extend it with the dash cancel or anything it's just very very hard i'm gonna break the rules of our character reviews right now usually i would show you tilt quark NUMBER_TOKEN but instead i'm going to show you quark NUMBER_TOKEN which is this one because it is very similar to quark NUMBER_TOKEN. the difference is present mike will lunge forward before hitting the opponent it also works on the ground as well as in the air and there's another big difference to this which is you can actually dash cancel this one no problem so what's the point of the first one you ask if it doesn't have the range and you can't dash cancel it why would i use that ever the reason for that is damage NUMBER_TOKEN NUMBER_TOKEN damage raw with quark NUMBER_TOKEN versus NUMBER_TOKEN NUMBER_TOKEN damage with crook NUMBER_TOKEN. the thing is even in a simple combo like this i'm just going to do jumping attack into tilt attack into quark NUMBER_TOKEN that is NUMBER_TOKEN and then the same thing but with quark NUMBER_TOKEN in the end that is NUMBER_TOKEN the difference becomes negligible when scaling is applied this is my least favorite thing about this character usually my hero characters are so creative and they give you so many tools to mess around with that having these two abilities behave so similarly is kind of a letdown i wish one of them was replaced by something a bit more unique but hey it's the character we're getting a bit of a waste if you ask me the rest of the character is pretty cool though if you ignore the jumping attack jumping attack jumping attack but let's talk tilt quark NUMBER_TOKEN this is a very long range projectile and it curves towards the opponent you aim it manually with the stick by tilting the stick in any direction or you can just shoot it straight at the opponent as well once again it works in the air or on the ground in the air i found it super hard to aim actually because it takes into account your position relative to the camera and relative to the opponent so sometimes it's hard that said you can do tilt quark NUMBER_TOKEN and then let go of the stick right away and it will automatically just shoot it straight the thing is if you let go too fast it will just shoot quark NUMBER_TOKEN instead of tilt quark NUMBER_TOKEN and that can be kind of messy it's an amazing zoning tool that said this is not hawks feathers because hawks can throw feathers and then run behind them present mike just cannot do anything until the waves are gone he can't even dash cancel them even on hit or block he just cannot do anything this is a combo finisher and a zoning tool that's just gonna give you the projectile damage and nothing else and finally tilt quark NUMBER_TOKEN we got to talk about it for a little bit so if you just tap the quirk button while tilting the stick you're going to put a box down you can put up to three boxes and then if you hold the cork two button while tilting the stick he's gonna trigger those boxes and shoot out some shock waves now you can also hold the button while having no boxes and all he will do is do a little pose this is my favorite line he says by the way i know he's saying high pitch but it just sounds like something else now if you tilt the stick downwards or left or right he puts down these horizontal boxes but if you tilt the stick forwards he puts
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