WyldKnyght/pokemon_tcg_data_cards huggingface dataset:
Cherubi — Pokémon
Subtypes: Basic
Level: 7
HP: 50
Types: Grass
Evolves to: Cherrim
Abilities:
Attacks:
name: Sleep Powder
cost: Grass
text: The Defending Pokémon is now Asleep.
name: Leech Seed
cost: Grass
Colorless
damage: 20
text: If this attack does any damage to the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Cherubi.
Weaknesses: type: Fire
value: +10
Resistances: type: Water
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty.
Illustrated by Ken Sugimori
Chimchar — Pokémon
Subtypes: Basic
Level: 8
HP: 50
Types: Fire
Evolves to: Monferno
Abilities:
Attacks:
name: Scratch
damage: 10
name: Ember
cost: Fire
Colorless
damage: 30
text: Flip a coin. If tails, discard a Fire Energy attached to Chimchar.
Weaknesses: type: Water
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It agilely scales sheer cliffs to live atop craggy mountains. Its fire is put out when it sleeps.
Illustrated by Ken Sugimori
Clefairy — Pokémon
Subtypes: Basic
Level: 18
HP: 60
Types: Colorless
Evolves to: Clefable
Abilities:
Attacks:
name: Sing
cost: Colorless
text: The Defending Pokémon is now Asleep.
name: Moon Impact
cost: Colorless
Colorless
damage: 20+
text: If Clefairy is evolved from Cleffa, this attack does 20 damage plus 20 more damage.
Weaknesses: type: Fighting
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: Thought to live with others on quiet mountains, it is popular for its adorable nature.
Illustrated by Ken Sugimori
Cleffa — Pokémon
Subtypes: Basic
Level: 5
HP: 40
Types: Colorless
Evolves to: Clefairy
Abilities:
name: Baby Evolution
text: Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa.
type: Poké-Power
Attacks:
name: Eeek
text: Draw a card.
Weaknesses: type: Fighting
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: Its silhouette is like a star. It is believed to arrive riding on shooting stars.
Illustrated by Ken Sugimori
Combee — Pokémon
Subtypes: Basic
Level: 8
HP: 50
Types: Grass
Evolves to: Vespiquen
Abilities:
Attacks:
name: Soliciting Nectar
cost: Grass
text: Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now Asleep.
name: Gust
cost: Colorless
Colorless
damage: 20
Weaknesses: type: Fire
value: +10
Resistances: type: Fighting
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: A Pokémon formed by three others. It busily carries sweet floral honey to VESPIQUEN.
Illustrated by Ken Sugimori
Duskull — Pokémon
Subtypes: Basic
Level: 15
HP: 50
Types: Psychic
Evolves to: Dusclops
Abilities:
Attacks:
name: Disable
cost: Colorless
text: Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
name: Night Shade
cost: Psychic
Colorless
damage: 20
text: Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weaknesses: type: Darkness
value: +10
Resistances: type: Colorless
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Illustrated by Atsuko Nishida
Electabuzz — Pokémon
Subtypes: Basic
Level: 29
HP: 70
Types: Lightning
Evolves to: Electivire
Abilities:
Attacks:
name: Thunderpunch
cost: Lightning
Colorless
damage: 30+
text: Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself.
name: Shock Wave
cost: Lightning
Lightning
damage: 20
text: Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If Electabuzz is evolved from Elekid, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weaknesses: type: Fighting
value: +10
Resistances: type: Metal
value: -20
Retreat cost: Colorless
Colorless
Rarity: Common
Flavor text: Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.
Illustrated by Kagemaru Himeno
Gastly — Pokémon
Subtypes: Basic
Level: 12
HP: 50
Types: Psychic
Evolves to: Haunter
Abilities:
Attacks:
name: Pain Payback
cost: Psychic
text: Move 1 damage counter from Gastly to 1 of your opponent's Pokémon.
Weaknesses: type: Darkness
value: +10
Resistances: type: Colorless
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: This Pokémon's body is 95% made up of gases, which are blown away by strong gusts of wind.
