considered a part of me even likes discovering new techniques and seeing what they do but again it's a matter of efficiency do you want a chance gal doing the proper attack when it matters or do you just want to give him magic site like the rest and rely on that cyan sword techniques it takes too PROFANITY_TOKEN long to charge up by the time i want to use his ultimate technique realm's already cleared the field with a multi-target ice spell so i just give cyan a genji glove in the offering so he can attack eight times in one turn with basic ass weapons and that is a great means of dealing damage but that's not what makes cyan cyan you know sets him and i almost never use him unless i'm deliberately rigging his slots in the game's rng to always get his joker doom skill which kills almost everything in the game no questions asked but abusing that gets boring really fast unless i'm trying to speedrun the game shadow can throw things like shurikens daggers and ninja scrolls which like in final fantasy v are an excellent means of dishing out a lot of damage early on and i also love that his dog can block some hits and counter-attack like a bullet train but given the sporadic nature of his character and his limited availability he's easily outclassed by everyone else because they had time to properly level up and learn powerful spells from magicite you have to deliberately ignore the magislight system to get these characters to properly shine and that can be an excuse to replay the game i have done playthroughs of final fantasy NUMBER_TOKEN where i just used the character's natural abilities and the game was still more than playable but you know something is fundamentally wrong when you have to ignore a game's defining mechanic to get more replayability you know when you just don't want to spam certain techniques over and over again magic is too good in this game for how easily accessible it ends up being and some spells especially later ones are just insane i mean you got your non-elemental flair magic or your holy magic or pearl as the snes translation called it but this game brings back ultima from final fantasy NUMBER_TOKEN and now it's the best magic spell in the game it costs a lot but it's highly damaging ignores reflect barriers and it cuts right through magic defense and that high cost can be easily circumvented with the proper equipment like the economizer which drops all mp costs to one one what the PROFANITY_TOKEN that's crazy combined with the gem box which allows the user to dual cast along with a quick spell which gives the user two turns in a row that is just one of many ways of breaking this game because i swear final fantasy NUMBER_TOKEN's difficulty balance was made with shoestrings and hope even before magic is properly introduced certain characters get the chance to flex their techniques like edgar best character in the first half of the game his machinist weaponry does high damage costs nothing to use and makes most early battles completely brain dead and then later he gets a drill with a hard hat and a chainsaw with a jason mask that can instantly kill certain enemies and that's just just cool saban my main man my personal favorite character in this game and one of my favorite final fantasy characters period a hard-hitting monk that can utilize blitz techniques that you
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