battlefield then show up your library basically pay five mana conspire this spell and get four basics into play untapped yeah ramping can get really out of control with this stack and of course we've got a ton of other ram spells with cards like explore rampant growth emergence sequence cultivate migration path rising regrowth edge of autumn search for tomorrow best would search and circus round and again simply by conspiring these spells we double up on their effectiveness but one more card that helps us ramp in a different way is goblin and narcomancer it's a two-two goblin shaman that says each spell you cast that's red or green costs one less to cast so okay fine this isn't technically ramp but it is reducing the cost of our spells which can be even better this can help us cast more and more spells in a turn and again when you're conspiring spell after spell this can get out of control regardless now that we talked about setting ourselves up for success how do we throw a wrench into our opponent's plans well we can do so while maybe also making tokens with things like artifact mutation release the gremlins and burn down the house artifact mutation says story target artifact it can't be regenerated create xNUMBER_TOKEN green sapling creature tokens where x is that artifacts converted mana cost so this knowledge can take out a key artifact or two again if we can inspire it but it could also make us a ton of tokens speaking of which there's released the gremlins which can destroy x-target artifacts and we make xNUMBER_TOKEN gremlins so this can wipe out basically every artifact on the board and make us an absurd amount of gremlins and then burn down the house gives us the option of choosing one we can deal five damage each creature in each planeswalker or we make three one one devil creature tokens with when this creature dies deals one aim to any target they gain haste until end of turn now most of the times we're going to be making those creature tokens with this but it's a nice panic button to have if we absolutely need to get rid of the creatures on the board and of course we'll also be running some other target removal for this stack with cards like return to nature be so then unravel the aether and dire strain rampage each of these can up out in a lot of situations moving on though of course we've got some massive damage spells in this stack with cards like comet storm fall the titans and jai's emulating inferno again this deck is perfect for these kinds of spells because one we can't inspire them very easily with our creature tokens and two we can dump an absurd amount of mana into them with all the ramp in this deck comet storm has multi-kicker one choose any target then choose another target for each time this spell is kicked comet storm deals x damage to each of them good luck to your opponents or any other thing surviving when you can just dump a ton of mana into this and conspire it and then fall the titan says surge for x in a red and it's gonna deal x damage each of up to two target creatures and or players and then giant simulating inferno is a legendary sorcerer that takes
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