Task: Class Definition Understanding (ontology: Arts_Media_Entertainment/VideOWL)

Which of the following definitions best describes 'QTE'?

A. Display and selection systems of the objects collected by the player
B. A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time
C. Mechanic that allows the player to impart a direction besidesthe default one either to some elements of the game world or to the plot revolving around it. Choices often are the key to games with multiple endings, altough sone games employ more subtle element to determine an ending (i.e. the case of "SIGNALIS")
D. possibility of interaction with elements of the game, based on well-defined contexts. Usually the interaction occurs via the input of a dedicated button on the keyboard/joystick.

Answer: A Quick-Time-Event is a mechanic that tests the player's reflexes by making them press a specific button at the right time