good morning everybody and welcome back to another weekly recap in the weekly recap i'd like to go over any news related to the old school runescape community this week now this week we did get a very small content update which i'm going to be covering but there's also a number of other things happening in the community right now that i thought it was worthy to make an episode today thanks for watching as always if you do enjoy the video always appreciate a like on it it really does help out a lot thanks for watching and let's get started alright so let's start off with this week's game update it is simply titled next changes and tweaks and it simply is a week one follow-up to the next release that has a few minor bug fixes and updates as well as a couple of incredibly major changes which we'll get to in a minute so there's around a dozen small changes here during the final phase of the fight nexus soul split healing is now combined into a single hit splat just add a bit more clarity to the fight also now if there's fewer than NUMBER_TOKEN people in the encounter the actual loot drop will be underneath next instead of underneath each individual player above NUMBER_TOKEN that will remain the same though ashlot rays the banker will now be easier to find as they will be wandering less so now for the biggest ambiguous statement ever but probably the biggest change of the entire update nexus loot table has been slightly altered so this came out yesterday and a lot of people were speculating on what exactly that meant most people thought that this was a drop rate nerf or that the drops were made rarer now on the first day this was actually somewhat corroborated by the osrs wiki team they had some preliminary estimations that the uniques may have gone from NUMBER_TOKEN to NUMBER_TOKEN to maybe one to the NUMBER_TOKEN or one of the NUMBER_TOKEN per kill making it essentially NUMBER_TOKEN or NUMBER_TOKEN percent less common to receive a unique so that actually transitions us nicely into an update that came out literally as it was recording this clip so just five minutes ago a news blog was dropped titled next drop table changes and monster examine as what exactly is detailed in this blog well they're going to be revealing what the drop rates are and the reasoning behind changing them so jagex writes that our data showed that players are actually able to defeat next much faster than we anticipated and the loot table changes were made to reflect the faster kill speeds so definitely a nerf we generally do adjust drop rates for new content and the information we provide in news posts is typically vague unless drop rates have been revealed however the big difference this time is that the community crowd source data is now readily available and you'll all be able to get a rough idea of how things work behind the scenes anyway especially when it comes to drop rates so in good faith and to debunk any incorrect numbers here are the unique drop rates for next so before the update the drop rate was NUMBER_TOKEN out of NUMBER_TOKEN per kill divided amongst the players based on contribution now post update it is now one of the NUMBER_TOKEN per kill once again divided based on contribution now once you've hit that roughly NUMBER_TOKEN in NUMBER_TOKEN chance of hitting the unique table you'll roll again for a specific unique based on the ratios below you have a NUMBER_TOKEN out of NUMBER_TOKEN chance of getting any of the torva armors or roughly fifty percent chance of hitting torva
START_INTERACTION_TOKEN for watching as always if you do enjoy the video always appreciate a like on it it really does help out a lot thanks for watching and let's get started END_INTERACTION_TOKEN