Illustrated by Kouki Saitou
Glameow — Pokémon
Subtypes: Basic
Level: 12
HP: 50
Types: Colorless
Evolves to: Purugly
Abilities:
Attacks:
name: Charm
cost: Colorless
text: During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
name: Pose
cost: Colorless
Colorless
damage: 30
text: Flip a coin. If tails, this attack does nothing.
Weaknesses: type: Fighting
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It claws if displeased and purrs when affectionate. Its fickleness if very popular among some.
Illustrated by Ken Sugimori
Goldeen — Pokémon
Subtypes: Basic
Level: 14
HP: 60
Types: Water
Evolves to: Seaking
Abilities:
Attacks:
name: Horn Attack
cost: Colorless
damage: 10
name: Take Down
cost: Water
Colorless
damage: 30
text: Goldeen does 10 damage to itself.
Weaknesses: type: Lightning
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It swims elegantly by flittering its tail as if it were a dress. It has the look of a queen.
Illustrated by Atsuko Nishida
Hoothoot — Pokémon
Subtypes: Basic
Level: 7
HP: 50
Types: Colorless
Evolves to: Noctowl
Abilities:
Attacks:
name: Hypnosis
cost: Colorless
text: The Defending Pokémon is now Asleep.
name: Kick Shot
cost: Colorless
Colorless
damage: 30
text: Flip a coin. If tails, this attack does nothing.
Weaknesses: type: Lightning
value: +10
Resistances: type: Fighting
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: It always stands on one foot. Even when attacked, it does not brace itself using both feet.
Illustrated by Midori Harada
Machop — Pokémon
Subtypes: Basic
Level: 20
HP: 60
Types: Fighting
Evolves to: Machoke
Abilities:
Attacks:
name: Low Kick
cost: Fighting
damage: 20
Weaknesses: type: Psychic
value: +10
Retreat cost: Colorless
Colorless
Rarity: Common
Flavor text: It hefts a GRAVELER repeatedly to strengthen its entire body. It uses every type of martial arts.
Illustrated by Atsuko Nishida
Magnemite — Pokémon
Subtypes: Basic
Level: 10
HP: 50
Types: Metal
Evolves to: Magneton
Abilities:
Attacks:
name: Metal Sound
cost: Metal
text: Flip a coin. If heads, the Defending Pokémon is now Confused.
name: Resonance
cost: Metal
Colorless
damage: 20+
text: If the Defending Pokémon is Confused, this attack does 20 damage plus 20 more damage.
Weaknesses: type: Fire
value: +10
Resistances: type: Psychic
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Illustrated by Kouki Saitou
Marill — Pokémon
Subtypes: Basic
Level: 12
HP: 60
Types: Water
Evolves to: Azumarill
Abilities:
Attacks:
name: Rollout
cost: Colorless
damage: 10+
text: If Marill is evolved from Azurill, this attack does 10 damage plus 20 more damage.
name: Splashing Turn
cost: Water
Water
damage: 20
text: Switch Marill with 1 of your Benched Pokémon.
Weaknesses: type: Lightning
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
Illustrated by Atsuko Nishida
Meditite — Pokémon
Subtypes: Basic
Level: 19
HP: 50
Types: Fighting
Evolves to: Medicham
Abilities:
Attacks:
name: Detect
cost: Fighting
text: Flip a coin. If heads, prevent all effects of an attack, including damage, done to Meditite during your opponent's next turn.
name: Meditate
cost: Fighting
Colorless
damage: 10+
text: Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Weaknesses: type: Psychic
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It eats just one berry a day. By enduring hunger, its spirit is tempered and made sharper.
Illustrated by Masakazu Fukuda
Mime Jr. — Pokémon
Subtypes: Basic
Level: 5
HP: 40
Types: Psychic
Abilities:
name: Baby Evolution
text: Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.
type: Poké-Power
Attacks:
name: Mime
cost: Psychic
text: Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
Weaknesses: type: Psychic
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Illustrated by Ken Sugimori
Misdreavus — Pokémon
Subtypes: Basic
Level: 16
HP: 60
Types: Psychic
Evolves to: Mismagius
Abilities:
Attacks:
name: Astonish
cost: Colorless
text: Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
name: Confuse Ray
cost: Psychic
Colorless
damage: 20
text: Flip a coin. If heads, the Defending Pokémon is now Confused.
