yeah for sure okay cool i mean maybe you'd go like a like a dijon mustard on a steak a little bit let's move on what do you think is the future for ai in video games will touring slash other ai uh chips in gpus be limited to just upscaling or will they get replaced by technologies like taau in unreal engine NUMBER_TOKEN. this go for it tim yes um well i do think that the ai based solutions that we've seen are probably going to be superseded by more open technologies so well yeah dlss we've already seen intel for example come up with xcss which requires less dedicated access to ai you know upscaling or ai processing blocks like tensor cores or whatever i think xcsx is going to be accelerated by intel's version of a tensorcore but it also has the fallback version that's more widely supported on on other accelerated processes so i think that's probably where that technology is going to go so it is going to be harder for those ai blocks that you find in gpus to be justified for video games because a lot of stuff that a game does does not really require them and it's hard to see where exactly they could be used now again we could be coming to an ai revolution or something for games but ai as well tends to be fairly complicated and how many game developers are going to want to you know make these restricted sort of features is a lot of games are made on game engines that are approaching a decade old yeah so that's it you know the consoles don't really have these sorts of dedicated ai processing features so that's going to obviously for this generation limit any significant ai features but usually the reason why these cores are in these gaming gpus is not for gaming at all they're in there because the developer of the architecture wants to make one architecture applicable to a wide variety of use cases so in the case of both intel's upcoming design and nvidia's existing design since turing they've kind of tried to go with one design that can scale to productivity applications where ai can be quite useful for some things like you know deep learning and you know ai reconstructions and you know deep fakes and all those sorts of things can benefit from these things and de-noising and all that and then obviously data centers can benefit as well but yeah it just makes it simpler to have one architecture that can scale across all those rather than making all sorts of different architectures so yeah it'll be interesting to see where that goes in the future and whether the game developers find new use cases for those but until it's the sort of the minimum spec that is available you know because gtx NUMBER_TOKENs are still widely available as sort of the minimum spec and you know those don't have these features either until it's a minimum spec i wouldn't expect them to be widely used in any sort of significant way so we're talking about many generations of yeah many many generations and who knows maybe one day in the future they'll get rid of them for dice based reasons on gaming specific gpus you never know where that sort of thing might hit all right steve the motherboard man why do you think intel motherboards
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