allow me to dodge around a couple of things like spiritual wind art which i think could be pretty cool this card is ultimately probably pretty bad but i really like the synergy that has specifically with lele and protective soul alien so i'm going for it going into the trap cards we have double rising energy i wish i got three of this but i did not we've got one dimension wall same situation one power bond three system down there are a lot of machine monsters in this set if you can system down your opponent there is a good chance that you are going to be able to get a solid hit in you've got three arrival appears this synergizes with indomitable fighter lele and protective soul alien but also generally just lets you get big funguses onto the field when you need them we've got three conscription this is probably a bad card but it's hilarious so i'm running it and that's the main deck the side deck is largely for if i tire of living like a coward i've got double polymerization double fusion recovery for if i want to go really hard on the steam gyroid strategy then we've got three soitsu and three doitsu you know what it we sleep in valhalla tonight folks i'm bringing these into the main deck i am not going to play this lame vanilla beat strategy this is the work of cowards and i will have none of it we're gonna take out that mad lobster and uh we're just gonna get rid of a construction i'll keep them in the side deck just because you know i might be really stupid playing this but i want to try this these folks fun fact uh are from a weird like raunchy parody of konami's gradius games uh and and i just love them they're they're naked dudes on on paper airplanes and they have such a funny mechanic to them that this might be the genuinely the only opportunity we get to play them and soitsu plus deutsu gives you a NUMBER_TOKEN attacker which is bigger than lele and bigger than steemroid and bigger than steam gyroid generally just big stuff this can make and they get protected by their own effects plus they have synergy with spiritual earth art and spiritual windart what do i do at that last slot you know what screw it we are taking out the second drawroid and the bubble man and we are going to put in tadpoles and that's really just because there are so many things that go minus in this set that a tadpole giving you some pluses to discard for things like rising energy and then to use for like spiritual water art seems like a not terrible thing to have around so i have a coward side deck but i have a true warrior's main deck and i genuinely don't care if we win this week i i just want to equip a doitsu with a soy tsu or soytzu with a doitsu and run in with NUMBER_TOKEN this is a terrible idea but i'm excited to try it out let's get to dueling honestly i thought it was gonna look a lot worse than this this looks semi-competent
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