battle round one okay necrons turn one and i start with the command phase this is normally where you generate more command points if your army was forged but as guys said at the start we're just getting a single command point each this whole game and i can't score points this turn because it's round one so let's get straight on with the movement phase let's take a quick look at the necron warrior data sheet and we've got a five inch movement even though i want to try to grab one of those objectives in the middle getting close to the orcs is a stupid idea so this bottom squad are going to back off a bit but keeping all of those models within range of my gauss flares that's NUMBER_TOKEN inches well i'm not keen on getting too close to that def dread so i'm going to move this top squad back a bit so i'm still within NUMBER_TOKEN inches of this objective controlling it but hopefully too far away from the orky mech thing for it to charge me in guys next turn that's both of my squads moved now on to the psychic phase but i don't have any psycho models guys weird boy is the only one nothing to do here onto the shooting phase this is where the necrons really shine first off declare your targets i'm going to use my top unit to fire at the death dread and the bottom unit to fire at the boys even if i wanted to fire at the weird boy and i was in range i couldn't at the moment because he's a character it says character on his data sheet and that means i can't target him unless he's the closest unit to the unit that is firing think of it like the boys are getting in the way protecting him let's do the top squad first NUMBER_TOKEN necron warriors firing gauss flayers which have the type rapid fire one this means they do one shot normally but at half range they double their shots their range is NUMBER_TOKEN inches and the def dread isn't within my half range so just NUMBER_TOKEN shots for this unit of necrons NUMBER_TOKEN dice in hand necron warriors are pretty accurate and you can see their ballistic skill is three plus this means they'll hit on any result that's a three or higher let's roll six hits not bad let's see if the successful shots hurt the death dread the gauss flare's strength is four but the death dread has a huge toughness of seven because the attacking strength is less than the target's toughness you have a smaller chance to inflict damage and only wound on a five or more let's roll those six successful shots and see if we hurt it okay three of them are successful that nasty orky mech thing is pretty heavily armored though and you can see on its profile that has a save value of three plus that would mean that guy gets to roll three dice and try to negate those wounds on any roll of a three or more but these necrons have got a little trick up their sleeves do skeletons have sleeves no but they do have armor penetration if you look at the gauss flare's weapon profile under ap armor penetration it says minus one that means you reduce armor saves against that weapon by one so that three plus becomes four plus okay so let me try to
NO_SEGMENT_TOKEN