that we found or do we release and then then we've already started planning the hotfix because we know we need to fix it and it you know and it might be that the the fix isn't ready for say the wednesday of the release but it's going to be ready for friday so rather than delay the whole update unless it obviously totally game-breaking bug in which case we would do we'll we'll let it go through and then with the full knowledge that we're going to fix it within a few days is that certainly don't think it's not enough testers i think we're you know as we said we've bring the team slightly but i think we're in a good place with testers um time we tend there's been a few squeezes in the middle of the year we got a little bit of a squeeze on time um i do remember it was just before was it just after NUMBER_TOKEN i think we had a little run of very tight update windows and um i don't think we anything major through then so time not necessarily a factor because when we have less time everyone chips in and really gets stuck in so it's a you know good team effort in that from that respect sometimes there are there are updates for the what do we call the release candidate that occurred not long before the patch is really like the patch is released publicly and um whilst we try the regression teams try and at least get the major things out of the way before it comes out we don't necessarily get all of them yeah as we catch the game breakers that's that's the thing yeah ones that crash your servers or crash it to desktop or stop your weapon systems from working completely they're they're the big major bugs they're the ones that we have to catch and i think they're the ones that we do catch most of the time in the end of the day people have to realize it's still open beta is public but still bugs to be accounted for and even if we don't catch them if they catch they're also participating in improving the the simulator by reporting them in the form there's another way of answering this and it's simple us as a group moan internally about how much time we get and and i think i'd probably say this you know we kind of pick on you and say you know all right you're gonna do this first you're gonna put us under the thumb here um i'm gonna do our best but it's not like this the point is missed i think it's a well well made point by someone stuff that we'll get through and it'll always happen but i think what we're achieving is doing it less and having it happen less yeah i can certainly attest to be the you know to getting picked on the moaning yeah yeah but nobody it's good and i wouldn't want it any other way because um what it shows your care and two it's good you know we good to push back if you and uh completely all for it also one other thing you have to remember this isn't a video game these are highly complex weapon systems on these aircraft and if something slides through you know we catch it later at least i was going to say um i think one thing that you've got to think about when you're when they you're making questions like that is that you
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