hello everyone and welcome to another video one of the most frequent video requests i get in my comments is how much you can charge for on the right photos so i thought i'd finally make a video about it this video is based on durklink's guide to shop prices which i have linked in the description before we get to the price let's see which rides have access to the on the right photo section the only right categories where you can find the photo sections are roller coasters and water rise and about half of them have access to it on the left you can see the ones that do get it and on the right you can see the ones that do not get it the ride types with an orange background do not get the photo section in rctNUMBER_TOKEN vanilla and classic but do get it in open rct too now let's see how much we can charge for it you may think that this is going to be similar to right where below a certain price everyone will buy it and above that price no one will buy it but it's a little bit more complicated than that if you want to ignore that and just charge the highest price where everyone will still pay you can charge NUMBER_TOKEN euros at this price or below it every guest is willing to pay and above it some guests will not be willing to pay anymore don't confuse this with that every guest will buy a photo because that is never the case when a guest exits a ride it is first determined if they actually want to buy the photo and if they do only then the guest will look at the price and determine if it's worth it to buy it the three euros that everyone wants to pay is what we can call the base value when you charge more than the base value it depends on the happiness of the guest and on some randomness whether they want to buy it or not we will first go over how the randomness works and later also add in the happiness factor let's say that we charge NUMBER_TOKEN euros and NUMBER_TOKEN cents for our photos which is NUMBER_TOKEN cents more than the base value if a guest wants to buy the photo the game generates a random number ranging from NUMBER_TOKEN to NUMBER_TOKEN which translates to NUMBER_TOKEN to NUMBER_TOKEN cents if this value is equal to or greater than the amount we overcharge compared to the base value then the guest will buy the photo so in this case with our price of NUMBER_TOKEN the guest will buy it if the random number that is generated is NUMBER_TOKEN NUMBER_TOKEN or NUMBER_TOKEN which is a NUMBER_TOKEN and a half percent chance this means that if you charge NUMBER_TOKEN or more no guest will buy it since the random number that is generated will always be lower than NUMBER_TOKEN cents or at least that would be the case if the happiness factor didn't exist the guest happiness is a value that ranges from NUMBER_TOKEN to NUMBER_TOKEN if it is at NUMBER_TOKEN or higher the difference between the price and the base value is first divided by NUMBER_TOKEN before the random number is generated if the guest is very happy and its happiness value is at least NUMBER_TOKEN the difference is divided by NUMBER_TOKEN again that was a lot of numbers and math in a very short time so i'll show an example to make it clearer here is a wooden roller coaster where you can purchase the on-ride photo for NUMBER_TOKEN euros and NUMBER_TOKEN cents our first guest is having a terrible time so its happiness value is below NUMBER_TOKEN. this means that the difference of NUMBER_TOKEN between the base value and the actual price will stay at NUMBER_TOKEN. now a random interval of NUMBER_TOKEN cents between NUMBER_TOKEN and NUMBER_TOKEN
NO_SEGMENT_TOKEN