some minor screen tearing but it's not a big deal if i drop the resolution down to NUMBER_TOKENp it does a really good job of hovering around NUMBER_TOKEN frames per second through displayport this monitor that i'm using is capable of NUMBER_TOKEN hertz so it's nailing it i could probably go even higher but that would be a waste because my monitor can only do this much comparatively the xbox series x can hit NUMBER_TOKEN frames per second when in performance mode the resolution takes a bit of a hit it's dynamic so it caps at NUMBER_TOKENp when in this mode but can drop all the way down to as low as NUMBER_TOKENp according to digital boundaries tests it still looks gorgeous on series x though series s is a little more disappointing only doing NUMBER_TOKEN frames per second at NUMBER_TOKENp even though the system itself is capable of NUMBER_TOKENp NUMBER_TOKEN frames per second some of the halo test flights the beta tests had NUMBER_TOKEN frames per second available on xbox series s so there's a possibility it will get an update in the future to enable this more zone isn't really optimized as well as halo is but regardless it does a pretty good job with dynamic resolution checked this guy shuffles between NUMBER_TOKEN and like dips down to NUMBER_TOKEN when there's a lot of action going on at NUMBER_TOKENk at NUMBER_TOKENp it gets a little more wild it goes all the way up to over NUMBER_TOKEN and all the way down to like NUMBER_TOKEN. at NUMBER_TOKENp we start to see the high frame rate this one shuffles between NUMBER_TOKEN frames per second and all the way up to like NUMBER_TOKEN. it also just looks like a little crisper on pc than it does on console it still looks gorgeous on my monitors and still performs comparatively to this NUMBER_TOKEN ti i typically play warzone on my series x and i use my series s pretty frequently when i'm traveling i've always been impressed by the series x's capability of maintaining a pretty high frame rate with warzone around NUMBER_TOKEN frames per second during combat and hitting close to that NUMBER_TOKEN frames per second when there's a lull it outputs NUMBER_TOKENk but apparently that's upscaled it's rendered at NUMBER_TOKENp it gives these more expensive cards a run for their money it can do warzone at frames per second with dynamic resolution it's outputting NUMBER_TOKENp i don't know the exact resolution it dips down to but it looks crisp to me so i just said a lot of technical things but to summarize uh this thing's a beast but these things are also beasts i've been having a lot of fun with this thing but this thing has helped me to appreciate these things a lot more sure it would be more impressive if i had like a NUMBER_TOKEN NUMBER_TOKEN or NUMBER_TOKEN NUMBER_TOKEN or NUMBER_TOKEN NUMBER_TOKEN in here one of the most impressive things that i've seen recently is a NUMBER_TOKEN NUMBER_TOKEN playing war zone in full widescreen that fov was huge but those cards would cost me potentially an additional thousands of dollars plus i'm not so sure that the marginal increase in frame rate is worth all of those thousands of dollars plus this little guy was just NUMBER_TOKEN and it it's not that far off most of the time i'm playing my games on the xbox series x and even that is just NUMBER_TOKEN which at the beginning of this console generation sounded like
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