Weaknesses: type: Darkness
value: +10
Resistances: type: Colorless
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: It loves to sneak up on people late at night, then startle them with its shrieklike cry.
Illustrated by Ken Sugimori
Onix — Pokémon
Subtypes: Basic
Level: 22
HP: 90
Types: Fighting
Evolves to: Steelix
Abilities:
Attacks:
name: Tunneling
cost: Fighting
text: Choose up to 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Onix can't attack during your next turn.
name: Headbutt
cost: Colorless
Colorless
damage: 20
Weaknesses: type: Grass
value: +20
Retreat cost: Colorless
Colorless
Colorless
Rarity: Common
Flavor text: When it travels underground, it causes rumbling and tremors. It can move at 50 mph.
Illustrated by Ken Sugimori
Piplup — Pokémon
Subtypes: Basic
Level: 9
HP: 60
Types: Water
Evolves to: Prinplup
Abilities:
Attacks:
name: Peck
damage: 10
name: Water Splash
cost: Water
Colorless
damage: 20+
text: Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Weaknesses: type: Lightning
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: Because it is very proud, it hates accepting food from people. Its thick down guards it from cold.
Illustrated by Ken Sugimori
Ponyta — Pokémon
Subtypes: Basic
Level: 12
HP: 60
Types: Fire
Evolves to: Rapidash
Abilities:
Attacks:
name: Tackle
cost: Colorless
damage: 10
name: Flame Tail
cost: Fire
Fire
damage: 30
Weaknesses: type: Water
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: About an hour after birth, its fiery mane and tail grow out, giving it an impressive appearance.
Illustrated by Kagemaru Himeno
Rhyhorn — Pokémon
Subtypes: Basic
Level: 19
HP: 60
Types: Fighting
Evolves to: Rhydon
Abilities:
Attacks:
name: Horn Attack
cost: Colorless
damage: 10
name: Take Down
cost: Fighting
Colorless
damage: 30
text: Rhyhorn does 10 damage to itself.
Weaknesses: type: Water
value: +10
Resistances: type: Lightning
value: -20
Retreat cost: Colorless
Colorless
Rarity: Common
Flavor text: Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Illustrated by Kagemaru Himeno
Roselia — Pokémon
Subtypes: Basic
Level: 31
HP: 70
Types: Grass
Evolves to: Roserade
Abilities:
Attacks:
name: Toxic Spikes
cost: Grass
text: The Defending Pokémon is now Poisoned. If Roselia is evolved from Budew, this attack does 10 damage to the Defending Pokémon.
name: Sweet Spike
cost: Grass
Grass
damage: 10
text: The Defending Pokémon is now Asleep. Remove 2 damage counters from 1 of your Pokémon.
Weaknesses: type: Fire
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: ROSELIA raised on clean drinking water are known to grow vividly colored flowers.
Illustrated by Ken Sugimori
Seedot — Pokémon
Subtypes: Basic
Level: 9
HP: 50
Types: Grass
Evolves to: Nuzleaf
Abilities:
Attacks:
name: Bide
cost: Colorless
text: Flip a coin. If heads, during your opponent's next turn, if Seedot would be Knocked Out by damage from an attack, Seedot is not Knocked Out and its remaining HP becomes 10 instead.
name: Rollout
cost: Colorless
Colorless
damage: 20
Weaknesses: type: Fire
value: +10
Resistances: type: Water
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: When it dangles from a tree branch, it looks just like an acorn. It enjoys scaring other Pokémon.
