a copy of zubaba knight which actually if it attacks a face-up defense position monster destroys it so it's like ninja grand master sasuke even though it's a little bit weaker i figure we are going to have some NUMBER_TOKENk defenders in here so this could be pretty good three alien shock trooper one of the best normal summons we have two copies of la jin and three copies of renge gatekeeper of dark world NUMBER_TOKEN defender nothing to scoff at actually straight out of tactical evolution so that's it for the monsters uh NUMBER_TOKEN of them there's a lot for the spells creature seizure this card's like creature swap except we have to give our opponent a normal monster we have eight so that seems pretty likely if we give them a range in exchange for their best monster that seems pretty good also double summon can help us like fight for the board a little bit so i kind of like it phalanx pike is actually pretty sick because we have a lot of duplicate monsters in here so if we can get alien shock trooper like NUMBER_TOKEN or excuse me NUMBER_TOKEN that seems pretty good one symbols of duty as monster reborn effectively we can set like a wrench to the graveyard to just resurrect any monster that seems pretty good to me we have a tilted tri this is actually a field spell from one of our later packs it might have been blazing vortex when you draw for your normal draw phase you can reveal that card put on the bottom of your deck and draw another card if i've learned anything from these sealed sets it's that when you have card draw in any capacity it's probably worth playing so being able to just to dig deeper every single turn for a card that we want to see i think i want to give this card a shot and then for the traps butter spy protection changes a face up attack position monster to face up defense also halves battle damage we take for the turn so that's kind of cool two common charity which is draw two and banish one so it's like a lure of darkness except for normal monsters and we do have a few of these so again card draws pretty good in these formats three shield spear which gives our monster NUMBER_TOKEN attacker defense and three strike slash which gives it NUMBER_TOKEN attack but we need to be attacking is the only downside here but i think that's worth it because that effectively makes this removal the extra deck's just all matters of nonsense uh a few of these cards could come up like mecquipped engineer is playable and so is crazy box although i think we'd have to be like behind for us to want to commit to a crazy box but it's NUMBER_TOKEN NUMBER_TOKEN attacks so it's kind of hard to get over but we'll see if any of these come up then for the side deck another parshat we have a go go go giant which for all intents and purposes is a NUMBER_TOKEN normal summon we have machina un cluspar i probably butchered the name of that but this is just an NUMBER_TOKEN normal summon three phantom cricket this is a flip effect that returns a face down monster from the field to the top of its owner's deck so if we're ahead and we set a phantom cricket we can bounce one of ruxin's
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