <4 x float>, ptr %24, align 4, !tbaa !12, !alias.scope !14
  %25 = fpext <4 x float> %wide.load155 to <4 x double>
  %26 = fmul <4 x double> %25, <double 2.160000e-01, double 2.160000e-01, double 2.160000e-01, double 2.160000e-01>
  %27 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %23, <4 x double> <double 1.280000e-01, double 1.280000e-01, double 1.280000e-01, double 1.280000e-01>, <4 x double> %26)
  %28 = getelementptr inbounds i8, ptr %21, i64 -12
  %wide.load156 = load <4 x float>, ptr %28, align 4, !tbaa !12, !alias.scope !14
  %29 = fpext <4 x float> %wide.load156 to <4 x double>
  %30 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %29, <4 x double> <double 2.160000e-01, double 2.160000e-01, double 2.160000e-01, double 2.160000e-01>, <4 x double> %27)
  %31 = getelementptr inbounds i8, ptr %21, i64 -4
  %wide.load157 = load <4 x float>, ptr %31, align 4, !tbaa !12, !alias.scope !14
  %32 = fpext <4 x float> %wide.load157 to <4 x double>
  %33 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %32, <4 x double> <double -3.170000e-01, double -3.170000e-01, double -3.170000e-01, double -3.170000e-01>, <4 x double> %30)
  %wide.load158 = load <4 x float>, ptr %21, align 4, !tbaa !12, !alias.scope !14
  %34 = fpext <4 x float> %wide.load158 to <4 x double>
  %35 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %34, <4 x double> <double -4.850000e-01, double -4.850000e-01, double -4.850000e-01, double -4.850000e-01>, <4 x double> %33)
  %36 = getelementptr inbounds i8, ptr %21, i64 4
  %wide.load159 = load <4 x float>, ptr %36, align 4, !tbaa !12, !alias.scope !14
  %37 = fpext <4 x float> %wide.load159 to <4 x double>
  %38 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %37, <4 x double> <double -3.170000e-01, double -3.170000e-01, double -3.170000e-01, double -3.170000e-01>, <4 x double> %35)
  %39 = getelementptr inbounds i8, ptr %21, i64 12
  %wide.load160 = load <4 x float>, ptr %39, align 4, !tbaa !12, !alias.scope !14
  %40 = fpext <4 x float> %wide.load160 to <4 x double>
  %41 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %40, <4 x double> <double 2.160000e-01, double 2.160000e-01, double 2.160000e-01, double 2.160000e-01>, <4 x double> %38)
  %42 = getelementptr inbounds i8, ptr %21, i64 16
  %wide.load161 = load <4 x float>, ptr %42, align 4, !tbaa !12, !alias.scope !14
  %43 = fpext <4 x float> %wide.load161 to <4 x double>
  %44 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %43, <4 x double> <double 2.160000e-01, double 2.160000e-01, double 2.160000e-01, double 2.160000e-01>, <4 x double> %41)
  %45 = getelementptr inbounds i8, ptr %21, i64 20
  %wide.load162 = load <4 x float>, ptr %45, align 4, !tbaa !12, !alias.scope !14
  %46 = fpext <4 x float> %wide.load162 to <4 x double>
  %47 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %46, <4 x double> <double 1.280000e-01, double 1.280000e-01, double 1.280000e-01, double 1.280000e-01>, <4 x double> %44)
  %48 = fptrunc <4 x double> %47 to <4 x float>
  %49 = getelementptr inbounds float, ptr %19, i64 %offset.idx
  store <4 x float> %48, ptr %49, align 4, !tbaa !12, !alias.scope !17, !noalias !14
  %index.next = add nuw i64 %index, 4
  %50 = icmp eq i64 %index.next, %n.vec
  br i1 %50, label %middle.block, label %vector.body, !llvm.loop !19

middle.block:                                     ; preds = %vector.body
  br i1 %cmp.n, label %._crit_edge, label %.lr.ph.preheader163

.lr.ph.preheader163:                              ; preds = %middle.block, %vector.memcheck, %.lr.ph.preheader
