uh music i know i need to talk about music more um man the music's so much more out there that i'm used to like garuda's has got the vocals uh indeed like quite a few of the trials and the raids they've got vocals and i mean man that the final bahamut fight where it's playing answers like that's pretty incredible the phase transitions that feel just like perfectly timed it just comes together so well it elevates the experience um and just the way that that track and the different versions of it kind of permeate through the the coils soundtrack it's it's near perfect and again for me it's a very welcome change in pace from the sort of generic looming orchestral stuff that i've been used to so again yes there's a bit of a novelty bias here but it's another massive experiential thumbs up where's the trash right very little raid content seems to have trash and i mean there's a little bit of trash in what i've seen but not that much then people tell me that there's basically no trash in uh stormblood and beyond i mean i think back to wow and i remember trial of the crusader and thinking it was really neat because it was a boss rush i've never really enjoyed trash it's almost like it's called trash as a reason and i always kind of was suspicious of the argument that trash helps to pace the experience but i just kind of went along with it but now that i'm here i'm like you know what would i rather have big cool cutscenes and boss fights and the ability to skip the cutscenes to do more boss fights if i want to yeah i actually really would and i think to my sanctum of domination raid knights and it's like too much of that is spent running and fighting trash and the trash is never fun it never adds to the experience so what is the role of trash is there a way we can kind of escape it somehow i have to wonder then another funky thing once unlocked it seems like you can just queue for the bit that you want that's very different um you know it's not like just queuing for an lfr wing because this includes seemingly doing like the proper full dungeon difficulty with a group you just go select the bit you want to do now wow does have of course skips once you do multiple clears of a raid and that is nice but uh this just feels quite open and approachable and i'm i'm pretty big for that actually um it's kind of how i i really like the old one-off bosses that wow had like you know sartharion and stuff um so with this just the ability to be like i want to do a boss boom do a boss it's like it's really flexible um and if you don't like something you don't have to do it so man i think there's something to be learned there as well scale then now other animals have got this quite a bit as well in their various raids but man the sheer scale of coils is mind-blowing and that just makes for such a compelling experience i mean especially towards the end and you're the bit with all
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