WyldKnyght/pokemon_tcg_data_cards huggingface dataset:
Seedot — Pokémon (Basic)
HP: 40
Type: Grass
Evolves to: Nuzleaf
Attacks: name: Harden
cost: Colorless
text: During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less., name: Astonish
cost: Colorless
damage: 10
text: Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
Weakness: type: Fire
value: +10
Resistance: type: Water
value: -20
Retreat cost: Colorless
Rarity: Common
Card number: 78
Illustrator: Miki Tanaka
National Pokédex number: 273
When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.
Shellos East Sea — Pokémon (Basic)
HP: 60
Type: Water
Evolves to: Gastrodon
Attacks: name: Ripple
cost: Colorless
text: Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon., name: Brine
cost: Water
text: Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: type: Grass
value: +10
Retreat cost: Colorless
Rarity: Common
Card number: 79
Illustrator: Tomokazu Komiya
National Pokédex number: 422
Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Shellos West Sea — Pokémon (Basic)
HP: 70
Type: Water
Evolves to: Gastrodon
Attacks: name: Healing Sea
text: Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon., name: Mud Shot
cost: Colorless, Colorless
damage: 20
Weakness: type: Grass
value: +20
Retreat cost: Colorless, Colorless
Rarity: Common
Card number: 80
Illustrator: Miki Tanaka
National Pokédex number: 422
Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Snorlax — Pokémon (Basic)
HP: 100
Type: Colorless
Abilities: name: Bad Sleeping Habits
text: As long as Snorlax is Asleep, your opponent's Active Pokémon can't retreat.
type: Poké-Body
Attacks: name: Toss and Turn
cost: Colorless, Colorless
damage: 20+
text: If Snorlax is Asleep, this attack does 20 damage plus 30 more damage. (This attack can be used even if Snorlax is Asleep.), name: Heavy Press
cost: Colorless, Colorless, Colorless, Colorless
damage: 40+
text: Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, Snorlax is now Asleep.
Weakness: type: Fighting
value: +20
Retreat cost: Colorless, Colorless, Colorless, Colorless
Rarity: Common
Card number: 81
Illustrator: Kouki Saitou
National Pokédex number: 143
Spheal — Pokémon (Basic)
HP: 60
Type: Water
Evolves to: Sealeo
Attacks: name: Powder Snow
cost: Water
text: The Defending Pokémon is now Asleep., name: Ice Ball
cost: Water, Colorless
damage: 20
Weakness: type: Metal
value: +10
Retreat cost: Colorless, Colorless
Rarity: Common
Card number: 82
Illustrator: Tomokazu Komiya
National Pokédex number: 363
It rolls across ice floes to reach shore because its body is poorly shaped for swimming.
Staryu — Pokémon (Basic)
HP: 50
Type: Water
Evolves to: Starmie
Attacks: name: Cosmic Draw
cost: Colorless
text: If your opponent has any Evolved Pokémon in play, draw 3 cards., name: Swift
cost: Water
damage: 10
text: This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Weakness: type: Lightning
value: +10
Retreat cost: Colorless
Rarity: Common
Card number: 83
Illustrator: Atsuko Nishida
National Pokédex number: 120
If its body is torn, it can grow back if the red core remains. The core flashes at midnight.
Trapinch — Pokémon (Basic)
HP: 50
Type: Fighting
Evolves to: Vibrava
Abilities: name: Gather Sand
text: Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting card and attach it to Trapinch.
type: Poké-Power
Attacks: name: Grind
cost: Colorless
damage: 10×
text: Does 10 damage times the amount of Energy attached to Trapinch.
Weakness: type: Water
value: +10
Resistance: type: Lightning
value: -20
Retreat cost: Colorless
Rarity: Common
Card number: 84
Illustrator: Atsuko Nishida
National Pokédex number: 328
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Turtwig GL — Pokémon (Basic, SP)
HP: 90
Type: Grass
Abilities: name: Overgrow
text: As long as Turtwig GL's remaining HP is 60 or less, each of Turtwig GL's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).
type: Poké-Body
Attacks: name: Giga Drain
cost: Grass, Colorless, Colorless
damage: 30
text: After your attack, remove from Turtwig GL the number of damage counters equal to the damage you did to the Defending Pokémon.
