we get to draw seven cards after discarding hell kite punisher a NUMBER_TOKEN-NUMBER_TOKEN dragon with fire breathing siege dragon a NUMBER_TOKEN-NUMBER_TOKEN flyer that when it enters can destroy a wall of the opponent controls and when it attacks deals two damage to each creature without flying that player controls so it can also be a nice board wipe then terra of mount velus will give our creatures double strike when it enters and a NUMBER_TOKEN NUMBER_TOKEN flying double strike himself there's yodaro wandering monster an NUMBER_TOKEN trampler with haste that can be cycled for two mana if we need to hit our lane drops early there's dracu synth mall flames a NUMBER_TOKEN flyer that when it attacks deals four damage to any target and three damage to each of up to two author targets so it can also be quite devastating meteor golem can destroy any target no line permanent when it enters gate colossus and NUMBER_TOKEN that cannot be blocked by creatures with power NUMBER_TOKEN or less there's ulamog the ceaseless hunger the NUMBER_TOKEN indestructible that when it attacks makes the opponent angst out the top NUMBER_TOKEN cards of their library and metalwork colossus at NUMBER_TOKEN NUMBER_TOKEN that can also potentially be returned from our graveyard if we sacrifice two artifacts and then the mana base is very straightforward NUMBER_TOKEN basic mountains alongside a den of the bug bear and a castle embereth plus all the extra dual face cards we mentioned earlier so that's our deck now let's jump in some games and see how the deck does all right we're on the play facing minsk below the ranger and my hands okay we'll need an extra land or two but we've got some big creatures to cheat in and then pyromancer to refresh our hand potentially and now with the terror if we can set up a turn where we play lengthless with perthros and terror it could be quite explosive indeed part class or point playing lots of legendaries
NO_SEGMENT_TOKEN