that you have you can also take an action to trade and let's say we're here with these people any one of us can trade with anyone else for an action that's in that spot different items and things another action you could take is using the ability of the spot you're in like if we're in the cargo hole well this one actually allows you to draw items like we just talked about trading some of those and each of the spots do different things after you've done your two actions you're then going to go to the mythos phase where the top card for the mythos decks will come up and sometimes it'll just it'll just have some flavor text and then sometimes it will just have a choice and you have a choice to do and different choices will have a different uh you know results or maybe there'll be like a skill where in this case we need to come up with at least NUMBER_TOKEN of skills of lore and observation there and if we pass certain things happen if we fail certain things happen now that we know what we need the top two cards come up the chaos deck to start this now this is made up randomly of two cards of each of the different skills so we're not quite sure what's going to show up there and then starting with the player to the left of the active player they can put in as many cards as they want face down we're trying to use lore and observation because those will go towards the NUMBER_TOKEN total but anything else is going to go against it so the bad guys can be sneaking in cards and since there's cards that we don't know what's there they might you know they can kind of try to hide if you will because at the end we're going to look at all of the lore and observation add them up and subtract anything else like in this case we have a total of eight which is less than ten so something bad would happen then after that you're going to activate a monster and it's either going to be the mother which will then damage the interior spot that's closest to them or maybe it's the the father and that one is going to summon new little ones the the deep ones out if there's enough of those they'll come out and start attacking or it might even just be the little ones and they're going to start attacking as well and then we're going to look at the track it might move us up the travel track that we've already talked about but it might move you up the spell track now if this ever gets to the end the spell out banishment is cast and the mother of the father that are in the ocean go back outside to the deep any of the the the deep ones that are either on the deck or in the water get removed any of the characters that are on the deck get you know they get uh defeated moved to the sick bay and the any passengers that are there will get defeated and you'll lose certain things on those dials as well then each player is going to make sure they don't have more than NUMBER_TOKEN uh skill cards you'll be the next player's turn in a nutshell that's how the game works however halfway through the game once you've gotten to at least six in the waypoint marker the awakening phase happens now the the cars the loyalty cards at the beginning of the game were stacked and dealt out but there was still some that weren't taken at this point everyone else is going to get another
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