Weakness: type: Fire
value: ×2
Resistance: type: Water
value: -20
Retreat cost: Colorless, Colorless, Colorless
Rarity: Common
Card number: 85
Illustrator: Kanako Eo
National Pokédex number: 387
Weedle — Pokémon (Basic)
HP: 60
Type: Grass
Evolves to: Kakuna
Attacks: name: Rescue String
text: Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck., name: Needling Sting
cost: Grass
damage: 10+
text: Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Weakness: type: Fire
value: +10
Retreat cost: Colorless
Rarity: Common
Card number: 86
Illustrator: Ken Sugimori
National Pokédex number: 13
It eats its weight in leaves every day. It fends off attackers with the needle on its head.
Weezing — Pokémon (Stage 1)
HP: 80
Type: Psychic
Evolves from: Koffing
Abilities: name: Camouflage Gas
text: If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.
type: Poké-Body
Attacks: name: Damage Breakdown
cost: Colorless
text: Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused., name: Smog
cost: Psychic
damage: 20
text: The Defending Pokémon is now Poisoned.
Weakness: type: Psychic
value: +20
Retreat cost: Colorless, Colorless
Rarity: Common
Card number: 87
Illustrator: Ken Sugimori
National Pokédex number: 110
Aaron's Collection — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Search your discard pile for up to 2 in any combination of Pokémon SP and basic Energy cards, show them to your opponent, and put them into your hand.
Rarity: Uncommon
Card number: 88
Illustrator: Ken Sugimori
Bebe's Search — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
Rarity: Uncommon
Card number: 89
Illustrator: Ken Sugimori
Bertha's Warmth — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Remove 5 damage counters from 1 of your Pokémon SP.
Rarity: Uncommon
Card number: 90
Illustrator: Ken Sugimori
Flint's Willpower — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Attach a basic Energy card from your hand to 1 of your Pokémon SP.
Rarity: Uncommon
Card number: 91
Illustrator: Ken Sugimori
Lucian's Assignment — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Move as many Energy cards attached to 1 of your Pokémon as you like to another of your Pokémon.
Rarity: Uncommon
Card number: 92
Illustrator: Ken Sugimori
Pokémon Contest Hall — Trainer (Stadium)
Rules: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card., Once during each player's turn, if that player's Bench isn't full, the player may flip a coin. If heads, that player searches his or her deck for a Basic Pokémon and puts it onto his or her Bench. If the player does, he or she may search his or her deck for a Pokémon Tool card and attach it to that Pokémon. If that player searched his or her deck, the player shuffles his or her deck afterward.
Rarity: Uncommon
Card number: 93
Illustrator: Makoto Imai
Sunyshore City Gym — Trainer (Stadium)
Rules: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card., Any damage done by attacks from Lightning Pokémon (both yours and your opponent's) to the Defending Pokémon isn't affected by Resistance. Each Lightning Pokémon in play (both yours and your opponent's) has no Weakness.
Rarity: Uncommon
Card number: 94
Illustrator: Yusuke Ishikawa
Team Galactic's Invention G-107 Technical Machine G — Trainer (Technical Machine)
Attacks: name: Damage Porter
cost: Colorless, Colorless, Colorless
text: Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rules: Attach this card to 1 of your Pokémon SP in play. That Pokémon may use this card's attack instead of its own. When the Pokémon this card is attached to is no longer Pokémon SP, discard this card.
Rarity: Uncommon
Card number: 95
Illustrator: Makoto Imai
Team Galactic's Invention G-109 SP Radar — Trainer (Item)
Rules: Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon SP, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
Rarity: Uncommon
Card number: 96
Illustrator: Kent Kanetsuna
Underground Expedition — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Look at the 4 cards from the bottom of your deck. Choose any 2 cards there and put them into your hand. Put the remaining cards back on the bottom of your deck in any order.
Rarity: Uncommon
Card number: 97
Illustrator: Kagemaru Himeno
Volkner's Philosophy — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., You may discard a card from your hand. Then, draw cards until you have 6 cards in your hand. (If you can't draw any cards, you can't play this card.)
Rarity: Uncommon
Card number: 98
Illustrator: Ken Sugimori
Darkness Energy — Energy (Special)
Rules: If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't Darkness. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
Rarity: Uncommon
Card number: 99
Illustrator: Takumi Akabane
Metal Energy — Energy (Special)
Rules: Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't Metal. Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
Rarity: Uncommon
Card number: 100
Illustrator: Takumi Akabane
SP Energy — Energy (Special)
Rules: SP Energy provides Colorless Energy. If the Pokémon SP Energy is attached to is a Pokémon SP, SP Energy provides every type of Energy buy provides only 1 Energy at a time. (Doesn't count as a basic Energy card.)
