of these abilities are you know good when you need them to be good which is like hey i'll draw an extra card or hey one of my lands adds an additional two mana this turn or my creatures i'll get plus one and or if you're behind i gained three life so are these oh yeah you're gonna you when you see this card come out you're gonna be very unhappy because the game three life can really help prolong the game to the point where the mana advantage is huge or they start getting value out of the plus one plus one and trample and uh you know or just draw a card an enchantment that draws you a card every turn when that's what you want the key is these are a bunch of different narrow things but you get to choose the one you want i mean if you just drew me a card i would be a hundred percent in but it doesn't right i mean i have to have a creature with power three or greater that's not ridiculously hard but that's not every time well the cool thing is when you don't have that and then what that then you gain through your life because you're behind and you need time to play something yeah i guess so you add mana and you just play something gigantic i guess the knock that i have on it is the three life is fine if you're behind it's okay it helps a little bit but it's not getting you back into the game and if you've got five mana turning my land into a thing that makes an additional two is like whatever i i don't that i'm not putting a big value on that i like creatures get plus one plus one and gain trample for those games where it's kind of like we're at parody or whatever and i can slam this and just be like boom attack you for a billion or start drawing the cards but the scenarios where this really is good is are the ones where you're like vaguely ahead or at least have a board state already which i'm not saying that makes it a bad card but i do worry a little bit about the times when i'm behind well when you're behind gaining three a turn is a pretty significant margin like three a turn is hard to kill someone with how much are you getting attacked for like if you played yeah like yeah you're like five or six or something yeah right that's true then they hit you for five then you gain three life again and you played something else that turn like you can really stabilize and when you stabilize this gives you a lot of ways to win the game whether that's draw extra cards or play things also the mana billy's the weakest of them but when it's good it'll also be really good it'll let you play an eight drop or play two spells in the same turn so i think this is like an a minus i i think that this card is really going to lead to some really interesting games and also ones that you will tend to win because you you get to choose whatever you want and there's a lot of good options here i want to give it a b and i the reason i want to give it a b is because you don't get to just choose whatever
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