stock footage i'm still new to it so for all uaNUMBER_TOKEN fans on dcs feel free to offer advice to me or new our prospective dcs pilots in the comment section and i'll hopefully be streaming some of my dcs adventures soon as well but for now let's get cracking for this i'm going to attack a small number of stationary vehicles i'm sure they have a name but we'll just call them targets as i go into my dive let's go through the heads up display as you can see i have my gun selected and i am using combat mix cm giving me five api to each hdr around the reticle i use here is the ccip reticle that's continuously computed impact point displayed here are an outer and an inner circle two peppers and a number the inner circle moves counterclockwise and gives a visual cue on the range to the target a full circle indicates more than NUMBER_TOKEN feet whereas the nine six and three o'clock position indicate a respective reduction of three thousand feet the number indicates the range in nautical miles depending on targets i want to fire somewhere between NUMBER_TOKEN to NUMBER_TOKEN for the soft targets that we have here but for tanks i certainly shouldn't be firing above NUMBER_TOKEN i wouldn't get any results until coming closer finally the two peppers indicate a ccip for the api and hei rounds you notice that the hei pipper will move upwards as we close in on the target as i line up my aircraft i move the papers over the targets and then i start to depress the trigger to the first stage this activates pack which automatically stabilizes my aircraft and provides a good firing platform once i am happy i hit the target with a few short bursts and it looks like we've scored some hits so let's have another go now even though this is a simulator it shows you some of the real issues when flying an a-NUMBER_TOKEN using the guns you will need to operate at lower altitudes in an area that can easily be covered with a guns or something like a man portable ir air to ground missile limiting the usefulness of the gun in an environment where those lower altitudes are not permissible yes the aNUMBER_TOKEN can take a hit but that's not to say that it should especially if you can drop bombs or fire mavericks from higher altitudes where it is safer of course radar sams are an issue as well but keep all of the things that i just showed you in mind as we go through the analysis for a desert storm and if dcs or flight simulations in general are your jam or if you're going to get into them and if you're looking to set yourself up for it do check out digital combat simulator and especially also thrustmaster in the description below i have added a link to their assortment of control for rifles amongst which you will find sticks that will be setting you up nicely as a beginner or also as a dedicated flight simmer with something like the thrustmaster hortas warthog
START_SPONSOR_TOKEN stock footage i'm still new to it so for all uaNUMBER_TOKEN fans on dcs feel free to offer advice to me or new our prospective dcs pilots in the comment section and i'll hopefully be streaming some of my dcs adventures soon as well but for now let's get cracking for END_SPONSOR_TOKEN BETWEEN_SEGMENTS_TOKEN START_SPONSOR_TOKEN and if dcs or flight simulations in general are your jam or if you're going to get into them and if you're looking to set yourself up for it do check out digital combat simulator and especially also thrustmaster in the description below i have added a link to their assortment of control for rifles amongst which you will find sticks that will be setting you up nicely as a beginner or also as a dedicated flight simmer with something like the thrustmaster hortas warthog END_SPONSOR_TOKEN