would have loved the battery replacement that's one repair that'll be key to the longevity of this machine they also didn't mention the bridge that i pointed out and that's going to be crucial for conveniently doing repairs all this leads to me feeling more strongly about this just being marketing which yeah of course it is and i mean maybe i should just be happy that this is the marketing message that they're choosing to lead with it's not one that a company would typically choose but it gives me a taste of what's possible and i don't want to settle for the bare minimum what do you think am i being too hard on valve is this the complete NUMBER_TOKEN from my perspective last week am i going in circles let me know in the comments if you're liking this video so far hit the like button if you're new here my name is richard and i bring you steam deck news every single friday and other steam or steam deck related content every monday if that sounds good click subscribe and slap the bell so you don't actually have to remember that schedule in other news we're getting some more detailed steam deck impressions for more hands-on time with dev kids most recently at the time of this writing is durante's detailed write-up durante is someone who is well regarded in the pc gaming scene for helping improve some of our favorite japanese games when japanese support for pc was still in its relative infancy the original pc port of dark souls was a bit of a mess by pc standards but durante quickly released a mod that unlocked the frame rate allowed you to set the resolution and rebind keys he parlayed that and other such work into founding a porting studio specializing in pc ports i give you his bio to say i really respect what he has to say and my ears perk up whenever i hear his name so it was a treat to see his thoughts after hands on time with a steam deck here's what he had to say he opens up with saying he's not allowed to share impressions of other games but that he doesn't think anyone would begrudge him for saying he played several hours of death store and record of lodo's war with no issues and great performance quick time out here to recommend record of lodo's war this game is dope it's got symphony of the night vibes but a lot more action oriented something to put on your radar okay where was i right next he talks about one of the games his studio worked on trails of cold steel NUMBER_TOKEN. he says it runs really well with one caveat this caveat mirrors something that benefadi said to me in an email last week i'll get technical here and quote darante he says quote there is an initial shader compilation frame time instability but from what i understand this will be taken care of for the release version by distributing shader pipeline caches via steam after that initial issue and once the pipelines are cached it works perfectly NUMBER_TOKENfps at native resolution with psNUMBER_TOKEN equivalent settings and fast load and map transition times too end quote essentially it seems that it takes some time for the shaders to compile when you first put up the game this prevents it from reaching NUMBER_TOKENfps
START_INTERACTION_TOKEN comments if you're liking this video so far hit the like button if you're new here my name is richard and i bring you steam deck news every single friday and other steam or steam deck related content every monday if that sounds good click subscribe and slap the bell so you don't actually have to remember that END_INTERACTION_TOKEN