walk when compared to a game like apex legends which previously ranked second in our battle pass analysis it alternatively offers weekly challenges that stay active for the entire season meaning players on the NUMBER_TOKENth week of the pass are still able to complete challenges that were offered on week one NUMBER_TOKEN industries would later update the game to offer a small experience bonus for every match completed however people smarter than myself would later calculate that the new system actually wouldn't be any more beneficial unless players were clocking in more than three to four hours a day it's also worth mentioning that the halo battle pass doesn't offer any currency to buy specific items either and that to actually buy all season one content with money would cost over a thousand us dollars halo seems to have been following the unfortunate trend of games that are so lovingly crafted and meticulously designed to be a joy to play but ruined by the awful PROFANITY_TOKEN progression and monetization systems for a first party title like halo it's almost baffling that microsoft wouldn't want to be as generous as possible and have the game act as a reason to buy an xbox or game pass as a whole and offer a competitive advantage that other shooters couldn't possibly hope to match after all people tend to spend a lot of money if they think they get to rip off a company the new amazon mmo new world has once again made headlines for its complex economic system and as a typical economics explained enjoyer myself i was absolutely committed to investigate new world is based on players joining clans called companies which can then control land wage war and collect taxes for the privilege of being in power however as it turns out there's no mechanisms to prevent high-ranking clan members from simply withdrawing all gold collected from taxes and clan donations and just PROFANITY_TOKEN off to a different server never to be seen again this trend of embezzlement can also happen in other ways and there's been reports of governors who are the heads of a company kicking out every member unexpectedly before switching sides to fight for another faction altogether this has been met with mixed reactions from the player base with some players demanding that the developers turn off the ability to embezzle money in such a way while others believe that it generates interesting player created storytelling this kind of betrayal is not uncommon in the chaotic mmo space with eve online in particular becoming famous for long con spy efforts that become destructive enough to inflict thousands in real world damages or even have the capacity to bring down entire corporations from the inside the new world embezzlement trend has followed another period of the entire economy getting temporarily shut down after players discover yet another duplication glitch which could be used to farm and gain gold at a breakneck pace quite interestingly the ability to duplicate items for quick gold might have done more good than harm to the overall economy of new world as the lack of reliable ways to farm gold along with the high gold upkeep of priced items has actually caused rampant deflation there's no telling whether the game developers intend to double down on this chaotic player-driven gameplay model but when considering it's a game created by amazon about colonizing and exploiting a lush and untapped landscape it might very well be the direction it's headed meanwhile the league of legends netflix series arcane is confirmed to be getting a second season money laundering scheme star citizen has now crowdfunded NUMBER_TOKEN million dollars and forza horizon NUMBER_TOKEN has
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