; LLVM IR from acrlw/Physics2D :: Physics2D/source/math (physics2d_matrix4x4)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"struct.Physics2D::Vector4" = type { float, float, float, float }
%"struct.Physics2D::Matrix4x4" = type { %"struct.Physics2D::Vector4", %"struct.Physics2D::Vector4", %"struct.Physics2D::Vector4", %"struct.Physics2D::Vector4" }

declare void @_ZN9Physics2D7Vector4C1ERKfS2_S2_S2_(ptr noundef nonnull align 4 dereferenceable(16), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4)) unnamed_addr #0

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress uwtable
define dso_local { <2 x float>, <2 x float> } @_ZN9Physics2D9Matrix4x48multiplyERKS0_RKNS_7Vector4E(ptr noundef nonnull align 4 dereferenceable(64) %0, ptr noundef nonnull align 4 dereferenceable(16) %1) #2 align 2 {
  %3 = alloca %"struct.Physics2D::Vector4", align 4
  %4 = alloca ptr, align 8
  %5 = alloca ptr, align 8
  %6 = alloca float, align 4
  %7 = alloca float, align 4
  %8 = alloca float, align 4
  %9 = alloca float, align 4
  store ptr %0, ptr %4, align 8, !tbaa !5
  store ptr %1, ptr %5, align 8, !tbaa !5
  call void @llvm.lifetime.start.p0(i64 4, ptr %6) #4
  %10 = load ptr, ptr %4, align 8, !tbaa !5
  %11 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %10, i32 0, i32 0
  %12 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %11, i32 0, i32 0
  %13 = load float, ptr %12, align 4, !tbaa !9
  %14 = load ptr, ptr %5, align 8, !tbaa !5
  %15 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %14, i32 0, i32 0
  %16 = load float, ptr %15, align 4, !tbaa !13
  %17 = load ptr, ptr %4, align 8, !tbaa !5
  %18 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %17, i32 0, i32 1
  %19 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %18, i32 0, i32 0
  %20 = load float, ptr %19, align 4, !tbaa !14
  %21 = load ptr, ptr %5, align 8, !tbaa !5
  %22 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %21, i32 0, i32 1
  %23 = load float, ptr %22, align 4, !tbaa !15
  %24 = fmul float %20, %23
  %25 = call float @llvm.fmuladd.f32(float %13, float %16, float %24)
  %26 = load ptr, ptr %4, align 8, !tbaa !5
  %27 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %26, i32 0, i32 2
  %28 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %27, i32 0, i32 0
  %29 = load float, ptr %28, align 4, !tbaa !16
  %30 = load ptr, ptr %5, align 8, !tbaa !5
  %31 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %30, i32 0, i32 2
  %32 = load float, ptr %31, align 4, !tbaa !17
  %33 = call float @llvm.fmuladd.f32(float %29, float %32, float %25)
  %34 = load ptr, ptr %4, align 8, !tbaa !5
  %35 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %34, i32 0, i32 3
  %36 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %35, i32 0, i32 0
  %37 = load float, ptr %36, align 4, !tbaa !18
  %38 = load ptr, ptr %5, align 8, !tbaa !5
  %39 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %38, i32 0, i32 3
  %40 = load float, ptr %39, align 4, !tbaa !19
  %41 = call float @llvm.fmuladd.f32(float %37, float %40, float %33)
  store float %41, ptr %6, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 4, ptr %7) #4
  %42 = load ptr, ptr %4, align 8, !tbaa !5
  %43 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %42, i32 0, i32 0
  %44 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %43, i32 0, i32 1
  %45 = load float, ptr %44, align 4, !tbaa !21
