WyldKnyght/pokemon_tcg_data_cards huggingface dataset:
Volbeat — Pokémon (Basic)
HP: 70
Type: Grass
Attacks: name: Illumisile
cost: Grass
text: If you don't have Illumise in play, this attack does nothing. Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.), name: Firefly Light
cost: Grass, Colorless, Colorless
damage: 30
text: The Defending Pokémon is now Burned and Confused.
Weakness: type: Fire
value: ×2
Retreat cost: Colorless
Rarity: Common
Card number: 82
Illustrator: Kent Kanetsuna
National Pokédex number: 313
It emits light from its tail to communicate. It loves the sweet aroma given off by Illumise.
Voltorb — Pokémon (Basic)
HP: 40
Type: Lightning
Evolves to: Electrode
Attacks: name: Magnetic Bomb
cost: Lightning
damage: 20+
text: Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Voltorb does 10 damage to itself.
Weakness: type: Fighting
value: ×2
Resistance: type: Metal
value: -20
Retreat cost: Colorless
Rarity: Common
Card number: 83
Illustrator: Masakazu Fukuda
National Pokédex number: 100
It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.
Yanma — Pokémon (Basic)
HP: 50
Type: Grass
Evolves to: Yanmega
Abilities: name: Free Flight
text: If Yanma has no Energy attached to it, Yanma's Retreat Cost is 0.
type: Poké-Body
Attacks: name: Dive
cost: Grass, Colorless
damage: 20
Weakness: type: Lightning
value: ×2
Resistance: type: Fighting
value: -20
Retreat cost: Colorless
Rarity: Common
Card number: 84
Illustrator: Naoyo Kimura
National Pokédex number: 193
Its large eyes can scan 360 degrees. It looks in all directions to seek out insects as its prey.
Black Belt — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., You may use this card only if you have more Prize cards left than your opponent. During this turn, each of your Active Pokémon's attacks does 40 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card number: 85
Illustrator: Kanako Eo
Indigo Plateau — Trainer (Stadium)
Rules: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card., Each Pokémon LEGEND in play (both yours and your opponent's) gets +30 HP.
Rarity: Uncommon
Card number: 86
Illustrator: Ryo Ueda
Junk Arm — Trainer (Item)
Rules: Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.
Rarity: Uncommon
Card number: 87
Illustrator: Ryo Ueda
Seeker — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Each player returns 1 of his or her Benched Pokémon and all cards attached to it to his or her hand. (You return your Pokémon first.)
Rarity: Uncommon
Card number: 88
Illustrator: Wataru Kawahara
Twins — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Card number: 89
Illustrator: Kanako Eo
Rescue Energy — Energy (Special)
Rules: Rescue Energy provides Colorless Energy. If the Pokémon this card is attached to is Knocked Out by damage from an attack, put that Pokémon back into your hand. (Discard all cards attached to that Pokémon.)
Rarity: Uncommon
Card number: 90
Illustrator: Kent Kanetsuna
Absol — Pokémon (Basic, Prime)
HP: 80
Type: Darkness
Abilities: name: Eye of Disaster
text: As long as Absol is your Active Pokémon, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.
type: Poké-Body
Attacks: name: Vicious Claw
cost: Darkness, Colorless
damage: 70
text: Choose 1 Pokémon from your hand and put it in the Lost Zone. (If you can't put a Pokémon in the Lost Zone, this attack does nothing.)
Weakness: type: Fighting
value: ×2
Resistance: type: Psychic
value: -20
Retreat cost: Colorless
Rarity: Rare Prime
Card number: 91
Illustrator: Hideaki Hakozaki
National Pokédex number: 359
Celebi — Pokémon (Basic, Prime)
HP: 60
Type: Grass
Abilities: name: Forest Breath
text: Once during your turn (before your attack), if Celebi is your Active Pokémon, you may attach a Grass Energy card from your hand to 1 of your Pokémon. This power can't be used if Celebi is affected by a Special Condition.
type: Poké-Power
Attacks: name: Time Circle
cost: Grass, Psychic, Colorless
damage: 30
text: During your opponent's next turn, prevent all damage done to Celebi by attacks from your opponent's Stage 1 or Stage 2 Pokémon.
