still does end up feeling like a strange version of pokemon go giving players flimsy reasons to catch or zap them all destructoid would probably say the most damning thing of all of the game reviewers and their NUMBER_TOKEN out of NUMBER_TOKEN review of  wizards unite where they would claim beyond that feeling of individuality i'm just not sold on what niantic has created here there are small annoying issues with storage access to necessary potion ingredients and the wild inconsistency of how well it rates my spell tracing but the far bigger problem with harry potter wizards unite is its inability to utilize the ip and the technology in a way that is not only engaging but also distinct from niantic's other games i have no doubt in my mind there is a great harry potter ar game out there this just isn't it in hindsight wizards unite scoring at least a full grade below pokemon go is actually fairly impressive when the biggest takeaway for the project from our viewers is that it's just awfully like pokemon go with just less cohesion as an idea the problem being that pokemon go didn't really score well either it's not a title known for being impressive artistically either being one of the worst pokemon projects arguably game wise the most impressive part of pokemon go is the whole hooking ar mobile technology and a database map with a simple collectible gameplay loop that kind of technology is why we are covering wizards unite in the first place wizards unite being a slightly better version than pokemon go is not really being any better because if the audience isn't there it's not like people are playing it for the game what would make wizards unite viable would be creating interesting enough hook to utilize the serious star power of the harry potter ip and then pumping in enough excitement to build some of that fomo to get people playing but that's not exactly easy to do because it probably requires actually making a good game in the antique and portkey we're too little too late for that as the launch of wizards unite despite boasting one of the largest ips ever was launching to a resounding dud and a deafening silence you can't just grand open grand close and open up again kind of thing either with the same level of hype augmented reality style games rely on the same thing that mmos do to function the fomo or the excitement of launching a new world since the game of the ar is the real world if there aren't actually enough players or people involved the game feels like one giant empty world by literal design people even at launch were complaining there weren't enough players to do content with and pokemon go seem to have orders of magnitude more in terms of reception our world is plenty beautiful and the ar technology utilizing that and human ingenuity to create an experience is proper genius but they were trying to do that on the back of a subpar game that takes every chance it can to nickel and dime you which is not going to attract the proper fan base or impress anyone when well ar is impressive i really believe that augmented reality is a far more realistic and viable game option for online games than virtual reality is at least at the moment with current technology but we haven't been privy to a good game yet from the ar world instead they seem to
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