sources of information became available to the public the president of cd project gave an interview with a polish news site and the quarterly investor meeting took place on november NUMBER_TOKEN NUMBER_TOKEN between those two sources some new information was gathered number one witcher NUMBER_TOKEN is gaining steam in its development at the current time all development resource allocation is being earmarked as experimental cyberpunk NUMBER_TOKEN had the same kind of experimental timeline back in NUMBER_TOKEN. the executives have ensured the investors that the next gen patches of the witcher NUMBER_TOKEN and cyberpunk are on track these next gen patches are very much being treated as relaunches for those games the witcher NUMBER_TOKEN version not being as important of a relaunch but still trying to capitalize on the recent popularity boom thanks to the netflix series the witcher next gen is taking advantage of the architecture of the next generation consoles allowing for things like ray tracing ssd optimization and some core feature changes along with the new dlc we can expect that ties witcher NUMBER_TOKEN into said netflix series the relaunch for cyberpunk NUMBER_TOKEN is obviously significantly more important and in fact the next gen patch is going to be coinciding a patch NUMBER_TOKEN we are currently on patch NUMBER_TOKEN and the move to NUMBER_TOKEN has nothing to do with internals and has everything to do with naming NUMBER_TOKEN according to the executives is a rounded number that shows that this is a massive leap forward some conversations i've had with internal development staff at cd projekt red have indicated that NUMBER_TOKEN is indeed the largest patch the game has seen and is separate from the next generation edition the next generation patch truly is a relaunch and NUMBER_TOKEN is polishing up the gameplay experience to bring it more in line with what was originally promised but apparently cd projekt is open to the idea of adding new choices within the already cemented base story and aside from that expansion one is heavily in development for cyberpunk NUMBER_TOKEN. the money set aside for upkeep and updating cyberpunk NUMBER_TOKEN post launch is incredibly high and is the largest chunk of allocated resources for development at current time but quarter over quarter that amount of money is slowly lowering to put more into the expansions one is in development but at least two will be released over the next few years the good sentiment surrounding cyberpunk NUMBER_TOKEN following this new sale and following all of these updates has allowed ce projekt red to direct the executives the delay in the next generation patch was done because the baseline employees demanded it multiplayer is definitely something that they are going to be doing we effectively got full confirmation that yes cyberpunk online is back in development however how they roll it out will be piecemeal they'll put out small bits and pieces of it at first and learn what to do based on what players want at the current time two things could end up happening and two things could be that piecemeal content for one heists are a well-known concept within cyberpunk online through data mining exactly how far these heists go is unknown but it is a feature of the multiplayer framework number two is deathmatch a general multiplayer deathmatch slash team deathmatch game mode that has some framework already developed in the game proper and has been found through data mining overall it seems like cd projekt red's goal with cyberpunk online is to create a grand theft auto online experience without nickel and diming the end user not even close to as much as rockstar currently does putting the bulk of the good content on display and not demanding players grind out
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