i cannot tell you how vindicating that is however it might have been the literal haunting of this setting which was its downfall it was actually shinji mikami who insisted that in the original resident evil nothing would have a supernatural origin everything would come from umbrella's laboratories so this is just my speculation but it could be that the more paranormal ghostlier feel of the hookman version might have been why it didn't go anywhere which is why you have to hire me to write it i have everything figured out and there's a scientific explanation for everything it starts when hookman's lover is tragically killed the fourth iteration of resident evil NUMBER_TOKEN before was actually released so leon infiltrating not umbrella's headquarters but instead the castle of oswald spencer the wealthy eugenicist who's mentioned you exploring resident evil NUMBER_TOKEN. again leon was going to have a young female sidekick but something pretty special about this version was that the two of them were also going to be accompanied by a zombie dog would the dog have been cute hypothetically a cute frankenstein dog i can see that working would leon have been able to pet the dog now we're asking the really important questions this setting where two protagonists explore oswald spencer's castle of course is actually the premise of a resident evil NUMBER_TOKEN dlc where jill and chris go to confront spencer and wesker and then jill is mia presumed dead but actually is booby mind control crystal of course in resident evil NUMBER_TOKEN all of this is communicated by flashback unless you play the dlc so i'm wondering why they didn't stick to this premise for resident evil NUMBER_TOKEN. so what did we learn from all this extra detail about scrapped games that they never made i don't know i write the script i make all the jokes i edit the video do i have to draw your conclusions for you too jesus part two resource and inventory management when you've played a few of these games and you can see the ways in which the good ones are good and the bad ones are bad an incontrovertible statement begins to form in your mind resident evil has a rhythm what makes a good resident evil game good i hope we'll get an answer to that on a quite technical level today but a nice quick fun sexy answer is the ones that are good are so good because they have the rhythm what do i mean by that let's take an example in resi NUMBER_TOKEN remake you get the red book but in the statue's hand to get the scepter to retrieve the jewel to put in the box to get the police badge to activate the computer to open the armory in the star's office in the star's office there's a battery which goes in the detonator which knocks down the wall which gets you the statue puzzle which you solve for the third medallion allowing you to open the secret underground passage from the police station to the parking lot those are two short sets of steps which lead you to a weapon upgrade and a new area to explore game progression is made possible by you completing steps which will not always be consecutive or available one after another but linked together in a satisfying way it comes to feel a lot like cooking a complicated meal several steps are required to make a
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