users won't benefit from it yet as the proprietary driver doesn't have support for that yet this new change brings faster web gl rendering that should also be more efficient and it adds potential va api video decoding it also allows the unification of xNUMBER_TOKEN and wayland rendering which means that all new features that are developed for wayland will also land in firefox for xNUMBER_TOKEN at least in the graphics accelerations front other performance improvements include a reduction in javascript memory usage faster page loads reduce cpu usage when using https and improved startup times this comes right after i ditched firefox for epiphany if you've missed that video check it out on the card up top and don't hesitate to subscribe to see how that transition went ubuntu is working on a new firmware updater application written in you guessed it flutter canonical has announced that flutter would be the default framework to write any new ubuntu app and while i wondered what kind of app that could mean it seems a firmware updater is the first along with their new installer it will be a front end to the linux vendor firmware service or lvfs and this used to be integrated in the ubuntu software app but it seems it will be handled separately the code for this app is open so other distros that want to take advantage of it will be able to now we also have a healthy dose of gaming related news first wine NUMBER_TOKEN was released bringing yet more modules converted to the pe executable format and the beginnings of support for a microsoft da sql implementation as a reminder the conversion process to the pe format will gradually allow for much better compatibility with behaviors windows apps expect compared to the previous elf formats that linux uses NUMBER_TOKEN bugs have also been fixed including for call of duty black ops NUMBER_TOKEN sniper elite resident evil NUMBER_TOKEN remaster resident evil NUMBER_TOKEN skyrim special edition and many unreal engine NUMBER_TOKEN games some kernel work sponsored by valve is heading to the mainline linux kernel to improve frame rates and cpu usage for games using proton or even native games this implementation called futex NUMBER_TOKEN will allow games to emulate a particular windows behavior that allows locking libraries to wait for multiple locks at the same time this goes way over my head but the end result is that cpu usage should go down and frame rates should improve in some games once that's merged it's really cool to see valve and other partners like collabora and code weavers to work on the kernel to make it more suitable for gaming and it really speaks to their commitment to linux as a main gaming platform now some sad news as it seems that the steam deck will be delayed to the first quarter of NUMBER_TOKEN at least if a mail i got from valve is to be believed this means that i won't get to avoid my loved ones at christmas by playing hades on my portable pc but the good news is that i should have it available in february to play around with it seems linked to the global component shortage which won't surprise anyone and that will at least leave some time to valve to perfect steam or sNUMBER_TOKEN and make sure that anti-cheat support has been added to as many games as possible it unfortunately also means that any new order will start shipping after the second quarter of NUMBER_TOKEN now speaking of the steam deck we now know a lot more about it thanks to the steamworks virtual conference gaming on linux has a good roundup of
START_INTERACTION_TOKEN if you've missed that video check it out on the card up top and don't hesitate to subscribe to see how that transition END_INTERACTION_TOKEN