; LLVM IR from InsightSoftwareConsortium/ITK :: Modules/ThirdParty/MINC/src/libminc/nifti (nifti1_io)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.mat33 = type { [3 x [3 x float]] }
%struct.mat44 = type { [4 x [4 x float]] }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind
declare double @sqrt(double noundef) #1

; Function Attrs: nounwind uwtable
declare dso_local void @nifti_mat33_polar(ptr dead_on_unwind noalias writable sret(%struct.mat33) align 4, ptr noundef byval(%struct.mat33) align 8) #2

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #3

; Function Attrs: nounwind uwtable
define dso_local void @nifti_make_orthog_mat44(ptr dead_on_unwind noalias writable sret(%struct.mat44) align 4 %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8, float noundef %9) #2 {
  %11 = alloca float, align 4
  %12 = alloca float, align 4
  %13 = alloca float, align 4
  %14 = alloca float, align 4
  %15 = alloca float, align 4
  %16 = alloca float, align 4
  %17 = alloca float, align 4
  %18 = alloca float, align 4
  %19 = alloca float, align 4
  %20 = alloca %struct.mat33, align 8
  %21 = alloca %struct.mat33, align 4
  %22 = alloca double, align 8
  %23 = alloca %struct.mat33, align 4
  store float %1, ptr %11, align 4, !tbaa !5
  store float %2, ptr %12, align 4, !tbaa !5
  store float %3, ptr %13, align 4, !tbaa !5
  store float %4, ptr %14, align 4, !tbaa !5
  store float %5, ptr %15, align 4, !tbaa !5
  store float %6, ptr %16, align 4, !tbaa !5
  store float %7, ptr %17, align 4, !tbaa !5
  store float %8, ptr %18, align 4, !tbaa !5
  store float %9, ptr %19, align 4, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 36, ptr %20) #5
  call void @llvm.lifetime.start.p0(i64 36, ptr %21) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %22) #5
  %24 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %25 = getelementptr inbounds [4 x [4 x float]], ptr %24, i64 0, i64 3
  %26 = getelementptr inbounds [4 x float], ptr %25, i64 0, i64 2
  store float 0.000000e+00, ptr %26, align 4, !tbaa !5
  %27 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %28 = getelementptr inbounds [4 x [4 x float]], ptr %27, i64 0, i64 3
  %29 = getelementptr inbounds [4 x float], ptr %28, i64 0, i64 1
  store float 0.000000e+00, ptr %29, align 4, !tbaa !5
  %30 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %31 = getelementptr inbounds [4 x [4 x float]], ptr %30, i64 0, i64 3
  %32 = getelementptr inbounds [4 x float], ptr %31, i64 0, i64 0
  store float 0.000000e+00, ptr %32, align 4, !tbaa !5
  %33 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %34 = getelementptr inbounds [4 x [4 x float]], ptr %33, i64 0, i64 3
  %35 = getelementptr inbounds [4 x float], ptr %34, i64 0, i64 3
  store float 1.000000e+00, ptr %35, align 4, !tbaa !5
  %36 = load float, ptr %11, align 4, !tbaa !5
  %37 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %38 = getelementptr inbounds [3 x [3 x float]], ptr %37, i64 0, i64 0
  %39 = getelementptr inbounds [3 x float], ptr %38, i64 0, i64 0
  store float %36, ptr %39, align 4, !tbaa !5
  %40 = load float, ptr %12, align 4, !tbaa !5
  %41 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %42 = getelementptr inbounds [3 x [3 x float]], ptr %41, i64 0, i64 0
  %43 = getelementptr inbounds [3 x float], ptr %42, i64 0, i64 1
  store float %40, ptr %43, align 4, !tbaa !5
  %44 = load float, ptr %13, align 4, !tbaa !5
  %45 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %46 = getelementptr inbounds [3 x [3 x float]], ptr %45, i64 0, i64 0
  %47 = getelementptr inbounds [3 x float], ptr %46, i64 0, i64 2
  store float %44, ptr %47, align 4, !tbaa !5
  %48 = load float, ptr %14, align 4, !tbaa !5
  %49 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %50 = getelementptr inbounds [3 x [3 x float]], ptr %49, i64 0, i64 1
  %51 = getelementptr inbounds [3 x float], ptr %50, i64 0, i64 0
  store float %48, ptr %51, align 4, !tbaa !5
  %52 = load float, ptr %15, align 4, !tbaa !5
  %53 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %54 = getelementptr inbounds [3 x [3 x float]], ptr %53, i64 0, i64 1
  %55 = getelementptr inbounds [3 x float], ptr %54, i64 0, i64 1
  store float %52, ptr %55, align 4, !tbaa !5
  %56 = load float, ptr %16, align 4, !tbaa !5
  %57 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %58 = getelementptr inbounds [3 x [3 x float]], ptr %57, i64 0, i64 1
  %59 = getelementptr inbounds [3 x float], ptr %58, i64 0, i64 2
  store float %56, ptr %59, align 4, !tbaa !5
  %60 = load float, ptr %17, align 4, !tbaa !5
  %61 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %62 = getelementptr inbounds [3 x [3 x float]], ptr %61, i64 0, i64 2
  %63 = getelementptr inbounds [3 x float], ptr %62, i64 0, i64 0
  store float %60, ptr %63, align 4, !tbaa !5
  %64 = load float, ptr %18, align 4, !tbaa !5
  %65 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %66 = getelementptr inbounds [3 x [3 x float]], ptr %65, i64 0, i64 2
  %67 = getelementptr inbounds [3 x float], ptr %66, i64 0, i64 1
  store float %64, ptr %67, align 4, !tbaa !5
  %68 = load float, ptr %19, align 4, !tbaa !5
  %69 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %70 = getelementptr inbounds [3 x [3 x float]], ptr %69, i64 0, i64 2
  %71 = getelementptr inbounds [3 x float], ptr %70, i64 0, i64 2
  store float %68, ptr %71, align 4, !tbaa !5
  %72 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %73 = getelementptr inbounds [3 x [3 x float]], ptr %72, i64 0, i64 0
  %74 = getelementptr inbounds [3 x float], ptr %73, i64 0, i64 0
  %75 = load float, ptr %74, align 4, !tbaa !5
  %76 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %77 = getelementptr inbounds [3 x [3 x float]], ptr %76, i64 0, i64 0
  %78 = getelementptr inbounds [3 x float], ptr %77, i64 0, i64 0
  %79 = load float, ptr %78, align 4, !tbaa !5
  %80 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %81 = getelementptr inbounds [3 x [3 x float]], ptr %80, i64 0, i64 0
  %82 = getelementptr inbounds [3 x float], ptr %81, i64 0, i64 1
  %83 = load float, ptr %82, align 4, !tbaa !5
  %84 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %85 = getelementptr inbounds [3 x [3 x float]], ptr %84, i64 0, i64 0
  %86 = getelementptr inbounds [3 x float], ptr %85, i64 0, i64 1
  %87 = load float, ptr %86, align 4, !tbaa !5
  %88 = fmul float %83, %87
  %89 = call float @llvm.fmuladd.f32(float %75, float %79, float %88)
  %90 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %91 = getelementptr inbounds [3 x [3 x float]], ptr %90, i64 0, i64 0
  %92 = getelementptr inbounds [3 x float], ptr %91, i64 0, i64 2
  %93 = load float, ptr %92, align 4, !tbaa !5
  %94 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %95 = getelementptr inbounds [3 x [3 x float]], ptr %94, i64 0, i64 0
  %96 = getelementptr inbounds [3 x float], ptr %95, i64 0, i64 2
  %97 = load float, ptr %96, align 4, !tbaa !5
  %98 = call float @llvm.fmuladd.f32(float %93, float %97, float %89)
  %99 = fpext float %98 to double
  store double %99, ptr %22, align 8, !tbaa !9
  %100 = load double, ptr %22, align 8, !tbaa !9
  %101 = fpext double %100 to x86_fp80
  %102 = fcmp ogt x86_fp80 %101, 0xK00000000000000000000
  br i1 %102, label %103, label %133

