we can get a variety of timbres and tones out of that and this can be especially useful to vary throughout the loop we could add you know a low note bring it up and go back down something like that moving on let's talk about the glitchiness now that we've got the base thing going on when it comes to doing all the cool glitchy stuff and whatnot i find it's about adding a little bit of spice one step at a time so one of the first things i like to do is just add some interesting tone and flavor i've already done a lot of that through dune by adding those different effects so we've got a pretty interesting sound that has enough dynamics and movement to it to work with but a couple other things you could try is adding like an eq that almost makes it kind of sound like rim shots or snares or something we could even modulate this eq we could add more bands moving around so we've got like some peaks and notches happening something like that another cool thing to try is things like flangers and delays and phasers and whatnot here i've got the killerhearts flanger with extremely high feedback and then we could just mix this in periodically it gives you kind of some cool resonant
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