in the precision laptop and this allows for real-time interactive rendering as i'm making adjustments on my materials so with the camera motion and lighting now it's just time to do the hard part which is the animating now for this i'm really only working with one to two seconds of real-time footage and is approximately NUMBER_TOKEN frames of animation if you were wondering so i started off doing a little bit of research on my spidey models to make sure it kind of matched the right sort of swing motions that the different characters had something that i learned is that andrew garfield's spider-man typically uses his web slinging to kind of pull himself forward as you'll notice in a lot of the swing sequences he's often using his webs as sort of like a yank to pull himself faster and forward more whereas toby maguire seems to let himself swing a little bit more and then just kind of strike some cool poses after the swing this was just a few things to keep in mind as it went to animating these spider-man at this point so for the first process in animating it's creating a few key poses like i said we have about NUMBER_TOKEN frames to work with here and this was going to be about three poses and as you can see using blender NUMBER_TOKEN rendering on the rtx aNUMBER_TOKEN mobile chip just crazy to me that in this modern day and age i can have real-time rendering in blender cycles on a laptop this is something else and being able to see these poses from every different angle in real time made it really easy to make sure that i was getting proportions right keeping things look mostly lifelike in the process it would take me a little while to get some of these poses looking natural but once it did it was looking super dope another stage was to figure out how far my character should travel within this second or two of real-time footage as you can see this is about how far tom holland's spider-man travels over the course of this clip and so i kind of wanted to match that with all of these spider-man give or take a little bit depending on how fast momentum is moving them so after going through and giving some of our spider-man some of their classic poses decided to have andrew garfield spider-man be the one to come swinging in and give blizzard the uh uppercut to the jaw because he does have maybe some more bad blood with the lizard uh than even electro then when i had it did the same thing for toby maguire spider-man they're giving him one of those classic poses swinging in on the electro there up on top so after another day of animating and fine tweaking things until i couldn't do it anymore if you know it wasn't looking quite perfect at this step in the process it was important to make sure i had my motion blur set right to match that of the shutter speed of the film once that was done it was a short matter of compositing it into the scene adding a slight bit of glow to my characters again to match the glow off the objects and characters in the scene but with that last step checked off of our list it was time to render the animation and see what we had created
START_SPONSOR_TOKEN in the precision laptop and this allows for real-time interactive rendering as i'm making adjustments on my materials so END_SPONSOR_TOKEN