has been really good fun and uh i hope everything continues to go well with your own channel and the game and all that and uh i hope some people watching this will go and check both of them out because it's uh definitely worth your time thank you very much for having me it was such a great time talking to you and also uh we i met you in person too so hopefully we can do that yeah yeah hopefully uh once i guess now the uh another international travel has become less horrible we might be able to do something in future okay well uh thank you all for watching everyone check out the links in the description thanks again to chris and i'll talk to you all soon big thanks to ad astra games for sponsoring this video the creators of attack vector tactical which is about as close as you'll get to matching space combat scenes from the expanse in a tabletop format it's an origins award winner for best miniatures game has fully realized NUMBER_TOKENd vector movement with fuel tracking and an intricate play style nearly everything you do in the game triggers a clock before you can do it again pivoting your ship to get beams in arc firing weapons and waiting for them to cool off recharging capacitors after you've fired this results in gameplay described as NUMBER_TOKENd chess with vectors by a hollywood special effects specialist underlying the game's mechanics is a phenomenal attention to detail for physics tactics and world building every rule that touches on physics seems to have a sidebar explaining the math behind it and it's fascinating to see how these elegant game mechanics and play aids work there's a bunch of details you wouldn't think of putting in a tabletop game like the shape of the ship determining how quickly it pivots or power generation and storage systems the kinetic weapons rules use the vectors of the launching ship launcher and the target and a lot more to uncover with repeated play the physics and the world building influence each other there's reactors generating heat which is stored in heatsinks extending radiators to get rid of that heat there's a surrender signal kind of like striking your colours in the age of sail and there's fiction set in the universe in the box set and in the supplements that's very compelling and highlights the world building so if piloting a spaceship via laminated cards isn't really a thing there's a bunch of reading for you as well most of the screenshots of hex grid and boxes on sticks come from ad astra games virtual map over at analog space combat by internet while this has played well in tabletop over the last two years at astra games has been focusing on getting play over the internet working and they have instructional videos up on youtube and they'll set up teaching games at the drop of a hat over on their discord server you can click the links below to get to adastra's website or to their discord server teaching games are free and require no prior purchase of the game so please do check out astra games and attack vector tactical and big thanks to them for sponsoring this video this is daniel from space talk signing off
START_SPONSOR_TOKEN to ad astra games for sponsoring this video the creators of attack vector tactical which is about as close as you'll get to matching space combat scenes from the expanse in a tabletop format it's an origins award winner for best miniatures game has fully realized NUMBER_TOKENd vector movement with fuel tracking and an intricate play style nearly everything you do in the game triggers a clock before you can do it again pivoting your ship to get beams in arc firing weapons and waiting for them to cool off recharging capacitors after you've fired this results in gameplay described as NUMBER_TOKENd chess with vectors by a hollywood special effects specialist underlying the game's mechanics is a phenomenal attention to detail for physics tactics and world building every rule that touches on physics seems to have a sidebar explaining the math behind it and it's fascinating to see how these elegant game mechanics and play aids work there's a bunch of details you wouldn't think of putting in a tabletop game like the shape of the ship determining how quickly it pivots or power generation and storage systems the kinetic weapons rules use the vectors of the launching ship launcher and the target and a lot more to uncover with repeated play the physics and the world building influence each other there's reactors generating heat which is stored in heatsinks extending radiators to get rid of that heat there's a surrender signal kind of like striking your colours in the age of sail and there's fiction set in the universe in the box set and in the supplements that's very compelling and highlights the world building so if piloting a spaceship via laminated cards isn't really a thing there's a bunch of reading for you as well most of the screenshots of hex grid and boxes on sticks come from ad astra games virtual map over at analog space combat by internet while this has played well in tabletop over the last two years at astra games has been focusing on getting play over the internet working and they have instructional videos up on youtube and they'll set up teaching games at the drop of a hat over on their discord server you can click the links below to get to adastra's website or to their discord server teaching games are free and require no prior purchase of the game so please do check out astra games and attack vector tactical and big thanks to them for sponsoring this video this is daniel from space talk signing END_SPONSOR_TOKEN