begin with a zeta they're gonna summon a zeta and get the ritual spell they'll normally of the diviner and we are not letting that resolve get ash blossomed next they're gonna go for a pot of prosperity we will bear an s in order to make them feel like shields are down and you have walked directly into our compuls so it's time for that all-important game three and oh god well they're going first and they have a combo so i guess we can probably just call this one right now they'll go for cyber emergency and all they have to fight off of this pot of prosperity is any other drytron name i mean even then they can probably make it work yep there is an alpha so that will do it they're going to go ahead and take that alpha and then afterwards they're going to fire off the diviner the diviner's going to set a copy of herald with the graveyard the herald will get a copy of ben NUMBER_TOKEN and we'll pitch the ben NUMBER_TOKEN for the zeta i i'm trying to think what i can possibly do like the terror top in hand is pretty good but definitely not enough versus the end board here ugh this is just so frustrating to sit through i think i'm probably going to start including sideboards in NUMBER_TOKEN minute testings because doing matches like this gives people the false impression that drytron is actually good but in game three you're never going to not be playing against some sort of turn-ending hand trap so why even bother anyway ben NUMBER_TOKEN effect all we have to beat on this board is herald of ultimatus three herald of orange light in the hand a beatrice and a dragoon of red eyes really sick really sick okay well we do have the terror top we're gonna go for the marble machine first that's unsurprisingly going to be negated afterwards we can special the terror top we'll activate the effect they will negate it as well we'll go for the speed recovery to bring it back and they let it resolve unfortunately we'll walk into the verte anaconda set to end pass it would have to be a monumental screw-up to lose this one and just activating the effect of red-eyes dark dragoon is probably lethal they're gonna normal summon a diviner eat the remaining back row it is a called by the grave so we will chain it for comedy value they'll negate it with dragoon and then just switch their monsters to attack and get in for lethal so we're back with the deck and try tron man let's do the pros and cons first the pros one it's consistent you wouldn't know it looking at the deck but this assemblage of like NUMBER_TOKEN different one-offs is actually extremely smooth each card has a hard once per turn but basically they all do the same thing two its choke point isn't particularly telegraphed sure rubber band shooter is like an amazing time to fire off a hand trap usually but it's not even the most important effect to negate on some boards and three there's something about playing random go against all manner of universe destroying dragons that just feels amazing and the cons one it is really difficult to play optimally combos are non-linear and boards are specific to match ups
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