so i've just spent two whole days on my stream at URL_TOKEN for where you can check out my recent master dual gameplay and drop me a follow i've been playing this game a lot and i've spent a lot of goddamn money and i'm here to tell you what my first impressions are of the game as a review overall i'd say this game has been absolutely incredible the animations are beautiful the aesthetics the futuristic look the music the feel of the game is incredible and nothing like we've ever seen before for yu-gi-oh the trading card game and it's been an absolute breath of fresh air now of course it isn't perfect and i'm gonna break down some of the critiques that i have of the game as well as talk about a lot of the things that i love and think that they should really expand upon and improve upon now like i said the animations and the graphics etc are just phenomenal and beautiful but sometimes even when you use the settings to turn down the options of these overly bombastic flashes and animations it can sometimes still feel a little bit overwhelming especially if you might not be so comfortable with this sort of sensory overload or maybe if you're just really focusing hard on an ultra high-end competitive game but again it can't be understated just how beautiful and amazingly gorgeous the game looks right now the interface is something that is a massive step up from all of the previous games we've seen before some of you might remember uh some of the older video games or recent video games and one of the most popular ones that has played until today is dual links which uh if you are familiar with that you'll know sometimes that game can have an absurd amount of input requirements to really bring out the vision that you have for the play that you're making with all of the constant do you want to use this do you want to use that do you want to use this even in response to each and every single one of your card effects let me give you a practical example a card try brigade revolt that is in the game uh this card specifically requires NUMBER_TOKEN inputs from the user to fully realize the card effect that's right that means you're going to have to activate the card click confirm select each individual monster confirm each of those individual monsters select the battle positions of each of those individual monsters most of those things i just mentioned aren't even important because you're gonna link them away instantly into a monster anyway now i don't know what the solution for that is and i guess they are important in an ultra competitive environment but i think there must be some way to just make this a little bit more fluid maybe adding a little bit more click and drag there or maybe rather than just confirming each individual monster you can click and confirm all of the monsters and then confirm all of them at once something like that i think would really help the game because right now there is the only real option to avoid so many constant prompts for each of your card effects if you play hand traps is basically using toggle off which might potentially risk resulting in you missing important card effects and no one wants to be sitting constantly going between on and off especially when there doesn't seem to be a key bind for this that i think could really just work i mean used to be able to press and hold down the letter a on your
START_SELFPROMO_TOKEN URL_TOKEN for where you can check out my recent master dual gameplay and drop me a follow i've been playing END_SELFPROMO_TOKEN