up with more powerful console but again all of this is speculation i do think though that logically speaking they are definitely playing a wait and see game because honestly microsoft are doing pretty well at the moment despite the fact that they are being outsold by sony they are certainly not struggling and they're even doing better in japan than perhaps they have been historically plus also obviously they're pushing really heavily in the pc market it's going to be very interesting to see how the pc market unfolds for both sony and microsoft in the longer term and as for sony the playstation NUMBER_TOKEN pro is apparently going to launch in late NUMBER_TOKEN this makes sense given the time frame difference between the psNUMBER_TOKEN and the psNUMBER_TOKEN pro's launch as well and again as i mentioned earlier about two times faster traditional rasterization improvement and about NUMBER_TOKEN times for rt it should also be noted though that well targets can change based on yields and clocks a great example if gpu clocks are better than initially fought for example we could see an extra NUMBER_TOKEN megahertz this could easily increase performance we saw microsoft crank the clock frequency of the xbox one cpu and gpu last minute before launch because their chip simply had more room left in the tank also in early testing and stimulation reality can be quite different we might be getting early simulation results or just internal targets by sony and these two things are quite different remember rdnaNUMBER_TOKEN was said to be NUMBER_TOKEN times faster than rd and aNUMBER_TOKEN and instead it's looking to be NUMBER_TOKEN possibly even higher nvidia's lovelace rtx NUMBER_TOKEN was initially thought to be two times faster than rtx NUMBER_TOKEN more specifically the NUMBER_TOKEN aka ampere but those targets are also no longer correct it seems instead that ampere could be outperformed by lovelace closer to around NUMBER_TOKEN times i don't think sony is going to brute force their approach though likely experimenting with efficiency and performance improvements of course t flops will increase but t flops are not the best measurement of performance from one generation to another so there you go guys that's what i've been hearing about all three next generation consoles i think it will be fascinating honestly to see what happens regarding a mid-generation refresh because honestly there is a lot of options on the table with microsoft and sony compared to the previous generation so when we look at the playstation NUMBER_TOKEN pro and xbox one x there was techniques making an option especially for microsoft given they were releasing their console later to have gone with the first generation of zen products but really and truly there were a lot of things that were kind of against that one of those was backwards compatibility and quite frankly microsoft and sony now have a lot more options in terms of the road map i think that fundamentally we're going to see a system which kind of follows the same path as what we saw with the previous mid generation upgrades later gpu architecture more memory bound but i do believe that efficiency is going to be the name of the game here for both sony and microsoft moving to the five or three nm process is going to afford sony or microsoft a lot of additional flexibility in building a more powerful chip of course as we were discussing just a moment ago regarding the comparisons between tsmc's different nodes but at the end of the day they still
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