everything is being pushed towards the center here because that's the way the gradient ramp effect is set up now if we adjust this you can see what is going on and we got a very cool effect so the amount is how intense the stretch is so i don't know maybe we'll set it to NUMBER_TOKEN or something like that then there's the ridge smoothness and you know just play around with it until you get something that you're happy with but we'll leave it at default then you got the property and basically right now we're using the lightness since we want to take a look at the black and white values and if you set it to luminance it's basically the same thing but then there's the red there's the green channel there's also hue and there's saturation and these don't really do anything unless there's color applied to the gradient map so let's just bring it back to lightness and then maybe we can increase the map softness and what happens is if you see here at the bottom it just smooths out the corner there so we'll set it to NUMBER_TOKEN we'll leave it there so it's not so sharp at the bottom there and now if we move in time here you can see that we're going to have the same issue as before with the light burst center value because the gradient map here the gradient ramp is not sitting in the same spot so what we have to do is actually parent the starter ramp position to our null here i'll rename this to ray track just so we know where everything is standing and let's turn on the shy layers just so everything is a bit clearer hit p to bring up the position then we'll go back to the gradient map i'll click on start of ramp and then we'll parent that to the position and now that point should also follow along with the null now if we go back and turn everything back on let's just make sure this rays are just set to i don't know maybe NUMBER_TOKEN and you can see that does so much man oh my god that just looks so good oops let's bring it back whoops i'm getting a bit too excited here just try not to make things too obvious because then it can look as if you're just you know you're in love with a certain effect but if you tone it down to say NUMBER_TOKEN that looks a lot better if we go back to full resolution hopefully our computer doesn't explode now let's start adding some effects that will make this look not so perfect and first of all we'll start with the hologram watch and let's just collapse all of these and we'll add a fast box blur effect we'll just add like point one and maybe two iterations and we'll bring this all the way at the top here it just blurs things out and then all of these effects render afterwards and this is just to take off the edge a little bit then we'll add another effect which is called venetian blinds and we'll also bring this up after the box blur let's just solve this out for a moment and we'll increase the transition completion just so you can see what happens go over to quarter and basically these stripes get created so what we're trying to replicate is these old scanline effects as you see in most movies let's just try to set the angle to match with our object in
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