103:                                              ; preds = %10
  %104 = load double, ptr %22, align 8, !tbaa !9
  %105 = call double @sqrt(double noundef %104) #5
  %106 = fpext double %105 to x86_fp80
  %107 = fdiv x86_fp80 0xK3FFF8000000000000000, %106
  %108 = fptrunc x86_fp80 %107 to double
  store double %108, ptr %22, align 8, !tbaa !9
  %109 = load double, ptr %22, align 8, !tbaa !9
  %110 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %111 = getelementptr inbounds [3 x [3 x float]], ptr %110, i64 0, i64 0
  %112 = getelementptr inbounds [3 x float], ptr %111, i64 0, i64 0
  %113 = load float, ptr %112, align 4, !tbaa !5
  %114 = fpext float %113 to double
  %115 = fmul double %114, %109
  %116 = fptrunc double %115 to float
  store float %116, ptr %112, align 4, !tbaa !5
  %117 = load double, ptr %22, align 8, !tbaa !9
  %118 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %119 = getelementptr inbounds [3 x [3 x float]], ptr %118, i64 0, i64 0
  %120 = getelementptr inbounds [3 x float], ptr %119, i64 0, i64 1
  %121 = load float, ptr %120, align 4, !tbaa !5
  %122 = fpext float %121 to double
  %123 = fmul double %122, %117
  %124 = fptrunc double %123 to float
  store float %124, ptr %120, align 4, !tbaa !5
  %125 = load double, ptr %22, align 8, !tbaa !9
  %126 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %127 = getelementptr inbounds [3 x [3 x float]], ptr %126, i64 0, i64 0
  %128 = getelementptr inbounds [3 x float], ptr %127, i64 0, i64 2
  %129 = load float, ptr %128, align 4, !tbaa !5
  %130 = fpext float %129 to double
  %131 = fmul double %130, %125
  %132 = fptrunc double %131 to float
  store float %132, ptr %128, align 4, !tbaa !5
  br label %143

