benchmarked this about a year ago however there are still some stuttering issues generally especially when new areas are being loaded however the overall experience of this game is substantially better than it was on the original mNUMBER_TOKEN chip in the open world sections we're getting around NUMBER_TOKEN to NUMBER_TOKEN frames per second and also in the interior sections we're getting even higher i'm sure that if i turn down the settings a little bit we wouldn't lose that much visual fidelity and we could crank up that frame rate up to over NUMBER_TOKEN frames per second taking advantage of our beautiful NUMBER_TOKEN hertz pro motion screen you can definitely tell that the gpu is getting a complete workout here with our gpu capped at NUMBER_TOKEN so when i test this game with the mNUMBER_TOKEN max which has NUMBER_TOKEN gpu cores instead of the mNUMBER_TOKEN pro NUMBER_TOKEN gpu cores i'm sure we're going to get much better performance on that machine too this game gets excellent performance even during outdoor combat scenes which can be quite chaotic and can normally tank frame rates for other games but i consider this very consistent and very impressive if you'd like to find out how to get windows games to run through the crossover compatibility layer please check out the link in the description this is going to take you to my full in-depth tutorial on how to get crossover working next up is shadow of the tomb raider this is a port by the company feral to the mac operating system and this is using the metal graphics api i've cranked these graphics up to the high preset and i'm running the benchmark for this game shadow of the tomb raider is definitely one of the most impressive aaa titles that you can run on any mNUMBER_TOKEN mac this actually ran quite well on the mNUMBER_TOKEN macbook air but it is cranked up to the nth degree when we run it on the mNUMBER_TOKEN pro we're getting much better frame rates and much better detail especially on medium settings at NUMBER_TOKENp the way this game handles detail for example the shadows cast onto the ground is extremely impressive and this definitely makes it one of the best looking games that you can actually play on the apple silicon max in shadow of the tomb raider we have a lot of complex outdoor environments with huge draw distances and views so it's very impressive that we're able to hit NUMBER_TOKEN or NUMBER_TOKEN frames per second even with all of this detail being rendered on screen at once so this benchmark ran at the high preset at NUMBER_TOKENp and it was given an average frame rate of NUMBER_TOKEN frames per second i also run this benchmark again at medium settings and it's also showing the same average frame rate however at medium settings the number of frames rendered is slightly higher so i'm sure that this is being bottlenecked it'll be very interesting to see how this game performs on the mNUMBER_TOKEN max which has double the amount of gpu calls so next up is overwatch which is the competitive shooter from blizzard and this is a windows only game that is running through a virtual machine on parallels so it's actually on the windows NUMBER_TOKEN arm operating system which is emulating the xNUMBER_TOKEN NUMBER_TOKEN-bit version of this game and it's been virtualized on the mNUMBER_TOKEN chip so performance is going to be a bit hit or miss because there are so many levels of emulation and virtualization happening however you can see that it's fairly playable i'm
START_SELFPROMO_TOKEN if you'd like to find out how to get windows games to run through the crossover compatibility layer please check out the link in the description this is going to take you to my full in-depth tutorial on how to get crossover working END_SELFPROMO_TOKEN