i love it what else do we got oh go ahead like a developer pretty much works months on everything so yeah yeah hey how many guys if you don't mind me asking victor what's the size of fat shark now we are in total i think today was NUMBER_TOKEN people NUMBER_TOKEN. we used to be like when we did vermintide we were like NUMBER_TOKEN maybe yeah but the last year we've recruited a lot of people but awesome on on dark tide we're about NUMBER_TOKEN maybe NUMBER_TOKEN to NUMBER_TOKEN something yeah very cool what we're going to say can i ask a quick question there because i'm super curious about that like you know that's a big size company for standard for most standards so do you guys have a similar like hierarchy to any like i.t company where you know you have like managers on like team leads for seven people and then it kind of spreads and you have yeah we were starting to do that yeah we have to we didn't used to like when we were smaller we didn't have that but yeah i mean that's one of the reasons i am now the head of design is because we're trying we we as we grow we need to have a little bit more hierarchical structure because it's starting to like become chaos so yeah yeah yeah yeah so you need you need to become more oracle but but we are still uh a very flat organization when it comes to decision making and stuff like that we are we are very um everybody we try to allow everybody to be really sort of in on whatever we do uh so it's not a but but just for like problems that people have and stuff like the bigger the company becomes more small issues become big things and you need to handle it and stuff like that so yeah so we are becoming more of those classical sort of managers with like six people or seven people and stuff like that yeah gotcha what else has we got john um go ahead and have a quick uh just to return to the previous conversation because what you described victor is also why i'm very frustrated whenever i see the discussion around asset recycling framed as being lazy from from a lot of people right that it's laziness reusing assets where really it's just smart when you've already made the animation why would you go back and remake it from scratch when you can then take it back in and then use those resources that you made that you use for more stuff to make more stuff exactly yeah um and improve upon it yeah like you made a great jar it breaks in in an awesome way right but just use the jar that'll be that should be written on a whiteboard somewhere just use the jar dude just use the jar dude i lived through far cry primal people were so mad that they used just the height map from the far cry and people were on fire they were like unacceptable they should all be fired and sued and i was like what and what's so weird is if that was true the word the would never be able to use again without somebody used it it's a it's a i agree that it's a i mean it doesn't matter but it's a weird reuse admittedly yeah and as a developer you know more than me i took it as they for whatever reason they did it and they changed everything else which again like you said is even different to me but like you said it is that maybe that is
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