know how i'm going to structure this video i think it's going to be kind of rambly because a lot of other zombies youtubers and i are in this really weird predicament where i think a lot of us are just kind of stunned and we don't really know what to do right now i think a lot of us were not expecting much content on a launch for vanguard zombies but we didn't expect it to be this severe never in a million years did i ever think we would get this a little content for a zombie's launch and i don't really know exactly how we got here so vanguard zombies has simply launched with der and fang which is not a round-based map it's a newer mode which is kind of like a round-based and outbreak hybrid but honestly the gameplay flow plays nothing like outbreak it plays more similar to round base but just with forced objectives because you spawn in stalingrad the main central hub and there's the pack-a-punch here that doesn't require you to open anything up it's just there from the get-go in the spawn you then have the altar of covenants and the crafting table there are a few different portals at the start of the game which take you to different blocked off locations in stalingrad as well as shino newma hotel real in paris and normandy in france which is a section from the campaign upon completing these objectives this is how you progress the rounds we have a blitz which is essentially just the holdout objective from outbreak where you just have to survive within an enclosed area for a certain amount of time we have transmit where you have to escort a floating zombie head as it seeks weaknesses to the dimensional barrier in the dark ether just like the orb from onslaught we then have harvest where you have to kill zombies and some of them will drop rune stones that you are able to collect and deposit into an obelisk called the sin eater and once you've deposited NUMBER_TOKEN into three different sin eaters that will complete that one and yeah that's all of the objectives there's literally just three objectives in this mode which is very very limited after you complete each objective you then spawn back into stalingrad and the map will gradually start to open up allowing you access to new areas where the perk machines are the poke machines have a new system in this game where they are all free from the get-go and you can upgrade each of them four times but the cost to upgrade them increases every single time NUMBER_TOKEN NUMBER_TOKEN essence for the second tier NUMBER_TOKEN for tier NUMBER_TOKEN and NUMBER_TOKEN NUMBER_TOKEN for tfNUMBER_TOKEN each of the upgrades for the perks simply increase the base statistic which is very different to cold war zombies where they had a different upgrade perk system where you could upgrade them with the crystal tiers which were permanent upgrades which personally i prefer this system a lot it gave you something to grind and also the perks were just a lot more interesting because the different upgrades would actually give you new abilities such as abilities from prior perks in prior games for example elemental pop had the ability to have an electric shock when you would reload like electric cherry whereas all of the perks in this game are just boring to be honest they just increase the base statistic so for example with staminup every time you increase the tier you'll just
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