of plowshares there it is uh weatherbloom command is really excellent okay i hope i don't have to cast a spell this turn because i like the cards on top of my deck they can emery off of this mana and i can't counter it he named wizard you're a wizard emery there's emery she cannot be countered so i won't even try they didn't casually mill over a sword this game okay um fetch or white in white yeah there's no scrub land in the deck once again punishing for no scrub land it's okay tundra i'm gonna wasteland their seat of the synad i think taking them off metalcraft is better than taking them off cavern in this position okay that all happened we take those i have mystical dispute and force of will available but not that any of that helps against ursa saga ending is ending good what does ending do i can get rid of their opal but they're not metalcraft anyway this is a little awkward i can get rid of sword forever am i more worried about sword or opal or whatever's coming out of that ursa saga two turns from now i'm gonna end the opal that leaves up mystical dispute yeah have if i had fetched my lands differently if i had led on underground sea instead of drop this wither bloom command would have been at work already now i'm going to have to wade through multiple i'm gonna have to wade through this saga situation i just have to crack off ero now miss a land drop okay found a land and it's a black one the saga if they have a graveyard hate card they can get it right now i can pitch endurance if i need to mess with their graveyard i have mystical dispute but not force of will i have one or the other this is the time to find dress down you got torment script yeah that's a good one i can endurance myself to save my url but i don't think that actually matters all right yeah they're just scripting me there it's gone what can i do with this i can cast a row that doesn't actually help you can weather bloom command that doesn't do anything it can destroy sort of the meek but it's kind of better in the graveyard but that does hit my land drop or next turn i can't do that and cast endurance though oh this is rough can i afford to take eight on spec all right i'm gonna hold up endurance for this turn and just hope to draw a removal spell and get back ahead of these constructs mystical dispute this card that's what we've been holding on to the whole game the four fours are too big i'm gonna fetch in the end step and get endurance into play i want savannah for my white count up green green colorless gonna bomb their graveyard because they do use it on removal spell okay okay i can wither bloom command their sword out of play i think prismatic ending ugh this is this sucks okay i could drain them for two and regrow my land i think i should destroy the sword okay um
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