them are actually already in use for consumer goods right over here so because of our current economic policy we expect a certain number of factories to get used for civilian goods like you know like it shows here toasters for the people right our people demand toast so some our industry goes towards doing that now this will never go down to zero I see that there's actually some crazy ways to stack modifiers generally speaking though it doesn't go down to zero however as you change your various economic laws few your people will expect fewer goods because they know they have to commit to the war effort and so they realize they can't have NUMBER_TOKEN toasters in their house they'll have to make do with only two so more and more of your factories can be used nationally for your war effort now you'll see here it says something the people expect thirty five percent of our total number of factories to produce consumer goods and you'll say well thirty five percent twenty five is not thirty five percent of forty but what it is this is based on your total number of factories both civilian and military factories so we saw here it says seventy eight factories but six of those are Naval Dockyard so we have seventy-two factories and thirty-five percent of that is presumably twenty-five so as you build more factories your population will expect more of your civilian factories to be used for consumer goods and this is this is dead these are just factories that are doing nothing for you if we were to change your laws again we'll look at this screen properly later on but here's your economic laws if we were to change this to something more like say a war economy so right now NUMBER_TOKEN percent of our factories have to be used for consumer goods if we look at war economy only twenty percent of them have to be used for consumer goods that means more the factories will be able to available for you so we'll go back to the free civilian factory now this is a shortcut when you click on this it's the same as clicking on this construction button over here so this is where you construct things in States and provinces and there's a few different categories here we've got infrastructure air bases anti-air guns radars although we don't have the technology for it here's where you build more factories military factories civilian factories dockyards synthetic refineries so these help they make rubber for you as well as allow you to convert more oil into fuel faster now fuel silos would just store fuel rocket sites if you have the right technology for it nuclear reactors again if you have the technology then we've got some naval stuff over here well it's province buildings actually we we've got naval bases these are places where your fleets can park and get repaired and it also helps you ship goods overseas then we've got land forts and coastal forts these give you defensive bonuses if someone is attacking you somewhere and finally this button here which allows you to convert factories from civilian factories to military factories and possibly back I'm not sure if you can do that it's a little cheaper it's cheaper to convert one factory type to another than just building another one but then of course you do lose the initial factory I don't tend to do a lot of conversion from one to the other I prefer I generally just build more stuff now there is a slight difference between this group of province buildings versus this group of shared buildings the difference is some buildings get built on a province level and some get built on a state level so let's take a look over here so um we've got
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