aimed on sites bloom kind of like fortnite or like how battlefield used to do so wherever your little red dot is your bullet doesn't necessarily always go there each gun has a little bit of a an invisible hipfire box that you can't see so they can go a little bit sideways now there are different attachments that can tighten that up significantly there are different weapons that perform a little better than others but a lot of the guns now have fortnite like bloom it's just enough to be below noticeable for a lot of players but i just don't think it's a good mechanic mostly because it hasn't been in call of duty for a long time and maybe even more importantly there's no hud indicators or anything on the screen you don't know what your bloom is you don't know what it's doing you wouldn't even know it was there if it weren't for youtubers to dig through things so what'll just end up happening is you'll track people really well and you'll think that you should be hitting them but because of the bloom your bullets will be going sideways and it'll just feel it'll just make the game feel broken it'll make it feel unsatisfying and kind of random and i think that if we significantly tighten the bloom or just got rid of the mechanic altogether it would make the game feel a lot nicer smoother and more consistent moving along i've got two sets of discussions about maps and then kill streaks i think that the maps could use a little bit of alteration in terms of sight lines and head glitches a lot of them have what i would call safe spaces where you can easily head glitch and it can't be shot through at least not with fmj or with anything else and there's sort of inconsistent destruction on some of the maps to where sometimes some of the wood planks just soak up bullets and they don't seem to break easy and the people behind them take all no damage whatsoever and then there's some pretty tough looking walls that you can penetrate very easily with fmj and just very easily like wall bang people so there's a lot of inconsistency in these destructible and penetratable sight lines in them in the game there are definitely some super power positions you can get into i like to see a little bit of touch up on that and a little bit more consistency in the amount of damage that it takes to break some of these destructibles or the amount of bullet penetration that you get on them because some of them are like paper and some of them are like sandbags even though they destruct on it there's not a lot of logic to it moving along from that i also take issue with the color scheme still we talked about this in our full version review and in the beta and it's been improving along the way so call of duty vanguard a lot of the new maps have much better lighting than the ones we saw in the beta and in general they did a lighting pass to make almost all of the lighting better but it's still not good it's still not great there's still a lot of dark areas on the maps there's still a lot of sepia there's still a lot of browns and grays i feel like we could use at least one more lighting pass on the old maps
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