spreads enemy damage or it could just be some bonus action damage without requiring a feat then at level NUMBER_TOKEN we get exceptional training and i should mention that primal companion replaces the original beastmaster level NUMBER_TOKEN feature but we still get the original subclass features at higher levels so once again we're looking at the original beastmaster an exceptional training to some degree became redundant with dashes because we can already give commands with a bonus action so being able to give some commands with the bonus action doesn't give us anything we could already do that but now the beast attacks are treated as magical which by this point we're starting to really need so if we want the beast to take the attack action we do need the attacks to be magical at level NUMBER_TOKEN we get b seal fury which basically gives our beast multi-attack doubling its offensive capability which should be a pretty decent boost and that's the beast master we get a good level NUMBER_TOKEN ability level NUMBER_TOKEN is not dramatic largely redundant and level NUMBER_TOKEN is pretty good again our bonus actions are basically going to be used up all the time though just because we need to command our beast so this does limit our weapon enhancing feed options in the end i think the beast master does just fine i don't think it's become one of the best ranger subclasses and it remains one of the only subclasses for ranger that doesn't get any additional known spells which is unfortunate but you know what it can be built to do okay damage improve the action economy present an additional target on the battlefield that is easily revived if it goes down in combat and overall i think it ranks c it's middle of the road as a ranger subclass and i'd say middle of the road overall next up is the fey wanderer this was introduced in tasha's cauldron of everything i think this is one of the best subclass designs i've seen in this game with every feature being useful and features increasing in potency as we gain levels the subclass offers external spells i don't think charm person adds a lot but you know what misty step sign me up and dispel magic is a good spell and the ranger spell list by the way is one of the only ones in the game that doesn't already have access to dispel magic dimension door is amazing of course but that's NUMBER_TOKENth level so don't make any plans to cast that in most campaigns at all at third level we're going to get dreadful strikes this allows us to deal an additional dNUMBER_TOKEN psychic damage when we hit a creature with a weapon attack there's no range on this and it doesn't use your bonus action i bring that up because some similar ranger abilities for other subclasses have those requirements another thing i should mention is this is limited to once per turn to that target so if we were to split our targets we could apply it more than once per turn though i would say tactically usually you're better off just concentrating on single enemies damage does scale to dNUMBER_TOKEN but not until we reach NUMBER_TOKENth level we get otherworldly glamour that adds our wisdom modifier to any charisma check and we get a bonus skill proficiency bonus skill proficiency is always okay now the bonus here i would say in most cases is just allowing us to base more skills off wisdom which is fine i guess there may be a party where that's helpful though a lot
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