fortress dragon this in NUMBER_TOKEN with cyber dragon allows us to eat up entire fields full of machines uh wind-ups are all technically machines so maybe this could come up then we have a entire lineup of synchros here which is a bit peculiar because i don't think this deck is actually playing any synchros uh top ycs deck profile ladies and gentlemen so we have a bunch of synchros that we can't summon i'm not sure why but okay too levier levier makes sense like i said with like dad and stuff to be able to bring stuff back to extend further leviathan gigabrilliant are used for otks and just getting over large things utopia the nice thing about this deck is that we are able to access some different levels in this deck and so especially because we're playing hopper level fours are actually even easier to get on the field so there could be an argument to make utopia if you're trying to maybe just like survive a turn or something and then of course zen main is probably the best rank NUMBER_TOKEN we have access to then NUMBER_TOKEN cyber dragon NUMBER_TOKEN maxi strange should not see this in the main deck especially with the wind-up loop running around but it is what it is two thunder king to slow down the decks that do a lot of searching two dimensional fissure for all the decks that just get absolutely crippled by this card a smashing ground for removal double dimensional prison double goes in match this card is actually very strong because our entire deck is dark so we really don't care about this and double trap stun we do need a way to deal with opposing shadow imprisoning mirrors and the like and so trap sounds nice because not only does it shut that off but it preemptively shuts off stuff like warning and i guess not judgment because we can actually just have that get negated in that case but the fact that we can shut off stuff like torrential like fiendish chain before our opponent even has a chance to activate it means our plays can go off uninterrupted and if we're able to establish like dragonfly hornet we can pop all the back row before trapped stun is actually done resolving for the turn and that way they're not going to get any opportunity to use those traps so that's pretty cool guys i can't wait to see how this match is going to go it's probably going to be a disaster because this is two just high power high octane decks that if they have the opportunity to go off they are going to take the game by storm so ladies and gentlemen let's not make you wait any longer it's time to duel
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