; LLVM IR from jdeokkim/ferox :: src (rigid_body)

; Unoptimized IR (clang -disable-llvm-passes):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.frVector2_ = type { float, float }
%struct.frBody_ = type { %struct.frMotionData_, %struct.frTransform_, ptr, i32, i32, %struct.frAABB_, ptr }
%struct.frMotionData_ = type { float, float, float, float, %struct.frVector2_, float, float, %struct.frVector2_, float }
%struct.frTransform_ = type { %struct.frVector2_, %struct.anon, float }
%struct.anon = type { float, float }
%struct.frAABB_ = type { float, float, float, float }
%struct.frCollision_ = type { i32, %struct.frVector2_, [2 x %struct.frContact_], float, float }
%struct.frContact_ = type { i32, float, float, %struct.frVector2_, %struct.anon.0 }
%struct.anon.0 = type { float, float, float, float }

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.start.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nounwind willreturn memory(argmem: readwrite)
declare void @llvm.memcpy.p0.p0.i64(ptr noalias nocapture writeonly, ptr noalias nocapture readonly, i64, i1 immarg) #1

; Function Attrs: nocallback nofree nosync nounwind willreturn memory(argmem: readwrite)
declare void @llvm.lifetime.end.p0(i64 immarg, ptr nocapture) #0

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #2

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2Subtract(<2 x float>, <2 x float>) #3

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2Add(<2 x float>, <2 x float>) #3

; Function Attrs: alwaysinline nounwind uwtable
declare float @frVector2Cross(<2 x float>, <2 x float>) #3

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2ScalarMultiply(<2 x float>, float noundef) #3

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2RightNormal(<2 x float>) #3

; Function Attrs: nounwind uwtable
define dso_local void @frResolveCollision(ptr noundef %0, ptr noundef %1, ptr noundef %2, float noundef %3) #4 {
  %5 = alloca ptr, align 8
  %6 = alloca ptr, align 8
  %7 = alloca ptr, align 8
  %8 = alloca float, align 4
  %9 = alloca %struct.frVector2_, align 4
  %10 = alloca i32, align 4
  %11 = alloca %struct.frVector2_, align 4
  %12 = alloca %struct.frVector2_, align 4
  %13 = alloca %struct.frVector2_, align 4
  %14 = alloca %struct.frVector2_, align 4
  %15 = alloca %struct.frVector2_, align 4
  %16 = alloca %struct.frVector2_, align 4
  %17 = alloca %struct.frVector2_, align 4
  %18 = alloca %struct.frVector2_, align 4
  %19 = alloca %struct.frVector2_, align 4
  %20 = alloca %struct.frVector2_, align 4
  %21 = alloca float, align 4
  %22 = alloca float, align 4
  %23 = alloca float, align 4
  %24 = alloca float, align 4
  %25 = alloca %struct.frVector2_, align 4
  %26 = alloca %struct.frVector2_, align 4
  %27 = alloca %struct.frVector2_, align 4
  %28 = alloca %struct.frVector2_, align 4
  %29 = alloca %struct.frVector2_, align 4
  %30 = alloca %struct.frVector2_, align 4
  %31 = alloca float, align 4
  %32 = alloca float, align 4
  %33 = alloca float, align 4
  %34 = alloca %struct.frVector2_, align 4
  %35 = alloca %struct.frVector2_, align 4
  %36 = alloca %struct.frVector2_, align 4
  %37 = alloca %struct.frVector2_, align 4
  %38 = alloca %struct.frVector2_, align 4
  %39 = alloca %struct.frVector2_, align 4
  store ptr %0, ptr %5, align 8, !tbaa !5
  store ptr %1, ptr %6, align 8, !tbaa !5
  store ptr %2, ptr %7, align 8, !tbaa !5
  store float %3, ptr %8, align 4, !tbaa !9
  %40 = load ptr, ptr %5, align 8, !tbaa !5
  %41 = icmp eq ptr %40, null
  br i1 %41, label %62, label %42

42:                                               ; preds = %4
  %43 = load ptr, ptr %6, align 8, !tbaa !5
  %44 = icmp eq ptr %43, null
  br i1 %44, label %62, label %45

45:                                               ; preds = %42
  %46 = load ptr, ptr %5, align 8, !tbaa !5
  %47 = getelementptr inbounds %struct.frBody_, ptr %46, i32 0, i32 0
  %48 = getelementptr inbounds %struct.frMotionData_, ptr %47, i32 0, i32 1
  %49 = load float, ptr %48, align 4, !tbaa !11
  %50 = load ptr, ptr %6, align 8, !tbaa !5
  %51 = getelementptr inbounds %struct.frBody_, ptr %50, i32 0, i32 0
  %52 = getelementptr inbounds %struct.frMotionData_, ptr %51, i32 0, i32 1
  %53 = load float, ptr %52, align 4, !tbaa !11
  %54 = fadd float %49, %53
  %55 = fcmp ole float %54, 0.000000e+00
  br i1 %55, label %62, label %56

56:                                               ; preds = %45
  %57 = load ptr, ptr %7, align 8, !tbaa !5
  %58 = icmp eq ptr %57, null
  br i1 %58, label %62, label %59

59:                                               ; preds = %56
  %60 = load float, ptr %8, align 4, !tbaa !9
  %61 = fcmp ole float %60, 0.000000e+00
  br i1 %61, label %62, label %63

62:                                               ; preds = %59, %56, %45, %42, %4
  br label %346

63:                                               ; preds = %59
  call void @llvm.lifetime.start.p0(i64 8, ptr %9) #5
  %64 = load ptr, ptr %7, align 8, !tbaa !5
  %65 = getelementptr inbounds %struct.frCollision_, ptr %64, i32 0, i32 1
  %66 = load <2 x float>, ptr %65, align 4
  %67 = call <2 x float> @frVector2RightNormal(<2 x float> %66)
  store <2 x float> %67, ptr %9, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %10) #5
  store i32 0, ptr %10, align 4, !tbaa !19
  br label %68

