if you think about it so either you get it or you don't either you're willing to run right until you find something new that's interesting and engaging or you're not willing to do it and it's just not a game for you there's no real right or wrong answer it's just dependent on whether or not you personally can find yourself enjoying these types of titles but moving on you continue pushing through eventually coming to a large bridge in a room that's filled with all of these crates now when i was first playing the game i didn't really think about what these things were supposed to be i just thought oh well they're just weird crates and then they have this sort of metallic great finish on them so that you can climb it that's about it it's only after i started really thinking about what these would be used for in this world based on what we know about it so far that it clicked this is a prison for children all of these are small cages that were used to carry the children into the ship into the mall and down to the small prison for children that long lanky man he's not actually a babysitter he is a guard for this children's prison that kid wasn't just chilling in a cafeteria eating a loaf of bread happily he's in the prison cafeteria which is why there are bars everywhere he's a prisoner here just like six is but at the very least six seems to be trying to escape so perhaps that's the significance of the color yellow it's a sign of hope a new day the hope that you can escape this prison that they're in but regardless you continue pushing through climbing and navigating the environments eventually reaching the end of a hallway which leads through a door once you exit you're greeted with an achievement that reads the prison which reaffirms the idea that this was in fact a prison you push up on through eventually reaching an area that's filled with a lot more color than the previous area there's wallpaper furniture toilets sinks drawers all sorts of stuff you go through some simple rooms one where you have to retrieve a key leading into the next one where you can use that key on a padlock to get through to the next area you then reach an area where you have to throw an item into a button in order to get something to trigger this is actually the first time that i had the game actually pop up and tell me what to do i think this is because the combination of holding down the right trigger and pressing x while pointed towards something is a little bit convoluted and complicated and i think this is because holding the object and then also pressing x while aimed indirectly at a point of interest is all kind of convoluted and this could have been fixed simply by having it so when you hold the object and hit x it throws the item as it does in the game but throws it at the same height as if it's aimed at a button this is a small distinction but right now in the game if you're faced away from the button and hit x you'll throw the item but it's very very low it doesn't go very high nowhere near high enough that it would hit that button so the player doesn't put two and two together that they could turn around and throw it at the button because as far as they can tell
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