all of demoman's weapons they're all effective at medium to close range and if he gets off anything at close range he takes self-damage that this melee item was day it was balanced in the same way as all of his other weapons insane risk versus reward with this item and now they just made it all risk no reward if i had to fix it remove the stupid deploy speed penalty and remove the stupid swing speed penalty i don't know if i can create a proper argument for increasing its damage because a lot of people get hissy and pissy about why is she able to one shot kill somebody you can already do that with sticky bombs or a random crit with a pan so i don't know and something else i would do is if we weren't going to adjust the damage on it let it recharge like let it recharge every NUMBER_TOKEN or NUMBER_TOKEN seconds any combination of removing the swing speed penalty the the deploy speed penalty giving it a recharge do any one of those three things and it's already infinitely better and it still comfortably resides in its little silly gimmick weapon area we have the current version which is just it's down here also yes make it taunt kill the taunt kill is designed it looks like it's a taunt kill but when you do the taunt nothing happens thank you for bringing that up totally forgot about that PROFANITY_TOKEN god man you could throw it with secondary fire i don't know if i like that i think giving the demoman a third ranged explosive option to pair with his other two very powerful ranged explosive options would be a little too strong let's move on i'm going to talk about my favorite demoman weapon i'm going to talk about the lock and load oh zesty why are you putting the locking note at eight wait why are you putting in locker note h here you have you have four shots with the where's the iron bomber you have four shots with the with the grenade launcher they do more explosive damage they they have four shots they have rowers why why you put the lock-in load in at you can't do that they're locking node is a quetz and you can't have fun with this item it's true it makes demoman too easy you will only use the lock and load kill sentries you will only use the lock and load to harass engineers you will only use the lock and load to pick off targets from a distance you will not have fun you will use the iron bomber PROFANITY_TOKEN you i love this item the old version of this item was pretty busted so the very first version of this item had only two shots and no damage penalty on it and back when the game had random damage variants you could one-shot light classes with it that was PROFANITY_TOKEN broken and then for some reason it still had the damage bonus of NUMBER_TOKEN right but it had random damage variants on but they capped the damage to NUMBER_TOKEN so you had three shots of something up to NUMBER_TOKEN that you could just chuck everywhere man that was busted that was really PROFANITY_TOKEN good i think a lot of people are probably traumatized about the older versions of this item and they still call the lock and load a crutch now because they're being reminded of the older versions of this item that were hideously overpowered then they nerfed it they removed the NUMBER_TOKEN damage bonus on it and then they
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