a question what is destiny well before the bungie dev team opened their mouths then made the stupid mistake of calling destiny an mmo i would have said that destiny was a cooperative episodic looter shooter halo with extra steps worse menus and better boss fights but bungie says it's an mmo it's an mmo just like final fantasy xiv and world of warcraft and that makes sense luke smith who was game director up until a year ago would often reminisce not unlike a washed up alcoholic father still living in his high school football glory days about being a scarab lord in world of warcraft and this warcraftian mindset for better or worse would infect everything about destiny it would be an absolute lie to say that bungie hasn't made some strides when it comes to storytelling the crow and aldrin character arcs are quite possibly some of the strongest writing in all of destiny even with the caveat that a tremendous amount of that work is offloaded to lore cards that story that character arc is lost to the youtube algorithm now let's contrast that to final fantasy xiv who prides itself on its story and world building and doesn't just pretend they're more important than what they actually are i can play the entirety of final fantasy xiv saga of light and darkness the war between heidelen and zodiac right now i don't need to dig through a mountain of lore cards to appreciate the humbling of alphanod at the end of NUMBER_TOKEN when PROFANITY_TOKEN hits the fan because i was there i don't need lore cards or youtube videos to understand astinian a character who you watch go from a bitter rival to one of your strongest allies by the end of a realm reborn and who i can only imagine grows more in heaven's ward i don't need lore cards to understand amir who's not only the utmost of daddy material but you watch him politically maneuver between the isolationist nature of the ish guardian civilization and the holy church of the sea all while trying to balance that between his want to help us and the rest of eorzea it is a master class in character writing or how about graha a character who at least for me in a realm reborn is a side quest character for the raid narrative oh hey by the way did you know the critically acclaimed mmorpg final fantasy NUMBER_TOKEN has fully fleshed out stories for their raids that you don't just read about an allure book that's decoupled from the game and hidden on some website somewhere yay and the game perfectly balances here what the player should know and should feel with what's already been established with relationships between other characters with npcs like sid and nero and just all the new characters that you meet throughout this questline and their interpersonal relationships the story does a masterful job of just balancing that without spoiling anything the resolution to the crystal tower storyline masterfully balances a blossoming friendship existing camaraderie and a bittersweet farewell to create moments of character actualization that are narratively engaging and emotionally satisfying in ways that you just simply never see in destiny NUMBER_TOKEN. if comparing
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