this video is sponsored by wing-wing technology your ultimate flight sim hardware solution featuring the orion hotas current and future configurations hello valued viewers i hope you're all doing very well it's the end of NUMBER_TOKEN and we now have the first air-to-ground functionality in the f-NUMBER_TOKENc with the jh mcs the helmet mounted display it's very exciting it's very useful first of all what functionality do we have well we can see steer points with hmd we can also see speeds center point of interest we can also set mark points we can set speeds and therefore we can set teapot pointing we can currently employ any of the unguided weapons including cluster munitions we can employ laser-guided bombs through the teapot jdams jsow and we can employ mavericks as usual we're going to try and vary this video from the official matt wagner video by showing things he didn't show like use of the teapot next let's look at our case studies three things we'll be doing today first employment of laser guided bomb to do that we'll use the helmet mounted display to create a mark point from that mark point we'll create a steer point from that steer point we'll create a speed from that speed we'll create a teapot pointing from that teapot pointing we will create a laser guided bomb employment next we're going to fire a j cell next we're going to use the maverick so first case study laser guided bomb first thing we want to do is to set a mark point so turn our helmet mounted display on next at the time of making this video we cannot create a mark point through nav mode we must be in air-to-ground mode so air-to-ground mode next the weapon that we've selected if it can have a vis mode like this j-cell can have a viz mode you must be in this mode otherwise you will not be able to create the mark point again this is how it works at the time of making this video it may change or if you have a weapon selected that does not have a vis mode like this gbu NUMBER_TOKEN then it doesn't matter you don't need to have a vis mode it will work those are the prerequisites for getting the mark points working controls to control where our soy is our sensor of interest we'll use dms up to make the hard soy or dms down to make one of the screens soy to create a speed tms up short to make the helmet mounted display soy sensor of interest it's tms up again but it's a push and hold push and hold for at least half a second and release to undesignate a target tms down and to slow our speed around which we're going to do a lot today and to slow our teapot around radar cursor up down left to right or the equivalent axis first icp seven for mark point next we're going to move our head away from the hud so we've got the hmd symbology tms forward long we can see that we've got the mark point circle symbology there now we're going to find a target i have to do this in active pause i'm just not good enough to do it
START_SPONSOR_TOKEN this video is sponsored by wing-wing technology your ultimate flight sim hardware solution featuring the orion hotas current and future configurations hello END_SPONSOR_TOKEN