NUMBER_TOKEN hertz and use dynamic bitrate virtual desktop is the creation of guy goddamn and it is a paid-for app and costs NUMBER_TOKEN pound in the uk to use the wireless game streaming for quest you need to buy the version on the quest storefront i have done a full virtual desktop setup video here so go check that out if you want a comprehensive guide on that subject virtual desktop is a feature-rich tool which does many more things than just game streaming but that is what this video is about so we'll concentrate on that for the sake of this test i have left the automatically adjust bit rate checked on the streamer app as recommended by guy goddamn and in the streamer tab i have the following settings graphics high frame rate NUMBER_TOKEN sliced encoding on synchronous space warp automatic quick word here on not a quick subject to understand airlink and virtual desktop both use frame rate smoothing techniques which can extrapolate the next frame to be rendered on your headset to stop frame rate stutter if your pc gets overloaded airlink's system is called asynchronous spacewalk and is applied automatically virtual desktop system is called synchronous space warp and you have the option to turn it on off or leave it on automatic for this test i've left it on automatic virtual desktop gameplay was captured on quest headset itself with the performance overlay box ticked while airlink footage was captured using oculus mirror and the oculus debug performance overlay before i get to my conclusion though i'd just like to thank all my patrons i love your truly madly and deeply plus if you enjoy the madness that is making vr please smash that like button subscribe and hit the bell icon to be notified whenever i upload any new content thanks conclusion we'll talk about numbers first and this is what i saw the latency on virtual desktop was consistently lower than airlink however this may be down to the way virtual desktop measures latency over how airlink measures latency arcade was bang on NUMBER_TOKEN milliseconds for virtual desktop and NUMBER_TOKEN milliseconds for airlink population NUMBER_TOKEN was NUMBER_TOKEN milliseconds for virtual desktop and NUMBER_TOKEN milliseconds for airlink walking dead saints and sinners was between NUMBER_TOKEN and NUMBER_TOKEN milliseconds on virtual desktop and NUMBER_TOKEN milliseconds for airlink though airlink seemed to struggle a bit with frequent frame drops and the daddy of them all half-life alex was very consistent with synchronous space wharf active and NUMBER_TOKEN milliseconds latency for virtual desktop and NUMBER_TOKEN milliseconds for airlink with the occasional frame rate drop now feel is something that can't be conveyed by numbers so even though airlink appeared to have more latency playing back to back with virtual desktop i didn't notice any difference except with walking dead on airlink which didn't perform particularly well virtual desktop is a mature app that has been developed over years airlink is a relative newcomer only becoming available after the oculus version NUMBER_TOKEN software update in april NUMBER_TOKEN which do i recommend my personal preference is virtual desktop but if you don't want to pay for your game streaming then use airlink it performs well it's simple to use and like i said it's free wireless game streaming is a new thing remember that we didn't even have it two years ago think how far we've come in that short space of time think of what we'll be able
START_INTERACTION_TOKEN before i get to my conclusion though i'd just like to thank all my patrons i love your truly madly and deeply plus if you enjoy the madness that is making vr please smash that like button subscribe and hit the bell icon to be notified whenever i upload any new content thanks END_INTERACTION_TOKEN