; LLVM IR from yettabaa/cub3D :: Mandatory (rendering_wall)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.s_data = type { double, double, double, double, double, double, double, double, double, double, i32, double, double, ptr, %struct.s_sprites, %struct.s_minimap, %struct.s_door, %struct.s_textures, %struct.s_hook, %struct.s_map_result, %struct.s_rycast, %struct.s_mlx, ptr }
%struct.s_sprites = type { ptr, i32, i32, i32, i32, i32, i32 }
%struct.s_minimap = type { double, double, double, double, double }
%struct.s_door = type { ptr, i32, i32, i32 }
%struct.s_textures = type { i32, ptr, i32, i32, i32, ptr, i32, i32, i32, ptr, i32, i32, i32, ptr, i32, i32, i32, ptr, i32, i32, i32 }
%struct.s_hook = type { double, i32, double, double, double }
%struct.s_map_result = type { i32, i32, ptr, ptr, ptr, ptr, ptr, ptr, i32, i32, i32, i32, i8 }
%struct.s_rycast = type { double, double, double, double, double, double, double, double, double }
%struct.s_mlx = type { ptr, ptr, ptr, ptr, ptr, i32, i32, i32 }

; Function Attrs: nounwind uwtable
define dso_local void @fill_textures(ptr noundef %0, i32 noundef %1) #0 {
  %3 = alloca ptr, align 8
  %4 = alloca i32, align 4
  store ptr %0, ptr %3, align 8, !tbaa !5
  store i32 %1, ptr %4, align 4, !tbaa !9
  %5 = load i32, ptr %4, align 4, !tbaa !9
  %6 = icmp eq i32 %5, 15
  br i1 %6, label %7, label %16

7:                                                ; preds = %2
  %8 = load ptr, ptr %3, align 8, !tbaa !5
  %9 = getelementptr inbounds %struct.s_data, ptr %8, i32 0, i32 17
  %10 = getelementptr inbounds %struct.s_textures, ptr %9, i32 0, i32 1
  %11 = load ptr, ptr %10, align 8, !tbaa !11
  %12 = load ptr, ptr %3, align 8, !tbaa !5
  %13 = getelementptr inbounds %struct.s_data, ptr %12, i32 0, i32 17
  %14 = getelementptr inbounds %struct.s_textures, ptr %13, i32 0, i32 17
  store ptr %11, ptr %14, align 8, !tbaa !22
  %15 = icmp ne ptr %11, null
  br label %16

16:                                               ; preds = %7, %2
  %17 = phi i1 [ false, %2 ], [ %15, %7 ]
  %18 = zext i1 %17 to i32
  %19 = load i32, ptr %4, align 4, !tbaa !9
  %20 = icmp eq i32 %19, 15
  br i1 %20, label %21, label %30

21:                                               ; preds = %16
  %22 = load ptr, ptr %3, align 8, !tbaa !5
  %23 = getelementptr inbounds %struct.s_data, ptr %22, i32 0, i32 17
  %24 = getelementptr inbounds %struct.s_textures, ptr %23, i32 0, i32 2
  %25 = load i32, ptr %24, align 8, !tbaa !23
  %26 = load ptr, ptr %3, align 8, !tbaa !5
  %27 = getelementptr inbounds %struct.s_data, ptr %26, i32 0, i32 17
  %28 = getelementptr inbounds %struct.s_textures, ptr %27, i32 0, i32 18
  store i32 %25, ptr %28, align 8, !tbaa !24
  %29 = icmp ne i32 %25, 0
  br label %30

30:                                               ; preds = %21, %16
  %31 = phi i1 [ false, %16 ], [ %29, %21 ]
  %32 = zext i1 %31 to i32
  %33 = load i32, ptr %4, align 4, !tbaa !9
  %34 = icmp eq i32 %33, 15
  br i1 %34, label %35, label %44

35:                                               ; preds = %30
  %36 = load ptr, ptr %3, align 8, !tbaa !5
  %37 = getelementptr inbounds %struct.s_data, ptr %36, i32 0, i32 17
  %38 = getelementptr inbounds %struct.s_textures, ptr %37, i32 0, i32 3
  %39 = load i32, ptr %38, align 4, !tbaa !25
  %40 = load ptr, ptr %3, align 8, !tbaa !5
  %41 = getelementptr inbounds %struct.s_data, ptr %40, i32 0, i32 17
  %42 = getelementptr inbounds %struct.s_textures, ptr %41, i32 0, i32 19
  store i32 %39, ptr %42, align 4, !tbaa !26
  %43 = icmp ne i32 %39, 0
  br label %44