Rarity: Uncommon
Card number: 101
Illustrator: Kent Kanetsuna
Upper Energy — Energy (Special)
Rules: Upper Energy provides Colorless Energy. If you have more Prize cards left than your opponent and this card is attached to a Pokémon (excluding Pokémon LV.X), Upper Energy provides ColorlessColorless.
Rarity: Uncommon
Card number: 102
Illustrator: Ryo Ueda
Alakazam E4 LV.X — Pokémon (Level-Up, SP)
HP: 100
Type: Psychic
Evolves from: Alakazam E4
Abilities: name: Damage Switch
text: As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon SP to another of your Pokémon SP. This power can't be used if Alakazam E4 is affected by a Special Condition.
type: Poké-Power
Attacks: name: Mind Shock
cost: Psychic, Psychic, Colorless
damage: 50
text: This attack's damage isn't affected by Weakness or Resistance.
Rules: Put this card onto your Active Alakazam E4. Alakazam E4 LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Psychic
value: ×2
Retreat cost: Colorless, Colorless
Rarity: Rare Holo LV.X
Card number: 103
Illustrator: Ryo Ueda
National Pokédex number: 65
Floatzel GL LV.X — Pokémon (Level-Up, SP)
HP: 100
Type: Water
Evolves from: Floatzel GL
Abilities: name: Water Rescue
text: Whenever any of your Water Pokémon (excluding any Floatzel GL) is Knocked Out by damage from your opponent's attack, you may put that Pokémon and all cards that were attached to it from your discard pile into your hand.
type: Poké-Body
Attacks: name: Energy Cyclone
cost: Water, Water
damage: 20×
text: Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward.
Rules: Put this card onto your Active Floatzel GL. Floatzel GL LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Lightning
value: ×2
Rarity: Rare Holo LV.X
Card number: 104
Illustrator: Mitsuhiro Arita
National Pokédex number: 419
Flygon LV.X — Pokémon (Level-Up)
HP: 140
Type: Colorless
Evolves from: Flygon
Abilities: name: Wind Erosion
text: As long as Flygon is your Active Pokémon, discard the top card from your opponent's deck between turns.
type: Poké-Body
Attacks: name: Extreme Attack
cost: Colorless, Colorless, Colorless
text: Choose 1 of your opponent's Pokémon LV.X. This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
Rules: Put this card onto your Active Flygon. Flygon LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Colorless
value: ×2
Resistance: type: Lightning
value: -20
Rarity: Rare Holo LV.X
Card number: 105
Illustrator: Shizurow
National Pokédex number: 330
Gallade E4 LV.X — Pokémon (Level-Up, SP)
HP: 100
Type: Psychic
Evolves from: Gallade E4
Abilities: name: Blade Storm
text: Once during your turn (before your attack), when you put Gallade E4 LV.X from your hand onto your Active Gallade E4, you may put 1 damage counter on each of your opponent's Pokémon.
type: Poké-Power
Attacks: name: Aimed Cut
cost: Psychic, Colorless, Colorless
damage: 40+
text: Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Rules: Put this card onto your Active Gallade E4. Gallade E4 LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Psychic
value: ×2
Retreat cost: Colorless
Rarity: Rare Holo LV.X
Card number: 106
Illustrator: Ryo Ueda
National Pokédex number: 475
Hippowdon LV.X — Pokémon (Level-Up)
HP: 130
Type: Fighting
Evolves from: Hippowdon
Abilities: name: Sand Reset
text: Once during a game on your turn (before your attack), each player shuffles all cards in play (excluding Pokémon and Supporter cards) into his or her deck. You can't use more than 1 Sand Reset Poké-Power each game.
type: Poké-Power
Attacks: name: Double Shoot
cost: Fighting, Fighting, Colorless, Colorless
text: Discard 2 Fighting Energy attached to Hippowdon and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rules: Put this card onto your Active Hippowdon. Hippowdon LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Water
value: ×2
Resistance: type: Lightning
value: -20
Retreat cost: Colorless, Colorless, Colorless, Colorless
Rarity: Rare Holo LV.X
Card number: 107
Illustrator: Shizurow
National Pokédex number: 450
Infernape E4 LV.X — Pokémon (Level-Up, SP)
HP: 110
Type: Fire
Evolves from: Infernape E4
Abilities: name: Intimidating Roar
text: Once during your turn (before your attack), you may have your opponent switch his or her Active Pokémon with 1 of his or her Benched Pokémon. This power can't be used if Infernape E4 is affected by a Special Condition.
type: Poké-Power
Attacks: name: Fire Spin
cost: Fire, Fire, Colorless
damage: 100
text: Discard 2 Energy attached to Infernape E4.
