sand king is a melee strength hero who's highly versatile but he excels primarily in initiating fights as well as dealing huge aoe magic damage his first spell is burro strike this causes him to quickly burrow in the ground and emerge at a targeted point dealing magic damage and stunning any enemy units caught along the way this is a simple spell that allows krixalis to lock an enemy down and to reposition himself to use the rest of his abilities as with most mobility spells this can also be used to run away from the enemy team and they can even stun them along the way to ensure a clean escape following this is sandstorm this creates a large area around zanking where enemy units will take a small amount of magic damage every second that they're in the aoe while inside sand king can freely move around and will be invisible so it's effective for early game harassing and last hitting while the late game use of sandstorm is to slowly chip away at the enemy in a team fight and to wait for your cooldowns as you'll be protected by the invisibility the effect will end early if sandking steps outside of the area so be aware of it otherwise you'll be a lot more vulnerable than you bargained for cryxalist's third ability is caustic finale this is a passive spell that gives sandking's auto attacks the ability to inject venom into an enemy unit the affected targets will have reduced movement speed for a few seconds and if they die with the debuff on they'll also explode dealing a base amount of magic damage as well as a percentage of max health damage to nearby enemies caustic finale seems like two spells shoved into one the slowing portion has the most use when applied to enemy heroes allowing sand king to chase them down to secure the kill the damage portion of the skill is mostly applied to creeps giving crixulus some much needed waveclear potential as placing the debuff on two or three creeps is enough to wipe out the entire wave in a chain explosion this can also be used in the laning phase to threaten the enemy heroes trying to last hit since getting within range of the creeps affected by caustic finale can cause some massive damage but it's a little hard to perform reliably with that the sand king's ultimate is epicenter after a brief casting animation several shockwaves will emit from under cryxalis dealing magic damage and slowing enemies briefly each pulse will also be bigger than the last ensuring that you scour all of your enemies with minimal effort epicenter is the definition of a big teamfight spell and although the cast point makes it awkward to use you can set yourself up for success with a blink dagger burrow strike or even sandstorm to make sure that it goes off without a hitch while this is a huge game changer in the early game the power of the spell starts falling off the later the game goes so be sure to make it count as soon as you can by quickly examining his skills it's clear that sand king is a powerful instigator who can fulfill whatever his team needs due to his flexibility and what should be clear to you right now is that you should subscribe to my channel just click the button it won't hurt you right sand king yes indeed that's
START_INTERACTION_TOKEN should be clear to you right now is that you should subscribe to my channel just click the button it won't hurt you right sand king yes indeed that's END_INTERACTION_TOKEN