NUMBER_TOKENd time to fire up unreal engine just create a new blank project to be able to use our cinema NUMBER_TOKENd file we first need to install a plugin so head over to edit and choose plugins here you'll want to look for data smith cinema for the importer press enable and on the bottom right there will appear a new button restart now so go ahead and click that once it has restarted head over to content data submit and look for the export we did in cinema NUMBER_TOKENd choose a folder where it should save everything press ok and after that click import if you now go to the animations folder and double click the level sequence in there you can scroll through the timeline and see your camera move and you'll notice your solid is floating above the actual ground but that you can easily fix by selecting the parent of this solid and using the x y and z axis to move it in the right position our next step is going to be the world building in the same level as our tracked camera is in we started with creating the floor we first tried to create a dune with the landscape tools this way we would have the most control over our landscape but because we are working on unreal engine NUMBER_TOKEN which is a beta version we ran into some problems our custom landscape blueprints wouldn't work properly and then we tried height maps which also didn't work so we decided to make it ourselves easier we just looked for a pre-made dune NUMBER_TOKENd model and voila we have our landscape then with a sand material from the free quixote library we added the sand texture making it look desert like if you want you can also add some more quixil desert models but we kept it quite clean now it's just a matter of adding some lights like a low hanging sun a bunch of fog and of course an awesome spaceship this replica ship from dune we found on cg trader if you want you can place a mannequin reference in your scene this will give you a better view for the exact framing of your camera last step render out your scene go to your sequencer right click and choose camera cut track now click on the plus sign of the camera cut track and select the camera you imported which is done we can finally render out our scene by pressing the clapper icon right here when the render is done it's time for the compositing and something that's going to be really handy for us is that we already detract our scene in the beginning so now we can simply drag in our overlays make them a NUMBER_TOKENd layer and everything will already be perfectly tracked to your scene when you're placing overlays in your scene make sure you're not only putting them in front of your subject but also behind them making your scene having way more depth in it for our shot we added multiple sand overlays dust winds we added flares we added light beams and of course we color corrected everything so it matched better together and when you finally are done with all of the compositing you have yourself a cool looking vfx shot
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