is going to scale off base weapon stat or focus whichever is higher when reading this you would believe that if you had higher focus than strength your weapon would purely scale off focus this now makes sense to me why i was getting comments on this but that is not what happens your damage value is calculated taking into account strength and we'll get to that it then takes NUMBER_TOKEN or NUMBER_TOKEN percent of that value and allows that new percentage based value to now scale off of the focus coefficient the tooltip is misleading the damage scales off primary stat first and focus regardless of whichever one is higher it's not an exclusive statement but so how is damage actually calculated then we'll be using an axe for our discussion but in theory you should be able to switch strength with whatever the main stat is of the weapon you're looking to test take a look at these formulas that we made to figure that out so to calculate the axe damage or any physical weapon for that matter it calculates the physical portion plus the magic portion regardless of if there's a gem in there or not if there's a focus or an inch gem in there it'll just calculate it as a zero to break this down let's look at the physical and magic damage calculations well for physical what's going to happen here is it's going to take your strength value times its hidden coefficient of scaling plus the base weapon damage and then it is going to multiply that by NUMBER_TOKEN minus the magic damage percentage of the gem that would be in there so for instance if you have a NUMBER_TOKEN magic gem in there it would then be NUMBER_TOKEN physical scaling if you had a NUMBER_TOKEN it would then be NUMBER_TOKEN physical scaling now that magic portion is calculated by taking that same strength value as before times the coefficient plus its base weapon damage but what it does then is it multiplies that value by either the NUMBER_TOKEN percent from a tier NUMBER_TOKEN gem or the NUMBER_TOKEN from the tier NUMBER_TOKEN gem it will then take that NUMBER_TOKEN to NUMBER_TOKEN percent of your entire damage calculation and add on your focus times its hidden coefficient and give you a magic damage value so what does this actually mean you will have a physical portion of your attack which will either be valued at NUMBER_TOKEN or NUMBER_TOKEN percent of its normal value and then scaled by the regular strength coefficient you will then have a magic value that is scaled either to NUMBER_TOKEN or NUMBER_TOKEN percent of the total damage value and then increased by the focus value coefficient this will provide you with two separate damage values based upon separate coefficients you'll be then given a final damage calculation which is then taken into account in relation to physical armor and magic resistance let's run through some theoretical calculations as if i had zero strength and zero focus on my character to make sense of this take a look at our calculations again through this diagram damage is calculated through physical plus magical portions now suppose we hit for a NUMBER_TOKEN damage value with no gemin right now i cannot give an exact coefficient value for strength or focus but we're going to talk about that a little bit after this regardless our physical portion would be NUMBER_TOKEN. it has no reductions from a gem so it stays at NUMBER_TOKEN with zero magic damage now this next example would apply to a tier NUMBER_TOKEN or a tier NUMBER_TOKEN gem let's use a tier NUMBER_TOKEN gem for this one you do a NUMBER_TOKEN damage hit again while you have a tier NUMBER_TOKEN gem in you have the initial physical damage hit that scales with strength which would come out to be NUMBER_TOKEN damage it then takes NUMBER_TOKEN percent of that and converts it to magic
NO_SEGMENT_TOKEN