that this game has a fair amount of bugs so perhaps you don't actually need to complete this quest line in order to get to the end and the restriction put on me was simply a result of a contingency state not triggering but i'm not sure what i do know is that the game seemed to present one task which was discover alexis which one he is and once i did that i was good and the story progressed even though clearly i don't need to identify which one he is to eliminate him but again that's just a small nitpicky thing that's not that big of a deal i mean i think it's kind of fun to discover which one he is even if in the final loop i didn't bother doing that the point is time loop games are in my opinion best when they give the player the keys to the kingdom and ask them to solve the mystery themselves i get it death loop is not a puzzle game blah blah blah nor does it claim to be one but i can't help it it feels as though they missed out on so many opportunities that could have made players and their experience a lot more engaging if the player had to solve all of these puzzles themselves figure out how to draw one character into a new area how to motivate a different visionary to do different things it would be much more meaningful and memorable i'll bring it up again because it's fantastic but the forgotten city is a tremendous example of when this can go well there's a series of things you have to do in order to break the time loop in that game and each of them are quite complicated but the game doesn't hold your hand it expects you to rise to the occasion and figure it out and you do have to do that you have to figure out how to solve the puzzles and if you can't figure it out you're just stuck the developers in the case of the forgotten city just three people trusted the players to figure out what they needed to do to solve the puzzles and it resulted in an experience that i personally would consider much more memorable and meaningful than death loops if that game does sound interesting to you by the way don't worry i do have a critique in the works so make sure to subscribe to see that video when it comes out and if you want to see my little essay that i did on it i'll also have that linked below the developers actually retweeted it so i know that they approve of what i have to say about it so yeah also while i'm here become a channel member by pressing the little join button below so that you can see every major critique video that i do a full week before anybody else not to mention you'll also get super cool badges next to your name in all of the comments and the live stream chats that we do so it's really cool but enough about that the point of all of this is to say that i feel as though death loop has a lot of issues and i know these videos often seem as though i'm just being endlessly complaining and i'm ranting about something that's pretty good but i'm just trying to find reasons to hate on it and unfortunately i think that's just a side effect of how these videos work their critiques the entire point of these videos is to point out all of the
START_INTERACTION_TOKEN also while i'm here become a channel member by pressing the little join button below so that you can see every major critique video that i do a full week before anybody else not to mention you'll also get super cool badges next to your name in all of the comments and the live stream chats that we do so it's really cool but enough about that the END_INTERACTION_TOKEN