of cpu but over here on the other one i can do some edits delete part of the video just put in a transition and now we can play this back and our transition and the video effect happen in pretty much real time there aren't really any hitches or stutters even and anyone who's used a video editor before will probably be pretty impressed by this because they have a tendency to not be the most optimized pieces of software adobe premiere is kind of notorious for using way more power than it should for simple tasks now this is not a high resolution video it's a NUMBER_TOKEN by NUMBER_TOKEN rip of a vhs video tape so it's not exactly hd video by NUMBER_TOKEN this was probably a little understated but still it's impressive that two people can do it at once and i imagine there's room to spare the fact it's not hitching or anything even though both of these are performing real-time video effects means you probably could go up in resolution i just forgot to try now i could run some other software at this point but what could i prove if this thing can run two copies of adobe premiere then what normal business application could i run that it would struggle with it's knocked this out of the park and that was supposed to be my killer so i don't really know what to do next i guess the logical next step has to be can you game on it it's not for that and the box outright says that it won't run NUMBER_TOKENd games or full screen home theater applications and presumably whatever limitation prevents those from working probably prevents full screen games from working well also but in NUMBER_TOKEN not all games that we were playing were NUMBER_TOKENd accelerated and not all games were necessarily full screen so at least some should work on here and wouldn't you know it some of them do i had to restrict myself to older titles but that still left some good stuff so the first title i tried was doom NUMBER_TOKEN you know it's classic and it'll run on any version of windows from well NUMBER_TOKEN up theoretically trouble is for some reason it fails to switch video modes correctly so although it does seem to start and run well it looks like this and although it is actually running correctly like the game is running you can see the obviously the resolution's all wrong and the palette's all wrong so you know i don't even think your your little brother would be willing to play it like this so that's a bust unfortunately however by NUMBER_TOKEN there were a number of mature doom source ports that considerably updated and cleaned up the code and in fact zdoom will run on here just fine so here for instance i've got two players in a local multiplayer game so you and your older brother could in fact play doom together although it is hard to play doom on two keyboards at once uh this actually does work perfectly it's not the fault of the game at all doom was pretty old at this point but we'll chalk this up as a win since it runs perfectly moving forward in time a little bit i tried quake which also works fairly well i couldn't find a working copy of the original windquake so again i got a source port this is called a mark v and it seems to work just fine multiplayer with this one however is a little janky so i can get
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