if they have super loud footsteps and no ability to dampen those they're going to be essentially forced to slow down their gameplay which leads to a slower paced game where people are crouch walking around instead of actually running around and getting kills which is what call of duty has always really been about now it seems kind of weird that i have to include this in the what they did right section but i just feel like it was so refreshing to have this back and it sort of made it feel like i was coming back to call of duty after taking a year off even though i had been playing modern warfare for the entire year beforehand to me black ops cold war's multiplayer at its core is far more like call of duty than modern warfare NUMBER_TOKEN will ever be and if we're looking at the foundational gameplay elements i would actually say this game is quite comparable to my favorite call of duty game of all time which is black ops NUMBER_TOKEN. now unfortunately in part NUMBER_TOKEN of this series you're gonna see why i didn't like this as much as black ops NUMBER_TOKEN nowhere even close but if we just focus on the core gameplay design i really feel like treyarch did an excellent job with cold war so those are the areas that relate to the core gameplay experience but there is more i want to talk about in this video of course that's outside of gameplay or at least outside of the fundamental like core elements of the gameplay and one of these things that i love that they did this year even though it might not have been the most amazing for my channel this is the fact that they included real weapon stats in the game so not only could you see exactly how much damage your gun was dealing and exactly what the rate of fire was and everything you could also see exactly what happened when you put a certain attachment on you could see how much it hurt your aim down sight time or helped your aim down sight time and that really allowed you to make informed decisions on the fly a lot more effectively than previous years where we had those stat bars that are often misleading and sometimes just don't mean anything so this is a huge step in the right direction and i'm glad to see it looks like vanguard is going to be following suit with this next up for the first time ever we got an fov slider for console which was amazing to see this has been a long time coming for the console version of the game and especially with cross play in the game it's really nice to see consistent settings when it comes to actual gameplay and not just performance of the game but the actual gameplay elements it was nice to see that we had a level playing field when it came to that and i honestly never felt like i was at a disadvantage or at least not a severe disadvantage on console playing against pc players after that i've gotta give credit where credit's due they have a very fair monetization system in cold war in my opinion now some of the bundles were pretty pricey and i can understand some complaints and issues with that but at the end of the day all of those bundles are purely cosmetic and i never really felt like i was missing out if i didn't buy those bundles i never felt like i had to spend money on this game in order to keep up and this is great to see especially for treyarch because treyarch has traditionally been the worst out of the studios when it comes to their post-launch monetization even with black ops NUMBER_TOKEN
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