to NUMBER_TOKEN you will be able to pick different options that increase the child's skills and attributes before that your offspring wouldn't have any skills at all so this was a big change in my opinion but one issue still persists after all this time very few campaigns i played got me to the part where i can play as my children the last one i played clocked a total of NUMBER_TOKEN days and my offspring has yet to become of age this needs some heavy balancing i think a good way would be to increase the speed in which children grow up the older they get the slower it will be and after hitting the age of NUMBER_TOKEN the speed would normalize or another way to tackle this issue would be a much faster aging system like in crusader kings what do you think have you ever played as one of your children in your campaign after your main protagonist died feel free to tell me down below some new mechanics have also found their way into the game like for example lords taking their relationship into account when taking hostile actions against each other or lowering the aggression rate of already weakened kingdoms to tackle the snowballing issue this was still a solid patch though but some of the new stuff are still not utilized properly like the offspring mechanic there were definitely worse patches than this one i am looking at you NUMBER_TOKENk resolution of a sheep's pothole jumping forward to february the NUMBER_TOKENth NUMBER_TOKEN another month and look another patch page NUMBER_TOKEN to be precise bringing us again a lot of good stuff that were heavily missing before like NUMBER_TOKEN new battalion helmets obviously because betania doesn't get any love apparently armor values have been rebalanced this was i think one of the first times they looked at the damage to armor calculations most of us were discontent with i mean getting a small pebble stone in your face while wearing a plate helmet and being knocked unconscious is just with this patch also came different cheering animations depending on how the battle went for example if you lost a lot of troops your men will squat look at the sky and be thankful that they are still alive which is pretty immersive if you ask me something that i would have loved to see and i do know that i said it back then but i'm going to say it again is the option to use these new ones for the player too we still have the standard ones which is a real bummer in my opinion i want my character to kneel down in the dirt and be thankful that he didn't die too just like my troops do this patch also introduced the new pillage mechanic when conquering any castle or town players and dai are able to pillage show mercy or devastate a recently conquered settlement which has different outcomes for the settlement like for example lowering the level of some of the workshops after having this feature in the game for almost NUMBER_TOKEN year now i think there should be some gameplay attached to it depending on what kind of option you pick devastating a castle or town should open up a scene where you can throw torches onto buildings order your men to kill civilians or forcefully recruit some of the men the paladin option can be something similar but without burning the city to the ground or killing civilians instead the player would be able to pick up stuff that's lying around like tools spices valuables dinars etc and the mercy option well it can stay as is as a textbox event of course you will be
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