it a notable map comparison for you csgo veterans out there is that fracture kind of feels like inferno and pre-reworked cobblestone in its map design it honestly might play like those maps too fracture seems like a map that will require a good amount of coordination on the attacker's side and will definitely require quick thinking on the defender's side with its release right around the corner if you're looking to get a leg up on your competition in act NUMBER_TOKEN make sure to book a session with one of our radio and immortal level coaches on URL_TOKEN to start preparing immediately we've got an awesome free trial going on right now so if you click the link in the description you'll be able to get access to hundreds of lessons from your favorite pros for three days and also a free coaching session as well if you're serious about climbing in act NUMBER_TOKEN you won't regret shooting us a visit the fourth nuance of this map is its size but not in the way you guys are thinking fracture is said to be designed like an h but in reality it feels like a maze in the shape of a circle when you are walking around it technically fracture is one of the bigger maps if you look down on it from a bird's eye view but in reality this big map actually plays really small this map has a lot of short distance engagements that can happen right off spawn if you're a player that was never a fan of the cross map vandal battles on breeze and icebox fracture is going to give you a reason to start carrying around the phantom a lot more there are tons of corridors little hiding spots elevated perches ramps closing doors and more on this map it makes this big map feel almost claustrophobic when walking around it since a gunfight can happen in close quarters without any warning most of the time the fifth and final nuance of this map is small but it's something you should definitely know about and that is that there are four alt orbs on this map due to the fact that attackers have the option of spawning on either side of the map the devs have appropriated the map to have four ultimate orbs available for both sides to take the orbs are going to be located in a dish b bench b tree and a hall a meta tactic that could form on this map is for the attackers to get an agent with a high priority ultimate to go around the map farming the orbs every single round to accelerate their ultimate economy personally i could see an attacking team getting their killjoy sage or viper to maneuver around the map every round farming all the ultimate orbs so that they can get their ultimate every other round is this strategy practical probably not is it something that teams can try to fight for to give their team an ultimate advantage definitely so keep that in mind when playing on fracture now that we've covered some of the main things you need to know let's analyze the a site a little bit there's a lot to say about this side of the map mostly because this site has two levels this bomb side definitely has the most depth out of both of the bomb sites on this map firstly because a sight is very open and is exposed to four different entry points which means an enemy can walk up behind you if your head isn't on a swivel secondly a site has two different levels you can
START_SELFPROMO_TOKEN with its release right around the corner if you're looking to get a leg up on your competition in act NUMBER_TOKEN make sure to book a session with one of our radio and immortal level coaches on URL_TOKEN to start preparing immediately we've got an awesome free trial going on right now so if you click the link in the description you'll be able to get access to hundreds of lessons from your favorite pros for three days and also a free coaching session as well if you're serious about climbing in act NUMBER_TOKEN you won't regret shooting us a visit END_SELFPROMO_TOKEN