  %indvars.iv.ph = phi i64 [ 5, %vector.memcheck ], [ 5, %.lr.ph.preheader ], [ %ind.end, %middle.block ]
  br label %.lr.ph

.lr.ph:                                           ; preds = %.lr.ph.preheader163, %.lr.ph
  %indvars.iv = phi i64 [ %indvars.iv.next, %.lr.ph ], [ %indvars.iv.ph, %.lr.ph.preheader163 ]
  %51 = getelementptr inbounds float, ptr %17, i64 %indvars.iv
  %52 = getelementptr inbounds i8, ptr %51, i64 -20
  %53 = load float, ptr %52, align 4, !tbaa !12
  %54 = fpext float %53 to double
  %55 = getelementptr inbounds i8, ptr %51, i64 -16
  %56 = load float, ptr %55, align 4, !tbaa !12
  %57 = fpext float %56 to double
  %58 = fmul double %57, 2.160000e-01
  %59 = tail call double @llvm.fmuladd.f64(double %54, double 1.280000e-01, double %58)
  %60 = getelementptr inbounds i8, ptr %51, i64 -12
  %61 = load float, ptr %60, align 4, !tbaa !12
  %62 = fpext float %61 to double
  %63 = tail call double @llvm.fmuladd.f64(double %62, double 2.160000e-01, double %59)
  %64 = getelementptr inbounds i8, ptr %51, i64 -4
  %65 = load float, ptr %64, align 4, !tbaa !12
  %66 = fpext float %65 to double
  %67 = tail call double @llvm.fmuladd.f64(double %66, double -3.170000e-01, double %63)
  %68 = load float, ptr %51, align 4, !tbaa !12
  %69 = fpext float %68 to double
  %70 = tail call double @llvm.fmuladd.f64(double %69, double -4.850000e-01, double %67)
  %71 = getelementptr inbounds i8, ptr %51, i64 4
  %72 = load float, ptr %71, align 4, !tbaa !12
  %73 = fpext float %72 to double
  %74 = tail call double @llvm.fmuladd.f64(double %73, double -3.170000e-01, double %70)
  %75 = getelementptr inbounds i8, ptr %51, i64 12
  %76 = load float, ptr %75, align 4, !tbaa !12
  %77 = fpext float %76 to double
  %78 = tail call double @llvm.fmuladd.f64(double %77, double 2.160000e-01, double %74)
  %79 = getelementptr inbounds i8, ptr %51, i64 16
  %80 = load float, ptr %79, align 4, !tbaa !12
  %81 = fpext float %80 to double
  %82 = tail call double @llvm.fmuladd.f64(double %81, double 2.160000e-01, double %78)
  %83 = getelementptr inbounds i8, ptr %51, i64 20
  %84 = load float, ptr %83, align 4, !tbaa !12
  %85 = fpext float %84 to double
  %86 = tail call double @llvm.fmuladd.f64(double %85, double 1.280000e-01, double %82)
  %87 = fptrunc double %86 to float
  %88 = getelementptr inbounds float, ptr %19, i64 %indvars.iv
  store float %87, ptr %88, align 4, !tbaa !12
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
  br i1 %exitcond.not, label %._crit_edge, label %.lr.ph, !llvm.loop !23

._crit_edge:                                      ; preds = %.lr.ph, %middle.block, %.preheader
  %89 = getelementptr inbounds i8, ptr %17, i64 16
  %90 = load float, ptr %17, align 4, !tbaa !12
  %91 = fpext float %90 to double
  %92 = getelementptr inbounds i8, ptr %17, i64 4
  %93 = load float, ptr %92, align 4, !tbaa !12
  %94 = fpext float %93 to double
  %95 = fmul double %94, 2.160000e-01
  %96 = tail call double @llvm.fmuladd.f64(double %91, double 3.440000e-01, double %95)
  %97 = getelementptr inbounds i8, ptr %17, i64 12
  %98 = load float, ptr %97, align 4, !tbaa !12
  %99 = fpext float %98 to double
  %100 = tail call double @llvm.fmuladd.f64(double %99, double -3.170000e-01, double %96)
  %101 = load float, ptr %89, align 4, !tbaa !12
  %102 = fpext float %101 to double
  %103 = tail call double @llvm.fmuladd.f64(double %102, double -4.850000e-01, double %100)
  %104 = getelementptr inbounds i8, ptr %17, i64 20
  %105 = load float, ptr %104, align 4, !tbaa !12
  %106 = fpext float %105 to double
