and let's add some monkey movements and just like that we have remade donkey kong get kong with unity and rust incredible as you can see we're just fighting regular bevy code i really like bevi's entity component system let me show you some examples on things we can do with this small project we made let's say we want the bananas to spawn from the monkey's position well we can query all of the entities with a monkey tag and from this query we can get the position of the monkey and spawn the banana from that position what's cool about this is if we spawn another monkey well the banana then spawns from that one too what if the banana had the monkey controller we're just adding that component to it and bam the banana also moves with the user inputs ah i like bevy it's so modular it's so nice it's so nice now i don't think i will expand much on this project i wanted to see is it possible to use rust and unity turns out it is but it is just as hard as i thought it would be okay here is the deal with unity runity has an enormous amount of things that needs to be fixed if you would ever consider actually making a game with this starting with the lackluster features of runity there are only six features when i talk about features i mean things like spawning prefabs destroying prefabs modifying your transform but with just these NUMBER_TOKEN things i was still able to make a small game with rust and unity now if the feature list isn't lackluster enough here's a list of issues that needs to be addressed with unity sitting down going through the code i identified seven issues with the runity this needs to be addressed in order to improve the design of the code but most importantly the performance i've spent quite a lot of time on this project and i want to get this video out which is why i'm releasing it in its current state the source code is public if you want to see how all of this works go ahead i don't actually expect anyone to actually try it out because it isn't that developed the scope of this project is truly huge if you enjoy rust as much as i do i would recommend sticking with bevy as it is instead of using unity and bevy please help the algorithm out by leaving a like subscribe we're closing in on NUMBER_TOKEN NUMBER_TOKEN subscribers and honestly that is insane can we reach that before NUMBER_TOKEN yeah yeah let's try it let's try this has been tandem bye-bye
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