selected then grab the camera and go shift s again selection to cursor with the camera snapped in place now you can jump to the curve settings and see where we have path animation if you adjust the time slider now you can see the camera moving along that path just match the frames with the length of your timeline and then go ahead and add keyframes to this value by hovering over and hitting i to follow it along with the speed that spider-man is moving at or to make it seem like he's moving fast have him pass up the camera at some point next you want to jump to camera view and with automatic keyframing still enabled start adding in some rotation keyframes to that camera to get some great fast moving shots of spider-man as he's flying through the city next here's a quick tip on how to add some webs to your spider-man decide where you want your first web to be and place the cursor on the building that the web is going to be shot at here go shift a and add in a cube then with the cube selected in edit mode hit m and choose merge at center so we have just a single vertices zoom in on that vertice extrude it once and then with the first vertices selected hit h and choose hook to new object tab out of edit mode and now you can see that the empty controls the position of that vertice this is pretty awesome now let's add some thickness to that vertices by going to the modifiers and adding in a screw modifier change the angle to zero and increase the screw just a little bit then we can add in a second modifier this one being a solidify and give it a little bit of thickness now we have some actual geometry for our web so lastly with the empty selected go to your constraints panel and add in a new constraint copy transform here we're going to choose a target of the spider-man armature and the bone will be the left hand in this case as you can see doing that it automatically snaps the web right to our spider-man model and we'll track it throughout the animation but it's a little crazy big still so we'll take the skill down a bit then for the material of that webbing is a super simple principled shader with just a noise texture connected to the alpha value using a color amp to increase the blacks and whites a little bit and a mapping node with a high scale value along the x to reduce some of that stretching and from a distance that kind of looks like a web then to have spider-man let go of the web you can just animate the influence on the copy transform constraint and as mentioned at the start of the video this quick tutorial is brought to you by lg and their ultrafine NUMBER_TOKENk ergonomic displays the unique two-hinge ergo stand makes this monitor perfect for every setup it is super easy to extend tilt pivot swivel and adjust the height of your monitor and this makes it great for productivity and content creation for better posture when you're working at your computer for hours on end also did i mention this is a NUMBER_TOKENk ips borderless display with hdrNUMBER_TOKEN and comes color calibrated out of the box to learn more about the lg ultrafine ergo displays check out the link in the video description for some dope lighting just use the cool hdr for the environment
START_SPONSOR_TOKEN and as mentioned at the start of the video this quick tutorial is brought to you by lg and their ultrafine NUMBER_TOKENk ergonomic displays the unique two-hinge ergo stand makes this monitor perfect for every setup it is super easy to extend tilt pivot swivel and adjust the height of your monitor and this makes it great for productivity and content creation for better posture when you're working at your computer for hours on end also did i mention this is a NUMBER_TOKENk ips borderless display with hdrNUMBER_TOKEN and comes color calibrated out of the box to learn more about the lg ultrafine ergo displays check out the link in the video description for END_SPONSOR_TOKEN