  %107 = tail call double @llvm.fmuladd.f64(double %106, double -3.170000e-01, double %103)
  %108 = getelementptr inbounds i8, ptr %17, i64 28
  %109 = load float, ptr %108, align 4, !tbaa !12
  %110 = fpext float %109 to double
  %111 = tail call double @llvm.fmuladd.f64(double %110, double 2.160000e-01, double %107)
  %112 = getelementptr inbounds i8, ptr %17, i64 32
  %113 = load float, ptr %112, align 4, !tbaa !12
  %114 = fpext float %113 to double
  %115 = tail call double @llvm.fmuladd.f64(double %114, double 2.160000e-01, double %111)
  %116 = getelementptr inbounds i8, ptr %17, i64 36
  %117 = load float, ptr %116, align 4, !tbaa !12
  %118 = fpext float %117 to double
  %119 = tail call double @llvm.fmuladd.f64(double %118, double 1.280000e-01, double %115)
  %120 = fptrunc double %119 to float
  %121 = getelementptr inbounds i8, ptr %19, i64 16
  store float %120, ptr %121, align 4, !tbaa !12
  %122 = load float, ptr %17, align 4, !tbaa !12
  %123 = fpext float %122 to double
  %124 = getelementptr inbounds i8, ptr %17, i64 8
  %125 = load float, ptr %124, align 4, !tbaa !12
  %126 = fpext float %125 to double
  %127 = fmul double %126, -3.170000e-01
  %128 = tail call double @llvm.fmuladd.f64(double %123, double 5.600000e-01, double %127)
  %129 = load float, ptr %97, align 4, !tbaa !12
  %130 = fpext float %129 to double
  %131 = tail call double @llvm.fmuladd.f64(double %130, double -4.850000e-01, double %128)
  %132 = load float, ptr %89, align 4, !tbaa !12
  %133 = fpext float %132 to double
  %134 = tail call double @llvm.fmuladd.f64(double %133, double -3.170000e-01, double %131)
  %135 = getelementptr inbounds i8, ptr %17, i64 24
  %136 = load float, ptr %135, align 4, !tbaa !12
  %137 = fpext float %136 to double
  %138 = tail call double @llvm.fmuladd.f64(double %137, double 2.160000e-01, double %134)
  %139 = load float, ptr %108, align 4, !tbaa !12
  %140 = fpext float %139 to double
  %141 = tail call double @llvm.fmuladd.f64(double %140, double 2.160000e-01, double %138)
  %142 = load float, ptr %112, align 4, !tbaa !12
  %143 = fpext float %142 to double
  %144 = tail call double @llvm.fmuladd.f64(double %143, double 1.280000e-01, double %141)
  %145 = fptrunc double %144 to float
  %146 = getelementptr inbounds i8, ptr %19, i64 12
  store float %145, ptr %146, align 4, !tbaa !12
  %147 = load float, ptr %17, align 4, !tbaa !12
  %148 = fpext float %147 to double
  %149 = load float, ptr %92, align 4, !tbaa !12
  %150 = fpext float %149 to double
  %151 = fmul double %150, -3.170000e-01
  %152 = tail call double @llvm.fmuladd.f64(double %148, double 5.600000e-01, double %151)
  %153 = load float, ptr %124, align 4, !tbaa !12
  %154 = fpext float %153 to double
  %155 = tail call double @llvm.fmuladd.f64(double %154, double -4.850000e-01, double %152)
  %156 = load float, ptr %97, align 4, !tbaa !12
  %157 = fpext float %156 to double
  %158 = tail call double @llvm.fmuladd.f64(double %157, double -3.170000e-01, double %155)
  %159 = load float, ptr %104, align 4, !tbaa !12
  %160 = fpext float %159 to double
  %161 = tail call double @llvm.fmuladd.f64(double %160, double 2.160000e-01, double %158)
  %162 = load float, ptr %135, align 4, !tbaa !12
  %163 = fpext float %162 to double
  %164 = tail call double @llvm.fmuladd.f64(double %163, double 2.160000e-01, double %161)
  %165 = load float, ptr %108, align 4, !tbaa !12
  %166 = fpext float %165 to double
  %167 = tail call double @llvm.fmuladd.f64(double %166, double 1.280000e-01, double %164)
  %168 = fptrunc double %167 to float
