connecting two rooms he pops off the cover and calls out for chloe she answers him saying that she found a key and it doesn't fit any of the locks in her room but that gives us escape room genius here a great idea he asks if the door in her room has a keyhole and she says no lucas here realizes that if there's no way for her to get out from the inside then the key must be for him to set her free he tells her to throw the key through the vent so he can help her escape and she reaches her arm in to throw it over to his side but it doesn't go all the way through struggling lucas stretches his arm and just barely manages to get a hold of the key unlocking a drawer in his room he discovers two door knobs and another handcuff key inside this is exactly what they need to escape and lucas is able to use the knobs to leave his room and to also rescue his friend next door he sets her free from her handcuffs before taking the puzzle piece and clue for the next room okay this is a lot more intense than your standard escape room because all six players here were drugged and handcuffed in order to start the game for all they know they could have been moved to a completely different location and that should be freaking us out it really tells us that once you've agreed to play the game designer is already five steps ahead of you and has complete control of the situation if you look here the windows are barred with iron mesh and there's even a security camera on the wall so there's probably not going to be any easy way to cheat or skip steps now lucas was extremely smart to realize that this key was actually meant for him but that being said throwing the key to the ventilation like this is super risky both of our lives are riding on this key here and there's no way you just casually throw it like this because if it gets stuck in the event then it's game over and you're done for we need a way to guarantee that this key doesn't get stuck so if i were chloe here i would be looking around the room to find something to help me solve this problem the best thing she has to work with are her shoe laces because she still has a free hand to untie them and if she takes the laces out of her shoe she could tie one end to the key and wrap the other end around her hand this would let her try to throw the key down the shaft as many times as she needed without worrying about it getting stuck now if they were wrong and the key was actually meant for something she had to unlock in her room then he could easily send it back using the same shoestring in escape rooms like this everyone usually wants to take the quickest approach but sometimes reacting too quickly will blind you from the consequences of that decision they'll both be finding out very soon that this is not the kind of escape room that you want to take these kinds of risks people are going to be dying some really brutal deaths if they don't win and one last key could be the difference between NUMBER_TOKEN million euros or being thrown into a laundry basket with a screwdriver shoved down your throat these guys need a better hobby with a much higher survival rate and the best way to do that is to listen to the sandman act NUMBER_TOKEN
START_SPONSOR_TOKEN these guys need a better hobby with a much higher survival rate and the best way to do that is to listen to the sandman act NUMBER_TOKEN END_SPONSOR_TOKEN