133:                                              ; preds = %10
  %134 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %135 = getelementptr inbounds [3 x [3 x float]], ptr %134, i64 0, i64 0
  %136 = getelementptr inbounds [3 x float], ptr %135, i64 0, i64 0
  store float 1.000000e+00, ptr %136, align 4, !tbaa !5
  %137 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %138 = getelementptr inbounds [3 x [3 x float]], ptr %137, i64 0, i64 0
  %139 = getelementptr inbounds [3 x float], ptr %138, i64 0, i64 1
  store float 0.000000e+00, ptr %139, align 4, !tbaa !5
  %140 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %141 = getelementptr inbounds [3 x [3 x float]], ptr %140, i64 0, i64 0
  %142 = getelementptr inbounds [3 x float], ptr %141, i64 0, i64 2
  store float 0.000000e+00, ptr %142, align 4, !tbaa !5
  br label %143

143:                                              ; preds = %133, %103
  %144 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %145 = getelementptr inbounds [3 x [3 x float]], ptr %144, i64 0, i64 1
  %146 = getelementptr inbounds [3 x float], ptr %145, i64 0, i64 0
  %147 = load float, ptr %146, align 4, !tbaa !5
  %148 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %149 = getelementptr inbounds [3 x [3 x float]], ptr %148, i64 0, i64 1
  %150 = getelementptr inbounds [3 x float], ptr %149, i64 0, i64 0
  %151 = load float, ptr %150, align 4, !tbaa !5
  %152 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %153 = getelementptr inbounds [3 x [3 x float]], ptr %152, i64 0, i64 1
  %154 = getelementptr inbounds [3 x float], ptr %153, i64 0, i64 1
  %155 = load float, ptr %154, align 4, !tbaa !5
  %156 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %157 = getelementptr inbounds [3 x [3 x float]], ptr %156, i64 0, i64 1
  %158 = getelementptr inbounds [3 x float], ptr %157, i64 0, i64 1
  %159 = load float, ptr %158, align 4, !tbaa !5
  %160 = fmul float %155, %159
  %161 = call float @llvm.fmuladd.f32(float %147, float %151, float %160)
  %162 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %163 = getelementptr inbounds [3 x [3 x float]], ptr %162, i64 0, i64 1
  %164 = getelementptr inbounds [3 x float], ptr %163, i64 0, i64 2
  %165 = load float, ptr %164, align 4, !tbaa !5
  %166 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %167 = getelementptr inbounds [3 x [3 x float]], ptr %166, i64 0, i64 1
  %168 = getelementptr inbounds [3 x float], ptr %167, i64 0, i64 2
  %169 = load float, ptr %168, align 4, !tbaa !5
  %170 = call float @llvm.fmuladd.f32(float %165, float %169, float %161)
  %171 = fpext float %170 to double
  store double %171, ptr %22, align 8, !tbaa !9
  %172 = load double, ptr %22, align 8, !tbaa !9
  %173 = fpext double %172 to x86_fp80
  %174 = fcmp ogt x86_fp80 %173, 0xK00000000000000000000
  br i1 %174, label %175, label %205

175:                                              ; preds = %143
  %176 = load double, ptr %22, align 8, !tbaa !9
  %177 = call double @sqrt(double noundef %176) #5
  %178 = fpext double %177 to x86_fp80
  %179 = fdiv x86_fp80 0xK3FFF8000000000000000, %178
  %180 = fptrunc x86_fp80 %179 to double
  store double %180, ptr %22, align 8, !tbaa !9
  %181 = load double, ptr %22, align 8, !tbaa !9
  %182 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %183 = getelementptr inbounds [3 x [3 x float]], ptr %182, i64 0, i64 1
  %184 = getelementptr inbounds [3 x float], ptr %183, i64 0, i64 0
  %185 = load float, ptr %184, align 4, !tbaa !5
  %186 = fpext float %185 to double
  %187 = fmul double %186, %181
  %188 = fptrunc double %187 to float
  store float %188, ptr %184, align 4, !tbaa !5
  %189 = load double, ptr %22, align 8, !tbaa !9
  %190 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %191 = getelementptr inbounds [3 x [3 x float]], ptr %190, i64 0, i64 1
  %192 = getelementptr inbounds [3 x float], ptr %191, i64 0, i64 1
  %193 = load float, ptr %192, align 4, !tbaa !5
  %194 = fpext float %193 to double
  %195 = fmul double %194, %189
  %196 = fptrunc double %195 to float
  store float %196, ptr %192, align 4, !tbaa !5
  %197 = load double, ptr %22, align 8, !tbaa !9
  %198 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %199 = getelementptr inbounds [3 x [3 x float]], ptr %198, i64 0, i64 1
  %200 = getelementptr inbounds [3 x float], ptr %199, i64 0, i64 2
  %201 = load float, ptr %200, align 4, !tbaa !5
  %202 = fpext float %201 to double
  %203 = fmul double %202, %197
  %204 = fptrunc double %203 to float
  store float %204, ptr %200, align 4, !tbaa !5
  br label %215

205:                                              ; preds = %143
  %206 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %207 = getelementptr inbounds [3 x [3 x float]], ptr %206, i64 0, i64 1
  %208 = getelementptr inbounds [3 x float], ptr %207, i64 0, i64 0
  store float 0.000000e+00, ptr %208, align 4, !tbaa !5
  %209 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %210 = getelementptr inbounds [3 x [3 x float]], ptr %209, i64 0, i64 1
  %211 = getelementptr inbounds [3 x float], ptr %210, i64 0, i64 1
  store float 1.000000e+00, ptr %211, align 4, !tbaa !5
  %212 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %213 = getelementptr inbounds [3 x [3 x float]], ptr %212, i64 0, i64 1
  %214 = getelementptr inbounds [3 x float], ptr %213, i64 0, i64 2
  store float 0.000000e+00, ptr %214, align 4, !tbaa !5
  br label %215