Illustrated by Masakazu Fukuda
Shinx — Pokémon
Subtypes: Basic
Level: 7
HP: 60
Types: Lightning
Evolves to: Luxio
Abilities:
Attacks:
name: Spark
cost: Lightning
damage: 10
text: Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weaknesses: type: Fighting
value: +10
Resistances: type: Metal
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Illustrated by Ken Sugimori
Skorupi — Pokémon
Subtypes: Basic
Level: 9
HP: 60
Types: Psychic
Evolves to: Drapion
Abilities:
Attacks:
name: Poison Sting
cost: Psychic
text: Flip a coin. If heads, the Defending Pokémon is now Poisoned.
name: Pin Missile
cost: Colorless
Colorless
damage: 10×
text: Flip 4 coins. This attack does 10 damage times the number of heads.
Weaknesses: type: Psychic
value: +10
Retreat cost: Colorless
Colorless
Rarity: Common
Flavor text: It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes.
Illustrated by Kouki Saitou
Sneasel — Pokémon
Subtypes: Basic
Level: 21
HP: 60
Types: Darkness
Evolves to: Weavile
Abilities:
Attacks:
name: Double Slap
cost: Colorless
damage: 10×
text: Flip 2 coins. This attack does 10 damage times the number of heads.
name: Feint Attack
cost: Darkness
Colorless
text: Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Weaknesses: type: Fighting
value: +10
Resistances: type: Psychic
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.
Illustrated by Ken Sugimori
Starly — Pokémon
Subtypes: Basic
Level: 8
HP: 50
Types: Colorless
Evolves to: Staravia
Abilities:
Attacks:
name: Gust
cost: Colorless
damage: 10
name: Quick Attack
cost: Colorless
Colorless
damage: 10+
text: Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Weaknesses: type: Lightning
value: +10
Resistances: type: Fighting
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: They flock in great numbers. Though small, they flap their wings with great power.
Illustrated by Ken Sugimori
Stunky — Pokémon
Subtypes: Basic
Level: 17
HP: 60
Types: Darkness
Evolves to: Skuntank
Abilities:
Attacks:
name: Scratch
cost: Colorless
damage: 10
name: Severe Gas
cost: Darkness
Colorless
damage: 10
text: The Defending Pokémon is now Poisoned.
Weaknesses: type: Fighting
value: +10
Resistances: type: Psychic
value: -20
Retreat cost: Colorless
Rarity: Common
Flavor text: It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.
Illustrated by Ken Sugimori
Turtwig — Pokémon
Subtypes: Basic
Level: 10
HP: 60
Types: Grass
Evolves to: Grotle
Abilities:
Attacks:
name: Tackle
damage: 10
name: Razor Leaf
cost: Grass
damage: 20
Weaknesses: type: Fire
value: +10
Resistances: type: Water
value: -20
Retreat cost: Colorless
Colorless
Rarity: Common
Flavor text: Made from soil, the shell on its back hardens when it drinks water. It lives along lakes.
Illustrated by Ken Sugimori
Wurmple — Pokémon
Subtypes: Basic
Level: 7
HP: 50
Types: Grass
Evolves to: Silcoon
Cascoon
Abilities:
Attacks:
name: Needling Sting
cost: Colorless
damage: 10+
text: Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
name: String Shot
cost: Grass
damage: 10
text: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Weaknesses: type: Fire
value: +10
Retreat cost: Colorless
Rarity: Common
Flavor text: It loves to eat leaves. If it is attacked by a STARLY, it will defend itself with its spiked rear.
Illustrated by Ken Sugimori
Double Full Heal — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Remove all Special Conditions from each of your Active Pokémon.
Rarity: Uncommon
Illustrated by Ryo Ueda
Energy Restore — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.
Rarity: Uncommon
Illustrated by Hideyuki Nakajima
Energy Switch — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
Rarity: Uncommon
Illustrated by Ryo Ueda
Night Pokémon Center — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Choose 1 of your Pokémon. Flip 2 coins. If both are heads, remove all damage counters from that Pokémon. If both are tails, discard all Energy cards attached to that Pokémon.
Rarity: Uncommon
Illustrated by Ryo Ueda
PlusPower — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.
If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Illustrated by Ryo Ueda
Poké Ball — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Flip a coin. If heads, search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Illustrated by Shin-ichi Yoshikawa
Pokédex HANDY910is — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.
