no wrong game no not that either no yeah that's it that's it that's the one welcome back to another rimworld guide video hosted by yours truly the awesome new bit as you can probably guess i'll be talking about crafting in rimworld in this video plus providing tips on how you can improve and streamline your crafting experience crafting is a pretty vital part of managing your rimworld colony so pay attention and strap in as i guide you through it but before we begin remember to like this video and subscribe to my channel let's get started first what is crafting crafting is a skill that allows your pawns to create items basically it affects smithing tailoring and craft work types as well as the extraction of metal from slag and disassembling mechanoids crafting also influences the amount of resources gained from these activities if you install the master of crafting mod the list of items you can craft is expanded to include medicine drugs and explosive cells which can be manufactured in large quantities it's balanced out by the fact that bulk crafting requires more resources so you can't just make large amounts at a time easily essentially you'll need the crafting skill to manufacture items your colony needs from food to weapons unless you're content to just scavenging everything not very practical but hey it's your game you make the choices having said that what exactly can you create with crafting in the early game the crafting spot allows you access to primitive weapons smoke leap joints and tribal ware nothing particularly fancy but it's enough for your colony survival you can also create an art bench for artistic works in the medieval era you'll gain access to the smithy which is able to forge medieval weapons like long swords and great bows this era also unlocks two other crafting stations the hand tailored bench for clothing and the stone cutters table for crafting the industrial era now this is where it gets fun this era blows things wide open and gives you a lot of crafting station options from various types of goods and items the list of industrial era crafting stations is as follows the fabrication bench used by smiths to create components advanced components as well as advanced weapons power armor and bionic body parts the drug lab which obviously manufactures drugs the electric smithy which shares similar functionality of smithies from previous eras the electric tailor bench for sewing clothes lastly the machining table which allows you to create advanced industrial era weapons like guns mechanical limbs and mortar shells machining tables are necessary for disassembling mechanoid corpses to retrieve steel class steel and components okay you've got your crafting stations great now how do you craft an item you can initiate a work order by clicking on the production building then the bills button this one right here a list will pop up where you can select bills to be completed work tables need to be manned by pawns in order to complete their order so i'd recommend placing a comfortable chair there so your pawn doesn't end up in a bad mood note that crafting stations use electricity like the electric smoothie can break down this is indicated by a yellow alert bar on your screen and the red flashing mark on the affected machine to repair the machine you'll need one component and an assigned pawn this only applies to electrical stations as regular crafting stations will never break down oh hey sorry i was busy throwing away i mean inspecting the items my pawns made they're pretty bad i might have to go whip them
START_INTERACTION_TOKEN we begin remember to like this video and subscribe to my channel let's get started END_INTERACTION_TOKEN