has an awesome offer on right now if you sign up at URL_TOKEN mvg you will receive NUMBER_TOKEN off and receive four extra months for free and if you think it sucks there's a NUMBER_TOKEN-day money-back guarantee which will give you plenty of time to try out surfsharkvpn risk-free so what does this all mean well it sounds like that sony is starting to get serious about backward compatibility and there's been rumors that sony has wanted to give us playstation NUMBER_TOKEN playstation NUMBER_TOKEN games on the playstation NUMBER_TOKEN for quite a while now that is a little misleading as well to say because we already have playstation NUMBER_TOKEN games that run on playstation NUMBER_TOKEN hardware and indeed you can play playstation NUMBER_TOKEN games via backup compatibility on playstation NUMBER_TOKEN as well and i think there's about NUMBER_TOKEN curated titles that run on psNUMBER_TOKEN emulation for playstation NUMBER_TOKEN and playstation NUMBER_TOKEN. now this was kind of the original playstation NUMBER_TOKEN classics i think it actually all began on the psNUMBER_TOKEN there are some playstation NUMBER_TOKEN games that can also be purchased on the playstation store but this is very much in the same mould as psNUMBER_TOKEN but the takeaway here is is that there's already a playstation NUMBER_TOKEN and playstation NUMBER_TOKEN emulator that sony can leverage to play these old games to provide this service or to extend this service out to this third tier of service that the bloomberg article is referring to playstation NUMBER_TOKEN emulation is very complicated i've made a few videos about this talking about the difficulty and the complexity of emulating playstation NUMBER_TOKEN but if you want to learn more about why it's so difficult to emulate playstation NUMBER_TOKEN then i'll leave a link to a video that i made about six months ago in the comments below now some of you are going to say well rc psNUMBER_TOKEN is doing a fantastic job and yes it absolutely is and sony could yes they could build their own playstation NUMBER_TOKEN emulation layer but at the end of the day it's something that would involve a lot of resources and a lot of money and i've always said this when it comes to sony backward compatibility versus xbox backward compatibility and sony isn't spending anywhere near as much time and resources that microsoft has been doing over the years when we think about xbox NUMBER_TOKEN backward compatibility that was something that had started all the way back in NUMBER_TOKEN even before the xbox one was released it was something that microsoft was working on for a long long time but ultimately i don't think sony has invested the time and money in bringing playstation NUMBER_TOKEN emulation to the playstation NUMBER_TOKEN and that also asks the question about psNUMBER_TOKEN obviously the playstation NUMBER_TOKEN is a lot more powerful than the playstation NUMBER_TOKEN. so if you emulate playstation NUMBER_TOKEN on the psNUMBER_TOKEN where does that leave psNUMBER_TOKEN owners or psNUMBER_TOKEN pro will they have enough horsepower to run playstation NUMBER_TOKEN games and i don't think there is enough power to run psNUMBER_TOKEN games on psNUMBER_TOKEN hardware so this would be an exclusive to playstation NUMBER_TOKEN thing which then kind of points me back to the cloud i think if sony is going to offer playstation NUMBER_TOKEN backup compatibility then it's going to be through cloud services and the article kind of alludes to
START_SPONSOR_TOKEN has an awesome offer on right now if you sign up at URL_TOKEN mvg you will receive NUMBER_TOKEN off and receive four extra months for free and if you think it sucks there's a NUMBER_TOKEN-day money-back guarantee which will give you plenty of time to try out surfsharkvpn risk-free so END_SPONSOR_TOKEN