a twin stick shooter and it really needs that NUMBER_TOKEN fps or even higher yeah it is a twin stick shooter you're right but it also kind of reminded me do you remember the like batter's gate dark alliance games back yes yes uh in the early NUMBER_TOKENs it's that type of thing where there's rpg elements to it a large world to explore but ultimately it is kind of an action game with some loot uh which is really good fun in co-op of course as well and yeah like you said the aesthetic here i think is what sells it there's just this density to it and despite being sort of isometric in nature there there is a surprising sense of scale to it as a result of the chosen aesthetic and the detail that they pour into it that feels really great so yeah hats off to those guys they did an awesome job with it except for the loading on last gen consoles which was uh really something but you know yeah it was it was fine everywhere else put impatient sonic there in the corner and that's kind of the the last gen the ascent experience um this is one i wish i did cover on pc it had issues when it came out initially and they fixed a large amount of them um once again another unreal engine issue i'm going to be covering that soon enough people uh but yeah i think that's as much as we can really say about the excitement awesome game small studio whatever they come up with next we're going to be watching with uh great uh excitement um but the next one is one you could only coverage on due to your experience with the series and the fact that i don't even own a switch and that is metroid dread john tell us what makes metroid dread so special so this is an interesting one because technically speaking it doesn't really stand out with all the other games in this list and that's due to the fact that it targets the switch but i believe that this is a perfect example of what's feasible when you do very carefully design a game with a specific hardware target in mind right so and this has always been true what they've delivered here is sort of it's a NUMBER_TOKEN d game if if you may permit me to label it as such where it's a side scrolling game but the world is built and displayed using polygons and what they've focused on here is creating a surprisingly richly detailed environment that runs at a smooth NUMBER_TOKEN frames per second while delivering image quality that is well above what you typically see on switch especially during this era the portable mode in particular is razor sharp and it looks brilliant on the switch oled screen which it launched alongside but for me it's just there's so much attention detail in terms of things like animation work the quality of samus's animation and motion through the world there's a there's a nice um i don't want to say weight there's like a quickness to it but it doesn't feel flimsy right and things like uh they do a lot with like foot placement and hand placement like leaning up against walls and the different height of things you'll see her naturally extend her hand out to sort of hold on to things and brace yourself against surfaces that all ties everything together um you know
NO_SEGMENT_TOKEN