; LLVM IR from InsightSoftwareConsortium/ITK :: Modules/ThirdParty/MINC/src/libminc/nifti (nifti1_io)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.mat33 = type { [3 x [3 x float]] }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #1

; Function Attrs: nounwind uwtable
define dso_local void @nifti_mat33_inverse(ptr dead_on_unwind noalias writable sret(%struct.mat33) align 4 %0, ptr noundef byval(%struct.mat33) align 8 %1) #2 {
  %3 = alloca double, align 8
  %4 = alloca double, align 8
  %5 = alloca double, align 8
  %6 = alloca double, align 8
  %7 = alloca double, align 8
  %8 = alloca double, align 8
  %9 = alloca double, align 8
  %10 = alloca double, align 8
  %11 = alloca double, align 8
  %12 = alloca double, align 8
  call void @llvm.lifetime.start.p0(i64 8, ptr %3) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %4) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #3
  %13 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %14 = getelementptr inbounds [3 x [3 x float]], ptr %13, i64 0, i64 0
  %15 = getelementptr inbounds [3 x float], ptr %14, i64 0, i64 0
  %16 = load float, ptr %15, align 8, !tbaa !5
  %17 = fpext float %16 to double
  store double %17, ptr %3, align 8, !tbaa !9
  %18 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %19 = getelementptr inbounds [3 x [3 x float]], ptr %18, i64 0, i64 0
  %20 = getelementptr inbounds [3 x float], ptr %19, i64 0, i64 1
  %21 = load float, ptr %20, align 4, !tbaa !5
  %22 = fpext float %21 to double
  store double %22, ptr %4, align 8, !tbaa !9
  %23 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %24 = getelementptr inbounds [3 x [3 x float]], ptr %23, i64 0, i64 0
  %25 = getelementptr inbounds [3 x float], ptr %24, i64 0, i64 2
  %26 = load float, ptr %25, align 8, !tbaa !5
  %27 = fpext float %26 to double
  store double %27, ptr %5, align 8, !tbaa !9
  %28 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %29 = getelementptr inbounds [3 x [3 x float]], ptr %28, i64 0, i64 1
  %30 = getelementptr inbounds [3 x float], ptr %29, i64 0, i64 0
  %31 = load float, ptr %30, align 4, !tbaa !5
  %32 = fpext float %31 to double
  store double %32, ptr %6, align 8, !tbaa !9
  %33 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %34 = getelementptr inbounds [3 x [3 x float]], ptr %33, i64 0, i64 1
  %35 = getelementptr inbounds [3 x float], ptr %34, i64 0, i64 1
  %36 = load float, ptr %35, align 4, !tbaa !5
  %37 = fpext float %36 to double
  store double %37, ptr %7, align 8, !tbaa !9
  %38 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %39 = getelementptr inbounds [3 x [3 x float]], ptr %38, i64 0, i64 1
  %40 = getelementptr inbounds [3 x float], ptr %39, i64 0, i64 2
  %41 = load float, ptr %40, align 4, !tbaa !5
  %42 = fpext float %41 to double
  store double %42, ptr %8, align 8, !tbaa !9
  %43 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %44 = getelementptr inbounds [3 x [3 x float]], ptr %43, i64 0, i64 2
  %45 = getelementptr inbounds [3 x float], ptr %44, i64 0, i64 0
  %46 = load float, ptr %45, align 8, !tbaa !5
  %47 = fpext float %46 to double
  store double %47, ptr %9, align 8, !tbaa !9
  %48 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %49 = getelementptr inbounds [3 x [3 x float]], ptr %48, i64 0, i64 2
  %50 = getelementptr inbounds [3 x float], ptr %49, i64 0, i64 1
  %51 = load float, ptr %50, align 4, !tbaa !5
  %52 = fpext float %51 to double
  store double %52, ptr %10, align 8, !tbaa !9
  %53 = getelementptr inbounds %struct.mat33, ptr %1, i32 0, i32 0
  %54 = getelementptr inbounds [3 x [3 x float]], ptr %53, i64 0, i64 2
  %55 = getelementptr inbounds [3 x float], ptr %54, i64 0, i64 2
  %56 = load float, ptr %55, align 8, !tbaa !5
  %57 = fpext float %56 to double
  store double %57, ptr %11, align 8, !tbaa !9
  %58 = load double, ptr %3, align 8, !tbaa !9
  %59 = load double, ptr %7, align 8, !tbaa !9
  %60 = fmul double %58, %59
  %61 = load double, ptr %11, align 8, !tbaa !9
  %62 = load double, ptr %3, align 8, !tbaa !9
  %63 = load double, ptr %10, align 8, !tbaa !9
  %64 = fmul double %62, %63
  %65 = load double, ptr %8, align 8, !tbaa !9
  %66 = fmul double %64, %65
  %67 = fneg double %66
  %68 = call double @llvm.fmuladd.f64(double %60, double %61, double %67)
  %69 = load double, ptr %6, align 8, !tbaa !9
  %70 = load double, ptr %4, align 8, !tbaa !9
  %71 = fmul double %69, %70
  %72 = load double, ptr %11, align 8, !tbaa !9
  %73 = fneg double %71
  %74 = call double @llvm.fmuladd.f64(double %73, double %72, double %68)
  %75 = load double, ptr %6, align 8, !tbaa !9
  %76 = load double, ptr %10, align 8, !tbaa !9
  %77 = fmul double %75, %76
  %78 = load double, ptr %5, align 8, !tbaa !9
  %79 = call double @llvm.fmuladd.f64(double %77, double %78, double %74)
  %80 = load double, ptr %9, align 8, !tbaa !9
  %81 = load double, ptr %4, align 8, !tbaa !9
  %82 = fmul double %80, %81
  %83 = load double, ptr %8, align 8, !tbaa !9
  %84 = call double @llvm.fmuladd.f64(double %82, double %83, double %79)
  %85 = load double, ptr %9, align 8, !tbaa !9
  %86 = load double, ptr %7, align 8, !tbaa !9
  %87 = fmul double %85, %86
  %88 = load double, ptr %5, align 8, !tbaa !9
  %89 = fneg double %87
  %90 = call double @llvm.fmuladd.f64(double %89, double %88, double %84)
  store double %90, ptr %12, align 8, !tbaa !9
  %91 = load double, ptr %12, align 8, !tbaa !9
  %92 = fpext double %91 to x86_fp80
  %93 = fcmp une x86_fp80 %92, 0xK00000000000000000000
  br i1 %93, label %94, label %99

