but that's the way it worked for me but in any case once you have a couple of games set up now it's really a case of launching into the game now this is not very user friendly but it's not meant to be this emulator is very early in development there's no gui or there's no ui and there is a lot of hoops that you have to jump through now if you don't have access to a modded psNUMBER_TOKEN then you may not get very far so let's test some games now what games did i test and how do they perform well the first game that i tried was dead cells and i gotta say this was a great first impression because it loaded really fast into the title screen and the game itself is quite playable but of course you'll note the graphical issues that are present the speed and performance running on my three-year-old laptop is very impressive and not to mention the sound emulation is really excellent now you can tell that this emulator has a ton of care and attention put into it and again this is a pretty good start now i also tried sonic mania now i saw a video of sonic mania running and it looked excellent running at full speed albeit with color palette issues and when i tried it i had the same color palette issues of course but i couldn't get over how fast the emulation is running in this instance with a few fixes sonic mania could be near perfect now of course the game is not going to tax the cpu or gpu but it's a great early look at the emulation and its future potential now the next thing that i tried was to up the ante and look at a triple a game on that list and one of them was dark souls remastered now surely this game is not going to run i'm not really sure why it would say in game but it was on the list anyway so much to my surprise when i tried that dark souls remastered it loaded into the title screen and it allowed me to enter the menu and create a character and it even loads into the intro sequence which i think is just video files or bing files it has to be i don't think this is real time NUMBER_TOKENd and at the end of the intro sequence it actually got in game and as you can see the emulation has not locked up you can still press your button inputs now i want to tell you that spine is currently closed source and it may always be closed source this is the author's wishes which i totally respect they don't want forks of the emulator appearing and diluting the work that's being done but at the same time personally i'd love to get a closer look at this thing and see how it all works maybe we will get a write-up document on how it's all been architected the playstation NUMBER_TOKEN although is an xNUMBER_TOKEN based game console has quite a bit of complexity associated with it for example there are two pools of memory in the psNUMBER_TOKEN architecture known as garlic and onion i know they're weird and interesting names but that's what they're called and emulating those memory pools sounds extremely complicated to me and i'd love to learn more about how that all works the other thing is the psNUMBER_TOKEN doesn't use opengl
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