215:                                              ; preds = %205, %175
  %216 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %217 = getelementptr inbounds [3 x [3 x float]], ptr %216, i64 0, i64 2
  %218 = getelementptr inbounds [3 x float], ptr %217, i64 0, i64 0
  %219 = load float, ptr %218, align 4, !tbaa !5
  %220 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %221 = getelementptr inbounds [3 x [3 x float]], ptr %220, i64 0, i64 2
  %222 = getelementptr inbounds [3 x float], ptr %221, i64 0, i64 0
  %223 = load float, ptr %222, align 4, !tbaa !5
  %224 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %225 = getelementptr inbounds [3 x [3 x float]], ptr %224, i64 0, i64 2
  %226 = getelementptr inbounds [3 x float], ptr %225, i64 0, i64 1
  %227 = load float, ptr %226, align 4, !tbaa !5
  %228 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %229 = getelementptr inbounds [3 x [3 x float]], ptr %228, i64 0, i64 2
  %230 = getelementptr inbounds [3 x float], ptr %229, i64 0, i64 1
  %231 = load float, ptr %230, align 4, !tbaa !5
  %232 = fmul float %227, %231
  %233 = call float @llvm.fmuladd.f32(float %219, float %223, float %232)
  %234 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %235 = getelementptr inbounds [3 x [3 x float]], ptr %234, i64 0, i64 2
  %236 = getelementptr inbounds [3 x float], ptr %235, i64 0, i64 2
  %237 = load float, ptr %236, align 4, !tbaa !5
  %238 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %239 = getelementptr inbounds [3 x [3 x float]], ptr %238, i64 0, i64 2
  %240 = getelementptr inbounds [3 x float], ptr %239, i64 0, i64 2
  %241 = load float, ptr %240, align 4, !tbaa !5
  %242 = call float @llvm.fmuladd.f32(float %237, float %241, float %233)
  %243 = fpext float %242 to double
  store double %243, ptr %22, align 8, !tbaa !9
  %244 = load double, ptr %22, align 8, !tbaa !9
  %245 = fpext double %244 to x86_fp80
  %246 = fcmp ogt x86_fp80 %245, 0xK00000000000000000000
  br i1 %246, label %247, label %277

247:                                              ; preds = %215
  %248 = load double, ptr %22, align 8, !tbaa !9
  %249 = call double @sqrt(double noundef %248) #5
  %250 = fpext double %249 to x86_fp80
  %251 = fdiv x86_fp80 0xK3FFF8000000000000000, %250
  %252 = fptrunc x86_fp80 %251 to double
  store double %252, ptr %22, align 8, !tbaa !9
  %253 = load double, ptr %22, align 8, !tbaa !9
  %254 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %255 = getelementptr inbounds [3 x [3 x float]], ptr %254, i64 0, i64 2
  %256 = getelementptr inbounds [3 x float], ptr %255, i64 0, i64 0
  %257 = load float, ptr %256, align 4, !tbaa !5
  %258 = fpext float %257 to double
  %259 = fmul double %258, %253
  %260 = fptrunc double %259 to float
  store float %260, ptr %256, align 4, !tbaa !5
  %261 = load double, ptr %22, align 8, !tbaa !9
  %262 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %263 = getelementptr inbounds [3 x [3 x float]], ptr %262, i64 0, i64 2
  %264 = getelementptr inbounds [3 x float], ptr %263, i64 0, i64 1
  %265 = load float, ptr %264, align 4, !tbaa !5
  %266 = fpext float %265 to double
  %267 = fmul double %266, %261
  %268 = fptrunc double %267 to float
  store float %268, ptr %264, align 4, !tbaa !5
  %269 = load double, ptr %22, align 8, !tbaa !9
  %270 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %271 = getelementptr inbounds [3 x [3 x float]], ptr %270, i64 0, i64 2
  %272 = getelementptr inbounds [3 x float], ptr %271, i64 0, i64 2
  %273 = load float, ptr %272, align 4, !tbaa !5
  %274 = fpext float %273 to double
  %275 = fmul double %274, %269
  %276 = fptrunc double %275 to float
  store float %276, ptr %272, align 4, !tbaa !5
  br label %344

