be honest in the crystal caves and then an Orlando which is clean pristine untouched and completely different to everything you've seen before now choice non-linearity branching paths and interconnectivity makes for fascinating well design but it does pose two significant problems that any game of this sort has to overcome one is direction if the game isn't super linear and straightforward and maybe requires some backtracking how does the player know where to go and I mean Dark Souls is a famously obtuse game there are no waypoints no compass no map screen with a big red X on it you just have to find things for yourself for the first major quest ringing the two bells of awakening the execution is mixed the first Bell is pretty easy to find the route to the undead parish is largely straightforward and the top of a church is a natural place to find a bell but the second which is deep down in the ground is more tricky to discover so the bloke that Firelink shrine does give you some help he'll say there are actually two bells of awakening ones up above in the undead Church the other is far far below in the ruins at the base of blight town but the route to blight town is hard to find the main path has you find this key in a location that you never need to visit and then open this rather random door on the bridge with the dragon look if you want to see it a door into the players memory make it like the crest door in Darkroot garden or the massive locked door at sen's fortress where Sigma I talks about how it's locked up tight those doors are hard to forget whereas this tiny wooden door is easy to miss there is at least another route but this requires finding a semi hidden cave in the ramp down to dark route basin and then dashing through the very difficult valley of Drake's having two routes is good and of course forcing the player to actually explore read the item descriptions and venture out into unknown areas is also fun but I'd say this is a tad too obtuse and may send players running to a walkthrough a similar thing happens after finishing anor londo when you are given a very brief vague and non repeatable cutscene showing three orange fog gate disappearing throughout the world basically in three random areas throughout lordran there are now zones you can get to so you can go off and fight the four Lords I hope you're in an exploring mood luckily there are probably lots of places you visited earlier in the game but ran away from with your tail between your legs like New Londo ruins the demon ruins and catacombs and because you've got nothing better to do and because beating on steen and smo will make anyone more confident to explore scary locations you'll find yourself back in these areas and then naturally stumbling upon the next section of the game and the four Lords but at the same time I do think some cryptic clues purchasable hints and that sort of thing could be good wandering around looking for the next area is only fun until you give up and check a walkthrough at which point the game sense of mystery just falls away entirely anyway at this point in the game you'll have unlocked something very special just like classic Zelda games you are eventually given the ability to fast travel as you can use the Lord vessel to warp between bonfires in some ways
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