hey guys it's vino again and this time i tried out something kinda new to me you know i usually make animations based around characters but this time i wanted to create a landscape completely inside the blender's grease pencil so no breaking in drawn out elements from photoshop orchetta when i started creating this i was fresh out of finishing the last gordo NUMBER_TOKEN game and i was in complete office huge beautiful landscapes and how tiny it made you feel so at first i kind of wanted to recreate a landscape scene based off of god of war so i started drawing out some super rough thumbnails of scenes that would look cool such as these like mainly of them at sea on their small boat but i kinda realized if i made something of this scale i won't really be able to animate any of its elements in NUMBER_TOKENd as everything will be really far off in the distance and we won't really be able to see any of the fine details so i decided to scale down the scene a bit and not make it right out of quarter NUMBER_TOKEN but just get a tiny bit of inspiration from it so i wanted my scene to have sort of a cel-shaded look to it like these references and not go towards too much to the realistic side of things since we are quite limited to the basic brushes we have in grease pencil and with that in mind i went on to create a rough draft of my scene i wanted it to be some sort of ruined place covered in sea water and maybe have some remains of an ancient statue here and there you know in this sort of a nice self-contained looking cove and something that i really wanted to have was some see-through water there's just something really satisfying about animated see-through water right and i decided to animate stuff like some wines moving in the wind some waves in the water running water in the back and small small interesting details like that and to top it all off a slow zoom out to show the separation between all these layers in a NUMBER_TOKENd space and huge thanks to sketchfab for sponsoring this video sketchfab is a super cool site with a huge library of NUMBER_TOKENd models and assets accessible for everyone and not just that it allows you to upload buy and sell all kinds of NUMBER_TOKENd assets easily so don't forget to check out sketchfab for all your NUMBER_TOKENd model needs with our link down in the description so now we move on to blender to get things started so loosely following my reference i start out by sketching out different elements in this scene using the pencil brush increase pencil but always remember to create new grease pencil objects in the NUMBER_TOKENd space for each of your separate elements so that you can freely work on each of them on its own and move them around as you can see i'm placing the layers that should be far off in the distance as further away from the camera as i can this really gives it that sense of depth when the camera movements happen and i'm making this ruined statue the main point of interest so it will be placed in the middle of NUMBER_TOKENd space i kind of made this statue to look like a broken down remain of the statue of thor from goder NUMBER_TOKEN as a homage to that as well and i drew out a broken hand behind his face holding his hammer mjolnir if you could tell now since most of these elements are partly submerged in water
START_SPONSOR_TOKEN and huge thanks to sketchfab for sponsoring this video sketchfab is a super cool site with a huge library of NUMBER_TOKENd models and assets accessible for everyone and not just that it allows you to upload buy and sell all kinds of NUMBER_TOKENd assets easily so don't forget to check out sketchfab for all your NUMBER_TOKENd model needs with our link down in the description END_SPONSOR_TOKEN