hello everyone it's seth probably better notice live and it's time for another edition of against the odds and this week we are checking out our new alchemy format with five color gutrug frog falls so let's talk about this ridiculous stack this ridiculous format this ridiculous new get rock monster jump into some games see it in action so here is our five color frog full deck bill around get drug of zava get drunk take two so new git drug forming a NUMBER_TOKEN-NUMBER_TOKEN menace pretty above the curve in NUMBER_TOKEN but it has this desecration demon s drawback where at the beginning of combat our point consecutive creature if they do we gotta tap our get drug however if our opponent chooses to do this we get to seek a land onto the battlefield tap so essentially we're going to random land out of our deck on the battlefield downside is it's random so we can't control it upside is it's not a basic land so we can potentially be hitting some of our non-basics which is nice and then we get this pseudo landfall trigger where no lane comes into play that land gains perpetually the ability to pay a black category in second draw card which is more powerful than it sounds git rock really good at getting lands on the battlefield because if our opponent doesn't want to take six they got a second creature and then we get a land plus i mean we're in a deck with a bunch of land synergies so in the late game we often have more lands than we really need we can use gitrog to sack those lands essentially to hopefully draw more finishers more powerful cards to close out the game so how do you actually build around get drag i think you could just play get rock as a solid mid-range star if you're playing golgari control very mid-range get drunk is just it's decent it ramps it's big it's just a fine card all around but we're all about building around a card on against odds rather than just jamming in some random mid-range deck so the best way i found to build around it is the landfall triggers to take advantage of the fact that if our opponent chooses to tap it well then we're getting extra land into play each turn if they don't happen then we just beat them down stompy style so this is a way we can trigger low disco brogan we can trigger kazandu mammoth again some of our finisher swarm fellaini retreat can make a ton of tokens once we get a scoot swarm and some lands on the battlefield with gitrog it puts our bony in a really tough choice like if they choose to not tap it we smash him for six and we're gonna win in just a few attacks if they choose to tap it well then we're seeking out a land and we're making a ton of scuba storms which are probably gonna kill our opponent anyway then we have some rebalanced landfall cards failed the world sculptor a little bit better in alchemy uh it gains trample which is a nice upside and its landfall ability gives the plant tremble so basically just puts a bunch of big bodies on the battlefield works well with gitrock adding extra lands
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