  %169 = getelementptr inbounds i8, ptr %19, i64 8
  store float %168, ptr %169, align 4, !tbaa !12
  %170 = load float, ptr %17, align 4, !tbaa !12
  %171 = fpext float %170 to double
  %172 = load float, ptr %92, align 4, !tbaa !12
  %173 = fpext float %172 to double
  %174 = fmul double %173, -4.850000e-01
  %175 = tail call double @llvm.fmuladd.f64(double %171, double 2.430000e-01, double %174)
  %176 = load float, ptr %124, align 4, !tbaa !12
  %177 = fpext float %176 to double
  %178 = tail call double @llvm.fmuladd.f64(double %177, double -3.170000e-01, double %175)
  %179 = load float, ptr %89, align 4, !tbaa !12
  %180 = fpext float %179 to double
  %181 = tail call double @llvm.fmuladd.f64(double %180, double 2.160000e-01, double %178)
  %182 = load float, ptr %104, align 4, !tbaa !12
  %183 = fpext float %182 to double
  %184 = tail call double @llvm.fmuladd.f64(double %183, double 2.160000e-01, double %181)
  %185 = load float, ptr %135, align 4, !tbaa !12
  %186 = fpext float %185 to double
  %187 = tail call double @llvm.fmuladd.f64(double %186, double 1.280000e-01, double %184)
  %188 = fptrunc double %187 to float
  %189 = getelementptr inbounds i8, ptr %19, i64 4
  store float %188, ptr %189, align 4, !tbaa !12
  %190 = load float, ptr %17, align 4, !tbaa !12
  %191 = fpext float %190 to double
  %192 = load float, ptr %92, align 4, !tbaa !12
  %193 = fpext float %192 to double
  %194 = fmul double %193, -3.170000e-01
  %195 = tail call double @llvm.fmuladd.f64(double %191, double -2.430000e-01, double %194)
  %196 = load float, ptr %97, align 4, !tbaa !12
  %197 = fpext float %196 to double
  %198 = tail call double @llvm.fmuladd.f64(double %197, double 2.160000e-01, double %195)
  %199 = load float, ptr %89, align 4, !tbaa !12
  %200 = fpext float %199 to double
  %201 = tail call double @llvm.fmuladd.f64(double %200, double 2.160000e-01, double %198)
  %202 = load float, ptr %104, align 4, !tbaa !12
  %203 = fpext float %202 to double
  %204 = tail call double @llvm.fmuladd.f64(double %203, double 1.280000e-01, double %201)
  %205 = fptrunc double %204 to float
  store float %205, ptr %19, align 4, !tbaa !12
  %206 = getelementptr inbounds float, ptr %17, i64 %12
  %207 = getelementptr inbounds i8, ptr %206, i64 -20
  %208 = getelementptr inbounds i8, ptr %206, i64 -40
  %209 = load float, ptr %208, align 4, !tbaa !12
  %210 = fpext float %209 to double
  %211 = getelementptr inbounds i8, ptr %206, i64 -36
  %212 = load float, ptr %211, align 4, !tbaa !12
  %213 = fpext float %212 to double
  %214 = fmul double %213, 2.160000e-01
  %215 = tail call double @llvm.fmuladd.f64(double %210, double 1.280000e-01, double %214)
  %216 = getelementptr inbounds i8, ptr %206, i64 -32
  %217 = load float, ptr %216, align 4, !tbaa !12
  %218 = fpext float %217 to double
  %219 = tail call double @llvm.fmuladd.f64(double %218, double 2.160000e-01, double %215)
  %220 = getelementptr inbounds i8, ptr %206, i64 -24
  %221 = load float, ptr %220, align 4, !tbaa !12
  %222 = fpext float %221 to double
  %223 = tail call double @llvm.fmuladd.f64(double %222, double -3.170000e-01, double %219)
  %224 = load float, ptr %207, align 4, !tbaa !12
  %225 = fpext float %224 to double
  %226 = tail call double @llvm.fmuladd.f64(double %225, double -4.850000e-01, double %223)
  %227 = getelementptr inbounds i8, ptr %206, i64 -16
  %228 = load float, ptr %227, align 4, !tbaa !12
  %229 = fpext float %228 to double
  %230 = tail call double @llvm.fmuladd.f64(double %229, double -3.170000e-01, double %226)