68:                                               ; preds = %342, %63
  %69 = load i32, ptr %10, align 4, !tbaa !19
  %70 = load ptr, ptr %7, align 8, !tbaa !5
  %71 = getelementptr inbounds %struct.frCollision_, ptr %70, i32 0, i32 0
  %72 = load i32, ptr %71, align 4, !tbaa !20
  %73 = icmp slt i32 %69, %72
  br i1 %73, label %75, label %74

74:                                               ; preds = %68
  call void @llvm.lifetime.end.p0(i64 4, ptr %10) #5
  br label %345

75:                                               ; preds = %68
  call void @llvm.lifetime.start.p0(i64 8, ptr %11) #5
  %76 = load ptr, ptr %7, align 8, !tbaa !5
  %77 = getelementptr inbounds %struct.frCollision_, ptr %76, i32 0, i32 2
  %78 = load i32, ptr %10, align 4, !tbaa !19
  %79 = sext i32 %78 to i64
  %80 = getelementptr inbounds [2 x %struct.frContact_], ptr %77, i64 0, i64 %79
  %81 = getelementptr inbounds %struct.frContact_, ptr %80, i32 0, i32 3
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %11, ptr align 4 %81, i64 8, i1 false), !tbaa.struct !22
  call void @llvm.lifetime.start.p0(i64 8, ptr %12) #5
  %82 = load ptr, ptr %5, align 8, !tbaa !5
  %83 = getelementptr inbounds %struct.frBody_, ptr %82, i32 0, i32 1
  %84 = getelementptr inbounds %struct.frTransform_, ptr %83, i32 0, i32 0
  %85 = load <2 x float>, ptr %11, align 4
  %86 = load <2 x float>, ptr %84, align 4
  %87 = call <2 x float> @frVector2Subtract(<2 x float> %85, <2 x float> %86)
  store <2 x float> %87, ptr %12, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %13) #5
  %88 = load ptr, ptr %6, align 8, !tbaa !5
  %89 = getelementptr inbounds %struct.frBody_, ptr %88, i32 0, i32 1
  %90 = getelementptr inbounds %struct.frTransform_, ptr %89, i32 0, i32 0
  %91 = load <2 x float>, ptr %11, align 4
  %92 = load <2 x float>, ptr %90, align 4
  %93 = call <2 x float> @frVector2Subtract(<2 x float> %91, <2 x float> %92)
  store <2 x float> %93, ptr %13, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %14) #5
  %94 = load <2 x float>, ptr %12, align 4
  %95 = call <2 x float> @frVector2LeftNormal(<2 x float> %94)
  store <2 x float> %95, ptr %14, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %15) #5
  %96 = load <2 x float>, ptr %13, align 4
  %97 = call <2 x float> @frVector2LeftNormal(<2 x float> %96)
  store <2 x float> %97, ptr %15, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %16) #5
  %98 = load ptr, ptr %6, align 8, !tbaa !5
  %99 = getelementptr inbounds %struct.frBody_, ptr %98, i32 0, i32 0
  %100 = getelementptr inbounds %struct.frMotionData_, ptr %99, i32 0, i32 4
  %101 = load ptr, ptr %6, align 8, !tbaa !5
  %102 = getelementptr inbounds %struct.frBody_, ptr %101, i32 0, i32 0
  %103 = getelementptr inbounds %struct.frMotionData_, ptr %102, i32 0, i32 5
  %104 = load float, ptr %103, align 8, !tbaa !23
  %105 = load <2 x float>, ptr %15, align 4
  %106 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %105, float noundef %104)
  store <2 x float> %106, ptr %18, align 4
  %107 = load <2 x float>, ptr %100, align 8
  %108 = load <2 x float>, ptr %18, align 4
  %109 = call <2 x float> @frVector2Add(<2 x float> %107, <2 x float> %108)
  store <2 x float> %109, ptr %17, align 4
  %110 = load ptr, ptr %5, align 8, !tbaa !5
  %111 = getelementptr inbounds %struct.frBody_, ptr %110, i32 0, i32 0
  %112 = getelementptr inbounds %struct.frMotionData_, ptr %111, i32 0, i32 4
  %113 = load ptr, ptr %5, align 8, !tbaa !5
  %114 = getelementptr inbounds %struct.frBody_, ptr %113, i32 0, i32 0
  %115 = getelementptr inbounds %struct.frMotionData_, ptr %114, i32 0, i32 5
  %116 = load float, ptr %115, align 8, !tbaa !23
  %117 = load <2 x float>, ptr %14, align 4
  %118 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %117, float noundef %116)
  store <2 x float> %118, ptr %20, align 4
  %119 = load <2 x float>, ptr %112, align 8
  %120 = load <2 x float>, ptr %20, align 4
  %121 = call <2 x float> @frVector2Add(<2 x float> %119, <2 x float> %120)
  store <2 x float> %121, ptr %19, align 4
  %122 = load <2 x float>, ptr %17, align 4
  %123 = load <2 x float>, ptr %19, align 4
  %124 = call <2 x float> @frVector2Subtract(<2 x float> %122, <2 x float> %123)
  store <2 x float> %124, ptr %16, align 4
  call void @llvm.lifetime.start.p0(i64 4, ptr %21) #5
  %125 = load ptr, ptr %7, align 8, !tbaa !5
  %126 = getelementptr inbounds %struct.frCollision_, ptr %125, i32 0, i32 1
  %127 = load <2 x float>, ptr %16, align 4
  %128 = load <2 x float>, ptr %126, align 4
  %129 = call float @frVector2Dot(<2 x float> %127, <2 x float> %128)
  store float %129, ptr %21, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %22) #5
  %130 = load float, ptr %8, align 4, !tbaa !9
  %131 = fmul float 0x3FC99999A0000000, %130
  %132 = fneg float %131
  %133 = load ptr, ptr %7, align 8, !tbaa !5
  %134 = getelementptr inbounds %struct.frCollision_, ptr %133, i32 0, i32 2
  %135 = load i32, ptr %10, align 4, !tbaa !19
