gonna just fill it up in here with this color and you know that's a good start already already defining some geometry i'm not sure what this outfit is though like the there's a shirt but on top of it it's like a jacket of sorts but it has like no details on the color so i'm not sure exactly what that is i don't think i should waste time on that simply like if you want to improve your clothing game you can just look up references and i certainly recommend doing that but let's move on to hair let's define the color of the hair in the shadow and in the light and by that i mean the color of the hair where this main light this light that's coming from this direction what color this hair will be when it's directly lit by it like this may be a bit too bright this includes reflections as well i would say so maybe like this as far as i remember this character should have like is generally like really dark hair am i right yeah i am it's just he's like uh brunette or dark brown i don't know it's not brunette then right but generally i think like this is obviously the color that would definitely work and i'm gonna just go ahead and um the way i did in here i simplified and broke the whole thing into two planes and here i will think about the whole shape of the hairs like a big capsule right like the overpaint capsule and just think about shading it like where is it meeting that light and where it doesn't so i break up the whole shape into just two parts because sometimes when you start working on something it's so hard to understand where to start with you know well how about just you know you have this one light let's work with it let's find where that light actually hits and you see um like this part is like a sphere the end of the capsule is like half of this fear and since the angle is like this it's literally the same angle and this is a perpendicular angle to it this terminator of this light so this is the last point where we can see the light if this is a perfect capsule you know but obviously it's not going to be that perfect or whatever but that's basically the idea i would go as far as not even light up this part at all let's see how that'll go also it's safe to say that this direct bright light just wouldn't reach this part at all maybe just a tiny bit like this plane could catch some of that light but mostly is the shadow part you know in here like this thing is sticking out and casting it it shouldn't have it like this it would be more like this probably and the shadow will just continue here like this so i would say this is how much of the of that light would be in there so this one as well it's like it's uh falling down and down from that direction and in here under the hair it should go noticeably darker but that's already ambient lighting so that's another light that we need to be working with so this light of no direct light i would make it well a little bit colder in this regard it's pretty much just desaturated because this is like the warmest possible color so if you make it colder you just make it less saturated a little bit colder a little bit brighter now in
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