fun and we enjoyed them now we play games we don't enjoy because we get to unlock a cool skin in exchange for NUMBER_TOKEN hours of tedious busy work modern progression systems are a crutch for gameplay that isn't engaging on its own halo infinite broke ground by including bots in a halo title for the first time ever so naturally it was going to be little rough don't you think honestly any issues with the bots or how they play or how accurate they are is pretty much all stuff that i think NUMBER_TOKEN can tweak before launch personally i found them a bit too easy because my penis is so big um NUMBER_TOKEN does say the bots are meant to be training partners not esports pros but it would be pretty funny to have like a cruel smash type mode where they are esports pros NUMBER_TOKEN also mentioned that they're returning to the classic style of motion tracker where the only way to hide on the radar is to crouch walk or not move radar is a pretty big deal in multiplayer so i'm interested to see how the game plays this way uh let's talk weapon balance i didn't mention this maybe but i found the skewer to be extremely hard to hit and like feel satisfying to nail shots with with one shot and a long reload it's very punishing to miss with and you don't want it to be like the binary rifle on halo NUMBER_TOKEN where it's too easy and it's basically just a free kill the skewer will be a tough one to balance honestly the gravity hammer being controversial kind of surprises me i think it's more or less perfect but just give it the gravity launch physics that we had in previous games it's just get that warthog out of here get the PROFANITY_TOKEN out of here it's kind of crazy to see a lot of the feedback they're listing is stuff i talked about i'm not taking credit but it's cool to see and that's pretty much it for all the big news that's happened since i've been gone i gotta commend NUMBER_TOKEN for being forthcoming with bad news and all this information and writing up this type of post that clearly outlines the most important feedback they got and what they plan to do with it yes it is very regrettable that co-op campaign and forge won't be on launch please let us bow our heads in respect up now we're good the negative effects of that may only be minimized three and six months after launch we'll see but let's be real here folks i think even the biggest NUMBER_TOKEN haters can pull their heads out of their ass for one second and appreciate that NUMBER_TOKEN is doing a better job than pretty much any other developer at communicating what the PROFANITY_TOKEN is happening with their new game we've gotten information on the state of the game features content roadmap updates feedback changes balancing tweaks details on upcoming flights in the last few months the information they've given us is stuff that everyone wants to know and you got to respect the transparency so that is the state of halo infinite i am only partially a sad boy but i'm glad to be back from vacation expect regular uploads to return and if you haven't already subscribe to the act man for more awesome content more importantly let me know your thoughts and opinions on halo infinite in the comments below i hope it is not a war zone down there alright everyone that's
START_INTERACTION_TOKEN and if you haven't already subscribe to the act man for more awesome content more importantly let me know your thoughts and opinions on halo infinite in the comments below i hope it is not a war zone down there END_INTERACTION_TOKEN