44:                                               ; preds = %35, %30
  %45 = phi i1 [ false, %30 ], [ %43, %35 ]
  %46 = zext i1 %45 to i32
  %47 = load i32, ptr %4, align 4, !tbaa !9
  %48 = icmp eq i32 %47, 15
  br i1 %48, label %49, label %58

49:                                               ; preds = %44
  %50 = load ptr, ptr %3, align 8, !tbaa !5
  %51 = getelementptr inbounds %struct.s_data, ptr %50, i32 0, i32 17
  %52 = getelementptr inbounds %struct.s_textures, ptr %51, i32 0, i32 4
  %53 = load i32, ptr %52, align 8, !tbaa !27
  %54 = load ptr, ptr %3, align 8, !tbaa !5
  %55 = getelementptr inbounds %struct.s_data, ptr %54, i32 0, i32 17
  %56 = getelementptr inbounds %struct.s_textures, ptr %55, i32 0, i32 20
  store i32 %53, ptr %56, align 8, !tbaa !28
  %57 = icmp ne i32 %53, 0
  br label %58

58:                                               ; preds = %49, %44
  %59 = phi i1 [ false, %44 ], [ %57, %49 ]
  %60 = zext i1 %59 to i32
  %61 = load i32, ptr %4, align 4, !tbaa !9
  %62 = icmp eq i32 %61, 16
  br i1 %62, label %63, label %72

63:                                               ; preds = %58
  %64 = load ptr, ptr %3, align 8, !tbaa !5
  %65 = getelementptr inbounds %struct.s_data, ptr %64, i32 0, i32 17
  %66 = getelementptr inbounds %struct.s_textures, ptr %65, i32 0, i32 5
  %67 = load ptr, ptr %66, align 8, !tbaa !29
  %68 = load ptr, ptr %3, align 8, !tbaa !5
  %69 = getelementptr inbounds %struct.s_data, ptr %68, i32 0, i32 17
  %70 = getelementptr inbounds %struct.s_textures, ptr %69, i32 0, i32 17
  store ptr %67, ptr %70, align 8, !tbaa !22
  %71 = icmp ne ptr %67, null
  br label %72

72:                                               ; preds = %63, %58
  %73 = phi i1 [ false, %58 ], [ %71, %63 ]
  %74 = zext i1 %73 to i32
  %75 = load i32, ptr %4, align 4, !tbaa !9
  %76 = icmp eq i32 %75, 16
  br i1 %76, label %77, label %86

77:                                               ; preds = %72
  %78 = load ptr, ptr %3, align 8, !tbaa !5
  %79 = getelementptr inbounds %struct.s_data, ptr %78, i32 0, i32 17
  %80 = getelementptr inbounds %struct.s_textures, ptr %79, i32 0, i32 6
  %81 = load i32, ptr %80, align 8, !tbaa !30
  %82 = load ptr, ptr %3, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.s_data, ptr %82, i32 0, i32 17
  %84 = getelementptr inbounds %struct.s_textures, ptr %83, i32 0, i32 18
  store i32 %81, ptr %84, align 8, !tbaa !24
  %85 = icmp ne i32 %81, 0
  br label %86

86:                                               ; preds = %77, %72
  %87 = phi i1 [ false, %72 ], [ %85, %77 ]
  %88 = zext i1 %87 to i32
  %89 = load i32, ptr %4, align 4, !tbaa !9
  %90 = icmp eq i32 %89, 16
  br i1 %90, label %91, label %100

91:                                               ; preds = %86
  %92 = load ptr, ptr %3, align 8, !tbaa !5
  %93 = getelementptr inbounds %struct.s_data, ptr %92, i32 0, i32 17
  %94 = getelementptr inbounds %struct.s_textures, ptr %93, i32 0, i32 7
  %95 = load i32, ptr %94, align 4, !tbaa !31
  %96 = load ptr, ptr %3, align 8, !tbaa !5
  %97 = getelementptr inbounds %struct.s_data, ptr %96, i32 0, i32 17
  %98 = getelementptr inbounds %struct.s_textures, ptr %97, i32 0, i32 19
  store i32 %95, ptr %98, align 4, !tbaa !26
  %99 = icmp ne i32 %95, 0
  br label %100

