Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideoGameOntology)

Which of the following definitions best describes 'gain event'?

A. vgo:the concept describes an event that is related to character/player losing something in a game. This is a subclass of GameEvent as gaining something is related to a specific game. For example, a player can lose a character due to trade with another player. Another example would be a character losing item due to consuming it.
B. The vgo:the concept describes an event that is related to character/player gaining something in a game. This is a subclass of vgo:GameEvent as gaining something is related to a specific game. For example, a player can gain a new character, achievement or item.
C. The vgo:the concept describes an event that is related to interacting with the ingame menu. An example of the concept is muting sounds, changing graphic settings, changing gameplay difficulty or remapping game controls.
D. A vgo:the concept is anything that is for sale inside a game. These can be either normal game items purchased with in-game currency or with real world money. An example of vgo:the concept could be a consumable health potion bought with real money, a better weapon or some visual improvement (e.g. Hats in Steam). Basically a the concept can be anything, a character, an item or an achievement.
the concept is a subclass of Good Relations: ProductOrService & schema:Product. Since vgo:the concept is a type of buyable product, it reuses the properties available in the schema and Good Relations, such as currency price, validity of the offer and so on.

Answer: The vgo:the concept describes an event that is related to character/player gaining something in a game. This is a subclass of vgo:GameEvent as gaining something is related to a specific game. For example, a player can gain a new character, achievement or item.