that said action mark will still feel the same niche and allow snowballing assassins to take more risks but assassins are always kind of feast or famous champions so if you're interested in learning how to best play them go check out our coaches at URL_TOKEN the preseason is a great opportunity to improve and our coaches would love to help you out regardless of who or what role you play but that's it for the system nerf so let's take a look at the buffs next archangel staff received a massive change in the preseason repurposed to provide some extra sustain for the spammy mages when complete as well as a ton of ability haste it has taken on a new purpose at the moment the price point feels a bit steep for what it provides making it much harder to finish subsequent purchases as a result its price will be heavily reduced next patch costing NUMBER_TOKEN gold less you can expect players to finish it anywhere from a minute to two minutes earlier than before the power spike will especially be massive if a player has already finished stacking that mana while the chem tech dragon soul has proven to be too strong both of the new dragon's mini buffs are underperforming the damage amplification on chemtech dragon's buff is going up by one percent next patch while the difference is minimal picking up multiple stacks of this buff will definitely make it much more rewarding than it was before in the late game especially even a small NUMBER_TOKEN percent damage amplification can really make all the difference on a maxed out build and the hex dragon's mini muff has also felt a bit weak so as a result both of the bonus attack speed and ability haste are going up by one percent again one percent isn't a big deal but as you gather multiple stacks you'll notice it more finally conqueror is receiving a buff and what seems like a direct response to lethal tempo's dominance riot is taking the necessary steps to ensure players don't simply take the ladder every single game because it's just objectively better right now as a result the duration will be increased by a full second while the adaptive force per stack will be increased in the later stages of the game this increases its late game combat strength and also makes the keystone much easier to use the previous nerf to its duration definitely hurt and this is essentially a revert back to its former strength but that covers the buff so we have two final system adjustments to cover in a surprising turn of events lethal tempo is actually receiving adjustments based on whether you're melee or ranged as a result it will continue to provide a flat immense combat boost in the earlier stages of the game the melee attack speed per stack will go down by two while ranged champions enjoy a two percent buff instead in addition the bonus attack range for ranged champions will be slightly reduced as well at maximum stacks melee champions will end up with NUMBER_TOKEN percent less attack speed and range champions NUMBER_TOKEN percent more overall this is a very notable change as it makes it far weaker for top laners that are loving this rune and also encourages more marksmen to use it which is kind of what it was designed for it's definitely not as popular as it should be on marksman right now so i understand the need for this buff a little worried it's going into op range now though the loss of some attack
START_SPONSOR_TOKEN so if you're interested in learning how to best play them go check out our coaches at URL_TOKEN the preseason is a great opportunity to improve and our coaches would love to help you out regardless of who or what role you play END_SPONSOR_TOKEN