  %136 = sext i32 %135 to i64
  %137 = getelementptr inbounds [2 x %struct.frContact_], ptr %134, i64 0, i64 %136
  %138 = getelementptr inbounds %struct.frContact_, ptr %137, i32 0, i32 1
  %139 = load float, ptr %138, align 4, !tbaa !24
  %140 = fneg float %139
  %141 = fadd float %140, 0x3F847AE140000000
  %142 = call float @llvm.minnum.f32(float 0.000000e+00, float %141)
  %143 = fmul float %132, %142
  store float %143, ptr %22, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %23) #5
  %144 = load ptr, ptr %7, align 8, !tbaa !5
  %145 = getelementptr inbounds %struct.frCollision_, ptr %144, i32 0, i32 4
  %146 = load float, ptr %145, align 4, !tbaa !27
  %147 = fadd float 1.000000e+00, %146
  %148 = fneg float %147
  %149 = load float, ptr %21, align 4, !tbaa !9
  %150 = load float, ptr %22, align 4, !tbaa !9
  %151 = call float @llvm.fmuladd.f32(float %148, float %149, float %150)
  %152 = load ptr, ptr %7, align 8, !tbaa !5
  %153 = getelementptr inbounds %struct.frCollision_, ptr %152, i32 0, i32 2
  %154 = load i32, ptr %10, align 4, !tbaa !19
  %155 = sext i32 %154 to i64
  %156 = getelementptr inbounds [2 x %struct.frContact_], ptr %153, i64 0, i64 %155
  %157 = getelementptr inbounds %struct.frContact_, ptr %156, i32 0, i32 4
  %158 = getelementptr inbounds %struct.anon.0, ptr %157, i32 0, i32 0
  %159 = load float, ptr %158, align 4, !tbaa !28
  %160 = fmul float %151, %159
  store float %160, ptr %23, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %24) #5
  %161 = load ptr, ptr %7, align 8, !tbaa !5
  %162 = getelementptr inbounds %struct.frCollision_, ptr %161, i32 0, i32 2
  %163 = load i32, ptr %10, align 4, !tbaa !19
  %164 = sext i32 %163 to i64
  %165 = getelementptr inbounds [2 x %struct.frContact_], ptr %162, i64 0, i64 %164
  %166 = getelementptr inbounds %struct.frContact_, ptr %165, i32 0, i32 4
  %167 = getelementptr inbounds %struct.anon.0, ptr %166, i32 0, i32 1
  %168 = load float, ptr %167, align 4, !tbaa !29
  store float %168, ptr %24, align 4, !tbaa !9
  %169 = load float, ptr %24, align 4, !tbaa !9
  %170 = load float, ptr %23, align 4, !tbaa !9
  %171 = fadd float %169, %170
  %172 = call float @llvm.maxnum.f32(float 0.000000e+00, float %171)
  %173 = load ptr, ptr %7, align 8, !tbaa !5
  %174 = getelementptr inbounds %struct.frCollision_, ptr %173, i32 0, i32 2
  %175 = load i32, ptr %10, align 4, !tbaa !19
  %176 = sext i32 %175 to i64
  %177 = getelementptr inbounds [2 x %struct.frContact_], ptr %174, i64 0, i64 %176
  %178 = getelementptr inbounds %struct.frContact_, ptr %177, i32 0, i32 4
  %179 = getelementptr inbounds %struct.anon.0, ptr %178, i32 0, i32 1
  store float %172, ptr %179, align 4, !tbaa !29
  %180 = load ptr, ptr %7, align 8, !tbaa !5
  %181 = getelementptr inbounds %struct.frCollision_, ptr %180, i32 0, i32 2
  %182 = load i32, ptr %10, align 4, !tbaa !19
  %183 = sext i32 %182 to i64
  %184 = getelementptr inbounds [2 x %struct.frContact_], ptr %181, i64 0, i64 %183
  %185 = getelementptr inbounds %struct.frContact_, ptr %184, i32 0, i32 4
  %186 = getelementptr inbounds %struct.anon.0, ptr %185, i32 0, i32 1
  %187 = load float, ptr %186, align 4, !tbaa !29
  %188 = load float, ptr %24, align 4, !tbaa !9
  %189 = fsub float %187, %188
  store float %189, ptr %23, align 4, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 4, ptr %24) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %25) #5
  %190 = load ptr, ptr %7, align 8, !tbaa !5
  %191 = getelementptr inbounds %struct.frCollision_, ptr %190, i32 0, i32 1
  %192 = load float, ptr %23, align 4, !tbaa !9
  %193 = load <2 x float>, ptr %191, align 4
  %194 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %193, float noundef %192)
  store <2 x float> %194, ptr %25, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %26) #5
  %195 = load ptr, ptr %6, align 8, !tbaa !5
  %196 = getelementptr inbounds %struct.frBody_, ptr %195, i32 0, i32 0
  %197 = getelementptr inbounds %struct.frMotionData_, ptr %196, i32 0, i32 4
  %198 = load ptr, ptr %6, align 8, !tbaa !5
  %199 = getelementptr inbounds %struct.frBody_, ptr %198, i32 0, i32 0
  %200 = getelementptr inbounds %struct.frMotionData_, ptr %199, i32 0, i32 5
  %201 = load float, ptr %200, align 8, !tbaa !23
  %202 = load <2 x float>, ptr %15, align 4
  %203 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %202, float noundef %201)
  store <2 x float> %203, ptr %28, align 4
  %204 = load <2 x float>, ptr %197, align 8
  %205 = load <2 x float>, ptr %28, align 4
  %206 = call <2 x float> @frVector2Add(<2 x float> %204, <2 x float> %205)
  store <2 x float> %206, ptr %27, align 4
  %207 = load ptr, ptr %5, align 8, !tbaa !5
  %208 = getelementptr inbounds %struct.frBody_, ptr %207, i32 0, i32 0
  %209 = getelementptr inbounds %struct.frMotionData_, ptr %208, i32 0, i32 4
  %210 = load ptr, ptr %5, align 8, !tbaa !5
  %211 = getelementptr inbounds %struct.frBody_, ptr %210, i32 0, i32 0
