going to do better this just gives you a little gauge as to how much better the next troop on the upgrade list is the yeti NUMBER_TOKEN million elixir with NUMBER_TOKEN days in research for an extra NUMBER_TOKEN damage per second NUMBER_TOKEN hit points but also an extra spawned unit this is where i do think we will see a lot more yeti smash after this upgrade because pekka smash is very popular but we are also seeing more single target infernos so the yetis and the yeti might allow you to counteract that and you can see that in this comparison it actually made quite a difference because the yetis had more damage to take down the archer tower meaning all of the yeti might then went to the expo and it took it down so much faster now to the dark elixir troops one of my favorites here we have the hog rider to level NUMBER_TOKEN. this will set you back a whopping NUMBER_TOKEN NUMBER_TOKEN dark elixir NUMBER_TOKEN days to upgrade but you do get an extra NUMBER_TOKEN damage per second and NUMBER_TOKEN hit points whilst i would consider using the hammer of fighting i think there's a better option for that coming up this is where i said hybrid players rejoice you now have upgrades for the miners and hog riders i will personally stick to the mass hog riders i enjoy that strategy more check out the artwork as well the green hammer matching the jungle theme however getting to the replay itself this clip probably shows the biggest difference in troop level whereby the hogs get through convincingly with the new level next up we have the golem again at NUMBER_TOKEN NUMBER_TOKEN dark elixir NUMBER_TOKEN days to upgrade an extra NUMBER_TOKEN damage per second and NUMBER_TOKEN when destroyed not really going to make much difference for the golem is it it is all about the hit points an extra NUMBER_TOKEN for this level and do not forget about your golemites they will get increases as well i have to say that i think the new golem level is an interesting one because whilst it's normally a underused troop we do see it at the highest level in terms of supplementing hero dives so maybe we will see it a little bit more in the world championships i also think in terms of the new troop art this is my favorite i don't know about you but i think it looks so cool whilst these replays are continuing to show you the comparison i do want to quickly thank you all from the bottom of my heart we are so close to NUMBER_TOKEN million subscribers i can't wait for you to see what we have in store and if you're not subscribed you enjoy my content i would recommend doing so you also want that notification bell on for tomorrow's sneak peek last of the troop upgrades before we get to the defensive upgrades it is for the bowler NUMBER_TOKEN NUMBER_TOKEN dark elixir again an increased upgrade time at NUMBER_TOKEN days and NUMBER_TOKEN hours so strictly the best value for the hammer of fighting would be the bowler but it comes down to which dark elixir troop you are going to use the most the baller has an extra NUMBER_TOKEN damage per second and NUMBER_TOKEN hit points with this new level i honestly thought the ballers were going to rip through this mock-up we have due to the defenses being together but they actually struggled however the new level managed to push on through and get a strike onto the expo congratulations level six bowler in all seriousness you do tend to take more than five ballers
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