277:                                              ; preds = %215
  %278 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %279 = getelementptr inbounds [3 x [3 x float]], ptr %278, i64 0, i64 0
  %280 = getelementptr inbounds [3 x float], ptr %279, i64 0, i64 1
  %281 = load float, ptr %280, align 4, !tbaa !5
  %282 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %283 = getelementptr inbounds [3 x [3 x float]], ptr %282, i64 0, i64 1
  %284 = getelementptr inbounds [3 x float], ptr %283, i64 0, i64 2
  %285 = load float, ptr %284, align 4, !tbaa !5
  %286 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %287 = getelementptr inbounds [3 x [3 x float]], ptr %286, i64 0, i64 0
  %288 = getelementptr inbounds [3 x float], ptr %287, i64 0, i64 2
  %289 = load float, ptr %288, align 4, !tbaa !5
  %290 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %291 = getelementptr inbounds [3 x [3 x float]], ptr %290, i64 0, i64 1
  %292 = getelementptr inbounds [3 x float], ptr %291, i64 0, i64 1
  %293 = load float, ptr %292, align 4, !tbaa !5
  %294 = fmul float %289, %293
  %295 = fneg float %294
  %296 = call float @llvm.fmuladd.f32(float %281, float %285, float %295)
  %297 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %298 = getelementptr inbounds [3 x [3 x float]], ptr %297, i64 0, i64 2
  %299 = getelementptr inbounds [3 x float], ptr %298, i64 0, i64 0
  store float %296, ptr %299, align 4, !tbaa !5
  %300 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %301 = getelementptr inbounds [3 x [3 x float]], ptr %300, i64 0, i64 0
  %302 = getelementptr inbounds [3 x float], ptr %301, i64 0, i64 2
  %303 = load float, ptr %302, align 4, !tbaa !5
  %304 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %305 = getelementptr inbounds [3 x [3 x float]], ptr %304, i64 0, i64 1
  %306 = getelementptr inbounds [3 x float], ptr %305, i64 0, i64 0
  %307 = load float, ptr %306, align 4, !tbaa !5
  %308 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %309 = getelementptr inbounds [3 x [3 x float]], ptr %308, i64 0, i64 0
  %310 = getelementptr inbounds [3 x float], ptr %309, i64 0, i64 0
  %311 = load float, ptr %310, align 4, !tbaa !5
  %312 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %313 = getelementptr inbounds [3 x [3 x float]], ptr %312, i64 0, i64 1
  %314 = getelementptr inbounds [3 x float], ptr %313, i64 0, i64 2
  %315 = load float, ptr %314, align 4, !tbaa !5
  %316 = fmul float %311, %315
  %317 = fneg float %316
  %318 = call float @llvm.fmuladd.f32(float %303, float %307, float %317)
  %319 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %320 = getelementptr inbounds [3 x [3 x float]], ptr %319, i64 0, i64 2
  %321 = getelementptr inbounds [3 x float], ptr %320, i64 0, i64 1
  store float %318, ptr %321, align 4, !tbaa !5
  %322 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %323 = getelementptr inbounds [3 x [3 x float]], ptr %322, i64 0, i64 0
  %324 = getelementptr inbounds [3 x float], ptr %323, i64 0, i64 0
  %325 = load float, ptr %324, align 4, !tbaa !5
  %326 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %327 = getelementptr inbounds [3 x [3 x float]], ptr %326, i64 0, i64 1
  %328 = getelementptr inbounds [3 x float], ptr %327, i64 0, i64 1
  %329 = load float, ptr %328, align 4, !tbaa !5
  %330 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %331 = getelementptr inbounds [3 x [3 x float]], ptr %330, i64 0, i64 0
  %332 = getelementptr inbounds [3 x float], ptr %331, i64 0, i64 1
  %333 = load float, ptr %332, align 4, !tbaa !5
  %334 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %335 = getelementptr inbounds [3 x [3 x float]], ptr %334, i64 0, i64 1
  %336 = getelementptr inbounds [3 x float], ptr %335, i64 0, i64 0
  %337 = load float, ptr %336, align 4, !tbaa !5
  %338 = fmul float %333, %337
  %339 = fneg float %338
  %340 = call float @llvm.fmuladd.f32(float %325, float %329, float %339)
  %341 = getelementptr inbounds %struct.mat33, ptr %20, i32 0, i32 0
  %342 = getelementptr inbounds [3 x [3 x float]], ptr %341, i64 0, i64 2
  %343 = getelementptr inbounds [3 x float], ptr %342, i64 0, i64 2
  store float %340, ptr %343, align 4, !tbaa !5
  br label %344

