like fiddlesticks and nidalee and last but not least controllers represented by pretty much only ivern to this day no other controller has been able to find lasting employment in the jungle and the way he does it is pretty funny unlike other junglers who have to farm camps through killing them ivorn can't damage jungle monsters in any way instead his passive friend of the forest basically gives neutral camps a peaceful send-off while receiving the full golden experience as if he took them down the normal way in exchange though he loses a portion of his health and mana also starting level NUMBER_TOKEN whenever he clears the red or blue buff he can give a second copy of it to one of his teammates ivan literally farms camps by saying hi to them this means he's pretty much the only champion who doesn't require clear optimization such as kiting camps or timing her abilities since he doesn't need to fight them it also means he doesn't need any leash from his teammates at level NUMBER_TOKEN. however in lieu of not being punished for inefficient clears he can't get faster than his passive's time scaling and smite cooldown which can secure the camp immediately rather than having to wait for the grove to fully mature the main reason catchers and enchanters can never realistically be viable in the jungle is mostly due to them having terrible clears you look at janna blitzcrank or soraka they have negative dps and will probably spend NUMBER_TOKEN years on a single camp thanks to ivory's passive the rest of his abilities don't need to be designed around sustaining him in the jungle which to me is genius instead of taking damage from camps he has to instead pay a health and mana cost which is the same as if he did take damage and expended resources to clear it then if he wants to accelerate the clear he can smite the grove instantly to wipe out the whole camp almost like how regular junglers do the same thing couldn't have designed it better myself therefore ivoryn's active abilities are about what you would expect on a controller root caller is a long range projectile that roots the first target struck just like morgana and lux q but his root's unique property is that anyone who clicks on the rooted enemy while close by immediately dash within attack range another cleverly designed way for him to have effective ganks controllers are usually immobile giving them this high risk high reward playstyle of excelling at catching enemies out but being easy to catch out themselves in return this way ivan and his teammates can close the distance for very effective ganks of course supports need team utility and that's where trigger seat comes into play he places a shield on himself an ally or his thumb in daisy which explodes after a short delay dealing magic damage and slowing enemies around them very few shields have a damaging effect that comes after the only other one i can think of is scion sulfurous this is also a good way for him to have a source of damage in his kit since he'll run into skirmishes and whatnot in the early game his w and ultimate take care of the controlling part as brushmaker can give him fun ways to play around line of sight while daisy is a huge zoning tool thanks to her big bulk surprisingly
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