so it's up to murray shawn's in his early NUMBER_TOKENs now not super young but relatively young and inexperienced for this type of media circuit this deal with sony put extra pressure on them it's set deadlines it's not that it's sony's fault but they're locked in now with much less flexibility so when may rolls around and they have no option but to delay even if they wanted to ask for an extra six to twelve months of development which they really need it's probably too much to ask for so they extend from late june to august only six weeks from here you can predict what's going to happen to multiplayer and a bunch of other promised features man that sucks they had a lot of stuff planned but they just couldn't do it so here's how the hype happened scope of game time and here's the line which shows the reality of development progress is steady and ends in august NUMBER_TOKEN. now here is the line of player expectations it should start out here and follow along the purple but the over-hyping trailer comes out and puts us way up here in this trailer it features a bunch of things that hello games thinks they're capable of having in the game by NUMBER_TOKEN. that's the first big mistake then it's announced for playstation and it costs NUMBER_TOKEN dollars and there's a collector's edition second even bigger mistake that puts us all the way up here and i think this is the main problem because price tags set expectations for a NUMBER_TOKEN dollar game this was seriously barren and disappointing yo how much did cyberpunk cost NUMBER_TOKEN okay yeah it seems like NUMBER_TOKEN is like a standard price yo what if i made a game and it was like the best game ever i just charged like NUMBER_TOKEN bucks dude imagine a game company not being greedy yo that'd be the best thing ever now if they had put it out for NUMBER_TOKEN as an indie game or an alpha no problem but when they gave it the triple a treatment people rightfully aligned their expectations with other games oh there it is dudes seriously now if they had put it out for twenty dollars as an indie game or an alpha no problem but when they gave it the triple a treatment people triple a baby there it is ah dude from night city game case with game discs v in action collector's edition box quadra vtech metal keychain a guide to night city oh man metal pin set holy PROFANITY_TOKEN stickers a map of night city oh man all right with other games in that category that is the main reason customers expectations were so skewed then murray went to interviews exactly every time he mentioned a feature in the game even in passing fans set their expectations to triple a heights for that feature now some people think the interviews are the main problem in my humble opinion not so much most people never saw these interviews it's not that rickety NUMBER_TOKEN-foot ladder sean standing on that's the main problem it's the NUMBER_TOKEN-foot building he's perched it on in the first place so the obvious solution here would be an official statement hey guys look don't expect a NUMBER_TOKEN out of NUMBER_TOKEN expect more of a NUMBER_TOKEN out of NUMBER_TOKEN. no the publisher just sank an enormous investment of marketing and opportunity into the game what's wrong with you and that would be a huge middle finger
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