344:                                              ; preds = %277, %247
  call void @llvm.lifetime.start.p0(i64 36, ptr %23) #5
  call void @nifti_mat33_polar(ptr dead_on_unwind writable sret(%struct.mat33) align 4 %23, ptr noundef byval(%struct.mat33) align 8 %20)
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %21, ptr align 4 %23, i64 36, i1 false), !tbaa.struct !11
  call void @llvm.lifetime.end.p0(i64 36, ptr %23) #5
  %345 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %346 = getelementptr inbounds [3 x [3 x float]], ptr %345, i64 0, i64 0
  %347 = getelementptr inbounds [3 x float], ptr %346, i64 0, i64 0
  %348 = load float, ptr %347, align 4, !tbaa !5
  %349 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %350 = getelementptr inbounds [4 x [4 x float]], ptr %349, i64 0, i64 0
  %351 = getelementptr inbounds [4 x float], ptr %350, i64 0, i64 0
  store float %348, ptr %351, align 4, !tbaa !5
  %352 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %353 = getelementptr inbounds [3 x [3 x float]], ptr %352, i64 0, i64 0
  %354 = getelementptr inbounds [3 x float], ptr %353, i64 0, i64 1
  %355 = load float, ptr %354, align 4, !tbaa !5
  %356 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %357 = getelementptr inbounds [4 x [4 x float]], ptr %356, i64 0, i64 0
  %358 = getelementptr inbounds [4 x float], ptr %357, i64 0, i64 1
  store float %355, ptr %358, align 4, !tbaa !5
  %359 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %360 = getelementptr inbounds [3 x [3 x float]], ptr %359, i64 0, i64 0
  %361 = getelementptr inbounds [3 x float], ptr %360, i64 0, i64 2
  %362 = load float, ptr %361, align 4, !tbaa !5
  %363 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %364 = getelementptr inbounds [4 x [4 x float]], ptr %363, i64 0, i64 0
  %365 = getelementptr inbounds [4 x float], ptr %364, i64 0, i64 2
  store float %362, ptr %365, align 4, !tbaa !5
  %366 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %367 = getelementptr inbounds [3 x [3 x float]], ptr %366, i64 0, i64 1
  %368 = getelementptr inbounds [3 x float], ptr %367, i64 0, i64 0
  %369 = load float, ptr %368, align 4, !tbaa !5
  %370 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %371 = getelementptr inbounds [4 x [4 x float]], ptr %370, i64 0, i64 1
  %372 = getelementptr inbounds [4 x float], ptr %371, i64 0, i64 0
  store float %369, ptr %372, align 4, !tbaa !5
  %373 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %374 = getelementptr inbounds [3 x [3 x float]], ptr %373, i64 0, i64 1
  %375 = getelementptr inbounds [3 x float], ptr %374, i64 0, i64 1
  %376 = load float, ptr %375, align 4, !tbaa !5
  %377 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %378 = getelementptr inbounds [4 x [4 x float]], ptr %377, i64 0, i64 1
  %379 = getelementptr inbounds [4 x float], ptr %378, i64 0, i64 1
  store float %376, ptr %379, align 4, !tbaa !5
  %380 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %381 = getelementptr inbounds [3 x [3 x float]], ptr %380, i64 0, i64 1
  %382 = getelementptr inbounds [3 x float], ptr %381, i64 0, i64 2
  %383 = load float, ptr %382, align 4, !tbaa !5
  %384 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %385 = getelementptr inbounds [4 x [4 x float]], ptr %384, i64 0, i64 1
  %386 = getelementptr inbounds [4 x float], ptr %385, i64 0, i64 2
  store float %383, ptr %386, align 4, !tbaa !5
  %387 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %388 = getelementptr inbounds [3 x [3 x float]], ptr %387, i64 0, i64 2
  %389 = getelementptr inbounds [3 x float], ptr %388, i64 0, i64 0
  %390 = load float, ptr %389, align 4, !tbaa !5
  %391 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %392 = getelementptr inbounds [4 x [4 x float]], ptr %391, i64 0, i64 2
  %393 = getelementptr inbounds [4 x float], ptr %392, i64 0, i64 0
  store float %390, ptr %393, align 4, !tbaa !5
  %394 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %395 = getelementptr inbounds [3 x [3 x float]], ptr %394, i64 0, i64 2
  %396 = getelementptr inbounds [3 x float], ptr %395, i64 0, i64 1
  %397 = load float, ptr %396, align 4, !tbaa !5
  %398 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %399 = getelementptr inbounds [4 x [4 x float]], ptr %398, i64 0, i64 2
  %400 = getelementptr inbounds [4 x float], ptr %399, i64 0, i64 1
  store float %397, ptr %400, align 4, !tbaa !5
  %401 = getelementptr inbounds %struct.mat33, ptr %21, i32 0, i32 0
  %402 = getelementptr inbounds [3 x [3 x float]], ptr %401, i64 0, i64 2
  %403 = getelementptr inbounds [3 x float], ptr %402, i64 0, i64 2
  %404 = load float, ptr %403, align 4, !tbaa !5
  %405 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %406 = getelementptr inbounds [4 x [4 x float]], ptr %405, i64 0, i64 2
  %407 = getelementptr inbounds [4 x float], ptr %406, i64 0, i64 2
  store float %404, ptr %407, align 4, !tbaa !5
  %408 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %409 = getelementptr inbounds [4 x [4 x float]], ptr %408, i64 0, i64 2
  %410 = getelementptr inbounds [4 x float], ptr %409, i64 0, i64 3
  store float 0.000000e+00, ptr %410, align 4, !tbaa !5
  %411 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %412 = getelementptr inbounds [4 x [4 x float]], ptr %411, i64 0, i64 1
  %413 = getelementptr inbounds [4 x float], ptr %412, i64 0, i64 3
  store float 0.000000e+00, ptr %413, align 4, !tbaa !5
  %414 = getelementptr inbounds %struct.mat44, ptr %0, i32 0, i32 0
  %415 = getelementptr inbounds [4 x [4 x float]], ptr %414, i64 0, i64 0
  %416 = getelementptr inbounds [4 x float], ptr %415, i64 0, i64 3
  store float 0.000000e+00, ptr %416, align 4, !tbaa !5
  call void @llvm.lifetime.end.p0(i64 8, ptr %22) #5
  call void @llvm.lifetime.end.p0(i64 36, ptr %21) #5
  call void @llvm.lifetime.end.p0(i64 36, ptr %20) #5
  ret void
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #4

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #4 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"double", !7, i64 0}
!11 = !{i64 0, i64 36, !12}
!12 = !{!7, !7, i64 0}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.mat33 = type { [3 x [3 x float]] }
%struct.mat44 = type { [4 x [4 x float]] }

