WyldKnyght/pokemon_tcg_data_cards huggingface dataset:
Energy Restore — Trainer (Item)
Rules: Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
Rarity: Uncommon
Card number: 81
Illustrator: Hideyuki Nakajima
Fossil Excavator — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Search your deck or discard pile for a Trainer card that has Fossil in its name or a Stage 1 or Stage 2 Evolution card that evolves from a Fossil. Show it to your opponent and put it into your hand. If you searched your deck, shuffle your deck afterward.
Rarity: Uncommon
Card number: 82
Illustrator: Kanako Eo
Mom's Kindness — Trainer (Supporter)
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card., Draw 2 cards.
Rarity: Uncommon
Card number: 83
Illustrator: Ken Sugimori
Old Amber — Trainer (Item)
HP: 50
Abilities: name: Hard Amber
text: As long as Old Amber is on your Bench, prevent all damage done to Old Amber by attacks (both yours and your opponent's).
type: Poké-Body
Rules: Play Old Amber as if it were a Colorless Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn't count as a Knocked Out Pokémon.)
Rarity: Uncommon
Card number: 84
Illustrator: Ryo Ueda
Poké Ball — Trainer (Item)
Rules: Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Card number: 85
Illustrator: Ryo Ueda
Quick Ball — Trainer (Item)
Rules: Reveal cards from your deck until you reveal a Pokémon. Show that Pokémon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)
Rarity: Uncommon
Card number: 86
Illustrator: Ryo Ueda
Super Scoop Up — Trainer (Item)
Rules: Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
Rarity: Uncommon
Card number: 87
Illustrator: Shizurow
Warp Point — Trainer (Item)
Rules: Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
Rarity: Uncommon
Card number: 88
Illustrator: Ryo Ueda
Dome Fossil — Trainer (Item)
HP: 50
Abilities: name: Rock Reaction
text: When you attach a Fighting Energy card from your hand to Dome Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward.
type: Poké-Body
Rules: Play Dome Fossil as if it were a Colorless Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
Rarity: Common
Card number: 89
Illustrator: Ryo Ueda
Energy Search — Trainer (Item)
Rules: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Common
Card number: 90
Illustrator: Ryo Ueda
Helix Fossil — Trainer (Item)
HP: 50
Abilities: name: Aqua Reaction
text: When you attach a Water Energy card from your hand to Helix Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward.
type: Poké-Body
Rules: Play Helix Fossil as if it were a Colorless Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can't be affected by any Special Conditions and can't retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn't count as a Knocked Out Pokémon.)
Rarity: Common
Card number: 91
Illustrator: Ryo Ueda
Call Energy — Energy (Special)
Rules: Call Energy provides Colorless Energy. Once during your turn, if the Pokémon Call Energy is attached to is your Active Pokémon, you may search your deck for up to 2 Basic Pokémon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
Rarity: Uncommon
Card number: 92
Illustrator: Takumi Akabane
Darkness Energy — Energy (Special)
Rules: If the Pokémon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore this effect if the Pokémon that Darkness Energy is attached to isn't Darkness. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)
Rarity: Uncommon
Card number: 93
Illustrator: Takumi Akabane
Health Energy — Energy (Special)
Rules: Health Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove 1 damage counter from that Pokémon.
Rarity: Uncommon
Card number: 94
Illustrator: Takumi Akabane
Metal Energy — Energy (Special)
Rules: Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't Metal. Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)
Rarity: Uncommon
Card number: 95
Illustrator: Takumi Akabane
Recover Energy — Energy (Special)
Rules: Recover Energy provides Colorless Energy. When you attach this card from your hand to 1 of your Pokémon, remove all Special Conditions from that Pokémon.
Rarity: Uncommon
Card number: 96
Illustrator: Takumi Akabane
Garchomp LV.X — Pokémon (Level-Up)
HP: 140
Type: Colorless
Evolves from: Garchomp
Abilities: name: Dragon Pulse
text: Once during your turn (before your attack), when you put Garchomp LV.X from your hand onto your Active Garchomp, you may flip 3 coins. For each heads, put 1 damage counter on each of your opponent's Benched Pokémon.
type: Poké-Power
Attacks: name: Restore
text: Search your discard pile for a Pokémon (excluding Pokémon LV.X) and put it onto your Bench as a Basic Pokémon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokémon.
Rules: Put this card onto your Active Garchomp. Garchomp LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Colorless
value: ×2
Rarity: Rare Holo LV.X
Card number: 97
Illustrator: Ryo Ueda
National Pokédex number: 445
Glaceon LV.X — Pokémon (Level-Up)
HP: 100
Type: Water
Evolves from: Glaceon
Abilities: name: Chilly Breath
text: As long as Glaceon is your Active Pokémon, your opponent's Pokémon can't use any Poké-Powers.
type: Poké-Body
Attacks: name: Avalanche
cost: Water, Water, Colorless
damage: 70
text: Flip a coin. If heads, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rules: Put this card onto your Active Glaceon. Glaceon LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Metal
value: +30
Retreat cost: Colorless
Rarity: Rare Holo LV.X
Card number: 98
Illustrator: Ryo Ueda
National Pokédex number: 471
Leafeon LV.X — Pokémon (Level-Up)
HP: 110
Type: Grass
Evolves from: Leafeon
Abilities: name: Energy Forcing
text: Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokémon. This power can't be used if Leafeon is affected by a Special Condition.
type: Poké-Power
Attacks: name: Verdant Dance
cost: Grass, Colorless
damage: 30+
text: Does 30 damage plus 10 more damage for each Energy attached to all of your Pokémon.
Rules: Put this card onto your Active Leafeon. Leafeon LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Fire
value: +30
Resistance: type: Water
value: -20
Retreat cost: Colorless, Colorless
Rarity: Rare Holo LV.X
Card number: 99
Illustrator: Ryo Ueda
National Pokédex number: 470
Porygon-Z LV.X — Pokémon (Level-Up)
HP: 130
Type: Colorless
Evolves from: Porygon-Z
Abilities: name: Mode Crash
text: Once during your turn (before your attack), when you put Porygon-Z LV.X from your hand onto your Active Porygon-Z, you may discard all of your opponent's Special Energy cards in play.
type: Poké-Power, name: Decode
text: Once during your turn (before your attack), you may search your deck for up to any 2 cards and shuffle your deck afterward. Then, put those cards on top of your deck in any order. This power can't be used if Porygon-Z is affected by a Special Condition.
type: Poké-Power
Rules: Put this card onto your Active Porygon-Z. Porygon-Z LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Weakness: type: Fighting
value: ×2
Retreat cost: Colorless, Colorless
Rarity: Rare Holo LV.X
Card number: 100
Illustrator: Ryo Ueda
National Pokédex number: 474