behavior right there i'm calling the paladins gaga gaga gardener gaga gardner is a level NUMBER_TOKEN earth warrior monster with NUMBER_TOKEN attack and NUMBER_TOKEN defense when an opponent's monster declares a direct attack you can special summon gardner from your hand and when targeted for an attack you can discard a card to keep gardner from being destroyed by that battle at first this seems like a really out of left field type of effect considering what we've talked about but it does help put a body on board that you compare with another gaga when it rolls back around to your turn and does a pretty impressive job of keeping you safe in the meantime though whenever the eventual gardiner archetype shows up i'm not sure they're going to be much help gaga head is the biggest gaga we've seen thus far and they're a level NUMBER_TOKEN dark spellcaster monster with NUMBER_TOKEN attack and defense but if your opponent controls monsters and you control no monsters you can normal summon head without tributing as a level NUMBER_TOKEN monster and when normal summoned you can target up to two gaga monsters in your grave except other copies of itself and special summon them but you can't special summon monsters for the rest of the turn except via inxc summon using only gaga monsters as material and an exceeds monster using head while it's on the field as exceeds material gains an effect where you draw a card when it succeeds summoned this card pairs extremely well with caesar as they can bring all the different levels you summon into line and gaga girl can add to the draw you get by making one of your opponent's monsters easy pickings and while you can only make that one excuse monster that turn you have access to any generic that you can modulate the levels for you can even get some of those nutty ones that require three material they're really good at putting together a big play which is why they make for the best head of operations alright let's go over those extra deck monsters gaga samurai is a rank NUMBER_TOKEN earth war urexes monster with NUMBER_TOKEN attack and NUMBER_TOKEN defense requiring any two level NUMBER_TOKEN monsters once per turn they can detach a material to target a gaga monster you control and it can make a second attack during each battle phase that turn also when another monster you control is targeted for an attack while samurai is in attack position you can change samurai to defense position and if you do change the attack target to samurai and proceed to damage calculation not a bad level NUMBER_TOKEN if i'm being honest they can potentially put out NUMBER_TOKEN NUMBER_TOKEN points of damage NUMBER_TOKEN NUMBER_TOKEN if you detach manser from them then can draw away attacks from other monsters while preventing battle damage it makes sense why this doesn't see a lot of play these kinds of effects aren't exactly going to be tearing up the battlefield but it's great on both the offense and defense meaning this dual wielder serves dual purposes in your duels gaga cowboy is a rank NUMBER_TOKEN earth war urexes monster with NUMBER_TOKEN attack and NUMBER_TOKEN defense requiring any two level NUMBER_TOKEN monsters as material once per turn you can attach a material to apply an effect based on what position cowboy is in very morphronic of you if they're in attack position you can detach a material to have cowboy
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