real threat then the entire experience would become frustrating i flat out reject that i think that sophisticated enemy design is essential to an experience like this because enemies should be full of weaknesses and behaviors that you could come to learn during loops allowing you to exploit those vulnerabilities once you've identified them one of the biggest led downs of death loop is how incompatible its combat and progression model is with the promise inherent in a time loop game time loop games are ultimately metroidvanias of the mind where knowledge is power in most time loop games you don't become much more powerful in terms of your stats or your capabilities but because you understand the world and your foes more deeply you are in fact more powerful death loop instead adopts a more traditional power-based progression model that undermines the need to learn or apply that learning for some reason there's a weapon rarity system that awards you absurdly powerful weapons that can mince entire rooms of enemies with ease each of which can be augmented with instant reloading increased range larger magazines etc i get all of these stat increases so i have mountains of health and i can regen health faster combined with the unlimited health and ammo economy it's pretty early on that you realize that you're essentially invulnerable so you're never forced or even incentivized to learn you can just brute force your way through everything i'm sure that some people will respond by saying that i'm missing the point you can do it this way but you're meant to study and you're meant to learn and make use of the sandbox that's the whole point of the game sure but like what is there to learn really you've got one enemy type it's not like you're learning the weakness of dozens of different enemies and you switch between weapons and abilities to exploit those weaknesses in different ways you can just stick them with the pointy end and it'll work every time that's it you want to know an action-focused time loop game that gets this right prey moon crash but you're tired of hearing about this one so how about return all that was a game with a wide variety of enemies and tile sets and very little in the way of meta progression as you made progress in that game you did so because you came to know the capabilities of each enemy so you could fight them better you were always the same strength at the start of each new loop so you had to rely on that knowledge to carry you none of that exists here in death loop you just get so strong so fast and you stay strong at the start of every loop so you can just run through and murder everything
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