hey everyone wylock here thanks for joining me part three today we continue our journey to build the entire tomb of horrors not a lot of preamble i'll just say i assume you've watched previous parts and i'll always make that assumption so i'm not gonna revisit like how i build tiles and how i paint them i've showed that already and i should be able to just say here's a room that i built only the new elements are what i'll dive into detail on so without further ado let's dive in and remember that our sponsor is heroes horde for you NUMBER_TOKENd printers out there excellent selection including all true tiles lines we left off in room NUMBER_TOKEN with the gargoyle so let's go to the text and check out room NUMBER_TOKEN. the small room beyond the door is empty and appears to have no other exits so there's just a cluster of small rooms connected by a whole bunch of doors and some shenanigans going on with a bolt trap that doesn't need to be modeled okay a lot of grunt work to be done here with these many small rooms and secret doors but i am not going to abstract it i committed to do this thing no compromise as drawn as written what else can i say rip and tear until it is done first up good old-fashioned NUMBER_TOKEN-minute blitz to get all these tiles built and painted and then for all those secret doors here's how i've decided to handle them i make a stand-alone small clip the body of which is only a quarter inch tall so this is a standard clip-on blank except it's just really really small and then the slab of wall that has moved out of the way is just some double corrugated cardboard hot glued on there notice the corrugation is running up and down that allows the hot glue to really seep into the bottom and make this a very strong connection i know it doesn't look like it but it really is here it is done painted up and you can see it is built to withstand some manhandling right it is very durable i'm going to clip it on here and i can actually hold up the tile by the secret door cool one other consideration for building the tiles now i had to account for the fact that the party could be coming from either direction it technically is possible to come through room NUMBER_TOKEN first and then into this series of secret rooms so i prepared for the worst case scenario first the inner cluster of four rooms let's assume that the outer rim hasn't been discovered yet so i built the tiles with walls such that those could be discovered independently then i took those away and assumed that the players were coming from room NUMBER_TOKEN so i designed and built enough tiles of the right shape with the right walls to wrap all the way around and get to room NUMBER_TOKEN. then i imagine that they were coming from room NUMBER_TOKEN to room NUMBER_TOKEN. so i rearranged those tiles and it turns out i only needed one extra hallway in order to be prepared for this scenario so i'm ready for any combination of those cases they can all be built independently and in fact here they are and this again demonstrates the power of the one and a quarter inch grid you can fit a one inch miniature on any of those game spaces the grid is preserved and not offset
START_SPONSOR_TOKEN in and remember that our sponsor is heroes horde for you NUMBER_TOKENd printers out there excellent selection including all true tiles lines END_SPONSOR_TOKEN