and the time period it comes out it gels together into something that feels coherent even if flawed uh but when you have some of those flaws contrasted against this new stuff it just creates this strange mismatch that doesn't feel really complete polished or anything and the fact that on top of that it runs so poorly the fact that it even needs a quality in performance mode at all is kind of baffling to me for a game like this i mean i know it's unreal engine uh which is obviously going to be a lot heavier technically but you know it's just not like this well that's the thing right because um we had this nvidia presentation the other day and it's like hey gta definitive edition is getting dlss i was like that's up there with uh star trek five where uh kirk says why does god lead a starship it's like why does gta definitive edition be dlss so when you play on series x you kind of realize maybe it does need dlss oh no i i'm curious i wonder if the pc version has unreal engine stutter because a lot of ueNUMBER_TOKEN games still have that uh the thing so thinking about what i would have liked to have seen is i actually think well gta NUMBER_TOKEN was not a beautiful game when it was released right like contrast against other psNUMBER_TOKEN games of that time but it has a look it has a style to it it's not bad it's interesting i think sticking with that original look but solving a lot of the rendering limitations of the era would be great for instance running everything at full loads all the time the whole city is drawn you know pushing everything out as far as you can at a higher resolution just like here's the original game but shined up to perfection you know go back and touch up things like uh the ui you know high-res fonts and menus which they did by the way but with the old graphics that would have been interesting um that's what i would have liked to have seen or you know it's not like we haven't seen this kind of thing before right like last year we had that surprise with saints row the third which got that remaster and shocking everyone that remastered was really good and saints for the third is not a small game it is also a large open world game more complex than any of the well maybe not san andreas that's uh that's something else but you know it's just i would have expected at least that level of competency here right i mean this is rockstar i mean they've got virtually infinite budgets here and i think if they had split these games not not release them as a triple pack you know actually put time and effort into doing a proper remote remaster slash remake of each game i mean i guess the dream would be that you would remake the entire game in the latest rage engine right a bit much maybe maybe it is but you know you look at what we're like with with other games and it's not beyond the realms of possibility right it's just so weird because you look at what like the original games that rockstars put out they don't put out many
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