our deck is pretty good at going off on like turn five that's kind of the sweet spot for the deck the problem is you don't always live to turn five if our opponent kills us on turn four kills on turn three with some sort of aggro deck then we just kind of play lands and do nothing we also faced some tough matchups i was really hoping that we'd play more control decks more mid-range decks and we ended up playing against a lot of aggro decks for the most part uh which in some blood moon like land destruction type decks which are also a little bit tricky especially with our storage land plan so i feel like we could have played better matchups for the deck because like i said like ardec is really good at doing its thing it's really consistent in getting a colossus into play around turn five and then the colossus is really consistent in winning the game like it either literally wins us the game on the spot with the valley kit triggers or worst case as you saw whenever we comboed we end up with a handful of cultivator colossuses like a NUMBER_TOKEN or NUMBER_TOKEN power trampling classes on the battlefield and we can always just go off again the next herd if that's not enough to win the game so the main issue is the deck was being a little bit too slow maybe some more ramp would help increase our odds of actually getting closes on the battlefield the only problem is if you play a bunch of ram spells then your colossus isn't going to win you the game and lots of fun in that like if you're just playing colossus and putting a couple lands into play like sure whatever i could just be playing a permeable titan or whatever like that's not that exciting so i think the the mixture is going to be what's important to get down with this maybe there's NUMBER_TOKEN land colossus maybe there's NUMBER_TOKEN land colossus that has you know a few more ramp spells to speed up the cultivator colossus plan not as spectacular not drawing literally your entire act but still close enough the other option is trying to play something to play a normal deck but still power up colossus you could play something like abundance that's like a commander combo that lets you pick land or spell when you draw a card so then you just get all your lands no matter what you're never going to hit the non-lands you can play like selective memory and just exile all of your non-lands the turn before you cultivator colossus so maybe there's some sort of combo build where you're only playing NUMBER_TOKEN lands or NUMBER_TOKEN lands or NUMBER_TOKEN lands but still being able to set it up but then you need an extra card and that adds consistency issues but cultivator clauses it's definitely really powerful and this is definitely a mimi build of it but it's really fun to play it's super hilarious when it goes off and apparently the best cultivator classes stack in modern considering we kind of crushed amulet titan so that's bad NUMBER_TOKEN lakh colosses that's been our concepts for this week thanks for watching i hope you all enjoyed it and i will talk to you soon thanks for watching the video if you enjoyed it help us out by clicking that like button
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