  %231 = getelementptr inbounds i8, ptr %206, i64 -8
  %232 = load float, ptr %231, align 4, !tbaa !12
  %233 = fpext float %232 to double
  %234 = tail call double @llvm.fmuladd.f64(double %233, double 2.160000e-01, double %230)
  %235 = getelementptr inbounds i8, ptr %206, i64 -4
  %236 = load float, ptr %235, align 4, !tbaa !12
  %237 = fpext float %236 to double
  %238 = tail call double @llvm.fmuladd.f64(double %237, double 3.440000e-01, double %234)
  %239 = fptrunc double %238 to float
  %240 = getelementptr inbounds float, ptr %19, i64 %13
  store float %239, ptr %240, align 4, !tbaa !12
  %241 = load float, ptr %211, align 4, !tbaa !12
  %242 = fpext float %241 to double
  %243 = load float, ptr %216, align 4, !tbaa !12
  %244 = fpext float %243 to double
  %245 = fmul double %244, 2.160000e-01
  %246 = tail call double @llvm.fmuladd.f64(double %242, double 1.280000e-01, double %245)
  %247 = getelementptr inbounds i8, ptr %206, i64 -28
  %248 = load float, ptr %247, align 4, !tbaa !12
  %249 = fpext float %248 to double
  %250 = tail call double @llvm.fmuladd.f64(double %249, double 2.160000e-01, double %246)
  %251 = load float, ptr %207, align 4, !tbaa !12
  %252 = fpext float %251 to double
  %253 = tail call double @llvm.fmuladd.f64(double %252, double -3.170000e-01, double %250)
  %254 = load float, ptr %227, align 4, !tbaa !12
  %255 = fpext float %254 to double
  %256 = tail call double @llvm.fmuladd.f64(double %255, double -4.850000e-01, double %253)
  %257 = getelementptr inbounds i8, ptr %206, i64 -12
  %258 = load float, ptr %257, align 4, !tbaa !12
  %259 = fpext float %258 to double
  %260 = tail call double @llvm.fmuladd.f64(double %259, double -3.170000e-01, double %256)
  %261 = load float, ptr %235, align 4, !tbaa !12
  %262 = fpext float %261 to double
  %263 = tail call double @llvm.fmuladd.f64(double %262, double 5.600000e-01, double %260)
  %264 = fptrunc double %263 to float
  %265 = getelementptr float, ptr %19, i64 %12
  %266 = getelementptr i8, ptr %265, i64 -16
  store float %264, ptr %266, align 4, !tbaa !12
  %267 = load float, ptr %216, align 4, !tbaa !12
  %268 = fpext float %267 to double
  %269 = load float, ptr %247, align 4, !tbaa !12
  %270 = fpext float %269 to double
  %271 = fmul double %270, 2.160000e-01
  %272 = tail call double @llvm.fmuladd.f64(double %268, double 1.280000e-01, double %271)
  %273 = load float, ptr %220, align 4, !tbaa !12
  %274 = fpext float %273 to double
  %275 = tail call double @llvm.fmuladd.f64(double %274, double 2.160000e-01, double %272)
  %276 = load float, ptr %227, align 4, !tbaa !12
  %277 = fpext float %276 to double
  %278 = tail call double @llvm.fmuladd.f64(double %277, double -3.170000e-01, double %275)
  %279 = load float, ptr %257, align 4, !tbaa !12
  %280 = fpext float %279 to double
  %281 = tail call double @llvm.fmuladd.f64(double %280, double -4.850000e-01, double %278)
  %282 = load float, ptr %231, align 4, !tbaa !12
  %283 = fpext float %282 to double
  %284 = tail call double @llvm.fmuladd.f64(double %283, double -3.170000e-01, double %281)
  %285 = load float, ptr %235, align 4, !tbaa !12
  %286 = fpext float %285 to double
  %287 = tail call double @llvm.fmuladd.f64(double %286, double 5.600000e-01, double %284)
  %288 = fptrunc double %287 to float
  %289 = getelementptr i8, ptr %265, i64 -12
  store float %288, ptr %289, align 4, !tbaa !12
  %290 = load float, ptr %247, align 4, !tbaa !12
  %291 = fpext float %290 to double
  %292 = load float, ptr %220, align 4, !tbaa !12
  %293 = fpext float %292 to double
