this question what if d did away with leveling all together and she proposed this system what if there were prerequisite feats and spells and you built your character a la carte very much like a university system right where you have to take pre-calc then calc then calc NUMBER_TOKEN you would have to take first level spells then second level spells and third level spells and now instead of spell level being different than character level it would be a lot less confusing and people could build their own characters and have complete freedom and not be restricted by class it's a really cool thought experiment and i'm including a link to it below but i think that levels are very attractive to players because they function as a sort of token economy they're easy to understand it's easy to balance encounters and say yeah this is a scenario for levels three to five and this should be the challenge rating for the monsters i've played other game systems like rune quests that are percentile based and a big jump in runequest would be your sword ability going from NUMBER_TOKEN to NUMBER_TOKEN but that wouldn't even equal plus one on a NUMBER_TOKEN-sided die so advancement is comparatively slow an experienced runequest character is nowhere near as powerful as an experienced dnd character warhammer fantasy role play uses a career system but saying i'm on my third career that just seems like you've got a job in the pharmaceutical industry like i moved from merck to pfizer but now i'm at novartis it's my third career it just doesn't have that sense of accomplishment that you get when you say i went from sixth to seventh level so i don't think d d is getting rid of leveling up anytime soon and neither should you if you enjoy that type of campaign where you go up to seventh eighth level and then everybody starts again if you wanna have a new campaign every six months you should run d d just the way it's written but if you want to have a campaign where the story continues for years and you can revisit those characters again and again for possibly years or even decades then you have to have a slower advancement system it's just something to keep in mind as you play your game the way you want to play it at least that's what i think what do you think share your ideas in the comments below also below you'll find a link to dungeoncraft on facebook and patreon and a link to my module frankenstein so check those out and check out my review of return of the lazy dungeon master right over here i'll see you soon may all your roles be NUMBER_TOKEN. dead bringer again trivia question which monster trains the most levels the answer is alimony now get a t-shirt and watch more dungeon craft
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