my spawn location was so um color me impressed they were confident about not needing to warn you and i can see where that confidence came from it's uh it blends in like super super duper well and this is like this is probably the most extreme example where i can see in all directions very little trunk loading and then all of a sudden everything loads and blends together and still it's hard to tell so if you have a world where it's bigger right it's going to be almost not noticeable at all let's go again let's go again these chunks generated in NUMBER_TOKEN let's increase our render distance and see how it blends this is a new series on youtube called will it blend never before seen never before done look at that oh my god there goes the swamp into big old caves and cliffs mountains over there oh oh and it's going and it's going and it keeps oh and then there's a village on the mountain okay this is oh look at that oh look at that up it goes look at the blend will it blend the answer as always yes apparently oh that's so cool oh this was like this was an absolute unit of a mountain range that generated like we were in like a a valley bowled here oh wow dude this is sick look at how this turned out mountains on all sides is crazy this is the real caves and cliffs that's what i'm talking about it's perfect just blends together incredibly okay one more time now we got a jungle there's a couple of rivers it'll be interesting to see how those continue let's go again will they be super cool it is it's continuing the river the river's still going oh look at that still looks like fairly jungly no like super big cliffs or anything like that but it transitions into a desert you just can't see the boundaries of where it starts and where it ends as far as the new chunks of the old chunks then we get a little bit of a hill over there up to a meadow maybe and then you know if we go down underneath you don't even notice like the mine shaft looks like it's continued as you expected if i were wandering through that i wouldn't have even realized that i i crossed into new chunks and then this is all underneath the uh existing stuff anyways you can see where the uh the cutoff is here that's really the only thing that you can still see is if you're in spectator and you get right along y equals zero in the existing chunks you can kind of see that divide of deep slate where the upper caves don't connect into the lower caves but beyond that it's like i mean look at this look at this this is sick this is awesome i did want to show a couple things though in that first world that i i tested out in before i started recording because there are sometimes little things that can happen but not really a big deal and compared to how well the whole blending together seems to work because works really well it's very impressive oh it's so cool overall everything works really well as you've seen but occasionally there's a hiccup like a village starting to load on the edge of your NUMBER_TOKEN chunks
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