one mana counter stuff like that and it essentially just gives you an essenti a a second hand that you can use to that sounds good though it does sound good but it's just the kind of i learned um obviously that was my incentive for building the deck but i learned that stealing advantage from other players does not feel good especially if a lot of times in cdh decks people will run NUMBER_TOKEN NUMBER_TOKEN lance right on the right on the curve so if you just happen to exile off a couple lands they can just be mana screwed if someone's waiting on the land and they're waiting for one of their NUMBER_TOKEN lands they're just they're screwed for the rest of the game okay well this is really interesting to me because i think we have a view of cdh players as like that would as like only trying to win and not so much worrying about like if your opponents are having fun since the goal of that format seems to be to win but this is evidently not true and i have a misconception definitely not true um it is a little bit more of there's an understanding that the point is to win it's a little more hardcore but if you brought jodo to the table he just slaps him home of the host down and wins usually presents a win turn two turn three right that is not fun so this is a general feeling in my play group right the most fun cdh game is one that is very interaction heavy and it lasts six to eight turns nobody wants to sit down shuffle up and then play two turns and then redo it so that you're spending more time shuffling than playing exactly exactly so um so so paco and haldan you disliked it because it was too mean kind of i would say so it's it's so disruptive to the point where you can essentially put yourself into a three-player game because you either take this guy's lens and he's not playing not playing the game and three-person games as i'm sure you know from casual just builds like this really weird dynamic that um can easily make someone else so it it can be really uh it can go well but generally i just kind of learned that i like those toolboxy decks where i build my advantage by myself i'm not taking it from other players i can essentially just play solitary by myself and it's kind of who gets there first and you're not my own stopping him as much yeah interesting interesting so what happened to the paco held on deck do you still have it no i ended up taking it apart um just because so you committed to i do not like this and i'm just done with it yeah no um i'm definitely i definitely like the controlling types uh paco is just a little too voltron for me i'm playing nimitz at payroll right now which you can argue is kind of voltron because the deck the deck spins wheels off of him but um i definitely don't like the type that i'm just going to play this card and attack you a bunch and if he gets removed i'm going to wait to play him again and that's it so uh nevermind is definitely a little bit more interactive a little bit more toolboxy okay very cool
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