  %212 = getelementptr inbounds %struct.frMotionData_, ptr %211, i32 0, i32 5
  %213 = load float, ptr %212, align 8, !tbaa !23
  %214 = load <2 x float>, ptr %14, align 4
  %215 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %214, float noundef %213)
  store <2 x float> %215, ptr %30, align 4
  %216 = load <2 x float>, ptr %209, align 8
  %217 = load <2 x float>, ptr %30, align 4
  %218 = call <2 x float> @frVector2Add(<2 x float> %216, <2 x float> %217)
  store <2 x float> %218, ptr %29, align 4
  %219 = load <2 x float>, ptr %27, align 4
  %220 = load <2 x float>, ptr %29, align 4
  %221 = call <2 x float> @frVector2Subtract(<2 x float> %219, <2 x float> %220)
  store <2 x float> %221, ptr %26, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 4 %16, ptr align 4 %26, i64 8, i1 false), !tbaa.struct !22
  call void @llvm.lifetime.end.p0(i64 8, ptr %26) #5
  call void @llvm.lifetime.start.p0(i64 4, ptr %31) #5
  %222 = load <2 x float>, ptr %16, align 4
  %223 = load <2 x float>, ptr %9, align 4
  %224 = call float @frVector2Dot(<2 x float> %222, <2 x float> %223)
  %225 = fneg float %224
  %226 = load ptr, ptr %7, align 8, !tbaa !5
  %227 = getelementptr inbounds %struct.frCollision_, ptr %226, i32 0, i32 2
  %228 = load i32, ptr %10, align 4, !tbaa !19
  %229 = sext i32 %228 to i64
  %230 = getelementptr inbounds [2 x %struct.frContact_], ptr %227, i64 0, i64 %229
  %231 = getelementptr inbounds %struct.frContact_, ptr %230, i32 0, i32 4
  %232 = getelementptr inbounds %struct.anon.0, ptr %231, i32 0, i32 2
  %233 = load float, ptr %232, align 4, !tbaa !30
  %234 = fmul float %225, %233
  store float %234, ptr %31, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %32) #5
  %235 = load ptr, ptr %7, align 8, !tbaa !5
  %236 = getelementptr inbounds %struct.frCollision_, ptr %235, i32 0, i32 3
  %237 = load float, ptr %236, align 4, !tbaa !31
  %238 = load ptr, ptr %7, align 8, !tbaa !5
  %239 = getelementptr inbounds %struct.frCollision_, ptr %238, i32 0, i32 2
  %240 = load i32, ptr %10, align 4, !tbaa !19
  %241 = sext i32 %240 to i64
  %242 = getelementptr inbounds [2 x %struct.frContact_], ptr %239, i64 0, i64 %241
  %243 = getelementptr inbounds %struct.frContact_, ptr %242, i32 0, i32 4
  %244 = getelementptr inbounds %struct.anon.0, ptr %243, i32 0, i32 1
  %245 = load float, ptr %244, align 4, !tbaa !29
  %246 = fmul float %237, %245
  %247 = call float @llvm.fabs.f32(float %246)
  store float %247, ptr %32, align 4, !tbaa !9
  call void @llvm.lifetime.start.p0(i64 4, ptr %33) #5
  %248 = load ptr, ptr %7, align 8, !tbaa !5
  %249 = getelementptr inbounds %struct.frCollision_, ptr %248, i32 0, i32 2
  %250 = load i32, ptr %10, align 4, !tbaa !19
  %251 = sext i32 %250 to i64
  %252 = getelementptr inbounds [2 x %struct.frContact_], ptr %249, i64 0, i64 %251
  %253 = getelementptr inbounds %struct.frContact_, ptr %252, i32 0, i32 4
  %254 = getelementptr inbounds %struct.anon.0, ptr %253, i32 0, i32 3
  %255 = load float, ptr %254, align 4, !tbaa !32
  store float %255, ptr %33, align 4, !tbaa !9
  %256 = load float, ptr %33, align 4, !tbaa !9
  %257 = load float, ptr %31, align 4, !tbaa !9
  %258 = fadd float %256, %257
  %259 = load float, ptr %32, align 4, !tbaa !9
  %260 = fneg float %259
  %261 = call float @llvm.maxnum.f32(float %258, float %260)
  %262 = load float, ptr %32, align 4, !tbaa !9
  %263 = call float @llvm.minnum.f32(float %261, float %262)
  %264 = load ptr, ptr %7, align 8, !tbaa !5
  %265 = getelementptr inbounds %struct.frCollision_, ptr %264, i32 0, i32 2
  %266 = load i32, ptr %10, align 4, !tbaa !19
  %267 = sext i32 %266 to i64
  %268 = getelementptr inbounds [2 x %struct.frContact_], ptr %265, i64 0, i64 %267
  %269 = getelementptr inbounds %struct.frContact_, ptr %268, i32 0, i32 4
  %270 = getelementptr inbounds %struct.anon.0, ptr %269, i32 0, i32 3
  store float %263, ptr %270, align 4, !tbaa !32
  %271 = load ptr, ptr %7, align 8, !tbaa !5
  %272 = getelementptr inbounds %struct.frCollision_, ptr %271, i32 0, i32 2
  %273 = load i32, ptr %10, align 4, !tbaa !19
  %274 = sext i32 %273 to i64
  %275 = getelementptr inbounds [2 x %struct.frContact_], ptr %272, i64 0, i64 %274
  %276 = getelementptr inbounds %struct.frContact_, ptr %275, i32 0, i32 4
  %277 = getelementptr inbounds %struct.anon.0, ptr %276, i32 0, i32 3
  %278 = load float, ptr %277, align 4, !tbaa !32
  %279 = load float, ptr %33, align 4, !tbaa !9
  %280 = fsub float %278, %279
  store float %280, ptr %31, align 4, !tbaa !9
  call void @llvm.lifetime.end.p0(i64 4, ptr %33) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %32) #5
  call void @llvm.lifetime.start.p0(i64 8, ptr %34) #5
  %281 = load float, ptr %31, align 4, !tbaa !9
  %282 = load <2 x float>, ptr %9, align 4
  %283 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %282, float noundef %281)
  store <2 x float> %283, ptr %34, align 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %35) #5
