one-hit kill department all i did was kind of extend the fusion rifle charge up time which i don't really want for whatever reason i kind of like the most recent timeline roll a little bit better the one with the accelerated coils i highly doubt that the fraction of a second faster charge time has actually come into play and saved my ass in a NUMBER_TOKENvNUMBER_TOKEN duel more than a handful of times but hey every little bit can't help overall the first timeline roll is probably far safer and more consistent more stability and a hair more range and zoom either way those two are near identical and it doesn't really matter the real question is what should you be using the zur ingredient or the zur timeline well it kinda depends on how you play and what you're looking for in a gun in terms of charge time comparison it's no contest either roles on the timeline will fire faster than the main ingredient thanks to it being a completely different frame even though you would think that slower charge time would equal a much deeper one-hit kill range we've already compared both roles in a private lobby and they essentially have the exact same consistent one-hit kill range so if they both kill from around the same max range and one charges way faster than the other kind of a no-brainer almost the one area where main ingredient may have the edge is its lack of attachments to firmly planted whereas the timeline is most lethal when you're on the ground and crouching main ingredient only requires two shots in the mag to hit max lethality with no restriction on where the hell you're standing at the time as i mentioned earlier you'd really be shocked at how lethal the gun can be from the air with icarus you can also charge the weapon as you're leaping around a corner as opposed to sliding around a corner which may be more predictable if you're a hunter main you filthy little goon you or any other class who simply likes to jump around like a rabbit in pvp you're probably going to find way more success with the zur ingredient if you ain't about that bouncy life though yeah you might be deadlier with the timeline i don't want to blue ball you guys i do think it does boil down to personal preference and play style but that does mean that i do have my own answer that applies to only me so it which is my favorite it's the timeline's vertex keep in mind i'm talking about zur's timeline's vertex over zur's main ingredient out of the ones we've been given so far kind of recently i've run into some firmly planted rangefinder rolls on the main ingredient in pvp and i would literally do horrible terrible sexual things two or four NUMBER_TOKEN in order to get my hands on one again that being said if we're measuring only the rolls we've gotten so far from zur i am leaning towards either of the timeline drops i tend to play warlock a lot and even though i zoom around the map on top tree dawnblade i run and slide a lot so to me i get way more out of the much quicker charge time on the timeline the gun totally rocks people and matches with my playstyle but you do you and in the future don't sleep on zur and the random ass crap he brings on friday and then again on tuesday
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