100:                                              ; preds = %91, %86
  %101 = phi i1 [ false, %86 ], [ %99, %91 ]
  %102 = zext i1 %101 to i32
  %103 = load i32, ptr %4, align 4, !tbaa !9
  %104 = icmp eq i32 %103, 16
  br i1 %104, label %105, label %114

105:                                              ; preds = %100
  %106 = load ptr, ptr %3, align 8, !tbaa !5
  %107 = getelementptr inbounds %struct.s_data, ptr %106, i32 0, i32 17
  %108 = getelementptr inbounds %struct.s_textures, ptr %107, i32 0, i32 8
  %109 = load i32, ptr %108, align 8, !tbaa !32
  %110 = load ptr, ptr %3, align 8, !tbaa !5
  %111 = getelementptr inbounds %struct.s_data, ptr %110, i32 0, i32 17
  %112 = getelementptr inbounds %struct.s_textures, ptr %111, i32 0, i32 20
  store i32 %109, ptr %112, align 8, !tbaa !28
  %113 = icmp ne i32 %109, 0
  br label %114

114:                                              ; preds = %105, %100
  %115 = phi i1 [ false, %100 ], [ %113, %105 ]
  %116 = zext i1 %115 to i32
  %117 = load i32, ptr %4, align 4, !tbaa !9
  %118 = icmp eq i32 %117, 17
  br i1 %118, label %119, label %128

119:                                              ; preds = %114
  %120 = load ptr, ptr %3, align 8, !tbaa !5
  %121 = getelementptr inbounds %struct.s_data, ptr %120, i32 0, i32 17
  %122 = getelementptr inbounds %struct.s_textures, ptr %121, i32 0, i32 9
  %123 = load ptr, ptr %122, align 8, !tbaa !33
  %124 = load ptr, ptr %3, align 8, !tbaa !5
  %125 = getelementptr inbounds %struct.s_data, ptr %124, i32 0, i32 17
  %126 = getelementptr inbounds %struct.s_textures, ptr %125, i32 0, i32 17
  store ptr %123, ptr %126, align 8, !tbaa !22
  %127 = icmp ne ptr %123, null
  br label %128

128:                                              ; preds = %119, %114
  %129 = phi i1 [ false, %114 ], [ %127, %119 ]
  %130 = zext i1 %129 to i32
  %131 = load i32, ptr %4, align 4, !tbaa !9
  %132 = icmp eq i32 %131, 17
  br i1 %132, label %133, label %142

133:                                              ; preds = %128
  %134 = load ptr, ptr %3, align 8, !tbaa !5
  %135 = getelementptr inbounds %struct.s_data, ptr %134, i32 0, i32 17
  %136 = getelementptr inbounds %struct.s_textures, ptr %135, i32 0, i32 10
  %137 = load i32, ptr %136, align 8, !tbaa !34
  %138 = load ptr, ptr %3, align 8, !tbaa !5
  %139 = getelementptr inbounds %struct.s_data, ptr %138, i32 0, i32 17
  %140 = getelementptr inbounds %struct.s_textures, ptr %139, i32 0, i32 18
  store i32 %137, ptr %140, align 8, !tbaa !24
  %141 = icmp ne i32 %137, 0
  br label %142

142:                                              ; preds = %133, %128
  %143 = phi i1 [ false, %128 ], [ %141, %133 ]
  %144 = zext i1 %143 to i32
  %145 = load i32, ptr %4, align 4, !tbaa !9
  %146 = icmp eq i32 %145, 17
  br i1 %146, label %147, label %156

147:                                              ; preds = %142
  %148 = load ptr, ptr %3, align 8, !tbaa !5
  %149 = getelementptr inbounds %struct.s_data, ptr %148, i32 0, i32 17
  %150 = getelementptr inbounds %struct.s_textures, ptr %149, i32 0, i32 11
  %151 = load i32, ptr %150, align 4, !tbaa !35
  %152 = load ptr, ptr %3, align 8, !tbaa !5
  %153 = getelementptr inbounds %struct.s_data, ptr %152, i32 0, i32 17
  %154 = getelementptr inbounds %struct.s_textures, ptr %153, i32 0, i32 19
  store i32 %151, ptr %154, align 4, !tbaa !26
  %155 = icmp ne i32 %151, 0
  br label %156