  %46 = load ptr, ptr %5, align 8, !tbaa !5
  %47 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %46, i32 0, i32 0
  %48 = load float, ptr %47, align 4, !tbaa !13
  %49 = load ptr, ptr %4, align 8, !tbaa !5
  %50 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %49, i32 0, i32 1
  %51 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %50, i32 0, i32 1
  %52 = load float, ptr %51, align 4, !tbaa !22
  %53 = load ptr, ptr %5, align 8, !tbaa !5
  %54 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %53, i32 0, i32 1
  %55 = load float, ptr %54, align 4, !tbaa !15
  %56 = fmul float %52, %55
  %57 = call float @llvm.fmuladd.f32(float %45, float %48, float %56)
  %58 = load ptr, ptr %4, align 8, !tbaa !5
  %59 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %58, i32 0, i32 2
  %60 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %59, i32 0, i32 1
  %61 = load float, ptr %60, align 4, !tbaa !23
  %62 = load ptr, ptr %5, align 8, !tbaa !5
  %63 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %62, i32 0, i32 2
  %64 = load float, ptr %63, align 4, !tbaa !17
  %65 = call float @llvm.fmuladd.f32(float %61, float %64, float %57)
  %66 = load ptr, ptr %4, align 8, !tbaa !5
  %67 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %66, i32 0, i32 3
  %68 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %67, i32 0, i32 1
  %69 = load float, ptr %68, align 4, !tbaa !24
  %70 = load ptr, ptr %5, align 8, !tbaa !5
  %71 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %70, i32 0, i32 3
  %72 = load float, ptr %71, align 4, !tbaa !19
  %73 = call float @llvm.fmuladd.f32(float %69, float %72, float %65)
  store float %73, ptr %7, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 4, ptr %8) #4
  %74 = load ptr, ptr %4, align 8, !tbaa !5
  %75 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %74, i32 0, i32 0
  %76 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %75, i32 0, i32 2
  %77 = load float, ptr %76, align 4, !tbaa !25
  %78 = load ptr, ptr %5, align 8, !tbaa !5
  %79 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %78, i32 0, i32 0
  %80 = load float, ptr %79, align 4, !tbaa !13
  %81 = load ptr, ptr %4, align 8, !tbaa !5
  %82 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %81, i32 0, i32 1
  %83 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %82, i32 0, i32 2
  %84 = load float, ptr %83, align 4, !tbaa !26
  %85 = load ptr, ptr %5, align 8, !tbaa !5
  %86 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %85, i32 0, i32 1
  %87 = load float, ptr %86, align 4, !tbaa !15
  %88 = fmul float %84, %87
  %89 = call float @llvm.fmuladd.f32(float %77, float %80, float %88)
  %90 = load ptr, ptr %4, align 8, !tbaa !5
  %91 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %90, i32 0, i32 2
  %92 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %91, i32 0, i32 2
  %93 = load float, ptr %92, align 4, !tbaa !27
  %94 = load ptr, ptr %5, align 8, !tbaa !5
  %95 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %94, i32 0, i32 2
  %96 = load float, ptr %95, align 4, !tbaa !17
  %97 = call float @llvm.fmuladd.f32(float %93, float %96, float %89)
  %98 = load ptr, ptr %4, align 8, !tbaa !5
  %99 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %98, i32 0, i32 3
  %100 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %99, i32 0, i32 2
  %101 = load float, ptr %100, align 4, !tbaa !28
