and a cross chop that certainly could have ruined me from metronome from here it's just figuring out the best pokemon to take out the rest of her team and i think that's geodude i can toss her out use a few fence curls and basically be fully prepared for anything that miltank throws at me going for magnitude and getting a NUMBER_TOKEN then a NUMBER_TOKEN to take out clefairy but not before metronome rolls future site i'm at a near full hp so i should be fine but i'll definitely keep my eyes out for that outcomes miltank and it goes for stomp failing to flinch is i get magnitude NUMBER_TOKEN nearly hitting for half as she goes for roll out next turn this does one damage great stuff as i get magnitude four also doing one damage really productive turn there buddy glad i watch those animations for NUMBER_TOKEN seconds future site hits for less than half so that's a good thing to see is the third magnitude nets me aNUMBER_TOKEN bringing miltank down to low yellow i go for it once more hoping to get that ko but i only get a six bringing her into the red but fortunately for me she's locked into roll out so even if she had a healing item she wouldn't be able to go for it here letting me hit one last magnitude to win the fight it's kind of insane to see how weak those roll outs were in the face of defense curl and a pokemon with resistance glad i ended up taking the time to set up for that fight now that that's been taken care of i can scare off the sudowudo and make my way into ecritik city where my next rival battle lies however i don't think i'm ready to take on another bay leaf fortunately for me though i have a new solution to the left of ekkertik is route NUMBER_TOKEN the home of magnemite whom has a relatively small chance of holding a metal coat this is perfect for me as i can go ahead and grab two of them with a metal coat to get one for use to trade for steelix and the other to boost the power of steel type moves later on as for the rival fight he starts off with haunter as i go with my newly evolved quagsire and since i have surf in hand thanks to the guy from the dance theatre that and curse are immediately able to lead the haunter to rest with bay leaf coming in second time to take care of this thing with steelix as it goes for poison powder wasting that turn as i swap in missing with bind as he goes for growl but i do hit after he sets up reflect this is to get residual damage in as i set up screech but he finally gets the right idea and goes for razor leaf doing around a fourth as screech lands for the first time he misses growl next turn as screech number two lands then lands another razor leaf as reach number NUMBER_TOKEN lands giving me plenty enough hp to go for tackle taking another growl as i miss but reflect is worn off so i can do even more damage after he uses one more razor leaf taking steelix down to NUMBER_TOKEN hp but thanks to a held berry i stay in for the fight for another turn this leads to one more razor
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