Rules: Put this card onto your Active Infernape E4. Infernape E4 LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Water
value: ×2
Rarity: Rare Holo LV.X
Card number: 108
Illustrator: Ryo Ueda
National Pokédex number: 392
Luxray GL LV.X — Pokémon (Level-Up, SP)
HP: 110
Type: Lightning
Evolves from: Luxray GL
Abilities: name: Bright Look
text: Once during your turn (before your attack), when you put Luxray GL LV.X from your hand onto your Active Luxray GL, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.
type: Poké-Power
Attacks: name: Flash Impact
cost: Lightning, Colorless
damage: 60
text: Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage.
Rules: Put this card onto your Active Luxray GL. Luxray GL LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Fighting
value: ×2
Resistance: type: Metal
value: -20
Rarity: Rare Holo LV.X
Card number: 109
Illustrator: Mitsuhiro Arita
National Pokédex number: 405
Mismagius GL LV.X — Pokémon (Level-Up, SP)
HP: 100
Type: Psychic
Evolves from: Mismagius GL
Abilities: name: Magical Return
text: As often as you like during your turn (before your attack), you may return a Pokémon Tool or Technical Machine card attached to your Pokémon to your hand. This power can't be used if Mismagius GL is affected by a Special Condition.
type: Poké-Power
Attacks: name: Darkness Magic
cost: Psychic, Psychic, Colorless
text: Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way.
Rules: Put this card onto your Active Mismagius GL. Mismagius GL LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Darkness
value: ×2
Resistance: type: Colorless
value: -20
Retreat cost: Colorless
Rarity: Rare Holo LV.X
Card number: 110
Illustrator: Kent Kanetsuna
National Pokédex number: 429
Snorlax LV.X — Pokémon (Level-Up)
HP: 130
Type: Colorless
Evolves from: Snorlax
Abilities: name: Big Appetite
text: Once during your turn (before your attack), if Snorlax is your Active Pokémon, you may draw cards until you have 6 cards in your hand. If you do, Snorlax is now Asleep. This power can't be used if Snorlax is affected by a Special Condition.
type: Poké-Power
Attacks: name: Exercise
cost: Colorless, Colorless, Colorless, Colorless
damage: 80
text: You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from Snorlax.
Rules: Put this card onto your Active Snorlax. Snorlax LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Fighting
value: ×2
Retreat cost: Colorless, Colorless, Colorless, Colorless
Rarity: Rare Holo LV.X
Card number: 111
Illustrator: Shizurow
National Pokédex number: 143
Pikachu — Pokémon (Basic)
HP: 40
Type: Lightning
Evolves to: Raichu
Attacks: name: Gnaw
cost: Colorless
damage: 10, name: Thunder Jolt
cost: Lightning, Colorless
damage: 30
text: Flip a coin. If tails, Pikachu does 10 damage to itself.
Weakness: type: Fighting
value: ×2
Retreat cost: Colorless
Rarity: Rare Secret
Card number: 112
Illustrator: Mitsuhiro Arita
National Pokédex number: 25
It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
Flying Pikachu — Pokémon (Basic)
HP: 40
Type: Lightning
Evolves to: Raichu
Attacks: name: Thundershock
cost: Lightning
damage: 10
text: Flip a coin. If heads, the Defending Pokémon is now Paralyzed., name: Fly
cost: Colorless, Colorless, Colorless
damage: 30
text: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of an attack, including damage, done to Flying Pikachu during your opponent's next turn.
Resistance: type: Fighting
value: -30
Retreat cost: Colorless
Rarity: Rare Secret
Card number: 113
Illustrator: Toshinao Aoki
National Pokédex number: 25
By learning how to fly, Pikachu overcame its weakness to Fighting Pokémon.
