like smoking off long a doors on dustNUMBER_TOKEN someone could potentially be looking through those doors and if there's no smoke they know you're not on the left side with the smoke down they can't know if you're left or right even after it dissipates of course as well you can be using the smoke to block off angles and give yourself control something like smoking off arch side and focusing on truck the only problem is it's slightly less of a wall or slightly less of a full block then a Molotov is someone can certainly push through a smoke and try and catch you in the flank whereas with a Molotov unless they smoke it off and extinguish that Molotov they're not exactly doing much of the same when it comes to flashes and needs they are a lot more intuitive the only concept you need to be understanding is that these are not less important because they are more intuitive people have a tendency to think needs and flashes are essentially expendable because they are cheaper they don't seem to get quite as much done and they're not quite as flashy as a smoke or a Molotov but really what you want to be making sure especially with flashes is that you're using it to either gain control of an area get a kill or save a teammate that's generally the three ideas you're looking at when you're using a flash you can use a flash clear an area safely you can use it to specifically pot flash an opponent or you know you can have a teammate trapped in an angle and you to use a flash to get him out safely these are all things that can be done pretty effectively but when you're looking at flashes you can also use flashes in very specific solo manners I'll give you two examples of ways you can be using your flashes that a lot of people at lower levels might not be considering all that much the first one is the the hang flash right when you look at a hang flash you're looking at a flash that hangs specifically in your opponent's vision for quite a while so that they turn away from it and you can try to get a kill a decent example would be something like you know if you know a player is holding an angle here right up at top middle you can throw a flash that will land right in front of them and then peek out and what they're gonna see is they're gonna see a flash that is gonna be sitting here in their vision for quite a while as soon as they see it they're gonna turn around and you peek out directly in front of it grabbing yourself an easy kill of course optimally when you're looking at flashes you're hoping for pot flashes that you can peek out immediately after but when you're in soloqueue typically you're not gonna be having that every single time and you need the idea of a hang flash or the idea of just being able a self pop flash by knowing the way flash is bounce getting some good practice in and testing over and over to be able to flash yourself into angles by doing something like right-clicking it in the air by doing something like popping it off the ground where otherwise you know you're not gonna be able to pop flash yourself with a perfect flashbang from distance but the concept of utility that really needs to be discussed
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