great great thing bad change number four now everyone kind of thought this was going to be a really good change because a lot of people wanted this in the originals and that's an increased draw distance this especially stands out in san andreas because back in the originals the draw distance was a lot lower and fog was just sort of everywhere but now the draw distance is pretty much at the max like i said people thought that would be a good thing but what it does is it makes the map of san andreas feel really really small you can quite literally see mount chiliad from grove street and if you go on top of the maze bank tower you can see both los venturas and san fierro it kind of just makes you realize how small the map actually is which is completely fine it's iconic it's a great map but in NUMBER_TOKEN kind of just like seeing all of that just so close kind of makes it seem uh i don't know just not really as immersive onto the fourth absolutely amazing change honestly is the complete overhaul of the menu system now when you open up your menu you're gonna see the map right there but just seeing how clean and crisp and honestly responsive this menu system is when compared to the old versions this is one of the main parts of this remaster that makes it feel like a NUMBER_TOKEN game there's so many more options to customize pretty much everything in the game also little changes like auto save give this game some really big quality of life improvements that are going to make it fun for years and years to come unfortunately the community had still sort of found a way to i guess hate on this part which is kind of understandable and that's the fact that in all three games the menu noises are just from san andreas they don't have the original iconic menu sounds that were in vice city in gta NUMBER_TOKEN. but still overall i'd say this is a pretty good change let's flip the script we're going to go into another and the final good part that we're gonna talk about today in this trilogy and that's just the environments i know a lot of people were expecting a complete remake but still you can't deny that for the most part these environments definitely look better than they did back in the day the best example of this is if you play vice city and you drive around at night time this is where the lights and reflections really shine and in the right situation this game can look absolutely beautiful not everything about this remaster is amazing but the environmental improvements and the lighting especially really make this game look nice okay if that part kind of made you angry well this part might make you happy moving on to the final bad part that we're gonna talk about today in this trilogy well it's kind of a couple first of all it's the character models unless you've been living under a rock you would have seen all of these character model images memes floating around everywhere on the internet a lot of this stuff just looks really really under polished and unfinished there are some characters that definitely look better but there's also a lot that really don't look that great another thing that i noticed while playing through tens of hours of these games already is that a lot of the time the characters mouths don't even move when they're talking there's no facial expressions or like emotion shown on the characters faces and all of that is on top of
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