weapon icons together with the arrows which are all animated as if to say the character is swiping through them now one more thing that you might not be able to see right now is that i have a base circle right below the weapon here and we can see that a bit better if we once again increase the exposure since it is very low in opacity but it is visible back in the original comp and if we go over here we can select that this is the circle and then it has a matte right at the center so it's kind of like faded towards the core and then more intense towards the edges we'll go back to the default exposure and we'll take a look at the weapon icons first of all we got the text which is pretty straightforward then we have the arrows on the sides and you can create these arrows by either using a solid or a shape let's just select the rectangle tool make sure nothing is selected and we'll double click then we can go down to the rectangle path right click on it convert to bezier path and we'll hit g to bring up the pen tool we'll select the mask and we'll turn the masks on and we can maybe select one of these points and just delete it and we can center this over by the way you can turn on the title action save and just make sure it is sitting roughly in the middle like so and then you can just maybe scale it down make adjustments turn it into a NUMBER_TOKENd layer and so on and so forth so let's delete that and take a look at the weapons icon so well you can see down here it says ak-NUMBER_TOKEN macNUMBER_TOKEN and glock well those are all in their own pre-comp so if we double click on one of them you can see what that looks like and if we right click reveal layer source in project we can see the original image and i got this from google but it will be provided in the project file so don't worry about that just in case you want to use it and if we double click to open this up and turn on the transparency here because it is transparent and all the icons are black and i got a bunch of icons here we got some pistols whatever and i just used three of them and put them all in a single comp just to position them properly and then duplicated this comp and just set the visibility to be on and off for their respective comps as for the animation we can go back here and if we have nothing selected hit u one more time and then hit the tilde key to maximize this view you can take a look at all of these keyframes first of all we have the circles here scaling up and having their stroke width adjusted opacity as well so let's collapse these and then hit the tilde key again maybe make some room so we can see what's going on and at the same time we can talk about the animation we'll even solo all these elements and basically i have everything parented to the glock layer and i animated the position and scale at the start to come up and scale up and since the text is parented to it it's going to follow along and then you can see here there's this position shift which goes from left to right and the mac NUMBER_TOKEN is also parented to it together with the text so it just moves along and i also animated the opacity to go to zero percent for the glock
NO_SEGMENT_TOKEN