okay so blitter NUMBER_TOKEN is here very exciting news and with it comes a fully fleshed out version of geometry notes now if you tried geometry nodes in the last version of blender and got frustrated because you couldn't quite do what you wanted to do now is a great time to jump back into it because there are a lot more features now that are in the stable build what we're going to do today is take a look at the fundamental building blocks of geometry nodes and try and unpack the basic concepts so that you really can understand what's going on and how you can use it now if you haven't already check out URL_TOKEN we've got a ton of amazing resources there for you to check out welcome to blender NUMBER_TOKEN special shout out to erindel woodford for getting his image selected as the splash screen image you can find his stuff on youtube at arondell go check him out some really cool geometry nodes tutorials if you haven't found him already all right so i'm just going to drag up my timeline so that we got lots of space to work here and i'm going to switch from the timeline view over to the geometry node editor now there's one other screen i want to pull up at the same time so i'm going to come over here so i get the little plus symbol and i'll drag to create a new window and i'm going to grab the new window that we have added the spreadsheet very exciting now if you're excited about spreadsheets you're going to love this version of blender because we have a spreadsheet now i want to sort of build a foundation for you i want to talk through the concepts of geometry nodes as they work in NUMBER_TOKEN you can really begin to get a hold of it and start playing with it there's a couple of fundamental things you kind of have to understand first so you know what's actually going on now to get started i'm going to go right here where it says new in the geometry nodes editor and i'm going to click new to create a new geometry node setup now this is actually placed on this cube so if i come over here to the wrench icon with the cube selected you can see that there's a new modifier that's automatically been added and that's my geometry nodes modifier and i can change the name here it'll update here now when you initiate a geometry nodes system you're going to have these two nodes group input and group output and they're just automatically created for you now when you're working in geometry nodes the first thing you need to understand is that geometry nodes is always looking at points uh points in space now commonly at the moment right now we can see in our spreadsheet we've got these these zero to seven uh points that are listed and each one has three numbers associated with it now these are all the vertices of our cube so because our cube because we have a group input node all the information of our cube is coming into geometry nodes and here we can do stuff with the information about of this cube mesh and then we output the final result right so that's why we're seeing in our spreadsheet this list of the vertices because geometry nodes always looks for points it tries to find some points and then you do stuff to those points and then it gives you a result okay so
START_SELFPROMO_TOKEN if you haven't already check out URL_TOKEN we've got a ton of amazing resources there for you to check out END_SELFPROMO_TOKEN