Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideOWL)

Which of the following definitions best describes 'Choice'?

A. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")
B. A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time
C. Display and selection systems of the objects collected by the player
D. possibility of interaction with elements of the game, based on well-defined contexts. Usually the interaction occurs via the input of a dedicated button on the keyboard/joystick.

Answer: Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")