to help you get around and this might be the only shooter i think aside from knowing this forever NUMBER_TOKEN that i've ever played where you actually get to drive one makes navigation a lot faster and enjoyable but it also kind of encourages exploration because you're not forced to run around on foot the entire time anymore scattered around this forrester three key cards tucked away in enemy outposts that you can acquire through a puzzle minigame and then when you find all of these three key cards you can unlock a hidden skill point there's another side mission which ends in a pretty harrowing combat sequence on a frozen lake frozen lake which comes with a kind of sliding physics you'd expect from an old NUMBER_TOKEN-bit side scroller you also encounter those not ferrari-looking vampire enemies again here too and this time it actually feels like it makes sense to come across them i mean it makes much more sense in countering vampires in eastern europe than it does on the streets of rome side mission gives you one of the new gadgets too gun turrets mounted to a hoverboard which is yeah exactly what it sounds like and i defy anyone to say a bad thing about hoverboards or gun turrets yeah go ahead say something PROFANITY_TOKEN this whole area is massive but without feeling confusing to navigate either there's lots of landmarks which draw the eye and the fact that most of these side objectives are connected to the roads means it's not all that hard to find them if you want to go looking it's in complete contrast to that one forest mission in sirrus sam iv where they dropped you into this huge ass open area which really seemed like more of a flex to show off the engine itself because NUMBER_TOKEN of that map was just completely empty yeah this mission is going great i'll never forget driving for NUMBER_TOKEN minutes in one direction only to just come to a dead end with nothing to show for it no ammo no secret no easter egg just nothing just utter disappointment my disappointment is immeasurable in siberian mayhem though i went off the beaten path a couple of times and i was actually rewarded for it one point i just happened to come across a lone enemy sitting on a couch and listening to music while he took in the stunning vista and you know what i did yeah i left him to it because i don't know maybe in some way this poor guy was coming to terms with what kind of person he really was and maybe decided that he didn't want to follow a path of violence anymore no worries and this random little easter egg alone felt like it had more soul to me than anything the vanilla campaign could muster up hey boys did you miss me and my day is ruined so i think you could spend half an hour on this level you know if you're blasted through tunnel vision or even upwards of one to two hours taking in every little detail and appreciating all of the finer things like this that they've added in i think this is probably around the first time i start to notice how good this expansion looks too i don't know if it's a matter of coincidence or just the geographical similarities but some of these areas gave me a bit of a resident evil village vibe they're very similar looking run down abandoned european villages in the midst of this overbearing snowstorm yeah it's
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