high caliber rounds is good for giving more range but more importantly is notorious for flinching people harder in pvp vorpal weapon on the other hand is good for two reasons pvp wise if you've ever been immediately ripped out of a roaming super by a dmt there is an extremely high chance that the enemy guardian had one fitted with vorpal weapon vorpal dmt will slice and dice even the beefiest roaming supers in crucible like a fried egg at benny hana pve wise we now know that forbal weapon is getting a birth in the upcoming weapon patch that would be a half buff half nerf while power weapons are getting their damage output toned down via vorpal weapon from NUMBER_TOKEN to NUMBER_TOKEN primary weapons like dead man's tail are getting bumped up to an extra NUMBER_TOKEN percent damage with vorpal icing on the freaking cake according to the twap dmt is also getting buffed mother of god the point of the buff is to allow the weapon to finally be kind of viable on controller if you're a console player and don't know dmt is pretty damn wild on mouse and keyboard but only ho-hum on the sticks however with this change bungie mentions that the performance even on mnk will slightly improve along with the intended controller buff tldr dmt is getting better all around in pvp and it'll perform better with vorpal and pve here's the catch though you're only able to get one i repeat one new dead man's tale per week not per character per week via the presage mission meaning that as of tomorrow the weekly reset of november NUMBER_TOKENth you'll have exactly NUMBER_TOKEN more tries to get a dead man's tail with vorpal weapon until witch queen drops good luck with that get started now and if you have the god roll already i'm very proud of you and also i hate you next up two different weapons i'm putting together in one category the darkest before and the grid skipper pulse rifle in the twab bungie mentioned that in the near future they're going to change many weapons in the game to allow them to fire in full auto mode if you want them to even though it'll be unlocked on legendary hand cannons sidearms and scout rifles the category i'm really the most interested in the pulse rifle two pulse rifles i think that are really gonna shine hard with the change are grid skipper and darkest before darkest before in particular has the ability to roll full auto and when you have that perk turned on you can totally melt people at mid range in pvp now that we're going to get the ability to fire them both in full auto mode automatically that kind of frees you up to pick a different perk on your gun rather than needing to lean on full auto darkest before can get unrelenting elemental capacitor rampage or wellspring meanwhile grid skipper i'm really excited for because the gun does not have full auto right now at all i always kind of thought it would benefit from that perk a ton and now it's kind of getting it thresh or adrenaline junkie would be great but i'm probably aiming for multi-kill
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