wouldn't rule it out sounds like something i might do in the game if i'm a bomb player but yeah you just told me about the magic item back there i'm gonna go back and look for it but there are two other reasons to avoid this first of all you might reuse some of that content in a future game yes that's right fellow dungeon masters welcome to the world of recycling your unused content for future adventures the second reason i'll get to it in my next point but first a shadeless plug for this video's amazing sponsor describe URL_TOKEN is an awesome resource for game masters who'd like to improve their narrative descriptions and set incredible scenes for their players simply type in the name of a monster spell or place and get beautifully written boxed texts that you can read or paraphrase to your players and with describes new enchanter academy scenes you can get that perfect narrative description to complement your new strict haven campaign check out describe at the link below there are hundreds of free scenes for you to use and if you decide to unlock everything with a paid subscription use the discount code the dm layer to get NUMBER_TOKEN off your first payment number two what would have happened if players love doing this after the game session they come up to you and are like say luke what would have happened if we had let that goblin go free and try to make a deal with his tribe on our behalf i mean i know we murderized him but would it have worked if we had tried my advice to you is to keep your lips sealed when your players approach you with these hypothetical what-if questions after a game session i usually just respond with something like i guess you'll never know while smiling and my player is like oh crap come on even though your players want to know it's way more fun for everyone if they don't and why might you ask luke luke why i'm melodramatic and over the top at times i do apologize you're just gonna have to live with it you're gonna have to live with the crazy man on the youtube anyway to this i say don't underestimate the power of mystery and the unknown not knowing drives our curiosity and stokes our imaginations some things are better left unknown and indeed more fun if unknown furthermore not knowing the what ifs for past decisions makes their future decisions that much more interesting and important for players don't know quite how to explain this really it's just something that i know intuitively number three if you fudged anything never ever ever reveal fudging of any type to your players let's say that you were fudging your dice rolls behind the screen to avoid a tpk nobody's ever done that before have they or you allowed their solution to the riddle to work even though it wasn't the correct answer here's the problem with your players knowing that you're doing this it demeans player agency and tells them that their choices and actions don't matter in the game it doesn't matter that you all picked a fight with an ancient black dragon your dungeon master made sure you won regardless it doesn't matter that you gave the wrong answer your dms got your back when your players know that you are fudging things to affect outcomes and especially if it's to tell the story you want to tell it can straight up ruin the game experience
START_SPONSOR_TOKEN URL_TOKEN is an awesome resource for game masters who'd like to improve their narrative descriptions and set incredible scenes for their players simply type in the name of a monster spell or place and get beautifully written boxed texts that you can read or paraphrase to your players and with describes new enchanter academy scenes you can get that perfect narrative description to complement your new strict haven campaign check out describe at the link below there are hundreds of free scenes for you to use and if you decide to unlock everything with a paid subscription use the discount code the dm layer to get NUMBER_TOKEN off your first payment END_SPONSOR_TOKEN