one final difference here that really shows the attention to detail you get on series x quality mode here you're seeing the implementation of pc's extreme setting for shadows on series x and likely alt for on series s series x is using percentage closer shadows so essentially shadows become more diffuse the further away the shadow is from the object that's casting it gives a much more realistic look albeit somewhat subtle and finally a quick word on hardware accelerated ray tracing we saw it in the preview code on xbox series x but it wasn't yet implemented on series s but it's definitely in place in the final game as you can see here adding additional self-reflections to the game's already impressive reflection technology we'd love to see it in game but for now at least it's restricted to forza vista and the garage so that's where we are with forza horizon NUMBER_TOKEN. taking on a systems comparison is daunting because there's no real one-size-fits-all quote-unquote mode that can be attributed to any given version of the game any number of variables can seemingly change in any given scene there really is the sense that playground has carefully tuned every version and those last gen consoles they they hold up especially xbox one x and on the scorpio machine it's not so much the visuals that turn me off it's more the level of detail popping and the loading times but still it's a highly creditable version and in terms of how i prefer to play well NUMBER_TOKENfps is alluring of course and the game is still extremely attractive but it's series x quality mode i've opted to stick with motion blur quality is exceptional the best i've seen in bridging the gap between NUMBER_TOKENfps and NUMBER_TOKENfps input lag even in the NUMBER_TOKENfps mode is still very very impressive but really it's the depth and consistency in the game world that i found astonishing and the integrity lod popping isn't completely gone at high speeds across the open world it can be seen however it's massively reduced compared to performance mode and really helps to sell the believability of this beautiful world that playground games has created can you have that level of fidelity at NUMBER_TOKEN frames per second well that's where the pc version comes in but i'll be leaving that to alex to examine more thoroughly but that's where i am for now please do like subscribe share if you enjoyed the work and of course subscribers can press the bell icon there for those all important notifications when we post new video content the df supporter program well join us join our community speak to us on discord get access to exclusive content oh and those driver tyres in the footage seen in this video that all df supporters a brilliant community driven idea but that's it that's the video but it's not the end of our coverage we have much more to share on forza horizon NUMBER_TOKEN including an in-depth tech interview so watch out for that but in the meantime thanks for watching and supporting digital foundry
START_INTERACTION_TOKEN please do like subscribe share if you enjoyed the work and of course subscribers can press the bell icon there for those all important notifications when we post new video content END_INTERACTION_TOKEN BETWEEN_SEGMENTS_TOKEN START_SELFPROMO_TOKEN the df supporter program well join us join our community speak to us on discord get access to exclusive content oh and those driver tyres in the footage seen in this video that all df supporters a brilliant community driven idea END_SELFPROMO_TOKEN