at NUMBER_TOKEN fps average in our combat free test area enough performance headroom that firefights would mostly remain playable however we did experience some extreme hitches generally when turning the corner and aiming the camera at a new model and texture but they were infrequent enough that even the NUMBER_TOKEN low is averaged out to NUMBER_TOKEN fps this puts the hx NUMBER_TOKEN just above the phantom canyon nux NUMBER_TOKEN gNUMBER_TOKEN on the chart which is a somewhat disappointing start compared to the NUMBER_TOKEN g that one averaged NUMBER_TOKEN fps in this test about a NUMBER_TOKEN uplift the NUMBER_TOKENg wasn't far behind at NUMBER_TOKEN fps average and so the hx NUMBER_TOKEN is obviously not really that close to those switching to fortnite's experimental performance mode next we see the hxNUMBER_TOKENs performance boost up to NUMBER_TOKEN fps average but the NUMBER_TOKENg was NUMBER_TOKEN the head at NUMBER_TOKEN fps average and the more cost-effective and lower power NUMBER_TOKENg manage NUMBER_TOKEN fps the rainbow six siege benchmark is a test borrowed from our cpu suite we run it at NUMBER_TOKENp with very high settings which is a tall order for most of the igps we've tested thus far despite being perhaps the least demanding cpu and gpu benchmark we run the hxNUMBER_TOKEN averaged NUMBER_TOKEN fps with a NUMBER_TOKEN fps one percent low below what we'd consider playable for a fast paced game dropping settings or render resolution would be a good idea here to support the frame rate and the NUMBER_TOKENg average NUMBER_TOKEN to head at NUMBER_TOKEN fps and the NUMBER_TOKEN gNUMBER_TOKEN pulled ahead as well at NUMBER_TOKEN fps counter strike global offensive we're moving back to playable settings with cs go at NUMBER_TOKENp medium with the hxNUMBER_TOKEN averaging NUMBER_TOKEN fps in this test the NUMBER_TOKENg maintains approximately the same advantage NUMBER_TOKEN percent in this instance at NUMBER_TOKEN fps average while the NUMBER_TOKENg averaged NUMBER_TOKEN fps the hxNUMBER_TOKEN maintains an acceptable average of NUMBER_TOKEN fps in rocket league but with poor frame time consistency leading to a NUMBER_TOKEN fps NUMBER_TOKEN low the hitching here is problematic in a game that's this competitive and requires such a high frame rate you're going to feel that hitch most of the systems we've tested had some frame time issues including the NUMBER_TOKENg and NUMBER_TOKENg with their tied and relatively high average frame rate of NUMBER_TOKEN. so that's it for the hxNUMBER_TOKEN just like we said earlier at this point the main reason to not buy it is because the company has demonstrated to us that uh it's not to be trusted with liquid metal and that's the key marketing point so it's not even about how the company's behaving otherwise it really just comes it's product level it sounds like it's maybe company ethos level or something but it's really not a reason for not feeling comfortable getting behind this product in any way as a consumer it comes down to a product level decision which is the stuff we talked about earlier don't need to go through it again if you skip that part go watch the beginning because it's basically the conclusion so there's some tests for you if you do want to buy it you've got numbers the chassis seems okay for what it is honestly it's just the rest of
NO_SEGMENT_TOKEN