or otherwise recreate the retro look. But one of the hardest things to overcome, is the dreaded input lag. You see almost all CRTs accepted analog inputs exclusively that were immediately passed along to an electron gun that ripped back and forth, drawing the image on a phosphor coated screen. Then along came flat panel displays with their digital inputs that required image processing for the best results. Now there's no doubt that they look better, especially today, but if that processing takes too long, you could have pixels that change their values nearly instantly, like we saw with our oscilloscope, but you could still have an unresponsive gaming experience. That is where the LG G-one TV makes an excellent case for itself. As the ultimate gaming display, NUMBER_TOKEN milliseconds on our Leo Bodner Input Leg Tester is less than a single frame at NUMBER_TOKEN Hertz. A funny thing about input lag and early digital flat panels, is that many of the games that were released while they were gaining in popularity were intentionally made less difficult because it just wasn't possible to achieve the same kind of pixel perfect timing on these new displays that you could on the older CRTs. So going back and playing games like this, even if you don't mind the look can be impossible because you just, you can't time your jumps properly. Ah. No. Yes, yes, yes. That's just the worst feeling ever. You get the first two right. And you miss the last one like that. Now, one of the reasons that input lag has come up in conversation so much lately, is because of cloud gaming. Obviously, if you're going to have a server that somewhere. Oh, I'm good. Thanks Yoshi, see you later, buddy. (sad music) (laughing) The additional step of sending all the data to, and from the cloud adds a frame or two of delay at best. So while TV's have improved by a frame or two over the last five, NUMBER_TOKEN years, if the data center is three, NUMBER_TOKEN kilometers away we could easily end up right back where we started. Which leads us perfectly to our next game because NUMBER_TOKEN's Tie Fighter was where it all began for me. For my birthday that year I asked for my family's NUMBER_TOKEN to be upgraded to a Pentium NUMBER_TOKEN, NUMBER_TOKEN. That was the first time I ever upgraded hardware to play a video game. Now we're flipping the script. We're upgrading the game to play my hardware. A massive community of modders has been hard at work, completely remaking Tie Fighter using more modern assets, including ships effects and even the game engine itself. It's called, "Tie Fighter, Total Conversion Mod". And I am extremely excited about it. Here it is the X-Wing Alliance launcher, but then wait, Tie Fighter. Yes, my friends, because Tie fighter was using such an old game engine. I mean NUMBER_TOKEN, the mod is actually built on one of the sequels, X-Wing Alliance from NUMBER_TOKEN. It's very different, like it looks freaking amazing. Hey, here we go. Alright. Oh man. Just like the space environments look so much better. Oh my gosh,
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