this model is eligible to declare a charge in a turn in which it fell back and causes dNUMBER_TOKEN mortal wounds to any unit it successfully charges the great gargan may also charge models with the aircraft and airborne keywords i mean that'll make sense right if anything can smash an attack aircraft out of the sky with its fist it's this thing gargantuan explosion when this transport is destroyed roll NUMBER_TOKENdNUMBER_TOKEN before embarked models disembark and before removing it from play on a NUMBER_TOKEN plus it explodes each embarked unit suffers dNUMBER_TOKEN mortal wounds if an embarked unit contains more than NUMBER_TOKEN models it suffers NUMBER_TOKENdNUMBER_TOKEN mortal wounds instead each unit within NUMBER_TOKEN inches of the great gargan's hull suffers dNUMBER_TOKEN mortal wounds all pretty self-explanatory if it dies it has half a chance of exploding and will seriously mull anything caught in the blast which given the size of these things hull will be most of the table great effigy of gawk or mork all friendly awk units may re-roll the result of any morale test while the great gargant remains in play i mean i reckon any orc that sees this thing is going to feel pretty confident about their chances of winning right grot riggers during your command phase this model's grot riggers may repair the great gargant regain NUMBER_TOKENdNUMBER_TOKEN wounds this model can only be repaired once per turn this is kind of ported from other orc walkers like the stomper but it's much bigger and will have more crews so it has the potential to regain more lost wounds this also makes the great gargant more durable making up for its poultry toughness NUMBER_TOKEN and NUMBER_TOKEN plus save now here's where things get a bit interesting ramshackle each time an attack is allocated to this model unless the attack has a strength characteristic of eight or more subtract one from the damage characteristic of that attack to a minimum of one this is a great awk rule and has the potential to really annoy armies that employ multi-damage weapons against the gargant and also improve its survivability i've also given it the open topped rule models embarked on this model can attack in their shooting phase measuring line of sight from any point on the great gargant's hull embarked units treat the great gargants movement as their own so suffer any penalties to shooting that moving may incur i'll talk about why i think this is by far the best rule for this model in a second right after i talk about the gargant force field in your command phase the great gargant generates a force field roll NUMBER_TOKENdNUMBER_TOKEN to determine the wound's characteristic of the force field each time a saving throw is failed for this model against a ranged weapon if the force field is still active the force field suffers damage instead of the unit once the force field has been reduced to zero wounds damage starts being allocated to the great gargant a new force field is generated every command phase and its benefits are not cumulative with any remaining force field from a previous battle round i feel like this is a pretty easy fun way of having a force field mechanic in the game especially a bit of an unpredictable silly one which works well for the narrative of scrap titans
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