like moving up and down in the water like it creeping up through the water it's so so interesting now this fog being moved farther away i mean it's a good thing but it's also a bad thing uh just depends on what you really do in the game but the whole cylindrical shape uh check this out if we move up and down you can see the fog over there it's not really moving if i move around like this it moves uh but then if i go up and down you can see the bottom right there too i don't know if that really explains it very well but like yeah you can see the fog over there you can see the fog on the bottom there are two different things the great the blue mr b double o b o makes an amazing point as to why this further fog thing might be kind of bad so check out this beautiful graphic made by b double o optifine fog start point two one point eighteen point one fog uh look at this with the fog move farther away you can see a lot farther which is really really nice for sure however with the fog move farther away definitely looks a whole lot more flat the fog definitely adds a level of atmosphere to the game which is great for builders now if you use optifine like myself i assume b double o then you know that there's an option to actually move the fog around that's really really nice an option to move the fog built into the game would be basically amazing it's definitely too late for NUMBER_TOKENNUMBER_TOKEN but maybe NUMBER_TOKENNUMBER_TOKEN just just a simple slider so you can make the fog a little bit closer further if you wanted i i think it could potentially be really really nice the nice thing about having the fog start a little bit farther away though is definitely being able to see more i mean the new landscapes of NUMBER_TOKEN absolutely amazing tops to your stuff fog kind of gets in the way if you move the fog out of the way you can see more of it which is nice i don't know what's your take on this one throw it down in the comments below not other interesting comparison here this is NUMBER_TOKEN this is NUMBER_TOKENNUMBER_TOKEN i noticed that when flying around in a world like up and down just to see what would load in with a fog change render distance NUMBER_TOKEN the fog wouldn't actually start filling in the surface of the world until i reached about NUMBER_TOKEN. the first screenshot that i took this one right here was taken at yNUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN or so like beginning that's a really really huge difference NUMBER_TOKEN blocks that's big i don't know i thought looking at the comparisons was really really interesting and it's kind of shocking to see how much the fog has actually been moved when you compare it side by side it's cool but moving on minecraft bedrock NUMBER_TOKENNUMBER_TOKEN bedrock NUMBER_TOKENNUMBER_TOKEN was posted on december NUMBER_TOKENnd NUMBER_TOKEN so like basically right after NUMBER_TOKEN dropped if you played bedrock i'm so sorry for abandoning you on this one but it was a small update so here are the fixes in bedrock NUMBER_TOKENNUMBER_TOKEN just fixing bugs here it's very nice bug fixes are a great thing so that happened in between NUMBER_TOKEN and now minecraft battlerock NUMBER_TOKENNUMBER_TOKEN minecraft java NUMBER_TOKENNUMBER_TOKEN that should just about catch us up now what's next is it NUMBER_TOKEN is it NUMBER_TOKENNUMBER_TOKEN well i'm not sure at all wouldn't be able
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