NUMBER_TOKEN up here so yeah below y NUMBER_TOKEN away you'll now find geodes so you're not going to find any uh punching out of the surface of the world or anything like that yNUMBER_TOKEN and below is where to go to find them and lastly never terrain generation is a back to normal in previous snapshots this stuff had been funky there was a bug fix report in this one though and having a little look around it looks like the never generation is a back to normal next up there are a whole bunch of texture changes in this update so one of them is just the top of the wither skull projectile head had some inconsistencies with the texture so that's like a minor thing that's been updated however there are also huge ones like the doors here look you can you know you just look at them and you know that the textures have changed right so here are the old item textures and let's look at the new ones again and then the old ones and so the idea here should be pretty obvious they're now just like way more consistent with the actual texture of the door signs have also changed too these are the old ones and do you know what the problem with them is it's actually the bottom texture which is like most obvious with the bertrand right here and maybe the acacia one as well so again far more consistent with how it looks in the world and this is also a parity change with bedrock edition i don't know if that's current right now but this is how the signs are going to look on bedrock NUMBER_TOKEN. next up are the item frames if i zoom in right here you might notice that the glow item frame is like missing two extra pixels so now those have been updated and again the texture around the outside has been updated and the reason for that is to basically make it more consistent with how it looks in the world okay then we have an enchanting table and the lapis texture here it's been updated so it better matches the new lapis item texture then there is the comparator when you give it some power you have these little reddish pixels in the middle here those are actually present in NUMBER_TOKEN and in NUMBER_TOKEN they disappeared and now they've been brought back again so those were all of the texture changes and another small change in this snapshot is related to something we saw a while ago involving sprinting so the idea is if you touch a surface to your side while you're sprinting you lose the sprint and the angle of which that takes place was so small that like it's very hard to replicate and the idea is that this has been increased so you're more likely to keep the sprint if you bump into a wall but it's still like very narrow and hard to hard to actually like demonstrate and capture on camera yeah so i think this is one of those things you're going to very rarely notice and so at this point in the video i want to remind you to do a couple of things first of all subscribe to the channel because this weekend it's minecraft live and i'm going to be covering the events and we're going to be learning all about minecraft NUMBER_TOKEN and some other things as well including the minecraft mob vote which leads me to the second thing to discuss is over here on the second channel i've covered all three of the mobs for that mob vote that have been revealed to us over the course of the last three days so if you want to learn about the copper golem the
START_SELFPROMO_TOKEN and so at this point in the video i want to remind you to do a couple of things first of all subscribe to the channel because this weekend it's minecraft live and i'm going to be covering the events and we're going to be learning all about minecraft NUMBER_TOKEN and some other things as well including the minecraft mob vote which leads me to the second thing to discuss is over here on the second channel i've covered all three of the mobs for that mob vote that have been revealed to us over the course of the last three days so if you want to learn about the copper golem the END_SELFPROMO_TOKEN