having all the synergies and stuff isn't going to perform particularly well now but it will do later so that that aspect of it is a definite pro is that some classes are going to get a little bit more powerful much earlier than you they're going to get their synergies a little bit more earlier than you and then you're going to get later on and then you might leapfrog and overtake and all those kind of things you may be off one level part of the interesting thing that happens with dungeons before we get into i've got to tell you my best of my worst is the level sync system i really like the level NUMBER_TOKEN system in the open world it's fine the odd part about it certainly in the early game where you're kind of flooded with experience and i fully expect to cap which would be level NUMBER_TOKEN for the content i'm doing long long long before i actually finish the main story which will allow me to progress is that it does disable the use of spells that are not appropriate to that level so if you're currently level NUMBER_TOKEN and you go into an area that's uh that sinks everybody to being say level NUMBER_TOKEN you're going to miss they're just going to disable all the abilities that you had in those NUMBER_TOKEN level in that NUMBER_TOKEN level gap and that's been a little awkward to get used to because some of those things are really useful particularly the procs and things that you get i now have a proc with thunder but sometimes that doesn't work because i've been level sink down and that also means that a dungeon so far has been the best environment for me to really play around with my character's skills and abilities however i don't get to use a lot of those new skills and abilities so i don't really get to do them so i have to learn various play styles some of them feel very clunky going back and forth so it's it's one of those pros and cons systems again man there's a good and bad side of it the good side is you can do any dungeon you want you get good experience and you get to play with any of your friends regardless of what level they are that's fantastic the downside of course is that your gameplay goes from being much better to much worse you're not honestly sure sometimes which spells and abilities work at least i don't uh sometimes you'll be pressing the button it's like oh that spells deactivated so it doesn't work and in fact sometimes you swap spells into slots because you don't use the older spell anymore then you go into the dungeon it's like actually that my new spell no longer works and now i have to go back to using my old one and there's that little adjustment there but overall i think it's a positive system is that people can jump in and play with their friends whenever they want to do let's talk about dungeons then absolutely mind blow absolutely just love this now they're very very easy which is what i expected for this level we're talking things if we're doing a vanilla equivalent we're talking the outrage fire chasms right we're talking about our early cathedral runs things like that but what i really liked about them one i love that they give you a story of what the dungeon
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