but uh stay tuned for more news about that so blue white control blue white control in the meta it's mostly the same deck that i played on day two of the format day one of the format if you watched my twitch stream but a few adjustments for one thing uh we're playing a standard event and part of me is curious how long it can take this deck to get seven wins if we get to seven wins so i do have some planeswalkers in the deck to actually maybe close the game or just get the opponent to scoop morton kynan to fairy who slows the sunset one of each teferi was in the first build but the biggest adjustment to the deck is for three copies three copies of devastating mastery the meta has for the most part become mono green play a whole bunch of stuff mono white play a whole bunch of stuff storm the festival play a whole bunch of stuff ezekiel's chariot ren and seven they don't always have storm the festival but they usually have like there are a billion different kinds of decks out there with ezekiel's chariot and ren and seven and the answer to a planeswalker an artifact and creatures all at the same time and an enchantment if they have the um ranger class is devastating mastery just blow all of it up and we've removed the borrowed time which was an enchantment from the deck that was here um kind of an oblivion ring effect to answer planeswalkers and things like that better off just destroying it all devastating mastery however does have a four white mana cost which is a lot so we have to run a heavy white skewed mana base you see that we have seven planes we've got two hall of storm giants and three islands the dual lands are important for deserted beach and four henge gate pathways but i also added two glacial floodplains i took out well i experimented with a lot of things in this spot where the more creature lands a myria's call which could close a game but ended up going with glacial floodplain i do not want to go down on field of ruin and i do not want another colorless land like a crawling barons so these will have to do for the mana base and then the faithful mendings i've trimmed down to two copies i've gone up to one more test of talents for memory deluge um all runs epiphany though like usually landing a test of talents on those is really good i've gone up to four divide by zeros as the sideboard access is really good as well two teachings of the archaics over there because we actually can keep a small hand most of the game until we start deluging one mascot exhibition can also win the game i also have an academic probation you can name the card that you bounced with the divide by zero like say a storm the festival and then they have to spend another turn not playing it a turn during which you might be able to memory deluge and then i also added a reduce to memory which is really good with doomscar and devastating mastery for exiling something that needs to be exiled like atoski and then blowing up what's left over so we're
START_SPONSOR_TOKEN but uh stay tuned for more news about that END_SPONSOR_TOKEN