Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideoGameOntology)

Which of the following definitions best describes 'game event'?

A. The vgo:the concept describes an event that is related to character/player gaining something in a game. This is a subclass of vgo:GameEvent as gaining something is related to a specific game. For example, a player can gain a new character, achievement or item.
B. The vgo:the concept describes an event that is related to making a purchase with real money inside a game. This is a subclass of InstantaneousEvent because it happens at certain moment in time. An example of vgo:the concept would be unlocking secret levels with real money or purchasing better equipment with real money.
C. The vgo:the concept describes a vgo:InstantaneousEvent that is caused by the player. For example jumping in the game, throwing an item or pressing a joystick button.
D. The vgo:the concept describes an event that takes place in a game without straight player interaction. GameEvents are often very specific for each game. Examples of vgo:the concept could be an enemy dying, connecting to a multiplayer server, loading a new level or playing an animation.

Answer: The vgo:the concept describes an event that takes place in a game without straight player interaction. GameEvents are often very specific for each game. Examples of vgo:the concept could be an enemy dying, connecting to a multiplayer server, loading a new level or playing an animation.