how do we manage our planets now in solaris NUMBER_TOKEN after a number of new changes from pop growth to automatic pop resettlement the way we manage our planets both on an individual and an empire-wide basis has definitely changed let's jump in and have a look just before i jump in i'd like to say if you've been enjoying this video and other videos on this channel consider subscribing it will help to get my videos out to other players just like you the first planet you'll have to manage is your homeworld and your homeworld is a bit of a special case the reason for this it is is your only world at the start and you have a specific designation for your home world which you can't change which is the empire capital unless of course you you move your empire capital but when you start with your home world you have no other worlds to deal with to manage and there are no other planets that your pops can move to so for instance i'm going to start here with a commercial zone which provides clerk jobs and i have some of my workers employed in clerk jobs now i really don't want them to be doing these clerk jobs i'd rather they were doing something else something more productive but i don't have other planets with other possible jobs right now that i could move them to so the first planet you have you'll be you'll be dealing with a little bit differently to your other planets i would recommend your first priority on your planet is to try and get maximum pop growth so at the moment we have a total prop growth of plus NUMBER_TOKEN we want to get up to six to do that we're going to have to increase our planet capacity so that we can get the maximum growth rate now if we clear tile blockers we'll get an extra plus four on this planet to our planet capacity so we clear these three we can get another NUMBER_TOKEN. that plus NUMBER_TOKEN would put us at NUMBER_TOKEN. we really to get to a good a good zone we want to be in the NUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN plus kind of region if we build any other districts on our capital we'll also be reducing our overall planetary capacity because planetary capacity is number of unused districts multiplied by four plus housing so in this case a mining district only provides two housing whereas an unused district provides four to our planet capacities that's a difference of two so on our capital what we want going to want to do is build buildings for extra jobs and build city districts as well as clearing tile blockers the tile blockers are going to cost energy the buildings are going to cost minerals so i would recommend that you look at building either a research lab or an alloy foundry on your capital at the beginning probably not an alloy foundry because i don't want to push my mineral gain too low at this early stage below NUMBER_TOKEN is not somewhere i really want to be so i'm going to queue up a research lab and then i'm going to get to the end of the month and also queue up one of these tile blockers i'll keep the spawn sprawling slum just to get that extra pop something you are going to want to watch out for on your home world as your population grows is that you don't get workers in the wrong job so i do want to move some of my clerks over reduce the total number and i'll that'll push a worker into the technician job and
START_INTERACTION_TOKEN just before i jump in i'd like to say if you've been enjoying this video and other videos on this channel consider subscribing it will help to get my videos out to other players just like you END_INTERACTION_TOKEN