Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideoGameOntology)

Which of the following definitions best describes 'in-app purchase event'?

A. The vgo:the concept describes an event that is related to making a purchase with real money inside a game. This is a subclass of InstantaneousEvent because it happens at certain moment in time. An example of vgo:the concept would be unlocking secret levels with real money or purchasing better equipment with real money.
B. The vgo:the concept describes an event that is related to interacting with the ingame menu. An example of the concept is muting sounds, changing graphic settings, changing gameplay difficulty or remapping game controls.
C. The vgo:the concept describes an event that takes place in a game without straight player interaction. GameEvents are often very specific for each game. Examples of vgo:the concept could be an enemy dying, connecting to a multiplayer server, loading a new level or playing an animation.
D. The vgo:the concept describes a vgo:InstantaneousEvent that is caused by the player. For example jumping in the game, throwing an item or pressing a joystick button.

Answer: The vgo:the concept describes an event that is related to making a purchase with real money inside a game. This is a subclass of InstantaneousEvent because it happens at certain moment in time. An example of vgo:the concept would be unlocking secret levels with real money or purchasing better equipment with real money.