  %284 = load <2 x float>, ptr %25, align 4
  %285 = load <2 x float>, ptr %34, align 4
  %286 = call <2 x float> @frVector2Add(<2 x float> %284, <2 x float> %285)
  store <2 x float> %286, ptr %35, align 4
  %287 = load ptr, ptr %5, align 8, !tbaa !5
  %288 = getelementptr inbounds %struct.frBody_, ptr %287, i32 0, i32 0
  %289 = getelementptr inbounds %struct.frMotionData_, ptr %288, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %36) #5
  %290 = load ptr, ptr %5, align 8, !tbaa !5
  %291 = getelementptr inbounds %struct.frBody_, ptr %290, i32 0, i32 0
  %292 = getelementptr inbounds %struct.frMotionData_, ptr %291, i32 0, i32 4
  %293 = load ptr, ptr %5, align 8, !tbaa !5
  %294 = getelementptr inbounds %struct.frBody_, ptr %293, i32 0, i32 0
  %295 = getelementptr inbounds %struct.frMotionData_, ptr %294, i32 0, i32 1
  %296 = load float, ptr %295, align 4, !tbaa !11
  %297 = load <2 x float>, ptr %35, align 4
  %298 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %297, float noundef %296)
  store <2 x float> %298, ptr %37, align 4
  %299 = load <2 x float>, ptr %292, align 8
  %300 = load <2 x float>, ptr %37, align 4
  %301 = call <2 x float> @frVector2Subtract(<2 x float> %299, <2 x float> %300)
  store <2 x float> %301, ptr %36, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %289, ptr align 4 %36, i64 8, i1 false), !tbaa.struct !22
  call void @llvm.lifetime.end.p0(i64 8, ptr %36) #5
  %302 = load ptr, ptr %5, align 8, !tbaa !5
  %303 = getelementptr inbounds %struct.frBody_, ptr %302, i32 0, i32 0
  %304 = getelementptr inbounds %struct.frMotionData_, ptr %303, i32 0, i32 3
  %305 = load float, ptr %304, align 4, !tbaa !33
  %306 = load <2 x float>, ptr %12, align 4
  %307 = load <2 x float>, ptr %35, align 4
  %308 = call float @frVector2Cross(<2 x float> %306, <2 x float> %307)
  %309 = load ptr, ptr %5, align 8, !tbaa !5
  %310 = getelementptr inbounds %struct.frBody_, ptr %309, i32 0, i32 0
  %311 = getelementptr inbounds %struct.frMotionData_, ptr %310, i32 0, i32 5
  %312 = load float, ptr %311, align 8, !tbaa !23
  %313 = fneg float %305
  %314 = call float @llvm.fmuladd.f32(float %313, float %308, float %312)
  store float %314, ptr %311, align 8, !tbaa !23
  %315 = load ptr, ptr %6, align 8, !tbaa !5
  %316 = getelementptr inbounds %struct.frBody_, ptr %315, i32 0, i32 0
  %317 = getelementptr inbounds %struct.frMotionData_, ptr %316, i32 0, i32 4
  call void @llvm.lifetime.start.p0(i64 8, ptr %38) #5
  %318 = load ptr, ptr %6, align 8, !tbaa !5
  %319 = getelementptr inbounds %struct.frBody_, ptr %318, i32 0, i32 0
  %320 = getelementptr inbounds %struct.frMotionData_, ptr %319, i32 0, i32 4
  %321 = load ptr, ptr %6, align 8, !tbaa !5
  %322 = getelementptr inbounds %struct.frBody_, ptr %321, i32 0, i32 0
  %323 = getelementptr inbounds %struct.frMotionData_, ptr %322, i32 0, i32 1
  %324 = load float, ptr %323, align 4, !tbaa !11
  %325 = load <2 x float>, ptr %35, align 4
  %326 = call <2 x float> @frVector2ScalarMultiply(<2 x float> %325, float noundef %324)
  store <2 x float> %326, ptr %39, align 4
  %327 = load <2 x float>, ptr %320, align 8
  %328 = load <2 x float>, ptr %39, align 4
  %329 = call <2 x float> @frVector2Add(<2 x float> %327, <2 x float> %328)
  store <2 x float> %329, ptr %38, align 4
  call void @llvm.memcpy.p0.p0.i64(ptr align 8 %317, ptr align 4 %38, i64 8, i1 false), !tbaa.struct !22
  call void @llvm.lifetime.end.p0(i64 8, ptr %38) #5
  %330 = load ptr, ptr %6, align 8, !tbaa !5
  %331 = getelementptr inbounds %struct.frBody_, ptr %330, i32 0, i32 0
  %332 = getelementptr inbounds %struct.frMotionData_, ptr %331, i32 0, i32 3
  %333 = load float, ptr %332, align 4, !tbaa !33
  %334 = load <2 x float>, ptr %13, align 4
  %335 = load <2 x float>, ptr %35, align 4
  %336 = call float @frVector2Cross(<2 x float> %334, <2 x float> %335)
  %337 = load ptr, ptr %6, align 8, !tbaa !5
  %338 = getelementptr inbounds %struct.frBody_, ptr %337, i32 0, i32 0
  %339 = getelementptr inbounds %struct.frMotionData_, ptr %338, i32 0, i32 5
  %340 = load float, ptr %339, align 8, !tbaa !23
  %341 = call float @llvm.fmuladd.f32(float %333, float %336, float %340)
  store float %341, ptr %339, align 8, !tbaa !23
  call void @llvm.lifetime.end.p0(i64 8, ptr %35) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %34) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %31) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %25) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %23) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %22) #5
  call void @llvm.lifetime.end.p0(i64 4, ptr %21) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %16) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %15) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %14) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %13) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %12) #5
  call void @llvm.lifetime.end.p0(i64 8, ptr %11) #5
  br label %342

