where you you don't notice the differences until it's wrong and so the quickest way to do that is just I mean basically at all times the light has to come from up above that's just we live in the real world where the Sun is above us pointing down and so you have to be pointing down and yeah just yeah if it's an indoor scene imitate where the lights coming through a window all right next up is the color so this is one that is it's simple simple tip but it will make a huge difference in your final image and that is to use the real correct world color and essentially real light in the real world so light from the sky or light from the Sun or light from fire or even light from old style bulbs like incandescence halogens they all fall into the kelvin scale so if you just go onto google and type in kelvin scale you'll find a graph like this but essentially it's it's a it's a measurement that's based on temperature and it defines like how light looks at different temperatures and that the color it has so you can see it all fits in there everything from you know the sky to yeah artificial light LEDs and lights with filters you know obviously you can put a purple filter over a spotlight in the reload and you can get purple light but generally if you're going for a natural look if you just you know stick to this black body temperature thing which as you can see in the bottom right hand corner that's how you can do it in blender you just add the black body node and then just set the temperature in there I think like NUMBER_PERCENTAGE_TOKEN of the time for most scenes this is good enough like you don't really need to use much else than that I highly recommend using this over like just picking a color like oh I know what color and a sunset is it's a it's an orange Sun like we think we know we think we know what color it is and then you render and it's just everyone else's layout looks way too orange you know so stick to the black body temperature node and it's going to look a lot nicer I mentioned in like the previous character lighting video that this is especially true yeah if you're trying to go for a natural sort of look you know photo realism but you know other colors still have their play if you're trying to go for a surreal or like urban sort of look like you can get away with different color usage but yeah like I said NUMBER_PERCENTAGE_TOKEN of the time this is going to be the way to get there next up is tip number three don't forget the reflections so a lot of times the reflection is often just as important as the actual light because if you're modeling say if you're rendering something like a car like a car is very extremely selectively and if you've just got a lamp pointing at it like it's actually not going to affect if you increase the Sun lamp or increase the lamp or whatever the only thing is going to matter is the reflections and in NUMBER_TOKENd where often we think about what's in front of the camera we don't think about what's behind the camera but your objects will and every object has some amount of reflectivity to it so that's why your scene needs to have reflections to it like the sky for example needs to be present so that your objects can actually reflect that sky so as if
NO_SEGMENT_TOKEN