you know grimble with all these adventurers running around dying all day you think we'd actually need to finish one of these graves you know we ain't programmed to finish digging graves nut plus the adventurers just revive every time they die ain't no need for fresh graves but what about the very similar to david or grimble ah it's just suspension of disbelief nut was there suspension of disbelief the intentional avoidance of critical thinking in relation to a fictional piece of work in order to fully believe it for the sake of enjoyment aristotle first explored the idea in relation to the principles of fear the audience ignores the unreality of the fiction in order to fully enjoy the theatrical piece but why have us here at all surely we're just overburdening the adventurous suspension of disbelief creating a cognitive dissonance between a need of a fully realized world and a subconscious realization that it's all a digital fabrication i'm aware background characters nuts nothing more than scenery the brain is literally built to ignore things in every sensory moment the brain is flooded with input and higher cognitive controls immediately process background information the brain puts the pieces together and voila the adventurers assume that we're digging graves what if the adventurers come up to us and inspect us all closely i can realize that we ain't what did not see the limited design in our basic background characterization and computational design and that would be breaking the fourth wall and we can't have that so wait a minute you're telling me that our sticking grabs in the background area is helping the adventurers enjoy the game that's exactly right it's creating a fully realized fancy reality where they can live out their aspirations of being a magical fictional adventurer huh well i'll go damned graves won't do themselves no they won't ah you've returned my grandfather's hammer thank you hero ah i see you've also slain the dragon of and rock using the sword of akindi thank you again hero
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