156:                                              ; preds = %147, %142
  %157 = phi i1 [ false, %142 ], [ %155, %147 ]
  %158 = zext i1 %157 to i32
  %159 = load i32, ptr %4, align 4, !tbaa !9
  %160 = icmp eq i32 %159, 17
  br i1 %160, label %161, label %170

161:                                              ; preds = %156
  %162 = load ptr, ptr %3, align 8, !tbaa !5
  %163 = getelementptr inbounds %struct.s_data, ptr %162, i32 0, i32 17
  %164 = getelementptr inbounds %struct.s_textures, ptr %163, i32 0, i32 12
  %165 = load i32, ptr %164, align 8, !tbaa !36
  %166 = load ptr, ptr %3, align 8, !tbaa !5
  %167 = getelementptr inbounds %struct.s_data, ptr %166, i32 0, i32 17
  %168 = getelementptr inbounds %struct.s_textures, ptr %167, i32 0, i32 20
  store i32 %165, ptr %168, align 8, !tbaa !28
  %169 = icmp ne i32 %165, 0
  br label %170

170:                                              ; preds = %161, %156
  %171 = phi i1 [ false, %156 ], [ %169, %161 ]
  %172 = zext i1 %171 to i32
  %173 = load i32, ptr %4, align 4, !tbaa !9
  %174 = icmp eq i32 %173, 18
  br i1 %174, label %175, label %184

175:                                              ; preds = %170
  %176 = load ptr, ptr %3, align 8, !tbaa !5
  %177 = getelementptr inbounds %struct.s_data, ptr %176, i32 0, i32 17
  %178 = getelementptr inbounds %struct.s_textures, ptr %177, i32 0, i32 13
  %179 = load ptr, ptr %178, align 8, !tbaa !37
  %180 = load ptr, ptr %3, align 8, !tbaa !5
  %181 = getelementptr inbounds %struct.s_data, ptr %180, i32 0, i32 17
  %182 = getelementptr inbounds %struct.s_textures, ptr %181, i32 0, i32 17
  store ptr %179, ptr %182, align 8, !tbaa !22
  %183 = icmp ne ptr %179, null
  br label %184

184:                                              ; preds = %175, %170
  %185 = phi i1 [ false, %170 ], [ %183, %175 ]
  %186 = zext i1 %185 to i32
  %187 = load i32, ptr %4, align 4, !tbaa !9
  %188 = icmp eq i32 %187, 18
  br i1 %188, label %189, label %198

189:                                              ; preds = %184
  %190 = load ptr, ptr %3, align 8, !tbaa !5
  %191 = getelementptr inbounds %struct.s_data, ptr %190, i32 0, i32 17
  %192 = getelementptr inbounds %struct.s_textures, ptr %191, i32 0, i32 14
  %193 = load i32, ptr %192, align 8, !tbaa !38
  %194 = load ptr, ptr %3, align 8, !tbaa !5
  %195 = getelementptr inbounds %struct.s_data, ptr %194, i32 0, i32 17
  %196 = getelementptr inbounds %struct.s_textures, ptr %195, i32 0, i32 18
  store i32 %193, ptr %196, align 8, !tbaa !24
  %197 = icmp ne i32 %193, 0
  br label %198

198:                                              ; preds = %189, %184
  %199 = phi i1 [ false, %184 ], [ %197, %189 ]
  %200 = zext i1 %199 to i32
  %201 = load i32, ptr %4, align 4, !tbaa !9
  %202 = icmp eq i32 %201, 18
  br i1 %202, label %203, label %212

203:                                              ; preds = %198
  %204 = load ptr, ptr %3, align 8, !tbaa !5
  %205 = getelementptr inbounds %struct.s_data, ptr %204, i32 0, i32 17
  %206 = getelementptr inbounds %struct.s_textures, ptr %205, i32 0, i32 15
  %207 = load i32, ptr %206, align 4, !tbaa !39
  %208 = load ptr, ptr %3, align 8, !tbaa !5
  %209 = getelementptr inbounds %struct.s_data, ptr %208, i32 0, i32 17
  %210 = getelementptr inbounds %struct.s_textures, ptr %209, i32 0, i32 19
  store i32 %207, ptr %210, align 4, !tbaa !26
  %211 = icmp ne i32 %207, 0
  br label %212