  %294 = fmul double %293, 2.160000e-01
  %295 = tail call double @llvm.fmuladd.f64(double %291, double 1.280000e-01, double %294)
  %296 = load float, ptr %207, align 4, !tbaa !12
  %297 = fpext float %296 to double
  %298 = tail call double @llvm.fmuladd.f64(double %297, double 2.160000e-01, double %295)
  %299 = load float, ptr %257, align 4, !tbaa !12
  %300 = fpext float %299 to double
  %301 = tail call double @llvm.fmuladd.f64(double %300, double -3.170000e-01, double %298)
  %302 = load float, ptr %231, align 4, !tbaa !12
  %303 = fpext float %302 to double
  %304 = tail call double @llvm.fmuladd.f64(double %303, double -4.850000e-01, double %301)
  %305 = load float, ptr %235, align 4, !tbaa !12
  %306 = fpext float %305 to double
  %307 = tail call double @llvm.fmuladd.f64(double %306, double 2.430000e-01, double %304)
  %308 = fptrunc double %307 to float
  %309 = getelementptr i8, ptr %265, i64 -8
  store float %308, ptr %309, align 4, !tbaa !12
  %310 = load float, ptr %220, align 4, !tbaa !12
  %311 = fpext float %310 to double
  %312 = load float, ptr %207, align 4, !tbaa !12
  %313 = fpext float %312 to double
  %314 = fmul double %313, 2.160000e-01
  %315 = tail call double @llvm.fmuladd.f64(double %311, double 1.280000e-01, double %314)
  %316 = load float, ptr %227, align 4, !tbaa !12
  %317 = fpext float %316 to double
  %318 = tail call double @llvm.fmuladd.f64(double %317, double 2.160000e-01, double %315)
  %319 = load float, ptr %231, align 4, !tbaa !12
  %320 = fpext float %319 to double
  %321 = tail call double @llvm.fmuladd.f64(double %320, double -3.170000e-01, double %318)
  %322 = load float, ptr %235, align 4, !tbaa !12
  %323 = fpext float %322 to double
  %324 = tail call double @llvm.fmuladd.f64(double %323, double -2.430000e-01, double %321)
  %325 = fptrunc double %324 to float
  %326 = getelementptr i8, ptr %265, i64 -4
  store float %325, ptr %326, align 4, !tbaa !12
  %indvars.iv.next147 = add nuw nsw i64 %indvars.iv146, 1
  %exitcond150.not = icmp eq i64 %indvars.iv.next147, %wide.trip.count149
  br i1 %exitcond150.not, label %._crit_edge144, label %.preheader, !llvm.loop !24

._crit_edge144:                                   ; preds = %._crit_edge, %2
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x double> @llvm.fmuladd.v4f64(<4 x double>, <4 x double>, <4 x double>) #3

attributes #0 = { inlinehint mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { mustprogress nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !10, i64 16}
!6 = !{!"_ZTS12ImageContent", !7, i64 0, !7, i64 4, !7, i64 8, !7, i64 12, !10, i64 16, !10, i64 24, !10, i64 32, !10, i64 40, !10, i64 48, !10, i64 56, !10, i64 64, !10, i64 72}
!7 = !{!"int", !8, i64 0}
!8 = !{!"omnipotent char", !9, i64 0}
!9 = !{!"Simple C++ TBAA"}
!10 = !{!"any pointer", !8, i64 0}
!11 = !{!10, !10, i64 0}
!12 = !{!13, !13, i64 0}
!13 = !{!"float", !8, i64 0}
!14 = !{!15}
!15 = distinct !{!15, !16}
!16 = distinct !{!16, !"LVerDomain"}
!17 = !{!18}
!18 = distinct !{!18, !16}
!19 = distinct !{!19, !20, !21, !22}
!20 = !{!"llvm.loop.mustprogress"}
!21 = !{!"llvm.loop.isvectorized", i32 1}
!22 = !{!"llvm.loop.unroll.runtime.disable"}
!23 = distinct !{!23, !20, !21}
!24 = distinct !{!24, !20}


; Effective O3 passes: BDCEPass,CorrelatedValuePropagationPass,EarlyCSEPass,GVNPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LCSSAPass,LICMPass,LoopInstSimplifyPass,LoopLoadEliminationPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,LoopVectorizePass,PostOrderFunctionAttrsPass,SROAPass,SimplifyCFGPass,TailCallElimPass