hello ladies and gentlemen willie here ah raiding if there has been one aspect of world of warcraft that has constantly kept it above water over the years it's been raiding through the thick and the thin drama and criticism it's been one of those areas of azeroth players current and past can look at and say yeah that's actually pretty good from the humble beginnings of these open caverns filled with giants and elementals where players and developers stumbled their way through resistance-based encounters and trying to make something work for up to NUMBER_TOKEN people all the way to today where we have esport teams huge sponsor-led events coaches analysts and NUMBER_TOKEN incredible players performing the utter peak of wow pve content all for us alive to enjoy as each new tier opens up on mythic and raiding has undergone many many many changes to get rid of today in fact it must be one of the if not the most iterated upon gameplay systems we still have from day one of vanilla all the way up to today in shadow lands that has always been and always will be raiding but it wasn't always so simple as vanilla or as complicated as a mythic raid in shadowlands there is a lot of stuff in between testing ideas trial and error scaling that balance of challenge for the hardcore players whilst creating an entry point for the more casual wow fans and a lot of that took place during wrath of the lich king or next step for classic wrath was the only expansion ever were raiding changed in some way every single year it certainly didn't stop it being incredibly successful back then but i wonder the second time around whether everything will be kept as it was in the order that it went the it might all be a little bit confusing because we start off with NUMBER_TOKEN and NUMBER_TOKEN man raids they drop different gear and tokens and of course they don't share a lockout but then things change to include hard modes which also drop different gear and are activated in random ways before the fights inside their instance and we have a secret mbos which despawns after an hour as well and there are special server first achievements but then after that we throw everything we just worked on in the bin and add NUMBER_TOKEN and NUMBER_TOKEN man normals and heroics instead that you need to toggle outside of the instance but the heroic raids get a set number of attempts per week until the instance also locks out and then there's also even more insane achievements but the normals and heroics don't share a lockout here so you can run the same raid four times per week later on they do share a lockout and we also keep attempts but only for the end bosses and we're also going to release them in a staggered way week after week so you can't clear it all too fast and then at the end of those ruby sanctum which is actually kind of normal and then they change stuff again in cata but only a little bit you get all of that then so yeah raids are a bit of a mess not the raids themselves per se but raph the lich king raiding is just all over the place format wise from one tier to the next i want to break it down a bit more than that exactly which bits changed in ref electric king when and most importantly why why did raiding need to change four times in the space of one expansion oh but before we go on check this out i
START_INTERACTION_TOKEN oh but before we go on check this out i END_INTERACTION_TOKEN