are still not so sharp now let me just turn that off the unsharp effect by the way i forgot to turn that off and the unsharp effect is actually very slow up until this point we've been working with that on and that could have been the reason for all the slow speed here oh my god anyway as i was saying even though we shot this at NUMBER_TOKENk the numbers here they're still not NUMBER_TOKEN sharp and then secondly we have to try and think about how these elements would look like if they were there physically in real life so would there be any glow coming in which we already have would there also be some light being cast onto the arm here or rays being shot up from the watch maybe since light is bursting from the watch and when you think about all those details then it becomes a lot easier to create stuff that matches your shots and hopefully in the end the effect also looks cool because when it comes to visual effects as much as it is about realism we also have to consider the stylizing factor so let's go ahead and try to replicate the things that we mentioned so far starting with the base ray so let's select the hologram bass we'll ctrl d to duplicate that and we'll solo it out for a moment so let's control space and we're going to add an effect called cc light burst and we're going to bring this right on top of the glow effect so just before the glow number two and if we go back to quarter because this is also a very slow effect if we hit ctrl shift h to bring back the ui elements you can see that there's the center control and we can bring this at the bottom and then you have a few controls here so you got intensity ray length and burst now the burst is either straight you have fade and then center and personally i just like to set it to fade since it just keeps going in the direction that it's supposed to be going and it just fades off and then you also have the array length we can increase that to i don't know maybe NUMBER_TOKEN so we have a very long array i'm thinking that's a bit too much so we'll set it back to NUMBER_TOKEN and maybe we'll bring it closer here now the closer it is to the base the wider it is going to be so keep that in mind now what we can do is also animate these so we'll unsolo these and go back to the first keyframe here and we'll hit u to bring up the keyframes bring them over and we'll go over by maybe NUMBER_TOKEN frames set the keyframes there as well and then go back and just set these both to zero percent and then we'll select the layer itself hit t will bring this opacity down a bit just so it's not so intense if we just set it to maybe NUMBER_TOKEN and um just see the difference between it being off and then on that just adds so much man that just looks so much better now there's one issue and we can see that better if we sold it back on and if we move in time here seeing as the camera is moving well this is not a NUMBER_TOKENd effect so the center is going to stay in the same spot and as i showed you before depending on where the center is opposite of that is the direction in which the array is going to go so that means we're going
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