212:                                              ; preds = %203, %198
  %213 = phi i1 [ false, %198 ], [ %211, %203 ]
  %214 = zext i1 %213 to i32
  %215 = load i32, ptr %4, align 4, !tbaa !9
  %216 = icmp eq i32 %215, 18
  br i1 %216, label %217, label %226

217:                                              ; preds = %212
  %218 = load ptr, ptr %3, align 8, !tbaa !5
  %219 = getelementptr inbounds %struct.s_data, ptr %218, i32 0, i32 17
  %220 = getelementptr inbounds %struct.s_textures, ptr %219, i32 0, i32 16
  %221 = load i32, ptr %220, align 8, !tbaa !40
  %222 = load ptr, ptr %3, align 8, !tbaa !5
  %223 = getelementptr inbounds %struct.s_data, ptr %222, i32 0, i32 17
  %224 = getelementptr inbounds %struct.s_textures, ptr %223, i32 0, i32 20
  store i32 %221, ptr %224, align 8, !tbaa !28
  %225 = icmp ne i32 %221, 0
  br label %226

226:                                              ; preds = %217, %212
  %227 = phi i1 [ false, %212 ], [ %225, %217 ]
  %228 = zext i1 %227 to i32
  ret void
}

attributes #0 = { nounwind uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"int", !7, i64 0}
!11 = !{!12, !6, i64 216}
!12 = !{!"s_data", !13, i64 0, !13, i64 8, !13, i64 16, !13, i64 24, !13, i64 32, !13, i64 40, !13, i64 48, !13, i64 56, !13, i64 64, !13, i64 72, !10, i64 80, !13, i64 88, !13, i64 96, !6, i64 104, !14, i64 112, !15, i64 144, !16, i64 184, !17, i64 208, !18, i64 336, !19, i64 376, !20, i64 456, !21, i64 528, !6, i64 584}
!13 = !{!"double", !7, i64 0}
!14 = !{!"s_sprites", !6, i64 0, !10, i64 8, !10, i64 12, !10, i64 16, !10, i64 20, !10, i64 24, !10, i64 28}
!15 = !{!"s_minimap", !13, i64 0, !13, i64 8, !13, i64 16, !13, i64 24, !13, i64 32}
!16 = !{!"s_door", !6, i64 0, !10, i64 8, !10, i64 12, !10, i64 16}
!17 = !{!"s_textures", !10, i64 0, !6, i64 8, !10, i64 16, !10, i64 20, !10, i64 24, !6, i64 32, !10, i64 40, !10, i64 44, !10, i64 48, !6, i64 56, !10, i64 64, !10, i64 68, !10, i64 72, !6, i64 80, !10, i64 88, !10, i64 92, !10, i64 96, !6, i64 104, !10, i64 112, !10, i64 116, !10, i64 120}
!18 = !{!"s_hook", !13, i64 0, !10, i64 8, !13, i64 16, !13, i64 24, !13, i64 32}
!19 = !{!"s_map_result", !10, i64 0, !10, i64 4, !6, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !6, i64 48, !10, i64 56, !10, i64 60, !10, i64 64, !10, i64 68, !7, i64 72}
!20 = !{!"s_rycast", !13, i64 0, !13, i64 8, !13, i64 16, !13, i64 24, !13, i64 32, !13, i64 40, !13, i64 48, !13, i64 56, !13, i64 64}
!21 = !{!"s_mlx", !6, i64 0, !6, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !10, i64 40, !10, i64 44, !10, i64 48}
!22 = !{!12, !6, i64 312}
!23 = !{!12, !10, i64 224}
!24 = !{!12, !10, i64 320}
!25 = !{!12, !10, i64 228}
!26 = !{!12, !10, i64 324}
!27 = !{!12, !10, i64 232}
!28 = !{!12, !10, i64 328}
!29 = !{!12, !6, i64 240}
!30 = !{!12, !10, i64 248}
!31 = !{!12, !10, i64 252}
!32 = !{!12, !10, i64 256}
!33 = !{!12, !6, i64 264}
!34 = !{!12, !10, i64 272}
!35 = !{!12, !10, i64 276}
!36 = !{!12, !10, i64 280}
!37 = !{!12, !6, i64 288}
!38 = !{!12, !10, i64 296}
!39 = !{!12, !10, i64 300}
!40 = !{!12, !10, i64 304}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

