hello friends jenny d here and today we are going to talk world building in tabletop games specifically d d but a lot of these tips will probably apply to other systems too whether you're homebrewing an entire world from scratch or just building on an existing one world building is a huge undertaking i mean even the name sounds intimidating just build a world yeah a whole world it's fine just be a god what's the problem there are people who are like the tolkiens of the world who just take to world building really naturally but not everybody is like hey i'm gonna invent a speakable language or two some people need a little more guidance so today we are going to go over some common mistakes that dms make in the world building process and talk about how to correct them by fixing these problems you can make your world easier to dm in and more fun for your players to explore this turned out to be a big topic so i'm going to split it into two halves we will tackle five mistakes this week and another five next week so if you're not already subscribed this is a great time to do that so you don't miss the other NUMBER_TOKEN of this information oh by the way pre-orders are now over for my d d inspired pinup calendar natural NUMBER_TOKEN but don't panic the calendar is still available this just means that it is while supplies last so it could sell out any time now usually sometime in december they're limited editions so once they're gone they are gone forever this also means that digital items are now available including digital calendars and the pdf version of my one-shot adventure for NUMBER_TOKENth edition barred behind bars get it all at URL_TOKEN calendar i promise all NUMBER_TOKEN of these tips aren't going to be this basic but i do feel like it has to be said you should read the dms guide i don't mean to blow your mind here but it actually has a lot of useful guidance for creating your world if you're building out a settlement like a city or a village the dmg has six full pages that walk you through determining everything from the settlement's size and atmosphere to government and currency if you need some jumping off points or want to generate a few settlements quickly there are rolling tables to lay out the basics fully a quarter of the book is dedicated to creating your world and if you're skipping it as a baseline source of information you are doing yourself a disservice there's so much information available online that's either derivative of the information in the dmg or assumes that you already have that information as a foundation i think the prevalence of easily digestible bite-sized dm advice online makes it weirdly easy to sleep on the basics if you haven't done it yet or if you haven't done it in a while i would highly recommend just taking some time to crack open your dmg and make sure that you're familiar with it you don't have to follow it all and i'm definitely not saying that you can't or shouldn't build on it with other resources like six pages for settlements is great but nord games spectacular settlements book is going to give you a lot more information if you really want to dig deeper into that portion of world building think of the dmg as the foundation and you can build on
START_INTERACTION_TOKEN if you're not already subscribed this is a great time to do that so you don't miss the other NUMBER_TOKEN of this information oh END_INTERACTION_TOKEN BETWEEN_SEGMENTS_TOKEN START_SELFPROMO_TOKEN by the way pre-orders are now over for my d d inspired pinup calendar natural NUMBER_TOKEN but don't panic the calendar is still available this just means that it is while supplies last so it could sell out any time now usually sometime in december they're limited editions so once they're gone they are gone forever this also means that digital items are now available including digital calendars and the pdf version of my one-shot adventure for NUMBER_TOKENth edition barred behind bars get it all at URL_TOKEN calendar END_SELFPROMO_TOKEN