saw his father executed in front of his own eyes and eventually NUMBER_TOKEN years later yara was now under anton's control another castillo and another dictator but thanks to a miraculous discovery yara has the potential to now prosper as a country thanks to something called the viviro a drug that can cure cancer except it's built on the back of slaves our role in this game is a person named dany she's a native yaran living in the country when the government is putting a stop to a recent riot she sees one of her closest friends die and then they sprint through the streets trying to get to a nearby refugee ship until it's stopped by anton the ship is shot up but somehow she's the only survivor she washes up on a nearby beach next to her other dying friend and meets clara the leader of liberta a group about to start a revolution against castillo i was skeptical about this game originally i wasn't even going to buy the game ubisoft has a history of having a consistent formula in its games and recently has started blending those games together to where they start to feel like the same genre of game just slightly different mechanics and location far cry NUMBER_TOKEN in comparison to its predecessors is really no different besides small changes in the occasional overhaul across the series every game from far cry NUMBER_TOKEN to NUMBER_TOKEN can almost be seen as the same game i understand that's not entirely true but it's also not entirely false either this formula is wonderful but terrible at the same time because if someone likes the consistency of the formula and doesn't want to deviate from it they're gonna love all the games they produce but if someone wants something different they'll have to look elsewhere this not only relates to far cry's gameplay but also its story we get a brief moment to see our protagonist the antagonist and the protagonist meet they have a rivalry then they duke it out at the end however far cry NUMBER_TOKEN attempts to change this formula far cry has seen two evolutions in its series across the games the evolution of the antagonist but also the de-evolution of our protagonist we went from having two named protagonists with motivations and personalities being jason and aj to the deputy of far cry NUMBER_TOKEN faceless nameless and mute the intention being that we can put ourselves into this character we are the deputy but it doesn't feel the same i preferred controlling a named person and watching the story unfold rather than become a part of the story i talked a lot about this in my video a few months ago on the far cry villain so if you do want to see that stick around to the end of this video or you could just go to the link down below but even though in far cry NUMBER_TOKEN we got a named protagonist i was still skeptical but ubisoft surprised me by not only adding a protagonist with some of the best personality in the series but also continued to really push this idea that they are a real person with real interactions and real ideas not some random faceless person the player controls the game finally introduced third person cutscenes so now we can see our character and all their expressions and actions and its full glory and on top of that dany is extremely likable i still prefer jason and his classic white american never really had a bad day in his life personality as that conflicts with the environment he's put in but danny's a
START_INTERACTION_TOKEN i talked a lot about this in my video a few months ago on the far cry villain so if you do want to see that stick around to the end of this video or you could just go to the link down below but END_INTERACTION_TOKEN