and they could also just wait till i cast unholy heat and then take me off delirium and that's kind of a checkmate yeah i don't think you fight over mark tide you fight over unholy heat because their murk tied they know is maximum size right now there it is all right i might have picked a fight i couldn't win consider i can consider and then mark tide a place into their counter spell don't love that but gotta make moves i want channeler in the graveyard no i think i do want the selection of this and i'm just gonna murk right now before they get it in their head to pop their soul guide lantern neither of us have delirium uh wrong nice try yeah doesn't work that way opponent is appropriately disappointed with themselves in the chat right now and they're still ahead they have an NUMBER_TOKEN to my six six but they did just discard a card for no reason i'm just gonna take eight and like soul guide lantern at this point if they bomb me it grows my merc tide so that's actually starting to become a liability they have one card left in their hand if i guess it's not counterspell well it might be counterspell if they forgot they can't count our mark tied regent i'm just gonna try to draw two cards i don't think stealing their dragon's rage channeler is the play here unholy heat i'll actually keep that on top because that can kill dragon's rage channeler even if it doesn't kill the the merc oh cool i even have luster storm to back it up um they can sack their soul guide lantern to draw a card and that will give them delirium though yeah that kind of sucks whatever but i'll at least get rid of the soul guide lantern and i get to continue selecting here yeah okay they exiled my graveyard which grows my mark tide their thing gets bigger we knew that was going to happen into the graveyard now it has to attack into my NUMBER_TOKEN though and i'm going to play vents tapped i am dead to lightning bolt oh i could have attacked with my drc to kill theirs but they're losing theirs for free anyway then i can double block their marktide next turn and i just have to fade bolt for a while yeah your boy has to fight erc is dead i am in bolt range fluster storm doesn't save me drc bluster storm does save me now consider that's really good i'm trying to get this mark tied bigger oh okay i can ei into mark tide and still fluster so put this on top consider yeah keep it on top lose a lot of velocity there but i did find you know the best spell in the whole deck graveyard with this one okay um counter spell in hand serum visions on the bottom exile consider i'm gonna cast consider i'd like to find a land here in untapped pain-free land put that in the graveyard consider find basic island ooh going to one is that much different no i'm already dead to bolt who cares uh no put that in my hand i'm a one uh drc has to fight one two three four
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