now before we get started i want you to take a look at this this is NUMBER_TOKEN percent and this is NUMBER_TOKEN percent so if you want to help make this bar go down and this bar go up please hit the subscribe button anyways on to the actual video so a year ago when pokemon arceus legends was announced i made the steam powered pokeball from the game but now that the game's coming out i feel like i had to do something even bigger and when i was on instagram i randomly saw this picture of this odd keystone prop but it felt like it was missing the translucent spirit tomb head and at that moment i remember what hacksmith industries used for their spells for their doctor strange costume so with these two inspirations in mind the real life spear tune project was born so the first thing i did was buy this known as a holographic NUMBER_TOKENd fan basically how this works is it's one line of leds that are constantly changing while the fan spins really fast to give you the illusion of a hologram smartereveryday did a video describing how this tech works and i'll link that video below so all you have to do is plug it in okay let's try this again so i don't chop off my finger so after actually securing the fan you just need to plug it in and you get a picture now when i record at NUMBER_TOKEN frames per second you can't exactly see what's going on so after turning the recording frame rate to about NUMBER_TOKEN frames you get a much more accurate representation of what a human would see now this fan actually came pre-loaded with a lot of interesting animations including this one of mario hello mario it's a little cursed very bootlegged but incredibly funny to me that they put it on here so how did i go about getting spear tube on here for the NUMBER_TOKENd animation i actually had the idea to use pokemon go's ar mode and putting spear tube into ar made me realize how big of a pokemon it was i looked it up spear tomb is a whole three feet tall so my genius plan was to stand on a chair and look down on spear tomb so its face would cover up its rock body because the goal is to not see the rock whatsoever then i just covered up the lens with my finger to make a black background but there's still a bit of work to do so i loaded the footage into after effects and painstakingly roto-brushed spiritom's face away from its rock base and even though it took quite a bit of time i'm super happy with the results now for the NUMBER_TOKENd animation i got the sprites from black and white NUMBER_TOKEN ripped by this person thank you very much and yes using ms paint i went sprite by sprite and remove the odd keystone from every frame and when i put all NUMBER_TOKEN frames back together i was able to recreate the animation from the game just without that pesky rock then all i had to do was boot up the proprietary software that came with the fan load and crop my animations and then export it back to the sd card and man was i excited when i saw these for the first time do you prefer the NUMBER_TOKENd model or the sprite animation let me know now part two of the project was designing the actual rock base and the first thing i did was
START_INTERACTION_TOKEN now before we get started i want you to take a look at this this is NUMBER_TOKEN percent and this is NUMBER_TOKEN percent so if you want to help make this bar go down and this bar go up please hit the subscribe button anyways on to the actual video END_INTERACTION_TOKEN