still at least we have to give nintendo credit for knowing they had f'ed up when it came to the system before the ultra NUMBER_TOKEN had even hit store shelves as it would not be long until the nintendo NUMBER_TOKEN disk drive would be announced a system add-on that would not only offer cheaper storage media but media with greater storage capacity allowing for potentially bigger games in terms of scale since the zelda game for the platform was intended to be the system's largest game yet work would commence on ocarina of time consisting of the biggest team that had ever worked on a nintendo game yet involving over NUMBER_TOKEN staff members all contributing in one way or another due to its size the game would be touted for release for the nintendo NUMBER_TOKEN disc drive add-on however by march of NUMBER_TOKEN ign would report to the public that the ocarina of time game was being moved off of the NUMBER_TOKEN dd and instead was being programmed to run on a regular nintendo NUMBER_TOKEN cartridge satoru iwata who was working on the game revealed that the primary reason for this was that the game would run too slowly off of a NUMBER_TOKEN dd disc he would state rom cartridges don't have any moving mechanical parts so they can read motion data in an instant no matter where it's stored however with a magnetic disk it takes time for the mechanical parts to move around meaning you have a loading time while it's locating the data as a result we couldn't get link's motions to work if there hadn't been as many motions we could have gotten the game to read them to memory from the disc in advance but we had around NUMBER_TOKEN motion patterns like i said no cds spider face or should i say skulltula face while on the surface this may have seemed like a strange move due to nintendo NUMBER_TOKEN's limited storage capacity throughout ocarina of times development cycle some progress has been made with the actual cartridge technology itself allowing for bigger rom carts for the system than what was originally intended in many ways rendering many of the advantages of the disk drive redundant especially when you bring the dd's load times into the equation in japan in november of NUMBER_TOKEN the legend of zelda ocarina of time would finally hit store shelves arriving on NUMBER_TOKEN megabyte cartridges the largest in the nintendo NUMBER_TOKENs library as of yet allowing for the epic story of the hero of time and his battle against ganondorf to take place as amazing as this epic game was though what was even more exciting about the ocarina of time in the NUMBER_TOKENs though was that after players had beaten it as far as we were all aware at least the adventure was not quite over yet you see despite the improvement in cartridge technology there was still enough space on a cartridge to deliver the true ocarina of time experience that was originally intended so the idea was to take advantage of nintendo's disk drive technology to essentially offer expansion packs for the game to expand on the base experience think of this as the NUMBER_TOKENs equivalent of what we now know as dlc the idea would be that gamers could plug the ocarina of time cartridge into the top of the tower of power and stick the expansion disks in the slot beneath the console the first of these planned expansions was
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