let's talk a little bit about the way enemies and the general combat is handled now when you start off the game the combat should already feel pretty similar to far cry NUMBER_TOKEN. this game is built with a sort of semi-rpg design to it so there are different leveled enemies that are more bullet-resistant than others purely based off of the difficulty level associated with them but it's not quite as extreme as say ghost recon breakpoint at launch or the more recent assassin's creed titles that being said far cry NUMBER_TOKEN does do something that i'm not a particular fan of in that it basically requires certain ammo types for certain enemies there are five essential ammo types in far cry NUMBER_TOKEN each designed for a specific type of enemy soft rounds for example are designed to kill unarmored soldiers and animals while armor-piercing rounds are designed for armored enemies then there's impact rounds that can be used to punch through the windshields of vehicles like helicopters and then there's poison and incendiary rounds that will counter inverse enemies so poison rounds against a flamethrower can be used to detonate him well incendiary rounds against a soldier spraying poison will set him on fire it's an okay idea and one that was technically part of far cry NUMBER_TOKEN as well but far cry NUMBER_TOKEN goes all in on it you can unload an entire magazine of soft rounds into an armored target's head before their helmet will pop off and it just feels really gimmicky as a result this only gets worse when dealing with higher level enemies and because they deal increased damage you're essentially locked out of certain areas until you level up i think this design choice would have worked better in far cry NUMBER_TOKEN if they allowed players to swap out ammo types from the weapon wheel for whatever reason ammo types must be changed from designated weapon benches in the game world so if you run out into the jungle with a bunch of weapons equipped with soft ammo rounds you're completely screwed if you run into an armored soldier or a vehicle what's even more annoying is that every gun starts off with these completely useless normal bullets that might as well just be plastic bbs forcing you to modify the weapon with rare resources just to get bullets that deal practical levels of damage to enemies as for the enemies themselves they do have a few of their own new tricks up their sleeve like in far cry NUMBER_TOKEN enemies come in lots of different varieties there's normal soldiers snipers shotgunners pilots and heavy gunners the latter of which can now deploy special shields to help defend their position even more interesting though is that the enemies in far cry NUMBER_TOKEN won't necessarily attack you right away the world is now split between open areas and restricted areas meaning so long as the player avoids restricted areas and keeps their weapon holstered they can travel across yara freely without having to worry about a deadly confrontation though for players looking to stir up trouble far cry NUMBER_TOKEN's world still has plenty of options for chaos there's of course military outposts to capture as always with a set number of enemies that need to be killed in any way the player chooses but there's also road checkpoints that are like mini outposts along most of the game's major roadways there's also new anti-aircraft sites that must be destroyed to open up air travel within certain zones and
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