this team that's staying small and agile and the ability to work with others or contract through others teams what could that look like in the future really has me excited right is this some sort of proof of concept could this be the new normal for this team right here where they're always going to be small and they'll lean on one of the other NUMBER_TOKEN microsoft studios to create something really really cool agreed like again i got to pull in my destiny roots on this right so i even look at destiny NUMBER_TOKEN with forsaken uh the fact that high moon and vicara's visions um had a high like like the tangled shore i think uh vicarius developed or whatever but the whole stuff with the dream and city all those assets when i look at that i'm not looking at it going well well this isn't really a bungee game now because they had two other studios helping them do it's like no this is still bungee this is still their vision this is still the game they wanted but they obviously got to other studios to help them be able to create these vast environments and these other assets and i forget which raid uh vicarius had a heavy hand in it was either one of the dungeons the point is just because another studio doesn't cut just because another studio comes in doesn't mean that takes away from the vision of the original studios who idea was like even as an example destiny NUMBER_TOKEN vicarius is the one that that created the pc version of that game too so we just simply don't know what crystal's crystal dynamics role is with perfect dark so i'm just going to lean towards this is still the initiatives game it's still their vision and you know once we actually see it and maybe if we get more information you know we can judge accordingly at that time let's take it to the next step let's talk about perfect dark the game as it is right now we know it is going to be a first-person shooter it will be a really cool spy espionage story hopefully a big blockbuster hit but now that we know it's a first-person shooter we're going back to the lineage that was perfect dark and the follow-up right there are you both pleased i think she said something that really resonated with me a week ago when we talked about the marvel games and we talked about superheroes and what xbox needs and doesn't need and you said something really well said of like let the studios create what they want to create they're going to create something great we don't need to push them into something right there right and i think that was one when this team was first announced everybody wanted or thought and assumed that we would get that third person action adventure action adventure narrative driven game that would compete with the likes of the last of us the uncharted over on that side on playstation and now we know that this is a first person title as we look forward here do we think that takes away from that vibe there's a lot of first person shooter games over here on the xbox side we get a lot of cool storytelling through first person but are we pleased with that is that the way we want it to go do we think man that third person could have added something a little bit different to the mix oh if you're asking me again uh
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