it would be very easy to advance the argument that monster hunter games are always basically the same since the core gameplay is always the same and the monster roster is pretty consistent as is the weapon roster as is the general flow of the campaign and the end game etc etc so yeah you could argue that but no one does and the reason for that is that while capcom protect and maintain the essential elements of the monster hunter experience they never rest on their laurels and they are relentless in the way they innovate around that core experience some of that innovation kinda sucks like the zora magdaros fights in monster hunter worlds these were easily the worst part of any monster hunter game i'd ever played they were truly awful sometimes that innovation is pretty good but it's a little awkward such as in the case of these rampage quests now these are a strange hybrid of tower defense and monster hunting you and your buddies are able to set up both automated and manned defenses around a small area and the intention is to hold out against waves of monsters as they try to make their way into the village most of the time you're going to be manning a turret but sometimes a gong is wrong which massively increases your damage dealt allowing you to get down and go toe-to-toe with your foes and melt them pretty quickly there's lots of unique interesting mechanics at work here like different structures to build and traps to lay down and you get access to more options as you progress through more waves and you can summon companion heroes from the village to help you out and later on you'll fight apex monsters which is nice but yeah it still feels like capcom are reaching for or searching for some epic unique experience that equals the glory of the hunts and they still haven't found it yet rampage missions are few but even then i still groaned a little when i had to do them to be fair they are very much built for co-op play and i was soloing them since i didn't have anyone to play with during the review so that meant i was gonna have at least a little bit of a bad time but even if i was doing this with other people i can't see how i wouldn't rather be doing a regular hunt instead so relentless is capcom's urge to innovate around the core of the franchise that some of the innovation feels quite unnecessary it's crazy just how many information pop-ups you get when you start playing this game two or three hours deep i was still regularly getting spammed with new pop-ups explaining new systems to me and that interruption might sting less if i felt like those systems were adding anything but i don't think they are i now need to craft not only my own armor and weapons not only armor and weapons for my paliko but also armor and weapons for my palomut dog companion thing and there's a whole gear system for each of them which i don't really understand because even with all of the pop-ups the gear system for your pets has never really explained to you then there's the crafting of charms which seems to be this random thing where you sort of roll a dice and then you come back a few hunts later to see what you've got then there's the companion recruitment thing where you're recruiting an army of cats and dogs and training them in dojos
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