Weakness: type: Fire
value: ×2
Retreat cost: Colorless
Rarity: Rare Prime
Card number: 92
Illustrator: Hideaki Hakozaki
National Pokédex number: 251
Electrode — Pokémon (Stage 1, Prime)
HP: 90
Type: Lightning
Evolves from: Voltorb
Abilities: name: Energymite
text: Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition.
type: Poké-Power
Attacks: name: Gigashock
cost: Lightning, Colorless
damage: 30
text: Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: type: Fighting
value: ×2
Resistance: type: Metal
value: -20
Retreat cost: Colorless
Rarity: Rare Prime
Card number: 93
Illustrator: Hideaki Hakozaki
National Pokédex number: 101
Gengar — Pokémon (Stage 2, Prime)
HP: 130
Type: Psychic
Evolves from: Haunter
Abilities: name: Catastrophe
text: As long as Gengar is your Active Pokémon, if any of your opponent's Pokémon would be Knocked Out, put that Pokémon in the Lost Zone instead of discarding. (Discard all cards attached to that Pokémon.)
type: Poké-Body
Attacks: name: Hurl into Darkness
cost: Psychic
text: Look at your opponent's hand and choose a number of Pokémon you find there up to the number of Psychic Energy attached to Gengar. Put the Pokémon you chose in the Lost Zone., name: Cursed Drop
cost: Psychic, Colorless
text: Put 4 damage counters on your opponent's Pokémon in any way you like.
Weakness: type: Darkness
value: ×2
Resistance: type: Colorless
value: -20
Rarity: Rare Prime
Card number: 94
Illustrator: Takashi Yamaguchi
National Pokédex number: 94
Machamp — Pokémon (Stage 2, Prime)
HP: 150
Type: Fighting
Evolves from: Machoke
Abilities: name: Fighting Tag
text: Once during your turn (before your attack), if Machamp is on your Bench, you may move all Fighting Energy attached to your Active Pokémon to Machamp. If you do, switch Machamp with your Active Pokémon.
type: Poké-Power
Attacks: name: Crushing Punch
cost: Fighting, Colorless, Colorless
damage: 60
text: Discard a Special Energy card attached to the Defending Pokémon., name: Champ Buster
cost: Fighting, Fighting, Colorless, Colorless
damage: 100+
text: Does 100 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it.
Weakness: type: Psychic
value: ×2
Retreat cost: Colorless, Colorless, Colorless
Rarity: Rare Prime
Card number: 95
Illustrator: Shizurow
National Pokédex number: 68
Magnezone — Pokémon (Stage 2, Prime)
HP: 140
Type: Lightning
Evolves from: Magneton
Abilities: name: Magnetic Draw
text: Once during your turn (before your attack), you may draw cards until you have 6 cards in your hand. This power can't be used if Magnezone is affected by a Special Condition.
type: Poké-Power
Attacks: name: Lost Burn
cost: Lightning, Colorless
damage: 50×
text: Put as many Energy cards attached to your Pokémon as you like in the Lost Zone. This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way.
Weakness: type: Fighting
value: ×2
Resistance: type: Metal
value: -20
Retreat cost: Colorless, Colorless, Colorless
Rarity: Rare Prime
Card number: 96
Illustrator: Noriko Hotta
National Pokédex number: 462
Mew — Pokémon (Basic, Prime)
HP: 60
Type: Psychic
Abilities: name: Lost Link
text: Mew can use the attacks of all Pokémon in the Lost Zone (both yours and your opponent's). (You still need the necessary Energy to use each attack.)
type: Poké-Body
Attacks: name: See Off
cost: Psychic
text: Search your deck for 1 Pokémon and put it in the Lost Zone. Shuffle your deck afterward.
