the game now asks if we want to reselect a hero or carry on i really like this choice it's like you get a five-minute tester of what a class is like before you commit to playing it so now we are in town and i discover a system i like so much i want it to be in every mmo ever holding alt unlocks the cursor but it also brings up this ring around your character with all of the major locations and points of interest in the town pointed to by arrows this is an absolutely fantastic navigation technique within a NUMBER_TOKENd environment it's unobtrusive and it's easy to read and follow the game now directs us to this building a mercenary headquarters and we get talking and i actually quite like how the game handles conversations even though it's a little bit different to what you're probably expecting dialogue screens are simply a slow panning image of the location or room you are in and all the npcs present are listed at the bottom left with small icons clicking an npc's face lets you talk to them it's simple but very effective it's reminiscent of choosing dialogue options in old point-and-click games like broken sword you can't see the models of the npcs in the world but they do have drawn avatars when talking to you vindictus is also a game with a great deal of reading and i don't mind reading as long as what i am reading is relevant unfortunately as we'll see later it really isn't quests in the game are broken down into stories and each storyline has major events that you play through then you can go back and replay those encounters with increased difficulty later pressing h brings up the area map it's a very old school rpg vibe going on so far vindictus feels like an amalgamation of various design choices from various styles of game action combat rpg interface point-and-click dialogue it's not that it doesn't work it just feels disjointed we are now sent to the docs to access the battle ball this is the main travel hub from here you choose which location to go to and which encounter or mission to play at that location if you're just following the story there's also a handy story progression button which will send you where you need to go each battle can have enhancers added on once you are a higher level so you can grind one level again and again and again for resources kind of like warframe so i go to the first mission and this is what vindictus really is it's not an open world mmo it's an online rpg with multiplayer elements and instance locations you travel to kind of like guild wars NUMBER_TOKEN. each level is short and linear you kill the enemies to progress and that's pretty much it i opens the inventory you can see your equipped weapons with a little e highlighted in the corner equipped items remain in your inventory taking up inventory space so management is going to matter later i also discover you can pick up most of the objects in the actual level and smack enemies around with them not sure why you'd want to do this when your regular weapon is better but hey whatever floats your boat you can also press g to see each level's extra objectives like kill five enemies with a spear completing these gets you bonus rewards another
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