94:                                               ; preds = %2
  %95 = load double, ptr %12, align 8, !tbaa !9
  %96 = fpext double %95 to x86_fp80
  %97 = fdiv x86_fp80 0xK3FFF8000000000000000, %96
  %98 = fptrunc x86_fp80 %97 to double
  store double %98, ptr %12, align 8, !tbaa !9
  br label %99

99:                                               ; preds = %94, %2
  %100 = load double, ptr %12, align 8, !tbaa !9
  %101 = load double, ptr %7, align 8, !tbaa !9
  %102 = load double, ptr %11, align 8, !tbaa !9
  %103 = load double, ptr %10, align 8, !tbaa !9
  %104 = load double, ptr %8, align 8, !tbaa !9
  %105 = fmul double %103, %104
  %106 = fneg double %105
  %107 = call double @llvm.fmuladd.f64(double %101, double %102, double %106)
  %108 = fmul double %100, %107
  %109 = fptrunc double %108 to float
  %110 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %111 = getelementptr inbounds [3 x [3 x float]], ptr %110, i64 0, i64 0
  %112 = getelementptr inbounds [3 x float], ptr %111, i64 0, i64 0
  store float %109, ptr %112, align 4, !tbaa !5
  %113 = load double, ptr %12, align 8, !tbaa !9
  %114 = load double, ptr %4, align 8, !tbaa !9
  %115 = fneg double %114
  %116 = load double, ptr %11, align 8, !tbaa !9
  %117 = load double, ptr %10, align 8, !tbaa !9
  %118 = load double, ptr %5, align 8, !tbaa !9
  %119 = fmul double %117, %118
  %120 = call double @llvm.fmuladd.f64(double %115, double %116, double %119)
  %121 = fmul double %113, %120
  %122 = fptrunc double %121 to float
  %123 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %124 = getelementptr inbounds [3 x [3 x float]], ptr %123, i64 0, i64 0
  %125 = getelementptr inbounds [3 x float], ptr %124, i64 0, i64 1
  store float %122, ptr %125, align 4, !tbaa !5
  %126 = load double, ptr %12, align 8, !tbaa !9
  %127 = load double, ptr %4, align 8, !tbaa !9
  %128 = load double, ptr %8, align 8, !tbaa !9
  %129 = load double, ptr %7, align 8, !tbaa !9
  %130 = load double, ptr %5, align 8, !tbaa !9
  %131 = fmul double %129, %130
  %132 = fneg double %131
  %133 = call double @llvm.fmuladd.f64(double %127, double %128, double %132)
  %134 = fmul double %126, %133
  %135 = fptrunc double %134 to float
  %136 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %137 = getelementptr inbounds [3 x [3 x float]], ptr %136, i64 0, i64 0
  %138 = getelementptr inbounds [3 x float], ptr %137, i64 0, i64 2
  store float %135, ptr %138, align 4, !tbaa !5
  %139 = load double, ptr %12, align 8, !tbaa !9
  %140 = load double, ptr %6, align 8, !tbaa !9
  %141 = fneg double %140
  %142 = load double, ptr %11, align 8, !tbaa !9
  %143 = load double, ptr %9, align 8, !tbaa !9
  %144 = load double, ptr %8, align 8, !tbaa !9
  %145 = fmul double %143, %144
  %146 = call double @llvm.fmuladd.f64(double %141, double %142, double %145)
  %147 = fmul double %139, %146
  %148 = fptrunc double %147 to float
  %149 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %150 = getelementptr inbounds [3 x [3 x float]], ptr %149, i64 0, i64 1
  %151 = getelementptr inbounds [3 x float], ptr %150, i64 0, i64 0
  store float %148, ptr %151, align 4, !tbaa !5
  %152 = load double, ptr %12, align 8, !tbaa !9
  %153 = load double, ptr %3, align 8, !tbaa !9
  %154 = load double, ptr %11, align 8, !tbaa !9
  %155 = load double, ptr %9, align 8, !tbaa !9
  %156 = load double, ptr %5, align 8, !tbaa !9
  %157 = fmul double %155, %156
  %158 = fneg double %157
  %159 = call double @llvm.fmuladd.f64(double %153, double %154, double %158)
