isn't too bad but you do miss out on the enhanced foliage and high-res textures of current gen as well as screen space reflections high-rise shadows and a handful of other improvements and the maps while smaller do still feel a little bit too empty with just NUMBER_TOKEN players unfortunately it's not currently possible to select NUMBER_TOKEN player versions of these maps on the native xbox series and psNUMBER_TOKEN versions of the game which would likely fix the performance issues experienced in the NUMBER_TOKEN player modes the only way to play the larger maps with NUMBER_TOKEN players instead of NUMBER_TOKEN is to download the xbox one or psNUMBER_TOKEN versions of these games and play them running under backwards compatibility it's a bit of a shame that we couldn't simply get reduced player count versions of the existing maps implemented on current gen it's not an easy choice you trade some graphical and gameplay features for a locked frame rate as an aside it would be nice to see this implemented for non-performance reasons as well smaller versions of the maps with lower player counts and different match types were present and enjoyable in prior battlefield games and it feels odd that they haven't been included here the performance issues just make the demand all that much more urgent i did notice one other performance issue on all consoles however and it's a problem that battlefield players are all too familiar with this is an issue called rubber banding it's a sort of movement related network sync stutter that's been present to some degree in battlefield titles stretching all the way back to at least battlefield NUMBER_TOKEN. it presents as a persistent stutter on player movement during some matches it's quite annoying and actually feels similar to a frame time spike although the frame rate doesn't actually drop your character just momentarily pauses this seems to come and go on an unpredictable basis in my testing on a gigabit wired connection although your experience may differ depending on your internet connection quality and your distance from the server there are noticeable bugs in the current build as well thankfully these are mostly fairly minor issues and visual quirks in my experience for instance your loadout options sometimes disappear on the spawn screen and i got occasionally match made into lobbies where it was impossible to spawn in there are also some occasional quirks with physics though this won't come as a surprise to long-time battlefield players hopefully these performance issues can be ironed out soon until then i'd consider battlefield NUMBER_TOKEN a bit of a qualified success the visuals here are attractive if decidedly cross-gen and the increase in player count feels like a real accomplishment performance is another story but in frame rate terms the current gen consoles aren't too far off the mark network stability bugs and frame time spikes all need some attention however but with that we've reached the end of this video if you enjoyed it please like subscribe and press the bell for notifications for new videos to view a high quality version of this video check out our patreon at URL_TOKEN and to get in touch just use twitter that's all for me for now thanks for watching
START_INTERACTION_TOKEN if you enjoyed it please like subscribe and press the bell for notifications for new videos END_INTERACTION_TOKEN BETWEEN_SEGMENTS_TOKEN START_SELFPROMO_TOKEN to view a high quality version of this video check out our patreon at URL_TOKEN and to get in touch just use twitter that's all for me for now thanks for watching END_SELFPROMO_TOKEN