rome through crusader kings and up until euNUMBER_TOKEN your game will still have this negative modifier for any non-european country regardless of how history changed previous to this game i don't know i think it would just be nice if alt history games were a little bit more creative than throwing a dart at europe to decide which country gets to kick historical events off i realize that i'm doing a lot of bashing right now but i do love historical strategy games and NUMBER_TOKENx games within that they are a lot of fun i could watch the entire extended lord of the rings trilogy NUMBER_TOKEN times in a row without sleeping and i still would have spent more time playing euNUMBER_TOKEN and civ NUMBER_TOKEN but their very nature as a top-down game where civilization is guided down a set path by an eternal and external director is very much a feta on any attempt to accurately represent historical development for all of the improvements humankind makes to the sieve formula there are a number of trappings it retains the technology tree pushes every civ down the same historical track implying that ideas like imperial power are as much a prerequisite for societal development as fishing or trade expeditions hello um slight amendment slight bit of self-criticism here what i just said is not entirely accurate something i noticed around NUMBER_TOKEN hours before i was planning on having this video out is that imperial power as a technology is not actually necessary if you want to reach the end of the technology tree it does uh shut off part of the technology tree but not all of it it shuts off i think um NUMBER_TOKEN out of the NUMBER_TOKEN or so technologies that follow after this sort of era so it is entirely possible for you to play a game of humankind whilst not developing the technology of imperial power it's not a perfect system of course for example it doesn't really make much sense that by not uh researching imperial power or one of the technologies that follow it like feudalism uh you wouldn't eventually be able to develop flintlock weaponry but within this game if you don't develop imperial power you can never develop flintlock weaponry you can never research that technology uh also just because you don't research this technology you can still very much act in an imperialist capacity uh you just technically don't have the like the bit of paper that says i understand what i'm doing is this particular form of conquest it's not a perfect system but it does show a level of understanding that not all societies went down the same technological or even social development path as walter rodney points out in how europe underdeveloped africa the sequence of modes of production noted in europe were not reproduced in africa in africa after the communal stage there was no epoch of slavery arising out of internal evolution nor was there a mode of production which was the replica of european feudalism in africa there is no doubt that the societies which eventually reached feudalism were extremely few uh so there we go a little bit of self-criticism and also you can tell that i actually do enjoy playing humankind all of the criticism i have for this game all of it i'm it's still a fun game because i'm i'm playing it even after doing a bunch of like reviewing and analyzing
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