342:                                              ; preds = %75
  %343 = load i32, ptr %10, align 4, !tbaa !19
  %344 = add nsw i32 %343, 1
  store i32 %344, ptr %10, align 4, !tbaa !19
  br label %68, !llvm.loop !34

345:                                              ; preds = %74
  call void @llvm.lifetime.end.p0(i64 8, ptr %9) #5
  br label %346

346:                                              ; preds = %345, %62
  ret void
}

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2LeftNormal(<2 x float>) #3

; Function Attrs: alwaysinline nounwind uwtable
declare float @frVector2Dot(<2 x float>, <2 x float>) #3

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.minnum.f32(float, float) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.maxnum.f32(float, float) #2

; Function Attrs: nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fabs.f32(float) #2

attributes #0 = { nocallback nofree nosync nounwind willreturn memory(argmem: readwrite) }
attributes #1 = { nocallback nofree nounwind willreturn memory(argmem: readwrite) }
attributes #2 = { nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #3 = { alwaysinline nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #4 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #5 = { nounwind }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !6, i64 0}
!6 = !{!"any pointer", !7, i64 0}
!7 = !{!"omnipotent char", !8, i64 0}
!8 = !{!"Simple C/C++ TBAA"}
!9 = !{!10, !10, i64 0}
!10 = !{!"float", !7, i64 0}
!11 = !{!12, !10, i64 4}
!12 = !{!"frBody_", !13, i64 0, !15, i64 44, !6, i64 64, !17, i64 72, !17, i64 76, !18, i64 80, !6, i64 96}
!13 = !{!"frMotionData_", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12, !14, i64 16, !10, i64 24, !10, i64 28, !14, i64 32, !10, i64 40}
!14 = !{!"frVector2_", !10, i64 0, !10, i64 4}
!15 = !{!"frTransform_", !14, i64 0, !16, i64 8, !10, i64 16}
!16 = !{!"", !10, i64 0, !10, i64 4}
!17 = !{!"int", !7, i64 0}
!18 = !{!"frAABB_", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12}
!19 = !{!17, !17, i64 0}
!20 = !{!21, !17, i64 0}
!21 = !{!"frCollision_", !17, i64 0, !14, i64 4, !7, i64 12, !10, i64 84, !10, i64 88}
!22 = !{i64 0, i64 4, !9, i64 4, i64 4, !9}
!23 = !{!12, !10, i64 24}
!24 = !{!25, !10, i64 4}
!25 = !{!"frContact_", !17, i64 0, !10, i64 4, !10, i64 8, !14, i64 12, !26, i64 20}
!26 = !{!"", !10, i64 0, !10, i64 4, !10, i64 8, !10, i64 12}
!27 = !{!21, !10, i64 88}
!28 = !{!25, !10, i64 20}
!29 = !{!25, !10, i64 24}
!30 = !{!25, !10, i64 28}
!31 = !{!21, !10, i64 84}
!32 = !{!25, !10, i64 32}
!33 = !{!12, !10, i64 12}
!34 = distinct !{!34, !35}
!35 = !{!"llvm.loop.mustprogress"}


; Optimized IR (opt -passes='default<O3>'):
target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-i128:128-f80:128-n8:16:32:64-S128"
target triple = "x86_64-unknown-linux-gnu"

%struct.frContact_ = type { i32, float, float, %struct.frVector2_, %struct.anon.0 }
%struct.frVector2_ = type { float, float }
%struct.anon.0 = type { float, float, float, float }

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fmuladd.f32(float, float, float) #0

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2Subtract(<2 x float>, <2 x float>) local_unnamed_addr #1

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2Add(<2 x float>, <2 x float>) local_unnamed_addr #1

; Function Attrs: alwaysinline nounwind uwtable
declare float @frVector2Cross(<2 x float>, <2 x float>) local_unnamed_addr #1

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2ScalarMultiply(<2 x float>, float noundef) local_unnamed_addr #1

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2RightNormal(<2 x float>) local_unnamed_addr #1

; Function Attrs: nounwind uwtable
define dso_local void @frResolveCollision(ptr noundef %0, ptr noundef %1, ptr noundef %2, float noundef %3) local_unnamed_addr #2 {
  %5 = icmp eq ptr %0, null
  %6 = icmp eq ptr %1, null
  %or.cond = or i1 %5, %6
  br i1 %or.cond, label %.loopexit, label %7

7:                                                ; preds = %4
  %8 = getelementptr inbounds i8, ptr %0, i64 4
  %9 = load float, ptr %8, align 4, !tbaa !5
  %10 = getelementptr inbounds i8, ptr %1, i64 4
  %11 = load float, ptr %10, align 4, !tbaa !5
  %12 = fadd float %9, %11
  %13 = fcmp ole float %12, 0.000000e+00
  %14 = icmp eq ptr %2, null
  %or.cond3 = or i1 %14, %13
  %15 = fcmp ole float %3, 0.000000e+00
  %or.cond5 = or i1 %15, %or.cond3
  br i1 %or.cond5, label %.loopexit, label %16

