a product of the game and it's not supposed to be static it's supposed to change to be dynamic that the the ruler of this particular kingdom is not going to live forever right unless that's a particular plot that the uh game is caught up in it's okay for things to change it's okay for there to be catastrophes and disasters and countries to be wiped off the map that's part of the fun of this level is being able to do this especially if these are the consequences of player-led actions that is where the real juicy bits of tier NUMBER_TOKEN uh lie all right number five here we go you got to get off the tier NUMBER_TOKEN hype train please and it's it the train is everywhere okay it starts in the dmg by describing uh characters as having super heroic capabilities which in moments is certainly true but like tier four characters are very mortal and in many ways very fragile um you know that we're not talking like prior editions where it's where it's possibly become like immune to whole categories and multiple categories of damage or status effects or or things like that right where where you don't even have to worry about your hit points being lowered because like literally nothing can touch you or hurt you like there are certainly extreme cases in fifth edition you can certainly like pump your ac up get a bunch of hit points like the defenses are there but there's nothing as absolute as there has been in prior editions of d b in many ways fifth edition characters at this level are the weakest they have ever been in any edition of dmd the spells are weaker the magic items are weaker they've got few of them they can use like it's really toned down from prior editions and so you've got to like break that idea that high-level dnd that tier NUMBER_TOKENd always needs to be about this like huge super super heroic threat the fate of the world's at stake the multiverse or whatever that gets old if you want to play continuously at this level if you want to treat this part of the game like you treated other parts of it not as a winding down towards some retirement or whatever but just a continuation of the adventures of these heroic individuals then you've got to like introduce stakes that are uh you know appropriate for high level d but that don't like keep hyping things up and raising the bar continuously so much that you can't uh you know fuel that your imagination is going to run out at some point and people are going to get bored of saving the world and this is where letting the players choose what they want to do what course of action they want to take what plots they want to investigate and that kind of thing really can save you a lot of time and energy because then they get involved in a lot of personal stuff the stakes are more intimate and less like life-threatening for all existence in your in your setting even though i just told you to kill it so you know well take that with a grain of salt all right number six we're nearing the end and i'm afraid well honestly you guys i i want to speak very clearly on this one because this is a an aspect of dnd and dming that i think has entered the hobby and has had a positive impact but i think there's been some unintended consequences of it that can affect high-level dnd and
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