exit to shake up the game even more riot is implementing huge comeback mechanics we're all familiar with the current bounty systems but in the preseason ride will be introducing objective bounties rather than hunting down a single fight opponent on the enemy team you can now work with your teammates to take down specific neutral monsters or turrets to claim a modest reward as teams fall further behind the rewards will grow accordingly up to a cap the objectives that can potentially be marked for the losing team are outer inner and base turrets as well as baron elder dragon dragon and rift herald teams will receive NUMBER_TOKEN second warnings when these bounties will become active and also when they expire however teams are trying to claim the bounty can extend the duration of them if they are in combat with an active objective bounty i'll also take a quick second to quickly shout out our coaching staff at URL_TOKEN they're excellent if you want help making that final push this spring season feel free to contact one of them since i just finished talking about objectives and dragons i think it's also going to make sense for us to talk about the silent warrior of the jungle the rift scuddler the first scuttle has felt far too impactful for the map control and reward that it provides as a result the first rift scuttle will be made squishier and significantly less rewarding in the preseason with the gameplay aspects covered let's talk about customization next namely the items and runes a couple of new mythic items will be incorporated into the game's next patch crown of shattered queen and evershroud the latter is a defensive purchase for mages think of an ap version of shieldbow it'll grant a sort of shield called safeguard something similar to malzahar's passive while that shield is active users will benefit from bonus ap and the shield itself blocks NUMBER_TOKEN of damage taken for about a second and a half with how oppressive both assassins and aggressive NUMBER_TOKEN champions have been for mages in the mid lane they'll finally have a potential answer moving forward i guess aside from zhonya's which i think is the stupidest item in the game but hey you know every shroud will be a support item that i'm sure a lot of tank champions will consider purchasing immobilizing a champion or being immobilized will cause the target and nearby enemies to take increased damage for NUMBER_TOKEN seconds that said frostfire gauntlet and turbo cam tank will receive some changes to further differentiate the three major mythic tank items gauntlet's slow field will begin dealing damage while turbo chem tank will also have its damage increased by including a stacking system similar to dead man's plate while you won't ramp up speed you'll gain power at NUMBER_TOKEN sacks and deal bonus damage on your next attack four new items are also in the works winter's approach symbol winter axiom arc and shadow flame the first two are a pair of mana items like manamune and archangels winter's approach transforms into thimble winter after maxing out at the bonus mana thimble winter is essentially the tank item that built out of tear of goddess axia mark is an upcoming lethality item that will find a percentage of the player's ultimate cooldown when
START_SELFPROMO_TOKEN i'll also take a quick second to quickly shout out our coaching staff at URL_TOKEN they're excellent if you want help making that final push this spring season feel free to contact one of them since i just finished talking END_SELFPROMO_TOKEN