metroid prime was a huge critical and commercial success having won numerous game of the year awards and did the astonishing feat of becoming the second best-selling game of november of NUMBER_TOKEN just behind grand theft auto vice city the game had successfully revived a dormant nintendo franchise the nintendo subsidiary that developed the game retro studio had clearly proven their talent on their first ever completed game nintendo hq being pleased with this asked retro studio to make a sequel the series wasn't staying dormant any longer but to make a sequel to what may be one of the best games of all time was a tall order without it being seen as just the sequel and so retro studios took on several pitches in order to select what was truly worthy as the follow-up one of these was a very different pitch from anything seen in the metroid series to date that involved killer ai's human experimentation and numerous bounty hunters and so today on the first of two parts of this cut content special we'll be looking at the scrap pitch of metroid prime NUMBER_TOKEN collectively known as metroid prime NUMBER_TOKEN before i begin please hit the subscribe button and hit the notification bell too to further support us and keep creating new videos wow to anyone who beat the original metroid prime and got NUMBER_TOKEN within it the cutscene showed a dark hand rising from the remains of the final boss metroid prime clearly pointing to something more indeed being planned even before launch and retro studio was intending to fulfill that wish during the end of metroid prime's development retro studios felt confident that they'd likely be greenlit for a project and task level designer tony giovannini to write the direct sequel to metroid prime with concept artist andrew jones assisting in visualizing it this era is dubbed collectively as metroid prime NUMBER_TOKEN this story originally came to light in NUMBER_TOKEN thanks to the online research of mama robotnik on the neogaf forms who discovered it on tony giovannini's now defunct website this scrap pitch is a NUMBER_TOKEN-page document that details the story gameplay and whole variation of modes having read through this and thoroughly analyzed it i put together here a summarized presentation of what this scrap pitch was about while visualizing it using the constant part in the pitch and also providing artistic renditions this story takes place directly after metroid prime one when samus navigates into space from towel on four while resting in her cryo chamber and the ship being an autopilot to get home a distress signal comes from a massive alien vessel the size of several star destroyers suddenly it pulls samus's ship in by a tractor beam trapping samus within it while it folds into a parallel dimension when samus wakes up this mystery vessel appears to have very little power running through it and appears thoroughly abandoned the ship is roughly the size of the chozo ruins and the faison mines combined but far more compact as it's filled with different puzzles and areas to explore that one would be returning to over and over again during the course of the game in fact puzzle solving and multiple methods of navigation would have been the theme of this game and this time there would be a heavier reliance on the morph ball NUMBER_TOKEN as fans found these sections incredibly fun in the original game at the same time since the ship did warp to a different dimension the physics would alter in a variety
START_INTERACTION_TOKEN before i begin please hit the subscribe button and hit the notification bell too to further support us and keep creating new videos END_INTERACTION_TOKEN