  %160 = fmul double %152, %159
  %161 = fptrunc double %160 to float
  %162 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %163 = getelementptr inbounds [3 x [3 x float]], ptr %162, i64 0, i64 1
  %164 = getelementptr inbounds [3 x float], ptr %163, i64 0, i64 1
  store float %161, ptr %164, align 4, !tbaa !5
  %165 = load double, ptr %12, align 8, !tbaa !9
  %166 = load double, ptr %3, align 8, !tbaa !9
  %167 = fneg double %166
  %168 = load double, ptr %8, align 8, !tbaa !9
  %169 = load double, ptr %6, align 8, !tbaa !9
  %170 = load double, ptr %5, align 8, !tbaa !9
  %171 = fmul double %169, %170
  %172 = call double @llvm.fmuladd.f64(double %167, double %168, double %171)
  %173 = fmul double %165, %172
  %174 = fptrunc double %173 to float
  %175 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %176 = getelementptr inbounds [3 x [3 x float]], ptr %175, i64 0, i64 1
  %177 = getelementptr inbounds [3 x float], ptr %176, i64 0, i64 2
  store float %174, ptr %177, align 4, !tbaa !5
  %178 = load double, ptr %12, align 8, !tbaa !9
  %179 = load double, ptr %6, align 8, !tbaa !9
  %180 = load double, ptr %10, align 8, !tbaa !9
  %181 = load double, ptr %9, align 8, !tbaa !9
  %182 = load double, ptr %7, align 8, !tbaa !9
  %183 = fmul double %181, %182
  %184 = fneg double %183
  %185 = call double @llvm.fmuladd.f64(double %179, double %180, double %184)
  %186 = fmul double %178, %185
  %187 = fptrunc double %186 to float
  %188 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %189 = getelementptr inbounds [3 x [3 x float]], ptr %188, i64 0, i64 2
  %190 = getelementptr inbounds [3 x float], ptr %189, i64 0, i64 0
  store float %187, ptr %190, align 4, !tbaa !5
  %191 = load double, ptr %12, align 8, !tbaa !9
  %192 = load double, ptr %3, align 8, !tbaa !9
  %193 = fneg double %192
  %194 = load double, ptr %10, align 8, !tbaa !9
  %195 = load double, ptr %9, align 8, !tbaa !9
  %196 = load double, ptr %4, align 8, !tbaa !9
  %197 = fmul double %195, %196
  %198 = call double @llvm.fmuladd.f64(double %193, double %194, double %197)
  %199 = fmul double %191, %198
  %200 = fptrunc double %199 to float
  %201 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %202 = getelementptr inbounds [3 x [3 x float]], ptr %201, i64 0, i64 2
  %203 = getelementptr inbounds [3 x float], ptr %202, i64 0, i64 1
  store float %200, ptr %203, align 4, !tbaa !5
  %204 = load double, ptr %12, align 8, !tbaa !9
  %205 = load double, ptr %3, align 8, !tbaa !9
  %206 = load double, ptr %7, align 8, !tbaa !9
  %207 = load double, ptr %6, align 8, !tbaa !9
  %208 = load double, ptr %4, align 8, !tbaa !9
  %209 = fmul double %207, %208
  %210 = fneg double %209
  %211 = call double @llvm.fmuladd.f64(double %205, double %206, double %210)
  %212 = fmul double %204, %211
  %213 = fptrunc double %212 to float
  %214 = getelementptr inbounds %struct.mat33, ptr %0, i32 0, i32 0
  %215 = getelementptr inbounds [3 x [3 x float]], ptr %214, i64 0, i64 2
  %216 = getelementptr inbounds [3 x float], ptr %215, i64 0, i64 2
  store float %213, ptr %216, align 4, !tbaa !5
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %10) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %8) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %7) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %6) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %5) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %4) #3
  call void @llvm.lifetime.end.p0(i64 8, ptr %3) #3
  ret void
}

