hi i'm al in this video good morning good evening good afternoon everyone welcome back to more geometry dash today i want to talk a little bit about a thing that i get asked about a lot hey eon why do you like bad levels and contrary to popular belief i don't actually like that many bad levels however i do want to try and explain what goes into the reasoning why i like the levels that i do and i want to try and explain my own personal standards as to what makes me like something and what are the factors that accumulate into an aeon air certified a good level now i do know that a lot of people are like aeon your opinions suck you are terrible you have no good opinions whatsoever and i honestly i completely understand that i genuinely do understand why people do not agree with what i have to say about a lot of levels and i understand why my opinions are unpopular however i want to try and explain what makes me like bad levels because i've been come to be known as the bad levels guy i beat a ton of bad levels that people are like oh that's a terrible level watch aion beat and call it good and then like NUMBER_TOKEN percent of the time i actually do agree with it such as stuff like castling which i did recently which was very popularly a very bad level and i was like it's not that bad do i want to try and explain to you guys what makes me think a level is bad and what makes me think a level is good primarily i'm going to be going through some levels that i've been calling good that i think are great levels that a lot of people call bad why did my bixby go on shut up i don't care about you but yeah i think this is gonna be interesting and hopefully you guys get to understand my standards a little bit and what makes me think something do keep in mind but however keep in mind NUMBER_TOKEN of what i'm about to talk to has zero to do with decoration when it comes to me enjoying a level it has nothing to do with the visuals visuals are an additive to the level itself that in my personal opinion makes the level stand out more but it does not take away i don't think visuals take away anything from a level i think the visuals are just purely a cosmetic that makes the level look cooler however i don't really think it adds anything to the gameplay decoration can add something to the gameplay in the sense of something like requiem or killbot where the decoration directly affects the gameplay in the sense of memory with adding obstructive visuals to make the level harder to see that's something completely different that is something i will touch on on to however decoration for the most part does not matter anything to me as long as a level looks cool i'm fine with it but the most important part is gameplay so i have a couple of things here that i want to talk about personally and i want to go through them so we're going to watch some videos of levels that i think are good and we're going to go through them so without further ado let's hop into it subscribe nothing else today just subscribe subscribe thanks let's hit a hundred thousand before the end of the month now naturally the first one that everyone thinks of is
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