game than meets the eye there is a duke some kind of leader of the post-apocalyptic civilization that you are a part of even the traitors sometimes hint towards his presence the duke is blocking all shipments until that job is done certainly the goal for gold will be to have a fully finished story mode but there are rumblings that this could begin with alpha NUMBER_TOKEN. navas gain will be updated with all of the new pois in alpha NUMBER_TOKEN and will be the setting for this new feature zombies are said to be able to deliberately crawl through one meter gaps in addition to the NUMBER_TOKEN meter gaps which began in alpha NUMBER_TOKEN. there will also be wandering zombies within pois in addition to the sleepers which should give a little bit more life or death to indoor exploration the hawaiian zombie is said to be getting some kind of a gas attack a special ability along the lines of what we see from the cop and mutated zombies the interesting random event manager feature has been mentioned on and off on the seven days to die forums essentially this feature will spawn encounter scenarios on your projected path examples might include something like a bandit ambush while you are on your way back to the trader carrying the supply chest from a buried supplies quest or a courier satchel from a fetch quest or dynamic hordes of zombies among others traders in alpha NUMBER_TOKEN will have a scaled inventory based on your game stage this is intended to essentially limit your access to late game items early on and prevent you from accessing end game items via the secret stash by simply leveling up in one perk better barter according to a developer's comments on the forum quote we might have to completely rebalance weapon parts for NUMBER_TOKEN because of the new crafting system i'm working on the system will make crafting more granular so you can craft many ranges of weapons crafting a blue pipe shotgun at skill NUMBER_TOKEN or so lets you craft a brown double barrel shotgun at that level even an increase of NUMBER_TOKEN will allow you to potentially craft a little bit better weapon so i can see players frequently recrafting weapons in the long game to get the micro improvements as their skill goes up he goes on to say quote nothing is finalized but we're talking about a crafting skill for every item in the game associated books and schematics might add to it when read and probably the introduction of technical journals or something you find and can read to add to the skill something we can control and loot so players don't get too powerful too soon no spam crafting and skill system to where it's easier to craft a blue stone axe than a blue steel axe it sounds to me like this overhaul is still very early in development but it seems as though they want to make the crafting system a bit more complicated and rewarding especially late game i'd say we have at least a year to explore alpha NUMBER_TOKEN before we get our hands on alpha NUMBER_TOKEN but here's my pitch to you subscribe to my channel and become a nerd of steel and i'll continue to bring to you updates on alpha NUMBER_TOKEN alpha NUMBER_TOKEN gold releases of the game as well as let's plays tips and tricks tutorials live streams and bass builds but until then i wish you all the very best thank you for watching and goodbye
START_INTERACTION_TOKEN i'd say we have at least a year to explore alpha NUMBER_TOKEN before we get our hands on alpha NUMBER_TOKEN but here's my pitch to you subscribe to my channel and become a nerd of steel and i'll continue to bring to you updates on alpha NUMBER_TOKEN alpha NUMBER_TOKEN gold releases of the game as well as let's plays tips and tricks tutorials live streams and bass builds but until then i wish you all the very best thank you for watching and goodbye END_INTERACTION_TOKEN