restraining spell that requires concentration and is negated on a successful saving throw i mean nobody is being petrified for at least three rounds and probably longer than that unless they fail every single saving throw this is also going to require your concentration for the entire combat unless it fails entirely or it ends earlier so i'm not a big fan of single target spells that do nothing if the enemy makes their saving throw even more so though if they provide a constitution saving throw and even more so if they use our concentration oh and even more so if they're a high level spell and in the end for likely the rest of the combat we're just talking about restrained and i mean restraint is no picnic but we could restrain creatures with a first level spell even multiple creatures so i i just don't think this is good i'm ranking it red i like the idea of turning enemies to stone but this is too hard to land and even if it does land it takes too long to make it permanent to be practically effective the next spell is heal use an action pick a creature within NUMBER_TOKEN feet that isn't a construct or undead and they immediately regain NUMBER_TOKEN hit points if they're blinded deafened or suffering any disease those also end we can upcast a spell and if we do so it increases the amount of healing by NUMBER_TOKEN points per spell slot level i don't think that's a huge deal like a full spell level for NUMBER_TOKEN more hit points but immediate healing to a single target with a good amount of hit points is really useful and it wasn't really an option up to now i mean kirwun's spell up cast to sixth level would likely heal less than half as many hit points and that would require touch and in between cure wounds and heal there's just not any good single target immediate heals personally i consider heal a must-have i find it's pretty much always dramatic and as i mentioned in a previous video damage is usually not taken evenly between party members so keeping that target healthy is a big deal a fighter of NUMBER_TOKENth level is probably looking at NUMBER_TOKEN or NUMBER_TOKENk points altogether so NUMBER_TOKEN hitpoints in one shot is a lot of healing this is a blue spell in my opinion and is very likely the first spell of six level that i grab with druid it is worth preparing at NUMBER_TOKENth level and it is worth preparing even at higher levels and you know what when i consider again with the up casting although i don't think a spell level for NUMBER_TOKEN hit points is a great deal druids are going to have a couple sparse levels here so you know we may not have as many options for our NUMBER_TOKENth and NUMBER_TOKENth level slots anyways your companions look unexpectedly as your long mantra comes to a close the jamming crusted bowl abruptly beginning to shake and quiver without being touched all at once in a matter that twists the eye for a moment the bull bursts forth a magnificent feast beyond all reasonable imagining an eight-course dinner featuring food and drink both familiar and exotic for the choosing such a repast can only hearten you against even the direst circumstances to come our next spell is heroes feast we require NUMBER_TOKEN minutes to cast a spell as well as a costly material component of NUMBER_TOKEN NUMBER_TOKEN gold piece value which
START_SPONSOR_TOKEN your companions look unexpectedly as your long mantra comes to a close the jamming crusted bowl abruptly beginning to shake and quiver without being touched all at once in a matter that twists the eye for a moment the bull bursts forth a magnificent feast beyond all reasonable imagining an eight-course dinner featuring food and drink both familiar and exotic for the choosing such a repast can only hearten you against even the direst circumstances to come END_SPONSOR_TOKEN