to see however there are a few differences that set illusion again apart from soulblazer as well most obviously will can transition between three different forms other than his original form he can become frieden a bulky dark knight that's stronger than his normal form and shadow an energy mass that attacks enemies with a long-range energy beam formed to its arm the best part of this mechanic is that each of these forms can accomplish certain tasks obtain items and get access to areas the others can't for instance frieden's long sword allows him access to items that will would not be able to reach besides challenging the player to think i think it was a well executed way to subdue the monotony that came with the game where you're just hacking and slashing your way through everything there are numerous puzzles to solve in the dungeons and lots of jumping across platforms what also makes the game more fun than many of its counterparts is that will can do several different types of attacks four in total actually there's the jump attack psycho dash psycho slider and spin dash likewise his two other forms also have their own sets of unique moves and all of them do a lot to add variety to the gameplay in dungeons you can press the start button to see the locations of all the enemies in an area this is especially helpful because when you defeat all the enemies in that particular area you gain a jewel that increases your stats it's essentially like a level up gaining all NUMBER_TOKEN red jewels in the game also helps you unlock a secret area called the jeweler's mansion a single room dungeon that's extremely challenging and has a special boss as well this was a very fun easter egg for those dedicated to obtaining everything the game has to offer graphically illusion of gaia is a step forward from soulblazer the sprites are crisp and colorful and even the graphical layers make the game pop out a lot more it just looks better than almost every game from NUMBER_TOKEN by a long shot also there are a lot of really awesome ways that the graphical experience is intertwined into the storyline and gameplay for instance just take a look at this enemy appearing from what looks to be a dark pit this is really awesome there's plenty more graphical surprises like this and they really did a lot to make illusion of gaia memorable visually my biggest complaint about illusion of gaia is that healing items are sparse you can't just buy them from shops like in other games they're only found throughout the world and in dungeons it isn't a huge issue if you play methodically but you really can run into some trouble on the tough bosses if you've used them up already of all its strong points illusion of gaia's strongest was that it dared to be different it incorporated different types of attacks which made it on like zelda or soulblazer rather than merely an overhead game it also incorporated many areas where the gameplay is more side scrolling oriented than simple overhead gameplay its story was a combination of quirky and serious which also stood out from final fantasy on one end of the spectrum and earthbound on the other unlike other games of its kind the soundtrack makes plentiful use of drums and other percussion sounds and this too made it different from the melodic driven soundtracks found in other games there's a definite chance that rpg fans playing
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