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.mat33 = type { [3 x [3 x float]] }

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.fmuladd.f64(double, double, double) #0

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable
define dso_local void @nifti_mat33_inverse(ptr dead_on_unwind noalias nocapture writable writeonly sret(%struct.mat33) align 4 %0, ptr nocapture noundef readonly byval(%struct.mat33) align 8 %1) local_unnamed_addr #1 {
  %3 = load float, ptr %1, align 8, !tbaa !5
  %4 = fpext float %3 to double
  %5 = getelementptr inbounds i8, ptr %1, i64 4
  %6 = load float, ptr %5, align 4, !tbaa !5
  %7 = getelementptr inbounds i8, ptr %1, i64 8
  %8 = load float, ptr %7, align 8, !tbaa !5
  %9 = fpext float %8 to double
  %10 = getelementptr inbounds i8, ptr %1, i64 12
  %11 = load float, ptr %10, align 4, !tbaa !5
  %12 = getelementptr inbounds i8, ptr %1, i64 16
  %13 = load <4 x float>, ptr %12, align 8
  %14 = shufflevector <4 x float> %13, <4 x float> poison, <2 x i32> <i32 0, i32 poison>
  %15 = getelementptr inbounds i8, ptr %1, i64 20
  %16 = load float, ptr %15, align 4, !tbaa !5
  %17 = getelementptr inbounds i8, ptr %1, i64 24
  %18 = load float, ptr %17, align 8, !tbaa !5
  %19 = fpext float %18 to double
  %20 = getelementptr inbounds i8, ptr %1, i64 28
  %21 = load float, ptr %20, align 4, !tbaa !5
  %22 = getelementptr inbounds i8, ptr %1, i64 32
  %23 = load float, ptr %22, align 8, !tbaa !5
  %24 = insertelement <4 x float> poison, float %23, i64 0
  %25 = insertelement <4 x float> %24, float %16, i64 1
  %26 = insertelement <4 x float> %25, float %11, i64 2
  %27 = insertelement <4 x float> %26, float %21, i64 3
  %28 = fpext <4 x float> %27 to <4 x double>
  %29 = fneg double %4
  %30 = extractelement <4 x double> %28, i64 3
  %31 = fmul double %30, %29
  %32 = extractelement <4 x double> %28, i64 1
  %33 = fmul double %31, %32
  %34 = extractelement <4 x double> %28, i64 0
  %35 = extractelement <4 x double> %28, i64 2
  %36 = fneg double %35
  %37 = fmul double %35, %30
  %38 = fneg double %19
  %39 = insertelement <2 x float> %14, float %6, i64 1
  %40 = fpext <2 x float> %39 to <2 x double>
  %41 = extractelement <2 x double> %40, i64 0
  %42 = fmul double %41, %4
  %43 = tail call double @llvm.fmuladd.f64(double %42, double %34, double %33)
  %44 = extractelement <2 x double> %40, i64 1
  %45 = fmul double %44, %36
  %46 = tail call double @llvm.fmuladd.f64(double %45, double %34, double %43)
  %47 = tail call double @llvm.fmuladd.f64(double %37, double %9, double %46)
  %48 = insertelement <2 x double> poison, double %38, i64 0
  %49 = insertelement <2 x double> %48, double %19, i64 1
  %50 = fmul <2 x double> %49, %40
  %51 = extractelement <2 x double> %50, i64 1
  %52 = tail call double @llvm.fmuladd.f64(double %51, double %32, double %47)
  %53 = extractelement <2 x double> %50, i64 0
  %54 = tail call double @llvm.fmuladd.f64(double %53, double %9, double %52)
  %55 = fcmp une double %54, 0.000000e+00
  br i1 %55, label %56, label %60

