Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideOWL)

Which of the following definitions best describes 'Familiar'?

A. Game offers elements entirely of the concept and disconnected from worldly reality, in a positive fashion
B. Narrative creativity does not find space within the videogame, as it tries to be a the concept reconstruction without fictional elements
C. Game doesent' offer a complex plot, rather gives the player a meager initial context in order to emphasize the creative possibilities
D. Game inspired by real events or verisimilar, with gimmicks such as historical points of divergence (e.g. the Fallout franchise occours in a reality where transistors weren't invented) or liminal contexts (such as a burglar breaking into an house)

Answer: Game inspired by real events or verisimilar, with gimmicks such as historical points of divergence (e.g. the Fallout franchise occours in a reality where transistors weren't invented) or liminal contexts (such as a burglar breaking into an house)