they took that risk you know a part of me thinks that this would be kind of op but it would be hard to pull off and it would kind of add an extra layer of gameplay depth like if you saw someone with a power weapon and you know they're out you know that they may be looking for an assassination and you want to prioritize them as a target so yeah that brings me to the end of my list of potential buffs to reward a successful assassination i think a system that rewards one or more of the aforementioned buffs may be what NUMBER_TOKEN is tinkering with behind the scenes they did say assassinations would be back once they fit into the halo infinite sandbox in a meaningful way and uh that idea has me honestly incredibly excited i know that it's disappointing that they won't be there at launch but this honestly may be what assassinations needed to really cement themselves as a permanent and meaningful addition to halo sandbox and honestly the gameplay potential here has me literally giddy with excitement it sucks to wait i know you guys but honestly i'll wait as long as NUMBER_TOKEN needs to bring them back and do them justice and for those of you who never assassinate because of the risk that they present i hope that if they do bring assassinations back with some sort of risk reward system that you find new excitement in this aspect of halo's gameplay as a result again i want to hear your guys's ideas in the comment section below because i truly feel like this is what NUMBER_TOKEN is going to be working on i definitely could be wrong but i don't know what else they could be doing to the assassination system to really fit them into the gameplay like they mentioned other than adding some sort of buff or some reason to assassinate outside of just the visual flair so the other thing i wanted to follow up on in this video is the assassination system i talked about in my last video about assassinations which you guys absolutely loved apparently got lots of views likes comments all that stuff i really appreciate the support on that a lot of you actually pointed out that the destiny NUMBER_TOKEN finisher system actually works like the theoretical assassination system i was talking about in the last video so for those of you who don't know the way the destiny NUMBER_TOKEN finisher system actually works is it lets you assign a set of your favorite finisher animations and the game will randomly pull an animation from that assigned set whenever you go for a finisher which is pretty much exactly how i was describing my kind of ideal assassination animation selection system and halo infinite the way it's worked in past halos is either the animation changes based on the angle that you punch someone in the back from or in the case of halo NUMBER_TOKEN and the dlc assassinations we got from that game if you wanted to do a specific animation you have to just select that one and it would only ever do that one assassination animation that you liked you couldn't have like a set of them it was only that one every single time uh except for you know a few fringe cases like if it's like an air assassination or something but yeah that's not a
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