to cheese him with a default flying speed i think the jet anklet should be reworked into something more interesting that doesn't break the game perhaps instead allowing you to perform an air dash a short burst that quickly shoots you through the air extending your flight distance by a bit and like with the tail attack if you aim it right and hit an enemy in midair they'll bounce up and have your flight gauge refilled by a bit in this way you could use it as a pseudo homing attack provided you have the skill to use it right i'm quite fond of the idea of giving every character one extra power up not seen in the original so for tails you could give him a ring bomb attack he's had since heroes it'd be aimed by holding down a button and locking on to the strongest and nearest target where tails would then quickly throw the ring bomb and destroy any bows within the radius this power-up could perhaps be found on the second floor of his workshop previously inaccessible in the original now that we have a clear vision as to how tail should play and how his level should be structured let's talk about his individual stages like said making windy valley more horizontally or even upwardly oriented would go a long way toward increasing the longevity of the stage but like mentioned each stage would be broken up by one or two exploration segments so in windy valley's case one such segment could be a wide open area with multiple platforms of varying heights kind of like one of mario NUMBER_TOKEN's wing cap stages with numerous ways to get around each platform some using springs some using dash rings or some using momentum physics the objective being to find and tail swipe three wind turbines in order to activate a path of wind that will then whisk you to the next section of the level and send you flying out at great speeds for you to then take advantage of through chaining into flight for his casinopolis it should be made way more spacious the best part of tales's gameplay is the freedom of his controls so his levels should be built to accommodate that here you could introduce the concepts of underwater segments as it does take place in the sewers simple sections of using tails as doggy paddling to reach the next area or you could even go the aquatic ruins route of having the level be about staying on the high routes and avoiding falling into the slower underwater routes and lastly the fans here should be reworked to be less of set pieces but instead give off short but powerful gusts of wind that send you flying into the air where it'll then be up to you to use that momentum and reach higher platforms for tails as ice cap this is an easy one make it an actual level for tails and don't just recycle sonic's snowboarding and in particular i think giving them act NUMBER_TOKEN of ice cap would make more sense than giving a max NUMBER_TOKEN. remember how i mentioned sonic's act NUMBER_TOKEN of ice cap would be more open well i think this can be made to work very effectively for tails version of the level this level could also feature a couple underwater areas like in sonic NUMBER_TOKEN and for its exploration segments maybe it could be about ringing three loud bells in order to trigger an avalanche which opens up the path to the next area next for sand hill we could keep the snowboarding as a short section similar to essay NUMBER_TOKEN cityscape but i
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