here first notice that the werewolves no longer transform based on the established night is no spells day is two or more system instead they each require a payment of mana which upgrades them from werewolf horror into an eldrazi werewolf they then become locked on that side with no way to transform back with one exception this was true for every transforming card in the set not just the werewolves in a way it made things feel more dire for innistrad like the cards themselves were confirming that the events here were so significant there would be literally no going back to the original image of the plane the one everyone fell in love with back in NUMBER_TOKEN. i did mention one exception though and that was ulrich the overdue werewolf legend whose alpha status made him immune to the eldrazi influence but he still left a lot of fans of the tribe unsatisfied fortunately his successor in midnight hunt is closer to what they're looking for the second thing i want to talk about is actually what i consider to be a variation on transform and that's meld there were three pairings of cards that had this ability which might make it one of the smallest standard set mechanics of all time but basically if you owned and controlled both of the ingredient permanence you could exile them and return them to the battlefield in their melded form again not technically transforming but it was worth adding to this video just for how weird it was and for how perfectly it captured the idea that the eldrazi were changing things forever as they corrupted everything on the plane from angels all the way down to rats at the time we weren't sure if we would ever see innistrad again in the story the heroes did manage to i'll say contain the eldrazi presence but that didn't necessarily mean we would get to revisit and see if there were any lasting side effects as it turns out spoiler midnight hunt and crimson val are going to explore the aftermath of emrakul being trapped in that moon but before we can talk about that we have a little more history to discuss that's because in NUMBER_TOKEN transforming cards finally reached a plane other than innistrad and that's ixilan exploration was a major theme in this set so all of the transforming cards turned into lands there was a cycle of legendary enchantments that became legendary lands each of which could make mana in the matching color and do another effect or in the case of the green one just make even more mana and then there were the artifacts conqueror's galleon transformed from a massive ship into a trading post set up on the shores of a distant land treasure map would eventually lead you to treasure cove and the primal amulet could unlock the power of the primal wellspring potentially doubling your instance and sorceries rivals of ixalan continued the pattern with another cycle of legendary enchantments this time multicolored that would transform into lands able to produce mana of any color while also having a second or in some cases third ability related to the front face's original colors all in all i consider these to be a half step between the mostly creature to creature transforming cards of innistrad and the modal double-faced cards of xander car rising that give you the option of being a land or creature right from your hand corset NUMBER_TOKEN had a single
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