what kind of genocide must have happened i hope they are still going to find you in this mechanic maybe just lower the chance of lords dying after battles or giving npc some kind of shield after someone has just died from the clan so they won't be wiped out immediately if the game hits them with the NUMBER_TOKEN deaths in a row combo and to end this patch one new quest has also been added the next patch NUMBER_TOKEN has been released on the NUMBER_TOKENth of october NUMBER_TOKEN added the local superiority mechanic where troops will go after enemy troops that have been separated from the main formation you can see this when going behind enemy lines and dismount a new helmet for the crusades have also been added as well as granting peerage to companions now you can finally promote companions to proper nobles given you have the proper requirements to do such thing like having enough dinars being the kingdom leader and possess enough influence i have done this a lot in my recent playthrough and i have to admit it's pretty op but in a fun kind of way they won't betray you immediately like other nobles and their gear will be randomly generated depending on what the culture is so essentially you can just strip them of all the gear beforehand and promote them to a noble when doing so the game will randomly pick a loadout from a pool of possible high tiered armor and distribute them onto your companion some new clan members will also be randomly generated but there's one minor gripe with this system companions have titles like the bull the swift the featherless and so on these will persist after elevating them to noble ring so they have a really long name that just doesn't fit together as you can see right here i hope taywards will work on this and just simply remove the title of your companions but other than that this must be one of the most fun features they've added this year shortly after the release of NUMBER_TOKEN a new patch has found its way into the game patch eNUMBER_TOKEN brought us a new crown new battalion armor party role assignment improvements generally ui changes and key battle changes where you can pick what kind of troops should follow you during a key battle tournaments got a small rework in this patch as well the winner of the tournament will now receive an elite reward which means the reward will cost more than NUMBER_TOKENk dinars if there are NUMBER_TOKEN or more nobles participating in the tournament the higher the number of nobles the better the reward this was absolutely needed and i do still quite like this change even though we don't do a lot of tournaments in the later stages of the game this brings us to the NUMBER_TOKENth of december NUMBER_TOKEN with the release of patch eNUMBER_TOKEN fittingly enough this was NUMBER_TOKEN days ago NUMBER_TOKEN brought big changes to the game which i will go over very quickly since i've already talked about all the stuff recently the patch came with a bunch of new languages for you to pick and choose from two new armor for the empire and missing sounds for siege engines do i changes inside scenes when holding old as well as the movement speed for parties next to their names on the campaign map this patch also introduced the battle terrain system where the region you engage the enemy in will be reflected inside the battle map now this feature is still pretty much new and i haven't extensively tested it but from what i've seen it works most of the time many times the campaign map region
NO_SEGMENT_TOKEN