you use to go after the specific animal to best suit your target. Of the several I used they all felt good and the aiming system was very intuitive. If duals and normal hunting aren't enough for you there's also special events where you can win tons of prizes. Not to brag but I’m currently number NUMBER_TOKEN in at least one of the rankings. Download the game for free now using either the link in the description or by simply scanning the QR code on screen. Not only does this support the channel but you'll also get a nice game to play while waiting for the next upload. Huge thanks to them for sponsoring the video. Now let's get back to today's big game. As we discussed in my last video the battlefields of WWNUMBER_TOKEN by this point had become locked in a stalemate. Trenches stretched unbroken for miles with casualties from artillery and snipers only surpassed by those resulting from deadly charges into no mans land. However, the British introduction of the tank had finally started to break through the trenches. This resulted in it once again being possible to advance further than just a few hundred yards slowly weakening the stalemate. The Germans were somewhat slow to respond to this with it taking them nearly NUMBER_TOKEN years to create the first tank of their own. This is not to say that the Germans were stupid though as they did quickly learn ways to counter the British Mark tanks and even invented some of the first anti tank weapons but that's a topic for another video. Moving our attention back to the tanks it should be no surprise that both sides not just pursued the designs but also tried to push it to the extreme. One example of this is the NUMBER_TOKEN ton project by the US to create a mobile fortress named the Trench Destroyer. We’ll definitely look at that design in the future but for this video I just included it to show that the Germans were not alone in this thought process. That being said, it's somewhat interesting that we see parallels between German engineers in WWNUMBER_TOKEN and WWNUMBER_TOKEN in terms of what was deemed worth allocating resources to. With this we finally reach the K-wagen. This project was the brainchild of Joseph Vollmer who you may recognize from the ANUMBER_TOKENV program which he also worked on. Over the course of its development the tank would grow and shrink in both size and weight with a NUMBER_TOKEN ton design, NUMBER_TOKEN ton design, and NUMBER_TOKEN tons with the final approved design being the middle ground of NUMBER_TOKEN tons. This weight can be a bit misleading as it might cause you to think the armor would be incredibly thick like WWNUMBER_TOKEN heavies. In reality the armor was only around NUMBER_TOKENmms at its thickest. Still for that time this would have been pretty close to being immune to anything other than artillery fire so it's respectable for its day. With such thin armor I’m sure you must be wondering how it could possibly weigh such an enormous amount. In this case size truly is what matters with it being reduced to just under NUMBER_TOKEN feet long. Yes you heard me right, reduced to NUMBER_TOKEN feet, I wasn’t able to find what the original proposed length was but considering the construction was reportedly given to companies that specialized in building bridges it's safe to say this was a giant. Even with this size reduction it still makes it the longest tank in history excluding proposals like the PNUMBER_TOKEN Ratte.
START_SPONSOR_TOKEN you use to go after the specific animal to best suit your target. Of the several I used they all felt good and the aiming system was very intuitive. If duals and normal hunting aren't enough for you there's also special events where you can win tons of prizes. Not to brag but I’m currently number NUMBER_TOKEN in at least one of the rankings. Download the game for free now using either the link in the description or by simply scanning the QR code on screen. Not only does this support the channel but you'll also get a nice game to play while waiting for the next upload. Huge thanks to them for sponsoring the video. Now END_SPONSOR_TOKEN