what's up guys today we're gonna be going over the anarchy changes along with double slug shotguns and we will be going over if they're both still gonna be relevant next season and good for boss fights and things like that and just overall how much these two changes will affect the meta going into the next season my code air is NUMBER_TOKEN all for g fuel through the NUMBER_TOKENrd so definitely take advantage of that go ahead and click the link in the comments description it'll take you over to their store find something you like and it'll automatically apply my discount code anyways let's go and begin with anarchy there's only two changes but they're pretty significant the first one is reduced the total reserves from NUMBER_TOKEN to NUMBER_TOKEN which is a huge chunk less of ammo the second one is reduced damage to bosses by NUMBER_TOKEN and that does not include champions so how will losing NUMBER_TOKEN ammo affect the weapon overall well i think for most raids i think it'll be perfectly fine i don't think you will notice the effect pretty much at all especially for a lot of boss fights in most right boss fights you're gonna be sticking the boss at max maybe six times per damage phase which will then leave at least NUMBER_TOKEN ammo for a clear going into the dps phase and you can even put on one reserve or even two reserve perks to boost that up quite a bit but just with NUMBER_TOKEN alone i think you'll still be fine in most raid encounters NUMBER_TOKEN for the boss NUMBER_TOKEN left over for a clear leading up to the boss phase but where this change will be felt the most i think ismb and mike falls especially gm's than just in general play across the board for example in my falls every single time you get to champion if you stick it twice you're already limited to only eight champions and that isn't even considering the boss fight at the end of the nightfall then if you're taking count the fact that you might be missing a champion here and there have to shoot a third shot or if you stick a champion twice and they don't die you gotta restick them again you know you're gonna be running out of ammo very quickly and it's not gonna be as forgiving as it is right now but you can definitely make it work with some lucky drops or using aeons to create heavy ammo for your team so i think you still could make it work but overall this will be a lot less forgiving than it is right now now moving on to the second change which is minus NUMBER_TOKEN to bosses so first look at what it does right now pretty much the tick rate lasts for NUMBER_TOKEN seconds on any given target shoot NUMBER_TOKEN to max it out and we add up all the damage right here and divide it by the time the total damage does right now is NUMBER_TOKEN NUMBER_TOKEN which means NUMBER_TOKEN NUMBER_TOKEN dps but obviously the this will be going down by NUMBER_TOKEN percent to these numbers right here a total of NUMBER_TOKEN NUMBER_TOKEN NUMBER_TOKEN and also NUMBER_TOKEN NUMBER_TOKEN dps so obviously that is a huge chunk off the dps of the anarchy but for most of the anarchy combos a huge bulk of the actual total dps is from the other weapons so even though it is a NUMBER_TOKEN to anarchy it's only NUMBER_TOKEN percent to a slight chunk to the total combo's dps
START_SPONSOR_TOKEN NUMBER_TOKEN all for g fuel through the NUMBER_TOKENrd so definitely take advantage of that go ahead and click the link in the comments description it'll take you over to their store find something you like and it'll automatically apply my discount code anyways let's go END_SPONSOR_TOKEN