16:                                               ; preds = %7
  %17 = getelementptr inbounds i8, ptr %2, i64 4
  %18 = load <2 x float>, ptr %17, align 4
  %19 = tail call <2 x float> @frVector2RightNormal(<2 x float> %18)
  %20 = load i32, ptr %2, align 4, !tbaa !17
  %21 = icmp sgt i32 %20, 0
  br i1 %21, label %.lr.ph, label %.loopexit

.lr.ph:                                           ; preds = %16
  %22 = getelementptr inbounds i8, ptr %2, i64 12
  %23 = getelementptr inbounds i8, ptr %0, i64 44
  %24 = getelementptr inbounds i8, ptr %1, i64 44
  %25 = getelementptr inbounds i8, ptr %1, i64 16
  %26 = getelementptr inbounds i8, ptr %1, i64 24
  %27 = getelementptr inbounds i8, ptr %0, i64 16
  %28 = getelementptr inbounds i8, ptr %0, i64 24
  %29 = fmul float %3, 0xBFC99999A0000000
  %30 = getelementptr inbounds i8, ptr %2, i64 88
  %31 = getelementptr inbounds i8, ptr %2, i64 84
  %32 = getelementptr inbounds i8, ptr %0, i64 12
  %33 = getelementptr inbounds i8, ptr %1, i64 12
  br label %34

34:                                               ; preds = %.lr.ph, %34
  %indvars.iv = phi i64 [ 0, %.lr.ph ], [ %indvars.iv.next, %34 ]
  %35 = getelementptr inbounds [2 x %struct.frContact_], ptr %22, i64 0, i64 %indvars.iv
  %36 = getelementptr inbounds i8, ptr %35, i64 12
  %.sroa.045.0.copyload = load <2 x float>, ptr %36, align 4
  %37 = load <2 x float>, ptr %23, align 4
  %38 = tail call <2 x float> @frVector2Subtract(<2 x float> %.sroa.045.0.copyload, <2 x float> %37)
  %39 = load <2 x float>, ptr %24, align 4
  %40 = tail call <2 x float> @frVector2Subtract(<2 x float> %.sroa.045.0.copyload, <2 x float> %39)
  %41 = tail call <2 x float> @frVector2LeftNormal(<2 x float> %38)
  %42 = tail call <2 x float> @frVector2LeftNormal(<2 x float> %40)
  %43 = load float, ptr %26, align 8, !tbaa !19
  %44 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %42, float noundef %43)
  %45 = load <2 x float>, ptr %25, align 8
  %46 = tail call <2 x float> @frVector2Add(<2 x float> %45, <2 x float> %44)
  %47 = load float, ptr %28, align 8, !tbaa !19
  %48 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %41, float noundef %47)
  %49 = load <2 x float>, ptr %27, align 8
  %50 = tail call <2 x float> @frVector2Add(<2 x float> %49, <2 x float> %48)
  %51 = tail call <2 x float> @frVector2Subtract(<2 x float> %46, <2 x float> %50)
  %52 = load <2 x float>, ptr %17, align 4
  %53 = tail call float @frVector2Dot(<2 x float> %51, <2 x float> %52)
  %54 = getelementptr inbounds i8, ptr %35, i64 4
  %55 = load float, ptr %54, align 4, !tbaa !20
  %56 = fsub float 0x3F847AE140000000, %55
  %57 = tail call float @llvm.minnum.f32(float %56, float 0.000000e+00)
  %58 = fmul float %29, %57
  %59 = load float, ptr %30, align 4, !tbaa !23
  %60 = fadd float %59, 1.000000e+00
  %61 = fneg float %60
  %62 = tail call float @llvm.fmuladd.f32(float %61, float %53, float %58)
  %63 = getelementptr inbounds i8, ptr %35, i64 20
  %64 = load float, ptr %63, align 4, !tbaa !24
  %65 = fmul float %64, %62
  %66 = getelementptr inbounds i8, ptr %35, i64 24
  %67 = load float, ptr %66, align 4, !tbaa !25
  %68 = fadd float %67, %65
  %69 = tail call float @llvm.maxnum.f32(float %68, float 0.000000e+00)
  store float %69, ptr %66, align 4, !tbaa !25
  %70 = fsub float %69, %67
  %71 = load <2 x float>, ptr %17, align 4
  %72 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %71, float noundef %70)
  %73 = load float, ptr %26, align 8, !tbaa !19
  %74 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %42, float noundef %73)
  %75 = load <2 x float>, ptr %25, align 8
  %76 = tail call <2 x float> @frVector2Add(<2 x float> %75, <2 x float> %74)
  %77 = load float, ptr %28, align 8, !tbaa !19
  %78 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %41, float noundef %77)
  %79 = load <2 x float>, ptr %27, align 8
  %80 = tail call <2 x float> @frVector2Add(<2 x float> %79, <2 x float> %78)
  %81 = tail call <2 x float> @frVector2Subtract(<2 x float> %76, <2 x float> %80)
  %82 = tail call float @frVector2Dot(<2 x float> %81, <2 x float> %19)
  %83 = getelementptr inbounds i8, ptr %35, i64 28
  %84 = load float, ptr %83, align 4, !tbaa !26
  %85 = load float, ptr %31, align 4, !tbaa !27
  %86 = load float, ptr %66, align 4, !tbaa !25
  %87 = fmul float %85, %86
  %88 = tail call float @llvm.fabs.f32(float %87)
  %89 = getelementptr inbounds i8, ptr %35, i64 32
  %90 = load float, ptr %89, align 4, !tbaa !28
  %91 = fmul float %82, %84
  %92 = fsub float %90, %91
  %93 = fneg float %88
  %94 = tail call float @llvm.maxnum.f32(float %92, float %93)
  %95 = tail call float @llvm.minnum.f32(float %94, float %88)
  store float %95, ptr %89, align 4, !tbaa !28
  %96 = fsub float %95, %90
  %97 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %19, float noundef %96)
  %98 = tail call <2 x float> @frVector2Add(<2 x float> %72, <2 x float> %97)
  %99 = load float, ptr %8, align 4, !tbaa !5
  %100 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %98, float noundef %99)
  %101 = load <2 x float>, ptr %27, align 8
  %102 = tail call <2 x float> @frVector2Subtract(<2 x float> %101, <2 x float> %100)
  store <2 x float> %102, ptr %27, align 8
  %103 = load float, ptr %32, align 4, !tbaa !29
  %104 = tail call float @frVector2Cross(<2 x float> %38, <2 x float> %98)
  %105 = load float, ptr %28, align 8, !tbaa !19
  %106 = fneg float %103
  %107 = tail call float @llvm.fmuladd.f32(float %106, float %104, float %105)
  store float %107, ptr %28, align 8, !tbaa !19
  %108 = load float, ptr %10, align 4, !tbaa !5
  %109 = tail call <2 x float> @frVector2ScalarMultiply(<2 x float> %98, float noundef %108)
  %110 = load <2 x float>, ptr %25, align 8
  %111 = tail call <2 x float> @frVector2Add(<2 x float> %110, <2 x float> %109)
  store <2 x float> %111, ptr %25, align 8
  %112 = load float, ptr %33, align 4, !tbaa !29
  %113 = tail call float @frVector2Cross(<2 x float> %40, <2 x float> %98)
  %114 = load float, ptr %26, align 8, !tbaa !19
  %115 = tail call float @llvm.fmuladd.f32(float %112, float %113, float %114)
  store float %115, ptr %26, align 8, !tbaa !19
  %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
  %116 = load i32, ptr %2, align 4, !tbaa !17
  %117 = sext i32 %116 to i64
  %118 = icmp slt i64 %indvars.iv.next, %117
  br i1 %118, label %34, label %.loopexit, !llvm.loop !30

