and bored very quickly on top of this they were given far more tools to actually defend themselves with than they needed which further reduced the feeling of helplessness when you consider that afton's introduction had already begun to de-emphasize the animatronics the consequences of this were pretty substantial for most players any terror left with the original fnaf scenario was gone nobody is playing fnaf because of the ultra realistic lifelike story we just want to be intense situations where we have to keep our cool while being hunted by scary robots that's it drop all the baggage get rid of afton he's literally become a force of nature villain now anyway who he was no longer matters he just needs to stop coming back get rid of remnant get rid of humans that are indistinguishable from robots get rid of illusion discs get rid of the whole tale of two families get rid of this notion that the same thing somehow keeps happening at the exact same pizzeria chain and they're still able to not only operate but clearly thrive just tell a story definitely but tell a self-contained story so any new player can pick up the latest fnaf game and get a lot of enjoyment out of it if you want to add some hooks for overarching narrative that's awesome but don't let it constrain the series the way it did the first time around at the start of each new game give us a new scenario of new characters and tell us a cool story this is commercially viable as well it's way harder to sell a sequel to someone who didn't play the first game when there's tons of intricate details you need to know and you have to have played every game and watched NUMBER_TOKEN hours of game theory to actually understand less is more obviously the book series is planned out pretty far in advance so those can continue the same storyline obviously just let's make the game something different and finally let's just make it scary it's really rare for a game to be bumped up from a t to an m based on the presence of terror alone f doesn't need gory descriptions violence sequences or anything like that to be scary the first game barely had any graphic violence a newspaper clipping which while clearly implying something really dark happened it never actually outright says it so by focusing on intense scary sequences i think they can maintain their teen rating keep their NUMBER_TOKEN to NUMBER_TOKEN male audience demographic but still create a scary experience for the older fans because horror doesn't need to be explicit to be scary even for adults if naf one proved that baddington's clip proves that even more and it's still true today thanks for watching
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