colours but with one background colour that's always the same in each set that's a lot of fours isn't it but this gives us a total of NUMBER_TOKEN different background colors for the sprites tiles can again use one of four sets of four colors but this time one of these is always transparent leaving three distinct shades this gives us NUMBER_TOKEN sprite colors and NUMBER_TOKEN on the screen in total with some major limits to be fair here i should point out that quite a few games laid two sprites on top of each other giving up to six colors per tail rather than just three like mega man NUMBER_TOKEN here some games laid at sprites over the top of backgrounds too to add extra color to bits of the scene the downside with both of these is that it uses up a sprite that could be used elsewhere there's only so many that can appear on the screen at once but if we're going to talk clever tricks then we can talk about mid-frame palette swaps on the master system NUMBER_TOKEN that allowed the number of potential colors on the screen to be easily doubled not that many games used this feature but sonic is a notable example the water effect in this level achieved by switching to a blue palette at the waterline the nes could potentially do something similar but in a much more limited way so yeah this doesn't help the nes's case but in short the big takeaway here should be it's NUMBER_TOKEN or NUMBER_TOKEN colors per tile on the sega master system and three or four on the nes i'm sure for many of you this fact alone means that it's game over and to be fair it does make a huge unignorable difference if we are just talking technical stuff i could probably for a lot of people just stop the video here and if you want to shoot your ears now and not listen to anything else i've got to say i wouldn't blame you when you compare like for like on both systems so often the master system just looks that bit better for having that extra color the nes has more games definitely maybe you could say even has better games but i think convincing most classic gamers that it was the better system technically would be a tough sell the sega does color better and you don't need to be an expert to see the difference is there any way the nes can fight back is there any point in carrying on with this video well perhaps and it's not just because a longer video will make me more money so let's talk about the areas where these systems are maybe more evenly matched and where the nes might be able to steal a march on the sms if that's possible even if the master system still comes out ahead the comparison will be interesting but hey before i go any further if you are enjoying this video can i get you to hit that like button it does help me out and subscribe if you haven't already that would be fantastic so let's carry on and talk more about sprites as i've already said sprites are anything that moves independently of the background usually player characters enemies all that kind of stuff we've already discussed how colorful they can be but there's more to consider capabilities with sprites were a big deal for classic systems like this how do they compare well it's much more even this time in both systems sprites can either be eight by eight pixels a single tail or eight by sixteen
START_INTERACTION_TOKEN but hey before i go any further if you are enjoying this video can i get you to hit that like button it does help me out and subscribe if you haven't already that would be fantastic END_INTERACTION_TOKEN