to these buttons which would allow the player to select their answer for what number was missing in the empty box and that was pretty much that i then made this trial where you have to subscribe to the benbonk youtube channel just kidding but please consider doing that if you like these kinds of videos for the next trial i made a reaction speed test where the narrator would quickly flash a light and the player would have to react to that flashing light as quickly as possible the narrator would be happier the faster you clicked and vice versa moving on i worked on a memory buttons game where the narrator would play a sequence of button presses and the player would have to repeat those button presses back getting harder each time so i got to work on this and i ended up creating a somewhat elaborate system at the start of the trial i randomized the set order of narrator button presses i then play a variable number of button presses back to the player increasing one each time and finally i check for the player's input to see if it matches the order and rinse and repeat here's what this looked like in action the narrator would press a button the player would repeat that sequence and the process would repeat getting more difficult each time for a total of seven button presses moving on i made another sort of speed reaction test where the player would stop this timer when there's a NUMBER_TOKEN and a NUMBER_TOKEN on it kind of taking inspiration from keep talking and nobody explodes but regardless this trailer would also adapt to the player's time depending if they got a three and a five one or the other or none at all now let's just rapid fire a few trials in this trial all you have to do is click what's wrong with the sequence of images shouldn't be too difficult right in this trial all you have to do is watch some balls fly across the screen and twitter seems to think this math problem is a piece of cake but with all that said i was pretty much at the point where i had a good deal of trials finished and i thought it would make sense to attempt to draft out a flowchart for the game and just get a rough outline of how it ended up functioning in the end so i hopped into miro and started drafting out this flow chart this is a process that took quite a few days to complete as i was basically structuring and laying out the foundation for how the entire game would run i'd love to show you more of this process and what the flowchart ended up looking like but i also don't want to spoil much of the game as a lot of the fun comes with exploration and a sense of mystery in my opinion so you'll just have to play the game to find out but i will tell you that holy cow this flowchart ended up being pretty massive and in that moment i realized i might have overscoped a little however with all that done i figured it would make sense just to move on to writing the script for the narrate so i did just that and proceeded to spend way too much time creating over NUMBER_TOKEN words or NUMBER_TOKEN pages of narration for the narrator with the script now done instead of instantly getting the recording narration i sporadically instead decided to work on the narration system inside of unity i wanted this system to be a dynamic allowing for the
START_INTERACTION_TOKEN i then made this trial where you have to subscribe to the benbonk youtube channel just kidding but please consider doing that if you like these kinds of videos END_INTERACTION_TOKEN