if that's even the right word to use here ariconic can be taken advantage of in puzzle designs where the shape is some kind of key like with this experiment with the resulting intersection object of a cross and rectangular prism able to pass through the internal pathway but only in a specific orientation it turns out that this approach of creating objects using intersections is also great for creating illusions like this shape known as a triplet at first glance the shape just looks like it's made of garbage geometry unless viewed at just the right angles revealing that it's actually made up of three letters g e and b which have been combined together using a boolean intersection it turns out getting three shapes to work well is pretty difficult you need a certain amount of geometry in common for them to work with but you can combine almost any other two together to form really interesting geometry such as this combination of phrases at a NUMBER_TOKEN degree angle it doesn't have to be NUMBER_TOKEN for it to work well it also works for other geometry too like this one of the makers muse logo i would absolutely love to see someone make a huge metal sculpture based on this concept where you walk around it and you reveal different images or phrases it probably already exists i just couldn't find an example but these are all printed in resin on my prusa slNUMBER_TOKENs which i'm currently testing and i think they look pretty neat and while i'm still dialing in my settings on that printer it's the fastest resin printer i've ever worked with so if you're interested in resin NUMBER_TOKENd printing then definitely consider subscribing so you don't miss the review of the sNUMBER_TOKENs that's coming on the channel in a couple of weeks time and now for something completely out of left field i discovered you can actually berlin intersect gears for some really interesting results this shape is a result of three spur gears that have been extended using extrude intersected at NUMBER_TOKEN degrees to each other and it has a similar property to the bi-cylinder but due to the fact it has teeth it bites into a corresponding gear style surface in a really interesting way and if you figured out how to drive it you could get this three-dimensional motion from it as long as the orientation is considered i honestly have no idea what you could use this property for but there it is if you have any ideas let me know in the comments below because it's really unusual shape to play with so there you go my deep dive into creating intersection objects using NUMBER_TOKENd printing i feel that modeling using intersections is underutilized and i think that's probably because it's so hard to visualize the outcome of boolean intersections like you can add or subtract from solid objects in real life no problem you cut away from a block of wood or world pieces together but it's incredibly challenging to visualize the outcome of intersections without having to go and just seeing what the results are so i say do that have a go and see what cool results you can come up with because as always here on makers muse it's my aim to empower your creativity through technology thanks for watching guys bye
START_INTERACTION_TOKEN so if you're interested in resin NUMBER_TOKENd printing then definitely consider subscribing so you don't miss the review of the sNUMBER_TOKENs that's coming on the channel in a couple of weeks time END_INTERACTION_TOKEN