56:                                               ; preds = %2
  %57 = fpext double %54 to x86_fp80
  %58 = fdiv x86_fp80 0xK3FFF8000000000000000, %57
  %59 = fptrunc x86_fp80 %58 to double
  br label %60

60:                                               ; preds = %56, %2
  %.0 = phi double [ %59, %56 ], [ %54, %2 ]
  %61 = fneg double %30
  %62 = fneg double %44
  %63 = fneg double %41
  %64 = shufflevector <4 x double> %28, <4 x double> poison, <4 x i32> <i32 1, i32 3, i32 3, i32 poison>
  %65 = insertelement <4 x double> %64, double %9, i64 2
  %66 = shufflevector <4 x double> %65, <4 x double> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 0>
  %67 = insertelement <4 x double> poison, double %61, i64 0
  %68 = insertelement <4 x double> %67, double %9, i64 1
  %69 = insertelement <4 x double> %68, double %63, i64 2
  %70 = insertelement <4 x double> %69, double %19, i64 3
  %71 = fmul <4 x double> %66, %70
  %72 = shufflevector <2 x double> %40, <2 x double> poison, <4 x i32> <i32 poison, i32 1, i32 poison, i32 poison>
  %73 = shufflevector <4 x double> %28, <4 x double> %72, <4 x i32> <i32 0, i32 poison, i32 5, i32 poison>
  %74 = insertelement <4 x double> %73, double %62, i64 1
  %75 = insertelement <4 x double> %74, double %36, i64 3
  %76 = shufflevector <2 x double> %40, <2 x double> poison, <4 x i32> <i32 0, i32 poison, i32 poison, i32 poison>
  %77 = shufflevector <4 x double> %76, <4 x double> %28, <4 x i32> <i32 0, i32 4, i32 5, i32 poison>
  %78 = shufflevector <4 x double> %77, <4 x double> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 1>
  %79 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %75, <4 x double> %78, <4 x double> %71)
  %80 = insertelement <4 x double> poison, double %.0, i64 0
  %81 = shufflevector <4 x double> %80, <4 x double> poison, <4 x i32> zeroinitializer
  %82 = fmul <4 x double> %79, %81
  %83 = fptrunc <4 x double> %82 to <4 x float>
  store <4 x float> %83, ptr %0, align 4, !tbaa !5
  %84 = getelementptr inbounds i8, ptr %0, i64 16
  %85 = insertelement <2 x double> poison, double %9, i64 0
  %86 = shufflevector <2 x double> %85, <2 x double> poison, <2 x i32> zeroinitializer
  %87 = shufflevector <4 x double> %28, <4 x double> poison, <2 x i32> <i32 poison, i32 2>
  %88 = insertelement <2 x double> %87, double %38, i64 0
  %89 = fmul <2 x double> %86, %88
  %90 = insertelement <4 x double> %64, double %4, i64 0
  %91 = insertelement <4 x double> %90, double %29, i64 1
  %92 = shufflevector <4 x double> %91, <4 x double> poison, <4 x i32> <i32 0, i32 1, i32 2, i32 1>
  %93 = shufflevector <2 x double> %50, <2 x double> poison, <4 x i32> <i32 poison, i32 poison, i32 0, i32 1>
  %94 = shufflevector <2 x double> %89, <2 x double> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
  %95 = shufflevector <4 x double> %94, <4 x double> %93, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
  %96 = tail call <4 x double> @llvm.fmuladd.v4f64(<4 x double> %92, <4 x double> %28, <4 x double> %95)
  %97 = fmul <4 x double> %96, %81
  %98 = fptrunc <4 x double> %97 to <4 x float>
  store <4 x float> %98, ptr %84, align 4, !tbaa !5
  %99 = tail call double @llvm.fmuladd.f64(double %4, double %41, double %45)
  %100 = fmul double %99, %.0
  %101 = fptrunc double %100 to float
  %102 = getelementptr inbounds i8, ptr %0, i64 32
  store float %101, ptr %102, align 4, !tbaa !5
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <4 x double> @llvm.fmuladd.v4f64(<4 x double>, <4 x double>, <4 x double>) #2

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass,VectorCombinePass