Weakness: type: Psychic
value: ×2
Rarity: Rare Prime
Card number: 97
Illustrator: Hideaki Hakozaki
National Pokédex number: 151
Yanmega — Pokémon (Stage 1, Prime)
HP: 110
Type: Grass
Evolves from: Yanma
Abilities: name: Insight
text: If you have the same number of cards in your hand as your opponent, the attack cost of each of Yanmega's attacks is 0.
type: Poké-Body
Attacks: name: Linear Attack
cost: Grass, Colorless
text: Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.), name: Sonicboom
cost: Grass, Grass, Colorless
damage: 70
text: This attack's damage isn't affected by Weakness or Resistance.
Weakness: type: Lightning
value: ×2
Resistance: type: Fighting
value: -20
Rarity: Rare Prime
Card number: 98
Illustrator: Noriko Hotta
National Pokédex number: 469
Darkrai & Cresselia LEGEND — Pokémon (LEGEND)
HP: 150
Type: Darkness, Psychic
Attacks: name: Lost Crisis
cost: Darkness, Darkness, Colorless, Colorless
damage: 100
text: Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it., name: Moon's Invite
cost: Psychic
text: Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Rules: Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND., When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: type: Fighting
value: ×2, type: Psychic
value: ×2
Retreat cost: Colorless, Colorless
Rarity: LEGEND
Card number: 99
Illustrator: Shinji Higuchi + Noriko Takaya
National Pokédex number: 488, 491
Darkrai & Cresselia LEGEND — Pokémon (LEGEND)
HP: 150
Type: Darkness, Psychic
Attacks: name: Lost Crisis
cost: Darkness, Darkness, Colorless, Colorless
damage: 100
text: Choose 2 Energy attached to Darkrai & Cresselia LEGEND and put them in the Lost Zone. If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it., name: Moon's Invite
cost: Psychic
text: Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Rules: Put this card from your hand onto your Bench only with the other half of Darkrai & Cresselia LEGEND., When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: type: Fighting
value: ×2, type: Psychic
value: ×2
Retreat cost: Colorless, Colorless
Rarity: LEGEND
Card number: 100
Illustrator: Shinji Higuchi + Noriko Takaya
National Pokédex number: 488, 491
Palkia & Dialga LEGEND — Pokémon (LEGEND)
HP: 160
Type: Water, Metal
Attacks: name: Sudden Delete
cost: Water, Colorless, Colorless
text: Choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it back to your opponent's hand., name: Time Control
cost: Metal, Metal, Colorless
text: Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.
Rules: Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND., When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: type: Lightning
value: ×2, type: Fire
value: ×2
Retreat cost: Colorless, Colorless, Colorless
Rarity: LEGEND
Card number: 101
Illustrator: Shinji Higuchi + Sachiko Eba
National Pokédex number: 483, 484
Palkia & Dialga LEGEND — Pokémon (LEGEND)
HP: 160
Type: Water, Metal
Attacks: name: Sudden Delete
cost: Water, Colorless, Colorless
text: Choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it back to your opponent's hand., name: Time Control
cost: Metal, Metal, Colorless
text: Discard all Metal Energy attached to Palkia & Dialga LEGEND. Add the top 2 cards of your opponent's deck to his or her Prize cards.
Rules: Put this card from your hand onto your Bench only with the other half of Palkia & Dialga LEGEND., When this Pokémon has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: type: Lightning
value: ×2, type: Fire
value: ×2
Retreat cost: Colorless, Colorless, Colorless
Rarity: LEGEND
Card number: 102
Illustrator: Shinji Higuchi + Sachiko Eba
National Pokédex number: 483, 484
Alph Lithograph — Trainer (Item)
Rules: LOOK AT ALL OF YOUR FACE DOWN PRIZE CARDS!
Rarity: Rare Secret
Card number: FOUR
Illustrator: Milky Isobe