well that was pretty easy that's because i didn't actually make the game now i made it like before i recorded the first part of the video is that cheating this is youtube let's get real so i think the cool part about the video that you guys just watched is that whilst it of course is sped up in certain areas i actually didn't cut anything every single action that i took whether that be code that i wrote or changed or buttons that i clicked inside hazel's editor every single action was actually shown in that video so theoretically if you slow it down that's a full-on tutorial that being said what i think i'm going to do is on a separate like hazel engine channel i will actually play the real time version of this video and i might kind of talk about everything that i'm doing and effectively turn that into a tutorial that might be interesting for people who want to make games in hazel or just see like what hazel is like because i think that's quite interesting it's almost like a director's commentary considering it's my engine as you can see hazel has come a long way in the last two years and i'm even more excited for the future if you want to support hazel and get access to all of the source code the actual engine that i use to make this game then head over to URL_TOKEN if you sign up with at least a NUMBER_TOKEN per month tier you will get access to all of this source code and you will be able to make this same game and also see all the source code behind the engine patreon is the platform that we use to fund this project if we didn't have you patreon supporters then i wouldn't be able to hire people i wouldn't be able to support myself and my family i wouldn't be able to make all of these videos so basically i'm saying that hazel would not exist if it wasn't for you guys and for that i am eternally grateful i really want to release this game for you guys but hazel doesn't exactly have a way to release games at the moment we can play games in the runtime so in other words we can actually play it as a standalone application but the problem is there is no packaging of assets there is like a lot of the engine internals are kind of exposed it's a little bit messy to actually distribute games i guess my point is we can play games standalone but we can't really distribute games in the way that i would like to so what i'm going to do is this i have a final patron tier called partner there are around NUMBER_TOKEN generous supporters sitting in that tier who have not received any rewards other than the ones they would have gotten if they were at the NUMBER_TOKEN tier the supporter NUMBER_TOKEN tier but they've been there they've been there supporting hazel so what i'm going to do is initially i'm going to release this entire game for those partners so if you are a partner patreon supporter send me a message on patreon and i'll hook you up i'll give you this game and you'll be able to open it up in hazel and play it right now and that's kind of going to be the reward for partner supporters from now on any games that we make in hazel
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