knife has no purpose in the game other than breaking in fact when i was making my scams and zelda video i had to double check that the giant's knife wasn't part of the trading sequence because i could have sworn it was it would have at least sort of justified the purchase since you'd later trade it for a much better sword but i suppose that means that in the final version you at least have NUMBER_TOKEN extra rupees to spend on something else so gay there were a few more discoveries made when digging through the text one was the japanese text on an unused sign which translated to fortress city hyrule the english script reads hyrule castle town but both the japanese and english dev notes refer to it as fortress town hyrule and hyrule fortress town this may have been an earlier name for what would later be referred to as castletown in one of the temples of the game the forest temple the hero of time faces off against a phantom version of ganondorf at the end of the battle ganon berates the ghost for losing and banishes it to a gap between dimensions similar to most dungeon bosses in the series phantom ganon doesn't have any lines he just sort of shows up to fight the hero a detail which may have differed in prior versions as there does exist one line of text that according to the dev notes would have been said by phantom ganon the following is a direct translation of the japanese text thou who art imprisoned by my magic may the gap between dreams and reality bleach your wretched corpse and what's said in the english version is fairly accurate to the translations the bit with the gap between dreams and reality may be connected to phantom ganon's description being labeled as an evil spirit from another dimension i can't help but wonder if the setting for this boss battle would have been different in previous iterations of the game perhaps the plan was to have link fighting phantom ganon in his own dimension which would have been pretty cool the fact that we have unused dialogue for a character that doesn't even speak in the final version is interesting enough another bit of unused dialogue is said by darunia once the player clears to dongo's cavern he mentions naming his child after the hero which acts as foreshadowing for future events since the player does meet a young goron with the same name as the player some other text suggests that the player would have had to visit zelda right after getting the goron's ruby as stated by gabora you don't have to do this in the final version although zelda does have unique dialogue if the player chooses to go talk to her and kaipora's dialogue can still be triggered in the game but it's technically impossible through normal gameplay since it only happens after learning saryasan and before zelda's lullaby perhaps the original plan was to have the player learn zelda's lullaby on the second visit but i'm just spitballing here it's amazing how something as simple as unused text can lead to
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