greetings outlaws the latest mordhow patch introduced a new weapon the scimitar and a lot of players are saying it's op broken and requires nerfing immediately i don't believe that's the case here's why the obvious reference point for the scimitar is the messer as both weapons cost NUMBER_TOKEN points and fit similar rules comparing the advanced stats of both we can see that the messa is eight centimeters longer has significantly higher stamina drain has better raw damage against all armor types besides light which isn't particularly metal and has NUMBER_TOKEN milliseconds more release giving it stronger drags the only advantage that the scimitar brings is a slightly better turn cap and NUMBER_TOKEN milliseconds faster wind up now fast wind-ups are advantageous but not for the reasons most people think having a fast wind-up doesn't really impact how scary your faints are for proof of this go faint someone with a maul or an evening star and you'll find it's very effective instead fast wind-ups are mainly useful for punishing both faints and missed swings if you trigger the misdetector mechanic if you're not aware miss detector's mechanic that was introduced to help out players in NUMBER_TOKENvx situations where the x with their greater numbers would miss the one guy intentionally in order to bait their parry miss detector usually detects these near misses and resets your parry lockout allowing you to parry again straight away so you can parry any follow-up swings from the other players however in a NUMBER_TOKENvNUMBER_TOKEN you wouldn't need this fast parry so instead you can utilize the parry lockout being reset by attempting to punish their miss before their next attack can hit which is usually a safe bet due to the relatively new slow down combo and miss mechanic some of the very fast combo weapons like messer and of course the scimitar are a little too fast still even with the slow combo so against these weapons you probably shouldn't attempt to punish the miss and instead back away to try and force them to miss a second time as successive misses lose twice the normal amount of stamina fast wind-ups also tend to win initiative when neither player has started a swing yet but at NUMBER_TOKEN milliseconds the messer can usually do all of that anyway so for me it's obvious which weapon i'd rather play another logical weapon to compare the scimitar to is the faustian something i've been meaning recently again looking at the stats we can see the falcon is clearly a better pick it has the same wind-up speed as the scimitar but with better stamina drain turn cap release missed cost and damage to any armor type besides light and at seven points cheaper the only advantage the scimitar offers is more range which for a skilled player is easy to compensate for with good footwork with the extra points that you have left over with the falchion you can also more readily pick up a kite shield or a buckler which gives you either a longer parry length or better stamina negation respectively totaling at NUMBER_TOKEN points versus the scimitar's NUMBER_TOKEN. so no matter which playstyle you want to pick the scimitar isn't a clear favorite in either scenario unless your opponent is in light armor which is a rare occurrence with the heavy armor meta that we're
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