get like this messy topology version re-topologized version that we can work with or you know you could even use the optimize to which is going to really reduce the the mesh here and you want to get that by going to mesh reduce and then you can say like if you know NUMBER_TOKEN or whatever and then apply that and that's really going to change the topology and the whole purpose of just doing this is so you have a completely remeshed and re-triangulated version of your model so that way you know you're not like you know trying to carry over the bad topology that you had previously so then yeah i can go ahead and make this guy live and i can quad draw and i can just start you know start working um with him uh here all right so definitely using this to practice your topology uh use models that you've created before use models from your friends or models you find from online and it's just gonna help uh things overall all right so that about covers it those are the five tips so to recap the five different tips the first one is localizing topology so i go over here that's having the ability to take one face and convert it into you know three four five six faces and going back down uh all the same right so we're doing exactly something like that here so localizing topology having the ability to go uh up and down in faces whenever you want the next tip was splitting triangles and n-gons splitting those faces so you're able to keep good quads so simple like that and that's for cutting across things throughout the model the next one was focusing on form and focusing on only adding in topology that you need so remember using the surface shader so if i just hold right click and then assign a new material and looking at surface shader and just making sure my edges are adding to my form and avoiding what's called dead edges the next one is edge flow making sure that you have good edge flow and face loops uh to hold your your form right because i mean i i could have just you know not added those facelifts for to support the geometry here but without that look if i now redo that look how it's going to hold this sharp part of the blade all right and then the last one is practicing topology with uh with quadra and re-toppling all right so that's definitely one that helped me just immediately get better i'm just focusing on understanding topology and uh and whatnot and edge flow all right so i hope this helped i want to kind of keep this short sweet and to the point if you guys want me to cover some more topology tips and topology workflows in future videos let me know i can get uh into more advanced detail otherwise if you found this helpful always you know subscribe like and comment always helps the channel grow you guys so with that take care and i'll see you around
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