  %102 = load ptr, ptr %5, align 8, !tbaa !5
  %103 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %102, i32 0, i32 3
  %104 = load float, ptr %103, align 4, !tbaa !19
  %105 = call float @llvm.fmuladd.f32(float %101, float %104, float %97)
  store float %105, ptr %8, align 4, !tbaa !20
  call void @llvm.lifetime.start.p0(i64 4, ptr %9) #4
  %106 = load ptr, ptr %4, align 8, !tbaa !5
  %107 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %106, i32 0, i32 0
  %108 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %107, i32 0, i32 3
  %109 = load float, ptr %108, align 4, !tbaa !29
  %110 = load ptr, ptr %5, align 8, !tbaa !5
  %111 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %110, i32 0, i32 0
  %112 = load float, ptr %111, align 4, !tbaa !13
  %113 = load ptr, ptr %4, align 8, !tbaa !5
  %114 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %113, i32 0, i32 1
  %115 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %114, i32 0, i32 3
  %116 = load float, ptr %115, align 4, !tbaa !30
  %117 = load ptr, ptr %5, align 8, !tbaa !5
  %118 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %117, i32 0, i32 1
  %119 = load float, ptr %118, align 4, !tbaa !15
  %120 = fmul float %116, %119
  %121 = call float @llvm.fmuladd.f32(float %109, float %112, float %120)
  %122 = load ptr, ptr %4, align 8, !tbaa !5
  %123 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %122, i32 0, i32 2
  %124 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %123, i32 0, i32 3
  %125 = load float, ptr %124, align 4, !tbaa !31
  %126 = load ptr, ptr %5, align 8, !tbaa !5
  %127 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %126, i32 0, i32 2
  %128 = load float, ptr %127, align 4, !tbaa !17
  %129 = call float @llvm.fmuladd.f32(float %125, float %128, float %121)
  %130 = load ptr, ptr %4, align 8, !tbaa !5
  %131 = getelementptr inbounds %"struct.Physics2D::Matrix4x4", ptr %130, i32 0, i32 3
  %132 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %131, i32 0, i32 3
  %133 = load float, ptr %132, align 4, !tbaa !32
  %134 = load ptr, ptr %5, align 8, !tbaa !5
  %135 = getelementptr inbounds %"struct.Physics2D::Vector4", ptr %134, i32 0, i32 3
  %136 = load float, ptr %135, align 4, !tbaa !19
  %137 = call float @llvm.fmuladd.f32(float %133, float %136, float %129)
  store float %137, ptr %9, align 4, !tbaa !20
  call void @_ZN9Physics2D7Vector4C1ERKfS2_S2_S2_(ptr noundef nonnull align 4 dereferenceable(16) %3, ptr noundef nonnull align 4 dereferenceable(4) %6, ptr noundef nonnull align 4 dereferenceable(4) %7, ptr noundef nonnull align 4 dereferenceable(4) %8, ptr noundef nonnull align 4 dereferenceable(4) %9)
  call void @llvm.lifetime.end.p0(i64 4, ptr %9) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %8) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %7) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr %6) #4
  %138 = load { <2 x float>, <2 x float> }, ptr %3, align 4
  ret { <2 x float>, <2 x float> } %138
}

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #3

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C++ TBAA"}
!9 = !{!10, !12, i64 0}
!10 = !{!"_ZTSN9Physics2D9Matrix4x4E", !11, i64 0, !11, i64 16, !11, i64 32, !11, i64 48}
!11 = !{!"_ZTSN9Physics2D7Vector4E", !12, i64 0, !12, i64 4, !12, i64 8, !12, i64 12}
!12 = !{!"float", !7, i64 0}
!13 = !{!11, !12, i64 0}
!14 = !{!10, !12, i64 16}
!15 = !{!11, !12, i64 4}
