and that is rapid replicators rapid replicators is going to give us a nice tidy plus NUMBER_TOKEN pop assembly speed and as you know in stellaris more pops equals more economy equals more winning therefore rapid replicators deserves its position here it is an almost an auto pick with any machine empire the next three civics are all locked in if you choose them at the start of the game and you can't choose them once the game has started i would probably recommend you grab one of these three and then take the rapid replicators along with it for a very strong machine build the first of these three is the determined exterminator civic the first problem you'll have as a determined exterminator is that you can't engage in diplomacy with puny fleshy organics that to some people is a problem to others is an absolute benefit you are still able to engage in diplomacy with other machine empires you simply believe that all organic life should be wiped out and you get a whole host of bonuses to help you achieve this plus NUMBER_TOKEN weapons damage minus NUMBER_TOKEN ship cost plus NUMBER_TOKEN naval capacity and minus NUMBER_TOKEN star base influence cost all very very useful your home will also start as a tomb world unless your origin is resource consolidation and if you're running determined exterminators resource consolidation is a very great pick for an origin this empire is perfect if you simply want to go out and purge the galaxy of all sentient life it pairs very nicely with becoming the crisis and generally speaking it can be quite a fun though diplomatically limiting option now we have the driven assimilators anyone that comes up against this civilization should know that resistance is futile what do you get with this well you get a whole host of unique effects you start the game with NUMBER_TOKEN non-robot cyborg pops replacing NUMBER_TOKEN of your robotic population you do lose a replicated job but you gain access to biological pop growth in addition you can assimilate any other organic life you come across and make it part of your collective that is very very powerful it also gives you access to the total war cases barely just like determined exterminator allowing you to go on the rampage however it does not limit your diplomatic interactions meaning you can still do things like become the custodian all sorts of crazy nonsense you will have some very tense relationships with any organic life forms you find around you as they're not quite sure if you want to be their friends or if you want to add their biological and technological distinctiveness to your own and finally there is the rogue server to civic what happens here well you start with five biological population who will be mandatory pampering and they have your five biotrophy pops you get access to the organic sanctuary building and you cannot construct regular unity producing buildings and instead your organic non-hive-minded pops which have the bio-trophy citizenship they produce your unity for you in addition to giving you some great bonuses to your complex drone output as the game goes on you will get access to more and more of these bio trophies further pushing up the output of your regular population your machines you also still get access to accumonopolis worlds you can convert a relic world into an accumonopolis and on your accumonopolis you could stack your bio trophies you could have a lovely little trophy case and that will give you crazy resource output bonuses to your main jobs there which will be alloys and possibly a bit of science and on ring worlds you can do the same to
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