Surfing Pikachu — Pokémon (Basic)
HP: 50
Type: Lightning
Evolves to: Raichu
Attacks: name: Surf
cost: Water, Water
damage: 30
Weakness: type: Fighting
value: ×2
Retreat cost: Colorless
Rarity: Rare Secret
Card number: 114
Illustrator: Toshinao Aoki
National Pokédex number: 25
One summer, a group of Pikachu was found riding the waves at the local beach.
Fan Rotom — Pokémon (Basic)
HP: 70
Type: Lightning
Abilities: name: Fan Shift
text: Once during your turn (before your attack), you may use this power. Fan Rotom's type is Colorless until the end of your turn.
type: Poké-Power
Attacks: name: Spin Storm
cost: Colorless, Colorless
text: Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand., name: Air Slash
cost: Colorless, Colorless, Colorless
damage: 60
text: Flip a coin. If tails, discard an Energy attached to Fan Rotom.
Weakness: type: Darkness
value: +20
Resistance: type: Colorless
value: -20
Rarity: Rare
Card number: RT1
Illustrator: Motofumi Fujiwara
National Pokédex number: 479
Frost Rotom — Pokémon (Basic)
HP: 90
Type: Lightning
Abilities: name: Frost Shift
text: Once during your turn (before your attack), you may use this power. Frost Rotom's type is Water until the end of your turn.
type: Poké-Power
Attacks: name: Hail
cost: Colorless, Colorless
text: This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.), name: Crushing Ice
cost: Water, Colorless, Colorless
damage: 40+
text: Does 40 damage plus 10 more damage for each Colorless Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
Weakness: type: Darkness
value: +20
Resistance: type: Colorless
value: -20
Retreat cost: Colorless, Colorless, Colorless
Rarity: Rare
Card number: RT2
Illustrator: Hironobu Yoshida
National Pokédex number: 479
Heat Rotom — Pokémon (Basic)
HP: 80
Type: Lightning
Abilities: name: Heat Shift
text: Once during your turn (before your attack), you may use this power. Heat Rotom's type is Fire until the end of your turn.
type: Poké-Power
Attacks: name: Warm Up
cost: Colorless
text: Search your deck for a Fire Energy card and attach it to 1 of your Benched Pokémon. Shuffle your deck afterward., name: Heat Burn
cost: Fire, Colorless, Colorless
damage: 40
text: The Defending Pokémon is now Burned.
Weakness: type: Darkness
value: +20
Resistance: type: Colorless
value: -20
Retreat cost: Colorless
Rarity: Rare
Card number: RT3
Illustrator: Lee HyunJung
National Pokédex number: 479
Mow Rotom — Pokémon (Basic)
HP: 90
Type: Lightning
Abilities: name: Mow Shift
text: Once during your turn (before your attack), you may use this power. Mow Rotom's type is Grass until the end of your turn.
type: Poké-Power
Attacks: name: Slash
cost: Colorless, Colorless
damage: 20, name: Mow Down
cost: Grass, Colorless, Colorless
damage: 50
text: Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokémon.
Weakness: type: Darkness
value: +20
Resistance: type: Colorless
value: -20
Retreat cost: Colorless, Colorless
Rarity: Rare
Card number: RT4
Illustrator: Yusuke Ohmura
National Pokédex number: 479
Wash Rotom — Pokémon (Basic)
HP: 90
Type: Lightning
Abilities: name: Wash Shift
text: Once during your turn (before your attack), you may use this power. Wash Rotom's type is Water until the end of your turn.
type: Poké-Power
Attacks: name: Cleanse Away
cost: Colorless
text: Remove 3 damage counters from each of your Benched Pokémon., name: Drain Wash
cost: Water, Colorless
damage: 30
text: Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it.
Weakness: type: Darkness
value: +20
Resistance: type: Colorless
value: -20
Retreat cost: Colorless, Colorless
Rarity: Rare
Card number: RT5
Illustrator: Hiroki Fuchino
National Pokédex number: 479
Charon's Choice — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, put this card into your hand instead of discarding it., Search your deck for any Rotom and switch it with any Rotom you have in play. Any cards attached to Rotom and damage counters on it are now on the new Pokémon. (Remove all Special Conditions and effects from Rotom.) Put Rotom on top of your deck. Shuffle your deck afterward.
Rarity: Rare
Card number: RT6
Illustrator: Ken Sugimori