be enough some more corrosive vials but the damage is wasted not on the marines shotguns them out tries to stop the marines dark now going for the third but the medevac at the back finding some drones looking potentially for the hatchery some damage done but beyond's already halfway through NUMBER_TOKEN-NUMBER_TOKEN dark is essentially added and extended all in here with this unit composition you haven't got to be careful he doesn't actually lose his third command center marine stimming forward dodging left and right and end up sliding back as he realizes tank support is a good skill to have unfortunately that medevac taken down that means dark can concentrate all his efforts at the front beyond another shotgun blast looking for the orbital but the suvs have repaired it while it flies why can't they attack air units that's a great question but beyond finding an opportunity to minimize damage while taking out ravagers picks up into the medevacs right under dark's nose may immediately regret his decision moves to intercept the left flank corrosive vial repairs the command center you lose two tanks but still keeps the marine count intact duck trying to pound the point home right now doesn't quite have enough ravagers to break through and the timer is ticking down on the upgrades if the marines have plus i was going to say marines and marauders but there are no marauders if the marines have two two done and the medevac count is still intact those are going to be nearly impossible to stop without a corrosive biling good luck landing that dark does have his tutu on the way we're gonna we're gonna switch over to the side of darkness a little confusing because for some reason we have the same color set up but uh the zerg units are the ones we're looking at now and there's just not as much vision as you need to deal with the drops and there is no anti-air is the prevailing issue
NO_SEGMENT_TOKEN