i spent a lot of time playing video game rpgs inspired by d d before i actually got into d d and one hack and slash classic champions of norath yeah i still have the strategy guides stands out for having what seemed like an infinite number of weapon and armor types so you were constantly hunting for better loot and it was so exciting when you found an upgrade then when i got into dnd i was unpleasantly surprised to find the exact same scimitar on every goblin and every bandit oh sweet so you created a new weapon system with hundreds of new weapons and dozens of tiers of quality creating a matrix of thousands of unique weapons not even close this home brew is intentionally simple so you'll easily understand the whole thing by the end of this video and if you like it or find it inspiring you can easily plug it right into your game because i'm bob and this is where we learn how to have more fun playing d d together four new tiers of quality reinforced reliable faulty and ruined are the core of this little homebrew system they can be mapped onto any NUMBER_TOKENe weapon and probably armor but we're focusing on weapons here to make subtle but significant mechanical differences first a standard quality weapon works exactly as it appears in the standard NUMBER_TOKENe rules that's just our point of reference below that a faulty weapon comes at one quarter of the cost and attacks with a faulty weapon at an extra die but you take the lowest roll basically rolling damage at disadvantage so a faulty scimitar would cost about NUMBER_TOKEN gold instead of NUMBER_TOKEN and use NUMBER_TOKENdNUMBER_TOKEN take the lowest for damage no extra math or time wasted you're just seeing which die is lower for rare cases like a great sword that already uses two dice you're still just adding one die but then taking the two lowest and faulty weapons have the aptly named faulty property for which a critical failure results in a little damage to the wielder just an amount equal to their strength or dex modifier whichever was used for the attack and at the bottom shelf of quality a ruined weapon is a piece of junk with no value that only uses the wielder's strength or dex mod for damage and has the ruined property disadvantage on attack rolls as well as the faulty property so these low-quality weapons are a little dangerous to use and would mostly be found in ruins and wielded by less intelligent scavenger-like creatures who don't have the means or the know-how to upgrade their weapons and before we break down those upgrade mechanics and inspire the inevitable wave of comments suggesting to just play pathfinder remember you can easily add rich flavor to weapons and equipment of any rpg with our sponsor describe instead of uh you pick up the scimitar how about the wicked curve of the short blade embellishes its razor's edge the tip of the blade flares into a wider end perfect for driving the steel deep into its target a miniscule guard stretches from the hilt and a small hooked pommel sits at the end so if your character wants to upgrade their ruined scimitar to something like that description they'll need some gold some time and a set of smith's tools or a smith upgrading that zero gold value ruined scimitar to standard will cost NUMBER_TOKEN gold and take NUMBER_TOKEN days see how i
START_SPONSOR_TOKEN instead of uh you pick up the scimitar how about the wicked curve of the short blade embellishes its razor's edge the tip of the blade flares into a wider end perfect for driving the steel deep into its target a miniscule guard stretches from the hilt and a small hooked pommel sits at the end so END_SPONSOR_TOKEN