!16 = !{!10, !12, i64 32}
!17 = !{!11, !12, i64 8}
!18 = !{!10, !12, i64 48}
!19 = !{!11, !12, i64 12}
!20 = !{!12, !12, i64 0}
!21 = !{!10, !12, i64 4}
!22 = !{!10, !12, i64 20}
!23 = !{!10, !12, i64 36}
!24 = !{!10, !12, i64 52}
!25 = !{!10, !12, i64 8}
!26 = !{!10, !12, i64 24}
!27 = !{!10, !12, i64 40}
!28 = !{!10, !12, i64 56}
!29 = !{!10, !12, i64 12}
!30 = !{!10, !12, i64 28}
!31 = !{!10, !12, i64 44}
!32 = !{!10, !12, i64 60}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%"struct.Physics2D::Vector4" = type { float, float, float, float }

declare void @_ZN9Physics2D7Vector4C1ERKfS2_S2_S2_(ptr noundef nonnull align 4 dereferenceable(16), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4), ptr noundef nonnull align 4 dereferenceable(4)) unnamed_addr #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #1

; Function Attrs: mustprogress uwtable
define dso_local { <2 x float>, <2 x float> } @_ZN9Physics2D9Matrix4x48multiplyERKS0_RKNS_7Vector4E(ptr nocapture noundef nonnull readonly align 4 dereferenceable(64) %0, ptr nocapture noundef nonnull readonly align 4 dereferenceable(16) %1) local_unnamed_addr #2 align 2 {
  %3 = alloca %"struct.Physics2D::Vector4", align 8
  %4 = alloca float, align 4
  %5 = alloca float, align 4
  %6 = alloca float, align 4
  %7 = alloca float, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %4) #4
  %8 = load float, ptr %0, align 4, !tbaa !5
  %9 = load float, ptr %1, align 4, !tbaa !11
  %10 = getelementptr inbounds i8, ptr %0, i64 16
  %11 = load float, ptr %10, align 4, !tbaa !12
  %12 = getelementptr inbounds i8, ptr %1, i64 4
  %13 = load float, ptr %12, align 4, !tbaa !13
  %14 = fmul float %11, %13
  %15 = tail call float @llvm.fmuladd.f32(float %8, float %9, float %14)
  %16 = getelementptr inbounds i8, ptr %0, i64 32
  %17 = load float, ptr %16, align 4, !tbaa !14
  %18 = getelementptr inbounds i8, ptr %1, i64 8
  %19 = load float, ptr %18, align 4, !tbaa !15
  %20 = tail call float @llvm.fmuladd.f32(float %17, float %19, float %15)
  %21 = getelementptr inbounds i8, ptr %0, i64 48
  %22 = load float, ptr %21, align 4, !tbaa !16
  %23 = getelementptr inbounds i8, ptr %1, i64 12
  %24 = load float, ptr %23, align 4, !tbaa !17
  %25 = tail call float @llvm.fmuladd.f32(float %22, float %24, float %20)
  store float %25, ptr %4, align 4, !tbaa !18
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %5) #4
  %26 = getelementptr inbounds i8, ptr %0, i64 4
  %27 = load float, ptr %26, align 4, !tbaa !19
  %28 = getelementptr inbounds i8, ptr %0, i64 20
  %29 = load float, ptr %28, align 4, !tbaa !20
  %30 = fmul float %13, %29
  %31 = tail call float @llvm.fmuladd.f32(float %27, float %9, float %30)
  %32 = getelementptr inbounds i8, ptr %0, i64 36
  %33 = load float, ptr %32, align 4, !tbaa !21
  %34 = tail call float @llvm.fmuladd.f32(float %33, float %19, float %31)
  %35 = getelementptr inbounds i8, ptr %0, i64 52
  %36 = load float, ptr %35, align 4, !tbaa !22
  %37 = tail call float @llvm.fmuladd.f32(float %36, float %24, float %34)
  store float %37, ptr %5, align 4, !tbaa !18
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %6) #4
  %38 = getelementptr inbounds i8, ptr %0, i64 8
  %39 = load float, ptr %38, align 4, !tbaa !23
  %40 = getelementptr inbounds i8, ptr %0, i64 24
  %41 = load float, ptr %40, align 4, !tbaa !24
  %42 = fmul float %13, %41
  %43 = tail call float @llvm.fmuladd.f32(float %39, float %9, float %42)
