and behemoths are fun ideas on paper but they have no place in a competitive battlefield game all it really is is a way to balance the game without really balancing it what is better in battlefield NUMBER_TOKEN though is the distinct feeling of classes and individuality in my time with the battlefield NUMBER_TOKEN beta the absolute worst thing dice did was add specialists to this game specialists remove the most important feature to the battlefield franchise the feeling that you're part of a team able to do some stuff very well and other things not so well you had to rely on your squad and your team as you specialized in various things that others didn't have access to this made your squad feel unique because you could handle different challenges most importantly though it made you feel unique don't you want to feel unique in a battlefield game the universal equipment setup and the removal of classes removes this entirely letting players be the jack of all trades in a series that has thrived in the opposite what a tragedy the fact that they're calling them specialists is the biggest irony i've ever heard in my life battlefield NUMBER_TOKEN really feels like playing a peace inside a bigger war only at peace and nothing more which is the point and that's how it should be to get something you have to give up something and i think that is the way it should always be people talk a lot about the ways bfNUMBER_TOKEN was a step down from bfNUMBER_TOKEN with the new vehicle spawning in medic revive systems but the more specialized classes and lack of universal weapons is one of the welcome improvements in this game for sure but the most important thing battlefield NUMBER_TOKEN really nailed is the general atmosphere and immersion of the game battlefield NUMBER_TOKEN displays the haunting scary and gritty reality of war that other games have not been able to it is the single most immersive first person shooter to date it is an incredible experience to play this game in NUMBER_TOKENk with the hud disabled it's absolutely engrossing and something i didn't appreciate the first time i played it and once i disabled this i really never went back even though i was handicapping myself i found the experience so gripping that i could never go back and if they added in a hardcore no-hud server with severe weather and rain it would be the ultimate battlefield NUMBER_TOKEN experience for me going back to battlefield NUMBER_TOKEN today was a pretty amazing experience i felt a draw to the gritty bleak atmosphere and the entire game was crawling with immersion it had a hefty solid gameplay system with the perfect time to kill i would have loved it if the game embraced the time period better in the gameplay departments more deliberate bolt action combat less accuracy to the rifles more weapon sway or fatigue effects weapon jamming or possibly a bleed mechanic but it's not fair to judge a game for what we want from it we should look to see what a game provides and if it's good it's good and if it's bad it's bad even for me i struggle with this concept when analyzing games because inside we're all mini game designers with our own ideas prejudices and preferences even though we might not admit it or even notice it releasing a high quality game and sustaining a high quality game are two entirely different things and i really think dice dropped the ball with the dlc schedule making it even more difficult to come back to it but when i did and gave it
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