there buddy i'm trying here three total cards for you i actually have to set pass sadly okay tides might be turning here i will go to main one let's flip this dark triceratops back to attack and run out hydro get on that is the card i was most worried about now i have an option here in the battle phase so i could try to be very greedy with hydrogen not thinking you actually have a monster you can set or i can try to get in the damage with dark triceratops now doing a quick calculation the highest defense gadget i believe is red at NUMBER_TOKEN. so NUMBER_TOKEN to NUMBER_TOKEN would be NUMBER_TOKEN and hydro get on would actually be enough to finish the game uh and he's also NUMBER_TOKEN so i need to account for that as well uh NUMBER_TOKEN also hits over everything except for your dynamo and your gear card thing so the bigger the moving force yes the ancients and respect them sorry the ancient sanctuary special let me go ahead and rephrase that uh so he is at NUMBER_TOKEN NUMBER_TOKEN minus NUMBER_TOKEN is five and then hydrogen is actually exact game so i think the correct play is to go for lethal in either case and attack with the triceratops yep you do have it here wow the dino dna baby let's go the stone age conquers yeah oh i thought i was so dead this game when i opened double dark triceratops unfortunately my back row dueling book rng i did have a way to clear things if i could get anything going but uh the problem with gadgets is sometimes you see too many of them playing the gadgetron too i guess you were on the gear golem but i side decked that in because you were putting out such uh cards that my uh one tribute couldn't deal with because he's only NUMBER_TOKEN right and your field spell actually puts a lot of your cards over that or straight into it so sure uh i pretty much had to go with that because uh this guy this guy definitely isn't enough for the one trib and then everything else just doesn't have attack to deal with your uh once you establish the field spell and with only two spell and trap destructions like it doesn't matter the field spell or not once uh dark dicertraps is out i need to deal with it but yeah leaving me with only one monster at a time where covering fire was no good here right i definitely just had to lean into the aggro of the deck because i did also identify that we didn't have many spell options for spell and trap removal apart from like your typical candidates of like heavy storm mst and that jurassic world being that extra NUMBER_TOKEN bonus it's like really makes a difference a lot of the time even though my monsters are typically a bit higher than yours i mean just being able to get that little bit extra over in those little niche instances mattered a lot i actually had this fossil excavation here i didn't get to use which is called a haunted which is kind of cool um so i could have actually brought back another dark triceratops if i wanted to and just try to get in for even more but i just wanted to hold it for uh not getting too greedy uh
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