Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideOWL)

Which of the following definitions best describes 'Mechanic'?

A. peculiar type of interaction with the game environment, based on clicking exclusively with the mouse or cursor on particular elements of the scenario
B. A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time
C. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")
D. Macroclass descriving the game machanics. These differ from the gameplay as the mechanics occour regardless of a game's style or goals.

Answer: Macroclass descriving the game machanics. These differ from the gameplay as the mechanics occour regardless of a game's style or goals.