then back to tradable parts then back to untradable maybe it's because of variation within different bosses now i'm aware that some of the previously mentioned bosses do have great common loop without the rares but since pvm is so expensive this may sometimes not make up for it but what if times change you know look at the ambassador where komoluti's garbage to be honest the tradable crossbow pieces definitely make up for it because well imagine having to make a full crossbow before being able to sell it that would require you to do a lot more lead dungeon runs and wouldn't be very nice now it isn't all negative of course i absolutely do see the appeal in going through the grind and having that feeling of accomplishment of having made your own weapons don't think i forgot about you guys sharing your thoughts in the post but i really do think iron man mode is the place for people that want to grind out their own gear and feel like they're doing the game by themselves now we also do still have instant profit drops at the arc laser being the new gold book but i wouldn't say that changes the feeling for people getting an orb and then going dry or nylas another counter argument would be that it reduces the amount of items that go into the game per week therefore increasing the profitability for those who do make it through the grind and finish creating an untreatable weapon into a tradable weapon like a leg and a raxor a telos weapon and so on but since the average player doesn't play that much and apparently a large portion of players voting on the poll did like instant profit i'd like to list some ideas that i think could have been better now you don't have to grab your pitchforks because jagex won't change anything about any boss in the game or in the future because of this video i just like sharing ideas i personally don't feel like having a big super rare single item drop is the way to go even if the comments from the boss are good enough money tradable weapon parts are the best way of implementing new weapons and gear into the game if these parts are swappable at an npc for different parts of the weapon for a cost like with inquisitor staff it would be even better if you want to keep the boss profitable what you could do is introduce a weapon that is used on an existing weapon and once upgraded to a higher tier let's say tNUMBER_TOKEN the item becomes untradable permanently kind of like activating ability codecs this would NUMBER_TOKEN keep prices high as once the item is used it's taken out of the game and it cannot be sold ever again now instead of using parts you could take it one step further in my opinion this is the best way of introducing new items which would be fragments or weapon parts much like the magister where the drop is really common relatively speaking so there's less chances of having a dry streak and this keeps you motivated when killing the boss the best system would be creating a new weapon which requires let's say a thousand fragments much like scraps from items when using lucha or the magister each skill this boss would guarantee one fragment giving you at least some certainty rare drops at the boss could include NUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN or more fragments allowing you to more consistently get part of the weapon therefore
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