; Function Attrs: mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable
define dso_local void @fill_textures(ptr nocapture noundef %0, i32 noundef %1) local_unnamed_addr #0 {
  %switch.tableidx = add i32 %1, -15
  %3 = icmp ult i32 %switch.tableidx, 4
  br i1 %3, label %switch.lookup, label %.critedge60

switch.lookup:                                    ; preds = %2
  %narrow = mul nuw nsw i32 %switch.tableidx, 24
  %narrow85 = mul nuw nsw i32 %switch.tableidx, 24
  %narrow87 = mul nuw nsw i32 %switch.tableidx, 24
  %4 = zext nneg i32 %narrow to i64
  %5 = getelementptr inbounds i8, ptr %0, i64 %4
  %6 = getelementptr inbounds i8, ptr %5, i64 216
  %7 = load ptr, ptr %6, align 8, !tbaa !5
  %8 = getelementptr inbounds i8, ptr %0, i64 312
  store ptr %7, ptr %8, align 8, !tbaa !9
  %9 = zext nneg i32 %narrow85 to i64
  %10 = getelementptr inbounds i8, ptr %0, i64 %9
  %11 = getelementptr inbounds i8, ptr %10, i64 224
  %12 = getelementptr inbounds i8, ptr %0, i64 320
  %13 = load <2 x i32>, ptr %11, align 8, !tbaa !21
  store <2 x i32> %13, ptr %12, align 8, !tbaa !21
  %14 = zext nneg i32 %narrow87 to i64
  %15 = getelementptr inbounds i8, ptr %0, i64 %14
  %16 = getelementptr inbounds i8, ptr %15, i64 232
  %17 = load i32, ptr %16, align 8, !tbaa !21
  %18 = getelementptr inbounds i8, ptr %0, i64 328
  store i32 %17, ptr %18, align 8, !tbaa !22
  br label %.critedge60

.critedge60:                                      ; preds = %2, %switch.lookup
  ret void
}

attributes #0 = { mustprogress nofree norecurse nosync nounwind willreturn memory(argmem: readwrite) uwtable "min-legal-vector-width"="0" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !6, i64 312}
!10 = !{!"s_data", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48, !11, i64 56, !11, i64 64, !11, i64 72, !12, i64 80, !11, i64 88, !11, i64 96, !6, i64 104, !13, i64 112, !14, i64 144, !15, i64 184, !16, i64 208, !17, i64 336, !18, i64 376, !19, i64 456, !20, i64 528, !6, i64 584}
!11 = !{!"double", !7, i64 0}
!12 = !{!"int", !7, i64 0}
!13 = !{!"s_sprites", !6, i64 0, !12, i64 8, !12, i64 12, !12, i64 16, !12, i64 20, !12, i64 24, !12, i64 28}
!14 = !{!"s_minimap", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32}
!15 = !{!"s_door", !6, i64 0, !12, i64 8, !12, i64 12, !12, i64 16}
!16 = !{!"s_textures", !12, i64 0, !6, i64 8, !12, i64 16, !12, i64 20, !12, i64 24, !6, i64 32, !12, i64 40, !12, i64 44, !12, i64 48, !6, i64 56, !12, i64 64, !12, i64 68, !12, i64 72, !6, i64 80, !12, i64 88, !12, i64 92, !12, i64 96, !6, i64 104, !12, i64 112, !12, i64 116, !12, i64 120}
!17 = !{!"s_hook", !11, i64 0, !12, i64 8, !11, i64 16, !11, i64 24, !11, i64 32}
!18 = !{!"s_map_result", !12, i64 0, !12, i64 4, !6, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !6, i64 40, !6, i64 48, !12, i64 56, !12, i64 60, !12, i64 64, !12, i64 68, !7, i64 72}
!19 = !{!"s_rycast", !11, i64 0, !11, i64 8, !11, i64 16, !11, i64 24, !11, i64 32, !11, i64 40, !11, i64 48, !11, i64 56, !11, i64 64}
!20 = !{!"s_mlx", !6, i64 0, !6, i64 8, !6, i64 16, !6, i64 24, !6, i64 32, !12, i64 40, !12, i64 44, !12, i64 48}
!21 = !{!12, !12, i64 0}
!22 = !{!10, !12, i64 328}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,InstCombinePass,PostOrderFunctionAttrsPass,SLPVectorizerPass,SROAPass,SimplifyCFGPass