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nounwind uwtable
declare dso_local void @nifti_mat33_polar(ptr dead_on_unwind noalias writable sret(%struct.mat33) align 4, ptr noundef byval(%struct.mat33) align 8) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local void @nifti_make_orthog_mat44(ptr dead_on_unwind noalias nocapture writable writeonly sret(%struct.mat44) align 4 %0, float noundef %1, float noundef %2, float noundef %3, float noundef %4, float noundef %5, float noundef %6, float noundef %7, float noundef %8, float noundef %9) local_unnamed_addr #1 {
  %11 = alloca %struct.mat33, align 8
  %12 = alloca %struct.mat33, align 8
  call void @llvm.lifetime.start.p0(i64 36, ptr nonnull %11) #4
  %13 = getelementptr inbounds i8, ptr %0, i64 48
  store <4 x float> <float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 1.000000e+00>, ptr %13, align 4, !tbaa !5
  %14 = getelementptr inbounds i8, ptr %11, i64 4
  %15 = getelementptr inbounds i8, ptr %11, i64 12
  %16 = getelementptr inbounds i8, ptr %11, i64 16
  %17 = getelementptr inbounds i8, ptr %11, i64 20
  %18 = fmul float %2, %2
  %19 = tail call float @llvm.fmuladd.f32(float %1, float %1, float %18)
  %20 = tail call float @llvm.fmuladd.f32(float %3, float %3, float %19)
  %21 = fcmp ogt float %20, 0.000000e+00
  br i1 %21, label %22, label %37

22:                                               ; preds = %10
  %23 = fpext float %20 to double
  %sqrt = tail call double @llvm.sqrt.f64(double %23)
  %24 = fpext double %sqrt to x86_fp80
  %25 = fdiv x86_fp80 0xK3FFF8000000000000000, %24
  %26 = fptrunc x86_fp80 %25 to double
  %27 = fpext float %1 to double
  %28 = fmul double %26, %27
  %29 = fptrunc double %28 to float
  %30 = insertelement <2 x float> poison, float %2, i64 0
  %31 = insertelement <2 x float> %30, float %3, i64 1
  %32 = fpext <2 x float> %31 to <2 x double>
  %33 = insertelement <2 x double> poison, double %26, i64 0
  %34 = shufflevector <2 x double> %33, <2 x double> poison, <2 x i32> zeroinitializer
  %35 = fmul <2 x double> %34, %32
  %36 = fptrunc <2 x double> %35 to <2 x float>
  br label %37

37:                                               ; preds = %10, %22
  %38 = phi float [ %29, %22 ], [ 1.000000e+00, %10 ]
  %39 = phi <2 x float> [ %36, %22 ], [ zeroinitializer, %10 ]
  store float %38, ptr %11, align 8
  store <2 x float> %39, ptr %14, align 4
  %40 = fmul float %5, %5
  %41 = tail call float @llvm.fmuladd.f32(float %4, float %4, float %40)
  %42 = tail call float @llvm.fmuladd.f32(float %6, float %6, float %41)
  %43 = fcmp ogt float %42, 0.000000e+00
  br i1 %43, label %44, label %59

44:                                               ; preds = %37
  %45 = fpext float %42 to double
  %sqrt26 = tail call double @llvm.sqrt.f64(double %45)
  %46 = fpext double %sqrt26 to x86_fp80
  %47 = fdiv x86_fp80 0xK3FFF8000000000000000, %46
  %48 = fptrunc x86_fp80 %47 to double
  %49 = insertelement <2 x float> poison, float %6, i64 0
  %50 = insertelement <2 x float> %49, float %4, i64 1
  %51 = fpext <2 x float> %50 to <2 x double>
  %52 = fpext float %5 to double
  %53 = fmul double %48, %52
  %54 = fptrunc double %53 to float
  %55 = insertelement <2 x double> poison, double %48, i64 0
  %56 = shufflevector <2 x double> %55, <2 x double> poison, <2 x i32> zeroinitializer
  %57 = fmul <2 x double> %56, %51
  %58 = fptrunc <2 x double> %57 to <2 x float>
  br label %59

59:                                               ; preds = %37, %44
  %60 = phi float [ %54, %44 ], [ 1.000000e+00, %37 ]
  %61 = phi <2 x float> [ %58, %44 ], [ zeroinitializer, %37 ]
  %62 = extractelement <2 x float> %61, i64 1
  store float %62, ptr %15, align 4
  store float %60, ptr %16, align 8
  %63 = extractelement <2 x float> %61, i64 0
  store float %63, ptr %17, align 4, !tbaa !5
  %64 = fmul float %8, %8
  %65 = tail call float @llvm.fmuladd.f32(float %7, float %7, float %64)
  %66 = tail call float @llvm.fmuladd.f32(float %9, float %9, float %65)
  %67 = fcmp ogt float %66, 0.000000e+00
  br i1 %67, label %68, label %83

