of how skilled you're gonna have to be in order to get through it I typically found however that some of the more recent missions tended to be trickier which is natural considering the mods been out since NUMBER_TOKEN and in that space of time players will want trickier and more fiendish levels to complete but this being one of the the older maps available actually he seemed to fit my level of skill quite nicely but the general setup for this map is you're infiltrating the noble household of Volta all in pursuit of a spiffy-looking magical stone that they've got squirreled away in a rather imposing Tower located at the heart of their estate naturally you'll be dealing with a few other complications along the way namely the fact that you won't be able to unlock a tower until you locate three hidden switches essentially all of the elements that endeared me so much to the previous level make an appearance here the fact that you don't have to tackle those switches in any particular set order the fact that the map itself is actually relatively open with multiple routes between you and whatever objective you're chosen to tackle first it's all very refreshingly hands-off and I just can't overstate how nice it feels to be left to your own devices you've got the setup you've got the objective have at it go nuts explore for yourself figure things out for yourself make mistakes for yourself there's no obnoxious objective markers here there's no annoying voice in your ear constantly reminding you of what you should be doing it's God forbid a game that doesn't treat you like an idiot so yeah I think I understand why this frequently turns up on those lists of the best mods ever made now because it is one of the best mods ever made the proof of the pudding is in the eating or in this case the proof of the game is in the playing and I have had a really really good time this is a standalone mod with a ridiculous level of polish that would put most standalone full release games to shame the stealth gameplay itself is extremely well implemented you never left it under any illusion of whether you're visible or not and the enemy AI feels fair yet still remains challenging basically anything that causes them to come running is usually a product of your own mistakes never anything outside of you control essentially what I'm trying to say here is that if you have a passing interest in the dark mud or even the thief series in general then you pretty much owe it to yourself to at least give this a try I mean I can't even think of any compelling reason for you not to firstly it's free and secondly it doesn't even require you to own a copy of Dhoom NUMBER_TOKEN anymore considering it's fully standalone in fact the only thing getting in your way is if you have a potato-powered PC in which case you have my condolences in any case if you do indeed feel like giving this a will for yourself then the link as usual is in the description below while I'm at it I'd like to give a great big thank you to my wonderful patrons over on patreon thank you so very much for supporting the channel and for helping to make content like this possible if you're interested in lending a hand to yourself maybe you'd like to see your name in the credits so maybe you'd like to gain access to early editions of my videos before anyone else well if
START_SELFPROMO_TOKEN while I'm at it I'd like to give a great big thank you to my wonderful patrons over on patreon thank you so very much for supporting the channel and for helping to make content like this possible if you're interested in lending a hand to yourself maybe you'd like to see your name in the credits so maybe you'd like to gain access to early editions of my videos before anyone else well if END_SELFPROMO_TOKEN