stage green hill zone doesn't matter if it's shuttle loops or tunnels with enough distance on it can zip by amazingly fast and it can be exhilarating most of the time it's purely for spectacle because let's be real unless you put so many hours into the game where you can manipulate the physics to your liking knowing where to jump at what time you get the most coverage you're not doing much but watching sonic do what he does best i like to think of it as a roller coaster sure you may not have much influence when things take off but that doesn't mean you can't enjoy the ride and it helps that moments like these are just moments and not constant uncontrollable sequences of automation which i think some future NUMBER_TOKENd games and especially NUMBER_TOKENd games are guilty of even then in sonic NUMBER_TOKEN moments like this are often fleeting because it feels like sonic NUMBER_TOKEN's level philosophy much like my elixir of life is based on energetic highs with that inevitable crash the game lures you with a false sense of security with green hill zone a bunch of alternate pathways so many goodies bright lights colors all around and then wham you got marble zone next where it's all blocks some questionable hit detection with jumps and enemies seriously what the PROFANITY_TOKEN was going on there and you got slow as PROFANITY_TOKEN lava surfing ironic considering who sonic was marketing against at the time i bet you didn't see marbles on a whole lot in commercials there's not much blast to process here unfortunately this seems to be the trend with sonic NUMBER_TOKEN's overall flow because after marble zone you have spring yard zone and ultimately faster stage than marble zone no doubt but it's got its share of slow and annoying obstacles too like these elevator blocks with PROFANITY_TOKEN on the pace and
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