68:                                               ; preds = %59
  %69 = fpext float %66 to double
  %sqrt27 = tail call double @llvm.sqrt.f64(double %69)
  %70 = fpext double %sqrt27 to x86_fp80
  %71 = fdiv x86_fp80 0xK3FFF8000000000000000, %70
  %72 = fptrunc x86_fp80 %71 to double
  %73 = insertelement <2 x float> poison, float %7, i64 0
  %74 = insertelement <2 x float> %73, float %8, i64 1
  %75 = fpext <2 x float> %74 to <2 x double>
  %76 = insertelement <2 x double> poison, double %72, i64 0
  %77 = shufflevector <2 x double> %76, <2 x double> poison, <2 x i32> zeroinitializer
  %78 = fmul <2 x double> %77, %75
  %79 = fptrunc <2 x double> %78 to <2 x float>
  %80 = fpext float %9 to double
  %81 = fmul double %72, %80
  %82 = fptrunc double %81 to float
  br label %95

83:                                               ; preds = %59
  %84 = shufflevector <2 x float> %39, <2 x float> poison, <2 x i32> <i32 1, i32 poison>
  %85 = insertelement <2 x float> %84, float %38, i64 1
  %86 = fneg <2 x float> %85
  %87 = shufflevector <2 x float> %61, <2 x float> poison, <2 x i32> <i32 poison, i32 0>
  %88 = insertelement <2 x float> %87, float %60, i64 0
  %89 = fmul <2 x float> %88, %86
  %90 = tail call <2 x float> @llvm.fmuladd.v2f32(<2 x float> %39, <2 x float> %61, <2 x float> %89)
  %91 = extractelement <2 x float> %39, i64 0
  %92 = fneg float %91
  %93 = fmul float %62, %92
  %94 = tail call float @llvm.fmuladd.f32(float %38, float %60, float %93)
  br label %95

95:                                               ; preds = %83, %68
  %storemerge25 = phi float [ %82, %68 ], [ %94, %83 ]
  %96 = phi <2 x float> [ %79, %68 ], [ %90, %83 ]
  %97 = getelementptr inbounds i8, ptr %11, i64 32
  %98 = getelementptr inbounds i8, ptr %11, i64 24
  store <2 x float> %96, ptr %98, align 8
  store float %storemerge25, ptr %97, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 36, ptr nonnull %12) #4
  call void @nifti_mat33_polar(ptr dead_on_unwind nonnull writable sret(%struct.mat33) align 4 %12, ptr noundef nonnull byval(%struct.mat33) align 8 %11)
  %.sroa.5.0..sroa_idx = getelementptr inbounds i8, ptr %12, i64 8
  %.sroa.5.0.copyload = load float, ptr %.sroa.5.0..sroa_idx, align 8
  %.sroa.6.0..sroa_idx = getelementptr inbounds i8, ptr %12, i64 12
  %.sroa.8.0..sroa_idx = getelementptr inbounds i8, ptr %12, i64 20
  %.sroa.8.0.copyload = load float, ptr %.sroa.8.0..sroa_idx, align 4
  %.sroa.9.0..sroa_idx = getelementptr inbounds i8, ptr %12, i64 24
  %.sroa.11.0..sroa_idx = getelementptr inbounds i8, ptr %12, i64 32
  %.sroa.11.0.copyload = load float, ptr %.sroa.11.0..sroa_idx, align 8, !tbaa !9
  %99 = load <2 x float>, ptr %12, align 8
  %100 = getelementptr inbounds i8, ptr %0, i64 8
  %101 = getelementptr inbounds i8, ptr %0, i64 16
  %102 = load <2 x float>, ptr %.sroa.6.0..sroa_idx, align 4
  %103 = getelementptr inbounds i8, ptr %0, i64 24
  %104 = getelementptr inbounds i8, ptr %0, i64 32
  %105 = load <2 x float>, ptr %.sroa.9.0..sroa_idx, align 8
  call void @llvm.lifetime.end.p0(i64 36, ptr nonnull %12) #4
  store <2 x float> %99, ptr %0, align 4, !tbaa !5
  store float %.sroa.5.0.copyload, ptr %100, align 4, !tbaa !5
  store <2 x float> %102, ptr %101, align 4, !tbaa !5
  store float %.sroa.8.0.copyload, ptr %103, align 4, !tbaa !5
  store <2 x float> %105, ptr %104, align 4, !tbaa !5
  %106 = getelementptr inbounds i8, ptr %0, i64 40
  store float %.sroa.11.0.copyload, ptr %106, align 4, !tbaa !5
  %107 = getelementptr inbounds i8, ptr %0, i64 44
  store float 0.000000e+00, ptr %107, align 4, !tbaa !5
  %108 = getelementptr inbounds i8, ptr %0, i64 28
  store float 0.000000e+00, ptr %108, align 4, !tbaa !5
  %109 = getelementptr inbounds i8, ptr %0, i64 12
  store float 0.000000e+00, ptr %109, align 4, !tbaa !5
  call void @llvm.lifetime.end.p0(i64 36, ptr nonnull %11) #4
  ret void
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare double @llvm.sqrt.f64(double) #3

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare <2 x float> @llvm.fmuladd.v2f32(<2 x float>, <2 x float>, <2 x float>) #3

attributes #0 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"float", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!7, !7, i64 0}


; Effective O3 passes: AggressiveInstCombinePass,DSEPass,EarlyCSEPass,GVNPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,MergedLoadStoreMotionPass,PostOrderFunctionAttrsPass,ReassociatePass,SLPVectorizerPass,SROAPass,TailCallElimPass