them out realize that they're really not the best here and then the developers could remove them bedrock never had to suffer the minecraft devs are all about community feedback adding features first adjusting them later if there's problems that is literally the definition of community feedback those are the pros i'm not saying those are all of the pros for either side of the argument because it's not there are definitely more pros that you could come up with but moving on to the cons now the cons this time one con for each side we'll start with parodies the biggest con to holding features off to focus on parody is a less filled out update minecraft NUMBER_TOKEN when the NUMBER_TOKEN update was getting close to release some features were actually removed from the update the skulk sensor the bundle and the candles and the skulk sensors case definitely makes sense i mean how do you even get the thing in survival probably shouldn't be in the update the bundle i mean unless there are things we don't know about it it just got removed and then the candle if you can remember back to the release of NUMBER_TOKEN candles actually made the cut they were removed from the update but then added back in in one of the pre-releases just in time for the actual release at the time candles weren't finished on better arc edition it seems like initially the developers were focusing on update parity for bedrock and java and then last second they switched back over to features because candles were finished on java edition fast forward a couple months candles are on bedrock candles are on java everybody's happy if features are held back from an update for the sake of parody then they're literally just missing and the update gets smaller a little bit less filled out i'm not sure if this is the exact reasoning for the pushback of the bundle something that felt pretty close to completion on java edition but if it is there's the perfect example here we are a couple months after NUMBER_TOKEN drops and no bundle on either version of the game for parody maybe the biggest con by far to focusing on features first parody later is different updates back to NUMBER_TOKEN again a relatively minor feature but the candle on java NUMBER_TOKEN had the candle on bedrock NUMBER_TOKEN didn't have the candle it's a little bit confusing imagine that for a larger scale feature and it gets very very confusing if features are prioritized over parity things get a little bit more confusing of course there are more cons but my take what do i think so the answer to this thing isn't easy and it's not straightforward at all but i lean towards features first parody later when i think about the answer to this question i think about all the features that are missing from both versions of the game but still actually exist in the game then i think about features that are meant to come to the game we just have no clue when they're actually coming personally i think it's a little bit better to see features at least in the game even if it is on one version of the game instead of just on a to-do list map markers have been on java edition and only on java for the longest time colored cauldrons have been on bedrock and only on bedrock for the longest time but they at least exist in the NUMBER_TOKEN update finally a lot of things were added to java that bedrock actually had for a while like lava cauldrons personally i believe if the developers were to begin overly
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