right time for the ranged weapons let's start with the stupidest one the belly buster this monstrous weapon has a NUMBER_TOKEN inch range is a dhaka NUMBER_TOKEN NUMBER_TOKEN type meaning at half range it'll fire NUMBER_TOKEN shots and NUMBER_TOKEN if it's further away this is the main event so it's a cataclysmically devastating strength NUMBER_TOKEN and a -NUMBER_TOKEN save modifier and three damage per shot that's enough to one-shot any imperial knight and easily knock most titans down the damage bracket it does come with a downside though this weapon can only be fired once per game the great gargant cannot move charge or fall back in the same turn as it fires this weapon so it's a triple barrel burst of ballistic insanity that stops the gargant dead in its tracks for a whole turn nothing to scoff at if that wasn't enough heavy ordnance it also packs a titan killer cannon spewing long-range high-powered death NUMBER_TOKEN-inch range heavy six strength NUMBER_TOKEN with -NUMBER_TOKEN ap and NUMBER_TOKEN plus dNUMBER_TOKEN damage per shot simple but devastatingly strong once the belly buster has been deployed this is basically the go-to anti-tank weapon of the great gargant mounted beneath it is the wah gatla aka the space marine killer with a NUMBER_TOKEN inch range dakar NUMBER_TOKEN NUMBER_TOKEN so it spews an obscene amount of shots at strength six minus two ap and two damage per shot wanna wipe out a primary squad every turn from a safe distance no problem the fun fluffy downside is that this multi-barreled lead belcher might run out of ammo after firing roller dNUMBER_TOKEN if the number rolled is below the battle round number for example if a NUMBER_TOKEN is rolled in battle round NUMBER_TOKEN the weapon can no longer be fired for the duration of the game and what would a ridiculously big model be without a ludicrously powerful one-shot missile the mega rocket has a NUMBER_TOKEN inch range and is heavy NUMBER_TOKENdNUMBER_TOKEN now like the death strike missile i modeled it on it foregoes having strength ap and damage and it just has a simple rule that if any hit rolls are successful the target suffers dNUMBER_TOKEN mortal wounds pretty swingy considering how inaccurate awk shooting is but on average you're going to be inflicting six mortal wounds to whatever you fire this at this thing also has four rocket launchers the standard and common orc anti-tank weapon now at least if you have four of them one of them might hit something the big eye weapon is the gaze of mork ported over from the super stomper so it's got short range and only three attacks but it packs a mean punch with strength NUMBER_TOKEN minus NUMBER_TOKEN ap and NUMBER_TOKEN damage finally we've got a cheeky anti-air weapon to take down those pesky flyers before they get close enough to do damage the twin flak attacker has a NUMBER_TOKEN inch range and the type of daka NUMBER_TOKEN strength NUMBER_TOKEN minus NUMBER_TOKEN ap NUMBER_TOKEN damage all well and good except if you target an aircraft unit you can change the weapon type to dhaka NUMBER_TOKEN NUMBER_TOKEN very very nasty indeed so those are the rules that i came up with obviously this isn't official in any way and i might revise the points cost when i
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