Rarity: Uncommon
Illustrated by Ryo Ueda
Professor Rowan — Trainer
Subtypes: Supporter
Abilities:
Attacks:
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Choose 1 card in your hand and shuffle the rest of your cards into your deck. Then, draw 4 cards. (If this is the only card in your hand, you can't play this card.)
Rarity: Uncommon
Illustrated by Ken Sugimori
Rival — Trainer
Subtypes: Supporter
Abilities:
Attacks:
Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Reveal the top 5 cards of your deck. Your opponent chooses 3 of those cards. Put those cards into your hand and put other 2 cards on top of your deck. Shuffle your deck afterward.
Rarity: Uncommon
Illustrated by Ken Sugimori
Speed Stadium — Trainer
Subtypes: Stadium
Abilities:
Attacks:
Rules: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Once during each player's turn, the player may flip a coin until he or she gets tails. For each heads, that player draws a card.
Rarity: Uncommon
Illustrated by Ryo Ueda
Super Scoop Up — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Flip a coin. If heads, return 1 of your Pokémon and all cards attached to it to your hand.
Rarity: Uncommon
Illustrated by Shizurow
Warp Point — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
Rarity: Uncommon
Illustrated by Keiji Kinebuchi
Energy Search — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Common
Illustrated by Kai Ishikawa
Potion — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
Rarity: Common
Illustrated by Shin-ichi Yoshikawa
Switch — Trainer
Subtypes: Item
Abilities:
Attacks:
Rules: Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
Rarity: Common
Illustrated by Ryo Ueda
Empoleon LV.X — Pokémon
Subtypes: Level-Up
Level: X
HP: 140
Types: Water
Evolves from: Empoleon
Abilities:
name: Supreme Command
text: Once during your turn (before your attack), you may choose up to 2 cards from your opponent's hand without looking and put them face down next to the Defending Pokémon. (These cards are not in play or in your opponent's hand.) At the end of your opponent's next turn, return those cards to your opponent's hand. This power can't be used if Empoleon is affected by a Special Condition.
type: Poké-Power
Attacks:
name: Hydro Impact
cost: Water
Water
Water
text: Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.) Empoleon can't attack during your next turn.
Weaknesses: type: Lightning
value: +30
Retreat cost: Colorless
Colorless
Rules: Put this card onto your Active Empoleon. Empoleon LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Rarity: Rare Holo LV.X
Illustrated by Shizurow
Infernape LV.X — Pokémon
Subtypes: Level-Up
Level: X
HP: 120
Types: Fire
Evolves from: Infernape
Abilities:
name: Burning Head
text: Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose 1 of them, and put it into your hand. Discard the other 2 cards. This power can't be used if Infernape is affected by a Special Condition.
type: Poké-Power
Attacks:
name: Flare Up
cost: Fire
Fire
damage: 150
text: Search your discard pile for 8 Fire Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Fire Energy cards in your discard pile.)
Weaknesses: type: Water
value: +30
Rules: Put this card onto your Active Infernape. Infernape LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Rarity: Rare Holo LV.X
Illustrated by Shizurow
Torterra LV.X — Pokémon
Subtypes: Level-Up
Level: X
HP: 160
Types: Grass
Evolves from: Torterra
Abilities:
name: Forest Murmurs
text: Once during your turn (before your attack), if you have more Prize cards left than your opponent, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. This power can't be used if Torterra is affected by a Special Condition.
type: Poké-Power
Attacks:
name: Vigorous Dash
cost: Grass
Grass
Grass
Colorless
damage: 100
text: Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Torterra does 30 damage to itself.
Weaknesses: type: Fire
value: +30
Retreat cost: Colorless
Colorless
Colorless
Colorless
Rules: Put this card onto your Active Torterra. Torterra LV.X can use any attack, Poké-Power, or Poké-Body from its previous level.
Rarity: Rare Holo LV.X
Illustrated by Shizurow
Grass Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Fire Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Water Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Lightning Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Psychic Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Fighting Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Darkness Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common
Metal Energy — Energy
Subtypes: Basic
Abilities:
Attacks:
Rarity: Common