broader strokes of homicidal homies been on sending you into that one last dirt nap and your own requirements of deleting eight x-men wannabes each hold up in their own magical haciendas reflecting a bit of their own personalities in the construction the story continues to be doled out you get more information it's probably the best most interesting part of the game but the gameplay itself never really steps up to feel incredibly unique one of the few games though that i did find myself reading every single thing or listen to every single death note in the hopes of harnessing all this story into something cohesive and i did and that's very cool i also love that you can change the entire feel of the game if you want something closer to dishonored just attach trinkets like those that impact your slide length the speed of movement as well as one that boosts your overall power level or if you want something that's a little bit closer to prey then you can put trinkets on that allow for you to do more up close damage make you move much faster when crouched and aim down sights a little bit faster when you need to pull off that really quick headshot and you may too because like i said in the multiplayer version a player another person on your friends list can invade you as juliana in some levels and try to take you out you don't have to turn it on of course the game will just use the same character from the story but i did think that was pretty cool and offers a little bit of a human challenge if you want it and there's more challenge here and that's in the bugs the first and this was prior to this last patch i had infused all the slabs but one when i got to the last one i didn't have room in my slab store to hold it without dropping a current one that i had infused now i was informed since it was infused and it's a slab it should stay regardless but it didn't resulting in me losing that slab all the infused cost and requiring me to do it all again sadly when i did do that and ran into another issue and this was post the last patch two times killing visionaries did not drop slabs at all and that was ultimately disappointing nothing i've seen indicates this is supposed to happen and indeed your lead system indicates it's not supposed to so most likely the slab got dropped into the world maybe fell through it this was also the slab that had vanished requiring me to yep do it again my own little death loop inside a game called death loop also another problem i had on the psNUMBER_TOKEN version in particular is that the menu would stick again this is the newest version patched up and it still happened options would stop responding for NUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN seconds and i thought oh maybe it's a psNUMBER_TOKEN issue tested other games no issue installed the game again same thing pops up as a package death loop it can feel awesome but it always feels a little bit like it's trying to be something else and that falls apart moments later when it's hurt by enemy ai or the lack of risk and those occasional bugs that being said the way it doled out the story and changed things i was not expecting it to be that enjoyable it was totally awesome to play those parts and that brings me to fun factor and the wrap up an assassination game
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