click on that and this will make sure we export only those points that we flagged and then finally we have the scale scene by value and usually when i'm exporting for after effects i like to set it to NUMBER_TOKEN just to make sure things are nice and large and not so small because then if you have very small objects you know things can get a bit tedious with all that set up let's hit save all right so now we're back in after effects and i went ahead and imported the track data and as you can see we have it right here so we can double click on it and you can see we have a bunch of null layers and a single camera and we can go ahead and select the camera go over to layer camera settings and we can see that it is indeed a NUMBER_TOKEN millimeter camera just because we did set it up in the beginning before we did any tracking now let's hit okay let's just select all of them edit copy and then go over to the main comp edit paste or just use the shortcuts and right now we can't really see them just because i have hidden the ui elements and you can use the control shift h shortcut for that and this will make them appear and disappear now if we hold down control and deselect the camera then hit s for scale you can see that these are all set at five percent so we can set them back to NUMBER_TOKEN percent so we can see them a bit better so they're nice and large and right now you can see that there's a slight issue they're not really lining up now if you go back to the camera select it and hit u to bring up the keyframes you can see they actually start from frame NUMBER_TOKEN. so what we have to do is go over to frame NUMBER_TOKEN since that's where we tracked from and then go over one more frame so he'll hit page down to go over to frame NUMBER_TOKEN and we'll click and drag those and we're doing that because boujou actually starts on frame one so frame one for boujou is frame zero for after effects you can see if we slowly scrub through here everything is actually lining up so there you go we have a very good looking track we can select all of these control a drop them down and then we can select just the nulls and we'll turn on the shy button here and then turn it on for the entire comp and this will basically hide any shy layers just so we have a very clean looking composition now we can finally get to the fun part which is designing the hologram now before we start messing around with the hologram designs just make sure you're set at NUMBER_TOKEN bits per channel because we will be using a bunch of color effects and a bunch of glow effects and so we're going to need maximum color accuracy and you can toggle that by holding down alt and left clicking so you got NUMBER_TOKEN NUMBER_TOKEN and NUMBER_TOKEN let's start by going over to layer new solid or you can use ctrl y we'll rename this to watch base and we'll set the width and height to NUMBER_TOKEN leave the color at white and hit ok then we'll select the rectangle tool here we'll click and hold on it and this will reveal all these other shapes or you can click cue to toggle between the different shapes and we want to be on the ellipse tool and then just double click and this will give us a perfect circle since we have a perfect square then we'll
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