  %44 = getelementptr inbounds i8, ptr %0, i64 40
  %45 = load float, ptr %44, align 4, !tbaa !25
  %46 = tail call float @llvm.fmuladd.f32(float %45, float %19, float %43)
  %47 = getelementptr inbounds i8, ptr %0, i64 56
  %48 = load float, ptr %47, align 4, !tbaa !26
  %49 = tail call float @llvm.fmuladd.f32(float %48, float %24, float %46)
  store float %49, ptr %6, align 4, !tbaa !18
  call void @llvm.lifetime.start.p0(i64 4, ptr nonnull %7) #4
  %50 = getelementptr inbounds i8, ptr %0, i64 12
  %51 = load float, ptr %50, align 4, !tbaa !27
  %52 = getelementptr inbounds i8, ptr %0, i64 28
  %53 = load float, ptr %52, align 4, !tbaa !28
  %54 = fmul float %13, %53
  %55 = tail call float @llvm.fmuladd.f32(float %51, float %9, float %54)
  %56 = getelementptr inbounds i8, ptr %0, i64 44
  %57 = load float, ptr %56, align 4, !tbaa !29
  %58 = tail call float @llvm.fmuladd.f32(float %57, float %19, float %55)
  %59 = getelementptr inbounds i8, ptr %0, i64 60
  %60 = load float, ptr %59, align 4, !tbaa !30
  %61 = tail call float @llvm.fmuladd.f32(float %60, float %24, float %58)
  store float %61, ptr %7, align 4, !tbaa !18
  call void @_ZN9Physics2D7Vector4C1ERKfS2_S2_S2_(ptr noundef nonnull align 4 dereferenceable(16) %3, ptr noundef nonnull align 4 dereferenceable(4) %4, ptr noundef nonnull align 4 dereferenceable(4) %5, ptr noundef nonnull align 4 dereferenceable(4) %6, ptr noundef nonnull align 4 dereferenceable(4) %7)
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %7) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %6) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %5) #4
  call void @llvm.lifetime.end.p0(i64 4, ptr nonnull %4) #4
  %.fca.0.load = load <2 x float>, ptr %3, align 8
  %.fca.0.insert = insertvalue { <2 x float>, <2 x float> } poison, <2 x float> %.fca.0.load, 0
  %.fca.1.gep = getelementptr inbounds i8, ptr %3, i64 8
  %.fca.1.load = load <2 x float>, ptr %.fca.1.gep, align 8
  %.fca.1.insert = insertvalue { <2 x float>, <2 x float> } %.fca.0.insert, <2 x float> %.fca.1.load, 1
  ret { <2 x float>, <2 x float> } %.fca.1.insert
}

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #3

attributes #0 = { "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #1 = { mustprogress nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { mustprogress uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #3 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #4 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !8, i64 0}
!6 = !{!"_ZTSN9Physics2D9Matrix4x4E", !7, i64 0, !7, i64 16, !7, i64 32, !7, i64 48}
!7 = !{!"_ZTSN9Physics2D7Vector4E", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12}
!8 = !{!"float", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C++ TBAA"}
!11 = !{!7, !8, i64 0}
!12 = !{!6, !8, i64 16}
!13 = !{!7, !8, i64 4}
!14 = !{!6, !8, i64 32}
!15 = !{!7, !8, i64 8}
!16 = !{!6, !8, i64 48}
!17 = !{!7, !8, i64 12}
!18 = !{!8, !8, i64 0}
!19 = !{!6, !8, i64 4}
!20 = !{!6, !8, i64 20}
!21 = !{!6, !8, i64 36}
!22 = !{!6, !8, i64 52}
!23 = !{!6, !8, i64 8}
!24 = !{!6, !8, i64 24}
!25 = !{!6, !8, i64 40}
!26 = !{!6, !8, i64 56}
!27 = !{!6, !8, i64 12}
!28 = !{!6, !8, i64 28}
!29 = !{!6, !8, i64 44}
!30 = !{!6, !8, i64 60}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InferAlignmentPass,InferFunctionAttrsPass,InstCombinePass,PostOrderFunctionAttrsPass,ReassociatePass,SROAPass,TailCallElimPass