is a flank watch tool that can be used on offense and defense to cover side entrances and flank routes around the map this trap does have one downside and that is that it's easily visible and can be destroyed before an enemy walks into its range so to combat this the biggest tip for using this ability is to get creative while placing it and hide it in corners that aren't easily accessible to a flanking enemy this way the trap will have time to trigger and detonate before the trap goes off one of the main reasons for why the trademark is so useful as a flank watch tool is because unlike kiljoy and her abilities chambers trademarks don't have range limitations which means chamber has the freedom to play off-site or go across the map and his traps will still be guarding the flank as long as they aren't destroyed or he doesn't die chamber's q ability is called headhunter this ability isn't like typical valor abilities as when you summon it it calls up a weapon instead of utility his headhunter is basically a more powerful version of a sheriff pistol with features that are exclusive to chamber himself first off you don't need to purchase the gun you instead need to purchase bullets for the gun headhunter can hold up to NUMBER_TOKEN shots at a time and each shot costs NUMBER_TOKEN credits what makes the headhunter specifically different from a normal sheriff is mainly that it holds eight shots instead of six it has an aiming reticle when you ads with it it shoots faster than the sheriff it has better accuracy than the sheriff and most importantly the damage per bullet doesn't fall off which means rejoice because you won't be getting NUMBER_TOKEN damage headshots on fully armored opponents at range anymore using headhunter in combination with other guns makes it a very lethal weapon choice for instance using the marshall with the headhunter is great because of how fast the gun's pullout time is you can tag an enemy with the marshal and then instantly pull out the headhunter to clean up the kill with ease it's also worth mentioning that on pistol rounds headhunter is an exceptional weapon option to roll with and this is due to the fact that you can go with light armor and buy up to NUMBER_TOKEN bullets which gives you a lot of kill potential on pistol rounds against unarmored targets and for the real jet deagle veterans out there you can even buy all NUMBER_TOKEN rounds for headhunter if you favor more damage potential or want to set yourself up for buying the next round already this gun is strong in all situations because it does high damage costs very little to operate and its damage range doesn't fall off which means if you can click heads this gun can absolutely destroy your opponents for very little economy but of course the catch is that you have to have good aim so if you're feeling off this weapon can very quickly go from round winning to dead weight so you have to make sure your aim is on point and if you're trying to develop some crisp aim we recommend you check out aimlab the best free aim trainer there is not only are there pro created trending playlists to test your skills aimlab partnered with valrant to develop training programs specifically for us gamers whether it's to hit chamber headhunter shots or to have chris bain with any gun click the link in the description and download aimlab today chamber's signature e ability is rendezvous this ability allows you to place two teleport anchors anywhere
START_SPONSOR_TOKEN and if you're trying to develop some crisp aim we recommend you check out aimlab the best free aim trainer there is not only are there pro created trending playlists to test your skills aimlab partnered with valrant to develop training programs specifically for us gamers whether it's to hit chamber headhunter shots or to have chris bain with any gun click the link in the description and download aimlab today END_SPONSOR_TOKEN