play gennar and attack with the fake decay zombie and it'll die and it'll trigger bold aaron blood caster and then i can rummage but that's not gonna work so keep that in mind it does require you to have non-token creatures but even with that bit of a drawback i think that this is a really good card once you get back to older formats historic modern then you have all these madness vampires and as i mentioned before blood tokens are insane support for a madness deck giving you an instant speedway for one mana to discard a card and then madness into playing a discount your bloodhole price or your asylum visitor or whatever if you got falcon wrath gorger out so if you're playing like an falconrath in commander i feel like this is gonna be not just a good card but maybe one of the best cards in your deck you're like able to make these tokens that just really support your madness plan super super well so i actually really like volderon bloodcaster as a card and i really like blood tokens at first i thought okay like they're kind of bad clues but the more i think about all that they can do i'm not even sure they're worse than clues they might be similarly powerful to clues but just for a different deck if you care about just raw card advantage clues are obviously gonna be better but if you care about the graveyard and you care about madness synergies then blood tokens might actually just be an upgrade over clues as crazy as that sound because clues are really powerful we also got the return of disturb this time with a twist shown off by dorothea vengeful victim and i actually really like this card i really like the disturb mechanic as well and it needed more support we played it a little bit on stream and it felt close and i think that getting another set full of support maybe that puts it over the top so the twist this time around is that her disturbed cards are coming back his auras rather than creatures so dorothea front half a two mana azurius four four with flying then when it attacks her black she gotta sack it at the end of combat and then you can disturb it into play from the graveyard is dorothea's retribution an aura that enchants a creature and when it attacks you make a four-four spirit with flying that's tapped in attacking and it goes away end of combat and then of course if it goes into the graveyard you get an exile instead so you can't keep her using it so i think that this card is actually kind of powerful if you think about what it is it's a upgraded fog elemental and fog elemental isn't something that's super exciting but a four-four flyer for two that's an aggressive clock sure you can only use it one time but you're smashing it for four damage or essentially stonewalling any creature in the early game so it's great on defense and is kind of a weird ball lightning style effect also fine on offense and then once you flip it around you're literally getting invocation of saint draft it's the same man of value you're making the four four rather than an angel it's a spirit which isn't
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