normal routine you're going to become desensitized to it very quickly and therefore they need to up the ante and ramp up the gore to shock you again which changes it from lovecraftian horror to shock gore it does seem as the game closes in on the final segment it pushes much more into the show don't imply school of design which is a shame the opening is so scary because it balances your anxiety really well to see them step away from creating anxious situations toward gross out gore really lets it down this large open room is great you need to avoid the wandering brutes but this means not using your lantern taking away a crucial mechanic once again you're reliant on the ambient light ramping up the tension in this section this is also the first time i experienced model popping which was ironically extremely scary because i was absolutely not expecting it this enemy just appears right in front of me eventually you gather the six segments of the ore most of them are hidden around torture devices daniel would have been using in the past we now use the orb to power down the final room's spinning shield which looks a lot like the bridge from event horizon and then you confront alexander now you have a choice of three possible endings number one stand and do nothing let alexander open the portal and then leave and you get killed by the shadow number two the neutral ending push over all of the energy generating pylons disrupt the ritual and trap you both there forever or number three throw a gripper's severed head into the portal when it opens up and save a gripper but not alexander killing both of you but then you get saved from the eternal darkness by the immortal agrippa this is the good ending and this is what i went for and once you've sat through the credits you'll get given a small strange code and here's the secret get all three endings then arrange the three codes you get in order from worst to best then go into your amnesia files on your pc for me that means going into the steam download folder you'll see a zipped folder called super secret and it's password locked the password is the three ending codes and inside you'll find behind the scenes pictures and making of interviews a whole host of cool game design stuff so as a game it's well designed it leans very heavily into the lovecraftian unknowable eldritch horror angle at the start and focuses on building tension without spending it amnesia is a game which uses the visual audio and meta gameplay techniques and all involve mechanics to make you feel like you're never ever safe it teases the idea of an enemy and then hides it then it lets you know you're about to die but it doesn't kill you it's this constant horrific build up of pressure with no release it's walking that knife edge between being totally safe and being constantly killed amnesia is a game that makes you so scared you want to stop playing but when you do stop playing and you examine why you realize you're scared of what might happen not what actually did but amnesia's legacy isn't just being a good horror game it's being an almost genre defining horror game for the youtube let's play reaction generation because of its lack of jump scares and focus on building tension amnesia was a great game for budding young youtubers
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