.loopexit:                                        ; preds = %34, %16, %4, %7
  ret void
}

; Function Attrs: alwaysinline nounwind uwtable
declare <2 x float> @frVector2LeftNormal(<2 x float>) local_unnamed_addr #1

; Function Attrs: alwaysinline nounwind uwtable
declare float @frVector2Dot(<2 x float>, <2 x float>) local_unnamed_addr #1

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.minnum.f32(float, float) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.maxnum.f32(float, float) #0

; Function Attrs: mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none)
declare float @llvm.fabs.f32(float) #0

attributes #0 = { mustprogress nocallback nofree nosync nounwind speculatable willreturn memory(none) }
attributes #1 = { alwaysinline nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }
attributes #2 = { nounwind uwtable "min-legal-vector-width"="64" "no-trapping-math"="true" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+cmov,+cx8,+fxsr,+mmx,+sse,+sse2,+x87" "tune-cpu"="generic" }

!llvm.module.flags = !{!0, !1, !2, !3}
!llvm.ident = !{!4}

!0 = !{i32 1, !"wchar_size", i32 4}
!1 = !{i32 8, !"PIC Level", i32 2}
!2 = !{i32 7, !"PIE Level", i32 2}
!3 = !{i32 7, !"uwtable", i32 2}
!4 = !{!"clang version 19.1.0 (git@github.com:llvm/llvm-project.git a4bf6cd7cfb1a1421ba92bca9d017b49936c55e4)"}
!5 = !{!6, !8, i64 4}
!6 = !{!"frBody_", !7, i64 0, !12, i64 44, !14, i64 64, !15, i64 72, !15, i64 76, !16, i64 80, !14, i64 96}
!7 = !{!"frMotionData_", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12, !11, i64 16, !8, i64 24, !8, i64 28, !11, i64 32, !8, i64 40}
!8 = !{!"float", !9, i64 0}
!9 = !{!"omnipotent char", !10, i64 0}
!10 = !{!"Simple C/C++ TBAA"}
!11 = !{!"frVector2_", !8, i64 0, !8, i64 4}
!12 = !{!"frTransform_", !11, i64 0, !13, i64 8, !8, i64 16}
!13 = !{!"", !8, i64 0, !8, i64 4}
!14 = !{!"any pointer", !9, i64 0}
!15 = !{!"int", !9, i64 0}
!16 = !{!"frAABB_", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12}
!17 = !{!18, !15, i64 0}
!18 = !{!"frCollision_", !15, i64 0, !11, i64 4, !9, i64 12, !8, i64 84, !8, i64 88}
!19 = !{!6, !8, i64 24}
!20 = !{!21, !8, i64 4}
!21 = !{!"frContact_", !15, i64 0, !8, i64 4, !8, i64 8, !11, i64 12, !22, i64 20}
!22 = !{!"", !8, i64 0, !8, i64 4, !8, i64 8, !8, i64 12}
!23 = !{!18, !8, i64 88}
!24 = !{!21, !8, i64 20}
!25 = !{!21, !8, i64 24}
!26 = !{!21, !8, i64 28}
!27 = !{!18, !8, i64 84}
!28 = !{!21, !8, i64 32}
!29 = !{!6, !8, i64 12}
!30 = distinct !{!30, !31}
!31 = !{!"llvm.loop.mustprogress"}


; Effective O3 passes: EarlyCSEPass,GlobalOptPass,IndVarSimplifyPass,InferFunctionAttrsPass,InstCombinePass,JumpThreadingPass,LICMPass,LoopRotatePass,LoopSimplifyPass,LoopUnrollPass,ReassociatePass,SROAPass,SimplifyCFGPass,TailCallElimPass