we already have wool occlusion comparator signal sorting strength detection based off of where the vibration comes from vibration detection in general uh yeah there's a lot to do with the skull sensor i can definitely see why they wouldn't do this logically it doesn't necessarily make the most sense but imagine a reality where the skull sensor makes it into the game and update ahead of time in the NUMBER_TOKEN update skulk things are getting expanded into an entire bottom the deep dark there's going to be tons of other skulk blocks too if we could have a little bit of extra time to actually start to understand the skull sensor that could potentially be good that would be really really useful by the time the full version of the skull sensor would make it into the game and NUMBER_TOKEN possibly with new additional features players would have had the time to actually experiment with the thing and learn a little bit about it but if you were going to add something into an update that wasn't really meant to be in an update uh then how would you do that well simple the developers have actually done it before they could do it again they added into loot chests inside of the update in the NUMBER_TOKEN update the developers added tons and tons of caves and cliffs features that will eventually be part of world generation for example the glowberries and where do you get them inside of loot chests the same thing could be done with skulk sensors in NUMBER_TOKEN this pack drops the skull sensor into three separate loot tables the mineshaft loot table the dungeon loot table and the stronghold loot table i've checked a lot of chests and so far i haven't found very many skull sensors at all there's my second one that i found so far so it seems like these things are going to be pretty rare still the skulk sensor making it into the game and update ahead of time is a potentially pretty interesting idea it would definitely give players more time to learn about the thing however it could be a problem because on bedrock the skulk sensor nowhere near finish so would almost for sure have to be a java edition only thing which basically cancels this idea entirely that's a cool concept though minecraft NUMBER_TOKEN if you were going to expand the update without expanding it just changing something kind of already in the game what would you change with NUMBER_TOKEN there's a lot of potential here all of the things that we looked at today and other ideas that are pretty simple like tough slabs and calcite slabs like why don't those things exist anyways that's gonna do it for today's video thank you so much for watching if you enjoyed it leave a like it really helps the videos out subscribe for more videos just like this all the time on the end slide will be my datapack showcase playlist just check it out if you like the idea of modifying the game it's been me your boy i'll see you in the next one goodbye
START_INTERACTION_TOKEN today's video thank you so much for watching if you enjoyed it leave a like it really helps the videos out subscribe for more videos just like this all the time on the end slide will be my datapack showcase playlist just check it out if you like the idea of modifying the game it's been me your boy i'll see you in the next one goodbye END_INTERACTION_TOKEN