have and the results are just not going to match exactly besides the average fps is now capped so once again you're forcing a less up-to-date image and let's not forget increased input lag can i also just say wow from this perspective alone capping it at NUMBER_TOKEN fps the game actually looks quite stable meaning you can stop talking about cs go being a piece of trash not optimized game when compared to other games granted it's still capped at NUMBER_TOKEN and we want higher frames for a competitive advantage finally the last argument having consistent frame rate is more important than having high frame rates at this point if you've followed me through the video i don't even see why i should cover this but to summarize you'll trade competitive advantage for personal preference say you still want to cap slash limit your frame rate my suggestion is to put it below your one percent low this would compensate for some of your slowest frames which are mostly felt as dips and frame times will most likely stay consistent from the moment you start up csgo to the moment your rage quits i'm actually guilty of capping my frame rate using rtss for the exact reason of keeping my frame times stable for that alone it is pretty solid as you can see here but if it's only to make your numbers look prettier just remember it still comes with a competitive disadvantage so here's my conclusion the best argument for limiting your frame rate is if the game starts behaving strange as far as i know that doesn't seem to be the case for cs go even at very high frame rates so if you want to muster the highest competitive edge let your fps be free and if you have a pc strong enough to go over NUMBER_TOKEN increase your fps max to a higher amount thanks for watching guys please like the video if you enjoyed it and you want to support my content stay awesome and go bananas
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