zone and then portal has its own i don't really know anything about it might be fun it sounds like a new thing for dice it's not a battle royale but another sort of dedicated game mode maybe an extraction game mode i think people have been talking about and then portal that's where all my hopes lie that is the experience in my opinion that will define whether NUMBER_TOKEN is a good game or not performance the NUMBER_TOKEN beta was pretty horrendous for a lot of people now i was lucky enough to have a NUMBER_TOKEN ti when it launched and then a NUMBER_TOKEN ti after a couple of days of playing it so i had really really good hardware the game ran fine it should run fine that's a damn expensive gpu not everyone has access to that i know people who are on NUMBER_TOKEN NUMBER_TOKENs NUMBER_TOKENs struggling to run it properly you can't play on NUMBER_TOKENfps it's NUMBER_TOKEN it's a aaa game NUMBER_TOKEN fps at NUMBER_TOKENp on pretty much every system that's been built within the last five years that's what i'd go for and older systems should be able to run it at NUMBER_TOKENfps minimum that's the standard for me with an fps game on consoles i heard the psNUMBER_TOKEN build of the game was pretty horrendous the newer gen consoles ran it okay again i think dice have a lot of work to do with the performance if that game releases with the same performance that we saw in the beta it's just not going to happen that's unacceptable i'm sure they'll change things battlefield NUMBER_TOKEN was the same ran horribly in the early alphas and betas and then ran pretty horribly on launch as well but they did fix it over time i don't know if i'm not getting NUMBER_TOKEN fps at least on my system then i will be probably not playing the game but there we go we will see they've got some standards to meet there i think and they owe it to the people who are playing the game to actually give them enough fps to enjoy it a couple more things to look at now let's take a quick look at the vehicles a few things that immediately stuck out to me is things that needed changing the spawning screen for vehicles it seems quite basic why not go back to what we saw in battlefield NUMBER_TOKEN and NUMBER_TOKEN but you've got all the vehicles lined up and you can see what vehicle you're going to spawn in instead of having another drop down menu to look into i think they're also fast spawn the vehicles but after you've used one you can't get back into that same vehicle for a short amount of time maybe a bit more information with the ui explaining what's happening there i like vehicles that have a cool down anyway and not instantly respawn even if there are only five six vehicles per team definitely having a cool down is essential the vehicles themselves have i think placeholder physics uh i can't really see how anyone who designed the flight model on that helicopter would put that in the game it's super basic i remember playing or actually doing a review on a game called apache i don't know if you've watched that review a couple of years ago just looking at a steam game they got in contact and asked me to review
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