these could be just the window you've been waiting for into the wonderful world of pc payday take a look at my creator page link below and remember the code noli for five percent off if you're interested that said i need a format to best showcase the madness that is release payday NUMBER_TOKEN. how about a NUMBER_TOKEN payday challenge run without a doubt this will force me to play enough of the game to get a real feel for how it played back then of course pedi didn't have a story mode at launch so my usual rule set is not going to fly instead this run has one goal only beat every heist on overkill difficulty to do this i'm setting no limiting rules that means any strategy build or glitch is fair game this is all about exploring those old broken mechanics not really testing my payday playing skills oh and for reference overkill was the hardest difficulty in the game at launch and it was tough as nails maybe not death sentence tough in that it was somewhat accessible to any build or playstyle but still a real slog and back then the game was even more focused on teamwork and communication so diving into this solo is going to be seriously tricky also all missions are not unlocked from the get-go i need to reach level NUMBER_TOKEN to even play big oil and getting there is not going to be the breeze it is today to top it all off you can't choose your heist or difficulty it has to appear in crimenet to be played yeah payday NUMBER_TOKEN at launch was strange all that said let's do this i'm ready to reminisce and as i load into the game for the first time i'm given plenty to recall for instance there's not a lot going on at the main menu scrolling through the settings i realized just how bare bones they were no numbers just sliders which is still the case for some settings to this day but far fewer options are available overall these are going to take some serious tweaking as we go but for now it's time to get reacquainted with how weapons and skills worked first i switched over to wolff he was my favorite character at launch and i may as well enjoy him for the complete man he was before he was all spliced up also notice this is hoxton now known as houston confused yet well taking a glance at my weapons it was of course the old faithful amcar and the chimano bringing us back to the real world i'm all too familiar with these bad boys after the last challenge run although using them in this video makes me realize just how blessed i was to be stuck with them in NUMBER_TOKEN as opposed to NUMBER_TOKEN. weapons in this game kicked like mad and it was also pretty unclear what their stats actually were just like the settings they were numerical values hidden behind sliders for the numerically challenged i'm glad overkill realized we could handle some actual hard figures in the game instead of nintendo s patch notes these stats were known formally as damage accuracy mobility visibility noise and recoil some of these you will be familiar with damage accuracy visibility and recoil all exist within the game now it's just recoil was renamed to stability and visibility is now called concealment mobility and noise are gone altogether though i think mobility did have some bearing on movement speed or at least aiming when moving and noise well i'll get onto that later when you see it in
START_SPONSOR_TOKEN these could be just the window you've been waiting for into the wonderful world of pc payday take a look at my creator page link below and remember the code noli for five percent off if you're interested END_SPONSOR_TOKEN